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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Friendship&amp;diff=1442255</id>
		<title>Friendship</title>
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		<updated>2011-05-24T15:44:46Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: corrected the pokemon next to the nacrene city happiness checker; its a petilil, not a cottonee.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=Generation V extra information, specifically items and berries and their relation to happiness}}&lt;br /&gt;
&#039;&#039;&#039;Happiness&#039;&#039;&#039; is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care. Happiness affects the [[evolution]] of {{cat|Pokémon that evolve by happiness|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon&#039;s happiness (gaining a level, walking 256 steps) or decrease it (fainting, using [[herbal medicine]]).&lt;br /&gt;
&lt;br /&gt;
Happiness was introduced in {{game|Yellow}} for the player&#039;s starting Pikachu only, and expanded to cover all Pokémon in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive; however, this value was only applied to the {{ga|Red&#039;s Pikachu|Pikachu}} the player [[starter Pokémon|started with]].&lt;br /&gt;
[[Image:PikachuY-Happy.png|thumb|right|Pikachu at maximum happiness.]]&lt;br /&gt;
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.&lt;br /&gt;
&lt;br /&gt;
Like later games, Pikachu&#039;s happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s happiness drops if it is put into [[Bill&#039;s PC]] or faints. Trading it to another game will reset its happiness to 0&amp;lt;!--70?--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu&#039;s happiness is 147 or higher.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a level || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using an item || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Depositing in the [[PC]] || -3 || -3 || -5&lt;br /&gt;
|-&lt;br /&gt;
| Fainting || -1 || -1 || -1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
In [[Generation II]], the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
Happiness is set when a Pokémon is brought under a Trainer&#039;s control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.&lt;br /&gt;
&lt;br /&gt;
Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon&#039;s happiness is 220 or higher.&lt;br /&gt;
&lt;br /&gt;
Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an [[HP Up]] on a {{p|Quilava}} which already has the maximum HP it can have will not result in raised happiness.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 512 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, older [[haircut brothers|haircut brother]] || +5 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, younger [[haircut brothers|haircut brother]] || +10 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to 70&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, some things, though frequently reported, aren&#039;t part of the Generation II modifier. The following are actions that do not affect a Pokémon&#039;s happiness, either positively or negatively:&lt;br /&gt;
*Putting a Pokémon in Bill&#039;s PC&lt;br /&gt;
*Healing a Pokémon when weak and injured&lt;br /&gt;
*Giving a Pokémon a hold item&lt;br /&gt;
*Using a Pokémon in battles&lt;br /&gt;
*Winning battles with a Pokémon&lt;br /&gt;
*Letting a Pokémon&#039;s HP fall to critical status&lt;br /&gt;
*Letting the player&#039;s Pokémon get a status condition like Paralysis&lt;br /&gt;
*Walking when the player&#039;s Pokémon has a status condition&lt;br /&gt;
&lt;br /&gt;
==Generation III==&lt;br /&gt;
Happiness in [[Generation III]] works much the same as before, with two additional happiness-boosting mechanics. If a Pokémon is caught in a [[Luxury Ball]] or is holding a [[Soothe Bell]], all happiness-raising events will increase the Pokémon&#039;s happiness by one point more; happiness-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.&lt;br /&gt;
&lt;br /&gt;
Pokémon now have a [[List of Pokémon by base happiness|base happiness]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}} || +3 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Gaining a [[level]] || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -15&lt;br /&gt;
|-&lt;br /&gt;
| Trading to another game&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to [[List of Pokémon by base happiness|base happiness]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the player can know the happiness level of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its happiness level is neutral. The happiness level of the Pokémon can be indicated by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen the higher its happiness level and the more it likes its Trainer.&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a seperate boost in happiness when they level up and while walking compared to Pokémon in other Balls.&lt;br /&gt;
&lt;br /&gt;
[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum happiness a [[ribbon]].&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon&#039;s happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.&lt;br /&gt;
&lt;br /&gt;
[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player&#039;s Pokémon between 15:00 and 16:00 every day, increasing its happiness.&lt;br /&gt;
&lt;br /&gt;
The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.&lt;br /&gt;
&lt;br /&gt;
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and [[Luxury Ball]]s, respectively. Note that holding a [[Soothe Bell]] will apply a multiplier of 1.5 (rounding down) to only &#039;&#039;&#039;positive&#039;&#039;&#039; changes and that use of [[Luxury Ball]]s will &#039;&#039;not&#039;&#039; reduce the effects of negative changes.&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Happiness&lt;br /&gt;
! 0 to 99&lt;br /&gt;
! 100 to 199&lt;br /&gt;
! 200 to MAX&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! colspan = &amp;quot;3&amp;quot; | Change&lt;br /&gt;
|-&lt;br /&gt;
| Walking 256 steps*&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +1/??&lt;br /&gt;
|-&lt;br /&gt;
| [[Massage_Lady|Massage]] ([[Veilstone City]]){{sup|DPPt}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| Massage ([[Ribbon Syndicate]]){{sup|DPPt}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Haircut brothers]]{{sup|HGSS}}{{tt|*|depends on Pokémon&#039;s reaction}} || +1/+3/+5/+10 || +1/+3/+5/+10 || +1/+2/+4&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Oak|Daisy]] grooming{{sup|HGSS}} || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| Using [[vitamin]]s || +5 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Level]] up || +5/+6 || +3/+4 || +2/+3&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Effort values|EV]] [[Berry|Berries]]† || +10 || +5 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fainting&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| Using [[EnergyPowder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Heal Powder]] || -5 || -5 || -10&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Energy Root]] || -10 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| Using [[Revival Herb]] || -15 || -15 || -20&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | Reset to base happiness.&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The number of steps and the probability needs further study.&lt;br /&gt;
&lt;br /&gt;
† These include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26).&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
[[File:Happy Mood SoA.png|frame|Two Pokémon in a Happy Mood]]&lt;br /&gt;
Happiness also has an effect in the second Ranger game. [[Partner Pokémon]] can have the condition of &#039;&#039;Fine&#039;&#039;, &#039;&#039;Happy&#039;&#039;, or &#039;&#039;Very Happy&#039;&#039;. When it is in a Happy Mood&amp;lt;!--it&#039;s a term--&amp;gt;, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.&lt;br /&gt;
&lt;br /&gt;
==Generation V==&lt;br /&gt;
Happiness is very much the same in Generation V as it was in Generation IV. As far as it has been tested, happiness conditions and related items are much the same, with the main differences being in what NPCs will rate and measure happiness. A lady in [[Nacrene City]] will rate the happiness of the player&#039;s Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the happiness of the player&#039;s Pokémon. A third lady in [[Castelia City]] will massage one of your Pokémon per day, raising its happiness. She is located in the first building on the left side of [[Castelia_City#Castelia_Street|Castelia Street]].&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
Several Pokémon evolve after being leveled up when their happiness level is at or above 220:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{md blue color dark}}; color: #{{factory color dark}}; {{roundy|10px}}; border: 5px solid #{{md blue color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytl|5px}}&amp;quot; | {{color|{{md time color dark}}|Previous evolutions}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{md time color}}&amp;quot; | {{color|{{md time color dark}}|Happiness evolution}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{md time color}}; {{roundytr|5px}}&amp;quot; | {{color|{{md time color dark}}|Future evolutions}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:041.png]]&amp;lt;br&amp;gt;{{pcolor|Zubat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 22}}&lt;br /&gt;
| [[Image:042.png]]&amp;lt;br&amp;gt;{{pcolor|Golbat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:169.png]]&amp;lt;br&amp;gt;{{pcolor|Crobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Blissey does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:196.png]]&amp;lt;br&amp;gt;{{pcolor|Espeon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Espeon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eevee is the lowest in its line&lt;br /&gt;
| [[Image:133.png]]&amp;lt;br&amp;gt;{{pcolor|Eevee|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:197.png]]&amp;lt;br&amp;gt;{{pcolor|Umbreon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Umbreon does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pichu is the lowest in its line&lt;br /&gt;
| [[Image:172.png]]&amp;lt;br&amp;gt;{{pcolor|Pichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&lt;br /&gt;
| [[Image:026.png]]&amp;lt;br&amp;gt;{{pcolor|Raichu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cleffa is the lowest in its line&lt;br /&gt;
| [[Image:173.png]]&amp;lt;br&amp;gt;{{pcolor|Cleffa|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:035.png]]&amp;lt;br&amp;gt;{{pcolor|Clefairy|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:036.png]]&amp;lt;br&amp;gt;{{pcolor|Clefable|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Igglybuff is the lowest in its line&lt;br /&gt;
| [[Image:174.png]]&amp;lt;br&amp;gt;{{pcolor|Igglybuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:039.png]]&amp;lt;br&amp;gt;{{pcolor|Jigglypuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| [[Image:040.png]]&amp;lt;br&amp;gt;{{pcolor|Wigglytuff|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Togepi is the lowest in its line&lt;br /&gt;
| [[Image:175.png]]&amp;lt;br&amp;gt;{{pcolor|Togepi|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:176.png]]&amp;lt;br&amp;gt;{{pcolor|Togetic|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:468.png]]&amp;lt;br&amp;gt;{{pcolor|Togekiss|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Azurill is the lowest in its line&lt;br /&gt;
| [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Level|Level 18}}&lt;br /&gt;
| [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Budew is the lowest in its line&lt;br /&gt;
| [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Buneary is the lowest in its line&lt;br /&gt;
| [[Image:427.png]]&amp;lt;br&amp;gt;{{pcolor|Buneary|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:428.png]]&amp;lt;br&amp;gt;{{pcolor|Lopunny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lopunny does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chingling is the lowest in its line&lt;br /&gt;
| [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(night)&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Chimecho does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Munchlax is the lowest in its line&lt;br /&gt;
| [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&lt;br /&gt;
| [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Snorlax does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Riolu is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(day)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:448.png]]&amp;lt;br&amp;gt;{{pcolor|Lucario|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Lucario does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | Woobat is the lowest in its line&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:527.png]]&amp;lt;br&amp;gt;{{pcolor|Woobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Image:528.png]]&amp;lt;br&amp;gt;{{pcolor|Swoobat|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff;&amp;quot; |  Swoobat does not evolve&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:540.png]]&amp;lt;br&amp;gt;{{pcolor|Sewaddle|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;[[Level|Level 20]]&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:541.png]]&amp;lt;br&amp;gt;{{pcolor|Swadloon|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | &amp;amp;rarr;&amp;lt;br&amp;gt;Happiness&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | [[File:542.png]]&amp;lt;br&amp;gt;{{pcolor|Leavanny|{{factory color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Leavanny does not evolve&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Happiness raters==&lt;br /&gt;
Happiness raters are [[NPC]]s that will indicate the happiness of the first Pokémon in the player&#039;s party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #CCCCFF;&amp;quot;&lt;br /&gt;
! Statement&lt;br /&gt;
! Happiness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is super friendly to you! I&#039;m a bit jealous!&amp;quot;&lt;br /&gt;
| 250-255&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It is quite friendly to you! You must be a kind person!&amp;quot;&lt;br /&gt;
| 200-249&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s friendly toward you. It looks sort of happy.&amp;quot;&lt;br /&gt;
| 150-199&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s quite cute.&amp;quot;&lt;br /&gt;
| 100-149&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You should treat it better. It&#039;s not used to you.&amp;quot;&lt;br /&gt;
| 50-99&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It doesn&#039;t seem to like you at all. It looks mean.&amp;quot;&lt;br /&gt;
| 0-49&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).&lt;br /&gt;
*[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon&#039;s happiness. {{tt|*|This NPC will say sentences other than those in this table, with seven in all.}}&lt;br /&gt;
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).&lt;br /&gt;
*[[Pallet Town]]: At {{ga|Blue}}&#039;s house, [[Daisy Oak|Daisy]] will rate a Pokémon&#039;s happiness.{{sup|FRLG}}&lt;br /&gt;
*[[Hearthome City]]: An NPC rates happiness in the [[Pokémon Fan Club]].&lt;br /&gt;
*{{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon&#039;s happiness, albeit in a roundabout way which differs among Pokémon species.&lt;br /&gt;
*[[Eterna City]]: A woman who gives the player the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will rate the happiness of the player&#039;s Pokémon.&lt;br /&gt;
*[[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Petilil}} will rate a Pokémon&#039;s happiness.&lt;br /&gt;
*[[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon&#039;s happiness.&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon&#039;s happiness on a scale of one to two small or big hearts. If the Pokémon has a low happiness number, then it will move away from the point where the [[Nintendo DS]] screen is touched.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]&lt;br /&gt;
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]&lt;br /&gt;
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[es:Felicidad]]&lt;br /&gt;
[[pl:Szczęście]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freundschaft]]&lt;br /&gt;
[[fr:Bonheur]]&lt;br /&gt;
[[ja:なつき度]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry/Archive_1&amp;diff=1241900</id>
		<title>Talk:Berry/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry/Archive_1&amp;diff=1241900"/>
		<updated>2010-10-31T23:47:50Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* HG/SS Useless Berries? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Real Fruit ==&lt;br /&gt;
&lt;br /&gt;
All of the berries are named after real fruit. Should we including this in the article? I think it&#039;s important... Here&#039;s what I&#039;ve come up with so far. Some of them are really obscure. I&#039;m only missing a few.&lt;br /&gt;
&lt;br /&gt;
#Cheri - Cherry (or, [http://en.wikipedia.org/wiki/Cherimoya Cherimoya])&lt;br /&gt;
#Chesto - Chestnut&lt;br /&gt;
#Pecha - Peach&lt;br /&gt;
#Rawst - Straw(berry)&lt;br /&gt;
#Aspear - asian Pear&lt;br /&gt;
#Leppa - Apple&lt;br /&gt;
#Oran - Orange&lt;br /&gt;
#Persim - [http://en.wikipedia.org/wiki/Persimmon Persimmon]&lt;br /&gt;
#Lum - Lime? &#039;&#039;Addition by [[User:Shiny Noctowl|Shiny Noctowl]] at 21:09, 18 September 2007 (UTC):&#039;&#039; It&#039;s from mulberry (&amp;quot;mul&amp;quot; backwards is &amp;quot;lum&amp;quot;).&lt;br /&gt;
#Sitrus - Citrus&lt;br /&gt;
#Figy - Fig&lt;br /&gt;
#Wiki - Kiwi&lt;br /&gt;
#Mago - Mango&lt;br /&gt;
#Aguav - Guava&lt;br /&gt;
#Iapapa - Papaya&lt;br /&gt;
#Razz - Rasp(berry)&lt;br /&gt;
#Bluk - Black(barry)&lt;br /&gt;
#Nanab - Banana&lt;br /&gt;
#Wepear - western european Pear?&lt;br /&gt;
#Pinap - Pineapple&lt;br /&gt;
#Pomeg - [http://en.wikipedia.org/wiki/Pomegranate Pomegranate] &#039;&#039;Addition by [[User:Shiny Noctowl|Shiny Noctowl]] at 21:09, 18 September 2007 (UTC):&#039;&#039; I fixed the spelling of pomegranate.&lt;br /&gt;
#Kelpsy - Kelp?&lt;br /&gt;
#Qualot - Kumquat?&lt;br /&gt;
#Hondew - Honeydew&lt;br /&gt;
#Grepa - Grape&lt;br /&gt;
#Tamato - Tomato&lt;br /&gt;
#Cornn - Corn&lt;br /&gt;
#Magost - [http://en.wikipedia.org/wiki/Mangosteen Mangosteen!]&lt;br /&gt;
#Rabuta - ? &#039;&#039;Addition by [[User:Shiny Noctowl|Shiny Noctowl]] at 21:09, 18 September 2007 (UTC):&#039;&#039; It&#039;s from rutabaga. &#039;&#039;Addition by [[User:444Zekrom|444Zekrom]] at 04:06, 10 October 2010&#039;&#039; Might be from Rambutan.&lt;br /&gt;
#Nomel - Lemon&lt;br /&gt;
#Spelon - spiked melon&lt;br /&gt;
#Pamtre - Palm Tree (Palm Fruit)&lt;br /&gt;
#Watmel - Watermelon&lt;br /&gt;
#Durin - [http://en.wikipedia.org/wiki/Durian Durian]&lt;br /&gt;
#Belue - Blue(berry)&lt;br /&gt;
#Liechi - [http://en.wikipedia.org/wiki/Lychee Lychee]&lt;br /&gt;
#Ganlon - [http://en.wikipedia.org/wiki/Longan Longan]&lt;br /&gt;
#Salac - [http://en.wikipedia.org/wiki/Salak Salak]&lt;br /&gt;
#Petaya - [http://en.wikipedia.org/wiki/Pitaya Pitaya]&lt;br /&gt;
#Apicot - Apricot&lt;br /&gt;
#Lansat - [http://en.wikipedia.org/wiki/Lansium_domesticum Langsat]&lt;br /&gt;
#Starf - [http://en.wikipedia.org/wiki/Carambola Starfruit]&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to put this directly onto the page because it&#039;s not complete yet. Help is appreciated &lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr;[[User:Evin290|Evin290]] 18:39, 4 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Qualot is from an obscure one, the [[wp:Loquat|Loquat]].  Lum&#039;s from [[wp:Mulberry|Mulberry]].  Rabuta sounds like [[wp:Rutabaga|Rutabaga]], though I&#039;m not honestly sure if that&#039;s it.  I&#039;m very certain Spelon is [[wp:Melon|Melon]].--[[User:Pie|Pie]] 20:59, 4 July 2006 (UTC)&lt;br /&gt;
:Actually, now that I think about it, Lum could also just be from [[wp:Plum|Plum]]. --[[User:Pie|Pie]] 02:29, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually thinking there could be a whole article about each berry, containing flavor and written tag information.  I think the real fruit information could be better placed on each individual berry&#039;s page.  However, we&#039;d probably need a template for a page, or something to make them good.  But I don&#039;t know how to make a template ... [[User:Slim|Slim]] 19:32, 4 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think I could make a good one, given just a bit of time... --[[User:Pie|Pie]] 20:59, 4 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll start up some pages for berries. The pages will be called, for example, Cheri (Berry). I&#039;ll get started &amp;amp;rarr;[[User:Evin290|Evin290]] 00:31, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What kind of melon is spelon? It would have to be a specific type of melon to get the &amp;quot;sp&amp;quot; from. Also, could Aspear be [[wp:Asian Pear|Asian Pear]]. I can&#039;t think of anything for Wepear. I thought &amp;quot;Western Pear,&amp;quot; but wikipedia doesn&#039;t have an article called that, and when I search for it on Google, all I got was &amp;quot;Best Western/Pear Tree Inn&amp;quot; Anyone have any ideas about &amp;quot;Wepear?&amp;quot; &amp;amp;rarr;[[User:Evin290|Evin290]] 15:52, 5 July 2006 (UTC)&lt;br /&gt;
::Here&#039;s my best guess for Wepear: [http://www.wildlifetrusts.org/index.php?section=environment:species:tree&amp;amp;id=612 &#039;&#039;Pyrus communis pyraster&#039;&#039;], the &#039;&#039;&#039;W&#039;&#039;&#039;ild &#039;&#039;&#039;E&#039;&#039;&#039;uropean &#039;&#039;&#039;Pear&#039;&#039;&#039;. [[User:JudgeSpear|JudgeSpear]] 00:58, 27 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I figured out &amp;quot;Rabuta.&amp;quot; It&#039;s [[wp:Rambutan|Rambutan]]. It sounds more like &amp;quot;Rabuta&amp;quot; than &amp;quot;Rutabaga&amp;quot; and it&#039;s got hairs all over it, just like the rabuta berry.&lt;br /&gt;
&lt;br /&gt;
Here are the Generation IV berries and their origins that do not have origins put up yet (I will put them up in their respective berry pages momentarily):&lt;br /&gt;
:41. Chople: Possibly [[wp:Chipotle|Chipotle]], in reference to its spiciness in the games and the real-life pepper&#039;s intense heat.&lt;br /&gt;
:42. Kebia: [[wp:Akebia_quinata|Akebia]]; the scientific name, &#039;&#039;akebia&#039;&#039;, is a Latinization of the Japanese name for the genus, &#039;&#039;akebi&#039;&#039;. Here is a page showing [http://www.paghat.com/akebiafruit.html Akebia fruit] that closely resembles the in-game Kebia Berry graphic.&lt;br /&gt;
:44. Coba: [[wp:Wild_rice|Coba]], an English name for several species of Manchurian wild rice, whose stems are used as a vegetable. &lt;br /&gt;
:47. Charti: [[wp:Artichoke]]&lt;br /&gt;
:48. Kasib: [[wp:Cassava]] root&lt;br /&gt;
:49. Colbur: [[wp:Muntingia_calabura|&#039;&#039;Muntingia calabura&#039;&#039;]], the plant from which the Calabura fruit comes&lt;br /&gt;
:50. Babiri: [[wp:Berberis_thunbergii| Japanese Barberry]] (&#039;&#039;Berberis thunbergii&#039;&#039;)&lt;br /&gt;
:52. Chilan: [[wp:Ancho|Ancho chili pepper]] (also called Poblano)&lt;br /&gt;
:61. Micle: The word &amp;quot;miracle&amp;quot;. Or it could be from Clematis.&lt;br /&gt;
:62. Custap: [[wp:Custard_apple|Custard Apple]] (&#039;&#039;Annona reticulata&#039;&#039;), native to the tropical [[wp:New World|New World]]&lt;br /&gt;
:63. Jaboca: [[wp:Jabuticaba|Jabuticaba]], or Brazilian Grape Tree&lt;br /&gt;
:64. Rowap: [[wp:rowan|Rowan plant]], native throughout the cool temperate regions of the [[wp:northern hemisphere|northern hemisphere]], with the highest species diversity in the mountains of western [[wp:China|China]] and the [[wp:Himalaya|Himalaya]]&lt;br /&gt;
:::::[[User:JudgeSpear|JudgeSpear]] 02:15, 27 August 2007 (UTC)&lt;br /&gt;
What about these ones??&lt;br /&gt;
44  Pumkin Berry -Pumpkin&lt;br /&gt;
&lt;br /&gt;
45  Drash Berry -?&lt;br /&gt;
&lt;br /&gt;
46  Eggant Berry -Eggplant   &lt;br /&gt;
&lt;br /&gt;
47  Strib Berry -   ?&lt;br /&gt;
&lt;br /&gt;
49  Nutpea Berry -Peanut&lt;br /&gt;
&lt;br /&gt;
50  Ginema Berry  ?&lt;br /&gt;
&lt;br /&gt;
51  Kuo Berry   ?&lt;br /&gt;
&lt;br /&gt;
52  Yago Berry  ?&lt;br /&gt;
&lt;br /&gt;
53  Touga Berry  ?&lt;br /&gt;
&lt;br /&gt;
54  Niniku Berry  ?&lt;br /&gt;
&lt;br /&gt;
55  Topo Berry  ?&lt;br /&gt;
&lt;br /&gt;
[[User:Wowy|Wowy]] 01:32, 21 July 2008 (UTC)WOWY&lt;br /&gt;
:I&#039;m thinking Strib = Stringbean?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:37, 2 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soil system in generation IV? ==&lt;br /&gt;
&lt;br /&gt;
it seems the soil and watering work differently from generation III, the soil visibly changes color, from dark brown, to an orange-brown, to pale and sand-like. as far as i can tell, the soil dries by one shade in half the time it takes the plant to grow a stage. the planted berries start with dark watered soil, and it seems the timer on the soil resets based on when the plants are watered, as opposed to being directly linked with plant growth.&lt;br /&gt;
:Not to mention the kinds of mulch you can buy that also affect the soil. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 23:15, 15 September 2007 (UTC)&lt;br /&gt;
::moreover, based on my observations, you have to water twice as often for the best results, and the max yield for older berries seems higher. those details are probably pretty important. ~Kendai&lt;br /&gt;
:::Later on, I&#039;m definitely gonna be revamping the page. Adding a &amp;quot;growth&amp;quot; section, possibly to each generation. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:25, 8 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did a careful watching of berry growth under many different factors. I planted berries in routes 208(normal), 212 (rainy), and 228 (sandstorm). each four-berry place had one plant each with growth and damp mulch.&lt;br /&gt;
&lt;br /&gt;
Basically I found out that it&#039;s as simple as watering slightly more often. When a berry is planted, it starts with fully damp dark brown soil. if left alone, it will dry to orange-brown soil the same time it grows it&#039;s first stage, and dry out completely to a sandy color at the next stage. When the player waters berries with the sprayduck, the soil returns to the darkest color if it has dried, and will stay fully moist for the same amount of time it takes the plant to grow a stage.&lt;br /&gt;
&lt;br /&gt;
This seems to be a slightly more flexible system, as the watering time is not fixed to the four stages, any time the plants are watered the soil will stay damp for a full growth stage duration.&lt;br /&gt;
&lt;br /&gt;
However, I have seen cases of the soil drying faster than the plants grow. I&#039;m not sure what causes this, as in my test the soil dried in sync with growth times in all three places. ~Kendai&lt;br /&gt;
:my test used one type of berry. While growing berries normally I noticed a slower-growing berry group actually dried out faster than others. This might mean the growth time list may also need a list of &amp;quot;drying times&amp;quot; for generation 4. I did use growth much on the slower berries and damp mulch on the faster ones, but despite that the slower set still grew slower. More observations will be needed. Anyone care to help with that? ~Kendai&lt;br /&gt;
::I&#039;ve noticed that the five event berries (Enigma and its buddies) dry twice as fast as the other 96-hour berries (Liechi and its buddies). I&#039;m thinking we ought implement a drying times table or something. Anyone know what the game&#039;s code says? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:30, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have drying times for most of the berries now. &lt;br /&gt;
1-8 4 hours&lt;br /&gt;
9 7 hours&lt;br /&gt;
10 8 hours&lt;br /&gt;
11-15 5 hours&lt;br /&gt;
16-20 2 hours&lt;br /&gt;
21-26 7 hours&lt;br /&gt;
27-30 5 hours&lt;br /&gt;
31-35 7 hours&lt;br /&gt;
36-52 9 hours&lt;br /&gt;
A pattern I saw in &amp;quot;drying rate&amp;quot; from some websites didn&#039;t pan out as it had 53-59 drying in 15 hours, and my test of them had them drying faster. I&#039;m about to do a small test with fast growing berries, but I&#039;m certain the result will show better berry yield from keeping the soil moist opposed to once each stage. [[User:Kendai|Kendai]] 20:31, 13 June 2009 (UTC)&lt;br /&gt;
:My test shattered what I had previously thought about drying times, but i have a new theory which would make sense of the &amp;quot;drying rate&amp;quot; some websites have.&lt;br /&gt;
Imagine the soil&#039;s moisture as a percentage, the soil turns orange at 50%, and white at 0% the percentage reduces by the drying rate each hour. the match for this is consistent with my recorded drying times without mulch, But if I&#039;m right so far, a whole can of worms is opened for how mulch effects drying rate, because the growth much is making the Razz dry over 50% in one hour, but if the rate increase is by 25%, then it&#039;d only lower by 43.75%. [[User:Kendai|Kendai]] 01:17, 14 June 2009 (UTC)&lt;br /&gt;
:Theory;mulch effects drying rate by 50%, rather than 25%.&lt;br /&gt;
&lt;br /&gt;
== Damage-reducing Berries ==&lt;br /&gt;
&lt;br /&gt;
Do these reduce an attack&#039;s damage by 50%? The reason I ask is because no damage calculator I know of factors these in, so it&#039;s been bugging me for a while. Would the effect be as if the defending pokemon had +2 defense? [[User:Juunannio|Juunannio]] 10:14, 12 March 2008 (UTC)&lt;br /&gt;
:Far as I know, they cancel out the super-effectiveness, which means a 50% damage reduction. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.png|Fire echy]]&#039;&#039;&#039; 01:38, 13 March 2008 (UTC)&lt;br /&gt;
::THey cancel out, alright. But if it is 4x (Like on Flygon-san) then itdecreases to only 2x. &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Optimatum&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;14:04 3 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::If {{p|Shedinja}} were to hold an Occa Berry, would a Fire-type move still work on it?  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;#003366&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;#008000&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;#800000&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:03, 21 July 2008 (UTC)&lt;br /&gt;
::::I&#039;m sure the berry only works by halving the damage, and for shedinja, ANY damage is fatal. However, you CAN get the desired result by using focus sash, it will cover one hit of any type.&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
Should we include the CCG berries, like &amp;quot;Balloon Berry&amp;quot;?[[User:KrytenKoro|KrytenKoro]] 10:59, 30 June 2008 (UTC)&lt;br /&gt;
:I&#039;m not 100% sure what to do, but it&#039;s possible you could make a new page or category dealing with TCG berries (and link to it at the bottom of the Berry page). They don&#039;t correspond to a specific game generation, nor would they be able to fit into the numbering scheme present in the Generation III-IV berries. [[User:Berrymaster|Berrymaster]] 02:15, 21 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berry dropping ==&lt;br /&gt;
&lt;br /&gt;
After berries grow in loamy soil, they stay for a while, but replant or vanish if not picked. The fact doesn&#039;t seem to be covered in this article, or i missed it while looking. I was hoping to find an explanation of how long berries stay on a plant after growing. The individual berry pages list total growth time and length of each stage, but i haven&#039;t seen the addition of how long they stay before vanishing on those pages either. ~Kendai&lt;br /&gt;
:A set of berries I forgot about seemed to last half the total growth time, or twice the growth of a stage, based on the stage they were at and when they were planted. can someone confirm? ~Kendai&lt;br /&gt;
::I&#039;d also like confirmation... not about to test my Lum Berries. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:46, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which Berry?? ==&lt;br /&gt;
&lt;br /&gt;
Hell I was playing PBR and a Pokémon (can&#039;t remember which) used Draco Meteor, but after its stats droped it recovered them with a berry - which berry did it use - I tried to find on here but no luck (or I&#039;m blind - probably blind to be fair) [[User:PhantomCX|PhantomCX]] 15:56, 28 August 2008 (UTC)&lt;br /&gt;
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:No berry programmed into [[Generation IV]] has an effect like you say happened.  The only berry that raises a lowered stat is the [[Ginema Berry]], a Japan-only [[e-Reader]] berry available only in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
:However, there is an item available to Generation IV that restores dropped stats--the [[White Herb]].  It&#039;s possible that you confused the White Herb for a berry, since the White Herb does vanish after being used.  --[[User:Shiningpikablu252|Shiningpikablu252]] 16:03, 28 August 2008 (UTC)&lt;br /&gt;
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== Apricorns ==&lt;br /&gt;
&lt;br /&gt;
{{u|Missingno. Master}} just added a bunch of apricorns to the list of berries. While both come from fruit-bearing trees, I think the Apricorns can be thought of as separate, what with the lacking &amp;quot;berry&amp;quot; in the name and all. I&#039;m opening this for discussion before I revert, so I can hear everyone else&#039;s thoughts and avoid an edit war. --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 20:09, 2 October 2008 (UTC)&lt;br /&gt;
:Sorry, forgot to mention. Because of their relationship, we can mention apricorns in the article and include a link to their article. I just don&#039;t like having them mixed in with the berries on the list. --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 20:10, 2 October 2008 (UTC)&lt;br /&gt;
::That I agree with: Berries aren&#039;t Apricorns. If in GSDS or a future game they allow them both to be planted, we can go for a greater link, but GS&#039;s system doesn&#039;t exactly give us a lot of info. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:21, 2 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kanto, Loamy Soil, and Generation II ==&lt;br /&gt;
&lt;br /&gt;
So if Kanto&#039;s soil is so infertile that it doesn&#039;t have loamy soil and can&#039;t support berry growth, how does it have berry trees in Gen II like the one on Route 1 between the ledges?  It&#039;s always stated that Kanto doesn&#039;t grow berries because the soil can&#039;t support it - due to the region of Japan most likely - but in Gen II it could support berry growth.  Does this mean that Kanto&#039;s soil got better in just three years?  &#039;&#039;If&#039;&#039; GSDS comes out, then we might have an answer, but it seems like a trivia-worthy mentioning to me.  GSDS would also answer a lot of questions about berries - like if a &amp;quot;Berry&amp;quot; is an &amp;quot;Oran Berry&amp;quot; without the actual name. But this inconsistency with Kanto&#039;s soil has been bothering me for some time now.  [[User:Kumori Satosuke|Satosuke]] 00:17, 5 October 2008 (UTC)&lt;br /&gt;
:It&#039;s got, what, one or two berry trees, and they&#039;re close to the west side of it anyway, so I&#039;d say it got better by a little, but it&#039;s gonna go nowhere near Hoenn and Sinnoh levels anytime soon.&lt;br /&gt;
:Funny thing though... the excuse given is volcanic, when there&#039;s several berry plots just outside [[Mt. Chimney]] in Hoenn. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:53, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
&lt;br /&gt;
The berries can be typically grouped into groups of 5. Eg. Cheri, Chesto, Pecha, Rast and Aspear Berries, all cure a status ailment. So shouldn&#039;t they all have the same level at 100% performance. In the articles, Cheri, Chesto and Aspear have level 13. While Pecha has 14, and raswt at 12. Becasue if you try a Cheri or Rawst you&#039;d get around the 10&#039;s. But if you try Figy or Mago you&#039;d normally get high 10&#039;s or low 20&#039;s. So i think berries in the same group have the same level at 100% performance. So if someone gets level 14 for Pecha, all the others in the group should be changed to the highest level if it is in the same group.--[[User:Wowy|Wowy]] 07:02, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
So why aren&#039;t the math tags working in the formula? {{unsigned|Zelda311}}&lt;br /&gt;
:First off, that signature template is prohibited per our {{bp|signature policy}}. Secondly, math tags are disabled so I&#039;ve put together an image to do it in proper math markup. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:39, 25 October 2009 (UTC)&lt;br /&gt;
::Does that apply for this page or every article? --[[User:Zelda311|&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;green&amp;quot;&amp;gt;Ze&amp;lt;/font&amp;gt;&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;orange&amp;quot;&amp;gt;ld&amp;lt;/font&amp;gt;&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;purple&amp;quot;&amp;gt;311&amp;lt;/font&amp;gt;]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Correct me if I&#039;m wrong, but shouldn&#039;t it very simply be &#039;&#039;actual_yield = (stages_watered + 1) * minimum_yield&#039;&#039;?  I admit I don&#039;t usually get less than max (and I&#039;ve only worked on 16-20 in Gen IV recently to remember well) to say that the current formula is categorically wrong, but, most damningly, it implies that, if c evaluates to 0, you can&#039;t get maximum yield.  In some hundreds of recent plantings, I&#039;ve gotten max yield from max waterings, without fail, which doesn&#039;t seem very random (at the very least, c evaluating to 0 should have been a 1 in 8 chance). [[User:Tiddlywinks|Tiddlywinks]] 05:22, 1 December 2009 (UTC)&lt;br /&gt;
:I just looked at the results of a few tests I wrote down once upon a time, and they actually suggest that it is &#039;&#039;not&#039;&#039; so simple as &amp;quot;&#039;&#039;actual_yield = (stages_watered + 1) * minimum_yield&#039;&#039;&amp;quot; (e.g., I apparently got 5 Cheri berries from watering &#039;&#039;once&#039;&#039;, in the &amp;quot;growing bigger&amp;quot; stage).  On the other hand, I still think that the current formula is wrong (refer above again: the random variable should not allow consistent max yield). [[User:Tiddlywinks|Tiddlywinks]] 06:25, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think there is something wrong with the berry formula as it stands now. On the Leppa berry page, it says it will yield 2-5 berries. This means that a=2 and b=5, yes? Assuming you water the plant at least once at every stage, and that the random number chosen is the maximum (in this case, 5), you end up with the number 4. [((2-5)*(4-1))+5)/4]+5 = 4&lt;br /&gt;
The berry formula needs to exist in such a way that the maximum berry yield is the same number you end up with. (I&#039;ve planted several Leppa berries in gen 4; I CONSISTENTLY get 5 berries at every stage.)&lt;br /&gt;
So, unless the numbers on the individual berry pages are wrong, or if the true maximum yield is never possible, then this formula is still wrong.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 17:25, 25 February 2010 (UTC)&lt;br /&gt;
*So, the formula has been fixed, but there is still no explanation for decimals and how rounding is done.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:20, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe the variable for &amp;quot;c&amp;quot; in the formula section is incorrect. It should read &amp;quot;c is a number randomly chosen between 0 and (a minus b), inclusive&amp;quot;.  [[User:Poccil|Poccil]] 14:54, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HeartGold and SoulSilver ==&lt;br /&gt;
I noticed while working on this and the individual berry pages that required it that the shards that were traded for them seemed to match the color either completely or partially of the color of the shard used to obtain that particular berry. I would like a second opinion since I will not add it as trivia without other opinions. I also used the berries&#039; actual pictures and not the sprites for this. -[[User:Tyler53841|Tyler53841]] 18:35, 3 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BIG TASK ==&lt;br /&gt;
&lt;br /&gt;
I noticed that this page is missing a lot of the tree sprites in the various stages of growth and I found a pic with ALL of the sprites from gen 3. The problem is, I don&#039;t have the time to piece out each individual sprite. I uploaded the image so to whoever has a lot of time on their hands, here is the file name: File:All_Berries_g3.png --[[User:CH3ATER|CH3ATER]] 20:44, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Origins ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generations III and IV&#039;&#039;&#039;&lt;br /&gt;
#Cheri - [http://en.wikipedia.org/wiki/Cherry Cherry]&lt;br /&gt;
#Chesto - [http://en.wikipedia.org/wiki/Chestnut Chestnut]&lt;br /&gt;
#Pecha - [http://en.wikipedia.org/wiki/Peach Peach]&lt;br /&gt;
#Rawst - [http://en.wikipedia.org/wiki/Strawberry Strawberry]&lt;br /&gt;
#Aspear - [http://en.wikipedia.org/wiki/Pyrus_pyrifolia Asian Pear]&lt;br /&gt;
#Leppa - [http://en.wikipedia.org/wiki/Apple Apple]&lt;br /&gt;
#Oran - [http://en.wikipedia.org/wiki/Orange_(fruit) Orange]&lt;br /&gt;
#Persim - [http://en.wikipedia.org/wiki/Persimmon Persimmon]&lt;br /&gt;
#Lum - [http://en.wikipedia.org/wiki/Mulberry Mulberry]&lt;br /&gt;
#Sitrus - [http://en.wikipedia.org/wiki/Citrus Citrus]&lt;br /&gt;
#Figy - [http://en.wikipedia.org/wiki/Common_fig Fig]&lt;br /&gt;
#Wiki - [http://en.wikipedia.org/wiki/Kiwi_(fruit) Kiwi Fruit]&lt;br /&gt;
#Mago - [http://en.wikipedia.org/wiki/Mango Mango]&lt;br /&gt;
#Aguav - [http://en.wikipedia.org/wiki/Guava Guava]&lt;br /&gt;
#Iapapa - [http://en.wikipedia.org/wiki/Papaya Papaya]&lt;br /&gt;
#Razz - [http://en.wikipedia.org/wiki/Raspberry Raspberry]&lt;br /&gt;
#Bluk - [http://en.wikipedia.org/wiki/Black_Berry Blackberry]&lt;br /&gt;
#Nanab - [http://en.wikipedia.org/wiki/Kiwi_(fruit) Kiwi Fruit]&lt;br /&gt;
#Wepear - [http://en.wikipedia.org/wiki/European_Pear Western Pear]&lt;br /&gt;
#Pinap - [http://en.wikipedia.org/wiki/Pineapple Pineapple]&lt;br /&gt;
#Pomeg - [http://en.wikipedia.org/wiki/Pomegranate Pomegranate]&lt;br /&gt;
#Kelpsy - [http://en.wikipedia.org/wiki/Kelp Kelp] (?)&lt;br /&gt;
#Qualot - [http://en.wikipedia.org/wiki/Loquat Loquat]&lt;br /&gt;
#Hondew - [http://en.wikipedia.org/wiki/Honeydew_(melon) Honeydew Melon]&lt;br /&gt;
#Grepa - [http://en.wikipedia.org/wiki/Grape Grape]&lt;br /&gt;
#Tamato - [http://en.wikipedia.org/wiki/Tomato Tomato]&lt;br /&gt;
#Cornn - [http://en.wikipedia.org/wiki/Corn]&lt;br /&gt;
#Magost - [http://en.wikipedia.org/wiki/Mangosteen Mangosteen]&lt;br /&gt;
#Rabuta - [http://en.wikipedia.org/wiki/Rutagaba]&lt;br /&gt;
#Nomel - [http://en.wikipedia.org/wiki/Lemon Lemon]&lt;br /&gt;
#Spelon - [http://en.wikipedia.org/wiki/Horned_melon Spiked Melon] &lt;br /&gt;
#Pamtre - [http://en.wikipedia.org/wiki/Palm_Tree Palm Tree]&lt;br /&gt;
#Watmel - [http://en.wikipedia.org/wiki/Watermelon Watermelon]&lt;br /&gt;
#Durin - [http://en.wikipedia.org/wiki/Durian Durian]&lt;br /&gt;
#Belue - [http://en.wikipedia.org/wiki/Blueberry Blueberry]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation III&#039;&#039;&#039; (Regular)&lt;br /&gt;
