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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gladion&amp;diff=4564119</id>
		<title>Gladion</title>
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		<updated>2026-05-31T07:50:15Z</updated>

		<summary type="html">&lt;p&gt;Bulbem493: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|color={{black color light}}&lt;br /&gt;
|corecolor={{omega ruby color light}}&lt;br /&gt;
|bordercolor={{black color}}&lt;br /&gt;
|name=Gladion&lt;br /&gt;
|jname=グラジオ&lt;br /&gt;
|tmname=Glazio&lt;br /&gt;
|jtranslit=Gurajio&lt;br /&gt;
|image=Sun Moon Gladion.png&lt;br /&gt;
|caption=Art from [[Pokémon Sun and Moon|Sun and Moon]] by [[Ken Sugimori]]&amp;lt;ref name=GladionCRI95&amp;gt;[[a:File:GladionCrimsonInvasion95.jpg|Gladion (Crimson Invasion 95)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|size=150px&lt;br /&gt;
|age=Unconfirmed&amp;lt;ref&amp;gt;The [[Pokémon Sun &amp;amp; Pokémon Moon: The Official Alola Region Pokédex &amp;amp; Postgame Adventure Guide|Pokémon Sun and Moon guidebook]] translates Gladion&#039;s concept art as having &amp;quot;middle-school arrogance and being emo&amp;quot;, implying attitude associated with teenagers. His actual age is not otherwise known.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|hair=Blond&lt;br /&gt;
|hometown=[[Aether Paradise]]&lt;br /&gt;
|region=[[Alola]]&lt;br /&gt;
|relatives=[[Lillie]] (little sister)&amp;lt;ref&amp;gt;Gladion, [[Pokémon Masters EX]]: &#039;&#039;&amp;quot;I have a little sister.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;[[Lusamine]] (mother)&amp;lt;br&amp;gt;[[Mohn]] (father)&amp;lt;br&amp;gt;Unnamed maternal grandfather&amp;lt;ref&amp;gt;Scientist on Aether Paradise, Sun and Moon: &#039;&#039;&amp;quot;The current president&#039;s father was a very, very wealthy man and a great lover of Pokémon. He built the Aether Foundation to protect them.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{omega ruby color light}}&lt;br /&gt;
|gen={{gen|VII}}, {{gen|VIII}}, {{gen|IX}}&lt;br /&gt;
|games={{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, Ultra Moon}}&amp;lt;br&amp;gt;{{pkmn|Masters EX}}&lt;br /&gt;
|trainer=Team Skull, [[Pokémon Trainer]]&lt;br /&gt;
|counterpart=[[Gladion (Masters)]]&lt;br /&gt;
|enva=Alan Lee&amp;lt;ref name=&amp;quot;Alan Lee&amp;quot;&amp;gt;[https://twitter.com/alanleevo/status/1304868286333558784 Alan Lee on Twitter]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&lt;br /&gt;
|jpva=[[Kōki Uchiyama]]&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{omega ruby color light}}&lt;br /&gt;
|member=[[Team Skull]]&lt;br /&gt;
|rank=Enforcer&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Anime&lt;br /&gt;
|color={{omega ruby color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon the Series]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Pokémon Evolutions]]&#039;&#039;&lt;br /&gt;
|counterpart=[[Gladion (anime)]]&lt;br /&gt;
|debut=&#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039; &amp;lt;small&amp;gt;([[Pokémon animated series|Animated series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[PE02|The Eclipse]]&#039;&#039; &amp;lt;small&amp;gt;({{pkmn|Evolutions}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|enva=[[Eddy Lee]] &amp;lt;small&amp;gt;([[Pokémon animated series|Animated series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Unknown &amp;lt;small&amp;gt;({{pkmn|Evolutions}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|jpva=[[Nobuhiko Okamoto]] &amp;lt;small&amp;gt;([[Pokémon animated series|Animated series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Shogo Sakata]] &amp;lt;small&amp;gt;({{pkmn|Evolutions}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Manga&lt;br /&gt;
|color={{omega ruby color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon Adventures]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[PASM04|The Decision and the Tournament of Six]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gladion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;グラジオ&#039;&#039;&#039; &#039;&#039;Glazio&#039;&#039;) is a character introduced in [[Pokémon Sun and Moon]]. He works for [[Team Skull]] as an enforcer, and serves as a [[rival]] character to the player in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. He is the only character in the games to have the {{DL|Pokémon Trainer|Trainer class}} &#039;&#039;&#039;Team Skull&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スカルだん&#039;&#039;&#039; &#039;&#039;Skull Gang&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Gladion Silvally Postcard 2 Front.jpg|thumb|250px|left|Gladion and his Silvally in artwork by [[Megumi Mizutani]]]]&lt;br /&gt;
===Personality===&lt;br /&gt;
Gladion is a young boy who who serves as a [[rival]] to the {{player}}. As a part of [[Team Skull]] in the [[Alola]] [[region]], he lends them their strength as an enforcer, often performing small tasks for the group. Other members of the organization don&#039;t consider Gladion to be a true member of Team Skull, and will often antagonize him. Gladion starts off as quite rebellious, and along with his partner, a [[Gladion&#039;s Silvally|Type: Null]], wishes to get stronger. Due to this behavior, Gladion comes off as unfriendly, telling others how and when to be serious and often doing things on his own. Despite this, Gladion cares deeply about his friends, family and Pokémon, striving to get stronger to protect them. Gladion has many skills, including strength in [[Pokémon battle]]s, often participating in [[Battle Royal]]s. His English concept art describes him as having middle-school arrogance. According to [[Pokémon Masters EX]], Gladion taught himself how to sew.&lt;br /&gt;
&lt;br /&gt;
Over the course of the games, Gladion warms up to doing things as a group and becomes more appreciative of the people he has met in Alola, such as [[Hau]] and the {{player}}. In Sun and Moon, Gladion acts as the president of the [[Aether Foundation]] in his [[Lusamine|mother]]&#039;s place after she goes to [[Kanto]] to be cared for.&lt;br /&gt;
&lt;br /&gt;
Gladion also appears to be quite knowledgeable about Pokémon, including {{p|Cosmog}}, the {{p|Type: Null}} line and the [[Ultra Beast]]s, Pokémon being researched by the [[Aether Foundation]]. He named the {{p|Silvally}} species.&lt;br /&gt;
&lt;br /&gt;
Gladion&#039;s known relatives include his parents, [[Lusamine]] and [[Mohn]]; he also has a little sister by the name of [[Lillie]]. Gladion&#039;s grandfather, and Lusamine&#039;s father, goes unnamed, but he was known as a wealthy man who had loved Pokémon, creating the [[Aether Foundation]].&lt;br /&gt;
&lt;br /&gt;
Gladion originally lived on [[Aether Paradise]] with his family before leaving with {{p|Type: Null}}. Like his sister, Gladion had been treated poorly by his mother, being told to dress and act the way she had wanted. Gladion compares himself to Null in this instance. Despite prioritizing Type: Null over Lillie, Gladion appears to have a good relationship with his sister and worries about her.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:Gladion SM concept art.png|thumb|250px|right|Concept art of Gladion]]&lt;br /&gt;
Gladion is a young teenage boy. Like his family, he has blond hair and green eyes. His hair is mainly short, but he has long bangs that cascade over his right eye and the right side of his face. Gladion has sharp angular eyes and thick eyebrows that are the same color as his hair. Gladion has four cuts in his hair that show his skin—two on each side of his head. He has two metal piercings on the top side of his left ear.&lt;br /&gt;
&lt;br /&gt;
Gladion wears a black, sleeveless sweatshirt. It has a large, spiked hood with two gray drawstrings. A red gash goes through the middle. Underneath, Gladion wears a tight-fitting black shirt. Its long sleeves reach down to his wrists and also contain multiple cuts. Gladion has black pants that reach down to his shins, with multiple cuts and gashes as well. These scrapes are likely due to his Type: Null creating holes in his outfit. Gladion&#039;s red shoes have gray soles and black laces. He has a red waist bag with a single flap. A gray button is seen on the front of the flap, containing a 3 oval symbol. This symbol also appears throughout both of Lillie&#039;s outfits.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
====Background====&lt;br /&gt;
&#039;&#039;&#039;Website blurb&#039;&#039;&#039;: &#039;&#039;This young man lends his strength to Team Skull as an enforcer. He places a high value on being strong in Pokémon battles. His partner Pokémon is the mysterious Type: Null.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gladion used to live a happy life in [[Aether Paradise]] alongside his family: his mother [[Lusamine]], his father [[Mohn]], and his younger sister [[Lillie]]. This all changed when Mohn disappeared through an [[Ultra Wormhole]], leaving a weakened [[Nebby|Cosmog]] behind. After this incident, his mother became abusive and controlling of her children, even choosing the clothes they wore. Over time, Gladion noticed his mother&#039;s growing obsession with the [[Ultra Beast]]s and realized that she could harm [[Alola]] if she let Ultra Beasts into the [[region]]. He decided to leave Aether Paradise, only telling [[Wicke]] of his departure. Before leaving, he stole one of the three {{TP|Gladion|Type: Null}}, Pokémon [[artificial Pokémon|created]] to be weapons to attack Ultra Beasts, having felt bad for it and hoping to get stronger.&lt;br /&gt;
&lt;br /&gt;
Upon leaving the Aether Foundation, Gladion had two goals: to stop his mother and to free Type: Null from the helmet that was meant to subdue it. He later worked as an enforcer for [[Team Skull]] but was never considered an actual member of the [[Villainous team|team]].&lt;br /&gt;
&lt;br /&gt;
===={{g|Sun and Moon}}====&lt;br /&gt;
Gladion first meets the {{player}} on {{rt|5|Alola}} as a Team Skull member, but he does not seem to be interested in Team Skull&#039;s affairs, unlike the {{tc|Team Skull Grunt|Grunts}} near him. In this interaction, he seems to be berating [[Hau]] for not treating Pokémon battles with seriousness. The player encounters him again at the [[Battle Royal Dome]], to which he has a battle in a [[Battle Royal]] against the player, [[Hau]] and the [[Professor Kukui|Masked Royal]]. The player can meet him again in a motel on {{rt|8|Alola}}, but he will tell them to leave. Gladion won&#039;t appear again until he encounters the player with Hau on {{rt|13|Alola}}. At this moment, he informs the player to avoid letting anyone know about a {{p|Cosmog}} if they happen to know of it, as this could threaten the safety of the region. At [[Aether House]] on {{rt|15|Alola}} Lillie gets captured by Team Skull while the player is battling [[Guzma]] in [[Po Town]]. Gladion appears before the player upon their return to the Aether House and battles them to express his frustration. There, he finds out that Lillie had stolen [[Nebby]] from Aether, prompting him to take the player and [[Hau]] to [[Aether Paradise]] to face Lusamine and save Lillie.&lt;br /&gt;
&lt;br /&gt;
On Aether Paradise, Gladion, Hau and the player meet [[Faba]], who has already alerted the organization of their presence, After battle, he takes the two to Paradise&#039; secret labs, going into Secret Lab A while they take Secret Lab B. Gladion reveals that Secret Lab B was where the Type: Null were originally created, and he relates to them, being told to act and behave a certain way. After the player learns more about Cosmog, they make it back upstairs and he battles alongside the player in a multitude of battles against the Aether Foundation, including against another battle with Faba. Gladion and Hau battle a group of [[Team Skull Grunt]]s as the player make their way to Lusamine&#039;s mansion. After the player has met up and protected Lillie from Lusamine, Gladion and Hau catch up, and it is revealed that he and Lillie are Lusamine&#039;s children. Lusamine has kept Nebby in a cage since Lillie&#039;s kidnapping, in hopes to use the Pokémon&#039;s power to open an [[Ultra Wormhole]]. Gladion and his sister plead to Lusamine to not use Nebby&#039;s power. Lusamine ignores their pleas, saying that despite all the love she had given them, they had rejected her and didn&#039;t deserve to listen after stealing Type: Null. Lusamine opens Ultra Wormholes around Alola, including in the trophy room they are currently in. This has caused Nebby to [[Evolution|evolve]] into {{p|Cosmoem}} (but nobody seems to be aware of this). During this time, Gladion fights against any Ultra Beats that may come from the wormhole. Lusamine and Guzma leave for [[Ultra Space]]. The group resides in Aether Paradise for the night under the protection of Wicke. Gladion provides the player with a [[Master Ball]] and Lillie with the [[Sun Flute]]{{sup/7|S}}/[[Moon Flute]]{{sup/7|M}} before taking them to [[Seafolk Village]] on [[Poni Island]].&lt;br /&gt;
&lt;br /&gt;
At Seafolk Village, Gladion and his sister have a conversation about each other and their mother, apologizing for leaving Lillie alone while Lusamine had treated her horribly. Gladion leaves to train, and trusts the player and Lillie with saving his mother. Gladion isn&#039;t encountered again until the player makes their way to the newly finished {{al|Pokémon League}} on [[Mount Lanakila]]. He thanks the player for stopping Lusamine and reveals that not only has he received a [[Z-Ring]], but also managed to release his Type: Null from its restraint, evolving it into {{p|Silvally}}. His Silvally will be holding the [[memory]] of the type that is strong against the player&#039;s first partner Pokémon&#039;s type. After defeat, he also explains that he came to relay a message from his sister, to tell the player that they are the best Pokémon Trainer in the world, and provides them with 3 [[Max Ether]]s.&lt;br /&gt;
&lt;br /&gt;
Gladion appears at the festival in [[Iki Town]] after the player has become {{pkmn|Champion}}. Gladion appears with his {{TP|Gladion|Silvally}} in a photograph, in Sun and Moon&#039;s credits sequence.&lt;br /&gt;
&lt;br /&gt;
After the player has become the {{pkmn|Champion}} of the Alola region, Gladion has taken over as acting president of the Aether Foundation while Lusamine is away. He may be spoken to at Aether Paradise&#039;s conservation area, where he will give the player a Type: Null of their own, along with all of Silvally&#039;s [[memory]] drives. He thanks the player for helping out his family, especially for Lillie who he claims has never seen such a smile on her before. Gladion then explains to them that the cause for Lusamine&#039;s actions were likely a result of his father&#039;s research on {{p|Nihilego}}.&lt;br /&gt;
&lt;br /&gt;
Gladion is one of the possible challengers who may appear at the Pokémon League as the player [[Pokémon League (Alola)/Title Defense|defends their title as Champion]].&lt;br /&gt;
&lt;br /&gt;
===={{g|Ultra Sun and Ultra Moon}}====&lt;br /&gt;
Gladion&#039;s role is mostly similar as in Sun and Moon, although with several changes. As Lusamine is not obsessed with Ultra Beasts in this [[canon|continuity]], he instead left Aether Paradise with Type: Null due to [[Mohn]]&#039;s disappearance, seeking to become stronger to protect Lillie and Lusamine. After the player becomes Champion, Gladion leaves the Alola region to train at [[Kanto]] and [[Johto]]. Before leaving, he leaves a Type: Null and a set of memory drives in the possession of [[Wicke]], who gives them to the player at [[Ancient Poni Path]] during the post-game.&lt;br /&gt;
&lt;br /&gt;
A month after the player has completed [[Episode RR]], Gladion returns to Alola and can be faced in a Pokémon League Title Defense battle, where he will wield the fully evolved form of a [[Kanto first partner Pokémon]], whose type matches the player&#039;s first partner Pokémon&#039;s type. After Gladion has been defeated in a Title Defense battle, the player can visit Aether Paradise to see Gladion witnessing a meeting between Lusamine and Mohn, with Lusamine letting her amnesiac husband continue his life of running [[Poké Pelago]]. Gladion asks Lusamine if she&#039;s sure about wanting to leave him in his current state, but Lusamine is simply satisfied to see Mohn being happy with his life.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Gladion has a {{TP|Gladion|Type: Null}} that evolves into a {{p|Silvally}}, having stolen it from his mother at Aether Paradise. Silvally&#039;s [[type]] and [[List of Pokémon with form differences#Silvally|form]] will change to the type that is stronger against the player&#039;s [[first partner Pokémon]].&lt;br /&gt;
&lt;br /&gt;
In Ultra Sun and Ultra Moon, Gladion will gain an additional Pokémon when the player is [[Pokémon League (Alola)/Title Defense|defending their title]] as Champion after exploring [[Kanto]] and [[Johto]]. Here he will have either {{p|Venusaur}}, {{p|Charizard}} or {{p|Blastoise}}, whichever is the same type as the player&#039;s first partner Pokémon at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Sun and Moon====&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}720&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Alola Route 5&lt;br /&gt;
| locationname = Route 5&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0041&lt;br /&gt;
| pokemon = Zubat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 17&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Bite | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Wing Attack | move2type = Flying | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 18&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pursuit | move2type = Dark | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
The battle will end on the turn where any one of the participants in the [[Battle Royal]] is eliminated, including the player. The player will not [[black out]] and the story will progress regardless of the outcome.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Battle Royal Dome&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 19&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pursuit | move2type = Dark | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Third battle=====&lt;br /&gt;
Winning this battle is not mandatory. The player will not [[black out]] and the story will progress either way.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}3,040&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Aether House&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0042&lt;br /&gt;
| pokemon = Golbat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 37&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Poison Fang | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0215&lt;br /&gt;
| pokemon = Sneasel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 37&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Icy Wind | move1type = Ice | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Feint Attack | move3type = Dark | move3cat = Physical&lt;br /&gt;
| move4 = Quick Attack | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 38&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Pursuit | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====[[Multi Battle]] with the {{player}}=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = Spr SM Gladion.png&lt;br /&gt;
| size = 80px&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Aether Paradise&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0042&lt;br /&gt;
| pokemon = Golbat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 38&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Poison Fang | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 39&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Pursuit | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Fourth battle=====&lt;br /&gt;
Gladion will power up his [[Lucario (Pokémon)|Lucario]] with a [[Z-Move]] at the first opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0722|Rowlet}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}8,480&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Mount Lanakila&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Ice Shard | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Metal Claw | move3type = Steel | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| held = Steelium Z&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical | z-move2 = Corkscrew Crash&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Fire.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Fire Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Fire | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0725|Litten}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}8,480&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Mount Lanakila&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Ice Shard | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Metal Claw | move3type = Steel | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| held = Steelium Z&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical | z-move2 = Corkscrew Crash&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Water.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Water Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Water | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0728|Popplio}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}8,480&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Mount Lanakila&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Ice Shard | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Metal Claw | move3type = Steel | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 52&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| held = Steelium Z&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical | z-move2 = Corkscrew Crash&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Grass.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Grass Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Grass | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Title Defense battle=====&lt;br /&gt;
Gladion will power up his [[Lucario (Pokémon)|Lucario]] with a [[Z-Move]] at the first opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0722|Rowlet}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}10,080&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Pokémon League (Alola)&lt;br /&gt;
| locationname = Pokémon League&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Ice Shard | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Brick Break | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Shadow Claw | move4type = Ghost | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0474&lt;br /&gt;
| pokemon = Porygon-Z&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Download&lt;br /&gt;
| move1 = Tri Attack | move1type = Normal | move1cat = Special&lt;br /&gt;
| move2 = Dark Pulse | move2type = Dark | move2cat = Special&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Thunderbolt | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| held = Steelium Z&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special | z-move2 = Corkscrew Crash&lt;br /&gt;
| move3 = Extreme Speed | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Psychic | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Fire.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Fire Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Fire | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0725|Litten}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}10,080&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Pokémon League (Alola)&lt;br /&gt;
| locationname = Pokémon League&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Ice Shard | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Brick Break | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Shadow Claw | move4type = Ghost | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0474&lt;br /&gt;
| pokemon = Porygon-Z&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Download&lt;br /&gt;
| move1 = Tri Attack | move1type = Normal | move1cat = Special&lt;br /&gt;
| move2 = Dark Pulse | move2type = Dark | move2cat = Special&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Thunderbolt | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| held = Steelium Z&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special | z-move2 = Corkscrew Crash&lt;br /&gt;
| move3 = Extreme Speed | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Psychic | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Water.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Water Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Water | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0728|Popplio}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}10,080&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Pokémon League (Alola)&lt;br /&gt;
