<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BowserBrowser</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BowserBrowser"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/BowserBrowser"/>
	<updated>2026-06-27T15:03:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:BowserBrowser&amp;diff=3379266</id>
		<title>User talk:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:BowserBrowser&amp;diff=3379266"/>
		<updated>2021-07-21T23:01:41Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, BowserBrowser!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; color: #000000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;float:right; background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
| [[File:Bulbapedia bulb.png|100px|center]]&lt;br /&gt;
|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
* Be nice to everyone. It&#039;s in the {{bp|code of conduct}}.&lt;br /&gt;
* Make good edits. Preview them before you save to make sure they&#039;re perfect the first time around.&lt;br /&gt;
* Use {{bp|wikicode}} and {{bp|link templates}} when adding content to a page.&lt;br /&gt;
* Use proper grammar and spelling, and read the {{bp|manual of style}}.&lt;br /&gt;
* You can&#039;t create a userpage until you&#039;ve added to the encyclopedia. It&#039;s a privilege. See the {{bp|userspace policy}}.&lt;br /&gt;
* Use {{bp|Talk page policy|talk pages}} to resolve editing disputes. Don&#039;t &amp;quot;edit war,&amp;quot; or constantly re-edit/undo the same thing on a page.&lt;br /&gt;
* If you have a question about something, be proactive. Take a look at our {{bp|FAQ}}. If you&#039;re still stuck, ask for help. The {{bp|staff}} won&#039;t bite.&lt;br /&gt;
* Sign all talk page posts with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). This will turn into your name and the time you wrote the comment.&lt;br /&gt;
* For more handy links, see the {{bp|welcome|welcome portal}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:56, 30 December 2014 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=3379264</id>
		<title>User:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=3379264"/>
		<updated>2021-07-21T22:55:33Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is &#039;&#039;&#039;BowserBrowser&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=3379259</id>
		<title>User:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=3379259"/>
		<updated>2021-07-21T22:54:20Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
My name is &#039;&#039;&#039;BowserBrowser&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2615070</id>
		<title>User:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2615070"/>
		<updated>2017-03-19T23:14:18Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Important Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
My name is &#039;&#039;&#039;BowserBrowser&#039;&#039;&#039; (&#039;&#039;&#039;クッパブラウザ&#039;&#039;&#039;). I am a person who wants to help make Bulbapedia the best (like no one ever was)!&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{User Eight Gym Badges}}&lt;br /&gt;
{{User Champion|X}}&lt;br /&gt;
&lt;br /&gt;
==Important Info==&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{User pt|2}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
{{User Computer}}&lt;br /&gt;
{{User Wi-Fi}}&lt;br /&gt;
{{User Google Chrome}}&lt;br /&gt;
&lt;br /&gt;
==Social Media==&lt;br /&gt;
{{User YouTube Account}}&lt;br /&gt;
==Random Trivia==&lt;br /&gt;
{{User Help}}&lt;br /&gt;
{{User Good Friend|313|314}}&lt;br /&gt;
{{User Dogs}}&lt;br /&gt;
{{User Robot|379}}&lt;br /&gt;
{{User Mythical Creatures|493}}&lt;br /&gt;
{{User Pokémon Adventures}}&lt;br /&gt;
{{User Astrology|Taurus}}&lt;br /&gt;
{{User TV|The Simpsons}}&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wylie&amp;diff=2432028</id>
		<title>Wylie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wylie&amp;diff=2432028"/>
		<updated>2016-04-22T13:15:31Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wylie.png|thumb|250px|Wylie]]&lt;br /&gt;
&#039;&#039;&#039;Wylie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おじいさん&#039;&#039;&#039; &#039;&#039;Grampa&#039;&#039;) is one of the [[characters of the day]] in &#039;&#039;[[XY015|An Appetite for Battle!]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As Wylie came home, just having won a battle tournament at a festival, he was challenged to a battle by his wife {{OBP|Carrie|XY015}} to settle quarrel they had earlier. Not having a lot of confidence in Carrie&#039;s battling skills, he accepted the battle. For the battle, Wylie chose to battle with his {{p|Delphox}}, while Carrie chose to battle with a {{TP|Clemont|Chespin}} she had found sleeping on their doorstep earlier. &lt;br /&gt;
&lt;br /&gt;
During the battle, Delphox had no trouble with Chespin, due to the type advantage but also because Chespin had eaten too much of Carrie&#039;s macarons earlier. Just as Delphox&#039;s {{m|Flamethrower}} was about to hit Chespin, {{an|Clemont}} jumped in front of it. Wylie quickly ordered Delphox to stop its attack. Clemont then explained how the Chespin actually belonged to him and that it had ran off. Wylie now concluded he had won the battle, since Chespin wasn&#039;t officially Carrie&#039;s Pokémon, but Chespin still wanted to continue battling. Clemont then asked Carrie if he could take over the battle with Wylie, to which she agreed.&lt;br /&gt;
&lt;br /&gt;
By constantly rolling and evading Delphox&#039;s attacks, Chespin became fitter and lost the weight it had gained from eating macarons earlier. It was now able to keep up with Delphox, although another Flamethrower from Delphox hurt it badly. Right at that moment, Chespin&#039;s [[Ability]] {{a|Overgrow}} activated and with this new power it managed to hit Delphox hard. Just as Wylie ordered Delphox to use {{m|Mystical Fire}}, Wylie fell down due to back problems. The battle was then called off and it was declared a draw. &lt;br /&gt;
&lt;br /&gt;
Inside their house, Wylie explained what had caused the quarrel between him and Carrie in the first place: Wylie had made comments to Carrie how he wanted her to lose some weight. This offended her, and she had taken away his dinner. To make up for his comments, Wylie had bought a cake. Accepting his apologies, Carrie proposed to {{Ash}} and {{ashfr}} to eat the cake together. Wylie and Carrie then said their farewells to the group as they continued on their way.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{MissingInfo|2=java}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Wylie&lt;br /&gt;
|pkmn=Delphox&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Wylie Delphox.png&lt;br /&gt;
|epnum=XY015&lt;br /&gt;
|epname= An Appetite for Battle!&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=Eileen Stevens&lt;br /&gt;
|desc={{p|Delphox}} is Wylie&#039;s only known Pokémon. It was sent out to battle {{TP|Clemont|Chespin}} in a battle to settle a quarrel with {{OBP|Carrie|XY015}}. Initially, Delphox clearly had the advantage in the battle, due to the type advantage, but also due to Chespin having eaten too many of Carrie&#039;s macarons before. Just as Delphox was about to hit Chespin with Flamethrower, {{an|Clemont}} jumped in front. As Clemont explained to Carrie the Chespin was actually his, the battle resumed with Clemont battling instead of Carrie.&lt;br /&gt;
&lt;br /&gt;
Clemont was able to reduce the weight Chespin had gained from eating too much macarons by dodging Delphox&#039;s attack with rolling. Chespin was now able to keep up with Delphox, although it was badly hurt by one of its Flamethrowers. At that moment, Chespin&#039;s [[Ability]] {{a|Overgrow}} activated, and Chespin gained the upper hand, hitting Delphox hard with its strengthened attacks. Wylie then intended to order Delphox to use Mystical Fire, but right as Delphox was about to execute the move, Wylie fell to the ground due to hurting his back. The battle was then called off and was declared a draw.&lt;br /&gt;
&lt;br /&gt;
Delphox&#039;s known moves are {{m|Will-O-Wisp}}, {{m|Flamethrower}} and {{m|Mystical Fire}}{{tt|*|Wylie intended to order Delphox to execute the move but was ultimately unable to command it successfully.}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==	&lt;br /&gt;
* Wylie&#039;s English name may be a pun of the fictional character [https://en.wikipedia.org/wiki/Wile_E._Coyote_and_The_Road_Runner Wile E. Coyote], for Wylie uses fox-like Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Voice actors==&lt;br /&gt;
{{vatable|color={{fire color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|ja=宮澤正 &#039;&#039;Tadashi Miyazawa&#039;&#039;&lt;br /&gt;
|en=[[Jason Griffith]]&lt;br /&gt;
|pl=Marek Robaczewski&lt;br /&gt;
|es_eu=Roberto Cuenca Martínez&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project COD notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kalos characters of the day]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Willy]]&lt;br /&gt;
[[it:Wylie]]&lt;br /&gt;
[[zh:爷爷（XY015）]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wylie&amp;diff=2432027</id>
		<title>Wylie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wylie&amp;diff=2432027"/>
		<updated>2016-04-22T13:15:12Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Voice actors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wylie.png|thumb|250px|Wylie]]&lt;br /&gt;
&#039;&#039;&#039;Wylie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おじいさん&#039;&#039;&#039; &#039;&#039;Grampa&#039;&#039;) is one of the [[characters of the day]] in &#039;&#039;[[XY015|An Appetite for Battle!]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As Wylie came home, just having won a battle tournament at a festival, he was challenged to a battle by his wife {{OBP|Carrie|XY015}} to settle quarrel they had earlier. Not having a lot of confidence in Carrie&#039;s battling skills, he accepted the battle. For the battle, Wylie chose to battle with his {{p|Delphox}}, while Carrie chose to battle with a {{TP|Clemont|Chespin}} she had found sleeping on their doorstep earlier. &lt;br /&gt;
&lt;br /&gt;
During the battle, Delphox had no trouble with Chespin, due to the type advantage but also because Chespin had eaten too much of Carrie&#039;s macarons earlier. Just as Delphox&#039;s {{m|Flamethrower}} was about to hit Chespin, {{an|Clemont}} jumped in front of it. Wylie quickly ordered Delphox to stop its attack. Clemont then explained how the Chespin actually belonged to him and that it had ran off. Wylie now concluded he had won the battle, since Chespin wasn&#039;t officially Carrie&#039;s Pokémon, but Chespin still wanted to continue battling. Clemont then asked Carrie if he could take over the battle with Wylie, to which she agreed.&lt;br /&gt;
&lt;br /&gt;
By constantly rolling and evading Delphox&#039;s attacks, Chespin became fitter and lost the weight it had gained from eating macarons earlier. It was now able to keep up with Delphox, although another Flamethrower from Delphox hurt it badly. Right at that moment, Chespin&#039;s [[Ability]] {{a|Overgrow}} activated and with this new power it managed to hit Delphox hard. Just as Wylie ordered Delphox to use {{m|Mystical Fire}}, Wylie fell down due to back problems. The battle was then called off and it was declared a draw. &lt;br /&gt;
&lt;br /&gt;
Inside their house, Wylie explained what had caused the quarrel between him and Carrie in the first place: Wylie had made comments to Carrie how he wanted her to lose some weight. This offended her, and she had taken away his dinner. To make up for his comments, Wylie had bought a cake. Accepting his apologies, Carrie proposed to {{Ash}} and {{ashfr}} to eat the cake together. Wylie and Carrie then said their farewells to the group as they continued on their way.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{MissingInfo|2=java}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Wylie&lt;br /&gt;
|pkmn=Delphox&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Wylie Delphox.png&lt;br /&gt;
|epnum=XY015&lt;br /&gt;
|epname= An Appetite for Battle!&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=Eileen Stevens&lt;br /&gt;
|desc={{p|Delphox}} is Wylie&#039;s only known Pokémon. It was sent out to battle {{TP|Clemont|Chespin}} in a battle to settle a quarrel with {{OBP|Carrie|XY015}}. Initially, Delphox clearly had the advantage in the battle, due to the type advantage, but also due to Chespin having eaten too many of Carrie&#039;s macarons before. Just as Delphox was about to hit Chespin with Flamethrower, {{an|Clemont}} jumped in front. As Clemont explained to Carrie the Chespin was actually his, the battle resumed with Clemont battling instead of Carrie.&lt;br /&gt;
&lt;br /&gt;
Clemont was able to reduce the weight Chespin had gained from eating too much macarons by dodging Delphox&#039;s attack with rolling. Chespin was now able to keep up with Delphox, although it was badly hurt by one of its Flamethrowers. At that moment, Chespin&#039;s [[Ability]] {{a|Overgrow}} activated, and Chespin gained the upper hand, hitting Delphox hard with its strengthened attacks. Wylie then intended to order Delphox to use Mystical Fire, but right as Delphox was about to execute the move, Wylie fell to the ground due to hurting his back. The battle was then called off and was declared a draw.&lt;br /&gt;
&lt;br /&gt;
Delphox&#039;s known moves are {{m|Will-O-Wisp}}, {{m|Flamethrower}} and {{m|Mystical Fire}}{{tt|*|Wylie intended to order Delphox to execute the move but was ultimately unable to command it successfully.}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==	&lt;br /&gt;
* Wylie&#039;s English name may be a pun of the fictional character [https://en.wikipedia.org/wiki/Wile_E._Coyote_and_The_Road_Runner Wile E. Coyote], for Wylie uses Delphox, a fox-like Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Voice actors==&lt;br /&gt;
{{vatable|color={{fire color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|ja=宮澤正 &#039;&#039;Tadashi Miyazawa&#039;&#039;&lt;br /&gt;
|en=[[Jason Griffith]]&lt;br /&gt;
|pl=Marek Robaczewski&lt;br /&gt;
|es_eu=Roberto Cuenca Martínez&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project COD notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kalos characters of the day]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Willy]]&lt;br /&gt;
[[it:Wylie]]&lt;br /&gt;
[[zh:爷爷（XY015）]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wylie&amp;diff=2432023</id>
		<title>Wylie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wylie&amp;diff=2432023"/>
		<updated>2016-04-22T13:13:50Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Voice actors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wylie.png|thumb|250px|Wylie]]&lt;br /&gt;
&#039;&#039;&#039;Wylie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おじいさん&#039;&#039;&#039; &#039;&#039;Grampa&#039;&#039;) is one of the [[characters of the day]] in &#039;&#039;[[XY015|An Appetite for Battle!]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
As Wylie came home, just having won a battle tournament at a festival, he was challenged to a battle by his wife {{OBP|Carrie|XY015}} to settle quarrel they had earlier. Not having a lot of confidence in Carrie&#039;s battling skills, he accepted the battle. For the battle, Wylie chose to battle with his {{p|Delphox}}, while Carrie chose to battle with a {{TP|Clemont|Chespin}} she had found sleeping on their doorstep earlier. &lt;br /&gt;
&lt;br /&gt;
During the battle, Delphox had no trouble with Chespin, due to the type advantage but also because Chespin had eaten too much of Carrie&#039;s macarons earlier. Just as Delphox&#039;s {{m|Flamethrower}} was about to hit Chespin, {{an|Clemont}} jumped in front of it. Wylie quickly ordered Delphox to stop its attack. Clemont then explained how the Chespin actually belonged to him and that it had ran off. Wylie now concluded he had won the battle, since Chespin wasn&#039;t officially Carrie&#039;s Pokémon, but Chespin still wanted to continue battling. Clemont then asked Carrie if he could take over the battle with Wylie, to which she agreed.&lt;br /&gt;
&lt;br /&gt;
By constantly rolling and evading Delphox&#039;s attacks, Chespin became fitter and lost the weight it had gained from eating macarons earlier. It was now able to keep up with Delphox, although another Flamethrower from Delphox hurt it badly. Right at that moment, Chespin&#039;s [[Ability]] {{a|Overgrow}} activated and with this new power it managed to hit Delphox hard. Just as Wylie ordered Delphox to use {{m|Mystical Fire}}, Wylie fell down due to back problems. The battle was then called off and it was declared a draw. &lt;br /&gt;
&lt;br /&gt;
Inside their house, Wylie explained what had caused the quarrel between him and Carrie in the first place: Wylie had made comments to Carrie how he wanted her to lose some weight. This offended her, and she had taken away his dinner. To make up for his comments, Wylie had bought a cake. Accepting his apologies, Carrie proposed to {{Ash}} and {{ashfr}} to eat the cake together. Wylie and Carrie then said their farewells to the group as they continued on their way.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{MissingInfo|2=java}}&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Wylie&lt;br /&gt;
|pkmn=Delphox&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Wylie Delphox.png&lt;br /&gt;
|epnum=XY015&lt;br /&gt;
|epname= An Appetite for Battle!&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=Eileen Stevens&lt;br /&gt;
|desc={{p|Delphox}} is Wylie&#039;s only known Pokémon. It was sent out to battle {{TP|Clemont|Chespin}} in a battle to settle a quarrel with {{OBP|Carrie|XY015}}. Initially, Delphox clearly had the advantage in the battle, due to the type advantage, but also due to Chespin having eaten too many of Carrie&#039;s macarons before. Just as Delphox was about to hit Chespin with Flamethrower, {{an|Clemont}} jumped in front. As Clemont explained to Carrie the Chespin was actually his, the battle resumed with Clemont battling instead of Carrie.&lt;br /&gt;
&lt;br /&gt;
Clemont was able to reduce the weight Chespin had gained from eating too much macarons by dodging Delphox&#039;s attack with rolling. Chespin was now able to keep up with Delphox, although it was badly hurt by one of its Flamethrowers. At that moment, Chespin&#039;s [[Ability]] {{a|Overgrow}} activated, and Chespin gained the upper hand, hitting Delphox hard with its strengthened attacks. Wylie then intended to order Delphox to use Mystical Fire, but right as Delphox was about to execute the move, Wylie fell to the ground due to hurting his back. The battle was then called off and was declared a draw.&lt;br /&gt;
&lt;br /&gt;
Delphox&#039;s known moves are {{m|Will-O-Wisp}}, {{m|Flamethrower}} and {{m|Mystical Fire}}{{tt|*|Wylie intended to order Delphox to execute the move but was ultimately unable to command it successfully.}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Wylie&#039;s English name may be a pun of the fictional character [https://en.wikipedia.org/wiki/Wile_E._Coyote_and_The_Road_Runner Wile E. Coyote], for Wylie uses Delphox, a fox-like Pokémon.&lt;br /&gt;
==Voice actors==&lt;br /&gt;
{{vatable|color={{fire color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|ja=宮澤正 &#039;&#039;Tadashi Miyazawa&#039;&#039;&lt;br /&gt;
|en=[[Jason Griffith]]&lt;br /&gt;
|pl=Marek Robaczewski&lt;br /&gt;
|es_eu=Roberto Cuenca Martínez&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project COD notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kalos characters of the day]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Willy]]&lt;br /&gt;
[[it:Wylie]]&lt;br /&gt;
[[zh:爷爷（XY015）]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Noe_Town&amp;diff=2428722</id>
		<title>Noe Town</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Noe_Town&amp;diff=2428722"/>
		<updated>2016-04-15T19:04:37Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=Images, information}}&lt;br /&gt;
&#039;&#039;&#039;Noe Town&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノエタウン&#039;&#039;&#039; &#039;&#039;Noe Town&#039;&#039;) is a settlement on the [[Mist Continent]] in {{g|Super Mystery Dungeon}}. The {{player|protagonist}} and their partner can visit the town on the [[Lapras Travel Liner]] as long as the corresponding [[Lapras Liner Pass]] has been bought from the [[Kecleon Shop]]. It is shown to be built in a bit more classic style of stone architecture and contains a fountain in the upper part of town.&lt;br /&gt;
&lt;br /&gt;
==Points of interest==&lt;br /&gt;
===Kecleon Shop===&lt;br /&gt;
{{main|Kecleon Shop}}&lt;br /&gt;
As with other Kecleon Shops, this shop is run by a {{p|Kecleon}}, and sells {{OBP|food|Mystery Dungeon}}, [[Wonder Orb]]s, [[TM]]s, and other various items. The [[Deposit Box]] is found next to it. Once Kecleon has been recruited, there is a &amp;quot;Treasures&amp;quot; section in the shop.&lt;br /&gt;
&lt;br /&gt;
===Café Connection===&lt;br /&gt;
{{main|Café Connection}}&lt;br /&gt;
Run by {{p|Kangaskhan}}, this cafe is where players can connect with other Pokémon and pick up rewards from doing jobs.&lt;br /&gt;
&lt;br /&gt;
===Hawlucha&#039;s Slam School===&lt;br /&gt;
{{main|Hawlucha&#039;s Slam School}}&lt;br /&gt;
Run by {{p|Hawlucha}}, this shop is opened after the first few chapters in the game. Hawlucha can help Pokémon re-learn or forget unwanted moves free of charge, as well as change {{Abilities}}, provided they have a [[Lucha Token]]. In Noe Town, Hawlucha is found next to Kecleon.&lt;br /&gt;
&lt;br /&gt;
===Lapras Travel Liner===&lt;br /&gt;
{{main|Lapras Travel Liner}}&lt;br /&gt;
Run by {{p|Lapras}}, the Lapras Travel Liner can take the player and partner to any other continent provided the corresponding [[Lapras Liner Pass]] has been bought from the [[Kecleon Shop]]. After clearing a dungeon in the Mist Continent, Lapras will automatically bring the player&#039;s team back to [[Lively Town]].&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{gold color}}; border: 3px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ノエタウン &#039;&#039;Noe Town&#039;&#039;&lt;br /&gt;
| From &#039;&#039;noe&#039;&#039; (Hawaiian for mist)&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Noe Town&lt;br /&gt;
| Same as Japanese name&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| &lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PSMD locations‎}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|Cities and Towns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Super Mystery Dungeon locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Noé]]&lt;br /&gt;
[[ja:ノエタウン]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Noe_Town&amp;diff=2428720</id>
		<title>Noe Town</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Noe_Town&amp;diff=2428720"/>
		<updated>2016-04-15T19:04:08Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=Images, information}}&lt;br /&gt;
&#039;&#039;&#039;Noe Town&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノエタウン&#039;&#039;&#039; &#039;&#039;Noe Town&#039;&#039;) is a settlement on the [[Mist Continent]] in {{g|Super Mystery Dungeon}}. The {{player|protagonist}} and their partner can visit the town on the [[Lapras Travel Liner]] as long as the corresponding [[Lapras Liner Pass]] has been bought from the [[Kecleon Shop]].It is shown to be built in a bit more classic style of stone architecture and contains a fountain in the upper part of town.&lt;br /&gt;
&lt;br /&gt;
==Points of interest==&lt;br /&gt;
===Kecleon Shop===&lt;br /&gt;
{{main|Kecleon Shop}}&lt;br /&gt;
As with other Kecleon Shops, this shop is run by a {{p|Kecleon}}, and sells {{OBP|food|Mystery Dungeon}}, [[Wonder Orb]]s, [[TM]]s, and other various items. The [[Deposit Box]] is found next to it. Once Kecleon has been recruited, there is a &amp;quot;Treasures&amp;quot; section in the shop.&lt;br /&gt;
&lt;br /&gt;
===Café Connection===&lt;br /&gt;
{{main|Café Connection}}&lt;br /&gt;
Run by {{p|Kangaskhan}}, this cafe is where players can connect with other Pokémon and pick up rewards from doing jobs.&lt;br /&gt;
&lt;br /&gt;
===Hawlucha&#039;s Slam School===&lt;br /&gt;
{{main|Hawlucha&#039;s Slam School}}&lt;br /&gt;
Run by {{p|Hawlucha}}, this shop is opened after the first few chapters in the game. Hawlucha can help Pokémon re-learn or forget unwanted moves free of charge, as well as change {{Abilities}}, provided they have a [[Lucha Token]]. In Noe Town, Hawlucha is found next to Kecleon.&lt;br /&gt;
&lt;br /&gt;
===Lapras Travel Liner===&lt;br /&gt;
{{main|Lapras Travel Liner}}&lt;br /&gt;
Run by {{p|Lapras}}, the Lapras Travel Liner can take the player and partner to any other continent provided the corresponding [[Lapras Liner Pass]] has been bought from the [[Kecleon Shop]]. After clearing a dungeon in the Mist Continent, Lapras will automatically bring the player&#039;s team back to [[Lively Town]].&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{gold color}}; border: 3px solid #{{ice color light}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ノエタウン &#039;&#039;Noe Town&#039;&#039;&lt;br /&gt;
| From &#039;&#039;noe&#039;&#039; (Hawaiian for mist)&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Noe Town&lt;br /&gt;
| Same as Japanese name&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| &lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PSMD locations‎}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|Cities and Towns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Super Mystery Dungeon locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Noé]]&lt;br /&gt;
[[ja:ノエタウン]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2406965</id>
		<title>User:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2406965"/>
		<updated>2016-03-01T00:31:29Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
My name is &#039;&#039;&#039;BowserBrowser&#039;&#039;&#039; (&#039;&#039;&#039;クッパブラウザ&#039;&#039;&#039;). I am a person who wants to help make Bulbapedia the best (like no one ever was)!&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{User Eight Gym Badges}}&lt;br /&gt;
{{User Champion|X}}&lt;br /&gt;
&lt;br /&gt;
==Important Info==&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
{{User Computer}}&lt;br /&gt;
{{User Wi-Fi}}&lt;br /&gt;
{{User Google Chrome}}&lt;br /&gt;
==Social Media==&lt;br /&gt;
{{User YouTube Account}}&lt;br /&gt;
==Random Trivia==&lt;br /&gt;
{{User Help}}&lt;br /&gt;
{{User Good Friend|313|314}}&lt;br /&gt;
{{User Dogs}}&lt;br /&gt;
{{User Robot|379}}&lt;br /&gt;
{{User Mythical Creatures|493}}&lt;br /&gt;
{{User Pokémon Adventures}}&lt;br /&gt;
{{User Astrology|Taurus}}&lt;br /&gt;
{{User TV|The Simpsons}}&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2406875</id>
		<title>Pokémon Super Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2406875"/>
		<updated>2016-02-29T22:22:52Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game|colorscheme=gold|bordercolorscheme=ice&lt;br /&gt;
|name=Pokémon Super Mystery Dungeon&lt;br /&gt;
|jname=ポケモン超不思議のダンジョン&lt;br /&gt;
|boxart=Super Mystery Dungeon EN boxart.png&lt;br /&gt;
|caption=Boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|jbox=Super Mystery Dungeon JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Dungeon crawler&lt;br /&gt;
|players=1-2 &lt;br /&gt;
|link_method=[[Nintendo Network]], [[StreetPass]], [[Infrared]]&lt;br /&gt;
|developer=[[Spike Chunsoft]]&lt;br /&gt;
|publisher=[[Nintendo]]&amp;lt;br&amp;gt;[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=G&lt;br /&gt;
|release_date_ja=September 17, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/cho_dungeon/ Official minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=November 20, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=February 20, 2016&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=news&amp;amp;nid=3718&amp;amp;pageID=6 Nintendo.com.au - Nintendo Direct Returns with Wii U and Nintendo 3DS Line-Up Details for Christmas and Beyond]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=February 19, 2016&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/cho_dungeon/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonmysterydungeon.com/supermysterydungeon/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/V15eILzdfevO_0MUcTj4vuouYfUi_4KI Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|超不思議|ちょうふしぎ}}のダンジョン&#039;&#039;&#039; &#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;) is a [[Nintendo 3DS]] title that is a part of the [[Pokémon Mystery Dungeon series]]. It is the tenth entry in Japan and the seventh entry internationally. Like the other Pokémon Mystery Dungeon games, it is an adaptation of the {{wp|Mystery Dungeon}} games with {{OBP|Pokémon|species}} characters.&lt;br /&gt;
&lt;br /&gt;
It was released in Japan on September 17, 2015, in North America on November 20, 2015, in Europe on February 19, 2016, and in Australia and New Zealand on February 20, 2016.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
As in previous games, the {{player}} is a [[human]] who has been transformed into a {{OBP|Pokémon|species}} child, and has appeared in a {{OBP|Pokémon world|Mystery Dungeon|world inhabited only by Pokémon}}. The player has lost all memories of being a human, aside from the fact that they were human. Soon after this, the player is attacked by a trio of {{p|Beheeyem}}. In a bid to escape, the player encounters a {{p|Nuzleaf}} who helps the player escape the Beheeyem, bringing them to [[Serene Village]] and takes them in. As the player looks about schooling age, Nuzleaf has the player enrolled in the village school, where they meet the partner Pokémon. The partner is a mischievous troublemaker who has a dream of joining the [[Expedition Society]] and making a map of the entire known world. Together with the partner and classmates, the player has several adventures, some of which bring them in contact with {{p|Ampharos}}, who grants them Junior Expedition Society Badges (as children are not allowed to join, due to rules by the chief). The partner also shares their Harmony Scarves with the player - a pair of striped scarves found with the partner when the partner&#039;s adoptive father, {{p|Carracosta}}, discovered them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Nuzleaf leads the player and partner on an expedition to Revelation Mountain, a sacred location guarded by the villagers, in hopes of obtaining insight into the player&#039;s amnesiac condition. However, they are forced to abandon the expedition due to the Pokémon patrolling the area. Determined, the partner proposes to the player that they both leave the village for [[Lively Town]] and join the Expedition Society, despite their fellow villagers discouraging this. After a harrowing journey, the pair make it to Lively Town and meet the Expedition Society, discovering that Ampharos is actually its leader. Ampharos rescinds his rule banning children from joining and officially declares the player and partner members of the Society.&lt;br /&gt;
&lt;br /&gt;
As the player carries out missions, they learn about rumors where Pokémon were found to have turned into stone. On one such expedition, they discover {{p|Latios}} and {{p|Latias}}&#039;s petrified bodies, having crashlanded after turning into stone in mid-air. They also encounter {{p|Entei}}, who believes the player to be somehow responsible. Shortly after, Ampharos leads the Society on an expedition to a volcanic island where Entei lives, to confirm his own suspicions about the rumors. In a battle with Entei, the Harmony Scarves suddenly resonate and cause the player and partner to evolve into their final forms (albeit temporarily), allowing them to hold Entei back until Ampharos arrives and declares a truce.&lt;br /&gt;
&lt;br /&gt;
Some time later, written warnings begin appearing around town, declaring that Legendary Pokémon are the ones being targeted and the next victim will be Entei. The Society rushes to intercept the rendezvous, but Entei has already been petrified. Moreover, suspicion has now fallen on {{p|Krookodile}}, a local gangster. The Society splits into two investigative teams: one to research how to reverse the petrification, and one to pursue Krookodile. The player&#039;s pursuit team chases Krookodile up Revelation Mountain, meeting up with Nuzleaf in the process, discovering a shimmering lake at the summit protected by a pyramid-shaped barrier. The partner, deciphering ancient runes left nearby to everyone&#039;s surprise, reveals that only a human can break the barrier, and the other investigative team reports that the lake&#039;s Luminous Water is an antidote for the petrification. Just then, Krookodile shows up, as well as {{p|Raikou}} and {{p|Suicune}} who seek to avenge Entei&#039;s defeat. Forced to make a decision, the player breaks the lake&#039;s barrier, and Krookodile outs Nuzleaf as the one who paid him to write the warnings. Nuzleaf&#039;s demeanor changes, revealing himself to be the one responsible for the petrification incidents. Summoning {{p|Yveltal}} to his side, Nuzleaf turns the player&#039;s team, Krookodile, Raikou and Suicune into stone; elsewhere, the Beheeyem turn the other investigative team to stone as well.&lt;br /&gt;
&lt;br /&gt;
The player and partner awaken in a bleak landscape known as the Voidlands, where all Pokémon who are turned to stone are sent to. They manage to regroup with the other members of the Society, as well as the [[Legendary beasts]] and make their way through the Voidlands. Coming across various runes deciphered by the partner, they learn that an evil force known as [[Dark Matter]] is responsible for the current crisis: an embodiment of the darkness and negativity residing in all living things, which feeds off the energy of its victims, turning them to stone as a result. Dark Matter appeared in the ancient past, but was stopped before it could spread its influence and destroy the planet by possessing a landmark known as the Tree of Life. Some of the group are captured by Void Shadows, blob-like minions of Dark Matter capable of assuming the forms of Pokémon. The rest of the team manages to reach the Door of Light, a portal back to their world, heavily guarded by more Void Shadows. The rest of the group holds the Void Shadows back, allowing the player and partner to return to their world.&lt;br /&gt;
&lt;br /&gt;
The player and partner wake up in their world, discovering that Nuzleaf has already stolen the Luminous Water, and most of Serene Village and Lively Town&#039;s populations have already been petrified. Ampharos, together with Society astronomer {{p|Jirachi}}, have done their own investigations on Dark Matter, and evacuated the shopkeepers into Society Headquarters. The player chances upon one of the Beheeyem from earlier and attacks him with the partner. The Beheeyem declares that he isn&#039;t an enemy; he managed to break free from Dark Matter&#039;s mind control, which was prompting him to commit unspeakable acts; he came to lead the way to the Tree of Life so the player can save it. Choosing to believe Beheeyem, the player and partner journey with Beheeyem to undersea ruins, only to find that it&#039;s a trap by Nuzleaf. Nuzleaf reveals that the player once clashed with Dark Matter as a human, which is why the Beheeyem fought them to begin with; the player&#039;s amnesia apparently happened as a result of the Beheeyem&#039;s Psychic attacks. Nuzleaf had masqueraded as an ally so he could gain the player&#039;s trust and eventually be led to the Luminous Water, and destroy it so Dark Matter&#039;s plans can continue uninterrupted. Before Nuzleaf can petrify the player a second time, Ampharos appears with Jirachi and {{p|Celebi}}, the latter teleporting everyone to Primeval Forest where the Tree of Life is.&lt;br /&gt;
&lt;br /&gt;
Celebi confirms that Dark Matter had once threatened the world by attempting to attack the Tree of Life, which would have resulted in the planet crashing into the Sun had the tree died, but was defeated due to the combined efforts of a human and Pokémon. The player is assumed to be the same human, now brought to their present world by the power of an ancient Pokémon, {{p|Mew}}, to defeat Dark Matter as it has resurfaced. The Harmony Scarves worn by the player and partner were made using materials from the Tree of Life; their temporary evolutions were triggered as a result of the Tree&#039;s power.&lt;br /&gt;
&lt;br /&gt;
The group makes their way to the center of the forest, discovering that the Tree of Life has already been possessed by Dark Matter and is almost completely dead. Nuzleaf, the Beheeyem and Yveltal attack the group, who manage to defeat them and wrest their minds from Dark Matter&#039;s control. However, Dark Matter steals Nuzleaf&#039;s group away and uproots the Tree of Life, causing it to rise into the sky and eventually crash into the Sun. However, {{p|Arceus}} reaches out to the player and partner, revealing that Ampharos rallied together many allies, including the Legendary {{p|Deoxys}}, {{p|Rayquaza}} and [[Mega Evolution|Mega]] {{p|Mewtwo}} Y, to hold the Tree of Life in place and slow its ascent, as well as a flock of various {{t|Flying}} Pokémon to attack the Tree. Arceus sends the player and partner to the Tree&#039;s roots; in their evolved states, the pair make their way up the Tree, also freeing Nuzleaf&#039;s group in the process and urging them to escape.&lt;br /&gt;
&lt;br /&gt;
Eventually, the two discover Dark Matter at the tree&#039;s core. Dark Matter brings them into a pocket dimension, and although they manage to break Dark Matter, they fail to destroy it completely. Dark Matter intensifies its power, killing the Tree of Life and reverting the player and partner to their original forms. Dark Matter sends out waves of darkness, petrifying all the Pokémon holding the Tree in place, and taunts the player for having nothing left to fight for. However, the player and partner realize that they still have the hope to keep on living, and begin striking at Dark Matter&#039;s regenerated barrier, soon joined by Yveltal, Nuzleaf and Beheeyem who seek to atone for their misdeeds. The voices of all petrified Pokémon flow towards the player, urging them not to give up, and eventually Dark Matter&#039;s protective shield breaks. Together with the partner, the player attacks Dark Matter&#039;s core and finally defeats Dark Matter. Before the player can destroy Dark Matter, Dark Matter threatens to resurface again in the distant future; since all Pokémon have darkness in their hearts, it can never be completely destroyed. To Dark Matter&#039;s surprise, the partner accepts this outcome, because if Dark Matter is borne from everyone&#039;s negativity, Dark Matter is a part of this world, too. The player and partner shatter Dark Matter&#039;s core in a final attack, which faintly thanks the player for their actions.&lt;br /&gt;
&lt;br /&gt;
The player and partner are brought back to Primeval Forest, discovering that the Tree of Life has returned as well, but this time in its fully flourished state. {{p|Xerneas}} appears from the Tree as its embodiment, explaining that Dark Matter has now completely gone upon finally finding peace; all the Pokémon that were turned into stone have likewise been fully restored. The player and partner return to Lively Town and Serene Village, rejoicing and celebrating with their friends. However, the player realizes that if they saved the world in the past, they probably had to return to the human world at some point. Finding that they wish to stay in the Pokémon world with their partner, the player resolves to find a way that allows them to stay.&lt;br /&gt;
&lt;br /&gt;
Before the player can tell the partner of their plans, the partner admits that Xerneas came to the partner and restored the partner&#039;s memories. The partner is actually a reincarnation of Mew, who fought Dark Matter with the player in the distant past. However, they actually failed in their attempt, and so devised a plan to prepare future generations in the event Dark Matter ever returned, including the Luminous Water seal atop Revelation Mountain. Mew had wiped both their memories to prevent them from making the same mistakes that led to their failure in the past, and now that Mew has fulfilled its role, the partner has to leave the player forever. Rising into the sky in a ball of light, the partner thanks the player for all the times they had together and disappears, saddening the player.&lt;br /&gt;
&lt;br /&gt;
Some time later, the player has continued working for the Expedition Society but remains despondent over the partner&#039;s fate. Ampharos advises the player consult {{p|Xatu}} on how to restore the partner. The player finds Xatu at the end of a dungeon, who describes a vision involving Mew but claims to be unable to decipher the rest of the vision. With this lead, the player finds Mew in the Mystery Jungle dungeon, who has no recollection of its past life or any idea who the player&#039;s partner is, but decides to join the Expedition Society and work with the player. The player and Expedition Society warm up to Mew, who begins exhibiting behaviors similar to the partner&#039;s.&lt;br /&gt;
&lt;br /&gt;
After a few adventures, the player wakes up at Serene Village after another episode of amnesia, eventually recalling that Mew had fallen ill; based on Ampharos and Xatu&#039;s advice, the player had taken Mew to Serene Village, but the player was attacked by unknown assailants and Mew was kidnapped. The player learns from Ampharos that Mew&#039;s abductor left a note, claiming that Mew must be sacrificed in Purifying Cave to remove the last fragments of Dark Matter still in the world. The player goes on an expedition to the dungeon to rescue Mew, finding that Nuzleaf and the Beheeyem are responsible. Nuzleaf claims that they did so to prevent Dark Matter from ever coming back, and Mew begins to glow with light and seemingly fade away. Reminded of the partner&#039;s departure, the player refuses this, not wanting to say goodbye again. At this, the player&#039;s Harmony Scarf begins glowing, combining with the light surrounding Mew, which restores the partner.&lt;br /&gt;
&lt;br /&gt;
Ampharos, Mawile, and Xatu appear, admitting that the &amp;quot;kidnapping&amp;quot; was all a set-up. Xatu had already foreseen the events; the set-up was a test to prove the player&#039;s desire for the partner&#039;s return. Nuzleaf and the Beheeyem volunteered to play the role of kidnappers in order to atone for their part in the crisis. With everything resolved, the player and partner return to the Society, while Nuzleaf and Beheeyem are accepted in Serene Village as villagers, and Mew returns to Mystery Jungle but remains an ally of the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- In this world, they meet their {{pkmn2|partner}} who lives in [[Serene Village]],おだやか村 a settlement which is on the (Japanese: 水の大陸 &#039;&#039;[[Water Continent]]&#039;&#039;). As the player is a Pokémon child, the player is taken in by a {{p|Nuzleaf}}, who takes a parental role to the player. The player also attends the (Japanese: おだやか村の学校 &#039;&#039;[[Serene Village School]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The [[Expedition Society]]ポケモン調査団 is a group that has many goals: to make a [[Pokémon Nexus|world map]], to help Pokémon in trouble, and to understand the mysteries of the world. However, children are not allowed to join. They are based in [[Lively Town]]ワイワイタウン on the [[Water Continent]]. Lively Town is home to many shops, like [[Post Town]] or [[Treasure Town]] in previous games.&lt;br /&gt;
&lt;br /&gt;
This world has been affected by incidents where some Pokémon, including [[Legendary Pokémon|Legendary and Mythical Pokémon]], have been turned to stone. Later on in the story, it is revealed that the [[Dark Matter]] is behind it all, as it attempts to drain all the energy from the [[Life Tree]] and then destroy the entire [[Pokémon world (Mystery Dungeon)|planet]] by moving it right into the sun. --&amp;gt;&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;The Definitive Pokémon Mystery Dungeon Game!&lt;br /&gt;
&lt;br /&gt;
Become a Pokémon, go on adventures, and save the world!&lt;br /&gt;
&lt;br /&gt;
All 720 species of Pokémon!&amp;lt;br&amp;gt;&lt;br /&gt;
An unknown peril in the world of Pokémon?&amp;lt;br&amp;gt;&lt;br /&gt;
Battle your way through dangerous dungeons!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===New features===&lt;br /&gt;
* All 720 Pokémon that were officially revealed at the time are present in the game.&lt;br /&gt;
* Accessories are now visible on both the player and partner in the overworld and in dungeons.&lt;br /&gt;
* As the first entry in the series released during [[Generation VI]], it introduces [[Mega Evolution]] and the {{t|Fairy}} type to the series.&lt;br /&gt;
* The &amp;quot;awakening&amp;quot; status allows Pokémon to become more powerful, attack multiple enemies, and break down walls. If a species can Mega Evolve, they also achieve Mega Evolution.&lt;br /&gt;
* The [[Progress Device]] allows players to [[save]] inside dungeons on any floor, instead of temporarily saving via the menu which has been eradicated.&lt;br /&gt;
* [[Wand]]s, stackable items with effects similar to orbs, are introduced.&lt;br /&gt;
* The [[Connection Orb]]&amp;lt;!--つながりオーブ--&amp;gt; replaces the bulletin boards as the interface for taking jobs. By completing jobs, clients become friends and [[connection]]s to more Pokémon appear.&lt;br /&gt;
* In addition to returning stores, stores called [[Hawlucha&#039;s Slam School]]&amp;lt;!--ルチャブルのわざカクトウーッ！--&amp;gt;, [[Café Connection]]&amp;lt;!--ガルーラのポケモンカフェ--&amp;gt;, [[Klefki&#039;s Rockin&#039; Lock]]&amp;lt;!--クレッフィのカギあけ店--&amp;gt;, [[Meowth Theater]]&amp;lt;!--ニャースシアター--&amp;gt;, and [[Lapras Travel Liner]]&amp;lt;!--ラプラス大陸便--&amp;gt; are available.&lt;br /&gt;
* [[Alliance]]s are team attacks that warp all other team members to surround a Pokémon, then unleash a simultaneous attack. These attacks ignore ineffective type matchups, but also deplete the belly, similar to linked moves in previous games.&lt;br /&gt;
* Items called [[looplet]]s&amp;lt;!--リングル--&amp;gt; and [[emera]]s&amp;lt;!--ラピス--&amp;gt; are introduced. By putting emeras into a held looplet, Pokémon can be powered up. Any emera obtained in a dungeon disappear when leaving it.&lt;br /&gt;
* Helper Pokémon can be sent through [[StreetPass]].&lt;br /&gt;
* Instead of always getting rewards for doing a job, the player only gets rewarded on some quests.&lt;br /&gt;
* More than four Pokémon can now enter a dungeon at once. However, this only counts for guest Pokémon.&lt;br /&gt;
* {{stat|Speed}} is now an available stat for Pokémon, which affects {{stat|Accuracy}}, unlike in the core series.&lt;br /&gt;
** The amount of times a Pokémon can move per turn is now referred to as &amp;quot;Travel Speed&amp;quot;.&lt;br /&gt;
* [[Motivated Pokémon]] can be taken on expeditions to increase experience points.&lt;br /&gt;
* [[Expedition (Mystery Dungeon)|Expeditions]] are now preset.&lt;br /&gt;
&lt;br /&gt;
===Returning features===&lt;br /&gt;
* The [[Deposit Box]] once again replaces [[Kangaskhan Storage]].&lt;br /&gt;
* The {{DL|Stats|Belly}} mechanic makes a return in all dungeons.&lt;br /&gt;
* The personality test featured in the first two installments returns; however, the player can choose whether or not to accept the result or pick their own Pokémon.&lt;br /&gt;
* Hostile Pokémon are once again able to evolve inside dungeons after defeating another Pokémon.&lt;br /&gt;
* A [[Jukebox]]&amp;lt;!--ジュークボックス--&amp;gt; feature allows players to listen to music from the games and even previous titles in the series, like in Pokémon Mystery Dungeon, Explorers of Sky.&lt;br /&gt;
* [[TM]]s are once again one-use items.&lt;br /&gt;
** The player can instead find rare Rainbow TMs that are infinite-use.&lt;br /&gt;
* Party size limitations for certain Pokémon based on body size, such as {{p|Onix}} and {{p|Wailord}}, as well as many Legendary Pokémon, returns. &lt;br /&gt;
* [[Pelipper Island]] can be used to rescue the player or others using [[Wonder Mail]].&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
#{{p|Gabite}}&lt;br /&gt;
#{{p|Beedrill}} and {{p|Combee}}&lt;br /&gt;
#{{p|Poliwrath}} and {{p|Poliwag}}&lt;br /&gt;
#{{p|Giratina}} and {{p|Litwick}}&lt;br /&gt;
#[[Expedition Society|Jirachi]]&lt;br /&gt;
#{{p|Magmortar}} and {{p|Magmar}}&lt;br /&gt;
#{{p|Entei}}&lt;br /&gt;
#[[Void Shadows]]&lt;br /&gt;
#Fake {{me|Tyranitar}}, fake Mega {{p|Gengar}}, and Void Shadows&lt;br /&gt;
#{{p|Beheeyem}}&lt;br /&gt;
#{{p|Nuzleaf}}, {{p|Beheeyem}}, and {{p|Yveltal}}&lt;br /&gt;
#[[Dark Matter]]&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable characters===&lt;br /&gt;
The {{player}} may play as one of 20 Pokémon. The {{pkmn2|partner}} is also chosen from these 20 Pokémon. The player may, as in the prior [[Nintendo DS]] titles, choose the player and partner Pokémon using a quiz, or as in the [[Wii|WiiWare]] titles and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], choose a Pokémon themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{gold color dark}}; font-size:85%; border: 5px solid #{{ice color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytl|5px}}&amp;quot; | [[File:001Bulbasaur PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bulbasaur|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:004Charmander PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Charmander|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:007Squirtle PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Squirtle|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:025Pikachu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Pikachu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytr|5px}}&amp;quot; | [[File:152Chikorita PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chikorita|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}{{typetable|Poison}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Electric}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:155Cyndaquil PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Cyndaquil|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:158Totodile PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Totodile|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:252Treecko PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Treecko|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:255Torchic PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Torchic|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:258Mudkip PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mudkip|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:387Turtwig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Turtwig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:390Chimchar PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chimchar|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:393Piplup PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Piplup|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:447Riolu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Riolu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:495Snivy PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Fighting}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:498Tepig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Tepig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:501Oshawott PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Oshawott|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:650Chespin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chespin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:653Fennekin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:656Froakie PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Froakie|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some Pokémon like Bulbasaur, Pikachu and Totodile have [[Egg Moves]] at the beginning of the game, while others like Squirtle and Fennekin do not have any at all.&lt;br /&gt;