:36. Liechi - [http://en.wikipedia.org/wiki/Lychee Lychee]&lt;br /&gt;
:37. Ganlon - [http://en.wikipedia.org/wiki/Longan Longan]&lt;br /&gt;
:38. Salac - [http://en.wikipedia.org/wiki/Salak Salak]&lt;br /&gt;
:39. Petaya - [http://en.wikipedia.org/wiki/Pitaya Pitaya]&lt;br /&gt;
:40. Apicot - [http://en.wikipedia.org/wiki/Apricot Apricot]&lt;br /&gt;
:41. Lansat - [http://en.wikipedia.org/wiki/Lansium_domesticum Langsat]&lt;br /&gt;
:42. Starf - [http://en.wikipedia.org/wiki/Carambola Starfruit]&lt;br /&gt;
:43. Enigma - [http://en.wikipedia.org/wiki/Enigma Enigma]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation III&#039;&#039;&#039; (e-Reader: Series I)&lt;br /&gt;
:44. Pumkin - [http://en.wikipedia.org/wiki/Pumpkin Pumpkin]&lt;br /&gt;
:45. Drash - [http://en.wikipedia.org/wiki/Radish Radish]&lt;br /&gt;
:46. Eggant - [http://en.wikipedia.org/wiki/Eggplant Eggplant]&lt;br /&gt;
:47. Strib - [http://en.wikipedia.org/wiki/Green_Bean String Beans]&lt;br /&gt;
:48. Chilan - [http://en.wikipedia.org/wiki/Physalis_alkekengi Chinese Lantern]&lt;br /&gt;
:49. Nutpea - [http://en.wikipedia.org/wiki/Peanut Peanut]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation III&#039;&#039;&#039; (e-Reader: Series II)*&lt;br /&gt;
:50. Ginema - [http://en.wikipedia.org/wiki/Onion Onion]&lt;br /&gt;
:51. Kuo - [http://en.wikipedia.org/wiki/Okra Okra]&lt;br /&gt;
:52. Yago - [http://en.wikipedia.org/wiki/Bitter_Melon Bitter Melon]&lt;br /&gt;
:53. Touga - [http://en.wikipedia.org/wiki/Chili_Pepper Chili Pepper]&lt;br /&gt;
:54. Niniku - [http://en.wikipedia.org/wiki/Enigma Enigma]&lt;br /&gt;
:55. Topo - [http://en.wikipedia.org/wiki/Enigma Enigma]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation IV&#039;&#039;&#039;&lt;br /&gt;
:36. Occa - [http://en.wikipedia.org/wiki/Cacao_bean Cacao Bean]&lt;br /&gt;
:37. Passho - [http://en.wikipedia.org/wiki/Passion_Fruit Passion Fruit]&lt;br /&gt;
:38. Wacan - [http://en.wikipedia.org/wiki/Pecan Water Pecan]&lt;br /&gt;
:39. Rindo - [http://en.wikipedia.org/wiki/Tamarind Tamarind]&lt;br /&gt;
:40. Yache - [http://en.wikipedia.org/wiki/Cherimoya Cherimoya]&lt;br /&gt;
:41. Chople - [http://en.wikipedia.org/wiki/Chipotle Chipotle]&lt;br /&gt;
:42. Kebia - [http://en.wikipedia.org/wiki/Akebia_quinata Akebia]&lt;br /&gt;
:43. Shuca - [http://en.wikipedia.org/wiki/Cashew Cashew]&lt;br /&gt;
:44. Coba - [http://en.wikipedia.org/wiki/Babaco Babaco]&lt;br /&gt;
:45. Payapa - [http://en.wikipedia.org/wiki/Papaya Papaya]&lt;br /&gt;
:46. Tanga - [http://en.wikipedia.org/wiki/Eugenia_uniflora Pitanga]&lt;br /&gt;
:47. Charti - [http://en.wikipedia.org/wiki/Artichoke Artichoke]&lt;br /&gt;
:48. Kasib - [http://en.wikipedia.org/wiki/Cassava Cassava Root]&lt;br /&gt;
:49. Haban - [http://en.wikipedia.org/wiki/Psidium_littorale Terihabanjirō]&lt;br /&gt;
:50. Colbur - [http://en.wikipedia.org/wiki/Cocklebur Cocklebur]&lt;br /&gt;
:51. Babiri - [http://en.wikipedia.org/wiki/Berberis_thunbergii Japanese Barberry]&lt;br /&gt;
:52. Chilan - [http://en.wikipedia.org/wiki/Physalis_alkekengi Chinese Lantern]&lt;br /&gt;
:53. Liechi - [http://en.wikipedia.org/wiki/Lychee Lychee]&lt;br /&gt;
:54. Ganlon - [http://en.wikipedia.org/wiki/Longan Longan]&lt;br /&gt;
:55. Salac - [http://en.wikipedia.org/wiki/Salak Salak]&lt;br /&gt;
:56. Petaya - [http://en.wikipedia.org/wiki/Pitaya Pitaya]&lt;br /&gt;
:57. Apicot - [http://en.wikipedia.org/wiki/Apricot Apricot]&lt;br /&gt;
:58. Lansat - [http://en.wikipedia.org/wiki/Lansium_domesticum Langsat]&lt;br /&gt;
:59. Starf - [http://en.wikipedia.org/wiki/Carambola Starfruit]&lt;br /&gt;
:60. Enigma - [http://en.wikipedia.org/wiki/Enigma Enigma]&lt;br /&gt;
:61. Micle - [http://en.wikipedia.org/wiki/Miracle_Fruit Miracle Fruit]&lt;br /&gt;
:62. Custap - [http://en.wikipedia.org/wiki/Custard-Apple Custard Apple]&lt;br /&gt;
:63. Jaboca - [http://en.wikipedia.org/wiki/Jabuticaba Jabuticaba]&lt;br /&gt;
:64. Rowap - [http://en.wikipedia.org/wiki/Rowan Rowan] and [http://en.wikipedia.org/wiki/Top Spinning Top]&lt;br /&gt;
&lt;br /&gt;
*These origins are Japanese seeing as they were not available in the English versions of the game.&lt;br /&gt;
&lt;br /&gt;
Hours of research and organisation by Zeebedee {{unsigned|Zeebedee}}&lt;br /&gt;
: Please do &#039;&#039;&#039;NOT&#039;&#039;&#039; remove talk page comments.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 11:44, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berry list suggestion ==&lt;br /&gt;
&lt;br /&gt;
It would be extremely useful to have a list (or should I say a comparison) of berries by the Poffin sheen/condition point yield. Or perhaps (since its usefulness requires a lot of space) one on each page [[Beauty Contest]]/[[Cool Contest]]/etc. which gives information on such things, as, base level, level at 00:40 (common lower bound), sheen yield, stat yield at 00:60times, trunc(255/sheenYield)*statYield, etc.&lt;br /&gt;
&lt;br /&gt;
I may be able to contribute for some berries, but for most hybrids I wouldn&#039;t have a clue. -- [[User:Pokey|Pokey]] 08:01, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Human Safe? ==&lt;br /&gt;
In Gold/Silver or HeartGold/SoulSilver, There is a specific character who gives you a call (Im not exactly sure what the name was, but it may have been a fisherman or a hiker), That called to tell you his Pokémon was eating right berries now. He then proceeds to say that he wasn&#039;t sure whether or not they were safe for humans to eat, But exclaims that it was delicious. I am not sure if this is canon or not. --[[User:Proctor|Proctor]] 22:39, 7 July 2010 (UTC)&lt;br /&gt;
:Hiker Anthony, Route 33. They also seem to be safe for humans to eat in the anime, although evidently the Tamato Berry is rather spicy. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:54, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat affecting berries are listed incorrectly - ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of the stat boosting berries are listed as kicking in at 1/3 health.  This is not true, they kick in at 1/4 health, confirmed by Smogon and my copies of Diamond and Soulsilver.  Anyone who can edit the template better than I can should show me how so that I can fix it.  It&#039;s messed up on this page, and on all of their individual pages. [[User:TheBeardedRobot|TheBeardedRobot]] 01:57, 20 July 2010 (UTC)&lt;br /&gt;
:Is this for both Gen III and Gen IV, or just one of them? &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:49, 20 July 2010 (UTC)&lt;br /&gt;
::I can&#039;t confirm anything for Generation III, as I don&#039;t have any copies of the games anymore.  Some of my friends were confused that their berries didn&#039;t kick in at 1/3rd &amp;quot;like they did in RSE,&amp;quot; but that&#039;s the best I have to offer there.  They actually pointed me here, which led to this.  The only thing I know for sure is that the information is incorrect for Generation IV.  A comment from a Gen III playtester would be welcome. [[User:TheBeardedRobot|TheBeardedRobot]] 13:59, 20 July 2010 (UTC)&lt;br /&gt;
:::Apparently it has always been 1/4, so I&#039;ve changed the pages. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:53, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berry care in generation IV ==&lt;br /&gt;
&lt;br /&gt;
The growth stages seem to have become cosmetic in Generation IV, with the moisture of soil being the new measure of berry health. Individual berries have a &amp;quot;drying rate&amp;quot; that determines how quickly the soil becomes dry, in percent per hour. [[User:Kendai|~Kendai]] 10:10, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HG/SS Useless Berries? ==&lt;br /&gt;
&lt;br /&gt;
This concerns the Razz, Bluk, Nanab, Wepear, Pinap, Cornn, Magost, Rabuta, Nomel, Spelon, Pamtre, Watmel, Durin, and Belue berries. The HG/SS descriptions of all of these berries just say they are used to make Poffins in Sinnoh. The only other thing about them I could find on the site is that they can be traded for accessories at the flower shop in Floaroma Town, also in Sinnoh. Seeing as I&#039;m not IN Sinnoh, is there anything I can do with these berries or should I just trash &#039;em all?[[User:Chamtechie|Chammy]] 23:47, 31 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_1&amp;diff=1241546</id>
		<title>Talk:Poké Ball/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9_Ball/Archive_1&amp;diff=1241546"/>
		<updated>2010-10-31T18:52:51Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Heavy Ball? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering where Abra and Phanpy are coming from, as [http://pokefor.greenchu.de/meowth346/gbc/poke-balls/ Pokémon Forever states] &amp;quot;If the wild Pokémon is Magnemite, Grimer, Tangela, Mr.Mime, Eevee, Porygon, Dratini, or Dragonair, then Catch Rate = Catch Rate * 4.0. Please note that while these Pokémon have a greater chance to catch, not all of them can be found in the wild.&amp;quot;&lt;br /&gt;
[[User:Jshadias|Jshadias]] 09:53, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious, too.  I see various sites that say things like &amp;quot;Pokemon who can run away, like Teddiursa, Tangela, or Raikou&amp;quot;, but the game stores a list of Pokemon whom the ball works better on, and that&#039;s what I used on PokéFor. --[[User:Meowth346|Meowth346]] 21:09, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
In that case, somebody remove the two offending, untrue Pogeys?&lt;br /&gt;
&lt;br /&gt;
And Abra really shouldn&#039;t be on that list, as it uses Teleport; it doesn&#039;t actually run away... [[User:Evkl|Evkl]] 21:45, 28 Feb 2005 (UTC)&lt;br /&gt;
Teleport counts, though.  The quick ball worked on Abra.[[User:Nintendofan146B|Nintendofan146B]] 20:17, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should Anime-only Balls be included in this? I&#039;m thinking of the Dark Balls and whatever it was that Sammy used from movie 4--BJG&lt;br /&gt;
&lt;br /&gt;
There was the Dark Ball and the GS Ball.  That&#039;s all there have been.  I think they would make a useful addition, though. [[User:Fabu-Vinny|Fabu-Vinny]] 19:22, 23 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TCG sections==&lt;br /&gt;
Shouldn&#039;t the page give hyper links to all of the Poké Balls featured in the cards? [[User:Mr. bell|Mr. Bell]] 08:49, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hyper Ball in manga ==&lt;br /&gt;
&lt;br /&gt;
Do you think it&#039;s worth mentioning in the &amp;quot;in the manga&amp;quot; section about the existance of the Hyper Ball? Ash attempts to use it in the EToP manga at the end of issue 4, and is apparently very expensive. [[User:Fsilone|Fsilone]] 02:48, 21 December 2007 (UTC)&lt;br /&gt;
:Isn&#039;t the Hyper Ball just the Japanese name of the Ultra Ball? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 03:00, 21 December 2007 (UTC)&lt;br /&gt;
::...yeah. It is. And it&#039;s rather expensive, too... [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 03:03, 21 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Happiness Balls ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t there be a note about the increased Happiness rating that Luxury Balls and Friend Balls produce on captured Pokemon?  Or is that just a myth that has no bearing on the game data?&lt;br /&gt;
:This is a good question, how come it wasn&#039;t answered? [[User:Felinoel|Felinoel]] 21:45, 14 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main Picture ==&lt;br /&gt;
&lt;br /&gt;
Is an SSBM trophy really appropriate for the main picture on this article? I think it should be a plain Pokéball without the trophy base at the bottom - [[User:MTC|MTC]]&lt;br /&gt;
&lt;br /&gt;
I think it looks a lot better, just a sharper image if you know what I mean.  And it doesn&#039;t matter the source, a Poké Ball is a Poké Ball. [[User:Evkl|evkl]] 19:25, 4 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Same as MTC. It could be the picture of a Poké ball that is in the first opening possibly. [[user:David aipom|David aipom]]&lt;br /&gt;
&lt;br /&gt;
As long as the picture illustrates on how the ball looks like in the anime and games (which it does), the it is acceptable. - [[User:Vhayes1992|Vhayes1992]] 18:17, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Team Rocket Balls... ==&lt;br /&gt;
&lt;br /&gt;
I clearly remember seeing black balls thrown by the head of Team Rocket in &amp;amp;quot;Mewtwo&#039;s Return&amp;amp;quot; feature length episode. Now it&#039;s a bit sad since I juest returned the darn video to the rental store and check on this which I saw just moments ago! From my poor memeory I think they were just black pokeballs with the typicial Team Rocket red R instead of red dot.&lt;br /&gt;
&lt;br /&gt;
They were used to capture the running pokemon (Meoth, Pikachu and the cloned pokemons), though Mewtwo used it&#039;s psychich powers to release them, making them somewhat uninteresting...&lt;br /&gt;
&lt;br /&gt;
Actually, I think you&#039;re thinking of the PokéBalls being thrown by the Team Rocket grunts at the herd of Tauros that Mewtwo was lifting with Psychic.[[User:Missingno. Master|Missingno. Master]] 02:00, 19 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ball Images ==&lt;br /&gt;
&lt;br /&gt;
The large images are nice, I admit, but perhaps using sprites would make the tables look neater and, by having ones for the Safari, Ultra and Master Balls, more complete?  Given time, I could even make modifications of the sprites for the Generation II Balls.  --[[User:Pie|Pie]] 20:08, 11 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replacing Images ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think that the current images for Hoenn Balls and Poke and Great Ball are nice. I think they&#039;re ugly imitations of Sugimori Artwork. I have a Sugimori Artworks for almost all PokeBalls (the Johto ones are bad-qualited, though) and I think they&#039;re much better. I think we should replace the current images with the Sugimori&#039;s ones.&lt;br /&gt;
:I dunno, I don&#039;t think the current ones look bad at all - just big, given how much they stretch the rows of the table.  And how bad quality are you talking for the Johto ones?  Call me a sprite fanatic, but I think the third generation item sprites would look best in the tables.  The second generation ones would be missing, but, as I said, I could make some custom ones.  Also, I&#039;m not particularly fond of the anime Pokéball image, since it&#039;s so heavily pixelated... --[[User:Pie|Pie]] 01:36, 19 June 2006 (UTC)&lt;br /&gt;
:Actually... now that I think of it, perhaps both of our concerns can be dealt with more easily than I thought.  Hold on just a little bit... --[[User:Pie|Pie]] 18:50, 20 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== One big vs. many small ==&lt;br /&gt;
I&#039;ve been talking with TTE.  The idea of breaking some of the meat of this article up still bugs me on some level, but... well, might as well bring the idea to everyone.&lt;br /&gt;
&lt;br /&gt;
The idea, basically, is to start having articles for groups of items as well as individual.  This one, for example, would be moved to &amp;quot;Ball&amp;quot;, and the lower section would link to the different articles on individual item types.  If we do this for this one, we do it for all item groups...&lt;br /&gt;
&lt;br /&gt;
Thoughts?  --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 02:58, 16 April 2007 (UTC)&lt;br /&gt;
:I think it&#039;d be a good idea. After all, we have separate articles for every berry, why shouldn&#039;t we for Poké Balls and held items as well? Then, we could categorize them better, without having a gigantic page (which is what the page on [[held items]] is quickly becoming...).&lt;br /&gt;
&lt;br /&gt;
:C&#039;mon, anyone else? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:55, 17 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ooh, just had an idea. How about dividing the page into individual sections for each type of ball, going into detail about its catch rate, where it&#039;s able to be purchased, and so on? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:59, 14 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thats a GREAT idea. We could have another template for all the balls. --[[User:Usyflad10|Usyflad]] [[User talk:Usyflad10|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:21, 4 July 2009 (UTC)&lt;br /&gt;
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== Green Pokeball ==&lt;br /&gt;
&lt;br /&gt;
I uploaded this image i took from the first pokemon episode, but i cant get the sizeing right...Someone should take a look and stick it in the Anime section --[[User:Britannia&#039;s Blade|Britannia&amp;amp;#39;s Blade]] 19:33, 23 July 2007 (UTC)&lt;br /&gt;
:Handled. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 19:53, 23 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dive Ball ==&lt;br /&gt;
What is the increase of efficiency for a dive ball when you are capturing a water/bug hybrid?&lt;br /&gt;
:That&#039;s the Net Ball that raises the multiplier for Water or Bug Pokémon. Dive Ball in Gen III works better on Pokémon underwater, and in Gen IV works better on Pokémon you encounter while Surfing. Anyway, I think it doesn&#039;t stack, but I dunno. If it doesn&#039;t stack, it&#039;s as listed, but if it does, it&#039;s 9x. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:19, 21 August 2007 (UTC)&lt;br /&gt;
:Does the Dive Ball really have an increased effect while Surfing in D/P? [[User:Missingno. Master|Missingno. Master]] 02:00, 19 October 2007 (UTC)&lt;br /&gt;
::I Belive it does. It&#039;s text says so. I don&#039;t know the rate though.&lt;br /&gt;
&lt;br /&gt;
== Sir Aaron&#039;s Staff and the passage of time within the ball. ==&lt;br /&gt;
&lt;br /&gt;
Should Sir Aaron&#039;s Staff be considered a pre-pokéball object as well? Also, should it be noted about how time passes for pokémon contained within pokéballs? There have been a few instances where pokémon have spent of years, centuries even, within a pokéball/pokéball like object and not aging or feeling any sort of passage of time.&lt;br /&gt;
&lt;br /&gt;
I think so, it is a method of capturing a Pokémon. &amp;lt;big&amp;gt;[[Image:Ani137MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani233MS.gif]]&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; [[Image:Ani474MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 16:41, 15 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is my fist post (or edit, I&#039;m new)&lt;br /&gt;
The passage of time seems to vary between pokéball and pokéball like objects, when in pokéballs, pokémon seem to be conscious (as trainers give commands before releasing them) but don&#039;t physically age, but in some other pokéball like object, time passes as if there sleeping while there in the object. amaster6000 11:12, 17 January 2008 (UTC)&lt;br /&gt;
:There is obviously very little passage of time in Aaron&#039;s staff; long enough for Lucario to stew in his rage, but quick enough apparently for him to still be blind. Also remember that most of those centuries-old Pokémon are usually special specimens--often a Psychic-type or something like [[Lokoko]].--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 14:58, 17 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lv 2 wurmple breaks master ball ==&lt;br /&gt;
&lt;br /&gt;
i know the copy is hacked, but how did this happen &amp;lt;http://www.youtube.com/watch?v=Yqw7bL2HK3E&amp;amp;feature=related&amp;gt;&lt;br /&gt;
its supposed that a master ball never breaks&lt;br /&gt;
:That&#039;s a Great Ball. Dur. {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;{{ani|282}}&amp;lt;/sup&amp;gt; 19:56, 15 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Park Ball ==&lt;br /&gt;
Are the links to the Gen II games really necessary?  I know that some people have been using it&#039;s resemblance to the GS Ball to support the idea of a Gen IV remake of Gold and Silver, but without an actual statement from Nintendo or Game Freak, should we really make it seem like such speculation is factual? --[[User:Dual|Dual]] 13:25, 25 November 2007 (UTC)&lt;br /&gt;
== Hey, look what I found! ==&lt;br /&gt;
Hey, I was surfing through Youtube the other day, and look what I found! http://www.youtube.com/watch?v=XAfAKDFPw0o There&#039;s a planet in the &amp;quot;Bouy Base Galaxy&amp;quot; in Super Mario Galaxy that looks like a Poké Ball! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:33, 1 February 2008 (UTC)&lt;br /&gt;
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The videos been removed :( But i found a new link  http://youtube.com/watch?v=MweOaEzAesw [[user:David aipom|David aipom]]&lt;br /&gt;
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== Jelly Donuts? ==&lt;br /&gt;
Umm, in the anime section of the article, someone links to a Rice Ball as a Jelly Donut. I don&#039;t think it should be referred to as this, regardless of what 4Kids calls it. [[User:Shonen Jump Master|Shonen Jump Master]] 15:45, 23 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ball capsulses ==&lt;br /&gt;
&lt;br /&gt;
Should we mention ball capsules in this article?[[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]15:48, 27 February 2008 (UTC)&lt;br /&gt;
:Not really, they are not significant to the pokeball at all[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
::What do you mean they have nothing to do with the Poké Ball? I think they should be mentioned somewhere in the article. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:46, 27 February 2008 (UTC)&lt;br /&gt;
:::Same here, I think so too. With a (brief) list of the Seals, maybe? [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]{{ani|281}}&amp;lt;/sup&amp;gt; 22:49, 27 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;You missed the Pokémon!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure where to include this, but it was possible to see ^that message^ when throwing a Pokéball in Generation I. &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;--&#039;&#039;&#039;&#039;&#039;Posted by&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Deadlymethane|&amp;lt;span style=&amp;quot;color:#7BA05B&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Deadly&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Deadlymethane|&amp;lt;span style=&amp;quot;color:#7BA05B&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;methane&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#DA3287&amp;quot;&amp;gt;&#039;&#039;&#039;at&#039;&#039;&#039;&amp;lt;/span&amp;gt; 21:12, 29 April 2008 (UTC)&lt;br /&gt;
:I remember... Stupid Safari Zone... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:21, 30 April 2008 (UTC)&lt;br /&gt;
I took the liberty of adding it myself.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 13:16, 4 May 2008 (UTC)&lt;br /&gt;
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== Heavy Ball? ==&lt;br /&gt;
&lt;br /&gt;
It says that heavy ball is &amp;quot;+20 +30 -10&amp;quot;&lt;br /&gt;
What does that mean? +X to the catch rate? or what?&lt;br /&gt;
--[[User:MewUser|MewUser]] 17:16, 4 June 2008 (UTC)&lt;br /&gt;
:Heavy Ball added to the catch rate, So a +30 on a catch rate of 3 would make it catch rate 33. [[User:Gywall|Gywall]] 17:24, 4 June 2008 (UTC)&lt;br /&gt;
From the information given on the page, Snorlax would be the only Gen II pokemon to get the +30 and the +20 would rare as well e.g. Graveler is only 105Kg and HO-OH is only 199Kg [[User:Tzion|Tzion]] 22:35, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Heavy ball works great on some of the legendaries, though. Heavy Ball+Embedded Tower Groudon=shortest non-master ball legendary capture ever.&lt;br /&gt;
To be realistic, though, a lot of Pokémon should probably weigh a lot more than they do. Take Steelix, for example: a 30-foot-long giant metal snake weighs less than 900 lbs?[[User:Chamtechie|Chammy]] 18:52, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== the old ball ==&lt;br /&gt;
&lt;br /&gt;
did you put in that old ball from pokemon 4 ever the movie. the picture is at http://upload.wikimedia.org/wikipedia/en/thumb/9/90/Old_Poké_Ball_from_Pokémon_4Ever.png/180px-Old_Poké_Ball_from_Pokémon_4Ever.png {{unsigned|Talvin7111}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
We need a better quality picture than that, surely? [[User:Cassius335|- Cassius335]] 00:33, 2 July 2008 (UTC)&lt;br /&gt;
:The only image I could find was Wiipedia&#039;s: [[:Wikipedia:Image:Old Poké Ball from Pokémon 4Ever.png]]. Isn&#039;t there a better screenshot? &amp;lt;font color=&amp;quot;#788878&amp;quot;&amp;gt;→&amp;lt;/font&amp;gt;&amp;amp;nbsp;[[User:C Teng|&amp;lt;font color=&amp;quot;#3366BB&amp;quot;&amp;gt;C&amp;amp;nbsp;Teng&amp;lt;/font&amp;gt;]]&amp;amp;nbsp;[[User talk:C Teng|&amp;lt;font color=&amp;quot;#E32636&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[talk]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 13:10, 30 July 2008 (UTC)&lt;br /&gt;
::I don&#039;t know how to replace an existing image so could someone do it for me? [http://img178.yfrog.com/gal.php?g=48637373.jpg Old Poké_Ball] I took these screenshots from the DVD at 16:9. Click on the image for their full size. [[User:Coololz352|Coololz352]] 00:21, 8 September 2009 (UTC)&lt;br /&gt;
:::The image needs to be uploaded to the archives, then the image can be replaced. Preferably the image would be retaken as a png, rather than a jpg though, as they are better quality (although with the current image I&#039;m sure it can be overlooked). To upload images, go to the archives (in the side bar) and log in with your Bulbapedia username and password, then upload the image, e.g. to &#039;&#039;Sammy&#039;s_Old_Poké_Ball.png&#039;&#039; or something similar. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 06:25, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poké Ball Images ==&lt;br /&gt;
&lt;br /&gt;
The larger images for the &amp;quot;Generation II Poké Balls&amp;quot; are not showing up. It is just showing the name of the images. Is this just me?--[[User:Mjr162006|Mjr162006]] 03:47, 24 August 2008 (UTC)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Yeah, I&#039;m new here.&amp;lt;/small&amp;gt;&lt;br /&gt;
:Never mind.I cant see them either[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::It looks like the images were either deleted, or never existed in the first place.--[[User:Mjr162006|Mjr162006]] 04:03, 24 August 2008 (UTC)&lt;br /&gt;
:::They were there.I remember seeing them.......A MYSTERY![[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::::It is just a wild guess, but could this have anything to do with the recent upgrade to MediaWiki 1.13.0? Sometimes things can accidentally get lost when the wiki software is updated. I know that has happened more than once at Zelda Wiki.org (my main wiki).--[[User:Mjr162006|Mjr162006]] 04:17, 24 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Generation II has no Poké Ball sprites?&amp;lt;span style=&amp;quot;font-family:Calibri&amp;quot;&amp;gt;~[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;Ποκε&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAAAA;&amp;quot;&amp;gt;μανιακ&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#999999;&amp;quot;&amp;gt;α0β&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:21, 19 October 2008 (UTC)&lt;br /&gt;
*There were no pokéball sprites. [[User:Phocks|Phocks ~ Come dance with me!]] 09:15, 30 October 2008.&lt;br /&gt;
&lt;br /&gt;
== Origin of the Concept? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the series, Ultraseven, when unable to fight (usually because his Ultra Eye has been stolen), Dan will often produce a small capsule that releases a giant-sized monster to fight in his place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m not sure if this is true or not, but I believe the concept of &amp;quot;Keeping Pokémon inside Pokéballs&amp;quot; originated from Ultraseven. --[[User:Arima|Arima]] 00:52, 13 November 2008 (UTC)&lt;br /&gt;
:&amp;quot;Originate&amp;quot; seems to strong a word. Inspired by, possibly. Worth a mention on the page, maybe. State as fact a connection that&#039;s at best speculation, unless we hear that Satoshi Tajiri said something in an interview confirming that Ultraseven is where he got the concept...not such a good idea. [[User:Lucentas|Lucentas]] 01:48, 13 November 2008 (UTC)&lt;br /&gt;
::GASP! OR MAYBE ITS INSPIRED BY THE TALE OF GENIES! MYSTICAL BEINGS BEING KEPT IN CONTAINERS AND FORCED TO DO BATTLE WITH EACH OTHER.&lt;br /&gt;
:::Dont put that nonsense on the page. Their are so many other references its not worth it--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Shut the **** up&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::::Genies don&#039;t even battle. They grant wishes. Besides, that sounds ridiculous.--[[User:Starlight the ampharos|Starlight_the_ampharos]] 21:51, 10 February 2009 (UTC)&lt;br /&gt;
:::::Exactly why he said don&#039;t put that stuff in there. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 04:13, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the Master Ball... ==&lt;br /&gt;
Should we include the locations of the master balls from games? Or is that off-topic. And if yes, where shall we put it? --[[User:Metagross72|Metagross72]] 04:45, 2 December 2008 (UTC)&lt;br /&gt;
:Thats a valid point, but no, that would seem like overkill[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::I Think that this article should tell about the locations of the Poké Ball kinds, or at least where to buy them because I&#039;m getting agravated from having to run all over Sinnoh just to buy a Dusk Ball. [[User:Dolphin2|Dolphins_are_awesome!]] 16:45, 20 December 2008 (UTC)&lt;br /&gt;
:::No. We are an encyclopedia, not a strategy guide.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::I know! I&#039;ll make a page called Locations of Master Balls! I got this idea from [[Locations of TMs]]. I&#039;ll do that right now! --[[User:Metagross72|Metagross72]] 23:58, 28 January 2009 (UTC)&lt;br /&gt;
::::: That&#039;ll get everyone getting Masterballs, But no, we don&#039;t need another article which is highly likely to get deleted in less then 0.11111111111111111111 seconds.--[[User:Force Fire|&amp;lt;font color=&amp;quot;FF7777&amp;quot;&amp;gt;FF&amp;lt;/font&amp;gt;]]([[Special:Contributions/Force Fire|&amp;lt;font color=&amp;quot;7777FF&amp;quot;&amp;gt;&amp;lt;small&amp;gt;edits&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]-[[User talk:Force Fire|&amp;lt;font color=&amp;quot;28E228&amp;quot;&amp;gt;&amp;lt;small&amp;gt;talk&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]) 00:12, 29 January 2009 (UTC)&lt;br /&gt;
:Maybe Locations of limited availibilty Poké Balls? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 00:16, 29 January 2009 (UTC)&lt;br /&gt;
::Such as? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 04:34, 30 January 2009 (UTC)&lt;br /&gt;
:::Reviving something old here, but really. The Master Ball is an important part of the game, just because we list where you can obtain one doesn&#039;t make us a &amp;quot;strategy guide&amp;quot;, in my opinion it makes us more like an encyclopedia as an encyclopedia tries to have &#039;&#039;&#039;all&#039;&#039;&#039; the information on something, including the locations of things. Making a new article is taking it a little too far, but if it hasn&#039;t been done already (and I skimmed through the article and it seems to not have been done) we should list the locations of the Master Balls. That and a lot of people are probably going to want to know where too find them. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 21:28, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I agree with that. In Kanto it was a gift from the Silph president, Johto I don&#039;t know because I never bought the games, Hoenn in the Aqua/Magma hideout in R/S and then Aqua hideout in E, and then Cyrus gives it to you in D/P/Pt. Unless that&#039;s only in Pt. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:54, 8 June 2009 (UTC)&lt;br /&gt;
:::::Elm gives you the Master Ball in GSC. -[[User:Sketch|Sketch]] 22:01, 8 June 2009 (UTC)&lt;br /&gt;
::::::And now someone just needs to figure out a neat (as in, tidy) was of adding the information onto the article... I recommend in a table/box kinda thing, I&#039;d do it myself but I&#039;m both busy, and I have no idea how too. xD Sorry I&#039;m not much help. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 22:25, 8 June 2009 (UTC)&lt;br /&gt;
:::::::How about this?&lt;br /&gt;
{| {{bluetable2|c sortable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Generation&lt;br /&gt;
! Game(s)&lt;br /&gt;
! Location&lt;br /&gt;
! Requirements&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation I|I]]&lt;br /&gt;
| {{game|Green}}, {{2v|Red|Blue}}, {{game|Yellow}}&lt;br /&gt;
| [[Silph Co.]] &lt;br /&gt;
| Talk to the president after defeating [[Giovanni]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation II|II]]&lt;br /&gt;
| {{3v|Gold|Silver|Crystal}}&lt;br /&gt;
| [[Professor Elm]]&#039;s laboratory&lt;br /&gt;
| Talk to Professor Elm after earning all eight badges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation II|II]]&lt;br /&gt;
| {{3v|Gold|Silver|Crystal}}&lt;br /&gt;
| [[Johto Radio Tower]]&lt;br /&gt;
| Match all 5 numbers in the [[Lucky Number Show]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation III|III]]&lt;br /&gt;
| {{game|Ruby}} &lt;br /&gt;
| [[Magma Hideout]], [[Maxie]]&#039;s office &lt;br /&gt;
| None&lt;br /&gt;
| Entrance is blocked off after battling {{p|Groudon}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation III|III]]&lt;br /&gt;
| {{game|Sapphire}}, {{game|Emerald}} &lt;br /&gt;
| [[Aqua Hideout]], [[Archie]]&#039;s office &lt;br /&gt;
| None&lt;br /&gt;
| Entrance is blocked off after battling {{p|Kyogre}}. (Sapphire only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation III|III]]&lt;br /&gt;
| {{3v|Ruby|Sapphire|Emerald}}&lt;br /&gt;
| [[Lilycove Department Store]] &lt;br /&gt;
| Defeat your rival in front of the store, match all 5 numbers in the lottery.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Generation III|III]]&lt;br /&gt;
| {{g|Colosseum}}&lt;br /&gt;
| [[Agate Village]] &lt;br /&gt;
| Recieve incomplete email from [[Eagun]] in [[Realgam Tower]]&lt;br /&gt;
| Eagun&#039;s email is cut off before it can mention the Master Ball.&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation III|III]]&lt;br /&gt;
| {{g|XD}} &lt;br /&gt;
| [[Pokémon HQ Lab]] &lt;br /&gt;
| Talk to [[Professor Krane]] before heading to [[Citadark Isle]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Generation III|III]]&lt;br /&gt;
| {{2v|FireRed|LeafGreen}}&lt;br /&gt;
| [[Silph Co.]] &lt;br /&gt;
| Talk to the president after defeating [[Giovanni]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Generation IV|IV]]&lt;br /&gt;
| {{3v|Diamond|Pearl|Platinum}}&lt;br /&gt;
| [[Galactic Veilstone Building]] &lt;br /&gt;
| Defeat [[Cyrus]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Generation IV|IV]]&lt;br /&gt;
| {{3v|Diamond|Pearl|Platinum}}&lt;br /&gt;
| [[Jubilife TV]] &lt;br /&gt;
| Earn the {{badge|Coal}}, defeat the [[Galactic Grunt]]s near the northern exit of [[Jubilife City]], match all 5 numbers in the lottery.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--| [[Generation IV|IV]]&lt;br /&gt;
| {{2v|HeartGold|SoulSilver}}&lt;br /&gt;
| [[Professor Elm]]&#039;s laboratory &lt;br /&gt;
| Talk to Professor Elm after earning all eight badges.&lt;br /&gt;
| Probably not a good idea to reveal this bit until after the games are released, eh?&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Is this any good?  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 23:07, 9 June 2009 (UTC)&lt;br /&gt;
:Yeah I think that looks pretty good. :D Anyone have any objections?  [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 23:57, 9 June 2009 (UTC)&lt;br /&gt;
::If there are no objections, and I don&#039;t think there are any, I&#039;ll just go ahead and put this on the page now.  [[User:Missingno. Master|Missingno. Master]] wants YOU!  [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]]  &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 00:41, 10 June 2009 (UTC)&lt;br /&gt;
::It doesn&#039;t really look like it fits at its current place. Maybe would could make a page exclusive to masterballs as we could do some in the anime stuff and put this table there... we could also add screenshots of where the masterballs are found. Additionally the table isn&#039;t quite consistent as it says after battling Kyogre (Sapphire only) it should also say after battling Groudon (Ruby only). Otherwise, everything is great. -[[User:MasterKenobi|MasterKenobi]] 00:49, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The (Sapphire only) part is because Sapphire&amp;amp;Emerald have the Aqua hideout. It&#039;s only blocked in Sapphire, not Emerald. That&#039;s why it&#039;s there. As for the chart, if it could be made a bit smaller and collapsible, or at least smaller, then it would be a bit better. And if it can&#039;t be made smaller, then collapsible would probably be fine. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 14:26, 10 June 2009 (UTC)&lt;br /&gt;
::::Making it collapsible is a better option than making a whole page dedicated too the Master Balls I guess. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 14:33, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::It&#039;s way better than a separate page, because then we&#039;d have to make one for every single Poké Ball. The only real significance between it and the others is that it never fails, and there&#039;s only one per game unless you get extremely lucky at the lottery. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 14:38, 10 June 2009 (UTC)&lt;br /&gt;
::::::Yeah, I mean, I&#039;m actually neutral too the idea of a separate page for the Master Balls, as in my opinion there&#039;s kinda important, but meh. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 14:57, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Opponent&#039;s only keep Pokémon in Poké Balls? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the games, all opponents keep their Pokémon in Poké Balls. The reason for this is unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whoever put this up, what is this supposed to mean? If you mean they always keep them in Balls, then it&#039;s false, because there are countless trainers in-game that let their Pokémon wander around, and in Colosseum and XD you can even battle them, but they&#039;ll go back into their Ball pre-battle.&lt;br /&gt;
&lt;br /&gt;
I interpreted as the type of Ball, since it&#039;s true all opponents keep them in Poké Balls, not Ultra Balls or whatever, but since there&#039;s contention, I think some real clarification would be nice. [[User:Dragoness|Dragoness]] 04:39, 27 December 2008 (UTC)&lt;br /&gt;
:I sure of seen some other ball somewhere, but thats besides the point. I interpreted it as in the case of Ash&#039;s Pikachu, not being in the pokeball, but battling in the anime, while the jigglypuff in yellow version and a machop in gold couldnt battle, but you could see the walking around[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::Then it&#039;s not true that all opponents keep their Pokémon in their Balls. Best example is the Shadow Lugia in XD, who was definitely not kept in a Ball.[[User:Dragoness|Dragoness]] 04:46, 27 December 2008 (UTC)&lt;br /&gt;
:::Did an opponent use it? Was it ever &amp;quot;captured&amp;quot; in anyway?[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
::::Yes, Greevil clearly commanded it to attack and it did, not to mention you had to use a Snag Ball to catch it, not a regular Ball like the wild Pokémon. There are other examples in that game. In Phenac, a Peon is talking to his Absol before you battle him, and he uses the Absol in battle. In Agate Village, there is an old woman standing with a Mightyena and if you choose to battle her, she uses the Mightyena. Eagun also keeps his Pikachu out but still uses it to battle. [[User:Dragoness|Dragoness]] 04:55, 27 December 2008 (UTC)&lt;br /&gt;
:Non main game but ok. Im gonna go locate that trainer with the safari zone. Keep it the way you have it[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 04:57, 27 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: You&#039;re all missing the point, I think that who first posted this was trying to say that when you battle another trainer they always send out their Pokémon in normal Poké Balls, you know, because I&#039;ve never seen an in-game opponent sending out any Pokémon in a, say, Master Ball. However, why is this important, I mean, yeah it&#039;s true, but I don&#039;t think is something we should see in the article, or is it important? I may be wrong.--[[User:YukitoOoO|YukitoOoO]] 18:03, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Apricorn Balls ==&lt;br /&gt;
&lt;br /&gt;
There is what looks to be official images of the Apricorn Balls at this photobucket account [http://s280.photobucket.com/albums/kk200/sexton_06/Weapons/] as well as some better quality images of the Hoenn balls here [http://s113.photobucket.com/albums/n226/Sckar_2006/Animes/Pokemon/Pokebolas/?start=0] There is also better quality images of the [http://media.photobucket.com/image/dusk%20ball/CL4M9/DuskBall.png?o=3] Dusk Ball, [http://s217.photobucket.com/albums/cc32/Marcos98/?action=view&amp;amp;current=heal.jpg] Heal Ball and [http://s265.photobucket.com/albums/ii239/CL4M9/?action=view&amp;amp;current=CherishBall.png] Cherish Ball. Just throwing them out there to see if you want to use them. --[[User:Spriteit|Spriteit]] 13:00, 19 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about quick ball and timer ball ==&lt;br /&gt;
&lt;br /&gt;
What classes as a turn? Is it every one of YOUR turns, or the total amount of turns in battle?&lt;br /&gt;
ie&lt;br /&gt;
You use false swipe,&lt;br /&gt;
Pokemon uses hyper beam,&lt;br /&gt;
Would this be counted by the game as 1 turn or 2? --[[User:Jmvb|Jmvb]] 22:34, 20 January 2009 (UTC)&lt;br /&gt;
:one turn.--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 22:35, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dusk Ball ==&lt;br /&gt;
&lt;br /&gt;
Dusk Ball is in effect while in a forest? I mean... do forests like Eterna activate the &#039;&#039;night&#039;&#039; effect of the Dusk Ball? Or is it in effect at night only? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:05, 23 January 2009 (UTC)&lt;br /&gt;
:Good question.  I know it works everywhere at night and in caves 24/7...  But in forests?  That&#039;s a good question.  [[User:Missingno. Master|Missingno. Master]].....[[User:Missingno. Master/The Order of the Glitch|IT IS TIME!]] 20:15, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 3D Picture ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t you think it would be better to have Ken Sugimori&#039;s artwork for the Poké Ball instead of that 3D Picture? It&#039;s not really official artwork and looks nothing like the balls in the anime! I think if we used Ken Sugimori&#039;s artwork it would give people more of a general idea of what Poké Balls actually look like.  Just an idea!  [[User:Taromon777|Taromon777]] 12:09, 25 January 2009 (UTC)&lt;br /&gt;