| locationname = Pokémon League&lt;br /&gt;
| game = SM&lt;br /&gt;
| pokemon = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0461&lt;br /&gt;
| pokemon = Weavile&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| type2 = Ice&lt;br /&gt;
| ability = Pressure&lt;br /&gt;
| move1 = Ice Shard | move1type = Ice | move1cat = Physical&lt;br /&gt;
| move2 = Night Slash | move2type = Dark | move2cat = Physical&lt;br /&gt;
| move3 = Brick Break | move3type = Fighting | move3cat = Physical&lt;br /&gt;
| move4 = Shadow Claw | move4type = Ghost | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0474&lt;br /&gt;
| pokemon = Porygon-Z&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Download&lt;br /&gt;
| move1 = Tri Attack | move1type = Normal | move1cat = Special&lt;br /&gt;
| move2 = Dark Pulse | move2type = Dark | move2cat = Special&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Thunderbolt | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| held = Steelium Z&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special | z-move2 = Corkscrew Crash&lt;br /&gt;
| move3 = Extreme Speed | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Psychic | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Grass.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 63&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Grass Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Grass | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Given to the player=====&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=7&lt;br /&gt;
|ndex=0772&lt;br /&gt;
|pokemon=Type: Null&lt;br /&gt;
|level=40&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Crush Claw|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Scary Face|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=X-Scissor|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Take Down|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Ultra Sun and Ultra Moon====&lt;br /&gt;
=====First battle=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}680&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Alola Route 5&lt;br /&gt;
| locationname = Route 5&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0570&lt;br /&gt;
| pokemon = Zorua&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 17&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| move1 = Feint Attack | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Scratch | move2type = Normal | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 18&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pursuit | move2type = Dark | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0041&lt;br /&gt;
| pokemon = Zubat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 17&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Bite | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Wing Attack | move2type = Flying | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Second battle=====&lt;br /&gt;
The battle will end on the turn where any one of the participants in the [[Battle Royal]] is eliminated, including the player. The player will not [[black out]] and the story will progress regardless of the outcome.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Battle Royal Dome&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 20&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Pursuit | move2type = Dark | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Third battle=====&lt;br /&gt;
Winning this battle is not mandatory. The player will not [[black out]] and the story will progress either way.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}3,440&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Aether House&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0042&lt;br /&gt;
| pokemon = Golbat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 42&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Poison Fang | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = Venoshock | move3type = Poison | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 42&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| move1 = Snarl | move1type = Dark | move1cat = Special&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 43&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Pursuit | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====[[Multi Battle]] with the {{player}}=====&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = Spr SM Gladion.png&lt;br /&gt;
| size = 80px&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = Team Skull&lt;br /&gt;
| classlink = Gladion&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Aether Paradise&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0772&lt;br /&gt;
| pokemon = Type: Null&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 44&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Battle Armor&lt;br /&gt;
| move1 = Pursuit | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Iron Head | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0042&lt;br /&gt;
| pokemon = Golbat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 43&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Poison Fang | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = Venoshock | move3type = Poison | move3cat = Special&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 43&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| move1 = Snarl | move1type = Dark | move1cat = Special&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Fourth battle=====&lt;br /&gt;
Gladion will power up his [[Zoroark (Pokémon)|Zoroark]] with a [[Z-Move]] at the first opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0722|Rowlet}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2 USUM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}8,480&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Mount Lanakila&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| held = Darkinium Z&lt;br /&gt;
| move1 = Night Daze | move1type = Dark | move1cat = Special | z-move1 = Black Hole Eclipse&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Fire.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 55&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Fire Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Fire | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0725|Litten}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2 USUM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}8,800&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Mount Lanakila&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| held = Darkinium Z&lt;br /&gt;
| move1 = Night Daze | move1type = Dark | move1cat = Special | z-move1 = Black Hole Eclipse&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Water.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 55&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Water Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Water | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 55&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0728|Popplio}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2 USUM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}8,480&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Mount Lanakila&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 4&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| held = Darkinium Z&lt;br /&gt;
| move1 = Night Daze | move1type = Dark | move1cat = Special | z-move1 = Black Hole Eclipse&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Grass.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 55&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Grass Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Grass | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 53&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Metal Claw | move2type = Steel | move2cat = Physical&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Title Defense battle=====&lt;br /&gt;
Gladion will power up his [[Zoroark (Pokémon)|Zoroark]] with a [[Z-Move]] at the first opportunity.&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0722|Rowlet}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2 USUM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}11,200&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Pokémon League (Alola)&lt;br /&gt;
| locationname = Pokémon League&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| held = Darkinium Z&lt;br /&gt;
| move1 = Night Daze | move1type = Dark | move1cat = Special | z-move1 = Black Hole Eclipse&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Foul Play | move4type = Dark | move4cat = Physical | z-move4 = Black Hole Eclipse&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0474&lt;br /&gt;
| pokemon = Porygon-Z&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Download&lt;br /&gt;
| move1 = Tri Attack | move1type = Normal | move1cat = Special&lt;br /&gt;
| move2 = Dark Pulse | move2type = Dark | move2cat = Special&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Thunderbolt | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special&lt;br /&gt;
| move3 = Extreme Speed | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Psychic | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0003&lt;br /&gt;
| pokemon = Venusaur&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| type2 = Poison&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Petal Blizzard | move1type = Grass | move1cat = Physical&lt;br /&gt;
| move2 = Sludge Bomb | move2type = Poison | move2cat = Special&lt;br /&gt;
| move3 = Earthquake | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Outrage | move4type = Dragon | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Fire.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 70&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Fire Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Fire | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0725|Litten}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2 USUM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}11,200&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Pokémon League (Alola)&lt;br /&gt;
| locationname = Pokémon League&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| held = Darkinium Z&lt;br /&gt;
| move1 = Night Daze | move1type = Dark | move1cat = Special | z-move1 = Black Hole Eclipse&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Foul Play | move4type = Dark | move4cat = Physical | z-move4 = Black Hole Eclipse&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0474&lt;br /&gt;
| pokemon = Porygon-Z&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Download&lt;br /&gt;
| move1 = Tri Attack | move1type = Normal | move1cat = Special&lt;br /&gt;
| move2 = Dark Pulse | move2type = Dark | move2cat = Special&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Thunderbolt | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special&lt;br /&gt;
| move3 = Extreme Speed | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Psychic | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0006&lt;br /&gt;
| pokemon = Charizard&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Air Slash | move1type = Flying | move1cat = Special&lt;br /&gt;
| move2 = Flamethrower | move2type = Fire | move2cat = Special&lt;br /&gt;
| move3 = Earthquake | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Outrage | move4type = Dragon | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Water.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 70&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Water Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Water | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0728|Popplio}}&lt;br /&gt;
| background = {{black color light}}&lt;br /&gt;
| border = {{black color}}&lt;br /&gt;
| headcolor = {{omega ruby color light}}&lt;br /&gt;
| sprite = VSGladion 2 USUM.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{pdollar}}11,200&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = Gladion&lt;br /&gt;
| location = Pokémon League (Alola)&lt;br /&gt;
| locationname = Pokémon League&lt;br /&gt;
| game = USUM&lt;br /&gt;
| pokemon = 6&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0169&lt;br /&gt;
| pokemon = Crobat&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Poison&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Acrobatics | move1type = Flying | move1cat = Physical&lt;br /&gt;
| move2 = Cross Poison | move2type = Poison | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Steel Wing | move4type = Steel | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0571&lt;br /&gt;
| pokemon = Zoroark&lt;br /&gt;
| icon = z-power&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Dark&lt;br /&gt;
| ability = Illusion&lt;br /&gt;
| held = Darkinium Z&lt;br /&gt;
| move1 = Night Daze | move1type = Dark | move1cat = Special | z-move1 = Black Hole Eclipse&lt;br /&gt;
| move2 = Hyper Voice | move2type = Normal | move2cat = Special&lt;br /&gt;
| move3 = Grass Knot | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Foul Play | move4type = Dark | move4cat = Physical | z-move4 = Black Hole Eclipse&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0474&lt;br /&gt;
| pokemon = Porygon-Z&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Normal&lt;br /&gt;
| ability = Download&lt;br /&gt;
| move1 = Tri Attack | move1type = Normal | move1cat = Special&lt;br /&gt;
| move2 = Dark Pulse | move2type = Dark | move2cat = Special&lt;br /&gt;
| move3 = Ice Beam | move3type = Ice | move3cat = Special&lt;br /&gt;
| move4 = Thunderbolt | move4type = Electric | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0448&lt;br /&gt;
| pokemon = Lucario&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Fighting&lt;br /&gt;
| type2 = Steel&lt;br /&gt;
| ability = Inner Focus&lt;br /&gt;
| move1 = Aura Sphere | move1type = Fighting | move1cat = Special&lt;br /&gt;
| move2 = Flash Cannon | move2type = Steel | move2cat = Special&lt;br /&gt;
| move3 = Extreme Speed | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Psychic | move4type = Psychic | move4cat = Special&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0009&lt;br /&gt;
| pokemon = Blastoise&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 68&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Surf | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Ice Beam | move2type = Ice | move2cat = Special&lt;br /&gt;
| move3 = Earthquake | move3type = Ground | move3cat = Physical&lt;br /&gt;
| move4 = Outrage | move4type = Dragon | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 7&lt;br /&gt;
| ndex = 0773&lt;br /&gt;
| pokemon = Silvally&lt;br /&gt;
| image = HOME773Grass.png&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 70&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = RKS System&lt;br /&gt;
| held = Grass Memory&lt;br /&gt;
| move1 = Crunch | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Crush Claw | move2type = Normal | move2cat = Physical&lt;br /&gt;
| move3 = X-Scissor | move3type = Bug | move3cat = Physical&lt;br /&gt;
| move4 = Multi-Attack | move4type = Grass | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:Masters Family Ties.png|thumb|230px|Gladion in the [[Family Ties]] [[story event]] banner]]&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Gladion (Masters)}}&lt;br /&gt;
Gladion forms a [[sync pair]] with {{TP|Gladion|Silvally}}, {{p|Golbat}}, {{p|Magearna}}, {{p|Weavile}}, and {{p|Porygon-Z}} in [[Pokémon Masters EX]]. His Silvally can change into an opponent&#039;s type weakness once per battle. Gladion became a playable sync pair on September 14, 2020.&lt;br /&gt;
&lt;br /&gt;
Gladion first appeared as an NPC during the [[story event]] [[Family Ties]]. He has also made notable appearances in one of the game&#039;s main stories, the [[villain arc]]. &lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|Black|Omega Ruby}}&lt;br /&gt;
{{PairDex|102|Gladion|trainerlink=Gladion (Masters)#Silvally (All Type Changes)|trainerimg=Gladion|0773|Silvally|pokemonlink=Gladion&#039;s Silvally|form={{Form|Silvally|all forms}}|Normal|Fighting|Tech|6|Sync Pair Scout}}&lt;br /&gt;
{{PairDex|102|Gladion|trainerlink=Gladion (Masters)#Golbat|trainerimg=Gladion|0042|Golbat|gender=male|Poison|Rock|Support|4EX|Trainer Lodge Friendship Level 100}}&lt;br /&gt;
{{PairDex|102|Gladion|trainerlink=Gladion (Masters)#Magearna|trainerimg=Gladion Sygna|sygna=[[Sygna suit|Sygna Suit]]|0801|Magearna|master=yes|buddy=yes|Fairy|Fire|Special Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|102|Gladion|trainerlink=Gladion (Masters)#Weavile|trainerimg=Gladion|0461|Weavile|gender=male|Ice|Fighting|Field|6|Training Ticket Exchange}}&lt;br /&gt;
{{PairDex|102|Gladion|trainerlink=Gladion (Masters)#Porygon-Z|trainerimg=Gladion Academy|sygna=[[Pasio Academy|Academy]]|0474|Porygon-Z|buddy=yes|Normal|Fighting|Special Strike|exrole=Tech|6|Costume Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Pokopia]]===&lt;br /&gt;
Gladion is the subject of the [[Human Records|Human Record]] &amp;quot;DELUXE Alola! (February Issue)&amp;quot;, which talks about him attracting a lot of attention at the [[Battle Royal Dome]] after he and his {{p|Type: Null}} won a Master Rank match within a single day of his arrival. The record can randomly be found on [[Dream Island]]s. Upon finding it, {{poko|Ditto}} obtains the Long Bangs hairstyle in imitation.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Gladion/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Gladion anime.png|thumb|left|250px|Gladion in {{aniseries|SM}}]]&lt;br /&gt;
[[File:Gladion Evolutions.png|thumb|250px|Gladion in [[Pokémon Evolutions]]]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
{{main|Gladion (anime)}}&lt;br /&gt;
In {{aniseries|SM}}, Gladion is a recurring character and {{Ash}}&#039;s [[rival]] in &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;. He first made a cameo appearance in a [[Photography|photo]] along with his mother {{an|Lusamine}} and sister {{an|Lillie}}. His first proper appearance was in &#039;&#039;[[SM027|A Glaring Rivalry!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
Gladion briefly appeared in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
Gladion appeared in a flashback in &#039;&#039;[[PE02|The Eclipse]]&#039;&#039;, in which he, [[Lillie]], {{ga|Selene}}, [[Hau]], and [[Guzma]] witnessed [[Lusamine]] use [[Nebby]]&#039;s power to open an [[Ultra Wormhole]] in [[Aether Paradise]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Gladion Adventures.png|thumb|170px|Gladion in Pokémon Adventures]]Gladion debuted in &#039;&#039;[[PASM04|The Decision and the Tournament of Six]]&#039;&#039;. He first appeared as a participant at an [[Iki Town]] festival tournament. He was absent when the tournament roster was being determined, but returned by the time the tournament started. He explained he was away checking an [[Ultra Wormhole]] his {{TP|Gladion|Type: Null}} had sensed.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM05|The Announcement and the Prize]]&#039;&#039;, Gladion faced against [[Hau]]. When Hau mentioned he joined the tournament because he thought it&#039;d be fun, Gladion called him weak and won the battle. In &#039;&#039;[[PASM06|The Party Crasher and Guzma the Destroyer]]&#039;&#039;, Gladion&#039;s next opponent was Moon, who wanted to know about the Ultra Wormhole. Gladion agreed to tell her about it, but only if she managed to defeat him. Despite Moon&#039;s skill, Gladion eventually won the battle through luck.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM07|The Final Match and a Surprising Finale!]]&#039;&#039;, Gladion and {{adv|Sun}} faced each other in the finals. During the battle, Sun&#039;s attitude annoyed Gladion, who questioned the boy&#039;s motivation for joining the tournament. Gladion&#039;s words angered Sun, who accidentally activated a powerful {{m|Inferno Overdrive}} that defeated Type: Null before passing out from exhaustion. Though Gladion still had an active Pokémon, Sun was declared the winner. Afterward, Gladion left to find a place to train so he may prepare to face the [[Ultra Beast]]s, mentioning that he lost his chance to meet the [[guardian deities|tapu]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM08|Going Ashore and Neighboring Akala Island]]&#039;&#039;, Gladion traveled to the [[Ruins of Conflict]] to meet {{p|Tapu Koko}}. There, he met [[Guzma]], who praised Gladion&#039;s performance in the Iki Town tournament and offered him a job as an Enforcer for [[Team Skull]]. Gladion immediately accepted, but asked to know about the person Guzma mentioned when he left during the tournament. Guzma feigned ignorance about his earlier statement and had Gladion follow him to [[Po Town|Team Skull&#039;s hideout]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM11|Homecoming and the Brilliant Professional Golfer]]&#039;&#039;, Sun and Moon found an injured [[Kiawe]], who was attacked by Gladion in order to learn where the [[Ruins of Life]] were located. After healing Kiawe, the three traveled to the ruins, where they found Gladion trying to take {{p|Tapu Lele}}, who was healing from injuries it sustained from an earlier clash with a {{p|Xurkitree}}. Realizing Gladion wanted Tapu Lele to help fight off the Ultra Beasts, Moon suggested they work together. Sun refused to team up with someone who works for villains and decided to defeat him with his newly-mastered Z-Move. Due to not having a Z-Ring, Sun attempted to borrow Kiawe&#039;s, but it was destroyed by Type: Null before he could take it. Although Gladion claimed Sun wouldn&#039;t have won even with the Z-Move, a voice appeared, claiming that Gladion wouldn&#039;t have destroyed the Z-Ring if he believed that. The voice is revealed to be [[Kahili]], who has her Pokémon distract Type: Null before delivering Sun his own Z-Ring. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM13|Unleashing the Incredible Z-Move]]&#039;&#039;, Sun and Dollar fired a perfected Inferno Overdrive at Type: Null, causing its mask to crack. After switching for {{p|Porygon}}, Sun tried the Z-Move again, but failed, leading to Dollar&#039;s defeat. Gladion gave up on Tapu Lele, declaring it too weak to help him with the Ultra Beasts. As he left, Gladion revealed that something must be trying to break into their world through the wormholes.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM14|Flash and Cosmog&#039;s Secret]]&#039;&#039;, Gladion arrived at [[Po Town]]. There, he was attacked by the Team Skull Admin, [[Plumeria]], who wanted to see if Gladion was skilled enough to be an Enforcer. Though Gladion proved himself, his negative attitude angered Plumeria to the point where she refused to accept him as a true member of Team Skull. When Plumeria told Gladion to follow her, Gladion complied, but was momentarily distracted when a {{p|Zygarde}} {{DL|List of Pokémon with form differences|Zygarde|Core}} jumped past him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM19|Truth and the Mastermind Behind Team Skull]]&#039;&#039;, Gladion appeared at Po Town to battle the Ultra Beasts that Guzma summoned with the {{p|Cosmog}} he received from the [[Aether Foundation]]. Gladion revealed Guzma was being used by the Aether Foundation president, [[Lusamine]], so she could create a paradise for herself and the Ultra Beasts she covets. Guzma rejected Gladion&#039;s accusation, but was captured by a {{p|Nihilego}} and dragged into a wormhole. The other Ultra Beasts escaped from Po Town&#039;s barriers, allowing them to wreak havoc on the rest of [[Ula&#039;ula Island]]. When the Captains asked Gladion how they could help, Gladion refused to help and said they wouldn&#039;t be of any use before riding off with Type: Null.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM22|The Truth and Island Kahuna Hapu]]&#039;&#039;, Gladion, [[Professor Kukui]], [[Molayne]], [[Sophocles]], and [[Acerola]] fought off a {{p|Celesteela}} and {{p|Guzzlord}} at {{rt|10|Alola}} to prevent them from reaching [[Hokulani Observatory]], which was being used as a shelter for those caught up in the Ultra Beasts&#039; rampage. While Type: Null easily defeated Celesteela, Gladion was momentarily distracted when [[Lillie]] appeared and called out to him. Taking the opportunity, Guzzlord leapt in to attack Lillie, only to be easily swatted away by Type: Null, who [[Evolution|evolved]] into a {{p|Silvally}} while doing so. Lillie revealed that three months ago, she stole [[Nebby]] and ran away from [[Aether Paradise]] after Lusamine tried to use Nebby&#039;s power for her own goals. When Lillie revealed she also stole a [[Sun Flute]] from Lusamine, Gladion decided that they should head towards the [[Poni Altar]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM23|Battle in Vast Poni Canyon]]&#039;&#039;, Gladion and Lillie traveled through [[Poni Island]]. Gladion revealed he planned on getting the Legendary Pokémon {{p|Solgaleo}} and {{p|Lunala}} to help him destroy the Ultra Beasts. As they traveled, a {{p|Xurkitree}} appeared and attacked them. Gladion and Silvally fought Xurkitree, but Nebby flew out of his hands and met with another {{p|Cosmoem}}. After Xurkitree was defeated, Lillie and Gladion met with Sun and [[Hapu]]. They learned that the Sun and [[Moon Flute]]s were a pair meant to played at the Poni Altar. The guardian deities of Alola appeared and took Sun and both flutes to the Poni Altar while Lillie, Gladion, and Hapu chased after them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM25|Summon the Emissaries of the Moon and the Sun]]&#039;&#039;, Gladion and Lillie helped [[Anabel]] corner and capture [[Faba]]. At the Altar, Gladion and the others found that Sun and Moon managed to evolve Nebby and the other Cosmoem into Lunala and Solgaleo, respectively. Anabel received a call from {{adv|Looker}}, who told her that a large number of Ultra Beasts made their way to Poni Island. While Moon, Gladion, Anabel, and Hapu fought off the beasts, Solgaleo was possessed by a {{p|Necrozma}} that appeared from a wormhole. Necrozma grabbed Sun and dragged him into the wormhole, forcing Moon and Lunala to chase after them.&lt;br /&gt;