&lt;br /&gt;
===Non-playable characters===&lt;br /&gt;
{{main|List of Pokémon Super Mystery Dungeon characters}}&lt;br /&gt;
[[File:Serene Village School.png|thumb|The {{DL|Serene Village|School|Serene Village school}}]]&lt;br /&gt;
[[File:Lively Town artwork.png|thumb|[[Lively Town]]]]&lt;br /&gt;
[[File:Expedition Society artwork PSMD.png|thumb|The [[Expedition Society]]]]&lt;br /&gt;
*{{p|Nuzleaf}} acts as the parent of the player. He lets the player live in his house at the beginning of the game.&lt;br /&gt;
*{{p|Simipour}} is the principal of the Serene Village school and is very carefree and relaxed. He values the independence and teaching of children.&lt;br /&gt;
*{{p|Watchog}} is the assistant principal of the Serene Village school. Unlike Simipour, he cares highly about the school&#039;s reputation and is afraid of problems at school, such as the player&#039;s partner.&lt;br /&gt;
*{{p|Farfetch&#039;d}} is the teacher of the hero and partner. He is a serious teacher, but lessons are often interrupted.&lt;br /&gt;
*{{p|Audino}} is the village doctor and the health teacher. A friendly but serious teacher, Audino also often cracks jokes.&lt;br /&gt;
*School children:&lt;br /&gt;
**{{p|Pancham}} is the bully of the Serene Village school. With {{p|Shelmet}}, he teases {{p|Goomy}} and the player&#039;s partner. Pancham, as a Pokémon child, still fears entering [[Mystery Dungeon]]s.&lt;br /&gt;
**{{p|Shelmet}} is a subordinate to Pancham. He teases Goomy and the player&#039;s partner with Pancham.&lt;br /&gt;
**{{p|Deerling}} is popular with classmates, but she speaks bluntly.&lt;br /&gt;
**{{p|Goomy}} is the youngest student at the school. Despite being timid and teased often, he has the guts to enter a dungeon alone.&lt;br /&gt;
**{{p|Espurr}} is an intelligent, mature high-achieving student, and isn&#039;t very talkative. Her default level is 18.&lt;br /&gt;
*{{p|Kecleon}} runs the [[Kecleon Shop]].&lt;br /&gt;
*{{p|Hawlucha}} runs [[Hawlucha&#039;s Slam School]], where the player can relearn their teammates&#039; forgotten moves or change their Abilities.&lt;br /&gt;
*{{p|Kangaskhan}} runs [[Café Connection]].&lt;br /&gt;
*{{p|Klefki}} runs {{DL|Lively Town|Rockin&#039; Lock}}.&lt;br /&gt;
*{{p|Cofagrigus}} runs [[Glorious Gold]].&lt;br /&gt;
*{{p|Meowth}} runs {{DL|Lively Town|Meowth Theater}}.&lt;br /&gt;
*{{p|Lapras}} runs [[Lapras Travel Liner]].&lt;br /&gt;
*[[Expedition Society]]:&lt;br /&gt;
**{{p|Ampharos}} is the chief of the Expedition Society. The other members trust Ampharos, despite his poor sense of direction.&lt;br /&gt;
**{{p|Mawile}} is the Expedition Society&#039;s archaeologist, researching the history of the world.&lt;br /&gt;
**{{p|Jirachi}} is the Expedition Society&#039;s astronomer. He was born in [[Star Cave]]. When he sleeps, he doesn&#039;t awaken easily.&lt;br /&gt;
**{{p|Buizel}} is the Exploration Society&#039;s specialist in underwater expeditions. As an older companion, Buizel protects the player and their partner.&lt;br /&gt;
**{{p|Archen}} is the Exploration Society&#039;s specialist in sky expeditions, despite the fact that he cannot fly.&lt;br /&gt;
**{{p|Dedenne}} is in charge of communications of the Expedition Society.&lt;br /&gt;
**{{p|Bunnelby}} is the Exploration Society&#039;s specialist in underground searches.&lt;br /&gt;
**{{p|Swirlix}} is the steward, in charge of cooking food for the Expedition Society. She is a glutton.&lt;br /&gt;
*{{p|Krookodile}} is a gangster in Lively Town.&lt;br /&gt;
&lt;br /&gt;
====Recruitable Pokémon====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;4&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=006&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|move1=Smokescreen|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Heat Wave|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Scratch|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Air Slash|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=018&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Tangled Feet&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Hurricane|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=022&lt;br /&gt;
|pokemon=Fearow&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Peck|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Leer|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Fury Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=036&lt;br /&gt;
|pokemon=Clefable&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|level=33&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Disarming Voice|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Minimize|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sing|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Double Slap|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=037&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|move1=Ember|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Roar|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=045&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Mega Drain|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Aromatherapy|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Poison Powder|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Stun Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=048&lt;br /&gt;
|pokemon=Venonat&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Disable|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Foresight|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Stun Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Teleport|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Kinesis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Confusion|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Ally Switch|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|move1=Wide Guard|move1type=Rock|move1cat=Status&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Focus Energy|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Karate Chop|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=079&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|move1=Curse|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Lick|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Spite|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Mean Look|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=096&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Forewarn&lt;br /&gt;
|level=18&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=113&lt;br /&gt;
|pokemon=Chansey&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Double-Edge|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Pound|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Growl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=133&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=134&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Gun|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=135&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Thunder Shock|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=147&lt;br /&gt;
|pokemon=Dratini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Slam|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Thunder Wave|move3type=Electric|move3cat=Status&lt;br /&gt;
|move4=Twister|move4type=Dragon|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=164&lt;br /&gt;
|pokemon=Noctowl&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Sky Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Foresight|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Tackle|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=167&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Poison Sting|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Spider Web|move3type=Bug|move3cat=Status&lt;br /&gt;
|move4=Constrict|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=182&lt;br /&gt;
|pokemon=Bellossom&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=37&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Sunny Day|move1type=Fire|move1cat=Status&lt;br /&gt;
|move2=Leaf Blade|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Leaf Storm|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Sweet Scent|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=184&lt;br /&gt;
|pokemon=Azumarill&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Huge Power&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Water|type2=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=186&lt;br /&gt;
|pokemon=Politoed&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Bubble Beam|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Double Slap|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Perish Song|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=195&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Damp&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Mud Sport|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Mud Shot|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_U Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Curse|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_V Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_W Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_X Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_Y Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_Z Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting|move1cat=Status&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Safeguard|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Destiny Bond|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=206&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|level=12&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Rage|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Spite|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=248&lt;br /&gt;
|pokemon=Tyranitar&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Stream&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Rock|type2=Dark&lt;br /&gt;
|move1=Ice Fang|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Sandstorm|move2type=Rock|move2cat=Status&lt;br /&gt;
|move3=Fire Fang|move3type=Fire|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=259&lt;br /&gt;
|pokemon=Marshtomp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Water Gun|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Mud-Slap|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=265&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shield Dust&lt;br /&gt;
|level=18&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=267&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Absorb|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Silver Wind|move4type=Bug|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|move1=Astonish|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Nature Power|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=277&lt;br /&gt;
|pokemon=Swellow&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Focus Energy|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Brave Bird|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Peck|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=298&lt;br /&gt;
|pokemon=Azurill&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Huge Power&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Normal|type2=Fairy&lt;br /&gt;
|move1=Splash|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Swagger|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Venom Drench|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Poison Tail|move4type=Poison|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=340&lt;br /&gt;
|pokemon=Whiscash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Tickle|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Mud-Slap|move2type=Ground|move2cat=Special&lt;br /&gt;
|move3=Water Gun|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=342&lt;br /&gt;
|pokemon=Crawdaunt&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Bubble|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Vice Grip|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Leer|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|move1=Teleport|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Confusion|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Rapid Spin|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Refresh|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dragon Tail|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=351&lt;br /&gt;
|pokemon=Castform&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Forecast&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Weather Ball|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Powder Snow|move4type=Ice|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Frisk&lt;br /&gt;
|level=37&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Spite|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Phantom Force|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Screech|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Knock Off|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=409&lt;br /&gt;
|pokemon=Rampardos&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Mold Breaker&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|move1=Headbutt|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Pursuit|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=410&lt;br /&gt;
|pokemon=Shieldon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Rock|type2=Steel&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Taunt|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Metal Sound|move4type=Steel|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=412&lt;br /&gt;
|pokemon=Burmy&lt;br /&gt;
|form=-Trash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Protect|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Hidden Power|move4type=Normal|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=413&lt;br /&gt;
|pokemon=Wormadam&lt;br /&gt;
|form=-Trash&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Bug|type2=Steel&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Hidden Power|move4type=Normal|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=417&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Growl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Bide|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Charm|move4type=Fairy|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=444&lt;br /&gt;
|pokemon=Gabite&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Dragon|type2=Ground&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Sand Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Sandstorm|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=446&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Recycle|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Last Resort|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Metronome|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=479&lt;br /&gt;
|pokemon=Rotom&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Electric|type2=Ghost&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Thunder Wave|move2type=Electric|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Discharge|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=494&lt;br /&gt;
|pokemon=Victini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Victory Star&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Psychic|type2=Fire&lt;br /&gt;
|move1=Confusion|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Searing Shot|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Incinerate|move4type=Fire|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=506&lt;br /&gt;
|pokemon=Lillipup&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=512&lt;br /&gt;
|pokemon=Simisage&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Gluttony&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Lick|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Fury Swipes|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Seed Bomb|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=517&lt;br /&gt;
|pokemon=Munna&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|level=27&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Psywave|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Imprison|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Yawn|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=526&lt;br /&gt;
|pokemon=Gigalith&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=31&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=529&lt;br /&gt;
|pokemon=Drilbur&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Rush&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|move1=Scratch|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Mud Sport|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Rapid Spin|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Rock Slide|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=540&lt;br /&gt;
|pokemon=Sewaddle&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Bug|type2=Grass&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Razor Leaf|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=542&lt;br /&gt;
|pokemon=Leavanny&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Bug|type2=Grass&lt;br /&gt;
|move1=String Shot|move1type=Bug|move1cat=Status&lt;br /&gt;
|move2=False Swipe|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=543&lt;br /&gt;
|pokemon=Venipede&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Defense Curl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rollout|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=544&lt;br /&gt;
|pokemon=Whirlipede&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Defense Curl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rollout|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=546&lt;br /&gt;
|pokemon=Cottonee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Fairy Wind|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Cotton Spore|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=547&lt;br /&gt;
|pokemon=Whimsicott&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|move1=Growth|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Leech Seed|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Cotton Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rage|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Tomb|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Assurance|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=556&lt;br /&gt;
|pokemon=Maractus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Cotton Guard|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Spiky Shield|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=573&lt;br /&gt;
|pokemon=Cinccino&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Technician&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Sing|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Helping Hand|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tickle|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Bullet Seed|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=581&lt;br /&gt;
|pokemon=Swanna&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Water|type2=Flying&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Water Sport|move2type=Water|move2cat=Status&lt;br /&gt;
|move3=Defog|move3type=Flying|move3cat=Status&lt;br /&gt;
|move4=Wing Attack|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=587&lt;br /&gt;
|pokemon=Emolga&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Electric|type2=Flying&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Acrobatics|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=588&lt;br /&gt;
|pokemon=Karrablast&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Peck|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Fury Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Endure|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=590&lt;br /&gt;
|pokemon=Foongus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Feint Attack|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Ingrain|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=621&lt;br /&gt;
|pokemon=Druddigon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|level=27&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scratch|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|type1=Dark|type2=Steel&lt;br /&gt;
|move1=Iron Head|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Metal Burst|move3type=Steel|move3cat=Status&lt;br /&gt;
|move4=Scratch|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=640&lt;br /&gt;
|pokemon=Virizion&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Justified&lt;br /&gt;
|level=42&lt;br /&gt;
|type1=Grass|type2=Fighting&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Leaf Blade|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Work Up|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Quick Guard|move4type=Fighting|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=647&lt;br /&gt;
|pokemon=Keldeo&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Justified&lt;br /&gt;
|level=41&lt;br /&gt;
|type1=Water|type2=Fighting&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Aqua Tail|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=648&lt;br /&gt;
|pokemon=Meloetta&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|level=43&lt;br /&gt;
|type1=Normal|type2=Psychic&lt;br /&gt;
|move1=Round|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Psybeam|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Teeter Dance|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=663&lt;br /&gt;
|pokemon=Talonflame&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|move1=Brave Bird|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Flare Blitz|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Growl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=666&lt;br /&gt;
|pokemon=Vivillon&lt;br /&gt;
|form=-Elegant&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Stun Spore|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Powder|move3type=Bug|move3cat=Status&lt;br /&gt;
|move4=Sleep Powder|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=669&lt;br /&gt;
|pokemon=Flabébé&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Vine Whip|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Fairy Wind|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Lucky Chant|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=670&lt;br /&gt;
|pokemon=Floette&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Vine Whip|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Fairy Wind|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Lucky Chant|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=671&lt;br /&gt;
|pokemon=Florges&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=33&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Misty Terrain|move1type=Fairy|move1cat=Status&lt;br /&gt;
|move2=Disarming Voice|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Aromatherapy|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Magical Leaf|move4type=Grass|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=688&lt;br /&gt;
|pokemon=Binacle&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sniper&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Rock|type2=Water&lt;br /&gt;
|move1=Shell Smash|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scratch|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Water Gun|move4type=Water|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=694&lt;br /&gt;
|pokemon=Helioptile&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Electric|type2=Normal&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Charge|move3type=Electric|move3cat=Status&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=699&lt;br /&gt;
|pokemon=Aurorus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Refrigerate&lt;br /&gt;
|level=39&lt;br /&gt;
|type1=Rock|type2=Ice&lt;br /&gt;
|move1=Freeze-Dry|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Powder Snow|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Avalanche|move4type=Ice|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Disarming Voice|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Helping Hand|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=706&lt;br /&gt;
|pokemon=Goodra&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Hydration&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Feint|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bubble|move4type=Water|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=708&lt;br /&gt;
|pokemon=Phantump&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Ingrain|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=709&lt;br /&gt;
|pokemon=Trevenant&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Horn Leech|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=711&lt;br /&gt;
|pokemon=Gourgeist&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Explosion|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Phantom Force|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Trick|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Original appearances=====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;3&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Original appearance&lt;br /&gt;
| Original game(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
| [[Team A.C.T.]]&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Whiscash}}&lt;br /&gt;
| {{OBP|Whiscash|Red and Blue Rescue Team}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ninetales}}&lt;br /&gt;
| {{p|Ninetales}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Makuhita}}&lt;br /&gt;
| [[Makuhita Dojo]]&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Team Hydro&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Octillery}}&lt;br /&gt;
| Team Constrictor&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Golem}}&lt;br /&gt;
| Team Rumblerock&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| {{OBP|Wigglytuff|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Chimecho}}&lt;br /&gt;
| {{OBP|Chimecho|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Diglett}}&lt;br /&gt;
| {{OBP|Diglett|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Croagunk}}&lt;br /&gt;
| {{OBP|Croagunk|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Grovyle}}&lt;br /&gt;
| {{OBP|Grovyle|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Celebi}} (Shiny)&lt;br /&gt;
| {{OBP|Celebi|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| {{OBP|Chatot|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Wurmple}}&lt;br /&gt;
| Possibly in {{DL|Team|Exploration Teams|Team Tasty}}&lt;br /&gt;
| Possibly from [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| Team Razor Wind&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Scizor}}&lt;br /&gt;
| Possibly the &amp;quot;famous explorer&amp;quot;&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Lopunny}}&lt;br /&gt;
| Team Charm&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{p|Weavile}}&lt;br /&gt;
* {{p|Arbok}}&lt;br /&gt;
* {{p|Drapion}}&lt;br /&gt;
| [[Team AWD]]&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Skuntank}}&lt;br /&gt;
| Team Skull&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Armaldo}}&lt;br /&gt;
| Igglybuff&#039;s teacher in the special episode: Igglybuff The Prodigy&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gastrodon}} (East Sea)&lt;br /&gt;
| Gastrodon Judgment House&lt;br /&gt;
| [[Pokemon Mystery Dungeon (WiiWare)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Quagsire}}&lt;br /&gt;
| {{OBP|Quagsire|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dunsparce}}&lt;br /&gt;
| {{OBP|Dunsparce|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rampardos}}&lt;br /&gt;
| {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Rampardos}} at {{DL|Post Town|Rampardos Box Buster}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Victini}}&lt;br /&gt;
| {{OBP|Victini|Gates to Infinity}} at {{DL|Pokémon Paradise|V-Wheel}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Munna}}&lt;br /&gt;
| {{OBP|Munna|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gigalith}}&lt;br /&gt;
| One of the Gigalith that battles alongside Munna&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Leavanny}}&lt;br /&gt;
| Possibly {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Leavanny}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Cinccino}}&lt;br /&gt;
| {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Cinccino}} at {{DL|Post Town|Gift Shop}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Swanna}}&lt;br /&gt;
| {{OBP|Swanna|Gates to Infinity}} at {{DL|Post Town|Swanna House}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| {{OBP|Emolga|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Virizion}}&lt;br /&gt;
| Probably {{OBP|Virizion|Gates to Infinity}}&lt;br /&gt;
| Probably from {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Keldeo}}&lt;br /&gt;
| {{OBP|Keldeo|Gates to Infinity}}&lt;br /&gt;
| Probably from {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serene Village.png|[[Serene Village]]&lt;br /&gt;
Water Continent.png|The [[Water Continent]]&lt;br /&gt;
Lively Town map.png|[[Lively Town]]&lt;br /&gt;
Wind Continent.png|[[Baram Town]] on the [[Air Continent]]&lt;br /&gt;
Connection Orb.png|The [[Connection Orb]]&lt;br /&gt;
Riolu Tepig artwork PSMD.png|A {{p|Riolu}} and {{p|Tepig}}&lt;br /&gt;
Legendary Pokémon PSMD.png|Some [[Legendary Pokémon]] featured in the game&lt;br /&gt;
Looplet PSMD.png|A [[looplet]]&lt;br /&gt;
Emera PSMD.png|An [[emera]]&lt;br /&gt;
Reward PSMD.png|A lost item&lt;br /&gt;
Luchamedal PSMD.png|A [[Lucha Token]]&lt;br /&gt;
Lapras Travel Passport PSMD.png|A [[Lapras Liner Pass]]&lt;br /&gt;
Expedition Society badge.png|Badge of the [[Expedition Society]]&lt;br /&gt;
Expedition Society logo.png|Logo of the [[Expedition Society]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
274Nuzleaf PSMD.png|{{p|Nuzleaf}}&lt;br /&gt;
516Simipour PSMD.png|{{p|Simipour}}&lt;br /&gt;
505Watchog PSMD.png|{{p|Watchog}}&lt;br /&gt;
083Farfetch&#039;d PSMD.png|{{p|Farfetch&#039;d}}&lt;br /&gt;
531Audino PSMD.png|{{p|Audino}}&lt;br /&gt;
674Pancham PSMD.png|{{p|Pancham}}&lt;br /&gt;
616Shelmet PSMD.png|{{p|Shelmet}}&lt;br /&gt;
585Deerling PSMD.png|{{p|Deerling}}&lt;br /&gt;
704Goomy PSMD.png|{{p|Goomy}}&lt;br /&gt;
677Espurr PSMD.png|{{p|Espurr}}&lt;br /&gt;
181Ampharos PSMD.png|{{p|Ampharos}}&lt;br /&gt;
303Mawile PSMD.png|{{p|Mawile}}&lt;br /&gt;
385Jirachi PSMD.png|{{p|Jirachi}}&lt;br /&gt;
418Buizel PSMD.png|{{p|Buizel}}&lt;br /&gt;
566Archen PSMD.png|{{p|Archen}}&lt;br /&gt;
702Dedenne PSMD.png|{{p|Dedenne}}&lt;br /&gt;
659Bunnelby PSMD.png|{{p|Bunnelby}}&lt;br /&gt;
684Swirlix PSMD.png|{{p|Swirlix}}&lt;br /&gt;
244Entei PSMD.png|{{p|Entei}}&lt;br /&gt;
553Krookodile PSMD.png|{{p|Krookodile}}&lt;br /&gt;
606Beheeyem PSMD.png|{{p|Beheeyem}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Super Mystery Dungeon logo.png|English logo&lt;br /&gt;
Pokémon Super Mystery Dungeon JP logo.png|Japanese logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Super Mystery Dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only Pokémon Mystery Dungeon game to be given a PEGI rating of 7, with all previously-released Pokémon Mystery Dungeon titles having been given a rating of 3.&lt;br /&gt;
* This game has the greatest number of starter Pokémon out of any game in the Mystery Dungeon series.&lt;br /&gt;
* There are several characters implied or confirmed to be from previous games, suggesting that Super Mystery Dungeon coincides with all previous Pokémon Mystery Dungeon games.&lt;br /&gt;
** However, not all events from past games took place in this one, as Teddiursa and Snubbull are still unevolved. There are also timeline discrepancies such as how Dusknoir, the pink Celebi and Grovyle are all present at the same time as members from Wigglytuff&#039;s Guild.&lt;br /&gt;
**Additionally, some stages from previous games are also mentioned or revisited, such as Destiny Tower and Wish Cave.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color}}|bordercolor={{ice color light}}&lt;br /&gt;
|ja=ポケモン超不思議のダンジョン&lt;br /&gt;
|fr_ca=Pokémon Super Mystery Dungeon&lt;br /&gt;
|fr_eu=Pokémon Méga Donjon Mystère&lt;br /&gt;
|de=Pokémon Super Mystery Dungeon&lt;br /&gt;
|it=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_la=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_eu=Pokémon Mundo megamisterioso}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6aJLLEPq_0U Official trailer #1] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=GPQW-qc67pE Official trailer #1] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=NInmnw7ShjY Nintendo Treehouse @ E3 2015 footage] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=O84u8_LvQZs Theater commercial (1:00)] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=JFeWZw6LXwM TV commercial 1 (0:15)] (Japanese)&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/6437256808812565343/6437256808812565348 Pokémon Super Mystery Dungeon Miiverse community]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon|*]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Super Mystery Dungeon]]&lt;br /&gt;
[[fr:Pokémon Méga Donjon Mystère]]&lt;br /&gt;
[[ja:ポケモン超不思議のダンジョン]]&lt;br /&gt;
[[zh:神奇宝贝超级不可思议的迷宫]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Void_Shadows&amp;diff=2404691</id>
		<title>Void Shadows</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Void_Shadows&amp;diff=2404691"/>
		<updated>2016-02-25T21:40:12Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Needs more information on how they act, how the fight, their plot in the game, etc.}}&lt;br /&gt;
[[File:Void Shadows.png|thumb|200px|Void Shadows surrounding the party]]&lt;br /&gt;
&#039;&#039;&#039;Void Shadows&#039;&#039;&#039; are non-Pokémon creatures in {{g|Super Mystery Dungeon}} that inhabit the Voidlands, where all Pokémon who have been petrified into stone are sent to. They will consume any Pokémon they encounter and are capable of shapeshifting into any Pokémon. They are minions of [[Dark Matter]] and first appear during the second half of the story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|CharacterDex|Sidegames|characters in the spin-off games.}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Super Mystery Dungeon characters]]&lt;br /&gt;
[[Category:Synthetic characters]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Swagger_(move)&amp;diff=2404690</id>
		<title>Swagger (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Swagger_(move)&amp;diff=2404690"/>
		<updated>2016-02-25T21:36:13Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=207 |&lt;br /&gt;
name=Swagger |&lt;br /&gt;
jname=いばる |&lt;br /&gt;
jtrans=Swagger |&lt;br /&gt;
jtranslit=Ibaru |&lt;br /&gt;
type=Normal |&lt;br /&gt;
gameimage=Swagger.png |&lt;br /&gt;
gameimage2=Swagger 2.png |&lt;br /&gt;
gameimagewidth=300 |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
gen=II |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=34 |&lt;br /&gt;
mte=yes |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=87 |&lt;br /&gt;
tm5=yes |&lt;br /&gt;
tm#5=87 |&lt;br /&gt;
tm6=yes|&lt;br /&gt;
tm#6=87|&lt;br /&gt;
mtxd=yes |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=The appeal works great if performed first. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going down in the same turn. |&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Brings down the energy of any Pokémon that have already used a move this turn.|&lt;br /&gt;
pokefordex=swagger |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Swagger&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いばる&#039;&#039;&#039; &#039;&#039;Swagger&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It was [[TM34]] in Generation II before losing its TM status in [[Generation III]]. It regained its TM status, albeit as [[TM87]], in [[Generation IV]] onwards. It is similar to {{m|Flatter}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Swagger raises the target&#039;s {{stat|Attack}} stat by two stages and [[Status condition#Confusion|confuses]] it. Should the target already be confused, or be protected from confusion due to {{m|Safeguard}}, Swagger will still raise its Attack. Because the target&#039;s Attack increases, they will receive more damage if they hurt themselves.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|A move that infuriates and confuses the opponent, but it increases the target&#039;s &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Causes confusion and raises &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Confuses the foe, but also sharply raises &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A move that makes the foe confused, but also sharply raises its &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Confuses the target, but sharply raises &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt;.}} &lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.}}&lt;br /&gt;
{{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user enrages and confuses the target. However, it also sharply raises the target&#039;s Attack stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user enrages and confuses the target. However, this also sharply raises the target&#039;s Attack stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/Level2|052|Meowth|1|Normal|Normal|no|no|FRLG=45|no|no|no}}&lt;br /&gt;
{{Moveentry/Level2|053|Persian|1|Normal|Normal|no|no|FRLG=61|no|no|no}}&lt;br /&gt;
{{Moveentry/Level2|056|Mankey|1|Fighting|Fighting|no|no|FRLG=36|33|33|33}}&lt;br /&gt;
{{Moveentry/Level2|057|Primeape|1|Fighting|Fighting|no|no|FRLG=44|35|35|35}}&lt;br /&gt;
{{Moveentry/Level2|096|Drowzee|1|Psychic|Psychic|no|no|FRLG=41|37|45|45}}&lt;br /&gt;
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|no|no|FRLG=49|45|45|45}}&lt;br /&gt;
{{Moveentry/Level2|128|Tauros|1|Normal|Normal|no|no|FRLG=26|41|48|48}}&lt;br /&gt;
{{Moveentry/Level2|186|Politoed|1|Water|Water|51|51|53|PtHGSS=27|27|27}}&lt;br /&gt;
{{Moveentry/Level2|199|Slowking|2|Water|Psychic|43|43|FRLG=36|43|41|41}}&lt;br /&gt;
{{Moveentry/Level2|244|Entei|1|Fire|Fire|61|61|43|43|43}}&lt;br /&gt;
{{Moveentry/Level2|261|Poochyena|1|Dark|Dark|no|25|25|25|{{tt|25|XY}}&amp;lt;br&amp;gt;{{tt|19|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|262|Mightyena|1|Dark|Dark|no|27|27|27|{{tt|27|XY}}&amp;lt;br&amp;gt;{{tt|20|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|274|Nuzleaf|2|Grass|Dark|no|43|43|43|{{tt|43|XY}}&amp;lt;br&amp;gt;{{tt|32|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|289|Slaking|1|Normal|Normal|no|36|36|36|36}}&lt;br /&gt;
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|no|FRLG=20|no|no|no}}&lt;br /&gt;
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|no|FRLG=20|no|no|no}}&lt;br /&gt;
{{Moveentry/Level2|318|Carvanha|2|Water|Dark|no|37|21|21|{{tt|21|XY}}&amp;lt;br&amp;gt;{{tt|22|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|319|Sharpedo|2|Water|Dark|no|43|21|21|{{tt|21|XY}}&amp;lt;br&amp;gt;{{tt|22|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level2|336|Seviper|1|Poison|Poison|no|37|37|37|B2W2=9|1}}&lt;br /&gt;
{{Moveentry/Level2|364|Sealeo|2|Ice|Water|no|no|32|32|32}}&lt;br /&gt;
{{Moveentry/Level2|365|Walrein|2|Ice|Water|no|no|32|32|32}}&lt;br /&gt;
{{Moveentry/Level2|395|Empoleon|2|Water|Steel|no|no|19|PtHGSS=24|24|24}}&lt;br /&gt;
{{Moveentry/Level2|403|Shinx|1|Electric|Electric|no|no|25|25|25}}&lt;br /&gt;
{{Moveentry/Level2|404|Luxio|1|Electric|Electric|no|no|28|28|28}}&lt;br /&gt;
{{Moveentry/Level2|405|Luxray|1|Electric|Electric|no|no|28|28|28}}&lt;br /&gt;
{{Moveentry/Level2|410|Shieldon|2|Rock|Steel|no|no|24|24|24}}&lt;br /&gt;
{{Moveentry/Level2|411|Bastiodon|2|Rock|Steel|no|no|24|24|24}}&lt;br /&gt;
{{Moveentry/Level2|416|Vespiquen|2|Bug|Flying|no|no|39|39|B2W2=49|49}}&lt;br /&gt;
{{Moveentry/Level2|430|Honchkrow|2|Dark|Flying|no|no|25|25|25}}&lt;br /&gt;
{{Moveentry/Level2|432|Purugly|1|Normal|Normal|no|no|38|38|38}}&lt;br /&gt;
{{Moveentry/Level2|453|Croagunk|2|Poison|Fighting|no|no|24|24|24}}&lt;br /&gt;
{{Moveentry/Level2|454|Toxicroak|2|Poison|Fighting|no|no|24|24|24}}&lt;br /&gt;
{{Moveentry/Level2|459|Snover|2|Grass|Ice|no|no|17|17|17}}&lt;br /&gt;
{{Moveentry/Level2|460|Abomasnow|2|Grass|Ice|no|no|17|17|17}}&lt;br /&gt;
{{Moveentry/Level2|519|Pidove|2|Normal|Flying|no|no|no|39|39}}&lt;br /&gt;
{{Moveentry/Level2|520|Tranquill|2|Normal|Flying|no|no|no|45|45}}&lt;br /&gt;
{{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|49|49}}&lt;br /&gt;
{{Moveentry/Level2|551|Sandile|2|Ground|Dark|no|no|no|25|25}}&lt;br /&gt;
{{Moveentry/Level2|552|Krokorok|2|Ground|Dark|no|no|no|25|25}}&lt;br /&gt;
{{Moveentry/Level2|553|Krookodile|2|Ground|Dark|no|no|no|25|25}}&lt;br /&gt;
{{Moveentry/Level2|555|Darmanitan|1|Fire|Fire|no|no|no|17|17}}&lt;br /&gt;
{{Moveentry/Level2|559|Scraggy|2|Dark|Fighting|no|no|no|16|16}}&lt;br /&gt;
{{Moveentry/Level2|560|Scrafty|2|Dark|Fighting|no|no|no|16|16}}&lt;br /&gt;
{{Moveentry/Level2|614|Beartic|1|Ice|Ice|no|no|no|29|29}}&lt;br /&gt;
{{Moveentry/Level2|641|Tornadus|1|Flying|Flying|no|no|no|7|7}}&lt;br /&gt;
{{Moveentry/Level2|642|Thundurus|2|Electric|Flying|no|no|no|7|7}}&lt;br /&gt;
{{Moveentry/Level2|686|Inkay|2|Dark|Psychic|no|no|no|no|12}}&lt;br /&gt;
{{Moveentry/Level2|687|Malamar|2|Dark|Psychic|no|no|no|no|12}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/Breed2|019|Rattata|1|Normal|Normal|no|{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|FRLG={{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|no|no}}&lt;br /&gt;
{{Moveentry/Breed2|234|Stantler|1|Normal|Normal|no|{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|FRLG={{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|no|no}}&lt;br /&gt;
{{Moveentry/Breed2|255|Torchic|1|Fire|Fire|no|{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|FRLG={{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|no|no}}&lt;br /&gt;
{{Moveentry/Breed2|285|Shroomish|1|Grass|Grass|no|{{MSP|274|Nuzleaf}}|no|no}}&lt;br /&gt;
{{Moveentry/Breed2|293|Whismur|1|Normal|Normal|no|{{MSP|199|Slowking}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|FRLG={{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|199|Slowking}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|336|Seviper}}|no|no}}&lt;br /&gt;
{{Moveentry/Breed2|320|Wailmer|1|Water|Water|no|{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}{{MSP|336|Seviper}}|FRLG={{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|274|Nuzleaf}}{{MSP|289|Slaking}}{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}{{MSP|336|Seviper}}|no|no}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Normal|2|no|TM34|no|TM87|TM87|TM87}}&lt;br /&gt;
{{Moveentry/AllTM|Swagger|2|except={{pcolor|Unown|000}}, {{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Burmy|000}}, {{pcolor|Tynamo|000}}, and {{pcolor|Spewpa|000}}}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Normal|2}}&lt;br /&gt;
{{Moveheader/tutor/3|no|yes|yes}}&lt;br /&gt;