:Do you have one? --☆&#039;&#039;&#039;[[User:Kevzo8|&amp;lt;span style=&amp;quot;color:#A2958D&amp;quot;&amp;gt;Ke&amp;lt;/span&amp;gt;]][[Special:Contributions/Kevzo8|&amp;lt;span style=&amp;quot;color:#B8B8D0&amp;quot;&amp;gt;vz&amp;lt;/span&amp;gt;]][[User_talk:Kevzo8|&amp;lt;span style=&amp;quot;color:#705898&amp;quot;&amp;gt;o8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:18, 25 January 2009 (UTC)&lt;br /&gt;
Why don&#039;t you just use the Pokeball pic from the chart down the page. I believe that it&#039;s a Sugimori.--[[User:Usyflad10|Usyflad10]] 01:28, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime Pokeballs  ==&lt;br /&gt;
&lt;br /&gt;
Half the anime pokeballs are actully just customized pokeballs painted to look unique, namely the Lake Ball, Chansey ball, Green Pokeball and Rocket Ball. The game series also suggest that custom poke balls exist in this manner; when you deliver Oak&#039;s Parcel he states it&#039;s a custom ordered Poke Ball. By listeing these under the heading &amp;quot;Customized Pokeballs&amp;quot; we can save some space.--[[User:Lego3400|Lego3400]] 23:49, 2 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rich lady expensive custom ball ==&lt;br /&gt;
&lt;br /&gt;
I remember a episode where a rich lady gets a custom ball from a jewelry store (like you would get a watch.) I can&#039;t remember if the woman had a snubull or if it was that female meowth that inspired TR Meowth to learn to talk. [[User:Yami Takashi|Yami]] 21:43, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Probably {{TP|Madame Muchmoney|Snubbull}}. It sounds about right. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:51, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::but why is there no mention of these novelty or should i say costume (like fake jewelry) balls? [[User:Yami Takashi|Yami]] 22:34, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::No, no no, Hunter Blade. It was Meowzee (spelling?) the Meowth whose Poké Ball had loads off jewelry on it. If my memory serves right. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 23:03, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I think I&#039;m going just add something about the option of buying custom balls for pets. ^_^;; [[User:Yami Takashi|Yami]] 23:22, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Added. geez.... I&#039;d Marry a Wobbufet or become a Mormon and marry Jessie and Jessiebelle before Meowzie&#039;s owner. Woman had me pulling a Fred G. Sanford.&lt;br /&gt;
&lt;br /&gt;
::::: It seems that the basic outer appearance is the same, just the ball Meowzie&#039;s owner bought was diamond studded. [[User:Yami Takashi|Yami]] 00:05, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brock, Ninetales  and breaking the ball? ==&lt;br /&gt;
&lt;br /&gt;
In the last part of the mechanics section it says Brock breaks his ball after releasing Ninetales ? that can&#039;t be right, his article says noting about a Ninetales being in his procession and i don&#039;t remember him having one or breaking a ball [[User:Yami Takashi|Yami]] 00:58, 9 June 2009 (UTC)&lt;br /&gt;
:[[EP232]]. Last paragraph of the synopsis. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 01:04, 9 June 2009 (UTC)&lt;br /&gt;
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:: It needs rewording, it makes it sound like brock was the one who broke the ball. [[User:Yami Takashi|Yami]] 01:17, 9 June 2009 (UTC)&lt;br /&gt;
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== Green Poké Ball ==&lt;br /&gt;
&lt;br /&gt;
Does Gold&#039;s Gold and Silver pic have one, just to mention?--[[User:Pokéboy93|Pokéboy93]] 23:53, 18 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCG ==&lt;br /&gt;
&lt;br /&gt;
Where&#039;s the link to the regular Poké Ball card? Nowhere. Off to link it.--&#039;&#039;&#039;[[User:Prmatt11|&amp;lt;span style=&amp;quot;color:#FE2E9A&amp;quot;&amp;gt;&#039;&#039;Mew&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Prmatt11 or Mew are my ONLY names!&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; [[User talk:Prmatt11|a.k.a.]] [[Special:Contributions/Prmatt11|Prmatt11]]&#039;&#039;&#039; was here at 11:39, 10 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree, they really need to put the Pokémon card!--[[User:The Bulb&amp;amp;#39;s Master|The Bulb&amp;amp;#39;s Master]] 02:06, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer Ball... ==&lt;br /&gt;
&lt;br /&gt;
Does the Timer Ball increase in...&lt;br /&gt;
:a) turns after start&lt;br /&gt;
:b) turns after last Poké Ball (from start if none)&lt;br /&gt;
:c) turns after last Timer Ball (from start if none)&lt;br /&gt;
&lt;br /&gt;
...? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Giratina&#039;s Embodiment|Giratina&#039;s Embodiment]] ([[User talk:Giratina&#039;s Embodiment|talk]] • [[Special:Contributions/Giratina&#039;s_Embodiment|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 18:44, 4 August 2009 (UTC)&lt;br /&gt;
:After the start of the battle. You can alternatively think of this as &#039;since the wild Pokémon appeared&#039;. This has been noted in the article. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:15, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Johto ball art ==&lt;br /&gt;
&lt;br /&gt;
YAY&lt;br /&gt;
&lt;br /&gt;
Okay so how soon can we get that in here? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:55, 10 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== the heavy ball ==&lt;br /&gt;
&lt;br /&gt;
So the heavy ball takes 30 away from the catch rate if the pokemon is under 100kg, what if a pokemon already has a catch rate lower than 30 and is under 100kg? ie the [[lake trio]] and [[cresselia]], would their catch rate be a negative value? Would it be even possible to catch them in a heavy ball? [[User:Jmvb|Jmvb]] 12:10, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I managed to get Raikou in a heavy ball which, according to this page, would have meant Raikou had a catch rate of -17 because his weight is lower than 451.5 lbs (it&#039;s 392.4 lbs). So it either doesn&#039;t take any more off the catch rate when it&#039;s 3 or I got very very lucky. [[User:Jmvb|Jmvb]] 00:50, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== safari ball art ==&lt;br /&gt;
&lt;br /&gt;
in the platinum guidebook, there is a picture of safarai ball. why is the picture of the safari ball here fanmade? -[[User:Pokeant|Pokeant]] 09:44, 12 August 2009 (UTC)&lt;br /&gt;
:Because no one&#039;s uploaded it. Feel free to tidy it up and upload it yourself. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:59, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS/DPPt? ==&lt;br /&gt;
&lt;br /&gt;
Since the balls in HG and SS are not programmed into DP and Pt, will trading between the two games be possible if using an apricorn ball? I don&#039;t know how they&#039;d make that work. [[User:Dexington|Dexington]] 19:35, 17 August 2009 (UTC)&lt;br /&gt;
:No one does at this stage. There are plenty of speculations on the Bulbagarden Forums, if you&#039;d like to discuss this further. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:58, 17 August 2009 (UTC)&lt;br /&gt;
::Has this been explored any further yet?--[[User:Skaisdead|Skaisdead]] 22:38, 15 September 2009 (UTC)&lt;br /&gt;
:::Gen II balls become Poké Balls. They cannot be held. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:18, 16 September 2009 (UTC)&lt;br /&gt;
::::What happens if they are traded back? Does stay a PokéBall, or does it change back to what they were caught in? This sort of thing should go in the page. (Or was it already?)[[User:Poisson14|Poisson14]] 02:56, 20 September 2009 (UTC)&lt;br /&gt;
::::Are you sure? If I try to view a pokemon that was caught in a HGSS-only ball on my pearl cart (via the trade screen), it crashes. Any pokemon in HGSS-only balls also appear as bad eggs in PBR. --[[User:Pyritie|Pyritie]] 11:23, 15 August 2010 (UTC)&lt;br /&gt;
:::::HGSS Balls -&amp;gt; plain Poké Balls. Just tested it. I don&#039;t have PBR, so I can&#039;t test that. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:47, 15 August 2010 (UTC)&lt;br /&gt;
::::::Hmm, odd... no idea what&#039;s causing the problem then. --[[User:Pyritie|Pyritie]] 12:14, 16 August 2010 (UTC)&lt;br /&gt;
:::::::Could be because of a hacking code gone wrong. If you didn&#039;t hack, it could be some sort of hardware glitch or someone else might have hacked it (if lent to somebody for some time or bought as a used game). [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 00:29, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possibly trivia ==&lt;br /&gt;
&lt;br /&gt;
I have noticed in the anime, NO one throws the ball with their left hand ever (Excluding throwing 2 or more balls at the same time) --[[User:Vhayes1992|Vhayes1992]] 18:12, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other manga? ==&lt;br /&gt;
&lt;br /&gt;
What are Pokeballs like in other manga? I know in D&amp;amp;P Adventures, they&#039;re similar to Special&#039;s view on Pokeballs. [[User:Lovely Rose|Lovely Rose]] 00:24, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fast Ball ==&lt;br /&gt;
&lt;br /&gt;
according to serebii the fast ball works on pokemon with a &amp;quot;high speed&amp;quot; in HGSS instead of pokemon that flee. The rest look the same as GSC. Does anyone know what/can find out what the threshold for the pokemon&#039;s speed is for it work. And is based on a pokemon&#039;s base stats, it&#039;s actual stats, or their nature? http://www.serebii.net/heartgoldsoulsilver/apricorns.shtml [[User:Jmvb|Jmvb]] 16:38, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compé? ==&lt;br /&gt;
&lt;br /&gt;
Why on the Earth is &amp;quot;Compe Ball&amp;quot; spell as &amp;quot;Compé&amp;quot;? That makes no sense. --[[User:Maxim|Maxim]] 13:51, 20 September 2009 (UTC)&lt;br /&gt;
:And why is it called Compe or Compé anyway?  It&#039;s Park Ball.  Anyone who played GSC knows that.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 16:05, 24 September 2009 (UTC)&lt;br /&gt;
::Thing is, that&#039;s how it was in GSC. They changed the name of the Park Ball in HGSS to the &amp;quot;Compe Ball&amp;quot; as to avoid confusion with the ball used in Pal Park. I don&#039;t see why we can&#039;t add some alt-text saying &amp;quot;Park Ball in Generation II&amp;quot;, though... →&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/u&amp;gt;inā&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:25, 24 September 2009 (UTC)&lt;br /&gt;
:::Good idea, Tina. I&#039;ve done that. And if anyone else is really confused about the naming like I was (although it may seem obvious), it&#039;s the &#039;&#039;&#039;compe&#039;&#039;&#039;tition ball :D &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:06, 25 September 2009 (UTC)&lt;br /&gt;
: A Poké Ball for the Bug-Catching Compe-tition? --[[User:Phred|Phred]] 01:45, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Master Ball locations section ==&lt;br /&gt;
&lt;br /&gt;
Uh...shouldn&#039;t we use a new template for the &#039;&#039;&#039;List of Master Ball locations in the games&#039;&#039;&#039; section of this page?&lt;br /&gt;
&lt;br /&gt;
Since, you know, it looks kinda bland compared to the rest of the lists, which use the new ones...thoughts about this? --[[User:InfinityByZero|InfinityByZero]] 23:05, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Master Ball Should Have Own Page==&lt;br /&gt;
&lt;br /&gt;
Maybe it should have it&#039;s own page. Because it is way more important than a Poke Ball. Or maybe all the balls should have their own page, the exception being the Gen II balls, which should have a collective page. I could do this with some help. [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 14:35, 3 January 2010 (UTC)&lt;br /&gt;
:Nah. The new item template will make it perfect. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:17, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Three days ==&lt;br /&gt;
&lt;br /&gt;
I should finish it tomorrow, though.　Major major major edit. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:02, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Safari and Park Balls ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m a bit confused here. In every generation there have been Safari Balls or Park Balls, yet we only have three images for Safari/Park Balls and no mention of their different appearances. There should exist:&lt;br /&gt;
Gen. 1: Safari Balls (no sprites exist but should have official artwork);&lt;br /&gt;
Gen. 2: Park Balls (GSC);&lt;br /&gt;
Gen. 3: Safari Balls (for Emerald and FRLG);&lt;br /&gt;
Gen. 4: Park Balls (DPP)*, Safari Balls (DP&amp;amp;P)*, Compé Balls (HGSS)*, plus possibly HGSS Safari Balls. (*We have these.)&lt;br /&gt;
I&#039;d personally like to see a note on the page mentioning that there have been several different forms for Safari Ball, with pics if possible. (I seem to remember that Gen. 1 Safari Balls were green with a black &amp;quot;S&amp;quot; on them and that Gen. 3 had spikey orange designs on lime green.)&lt;br /&gt;
Also, this might help when looking for refs... and inconsistencies: http://archives.bulbagarden.net/wiki/File:Safari_ball_issues.jpg&lt;br /&gt;
[[User:Norle|Norle]]&lt;br /&gt;
:Um... we don&#039;t need Gen I ones, because it&#039;s stricly game sprites only. I have emerald, but need help getting screenshots. I COULD ALSO PROVE THE CELEBI GLITCH WITH SCREENSHOTS! [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 17:25, 2 February 2010 (UTC)&lt;br /&gt;
::Norle has some very good points. Unfortunently this is the Pokémon fandom, where good points are ignored and wild speculation is ripe. These variations on the Safari Balls sound interesting. [[User:Me, Hurray!|Me, Hurray!]] 15:01, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucian&#039;s Comments ==&lt;br /&gt;
&lt;br /&gt;
Well I was playing my Pokemon Platinum game one day and I saw Lucian in the Canalave Library, which surprised me.  He told me that Pokemon instinctively curl into a ball to recuperate and that is why they&#039;ll be caught by a Pokeball.  Unfortunately, I don&#039;t have his exact words.  This event happened on a Thursday between 5 and 6pm and I had already beaten the Elite Four once. I didn&#039;t see anything about what he said on the Pokeball page and I didn&#039;t know if anyone else here has gotten to talk to Lucian at the library. It was interesting information but I didn&#039;t know if that should be added to the page or not. {{unsigned|Kitty}}&lt;br /&gt;
:Lucian appears at the library after beating the E4. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 20:51, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fiore ==&lt;br /&gt;
&lt;br /&gt;
Someone should add the fact that there are no Poke Balls in Fiore. Maybe in Almia, too, but I don&#039;t know for sure whether Poke Balls are used there. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 15:54, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon Ball? ==&lt;br /&gt;
Does this ball give the multiplier for just Nidorina, Nidorino, Jigglypuff, Clefairy, and Skitty, or to everyone in their respective families? Also, does it even give the multiplier to Skitty?--[[User:Bulbafreak9000|Bulbafreak9000]] 04:30, 13 February 2010 (UTC)&lt;br /&gt;
:Skitty evolves with the Moon Stone, so yes. It&#039;s not available in the wild, though, so the only way to &#039;&#039;legitimately&#039;&#039; get that bonus is to have a Ditto transform into one. And personally I always wondered if it gave the multiplier to the whole family... Doubt it in Gen II, stuff was primitive then, but in IV, I&#039;d imagine so. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:48, 13 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Premier Ball sell price ==&lt;br /&gt;
As far as I can tell, Premier Balls sell for 100, not 500. (Checked in my copies of Sapphire and Platinum.) [[User:Glass Coyote|Glass Coyote]] 00:19, 15 February 2010 (UTC)&lt;br /&gt;
:I&#039;ll change it when it&#039;s unprotected. Or an admin might change it. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:43, 15 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== g template ==&lt;br /&gt;
&lt;br /&gt;
We have a few of them floating around on this page. Colosseum and XD under &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball#Pok.C3.A9_Ball_accuracy here]&amp;lt;/span&amp;gt; and Snap under &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball#In_the_games here]&amp;lt;/span&amp;gt;.  &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:35, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Those&#039;&#039; G&#039;s are supposed to be there.  We don&#039;t frown upon that template&#039;s usage when it&#039;s used for the names of video games--in fact, that&#039;s the intended purpose of the template.  It&#039;s the &amp;quot;lazy&amp;quot; usages, those that aren&#039;t names of video games, that we frown upon--simply put, anything that read stuff such as &amp;lt;nowiki&amp;gt;{{g|anime}}&amp;lt;/nowiki&amp;gt;, &amp;lt;nowiki&amp;gt;{{g|Center}}&amp;lt;/nowiki&amp;gt;, &amp;lt;nowiki&amp;gt;{{g|Sunday}}&amp;lt;/nowiki&amp;gt;, &amp;lt;nowiki&amp;gt;{{g|Special}}&amp;lt;/nowiki&amp;gt; (this was before the big to-Adventures move that happened early November 2009), and the like were bound to get relinked.  --[[User:Shiningpikablu252|Shiningpikablu252]] 22:45, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oooh, ok. That makes sense, although I&#039;m pretty sure this is the only page that has them still on it. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 05:10, 27 February 2010 (UTC)&lt;br /&gt;
:::[[Special:WhatLinksHere/Template:G|Not even close]]. --[[User:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;electAbuzz&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 12:31, 27 February 2010 (UTC)&lt;br /&gt;
::::Well then search was being a butt yesterday. .___. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:06, 27 February 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Pikachu==&lt;br /&gt;
&#039;&#039;&#039;Even Ash&#039;s Pikachu, the most prominent Pokémon in the anime which spends all its time outside with Ash, has a plain Poké Ball that differs from others only by the small yellow lightning bolt symbol on it, as seen in Pokémon - I Choose You!.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this is even relevant - and it isn&#039;t proven that that Poké Ball is the Poké Ball Ash carries around, since Bulbasaur, Charmander, and Gary&#039;s Blastoise left their Poké Balls (which had Japanese writing on them a few times I&#039;ve seen it, although they may have retconned it because I think I also saw an episode without it) on that podium in Oak&#039;s Lab. Also Gary&#039;s Blastoise is now held in a regular Poké Ball as seen when he battles Ash at the end of the Master Quest series.&lt;br /&gt;
&lt;br /&gt;
I hope we&#039;re allowed to put up YouTube links in talk pages, but just to show you, here is EP001 where in the shot of the glass case opening, it shows on the empty Poké Balls of Bulbasaur, Charmander and Squirtle that there is writing: http://www.youtube.com/watch?v=yMNw7cPDYv8&lt;br /&gt;
&lt;br /&gt;
Anyway, my point is that we shouldn&#039;t take it for face value that Ash uses that lightning-bolt marked Poké Ball, and also to ask if someone who is able can delete that comment in the beginning of the Anime section. Thank you! :D [[User:Lucadan|&amp;lt;font style=&amp;quot;color:#1874CD;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Lucadan&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Lucadan|&amp;lt;sup style=&amp;quot;color:#003F87;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] 21:23, 28 February 2010 (UTC)&lt;br /&gt;
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== New data from DFC ==&lt;br /&gt;
&lt;br /&gt;
Apparently a user from the [http://www.dragonflycave.com/pokesite.aspx Cave of Dragonflies] hacked into the assembly data and decoded it (?? I don&#039;t know how that works, but whatever) and found that the actual [http://www.dragonflycave.com/capture.aspx catch rates] for some Balls (Dusk, Quick, Nest, Timer) are different to what the fandom has been parroting around. I&#039;ve updated Dusk and Quick to match, but I&#039;ve no idea how to fix the Nest and Timer catch rates. [[User:Frugali|Frugali]] 02:57, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Updated HG/SS Apricorn ball data has also been added there and I have edited the page to match; however, some sort of consensus must be reached on how to show the Nest and Timer Ball catch rates before they can be corrected, since they clearly can&#039;t be done the current way. --[[User:Dragonfree|Dragonfree]] 06:28, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The timer ball catch rates are correct according to the website, &amp;quot;int(number of turns passed in battle + 10) / 10, maximum 4&amp;quot;, using this you get the same catch rates described in this article when you mess about with number of turns in battle. Bear in mind &amp;quot;int&amp;quot; takes off the stuff after the decimal point from the number. So for example after 27 turns the calculation is int(27+10)/10 = 3.7 - take the point .7 and you&#039;re left with 3 - Just as the article says, you can try with other amounts of turns and it doesn&#039;t contradict what the article says. &lt;br /&gt;
::The nest ball is a bit of a problem though, &amp;quot;int(40 - Pokémon&#039;s level) / 10&amp;quot;, the article says for pokemon under 19 it&#039;s x3 - but (40-19)/10 = 2.1 - int(2.1) is 2... The article also says that between and 20 29 it&#039;s x2, but int((40-25)/10) =1 This would imply that when the level is 10 and under it&#039;s x3, between 11 and 20 x2, and 21 and over x1 [[User:Jmvb|Jmvb]] 01:17, 10 April 2010 (UTC)&lt;br /&gt;
:::No; it can take on decimal values. Note that the division by 10 is not inside the parentheses. (...which means the int() is actually redundant since what&#039;s inside the parentheses is always an integer anyway; it was just a leftover from the old formulas and I just removed it.)&lt;br /&gt;
&lt;br /&gt;
== Love Ball and non/neutral-gender pokemon? ==&lt;br /&gt;
&lt;br /&gt;
so apparently [[Mew]] learns [[Attract]] at some level and it only works on other non-gender pokemon, would the same kind of thing apply where you have a non-gender pokemon out and use a love ball on another non-gender pokemon? --[[User:Shadofrak|Shadofrak]] 00:47, 14 April 2010 (UTC)&lt;br /&gt;
:Mew can learn attract by TM45. It always fails. Now use the link templates. {{p|Mew}}, {{m|Attract}}. As for Love Balls, 1× catch rate. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:50, 14 April 2010 (UTC)&lt;br /&gt;
::This trivia suggests otherwise, so one of us (as in Bulbapedia members) is wrong. &amp;quot;Mew is the only genderless Pokémon able to learn Attract and Captivate; however, when used by Mew, they will fail &#039;&#039;unless&#039;&#039; the opposing Pokémon is also genderless.&amp;quot;&lt;br /&gt;
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== Variants in Electric Tale/Dengeki Pikachu ==&lt;br /&gt;
&lt;br /&gt;
Though the article claims that there are no ball variants in this series, two of then have been seen (one original to the series, and one based on the games) in the chapter when Ash/Satoshi fought the Haunter to avenge Sabrina who fell victim to it:&lt;br /&gt;
&lt;br /&gt;
The first one shown is the giant Poké Ball intended to capture the giant Haunter, first suggested by Ash (along the lines of &amp;quot;It&#039;s a giant Pokémon, right? So we need a giant Poké Ball to capture it!&amp;quot;). In the same chapter, he attempted to capture the weakened Haunter using a Hyper (Ultra) Ball, only to lose it when the Haunter self-destructed before the ball hit it. [[User:HechEff|HechEff]] 15:27, 28 April 2010 (UTC)&lt;br /&gt;
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==Net Ball x6 on wild Surskit?==&lt;br /&gt;
Bringing up the topic of Net Ball, which works 3x on Water and Bug types, and Surskit fits such description... [[User:Dry Bones|&amp;lt;font color=&amp;quot;#191970&amp;quot; face=&amp;quot;Mistral&amp;quot;&amp;gt;DB&amp;lt;/font&amp;gt;]] 21:52, 19 July 2010 (UTC)&lt;br /&gt;
:If anything, it would be x9, as it would be x1, then x3, and multiplying that again with 3, is x9. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 22:32, 19 July 2010 (UTC)&lt;br /&gt;
::No. It only does x3. Like the Dusk Ball triggers its higher catch rate if used in a cave OR at night, the Net Ball triggers if used on a Bug type OR a Water type. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:04, 20 July 2010 (UTC)&lt;br /&gt;
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== Green Poke Ball ==&lt;br /&gt;
&lt;br /&gt;
In the first episode, in the tournament, a trainer sends out an Onix in a green Poke Ball. Should I add that? {{unsigned|LoadOfMentos}}&lt;br /&gt;
:I could&#039;ve sworn that was already in the article... anyways, yeah, go for it. Add it to the &amp;quot;in the anime&amp;quot; section. --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:40, 6 August 2010 (UTC)&lt;br /&gt;
::At one point in time I am sure it was already in there, it is my fav one. [[User:Felinoel|felinoel]] 21:55, 29 October 2010 (UTC)&lt;br /&gt;
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== Gen II balls in Gen V? ==&lt;br /&gt;
Wait a minute... why is the only way to get gen II balls in gen V through hacking? Why not trading? [[User:Felinoel|felinoel]] 21:55, 29 October 2010 (UTC)&lt;br /&gt;
:Because 1. Pokemon can&#039;t hold items when transfered from Gen IV to Gen V, and 2. The Gen II balls can&#039;t be held, to prevent trading to DPP – [[Water (type)|&amp;lt;font color=&amp;quot;Navy&amp;quot;&amp;gt;Water&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[Hydro Cannon (move)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;User&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:WaterUser|page]], [[User talk:WaterUser|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 22:34, 29 October 2010 (UTC)&lt;br /&gt;
::Ah I see, k thanks, can&#039;t wait til April when I can get it [[User:Felinoel|felinoel]] 01:54, 30 October 2010 (UTC)&lt;br /&gt;
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== Mistake in the Trivia section ==&lt;br /&gt;
&lt;br /&gt;
In the trivia section it says that in all other languages the names of the poké balls are always related to the term &amp;quot;ball&amp;quot;, but it&#039;s not true: in italian, infact, even though the name of the item in the videogames is poké ball, they&#039;re also called &amp;quot;sfere poké&amp;quot; (poké spheres). This second name is so widespread that it is used even in the opening theme of the first season&#039;s anime. Since I&#039;m not an expert in the site&#039;s guidelines, I didn&#039;t change the section because I&#039;m not sure whether or not this can be added to the page. Can anybody who is a little bit more experienced than me do this correction, if it&#039;s a proper one???  --[[User:Melograno|Melograno]] 14:15, 30 October 2010 (UTC)&lt;br /&gt;
:You are welcome to remove any information that is factually incorrect :) I&#039;ve got this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:47, 30 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Bug-Catching_Contest&amp;diff=1240666</id>
		<title>Talk:Bug-Catching Contest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Bug-Catching_Contest&amp;diff=1240666"/>
		<updated>2010-10-30T20:36:37Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Diurnal Nincadas */ new section&lt;/p&gt;
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&lt;div&gt;==Scoring?==&lt;br /&gt;
How do we know for sure that shinyness and other factors don&#039;t affect the scores?  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 10:28, 11 May 2008 (UTC)&lt;br /&gt;
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Unless shininess affects the stats (which, I&#039;ve found, it doesn&#039;t) then it won&#039;t affect the score. The score is determined by the overall stats and the amount of health remaining. For further details, look a couple topics down. --[[User:MarkoOhNo|MarkoOhNo]] 17:11, 13 October 2009 (UTC)&lt;br /&gt;
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== Crystal Catchability ==&lt;br /&gt;
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According to the [[National Park]] page, [[Paras]] cannot be obtained outside the bug catching contest. If this is true, not only does this page contain false information, it leaves [[Venonat]] as the only Pokémon catchable outside the contest leading me to want this&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Except for Caterpie and Metapod in Gold, and Weedle and Kakuna in Silver, none of the above Pokémon are seen in the National Park outside the Bug-Catching Contest. In Pokémon Crystal, however, only Butterfree, Beedrill, Scyther, and Pinsir are not available in the wild outside of the contest.&amp;quot; &lt;br /&gt;
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change to this&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Except for Caterpie and Metapod in Gold, and Weedle and Kakuna in Silver, none of the above Pokémon are seen in the National Park outside the Bug-Catching Contest. In Pokémon Crystal, however, Venonat is also available in the wild outside the contest.&amp;quot;&lt;br /&gt;
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or something similar. [[User:Kanjo|Kanjo]] 20:28, 21 July 2008 (UTC)&lt;br /&gt;
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== Point System ==&lt;br /&gt;
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Does anyone understand the point system? How does it work? Also, there are specific trainer names that reoccur. Check on it. I&#039;ll write it down as well. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:09, 30 July 2009 (UTC)&lt;br /&gt;
:Cooltrainer Nick usually always wins with a Butterfree. --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 00:16, 30 July 2009 (UTC)&lt;br /&gt;
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I spent a lot of time studying the numbers and this appears to be how the score is determined: it is the combined stats (attack + defense + special attack + special defense + speed) times a multiplier (which I&#039;ve found ranged from about 1.8 to 3.0. The multiplier&#039;s primarily affected by the health of the pokemon when it&#039;s caught. If you catch one without weakening it at all, you get the highest possible multiplier. Whether or not this is affected by a change in the pokemon&#039;s status condition, I&#039;m not sure. Plus I think number of rounds taken to capture and/or number of pokeballs used in the attempt might affect the multiplier. But this appears to be the primary conditions: stats and remaining hp. I&#039;ve caught a level 15 Pinsir and not even registered in the rankings because I caught it with about 4 hp remaining, but have won using a level 13 Venonat which still had all of its hp. Rarity and level affect the stats... sort of. The rarer pokemon on the field tend to have higher stats, and of course level affects stats. But if you can catch something without damaging it, you have a pretty good chance at winning. This last time, I got first place on the first try and that didn&#039;t happen hardly ever before I discovered this. (Btw, this was discovered using SoulSilver(Jpn).) --[[User:MarkoOhNo|MarkoOhNo]] 17:05, 13 October 2009 (UTC)&lt;br /&gt;
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I may have been premature on this. After continued study, it looks as though the length of time taken to capture or number of failed attempts may have a more significant impact on the score. I caught a level 14 Pinsir and won, but the point multiplier was barely above 2.0 (stats totaled 157, winning score was 336... I was expecting something about 100 points higher.) It took several rounds to capture this one... so... I&#039;ll continue to study this and report any further findings. I won&#039;t be satisfied until I know the mathematical formula of exactly how the score is determined. It&#039;s a question which has haunted me since G/S/C first came out. --[[User:MarkoOhNo|MarkoOhNo]] 18:48, 16 October 2009 (UTC)&lt;br /&gt;
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== HG/SS Bug Catching Levels ==&lt;br /&gt;
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From my experiences, the levels of the Wild Pokémon found  are the exact same as they were from Gen II. Someone correct me if I&#039;m wrong! [[User:Shoy|Shoy]] 08:17, 17 September 2009 (UTC)&lt;br /&gt;
:At the very least I doubt you can catch Weedle at level 35... [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 15:12, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, and the rarity appears to be the same as well. However, after obtaining the National Pokedex, more bug-types become available. --[[User:MarkoOhNo|MarkoOhNo]] 17:08, 13 October 2009 (UTC)&lt;br /&gt;
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== Prizes ==&lt;br /&gt;
According to serebii.net, it&#039;s possible to win other stones besides the [[Sun Stone]] if you win first place, in HG/SS. http://www.serebii.net/heartgoldsoulsilver/nationalpark.shtml So far, I&#039;ve only won Sun Stones for getting first place, however. --[[User:MarkoOhNo|MarkoOhNo]] 17:23, 13 October 2009 (UTC)&lt;br /&gt;
:You probably have to get the National Dex first. Otherwise, you could get Pokes not in the Johto Dex like Mismagius and Honchkrow. [[User:MagicBarrier|MagicBarrier]] 20:30, 28 February 2010 (UTC)&lt;br /&gt;
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Is there someway that we could categorize the prizes as Post-national Dex as the Sun Stone is the only item that you can get for placing in first place without the National Dex. Thanks.–&#039;&#039;&#039;[[User talk:MasterKenobi|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;Master&amp;lt;/span&amp;gt;]][[User:MasterKenobi|&amp;lt;span style=&amp;quot;color:#0000CC&amp;quot;&amp;gt;Kenobi&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:26, 31 March 2010 (UTC)&lt;br /&gt;
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Really? i need a Water Stone, but you say that a Water Stone is obtainable when get the National Dex, right, for now the only 1st prize is a Sun Stone always, right?&lt;br /&gt;
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You can get a Water Stone prior to the National Dex, just not from the Bug-Catching Contest. Actually, you could technically get any stone prior to that if you were to acquire a pokemon holding that stone. But Water Stone... it seems like I found one somewhere sometime before reaching Goldenrod City. Also, once you add Fisherman Tully to your call list, he&#039;ll sometimes call to offer you a Water Stone. Sometimes that&#039;s the prize for beating him in a rematch. But yes. Until you get the National Dex, a Sun Stone is the only possible prize for first place. --[[User:MarkoOhNo|MarkoOhNo]] 19:54, 17 April 2010 (UTC)&lt;br /&gt;
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== Umm... ==&lt;br /&gt;
&lt;br /&gt;
I caught a level 31 Weedle last Tuesday in the contest. I also saw a level 31 Caterpie as well. But I wouldn&#039;t wanna go and change it without permission.--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:Gold color light;&amp;quot;&amp;gt;&#039;&#039;ポケモン恋人&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:Silver color light;&amp;quot;&amp;gt;&#039;&#039;(チャット)&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokelova|&amp;lt;span style=&amp;quot;color:Crystal color light;&amp;quot;&amp;gt;&#039;&#039;(貢献)&#039;&#039;&amp;lt;/span&amp;gt;]] 23:31, 31 March 2010 (UTC)&lt;br /&gt;
:Permission granted. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:24, 1 April 2010 (UTC)&lt;br /&gt;
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== A Winner Is You Trivia, Incorrect. ==&lt;br /&gt;
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I can confirm (with a screenshot if needed) that the trainer Don, when spoken to after you win the Bug-Catching Contest, does -not- say &amp;quot;A winner is you?!&amp;quot; He says, &amp;quot;You won? The winner is you?!&amp;quot; Which could very easily just be an exclamation, and not a reference to a meme at all. {{unsigned|Erikhogue}}&lt;br /&gt;
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Except that, &amp;quot;The winner is you?!&amp;quot; is grammatically incorrect --[[User:Shadowater|Shadowater]] 17:43, 17 August 2010 (UTC)&lt;br /&gt;
:Actually, it is correct. It has a subject (The winner), a verb (is) and an object (you). It just isn&#039;t something that we as English speakers are familiar with. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:41, 18 August 2010 (UTC)&lt;br /&gt;
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== GS/SS Levels ==&lt;br /&gt;
&lt;br /&gt;
Are we sure that those levels given are ALWAYS present, and they don&#039;t increase after a point in the game? Makes a lot more sense than the current set-up which seems to imply the bugs go up to Level 30 at any point in the game. [[User:Drake Clawfang|Drake Clawfang]] 20:55, 6 April 2010 (UTC)&lt;br /&gt;
:Just a note - Caterpies go up to Level 36, and I&#039;ve seen a Level 30 Butterfree and Level 29 Pinsir. [[User:Drake Clawfang|Drake Clawfang]] 20:58, 6 April 2010 (UTC)&lt;br /&gt;
:: Right now im lookin at a level 28 metapod too. Wouldnt the game guidebook have it? [[User:Meesa yoda|Meesa yoda]] 21:37, 13 April 2010 (UTC)&lt;br /&gt;
:::A game guide would have a lot of info that would improve many articles here, am I right? The issue is that sometimes, the game guides are wrong. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:33, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thursday/Saturday only? ==&lt;br /&gt;
&lt;br /&gt;
As far as I&#039;ve seen, I&#039;ve been able to catch Nincada on Tues/Thurs/Sat. Level 33+ Nincada at full health wins it for me too. [[User:Kektklik|Kektklik]] 23:55, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon available in GEN II ==&lt;br /&gt;
&lt;br /&gt;
The following isn&#039;t right:&lt;br /&gt;
&amp;quot;Except for Caterpie, Metapod and Paras in Gold, and Weedle, Kakuna and Paras in Silver, none of the above Pokémon are seen in the National Park outside the Bug-Catching Contest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pokemon that are not available outside the Bug-Catching Contest in both versions are only Pinsir and Scyther.&lt;br /&gt;
&lt;br /&gt;
You can catch all of the other pokemons.&lt;br /&gt;
&lt;br /&gt;
Caterpie and its evolutions though are only available in the Gold version outside the Bug-Catching Contest.&lt;br /&gt;
&lt;br /&gt;
And Weedle and its evolutions are only available in the Silver version outside the Bug-Catching Contest. [[User:OMG|OMG]] 00:33, 27 May 2010 (UTC)&lt;br /&gt;
:That is exactly what it is saying. None of the Pokémon in the Bug catching contest can be caught outside it except Caterpie, Metapod and Paras in the Gold version, as they can be caught outside the contest, and Weedle, Kakuna ans Paras in the Silver version, as they can be caught outside the contest in Silver. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:41, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The description doesn&#039;t include Venonat(Routes 24, 25, and 43,), nor does it say that you can also catch Beedrill(Silver - Route 2 ; trees) and Butterfree(Gold - Route 2 ; trees) [[User:OMG|OMG]] 00:50, 27 May 2010 (UTC)&lt;br /&gt;
:Good point. But with that many, I&#039;ll reword it so it&#039;s the other way around. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:58, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silcoon? ==&lt;br /&gt;
&lt;br /&gt;
I was doing the Thursday contest, and I saw a Lv. 36 Silcoon. The article says they can only go up to Lv. 35. Can I change it? [[User:Pawsrent|Pawsrent]] 15:26, 25 June 2010 (UTC)&lt;br /&gt;
:Go ahead.--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;Poké&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;lova!&amp;lt;/span&amp;gt;]] 15:40, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oval Stone ==&lt;br /&gt;
Can you actually win the Oval Stone?  ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Zew&amp;lt;/span&amp;gt;]][[User:Zewis29/Articles|i&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;s&amp;lt;/span&amp;gt;]] [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 12:01, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diurnal Nincadas ==&lt;br /&gt;
&lt;br /&gt;
This page says you can only find Nincada at the bug-catching contest at night, but I just finished a contest that began at 4:10 PM and I saw several of them. Don&#039;t know the encounter rate, though, which is why I haven&#039;t changed anything.&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240520</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240520"/>
		<updated>2010-10-30T17:44:39Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Zap Cannon generational change */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|Bubblebeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|Dynamicpunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Block/Spider Web? ==&lt;br /&gt;
&lt;br /&gt;
I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter and Mirror Coat? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ [[Image:281MS.gif]] 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Softboiled and Milk Drink ==&lt;br /&gt;
&lt;br /&gt;
Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contests? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blizzard ==&lt;br /&gt;
&lt;br /&gt;
Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
&lt;br /&gt;
Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ice Beam?==&lt;br /&gt;
&lt;br /&gt;
Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Air Slash? ==&lt;br /&gt;
&lt;br /&gt;
I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
&lt;br /&gt;
Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arm Thrust ==&lt;br /&gt;
&lt;br /&gt;
I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
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First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
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Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
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So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
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== Counter Moves ==&lt;br /&gt;
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Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
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== Kisses ==&lt;br /&gt;
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{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
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Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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== Tackle and Peck together? ==&lt;br /&gt;
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{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
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The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
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== Signal Beam ==&lt;br /&gt;
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I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
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==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Change|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s [[User:Werdnae/Sandbox/mvar|this]] for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240516</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240516"/>
