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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2316705</id>
		<title>Talk:Pokémon Shuffle</title>
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		<updated>2015-08-03T17:47:57Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Safari Encounter Chance */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
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Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
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While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:03, 30 April 2015‎ (UTC)&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S {{unsigned|Cheeseandcereal}}&lt;br /&gt;
:::::::Oh, yeah, I tested on Mega Blastoise myself. I left my 3DS sitting and got 0 points. I got S rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 2 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
::::: I did not think I&#039;d be writing another update on this but it seems the pattern changes after 10,000 streetpasses. Possibly on purpose, possibly because of a bug. Not only does the game not show you more than 9999 streetpasses, but after that it will stop giving you gems every 100th streetpass. You will still get hearts every 10, but now the message will not have the actual amount of streetpasses in it, it will just say you got &amp;quot;10 streetpasses&amp;quot; and it seems now you get them every 10, even when you would hit 100. I&#039;m not sure what the best way to add this info is. I will edit the table though when I have 100% confirmed that I&#039;m not getting gems (I hadn&#039;t paid a lot of attention at first, but now I&#039;m keeping exact track of my streetpasses)  {{unsigned|Linforcer}}&lt;br /&gt;
::::::I don&#039;t think they ever planned for people to get 10,000 Streetpasses and set 9,999 as the high limit for that reason.  My guess, therefore, is that it&#039;s not intended to give Jewels at that point.  You&#039;ve already earned what, 99 of them?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:17, 23 May 2015 (UTC)&lt;br /&gt;
:::::::100, they give you one when you hit 9999 (or I think they give it at 10,000 but the message says &amp;quot;9999&amp;quot; but it is hard to tell) as well. I had started to treat them as an infinite resource though and had been exchanging them for coins which I used for 1.5x EXP when training.... I still have 23 of them now, so I guess I&#039;ll hold on to those. Also, darn, forgot to sign again last time... oh well...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 22:22, 23 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega balls and Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I had seen someone had written that you can use as many Mega balls as you want on Pinsir, and then I saw Parthunter got rid of it &amp;quot;because you can always do that&amp;quot;. I, on the other hand have had multiple times where a pokémon ran after using a couple of mega balls, thus not letting me use any more (despite having plenty of coins) I remember it happening once after 3 mega balls (all then wasted) and it happening once after only 1 mega ball. Whether this is random, has to do with catch % or which pokémon it is, I don&#039;t know. I DO know that I used 3 mega balls to catch Pinsir, though this does not indicate to me that I could have kept using them forever until I caught him or ran out of coins, but I assume whoever wrote that had their reasons. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:05, 10 May 2015 (UTC)&lt;br /&gt;
:I can confirm this too. Back before I caught Xerneas, I&#039;d pay for about 3 Great Balls before it ran away without the game even giving me the option to buy more, despite having plenty of Coins. I&#039;m not sure how you would verify Pinsir allows you to use an unlimited number of Great Balls, however. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:37, 10 May 2015 (UTC)&lt;br /&gt;
::I can&#039;t easily contribute to this one, but I have at times used two or three.  I don&#039;t recall specifics, but one time I did hit four and just hit the Home button to quit the game so I wouldn&#039;t end up 10,000 Coins poorer; I didn&#039;t continue to see when the Pokémon would run away.  I did have an opportunity for a fifth.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:39, 10 May 2015 (UTC)&lt;br /&gt;
::: Of course there is always the chance that this changed between updates as well... I don&#039;t remember when these things happened to me, I just remember that when I threw my third great ball and it ran, I came to the conclusion that &amp;quot;you could only use 3 at a time&amp;quot; and was then very surprised when not much later a pokémon ran after only one ball. So while I don&#039;t remember which pokémon they were I do remember very clearly that it happened. It also must have been AFTER I realised you could grind for coins, so it probably happened AFTER the update that added new pokémon after the first 150.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:38, 10 May 2015 (UTC)&lt;br /&gt;
:::: I concur. Recently I had around 10000 coins and I was trying to catch xerneas, but the game only let me throw 2 great balls before the xerneas simply ran away despite the fact I had enough to buy 2 more. And that was in the most recent update, however, it appears that the number you can throw might be slightly random? Can we confirm for sure that it IS in fact possible to use as many great balls on pinsir if you have money? Like someone needs to use 4 or 5 to be sure, but that would be difficult to test. I don&#039;t know, I just haven&#039;t seen anywhere any actual evidence pointing to the fact that pinsir doesn&#039;t run away after 2 or 3 great balls just like the other pokemon. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:26, 10 May 2015 (UTC)&lt;br /&gt;
::::: All I can say is I used 3 Mega balls on Pinsir. Maybe we should hear from the user who originally wrote the part about using as many mega balls as you want... Maybe it&#039;s information somehow gleaned from the game data. The news official news blurb on the website doesn&#039;t mention it, in any case, but it would make sense for it to be true...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:34, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: Yeah, it would make sense if it were true, but that certainly doesn&#039;t mean it&#039;s true. I think we need more evidence before we go around putting a bold statement like that on the main page.[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:56, 10 May 2015 (UTC)&lt;br /&gt;
:::::::Again, I can&#039;t help.  Between two Pinsir, I caught both on the initial availability, and only one Great Ball between them.  I can give a try with Mewtwo once I have it unlocked, perhaps.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:10, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: That wasn&#039;t me. I was the one who tried to add it, because I have always had the opposing Pokémon run away after using a Great Ball if it wasn&#039;t caught. Someone else reverted it. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:53, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::I removed the note, since it&#039;s an assumption that Pinsir allows &#039;&#039;unlimited&#039;&#039; Great Balls, and multiple other stages allow for use of more than one Great Ball. Information on the articles needs to be factual, and notable. I&#039;m all for research into what stages allow for multiple Great Ball use, and what their specific limits are, but it has to be researched in-depth and entirely factual. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 07:59, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::: Right then, so at the moment we have zero reason to assume that you can use infinite (or even a greater number than with any other pokémon) great balls, that&#039;s clear enough. Should any part of the page explain that there is a random chance for a pokémon to flee after each great ball used, based on the info available? I have already caught all pokémon from the new update but I could start keeping track of the statistics when I do use great balls if anyone thinks that&#039;s useful. So far the highest number we&#039;ve heard is 5, is that right? --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:20, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::::I am up to Quilladin.  So far, every Great Ball I used (one or two) was successful, and I have chosen not to use others because I&#039;m getting low of funds after burning extra attack power on Regirock (also a Great Ball as that didn&#039;t do very much, 5 moves remaining since I got stuck with lots of singles) and a Mega Start on Frogadier (ice the middle of the stage, really?).  Thinking about using Disruption Delay on Quilladin as the rocks and blocks, three groups in one go, are annoying, so might have a Great Ball test there.  Might make a trip to Meowth to get some Coins before running that stage again and maybe I can test this somewhat.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:31, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::::I should add to this (consider part of the same reply) that I have several Pokémon I left uncaught to clear stage data and see who I can catch immediately.  I plan to use uncaught species as possible testing grounds once I ante up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:34, 11 May 2015 (UTC)&lt;br /&gt;
::::::::::::Frogadier ran away after a single Great Ball. I got C rank (0 moves remaining), so I&#039;m wondering if the number of Great Balls is dependent on your rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:19, 12 May 2015 (UTC)&lt;br /&gt;
:::::::::::::I think it may not true. I&#039;ve just defeated {{p|Steelix}} a few minutes ago (using Mega Start and Disruption Delay) and got C rank with 0 moves left, and it ran after 2 Great Balls (even though I still have 4500 Coins left). So it may not base on your rank. --[[User:Yen01|Yen01]] ([[User talk:Yen01|talk]]) 07:26, 13 May 2015 (UTC)&lt;br /&gt;
[Outdent]&lt;br /&gt;
&lt;br /&gt;
Not sure how this helps, but Regirock just ran away after two Great Balls.  Needless to say, having spent 5,000 Coins on items to battle it with, I was not amused since it saved spending my 5,000 Coins; I beat it to getting the other 5,000 from the Great Balls saved, but am not a fan of the stage in question.  Anything to make me grind on Meowth, apparently.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:49, 14 May 2015 (UTC)&lt;br /&gt;
:That was with six moves left.  This time, I had two.  And it ran away after a single Great Ball.  I&#039;m convinced it&#039;s random.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:57, 14 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitches, bugs and/or weird stuff ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of adding a little section at the bottom with some miscellaneous bugs. I see some of them posted again and again on miiverse. I guess most of the people there are people who won&#039;t be reading this wiki, but it shows enough people bump into this stuff. So far I am thinking of:&lt;br /&gt;
* The leveling update glitch. This is easiest explained with an example I have bumped into multiple times: I will be training a fresh pokémon (0 exp) on ampharos (with 1.5x exp) and it will show up as if I gain two levels. I will see the bar fill, it will say it&#039;s level 2, the bar will fill again, and it will say it is level 3. After exiting the Pokémon will show up to be only level 2, well on its way to Level 3. I am pretty sure we are not losing any exp here, I suspect the game simply fails to update the amount of XP needed, so that the level 2 bar takes as many XP to fill up as the level 1 bar. Meanwhile, the actual LEVEL is probably just based on total received XP, so that&#039;s why it &amp;quot;reverts&amp;quot; to what it is supposed to be.&lt;br /&gt;
* The Mega Slowbro/regular slowbro issue: This one gets posted on Miiverse at least twice a day. There are a couple of levels (or only one, I can&#039;t remember) that involve Slowbro, and I guess it&#039;s pre-programmed to drop down from certain places, the same way blocks are sometimes. Now when people fill their mega bar for slowbro only the &amp;quot;randomly&amp;quot; drop slowbros are mega evolved, but the normal ones remain (and thus they can not even be matched together)&lt;br /&gt;
* The Mega Mewtwo Y issue: Mewtwo is not recognized as a mega evolvable Pokémon even if you have the stone. If you search for pokémon with a mega stone in the search, it won&#039;t show up. If you try to optimize on a level that is weak to psychic it will never choose Mewtwo.&lt;br /&gt;
&lt;br /&gt;
If any of you think this does not belong in the article, or has some good ideas besides a &amp;quot;Wikipedia trivia&amp;quot; style bottom of the article for this, or more bugs please weigh in.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 07:51, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Timburr is one, and it applies to all Mega Pokémon used on that stage. With the extra level up one I have seen the bar appear to unfill a bit after advancing a signifigant way into the next level with some of my Fighting-type Pokémon on Snorlax. Also, Mewtwo always has Mewtwonite Y unlocked for it, as it can only be unlocked after getting the Mega Stone, as 150 S-ranks are needed and, as a minimum, the first 150 stages must be cleared to achieve this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:55, 20 May 2015 (UTC)&lt;br /&gt;
::I guess I should have said &amp;quot;even though&amp;quot; rather than &amp;quot;even if&amp;quot;. Thanks for the additional info. Any views on the er... format I guess is the word, in which to to add this info to the article?--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:00, 20 May 2015 (UTC)&lt;br /&gt;
:::Adding them to the glitches section may be a good idea. If (for some strange reason) it dosen&#039;t exist yet just add it with it also noting the use any Pokémon glitch. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 13:18, 20 May 2015 (UTC)&lt;br /&gt;
::::Ah yes, that glitch... I would have to look up more info on that... and yeah, it doesn&#039;t seem there is a glitch section yet in the article yet/anymore. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 13:25, 20 May 2015 (UTC)&lt;br /&gt;
:::::Indeed, that glitch would be the first found in the game.&lt;br /&gt;
:::::As for what it is, it was possible to search and then select any Pokémon in any stage at any time.  I think the cause was forgetting to change how the search works when selecting for a stage; after all, you can search when not about to do a stage and find everything, but the stage selection method was never meant to show those you can&#039;t choose, I think.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:28, 20 May 2015 (UTC)&lt;br /&gt;
::::::[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkBD6rGOQ Apparently this can happen]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:30, 21 May 2015 (UTC)&lt;br /&gt;
:::::::Ah yes, but to be fair, I always assumed it could. I figured since it says &amp;quot;MAX&amp;quot; rather than 100% I figured they purposely left this possibility open.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:33, 21 May 2015 (UTC)&lt;br /&gt;
::::::::Wow.  And the bar SHOWS 100% (the Pokéball sprite at that point has it showing out like it would at 80, 90, etc.).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:54, 21 May 2015 (UTC)&lt;br /&gt;
:::::::::Even more damning evidence seems to be [https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTYFcLMvAIItRF this] since it proves &amp;quot;MAX&amp;quot; doesn&#039;t represent &amp;quot;99%&amp;quot; as I suspected it did.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 17:03, 21 May 2015 (UTC)&lt;br /&gt;
::::::::::I think the reason MAX is used rather than 100% is that it is also used when the bar would go over 100% (e.g. using a Great Ball when you have a 51% chance of success). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:09, 22 May 2015 (UTC)&lt;br /&gt;
:::::::::::That doesn&#039;t make sense.  51% is not a MAX chance - i.e. over 99%.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:15, 22 May 2015 (UTC)&lt;br /&gt;
::::::::::::51% * 2 = 102%. 102% &amp;gt; 99%. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:23, 22 May 2015 (UTC)&lt;br /&gt;
{{indent}}&lt;br /&gt;
&lt;br /&gt;
I was referring to &amp;quot;using a Great Ball when you have a 51% chance of success&amp;quot; as an example of &amp;quot;when the bar would go over 100%&amp;quot; as quoted.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s a safe assumption.  But if you have a 102% chance of catching a Pokémon, how the hell are you missing like that one image?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 22 May 2015 (UTC)&lt;br /&gt;
:Well, I feel stupid.  That MAX failure?  Someone declined the Great Ball and took a picture after the runaway.  I completely did not consider that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:37, 22 May 2015 (UTC)&lt;br /&gt;
:: I guess that makes more sense. By the way, if there&#039;s no further comments by tomorrow afternoon my time (GMT+2) I&#039;ll add the section. I guess I&#039;ll just call it &amp;quot;Bugs and glitches&amp;quot;...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 17:00, 22 May 2015 (UTC)&lt;br /&gt;
:::Well, they would go [[List of glitches in spin-off games#In Pokémon Shuffle|here]], but you could link there from this page if you want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:59, 23 May 2015 (UTC)&lt;br /&gt;
::::Oh, I see. So I shouldn&#039;t give it its own section in this article, that&#039;s just not how we do things? --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:43, 23 May 2015 (UTC)&lt;br /&gt;
:::::It&#039;s set up like that because it makes sorting core series game glitches much easier, since they occur in multiple different games in the same generation (also they would take up most of the page for the Generation I games). Changing how glitches in the spin-off games are organized is something I might be interested in, but at present, yes, that&#039;s not how we do things. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:36, 23 May 2015 (UTC)&lt;br /&gt;
::::::Mega Mewtwo Y wouldn&#039;t even occur if I manually moved it into the Mega Pokémon slot. Not even a Mega Bar appeared, and I couldn&#039;t buy a Mega Start. Its Mega Effect&#039;s description was &amp;quot;Erases all Pokémon within three spaces of the match&amp;quot;, with the stone not appearing in the spot and the icon not flipping. This happened on stage 99, after the update. It got into the bar by me pressing optimise, and fixes itself if I manually drag it into the bar, and remains fixed thereafter. I only caught Mewtwo afer the most recent update, and I suspect that I accidentally found Mega Mewtwo X&#039;s Mega Effect. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:53, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heart bonus for first StreetPass in a while ==&lt;br /&gt;
&lt;br /&gt;
Can we try and narrow down exactly how long you need to not get a StreetPass in order to obtain this? It&#039;s more than 2 days (I don&#039;t usually get StreetPasses on the weekends, but I don&#039;t usually get the bonus). I got the bonus after not getting a StreetPass for 5 days, so it&#039;s that or smaller. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:43, 24 May 2015 (UTC)&lt;br /&gt;
:I didn&#039;t get it last time when I was away from my homepass setup for around 3 days (but I am not sure if this was &amp;gt;72hrs.) I&#039;m still using all those lives I&#039;m getting from the streetpasses to train my pokémon, but when I manage to get all of them trained (I&#039;m at around 30%) and you guys haven&#039;t narrowed it down yet, I can start simply turning my homepass script off for longer and longer until I get the reward.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 07:49, 24 May 2015 (UTC)&lt;br /&gt;
::Does anyone know if you can just change the 3DS&#039; clock to achieve this &amp;quot;time difference between streetpasses&amp;quot;? If so, I can probably test this a lot faster... Maybe I&#039;ll give it a try right now...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:38, 24 May 2015 (UTC)&lt;br /&gt;
::: Aaaand that is a &amp;quot;nope&amp;quot;, I set my clock a week ahead in between streetpasses, but no reward. Of course, maybe someone else who deosn&#039;t have &amp;gt;10,000 streetpasses should give this a try as well...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:44, 24 May 2015 (UTC)&lt;br /&gt;
::::I still got the same one with a gap between StreetPasses of over 15 days. It dosen&#039;t stop counting because StreetPass has been turned off, by the way, so you could do that to try to find out if you want to use your homepass script with other games (like Pokémon Rumble World). That won&#039;t work to simulate the time difference, as the game will notice the setting change and reset all time-based features (including Special Stages). It&#039;ll also cause a break in all time-based cycles in all other games played on that console, including games as old as Diamond and Pearl. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 08:48, 24 May 2015 (UTC)&lt;br /&gt;
::::: Right, so in conclusion it means I will have to actually turn off my homepass script for the amount of time I want to test each time... which I guess I will do when I am not making use of all the extra lives anymore...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:51, 24 May 2015 (UTC)&lt;br /&gt;
::::::Or you can try it now and help out Bulbapedia with the information since you have been gaining a lot of extra Hearts by use of a script that gets you more Streetpassing than someone who actually wanders around the neighbourhood getting exercise while doing it, and thus been leveling your Pokémon faster than them as well.  Your choice however.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:05, 24 May 2015 (UTC)&lt;br /&gt;
::::::: Er... I was aware of that option, thanks... --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:08, 24 May 2015 (UTC)&lt;br /&gt;
::::::::Alrighty.  Just throwing it out there.  I have had the &amp;quot;first in a while&amp;quot; before, but didn&#039;t jot down the details.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 24 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Onix Edited? ==&lt;br /&gt;
&lt;br /&gt;
Seeing reports at GameFAQs that Onix was edited.  Apparently, Regirock was edited as well, though I didn&#039;t notice anything amiss when I tried that one recently to try out the empty fourth slot (which actually fills with Regirock on the outside, making it a four Pokémon stage instead of five, something that isn&#039;t common in other stages).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:26, 25 May 2015 (UTC)&lt;br /&gt;
:Both of those sound like pretty suspicious claims, but I guess it&#039;s technically possible... since I don&#039;t remember having particularly big trouble with either Regirock or Onix I don&#039;t think I&#039;d be able to tell...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 21:21, 25 May 2015 (UTC)&lt;br /&gt;
::I gave two plays without items and still found it difficult with an optimized team (in fact, I failed both times), and my clear before needed items just to get a B ranking.  I&#039;m holding off on S-ranking this stage specifically because it&#039;ll cost me over 10K on the items, though I might level up the team elsewhere to give it a run.  My lowest level is 5 and my highest is 7 on that team.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:23, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Victini ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t put it in the article yet, but the information on the Japanese site says Victini is releasing on May 30 and is a 7 move stage.  The important detail is that the Psychic type is confirmed.  [http://i.imgur.com/9JdP3NI.jpg Here&#039;s a screenshot from the game.]  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:42, 27 May 2015 (UTC)&lt;br /&gt;
:According to Google Translate, it appears to be a Saturday-only stage and it&#039;ll make Meowth be a Sunday-only stage. I also saw something on the Japanese site about a SUPER GET CATCH fature that was added where the catchability goes up even higher than a Great Ball. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:09, 27 May 2015 (UTC)&lt;br /&gt;
::Had an edit conflict.  My original unedited attempt to comment further appears below and includes what Abcboy noted above.&lt;br /&gt;
::ScriesM has updated his pastebin.  I find the following in the post:  &amp;quot;Tons of Exp. Points (For weekends only, the Mythical Pokémon Victini appears! Don&#039;t miss this chance!  In this stage, you can earn a lot of Exp. Points. Try it with Pokémon you want to level up!  You can only play this stage once per 24-hour period.  Event Period: From 06:00 (UTC) on Saturdays until 06:00 (UTC) on Sundays)&amp;quot;  In the stage data, it shows as having 2,016 HP (16 HP higher than that of Stage 11, which I think is Mareep) and shows only one move, so the 1 may be a placeholder to prevent hackers from getting to it until they want us to get to it.  At least we have HP that we can verify against.&lt;br /&gt;
::Other things:&lt;br /&gt;
::*It seems they&#039;re also trying to make data-mining harder for people to do (I can&#039;t see offhand why being able to see HP and other new abilities, like those listed in the post, is a bad thing).&lt;br /&gt;
::*The &amp;quot;Mega Speedup&amp;quot;, which we won&#039;t put in the article until it&#039;s released, but it seems it will make it take less time for Pokémon to Mega Evolve.  Lucario is a good example, as it takes a long time to get it Mega Evolved right now.  We also don&#039;t know if it will be a Jewel purchase (I think so) or a Coin purchase.  For now, I&#039;ll leave the rare candy reference because we can clearly see it.&lt;br /&gt;
::*There&#039;s a doubled catchrate thing that randomly appears, but I&#039;ll have to update on the alternate system to check it out.&lt;br /&gt;
::*A bunch of new abilities.  Do we want to add them, or wait until Pokémon actually use them?  I don&#039;t have the search tab to look them up yet since my update isn&#039;t in.  I also noted in the article observations that two are gone but left them in the list.  Block Bash was renamed and is in the article.&lt;br /&gt;
::I&#039;ll go ahead and update that Meowth is now Sunday-only and no longer on Saturdays.  Victini we now know is on Saturdays as an experience booster.  I&#039;m hesitant to put it in the article.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:13, 27 May 2015 (UTC)&lt;br /&gt;
:::None of the new Skills are in the Pokémon List search, unsurprisingly, so I&#039;d say to wait until they&#039;re actually on a Pokémon. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:20, 27 May 2015 (UTC)&lt;br /&gt;
::::I&#039;m in agreement.  Perhaps those that are not used on a Pokémon to date are not listed, hence why the two are removed.  The note in the prose will suffice until we get confirmation that either is used.  HP data has been updated where I could, and I&#039;m going to set up a hidden area for Victini prior to Saturday so we&#039;re ready for it.  Not yet, though. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:27, 27 May 2015 (UTC)&lt;br /&gt;
:::::One more note.  There was a stage picture on the Japanese site showing [http://www.pokemon.co.jp/ex/poketoru/news/image.php/737344dd8934cc52da9f7f85f2627abb.png Giratina].  I suspect it will be the next entry after Victini, but we obviously will not guess at this.  It does have the colouring for Dragon typing, however.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:39, 27 May 2015 (UTC)&lt;br /&gt;
::::::Actually, Giratina is Ghost (it&#039;s the Ghost color, and the Japanese says &amp;quot;Ghost&amp;quot;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:59, 27 May 2015 (UTC)&lt;br /&gt;
:::::::Oh, my mistake. The two are close and I looked quickly.  We&#039;re not putting it in yet, anyway, so all is well!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 12:49, 27 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Those 1000 coins on Shaymin ==&lt;br /&gt;
&lt;br /&gt;
I see there&#039;s been some back and forth editing on this, and I&#039;m a bit confused, since I, after today&#039;s update, still received those 1000 coins after beating Shaymin (despite having received them twice already) Could there be some inconsistency here? I will see if I get them a fourth time after checking in again tomorrow. Alternatively, maybe I am misunderstanding the current language in the article. I am assuming it means: &amp;quot;the fact that you get 1000 coins every day first time you beat him has changed.&amp;quot; But I suppose it could be interpreted to mean &amp;quot;the stage&#039;s information text has changed&amp;quot; (If it&#039;s the latter I wouldn&#039;t know)--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:23, 27 May 2015 (UTC)&lt;br /&gt;
:The 1.2.0 update resets the completed flag.  You can then complete the stage once for 1,000 Coins.  After that, the 1,000 Coins bonus does not apply.  That&#039;s what I&#039;ve been reading, anyway.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:31, 27 May 2015 (UTC)&lt;br /&gt;
::I see, that would make sense... i guess the expected result then would be that tomorrow I wouldn&#039;t get it...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:57, 27 May 2015 (UTC)&lt;br /&gt;
:::Exactly.  Also, you seem to have accidentally unindented my reply.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:58, 27 May 2015 (UTC)&lt;br /&gt;
::::Sorry about that.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:17, 27 May 2015 (UTC)&lt;br /&gt;
:::::Just saw the new edit.  I&#039;m going to guess you had over 100 Hearts before?  Obviously none of us could challenge that research, just asking for the details. LOL  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:19, 27 May 2015 (UTC)&lt;br /&gt;
:::::: I don&#039;t know what the Max hearts was before, but the moment I hit 20 bonus hearts it grayed out the &amp;quot;80 hearts&amp;quot; purchase in the in-game shop, the same way it does with coins when the purchase would put you over 48000. I have no way of knowing if pre-1.2.x the max hearts was 99, but of it was then 99 + 5 is still a change from how it used to be.  {{unsigned|Linforcer}}&lt;br /&gt;
:::::::Oh, I forgot you didn&#039;t keep all the Hearts sitting there, but played with some of them.  And of course they didn&#039;t regen at the time.  My mistake.  But yeah, if it greys out, I guess that tells you the limit.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:35, 27 May 2015 (UTC)&lt;br /&gt;
::::::::I meant over 99999 by the way, and forgot to sign again... grrr--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:43, 27 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quake ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Quake would only activate very rarely (less than one in 16 moves) prior to 1.2.0 and didn&#039;t paralyse the foe then (although it was agains Raichu), and after it it has activated very often (it has activated on an average of one in every eight moves, with the eight moves counting Pokémon other than the ones with Quake) and paralysed Meowth every time it activated. I&#039;ve noticed this using Groudon and Donphan (alin with Mewtwo and Slowking) against Meowth to both train them and earn more coins. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:53, 28 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experence ==&lt;br /&gt;
&lt;br /&gt;
I just found a link to [http://www.gamefaqs.com/boards/114531-pokemon-shuffle71448207?page=1 a page] which someone on miiverse said explains experence. While I&#039;d like to check it out myself, my computer blocks the whole website. Could someone please check it out, and if it is good, ask to see wether we can use that info here? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:42, 2 June 2015 (UTC)&lt;br /&gt;
: I&#039;ve been using this as a reference for quite some time now and it seems legit. While I haven&#039;t been following the numbers very meticulously, they were never off by a noticeable amount so I am inclined to believe they are correct. That said, I&#039;m not sure you got quite the right link there, but I am assuming you meant to link to a page with the same info as  [http://gaming.stackexchange.com/questions/208523/how-do-leveling-and-exp-work this page]  --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:49, 2 June 2015 (UTC)&lt;br /&gt;
::The link is precicly what I saw on miiverse. I just used my 3DS to check and both contain pretty much the same info, although my link goes straight to a page with the data instead of to the list of questions on the board. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 13:05, 2 June 2015 (UTC)&lt;br /&gt;
::: Odd, when I go to your link I get a page full of forum items, rather than the specific item with the info... EDIT: [http://i.imgur.com/AIwKdTG.png image]--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 13:07, 2 June 2015 (UTC)&lt;br /&gt;
::::Statement prior to edit conflict: That&#039;s what your link did with my 3DS. And mine went to a different website quoting the info. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 13:22, 2 June 2015 (UTC)&lt;br /&gt;
::::: Wow... real odd. So my mac is going to the list of topics on your link, and your 3DS is going to the list of questions on my link... well... something that should work for everyone (even though it&#039;s not very copy/pastable) is another [http://i.imgur.com/umcSwZZ.png image]. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 13:32, 2 June 2015 (UTC)&lt;br /&gt;
::::::They both have the same info, so I am not sure how nessesary that is. Also, the real question is about getting permission to use the info, as that needs both approval from where we ger it and possibly from a member of the staff here. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:12, 2 June 2015 (UTC)&lt;br /&gt;
:::::::The other option is one of us tests it personally.  Which, at this point, might be difficult to do.  Though at the same time, there must be one Pokémon without any experience in someone&#039;s party...  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:18, 2 June 2015 (UTC)&lt;br /&gt;
:::::::: I don&#039;t have any pokes below lv. 4 though, and at the moment all my 100 and 90 power pokes are MAX level (though I haven&#039;t caught victini)  I can report however that I did once meticulously track my progress from beginning to end which is when I was leveling up Shaymin. It was very easy to keep track since I was grinding on Ampharos and Shaymin always had the crown, and I used no 1.5x exp, so it was always 100 and it matched the data on these forums exactly (Also the reason I posted an image was only to get confirmation that we were looking at the same data, since I never got to see the GameFAQs topic) If anyone that is on a computer, rather than a 3DS could find me a link to the gameFAQs topic in question or else wherever the original Japanese info was posted, that would be cool... --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:27, 2 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Binary Data ==&lt;br /&gt;
&lt;br /&gt;
I did some testing here.&lt;br /&gt;
&lt;br /&gt;
Even if the binary data shows a value of 10 for the competitive stages, there is no experience gained by playing them.  This is surely by design so people can&#039;t play them over and over while gaining experience, having more shots; Genius Sonority clearly wants us playing other stages to bulk up, THEN potentially buying their Jewels to get more shots at the competition.  OF course, most of us don&#039;t need that...&lt;br /&gt;
&lt;br /&gt;
NEway, I then tested using a Pidgeot, Pidgeotto, Wartortle, and Flareon.  On a 15 move stage (Leafeon), the latter two did indeed get the greater boost (elaborating ahead).  Before this, I put Wartortle in slot 4 and confirmed the fourth gets nothing on a 3-Poké stage.  That test involved a 5 move stage (might have been Petilil, but it was definitely Grass-type and 3 Pokés only), but it confirms the XP gain to be identical to the Shaymin and Spiritomb stages in Special.  The boost from the Leafeon playing to some 0 XP Pokémon was indeed three times higher than the others.&lt;br /&gt;
&lt;br /&gt;
That said, it might be better to say, in main stages, that the amount of XP gained is identical to the number of moves as a blanket statement, and that prose can be used to explain the differences in the other tables later since it&#039;s the same throughout the table.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:34, 5 June 2015 (UTC)&lt;br /&gt;
:Yeah, I didn&#039;t actually check the competitive stuff in-game -- I just auto-formatted all the tables with the dumped binary data. In retrospect, manually verifying competitive EXP gain would have been a good call. I was tempted to just say &amp;quot;All main stages give EXP equal to their moves allowed, and all extra stages give 10 EXP&amp;quot;, but I figured that given Shuffle&#039;s creators have the &#039;&#039;capability&#039;&#039; to make stages with custom EXP gains, the safest thing to do would be to future-proof by adding the column to every table. --[[User:SciresM|SciresM]] ([[User talk:SciresM|talk]]) 17:40, 5 June 2015 (UTC)&lt;br /&gt;
:And, actually, as it turns out, Slowpoke, Buizel, Hawlucha, Mega Lopunny, Bonsly, Gastly, Grovyle, Swellow, Mega Altaria, Azumarill, Miltank, Slurpuff, Gulpin, Mega Mawile, and Banette all have custom EXP values that I didn&#039;t notice while reading my own data dump. Fixed (and it justifies the tables, too, which is nice). --[[User:SciresM|SciresM]] ([[User talk:SciresM|talk]]) 17:58, 5 June 2015 (UTC)&lt;br /&gt;
::There we go then, very nice.  Let&#039;s hope they don&#039;t try to hide this in the future since they&#039;re clearly trying to make it harder to data mine (don&#039;t see how it hurts since all it gives us is information they don&#039;t tell us directly in-game; I&#039;d love to have the HP amount over the HP bar, for instance, or values with the XP bars like the core games LOL).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:59, 5 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese Translations ==&lt;br /&gt;
&lt;br /&gt;
I figured a section with translated Japanese source pages (Google Translate; though translation is less than perfect, better than nothing) would provide some assistance to creating new sections and be prapared for when they actually hit, since in North America they tend to be...slow.&lt;br /&gt;
&lt;br /&gt;
So here&#039;s one on [https://translate.google.ca/translate?sl=auto&amp;amp;tl=en&amp;amp;js=y&amp;amp;prev=_t&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;u=http%3A%2F%2Fwww.pokemon.co.jp%2Fex%2Fpoketoru%2Fnews%2Fpost.php%2F50%2F&amp;amp;edit-text=&amp;amp;act=url Giratina].  It includes an image showing stage differences between levels.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s another, this one about [https://translate.google.ca/translate?sl=auto&amp;amp;tl=en&amp;amp;js=y&amp;amp;prev=_t&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;u=http%3A%2F%2Fwww.pokemon.co.jp%2Fex%2Fpoketoru%2Fnews%2Fpost.php%2F51%2F&amp;amp;edit-text=&amp;amp;act=url new stages].  It seems Garbodor, Doublade, and Conkeldurr are among the new stage releases.  This co-releases with the Giratina event.&lt;br /&gt;
&lt;br /&gt;
There was also a Jewel purchase campaign.  Did we get that in North America?  Either way, it should be in the article.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:48, 5 June 2015 (UTC)&lt;br /&gt;
:I always make sure to get this stuff out on Bulbanews, and translated by a human. Check [[n:New main stages, Escalation Battle to be available in Pokémon Shuffle June 8|this article]] for that information. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:58, 6 June 2015 (UTC)&lt;br /&gt;
:The Jewel campaign is detailed in [[n:Mega Venusaur Competitive Stage live in Pokémon Shuffle|this article]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:00, 6 June 2015 (UTC)&lt;br /&gt;
::Ah, and we didn&#039;t get the campaign in North America.  There&#039;s the answer.&lt;br /&gt;
::Also, I agree, human translation is always better.  I mean, &amp;quot;&#039;&#039;With the holding of Vic Tinidee stage, every Saturday 15:00 which had been carried out - Monday 15:00, coins get stage of Meowth is, Sunday 15:00 will be changed to the holding of Monday 15:00.&#039;&#039;&amp;quot; is kinda weird.  Of course, we know what it means and can translate that anyway to something useable, but it&#039;s not a direct Japanese translation.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:32, 6 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Definition of non-support Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Are we counting automatically picked Pokémon as disruptions/non-support Pokémon?&lt;br /&gt;
&lt;br /&gt;
I know if you remove Pokémon from your support team without adding a replacement, certain Pokémon will be added in their place automatically when the stage is begun. Like with Meowth if you only select 3 support Pokémon the game throws in a Pidgey, 2 support Pokémon it throws in a Audino and 1 support Pokémon a Togepi. So are these counted in this, or should we call them something else? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:08, 6 June 2015 (UTC)&lt;br /&gt;
:It&#039;s not us who define it. Eject defined it for us. If it makes eject activate, it technically counts, if it doesn&#039;t then it doesn&#039;t count. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:37, 9 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Dumping of Escalation Stages ==&lt;br /&gt;
&lt;br /&gt;
Hey, there! My parser has no idea how to rip important data from Escalation stages.&lt;br /&gt;
&lt;br /&gt;
I should be able to reverse it once Giratina&#039;s better-documented, but until then, some notes:&lt;br /&gt;
&lt;br /&gt;
-Hit Points increases every level up (Confirmed In-Game).&lt;br /&gt;
-The dumped stage entries represent &amp;quot;Key Frames&amp;quot;, so to speak -- stagedata encodes disruptions/initial stage configuration in some way I haven&#039;t documented, so a new entry represents a new type of disruption being introduced to the stage. The hit points for that entry represents the HP when the game switches to use the new stagedata with the disruptions instead of the previous index. &lt;br /&gt;
-Catch rate appears to increase by 1% every level up (up through level 7 for me, anyway), but I can&#039;t confirm for how long that continues.--[[User:SciresM|SciresM]] ([[User talk:SciresM|talk]]) 07:05, 8 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Speedup ==&lt;br /&gt;
&lt;br /&gt;
Where will the Mega Speedup be noted, and will we add the data on the apparent cap to the list of Mega Effects or only note it on the list of Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 08:50, 8 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Exceptions to standard ranking mechanics ==&lt;br /&gt;
&lt;br /&gt;
I just S-ranked Reuniclus with 5 moves remaining. I&#039;m not sure how sub-5 moves remaining do, but it is certainly an exception to the previously established mechanics for earning S-ranks. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:22, 8 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japan prize thresholds ==&lt;br /&gt;
&lt;br /&gt;
Are we sure about Japan&#039;s prize thresholds? Japan&#039;s threshold increase for repeated events is a smaller proportion of the normal value than other regions, so the new threshold may be lower than what we have. Also, do we have any confirmation on the values for Japan&#039;s better prizes at all? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:43, 30 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mobile Version ==&lt;br /&gt;
&lt;br /&gt;
Do we have any news article about the mobile version of Pokémon Shuffle?&lt;br /&gt;
&lt;br /&gt;
My opinion: meh.  But we still should have something on it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:03, 1 July 2015 (UTC)&lt;br /&gt;
:News article is here: [[n:Pokémon Shuffle Mobile coming to iOS and Android]] --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:07, 1 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, clearly Google hadn&#039;t caught up yet.  That was within an hour of my post here.  Thanks for the link!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:09, 1 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the details about the mobile port be included in this page, or should a separate be made once we know more about it? - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 15:51, 2 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be on the same page; after all, it&#039;s the same game with the same gameplay. A section could be made for it detailing the differences. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:15, 5 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Celebration Stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about Celebi, Shaymin, and Manaphy.&lt;br /&gt;
&lt;br /&gt;
They are clearly variants of the &#039;&#039;Great Challenge&#039;&#039; stage.  Given the mass of tables and events we now have, with more surely being added, what are the thoughts of having the three celebration stages merged into the &#039;&#039;Great Challenge&#039;&#039; table?  Notes can be used under the table to indicate that the stage name was &amp;quot;3.5 million celebration&amp;quot; instead of &amp;quot;Great Challenge&amp;quot;.  Alternatively, all celebration levels can also be combined into a single table with a column denoting which celebration was being marked.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll do this tomorrow after seeing what others think.  I&#039;m going to do more organizing work, as well.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:54, 6 July 2015 (UTC)&lt;br /&gt;
:While they are clearly part of a sort-of set, they&#039;re not officially given a set title like the Great Challenge stages. I don&#039;t think it would be proper to lump them together like the others that are officially stage sets. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 06:58, 6 July 2015 (UTC)&lt;br /&gt;
::I agree with that thinking (as far as Great Challenge goes), hence why I wanted to ask first.  Would combining the three separate events (3.5, 4, 4.5) be viable, though?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:01, 6 July 2015 (UTC)&lt;br /&gt;
:::I later realized you were referring to combining them, as well.  I wouldn&#039;t have a problem with combining the celebration ones because the set name is, in a way, &amp;quot;N Million Celebration&amp;quot;, but I will leave them apart from Great Challenge.  Unless you still believe any sort of combining is not viable, in which case I&#039;ll keep them apart.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:12, 6 July 2015 (UTC)&lt;br /&gt;
::::I don&#039;t believe it would be proper to combine them into a single table, as they&#039;re not &#039;&#039;technically&#039;&#039; part of an actual set of events. About the best &amp;quot;merger&amp;quot; I can really see being viable would to give them an overarching section, then individual subsections, akin to the four Daily Pokémon events. But that doesn&#039;t really accomplish anything. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 07:28, 6 July 2015 (UTC)&lt;br /&gt;
:::::Alright, I&#039;ll see what I can do when I reorg the section.  Since I&#039;m planning to now drop the Legendary;non-Legendary headers (Jirachi kinda forcing that in &amp;quot;One chance a day!&amp;quot; now, and Victini earlier), things will move around anyway.  I still like the idea of listing the three together (again, I see the set name as &amp;quot;N Million Celebration&amp;quot;), but if you think that would not be viable, then I&#039;ll leave it be for now; putting all as sub-headers under the same &amp;quot;celebrations&amp;quot; header, or even stating that they are a form of the &amp;quot;Great Challenge&amp;quot; but otherwise keeping them as separate sub-sections under the header (less likely I&#039;d do that method), at least accomplishes the task of keeping them together and not mixing their order with everything else.  I mean, the &amp;quot;celebration&amp;quot; could itself be called a stage type like the &amp;quot;One chance a day!&amp;quot; and others are, so &amp;quot;celebration&amp;quot; and sub-sections seems viable if not outright combined.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:08, 6 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Combining all event stages?==&lt;br /&gt;
I find the current way that event stages are listed out is too confusing for new Shuffle players (I&#039;m fine with the current because I started playing it since Feb and I know all the events). So every time there&#039;s a new event and we add a new section in our page, I think about whether we should combine all of them in just one table, and sort chronologically like below, that way it&#039;s clear when the event was out, and it also show everything in an uniformed way (so I realize some missing info by doing this combination, and we should go find the youtube videos to confirm the missing reward and event names)...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Feb 18, 2015 - Mar 08, 2015&lt;br /&gt;
|&#039;&#039;Launch Special: Meet Mew&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|4,896&lt;br /&gt;
|Psychic&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|1,000 Coins per day upon defeat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 09, 2015 - Mar 22, 2015&lt;br /&gt;
|&#039;&#039;Launch Special: Meet Mew&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mew Strikes Again&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|4,896&lt;br /&gt;
|Psychic&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 09, 2015 - Mar 22, 2015&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
|Water&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 23, 2015 - Apr 05, 2015&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 30, 2015 - Apr 19, 2015&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
|Dragon&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Apr 13, 2015 - Apr 26, 2015&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
|Ground&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Apr 27, 2015 - May 18, 2015&lt;br /&gt;
|&#039;&#039;3.5 Million Celebration&#039;&#039;&lt;br /&gt;
|{{ShImg|251|Celebi}}&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|9,616&lt;br /&gt;
|Psychic&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|May 07, 2015 - May 11, 2015&lt;br /&gt;
|&#039;&#039;One chance a day!&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
|Bug&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|May 11, 2015 - May 25, 2015&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
|Rock&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|May 25, 2015 - Jun 15, 2015&lt;br /&gt;
|&#039;&#039;4 Million Celebration&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Shaymin Enters!&#039;&#039;&lt;br /&gt;
|{{ShImg|492|Shaymin}}&lt;br /&gt;
|{{p|Shaymin}}&amp;lt;br&amp;gt;([[Form differences|Land Forme]])&lt;br /&gt;
|12,237&lt;br /&gt;
|Grass&lt;br /&gt;
|22&lt;br /&gt;
|20%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|1,000 Coins per day upon defeat as bug prior to v1.2.1&amp;lt;br&amp;gt;fixed in v1.2.1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jun 08, 2015 - Jun 29, 2015&lt;br /&gt;
|&#039;&#039;Escalation Battle&#039;&#039;&lt;br /&gt;
|{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(forme unknown)&lt;br /&gt;
|vary&lt;br /&gt;
|Ghost&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|0%&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|see the Escalation Battle section for more info&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jun 15, 2015 - Jun 29, 2015&lt;br /&gt;
|&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
|{{ShImg|483|Dialga}}&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
|17,820&lt;br /&gt;
|Steel&lt;br /&gt;
|25&lt;br /&gt;
|8%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jun 22, 2015 - Jul 06, 2015&lt;br /&gt;
|&#039;&#039;4.5 Million Celebration&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Manaphy Manifests!&#039;&#039;&lt;br /&gt;
|{{ShImg|490|Manaphy}}&lt;br /&gt;
|{{p|Manaphy}}&lt;br /&gt;
|6,345&lt;br /&gt;
|Water&lt;br /&gt;
|12&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jul 06, 2015 - Jul 10, 2015&lt;br /&gt;
|&#039;&#039;One chance a day!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|{{ShImg|385|Jirachi}}&lt;br /&gt;
|{{p|Jirachi}}&lt;br /&gt;
|4,326&lt;br /&gt;
|Steel&lt;br /&gt;
|14&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jul 06, 2015 - Jul 20, 2015&lt;br /&gt;
|&#039;&#039;An Evolving Challenge!&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
|{{ShImg|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|3,982&lt;br /&gt;
|Fire&lt;br /&gt;
|18&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|500 Coins&lt;br /&gt;
|Pignite will become available in August 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Jul 10, 2015 - Jul 24, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;Ultra Challenge&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Arceus Arrives!&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;([[Form differences|Normal Type]])&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Normal&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What do you think?  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 17:24, 10 July 2015 (UTC)&lt;br /&gt;
:There has been discussion about splitting the stage information (main, expert, and special) into separate documents as the main article is getting quite large.  I know Abcboy has been working on [[User:Abcboy/Puerto Blanco|an example]].  He&#039;s currently away until the 13th, and he might be the best person to ask about this idea since he would be creating a page for special stages as well.  My take is that, once the articles are split, all special stages will have a dedicated page themselves and this will not be an issue.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:36, 10 July 2015 (UTC)&lt;br /&gt;
::Also, I noticed you made a note of Arceus being Normal-type as if Plates are in the game.  They are not.  There is only the one Arceus sprite, so it doesn&#039;t need signification.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:43, 10 July 2015 (UTC)&lt;br /&gt;
:::Personally I&#039;d be down with this, even if it might need some tinkering still, but considering how much time some of the more regular editors have put in the subclasses (not to mention time spent defending these subclasses) I have a feeling your suggestion will be met with the fair amount of opposition.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 20:45, 10 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split Discussion ==&lt;br /&gt;
&lt;br /&gt;
Pursuant to the tagging of the page, the split has already been prepared.  Start at [[User:Abcboy/Puerto Blanco|Puerto Blanco]] and use the navigation pane at the bottom.  It also is already set for a quick undo edit to make it work with a live version.  Please make any comments here.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:41, 17 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cresseilia Coin stage ==&lt;br /&gt;
&lt;br /&gt;
can anyone verify the number of moves for this stage? I&#039;m pretty sure its different from the other levels.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:29, 21 July 2015 (UTC)&lt;br /&gt;
:I&#039;ll get there eventually.  What I want to know is do you only get one shot, or do you have to defeat Cresselia like every other time, and not defeating it gets you another playing?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:30, 21 July 2015 (UTC)&lt;br /&gt;
::It has 10 moves. You don&#039;t get coins if you fail to defeat Cresselia, so that level can be repeated multiple times until Cresselia is defeated. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:02, 21 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safari Encounter Chance ==&lt;br /&gt;
&lt;br /&gt;
So here&#039;s the breakdown for the percent chances to find each pokemon in the safari:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26%: StageDataEvent #20 (Gible)&lt;br /&gt;
&lt;br /&gt;
10%: StageDataEvent #21 (Gabite)&lt;br /&gt;
&lt;br /&gt;
6%: StageDataEvent #22 (Garchomp)&lt;br /&gt;
&lt;br /&gt;
16%: StageDataEvent #23 (Staryu)&lt;br /&gt;
&lt;br /&gt;
15%: StageDataEvent #24 (Starmie)&lt;br /&gt;
&lt;br /&gt;
26%: StageDataEvent #25 (Furfrou)&lt;br /&gt;
&lt;br /&gt;
1%: StageDataEvent #26 (Phione)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should we add this to the table? I feel like it would be valuable information to display.&lt;br /&gt;
&lt;br /&gt;
Source: https://www.reddit.com/r/PokemonShuffle/comments/3fl9wt/new_info/ctpo53o&lt;br /&gt;
[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 17:47, 3 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2316704</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2316704"/>
		<updated>2015-08-03T17:47:28Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Safari Encounter Chance */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
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Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
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::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:03, 30 April 2015‎ (UTC)&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S {{unsigned|Cheeseandcereal}}&lt;br /&gt;
:::::::Oh, yeah, I tested on Mega Blastoise myself. I left my 3DS sitting and got 0 points. I got S rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 2 May 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
::::: I did not think I&#039;d be writing another update on this but it seems the pattern changes after 10,000 streetpasses. Possibly on purpose, possibly because of a bug. Not only does the game not show you more than 9999 streetpasses, but after that it will stop giving you gems every 100th streetpass. You will still get hearts every 10, but now the message will not have the actual amount of streetpasses in it, it will just say you got &amp;quot;10 streetpasses&amp;quot; and it seems now you get them every 10, even when you would hit 100. I&#039;m not sure what the best way to add this info is. I will edit the table though when I have 100% confirmed that I&#039;m not getting gems (I hadn&#039;t paid a lot of attention at first, but now I&#039;m keeping exact track of my streetpasses)  {{unsigned|Linforcer}}&lt;br /&gt;
::::::I don&#039;t think they ever planned for people to get 10,000 Streetpasses and set 9,999 as the high limit for that reason.  My guess, therefore, is that it&#039;s not intended to give Jewels at that point.  You&#039;ve already earned what, 99 of them?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:17, 23 May 2015 (UTC)&lt;br /&gt;
:::::::100, they give you one when you hit 9999 (or I think they give it at 10,000 but the message says &amp;quot;9999&amp;quot; but it is hard to tell) as well. I had started to treat them as an infinite resource though and had been exchanging them for coins which I used for 1.5x EXP when training.... I still have 23 of them now, so I guess I&#039;ll hold on to those. Also, darn, forgot to sign again last time... oh well...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 22:22, 23 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega balls and Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I had seen someone had written that you can use as many Mega balls as you want on Pinsir, and then I saw Parthunter got rid of it &amp;quot;because you can always do that&amp;quot;. I, on the other hand have had multiple times where a pokémon ran after using a couple of mega balls, thus not letting me use any more (despite having plenty of coins) I remember it happening once after 3 mega balls (all then wasted) and it happening once after only 1 mega ball. Whether this is random, has to do with catch % or which pokémon it is, I don&#039;t know. I DO know that I used 3 mega balls to catch Pinsir, though this does not indicate to me that I could have kept using them forever until I caught him or ran out of coins, but I assume whoever wrote that had their reasons. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:05, 10 May 2015 (UTC)&lt;br /&gt;
:I can confirm this too. Back before I caught Xerneas, I&#039;d pay for about 3 Great Balls before it ran away without the game even giving me the option to buy more, despite having plenty of Coins. I&#039;m not sure how you would verify Pinsir allows you to use an unlimited number of Great Balls, however. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:37, 10 May 2015 (UTC)&lt;br /&gt;
::I can&#039;t easily contribute to this one, but I have at times used two or three.  I don&#039;t recall specifics, but one time I did hit four and just hit the Home button to quit the game so I wouldn&#039;t end up 10,000 Coins poorer; I didn&#039;t continue to see when the Pokémon would run away.  I did have an opportunity for a fifth.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:39, 10 May 2015 (UTC)&lt;br /&gt;
::: Of course there is always the chance that this changed between updates as well... I don&#039;t remember when these things happened to me, I just remember that when I threw my third great ball and it ran, I came to the conclusion that &amp;quot;you could only use 3 at a time&amp;quot; and was then very surprised when not much later a pokémon ran after only one ball. So while I don&#039;t remember which pokémon they were I do remember very clearly that it happened. It also must have been AFTER I realised you could grind for coins, so it probably happened AFTER the update that added new pokémon after the first 150.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:38, 10 May 2015 (UTC)&lt;br /&gt;
:::: I concur. Recently I had around 10000 coins and I was trying to catch xerneas, but the game only let me throw 2 great balls before the xerneas simply ran away despite the fact I had enough to buy 2 more. And that was in the most recent update, however, it appears that the number you can throw might be slightly random? Can we confirm for sure that it IS in fact possible to use as many great balls on pinsir if you have money? Like someone needs to use 4 or 5 to be sure, but that would be difficult to test. I don&#039;t know, I just haven&#039;t seen anywhere any actual evidence pointing to the fact that pinsir doesn&#039;t run away after 2 or 3 great balls just like the other pokemon. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:26, 10 May 2015 (UTC)&lt;br /&gt;
::::: All I can say is I used 3 Mega balls on Pinsir. Maybe we should hear from the user who originally wrote the part about using as many mega balls as you want... Maybe it&#039;s information somehow gleaned from the game data. The news official news blurb on the website doesn&#039;t mention it, in any case, but it would make sense for it to be true...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:34, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: Yeah, it would make sense if it were true, but that certainly doesn&#039;t mean it&#039;s true. I think we need more evidence before we go around putting a bold statement like that on the main page.[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:56, 10 May 2015 (UTC)&lt;br /&gt;
:::::::Again, I can&#039;t help.  Between two Pinsir, I caught both on the initial availability, and only one Great Ball between them.  I can give a try with Mewtwo once I have it unlocked, perhaps.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:10, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: That wasn&#039;t me. I was the one who tried to add it, because I have always had the opposing Pokémon run away after using a Great Ball if it wasn&#039;t caught. Someone else reverted it. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:53, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::I removed the note, since it&#039;s an assumption that Pinsir allows &#039;&#039;unlimited&#039;&#039; Great Balls, and multiple other stages allow for use of more than one Great Ball. Information on the articles needs to be factual, and notable. I&#039;m all for research into what stages allow for multiple Great Ball use, and what their specific limits are, but it has to be researched in-depth and entirely factual. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 07:59, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::: Right then, so at the moment we have zero reason to assume that you can use infinite (or even a greater number than with any other pokémon) great balls, that&#039;s clear enough. Should any part of the page explain that there is a random chance for a pokémon to flee after each great ball used, based on the info available? I have already caught all pokémon from the new update but I could start keeping track of the statistics when I do use great balls if anyone thinks that&#039;s useful. So far the highest number we&#039;ve heard is 5, is that right? --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:20, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::::I am up to Quilladin.  So far, every Great Ball I used (one or two) was successful, and I have chosen not to use others because I&#039;m getting low of funds after burning extra attack power on Regirock (also a Great Ball as that didn&#039;t do very much, 5 moves remaining since I got stuck with lots of singles) and a Mega Start on Frogadier (ice the middle of the stage, really?).  Thinking about using Disruption Delay on Quilladin as the rocks and blocks, three groups in one go, are annoying, so might have a Great Ball test there.  Might make a trip to Meowth to get some Coins before running that stage again and maybe I can test this somewhat.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:31, 11 May 2015 (UTC)&lt;br /&gt;
:::::::::::I should add to this (consider part of the same reply) that I have several Pokémon I left uncaught to clear stage data and see who I can catch immediately.  I plan to use uncaught species as possible testing grounds once I ante up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:34, 11 May 2015 (UTC)&lt;br /&gt;
::::::::::::Frogadier ran away after a single Great Ball. I got C rank (0 moves remaining), so I&#039;m wondering if the number of Great Balls is dependent on your rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:19, 12 May 2015 (UTC)&lt;br /&gt;
:::::::::::::I think it may not true. I&#039;ve just defeated {{p|Steelix}} a few minutes ago (using Mega Start and Disruption Delay) and got C rank with 0 moves left, and it ran after 2 Great Balls (even though I still have 4500 Coins left). So it may not base on your rank. --[[User:Yen01|Yen01]] ([[User talk:Yen01|talk]]) 07:26, 13 May 2015 (UTC)&lt;br /&gt;
[Outdent]&lt;br /&gt;
&lt;br /&gt;
Not sure how this helps, but Regirock just ran away after two Great Balls.  Needless to say, having spent 5,000 Coins on items to battle it with, I was not amused since it saved spending my 5,000 Coins; I beat it to getting the other 5,000 from the Great Balls saved, but am not a fan of the stage in question.  Anything to make me grind on Meowth, apparently.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:49, 14 May 2015 (UTC)&lt;br /&gt;
:That was with six moves left.  This time, I had two.  And it ran away after a single Great Ball.  I&#039;m convinced it&#039;s random.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:57, 14 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitches, bugs and/or weird stuff ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of adding a little section at the bottom with some miscellaneous bugs. I see some of them posted again and again on miiverse. I guess most of the people there are people who won&#039;t be reading this wiki, but it shows enough people bump into this stuff. So far I am thinking of:&lt;br /&gt;
* The leveling update glitch. This is easiest explained with an example I have bumped into multiple times: I will be training a fresh pokémon (0 exp) on ampharos (with 1.5x exp) and it will show up as if I gain two levels. I will see the bar fill, it will say it&#039;s level 2, the bar will fill again, and it will say it is level 3. After exiting the Pokémon will show up to be only level 2, well on its way to Level 3. I am pretty sure we are not losing any exp here, I suspect the game simply fails to update the amount of XP needed, so that the level 2 bar takes as many XP to fill up as the level 1 bar. Meanwhile, the actual LEVEL is probably just based on total received XP, so that&#039;s why it &amp;quot;reverts&amp;quot; to what it is supposed to be.&lt;br /&gt;
* The Mega Slowbro/regular slowbro issue: This one gets posted on Miiverse at least twice a day. There are a couple of levels (or only one, I can&#039;t remember) that involve Slowbro, and I guess it&#039;s pre-programmed to drop down from certain places, the same way blocks are sometimes. Now when people fill their mega bar for slowbro only the &amp;quot;randomly&amp;quot; drop slowbros are mega evolved, but the normal ones remain (and thus they can not even be matched together)&lt;br /&gt;
* The Mega Mewtwo Y issue: Mewtwo is not recognized as a mega evolvable Pokémon even if you have the stone. If you search for pokémon with a mega stone in the search, it won&#039;t show up. If you try to optimize on a level that is weak to psychic it will never choose Mewtwo.&lt;br /&gt;
&lt;br /&gt;
If any of you think this does not belong in the article, or has some good ideas besides a &amp;quot;Wikipedia trivia&amp;quot; style bottom of the article for this, or more bugs please weigh in.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 07:51, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Timburr is one, and it applies to all Mega Pokémon used on that stage. With the extra level up one I have seen the bar appear to unfill a bit after advancing a signifigant way into the next level with some of my Fighting-type Pokémon on Snorlax. Also, Mewtwo always has Mewtwonite Y unlocked for it, as it can only be unlocked after getting the Mega Stone, as 150 S-ranks are needed and, as a minimum, the first 150 stages must be cleared to achieve this. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:55, 20 May 2015 (UTC)&lt;br /&gt;
::I guess I should have said &amp;quot;even though&amp;quot; rather than &amp;quot;even if&amp;quot;. Thanks for the additional info. Any views on the er... format I guess is the word, in which to to add this info to the article?--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:00, 20 May 2015 (UTC)&lt;br /&gt;
:::Adding them to the glitches section may be a good idea. If (for some strange reason) it dosen&#039;t exist yet just add it with it also noting the use any Pokémon glitch. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 13:18, 20 May 2015 (UTC)&lt;br /&gt;
::::Ah yes, that glitch... I would have to look up more info on that... and yeah, it doesn&#039;t seem there is a glitch section yet in the article yet/anymore. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 13:25, 20 May 2015 (UTC)&lt;br /&gt;
:::::Indeed, that glitch would be the first found in the game.&lt;br /&gt;
:::::As for what it is, it was possible to search and then select any Pokémon in any stage at any time.  I think the cause was forgetting to change how the search works when selecting for a stage; after all, you can search when not about to do a stage and find everything, but the stage selection method was never meant to show those you can&#039;t choose, I think.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:28, 20 May 2015 (UTC)&lt;br /&gt;
::::::[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkBD6rGOQ Apparently this can happen]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:30, 21 May 2015 (UTC)&lt;br /&gt;
:::::::Ah yes, but to be fair, I always assumed it could. I figured since it says &amp;quot;MAX&amp;quot; rather than 100% I figured they purposely left this possibility open.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:33, 21 May 2015 (UTC)&lt;br /&gt;
::::::::Wow.  And the bar SHOWS 100% (the Pokéball sprite at that point has it showing out like it would at 80, 90, etc.).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:54, 21 May 2015 (UTC)&lt;br /&gt;
:::::::::Even more damning evidence seems to be [https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTYFcLMvAIItRF this] since it proves &amp;quot;MAX&amp;quot; doesn&#039;t represent &amp;quot;99%&amp;quot; as I suspected it did.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 17:03, 21 May 2015 (UTC)&lt;br /&gt;
::::::::::I think the reason MAX is used rather than 100% is that it is also used when the bar would go over 100% (e.g. using a Great Ball when you have a 51% chance of success). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:09, 22 May 2015 (UTC)&lt;br /&gt;
:::::::::::That doesn&#039;t make sense.  51% is not a MAX chance - i.e. over 99%.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:15, 22 May 2015 (UTC)&lt;br /&gt;
::::::::::::51% * 2 = 102%. 102% &amp;gt; 99%. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:23, 22 May 2015 (UTC)&lt;br /&gt;
{{indent}}&lt;br /&gt;
&lt;br /&gt;
I was referring to &amp;quot;using a Great Ball when you have a 51% chance of success&amp;quot; as an example of &amp;quot;when the bar would go over 100%&amp;quot; as quoted.&lt;br /&gt;
&lt;br /&gt;
Anyway, that&#039;s a safe assumption.  But if you have a 102% chance of catching a Pokémon, how the hell are you missing like that one image?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 22 May 2015 (UTC)&lt;br /&gt;
:Well, I feel stupid.  That MAX failure?  Someone declined the Great Ball and took a picture after the runaway.  I completely did not consider that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:37, 22 May 2015 (UTC)&lt;br /&gt;
:: I guess that makes more sense. By the way, if there&#039;s no further comments by tomorrow afternoon my time (GMT+2) I&#039;ll add the section. I guess I&#039;ll just call it &amp;quot;Bugs and glitches&amp;quot;...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 17:00, 22 May 2015 (UTC)&lt;br /&gt;
:::Well, they would go [[List of glitches in spin-off games#In Pokémon Shuffle|here]], but you could link there from this page if you want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:59, 23 May 2015 (UTC)&lt;br /&gt;
::::Oh, I see. So I shouldn&#039;t give it its own section in this article, that&#039;s just not how we do things? --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:43, 23 May 2015 (UTC)&lt;br /&gt;
:::::It&#039;s set up like that because it makes sorting core series game glitches much easier, since they occur in multiple different games in the same generation (also they would take up most of the page for the Generation I games). Changing how glitches in the spin-off games are organized is something I might be interested in, but at present, yes, that&#039;s not how we do things. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:36, 23 May 2015 (UTC)&lt;br /&gt;
::::::Mega Mewtwo Y wouldn&#039;t even occur if I manually moved it into the Mega Pokémon slot. Not even a Mega Bar appeared, and I couldn&#039;t buy a Mega Start. Its Mega Effect&#039;s description was &amp;quot;Erases all Pokémon within three spaces of the match&amp;quot;, with the stone not appearing in the spot and the icon not flipping. This happened on stage 99, after the update. It got into the bar by me pressing optimise, and fixes itself if I manually drag it into the bar, and remains fixed thereafter. I only caught Mewtwo afer the most recent update, and I suspect that I accidentally found Mega Mewtwo X&#039;s Mega Effect. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:53, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heart bonus for first StreetPass in a while ==&lt;br /&gt;
&lt;br /&gt;
Can we try and narrow down exactly how long you need to not get a StreetPass in order to obtain this? It&#039;s more than 2 days (I don&#039;t usually get StreetPasses on the weekends, but I don&#039;t usually get the bonus). I got the bonus after not getting a StreetPass for 5 days, so it&#039;s that or smaller. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:43, 24 May 2015 (UTC)&lt;br /&gt;
:I didn&#039;t get it last time when I was away from my homepass setup for around 3 days (but I am not sure if this was &amp;gt;72hrs.) I&#039;m still using all those lives I&#039;m getting from the streetpasses to train my pokémon, but when I manage to get all of them trained (I&#039;m at around 30%) and you guys haven&#039;t narrowed it down yet, I can start simply turning my homepass script off for longer and longer until I get the reward.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 07:49, 24 May 2015 (UTC)&lt;br /&gt;
::Does anyone know if you can just change the 3DS&#039; clock to achieve this &amp;quot;time difference between streetpasses&amp;quot;? If so, I can probably test this a lot faster... Maybe I&#039;ll give it a try right now...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:38, 24 May 2015 (UTC)&lt;br /&gt;
::: Aaaand that is a &amp;quot;nope&amp;quot;, I set my clock a week ahead in between streetpasses, but no reward. Of course, maybe someone else who deosn&#039;t have &amp;gt;10,000 streetpasses should give this a try as well...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:44, 24 May 2015 (UTC)&lt;br /&gt;
::::I still got the same one with a gap between StreetPasses of over 15 days. It dosen&#039;t stop counting because StreetPass has been turned off, by the way, so you could do that to try to find out if you want to use your homepass script with other games (like Pokémon Rumble World). That won&#039;t work to simulate the time difference, as the game will notice the setting change and reset all time-based features (including Special Stages). It&#039;ll also cause a break in all time-based cycles in all other games played on that console, including games as old as Diamond and Pearl. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 08:48, 24 May 2015 (UTC)&lt;br /&gt;
::::: Right, so in conclusion it means I will have to actually turn off my homepass script for the amount of time I want to test each time... which I guess I will do when I am not making use of all the extra lives anymore...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:51, 24 May 2015 (UTC)&lt;br /&gt;
::::::Or you can try it now and help out Bulbapedia with the information since you have been gaining a lot of extra Hearts by use of a script that gets you more Streetpassing than someone who actually wanders around the neighbourhood getting exercise while doing it, and thus been leveling your Pokémon faster than them as well.  Your choice however.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:05, 24 May 2015 (UTC)&lt;br /&gt;
::::::: Er... I was aware of that option, thanks... --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:08, 24 May 2015 (UTC)&lt;br /&gt;
::::::::Alrighty.  Just throwing it out there.  I have had the &amp;quot;first in a while&amp;quot; before, but didn&#039;t jot down the details.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 24 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Onix Edited? ==&lt;br /&gt;
&lt;br /&gt;
Seeing reports at GameFAQs that Onix was edited.  Apparently, Regirock was edited as well, though I didn&#039;t notice anything amiss when I tried that one recently to try out the empty fourth slot (which actually fills with Regirock on the outside, making it a four Pokémon stage instead of five, something that isn&#039;t common in other stages).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:26, 25 May 2015 (UTC)&lt;br /&gt;
:Both of those sound like pretty suspicious claims, but I guess it&#039;s technically possible... since I don&#039;t remember having particularly big trouble with either Regirock or Onix I don&#039;t think I&#039;d be able to tell...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 21:21, 25 May 2015 (UTC)&lt;br /&gt;
::I gave two plays without items and still found it difficult with an optimized team (in fact, I failed both times), and my clear before needed items just to get a B ranking.  I&#039;m holding off on S-ranking this stage specifically because it&#039;ll cost me over 10K on the items, though I might level up the team elsewhere to give it a run.  My lowest level is 5 and my highest is 7 on that team.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:23, 25 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Victini ==&lt;br /&gt;
&lt;br /&gt;
We can&#039;t put it in the article yet, but the information on the Japanese site says Victini is releasing on May 30 and is a 7 move stage.  The important detail is that the Psychic type is confirmed.  [http://i.imgur.com/9JdP3NI.jpg Here&#039;s a screenshot from the game.]  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:42, 27 May 2015 (UTC)&lt;br /&gt;
:According to Google Translate, it appears to be a Saturday-only stage and it&#039;ll make Meowth be a Sunday-only stage. I also saw something on the Japanese site about a SUPER GET CATCH fature that was added where the catchability goes up even higher than a Great Ball. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:09, 27 May 2015 (UTC)&lt;br /&gt;
::Had an edit conflict.  My original unedited attempt to comment further appears below and includes what Abcboy noted above.&lt;br /&gt;
::ScriesM has updated his pastebin.  I find the following in the post:  &amp;quot;Tons of Exp. Points (For weekends only, the Mythical Pokémon Victini appears! Don&#039;t miss this chance!  In this stage, you can earn a lot of Exp. Points. Try it with Pokémon you want to level up!  You can only play this stage once per 24-hour period.  Event Period: From 06:00 (UTC) on Saturdays until 06:00 (UTC) on Sundays)&amp;quot;  In the stage data, it shows as having 2,016 HP (16 HP higher than that of Stage 11, which I think is Mareep) and shows only one move, so the 1 may be a placeholder to prevent hackers from getting to it until they want us to get to it.  At least we have HP that we can verify against.&lt;br /&gt;
::Other things:&lt;br /&gt;
::*It seems they&#039;re also trying to make data-mining harder for people to do (I can&#039;t see offhand why being able to see HP and other new abilities, like those listed in the post, is a bad thing).&lt;br /&gt;
::*The &amp;quot;Mega Speedup&amp;quot;, which we won&#039;t put in the article until it&#039;s released, but it seems it will make it take less time for Pokémon to Mega Evolve.  Lucario is a good example, as it takes a long time to get it Mega Evolved right now.  We also don&#039;t know if it will be a Jewel purchase (I think so) or a Coin purchase.  For now, I&#039;ll leave the rare candy reference because we can clearly see it.&lt;br /&gt;