{{Moveentry/tutor|001|Bulbasaur|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|002|Ivysaur|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|003|Venusaur|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|004|Charmander|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|005|Charmeleon|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|006|Charizard|2|Fire|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|007|Squirtle|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|008|Wartortle|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|009|Blastoise|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|012|Butterfree|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|015|Beedrill|2|Bug|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|016|Pidgey|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|017|Pidgeotto|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|018|Pidgeot|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|019|Rattata|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|020|Raticate|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|021|Spearow|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|022|Fearow|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|023|Ekans|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|024|Arbok|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|025|Pikachu|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|026|Raichu|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|027|Sandshrew|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|028|Sandslash|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|029|Nidoran♀|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|030|Nidorina|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|031|Nidoqueen|2|Poison|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|032|Nidoran♂|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|033|Nidorino|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|034|Nidoking|2|Poison|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|037|Vulpix|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|038|Ninetales|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|041|Zubat|2|Poison|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|042|Golbat|2|Poison|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|043|Oddish|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|044|Gloom|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|045|Vileplume|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|046|Paras|2|Bug|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|047|Parasect|2|Bug|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|048|Venonat|2|Bug|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|049|Venomoth|2|Bug|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|050|Diglett|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|051|Dugtrio|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|052|Meowth|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|053|Persian|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|054|Psyduck|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|055|Golduck|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|056|Mankey|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|057|Primeape|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|058|Growlithe|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|059|Arcanine|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|060|Poliwag|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|061|Poliwhirl|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|062|Poliwrath|2|Water|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|063|Abra|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|064|Kadabra|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|065|Alakazam|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|066|Machop|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|067|Machoke|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|068|Machamp|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|069|Bellsprout|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|070|Weepinbell|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|071|Victreebel|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|072|Tentacool|2|Water|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|073|Tentacruel|2|Water|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|074|Geodude|2|Rock|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|075|Graveler|2|Rock|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|076|Golem|2|Rock|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|077|Ponyta|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|078|Rapidash|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|079|Slowpoke|2|Water|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|081|Magnemite|2|Electric|Steel|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|082|Magneton|2|Electric|Steel|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|083|Farfetch&#039;d|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|084|Doduo|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|085|Dodrio|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|086|Seel|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|087|Dewgong|2|Water|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|088|Grimer|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|089|Muk|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|090|Shellder|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|091|Cloyster|2|Water|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|092|Gastly|2|Ghost|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|093|Haunter|2|Ghost|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|095|Onix|2|Rock|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|098|Krabby|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|099|Kingler|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|100|Voltorb|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|101|Electrode|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|104|Cubone|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|105|Marowak|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|106|Hitmonlee|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|107|Hitmonchan|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|111|Rhyhorn|2|Ground|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|112|Rhydon|2|Ground|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|113|Chansey|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|114|Tangela|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|115|Kangaskhan|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|116|Horsea|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|117|Seadra|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|118|Goldeen|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|119|Seaking|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|120|Staryu|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|121|Starmie|2|Water|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|122|Mr. Mime|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|123|Scyther|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|124|Jynx|2|Ice|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|125|Electabuzz|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|126|Magmar|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|127|Pinsir|1|Bug|Bug|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|128|Tauros|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|130|Gyarados|2|Water|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|131|Lapras|2|Water|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|133|Eevee|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|134|Vaporeon|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|135|Jolteon|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|136|Flareon|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|137|Porygon|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|138|Omanyte|2|Rock|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|139|Omastar|2|Rock|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|140|Kabuto|2|Rock|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|141|Kabutops|2|Rock|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|142|Aerodactyl|2|Rock|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|143|Snorlax|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|144|Articuno|2|Ice|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|145|Zapdos|2|Electric|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|146|Moltres|2|Fire|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|147|Dratini|1|Dragon|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|148|Dragonair|1|Dragon|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|149|Dragonite|2|Dragon|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|150|Mewtwo|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|152|Chikorita|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|153|Bayleef|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|154|Meganium|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|155|Cyndaquil|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|156|Quilava|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|157|Typhlosion|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|158|Totodile|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|159|Croconaw|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|160|Feraligatr|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|161|Sentret|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|162|Furret|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|163|Hoothoot|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|164|Noctowl|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|165|Ledyba|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|166|Ledian|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|167|Spinarak|2|Bug|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|168|Ariados|2|Bug|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|169|Crobat|2|Poison|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|170|Chinchou|2|Water|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|171|Lanturn|2|Water|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|172|Pichu|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|177|Natu|2|Psychic|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|178|Xatu|2|Psychic|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|179|Mareep|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|180|Flaaffy|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|181|Ampharos|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|182|Bellossom|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|183|Marill|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|184|Azumarill|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|186|Politoed|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|187|Hoppip|2|Grass|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|188|Skiploom|2|Grass|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|189|Jumpluff|2|Grass|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|190|Aipom|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|191|Sunkern|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|192|Sunflora|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|193|Yanma|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|194|Wooper|2|Water|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|195|Quagsire|2|Water|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|196|Espeon|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|197|Umbreon|1|Dark|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|198|Murkrow|2|Dark|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|199|Slowking|2|Water|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|200|Misdreavus|1|Ghost|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|203|Girafarig|2|Normal|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|204|Pineco|1|Bug|Bug|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|205|Forretress|2|Bug|Steel|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|207|Gligar|2|Ground|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|208|Steelix|2|Steel|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|209|Snubbull|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|210|Granbull|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|211|Qwilfish|2|Water|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|212|Scizor|2|Bug|Steel|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|213|Shuckle|2|Bug|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|214|Heracross|2|Bug|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|215|Sneasel|2|Dark|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|216|Teddiursa|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|217|Ursaring|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|218|Slugma|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|219|Magcargo|2|Fire|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|220|Swinub|2|Ice|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|221|Piloswine|2|Ice|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|222|Corsola|2|Water|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|223|Remoraid|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|224|Octillery|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|225|Delibird|2|Ice|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|226|Mantine|2|Water|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|227|Skarmory|2|Steel|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|228|Houndour|2|Dark|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|229|Houndoom|2|Dark|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|230|Kingdra|2|Water|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|231|Phanpy|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|232|Donphan|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|233|Porygon2|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|234|Stantler|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|236|Tyrogue|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|237|Hitmontop|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|238|Smoochum|2|Ice|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|239|Elekid|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|240|Magby|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|241|Miltank|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|242|Blissey|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|243|Raikou|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|244|Entei|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|245|Suicune|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|246|Larvitar|2|Rock|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|247|Pupitar|2|Rock|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|248|Tyranitar|2|Rock|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|249|Lugia|2|Psychic|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|250|Ho-Oh|2|Fire|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|251|Celebi|2|Psychic|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|252|Treecko|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|253|Grovyle|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|254|Sceptile|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|255|Torchic|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|256|Combusken|2|Fire|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|257|Blaziken|2|Fire|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|258|Mudkip|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|259|Marshtomp|2|Water|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|260|Swampert|2|Water|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|261|Poochyena|1|Dark|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|262|Mightyena|1|Dark|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|263|Zigzagoon|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|264|Linoone|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|267|Beautifly|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|269|Dustox|2|Bug|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|270|Lotad|2|Water|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|271|Lombre|2|Water|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|272|Ludicolo|2|Water|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|273|Seedot|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|274|Nuzleaf|2|Grass|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|275|Shiftry|2|Grass|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|276|Taillow|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|277|Swellow|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|278|Wingull|2|Water|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|279|Pelipper|2|Water|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|280|Ralts|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|281|Kirlia|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|282|Gardevoir|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|283|Surskit|2|Bug|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|284|Masquerain|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|285|Shroomish|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|286|Breloom|2|Grass|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|287|Slakoth|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|288|Vigoroth|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|289|Slaking|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|290|Nincada|2|Bug|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|291|Ninjask|2|Bug|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|292|Shedinja|2|Bug|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|293|Whismur|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|294|Loudred|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|295|Exploud|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|296|Makuhita|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|297|Hariyama|1|Fighting|Fighting|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|298|Azurill|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|299|Nosepass|1|Rock|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|300|Skitty|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|301|Delcatty|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|302|Sableye|2|Dark|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|303|Mawile|1|Steel|Steel|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|304|Aron|2|Steel|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|305|Lairon|2|Steel|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|306|Aggron|2|Steel|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|307|Meditite|2|Fighting|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|308|Medicham|2|Fighting|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|309|Electrike|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|310|Manectric|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|311|Plusle|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|312|Minun|1|Electric|Electric|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|313|Volbeat|1|Bug|Bug|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|314|Illumise|1|Bug|Bug|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|315|Roselia|2|Grass|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|316|Gulpin|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|317|Swalot|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|318|Carvanha|2|Water|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|319|Sharpedo|2|Water|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|322|Numel|2|Fire|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|323|Camerupt|2|Fire|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|324|Torkoal|1|Fire|Fire|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|325|Spoink|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|326|Grumpig|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|328|Trapinch|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|329|Vibrava|2|Ground|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|330|Flygon|2|Ground|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|331|Cacnea|1|Grass|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|332|Cacturne|2|Grass|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|333|Swablu|2|Normal|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|334|Altaria|2|Dragon|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|335|Zangoose|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|336|Seviper|1|Poison|Poison|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|337|Lunatone|2|Rock|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|338|Solrock|2|Rock|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|339|Barboach|2|Water|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|340|Whiscash|2|Water|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|341|Corphish|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|342|Crawdaunt|2|Water|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|343|Baltoy|2|Ground|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|344|Claydol|2|Ground|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|345|Lileep|2|Rock|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|346|Cradily|2|Rock|Grass|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|347|Anorith|2|Rock|Bug|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|348|Armaldo|2|Rock|Bug|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|349|Feebas|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|350|Milotic|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|351|Castform|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|353|Shuppet|1|Ghost|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|354|Banette|1|Ghost|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|355|Duskull|1|Ghost|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|356|Dusclops|1|Ghost|Ghost|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|357|Tropius|2|Grass|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|359|Absol|1|Dark|Dark|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|361|Snorunt|1|Ice|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|362|Glalie|1|Ice|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|363|Spheal|2|Ice|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|364|Sealeo|2|Ice|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|365|Walrein|2|Ice|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|366|Clamperl|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|367|Huntail|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|368|Gorebyss|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|369|Relicanth|2|Water|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|370|Luvdisc|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|371|Bagon|1|Dragon|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|373|Salamence|2|Dragon|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|375|Metang|2|Steel|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|376|Metagross|2|Steel|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|377|Regirock|1|Rock|Rock|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|378|Regice|1|Ice|Ice|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|379|Registeel|1|Steel|Steel|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|380|Latias|2|Dragon|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|381|Latios|2|Dragon|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|382|Kyogre|1|Water|Water|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|383|Groudon|1|Ground|Ground|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|384|Rayquaza|2|Dragon|Flying|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|385|Jirachi|2|Steel|Psychic|X|X|yes|yes|X|X|X|X|X}}&lt;br /&gt;
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|no|yes|X|X|X|X|X|form=Normal}}&lt;br /&gt;
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|yes|no|X|X|X|X|X|form=Speed}}&lt;br /&gt;
{{Movefooter/tutor|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentry|172|Pichu|1|Electric|Electric|{{2v2|HeartGold|SoulSilver}} - [[Ilex Forest]] (requires {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}})||Spiky-eared}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user enrages the foe into confusion. However, it also sharply raises the foe&#039;s Attack stat.|image1=Misty Politoed Swagger.png|image1p=Politoed}}&lt;br /&gt;
{{movep|type=normal|ms=186|pkmn=Politoed|method=Politoed crosses its arms and looks at the opponent in an intimidating manner while glowing red, confusing the opponent and making them stronger as well. While confused, the opponent&#039;s eyes glow red.}}&lt;br /&gt;
{{movebtm|type=normal|user=Misty&#039;s Politoed|startcode=EP247|startname=Outrageous Fortunes|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=Any opponent that hears the user becomes confused.|image1=Aibo Aipom Swagger.png|image1p=Aipom|image2=Norman Slaking Swagger Adventures.png|image2p=Slaking}}&lt;br /&gt;
{{movep|type=normal|ms=190|pkmn=Aipom|method=Aipom whispers to the opponent, which causes it to become confused.}}&lt;br /&gt;
{{movemid|type=normal|user=Aibo|user1=Gold&#039;s Aibo|startcode=PS092|startname=Who Gives a Hoothoot?|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=289|pkmn=Slaking|method=Slaking lets out a loud roar, confusing anything that hears it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Norman&#039;s Slaking|startcode=PS186|startname=Brushing Past Breloom}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genII=Swagger II|&lt;br /&gt;
genIII=Swagger III|&lt;br /&gt;
genIV=Swagger IV|&lt;br /&gt;
genV=Swagger V|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
PMDRB=Swagger PMD RB|&lt;br /&gt;
Stad2=Swagger Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=裝腔作勢 &#039;&#039;{{tt|Zhuāngqiāng-zuòshì|Pretentious}}&#039;&#039;&lt;br /&gt;
|fr=Vantardise&lt;br /&gt;
|de=Angeberei&lt;br /&gt;
|el=Καύχηση&lt;br /&gt;
|it=Bullo&lt;br /&gt;
|ko=뽐내기 &#039;&#039;Ppomnaegi&#039;&#039;&lt;br /&gt;
|pt_br=Arrogância&lt;br /&gt;
|sr=Šepurenje&lt;br /&gt;
|es=Contoneo&lt;br /&gt;
|pl=Dezorientacja}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Swagger|normal}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can confuse]]&lt;br /&gt;
[[Category:Moves that can raise the target&#039;s Attack]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeberei]]&lt;br /&gt;
[[fr:Vantardise]]&lt;br /&gt;
[[it:Bullo (mossa)]]&lt;br /&gt;
[[ja:いばる]]&lt;br /&gt;
[[zh:装腔作势（技能）]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flatter_(move)&amp;diff=2404689</id>
		<title>Flatter (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flatter_(move)&amp;diff=2404689"/>
		<updated>2016-02-25T21:33:03Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=260 |&lt;br /&gt;
name=Flatter |&lt;br /&gt;
jname=おだてる |&lt;br /&gt;
jtrans=Flatter |&lt;br /&gt;
jtranslit=Odateru |&lt;br /&gt;
gameimage=Flatter V.png |&lt;br /&gt;
type=Dark |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Makes all Pokémon after the user nervous. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going down in the same turn. |&lt;br /&gt;
category6=Clever|&lt;br /&gt;
appeal6=2 |		&lt;br /&gt;
jam6=0 |		&lt;br /&gt;
cdesc6=Makes the remaining Pokémon nervous.|&lt;br /&gt;
pokefordex=flatter |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Flatter&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おだてる&#039;&#039;&#039; &#039;&#039;Flatter&#039;&#039;) is a non-damaging {{type|Dark}} [[move]] introduced in [[Generation III]]. It is similar to {{m|Swagger}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Flatter raises the target&#039;s {{stat|Special Attack}} by one stage and then confuses it. Even if the target is already confused or protected by {{m|Safeguard}}, its Special Attack will still be raised.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Confuses the foe, but raises its &amp;lt;sc&amp;gt;Sp. Atk&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Flattery is used to confuse the foe, but its &amp;lt;sc&amp;gt;Sp. Atk&amp;lt;/sc&amp;gt; also rises.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Confuses the foe, but raises its &amp;lt;sc&amp;gt;Sp. Atk&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|Flattery is used to confuse the target. However, it also raises the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Flattery is used to confuse the target. However, this also raises the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Dark|3}}&lt;br /&gt;
{{Moveentry/Level3|029|Nidoran♀|1|Poison|Poison|38|33|33|33}}&lt;br /&gt;
{{Moveentry/Level3|030|Nidorina|1|Poison|Poison|43|38|38|38}}&lt;br /&gt;
{{Moveentry/Level3|032|Nidoran♂|1|Poison|Poison|38|33|33|33}}&lt;br /&gt;
{{Moveentry/Level3|033|Nidorino|1|Poison|Poison|43|38|38|38}}&lt;br /&gt;
{{Moveentry/Level3|314|Illumise|1|Bug|Bug|29|29|29|29}}&lt;br /&gt;
{{Moveentry/Level3|453|Croagunk|2|Poison|Fighting|no|45|50|50}}&lt;br /&gt;
{{Moveentry/Level3|454|Toxicroak|2|Poison|Fighting|no|54|62|62}}&lt;br /&gt;
{{Moveentry/Level3|574|Gothita|1|Psychic|Psychic|no|no|28|28}}&lt;br /&gt;
{{Moveentry/Level3|575|Gothorita|1|Psychic|Psychic|no|no|28|28}}&lt;br /&gt;
{{Moveentry/Level3|576|Gothitelle|1|Psychic|Psychic|no|no|28|28}}&lt;br /&gt;
{{Moveentry/Level3|629|Vullaby|2|Dark|Flying|no|no|19|19}}&lt;br /&gt;
{{Moveentry/Level3|630|Mandibuzz|2|Dark|Flying|no|no|19|19}}&lt;br /&gt;
{{Movefooter|Dark|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Dark|3}}&lt;br /&gt;
{{Moveentry/Breed3|096|Drowzee|1|Psychic|Psychic|no|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}}}&lt;br /&gt;
{{Moveentry/Breed3|158|Totodile|1|Water|Water|no|no|no|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}}}&lt;br /&gt;
{{Moveentry/Breed3|179|Mareep|1|Electric|Electric|no|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}}}&lt;br /&gt;
{{Moveentry/Breed3|198|Murkrow|2|Dark|Flying|no|no|no|{{MSP|527|Woobat}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed3|302|Sableye|2|Dark|Ghost|no|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}}}&lt;br /&gt;
{{Moveentry/Breed3|417|Pachirisu|1|Electric|Electric|no|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}}}&lt;br /&gt;
{{Moveentry/Breed3|527|Woobat|2|Psychic|Flying|no|no|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}}}&lt;br /&gt;
{{Moveentry/Breed3|686|Inkay|2|Dark|Psychic|no|no|no|{{MSP|158|Totodile}}|note=Chain breed}}&lt;br /&gt;
{{Movefooter|Dark|3}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=dark|exp=yes|gen=The user creates red waves that confuse the opponent.|image1=Caitlin Gothitelle Flatter.png|image1p=Gothitelle}}&lt;br /&gt;
{{movep|type=dark|ms=576|pkmn=Gothitelle|method=Gothitelle waves its arms creating red waves that confuse the opponent.}}&lt;br /&gt;
{{movebtm|type=dark|user=Caitlin|user1=Caitlin&#039;s Gothitelle|startcode=BW090|startname=Jostling for the Junior Cup!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user releases multiple rings from its body at the opponent, confusing it.|image1=Illumise Flatter Adventures.png|image1p=Illumise}}&lt;br /&gt;
{{movep|type=dark|ms=314|pkmn=Illumise|method=Illumise releases multiple thin rings from its antennae at the opponent, confusing it.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Illumise (Pokémon)|user1=The Battle Factory&#039;s Illumise|startcode=PS305|startname=Interesting Interactions Involving Illumise|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Dark|&lt;br /&gt;
genIII=Flatter III|&lt;br /&gt;
genIV=Flatter IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Dark|&lt;br /&gt;
Colo=Flatter Colo|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Dark|&lt;br /&gt;
PMDRB=Flatter PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color light}}&lt;br /&gt;
|zh_cmn=煽惑 &#039;&#039;{{tt|Shānhuò|Incite and Confuse}}&#039;&#039;&lt;br /&gt;
|fr=Flatterie&lt;br /&gt;
|de=Schmeichler&lt;br /&gt;
|el=Κολακεία&lt;br /&gt;
|it=Adulazione&lt;br /&gt;
|ko=부추기기 &#039;&#039;Buchugigi&#039;&#039;&lt;br /&gt;
|pt_br=Comemoração&lt;br /&gt;
|es_la=Halago&lt;br /&gt;
|es_eu=Camelo&lt;br /&gt;
|sr=Laskanje&lt;br /&gt;
|pl=Pochlebstwo}}&lt;br /&gt;
&lt;br /&gt;
{{Swagger|dark}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can confuse]]&lt;br /&gt;
[[Category:Moves that can raise the target&#039;s Special Attack]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schmeichler]]&lt;br /&gt;
[[fr:Flatterie]]&lt;br /&gt;
[[it:Adulazione (mossa)]]&lt;br /&gt;
[[ja:おだてる]]&lt;br /&gt;
[[zh:煽惑（技能）]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2396228</id>
		<title>Pokémon Super Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2396228"/>
		<updated>2016-02-10T21:53:35Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* New features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game|colorscheme=gold|bordercolorscheme=ice&lt;br /&gt;
|name=Pokémon Super Mystery Dungeon&lt;br /&gt;
|jname=ポケモン超不思議のダンジョン&lt;br /&gt;
|boxart=Super Mystery Dungeon EN boxart.png&lt;br /&gt;
|caption=Boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|jbox=Super Mystery Dungeon JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Dungeon crawler&lt;br /&gt;
|players=1-2 &lt;br /&gt;
|link_method=[[Nintendo Network]], [[StreetPass]], [[Infrared]]&lt;br /&gt;
|developer=[[Spike Chunsoft]]&lt;br /&gt;
|publisher=[[Nintendo]]&amp;lt;br&amp;gt;[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=G&lt;br /&gt;
|release_date_ja=September 17, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/cho_dungeon/ Official minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=November 20, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=February 20, 2016&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=news&amp;amp;nid=3718&amp;amp;pageID=6 Nintendo.com.au - Nintendo Direct Returns with Wii U and Nintendo 3DS Line-Up Details for Christmas and Beyond]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=February 19, 2016&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/cho_dungeon/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonmysterydungeon.com/supermysterydungeon/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/V15eILzdfevO_0MUcTj4vuouYfUi_4KI Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|超不思議|ちょうふしぎ}}のダンジョン&#039;&#039;&#039; &#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;) is a [[Nintendo 3DS]] title that is a part of the [[Pokémon Mystery Dungeon series]]. It is the tenth entry in Japan and the seventh entry internationally. Like the other Pokémon Mystery Dungeon games, it is an adaptation of the {{wp|Mystery Dungeon}} games with {{OBP|Pokémon|species}} characters.&lt;br /&gt;
&lt;br /&gt;
It was released in Japan on September 17, 2015, and in North America on November 20, 2015, and is scheduled to be released in Europe on February 19, 2016, and in Australia and New Zealand in February 20, 2016.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
As in previous games, the {{player}} is a [[human]] who has been transformed into a {{OBP|Pokémon|species}} child, and has appeared in a {{OBP|Pokémon world|Mystery Dungeon|world inhabited only by Pokémon}}. The player has lost all memories of being a human, aside from the fact that they were human. Soon after this, the player is attacked by a trio of {{p|Beheeyem}}. In a bid to escape, the player encounters a {{p|Nuzleaf}} who helps the player escape the Beheeyem, bringing them to [[Serene Village]] and takes them in. As the player looks about schooling age, Nuzleaf has the player enrolled in the village school, where they meet the partner Pokémon. The partner is a mischievous troublemaker who has a dream of joining the [[Expedition Society]] and making a map of the entire known world. Together with the partner and classmates, the player has several adventures, some of which bring them in contact with {{p|Ampharos}}, who grants them Junior Expedition Society Badges (as children are not allowed to join, due to rules by the chief). The partner also shares their Harmony Scarves with the player - a pair of striped scarves found with the partner when the partner&#039;s adoptive father, {{p|Carracosta}}, discovered them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Nuzleaf leads the player and partner on an expedition to Revelation Mountain, a sacred location guarded by the villagers, in hopes of obtaining insight into the player&#039;s amnesiac condition. However, they are forced to abandon the expedition due to the Pokémon patrolling the area. Determined, the partner proposes to the player that they both leave the village for [[Lively Town]] and join the Expedition Society, despite their fellow villagers discouraging this. After a harrowing journey, the pair make it to Lively Town and meet the Expedition Society, discovering that Ampharos is actually its leader. Ampharos rescinds his rule banning children from joining and officially declares the player and partner members of the Society.&lt;br /&gt;
&lt;br /&gt;
As the player carries out missions, they learn about rumors where Pokémon were found to have turned into stone. On one such expedition, they discover {{p|Latios}} and {{p|Latias}}&#039;s petrified bodies, having crashlanded after turning into stone in mid-air. They also encounter {{p|Entei}}, who believes the player to be somehow responsible. Shortly after, Ampharos leads the Society on an expedition to a volcanic island where Entei lives, to confirm his own suspicions about the rumors. In a battle with Entei, the Harmony Scarves suddenly resonate and cause the player and partner to evolve into their final forms (albeit temporarily), allowing them to hold Entei back until Ampharos arrives and declares a truce.&lt;br /&gt;
&lt;br /&gt;
Some time later, written warnings begin appearing around town, declaring that Legendary Pokémon are the ones being targeted and the next victim will be Entei. The Society rushes to intercept the rendezvous, but Entei has already been petrified. Moreover, suspicion has now fallen on {{p|Krookodile}}, a local gangster. The Society splits into two investigative teams: one to research how to reverse the petrification, and one to pursue Krookodile. The player&#039;s pursuit team chases Krookodile up Revelation Mountain, meeting up with Nuzleaf in the process, discovering a shimmering lake at the summit protected by a pyramid-shaped barrier. The partner, deciphering ancient runes left nearby to everyone&#039;s surprise, reveals that only a human can break the barrier, and the other investigative team reports that the lake&#039;s Luminous Water is an antidote for the petrification. Just then, Krookodile shows up, as well as {{p|Raikou}} and {{p|Suicune}} who seek to avenge Entei&#039;s defeat. Forced to make a decision, the player breaks the lake&#039;s barrier, and Krookodile outs Nuzleaf as the one who paid him to write the warnings. Nuzleaf&#039;s demeanor changes, revealing himself to be the one responsible for the petrification incidents. Summoning {{p|Yveltal}} to his side, Nuzleaf turns the player&#039;s team, Krookodile, Raikou and Suicune into stone; elsewhere, the Beheeyem turn the other investigative team to stone as well.&lt;br /&gt;
&lt;br /&gt;
The player and partner awaken in a bleak landscape known as the Voidlands, where all Pokémon who are turned to stone are sent to. They manage to regroup with the other members of the Society, as well as the [[Legendary beasts]] and make their way through the Voidlands. Coming across various runes deciphered by the partner, they learn that an evil force known as [[Dark Matter]] is responsible for the current crisis: an embodiment of the darkness and negativity residing in all living things, which feeds off the energy of its victims, turning them to stone as a result. Dark Matter appeared in the ancient past, but was stopped before it could spread its influence and destroy the planet by possessing a landmark known as the Tree of Life. Some of the group are captured by Void Shadows, blob-like minions of Dark Matter capable of assuming the forms of Pokémon. The rest of the team manages to reach the Door of Light, a portal back to their world, heavily guarded by more Void Shadows. The rest of the group holds the Void Shadows back, allowing the player and partner to return to their world.&lt;br /&gt;
&lt;br /&gt;
The player and partner wake up in their world, discovering that Nuzleaf has already stolen the Luminous Water, and most of Serene Village and Lively Town&#039;s populations have already been petrified. Ampharos, together with Society astronomer {{p|Jirachi}}, have done their own investigations on Dark Matter, and evacuated the shopkeepers into Society Headquarters. The player chances upon one of the Beheeyem from earlier and attacks him with the partner. The Beheeyem declares that he isn&#039;t an enemy; he managed to break free from Dark Matter&#039;s mind control, which was prompting him to commit unspeakable acts; he came to lead the way to the Tree of Life so the player can save it. Choosing to believe Beheeyem, the player and partner journey with Beheeyem to undersea ruins, only to find that it&#039;s a trap by Nuzleaf. Nuzleaf reveals that the player once clashed with Dark Matter as a human, which is why the Beheeyem fought them to begin with; the player&#039;s amnesia apparently happened as a result of the Beheeyem&#039;s Psychic attacks. Nuzleaf had masqueraded as an ally so he could gain the player&#039;s trust and eventually be led to the Luminous Water, and destroy it so Dark Matter&#039;s plans can continue uninterrupted. Before Nuzleaf can petrify the player a second time, Ampharos appears with Jirachi and {{p|Celebi}}, the latter teleporting everyone to Primeval Forest where the Tree of Life is.&lt;br /&gt;
&lt;br /&gt;
Celebi confirms that Dark Matter had once threatened the world by attempting to attack the Tree of Life, which would have resulted in the planet crashing into the Sun had the tree died, but was defeated due to the combined efforts of a human and Pokémon. The player is assumed to be the same human, now brought to their present world by the power of an ancient Pokémon, {{p|Mew}}, to defeat Dark Matter as it has resurfaced. The Harmony Scarves worn by the player and partner were made using materials from the Tree of Life; their temporary evolutions were triggered as a result of the Tree&#039;s power.&lt;br /&gt;
&lt;br /&gt;
The group makes their way to the center of the forest, discovering that the Tree of Life has already been possessed by Dark Matter and is almost completely dead. Nuzleaf, the Beheeyem and Yveltal attack the group, who manage to defeat them and wrest their minds from Dark Matter&#039;s control. However, Dark Matter steals Nuzleaf&#039;s group away and uproots the Tree of Life, causing it to rise into the sky and eventually crash into the Sun. However, {{p|Arceus}} reaches out to the player and partner, revealing that Ampharos rallied together many allies, including the Legendary {{p|Deoxys}}, {{p|Rayquaza}} and [[Mega Evolution|Mega]] {{p|Mewtwo}} Y, to hold the Tree of Life in place and slow its ascent, as well as a flock of various {{t|Flying}} Pokémon to attack the Tree. Arceus sends the player and partner to the Tree&#039;s roots; in their evolved states, the pair make their way up the Tree, also freeing Nuzleaf&#039;s group in the process and urging them to escape.&lt;br /&gt;
&lt;br /&gt;
Eventually, the two discover Dark Matter at the tree&#039;s core. Dark Matter brings them into a pocket dimension, and although they manage to break Dark Matter, they fail to destroy it completely. Dark Matter intensifies its power, killing the Tree of Life and reverting the player and partner to their original forms. Dark Matter sends out waves of darkness, petrifying all the Pokémon holding the Tree in place, and taunts the player for having nothing left to fight for. However, the player and partner realize that they still have the hope to keep on living, and begin striking at Dark Matter&#039;s regenerated barrier, soon joined by Yveltal, Nuzleaf and Beheeyem who seek to atone for their misdeeds. The voices of all petrified Pokémon flow towards the player, urging them not to give up, and eventually Dark Matter&#039;s protective shield breaks. Together with the partner, the player attacks Dark Matter&#039;s core and finally defeats Dark Matter. Before the player can destroy Dark Matter, Dark Matter threatens to resurface again in the distant future; since all Pokémon have darkness in their hearts, it can never be completely destroyed. To Dark Matter&#039;s surprise, the partner accepts this outcome, because if Dark Matter is borne from everyone&#039;s negativity, Dark Matter is a part of this world, too. The player and partner shatter Dark Matter&#039;s core in a final attack, which faintly thanks the player for their actions.&lt;br /&gt;
&lt;br /&gt;
The player and partner are brought back to Primeval Forest, discovering that the Tree of Life has returned as well, but this time in its fully flourished state. {{p|Xerneas}} appears from the Tree as its embodiment, explaining that Dark Matter has now completely gone upon finally finding peace; all the Pokémon that were turned into stone have likewise been fully restored. The player and partner return to Lively Town and Serene Village, rejoicing and celebrating with their friends. However, the player realizes that if they saved the world in the past, they probably had to return to the human world at some point. Finding that they wish to stay in the Pokémon world with their partner, the player resolves to find a way that allows them to stay.&lt;br /&gt;
&lt;br /&gt;
Before the player can tell the partner of their plans, the partner admits that Xerneas came to the partner and restored the partner&#039;s memories. The partner is actually a reincarnation of Mew, who fought Dark Matter with the player in the distant past. However, they actually failed in their attempt, and so devised a plan to prepare future generations in the event Dark Matter ever returned, including the Luminous Water seal atop Revelation Mountain. Mew had wiped both their memories to prevent them from making the same mistakes that led to their failure in the past, and now that Mew has fulfilled its role, the partner has to leave the player forever. Rising into the sky in a ball of light, the partner thanks the player for all the times they had together and disappears, saddening the player.&lt;br /&gt;
&lt;br /&gt;
Some time later, the player has continued working for the Expedition Society but remains despondent over the partner&#039;s fate. Ampharos advises the player consult {{p|Xatu}} on how to restore the partner. The player finds Xatu at the end of a dungeon, who describes a vision involving Mew but claims to be unable to decipher the rest of the vision. With this lead, the player finds Mew in the Mystery Jungle dungeon, who has no recollection of its past life or any idea who the player&#039;s partner is, but decides to join the Expedition Society and work with the player. The player and Expedition Society warm up to Mew, who begins exhibiting behaviors similar to the partner&#039;s.&lt;br /&gt;
&lt;br /&gt;
After a few adventures, the player wakes up at Serene Village after another episode of amnesia, eventually recalling that Mew had fallen ill; based on Ampharos and Xatu&#039;s advice, the player had taken Mew to Serene Village, but the player was attacked by unknown assailants and Mew was kidnapped. The player learns from Ampharos that Mew&#039;s abductor left a note, claiming that Mew must be sacrificed in Purifying Cave to remove the last fragments of Dark Matter still in the world. The player goes on an expedition to the dungeon to rescue Mew, finding that Nuzleaf and the Beheeyem are responsible. Nuzleaf claims that they did so to prevent Dark Matter from ever coming back, and Mew begins to glow with light and seemingly fade away. Reminded of the partner&#039;s departure, the player refuses this, not wanting to say goodbye again. At this, the player&#039;s Harmony Scarf begins glowing, combining with the light surrounding Mew, which restores the partner.&lt;br /&gt;
&lt;br /&gt;
Ampharos, Mawile, and Xatu appear, admitting that the &amp;quot;kidnapping&amp;quot; was all a set-up. Xatu had already foreseen the events; the set-up was a test to prove the player&#039;s desire for the partner&#039;s return. Nuzleaf and the Beheeyem volunteered to play the role of kidnappers in order to atone for their part in the crisis. With everything resolved, the player and partner return to the Society, while Nuzleaf and Beheeyem are accepted in Serene Village as villagers, and Mew returns to Mystery Jungle but remains an ally of the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- In this world, they meet their {{pkmn2|partner}} who lives in [[Serene Village]],おだやか村 a settlement which is on the (Japanese: 水の大陸 &#039;&#039;[[Water Continent]]&#039;&#039;). As the player is a Pokémon child, the player is taken in by a {{p|Nuzleaf}}, who takes a parental role to the player. The player also attends the (Japanese: おだやか村の学校 &#039;&#039;[[Serene Village School]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The [[Expedition Society]]ポケモン調査団 is a group that has many goals: to make a [[Pokémon Nexus|world map]], to help Pokémon in trouble, and to understand the mysteries of the world. However, children are not allowed to join. They are based in [[Lively Town]]ワイワイタウン on the [[Water Continent]]. Lively Town is home to many shops, like [[Post Town]] or [[Treasure Town]] in previous games.&lt;br /&gt;
&lt;br /&gt;
This world has been affected by incidents where some Pokémon, including [[Legendary Pokémon|Legendary and Mythical Pokémon]], have been turned to stone. Later on in the story, it is revealed that the [[Dark Matter]] is behind it all, as it attempts to drain all the energy from the [[Life Tree]] and then destroy the entire [[Pokémon world (Mystery Dungeon)|planet]] by moving it right into the sun. --&amp;gt;&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;The Definitive Pokémon Mystery Dungeon Game!&lt;br /&gt;
&lt;br /&gt;
Become a Pokémon, go on adventures, and save the world!&lt;br /&gt;
&lt;br /&gt;
All 720 species of Pokémon!&amp;lt;br&amp;gt;&lt;br /&gt;
An unknown peril in the world of Pokémon?&amp;lt;br&amp;gt;&lt;br /&gt;
Battle your way through dangerous dungeons!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===New features===&lt;br /&gt;
* All 720 Pokémon that were officially revealed at the time are present in the game.&lt;br /&gt;
* Accessories are now visible on both the player and partner in the overworld and in dungeons.&lt;br /&gt;
* As the first entry in the series released during [[Generation VI]], it introduces [[Mega Evolution]] and the {{t|Fairy}} type to the series.&lt;br /&gt;
* The &amp;quot;awakening&amp;quot; status allows Pokémon to become more powerful, attack multiple enemies, and break down walls. If a species can Mega Evolve, they also achieve Mega Evolution.&lt;br /&gt;
* The [[Progress Device]] allows players to [[save]] inside dungeons on any floor, instead of temporarily saving via the menu which has been eradicated.&lt;br /&gt;
* [[Wand]]s, stackable items with effects similar to orbs, are introduced.&lt;br /&gt;
* The [[Connection Orb]]&amp;lt;!--つながりオーブ--&amp;gt; replaces the bulletin boards as the interface for taking jobs. By completing jobs, clients become friends and [[connection]]s to more Pokémon appear.&lt;br /&gt;
* In addition to returning stores, stores called [[Hawlucha&#039;s Slam School]]&amp;lt;!--ルチャブルのわざカクトウーッ！--&amp;gt;, [[Café Connection]]&amp;lt;!--ガルーラのポケモンカフェ--&amp;gt;, [[Klefki&#039;s Rockin&#039; Lock]]&amp;lt;!--クレッフィのカギあけ店--&amp;gt;, [[Meowth Theater]]&amp;lt;!--ニャースシアター--&amp;gt;, and [[Lapras Travel Liner]]&amp;lt;!--ラプラス大陸便--&amp;gt; are available.&lt;br /&gt;
* [[Alliance]]s are team attacks that warp all other team members to surround a Pokémon, then unleash a simultaneous attack. These attacks ignore ineffective type matchups, but also deplete the belly, similar to linked moves in previous games.&lt;br /&gt;
* Items called [[looplet]]s&amp;lt;!--リングル--&amp;gt; and [[emera]]s&amp;lt;!--ラピス--&amp;gt; are introduced. By putting emeras into a held looplet, Pokémon can be powered up. Any emera obtained in a dungeon disappear when leaving it.&lt;br /&gt;
* Helper Pokémon can be sent through [[StreetPass]].&lt;br /&gt;
* Instead of always getting rewards for doing a job, the player only gets rewarded on some quests.&lt;br /&gt;
* More than four Pokémon can now enter a dungeon at once. However, this only counts for guest Pokémon.&lt;br /&gt;
* {{stat|Speed}} is now an available stat for Pokémon, which affects {{stat|Accuracy}}, unlike in the core series.&lt;br /&gt;
** The amount of times a Pokémon can move per turn is now referred to as &amp;quot;Travel Speed&amp;quot;.&lt;br /&gt;
* [[Motivated Pokémon]] can be taken on expeditions to increase experience points.&lt;br /&gt;
* [[Expedition (mystery dungeon)|Expeditions]] are now preset.&lt;br /&gt;
&lt;br /&gt;
===Returning features===&lt;br /&gt;
* The [[Deposit Box]] once again replaces [[Kangaskhan Storage]].&lt;br /&gt;
* The {{DL|Stats|Belly}} mechanic makes a return in all dungeons.&lt;br /&gt;
* The personality test featured in the first two installments returns; however, the player can choose whether or not to accept the result or pick their own Pokémon.&lt;br /&gt;
* Hostile Pokémon are once again able to evolve inside dungeons after defeating another Pokémon.&lt;br /&gt;
* A [[Jukebox]]&amp;lt;!--ジュークボックス--&amp;gt; feature allows players to listen to music from the games and even previous titles in the series, like in Pokémon Mystery Dungeon, Explorers of Sky.&lt;br /&gt;
* [[TM]]s are once again one-use items.&lt;br /&gt;
** The player can instead find rare Rainbow TMs that are infinite-use.&lt;br /&gt;
* Party size limitations for certain Pokémon based on body size, such as {{p|Onix}} and {{p|Wailord}}, as well as many Legendary Pokémon, returns. &lt;br /&gt;
* [[Pelipper Island]] can be used to rescue the player or others using [[Wonder Mail]].&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
#{{p|Gabite}}&lt;br /&gt;
#{{p|Beedrill}} and {{p|Combee}}&lt;br /&gt;
#{{p|Poliwrath}} and {{p|Poliwag}}&lt;br /&gt;
#{{p|Giratina}} and {{p|Litwick}}&lt;br /&gt;
#[[Expedition Society|Jirachi]]&lt;br /&gt;
#{{p|Magmortar}} and {{p|Magmar}}&lt;br /&gt;
#{{p|Entei}}&lt;br /&gt;
#Void Shadows&lt;br /&gt;
#Fake {{me|Tyranitar}}, fake Mega {{p|Gengar}}, and Void Shadows&lt;br /&gt;
#{{p|Beheeyem}}&lt;br /&gt;
#{{p|Nuzleaf}}, {{p|Beheeyem}}, and {{p|Yveltal}}&lt;br /&gt;
#[[Dark Matter]]&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable characters===&lt;br /&gt;
The {{player}} may play as one of 20 Pokémon. The {{pkmn2|partner}} is also chosen from these 20 Pokémon. The player may, as in the prior [[Nintendo DS]] titles, choose the player and partner Pokémon using a quiz, or as in the [[Wii|WiiWare]] titles and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], choose a Pokémon themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{gold color dark}}; font-size:85%; border: 5px solid #{{ice color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytl|5px}}&amp;quot; | [[File:001Bulbasaur PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bulbasaur|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:004Charmander PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Charmander|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:007Squirtle PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Squirtle|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:025Pikachu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Pikachu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytr|5px}}&amp;quot; | [[File:152Chikorita PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chikorita|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}{{typetable|Poison}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Electric}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:155Cyndaquil PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Cyndaquil|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:158Totodile PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Totodile|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:252Treecko PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Treecko|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:255Torchic PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Torchic|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:258Mudkip PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mudkip|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:387Turtwig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Turtwig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:390Chimchar PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chimchar|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:393Piplup PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Piplup|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:447Riolu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Riolu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:495Snivy PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Fighting}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:498Tepig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Tepig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:501Oshawott PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Oshawott|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:650Chespin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chespin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:653Fennekin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:656Froakie PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Froakie|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some Pokémon like Bulbasaur, Pikachu and Totodile have [[Egg Moves]] at the beginning of the game, while others like Squirtle and Fennekin do not have any at all.&lt;br /&gt;