		<updated>2010-10-30T17:42:56Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Zap Cannon generational change */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|Bubblebeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|Dynamicpunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Block/Spider Web? ==&lt;br /&gt;
&lt;br /&gt;
I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter and Mirror Coat? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ [[Image:281MS.gif]] 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Softboiled and Milk Drink ==&lt;br /&gt;
&lt;br /&gt;
Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contests? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blizzard ==&lt;br /&gt;
&lt;br /&gt;
Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
&lt;br /&gt;
Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ice Beam?==&lt;br /&gt;
&lt;br /&gt;
Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Air Slash? ==&lt;br /&gt;
&lt;br /&gt;
I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
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First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
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Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
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So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
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== Counter Moves ==&lt;br /&gt;
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Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
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== Kisses ==&lt;br /&gt;
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{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
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Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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== Tackle and Peck together? ==&lt;br /&gt;
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{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
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The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
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== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Change|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s [[User:Werdnae/Sandbox/mvar|this]] for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zap Cannon generational change ==&lt;br /&gt;
&lt;br /&gt;
Even though its base power is no longer the same, I think Zap Cannon should still be listed as a DynamicPunch variant. It was certainly meant to be be a DynamicPunch variant when it was introduced in Generation II, and remained that way through Generation III. I can&#039;t explain why the game designers decided to increase Zap Cannon&#039;s power to 120 in Generation IV while leaving DynamicPunch at 100, but I think they should still be listed as variants with a rollover asterisk explaining the change. Just wanted to get feedback before I did anything.[[User:Chamtechie|Chammy]] 17:42, 30 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240495</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240495"/>
		<updated>2010-10-30T17:28:54Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Zap Cannon generational change */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|Bubblebeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
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:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|Dynamicpunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Block/Spider Web? ==&lt;br /&gt;
&lt;br /&gt;
I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter and Mirror Coat? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ [[Image:281MS.gif]] 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Softboiled and Milk Drink ==&lt;br /&gt;
&lt;br /&gt;
Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contests? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blizzard ==&lt;br /&gt;
&lt;br /&gt;
Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
&lt;br /&gt;
Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
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Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
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==Ice Beam?==&lt;br /&gt;
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Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
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Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
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== Air Slash? ==&lt;br /&gt;
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I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
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First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
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Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
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So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
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== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
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== Counter Moves ==&lt;br /&gt;
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Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kisses ==&lt;br /&gt;
&lt;br /&gt;
{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
&lt;br /&gt;
Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tackle and Peck together? ==&lt;br /&gt;
&lt;br /&gt;
{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
&lt;br /&gt;
The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Change|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s [[User:Werdnae/Sandbox/mvar|this]] for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240494</id>
		<title>Talk:Move variations/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_variations/Archive_1&amp;diff=1240494"/>
		<updated>2010-10-30T17:27:15Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Zap Cannon generational change */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template? ==&lt;br /&gt;
&lt;br /&gt;
This page was an excellent idea, but I wonder if there&#039;s a way to indicate in each move&#039;s article when it belongs to one of these &amp;quot;archetypes&amp;quot;. --[[User:Johans|Johans Nidorino]] 21:10, 19 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suggested it but it was forgotten later on; and unfortunately, I don&#039;t know how to make templates. -([[User:Llxwarbirdxll|Llxwarbirdxll]] 02:35, 29 May 2007 (UTC))&lt;br /&gt;
:Template namespace. I&#039;ll whip one up. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:53, 29 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Variation ==&lt;br /&gt;
&lt;br /&gt;
There neeeds to be a Move Variation for the Following moves:&lt;br /&gt;
* {{m|Psybeam}}&lt;br /&gt;
* {{m|Bubblebeam}}&lt;br /&gt;
* {{m|Aurora Beam}}&lt;br /&gt;
* {{m|Sludge}}&lt;br /&gt;
* {{m|Spark}}&lt;br /&gt;
I have checked them all out and they each have:&lt;br /&gt;
* Power: 65&lt;br /&gt;
* Accuracy: 100%&lt;br /&gt;
* PP: 20 &lt;br /&gt;
P.S. I don&#039;t know how to do this myself so really I&#039;m asking for somebody to do this for me!&lt;br /&gt;
[[User:Tesh|Tesh]] 16:53, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m not sure if this should be counted as they each have a different added effect, either a [[status ailment]] or a [[stat]] change. Somebody gie me their:view...[[User:Tesh|Tesh]] 20:32, 16 July 2007 (UTC)&lt;br /&gt;
:Maybe keep the status-changing ones together, and keep the stat-changing ones together, but keep them separate. That means {{m|Psybeam}}, {{m|Sludge}}, and {{m|Spark}} go together, and {{m|BubbleBeam}} and {{m|Aurora Beam}} go together.&lt;br /&gt;
:And don&#039;t forget to use the {{template|m}} template for moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:22, 17 July 2007 (UTC)&lt;br /&gt;
By the way, I think you&#039;ve got the wrong idea. I&#039;m not sure on how to create the move variation. I only realised they were similar... [[User:Tesh|Tesh]] 15:34, 18 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Or&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is &amp;quot;10 or 15&amp;quot; valid [[Move variations#Variations of Shadow Ball|here]]?  I&#039;d say the use of every possible move variation no matter the amount of PPs it has would require a redefinition.  BTW, {{m|Ice Beam}} and {{m|Thunder}} don&#039;t belong in the tables they&#039;ve been introduced in if following the original criterion. --[[User:Johans|Johans]] 05:04, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I put those there. I&#039;ll have them removed. [[User:Llxwarbirdxll|Llxwarbirdxll]] 08:20, 28 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:LOL, now somebody else did the same with variations of Slash, Waterfall, and Shadow Ball :P --[[User:Johans|Johans]] 16:08, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
People are no longer respecting the &amp;quot;PPs&amp;quot; part of the definition.  With &amp;quot;Variations of Flamethrower&amp;quot; the article mentions neither 15 nor 10 now.  If this is going to continue, maybe Bulbapedia&#039;s definition on &amp;quot;move variations&amp;quot; should no longer include PPs, which seems to be the least important of the three columns. --[[User:Johans|Johans]] 18:35, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seismic Toss and Night Shade? ==&lt;br /&gt;
&lt;br /&gt;
Those belong on the list, right?&lt;br /&gt;
[[User:Angerman|Angerman]] 20:10, 15 August 2007 (UTC)&lt;br /&gt;
:Doesn&#039;t {{m|Night Shade}} do somewhere from 1 to 1.5x the level? I know {{m|Seismic Toss}} does the level. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:07, 15 August 2007 (UTC)&lt;br /&gt;
::No, Psywave does from 0.5 to 1.5x the level. But Night Shade always does damage equal to the level. --[[User:Shiny Noctowl|Shiny Noctowl]] 23:11, 15 August 2007 (UTC)&lt;br /&gt;
:Still, they don&#039;t have the same amout of default total PPs. --[[User:Johans|Johans]] 01:53, 16 August 2007 (UTC)&lt;br /&gt;
::They&#039;re stretching it nowadays though. Hmm...{{m|Zap Cannon}} and {{m|Dynamicpunch}}... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:11, 19 July 2009 (UTC)&lt;br /&gt;
Well, I&#039;m sure {{m|Stone Edge}} and {{m|Cross Chop}} are variations. [[User:Angerman|Angerman]] 07:00, 24 August 2007 (UTC)&lt;br /&gt;
:Definitely ^_^ --[[User:Johans|Johans]] 16:46, 24 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stub?==&lt;br /&gt;
Is it Still a stub?--[[User:Torchic-ken|Torchic-ken]] 2:58, 28 August 2007 (UTC)&lt;br /&gt;
:Yeah, there&#039;s a few missing bits. [[User:Angerman|Angerman]] 00:10, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mean Look/Block/Spider Web? ==&lt;br /&gt;
&lt;br /&gt;
I noticed there isn&#039;t a section for these three moves, and while Block and Mean Look fit a &amp;quot;5 PP, Prevents foe from escaping&amp;quot; description, Spider Web only has one thing setting them apart and that&#039;s the PP issue. Should I add it anyway? [[User:TinaTheKirlia|TinaTheKirlia]] 01:47, 7 September 2007 (UTC)&lt;br /&gt;
:Add only Mean Look and Block.  That&#039;s what has been done in these cases to agree with the current definition of &amp;quot;move archetypes&amp;quot;. --[[User:Johans|Johans]] 08:01, 7 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter and Mirror Coat? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really surprised no one did this - they both have 10PP, varying power, 100% accuracy and they both go last and counter the foe&#039;s attack at two times the power. I was trying to find a good way to summarize it though - how&#039;s this? &amp;quot;Goes last and counters the move used by the foe at twice the power&amp;quot;. [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]][[Kirlia (Pokémon)|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Kirlia&amp;lt;/span&amp;gt;]] ♥ [[Image:281MS.gif]] 21:23, 6 October 2007 (UTC)&lt;br /&gt;
:That works. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:41, 6 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Softboiled and Milk Drink ==&lt;br /&gt;
&lt;br /&gt;
Even though they&#039;re listed under variations of Recover.. they both can do something Recover can not -- heal other Pokémon&#039;s HP outside of battle. I think this deserves a mention. :P [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:58, 29 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contests? ==&lt;br /&gt;
&lt;br /&gt;
I think it would be incredibly useful to have a version of this page for contests, since many of the moves do the exact same things.&lt;br /&gt;
Thoughts...? [[User:Maki|Maki]] 13:47, 19 March 2008 (UTC)&lt;br /&gt;
:I agree. However it&#039;d have to be set up differently. It&#039;d be like... effect, cute moves, beauty moves, smart moves, tough moves, cool moves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:49, 21 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blizzard ==&lt;br /&gt;
&lt;br /&gt;
Are Magma Storm and Focus Blast &#039;&#039;really&#039;&#039; variations of Blizzard? Neither inflict a status ailment and Magma Storm sounds more like a multi-turn move. The only similarities seem to be 120 power&lt;br /&gt;
&lt;br /&gt;
Also, I think Thunder should be added as a variation. It has 10 PP, not 5, but it causes a status ailment, has 120 power and 70 accuracy. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 21 March 2008 (UTC)&lt;br /&gt;
:Thunder and Blizzard also have their accuracy at 100% when used during a specific weather condition. Magma Storm seems most like Outrage, though that goes 2-3 turns, and Focus Blast is just... its own thing. Not &#039;&#039;every&#039;&#039; move has a counterpart, that&#039;s what people need to remember. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 20:38, 21 March 2008 (UTC)&lt;br /&gt;
::That&#039;s what I mean, a lot of the moves I mentioned, as well as Hydro Pump, Seed Flare and Fire Blast are all &#039;&#039;similar&#039;&#039;, but variations of each other? I&#039;d say they&#039;re similar moves, but not direct variations. [[User:Drake Clawfang|Drake Clawfang]] 20:40, 21 March 2008 (UTC)&lt;br /&gt;
:::Yes. Variations: Do the same thing. Similarity: have the same PP, power, or accuracy but don&#039;t do the same thing. Outrage and Thrash are variations, despite Outrage now being 120 power. Focus Blast and Blizzard are not because all they share is accuracy and power. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 21:21, 21 March 2008 (UTC)&lt;br /&gt;
::::So, should we move some of the moves I mentioned around? That&#039;s what I&#039;ve been suggesting. I think Magma Storm should be grouped with Outrage and Thrash, and Blizzard, Thunder and Gunk Shot should be in a group. Maybe Seed Flare and Focus Blast too, their effects are identical except for accuracy. [[User:Drake Clawfang|Drake Clawfang]] 00:39, 22 March 2008 (UTC)&lt;br /&gt;
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==Order==&lt;br /&gt;
Why aren&#039;t they in alphabetical order? {{u|MathijsP}}&lt;br /&gt;
:Beats me. Last time I organized them I put them in order by damage. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:59, 20 April 2008 (UTC)&lt;br /&gt;
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==Dragon Claw, X-Scissor, Seed Bomb==&lt;br /&gt;
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Aren&#039;t these all variations? They all do 80 damage, have 15 PP, and no added effect. Can I add them? --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
:You forget to mention the accuracy, but it happens that it&#039;s the same!  So yeah, they&#039;re move variations. --[[User:Johans|Johans]] 18:20, 12 June 2008 (UTC)&lt;br /&gt;
Great. I guess I&#039;ll add them now. --[[User:Dark Sage|Dark Sage]] 18:25, 12 June 2008 (UTC)&lt;br /&gt;
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Actually, I don&#039;t think I know how to do the template. Can someone else do that? --[[User:Dark Sage|Dark Sage]] 18:27, 12 June 2008 (UTC)&lt;br /&gt;
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Nevermind, I got them. :) --[[User:Dark Sage|Dark Sage]] 21:05, 12 June 2008 (UTC)&lt;br /&gt;
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==Ice Beam?==&lt;br /&gt;
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Ice Beam has only 10 PP, yet it&#039;s claimed to be a variation of Flamethrower and Thunderbolt, which have 15 PP. Can I remove that? --[[User:Dark Sage|Dark Sage]] 21:08, 12 June 2008 (UTC)&lt;br /&gt;
:Ice Beam is the most useful of all three, but is still the same. Same power, accuracy and rate to inflict a status problem. Part of Ice Beam may be the fact frozen Pokémon are helpless. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 21:15, 12 June 2008 (UTC)&lt;br /&gt;
::Ice Beam is one of the more visible move variations in normal gameplay. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 21:21, 12 June 2008 (UTC)&lt;br /&gt;
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Ah. I see. OK. --[[User:Dark Sage|Dark Sage]] 00:46, 13 June 2008 (UTC)&lt;br /&gt;
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== Air Slash? ==&lt;br /&gt;
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I wonder if, shouldnt Air Slash be in the &amp;quot;variations of Slash&amp;quot; since it IS a Slash move after all? o: what do you people think? I havn&#039;t really looked up the PP, accuracy and power, but its very similar to Night Slash and Slash. :c--[[User:Angela-Samshi|Angela-Samshi]] 17:50, 23 June 2008 (UTC)&lt;br /&gt;
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:Slash and Night Slash have high critical-hit ratios, Air Slash may cause the opponent to flinch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 17:54, 23 June 2008 (UTC)&lt;br /&gt;
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Ahh, ok thanks. --[[User:Angela-Samshi|Angela-Samshi]] 18:09, 23 June 2008 (UTC)&lt;br /&gt;
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== Pound &amp;lt;-&amp;gt; Gust? ==&lt;br /&gt;
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Gust isn&#039;t a variation of Pound, is it? - [[User:FireHazard|Hazardous FIRE!]] 00:08, 5 September 2008 (UTC)&lt;br /&gt;
:Yes it is. 35 PP, 40 power, 100% accuracy&amp;amp;ndash;yup, variation. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 23:10, 23 September 2008 (UTC)&lt;br /&gt;
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== Arm Thrust ==&lt;br /&gt;
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I read that the accuracy of Arm Thrust was 100 percent, but it was under the variations of Barrage, saying that its accuracy was 85 percent.  Is its accuracy 85 or 100, cuz I don&#039;t wanna do an edit with wrong info.---[[User:Hitmonchan90|Hitmonchan90]] 23:07, 23 September 2008 (UTC)&lt;br /&gt;
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==Bulk Up and Calm Mind?==&lt;br /&gt;
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They both have 20 PP, and raise Attack and Defense/Special Attack and Special Defense one stage, respectively. Variants? All signs point to yes. [[User:Master Lucario|Master Lucario]]&lt;br /&gt;
:Yep, variations. Added. --[[user:Baby G|&amp;lt;span style=&amp;quot;color:#FF4500;&amp;quot;&amp;gt;Baby G]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;([[user talk:Baby G|&amp;lt;span style=&amp;quot;color:#D1E231;&amp;quot;&amp;gt;talk to me]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|&amp;lt;span style=&amp;quot;color:#B87333;&amp;quot;&amp;gt;see my edits]]&amp;lt;/span&amp;gt;)&amp;lt;/small&amp;gt; 21:30, 5 October 2008 (UTC)&lt;br /&gt;
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== Reorganised ==&lt;br /&gt;
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Since the moves were looking kinda messy, since the order was somewhat random, I went and moved the sections around to order it A-Z. Exceptions being Elemental X and the OHKO moves as they are listed differently. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 17:27, 7 October 2008 (UTC)&lt;br /&gt;
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I believe the order was by Base Power of the attacks. [[User:The Placebo Effect|The Placebo Effect]] 13:29, 23 October 2008 (UTC)&lt;br /&gt;
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== Sections for both {{m|Tail Glow}} AND {{m|Agility}}? ==&lt;br /&gt;
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I&#039;ve noticed that there are two sections that both share similar attributes, both sections detail moves that have 20 PP but increase a stat two stages, however, One details just Special attack raisers while the other details the other ones.&lt;br /&gt;
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Should there be two or should they be put together? [[User:PDL|PDL]] 00:22, 23 October 2008 (UTC)&lt;br /&gt;
:I was thinking the same thing, but then I found out that all the listed variations of Agility (including Agility itself) have &#039;&#039;30&#039;&#039; PP, and that Tail Glow and {{m|Nasty Plot}} have &#039;&#039;20&#039;&#039; PP. --[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]] 00:23, 23 October 2008 (UTC)&lt;br /&gt;
:Agility has 30 PP.Otherwise, I would say yes--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Contributions&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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I just noticed that now as well ^^; [[User:PDL|PDL]] 00:35, 23 October 2008 (UTC)&lt;br /&gt;
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== Crabhammer ==&lt;br /&gt;
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Both Crabhammer and Blaze Kick &#039;&#039;used&#039;&#039; to be signature moves. Should this be noted? --[[User:Raijinili|Raijinili]] 21:43, 25 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think it should. &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt; 21:47, 25 October 2008 (UTC)&lt;br /&gt;
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== Lock-On/Mind Reader ==&lt;br /&gt;
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How about them? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 23:19, 18 November 2008 (UTC)&lt;br /&gt;
:I remember them having the exactly same effect, so if my memory serves me right, they could be added. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:29, 18 November 2008 (UTC)&lt;br /&gt;
::How about {{m|Whirlwind}} and {{m|Roar}}? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:05, 14 December 2008 (UTC)&lt;br /&gt;
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== {{m|Spikes}} / {{m|Toxic Spikes}} ==&lt;br /&gt;
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Should these be parterned up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 16:26, 23 November 2008 (UTC)&lt;br /&gt;
:Don&#039;t forget about {{m|Stealth Rock}}, too. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:28, 23 November 2008 (UTC)&lt;br /&gt;
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== This page needs work ==&lt;br /&gt;
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First of all, should PP be accounted for or not? Right now, some do and some don&#039;t. I don&#039;t really care which one we go with, so long as it&#039;s consistent.&lt;br /&gt;
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Second, effects are not being grouped together consistently either. Example: Spark has a 30% chance of inducing Paralyze. Psybeam has a 10% chance of inducing Confusion. 30 != 10. Another example: Flamethrower has a 10% chance of inducing Burn. Surf has 0% chance of inducing anything at all, and has a different target range on top of that. Also, the diffence between &amp;quot;Acid Armor variations&amp;quot; and &amp;quot;Amnesia variations&amp;quot;? Ignoring the PP difference (the Acid Armor variations already do this anyway), who really cares if they raise Special stats or not? You could just as easily group them by Defense or Attack stats. On the other hand, I say just go with &amp;quot;raises a stat by two stages&amp;quot; and leave it at that.&lt;br /&gt;
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Third, I do not think &amp;quot;non-[http://dictionary.reference.com/browse/volatile volatile]&amp;quot; means what you think it means. Why not just put &amp;quot;non-damaging effect&amp;quot; or something else a bit more clear and grammatically correct? [[User:Dragoness|Dragoness]] 04:57, 12 January 2009 (UTC)&lt;br /&gt;
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:I never thought PP should be accounted for. A lot of the moves might have the same PP but if all the important other stuff is the same, the moves are pretty much variations! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 05:06, 12 January 2009 (UTC)&lt;br /&gt;
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Thief and Covet will never be counted as variations if taking PP into account. --[[User:Kaoz|Kaoz]] 15:57, 12 January 2009 (UTC)&lt;br /&gt;
:And that&#039;s the sad thing, they&#039;re pretty much the same kind of item-stealing damaging move. PP is a moot point! [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 00:22, 13 January 2009 (UTC)&lt;br /&gt;
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::If there&#039;s only one thing different about a move variation, it can still be considered a variation. For example, {{m|Surf}} is one of the {{m|Flamethrower}} variations, because it has the same power, PP, and accuracy. The only thing different is the effect. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 00:44, 13 January 2009 (UTC)&lt;br /&gt;
:::Actually, you could argue that Surf is a variation of Earthquake, since they have the same range and the same effect (none). Surf has more PP and less power, but it also has two things different from Flamethrower: range and effect. See? You can&#039;t just go &amp;quot;Oh they&#039;re close ENOUGH&amp;quot;, you have to pick your criteria and stick with it. Either effect counts or it doesn&#039;t count. Either range counts or it doesn&#039;t count. Either PP counts or it doesn&#039;t count. If you start flubbing things, that&#039;s only going to make things more complicated down the line. [[User:Dragoness|Dragoness]] 03:23, 13 January 2009 (UTC)&lt;br /&gt;
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:::Earthquake has the anti-{{m|Dig}} effect. --[[User:Raijinili|Raijinili]] 02:55, 14 January 2009 (UTC)&lt;br /&gt;
::::Good point, that&#039;s another thing they have in common, since Surf can hit during Dive too. [[User:Dragoness|Dragoness]] 03:15, 14 January 2009 (UTC)&lt;br /&gt;
::::I don&#039;t think there needs to be a set of rigid rules for move variations.  By definition, variation implies differing conditions, character, and degree.  That said, I do think that a move variations should have identical or &#039;&#039;very&#039;&#039; similar effects.  PP and base power are relatively unimportant to me, when two moves have unique identical effects.  Consider Bind, Fire Spin, and Whirlpool: they are all multi-turn attacks that trap their foe.  They work exactly the same, and have relatively unique effects (only a handful of moves work like this).  However, Bulbapedia currently only considers Fire Spin and Whirlpool as &amp;quot;variations&amp;quot;.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 03:18, 14 January 2009 (UTC)&lt;br /&gt;
:::::I think that trapping should have its own page. It&#039;s not as if the creators sat around and thought, &amp;quot;Hey, wouldn&#039;t it be cool to have a clone of this move for that element?&amp;quot; I think the process was more like, &amp;quot;Hey, why not have this as a mechanic?&amp;quot; --[[User:Raijinili|Raijinili]] 05:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::Minor problem with that though. Ember, Flamethrower and Fire Blast (and probably others but those are the big ones) all have a 10% chance of causing burn. Moreover, they&#039;re all Fire attacks. If we go solely by effect, then that makes them variations of each other. So then we have moves that are multiple variations in one. Is that really ok? I mean, I can see it going either way...&lt;br /&gt;
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:::::One possibility is to split it into two things, where there are moves that are strictly exact copies of each other minus type and specific effect (not % chance of effect though, that has to say the same), and then other moves that just do the same thing but are not exact copies. Like, if I want to look for moves that cause Burn, there could be a category that I could go to and look there, and likewise for moves that cause trapping, or moves that hit everyone on the field. Does that sound reasonable? [[User:Dragoness|Dragoness]] 01:14, 15 January 2009 (UTC)&lt;br /&gt;
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::::::I&#039;m not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don&#039;t think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&amp;amp;mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 01:33, 15 January 2009 (UTC)&lt;br /&gt;
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Starting tabs over.&lt;br /&gt;
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I&#039;ve always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.&lt;br /&gt;
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Taking each thing in turn, I don&#039;t think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged &#039;&#039;similarity&#039;&#039; but not actual variations.&lt;br /&gt;
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As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.&lt;br /&gt;
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(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I&#039;ve noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)&lt;br /&gt;
:Also, {{m|Mud-Slap}} and {{m|Sand-Attack}} are both Ground moves with a 100% chance of lowering Accuracy, and this can be prevented by abilities such as {{a|Keen Eye}}, but they&#039;re still clearly not variations of each other, right? (Asking because I consider Wrap and Bind and the like to be moves with 100% chance of causing trapping) [[User:Dragoness|Dragoness]] 02:24, 15 January 2009 (UTC)&lt;br /&gt;
::Why aren&#039;t Wrap and Magma Storm variations?  They have the same primary effects (inflict damage over several turns at the end of each turn) and secondary effects (trap target during those turns).  (Though there&#039;s no official source ordering those as primary and secondary; they could just as easily be reversed.)  I realize that Ember and Flamethrower also have the same primary and secondary effects, but another issue I pointed out above is &#039;&#039;unique game-mechanics&#039;&#039;.  There are a hundred moves that have the same primary effect as Ember and Flamethrower (inflict damage) and very similar secondary effects (10% of a major status ailment).  However, there are only 5 moves that work like Wrap and Magma Storm.  I think that makes them remarkable enough to be noted as move variations.&lt;br /&gt;
::Since the definition of variation means details can vary.  That means we could consider numerous damaging moves to be variations of each other.  But I don&#039;t think it&#039;s notable if they don&#039;t have something that sets them apart from other moves.&lt;br /&gt;
::(As for the category thing, I don&#039;t know for sure, but the tons of categories issue might be the reason they didn&#039;t want even more categories for each detail.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:39, 15 January 2009 (UTC)&lt;br /&gt;
:::It seems to me like what you want would be better expressed in a different page, like &amp;quot;Moves that cause the same unique effects&amp;quot; ...Okay, &amp;quot;same unique&amp;quot; is a bit oxymoronic, but you know what I mean. ^^;&lt;br /&gt;
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:::The reason I chose Mud-Slap and Sand-Attack as examples is because they ARE unique, in that Accuracy is not a standard stat, and there are only 5 moves that lower accuracy (and none that raise it, I think): Mud-Slap, Sand-Attack, {{m|Flash}}, {{m|Mirror Shot}}, and {{m|Muddy Water}}, but these are clearly not similar in any other way but that. (Asides from Flash and Sand-Attack, I would consider those variations of the other, with Gen IV&#039;s de-nerfing of Flash.) This page seems to have been created to illustrate which moves have only minor differences, with Power, Accuracy and % effect and PP cited specifically as things that must be the same. No matter which way you cut it, the only thing Wrap and Magma Storm have in common is their secondary multi-turn trapping effect, and I consider multi-turn trapping damage to be a single secondary effect (You are never going to have one of those moves inflict one without the other). Primary effect defaults to damage except for moves that do not ever deal damage. The game even categorizes them as Physical [[Image:PhysicalIC.gif]] and Special [[Image:SpecialIC.gif]], not Status [[Image:StatusIC.gif]]. You can cite their uniqueness, but there are only so many moves that do unique, specific things, like Burn, or charge, or high-crit, but then you&#039;ll end up with almost every move out there having at least one if not multiple variations. If you want to get really unique, {{m|Flame Wheel}} and {{m|Sacred Fire}} are the only moves that can thaw out their user. That makes them variations according to your definition, but they have nothing in common according to the definition already defined on this page. I think this all does deserve to be noted somewhere, but I don&#039;t think this is the right place, is what I&#039;m trying to say. ._.; [[User:Dragoness|Dragoness]] 04:06, 15 January 2009 (UTC)&lt;br /&gt;
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::::I am aware that calling certain moves variations of each other would go against the narrow definition of move variations already defined by this page, but I think it is incorrect.  I give up though, so I&#039;ll just continue ignoring it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 04:40, 15 January 2009 (UTC)&lt;br /&gt;
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== Protect? Detect? ==&lt;br /&gt;
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Aren&#039;t they variations of each other? --[[User:Phred|Phred]] 08:18, 14 January 2009 (UTC)&lt;br /&gt;
:Someone should go down this whole talk page and just do it. --[[User:Raijinili|Raijinili]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
::Phred: They have the same effect, it looks like, but Detect has half of Protect&#039;s PP, so no, not according to our definition.&lt;br /&gt;
::Raijinili: What? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:30, 14 January 2009 (UTC)&lt;br /&gt;
:::Although there are moves that say &amp;quot;10 or 15 pp&amp;quot; or something similar, so maybe... --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 08:33, 14 January 2009 (UTC)&lt;br /&gt;
::::I think a difference in PP is a poor reason not to consider two moves as variations of each other.  They obviously have the same effect.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 08:40, 14 January 2009 (UTC)&lt;br /&gt;
:::::To the point where the two moves share the same success rate. --[[User:Phred|Phred]] 23:47, 14 January 2009 (UTC)&lt;br /&gt;
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== Rock Slide and Air Slash ==&lt;br /&gt;
Both have 75 BP, 30% Chance of Flinch, and 95(?) Accuraccy. I think that makes them variations on the same move.--[[User:Purimpopoie|Purimpopoie]] 16:01, 25 January 2009 (UTC)&lt;br /&gt;
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== Thief and Covet ==&lt;br /&gt;
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The only item-stealing damaging moves, with same power and accuracy, are yet to be covered here. I dropped a line earlier in hopes of the issue being picked up by more people, but it failed, my mistake. So I chose to be more direct in approach and now I ask, if other moves have ignored PP in favor of more relevant traits, shouldn&#039;t these two be listed as variations? I think there even used to be a template for both, but it got deleted. --[[User:Kaoz|Kaoz]] 16:13, 9 March 2009 (UTC)&lt;br /&gt;
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== {{m|Glare}} and {{m|Stun Spore}} ==&lt;br /&gt;
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Same effect, PP, accuracy and power (or the lack of it), varies on type only . These are variations, so I&#039;ll add them, but I don&#039;t know how to put the template on the move pages... {{u|Mr. Charlie}} 22:57, 14 March 2009 (UTC)&lt;br /&gt;
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== Strength as first in a variation ==&lt;br /&gt;
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I&#039;ve realized that Dragon Claw and the others are exactly like Strength but in type, so i&#039;ve changed that, and made Strength as the first in the variation. This is my first edit, i hope it&#039;s all-right, I don&#039;t know if the move wasn&#039;t in there because it is a HM.&lt;br /&gt;
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--[[User:PokeTech|PokeTech]] 12:48, 3 April 2009 (UTC)&lt;br /&gt;
:Kudos for effort there. But yeah, we don&#039;t include HMs so it&#039;ll have to go back to how it was. Sorry. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:31, 3 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;we don&#039;t include HMs&#039;&#039; Doesn&#039;t explain Waterfall, and no, &amp;quot;it wasn&#039;t a HM originally&amp;quot; doesn&#039;t seem like a good rationale to me. [[User:Frugali|Frugali]] 12:09, 15 April 2009 (UTC)&lt;br /&gt;
:::Well, I hadn&#039;t realized this at the time, but the variations of Waterfall have the flinching effect. And I see what you mean when you say that about not explaining it well. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:08, 15 April 2009 (UTC)&lt;br /&gt;
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== Weather Moves ==&lt;br /&gt;
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Aren&#039;t the weather moves variations of each other? Or at least Rain Dance/Sunny Day and Snadstorm/Hail? I mean, they all change to a weather for five turns. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 18:25, 27 April 2009 (UTC)&lt;br /&gt;
:I guess you could consider them variations of each other, but I&#039;ve never really thought of them like that. I&#039;d wait to add it untill more people agree or disagree. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 18:51, 27 April 2009 (UTC)&lt;br /&gt;
::They all change weather but their effects are different. Well, indirectly. — [[User:Tenno Seremel|Tenno Seremel]] 21:40, 28 April 2009 (UTC)&lt;br /&gt;
:::That&#039;s the thing... I don&#039;t know if it should be added or not... they&#039;re like the elemental punches (damage + chance of status problem), because they change the weather condition during the battle and have a side effect... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:07, 28 April 2009 (UTC)&lt;br /&gt;
::::Go for it. Sunny Day, Rain Dance and Hail are all exactly the same (IIRC) and Sandstorm has 5 more PP. I&#039;m not sure whether that matters, coz you guys had a huge argument about that... &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:26, 28 April 2009 (UTC)&lt;br /&gt;
:::::Should I add it as &amp;quot;Variations of *insert weather move*&amp;quot; or as &amp;quot;Weather Conditions/Moves&amp;quot;? I&#039;ll add it anyways, but should it need to have the title changed I&#039;ll do that. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:04, 29 April 2009 (UTC)&lt;br /&gt;
::::Or should it be, like the original question, Rain Dance/Sunny Day and Sandstorm/Hail? Eh, I&#039;ll put it all together for now and it can be changed later.... [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 16:09, 29 April 2009 (UTC)&lt;br /&gt;
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== Powders and Flattering ==&lt;br /&gt;
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How come that {{m|PoisonPowder}}, {{m|Sleep Powder}} and {{m|Stun Spore}} aren&#039;t move variations? They have the same accuracy, animation, the same Contest appeal and Pokémon learn them around the same time, it kind of makes sense that they are.&amp;lt;br&amp;gt;&lt;br /&gt;
Also {{m|Flatter}} and {{m|Swagger}} are variations as they both confuse but Swagger ups attack and Flatter ups Special Attack, I&#039;m not sure how to add them lmao, I thought I should say it here first though ;) --[[User:Ripp145|Ripp145]] 12:23, 26 August 2009 (UTC)&lt;br /&gt;
:Apparently, Flatter only raises Special Attack one stage, while Swagger raises Attack by two stages. Also, both have different accuracy. Too many differences to qualify. --[[User:Kaoz|Kaoz]] 02:33, 18 September 2009 (UTC)&lt;br /&gt;
::The powders aren&#039;t considered variations yet?! &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:36, 18 September 2009 (UTC)&lt;br /&gt;
:::If we&#039;re discussing variations to add, I have a couple suggestions.&lt;br /&gt;
:Arm Thrust as a variation of Barrage&lt;br /&gt;
:Bind and Wrap as variations of Fire Spin&lt;br /&gt;
:Dark Pulse as variation of Zen Headbutt&lt;br /&gt;
:Fire Blast and Megahorn as variations of Blizzard&lt;br /&gt;
::With all these variations, they share identical effects, power and PP. The only difference between the suggested moves and the established moves is that accuracy is a tiny bit higher or lower. Also, some of the moves listed as variations don&#039;t qualify but are listed anyway. [[User:Drake Clawfang|Drake Clawfang]] 03:02, 18 September 2009 (UTC)&lt;br /&gt;
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::Okay, I made a change that in hindsight I&#039;m unsure of. In Gen 3, Leaf Blade fit the requirements to be considered a variation of Slash - 70 power, 15 pp, 100% accuracy, high chance for critical. But in Gen 4 it&#039;s power is 90, and it has its own variation now, Attack Order. So....what do we do? IMO, it should be considered variations of both, depending on the Generation. [[User:Drake Clawfang|Drake Clawfang]] 04:01, 18 September 2009 (UTC)&lt;br /&gt;
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:::Yeah, no. The Barrage variations all have the same power and accuracy, Arm Thrust only has the same power. Fire Blast and Megahorn are different than Blizzard for a lot of things: Fire Blast has more accuracy, Megahorn has more accuracy, Megahorn has no secondary effect. Dark Pulse has more accuracy than Zen Headbutt. Bind, Wrap, and Fire Spin all have differnt accuracies. There&#039;s more to this page than just &amp;quot;Oh, it looks similar or has similar accuracy/PP/Power/type!&amp;quot; There&#039;s reasons that most of these aren&#039;t on there. The ones that don&#039;t seem like they fit are included because they either were the same, or are now the same. And Leaf Blade doesn&#039;t count, because it&#039;s already in a category that&#039;s more specific. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:15, 18 September 2009 (UTC)&lt;br /&gt;
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Why does Leaf Blade not count? It fit all the requirements before it&#039;s power was changed, if it doesn&#039;t count than neither does Zap Cannon as a variation of Dynamic Punch. [[User:Drake Clawfang|Drake Clawfang]] 20:26, 18 September 2009 (UTC)&lt;br /&gt;