::*There&#039;s a doubled catchrate thing that randomly appears, but I&#039;ll have to update on the alternate system to check it out.&lt;br /&gt;
::*A bunch of new abilities.  Do we want to add them, or wait until Pokémon actually use them?  I don&#039;t have the search tab to look them up yet since my update isn&#039;t in.  I also noted in the article observations that two are gone but left them in the list.  Block Bash was renamed and is in the article.&lt;br /&gt;
::I&#039;ll go ahead and update that Meowth is now Sunday-only and no longer on Saturdays.  Victini we now know is on Saturdays as an experience booster.  I&#039;m hesitant to put it in the article.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:13, 27 May 2015 (UTC)&lt;br /&gt;
:::None of the new Skills are in the Pokémon List search, unsurprisingly, so I&#039;d say to wait until they&#039;re actually on a Pokémon. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:20, 27 May 2015 (UTC)&lt;br /&gt;
::::I&#039;m in agreement.  Perhaps those that are not used on a Pokémon to date are not listed, hence why the two are removed.  The note in the prose will suffice until we get confirmation that either is used.  HP data has been updated where I could, and I&#039;m going to set up a hidden area for Victini prior to Saturday so we&#039;re ready for it.  Not yet, though. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:27, 27 May 2015 (UTC)&lt;br /&gt;
:::::One more note.  There was a stage picture on the Japanese site showing [http://www.pokemon.co.jp/ex/poketoru/news/image.php/737344dd8934cc52da9f7f85f2627abb.png Giratina].  I suspect it will be the next entry after Victini, but we obviously will not guess at this.  It does have the colouring for Dragon typing, however.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:39, 27 May 2015 (UTC)&lt;br /&gt;
::::::Actually, Giratina is Ghost (it&#039;s the Ghost color, and the Japanese says &amp;quot;Ghost&amp;quot;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:59, 27 May 2015 (UTC)&lt;br /&gt;
:::::::Oh, my mistake. The two are close and I looked quickly.  We&#039;re not putting it in yet, anyway, so all is well!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 12:49, 27 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Those 1000 coins on Shaymin ==&lt;br /&gt;
&lt;br /&gt;
I see there&#039;s been some back and forth editing on this, and I&#039;m a bit confused, since I, after today&#039;s update, still received those 1000 coins after beating Shaymin (despite having received them twice already) Could there be some inconsistency here? I will see if I get them a fourth time after checking in again tomorrow. Alternatively, maybe I am misunderstanding the current language in the article. I am assuming it means: &amp;quot;the fact that you get 1000 coins every day first time you beat him has changed.&amp;quot; But I suppose it could be interpreted to mean &amp;quot;the stage&#039;s information text has changed&amp;quot; (If it&#039;s the latter I wouldn&#039;t know)--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:23, 27 May 2015 (UTC)&lt;br /&gt;
:The 1.2.0 update resets the completed flag.  You can then complete the stage once for 1,000 Coins.  After that, the 1,000 Coins bonus does not apply.  That&#039;s what I&#039;ve been reading, anyway.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:31, 27 May 2015 (UTC)&lt;br /&gt;
::I see, that would make sense... i guess the expected result then would be that tomorrow I wouldn&#039;t get it...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:57, 27 May 2015 (UTC)&lt;br /&gt;
:::Exactly.  Also, you seem to have accidentally unindented my reply.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:58, 27 May 2015 (UTC)&lt;br /&gt;
::::Sorry about that.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:17, 27 May 2015 (UTC)&lt;br /&gt;
:::::Just saw the new edit.  I&#039;m going to guess you had over 100 Hearts before?  Obviously none of us could challenge that research, just asking for the details. LOL  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:19, 27 May 2015 (UTC)&lt;br /&gt;
:::::: I don&#039;t know what the Max hearts was before, but the moment I hit 20 bonus hearts it grayed out the &amp;quot;80 hearts&amp;quot; purchase in the in-game shop, the same way it does with coins when the purchase would put you over 48000. I have no way of knowing if pre-1.2.x the max hearts was 99, but of it was then 99 + 5 is still a change from how it used to be.  {{unsigned|Linforcer}}&lt;br /&gt;
:::::::Oh, I forgot you didn&#039;t keep all the Hearts sitting there, but played with some of them.  And of course they didn&#039;t regen at the time.  My mistake.  But yeah, if it greys out, I guess that tells you the limit.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:35, 27 May 2015 (UTC)&lt;br /&gt;
::::::::I meant over 99999 by the way, and forgot to sign again... grrr--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:43, 27 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quake ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Quake would only activate very rarely (less than one in 16 moves) prior to 1.2.0 and didn&#039;t paralyse the foe then (although it was agains Raichu), and after it it has activated very often (it has activated on an average of one in every eight moves, with the eight moves counting Pokémon other than the ones with Quake) and paralysed Meowth every time it activated. I&#039;ve noticed this using Groudon and Donphan (alin with Mewtwo and Slowking) against Meowth to both train them and earn more coins. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:53, 28 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experence ==&lt;br /&gt;
&lt;br /&gt;
I just found a link to [http://www.gamefaqs.com/boards/114531-pokemon-shuffle71448207?page=1 a page] which someone on miiverse said explains experence. While I&#039;d like to check it out myself, my computer blocks the whole website. Could someone please check it out, and if it is good, ask to see wether we can use that info here? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:42, 2 June 2015 (UTC)&lt;br /&gt;
: I&#039;ve been using this as a reference for quite some time now and it seems legit. While I haven&#039;t been following the numbers very meticulously, they were never off by a noticeable amount so I am inclined to believe they are correct. That said, I&#039;m not sure you got quite the right link there, but I am assuming you meant to link to a page with the same info as  [http://gaming.stackexchange.com/questions/208523/how-do-leveling-and-exp-work this page]  --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:49, 2 June 2015 (UTC)&lt;br /&gt;
::The link is precicly what I saw on miiverse. I just used my 3DS to check and both contain pretty much the same info, although my link goes straight to a page with the data instead of to the list of questions on the board. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 13:05, 2 June 2015 (UTC)&lt;br /&gt;
::: Odd, when I go to your link I get a page full of forum items, rather than the specific item with the info... EDIT: [http://i.imgur.com/AIwKdTG.png image]--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 13:07, 2 June 2015 (UTC)&lt;br /&gt;
::::Statement prior to edit conflict: That&#039;s what your link did with my 3DS. And mine went to a different website quoting the info. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 13:22, 2 June 2015 (UTC)&lt;br /&gt;
::::: Wow... real odd. So my mac is going to the list of topics on your link, and your 3DS is going to the list of questions on my link... well... something that should work for everyone (even though it&#039;s not very copy/pastable) is another [http://i.imgur.com/umcSwZZ.png image]. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 13:32, 2 June 2015 (UTC)&lt;br /&gt;
::::::They both have the same info, so I am not sure how nessesary that is. Also, the real question is about getting permission to use the info, as that needs both approval from where we ger it and possibly from a member of the staff here. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:12, 2 June 2015 (UTC)&lt;br /&gt;
:::::::The other option is one of us tests it personally.  Which, at this point, might be difficult to do.  Though at the same time, there must be one Pokémon without any experience in someone&#039;s party...  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:18, 2 June 2015 (UTC)&lt;br /&gt;
:::::::: I don&#039;t have any pokes below lv. 4 though, and at the moment all my 100 and 90 power pokes are MAX level (though I haven&#039;t caught victini)  I can report however that I did once meticulously track my progress from beginning to end which is when I was leveling up Shaymin. It was very easy to keep track since I was grinding on Ampharos and Shaymin always had the crown, and I used no 1.5x exp, so it was always 100 and it matched the data on these forums exactly (Also the reason I posted an image was only to get confirmation that we were looking at the same data, since I never got to see the GameFAQs topic) If anyone that is on a computer, rather than a 3DS could find me a link to the gameFAQs topic in question or else wherever the original Japanese info was posted, that would be cool... --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:27, 2 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Binary Data ==&lt;br /&gt;
&lt;br /&gt;
I did some testing here.&lt;br /&gt;
&lt;br /&gt;
Even if the binary data shows a value of 10 for the competitive stages, there is no experience gained by playing them.  This is surely by design so people can&#039;t play them over and over while gaining experience, having more shots; Genius Sonority clearly wants us playing other stages to bulk up, THEN potentially buying their Jewels to get more shots at the competition.  OF course, most of us don&#039;t need that...&lt;br /&gt;
&lt;br /&gt;
NEway, I then tested using a Pidgeot, Pidgeotto, Wartortle, and Flareon.  On a 15 move stage (Leafeon), the latter two did indeed get the greater boost (elaborating ahead).  Before this, I put Wartortle in slot 4 and confirmed the fourth gets nothing on a 3-Poké stage.  That test involved a 5 move stage (might have been Petilil, but it was definitely Grass-type and 3 Pokés only), but it confirms the XP gain to be identical to the Shaymin and Spiritomb stages in Special.  The boost from the Leafeon playing to some 0 XP Pokémon was indeed three times higher than the others.&lt;br /&gt;
&lt;br /&gt;
That said, it might be better to say, in main stages, that the amount of XP gained is identical to the number of moves as a blanket statement, and that prose can be used to explain the differences in the other tables later since it&#039;s the same throughout the table.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:34, 5 June 2015 (UTC)&lt;br /&gt;
:Yeah, I didn&#039;t actually check the competitive stuff in-game -- I just auto-formatted all the tables with the dumped binary data. In retrospect, manually verifying competitive EXP gain would have been a good call. I was tempted to just say &amp;quot;All main stages give EXP equal to their moves allowed, and all extra stages give 10 EXP&amp;quot;, but I figured that given Shuffle&#039;s creators have the &#039;&#039;capability&#039;&#039; to make stages with custom EXP gains, the safest thing to do would be to future-proof by adding the column to every table. --[[User:SciresM|SciresM]] ([[User talk:SciresM|talk]]) 17:40, 5 June 2015 (UTC)&lt;br /&gt;
:And, actually, as it turns out, Slowpoke, Buizel, Hawlucha, Mega Lopunny, Bonsly, Gastly, Grovyle, Swellow, Mega Altaria, Azumarill, Miltank, Slurpuff, Gulpin, Mega Mawile, and Banette all have custom EXP values that I didn&#039;t notice while reading my own data dump. Fixed (and it justifies the tables, too, which is nice). --[[User:SciresM|SciresM]] ([[User talk:SciresM|talk]]) 17:58, 5 June 2015 (UTC)&lt;br /&gt;
::There we go then, very nice.  Let&#039;s hope they don&#039;t try to hide this in the future since they&#039;re clearly trying to make it harder to data mine (don&#039;t see how it hurts since all it gives us is information they don&#039;t tell us directly in-game; I&#039;d love to have the HP amount over the HP bar, for instance, or values with the XP bars like the core games LOL).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:59, 5 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese Translations ==&lt;br /&gt;
&lt;br /&gt;
I figured a section with translated Japanese source pages (Google Translate; though translation is less than perfect, better than nothing) would provide some assistance to creating new sections and be prapared for when they actually hit, since in North America they tend to be...slow.&lt;br /&gt;
&lt;br /&gt;
So here&#039;s one on [https://translate.google.ca/translate?sl=auto&amp;amp;tl=en&amp;amp;js=y&amp;amp;prev=_t&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;u=http%3A%2F%2Fwww.pokemon.co.jp%2Fex%2Fpoketoru%2Fnews%2Fpost.php%2F50%2F&amp;amp;edit-text=&amp;amp;act=url Giratina].  It includes an image showing stage differences between levels.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s another, this one about [https://translate.google.ca/translate?sl=auto&amp;amp;tl=en&amp;amp;js=y&amp;amp;prev=_t&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;u=http%3A%2F%2Fwww.pokemon.co.jp%2Fex%2Fpoketoru%2Fnews%2Fpost.php%2F51%2F&amp;amp;edit-text=&amp;amp;act=url new stages].  It seems Garbodor, Doublade, and Conkeldurr are among the new stage releases.  This co-releases with the Giratina event.&lt;br /&gt;
&lt;br /&gt;
There was also a Jewel purchase campaign.  Did we get that in North America?  Either way, it should be in the article.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:48, 5 June 2015 (UTC)&lt;br /&gt;
:I always make sure to get this stuff out on Bulbanews, and translated by a human. Check [[n:New main stages, Escalation Battle to be available in Pokémon Shuffle June 8|this article]] for that information. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:58, 6 June 2015 (UTC)&lt;br /&gt;
:The Jewel campaign is detailed in [[n:Mega Venusaur Competitive Stage live in Pokémon Shuffle|this article]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:00, 6 June 2015 (UTC)&lt;br /&gt;
::Ah, and we didn&#039;t get the campaign in North America.  There&#039;s the answer.&lt;br /&gt;
::Also, I agree, human translation is always better.  I mean, &amp;quot;&#039;&#039;With the holding of Vic Tinidee stage, every Saturday 15:00 which had been carried out - Monday 15:00, coins get stage of Meowth is, Sunday 15:00 will be changed to the holding of Monday 15:00.&#039;&#039;&amp;quot; is kinda weird.  Of course, we know what it means and can translate that anyway to something useable, but it&#039;s not a direct Japanese translation.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:32, 6 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Definition of non-support Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Are we counting automatically picked Pokémon as disruptions/non-support Pokémon?&lt;br /&gt;
&lt;br /&gt;
I know if you remove Pokémon from your support team without adding a replacement, certain Pokémon will be added in their place automatically when the stage is begun. Like with Meowth if you only select 3 support Pokémon the game throws in a Pidgey, 2 support Pokémon it throws in a Audino and 1 support Pokémon a Togepi. So are these counted in this, or should we call them something else? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:08, 6 June 2015 (UTC)&lt;br /&gt;
:It&#039;s not us who define it. Eject defined it for us. If it makes eject activate, it technically counts, if it doesn&#039;t then it doesn&#039;t count. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:37, 9 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data Dumping of Escalation Stages ==&lt;br /&gt;
&lt;br /&gt;
Hey, there! My parser has no idea how to rip important data from Escalation stages.&lt;br /&gt;
&lt;br /&gt;
I should be able to reverse it once Giratina&#039;s better-documented, but until then, some notes:&lt;br /&gt;
&lt;br /&gt;
-Hit Points increases every level up (Confirmed In-Game).&lt;br /&gt;
-The dumped stage entries represent &amp;quot;Key Frames&amp;quot;, so to speak -- stagedata encodes disruptions/initial stage configuration in some way I haven&#039;t documented, so a new entry represents a new type of disruption being introduced to the stage. The hit points for that entry represents the HP when the game switches to use the new stagedata with the disruptions instead of the previous index. &lt;br /&gt;
-Catch rate appears to increase by 1% every level up (up through level 7 for me, anyway), but I can&#039;t confirm for how long that continues.--[[User:SciresM|SciresM]] ([[User talk:SciresM|talk]]) 07:05, 8 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Speedup ==&lt;br /&gt;
&lt;br /&gt;
Where will the Mega Speedup be noted, and will we add the data on the apparent cap to the list of Mega Effects or only note it on the list of Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 08:50, 8 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Exceptions to standard ranking mechanics ==&lt;br /&gt;
&lt;br /&gt;
I just S-ranked Reuniclus with 5 moves remaining. I&#039;m not sure how sub-5 moves remaining do, but it is certainly an exception to the previously established mechanics for earning S-ranks. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:22, 8 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japan prize thresholds ==&lt;br /&gt;
&lt;br /&gt;
Are we sure about Japan&#039;s prize thresholds? Japan&#039;s threshold increase for repeated events is a smaller proportion of the normal value than other regions, so the new threshold may be lower than what we have. Also, do we have any confirmation on the values for Japan&#039;s better prizes at all? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:43, 30 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mobile Version ==&lt;br /&gt;
&lt;br /&gt;
Do we have any news article about the mobile version of Pokémon Shuffle?&lt;br /&gt;
&lt;br /&gt;
My opinion: meh.  But we still should have something on it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:03, 1 July 2015 (UTC)&lt;br /&gt;
:News article is here: [[n:Pokémon Shuffle Mobile coming to iOS and Android]] --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:07, 1 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, clearly Google hadn&#039;t caught up yet.  That was within an hour of my post here.  Thanks for the link!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:09, 1 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the details about the mobile port be included in this page, or should a separate be made once we know more about it? - [[User:Chosen|&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]] 15:51, 2 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it should be on the same page; after all, it&#039;s the same game with the same gameplay. A section could be made for it detailing the differences. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:15, 5 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Celebration Stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m talking about Celebi, Shaymin, and Manaphy.&lt;br /&gt;
&lt;br /&gt;
They are clearly variants of the &#039;&#039;Great Challenge&#039;&#039; stage.  Given the mass of tables and events we now have, with more surely being added, what are the thoughts of having the three celebration stages merged into the &#039;&#039;Great Challenge&#039;&#039; table?  Notes can be used under the table to indicate that the stage name was &amp;quot;3.5 million celebration&amp;quot; instead of &amp;quot;Great Challenge&amp;quot;.  Alternatively, all celebration levels can also be combined into a single table with a column denoting which celebration was being marked.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll do this tomorrow after seeing what others think.  I&#039;m going to do more organizing work, as well.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:54, 6 July 2015 (UTC)&lt;br /&gt;
:While they are clearly part of a sort-of set, they&#039;re not officially given a set title like the Great Challenge stages. I don&#039;t think it would be proper to lump them together like the others that are officially stage sets. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 06:58, 6 July 2015 (UTC)&lt;br /&gt;
::I agree with that thinking (as far as Great Challenge goes), hence why I wanted to ask first.  Would combining the three separate events (3.5, 4, 4.5) be viable, though?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:01, 6 July 2015 (UTC)&lt;br /&gt;
:::I later realized you were referring to combining them, as well.  I wouldn&#039;t have a problem with combining the celebration ones because the set name is, in a way, &amp;quot;N Million Celebration&amp;quot;, but I will leave them apart from Great Challenge.  Unless you still believe any sort of combining is not viable, in which case I&#039;ll keep them apart.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:12, 6 July 2015 (UTC)&lt;br /&gt;
::::I don&#039;t believe it would be proper to combine them into a single table, as they&#039;re not &#039;&#039;technically&#039;&#039; part of an actual set of events. About the best &amp;quot;merger&amp;quot; I can really see being viable would to give them an overarching section, then individual subsections, akin to the four Daily Pokémon events. But that doesn&#039;t really accomplish anything. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 07:28, 6 July 2015 (UTC)&lt;br /&gt;
:::::Alright, I&#039;ll see what I can do when I reorg the section.  Since I&#039;m planning to now drop the Legendary;non-Legendary headers (Jirachi kinda forcing that in &amp;quot;One chance a day!&amp;quot; now, and Victini earlier), things will move around anyway.  I still like the idea of listing the three together (again, I see the set name as &amp;quot;N Million Celebration&amp;quot;), but if you think that would not be viable, then I&#039;ll leave it be for now; putting all as sub-headers under the same &amp;quot;celebrations&amp;quot; header, or even stating that they are a form of the &amp;quot;Great Challenge&amp;quot; but otherwise keeping them as separate sub-sections under the header (less likely I&#039;d do that method), at least accomplishes the task of keeping them together and not mixing their order with everything else.  I mean, the &amp;quot;celebration&amp;quot; could itself be called a stage type like the &amp;quot;One chance a day!&amp;quot; and others are, so &amp;quot;celebration&amp;quot; and sub-sections seems viable if not outright combined.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:08, 6 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Combining all event stages?==&lt;br /&gt;
I find the current way that event stages are listed out is too confusing for new Shuffle players (I&#039;m fine with the current because I started playing it since Feb and I know all the events). So every time there&#039;s a new event and we add a new section in our page, I think about whether we should combine all of them in just one table, and sort chronologically like below, that way it&#039;s clear when the event was out, and it also show everything in an uniformed way (so I realize some missing info by doing this combination, and we should go find the youtube videos to confirm the missing reward and event names)...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Feb 18, 2015 - Mar 08, 2015&lt;br /&gt;
|&#039;&#039;Launch Special: Meet Mew&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|4,896&lt;br /&gt;
|Psychic&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|1,000 Coins per day upon defeat&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 09, 2015 - Mar 22, 2015&lt;br /&gt;
|&#039;&#039;Launch Special: Meet Mew&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mew Strikes Again&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|4,896&lt;br /&gt;
|Psychic&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 09, 2015 - Mar 22, 2015&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
|Water&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 23, 2015 - Apr 05, 2015&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mar 30, 2015 - Apr 19, 2015&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
|Dragon&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Apr 13, 2015 - Apr 26, 2015&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
|Ground&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Apr 27, 2015 - May 18, 2015&lt;br /&gt;
|&#039;&#039;3.5 Million Celebration&#039;&#039;&lt;br /&gt;
|{{ShImg|251|Celebi}}&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
|9,616&lt;br /&gt;
|Psychic&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|May 07, 2015 - May 11, 2015&lt;br /&gt;
|&#039;&#039;One chance a day!&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
|Bug&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|May 11, 2015 - May 25, 2015&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
|Rock&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|May 25, 2015 - Jun 15, 2015&lt;br /&gt;
|&#039;&#039;4 Million Celebration&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Shaymin Enters!&#039;&#039;&lt;br /&gt;
|{{ShImg|492|Shaymin}}&lt;br /&gt;
|{{p|Shaymin}}&amp;lt;br&amp;gt;([[Form differences|Land Forme]])&lt;br /&gt;
|12,237&lt;br /&gt;
|Grass&lt;br /&gt;
|22&lt;br /&gt;
|20%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|1,000 Coins per day upon defeat as bug prior to v1.2.1&amp;lt;br&amp;gt;fixed in v1.2.1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jun 08, 2015 - Jun 29, 2015&lt;br /&gt;
|&#039;&#039;Escalation Battle&#039;&#039;&lt;br /&gt;
|{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(forme unknown)&lt;br /&gt;
|vary&lt;br /&gt;
|Ghost&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|0%&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|see the Escalation Battle section for more info&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jun 15, 2015 - Jun 29, 2015&lt;br /&gt;
|&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
|{{ShImg|483|Dialga}}&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
|17,820&lt;br /&gt;
|Steel&lt;br /&gt;
|25&lt;br /&gt;
|8%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jun 22, 2015 - Jul 06, 2015&lt;br /&gt;
|&#039;&#039;4.5 Million Celebration&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Manaphy Manifests!&#039;&#039;&lt;br /&gt;
|{{ShImg|490|Manaphy}}&lt;br /&gt;
|{{p|Manaphy}}&lt;br /&gt;
|6,345&lt;br /&gt;
|Water&lt;br /&gt;
|12&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jul 06, 2015 - Jul 10, 2015&lt;br /&gt;
|&#039;&#039;One chance a day!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|{{ShImg|385|Jirachi}}&lt;br /&gt;
|{{p|Jirachi}}&lt;br /&gt;
|4,326&lt;br /&gt;
|Steel&lt;br /&gt;
|14&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jul 06, 2015 - Jul 20, 2015&lt;br /&gt;
|&#039;&#039;An Evolving Challenge!&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
|{{ShImg|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|3,982&lt;br /&gt;
|Fire&lt;br /&gt;
|18&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|500 Coins&lt;br /&gt;
|Pignite will become available in August 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Jul 10, 2015 - Jul 24, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;Ultra Challenge&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Arceus Arrives!&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;([[Form differences|Normal Type]])&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Normal&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What do you think?  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 17:24, 10 July 2015 (UTC)&lt;br /&gt;
:There has been discussion about splitting the stage information (main, expert, and special) into separate documents as the main article is getting quite large.  I know Abcboy has been working on [[User:Abcboy/Puerto Blanco|an example]].  He&#039;s currently away until the 13th, and he might be the best person to ask about this idea since he would be creating a page for special stages as well.  My take is that, once the articles are split, all special stages will have a dedicated page themselves and this will not be an issue.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:36, 10 July 2015 (UTC)&lt;br /&gt;
::Also, I noticed you made a note of Arceus being Normal-type as if Plates are in the game.  They are not.  There is only the one Arceus sprite, so it doesn&#039;t need signification.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:43, 10 July 2015 (UTC)&lt;br /&gt;
:::Personally I&#039;d be down with this, even if it might need some tinkering still, but considering how much time some of the more regular editors have put in the subclasses (not to mention time spent defending these subclasses) I have a feeling your suggestion will be met with the fair amount of opposition.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 20:45, 10 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split Discussion ==&lt;br /&gt;
&lt;br /&gt;
Pursuant to the tagging of the page, the split has already been prepared.  Start at [[User:Abcboy/Puerto Blanco|Puerto Blanco]] and use the navigation pane at the bottom.  It also is already set for a quick undo edit to make it work with a live version.  Please make any comments here.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:41, 17 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cresseilia Coin stage ==&lt;br /&gt;
&lt;br /&gt;
can anyone verify the number of moves for this stage? I&#039;m pretty sure its different from the other levels.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:29, 21 July 2015 (UTC)&lt;br /&gt;
:I&#039;ll get there eventually.  What I want to know is do you only get one shot, or do you have to defeat Cresselia like every other time, and not defeating it gets you another playing?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:30, 21 July 2015 (UTC)&lt;br /&gt;
::It has 10 moves. You don&#039;t get coins if you fail to defeat Cresselia, so that level can be repeated multiple times until Cresselia is defeated. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:02, 21 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safari Encounter Chance ==&lt;br /&gt;
&lt;br /&gt;
So here&#039;s the breakdown for the percent chances to find each pokemon in the safari:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26%: StageDataEvent #20 (Gible)&lt;br /&gt;
&lt;br /&gt;
10%: StageDataEvent #21 (Gabite)&lt;br /&gt;
&lt;br /&gt;
6%: StageDataEvent #22 (Garchomp)&lt;br /&gt;
&lt;br /&gt;
16%: StageDataEvent #23 (Staryu)&lt;br /&gt;
&lt;br /&gt;
15%: StageDataEvent #24 (Starmie)&lt;br /&gt;
&lt;br /&gt;
26%: StageDataEvent #25 (Furfrou)&lt;br /&gt;
&lt;br /&gt;
1%: StageDataEvent #26 (Phione)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should we add this to the table? I feel like it would be valuable information to display.&lt;br /&gt;
&lt;br /&gt;
Source: https://www.reddit.com/r/PokemonShuffle/comments/3fl9wt/new_info/ctpo53o&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316686</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316686"/>
		<updated>2015-08-03T17:31:33Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Pokémon Safari #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{red link|Skill}}, {{red link|Puerto Blanco}}, {{red link|Sandy Bazaar}}, {{red link|Night Festival}}, {{red link|Isla Asul}}, {{red link|Rainbow Park}}, {{red link|Galerie Rouge}}, {{red link|Sweet Strasse}}, {{red link|Silbern Museum}}, {{red link|Mt. Vinter}}, {{red link|Castle Noapte}}, {{red link|Jungle Verde}}, {{red link|Wacky Workshop}}, {{red link|Pedra Valley}}, {{red link|Expert Stages}}, {{red link|Special Stages}}, {{red link|The Daily Pokémon}}, {{red link|Pokémon Safari}}, and {{red link|Competitive Stage}}}}&lt;br /&gt;
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|size=200px&lt;br /&gt;
|name2=Pokémon Shuffle Mobile&lt;br /&gt;
|jname2=ポケとる スマホ版&lt;br /&gt;
|boxart2=Pokémon Shuffle Mobile logo.png&lt;br /&gt;
|size2=200px&lt;br /&gt;
|caption2=Logo of Pokémon Shuffle Mobile&lt;br /&gt;
|jbox=PokéToru logo.png&lt;br /&gt;
|jcaption=Japanese logo&lt;br /&gt;
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|IOS}}&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[StreetPass]], [[Nintendo Network]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/3ds/eshop/krxa/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonshuffle.com/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/-5B0hNGkVWXTsEw0Jrlq7UbBn7qvAV2l Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Shuffle}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a {{wp|freemium}} puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}&lt;br /&gt;
The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by [[Amelia]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player&#039;s moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.&lt;br /&gt;
&lt;br /&gt;
After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.&lt;br /&gt;
&lt;br /&gt;
After starting Stage 4, Amelia explains the concept of skills to the player.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a [[Great Ball]] for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts.&lt;br /&gt;
&lt;br /&gt;
At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.&lt;br /&gt;
&lt;br /&gt;
When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how [[Mega Evolution]] works, and the first slot in the player&#039;s party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.&lt;br /&gt;
&lt;br /&gt;
===Disruptions===&lt;br /&gt;
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Disruption&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Barrier-type&lt;br /&gt;
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Non-Support Pokémon icon&lt;br /&gt;
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player&#039;s support Pokémon. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin&lt;br /&gt;
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable-block&lt;br /&gt;
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breakable-rock&lt;br /&gt;
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Black-cloud&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.&lt;br /&gt;
&lt;br /&gt;
For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it &#039;&#039;does&#039;&#039; affect rank.&lt;br /&gt;
&lt;br /&gt;
For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.&lt;br /&gt;
&lt;br /&gt;
All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an S-rank upon competition, regardless of performance.  Meowth&#039;s Coin Mania also shares this trait.&lt;br /&gt;
&lt;br /&gt;
Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.&lt;br /&gt;
&lt;br /&gt;
Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.&lt;br /&gt;
&lt;br /&gt;
Checking in also adds any special stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===Version 1.0.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Initial release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Adds the special stages &amp;quot;Launch Special: Meet Mew&amp;quot; (first edition) and &amp;quot;The Daily Pokémon (#1)&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.0.2&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | February 20, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Restores access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| March 9, 2015&lt;br /&gt;
| Adds the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Kyogre Makes a Splash&amp;quot; and the &amp;quot;Launch Special: Meet Mew&amp;quot; special stage &amp;quot;Mew Strikes Again&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| March 15, 2015&lt;br /&gt;
| Adds the timed Competitive Stage for Mega Lucario.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.4&lt;br /&gt;
| March 17, 2015&lt;br /&gt;
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.5&lt;br /&gt;
| March 23, 2015&lt;br /&gt;
| Adds main stages 151-165, the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Keldeo Rears Its Head&amp;quot;, and the special stage &amp;quot;The Daily Pokémon (#2)&amp;quot;. Also awards the Lucarionites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.6&lt;br /&gt;
| March 27, 2015&lt;br /&gt;
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.7&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Rayquaza&#039;s Ascension&amp;quot;. Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.8&lt;br /&gt;
| April 6, 2015&lt;br /&gt;
| Adds the Competitive Stage for Mega Blastoise.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.9&lt;br /&gt;
| April 13, 2015&lt;br /&gt;
| Adds main stages 166-180 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Groudon Lands at Last&amp;quot;. Also awards the Blastoisinites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.10&lt;br /&gt;
| April 20, 2015&lt;br /&gt;
| Adds the &amp;quot;Pokémon Safari&amp;quot; special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.11&lt;br /&gt;
| April 27, 2015&lt;br /&gt;
| Adds the &amp;quot;3.5 Million Celebration&amp;quot; Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the &amp;quot;The Daily Pokémon (#1)&amp;quot; special stage (available starting May 4), &amp;quot;One chance a day!&amp;quot; Pinsir special stage (available starting May 7), and compatibility for a code for 5 &amp;quot;Exp. Points x1.5&amp;quot; items (redeemable starting April 30).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.12&lt;br /&gt;
| May 11, 2015&lt;br /&gt;
| Adds main stages 181-190 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Regirock Rocks the Scene&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.13&lt;br /&gt;
| May 18, 2015&lt;br /&gt;
| Adds the special stage &amp;quot;The Daily Pokémon (#3)&amp;quot; as well as the move-limited Mega Lucario Competitive Stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 1.1.14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | May 25, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Adds the &amp;quot;4 Million Celebration&amp;quot; Shaymin special stage. Changes the description of the item &amp;quot;Complexity -1&amp;quot; , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.2.x===&lt;br /&gt;
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]&lt;br /&gt;
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player&#039;s regenerating Hearts start off at 5 after installing the update.&lt;br /&gt;
*A candy icon now appears in the top right corner of Mega Effect descriptions, with &amp;quot;0/x&amp;quot; next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.&lt;br /&gt;
*Levels and experience points are now displayed on the Optimize screen.&lt;br /&gt;
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a &amp;quot;Super Catch Power&amp;quot;. This Super Catch Power provides a somewhat random boost on top of the Great Ball&#039;s boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the &amp;quot;Super Catch Power&amp;quot;).&lt;br /&gt;
*After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.&lt;br /&gt;
*The Skill &amp;quot;Block Bash&amp;quot; has been renamed &amp;quot;Block Smash&amp;quot;, and the &amp;quot;Bonbon Boulevard&amp;quot; area has been renamed &amp;quot;Sweet Strasse&amp;quot;.&lt;br /&gt;
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.&lt;br /&gt;
&lt;br /&gt;
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.&lt;br /&gt;
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.&lt;br /&gt;
&lt;br /&gt;
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.&lt;br /&gt;
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.0&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| As detailed above.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.1&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| Restores access to special stages. &amp;quot;The Daily Pokémon (#3)&amp;quot; notice has its background color changed from green to orange, while the &amp;quot;Competition Now Live&amp;quot; notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the &amp;quot;Tons of Exp. Points&amp;quot; special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage &amp;quot;4 Million Celebration&amp;quot; now only gives 1000 Coins upon the first clear, not the first daily clear.&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.2&lt;br /&gt;
| June 8, 2015&lt;br /&gt;
| Adds main stages 191-200, expert stages EX22-EX24 and the special stage &amp;quot;Escalation Battles&amp;quot;. Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.3&lt;br /&gt;
| June 15, 2015&lt;br /&gt;
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.4&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
| Adds the Manaphy stage &amp;quot;4.5 Million Celebration&amp;quot; and the second wave of Pokémon Safari.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| June 29, 2015&lt;br /&gt;
| Adds the one-week Manectite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.6&lt;br /&gt;
| July 6, 2015&lt;br /&gt;
| Adds main stages 201-210, Tepig stage &amp;quot;Trots onto Stage!&amp;quot;, Jirachi stage &amp;quot;One chance a day!&amp;quot; (July 6-10), and the Daily Pokémon (#4).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.2.7&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | July 13, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds the move-limited Mega Lucario Competitive Stage again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Passcodes==&lt;br /&gt;
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the &amp;quot;Receive via code&amp;quot; option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.&lt;br /&gt;
&lt;br /&gt;
===Common codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Passcode&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20150007&lt;br /&gt;
| 2 Mega Starts&lt;br /&gt;
| March 8 to April 30, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 04482045&lt;br /&gt;
| 5 Exp. Points x1.5&lt;br /&gt;
| April 30 to June 1, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 06150503&lt;br /&gt;
| 3 Moves +5&lt;br /&gt;
| June 15 to September 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[Pokémon Super Mystery Dungeon|20150917]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | July 13 to September 30, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 19 to May 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining Streetpasses, and occasionally as gifts.  One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.&lt;br /&gt;
&lt;br /&gt;
Primarily, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United States&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United Kingdom&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|$0.99&lt;br /&gt;
|€0.99&lt;br /&gt;
|£0.89&lt;br /&gt;
|¥100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6 (5 + 1)&lt;br /&gt;
|$4.99&lt;br /&gt;
|€4.99&lt;br /&gt;
|£4.49&lt;br /&gt;
|¥500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12 (9 + 3)&lt;br /&gt;
|$8.99&lt;br /&gt;
|€8.99&lt;br /&gt;
|£8.09&lt;br /&gt;
|¥950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35 (25 + 10)&lt;br /&gt;
|$24.99&lt;br /&gt;
|€24.99&lt;br /&gt;
|£22.49&lt;br /&gt;
|¥2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75 (48 + 27)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | $47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | €47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | £42.99&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ¥4,800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dates of purchase&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Dates of bonus availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 31 to August 3, 2015&lt;br /&gt;
| August 5 to September 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3 to 10, 2015&lt;br /&gt;
| August 12 to September 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10 to 17, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 19 to September 19, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearts==&lt;br /&gt;
The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via Streetpass (see below).&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If [[StreetPass]] is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Number of Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First StreetPass tag&lt;br /&gt;
| 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5 StreetPass tags&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Every 100 StreetPass tags before 10,000 tags total&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |1 Jewel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Days between tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ??&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Incomplete|section|Needs images of each item}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|手かず+5&amp;lt;br&amp;gt;&#039;&#039;Number of Moves + 5&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a move limit.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|制限時間+10秒&amp;lt;br&amp;gt;&#039;&#039;Time Limit + 10 Seconds&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a time limit.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|経験値1.5倍&amp;lt;br&amp;gt;&#039;&#039;Experience Points 1.5x&#039;&#039;&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in special stages that do not award experence.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|メガスタート&amp;lt;br&amp;gt;&#039;&#039;Mega Start&#039;&#039;&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon in the first slot Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|パズルポケモン-1&amp;lt;br&amp;gt;&#039;&#039;Puzzle Pokémon -1&#039;&#039;&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read &amp;lt;nowiki&amp;gt;&amp;quot;One less kind of Pokémon will appear in the Puzzle Area.&amp;quot;&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|Not available in some circumstances.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|オジャマガード&amp;lt;br&amp;gt;&#039;&#039;Disruption Guard&#039;&#039;&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | パワーアップ&amp;lt;br&amp;gt;&#039;&#039;Power Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Exclusively available in some special stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon&#039;s rate of Mega Evolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Enhancement&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[File:Mega Speedup.png|32px]]&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | メガスキルアップ&amp;lt;br&amp;gt;&#039;&#039;Mega Skills Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Use it on a Mega-Evolving Pokémon, and it&#039;ll Mega Evolve a little sooner!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Main stages===&lt;br /&gt;
====Puerto Blanco====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|677|Espurr}}&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{ShImg|001|Bulbasaur}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|360&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{ShImg|007|Squirtle}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{ShImg|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{ShImg|133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|450&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{ShImg|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{ShImg|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{ShImg|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|800&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{ShImg|531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|531M|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1,200&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sandy Bazaar====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|2,000&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
| {{ShImg|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|1,411&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| {{ShImg|509|Purrloin}}&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|1,194&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
| {{ShImg|255|Torchic}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|491&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
| {{ShImg|231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|1,803&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| {{ShImg|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|398&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| {{ShImg|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|2,268&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| {{ShImg|707|Klefki}}&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|1,755&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| {{ShImg|115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|1,244&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|115M|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 2,463&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Night Festival====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|3,257&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
| {{ShImg|252|Treecko}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
| {{ShImg|025|Pikachu}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|903&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
| {{ShImg|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|2,095&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
| {{ShImg|607|Litwick}}&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|1,734&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
| {{ShImg|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
| {{ShImg|684|Swirlix}}&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|2,474&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
| {{ShImg|313|Volbeat}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|2,045&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
| {{ShImg|314|Illumise}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|1,859&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|302M|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4,386&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Isla Asul====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|079|Slowpoke}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|4,765&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{ShImg|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|2,873&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{ShImg|447|Riolu}}&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{ShImg|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|908&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|{{ShImg|283|Surskit}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{ShImg|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|615&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{ShImg|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|1,160&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{ShImg|453|Croagunk}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{ShImg|222|Corsola}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|3,027&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{ShImg|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|658&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{ShImg|258|Mudkip}}&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|2,340&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{ShImg|037|Vulpix}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|1,054&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{ShImg|131|Lapras}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{ShImg|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|2,078&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|080M|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,014&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rainbow Park====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|730&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{ShImg|582|Vanillite}}&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|2,590&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{ShImg|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{ShImg|610|Axew}}&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|2,327&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{ShImg|570|Zorua}}&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{ShImg|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|645&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{ShImg|428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|750&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{ShImg|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|2,297&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{ShImg|134|Vaporeon}}&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{ShImg|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{ShImg|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|3,200&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{ShImg|008|Wartortle}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{ShImg|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|2,077&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{ShImg|002|Ivysaur}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|428M|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,195&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galerie Rouge====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|438|Bonsly}}&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|3,820&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{ShImg|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|3,022&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{ShImg|259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{ShImg|147|Dratini}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|1,075&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{ShImg|698|Amaura}}&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{ShImg|256|Combusken}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{ShImg|678|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|male]])&lt;br /&gt;
|3,830&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{ShImg|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|1,190&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{ShImg|080|Slowbro}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{ShImg|197|Umbreon}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|3,116&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{ShImg|196|Espeon}}&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|5,325&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{ShImg|253|Grovyle}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|835&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{ShImg|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|3,350&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{ShImg|104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|3,578&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|334M|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,730&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sweet Strasse====&lt;br /&gt;
Prior to version 1.2.0, this area was known as Bonbon Boulevard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|184|Azumarill}}&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{ShImg|619|Mienfoo}}&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|3,836&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{ShImg|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|2,982&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{ShImg|700|Sylveon}}&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|4,477&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{ShImg|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{ShImg|678F|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|female]])&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{ShImg|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{ShImg|546|Cottonee}}&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|1,380&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{ShImg|548|Petilil}}&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{ShImg|702|Dedenne}}&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|3,490&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{ShImg|685|Slurpuff}}&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{ShImg|510|Liepard}}&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|4,290&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{ShImg|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{ShImg|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|4,376&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|303M|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5,410&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silbern Museum====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|3,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{ShImg|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|1,000&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{ShImg|185|Sudowoodo}}&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|3,957&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{ShImg|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|4,455&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{ShImg|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|4,923&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{ShImg|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|4,064&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{ShImg|703|Carbink}}&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|1,340&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{ShImg|538|Throh}}&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|5,206&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{ShImg|539|Sawk}}&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{ShImg|358|Chimecho}}&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|5,163&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{ShImg|232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|1,305&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{ShImg|611|Fraxure}}&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|4,260&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{ShImg|026|Raichu}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|3,438&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{ShImg|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|3,598&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|181M|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,215&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mt. Vinter====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|4,985&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{ShImg|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{ShImg|362|Glalie}}&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|5,654&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{ShImg|148|Dragonair}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{ShImg|620|Mienshao}}&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{ShImg|583|Vanillish}}&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|1,948&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{ShImg|135|Jolteon}}&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|4,070&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{ShImg|573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{ShImg|471|Glaceon}}&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|5,140&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{ShImg|242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|4,322&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{ShImg|699|Aurorus}}&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|4,112&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{ShImg|038|Ninetales}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|1,574&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{ShImg|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|4,900&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{ShImg|584|Vanilluxe}}&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|5,348&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|362M|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,655&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Castle Noapte====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|5,082&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{ShImg|608|Lampent}}&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|4,561&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{ShImg|136|Flareon}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|1,779&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{ShImg|317|Swalot}}&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|4,088&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{ShImg|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|6,516&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{ShImg|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|3,230&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{ShImg|549|Lilligant}}&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|1,535&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{ShImg|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{ShImg|571|Zoroark}}&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|4,795&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{ShImg|181|Ampharos}}&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|15,550&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{ShImg|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|5,009&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{ShImg|199|Slowking}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|4,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{ShImg|437|Bronzong}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{ShImg|609|Chandelure}}&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|2,149&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|094M|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8,090&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jungle Verde====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|5,670&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{ShImg|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|4,634&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{ShImg|547|Whimsicott}}&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|5,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{ShImg|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|4,672&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{ShImg|031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{ShImg|034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{ShImg|470|Leafeon}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|4,483&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{ShImg|212|Scizor}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|3,636&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{ShImg|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{ShImg|419|Floatzel}}&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|5,201&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{ShImg|454|Toxicroak}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{ShImg|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|3,162&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{ShImg|214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|5,195&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{ShImg|612|Haxorus}}&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|1,666&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&amp;lt;!--While normally can only be completed with 0 moves remaining, can be completed with more remaining by spending a Jewel upon running out of moves.--&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|150MY|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mewtwo}} Y&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 11,111&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wacky Workshop====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|5,558&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|{{ShImg|650|Chespin}}&lt;br /&gt;
|{{p|Chespin}}&lt;br /&gt;
|6,553&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|{{ShImg|095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|12,355&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|{{ShImg|656|Froakie}}&lt;br /&gt;
|{{p|Froakie}}&lt;br /&gt;
|4,384&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|{{ShImg|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|156&lt;br /&gt;
|{{ShImg|653|Fennekin}}&lt;br /&gt;
|{{p|Fennekin}}&lt;br /&gt;
|4,771&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|157&lt;br /&gt;
|{{ShImg|636|Larvesta}}&lt;br /&gt;
|{{p|Larvesta}}&lt;br /&gt;
|9,159&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|158&lt;br /&gt;
|{{ShImg|349|Feebas}}&lt;br /&gt;
|{{p|Feebas}}&lt;br /&gt;
|8,120&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|159&lt;br /&gt;
|{{ShImg|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|4,176&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|10&lt;br /&gt;
|67%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|160&lt;br /&gt;
|{{ShImg|568|Trubbish}}&lt;br /&gt;
|{{p|Trubbish}}&lt;br /&gt;
|1,443&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|5&lt;br /&gt;
|44%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{ShImg|449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|5,544&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|162&lt;br /&gt;
|{{ShImg|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|11,645&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|17&lt;br /&gt;
|17%&lt;br /&gt;
|5%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|163&lt;br /&gt;
|{{ShImg|674|Pancham}}&lt;br /&gt;
|{{p|Pancham}}&lt;br /&gt;
|8,000&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|164&lt;br /&gt;
|{{ShImg|562|Yamask}}&lt;br /&gt;
|{{p|Yamask}}&lt;br /&gt;
|6,816&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|7%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|165&lt;br /&gt;
|{{ShImg|350|Milotic}}&lt;br /&gt;
|{{p|Milotic}}&lt;br /&gt;
|11,745&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|166&lt;br /&gt;
|{{ShImg|577|Solosis}}&lt;br /&gt;
|{{p|Solosis}}&lt;br /&gt;
|15,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|20&lt;br /&gt;
|36%&lt;br /&gt;
|4%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|167&lt;br /&gt;
|{{ShImg|679|Honedge}}&lt;br /&gt;
|{{p|Honedge}}&lt;br /&gt;
|5,112&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|22%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|168&lt;br /&gt;
|{{ShImg|529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|7,392&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|169&lt;br /&gt;
|{{ShImg|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|7,603&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|24%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|170&lt;br /&gt;
|{{ShImg|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|3,776&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|10&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|171&lt;br /&gt;
|{{ShImg|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
|7,952&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|172&lt;br /&gt;
|{{ShImg|712|Bergmite}}&lt;br /&gt;
|{{p|Bergmite}}&lt;br /&gt;
|5,166&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|12&lt;br /&gt;
|13%&lt;br /&gt;
|8%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|173&lt;br /&gt;
|{{ShImg|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|7,114&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|22&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|174&lt;br /&gt;
|{{ShImg|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|7,270&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|31%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{ShImg|108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|14,720&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|23&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|23&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|176&lt;br /&gt;
|{{ShImg|532|Timburr}}&lt;br /&gt;
|{{p|Timburr}}&lt;br /&gt;
|21,252&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|35&lt;br /&gt;
|21%&lt;br /&gt;
|3%&lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|177&lt;br /&gt;
|{{ShImg|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|12,096&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|6%&lt;br /&gt;
|5%&lt;br /&gt;
|19&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|178&lt;br /&gt;
|{{ShImg|114|Tangela}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|1,228&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|52%&lt;br /&gt;
|16%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179&lt;br /&gt;
|{{ShImg|247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|5,913&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|5%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|142M|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15,840&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pedra Valley====&lt;br /&gt;
Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|215|Sneasel}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|7,372&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|16&lt;br /&gt;
|77%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|182&lt;br /&gt;
|{{ShImg|578|Duosion}}&lt;br /&gt;
|{{p|Duosion}}&lt;br /&gt;
|6,627&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|183&lt;br /&gt;
|{{ShImg|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|31,955&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|55&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|184&lt;br /&gt;
|{{ShImg|210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|10,672&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|17&lt;br /&gt;
|66%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|185&lt;br /&gt;
|{{ShImg|657|Frogadier}}&lt;br /&gt;
|{{p|Frogadier}}&lt;br /&gt;
|2,576&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|7&lt;br /&gt;
|11%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|186&lt;br /&gt;
|{{ShImg|533|Gurdurr}}&lt;br /&gt;
|{{p|Gurdurr}}&lt;br /&gt;
|16,544&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|22&lt;br /&gt;
|32%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|187&lt;br /&gt;
|{{ShImg|651|Quilladin}}&lt;br /&gt;
|{{p|Quilladin}}&lt;br /&gt;
|4,636&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|8&lt;br /&gt;
|2%&lt;br /&gt;
|13%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|{{ShImg|372|Shelgon}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|15,238&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|18&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|{{ShImg|654|Braixen}}&lt;br /&gt;
|{{p|Braixen}}&lt;br /&gt;
|4,108&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|17%&lt;br /&gt;
|12%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|{{ShImg|208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|9,484&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|26&lt;br /&gt;
|22%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{ShImg|522|Blitzle}}&lt;br /&gt;
|{{p|Blitzle}}&lt;br /&gt;
|9,893&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|62%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|{{ShImg|463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|12,705&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|22&lt;br /&gt;
|29%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|{{ShImg|675|Pangoro}}&lt;br /&gt;
|{{p|Pangoro}}&lt;br /&gt;
|10,496&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|16&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|{{ShImg|569|Garbodor}}&lt;br /&gt;
|{{p|Garbodor}}&lt;br /&gt;
|5,940&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|12&lt;br /&gt;
|45%&lt;br /&gt;
|5%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|195&lt;br /&gt;
|{{ShImg|680|Doublade}}&lt;br /&gt;
|{{p|Doublade}}&lt;br /&gt;
|8,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|22&lt;br /&gt;
|12%&lt;br /&gt;
|2%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|{{ShImg|563|Cofagrigus}}&lt;br /&gt;
|{{p|Cofagrigus}}&lt;br /&gt;
|13,524&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|9&lt;br /&gt;
|55%&lt;br /&gt;
|5%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|197&lt;br /&gt;
|{{ShImg|579|Reuniclus}}&lt;br /&gt;
|{{p|Reuniclus}}&lt;br /&gt;
|20,160&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|30&lt;br /&gt;
|9%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|{{ShImg|534|Conkeldurr}}&lt;br /&gt;
|{{p|Conkeldurr}}&lt;br /&gt;
|17,740&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|24&lt;br /&gt;
|19%&lt;br /&gt;
|3%&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|199&lt;br /&gt;
|{{ShImg|465|Tangrowth}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|8,976&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|{{ShImg|248|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|16,740&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|201&lt;br /&gt;
|{{ShImg|450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|10,462&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|202&lt;br /&gt;
|{{ShImg|461|Weavile}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
|10,260&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|203&lt;br /&gt;
|{{ShImg|713|Avalugg}}&lt;br /&gt;
|{{p|Avalugg}}&lt;br /&gt;
|15,873&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|26&lt;br /&gt;
|11%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|204&lt;br /&gt;
|{{ShImg|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
|11,008&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|8&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|205&lt;br /&gt;
|{{ShImg|530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
|23,129&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|30&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|206&lt;br /&gt;
|{{ShImg|637|Volcarona}}&lt;br /&gt;
|{{p|Volcarona}}&lt;br /&gt;
|7,623&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|3%&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|207&lt;br /&gt;
|{{ShImg|681|Aegislash}}&lt;br /&gt;
|{{p|Aegislash}}&lt;br /&gt;
|7,099&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|17&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|208&lt;br /&gt;
|{{ShImg|523|Zebstrika}}&lt;br /&gt;
|{{p|Zebstrika}}&lt;br /&gt;
|8,016&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|10&lt;br /&gt;
|28%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|209&lt;br /&gt;
|{{ShImg|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
|15,206&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|18&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|214M|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{me|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15,531&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert stages===&lt;br /&gt;
Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;125px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to&amp;lt;br&amp;gt;unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture&amp;lt;br&amp;gt;%&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per&amp;lt;br&amp;gt;3 seconds&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
| width=&amp;quot;40&amp;quot; |{{ShImg|359|Absol}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|3,420&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{ShImg|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|3,456&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{ShImg|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|10,935&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{ShImg|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|11,340&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{ShImg|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|2,700&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{ShImg|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|6,300&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{ShImg|003|Venusaur}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|5,630&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|35&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{ShImg|009|Blastoise}}&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|8,446&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|40&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{ShImg|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|5,342&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|45&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{ShImg|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|12,020&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|50&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{ShImg|254|Sceptile}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|55&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{ShImg|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|4,223&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|60&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{ShImg|260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|65&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{ShImg|244|Entei}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|1,709&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{ShImg|245|Suicune}}&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|1,871&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{ShImg|243|Raikou}}&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|1,482&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{ShImg|485|Heatran}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|15,423&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{ShImg|716|Xerneas}}&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|10,125&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{ShImg|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|10,328&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX20&lt;br /&gt;
|{{ShImg|150|Mewtwo}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|25,596&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|150&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX21&lt;br /&gt;
|{{ShImg|649|Genesect}}&lt;br /&gt;
|{{p|Genesect}}&lt;br /&gt;
|13,652&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|180&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX22&lt;br /&gt;
|{{ShImg|652|Chesnaught}}&lt;br /&gt;
|{{p|Chesnaught}}&lt;br /&gt;
|26,158&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|191&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX23&lt;br /&gt;
|{{ShImg|655|Delphox}}&lt;br /&gt;
|{{p|Delphox}}&lt;br /&gt;
|5,868&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|195&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |EX24&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|658|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,738&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |01:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special stages===&lt;br /&gt;
Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage.&lt;br /&gt;
&lt;br /&gt;
====Launch Special: Meet Mew====&lt;br /&gt;
At the game&#039;s release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.&lt;br /&gt;
&lt;br /&gt;
The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;105px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,896&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 18 to March 22, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Great Challenge====&lt;br /&gt;
&amp;quot;Great Challenge&amp;quot; is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 9 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|March 23 to April 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 30 to April 19, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|April 13 to 26, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|May 11 to 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|483|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17,820&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 15 to 29, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released that follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
=====3.5 Million Celebration=====&lt;br /&gt;
To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,616&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 27 to May 18, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4 Million Celebration=====&lt;br /&gt;
To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|492|Shaymin}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Shaymin}}&amp;lt;br&amp;gt;(Land Forme)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12,237&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |May 25 to June 15, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4.5 Million Celebration=====&lt;br /&gt;
To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|490|Manaphy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Manaphy}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6,345&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 22 to July 6, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ultra Challenge=====&lt;br /&gt;
Arceus was made available from July 10 to July 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 10 to July 24, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Hoenn Legends Stages=====&lt;br /&gt;
The Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ①&amp;lt;br&amp;gt;&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 24 to 30, 2015&amp;lt;br&amp;gt;August 14 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ②&amp;lt;br&amp;gt;&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
| {{ShImg|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 31 to August 6, 2015&amp;lt;br&amp;gt;August 21 to 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;lt;!--Hoenn Legends Stage ③&amp;lt;br&amp;gt;&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;!--500 Coins--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 7 to 13, 2015&amp;lt;br&amp;gt;August 28 to September 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meowth&#039;s Coin Mania====&lt;br /&gt;
A special stage called &amp;quot;Meowth&#039;s Coin Mania&amp;quot; can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth&#039;s &amp;quot;disruption&amp;quot; whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|052|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Meowth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Daily Pokémon====&lt;br /&gt;
The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four Daily Pokémon events.&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#1)=====&lt;br /&gt;
