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	<updated>2026-06-13T00:25:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%3F%3F%3F%3F%3F_(Gold/Silver_00)&amp;diff=3704217</id>
		<title>????? (Gold/Silver 00)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%3F%3F%3F%3F%3F_(Gold/Silver_00)&amp;diff=3704217"/>
		<updated>2023-04-30T10:20:29Z</updated>

		<summary type="html">&lt;p&gt;Breadbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=?????&lt;br /&gt;
| jname=?????&lt;br /&gt;
| tmname=?????&lt;br /&gt;
| generation=2&lt;br /&gt;
| image=GSCGlitch000.png&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Steel&lt;br /&gt;
| type2=Glitch&lt;br /&gt;
| disptype2=unknown&lt;br /&gt;
| type2link=no&lt;br /&gt;
| species=/ä&lt;br /&gt;
| hex=00&lt;br /&gt;
| lv100exp=1,000,000&lt;br /&gt;
| ndex=000&lt;br /&gt;
| games={{game|Gold and Silver|s}}&lt;br /&gt;
| height-ftin=455&#039;77&amp;quot;&lt;br /&gt;
| weight-lbs=486.3&lt;br /&gt;
| height-m=140.64&lt;br /&gt;
| weight-kg=220.58&lt;br /&gt;
| catchrate=14&lt;br /&gt;
| expyield=255&lt;br /&gt;
| gendercode=0&lt;br /&gt;
| egggroupn=2&lt;br /&gt;
| egggroup1=Water 2&lt;br /&gt;
| egggroup2=Unnamed&lt;br /&gt;
| eggcycles=24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;?????&#039;&#039;&#039; is a {{2t|Steel|Glitch}} [[glitch Pokémon]] in {{game|Gold and Silver|s}}. It is one of the variants of [[Five question marks|?????]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
????? will render itself and all Pokémon under it in the party screen invisible to the PC, and thus cannot be deposited.&lt;br /&gt;
&lt;br /&gt;
If ????? is encountered in the wild and caught, the battle with ????? will continue, and ????? will flee, causing a [[glitch dimension]] crash with a completely-white screen.  Additionally, it is of note that while the footprint says &amp;quot;256&amp;quot;, the Pokédex number is shown as &amp;quot;000&amp;quot;.  This is because footprint numbers start at 1, and the numbers in &amp;quot;missing&amp;quot; footprints are hardcoded as part of the footprint&#039;s image, making them immune to overflows.&lt;br /&gt;
&lt;br /&gt;
????? shares an unnamed [[egg group]] with [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}}. This egg group corresponds with a value of 0x00 in the [[Pokémon species data structure (Generation II)#Egg Groups|Pokémon species data structure]].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
The only differences between the Pokédex entries of {{OBP|?????|Gold/Silver FC}} at the position FC, and this Pokémon, are the species and number.  &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GSGlitchDex00_Page1.png|First Page&lt;br /&gt;
File:GSGlitchDex00_Page2.png|Second page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Steel|type2=Glitch}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Celebi Egg glitch]], cloning, [[Evolution|evolve]] [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}} or [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Crystal|area=Becomes [[????? (Crystal 00)|????? (00)]]{{sup/2|C}} in {{v2|Crystal}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=Steel |&lt;br /&gt;
type2=Glitch |&lt;br /&gt;
HP=224 |&lt;br /&gt;
Attack=1 |&lt;br /&gt;
Defense=188 |&lt;br /&gt;
SpAtk=163 |&lt;br /&gt;
SpDef=213 |&lt;br /&gt;
Speed=67 |&lt;br /&gt;
bst 856 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Steel|&lt;br /&gt;
type2=glitch |&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=    50 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=     50 |&lt;br /&gt;
glitch=secondary}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|????? (00)|steel|glitch|2|0}}&lt;br /&gt;
{{learnlist/level2null}}&lt;br /&gt;
{{learnlist/levelf|????? (00)|steel|glitch|2|0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|????? (00)|steel|glitch|2|0}}&lt;br /&gt;
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}&lt;br /&gt;
{{learnlist/tm2|TM03|Curse|???|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}&lt;br /&gt;
{{learnlist/tm2|TM17|Protect|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5}}&lt;br /&gt;
{{learnlist/tm2|TM21|Frustration|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}&lt;br /&gt;
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}&lt;br /&gt;
{{learnlist/tm2|TM37|Sandstorm|Rock|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/tm2|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm2|TM40|Defense Curl|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/tm2|TM45|Attract|Normal|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}&lt;br /&gt;
{{learnlist/tm2|TM50|Nightmare|Ghost|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm2|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|????? (00)|steel|glitch|2|0}}&lt;br /&gt;
&lt;br /&gt;
====By a prior evolution====&lt;br /&gt;
{{Learnlist/prevoh|?????|Steel|???|2|0}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FC Gold/Silver)|||||Spore|Grass|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FC Gold/Silver)|||||Meditate|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FC Gold/Silver)|||||Bubble|Water|20|100|30}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FC Gold/Silver)|||||Sweet Kiss|Normal|&amp;amp;mdash;|75|10}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FC Gold/Silver)|||||Barrier|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FC Gold/Silver)|||||DragonBreath|Dragon|60|100|20}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FE Gold/Silver)|||||Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{Learnlist/prevo2|000|????? (FE Gold/Silver)|||||Foresight|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{Learnlist/prevof|?????|Steel|???|2|0}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
&#039;&#039;Note: The template is broken into two due to the current technical limitations of the template.&#039;&#039;&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=GSCGlitch252&lt;br /&gt;
|name1=????? (Gold/Silver FC)&lt;br /&gt;
|displayname1=????? (FC)&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|type2-1=Glitch&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=18&lt;br /&gt;
|sprite2=GSCGlitch000&lt;br /&gt;
|name2=????? (Gold/Silver 00)&lt;br /&gt;
|displayname2=????? (00)&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|type2-2=Glitch}}&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=GSCGlitch254&lt;br /&gt;
|name1=????? (Gold/Silver FE)&lt;br /&gt;
|displayname1=????? (FE)&lt;br /&gt;
|type1-1=B&lt;br /&gt;
|disptype1-1=Glitch&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=12&lt;br /&gt;
|sprite2=GSCGlitch000&lt;br /&gt;
|name2=????? (Gold/Silver 00)&lt;br /&gt;
|displayname2=????? (00)&lt;br /&gt;
|type1-2=Steel&lt;br /&gt;
|type2-2=Glitch}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox&lt;br /&gt;
|fimage=GSCGlitch000.png&lt;br /&gt;
|fsize=56px&lt;br /&gt;
|bimage=None.png&lt;br /&gt;
|bsize=56px&lt;br /&gt;
|mimage=GSGlitchBox1.png&lt;br /&gt;
|msize=16px&lt;br /&gt;
|typen=2&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=???&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;?????&#039;s backsprite is the same as the Pokémon whose data was accessed last, but with ?????&#039;s palette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At a height of 455&#039;77&amp;quot;,  ????? would be considered [[List of Pokémon by height|the largest Pokémon,]] and by extension, the largest of all the glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/GS:000 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:Cinque punti interrogativi#Hex 00]]&lt;br /&gt;
[[zh:????? (00)（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>Breadbear</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%E3%82%A5_4-_4&amp;diff=3704216</id>
		<title>Talk:ゥ 4- 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%E3%82%A5_4-_4&amp;diff=3704216"/>
		<updated>2023-04-30T10:07:52Z</updated>