&lt;br /&gt;
===Non-playable characters===&lt;br /&gt;
{{main|List of Pokémon Super Mystery Dungeon characters}}&lt;br /&gt;
[[File:Serene Village School.png|thumb|The {{DL|Serene Village|School|Serene Village school}}]]&lt;br /&gt;
[[File:Lively Town artwork.png|thumb|[[Lively Town]]]]&lt;br /&gt;
[[File:Expedition Society artwork PSMD.png|thumb|The [[Expedition Society]]]]&lt;br /&gt;
*{{p|Nuzleaf}} acts as the parent of the player. He lets the player live in his house at the beginning of the game.&lt;br /&gt;
*{{p|Simipour}} is the principal of the Serene Village school and is very carefree and relaxed. He values the independence and teaching of children.&lt;br /&gt;
*{{p|Watchog}} is the assistant principal of the Serene Village school. Unlike Simipour, he cares highly about the school&#039;s reputation and is afraid of problems at school, such as the player&#039;s partner.&lt;br /&gt;
*{{p|Farfetch&#039;d}} is the teacher of the hero and partner. He is a serious teacher, but lessons are often interrupted.&lt;br /&gt;
*{{p|Audino}} is the village doctor and the health teacher. A friendly but serious teacher, Audino also often cracks jokes.&lt;br /&gt;
*School children:&lt;br /&gt;
**{{p|Pancham}} is the bully of the Serene Village school. With {{p|Shelmet}}, he teases {{p|Goomy}} and the player&#039;s partner. Pancham, as a Pokémon child, still fears entering [[Mystery Dungeon]]s.&lt;br /&gt;
**{{p|Shelmet}} is a subordinate to Pancham. He teases Goomy and the player&#039;s partner with Pancham.&lt;br /&gt;
**{{p|Deerling}} is popular with classmates, but she speaks bluntly.&lt;br /&gt;
**{{p|Goomy}} is the youngest student at the school. Despite being timid and teased often, he has the guts to enter a dungeon alone.&lt;br /&gt;
**{{p|Espurr}} is an intelligent, mature high-achieving student, and isn&#039;t very talkative. Her default level is 18.&lt;br /&gt;
*{{p|Kecleon}} runs the [[Kecleon Shop]].&lt;br /&gt;
*{{p|Hawlucha}} runs [[Hawlucha&#039;s Slam School]], where the player can relearn their teammates&#039; forgotten moves or change their Abilities.&lt;br /&gt;
*{{p|Kangaskhan}} runs [[Café Connection]].&lt;br /&gt;
*{{p|Klefki}} runs {{DL|Lively Town|Rockin&#039; Lock}}.&lt;br /&gt;
*{{p|Cofagrigus}} runs [[Glorious Gold]].&lt;br /&gt;
*{{p|Meowth}} runs {{DL|Lively Town|Meowth Theater}}.&lt;br /&gt;
*{{p|Lapras}} runs [[Lapras Travel Liner]].&lt;br /&gt;
*[[Expedition Society]]:&lt;br /&gt;
**{{p|Ampharos}} is the chief of the Expedition Society. The other members trust Ampharos, despite his poor sense of direction.&lt;br /&gt;
**{{p|Mawile}} is the Expedition Society&#039;s archaeologist, researching the history of the world.&lt;br /&gt;
**{{p|Jirachi}} is the Expedition Society&#039;s astronomer. He was born in [[Star Cave]]. When he sleeps, he doesn&#039;t awaken easily.&lt;br /&gt;
**{{p|Buizel}} is the Exploration Society&#039;s specialist in underwater expeditions. As an older companion, Buizel protects the player and their partner.&lt;br /&gt;
**{{p|Archen}} is the Exploration Society&#039;s specialist in sky expeditions, despite the fact that he cannot fly.&lt;br /&gt;
**{{p|Dedenne}} is in charge of communications of the Expedition Society.&lt;br /&gt;
**{{p|Bunnelby}} is the Exploration Society&#039;s specialist in underground searches.&lt;br /&gt;
**{{p|Swirlix}} is the steward, in charge of cooking food for the Expedition Society. She is a glutton.&lt;br /&gt;
*{{p|Krookodile}} is a gangster in Lively Town.&lt;br /&gt;
&lt;br /&gt;
====Recruitable Pokémon====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;4&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=006&lt;br /&gt;
|pokemon=Charizard&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|move1=Smokescreen|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Heat Wave|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Scratch|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Air Slash|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=018&lt;br /&gt;
|pokemon=Pidgeot&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Tangled Feet&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Hurricane|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=022&lt;br /&gt;
|pokemon=Fearow&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Peck|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Leer|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Fury Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=036&lt;br /&gt;
|pokemon=Clefable&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Magic Guard&lt;br /&gt;
|level=33&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Disarming Voice|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Minimize|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sing|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Double Slap|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=037&lt;br /&gt;
|pokemon=Vulpix&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=16&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|move1=Ember|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Roar|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=045&lt;br /&gt;
|pokemon=Vileplume&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Mega Drain|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Aromatherapy|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Poison Powder|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Stun Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=048&lt;br /&gt;
|pokemon=Venonat&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Disable|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Foresight|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Stun Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=065&lt;br /&gt;
|pokemon=Alakazam&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Teleport|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Kinesis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Confusion|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Ally Switch|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=068&lt;br /&gt;
|pokemon=Machamp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|move1=Wide Guard|move1type=Rock|move1cat=Status&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Focus Energy|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Karate Chop|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=079&lt;br /&gt;
|pokemon=Slowpoke&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Own Tempo&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Water|type2=Psychic&lt;br /&gt;
|move1=Curse|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=094&lt;br /&gt;
|pokemon=Gengar&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Lick|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Spite|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Mean Look|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=096&lt;br /&gt;
|pokemon=Drowzee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Forewarn&lt;br /&gt;
|level=18&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Disable|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=113&lt;br /&gt;
|pokemon=Chansey&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Double-Edge|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Pound|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Growl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=133&lt;br /&gt;
|pokemon=Eevee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=134&lt;br /&gt;
|pokemon=Vaporeon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Gun|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=135&lt;br /&gt;
|pokemon=Jolteon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Volt Absorb&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Helping Hand|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Thunder Shock|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=147&lt;br /&gt;
|pokemon=Dratini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Slam|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=148&lt;br /&gt;
|pokemon=Dragonair&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Thunder Wave|move3type=Electric|move3cat=Status&lt;br /&gt;
|move4=Twister|move4type=Dragon|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=164&lt;br /&gt;
|pokemon=Noctowl&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Sky Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Foresight|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Tackle|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=167&lt;br /&gt;
|pokemon=Spinarak&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Poison Sting|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Spider Web|move3type=Bug|move3cat=Status&lt;br /&gt;
|move4=Constrict|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=182&lt;br /&gt;
|pokemon=Bellossom&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=37&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Sunny Day|move1type=Fire|move1cat=Status&lt;br /&gt;
|move2=Leaf Blade|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Leaf Storm|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Sweet Scent|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=184&lt;br /&gt;
|pokemon=Azumarill&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Huge Power&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Water|type2=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=186&lt;br /&gt;
|pokemon=Politoed&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Water Absorb&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Bubble Beam|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Double Slap|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Perish Song|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=195&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Damp&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Mud Sport|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Mud Shot|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_U Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Curse|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_V Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_W Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_X Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_Y Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=201&lt;br /&gt;
|pokemon=Unown&lt;br /&gt;
|form=_Z Dream&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Hidden Power|move1type=Normal|move1cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting|move1cat=Status&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Safeguard|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Destiny Bond|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=206&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|level=12&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Rage|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Spite|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=248&lt;br /&gt;
|pokemon=Tyranitar&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Stream&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Rock|type2=Dark&lt;br /&gt;
|move1=Ice Fang|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Sandstorm|move2type=Rock|move2cat=Status&lt;br /&gt;
|move3=Fire Fang|move3type=Fire|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=259&lt;br /&gt;
|pokemon=Marshtomp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Water Gun|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Mud-Slap|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=265&lt;br /&gt;
|pokemon=Wurmple&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shield Dust&lt;br /&gt;
|level=18&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=267&lt;br /&gt;
|pokemon=Beautifly&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Absorb|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Silver Wind|move4type=Bug|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Rain Dish&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|move1=Astonish|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Nature Power|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=277&lt;br /&gt;
|pokemon=Swellow&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|move1=Focus Energy|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Brave Bird|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Peck|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=298&lt;br /&gt;
|pokemon=Azurill&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Huge Power&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Normal|type2=Fairy&lt;br /&gt;
|move1=Splash|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Tail Whip|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Swagger|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Venom Drench|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Poison Tail|move4type=Poison|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=340&lt;br /&gt;
|pokemon=Whiscash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|move1=Tickle|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Mud-Slap|move2type=Ground|move2cat=Special&lt;br /&gt;
|move3=Water Gun|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Water Sport|move4type=Water|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=342&lt;br /&gt;
|pokemon=Crawdaunt&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Bubble|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Vice Grip|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Leer|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=36&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|move1=Teleport|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Confusion|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Rapid Spin|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Wrap|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Refresh|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dragon Tail|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=351&lt;br /&gt;
|pokemon=Castform&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Forecast&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Water Gun|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Weather Ball|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Powder Snow|move4type=Ice|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Frisk&lt;br /&gt;
|level=37&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Spite|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Phantom Force|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Screech|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Knock Off|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=409&lt;br /&gt;
|pokemon=Rampardos&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Mold Breaker&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|move1=Headbutt|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Pursuit|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=410&lt;br /&gt;
|pokemon=Shieldon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Rock|type2=Steel&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Taunt|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Metal Sound|move4type=Steel|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=412&lt;br /&gt;
|pokemon=Burmy&lt;br /&gt;
|form=-Trash&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=24&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Protect|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Hidden Power|move4type=Normal|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=413&lt;br /&gt;
|pokemon=Wormadam&lt;br /&gt;
|form=-Trash&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Anticipation&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Bug|type2=Steel&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Protect|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Hidden Power|move4type=Normal|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=417&lt;br /&gt;
|pokemon=Pachirisu&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Growl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Bide|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Charm|move4type=Fairy|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=444&lt;br /&gt;
|pokemon=Gabite&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Dragon|type2=Ground&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Sand Attack|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Dragon Rage|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Sandstorm|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=446&lt;br /&gt;
|pokemon=Munchlax&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Recycle|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Last Resort|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Metronome|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=479&lt;br /&gt;
|pokemon=Rotom&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Electric|type2=Ghost&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Thunder Wave|move2type=Electric|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Discharge|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=494&lt;br /&gt;
|pokemon=Victini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Victory Star&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Psychic|type2=Fire&lt;br /&gt;
|move1=Confusion|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Searing Shot|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Incinerate|move4type=Fire|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=506&lt;br /&gt;
|pokemon=Lillipup&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Vital Spirit&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=512&lt;br /&gt;
|pokemon=Simisage&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Gluttony&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Lick|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Fury Swipes|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Seed Bomb|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=517&lt;br /&gt;
|pokemon=Munna&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Synchronize&lt;br /&gt;
|level=27&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Psywave|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Imprison|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Yawn|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=526&lt;br /&gt;
|pokemon=Gigalith&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=31&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Harden|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=529&lt;br /&gt;
|pokemon=Drilbur&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Rush&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|move1=Scratch|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Mud Sport|move2type=Ground|move2cat=Status&lt;br /&gt;
|move3=Rapid Spin|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Rock Slide|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=540&lt;br /&gt;
|pokemon=Sewaddle&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Bug|type2=Grass&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=String Shot|move2type=Bug|move2cat=Status&lt;br /&gt;
|move3=Bug Bite|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Razor Leaf|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=542&lt;br /&gt;
|pokemon=Leavanny&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=22&lt;br /&gt;
|type1=Bug|type2=Grass&lt;br /&gt;
|move1=String Shot|move1type=Bug|move1cat=Status&lt;br /&gt;
|move2=False Swipe|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=543&lt;br /&gt;
|pokemon=Venipede&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Defense Curl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rollout|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Bug Bite|move4type=Bug|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=544&lt;br /&gt;
|pokemon=Whirlipede&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Swarm&lt;br /&gt;
|level=28&lt;br /&gt;
|type1=Bug|type2=Poison&lt;br /&gt;
|move1=Defense Curl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rollout|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=546&lt;br /&gt;
|pokemon=Cottonee&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=29&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Fairy Wind|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Cotton Spore|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=547&lt;br /&gt;
|pokemon=Whimsicott&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Grass|type2=Fairy&lt;br /&gt;
|move1=Growth|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Leech Seed|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Cotton Spore|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Rage|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Tomb|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Assurance|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=556&lt;br /&gt;
|pokemon=Maractus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Cotton Guard|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Spiky Shield|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=573&lt;br /&gt;
|pokemon=Cinccino&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Technician&lt;br /&gt;
|level=26&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Sing|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Helping Hand|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tickle|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Bullet Seed|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=581&lt;br /&gt;
|pokemon=Swanna&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Water|type2=Flying&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Water Sport|move2type=Water|move2cat=Status&lt;br /&gt;
|move3=Defog|move3type=Flying|move3cat=Status&lt;br /&gt;
|move4=Wing Attack|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=587&lt;br /&gt;
|pokemon=Emolga&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Electric|type2=Flying&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Acrobatics|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=588&lt;br /&gt;
|pokemon=Karrablast&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=21&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|move1=Peck|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Fury Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Endure|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Headbutt|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=590&lt;br /&gt;
|pokemon=Foongus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=25&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|move1=Absorb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Feint Attack|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Mega Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Ingrain|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=621&lt;br /&gt;
|pokemon=Druddigon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|level=27&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scratch|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|type1=Dark|type2=Steel&lt;br /&gt;
|move1=Iron Head|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Metal Burst|move3type=Steel|move3cat=Status&lt;br /&gt;
|move4=Scratch|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=640&lt;br /&gt;
|pokemon=Virizion&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Justified&lt;br /&gt;
|level=42&lt;br /&gt;
|type1=Grass|type2=Fighting&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Leaf Blade|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Work Up|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Quick Guard|move4type=Fighting|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=647&lt;br /&gt;
|pokemon=Keldeo&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Justified&lt;br /&gt;
|level=41&lt;br /&gt;
|type1=Water|type2=Fighting&lt;br /&gt;
|move1=Aqua Jet|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Aqua Tail|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=648&lt;br /&gt;
|pokemon=Meloetta&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|level=43&lt;br /&gt;
|type1=Normal|type2=Psychic&lt;br /&gt;
|move1=Round|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Psybeam|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Teeter Dance|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=663&lt;br /&gt;
|pokemon=Talonflame&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|level=35&lt;br /&gt;
|type1=Fire|type2=Flying&lt;br /&gt;
|move1=Brave Bird|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Flare Blitz|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Growl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=666&lt;br /&gt;
|pokemon=Vivillon&lt;br /&gt;
|form=-Elegant&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Compound Eyes&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Bug|type2=Flying&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Stun Spore|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Powder|move3type=Bug|move3cat=Status&lt;br /&gt;
|move4=Sleep Powder|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=669&lt;br /&gt;
|pokemon=Flabébé&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Vine Whip|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Fairy Wind|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Lucky Chant|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=670&lt;br /&gt;
|pokemon=Floette&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=20&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Vine Whip|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Fairy Wind|move3type=Fairy|move3cat=Special&lt;br /&gt;
|move4=Lucky Chant|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=671&lt;br /&gt;
|pokemon=Florges&lt;br /&gt;
|gender=female&lt;br /&gt;
|ability=Flower Veil&lt;br /&gt;
|level=33&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Misty Terrain|move1type=Fairy|move1cat=Status&lt;br /&gt;
|move2=Disarming Voice|move2type=Fairy|move2cat=Special&lt;br /&gt;
|move3=Aromatherapy|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Magical Leaf|move4type=Grass|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=688&lt;br /&gt;
|pokemon=Binacle&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sniper&lt;br /&gt;
|level=17&lt;br /&gt;
|type1=Rock|type2=Water&lt;br /&gt;
|move1=Shell Smash|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Scratch|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sand Attack|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Water Gun|move4type=Water|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=694&lt;br /&gt;
|pokemon=Helioptile&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|level=23&lt;br /&gt;
|type1=Electric|type2=Normal&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Charge|move3type=Electric|move3cat=Status&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=699&lt;br /&gt;
|pokemon=Aurorus&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Refrigerate&lt;br /&gt;
|level=39&lt;br /&gt;
|type1=Rock|type2=Ice&lt;br /&gt;
|move1=Freeze-Dry|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Powder Snow|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Avalanche|move4type=Ice|move4cat=Physical}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=700&lt;br /&gt;
|pokemon=Sylveon&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Cute Charm&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|move1=Disarming Voice|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Tail Whip|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Helping Hand|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=706&lt;br /&gt;
|pokemon=Goodra&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Hydration&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Feint|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Tackle|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Bubble|move4type=Water|move4cat=Special}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=708&lt;br /&gt;
|pokemon=Phantump&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Ingrain|move3type=Grass|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=709&lt;br /&gt;
|pokemon=Trevenant&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=32&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Horn Leech|move1type=Grass|move1cat=Physical&lt;br /&gt;
|move2=Tackle|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=711&lt;br /&gt;
|pokemon=Gourgeist&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Pickup&lt;br /&gt;
|level=34&lt;br /&gt;
|type1=Ghost|type2=Grass&lt;br /&gt;
|move1=Explosion|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Phantom Force|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Trick|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Original appearances=====&lt;br /&gt;
{{Incomplete|section|needs=Don&#039;t Grovyle and Shiny Celebi make cameo appearances somewhere?}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;3&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Original appearance&lt;br /&gt;
| Original game(s)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
| [[Team A.C.T.]]&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Whiscash}}&lt;br /&gt;
| {{OBP|Whiscash|Red and Blue Rescue Team}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ninetales}}&lt;br /&gt;
| {{p|Ninetales}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Makuhita}}&lt;br /&gt;
| [[Makuhita Dojo]]&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| Team Hydro&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Octillery}}&lt;br /&gt;
| Team Constrictor&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Golem}}&lt;br /&gt;
| Team Rumblerock&lt;br /&gt;
| {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Wigglytuff}}&lt;br /&gt;
| {{OBP|Wigglytuff|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| {{OBP|Chatot|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} {{g|Mystery Dungeon: Explorers of Sky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Wurmple}}&lt;br /&gt;
| Possibly in {{DL|Team|Exploration Teams|Team Tasty}}&lt;br /&gt;
| Possibly from [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| Team Razor Wind&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Arbok}}&lt;br /&gt;
| Team AWD&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drapion}}&lt;br /&gt;
| Team AWD &lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Skuntank}}&lt;br /&gt;
| Team Skull&lt;br /&gt;
| {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gastrodon}} (East Sea)&lt;br /&gt;
| Gastrodon Judgment House&lt;br /&gt;
| [[Pokemon Mystery Dungeon (WiiWare)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Quagsire}}&lt;br /&gt;
| {{OBP|Quagsire|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Dunsparce}}&lt;br /&gt;
| {{OBP|Dunsparce|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Rampardos}}&lt;br /&gt;
| {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Rampardos}} at {{DL|Post Town|Rampardos Box Buster}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Victini}}&lt;br /&gt;
| {{OBP|Victini|Gates to Infinity}} at {{DL|Pokémon Paradise|V-Wheel}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Munna}}&lt;br /&gt;
| {{OBP|Munna|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gigalith}}&lt;br /&gt;
| One of the Gigalith that battles alongside Munna&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Leavanny}}&lt;br /&gt;
| Possibly {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Leavanny}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Cinccino}}&lt;br /&gt;
| {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Cinccino}} at {{DL|Post Town|Gift Shop}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Swanna}}&lt;br /&gt;
| {{OBP|Swanna|Gates to Infinity}} at {{DL|Post Town|Swanna House}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| {{OBP|Emolga|Gates to Infinity}}&lt;br /&gt;
| {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Virizion}}&lt;br /&gt;
| Probably {{OBP|Virizion|Gates to Infinity}}&lt;br /&gt;
| Probably from {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Keldeo}}&lt;br /&gt;
| {{OBP|Keldeo|Gates to Infinity}}&lt;br /&gt;
| Probably from {{g|Mystery Dungeon: Gates to Infinity}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serene Village.png|[[Serene Village]]&lt;br /&gt;
Water Continent.png|The [[Water Continent]]&lt;br /&gt;
Lively Town map.png|[[Lively Town]]&lt;br /&gt;
Wind Continent.png|[[Baram Town]] on the [[Air Continent]]&lt;br /&gt;
Connection Orb.png|The [[Connection Orb]]&lt;br /&gt;
Riolu Tepig artwork PSMD.png|A {{p|Riolu}} and {{p|Tepig}}&lt;br /&gt;
Legendary Pokémon PSMD.png|Some [[Legendary Pokémon]] featured in the game&lt;br /&gt;
Looplet PSMD.png|A [[looplet]]&lt;br /&gt;
Emera PSMD.png|An [[emera]]&lt;br /&gt;
Reward PSMD.png|A reward&lt;br /&gt;
Luchamedal PSMD.png|A [[Lucha Token]]&lt;br /&gt;
Lapras Travel Passport PSMD.png|A [[Lapras Liner Pass]]&lt;br /&gt;
Expedition Society badge.png|Badge of the [[Expedition Society]]&lt;br /&gt;
Expedition Society logo.png|Logo of the [[Expedition Society]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
274Nuzleaf PSMD.png|{{p|Nuzleaf}}&lt;br /&gt;
516Simipour PSMD.png|{{p|Simipour}}&lt;br /&gt;
505Watchog PSMD.png|{{p|Watchog}}&lt;br /&gt;
083Farfetch&#039;d PSMD.png|{{p|Farfetch&#039;d}}&lt;br /&gt;
531Audino PSMD.png|{{p|Audino}}&lt;br /&gt;
674Pancham PSMD.png|{{p|Pancham}}&lt;br /&gt;
616Shelmet PSMD.png|{{p|Shelmet}}&lt;br /&gt;
585Deerling PSMD.png|{{p|Deerling}}&lt;br /&gt;
704Goomy PSMD.png|{{p|Goomy}}&lt;br /&gt;
677Espurr PSMD.png|{{p|Espurr}}&lt;br /&gt;
181Ampharos PSMD.png|{{p|Ampharos}}&lt;br /&gt;
303Mawile PSMD.png|{{p|Mawile}}&lt;br /&gt;
385Jirachi PSMD.png|{{p|Jirachi}}&lt;br /&gt;
418Buizel PSMD.png|{{p|Buizel}}&lt;br /&gt;
566Archen PSMD.png|{{p|Archen}}&lt;br /&gt;
702Dedenne PSMD.png|{{p|Dedenne}}&lt;br /&gt;
659Bunnelby PSMD.png|{{p|Bunnelby}}&lt;br /&gt;
684Swirlix PSMD.png|{{p|Swirlix}}&lt;br /&gt;
244Entei PSMD.png|{{p|Entei}}&lt;br /&gt;
553Krookodile PSMD.png|{{p|Krookodile}}&lt;br /&gt;
606Beheeyem PSMD.png|{{p|Beheeyem}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Super Mystery Dungeon logo.png|English logo&lt;br /&gt;
Pokémon Super Mystery Dungeon JP logo.png|Japanese logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Super Mystery Dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only Pokémon Mystery Dungeon game to be given a PEGI rating of 7, with all previously-released Pokémon Mystery Dungeon titles having been given a rating of 3.&lt;br /&gt;
* This game has the greatest number of starter Pokémon out of any game in the Mystery Dungeon series.&lt;br /&gt;
&amp;lt;!--* Rampardos, an occasional visitor to Café Connection, says that he used to own a shop called Box Buster. This means that Super Mystery Dungeon comes after Gates to Infinity in chronological order.--&amp;gt;&lt;br /&gt;
* There are several characters implied or confirmed to be from previous games, suggesting that Super Mystery Dungeon coincides with all previous Pokémon Mystery Dungeon games.&lt;br /&gt;
** However, not all events from past games took place in this one, as Teddiursa and Snubbull are still unevolved. There are also timeline discrepancies such as how Dusknoir, the pink Celebi and Grovyle are all present at the same time as members from Wigglytuff&#039;s Guild.&lt;br /&gt;
**Additionally, some stages from previous games are also mentioned or revisited, such as Destiny Tower and Wish Cave. &lt;br /&gt;
&amp;lt;!--* There is an Igglybuff in Serene Village who has a Budew and a Wooper as friends. [[Wigglytuff (Explorers of Time, Darkness, and Sky)|Igglybuff]] in the Special Episode called [[Igglybuff the Prodigy]] in [[Pokémon Mystery Dungeon: Explorers of Sky]] has a Budew, a Wooper, and a Smoochum as friends, so the two may be the same.&lt;br /&gt;
&amp;lt;!--*Armaldo states that the Igglybuff he knew is already a well-respected guildmaster, so it&#039;s a different Igglybuff.&lt;br /&gt;
** If so, this game comes before Explorers of Sky in chronological order.--&amp;gt;&lt;br /&gt;
&amp;lt;!--*Hard to say given the discrepancies such as the presence of Dusknoir, Grovyle and Celebi being present at the same time as members from Wigglytuff&#039;s Guild.&lt;br /&gt;
&amp;lt;!--* There is a Quagsire in Serene Village who says he is taking care of criminals and has the same verbal tic as the one in Gates to Infinity, implying they&#039;re the same Pokémon.!---&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Duskull traveler that you can encounter in dungeons. If you talk to him, you will connect with Duskull and a Persian. Duskull and Persian were the two Pokémon that ran the banks, implying that the two knew each other, despite being in separate generations. Then, if you find Duskull in town somewhere and talk to him, he says, &amp;quot;Duskull bank? That name takes me back... Hee-Hee!...&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Drapion and an Arbok who both say they are from Team AWD referencing [[Pokemon Mystery Dungeon: Explorers of Time, Darkness, and Sky]].--&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Whiscash that says he used to live in a pond and when you connect with him, you gain connections to Charizard, Alakazam, and Tyranitar, the members of Team ACT from [[Pokemon Mystery Dungeon: Red Rescue Team]] and [[Pokemon Mystery Dungeon: Blue Rescue Team]].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color}}|bordercolor={{ice color light}}&lt;br /&gt;
|ja=ポケモン超不思議のダンジョン&lt;br /&gt;
|fr_ca=Pokémon Super Mystery Dungeon&lt;br /&gt;
|fr_eu=Pokémon Méga Donjon Mystère&lt;br /&gt;
|de=Pokémon Super Mystery Dungeon&lt;br /&gt;
|it=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_la=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_eu=Pokémon Mundo megamisterioso}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6aJLLEPq_0U Official trailer #1] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=GPQW-qc67pE Official trailer #1] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=NInmnw7ShjY Nintendo Treehouse @ E3 2015 footage] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=O84u8_LvQZs Theater commercial (1:00)] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=JFeWZw6LXwM TV commercial 1 (0:15)] (Japanese)&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/6437256808812565343/6437256808812565348 Pokémon Super Mystery Dungeon Miiverse community]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon|*]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Super Mystery Dungeon]]&lt;br /&gt;
[[fr:Pokémon Méga Donjon Mystère]]&lt;br /&gt;
[[ja:ポケモン超不思議のダンジョン]]&lt;br /&gt;
[[zh:神奇宝贝超级不可思议的迷宫]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Smash_Bros.&amp;diff=2374061</id>
		<title>Super Smash Bros.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Super_Smash_Bros.&amp;diff=2374061"/>
		<updated>2016-01-01T02:19:24Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Poké Ball Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=orange|bordercolorscheme=red&lt;br /&gt;
|name=Super Smash Bros.&lt;br /&gt;
|jname=ニンテンドウオールスター!大乱闘スマッシュブラザーズ&lt;br /&gt;
|boxart=Super Smash Brothers EN boxart.jpg&lt;br /&gt;
|caption=Boxart of Super Smash Bros.&lt;br /&gt;
|jbox=Super Smash Brothers JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Super Smash Bros.&lt;br /&gt;
|platform=[[Nintendo 64]]&lt;br /&gt;
|category=Versus fighting&lt;br /&gt;
|players=4 players simultaneous&lt;br /&gt;
|developer=[[HAL Laboratory]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=N/A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=7&lt;br /&gt;
|release_date_ja=January 21, 1999 (N64)&amp;lt;br&amp;gt;January 20, 2009 ([[Wii#Virtual Console games|Wii VC]])&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/wii/smashbros_vconsole/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=April 26, 1999 (N64)&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/super-smash-bros/ Pokémon.com] (US)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 21, 2009 ([[Wii#Virtual Console games|Wii VC]])&lt;br /&gt;
|release_date_au=N/A&lt;br /&gt;
|release_date_eu=November 19, 1999 (N64)&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/super-smash-bros/ Pokémon.com] (UK)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;June 12, 2009 ([[Wii#Virtual Console games|Wii VC]])&lt;br /&gt;
|release_date_cn=2005 (iQue Player)&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/64-smashbros/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/super-smash-bros/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{SmashWiki|Super Smash Bros.}}&lt;br /&gt;
{{StrategyWiki|Super Smash Bros.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Smash Bros.&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニンテンドウオールスター!{{tt|大乱闘|だいらんとう}}スマッシュブラザーズ&#039;&#039;&#039; &#039;&#039;Nintendo All-Stars! Great Fray Smash Brothers&#039;&#039;) is a video game for the [[Nintendo 64]]. In Super Smash Bros., characters from various [[Nintendo]] video games may fight each other. It features [[Poké Ball]]s as items and {{p|Pikachu}} and {{p|Jigglypuff}} as playable characters; Pikachu was playable from the start and Jigglypuff had to be unlocked by clearing 1P mode at any difficulty. &lt;br /&gt;
&lt;br /&gt;
Super Smash Bros. was re-released for [[Wii]] on the Japanese Virtual Console on January 20, 2009 and costs 1,200 Nintendo Points.&lt;br /&gt;
&lt;br /&gt;
It was also re-released on Virtual Console for European Wii consoles on June 12, 2009 and December 21, 2009 for North American Wii consoles. The game costs 1,000 Nintendo Points in both regions.&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; denotes a [[Pokémon]] character.&lt;br /&gt;
&lt;br /&gt;
===Default===&lt;br /&gt;
*{{smw|Mario}}&lt;br /&gt;
*{{dk|Donkey Kong}} &lt;br /&gt;
*{{zw|Link}}&lt;br /&gt;
*{{met|Samus Aran|Samus}}&lt;br /&gt;
*{{smw|Yoshi}}&lt;br /&gt;
*{{wk|Kirby}}&lt;br /&gt;
*{{lw|Fox McCloud|Fox}}&lt;br /&gt;
*&#039;&#039;&#039;{{SSB|Pikachu}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Unlockable characters===&lt;br /&gt;
*{{smw|Luigi}}&lt;br /&gt;
*{{fzw|Captain Falcon}}&lt;br /&gt;
*{{wb|Ness}}&lt;br /&gt;
*&#039;&#039;&#039;{{SSB|Jigglypuff}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Poké Ball Pokémon==&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;width:auto; text-align:center; background: #{{orange color}}; border: 3px solid #{{red color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[List of Pokémon by National Pokédex number|#]]&lt;br /&gt;
! colspan=2 | Pokémon&lt;br /&gt;
! Move&lt;br /&gt;
! Description&lt;br /&gt;
! Damage&lt;br /&gt;
! Later Appearances&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 006&lt;br /&gt;
| {{MS|006}}&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| Scorches opponents with intense flames, alternating between left and right.&lt;br /&gt;
| 6%{{tt|*|damage per flame}}&lt;br /&gt;
| [[Super Smash Bros. Melee|Melee]]{{tt|*|Playable character in Brawl and SSB4}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 009&lt;br /&gt;
| {{MS|009}}&lt;br /&gt;
| {{p|Blastoise}}&lt;br /&gt;
| {{m|Hydro Pump}}&lt;br /&gt;
| Blasts water in the direction of a foe to send them flying.&lt;br /&gt;
| 6%{{tt|*|damage per water blast}}&lt;br /&gt;
| [[Super Smash Bros. Melee|Melee]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 015&lt;br /&gt;
| {{MS|015}}&lt;br /&gt;
| {{p|Beedrill}}&lt;br /&gt;
| {{m|Take Down}}&lt;br /&gt;
| Flies off the screen, returning with a large swarm of Beedrill recklessly slamming the opponents.&lt;br /&gt;
| 12%&lt;br /&gt;
| None{{tt|*|Replaced by Unown in Melee}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 035&lt;br /&gt;
| {{MS|035}}&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| {{m|Metronome}}&lt;br /&gt;
| Randomly performs the attack of another Pokémon.&lt;br /&gt;
| Variable&lt;br /&gt;
| [[Super Smash Bros. Melee|Melee]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 052&lt;br /&gt;
| {{MS|052}}&lt;br /&gt;
| {{p|Meowth}}&lt;br /&gt;
| {{m|Pay Day}}&lt;br /&gt;
| Hurls numerous coins in all directions.&lt;br /&gt;
| 6%{{tt|*|damage per coin}}&lt;br /&gt;
| [[Super Smash Bros. Brawl|Brawl]]{{tt|*|Appears as trophy in Melee}}, [[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 095&lt;br /&gt;
| {{MS|095}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| {{m|Rock Throw}}&lt;br /&gt;
| Leaps off the screen, then drops rocks on the opponents.&lt;br /&gt;
| 6%{{tt|*|damage per rock}} / 21%{{tt|*|damage when hit by Onix}}&lt;br /&gt;
| None{{tt|*|Appears as stage decoration in Melee}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 106&lt;br /&gt;
| {{MS|106}}&lt;br /&gt;
| {{p|Hitmonlee}}&lt;br /&gt;
| {{m|Jump Kick}}&lt;br /&gt;
| Attempts to strike the closest opponent with a kick.&lt;br /&gt;
| 24%&lt;br /&gt;
| None{{tt|*|Replaced by Scizor in Melee, appears as trophy in SSB4}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 109&lt;br /&gt;
| {{MS|109}}&lt;br /&gt;
| {{p|Koffing}}&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
| Juggles and damages any opponents that comes in contact with a discharge of filthy gasses.&lt;br /&gt;
| 3%{{tt|*|damage per poison cloud}}&lt;br /&gt;
| [[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]{{tt|*|as an enemy in Smash Run}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 113&lt;br /&gt;
| {{MS|113}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{m|Softboiled}}&lt;br /&gt;
| Releases eggs that may contain items. On some occasions, they act as {{m|Egg Bomb|explosives}}.&lt;br /&gt;
| 22%{{tt|*|if egg explodes}}&lt;br /&gt;
| [[Super Smash Bros. Melee|Melee]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 118&lt;br /&gt;
| {{MS|118}}&lt;br /&gt;
| {{p|Goldeen}}&lt;br /&gt;
| {{m|Splash}}&lt;br /&gt;
| Just flops and splashes around for no effect at all.&lt;br /&gt;
| 0%&lt;br /&gt;
| [[Super Smash Bros. Melee|Melee]], [[Super Smash Bros. Brawl|Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 121&lt;br /&gt;
| {{MS|121}}&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| Floats to the closest opponent and shoots them with star-shaped rays.&lt;br /&gt;
| 3%{{tt|*|damage per star}} / 12%{{tt|*|damage when hit by Starmie}}&lt;br /&gt;
| None{{tt|*|Replaced by Staryu in Melee, Brawl, and SSB4}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 143&lt;br /&gt;
| {{MS|143}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
| Leaps off the screen, then drops onto the opponents with its full body weight.&lt;br /&gt;
| 22%&lt;br /&gt;
| [[Super Smash Bros. Melee|Melee]], [[Super Smash Bros. Brawl|Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 151&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MS|151}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{m|Fly}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Simply flies away. Extremely rare and awards the player with bonus points.&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 0%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Super Smash Bros. Melee|Melee]], [[Super Smash Bros. Brawl|Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U|SSB4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon stages==&lt;br /&gt;
===Saffron City===&lt;br /&gt;
{{main|Saffron City (stage)}}&lt;br /&gt;
&lt;br /&gt;
==Unused Pokémon==&lt;br /&gt;
* {{p|Mewtwo}} was planned to be a playable character, but had to be cut.&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html Nintendo of Japan]&amp;lt;/ref&amp;gt; However, it became a playable character in the sequel, [[Super Smash Bros. Melee]], having been one of the most requested new characters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Super Smash Bros.|*]]&lt;br /&gt;
[[Category:Nintendo 64 games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Super Smash Bros.]]&lt;br /&gt;
[[fr:Super Smash Brothers]]&lt;br /&gt;
[[it:Super Smash Bros.]]&lt;br /&gt;
[[ja:ニンテンドウオールスター!大乱闘スマッシュブラザーズ]]&lt;br /&gt;
[[pt:Super Smash Bros.]]&lt;br /&gt;
[[zh:任天堂明星大亂鬥]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ransei&amp;diff=2361287</id>
		<title>Ransei</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ransei&amp;diff=2361287"/>
		<updated>2015-12-03T21:32:06Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{RegionInfobox&lt;br /&gt;
|regioncolor=Unova|&lt;br /&gt;
name=Ransei |&lt;br /&gt;
jname=ランセ |&lt;br /&gt;
tmname=Ranse |&lt;br /&gt;
image=Ransei.png |&lt;br /&gt;
caption=The Ransei region|&lt;br /&gt;
introduction=[[Pokémon Conquest]] |&lt;br /&gt;
professor=None |&lt;br /&gt;
starter={{p|Eevee}} |&lt;br /&gt;
villain=[[Nobunaga]]&#039;s Army|&lt;br /&gt;
generation=[[Generation V]] |&lt;br /&gt;
games=[[Pokémon Conquest]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ransei&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ランセ地方&#039;&#039;&#039; &#039;&#039;Ranse-chihō&#039;&#039;) is the name of the [[region]] that appears in the game [[Pokémon Conquest]]. It is said to be similar to feudal {{wp|Japan}}. The region is divided into 17 kingdoms, each with its own castle.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The region of Ransei is said to have been created by a [[legendary Pokémon]], {{p|Arceus}}, which the shape of the region itself resembles. Legend says that conquering all 17 kingdoms will bring forth the return of Arceus.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
===Aurora===&lt;br /&gt;
{{main|Aurora}}&lt;br /&gt;
Aurora (Japanese: &#039;&#039;&#039;ハジメの国&#039;&#039;&#039; &#039;&#039;{{tt|Hajime|Beginning}} Nation&#039;&#039;) is a kingdom under the leadership of the [[Hero]]/[[Heroine]], and where the game&#039;s initial story, {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}, begins. It is located in the middle of the southern part of the southwestern peninsula of Ransei. It is home to many {{type|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ignis===&lt;br /&gt;
{{main|Ignis}}&lt;br /&gt;
Ignis (Japanese: &#039;&#039;&#039;カエンの国&#039;&#039;&#039; &#039;&#039;{{tt|Kaen|Blazing}} Nation&#039;&#039;) is a kingdom under the leadership of [[Hideyoshi]]. It is located immediately to the north of Aurora. It is surrounded by mountains and active volcanoes. It is home to many {{type|Fire}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Greenleaf===&lt;br /&gt;
{{main|Greenleaf}}&lt;br /&gt;