The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;180px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|479R|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|2,063&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479O|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|2,321&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479W|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479L|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|479F|Rotom}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,156&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#2)=====&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|417|Pachirisu}}&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|1,339&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|1,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|2,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|3,930&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|621|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,723&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#3)=====&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.&lt;br /&gt;
&lt;br /&gt;
This set of stages was rerun from July 20, 2015 to August 1, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|2,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|3,675&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|213|Shuckle}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|4,752&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|442|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,100&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#4)=====&lt;br /&gt;
The Daily Pokémon (#4) is available for download from July 6 to July 18, 2015 with a different Pokémon available each day. Wynaut and Luvdisc have three-Pokémon stages.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|360|Wynaut}}&lt;br /&gt;
|{{p|Wynaut}}&lt;br /&gt;
|3,000&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|13&lt;br /&gt;
|40%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|5,565&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|4,158&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|2,760&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|12&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,739&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Safari====&lt;br /&gt;
The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. A second version was available from June 22 to July 7, 2015, featuring a different set of five Pokémon. The third version is available from August 3 to August 17, 2015, this time featuring a set of seven Pokémon.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 was not available on these stages as there were only three Pokémon involved.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #1=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|318|Carvanha}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|4&lt;br /&gt;
|5%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|319|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
|12,928&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|12&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|420|Cherubi}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|1,675&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|421S|Cherrim}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cherrim}}&amp;lt;br&amp;gt; (Sunshine Form)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8,549&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #2=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|309|Electrike}}&lt;br /&gt;
|{{p|Electrike}}&lt;br /&gt;
|5,512&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310|Manectric}}&lt;br /&gt;
|{{p|Manectric}}&lt;br /&gt;
|7,072&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|1,972&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|554|Darumaka}}&lt;br /&gt;
|{{p|Darumaka}}&lt;br /&gt;
|2,859&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|555|Darmanitan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Darmanitan}}&amp;lt;br&amp;gt;(Standard Mode)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5,960&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #3=====&lt;br /&gt;
The third release of the Pokémon Safari was made available on August 3, 2015 for a two week run through August 17, 2015.&lt;br /&gt;
&lt;br /&gt;
Staryu&#039;s stage has eight coins in the layout.  This means it&#039;s possible to win up to 600 Coins as a stage bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|120|Staryu}}&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|8&lt;br /&gt;
|8%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|121|Starmie}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|489|Phione}}&lt;br /&gt;
|{{p|Phione}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&amp;lt;br&amp;gt; (Natural Form)&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|445|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One chance a day!====&lt;br /&gt;
On May 7, 2015, a special stage featuring {{p|Pinsir}} became available from the earlier 1.1.11 update. This stage, released as the &amp;quot;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&amp;quot; event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for Jirachi&#039;&#039;&amp;quot; provided the Mythical Pokémon as the second once-a-day for four days, expiring on July 10, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|385|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,326&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tons of Exp. Points====&lt;br /&gt;
On May 30, 2015, a new regular event stage featuring {{p|Victini}} became available with the event &#039;&#039;&amp;quot;Exp. Points from Victini!&amp;quot;&#039;&#039;. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|494|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,016&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Escalation Battle====&lt;br /&gt;
Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon who both gets stronger and provides a higher difficulty level using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.&lt;br /&gt;
&lt;br /&gt;
There have so far been two releases of Escalation Battle in the game.&lt;br /&gt;
&lt;br /&gt;
There were set rewards at various levels:&lt;br /&gt;
* Stage level 5 rewarded the player with 1,000 Coins (Giratina) / a Moves +5 (Cresselia).&lt;br /&gt;
* Stage level 10 rewarded a Disruption Delay.&lt;br /&gt;
* Stage level 30 rewarded a Mega Start.&lt;br /&gt;
* Stage level 50 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 100 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 200 rewarded a Mega Speedup (Cresselia only).&lt;br /&gt;
&lt;br /&gt;
At stage level 100, the final stage type was triggered on any future playings for the Giratina stages. No further rewards were given after stage level 100.&lt;br /&gt;
&lt;br /&gt;
At stage level 201, the final stage type was triggered on any future playings for the Cresselia stages. No further rewards were given after stage level 200.&lt;br /&gt;
&lt;br /&gt;
There was no capture bonus for any remaining moves in these stages. All items were available with the exception of the first four levels, where Disruption Delay could not be used as there were no disruptions.&lt;br /&gt;
&lt;br /&gt;
A minor glitch occurs where, once the starring Pokémon is captured, no Poké Ball appears on the stage icon in the special stages area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(Altered Forme)&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|June 8 to June 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|488|Cresselia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cresselia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18*&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to August 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
:*&#039;&#039;There is an exception for Cresselia at stage levels 35, 55, 75, 95, 120, 140, 160 and 180, where coins appear in the grid and the player has 10 moves to complete the stage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were seven types of stages confirmed in the Giratina event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |26,065&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cresselia difficulty escalations are similar to the Giratina ones, however instead of blocks, Cresselia&#039;s disruptions are mainly Barrier-type ones. Levels 35, 55, 75, 95, 120, 140, 160 and 180 are exceptions, with the stages being full of coins, as well as Cresselia using coin-type disruptions. Additionally, stage levels 50, 100 and 200 are diferent from all other stage levels, and they are signifigantly more challenging than the oher stage levels, with barriers in the stage layout and {{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appearing as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
&lt;br /&gt;
====An Evolving Challenge!====&lt;br /&gt;
&lt;br /&gt;
Tepig became available for capture on July 6, 2015, with Pignite appearing on August 3.  An announcement of Emboar becoming available later in August was included in the notice for Pignite&#039;s event.  While all Pokémon in the group of Unova starters have been added to the game list, none of the others have been confirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
| width=40px |{{ShImg|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|18&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
|July 6 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;Pignite Blazes onto Stage!&#039;&#039;&lt;br /&gt;
|{{ShImg|499|Pignite}}&lt;br /&gt;
|{{p|Pignite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |August 3 to 17, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Try &#039;em Items Stage====&lt;br /&gt;
From July 20, 2015 to August 15, 2015, a special stage called &amp;quot;&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;&amp;quot; provides a special opportunity to use items for free in attempts to capture it. The variety of items available is expected to be increased every Monday. At release, the only item available is a Mega Start. The stage is not available on weekends.&lt;br /&gt;
&lt;br /&gt;
The event will see a second run from August 31 to September 12. It is presumed another event will take place in the period from August 15 to August 31.&lt;br /&gt;
&lt;br /&gt;
The schedule for item availability in the stage is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;150px&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To date, no other Pokémon have been announced for the stage other than Wobbuffet.  The catch rate has been confirmed to differ from week to week.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|1%&lt;br /&gt;
|&lt;br /&gt;
|July 20 to July 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 27 to August 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Competitive Stage====&lt;br /&gt;
Various competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.&lt;br /&gt;
&lt;br /&gt;
When time expires, the player&#039;s score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.&lt;br /&gt;
&lt;br /&gt;
Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage, with the exception of the Mega Manectric competitive stage, where the Attack up item is available in addition.&lt;br /&gt;
&lt;br /&gt;
On May 18, 2015, Mega Lucario&#039;s competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay. The competition was available again from July 13 to July 20, 2015, but with a different stage setup to begin.&lt;br /&gt;
&lt;br /&gt;
On June 15, 2015, Mega Blastoise&#039;s competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time or moves&amp;lt;br&amp;gt;limit&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|20,000&lt;br /&gt;
|20,000&lt;br /&gt;
|50,000&lt;br /&gt;
|March 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 6 to 12, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|354M|Banette}}&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Banettite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 30 to May 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|May 18 to May 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|003M|Venusaur}}&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Venusaurite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|May 29 to June 8, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|17 moves&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|June 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310M|Manectric}}&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Manectite&lt;br /&gt;
|40,000 = Manectite&amp;lt;br&amp;gt;20,000 = Manectite + Mega Start&amp;lt;br&amp;gt;6,000 = Manectite + Mega Speedup&lt;br /&gt;
|20,000 = Manectite&amp;lt;br&amp;gt;10,000 = Manectite + Mega Start&amp;lt;br&amp;gt;3,000 = Manectite + Mega Speedup&lt;br /&gt;
|100,000 = Manectite&amp;lt;br&amp;gt;50,000 = Manectite + Mega Start&amp;lt;br&amp;gt;15,000 = Manectite + Mega Speedup&lt;br /&gt;
|June 29 to July 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |July 13 to July 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|257M|Blaziken}}&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|25,000 = Complexity -1&amp;lt;br&amp;gt;20,000 = Blazikenite&amp;lt;br&amp;gt;6,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|16,000 = Complexity -1&amp;lt;br&amp;gt;12,000 = Blazikenite&amp;lt;br&amp;gt;4,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|65,000 = Complexity -1&amp;lt;br&amp;gt;50,000 = Blazikenite&amp;lt;br&amp;gt;15,000 = Blazikenite + Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to July 27, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
&amp;lt;!--(Japanese: 能力)--&amp;gt;&lt;br /&gt;
Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player makes a move if the match is not in the middle of a combo.&lt;br /&gt;
&lt;br /&gt;
As of Version 1.2.0, the unused Skills &amp;quot;Fearless&amp;quot; and &amp;quot;Disrupt Buster&amp;quot; no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; width=90px | English name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=110px | Japanese name&amp;lt;br&amp;gt;Translation&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=205px | Description&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; width=285px | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| おどろかす&amp;lt;br&amp;gt;Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| バリアけし&amp;lt;br&amp;gt;Barrier Cancellation&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{tt|Block Smash|Was known as &amp;lt;nowiki&amp;gt;&amp;quot;Block Bash&amp;quot;&amp;lt;/nowiki&amp;gt; until Version 1.2.0.}}&lt;br /&gt;
| ブロックくずし&amp;lt;br&amp;gt;Block Demolish&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Smash+&lt;br /&gt;
| ブロックくずし+&amp;lt;br&amp;gt;Block Demolish+&lt;br /&gt;
| Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| ちからおし&amp;lt;br&amp;gt;Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| やけどさせる&amp;lt;br&amp;gt;Burn&lt;br /&gt;
| Leaves the foe burned.&lt;br /&gt;
| When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| さむけ&amp;lt;br&amp;gt;Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| くもばらい&amp;lt;br&amp;gt;Cloud Sweep&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| はんげき&amp;lt;br&amp;gt;Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| むれをなす&amp;lt;br&amp;gt;Form Groups&lt;br /&gt;
| The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.&lt;br /&gt;
| Always activates when matching four or more of its icon. Adds a flat 50 damage per icon, excluding icons involved in the match (unless those icons are encased in a barrier).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| ノンストップ&amp;lt;br&amp;gt;Non-Stop&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| ドラゴンコンボ&amp;lt;br&amp;gt;Dragon Combo&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| オジャマブレイク&amp;lt;br&amp;gt;Nuisance Break&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Normal&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Normal types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| ドラゴンのつめ&amp;lt;br&amp;gt;Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| ふりはらう&amp;lt;br&amp;gt;Shake Off&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| こわいものしらず&amp;lt;br&amp;gt;Unaffected by Scary Things&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| はばたく&amp;lt;br&amp;gt;Flap&lt;br /&gt;
| Occasionally delays a {{type|Ground}} opponent&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| こおらせる&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| {{tt|Leaves the foe frozen.&lt;br /&gt;
| When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal &amp;lt;!--50%--&amp;gt; extra damage to a frozen foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| パワーパンチ&amp;lt;br&amp;gt;Power Punch&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| れんげき&amp;lt;br&amp;gt;Cheap Attack&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| さいごのちから&amp;lt;br&amp;gt;Last Stand&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| メガパワー&amp;lt;br&amp;gt;Mega Power&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost+&lt;br /&gt;
| メガパワー+&amp;lt;br&amp;gt;Mega Power+&lt;br /&gt;
| Fills the Mega Gauge of the same type of Pokémon more.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| わすれさせる&amp;lt;br&amp;gt;Make Forget&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
| When triggered, resets the foe&#039;s disruption countdown to its maximum value.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| きゅうしょをつく&amp;lt;br&amp;gt;Attack Vital Point&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| まひさせる&amp;lt;br&amp;gt;Paralyze&lt;br /&gt;
| Leaves the foe paralyzed.&lt;br /&gt;
| When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| フェアリーパワー&amp;lt;br&amp;gt;Fairy Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| 4つのちから&amp;lt;br&amp;gt;Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4+&lt;br /&gt;
| 4つのちから+&amp;lt;br&amp;gt;Power of 4+&lt;br /&gt;
| Attacks do even more damage when you make a match of four.&lt;br /&gt;
| When matching four of that Pokémon, deals triple damage.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| 5つのちから&amp;lt;br&amp;gt;Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| いたずら&amp;lt;br&amp;gt;Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| そうこうげき&amp;lt;br&amp;gt;General Offense&lt;br /&gt;
| Increases damage done by any {{t|Fighting}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| おくりび&amp;lt;br&amp;gt;Ceremonial Bonfire&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| ゆさぶる&amp;lt;br&amp;gt;Shake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| きまぐれ&amp;lt;br&amp;gt;Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| きまぐれ+&amp;lt;br&amp;gt;Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| アップダウン&amp;lt;br&amp;gt;Up Down&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| いわをけす&amp;lt;br&amp;gt;Rock Erase&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| ダークパワー&amp;lt;br&amp;gt;Dark Power&lt;br /&gt;
| Increases damage done by any {{t|Dark}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sky Blast&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Flying types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| ねむらせる&amp;lt;br&amp;gt;Make Sleep&lt;br /&gt;
| Leaves the foe asleep.&lt;br /&gt;
| When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| こわがらせる&amp;lt;br&amp;gt;Frighten&lt;br /&gt;
| Leaves the foe spooked.&lt;br /&gt;
| When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| オジャマけし&amp;lt;br&amp;gt;Nuisance Cancellation&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| オジャマけし+&amp;lt;br&amp;gt;Nuisance Cancellation+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| はがねのこころ&amp;lt;br&amp;gt;Steel Heart&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| いれかえ&amp;lt;br&amp;gt;Substitution&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| むしのしらせ&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| たたきおとす&amp;lt;br&amp;gt;Knock Down&lt;br /&gt;
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| パワードレイン&amp;lt;br&amp;gt;Power Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot;|Max Mega Speedups&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| {{tt|Adds one more Mega Slowbro above the match.|Actually converts the tiles directly above all other Mega Slowbro into a Mega Slowbro. This effect can replace any disruption in the tile above and counts as erasing the content of the tile for damage, but does not affect black-cloud disruptions.}}&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{me|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|Erases rocks and blocks (max 10), and also does damage to the foe.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Adds one more Mega Heracross to the left of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Banette (max 10).&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A vertical lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{tt|Erases Pokémon (max 3) of the same type as Mega Blaziken.|Actually converts three tiles containing Fire types into a Mega Blaziken.}}&lt;br /&gt;
|3&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Beedrill}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} X&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Erases all Pokémon within three spaces of the match.&lt;br /&gt;
|&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Pokémon by Pokémon Shuffle list number]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316666</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316666"/>
		<updated>2015-08-03T16:02:26Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Pokémon Safari #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{red link|Skill}}, {{red link|Puerto Blanco}}, {{red link|Sandy Bazaar}}, {{red link|Night Festival}}, {{red link|Isla Asul}}, {{red link|Rainbow Park}}, {{red link|Galerie Rouge}}, {{red link|Sweet Strasse}}, {{red link|Silbern Museum}}, {{red link|Mt. Vinter}}, {{red link|Castle Noapte}}, {{red link|Jungle Verde}}, {{red link|Wacky Workshop}}, {{red link|Pedra Valley}}, {{red link|Expert Stages}}, {{red link|Special Stages}}, {{red link|The Daily Pokémon}}, {{red link|Pokémon Safari}}, and {{red link|Competitive Stage}}}}&lt;br /&gt;
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|size=200px&lt;br /&gt;
|name2=Pokémon Shuffle Mobile&lt;br /&gt;
|jname2=ポケとる スマホ版&lt;br /&gt;
|boxart2=Pokémon Shuffle Mobile logo.png&lt;br /&gt;
|size2=200px&lt;br /&gt;
|caption2=Logo of Pokémon Shuffle Mobile&lt;br /&gt;
|jbox=PokéToru logo.png&lt;br /&gt;
|jcaption=Japanese logo&lt;br /&gt;
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|IOS}}&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[StreetPass]], [[Nintendo Network]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/3ds/eshop/krxa/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonshuffle.com/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/-5B0hNGkVWXTsEw0Jrlq7UbBn7qvAV2l Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Shuffle}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a {{wp|freemium}} puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}&lt;br /&gt;
The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by [[Amelia]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player&#039;s moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.&lt;br /&gt;
&lt;br /&gt;
After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.&lt;br /&gt;
&lt;br /&gt;
After starting Stage 4, Amelia explains the concept of skills to the player.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a [[Great Ball]] for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts.&lt;br /&gt;
&lt;br /&gt;
At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.&lt;br /&gt;
&lt;br /&gt;
When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how [[Mega Evolution]] works, and the first slot in the player&#039;s party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.&lt;br /&gt;
&lt;br /&gt;
===Disruptions===&lt;br /&gt;
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Disruption&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Barrier-type&lt;br /&gt;
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Non-Support Pokémon icon&lt;br /&gt;
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player&#039;s support Pokémon. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin&lt;br /&gt;
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable-block&lt;br /&gt;
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breakable-rock&lt;br /&gt;
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Black-cloud&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.&lt;br /&gt;
&lt;br /&gt;
For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it &#039;&#039;does&#039;&#039; affect rank.&lt;br /&gt;
&lt;br /&gt;
For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.&lt;br /&gt;
&lt;br /&gt;
All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an S-rank upon competition, regardless of performance.  Meowth&#039;s Coin Mania also shares this trait.&lt;br /&gt;
&lt;br /&gt;
Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.&lt;br /&gt;
&lt;br /&gt;
Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.&lt;br /&gt;
&lt;br /&gt;
Checking in also adds any special stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===Version 1.0.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Initial release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Adds the special stages &amp;quot;Launch Special: Meet Mew&amp;quot; (first edition) and &amp;quot;The Daily Pokémon (#1)&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.0.2&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | February 20, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Restores access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| March 9, 2015&lt;br /&gt;
| Adds the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Kyogre Makes a Splash&amp;quot; and the &amp;quot;Launch Special: Meet Mew&amp;quot; special stage &amp;quot;Mew Strikes Again&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| March 15, 2015&lt;br /&gt;
| Adds the timed Competitive Stage for Mega Lucario.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.4&lt;br /&gt;
| March 17, 2015&lt;br /&gt;
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.5&lt;br /&gt;
| March 23, 2015&lt;br /&gt;
| Adds main stages 151-165, the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Keldeo Rears Its Head&amp;quot;, and the special stage &amp;quot;The Daily Pokémon (#2)&amp;quot;. Also awards the Lucarionites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.6&lt;br /&gt;
| March 27, 2015&lt;br /&gt;
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.7&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Rayquaza&#039;s Ascension&amp;quot;. Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.8&lt;br /&gt;
| April 6, 2015&lt;br /&gt;
| Adds the Competitive Stage for Mega Blastoise.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.9&lt;br /&gt;
| April 13, 2015&lt;br /&gt;
| Adds main stages 166-180 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Groudon Lands at Last&amp;quot;. Also awards the Blastoisinites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.10&lt;br /&gt;
| April 20, 2015&lt;br /&gt;
| Adds the &amp;quot;Pokémon Safari&amp;quot; special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.11&lt;br /&gt;
| April 27, 2015&lt;br /&gt;
| Adds the &amp;quot;3.5 Million Celebration&amp;quot; Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the &amp;quot;The Daily Pokémon (#1)&amp;quot; special stage (available starting May 4), &amp;quot;One chance a day!&amp;quot; Pinsir special stage (available starting May 7), and compatibility for a code for 5 &amp;quot;Exp. Points x1.5&amp;quot; items (redeemable starting April 30).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.12&lt;br /&gt;
| May 11, 2015&lt;br /&gt;
| Adds main stages 181-190 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Regirock Rocks the Scene&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.13&lt;br /&gt;
| May 18, 2015&lt;br /&gt;
| Adds the special stage &amp;quot;The Daily Pokémon (#3)&amp;quot; as well as the move-limited Mega Lucario Competitive Stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 1.1.14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | May 25, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Adds the &amp;quot;4 Million Celebration&amp;quot; Shaymin special stage. Changes the description of the item &amp;quot;Complexity -1&amp;quot; , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.2.x===&lt;br /&gt;
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]&lt;br /&gt;
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player&#039;s regenerating Hearts start off at 5 after installing the update.&lt;br /&gt;
*A candy icon now appears in the top right corner of Mega Effect descriptions, with &amp;quot;0/x&amp;quot; next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.&lt;br /&gt;
*Levels and experience points are now displayed on the Optimize screen.&lt;br /&gt;
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a &amp;quot;Super Catch Power&amp;quot;. This Super Catch Power provides a somewhat random boost on top of the Great Ball&#039;s boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the &amp;quot;Super Catch Power&amp;quot;).&lt;br /&gt;
*After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.&lt;br /&gt;
*The Skill &amp;quot;Block Bash&amp;quot; has been renamed &amp;quot;Block Smash&amp;quot;, and the &amp;quot;Bonbon Boulevard&amp;quot; area has been renamed &amp;quot;Sweet Strasse&amp;quot;.&lt;br /&gt;
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.&lt;br /&gt;
&lt;br /&gt;
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.&lt;br /&gt;
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.&lt;br /&gt;
&lt;br /&gt;
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.&lt;br /&gt;
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.0&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| As detailed above.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.1&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| Restores access to special stages. &amp;quot;The Daily Pokémon (#3)&amp;quot; notice has its background color changed from green to orange, while the &amp;quot;Competition Now Live&amp;quot; notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the &amp;quot;Tons of Exp. Points&amp;quot; special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage &amp;quot;4 Million Celebration&amp;quot; now only gives 1000 Coins upon the first clear, not the first daily clear.&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.2&lt;br /&gt;
| June 8, 2015&lt;br /&gt;
| Adds main stages 191-200, expert stages EX22-EX24 and the special stage &amp;quot;Escalation Battles&amp;quot;. Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.3&lt;br /&gt;
| June 15, 2015&lt;br /&gt;
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.4&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
| Adds the Manaphy stage &amp;quot;4.5 Million Celebration&amp;quot; and the second wave of Pokémon Safari.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| June 29, 2015&lt;br /&gt;
| Adds the one-week Manectite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.6&lt;br /&gt;
| July 6, 2015&lt;br /&gt;
| Adds main stages 201-210, Tepig stage &amp;quot;Trots onto Stage!&amp;quot;, Jirachi stage &amp;quot;One chance a day!&amp;quot; (July 6-10), and the Daily Pokémon (#4).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.2.7&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | July 13, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds the move-limited Mega Lucario Competitive Stage again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Passcodes==&lt;br /&gt;
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the &amp;quot;Receive via code&amp;quot; option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.&lt;br /&gt;
&lt;br /&gt;
===Common codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Passcode&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20150007&lt;br /&gt;
| 2 Mega Starts&lt;br /&gt;
| March 8 to April 30, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 04482045&lt;br /&gt;
| 5 Exp. Points x1.5&lt;br /&gt;
| April 30 to June 1, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 06150503&lt;br /&gt;
| 3 Moves +5&lt;br /&gt;
| June 15 to September 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[Pokémon Super Mystery Dungeon|20150917]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | July 13 to September 30, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 19 to May 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining Streetpasses, and occasionally as gifts.  One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.&lt;br /&gt;
&lt;br /&gt;
Primarily, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United States&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United Kingdom&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|$0.99&lt;br /&gt;
|€0.99&lt;br /&gt;
|£0.89&lt;br /&gt;
|¥100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6 (5 + 1)&lt;br /&gt;
|$4.99&lt;br /&gt;
|€4.99&lt;br /&gt;
|£4.49&lt;br /&gt;
|¥500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12 (9 + 3)&lt;br /&gt;
|$8.99&lt;br /&gt;
|€8.99&lt;br /&gt;
|£8.09&lt;br /&gt;
|¥950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35 (25 + 10)&lt;br /&gt;
|$24.99&lt;br /&gt;
|€24.99&lt;br /&gt;
|£22.49&lt;br /&gt;
|¥2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75 (48 + 27)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | $47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | €47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | £42.99&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ¥4,800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dates of purchase&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Dates of bonus availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 31 to August 3, 2015&lt;br /&gt;
| August 5 to September 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3 to 10, 2015&lt;br /&gt;
| August 12 to September 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10 to 17, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 19 to September 19, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearts==&lt;br /&gt;
The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via Streetpass (see below).&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If [[StreetPass]] is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Number of Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First StreetPass tag&lt;br /&gt;
| 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5 StreetPass tags&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Every 100 StreetPass tags before 10,000 tags total&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |1 Jewel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Days between tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ??&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Incomplete|section|Needs images of each item}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|手かず+5&amp;lt;br&amp;gt;&#039;&#039;Number of Moves + 5&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a move limit.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|制限時間+10秒&amp;lt;br&amp;gt;&#039;&#039;Time Limit + 10 Seconds&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a time limit.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|経験値1.5倍&amp;lt;br&amp;gt;&#039;&#039;Experience Points 1.5x&#039;&#039;&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in special stages that do not award experence.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|メガスタート&amp;lt;br&amp;gt;&#039;&#039;Mega Start&#039;&#039;&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon in the first slot Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|パズルポケモン-1&amp;lt;br&amp;gt;&#039;&#039;Puzzle Pokémon -1&#039;&#039;&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read &amp;lt;nowiki&amp;gt;&amp;quot;One less kind of Pokémon will appear in the Puzzle Area.&amp;quot;&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|Not available in some circumstances.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|オジャマガード&amp;lt;br&amp;gt;&#039;&#039;Disruption Guard&#039;&#039;&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | パワーアップ&amp;lt;br&amp;gt;&#039;&#039;Power Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Exclusively available in some special stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon&#039;s rate of Mega Evolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Enhancement&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[File:Mega Speedup.png|32px]]&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | メガスキルアップ&amp;lt;br&amp;gt;&#039;&#039;Mega Skills Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Use it on a Mega-Evolving Pokémon, and it&#039;ll Mega Evolve a little sooner!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Main stages===&lt;br /&gt;
====Puerto Blanco====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|677|Espurr}}&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{ShImg|001|Bulbasaur}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|360&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{ShImg|007|Squirtle}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{ShImg|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{ShImg|133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|450&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{ShImg|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{ShImg|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{ShImg|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|800&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{ShImg|531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|531M|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1,200&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sandy Bazaar====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|2,000&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
| {{ShImg|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|1,411&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| {{ShImg|509|Purrloin}}&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|1,194&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
| {{ShImg|255|Torchic}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|491&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
| {{ShImg|231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|1,803&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| {{ShImg|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|398&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| {{ShImg|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|2,268&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| {{ShImg|707|Klefki}}&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|1,755&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| {{ShImg|115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|1,244&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|115M|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 2,463&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Night Festival====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|3,257&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
| {{ShImg|252|Treecko}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
| {{ShImg|025|Pikachu}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|903&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
| {{ShImg|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|2,095&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
| {{ShImg|607|Litwick}}&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|1,734&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
| {{ShImg|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
| {{ShImg|684|Swirlix}}&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|2,474&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
| {{ShImg|313|Volbeat}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|2,045&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
| {{ShImg|314|Illumise}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|1,859&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|302M|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4,386&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Isla Asul====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|079|Slowpoke}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|4,765&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{ShImg|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|2,873&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{ShImg|447|Riolu}}&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{ShImg|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|908&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|{{ShImg|283|Surskit}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{ShImg|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|615&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{ShImg|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|1,160&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{ShImg|453|Croagunk}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{ShImg|222|Corsola}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|3,027&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{ShImg|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|658&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{ShImg|258|Mudkip}}&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|2,340&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{ShImg|037|Vulpix}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|1,054&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{ShImg|131|Lapras}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{ShImg|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|2,078&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|080M|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,014&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rainbow Park====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|730&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{ShImg|582|Vanillite}}&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|2,590&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{ShImg|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{ShImg|610|Axew}}&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|2,327&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{ShImg|570|Zorua}}&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{ShImg|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|645&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{ShImg|428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|750&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{ShImg|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|2,297&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{ShImg|134|Vaporeon}}&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{ShImg|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{ShImg|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|3,200&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{ShImg|008|Wartortle}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{ShImg|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|2,077&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{ShImg|002|Ivysaur}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|428M|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,195&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galerie Rouge====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|438|Bonsly}}&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|3,820&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{ShImg|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|3,022&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{ShImg|259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{ShImg|147|Dratini}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|1,075&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{ShImg|698|Amaura}}&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{ShImg|256|Combusken}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{ShImg|678|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|male]])&lt;br /&gt;
|3,830&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{ShImg|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|1,190&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{ShImg|080|Slowbro}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{ShImg|197|Umbreon}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|3,116&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{ShImg|196|Espeon}}&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|5,325&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{ShImg|253|Grovyle}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|835&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{ShImg|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|3,350&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{ShImg|104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|3,578&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|334M|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,730&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sweet Strasse====&lt;br /&gt;
Prior to version 1.2.0, this area was known as Bonbon Boulevard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|184|Azumarill}}&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{ShImg|619|Mienfoo}}&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|3,836&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{ShImg|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|2,982&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{ShImg|700|Sylveon}}&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|4,477&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{ShImg|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{ShImg|678F|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|female]])&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{ShImg|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{ShImg|546|Cottonee}}&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|1,380&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{ShImg|548|Petilil}}&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{ShImg|702|Dedenne}}&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|3,490&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{ShImg|685|Slurpuff}}&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{ShImg|510|Liepard}}&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|4,290&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{ShImg|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{ShImg|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|4,376&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|303M|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5,410&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silbern Museum====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|3,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{ShImg|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|1,000&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{ShImg|185|Sudowoodo}}&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|3,957&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{ShImg|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|4,455&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{ShImg|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|4,923&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{ShImg|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|4,064&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{ShImg|703|Carbink}}&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|1,340&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{ShImg|538|Throh}}&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|5,206&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{ShImg|539|Sawk}}&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{ShImg|358|Chimecho}}&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|5,163&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{ShImg|232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|1,305&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{ShImg|611|Fraxure}}&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|4,260&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{ShImg|026|Raichu}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|3,438&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{ShImg|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|3,598&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|181M|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,215&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mt. Vinter====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|4,985&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{ShImg|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{ShImg|362|Glalie}}&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|5,654&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{ShImg|148|Dragonair}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{ShImg|620|Mienshao}}&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{ShImg|583|Vanillish}}&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|1,948&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{ShImg|135|Jolteon}}&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|4,070&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{ShImg|573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{ShImg|471|Glaceon}}&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|5,140&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{ShImg|242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|4,322&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{ShImg|699|Aurorus}}&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|4,112&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{ShImg|038|Ninetales}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|1,574&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{ShImg|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|4,900&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{ShImg|584|Vanilluxe}}&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|5,348&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|362M|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,655&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Castle Noapte====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|5,082&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{ShImg|608|Lampent}}&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|4,561&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{ShImg|136|Flareon}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|1,779&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{ShImg|317|Swalot}}&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|4,088&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{ShImg|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|6,516&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{ShImg|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|3,230&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{ShImg|549|Lilligant}}&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|1,535&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{ShImg|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{ShImg|571|Zoroark}}&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|4,795&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{ShImg|181|Ampharos}}&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|15,550&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{ShImg|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|5,009&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{ShImg|199|Slowking}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|4,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{ShImg|437|Bronzong}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{ShImg|609|Chandelure}}&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|2,149&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|094M|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8,090&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jungle Verde====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|5,670&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{ShImg|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|4,634&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{ShImg|547|Whimsicott}}&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|5,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{ShImg|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|4,672&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{ShImg|031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{ShImg|034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{ShImg|470|Leafeon}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|4,483&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{ShImg|212|Scizor}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|3,636&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{ShImg|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{ShImg|419|Floatzel}}&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|5,201&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{ShImg|454|Toxicroak}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{ShImg|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|3,162&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{ShImg|214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|5,195&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{ShImg|612|Haxorus}}&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|1,666&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&amp;lt;!--While normally can only be completed with 0 moves remaining, can be completed with more remaining by spending a Jewel upon running out of moves.--&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|150MY|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mewtwo}} Y&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 11,111&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wacky Workshop====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|5,558&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|{{ShImg|650|Chespin}}&lt;br /&gt;
|{{p|Chespin}}&lt;br /&gt;
|6,553&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|{{ShImg|095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|12,355&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|{{ShImg|656|Froakie}}&lt;br /&gt;
|{{p|Froakie}}&lt;br /&gt;
|4,384&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|{{ShImg|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|156&lt;br /&gt;
|{{ShImg|653|Fennekin}}&lt;br /&gt;
|{{p|Fennekin}}&lt;br /&gt;
|4,771&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|157&lt;br /&gt;
|{{ShImg|636|Larvesta}}&lt;br /&gt;
|{{p|Larvesta}}&lt;br /&gt;
|9,159&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|158&lt;br /&gt;
|{{ShImg|349|Feebas}}&lt;br /&gt;
|{{p|Feebas}}&lt;br /&gt;
|8,120&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|159&lt;br /&gt;
|{{ShImg|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|4,176&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|10&lt;br /&gt;
|67%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|160&lt;br /&gt;
|{{ShImg|568|Trubbish}}&lt;br /&gt;
|{{p|Trubbish}}&lt;br /&gt;
|1,443&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|5&lt;br /&gt;
|44%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{ShImg|449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|5,544&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|162&lt;br /&gt;
|{{ShImg|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|11,645&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|17&lt;br /&gt;
|17%&lt;br /&gt;
|5%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|163&lt;br /&gt;
|{{ShImg|674|Pancham}}&lt;br /&gt;
|{{p|Pancham}}&lt;br /&gt;
|8,000&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|164&lt;br /&gt;
|{{ShImg|562|Yamask}}&lt;br /&gt;
|{{p|Yamask}}&lt;br /&gt;
|6,816&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|7%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|165&lt;br /&gt;
|{{ShImg|350|Milotic}}&lt;br /&gt;
|{{p|Milotic}}&lt;br /&gt;
|11,745&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|166&lt;br /&gt;
|{{ShImg|577|Solosis}}&lt;br /&gt;
|{{p|Solosis}}&lt;br /&gt;
|15,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|20&lt;br /&gt;
|36%&lt;br /&gt;
|4%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|167&lt;br /&gt;
|{{ShImg|679|Honedge}}&lt;br /&gt;
|{{p|Honedge}}&lt;br /&gt;
|5,112&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|22%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|168&lt;br /&gt;
|{{ShImg|529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|7,392&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|169&lt;br /&gt;
|{{ShImg|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|7,603&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|24%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|170&lt;br /&gt;
|{{ShImg|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|3,776&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|10&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|171&lt;br /&gt;
|{{ShImg|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
|7,952&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|172&lt;br /&gt;
|{{ShImg|712|Bergmite}}&lt;br /&gt;
|{{p|Bergmite}}&lt;br /&gt;
|5,166&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|12&lt;br /&gt;
|13%&lt;br /&gt;
|8%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|173&lt;br /&gt;
|{{ShImg|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|7,114&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|22&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|174&lt;br /&gt;
|{{ShImg|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|7,270&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|31%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{ShImg|108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|14,720&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|23&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|23&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|176&lt;br /&gt;
|{{ShImg|532|Timburr}}&lt;br /&gt;
|{{p|Timburr}}&lt;br /&gt;
|21,252&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|35&lt;br /&gt;
|21%&lt;br /&gt;
|3%&lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|177&lt;br /&gt;
|{{ShImg|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|12,096&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|6%&lt;br /&gt;
|5%&lt;br /&gt;
|19&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|178&lt;br /&gt;
|{{ShImg|114|Tangela}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|1,228&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|52%&lt;br /&gt;
|16%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179&lt;br /&gt;
|{{ShImg|247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|5,913&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|5%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|142M|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15,840&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pedra Valley====&lt;br /&gt;
Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|215|Sneasel}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|7,372&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|16&lt;br /&gt;
|77%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|182&lt;br /&gt;
|{{ShImg|578|Duosion}}&lt;br /&gt;
|{{p|Duosion}}&lt;br /&gt;
|6,627&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|183&lt;br /&gt;
|{{ShImg|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|31,955&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|55&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|184&lt;br /&gt;
|{{ShImg|210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|10,672&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|17&lt;br /&gt;
|66%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|185&lt;br /&gt;
|{{ShImg|657|Frogadier}}&lt;br /&gt;
|{{p|Frogadier}}&lt;br /&gt;
|2,576&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|7&lt;br /&gt;
|11%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|186&lt;br /&gt;
|{{ShImg|533|Gurdurr}}&lt;br /&gt;
|{{p|Gurdurr}}&lt;br /&gt;
|16,544&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|22&lt;br /&gt;
|32%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|187&lt;br /&gt;
|{{ShImg|651|Quilladin}}&lt;br /&gt;
|{{p|Quilladin}}&lt;br /&gt;
|4,636&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|8&lt;br /&gt;
|2%&lt;br /&gt;
|13%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|{{ShImg|372|Shelgon}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|15,238&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|18&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|{{ShImg|654|Braixen}}&lt;br /&gt;
|{{p|Braixen}}&lt;br /&gt;
|4,108&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|17%&lt;br /&gt;
|12%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|{{ShImg|208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|9,484&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|26&lt;br /&gt;
|22%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{ShImg|522|Blitzle}}&lt;br /&gt;
|{{p|Blitzle}}&lt;br /&gt;
|9,893&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|62%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|{{ShImg|463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|12,705&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|22&lt;br /&gt;
|29%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|{{ShImg|675|Pangoro}}&lt;br /&gt;
|{{p|Pangoro}}&lt;br /&gt;
|10,496&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|16&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|{{ShImg|569|Garbodor}}&lt;br /&gt;
|{{p|Garbodor}}&lt;br /&gt;
|5,940&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|12&lt;br /&gt;
|45%&lt;br /&gt;
|5%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|195&lt;br /&gt;
|{{ShImg|680|Doublade}}&lt;br /&gt;
|{{p|Doublade}}&lt;br /&gt;
|8,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|22&lt;br /&gt;
|12%&lt;br /&gt;
|2%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|{{ShImg|563|Cofagrigus}}&lt;br /&gt;
|{{p|Cofagrigus}}&lt;br /&gt;
|13,524&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|9&lt;br /&gt;
|55%&lt;br /&gt;
|5%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|197&lt;br /&gt;
|{{ShImg|579|Reuniclus}}&lt;br /&gt;
|{{p|Reuniclus}}&lt;br /&gt;
|20,160&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|30&lt;br /&gt;
|9%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|{{ShImg|534|Conkeldurr}}&lt;br /&gt;
|{{p|Conkeldurr}}&lt;br /&gt;
|17,740&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|24&lt;br /&gt;
|19%&lt;br /&gt;
|3%&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|199&lt;br /&gt;
|{{ShImg|465|Tangrowth}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|8,976&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|{{ShImg|248|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|16,740&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|201&lt;br /&gt;
|{{ShImg|450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|10,462&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|202&lt;br /&gt;
|{{ShImg|461|Weavile}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
|10,260&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|203&lt;br /&gt;
|{{ShImg|713|Avalugg}}&lt;br /&gt;
|{{p|Avalugg}}&lt;br /&gt;
|15,873&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|26&lt;br /&gt;
|11%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|204&lt;br /&gt;
|{{ShImg|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
|11,008&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|8&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|205&lt;br /&gt;
|{{ShImg|530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
|23,129&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|30&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|206&lt;br /&gt;
|{{ShImg|637|Volcarona}}&lt;br /&gt;
|{{p|Volcarona}}&lt;br /&gt;
|7,623&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|3%&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|207&lt;br /&gt;
|{{ShImg|681|Aegislash}}&lt;br /&gt;
|{{p|Aegislash}}&lt;br /&gt;
|7,099&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|17&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|208&lt;br /&gt;
|{{ShImg|523|Zebstrika}}&lt;br /&gt;
|{{p|Zebstrika}}&lt;br /&gt;
|8,016&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|10&lt;br /&gt;
|28%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|209&lt;br /&gt;
|{{ShImg|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
|15,206&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|18&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|214M|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{me|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15,531&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert stages===&lt;br /&gt;
Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;125px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to&amp;lt;br&amp;gt;unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture&amp;lt;br&amp;gt;%&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per&amp;lt;br&amp;gt;3 seconds&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
| width=&amp;quot;40&amp;quot; |{{ShImg|359|Absol}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|3,420&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{ShImg|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|3,456&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{ShImg|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|10,935&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{ShImg|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|11,340&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{ShImg|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|2,700&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{ShImg|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|6,300&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{ShImg|003|Venusaur}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|5,630&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|35&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{ShImg|009|Blastoise}}&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|8,446&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|40&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{ShImg|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|5,342&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|45&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{ShImg|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|12,020&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|50&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{ShImg|254|Sceptile}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|55&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{ShImg|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|4,223&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|60&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{ShImg|260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|65&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{ShImg|244|Entei}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|1,709&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{ShImg|245|Suicune}}&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|1,871&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{ShImg|243|Raikou}}&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|1,482&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{ShImg|485|Heatran}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|15,423&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{ShImg|716|Xerneas}}&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|10,125&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{ShImg|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|10,328&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX20&lt;br /&gt;
|{{ShImg|150|Mewtwo}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|25,596&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|150&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX21&lt;br /&gt;
|{{ShImg|649|Genesect}}&lt;br /&gt;
|{{p|Genesect}}&lt;br /&gt;
|13,652&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|180&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX22&lt;br /&gt;
|{{ShImg|652|Chesnaught}}&lt;br /&gt;
|{{p|Chesnaught}}&lt;br /&gt;
|26,158&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|191&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX23&lt;br /&gt;
|{{ShImg|655|Delphox}}&lt;br /&gt;
|{{p|Delphox}}&lt;br /&gt;
|5,868&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|195&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |EX24&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|658|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,738&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |01:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special stages===&lt;br /&gt;
Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage.&lt;br /&gt;
&lt;br /&gt;
====Launch Special: Meet Mew====&lt;br /&gt;
At the game&#039;s release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.&lt;br /&gt;
&lt;br /&gt;
The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;105px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,896&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 18 to March 22, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Great Challenge====&lt;br /&gt;
&amp;quot;Great Challenge&amp;quot; is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 9 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|March 23 to April 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 30 to April 19, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|April 13 to 26, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|May 11 to 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|483|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17,820&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 15 to 29, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released that follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
=====3.5 Million Celebration=====&lt;br /&gt;
To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,616&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 27 to May 18, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4 Million Celebration=====&lt;br /&gt;
To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|492|Shaymin}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Shaymin}}&amp;lt;br&amp;gt;(Land Forme)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12,237&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |May 25 to June 15, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4.5 Million Celebration=====&lt;br /&gt;
To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|490|Manaphy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Manaphy}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6,345&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 22 to July 6, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ultra Challenge=====&lt;br /&gt;
Arceus was made available from July 10 to July 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 10 to July 24, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Hoenn Legends Stages=====&lt;br /&gt;
The Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ①&amp;lt;br&amp;gt;&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 24 to 30, 2015&amp;lt;br&amp;gt;August 14 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ②&amp;lt;br&amp;gt;&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
| {{ShImg|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 31 to August 6, 2015&amp;lt;br&amp;gt;August 21 to 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;lt;!--Hoenn Legends Stage ③&amp;lt;br&amp;gt;&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;!--500 Coins--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 7 to 13, 2015&amp;lt;br&amp;gt;August 28 to September 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meowth&#039;s Coin Mania====&lt;br /&gt;
A special stage called &amp;quot;Meowth&#039;s Coin Mania&amp;quot; can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth&#039;s &amp;quot;disruption&amp;quot; whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|052|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Meowth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Daily Pokémon====&lt;br /&gt;
The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four Daily Pokémon events.&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#1)=====&lt;br /&gt;
The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;180px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|479R|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|2,063&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479O|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|2,321&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479W|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479L|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|479F|Rotom}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,156&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#2)=====&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|417|Pachirisu}}&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|1,339&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|1,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|2,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|3,930&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|621|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,723&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#3)=====&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.&lt;br /&gt;
&lt;br /&gt;
This set of stages was rerun from July 20, 2015 to August 1, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|2,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|3,675&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|213|Shuckle}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|4,752&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|442|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,100&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#4)=====&lt;br /&gt;
The Daily Pokémon (#4) is available for download from July 6 to July 18, 2015 with a different Pokémon available each day. Wynaut and Luvdisc have three-Pokémon stages.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|360|Wynaut}}&lt;br /&gt;
|{{p|Wynaut}}&lt;br /&gt;
|3,000&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|13&lt;br /&gt;
|40%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|5,565&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|4,158&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|2,760&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|12&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,739&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Safari====&lt;br /&gt;
The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. A second version was available from June 22 to July 7, 2015, featuring a different set of five Pokémon. The third version is available from August 3 to August 17, 2015, this time featuring a set of seven Pokémon.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 was not available on these stages as there were only three Pokémon involved.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #1=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|318|Carvanha}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|4&lt;br /&gt;
|5%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|319|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
|12,928&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|12&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|420|Cherubi}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|1,675&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|421S|Cherrim}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cherrim}}&amp;lt;br&amp;gt; (Sunshine Form)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8,549&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #2=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|309|Electrike}}&lt;br /&gt;
|{{p|Electrike}}&lt;br /&gt;
|5,512&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310|Manectric}}&lt;br /&gt;
|{{p|Manectric}}&lt;br /&gt;
|7,072&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|1,972&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|554|Darumaka}}&lt;br /&gt;
|{{p|Darumaka}}&lt;br /&gt;
|2,859&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|555|Darmanitan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Darmanitan}}&amp;lt;br&amp;gt;(Standard Mode)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5,960&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #3=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|120|Staryu}}&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|121|Starmie}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|489|Phione}}&lt;br /&gt;
|{{p|Phione}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&amp;lt;br&amp;gt; (Natural Form)&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|445|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One chance a day!====&lt;br /&gt;
On May 7, 2015, a special stage featuring {{p|Pinsir}} became available from the earlier 1.1.11 update. This stage, released as the &amp;quot;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&amp;quot; event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for Jirachi&#039;&#039;&amp;quot; provided the Mythical Pokémon as the second once-a-day for four days, expiring on July 10, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|385|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,326&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tons of Exp. Points====&lt;br /&gt;
On May 30, 2015, a new regular event stage featuring {{p|Victini}} became available with the event &#039;&#039;&amp;quot;Exp. Points from Victini!&amp;quot;&#039;&#039;. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|494|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,016&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Escalation Battle====&lt;br /&gt;
Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon who both gets stronger and provides a higher difficulty level using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.&lt;br /&gt;
&lt;br /&gt;
There have so far been two releases of Escalation Battle in the game.&lt;br /&gt;
&lt;br /&gt;
There were set rewards at various levels:&lt;br /&gt;
* Stage level 5 rewarded the player with 1,000 Coins (Giratina) / a Moves +5 (Cresselia).&lt;br /&gt;
* Stage level 10 rewarded a Disruption Delay.&lt;br /&gt;
* Stage level 30 rewarded a Mega Start.&lt;br /&gt;
* Stage level 50 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 100 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 200 rewarded a Mega Speedup (Cresselia only).&lt;br /&gt;
&lt;br /&gt;
At stage level 100, the final stage type was triggered on any future playings for the Giratina stages. No further rewards were given after stage level 100.&lt;br /&gt;
&lt;br /&gt;
At stage level 201, the final stage type was triggered on any future playings for the Cresselia stages. No further rewards were given after stage level 200.&lt;br /&gt;
&lt;br /&gt;
There was no capture bonus for any remaining moves in these stages. All items were available with the exception of the first four levels, where Disruption Delay could not be used as there were no disruptions.&lt;br /&gt;
&lt;br /&gt;
A minor glitch occurs where, once the starring Pokémon is captured, no Poké Ball appears on the stage icon in the special stages area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(Altered Forme)&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|June 8 to June 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|488|Cresselia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cresselia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18*&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to August 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
:*&#039;&#039;There is an exception for Cresselia at stage levels 35, 55, 75, 95, 120, 140, 160 and 180, where coins appear in the grid and the player has 10 moves to complete the stage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were seven types of stages confirmed in the Giratina event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |26,065&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cresselia difficulty escalations are similar to the Giratina ones, however instead of blocks, Cresselia&#039;s disruptions are mainly Barrier-type ones. Levels 35, 55, 75, 95, 120, 140, 160 and 180 are exceptions, with the stages being full of coins, as well as Cresselia using coin-type disruptions. Additionally, stage levels 50, 100 and 200 are diferent from all other stage levels, and they are signifigantly more challenging than the oher stage levels, with barriers in the stage layout and {{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appearing as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
&lt;br /&gt;
====An Evolving Challenge!====&lt;br /&gt;
&lt;br /&gt;
Tepig became available for capture on July 6, 2015, with Pignite appearing on August 3.  An announcement of Emboar becoming available later in August was included in the notice for Pignite&#039;s event.  While all Pokémon in the group of Unova starters have been added to the game list, none of the others have been confirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
| width=40px |{{ShImg|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|18&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
|July 6 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;Pignite Blazes onto Stage!&#039;&#039;&lt;br /&gt;
|{{ShImg|499|Pignite}}&lt;br /&gt;
|{{p|Pignite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |August 3 to 17, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Try &#039;em Items Stage====&lt;br /&gt;
From July 20, 2015 to August 15, 2015, a special stage called &amp;quot;&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;&amp;quot; provides a special opportunity to use items for free in attempts to capture it. The variety of items available is expected to be increased every Monday. At release, the only item available is a Mega Start. The stage is not available on weekends.&lt;br /&gt;
&lt;br /&gt;
The event will see a second run from August 31 to September 12. It is presumed another event will take place in the period from August 15 to August 31.&lt;br /&gt;
&lt;br /&gt;
The schedule for item availability in the stage is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;150px&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To date, no other Pokémon have been announced for the stage other than Wobbuffet.  The catch rate has been confirmed to differ from week to week.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|1%&lt;br /&gt;
|&lt;br /&gt;
|July 20 to July 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 27 to August 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Competitive Stage====&lt;br /&gt;