&lt;br /&gt;
Six months later, in &#039;&#039;[[PASM26|Adventure in the Dark Dimension]]&#039;&#039;, Lusamine disappeared while Faba had managed to take control of the Aether Foundation, running it like a dictatorship. At the [[Aether House]], [[Wicke]] told Gladion and Lillie that Lusamine was found on Poni Island playing with a group of Ultra Beasts. Gladion suggested going to get Lusamine, but was told to stay behind as he hadn&#039;t fully recovered from the injuries he sustained from being exposed to the energy from Silvally&#039;s Evolution. Wicke decided the best option was for her to return to Aether Paradise and gather information before making their next move. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM31|Ray of Light!! Through the Crack in the Sky!]]&#039;&#039;, Lillie told Gladion that their father, [[Mohn]], was still alive in Alola somewhere. Hoping that telling Lusamine the information would convince her to return to her old self, Lillie decided to go and meet with their mother. Before Lillie left, Gladion suggested she do so dressed in the clothes she picked for herself, not the ones Lusamine picked for her.&lt;br /&gt;
&lt;br /&gt;
Later, Gladion traveled to Aether Paradise, where he found Moon locked in a cell after Faba captured her. After freeing her, Gladion and Moon confronted Faba, telling him that his plans were over. Faba retaliated by tricking [[Ryuki]] into battling Gladion and Moon, buying him enough time to try and escape. Gladion allowed Moon to use Silvally in place of her actual Pokémon, which were taken by Faba and hidden away. While Gladion kept Ryuki busy, Moon went ahead to retrieve her Pokémon and make medicine for Gladion&#039;s injuries. After taking down Ryuki&#039;s first Pokémon, Gladion called off the battle, revealing Faba was using it as a distraction so he could flee. Once he learned others were fighting the Ultra Beasts elsewhere in Alola, Ryuki ran off to join them. When Silvally returned, Moon was absent, having gone elsewhere with Lunala. Gladion then left to stop Faba from escaping, only to find the man cornered by Sun&#039;s {{rf|Alolan}} {{p|Meowth}}, [[Cent]], who aimed to make Faba pay for his crimes. Faba&#039;s intense fear attracted several Nihilego that emerged from a nearby wormhole. Gladion and Cent were forced to watch as Faba was dragged into the wormhole, his fear turning into happiness as he was affected by the Nihilego&#039;s neurotoxins.&lt;br /&gt;
&lt;br /&gt;
Months later, Gladion teamed up with [[Dulse]] of the [[Ultra Recon Squad]] to traverse through Ultra Space and rescue Faba. Ryuki chose to accompany them, much to Gladion&#039;s annoyance.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
=====On hand=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Gladion&lt;br /&gt;
|pkmn=Silvally&lt;br /&gt;
|main=yes&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|stage1=Type: Null&lt;br /&gt;
|img=Gladion Type Null Adventures.png&lt;br /&gt;
|img2=Gladion Silvally Adventures.png&lt;br /&gt;
|epnum=PASM04&lt;br /&gt;
|epname=The Decision and the Tournament of Six&lt;br /&gt;
|desc={{p|Silvally}} is Gladion&#039;s first known Pokémon. It was first seen as a {{p|Type: Null}} with its Trainer being entered in an Iki Town festival tournament. While the competitors in the tournament were being picked, Gladion was temporarily away due to Type: Null sensing a [[Ultra Wormhole|crack in the sky]]. During the tournament, Type: Null was called out to battle Hau&#039;s {{p|Komala}}, which it defeated. In the final round of the tournament, Type: Null battled {{adv|Sun}}&#039;s [[Cent]] and {{adv|Dollar}}. Although it easily defeated Cent, Dollar was able to defeat Type: Null with a powerful {{m|Inferno Overdrive}}. It later evolved into Silvally to protect [[Lillie]] from an attacking {{p|Guzzlord}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Gladion&lt;br /&gt;
|pkmn=Porygon&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Gladion Porygon Adventures.png&lt;br /&gt;
|epnum=PASM05&lt;br /&gt;
|epname=The Announcement and the Prize&lt;br /&gt;
|desc={{p|Porygon}} is Gladion&#039;s second known Pokémon. It was first used at the Iki Town festival tournament, where it battled [[Hau]]&#039;s {{p|Pichu}}. Eventually, it won, forcing Hau to switch for his {{p|Komala}}. In the next battle, it fought {{adv|Moon}}&#039;s {{rf|Alolan}} {{p|Grimer}} and {{p|Mareanie}}, with both battles ending in Porygon&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Porygon&#039;s known moves are {{m|Psybeam}}, {{m|Discharge}}, and {{m|Zap Cannon}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Gladion&lt;br /&gt;
|pkmn=Lycanroc&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|img=Gladion Lycanroc Adventures.png&lt;br /&gt;
|epnum=Sun, Moon, Ultra Sun &amp;amp; Ultra Moon chapter (Adventures)&amp;lt;!--PASM34--&amp;gt;&lt;br /&gt;
|epname=Sun, Moon, Ultra Sun &amp;amp; Ultra Moon chapter&lt;br /&gt;
|desc={{p|Lycanroc}} is Gladion&#039;s third known Pokémon. It was first used to battle against [[Ryuki]]&#039;s {{p|Turtonator}}.}}&lt;br /&gt;
&lt;br /&gt;
=====Temporary=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Nebby&lt;br /&gt;
|trainer=Gladion&lt;br /&gt;
|nick=Nebby&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Nebby Cosmoem Adventures.png&lt;br /&gt;
|epnum=PASM04&lt;br /&gt;
|epname=The Decision and the Tournament of Six&lt;br /&gt;
|desc=Gladion held on to {{p|Cosmog|Nebby}} (Japanese: &#039;&#039;&#039;ほしぐもちゃん&#039;&#039;&#039; &#039;&#039;Hoshigumo-chan&#039;&#039;) for a while as he and [[Lillie]] traveled to the [[Poni Altar]]. During a battle with a wild {{p|Xurkitree}}, Nebby flew out of Gladion&#039;s hand, where it met with another {{p|Cosmoem}}.}}&lt;br /&gt;
&lt;br /&gt;
====Achievements====&lt;br /&gt;
=====Pokémon competitions=====&lt;br /&gt;
* [[Iki Town festival tournament]] - Runner-up (&#039;&#039;[[PASM07|The Final Match and a Surprising Finale!]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:GladionCrimsonInvasion109.jpg|200px|thumb|Full Art print of Gladion]]&lt;br /&gt;
This listing is of cards mentioning or featuring Gladion or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{card list/header|Gladion&#039;s Pokémon|Darkness|nocat=yes}}&lt;br /&gt;
{{card list/card|cardname=[[Silvally-GX (Cosmic Eclipse 184)|Silvally]]{{GX}}|type=Colorless|newmark=C|rows=3}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Ultra-Rare Rare|ennum=184/236|jpset=Dream League|jprarity=RR|jpnum=041/049}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Rare Ultra|ennum=227/236|jpset=Dream League|jprarity=SR|jpnum=065/049}}&lt;br /&gt;
{{card list/release|type=Colorless|enset=Cosmic Eclipse|enrarity=Rare Rainbow|ennum=262/236|jpset=Dream League|jprarity=HR|jpnum=072/049}}&lt;br /&gt;
&lt;br /&gt;
{{card list/divider|Other related cards|Darkness}}&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Crimson Invasion|Gladion|95}}|type=Supporter|newmark=A|rows=4}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Crimson Invasion|enrarity=Uncommon|ennum=95/111|jpset=Awakened Heroes|jprarity=U|jpnum=050/050}}&lt;br /&gt;
{{card list/release|type=Supporter|enset=Crimson Invasion|enrarity=Rare Ultra|ennum=109/111|jpset=Awakened Heroes|jprarity=SR|jpnum=055/050}}&lt;br /&gt;
{{card list/release|type=Supporter|jpset=GX Ultra Shiny|jpnum=131/150}}&lt;br /&gt;
{{card list/release|type=Supporter|jpset=Sky Legend|jprarity=TR|jpnum=052/054}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|SM-P Promo|Friends in Alola|401}}|type=Supporter|newmark=C|color=FFF|rows=1}}&lt;br /&gt;
{{card list/release|type=Supporter|jpset=SM-P Promotional cards|jpsymbol=SetSymbol SMPromo|jpnum=401/SM-P}}&lt;br /&gt;
&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Abyss Eye|Gladion&#039;s Showdown|76}}|type=Supporter|newmark=J|color=FFF|rows=3}}&lt;br /&gt;
{{card list/release|type=Supporter&amp;lt;!--|enset=Pitch Black|enrarity=Uncommon|ennum=000/084--&amp;gt;|jpset=Abyss Eye|jprarity=U|jpnum=076/081}}&lt;br /&gt;
{{card list/release|type=Supporter&amp;lt;!--|enset=Pitch Black|enrarity=Ultra Rare|ennum=000/084--&amp;gt;|jpset=Abyss Eye|jprarity=SR|jpnum=109/081}}&lt;br /&gt;
{{card list/release|type=Supporter&amp;lt;!--|enset=Pitch Black|enrarity=Special Illustration Rare|ennum=118/084--&amp;gt;|jpset=Abyss Eye|jprarity=SAR|jpnum=116/081}}&lt;br /&gt;
{{cardlist/footer|Darkness}}&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
{{incomplete|needs|more information on featured card sleeves}}&lt;br /&gt;
====SM3 accessories====&lt;br /&gt;
Rounding off the mainstream TCG releases on June 16, 2017 were a number of specially illustrated deck cases, card sleeves, and files. Deluxe items featuring [[Lillie]] and her relatives were subsequently released on June 17, 2017 as part of a Pokémon Center campaign.&lt;br /&gt;
&lt;br /&gt;
:The &#039;&#039;&#039;Gladion &amp;amp; Silvally Deck Case &amp;amp; Sleeves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デッキケース＆シールド　グラジオ＆シルヴァディ&#039;&#039;&#039; &#039;&#039;Deck Case &amp;amp; Shield: Glazio &amp;amp; Silvady&#039;&#039;) is another special release that comes packaged with a deck case and a set of 64 card sleeves. Both products feature Gladion and his partner Silvally. The artwork was illustrated by [[Megumi Mizutani]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck case images:&#039;&#039;&#039;&lt;br /&gt;
{{TCGMerchGallery&lt;br /&gt;
|background={{omega ruby color light}}&lt;br /&gt;
|border={{black color dark}}&lt;br /&gt;
|image1=Gladion Silvally Deck Case Sleeves.jpg&lt;br /&gt;
|caption1=Gladion &amp;amp; Silvally Deck&amp;lt;br&amp;gt;Case &amp;amp; Sleeves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General merchandising==&lt;br /&gt;
Gladion has appeared on multiple pieces of merchandise since 2016. &lt;br /&gt;
&lt;br /&gt;
He, along with Lillie and Lusamine, were given their own merchandise line titled (Japanese: &#039;&#039;&#039;リーリエ＆グラジオ＆ルザミーネ&#039;&#039;&#039; &#039;&#039;Lilie &amp;amp; Glazio &amp;amp; Lusamine&#039;&#039;) and released in Japan.&lt;br /&gt;
&lt;br /&gt;
Below is a list of non-TCG related products that Gladion, or his Pokémon has been featured on.&lt;br /&gt;
;Lillie &amp;amp; Gladion &amp;amp; Lusamine merchandise line&lt;br /&gt;
The Lillie &amp;amp; Gladion &amp;amp; Lusamine merchandise line primarily focused on the family and their Pokémon during the events of {{g|Sun and Moon}}. This merchandise line had multiple products made featuring illustrations from [[GAME FREAK]]&#039;s [[Megumi Mizutani]]. The featured artwork in relation to the line was also used in TCG products. Gladion and his Silvally are featured on two illustrations in this merchandise line.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Gladion Silvally Hand Towel.jpg| Gladion Silvally Hand Towel&lt;br /&gt;
File:Gladion Dialogue Stickers 1.jpg|Gladion dialogue sticker&lt;br /&gt;
File:Gladion Silvally Sticker 1.jpg|Gladion Silvally sticker&lt;br /&gt;
File:Gladion Silvally Paper Theater 1.jpg|Gladion Silvally paper theater&lt;br /&gt;
File:Gladion Silvally Clearfile 2.jpg|Second Gladion Silvally clearfile&lt;br /&gt;
File:Gladion Silvally Postcard 2 Front.jpg|Second Gladion Silvally postcard&lt;br /&gt;
File:Gladion Silvally Sticker 2.jpg|Gladion Silvally sticker&lt;br /&gt;
File:Lillie Gladion Lusamine Playing Cards.jpg|Lillie &amp;amp; Gladion &amp;amp; Lusamine deck of playing cards&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
:&#039;&#039;For images on [[Gladion (anime)|Gladion&#039;s animated series counterpart]], see: [[Gladion (anime)#Gallery|Gladion (anime)]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;For images of Gladion in [[Pokémon Masters EX]], see: [[Gladion (Masters)#Gallery|Gladion (Masters)]]&#039;&#039;&lt;br /&gt;
===Artwork===&lt;br /&gt;
====Standard====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{black color}}; background: #{{black color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Sun Moon Gladion.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Gladion with Silvally.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Art from {{color2|000|Pokémon Sun and Moon|Sun and Moon}} by {{color2|000|Ken Sugimori}}&amp;lt;ref name=GladionCRI95/&amp;gt;&lt;br /&gt;
| Sun and Moon key art of Gladion with {{color2|000|Gladion&#039;s Silvally|Silvally}} illustrated by {{color2|000|Hitoshi Ariga}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Ultra Sun Ultra Moon story artwork.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Promotional artwork for&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
====Concept art====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{black color}}; background: #{{black color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Gladion SM concept art.png|300px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}&amp;quot; | [[File:Silvally forms SM concept art.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Conceptual artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
| Concept art of Silvally&#039;s {{color2|000|List of Pokémon with form differences#Silvally|forms}} with Gladion being used&amp;lt;br&amp;gt; for size comparison for {{color2|000|Pokémon Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
====Merchandise====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{black color}}; background: #{{black color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Gladion and Silvally.png|250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Gladion and Silvally2.png|330px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Gladion and {{color2|000|Gladion&#039;s Silvally|Silvally}} illustrated by {{color2|000|Megumi Mizutani}} as part of a merchandise line&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border: 2px solid #{{black color dark}}; background: #{{omega ruby color light}}; width:200px&amp;quot;| [[File:3DS Theme Team Skull Hitoshi Ariga.png|600px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | {{color2|000|3DS}} Theme artwork for {{color2|000|Team Skull}}, illustrated by {{color2|000|Hitoshi Ariga}}&lt;br /&gt;
|}&lt;br /&gt;
====Raw TCG artwork====&lt;br /&gt;
For all images and products relating to this character in the TCG, see their &#039;&#039;[[Gladion#In the TCG|In the TCG]]&#039;&#039; section&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{black color}}; background: #{{black color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}; width:96px&amp;quot;| [[File:Gladion Crimson Invasion TOKIYA.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
| Raw artwork of the {{color2|000|Gladion (Crimson Invasion 95)|Gladion}} full art &amp;lt;br&amp;gt;  by {{color2|000|TOKIYA}} for {{color2|000|Crimson Invasion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game assets===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{black color}}; background: #{{black color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{black color dark}}; background: #{{omega ruby color light}}; width:200px&amp;quot;| [[File:SM Ending Screen 13.png|400px]]&lt;br /&gt;
|- &lt;br /&gt;
| Ending screenshot with {{color2|000|Gladion&#039;s Silvally|Silvally}} from {{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
====Sprites and models====&lt;br /&gt;
{{missing image|section|second high-poly model for SM and USUM both of which has either a Z-Ring or a Z-Power Ring}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{black color}}; background: #{{black color light}}; font-size: 80%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}&amp;quot;| [[File:Spr SM Gladion.png|124px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}&amp;quot;| [[File:VSGladion 2.png|200px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color}}; background: #{{omega ruby color light}}&amp;quot;| [[File:VSGladion 2 USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| High-poly model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| VS model with a {{color2|000|Z-Ring}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
| VS model with a {{color2|000|Z-Power Ring}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
|- &lt;br /&gt;
|colspan=3 style=&amp;quot;{{roundy|20px}} border: 2px solid #{{black color dark}}; background: #{{omega ruby color light}}; width:300px&amp;quot;| [[File:Gladion SM OD.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3 | Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Gladion shares some similarities with {{ga|Silver}}: both are [[rival]]s who stole their first Pokémon, are children of main antagonists and are initially cold to those around them until they go through character development and become warmer to others.&lt;br /&gt;
* Only in Ultra Sun and Ultra Moon, if the [[player character]] picks Litten as their [[first partner Pokémon]], Gladion&#039;s Lucario will be level 55 during the battle at Mount Lanakila, while it will be level 53 if either Rowlet or Popplio was chosen.&lt;br /&gt;
* In Pokemon Masters EX, Lisia takes notice of Gladion&#039;s dramatic poses such as when you battle him in Pokemon Sun and Moon. It is confirmed here that he purposely does those poses and appreciates her acknowledgement. &lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
The Japanese names of all important members of the [[Aether Foundation]] and the members of [[Lusamine]]&#039;s family are based on German words for plants.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{black color light}}; border:3px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color light}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color light}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| グラジオ &#039;&#039;Glazio&#039;&#039;&lt;br /&gt;
| From &#039;&#039;Gladiole&#039;&#039; (German for &amp;quot;{{wp|gladiolus}}&amp;quot;) or the genus &#039;&#039;Gladiolus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| English, Latin American Spanish, Indonesian&lt;br /&gt;
| Gladion&lt;br /&gt;
| Similar to his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| German, European Spanish,&amp;lt;br&amp;gt;French, Brazilian Portuguese&lt;br /&gt;
| Gladio&lt;br /&gt;
| From his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Iridio&lt;br /&gt;
| From &#039;&#039;{{wp|Iridaceae}}&#039;&#039;, the family that contains the genus &#039;&#039;Gladiolus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 글라디오 &#039;&#039;Gladio&#039;&#039;&lt;br /&gt;
| From 글라디올러스 &#039;&#039;Gladiolus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 格拉吉歐 &#039;&#039;Gélāji&#039;ōu&#039;&#039; / &#039;&#039;Gaaklāaigāt&#039;āu&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Transcription of his Japanese name&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 格拉吉欧 &#039;&#039;Gélāji&#039;ōu&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hindi&lt;br /&gt;
| ग्लैडियॉन &#039;&#039;Gladion&#039;&#039;&lt;br /&gt;
| Transcription of his English name &lt;br /&gt;
|-&lt;br /&gt;
| Russian&lt;br /&gt;
| Гладион &#039;&#039;Gladion&#039;&#039;&lt;br /&gt;
| Transcription of his English name &lt;br /&gt;
|-&lt;br /&gt;
| Thai&lt;br /&gt;
| กลาดิโอ &#039;&#039;Kladio&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name &lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Gladion (anime)]]&lt;br /&gt;
* [[a:Category:Gladion|Images on the Bulbagarden Archives]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Rival characters|dark}}&lt;br /&gt;
{{Aether Foundation}}{{Team Skull}}&lt;br /&gt;
{{TrainerNav|dark|alola=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gladion&#039;s Pokémon}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rival characters]]&lt;br /&gt;
[[Category:Sun and Moon characters]]&lt;br /&gt;
[[Category:Ultra Sun and Ultra Moon characters]]&lt;br /&gt;
[[Category:Members of Team Skull]]&lt;br /&gt;
[[Category:Multi Battle partners]]&lt;br /&gt;
[[Category:Trainers who use Z-Moves]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Pokémon Evolutions characters]]&lt;br /&gt;
[[Category:Trainers with unique classes]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gladio]]&lt;br /&gt;
[[es:Gladio]]&lt;br /&gt;
[[fr:Gladio]]&lt;br /&gt;
[[it:Iridio]]&lt;br /&gt;
[[ja:グラジオ]]&lt;br /&gt;
[[zh:格拉吉歐]]&lt;/div&gt;</summary>
		<author><name>Bulbem493</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Harmony_(game)&amp;diff=4564117</id>
		<title>Harmony (game)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Harmony_(game)&amp;diff=4564117"/>
		<updated>2026-05-31T07:35:39Z</updated>

		<summary type="html">&lt;p&gt;Bulbem493: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MissingInfo|2|java|enva}}&lt;br /&gt;
{{redirect|Harmony|the [[character of the day]] from the {{aniseries|RS}} episode [[AG112|Showdown at Linoone]]|Korban and Harmony Shoney|Harmony Shoney}}&lt;br /&gt;
:&#039;&#039;For the character of the day from the {{aniseries|HZ}} episode [[JN098|Out of Their Elements!]], see [[Harmony (JN098)]].&#039;&#039;&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|color={{Legends Z-A color}}&lt;br /&gt;
|corecolor={{Legends Z-A color light}}&lt;br /&gt;
|bordercolor={{Legends Z-A color dark}}&lt;br /&gt;
|name=Harmony &lt;br /&gt;
|jname=セイカ&lt;br /&gt;
|tmname=Seika&lt;br /&gt;
|image=ZA Harmony.png&lt;br /&gt;
|size=x350px&lt;br /&gt;
|caption=Art from {{pkmn|Legends: Z-A}}&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hometown=Unknown (Currently resides in [[Lumiose City]])&lt;br /&gt;
|region=Unknown (Currently resides in [[Kalos]])&lt;br /&gt;
|relatives=Unknown&lt;br /&gt;
|eyes=Ash Brown&lt;br /&gt;
|hair=Brown&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{Legends Z-A color light}}&lt;br /&gt;
|gen={{gen|IX}}&lt;br /&gt;
|games={{pkmn|Legends: Z-A}}&lt;br /&gt;
|trainer=[[Pokémon Trainer]], [[player character]]&lt;br /&gt;
|counterpart=&lt;br /&gt;
|enva=&lt;br /&gt;
|jpva=&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{Legends Z-A color light}}&lt;br /&gt;
|member=[[Team MZ]]&lt;br /&gt;
|rank=Member&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmony&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;セイカ&#039;&#039;&#039; &#039;&#039;Seika&#039;&#039;) is the female [[player character]] of {{g|Legends: Z-A}}. Her male counterpart is {{ga|Paxton}}. She visits [[Lumiose City]] to sightsee and lives in [[Hotel Z]] during her stay. During the game, Harmony meets and becomes [[friend]]s with [[Urbain]]. Later, she is introduced to Team MZ through him, and ends up joining the crew to help battle the Rogue [[Mega Evolution|Mega-Evolved]] Pokémon appearing around the city. She wears a [[Mega Ring]] on her left wrist.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
====Pokémon====&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Counterparts==&lt;br /&gt;
===In animation===&lt;br /&gt;
===In the manga===&lt;br /&gt;
==In the TCG==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
====Standard====&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color}}; font-size:80%; {{roundy|10px}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}}; border:2px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color light}}; overflow: hidden;&amp;quot; | [[File:Legends Z-A boxart illustration.jpg|x300px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}}; border: 2px solid #{{Legends Z-A color dark}}; background: #{{Legends Z-A color light}}; overflow: hidden;&amp;quot;| [[File:Legends Z-A Day Key Art.png|x300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Boxart illustration from {{color2|000|Pokémon Legends: Z-A|Legends: Z-A}}&lt;br /&gt;