		<summary type="html">&lt;p&gt;Breadbear: /* ゥ 4- 4&amp;#039;s height */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Base stats==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the stats are right. I mean, it&#039;s an ARTICUNO hybrid, and I obtained one, grew it to level 100, and its stats are HP:301 ATT:176 DEF:216 SPEED:197 and SPEC:262. --[[User:Katakanaglitch|Katakanaglitch, the glitch pokemon researcher]]. [[User_talk:Katakanaglitch|Talk to me]]! oゥo 11:55, 7 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why is there a Japanese symbol used for a dash? ==&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t make any sense... --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 00:01, 13 March 2014 (UTC)&lt;br /&gt;
:Agreed. [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 00:30, 13 March 2014 (UTC)&lt;br /&gt;
::The dash is used for many things. The name used is the name at the naming screen (so much name {{unsigned|Katakanaglitch}}&lt;br /&gt;
The kana and the hyphen are actually two totally different parts of its name. [[User:Scooterscanley|scooterscanley]] ([[User talk:Scooterscanley|talk]]) 22:13, 19 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m perplexed here. ==&lt;br /&gt;
&lt;br /&gt;
Is $$268:L0CG really a move? [[User:Scooterscanley|scooterscanley]] ([[User talk:Scooterscanley|talk]]) 22:10, 19 February 2016 (UTC)&lt;br /&gt;
:[http://glitchcity.info/wiki/index.php/GlitchDex/Y:248 Glitch City Laboratory&#039;s article] says that it learns [[Super Glitch]] at level 195, so most likely that&#039;s the name that someone got at the given time.  I&#039;ve changed the move to match with GCL; hopefully the article there is correct (I don&#039;t have time to check the actual move). If it is actually super glitch, then the name would be somewhat random and it would be possible to get &amp;quot;$$268:L0CG&amp;quot; from it. --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 23:17, 19 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ゥ 4- 4&#039;s height ==&lt;br /&gt;
&lt;br /&gt;
After digging into the memory and finding out what the blank character in FE&#039;s height in Crystal is, I decided to try and figure out what the glitch character in the height of ゥ 4- 4 is. After hurting my brain summoning the world&#039;s worst example of an Articuno ever, I caught it, and sifted through the bytes to find that the glitch character in 80&#039; ▓3&amp;quot; is hex value F9: -7 if signed, 249 if unsigned. This, interpreted literally and as an unsigned integer, would make Articuno&#039;s height 80 feet and 2493 inches - 287 feet in total, or about 85 metres. This was a wonderful use of a Sunday. [[User:Breadbear|Breadbear]] ([[User talk:Breadbear|talk]]) 10:07, 30 April 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Breadbear</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%3F%3F%3F%3F%3F_(Crystal_FE)&amp;diff=3704212</id>
		<title>Talk:????? (Crystal FE)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:%3F%3F%3F%3F%3F_(Crystal_FE)&amp;diff=3704212"/>
		<updated>2023-04-30T09:45:55Z</updated>

		<summary type="html">&lt;p&gt;Breadbear: /* FE&amp;#039;s height */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;101+&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the learnset, several moves are listed as learned at level &amp;quot;101+&amp;quot;. Is this due to missing information, or is the move learned at every level after 101, or something else? --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 00:29, 15 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FE&#039;s height ==&lt;br /&gt;
&lt;br /&gt;
I did some poking and prodding in the memory and found that the black square in the given height of █0&#039;16&amp;quot; has a hex value of 1C (28) in the memory. If you interpret that value rather literally, this could mean that the mystery of its height is solved - 280&#039;16&amp;quot;, or roughly 85.7 metres. Perhaps not a very strong fact or discovery, but it&#039;s certainly quite fun. [[User:Breadbear|Breadbear]] ([[User talk:Breadbear|talk]]) 09:45, 30 April 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Breadbear</name></author>
	</entry>
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