Various competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.&lt;br /&gt;
&lt;br /&gt;
When time expires, the player&#039;s score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.&lt;br /&gt;
&lt;br /&gt;
Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage, with the exception of the Mega Manectric competitive stage, where the Attack up item is available in addition.&lt;br /&gt;
&lt;br /&gt;
On May 18, 2015, Mega Lucario&#039;s competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay. The competition was available again from July 13 to July 20, 2015, but with a different stage setup to begin.&lt;br /&gt;
&lt;br /&gt;
On June 15, 2015, Mega Blastoise&#039;s competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time or moves&amp;lt;br&amp;gt;limit&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|20,000&lt;br /&gt;
|20,000&lt;br /&gt;
|50,000&lt;br /&gt;
|March 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 6 to 12, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|354M|Banette}}&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Banettite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 30 to May 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|May 18 to May 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|003M|Venusaur}}&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Venusaurite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|May 29 to June 8, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|17 moves&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|June 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310M|Manectric}}&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Manectite&lt;br /&gt;
|40,000 = Manectite&amp;lt;br&amp;gt;20,000 = Manectite + Mega Start&amp;lt;br&amp;gt;6,000 = Manectite + Mega Speedup&lt;br /&gt;
|20,000 = Manectite&amp;lt;br&amp;gt;10,000 = Manectite + Mega Start&amp;lt;br&amp;gt;3,000 = Manectite + Mega Speedup&lt;br /&gt;
|100,000 = Manectite&amp;lt;br&amp;gt;50,000 = Manectite + Mega Start&amp;lt;br&amp;gt;15,000 = Manectite + Mega Speedup&lt;br /&gt;
|June 29 to July 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |July 13 to July 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|257M|Blaziken}}&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|25,000 = Complexity -1&amp;lt;br&amp;gt;20,000 = Blazikenite&amp;lt;br&amp;gt;6,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|16,000 = Complexity -1&amp;lt;br&amp;gt;12,000 = Blazikenite&amp;lt;br&amp;gt;4,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|65,000 = Complexity -1&amp;lt;br&amp;gt;50,000 = Blazikenite&amp;lt;br&amp;gt;15,000 = Blazikenite + Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to July 27, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
&amp;lt;!--(Japanese: 能力)--&amp;gt;&lt;br /&gt;
Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player makes a move if the match is not in the middle of a combo.&lt;br /&gt;
&lt;br /&gt;
As of Version 1.2.0, the unused Skills &amp;quot;Fearless&amp;quot; and &amp;quot;Disrupt Buster&amp;quot; no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; width=90px | English name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=110px | Japanese name&amp;lt;br&amp;gt;Translation&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=205px | Description&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; width=285px | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| おどろかす&amp;lt;br&amp;gt;Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| バリアけし&amp;lt;br&amp;gt;Barrier Cancellation&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{tt|Block Smash|Was known as &amp;lt;nowiki&amp;gt;&amp;quot;Block Bash&amp;quot;&amp;lt;/nowiki&amp;gt; until Version 1.2.0.}}&lt;br /&gt;
| ブロックくずし&amp;lt;br&amp;gt;Block Demolish&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Smash+&lt;br /&gt;
| ブロックくずし+&amp;lt;br&amp;gt;Block Demolish+&lt;br /&gt;
| Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| ちからおし&amp;lt;br&amp;gt;Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| やけどさせる&amp;lt;br&amp;gt;Burn&lt;br /&gt;
| Leaves the foe burned.&lt;br /&gt;
| When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| さむけ&amp;lt;br&amp;gt;Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| くもばらい&amp;lt;br&amp;gt;Cloud Sweep&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| はんげき&amp;lt;br&amp;gt;Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| むれをなす&amp;lt;br&amp;gt;Form Groups&lt;br /&gt;
| The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.&lt;br /&gt;
| Always activates when matching four or more of its icon. Adds a flat 50 damage per icon, excluding icons involved in the match (unless those icons are encased in a barrier).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| ノンストップ&amp;lt;br&amp;gt;Non-Stop&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| ドラゴンコンボ&amp;lt;br&amp;gt;Dragon Combo&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| オジャマブレイク&amp;lt;br&amp;gt;Nuisance Break&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Normal&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Normal types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| ドラゴンのつめ&amp;lt;br&amp;gt;Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| ふりはらう&amp;lt;br&amp;gt;Shake Off&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| こわいものしらず&amp;lt;br&amp;gt;Unaffected by Scary Things&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| はばたく&amp;lt;br&amp;gt;Flap&lt;br /&gt;
| Occasionally delays a {{type|Ground}} opponent&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| こおらせる&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| {{tt|Leaves the foe frozen.&lt;br /&gt;
| When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal &amp;lt;!--50%--&amp;gt; extra damage to a frozen foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| パワーパンチ&amp;lt;br&amp;gt;Power Punch&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| れんげき&amp;lt;br&amp;gt;Cheap Attack&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| さいごのちから&amp;lt;br&amp;gt;Last Stand&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| メガパワー&amp;lt;br&amp;gt;Mega Power&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost+&lt;br /&gt;
| メガパワー+&amp;lt;br&amp;gt;Mega Power+&lt;br /&gt;
| Fills the Mega Gauge of the same type of Pokémon more.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| わすれさせる&amp;lt;br&amp;gt;Make Forget&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
| When triggered, resets the foe&#039;s disruption countdown to its maximum value.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| きゅうしょをつく&amp;lt;br&amp;gt;Attack Vital Point&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| まひさせる&amp;lt;br&amp;gt;Paralyze&lt;br /&gt;
| Leaves the foe paralyzed.&lt;br /&gt;
| When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| フェアリーパワー&amp;lt;br&amp;gt;Fairy Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| 4つのちから&amp;lt;br&amp;gt;Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4+&lt;br /&gt;
| 4つのちから+&amp;lt;br&amp;gt;Power of 4+&lt;br /&gt;
| Attacks do even more damage when you make a match of four.&lt;br /&gt;
| When matching four of that Pokémon, deals triple damage.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| 5つのちから&amp;lt;br&amp;gt;Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| いたずら&amp;lt;br&amp;gt;Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| そうこうげき&amp;lt;br&amp;gt;General Offense&lt;br /&gt;
| Increases damage done by any {{t|Fighting}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| おくりび&amp;lt;br&amp;gt;Ceremonial Bonfire&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| ゆさぶる&amp;lt;br&amp;gt;Shake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| きまぐれ&amp;lt;br&amp;gt;Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| きまぐれ+&amp;lt;br&amp;gt;Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| アップダウン&amp;lt;br&amp;gt;Up Down&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| いわをけす&amp;lt;br&amp;gt;Rock Erase&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| ダークパワー&amp;lt;br&amp;gt;Dark Power&lt;br /&gt;
| Increases damage done by any {{t|Dark}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sky Blast&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Flying types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| ねむらせる&amp;lt;br&amp;gt;Make Sleep&lt;br /&gt;
| Leaves the foe asleep.&lt;br /&gt;
| When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| こわがらせる&amp;lt;br&amp;gt;Frighten&lt;br /&gt;
| Leaves the foe spooked.&lt;br /&gt;
| When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| オジャマけし&amp;lt;br&amp;gt;Nuisance Cancellation&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| オジャマけし+&amp;lt;br&amp;gt;Nuisance Cancellation+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| はがねのこころ&amp;lt;br&amp;gt;Steel Heart&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| いれかえ&amp;lt;br&amp;gt;Substitution&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| むしのしらせ&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| たたきおとす&amp;lt;br&amp;gt;Knock Down&lt;br /&gt;
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| パワードレイン&amp;lt;br&amp;gt;Power Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot;|Max Mega Speedups&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| {{tt|Adds one more Mega Slowbro above the match.|Actually converts the tiles directly above all other Mega Slowbro into a Mega Slowbro. This effect can replace any disruption in the tile above and counts as erasing the content of the tile for damage, but does not affect black-cloud disruptions.}}&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{me|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|Erases rocks and blocks (max 10), and also does damage to the foe.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Adds one more Mega Heracross to the left of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Banette (max 10).&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A vertical lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{tt|Erases Pokémon (max 3) of the same type as Mega Blaziken.|Actually converts three tiles containing Fire types into a Mega Blaziken.}}&lt;br /&gt;
|3&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Beedrill}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} X&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Erases all Pokémon within three spaces of the match.&lt;br /&gt;
|&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Pokémon by Pokémon Shuffle list number]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316664</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316664"/>
		<updated>2015-08-03T15:59:24Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Pokémon Safari #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{red link|Skill}}, {{red link|Puerto Blanco}}, {{red link|Sandy Bazaar}}, {{red link|Night Festival}}, {{red link|Isla Asul}}, {{red link|Rainbow Park}}, {{red link|Galerie Rouge}}, {{red link|Sweet Strasse}}, {{red link|Silbern Museum}}, {{red link|Mt. Vinter}}, {{red link|Castle Noapte}}, {{red link|Jungle Verde}}, {{red link|Wacky Workshop}}, {{red link|Pedra Valley}}, {{red link|Expert Stages}}, {{red link|Special Stages}}, {{red link|The Daily Pokémon}}, {{red link|Pokémon Safari}}, and {{red link|Competitive Stage}}}}&lt;br /&gt;
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|size=200px&lt;br /&gt;
|name2=Pokémon Shuffle Mobile&lt;br /&gt;
|jname2=ポケとる スマホ版&lt;br /&gt;
|boxart2=Pokémon Shuffle Mobile logo.png&lt;br /&gt;
|size2=200px&lt;br /&gt;
|caption2=Logo of Pokémon Shuffle Mobile&lt;br /&gt;
|jbox=PokéToru logo.png&lt;br /&gt;
|jcaption=Japanese logo&lt;br /&gt;
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|IOS}}&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[StreetPass]], [[Nintendo Network]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/3ds/eshop/krxa/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonshuffle.com/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/-5B0hNGkVWXTsEw0Jrlq7UbBn7qvAV2l Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Shuffle}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a {{wp|freemium}} puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}&lt;br /&gt;
The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by [[Amelia]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player&#039;s moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.&lt;br /&gt;
&lt;br /&gt;
After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.&lt;br /&gt;
&lt;br /&gt;
After starting Stage 4, Amelia explains the concept of skills to the player.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a [[Great Ball]] for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts.&lt;br /&gt;
&lt;br /&gt;
At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.&lt;br /&gt;
&lt;br /&gt;
When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how [[Mega Evolution]] works, and the first slot in the player&#039;s party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.&lt;br /&gt;
&lt;br /&gt;
===Disruptions===&lt;br /&gt;
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Disruption&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Barrier-type&lt;br /&gt;
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Non-Support Pokémon icon&lt;br /&gt;
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player&#039;s support Pokémon. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin&lt;br /&gt;
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable-block&lt;br /&gt;
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breakable-rock&lt;br /&gt;
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Black-cloud&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.&lt;br /&gt;
&lt;br /&gt;
For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it &#039;&#039;does&#039;&#039; affect rank.&lt;br /&gt;
&lt;br /&gt;
For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.&lt;br /&gt;
&lt;br /&gt;
All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an S-rank upon competition, regardless of performance.  Meowth&#039;s Coin Mania also shares this trait.&lt;br /&gt;
&lt;br /&gt;
Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.&lt;br /&gt;
&lt;br /&gt;
Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.&lt;br /&gt;
&lt;br /&gt;
Checking in also adds any special stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===Version 1.0.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Initial release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Adds the special stages &amp;quot;Launch Special: Meet Mew&amp;quot; (first edition) and &amp;quot;The Daily Pokémon (#1)&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.0.2&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | February 20, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Restores access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| March 9, 2015&lt;br /&gt;
| Adds the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Kyogre Makes a Splash&amp;quot; and the &amp;quot;Launch Special: Meet Mew&amp;quot; special stage &amp;quot;Mew Strikes Again&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| March 15, 2015&lt;br /&gt;
| Adds the timed Competitive Stage for Mega Lucario.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.4&lt;br /&gt;
| March 17, 2015&lt;br /&gt;
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.5&lt;br /&gt;
| March 23, 2015&lt;br /&gt;
| Adds main stages 151-165, the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Keldeo Rears Its Head&amp;quot;, and the special stage &amp;quot;The Daily Pokémon (#2)&amp;quot;. Also awards the Lucarionites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.6&lt;br /&gt;
| March 27, 2015&lt;br /&gt;
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.7&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Rayquaza&#039;s Ascension&amp;quot;. Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.8&lt;br /&gt;
| April 6, 2015&lt;br /&gt;
| Adds the Competitive Stage for Mega Blastoise.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.9&lt;br /&gt;
| April 13, 2015&lt;br /&gt;
| Adds main stages 166-180 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Groudon Lands at Last&amp;quot;. Also awards the Blastoisinites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.10&lt;br /&gt;
| April 20, 2015&lt;br /&gt;
| Adds the &amp;quot;Pokémon Safari&amp;quot; special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.11&lt;br /&gt;
| April 27, 2015&lt;br /&gt;
| Adds the &amp;quot;3.5 Million Celebration&amp;quot; Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the &amp;quot;The Daily Pokémon (#1)&amp;quot; special stage (available starting May 4), &amp;quot;One chance a day!&amp;quot; Pinsir special stage (available starting May 7), and compatibility for a code for 5 &amp;quot;Exp. Points x1.5&amp;quot; items (redeemable starting April 30).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.12&lt;br /&gt;
| May 11, 2015&lt;br /&gt;
| Adds main stages 181-190 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Regirock Rocks the Scene&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.13&lt;br /&gt;
| May 18, 2015&lt;br /&gt;
| Adds the special stage &amp;quot;The Daily Pokémon (#3)&amp;quot; as well as the move-limited Mega Lucario Competitive Stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 1.1.14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | May 25, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Adds the &amp;quot;4 Million Celebration&amp;quot; Shaymin special stage. Changes the description of the item &amp;quot;Complexity -1&amp;quot; , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.2.x===&lt;br /&gt;
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]&lt;br /&gt;
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player&#039;s regenerating Hearts start off at 5 after installing the update.&lt;br /&gt;
*A candy icon now appears in the top right corner of Mega Effect descriptions, with &amp;quot;0/x&amp;quot; next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.&lt;br /&gt;
*Levels and experience points are now displayed on the Optimize screen.&lt;br /&gt;
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a &amp;quot;Super Catch Power&amp;quot;. This Super Catch Power provides a somewhat random boost on top of the Great Ball&#039;s boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the &amp;quot;Super Catch Power&amp;quot;).&lt;br /&gt;
*After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.&lt;br /&gt;
*The Skill &amp;quot;Block Bash&amp;quot; has been renamed &amp;quot;Block Smash&amp;quot;, and the &amp;quot;Bonbon Boulevard&amp;quot; area has been renamed &amp;quot;Sweet Strasse&amp;quot;.&lt;br /&gt;
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.&lt;br /&gt;
&lt;br /&gt;
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.&lt;br /&gt;
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.&lt;br /&gt;
&lt;br /&gt;
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.&lt;br /&gt;
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.0&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| As detailed above.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.1&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| Restores access to special stages. &amp;quot;The Daily Pokémon (#3)&amp;quot; notice has its background color changed from green to orange, while the &amp;quot;Competition Now Live&amp;quot; notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the &amp;quot;Tons of Exp. Points&amp;quot; special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage &amp;quot;4 Million Celebration&amp;quot; now only gives 1000 Coins upon the first clear, not the first daily clear.&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.2&lt;br /&gt;
| June 8, 2015&lt;br /&gt;
| Adds main stages 191-200, expert stages EX22-EX24 and the special stage &amp;quot;Escalation Battles&amp;quot;. Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.3&lt;br /&gt;
| June 15, 2015&lt;br /&gt;
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.4&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
| Adds the Manaphy stage &amp;quot;4.5 Million Celebration&amp;quot; and the second wave of Pokémon Safari.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| June 29, 2015&lt;br /&gt;
| Adds the one-week Manectite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.6&lt;br /&gt;
| July 6, 2015&lt;br /&gt;
| Adds main stages 201-210, Tepig stage &amp;quot;Trots onto Stage!&amp;quot;, Jirachi stage &amp;quot;One chance a day!&amp;quot; (July 6-10), and the Daily Pokémon (#4).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.2.7&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | July 13, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds the move-limited Mega Lucario Competitive Stage again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Passcodes==&lt;br /&gt;
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the &amp;quot;Receive via code&amp;quot; option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.&lt;br /&gt;
&lt;br /&gt;
===Common codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Passcode&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20150007&lt;br /&gt;
| 2 Mega Starts&lt;br /&gt;
| March 8 to April 30, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 04482045&lt;br /&gt;
| 5 Exp. Points x1.5&lt;br /&gt;
| April 30 to June 1, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 06150503&lt;br /&gt;
| 3 Moves +5&lt;br /&gt;
| June 15 to September 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[Pokémon Super Mystery Dungeon|20150917]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | July 13 to September 30, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 19 to May 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining Streetpasses, and occasionally as gifts.  One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.&lt;br /&gt;
&lt;br /&gt;
Primarily, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United States&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United Kingdom&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|$0.99&lt;br /&gt;
|€0.99&lt;br /&gt;
|£0.89&lt;br /&gt;
|¥100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6 (5 + 1)&lt;br /&gt;
|$4.99&lt;br /&gt;
|€4.99&lt;br /&gt;
|£4.49&lt;br /&gt;
|¥500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12 (9 + 3)&lt;br /&gt;
|$8.99&lt;br /&gt;
|€8.99&lt;br /&gt;
|£8.09&lt;br /&gt;
|¥950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35 (25 + 10)&lt;br /&gt;
|$24.99&lt;br /&gt;
|€24.99&lt;br /&gt;
|£22.49&lt;br /&gt;
|¥2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75 (48 + 27)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | $47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | €47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | £42.99&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ¥4,800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dates of purchase&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Dates of bonus availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 31 to August 3, 2015&lt;br /&gt;
| August 5 to September 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3 to 10, 2015&lt;br /&gt;
| August 12 to September 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10 to 17, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 19 to September 19, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearts==&lt;br /&gt;
The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via Streetpass (see below).&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If [[StreetPass]] is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Number of Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First StreetPass tag&lt;br /&gt;
| 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5 StreetPass tags&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Every 100 StreetPass tags before 10,000 tags total&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |1 Jewel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Days between tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ??&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Incomplete|section|Needs images of each item}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|手かず+5&amp;lt;br&amp;gt;&#039;&#039;Number of Moves + 5&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a move limit.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|制限時間+10秒&amp;lt;br&amp;gt;&#039;&#039;Time Limit + 10 Seconds&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a time limit.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|経験値1.5倍&amp;lt;br&amp;gt;&#039;&#039;Experience Points 1.5x&#039;&#039;&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in special stages that do not award experence.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|メガスタート&amp;lt;br&amp;gt;&#039;&#039;Mega Start&#039;&#039;&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon in the first slot Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|パズルポケモン-1&amp;lt;br&amp;gt;&#039;&#039;Puzzle Pokémon -1&#039;&#039;&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read &amp;lt;nowiki&amp;gt;&amp;quot;One less kind of Pokémon will appear in the Puzzle Area.&amp;quot;&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|Not available in some circumstances.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|オジャマガード&amp;lt;br&amp;gt;&#039;&#039;Disruption Guard&#039;&#039;&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | パワーアップ&amp;lt;br&amp;gt;&#039;&#039;Power Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Exclusively available in some special stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon&#039;s rate of Mega Evolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Enhancement&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[File:Mega Speedup.png|32px]]&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | メガスキルアップ&amp;lt;br&amp;gt;&#039;&#039;Mega Skills Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Use it on a Mega-Evolving Pokémon, and it&#039;ll Mega Evolve a little sooner!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Main stages===&lt;br /&gt;
====Puerto Blanco====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|677|Espurr}}&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{ShImg|001|Bulbasaur}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|360&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{ShImg|007|Squirtle}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{ShImg|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{ShImg|133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|450&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{ShImg|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{ShImg|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{ShImg|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|800&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{ShImg|531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|531M|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1,200&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sandy Bazaar====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|2,000&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
| {{ShImg|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|1,411&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| {{ShImg|509|Purrloin}}&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|1,194&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
| {{ShImg|255|Torchic}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|491&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
| {{ShImg|231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|1,803&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| {{ShImg|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|398&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| {{ShImg|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|2,268&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| {{ShImg|707|Klefki}}&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|1,755&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| {{ShImg|115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|1,244&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|115M|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 2,463&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Night Festival====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|3,257&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
| {{ShImg|252|Treecko}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
| {{ShImg|025|Pikachu}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|903&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
| {{ShImg|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|2,095&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
| {{ShImg|607|Litwick}}&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|1,734&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
| {{ShImg|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
| {{ShImg|684|Swirlix}}&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|2,474&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
| {{ShImg|313|Volbeat}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|2,045&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
| {{ShImg|314|Illumise}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|1,859&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|302M|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4,386&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Isla Asul====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|079|Slowpoke}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|4,765&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{ShImg|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|2,873&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{ShImg|447|Riolu}}&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{ShImg|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|908&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|{{ShImg|283|Surskit}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{ShImg|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|615&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{ShImg|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|1,160&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{ShImg|453|Croagunk}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{ShImg|222|Corsola}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|3,027&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{ShImg|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|658&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{ShImg|258|Mudkip}}&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|2,340&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{ShImg|037|Vulpix}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|1,054&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{ShImg|131|Lapras}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{ShImg|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|2,078&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|080M|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,014&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rainbow Park====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|730&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{ShImg|582|Vanillite}}&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|2,590&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{ShImg|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{ShImg|610|Axew}}&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|2,327&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{ShImg|570|Zorua}}&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{ShImg|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|645&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{ShImg|428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|750&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{ShImg|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|2,297&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{ShImg|134|Vaporeon}}&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{ShImg|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{ShImg|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|3,200&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{ShImg|008|Wartortle}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{ShImg|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|2,077&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{ShImg|002|Ivysaur}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|428M|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,195&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galerie Rouge====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|438|Bonsly}}&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|3,820&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{ShImg|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|3,022&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{ShImg|259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{ShImg|147|Dratini}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|1,075&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{ShImg|698|Amaura}}&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{ShImg|256|Combusken}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{ShImg|678|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|male]])&lt;br /&gt;
|3,830&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{ShImg|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|1,190&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{ShImg|080|Slowbro}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{ShImg|197|Umbreon}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|3,116&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{ShImg|196|Espeon}}&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|5,325&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{ShImg|253|Grovyle}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|835&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{ShImg|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|3,350&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{ShImg|104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|3,578&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|334M|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,730&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sweet Strasse====&lt;br /&gt;
Prior to version 1.2.0, this area was known as Bonbon Boulevard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|184|Azumarill}}&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{ShImg|619|Mienfoo}}&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|3,836&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{ShImg|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|2,982&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{ShImg|700|Sylveon}}&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|4,477&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{ShImg|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{ShImg|678F|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|female]])&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{ShImg|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{ShImg|546|Cottonee}}&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|1,380&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{ShImg|548|Petilil}}&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{ShImg|702|Dedenne}}&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|3,490&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{ShImg|685|Slurpuff}}&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{ShImg|510|Liepard}}&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|4,290&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{ShImg|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{ShImg|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|4,376&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|303M|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5,410&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silbern Museum====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|3,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{ShImg|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|1,000&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{ShImg|185|Sudowoodo}}&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|3,957&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{ShImg|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|4,455&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{ShImg|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|4,923&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{ShImg|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|4,064&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{ShImg|703|Carbink}}&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|1,340&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{ShImg|538|Throh}}&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|5,206&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{ShImg|539|Sawk}}&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{ShImg|358|Chimecho}}&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|5,163&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{ShImg|232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|1,305&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{ShImg|611|Fraxure}}&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|4,260&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{ShImg|026|Raichu}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|3,438&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{ShImg|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|3,598&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|181M|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,215&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mt. Vinter====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|4,985&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{ShImg|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{ShImg|362|Glalie}}&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|5,654&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{ShImg|148|Dragonair}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{ShImg|620|Mienshao}}&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{ShImg|583|Vanillish}}&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|1,948&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{ShImg|135|Jolteon}}&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|4,070&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{ShImg|573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{ShImg|471|Glaceon}}&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|5,140&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{ShImg|242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|4,322&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{ShImg|699|Aurorus}}&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|4,112&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{ShImg|038|Ninetales}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|1,574&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{ShImg|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|4,900&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{ShImg|584|Vanilluxe}}&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|5,348&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|362M|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,655&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Castle Noapte====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|5,082&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{ShImg|608|Lampent}}&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|4,561&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{ShImg|136|Flareon}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|1,779&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{ShImg|317|Swalot}}&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|4,088&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{ShImg|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|6,516&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{ShImg|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|3,230&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{ShImg|549|Lilligant}}&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|1,535&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{ShImg|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{ShImg|571|Zoroark}}&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|4,795&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{ShImg|181|Ampharos}}&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|15,550&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{ShImg|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|5,009&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{ShImg|199|Slowking}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|4,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{ShImg|437|Bronzong}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{ShImg|609|Chandelure}}&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|2,149&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|094M|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8,090&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jungle Verde====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|5,670&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{ShImg|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|4,634&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{ShImg|547|Whimsicott}}&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|5,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{ShImg|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|4,672&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{ShImg|031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{ShImg|034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{ShImg|470|Leafeon}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|4,483&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{ShImg|212|Scizor}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|3,636&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{ShImg|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{ShImg|419|Floatzel}}&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|5,201&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{ShImg|454|Toxicroak}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{ShImg|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|3,162&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{ShImg|214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|5,195&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{ShImg|612|Haxorus}}&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|1,666&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&amp;lt;!--While normally can only be completed with 0 moves remaining, can be completed with more remaining by spending a Jewel upon running out of moves.--&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|150MY|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mewtwo}} Y&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 11,111&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wacky Workshop====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|5,558&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|{{ShImg|650|Chespin}}&lt;br /&gt;
|{{p|Chespin}}&lt;br /&gt;
|6,553&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|{{ShImg|095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|12,355&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|{{ShImg|656|Froakie}}&lt;br /&gt;
|{{p|Froakie}}&lt;br /&gt;
|4,384&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|{{ShImg|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|156&lt;br /&gt;
|{{ShImg|653|Fennekin}}&lt;br /&gt;
|{{p|Fennekin}}&lt;br /&gt;
|4,771&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|157&lt;br /&gt;
|{{ShImg|636|Larvesta}}&lt;br /&gt;
|{{p|Larvesta}}&lt;br /&gt;
|9,159&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|158&lt;br /&gt;
|{{ShImg|349|Feebas}}&lt;br /&gt;
|{{p|Feebas}}&lt;br /&gt;
|8,120&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|159&lt;br /&gt;
|{{ShImg|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|4,176&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|10&lt;br /&gt;
|67%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|160&lt;br /&gt;
|{{ShImg|568|Trubbish}}&lt;br /&gt;
|{{p|Trubbish}}&lt;br /&gt;
|1,443&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|5&lt;br /&gt;
|44%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{ShImg|449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|5,544&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|162&lt;br /&gt;
|{{ShImg|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|11,645&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|17&lt;br /&gt;
|17%&lt;br /&gt;
|5%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|163&lt;br /&gt;
|{{ShImg|674|Pancham}}&lt;br /&gt;
|{{p|Pancham}}&lt;br /&gt;
|8,000&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|164&lt;br /&gt;
|{{ShImg|562|Yamask}}&lt;br /&gt;
|{{p|Yamask}}&lt;br /&gt;
|6,816&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|7%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|165&lt;br /&gt;
|{{ShImg|350|Milotic}}&lt;br /&gt;
|{{p|Milotic}}&lt;br /&gt;
|11,745&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|166&lt;br /&gt;
|{{ShImg|577|Solosis}}&lt;br /&gt;
|{{p|Solosis}}&lt;br /&gt;
|15,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|20&lt;br /&gt;
|36%&lt;br /&gt;
|4%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|167&lt;br /&gt;
|{{ShImg|679|Honedge}}&lt;br /&gt;
|{{p|Honedge}}&lt;br /&gt;
|5,112&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|22%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|168&lt;br /&gt;
|{{ShImg|529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|7,392&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|169&lt;br /&gt;
|{{ShImg|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|7,603&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|24%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|170&lt;br /&gt;
|{{ShImg|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|3,776&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|10&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|171&lt;br /&gt;
|{{ShImg|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
|7,952&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|172&lt;br /&gt;
|{{ShImg|712|Bergmite}}&lt;br /&gt;
|{{p|Bergmite}}&lt;br /&gt;
|5,166&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|12&lt;br /&gt;
|13%&lt;br /&gt;
|8%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|173&lt;br /&gt;
|{{ShImg|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|7,114&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|22&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|174&lt;br /&gt;
|{{ShImg|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|7,270&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|31%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{ShImg|108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|14,720&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|23&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|23&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|176&lt;br /&gt;
|{{ShImg|532|Timburr}}&lt;br /&gt;
|{{p|Timburr}}&lt;br /&gt;
|21,252&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|35&lt;br /&gt;
|21%&lt;br /&gt;
|3%&lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|177&lt;br /&gt;
|{{ShImg|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|12,096&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|6%&lt;br /&gt;
|5%&lt;br /&gt;
|19&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|178&lt;br /&gt;
|{{ShImg|114|Tangela}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|1,228&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|52%&lt;br /&gt;
|16%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179&lt;br /&gt;
|{{ShImg|247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|5,913&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|5%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|142M|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15,840&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pedra Valley====&lt;br /&gt;
Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|215|Sneasel}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|7,372&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|16&lt;br /&gt;
|77%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|182&lt;br /&gt;
|{{ShImg|578|Duosion}}&lt;br /&gt;
|{{p|Duosion}}&lt;br /&gt;
|6,627&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|183&lt;br /&gt;
|{{ShImg|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|31,955&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|55&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|184&lt;br /&gt;
|{{ShImg|210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|10,672&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|17&lt;br /&gt;
|66%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|185&lt;br /&gt;
|{{ShImg|657|Frogadier}}&lt;br /&gt;
|{{p|Frogadier}}&lt;br /&gt;
|2,576&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|7&lt;br /&gt;
|11%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|186&lt;br /&gt;
|{{ShImg|533|Gurdurr}}&lt;br /&gt;
|{{p|Gurdurr}}&lt;br /&gt;
|16,544&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|22&lt;br /&gt;
|32%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|187&lt;br /&gt;
|{{ShImg|651|Quilladin}}&lt;br /&gt;
|{{p|Quilladin}}&lt;br /&gt;
|4,636&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|8&lt;br /&gt;
|2%&lt;br /&gt;
|13%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|{{ShImg|372|Shelgon}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|15,238&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|18&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|{{ShImg|654|Braixen}}&lt;br /&gt;
|{{p|Braixen}}&lt;br /&gt;
|4,108&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|17%&lt;br /&gt;
|12%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|{{ShImg|208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|9,484&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|26&lt;br /&gt;
|22%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{ShImg|522|Blitzle}}&lt;br /&gt;
|{{p|Blitzle}}&lt;br /&gt;
|9,893&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|62%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|{{ShImg|463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|12,705&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|22&lt;br /&gt;
|29%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|{{ShImg|675|Pangoro}}&lt;br /&gt;
|{{p|Pangoro}}&lt;br /&gt;
|10,496&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|16&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|{{ShImg|569|Garbodor}}&lt;br /&gt;
|{{p|Garbodor}}&lt;br /&gt;
|5,940&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|12&lt;br /&gt;
|45%&lt;br /&gt;
|5%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|195&lt;br /&gt;
|{{ShImg|680|Doublade}}&lt;br /&gt;
|{{p|Doublade}}&lt;br /&gt;
|8,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|22&lt;br /&gt;
|12%&lt;br /&gt;
|2%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|{{ShImg|563|Cofagrigus}}&lt;br /&gt;
|{{p|Cofagrigus}}&lt;br /&gt;
|13,524&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|9&lt;br /&gt;
|55%&lt;br /&gt;
|5%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|197&lt;br /&gt;
|{{ShImg|579|Reuniclus}}&lt;br /&gt;
|{{p|Reuniclus}}&lt;br /&gt;
|20,160&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|30&lt;br /&gt;
|9%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|{{ShImg|534|Conkeldurr}}&lt;br /&gt;
|{{p|Conkeldurr}}&lt;br /&gt;
|17,740&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|24&lt;br /&gt;
|19%&lt;br /&gt;
|3%&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|199&lt;br /&gt;
|{{ShImg|465|Tangrowth}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|8,976&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|{{ShImg|248|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|16,740&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|201&lt;br /&gt;
|{{ShImg|450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|10,462&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|202&lt;br /&gt;
|{{ShImg|461|Weavile}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
|10,260&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|203&lt;br /&gt;
|{{ShImg|713|Avalugg}}&lt;br /&gt;
|{{p|Avalugg}}&lt;br /&gt;
|15,873&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|26&lt;br /&gt;
|11%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|204&lt;br /&gt;
|{{ShImg|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
|11,008&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|8&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|205&lt;br /&gt;
|{{ShImg|530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
|23,129&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|30&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|206&lt;br /&gt;
|{{ShImg|637|Volcarona}}&lt;br /&gt;
|{{p|Volcarona}}&lt;br /&gt;
|7,623&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|3%&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|207&lt;br /&gt;
|{{ShImg|681|Aegislash}}&lt;br /&gt;
|{{p|Aegislash}}&lt;br /&gt;
|7,099&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|17&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|208&lt;br /&gt;
|{{ShImg|523|Zebstrika}}&lt;br /&gt;
|{{p|Zebstrika}}&lt;br /&gt;
|8,016&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|10&lt;br /&gt;
|28%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|209&lt;br /&gt;
|{{ShImg|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
|15,206&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|18&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|214M|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{me|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15,531&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert stages===&lt;br /&gt;
Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;125px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to&amp;lt;br&amp;gt;unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture&amp;lt;br&amp;gt;%&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per&amp;lt;br&amp;gt;3 seconds&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
| width=&amp;quot;40&amp;quot; |{{ShImg|359|Absol}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|3,420&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{ShImg|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|3,456&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{ShImg|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|10,935&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{ShImg|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|11,340&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{ShImg|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|2,700&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{ShImg|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|6,300&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{ShImg|003|Venusaur}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|5,630&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|35&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{ShImg|009|Blastoise}}&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|8,446&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|40&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{ShImg|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|5,342&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|45&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{ShImg|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|12,020&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|50&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{ShImg|254|Sceptile}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|55&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{ShImg|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|4,223&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|60&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{ShImg|260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|65&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{ShImg|244|Entei}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|1,709&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{ShImg|245|Suicune}}&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|1,871&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{ShImg|243|Raikou}}&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|1,482&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{ShImg|485|Heatran}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|15,423&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{ShImg|716|Xerneas}}&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|10,125&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{ShImg|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|10,328&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX20&lt;br /&gt;
|{{ShImg|150|Mewtwo}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|25,596&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|150&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX21&lt;br /&gt;
|{{ShImg|649|Genesect}}&lt;br /&gt;
|{{p|Genesect}}&lt;br /&gt;
|13,652&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|180&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX22&lt;br /&gt;
|{{ShImg|652|Chesnaught}}&lt;br /&gt;
|{{p|Chesnaught}}&lt;br /&gt;
|26,158&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|191&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX23&lt;br /&gt;
|{{ShImg|655|Delphox}}&lt;br /&gt;
|{{p|Delphox}}&lt;br /&gt;
|5,868&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|195&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |EX24&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|658|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,738&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |01:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special stages===&lt;br /&gt;
Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage.&lt;br /&gt;
&lt;br /&gt;
====Launch Special: Meet Mew====&lt;br /&gt;
At the game&#039;s release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.&lt;br /&gt;
&lt;br /&gt;
The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;105px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,896&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 18 to March 22, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Great Challenge====&lt;br /&gt;
&amp;quot;Great Challenge&amp;quot; is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 9 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|March 23 to April 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 30 to April 19, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|April 13 to 26, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|May 11 to 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|483|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17,820&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 15 to 29, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released that follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
=====3.5 Million Celebration=====&lt;br /&gt;
To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,616&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 27 to May 18, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4 Million Celebration=====&lt;br /&gt;
To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|492|Shaymin}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Shaymin}}&amp;lt;br&amp;gt;(Land Forme)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12,237&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |May 25 to June 15, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4.5 Million Celebration=====&lt;br /&gt;
To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|490|Manaphy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Manaphy}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6,345&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 22 to July 6, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ultra Challenge=====&lt;br /&gt;
Arceus was made available from July 10 to July 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 10 to July 24, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Hoenn Legends Stages=====&lt;br /&gt;
The Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ①&amp;lt;br&amp;gt;&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 24 to 30, 2015&amp;lt;br&amp;gt;August 14 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ②&amp;lt;br&amp;gt;&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
| {{ShImg|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 31 to August 6, 2015&amp;lt;br&amp;gt;August 21 to 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;lt;!--Hoenn Legends Stage ③&amp;lt;br&amp;gt;&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;!--500 Coins--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 7 to 13, 2015&amp;lt;br&amp;gt;August 28 to September 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meowth&#039;s Coin Mania====&lt;br /&gt;
A special stage called &amp;quot;Meowth&#039;s Coin Mania&amp;quot; can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth&#039;s &amp;quot;disruption&amp;quot; whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|052|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Meowth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Daily Pokémon====&lt;br /&gt;
The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four Daily Pokémon events.&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#1)=====&lt;br /&gt;
The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;180px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|479R|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|2,063&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479O|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|2,321&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479W|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479L|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|479F|Rotom}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,156&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#2)=====&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|417|Pachirisu}}&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|1,339&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|1,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|2,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|3,930&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|621|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,723&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#3)=====&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.&lt;br /&gt;
&lt;br /&gt;
This set of stages was rerun from July 20, 2015 to August 1, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|2,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|3,675&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|213|Shuckle}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|4,752&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|442|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,100&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#4)=====&lt;br /&gt;
The Daily Pokémon (#4) is available for download from July 6 to July 18, 2015 with a different Pokémon available each day. Wynaut and Luvdisc have three-Pokémon stages.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|360|Wynaut}}&lt;br /&gt;
|{{p|Wynaut}}&lt;br /&gt;
|3,000&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|13&lt;br /&gt;
|40%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|5,565&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|4,158&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|2,760&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|12&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,739&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Safari====&lt;br /&gt;
The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. A second version was available from June 22 to July 7, 2015, featuring a different set of five Pokémon. The third version is available from August 3 to August 17, 2015, this time featuring a set of six Pokémon.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 was not available on these stages as there were only three Pokémon involved.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #1=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|318|Carvanha}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|4&lt;br /&gt;
|5%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|319|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
|12,928&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|12&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|420|Cherubi}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|1,675&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|421S|Cherrim}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cherrim}}&amp;lt;br&amp;gt; (Sunshine Form)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8,549&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #2=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|309|Electrike}}&lt;br /&gt;
|{{p|Electrike}}&lt;br /&gt;
|5,512&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310|Manectric}}&lt;br /&gt;
|{{p|Manectric}}&lt;br /&gt;
|7,072&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|1,972&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|554|Darumaka}}&lt;br /&gt;
|{{p|Darumaka}}&lt;br /&gt;
|2,859&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|555|Darmanitan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Darmanitan}}&amp;lt;br&amp;gt;(Standard Mode)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5,960&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #3=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|120|Staryu}}&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|121|Starmie}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|489|Phione}}&lt;br /&gt;
|{{p|Phione}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&amp;lt;br&amp;gt; (Natural Form)&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|445|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One chance a day!====&lt;br /&gt;
On May 7, 2015, a special stage featuring {{p|Pinsir}} became available from the earlier 1.1.11 update. This stage, released as the &amp;quot;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&amp;quot; event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for Jirachi&#039;&#039;&amp;quot; provided the Mythical Pokémon as the second once-a-day for four days, expiring on July 10, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|385|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,326&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tons of Exp. Points====&lt;br /&gt;
On May 30, 2015, a new regular event stage featuring {{p|Victini}} became available with the event &#039;&#039;&amp;quot;Exp. Points from Victini!&amp;quot;&#039;&#039;. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|494|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,016&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Escalation Battle====&lt;br /&gt;
Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon who both gets stronger and provides a higher difficulty level using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.&lt;br /&gt;
&lt;br /&gt;
There have so far been two releases of Escalation Battle in the game.&lt;br /&gt;
&lt;br /&gt;
There were set rewards at various levels:&lt;br /&gt;
* Stage level 5 rewarded the player with 1,000 Coins (Giratina) / a Moves +5 (Cresselia).&lt;br /&gt;
* Stage level 10 rewarded a Disruption Delay.&lt;br /&gt;
* Stage level 30 rewarded a Mega Start.&lt;br /&gt;
* Stage level 50 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 100 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 200 rewarded a Mega Speedup (Cresselia only).&lt;br /&gt;
&lt;br /&gt;
At stage level 100, the final stage type was triggered on any future playings for the Giratina stages. No further rewards were given after stage level 100.&lt;br /&gt;
&lt;br /&gt;
At stage level 201, the final stage type was triggered on any future playings for the Cresselia stages. No further rewards were given after stage level 200.&lt;br /&gt;
&lt;br /&gt;
There was no capture bonus for any remaining moves in these stages. All items were available with the exception of the first four levels, where Disruption Delay could not be used as there were no disruptions.&lt;br /&gt;
&lt;br /&gt;
A minor glitch occurs where, once the starring Pokémon is captured, no Poké Ball appears on the stage icon in the special stages area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(Altered Forme)&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|June 8 to June 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|488|Cresselia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cresselia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18*&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to August 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
:*&#039;&#039;There is an exception for Cresselia at stage levels 35, 55, 75, 95, 120, 140, 160 and 180, where coins appear in the grid and the player has 10 moves to complete the stage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were seven types of stages confirmed in the Giratina event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |26,065&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cresselia difficulty escalations are similar to the Giratina ones, however instead of blocks, Cresselia&#039;s disruptions are mainly Barrier-type ones. Levels 35, 55, 75, 95, 120, 140, 160 and 180 are exceptions, with the stages being full of coins, as well as Cresselia using coin-type disruptions. Additionally, stage levels 50, 100 and 200 are diferent from all other stage levels, and they are signifigantly more challenging than the oher stage levels, with barriers in the stage layout and {{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appearing as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
&lt;br /&gt;
====An Evolving Challenge!====&lt;br /&gt;
&lt;br /&gt;
Tepig became available for capture on July 6, 2015, with Pignite appearing on August 3.  An announcement of Emboar becoming available later in August was included in the notice for Pignite&#039;s event.  While all Pokémon in the group of Unova starters have been added to the game list, none of the others have been confirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
| width=40px |{{ShImg|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|18&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
|July 6 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;Pignite Blazes onto Stage!&#039;&#039;&lt;br /&gt;
|{{ShImg|499|Pignite}}&lt;br /&gt;
|{{p|Pignite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |August 3 to 17, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Try &#039;em Items Stage====&lt;br /&gt;
From July 20, 2015 to August 15, 2015, a special stage called &amp;quot;&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;&amp;quot; provides a special opportunity to use items for free in attempts to capture it. The variety of items available is expected to be increased every Monday. At release, the only item available is a Mega Start. The stage is not available on weekends.&lt;br /&gt;
&lt;br /&gt;
The event will see a second run from August 31 to September 12. It is presumed another event will take place in the period from August 15 to August 31.&lt;br /&gt;
&lt;br /&gt;
The schedule for item availability in the stage is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;150px&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To date, no other Pokémon have been announced for the stage other than Wobbuffet.  The catch rate has been confirmed to differ from week to week.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|1%&lt;br /&gt;
|&lt;br /&gt;
|July 20 to July 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 27 to August 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Competitive Stage====&lt;br /&gt;
Various competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.&lt;br /&gt;
&lt;br /&gt;
When time expires, the player&#039;s score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.&lt;br /&gt;
&lt;br /&gt;
Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage, with the exception of the Mega Manectric competitive stage, where the Attack up item is available in addition.&lt;br /&gt;
&lt;br /&gt;
On May 18, 2015, Mega Lucario&#039;s competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay. The competition was available again from July 13 to July 20, 2015, but with a different stage setup to begin.&lt;br /&gt;
&lt;br /&gt;
On June 15, 2015, Mega Blastoise&#039;s competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time or moves&amp;lt;br&amp;gt;limit&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|20,000&lt;br /&gt;
|20,000&lt;br /&gt;
|50,000&lt;br /&gt;
|March 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 6 to 12, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|354M|Banette}}&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Banettite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 30 to May 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|May 18 to May 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|003M|Venusaur}}&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Venusaurite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|May 29 to June 8, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|17 moves&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|June 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310M|Manectric}}&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Manectite&lt;br /&gt;
|40,000 = Manectite&amp;lt;br&amp;gt;20,000 = Manectite + Mega Start&amp;lt;br&amp;gt;6,000 = Manectite + Mega Speedup&lt;br /&gt;
|20,000 = Manectite&amp;lt;br&amp;gt;10,000 = Manectite + Mega Start&amp;lt;br&amp;gt;3,000 = Manectite + Mega Speedup&lt;br /&gt;
|100,000 = Manectite&amp;lt;br&amp;gt;50,000 = Manectite + Mega Start&amp;lt;br&amp;gt;15,000 = Manectite + Mega Speedup&lt;br /&gt;
|June 29 to July 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |July 13 to July 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|257M|Blaziken}}&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|25,000 = Complexity -1&amp;lt;br&amp;gt;20,000 = Blazikenite&amp;lt;br&amp;gt;6,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|16,000 = Complexity -1&amp;lt;br&amp;gt;12,000 = Blazikenite&amp;lt;br&amp;gt;4,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|65,000 = Complexity -1&amp;lt;br&amp;gt;50,000 = Blazikenite&amp;lt;br&amp;gt;15,000 = Blazikenite + Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to July 27, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
&amp;lt;!--(Japanese: 能力)--&amp;gt;&lt;br /&gt;
Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player makes a move if the match is not in the middle of a combo.&lt;br /&gt;
&lt;br /&gt;
As of Version 1.2.0, the unused Skills &amp;quot;Fearless&amp;quot; and &amp;quot;Disrupt Buster&amp;quot; no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; width=90px | English name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=110px | Japanese name&amp;lt;br&amp;gt;Translation&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=205px | Description&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; width=285px | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| おどろかす&amp;lt;br&amp;gt;Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| バリアけし&amp;lt;br&amp;gt;Barrier Cancellation&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{tt|Block Smash|Was known as &amp;lt;nowiki&amp;gt;&amp;quot;Block Bash&amp;quot;&amp;lt;/nowiki&amp;gt; until Version 1.2.0.}}&lt;br /&gt;
| ブロックくずし&amp;lt;br&amp;gt;Block Demolish&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Smash+&lt;br /&gt;
| ブロックくずし+&amp;lt;br&amp;gt;Block Demolish+&lt;br /&gt;
| Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| ちからおし&amp;lt;br&amp;gt;Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| やけどさせる&amp;lt;br&amp;gt;Burn&lt;br /&gt;
| Leaves the foe burned.&lt;br /&gt;
| When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| さむけ&amp;lt;br&amp;gt;Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| くもばらい&amp;lt;br&amp;gt;Cloud Sweep&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| はんげき&amp;lt;br&amp;gt;Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| むれをなす&amp;lt;br&amp;gt;Form Groups&lt;br /&gt;
| The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.&lt;br /&gt;
| Always activates when matching four or more of its icon. Adds a flat 50 damage per icon, excluding icons involved in the match (unless those icons are encased in a barrier).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| ノンストップ&amp;lt;br&amp;gt;Non-Stop&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| ドラゴンコンボ&amp;lt;br&amp;gt;Dragon Combo&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| オジャマブレイク&amp;lt;br&amp;gt;Nuisance Break&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Normal&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Normal types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| ドラゴンのつめ&amp;lt;br&amp;gt;Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| ふりはらう&amp;lt;br&amp;gt;Shake Off&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| こわいものしらず&amp;lt;br&amp;gt;Unaffected by Scary Things&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| はばたく&amp;lt;br&amp;gt;Flap&lt;br /&gt;
| Occasionally delays a {{type|Ground}} opponent&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| こおらせる&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| {{tt|Leaves the foe frozen.&lt;br /&gt;
| When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal &amp;lt;!--50%--&amp;gt; extra damage to a frozen foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| パワーパンチ&amp;lt;br&amp;gt;Power Punch&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| れんげき&amp;lt;br&amp;gt;Cheap Attack&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| さいごのちから&amp;lt;br&amp;gt;Last Stand&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| メガパワー&amp;lt;br&amp;gt;Mega Power&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost+&lt;br /&gt;
| メガパワー+&amp;lt;br&amp;gt;Mega Power+&lt;br /&gt;
| Fills the Mega Gauge of the same type of Pokémon more.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| わすれさせる&amp;lt;br&amp;gt;Make Forget&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
| When triggered, resets the foe&#039;s disruption countdown to its maximum value.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| きゅうしょをつく&amp;lt;br&amp;gt;Attack Vital Point&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| まひさせる&amp;lt;br&amp;gt;Paralyze&lt;br /&gt;
| Leaves the foe paralyzed.&lt;br /&gt;
| When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| フェアリーパワー&amp;lt;br&amp;gt;Fairy Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| 4つのちから&amp;lt;br&amp;gt;Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4+&lt;br /&gt;
| 4つのちから+&amp;lt;br&amp;gt;Power of 4+&lt;br /&gt;
| Attacks do even more damage when you make a match of four.&lt;br /&gt;
| When matching four of that Pokémon, deals triple damage.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| 5つのちから&amp;lt;br&amp;gt;Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| いたずら&amp;lt;br&amp;gt;Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| そうこうげき&amp;lt;br&amp;gt;General Offense&lt;br /&gt;
| Increases damage done by any {{t|Fighting}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| おくりび&amp;lt;br&amp;gt;Ceremonial Bonfire&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| ゆさぶる&amp;lt;br&amp;gt;Shake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| きまぐれ&amp;lt;br&amp;gt;Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| きまぐれ+&amp;lt;br&amp;gt;Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| アップダウン&amp;lt;br&amp;gt;Up Down&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| いわをけす&amp;lt;br&amp;gt;Rock Erase&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| ダークパワー&amp;lt;br&amp;gt;Dark Power&lt;br /&gt;
| Increases damage done by any {{t|Dark}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sky Blast&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Flying types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| ねむらせる&amp;lt;br&amp;gt;Make Sleep&lt;br /&gt;
| Leaves the foe asleep.&lt;br /&gt;
| When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| こわがらせる&amp;lt;br&amp;gt;Frighten&lt;br /&gt;
| Leaves the foe spooked.&lt;br /&gt;
| When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| オジャマけし&amp;lt;br&amp;gt;Nuisance Cancellation&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| オジャマけし+&amp;lt;br&amp;gt;Nuisance Cancellation+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| はがねのこころ&amp;lt;br&amp;gt;Steel Heart&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| いれかえ&amp;lt;br&amp;gt;Substitution&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| むしのしらせ&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| たたきおとす&amp;lt;br&amp;gt;Knock Down&lt;br /&gt;
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| パワードレイン&amp;lt;br&amp;gt;Power Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot;|Max Mega Speedups&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| {{tt|Adds one more Mega Slowbro above the match.|Actually converts the tiles directly above all other Mega Slowbro into a Mega Slowbro. This effect can replace any disruption in the tile above and counts as erasing the content of the tile for damage, but does not affect black-cloud disruptions.}}&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{me|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|Erases rocks and blocks (max 10), and also does damage to the foe.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Adds one more Mega Heracross to the left of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Banette (max 10).&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A vertical lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{tt|Erases Pokémon (max 3) of the same type as Mega Blaziken.|Actually converts three tiles containing Fire types into a Mega Blaziken.}}&lt;br /&gt;
|3&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Beedrill}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} X&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Erases all Pokémon within three spaces of the match.&lt;br /&gt;