:And like I said, there&#039;s already moves listed as variations that don&#039;t fit the requirements to count, or the requirements are flexible like &amp;quot;move does X or Y&amp;quot;. [[User:Drake Clawfang|Drake Clawfang]] 20:28, 18 September 2009 (UTC)&lt;br /&gt;
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:I went through the list, here&#039;s some examples of the above:&lt;br /&gt;
::Blizzard&#039;s requirements are &amp;quot;5 or 10 PP&amp;quot;, because otherwise Thunder wouldn&#039;t qualify. Also, Focus Blast doesn&#039;t qualify because it doesn&#039;t cause a status ailment&lt;br /&gt;
::Zap Cannon is listed as a variation of Dynamic Punch, but it has different power.&lt;br /&gt;
::Seed Flare is listed as a variation of Fire Blast, but it doesn&#039;t cause a status ailment.&lt;br /&gt;
::Surf is listed as a variation of Flamethrower but doesn&#039;t cause a status, and it says so right on the page&lt;br /&gt;
::Giga Drain&#039;s requirements again, &amp;quot;5 or 10 PP&amp;quot;.&lt;br /&gt;
:I&#039;m just saying, why are exceptions made for some moves to count them as variations, and not others? [[User:Drake Clawfang|Drake Clawfang]] 20:47, 18 September 2009 (UTC)&lt;br /&gt;
:::PP is the only exception we make for differences. Zap Cannon and DynamicPunch are different than Leaf Blade. Did you even bother READING what I said about Leaf Blade other than that it doesn&#039;t count? It&#039;s in a category that&#039;s much more specific. It&#039;s with [[Template:Leaf Blade|Attack Order]]. Seed Flare and Fire Blast have the same power and accuracy, and both can have a secondary effect. As for Surf, I&#039;ve always wondered that. I&#039;ll take that out of the template and this page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:18, 18 September 2009 (UTC)&lt;br /&gt;
::::Yes I did read it, and I asked why Leaf Blade counts for Attack Order over Slash, when at times it has fulfilled the requirements to be a variation of both. And in that case, I&#039;ll assume Focus Blast gets the same exception as Seed Flare does. [[User:Drake Clawfang|Drake Clawfang]] 21:20, 18 September 2009 (UTC)&lt;br /&gt;
:::::Moves can&#039;t be in more than one category, which is why Leaf Blade is with Attack Order, since they match exactly except for type. And you&#039;re still missing what I&#039;ve been saying. If they have different accuracies, they don&#039;t match. Focus Blast has 70%, and Seed Flare has 85%. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:29, 18 September 2009 (UTC)&lt;br /&gt;
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I am paying attention to what you&#039;re saying. Now pay attention to what I&#039;m saying. Focus Blast does not cause a status ailment as the other variations do, and Seed Flare doesn&#039;t either. Zap Cannon and Focus Blast have different powers. So why are they listed? And again, &#039;&#039;Leaf Blade can count as a variation of both Slash and Attack Order&#039;&#039;, so why do we count one over the other? Why are some exceptions made and not others? [[User:Drake Clawfang|Drake Clawfang]] 21:34, 18 September 2009 (UTC)&lt;br /&gt;
:No, I don&#039;t think you are. Focus Blast has a &#039;&#039;secondary effect&#039;&#039; like the others do, it&#039;s not limited to status or stat changes. As for Zap Cannon and Focus Blast, I just realized that yeah, it shouldn&#039;t be there. I&#039;ll change that too. If we put Leaf Blade in the Slash variations, then there wouldn&#039;t be one for Attack Order. And yeah, Leaf Blade &#039;&#039;used&#039;&#039; to be in both categories. It&#039;s not anymore. It has more power than Slash. The only ones that I can find that have different powers as of Gen IV are the Petal Dance variations. I&#039;ll see what I can do about that too. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:57, 18 September 2009 (UTC)&lt;br /&gt;
::That would be nice. I&#039;m not trying to cause trouble or anything, and I&#039;m sorry for arguing with you. I&#039;m just noticing a double-standard in regards to the variations of some moves and want them sorted out one way or the other. [[User:Drake Clawfang|Drake Clawfang]] 22:00, 18 September 2009 (UTC)&lt;br /&gt;
:::I don&#039;t mind. Arguments need to be more than just &amp;quot;I&#039;m right, you&#039;re wrong!&amp;quot; and stupid things like that, and thankfully this wasn&#039;t one of those times. This article has also had some issues with getting things like that straight, so glad you said something or it would have stayed that way. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 18 September 2009 (UTC)&lt;br /&gt;
::::No problem. I admit I&#039;m biased though, when I think of move variations I&#039;m not as tight in my requirements as this page. I still feel like Hydro Pump ought to be a variation of something, but it doesn&#039;t fit any profiles here. [[User:Drake Clawfang|Drake Clawfang]] 22:18, 18 September 2009 (UTC)&lt;br /&gt;
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== Lock-On and Mind Reader ==&lt;br /&gt;
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Why aren&#039;t they here? [[User:Drake Clawfang|Drake Clawfang]] 03:43, 2 October 2009 (UTC)&lt;br /&gt;
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== Swapping moves ==&lt;br /&gt;
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Heart Swap (maybe), Power Swap, and Guard Swap. All Psychic-type, 10 PP, Status. What do you think? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:52, 5 October 2009 (UTC)&lt;br /&gt;
:Support. Don&#039;t forget {{m|Skill Swap}}! [[User:Drake Clawfang|Drake Clawfang]] 02:06, 5 October 2009 (UTC)&lt;br /&gt;
::That&#039;s ability though... also, what you did is a redirect. Learn... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:20, 5 October 2009 (UTC)&lt;br /&gt;
:::Still a Psychic-type, 10 PP, Status. As for redirect, so? It&#039;s a talk page. [[User:Drake Clawfang|Drake Clawfang]] 02:25, 5 October 2009 (UTC)&lt;br /&gt;
::::Argh... no... may as well say EVERY single status move. It doesn&#039;t matter typing as long as it&#039;s related. As for redirect, this still applies... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:29, 5 October 2009 (UTC)&lt;br /&gt;
:::::No, not &amp;quot;every&amp;quot; status move. I see four moves with &amp;quot;Swap&amp;quot; in their names all of which involve switching some sort of statistic with the opponent. What&#039;s the problem? [[User:Drake Clawfang|Drake Clawfang]] 03:03, 5 October 2009 (UTC)&lt;br /&gt;
::::::Never mind. We&#039;ll keep it as that then. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:08, 5 October 2009 (UTC)&lt;br /&gt;
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So we&#039;re adding them? [[User:Drake Clawfang|Drake Clawfang]] 03:16, 5 October 2009 (UTC)&lt;br /&gt;
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== Screech Variations ==&lt;br /&gt;
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Couldn&#039;t Cotton Spore be a Screech Variation? It&#039;s not a sound move, but it does lower one target&#039;s speed by two levels and has the same PP and Accuracy. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 04:26, 18 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Karate Chop}} and {{m|Poison Tail}} ==&lt;br /&gt;
25 PP, 50 power, 100 Accuracy, high critical-hit ratios. What do you think? Also, would this need a new template to stick on the bottom of the move pages? [[User:Drake Clawfang|Drake Clawfang]] 05:46, 6 January 2010 (UTC)&lt;br /&gt;
:Creating and adding. Any other moves that could go on this template? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:34, 6 January 2010 (UTC)&lt;br /&gt;
::I don&#039;t think so, I looked at the other Critical Hit moves, none fit the definition. {{m|Air Cutter}} is close but its not exact. [[User:Drake Clawfang|Drake Clawfang]] 15:05, 6 January 2010 (UTC)&lt;br /&gt;
:::Alright. Just wanted to make sure nothing needed to be added. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:16, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter Moves ==&lt;br /&gt;
&lt;br /&gt;
Hey, i&#039;m a fan of the counter moves and i&#039;ve noticed something, why isn&#039;t Metal Burst counted as a variation? I&#039;ve used Mirror Coat and Counter with Glaceon and Hitmonchan respectively and Metal Burst does the effects of &#039;&#039;&#039;both&#039;&#039;&#039; Mirror Coat and Counter. [[User:Geomexis|Geomexis]] 12:51, 16 January 2010 (UTC)&lt;br /&gt;
:Because they aren&#039;t very close. If the effect has something different (such as Metal Burst has both, while Mirror Coat and Counter only have one), it isn&#039;t a variation.  [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:00, 16 January 2010 (UTC)&lt;br /&gt;
::Counter specifically only repays physical damage double what was taken, and Mirror Coat specifically only repays special damage double what was taken. Metal Burst repays 1.5 damage, or what was taken plus half of that amount. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:02, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kisses ==&lt;br /&gt;
&lt;br /&gt;
{{m|Lovely Kiss}} and {{m|Sweet Kiss}} &lt;br /&gt;
&lt;br /&gt;
Same accuracy, same PP. First cause sleep, second - confusion. Aren&#039;t move variations? --[[User:ЫъГЬ|ЫъГЬ]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tackle and Peck together? ==&lt;br /&gt;
&lt;br /&gt;
{{m|Tackle}} and {{m|Peck}}&lt;br /&gt;
&lt;br /&gt;
The two moves are in a grouping together, but I believe they should not be.  They share the Base Power of 35, but while Tackle is 95% accurate, and it mistakenly says Peck to be, Peck is 100% accurate.  -- [[User:Mattman324]] 22:58:00, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signal Beam ==&lt;br /&gt;
&lt;br /&gt;
I know it seems weird, but {{m|Signal Beam}} is kinda of a variation of the elemental punches... 75 power, 100 acc, 15 PP and 10% of causing status. It breaks the &amp;quot;tradition&amp;quot;, so to speak, but it fits more than many of the other variations here.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 23:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==This page needs COLOR!==&lt;br /&gt;
Seriously, it looks really dull, which is especially bad seeing as it&#039;s pretty much all tables. One of the coding wizards here should try to make a template that incorporates colors for the type of each variation and whether they are physical, special, or a status move. For status moves, color them differently based on which stat they change or status effect they inflict—whatever it takes to make this dull-looking article into an attractive resource. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:46, 1 October 2010 (UTC)&lt;br /&gt;
:I was just thinking of that myself, then I thought something like this would be perfect. But, you know, with colors for generations and stuff. I&#039;m not a coding guy, I just throw the ideas. I don&#039;t mind working on the entire page, if needed, but I really don&#039;t know how.  [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 12:00, 2 October 2010 (UTC)&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ddf; -moz-border-radius: 1em; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Elemental types|Type}}&lt;br /&gt;
! {{color2|000000|Damage category|Cat.}}&lt;br /&gt;
! {{color2|000000|Generation|Gen}}&lt;br /&gt;
{{tutormv|U-turn|Bug|cat=Physical|IV}}&lt;br /&gt;
{{tutormv|Volt Change|Electric|cat=Special|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
That looks good. You can probably lose the class=&amp;quot;sortable&amp;quot; since the tables are all small. And make sure you use the region colors for the generation. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:04, 8 October 2010 (UTC)&lt;br /&gt;
:Yeah... The &amp;quot;how&amp;quot; with the generation/region colors is my issue here. Could you, or anyone, show me how to do it? Really not my area of expertise. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 21:58, 10 October 2010 (UTC)&lt;br /&gt;
::How&#039;s [[User:Werdnae/Sandbox/mvar|this]] for a quick mock-up? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:40, 12 October 2010 (UTC)&lt;br /&gt;
:::I likey. Let&#039;s use it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:20, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP ==&lt;br /&gt;
&lt;br /&gt;
In the article it says that moves need to have the same PP to be variations, but throughout the article it lists moves of differing PP as variations. Should they be removed? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:46, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I would think so. You can&#039;t have the article contradict itself, can you? &amp;lt;code&amp;gt;;)&amp;lt;/code&amp;gt; [[User:The Exterminator|The Exterminator]] 17:53, 11 October 2010 (UTC)&lt;br /&gt;
:I agree, for my edit and talk page reasons. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 00:52, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
The definition isn&#039;t specific enough. &amp;quot;Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects.&amp;quot; The definition works for damaging moves but according to it almost all status moves that have the same PP are variations of each other. So I&#039;m thinking maybe the article needs a different definition for status moves? [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 17:33, 28 October 2010 (UTC)&lt;br /&gt;
:How about something like, Status move variations are moves that raise or decrease the same number of stats by the same number of levels. It makes more sense because that way moves like Iron Defense will be a variant of Acid Armor, instead of the current description which makes Baton Pass a variant of Acid Armor. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 13:37, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zap Cannon generational change ==&lt;br /&gt;
&lt;br /&gt;
When it was introduced in Generation II, Zap Cannon met all the requirements of being a DynamicPunch variation: 100 base power, 5 base PP, 50% accuracy, and always caused a status ailment when it hit. It stayed that way through Generation III. However, for some unknown reason, in Generation IV, Zap Cannon&#039;s base power was increased to 120, while DynamicPunch stayed at 100. Even though they aren&#039;t exactly the same anymore, I&#039;m going to list Zap Cannon as a DynamicPunch variant, with a rollover asterisk explaining the Generation IV power increase.&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_17&amp;diff=1233691</id>
		<title>Kanto Route 17</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_17&amp;diff=1233691"/>
		<updated>2010-10-24T22:53:04Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=17&lt;br /&gt;
|size=70&lt;br /&gt;
|image=HGSS Route 17.png&lt;br /&gt;
|imageI=R17rby.PNG&lt;br /&gt;
|imageII=R17gsc.png&lt;br /&gt;
|imageIII=Route 17.png&lt;br /&gt;
|imageIV=HGSS Route 17.png&lt;br /&gt;
|type=road&lt;br /&gt;
|north=Route 16&lt;br /&gt;
|south=Route 18&lt;br /&gt;
|regionnorth=Kanto&lt;br /&gt;
|regionsouth=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|bike=yes&lt;br /&gt;
|generation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Route 17&#039;&#039;&#039;, also known as &#039;&#039;&#039;Cycling Road&#039;&#039;&#039;, is a north-south route in central [[Kanto]]. Only people with [[Bicycle]]s or Motorcycles are permitted to travel on the road, making the route a favorite hangout for motorcyclists and bicyclists alike. The northern terminus of Route 17 is at {{rt|16|Kanto}} on top of the steep hill that makes up the entire length of Route 17. The southern terminus is at the base of the hill, where it becomes {{rt|18|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
The hill makes traveling towards [[Fuchsia City]] a breeze. The slog uphill towards [[Celadon City]] is considerably slower and more difficult.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
:&#039;&#039;This is a description of the route as it is shown in [[Generation I|Generations I]], {{Gen|II}}, and {{Gen|III}}. For a description of the [[Generation IV]] version of Route 17, see [[#Generation IV_3|Differences among generations]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From Route 16 south, two stone paths in the grass provide bikers with a guide on where to travel. Just south of the northern terminus is a grassy area containing [[wild Pokémon]] east of the eastern path. South of the grass, a third stone path begins, paralleling a narrow channel of water along its entire length.&lt;br /&gt;
&lt;br /&gt;
Several paces south of the north bank of the channel, the middle stone path ends, becoming a dirt path as it runs between the aforementioned water body and a second channel that begins at this point. The west stone path runs along the west bank of the new channel, meeting the dirt path at the southern end of the channel.&lt;br /&gt;
&lt;br /&gt;
About 20 paces south of the junction between the western and central paths, a small strip of land connects the western and eastern paths and separates a small body of water from the long channel to the north. The two paths merge into a single Route 17 just south of this point.&lt;br /&gt;
&lt;br /&gt;
Two more stone paths form at this point, lining the western and eastern edges of the route. They come to an end at a ledge that also marks the end of Route 17.&lt;br /&gt;
&lt;br /&gt;
Though the water is not blocked off from the route, [[fishing]] and {{m|Surf|Surfing}} along Route 17 is prohibited.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itlistbod|PP Up|Hidden|RBYFRLG|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{Itlistbod|Rare Candy|Hidden|RBYFRLG|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{Itlistbod|Full Restore|Hidden|RBYFRLG|display={{DL|Potion|Full Restore}}}}&lt;br /&gt;
{{Itlistbod|Max Revive|Hidden|RBYFRLG|display={{DL|Revive|Max Revive}}}}&lt;br /&gt;
{{Itlistbod|Max Elixir|Hidden|RBYFRLG|display={{DL|Ether|Max Elixir}}}}&lt;br /&gt;
{{Itlistbod|Max Elixir|Hidden|GSC|display={{DL|Ether|Max Elixir}}}}&lt;br /&gt;
{{Itlistbod|Max Ether|Hidden on west bridge segment|HGSS|display={{DL|Ether|Max Ether}}}}&lt;br /&gt;
{{Itlistbod|Max Elixir|Hidden on west bridge segment|HGSS|display={{DL|Ether|Max Elixir}}}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|road|no}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|20-22|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|yes|yes|no|Grass|25-29|30%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|084|Doduo|yes|yes|no|Grass|24-28|25%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|084|Doduo|no|no|yes|Grass|26-28|55%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|077|Ponyta|no|no|yes|Grass|28-32|24%|type1=Fire}}&lt;br /&gt;
{{Catch/entry1|022|Fearow|yes|yes|no|Grass|25-27|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|022|Fearow|no|no|yes|Grass|27-29|20%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|085|Dodrio|no|no|yes|Grass|29|1%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|no|no|yes|Fish Super|25-35|30%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|yes|yes|no|Fish Super|5|25%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|5-15|70%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|road|yes}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|yes|yes|no|Grass|27-29|50%|0%|80%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|no|no|yes|Grass|29-31|55%|0%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|yes|yes|yes|Grass|29|0%|20%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|no|no|yes|Grass|29-33|0%|0%|95%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|022|Fearow|yes|yes|no|Grass|28-30|40%|40%|0%|k|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|022|Fearow|no|no|yes|Grass|30-32|40%|40%|0%|k|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|089|Muk|yes|yes|no|Grass|32|5%|5%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|089|Muk|yes|yes|no|Grass|30-32|0%|0%|15%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|089|Muk|no|no|yes|Grass|33|all=5%|11=k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|218|Slugma|yes|yes|no|Grass|29|5%|0%|5%|k|type1=Fire}}&lt;br /&gt;
{{Catch/entry2|218|Slugma|yes|yes|no|Grass|25-27|0%|35%|0%|k|type1=Fire}}&lt;br /&gt;
{{Catch/entry2|218|Slugma|no|no|yes|Grass|29-32|0%|35%|0%|k|type1=Fire}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|road|no}}&lt;br /&gt;
{{Catch/entryfl|084|Doduo|yes|yes|Grass|24-28|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|20-22|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|020|Raticate|yes|yes|Grass|25-29|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entryfl|019|Rattata|yes|yes|Grass|22|5%|type1=Normal}}&lt;br /&gt;
{{Catch/entryfl|022|Fearow|yes|yes|Grass|25-27|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|road|yes}}&lt;br /&gt;
{{Catch/entryhs|218|Slugma|yes|yes|Grass|29|all=5%|type1=Fire}}&lt;br /&gt;
{{Catch/entryhs|088|Grimer|yes|yes|Grass|27-29|50%|50%|80%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|022|Fearow|yes|yes|Grass|28-30|40%|40%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|089|Muk|yes|yes|Grass|32|5%|5%|0%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|089|Muk|yes|yes|Grass|30-32|0%|0%|15%|type1=Poison}}&lt;br /&gt;
{{Catch/div|road|Special}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|27-28|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|29|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|27-29|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{incomplete|Gen I Trainer data}}&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|GSC Biker.png|Biker|Riley|1088|1|110|Weezing|♂|34|None|}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC Biker.png|Biker|Glenn|1024|3|109|Koffing|♂|28|None|110|Weezing|♂|32|None|126|Magmar|♂|30|None|}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC Biker.png|Biker|Joel|1024|2|126|Magmar|♂|32|None|126|Magmar|♂|32|None|}}&lt;br /&gt;
{{Trainerfooter|road|2|inside}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Isaiah|696|2|066|Machop|♂|29|None|068|Machamp|♂|29|None|36=エイスケ|37=Eisuke}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Virgil|560|3|110|Weezing|♂|28|None|109|Koffing|♂|28|None|110|Weezing|♂|28|None|36=ユウヤ|37=Yūya}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Billy|660|1|089|Muk|♂|33|None|36=ケイタ|37=Keita}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Raul|696|2|056|Mankey|♂|29|None|057|Primeape|♂|29|None|36=ジョウ|37=Jō}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Jamal|624|4|056|Mankey|♂|26|None|056|Mankey|♂|26|None|068|Machamp|♂|26|None|066|Machop|♂|26|None|36=チカラ|37=Chikara}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Nikolas|580|2|100|Voltorb||29|None|100|Voltorb||29|None|36=ショウジ|37=Shōji}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Zeek|792|1|067|Machoke|♂|33|None|36=タツキ|37=Tatsuki}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Corey|696|2|057|Primeape|♂|29|None|067|Machoke|♂|29|None|36=センゴ|37=Sengo}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Jaxon|580|2|110|Weezing|♂|29|None|089|Muk|♂|29|None|36=トモアキ|37=Tomoaki}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|William|500|5|109|Koffing|♂|25|None|110|Weezing|♂|25|None|109|Koffing|♂|25|None|110|Weezing|♂|25|None|109|Koffing|♂|25|None|36=テツヤ|37=Tetsuya}}&lt;br /&gt;
{{trainerfooter|road}}&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Dale|752|1|316|Gulpin|♂|47|Black Sludge|36=カンゴ|37=Kango}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Reese|720|1|110|Weezing|♂|45|None|36=リュウジ|37=Ryūji|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Joel|688|2|126|Magmar|♂|43|None|126|Magmar|♂|43|None|36=シュウ|37=Shū}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Jacob|720|2|126|Magmar|♂|43|None|073|Tentacruel|♂|43|None|36=ケンエイ|37=Ken&#039;ei}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Aiden|720|1|073|Tentacruel|♂|45|None|38=phone|36=トラゾウ|37=Torazō}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Dan|678|3|316|Gulpin|♂|39|None|110|Weezing|♂|37|None|110|Weezing|♂|37|None|36=ゴウケン|37=Gōken}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Theron|720|1|453|Croagunk|♀|45|None|36=ラリー|37=Larry}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Glenn|688|3|109|Koffing|♂|39|None|110|Weezing|♂|43|None|126|Magmar|♂|41|None|36=???|37=???}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Teddy|736|1|336|Seviper|♂|46|None|36=テディ|37=Teddy}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Markey|752|1|451|Skorupi|♂|47|None|36=マーキー|37=Markie}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Ernest|704|2|216|Teddiursa|♂|45|None|183|Marill|♂|44|None|36=ジュンヤ|37=Jun&#039;ya|38=phone|}}&lt;br /&gt;
{{Trainerfooter|road|2|inside}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
Besides graphical updates, only few noticeable changes are present between this generations. In Generation III, the flowers are removed and lampposts are added in both sides of the route.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In [[Generation II]], the southern portion of Route 17 was substantially reduced in length. Also, the number of trainers along the route was reduced from 10 in other Generations to four. Every [[signpost]] is removed and a portion of {{rt|18|Kanto}} is moved to this route as well.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In [[Generation IV]], the layout of the route is completely changed. Route 17 is finally depicted as a metal bridge, matching the [[Midori Harada]] artwork more closely. Hills are added in the north, due to this time the bridge actually is going down, creating a camera effect similar to that when the player steps in stairs. The water ponds in the center of the route are removed. The bridge has a unique design this time, with textures not found in other places. From both the south and north, the route starts as a single path but later divides into two segments. While the west path is wide, with lampposts designed similarly to that of Generation III, the east path is narrower with lights above the road. Like Generation II, the signposts are removed.&lt;br /&gt;
Also, heading north on the route no longer causes a decrease in speed.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[Pokémon Adventures]], Route 17 (or the Cycling Road) debuted in &#039;&#039;[[PS019|Blame It on Eevee]]&#039;&#039; in the {{chap|Red, Green &amp;amp; Blue}}, where [[Erika]]&#039;s {{p|Tangela}} causes {{adv|Red}} to crash his [[bike]]. About to complain to the owner, Red is stopped by some of her minions, claiming that she is from the richest family in [[Celadon City]] and the [[Gym Leader]] of Celadon City as well. After hearing that she was the Gym Leader of Celadon City, she says she will only challenge him if he finds an [[Vee|Eevee]]. Red tries to contact [[Professor Oak]] at the Route 17 [[Pokémon Center]] to find out what an {{p|Eevee}} is, but he was out. Suddenly, Red gets a call from his old friend [[Bill]], who helps him find an Eevee.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*One of the signs along the route says &amp;quot;&#039;&#039;Don&#039;t throw the game, throw [[Poké Ball]]s instead&#039;&#039;&amp;quot;,  probably referring to the fact the player may get frustrated with the fact that they&#039;re losing a battle, and also it is common for someone to throw a game controller, or a hand-held console, if they get frustrated at a game.&lt;br /&gt;
*A [[glitch]] exists in [[Generation I]] that allows the player to get on to Cycling Road without a [[Bicycle]]. If the player exploits this glitch without ever obtaining the item and gets on Cycling Road, the player will still be riding a bike. This is because the game assumes that the player has a Bicycle if they can get past the guard in the checkpoint.&lt;br /&gt;
* In {{g|Pinball}}, Cycling Road appears on the Red table; catchable {{obp|Pokémon|species}} include {{p|Spearow}}, {{p|Doduo}}, {{p|Lickitung}} and {{p|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Routes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 017]]&lt;br /&gt;
[[Category:Routes|Route 017]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 017]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 017]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 017]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 017]]&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruta 17 (Kanto)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 17]]&lt;br /&gt;
[[fr:Route 17 (Kanto)]]&lt;br /&gt;
[[ja:17ばんどうろ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_17&amp;diff=1233689</id>
		<title>Kanto Route 17</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_17&amp;diff=1233689"/>
		<updated>2010-10-24T22:51:04Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: Added hidden items and locations for this route in HG and SS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=17&lt;br /&gt;
|size=70&lt;br /&gt;
|image=HGSS Route 17.png&lt;br /&gt;
|imageI=R17rby.PNG&lt;br /&gt;
|imageII=R17gsc.png&lt;br /&gt;
|imageIII=Route 17.png&lt;br /&gt;
|imageIV=HGSS Route 17.png&lt;br /&gt;
|type=road&lt;br /&gt;
|north=Route 16&lt;br /&gt;
|south=Route 18&lt;br /&gt;
|regionnorth=Kanto&lt;br /&gt;
|regionsouth=Kanto&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|bike=yes&lt;br /&gt;
|generation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Route 17&#039;&#039;&#039;, also known as &#039;&#039;&#039;Cycling Road&#039;&#039;&#039;, is a north-south route in central [[Kanto]]. Only people with [[Bicycle]]s or Motorcycles are permitted to travel on the road, making the route a favorite hangout for motorcyclists and bicyclists alike. The northern terminus of Route 17 is at {{rt|16|Kanto}} on top of the steep hill that makes up the entire length of Route 17. The southern terminus is at the base of the hill, where it becomes {{rt|18|Kanto}}.&lt;br /&gt;
&lt;br /&gt;
The hill makes traveling towards [[Fuchsia City]] a breeze. The slog uphill towards [[Celadon City]] is considerably slower and more difficult.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
:&#039;&#039;This is a description of the route as it is shown in [[Generation I|Generations I]], {{Gen|II}}, and {{Gen|III}}. For a description of the [[Generation IV]] version of Route 17, see [[#Generation IV_3|Differences among generations]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From Route 16 south, two stone paths in the grass provide bikers with a guide on where to travel. Just south of the northern terminus is a grassy area containing [[wild Pokémon]] east of the eastern path. South of the grass, a third stone path begins, paralleling a narrow channel of water along its entire length.&lt;br /&gt;
&lt;br /&gt;
Several paces south of the north bank of the channel, the middle stone path ends, becoming a dirt path as it runs between the aforementioned water body and a second channel that begins at this point. The west stone path runs along the west bank of the new channel, meeting the dirt path at the southern end of the channel.&lt;br /&gt;
&lt;br /&gt;
About 20 paces south of the junction between the western and central paths, a small strip of land connects the western and eastern paths and separates a small body of water from the long channel to the north. The two paths merge into a single Route 17 just south of this point.&lt;br /&gt;
&lt;br /&gt;
Two more stone paths form at this point, lining the western and eastern edges of the route. They come to an end at a ledge that also marks the end of Route 17.&lt;br /&gt;
&lt;br /&gt;
Though the water is not blocked off from the route, [[fishing]] and {{m|Surf|Surfing}} along Route 17 is prohibited.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itlistbod|PP Up|Hidden|RBYFRLG|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{Itlistbod|Rare Candy|Hidden|RBYFRLG|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{Itlistbod|Full Restore|Hidden|RBYFRLG|display={{DL|Potion|Full Restore}}}}&lt;br /&gt;
{{Itlistbod|Max Revive|Hidden|RBYFRLG|display={{DL|Revive|Max Revive}}}}&lt;br /&gt;
{{Itlistbod|Max Elixir|Hidden|RBYFRLG|display={{DL|Ether|Max Elixir}}}}&lt;br /&gt;
{{Itlistbod|Max Elixir|Hidden|GSC|display={{DL|Ether|Max Elixir}}}}&lt;br /&gt;
{{Itlistbod|Max Ether|Hidden on left side of bridge|HGSS|display={{DL|Ether|Max Ether}}}}&lt;br /&gt;
{{Itlistbod|Max Elixir|Hidden on left side of bridge|HGSS|display={{DL|Ether|Max Elixir}}}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Catch/header|road|no}}&lt;br /&gt;
{{Catch/entry1|021|Spearow|yes|yes|no|Grass|20-22|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|020|Raticate|yes|yes|no|Grass|25-29|30%|type1=Normal}}&lt;br /&gt;
{{Catch/entry1|084|Doduo|yes|yes|no|Grass|24-28|25%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|084|Doduo|no|no|yes|Grass|26-28|55%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|077|Ponyta|no|no|yes|Grass|28-32|24%|type1=Fire}}&lt;br /&gt;
{{Catch/entry1|022|Fearow|yes|yes|no|Grass|25-27|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|022|Fearow|no|no|yes|Grass|27-29|20%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry1|085|Dodrio|no|no|yes|Grass|29|1%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|yes|Fish Old|5|100%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|060|Poliwag|yes|yes|yes|Fish Good|10|50%|type1=Water}}{{Catch/entry1|118|Goldeen|yes|yes|yes|Fish Good|10|50%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|090|Shellder|no|no|yes|Fish Super|25-35|30%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|yes|yes|no|Fish Super|5|25%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|072|Tentacool|no|no|yes|Fish Super|5-15|70%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Super|15|25%|type1=Water}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|road|yes}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|yes|yes|no|Grass|27-29|50%|0%|80%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|no|no|yes|Grass|29-31|55%|0%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|yes|yes|yes|Grass|29|0%|20%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|088|Grimer|no|no|yes|Grass|29-33|0%|0%|95%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|022|Fearow|yes|yes|no|Grass|28-30|40%|40%|0%|k|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|022|Fearow|no|no|yes|Grass|30-32|40%|40%|0%|k|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|089|Muk|yes|yes|no|Grass|32|5%|5%|0%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|089|Muk|yes|yes|no|Grass|30-32|0%|0%|15%|k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|089|Muk|no|no|yes|Grass|33|all=5%|11=k|type1=Poison}}&lt;br /&gt;
{{Catch/entry2|218|Slugma|yes|yes|no|Grass|29|5%|0%|5%|k|type1=Fire}}&lt;br /&gt;
{{Catch/entry2|218|Slugma|yes|yes|no|Grass|25-27|0%|35%|0%|k|type1=Fire}}&lt;br /&gt;
{{Catch/entry2|218|Slugma|no|no|yes|Grass|29-32|0%|35%|0%|k|type1=Fire}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|road|no}}&lt;br /&gt;
{{Catch/entryfl|084|Doduo|yes|yes|Grass|24-28|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|021|Spearow|yes|yes|Grass|20-22|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryfl|020|Raticate|yes|yes|Grass|25-29|25%|type1=Normal}}&lt;br /&gt;
{{Catch/entryfl|019|Rattata|yes|yes|Grass|22|5%|type1=Normal}}&lt;br /&gt;
{{Catch/entryfl|022|Fearow|yes|yes|Grass|25-27|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|road|yes}}&lt;br /&gt;
{{Catch/entryhs|218|Slugma|yes|yes|Grass|29|all=5%|type1=Fire}}&lt;br /&gt;
{{Catch/entryhs|088|Grimer|yes|yes|Grass|27-29|50%|50%|80%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|022|Fearow|yes|yes|Grass|28-30|40%|40%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|089|Muk|yes|yes|Grass|32|5%|5%|0%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|089|Muk|yes|yes|Grass|30-32|0%|0%|15%|type1=Poison}}&lt;br /&gt;
{{Catch/div|road|Special}}&lt;br /&gt;
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|27-28|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|29|all=20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|27-29|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{incomplete|Gen I Trainer data}}&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|GSC Biker.png|Biker|Riley|1088|1|110|Weezing|♂|34|None|}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC Biker.png|Biker|Glenn|1024|3|109|Koffing|♂|28|None|110|Weezing|♂|32|None|126|Magmar|♂|30|None|}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|GSC Biker.png|Biker|Joel|1024|2|126|Magmar|♂|32|None|126|Magmar|♂|32|None|}}&lt;br /&gt;
{{Trainerfooter|road|2|inside}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Isaiah|696|2|066|Machop|♂|29|None|068|Machamp|♂|29|None|36=エイスケ|37=Eisuke}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Virgil|560|3|110|Weezing|♂|28|None|109|Koffing|♂|28|None|110|Weezing|♂|28|None|36=ユウヤ|37=Yūya}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Billy|660|1|089|Muk|♂|33|None|36=ケイタ|37=Keita}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Raul|696|2|056|Mankey|♂|29|None|057|Primeape|♂|29|None|36=ジョウ|37=Jō}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Jamal|624|4|056|Mankey|♂|26|None|056|Mankey|♂|26|None|068|Machamp|♂|26|None|066|Machop|♂|26|None|36=チカラ|37=Chikara}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Nikolas|580|2|100|Voltorb||29|None|100|Voltorb||29|None|36=ショウジ|37=Shōji}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Zeek|792|1|067|Machoke|♂|33|None|36=タツキ|37=Tatsuki}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Cueball.png|Cue Ball|Corey|696|2|057|Primeape|♂|29|None|067|Machoke|♂|29|None|36=センゴ|37=Sengo}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|Jaxon|580|2|110|Weezing|♂|29|None|089|Muk|♂|29|None|36=トモアキ|37=Tomoaki}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|FL_Biker.png|Biker|William|500|5|109|Koffing|♂|25|None|110|Weezing|♂|25|None|109|Koffing|♂|25|None|110|Weezing|♂|25|None|109|Koffing|♂|25|None|36=テツヤ|37=Tetsuya}}&lt;br /&gt;
{{trainerfooter|road}}&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Dale|752|1|316|Gulpin|♂|47|Black Sludge|36=カンゴ|37=Kango}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Reese|720|1|110|Weezing|♂|45|None|36=リュウジ|37=Ryūji|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Joel|688|2|126|Magmar|♂|43|None|126|Magmar|♂|43|None|36=シュウ|37=Shū}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Jacob|720|2|126|Magmar|♂|43|None|073|Tentacruel|♂|43|None|36=ケンエイ|37=Ken&#039;ei}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Aiden|720|1|073|Tentacruel|♂|45|None|38=phone|36=トラゾウ|37=Torazō}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Dan|678|3|316|Gulpin|♂|39|None|110|Weezing|♂|37|None|110|Weezing|♂|37|None|36=ゴウケン|37=Gōken}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Theron|720|1|453|Croagunk|♀|45|None|36=ラリー|37=Larry}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Glenn|688|3|109|Koffing|♂|39|None|110|Weezing|♂|43|None|126|Magmar|♂|41|None|36=???|37=???}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Teddy|736|1|336|Seviper|♂|46|None|36=テディ|37=Teddy}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Markey|752|1|451|Skorupi|♂|47|None|36=マーキー|37=Markie}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|HGSS_Cue_Ball.png|Biker|Ernest|704|2|216|Teddiursa|♂|45|None|183|Marill|♂|44|None|36=ジュンヤ|37=Jun&#039;ya|38=phone|}}&lt;br /&gt;
{{Trainerfooter|road|2|inside}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generations I and III===&lt;br /&gt;
Besides graphical updates, only few noticeable changes are present between this generations. In Generation III, the flowers are removed and lampposts are added in both sides of the route.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In [[Generation II]], the southern portion of Route 17 was substantially reduced in length. Also, the number of trainers along the route was reduced from 10 in other Generations to four. Every [[signpost]] is removed and a portion of {{rt|18|Kanto}} is moved to this route as well.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In [[Generation IV]], the layout of the route is completely changed. Route 17 is finally depicted as a metal bridge, matching the [[Midori Harada]] artwork more closely. Hills are added in the north, due to this time the bridge actually is going down, creating a camera effect similar to that when the player steps in stairs. The water ponds in the center of the route are removed. The bridge has a unique design this time, with textures not found in other places. From both the south and north, the route starts as a single path but later divides into two segments. While the west path is wide, with lampposts designed similarly to that of Generation III, the east path is narrower with lights above the road. Like Generation II, the signposts are removed.&lt;br /&gt;
Also, heading north on the route no longer causes a decrease in speed.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[Pokémon Adventures]], Route 17 (or the Cycling Road) debuted in &#039;&#039;[[PS019|Blame It on Eevee]]&#039;&#039; in the {{chap|Red, Green &amp;amp; Blue}}, where [[Erika]]&#039;s {{p|Tangela}} causes {{adv|Red}} to crash his [[bike]]. About to complain to the owner, Red is stopped by some of her minions, claiming that she is from the richest family in [[Celadon City]] and the [[Gym Leader]] of Celadon City as well. After hearing that she was the Gym Leader of Celadon City, she says she will only challenge him if he finds an [[Vee|Eevee]]. Red tries to contact [[Professor Oak]] at the Route 17 [[Pokémon Center]] to find out what an {{p|Eevee}} is, but he was out. Suddenly, Red gets a call from his old friend [[Bill]], who helps him find an Eevee.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*One of the signs along the route says &amp;quot;&#039;&#039;Don&#039;t throw the game, throw [[Poké Ball]]s instead&#039;&#039;&amp;quot;,  probably referring to the fact the player may get frustrated with the fact that they&#039;re losing a battle, and also it is common for someone to throw a game controller, or a hand-held console, if they get frustrated at a game.&lt;br /&gt;
*A [[glitch]] exists in [[Generation I]] that allows the player to get on to Cycling Road without a [[Bicycle]]. If the player exploits this glitch without ever obtaining the item and gets on Cycling Road, the player will still be riding a bike. This is because the game assumes that the player has a Bicycle if they can get past the guard in the checkpoint.&lt;br /&gt;
* In {{g|Pinball}}, Cycling Road appears on the Red table; catchable {{obp|Pokémon|species}} include {{p|Spearow}}, {{p|Doduo}}, {{p|Lickitung}} and {{p|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Routes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 017]]&lt;br /&gt;
[[Category:Routes|Route 017]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 017]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 017]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 017]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 017]]&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruta 17 (Kanto)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 17]]&lt;br /&gt;
[[fr:Route 17 (Kanto)]]&lt;br /&gt;
[[ja:17ばんどうろ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nomel_Berry&amp;diff=1232665</id>
		<title>Nomel Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nomel_Berry&amp;diff=1232665"/>