| Daytime artwork from {{color2|000|Pokémon Legends: Z-A|Legends: Z-A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Concept art====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Game assets===&lt;br /&gt;
====Sprites and models====&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color}}; font-size:80%; {{roundy|10px}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color light}}; {{roundytl|20px}}; overflow: hidden;&amp;quot; | [[File:Harmony Select 1.png|200px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color light}}; {{roundytr|20px}}; overflow: hidden;&amp;quot; | [[File:Harmony Select 2.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color light}}; {{roundybl|20px}}; overflow: hidden;&amp;quot; | [[File:Harmony Select 3.png|200px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{Legends Z-A color dark}}; background:#{{Legends Z-A color light}}; {{roundybr|20px}}; overflow: hidden;&amp;quot; | [[File:Harmony Select 4.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Choosing the player&#039;s appearance&amp;lt;br&amp;gt;at the beginning of {{color2|000|Pokémon Legends: Z-A|Legends: Z-A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Harmony has the same hairstyle as [[Taunie]], the [[rival]] character in {{g|Legends: Z-A}} if {{ga|Paxton}} is selected.&lt;br /&gt;
** The same is also true for her male counterpart, Paxton, who has the same hairstyle as [[Urbain]].&lt;br /&gt;
*Harmony&#039;s outfit is the first paid-exclusive outfit to be released in Pokemon Champions, alongside her hairstyle.  &lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Z-A color}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| セイカ &#039;&#039;Seika&#039;&#039;&lt;br /&gt;
| From 共生 &#039;&#039;kyōsei&#039;&#039; ({{wp|symbiosis}}, coexistence)&lt;br /&gt;
|-&lt;br /&gt;
| English, German,&amp;lt;br&amp;gt;European Spanish,&amp;lt;br&amp;gt;Latin American Spanish,&amp;lt;br&amp;gt;French, Italian&lt;br /&gt;
| Harmony&lt;br /&gt;
| From &#039;&#039;harmony&#039;&#039;. Contains the Latin letter &#039;&#039;{{wp|Y}}&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 새아 &#039;&#039;Sae-a&#039;&#039;&lt;br /&gt;
| From 공생 (共生) &#039;&#039;gongsaeng&#039;&#039; (symbiosis, coexistence) and possibly 새 &#039;&#039;sae&#039;&#039; (new)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 生彩 &#039;&#039;Shēngcǎi&#039;&#039; / &#039;&#039;Sāngchói&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 共生 &#039;&#039;gòngshēng / guhngsāng&#039;&#039; (symbiosis, coexistence), 光彩 &#039;&#039;guāngcǎi / gwōngchòih&#039;&#039; (luster), and a pun of 生財 / 生财 &#039;&#039;shēngcái / sāngchòih&#039;&#039;  (to make money)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 生彩 &#039;&#039;Shēngcǎi&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[a:Category:Harmony (game)|Images on the Bulbagarden Archives]]&lt;br /&gt;
&lt;br /&gt;
{{Team MZ}}&lt;br /&gt;
{{Z-A Royale|Legends Z-A}}&lt;br /&gt;
{{Player characters|Legends Z-A}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends: Z-A characters]]&lt;br /&gt;
[[Category:Trainers who use Mega Evolution]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Harmony]]&lt;br /&gt;
[[es:Harmony]]&lt;br /&gt;
[[fr:Harmony]]&lt;br /&gt;
[[it:Harmony]]&lt;br /&gt;
[[ja:セイカ]]&lt;br /&gt;
[[zh:生彩]]&lt;/div&gt;</summary>
		<author><name>Bulbem493</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lyra_(game)&amp;diff=4564114</id>
		<title>Lyra (game)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lyra_(game)&amp;diff=4564114"/>
		<updated>2026-05-31T07:30:09Z</updated>

		<summary type="html">&lt;p&gt;Bulbem493: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|color={{soulsilver color}}&lt;br /&gt;
|corecolor={{soulsilver color light}}&lt;br /&gt;
|bordercolor={{soulsilver color dark}}&lt;br /&gt;
|name=Lyra&lt;br /&gt;
|jname=コトネ&lt;br /&gt;
|tmname=Kotone&lt;br /&gt;
|image=HeartGold SoulSilver Lyra.png&lt;br /&gt;
|size=190px&lt;br /&gt;
|caption=Artwork from &#039;&#039;{{game|HeartGold and SoulSilver|s}}&#039;&#039;&lt;br /&gt;
|height=4&#039;11&amp;quot; (1.52 m)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|hometown=[[New Bark Town]]&lt;br /&gt;
|region=[[Johto]]&lt;br /&gt;
|relatives={{jo|Mom}} (as player)&amp;lt;br&amp;gt;[[Day-Care Couple|Grandparents]], unnamed father (as NPC)&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{soulsilver color light}}&lt;br /&gt;
|trainer=[[Pokémon Trainer]], [[player character]]&lt;br /&gt;
|gen={{gen|IV}}, {{gen|VII}}, {{gen|VIII}}, {{gen|IX}}&lt;br /&gt;
|games=[[Pokémon HeartGold and SoulSilver Versions|HeartGold, SoulSilver]]&amp;lt;br&amp;gt;{{pkmn|Masters EX}}&lt;br /&gt;
|counterpart=[[Lyra (Masters)]]&lt;br /&gt;
|enva=Della Saba&amp;lt;ref name=&amp;quot;Della Saba&amp;quot;&amp;gt;[https://www.instagram.com/p/B3nJVnKJnw5/ Della Saba on Instagram]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Madeline Dorroh&amp;lt;ref name=&amp;quot;Madeline Dorroh&amp;quot;&amp;gt;[https://www.twitter.com/madelinedorroh/status/1537507272854626304 Madeline Dorroh on Twitter]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{DL|Lyra (Masters)|Sygna Suit Lyra}}; {{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|jpva=[[Sayaka Senbongi]]&amp;lt;ref name=&amp;quot;Sayaka Senbongi&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1417367416611483666 Pokémon Masters EX on Twitter] (Japanese)&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Anime&lt;br /&gt;
|color={{soulsilver color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon the Series]]&#039;&#039;&lt;br /&gt;
|counterpart=[[Lyra (anime)]]&lt;br /&gt;
|debut=&#039;&#039;[[DP143|An Egg Scramble!]]&#039;&#039;&lt;br /&gt;
|enva=[[Eileen Stevens]] &lt;br /&gt;
|jpva=[[Megumi Nakajima]]&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Manga&lt;br /&gt;
|color={{soulsilver color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon Adventures]]&#039;&#039;&lt;br /&gt;
|counterpart=[[Crystal (Adventures)]]&lt;br /&gt;
|debut=&#039;&#039;[[PS117|Slugging It Out with Slugma]]&#039;&#039; &amp;lt;small&amp;gt;({{pkmn|Adventures}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyra&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コトネ&#039;&#039;&#039; &#039;&#039;Kotone&#039;&#039;) is the female [[player character]] in {{game|HeartGold and SoulSilver|s}}. Her male counterpart is {{ga|Ethan}}. She replaces {{ga|Kris}} from {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===As the protagonist===&lt;br /&gt;
Lyra&#039;s journey as a {{pkmn|Trainer}} begins when [[Professor Elm]] asks her to run an errand for [[Mr. Pokémon]], who lives north of [[Cherrygrove City]]. Because she may encounter dangerous wild {{OBP|Pokémon|species}} along the way, Elm gives her a choice between three Pokémon for protection: {{p|Cyndaquil}}, {{p|Totodile}} or {{p|Chikorita}}.&lt;br /&gt;
&lt;br /&gt;
Lyra meets a strange boy the same age as her watching Elm&#039;s Lab from outside. When she tries to talk to him, the boy abruptly shoves her away. The boy, {{ga|Silver}}, will become Lyra&#039;s rival, analogous to {{ga|Blue}} in [[Generation I]] and [[Generation III|III]].&lt;br /&gt;
&lt;br /&gt;
Lyra continues onward and finally meets Mr. Pokémon and completes the errand. While there she meets [[Professor Oak]] who, upon realizing Lyra&#039;s bond with her new Pokémon, gives her a [[Pokédex]]. On her way back home, Lyra again meets Silver, who has stolen one of Elm&#039;s remaining Pokémon. After defeating the boy in battle, she learns his name from his dropped {{ga|Trainer Card}} and relays it to the police in New Bark Town. Professor Elm allows Lyra to keep the Pokémon she chose earlier, and encourages her to compete in the [[Johto League]].&lt;br /&gt;
&lt;br /&gt;
From there Lyra begins on a Pokémon journey in the [[Johto]] [[region]], facing off against its eight [[Gym Leader]]s, defeating and disbanding the revived [[Team Rocket]], and becoming the [[Pokémon Champion|Pokémon League Champion]] by defeating the [[Elite Four]] and its previous Champion, [[Lance]], at [[Indigo Plateau]]. Along the way, she also teaches Silver to respect Pokémon as living creatures, and not just as tools for battle.&lt;br /&gt;
&lt;br /&gt;
After being declared the Pokémon League Champion, Lyra then takes a short trip on a ship, the [[S.S. Aqua]], from [[Olivine City]] to [[Vermilion City]] in [[Kanto]]. Journeying across that region, she battles against its own set of eight Gym Leaders. Upon getting permission from [[Professor Oak]] in [[Pallet Town]], Lyra heads for [[Mt. Silver]] via {{rt|28|Kanto}}. Her journey comes to a close when she comes to the summit and faces the Champion from Pallet Town and Pokémon Trainer, {{ga|Red}}, who had been training there since shortly after he became Pokémon League Champion [[Generation III|three years prior]].&lt;br /&gt;
&lt;br /&gt;
===As a non-playable character===&lt;br /&gt;
[[File:HGSS Prerelease Ethan Lyra.png|thumb|left|200px|Lyra speaking with {{ga|Ethan}}]]&lt;br /&gt;
If playing as {{ga|Ethan}}, Lyra appears as an NPC in the game. When playing as Lyra, Ethan takes on this role instead.&lt;br /&gt;
&lt;br /&gt;
Lyra meets the player in [[New Bark Town]] at the start of the game. In this particular scene, she is seen with a {{TP|Lyra|Marill}}. She teaches the player how to catch Pokémon on {{rt|29|Johto}} (replacing the [[Dude]] from {{3v2|Gold|Silver|Crystal}}). Her grandparents run the [[Pokémon Day Care]] on {{rt|34|Johto}}. She also gives the player the [[Fashion Case]] in [[Goldenrod Tunnel]] and the [[Vs. Recorder]] on {{rt|31|Johto}}.&lt;br /&gt;
&lt;br /&gt;
When called from certain locations, Lyra will mention that something will happen if the player takes a certain Pokémon there.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Pokémon====&lt;br /&gt;
Lyra uses this party to show the {{player}} how to catch Pokémon when {{ga|Ethan}} is selected as the player character in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
{{Party&lt;br /&gt;
| background = {{soulsilver color}}&lt;br /&gt;
| border = {{soulsilver color dark}}&lt;br /&gt;
| headcolor = {{soulsilver color light}}&lt;br /&gt;
| sprite = HGSS Lyra Back.png&lt;br /&gt;
| prize = none&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = Lyra&lt;br /&gt;
| location = Johto Route 29&lt;br /&gt;
| locationname = Route 29&lt;br /&gt;
| game = HGSS&lt;br /&gt;
| pokemon = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0183&lt;br /&gt;
| pokemon = Marill&lt;br /&gt;
| gender = both&lt;br /&gt;
| level = 5&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Thick Fat&lt;br /&gt;
| ability2 = Huge Power&lt;br /&gt;
| move1 = Tackle | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Defense Curl | move2type = Normal | move2cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
=====Caught in tutorial=====&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=019&lt;br /&gt;
|pokemon=Rattata&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Run Away|ability2=Guts&lt;br /&gt;
|level=2&lt;br /&gt;
|gender=both&lt;br /&gt;
|move1=Tail Whip|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
=====Mentioned=====&lt;br /&gt;
When called with the [[Pokégear]] at different locations, Lyra will mention she owns certain Pokémon.&lt;br /&gt;
{| width=&amp;quot;100px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Lyra|Tauros|Spr 4h 128.png|Normal|size=80px|link=no}}♂{{tt|*|Mentioned at Route 38}}&lt;br /&gt;
| {{ActivePoké|Lyra|Bulbasaur|Spr 4h 001.png|Grass|Poison|size=80px|link=no}}{{tt|*|Mentioned at Route 1}}&lt;br /&gt;
| {{ActivePoké|Lyra|Porygon|Spr 4h 137.png|Normal|size=80px|link=no}}{{tt|*|Mentioned at Route 7}}&lt;br /&gt;
| {{ActivePoké|Lyra|Tangela|Spr 4h 114.png|Grass|size=80px|link=no}}{{tt|*|Mentioned at Celadon City}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Lyra (Masters)}}&lt;br /&gt;
Lyra, who is based on the NPC character, forms a [[sync pair]] with {{p|Chikorita}} and its evolved forms {{p|Bayleef}} and {{p|Meganium}}, along with {{p|Jigglypuff}}, {{p|Celebi}}, {{p|Vaporeon}}, and {{p|Phanpy}} in [[Pokémon Masters EX]]. Lyra became a playable sync pair on September 17, 2019.&lt;br /&gt;
&lt;br /&gt;
Lyra has also made notable appearances in one of the game&#039;s main stories, the [[villain arc]]. Unlike in the [[core series]], both Lyra and {{mas|Kris}} coexist in the same game.&lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|SoulSilver}}&lt;br /&gt;
{{PairDex|066|Lyra|trainerlink=Lyra (Masters)#Chikorita → Bayleef → Meganium|trainerimg=Lyra|0154 f|Chikorita → Bayleef → Meganium|gender=female|pokemonlink=Chikorita (Pokémon)|Grass|Fire|Support|6|Sync Pair Scout}}&lt;br /&gt;
{{PairDex|066|Lyra|trainerlink=Lyra (Masters)#Jigglypuff|trainerimg=Lyra Summer 2020|sygna=Summer 2020|0039|Jigglypuff|gender=female|Fairy|Steel|Special Strike|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|066|Lyra|master=yes|trainerlink=Lyra (Masters)#Celebi|trainerimg=Lyra Sygna|sygna=[[Sygna suit|Sygna Suit]]|0251|Celebi|Grass|Bug|Tech|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|066|Lyra|trainerlink=Lyra (Masters)#Vaporeon|trainerimg=Lyra|0134|Vaporeon|gender=female|Water|Grass|Tech|exrole=Support|6|Variety Sync Pair Scout}}&lt;br /&gt;
{{PairDex|066|Lyra|trainerlink=Lyra (Masters)#Phanpy|trainerimg=Lyra Special Costume|sygna=Special Costume|0231|Phanpy|gender=female|Ground|Water|Support|6|Costume Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{main|Style (GO)}}&lt;br /&gt;
To commemorate the Johto Festival, Lyra&#039;s outfit from {{g|HeartGold and SoulSilver}} were released as free style options in [[Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lyra (game)/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==Counterparts==&lt;br /&gt;
[[File:Lyra anime.png|thumb|250px|Lyra&#039;s {{pkmn|animated series}} counterpart]]&lt;br /&gt;
===In animation===&lt;br /&gt;
====&#039;&#039;Pokémon the Series&#039;&#039;====&lt;br /&gt;
{{main|Lyra (anime)}}&lt;br /&gt;
Shortly after the release of {{game|HeartGold and SoulSilver|s}}, a counterpart of Lyra appeared in {{aniseries|DP}} from &#039;&#039;[[DP143|An Egg Scramble!]]&#039;&#039; to &#039;&#039;[[DP147|Bagged Then Tagged!]]&#039;&#039;. Much as with {{an|May}}, {{an|Dawn}}, and {{an|Serena}}, she shares both her English and Japanese names with the player character she is based on. Along with her friend [[Khoury]], she traveled with {{Ash}} and {{ashfr}} for a short time, before ultimately returning to [[Johto]].&lt;br /&gt;
&lt;br /&gt;
====GOTCHA!====&lt;br /&gt;
Lyra briefly appeared in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
===In the manga===&lt;br /&gt;
[[File:Lyra GGP.png|thumb|left|175px|Lyra in Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon]]&lt;br /&gt;
[[File:Crystal HGSS Adventures 2.png|thumb|150px|Crystal wearing Lyra&#039;s clothes in Pokémon Adventures]]&lt;br /&gt;
====Pokémon Adventures====&lt;br /&gt;
{{main|Crystal (Adventures)}}&lt;br /&gt;
Although Lyra doesn&#039;t appear separately in [[Pokémon Adventures]], Crystal essentially serves as her counterpart by wearing her outfit during the {{MangaArc|HeartGold &amp;amp; SoulSilver}} due to [[Mirei|her mother]] forcing her to wear it against her will.&lt;br /&gt;
&lt;br /&gt;
====Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon====&lt;br /&gt;
Lyra appeared in [[Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon]]. None of her Pokémon are known.&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold SoulSilver: Pokédex Completion Comic====&lt;br /&gt;
A Trainer with the same design as Lyra appeared in [[Pokémon HeartGold SoulSilver: Pokédex Completion Comic]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Trainer&lt;br /&gt;
|pkmn=Chikorita&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|img=Chikorita PCC.png&lt;br /&gt;
|epnum=Pokémon HeartGold SoulSilver: Pokédex Completion Comic&lt;br /&gt;
|epname=&lt;br /&gt;
|desc={{p|Chikorita}} is the Trainer&#039;s first known Pokémon. It was sent out to battle a {{p|Sentret}}.&lt;br /&gt;
&lt;br /&gt;
Chikorita&#039;s only known move is {{m|Tackle}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Trainer&lt;br /&gt;
|pkmn=Sentret&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Sentret PCC.png&lt;br /&gt;
|epnum=Pokémon HeartGold SoulSilver: Pokédex Completion Comic&lt;br /&gt;
|epname=&lt;br /&gt;
|desc=The Trainer caught this {{p|Sentret}} after she weakened it using her {{p|Chikorita}}.&lt;br /&gt;
&lt;br /&gt;
None of Sentret&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
:For images on {{mas|Lyra}} in {{g|Masters EX}}, see: [[Lyra (Masters)#Gallery|Lyra (Masters)]]&lt;br /&gt;
===Artwork===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{SoulSilver color dark}}; background: #{{SoulSilver color light}}; overflow: hidden; width:100px; height:100px&amp;quot;| [[File:Kotobukiya ArtFX J Figure Lyra Chikorita.png|250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{SoulSilver color dark}}; background: #{{SoulSilver color light}}; overflow: hidden; width:100px; height:100px&amp;quot;| [[File:Arceus ruins art.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Lyra and {{OBPc|Chikorita|Pokémon|000}} artwork for&amp;lt;br&amp;gt;{{color2|000|Kotobukiya figurines|Kotobukiya}} ArtFx J figurines by {{color2|000|Hitoshi Ariga}}&lt;br /&gt;
| In the {{color2|000|Sinjoh Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan style=&amp;quot;{{roundy|20px}} border: 2px solid #{{SoulSilver color dark}}; background: #{{SoulSilver color light}}; width:100px; height:100px&amp;quot;| [[File:HGSS Walking Pokémon.png|300px]]&lt;br /&gt;
| colspan style=&amp;quot;{{roundy|20px}} border: 2px solid #{{SoulSilver color dark}}; background: #{{SoulSilver color light}}; width:100px; height:100px&amp;quot;| [[File:Entei Raikou Suicune.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Walking Pokémon|Walking with Pokémon}}&lt;br /&gt;
| Watching the {{color2|000|Legendary beasts}} with {{color2|000|Eusine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game assets===&lt;br /&gt;
====In the [[core series]]====&lt;br /&gt;
{| style=&amp;quot;font-size:80%; margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color}}; color:#000&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color dark}}; font-size:125%; color:white&amp;quot; |&#039;&#039;&#039;{{color2|fff|Generation IV}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:Spr HGSS Lyra.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:Spr HGSS Lyra 2.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:HGSS Lyra Back.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:Lyra walking.png|85px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:Lyra opening.png|154px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:Spr LyraHGSSstart.png|45px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{color2|000|Pokéathlon}})&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; (Back)&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{color2|000|Game_intro#Pokémon_HeartGold_and_SoulSilver|Intro}})&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{color2|000|Game_intro#Pokémon_HeartGold_and_SoulSilver|Intro}})&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{color2|000|Gender#In_the_core_series_games_2|Gender select}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; height:80px; overflow:hidden&amp;quot; |[[File:LyraChallenge.png|96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:Lyrawalkdown.png|32px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:LyraAthHGSS.png|32px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:LyraTRHGSSwalkdown.png|32px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{SoulSilver color dark}}; background:#{{SoulSilver color light}}; overflow:hidden&amp;quot; |[[File:HGSS Pokégear Icon Lyra.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; (VS)&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; (Overworld)&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{color2|000|Pokéathlon}}, Overworld)&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{tccolor|Team Rocket Grunt}}, Overworld)&lt;br /&gt;
|&#039;&#039;&#039;{{GameIcon|HG}}{{GameIcon|SS}}&#039;&#039;&#039; &amp;lt;br&amp;gt; Sprite &amp;lt;br&amp;gt; ({{color2|000|Pokégear}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lyra is 4&#039;11&amp;quot; (1.52 m) tall and weighs 90.4 lbs (41 kg). This was confirmed by checking the heights and weights of certain Pokémon in the [[Pokédex]]. &amp;lt;!--Gen I to Gen IV examples needed.--&amp;gt;The height was eventually confirmed by the &#039;&#039;Pokémon Scale World&#039;&#039; series of 1/20 scaled figures.&amp;lt;ref&amp;gt;[https://p-bandai.com/sg/item/N2511648001001 Page about the &#039;&#039;Lyra &amp;amp; Bayleef &amp;amp; Natu &amp;amp; Smoochum&#039;&#039; set of figures].&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Lyra shares both her height and weight with {{p|Braviary}}, the only known example of a Pokémon having the same height and weight as a trainer.&lt;br /&gt;
* Lyra shares many of her Japanese default names with {{ga|Leaf}} and {{ga|Dawn}}. She also shares all of {{ga|Kris}}&#039;s default Japanese names.&lt;br /&gt;
* Occasionally, Lyra will call and claim that her {{p|Marill}} evolved into {{p|Azumarill}}. Upon meeting her again, however, she will still have a Marill. This mix-up is due to a translation error: in the Japanese version, she talks of how she would be surprised &#039;&#039;if&#039;&#039; she were to turn around on a whim while walking about and find her Marill in the process of evolving, or having evolved, into an Azumarill. She follows that thought up with: &amp;quot;But that would never happen!&amp;quot;&lt;br /&gt;
* According to one source, Lyra replaced Kris as the female player in HeartGold and SoulSilver because [[Takao Unno]] did not consult [[Ken Sugimori]]&#039;s original artwork before beginning Lyra&#039;s design.&amp;lt;ref&amp;gt;[https://www.nintendolife.com/news/2023/11/random-pokemon-gold-and-silvers-male-protagonist-was-apparently-a-ninja-in-the-ds-remakes Random: Pokémon Gold &amp;amp; Silver&#039;s Male Protagonist Was Apparently A Ninja In The DS Remakes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Pokemon Masters EX, when Lyra uses her Sync Move, she motions her arms around in the shape of a heart making a golden heart appear for her special animation. This is in reference to the title of the games she&#039;s from, Heartgold.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{soulsilver color}}; border:3px solid #{{soulsilver color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| コトネ &#039;&#039;Kotone&#039;&#039;&lt;br /&gt;
| From 琴音 &#039;&#039;kotone&#039;&#039; (sound of {{wp|Koto (instrument)|koto}})&lt;br /&gt;
|-&lt;br /&gt;
| English, German,&amp;lt;br&amp;gt;Latin American Spanish,&amp;lt;br&amp;gt;Brazilian Portuguese&lt;br /&gt;
| Lyra&lt;br /&gt;
| From &#039;&#039;{{wp|lyre}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| European Spanish&lt;br /&gt;
| Lira&lt;br /&gt;
| From &#039;&#039;lira&#039;&#039; (lyre)&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Célesta&lt;br /&gt;
| From &#039;&#039;{{wp|celesta}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Cetra&lt;br /&gt;
| From &#039;&#039;{{wp|cetra}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 금선 &#039;&#039;Geumseon&#039;&#039;&lt;br /&gt;
| From 금선 (琴線) &#039;&#039;geumseon&#039;&#039; ([[wp:Traditional Korean musical instruments#Plucked|geum]] string)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 琴音 &#039;&#039;Qínyīn&#039;&#039; / &#039;&#039;Kàhmyām&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 琴音 &#039;&#039;qínyīn / kàhmyām&#039;&#039; (sound of {{wp|guqin|qin}})&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Optional names===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{soulsilver color}}; border:3px solid #{{soulsilver color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | German&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | European Spanish&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | French&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Italian&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Korean&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;ab&amp;gt;ハート &#039;&#039;Heart&#039;&#039;&lt;br /&gt;
ソウル &#039;&#039;Soul&#039;&#039;&lt;br /&gt;
キヨミ &#039;&#039;Kiyomi&#039;&#039;&lt;br /&gt;
サトコ &#039;&#039;Satoko&#039;&#039;&lt;br /&gt;
チホ &#039;&#039;Chiho&#039;&#039;&lt;br /&gt;
イオリ &#039;&#039;Iori&#039;&#039;&lt;br /&gt;
マキコ &#039;&#039;Makiko&#039;&#039;&lt;br /&gt;
ミキコ &#039;&#039;Mikiko&#039;&#039;&lt;br /&gt;
ウララ &#039;&#039;Urara&#039;&#039;&lt;br /&gt;
ジュンコ &#039;&#039;Junko&#039;&#039;&lt;br /&gt;
フウカ &#039;&#039;Fūka&#039;&#039;&lt;br /&gt;
リエ &#039;&#039;Rie&#039;&#039;&lt;br /&gt;