|&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Pokémon by Pokémon Shuffle list number]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316662</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316662"/>
		<updated>2015-08-03T15:56:54Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Pokémon Safari #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{red link|Skill}}, {{red link|Puerto Blanco}}, {{red link|Sandy Bazaar}}, {{red link|Night Festival}}, {{red link|Isla Asul}}, {{red link|Rainbow Park}}, {{red link|Galerie Rouge}}, {{red link|Sweet Strasse}}, {{red link|Silbern Museum}}, {{red link|Mt. Vinter}}, {{red link|Castle Noapte}}, {{red link|Jungle Verde}}, {{red link|Wacky Workshop}}, {{red link|Pedra Valley}}, {{red link|Expert Stages}}, {{red link|Special Stages}}, {{red link|The Daily Pokémon}}, {{red link|Pokémon Safari}}, and {{red link|Competitive Stage}}}}&lt;br /&gt;
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|size=200px&lt;br /&gt;
|name2=Pokémon Shuffle Mobile&lt;br /&gt;
|jname2=ポケとる スマホ版&lt;br /&gt;
|boxart2=Pokémon Shuffle Mobile logo.png&lt;br /&gt;
|size2=200px&lt;br /&gt;
|caption2=Logo of Pokémon Shuffle Mobile&lt;br /&gt;
|jbox=PokéToru logo.png&lt;br /&gt;
|jcaption=Japanese logo&lt;br /&gt;
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|IOS}}&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[StreetPass]], [[Nintendo Network]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/3ds/eshop/krxa/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonshuffle.com/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/-5B0hNGkVWXTsEw0Jrlq7UbBn7qvAV2l Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Shuffle}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a {{wp|freemium}} puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}&lt;br /&gt;
The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by [[Amelia]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player&#039;s moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.&lt;br /&gt;
&lt;br /&gt;
After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.&lt;br /&gt;
&lt;br /&gt;
After starting Stage 4, Amelia explains the concept of skills to the player.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a [[Great Ball]] for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts.&lt;br /&gt;
&lt;br /&gt;
At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.&lt;br /&gt;
&lt;br /&gt;
When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how [[Mega Evolution]] works, and the first slot in the player&#039;s party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.&lt;br /&gt;
&lt;br /&gt;
===Disruptions===&lt;br /&gt;
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Disruption&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Barrier-type&lt;br /&gt;
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Non-Support Pokémon icon&lt;br /&gt;
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player&#039;s support Pokémon. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin&lt;br /&gt;
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable-block&lt;br /&gt;
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breakable-rock&lt;br /&gt;
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Black-cloud&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.&lt;br /&gt;
&lt;br /&gt;
For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it &#039;&#039;does&#039;&#039; affect rank.&lt;br /&gt;
&lt;br /&gt;
For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.&lt;br /&gt;
&lt;br /&gt;
All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an S-rank upon competition, regardless of performance.  Meowth&#039;s Coin Mania also shares this trait.&lt;br /&gt;
&lt;br /&gt;
Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.&lt;br /&gt;
&lt;br /&gt;
Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.&lt;br /&gt;
&lt;br /&gt;
Checking in also adds any special stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===Version 1.0.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Initial release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Adds the special stages &amp;quot;Launch Special: Meet Mew&amp;quot; (first edition) and &amp;quot;The Daily Pokémon (#1)&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.0.2&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | February 20, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Restores access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| March 9, 2015&lt;br /&gt;
| Adds the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Kyogre Makes a Splash&amp;quot; and the &amp;quot;Launch Special: Meet Mew&amp;quot; special stage &amp;quot;Mew Strikes Again&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| March 15, 2015&lt;br /&gt;
| Adds the timed Competitive Stage for Mega Lucario.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.4&lt;br /&gt;
| March 17, 2015&lt;br /&gt;
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.5&lt;br /&gt;
| March 23, 2015&lt;br /&gt;
| Adds main stages 151-165, the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Keldeo Rears Its Head&amp;quot;, and the special stage &amp;quot;The Daily Pokémon (#2)&amp;quot;. Also awards the Lucarionites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.6&lt;br /&gt;
| March 27, 2015&lt;br /&gt;
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.7&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Rayquaza&#039;s Ascension&amp;quot;. Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.8&lt;br /&gt;
| April 6, 2015&lt;br /&gt;
| Adds the Competitive Stage for Mega Blastoise.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.9&lt;br /&gt;
| April 13, 2015&lt;br /&gt;
| Adds main stages 166-180 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Groudon Lands at Last&amp;quot;. Also awards the Blastoisinites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.10&lt;br /&gt;
| April 20, 2015&lt;br /&gt;
| Adds the &amp;quot;Pokémon Safari&amp;quot; special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.11&lt;br /&gt;
| April 27, 2015&lt;br /&gt;
| Adds the &amp;quot;3.5 Million Celebration&amp;quot; Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the &amp;quot;The Daily Pokémon (#1)&amp;quot; special stage (available starting May 4), &amp;quot;One chance a day!&amp;quot; Pinsir special stage (available starting May 7), and compatibility for a code for 5 &amp;quot;Exp. Points x1.5&amp;quot; items (redeemable starting April 30).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.12&lt;br /&gt;
| May 11, 2015&lt;br /&gt;
| Adds main stages 181-190 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Regirock Rocks the Scene&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.13&lt;br /&gt;
| May 18, 2015&lt;br /&gt;
| Adds the special stage &amp;quot;The Daily Pokémon (#3)&amp;quot; as well as the move-limited Mega Lucario Competitive Stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 1.1.14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | May 25, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Adds the &amp;quot;4 Million Celebration&amp;quot; Shaymin special stage. Changes the description of the item &amp;quot;Complexity -1&amp;quot; , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.2.x===&lt;br /&gt;
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]&lt;br /&gt;
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player&#039;s regenerating Hearts start off at 5 after installing the update.&lt;br /&gt;
*A candy icon now appears in the top right corner of Mega Effect descriptions, with &amp;quot;0/x&amp;quot; next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.&lt;br /&gt;
*Levels and experience points are now displayed on the Optimize screen.&lt;br /&gt;
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a &amp;quot;Super Catch Power&amp;quot;. This Super Catch Power provides a somewhat random boost on top of the Great Ball&#039;s boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the &amp;quot;Super Catch Power&amp;quot;).&lt;br /&gt;
*After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.&lt;br /&gt;
*The Skill &amp;quot;Block Bash&amp;quot; has been renamed &amp;quot;Block Smash&amp;quot;, and the &amp;quot;Bonbon Boulevard&amp;quot; area has been renamed &amp;quot;Sweet Strasse&amp;quot;.&lt;br /&gt;
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.&lt;br /&gt;
&lt;br /&gt;
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.&lt;br /&gt;
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.&lt;br /&gt;
&lt;br /&gt;
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.&lt;br /&gt;
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.0&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| As detailed above.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.1&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| Restores access to special stages. &amp;quot;The Daily Pokémon (#3)&amp;quot; notice has its background color changed from green to orange, while the &amp;quot;Competition Now Live&amp;quot; notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the &amp;quot;Tons of Exp. Points&amp;quot; special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage &amp;quot;4 Million Celebration&amp;quot; now only gives 1000 Coins upon the first clear, not the first daily clear.&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.2&lt;br /&gt;
| June 8, 2015&lt;br /&gt;
| Adds main stages 191-200, expert stages EX22-EX24 and the special stage &amp;quot;Escalation Battles&amp;quot;. Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.3&lt;br /&gt;
| June 15, 2015&lt;br /&gt;
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.4&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
| Adds the Manaphy stage &amp;quot;4.5 Million Celebration&amp;quot; and the second wave of Pokémon Safari.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| June 29, 2015&lt;br /&gt;
| Adds the one-week Manectite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.6&lt;br /&gt;
| July 6, 2015&lt;br /&gt;
| Adds main stages 201-210, Tepig stage &amp;quot;Trots onto Stage!&amp;quot;, Jirachi stage &amp;quot;One chance a day!&amp;quot; (July 6-10), and the Daily Pokémon (#4).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.2.7&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | July 13, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds the move-limited Mega Lucario Competitive Stage again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Passcodes==&lt;br /&gt;
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the &amp;quot;Receive via code&amp;quot; option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.&lt;br /&gt;
&lt;br /&gt;
===Common codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Passcode&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20150007&lt;br /&gt;
| 2 Mega Starts&lt;br /&gt;
| March 8 to April 30, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 04482045&lt;br /&gt;
| 5 Exp. Points x1.5&lt;br /&gt;
| April 30 to June 1, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 06150503&lt;br /&gt;
| 3 Moves +5&lt;br /&gt;
| June 15 to September 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[Pokémon Super Mystery Dungeon|20150917]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | July 13 to September 30, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 19 to May 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining Streetpasses, and occasionally as gifts.  One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.&lt;br /&gt;
&lt;br /&gt;
Primarily, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United States&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United Kingdom&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|$0.99&lt;br /&gt;
|€0.99&lt;br /&gt;
|£0.89&lt;br /&gt;
|¥100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6 (5 + 1)&lt;br /&gt;
|$4.99&lt;br /&gt;
|€4.99&lt;br /&gt;
|£4.49&lt;br /&gt;
|¥500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12 (9 + 3)&lt;br /&gt;
|$8.99&lt;br /&gt;
|€8.99&lt;br /&gt;
|£8.09&lt;br /&gt;
|¥950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35 (25 + 10)&lt;br /&gt;
|$24.99&lt;br /&gt;
|€24.99&lt;br /&gt;
|£22.49&lt;br /&gt;
|¥2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75 (48 + 27)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | $47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | €47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | £42.99&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ¥4,800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dates of purchase&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Dates of bonus availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 31 to August 3, 2015&lt;br /&gt;
| August 5 to September 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3 to 10, 2015&lt;br /&gt;
| August 12 to September 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10 to 17, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 19 to September 19, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearts==&lt;br /&gt;
The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via Streetpass (see below).&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If [[StreetPass]] is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Number of Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First StreetPass tag&lt;br /&gt;
| 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5 StreetPass tags&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Every 100 StreetPass tags before 10,000 tags total&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |1 Jewel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Days between tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ??&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Incomplete|section|Needs images of each item}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|手かず+5&amp;lt;br&amp;gt;&#039;&#039;Number of Moves + 5&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a move limit.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|制限時間+10秒&amp;lt;br&amp;gt;&#039;&#039;Time Limit + 10 Seconds&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a time limit.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|経験値1.5倍&amp;lt;br&amp;gt;&#039;&#039;Experience Points 1.5x&#039;&#039;&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in special stages that do not award experence.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|メガスタート&amp;lt;br&amp;gt;&#039;&#039;Mega Start&#039;&#039;&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon in the first slot Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|パズルポケモン-1&amp;lt;br&amp;gt;&#039;&#039;Puzzle Pokémon -1&#039;&#039;&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read &amp;lt;nowiki&amp;gt;&amp;quot;One less kind of Pokémon will appear in the Puzzle Area.&amp;quot;&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|Not available in some circumstances.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|オジャマガード&amp;lt;br&amp;gt;&#039;&#039;Disruption Guard&#039;&#039;&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | パワーアップ&amp;lt;br&amp;gt;&#039;&#039;Power Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Exclusively available in some special stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon&#039;s rate of Mega Evolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Enhancement&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[File:Mega Speedup.png|32px]]&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | メガスキルアップ&amp;lt;br&amp;gt;&#039;&#039;Mega Skills Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Use it on a Mega-Evolving Pokémon, and it&#039;ll Mega Evolve a little sooner!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Main stages===&lt;br /&gt;
====Puerto Blanco====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|677|Espurr}}&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{ShImg|001|Bulbasaur}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|360&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{ShImg|007|Squirtle}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{ShImg|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{ShImg|133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|450&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{ShImg|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{ShImg|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{ShImg|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|800&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{ShImg|531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|531M|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1,200&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sandy Bazaar====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|2,000&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
| {{ShImg|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|1,411&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| {{ShImg|509|Purrloin}}&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|1,194&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
| {{ShImg|255|Torchic}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|491&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
| {{ShImg|231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|1,803&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| {{ShImg|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|398&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| {{ShImg|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|2,268&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| {{ShImg|707|Klefki}}&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|1,755&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| {{ShImg|115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|1,244&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|115M|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 2,463&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Night Festival====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|3,257&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
| {{ShImg|252|Treecko}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
| {{ShImg|025|Pikachu}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|903&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
| {{ShImg|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|2,095&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
| {{ShImg|607|Litwick}}&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|1,734&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
| {{ShImg|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
| {{ShImg|684|Swirlix}}&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|2,474&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
| {{ShImg|313|Volbeat}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|2,045&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
| {{ShImg|314|Illumise}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|1,859&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|302M|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4,386&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Isla Asul====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|079|Slowpoke}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|4,765&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{ShImg|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|2,873&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{ShImg|447|Riolu}}&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{ShImg|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|908&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|{{ShImg|283|Surskit}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{ShImg|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|615&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{ShImg|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|1,160&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{ShImg|453|Croagunk}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{ShImg|222|Corsola}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|3,027&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{ShImg|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|658&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{ShImg|258|Mudkip}}&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|2,340&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{ShImg|037|Vulpix}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|1,054&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{ShImg|131|Lapras}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{ShImg|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|2,078&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|080M|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,014&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rainbow Park====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|730&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{ShImg|582|Vanillite}}&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|2,590&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{ShImg|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{ShImg|610|Axew}}&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|2,327&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{ShImg|570|Zorua}}&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{ShImg|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|645&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{ShImg|428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|750&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{ShImg|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|2,297&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{ShImg|134|Vaporeon}}&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{ShImg|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{ShImg|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|3,200&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{ShImg|008|Wartortle}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{ShImg|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|2,077&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{ShImg|002|Ivysaur}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|428M|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,195&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galerie Rouge====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|438|Bonsly}}&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|3,820&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{ShImg|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|3,022&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{ShImg|259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{ShImg|147|Dratini}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|1,075&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{ShImg|698|Amaura}}&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{ShImg|256|Combusken}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{ShImg|678|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|male]])&lt;br /&gt;
|3,830&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{ShImg|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|1,190&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{ShImg|080|Slowbro}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{ShImg|197|Umbreon}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|3,116&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{ShImg|196|Espeon}}&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|5,325&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{ShImg|253|Grovyle}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|835&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{ShImg|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|3,350&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{ShImg|104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|3,578&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|334M|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,730&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sweet Strasse====&lt;br /&gt;
Prior to version 1.2.0, this area was known as Bonbon Boulevard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|184|Azumarill}}&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{ShImg|619|Mienfoo}}&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|3,836&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{ShImg|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|2,982&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{ShImg|700|Sylveon}}&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|4,477&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{ShImg|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{ShImg|678F|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|female]])&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{ShImg|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{ShImg|546|Cottonee}}&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|1,380&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{ShImg|548|Petilil}}&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{ShImg|702|Dedenne}}&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|3,490&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{ShImg|685|Slurpuff}}&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{ShImg|510|Liepard}}&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|4,290&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{ShImg|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{ShImg|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|4,376&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|303M|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5,410&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silbern Museum====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|3,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{ShImg|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|1,000&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{ShImg|185|Sudowoodo}}&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|3,957&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{ShImg|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|4,455&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{ShImg|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|4,923&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{ShImg|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|4,064&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{ShImg|703|Carbink}}&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|1,340&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{ShImg|538|Throh}}&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|5,206&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{ShImg|539|Sawk}}&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{ShImg|358|Chimecho}}&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|5,163&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{ShImg|232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|1,305&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{ShImg|611|Fraxure}}&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|4,260&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{ShImg|026|Raichu}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|3,438&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{ShImg|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|3,598&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|181M|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,215&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mt. Vinter====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|4,985&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{ShImg|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{ShImg|362|Glalie}}&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|5,654&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{ShImg|148|Dragonair}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{ShImg|620|Mienshao}}&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{ShImg|583|Vanillish}}&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|1,948&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{ShImg|135|Jolteon}}&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|4,070&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{ShImg|573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{ShImg|471|Glaceon}}&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|5,140&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{ShImg|242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|4,322&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{ShImg|699|Aurorus}}&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|4,112&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{ShImg|038|Ninetales}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|1,574&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{ShImg|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|4,900&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{ShImg|584|Vanilluxe}}&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|5,348&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|362M|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,655&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Castle Noapte====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|5,082&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{ShImg|608|Lampent}}&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|4,561&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{ShImg|136|Flareon}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|1,779&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{ShImg|317|Swalot}}&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|4,088&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{ShImg|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|6,516&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{ShImg|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|3,230&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{ShImg|549|Lilligant}}&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|1,535&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{ShImg|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{ShImg|571|Zoroark}}&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|4,795&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{ShImg|181|Ampharos}}&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|15,550&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{ShImg|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|5,009&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{ShImg|199|Slowking}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|4,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{ShImg|437|Bronzong}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{ShImg|609|Chandelure}}&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|2,149&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|094M|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8,090&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jungle Verde====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|5,670&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{ShImg|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|4,634&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{ShImg|547|Whimsicott}}&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|5,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{ShImg|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|4,672&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{ShImg|031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{ShImg|034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{ShImg|470|Leafeon}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|4,483&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{ShImg|212|Scizor}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|3,636&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{ShImg|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{ShImg|419|Floatzel}}&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|5,201&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{ShImg|454|Toxicroak}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{ShImg|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|3,162&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{ShImg|214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|5,195&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{ShImg|612|Haxorus}}&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|1,666&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&amp;lt;!--While normally can only be completed with 0 moves remaining, can be completed with more remaining by spending a Jewel upon running out of moves.--&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|150MY|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mewtwo}} Y&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 11,111&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wacky Workshop====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|5,558&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|{{ShImg|650|Chespin}}&lt;br /&gt;
|{{p|Chespin}}&lt;br /&gt;
|6,553&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|{{ShImg|095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|12,355&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|{{ShImg|656|Froakie}}&lt;br /&gt;
|{{p|Froakie}}&lt;br /&gt;
|4,384&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|{{ShImg|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|156&lt;br /&gt;
|{{ShImg|653|Fennekin}}&lt;br /&gt;
|{{p|Fennekin}}&lt;br /&gt;
|4,771&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|157&lt;br /&gt;
|{{ShImg|636|Larvesta}}&lt;br /&gt;
|{{p|Larvesta}}&lt;br /&gt;
|9,159&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|158&lt;br /&gt;
|{{ShImg|349|Feebas}}&lt;br /&gt;
|{{p|Feebas}}&lt;br /&gt;
|8,120&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|159&lt;br /&gt;
|{{ShImg|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|4,176&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|10&lt;br /&gt;
|67%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|160&lt;br /&gt;
|{{ShImg|568|Trubbish}}&lt;br /&gt;
|{{p|Trubbish}}&lt;br /&gt;
|1,443&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|5&lt;br /&gt;
|44%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{ShImg|449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|5,544&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|162&lt;br /&gt;
|{{ShImg|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|11,645&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|17&lt;br /&gt;
|17%&lt;br /&gt;
|5%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|163&lt;br /&gt;
|{{ShImg|674|Pancham}}&lt;br /&gt;
|{{p|Pancham}}&lt;br /&gt;
|8,000&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|164&lt;br /&gt;
|{{ShImg|562|Yamask}}&lt;br /&gt;
|{{p|Yamask}}&lt;br /&gt;
|6,816&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|7%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|165&lt;br /&gt;
|{{ShImg|350|Milotic}}&lt;br /&gt;
|{{p|Milotic}}&lt;br /&gt;
|11,745&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|166&lt;br /&gt;
|{{ShImg|577|Solosis}}&lt;br /&gt;
|{{p|Solosis}}&lt;br /&gt;
|15,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|20&lt;br /&gt;
|36%&lt;br /&gt;
|4%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|167&lt;br /&gt;
|{{ShImg|679|Honedge}}&lt;br /&gt;
|{{p|Honedge}}&lt;br /&gt;
|5,112&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|22%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|168&lt;br /&gt;
|{{ShImg|529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|7,392&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|169&lt;br /&gt;
|{{ShImg|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|7,603&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|24%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|170&lt;br /&gt;
|{{ShImg|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|3,776&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|10&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|171&lt;br /&gt;
|{{ShImg|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
|7,952&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|172&lt;br /&gt;
|{{ShImg|712|Bergmite}}&lt;br /&gt;
|{{p|Bergmite}}&lt;br /&gt;
|5,166&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|12&lt;br /&gt;
|13%&lt;br /&gt;
|8%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|173&lt;br /&gt;
|{{ShImg|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|7,114&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|22&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|174&lt;br /&gt;
|{{ShImg|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|7,270&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|31%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{ShImg|108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|14,720&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|23&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|23&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|176&lt;br /&gt;
|{{ShImg|532|Timburr}}&lt;br /&gt;
|{{p|Timburr}}&lt;br /&gt;
|21,252&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|35&lt;br /&gt;
|21%&lt;br /&gt;
|3%&lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|177&lt;br /&gt;
|{{ShImg|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|12,096&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|6%&lt;br /&gt;
|5%&lt;br /&gt;
|19&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|178&lt;br /&gt;
|{{ShImg|114|Tangela}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|1,228&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|52%&lt;br /&gt;
|16%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179&lt;br /&gt;
|{{ShImg|247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|5,913&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|5%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|142M|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15,840&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pedra Valley====&lt;br /&gt;
Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|215|Sneasel}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|7,372&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|16&lt;br /&gt;
|77%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|182&lt;br /&gt;
|{{ShImg|578|Duosion}}&lt;br /&gt;
|{{p|Duosion}}&lt;br /&gt;
|6,627&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|183&lt;br /&gt;
|{{ShImg|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|31,955&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|55&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|184&lt;br /&gt;
|{{ShImg|210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|10,672&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|17&lt;br /&gt;
|66%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|185&lt;br /&gt;
|{{ShImg|657|Frogadier}}&lt;br /&gt;
|{{p|Frogadier}}&lt;br /&gt;
|2,576&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|7&lt;br /&gt;
|11%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|186&lt;br /&gt;
|{{ShImg|533|Gurdurr}}&lt;br /&gt;
|{{p|Gurdurr}}&lt;br /&gt;
|16,544&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|22&lt;br /&gt;
|32%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|187&lt;br /&gt;
|{{ShImg|651|Quilladin}}&lt;br /&gt;
|{{p|Quilladin}}&lt;br /&gt;
|4,636&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|8&lt;br /&gt;
|2%&lt;br /&gt;
|13%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|{{ShImg|372|Shelgon}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|15,238&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|18&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|{{ShImg|654|Braixen}}&lt;br /&gt;
|{{p|Braixen}}&lt;br /&gt;
|4,108&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|17%&lt;br /&gt;
|12%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|{{ShImg|208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|9,484&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|26&lt;br /&gt;
|22%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{ShImg|522|Blitzle}}&lt;br /&gt;
|{{p|Blitzle}}&lt;br /&gt;
|9,893&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|62%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|{{ShImg|463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|12,705&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|22&lt;br /&gt;
|29%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|{{ShImg|675|Pangoro}}&lt;br /&gt;
|{{p|Pangoro}}&lt;br /&gt;
|10,496&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|16&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|{{ShImg|569|Garbodor}}&lt;br /&gt;
|{{p|Garbodor}}&lt;br /&gt;
|5,940&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|12&lt;br /&gt;
|45%&lt;br /&gt;
|5%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|195&lt;br /&gt;
|{{ShImg|680|Doublade}}&lt;br /&gt;
|{{p|Doublade}}&lt;br /&gt;
|8,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|22&lt;br /&gt;
|12%&lt;br /&gt;
|2%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|{{ShImg|563|Cofagrigus}}&lt;br /&gt;
|{{p|Cofagrigus}}&lt;br /&gt;
|13,524&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|9&lt;br /&gt;
|55%&lt;br /&gt;
|5%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|197&lt;br /&gt;
|{{ShImg|579|Reuniclus}}&lt;br /&gt;
|{{p|Reuniclus}}&lt;br /&gt;
|20,160&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|30&lt;br /&gt;
|9%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|{{ShImg|534|Conkeldurr}}&lt;br /&gt;
|{{p|Conkeldurr}}&lt;br /&gt;
|17,740&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|24&lt;br /&gt;
|19%&lt;br /&gt;
|3%&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|199&lt;br /&gt;
|{{ShImg|465|Tangrowth}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|8,976&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|{{ShImg|248|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|16,740&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|201&lt;br /&gt;
|{{ShImg|450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|10,462&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|202&lt;br /&gt;
|{{ShImg|461|Weavile}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
|10,260&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|203&lt;br /&gt;
|{{ShImg|713|Avalugg}}&lt;br /&gt;
|{{p|Avalugg}}&lt;br /&gt;
|15,873&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|26&lt;br /&gt;
|11%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|204&lt;br /&gt;
|{{ShImg|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
|11,008&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|8&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|205&lt;br /&gt;
|{{ShImg|530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
|23,129&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|30&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|206&lt;br /&gt;
|{{ShImg|637|Volcarona}}&lt;br /&gt;
|{{p|Volcarona}}&lt;br /&gt;
|7,623&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|3%&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|207&lt;br /&gt;
|{{ShImg|681|Aegislash}}&lt;br /&gt;
|{{p|Aegislash}}&lt;br /&gt;
|7,099&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|17&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|208&lt;br /&gt;
|{{ShImg|523|Zebstrika}}&lt;br /&gt;
|{{p|Zebstrika}}&lt;br /&gt;
|8,016&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|10&lt;br /&gt;
|28%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|209&lt;br /&gt;
|{{ShImg|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
|15,206&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|18&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|214M|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{me|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15,531&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert stages===&lt;br /&gt;
Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;125px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to&amp;lt;br&amp;gt;unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture&amp;lt;br&amp;gt;%&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per&amp;lt;br&amp;gt;3 seconds&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
| width=&amp;quot;40&amp;quot; |{{ShImg|359|Absol}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|3,420&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{ShImg|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|3,456&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{ShImg|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|10,935&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{ShImg|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|11,340&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{ShImg|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|2,700&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{ShImg|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|6,300&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{ShImg|003|Venusaur}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|5,630&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|35&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{ShImg|009|Blastoise}}&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|8,446&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|40&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{ShImg|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|5,342&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|45&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{ShImg|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|12,020&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|50&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{ShImg|254|Sceptile}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|55&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{ShImg|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|4,223&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|60&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{ShImg|260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|65&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{ShImg|244|Entei}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|1,709&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{ShImg|245|Suicune}}&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|1,871&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{ShImg|243|Raikou}}&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|1,482&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{ShImg|485|Heatran}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|15,423&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{ShImg|716|Xerneas}}&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|10,125&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{ShImg|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|10,328&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX20&lt;br /&gt;
|{{ShImg|150|Mewtwo}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|25,596&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|150&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX21&lt;br /&gt;
|{{ShImg|649|Genesect}}&lt;br /&gt;
|{{p|Genesect}}&lt;br /&gt;
|13,652&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|180&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX22&lt;br /&gt;
|{{ShImg|652|Chesnaught}}&lt;br /&gt;
|{{p|Chesnaught}}&lt;br /&gt;
|26,158&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|191&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX23&lt;br /&gt;
|{{ShImg|655|Delphox}}&lt;br /&gt;
|{{p|Delphox}}&lt;br /&gt;
|5,868&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|195&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |EX24&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|658|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,738&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |01:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special stages===&lt;br /&gt;
Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage.&lt;br /&gt;
&lt;br /&gt;
====Launch Special: Meet Mew====&lt;br /&gt;
At the game&#039;s release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.&lt;br /&gt;
&lt;br /&gt;
The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;105px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,896&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 18 to March 22, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Great Challenge====&lt;br /&gt;
&amp;quot;Great Challenge&amp;quot; is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 9 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|March 23 to April 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 30 to April 19, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|April 13 to 26, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|May 11 to 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|483|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17,820&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 15 to 29, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released that follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
=====3.5 Million Celebration=====&lt;br /&gt;
To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,616&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 27 to May 18, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4 Million Celebration=====&lt;br /&gt;
To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|492|Shaymin}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Shaymin}}&amp;lt;br&amp;gt;(Land Forme)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12,237&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |May 25 to June 15, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4.5 Million Celebration=====&lt;br /&gt;
To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|490|Manaphy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Manaphy}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6,345&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 22 to July 6, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ultra Challenge=====&lt;br /&gt;
Arceus was made available from July 10 to July 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 10 to July 24, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Hoenn Legends Stages=====&lt;br /&gt;
The Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ①&amp;lt;br&amp;gt;&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 24 to 30, 2015&amp;lt;br&amp;gt;August 14 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ②&amp;lt;br&amp;gt;&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
| {{ShImg|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 31 to August 6, 2015&amp;lt;br&amp;gt;August 21 to 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;lt;!--Hoenn Legends Stage ③&amp;lt;br&amp;gt;&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;!--500 Coins--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 7 to 13, 2015&amp;lt;br&amp;gt;August 28 to September 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meowth&#039;s Coin Mania====&lt;br /&gt;
A special stage called &amp;quot;Meowth&#039;s Coin Mania&amp;quot; can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth&#039;s &amp;quot;disruption&amp;quot; whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|052|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Meowth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Daily Pokémon====&lt;br /&gt;
The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four Daily Pokémon events.&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#1)=====&lt;br /&gt;
The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;180px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|479R|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|2,063&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479O|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|2,321&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479W|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479L|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|479F|Rotom}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,156&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#2)=====&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|417|Pachirisu}}&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|1,339&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|1,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|2,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|3,930&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|621|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,723&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#3)=====&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.&lt;br /&gt;
&lt;br /&gt;
This set of stages was rerun from July 20, 2015 to August 1, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|2,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|3,675&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|213|Shuckle}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|4,752&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|442|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,100&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#4)=====&lt;br /&gt;
The Daily Pokémon (#4) is available for download from July 6 to July 18, 2015 with a different Pokémon available each day. Wynaut and Luvdisc have three-Pokémon stages.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|360|Wynaut}}&lt;br /&gt;
|{{p|Wynaut}}&lt;br /&gt;
|3,000&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|13&lt;br /&gt;
|40%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|5,565&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|4,158&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|2,760&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|12&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,739&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Safari====&lt;br /&gt;
The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. A second version was available from June 22 to July 7, 2015, featuring a different set of five Pokémon. The third version is available from August 3 to August 17, 2015, this time featuring a set of six Pokémon.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 was not available on these stages as there were only three Pokémon involved.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #1=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|318|Carvanha}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|4&lt;br /&gt;
|5%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|319|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
|12,928&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|12&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|420|Cherubi}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|1,675&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|421S|Cherrim}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cherrim}}&amp;lt;br&amp;gt; (Sunshine Form)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8,549&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #2=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|309|Electrike}}&lt;br /&gt;
|{{p|Electrike}}&lt;br /&gt;
|5,512&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310|Manectric}}&lt;br /&gt;
|{{p|Manectric}}&lt;br /&gt;
|7,072&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|1,972&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|554|Darumaka}}&lt;br /&gt;
|{{p|Darumaka}}&lt;br /&gt;
|2,859&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|555|Darmanitan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Darmanitan}}&amp;lt;br&amp;gt;(Standard Mode)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5,960&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #3=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|120|Staryu}}&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|121|Starmie}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|489|Phione}}&lt;br /&gt;
|{{p|Phione}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&amp;lt;br&amp;gt; (Natural Form)&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|445|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One chance a day!====&lt;br /&gt;
On May 7, 2015, a special stage featuring {{p|Pinsir}} became available from the earlier 1.1.11 update. This stage, released as the &amp;quot;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&amp;quot; event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for Jirachi&#039;&#039;&amp;quot; provided the Mythical Pokémon as the second once-a-day for four days, expiring on July 10, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|385|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,326&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tons of Exp. Points====&lt;br /&gt;
On May 30, 2015, a new regular event stage featuring {{p|Victini}} became available with the event &#039;&#039;&amp;quot;Exp. Points from Victini!&amp;quot;&#039;&#039;. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|494|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,016&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Escalation Battle====&lt;br /&gt;
Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon who both gets stronger and provides a higher difficulty level using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.&lt;br /&gt;
&lt;br /&gt;
There have so far been two releases of Escalation Battle in the game.&lt;br /&gt;
&lt;br /&gt;
There were set rewards at various levels:&lt;br /&gt;
* Stage level 5 rewarded the player with 1,000 Coins (Giratina) / a Moves +5 (Cresselia).&lt;br /&gt;
* Stage level 10 rewarded a Disruption Delay.&lt;br /&gt;
* Stage level 30 rewarded a Mega Start.&lt;br /&gt;
* Stage level 50 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 100 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 200 rewarded a Mega Speedup (Cresselia only).&lt;br /&gt;
&lt;br /&gt;
At stage level 100, the final stage type was triggered on any future playings for the Giratina stages. No further rewards were given after stage level 100.&lt;br /&gt;
&lt;br /&gt;
At stage level 201, the final stage type was triggered on any future playings for the Cresselia stages. No further rewards were given after stage level 200.&lt;br /&gt;
&lt;br /&gt;
There was no capture bonus for any remaining moves in these stages. All items were available with the exception of the first four levels, where Disruption Delay could not be used as there were no disruptions.&lt;br /&gt;
&lt;br /&gt;
A minor glitch occurs where, once the starring Pokémon is captured, no Poké Ball appears on the stage icon in the special stages area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(Altered Forme)&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|June 8 to June 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|488|Cresselia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cresselia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18*&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to August 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
:*&#039;&#039;There is an exception for Cresselia at stage levels 35, 55, 75, 95, 120, 140, 160 and 180, where coins appear in the grid and the player has 10 moves to complete the stage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were seven types of stages confirmed in the Giratina event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |26,065&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cresselia difficulty escalations are similar to the Giratina ones, however instead of blocks, Cresselia&#039;s disruptions are mainly Barrier-type ones. Levels 35, 55, 75, 95, 120, 140, 160 and 180 are exceptions, with the stages being full of coins, as well as Cresselia using coin-type disruptions. Additionally, stage levels 50, 100 and 200 are diferent from all other stage levels, and they are signifigantly more challenging than the oher stage levels, with barriers in the stage layout and {{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appearing as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
&lt;br /&gt;
====An Evolving Challenge!====&lt;br /&gt;
&lt;br /&gt;
Tepig became available for capture on July 6, 2015, with Pignite appearing on August 3.  An announcement of Emboar becoming available later in August was included in the notice for Pignite&#039;s event.  While all Pokémon in the group of Unova starters have been added to the game list, none of the others have been confirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
| width=40px |{{ShImg|498|Tepig}}&lt;br /&gt;
|{{p|Tepig}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|18&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
|July 6 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;Pignite Blazes onto Stage!&#039;&#039;&lt;br /&gt;
|{{ShImg|499|Pignite}}&lt;br /&gt;
|{{p|Pignite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |August 3 to 17, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Try &#039;em Items Stage====&lt;br /&gt;
From July 20, 2015 to August 15, 2015, a special stage called &amp;quot;&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;&amp;quot; provides a special opportunity to use items for free in attempts to capture it. The variety of items available is expected to be increased every Monday. At release, the only item available is a Mega Start. The stage is not available on weekends.&lt;br /&gt;
&lt;br /&gt;
The event will see a second run from August 31 to September 12. It is presumed another event will take place in the period from August 15 to August 31.&lt;br /&gt;
&lt;br /&gt;
The schedule for item availability in the stage is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;150px&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To date, no other Pokémon have been announced for the stage other than Wobbuffet.  The catch rate has been confirmed to differ from week to week.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|1%&lt;br /&gt;
|&lt;br /&gt;
|July 20 to July 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 27 to August 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Competitive Stage====&lt;br /&gt;
Various competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.&lt;br /&gt;
&lt;br /&gt;
When time expires, the player&#039;s score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.&lt;br /&gt;
&lt;br /&gt;
Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage, with the exception of the Mega Manectric competitive stage, where the Attack up item is available in addition.&lt;br /&gt;
&lt;br /&gt;
On May 18, 2015, Mega Lucario&#039;s competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay. The competition was available again from July 13 to July 20, 2015, but with a different stage setup to begin.&lt;br /&gt;
&lt;br /&gt;
On June 15, 2015, Mega Blastoise&#039;s competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time or moves&amp;lt;br&amp;gt;limit&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|20,000&lt;br /&gt;
|20,000&lt;br /&gt;
|50,000&lt;br /&gt;
|March 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 6 to 12, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|354M|Banette}}&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Banettite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 30 to May 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|May 18 to May 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|003M|Venusaur}}&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Venusaurite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|May 29 to June 8, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|17 moves&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|June 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310M|Manectric}}&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Manectite&lt;br /&gt;
|40,000 = Manectite&amp;lt;br&amp;gt;20,000 = Manectite + Mega Start&amp;lt;br&amp;gt;6,000 = Manectite + Mega Speedup&lt;br /&gt;
|20,000 = Manectite&amp;lt;br&amp;gt;10,000 = Manectite + Mega Start&amp;lt;br&amp;gt;3,000 = Manectite + Mega Speedup&lt;br /&gt;
|100,000 = Manectite&amp;lt;br&amp;gt;50,000 = Manectite + Mega Start&amp;lt;br&amp;gt;15,000 = Manectite + Mega Speedup&lt;br /&gt;
|June 29 to July 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |July 13 to July 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|257M|Blaziken}}&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|25,000 = Complexity -1&amp;lt;br&amp;gt;20,000 = Blazikenite&amp;lt;br&amp;gt;6,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|16,000 = Complexity -1&amp;lt;br&amp;gt;12,000 = Blazikenite&amp;lt;br&amp;gt;4,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|65,000 = Complexity -1&amp;lt;br&amp;gt;50,000 = Blazikenite&amp;lt;br&amp;gt;15,000 = Blazikenite + Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to July 27, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
&amp;lt;!--(Japanese: 能力)--&amp;gt;&lt;br /&gt;
Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player makes a move if the match is not in the middle of a combo.&lt;br /&gt;
&lt;br /&gt;
As of Version 1.2.0, the unused Skills &amp;quot;Fearless&amp;quot; and &amp;quot;Disrupt Buster&amp;quot; no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; width=90px | English name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=110px | Japanese name&amp;lt;br&amp;gt;Translation&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=205px | Description&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; width=285px | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| おどろかす&amp;lt;br&amp;gt;Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| バリアけし&amp;lt;br&amp;gt;Barrier Cancellation&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{tt|Block Smash|Was known as &amp;lt;nowiki&amp;gt;&amp;quot;Block Bash&amp;quot;&amp;lt;/nowiki&amp;gt; until Version 1.2.0.}}&lt;br /&gt;
| ブロックくずし&amp;lt;br&amp;gt;Block Demolish&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Smash+&lt;br /&gt;
| ブロックくずし+&amp;lt;br&amp;gt;Block Demolish+&lt;br /&gt;
| Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| ちからおし&amp;lt;br&amp;gt;Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| やけどさせる&amp;lt;br&amp;gt;Burn&lt;br /&gt;
| Leaves the foe burned.&lt;br /&gt;
| When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| さむけ&amp;lt;br&amp;gt;Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| くもばらい&amp;lt;br&amp;gt;Cloud Sweep&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| はんげき&amp;lt;br&amp;gt;Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| むれをなす&amp;lt;br&amp;gt;Form Groups&lt;br /&gt;
| The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.&lt;br /&gt;
| Always activates when matching four or more of its icon. Adds a flat 50 damage per icon, excluding icons involved in the match (unless those icons are encased in a barrier).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| ノンストップ&amp;lt;br&amp;gt;Non-Stop&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| ドラゴンコンボ&amp;lt;br&amp;gt;Dragon Combo&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| オジャマブレイク&amp;lt;br&amp;gt;Nuisance Break&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Normal&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Normal types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| ドラゴンのつめ&amp;lt;br&amp;gt;Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| ふりはらう&amp;lt;br&amp;gt;Shake Off&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| こわいものしらず&amp;lt;br&amp;gt;Unaffected by Scary Things&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| はばたく&amp;lt;br&amp;gt;Flap&lt;br /&gt;
| Occasionally delays a {{type|Ground}} opponent&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| こおらせる&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| {{tt|Leaves the foe frozen.&lt;br /&gt;
| When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal &amp;lt;!--50%--&amp;gt; extra damage to a frozen foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| パワーパンチ&amp;lt;br&amp;gt;Power Punch&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| れんげき&amp;lt;br&amp;gt;Cheap Attack&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| さいごのちから&amp;lt;br&amp;gt;Last Stand&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| メガパワー&amp;lt;br&amp;gt;Mega Power&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost+&lt;br /&gt;
| メガパワー+&amp;lt;br&amp;gt;Mega Power+&lt;br /&gt;
| Fills the Mega Gauge of the same type of Pokémon more.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| わすれさせる&amp;lt;br&amp;gt;Make Forget&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
| When triggered, resets the foe&#039;s disruption countdown to its maximum value.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| きゅうしょをつく&amp;lt;br&amp;gt;Attack Vital Point&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| まひさせる&amp;lt;br&amp;gt;Paralyze&lt;br /&gt;
| Leaves the foe paralyzed.&lt;br /&gt;
| When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| フェアリーパワー&amp;lt;br&amp;gt;Fairy Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| 4つのちから&amp;lt;br&amp;gt;Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4+&lt;br /&gt;
| 4つのちから+&amp;lt;br&amp;gt;Power of 4+&lt;br /&gt;
| Attacks do even more damage when you make a match of four.&lt;br /&gt;
| When matching four of that Pokémon, deals triple damage.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| 5つのちから&amp;lt;br&amp;gt;Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| いたずら&amp;lt;br&amp;gt;Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| そうこうげき&amp;lt;br&amp;gt;General Offense&lt;br /&gt;
| Increases damage done by any {{t|Fighting}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| おくりび&amp;lt;br&amp;gt;Ceremonial Bonfire&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| ゆさぶる&amp;lt;br&amp;gt;Shake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| きまぐれ&amp;lt;br&amp;gt;Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| きまぐれ+&amp;lt;br&amp;gt;Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| アップダウン&amp;lt;br&amp;gt;Up Down&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| いわをけす&amp;lt;br&amp;gt;Rock Erase&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| ダークパワー&amp;lt;br&amp;gt;Dark Power&lt;br /&gt;
| Increases damage done by any {{t|Dark}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sky Blast&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Flying types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| ねむらせる&amp;lt;br&amp;gt;Make Sleep&lt;br /&gt;
| Leaves the foe asleep.&lt;br /&gt;
| When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| こわがらせる&amp;lt;br&amp;gt;Frighten&lt;br /&gt;
| Leaves the foe spooked.&lt;br /&gt;
| When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| オジャマけし&amp;lt;br&amp;gt;Nuisance Cancellation&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| オジャマけし+&amp;lt;br&amp;gt;Nuisance Cancellation+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| はがねのこころ&amp;lt;br&amp;gt;Steel Heart&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| いれかえ&amp;lt;br&amp;gt;Substitution&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| むしのしらせ&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| たたきおとす&amp;lt;br&amp;gt;Knock Down&lt;br /&gt;
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| パワードレイン&amp;lt;br&amp;gt;Power Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot;|Max Mega Speedups&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| {{tt|Adds one more Mega Slowbro above the match.|Actually converts the tiles directly above all other Mega Slowbro into a Mega Slowbro. This effect can replace any disruption in the tile above and counts as erasing the content of the tile for damage, but does not affect black-cloud disruptions.}}&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{me|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|Erases rocks and blocks (max 10), and also does damage to the foe.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Adds one more Mega Heracross to the left of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Banette (max 10).&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A vertical lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{tt|Erases Pokémon (max 3) of the same type as Mega Blaziken.|Actually converts three tiles containing Fire types into a Mega Blaziken.}}&lt;br /&gt;
|3&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Beedrill}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} X&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Erases all Pokémon within three spaces of the match.&lt;br /&gt;
|&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Pokémon by Pokémon Shuffle list number]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316659</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2316659"/>
		<updated>2015-08-03T15:52:11Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Pokémon Safari #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{red link|Skill}}, {{red link|Puerto Blanco}}, {{red link|Sandy Bazaar}}, {{red link|Night Festival}}, {{red link|Isla Asul}}, {{red link|Rainbow Park}}, {{red link|Galerie Rouge}}, {{red link|Sweet Strasse}}, {{red link|Silbern Museum}}, {{red link|Mt. Vinter}}, {{red link|Castle Noapte}}, {{red link|Jungle Verde}}, {{red link|Wacky Workshop}}, {{red link|Pedra Valley}}, {{red link|Expert Stages}}, {{red link|Special Stages}}, {{red link|The Daily Pokémon}}, {{red link|Pokémon Safari}}, and {{red link|Competitive Stage}}}}&lt;br /&gt;
{{redirect|Shuffle|the random mixing of cards|Appendix:Glossary (TCG)#Shuffle|Appendix:Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|size=200px&lt;br /&gt;
|name2=Pokémon Shuffle Mobile&lt;br /&gt;
|jname2=ポケとる スマホ版&lt;br /&gt;
|boxart2=Pokémon Shuffle Mobile logo.png&lt;br /&gt;
|size2=200px&lt;br /&gt;
|caption2=Logo of Pokémon Shuffle Mobile&lt;br /&gt;
|jbox=PokéToru logo.png&lt;br /&gt;
|jcaption=Japanese logo&lt;br /&gt;
|platform=[[Nintendo 3DS]], {{wp|Android (operating system)|Android}}, {{wp|IOS}}&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[StreetPass]], [[Nintendo Network]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Summer 2015 &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=February 18, 2015 &amp;lt;small&amp;gt;(3DS)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;TBA &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/3ds/eshop/krxa/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonshuffle.com/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/-5B0hNGkVWXTsEw0Jrlq7UbBn7qvAV2l Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Shuffle}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a {{wp|freemium}} puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. As of Version 1.2.0, this figure can occasionally be doubled before the capture attempt. During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match. No-match moves are allowed in timed stages, however.&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Area (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented. If the player is out of moves or time when this happens, even if the reset board contains matches none of them will deal damage unless the player chooses to continue by paying a Jewel.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}&lt;br /&gt;
The tutorial portion of the game lasts until the player completes Stage 11. Throughout the tutorial, the player is guided by [[Amelia]].&lt;br /&gt;
&lt;br /&gt;
The player starts the game with 5 regenerating Hearts, 0 bonus hearts, 0 Coins, 0 Jewels, and no Support Pokémon. Upon starting the game, Amelia introduces the game and forces the player to play Stage 1: Espurr (without offering the player the opportunity to buy items), on which the game forces the player&#039;s moves, guaranteeing that Espurr has 100% catchability. The game then forces the player to add Espurr to their party, then play Stage 2: Bulbasaur. Because the player now has Coins (from completing Stage 1), Amelia introduces the concept of buying items; the player does not currently have enough Coins to buy any, but she gives them a free Moves +5 to demonstrate the item.&lt;br /&gt;
&lt;br /&gt;
After successfully completing Stage 2, the game opens the menu for Stage 3. The Optimize button (which did not appear before) is now added and Amelia explains it to the player. Amelia explains type effectiveness to the player.&lt;br /&gt;
&lt;br /&gt;
After starting Stage 4, Amelia explains the concept of skills to the player.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 5, when the player tries the catch Eevee, the game forces the Poké Ball to fail, but Amelia then gives the player a [[Great Ball]] for free. After that, the player is given a free Jewel, followed by Amelia explaining the concept of Jewels. The game then offers the player the Jewel purchase menu, encouraging them to purchase 5 Hearts.&lt;br /&gt;
&lt;br /&gt;
At the start of Stage 6, Amelia explains the concept of disruptions due to Pidgey turning a Support Pokémon into a breakable-rock.&lt;br /&gt;
&lt;br /&gt;
When the player opens the menu for Stage 8, Amelia explains the concept of a 3-Pokémon stage due to it being one.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 9, when Stage 10: Mega Audino appears, Amelia hints that the stage is different to other stages. After completing the stage, Amelia explains how [[Mega Evolution]] works, and the first slot in the player&#039;s party changes to a large circle with a Mega Stone slot in order to facilitate Mega Evolution. After completing Stage 10, the game automatically opens the menu for Stage 11. Amelia then gives the player a free Heart.&lt;br /&gt;
&lt;br /&gt;
After completing Stage 11, the check in button appears, which Amelia explains. She then departs, assuring the player they will meet again.&lt;br /&gt;
&lt;br /&gt;
===Disruptions===&lt;br /&gt;
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilize, Stabilize+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Disruption&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Barrier-type&lt;br /&gt;
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Mega Effects, Quirky or Quirky+. If cleared by matching the icon underneath or a skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other disruptions, and can be under a black-cloud disruption.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Non-Support Pokémon icon&lt;br /&gt;
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player&#039;s support Pokémon. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin&lt;br /&gt;
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilise, Stabilise+, Swap, or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable-block&lt;br /&gt;
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field or by Block Smash.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breakable-rock&lt;br /&gt;
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally) and Rock Break. Unaffected by the removal of an ajoining a barrier-type disruption, but destroyed if an ajoining unbreakable-block disruption breaks from the player performing five moves since its introduction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Black-cloud&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other disruptions can be present under it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranks===&lt;br /&gt;
Whenever the player completes a stage, they will be awarded a rank, which is displayed next to their total score on a popup after completing the stage. The highest rank the player has ever earned for a particular stage is visible in the overworld, next to the stage. The rank the player earns is determined by the number of moves or amount of time the player has remaining, and the total number of moves or amount of time the player started the stage with. On some special stages, including but not limited to &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, competitive stages, and the Pokémon Safari, previous rankings do not appear for specific reasons.&lt;br /&gt;
&lt;br /&gt;
For most move-limited stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), the player will be awarded an S-rank. While the purchase of a +5 Moves does not affect catch percentages, it &#039;&#039;does&#039;&#039; affect rank.&lt;br /&gt;
&lt;br /&gt;
For most timed stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), the player will be awarded an S-rank.&lt;br /&gt;
&lt;br /&gt;
All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an S-rank upon competition, regardless of performance.  Meowth&#039;s Coin Mania also shares this trait.&lt;br /&gt;
&lt;br /&gt;
Expert stages are unlocked depending on total number of S-ranks the player has on main stages. Ranks on expert and special stages have no impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
The ranks below S are A, B, and C, respectively. Remaining move numbers for each rank are typically arbitrary, as on many stages with low starting moves it can be impossible to get a B or C rank. Ranks below S serve no functional value, regardless, and do not contribute to the unlocking of extra stages.&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.&lt;br /&gt;
&lt;br /&gt;
Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.&lt;br /&gt;
&lt;br /&gt;
Checking in also adds any special stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock). If the system time is changed, the player must check in again to regain access to any active special stages they have, thereby syncing with the server once again.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===Version 1.0.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Initial release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Adds the special stages &amp;quot;Launch Special: Meet Mew&amp;quot; (first edition) and &amp;quot;The Daily Pokémon (#1)&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.0.2&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | February 20, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Restores access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| March 9, 2015&lt;br /&gt;
| Adds the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Kyogre Makes a Splash&amp;quot; and the &amp;quot;Launch Special: Meet Mew&amp;quot; special stage &amp;quot;Mew Strikes Again&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| March 15, 2015&lt;br /&gt;
| Adds the timed Competitive Stage for Mega Lucario.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.4&lt;br /&gt;
| March 17, 2015&lt;br /&gt;
| Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.5&lt;br /&gt;
| March 23, 2015&lt;br /&gt;
| Adds main stages 151-165, the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Keldeo Rears Its Head&amp;quot;, and the special stage &amp;quot;The Daily Pokémon (#2)&amp;quot;. Also awards the Lucarionites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.6&lt;br /&gt;
| March 27, 2015&lt;br /&gt;
| Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.7&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Rayquaza&#039;s Ascension&amp;quot;. Resets all ranks on special stages, which allows the player to get 200 coins instead of 30 upon the first re-clear of each special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.8&lt;br /&gt;