		<updated>2010-10-24T03:08:11Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=30 |&lt;br /&gt;
name=Nomel |&lt;br /&gt;
jname= ノメル|&lt;br /&gt;
tmname= Nomel |&lt;br /&gt;
size=11.2 |&lt;br /&gt;
sizecm=28.5 |&lt;br /&gt;
firm=Super Hard |&lt;br /&gt;
desc=Quite sour. Just one bite makes it impossible to taste for three days. |&lt;br /&gt;
desc4=This Berry is quite sour overall, with the sourness especially concentrated at the pointed end. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|Lemon}} |&lt;br /&gt;
grow3=24|&lt;br /&gt;
grow4=24|&lt;br /&gt;
basis=Lemon |&lt;br /&gt;
treeimage=Nomel_tree.gif |&lt;br /&gt;
sour=+1|&lt;br /&gt;
spicy=+1|&lt;br /&gt;
bitter=-2|&lt;br /&gt;
spicytag=yes |&lt;br /&gt;
sourtag=yes |&lt;br /&gt;
sour4=20|&lt;br /&gt;
spicy4=10|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nomel Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノメルのみ&#039;&#039;&#039; &#039;&#039;Nomel Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
RSE2=Sometimes given by [[Kiri]] in [[Sootopolis City]]. |&lt;br /&gt;
DPPt1=Sometimes found in [[Amity Square]] by a partner Pokémon. |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Yellow Shard}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|White Lake}} after 2500+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Nomel Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 24 hours, with 6 hours per stage. A Nomel tree will yield 2-4 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Nomel Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 24 hours, with 6 hours per stage. A Nomel tree will yield 2-10 berries.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Berry Blending===&lt;br /&gt;
{{BerryBlender|Olive|Olive|Olive}}&lt;br /&gt;
&lt;br /&gt;
===Berry Crushing===&lt;br /&gt;
At 100% performance, this berry will contribute 150 units of powder.&lt;br /&gt;
&lt;br /&gt;
===Poffin Cooking===&lt;br /&gt;
At 100% performance, a Nomel Berry can produce a level 11 (probably higher) Spicy-Sour Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The Nomel Berry had a minor appearance in [[AG090|&#039;&#039;Pokéblock, Stock and Berry&#039;&#039;]]. Slices of it were handed out as free samples. Pikachu liked it, but Ash was overwhelmed by its sourness.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{sour color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ノメルのみ (&#039;&#039;Nomel Nomi&#039;&#039;)&lt;br /&gt;
| From レモン &#039;&#039;Lemon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Nomel Berry&lt;br /&gt;
|From &#039;&#039;lemon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Tronci&lt;br /&gt;
|From &#039;&#039;citron&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
| Tronzibeere&lt;br /&gt;
|From &#039;&#039;Zitrone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccalemon&lt;br /&gt;
|From &#039;&#039;limone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Monli &lt;br /&gt;
|From &#039;&#039;limón&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|노멜열매 &#039;&#039;&#039;Nomel Yeolmae&#039;&#039;&lt;br /&gt;
|From 레몬 &#039;&#039;Lemon&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Rabuta | next=Spelon}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tronzibeere]]&lt;br /&gt;
[[es:Baya Monli]]&lt;br /&gt;
[[fr:Baie Tronci]]&lt;br /&gt;
[[ja:ノメルのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grepa_Berry&amp;diff=1232664</id>
		<title>Grepa Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grepa_Berry&amp;diff=1232664"/>
		<updated>2010-10-24T03:07:54Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=25 |&lt;br /&gt;
name=Grepa |&lt;br /&gt;
jname=ウブ |&lt;br /&gt;
tmname=Ubu |&lt;br /&gt;
size=5.9 |&lt;br /&gt;
sizecm=14.9 |&lt;br /&gt;
firm=Soft |&lt;br /&gt;
desc=Despite its tenderness and round shape, the berry is unimaginably sour. |&lt;br /&gt;
desc4=One bite of this very tender Berry fills the mouth with its sweet and tangy flavor. |&lt;br /&gt;
effect=Makes a Pokémon more friendly, but lowers Special Defense effort value (Emerald on). |&lt;br /&gt;
nameor={{wp|Grape}} |&lt;br /&gt;
basis={{wp|Grapefruit}} |&lt;br /&gt;
treeimage=Grepa_tree.gif |&lt;br /&gt;
grow3=12|&lt;br /&gt;
grow4=32|&lt;br /&gt;
sweet=+1|&lt;br /&gt;
sour=+1|&lt;br /&gt;
bitter=-1|&lt;br /&gt;
spicy=-1|&lt;br /&gt;
drytag=yes |&lt;br /&gt;
sweettag=yes |&lt;br /&gt;
sourtag=yes |&lt;br /&gt;
sour4=10|&lt;br /&gt;
dry4=10|&lt;br /&gt;
sweet4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grepa Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウブのみ&#039;&#039;&#039; &#039;&#039;Ubu Berry&#039;&#039;) is a type of [[berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
DPPt1=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Yellow Shard}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Big Forest}} after 500+ steps. |&lt;br /&gt;
Walk2=Always held by level 5 {{p|Igglybuff}}; very commonly found in {{pa|Amity Meadow}} after 0+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Grepa Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 12 hours, with 3 hours per stage. A Grepa tree will yield 2-6 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Grepa Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 32 hours, with 8 hours per stage. A Grepa tree will yield 1-5 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|Olive|Gray|Brown}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, the Grepa Berry will produce at least a Sweet-Sour Poffin, level 11 when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
A [[Spiky-eared Pichu|special Pichu with a spiky ear]] that is heavily involved in the plot of the [[M12|twelfth movie]] is known to love Grepa Berries.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{sour color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ウブのみ (&#039;&#039;Ubu Nomi&#039;&#039;)&lt;br /&gt;
| From ブドウ &#039;&#039;budou&#039;&#039;, grape.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Grepa Berry&lt;br /&gt;
|From &#039;&#039;grape&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
| Baie Resin&lt;br /&gt;
|From &#039;&#039;raisin&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
| Labrusbeere &lt;br /&gt;
|From &#039;&#039;Vitis labrusca&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccauva&lt;br /&gt;
|From &#039;&#039;uva&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Uvav&lt;br /&gt;
|From &#039;&#039;uva&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|또뽀열매 &#039;&#039;Ttoppo Yeolmae&#039;&#039;&lt;br /&gt;
|From 葡萄 (포도) &#039;&#039;podo&#039;&#039;, Grape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Hondew | next=Tamato}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Happiness-raising berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Labrusbeere]]&lt;br /&gt;
[[es:Baya Uvav]]&lt;br /&gt;
[[fr:Baie Resin]]&lt;br /&gt;
[[ja:ウブのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pinap_Berry&amp;diff=1232663</id>
		<title>Pinap Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pinap_Berry&amp;diff=1232663"/>
		<updated>2010-10-24T03:07:42Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=20 |&lt;br /&gt;
name=Pinap |&lt;br /&gt;
jname=パイル|&lt;br /&gt;
tmname=Pairu |&lt;br /&gt;
size=3.1 |&lt;br /&gt;
sizecm=8.0 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
desc=Weak against wind and cold. The fruit is spicy and the skin, sour. |&lt;br /&gt;
desc4=It is said that when the sour skin is peeled, this spicy Berry can be crushed to make medicine. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|Pineapple}} |&lt;br /&gt;
basis=Pineapple |&lt;br /&gt;
treeimage=Pinap_tree.gif |&lt;br /&gt;
grow3=4|&lt;br /&gt;
grow4=8|&lt;br /&gt;
spicytag=yes|&lt;br /&gt;
sourtag=yes|&lt;br /&gt;
spicy=+1|&lt;br /&gt;
bitter=-1 |&lt;br /&gt;
sour4=10|&lt;br /&gt;
spicy4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinap Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パイルのみ&#039;&#039;&#039; &#039;&#039;Pairu Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Growing on [[Route]]s {{rtn|116}} and {{rtn|120}} when the {{player}} first arrives there. |&lt;br /&gt;
RSE2=Given to the player by an NPC outside [[Lanette]]&#039;s house |&lt;br /&gt;
DPPt1=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Yellow Shard}}. |&lt;br /&gt;
HGSS2=Held by [[Lt. Surge]]&#039;s {{p|Manectric}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Volcano Path}} after 1000+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Pinap Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 4 hours, with 1 hour per stage. A Pinap tree will yield 3-6 berries. &lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Pinap Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 8 hours, with 2 hours per stage. A Pinap tree will yield 2-10 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|Purple|Indigo|Brown}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, a Pinap Berry can produce a Level 13 (maybe higher) Spicy Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{sour color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|パイルのみ  (&#039;&#039;Paile Nomi&#039;&#039;)&lt;br /&gt;
|From パイナップル &#039;&#039;Pineapple&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Pinap Berry&lt;br /&gt;
|From &#039;&#039;pineapple&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Nanana &lt;br /&gt;
|From &#039;&#039;ananas&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Sananabeere&lt;br /&gt;
|From &#039;&#039;Ananas&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccananas&lt;br /&gt;
|From &#039;&#039;ananas&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Pinia &lt;br /&gt;
|From &#039;&#039;piña&#039;&#039; (pineapple).&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|파인열매 &#039;&#039;Pine Yeolmae&#039;&#039;&lt;br /&gt;
|From 파인애플 &#039;&#039;Pineapple&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Wepear | next=Pomeg}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sananabeere]]&lt;br /&gt;
[[es:Baya Pinia]]&lt;br /&gt;
[[fr:Baie Nanana]]&lt;br /&gt;
[[ja:パイルのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cornn_Berry&amp;diff=1232662</id>
		<title>Cornn Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cornn_Berry&amp;diff=1232662"/>
		<updated>2010-10-24T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=27 |&lt;br /&gt;
name=Cornn |&lt;br /&gt;
jname=モコシ|&lt;br /&gt;
tmname=Mokoshi |&lt;br /&gt;
size=3.0 |&lt;br /&gt;
sizecm=7.5 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
desc=A berry from an ancient era. May not grow unless planted in quantity. |&lt;br /&gt;
desc4=Its dryness is quite strong. As a result, its true deliciousness can&#039;t be appreciated by just eating one or two. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|Maize|Corn}} |&lt;br /&gt;
basis=Corn |&lt;br /&gt;
treeimage=Cornn_tree.gif |&lt;br /&gt;
grow3=24|&lt;br /&gt;
grow4=24|&lt;br /&gt;
dry=+1|&lt;br /&gt;
sweet=+1|&lt;br /&gt;
spicy=-2|&lt;br /&gt;
drytag=yes |&lt;br /&gt;
sweettag=yes |&lt;br /&gt;
dry4=20|&lt;br /&gt;
sweet4=10|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cornn Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;モコシのみ&#039;&#039;&#039; &#039;&#039;Mokoshi Berry&#039;&#039;) is a type of [[berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
DPPt1=Sometimes found in [[Amity Square]] by a partner Pokémon. |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Blue Shard}}. |&lt;br /&gt;
Walk1=Very commonly found in {{pa|White Lake}} after 0+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Cornn Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 24 hours, with 6 hours per stage. A Cornn tree will yield 2-4 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Cornn Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 24 hours, with 6 hours per stage. A Cornn tree will yield 2-10 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|Indigo|Indigo|Indigo}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
At 100% performance, a Cornn Berry will contribute 150 units of powder.&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, a Cornn Berry can produce a Level 14 (maybe higher) Dry-Sweet Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dry color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| モコシのみ (&#039;&#039;Mokoshi Nomi&#039;&#039;)&lt;br /&gt;
| From モロコシ &#039;&#039;Morokoshi&#039;&#039; ([[wp:Sorghum bicolor|Sorghum bicolor]])&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Cornn Berry&lt;br /&gt;
|From &#039;&#039;corn&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
| Baie Siam &lt;br /&gt;
|From &#039;&#039;maïs&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
| Saimbeere&lt;br /&gt;
|From &#039;&#039;Mais&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccavena&lt;br /&gt;
|From &#039;&#039;avena&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Mais &lt;br /&gt;
|From &#039;&#039;maíz&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|수숙열매 &#039;&#039;Susuk Yeolmae&#039;&#039;&lt;br /&gt;
|From 수수 &#039;&#039;susu&#039;&#039;, Sorghum Bicolor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Tamato | next=Magost}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Saimbeere]]&lt;br /&gt;
[[es:Baya Mais]]&lt;br /&gt;
[[fr:Baie Siam]]&lt;br /&gt;
[[ja:モコシのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bluk_Berry&amp;diff=1232660</id>
		<title>Bluk Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bluk_Berry&amp;diff=1232660"/>
		<updated>2010-10-24T03:06:20Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=17|&lt;br /&gt;
name=Bluk |&lt;br /&gt;
jname=ブリー|&lt;br /&gt;
tmname=Burī |&lt;br /&gt;
size=4.3 |&lt;br /&gt;
sizecm=10.8 |&lt;br /&gt;
firm=Soft |&lt;br /&gt;
desc=The Berry is blue on the outside, but blackens the mouth when eaten. |&lt;br /&gt;
desc4=Though this small, delicately skinned Berry is blue in color, it dyes the mouth black when eaten. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|Blackberry}}, {{wp|Blueberry}} |&lt;br /&gt;
basis=Blackberry |&lt;br /&gt;
treeimage=Bluk_tree.gif |&lt;br /&gt;
grow3=4|&lt;br /&gt;
grow4=8|&lt;br /&gt;
drytag=yes|&lt;br /&gt;
sweettag=yes|&lt;br /&gt;
sweet=+1|&lt;br /&gt;
spicy=-1 |&lt;br /&gt;
dry4=10|&lt;br /&gt;
sweet4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bluk Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブリーのみ&#039;&#039;&#039; &#039;&#039;Burī Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Given by Lad outside [[Lanette]]&#039;s house on {{rt|114|Hoenn}}. |&lt;br /&gt;
DPPt1=Growing on [[Route]]s {{rtn|208|Sinnoh}}, {{rtn|215|Sinnoh}}, and {{rtn|224|Sinnoh}} when the {{player}} first arrives there. |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Blue Shard}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Hoenn Field}} after 250+ steps. |&lt;br /&gt;
Walk2=Very rarely found in {{pa|Big Forest}} after 4000+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Bluk Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 4 hours, with 1 hour per stage. A Bluk tree will yield 3-6 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Bluk Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 8 hours, with 2 hours per stage. A Bluk tree will yield 2-10 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|Indigo|Indigo|Indigo}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, a Bluk Berry can produce a level 13 (maybe higher) Sweet Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The Bluk Berry played an important role in the episode &#039;&#039;[[AG033|Now That&#039;s Flower Power]]&#039;&#039;. A contest expert known as [[Mr. Big]] uses Bluk Berries in his fireworks display. However, [[May&#039;s Blaziken|May&#039;s Torchic]] managed to eat all of his freshly picked berries, prompting May to search for more.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dry color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|ブリーのみ (&#039;&#039;Burii Nomi&#039;&#039;)&lt;br /&gt;
|From ブラックベリー &#039;&#039;Blackberry&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Bluk Berry&lt;br /&gt;
|From &#039;&#039;black berry&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Remu &lt;br /&gt;
|From &#039;&#039;mûre&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Morbbeere &lt;br /&gt;
|From &#039;&#039;Brombeere&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccamora&lt;br /&gt;
|From &#039;&#039;mora&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Oram&lt;br /&gt;
|From &#039;&#039;mora&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|블리열매 &#039;&#039;Blay Yeolmae&#039;&#039;&lt;br /&gt;
|From 블랙베리 &#039;&#039;Blackberry&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Razz | next=Nanab}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Morbbeere]]&lt;br /&gt;
[[es:Baya Oram]]&lt;br /&gt;
[[fr:Baie Remu]]&lt;br /&gt;
[[ja:ブリーのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Durin_Berry&amp;diff=1232659</id>
		<title>Durin Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Durin_Berry&amp;diff=1232659"/>
		<updated>2010-10-24T03:05:32Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=34 |&lt;br /&gt;
name=Durin |&lt;br /&gt;
jname= ドリ|&lt;br /&gt;
tmname= Duri |&lt;br /&gt;
grow3=72|&lt;br /&gt;
grow4=60|&lt;br /&gt;
size=11.0 |&lt;br /&gt;
sizecm=28.0 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
desc=Bitter to even look at. It is so bitter, no one has ever eaten it as is. |&lt;br /&gt;
desc4=This Berry is tremendously bitter.  Just one bite is enough to instantly stop hiccups. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|Durian}} |&lt;br /&gt;
basis=Durian |&lt;br /&gt;
treeimage=Durin_tree.gif |&lt;br /&gt;
bitter=+3|&lt;br /&gt;
sour=+1|&lt;br /&gt;
sweet=-4|&lt;br /&gt;
bittertag=yes |&lt;br /&gt;
sourtag=yes |&lt;br /&gt;
bitter4=30|&lt;br /&gt;
sour4=10|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Durin Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドリのみ&#039;&#039;&#039; &#039;&#039;Dori Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Tell the Berry Master&#039;s Wife (on {{rtn|123|Hoenn}}) the phrase &amp;lt;sc&amp;gt;Cool Latios&amp;lt;/sc&amp;gt;, which is obtained by possessing the legendary Pokémon (caught after defeating the [[Elite Four#Generation_III|Elite Four]] or acquired through trading). |&lt;br /&gt;
DPPt1=Sometimes found in [[Amity Square]] by a partner Pokémon. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Green Shard}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Big Forest}} after 3500+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Durin Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 72 hours, with 18 hours per stage. A Durin tree will yield 1-2 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Durin Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 60 hours, with 15 hours per stage. A Durin tree will yield 3-15 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|LiteBlue|LiteBlue|LiteBlue}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
At 100% performance, this berry will contribute 250 units of powder.&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, this berry may produce a level 29 Bitter-Sour Poffin.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Durin Berry appeared in [[DP190]].&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bitter color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ドリのみ (&#039;&#039;Duri Nomi&#039;&#039;)&lt;br /&gt;
| From ドリアン &#039;&#039;Durian&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Durin Berry&lt;br /&gt;
|From &#039;&#039;durian&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Durin&lt;br /&gt;
|From &#039;&#039;durion&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
| Durinbeere&lt;br /&gt;
|From &#039;&#039;Durian&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccadurian&lt;br /&gt;
|From &#039;&#039;durian&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Rudion &lt;br /&gt;
|From &#039;&#039;durián&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|두리열매 &#039;&#039;Duri Yeolmae&#039;&#039;&lt;br /&gt;
|From 두리안 &#039;&#039;Durian&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Watmel | next=Belue}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Durinbeere]]&lt;br /&gt;
[[es:Baya Rudion]]&lt;br /&gt;
[[fr:Baie Durin]]&lt;br /&gt;
[[ja:ドリのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wepear_Berry&amp;diff=1232657</id>
		<title>Wepear Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wepear_Berry&amp;diff=1232657"/>
		<updated>2010-10-24T03:05:11Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=19 |&lt;br /&gt;
name=Wepear |&lt;br /&gt;
jname=セシナ|&lt;br /&gt;
tmname=Seshina |&lt;br /&gt;
size=2.9 |&lt;br /&gt;
sizecm=7.4 |&lt;br /&gt;
firm=Super Hard |&lt;br /&gt;
desc=The flower is small and white. It has a delicate balance of bitter and sour. |&lt;br /&gt;
desc4=The potent mix of bitter and sour in this Berry seems to promote digestion. The flower is white and beautiful. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|European Pear|Western Pear}} |&lt;br /&gt;
basis=Western Pear |&lt;br /&gt;
treeimage=Wepear_tree.gif |&lt;br /&gt;
grow3=4|&lt;br /&gt;
grow4=8|&lt;br /&gt;
bittertag=yes|&lt;br /&gt;
sourtag=yes|&lt;br /&gt;
sour=+1|&lt;br /&gt;
sweet=-1 |&lt;br /&gt;
bitter4=10|&lt;br /&gt;
sour4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wepear Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;セシナのみ&#039;&#039;&#039; &#039;&#039;Seshina Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Growing on [[Route]]s {{rtn|117}} and {{rtn|120}} when the {{player}} first arrives there. |&lt;br /&gt;
DPPt1=Growing outside of the [[Fuego Ironworks]] and on {{rt|205|Sinnoh}} when the {{player}} first arrives there. (Surf is required to reach the Ironworks.) |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Green Shard}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Warm Beach}} after 100+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Wepear Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 4 hours, with 1 hour per stage. A Wepear tree will yield 3-6 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Wepear Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 8 hours, with 2 hours per stage. A Wepear tree will yield 2-10 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|LiteBlue|Purple|Indigo}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, a Wepear Berry can produce a Level 12 (maybe higher) Sour Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bitter color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|セシナのみ  (&#039;&#039;Seshina Nomi&#039;&#039;)&lt;br /&gt;
|From セイヨウナシ &#039;&#039;Seiyō Nashi&#039;&#039; (Western Pear).&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Wepear Berry&lt;br /&gt;
|From &#039;&#039;western pear&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Repoi&lt;br /&gt;
|From &#039;&#039;poire&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Nirbebeere&lt;br /&gt;
|From &#039;&#039;Birne&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccapera&lt;br /&gt;
|From &#039;&#039;pera&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Peragu&lt;br /&gt;
|From &#039;&#039;pera&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|서배열매 &#039;&#039;Seobae Yeolmae&#039;&#039;&lt;br /&gt;
|From 西洋배 (서양배), Western Pear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Nanab | next=Pinap}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nirbebeere]]&lt;br /&gt;
[[es:Baya Peragu]]&lt;br /&gt;
[[fr:Baie Repoi]]&lt;br /&gt;
[[ja:セシナのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Razz_Berry&amp;diff=1232656</id>
		<title>Razz Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Razz_Berry&amp;diff=1232656"/>
		<updated>2010-10-24T03:04:31Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=16 |&lt;br /&gt;
name=Razz |&lt;br /&gt;
jname=ズリ|&lt;br /&gt;
tmname=Zuri |&lt;br /&gt;
size=4.7 |&lt;br /&gt;
sizecm=12.0 |&lt;br /&gt;
firm=Very Hard |&lt;br /&gt;
desc=The red berry tastes slightly spicy. It grows quickly in just four hours. |&lt;br /&gt;
desc4=A small hint of spiciness lingers in the red granules surrounding this Berry. Their centers have a dry taste. |&lt;br /&gt;
effect=[[Pokéblock]]/[[Poffin]] ingredient. |&lt;br /&gt;
nameor={{wp|Raspberry}} |&lt;br /&gt;
basis=Raspberry |&lt;br /&gt;
treeimage=Razz_tree.gif |&lt;br /&gt;
grow3=4|&lt;br /&gt;
grow4=8|&lt;br /&gt;
spicytag=yes|&lt;br /&gt;
drytag=yes|&lt;br /&gt;
dry=+1|&lt;br /&gt;
sour=-1 |&lt;br /&gt;
spicy4=10|&lt;br /&gt;
dry4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Razz Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ズリのみ&#039;&#039;&#039; &#039;&#039;Zuri Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Always given by a girl on {{rt|111|Hoenn}}. |&lt;br /&gt;
DPPt1=Growing on [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|209|Sinnoh}}, and {{rtn|210|Sinnoh}} when the [[Player character|player]] first arrives there. |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Red Shard}}. |&lt;br /&gt;
Walk1=Very commonly found in {{pa|Hoenn Field}} after 0+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Razz Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 4 hours, with 1 hour per stage. A Razz tree will yield 3-6 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Razz Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 8 hours, with 2 hours per stage. A Razz tree will yield 2-10 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|Purple|Purple|Purple}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, a Razz Berry can produce a Level 14 (maybe higher) Dry Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{spicy color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ズリのみ (&#039;&#039;Zuri Nomi&#039;&#039;)&lt;br /&gt;
| ラズベリー &#039;&#039;Raspberry&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Razz Berry&lt;br /&gt;
|From &#039;&#039;raspberry&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Framby &lt;br /&gt;
|From &#039;&#039;framboise&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Himmihbeere &lt;br /&gt;
|From &#039;&#039;Himbeere&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccalampon&lt;br /&gt;
|From &#039;&#039;lampone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Frambu &lt;br /&gt;
|From &#039;&#039;frambuesa&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|라즈열매 &#039;&#039;Ras Yeolmae&#039;&#039;&lt;br /&gt;
|From 라즈베리 &#039;&#039;Raspberry&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Iapapa | next=Bluk}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Pokéblock berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Himmihbeere]]&lt;br /&gt;
[[es:Baya Frambu]]&lt;br /&gt;
[[fr:Baie Framby]]&lt;br /&gt;
[[ja:ズリのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Persim_Berry&amp;diff=1232655</id>
		<title>Persim Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Persim_Berry&amp;diff=1232655"/>
		<updated>2010-10-24T03:04:00Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=08 |&lt;br /&gt;
name=Persim |&lt;br /&gt;
jname=キー|&lt;br /&gt;
tmname=Kī|&lt;br /&gt;
size=1.9 |&lt;br /&gt;
sizecm=4.7 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
desc=Loves sunlight. This berry&#039;s color grows vivid when exposed to the sun. |&lt;br /&gt;
desc4=The more this berry absorbs energy from sunlight, the more vividly colorful it grows. |&lt;br /&gt;
effect=Heals confusion |&lt;br /&gt;
grow3=12|&lt;br /&gt;
grow4=16|&lt;br /&gt;
nameor={{wp|Persimmon}} |&lt;br /&gt;
basis=Persimmon |&lt;br /&gt;
treeimage=Persim_tree.gif |&lt;br /&gt;
spicytag=yes|&lt;br /&gt;
drytag=yes|&lt;br /&gt;
bittertag=yes|&lt;br /&gt;
sourtag=yes|&lt;br /&gt;
sweettag=yes|&lt;br /&gt;
spicy4=10|&lt;br /&gt;
sweet4=10|&lt;br /&gt;
sour4=10|&lt;br /&gt;
dry4=10|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Persim Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;キーのみ&#039;&#039;&#039; &#039;&#039;Kī Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Growing on [[Route]]s {{rtn|114|Hoenn}} and {{rtn|121|Hoenn}} when the {{player}} first arrives there. |&lt;br /&gt;
RSE2=[[Pretty Petal Flower Shop]]. |&lt;br /&gt;
RSE3=[[Gentleman]] in [[Lilycove City]]. |&lt;br /&gt;
FRLG1={{a|Pickup}}. |&lt;br /&gt;
DPPt1=Growing in [[Solaceon Town]], [[Pastoria City]], and {{rt|218|Sinnoh}} when the player first arrives there. |&lt;br /&gt;
DPPt2=[[Pick a Peck of Colors Flower Shop]]. |&lt;br /&gt;
DPPt3=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Red Shard}}. |&lt;br /&gt;
HGSS2=Held by {{p|Onix}} traded in [[Violet City]]. |&lt;br /&gt;
4wild1=Rarely (5% chance) found on wild {{p|Girafarig}} or {{p|Kecleon}}. |&lt;br /&gt;
Walk1=Rarely found in {{pa|Dim Cave}} after 2500+ steps. |&lt;br /&gt;
Walk2=Commonly found in {{pa|Winner&#039;s Path}} after 500+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Persim Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 12 hours, with 3 hours per stage. A Persim tree will yield 2-3 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Persim Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 16 hours, with 4 hours per stage. A Persim tree will yield 2-5 berries.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===In-Battle===&lt;br /&gt;
A Persim Berry, if held by a Pokémon, can cure it of {{status|Confusion|confusion}} instantly, or can be used as an item to cure confusion at any time.&lt;br /&gt;
&lt;br /&gt;
===Berry Blending===&lt;br /&gt;
{{BerryBlender|Pink|Brown|Purple}}&lt;br /&gt;
&lt;br /&gt;
===Berry Crushing===&lt;br /&gt;
At 100% performance, this Berry will contribute 30 units of powder.&lt;br /&gt;
&lt;br /&gt;
===Poffin Cooking===&lt;br /&gt;
At 100% performance, the Persim Berry will produce a level 13 Sweet Poffin when cooking alone. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In [[Generation II]], the Bitter Berry was the berry that cured confusion. In [[Generation IV]], this is the only flavor that the Persim Berry does not have.&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{sweet color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|キーのみ  (&#039;&#039;Kī no Mi&#039;&#039;)&lt;br /&gt;
|From カキ &#039;&#039;kaki&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Persim Berry&lt;br /&gt;
|From &#039;&#039;persimmon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Kika &lt;br /&gt;
|From &#039;&#039;kaki&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Persimbeere &lt;br /&gt;
|From &#039;&#039;Persimone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccaki&lt;br /&gt;
|From &#039;&#039;cachi&#039;&#039; (or &#039;&#039;caki&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Caquic&lt;br /&gt;
|From &#039;&#039;caqui&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|시몬열매 &#039;&#039;Simmon Yeolmae&#039;&#039;&lt;br /&gt;
|From 페르시몬 &#039;&#039;Persimmon&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Oran | next=Lum}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Status-restoring berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Persimbeere]]&lt;br /&gt;
[[es:Baya Atania]]&lt;br /&gt;
[[fr:Baie Kika]]&lt;br /&gt;
[[ja:キーのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hondew_Berry&amp;diff=1232650</id>
		<title>Hondew Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hondew_Berry&amp;diff=1232650"/>
		<updated>2010-10-24T03:00:32Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: Corrected so it says the Fuchsia juggler gives the berry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=24 |&lt;br /&gt;
name=Hondew |&lt;br /&gt;
jname=ロメ |&lt;br /&gt;
tmname=Rome |&lt;br /&gt;
size=6.4 |&lt;br /&gt;
sizecm=16.2 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
desc=A Berry that is very valuable and rarely seen. It is very delicious. |&lt;br /&gt;
desc4=This somewhat-rare Berry projects an image of luxury, so it is favored as a gift item. |&lt;br /&gt;
effect=Makes a Pokémon more friendly, but lowers Special Attack effort value (Emerald on). |&lt;br /&gt;
nameor={{wp|Honeydew}} |&lt;br /&gt;
basis=Honeydew |&lt;br /&gt;
grow3=12|&lt;br /&gt;
grow4=32|&lt;br /&gt;
treeimage=Hondew_tree.gif |&lt;br /&gt;
spicytag=yes|&lt;br /&gt;
drytag=yes|&lt;br /&gt;
bittertag=yes|&lt;br /&gt;
bitter=+1|&lt;br /&gt;
dry=+1|&lt;br /&gt;
sweet=-1|&lt;br /&gt;
sour=-1|&lt;br /&gt;
bitter4=10|&lt;br /&gt;
spicy4=10|&lt;br /&gt;
dry4=10|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hondew Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロメのみ&#039;&#039;&#039; &#039;&#039;Rome Berry&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Four Hondew Berries can be found on {{rt|119|Hoenn}} when the {{player}} first arrives there ({{m|Waterfall}} required). |&lt;br /&gt;
RSE2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
DPPt1=Can be found in the [[Fight Area]] when the player first arrives there. |&lt;br /&gt;
DPPt2=Sometimes given by the [[Berry Master]]. |&lt;br /&gt;
HGSS1=Given by a [[Juggler]] in [[Fuchsia City]] in exchange for a {{DL|Shard|Green Shard}}. |&lt;br /&gt;
Walk1=Very rarely found in {{pa|Big Forest}} after 5000+ steps. |&lt;br /&gt;
Walk2=Always held by level 5 {{p|Smoochum}}; commonly found in {{pa|Amity Meadow}} after 2000+ steps. }}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
A Hondew Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 12 hours, with 3 hours per stage. A Hondew tree will yield 2-6 berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
A Hondew Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 32 hours, with 8 hours per stage. A Hondew tree will yield 1-5 berries.&lt;br /&gt;
&lt;br /&gt;
==Berry Blending==&lt;br /&gt;
{{BerryBlender|LiteBlue|Gray|Indigo}}&lt;br /&gt;
&lt;br /&gt;
==Berry Crushing==&lt;br /&gt;
&lt;br /&gt;
==Poffin Cooking==&lt;br /&gt;
At 100% performance, a Hondew Berry can produce a Level 12 (maybe higher) Dry-Bitter Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bitter color}};&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ロメのみ  (&#039;&#039;Rome Nomi&#039;&#039;)&lt;br /&gt;
| From メロン &#039;&#039;Melon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Hondew Berry&lt;br /&gt;
|From &#039;&#039;honeydew&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
| Baie Lonme&lt;br /&gt;
|From &#039;&#039;melon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
| Honmelbeere&lt;br /&gt;
|From &#039;&#039;Melone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccamelon&lt;br /&gt;
|From &#039;&#039;melone&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Meluce &lt;br /&gt;
|From &#039;&#039;melón&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|로매열매 &#039;&#039;Lome Yeolmae&#039;&#039;&lt;br /&gt;
|From 매론 &#039;&#039;Melon&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Qualot | next=Grepa}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Happiness-raising berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Honmelbeere]]&lt;br /&gt;
[[es:Baya Meluce]]&lt;br /&gt;
[[fr:Baie Lonme]]&lt;br /&gt;
[[ja:ロメのみ]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Assist_(move)&amp;diff=1232286</id>
		<title>Talk:Assist (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Assist_(move)&amp;diff=1232286"/>
		<updated>2010-10-23T21:40:40Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Question concerning Assist move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What moves can it call==&lt;br /&gt;
I know Assist calls a move of one of the user&#039;s teammates.  What does that include?  &lt;br /&gt;
&lt;br /&gt;
*1.  Fainted teammates?&lt;br /&gt;
*2.  Moves with no PP left?&lt;br /&gt;
*3.  Its active partner in a Double Battle?&lt;br /&gt;
*4.  Metronome?&lt;br /&gt;
[[User:Zurqoxn|Zurqoxn]] 00:33, 4 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe it&#039;s any move, as long as it&#039;s in the party... [[User:Ht14|ht14]] 02:08, 4 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you can use Metronome through Assist, then it&#039;s possible to use a total of FIVE moves in a single turn (Sleep Talk&amp;gt;Assist&amp;gt;Metrenome&amp;gt;Nature Power&amp;gt;Whatever move Nature Power turns into). [[User:Diachronos|Diachronos]] 16:52, 9 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Even if it doesn&#039;t you could go Sleep Talk &amp;gt; Metronome &amp;gt; Assist &amp;gt; Nature Power &amp;gt; Whatever move Nature Power turns into&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Gastlys mama|Gastlys mama]] ([[User talk:Gastlys mama|talk]] • [[Special:Contributions/Gastlys mama|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::: This doesn&#039;t work. It says on the {{m|Metronome}} page that Metronome will not call Assist. [[User:Yenreb|Yenreb]] 01:39, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmm...  Maybe I&#039;ve been very unlucky, or Metronome &#039;&#039;cannot&#039;&#039; be called by Assist.  I&#039;ve been training a Pokémon with Assist and it never calls Metronome or Protect.  Protect could make more sense, but then why doesn&#039;t the game at least say &amp;quot;it failed&amp;quot; or something?  But Metronome, it&#039;s never, never called. --[[User:Johans|Johans]] 21:30, 10 January 2009 (UTC)&lt;br /&gt;
::Maybe try making a test-team with 2 Pokémon: one that only knows Assist, and one that only knows Metronome. [[User:Diachronos|Diachronos]] 17:22, 2 February 2009 (UTC)&lt;br /&gt;
:::Tried using Metronome through Assist and it didn&#039;t work. It basically says that the move failed. It probably follows the same list as Metronome cannot pick.&lt;br /&gt;
&lt;br /&gt;
:Here is a list of moves that Assist doesn&#039;t call: Protect, Detect, Endure, Counter, Mirror Coat, Trick, Switcheroo, Assist, Sleep Talk, Metronome, Destiny Bond, Focus Punch, Thief, Covet, Mirror Move, Copycat, Mimic, Feint, and presumably Sketch (which the list I saw didn&#039;t include). Also, Assist doesn&#039;t call moves in its user&#039;s movelist.&lt;br /&gt;
In fact, in competitive battling there is a strategy which involves fast Pokémon like Persian using Assist to call Whirlwind and Roar before the opponents could make a move, and damage them by Spikes and Stealth Rock (which is the only move Assist may call apart from Whirlwind and Roar). After reducing the opponent to the last Pokémon, the tactic is basically Swicherooing a Choice Scarf onto it, then stall it into Struggling, make it faint through Destiny Bond or KO by Counter/Mirror Coat/Focus Punch. Sleeping is easily absorbed by Sleep Talkers, and Protect helps certain Pokémon stalling with Leftover. The strategy really makes good use of the list. [[User:Bbbbbbbbba|Bbbbbbbbba]] 14:19, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drowzee==&lt;br /&gt;
How come for the first one {{p|Drowzee}} is starred? [[User:Ht14|ht14]] 02:08, 4 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t do it, but it is because it can only be learned through chain breeding. If you look, it says the father must be a Spinda, and a Spinda&#039;s father must be a Skitty. Does anyone know if this is the official way of doing this? [[User:Zeofar|Zeofar]] 04:37, 27 September 2008 (UTC)&lt;br /&gt;
:No, I&#039;m saying it&#039;s double-starred... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:10, 2 February 2009 (UTC)&lt;br /&gt;
::Fixed. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 18:42, 2 February 2009 (UTC)&lt;br /&gt;
:::Oh, so it&#039;s nothing special... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:44, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Furret ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that the Furret in Colosseum can learn Assist through purification/level up.  Can anyone confirm this.--[[User:MisterE13|MisterE13]] 01:54, 2 November 2008 (UTC)&lt;br /&gt;
:According to {{p|Furret|our page,}} Furret learns assist by breeding, and Iron Tail, Helping Hand, Quick Attack, and Strength through purification. You may want to double-check with another source, though. --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 01:58, 2 November 2008 (UTC)&lt;br /&gt;
::Come to think of it, that does sound like mine&#039;s moveset.  I was probably wrong.--[[User:MisterE13|MisterE13]] 03:19, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question concerning Assist move==&lt;br /&gt;
Well, a while ago, I was playing my SoulSilver version and while re-battling Whitney, I noticed something strange.&lt;br /&gt;
She sent out her last Pokémon, a Delcatty. And I sent out my Frossie (My Froslass&#039;s Nickname). Well, most of you already know that 1. Whitney&#039;s speciality is Normal-type Pokémon and 2. Froslass is an Ice/Ghost-type Pokémon. Well, while we were battling, Whitney&#039;s Delcatty used this move (recalling, the &amp;quot;Assist&amp;quot; move) and the message said. &amp;quot;The foe&#039;s DELCATTY used Assist!&amp;quot; (animation) &amp;quot;The foe&#039;s DELCATTY used Flamethrower!&amp;quot; after that I said &amp;quot;I&#039;m done for :(&amp;quot;, then, it said &amp;quot;It doesn&#039;t affect Frossie...&amp;quot;. After I saw that, I was like &amp;quot;Shouldn&#039;t that hit my Pokémon? I mean, it&#039;s a Fire-type move after all.&amp;quot; &lt;br /&gt;
I hope that you can answer my doubt, and if I missed something to edit this page, sorry about that, hehe. It&#039;s been a long time since I don&#039;t edit a wiki. [[User:WiiLegend|WiiLegend]] 00:00, 23 May 2010 (UTC)&lt;br /&gt;
:Delcatty has {{a|Normalize}}, which turns all of its moves into Normal types, most likely for STAB boosts...however, it turned the Flamethrower normal, which took the Ghost typing into effect and it therefore didn&#039;t affect it...--[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;&#039;&#039;&#039;Psy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#C4E673;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039; 00:03, 23 May 2010 (UTC)&lt;br /&gt;
::Oh, ok, I get it now. Thanks! :) [[User:WiiLegend|WiiLegend]] 17:07, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Aha, I was going to post the same question. I was also playing SoulSilver and my Steelix was hit by a Flamethrower and a Blizzard from Whitney&#039;s Delcatty, called via Assist. Steelix fainted anyways due to its atrocious Special Def., but I was wondering why both attacks listed as not very effective when Steel was weak to Fire and Steelix&#039;s secondary Ground-type cancels out its resistance to Ice. Thanks for clearing that up![[User:Chamtechie|Chammy]] 21:40, 23 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Level&amp;diff=1225368</id>
		<title>Talk:Level</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Level&amp;diff=1225368"/>
		<updated>2010-10-18T17:20:55Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* More then listed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Breeding ==&lt;br /&gt;
&#039;&#039;&amp;quot;The level of a Pokémon will also affect breeding. Trying to breed two Pokémon with a large difference in levels will not result in an egg.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No, it doesn&#039;t.--[[User:008xtreme|008xtreme]] 12:03, 14 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Any evidence for it? --[[User:Ade Tyshio|Ade Tyshio]] 20:43, 1 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It still works. I bred a level 51 Roselia with a level 16 Ivysaur. --[[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;l&amp;lt;/span&amp;gt;]] [[Image:376MS.gif]][[User:Shiny Noctowl#The Secret Page|Find the secret page!]][[Image:224MS.gif]] &amp;lt;span style=&amp;quot;font-size: 250%&amp;quot;&amp;gt;♪&amp;lt;/span&amp;gt;The [[User:Shiny Noctowl/Me/Oboe|oboe]] is the best instrument ever!&amp;lt;span style=&amp;quot;font-size: 250%&amp;quot;&amp;gt;♪&amp;lt;/span&amp;gt; 20:47, 1 September 2007 (UTC)&lt;br /&gt;