Greenleaf (Japanese: &#039;&#039;&#039;アオバの国&#039;&#039;&#039; &#039;&#039;{{tt|Aoba|Fresh Leaves}} Nation&#039;&#039;) is a kingdom under the leadership of [[Motonari]]. It is located on the southwestern-most coast of the Ransei region. It is surrounded by lush plains, and the castle sits inside a dome like a massive greenhouse. It is home to many {{type|Grass}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Fontaine===&lt;br /&gt;
{{main|Fontaine}}&lt;br /&gt;
Fontaine (Japanese: &#039;&#039;&#039;イズミの国&#039;&#039;&#039; &#039;&#039;{{tt|Izumi|Fountain}} Nation&#039;&#039;) is a kingdom under the leadership of [[Motochika]]. It is located on the eastern side of the southwestern peninsula of Ransei. It is a land full of rivers, streams, and waterfalls. It is home to many {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pugilis===&lt;br /&gt;
{{main|Pugilis}}&lt;br /&gt;
Pugilis (Japanese: &#039;&#039;&#039;コブシの国&#039;&#039;&#039; &#039;&#039;{{tt|Kobushi|Fist}} Nation&#039;&#039;) is a kingdom under the leadership of [[Yoshihiro]]. It is located on a flat plain in the western half of the central part of Ransei. Its castle resembles a stadium or colosseum. It is home to many {{type|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Violight===&lt;br /&gt;
{{main|Violight}}&lt;br /&gt;
Violight (Japanese: &#039;&#039;&#039;シデンの国&#039;&#039;&#039; &#039;&#039;{{tt|Shiden|Purple Lightning}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ginchiyo]]. It is located in the middle of Ransei&#039;s western coast. It is full of tall spires that spark with electricity. It is home to many {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Chrysalia===&lt;br /&gt;
{{main|Chrysalia}}&lt;br /&gt;
Chrysalia (Japanese: &#039;&#039;&#039;サナギの国&#039;&#039;&#039; &#039;&#039;{{tt|Sanagi|Pupa}} Nation&#039;&#039;) is a kingdom under the leadership of [[Yoshimoto]]. It is the western-most kingdom of Ransei. It has many garden-like fields. It is home to many {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Terrera===&lt;br /&gt;
{{main|Terrera}}&lt;br /&gt;
Terrera (Japanese: &#039;&#039;&#039;ダイチの国&#039;&#039;&#039; &#039;&#039;{{tt|Daichi|Earth}} Nation&#039;&#039;) is a kingdom under the leadership of [[Shingen]]. It encompasses a vast, arid plain that makes up the southern half of the middle of Ransei. It is home to many {{type|Ground}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Illusio===&lt;br /&gt;
{{main|Illusio}}&lt;br /&gt;
Illusio (Japanese: &#039;&#039;&#039;ゲンムの国&#039;&#039;&#039; &#039;&#039;{{tt|Genmu|Illusion}} Nation&#039;&#039;) is a kingdom under the leadership of [[Kenshin]]. It is located in the northern half of the middle of Ransei. It has many mystical floating rock formations. It is home to many {{type|Psychic}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Cragspur===&lt;br /&gt;
{{main|Cragspur}}&lt;br /&gt;
Cragspur (Japanese: &#039;&#039;&#039;キガンの国&#039;&#039;&#039; &#039;&#039;{{tt|Kigan|Strange Rock}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ujiyasu]]. It is located in the center of the southeastern peninsula of Ransei. It contains many stony mountains. It is home to many {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Viperia===&lt;br /&gt;
{{main|Viperia}}&lt;br /&gt;
Viperia (Japanese: &#039;&#039;&#039;ドクガの国&#039;&#039;&#039; &#039;&#039;{{tt|Dokuga|Poison Fang}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nene]]. It is located in the middle of the eastern coast of Ransei. It contains many misty bogs. It is home to many {{type|Poison}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Yaksha===&lt;br /&gt;
{{main|Yaksha}}&lt;br /&gt;
Yaksha (Japanese: &#039;&#039;&#039;ヤシャの国&#039;&#039;&#039; &#039;&#039;{{wp|Yaksha}} Nation&#039;&#039;) is a kingdom under the leadership of [[Kotarō]]. It is located in a shadowy corner of the southern-most tip of Ransei&#039;s southeastern peninsula. It is home to many {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Avia===&lt;br /&gt;
{{main|Avia}}&lt;br /&gt;
Avia (Japanese: &#039;&#039;&#039;ツバサの国&#039;&#039;&#039; &#039;&#039;{{tt|Tsubasa|Wing}} Nation&#039;&#039;) is a kingdom under the leadership of [[Masamune]]. It is located at the base of the northeastern peninsula of Ransei.  The castle towers above the clouds. It is home to many {{type|Flying}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Valora===&lt;br /&gt;
{{main|Valora}}&lt;br /&gt;
Valora (Japanese: &#039;&#039;&#039;フクツの国&#039;&#039;&#039; &#039;&#039;{{tt|Fukutsu|Indomitable}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ieyasu]]. It is located on the southwestern edge of Ransei&#039;s northeastern peninsula.  It has an imposing, iron and steel castle. It is home to many {{type|Steel}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Spectra===&lt;br /&gt;
{{main|Spectra}}&lt;br /&gt;
Spectra (Japanese: &#039;&#039;&#039;ミタマの国&#039;&#039;&#039; &#039;&#039;{{tt|Mitama|Spirit}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nō]]. It is located on the northeastern-most coast of Ransei. Its castle is dimly-lit and surrounded by spooky floating lights and flames. It is home to many {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Nixtorm===&lt;br /&gt;
{{main|Nixtorm}}&lt;br /&gt;
Nixtorm (Japanese: &#039;&#039;&#039;フブキの国&#039;&#039;&#039; &#039;&#039;{{tt|Fubuki|Blizzard}} Nation&#039;&#039;) is a kingdom under the leadership of [[Mitsuhide]]. It is located at the very north of Ransei. Its castle sits on the heights of an icy mountain range. It is home to many {{type|Ice}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Dragnor===&lt;br /&gt;
{{main|Dragnor}}&lt;br /&gt;
Dragnor (Japanese: &#039;&#039;&#039;リュウの国&#039;&#039;&#039; &#039;&#039;{{tt|Ryū|Dragon}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nobunaga]]. It is located amongst the tall mountains in the middle of Ransei&#039;s northeastern peninsula. It is home to many {{type|Dragon}} Pokémon.  The Infinite Tower is located in Dragnor.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{Unova color light}}; border: 3px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Japanese &lt;br /&gt;
|ランセ &#039;&#039;Ranse&#039;&#039;&lt;br /&gt;
|rowspan=3| From 乱世 &#039;&#039;Ransei&#039;&#039;, meaning &amp;quot;turbulent times&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|English&lt;br /&gt;
|Ransei&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
|亂世 &#039;&#039;Luànshì&#039;&#039;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ransei is the only region in which [[human]]s are known to &amp;quot;transform&amp;quot; to become more powerful in a manner similar to the evolution of their Pokémon partners.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Ransei}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Regions|Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Ransei locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ransei]]&lt;br /&gt;
[[it:Ransei]]&lt;br /&gt;
[[ja:ランセ地方]]&lt;br /&gt;
[[zh:乱世地方]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ransei&amp;diff=2361286</id>
		<title>Ransei</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ransei&amp;diff=2361286"/>
		<updated>2015-12-03T21:30:23Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{RegionInfobox&lt;br /&gt;
|regioncolor=Unova|&lt;br /&gt;
name=Ransei |&lt;br /&gt;
jname=ランセ |&lt;br /&gt;
tmname=Ranse |&lt;br /&gt;
image=Ransei.png |&lt;br /&gt;
caption=The Ransei region|&lt;br /&gt;
introduction=[[Pokémon Conquest]] |&lt;br /&gt;
professor=None |&lt;br /&gt;
starter={{p|Eevee}} |&lt;br /&gt;
villain=[[Nobunaga]]&#039;s Army|&lt;br /&gt;
generation=[[Generation V]] |&lt;br /&gt;
games=[[Pokémon Conquest]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ransei&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ランセ地方&#039;&#039;&#039; &#039;&#039;Ranse-chihō&#039;&#039;) is the name of the [[region]] that appears in the game [[Pokémon Conquest]]. It is said to be similar to feudal {{wp|Japan}}. The region is divided into 17 kingdoms, each with its own castle.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The region of Ransei is said to have been created by a [[legendary Pokémon]], {{p|Arceus}}, which the shape of the region itself resembles. Legend says that conquering all 17 kingdoms will bring forth the return of Arceus.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
===Aurora===&lt;br /&gt;
{{main|Aurora}}&lt;br /&gt;
Aurora (Japanese: &#039;&#039;&#039;ハジメの国&#039;&#039;&#039; &#039;&#039;{{tt|Hajime|Beginning}} Nation&#039;&#039;) is a kingdom under the leadership of the [[Hero]]/[[Heroine]], and where the game&#039;s initial story, {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}, begins. It is located in the middle of the southern part of the southwestern peninsula of Ransei. It is home to many {{type|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ignis===&lt;br /&gt;
{{main|Ignis}}&lt;br /&gt;
Ignis (Japanese: &#039;&#039;&#039;カエンの国&#039;&#039;&#039; &#039;&#039;{{tt|Kaen|Blazing}} Nation&#039;&#039;) is a kingdom under the leadership of [[Hideyoshi]]. It is located immediately to the north of Aurora. It is surrounded by mountains and active volcanoes. It is home to many {{type|Fire}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Greenleaf===&lt;br /&gt;
{{main|Greenleaf}}&lt;br /&gt;
Greenleaf (Japanese: &#039;&#039;&#039;アオバの国&#039;&#039;&#039; &#039;&#039;{{tt|Aoba|Fresh Leaves}} Nation&#039;&#039;) is a kingdom under the leadership of [[Motonari]]. It is located on the southwestern-most coast of the Ransei region. It is surrounded by lush plains, and the castle sits inside a dome like a massive greenhouse. It is home to many {{type|Grass}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Fontaine===&lt;br /&gt;
{{main|Fontaine}}&lt;br /&gt;
Fontaine (Japanese: &#039;&#039;&#039;イズミの国&#039;&#039;&#039; &#039;&#039;{{tt|Izumi|Fountain}} Nation&#039;&#039;) is a kingdom under the leadership of [[Motochika]]. It is located on the eastern side of the southwestern peninsula of Ransei. It is a land full of rivers, streams, and waterfalls. It is home to many {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pugilis===&lt;br /&gt;
{{main|Pugilis}}&lt;br /&gt;
Pugilis (Japanese: &#039;&#039;&#039;コブシの国&#039;&#039;&#039; &#039;&#039;{{tt|Kobushi|Fist}} Nation&#039;&#039;) is a kingdom under the leadership of [[Yoshihiro]]. It is located on a flat plain in the western half of the central part of Ransei. Its castle resembles a stadium or colosseum. It is home to many {{type|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Violight===&lt;br /&gt;
{{main|Violight}}&lt;br /&gt;
Violight (Japanese: &#039;&#039;&#039;シデンの国&#039;&#039;&#039; &#039;&#039;{{tt|Shiden|Purple Lightning}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ginchiyo]]. It is located in the middle of Ransei&#039;s western coast. It is full of tall spires that spark with electricity. It is home to many {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Chrysalia===&lt;br /&gt;
{{main|Chrysalia}}&lt;br /&gt;
Chrysalia (Japanese: &#039;&#039;&#039;サナギの国&#039;&#039;&#039; &#039;&#039;{{tt|Sanagi|Pupa}} Nation&#039;&#039;) is a kingdom under the leadership of [[Yoshimoto]]. It is the western-most kingdom of Ransei. It has many garden-like fields. It is home to many {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Terrera===&lt;br /&gt;
{{main|Terrera}}&lt;br /&gt;
Terrera (Japanese: &#039;&#039;&#039;ダイチの国&#039;&#039;&#039; &#039;&#039;{{tt|Daichi|Earth}} Nation&#039;&#039;) is a kingdom under the leadership of [[Shingen]]. It encompasses a vast, arid plain that makes up the southern half of the middle of Ransei. It is home to many {{type|Ground}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Illusio===&lt;br /&gt;
{{main|Illusio}}&lt;br /&gt;
Illusio (Japanese: &#039;&#039;&#039;ゲンムの国&#039;&#039;&#039; &#039;&#039;{{tt|Genmu|Illusion}} Nation&#039;&#039;) is a kingdom under the leadership of [[Kenshin]]. It is located in the northern half of the middle of Ransei. It has many mystical floating rock formations. It is home to many {{type|Psychic}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Cragspur===&lt;br /&gt;
{{main|Cragspur}}&lt;br /&gt;
Cragspur (Japanese: &#039;&#039;&#039;キガンの国&#039;&#039;&#039; &#039;&#039;{{tt|Kigan|Strange Rock}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ujiyasu]]. It is located in the center of the southeastern peninsula of Ransei. It contains many stony mountains. It is home to many {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Viperia===&lt;br /&gt;
{{main|Viperia}}&lt;br /&gt;
Viperia (Japanese: &#039;&#039;&#039;ドクガの国&#039;&#039;&#039; &#039;&#039;{{tt|Dokuga|Poison Fang}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nene]]. It is located in the middle of the eastern coast of Ransei. It contains many misty bogs. It is home to many {{type|Poison}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Yaksha===&lt;br /&gt;
{{main|Yaksha}}&lt;br /&gt;
Yaksha (Japanese: &#039;&#039;&#039;ヤシャの国&#039;&#039;&#039; &#039;&#039;{{wp|Yaksha}} Nation&#039;&#039;) is a kingdom under the leadership of [[Kotarō]]. It is located in a shadowy corner of the southern-most tip of Ransei&#039;s southeastern peninsula. It is home to many {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Avia===&lt;br /&gt;
{{main|Avia}}&lt;br /&gt;
Avia (Japanese: &#039;&#039;&#039;ツバサの国&#039;&#039;&#039; &#039;&#039;{{tt|Tsubasa|Wing}} Nation&#039;&#039;) is a kingdom under the leadership of [[Masamune]]. It is located at the base of the northeastern peninsula of Ransei.  The castle towers above the clouds. It is home to many {{type|Flying}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Valora===&lt;br /&gt;
{{main|Valora}}&lt;br /&gt;
Valora (Japanese: &#039;&#039;&#039;フクツの国&#039;&#039;&#039; &#039;&#039;{{tt|Fukutsu|Indomitable}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ieyasu]]. It is located on the southwestern edge of Ransei&#039;s northeastern peninsula.  It has an imposing, iron and steel castle. It is home to many {{type|Steel}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Spectra===&lt;br /&gt;
{{main|Spectra}}&lt;br /&gt;
Spectra (Japanese: &#039;&#039;&#039;ミタマの国&#039;&#039;&#039; &#039;&#039;{{tt|Mitama|Spirit}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nō]]. It is located on the northeastern-most coast of Ransei. Its castle is dimly-lit and surrounded by spooky floating lights and flames. It is home to many {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Nixtorm===&lt;br /&gt;
{{main|Nixtorm}}&lt;br /&gt;
Nixtorm (Japanese: &#039;&#039;&#039;フブキの国&#039;&#039;&#039; &#039;&#039;{{tt|Fubuki|Blizzard}} Nation&#039;&#039;) is a kingdom under the leadership of [[Mitsuhide]]. It is located at the very north of Ransei. Its castle sits on the heights of an icy mountain range. It is home to many {{type|Ice}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Dragnor===&lt;br /&gt;
{{main|Dragnor}}&lt;br /&gt;
Dragnor (Japanese: &#039;&#039;&#039;リュウの国&#039;&#039;&#039; &#039;&#039;{{tt|Ryū|Dragon}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nobunaga]]. It is located amongst the tall mountains in the middle of Ransei&#039;s northeastern peninsula. It is home to many {{type|Dragon}} Pokémon.  The Infinite Tower is located in Dragnor.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{Unova color light}}; border: 3px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Japanese &lt;br /&gt;
|ランセ &#039;&#039;Ranse&#039;&#039;&lt;br /&gt;
|rowspan=3| From 乱世 &#039;&#039;Ransei&#039;&#039;, meaning &amp;quot;turbulent times&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|English&lt;br /&gt;
|Ransei&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
|亂世 &#039;&#039;Luànshì&#039;&#039;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ransei is the only region in which [[human]]s are known to &amp;quot;transform&amp;quot; to become more powerful in a manner similar to the evolution of their Pokémon partners.&lt;br /&gt;
*The region is shaped like the Pokémon {{p|Arceus}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Ransei}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Regions|Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Ransei locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ransei]]&lt;br /&gt;
[[it:Ransei]]&lt;br /&gt;
[[ja:ランセ地方]]&lt;br /&gt;
[[zh:乱世地方]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ransei&amp;diff=2361285</id>
		<title>Ransei</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ransei&amp;diff=2361285"/>
		<updated>2015-12-03T21:28:36Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{RegionInfobox&lt;br /&gt;
|regioncolor=Unova|&lt;br /&gt;
name=Ransei |&lt;br /&gt;
jname=ランセ |&lt;br /&gt;
tmname=Ranse |&lt;br /&gt;
image=Ransei.png |&lt;br /&gt;
caption=The Ransei region|&lt;br /&gt;
introduction=[[Pokémon Conquest]] |&lt;br /&gt;
professor=None |&lt;br /&gt;
starter={{p|Eevee}} |&lt;br /&gt;
villain=[[Nobunaga]]&#039;s Army|&lt;br /&gt;
generation=[[Generation V]] |&lt;br /&gt;
games=[[Pokémon Conquest]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ransei&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ランセ地方&#039;&#039;&#039; &#039;&#039;Ranse-chihō&#039;&#039;) is the name of the [[region]] that appears in the game [[Pokémon Conquest]]. It is said to be similar to feudal {{wp|Japan}}. The region is divided into 17 kingdoms, each with its own castle.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The region of Ransei is said to have been created by a [[legendary Pokémon]], {{p|Arceus}}, which the shape of the region itself resembles. Legend says that conquering all 17 kingdoms will bring forth the return of Arceus.&lt;br /&gt;
&lt;br /&gt;
==Kingdoms==&lt;br /&gt;
===Aurora===&lt;br /&gt;
{{main|Aurora}}&lt;br /&gt;
Aurora (Japanese: &#039;&#039;&#039;ハジメの国&#039;&#039;&#039; &#039;&#039;{{tt|Hajime|Beginning}} Nation&#039;&#039;) is a kingdom under the leadership of the [[Hero]]/[[Heroine]], and where the game&#039;s initial story, {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}, begins. It is located in the middle of the southern part of the southwestern peninsula of Ransei. It is home to many {{type|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ignis===&lt;br /&gt;
{{main|Ignis}}&lt;br /&gt;
Ignis (Japanese: &#039;&#039;&#039;カエンの国&#039;&#039;&#039; &#039;&#039;{{tt|Kaen|Blazing}} Nation&#039;&#039;) is a kingdom under the leadership of [[Hideyoshi]]. It is located immediately to the north of Aurora. It is surrounded by mountains and active volcanoes. It is home to many {{type|Fire}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Greenleaf===&lt;br /&gt;
{{main|Greenleaf}}&lt;br /&gt;
Greenleaf (Japanese: &#039;&#039;&#039;アオバの国&#039;&#039;&#039; &#039;&#039;{{tt|Aoba|Fresh Leaves}} Nation&#039;&#039;) is a kingdom under the leadership of [[Motonari]]. It is located on the southwestern-most coast of the Ransei region. It is surrounded by lush plains, and the castle sits inside a dome like a massive greenhouse. It is home to many {{type|Grass}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Fontaine===&lt;br /&gt;
{{main|Fontaine}}&lt;br /&gt;
Fontaine (Japanese: &#039;&#039;&#039;イズミの国&#039;&#039;&#039; &#039;&#039;{{tt|Izumi|Fountain}} Nation&#039;&#039;) is a kingdom under the leadership of [[Motochika]]. It is located on the eastern side of the southwestern peninsula of Ransei. It is a land full of rivers, streams, and waterfalls. It is home to many {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pugilis===&lt;br /&gt;
{{main|Pugilis}}&lt;br /&gt;
Pugilis (Japanese: &#039;&#039;&#039;コブシの国&#039;&#039;&#039; &#039;&#039;{{tt|Kobushi|Fist}} Nation&#039;&#039;) is a kingdom under the leadership of [[Yoshihiro]]. It is located on a flat plain in the western half of the central part of Ransei. Its castle resembles a stadium or colosseum. It is home to many {{type|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Violight===&lt;br /&gt;
{{main|Violight}}&lt;br /&gt;
Violight (Japanese: &#039;&#039;&#039;シデンの国&#039;&#039;&#039; &#039;&#039;{{tt|Shiden|Purple Lightning}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ginchiyo]]. It is located in the middle of Ransei&#039;s western coast. It is full of tall spires that spark with electricity. It is home to many {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Chrysalia===&lt;br /&gt;
{{main|Chrysalia}}&lt;br /&gt;
Chrysalia (Japanese: &#039;&#039;&#039;サナギの国&#039;&#039;&#039; &#039;&#039;{{tt|Sanagi|Pupa}} Nation&#039;&#039;) is a kingdom under the leadership of [[Yoshimoto]]. It is the western-most kingdom of Ransei. It has many garden-like fields. It is home to many {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Terrera===&lt;br /&gt;
{{main|Terrera}}&lt;br /&gt;
Terrera (Japanese: &#039;&#039;&#039;ダイチの国&#039;&#039;&#039; &#039;&#039;{{tt|Daichi|Earth}} Nation&#039;&#039;) is a kingdom under the leadership of [[Shingen]]. It encompasses a vast, arid plain that makes up the southern half of the middle of Ransei. It is home to many {{type|Ground}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Illusio===&lt;br /&gt;
{{main|Illusio}}&lt;br /&gt;
Illusio (Japanese: &#039;&#039;&#039;ゲンムの国&#039;&#039;&#039; &#039;&#039;{{tt|Genmu|Illusion}} Nation&#039;&#039;) is a kingdom under the leadership of [[Kenshin]]. It is located in the northern half of the middle of Ransei. It has many mystical floating rock formations. It is home to many {{type|Psychic}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Cragspur===&lt;br /&gt;
{{main|Cragspur}}&lt;br /&gt;
Cragspur (Japanese: &#039;&#039;&#039;キガンの国&#039;&#039;&#039; &#039;&#039;{{tt|Kigan|Strange Rock}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ujiyasu]]. It is located in the center of the southeastern peninsula of Ransei. It contains many stony mountains. It is home to many {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Viperia===&lt;br /&gt;
{{main|Viperia}}&lt;br /&gt;
Viperia (Japanese: &#039;&#039;&#039;ドクガの国&#039;&#039;&#039; &#039;&#039;{{tt|Dokuga|Poison Fang}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nene]]. It is located in the middle of the eastern coast of Ransei. It contains many misty bogs. It is home to many {{type|Poison}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Yaksha===&lt;br /&gt;
{{main|Yaksha}}&lt;br /&gt;
Yaksha (Japanese: &#039;&#039;&#039;ヤシャの国&#039;&#039;&#039; &#039;&#039;{{wp|Yaksha}} Nation&#039;&#039;) is a kingdom under the leadership of [[Kotarō]]. It is located in a shadowy corner of the southern-most tip of Ransei&#039;s southeastern peninsula. It is home to many {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Avia===&lt;br /&gt;
{{main|Avia}}&lt;br /&gt;
Avia (Japanese: &#039;&#039;&#039;ツバサの国&#039;&#039;&#039; &#039;&#039;{{tt|Tsubasa|Wing}} Nation&#039;&#039;) is a kingdom under the leadership of [[Masamune]]. It is located at the base of the northeastern peninsula of Ransei.  The castle towers above the clouds. It is home to many {{type|Flying}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Valora===&lt;br /&gt;
{{main|Valora}}&lt;br /&gt;
Valora (Japanese: &#039;&#039;&#039;フクツの国&#039;&#039;&#039; &#039;&#039;{{tt|Fukutsu|Indomitable}} Nation&#039;&#039;) is a kingdom under the leadership of [[Ieyasu]]. It is located on the southwestern edge of Ransei&#039;s northeastern peninsula.  It has an imposing, iron and steel castle. It is home to many {{type|Steel}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Spectra===&lt;br /&gt;
{{main|Spectra}}&lt;br /&gt;
Spectra (Japanese: &#039;&#039;&#039;ミタマの国&#039;&#039;&#039; &#039;&#039;{{tt|Mitama|Spirit}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nō]]. It is located on the northeastern-most coast of Ransei. Its castle is dimly-lit and surrounded by spooky floating lights and flames. It is home to many {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Nixtorm===&lt;br /&gt;
{{main|Nixtorm}}&lt;br /&gt;
Nixtorm (Japanese: &#039;&#039;&#039;フブキの国&#039;&#039;&#039; &#039;&#039;{{tt|Fubuki|Blizzard}} Nation&#039;&#039;) is a kingdom under the leadership of [[Mitsuhide]]. It is located at the very north of Ransei. Its castle sits on the heights of an icy mountain range. It is home to many {{type|Ice}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Dragnor===&lt;br /&gt;
{{main|Dragnor}}&lt;br /&gt;
Dragnor (Japanese: &#039;&#039;&#039;リュウの国&#039;&#039;&#039; &#039;&#039;{{tt|Ryū|Dragon}} Nation&#039;&#039;) is a kingdom under the leadership of [[Nobunaga]]. It is located amongst the tall mountains in the middle of Ransei&#039;s northeastern peninsula. It is home to many {{type|Dragon}} Pokémon.  The Infinite Tower is located in Dragnor.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{Unova color light}}; border: 3px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Japanese &lt;br /&gt;
|ランセ &#039;&#039;Ranse&#039;&#039;&lt;br /&gt;
|rowspan=3| From 乱世 &#039;&#039;Ransei&#039;&#039;, meaning &amp;quot;turbulent times&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|English&lt;br /&gt;
|Ransei&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
|亂世 &#039;&#039;Luànshì&#039;&#039;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ransei is the only region in which [[human]]s are known to &amp;quot;transform&amp;quot; to become more powerful in a manner similar to the evolution of their Pokémon partners.&lt;br /&gt;
*The region is shaped like the Pokémon {{p|Arceus}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Ransei}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Regions|Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Ransei locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ransei]]&lt;br /&gt;
[[it:Ransei]]&lt;br /&gt;
[[ja:ランセ地方]]&lt;br /&gt;
[[zh:乱世地方]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Professor&amp;diff=2361283</id>
		<title>Pokémon Professor</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Professor&amp;diff=2361283"/>
		<updated>2015-12-03T20:57:26Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Other fields of study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Professors specializing in Pokémon|the TCG tournament term|Professor Program (TCG)}}&lt;br /&gt;
A &#039;&#039;&#039;Pokémon Professor&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|博士|はかせ}}&#039;&#039;&#039; &#039;&#039;Pokémon Expert&#039;&#039;) is considered an expert on Pokémon in his or her respective [[region]].  Pokémon Professors are often researchers as well, and many times they are the ones responsible for distributing [[Pokédex]]es and giving the {{player}} their [[starter Pokémon|first Pokémon]]. The first Pokémon Professor introduced in the games and anime, [[Professor Oak]], was also the first [[Non-player character|NPC]] ever seen in the main series games. He also has made the most appearances in the main series games, appearing in all games but the Hoenn-based ones, the Unova-based ones, and the Kalos-based ones.&lt;br /&gt;
&lt;br /&gt;
Several known Pokémon Professors have had reports published in &#039;&#039;&#039;Pokémon Researchers Monthly&#039;&#039;&#039;, such as &amp;quot;Pokémon adaptive variation as a function of regional distribution&amp;quot; by [[Professor Ivy]] and &amp;quot;Challenges facing anthro-Pokémon global co-habitation&amp;quot; by Professor Oak.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon X and Y]], this is a Trainer class used by [[Professor Sycamore|Sycamore]].&lt;br /&gt;
&lt;br /&gt;
==List of Pokémon professors==&lt;br /&gt;
===Core series===&lt;br /&gt;
*[[Professor Oak]] of the [[Kanto]] region, who studies the relationships between {{OBP|Pokémon|species}} and [[human]]s.&lt;br /&gt;
*[[Professor Elm]] of the [[Johto]] region, who studies [[Pokémon breeding]] patterns.&lt;br /&gt;
*[[Professor Birch]] of the [[Hoenn]] region, who studies Pokémon habitats.&lt;br /&gt;
*[[Professor Rowan]] of the [[Sinnoh]] region, who studies Pokémon [[evolution]].&lt;br /&gt;
*[[Professor Juniper]] of the [[Unova]] region, who studies the origins of Pokémon.&lt;br /&gt;
*[[Professor Sycamore]] of the [[Kalos]] region, who studies [[Mega Evolution]] and change.&lt;br /&gt;
&lt;br /&gt;
====Others in the core series====&lt;br /&gt;
*[[Professor Cozmo]], a meteoriticist of [[Fallarbor Town]], [[Hoenn]].&lt;br /&gt;
*[[Fennel]] of [[Striaton City]], [[Unova]], [[Professor Juniper]]&#039;s friend who specializes in studying [[Pokémon Trainer]]s, as well as studying [[Pokémon Dream World|Pokémon dreams]].&lt;br /&gt;
*[[Cedric Juniper]] of the [[Unova]] region, Professor Juniper&#039;s father who used to be a Pokémon researcher. He studies Pokémon distribution and biology.&lt;br /&gt;
*Professor Andrew Park, who runs the [[Poké Transfer Lab]].&lt;br /&gt;
*[[Colress]], a researcher who studies Pokémon strength.&lt;br /&gt;
*Professor Silktree, mentioned in a note on the PC in the [[Ruins of Alph]] in {{game|HeartGold and SoulSilver|s}} as the founder of the Research Center.&lt;br /&gt;
*[[Bugsy]] is not only a {{type|Bug}} specialist, but also a researcher of Bug-type Pokemon&lt;br /&gt;
&lt;br /&gt;
===Side games===&lt;br /&gt;
*[[Professor Krane]] of the [[Orre]] region, who specializes in the [[purification]] of [[Shadow Pokémon]].&lt;br /&gt;
*[[Dr. Kaminko]] of the [[Orre]] region, who specializes in the creation of Robo-Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Spin-off games===&lt;br /&gt;
*[[Professor P]] of the unnamed region featured in [[Pokémon Trozei!]], head of [[SOL]], who invented the [[Trozei Beamer]].&lt;br /&gt;
*[[Professor Hastings]] of the [[Oblivia]], [[Fiore]] and [[Almia]] regions, who created the [[Capture Styler]], used by [[Pokémon Ranger (Ranger series)|Pokémon Rangers]].&lt;br /&gt;
&lt;br /&gt;
===Other fields of study===&lt;br /&gt;
*[[Horoscope|Dr. Astropoff]] a scientist and astrologer.&lt;br /&gt;
* [[Professor Burnet]] in [[Pokémon Dream Radar]].&lt;br /&gt;
*[[Professor Andy]] in [[Pokémon Art Academy]].&lt;br /&gt;
*[[Professor Tetra]] in [[Pokémon Picross]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Other professors, scientists, and researchers introduced in the anime include:&lt;br /&gt;
&lt;br /&gt;
===Pokémon specialists===&lt;br /&gt;
*[[Dr. Fuji]], creator of [[Mewtwo (original series)|Mewtwo]].&lt;br /&gt;
*[[Professor Westwood V]] of the [[Seafoam Islands]], [[Kanto]].&lt;br /&gt;
*[[Professor Ivy]] of the [[Orange Archipelago|Orange Islands]], who studies the regional differences between Pokémon.&lt;br /&gt;
*[[Gary Oak]] of [[Pallet Town]], [[Kanto]], is a Pokémon researcher known to have researched [[Fossil|Fossil Pokémon]], successfully resurrecting a living {{p|Aerodactyl}} and researching the habitat of supposedly extinct {{p|Shieldon}}. He has also shown interest in the legendary Pokémon of [[Sinnoh]].&lt;br /&gt;
*[[Dr. Gordon]] of [[Saffron City]], [[Kanto]], Pokémon inventions specialist.&lt;br /&gt;
*[[Professor Jacuzzi]], {{p|Gulpin}} specialist.&lt;br /&gt;
*[[Professor Lund]] of [[LaRousse City]], [[Hoenn]], the leading authority on {{p|Deoxys}}.&lt;br /&gt;
*[[Professor Kodama]], inventor of the &amp;quot;Affinity enabler&amp;quot;.&lt;br /&gt;
*[[Dr. Namba]], a [[Team Rocket]] scientist.&lt;br /&gt;
*[[Dr. Wiseman]], a researcher of [[Shiny Pokémon]]&lt;br /&gt;
*[[Bugsy]] is not only a [[Bug-type]] specialist, but also a researcher of Bug-type Pokemon&lt;br /&gt;
&lt;br /&gt;
===Other fields of Pokémon study===&lt;br /&gt;
====Pokémon computer scientists====&lt;br /&gt;
*[[Dr. Akihabara]], anime-canon creator of the Pokémon Transfer System and {{p|Porygon}}.&lt;br /&gt;
*[[Dr. Yung]], inventor of the [[Mirage Pokémon]] system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon archaeologists====&lt;br /&gt;
*[[Eve]], discoverer of the ancient lost city of [[Pokémopolis]].&lt;br /&gt;
*[[Professor Telesu]], who was doing research on hieroglyphics near a {{p|Slowpoke}} colony.&lt;br /&gt;
*[[Spencer Hale|Professor Hale]] of [[Greenfield]], [[Johto]], who researched rare and legendary Pokémon including the {{p|Unown}}.&lt;br /&gt;
*[[Professor Alden]] of [[Oldale Town]], [[Hoenn]], who studied ancient ruins in Hoenn.&lt;br /&gt;
*[[Professor Carolina]] of [[Celestic Town]], [[Sinnoh]], head of the [[Celestic Town Historical Research Center]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon paleontologists====&lt;br /&gt;
*A [[Nurse Joy]] of the [[Orange Archipelago]], who led the expedition to [[Unnamed island (EP089)|Kabuto Fossil Island]].&lt;br /&gt;
*[[Dora]], who worked with Gary at the [[Sayda Lab]].&lt;br /&gt;
*[[Professor Proctor]] of [[Wales Island]], [[Hoenn]].&lt;br /&gt;
*[[Dr. Kenzo]] of [[Oreburgh City]], [[Sinnoh]], in charge of [[Oreburgh Museum]]’s Fossil-restoration program.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
*[[Serena (Hoenn)|Professor Serena]] of [[Bomba Island]], [[Hoenn]], who teaches at the Pokémon Battle Judge Training Institute.&lt;br /&gt;
&lt;br /&gt;
===Other fields of study===&lt;br /&gt;
====Healthcare professional/Doctor====&lt;br /&gt;
*[[Dr. Anna]]&lt;br /&gt;
&lt;br /&gt;
====Astronomer/Ufologist====&lt;br /&gt;
*[[Professor Icarus]] of [[Unova]]&lt;br /&gt;
&lt;br /&gt;
====Roboticist====&lt;br /&gt;
*[[Professor Brown]]&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Other professors, scientists, and researchers introduced in the various manga include:&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Apart from the main Professors of each region, there are also two notable Pokémon researchers, [[Professor Yanase Berlitz]] of the [[Sinnoh]] region who researched ways to control legendary Pokémon such as {{p|Rayquaza}}, and [[Mr. Berlitz]], her husband. Currently both of them work as Professor Rowan&#039;s assistants.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All [[core series]] Professors are named after a type of tree.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{smart color light}}|bordercolor={{smart color}}&lt;br /&gt;
|zh_cmn=神奇寶貝博士 &#039;&#039;{{tt|Shénqí-baǒbeì Bóshì|Pokémon Expert}}&#039;&#039;&lt;br /&gt;
|fi=Pokémon-professori&lt;br /&gt;
|fr=Professeur Pokémon&lt;br /&gt;
|de=Pokémon-Professor&lt;br /&gt;
|it=Professore Pokémon&lt;br /&gt;
|ko=포켓몬 박사 &#039;&#039;{{tt|Pokémon Baksa|Pokémon Expert}}&#039;&#039;&lt;br /&gt;
|es=Profesor Pokémon&lt;br /&gt;
|pt=Professor Pokémon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon professor}}&lt;br /&gt;
{{TrainerNav|smart|kalos=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Professors|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Professoren]]&lt;br /&gt;
[[fr:Professeur Pokémon]]&lt;br /&gt;
[[it:Professore di Pokémon]]&lt;br /&gt;
[[pl:Profesor]]&lt;br /&gt;
[[pt:Professor]]&lt;br /&gt;
[[zh:神奇寶貝博士]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Tetra&amp;diff=2361281</id>
		<title>Professor Tetra</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Tetra&amp;diff=2361281"/>
		<updated>2015-12-03T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color=a65e74 |&lt;br /&gt;
corecolor=dca7b7 |&lt;br /&gt;
bordercolor=6f2c41 |&lt;br /&gt;
name=Professor Tetra |&lt;br /&gt;
jname= |&lt;br /&gt;
tmname= |&lt;br /&gt;
slogan=no |&lt;br /&gt;
image= |&lt;br /&gt;
size=150px|&lt;br /&gt;
caption= |&lt;br /&gt;
gender=Female |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=Unknown |&lt;br /&gt;
relatives=Unknown |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Pokémon Professor]] |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{gen|VI}}|&lt;br /&gt;
games=[[Pokémon Picross]]|&lt;br /&gt;
leader=no |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Professor Tetra is a character in [[Pokémon Picross]].&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Tetra, Professor}}&lt;br /&gt;
[[Category:Professors]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Picross&amp;diff=2361280</id>
		<title>Pokémon Picross</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Picross&amp;diff=2361280"/>
		<updated>2015-12-03T20:53:30Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Purchasing Picrites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Nintendo 3DS title|the cancelled Game Boy Color title|Pokémon Picross (Game Boy Color)}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=yellow&lt;br /&gt;
|bordercolorscheme=black&lt;br /&gt;
|name=Pokémon Picross&lt;br /&gt;
|jname=ポケモンピクロス&lt;br /&gt;
|boxart=Pokémon Picross logo.png&lt;br /&gt;
|caption=Logo of Pokémon Picross&lt;br /&gt;
|jbox=Pokémon Picross JP logo.png&lt;br /&gt;
|jcaption=Japanese logo of Pokémon Picross&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1 player&amp;lt;!--&lt;br /&gt;
|link_method=--&amp;gt;&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&amp;lt;!--&lt;br /&gt;
|acb=--&amp;gt;&lt;br /&gt;
|release_date_ja=December 2, 2015&lt;br /&gt;
|release_date_na=December 3, 2015&lt;br /&gt;
|release_date_au=December 4, 2015&lt;br /&gt;
|release_date_eu=December 3, 2015&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/p-picross/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-picross/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
{{Bulbanews|game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picross&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピクロス&#039;&#039;&#039; &#039;&#039;Pokémon Picross&#039;&#039;) is an {{wp|freemium}} [[Nintendo 3DS]] game that was released in Japan on December 2, 2015, and in North America and Europe on December 3, 2015, and is scheduled to be released in Australia on December 4, 2015. A &#039;&#039;picross&#039;&#039;, from &#039;&#039;picture&#039;&#039; and &#039;&#039;crossword&#039;&#039;, is a genre of puzzle games, also known as a {{wp|nonogram}}. It was developed by [[Jupiter Corporation]].&lt;br /&gt;
&lt;br /&gt;
The game features at least 300 puzzles featuring many species of Pokémon available at the time of release, including all [[Legendary Pokémon]], [[Legendary Pokémon|Mythical Pokémon]], and [[Mega Evolution|Mega-Evolved]] Pokémon as of {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
The game was announced in the November 12, 2015 [[Nintendo Direct]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Turn puzzles into portraits with Pokémon Picross! Pokémon Picross can be downloaded without charge from Nintendo eShop for systems in the Nintendo 3DS family. In Pokémon Picross, solve number puzzles to complete pictures of your favorite Pokémon. When you complete a puzzle, you’ll add that Pokémon to your collection!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each puzzle consists of a grid of squares. To complete a puzzle, particular squares are shaded in to make some sort of picture. In each puzzle, there are numbers adjacent to each row or column which indicate how many squares in each corresponding row or column need to be shaded. For the tutorial area and for some puzzles later on, [[Professor Tetra]] is there to guide the player; players can opt to skip the tutorials and just solve the puzzles without help.&lt;br /&gt;
&lt;br /&gt;
Pokémon are acquired as a puzzle is successfully completed, and captured Pokémon can be used to reveal clues in later puzzles using one of 12 different skills; after doing this, they become tired and must recharge over time. Mega Evolution is also confirmed to be an element of gameplay.&lt;br /&gt;
&lt;br /&gt;
Squirtle and Eevee are not presented immediately as puzzles, but instead are given to the player upon leaving the tutorial area for the first time. The player is required to use their skills as a tutorial for Stage 01-01. Their puzzles are shown later.&lt;br /&gt;
&lt;br /&gt;
==Picrites==&lt;br /&gt;
Picrites are rare stones with magical power that can be obtained in-game or purchased in the Nintendo eShop. Picrites allow players to access new areas and can speed up the recovery of any tired non-Legendary and non-Mythical Pokémon&#039;s skill. Up to 5,000 Picrites can be purchased (equivalent to ¥3,750). This method of using in-game currency is similar to the format used by [[Pokémon Rumble World]] in that Diamonds are used in that game to access new areas, and that game is also programmed with a Diamonds purchasing cap.&lt;br /&gt;
&lt;br /&gt;
Picrites are rewarded in-game by completing a stage; many stages offers a first time clear reward of 30 Picrites. Players may also earn additional Picrites by completing goals with each successful solve. For instance, a puzzle may need to be solved in five minutes or less; doing so earns the player bonus Picrites. There may also be multiple missions on a single puzzle; completing them all at the same time can earn more Picrites. Each goal has a specific number of Picrites as a bonus, which is indicated next to that goal.&lt;br /&gt;
&lt;br /&gt;
===Purchasing Picrites===&lt;br /&gt;
It is possible to obtain Picrites through the Nintendo eShop for varying costs. Similar to [[Pokémon Rumble World]], there are two options that are one-time use packages. The different options for purchase are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fire color dark}}; border:3px solid #{{fire color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 | Number of&amp;lt;br&amp;gt;Picrites&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; colspan=4 | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}}&amp;quot; rowspan=2 | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |USD&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |Euros&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |Canada&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200 ||$1.49||€1.49||$1.24||¥150||One-time use&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|800 || || ||$4.99|| ||One-time use&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200 |||| ||$1.86|| ||N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1,000 ||$6.99||€6.99||$8.79||¥700||N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2,000 ||$12.99||€12.99||$16.29||¥1300||N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff; {{roundybottom|5px}}&amp;quot;&lt;br /&gt;
||4,000 ||$24.99||€24.99||$31.24||¥2500||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
&lt;br /&gt;
Energy controls how many squares players are able to paint in puzzles. When encountering a Pokémon in the field, painting a square black uses one piece of energy.  If a player runs out of energy, no more squares can be painted, and therefore no puzzles solved. Each piece of energy takes a period of 1 minute to regenerate, meaning that it would take an three hours and twenty minutes to regenerate 200 pieces of energy, an expansion which Tetra forces the player to buy after clearing S01-02 for the first time to show it off. Energy can be refilled by pressing Y on the map screen and selecting to refill the energy gauge, but this costs the player 10 Picrites per refill. Players may instead opt to upgrade their energy meters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fire color dark}}; border:3px solid #{{fire color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Energy Level&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}}; width=300&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|Starting level&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|50 Picrites&lt;br /&gt;
|Player is forced by Tetra to buy after S01-02.&amp;lt;br&amp;gt;Tetra gives the player the amount to buy at that time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|100 Picrites&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; |5&lt;br /&gt;
|???&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |Energy is unlimited after this upgrade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Each species of Pokémon has one of 12 skills.&lt;br /&gt;
* Rising Reveal&lt;br /&gt;
* Hyper Scan&lt;br /&gt;
* Blue Force&lt;br /&gt;
* Slow Time&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
The game features over 300 puzzles divided into 31 areas (including the tutorial), Daily Training, and Mural Mode. In regular play, a Pokémon whose puzzle is completed is automatically caught.&lt;br /&gt;
&lt;br /&gt;
The first area in the game, Area 00, serves as a tutorial area and has puzzles featuring various items in the Pokémon games. The first four puzzles are mainly tutorial-driven, whereas the fifth puzzle is the first puzzle the player can really solve on his or her own. Stage 01-01 makes the player use Pokémon skills to show them off.&lt;br /&gt;
&lt;br /&gt;
In Area 00 and for Stage 01-01, the reward for completion is 30 Picrites. Starting at Stage 01-01, players are presented with goals to complete to earn bonus Picrites; for that stage, players who set a Water-type Support Pokémon and clear the stage in under five minutes (5:00) will get a bonus of 6 Picrites in addition to the regular reward of 30 Picrites. The number of Picrites rewarded for each goal is indicated next to the goal.&lt;br /&gt;
&lt;br /&gt;
* 00-01: Poké Ball (5x5)&lt;br /&gt;
* 00-02: Potion (5x5)&lt;br /&gt;
* 00-03: Egg (10x10)&lt;br /&gt;
* 00-04: Repel (10x10)&lt;br /&gt;
* 00-05: Poké Doll (10x10)&lt;br /&gt;
&lt;br /&gt;
* 01-01: {{p|Poochyena}} (10x10)&lt;br /&gt;
* 01-02: {{p|Oddish}} (10x10)&lt;br /&gt;
* 01-03: {{p|Oshawott}} (10x10)&lt;br /&gt;
* 02-01: {{p|Pumpkaboo}}&lt;br /&gt;
* 02-02: {{p|Pancham}}&lt;br /&gt;
* 02-03: {{p|Chatot}}&lt;br /&gt;
* 04-01: {{p|Whimsicott}}&lt;br /&gt;
* 04-02: {{p|Pikachu}}&lt;br /&gt;
* 04-03: {{p|Goomy}}&lt;br /&gt;
* 04-04: {{p|Flabébé}}&lt;br /&gt;
* 07-04: {{p|Squirtle}}&lt;br /&gt;
* 08-07: {{me|Gengar}}&lt;br /&gt;
* 08-08: {{p|Hoopa}} Confined&lt;br /&gt;
* 14-03: {{p|Eevee}}&lt;br /&gt;
* 16-03: {{p|Lucario}}&lt;br /&gt;
* 16-04: {{me|Lucario}}&lt;br /&gt;
* 19-06: {{p|Torchic}}&lt;br /&gt;
* 24-05: {{me|Gallade}}&lt;br /&gt;
* 28-10: {{me|Charizard|X}}&lt;br /&gt;
* 30-05: {{p|Mewtwo}}&lt;br /&gt;
* 30-06: {{me|Rayquaza}}&lt;br /&gt;
&lt;br /&gt;
===Daily Training===&lt;br /&gt;
Once a day, Tetra will allow the player to complete a challenge featuring random puzzles. These puzzles don&#039;t form any kind of picture, and only serve as speed challenges for players; for instance, Tetra might ask to complete three 7x7 puzzles in under a minute and a half. If a player can complete the challenge, the reward is a small number of Picrites.  Pokémon cannot be used here; Tetra states puzzles must be solved on the player&#039;s own merits.&lt;br /&gt;
&lt;br /&gt;
Daily Training is accessed by tapping the arrow at the bottom of the screen and selecting the sixth icon, which looks like Tetra.&lt;br /&gt;
&lt;br /&gt;
===Mural Mode===&lt;br /&gt;
There are 128 Mural Tiles scattered throughout the game. These puzzles can be completed whenever a player chooses without using up any energy. As with Daily Training, Pokémon cannot be brought to these puzzles to aid in solving.&lt;br /&gt;
&lt;br /&gt;
Mural Mode can be accessed by tapping the arrow at the bottom of the screen and choosing the third icon.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Picross artwork.png|Artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A game titled {{OBP|Pokémon Picross|Game Boy Color}} was announced in various game magazines in spring 1999 for the [[Game Boy]] and [[Game Boy Color]], but was never released. It was developed by [[Jupiter Corporation]], the same developers of the [[Nintendo 3DS]] title.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{yellow color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|fr=Pokémon Picross&lt;br /&gt;
|de=Pokémon Picross&lt;br /&gt;
|it=Pokémon Picross&lt;br /&gt;
|es=Pokémon Picross}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=_aQ_71Z5T0o Reveal trailer]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Other games}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Picross]]&lt;br /&gt;
[[fr:Pokémon Picross]]&lt;br /&gt;
[[it:Pokémon Picross]]&lt;br /&gt;
[[ja:ポケモンピクロス]]&lt;br /&gt;
[[zh:神奇寶貝繪圖方塊]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Picross&amp;diff=2361278</id>
		<title>Pokémon Picross</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Picross&amp;diff=2361278"/>
		<updated>2015-12-03T20:43:51Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Nintendo 3DS title|the cancelled Game Boy Color title|Pokémon Picross (Game Boy Color)}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=yellow&lt;br /&gt;
|bordercolorscheme=black&lt;br /&gt;
|name=Pokémon Picross&lt;br /&gt;
|jname=ポケモンピクロス&lt;br /&gt;
|boxart=Pokémon Picross logo.png&lt;br /&gt;
|caption=Logo of Pokémon Picross&lt;br /&gt;
|jbox=Pokémon Picross JP logo.png&lt;br /&gt;
|jcaption=Japanese logo of Pokémon Picross&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1 player&amp;lt;!--&lt;br /&gt;
|link_method=--&amp;gt;&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&amp;lt;!--&lt;br /&gt;
|acb=--&amp;gt;&lt;br /&gt;
|release_date_ja=December 2, 2015&lt;br /&gt;
|release_date_na=December 3, 2015&lt;br /&gt;
|release_date_au=December 4, 2015&lt;br /&gt;
|release_date_eu=December 3, 2015&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/p-picross/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-picross/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
{{Bulbanews|game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picross&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピクロス&#039;&#039;&#039; &#039;&#039;Pokémon Picross&#039;&#039;) is an {{wp|freemium}} [[Nintendo 3DS]] game that was released in Japan on December 2, 2015, and in North America and Europe on December 3, 2015, and is scheduled to be released in Australia on December 4, 2015. A &#039;&#039;picross&#039;&#039;, from &#039;&#039;picture&#039;&#039; and &#039;&#039;crossword&#039;&#039;, is a genre of puzzle games, also known as a {{wp|nonogram}}. It was developed by [[Jupiter Corporation]].&lt;br /&gt;
&lt;br /&gt;
The game features at least 300 puzzles featuring many species of Pokémon available at the time of release, including all [[Legendary Pokémon]], [[Legendary Pokémon|Mythical Pokémon]], and [[Mega Evolution|Mega-Evolved]] Pokémon as of {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
The game was announced in the November 12, 2015 [[Nintendo Direct]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Turn puzzles into portraits with Pokémon Picross! Pokémon Picross can be downloaded without charge from Nintendo eShop for systems in the Nintendo 3DS family. In Pokémon Picross, solve number puzzles to complete pictures of your favorite Pokémon. When you complete a puzzle, you’ll add that Pokémon to your collection!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each puzzle consists of a grid of squares. To complete a puzzle, particular squares are shaded in to make some sort of picture. In each puzzle, there are numbers adjacent to each row or column which indicate how many squares in each corresponding row or column need to be shaded. For the tutorial area and for some puzzles later on, [[Professor Tetra]] is there to guide the player; players can opt to skip the tutorials and just solve the puzzles without help.&lt;br /&gt;
&lt;br /&gt;
Pokémon are acquired as a puzzle is successfully completed, and captured Pokémon can be used to reveal clues in later puzzles using one of 12 different skills; after doing this, they become tired and must recharge over time. Mega Evolution is also confirmed to be an element of gameplay.&lt;br /&gt;
&lt;br /&gt;