| April 6, 2015&lt;br /&gt;
| Adds the Competitive Stage for Mega Blastoise.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.9&lt;br /&gt;
| April 13, 2015&lt;br /&gt;
| Adds main stages 166-180 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Groudon Lands at Last&amp;quot;. Also awards the Blastoisinites and consolation prize Jewels from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.10&lt;br /&gt;
| April 20, 2015&lt;br /&gt;
| Adds the &amp;quot;Pokémon Safari&amp;quot; special stage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.11&lt;br /&gt;
| April 27, 2015&lt;br /&gt;
| Adds the &amp;quot;3.5 Million Celebration&amp;quot; Celebi special stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the &amp;quot;The Daily Pokémon (#1)&amp;quot; special stage (available starting May 4), &amp;quot;One chance a day!&amp;quot; Pinsir special stage (available starting May 7), and compatibility for a code for 5 &amp;quot;Exp. Points x1.5&amp;quot; items (redeemable starting April 30).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.12&lt;br /&gt;
| May 11, 2015&lt;br /&gt;
| Adds main stages 181-190 as well as the &amp;quot;Great Challenge&amp;quot; special stage &amp;quot;Regirock Rocks the Scene&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.13&lt;br /&gt;
| May 18, 2015&lt;br /&gt;
| Adds the special stage &amp;quot;The Daily Pokémon (#3)&amp;quot; as well as the move-limited Mega Lucario Competitive Stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 1.1.14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | May 25, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Adds the &amp;quot;4 Million Celebration&amp;quot; Shaymin special stage. Changes the description of the item &amp;quot;Complexity -1&amp;quot; , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.2.x===&lt;br /&gt;
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]&lt;br /&gt;
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.&lt;br /&gt;
&lt;br /&gt;
*Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts the player had before the update are now treated as bonus Hearts, and the player&#039;s regenerating Hearts start off at 5 after installing the update.&lt;br /&gt;
*A candy icon now appears in the top right corner of Mega Effect descriptions, with &amp;quot;0/x&amp;quot; next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.&lt;br /&gt;
*Levels and experience points are now displayed on the Optimize screen.&lt;br /&gt;
*After successfully completing a stage, if the player fails to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a &amp;quot;Super Catch Power&amp;quot;. This Super Catch Power provides a somewhat random boost on top of the Great Ball&#039;s boost (the player still uses a Great Ball, and can use the same number of Great Balls as they could without the &amp;quot;Super Catch Power&amp;quot;).&lt;br /&gt;
*After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.&lt;br /&gt;
*The Skill &amp;quot;Block Bash&amp;quot; has been renamed &amp;quot;Block Smash&amp;quot;, and the &amp;quot;Bonbon Boulevard&amp;quot; area has been renamed &amp;quot;Sweet Strasse&amp;quot;.&lt;br /&gt;
*If the player leaves a stage select screen and later returns to it, it will reappear exactly as the player left it. Previously, the screen would be focused on the last available stage in that category.&lt;br /&gt;
&lt;br /&gt;
*New mechanics added to detect cheating and remove such entries from competitive contest stages, and possibly prevent those players from taking part altogether.&lt;br /&gt;
*Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both expert stages and Competitive Stages.&lt;br /&gt;
&lt;br /&gt;
*Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.&lt;br /&gt;
*Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.0&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| As detailed above.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.1&lt;br /&gt;
| May 26, 2015&lt;br /&gt;
| Restores access to special stages. &amp;quot;The Daily Pokémon (#3)&amp;quot; notice has its background color changed from green to orange, while the &amp;quot;Competition Now Live&amp;quot; notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the &amp;quot;Tons of Exp. Points&amp;quot; special stage to the game, along with the data for the Venusaur competitive stage. The Shaymin special stage &amp;quot;4 Million Celebration&amp;quot; now only gives 1000 Coins upon the first clear, not the first daily clear.&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.2&lt;br /&gt;
| June 8, 2015&lt;br /&gt;
| Adds main stages 191-200, expert stages EX22-EX24 and the special stage &amp;quot;Escalation Battles&amp;quot;. Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.3&lt;br /&gt;
| June 15, 2015&lt;br /&gt;
| Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.4&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
| Adds the Manaphy stage &amp;quot;4.5 Million Celebration&amp;quot; and the second wave of Pokémon Safari.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| June 29, 2015&lt;br /&gt;
| Adds the one-week Manectite competition.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.2.6&lt;br /&gt;
| July 6, 2015&lt;br /&gt;
| Adds main stages 201-210, Tepig stage &amp;quot;Trots onto Stage!&amp;quot;, Jirachi stage &amp;quot;One chance a day!&amp;quot; (July 6-10), and the Daily Pokémon (#4).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.2.7&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | July 13, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds the move-limited Mega Lucario Competitive Stage again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Passcodes==&lt;br /&gt;
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the &amp;quot;Receive via code&amp;quot; option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.&lt;br /&gt;
&lt;br /&gt;
===Common codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Passcode&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20150007&lt;br /&gt;
| 2 Mega Starts&lt;br /&gt;
| March 8 to April 30, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 04482045&lt;br /&gt;
| 5 Exp. Points x1.5&lt;br /&gt;
| April 30 to June 1, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 06150503&lt;br /&gt;
| 3 Moves +5&lt;br /&gt;
| June 15 to September 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[Pokémon Super Mystery Dungeon|20150917]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | July 13 to September 30, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 19 to May 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), as prizes in contest stages (often to runner-ups), for obtaining Streetpasses, and occasionally as gifts.  One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.&lt;br /&gt;
&lt;br /&gt;
Primarily, Jewels are obtained via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United States&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Eurozone&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | United Kingdom&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|$0.99&lt;br /&gt;
|€0.99&lt;br /&gt;
|£0.89&lt;br /&gt;
|¥100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6 (5 + 1)&lt;br /&gt;
|$4.99&lt;br /&gt;
|€4.99&lt;br /&gt;
|£4.49&lt;br /&gt;
|¥500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12 (9 + 3)&lt;br /&gt;
|$8.99&lt;br /&gt;
|€8.99&lt;br /&gt;
|£8.09&lt;br /&gt;
|¥950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35 (25 + 10)&lt;br /&gt;
|$24.99&lt;br /&gt;
|€24.99&lt;br /&gt;
|£22.49&lt;br /&gt;
|¥2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75 (48 + 27)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | $47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | €47.99&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | £42.99&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | ¥4,800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon running out of turns or time during a stage, a player can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Dates of purchase&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Dates of bonus availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 31 to August 3, 2015&lt;br /&gt;
| August 5 to September 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3 to 10, 2015&lt;br /&gt;
| August 12 to September 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10 to 17, 2015&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 19 to September 19, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hearts==&lt;br /&gt;
The player begins the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via Streetpass (see below).&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Each time a stage is successfully completed, a player is rewarded with a fixed number of Coins. For main stages, this is generally 100 Coins, with repeat clears obtaining an additional 30 Coins. Special stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If [[StreetPass]] is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Number of Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First StreetPass tag&lt;br /&gt;
| 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5 StreetPass tags&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Every 100 StreetPass tags before 10,000 tags total&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |1 Jewel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Days between tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ??&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Incomplete|section|Needs images of each item}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|手かず+5&amp;lt;br&amp;gt;&#039;&#039;Number of Moves + 5&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a move limit.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|制限時間+10秒&amp;lt;br&amp;gt;&#039;&#039;Time Limit + 10 Seconds&#039;&#039;&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a time limit.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|経験値1.5倍&amp;lt;br&amp;gt;&#039;&#039;Experience Points 1.5x&#039;&#039;&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in special stages that do not award experence.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|メガスタート&amp;lt;br&amp;gt;&#039;&#039;Mega Start&#039;&#039;&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon in the first slot Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|パズルポケモン-1&amp;lt;br&amp;gt;&#039;&#039;Puzzle Pokémon -1&#039;&#039;&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|{{tt|One less kind of Pokémon, rock, or block will appear.|Before May 25, 2015, the explanation read &amp;lt;nowiki&amp;gt;&amp;quot;One less kind of Pokémon will appear in the Puzzle Area.&amp;quot;&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|Not available in some circumstances.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|オジャマガード&amp;lt;br&amp;gt;&#039;&#039;Disruption Guard&#039;&#039;&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | パワーアップ&amp;lt;br&amp;gt;&#039;&#039;Power Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Exclusively available in some special stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are Mega Speedups, and cannot be gained via Coins or Jewels. They permanently improve a Pokémon&#039;s rate of Mega Evolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Enhancement&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[File:Mega Speedup.png|32px]]&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | メガスキルアップ&amp;lt;br&amp;gt;&#039;&#039;Mega Skills Up&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Use it on a Mega-Evolving Pokémon, and it&#039;ll Mega Evolve a little sooner!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Main stages===&lt;br /&gt;
====Puerto Blanco====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|677|Espurr}}&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{ShImg|001|Bulbasaur}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|360&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{ShImg|007|Squirtle}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{ShImg|004|Charmander}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|400&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{ShImg|133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|450&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{ShImg|016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{ShImg|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|650&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{ShImg|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|800&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{ShImg|531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|531M|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Audino}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1,200&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sandy Bazaar====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|2,000&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
| {{ShImg|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|1,411&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| {{ShImg|509|Purrloin}}&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|1,194&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
| {{ShImg|255|Torchic}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|491&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
| {{ShImg|231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|1,803&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| {{ShImg|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|398&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| {{ShImg|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|2,268&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| {{ShImg|707|Klefki}}&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|1,755&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| {{ShImg|115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|1,244&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|115M|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 2,463&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Night Festival====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|3,257&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
| {{ShImg|252|Treecko}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
| {{ShImg|025|Pikachu}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|903&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
| {{ShImg|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|2,095&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
| {{ShImg|607|Litwick}}&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|1,734&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
| {{ShImg|433|Chingling}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|1,978&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
| {{ShImg|684|Swirlix}}&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|2,474&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
| {{ShImg|313|Volbeat}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|2,045&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
| {{ShImg|314|Illumise}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|1,859&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|302M|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Sableye}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4,386&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Isla Asul====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|079|Slowpoke}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|4,765&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{ShImg|298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|2,873&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{ShImg|447|Riolu}}&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{ShImg|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|908&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|{{ShImg|283|Surskit}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{ShImg|276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|615&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{ShImg|052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|1,160&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{ShImg|453|Croagunk}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{ShImg|222|Corsola}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|3,027&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{ShImg|183|Marill}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|658&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{ShImg|258|Mudkip}}&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|2,340&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{ShImg|037|Vulpix}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|1,054&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{ShImg|131|Lapras}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|3,344&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{ShImg|017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|2,078&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|080M|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,014&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rainbow Park====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|730&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{ShImg|582|Vanillite}}&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|2,590&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{ShImg|441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{ShImg|610|Axew}}&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|2,327&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{ShImg|570|Zorua}}&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{ShImg|303|Mawile}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|645&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{ShImg|428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|750&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{ShImg|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|2,297&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{ShImg|134|Vaporeon}}&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{ShImg|005|Charmeleon}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{ShImg|418|Buizel}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|3,200&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{ShImg|008|Wartortle}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|2,597&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{ShImg|701|Hawlucha}}&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|2,077&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{ShImg|002|Ivysaur}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|428M|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Lopunny}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,195&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galerie Rouge====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|438|Bonsly}}&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|3,820&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{ShImg|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|3,022&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{ShImg|259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{ShImg|147|Dratini}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|1,075&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{ShImg|698|Amaura}}&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|2,866&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{ShImg|256|Combusken}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{ShImg|678|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|male]])&lt;br /&gt;
|3,830&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{ShImg|176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|1,190&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{ShImg|080|Slowbro}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{ShImg|197|Umbreon}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|3,116&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{ShImg|196|Espeon}}&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|5,325&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{ShImg|253|Grovyle}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|835&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{ShImg|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|3,350&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{ShImg|104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|3,578&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|334M|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Altaria}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,730&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sweet Strasse====&lt;br /&gt;
Prior to version 1.2.0, this area was known as Bonbon Boulevard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|184|Azumarill}}&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{ShImg|619|Mienfoo}}&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|3,836&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{ShImg|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|2,982&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{ShImg|700|Sylveon}}&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|4,477&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{ShImg|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|3,982&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{ShImg|678F|Meowstic}}&lt;br /&gt;
|{{p|Meowstic}}&amp;lt;br&amp;gt;([[Gender|female]])&lt;br /&gt;
|1,736&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{ShImg|284|Masquerain}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{ShImg|546|Cottonee}}&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|1,380&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{ShImg|548|Petilil}}&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|3,118&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{ShImg|702|Dedenne}}&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|3,490&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{ShImg|685|Slurpuff}}&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|3,508&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{ShImg|510|Liepard}}&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|4,290&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{ShImg|113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{ShImg|316|Gulpin}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|4,376&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|303M|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mawile}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 5,410&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Silbern Museum====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|436|Bronzor}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|3,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{ShImg|587|Emolga}}&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|1,000&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{ShImg|185|Sudowoodo}}&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|3,957&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{ShImg|123|Scyther}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|4,455&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{ShImg|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|4,923&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{ShImg|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|4,064&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{ShImg|703|Carbink}}&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|1,340&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{ShImg|538|Throh}}&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|5,206&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{ShImg|539|Sawk}}&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{ShImg|358|Chimecho}}&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|5,163&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{ShImg|232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|1,305&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{ShImg|611|Fraxure}}&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|4,260&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{ShImg|026|Raichu}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|3,438&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|13&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{ShImg|142|Aerodactyl}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|3,598&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|181M|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Ampharos}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 6,215&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mt. Vinter====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|225|Delibird}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|4,985&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{ShImg|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|738&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{ShImg|362|Glalie}}&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|5,654&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{ShImg|148|Dragonair}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{ShImg|620|Mienshao}}&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|5,480&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{ShImg|583|Vanillish}}&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|1,948&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{ShImg|135|Jolteon}}&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|4,070&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{ShImg|573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|3,430&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{ShImg|471|Glaceon}}&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|5,140&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{ShImg|242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|4,322&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{ShImg|699|Aurorus}}&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|4,112&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{ShImg|038|Ninetales}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|1,574&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{ShImg|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|4,900&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{ShImg|584|Vanilluxe}}&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|5,348&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|362M|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Glalie}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 7,655&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Castle Noapte====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|5,082&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{ShImg|608|Lampent}}&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|4,561&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{ShImg|136|Flareon}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|1,779&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{ShImg|317|Swalot}}&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|4,088&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{ShImg|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|6,516&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{ShImg|053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|3,230&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{ShImg|549|Lilligant}}&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|1,535&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{ShImg|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|921&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{ShImg|571|Zoroark}}&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|4,795&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{ShImg|181|Ampharos}}&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|15,550&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{ShImg|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|5,009&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{ShImg|199|Slowking}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|4,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{ShImg|437|Bronzong}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{ShImg|609|Chandelure}}&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|2,149&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|094M|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Gengar}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8,090&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jungle Verde====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|5,670&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{ShImg|018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|4,634&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{ShImg|547|Whimsicott}}&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|5,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{ShImg|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|4,672&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{ShImg|031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{ShImg|034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{ShImg|470|Leafeon}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|4,483&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{ShImg|212|Scizor}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|3,636&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{ShImg|227|Skarmory}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|5,500&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{ShImg|419|Floatzel}}&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|5,201&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{ShImg|454|Toxicroak}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|5,840&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{ShImg|468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|3,162&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{ShImg|214|Heracross}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|5,195&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{ShImg|612|Haxorus}}&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|1,666&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&amp;lt;!--While normally can only be completed with 0 moves remaining, can be completed with more remaining by spending a Jewel upon running out of moves.--&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|150MY|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mewtwo}} Y&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 11,111&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wacky Workshop====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|151&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|5,558&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|152&lt;br /&gt;
|{{ShImg|650|Chespin}}&lt;br /&gt;
|{{p|Chespin}}&lt;br /&gt;
|6,553&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|153&lt;br /&gt;
|{{ShImg|095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
|12,355&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|154&lt;br /&gt;
|{{ShImg|656|Froakie}}&lt;br /&gt;
|{{p|Froakie}}&lt;br /&gt;
|4,384&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|155&lt;br /&gt;
|{{ShImg|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|900&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|156&lt;br /&gt;
|{{ShImg|653|Fennekin}}&lt;br /&gt;
|{{p|Fennekin}}&lt;br /&gt;
|4,771&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|157&lt;br /&gt;
|{{ShImg|636|Larvesta}}&lt;br /&gt;
|{{p|Larvesta}}&lt;br /&gt;
|9,159&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|158&lt;br /&gt;
|{{ShImg|349|Feebas}}&lt;br /&gt;
|{{p|Feebas}}&lt;br /&gt;
|8,120&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|159&lt;br /&gt;
|{{ShImg|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|4,176&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|10&lt;br /&gt;
|67%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|160&lt;br /&gt;
|{{ShImg|568|Trubbish}}&lt;br /&gt;
|{{p|Trubbish}}&lt;br /&gt;
|1,443&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|5&lt;br /&gt;
|44%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{ShImg|449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|5,544&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|162&lt;br /&gt;
|{{ShImg|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|11,645&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|17&lt;br /&gt;
|17%&lt;br /&gt;
|5%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|163&lt;br /&gt;
|{{ShImg|674|Pancham}}&lt;br /&gt;
|{{p|Pancham}}&lt;br /&gt;
|8,000&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|164&lt;br /&gt;
|{{ShImg|562|Yamask}}&lt;br /&gt;
|{{p|Yamask}}&lt;br /&gt;
|6,816&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|12&lt;br /&gt;
|25%&lt;br /&gt;
|7%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|165&lt;br /&gt;
|{{ShImg|350|Milotic}}&lt;br /&gt;
|{{p|Milotic}}&lt;br /&gt;
|11,745&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|166&lt;br /&gt;
|{{ShImg|577|Solosis}}&lt;br /&gt;
|{{p|Solosis}}&lt;br /&gt;
|15,200&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|20&lt;br /&gt;
|36%&lt;br /&gt;
|4%&lt;br /&gt;
|20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|167&lt;br /&gt;
|{{ShImg|679|Honedge}}&lt;br /&gt;
|{{p|Honedge}}&lt;br /&gt;
|5,112&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|15&lt;br /&gt;
|22%&lt;br /&gt;
|6%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|168&lt;br /&gt;
|{{ShImg|529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|7,392&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|169&lt;br /&gt;
|{{ShImg|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|7,603&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|18&lt;br /&gt;
|24%&lt;br /&gt;
|5%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|170&lt;br /&gt;
|{{ShImg|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|3,776&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|10&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|171&lt;br /&gt;
|{{ShImg|627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
|7,952&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|172&lt;br /&gt;
|{{ShImg|712|Bergmite}}&lt;br /&gt;
|{{p|Bergmite}}&lt;br /&gt;
|5,166&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|12&lt;br /&gt;
|13%&lt;br /&gt;
|8%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|173&lt;br /&gt;
|{{ShImg|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|7,114&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|22&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|174&lt;br /&gt;
|{{ShImg|209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|7,270&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|16&lt;br /&gt;
|31%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{ShImg|108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|14,720&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|23&lt;br /&gt;
|12%&lt;br /&gt;
|4%&lt;br /&gt;
|23&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|176&lt;br /&gt;
|{{ShImg|532|Timburr}}&lt;br /&gt;
|{{p|Timburr}}&lt;br /&gt;
|21,252&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|35&lt;br /&gt;
|21%&lt;br /&gt;
|3%&lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|177&lt;br /&gt;
|{{ShImg|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|12,096&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|15&lt;br /&gt;
|6%&lt;br /&gt;
|5%&lt;br /&gt;
|19&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|178&lt;br /&gt;
|{{ShImg|114|Tangela}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|1,228&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|3&lt;br /&gt;
|52%&lt;br /&gt;
|16%&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179&lt;br /&gt;
|{{ShImg|247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
|5,913&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|5%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|142M|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 15,840&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pedra Valley====&lt;br /&gt;
Unlike earlier areas, the stages in this area appear one at a time instead of in groups of five.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;155px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit Points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;55px&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|215|Sneasel}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
|7,372&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|16&lt;br /&gt;
|77%&lt;br /&gt;
|2%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|182&lt;br /&gt;
|{{ShImg|578|Duosion}}&lt;br /&gt;
|{{p|Duosion}}&lt;br /&gt;
|6,627&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|183&lt;br /&gt;
|{{ShImg|143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|31,955&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|55&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|184&lt;br /&gt;
|{{ShImg|210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|10,672&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|17&lt;br /&gt;
|66%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|185&lt;br /&gt;
|{{ShImg|657|Frogadier}}&lt;br /&gt;
|{{p|Frogadier}}&lt;br /&gt;
|2,576&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|7&lt;br /&gt;
|11%&lt;br /&gt;
|6%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|186&lt;br /&gt;
|{{ShImg|533|Gurdurr}}&lt;br /&gt;
|{{p|Gurdurr}}&lt;br /&gt;
|16,544&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|22&lt;br /&gt;
|32%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|187&lt;br /&gt;
|{{ShImg|651|Quilladin}}&lt;br /&gt;
|{{p|Quilladin}}&lt;br /&gt;
|4,636&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|8&lt;br /&gt;
|2%&lt;br /&gt;
|13%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|188&lt;br /&gt;
|{{ShImg|372|Shelgon}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|15,238&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|18&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|189&lt;br /&gt;
|{{ShImg|654|Braixen}}&lt;br /&gt;
|{{p|Braixen}}&lt;br /&gt;
|4,108&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|17%&lt;br /&gt;
|12%&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|190&lt;br /&gt;
|{{ShImg|208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
|9,484&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|26&lt;br /&gt;
|22%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{ShImg|522|Blitzle}}&lt;br /&gt;
|{{p|Blitzle}}&lt;br /&gt;
|9,893&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|16&lt;br /&gt;
|62%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|192&lt;br /&gt;
|{{ShImg|463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|12,705&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|22&lt;br /&gt;
|29%&lt;br /&gt;
|4%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|193&lt;br /&gt;
|{{ShImg|675|Pangoro}}&lt;br /&gt;
|{{p|Pangoro}}&lt;br /&gt;
|10,496&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|16&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|194&lt;br /&gt;
|{{ShImg|569|Garbodor}}&lt;br /&gt;
|{{p|Garbodor}}&lt;br /&gt;
|5,940&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|12&lt;br /&gt;
|45%&lt;br /&gt;
|5%&lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|195&lt;br /&gt;
|{{ShImg|680|Doublade}}&lt;br /&gt;
|{{p|Doublade}}&lt;br /&gt;
|8,778&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|22&lt;br /&gt;
|12%&lt;br /&gt;
|2%&lt;br /&gt;
|22&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|{{ShImg|563|Cofagrigus}}&lt;br /&gt;
|{{p|Cofagrigus}}&lt;br /&gt;
|13,524&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|9&lt;br /&gt;
|55%&lt;br /&gt;
|5%&lt;br /&gt;
|9&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|197&lt;br /&gt;
|{{ShImg|579|Reuniclus}}&lt;br /&gt;
|{{p|Reuniclus}}&lt;br /&gt;
|20,160&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|30&lt;br /&gt;
|9%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|{{ShImg|534|Conkeldurr}}&lt;br /&gt;
|{{p|Conkeldurr}}&lt;br /&gt;
|17,740&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|24&lt;br /&gt;
|19%&lt;br /&gt;
|3%&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|199&lt;br /&gt;
|{{ShImg|465|Tangrowth}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|8,976&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|16&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|16&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200&lt;br /&gt;
|{{ShImg|248|Tyranitar}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
|16,740&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|201&lt;br /&gt;
|{{ShImg|450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|10,462&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|15&lt;br /&gt;
|65%&lt;br /&gt;
|3%&lt;br /&gt;
|15&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|202&lt;br /&gt;
|{{ShImg|461|Weavile}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
|10,260&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|203&lt;br /&gt;
|{{ShImg|713|Avalugg}}&lt;br /&gt;
|{{p|Avalugg}}&lt;br /&gt;
|15,873&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|26&lt;br /&gt;
|11%&lt;br /&gt;
|3%&lt;br /&gt;
|26&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|204&lt;br /&gt;
|{{ShImg|628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
|11,008&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|8&lt;br /&gt;
|5%&lt;br /&gt;
|4%&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|205&lt;br /&gt;
|{{ShImg|530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
|23,129&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|30&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|206&lt;br /&gt;
|{{ShImg|637|Volcarona}}&lt;br /&gt;
|{{p|Volcarona}}&lt;br /&gt;
|7,623&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|14&lt;br /&gt;
|33%&lt;br /&gt;
|3%&lt;br /&gt;
|14&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|207&lt;br /&gt;
|{{ShImg|681|Aegislash}}&lt;br /&gt;
|{{p|Aegislash}}&lt;br /&gt;
|7,099&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|17&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|17&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|208&lt;br /&gt;
|{{ShImg|523|Zebstrika}}&lt;br /&gt;
|{{p|Zebstrika}}&lt;br /&gt;
|8,016&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|10&lt;br /&gt;
|28%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|209&lt;br /&gt;
|{{ShImg|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
|15,206&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|18&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|214M|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{me|Heracross}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15,531&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert stages===&lt;br /&gt;
Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; width=&amp;quot;125px&amp;quot; colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to&amp;lt;br&amp;gt;unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture&amp;lt;br&amp;gt;%&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per&amp;lt;br&amp;gt;3 seconds&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
| width=&amp;quot;40&amp;quot; |{{ShImg|359|Absol}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|3,420&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{ShImg|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|3,456&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{ShImg|448|Lucario}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|10,935&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{ShImg|144|Articuno}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|11,340&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{ShImg|145|Zapdos}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|2,700&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{ShImg|146|Moltres}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|6,300&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{ShImg|003|Venusaur}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|5,630&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|35&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{ShImg|009|Blastoise}}&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|8,446&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|40&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{ShImg|006|Charizard}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|5,342&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|45&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{ShImg|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|12,020&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|50&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{ShImg|254|Sceptile}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|55&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{ShImg|257|Blaziken}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|4,223&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|60&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{ShImg|260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|5,918&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|65&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{ShImg|244|Entei}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|1,709&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{ShImg|245|Suicune}}&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|1,871&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{ShImg|243|Raikou}}&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|1,482&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{ShImg|485|Heatran}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|15,423&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{ShImg|716|Xerneas}}&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|10,125&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{ShImg|717|Yveltal}}&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|10,328&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX20&lt;br /&gt;
|{{ShImg|150|Mewtwo}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|25,596&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|150&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX21&lt;br /&gt;
|{{ShImg|649|Genesect}}&lt;br /&gt;
|{{p|Genesect}}&lt;br /&gt;
|13,652&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|180&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX22&lt;br /&gt;
|{{ShImg|652|Chesnaught}}&lt;br /&gt;
|{{p|Chesnaught}}&lt;br /&gt;
|26,158&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|191&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX23&lt;br /&gt;
|{{ShImg|655|Delphox}}&lt;br /&gt;
|{{p|Delphox}}&lt;br /&gt;
|5,868&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|195&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |EX24&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|658|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Greninja}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,738&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |01:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special stages===&lt;br /&gt;
Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use &amp;quot;SP&amp;quot; as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage.&lt;br /&gt;
&lt;br /&gt;
====Launch Special: Meet Mew====&lt;br /&gt;
At the game&#039;s release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.&lt;br /&gt;
&lt;br /&gt;
The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as &#039;&#039;&amp;quot;Mew Strikes Again&amp;quot;&#039;&#039; and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;105px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,896&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 18 to March 22, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Great Challenge====&lt;br /&gt;
&amp;quot;Great Challenge&amp;quot; is the stage name of numerous [[Legendary Pokémon|Legendary and Mythical Pokémon]] event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|382|Kyogre}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|9,214&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 9 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Keldeo Rears Its Head&#039;&#039;&lt;br /&gt;
|{{ShImg|647|Keldeo}}&lt;br /&gt;
|{{p|Keldeo}}&amp;lt;br&amp;gt;([[Form differences|Ordinary Form]])&lt;br /&gt;
|13,051&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|March 23 to April 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;&lt;br /&gt;
|{{ShImg|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|11,847&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 30 to April 19, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
|{{ShImg|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|7,011&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|20&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|3,000 Coins&lt;br /&gt;
|April 13 to 26, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|&#039;&#039;Regirock Rocks the Scene&#039;&#039;&lt;br /&gt;
|{{ShImg|377|Regirock}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|22,572&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|30&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|1,000 Coins&lt;br /&gt;
|May 11 to 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |&#039;&#039;Dialga Descends&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|483|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Dialga}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17,820&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 15 to 29, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other events released that follow the format of &amp;quot;Great Challenge&amp;quot;, but they do not use that stage name. These generally are released as celebration milestones or otherwise have unique stage names themselves.&lt;br /&gt;
&lt;br /&gt;
=====3.5 Million Celebration=====&lt;br /&gt;
To celebrate 3.5 million downloads, Celebi was made available from April 27 to May 18, 2015 with an event called &amp;quot;&#039;&#039;Celebi Enters!&#039;&#039;&amp;quot;. Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Celebi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9,616&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 27 to May 18, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4 Million Celebration=====&lt;br /&gt;
To celebrate 4 million downloads, Shaymin was made available from May 25 to June 15, 2015 with an event called &#039;&#039;&amp;quot;Shaymin Enters!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage. While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|492|Shaymin}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Shaymin}}&amp;lt;br&amp;gt;(Land Forme)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12,237&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |May 25 to June 15, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====4.5 Million Celebration=====&lt;br /&gt;
To celebrate 4.5 million downloads, Manaphy was made available from June 22 to July 6, 2015 with an event called &#039;&#039;&amp;quot;Manaphy Manifests!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|490|Manaphy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Manaphy}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6,345&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |12%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |June 22 to July 6, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ultra Challenge=====&lt;br /&gt;
Arceus was made available from July 10 to July 24, 2015 with an event called &#039;&#039;&amp;quot;Arceus Arrives!&amp;quot;&#039;&#039; Players received 1,000 Coins upon their first successful completion of the stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|493|Arceus}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Arceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |24,360&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 10 to July 24, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Hoenn Legends Stages=====&lt;br /&gt;
The Pokémon of the [[weather trio]] were made available again from July 24 to September 3, 2015 for the Japanese release of &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, with the available Pokémon rotating weekly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ①&amp;lt;br&amp;gt;&#039;&#039;Kyogre Makes a Splash&#039;&#039;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | {{ShImg|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 3%&lt;br /&gt;
| 5&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 24 to 30, 2015&amp;lt;br&amp;gt;August 14 to 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hoenn Legends Stage ②&amp;lt;br&amp;gt;&#039;&#039;Groudon Lands at Last&#039;&#039;&lt;br /&gt;
| {{ShImg|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 500 Coins&lt;br /&gt;
| July 31 to August 6, 2015&amp;lt;br&amp;gt;August 21 to 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;lt;!--Hoenn Legends Stage ③&amp;lt;br&amp;gt;&#039;&#039;Rayquaza&#039;s Ascension&#039;&#039;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{ShImg|384|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Rayquaza}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;!--500 Coins--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | August 7 to 13, 2015&amp;lt;br&amp;gt;August 28 to September 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meowth&#039;s Coin Mania====&lt;br /&gt;
A special stage called &amp;quot;Meowth&#039;s Coin Mania&amp;quot; can be played once per 24 hour period for which it becomes available. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with &amp;quot;Tons of Exp. Points&amp;quot; available on Saturdays.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins appear in the stage at the beginning, while others fall into the stage from above during gameplay. If the player clears a combination (several groups in one move), this triggers Meowth&#039;s &amp;quot;disruption&amp;quot; whereby more coins replace tiles currently in the stage; this in turn can trigger an immediate coin match and possibly another combo, meaning multiple &amp;quot;disruptions&amp;quot; can occur without the player using any moves.&lt;br /&gt;
&lt;br /&gt;
The stage disappears upon completion until it can be played again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|052|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Meowth}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Available until May 24, 2015 on Saturdays and Sundays, and only on Sundays since May 31, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Daily Pokémon====&lt;br /&gt;
The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been four Daily Pokémon events.&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#1)=====&lt;br /&gt;
The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015 and from May 4 to May 16, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.&lt;br /&gt;
&lt;br /&gt;
With the May 4 re-release, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;180px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|479R|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|2,063&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479O|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|2,321&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479W|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|479L|Rotom}}&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|2,599&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|479F|Rotom}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,156&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#2)=====&lt;br /&gt;
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015, and again from June 8 to June 20, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|417|Pachirisu}}&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|1,339&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|7&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|561|Sigilyph}}&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|1,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|357|Tropius}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|2,363&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|3,930&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|621|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,723&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#3)=====&lt;br /&gt;
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015 with a different Pokémon available each day. Shuckle is a three Pokémon stage, while the others are normal stages.&lt;br /&gt;
&lt;br /&gt;
This set of stages was rerun from July 20, 2015 to August 1, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
|2,654&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|3,675&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|213|Shuckle}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|5&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|369|Relicanth}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
|4,752&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|442|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Spiritomb}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,100&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#4)=====&lt;br /&gt;
The Daily Pokémon (#4) is available for download from July 6 to July 18, 2015 with a different Pokémon available each day. Wynaut and Luvdisc have three-Pokémon stages.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;130px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|360|Wynaut}}&lt;br /&gt;
|{{p|Wynaut}}&lt;br /&gt;
|3,000&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|13&lt;br /&gt;
|40%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Monday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|5,565&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|20&lt;br /&gt;
|20%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|Tuesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|4,158&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|18&lt;br /&gt;
|8%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Wednesday only&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|370|Luvdisc}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|2,760&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|12&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|5&lt;br /&gt;
|Thursday only&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Seviper}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,739&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Friday only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Safari====&lt;br /&gt;
The Pokémon Safari was a special series of five 3-Pokémon stages that had the player randomly battle one of 5 different opponents when accessed, not telling the player which they will be battled until it appeared. Due to the nature of the stage in not indicating which Pokémon would appear, it was impossible for players to optimize their teams with the Optimize button, requiring players to select a team manually before accessing the stage. The stage was initially available from April 20 to May 2, 2015. A second version was available from June 22 to July 7, 2015, featuring a different set of five Pokémon. The third version is available from August 3 to August 17, 2015, this time featuring a set of six Pokémon.&lt;br /&gt;
&lt;br /&gt;
Complexity -1 was not available on these stages as there were only three Pokémon involved.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #1=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|318|Carvanha}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
|3,710&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|4&lt;br /&gt;
|5%&lt;br /&gt;
|11%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|319|Sharpedo}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
|12,928&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|5,899&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|12&lt;br /&gt;
|3%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|420|Cherubi}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|1,675&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|5&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|421S|Cherrim}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cherrim}}&amp;lt;br&amp;gt; (Sunshine Form)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |8,549&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #2=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|309|Electrike}}&lt;br /&gt;
|{{p|Electrike}}&lt;br /&gt;
|5,512&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310|Manectric}}&lt;br /&gt;
|{{p|Manectric}}&lt;br /&gt;
|7,072&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|12&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|1,972&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|12%&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|554|Darumaka}}&lt;br /&gt;
|{{p|Darumaka}}&lt;br /&gt;
|2,859&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|7&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|555|Darmanitan}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Darmanitan}}&amp;lt;br&amp;gt;(Standard Mode)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5,960&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Safari #3=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;125px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|120|Staryu}}&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|121|Starmie}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|489|Phione}}&lt;br /&gt;
|{{p|Phione}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&amp;lt;br&amp;gt; (Natural Form)&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|445|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Garchomp}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One chance a day!====&lt;br /&gt;
On May 7, 2015, a special stage featuring {{p|Pinsir}} became available from the earlier 1.1.11 update. This stage, released as the &amp;quot;&#039;&#039;Seize Hold of Pinsir&#039;&#039;&amp;quot; event, was unique in that it could only be played once a day over a four day period, thereby limiting the player to only four opportunities to catch it over the duration of the event. If a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. On July 6, 2015, &amp;quot;&#039;&#039;Jump on a Chance for Jirachi&#039;&#039;&amp;quot; provided the Mythical Pokémon as the second once-a-day for four days, expiring on July 10, 2015.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{ShImg|127|Pinsir}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|6,788&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|16&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|385|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Jirachi}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4,326&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tons of Exp. Points====&lt;br /&gt;
On May 30, 2015, a new regular event stage featuring {{p|Victini}} became available with the event &#039;&#039;&amp;quot;Exp. Points from Victini!&amp;quot;&#039;&#039;. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as &amp;quot;Meowth&#039;s Coin Mania&amp;quot; and &amp;quot;One chance a day!&amp;quot; in that the stage disappears after being played at any time during the 24-hour period of its availability. Players can obtain a massive experience boost from playing of this stage.&lt;br /&gt;
&lt;br /&gt;
The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; width=&amp;quot;40px&amp;quot; |{{ShImg|494|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Victini}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2,016&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |2%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Escalation Battle====&lt;br /&gt;
Escalation Battle is a stage that has many levels and special rewards to it. It stars a single Pokémon who both gets stronger and provides a higher difficulty level using an associated stage level, also providing higher catchability over time. The catch rate is equal to the stage level, and there is no move bonus for moves remaining.&lt;br /&gt;
&lt;br /&gt;
There have so far been two releases of Escalation Battle in the game.&lt;br /&gt;
&lt;br /&gt;
There were set rewards at various levels:&lt;br /&gt;
* Stage level 5 rewarded the player with 1,000 Coins (Giratina) / a Moves +5 (Cresselia).&lt;br /&gt;
* Stage level 10 rewarded a Disruption Delay.&lt;br /&gt;
* Stage level 30 rewarded a Mega Start.&lt;br /&gt;
* Stage level 50 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 100 rewarded a Mega Speedup.&lt;br /&gt;
* Stage level 200 rewarded a Mega Speedup (Cresselia only).&lt;br /&gt;
&lt;br /&gt;
At stage level 100, the final stage type was triggered on any future playings for the Giratina stages. No further rewards were given after stage level 100.&lt;br /&gt;
&lt;br /&gt;
At stage level 201, the final stage type was triggered on any future playings for the Cresselia stages. No further rewards were given after stage level 200.&lt;br /&gt;
&lt;br /&gt;
There was no capture bonus for any remaining moves in these stages. All items were available with the exception of the first four levels, where Disruption Delay could not be used as there were no disruptions.&lt;br /&gt;
&lt;br /&gt;
A minor glitch occurs where, once the starring Pokémon is captured, no Poké Ball appears on the stage icon in the special stages area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;115px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|487|Giratina}}&lt;br /&gt;
|{{p|Giratina}}&amp;lt;br&amp;gt;(Altered Forme)&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|18&lt;br /&gt;
|Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|June 8 to June 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|488|Cresselia}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Cresselia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18*&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Equal to&amp;lt;br&amp;gt;stage level&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to August 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
:*&#039;&#039;There is an exception for Cresselia at stage levels 35, 55, 75, 95, 120, 140, 160 and 180, where coins appear in the grid and the player has 10 moves to complete the stage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were seven types of stages confirmed in the Giratina event.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&amp;lt;br&amp;gt;type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Stage&amp;lt;br&amp;gt;levels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Additional hit points&amp;lt;br&amp;gt;per level up&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Stage differences&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1-4&lt;br /&gt;
|2,165&lt;br /&gt;
|180&lt;br /&gt;
|No disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|5-9&lt;br /&gt;
|2,886&lt;br /&gt;
|180&lt;br /&gt;
|Breakable-rocks. Four per 3 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|10-29&lt;br /&gt;
|5,692&lt;br /&gt;
|60&lt;br /&gt;
|Breakable-rocks. Four per 2 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|30-39&lt;br /&gt;
|6,950&lt;br /&gt;
|145&lt;br /&gt;
|4 barriers at start, after 3 turns.&amp;lt;br&amp;gt;Every turn starting after 6 turns.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|40-49&lt;br /&gt;
|9,198&lt;br /&gt;
|80&lt;br /&gt;
|Barriers on four outside columns, fixed layout.&amp;lt;br&amp;gt;Unbreakable blocks drop in left columns.&amp;lt;br&amp;gt;Single matches trigger 2 barriers; later, column of barriers per 2 turns&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|50-99&lt;br /&gt;
|10,425&lt;br /&gt;
|70&lt;br /&gt;
|{{tt|{{p|Shaymin}}, {{p|Spinda}}, {{p|Munchlax}}, {{p|Kecleon}}, or {{p|Smeargle}} appears as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Shaymin was in the supports and Spinda was not, Spinda would appear}}&amp;lt;br&amp;gt;3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.&amp;lt;br&amp;gt;Uses different music to previous stage levels.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |26,065&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Barriers (two times), then breakable-rocks every two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cresselia difficulty escalations are similar to the Giratina ones, however instead of blocks, Cresselia&#039;s disruptions are mainly Barrier-type ones. Levels 35, 55, 75, 95, 120, 140, 160 and 180 are exceptions, with the stages being full of coins, as well as Cresselia using coin-type disruptions. Additionally, stage levels 50, 100 and 200 are diferent from all other stage levels, and they are signifigantly more challenging than the oher stage levels, with barriers in the stage layout and {{tt|{{p|Solosis}}, {{p|Duosion}}, {{p|Reuniclus}}, {{p|Espurr}}, or {{p|Meowstic}} appearing as a disruption.|The Pokémon appeared in this order based on a player&#039;s chosen supports; if Solosis was in the supports and Duosion was not, Duosion would appear}}&lt;br /&gt;
&lt;br /&gt;
====An Evolving Challenge!====&lt;br /&gt;
&lt;br /&gt;
Tepig became available for capture on July 6, 2015, with an announcement of Pignite becoming available in August 2015 included in the notice.  While all Pokémon in the group of Unova starters have been added to the game list, none of the others have been confirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&amp;lt;br&amp;gt;granted&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &#039;&#039;Tepig Trots onto Stage!&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; width: 40px&amp;quot; |{{ShImg|498|Tepig}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Tepig}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,982&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 500 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 6 to 20, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Try &#039;em Items Stage====&lt;br /&gt;
From July 20, 2015 to August 15, 2015, a special stage called &amp;quot;&#039;&#039;Wobbuffet Wobbles In!&#039;&#039;&amp;quot; provides a special opportunity to use items for free in attempts to capture it. The variety of items available is expected to be increased every Monday. At release, the only item available is a Mega Start. The stage is not available on weekends.&lt;br /&gt;
&lt;br /&gt;
The event will see a second run from August 31 to September 12. It is presumed another event will take place in the period from August 15 to August 31.&lt;br /&gt;
&lt;br /&gt;
The schedule for item availability in the stage is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 width=&amp;quot;150px&amp;quot; | Start date&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Mega Start&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Disruption Delay&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Attack Power ↑&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Complexity-1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 20&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| July 27&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| August 3&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | August 10&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| ✔&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |✔&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To date, no other Pokémon have been announced for the stage other than Wobbuffet.  The catch rate has been confirmed to differ from week to week.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Hit points&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|1%&lt;br /&gt;
|&lt;br /&gt;
|July 20 to July 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|10&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 27 to August 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Competitive Stage====&lt;br /&gt;
Various competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute (or a limited amount of moves in re-releases) to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.&lt;br /&gt;
&lt;br /&gt;
When time expires, the player&#039;s score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A &amp;quot;CLEAR&amp;quot; indication and an &amp;quot;S&amp;quot; letter ranking are displayed upon conclusion of the stage like in all other stages, but the S ranking is not displayed again afterwards; this happens even if the player makes no moves for a score of 0.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. The Mega Lucario event advertised that all participants would get a Jewel including winners; however, only players who did not receive the Lucarionite received the Jewel initially (like future events), although a patch released shortly after gave Lucarionite winners a Jewel as well.&lt;br /&gt;
&lt;br /&gt;
Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage, with the exception of the Mega Manectric competitive stage, where the Attack up item is available in addition.&lt;br /&gt;
&lt;br /&gt;
On May 18, 2015, Mega Lucario&#039;s competition became available once again. As before, all who place in the contest receive a Lucarionite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 20 move limit. The Mega Start item is also available for this event in addition to Complexity-1 and Disruption Delay. The competition was available again from July 13 to July 20, 2015, but with a different stage setup to begin.&lt;br /&gt;
&lt;br /&gt;
On June 15, 2015, Mega Blastoise&#039;s competition became available once again. As before, all who place in the contest receive a Blastoisinite, but anyone placing who already owns one will receive a two Jewel bonus. The move limit was re-introduced for this event with a 17 move limit. The Mega Start, Disruption Delay and Attack Power ↑ items are available for this stage, but the Complexity -1 is not.&lt;br /&gt;
&lt;br /&gt;
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; colspan=2 width=&amp;quot;150px&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time or moves&amp;lt;br&amp;gt;limit&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|20,000&lt;br /&gt;
|20,000&lt;br /&gt;
|50,000&lt;br /&gt;
|March 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 6 to 12, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|354M|Banette}}&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Banettite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|April 30 to May 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|May 18 to May 25, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|003M|Venusaur}}&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Venusaurite&lt;br /&gt;
|20,000&lt;br /&gt;
|10,000&lt;br /&gt;
|50,000&lt;br /&gt;
|May 29 to June 8, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|009M|Blastoise}}&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|17 moves&lt;br /&gt;
|Blastoisinite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
|June 15 to 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{ShImg|310M|Manectric}}&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Manectite&lt;br /&gt;
|40,000 = Manectite&amp;lt;br&amp;gt;20,000 = Manectite + Mega Start&amp;lt;br&amp;gt;6,000 = Manectite + Mega Speedup&lt;br /&gt;
|20,000 = Manectite&amp;lt;br&amp;gt;10,000 = Manectite + Mega Start&amp;lt;br&amp;gt;3,000 = Manectite + Mega Speedup&lt;br /&gt;
|100,000 = Manectite&amp;lt;br&amp;gt;50,000 = Manectite + Mega Start&amp;lt;br&amp;gt;15,000 = Manectite + Mega Speedup&lt;br /&gt;
|June 29 to July 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{ShImg|448M|Lucario}}&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|20 moves&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|30,000&lt;br /&gt;
|15,000&lt;br /&gt;
|65,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |July 13 to July 20, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{ShImg|257M|Blaziken}}&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|1:00&lt;br /&gt;
|Blazikenite&lt;br /&gt;
|25,000 = Complexity -1&amp;lt;br&amp;gt;20,000 = Blazikenite&amp;lt;br&amp;gt;6,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|16,000 = Complexity -1&amp;lt;br&amp;gt;12,000 = Blazikenite&amp;lt;br&amp;gt;4,000 = Blazikenite + Mega Speedup&lt;br /&gt;
|65,000 = Complexity -1&amp;lt;br&amp;gt;50,000 = Blazikenite&amp;lt;br&amp;gt;15,000 = Blazikenite + Mega Speedup&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |July 20 to July 27, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
&amp;lt;!--(Japanese: 能力)--&amp;gt;&lt;br /&gt;
Skills are Pokémon abilities that trigger either when certain conditions are met, or randomly, depending on the skill. If the player makes a move that completes two matches at once, the first match made will be the one to trigger its skill. Only one skill can be triggered per move, no matter how large the following combo may be. Skills will ony trigger in timed stages when the player makes a move if the match is not in the middle of a combo.&lt;br /&gt;
&lt;br /&gt;
As of Version 1.2.0, the unused Skills &amp;quot;Fearless&amp;quot; and &amp;quot;Disrupt Buster&amp;quot; no longer appear in the search dropdown menu when searching for Skills (but they are still in the game data).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; width=90px | English name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=110px | Japanese name&amp;lt;br&amp;gt;Translation&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; width=205px | Description&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; width=285px | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| おどろかす&amp;lt;br&amp;gt;Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| バリアけし&amp;lt;br&amp;gt;Barrier Cancellation&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{tt|Block Smash|Was known as &amp;lt;nowiki&amp;gt;&amp;quot;Block Bash&amp;quot;&amp;lt;/nowiki&amp;gt; until Version 1.2.0.}}&lt;br /&gt;
| ブロックくずし&amp;lt;br&amp;gt;Block Demolish&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Smash+&lt;br /&gt;
| ブロックくずし+&amp;lt;br&amp;gt;Block Demolish+&lt;br /&gt;
| Sometimes clears three unbreakable-block disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| ちからおし&amp;lt;br&amp;gt;Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| やけどさせる&amp;lt;br&amp;gt;Burn&lt;br /&gt;
| Leaves the foe burned.&lt;br /&gt;
| When triggered, burns the opponent for a few moves. Fire-type Pokémon deal 50% extra damage to a burnt foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| さむけ&amp;lt;br&amp;gt;Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| くもばらい&amp;lt;br&amp;gt;Cloud Sweep&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| はんげき&amp;lt;br&amp;gt;Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| むれをなす&amp;lt;br&amp;gt;Form Groups&lt;br /&gt;
| The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.&lt;br /&gt;
| Always activates when matching four or more of its icon. Adds a flat 50 damage per icon, excluding icons involved in the match (unless those icons are encased in a barrier).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| ノンストップ&amp;lt;br&amp;gt;Non-Stop&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| ドラゴンコンボ&amp;lt;br&amp;gt;Dragon Combo&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| オジャマブレイク&amp;lt;br&amp;gt;Nuisance Break&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Normal&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Normal types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| ドラゴンのつめ&amp;lt;br&amp;gt;Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| ふりはらう&amp;lt;br&amp;gt;Shake Off&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| こわいものしらず&amp;lt;br&amp;gt;Unaffected by Scary Things&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| はばたく&amp;lt;br&amp;gt;Flap&lt;br /&gt;
| Occasionally delays a {{type|Ground}} opponent&#039;s disruptions.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| こおらせる&amp;lt;br&amp;gt;Freeze&lt;br /&gt;
| {{tt|Leaves the foe frozen.&lt;br /&gt;
| When triggered, freezes the opponent for a few moves. A frozen foe cannot use disruptions. Ice-type Pokémon deal &amp;lt;!--50%--&amp;gt; extra damage to a frozen foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| パワーパンチ&amp;lt;br&amp;gt;Power Punch&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| れんげき&amp;lt;br&amp;gt;Cheap Attack&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| さいごのちから&amp;lt;br&amp;gt;Last Stand&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| メガパワー&amp;lt;br&amp;gt;Mega Power&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost+&lt;br /&gt;
| メガパワー+&amp;lt;br&amp;gt;Mega Power+&lt;br /&gt;
| Fills the Mega Gauge of the same type of Pokémon more.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| わすれさせる&amp;lt;br&amp;gt;Make Forget&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
| When triggered, resets the foe&#039;s disruption countdown to its maximum value.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| きゅうしょをつく&amp;lt;br&amp;gt;Attack Vital Point&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| まひさせる&amp;lt;br&amp;gt;Paralyze&lt;br /&gt;
| Leaves the foe paralyzed.&lt;br /&gt;
| When triggered, paralyzes the opponent for a few moves. A paralyzed foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| フェアリーパワー&amp;lt;br&amp;gt;Fairy Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| 4つのちから&amp;lt;br&amp;gt;Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4+&lt;br /&gt;
| 4つのちから+&amp;lt;br&amp;gt;Power of 4+&lt;br /&gt;
| Attacks do even more damage when you make a match of four.&lt;br /&gt;
| When matching four of that Pokémon, deals triple damage.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| 5つのちから&amp;lt;br&amp;gt;Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| いたずら&amp;lt;br&amp;gt;Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| そうこうげき&amp;lt;br&amp;gt;General Offense&lt;br /&gt;
| Increases damage done by any {{t|Fighting}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| おくりび&amp;lt;br&amp;gt;Ceremonial Bonfire&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| ゆさぶる&amp;lt;br&amp;gt;Shake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| きまぐれ&amp;lt;br&amp;gt;Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| きまぐれ+&amp;lt;br&amp;gt;Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| アップダウン&amp;lt;br&amp;gt;Up Down&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| いわをけす&amp;lt;br&amp;gt;Rock Erase&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| ダークパワー&amp;lt;br&amp;gt;Dark Power&lt;br /&gt;
| Increases damage done by any {{t|Dark}} types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sky Blast&lt;br /&gt;
| &lt;br /&gt;
| Increases damage done by any Flying types in a combo.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| ねむらせる&amp;lt;br&amp;gt;Make Sleep&lt;br /&gt;
| Leaves the foe asleep.&lt;br /&gt;
| When triggered, puts the opponent to sleep for a few moves. A sleeping foe cannot use any disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| こわがらせる&amp;lt;br&amp;gt;Frighten&lt;br /&gt;