::::Far as I&#039;ve seen, it&#039;s the same for me, it works whatever level. What should really be stressed is that baby Pokémon don&#039;t breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:36, 1 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Higher?==&lt;br /&gt;
&lt;br /&gt;
I heard somewhere that there are Pokémon higher than Lv. 100; is that just [[Missingno.]], or is there some other glitch, hack, or cheat that can do this? -[[User:Theininen|Theininen]] 20:12, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about the level X cards in the Pokemon Trading Card Game? X refers to an &amp;quot;off-the-scale&amp;quot; level. How would they get past lv100 in the first place? [[User:Bttsstewart|Bttsstewart]] 03:10, 15 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level 100==&lt;br /&gt;
Hypotheticly, if I have a Level 100 battling another pokemon, and one of the others in my party has an EXP share, and my Level 100 wins, does the other one still get EXP?&lt;br /&gt;
[[User:Yugiohguy1|Yugiohguy1]] 16:16, 8 June 2008 (UTC)&lt;br /&gt;
:The Pokémon that is Level 100&#039;s exp becomes fixed at that level, so it&#039;s exp stays constant. The exp will just go to what wants it next. I&#039;m unsure if the halved exp still applies. I need to check. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 16:18, 8 June 2008 (UTC)&lt;br /&gt;
::The Pokémon holding the EXP. Share always gets half the experience if it does not participate in the battle. [[User:Ultraflame|Ultraflame]] 17:39, 8 June 2008 (UTC)&lt;br /&gt;
:::Unless there are multiple Pokémon with Exp. Shares. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:19, 28 June 2008 (UTC)&lt;br /&gt;
::::Sorry, but if there is a lev 100 and someone else is holding an EXP share, then the pokemon with the EXP share get all the exp, unless there are multiple EXP shares. and i have proof if you want it. [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 16:13, 31 December 2009 (UTC)&lt;br /&gt;
:::::In which game? I remember half the Exp. being &amp;quot;lost&amp;quot; when I tried it in Diamond. With only one active Exp. Share, of course. [[User:Ultraflame|Ultraflame]] 17:01, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rare Candy ==&lt;br /&gt;
&lt;br /&gt;
The page states that you can&#039;t induce happiness evolution through Rare Candies.  I have traded a couple of Eevee to &#039;&#039;Ruby/Sapphire&#039;&#039; and gave them Rare Candies until they evolved into Espeon and Umbreon.  If tameness resets upon trading, then wouldn&#039;t this have not worked?  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 14:34, 9 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== School of Hard Knocks ==&lt;br /&gt;
&lt;br /&gt;
I seem to recall levels being directly mentioned in [[EP009]]; at the very least, [[Joe]] mentions the levels at which Pidgey and Pidgeotto evolve, and [[Giselle]] mocks Pikachu for being underleveled.&lt;br /&gt;
&lt;br /&gt;
Could someone with access to the episode confirm this? [[User:You Can&amp;amp;#39;t See Me!|You Can&amp;amp;#39;t See Me!]]`&lt;br /&gt;
&lt;br /&gt;
:I remember this too!  I was going to link to the episode article regarding this, but it isn&#039;t mentioned there...  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:15, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, it is there, I just checked; but what do you want us to say about it? &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 03:17, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I guess this quote needs revised: &#039;&#039;&amp;quot;Levels are famously ignored completely in the anime&amp;quot;&#039;&#039;.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 03:21, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That&#039;s what I had in mind. I&#039;ll write something up really quickly; feel free to change it. [[User:You Can&amp;amp;#39;t See Me!|You Can&amp;amp;#39;t See Me!]] 21:39, 29 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
&lt;br /&gt;
I heard somewhere that no Pokémon can breed if it is under level 10.  Is this true?  [[User:Taromon777|Taromon777]] 15:35, 5 February 2009 (UTC)&lt;br /&gt;
:Yes, except for those unable to breed at all. --×&#039;&#039;&#039;[[User:Kevzo8|&amp;lt;span style=&amp;quot;color:#A2958D&amp;quot;&amp;gt;Ke&amp;lt;/span&amp;gt;]][[Special:Contributions/Kevzo8|&amp;lt;span style=&amp;quot;color:#B8B8D0&amp;quot;&amp;gt;vz&amp;lt;/span&amp;gt;]][[User_talk:Kevzo8|&amp;lt;span style=&amp;quot;color:#705898&amp;quot;&amp;gt;o8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:39, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::No, that&#039;s not true.  If a Pokémon is able to breed, it can breed regardless of what level they&#039;re at.  It&#039;s been that way ever since breeding was introduced in the games in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
::You might have confused Pokémon&#039;s breeding system with that of the {{wp|Dragon Quest Monsters}} series.  Dragon Quest Monsters does require creatures be at level 10 in order to be able to breed (or go through its successor mechanic in {{wp|Dragon Quest Monsters:  Joker|Joker}}; unsure if the same is true for the successor mechanic in {{wp|Dragon Quest Monsters:  Caravan Heart|Caravan Heart}}...).  --[[User:Shiningpikablu252|Shiningpikablu252]] 17:37, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Manga ==&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Special]] manga level is mentioned numerous times. I suppose details should be included, but I do not have enough familiarity with the topic. [[User:MiekL94|--MiekL94]] 20:41, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dissobediance ==&lt;br /&gt;
&lt;br /&gt;
Yeah, this seems a little off...It says that if a player has less then two Gym Badges, traded Pokemon will simply flat-out not obey at all, but when I restarted my Platinum game, I started using some Lv1s from my previous save file, and they didn&#039;t start disobeying me until they reached Lv10.  --[[User:Dual|Dual]] 23:40, 22 October 2009 (UTC)  (Sorry, forgot to sign)&lt;br /&gt;
&lt;br /&gt;
:same in HG [[User:Kanjo|Kanjo]] 16:09, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More then listed ==&lt;br /&gt;
&lt;br /&gt;
added furret, but you can also get other underleved pokémon in game, like a underleved jynx in a trade in lg, and underleved gyrados in the lake of rage.&lt;br /&gt;
I think this article needs work([[User:The snargret guy|The snargret guy]] 01:47, 5 May 2010 (UTC))&lt;br /&gt;
:Personally I think that we should just get rid of all the examples, since there are so many examples in the games. The section reads like it is just giving one example from each set of games, in which case it could be problematic due to people arguing over which to include. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 19:02, 4 May 2010 (UTC)&lt;br /&gt;
ok, maybe just significant ones that have an advantage, such as jynx ([[User:The snargret guy|The snargret guy]] 17:20, 5 May 2010 (UTC)0&lt;br /&gt;
:Significant? Advantageous? What are you talking about? It&#039;s opinionated. No. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:38, 5 May 2010 (UTC)&lt;br /&gt;
What? Jynx saves a heart scale, I&#039;m not saying jynx is good, it just saves having to remeber the move.&lt;br /&gt;
read the post ([[User:The snargret guy|The snargret guy]] 17:20, 5 May 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Before anyone else chimes in with anything concerning the {{p|Jynx}} matter, I should note that the trade listed that caused this conversation is wrong.  Someone mixed up two different in-game trades, resulting in false information.  You don&#039;t trade a {{p|Spearow}} to get Jynx, you trade a {{p|Poliwhirl}} for it instead.  Spearow is traded for {{p|Farfetch&#039;d}}.  Yes, you can find underleveled Poliwhirl without having to resort to the [[Pomeg glitch]], but even then the resulting level would be 20...--[[User:Shiningpikablu252|Shiningpikablu252]] 19:05, 5 May 2010 (UTC)&lt;br /&gt;
ok, I just got owned.  never mind then :-)  Thanks for clearing that up! ([[User:The snargret guy|The snargret guy]] 17:21, 16 May 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
Tentacruel can be caught in HG/SS at level 17 in the water near Cianwood, maybe this is an interesting example, since normally it only evolves from Tentacool at nearly double that level. [[User:Mez|Mez]] 13:46, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The most extreme example of underleveled wild Pokemon I have run into was the level 10 Seaking i found while surfing Route 24 in SoulSilver. Goldeen evolves into Seaking at level 33.[[User:Chamtechie|Chammy]] 17:20, 18 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Amphy&amp;diff=1221775</id>
		<title>Talk:Amphy</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Amphy&amp;diff=1221775"/>
		<updated>2010-10-15T13:42:28Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Gender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gender ==&lt;br /&gt;
&lt;br /&gt;
Jasmine refers to Amphy as Akari-chan in Japanese media. Would that mean that Amphy is female? --[[User:Maxim|Maxim]] 16:40, 25 September 2009 (UTC)&lt;br /&gt;
:Not really. The anime Crayon Shin-chan comes to mind that males also have -chan in their name. And there are confirmed male Pokémon in the manga with -chan in their nickname. Mostly given out by girls. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:54, 25 September 2009 (UTC)&lt;br /&gt;
I hate to bring up an old discussion, but a couple of my friends have had male Ampharos out on the top floor of the Lighthouse and talked to them, and it said they fell in love with Amphy. My female Ampharos didn&#039;t fall in love. Proof that Amphy&#039;s female? --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:46, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not so sure. My male Typhlosion and my female Ampharos both fell in love with Amphy, although my Ampharos does behave unusually in other places. Could be a bug (or maybe i have a lesbian Ampharos).[[User:Chamtechie|Chammy]] 13:42, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amphy or Sparkle ==&lt;br /&gt;
&lt;br /&gt;
[[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 03:48, 22 November 2009 (UTC)&lt;br /&gt;
:Amphy. Game canon trumps fail 4Kids dubs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:57, 22 November 2009 (UTC)&lt;br /&gt;
::[[Lorelei#In the anime|Prima]] is a good example of this same situation. [[User:ShinyPikachu|&amp;lt;small&amp;gt;Shiny&amp;lt;/small&amp;gt;]] [[User:ShinyPikachu|&amp;lt;span style=&amp;quot;background:#FFFF00&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#E57E4C;&amp;quot;&amp;gt;&#039;&#039;&#039;Pika&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 01:28, 2 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Johto_Route_45&amp;diff=1220883</id>
		<title>Talk:Johto Route 45</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Johto_Route_45&amp;diff=1220883"/>
		<updated>2010-10-14T18:44:32Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* River */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trainers ==&lt;br /&gt;
&lt;br /&gt;
What? No can post the trainers? {{unsigned|BaconBoy}}&lt;br /&gt;
&lt;br /&gt;
: I don&#039;t know, I barely even battle any trainers on this route in my Gold game.... If anyone has any info about the trainers on this route, feel free to add it in.--[[User:Force Fire|&amp;lt;font color=&amp;quot;FF7777&amp;quot;&amp;gt;FF&amp;lt;/font&amp;gt;]]([[Special:Contributions/Force Fire|&amp;lt;font color=&amp;quot;7777FF&amp;quot;&amp;gt;&amp;lt;small&amp;gt;edits&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]-[[User talk:Force Fire|&amp;lt;font color=&amp;quot;28E228&amp;quot;&amp;gt;&amp;lt;small&amp;gt;talk&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]) 15:03, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rods ==&lt;br /&gt;
&lt;br /&gt;
Is this accurate? Super Rod=level 10? I know that Old Rod=level 10; Good Rod=level 20; Super Rod=level 40... anyone can give me evidence  of this please? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:49, 7 May 2010 (UTC)&lt;br /&gt;
:I know how late this response is, but I can confirm that any and all Pokémon fished up here are level 10, regardless of the rod used.  I have seen and battled level 10 Dragonair hooked with the Super Rod on this route.  Unfortunately, that&#039;s only in Generation II.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 02:26, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yup, I confirm this as well. Too bad they didn&#039;t repeat that in HGSS[[User:Piotr mil|Piotr mil]] 20:21, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== River ==&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, there is a river which splits this route down the middle. I&#039;m curious to see where it goes, but I can&#039;t find anywhere where I can access it to surf on it. Does anyone know if it&#039;s even possible?&lt;br /&gt;
[[User:Chamtechie|Chammy]] 18:44, 14 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Safari_Zone&amp;diff=1085032</id>
		<title>Kanto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Safari_Zone&amp;diff=1085032"/>
		<updated>2010-05-21T16:45:28Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Area 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=FL Safari Zone.png&lt;br /&gt;
|image_size=240&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Safari Zone&lt;br /&gt;
|japanese_name=サファリゾーン&lt;br /&gt;
|translated_name=Safari Zone&lt;br /&gt;
|location=North of [[Fuchsia City]]&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|map=SafariZoneKantoTownMap.gif&lt;br /&gt;
|generation={{Gen|I}}, {{Gen|III}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Safari Zone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サファリゾーン&#039;&#039;&#039; &#039;&#039;Safari Zone&#039;&#039;) is a special [[Pokémon]] preserve where {{pkmn|Trainer}}s can enter to capture certain types of Pokémon. It is owned by [[Baoba]].&lt;br /&gt;
&lt;br /&gt;
For {{PDollar}}500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want.&lt;br /&gt;
&lt;br /&gt;
During [[Generation I]] and [[Generation III]], however, a sweepstakes is taking place to find a hidden house deep in the Safari Zone, called the Secret House. The winner of the sweepstakes receives {{HM|03|Surf}}.&lt;br /&gt;
&lt;br /&gt;
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a [[Poké Ball|Safari Ball]], throw bait, throw a rock, and run away. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a rock does the reverse, making it easier to catch but more likely to run.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous [[Generation IV]] games, he has opened [[Johto Safari Zone|another one]] in [[Johto]] and Kanto&#039;s [[Pal Park]] can instead be found in this location.&lt;br /&gt;
 &lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Entrance====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catchableheader|land}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|yes|no|no|Grass|22|25%}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|no|no|yes|Grass|14|25%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|yes|no|Grass|22|25%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|no|yes|Grass|36|15%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|yes|yes|no|Grass|24-25|20%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|no|no|yes|Grass|24|15%}}&lt;br /&gt;
{{Catchentry1|048|Venonat|yes|yes|no|Grass|22|15%}}&lt;br /&gt;
{{Catchentry1|111|Rhyhorn|yes|yes|no|Grass|25|15%}}&lt;br /&gt;
{{Catchentry1|111|Rhyhorn|no|no|yes|Grass|20|10%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|yes|no|no|Grass|31|10%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|no|yes|no|Grass|31|5%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|no|no|yes|Grass|23|10%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|yes|no|no|Grass|31|5%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|no|yes|no|Grass|31|10%}}&lt;br /&gt;
{{Catchentry1|047|Parasect|yes|yes|no|Grass|30|5%}}&lt;br /&gt;
{{Catchentry1|047|Parasect|no|no|yes|Grass|27-32|15%}}{{Catchentry1|046|Paras|no|no|yes|Grass|27|5%}}&lt;br /&gt;
{{Catchentry1|123|Scyther|yes|no|no|Grass|23|4%}}&lt;br /&gt;
{{Catchentry1|127|Pinsir|no|yes|no|Grass|23|4%}}&lt;br /&gt;
{{Catchentry1|114|Tangela|no|no|yes|Grass|22|4%}}&lt;br /&gt;
{{Catchentry1|113|Chansey|yes|yes|no|Grass|23|1%}}&lt;br /&gt;
{{Catchentry1|113|Chansey|no|no|yes|Grass|7|1%}}&lt;br /&gt;
{{catchbar|Fishing|water}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|yes|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{Catchentry1|060|Poliwag|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}{{Catchentry1|118|Goldeen|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|no|no|yes|[[Fishing#Super Rod|Super Rod]]|5-10|70%}}&lt;br /&gt;
{{Catchentry1|054|Psyduck|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|079|Slowpoke|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|098|Krabby|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|no|no|yes|[[Fishing#Super Rod|Super Rod]]|10|20%}}&lt;br /&gt;
{{Catchentry1|148|Dragonair|no|no|yes|[[Fishing#Super Rod|Super Rod]]|15|10%}}&lt;br /&gt;
{{Catchablefooter|land}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Area 1====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catchableheader|land}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|yes|no|no|Grass|24|25%}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|no|yes|no|Grass|24|5%}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|no|no|yes|Grass|21|25%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|yes|yes|no|Grass|23-25|20%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|no|no|yes|Grass|22-26|20%}}&lt;br /&gt;
{{Catchentry1|046|Paras|yes|yes|no|Grass|22|15%}}&lt;br /&gt;
{{Catchentry1|084|Doduo|yes|yes|no|Grass|26|15%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|yes|no|no|Grass|33|10%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|no|yes|no|Grass|33|10%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|no|no|yes|Grass|32|10%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|yes|no|no|Grass|24|5%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|yes|no|Grass|24|25%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|no|yes|Grass|29|15%}}&lt;br /&gt;
{{Catchentry1|104|Cubone|no|no|yes|Grass|19|10%}}&lt;br /&gt;
{{Catchentry1|128|Tauros|no|no|yes|Grass|21|10%}}&lt;br /&gt;
{{Catchentry1|047|Parasect|yes|yes|no|Grass|25|5%}}&lt;br /&gt;
{{Catchentry1|105|Marowak|no|no|yes|Grass|24|5%}}&lt;br /&gt;
{{Catchentry1|115|Kangaskhan|yes|yes|no|Grass|25|4%}}&lt;br /&gt;
{{Catchentry1|113|Chansey|no|no|yes|Grass|21|4%}}&lt;br /&gt;
{{Catchentry1|123|Scyther|yes|no|no|Grass|28|1%}}&lt;br /&gt;
{{Catchentry1|123|Scyther|no|no|yes|Grass|15|1%}}&lt;br /&gt;
{{Catchentry1|127|Pinsir|no|yes|no|Grass|28|1%}}&lt;br /&gt;
{{catchbar|Fishing|water}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|yes|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{Catchentry1|060|Poliwag|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}{{Catchentry1|118|Goldeen|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|no|no|yes|[[Fishing#Super Rod|Super Rod]]|5-15|90%}}&lt;br /&gt;
{{Catchentry1|054|Psyduck|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|079|Slowpoke|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|098|Krabby|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|no|no|yes|[[Fishing#Super Rod|Super Rod]]|15|10%}}&lt;br /&gt;
{{Catchablefooter|land}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Area 2====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catchableheader|land}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|yes|no|no|Grass|22|25%}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|no|no|yes|Grass|36|25%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|yes|no|Grass|22|25%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|no|yes|Grass|14|15%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|yes|yes|no|Grass|25-27|20%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|no|no|yes|Grass|20|15%}}&lt;br /&gt;
{{Catchentry1|046|Paras|yes|yes|no|Grass|22|15%}}&lt;br /&gt;
{{Catchentry1|111|Rhyhorn|yes|yes|no|Grass|26|15%}}&lt;br /&gt;
{{Catchentry1|111|Rhyhorn|no|no|yes|Grass|25|10%}}&lt;br /&gt;
{{Catchentry1|115|Kangaskhan|no|no|yes|Grass|28-33|15%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|yes|no|no|Grass|30|10%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|no|yes|no|Grass|30|5%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|yes|no|no|Grass|30|5%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|no|yes|no|Grass|30|10%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|no|no|yes|Grass|23|10%}}&lt;br /&gt;
{{Catchentry1|049|Venomoth|yes|yes|no|Grass|32|5%}}&lt;br /&gt;
{{Catchentry1|104|Cubone|no|no|yes|Grass|16|5%}}&lt;br /&gt;
{{Catchentry1|113|Chansey|yes|yes|no|Grass|26|4%}}&lt;br /&gt;
{{Catchentry1|123|Scyther|no|no|yes|Grass|25|4%}}&lt;br /&gt;
{{Catchentry1|128|Tauros|yes|yes|no|Grass|28|1%}}&lt;br /&gt;
{{Catchentry1|127|Pinsir|no|no|yes|Grass|15|1%}}&lt;br /&gt;
{{catchbar|Fishing|water}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|yes|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{Catchentry1|060|Poliwag|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}{{Catchentry1|118|Goldeen|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|no|no|yes|[[Fishing#Super Rod|Super Rod]]|5-15|90%}}&lt;br /&gt;
{{Catchentry1|054|Psyduck|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|079|Slowpoke|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|098|Krabby|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|no|no|yes|[[Fishing#Super Rod|Super Rod]]|15|10%}}&lt;br /&gt;
{{Catchablefooter|land}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Area 3====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catchableheader|land}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|yes|no|no|Grass|25|25%}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|no|yes|no|Grass|25|5%}}&lt;br /&gt;
{{Catchentry1|032|Nidoran♂|no|no|yes|Grass|29|25%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|yes|yes|no|Grass|24-26|20%}}&lt;br /&gt;
{{Catchentry1|102|Exeggcute|no|no|yes|Grass|22-26|20%}}&lt;br /&gt;
{{Catchentry1|048|Venonat|yes|yes|no|Grass|23|15%}}&lt;br /&gt;
{{Catchentry1|084|Doduo|yes|yes|no|Grass|26|15%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|yes|no|no|Grass|33|10%}}&lt;br /&gt;
{{Catchentry1|033|Nidorino|no|no|yes|Grass|32|10%}}&lt;br /&gt;
{{Catchentry1|030|Nidorina|no|yes|no|Grass|33|10%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|yes|no|no|Grass|25|5%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|yes|no|Grass|25|25%}}&lt;br /&gt;
{{Catchentry1|029|Nidoran♀|no|no|yes|Grass|21|15%}}&lt;br /&gt;
{{Catchentry1|104|Cubone|no|no|yes|Grass|19|10%}}&lt;br /&gt;
{{Catchentry1|049|Venomoth|yes|yes|no|Grass|31|5%}}&lt;br /&gt;
{{Catchentry1|105|Marowak|no|no|yes|Grass|24|5%}}&lt;br /&gt;
{{Catchentry1|128|Tauros|yes|yes|no|Grass|26|4%}}&lt;br /&gt;
{{Catchentry1|128|Tauros|no|no|yes|Grass|21|10%}}&lt;br /&gt;
{{Catchentry1|127|Pinsir|no|no|yes|Grass|25|4%}}&lt;br /&gt;
{{Catchentry1|115|Kangaskhan|yes|yes|no|Grass|28|1%}}&lt;br /&gt;
{{Catchentry1|114|Tangela|no|no|yes|Grass|27|1%}}&lt;br /&gt;
{{catchbar|Fishing|water}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|yes|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{Catchentry1|060|Poliwag|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}{{Catchentry1|118|Goldeen|yes|yes|yes|[[Fishing#Good Rod|Good Rod]]|10|50%}}&lt;br /&gt;
{{Catchentry1|129|Magikarp|no|no|yes|[[Fishing#Super Rod|Super Rod]]|5-15|90%}}&lt;br /&gt;
{{Catchentry1|054|Psyduck|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|079|Slowpoke|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|098|Krabby|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|yes|yes|no|[[Fishing#Super Rod|Super Rod]]|15|25%}}&lt;br /&gt;
{{Catchentry1|147|Dratini|no|no|yes|[[Fishing#Super Rod|Super Rod]]|15|10%}}&lt;br /&gt;
{{Catchablefooter|land}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Entrance====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The entrance is the first area encountered, where the gatehouse to [[Fuchsia City]] lies.&lt;br /&gt;
&lt;br /&gt;
{{Catchableheader|land|2}}&lt;br /&gt;
{{Catchentryfl|032|Nidoran♂|yes|no|Grass|22|20%}}&lt;br /&gt;
{{Catchentryfl|029|Nidoran♀|no|yes|Grass|22|20%}}&lt;br /&gt;
{{Catchentryfl|102|Exeggcute|yes|yes|Grass|24-25|20%}}&lt;br /&gt;
{{Catchentryfl|111|Rhyhorn|yes|yes|Grass|25|20%}}&lt;br /&gt;
{{Catchentryfl|048|Venonat|yes|yes|Grass|22|15%}}&lt;br /&gt;
{{Catchentryfl|033|Nidorino|yes|no|Grass|31|10%}}&lt;br /&gt;
{{Catchentryfl|033|Nidorino|no|yes|Grass|31|5%}}&lt;br /&gt;
{{Catchentryfl|030|Nidorina|yes|no|Grass|31|5%}}&lt;br /&gt;
{{Catchentryfl|030|Nidorina|no|yes|Grass|31|10%}}&lt;br /&gt;
{{Catchentryfl|047|Parasect|yes|yes|Grass|30|5%}}&lt;br /&gt;
{{Catchentryfl|123|Scyther|yes|no|Grass|23|4%}}&lt;br /&gt;
{{Catchentryfl|127|Pinsir|no|yes|Grass|23|4%}}&lt;br /&gt;
{{Catchentryfl|113|Chansey|yes|yes|Grass|23|1%}}&lt;br /&gt;
{{catchtime|SurfFish}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|60%}}&lt;br /&gt;
{{catchentryfl|060|Poliwag|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|40%}}&lt;br /&gt;
{{catchentryfl|119|Seaking|yes|yes|[[Fishing#Super Rod|Super Rod]]|20-30|40%}}&lt;br /&gt;
{{catchentryfl|147|Dratini|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|15%}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|148|Dragonair|yes|yes|[[Fishing#Super Rod|Super Rod]]|25-35|1%}}&lt;br /&gt;
{{Catchablefooter|land|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Area 1====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Area 1 is to the northeast of the entrance.&lt;br /&gt;
&lt;br /&gt;
{{Catchableheader|land|2}}&lt;br /&gt;
{{Catchentryfl|032|Nidoran♂|yes|no|Grass|24|20%}}&lt;br /&gt;
{{catchentryfl|032|Nidoran♂|no|yes|Grass|24|5%}}&lt;br /&gt;
{{Catchentryfl|084|Doduo|yes|yes|Grass|26|20%}}&lt;br /&gt;
{{Catchentryfl|102|Exeggcute|yes|yes|Grass|23-25|20%}}&lt;br /&gt;
{{Catchentryfl|046|Paras|yes|yes|Grass|22|15%}}&lt;br /&gt;
{{Catchentryfl|033|Nidorino|yes|no|Grass|33|10%}}&lt;br /&gt;
{{Catchentryfl|030|Nidorina|no|yes|Grass|33|10%}}&lt;br /&gt;
{{catchentryfl|029|Nidoran♀|yes|no|Grass|24|5%}}&lt;br /&gt;
{{Catchentryfl|029|Nidoran♀|no|yes|Grass|24|20%}}&lt;br /&gt;
{{Catchentryfl|047|Parasect|yes|yes|Grass|25|5%}}&lt;br /&gt;
{{Catchentryfl|115|Kangaskhan|yes|yes|Grass|25|4%}}&lt;br /&gt;
{{Catchentryfl|123|Scyther|yes|no|Grass|23-30|1%}}&lt;br /&gt;
{{Catchentryfl|127|Pinsir|no|yes|Grass|28|1%}}&lt;br /&gt;
{{catchtime|SurfFish}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|60%}}&lt;br /&gt;
{{catchentryfl|060|Poliwag|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|40%}}&lt;br /&gt;
{{catchentryfl|119|Seaking|yes|yes|[[Fishing#Super Rod|Super Rod]]|20-30|40%}}&lt;br /&gt;
{{catchentryfl|147|Dratini|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|15%}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|148|Dragonair|yes|yes|[[Fishing#Super Rod|Super Rod]]|25-35|1%}}&lt;br /&gt;
{{Catchablefooter|land|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Area 2====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Area 2 is northwest of the rest house in Area 1.&lt;br /&gt;
&lt;br /&gt;
{{Catchableheader|land|2}}&lt;br /&gt;
{{Catchentryfl|032|Nidoran♂|yes|no|Grass|30|20%}}&lt;br /&gt;
{{Catchentryfl|029|Nidoran♀|no|yes|Grass|30|20%}}&lt;br /&gt;
{{Catchentryfl|102|Exeggcute|yes|yes|Grass|25-27|20%}}&lt;br /&gt;
{{Catchentryfl|111|Rhyhorn|yes|yes|Grass|26|20%}}&lt;br /&gt;
{{Catchentryfl|046|Paras|yes|yes|Grass|23|15%}}&lt;br /&gt;
{{Catchentryfl|033|Nidorino|yes|no|Grass|30|10%}}&lt;br /&gt;
{{catchentryfl|033|Nidorino|no|yes|Grass|30|5%}}&lt;br /&gt;
{{catchentryfl|030|Nidorina|yes|no|Grass|30|5%}}&lt;br /&gt;
{{Catchentryfl|030|Nidorina|no|yes|Grass|30|10%}}&lt;br /&gt;
{{Catchentryfl|049|Venomoth|yes|yes|Grass|32|5%}}&lt;br /&gt;
{{Catchentryfl|113|Chansey|yes|yes|Grass|26|4%}}&lt;br /&gt;
{{Catchentryfl|128|Tauros|yes|yes|Grass|28|1%}}&lt;br /&gt;
{{catchtime|SurfFish}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|60%}}&lt;br /&gt;
{{catchentryfl|060|Poliwag|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|40%}}&lt;br /&gt;
{{catchentryfl|119|Seaking|yes|yes|[[Fishing#Super Rod|Super Rod]]|20-30|40%}}&lt;br /&gt;
{{catchentryfl|147|Dratini|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|15%}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|148|Dragonair|yes|yes|[[Fishing#Super Rod|Super Rod]]|25-35|1%}}&lt;br /&gt;
{{Catchablefooter|land|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;30%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Area 3====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Area 3 is south of the northwestern part of Area 2.&lt;br /&gt;
&lt;br /&gt;
{{Catchableheader|land|2}}&lt;br /&gt;
{{Catchentryfl|032|Nidoran♂|yes|no|Grass|22|20%}}&lt;br /&gt;
{{catchentryfl|033|Nidoran♂|no|yes|Grass|30|5%}}&lt;br /&gt;
{{Catchentryfl|084|Doduo|yes|yes|Grass|26|20%}}&lt;br /&gt;
{{Catchentryfl|102|Exeggcute|yes|yes|Grass|25-27|20%}}&lt;br /&gt;
{{Catchentryfl|048|Venonat|yes|yes|Grass|23|15%}}&lt;br /&gt;
{{Catchentryfl|033|Nidorino|yes|no|Grass|30|10%}}&lt;br /&gt;
{{Catchentryfl|030|Nidorina|no|yes|Grass|30|10%}}&lt;br /&gt;
{{catchentryfl|029|Nidoran♀|yes|no|Grass|30|5%}}&lt;br /&gt;
{{Catchentryfl|029|Nidoran♀|no|yes|Grass|22|20%}}&lt;br /&gt;
{{Catchentryfl|049|Venomoth|yes|yes|Grass|32|5%}}&lt;br /&gt;
{{Catchentryfl|128|Tauros|yes|yes|Grass|25|4%}}&lt;br /&gt;
{{Catchentryfl|115|Kangaskhan|yes|yes|Grass|28|1%}}&lt;br /&gt;
{{catchtime|SurfFish}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|{{m|Surf}}ing|20-40|100%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Old Rod|Old Rod]]|5|100%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|60%}}&lt;br /&gt;
{{catchentryfl|060|Poliwag|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|129|Magikarp|yes|yes|[[Fishing#Good Rod|Good Rod]]|5-15|20%}}&lt;br /&gt;
{{catchentryfl|118|Goldeen|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|40%}}&lt;br /&gt;
{{catchentryfl|119|Seaking|yes|yes|[[Fishing#Super Rod|Super Rod]]|20-30|40%}}&lt;br /&gt;
{{catchentryfl|147|Dratini|yes|yes|[[Fishing#Super Rod|Super Rod]]|15-25|15%}}&lt;br /&gt;
{{catchentryfl|054|Psyduck|yes|no|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|079|Slowpoke|no|yes|[[Fishing#Super Rod|Super Rod]]|15-35|4%}}&lt;br /&gt;
{{catchentryfl|148|Dragonair|yes|yes|[[Fishing#Super Rod|Super Rod]]|25-35|1%}}&lt;br /&gt;
{{Catchablefooter|land|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itlistbod|Gold Teeth||RBYFRLG|display={{DL|Key item|Gold Teeth}}}}&lt;br /&gt;
{{Itlistbod|HM Water||RBYFRLG|display={{HM|03|Surf}}}}&lt;br /&gt;
{{Itlistbod|TM Normal||RBYFRLG|display={{TM|32|Double Team}}}}&lt;br /&gt;
{{Itlistbod|Max Potion||RBYFRLG|display={{DL|Potion|Max Potion}} ×2}}&lt;br /&gt;
{{Itlistbod|Full Restore||RBYFRLG|display={{DL|Potion|Full Restore}}}}&lt;br /&gt;
{{Itlistbod|Revive|Hidden.|RBYFRLG|display={{DL|Revive|Revive}}}}&lt;br /&gt;
{{Itlistbod|Max Revive||RBYFRLG|display={{DL|Revive|Max Revive}}}}&lt;br /&gt;
{{Itlistbod|Protein||RBYFRLG|display={{DL|Vitamin|Protein}}}}&lt;br /&gt;
{{Itlistbod|Nugget||RBYFRLG|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{Itlistbod|TM Normal||RBY|display={{TM|37|Egg Bomb}}}}&lt;br /&gt;
{{Itlistbod|TM Normal||RBY|display={{TM|40|Skull Bash}}}}&lt;br /&gt;
{{Itlistbod|Carbos||RBY|display={{DL|Vitamin|Carbos}}}}&lt;br /&gt;
{{Itlistbod|TM Fire||FRLG|display={{TM|11|Sunny Day}}}}&lt;br /&gt;
{{Itlistbod|TM Steel||FRLG|display={{TM|32|Steel Wing}}}}&lt;br /&gt;
{{Itlistbod|Leaf Stone|One hidden.|FRLG|display={{DL|Evolutionary stone|Leaf Stone}} ×2}}&lt;br /&gt;
{{Itlistbod|Quick Claw||FRLG|display={{DL|In-battle effect item|Quick Claw}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==In the Pokémon Adventures manga==&lt;br /&gt;
{{adv|Red}} goes into the Safari Zone at the end of &#039;&#039;[[PS020|Meanwhile... Vileplume!]]&#039;&#039; and in &#039;&#039;[[PS021|Long Live the Nidoking!]]&#039;&#039; and &#039;&#039;[[PS022|A Hollow Victreebel]]&#039;&#039; in the {{chap|Red, Green &amp;amp; Blue}}. With the help of the two robots Pidgebot1 and Pidgebot2, Red goes through the jungle on a moving wooden plank. When he encounters two {{p|Nidoking}} fighting over a {{p|Nidoqueen}}, Red decided to capture a Nidoking. The Nidoking blocked the Poké Ball with its arm hitting the Nidoqueen straight on the head capturing the Nidoqueen. This made the Nidoking very angry. It began to rampage and crush everything. Red threw rocks at Nidoking, hurting it badly and making it even angry, but managed to escape.&lt;br /&gt;
&lt;br /&gt;
Later, Red was eaten by a {{p|Victreebel}} (using {{m|Vine Whip}}). He was not digested, however; merely tied up for a feast in the near future. This feast would be to celebrate the [[evolution]] of {{p|Bellsprout}} and {{p|Weepinbell}}. Red and Pidgebot had an idea to use a [[Poké Flute]] to wake the Grass Pokémon up, and distracted them with a [[Poké Doll]] before escaping. Unfortunately, they ran straight into the Nidoking from earlier on. Using a {{pkmn2|caught}} Victreebel, Red was also able to capture the Nidoking.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Red caught a lot of Pokémon at the Safari Zone, some to get out of trouble.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=500px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| align=center width=125px | [[File:047.png]]&amp;lt;br&amp;gt;{{p|Parasect}}&amp;lt;br&amp;gt;(caught)&lt;br /&gt;
| align=center width=125px | [[File:102.png]]&amp;lt;br&amp;gt;{{p|Exeggcute}}&amp;lt;br&amp;gt;(multiple, caught)&lt;br /&gt;
| align=center width=125px | [[File:148.png]]&amp;lt;br&amp;gt;{{p|Dragonair}}&lt;br /&gt;
| align=center width=125px | [[File:034.png]]&amp;lt;br&amp;gt;{{p|Nidoking}}&amp;lt;br&amp;gt;(multiple, caught)&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[File:031.png]]&amp;lt;br&amp;gt;{{p|Nidoqueen}}&amp;lt;br&amp;gt;(caught)&lt;br /&gt;
| align=center | [[File:071.png]]&amp;lt;br&amp;gt;{{p|Victreebel}}&amp;lt;br&amp;gt;(multiple, caught)&lt;br /&gt;
| align=center | [[File:070.png]]&amp;lt;br&amp;gt;{{p|Weepinbell}}&amp;lt;br&amp;gt;(multiple, caught)&lt;br /&gt;
| align=center | [[File:069.png]]&amp;lt;br&amp;gt;{{p|Bellsprout}}&amp;lt;br&amp;gt;(multiple, caught)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Despite the fact that he wasn&#039;t supposed to bring any Poké Balls, Red managed to smuggle one in and catch a {{p|Nidoqueen}}. The others were caught using the custom Safari Ball he was given.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The Kanto Safari Zone appeared in an unreleased to America episode, &#039;&#039;[[:EP035]]&#039;&#039;. It was unreleased due to excessive use of handguns throughout the episode, especially by [[Kaiser|the warden]] of the Safari Zone.&lt;br /&gt;
&lt;br /&gt;
In this episode Ash catches his thirty [[Tauros]] in a challenge with Team Rocket to see who can catch the most pokémon.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #000; -moz-border-radius: 10px; border: 5px solid #{{locationcolor/med|land}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; -moz-border-radius-topleft: 5px;&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot; | Entrance&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot; | Area 1&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot; | Area 2&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; -moz-border-radius-topright: 5px;&amp;quot; | Area 3&lt;br /&gt;
|- style=&amp;quot;background:#000&amp;quot;&lt;br /&gt;
!  style=&amp;quot;background:#{{red color}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Red}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Image:Rbentrancesafari.PNG|150px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Image:Rbarea1safari.PNG|150px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Image:Rbarea2safari.PNG|150px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Image:Rbarea3safari.PNG|150px]]&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|000|Pokémon Red and Blue Versions|Blue}}&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Safarizoneentrance.PNG|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Safarizonearea1.PNG|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Safarizonearea2.PNG|150px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Safarizonearea3.PNG|150px]]&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;background:#{{leafgreen color}}&amp;quot; | {{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Image:BetaSafariZoneGSC.png|thumb|right|The [[beta Safari Zone]], which uses the [[Generation II]] evolution music as its background.]]&lt;br /&gt;
* http://db.gamefaqs.com/portable/gameboy/file/pokemon_w.txt (accessed 07/03/06)&lt;br /&gt;
* http://db.gamefaqs.com/portable/gbadvance/file/pokemon_frlg_e.txt (accessed 07/03/06)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Safari Zone&#039;s background music is the same as that when a Pokémon is [[Evolution|evolving]].&lt;br /&gt;
*The Safari Zone is [[Beta Safari Zone|a location]] in [[Generation II]], but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered, however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the [[Pokémon Gold and Silver beta|beta version]] of {{game|Gold and Silver|s}}.[http://glitchcity.info/docs/gscsafarizone]&lt;br /&gt;
:*However, in {{game|HeartGold and SoulSilver}} the Safari Zone is replaced with a Pal Park.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* &#039;&#039;&#039;Spanish:&#039;&#039;&#039; &#039;&#039;Zona Safari&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Italian:&#039;&#039;&#039; &#039;&#039;Zona Safari&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;German:&#039;&#039;&#039; &#039;&#039;Safarizone&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;French:&#039;&#039;&#039; &#039;&#039;Parc Safari&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Kanto locations]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Parks]]&lt;br /&gt;
[[Category:Safari Zones]]&lt;br /&gt;
&lt;br /&gt;
[[es:Zona Safari]]&lt;br /&gt;
&lt;br /&gt;
[[de:Safari-Zone (Kanto)]]&lt;br /&gt;
[[fr:Parc Safari (Kanto)]]&lt;br /&gt;
[[ja:サファリゾーン (第三世代カントー)]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Extrasensory_(move)&amp;diff=1072521</id>
		<title>Extrasensory (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Extrasensory_(move)&amp;diff=1072521"/>
		<updated>2010-05-05T23:56:58Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Trivia */  Added comment about the unusual pairing of both a high base power and high base PP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=326 |&lt;br /&gt;
name=Extrasensory |&lt;br /&gt;
jname=じんつうりき |&lt;br /&gt;
jtrans=Supernatural Power |&lt;br /&gt;
desc=The user attacks with an odd, unseeable power. It may also make the foe flinch. |&lt;br /&gt;
gameimage=DPExtrasensory.PNG |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=30 |&lt;br /&gt;
maxpp=48 |&lt;br /&gt;
power=80 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=III|&lt;br /&gt;
bdesc=Has a 10% chance of making the opponent flinch.|&lt;br /&gt;
target=any|&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=1 |&lt;br /&gt;
jam=4 |&lt;br /&gt;
cdesc=Badly startles the Pokémon in front. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=extrasensory |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extrasensory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じんつうりき&#039;&#039;&#039; &#039;&#039;Supernatural Power&#039;&#039;) is a damage-dealing {{type2|Psychic}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Nuzleaf}} and {{p|Shiftry}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Extrasensory inflicts damage and has a 10% chance of causing the target to {{status|flinch}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{Learnlist|Psychic}}&lt;br /&gt;
{{Moveentry|274|Nuzleaf|2|Grass|Dark|49|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Psychic}}&lt;br /&gt;
{{Moveentry|234|Stantler|1|Normal||{{p|Nuzleaf}}, {{p|Shiftry}}}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||{{p|Nuzleaf}}, {{p|Shiftry}}}}&lt;br /&gt;
{{Moveentry|325|Spoink|1|Psychic||{{p|Nuzleaf}}, {{p|Shiftry}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
====By [[purification]]====&lt;br /&gt;
{{Purificationlist|Psychic}}&lt;br /&gt;
{{Moveentry|144|Articuno|2|Ice|Flying|[[Pokémon XD: Gale of Darkness|XD]]}}&lt;br /&gt;
{{Moveentry|145|Zapdos|2|Electric|Flying|[[Pokémon XD: Gale of Darkness|XD]]}}&lt;br /&gt;
{{Moveentry|146|Moltres|2|Fire|Flying|[[Pokémon XD: Gale of Darkness|XD]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Psychic}}&lt;br /&gt;
{{Moveentry|037|Vulpix|1|Fire||44|}}&lt;br /&gt;
{{Moveentry|163|Hoothoot|2|Normal|Flying|37|}}&lt;br /&gt;
{{Moveentry|164|Noctowl|2|Normal|Flying|42|}}&lt;br /&gt;
{{Moveentry|243|Raikou|1|Electric||64|}}&lt;br /&gt;
{{Moveentry|244|Entei|1|Fire||64|}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||64|}}&lt;br /&gt;
{{Moveentry|249|Lugia|2|Psychic|Flying|65|&#039;&#039;&#039;||DPPt}}&lt;br /&gt;
{{Moveentry|249|Lugia|2|Psychic|Flying|23|&#039;&#039;&#039;||HGSS}}&lt;br /&gt;
{{Moveentry|250|Ho-Oh|2|Fire|Flying|65|||DPPt}}&lt;br /&gt;
{{Moveentry|250|Ho-Oh|2|Fire|Flying|23|||HGSS}}&lt;br /&gt;
{{Moveentry|274|Nuzleaf|2|Grass|Dark|49|}}&lt;br /&gt;
{{Moveentry|358|Chimecho|1|Psychic||46|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|436|Bronzor|2|Steel|Psychic|19|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|437|Bronzong|2|Steel|Psychic|19|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|480|Uxie|1|Psychic||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|481|Mesprit|1|Psychic||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|482|Azelf|1|Psychic||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Psychic}}&lt;br /&gt;
{{Moveentry|037|Vulpix|1|Fire||{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Nuzleaf}}, {{p|Shiftry}}}}&lt;br /&gt;
{{Moveentry|155|Cyndaquil|1|Fire||{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Nuzleaf}}, {{p|Shiftry}}|||HGSS}}&lt;br /&gt;
{{Moveentry|175|Togepi|1|Normal||{{p|Hoothoot}}, {{p|Noctowl}}|||HGSS}}&lt;br /&gt;
{{Moveentry|234|Stantler|1|Normal||{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Nuzleaf}}, {{p|Shiftry}}}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Nuzleaf}}, {{p|Shiftry}}}}&lt;br /&gt;
{{Moveentry|325|Spoink|1|Psychic||{{p|Vulpix}}, {{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Nuzleaf}}, {{p|Shiftry}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|406|Budew|2|Grass|Poison|{{p|Nuzleaf}}, {{p|Shiftry}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The opponent is hit by a rainbow colored beam from the the user&#039;s eyes.|image1=Azelf extrasensory.png|image1p=Azelf|image2=Uxie extrasensory.png|image2p=Uxie}}&lt;br /&gt;
{{movep|type=psychic|ms=482|pkmn=Azelf|method=Azelf&#039;s eyes glow gold and it releases a rainbow colored beam from the gem on its forehead at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Azelf (anime)|startcode=DP151|startname=The Needs of Three!|endcode=DP152|endname=The Battle Finale of Legends!|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie&#039;s eyelids glow gold and it fired a rainbow colored beam from the gem on its forehead at the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Uxie (anime)|startcode=DP151|startname=The Needs of the Three!|endcode=DP152|endname=The Battle Finale of Legends!}}&lt;br /&gt;