Squirtle and Eevee are not presented immediately as puzzles, but instead are given to the player upon leaving the tutorial area for the first time. The player is required to use their skills as a tutorial for Stage 01-01. Their puzzles are shown later.&lt;br /&gt;
&lt;br /&gt;
==Picrites==&lt;br /&gt;
Picrites are rare stones with magical power that can be obtained in-game or purchased in the Nintendo eShop. Picrites allow players to access new areas and can speed up the recovery of any tired non-Legendary and non-Mythical Pokémon&#039;s skill. Up to 5,000 Picrites can be purchased (equivalent to ¥3,750). This method of using in-game currency is similar to the format used by [[Pokémon Rumble World]] in that Diamonds are used in that game to access new areas, and that game is also programmed with a Diamonds purchasing cap.&lt;br /&gt;
&lt;br /&gt;
Picrites are rewarded in-game by completing a stage; many stages offers a first time clear reward of 30 Picrites. Players may also earn additional Picrites by completing goals with each successful solve. For instance, a puzzle may need to be solved in five minutes or less; doing so earns the player bonus Picrites. There may also be multiple missions on a single puzzle; completing them all at the same time can earn more Picrites. Each goal has a specific number of Picrites as a bonus, which is indicated next to that goal.&lt;br /&gt;
&lt;br /&gt;
===Purchasing Picrites===&lt;br /&gt;
It is possible to obtain Picrites through the Nintendo eShop for varying costs. Similar to [[Pokémon Rumble World]], there are two options that are one-time use packages. The different options for purchase are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fire color dark}}; border:3px solid #{{fire color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 | Number of&amp;lt;br&amp;gt;Picrites&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; colspan=4 | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}}&amp;quot; rowspan=2 | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |USD&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |Euros&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |Canada&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; |Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200 || || ||$1.24|| ||One-time use&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|800 || || ||$4.99|| ||One-time use&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|200 || || ||$1.86|| ||N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1,000 || || ||$8.79|| ||N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2,000 || || ||$16.29|| ||N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff; {{roundybottom|5px}}&amp;quot;&lt;br /&gt;
||4,000 || || ||$31.24|| ||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
&lt;br /&gt;
Energy controls how many squares players are able to paint in puzzles. When encountering a Pokémon in the field, painting a square black uses one piece of energy.  If a player runs out of energy, no more squares can be painted, and therefore no puzzles solved. Each piece of energy takes a period of 1 minute to regenerate, meaning that it would take an three hours and twenty minutes to regenerate 200 pieces of energy, an expansion which Tetra forces the player to buy after clearing S01-02 for the first time to show it off. Energy can be refilled by pressing Y on the map screen and selecting to refill the energy gauge, but this costs the player 10 Picrites per refill. Players may instead opt to upgrade their energy meters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fire color dark}}; border:3px solid #{{fire color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Energy Level&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}}; width=300&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|Starting level&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|50 Picrites&lt;br /&gt;
|Player is forced by Tetra to buy after S01-02.&amp;lt;br&amp;gt;Tetra gives the player the amount to buy at that time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|100 Picrites&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|???&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; |5&lt;br /&gt;
|???&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |Energy is unlimited after this upgrade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Each species of Pokémon has one of 12 skills.&lt;br /&gt;
* Rising Reveal&lt;br /&gt;
* Hyper Scan&lt;br /&gt;
* Blue Force&lt;br /&gt;
* Slow Time&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
The game features over 300 puzzles divided into 31 areas (including the tutorial), Daily Training, and Mural Mode. In regular play, a Pokémon whose puzzle is completed is automatically caught.&lt;br /&gt;
&lt;br /&gt;
The first area in the game, Area 00, serves as a tutorial area and has puzzles featuring various items in the Pokémon games. The first four puzzles are mainly tutorial-driven, whereas the fifth puzzle is the first puzzle the player can really solve on his or her own. Stage 01-01 makes the player use Pokémon skills to show them off.&lt;br /&gt;
&lt;br /&gt;
In Area 00 and for Stage 01-01, the reward for completion is 30 Picrites. Starting at Stage 01-01, players are presented with goals to complete to earn bonus Picrites; for that stage, players who set a Water-type Support Pokémon and clear the stage in under five minutes (5:00) will get a bonus of 6 Picrites in addition to the regular reward of 30 Picrites. The number of Picrites rewarded for each goal is indicated next to the goal.&lt;br /&gt;
&lt;br /&gt;
* 00-01: Poké Ball (5x5)&lt;br /&gt;
* 00-02: Potion (5x5)&lt;br /&gt;
* 00-03: Egg (10x10)&lt;br /&gt;
* 00-04: Repel (10x10)&lt;br /&gt;
* 00-05: Poké Doll (10x10)&lt;br /&gt;
&lt;br /&gt;
* 01-01: {{p|Poochyena}} (10x10)&lt;br /&gt;
* 01-02: {{p|Oddish}} (10x10)&lt;br /&gt;
* 01-03: {{p|Oshawott}} (10x10)&lt;br /&gt;
* 02-01: {{p|Pumpkaboo}}&lt;br /&gt;
* 02-02: {{p|Pancham}}&lt;br /&gt;
* 02-03: {{p|Chatot}}&lt;br /&gt;
* 04-01: {{p|Whimsicott}}&lt;br /&gt;
* 04-02: {{p|Pikachu}}&lt;br /&gt;
* 04-03: {{p|Goomy}}&lt;br /&gt;
* 04-04: {{p|Flabébé}}&lt;br /&gt;
* 07-04: {{p|Squirtle}}&lt;br /&gt;
* 08-07: {{me|Gengar}}&lt;br /&gt;
* 08-08: {{p|Hoopa}} Confined&lt;br /&gt;
* 14-03: {{p|Eevee}}&lt;br /&gt;
* 16-03: {{p|Lucario}}&lt;br /&gt;
* 16-04: {{me|Lucario}}&lt;br /&gt;
* 19-06: {{p|Torchic}}&lt;br /&gt;
* 24-05: {{me|Gallade}}&lt;br /&gt;
* 28-10: {{me|Charizard|X}}&lt;br /&gt;
* 30-05: {{p|Mewtwo}}&lt;br /&gt;
* 30-06: {{me|Rayquaza}}&lt;br /&gt;
&lt;br /&gt;
===Daily Training===&lt;br /&gt;
Once a day, Tetra will allow the player to complete a challenge featuring random puzzles. These puzzles don&#039;t form any kind of picture, and only serve as speed challenges for players; for instance, Tetra might ask to complete three 7x7 puzzles in under a minute and a half. If a player can complete the challenge, the reward is a small number of Picrites.  Pokémon cannot be used here; Tetra states puzzles must be solved on the player&#039;s own merits.&lt;br /&gt;
&lt;br /&gt;
Daily Training is accessed by tapping the arrow at the bottom of the screen and selecting the sixth icon, which looks like Tetra.&lt;br /&gt;
&lt;br /&gt;
===Mural Mode===&lt;br /&gt;
There are 128 Mural Tiles scattered throughout the game. These puzzles can be completed whenever a player chooses without using up any energy. As with Daily Training, Pokémon cannot be brought to these puzzles to aid in solving.&lt;br /&gt;
&lt;br /&gt;
Mural Mode can be accessed by tapping the arrow at the bottom of the screen and choosing the third icon.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Picross artwork.png|Artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A game titled {{OBP|Pokémon Picross|Game Boy Color}} was announced in various game magazines in spring 1999 for the [[Game Boy]] and [[Game Boy Color]], but was never released. It was developed by [[Jupiter Corporation]], the same developers of the [[Nintendo 3DS]] title.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{yellow color light}}|bordercolor={{black color dark}}&lt;br /&gt;
|fr=Pokémon Picross&lt;br /&gt;
|de=Pokémon Picross&lt;br /&gt;
|it=Pokémon Picross&lt;br /&gt;
|es=Pokémon Picross}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=_aQ_71Z5T0o Reveal trailer]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Other games}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Picross]]&lt;br /&gt;
[[fr:Pokémon Picross]]&lt;br /&gt;
[[it:Pokémon Picross]]&lt;br /&gt;
[[ja:ポケモンピクロス]]&lt;br /&gt;
[[zh:神奇寶貝繪圖方塊]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&amp;diff=2360331</id>
		<title>Pokémon Paradise</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&amp;diff=2360331"/>
		<updated>2015-12-01T00:48:13Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|{{red link|Pokémon Paradise}} and {{red link|Music Paradise}}}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
[[File:Pokemon Paradise PMD Gates to Infinity.png|300px|thumb|The partner asking for help to make Pokémon Paradise]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Paradise&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンパラダイス&#039;&#039;&#039; &#039;&#039;Pokémon Paradise&#039;&#039;), commonly referred to as simply &#039;&#039;&#039;Paradise&#039;&#039;&#039;, is an outside-of-dungeon location near [[Post Town]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], established by the [[partner Pokémon]].&lt;br /&gt;
&lt;br /&gt;
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of {{OBP|Virizion|Gates to Infinity}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Emolga}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Dunsparce}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Espeon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Umbreon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Keldeo}}, and {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Hydreigon}}, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.&lt;br /&gt;
&lt;br /&gt;
==Paradise Rank==&lt;br /&gt;
Similarly to [[Join Avenue]], instead of the team&#039;s rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials. When Perfect Rank is reached, the player and partner Pokémon can learn the special moves {{m|Frenzy Plant}} ({{p|Snivy}}), {{m|Blast Burn}} ({{p|Tepig}}), {{m|Hydro Cannon}} ({{p|Oshawott}}), {{m|Volt Tackle}} ({{p|Pikachu}}), and {{m|Draco Meteor}} ({{p|Axew}}).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Rank !! Paradise Points !! Bag Size Limit !! Item Rewards&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 24&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Grass Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Water Gift&lt;br /&gt;
[[File:MDBag Scarf V Sprite.png]] Coalition Scarf&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 350&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Life Seed&lt;br /&gt;
[[File:MDBag Sitrus Berry V Sprite.png]] Sitrus Berry&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Fire Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 700&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Iron V Sprite.png]] Iron&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png]] Zinc&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Electric Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×10&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 1250&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Protein V Sprite.png]] Protein&lt;br /&gt;
[[File:MDBag Calcium V Sprite.png]] Calcium&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Dragon Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Super Rank&lt;br /&gt;
| 5000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Red Key V Sprite.png]] Red Key [[File:MDBag Blue Key V Sprite.png]] Blue Key &lt;br /&gt;
[[File:MDBag Green Key V Sprite.png]] Green Key [[File:MDBag Black Key V Sprite.png]] Black Key &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 10000&lt;br /&gt;
| 48&lt;br /&gt;
|[[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Manual Sprite.png]] Accuracy Manual ×3&lt;br /&gt;
[[File:MDBag Manual Sprite.png]] Power Manual ×3 [[File:MDBag Manual Sprite.png]] PP Manual ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 20000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×30&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Royal Rank&lt;br /&gt;
| 40000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Gift Sprite.png]] Premier Gift  [[File:MDBag Protein V Sprite.png]] Protein ×3 [[File:MDBag Iron V Sprite.png]] Iron ×3 &lt;br /&gt;
[[File:MDBag Calcium V Sprite.png]] Protein ×3 [[File:MDBag Zinc V Sprite.png]] Zinc ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Perfect Rank&lt;br /&gt;
| 99999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
[[File:Passerby Post.png|thumb|250px|Passerby Post]]&lt;br /&gt;
===Passerby Post===&lt;br /&gt;
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s which saves other fainted players through {{wp|StreetPass}} instead of manually rescuing them like in previous games.&lt;br /&gt;
&lt;br /&gt;
===House===&lt;br /&gt;
Built by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} after defeating him in [[Hazy Pass]]. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose.  After a certain amount of progression into the game, the house can be redecorated by Gurdurr.&lt;br /&gt;
&lt;br /&gt;
===Request/Bulletin Board===&lt;br /&gt;
After completing [[Hazy Pass]] for the first time, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}} will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Quotes====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;Pokémon&amp;gt; is at a difficult age...&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt;&#039;s become a delinquent and dangerous! Please stop &amp;lt;Pokémon&amp;gt;!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;King of Villans&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I&#039;m the king of villans! Got a problem with that? Bring it on!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Please defeat the Pokémon!&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;The crook&#039;s gone wild and uncontrollable! Somebody, stop the crook!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Somebody, catch the crook...&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;Ughh... That crook stole my treasure... Somebody, catch the crook... Please...&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super rowdy!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; is crazy and nobody can stop the Pokémon. Someone, please help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Try to beat me!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I&#039;m a villan! Everyone is scared of me and won&#039;t go against me! How about you?&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enemies are too strong!&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I was lost in thought and came this far without noticing. Enemies are too strong...&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I couldn&#039;t asy thanks...&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I&#039;m looking for my lifesaver. I want to express my gratitude.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I lost my map!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;A wind blew away my map! I got lost. Please help me.&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
:* When the Pokémon is found:&lt;br /&gt;
::&amp;quot;&#039;&#039;Thank you for saving me!&#039;&#039;&amp;quot;&lt;br /&gt;
:* When completed:&lt;br /&gt;
::&amp;quot;&#039;&#039;Thank you for saving me! I&#039;ll give you this as a reward!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I&#039;m so tired...&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;Finally, I&#039;ve come this far! But... I don&#039;t have the energy to get home... Help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I&#039;m worried about &amp;lt;Pokémon&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; has gon somewhere without me noticing. Please help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I ran away alone.&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I couldn&#039;t help it. They were too strong. I left my friends behind. Please help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;My friend hasn&#039;t come back yet.&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;My friend is usually back by now... Please find my friend!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;My precious &amp;lt;Pokémon&amp;gt;...&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; is very precious to me. Someone, please find my precious!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Please! Save &amp;lt;Pokémon&amp;gt;!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;Please save &amp;lt;Pokémon&amp;gt;! I&#039;ll give tons of rewards! So, somebody!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A Rumor of a Treasure&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I heard there is a great [[File:MDBag Gift Sprite.png]]Topical Gift. If you get it, I&#039;ll reward you!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A Special Present&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I want it as my mom&#039;s birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure box|Box]]!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want the [[File:MDBag Red Key V Sprite.png]]Particular Key!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I really want the [[File:MDBag Red Key V Sprite.png]]Particular Key! I want it so badly! Please find it! Please!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Find the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;Without the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag, I&#039;m so worried that I can&#039;t sleep at night.&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Find the [[File:MDBag Gift Sprite.png]]Topical Gift!&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I need the [[File:MDBag Gift Sprite.png]]Topical Gift! Please find it and deliver it to me!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag as my good-luck charm! Please find it!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want to give it as a gift!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I want to give a rare [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon! But I won&#039;t say who it&#039;s for! That&#039;s a secret.&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deposit Box===&lt;br /&gt;
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in [[Post Town]]. It replaces the functions of [[Kangaskhan Storage]] and [[Felicity Bank|Felicity]]/[[Duskull Bank]]. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.&lt;br /&gt;
&lt;br /&gt;
===Request Gates===&lt;br /&gt;
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Azumarill}} for a job. When it&#039;s open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.&lt;br /&gt;
&lt;br /&gt;
After completing a job request after Victini having opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.&lt;br /&gt;
&lt;br /&gt;
===Challenge Request/Bulletin Board===&lt;br /&gt;
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]&lt;br /&gt;
[[File:Quagsire Assembly.png|thumb|200px|Quagsire Assembly]]&lt;br /&gt;
[[File:Scraggy&#039;s Savvy Moves.png|thumb|200px|Scraggy&#039;s Savvy Moves]]&lt;br /&gt;
===Request Counter===&lt;br /&gt;
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.&lt;br /&gt;
&lt;br /&gt;
===Quagsire Assembly===&lt;br /&gt;
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon&#039;s Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Savvy Moves===&lt;br /&gt;
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon&#039;s moves.&lt;br /&gt;
&lt;br /&gt;
===Gurdurr Crew===&lt;br /&gt;
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{grass color}}; {{roundy|0.5em}}; border: 3.5px solid #{{dark color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area Designs !! Materials needed !! Required [[File:Poké currency.png|Poké]] !! Unlocking Requirement&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pleasant Plain &lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Cool Creekside&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 &lt;br /&gt;
| 600&lt;br /&gt;
| Three facilities&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Fertile Forest&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2&lt;br /&gt;
| 1,000&lt;br /&gt;
| Six facilities&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Rough Rockery&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×3&lt;br /&gt;
| 1,500&lt;br /&gt;
| Nine facilities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Number of Areas&lt;br /&gt;
! Number of Recruit-able Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 64&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 96&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 120&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 144&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 176&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 208&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 248&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 288&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each area (except the Paradise center) can contain four facilities, which can be upgraded. &lt;br /&gt;
In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} and his crew. Once built, each facility is attended by a random Pokémon (with the exception of {{p|Starmie}}, {{p|Beartic}} and {{p|Meloetta}}). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Facility&lt;br /&gt;
! Game&lt;br /&gt;
Description&lt;br /&gt;
! Resources needed&lt;br /&gt;
! Unlocking &lt;br /&gt;
requirement&lt;br /&gt;
! First Upgrade&lt;br /&gt;
! Second Upgrade&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berries and Seeds&lt;br /&gt;
| {{tt|Shop|This is a specialty shop for Berries and seeds! You can buy Berries and seeds anytime and sell them for higher prices! As it gets upgraded, it&#039;ll carry rare ones!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Oodles of Orbs&lt;br /&gt;
| {{tt|Shop|This is a specialty shop for Wonder Orbs! You can buy Wonder Orbs anytime and sell them for higher prices! As it gets upgraded, it&#039;ll carry rare ones, too!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Elite Boutique&lt;br /&gt;
| {{tt|Shop|This is a shop where random items are sold. It may carry rare items, too! The item prices are also random, so they can be really cheap or expensive!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Grass Veil&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Swap Shop&lt;br /&gt;
| {{tt|Shop|This is a shop that lets you trade items in your Deposit Box for items in the shop! As it gets upgraded, it&#039;ll have rare items!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|2|6 after first build}}&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×3 [[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3 [[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Fine Log ×4  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4 [[File:MDBag Material V Sprite.png|15px]] Endless Stone ×4  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4 [[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Prize Palace&lt;br /&gt;
| {{tt|Shop|This is a fun shop where you can try Instant, Scratch, and Random Tickets! As it gets upgraded, these tickets will be upgraded, too!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}}&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×{{tt|3|8 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Detour Guide&lt;br /&gt;
| {{tt|Shop|Dungeons have secret detours where treasures await! This is a shop that tells you all sorts of things about them. As it gets upgraded, you&#039;ll be able to buy items to take detours, too}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×{{tt|3|8 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Music Paradise&lt;br /&gt;
| {{tt|Shop|Music Paradise lets you listen to any music you like at your Paradise. Make your Paradise even more fun by selecting your favorite music!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,500&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×3&lt;br /&gt;
| Credits roll&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Beartic Slide&lt;br /&gt;
| {{tt|Mini Game|This is a fun game in an icy cave! (☆) keep coming. Slide them to the goal! Score high and receive wonderful items! (Use the stylus to play)}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|3,000|9,000 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|3|8 after first build}}&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Sunken Treasure&lt;br /&gt;
| {{tt|Mini Game|This is a game where you dive into the water and collect treasures! You may find rare items among them! (Tilt the Nintendo 3DS system to play.)}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}}&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Oran Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Oran Berries! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] {{tt|Oran Berry|Oran Berry ×3 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×{{tt|2|6 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Heal Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Heal Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Heal Seed ×2&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Heal Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Heal Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Reviver Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Reviver Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|2|6 after first build}}&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|4|10 after first build}} &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×{{tt|4|10 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|3|8 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6 [[File:MDBag Seed V Sprite.png]] Reviver Seed ×6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Eyedrop Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Eyedrop Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Warp Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Warp Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Warp Seed ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Warp Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Warp Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Quick Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Quick Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Quick Seed ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Quick Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Quick Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blinker Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Blinker Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Totter Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Totter Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Totter Seed ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Totter Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Totter Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Sleep Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Sleep Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Stun Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Stun Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Stun Seed ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Stun Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Stun Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Training Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Training Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Training Seed ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Training Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Training Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Encourage Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Encourage Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blast Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Blast Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Blast Seed ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blast Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blast Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Violent Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Violent Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Violent Seed ×2&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Violent Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Violent Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pure Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Pure Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Pure Seed ×2&lt;br /&gt;
| Master Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Pure Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Pure Seed ×6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Vile Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Vile Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Vile Seed ×2&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Vile Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Vile Seed ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Normal-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Fire Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Fire-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Water Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Water-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Grass Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Grass-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Electric Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Electric-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Ice Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Ice-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Fighting Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Fighting-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Poison Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Poison-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Ground Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Ground-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Flying Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Flying-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Psychic Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Psychic-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Bug Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Bug-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Rock Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Rock-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Ghost Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Ghost-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Dragon Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Dragon-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|5|12 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×{{tt|5|12 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Dark Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Dark-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Steel Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Steel-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Redecorating====&lt;br /&gt;
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Music Paradise. By default, all facilities are colored &amp;quot;Normal&amp;quot; and all fields are colored &amp;quot;Yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Facilities and House&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Color&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Facilities&lt;br /&gt;
! House Roofs&lt;br /&gt;
! House Windows&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | [[File:MDBag Material V Sprite.png|15px]] Soil Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment&lt;br /&gt;
[[File:Poké currency.png|Poké]]45&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Yellow&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Purple&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Green&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Light Blue&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Fields&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Requirements&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Yellow&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Changing Clerks====&lt;br /&gt;
After a certain number&amp;lt;!--Seventeen? Eighteen?--&amp;gt; of facilities have been built, Gurdurr allows the player to change the Pokémon running a facility. Doing this does not cost any Poké or require any materials. The Detour Guide, Beartic Slide, Digger&#039;s Den, Sunken Treasure, and Music Paradise facilities cannot have their clerks changed. Dojos also cannot have their clerks changed. There are sixteen possible clerks to choose from, and some that cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Clerk&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Pansage}}&lt;br /&gt;
| Always runs the Grass Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Pansear}}&lt;br /&gt;
| Always runs the Fire Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Panpour}}&lt;br /&gt;
| Always runs the Water Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Blitzle}}&lt;br /&gt;
| Always runs the Electric Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Palpitoad}}&lt;br /&gt;
| Always runs the Ground Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Roggenrola}}&lt;br /&gt;
| Always runs the Rock Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Archen}}&lt;br /&gt;
| Always runs the Flying Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Trubbish}}&lt;br /&gt;
| Always runs the Poison Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Zorua}}&lt;br /&gt;
| Always runs the Dark Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Gothorita}}&lt;br /&gt;
| Always runs the Psychic Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Larvesta}}&lt;br /&gt;
| Always runs the Bug Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Mienfoo}}&lt;br /&gt;
| Always runs the FIghting Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Golett}}&lt;br /&gt;
| Always runs the Ghost Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Cubchoo}}&lt;br /&gt;
| Always runs the Ice Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Watchog}}&lt;br /&gt;
| Always runs the Normal Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Deino}}&lt;br /&gt;
| Always runs the Dragon Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Pawniard}}&lt;br /&gt;
| Always runs the Steel Dojo, cannot be chosen.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Woobat}}&lt;br /&gt;
| Always runs the Detour Guide, cannot be chosen&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Beartic}}&lt;br /&gt;
| Always runs the Beartic Slide, cannot be chosen&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| Always runs the Sunken Treasure, cannot be chosen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shops====&lt;br /&gt;
=====Berries and Seeds=====&lt;br /&gt;
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.&lt;br /&gt;
&lt;br /&gt;
=====Prize Palace=====&lt;br /&gt;
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]&lt;br /&gt;
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]&lt;br /&gt;
======Instant Tickets======&lt;br /&gt;
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren&#039;t available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.&lt;br /&gt;
&lt;br /&gt;
======Scratch Tickets======&lt;br /&gt;
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.&lt;br /&gt;
&lt;br /&gt;
======Random Tickets======&lt;br /&gt;
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily.  The results announcing a win or a loss are released the following day.&lt;br /&gt;
&lt;br /&gt;
=====Detour Guide=====&lt;br /&gt;
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a &#039;&#039;Detour List&#039;&#039; will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry.&lt;br /&gt;
&lt;br /&gt;
=====Swap Shop=====&lt;br /&gt;
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for &amp;quot;various&amp;quot;. For example, one of four different items need to be traded in order to obtain one Prize Ticket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Item list&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Items to receive&lt;br /&gt;
! Items to give away&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Plain Seed ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Max Elixir V Sprite.png]] Max Elixir&lt;br /&gt;
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Heal Seed&lt;br /&gt;
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2 [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2&lt;br /&gt;
[[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry&lt;br /&gt;
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry&lt;br /&gt;
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry&lt;br /&gt;
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry&lt;br /&gt;
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Evasion Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Slow Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Quick Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Slow Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Quick Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] All Power-Up Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2&lt;br /&gt;
[[File:MDBag Orb V Sprite.png]] Quick Orb ×2&lt;br /&gt;
[[File:MDBag Orb V Sprite.png]] Slow Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket&lt;br /&gt;
| Various ×4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Elite Boutique=====&lt;br /&gt;
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily.  Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes.  The only thing left to do after this is to remove it.&lt;br /&gt;
&lt;br /&gt;
=====Oodles of Orbs=====&lt;br /&gt;
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====Quotes=====&lt;br /&gt;
* When entering:&lt;br /&gt;
:&amp;quot;&#039;&#039;This is the &amp;lt;species of Seed/Berry&amp;gt; Field! ♪ Give me your &amp;lt;Seed/Berry&amp;gt;, and I&#039;ll grow more of them for you! ♪&#039;&#039;&amp;quot;&lt;br /&gt;
:* &#039;&#039;&#039;Plant Seeds/Berries&#039;&#039;&#039;:&lt;br /&gt;
:** If there is already a Seed or Berry planted:&lt;br /&gt;
:::&amp;quot;&#039;&#039;You&#039;ve already planted the &amp;lt;Seed/Berry&amp;gt;. Please wait for the harvest. ♪&#039;&#039;&amp;quot;&lt;br /&gt;
:* &#039;&#039;&#039;Info&#039;&#039;&#039;/&#039;&#039;&#039;Explain&#039;&#039;&#039;:&lt;br /&gt;
::&amp;quot;&#039;&#039;In this Field, you plant your &amp;lt;Seed/Berry&amp;gt;. After a certain amount of time passes, more &amp;lt;Seed/Berry&amp;gt; plants grow. Then, you can harvest them! ♪ Sometimes, very, very rarely, something you didn&#039;t plant will be found. I hear these items are extremely rare, so if you harvest one, you&#039;re super lucky! You can only plant certain seeds and Berries in each Field. When can you harvest? How big will your crop be? Well, that depends on the grade of the Field and the type of crop. Give it a try! This is a Field! ♪ It&#039;s fun when you can harvest! ♪&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* When exiting:&lt;br /&gt;
:&amp;quot;&#039;&#039;Come again, now! Let&#039;s have fun working in the Field! ♪&#039;&#039;&amp;quot;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dojos====&lt;br /&gt;
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn&#039;t been built yet.&lt;br /&gt;
&lt;br /&gt;
====Others====&lt;br /&gt;
=====Sunken Treasure=====&lt;br /&gt;
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, &amp;lt;!--these chests don&#039;t contain Team Skills and (not sure yet)--&amp;gt;they are opened upon obtaining. The game can be played daily.&lt;br /&gt;
&lt;br /&gt;
=====Beartic Slide=====&lt;br /&gt;
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. &lt;br /&gt;
&lt;br /&gt;
=====Music Paradise=====&lt;br /&gt;
Run by {{OBP|Meloetta|Gates to Infinity}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The music will keep playing while in Pokémon Paradise. It also plays some songs available in the Sky Jukebox.&lt;br /&gt;
&lt;br /&gt;
=====Diggers&#039; Den=====&lt;br /&gt;
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur&#039;s excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers&#039; Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates. &lt;br /&gt;
&lt;br /&gt;
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]&lt;br /&gt;
&lt;br /&gt;
===V-Wheel===&lt;br /&gt;
After he comes crashing into the earth, {{OBP|Victini|Gates to Infinity}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini&#039;s face occupying one space. The game is won if it lands on Victini&#039;s face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini&#039;s faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.&lt;br /&gt;
&lt;br /&gt;
====V-Wave====&lt;br /&gt;
This is a weather effect associated by [[type]] introduced in this [[Pokémon Mystery Dungeon: Gates to Infinity|game]]. It automatically changes daily but can be changed by playing {{OBP|Victini|Gates to Infinity}}&#039;s game. Pokémon or their moves corresponding to the day&#039;s type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Standard effects&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|PP Energy Saver!|Occasionally doesn&#039;t deduct PP used by the affected Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Effects that alter daily&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|More Frequent Move Effects!|The affected Pokémon&#039;s moves with a secondary effect(s) have a higher chance of the effect activating.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====V-Wavecast====&lt;br /&gt;
After completing a number of job requests&amp;lt;!--perhaps just 1 after obtaining Bronze Rank--&amp;gt;, a signboard will be placed by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.&lt;br /&gt;
&lt;br /&gt;
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* When checking the amount of &#039;&#039;Materials Needed&#039;&#039;, the Menu will say &amp;quot;&#039;&#039;Materials for Coloring Fields&#039;&#039;&amp;quot; when &amp;quot;&#039;&#039;Materials for Painting Facilities&#039;&#039;&amp;quot; is clicked.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PMD GTI locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Paradies]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Meloetta_(Gates_to_Infinity)&amp;diff=2360330</id>
		<title>Meloetta (Gates to Infinity)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Meloetta_(Gates_to_Infinity)&amp;diff=2360330"/>
		<updated>2015-12-01T00:45:17Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* {{tt|Quotes|Aria Forme is in green}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{AnimePokémonInfobox|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2={{#switch: {{#expr: {{#time:i}} mod 2}}|0=Psychic|1=Fighting}}|&lt;br /&gt;
ball=None|&lt;br /&gt;
nickname=Meloetta|&lt;br /&gt;
jnickname=メロエッタ|&lt;br /&gt;
tmnickname=Meloetta|&lt;br /&gt;
image=[[File:Meloetta Music Paradise artwork PMDGTI.png|250px]] |&lt;br /&gt;
caption=Meloetta in {{g|Mystery Dungeon: Gates to Infinity}} |&lt;br /&gt;
gender=Genderless |&lt;br /&gt;
ability={{a|Serene Grace}} |&lt;br /&gt;
caught=no |&lt;br /&gt;
pokemonname=Meloetta|&lt;br /&gt;
prevonum=648{{#switch: {{#expr: {{#time:i}} mod 2}}|1=P}}|&lt;br /&gt;
noevo=incap|&lt;br /&gt;
epnum=Pokémon Mystery Dungeon: Gates to Infinity|&lt;br /&gt;
epname=Pokémon Mystery Dungeon: Gates to Infinity|&lt;br /&gt;
current=Unknown |&lt;br /&gt;
media=game|&lt;br /&gt;
va=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meloetta&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メロエッタ&#039;&#039;&#039; &#039;&#039;Meloetta&#039;&#039;) is a major character in [[Pokémon Mystery Dungeon: Gates to Infinity]].&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==History==&lt;br /&gt;
After defeating the [[Bittercold]] and completing the [[Worldcore]] dungeon, Meloetta will randomly appear in the player&#039;s {{pkmn|Paradise}} and will need the player&#039;s help to build a {{DL|Pokémon Paradise|Music Paradise}} shop. Meloetta has two alter egos depending on its forme. It will ask to join the player in Paradise after building the Musical Paradise.&lt;br /&gt;
&lt;br /&gt;
==Moves used==&lt;br /&gt;
Meloetta will start the adventure with the following moveset:&lt;br /&gt;
{{Pokémon/5&lt;br /&gt;
|pokemon=Meloetta&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ndex=648&lt;br /&gt;
|game=Black&lt;br /&gt;
|level=15&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Relic Song|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Round|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
&lt;br /&gt;
=={{tt|Quotes|Aria Forme is in green}}==&lt;br /&gt;
*When first meeting Meloetta:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;It&#039;s lovely here! ♪ This place feels like it&#039;s just bursting with hopes and dreams!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;But...&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something&#039;s missing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something! Is definitely! Missing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;What could it be... Oh!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is the heart!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is passion!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is love!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;The power of music is infinite!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;I want to fill this land of hope with the power of music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Oh! Excuse me! You there! How about if you and I build a [[Pokémon Paradise|Music Paradise]]?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
**If the player says yes:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Oh! I knew I spotted a kindred spirit! Another music lover! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Wonderful. You really are.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;I&#039;m Meloetta. I&#039;m traveling the world to spread the love of music.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Nice to meet you! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Do you already know about Music Paradise?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;...Of course not. How could you?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Sor-ry! Sometimes I get so excited that I get way ahead of myself!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let me explain.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;My prince! It&#039;s your turn on stage!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let&#039;s get musical! ★&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;My princess! Leave it to me!&amp;quot;&lt;br /&gt;
:&amp;quot;Music Paradise! It is the entertainment paradise of your dreams!&amp;quot;&lt;br /&gt;
:&amp;quot;With Music Paradise, you can play whatever song you&#039;d like, whenever you want!&amp;quot;&lt;br /&gt;
:&amp;quot;It&#039;s simple to build.&amp;quot;&lt;br /&gt;
:&amp;quot;All you need are the materials for the machine... and the materials for the music...&amp;quot;&lt;br /&gt;
:&amp;quot;...and your whole, true heart!&amp;quot;&lt;br /&gt;
*After gathering parts to build a Musical Paradise:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;At last!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;At long, long, last!&amp;quot;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Finally this day has come!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Thank you for gathering so many materials! Your wholehearted dedication is amazing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Now it&#039;s our time to perform!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;My prince! It&#039;s your turn on stage!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;My princess! Leave it to me!&amp;quot;&lt;br /&gt;
:&amp;quot;Borne aloft by your energy and dedication, I shall make a Music Paradise!&amp;quot;&lt;br /&gt;
:&amp;quot;Here I go!&amp;quot;&lt;br /&gt;
:&amp;quot;Cue the music!&amp;quot;&lt;br /&gt;
*After Meloetta builds a Musical Paradise:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la! It is complete!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Wonderful! Everything is!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;With this, you can play whatever song you&#039;d like whenever you want!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;The instructions are written on the machine itself.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something to look forward to... If you raise your Paradise Rank a lot...&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;You&#039;ll be able to play more wonderful songs!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Fantastic music fills every heart with happiness!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let&#039;s make our lives a paradise of music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{animespecies|Meloetta}}&lt;br /&gt;
&lt;br /&gt;
{{PMD GtI characters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon characters]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Paradise&amp;diff=2360329</id>
		<title>Talk:Pokémon Paradise</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Paradise&amp;diff=2360329"/>
		<updated>2015-12-01T00:43:20Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: Created page with &amp;quot;==Music Paradise?== I think that Music Paradise should have it&amp;#039;s own page. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Music Paradise?==&lt;br /&gt;
I think that Music Paradise should have it&#039;s own page. [[User:BowserBrowser|BowserBrowser]] ([[User talk:BowserBrowser|talk]]) 00:43, 1 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&amp;diff=2360325</id>
		<title>Pokémon Paradise</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Paradise&amp;diff=2360325"/>
		<updated>2015-12-01T00:36:17Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Music Paradise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
[[File:Pokemon Paradise PMD Gates to Infinity.png|300px|thumb|The partner asking for help to make Pokémon Paradise]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Paradise&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンパラダイス&#039;&#039;&#039; &#039;&#039;Pokémon Paradise&#039;&#039;), commonly referred to as simply &#039;&#039;&#039;Paradise&#039;&#039;&#039;, is an outside-of-dungeon location near [[Post Town]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], established by the [[partner Pokémon]].&lt;br /&gt;
&lt;br /&gt;