セツコ &#039;&#039;Setsuko&#039;&#039;&lt;br /&gt;
ニッキ &#039;&#039;Nikki&#039;&#039;&lt;br /&gt;
マミナ &#039;&#039;Mamina&#039;&#039;&lt;br /&gt;
ノリコ &#039;&#039;Noriko&#039;&#039;&lt;br /&gt;
ユミカ &#039;&#039;Yumika&#039;&#039;&lt;br /&gt;
モモコ &#039;&#039;Momoko&#039;&#039;&lt;br /&gt;
ミスズ &#039;&#039;Misuzu&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
|&amp;lt;ab&amp;gt;Heart&lt;br /&gt;
Soul&lt;br /&gt;
Karla&lt;br /&gt;
Britney&lt;br /&gt;
Kelli&lt;br /&gt;
Lindy&lt;br /&gt;
Heidi&lt;br /&gt;
Miriam&lt;br /&gt;
Trudy&lt;br /&gt;
Aubrey&lt;br /&gt;
Krissa&lt;br /&gt;
Naomi&lt;br /&gt;
Abby&lt;br /&gt;
Dodie&lt;br /&gt;
Tamara&lt;br /&gt;
Linda&lt;br /&gt;
Fiona&lt;br /&gt;
Mari&lt;br /&gt;
Maggie&amp;lt;/ab&amp;gt;&lt;br /&gt;
|&amp;lt;ab&amp;gt;Heart&lt;br /&gt;
Soul&lt;br /&gt;
Klara{{sup/4|HG}} / Mandy{{sup/4|SS}}&lt;br /&gt;
Andrea&lt;br /&gt;
Sina&lt;br /&gt;
Sara&lt;br /&gt;
Sigrun&lt;br /&gt;
Elena&lt;br /&gt;
Birgit&lt;br /&gt;
Diana&lt;br /&gt;
Antje&lt;br /&gt;
Suse&lt;br /&gt;
Uta&lt;br /&gt;
Daniela&lt;br /&gt;
Silke&lt;br /&gt;
Linda&lt;br /&gt;
Jamie&lt;br /&gt;
Piera&lt;br /&gt;
Evelin&amp;lt;/ab&amp;gt;&lt;br /&gt;
|&amp;lt;ab&amp;gt;Heart&lt;br /&gt;
Soul&lt;br /&gt;
Mena&lt;br /&gt;
Cira&lt;br /&gt;
María&lt;br /&gt;
Lara&lt;br /&gt;
Mariau&lt;br /&gt;
Miriam&lt;br /&gt;
Theresa&lt;br /&gt;
Claudia&lt;br /&gt;
Aída&lt;br /&gt;
René&lt;br /&gt;
Aria&lt;br /&gt;
Margot&lt;br /&gt;
Nuria&lt;br /&gt;
Izarbe&lt;br /&gt;
Silvia&lt;br /&gt;
Mirta&lt;br /&gt;
Susan&amp;lt;/ab&amp;gt;&lt;br /&gt;
|&amp;lt;ab&amp;gt;Heart&lt;br /&gt;
Soul&lt;br /&gt;
Hadja{{sup/4|HG}} / Joanna{{sup/4|SS}}&lt;br /&gt;
Becky&lt;br /&gt;
Edith&lt;br /&gt;
Sophie&lt;br /&gt;
Claire&lt;br /&gt;
Brenda&lt;br /&gt;
Madge&lt;br /&gt;
Sayaka&lt;br /&gt;
Noémie&lt;br /&gt;
Linda&lt;br /&gt;
Suzie&lt;br /&gt;
Yuki&lt;br /&gt;
Carmen&lt;br /&gt;
Coralie&lt;br /&gt;
Nadia&lt;br /&gt;
Hélène&lt;br /&gt;
Caro&amp;lt;/ab&amp;gt;&lt;br /&gt;
|&amp;lt;ab&amp;gt;Heart&lt;br /&gt;
Soul&lt;br /&gt;
Cinzia&lt;br /&gt;
Luisa&lt;br /&gt;
Amanda&lt;br /&gt;
Bia&lt;br /&gt;
Elisa&lt;br /&gt;
Lorenza&lt;br /&gt;
Tonia&lt;br /&gt;
Gaia&lt;br /&gt;
Fara&lt;br /&gt;
Wilma&lt;br /&gt;
Ivana&lt;br /&gt;
Monia&lt;br /&gt;
Letizia&lt;br /&gt;
Enrica&lt;br /&gt;
Ilaria&lt;br /&gt;
Isotta&lt;br /&gt;
Viviana&amp;lt;/ab&amp;gt;&lt;br /&gt;
|&amp;lt;ab&amp;gt;하트 &#039;&#039;Heart&#039;&#039;&lt;br /&gt;
소울 &#039;&#039;Soul&#039;&#039;&lt;br /&gt;
링링 &#039;&#039;Ringring&#039;&#039;&lt;br /&gt;
서연 &#039;&#039;Seoyeon&#039;&#039;&lt;br /&gt;
해나 &#039;&#039;Haena&#039;&#039;&lt;br /&gt;
아라 &#039;&#039;Ara&#039;&#039;&lt;br /&gt;
유경 &#039;&#039;Yugyeong&#039;&#039;&lt;br /&gt;
윤혜 &#039;&#039;Yunhye&#039;&#039;&lt;br /&gt;
태희 &#039;&#039;Taehui&#039;&#039;&lt;br /&gt;
나정 &#039;&#039;Najeong&#039;&#039;&lt;br /&gt;
인희 &#039;&#039;Inhui&#039;&#039;&lt;br /&gt;
나영 &#039;&#039;Nayeong&#039;&#039;&lt;br /&gt;
꽃님 &#039;&#039;Kkotnim&#039;&#039;&lt;br /&gt;
설아 &#039;&#039;Seola&#039;&#039;&lt;br /&gt;
지나 &#039;&#039;Jina&#039;&#039;&lt;br /&gt;
주애 &#039;&#039;Juae&#039;&#039;&lt;br /&gt;
사희 &#039;&#039;Sahui&#039;&#039;&lt;br /&gt;
미영 &#039;&#039;Miyeong&#039;&#039;&lt;br /&gt;
은영 &#039;&#039;Eun&#039;yeong&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Kris (game)]]&lt;br /&gt;
&lt;br /&gt;
{{Player characters|soulsilver}}&lt;br /&gt;
{{Rival characters|soulsilver}}&lt;br /&gt;
{{Capture tutor}}&lt;br /&gt;
{{NPC|soulsilver|johto=yes}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters]]&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Friend characters]]&lt;br /&gt;
[[Category:Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lyra]]&lt;br /&gt;
[[es:Lira]]&lt;br /&gt;
[[fr:Célesta]]&lt;br /&gt;
[[it:Cetra (gioco)]]&lt;br /&gt;
[[ja:コトネ]]&lt;br /&gt;
[[zh:琴音]]&lt;/div&gt;</summary>
		<author><name>Bulbem493</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Frontier_Brain&amp;diff=4543134</id>
		<title>Frontier Brain</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Frontier_Brain&amp;diff=4543134"/>
		<updated>2026-05-02T10:53:28Z</updated>

		<summary type="html">&lt;p&gt;Bulbem493: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Frontier Brain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フロンティアブレーン&#039;&#039;&#039; &#039;&#039;Frontier Brain&#039;&#039;) is a [[Pokémon Trainer]] who presides over a certain [[Battle Frontier]] [[Battle facility|facility]]. Frontier Brains appear in {{v2|Emerald}}, {{v2|Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}. Those from [[Hoenn]] hand out [[Symbol]]s to Trainers who rise through the ranks and show true skill in each of the facilities, while those from [[Sinnoh]] and [[Johto]] hand out [[commemorative print]]s for the same reason.&lt;br /&gt;
&lt;br /&gt;
In games that feature other battle facilities besides the Battle Frontier, some Trainers hold titles equivalent to Frontier Brains, such as {{tc|Subway Boss}}, {{tc|Battle Chatelaine}}, and {{tc|Battle Legend}}.&lt;br /&gt;
&lt;br /&gt;
==Hoenn Frontier Brains==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{hoenn color dark}}; {{roundy}}; border: 4px solid #{{hoenn color}}&amp;quot; colspan=&amp;quot;4&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color dark}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{hoenn color light}}|Battle Frontier (Generation III)|Hoenn Battle Frontier}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{hoenn color light}}|Generation III}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{hoenn color light}}|Region|Region:}} {{color2|{{hoenn color light}}|Hoenn}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{hoenn color dark}}|Frontier Brain&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color light}}&amp;quot; | {{color|{{hoenn color dark}}|Facility&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{hoenn color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{hoenn color dark}}|Symbol|Symbols}}&lt;br /&gt;
|- style=&amp;quot;background:#{{frontier color light}}&amp;quot;&lt;br /&gt;
| [[File:Spr E Noland.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Factory Head (Trainer class)|Factory Head}} {{color2|{{frontier color dark}}|Noland}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|ファクトリーヘッド ダツラ&amp;lt;br&amp;gt;Factory Head Datsura}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{frontier color dark}}|Battle Factory (Generation III)|Battle Factory}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルファクトリー&amp;lt;br&amp;gt;Battle Factory}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Knowledgesymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Knowledge Symbol}}&lt;br /&gt;
| [[File:Knowledgesymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Knowledge Symbol}}&lt;br /&gt;
|- style=&amp;quot;background:#{{frontier color light}}&amp;quot;&lt;br /&gt;
| [[File:Spr E Greta.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Greta|Arena Tycoon Greta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|アリーナキャプテン コゴミ&amp;lt;br&amp;gt;Arena Captain Kogomi}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{frontier color dark}}|Battle Arena}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルアリーナ&amp;lt;br&amp;gt;Battle Arena}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Gutssymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Guts Symbol}}&lt;br /&gt;
| [[File:Gutssymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Guts Symbol}}&lt;br /&gt;
|- style=&amp;quot;background:#{{frontier color light}}&amp;quot;&lt;br /&gt;
| [[File:Spr E Tucker.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Tucker|Dome Ace Tucker}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|ドームスーパースター ヒース&amp;lt;br&amp;gt;Dome Superstar Heath}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{frontier color dark}}|Battle Dome}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルドーム&amp;lt;br&amp;gt;Battle Dome}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Tacticssymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Tactics Symbol}}&lt;br /&gt;
| [[File:Tacticssymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Tactics Symbol}}&lt;br /&gt;
|- style=&amp;quot;background:#{{frontier color light}}&amp;quot;&lt;br /&gt;
| [[File:Spr E Lucy.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Lucy|Pike Queen Lucy}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|チューブクイーン アザミ&amp;lt;br&amp;gt;Tube Queen Azami}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{frontier color dark}}|Battle Pike}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルチューブ&amp;lt;br&amp;gt;Battle Tube}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Lucksymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Luck Symbol}}&lt;br /&gt;
| [[File:Lucksymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Luck Symbol}}&lt;br /&gt;
|- style=&amp;quot;background:#{{frontier color light}}&amp;quot;&lt;br /&gt;
| [[File:Spr E Spenser.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Spenser|Palace Maven Spenser}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|パレスガーディアン ウコン&amp;lt;br&amp;gt;Palace Guardian Ukon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{frontier color dark}}|Battle Palace}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルパレス&amp;lt;br&amp;gt;Battle Palace}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Spiritssymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Spirits Symbol}}&lt;br /&gt;
| [[File:Spiritssymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Spirits Symbol}}&lt;br /&gt;
|- style=&amp;quot;background:#{{frontier color light}}&amp;quot;&lt;br /&gt;
| [[File:Spr E Brandon.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Brandon|Pyramid King Brandon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|ピラミッドキング ジンダイ&amp;lt;br&amp;gt;Pyramid King Jindai}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{frontier color dark}}|Battle Pyramid}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルピラミッド&amp;lt;br&amp;gt;Battle Pyramid}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Bravesymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Brave Symbol}}&lt;br /&gt;
| [[File:Bravesymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Brave Symbol}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{frontier color light}}; {{roundybl|5px}};&amp;quot; | [[File:Spr E Anabel.png]]&amp;lt;br&amp;gt;{{color2|{{frontier color dark}}|Tower Tycoon (Trainer class)|Salon Maiden}} {{color2|{{frontier color dark}}|Anabel|Anabel}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|タワータイクーン リラ&amp;lt;br&amp;gt;Tower Tycoon Lila}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{frontier color light}};&amp;quot; | {{color2|{{frontier color dark}}|Battle Tower (Generation III)|Battle Tower}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{frontier color dark}}|バトルタワー&amp;lt;br&amp;gt;Battle Tower}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{frontier color light}};&amp;quot; | [[File:Abilitysymbolsilver.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Silver Ability Symbol}}&lt;br /&gt;
| style=&amp;quot;background:#{{frontier color light}}; {{roundybr|5px}};&amp;quot; | [[File:Abilitysymbol.png|50px]]&amp;lt;br&amp;gt;{{color|{{frontier color dark}}|Gold Ability Symbol}}&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sinnoh/Johto Frontier Brains==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{sinnoh color dark}}; {{roundy}}; border: 4px solid #{{sinnoh color}}&amp;quot; colspan=&amp;quot;4&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color dark}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|{{sinnoh color light}}|Battle Frontier (Generation IV)|Sinnoh and Johto Battle Frontier}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{sinnoh color light}}|Generation IV}}&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|{{sinnoh color light}}|Region|Regions:}} {{color2|{{sinnoh color light}}|Sinnoh}} {{color|{{sinnoh color light}}|and}} {{color2|{{sinnoh color light}}|Johto}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{sinnoh color dark}}|Frontier Brain&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color light}}&amp;quot; | {{color|{{sinnoh color dark}}|Facility&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{sinnoh color light}}; {{roundytr|5px}}&amp;quot; | {{color2|{{sinnoh color dark}}|Commemorative print|Prints}}&lt;br /&gt;
|- style=&amp;quot;background:#{{tower color light}}&amp;quot;&lt;br /&gt;
| [[File:VSPalmer.png]]&amp;lt;br&amp;gt;{{color2|{{tower color dark}}|Tower Tycoon (Trainer class)|Tower Tycoon}} {{color2|{{tower color dark}}|Palmer}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{tower color dark}}|タワータイクーン クロツグ&amp;lt;br&amp;gt;Tower Tycoon Kurotsugu}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{tower color dark}}|Battle Tower (Sinnoh)|Battle Tower}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{tower color dark}}|バトルタワー&amp;lt;br&amp;gt;Battle Tower}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{print|tower|Silver|L}}&amp;lt;br&amp;gt;{{print|tower|Silver|D}}&amp;lt;br&amp;gt;{{print|tower|Silver|Ly}}&amp;lt;br&amp;gt;{{print|tower|Silver|E}}&amp;lt;br&amp;gt;{{color|{{tower color dark}}|Silver Tower Prints}}&lt;br /&gt;
| {{print|tower|Gold|L}}&amp;lt;br&amp;gt;{{print|tower|Gold|D}}&amp;lt;br&amp;gt;{{print|tower|Gold|Ly}}&amp;lt;br&amp;gt;{{print|tower|Gold|E}}&amp;lt;br&amp;gt;{{color|{{tower color dark}}|Gold Tower Prints}}&lt;br /&gt;
|- style=&amp;quot;background:#{{factory color light}}&amp;quot;&lt;br /&gt;
| [[File:VSThorton.png]]&amp;lt;br&amp;gt;{{color2|{{factory color dark}}|Factory Head (Trainer class)|Factory Head}} {{color2|{{factory color dark}}|Thorton}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{factory color dark}}|ファクトリーヘッド ネジキ&amp;lt;br&amp;gt;Factory Head Neziki}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{factory color dark}}|Battle Factory (Generation IV)|Battle Factory}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{factory color dark}}|バトルファクトリー&amp;lt;br&amp;gt;Battle Factory}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{print|factory|Silver|L}}&amp;lt;br&amp;gt;{{print|factory|Silver|D}}&amp;lt;br&amp;gt;{{print|factory|Silver|Ly}}&amp;lt;br&amp;gt;{{print|factory|Silver|E}}&amp;lt;br&amp;gt;{{color|{{factory color dark}}|Silver Factory Prints}}&lt;br /&gt;
| {{print|factory|Gold|L}}&amp;lt;br&amp;gt;{{print|factory|Gold|D}}&amp;lt;br&amp;gt;{{print|factory|Gold|Ly}}&amp;lt;br&amp;gt;{{print|factory|Gold|E}}&amp;lt;br&amp;gt;{{color|{{factory color dark}}|Gold Factory Prints}}&lt;br /&gt;
|- style=&amp;quot;background:#{{arcade color light}}&amp;quot;&lt;br /&gt;
| [[File:VSDahlia.png]]&amp;lt;br&amp;gt;{{color2|{{arcade color dark}}|Dahlia|Arcade Star Dahlia}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{arcade color dark}}|ルーレットゴーデス ダリア&amp;lt;br&amp;gt;Roulette Goddess Dahlia}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{arcade color dark}}|Battle Arcade}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{arcade color dark}}|バトルルーレット&amp;lt;br&amp;gt;Battle Roulette}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{print|arcade|Silver|L}}&amp;lt;br&amp;gt;{{print|arcade|Silver|D}}&amp;lt;br&amp;gt;{{print|arcade|Silver|Ly}}&amp;lt;br&amp;gt;{{print|arcade|Silver|E}}&amp;lt;br&amp;gt;{{color|{{arcade color dark}}|Silver Arcade Prints}}&lt;br /&gt;
| {{print|arcade|Gold|L}}&amp;lt;br&amp;gt;{{print|arcade|Gold|D}}&amp;lt;br&amp;gt;{{print|arcade|Gold|Ly}}&amp;lt;br&amp;gt;{{print|arcade|Gold|E}}&amp;lt;br&amp;gt;{{color|{{arcade color dark}}|Gold Arcade Prints}}&lt;br /&gt;
|- style=&amp;quot;background:#{{castle color light}}&amp;quot;&lt;br /&gt;
| [[File:VSDarach.png]]&amp;lt;br&amp;gt;{{color2|{{castle color dark}}|Darach|Castle Valet Darach}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{castle color dark}}|キャッスルバトラー コクラン &amp;lt;br&amp;gt;Castle Butler Kokuran}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{color2|{{castle color dark}}|Battle Castle}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{castle color dark}}|バトルキャッスル&amp;lt;br&amp;gt;Battle Castle}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{print|castle|Silver|L}}&amp;lt;br&amp;gt;{{print|castle|Silver|D}}&amp;lt;br&amp;gt;{{print|castle|Silver|Ly}}&amp;lt;br&amp;gt;{{print|castle|Silver|E}}&amp;lt;br&amp;gt;{{color|{{castle color dark}}|Silver Castle Prints}}&lt;br /&gt;
| {{print|castle|Gold|L}}&amp;lt;br&amp;gt;{{print|castle|Gold|D}}&amp;lt;br&amp;gt;{{print|castle|Gold|Ly}}&amp;lt;br&amp;gt;{{print|castle|Gold|E}}&amp;lt;br&amp;gt;{{color|{{castle color dark}}|Gold Castle Prints}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{hall color light}}; {{roundybl|5px}};&amp;quot; | [[File:VSArgenta.png]]&amp;lt;br&amp;gt;{{color2|{{hall color dark}}|Argenta|Hall Matron Argenta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{hall color dark}}|ステージマドンナ ケイト&amp;lt;br&amp;gt;Stage Madonna Kate}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{hall color light}}&amp;quot; | {{color2|{{hall color dark}}|Battle Hall}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|{{hall color dark}}|バトルステージ &amp;lt;br&amp;gt;Battle Stage}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{hall color light}};&amp;quot; | {{print|hall|Silver|L}}&amp;lt;br&amp;gt;{{print|hall|Silver|D}}&amp;lt;br&amp;gt;{{print|hall|Silver|Ly}}&amp;lt;br&amp;gt;{{print|hall|Silver|E}}&amp;lt;br&amp;gt;{{color|{{hall color dark}}|Silver Hall Prints}}&lt;br /&gt;
| style=&amp;quot;background:#{{hall color light}}; {{roundybr|5px}};&amp;quot; | {{print|hall|Gold|L}}&amp;lt;br&amp;gt;{{print|hall|Gold|D}}&amp;lt;br&amp;gt;{{print|hall|Gold|Ly}}&amp;lt;br&amp;gt;{{print|hall|Gold|E}}&amp;lt;br&amp;gt;{{color|{{hall color dark}}|Gold Hall Prints}}&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:OPE09.png|thumb|250px|The Generation III Frontier Brains in {{aniseries|AG}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|AG}}====&lt;br /&gt;
The [[Generation III]] Frontier Brains were first mentioned by [[Scott]] in &#039;&#039;[[AG132|The Scheme Team]]&#039;&#039; when he told {{Ash}} about the {{gdis|Battle Frontier|III}}. The first Frontier Brain, [[Noland]], debuted in &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039;. Over the course of [[S09|the ninth season]], the other six [[Generation III]] Frontier Brains also made their appearances at their respective [[Battle facility|battle facilities]], which are located in [[Kanto]] in this [[canon]].&lt;br /&gt;
&lt;br /&gt;
In the English [[dub]], Scott inferred that the Frontier Brains are at least at the level of the [[Elite Four]] member [[Agatha]], as both he and Agatha recommended that Ash challenge them shortly after his fight with her, though this comparison in strength doesn&#039;t exist in the Japanese version. Those who successfully defeat the Battle Frontier become Frontier Brain candidates. Ash defeated each of the seven Frontier Brains, but turned down the offer for Frontier Brain status, although Scott mentioned that the offer remains open indefinitely.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
Every Kanto Frontier Brain appeared in a flashback in &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, with {{an|Brandon}} appearing in person and battling [[Paul]]. In the [[DP129|next episode]], he investigated [[Snowpoint Temple]] and helped to stop [[J|Pokémon Hunter J]]&#039;s plan to capture {{p|Regigigas}}.&lt;br /&gt;
&lt;br /&gt;
[[Palmer]], stated in the Japanese version to be the strongest of the [[Sinnoh]] Frontier Brains, is the only [[Generation IV]] one to have appeared in the {{pkmn|animated series}}, debuting in &#039;&#039;[[DP140|Historical Mystery Tour!]]&#039;&#039;. In [[DP141|the next episode]], Ash battled Palmer at the [[Twinleaf Festival]], but was defeated. Palmer also made cameo appearances in the {{pkmn|movie}}s &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
[[Caitlin]], the employer of [[Darach]] who oversees all of the battles conducted at the [[Battle Castle]] in the Generation IV games, appeared in &#039;&#039;[[BW090|Jostling for the Junior Cup!]]&#039;&#039; as a member of the [[Unova]] [[Elite Four]], facing off against {{an|Cynthia}} in an {{wp|exhibition game|exhibition match}} at the start of the [[Pokémon World Tournament Junior Cup]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Frontier Brains Adventures.png|thumb|250px|The Hoenn Frontier Brains in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
The [[Hoenn]] Frontier Brains were were challenged by {{adv|Emerald}} in a seven-day challenge to defeat each of them at their own [[Battle facility|facilities]] during the {{gdis|Battle Frontier|III}}&#039;s week-long opening ceremony. They also helped to fight against the armored villain named [[Guile Hideout]], who was after the {{pkmn2|Mythical}} {{pkmn|category|Wish Pokémon}}, {{adv|Jirachi}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
One of the [[Johto]] Frontier Brains, [[Palmer]], briefly appeared in this arc, talking with [[Cynthia]]. He was shown to have {{pkmn2|caught}} [[Reg|Regigigas]], which he had recently awakened at the [[Snowpoint Temple]] after borrowing [[Brandon&#039;s legendary giants]]. While he had initially planned to use Regigigas to protect his home region, he ultimately decided to {{pkmn2|Released|release}} it back where he found it.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
The [[Sinnoh]] Frontier Brains, except for Palmer, were challenged and defeated by {{adv|Platinum}} at their respective facilities. Palmer, in turn, assisted the Sinnoh [[Pokédex holder]]s and the [[Stat Trainers]] in the final battle against [[Team Galactic]] in the [[Distortion World]], where he briefly teamed up with his son, {{adv|Pearl}}, who was impressed to learn that his father had become a {{tc|Tower Tycoon}}.&lt;br /&gt;
&lt;br /&gt;
At the end of the arc, Palmer reminded Platinum that his facility would be the last one to be challenged, and welcomed her upcoming challenge.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}====&lt;br /&gt;
The Hoenn Frontier Brains reappeared in this arc, helping to stop the [[Admin]]s of Neo [[Team Aqua]] and Neo [[Team Magma]]. They also later assisted in destroying [[Grand Meteor Delta]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
{{OBP|Enta|CBF}} battled each of the seven Hoenn Frontier Brains in the [[Pokémon Battle Frontier]] {{pkmn|manga}}, although his battles with [[Noland]], [[Greta]], and [[Brandon]] occurred off-panel. He managed to defeat six of them, but eventually tied with [[Anabel]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
Palmer is the only Frontier Brain to appear in the [[Pokémon Diamond and Pearl Adventure!]] manga, debuting in &#039;&#039;[[DPA28|Look for Giratina!]]&#039;&#039;, where he was encountered by [[Hareta]], [[Mitsumi]], and {{OBP|Jun|DPA}} at the [[Fight Area]]. Hareta also had a brief battle with him when he assumed he was allied with Team Galactic, which ended in a draw.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The title of &amp;quot;Frontier Brain&amp;quot; was given to the top performers in the [[Pokémon Emerald Ultimate Frontier Brain Battle]].&lt;br /&gt;
* In Pokemon Masters EX, upon learning Greta&#039;s status as a Frontier Brain, Avery is shocked and refers to Frontier Brains as &amp;quot;those people who are said to possess unparalleled talent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=開拓之腦 / 开拓之脑 &#039;&#039;{{tt|Kāituò zhī Nǎo|Frontier Brain}}&#039;&#039;&lt;br /&gt;
|de=Kampfkoryphäen&lt;br /&gt;
|fi=Rintamapäällikkö{{tt|*|Only in season 8, left untranslated from season 9 onward}}&lt;br /&gt;
|fr=Meneur de Zone&lt;br /&gt;
|it=Asso Lotta&lt;br /&gt;
|ko=프런티어 브레인 &#039;&#039;Frontier Brain&#039;&#039;&lt;br /&gt;
|pl=Mistrz Walk&lt;br /&gt;
|es_eu=As del Frente&lt;br /&gt;
|es_la=Cerebro de la Frontera&lt;br /&gt;
|pt_br=Cérebro da Fronteira&lt;br /&gt;
|vi=Đầu não Biên giới&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Gym Leader]]&lt;br /&gt;
* [[Trial Captain]]&lt;br /&gt;
&lt;br /&gt;
{{Hoenn Frontier Brains}}&lt;br /&gt;
{{Generation IV Frontier Brains}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle facility leaders|*]]&lt;br /&gt;
[[Category:Frontier Brains|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Battle Frontier]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfkoryphäen]]&lt;br /&gt;
[[es:As del Frente Batalla]]&lt;br /&gt;
[[fr:Meneur de Zone]]&lt;br /&gt;
[[it:Asso Lotta]]&lt;br /&gt;
[[ja:フロンティアブレーン]]&lt;br /&gt;
[[zh:開拓頭腦]]&lt;/div&gt;</summary>
		<author><name>Bulbem493</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bettie&amp;diff=4536656</id>
		<title>Bettie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bettie&amp;diff=4536656"/>
		<updated>2026-04-24T09:42:42Z</updated>