| Leaves the foe spooked.&lt;br /&gt;
| When triggered, spooks the opponent for a few moves. Ghost-type Pokémon deal 50% extra damage to a spooked foe.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| オジャマけし&amp;lt;br&amp;gt;Nuisance Cancellation&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| オジャマけし+&amp;lt;br&amp;gt;Nuisance Cancellation+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| はがねのこころ&amp;lt;br&amp;gt;Steel Heart&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| いれかえ&amp;lt;br&amp;gt;Substitution&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| むしのしらせ&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| たたきおとす&amp;lt;br&amp;gt;Knock Down&lt;br /&gt;
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| パワードレイン&amp;lt;br&amp;gt;Power Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effects are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot;|Max Mega Speedups&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| {{tt|Adds one more Mega Slowbro above the match.|Actually converts the tiles directly above all other Mega Slowbro into a Mega Slowbro. This effect can replace any disruption in the tile above and counts as erasing the content of the tile for damage, but does not affect black-cloud disruptions.}}&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{me|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|Erases rocks and blocks (max 10), and also does damage to the foe.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Adds one more Mega Heracross to the left of the match.&lt;br /&gt;
|6&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Banette}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Banette (max 10).&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Manectric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| A vertical lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|{{tt|Erases Pokémon (max 3) of the same type as Mega Blaziken.|Actually converts three tiles containing Fire types into a Mega Blaziken.}}&lt;br /&gt;
|3&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pinsir}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Beedrill}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} X&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| Erases all Pokémon within three spaces of the match.&lt;br /&gt;
|&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Pokémon by Pokémon Shuffle list number]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/14866558073577442972/14866558073577442985 Pokémon Shuffle Miiverse community]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280560</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280560"/>
		<updated>2015-05-10T16:56:19Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Mega balls and Pinsir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
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Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
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::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:03, 30 April 2015‎ (UTC)&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S {{unsigned|Cheeseandcereal}}&lt;br /&gt;
:::::::Oh, yeah, I tested on Mega Blastoise myself. I left my 3DS sitting and got 0 points. I got S rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 2 May 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega balls and Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I had seen someone had written that you can use as many Mega balls as you want on Pinsir, and then I saw Parthunter got rid of it &amp;quot;because you can always do that&amp;quot;. I, on the other hand have had multiple times where a pokémon ran after using a couple of mega balls, thus not letting me use any more (despite having plenty of coins) I remember it happening once after 3 mega balls (all then wasted) and it happening once after only 1 mega ball. Whether this is random, has to do with catch % or which pokémon it is, I don&#039;t know. I DO know that I used 3 mega balls to catch Pinsir, though this does not indicate to me that I could have kept using them forever until I caught him or ran out of coins, but I assume whoever wrote that had their reasons. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:05, 10 May 2015 (UTC)&lt;br /&gt;
:I can confirm this too. Back before I caught Xerneas, I&#039;d pay for about 3 Great Balls before it ran away without the game even giving me the option to buy more, despite having plenty of Coins. I&#039;m not sure how you would verify Pinsir allows you to use an unlimited number of Great Balls, however. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:37, 10 May 2015 (UTC)&lt;br /&gt;
::I can&#039;t easily contribute to this one, but I have at times used two or three.  I don&#039;t recall specifics, but one time I did hit four and just hit the Home button to quit the game so I wouldn&#039;t end up 10,000 Coins poorer; I didn&#039;t continue to see when the Pokémon would run away.  I did have an opportunity for a fifth.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:39, 10 May 2015 (UTC)&lt;br /&gt;
::: Of course there is always the chance that this changed between updates as well... I don&#039;t remember when these things happened to me, I just remember that when I threw my third great ball and it ran, I came to the conclusion that &amp;quot;you could only use 3 at a time&amp;quot; and was then very surprised when not much later a pokémon ran after only one ball. So while I don&#039;t remember which pokémon they were I do remember very clearly that it happened. It also must have been AFTER I realised you could grind for coins, so it probably happened AFTER the update that added new pokémon after the first 150.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:38, 10 May 2015 (UTC)&lt;br /&gt;
:::: I concur. Recently I had around 10000 coins and I was trying to catch xerneas, but the game only let me throw 2 great balls before the xerneas simply ran away despite the fact I had enough to buy 2 more. And that was in the most recent update, however, it appears that the number you can throw might be slightly random? Can we confirm for sure that it IS in fact possible to use as many great balls on pinsir if you have money? Like someone needs to use 4 or 5 to be sure, but that would be difficult to test. I don&#039;t know, I just haven&#039;t seen anywhere any actual evidence pointing to the fact that pinsir doesn&#039;t run away after 2 or 3 great balls just like the other pokemon. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:26, 10 May 2015 (UTC)&lt;br /&gt;
::::: All I can say is I used 3 Mega balls on Pinsir. Maybe we should hear from the user who originally wrote the part about using as many mega balls as you want... Maybe it&#039;s information somehow gleaned from the game data. The news official news blurb on the website doesn&#039;t mention it, in any case, but it would make sense for it to be true...--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:34, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: Yeah, it would make sense if it were true, but that certainly doesn&#039;t mean it&#039;s true. I think we need more evidence before we go around putting a bold statement like that on the main page.[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:56, 10 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280550</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280550"/>
		<updated>2015-05-10T16:27:47Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Mega balls and Pinsir */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
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Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
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While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:03, 30 April 2015‎ (UTC)&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S {{unsigned|Cheeseandcereal}}&lt;br /&gt;
:::::::Oh, yeah, I tested on Mega Blastoise myself. I left my 3DS sitting and got 0 points. I got S rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 2 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega balls and Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I had seen someone had written that you can use as many Mega balls as you want on Pinsir, and then I saw Parthunter got rid of it &amp;quot;because you can always do that&amp;quot;. I, on the other hand have had multiple times where a pokémon ran after using a couple of mega balls, thus not letting me use any more (despite having plenty of coins) I remember it happening once after 3 mega balls (all then wasted) and it happening once after only 1 mega ball. Whether this is random, has to do with catch % or which pokémon it is, I don&#039;t know. I DO know that I used 3 mega balls to catch Pinsir, though this does not indicate to me that I could have kept using them forever until I caught him or ran out of coins, but I assume whoever wrote that had their reasons. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:05, 10 May 2015 (UTC)&lt;br /&gt;
:I can confirm this too. Back before I caught Xerneas, I&#039;d pay for about 3 Great Balls before it ran away without the game even giving me the option to buy more, despite having plenty of Coins. I&#039;m not sure how you would verify Pinsir allows you to use an unlimited number of Great Balls, however. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:37, 10 May 2015 (UTC)&lt;br /&gt;
::I can&#039;t easily contribute to this one, but I have at times used two or three.  I don&#039;t recall specifics, but one time I did hit four and just hit the Home button to quit the game so I wouldn&#039;t end up 10,000 Coins poorer; I didn&#039;t continue to see when the Pokémon would run away.  I did have an opportunity for a fifth.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:39, 10 May 2015 (UTC)&lt;br /&gt;
::: Of course there is always the chance that this changed between updates as well... I don&#039;t remember when these things happened to me, I just remember that when I threw my third great ball and it ran, I came to the conclusion that &amp;quot;you could only use 3 at a time&amp;quot; and was then very surprised when not much later a pokémon ran after only one ball. So while I don&#039;t remember which pokémon they were I do remember very clearly that it happened. It also must have been AFTER I realised you could grind for coins, so it probably happened AFTER the update that added new pokémon after the first 150.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:38, 10 May 2015 (UTC)&lt;br /&gt;
:::: I concur. Recently I had around 10000 coins and I was trying to catch xerneas, but the game only let me throw 2 great balls before the xerneas simply ran away despite the fact I had enough to buy 2 more. And that was in the most recent update, however, it appears that the number you can throw might be slightly random? Can we confirm for sure that it IS in fact possible to use as many great balls on pinsir if you have money? Like someone needs to use 4 or 5 to be sure, but that would be difficult to test. I don&#039;t know, I just haven&#039;t seen anywhere any actual evidence pointing to the fact that pinsir doesn&#039;t run away after 2 or 3 great balls just like the other pokemon. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:26, 10 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280549</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280549"/>
		<updated>2015-05-10T16:27:32Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Mega balls and Pinsir */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
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Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
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While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:03, 30 April 2015‎ (UTC)&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S {{unsigned|Cheeseandcereal}}&lt;br /&gt;
:::::::Oh, yeah, I tested on Mega Blastoise myself. I left my 3DS sitting and got 0 points. I got S rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 2 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;br /&gt;
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== Mega balls and Pinsir ==&lt;br /&gt;
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I had seen someone had written that you can use as many Mega balls as you want on Pinsir, and then I saw Parthunter got rid of it &amp;quot;because you can always do that&amp;quot;. I, on the other hand have had multiple times where a pokémon ran after using a couple of mega balls, thus not letting me use any more (despite having plenty of coins) I remember it happening once after 3 mega balls (all then wasted) and it happening once after only 1 mega ball. Whether this is random, has to do with catch % or which pokémon it is, I don&#039;t know. I DO know that I used 3 mega balls to catch Pinsir, though this does not indicate to me that I could have kept using them forever until I caught him or ran out of coins, but I assume whoever wrote that had their reasons. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:05, 10 May 2015 (UTC)&lt;br /&gt;
:I can confirm this too. Back before I caught Xerneas, I&#039;d pay for about 3 Great Balls before it ran away without the game even giving me the option to buy more, despite having plenty of Coins. I&#039;m not sure how you would verify Pinsir allows you to use an unlimited number of Great Balls, however. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:37, 10 May 2015 (UTC)&lt;br /&gt;
::I can&#039;t easily contribute to this one, but I have at times used two or three.  I don&#039;t recall specifics, but one time I did hit four and just hit the Home button to quit the game so I wouldn&#039;t end up 10,000 Coins poorer; I didn&#039;t continue to see when the Pokémon would run away.  I did have an opportunity for a fifth.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:39, 10 May 2015 (UTC)&lt;br /&gt;
::: Of course there is always the chance that this changed between updates as well... I don&#039;t remember when these things happened to me, I just remember that when I threw my third great ball and it ran, I came to the conclusion that &amp;quot;you could only use 3 at a time&amp;quot; and was then very surprised when not much later a pokémon ran after only one ball. So while I don&#039;t remember which pokémon they were I do remember very clearly that it happened. It also must have been AFTER I realised you could grind for coins, so it probably happened AFTER the update that added new pokémon after the first 150.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:38, 10 May 2015 (UTC)&lt;br /&gt;
:::: I concur. Recently I had around 10000 coins and I was trying to catch xerneas, but the game only let me throw 2 great balls before the xerneas simply ran away despite the fact I had enough to buy 2 more. And that was in the most recent update, however, it appears that the number you can throw might be slightly random? Can we confirm for sure that it IS in fact possible to use as many great balls on pinsir as you have money? Like someone needs to use 4 or 5 to be sure, but that would be difficult to test. I don&#039;t know, I just haven&#039;t seen anywhere any actual evidence pointing to the fact that pinsir doesn&#039;t run away after 2 or 3 great balls just like the other pokemon. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:26, 10 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280548</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2280548"/>
		<updated>2015-05-10T16:26:51Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Mega balls and Pinsir */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
&lt;br /&gt;
I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranking and points ==&lt;br /&gt;
&lt;br /&gt;
So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:03, 30 April 2015‎ (UTC)&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S {{unsigned|Cheeseandcereal}}&lt;br /&gt;
:::::::Oh, yeah, I tested on Mega Blastoise myself. I left my 3DS sitting and got 0 points. I got S rank. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 2 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
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== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;br /&gt;
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== Mega balls and Pinsir ==&lt;br /&gt;
&lt;br /&gt;
I had seen someone had written that you can use as many Mega balls as you want on Pinsir, and then I saw Parthunter got rid of it &amp;quot;because you can always do that&amp;quot;. I, on the other hand have had multiple times where a pokémon ran after using a couple of mega balls, thus not letting me use any more (despite having plenty of coins) I remember it happening once after 3 mega balls (all then wasted) and it happening once after only 1 mega ball. Whether this is random, has to do with catch % or which pokémon it is, I don&#039;t know. I DO know that I used 3 mega balls to catch Pinsir, though this does not indicate to me that I could have kept using them forever until I caught him or ran out of coins, but I assume whoever wrote that had their reasons. --[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:05, 10 May 2015 (UTC)&lt;br /&gt;
:I can confirm this too. Back before I caught Xerneas, I&#039;d pay for about 3 Great Balls before it ran away without the game even giving me the option to buy more, despite having plenty of Coins. I&#039;m not sure how you would verify Pinsir allows you to use an unlimited number of Great Balls, however. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:37, 10 May 2015 (UTC)&lt;br /&gt;
::I can&#039;t easily contribute to this one, but I have at times used two or three.  I don&#039;t recall specifics, but one time I did hit four and just hit the Home button to quit the game so I wouldn&#039;t end up 10,000 Coins poorer; I didn&#039;t continue to see when the Pokémon would run away.  I did have an opportunity for a fifth.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 13:39, 10 May 2015 (UTC)&lt;br /&gt;
::: Of course there is always the chance that this changed between updates as well... I don&#039;t remember when these things happened to me, I just remember that when I threw my third great ball and it ran, I came to the conclusion that &amp;quot;you could only use 3 at a time&amp;quot; and was then very surprised when not much later a pokémon ran after only one ball. So while I don&#039;t remember which pokémon they were I do remember very clearly that it happened. It also must have been AFTER I realised you could grind for coins, so it probably happened AFTER the update that added new pokémon after the first 150.--[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:38, 10 May 2015 (UTC)&lt;br /&gt;
:::: I concur. Recently I had around 10000 coins and I was trying to catch xerneas, but the game only let me throw 2 great balls before the xerneas simply ran away despite the fact I had enough to buy 2 more. And that was in the most recent update, however, it appears that the number you can throw might be slightly random? Can we confirm for sure that it IS in fact possible to use as many great balls as you have money? Like someone needs to use 4 or 5 to be sure, but that would be difficult to test. I don&#039;t know, I just haven&#039;t seen anywhere any actual evidence pointing to the fact that pinsir doesn&#039;t run away after 2 or 3 great balls just like the other pokemon. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:26, 10 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277095</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277095"/>
		<updated>2015-04-30T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
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Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
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While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
&lt;br /&gt;
I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
&lt;br /&gt;
Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
:::::Speaking of quirky, use all ten moves in Meowth&#039;s Coin MAdness and get an S rank.  I don&#039;t think you can get anything under an S in that (unless you fail to get coins).&lt;br /&gt;
::::::yeah, same with the competitive stages, I don&#039;t think it&#039;s possible to get anything except an S&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277090</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277090"/>
		<updated>2015-04-30T16:39:53Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Haxorus bonus moves ==&lt;br /&gt;
&lt;br /&gt;
I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== update ==&lt;br /&gt;
&lt;br /&gt;
There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Passcodes section ==&lt;br /&gt;
&lt;br /&gt;
I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranking and points ==&lt;br /&gt;
&lt;br /&gt;
So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
&lt;br /&gt;
::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
&lt;br /&gt;
If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). It&#039;s pretty clear that the S-rank threshold for these stages is manually set while the S-rank threshold for the rest of the stages is simply calculated. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277089</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277089"/>
		<updated>2015-04-30T16:38:38Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Haxorus bonus moves ==&lt;br /&gt;
&lt;br /&gt;
I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
&lt;br /&gt;
There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
&lt;br /&gt;
I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranking and points ==&lt;br /&gt;
&lt;br /&gt;
So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
&lt;br /&gt;
::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
&lt;br /&gt;
If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
::::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277088</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2277088"/>
		<updated>2015-04-30T16:38:13Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
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Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
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While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
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Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
:::Hmm, this seems to be consistent with what I&#039;ve found so far (particularly in my attempts to S-rank stages). Did you find this empirically (i.e. via trial and error) or by examining the code? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:04, 30 April 2015 (UTC)&lt;br /&gt;
:::I don&#039;t have a way to dump the code or else I would. This was found empirically, but I&#039;ve been watching it since I first had this theory since around main stage 30 and it&#039;s stayed true with only a few exceptions, but the exceptions are generally for either quirky stages like haxorus, 3 move and lower stages and other stages where it&#039;s clear that finishing in half of the total moves is impossible (re-iterating quirky stages here). [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 16:38, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276944</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276944"/>
		<updated>2015-04-30T07:33:00Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
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Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
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While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
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Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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:By your theory, I would S rank a 3 turn stage with 1 move remaining.  I believe I&#039;ve had an A rank before.  So the theory is not sound.  That said, numerous stages I&#039;ve been close on before (and then successful with one extra turn) do seem to have a 50% level, so this is something I definitely know about, though I can&#039;t speak for others.  I just don&#039;t think it&#039;s 100% accurate.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:15, 30 April 2015 (UTC)&lt;br /&gt;
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::Like I said there are exceptions, and I believe they have manually put in thresholds for many stages including 3 move stages[[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 07:33, 30 April 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
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I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276928</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276928"/>
		<updated>2015-04-30T06:53:25Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
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I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
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:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
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::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
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(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
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Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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Other Note: Move+5 and Time+10 WILL factor into the rank, they simply won&#039;t help with your catch rate. This means using a moves+5 on a stage with very few moves to begin with should make it very easy to S-rank&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
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I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
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== Lucarionite ==&lt;br /&gt;
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Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
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== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276927</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276927"/>
		<updated>2015-04-30T06:48:42Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Haxorus bonus moves ==&lt;br /&gt;
&lt;br /&gt;
I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
&lt;br /&gt;
::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B rank with 0 moves (or time) remaining while some give a C. With less total moves, the remaining moves required to get a B is much lower, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
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I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
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== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
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== Milotic Stage (165) ==&lt;br /&gt;
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Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276926</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276926"/>
		<updated>2015-04-30T06:47:24Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Haxorus bonus moves ==&lt;br /&gt;
&lt;br /&gt;
I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
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There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
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I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
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== Ranking and points ==&lt;br /&gt;
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So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
&lt;br /&gt;
::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for the different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B with 0 moves (or time) remaining while some give a C. With less total moves, the ratio required to get a B is much higher, so, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5 (the right side of the equation, substituting the 5 for the 2), we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
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I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
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== Lucarionite ==&lt;br /&gt;
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Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
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== Milotic Stage (165) ==&lt;br /&gt;
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Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
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== Skill and Base Power ==&lt;br /&gt;
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I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276925</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276925"/>
		<updated>2015-04-30T06:44:58Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attack Power for each level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon data and stage data ==&lt;br /&gt;
&lt;br /&gt;
I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Haxorus bonus moves ==&lt;br /&gt;
&lt;br /&gt;
I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== update ==&lt;br /&gt;
&lt;br /&gt;
There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Passcodes section ==&lt;br /&gt;
&lt;br /&gt;
I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranking and points ==&lt;br /&gt;
&lt;br /&gt;
So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
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::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
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::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
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::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
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:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
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::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
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I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
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Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
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:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
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::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
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I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
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Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
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There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for there different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B with 0 moves (or time) remaining while some give a C. With less total moves, the ratio required to get a B is much higher, so if, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5, we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
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== Unused content ==&lt;br /&gt;
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[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
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:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
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== Disruptions ==&lt;br /&gt;
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I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
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== Lucarionite ==&lt;br /&gt;
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Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
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== Milotic Stage (165) ==&lt;br /&gt;
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Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
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== Skill and Base Power ==&lt;br /&gt;
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I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
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Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
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I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
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== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
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== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276924</id>
		<title>Talk:Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Shuffle&amp;diff=2276924"/>
		<updated>2015-04-30T06:44:14Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Ranking and points */&lt;/p&gt;
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&lt;div&gt;==Special Stages==&lt;br /&gt;
Shouldn&#039;t we add the Special Stages? As far as I know, there&#039;s only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. [[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 18:53, 21 February 2015 (UTC)&lt;br /&gt;
:Yeah, we should add them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:46, 22 February 2015 (UTC)&lt;br /&gt;
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== Pokémon Pages ==&lt;br /&gt;
&lt;br /&gt;
Are we updating Shuffle data onto each individual Pokémon&#039;s page?  For instance, base attack, catch rates, etc.?  A quick look at Eevee tells me this hasn&#039;t been done yet, but maybe I just looked at one not completed.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:32, 22 February 2015 (UTC)&lt;br /&gt;
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== Attack Power for each level ==&lt;br /&gt;
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I&#039;ve changed the column header from &amp;quot;Attack Power&amp;quot; to &amp;quot;Lv.1 Attack Power&amp;quot;, and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I&#039;ve heard some have +2... Also I&#039;m not sure if this is flat line increase or not, but if so we could say something like &amp;quot;40 + 3&amp;quot; just like the current format of &amp;quot;capture %&amp;quot; column.  [[User:anping87|Ping]] ([[User talk:anping87|talk]]) 20:36, 24 February 2015 (UTC)&lt;br /&gt;
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I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. [[User:Rskoopa|Rskoopa]] ([[User talk:Rskoopa|talk]]) 20:43, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don&#039;t know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:50, 7 March 2015 (UTC)&lt;br /&gt;
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== Pokémon data and stage data ==&lt;br /&gt;
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I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon&#039;s Skill aren&#039;t relevant to the stages, and things like the number of moves aren&#039;t relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I&#039;d say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:48, 26 February 2015 (UTC)&lt;br /&gt;
:It&#039;s Pokédex number in-game, though we&#039;ll end up calling it &amp;quot;Shuffle Pokédex&amp;quot; number or something. {{red link|List of Pokémon by Pokémon Shuffle Browser number|This page}} lists the Pokémon, type, and Ability already, but the templates broke. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:38, 1 March 2015 (UTC)&lt;br /&gt;
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::Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage&#039;s target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro&#039;s Mega Effects). [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:12, 7 March 2015 (UTC)&lt;br /&gt;
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:::The browser list (see Abcboy&#039;s comment) was a work in process, but it&#039;s now complete.  I&#039;ve edited the Wikilink to the new location and the page can now be referenced freely.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:03, 9 March 2015 (UTC)&lt;br /&gt;
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== Haxorus bonus moves ==&lt;br /&gt;
&lt;br /&gt;
I only just got up to Haxorus&#039;s stage in Shuffle and haven&#039;t solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:14, 3 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The answer to that is no.  The only icons that fall into the stage are solid blocks.  If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets.  You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down.  When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 19:07, 9 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. [[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 17:08, 10 March 2015 (UTC)&lt;br /&gt;
:::Actually, this is not entirely correct.  Axew, Fraxure, and Haxorus appear in the stage.  Nothing you take with you will appear.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:11, 10 March 2015 (UTC)&lt;br /&gt;
::::I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I&#039;m also not sure if the levels of the player&#039;s Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 11 March 2015 (UTC)&lt;br /&gt;
:::::When the stage successfully completes, it takes the last match on the far right to defeat Haxorus.  This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top.  Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I&#039;m not sure if the Haxorus stage also does this or not.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:16, 11 March 2015 (UTC)&lt;br /&gt;
::::::I&#039;ve countered plenty of opponents by bringing in one of the Pokémon they use, and I&#039;ve only ever had issues in Expert Stages; I&#039;ve heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that&#039;s irrelevant to this question, since if you&#039;re using Complexity -1 it will not be replaced; if you&#039;re &amp;quot;bringing&amp;quot; Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn&#039;t (and them gaining experience). Additionally, I&#039;m fairly sure I had a few icons left over when I defeated Haxorus, so it doesn&#039;t require all of them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:30, 11 March 2015 (UTC)&lt;br /&gt;
:::::::Looking at [https://www.youtube.com/watch?v=P84_S1Ecb-A this], I&#039;ll suggest that a Complexity-1 would merely change one of the Pokémon, if anything.  The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible.  I&#039;m not willing to spend 9,000 coins to find out, however, nor use my freebie.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:03, 11 March 2015 (UTC)&lt;br /&gt;
::::::::The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee&#039;s family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I&#039;m not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:13, 13 March 2015 (UTC)&lt;br /&gt;
:::::::::Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:21, 13 March 2015 (UTC)&lt;br /&gt;
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== update ==&lt;br /&gt;
&lt;br /&gt;
There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:07, 7 March 2015 (UTC)&lt;br /&gt;
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== Passcodes section ==&lt;br /&gt;
&lt;br /&gt;
I have added a &#039;&#039;&#039;Passcodes&#039;&#039;&#039; section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --[[User:PokéMaster234|PokéMaster234]] ([[User talk:PokéMaster234|talk]]) 23:04, 11 March 2015 (UTC)&lt;br /&gt;
:Nothing to &amp;quot;finish&amp;quot; ATM, there&#039;s only the one code I&#039;ve ever seen.  I can confirm it working, BTW.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:57, 12 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranking and points ==&lt;br /&gt;
&lt;br /&gt;
So I am pretty sure ranking is acquired by a set amount of points. Has anyone else noticed correlation between points and acquiring a certain ranking?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:22, 14 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t have any data to back you up, but I&#039;m pretty sure you&#039;re right (I&#039;ve noticed that too). This will definitely be in need of research. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:14, 14 March 2015 (UTC)&lt;br /&gt;
::Here&#039;s possible data.  Haxorus, 0 moves left every time, S rank.  If number of moves was the factor...we&#039;d never S rank it without special programming.&lt;br /&gt;
&lt;br /&gt;
::That said, you still need to have a lot of moves left to get a lot of points.  The reason is a big number of bonus points - 500 for each move remaining in normal mode.  Barring a great combo, you have to have a certain number of moves left to get the points you need as a bonus.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 07:45, 14 March 2015 (UTC)&lt;br /&gt;
:::I had assumed that ranks were based on the number of moves remaining (with the exact number varying between Pokémon), but I guess it could be based on points. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:50, 14 March 2015 (UTC)&lt;br /&gt;
::::I have a new reasoning backing the points theory.  I&#039;ve had very few stages state that I had a C rank at 0 moves remaining.  I&#039;ve had others at a B rank with 0 moves remaining.  And I&#039;ve had some stages, despite doing them in very few moves, that I can&#039;t seem to S rank until much later when I&#039;ve leveled up.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:25, 14 March 2015 (UTC)&lt;br /&gt;
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[Outdent]&lt;br /&gt;
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If anyone wants to test this out, I can create a userspace table for anyone wishing to participate.  We can compare scores and see if there&#039;s truth to the theory that points is the guideline.  If there is any point where an S rank score is lower than an A rank score, it kinda disproves the theory.  Shall I set this up?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:27, 14 March 2015 (UTC)&lt;br /&gt;
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:I too thought moves left had some baring on getting an S-ranking, but I&#039;ve gotten it with 0 moves left before, but I don&#039;t think points is the answer either. Today I got to S-Rank on Togekiss and it was only 3500 points, the high score I have for it is 4384. Now I had failed to beat it twice trying to just get to the capture stage, when I decided to buy a extra 5 moves. I had 4 moves left from those 5 extra moves. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:13, 17 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ok, now I am sure points are not the factor, at least not on every level. I just got an S rank on Toxicroak after buying another 5+ moves for 800 coins and having 8 moves left but only scoring 9500 where the high score is 12807. So maybe moves left is the factor or moves left + points? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:42, 17 March 2015 (UTC)&lt;br /&gt;
:::Getting S-rank with 0 moves doesn&#039;t matter though; some stages (such as Haxorus) clearly have lower rank thresholds. As for points, you haven&#039;t explained why you think getting less than the previous high score means ranks aren&#039;t determined by points. It&#039;s tricky to separate the two though, because the bonus points delivered from remaining moves are so huge that rank would be dominated by them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:11, 18 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Actually the Moves +5/Time +10 items don&#039;t count to the catch rate bonus or moves remaining point bonus, from what I&#039;m seeing the extra moves/time from a gem do add to the bonuses though.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 18:24, 18 March 2015 (UTC)&lt;br /&gt;
:::::Yes, that&#039;s correct; it&#039;s also stated in the game somewhere that the item bonuses don&#039;t count, and I can confirm that the Jewel bonuses do. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
::::::&amp;quot;Somewhere&amp;quot; is right in the in-game description for Moves+5.  It says it does not count towards catching.  This also makes itself evident in the tutorial when you get given one by the Professor and you beat it in one move anyway, then only get a bonus for 7 moves instead of 12, or 6 instead of 11, etc.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:19, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::I got a huge combo against Lucario that meant that I got to 22006 points on around 50 seconds (A-rank) and then got around 21000 points and an S-rank (with a time of 1:02 and a time bonus of 10000), so I suspect that the moves remaining is the only factor used for the ranking, particularly as Mega Lucario claimed I got S-rank with between 8000 and 9000 points. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:31, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Three comments to that:&lt;br /&gt;
::::::::1. Mega Lucario&#039;s contest stage is half the time.&lt;br /&gt;
::::::::2. Contest stages should not be used as a comparable.  I think I saw S rank under 8,000.&lt;br /&gt;
::::::::3. Except for Absol, I have not S ranked a timed stage.  I can retrieve scores if you&#039;d like.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:44, 20 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never gotten under 5k on the mega lucatio level and I always get S rank on it, which is kind of annoying since so far I have only gotten S rank on Absol when it comes to the expert levels. I am not sure if its possible to get an A rank on the mega lucario level.&lt;br /&gt;
&lt;br /&gt;
Also, the 5+ only has no baring on catching the pokemon and I&#039;ve gotten 3 S ranks using the 5+ and clearing the stage in the 7-9 moves left range [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:49, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Given that one person got 50,000 on that stage and many have gotten more than 30,000, so it would only award an S-rank at a considerable score if it was score-based, so Mega Lucario appears to ignore the score and give an S-rank all the time, particularly as I just got one for 480 points on Mega Lucario. Absol, Lucario and Raikou are the only expert S-ranks I have, with a high score of 2513 on Raikou. Does anyone have a higher high score on Raikou without an S-rank? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:10, 21 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Here are the notable high points I have for expert stages I&#039;ve completed. I got 8424 on Absol and its S-Rank, 20290 on Lucario and its at A-Rank, never won the stage without taking at least a full minute and 20-30+ seconds. 18073 A-Rank Articuno, 3919 A-Rank Zapdos, 12844 A-Rank Blastoise, 18939 A-Rank Dragonite. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:33, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t realize that you guys didn&#039;t know this or I would&#039;ve said something sooner. The rank is strictly determined by the total number of moves/time for the stage divided by the number of moves/time remaining. The exception here is Haxorus&#039; stage which will always give an S rank since it&#039;s a set puzzle that can only be solved in a fixed number of moves. There might be other stages like this that I can&#039;t remember, but I know haxorus&#039; stage is an exception. Basically, you will get an S Rank if:&lt;br /&gt;
&lt;br /&gt;
(Moves (or Time) Remaining (upon completing the stage)) &amp;gt;= (Total Moves (or Time) for the stage)/2&lt;br /&gt;
Note: If the total number of moves for a stage is an odd number, you ROUND DOWN the right side of this equation after you have divided by 2.&lt;br /&gt;
EX: A stage has 17 moves total, so the moves remaining to get an S rank are &amp;gt;= 17/2. Since 17/2=8.5 (not an integer), you have to round down to 8. So to get an S-rank on a stage with 17 total moves, you must have 8 or more moves remaining.&lt;br /&gt;
&lt;br /&gt;
There is a similar equation for A, B and C ranks, all you have to do is change the 2 in that equation to some other number, but I do not know these numbers for there different ranks, I only know it uses the same idea. This is why some stages (namely the ones with less total moves/time) give a B with 0 moves (or time) remaining while some give a C. With less total moves, the ratio required to get a B is much higher, so if, for example, the ratio to get a B on a stage is 1/5 (I don&#039;t actually know, I&#039;m just throwing a number), and the stage only has 4 total moves, it means that if we take 4/5, we get 0.8, but that&#039;s not an integer so we have to round down to 0, which means that if the ratio for a B rank is 1/5, it is impossible to get a C rank on any stage with 4 total moves. [[User:Cheeseandcereal|Cheeseandcereal]] ([[User talk:Cheeseandcereal|talk]]) 06:44, 30 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
&lt;br /&gt;
[//tcrf.net/Pokémon_Shuffle TCRF] has some interesting information on some stuff they found. Is there enough for a {{red link|Pokémon Shuffle beta}} article? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:11, 15 March 2015 (UTC)&lt;br /&gt;
:Not without stealing from them, perhaps - unless that&#039;s allowed between Wikis?&lt;br /&gt;
&lt;br /&gt;
:But seeing that page proves what I thought all along; there are stages planned after Mega Mewtwo Y.  Called it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:40, 15 March 2015 (UTC)&lt;br /&gt;
::As did everyone else. It&#039;s been incredibly apparent that they intend to trickle in content to extend the life of the game. We won&#039;t know what content will stay unused, so it&#039;d be better to just wait before putting it in the article. There&#039;s certainly not enough to warrant its own page. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 00:35, 16 March 2015 (UTC)&lt;br /&gt;
:::A potential future content subseciton of the trivia section that will eventually get added would be possible, particularly as the Pokémon icons seen in the miiverse community&#039;s image could be used, with the possible identities of the silluetes in the background noted as guesses as well. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 03:53, 23 March 2015 (UTC)&lt;br /&gt;
::::There goes that source, as all those Pokémon have been added. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:31, 23 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking that this page needs a section on the disruptions that can be placed in the stage, but I have no idea where it goes. Does anyone have any ideas? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:58, 17 March 2015 (UTC)&lt;br /&gt;
:That would go under the Gameplay section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:18, 17 March 2015 (UTC)&lt;br /&gt;
::As a sub-section or as a seperate section? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 05:17, 19 March 2015 (UTC)&lt;br /&gt;
:::Whichever you think it needs. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 19 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucarionite ==&lt;br /&gt;
&lt;br /&gt;
Lucarionite is supposed to be given to the top 20,000 players outside of Japan, but on here, it says 20,000 in PAL regions while Serebii lists it as 20,000 in USA and 20,000 in Europe/Australia. Can anyone confirm which one is right and which one is wrong.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 14:15, 23 March 2015 (UTC)&lt;br /&gt;
:I believe it was regional for PAL and NTSC outside of Japan, and in Japan 50,000 got it.  I don&#039;t have the page I got that from, however, and I don&#039;t know if it&#039;s still correct.  I feel bad for the 170,000 people who don&#039;t have it, and hope they can buy it using Coins or something later on.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
::Yeah, it&#039;s 20,000 PAL region, 20,000 North American region, 50,000 Japanese region (as stated in the article). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::It&#039;s more than 2,410,000 people who don&#039;t have it, but have the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:17, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Milotic Stage (165) ==&lt;br /&gt;
&lt;br /&gt;
Is this a Mega stage?  I am not there yet, and there is no catch data in yet, but I am presuming it&#039;s a Mega.  If not, then I wonder if we&#039;re done with Trainers in the game and the rest of the stages will award no Jewels.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:54, 24 March 2015 (UTC)&lt;br /&gt;
:It is not a Mega stage, seeing as Mega Milotic doesn&#039;t exist. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:03, 24 March 2015 (UTC)&lt;br /&gt;
::Good point, I did not consider that.  Guess they&#039;re done giving us Jewels in-game from Trainers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:32, 24 March 2015 (UTC)&lt;br /&gt;
:::Perhaps Milotic is not the end of the new area. Can a different background be seen beginning just past it? Also, I&#039;ve just done the maths, and it dosen&#039;t quite add up. I count a total of 187 Pokémon available in the game, but viewing all Pokémon in the game via the Pokémon list and searching displays that 205 Pokémon have been found before any criteria are changed from &amp;quot;no prefrence&amp;quot;. Where are the other Pokémon? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 04:02, 24 March 2015 (UTC)&lt;br /&gt;
::::That&#039;s what I was thinking.  Kogoro already edited the Pokédex numbers at the [[List of Pokémon by Pokémon Shuffle list number|Pokémon list]] (the page I created and prepared for mainspace), and it&#039;s safe to assume that the evolutions get the next numbers after them, but there&#039;s no information yet on when the evolutions become available.  I&#039;m thinking that some evolutions will be mixed in with the eventual 166-180 group since none are in the Daily group of five; some might be unlocked in new EX stages, too, as more and more stages get added and new unlock levels are created.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:06, 24 March 2015 (UTC)&lt;br /&gt;
:::::Milotic is the last Pokémon of Wacky Workshop, at least at this time. I&#039;ve defeated and captured it, and no additional stages opened up on the main path. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:02, 24 March 2015 (UTC)&lt;br /&gt;
::::::Does it look like there is a design for a new area after that?  I&#039;ll be there shortly to see for myself (you can see once at 161) provided I have no other stage problems this evening; I can go back for any troublesome catches later (except Feebas, which should be an easy catch and somehow eluded me).  I was gone today or I might have been a lot further along.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:07, 24 March 2015 (UTC)&lt;br /&gt;
:::::::No. The Wacky Workshop background continues past Milotic, all the way to the end of the area that can be scrolled to. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 05:29, 24 March 2015 (UTC)&lt;br /&gt;
::::::::Interesting.  I guess they&#039;ll upload a new longer image if and when they add new stages in the future, or maybe they have a new map planned.  I&#039;m about to take on Trubbish, so I&#039;ll get to see that shortly provided I win (hopefully I can get that missing move bonus, too).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:57, 24 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill and Base Power ==&lt;br /&gt;
&lt;br /&gt;
I have been thinking about this.  While the original template for [[List of Pokémon by Pokémon Shuffle list number]] does not include base power, I wonder if it would be good to include there (skill is already included).  The reason for this is because skill and base power have nothing to do with the stages themselves, and therefore, I think they could possibly be omitted from the tables on this page and instead kept on the Pokémon list page instead since they are specific to Pokémon (and fixed, not variable like with IVs and EVs in the main games).  We can then optionally replace them on this page with notes regarding stages that have particular setups or where the opponent has itself or its earlier evolutions in them (or block setups, etc.); Meowth&#039;s stage being a good Coin farming stage qualifies for such notes.  What are everyone&#039;s thoughts on this?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:42, 27 March 2015 (UTC)&lt;br /&gt;
:Skills and base power will be in the {{template|Sidegame}} template whenever someone gets to it. The stages should probably be given there own page(s). The list of skills might also warrant a page, since some of them also appeared in Battle Trozei, albeit much less frequently. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:56, 27 March 2015 (UTC)&lt;br /&gt;
::I agree that stages should have their own page and have thought the same previously, especially if all 721 (I&#039;m including {{p|Hoopa}} and {{p|Volcanion}} someday) get appearances in the game.  That section of the page would be more than half the document, and I think it&#039;s worthwhile to give it a dedicated page now.  I have made changes to the Notes section of the Special Stages, moving those details - some of which were duplicated, anyway, above - to dedicated sub-sections.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:12, 27 March 2015 (UTC)&lt;br /&gt;
:::Yeah, I&#039;d like to see stages and Skills get their own pages (one for all the stages, one for all the Skills, that is), particularly since I think it would be nice to list the Pokémon that have each Skill. I also think stuff that is only relevant to the Pokémon outside of the stage (Skills, power, etc.) should be listed in the Pokémon list rather than the stage list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:18, 28 March 2015 (UTC)&lt;br /&gt;
::::The template will need a little editing so that the call to the template includes the base power.  Since the base power should be in before the skill in order, it might be necessary to rearrange the template.  I&#039;ll look carefully at it, but I might need assistance adding it if I mess up.  I know that old versions of the page may not display correctly once the template is modified.  If I change it, I&#039;ll do a sample call in my userspace somewhere to make sure it works, but you won&#039;t see that as I will be previewing, not saving it.  If the sample fails, I&#039;ll just revert the template edit and ask for help in the edit summary.  If I don&#039;t edit it...well. =)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:28, 28 March 2015 (UTC)&lt;br /&gt;
[ Outdent ]&lt;br /&gt;
&lt;br /&gt;
Got it.  The problem I was having was the centering of the 50 in the base power column, then I realized the entire table could and should perhaps be centered.  Notes might need to be set to default to the left, but the rest of the data should be short enough that centering is ideal.&lt;br /&gt;
&lt;br /&gt;
I&#039;m now editing the data into the list.  Once that&#039;s done, I may begin to remove the data from this page and we can see how the tables look then.  If we don&#039;t like the changes, we can always revert, but data should be moved over before being deleted here.  I can always also work from a past copy if anyone decides to remove the data simultaneously.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:05, 28 March 2015 (UTC)&lt;br /&gt;
:There we go.  The bulk of my editing for the evening is done, feel free to change anything that doesn&#039;t look right.  Table centering seems to make sense, but the Notes column on the final table might be better aligned to the left instead while the rest stays centered.  All Pokémon-specific data is [[List of Pokémon by Pokémon Shuffle list number|over here now]] (Kogoro got it done before I did, I verified for accuracy and all matched).  Two of the data points for Pokémon data on this page were actually incorrect, so it was good to verify the data.&lt;br /&gt;
:Like I said, feel free to review and change anything that might be screwed up, but I think it looks great now.  The only remaining question is that Notes column on the final table.  Maybe we should just separate each set of special stages and put the notes in the prose, keeping individual tables and keeping them simple.  This applies to Daily Pokémon sets in particular more than others.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:58, 28 March 2015 (UTC)&lt;br /&gt;
::I was thinking stages might need to have a few pages: one (or more) for standard stages, one for special stages, and one for Daily Pokémon. I&#039;d want to explain the disruption patterns for each applicable stage and have the points for each rank. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:02, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Special Stages&amp;quot; Table ==&lt;br /&gt;
&lt;br /&gt;
First off, with the column widths eliminated, the table looked like [http://oi57.tinypic.com/e06gs6.jpg this] on my screen.  Do we really wants things like &amp;quot;20 moves&amp;quot; wrapping within the cell?  Is it necessary to have &amp;quot;Wash Rotom&amp;quot; wrap?&lt;br /&gt;
&lt;br /&gt;
The reason this concerns me is because of ideas I have to further edit that table.  If we take the Notes out of the table and leave it to availability, we have a much smoother table presentation; we can use prose for the notes.  I&#039;ve already created sub-sections for Meowth&#039;s Coin Mania and Competitive Stage, but I think sub-sections for The Daily Pokémon sets is also brilliant.  Here&#039;s how the section might look after the event ends, with prose:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Daily Pokémon #2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Daily Pokémon #2 was available for download from March 23 to April 17, 2015.  The event consisted of five stages with a different stage playable every day of the week from Monday to Friday.  The catch rate and the stage varied with each Pokémon available.  On the weekend, &amp;quot;Meowth&#039;s Coin Mania&amp;quot; could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage.  If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move Bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7 moves&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15 moves&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20 moves&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10 moves&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | |{{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20 moves&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, it looks much smoother separating individual events.  We can use prose and list all single Pokémon events in their own table, as well, putting any notes in the prose.  Or we can even create individual tables for even single event Pokémon (like a table just for Kyogre, and another for Keldeo, etc.).  Mentioning a concurring event is optional, but also helps to be complete.  Taking Notes out of the table and keeping smaller text there, using prose for long descriptions, REALLY helps things and would indeed make table widths unnecessary; with the current layout, we need table widths for a smooth presentation. Thoughts?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:24, 28 March 2015 (UTC)&lt;br /&gt;
:I think separate sections for each special stage is the best solution. The notes sections end up being huge. Some of the line-wrapping issues you mentioned can be alleviated by replacing existing spaces with non-breakable spaces (using the code &amp;lt;code&amp;gt;&amp;amp;amp;nbsp;&amp;lt;/code&amp;gt;). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:21, 28 March 2015 (UTC)&lt;br /&gt;
::I&#039;m starting work on a solution that uses separate sections and tables for each event and puts all notes in the prose.  By eliminating the event name and long notes from the table, it should alleviate all table issues.  I&#039;ll do a huge edit shortly; I&#039;ve added the Mew event and am currently separating a table for the Meowth event.  I seriously think, once done, we should explore giving the stages a separate page as the detail involves warrants it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:24, 28 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page should be split into quite a few pages:&lt;br /&gt;
&lt;br /&gt;
*Areas&lt;br /&gt;
*#{{red link|Puerto Blanco}}&lt;br /&gt;
*#{{red link|Sandy Bazaar}}&lt;br /&gt;
*#{{red link|Night Festival}}&lt;br /&gt;
*#{{red link|Isla Azul}}&lt;br /&gt;
*#{{red link|Rainbow Park}}&lt;br /&gt;
*#{{red link|Galerie Rouge}}&lt;br /&gt;
*#{{red link|Bonbon Boulevard}}&lt;br /&gt;
*#{{red link|Silbern Museum}}&lt;br /&gt;
*#{{red link|Mt. Vinter}}&lt;br /&gt;
*#{{red link|Castle Noapte}}&lt;br /&gt;
*#{{red link|Jungle Verde}}&lt;br /&gt;
*#{{red link|Wacky Workshop}}&lt;br /&gt;
*{{red link|Skill}}&lt;br /&gt;
&lt;br /&gt;
I think it would be best to split them off, considering they take up a huge chunk of the article. Both the German and Chinese wikis also have them split.&lt;br /&gt;
&lt;br /&gt;
Also, does anybody know where Poképédia got their Shuffle sprites and whether we can use them? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:01, 30 March 2015 (UTC)&lt;br /&gt;
:Can you link to the split pages on the other Wikis?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:39, 30 March 2015 (UTC)&lt;br /&gt;
::Sure.&lt;br /&gt;
::PokéWiki: {{de|Perlhafen}}, {{de|Ockerbasar}}, {{de|Purpurfest}}, {{de|Azurgestade}}, {{de|Prismapark}}, {{de|Zinnobergalerie}}, {{de|Bonbonhaus}}, {{de|Silbermuseum}}, {{de|Winterberg}}, {{de|Finsterschloss}}, {{de|Jadewald}}, {{de|Spielzeugfabrik}}&lt;br /&gt;
::52Poké: {{zh|純白港灣}}, {{zh|米黃市場}}, {{zh|黑炭祭典}}, {{zh|蔚藍海灘}}, {{zh|彩虹公園}}, {{zh|胭紅畫廊}}, {{zh|黑巧棒小屋}}, {{zh|白銀博物館}}, {{zh|白皚冬峰}}, {{zh|晚夜城堡}}, {{zh|茂青叢林}}, {{zh|玩具工廠}} (Skills: {{zh|絕招列表}}&lt;br /&gt;
::There&#039;s honestly not too much more content than on the main page now, but at least they give a good place for images and foreign-language names. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:58, 30 March 2015 (UTC)&lt;br /&gt;
:::Just because some of our partners have things split, doesn&#039;t necessarily mean that Bulbapedia should do it as well. Before anyone even considers attempting this, wait for explicit approval from the Editorial Board. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:11, 30 March 2015 (UTC)&lt;br /&gt;
::::I wouldn&#039;t be against it, but at the same time it would be a stub-size article.&lt;br /&gt;
::::Also, there is a change in the format of that long table I&#039;ve considered tinkering with, and that is splitting the table into individual tables with sub-sections for each area (much like splitting the special stages table, but with a different motive behind it).  It removes the need to have a single cell spanning 15 rows as that&#039;s the only column where that even occurs (everything else stays in a single row).  The Expert stages section, meanwhile, is fine as it is as that&#039;s only 20 stages and they are all in a single area.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 02:41, 30 March 2015 (UTC)&lt;br /&gt;
:::::I don&#039;t think the article would be too small. The closest comparison I can think of are the Trozei series locations. The first game has [[Template:Trozei Locations|separate articles]] for each stage, while [[Pokémon Battle Trozei#Region|Battle Trozei]] is going to have articles on each zone. I just think there still is more to say about them that would be awkward to fit into the main article.  --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:59, 30 March 2015 (UTC)&lt;br /&gt;
::::::I see the argument from the stance of discussing disruptions in each stage and so on.  That said, that merits individual stage articles, not just location articles.  Like Kogoro said, however, this is still up for editorial discussion, and the game is certainly going to get updates for more Pokémon, so it&#039;s still wide open.  All we know is Stages need their own page, and I think that&#039;s the current discussion without being privy to it myself.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:24, 30 March 2015 (UTC)&lt;br /&gt;
:::::::I&#039;d like to focus on splitting Skill right now. That particular aspect could be expanded to list which Pokémon have each Skill, which doesn&#039;t really work on the current page. Additionally, I&#039;ve heard some of the same Skills appear in Link Battle/Battle Trozei (I have the game, but never really got into it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:44, 30 March 2015 (UTC)&lt;br /&gt;
::::::::After I finish the table edit I mention below (in &amp;quot;Great Challenge special stages&amp;quot;), I can see about creating a starter page to work off of (in my userspace, but I have no qualms with others working on it).  I&#039;ll use a common ability, Opportunist, for the working version, but may also create the second-most common ability as well, whichever that is (Power of 4?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
:::::::::I&#039;ve got a page ready in the userspace [[User:Abcboy/Skill|here]]. Someone who&#039;s farther along in the game can work on it.--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:03, 30 March 2015 (UTC)&lt;br /&gt;
::::::::::I also have one located [[User:CycloneGU/Opportunist (Ability)|here]], though I used the term &amp;quot;Ability&amp;quot; instead of &amp;quot;Skill&amp;quot;.  An easy fix if we use individual pages in the end.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:22, 30 March 2015 (UTC)&lt;br /&gt;
{{indent}}I see little point in having a separate page for a single Skill. It&#039;s going to be nothing more than a list of Pokémon, and that list would go on the main Skill page as well. And I think Skill should be a disambiguation, myself: there&#039;s also the Pokéthlon stat and Warrior Skills from Conquest. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:56, 30 March 2015 (UTC)&lt;br /&gt;
:In that case, we&#039;re arguing having pages for {{a|Delta Stream}} and other abilities held by one Pokémon because they could easily be listed on the respective Pokémon&#039;s page.  With 37 users of Opportunist, that page would already be longer than the Delta Stream page.  With that said, I merely created it as something to tinker with; if deemed unneeded, I can always request its deletion.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:49, 31 March 2015 (UTC)&lt;br /&gt;
::As an afterthought, I looked up [[Ability]].  If we want to have consistency (which is something that keeps getting brought up as a reason for why [[Brendan]] and others cannot drop the &amp;quot;game&amp;quot; derivative despite having no other appearances), the Skill page needs to be modeled after Ability.  Otherwise, we might as well start copying every thumbnail image into the Ability page.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:54, 31 March 2015 (UTC)&lt;br /&gt;
:::Skills aren&#039;t as notable as Abilities: they&#039;re only in one spin-off game, haven&#039;t appeared in the anime or manga, and don&#039;t have all the weird edge cases from the four generations that the Ability pages cover. Skills are closer to [[Special Traits]] from {{g|Rumble}} in importance, and should be closer to it in structure. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:44, 31 March 2015 (UTC)&lt;br /&gt;
::::My point is still missed here.  You linked [[Special Traits]], which also does NOT include thumbnails of Pokémon images, just like [[Ability]].  For consistency, Skill should do the same thing.  And then the question is how to list the Pokémon with each skill.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 16:26, 31 March 2015 (UTC)&lt;br /&gt;
:::::There&#039;s no Pokémon list on there because Pokémon can have any Special Trait, except for one event-only one. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great Challenge special stages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Kyogre, Keldeo and Rayquaza all have the name of Great Challenge for their stage. Should we take all their stages and make them into a sub-section, like the Daily Pokémon stages? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 07:30, 30 March 2015 (UTC)&lt;br /&gt;
:I don&#039;t remember Kyogre being &amp;quot;Great Challenge&amp;quot;; however, I did locate [http://images.nintendolife.com/news/2015/03/pokemon_shuffle_updated_once_again_adds_a_special_kyogre_challenge/large.jpg this image] which all but confirms it.  Therefore, I am agreeable to having &amp;quot;Great Challenge&amp;quot; as a sub-section and individual table.  I&#039;ll get to work on that.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:35, 30 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Streamlining streetpass rewards table==&lt;br /&gt;
I&#039;ve been using Homepass etc. to collect streetpasses at high speed and so far a pattern is emerging. I&#039;m wondering how far to reasonably add data before we need to change the layout of the table. (For instance one that only has 3 rows for 1st, every 10, every 100, and then simply add that it is currently unknown how far this runs.)&lt;br /&gt;
[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:05, 30 March 2015 (UTC)&lt;br /&gt;
:I&#039;m willing to suggest that every 10 gets a Heart.  The question is whether every 100 gets a Jewel.  I saw on an early version of this page that a Jewel was mentioned as a reward for 100 Streetpasses, but this was since removed (rumour?).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:24, 30 March 2015 (UTC)&lt;br /&gt;
::Well, I didn&#039;t take a picture so I have no proof but I got it... don&#039;t know what happens at 200.. we&#039;ll see. I&#039;ve just gotten another heart at 120... maybe we can just keep updating til what number it is confirmed. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:52, 30 March 2015 (UTC)&lt;br /&gt;
:::I&#039;ve put an end to this.  It&#039;s getting to be repetitive enough that a pattern can be derived.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:51, 31 March 2015 (UTC)&lt;br /&gt;
::::Cool, If I ever hit a point where the pattern diverges I&#039;ll come and share it. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 08:08, 31 March 2015 (UTC)&lt;br /&gt;
::::Just thought I should add here (not in the article) that as I just hit 1000 streetpasses, nothing special happens, just another jewel like every 100.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 12:35, 5 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayquaza reset my ranks ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get their special stage ranks reset when the Rayquaza event landed? If so, should this be mentioned in the article. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:45, 1 April 2015 (UTC)&lt;br /&gt;
:The game also updated to Version 1.1.7.  I think that is more to blame as the special stage area is recreated every time there&#039;s an update.  This might also be why the Mew event was reset.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 03:03, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It would seem that more than the ranks were reset. Despite catching the effected Pokémon, when defeated again a 200 coin &amp;quot;First time&amp;quot; bonus was rewarded. Would this be a glitch? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 03:47, 14 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (They Have Fixed HP!) ==&lt;br /&gt;
&lt;br /&gt;
Have we never considered putting the amount of HP that each Pokémon has in the tables?&lt;br /&gt;
&lt;br /&gt;
For instance, since I don&#039;t plan to buy all of the Hearts needed for research purposes, I&#039;m watching a [https://www.youtube.com/watch?v=sCcz2m88eSs&amp;amp;list=PL_YO4u4TOMvdXKzP3bn0BS-zgdyt4AZ-N Youtube video playlist] (48 videos in this one) to do some research.  It&#039;s tricky because you have to catch all the numbers used to defeat each Pokémon and get an accurate total, but I&#039;ve so far come up with the following just from the first video (keeping in mind I am estimating based on analysis of the HP bar during each game and figuring from the final hit, since we can&#039;t possibly know exact data without hacking or dumping it):&lt;br /&gt;
&lt;br /&gt;
*Espurr: 200 HP&lt;br /&gt;
*Bulbasaur: 350 HP&lt;br /&gt;
*Squirtle: 400 HP (this is where HP bar analysis helps, 234 damage on the first turn was JUST under half, 160 was overkill)&lt;br /&gt;
*Charmander: 400 HP&lt;br /&gt;
*Eevee: 425 HP (this is where I need to analyze other player videos, or do it myself with a weak team; it&#039;s between 389 and 453, based on HP bar analysis again)&lt;br /&gt;
*Pidgey: 650 HP&lt;br /&gt;
*Togepi: 625 HP (46 took a good chunk of the final bit to reach 602 at the end of a 4 combo, and 90 was overkill)&lt;br /&gt;
*Pichu: 800 HP&lt;br /&gt;
*Audino: 900 HP (bar analysis helped here at the end)&lt;br /&gt;
*Mega Audino: 1,150 HP (the 55 hit took more than 2/3 of what remained, was at 1,141 then)&lt;br /&gt;
*Happiny: 2,000 HP (they get bigger after getting Mega Audino)&lt;br /&gt;
&lt;br /&gt;
I figure we can also do fine-tuning research over time using a weaker Pokémon for final, winning matches and try to confirm some that way, too.  Many Events, however, we&#039;re limited to video for at this time (BTW, he does Mew in the next video and I totaled 4,900 HP).  Also, if we hit a huge combo, it&#039;s almost impossible to even catch the numbers for jotting down, so video would be the way to go for this project if we undertake it.&lt;br /&gt;
&lt;br /&gt;
I&#039;m willing to start a page in my userspace to put together research data if anyone wants to help with this for adding it to the page, but for all I know maybe it&#039;s already been decided NOT to add it to these tables.  Of course, maybe the data dump already has all of this and it just needs to be read in from that.  Perhaps my research will help identify HP in the data dump.  What do you guys think?  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 04:42, 17 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would love to see HP in the wiki, and if it is to be there, the table seems like the place to put it.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:11, 18 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Getting the exact figure is not as hard as it sounds, as the game freezes for a short moment when the winning blow strikes, before any apparently simultanious blows afterwards, during which time the game can be suspended to the home menu in order to write the score down. Recording the amount of damage in the final blow helps narrow down the possibilities. I will do some of the research myself, and I have actually confirmed that Espurr has 200 HP (survived at a score of 198 in one match and died at a score of 200 in athother). I have nothing better to do with the hearts I have. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 14:27, 18 April 2015 (UTC) P.S. I tried to get this to happen earlier, but no-one noticed.&lt;br /&gt;
:::I&#039;ll go ahead and set up a table, then, once I figure out how to do it.  I&#039;ll keep it in userspace until we can confirm enough of the HP values that it&#039;s worth adding them (keep in mind mine are estimates from videos I&#039;ve seen).  I&#039;ve done additional research to Stage 14, and added a Wash Rotom research run in that video.  I then played Meowth five times (coin farming) and ended up with an HP of 1,150 (1097-1232, 1039-1177, 1117-1213, 1147-1229, for an abbreviated range of 1147-1177; obviously it could still be 1,175, but my HP bar studying suggests otherwise, needs more tests).&lt;br /&gt;
:::The best way to test this is to know what damage each of your Pokémon is capable of doing in a 3, 4, or 5 group, and only playing the damage you want to incur.  This is harder with combos, obviously; I lost one of my Meowth runs to a combo of 9 or 10 and missed a couple of numbers.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:48, 18 April 2015 (UTC)&lt;br /&gt;
:::There is a pause button on the lower right of the bottom screen, witch is much more convenient then using the home menu. Just thought I mention that.[[User:TrainerX493|TrainerX493]] ([[User talk:TrainerX493|talk]]) 00:18, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Six coin lineup ==&lt;br /&gt;
&lt;br /&gt;
Just thought I&#039;d talk about an edit I did here, since some people might question that it&#039;s possible. Today I was doing Meowth&#039;s coin mania, and he happened to spawn coins in such a way that with the existing coins I ended up with a rare six coin lineup (I think he spawns 3 coins at once or something) and I saw it said &amp;quot;700&amp;quot; so I added to the disruptions table that lining up six coin disruptions will get you 700 coins. If anyone feels the need they can add to the information how this is done, but I&#039;m not sure that makes sense.[[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 11:14, 18 April 2015 (UTC)&lt;br /&gt;
:I always wondered what six Coins would get you.  Very rare since it&#039;s impossible to line up six of anything yourself unless you happen to drop three together from above, but even then, you&#039;d have to nail a combo to clear a space to match the other three with it.  I think even then the three would match before the others settle.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 14:51, 18 April 2015 (UTC)&lt;br /&gt;
::Well you could drop 2 inbetween 2 other groups of 2, which would have to involve two vertical matches under them... I think... like this... [http://i.imgur.com/2UGmiPO.png image] [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 15:02, 18 April 2015 (UTC)&lt;br /&gt;
:::No.  If you flip two between the groups for the matches, one matches and falls slightly quicker and the three is triggered.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:47, 18 April 2015 (UTC)&lt;br /&gt;
::::I knew it would animate one falling more slowly but I thought it still treated them as arriving at the same time. Guess I learned something. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 16:01, 18 April 2015 (UTC)&lt;br /&gt;
:::::Indeed.  I only know this because I planned for a four, then a three ended up matching and the one sat in the way of the continuing combo.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 17:20, 18 April 2015 (UTC)&lt;br /&gt;
::::::There is a way to make it work, although it would require a very specific setup: the bottom row containing four of A, with the two non-A icons (Both B) in the middle. Directly above the B icons would go two more B icons. Above them would go C icons. Above that goes two more B icons, with a D icon to one or both sides. Above that goes two D icons, and above that two A icons. When the C icons are cleared (with the side also being affected not having the D icon), the D icon match will delay the fall of the A icons while the lower B icon matches clear, causing a simultanious drop. Icons A, C and D can be the same, but they can be different. It&#039;s practically impossible to set up with Coins as icon A. If unbreakable blocks replace icons B, C and D, it will happen when the blocks break themselves. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 11:49, 21 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Safari ==&lt;br /&gt;