The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of {{OBP|Virizion|Gates to Infinity}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Emolga}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Dunsparce}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Espeon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Umbreon}}, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Keldeo}}, and {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Hydreigon}}, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.&lt;br /&gt;
&lt;br /&gt;
==Paradise Rank==&lt;br /&gt;
Similarly to [[Join Avenue]], instead of the team&#039;s rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials. When Perfect Rank is reached, the player and partner Pokémon can learn the special moves {{m|Frenzy Plant}} ({{p|Snivy}}), {{m|Blast Burn}} ({{p|Tepig}}), {{m|Hydro Cannon}} ({{p|Oshawott}}), {{m|Volt Tackle}} ({{p|Pikachu}}), and {{m|Draco Meteor}} ({{p|Axew}}).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Rank !! Paradise Points !! Bag Size Limit !! Item Rewards&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 24&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Grass Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| 150&lt;br /&gt;
| 40&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Water Gift&lt;br /&gt;
[[File:MDBag Scarf V Sprite.png]] Coalition Scarf&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| 350&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Life Seed&lt;br /&gt;
[[File:MDBag Sitrus Berry V Sprite.png]] Sitrus Berry&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Fire Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| 700&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Iron V Sprite.png]] Iron&lt;br /&gt;
[[File:MDBag Zinc V Sprite.png]] Zinc&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Electric Gift&lt;br /&gt;
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×10&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| 1250&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Protein V Sprite.png]] Protein&lt;br /&gt;
[[File:MDBag Calcium V Sprite.png]] Calcium&lt;br /&gt;
[[File:MDBag Gift Sprite.png]] Dragon Gift&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Super Rank&lt;br /&gt;
| 5000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Red Key V Sprite.png]] Red Key [[File:MDBag Blue Key V Sprite.png]] Blue Key &lt;br /&gt;
[[File:MDBag Green Key V Sprite.png]] Green Key [[File:MDBag Black Key V Sprite.png]] Black Key &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Hyper Rank&lt;br /&gt;
| 10000&lt;br /&gt;
| 48&lt;br /&gt;
|[[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Manual Sprite.png]] Accuracy Manual ×3&lt;br /&gt;
[[File:MDBag Manual Sprite.png]] Power Manual ×3 [[File:MDBag Manual Sprite.png]] PP Manual ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Master Rank&lt;br /&gt;
| 20000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×30&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Royal Rank&lt;br /&gt;
| 40000&lt;br /&gt;
| 48&lt;br /&gt;
| [[File:MDBag Gift Sprite.png]] Premier Gift  [[File:MDBag Protein V Sprite.png]] Protein ×3 [[File:MDBag Iron V Sprite.png]] Iron ×3 &lt;br /&gt;
[[File:MDBag Calcium V Sprite.png]] Protein ×3 [[File:MDBag Zinc V Sprite.png]] Zinc ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Perfect Rank&lt;br /&gt;
| 99999&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
[[File:Passerby Post.png|thumb|250px|Passerby Post]]&lt;br /&gt;
===Passerby Post===&lt;br /&gt;
Available when Pokémon Paradise becomes accessible. This is where the player can deposit {{DL|Seed|Reviver Seed}}s which saves other fainted players through {{wp|StreetPass}} instead of manually rescuing them like in previous games.&lt;br /&gt;
&lt;br /&gt;
===House===&lt;br /&gt;
Built by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} after defeating him in [[Hazy Pass]]. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose.  After a certain amount of progression into the game, the house can be redecorated by Gurdurr.&lt;br /&gt;
&lt;br /&gt;
===Request/Bulletin Board===&lt;br /&gt;
After completing [[Hazy Pass]] for the first time, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}} will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Quotes====&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;Pokémon&amp;gt; is at a difficult age...&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt;&#039;s become a delinquent and dangerous! Please stop &amp;lt;Pokémon&amp;gt;!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;King of Villans&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I&#039;m the king of villans! Got a problem with that? Bring it on!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Please defeat the Pokémon!&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;The crook&#039;s gone wild and uncontrollable! Somebody, stop the crook!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Somebody, catch the crook...&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;Ughh... That crook stole my treasure... Somebody, catch the crook... Please...&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Super rowdy!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; is crazy and nobody can stop the Pokémon. Someone, please help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Try to beat me!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I&#039;m a villan! Everyone is scared of me and won&#039;t go against me! How about you?&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Punish&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enemies are too strong!&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I was lost in thought and came this far without noticing. Enemies are too strong...&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I couldn&#039;t asy thanks...&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I&#039;m looking for my lifesaver. I want to express my gratitude.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I lost my map!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;A wind blew away my map! I got lost. Please help me.&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
:* When the Pokémon is found:&lt;br /&gt;
::&amp;quot;&#039;&#039;Thank you for saving me!&#039;&#039;&amp;quot;&lt;br /&gt;
:* When completed:&lt;br /&gt;
::&amp;quot;&#039;&#039;Thank you for saving me! I&#039;ll give you this as a reward!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I&#039;m so tired...&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;Finally, I&#039;ve come this far! But... I don&#039;t have the energy to get home... Help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I&#039;m worried about &amp;lt;Pokémon&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; has gon somewhere without me noticing. Please help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I ran away alone.&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I couldn&#039;t help it. They were too strong. I left my friends behind. Please help!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;My friend hasn&#039;t come back yet.&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;My friend is usually back by now... Please find my friend!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;My precious &amp;lt;Pokémon&amp;gt;...&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; is very precious to me. Someone, please find my precious!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Please! Save &amp;lt;Pokémon&amp;gt;!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;Please save &amp;lt;Pokémon&amp;gt;! I&#039;ll give tons of rewards! So, somebody!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Rescue&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A Rumor of a Treasure&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I heard there is a great [[File:MDBag Gift Sprite.png]]Topical Gift. If you get it, I&#039;ll reward you!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A Special Present&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I want it as my mom&#039;s birthday gift! Please! Find the [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon/Particular [[Treasure box|Box]]!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want the [[File:MDBag Red Key V Sprite.png]]Particular Key!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I really want the [[File:MDBag Red Key V Sprite.png]]Particular Key! I want it so badly! Please find it! Please!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Find the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;Without the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag, I&#039;m so worried that I can&#039;t sleep at night.&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Find the [[File:MDBag Gift Sprite.png]]Topical Gift!&#039;&#039;&#039;:&lt;br /&gt;
:&amp;quot;&#039;&#039;I need the [[File:MDBag Gift Sprite.png]]Topical Gift! Please find it and deliver it to me!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I want the [[File:MDBag Prize Ticket V Sprite.png]]Rumored Tag as my good-luck charm! Please find it!&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want to give it as a gift!&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;&#039;&#039;I want to give a rare [[File:MDGTIBag Scarf Sprite.png]]Popular Ribbon! But I won&#039;t say who it&#039;s for! That&#039;s a secret.&#039;&#039;&amp;quot;&lt;br /&gt;
:Goal: Obtain&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deposit Box===&lt;br /&gt;
Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in [[Post Town]]. It replaces the functions of [[Kangaskhan Storage]] and [[Felicity Bank|Felicity]]/[[Duskull Bank]]. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.&lt;br /&gt;
&lt;br /&gt;
===Request Gates===&lt;br /&gt;
After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Azumarill}} for a job. When it&#039;s open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.&lt;br /&gt;
&lt;br /&gt;
After completing a job request after Victini having opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.&lt;br /&gt;
&lt;br /&gt;
===Challenge Request/Bulletin Board===&lt;br /&gt;
After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]&lt;br /&gt;
[[File:Quagsire Assembly.png|thumb|200px|Quagsire Assembly]]&lt;br /&gt;
[[File:Scraggy&#039;s Savvy Moves.png|thumb|200px|Scraggy&#039;s Savvy Moves]]&lt;br /&gt;
===Request Counter===&lt;br /&gt;
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.&lt;br /&gt;
&lt;br /&gt;
===Quagsire Assembly===&lt;br /&gt;
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon&#039;s Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Savvy Moves===&lt;br /&gt;
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon&#039;s moves.&lt;br /&gt;
&lt;br /&gt;
===Gurdurr Crew===&lt;br /&gt;
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{grass color}}; {{roundy|0.5em}}; border: 3.5px solid #{{dark color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area Designs !! Materials needed !! Required [[File:Poké currency.png|Poké]] !! Unlocking Requirement&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pleasant Plain &lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Cool Creekside&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 &lt;br /&gt;
| 600&lt;br /&gt;
| Three facilities&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Fertile Forest&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2&lt;br /&gt;
| 1,000&lt;br /&gt;
| Six facilities&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Rough Rockery&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×3&lt;br /&gt;
| 1,500&lt;br /&gt;
| Nine facilities&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Number of Areas&lt;br /&gt;
! Number of Recruit-able Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 64&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 96&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 120&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 144&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 176&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 208&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 248&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 288&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each area (except the Paradise center) can contain four facilities, which can be upgraded. &lt;br /&gt;
In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} and his crew. Once built, each facility is attended by a random Pokémon (with the exception of {{p|Starmie}}, {{p|Beartic}} and {{p|Meloetta}}). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Facility&lt;br /&gt;
! Game&lt;br /&gt;
Description&lt;br /&gt;
! Resources needed&lt;br /&gt;
! Unlocking &lt;br /&gt;
requirement&lt;br /&gt;
! First Upgrade&lt;br /&gt;
! Second Upgrade&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berries and Seeds&lt;br /&gt;
| {{tt|Shop|This is a specialty shop for Berries and seeds! You can buy Berries and seeds anytime and sell them for higher prices! As it gets upgraded, it&#039;ll carry rare ones!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Oodles of Orbs&lt;br /&gt;
| {{tt|Shop|This is a specialty shop for Wonder Orbs! You can buy Wonder Orbs anytime and sell them for higher prices! As it gets upgraded, it&#039;ll carry rare ones, too!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Elite Boutique&lt;br /&gt;
| {{tt|Shop|This is a shop where random items are sold. It may carry rare items, too! The item prices are also random, so they can be really cheap or expensive!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Grass Veil&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Swap Shop&lt;br /&gt;
| {{tt|Shop|This is a shop that lets you trade items in your Deposit Box for items in the shop! As it gets upgraded, it&#039;ll have rare items!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|2|6 after first build}}&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×3 [[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3 [[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Fine Log ×4  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4 [[File:MDBag Material V Sprite.png|15px]] Endless Stone ×4  &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4 [[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Prize Palace&lt;br /&gt;
| {{tt|Shop|This is a fun shop where you can try Instant, Scratch, and Random Tickets! As it gets upgraded, these tickets will be upgraded, too!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}}&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×{{tt|3|8 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Detour Guide&lt;br /&gt;
| {{tt|Shop|Dungeons have secret detours where treasures await! This is a shop that tells you all sorts of things about them. As it gets upgraded, you&#039;ll be able to buy items to take detours, too}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×{{tt|3|8 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Music Paradise&lt;br /&gt;
| {{tt|Shop|Music Paradise lets you listen to any music you like at your Paradise. Make your Paradise even more fun by selecting your favorite music!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,500&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×3&lt;br /&gt;
| Credits roll&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Beartic Slide&lt;br /&gt;
| {{tt|Mini Game|This is a fun game in an icy cave! (☆) keep coming. Slide them to the goal! Score high and receive wonderful items! (Use the stylus to play)}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|3,000|9,000 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|3|8 after first build}}&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Sunken Treasure&lt;br /&gt;
| {{tt|Mini Game|This is a game where you dive into the water and collect treasures! You may find rare items among them! (Tilt the Nintendo 3DS system to play.)}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}}&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Oran Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Oran Berries! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] {{tt|Oran Berry|Oran Berry ×3 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×{{tt|2|6 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Heal Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Heal Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Heal Seed ×2&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Heal Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Heal Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Reviver Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Reviver Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|2|6 after first build}}&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|4|10 after first build}} &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×{{tt|4|10 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|3|8 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6 [[File:MDBag Seed V Sprite.png]] Reviver Seed ×6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Eyedrop Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Eyedrop Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Warp Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Warp Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Warp Seed ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Warp Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Warp Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Quick Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Quick Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Quick Seed ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Quick Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Quick Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blinker Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Blinker Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Totter Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Totter Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Totter Seed ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Totter Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Totter Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Sleep Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Sleep Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Stun Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Stun Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Stun Seed ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Stun Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Stun Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Training Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Training Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Training Seed ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Training Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Training Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Encourage Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Encourage Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blast Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Blast Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Blast Seed ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blast Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blast Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Violent Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Violent Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Violent Seed ×2&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Violent Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Violent Seed ×4&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pure Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Pure Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Pure Seed ×2&lt;br /&gt;
| Master Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Pure Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6&lt;br /&gt;
[[File:MDBag Seed V Sprite.png]] Pure Seed ×6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Vile Field&lt;br /&gt;
| {{tt|Field|With this Field, you can grow Vile Seeds! Plant one, and it&#039;ll grow for you to harvest while you are on your adventure. As it gets upgraded, you&#039;ll harvest more!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Vile Seed ×2&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3 &lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Vile Seed ×3&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Vile Seed ×5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Normal-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Fire Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Fire-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Water Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Water-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Grass Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Grass-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Electric Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Electric-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Ice Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Ice-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Fighting Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Fighting-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Poison Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Poison-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Ground Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Ground-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Gold Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Flying Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Flying-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Silver Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Psychic Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Psychic-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Bug Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Bug-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Rock Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Rock-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Bronze Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Ghost Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Ghost-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Dragon Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Dragon-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| N/A&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|5|12 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×{{tt|5|12 after first build}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Dark Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Dark-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}&lt;br /&gt;
| Platinum Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Steel Dojo&lt;br /&gt;
| {{tt|Dojo|This is a move dojo to improve Steel-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves&#039; power, accuracy, and PP to the max!}}&lt;br /&gt;
| [[File:Poké currency.png|Poké]]300&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2&lt;br /&gt;
| Diamond Rank&lt;br /&gt;
| [[File:Poké currency.png|Poké]]600&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5&lt;br /&gt;
| [[File:Poké currency.png|Poké]]1,000&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Redecorating====&lt;br /&gt;
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Music Paradise. By default, all facilities are colored &amp;quot;Normal&amp;quot; and all fields are colored &amp;quot;Yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Facilities and House&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Color&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Facilities&lt;br /&gt;
! House Roofs&lt;br /&gt;
! House Windows&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Normal&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | [[File:MDBag Material V Sprite.png|15px]] Soil Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment&lt;br /&gt;
[[File:Poké currency.png|Poké]]45&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Yellow&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Purple&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Green&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Light Blue&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment&lt;br /&gt;
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3&lt;br /&gt;
[[File:Poké currency.png|Poké]]150&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3&lt;br /&gt;
[[File:Poké currency.png|Poké]]80&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Fields&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Requirements&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Red&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Blue&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Yellow&lt;br /&gt;
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2&lt;br /&gt;
[[File:Poké currency.png|Poké]]100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Changing Clerks====&lt;br /&gt;
After a certain number&amp;lt;!--Seventeen? Eighteen?--&amp;gt; of facilities have been built, Gurdurr allows the player to change the Pokémon running a facility. Doing this does not cost any Poké or require any materials. The Detour Guide, Beartic Slide, Digger&#039;s Den, Sunken Treasure, and Music Paradise facilities cannot have their clerks changed. Dojos also cannot have their clerks changed. There are sixteen possible clerks to choose from, and some that cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Clerk&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Pansage}}&lt;br /&gt;
| Always runs the Grass Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Pansear}}&lt;br /&gt;
| Always runs the Fire Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Panpour}}&lt;br /&gt;
| Always runs the Water Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Blitzle}}&lt;br /&gt;
| Always runs the Electric Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Palpitoad}}&lt;br /&gt;
| Always runs the Ground Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Roggenrola}}&lt;br /&gt;
| Always runs the Rock Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Archen}}&lt;br /&gt;
| Always runs the Flying Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Trubbish}}&lt;br /&gt;
| Always runs the Poison Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Zorua}}&lt;br /&gt;
| Always runs the Dark Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Gothorita}}&lt;br /&gt;
| Always runs the Psychic Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Larvesta}}&lt;br /&gt;
| Always runs the Bug Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Mienfoo}}&lt;br /&gt;
| Always runs the FIghting Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Golett}}&lt;br /&gt;
| Always runs the Ghost Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Cubchoo}}&lt;br /&gt;
| Always runs the Ice Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Watchog}}&lt;br /&gt;
| Always runs the Normal Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Deino}}&lt;br /&gt;
| Always runs the Dragon Dojo&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Pawniard}}&lt;br /&gt;
| Always runs the Steel Dojo, cannot be chosen.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Woobat}}&lt;br /&gt;
| Always runs the Detour Guide, cannot be chosen&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Beartic}}&lt;br /&gt;
| Always runs the Beartic Slide, cannot be chosen&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{p|Starmie}}&lt;br /&gt;
| Always runs the Sunken Treasure, cannot be chosen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shops====&lt;br /&gt;
=====Berries and Seeds=====&lt;br /&gt;
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.&lt;br /&gt;
&lt;br /&gt;
=====Prize Palace=====&lt;br /&gt;
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]&lt;br /&gt;
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]&lt;br /&gt;
======Instant Tickets======&lt;br /&gt;
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren&#039;t available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.&lt;br /&gt;
&lt;br /&gt;
======Scratch Tickets======&lt;br /&gt;
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.&lt;br /&gt;
&lt;br /&gt;
======Random Tickets======&lt;br /&gt;
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily.  The results announcing a win or a loss are released the following day.&lt;br /&gt;
&lt;br /&gt;
=====Detour Guide=====&lt;br /&gt;
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a &#039;&#039;Detour List&#039;&#039; will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry.&lt;br /&gt;
&lt;br /&gt;
=====Swap Shop=====&lt;br /&gt;
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for &amp;quot;various&amp;quot;. For example, one of four different items need to be traded in order to obtain one Prize Ticket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Item list&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Items to receive&lt;br /&gt;
! Items to give away&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Plain Seed ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Max Elixir V Sprite.png]] Max Elixir&lt;br /&gt;
| [[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Seed V Sprite.png]] Heal Seed&lt;br /&gt;
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2 [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2&lt;br /&gt;
[[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2 [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry&lt;br /&gt;
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry&lt;br /&gt;
| [[File:MDBag Rawst Berry V Sprite.png]] Rawst Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry&lt;br /&gt;
| [[File:MDBag Pecha Berry V Sprite.png]] Pecha Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Chesto Berry V Sprite.png]] Chesto Berry&lt;br /&gt;
| [[File:MDBag Cheri Berry V Sprite.png]] Cheri Berry ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Evasion Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Slow Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Quick Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Slow Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Quick Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] All Power-Up Orb&lt;br /&gt;
| [[File:MDBag Orb V Sprite.png]] Evasion Orb ×2&lt;br /&gt;
[[File:MDBag Orb V Sprite.png]] Quick Orb ×2&lt;br /&gt;
[[File:MDBag Orb V Sprite.png]] Slow Orb ×2&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:MDBag Prize Ticket V Sprite.png]] Prize Ticket&lt;br /&gt;
| Various ×4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Elite Boutique=====&lt;br /&gt;
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily.  Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes.  The only thing left to do after this is to remove it.&lt;br /&gt;
&lt;br /&gt;
=====Oodles of Orbs=====&lt;br /&gt;
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====Quotes=====&lt;br /&gt;
* When entering:&lt;br /&gt;
:&amp;quot;&#039;&#039;This is the &amp;lt;species of Seed/Berry&amp;gt; Field! ♪ Give me your &amp;lt;Seed/Berry&amp;gt;, and I&#039;ll grow more of them for you! ♪&#039;&#039;&amp;quot;&lt;br /&gt;
:* &#039;&#039;&#039;Plant Seeds/Berries&#039;&#039;&#039;:&lt;br /&gt;
:** If there is already a Seed or Berry planted:&lt;br /&gt;
:::&amp;quot;&#039;&#039;You&#039;ve already planted the &amp;lt;Seed/Berry&amp;gt;. Please wait for the harvest. ♪&#039;&#039;&amp;quot;&lt;br /&gt;
:* &#039;&#039;&#039;Info&#039;&#039;&#039;/&#039;&#039;&#039;Explain&#039;&#039;&#039;:&lt;br /&gt;
::&amp;quot;&#039;&#039;In this Field, you plant your &amp;lt;Seed/Berry&amp;gt;. After a certain amount of time passes, more &amp;lt;Seed/Berry&amp;gt; plants grow. Then, you can harvest them! ♪ Sometimes, very, very rarely, something you didn&#039;t plant will be found. I hear these items are extremely rare, so if you harvest one, you&#039;re super lucky! You can only plant certain seeds and Berries in each Field. When can you harvest? How big will your crop be? Well, that depends on the grade of the Field and the type of crop. Give it a try! This is a Field! ♪ It&#039;s fun when you can harvest! ♪&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* When exiting:&lt;br /&gt;
:&amp;quot;&#039;&#039;Come again, now! Let&#039;s have fun working in the Field! ♪&#039;&#039;&amp;quot;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dojos====&lt;br /&gt;
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn&#039;t been built yet.&lt;br /&gt;
&lt;br /&gt;
====Others====&lt;br /&gt;
=====Sunken Treasure=====&lt;br /&gt;
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, &amp;lt;!--these chests don&#039;t contain Team Skills and (not sure yet)--&amp;gt;they are opened upon obtaining. The game can be played daily.&lt;br /&gt;
&lt;br /&gt;
=====Beartic Slide=====&lt;br /&gt;
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won. &lt;br /&gt;
&lt;br /&gt;
=====Music Paradise=====&lt;br /&gt;
Run by {{OBP|Meloetta|Gates to Infinity}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The music will keep playing while in Pokémon Paradise. It also plays some songs available in the Sky Jukebox.&lt;br /&gt;
&lt;br /&gt;
=====Diggers&#039; Den=====&lt;br /&gt;
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur&#039;s excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers&#039; Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates. &lt;br /&gt;
&lt;br /&gt;
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]&lt;br /&gt;
&lt;br /&gt;
===V-Wheel===&lt;br /&gt;
After he comes crashing into the earth, {{OBP|Victini|Gates to Infinity}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini&#039;s face occupying one space. The game is won if it lands on Victini&#039;s face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini&#039;s faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.&lt;br /&gt;
&lt;br /&gt;
====V-Wave====&lt;br /&gt;
This is a weather effect associated by [[type]] introduced in this [[Pokémon Mystery Dungeon: Gates to Infinity|game]]. It automatically changes daily but can be changed by playing {{OBP|Victini|Gates to Infinity}}&#039;s game. Pokémon or their moves corresponding to the day&#039;s type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Standard effects&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|PP Energy Saver!|Occasionally doesn&#039;t deduct PP used by the affected Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! Effects that alter daily&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{tt|More Frequent Move Effects!|The affected Pokémon&#039;s moves with a secondary effect(s) have a higher chance of the effect activating.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====V-Wavecast====&lt;br /&gt;
After completing a number of job requests&amp;lt;!--perhaps just 1 after obtaining Bronze Rank--&amp;gt;, a signboard will be placed by {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Quagsire}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.&lt;br /&gt;
&lt;br /&gt;
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* When checking the amount of &#039;&#039;Materials Needed&#039;&#039;, the Menu will say &amp;quot;&#039;&#039;Materials for Coloring Fields&#039;&#039;&amp;quot; when &amp;quot;&#039;&#039;Materials for Painting Facilities&#039;&#039;&amp;quot; is clicked.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PMD GTI locations}}&lt;br /&gt;
{{DoubleProjectTag|Locations|Sidegames}}&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Paradies]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Meloetta_(Gates_to_Infinity)&amp;diff=2360324</id>
		<title>Meloetta (Gates to Infinity)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Meloetta_(Gates_to_Infinity)&amp;diff=2360324"/>
		<updated>2015-12-01T00:25:38Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* {{tt|Quotes|Aria Forme is in green}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{AnimePokémonInfobox|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2={{#switch: {{#expr: {{#time:i}} mod 2}}|0=Psychic|1=Fighting}}|&lt;br /&gt;
ball=None|&lt;br /&gt;
nickname=Meloetta|&lt;br /&gt;
jnickname=メロエッタ|&lt;br /&gt;
tmnickname=Meloetta|&lt;br /&gt;
image=[[File:Meloetta Music Paradise artwork PMDGTI.png|250px]] |&lt;br /&gt;
caption=Meloetta in {{g|Mystery Dungeon: Gates to Infinity}} |&lt;br /&gt;
gender=Genderless |&lt;br /&gt;
ability={{a|Serene Grace}} |&lt;br /&gt;
caught=no |&lt;br /&gt;
pokemonname=Meloetta|&lt;br /&gt;
prevonum=648{{#switch: {{#expr: {{#time:i}} mod 2}}|1=P}}|&lt;br /&gt;
noevo=incap|&lt;br /&gt;
epnum=Pokémon Mystery Dungeon: Gates to Infinity|&lt;br /&gt;
epname=Pokémon Mystery Dungeon: Gates to Infinity|&lt;br /&gt;
current=Unknown |&lt;br /&gt;
media=game|&lt;br /&gt;
va=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meloetta&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メロエッタ&#039;&#039;&#039; &#039;&#039;Meloetta&#039;&#039;) is a major character in [[Pokémon Mystery Dungeon: Gates to Infinity]].&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==History==&lt;br /&gt;
After defeating the [[Bittercold]] and completing the [[Worldcore]] dungeon, Meloetta will randomly appear in the player&#039;s {{pkmn|Paradise}} and will need the player&#039;s help to build a {{DL|Pokémon Paradise|Music Paradise}} shop. Meloetta has two alter egos depending on its forme. It will ask to join the player in Paradise after building the Musical Paradise.&lt;br /&gt;
&lt;br /&gt;
==Moves used==&lt;br /&gt;
Meloetta will start the adventure with the following moveset:&lt;br /&gt;
{{Pokémon/5&lt;br /&gt;
|pokemon=Meloetta&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ndex=648&lt;br /&gt;
|game=Black&lt;br /&gt;
|level=15&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Relic Song|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Round|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
&lt;br /&gt;
=={{tt|Quotes|Aria Forme is in green}}==&lt;br /&gt;
*When first meeting Meloetta:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;It&#039;s lovely here! ♪ This place feels like it&#039;s just bursting with hopes and dreams!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;But...&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something&#039;s missing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something! Is definitely! Missing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;What could it be... Oh!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is the heart!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is passion!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is love!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;The power of music is infinite!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;I want to fill this land of hope with the power of music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Oh! Excuse me! You there! How about if you and I build a Music Paradise?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
**If the player says yes:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Oh! I knew I spotted a kindred spirit! Another music lover! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Wonderful. You really are.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;I&#039;m Meloetta. I&#039;m traveling the world to spread the love of music.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Nice to meet you! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Do you already know about Music Paradise?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;...Of course not. How could you?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Sor-ry! Sometimes I get so excited that I get way ahead of myself!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let me explain.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;My prince! It&#039;s your turn on stage!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let&#039;s get musical! ★&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;My princess! Leave it to me!&amp;quot;&lt;br /&gt;
:&amp;quot;Music Paradise! It is the entertainment paradise of your dreams!&amp;quot;&lt;br /&gt;
:&amp;quot;With Music paradise, you can play whatever song you&#039;d like, whenever you want!&amp;quot;&lt;br /&gt;
:&amp;quot;It&#039;s simple to build.&amp;quot;&lt;br /&gt;
:&amp;quot;All you need are the materials for the machine... and the materials for the music...&amp;quot;&lt;br /&gt;
:&amp;quot;...and your whole, true heart!&amp;quot;&lt;br /&gt;
*After gathering parts to build a Musical Paradise:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;At last!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;At long, long, last!&amp;quot;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Finally this day has come!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Thank you for gathering so many materials! Your wholehearted dedication is amazing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Now it&#039;s our time to perform!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;My prince! It&#039;s your turn on stage!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;My princess! Leave it to me!&amp;quot;&lt;br /&gt;
:&amp;quot;Borne aloft by your energy and dedication, I shall make a Music Paradise!&amp;quot;&lt;br /&gt;
:&amp;quot;Here I go!&amp;quot;&lt;br /&gt;
:&amp;quot;Cue the music!&amp;quot;&lt;br /&gt;
*After Meloetta builds a Musical Paradise:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la! It is complete!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Wonderful! Everything is!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;With this, you can play whatever song you&#039;d like whenever you want!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;The instructions are written on the machine itself.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something to look forward to... If you raise your Paradise Rank a lot...&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;You&#039;ll be able to play more wonderful songs!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Fantastic music fills every heart with happiness!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let&#039;s make our lives a paradise of music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{animespecies|Meloetta}}&lt;br /&gt;
&lt;br /&gt;
{{PMD GtI characters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon characters]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Meloetta_(Gates_to_Infinity)&amp;diff=2360321</id>
		<title>Meloetta (Gates to Infinity)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Meloetta_(Gates_to_Infinity)&amp;diff=2360321"/>
		<updated>2015-12-01T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* {{tt|Quotes|Aria Forme is in green}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{AnimePokémonInfobox|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2={{#switch: {{#expr: {{#time:i}} mod 2}}|0=Psychic|1=Fighting}}|&lt;br /&gt;
ball=None|&lt;br /&gt;
nickname=Meloetta|&lt;br /&gt;
jnickname=メロエッタ|&lt;br /&gt;
tmnickname=Meloetta|&lt;br /&gt;
image=[[File:Meloetta Music Paradise artwork PMDGTI.png|250px]] |&lt;br /&gt;
caption=Meloetta in {{g|Mystery Dungeon: Gates to Infinity}} |&lt;br /&gt;
gender=Genderless |&lt;br /&gt;
ability={{a|Serene Grace}} |&lt;br /&gt;
caught=no |&lt;br /&gt;
pokemonname=Meloetta|&lt;br /&gt;
prevonum=648{{#switch: {{#expr: {{#time:i}} mod 2}}|1=P}}|&lt;br /&gt;
noevo=incap|&lt;br /&gt;
epnum=Pokémon Mystery Dungeon: Gates to Infinity|&lt;br /&gt;
epname=Pokémon Mystery Dungeon: Gates to Infinity|&lt;br /&gt;
current=Unknown |&lt;br /&gt;
media=game|&lt;br /&gt;
va=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meloetta&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メロエッタ&#039;&#039;&#039; &#039;&#039;Meloetta&#039;&#039;) is a major character in [[Pokémon Mystery Dungeon: Gates to Infinity]].&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==History==&lt;br /&gt;
After defeating the [[Bittercold]] and completing the [[Worldcore]] dungeon, Meloetta will randomly appear in the player&#039;s {{pkmn|Paradise}} and will need the player&#039;s help to build a {{DL|Pokémon Paradise|Music Paradise}} shop. Meloetta has two alter egos depending on its forme. It will ask to join the player in Paradise after building the Musical Paradise.&lt;br /&gt;
&lt;br /&gt;
==Moves used==&lt;br /&gt;
Meloetta will start the adventure with the following moveset:&lt;br /&gt;
{{Pokémon/5&lt;br /&gt;
|pokemon=Meloetta&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ndex=648&lt;br /&gt;
|game=Black&lt;br /&gt;
|level=15&lt;br /&gt;
|ability=Serene Grace&lt;br /&gt;
|move1=Relic Song|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Round|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Confusion|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
&lt;br /&gt;
=={{tt|Quotes|Aria Forme is in green}}==&lt;br /&gt;
*When first meeting Meloetta:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;It&#039;s lovely here! ♪ This place feels like it&#039;s just bursting with hopes and dreams!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;But...&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something&#039;s missing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something! Is definitely! Missing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;What could it be... Oh!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is the heart!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is passion!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Music... It is love!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;The power of music is infinite!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;I want to fill this land of hope with the power of music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Oh! Excuse me! You there! How about if you and I build a Music Paradise?&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
**If the player says yes:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Oh! I knew I spotted a kindred spirit! Another music lover! ♪&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Wonderful. You really are.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;I&#039;m Meloetta. I&#039;m traveling the world to spread the love of music.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*After gathering parts to build a Musical Paradise:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;At last!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;At long, long, last!&amp;quot;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Finally this day has come!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Thank you for gathering so many materials! Your wholehearted dedication is amazing!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Now it&#039;s our time to perform!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;My prince! It&#039;s your turn on stage!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la-la!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;quot;My princess! Leave it to me!&amp;quot;&lt;br /&gt;
:&amp;quot;Borne aloft by your energy and dedication, I shall make a Music Paradise!&amp;quot;&lt;br /&gt;
:&amp;quot;Here I go!&amp;quot;&lt;br /&gt;
:&amp;quot;Cue the music!&amp;quot;&lt;br /&gt;
*After Meloetta builds a Musical Paradise:&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;La-la-la! It is complete!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Wonderful! Everything is!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;With this, you can play whatever song you&#039;d like whenever you want!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;The instructions are written on the machine itself.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Something to look forward to... If you raise your Paradise Rank a lot...&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;You&#039;ll be able to play more wonderful songs!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Fantastic music fills every heart with happiness!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#47AB00&amp;quot;&amp;gt;&amp;quot;Let&#039;s make our lives a paradise of music!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{animespecies|Meloetta}}&lt;br /&gt;
&lt;br /&gt;
{{PMD GtI characters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon characters]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2359998</id>
		<title>User:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2359998"/>
		<updated>2015-11-29T22:13:58Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
My name is &#039;&#039;&#039;BowserBrowser&#039;&#039;&#039; (&#039;&#039;&#039;クッパブラウザ&#039;&#039;&#039;). I am a person who wants to help make Bulbapedia the best (like no one ever was)!&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{User Eight Gym Badges}}&lt;br /&gt;
{{User Champion|X}}&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
{{User Help}}&lt;br /&gt;
{{User Google Chrome}}&lt;br /&gt;
{{User Good Friend|313|314}}&lt;br /&gt;
{{User Computer}}&lt;br /&gt;
{{User Wi-Fi}}&lt;br /&gt;
{{User Dogs}}&lt;br /&gt;
{{User Robot|379}}&lt;br /&gt;
{{User Mythical Creatures|493}}&lt;br /&gt;
{{User Pokémon Adventures}}&lt;br /&gt;
{{User Astrology|Taurus}}&lt;br /&gt;
{{User TV|The Simpsons}}&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=2359988</id>
		<title>Voltorb Flip</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Voltorb_Flip&amp;diff=2359988"/>
		<updated>2015-11-29T21:36:42Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Voltorb Flip.png|thumb|160px|right|The game]]&lt;br /&gt;
&#039;&#039;&#039;{{p|Voltorb}} Flip&#039;&#039;&#039; is a minigame of the [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s in the Korean and Western releases of {{game|HeartGold and SoulSilver|s}}. It replaces the traditional [[slot machine]]s found in the Japanese versions and bears similarities to [[card flip]], a Game Corner minigame exclusive to {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
Among Japanese fans, it is known as &#039;&#039;&#039;ビリリダマめくり&#039;&#039;&#039; &#039;&#039;{{p|Voltorb|Biriridama}} Flip&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
[[File:Voltorb Flip LVL 8.png|thumb|160px|right|A High Payout in Level 8]]&lt;br /&gt;
Voltorb Flip was described in a pre-release review as &amp;quot;a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;&amp;gt;[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]&amp;lt;/ref&amp;gt; It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player&#039;s coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).&lt;br /&gt;
&lt;br /&gt;