		<summary type="html">&lt;p&gt;Bulbem493: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Pokémon Masters EX character|the {{aniseries|BW}} character|Betty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|color={{masters color}} &lt;br /&gt;
|corecolor={{masters color light}} &lt;br /&gt;
|bordercolor={{masters color dark}} &lt;br /&gt;
|name=Bettie&lt;br /&gt;
|jname=ユイ&lt;br /&gt;
|tmname=Yui&lt;br /&gt;
|image=Masters Bettie.png&lt;br /&gt;
|size=x350px&lt;br /&gt;
|caption=Art from [[Pokémon Masters EX]]&lt;br /&gt;
|eyes=Grey&lt;br /&gt;
|hair=Black&lt;br /&gt;
|gender=Female&lt;br /&gt;
|region=[[Pasio]] (original region unknown)&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{masters color light}} &lt;br /&gt;
|gen={{gen|VII}} - {{gen|IX}}&lt;br /&gt;
|games={{pkmn|Masters EX}}&lt;br /&gt;
|trainer=[[Pokémon Trainer]], [[player character]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bettie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ユイ&#039;&#039;&#039; &#039;&#039;Yui&#039;&#039;) is the female [[player character]] in [[Pokémon Masters EX]]. Her male counterpart is [[Scottie]].&lt;br /&gt;
&lt;br /&gt;
Along with her [[List of the player&#039;s first Pokémon#Pokémon Masters EX|partner]] {{p|Pikachu}}, Bettie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Bettie also forms [[sync pair]]s with other Pokémon during her adventures, including {{p|Torchic}}, {{p|Solgaleo}}, {{p|Regirock}}, {{p|Cobalion}}, {{p|Mesprit}}, {{p|Registeel}}, {{P|Alcremie}}, {{p|Raikou}}, and {{p|Buzzwole}} as well as various Pokémon hatched from {{mas|Egg Pokémon|Eggs}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===PML arc===&lt;br /&gt;
Bettie arrives on the artifical island of [[Pasio]], looking to compete in the [[Pokémon Masters League]], she gets gifted a [[Poryphone]] from [[Trista]] and forms a team with {{mas|Brock}} and {{mas|Misty}}. The trio travel across the reigon to find new teammates such as {{mas|Rosa}}, and to collect the five [[Medal (Masters)#PML Badges|PML Badges]] required to participate.&lt;br /&gt;
&lt;br /&gt;
On her travels she meets [[Professor Bellis]], a researcher specializing in [[sync pair]]s such as her. She learns about the villainous [[Team Break]] and how they&#039;re causing trouble across the island, Bettie helps put a stop to their plans whenever she can. She also forms a rivalry with [[Paulo]], a student with a strong sense of justice and high expectations for himself, and [[Lear]], an arrogant prince who is motivated by becoming the future heir to the throne, being raised strictly to view Pokémon as mere tools and failing to form a true bond with them.&lt;br /&gt;
&lt;br /&gt;
Bettie learns about [[sygna suit]]s when Brock wears one to help in the upcoming tournament. During one of the breaks, she ends up helping {{tc|Rising Star}} Stella in finding her lost Torchic, and is gifted her second {{p|Torchic}} to raise. She wins in battles against various trainers to rise up the tournament bracket, including Paulo and Lear.&lt;br /&gt;
&lt;br /&gt;
Her team ends up winning the PML after a hard fought battle againts {{mas|Red}}, {{mas|Blue}}, and {{mas|Leaf}}, making them the first {{pkmn|Champion}} team of the PML. When Lear announces a second PML at the awards ceremony, she is surprised at first, but is excited to participate again.&lt;br /&gt;
&lt;br /&gt;
===Villain Arc===&lt;br /&gt;
After her victory in the PML, Bettie gets involved in stopping various [[villainous team]]s, such as [[Team Rocket]], [[Team Galactic]], and the [[Aether Foundation]]. She also meets Paulo&#039;s childhood friend in [[Tina]], who immediately get along well together.&lt;br /&gt;
&lt;br /&gt;
While this is happening, Paulo is going through a series of self confidence issues. This reaches a breaking point where Paulo ends up taking over Team Break with Lear&#039;s {{p|Hoopa}}, bringing matters into his own hands and trying to disband other teams with force.&lt;br /&gt;
&lt;br /&gt;
Bettie confronts Paulo about his extreme methods before being defeated and dismissed, as Paulo plans a large-scale attack on Team Rocket. This ends up backfiring with Giovanni appealing to Hoopa and forming a Sync Pair with it. Things go from bad to worse as Giovanni uses Hoopa&#039;s newfound power to wreak havoc across the island.&lt;br /&gt;
&lt;br /&gt;
With the aid of {{mas|Professor Oak}}, Bettie, Paulo and Tina make amends and set out to stop Team Rocket. The other villainous team leaders are able to help create openings for the trio to reach Giovanni at the stadium. They enact a plan to save Hoopa by using a machine invented by {{mas|Colress}} that reverts Hoopa to its Confined state. This succeeds and Giovanni retreats for the time being.&lt;br /&gt;
&lt;br /&gt;
===Arceus arc===&lt;br /&gt;
After saving the reigon from Team Rocket&#039;s plan, Bettie decides to aid in research of the [[Sync stones ultimate|mysterious stones]] suddenly appearing across the region. Learning of their unique properties and power, Bettie is invited to demonstrate the potential applications to the public. During the demonstration, a bright light envelops the stadium and tells everyone to &amp;quot;Show me thy bond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Sometime during Bettie&#039;s journey, she helps various people recruit Legendary Pokemon such as {{mas|Silver}} with {{p|Ho-Oh}}, {{mas|Zinnia}} with {{p|Rayquaza}}, and {{mas|Professor Sycamore}} with {{p|Xerneas}}. She also recruits a {{p|Solgaleo}} for her own team after working with {{mas|Hau}} and {{mas|Roxie}}&lt;br /&gt;
&lt;br /&gt;
She becomes friends with various sync pairs across the island and has [[Sync pair story|numerous conversations and training sessions with them]], whether it be planned or coincidental. She is often seen helping Lear, [[Rachel]], and {{mas|Sawyer}} with island maintaining duties, and is an active user of facilities like the [[Trainer Lodge]] and [[Battle Villa]].&lt;br /&gt;
&lt;br /&gt;
Professor Bellis offers her opportunities to pair up with new Pokémon, such as an {{pkmn|Egg}} containing one of the [[Kanto first partner Pokémon]]. She can also choose to pair up with one of many different {{p|Alcremie}} variants.&lt;br /&gt;
&lt;br /&gt;
==Pikachu==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{electric color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{electric color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{electric color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{electric color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px | A new Trainer on a new adventure with Pokémon, ready to take her important first steps toward becoming a [[Pokémon Master|Pokémon master]].&lt;br /&gt;
|}&lt;br /&gt;
Bettie &amp;amp; Pikachu can be upgraded to {{6EX}} beginning on July 28, 2025, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Pikachu&lt;br /&gt;
|ndex=0025&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=3EX&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.&lt;br /&gt;
|hp=549|atk=274|def=117|spatk=359|spdef=156|spe=300&lt;br /&gt;
|hp2=729|atk2=334|def2=207|spatk2=419|spdef2=256|spe2=360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie forms a sync pair with Pikachu at the start of the game.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunderbolt}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jump Start!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks. Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{mcolor|Thunder|000}} of Newfound Passion&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Endurance}}&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Bonder&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its Trainer uses a move each battle. Reduces the sync move countdown by one the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Lucky skill#Trainer Lucky Cookies|Exclusive Lucky Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Static Shock|4}}&lt;br /&gt;
|Powers up the user&#039;s sync move when the target is paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 30 when using Electric-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Pasio Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Bettie &amp;amp; Pikachu is an expanded grid, made available on January 15, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +5&lt;br /&gt;
| Thunder Shock: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +5&lt;br /&gt;
| Thunder Shock: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Move Gauge Refresh|4}}&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Hostile Environment|1}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Hostile Environment|1}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Hostile Environment|1}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +5&lt;br /&gt;
| Thunderbolt: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +5&lt;br /&gt;
| Thunderbolt: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +6&lt;br /&gt;
| Thunderbolt: Power ↑ +6&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: {{sk|Hostile Environment|1}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jump Start!: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Power Reserves|5}}&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Power Reserves|9}}&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Paralysis Synergy|5}}&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unyielding|1}}&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 11&lt;br /&gt;
| 132&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unyielding|1}}&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 11&lt;br /&gt;
| 132&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder of Newfound Passion: Power +25&lt;br /&gt;
| Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder of Newfound Passion: Power +25&lt;br /&gt;
| Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Torchic==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{fire color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fire color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; color:#fff;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{fire color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{fire color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Torchic&lt;br /&gt;
|ndex=0255&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black.&lt;br /&gt;
|hp=656|atk=208|def=193|spatk=204|spdef=193|spe=366&lt;br /&gt;
|hp2=776|atk2=268|def2=253|spatk2=264|spdef2=253|spe2=426&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie forms a sync pair with Torchic by completing [[PML arc#Chapter 20: Shifting Shadows|Chapter 20]] of the [[PML arc]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flame Charge}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Blazing Hope!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flamethrower}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Impact&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Haste}}&lt;br /&gt;
|Speed cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Bettie &amp;amp; Torchic is an expanded grid, made available on March 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: {{sk|Hostile Environment|5}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blazing Hope!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blazing Hope!: {{sk|Hit and Heal|9}}&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Escape Artist}}&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Cure}}&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Tighten Up|2}}&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Emergency Barrier}}&lt;br /&gt;
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Toughen Up|2}}&lt;br /&gt;
| Has a chance (30%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Fast-Track|9}}&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|S-Move: Team HP Recovery (M)|1}}&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Tempo}}&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Adrenaline|1}}&lt;br /&gt;
| Reduces the sync move countdown by one the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Sync Impact: Power +25&lt;br /&gt;
| Fire Sync Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Sync Impact: Power +25&lt;br /&gt;
| Fire Sync Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solgaleo==&lt;br /&gt;
Bettie &amp;amp; Solgaleo can be upgraded to {{6EX}} beginning on April 28, 2023, which unlocks Bettie&#039;s Fiery style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the [[villain event]] [[Investigate the Foundation]] or the [[Legendary Adventures]] story {{DL|Legendary Adventures|The Beast That Devours the Sun}} can be used.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{steel color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{steel color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{steel color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{steel color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with her [[Legendary Pokémon]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Solgaleo&lt;br /&gt;
|ndex=0791&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|exrole=Tech&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.&lt;br /&gt;
|hp=573|atk=401|def=168|spatk=343|spdef=162|spe=283&lt;br /&gt;
|hp2=673|atk2=441|def2=208|spatk2=383|spdef2=202|spe2=323&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie could form a sync pair with Solgaleo during the [[legendary event]] [[The Beast That Devours the Sun]]. Starting on January 24, 2022, she can form a sync pair with Solgaleo during the [[Legendary Adventures]] story of the same name.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Claw}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sunsteel Strike}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bright As the Sun!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack, Sp. Atk, and accuracy by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Focus Blast}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|142&lt;br /&gt;
|170&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Friendship {{mcolor|Searing Sunraze Smash|000|Sunraze Smash}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync move targets all opponents.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Impervious}}&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Lucky skill#Trainer Lucky Cookies|Exclusive Lucky Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Strong Start|2}}&lt;br /&gt;
|Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks the first time the user enters a battle each battle.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 30 when using Steel-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Pasio Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Bettie &amp;amp; Solgaleo is an expanded grid, made available on June 7, 2021. On May 12, 2023, Bettie &amp;amp; Solgaleo&#039;s sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the [[villain event]] [[People Protecting Pokémon]]. The tiles that require the Power Boost are denoted with an asterisk (*).&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20*&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20*&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: {{sk|Move Gauge Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: {{sk|Move Gauge Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: {{sk|On a Roll|2}}&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bright As the Sun!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bright as the Sun!: {{sk|BOGO|9}}*&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bright as the Sun!: {{sk|Critical Eye|1}}*&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when its move is successful.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Power Reserves|5}}&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Endurance}}&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Focus Rush|1}}&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank after using its sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Freebie}}&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Superduper Effective|2}}&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sharp Entry|1}}&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brainteaser}}&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Furious Brain}}*&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Haymaker}}*&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power +25&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power +25&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Regirock==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{rock color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{rock color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{rock color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{rock color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Regirock&lt;br /&gt;
|ndex=0377&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=Regirock was sealed away by people long ago. If this Pokémon&#039;s body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.&lt;br /&gt;
|hp=697|atk=294|def=232|spatk=134|spdef=206|spe=240&lt;br /&gt;
|hp2=797|atk2=334|def2=272|spatk2=174|spdef2=246|spe2=280&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie can form a sync pair with Regirock by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Throw}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Tomb}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ready to Rock!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP. Raises an ally&#039;s Defense by two stat ranks. Applies the Gradual Healing effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ancient Megalith Rock Impact&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Rock Teamwork}}&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Last Word}}&lt;br /&gt;
|The user uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Impervious}}&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Endurance}}&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Rock Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bettie &amp;amp; Regirock&#039;s [[sync grid]] is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +3&lt;br /&gt;
| Rock Throw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +3&lt;br /&gt;
| Rock Throw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +3&lt;br /&gt;
| Rock Throw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +3&lt;br /&gt;
| Rock Tomb: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +3&lt;br /&gt;
| Rock Tomb: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +3&lt;br /&gt;
| Rock Tomb: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Accuracy +5&lt;br /&gt;
| Rock Tomb: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: {{sk|Ripple Effect|4}}&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Power Reserves|5}}&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unyielding|2}}&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Cure}}&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Toughen Up|1}}&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Tighten Up|1}}&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sand Shelter}}&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Cure}}&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|First Aid|4}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|S-Move: Team HP Recovery (M)|1}}&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Megalith Rock Impact: Power +25&lt;br /&gt;
| Ancient Megalith Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Megalith Rock Impact: Power +25&lt;br /&gt;
| Ancient Megalith Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cobalion==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{fighting color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fighting color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{fighting color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{fighting color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Cobalion&lt;br /&gt;
|ndex=0638&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.&lt;br /&gt;
|hp=633|atk=202|def=251|spatk=129|spdef=232|spe=269&lt;br /&gt;
|hp2=733|atk2=242|def2=291|spatk2=169|spdef2=272|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie can form a sync pair with Cobalion by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on May 27, 2021.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Smash}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s Defense by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sacred Sword}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|108&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores the target&#039;s raised stats when attacking with this move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Justice for All!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Cobalt Justice Fighting Impact&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Fighting Teamwork}}&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Team Fast-Track|4}}&lt;br /&gt;
|Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|First Aid|4}}&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|On a Roll|1}}&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fighting Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bettie &amp;amp; Cobalion&#039;s [[sync grid]] is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: {{sk|Ripple Effect|4}}&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Power +3&lt;br /&gt;
| Sacred Sword: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Power +3&lt;br /&gt;
| Sacred Sword: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Power +3&lt;br /&gt;
| Sacred Sword: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: {{sk|Move Gauge Refresh|1}}&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Justice for All!: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Justice for All!: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Justice for All!: {{sk|Shielded|1}}&lt;br /&gt;
| Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Stalwart}}&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Cure}}&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Toughen Up|1}}&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Tighten Up|1}}&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Endurance}}&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unbending}}&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Cure}}&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healthy Healing}}&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|S-Move: Team HP Recovery (M)|1}}&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power +25&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power +25&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mesprit==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{psychic color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{psychic color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mesprit&lt;br /&gt;
|ndex=0481&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.&lt;br /&gt;
|hp=646|atk=166|def=231|spatk=210|spdef=231|spe=290&lt;br /&gt;
|hp2=746|atk2=206|def2=271|spatk2=250|spdef2=271|spe2=330&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie can form a sync pair with Mesprit by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2022.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confusion}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Reflect}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Physical Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Light Screen}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Special Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Curious Empathy!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Every Emotion Psychic Beam&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Psychic Teamwork}}&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Freevenge|9}}&lt;br /&gt;
|Applies the Free Move Next effect to the user when it is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Entry Freebie}}&lt;br /&gt;
|Applies the Free Move Next effect to the user when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|S-Move: Team HP Recovery (M)|1}}&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Psychic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bettie &amp;amp; Mesprit&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: {{sk|Aggravation|4}}&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: {{sk|Team Fast-Track|4}}&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: {{sk|Shielded|1}}&lt;br /&gt;
| Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: {{sk|Barricade Buddies|1}}&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Empathy!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Empathy!: {{sk|All Ramped Up|1}}&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unbending}}&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Stalwart}}&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Wall}}&lt;br /&gt;