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit&#039;s eyes glow gold and it releases a rainbow colored beam from the gem on its forhead at the opponent.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Mesprit (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All members of three of the four non-mascot [[legendary trio]]s are able to learn this move in some way. The only non-mascot trio unable to learn it is the [[legendary golems]].&lt;br /&gt;
* In double battles, the animation of the move is slightly different.  The expanding projection of the user at the end of the animation is solid rather than transparent.  This does not affect the execution of the move, however.  This effect is shared with {{m|Night Shade}}.&lt;br /&gt;
*Aside from [[Magnitude]] 8, 9, and 10, this move currently has the highest base power of any move with a base PP of 30 or greater.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Extrasenseur&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Sondersensor&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Extrasenso&#039;&#039;&#039;&lt;br /&gt;
* Portuguese (Brazilian): &#039;&#039;&#039;Extrasensorial&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Paranormal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Waterfall}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that cause flinching]]&lt;br /&gt;
[[de:Sondersensor]]&lt;br /&gt;
[[fr:Extrasenseur]]&lt;br /&gt;
[[ja:じんつうりき]]&lt;br /&gt;
[[pt:Extrasensory]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_(type)&amp;diff=1072288</id>
		<title>Grass (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_(type)&amp;diff=1072288"/>
		<updated>2010-05-05T18:44:17Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes|grass}}&lt;br /&gt;
{{TypeNotice|Grass|くさ[草]|Kusa}}&lt;br /&gt;
So far, there are only two notable Grass-type specialists: [[Erika]] of [[Celadon City]] and [[Gardenia]] of [[Eterna City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=grass|&lt;br /&gt;
HP=57 |&lt;br /&gt;
Attack=61 |&lt;br /&gt;
Defense=63 |&lt;br /&gt;
SpAtk=72 |&lt;br /&gt;
SpDef=64 |&lt;br /&gt;
Speed=57 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved{{tt|*|Considering Shaymin&#039;s Formes as different Pokémon}}===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=grass|&lt;br /&gt;
HP=80.15 |&lt;br /&gt;
Attack=88.93 |&lt;br /&gt;
Defense=82.04 |&lt;br /&gt;
SpAtk=91.44 |&lt;br /&gt;
SpDef=83.11 |&lt;br /&gt;
Speed=79.96 }}&lt;br /&gt;
&amp;lt;!--out of 27--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Grass&lt;br /&gt;
|weakto1=Bug&lt;br /&gt;
|weakto2=Fire&lt;br /&gt;
|weakto3=Flying&lt;br /&gt;
|weakto4=Ice&lt;br /&gt;
|weakto5=Poison&lt;br /&gt;
|resist1=Electric&lt;br /&gt;
|resist2=Grass&lt;br /&gt;
|resist3=Ground&lt;br /&gt;
|resist4=Water&lt;br /&gt;
|weaken1=Ground&lt;br /&gt;
|weaken2=Rock&lt;br /&gt;
|weaken3=Water&lt;br /&gt;
|resisted1=Bug&lt;br /&gt;
|resisted2=Dragon&lt;br /&gt;
|resisted3=Fire&lt;br /&gt;
|resisted4=Flying&lt;br /&gt;
|resisted5=Grass&lt;br /&gt;
|resisted6=Poison&lt;br /&gt;
|resisted7=Steel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively speaking, against most types, the Grass-type performs middlingly; Ice-type moves (and to a lesser extent {{type2|Fire}} moves) are commonly carried by special attackers. An exception to this is certain {{type2|Electric}} Pokémon, many of which carry {{m|Hidden Power}}s of various types (in response to the {{type2|Ground}} Pokémon they cannot normally damage). (If the Hidden Power of said Pokémon is not of the {{type2|Ice}}, it will be forced to rely on other moves likely lacking [[same-type attack bonus]] or support its team via disabling moves, etc.) It is also weak to {{type2|Flying}} and {{type2|Bug}} moves. Given all of this, along with their exposure to a majority of the types, Grass-types are difficult to switch into play. &lt;br /&gt;
&lt;br /&gt;
In spite of that, it is typical for Grass-types to learn {{m|Leech Seed}} (among other disabling moves). This enables these Pokémon to provide support to the rest of a team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed. However, it can be affected by Leech Seed if the previous Pokémon was seeded and has {{m|Baton Pass}}ed into a Grass-type Pokémon. Also, resistances to {{t|Water}}-, {{t|Electric}}- and even {{type2|Ground}} help the Grass-type to block many common moves.&lt;br /&gt;
&lt;br /&gt;
Offensively, the main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that {{t|Grass|too}} {{t|Bug|many}} {{t|Fire|Pokémon }}   {{t|Steel|types}} {{t|Flying|resist}} {{t|Dragon|these}}  {{t|Poison|moves}} to rely on them as a main form of dealing damage, and most of them aren&#039;t very powerful. Adding to this, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Normal-type moves (as seen in the movesets of {{p|Meganium}}, {{p|Cherrim}}, and {{p|Sunflora}} families, among others).What the Grass-type is best at is taking down Water/Ground Pokémon (like {{p|Swampert}}), on which they deal four times normal damage; additions seen such as {{m|Grass Knot}} in later generations have also made the type more attractive in this regard.&lt;br /&gt;
&lt;br /&gt;
Grass Pokémon seem to be affected by [[weather conditions]] more than most other Pokémon. This makes sense due to their closeness with plants and nature. Most power up under {{m|Sunny Day|intense sunlight}}, while a few others work best under other conditions. Pokémon such as {{p|Ludicolo}} in {{m|Rain Dance|heavy rain}}, {{p|Cacturne}} in {{m|sandstorm}}s or {{p|Abomasnow}} in {{m|hail}}storms are such Grass-types.&lt;br /&gt;
&lt;br /&gt;
When used in contests, Grass-type moves typically become [[Smart Contest|Smart]] moves, but can also be any of the other four Contest types.&lt;br /&gt;
&lt;br /&gt;
In total, there are 55 Pokémon with the Grass-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Grass-type Pokémon===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{grass color light}}; -moz-border-radius: 1em; border: 5px solid #{{grass color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{grass color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{grass color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|{{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|{{MS|152|Chikorita (Pokémon)}}&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|{{MS|153|Bayleef (Pokémon)}}&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|{{MS|154|Meganium (Pokémon)}}&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|{{MS|182|Bellossom (Pokémon)}}&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|{{MS|191|Sunkern (Pokémon)}}&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|{{MS|192|Sunflora (Pokémon)}}&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|{{MS|252|Treecko (Pokémon)}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|{{MS|253|Grovyle (Pokémon)}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|{{MS|254|Sceptile (Pokémon)}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|{{MS|273|Seedot (Pokémon)}}&lt;br /&gt;
|{{p|Seedot}}&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|{{MS|285|Shroomish (Pokémon)}}&lt;br /&gt;
|{{p|Shroomish}}&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|{{MS|331|Cacnea (Pokémon)}}&lt;br /&gt;
|{{p|Cacnea}}&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|{{MS|387|Turtwig (Pokémon)}}&lt;br /&gt;
|{{p|Turtwig}}&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|{{MS|388|Grotle (Pokémon)}}&lt;br /&gt;
|{{p|Grotle}}&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|{{MS|420|Cherubi (Pokémon)}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|{{MS|421|Cherrim (Pokémon)}}&lt;br /&gt;
|{{p|Cherrim}}&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|{{MS|455|Carnivine (Pokémon)}}&lt;br /&gt;
|{{p|Carnivine}}&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|{{MS|465|Tangrowth (Pokémon)}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|{{MS|470|Leafeon (Pokémon)}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|{{MS|492|Shaymin (Pokémon)}}&lt;br /&gt;
|{{p|Shaymin}}{{tt|*|Land Forme}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Grass-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Grass-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{grass color light}}; -moz-border-radius: 1em; border: 5px solid #{{grass color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{grass color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{grass color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|{{MS|001|Bulbasaur (Pokémon)}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|{{MS|002|Ivysaur (Pokémon)}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|{{MS|003|Venusaur (Pokémon)}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|{{MS|043|Oddish (Pokémon)}}&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|{{MS|044|Gloom (Pokémon)}}&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|{{MS|045|Vileplume (Pokémon)}}&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|{{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|{{MS|070|Weepinbell (Pokémon)}}&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|071&lt;br /&gt;
|{{MS|071|Victreebel (Pokémon)}}&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|{{MS|102|Exeggcute (Pokémon)}}&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|{{MS|103|Exeggutor (Pokémon)}}&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|{{MS|187|Hoppip (Pokémon)}}&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|{{MS|188|Skiploom (Pokémon)}}&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|{{MS|189|Jumpluff (Pokémon)}}&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|{{MS|274|Nuzleaf (Pokémon)}}&lt;br /&gt;
|{{p|Nuzleaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|{{MS|275|Shiftry (Pokémon)}}&lt;br /&gt;
|{{p|Shiftry}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|{{MS|286|Breloom (Pokémon)}}&lt;br /&gt;
|{{p|Breloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|{{MS|315|Roselia (Pokémon)}}&lt;br /&gt;
|{{p|Roselia}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|{{MS|332|Cacturne (Pokémon)}}&lt;br /&gt;
|{{p|Cacturne}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|{{MS|357|Tropius (Pokémon)}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|{{MS|389|Torterra (Pokémon)}}&lt;br /&gt;
|{{p|Torterra}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|{{MS|406|Budew (Pokémon)}}&lt;br /&gt;
|{{p|Budew}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|{{MS|407|Roserade (Pokémon)}}&lt;br /&gt;
|{{p|Roserade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|{{MS|459|Snover (Pokémon)}}&lt;br /&gt;
|{{p|Snover}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|{{MS|460|Abomasnow (Pokémon)}}&lt;br /&gt;
|{{p|Abomasnow}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|{{MS|492S|Shaymin (Pokémon)}}&lt;br /&gt;
|{{p|Shaymin}}{{tt|*|Sky Forme}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Grass-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{grass color light}}; -moz-border-radius: 1em; border: 5px solid #{{grass color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{grass color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{grass color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|{{MS|046|Paras (Pokémon)}}&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|{{MS|047|Parasect (Pokémon)}}&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|{{MS|251|Celebi (Pokémon)}}&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|{{MS|270|Lotad (Pokémon)}}&lt;br /&gt;
|{{p|Lotad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|{{MS|271|Lombre (Pokémon)}}&lt;br /&gt;
|{{p|Lombre}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|{{MS|272|Ludicolo (Pokémon)}}&lt;br /&gt;
|{{p|Ludicolo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|{{MS|345|Lileep (Pokémon)}}&lt;br /&gt;
|{{p|Lileep}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|{{MS|346|Cradily (Pokémon)}}&lt;br /&gt;
|{{p|Cradily}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|{{MS|413|Wormadam (Pokémon)}}&lt;br /&gt;
|{{p|Wormadam}}{{tt|*|Plant Cloak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{grass color}}; -moz-border-radius: 1em; border: 5px solid #{{grass color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{grass color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Absorb}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bullet Seed}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Energy Ball}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Frenzy Plant}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Giga Drain}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Grass Knot}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The heavier the foe, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leaf Blade}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leaf Storm}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply reduces the user&#039;s {{stat|Special Attack}} stat.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magical Leaf}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mega Drain}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Needle Arm}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target{{status|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Petal Dance}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User attacks for two to three turns. Afterwards, the user becomes {{status|Confusion|confused}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Power Whip}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Razor Leaf}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Seed Bomb}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Seed Flare}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 40% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|SolarBeam}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The first turn, the user takes in sunlight, the second turn does damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Vine Whip}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wood Hammer}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
{{contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 1/3 recoil damage.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{grass color}}; -moz-border-radius: 1em; border: 5px solid #{{grass color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{grass color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aromatherapy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Heals all [[status]] problems affecting the user&#039;s party.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cotton Spore}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s {{stat|Speed}} by 2 levels.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|GrassWhistle}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ingrain}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user restores HP every turn, but it can&#039;t switch out.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leech Seed}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Steals some HP from the foe to heal the user on every turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sleep Powder}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spore}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Stun Spore}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Paralyze}}s the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Synthesis}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user restores its own HP. The amount of HP regained varies with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Worry Seed}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
{{contesttable|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the target from {{status|sleep}}ing by changing its ability to {{a|Insomnia}}.   &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Grass-type is tied with the {{type2|Rock}} for the largest number of weaknesses when unpaired, with five: {{t|Bug}}, {{t|Flying}}, {{t|Ice}}, {{t|Fire}} and {{t|Poison}}.&lt;br /&gt;
** Grass-type is also the most resisted type with seven types that resist it.&lt;br /&gt;
* Due to being the type of the first [[starter Pokémon]] in all generations, the Grass-type is the first type in all [[regional Pokédex]]es. It is also the first type in all Pokédex-like listings except for [[List of Pokémon by Almia Browser number|Almia&#039;s Browser]].&lt;br /&gt;
* Although about a third of the Grass-type Pokémon were introduced in [[Generation I]], only one is a pure Grass-type.&lt;br /&gt;
* [[Generation I]] is the only generation not to introduce a dual-type Grass/{{t|Flying}} Pokémon.&lt;br /&gt;
* The Grass-type has been paired with every type that it is super effective against.&lt;br /&gt;
* All Pokémon that have seven weaknesses are all partially of the Grass-type.&lt;br /&gt;
* All Grass/Poison Pokémon are part of a three-stage evolutionary line.&lt;br /&gt;
* Both Grass-type Gym Leaders have been female so far.&lt;br /&gt;
* There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, {{p|Omanyte}} is {{2t|Water|Rock}}, {{p|Whiscash}} is {{2t|Water|Ground}}, and {{p|Rhydon}} is {{2t|Ground|Rock}}. {{t|Water}} and {{t|Flying}} have this distinction as well.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Gras&#039;&#039;&#039;&lt;br /&gt;
* Finnish: &#039;&#039;&#039;Ruoho&#039;&#039;&#039; &#039;&#039;Grass or &amp;quot;weed&amp;quot;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Plante&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Pflanze&#039;&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;עשב&#039;&#039;&#039; &#039;&#039;esev&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Erba&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;くさ&#039;&#039;&#039; (草) &#039;&#039;kusa&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;풀&#039;&#039;&#039; &#039;&#039;pul&#039;&#039;&lt;br /&gt;
* Polish: &#039;&#039;&#039;Trawiasty&#039;&#039;&#039;&lt;br /&gt;
* Portuguese (Brazilian): &#039;&#039;&#039;Grama&#039;&#039;&#039;, &#039;&#039;&#039;Planta&#039;&#039;&#039; &#039;&#039;Plant&#039;&#039;, &#039;&#039;&#039;Vegetal&#039;&#039;&#039; &#039;&#039;Vegetable&#039;&#039;&lt;br /&gt;
* Russian: &#039;&#039;&#039;Травяной&#039;&#039;&#039;&lt;br /&gt;
* Spanish (Latin American anime): &#039;&#039;&#039;Planta&#039;&#039;&#039;, &#039;&#039;&#039;Hierba&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[es:Tipo Planta]]&lt;br /&gt;
[[fr:Plante]]&lt;br /&gt;
[[pl:Pokémony trawiaste]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pflanze (Typ)]]&lt;br /&gt;
[[ja:くさ]]&lt;br /&gt;
[[pt:Tipo Planta]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Signal_Beam_(move)&amp;diff=1069995</id>
		<title>Signal Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Signal_Beam_(move)&amp;diff=1069995"/>
		<updated>2010-05-03T02:16:06Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=324 |&lt;br /&gt;
name=Signal Beam |&lt;br /&gt;
jname=シグナルビーム|&lt;br /&gt;
jtrans=Signal Beam|&lt;br /&gt;
desc=The user attacks with a sinister beam of light. It may also {{color2|000000|Status ailment#Confusion|confuse}} the target. |&lt;br /&gt;
gameimage=Signalbeam.gif|&lt;br /&gt;
type=Bug |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=75 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Randomizes the order of appeals on the next turn. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Judge&#039;s Voltage goes up. |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Signal Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シグナルビーム&#039;&#039;&#039; &#039;&#039;Signal Beam&#039;&#039;) is a damage-dealing {{type2|Bug}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Signal Beam deals damage and has a 10% chance of {{status|Confusion|confusing}} the target.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation III===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Bug}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|||FRLG}}&lt;br /&gt;
{{Moveentry|313|Volbeat|1|Bug||25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Bug}}&lt;br /&gt;
{{Moveentry|048|Venonat|2|Bug|Poison|{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|167|Spinarak|2|Bug|Poison|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Bug}}&lt;br /&gt;
{{Moveentry|048|Venonat|2|Bug|Poison|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|049|Venomoth|2|Bug|Poison|37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--&amp;lt;br&amp;gt;7}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||29}}&lt;br /&gt;
{{Moveentry|170|Chinchou|2|Water|Electric|31}}&lt;br /&gt;
{{Moveentry|171|Lanturn|2|Water|Electric|35}}&lt;br /&gt;
{{Moveentry|179|Mareep|1|Electric||32}}&lt;br /&gt;
{{Moveentry|180|Flaaffy|1|Electric||36}}&lt;br /&gt;
{{Moveentry|181|Ampharos|1|Electric||42}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||36}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||42}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|--}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||29}}&lt;br /&gt;
{{Moveentry|313|Volbeat|1|Bug||25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||29}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Bug}}&lt;br /&gt;
{{Moveentry|048|Venonat|2|Bug|Poison|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||{{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}}}&lt;br /&gt;
{{Moveentry|167|Spinarak|2|Bug|Poison|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|{{p|Chinchou}}, {{p|Lanturn}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|283|Surskit|2|Bug|Water|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}}}&lt;br /&gt;
{{Moveentry|458|Mantyke|2|Water|Flying|{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Mantine}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By [[move tutor]]====&lt;br /&gt;
=====In {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}=====&lt;br /&gt;
{{Learnlist/TM|Bug}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||}}&lt;br /&gt;
{{Moveentrytm|012|Butterfree|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|048|Venonat|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|049|Venomoth|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|081|Magnemite|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|082|Magneton|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water||}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|091|Cloyster|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|116|Horsea|1|Water||}}&lt;br /&gt;
{{Moveentrytm|117|Seadra|1|Water||}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water||}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water||}}&lt;br /&gt;
{{Moveentrytm|135|Jolteon|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|137|Porygon|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying|}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|167|Spinarak|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|168|Ariados|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|170|Chinchou|2|Water|Electric|}}&lt;br /&gt;
{{Moveentrytm|171|Lanturn|2|Water|Electric|}}&lt;br /&gt;
{{Moveentrytm|172|Pichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|173|Cleffa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|177|Natu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|178|Xatu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|179|Mareep|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|180|Flaaffy|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|193|Yanma|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|196|Espeon|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|203|Girafarig|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|223|Remoraid|1|Water||}}&lt;br /&gt;
{{Moveentrytm|224|Octillery|1|Water||}}&lt;br /&gt;
{{Moveentrytm|225|Delibird|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|226|Mantine|2|Water|Flying|}}&lt;br /&gt;
{{Moveentrytm|230|Kingdra|2|Water|Dragon|}}&lt;br /&gt;
{{Moveentrytm|233|Porygon2|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|234|Stantler|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|238|Smoochum|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water||}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Psychic|Grass|}}&lt;br /&gt;
{{Moveentrytm|267|Beautifly|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|269|Dustox|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|280|Ralts|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|281|Kirlia|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|282|Gardevoir|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|283|Surskit|2|Bug|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|284|Masquerain|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|307|Meditite|2|Fighting|Psychic|}}&lt;br /&gt;
{{Moveentrytm|308|Medicham|2|Fighting|Psychic|}}&lt;br /&gt;
{{Moveentrytm|309|Electrike|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|310|Manectric|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|311|Plusle|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|312|Minun|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|313|Volbeat|1|Bug||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|325|Spoink|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|326|Grumpig|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic|}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic|}}&lt;br /&gt;
{{Moveentrytm|343|Baltoy|2|Ground|Psychic|}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic|}}&lt;br /&gt;
{{Moveentrytm|358|Chimecho|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|363|Spheal|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|364|Sealeo|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|365|Walrein|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|368|Gorebyss|1|Water||}}&lt;br /&gt;
{{Moveentrytm|375|Metang|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|376|Metagross|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|378|Regice|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water||}}&lt;br /&gt;
{{Moveentrytm|385|Jirachi|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Defense}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Speed}}&lt;br /&gt;
{{Moveentrytm|393|Piplup|1|Water||}}&lt;br /&gt;
{{Moveentrytm|394|Prinplup|1|Water||}}&lt;br /&gt;
{{Moveentrytm|395|Empoleon|2|Water|Steel|}}&lt;br /&gt;
{{Moveentrytm|403|Shinx|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|404|Luxio|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|405|Luxray|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|413|Wormadam|2|Bug|Grass|&#039;&#039;&#039;|Plant}}&lt;br /&gt;
{{Moveentrytm|413|Wormadam|2|Bug|Ground|&#039;&#039;&#039;|Sandy}}&lt;br /&gt;
{{Moveentrytm|413|Wormadam|2|Bug|Steel|&#039;&#039;&#039;|Trash}}&lt;br /&gt;
{{Moveentrytm|414|Mothim|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|416|Vespiquen|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|433|Chingling|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|436|Bronzor|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|437|Bronzong|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|439|Mime Jr.|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|462|Magnezone|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|468|Togekiss|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|469|Yanmega|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|471|Glaceon|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|474|Porygon-Z|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|475|Gallade|2|Psychic|Fighting|}}&lt;br /&gt;
{{Moveentrytm|478|Froslass|2|Ice|Ghost|}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost|}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Heat}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Wash}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Frost}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Fan}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Mow}}&lt;br /&gt;
{{Moveentrytm|480|Uxie|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|481|Mesprit|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|482|Azelf|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|488|Cresselia|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|489|Phione|1|Water||}}&lt;br /&gt;
{{Moveentrytm|490|Manaphy|1|Water||}}&lt;br /&gt;
{{Moveentrytm|493|Arceus|1|{{Arceustype}}||{{#switch: {{#expr: {{#time: U}} mod 18}}|7=&#039;&#039;&#039;|&#039;&#039;}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|bug|exp=yes|gen=The user attacks with a sinister beam of light. It may also confuse the target.|Signal_Beam_Anime.jpg|Volbeat|Ampharos Signal Beam.png|Ampharos|Magnezone Signal Beam.png|Magnezone}}&lt;br /&gt;
{{movep|type=bug|ms=313|pkmn=Volbeat|method=A pink, light blue, and yellow ball forms between Volbeat&#039;s antennae and it releases a beam of the same color from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=bug|user=Romeo|user1=Romeo&#039;s Beat|startcode=AG042|startname=Love at First Flight|notes=Debut}}&lt;br /&gt;
{{movemid|type=bug|user=Romeo|user1=Romeo&#039;s Volbeat|startcode=AG042|startname=Love at First Flight|notes=Debut}}&lt;br /&gt;
{{movep|type=bug|ms=181|pkmn=Ampharos|method=A white ball forms in front of the red orb on Ampharos&#039;s head. It then fires a rainbow colored beam from the ball at the opponent, or the orb on Ampharos&#039;s head glows white and it fires a rainbow colored beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=bug|user=Ampharos Train crew|user1=Ampharos Train crew&#039;s Ampharos|startcode=DP130|startname=Frozen on Their Tracks!}}&lt;br /&gt;
{{movep|type=bug|ms=462|pkmn=Magnezone|method=Magnezone become engulfed in a rainbow colored beam, it then fires the beam at its opponent.}}&lt;br /&gt;
{{movemid|type=bug|user=Wild Pokémon|user1=A wild Magnezone|startcode=DP158}}&lt;br /&gt;
{{movep|type=bug|ms=414|pkmn=Mothim|method=Mothim fires a rainbow colored beam, from its antennae.}}&lt;br /&gt;
{{movebtm|type=bug|user=Mothim (Pokémon)|user1=A Trainer&#039;s Mothim|startcode=DP163}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Signal Beam is the only {{v2|Platinum}} [[move tutor]] move that requires each kind of [[shard]] to learn. All others require two or three types of shard.&lt;br /&gt;
* Despite being a {{type2|Bug}} move, almost every {{type2|Electric}} Pokémon can learn it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;doble rayo&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Segnoraggio&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Ampelleuchte&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Signaal straal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ampelleuchte]]&lt;br /&gt;
[[es:Doble Rayo]]&lt;br /&gt;
[[ja:シグナルビーム]]&lt;br /&gt;
[[pt:Signal Beam]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Signal_Beam_(move)&amp;diff=1069990</id>
		<title>Signal Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Signal_Beam_(move)&amp;diff=1069990"/>
		<updated>2010-05-03T02:12:28Z</updated>

		<summary type="html">&lt;p&gt;Chamtechie: switched from a Gen III still to a Gen IV animation for the game image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=324 |&lt;br /&gt;
name=Signal Beam |&lt;br /&gt;
jname=シグナルビーム|&lt;br /&gt;
jtrans=Signal Beam|&lt;br /&gt;
desc=The user attacks with a sinister beam of light. It may also {{color2|000000|Status ailment#Confusion|confuse}} the target. |&lt;br /&gt;
gameimage=Signalbeam.gif |&lt;br /&gt;
type=Bug |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=75 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Randomizes the order of appeals on the next turn. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Judge&#039;s Voltage goes up. |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Signal Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シグナルビーム&#039;&#039;&#039; &#039;&#039;Signal Beam&#039;&#039;) is a damage-dealing {{type2|Bug}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Signal Beam deals damage and has a 10% chance of {{status|Confusion|confusing}} the target.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation III===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Bug}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|||FRLG}}&lt;br /&gt;
{{Moveentry|313|Volbeat|1|Bug||25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Bug}}&lt;br /&gt;
{{Moveentry|048|Venonat|2|Bug|Poison|{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|167|Spinarak|2|Bug|Poison|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Bug}}&lt;br /&gt;
{{Moveentry|048|Venonat|2|Bug|Poison|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|049|Venomoth|2|Bug|Poison|37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--&amp;lt;br&amp;gt;7}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||29}}&lt;br /&gt;
{{Moveentry|170|Chinchou|2|Water|Electric|31}}&lt;br /&gt;
{{Moveentry|171|Lanturn|2|Water|Electric|35}}&lt;br /&gt;
{{Moveentry|179|Mareep|1|Electric||32}}&lt;br /&gt;
{{Moveentry|180|Flaaffy|1|Electric||36}}&lt;br /&gt;
{{Moveentry|181|Ampharos|1|Electric||42}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||36}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||42}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|--}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||29}}&lt;br /&gt;
{{Moveentry|313|Volbeat|1|Bug||25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||29}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Bug}}&lt;br /&gt;
{{Moveentry|048|Venonat|2|Bug|Poison|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||{{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}}}&lt;br /&gt;
{{Moveentry|167|Spinarak|2|Bug|Poison|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|{{p|Chinchou}}, {{p|Lanturn}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|283|Surskit|2|Bug|Water|{{p|Venonat}}, {{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Spinarak}}, {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Yanma}}&amp;lt;br&amp;gt;{{p|Volbeat}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}}}&lt;br /&gt;
{{Moveentry|458|Mantyke|2|Water|Flying|{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Mantine}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By [[move tutor]]====&lt;br /&gt;
=====In {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}=====&lt;br /&gt;
{{Learnlist/TM|Bug}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||}}&lt;br /&gt;
{{Moveentrytm|012|Butterfree|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|048|Venonat|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|049|Venomoth|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|081|Magnemite|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|082|Magneton|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water||}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|091|Cloyster|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|116|Horsea|1|Water||}}&lt;br /&gt;
{{Moveentrytm|117|Seadra|1|Water||}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water||}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water||}}&lt;br /&gt;
{{Moveentrytm|135|Jolteon|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|137|Porygon|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying|}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|167|Spinarak|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|168|Ariados|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|170|Chinchou|2|Water|Electric|}}&lt;br /&gt;
{{Moveentrytm|171|Lanturn|2|Water|Electric|}}&lt;br /&gt;
{{Moveentrytm|172|Pichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|173|Cleffa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|177|Natu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|178|Xatu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|179|Mareep|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|180|Flaaffy|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|193|Yanma|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|196|Espeon|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|203|Girafarig|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|223|Remoraid|1|Water||}}&lt;br /&gt;
{{Moveentrytm|224|Octillery|1|Water||}}&lt;br /&gt;
{{Moveentrytm|225|Delibird|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|226|Mantine|2|Water|Flying|}}&lt;br /&gt;
{{Moveentrytm|230|Kingdra|2|Water|Dragon|}}&lt;br /&gt;
{{Moveentrytm|233|Porygon2|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|234|Stantler|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|238|Smoochum|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water||}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Psychic|Grass|}}&lt;br /&gt;
{{Moveentrytm|267|Beautifly|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|269|Dustox|2|Bug|Poison|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|280|Ralts|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|281|Kirlia|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|282|Gardevoir|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|283|Surskit|2|Bug|Water|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|284|Masquerain|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|307|Meditite|2|Fighting|Psychic|}}&lt;br /&gt;
{{Moveentrytm|308|Medicham|2|Fighting|Psychic|}}&lt;br /&gt;
{{Moveentrytm|309|Electrike|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|310|Manectric|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|311|Plusle|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|312|Minun|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|313|Volbeat|1|Bug||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|325|Spoink|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|326|Grumpig|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic|}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic|}}&lt;br /&gt;
{{Moveentrytm|343|Baltoy|2|Ground|Psychic|}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic|}}&lt;br /&gt;
{{Moveentrytm|358|Chimecho|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|363|Spheal|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|364|Sealeo|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|365|Walrein|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|368|Gorebyss|1|Water||}}&lt;br /&gt;
{{Moveentrytm|375|Metang|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|376|Metagross|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|378|Regice|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water||}}&lt;br /&gt;
{{Moveentrytm|385|Jirachi|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Defense}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Speed}}&lt;br /&gt;
{{Moveentrytm|393|Piplup|1|Water||}}&lt;br /&gt;
{{Moveentrytm|394|Prinplup|1|Water||}}&lt;br /&gt;
{{Moveentrytm|395|Empoleon|2|Water|Steel|}}&lt;br /&gt;
{{Moveentrytm|403|Shinx|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|404|Luxio|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|405|Luxray|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|413|Wormadam|2|Bug|Grass|&#039;&#039;&#039;|Plant}}&lt;br /&gt;
{{Moveentrytm|413|Wormadam|2|Bug|Ground|&#039;&#039;&#039;|Sandy}}&lt;br /&gt;
{{Moveentrytm|413|Wormadam|2|Bug|Steel|&#039;&#039;&#039;|Trash}}&lt;br /&gt;
{{Moveentrytm|414|Mothim|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|416|Vespiquen|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|433|Chingling|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|436|Bronzor|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|437|Bronzong|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|439|Mime Jr.|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|462|Magnezone|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|468|Togekiss|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|469|Yanmega|2|Bug|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|471|Glaceon|1|Ice||}}&lt;br /&gt;
{{Moveentrytm|474|Porygon-Z|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|475|Gallade|2|Psychic|Fighting|}}&lt;br /&gt;
{{Moveentrytm|478|Froslass|2|Ice|Ghost|}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost|}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Heat}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Wash}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Frost}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Fan}}&lt;br /&gt;
{{Moveentrytm|479|Rotom|2|Electric|Ghost||Mow}}&lt;br /&gt;
{{Moveentrytm|480|Uxie|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|481|Mesprit|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|482|Azelf|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|488|Cresselia|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|489|Phione|1|Water||}}&lt;br /&gt;
{{Moveentrytm|490|Manaphy|1|Water||}}&lt;br /&gt;
{{Moveentrytm|493|Arceus|1|{{Arceustype}}||{{#switch: {{#expr: {{#time: U}} mod 18}}|7=&#039;&#039;&#039;|&#039;&#039;}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|bug|exp=yes|gen=The user attacks with a sinister beam of light. It may also confuse the target.|Signal_Beam_Anime.jpg|Volbeat|Ampharos Signal Beam.png|Ampharos|Magnezone Signal Beam.png|Magnezone}}&lt;br /&gt;
{{movep|type=bug|ms=313|pkmn=Volbeat|method=A pink, light blue, and yellow ball forms between Volbeat&#039;s antennae and it releases a beam of the same color from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=bug|user=Romeo|user1=Romeo&#039;s Beat|startcode=AG042|startname=Love at First Flight|notes=Debut}}&lt;br /&gt;
{{movemid|type=bug|user=Romeo|user1=Romeo&#039;s Volbeat|startcode=AG042|startname=Love at First Flight|notes=Debut}}&lt;br /&gt;
{{movep|type=bug|ms=181|pkmn=Ampharos|method=A white ball forms in front of the red orb on Ampharos&#039;s head. It then fires a rainbow colored beam from the ball at the opponent, or the orb on Ampharos&#039;s head glows white and it fires a rainbow colored beam from it at the opponent.}}&lt;br /&gt;
{{movemid|type=bug|user=Ampharos Train crew|user1=Ampharos Train crew&#039;s Ampharos|startcode=DP130|startname=Frozen on Their Tracks!}}&lt;br /&gt;
{{movep|type=bug|ms=462|pkmn=Magnezone|method=Magnezone become engulfed in a rainbow colored beam, it then fires the beam at its opponent.}}&lt;br /&gt;
{{movemid|type=bug|user=Wild Pokémon|user1=A wild Magnezone|startcode=DP158}}&lt;br /&gt;
{{movep|type=bug|ms=414|pkmn=Mothim|method=Mothim fires a rainbow colored beam, from its antennae.}}&lt;br /&gt;
{{movebtm|type=bug|user=Mothim (Pokémon)|user1=A Trainer&#039;s Mothim|startcode=DP163}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Signal Beam is the only {{v2|Platinum}} [[move tutor]] move that requires each kind of [[shard]] to learn. All others require two or three types of shard.&lt;br /&gt;
* Despite being a {{type2|Bug}} move, almost every {{type2|Electric}} Pokémon can learn it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;doble rayo&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Segnoraggio&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Ampelleuchte&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Signaal straal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ampelleuchte]]&lt;br /&gt;
[[es:Doble Rayo]]&lt;br /&gt;
[[ja:シグナルビーム]]&lt;br /&gt;
[[pt:Signal Beam]]&lt;/div&gt;</summary>
		<author><name>Chamtechie</name></author>
	</entry>
</feed>