&lt;br /&gt;
This will be a logistical editing adventure.  Going to give it a go and document stuff.  Curious whether everything not yet found is in there.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 06:08, 20 April 2015 (UTC)&lt;br /&gt;
:We should just make the table of it here as a freely editable item not considered to be part of any one person&#039;s contributions to the discussion. I can add that Cherubi has a base power of 40, Quirky, and a base capture of 10 or 11 percent, that Carvahna exists with a base catch rate of 5% and that Cherrim&#039;s sunny form is in there, with no form note in the game. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:18, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would it be helpful if I started keeping track of how often the specific pokémon show up? Seems like some are rarer encounters than others, also I&#039;ve added the Cherrim data. [[User:Linforcer|Linforcer]] ([[User talk:Linforcer|talk]]) 14:20, 20 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It seems that Sharpedo is super rare. I&#039;ve only found him once so far and of course failed to catch him. So I recommend anyone who sees him to use jewels for more moves or great balls to catch it. Unless theres something else affecting how it shows up. {{unsigned|Yombo}}&lt;br /&gt;
:::::I don&#039;t know that I&#039;d call it &amp;quot;super rare&amp;quot; as it showed up once for me in ~30 runs. It does seem to be the least common of the lot. Using jewels seems like a bit much, unless you haven&#039;t got a lot of opportunities to use your lives over the course of the event... {{unsigned|Linforcer}}&lt;br /&gt;
::::::I&#039;ve played many more than 30 runs and haven&#039;t run into it. I&#039;m just saying because it seems so hard to find, you might consider using the special things to get it. I&#039;ve still only seen it once and I&#039;m playing at least 10 times a day if not more. {{unsigned|Yombo}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming announcements ==&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/SyvD36ud Datamining the latest update] has found the info for the Pinsir stage and a code for 5 Exp. Point x1.5 that will go live on April 30. Also, Mega Banette stage. Not sure what to do with the info yet, so putting it here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 29 April 2015 (UTC)&lt;br /&gt;
:Wait!&lt;br /&gt;
::&#039;&#039;&amp;quot;Hit points: 6788&amp;quot;&#039;&#039; (Pinsir) and &#039;&#039;&amp;quot;Hit Points: 9616&amp;quot;&#039;&#039; (Celebi).&lt;br /&gt;
:That data!  Can we datamine all of the stages in the maingame and find all the old data mining from past events?  The hit points should be in the stage tables, and it&#039;s clear that any efforts I&#039;ve put in above (rounding to 0 and 5 endings) is futile as the hit points clearly are weird numbers.  I should get in touch with this guy.&lt;br /&gt;
:I&#039;m going to go ahead and add Mega Banette as it&#039;s clear to me that it&#039;s a competitive stage.  Time to train my team for that challenge and try to get the high score out of the gate.  If we prefer, we can comment it out until dates are known, but I was going to use &amp;quot;Unknown&amp;quot; for availability for the time being.  I&#039;ll hold off on the serial code (since we don&#039;t want to send the message that it&#039;s live) and the Pinsir stage (while we have stage data, we don&#039;t know what kind of event it is) until they come out, but Mega Banette is likely a 1 minute Mega Stone competition (though even that timer I&#039;ll leave out for now).  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:30, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HP Bars (Again) ==&lt;br /&gt;
&lt;br /&gt;
Thanks to a link SnorlaxMonster provided above, I am now working on grabbing data from the posts that user has made data-mining the Shuffle code.  Here are some links that show hit point data.&lt;br /&gt;
* [http://pastebin.com/cBnK5YsB All Expert stages] (I KNEW Blaziken was ridiculously strong for 30 seconds)&lt;br /&gt;
* [http://pastebin.com/9xQ524C9 A good chunk of event data] (ignore those with HP 1, they are events that were uncapturable)&lt;br /&gt;
* [http://pastebin.com/j34zfW0U Stage data through Stage 165] (check an earlier section and notice I nailed Pidgey, Pichu, Audino, and even the 2,000 HP Happiny right on the dot)&lt;br /&gt;
* [http://pastebin.com/V9Avbi5y 1.1.9 update] (Stages 166-180)&lt;br /&gt;
* [http://pastebin.com/KydWL4sm 1.1.10 update] (Only Groudon and the Safari entries, from 025 to 029, are of interest)&lt;br /&gt;
* [http://pastebin.com/SyvD36ud 1.1.11 update] (the link in the above section, includes Celebi&#039;s stage data, Pinsir, and Mega Banette)&lt;br /&gt;
&lt;br /&gt;
And, one more nice bonus I think deserves a description at [[List of Pokémon by Pokémon Shuffle list number]]:&lt;br /&gt;
* [http://pastebin.com/rS7hGqJm Ability list] (notice the 999 all over the place, they are Pokémon not yet in the game)&lt;br /&gt;
&lt;br /&gt;
I remember joking to Kogoro that there&#039;s not really anything to do over here between events.  There&#039;s lots to do now.  I&#039;m going to add hit points to these tables during my Rumble World downtime, one such period of which I&#039;m in right now.  I just have to update my userspace data first with some new catches.  I&#039;d also argue that the linked hit point data and ability data is fair use because it&#039;s data mined directly from the game, so there should be no problem using the game data.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:57, 29 April 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2270008</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2270008"/>
		<updated>2015-04-13T09:02:05Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Version 1.1.x */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Shuffle|the random mixing of cards|Glossary (TCG)#Shuffle|Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|jbox=PokéToru logo.png&lt;br /&gt;
|jcaption=Japanese logo&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=StreetPass, [[Nintendo Network]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015&lt;br /&gt;
|release_date_au=February 18, 2015&lt;br /&gt;
|release_date_eu=February 18, 2015&lt;br /&gt;
|release_date_na=February 18, 2015&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemonshuffle.com/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if the player already has five Hearts. More Hearts can be purchased with Jewels, which can be bought with real money or occasionally received as prizes, to allow players to immediately resume their game. One Heart is also given for free when the player plays Stage 11 for the first time, even if the player has Hearts remaining.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Blurb==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. During normal game-play, Pokémon can be moved anywhere on the board, but cannot be moved if it does not cause a match at either end during a stage with a fixed number of moves (no-match moves are allowed in timed stages).&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a Trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
The player is guided by [[Amelia]] during the tutorial portion of the game, which lasts until the player completes Stage 11 for the first time.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, but there are turns or time remaining, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented.&lt;br /&gt;
&lt;br /&gt;
===Disruptions===&lt;br /&gt;
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon create disruptions after a certain amount of time or number of matches, but will not count any combos or matches performed while it is paralyzed, asleep or frozen. All disruptions can be erased by a Mega Effect. All disruptions can be cleared by Stabilise, Stabilise+ and Disrupt Buster. Swap can replace disruptions with a Support Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Disruption&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Barrier-type&lt;br /&gt;
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash and the icon it affects being erased by Quirky or Quirky+. If cleared by anything other than erasure the Pokémon icon under it is not destroyed. Can affect other disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Non-Support Pokémon icon&lt;br /&gt;
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player&#039;s support Pokémon. &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin&lt;br /&gt;
|An icon that gives the player bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky or Quirky+), plus by Eject, although they may not be affected by Stabilise, Stabilise+ or Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, and +500 for a match of five, regardless of any combos.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unbreakable-block&lt;br /&gt;
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making a certain number of moves after it appears on the field and by Block Bash.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Breakable-rock&lt;br /&gt;
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it and Rock Break. Multiple matches required if it is under a barrier-type disruption.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Black-cloud&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear and having whatever is under it erased (Mega Effects, Quirky or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. Other disruptions can be present under it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in.&lt;br /&gt;
&lt;br /&gt;
Checking in checks for any patches the player may not have installed. If there are any minor patches, the game asks the player if they wish to download extra data, and if they do, it automatically downloads and installs it; this is the only way to install minor patches for the game. If there are any major patches, it provides a link to a page on the Nintendo eShop to download it and requests that the player download it. If there is a patch and the player does not install it, the player cannot check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by attempting to check-in, but will not succeed with the check-in.&lt;br /&gt;
&lt;br /&gt;
Checking in also adds any special stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock).&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
===Version 1.0.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Initial release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.0.1&lt;br /&gt;
| February 18, 2015&lt;br /&gt;
| Adds the special stage &amp;quot;Launch Special: Meet Mew&amp;quot; (original Mew stage).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.0.2&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | February 20, 2015&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Fixes [[List of glitches in spin-off games#Use any Pokémon glitch|a glitch]] that allowed a player to use any Pokémon in the game at any time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Version 1.1.x===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{cute color}}; background: #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center&amp;quot; width=&amp;quot;90px&amp;quot; | Release date&lt;br /&gt;
! style=&amp;quot;background: #{{beauty color light}}; text-align:center; {{roundytr|5px}}&amp;quot; | Changes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.0&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Prevents exploitation of QR codes to manipulate the game. Removes access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.1&lt;br /&gt;
| March 6, 2015&lt;br /&gt;
| Restores access to special stages.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.2&lt;br /&gt;
| March 9, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Kyogre Makes a Splash&amp;quot;.  Access to &amp;quot;Launch Special: Meet Mew&amp;quot; (under the new event name of &amp;quot;Mew Strikes Again&amp;quot;) is restored for a new period of time.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.3&lt;br /&gt;
| March 15, 2015&lt;br /&gt;
| Adds the Competitive Stage for Mega Lucario.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.4&lt;br /&gt;
| March 17, 2015&lt;br /&gt;
| Fixes a glitch that caused a high score of 9,999,999, rendering contest score submission impossible.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.5&lt;br /&gt;
| March 23, 2015&lt;br /&gt;
| Adds new main stages and the Great Challenge special stage &amp;quot;Keldeo Rears Its Head&amp;quot;.  Also adds &amp;quot;The Daily Pokémon (#2)&amp;quot; (a series of stages with varying Pokémon).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.6&lt;br /&gt;
| March 27, 2015&lt;br /&gt;
| Corrected the issue where Lucarionite winners did not get their free Jewel for participation.  The update grants those players one Jewel each. The Jewel given is shown as being received between the free Disruption Delay and the Lucarionite on the day they were received in the Past Updates, not as when the update was downloaded.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1.1.7&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
| Adds the Great Challenge special stage &amp;quot;Rayquaza&#039;s Ascension&amp;quot;. Resets all ranks on special stages, and allows the player to get 200 coins instead of 30 upon the first re-clear of each stage after the update.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.1.8&lt;br /&gt;
|style=&amp;quot;background:#FFF&amp;quot; | April 6, 2015&lt;br /&gt;
|style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds the Competitive Stage for Mega Blastoise.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 1.1.9&lt;br /&gt;
|style=&amp;quot;background:#FFF&amp;quot; | April 13, 2015&lt;br /&gt;
|style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Adds new main stages as well as the Great Challenge special stage &amp;quot;Groudon Lands at Last&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Passcodes==&lt;br /&gt;
The game includes a passcode function, where the player can enter an 8-digit code that will grant a reward in-game. It is similar to the &amp;quot;Receive via code&amp;quot; option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.&lt;br /&gt;
&lt;br /&gt;
===Common codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Passcode&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20150007&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 2 Mega Starts&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 8 to April 30, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique codes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Period&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [http://www.famitsu.com/news/201503/17074142.html April 2nd and 9th issue of Famitsu magazine]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1 Jewel&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | March 19 to May 1, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer stages (first time only), via other special means, and via purchase on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000). Additionally, one Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.&lt;br /&gt;
&lt;br /&gt;
Each time the player plays a stage, a Heart is consumed; Hearts are replenished over time, or can be obtained in exchange for Jewels. Additionally, each time the player clears a stage they will be rewarded with a number of Coins based on their performance; Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
If the player runs out of turns or time during a stage, they can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins (but only one at a time) at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Number of Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First StreetPass tag&lt;br /&gt;
| 1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5 StreetPass tags&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every 10 StreetPass tags{{tt|*|Unless the player would receive a Jewel due to it being 100 StreetPass tags}}&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Every 100 StreetPass tags&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |1 Jewel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Days between tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | ??&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Main stages===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Move bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|rowspan=10|Puerto Blanco&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|Grass&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|Fire&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|Flying&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|rowspan=10|Sandy Bazaar&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|Electric&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|Fire&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|Ground&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|Poison&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|Steel&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|20&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
|Normal&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
|rowspan=10|Night Festival&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
|Dark&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=15|Isla Asul&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|Flying&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|Flying&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|Water&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|Fire&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|Flying&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|45&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|23&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
|rowspan=15|Rainbow Park&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|Flying&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|Steel&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|Electric&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|Fire&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|Water&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|Grass&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
|Normal&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
|rowspan=15|Galerie Rouge&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|Rock&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|Fire&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{p|Meowstic}} (male)&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|Grass&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|Flying&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|Ground&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
|rowspan=15|Bonbon Boulevard&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{p|Meowstic}} (female)&lt;br /&gt;
|Psychic&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|Grass&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|Electric&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|Normal&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|Poison&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
|Steel&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
|rowspan=15|Silbern Museum&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|Steel&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|Electric&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|Poison&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|Rock&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|Ground&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|105&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
|Electric&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
|rowspan=15|Mt. Vinter&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|Ice&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|Ice&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|Electric&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|Fire&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|Ice&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|120&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
|Ice&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
|rowspan=15|Castle Noapte&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|Fire&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|Grass&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|Ice&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|Electric&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|Steel&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|135&lt;br /&gt;
|{{me|Gengar}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
|rowspan=15|Jungle Verde&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|Ground&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|Flying&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|Grass&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|Ground&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|Steel&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|Water&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|7%&amp;lt;!--While normally can only be completed with 0 moves remaining, can be completed with more remaining by spending a Jewel upon running out of moves.--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 150&lt;br /&gt;
| {{me|Mewtwo}} Y&lt;br /&gt;
| Psychic&lt;br /&gt;
| 23&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151&lt;br /&gt;
|rowspan=25|Wacky Workshop&lt;br /&gt;
| {{p|Munchlax}}&lt;br /&gt;
| Normal&lt;br /&gt;
| 18&lt;br /&gt;
| 55%&lt;br /&gt;
| 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 152&lt;br /&gt;
| {{p|Chespin}}&lt;br /&gt;
| Grass&lt;br /&gt;
| 16&lt;br /&gt;
| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 153&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| Rock&lt;br /&gt;
| 18&lt;br /&gt;
| 25%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 154&lt;br /&gt;
| {{p|Froakie}}&lt;br /&gt;
| Water&lt;br /&gt;
| 10&lt;br /&gt;
| 5%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 155&lt;br /&gt;
| {{p|Smeargle}}&lt;br /&gt;
| Normal&lt;br /&gt;
| 5&lt;br /&gt;
| 65%&lt;br /&gt;
| 7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 156&lt;br /&gt;
| {{p|Fennekin}}&lt;br /&gt;
| Fire&lt;br /&gt;
| 12&lt;br /&gt;
| 5%&lt;br /&gt;
| 4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 157&lt;br /&gt;
| {{p|Larvesta}}&lt;br /&gt;
| Bug&lt;br /&gt;
| 15&lt;br /&gt;
| 40%&lt;br /&gt;
| 4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 158&lt;br /&gt;
| {{p|Feebas}}&lt;br /&gt;
| Water&lt;br /&gt;
| 20&lt;br /&gt;
| 70%&lt;br /&gt;
| 2%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 159&lt;br /&gt;
| {{p|Poochyena}}&lt;br /&gt;
| Dark&lt;br /&gt;
| 10&lt;br /&gt;
| 67%&lt;br /&gt;
| 4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 160&lt;br /&gt;
| {{p|Trubbish}}&lt;br /&gt;
| Poison&lt;br /&gt;
| 5&lt;br /&gt;
| 44%&lt;br /&gt;
| 12%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 161&lt;br /&gt;
| {{p|Hippopotas}}&lt;br /&gt;
| Ground&lt;br /&gt;
| 15&lt;br /&gt;
| 30%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 162&lt;br /&gt;
| {{p|Bagon}}&lt;br /&gt;
| Dragon&lt;br /&gt;
| 17&lt;br /&gt;
| 17%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 163&lt;br /&gt;
| {{p|Pancham}}&lt;br /&gt;
| Fighting&lt;br /&gt;
| 10&lt;br /&gt;
| 20%&lt;br /&gt;
| 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 164&lt;br /&gt;
| {{p|Yamask}}&lt;br /&gt;
| Ghost&lt;br /&gt;
| 12&lt;br /&gt;
| 25%&lt;br /&gt;
| 7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 165&lt;br /&gt;
| {{p|Milotic}}&lt;br /&gt;
| Water&lt;br /&gt;
| 30&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 166&lt;br /&gt;
| {{p|Solosis}}&lt;br /&gt;
| Psychic&lt;br /&gt;
| 20&lt;br /&gt;
| 36%&lt;br /&gt;
| 4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 167&lt;br /&gt;
| {{p|Honedge}}&lt;br /&gt;
| Steel&lt;br /&gt;
| 15&lt;br /&gt;
| 22%&lt;br /&gt;
| 6%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 168&lt;br /&gt;
| {{p|Drilbur}}&lt;br /&gt;
| Ground&lt;br /&gt;
| 16&lt;br /&gt;
| 45%&lt;br /&gt;
| 4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 169&lt;br /&gt;
| {{p|Larvitar}}&lt;br /&gt;
| Rock&lt;br /&gt;
| 18&lt;br /&gt;
| 24%&lt;br /&gt;
| 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 170&lt;br /&gt;
| {{p|Shuppet}}&lt;br /&gt;
| Ghost&lt;br /&gt;
| 10&lt;br /&gt;
| 7%&lt;br /&gt;
| 7%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 171&lt;br /&gt;
| {{p|Rufflet}}&lt;br /&gt;
| Flying&lt;br /&gt;
| 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 172&lt;br /&gt;
| &amp;lt;!--{{p|}}--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 173&lt;br /&gt;
| &amp;lt;!--{{p|}}--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 174&lt;br /&gt;
| &amp;lt;!--{{p|}}--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;!--{{p|}}--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert stages===&lt;br /&gt;
Expert stages are unlocked based on the number of main stages the player has achieved S-rank on. The player cannot access any expert stages until they complete Stage 12. All expert stages are timed stages rather than move-limited; times are expressed in minutes and seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Bonus per 3 seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|Dark&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|Electric&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|Ice&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|Electric&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|Fire&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|Grass&lt;br /&gt;
|35&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|Water&lt;br /&gt;
|40&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|Fire&lt;br /&gt;
|45&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|50&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|Grass&lt;br /&gt;
|55&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|Fire&lt;br /&gt;
|60&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|Water&lt;br /&gt;
|65&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|Fire&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|Water&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|Electric&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|Fire&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|Dark&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |EX20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Psychic&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |02:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special stages===&lt;br /&gt;
Special stages are downloaded during the check in process, and can only be played during the event period. All special stages use &amp;quot;SP&amp;quot; as their stage number.&lt;br /&gt;
&lt;br /&gt;
====Launch Special: Meet Mew====&lt;br /&gt;
At the game&#039;s release, the list of Pokémon included 158 Pokémon (both genders of Meowstic and all forms of Rotom share the same Pokédex number). Immediately upon launch, special stages were available for those who completed the first 11 stages of the game. This Mew stage was the first such stage, extending the list to 159 entries.&lt;br /&gt;
&lt;br /&gt;
The original event ran from February 18 to March 8, 2015 and gave 1000 Coins upon defeat, once per day. The event was extended as &amp;quot;Mew Strikes Again and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Psychic&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 18 to March 22, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meowth&#039;s Coin Mania====&lt;br /&gt;
The special stage &amp;quot;Meowth&#039;s Coin Mania&amp;quot; can only be played on Saturdays and Sundays during its availability, and only once per 24 hour period. This Meowth cannot be caught. While a ranking for the stage is displayed upon completion, it was not displayed again afterwards.&lt;br /&gt;
&lt;br /&gt;
Large numbers of coins appear in the stage at the beginning, while others fall in during gameplay by falling into it. If the player clears a combination (several groups in one move), this triggers Meowth&#039;s &amp;quot;disruption&amp;quot; whereby more coins replace tiles currently in the stage. The stage disappears upon completion until it can be played again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Meowth}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Normal&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |February 21 to April 20, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Daily Pokémon====&lt;br /&gt;
The Daily Pokémon is an event that takes place during the week (Monday to Friday). Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, during which another event is possibly run.&lt;br /&gt;
&lt;br /&gt;
Thus far, there have been two Daily Pokémon events.&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#1)=====&lt;br /&gt;
The Daily Pokémon (#1) was available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All variations of Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves. On Saturday and Sunday, &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, a different promotional stage, could be played.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|Fire&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Flying&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |5%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |6%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====The Daily Pokémon (#2)=====&lt;br /&gt;
The Daily Pokémon (#2) is available for download from March 23 to April 17, 2015. The event consists of five stages with a different stage playable every day of the week from Monday to Friday. The catch rate and the stage varies with each Pokémon available. On Saturday and Sunday, &amp;quot;Meowth&#039;s Coin Mania&amp;quot;, a different promotional stage, could be played.&lt;br /&gt;
&lt;br /&gt;
The Tropius stage includes Coins in the layout of the stage. If matched, the player can acquire a Coin bonus.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7&lt;br /&gt;
|15%&lt;br /&gt;
|12%&lt;br /&gt;
|Playable on Monday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Sigilyph}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|Playable on Tuesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
|Grass&lt;br /&gt;
|20&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|Playable on Wednesday only.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
|Flying&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|9%&lt;br /&gt;
|Playable on Thursday only.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{p|Druddigon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Dragon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |9%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Playable on Friday only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Great Challenge====&lt;br /&gt;
&amp;quot;Great Challenge&amp;quot; is the stage name of numerous event Pokémon stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base&amp;lt;br&amp;gt;capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Move&amp;lt;br&amp;gt;bonus&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Initial&amp;lt;br&amp;gt;Reward&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kyogre Makes a Splash&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|Water&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 9 to March 22, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Keldeo Rears Its Head&lt;br /&gt;
|{{p|Keldeo}}&lt;br /&gt;
|Water&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|4%&lt;br /&gt;
|5,000 Coins&lt;br /&gt;
|March 23 to April 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rayquaza&#039;s Ascension&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|30&lt;br /&gt;
|7%&lt;br /&gt;
|2%&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|March 30 to April 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |Groudon Lands at Last&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |{{p|Groudon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Ground&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |4%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |3,000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 13 to April 27, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Competitive Stage====&lt;br /&gt;
Two competitive stages have so far been featured in the game. The player battles a Trainer who uses a Mega-Evolved Pokémon, and has one minute to obtain as high a score as they can (the Pokémon has no HP bar and so cannot faint). The player must connect to the Internet to play in this type of stage. No experience is awarded upon stage completion.&lt;br /&gt;
&lt;br /&gt;
When time expires, the player&#039;s score is uploaded to a leaderboard. From the Ranking menu, players can view the information of the five players currently on top of the leaderboard in their region, as well as their own high score, placement, and current Pokémon. A letter ranking can be earned and displayed upon conclusion of the stage like in all other stages, but is not displayed afterwards.&lt;br /&gt;
&lt;br /&gt;
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participated but did not receive the Mega Stone prize instead receive a Jewel at the conclusion of the event. While the Mega Lucario event advertised that all participants would get a Jewel, a bug meant that only players who did not receive the Lucarionite were able to receive it; a patch released shortly after gave players who had won the Lucarionite a Jewel.&lt;br /&gt;
&lt;br /&gt;
Only two items—Complexity -1 and Disruption Delay—are available for purchase before playing this type of stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time&amp;lt;br&amp;gt;limit&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Prize&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Winning threshold&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | PAL region&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{p|Lucario|Mega Lucario}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|1:00&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|20,000&lt;br /&gt;
|20,000&lt;br /&gt;
|50,000&lt;br /&gt;
|March 15 to 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Blastoise|Mega Blastoise}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Water&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |Blastoisinite&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |20,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |10,000&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |50,000&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |April 6 to 12, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Bash&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| {{tt|Leaves the foe burned.|Damage dealt by Fire-type Pokémon is boosted by 50% while the foe is burned. Wears off after a few moves.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| {{tt|The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.|Only activates for four or five icon matches.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| Occasionally delays a {{t|Ground|Ground-type}} opponent&#039;s disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| {{tt|Leaves the foe frozen.|Damage dealt by Ice-type Pokémon is boosted &amp;lt;!--by 50%--&amp;gt; while the foe is frozen. The foe cannot use any disruptions while frozen (although disruptions are not delayed). Wears off after a few moves.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| {{tt|Can delay your opponent&#039;s disruptions for a turn.|Instead of stated effect, resets the foe&#039;s disruption countdown to its maximum value.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| {{tt|Leaves the foe paralyzed.|The foe cannot use any disrupions while paralyzed. Wears off afer a few moves.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| Increases damage done by any Fighting types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| Increases damage done by any {{t|Dark}} types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| {{tt|Leaves the foe asleep.|The foe cannot use any disruptions and takes more damage while asleep. Wears off after a few moves.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| {{tt|Leaves the foe spooked.|The foe takes 50% more damage from Ghost-type Pokémon while spooked. Wears off after a few moves.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| Does more damage against Flying, Bug, or Fairy types.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
Disruptions can be erased if they are in a tile targeted by the effect. Each Pokémon or disruption erased boosts the amount of damage dealt to the opponent, but empty tiles do not count. The Pokémon that make the match that triggers the Mega Effect are also erased before they can combo, but do not boost the amount of damage done beyond a non-Mega match. A Mega-Match and its resulting effect can take priority over other matches; to prevent this, the non-Mega match must trigger first by moving the icon to complete that match so the Mega match does not disrupt it.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| {{tt|Adds one more Mega Slowbro above the match.|Actually converts the tiles directly above all other Mega Slowbro into a Mega Slowbro. This effect can replace any disruption in the tile above and counts as erasing the content of the tile for damage, but does not affect black-cloud disruptions.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{me|Gengar}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Erases all Pokemon within two spaces of the match.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Beedrill}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Rayquaza}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
|Unknown&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a move limit.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|800 Coins&lt;br /&gt;
|{{tt|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.|Does not affect the clear bonus, but does affect the player&#039;s ranking positively.}}&lt;br /&gt;
|Only available in stages with a time limit.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in special stages that do not award experence.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon in the first slot Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot.&amp;lt;br&amp;gt;Not available in &amp;quot;Competitive Stage&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|One less kind of Pokémon will appear in the Puzzle Area.&lt;br /&gt;
|Not available in some circumstances.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Exclusively available in some special stages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Pokémon by Pokémon Shuffle list number]]&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2259078</id>
		<title>Pokémon Shuffle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shuffle&amp;diff=2259078"/>
		<updated>2015-03-11T08:32:42Z</updated>

		<summary type="html">&lt;p&gt;Cheeseandcereal: /* Expert Stages */  added S ranks required for yveltal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Shuffle|the random mixing of cards|Glossary (TCG)#Shuffle|Glossary (TCG) → Shuffle}}&lt;br /&gt;
{{Infobox_game&lt;br /&gt;
|colorscheme=beauty&lt;br /&gt;
|bordercolorscheme=cute&lt;br /&gt;
|name=Pokémon Shuffle&lt;br /&gt;
|jname=ポケとる&lt;br /&gt;
|boxart=Pokémon Shuffle logo.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Logo of Pokémon Shuffle&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=StreetPass&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|release_date_ja=February 18, 2015&lt;br /&gt;
|release_date_au=February 18, 2015&lt;br /&gt;
|release_date_eu=February 18, 2015&lt;br /&gt;
|release_date_na=February 18, 2015&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=&lt;br /&gt;
|pegi=3&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/poketoru/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffle/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Shuffle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケとる&#039;&#039;&#039; &#039;&#039;PokéToru&#039;&#039;) is a puzzle game released for the [[Nintendo 3DS]]. It was released on the Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called &amp;quot;check in&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes (at a rate of one heart every 30 minutes, with no more gained if the player already has five Hearts), although they can be purchased with Jewels that can be bought with real money to allow players to immediately resume their game, and one is given for free when the player plays Stage 11 for the first time (even if the player has Hearts remaining).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Blurb==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Versions==&lt;br /&gt;
A software update was posted to the Nintendo eShop on March 6, 2015.  Players were unable to use online services - including checking in daily - until the update was manually downloaded and applied.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Shuffle is a puzzle game in which the player matches Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. During normal game-play, Pokémon can be moved anywhere on the board, but cannot be moved if it does not cause a match at either end during a stage with a fixed number of moves (no-match moves are allowed in timed stages).&lt;br /&gt;
&lt;br /&gt;
Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.&lt;br /&gt;
&lt;br /&gt;
The player is guided by [[Amelia]] during the tutorial portion of the game, which lasts until the player completes Stage 11 for the first time.&lt;br /&gt;
&lt;br /&gt;
If at any time during a stage there are no moves the player can make that would result in a triplet, but there are turns or time remaining, the game will say &amp;quot;Let&#039;s shake things up!&amp;quot; and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented.&lt;br /&gt;
&lt;br /&gt;
==Check in==&lt;br /&gt;
The player can use the &amp;quot;check in&amp;quot; function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player&#039;s game to the internet and gives them a reward for doing so. This normally grants 500 Coins, but will grant 1000 Coins every 10 times the player checks in. Checking In checks for any patches the player may not have installed; if there are any, the game will request that the player install them, otherwise they will not be checked in. Checking In also adds any Special Stages the player does not already have (daily stages, such as &amp;quot;The Daily Pokémon (#1)&amp;quot;, only need to be downloaded once, and will be cycled through with the system&#039;s clock).&lt;br /&gt;
&lt;br /&gt;
==Jewels==&lt;br /&gt;
{{incomplete|section|US$}}&lt;br /&gt;
The game&#039;s microtransactions are focused around Jewels. Jewels can be obtained in-game (by completing stage five, completing Trainer stages for the first time and getting sufficient StreetPass hits) or purchased on the Nintendo eShop. Players under the age of 18 cannot spend more than a fixed amount in-game per month (€100, £80, AU$150, NZ$150, or ¥10,000). Additionally, one Jewel was given to all players (including those unaffected by the glitch) on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015.&lt;br /&gt;
&lt;br /&gt;
Each time the player plays a stage, a Heart is consumed; Hearts are replenished over time, or can be obtained in exchange for Jewels. Additionally, each time the player clears a stage they will be rewarded with a number of Coins based on their performance; Coins can be spent on items in-game.&lt;br /&gt;
&lt;br /&gt;
If the player runs out of turns or time during a stage, they can spend 1 Jewel to gain 5 turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
Jewels can be exchanged for either Hearts or Coins (but only one at a time) at the following rates:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Jewels&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}};&amp;quot; | Hearts&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Coins&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3,000&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|18 (+20%)&lt;br /&gt;
|10,000 (+11%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|38 (+27%)&lt;br /&gt;
|22,000 (+22%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80 (+33%)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 48,000 (+33%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==StreetPass==&lt;br /&gt;
If StreetPass is enabled for Pokémon Shuffle, whenever the player StreetPasses another player with StreetPass enabled for Pokémon Shuffle they will share data with each other. The player will be added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player will receive rewards based on the number of StreetPass tags they have had.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|1 Jewel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1 Heart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Tags&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 1 Heart&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 5+&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |  2 Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stages== &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Moves&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per move&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Lv. 1 Attack Power&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Skill&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|rowspan=10|Puerto Blanco&lt;br /&gt;
|{{p|Espurr}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|8&lt;br /&gt;
|{{tt|75%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|{{tt|5%|As this is the tutorial, the game forces the player&#039;s puzzle moves and guarantees the catch.}}&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|Grass&lt;br /&gt;
|7&lt;br /&gt;
|75%&lt;br /&gt;
|{{tt|4%|The game gives five bonus moves for free (tutorial only), but these are not factored in, making the best possible catch rate 99%.}}&lt;br /&gt;
|40&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|Fire&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|40&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|{{tt|20%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|{{tt|3%|The tutorial forces a missed catch, giving a free Great Ball to show it off.}}&lt;br /&gt;
|40&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|Flying&lt;br /&gt;
|12&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|30&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|8%&lt;br /&gt;
|30&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|30&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|rowspan=10|Sandy Bazaar&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|30&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|Electric&lt;br /&gt;
|16&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
|{{p|Purrloin}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|Fire&lt;br /&gt;
|5&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|50&lt;br /&gt;
|Pyre&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|Ground&lt;br /&gt;
|13&lt;br /&gt;
|30%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|Poison&lt;br /&gt;
|3&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
|{{p|Klefki}}&lt;br /&gt;
|Steel&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Block Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|20&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
|Normal&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
|rowspan=10|Night Festival&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|50%&lt;br /&gt;
|2%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Sleep Charm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|7&lt;br /&gt;
|30%&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Risk-Taker&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|{{p|Litwick}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
|{{p|Swirlix}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Crowd Control&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Swap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
|Dark&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
|rowspan=15|Isla Asul&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|19&lt;br /&gt;
|20%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Stabilize&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|30&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Heavy Hitter&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|Flying&lt;br /&gt;
|6&lt;br /&gt;
|40%&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
|Flying&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|40&lt;br /&gt;
|Rock Break&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|40&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Prank&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
|Water&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|Eject&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|3&lt;br /&gt;
|60%&lt;br /&gt;
|14%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Stabilize&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|Fire&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|14%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|44&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|Flying&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Flap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|45&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|23&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|60&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|46&lt;br /&gt;
|rowspan=15|Rainbow Park&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|47&lt;br /&gt;
|{{p|Vanillite}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|48&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
|Flying&lt;br /&gt;
|16&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Flap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
|{{p|Axew}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Dragon Talon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|50&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Sinister Power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|51&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|Steel&lt;br /&gt;
|3&lt;br /&gt;
|15%&lt;br /&gt;
|29%&lt;br /&gt;
|50&lt;br /&gt;
|Steely Resolve&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|52&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|35%&lt;br /&gt;
|13%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|53&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|Electric&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|54&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|55&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|Fire&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Burn&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|56&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|Water&lt;br /&gt;
|16&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Barrier Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|57&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Stabilize&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|58&lt;br /&gt;
|{{p|Hawlucha}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|9&lt;br /&gt;
|30%&lt;br /&gt;
|8%&lt;br /&gt;
|50&lt;br /&gt;
|Rock Break&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|59&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
|Grass&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|Vitality Drain &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|60&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
|Normal&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|61&lt;br /&gt;
|rowspan=15|Galerie Rouge&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|Rock&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|62&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|11&lt;br /&gt;
|15%&lt;br /&gt;
|8%&lt;br /&gt;
|50&lt;br /&gt;
|Spookify&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|63&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
|Water&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|60&lt;br /&gt;
|Eject&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|5&lt;br /&gt;
|45%&lt;br /&gt;
|11%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|65&lt;br /&gt;
|{{p|Amaura}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|4%&lt;br /&gt;
|50&lt;br /&gt;
|Risk-Taker&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
|Fire&lt;br /&gt;
|3&lt;br /&gt;
|7%&lt;br /&gt;
|15%&lt;br /&gt;
|60&lt;br /&gt;
|Pyre&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|67&lt;br /&gt;
|{{p|Meowstic}} (male)&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|50&lt;br /&gt;
|Pixie Power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|7&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Barrier Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|Grass&lt;br /&gt;
|4&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|60&lt;br /&gt;
|Sleep Charm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|Flying&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|60&lt;br /&gt;
|Cloud Clear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|74&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|Ground&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Rock Break&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|60&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
|rowspan=15|Bonbon Boulevard&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|80%&lt;br /&gt;
|2%&lt;br /&gt;
|60&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|77&lt;br /&gt;
|{{p|Mienfoo}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|50&lt;br /&gt;
|Hitting Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Freeze&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|79&lt;br /&gt;
|{{p|Sylveon}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|80&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|60&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|{{p|Meowstic}} (female)&lt;br /&gt;
|Psychic&lt;br /&gt;
|7&lt;br /&gt;
|45%&lt;br /&gt;
|8%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|60&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
|{{p|Cottonee}}&lt;br /&gt;
|Grass&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|40&lt;br /&gt;
|Swap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|{{p|Petilil}}&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|40&lt;br /&gt;
|Swap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|{{p|Dedenne}}&lt;br /&gt;
|Electric&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|3%&lt;br /&gt;
|60&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|{{p|Slurpuff}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|{{p|Liepard}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|12%&lt;br /&gt;
|3%&lt;br /&gt;
|60&lt;br /&gt;
|Counterattack&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|88&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|Normal&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|89&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|Poison&lt;br /&gt;
|16&lt;br /&gt;
|55%&lt;br /&gt;
|3%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
|Steel&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|91&lt;br /&gt;
|rowspan=15|Silbern Museum&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
|Steel&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|50&lt;br /&gt;
|Block Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|{{p|Emolga}}&lt;br /&gt;
|Electric&lt;br /&gt;
|5&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|60&lt;br /&gt;
|Risk-Taker&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|93&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|94&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|70&lt;br /&gt;
|Swarm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|95&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|Poison&lt;br /&gt;
|16&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|96&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|{{p|Carbink}}&lt;br /&gt;
|Rock&lt;br /&gt;
|5&lt;br /&gt;
|60%&lt;br /&gt;
|8%&lt;br /&gt;
|60&lt;br /&gt;
|Damage Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|98&lt;br /&gt;
|{{p|Throh}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|99&lt;br /&gt;
|{{p|Sawk}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|16&lt;br /&gt;
|70%&lt;br /&gt;
|2%&lt;br /&gt;
|60&lt;br /&gt;
|Barrier Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|101&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|Ground&lt;br /&gt;
|5&lt;br /&gt;
|20%&lt;br /&gt;
|16%&lt;br /&gt;
|60&lt;br /&gt;
|Quake&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|102&lt;br /&gt;
|{{p|Fraxure}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Dragon Talon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|103&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|Electric&lt;br /&gt;
|13&lt;br /&gt;
|3%&lt;br /&gt;
|8%&lt;br /&gt;
|60&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|104&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Cloud Clear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|105&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
|Electric&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|70&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|106&lt;br /&gt;
|rowspan=15|Mt. Vinter&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
|Ice&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Chill&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|3&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|60&lt;br /&gt;
|Astonish&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Chill&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|60&lt;br /&gt;
|Dancing Dragons&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|110&lt;br /&gt;
|{{p|Mienshao}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Hitting Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|111&lt;br /&gt;
|{{p|Vanillish}}&lt;br /&gt;
|Ice&lt;br /&gt;
|7&lt;br /&gt;
|65%&lt;br /&gt;
|1%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|Electric&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|113&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|40%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|114&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|Ice&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|115&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|{{p|Aurorus}}&lt;br /&gt;
|Rock&lt;br /&gt;
|15&lt;br /&gt;
|60%&lt;br /&gt;
|3%&lt;br /&gt;
|70&lt;br /&gt;
|Damage Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|117&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|Fire&lt;br /&gt;
|7&lt;br /&gt;
|25%&lt;br /&gt;
|11%&lt;br /&gt;
|70&lt;br /&gt;
|Block Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|118&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|15&lt;br /&gt;
|30%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Eject&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|119&lt;br /&gt;
|{{p|Vanilluxe}}&lt;br /&gt;
|Ice&lt;br /&gt;
|16&lt;br /&gt;
|45%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Freeze&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|120&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
|Ice&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|60&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|121&lt;br /&gt;
|rowspan=15|Castle Noapte&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|16&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Quirky&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|122&lt;br /&gt;
|{{p|Lampent}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|123&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|Fire&lt;br /&gt;
|7&lt;br /&gt;
|5%&lt;br /&gt;
|14%&lt;br /&gt;
|40&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|124&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|50&lt;br /&gt;
|Opportunist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|125&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|60&lt;br /&gt;
|Brute Force&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|127&lt;br /&gt;
|{{p|Lilligant}}&lt;br /&gt;
|Grass&lt;br /&gt;
|5&lt;br /&gt;
|70%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Sleep Charm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
|Ice&lt;br /&gt;
|3&lt;br /&gt;
|50%&lt;br /&gt;
|17%&lt;br /&gt;
|60&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|Dark&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|70&lt;br /&gt;
|Sinister Power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|130&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|Electric&lt;br /&gt;
|50&lt;br /&gt;
|2%&lt;br /&gt;
|2%&lt;br /&gt;
|70&lt;br /&gt;
|Dancing Dragons&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Astonish&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|15&lt;br /&gt;
|2%&lt;br /&gt;
|7%&lt;br /&gt;
|60&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|133&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
|Steel&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|70&lt;br /&gt;
|Block Bash&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|134&lt;br /&gt;
|{{p|Chandelure}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|7&lt;br /&gt;
|50%&lt;br /&gt;
|8%&lt;br /&gt;
|60&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|135&lt;br /&gt;
|{{me|Gengar}}&lt;br /&gt;
|Ghost&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|70&lt;br /&gt;
|Mega Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|136&lt;br /&gt;
|rowspan=15|Jungle Verde&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
|Ground&lt;br /&gt;
|16&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Damage Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|137&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
|Flying&lt;br /&gt;
|15&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|60&lt;br /&gt;
|Flap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|138&lt;br /&gt;
|{{p|Whimsicott}}&lt;br /&gt;
|Grass&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Swap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|Ground&lt;br /&gt;
|15&lt;br /&gt;
|20%&lt;br /&gt;
|6%&lt;br /&gt;
|60&lt;br /&gt;
|Damage Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|140&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|141&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|142&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|Grass&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|143&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|70&lt;br /&gt;
|Swarm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|144&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
|Steel&lt;br /&gt;
|15&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Steely Resolve&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|145&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|Water&lt;br /&gt;
|16&lt;br /&gt;
|50%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Stabilize&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|146&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
|Poison&lt;br /&gt;
|15&lt;br /&gt;
|25%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Prank&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|147&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|9&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|60&lt;br /&gt;
|Pixie Power&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|148&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
|Bug&lt;br /&gt;
|15&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|70&lt;br /&gt;
|Crowd Control&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|{{p|Haxorus}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|5&lt;br /&gt;
|65%&lt;br /&gt;
|{{tt|N/A|As the only icons that fall into the stage are solid blocks, and it is not possible to complete the stage without using all five moves, there is no move bonus available.}}&lt;br /&gt;
|70&lt;br /&gt;
|Dragon Talon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{me|Mewtwo}} Y&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Psychic&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Mega Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert Stages===&lt;br /&gt;
{{incomplete|section|Unlock conditions, Mewtwo&#039;s capture bonus}}&lt;br /&gt;
Expert Stages are unlocked based on the number of Main Stages the player has achieved S-rank on. The player cannot access any Expert Stages until they complete Stage 12.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | S-ranks to unlock&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Time limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per 3 seconds&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Lv. 1 Attack Power&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Skill&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX1&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|Dark&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Mind Zap&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX2&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
|Electric&lt;br /&gt;
|12&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|50&lt;br /&gt;
|Paralyze&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX3&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
|Fighting&lt;br /&gt;
|12&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|70&lt;br /&gt;
|Pummel&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX4&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
|Ice&lt;br /&gt;
|20&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX5&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
|Electric&lt;br /&gt;
|25&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX6&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
|Fire&lt;br /&gt;
|30&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX7&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|Grass&lt;br /&gt;
|?&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Vitality Drain&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX8&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|Water&lt;br /&gt;
|?&lt;br /&gt;
|01:30&lt;br /&gt;
|1%&lt;br /&gt;
|4%&lt;br /&gt;
|60&lt;br /&gt;
|Stabilize+&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX9&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
|Fire&lt;br /&gt;
|?&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|60&lt;br /&gt;
|Burn&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX10&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
|Dragon&lt;br /&gt;
|?&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|80&lt;br /&gt;
|Dancing Dragons&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX11&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|Grass&lt;br /&gt;
|?&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|70&lt;br /&gt;
|Vitality Drain&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX12&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
|Fire&lt;br /&gt;
|?&lt;br /&gt;
|00:30&lt;br /&gt;
|1%&lt;br /&gt;
|10%&lt;br /&gt;
|70&lt;br /&gt;
|Hitting Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX13&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
|Water&lt;br /&gt;
|?&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|70&lt;br /&gt;
|Hitting Streak&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX14&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|Fire&lt;br /&gt;
|75&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX15&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|Water&lt;br /&gt;
|80&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX16&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|Electric&lt;br /&gt;
|85&lt;br /&gt;
|00:15&lt;br /&gt;
|1%&lt;br /&gt;
|20%&lt;br /&gt;
|70&lt;br /&gt;
|Power of 5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX17&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|Fire&lt;br /&gt;
|95&lt;br /&gt;
|02:00&lt;br /&gt;
|1%&lt;br /&gt;
|3%&lt;br /&gt;
|80&lt;br /&gt;
|Last-Ditch Effort&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX18&lt;br /&gt;
|{{p|Xerneas}}&lt;br /&gt;
|Fairy&lt;br /&gt;
|100&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|80&lt;br /&gt;
|Quirky+&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|EX19&lt;br /&gt;
|{{p|Yveltal}}&lt;br /&gt;
|Dark&lt;br /&gt;
|110&lt;br /&gt;
|01:00&lt;br /&gt;
|1%&lt;br /&gt;
|5%&lt;br /&gt;
|80&lt;br /&gt;
|Power of 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | EX20&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Psychic&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 02:00&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |1%&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Swap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
Special Stages are downloaded during the daily check in process and expire once the correct amount of system time has passed for the event that granted the stage to end, give or take a few seconds. Some can only be played once a day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Limit&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Base capture %&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Bonus per move&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Lv. 1 Attack Power&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Launch Special: Meet Mew&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|20 moves&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|50&lt;br /&gt;
|Power of 5&lt;br /&gt;
|Available from February 18 to March 8, 2015.&amp;lt;br&amp;gt;Gives 1000 Coins upon defeat, once per day.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Meowth&#039;s Coin Mania&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|Normal&lt;br /&gt;
|10 moves&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Available from February 21 to March 15, 2015&amp;lt;br&amp;gt;(playable Saturday and Sunday only)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This Pokémon cannot be caught and lacks a health bar.&amp;lt;br&amp;gt;The stage disappears upon completion in any daily cycle.&amp;lt;br&amp;gt;Rankings can be earned, but will reset before the next playing.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Daily Pokémon (#1)&lt;br /&gt;
|{{p|Rotom}} (Frost Rotom)&lt;br /&gt;
|Ice&lt;br /&gt;
|15 moves&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|Downloadable from February 23 to March 16, 2015&amp;lt;br&amp;gt;(playable Monday only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Daily Pokémon (#1)&lt;br /&gt;
|{{p|Rotom}} (Heat Rotom)&lt;br /&gt;
|Fire&lt;br /&gt;
|15 moves&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|Downloadable from February 24 to March 17, 2015&amp;lt;br&amp;gt;(playable Tuesday only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Daily Pokémon (#1)&lt;br /&gt;
|{{p|Rotom}} (Wash Rotom)&lt;br /&gt;
|Water&lt;br /&gt;
|15 moves&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|Downloadable from February 25 to March 18, 2015&amp;lt;br&amp;gt;(playable Wednesday only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Daily Pokémon (#1)&lt;br /&gt;
|{{p|Rotom}} (Mow Rotom)&lt;br /&gt;
|Grass&lt;br /&gt;
|15 moves&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|Downloadable from February 26 to March 19, 2015&amp;lt;br&amp;gt;(playable Thursday only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Daily Pokémon (#1)&lt;br /&gt;
|{{p|Rotom}} (Fan Rotom)&lt;br /&gt;
|Flying&lt;br /&gt;
|15 moves&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|50&lt;br /&gt;
|Mega Boost&lt;br /&gt;
|Downloadable from February 27 to March 20, 2015&amp;lt;br&amp;gt;(playable Friday only)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mew Strikes Again&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|Psychic&lt;br /&gt;
|20 moves&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|50&lt;br /&gt;
|Power of 5&lt;br /&gt;
|Downloadable from March 9 to 22, 2015.&amp;lt;br&amp;gt;Gives 1000 Coins upon defeat, first completion only.&amp;lt;br&amp;gt;Previous rankings from the original release are reset.&amp;lt;br&amp;gt;The stage is still labeled as &amp;quot;Launch Special: Meet Mew&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kyogre Makes a Splash&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|Water&lt;br /&gt;
|30 moves&lt;br /&gt;
|5%&lt;br /&gt;
|3%&lt;br /&gt;
|70&lt;br /&gt;
|Rock Break&lt;br /&gt;
|Downloadable from March 9 to 22, 2015.&amp;lt;br&amp;gt;Gives 1 Jewel upon defeat, first completion only.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unannounced Groudon Event&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|Fire&lt;br /&gt;
|?? moves&lt;br /&gt;
|?%&lt;br /&gt;
|?%&lt;br /&gt;
|??&lt;br /&gt;
|???????&lt;br /&gt;
|Downloadable from March 23 to April 5, 2015 (presumed).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Barrier Bash&lt;br /&gt;
| Removes one barrier-type disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Block Bash&lt;br /&gt;
| Clears one unbreakable-block disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Force&lt;br /&gt;
| Increases damage for attacks that are not very effective.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn&lt;br /&gt;
| Leaves the foe burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Chill&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cloud Clear&lt;br /&gt;
| Clears away one black-cloud disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Counterattack&lt;br /&gt;
| The more disruptions on the board, the greater the damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crowd Control&lt;br /&gt;
| The more &amp;lt;Pokémon&amp;gt; in the puzzle area, the more damage.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Damage Streak&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dancing Dragons&lt;br /&gt;
| Increases damage done by any Dragon types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disrupt Buster&lt;br /&gt;
| Occasionally erases all of the foe&#039;s disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dragon Talon&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eject&lt;br /&gt;
| Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fearless&lt;br /&gt;
| Combos do more damage if the opponent is Ghost type.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flap&lt;br /&gt;
| Occasionally delays a {{t|Ground|Ground-type}} opponent&#039;s disruptions.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Freeze&lt;br /&gt;
| Leaves the foe frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Heavy Hitter&lt;br /&gt;
| Attacks sometimes deal greater damage than usual.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hitting Streak&lt;br /&gt;
| Does more damage the more times in a row it is triggered.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Last-Ditch Effort&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Boost&lt;br /&gt;
| Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mind Zap&lt;br /&gt;
| Can delay your opponent&#039;s disruptions for a turn.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Opportunist&lt;br /&gt;
| Attacks can occasionally deal greater damage than usual.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralyze&lt;br /&gt;
| Leaves the foe paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pixie Power&lt;br /&gt;
| Increases damage done by any {{t|Fairy}} types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 4&lt;br /&gt;
| Attacks do more damage when you make a match of four.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power of 5&lt;br /&gt;
| Attacks do more damage when you make a match of five.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Prank&lt;br /&gt;
| Occasionally changes when a foe will next disrupt your play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pummel&lt;br /&gt;
| Increases damage done by any Fighting types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pyre&lt;br /&gt;
| Increases damage done by any {{t|Fire}} types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quake&lt;br /&gt;
| Sometimes increases damage and leaves opponent paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky&lt;br /&gt;
| Occasionally erases one extra matching Pokémon elsewhere.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quirky+&lt;br /&gt;
| Occasionally erases two extra matching Pokémon elsewhere.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Risk-Taker&lt;br /&gt;
| Damage may randomly be increased or decreased.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Break&lt;br /&gt;
| Destroys one breakable-rock disruption without fail.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sinister Power&lt;br /&gt;
| Increases damage doe by any {{t|Dark}} types in a combo.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sleep Charm&lt;br /&gt;
| Leaves the foe asleep.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spookify&lt;br /&gt;
| Leaves the foe spooked.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize&lt;br /&gt;
| Occasionally erases one of the foe&#039;s disruptions on the board.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stabilize+&lt;br /&gt;
| Occasionally erases two of the foe&#039;s disruptions on the board.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steely Resolve&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swap&lt;br /&gt;
| Can replace a disruption with one of your Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swarm&lt;br /&gt;
| Attacks do more damage when things are looking desperate.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swat&lt;br /&gt;
| Does more damage against Flying, Bug, or Fairy types.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vitality Drain&lt;br /&gt;
| Does more damage when the opponent has more HP left.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mega Evolutions===&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Audino}}&lt;br /&gt;
| [[Normal (type)|Normal]]&lt;br /&gt;
| Erases all Pokémon within one space of the match.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Kangaskhan}}&lt;br /&gt;
| [[Normal (type)|Normal]]&lt;br /&gt;
|Erases all Pokémon in the five columns to the left and right.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sableye}}&lt;br /&gt;
| [[Dark (type)|Dark]]&lt;br /&gt;
|Erases all Pokémon in an O-shaped pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Slowbro}}&lt;br /&gt;
| [[Psychic (type)|Psychic]]&lt;br /&gt;
|Adds one more Mega Slowbro above the match.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lopunny}}&lt;br /&gt;
| [[Normal (type)|Normal]]&lt;br /&gt;
|Erases all Pokemon five rows above and five rows below.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Altaria}}&lt;br /&gt;
| [[Dragon (type)|Dragon]]&lt;br /&gt;
|Erases all Pokemon within two spaces of the match.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mawile}}&lt;br /&gt;
| [[Steel (type)|Steel]]&lt;br /&gt;
|Erases diagonal Pokemon from upper-right to lower-left corner.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Ampharos}}&lt;br /&gt;
| [[Electric (type)|Electric]]&lt;br /&gt;
|A random lightning strike erases a jagged line of Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Glalie}}&lt;br /&gt;
| [[Ice (type)|Ice]]&lt;br /&gt;
|Erases all Pokémon in a V-shaped pattern.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Gengar}}&lt;br /&gt;
| [[Ghost (type)|Ghost]]&lt;br /&gt;
|Erases all Mega Gengar in the puzzle area.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Mewtwo}} Y&lt;br /&gt;
| [[Psychic (type)|Psychic]]&lt;br /&gt;
|Clears a Pokémon with the same type as Mega Mewtwo Y (max 10).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Venusaur}}&lt;br /&gt;
| [[Grass (type)|Grass]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Charizard}}&lt;br /&gt;
| [[Fire (type)|Fire]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blastoise}}&lt;br /&gt;
| [[Water (type)|Water]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Pidgeot}}&lt;br /&gt;
| [[Flying (type)|Flying]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Heracross}}&lt;br /&gt;
| [[Bug (type)|Bug]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Sceptile}}&lt;br /&gt;
| [[Grass (type)|Grass]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Blaziken}}&lt;br /&gt;
| [[Fire (type)|Fire]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Swampert}}&lt;br /&gt;
| [[Water (type)|Water]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Scizor}}&lt;br /&gt;
| [[Bug (type)|Bug]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Aerodactyl}}&lt;br /&gt;
| [[Rock (type)|Rock]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Absol}}&lt;br /&gt;
| [[Dark (type)|Dark]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{me|Lucario}}&lt;br /&gt;
| [[Fighting (type)|Fighting]]&lt;br /&gt;
|Unknown&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{cute color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{cute color}}; border:3px solid #{{cute color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{beauty color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Moves +5&lt;br /&gt;
|800 Coins&lt;br /&gt;
|Increases the moves left by 5 moves, but does not affect ability to catch Pokémon.&lt;br /&gt;
|Only available in Main and Special Stages&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time +10&lt;br /&gt;
|800 Coins&lt;br /&gt;
|Increases the time left by 10 seconds, but does not affect ability to catch Pokémon.&lt;br /&gt;
|Only available in Expert Stages&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Exp. Points x1.5&lt;br /&gt;
|300 Coins&lt;br /&gt;
|Increases the Exp. Points earned at the end of a stage by 50%.&lt;br /&gt;
|Unavailable in the Meowth&#039;s Coin Mania Stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mega Start&lt;br /&gt;
|2000 Coins&lt;br /&gt;
|Your Pokémon Mega Evolves as a stage begins.&lt;br /&gt;
|Only available if the player brings a Pokémon with its Mega Stone in the first slot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Complexity -1&lt;br /&gt;
|9000 Coins&lt;br /&gt;
|One less kind of Pokémon will appear in the Puzzle Area.&lt;br /&gt;
|Not available in some circumstances&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Disruption Delay&lt;br /&gt;
|1500 Coins&lt;br /&gt;
|Delays your opponent&#039;s disruptions.&lt;br /&gt;
|Only available if the opponent can cause disruptions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Attack Power ↑&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3000 Coins&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Attack power gets doubled.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Only available in some Special Stages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Shuffle]]&lt;br /&gt;
[[fr:Pokémon Shuffle]]&lt;br /&gt;
[[it:Pokémon Shuffle]]&lt;br /&gt;
[[ja:ポケとる]]&lt;br /&gt;
[[zh:神奇消消樂]]&lt;/div&gt;</summary>
		<author><name>Cheeseandcereal</name></author>
	</entry>
</feed>