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Precognition|1}}&lt;br /&gt;
| Quickly charges the user&#039;s move gauge when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Toughen Up|3}}&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Tighten Up|3}}&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Team Inflict and Heal|3}}&lt;br /&gt;
| Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user&#039;s Pokémon is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every Emotion Psychic Beam: Power +25&lt;br /&gt;
| Every Emotion Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every Emotion Psychic Beam: Power +25&lt;br /&gt;
| Every Emotion Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Registeel==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{steel color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{steel color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{steel color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{steel color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Registeel&lt;br /&gt;
|ndex=0379&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.&lt;br /&gt;
|hp=697|atk=156|def=249|spatk=156|spdef=249|spe=240&lt;br /&gt;
|hp2=797|atk2=196|def2=289|spatk2=196|spdef2=289|spe2=280&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie can form a sync pair with Registeel by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2023.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Claw}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini Potion All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Iron Armor!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user&#039;s Defense and Sp. Def by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ancient Iron Steel Impact&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Steel Teamwork}}&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Last Word}}&lt;br /&gt;
|The user uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Status Immunity}}&lt;br /&gt;
|Status conditions cannot be inflicted on the user.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Dashing Team|9}}&lt;br /&gt;
|Raises the Speed of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bettie &amp;amp; Registeel&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Accuracy +5&lt;br /&gt;
| Metal Claw: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: {{sk|Flag Bearer|9}}&lt;br /&gt;
| Raises the Attack of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Friend Mend|9}}&lt;br /&gt;
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: {{sk|Move Gauge Refresh|9}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Armor!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Armor!: {{sk|Hit and Heal|9}}&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sand Shelter}}&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unflappable}}&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Escape Artist}}&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Revenge Boost|4}}&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Catalytic Acceleration}}&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Heal Refill|1}}&lt;br /&gt;
| Restores 1 MP for the user&#039;s moves that have the heals effect tag the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Impervious}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Team Sharp Entry|1}}&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Move: Team Speed ↑|2}}&lt;br /&gt;
| Raises the Speed of all allied sync pairs by two stat ranks after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Iron Steel Impact: Power +25&lt;br /&gt;
| Ancient Iron Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Iron Steel Impact: Power +25&lt;br /&gt;
| Ancient Iron Steel Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alcremie==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{fairy color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fairy color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{fairy color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{fairy color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Alcremie&lt;br /&gt;
|ndex=0869CaSL&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=4&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=When it trusts a Trainer, it will treat them to berries it&#039;s decorated with cream.&lt;br /&gt;
|hp=628|atk=166|def=201|spatk=166|spdef=247|spe=263&lt;br /&gt;
|hp2=708|atk2=206|def2=241|spatk2=206|spdef2=287|spe2=303&lt;br /&gt;
}}&lt;br /&gt;
===Forms===&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869CaSL.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Caramel Swirl, Love Sweet}}&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869RuCB.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Ruby Cream, Berry Sweet}}&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869MaCC.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Matcha Cream, Clover Sweet}}&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869LeCF.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Lemon Cream, Flower Sweet}}&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869SaCR.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Salted Cream, Ribbon Sweet}}&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869MiCS.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Mint Cream, Star Sweet}}&lt;br /&gt;
| {{ActivePoké|Bettie|Alcremie|Masters0869RuS.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Ruby Swirl, Strawberry Sweet}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie could form a sync pair with Alcremie with during the [[special sync pair event]] {{DL|Special sync pair event|Sweet and Fancy}} (February 14 to 28, 2024; February 11 to 25, 2025). Only one form of Alcremie could be chosen during each run, and the Ruby Swirl, Strawberry Sweet Alcremie was only available during the second run.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Tackle}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Whip It Up!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Favorite Flavor Fairy Beam&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Unfortuitous|9}}&lt;br /&gt;
|Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Quick Tempo}}&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Team Sharp Entry|1}}&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
Bettie &amp;amp; Alcremie&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +3&lt;br /&gt;
| Tackle: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +3&lt;br /&gt;
| Tackle: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +3&lt;br /&gt;
| Tackle: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +3&lt;br /&gt;
| Tackle: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +3&lt;br /&gt;
| Tackle: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: {{sk|Move Gauge Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: {{sk|Trip Up|4}}&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Speed by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: {{sk|Move Gauge Refresh|9}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: {{sk|Gobsmack|4}}&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Whip It Up!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Whip It Up!: {{sk|Berserk Bunch|1}}&lt;br /&gt;
| Raises the Attack of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Whip It Up!: {{sk|All Ramped Up|1}}&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Wide Awake}}&lt;br /&gt;
| Prevents the user from falling asleep.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Stalwart}}&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Natural Remedy}}&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healthy Healing}}&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Dragon Guard}}&lt;br /&gt;
| Reduces damage when the user is attacked by Dragon-type moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|First Aid|2}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Catalyst}}&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Favorite Flavor Fairy Beam: Power +25&lt;br /&gt;
| Favorite Flavor Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Favorite Flavor Fairy Beam: Power +25&lt;br /&gt;
| Favorite Flavor Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raikou==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{electric color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{electric color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{electric color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{electric color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Raikou&lt;br /&gt;
|ndex=0243&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.&lt;br /&gt;
|hp=679|atk=176|def=249|spatk=176|spdef=258|spe=297&lt;br /&gt;
|hp2=779|atk2=216|def2=289|spatk2=216|spdef2=298|spe2=337&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie can form a sync pair with Raikou by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2024.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mini [[Potion]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Fang}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lightning Speed!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Speed of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rumbling Thunder Electric Impact&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Electric Teamwork}}&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Take Hit: Opp Attack ↓ &amp;amp; Sp. Atk ↓|9}}&lt;br /&gt;
|Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Super Interference|2}}&lt;br /&gt;
|Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user&#039;s moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Vigilance}}&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Bettie &amp;amp; Raikou is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Power +4&lt;br /&gt;
| Thunder Fang: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: Accuracy +5&lt;br /&gt;
| Thunder Fang: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Fang: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mini Potion All: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning Speed!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning Speed!: {{sk|Slippery Sidekicks|1}}&lt;br /&gt;
| Raises the evasiveness of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Lithe}}&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unflappable}}&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healthy Healing}}&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Tempo}}&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Toughen Up|3}}&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Tighten Up|3}}&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Triage Tank|4}}&lt;br /&gt;
| Has a chance (50%) of restoring the user&#039;s HP when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Burst|1}}&lt;br /&gt;
| Restores 1 MP for the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Safety Tether}}&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hit: Team Attack ↑|9}}&lt;br /&gt;
| Raises the Attack of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hostile Environment|3}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Aggravation|1}}&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rumbling Thunder Electric Impact: Power +25&lt;br /&gt;
| Rumbling Thunder Electric Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rumbling Thunder Electric Impact: Power +25&lt;br /&gt;
| Rumbling Thunder Electric Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buzzwole==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{bug color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{bug color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Bettie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{j|&#039;&#039;&#039;ユイ&#039;&#039;&#039;}} &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{bug color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{bug color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Buzzwole&lt;br /&gt;
|ndex=0794&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of [[Ultra Beast]].&lt;br /&gt;
|hp=655|atk=224|def=258|spatk=132|spdef=244|spe=268&lt;br /&gt;
|hp2=755|atk2=264|def2=298|spatk2=172|spdef2=284|spe2=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Bettie can form a sync pair with Buzzwole by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2025.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Lunge}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|80&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leech Life}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|91&lt;br /&gt;
|109&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more it restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Flex It!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Defense of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Otherworldly Muscles Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Bug Teamwork}}&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Bug theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Focus Group|9}}&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Fuel Economy|1}}&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Impervious}}&lt;br /&gt;
|The user&#039;s stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Bug Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 60.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 13.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Bettie &amp;amp; Buzzwole is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lunge: Power +3&lt;br /&gt;
| Lunge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lunge: Power +3&lt;br /&gt;
| Lunge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lunge: Power +3&lt;br /&gt;
| Lunge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lunge: Power +3&lt;br /&gt;
| Lunge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lunge: Power +3&lt;br /&gt;
| Lunge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lunge: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +3&lt;br /&gt;
| Leech Life: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +3&lt;br /&gt;
| Leech Life: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +3&lt;br /&gt;
| Leech Life: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +3&lt;br /&gt;
| Leech Life: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +3&lt;br /&gt;
| Leech Life: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|MP Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flex It!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flex It!: {{sk|Berserk Bunch|1}}&lt;br /&gt;
| Raises the Attack of all allied sync pairs by one stat rank when the user&#039;s move is successful.	&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unflappable}}&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Lithe}}&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Wise Entry|1}}&lt;br /&gt;
| Raises the user&#039;s Sp. Def by one stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Defense Crush|9}}&lt;br /&gt;
| Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Vigilance}}&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Propelling Move|5}}&lt;br /&gt;
| Has a chance (60%) of charging the user&#039;s move gauge by one when its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Furious Brawn}}&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Team Sync Regen}}&lt;br /&gt;
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Otherworldly Muscles Bug Impact: Power +25&lt;br /&gt;
| Otherworldly Muscles Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Otherworldly Muscles Bug Impact: Power +25&lt;br /&gt;
| Otherworldly Muscles Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon hatched from Eggs==&lt;br /&gt;
{{main|Egg Pokémon (Masters)}}&lt;br /&gt;
Bettie can also form sync pairs with a number of Pokémon hatched from Eggs. She is first given an Egg upon meeting [[Professor Bellis]], as she recruits Bettie to help her research the sync pair bond formed between Trainers and Pokémon hatched from Eggs. She is allowed to choose between a {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}} Egg. These sync pairs are listed in the Dex, and their details are shown below. Their Dex entries are from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}, with the exception of Bulbasaur whose Dex entry is from Pokémon Ruby, Sapphire, and {{pkmn|Emerald|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
After hatching her first Egg, Bettie can receive more Eggs from Professor Bellis and form sync pairs with the Pokémon that hatch from them. The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)#Hatchable Pokémon|here]].&lt;br /&gt;
&lt;br /&gt;
===Bulbasaur===&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Bulbasaur&lt;br /&gt;
|ndex=0001&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun&#039;s rays, the seed grows progressively larger.&lt;br /&gt;
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191&lt;br /&gt;
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Ivysaur&lt;br /&gt;
|ndex=0002&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=There is a bud on this Pokémon&#039;s back. To support its weight, Ivysaur&#039;s legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it&#039;s a sign that the bud will bloom into a large flower soon.&lt;br /&gt;
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194&lt;br /&gt;
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Venusaur&lt;br /&gt;
|ndex=0003&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=There is a large flower on Venusaur&#039;s back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower&#039;s aroma soothes the emotions of people.&lt;br /&gt;
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200&lt;br /&gt;
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|43&lt;br /&gt;
|51&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dire Hit&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Solar Beam}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Race You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Sync Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Power Reserves|2}}&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 30 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Pasio Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charmander===&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Charmander&lt;br /&gt;
|ndex=0004&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.&lt;br /&gt;
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191&lt;br /&gt;
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Charmeleon&lt;br /&gt;
|ndex=0005&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.&lt;br /&gt;
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194&lt;br /&gt;
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Charizard&lt;br /&gt;
|ndex=0006&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.&lt;br /&gt;
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200&lt;br /&gt;
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flamethrower}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Sp. Atk&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Blast}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|116&lt;br /&gt;
|139&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Race You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Beam&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Power Reserves|2}}&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 30 when using Fire-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Pasio Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Squirtle===&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Squirtle&lt;br /&gt;
|ndex=0007&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Squirtle&#039;s shell is not merely used for protection. The shell&#039;s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.&lt;br /&gt;
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191&lt;br /&gt;
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Wartortle&lt;br /&gt;
|ndex=0008&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon&#039;s toughness as a battler.&lt;br /&gt;
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194&lt;br /&gt;
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Blastoise&lt;br /&gt;
|ndex=0009&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.&lt;br /&gt;
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200&lt;br /&gt;
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bubble Beam}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Sp. Atk&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hydro Pump}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|80%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Race You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Sync Beam&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Power Reserves|2}}&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Water Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 30 when using Water-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px]] Pasio Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Story appearances===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
If chosen as the player character, Bettie appears in the following story areas:&lt;br /&gt;
* [[PML arc]]: &lt;br /&gt;
** {{DL|PML arc|Chapter 1: New Adventure, New Goal}}&lt;br /&gt;
** {{DL|PML arc|Chapter 2: New Friends, New Foes}}&lt;br /&gt;
** {{DL|PML arc|Chapter 3: Rise beyond the Flames}}&lt;br /&gt;
** {{DL|PML arc|Chapter 4: From Bud to Blossom}}&lt;br /&gt;
** {{DL|PML arc|Chapter 5: The High-Flying Girl}}&lt;br /&gt;
** {{DL|PML arc|Chapter 6: A Telling Aura}}&lt;br /&gt;
** {{DL|PML arc|Chapter 7: Bravery Is Half the Victory}}&lt;br /&gt;
** {{DL|PML arc|Chapter 8: A Cold, Harsh Winter}}&lt;br /&gt;
** {{DL|PML arc|Chapter 9: The Beauty of Friendship}}&lt;br /&gt;
** {{DL|PML arc|Chapter 10: A Matter of Pride}}&lt;br /&gt;
** {{DL|PML arc|Interlude 1: Brock&#039;s Grit}}&lt;br /&gt;
** {{DL|PML arc|Chapter 11: Alola&#039;s Rising Stars}}&lt;br /&gt;
** {{DL|PML arc|Chapter 12: Candle and Flame}}&lt;br /&gt;
** {{DL|PML arc|Chapter 13: Cold Confidence}}&lt;br /&gt;
** {{DL|PML arc|Chapter 14: Bug Experts}}&lt;br /&gt;
** {{DL|PML arc|Chapter 15: Dubious Duo}}&lt;br /&gt;
** {{DL|PML arc|Chapter 16: Ninja Kin}}&lt;br /&gt;
** {{DL|PML arc|Chapter 17: Ghostly Trio}}&lt;br /&gt;
** {{DL|PML arc|Chapter 18: Team Unova}}&lt;br /&gt;
** {{DL|PML arc|Interlude 2: A Stubborn Obstacle}}&lt;br /&gt;
** {{DL|PML arc|Chapter 19: Rematch vs. Lear!}}&lt;br /&gt;
** {{DL|PML arc|Chapter 20: Shifting Shadows}}&lt;br /&gt;
** {{DL|PML arc|Chapter 21: Face the Fight!}}&lt;br /&gt;
** {{DL|PML arc|Chapter 22: Rival Face-Off!}}&lt;br /&gt;
** {{DL|PML arc|Chapter 23: Hearts Connected by Fashion}}&lt;br /&gt;
** {{DL|PML arc|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
** {{DL|PML arc|Chapter 25: A Glorious Gambit}}&lt;br /&gt;
** {{DL|PML arc|Chapter 26: The Future Is Now!}}&lt;br /&gt;
** {{DL|PML arc|Chapter 27: The Quarterfinals}}&lt;br /&gt;
** {{DL|PML arc|Chapter 28: Change of Heart}}&lt;br /&gt;
** {{DL|PML arc|Chapter 29: Semifinal Showdown}}&lt;br /&gt;
** {{DL|PML arc|Chapter 30: The Road to Victory}}&lt;br /&gt;
* [[Arceus arc]]:&lt;br /&gt;
** Prelude: Mysterious Stones Chapter: [[The Echo of a Deity&#039;s Voice]]&lt;br /&gt;
** Chapter 8: [[Rock Defense, Water Offense]]&lt;br /&gt;
* [[Neo Champions]]: [[Shining Sky-High Sync Moves]]&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Reach for the Top]] (as the POV character)&lt;br /&gt;
** [[The Girl in Black and White]] (as the POV character)&lt;br /&gt;
** [[The Importance of Elegance]] (as the POV character)&lt;br /&gt;
** [[Rosa&#039;s Party]]&lt;br /&gt;
*** [[A Special Present]]&lt;br /&gt;
** [[Two Champions]]&lt;br /&gt;
** [[The Strongest There Is]]&lt;br /&gt;
** [[Shining Star]]&lt;br /&gt;
** [[Team Skull Crash Course]]&lt;br /&gt;
** [[The Star of the Contest]]&lt;br /&gt;
** [[Serena&#039;s Dessert Party]]&lt;br /&gt;
** [[Summer Superstars]]&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[The Eccentric Electrician]]&lt;br /&gt;
** [[Fight or Fright]]&lt;br /&gt;
** [[Dazzling Dizzying Battle Stage]]&lt;br /&gt;
** [[Deck the Halls]]&lt;br /&gt;
** [[The Ideal Formula]]&lt;br /&gt;
** [[Season&#039;s Greetings]]&lt;br /&gt;
** [[Baking Buddies]]&lt;br /&gt;
** [[Champion Time]]&lt;br /&gt;
** [[Shining Heart of Dragons]]&lt;br /&gt;
** [[Pasio Eggsplorers]]&lt;br /&gt;
** [[Trials on the Isle]]&lt;br /&gt;
** [[Masters of Land and Sea]]&lt;br /&gt;
** [[All Aboard the Victory Train]]&lt;br /&gt;
** [[Beachside Rivalry]]&lt;br /&gt;
** [[Hearts United]]&lt;br /&gt;
** [[Midnight Battle Ball]]&lt;br /&gt;
** [[The Light Devourer]]&lt;br /&gt;
** [[Winter Wishes]]&lt;br /&gt;
** [[New Year and New Friends]]&lt;br /&gt;
** [[Sweet Shenanigans]]&lt;br /&gt;
** [[Verdant Guardian]]&lt;br /&gt;
** [[Chef&#039;s Heartful Delivery]]&lt;br /&gt;
** [[Galar&#039;s Poké Ball Enthusiast]] (as the POV character)&lt;br /&gt;
** [[Tower Tycoon and Hall Matron]]&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
** [[Sub-zero—My Past, My Future]]&lt;br /&gt;
** [[Researcher and Seeker]]&lt;br /&gt;
** [[Ultra Beast Meet-and-Greet]]&lt;br /&gt;
** [[Golden Bonds on Pasio]]&lt;br /&gt;
** [[Mysterious Kalos Duo]]&lt;br /&gt;
** [[Tiny Courage, Big Thanks]] (as the POV character)&lt;br /&gt;
** [[Zippity Zappity Collab]]&lt;br /&gt;
** [[From Kitakami—Continued]]&lt;br /&gt;
** [[Mischievous Lacey]]&lt;br /&gt;
** [[Dressed to Give Thanks]]&lt;br /&gt;
* [[Special event]]: [[Electricity Disruptors]] (as the POV character)&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Bettie Masters Trailer.png|thumb|250px|Bettie in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Bettie appeared in the [[Pokémon Masters Animated Trailer]], where she joined {{mas|Barry}} and {{mas|Iris}} in a {{pkmn|journey}} across [[Pasio]]. In a stadium, the trio came across {{mas|Skyla}}, {{mas|Flint}}, and {{mas|Acerola}}; and battled their {{TP|Skyla|Swanna}}, {{TP|Flint|Infernape}}, and {{p|Palossand}}, respectively. The outcome of the {{pkmn|battle}} was left unknown.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{anchor|Pikachu 2}}{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Bettie&lt;br /&gt;
|pkmn=Pikachu&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|gender=male&lt;br /&gt;
|img=Bettie Pikachu Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|vajp=Ikue Ohtani&lt;br /&gt;
|vaen=Ikue Ohtani&lt;br /&gt;
|desc={{p|Pikachu}} is Bettie&#039;s only known Pokémon. Alongside {{mas|Barry}}&#039;s {{p|Piplup}} and [[Iris&#039;s Haxorus]], it battled [[Skyla&#039;s Swanna]], [[Flint&#039;s Infernape]], and {{mas|Acerola}}&#039;s {{p|Palossand}}.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s only known move is {{m|Thunderbolt}}.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Masters Protagonists Pikachu.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Masters Protagonists Pikachu alt2.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Masters Protagonists Pikachu alt.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Masters Protagonists Pikachu artwork.png|x200px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}&amp;quot; | [[File:Masters Title Screen artwork.png|x400px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Scottie, Bettie, and Pikachu&lt;br /&gt;
| Alternate artwork of Scottie, Bettie, and Pikachu&lt;br /&gt;
| Key artwork by {{color2|000|Ken Sugimori}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:250px&amp;quot; | [[File:Masters Team Charizard artwork.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}&amp;quot; | [[File:Pokémon Masters artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}&amp;quot; | [[File:Masters EX Bettie artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of Bettie with {{color2|000|Red (Masters)|Red}}, {{color2|000|Leon (Masters)|Leon}}, and their {{pcolor|Charizard|000}} by Taz Saints&lt;br /&gt;
| colspan=2 | Key art from Pokémon Masters&lt;br /&gt;
| Key artwork from {{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| Title screen artwork&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Spr Masters Bettie.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:VSBettie Masters.png|x120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Spr Masters Bettie Fiery.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Spr Masters Bettie Cool.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Default model&lt;br /&gt;
| VS model&lt;br /&gt;
| colspan=2 | 6★ model&amp;lt;br&amp;gt;(Fiery style)&lt;br /&gt;
| Cool style model&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Spr Masters Bettie Cute.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Spr Masters Bettie Fresh.png|x120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px&amp;quot; | [[File:Spr Masters Bettie Dark.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cute style model&lt;br /&gt;
| Fresh style model&lt;br /&gt;
| colspan=2 | Dark style model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}&amp;quot; | [[File:Masters Medal 1-Star The Beast That Devours the Sun.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Beast That Devours the Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sync move]] mindscapes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 3.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{kanto color dark}}; background:#{{kanto color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 4.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 5.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Torchic&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Solgaleo&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Bulbasaur/Charmander/Squirtle&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Egg Pokémon&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{sync|Flannery|Torkoal}}, {{sync|Flint|Infernape}}, and Bettie &amp;amp; {{p|Pikachu}} were the first [[sync pair]]s to get their [[sync grid]]s expanded.&lt;br /&gt;
* {{sync|Lorelei|Lapras}} and Bettie &amp;amp; {{p|Torchic}} were the last sync pairs to get their initial sync grid expansion on [[Pokémon Masters Day]].&lt;br /&gt;
* Bettie &amp;amp; Pikachu are the first sync pair able to unlock an [[EX role]] and [[superawakening]] to have a base potential lower than 5★.&lt;br /&gt;
* According to Rika, if spoken to in the Pokemon Center, Bettie is about the same age as Juliana and Florian. &lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Pikachu&#039;s {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Torchic&#039;s Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Solgaleo&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Regirock&#039;s Dex entry comes from Pokémon Ruby.&lt;br /&gt;
&lt;br /&gt;
Cobalion&#039;s Dex entry comes from {{game|Black and White|s|Pokémon White}}.&lt;br /&gt;
&lt;br /&gt;
Mesprit&#039;s Dex entry comes from {{game|Diamond and Pearl|s|Pokémon Diamond}}.&lt;br /&gt;
&lt;br /&gt;
Registeel&#039;s Dex entry comes from Pokémon Ruby.&lt;br /&gt;
&lt;br /&gt;
Alcremie&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}, though it is the Dex entry for Vanilla Cream Alcremie, which Bettie cannot obtain.&lt;br /&gt;
&lt;br /&gt;
Raikou&#039;s Dex entry comes from Pokémon Ruby and Sapphire.&lt;br /&gt;
&lt;br /&gt;
Buzzwole&#039;s Dex entry comes from Pokémon Ultra Moon.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{masters color}}; border:3px solid #{{masters color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{masters color light}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{masters color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{masters color light}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ユイ &#039;&#039;Yui&#039;&#039;&lt;br /&gt;
| From 結 &#039;&#039;yui&#039;&#039; (tie, bind, join)&lt;br /&gt;
|-&lt;br /&gt;
| English, German,&amp;lt;br&amp;gt;European Spanish,&amp;lt;br&amp;gt;French, Italian&lt;br /&gt;
| Bettie&lt;br /&gt;
| From &#039;&#039;tie&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 연 &#039;&#039;Yeon&#039;&#039;&lt;br /&gt;
| From 연 (連) &#039;&#039;yeon&#039;&#039; (join, connect)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 小結 &#039;&#039;Xiǎo Jié&#039;&#039; / &#039;&#039;Síu Git&#039;&#039;&lt;br /&gt;
| From 結 &#039;&#039;jié / git&#039;&#039; (tie, bind, join)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Jump Start!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=はじめの一歩 &#039;&#039;{{tt|Hajime no Ippo|First Step}}&#039;&#039;&lt;br /&gt;
|zh_cmn=最初的一步 &#039;&#039;{{tt|Zuìchū de Yībù|First Step}}&#039;&#039;&lt;br /&gt;
|fr=Le début de l&#039;aventure !&lt;br /&gt;
|de=Legen wir los!&lt;br /&gt;
|ko=시작의한걸음 &#039;&#039;{{tt|Sijag-ui Hangeoreum|First Step}}&#039;&#039;&lt;br /&gt;
|it=Chi ben comincia&lt;br /&gt;
|es=¡Primeros pasos!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Thunder of Newfound Passion&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=走り出す情熱の かみなり &#039;&#039;{{tt|Hashiridasu Jōnetsu no Kaminari|Charging Passion Thunder}}&#039;&#039;&lt;br /&gt;
|zh_cmn=熱情衝衝衝之 打雷 &#039;&#039;{{tt|Rèqíng Chōngchōngchōng zhī Dǎléi|Passion Charging Thunder}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;ai confiance en toi ! Fatal-Foudre !&lt;br /&gt;
|de=Donner des Aufbruchs&lt;br /&gt;
|ko=달려나가는 정열의 번개 &#039;&#039;{{tt|Dallyeonaganeun Jeong-yeor-ui Beon-gae|Passion Charging Thunder}}&#039;&#039;&lt;br /&gt;
|it=Impetuono dell&#039;esordio&lt;br /&gt;
|es=Trueno Aventurero&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Blazing Hope!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|ja=燃える希望 &#039;&#039;{{tt|Moeru Kibō|Blazing Hope}}&#039;&#039;&lt;br /&gt;
|zh_cmn=燃燒的希望 &#039;&#039;{{tt|Ránshāo de Xīwàng|Blazing Hope}}&#039;&#039;&lt;br /&gt;
|fr=Mon espoir nous porte !&lt;br /&gt;
|de=In uns brennt die Hoffnung!&lt;br /&gt;
|ko=불타는희망 &#039;&#039;{{tt|Bultaneun Huimang|Blazing Hope}}&#039;&#039;&lt;br /&gt;
|it=Speranza ardente&lt;br /&gt;
|es=¡Futuro prometedor!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Bright As the Sun!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=太陽のきらめき &#039;&#039;{{tt|Taiyō no Kirameki|Radiance of the Sun}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太陽的光輝 &#039;&#039;{{tt|Tàiyáng de Guānghuī|Radiance of the Sun}}&#039;&#039;&lt;br /&gt;
|fr=Splendeur solaire !&lt;br /&gt;
|de=So strahlt die Sonne!&lt;br /&gt;
|ko=태양의반짝임 &#039;&#039;{{tt|Taeyang-ui Banjjagim|Radiance of the Sun}}&#039;&#039;&lt;br /&gt;
|it=Un dono dal sole&lt;br /&gt;
|es=¡Destello solar!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Shining Friendship Sunraze Smash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=いつも一緒に輝く サンシャインスマッシャー &#039;&#039;{{tt|Itsumo Issho ni Kagayaku Sanshain Sumasshā|Shining Together Forever - Sunraze Smash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一起閃耀到永遠之 日光迴旋下蒼穹 &#039;&#039;{{tt|Yìqǐ Shǎnyào dào Yǒngyuǎn zhī Rìguāng Huíxuán Xiàcāngqióng|Shining Together Forever - Sunraze Smash}}&#039;&#039;&lt;br /&gt;
|fr=Ensemble ! Hélio-Choc Dévastateur !&lt;br /&gt;
|de=Helle schmetternde Sonnenwalze&lt;br /&gt;
|ko=언제나 함께 빛나는 선샤인스매셔 &#039;&#039;{{tt|Eonjena Hamkke Bitnaneun Seonsyain Seumaesyeo|Shining Together Forever - Sunraze Smash}}&#039;&#039;&lt;br /&gt;
|it=Supercollisione Solare brillante&lt;br /&gt;
|es=Embestida Solar Refulgente&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ready to Rock!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=巨石の守り &#039;&#039;{{tt|Kyoseki no Mamori|Megalith Protection}}&#039;&#039;&lt;br /&gt;
|zh_cmn=巨石守護 &#039;&#039;{{tt|Jùshí Shǒuhù|Megalith Protection}}&#039;&#039;&lt;br /&gt;
|fr=Dur comme la pierre !&lt;br /&gt;
|de=Antiker Steinschutz&lt;br /&gt;
|it=Saldo come una roccia&lt;br /&gt;
|ko=거석의수호 &#039;&#039;{{tt|Geoseog-ui Suho|Megalith Protection}}&#039;&#039;&lt;br /&gt;
|es=¡Protección megalítica!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ancient Megalith Rock Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=太古の巨石が放つ ロックインパクト &#039;&#039;{{tt|Taiko no Kyoseki ga Hanatsu Rokku Inpakuto|Ancient Megalith Rock Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太古巨石釋放之 岩石衝擊 &#039;&#039;{{tt|Tàigǔ Jùshí Shìfàng zhī Yánshí Chōngjí|Ancient Megalith Rock Impact}}&#039;&#039;&lt;br /&gt;
|fr=Roches millénaires ! Impact Roche !&lt;br /&gt;
|de=Gesteinsstoß der Antike&lt;br /&gt;
|ko=태고의 거석이 발하는 록임팩트 &#039;&#039;{{tt|Taego-ui Geoseog-i Balhaneun Rok Impaekteu|Ancient Megalith Rock Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Roccia dell&#039;antico macigno&lt;br /&gt;
|es=Impacto Roca del Megalito Ancestral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Justice for All!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=鉄紺の正義 &#039;&#039;{{tt|Tetsukon no Seigi|Steel Blue Justice}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鐵紺色正義 &#039;&#039;{{tt|Tiěgàn-sè Zhèngyì|Steel Blue Justice}}&#039;&#039;&lt;br /&gt;
|fr=Justice bleu cobalt !&lt;br /&gt;
|de=Stahlblaue Redlichkeit&lt;br /&gt;
|it=Giustizia color cobalto&lt;br /&gt;
|ko=감청의정의 &#039;&#039;{{tt|Gamcheong-ui Jeong-ui|Steel Blue Justice}}&#039;&#039;&lt;br /&gt;
|es=¡Cobalto justiciero!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Cobalt Justice Fighting Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=鋼の正義で貫く ファイティングインパクト &#039;&#039;{{tt|Hagane no Seigi de Tsuranuku Faitingu Inpakuto|Piercing through with Steel Justice - Fighting Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=用鋼鐵正義貫徹之 格鬥衝擊 &#039;&#039;{{tt|Yòng Gāngtiě Zhèngyì Guànchè zhī Gédòu Chōngjí|Piercing through with Steel Justice - Fighting Impact}}&#039;&#039;&lt;br /&gt;
|fr=Justice d&#039;acier ! Impact Combat !&lt;br /&gt;
|de=Kampfstoß der stählernen Redlichkeit&lt;br /&gt;
|ko=강철의 정의로 관철하는 파이팅임팩트 &#039;&#039;{{tt|Gangcheor-ui Jeong-uiro Gwancheolhaneun Paiting Impaekteu|Piercing through with Steel Justice - Fighting Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Lotta della giustizia d&#039;acciaio&lt;br /&gt;
|es=Impacto Lucha del Acero de la Justicia&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Curious Empathy!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=感情への問いかけ &#039;&#039;{{tt|Kanjō e no Toikake|Questioning of Emotions}}&#039;&#039;&lt;br /&gt;
|zh_cmn=對感情的設問 &#039;&#039;{{tt|Duì Gǎnqíng de Shèwèn|Questioning of Emotions}}&#039;&#039;&lt;br /&gt;
|fr=Doute émotionnel&lt;br /&gt;
|de=Eine Frage der Gefühle&lt;br /&gt;
|it=Sondare le emozioni&lt;br /&gt;
|ko=감정의물음 &#039;&#039;{{tt|Gamjeong-ui Mur-eum|Questioning of Emotions}}&#039;&#039;&lt;br /&gt;
|es=¡Cuestión de emoción!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Every Emotion Psychic Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=飛び回る喜怒哀楽の サイキックレイ &#039;&#039;{{tt|Tobimawaru Kidoairaku no Saikikku Rei|All Sorts of Emotions Flying Around - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=四處飛行的喜怒哀樂之 超能力光線  &#039;&#039;{{tt|Sìchù Fēixíng de Xǐnù&#039;āiyuè zhī Chāonénglì Guāngxiàn|All Sorts of Emotions Flying Around - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|fr=Naissance des émotions ! Laser Psy !&lt;br /&gt;
|de=Psychostrahl der Geburt der Gefühle&lt;br /&gt;
|ko=날아다니는 희로애락의 사이킥레이 &#039;&#039;{{tt|Nar-adanineun Huiroaerag-ui Saikik Rei|All Sorts of Emotions Flying Around - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|it=Reggio Psico dei sentimenti nell&#039;aria&lt;br /&gt;
|es=Rayo Psíquico de Todas las Emociones&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Iron Armor!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=黒鉄の鎧 &#039;&#039;{{tt|Kurogane no Yoroi|Iron Armor!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=黑金鎧甲 &#039;&#039;{{tt|Hēijīn Kǎijiǎ|Iron Armor!}}&#039;&#039;&lt;br /&gt;
|fr=Armure d&#039;acier&lt;br /&gt;
|de=Metallener Panzer&lt;br /&gt;
|it=Armatura metallica&lt;br /&gt;
|ko=쇠철의갑옷 &#039;&#039;{{tt|Soecheol-ui Gabot|Iron Armor!}}&#039;&#039;&lt;br /&gt;
|es=¡Protección metálica!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ancient Iron Steel Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=古の黒鉄が放つ スチールインパクト &#039;&#039;{{tt|Inishie no Kurogane ga Hanatsu Suchīru Inpakuto|Ancient Iron Steel Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太古黑金釋放之 鋼之衝擊 &#039;&#039;{{tt|Tàigǔ Hēijīn Shìfàng zhī Gāng zhī Chōngjí|Ancient Iron Steel Impact}}&#039;&#039;&lt;br /&gt;
|fr=Forgé dans les temps anciens ! Impact Acier !&lt;br /&gt;
|de=Stahlstoß der Eisenzeit&lt;br /&gt;
|ko=옛 쇠철이 발하는 스틸임팩트 &#039;&#039;{{tt|Yet Soecheor-i Balhaneun Seutil Impaekteu|Ancient Iron Steel Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Acciaio dell&#039;antico metallo&lt;br /&gt;
|es=Impacto Acero del Hierro Ancestral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Whip It Up!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=ホイップステップ！ &#039;&#039;{{tt|Hoippu Suteppu!|Whip Step!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鮮奶油舞步！ &#039;&#039;{{tt|Xiān Nǎiyóu Wǔbù|Whipped Cream Step!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est la cerise sur le gâteau !&lt;br /&gt;
|de=Erste Sahne!&lt;br /&gt;
|ko=휘핑스텝! &#039;&#039;{{tt|Hwiping Seutep!|Whipping Step!}}&#039;&#039;&lt;br /&gt;
|it=Guarnizione di panna!&lt;br /&gt;
|es=¡Nata por aquí, nata por allá!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Favorite Flavor Fairy Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=自分好みなフレーバーの フェアリーレイ &#039;&#039;{{tt|Jibun-Gonomi-na Furēbā no Fearī Rei|Favorite Flavor Fairy Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=個人喜好風味之 妖精光線 &#039;&#039;{{tt|Gèrén Xǐhào Fēngwèi zhī Yāojing Guāngxiàn|Favorite Flavor Fairy Ray}}&#039;&#039;&lt;br /&gt;
|fr=Il y en a pour tous les goûts ! Laser Fée !	&lt;br /&gt;
|de=Feenstrahl des bevorzugten Geschmacks&lt;br /&gt;
|ko=내 취향의 페어리레이 &#039;&#039;{{tt|Nae Chwihyang-ui Peeori Rei|Favorite Flavor Fairy Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Folletto del gusto preferito&lt;br /&gt;
|es=Rayo Hada a Gusto del Consumidor&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Lightning Speed!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=雷と共に駆ける &#039;&#039;{{tt|Kaminari to Tomo ni Kakeru|Dashing with Thunder!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=與雷同馳 &#039;&#039;{{tt|Yǔ Léi Tóng Chí|Dashing with Thunder!}}&#039;&#039;&lt;br /&gt;
|fr=Seguendo comme l&#039;éclair !&lt;br /&gt;
|de=Schnell wie der Blitz!&lt;br /&gt;
|ko=번개와함께질주 &#039;&#039;{{tt|Beongae-wa Hamkke Jilju|Dashing with Thunder!}}&#039;&#039;&lt;br /&gt;
|it=Rapides il fulmine&lt;br /&gt;
|es=¡Contemplad el poder del trueno!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Rumbling Thunder Electric Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=揺るがす雷鳴の エレクトリックインパクト &#039;&#039;{{tt|Yurugasu Raimei no Erekutorikku Inpakuto|Rumbling Thunder Electric Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=搖撼雷鳴之 電之衝擊 &#039;&#039;{{tt|Yáohàn Léimíng zhī Diàn zhī Chōngjí|Rumbling Thunder Electric Impact}}&#039;&#039;&lt;br /&gt;
|fr=Un tonnerre à faire trembler la terre ! Impact Électrik !&lt;br /&gt;
|de=Elektrostoß des personifizierten Blitzes&lt;br /&gt;
|ko=뒤흔드는 뇌명의 일렉트릭임팩트 &#039;&#039;{{tt|Dwiheundeuneun Noemyeong-ui Illekteurik Impaekteu|Rumbling Thunder Electric Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Elettro del tuono rombante&lt;br /&gt;
|es=Impacto Eléctrico del Trueno Atronador&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Flex It!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=マッスルポーズ！ &#039;&#039;{{tt|Massuru Pōzu!|Muscle Pose!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=爆肌姿勢！ &#039;&#039;{{tt|Bào Jī Zīshì!|Muscle Pose!}}&#039;&#039;&lt;br /&gt;
|fr= Muscles gonflés à l&#039;extrême !&lt;br /&gt;
|de=Muskelpose!&lt;br /&gt;
|ko=머슬포즈! &#039;&#039;{{tt|Meoseul Pojeu!|Muscle Pose!}}&#039;&#039;&lt;br /&gt;
|it=Visto che muscoli?!	&lt;br /&gt;
|es=¡Saca músculo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Otherworldly Muscles Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=別次元の筋肉が放つ バグインパクト &#039;&#039;{{tt|Betsujigen no Kinniku ga Hanatsu Bagu Inpakuto|Extradimensional Muscles Unleashing Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=不同次元的肌肉打出之 蟲之衝擊 &#039;&#039;{{tt|Bùtóng Cìyuán de Jīròu Dǎchū zhī Chóng zhī Chōngjí|Extradimensional Muscles Unleashing Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Muscles d&#039;un autre monde ! Impact Insecte !&lt;br /&gt;
|de=Käferstoß der überdimensionalen Muskeln&lt;br /&gt;
|ko=다른 차원의 근육이 발하는 버그임팩트 &#039;&#039;{{tt|Dareun Chawon-ui Geun&#039;yuk-i Balhaneun Beogeu Impaekteu|Extradimensional Muscles Unleashing Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero: muscoli dell&#039;altro mondo&lt;br /&gt;
|es=Impacto Bicho de Músculos de Otro Mundo&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Race You!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=息をあわせて！ &#039;&#039;{{tt|Iki o Awasete!|Get in Sync!}}&lt;br /&gt;
|zh_cmn=一二三上！ &#039;&#039;{{tt|Yī-Èr-Sān-Shàng!|1-2-3-Go!}}&#039;&#039;&lt;br /&gt;
|fr=Union parfaite !&lt;br /&gt;
|de=Ziehen wir an einem Strang!&lt;br /&gt;
|ko=호흡을맞춰서! &#039;&#039;{{tt|Hoheub-eul Matchwoseo!|Get in Sync!}}&#039;&#039;&lt;br /&gt;
|it=Restiamo uniti!&lt;br /&gt;
|es=¡En perfecta sintonía!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Keep it Up!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=勢いにのって！ &#039;&#039;{{tt|Ikioi ni Notte!|Seize the Momentum!}}&lt;br /&gt;
|zh_cmn=趁勢追擊！ &#039;&#039;{{tt|Chènshì Zhuījí!|Seize the Momentum!}}&#039;&#039;&lt;br /&gt;
|fr=Fonçons !&lt;br /&gt;
|de=Das ist die Gelegenheit!&lt;br /&gt;
|ko=기세를몰아서! &#039;&#039;{{tt|Gisereul Moraseo!|Seize the Momentum!}}&#039;&#039;&lt;br /&gt;
|it=Sull&#039;onda dell&#039;entusiasmo!&lt;br /&gt;
|es=¡Con ímpetu!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;On My Mark!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=隙を狙って！ &#039;&#039;{{tt|Suki o Neratte!|Take the Chance!}}&lt;br /&gt;
|zh_cmn=有機可乘！ &#039;&#039;{{tt|Yǒujīkěchéng!|Take the Chance!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est le moment !&lt;br /&gt;
|de=Warten wir auf unsere Chance!&lt;br /&gt;
|ko=틈을노려! &#039;&#039;{{tt|Teumeul Noryeo!|Take the Chance!}}&#039;&#039;&lt;br /&gt;
|it=Aspettiamo il nostro momento!&lt;br /&gt;
|es=¡Con tenacidad!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hang in There!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=耐えていこう！ &#039;&#039;{{tt|Taeteikō!|Endure It Out!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=忍耐到底！ &#039;&#039;{{tt|Rěnnài Dàodǐ!|Endure It Out!}}&#039;&#039;&lt;br /&gt;
|fr=Tenons le choc !&lt;br /&gt;
|de=Wir überstehen das!&lt;br /&gt;
|ko=버티자! &#039;&#039;{{tt|Beotija!|Endure It Out!}}&#039;&#039;&lt;br /&gt;
|it=Stringiamo i denti!&lt;br /&gt;
|es=¡No me rendiré!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Strike Together!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=一気にいくよ！ &#039;&#039;{{tt|Ikki ni Iku yo!|Strike in One Go!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一舉進攻！ &#039;&#039;{{tt|Yījǔ Jìngōng!|Strike in One Go!}}&#039;&#039;&lt;br /&gt;
|fr=Donnons-nous à fond !&lt;br /&gt;
|de=Verlieren wir keine Zeit!&lt;br /&gt;
|ko=단숨에간다! &#039;&#039;{{tt|Dansume Ganda!|Strike in One Go!}}&#039;&#039;&lt;br /&gt;
|it=Andiamo all&#039;attacco!&lt;br /&gt;
|es=¡Al ataque!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Stand Together!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=みんな堪えて！ &#039;&#039;{{tt|Minna Taete!|Everyone Hold On!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大家撐住！ &#039;&#039;{{tt|Dàjiā Chēngzhù!|Everyone Hold On!}}&#039;&#039;&lt;br /&gt;
|fr=Tenons bon, les amis !&lt;br /&gt;
|de=Haltet durch, Freunde!&lt;br /&gt;
|ko=다들버텨줘! &#039;&#039;{{tt|Dadeul Beotyeojwo!|Everyone Hold On!}}&#039;&#039;&lt;br /&gt;
|it=Resistiamo tutti insieme!&lt;br /&gt;
|es=¡Aguantemos!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Let&#039;s Brainstorm!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=賢く攻めよう！ &#039;&#039;{{tt|Kashikoku Semeyō!|Fight Wisely!}}&lt;br /&gt;
|zh_cmn=機智進攻！ &#039;&#039;{{tt|Jīzhì Jìngōng!|Resourceful Assault!}}&#039;&#039;&lt;br /&gt;
|fr=Visons juste !&lt;br /&gt;
|de=Kämpfen wir mit Bedacht!&lt;br /&gt;
|ko=빈틈없이공격하자! &#039;&#039;{{tt|Binteum-eopsi Gong-gyeokhaja!|Attack without Oversight!}}&#039;&#039;&lt;br /&gt;
|it=Attacchiamo con astuzia!&lt;br /&gt;
|es=¡Sin tregua!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Let&#039;s Keep Cool!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{masters color}}|bordercolor={{masters color dark}}&lt;br /&gt;
|ja=気合いをあげる！ &#039;&#039;{{tt|Kiai o Ageru!|Raise Your Spirits!}}&lt;br /&gt;
|zh_cmn=振奮氣勢！ &#039;&#039;{{tt|Zhènfèn Qìshì!|Raise Your Spirits!}}&#039;&#039;&lt;br /&gt;
|fr=Motivons-nous !&lt;br /&gt;
|de=Jetzt drehen wir auf!&lt;br /&gt;
|ko=기합을높이자! &#039;&#039;{{tt|Gihab-eul Nop-ija!|Raise Your Spirits!}}&#039;&#039;&lt;br /&gt;
|it=Mettiamoci più grinta!&lt;br /&gt;
|es=¡No desistamos!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Player characters|masters}}&lt;br /&gt;
{{Champions|masters}}&lt;br /&gt;
{{masterscharacters|masters}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Ultra Beasts]]&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bettie]]&lt;br /&gt;
[[es:Bettie]]&lt;br /&gt;
[[fr:Bettie]]&lt;br /&gt;
[[it:Bettie]]&lt;br /&gt;
[[zh:小結]]&lt;/div&gt;</summary>
		<author><name>Bulbem493</name></author>
	</entry>
</feed>