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers. Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. The only way to advance to higher levels is to win the round; level 8 is achieved by winning five games in a row of any level. Exiting the game will reset the player to level 1.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Memo&amp;quot; mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2× or 3× multiplier or only a Voltorb or a 1× multiplier.&lt;br /&gt;
&lt;br /&gt;
Once the player earns the maximum of 50,000 coins, he or she will be exited from the game and will be unable to play further until spending some coins.&lt;br /&gt;
&lt;br /&gt;
In each level, a certain amount of coins can be obtained. The higher the level, the more coins that can be obtained. Assuming the player does not quit, the interval is as follows:&lt;br /&gt;
*Level 1: 20-50 coins&lt;br /&gt;
*Level 2: 50-100 coins&lt;br /&gt;
*Level 3: 100-200 coins&lt;br /&gt;
*Level 4: 200-500 coins&lt;br /&gt;
*Level 5: 500-1000 coins&lt;br /&gt;
*Level 6-8: 1000+ coins&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Voltorb Flip is luck-based in the fact that the placement of the ×1, ×2, ×3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see &#039;&#039;how many Voltorb&#039;&#039; and &#039;&#039;the sum of the multiplier cards&#039;&#039; are in each row and column along the bottom and right side.&lt;br /&gt;
&lt;br /&gt;
If the total Voltorb in a row or column is 0, all cards in that row or column are &amp;quot;safe&amp;quot; to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either ×1 or Voltorb, and can be left unturned to complete the game. This is considered a &amp;quot;dead&amp;quot; row or column, the player should make sure to mark them so as to not forget and flip. If there is a row of only Voltorb, or all multiplier cards have been flipped, then the column contains only multiplier cards, or vice versa. &lt;br /&gt;
&lt;br /&gt;
Rows or Columns with the combination of 4/1 3/2 or 2/3 can be automatically eliminated as there can only be a 1 or a Voltorb in them.&lt;br /&gt;
&lt;br /&gt;
===Dead row/column formula===&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorb in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of ×2 cards flipped&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Number of ×3 cards flipped&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;a&#039;&#039; + &#039;&#039;b&#039;&#039; - 5 &amp;gt; &#039;&#039;c&#039;&#039; + 2&#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot; - there is still at least one ×2 and/or ×3 card left to flip.&lt;br /&gt;
&lt;br /&gt;
A second formula also may help to find dead rows and columns:&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorb in a row or column&lt;br /&gt;
* &#039;&#039;b&#039;&#039; = Sum of Multiplier Cards for a row or column&lt;br /&gt;
* &#039;&#039;c&#039;&#039; = Number of Unflipped Cards in a row or column&lt;br /&gt;
* &#039;&#039;d&#039;&#039; = Sum of Flipped Cards in a row or column&lt;br /&gt;
If &#039;&#039;&#039;&#039;&#039;c&#039;&#039; - &#039;&#039;a&#039;&#039; &amp;lt; &#039;&#039;b&#039;&#039; - &#039;&#039;d&#039;&#039;&#039;&#039;&#039;, then the row is not yet &amp;quot;dead&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A simpler calculation is also possible:&lt;br /&gt;
Given:&lt;br /&gt;
* &#039;&#039;a&#039;&#039; = Total Voltorb in a row or column + Sum of multipliers in the same row or column&lt;br /&gt;
Subtract the multiplier of a card by 1 and then subtract the result from the a of the row or column; do this with all the cards from that row or column cumulatively, until the result is 5.&lt;br /&gt;
&lt;br /&gt;
==Replacement==&lt;br /&gt;
The replacement of [[slot machine]]s with Voltorb Flip was likely due to stricter PEGI guidelines which required that any game deemed to &amp;quot;encourage or teach gambling&amp;quot; be classified &#039;&#039;&#039;18&#039;&#039;&#039;, which had previously caused the replacement of slot machines with [[Slot machine#European Platinum|game machines]] in European versions of {{game|Platinum}}.&amp;lt;ref&amp;gt;[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum&#039;s missing Game Corner explained | GamesRadar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Voltorb Flip game is likely included to provide a fun alternative to the slot machines. The initial reviews of the game were positive, with the [[Official Nintendo Magazine]] stating the game is &amp;quot;awesome&amp;quot;.&amp;lt;ref name=&amp;quot;Officialnintendomagazine&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Voltorb Flip also does not require money to be played, with the player only losing the [[coin]]s he or she collected from the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This game seems to be similar to the cancelled game [[Pokémon Picross (Game Boy Color)|Pokémon Picross]], which was to be released on the [[Game Boy Color]].&lt;br /&gt;
* The Voltorb can be thought of as a dramatic way of saying ×0, as it is round-shaped. The game ends at that point because after multiplying the payout by 0, no other multipliers will ever change the total payout to anything other than 0.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{kanto color}}|bordercolor={{kanto color dark}}&lt;br /&gt;
|fr=Voltorbataille&lt;br /&gt;
|ko=찌리리공 뒤집기 &#039;&#039;Jjiririgong Flip&#039;&#039;&lt;br /&gt;
|es=Giravoltorb&lt;br /&gt;
|de=Voltofalle&lt;br /&gt;
|it=Gira Voltorb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game Corner games]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2358693</id>
		<title>User:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BowserBrowser&amp;diff=2358693"/>
		<updated>2015-11-26T14:07:01Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
My name is &#039;&#039;&#039;BowserBrowser&#039;&#039;&#039; (&#039;&#039;&#039;クッパブラウザ&#039;&#039;&#039;). I am a person who wants to help make Bulbapedia the best (like no one ever was)!&lt;br /&gt;
&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{User Crystal}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{User Eight Gym Badges}}&lt;br /&gt;
{{User Champion|X}}&lt;br /&gt;
&lt;br /&gt;
==Fun Facts==&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{User Male}}&lt;br /&gt;
{{User Help}}&lt;br /&gt;
{{User Google Chrome}}&lt;br /&gt;
{{User Good Friend|313|314}}&lt;br /&gt;
{{User Computer}}&lt;br /&gt;
{{User Wi-Fi}}&lt;br /&gt;
{{User Dogs}}&lt;br /&gt;
{{User Robot|379}}&lt;br /&gt;
{{User Mythical Creatures|493}}&lt;br /&gt;
{{User Pokémon Adventures}}&lt;br /&gt;
{{User Dating}}&lt;br /&gt;
{{User Astrology|Taurus}}&lt;br /&gt;
{{User TV|The Simpsons}}&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2358586</id>
		<title>Pokémon Super Mystery Dungeon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Super_Mystery_Dungeon&amp;diff=2358586"/>
		<updated>2015-11-26T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game|colorscheme=gold|bordercolorscheme=ice&lt;br /&gt;
|name=Pokémon Super Mystery Dungeon&lt;br /&gt;
|jname=ポケモン超不思議のダンジョン&lt;br /&gt;
|boxart=Super Mystery Dungeon EN boxart.png&lt;br /&gt;
|caption=Boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|jbox=Super Mystery Dungeon JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart for Pokémon Super Mystery Dungeon&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Dungeon crawler&lt;br /&gt;
|players=1-2 &lt;br /&gt;
|link_method=[[Nintendo Network]], [[StreetPass]], [[Infrared]]&lt;br /&gt;
|developer=[[Spike Chunsoft]]&lt;br /&gt;
|publisher=[[Nintendo]]&amp;lt;br&amp;gt;[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7 (provisional)&amp;lt;!--&lt;br /&gt;
|oflc=--&amp;gt;&lt;br /&gt;
|release_date_ja=September 17, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/cho_dungeon/ Official minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=November 20, 2015&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=February 20, 2016&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=news&amp;amp;nid=3718&amp;amp;pageID=6 Nintendo.com.au - Nintendo Direct Returns with Wii U and Nintendo 3DS Line-Up Details for Christmas and Beyond]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=February 19, 2016&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/cho_dungeon/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemonmysterydungeon.com/supermysterydungeon/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-super-mystery-dungeon/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/V15eILzdfevO_0MUcTj4vuouYfUi_4KI Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|超不思議|ちょうふしぎ}}のダンジョン&#039;&#039;&#039; &#039;&#039;Pokémon Super Mystery Dungeon&#039;&#039;) is an upcoming [[Nintendo 3DS]] title that is a part of the [[Pokémon Mystery Dungeon series]]. It is the tenth entry in Japan and the seventh entry internationally. Like the other Pokémon Mystery Dungeon games, it is an adaptation of the {{wp|Mystery Dungeon}} games for Pokémon.&lt;br /&gt;
&lt;br /&gt;
It was released in Japan on September 17, 2015, and in North America on November 20, 2015, and is scheduled to be released in Europe on February 19, 2016, and in Australia and New Zealand in February 20, 2016.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
As in previous games, the {{player}} is a [[human]] who has been transformed into a {{OBP|Pokémon|species}} child, and has appeared in a {{OBP|Pokémon world|Mystery Dungeon|world inhabited only by Pokémon}}. The player is unable to remember how they became a Pokémon.&lt;br /&gt;
&lt;br /&gt;
In this world, they meet their {{pkmn2|partner}} who lives in [[Serene Village]],&amp;lt;!--おだやか村--&amp;gt; a settlement which is on the (Japanese: 水の大陸 &#039;&#039;[[Water Continent]]&#039;&#039;). As the player is a Pokémon child, the player is taken in by a {{p|Nuzleaf}}, who takes a parental role to the player. The player also attends the (Japanese: おだやか村の学校 &#039;&#039;[[Serene Village School]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The [[Expedition Society]]&amp;lt;!--ポケモン調査団--&amp;gt; is a group that has many goals: to make a [[Pokémon Nexus|world map]], to help Pokémon in trouble, and to understand the mysteries of the world. However, children are not allowed to join. They are based in [[Lively Town]]&amp;lt;!--ワイワイタウン--&amp;gt; on the [[Water Continent]]. Lively Town is home to many shops, like [[Post Town]] or [[Treasure Town]] in previous games.&lt;br /&gt;
&lt;br /&gt;
This world has been affected by incidents where some Pokémon, including [[Legendary Pokémon|Legendary and Mythical Pokémon]], have been turned to stone. Later on in the story, it is revealed that the [[Dark Matter]] is behind it all, as it attempts to drain all the energy from the [[Life Tree]] and then destroy the entire [[Pokémon world (Mystery Dungeon)|planet]] by moving it right into the sun.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;i&amp;gt;The Definitive Pokémon Mystery Dungeon Game!&lt;br /&gt;
&lt;br /&gt;
Become a Pokémon, go on adventures, and save the world!&lt;br /&gt;
&lt;br /&gt;
All 720 species of Pokémon!&amp;lt;br&amp;gt;&lt;br /&gt;
An unknown peril in the world of Pokémon?&amp;lt;br&amp;gt;&lt;br /&gt;
Battle your way through dangerous dungeons!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===New features===&lt;br /&gt;
* All 720 Pokémon that were officially revealed at the time are present in the game.&lt;br /&gt;
* Accessories are now visible on both the player and partner in the overworld and in dungeons.&lt;br /&gt;
* As the first entry in the series released during [[Generation VI]], it introduces [[Mega Evolution]] and the {{t|Fairy}} type to the series.&lt;br /&gt;
** Mega Evolution allows Pokémon to become more powerful, attack multiple enemies, and break down walls.&lt;br /&gt;
* The [[Progress Device]] allows players to [[save]] inside of dungeons.&lt;br /&gt;
* [[Wand]]s, stackable items with effects similar to orbs, are introduced.&lt;br /&gt;
* The [[Connection Orb]]&amp;lt;!--つながりオーブ--&amp;gt; replaces the bulletin boards as the interface for taking jobs. By completing jobs, clients become friends and connections to more Pokémon appear.&lt;br /&gt;
* In addition to returning stores, stores called [[Hawlucha&#039;s Slam School]]&amp;lt;!--ルチャブルのわざカクトウーッ！--&amp;gt;, [[Café Connection]]&amp;lt;!--ガルーラのポケモンカフェ--&amp;gt;, [[Klefki&#039;s Rockin&#039; Lock]]&amp;lt;!--クレッフィのカギあけ店--&amp;gt;, [[Meowth Theater]]&amp;lt;!--ニャースシアター--&amp;gt;, and [[Lapras Travel Liner]]&amp;lt;!--ラプラス大陸便--&amp;gt; are available.&lt;br /&gt;
* [[Alliance]]s are team attacks that warp all other team members to surround a Pokémon, then unleash a simultaneous attack. These attacks ignore ineffective type matchups, but also deplete the belly, similar to linked moves in previous games.&lt;br /&gt;
* Items called [[looplet]]s&amp;lt;!--リングル--&amp;gt; and [[emera]]s&amp;lt;!--ラピス--&amp;gt; are introduced. By putting emeras into a held looplet, Pokémon can be powered up. Any emera obtained in a dungeon disappear when leaving it.&lt;br /&gt;
* [[Pelipper Island]] can be used to rescue the player or others using [[Wonder Mail]].&lt;br /&gt;
* Helper Pokémon can be sent through [[StreetPass]].&lt;br /&gt;
* Instead of always getting rewards for doing a job, the player only gets rewarded on some quests.&lt;br /&gt;
&lt;br /&gt;
===Returning features===&lt;br /&gt;
* The [[Deposit Box]] once again replaces [[Kangaskhan Storage]].&lt;br /&gt;
* The {{DL|Stats|Belly}} mechanic makes a return in all dungeons.&lt;br /&gt;
* The personality test that featured in the first two installments returns; however, the player can choose whether or not to accept the result or pick their own Pokémon.&lt;br /&gt;
* Hostile Pokémon are once again able to evolve inside dungeons after defeating another Pokémon.&lt;br /&gt;
* A [[Jukebox]]&amp;lt;!--ジュークボックス--&amp;gt; feature allows players to listen to music from the games and even previous titles in the series, like in Pokémon Mystery Dungeon, Explorers of Sky.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable characters===&lt;br /&gt;
The {{player}} may play as one of 20 Pokémon. The {{pkmn2|partner}} is also chosen from these 20 Pokémon. The player may, as in the prior [[Nintendo DS]] titles, choose the player and partner Pokémon using a quiz, or as in the [[Wii|WiiWare]] titles and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], choose a Pokémon themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{gold color dark}}; font-size:85%; border: 5px solid #{{ice color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytl|5px}}&amp;quot; | [[File:001Bulbasaur PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bulbasaur|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:004Charmander PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Charmander|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:007Squirtle PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Squirtle|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | [[File:025Pikachu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Pikachu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}; {{roundytr|5px}}&amp;quot; | [[File:152Chikorita PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chikorita|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}{{typetable|Poison}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Electric}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:155Cyndaquil PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Cyndaquil|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:158Totodile PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Totodile|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:252Treecko PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Treecko|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:255Torchic PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Torchic|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:258Mudkip PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mudkip|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:387Turtwig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Turtwig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:390Chimchar PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chimchar|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:393Piplup PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Piplup|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:447Riolu PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Riolu|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:495Snivy PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Fighting}}{{typetable2|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#{{gold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:498Tepig PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Tepig|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:501Oshawott PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Oshawott|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:650Chespin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Chespin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:653Fennekin PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:656Froakie PSMD.png|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Froakie|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{typetable2|Fire}}{{typetable2|Water}}{{typetable2|Grass}}{{typetable2|Fire}}{{typetable2|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some Pokémon like Bulbasaur and Totodile have [[Egg Moves]] at the beginning of the game, while others like Squirtle and Fennekin do not have any at all.&lt;br /&gt;
&lt;br /&gt;
===Non-playable characters===&lt;br /&gt;
{{main|List of Pokémon Super Mystery Dungeon characters}}&lt;br /&gt;
[[File:Serene Village School.png|thumb|The [[Serene Village School]]]]&lt;br /&gt;
[[File:Waiwai Town artwork.png|thumb|[[Lively Town]]]]&lt;br /&gt;
[[File:Expedition Society artwork PSMD.png|thumb|The [[Expedition Society]]]]&lt;br /&gt;
*{{p|Nuzleaf}} acts as the parent of the player. He lets the player live in house at the beginning of the game.&lt;br /&gt;
*{{p|Simipour}} is the principal of the Serene Village School and is very carefree and relaxed. He values the independence and teaching of children.&lt;br /&gt;
*{{p|Watchog}} is the assistant principal of the Serene Village School. Unlike Simipour, he cares highly about the school&#039;s reputation and is afraid of problems at school, such as the player&#039;s partner.&lt;br /&gt;
*{{p|Farfetch&#039;d}} is the teacher of the hero and partner. He is a serious teacher, but lessons are often interrupted.&lt;br /&gt;
*{{p|Audino}} is the village doctor and the health teacher. A friendly but serious teacher, Audino also often cracks jokes.&lt;br /&gt;
*School children:&lt;br /&gt;
**{{p|Pancham}} is the bully of the Serene Village School. With {{p|Shelmet}}, he teases {{p|Goomy}} and the player&#039;s partner. Pancham, as a Pokémon child, still fears entering [[Mystery Dungeon]]s.&lt;br /&gt;
**{{p|Shelmet}} is a subordinate to Pancham. He teases Goomy and the player&#039;s partner with Pancham.&lt;br /&gt;
**{{p|Deerling}} is popular with classmates, but she speaks bluntly.&lt;br /&gt;
**{{p|Goomy}} is the youngest student at the school. Despite being timid and teased often, he has the guts to enter a dungeon alone.&lt;br /&gt;
**{{p|Espurr}} is an intelligent, mature high-achieving student, and isn&#039;t very talkative. Her default level is 18.&lt;br /&gt;
*{{p|Kecleon}} runs the [[Kecleon Shop]].&lt;br /&gt;
*{{p|Hawlucha}} runs [[Hawlucha&#039;s Slam School]].&lt;br /&gt;
*{{p|Kangaskhan}} runs [[Café Connection]].&lt;br /&gt;
*{{p|Klefki}} runs [[Klefki&#039;s Rockin&#039; Lock]].&lt;br /&gt;
*{{p|Cofagrigus}} runs [[Gold Gorgeous]].&lt;br /&gt;
*{{p|Meowth}} runs [[Meowth Theater]].&lt;br /&gt;
*{{p|Lapras}} runs [[Lapras Travel Liner]].&lt;br /&gt;
*[[Expedition Society]]:&lt;br /&gt;
**{{p|Ampharos}} is the chief of the Expedition Society. The other members trust Ampharos, despite his poor sense of direction.&lt;br /&gt;
**{{p|Mawile}} is the Expedition Society&#039;s archaeologist, researching the history of the world.&lt;br /&gt;
**{{p|Jirachi}} is the Expedition Society&#039;s astronomer. He was born in [[Star Cave]]. When he sleeps, he doesn&#039;t awaken easily.&lt;br /&gt;
**{{p|Buizel}} is the Exploration Society&#039;s specialist in underwater expeditions. As an older companion, Buizel protects the player and their partner.&lt;br /&gt;
**{{p|Archen}} is the Exploration Society&#039;s specialist in sky expeditions, despite the fact that he cannot fly.&lt;br /&gt;
**{{p|Dedenne}} is in charge of communications of the Expedition Society.&lt;br /&gt;
**{{p|Bunnelby}} is the Exploration Society&#039;s specialist in underground searches.&lt;br /&gt;
**{{p|Swirlix}} is the steward, in charge of cooking food for the Expedition Society. She is a glutton.&lt;br /&gt;
&lt;br /&gt;
Additionally, all [[Legendary Pokémon|Legendary and Mythical Pokémon]] play a role in the story.&lt;br /&gt;
&lt;br /&gt;
====Recruitable Pokémon====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; colspan=&amp;quot;4&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=206&lt;br /&gt;
|pokemon=Dunsparce&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|level=12&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|move1=Rage|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Defense Curl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Take Down|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Spite|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=494&lt;br /&gt;
|pokemon=Victini&lt;br /&gt;
|gender=none&lt;br /&gt;
|ability=Victory Star&lt;br /&gt;
|level=19&lt;br /&gt;
|type1=Psychic|type2=Fire&lt;br /&gt;
|move1=Confusion|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Searing Shot|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Incinerate|move4type=Fire|move4cat=Special}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|game=XY&lt;br /&gt;
|ndex=587&lt;br /&gt;
|pokemon=Emolga&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Electric|type2=Flying&lt;br /&gt;
|move1=Thunder Shock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Acrobatics|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serene Village.png|[[Serene Village]]&lt;br /&gt;
Water Continent.png|The [[Water Continent]]&lt;br /&gt;
Waiwai Town.png|[[Lively Town]]&lt;br /&gt;
Wind Continent.png|[[Baram Town]] on the [[Air Continent]]&lt;br /&gt;
Connection Orb.png|The [[Connection Orb]]&lt;br /&gt;
Riolu Tepig artwork PSMD.png|A {{p|Riolu}} and {{p|Tepig}}&lt;br /&gt;
Legendary Pokémon PSMD.png|Some [[Legendary Pokémon]] featured in the game&lt;br /&gt;
Looplet PSMD.png|A [[looplet]]&lt;br /&gt;
Emera PSMD.png|An [[emera]]&lt;br /&gt;
Reward PSMD.png|A reward&lt;br /&gt;
Luchamedal PSMD.png|A [[Lucha Token]]&lt;br /&gt;
Lapras Travel Passport PSMD.png|A [[Lapras Liner Pass]]&lt;br /&gt;
Expedition Society badge.png|Badge of the [[Expedition Society]]&lt;br /&gt;
Expedition Society logo.png|Logo of the [[Expedition Society]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
274Nuzleaf PSMD.png|{{p|Nuzleaf}}&lt;br /&gt;
516Simipour PSMD.png|{{p|Simipour}}&lt;br /&gt;
505Watchog PSMD.png|{{p|Watchog}}&lt;br /&gt;
083Farfetch&#039;d PSMD.png|{{p|Farfetch&#039;d}}&lt;br /&gt;
531Audino PSMD.png|{{p|Audino}}&lt;br /&gt;
674Pancham PSMD.png|{{p|Pancham}}&lt;br /&gt;
616Shelmet PSMD.png|{{p|Shelmet}}&lt;br /&gt;
585Deerling PSMD.png|{{p|Deerling}}&lt;br /&gt;
704Goomy PSMD.png|{{p|Goomy}}&lt;br /&gt;
677Espurr PSMD.png|{{p|Espurr}}&lt;br /&gt;
181Ampharos PSMD.png|{{p|Ampharos}}&lt;br /&gt;
303Mawile PSMD.png|{{p|Mawile}}&lt;br /&gt;
385Jirachi PSMD.png|{{p|Jirachi}}&lt;br /&gt;
418Buizel PSMD.png|{{p|Buizel}}&lt;br /&gt;
566Archen PSMD.png|{{p|Archen}}&lt;br /&gt;
702Dedenne PSMD.png|{{p|Dedenne}}&lt;br /&gt;
659Bunnelby PSMD.png|{{p|Bunnelby}}&lt;br /&gt;
684Swirlix PSMD.png|{{p|Swirlix}}&lt;br /&gt;
244Entei PSMD.png|{{p|Entei}}&lt;br /&gt;
553Krookodile PSMD.png|{{p|Krookodile}}&lt;br /&gt;
606Beheeyem PSMD.png|{{p|Beheeyem}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Super Mystery Dungeon logo.png|English logo&lt;br /&gt;
Pokémon Super Mystery Dungeon JP logo.png|Japanese logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Super Mystery Dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;!--* This is the only Pokémon Mystery Dungeon game to be given a PEGI rating of 7, with all previously-released Pokémon Mystery Dungeon titles having been given a rating of 3.--&amp;gt;&lt;br /&gt;
* This game has the greatest number of starter Pokémon out of any game in the Mystery Dungeon series.&lt;br /&gt;
&amp;lt;!--* Rampardos, an occasional visitor to Café Connection, says that he used to own a shop called Box Buster. This means that Super Mystery Dungeon comes after Gates to Infinity in chronological order.--&amp;gt;&lt;br /&gt;
* There are several characters implied to be from previous games, including a Rampardos who says he used to own a shop called Box Buster, a Corphish who is looking for his guildmaster, and a Whiscash who informs the player that he used to rule over a pond. This means that Super Mystery Dungeon comes after all previous Pokémon Mystery Dungeon games in chronological order.&lt;br /&gt;
&amp;lt;!--* There is an Igglybuff in Serene Village who has a Budew and a Wooper as friends. [[Wigglytuff (Explorers of Time, Darkness, and Sky)|Igglybuff]] in the Special Episode called [[Igglybuff the Prodigy]] in [[Pokémon Mystery Dungeon: Explorers of Sky]] has a Budew, a Wooper, and a Smoochum as friends, so the two may be the same.&lt;br /&gt;
** If so, this game comes before Explorers of Sky in chronological order.--&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Quagsire in Serene Village who says he is taking care of criminals and has the same verbal tic as the one in Gates to Infinity, implying they&#039;re the same Pokémon.!---&amp;gt;&lt;br /&gt;
&amp;lt;!--* There is a Duskull traveler that you can encounter in dungeons. If you talk to him, you will connect with Duskull and a Persian. Duskll and Persian were the two Pokémon that ran the banks, implying that the two knew each other, despite being in separate generations.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{gold color}}|bordercolor={{ice color light}}&lt;br /&gt;
|ja=ポケモン超不思議のダンジョン&lt;br /&gt;
|fr_ca=Pokémon Super Mystery Dungeon&lt;br /&gt;
|fr_eu=Pokémon Méga Donjon Mystère&lt;br /&gt;
|de=Pokémon Super Mystery Dungeon&lt;br /&gt;
|it=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_la=Pokémon Super Mystery Dungeon&lt;br /&gt;
|es_eu=Pokémon Mundo megamisterioso}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6aJLLEPq_0U Official trailer #1] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=GPQW-qc67pE Official trailer #1] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=NInmnw7ShjY Nintendo Treehouse @ E3 2015 footage] (English)&lt;br /&gt;
* [https://www.youtube.com/watch?v=O84u8_LvQZs Theater commercial (1:00)] (Japanese)&lt;br /&gt;
* [https://www.youtube.com/watch?v=JFeWZw6LXwM TV commercial 1 (0:15)] (Japanese)&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon|*]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Super Mystery Dungeon]]&lt;br /&gt;
[[fr:Pokémon Méga Donjon Mystère]]&lt;br /&gt;
[[ja:ポケモン超不思議のダンジョン]]&lt;br /&gt;
[[zh:神奇宝贝超级不可思议的迷宫]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353473</id>
		<title>Pokémon Pinball: Ruby &amp; Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353473"/>
		<updated>2015-11-12T11:44:37Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Rayquaza bonus stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire&lt;br /&gt;
|name=Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jname=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|boxart=Pinball RS EN boxart.png&lt;br /&gt;
|caption=Cover of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jbox=Pinball RS JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|platform=[[Game Boy Advance]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=August 1, 2003 (GBA)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 10, 2014 (Wii U VC)&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/wiiu/software/vc/pbhj/index.html Nintendo.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=August 25, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=September 26, 2003&amp;lt;ref&amp;gt;[http://web.archive.org/web/20040824074625/http://www.nintendo.com.au/pokemon/news/index.php Nintendo of Australia (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 14, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n08/bppj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20030808171149/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1857 Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball: Ruby &amp;amp; Sapphire&#039;&#039;&#039; is a spin-off [[pinball]] game for the [[Game Boy Advance]]. It expands upon the game mechanics used in [[Pokémon Pinball]] and features the Pokémon in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]]. It was released on Wii U Virtual Console in Japan on December 10, 2014, making it the first Pokémon game to be released for the [[Wii U]] [[Virtual Console]].&lt;br /&gt;
&lt;br /&gt;
The game is played with a [[Poké Ball]] in the traditional pinball format. There are two tables, the [[Ruby Field]] and [[Sapphire Field]], each varying in gameplay and Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
If this game is played on the [[Game Boy Player]] accessory, the player can use the rumble feature in the [[Nintendo GameCube|GameCube]]&#039;s controller.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!&lt;br /&gt;
&lt;br /&gt;
* Play pinball with your favorite Pokémon!&lt;br /&gt;
* Shoot the Poké Ball to find &amp;amp; catch Pokémon!&lt;br /&gt;
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You&#039;ll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).&lt;br /&gt;
* Play on both the Ruby &amp;amp; Sapphire Fields.&lt;br /&gt;
* Try to catch over 200 Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Obtaining Pokémon==&lt;br /&gt;
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for {{p|Deoxys}}. {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}} are also catchable in the game, though they are not able to evolve. This totals to 205 Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:&lt;br /&gt;
* &#039;&#039;&#039;Catch &#039;Em Mode&#039;&#039;&#039;: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.&lt;br /&gt;
* &#039;&#039;&#039;Egg Mode&#039;&#039;&#039;: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch &#039;Em Mode.&lt;br /&gt;
* &#039;&#039;&#039;EVO Mode&#039;&#039;&#039;: Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.&lt;br /&gt;
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.&lt;br /&gt;
&lt;br /&gt;
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.&lt;br /&gt;
&lt;br /&gt;
Catching 15 Pokémon earns the player an extra ball.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.&lt;br /&gt;
&lt;br /&gt;
==Bonus tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Kecleon bonus stage===&lt;br /&gt;
This is the first bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Kecleon Bonus.png|thumb|200px|Kecleon bonus stage]]&lt;br /&gt;
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Groudon bonus stage===&lt;br /&gt;
This is the second bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Groudon Stage.png|thumb|200px|Groudon bonus stage]]&lt;br /&gt;
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.&lt;br /&gt;
&lt;br /&gt;
===Dusclops bonus stage===&lt;br /&gt;
This is the first bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Dusclops Bonus Stage Duskull.png|thumb|200px|Duskull on the Dusclops bonus stage]]&lt;br /&gt;
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Kyogre bonus stage===&lt;br /&gt;
This is the second bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Kyogre Stage.png|thumb|200px|Kyogre bonus stage]]&lt;br /&gt;
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Rayquaza bonus stage===&lt;br /&gt;
This is the third bonus stage on both the Ruby and Sapphire Fields.&lt;br /&gt;
[[File:Pinball RS Rayquaza Bonus.png|thumb|200px|Rayquaza bonus stage]]&lt;br /&gt;
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
There are two playing fields in the game: the [[Ruby Field]] and the [[Sapphire Field]]. They are similar in design, but have very distinct differences. These differences include:&lt;br /&gt;
* The Sapphire Field has a {{p|Zigzagoon}} that can stop the slot roll, while the Ruby Field has a {{p|Makuhita}} that can send the ball through the coin loop.&lt;br /&gt;
* The requirements for getting to the {{p|Spheal}} Bonus Stage are different.&lt;br /&gt;
* All bonus stages are unique to one particular field except {{p|Rayquaza}}&#039;s and Spheal&#039;s.&lt;br /&gt;
* There are two areas per field that are only accessible from that field.&lt;br /&gt;
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.&lt;br /&gt;
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
==Field mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Ruby Field===&lt;br /&gt;
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]&lt;br /&gt;
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.&lt;br /&gt;
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained. This works only when {{p|Makuhita}} is in attack stance.&lt;br /&gt;
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.&lt;br /&gt;
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.&lt;br /&gt;
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita&#039;s stance.&lt;br /&gt;
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.&lt;br /&gt;
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.&lt;br /&gt;
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
===Sapphire Field===&lt;br /&gt;
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]&lt;br /&gt;
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.&lt;br /&gt;
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.&lt;br /&gt;
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.&lt;br /&gt;
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.&lt;br /&gt;
* {{p|Latias}}: {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
===Both fields===&lt;br /&gt;
*{{p|Spoink}}: Spoink serves as the launcher for the ball.&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
The species of Pokémon that are available in Catch &#039;Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.&lt;br /&gt;
&lt;br /&gt;
There are nine areas, of which seven can be reached on each field. The Forest, Ocean, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. The Volcano and Safari Zone are unique to the Ruby Field while the Wilderness and Lake are unique to the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;HOLE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing &#039;A&#039; (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.&lt;br /&gt;
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball (an extra life).&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;HOLE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Travel modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Mart==&lt;br /&gt;
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:&lt;br /&gt;
* 30 Second Ball Saver (10 coins)&lt;br /&gt;
* 60 Second Ball Saver (20 coins)&lt;br /&gt;
* 90 Second Ball Saver (30 coins)&lt;br /&gt;
* Ball Upgrade (40 coins)&lt;br /&gt;
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.&lt;br /&gt;
* Pika (50 coins) - {{p|Pichu}} joins {{p|Pikachu}}. For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.&lt;br /&gt;
* Bonus Challenge (60 coins) - The ball will be transported to the {{p|Sealeo}} Bonus Field.&lt;br /&gt;
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.&lt;br /&gt;
&lt;br /&gt;
When EVO mode is possible, the activation of it will replace the shop.&lt;br /&gt;
&lt;br /&gt;
==e-Reader Compatibility==&lt;br /&gt;
The Japanese version of Pokémon Pinball: Ruby &amp;amp; Sapphire was made compatible with the [[e-Reader]] accessory. There were four cards released for use with Pokémon Pinball: Ruby &amp;amp; Sapphire. The cards did not add any new features to the game, they merely tweaked the difficulty levels or increased odds of certain events happening.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Card name&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| DX Mode Card&lt;br /&gt;
| Pikachu and Pichu will save the player&#039;s ball more often.&lt;br /&gt;
|-&lt;br /&gt;
| Capture Difficulty UP Card&lt;br /&gt;
| The &amp;quot;Ball Save&amp;quot; time will be extended.&lt;br /&gt;
|-&lt;br /&gt;
| Area Card&lt;br /&gt;
| The likelihood of finding Jirachi&#039;s area increases.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Pokémon Get&lt;br /&gt;
| The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first three cards were given away with the purchase of Pokémon Pinball: Ruby &amp;amp; Sapphire, while &amp;quot;Extra Pokémon Get&amp;quot; was given away at promotional booths for a limited time.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ruby color light}}|bordercolor={{sapphire color light}}&lt;br /&gt;
|ja=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|de=Pokémon Pinball: Rubin &amp;amp; Saphir&lt;br /&gt;
|es=Pokémon Pinball: Rubí y Zafiro&lt;br /&gt;
|fr=Pokémon Pinball : Rubis &amp;amp; Saphir&lt;br /&gt;
|it=Pokémon Pinball: Rubino e Zaffiro}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokemon.com]&lt;br /&gt;
* [http://www.nintendo.co.jp/n08/bppj/ Nintendo&#039;s official Japanese website]&lt;br /&gt;
* [http://www.jupiter.co.jp/e/product/game/gb/pokepin_rs.html The developer&#039;s official English website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Reader]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball Rubin und Saphir]]&lt;br /&gt;
[[fr:Pokémon Pinball Rubis et Saphir]]&lt;br /&gt;
[[it:Pokémon Pinball: Rubino e Zaffiro]]&lt;br /&gt;
[[ja:ポケモンピンボール ルビー&amp;amp;サファイア]]&lt;br /&gt;
[[pt:Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台 红宝石·蓝宝石]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353468</id>
		<title>Pokémon Pinball: Ruby &amp; Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353468"/>
		<updated>2015-11-12T11:42:33Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Kyogre bonus stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire&lt;br /&gt;
|name=Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jname=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|boxart=Pinball RS EN boxart.png&lt;br /&gt;
|caption=Cover of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jbox=Pinball RS JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|platform=[[Game Boy Advance]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=August 1, 2003 (GBA)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 10, 2014 (Wii U VC)&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/wiiu/software/vc/pbhj/index.html Nintendo.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=August 25, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=September 26, 2003&amp;lt;ref&amp;gt;[http://web.archive.org/web/20040824074625/http://www.nintendo.com.au/pokemon/news/index.php Nintendo of Australia (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 14, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n08/bppj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20030808171149/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1857 Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball: Ruby &amp;amp; Sapphire&#039;&#039;&#039; is a spin-off [[pinball]] game for the [[Game Boy Advance]]. It expands upon the game mechanics used in [[Pokémon Pinball]] and features the Pokémon in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]]. It was released on Wii U Virtual Console in Japan on December 10, 2014, making it the first Pokémon game to be released for the [[Wii U]] [[Virtual Console]].&lt;br /&gt;
&lt;br /&gt;
The game is played with a [[Poké Ball]] in the traditional pinball format. There are two tables, the [[Ruby Field]] and [[Sapphire Field]], each varying in gameplay and Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
If this game is played on the [[Game Boy Player]] accessory, the player can use the rumble feature in the [[Nintendo GameCube|GameCube]]&#039;s controller.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!&lt;br /&gt;
&lt;br /&gt;
* Play pinball with your favorite Pokémon!&lt;br /&gt;
* Shoot the Poké Ball to find &amp;amp; catch Pokémon!&lt;br /&gt;
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You&#039;ll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).&lt;br /&gt;
* Play on both the Ruby &amp;amp; Sapphire Fields.&lt;br /&gt;
* Try to catch over 200 Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Obtaining Pokémon==&lt;br /&gt;
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for {{p|Deoxys}}. {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}} are also catchable in the game, though they are not able to evolve. This totals to 205 Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:&lt;br /&gt;
* &#039;&#039;&#039;Catch &#039;Em Mode&#039;&#039;&#039;: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.&lt;br /&gt;
* &#039;&#039;&#039;Egg Mode&#039;&#039;&#039;: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch &#039;Em Mode.&lt;br /&gt;
* &#039;&#039;&#039;EVO Mode&#039;&#039;&#039;: Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.&lt;br /&gt;
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.&lt;br /&gt;
&lt;br /&gt;
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.&lt;br /&gt;
&lt;br /&gt;
Catching 15 Pokémon earns the player an extra ball.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.&lt;br /&gt;
&lt;br /&gt;
==Bonus tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Kecleon bonus stage===&lt;br /&gt;
This is the first bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Kecleon Bonus.png|thumb|200px|Kecleon bonus stage]]&lt;br /&gt;
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Groudon bonus stage===&lt;br /&gt;
This is the second bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Groudon Stage.png|thumb|200px|Groudon bonus stage]]&lt;br /&gt;
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.&lt;br /&gt;
&lt;br /&gt;
===Dusclops bonus stage===&lt;br /&gt;
This is the first bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Dusclops Bonus Stage Duskull.png|thumb|200px|Duskull on the Dusclops bonus stage]]&lt;br /&gt;
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Kyogre bonus stage===&lt;br /&gt;
This is the second bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Kyogre Stage.png|thumb|200px|Kyogre bonus stage]]&lt;br /&gt;
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Rayquaza bonus stage===&lt;br /&gt;
This is the third bonus stage on both the Ruby and Sapphire Fields.&lt;br /&gt;
&lt;br /&gt;
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
There are two playing fields in the game: the [[Ruby Field]] and the [[Sapphire Field]]. They are similar in design, but have very distinct differences. These differences include:&lt;br /&gt;
* The Sapphire Field has a {{p|Zigzagoon}} that can stop the slot roll, while the Ruby Field has a {{p|Makuhita}} that can send the ball through the coin loop.&lt;br /&gt;
* The requirements for getting to the {{p|Spheal}} Bonus Stage are different.&lt;br /&gt;
* All bonus stages are unique to one particular field except {{p|Rayquaza}}&#039;s and Spheal&#039;s.&lt;br /&gt;
* There are two areas per field that are only accessible from that field.&lt;br /&gt;
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.&lt;br /&gt;
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
==Field mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Ruby Field===&lt;br /&gt;
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]&lt;br /&gt;
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.&lt;br /&gt;
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained. This works only when {{p|Makuhita}} is in attack stance.&lt;br /&gt;
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.&lt;br /&gt;
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.&lt;br /&gt;
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita&#039;s stance.&lt;br /&gt;
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.&lt;br /&gt;
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.&lt;br /&gt;
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
===Sapphire Field===&lt;br /&gt;
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]&lt;br /&gt;
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.&lt;br /&gt;
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.&lt;br /&gt;
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.&lt;br /&gt;
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.&lt;br /&gt;
* {{p|Latias}}: {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
===Both fields===&lt;br /&gt;
*{{p|Spoink}}: Spoink serves as the launcher for the ball.&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
The species of Pokémon that are available in Catch &#039;Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.&lt;br /&gt;
&lt;br /&gt;
There are nine areas, of which seven can be reached on each field. The Forest, Ocean, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. The Volcano and Safari Zone are unique to the Ruby Field while the Wilderness and Lake are unique to the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;HOLE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing &#039;A&#039; (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.&lt;br /&gt;
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball (an extra life).&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;HOLE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Travel modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Mart==&lt;br /&gt;
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:&lt;br /&gt;
* 30 Second Ball Saver (10 coins)&lt;br /&gt;
* 60 Second Ball Saver (20 coins)&lt;br /&gt;
* 90 Second Ball Saver (30 coins)&lt;br /&gt;
* Ball Upgrade (40 coins)&lt;br /&gt;
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.&lt;br /&gt;
* Pika (50 coins) - {{p|Pichu}} joins {{p|Pikachu}}. For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.&lt;br /&gt;
* Bonus Challenge (60 coins) - The ball will be transported to the {{p|Sealeo}} Bonus Field.&lt;br /&gt;
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.&lt;br /&gt;
&lt;br /&gt;
When EVO mode is possible, the activation of it will replace the shop.&lt;br /&gt;
&lt;br /&gt;
==e-Reader Compatibility==&lt;br /&gt;
The Japanese version of Pokémon Pinball: Ruby &amp;amp; Sapphire was made compatible with the [[e-Reader]] accessory. There were four cards released for use with Pokémon Pinball: Ruby &amp;amp; Sapphire. The cards did not add any new features to the game, they merely tweaked the difficulty levels or increased odds of certain events happening.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Card name&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| DX Mode Card&lt;br /&gt;
| Pikachu and Pichu will save the player&#039;s ball more often.&lt;br /&gt;
|-&lt;br /&gt;
| Capture Difficulty UP Card&lt;br /&gt;
| The &amp;quot;Ball Save&amp;quot; time will be extended.&lt;br /&gt;
|-&lt;br /&gt;
| Area Card&lt;br /&gt;
| The likelihood of finding Jirachi&#039;s area increases.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Pokémon Get&lt;br /&gt;
| The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first three cards were given away with the purchase of Pokémon Pinball: Ruby &amp;amp; Sapphire, while &amp;quot;Extra Pokémon Get&amp;quot; was given away at promotional booths for a limited time.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ruby color light}}|bordercolor={{sapphire color light}}&lt;br /&gt;
|ja=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|de=Pokémon Pinball: Rubin &amp;amp; Saphir&lt;br /&gt;
|es=Pokémon Pinball: Rubí y Zafiro&lt;br /&gt;
|fr=Pokémon Pinball : Rubis &amp;amp; Saphir&lt;br /&gt;
|it=Pokémon Pinball: Rubino e Zaffiro}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokemon.com]&lt;br /&gt;
* [http://www.nintendo.co.jp/n08/bppj/ Nintendo&#039;s official Japanese website]&lt;br /&gt;
* [http://www.jupiter.co.jp/e/product/game/gb/pokepin_rs.html The developer&#039;s official English website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Reader]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball Rubin und Saphir]]&lt;br /&gt;
[[fr:Pokémon Pinball Rubis et Saphir]]&lt;br /&gt;
[[it:Pokémon Pinball: Rubino e Zaffiro]]&lt;br /&gt;
[[ja:ポケモンピンボール ルビー&amp;amp;サファイア]]&lt;br /&gt;
[[pt:Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台 红宝石·蓝宝石]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353466</id>
		<title>Pokémon Pinball: Ruby &amp; Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353466"/>
		<updated>2015-11-12T11:42:11Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Kyogre bonus stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire&lt;br /&gt;
|name=Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jname=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|boxart=Pinball RS EN boxart.png&lt;br /&gt;
|caption=Cover of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jbox=Pinball RS JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|platform=[[Game Boy Advance]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=August 1, 2003 (GBA)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 10, 2014 (Wii U VC)&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/wiiu/software/vc/pbhj/index.html Nintendo.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=August 25, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=September 26, 2003&amp;lt;ref&amp;gt;[http://web.archive.org/web/20040824074625/http://www.nintendo.com.au/pokemon/news/index.php Nintendo of Australia (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 14, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n08/bppj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20030808171149/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1857 Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball: Ruby &amp;amp; Sapphire&#039;&#039;&#039; is a spin-off [[pinball]] game for the [[Game Boy Advance]]. It expands upon the game mechanics used in [[Pokémon Pinball]] and features the Pokémon in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]]. It was released on Wii U Virtual Console in Japan on December 10, 2014, making it the first Pokémon game to be released for the [[Wii U]] [[Virtual Console]].&lt;br /&gt;
&lt;br /&gt;
The game is played with a [[Poké Ball]] in the traditional pinball format. There are two tables, the [[Ruby Field]] and [[Sapphire Field]], each varying in gameplay and Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
If this game is played on the [[Game Boy Player]] accessory, the player can use the rumble feature in the [[Nintendo GameCube|GameCube]]&#039;s controller.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!&lt;br /&gt;
&lt;br /&gt;
* Play pinball with your favorite Pokémon!&lt;br /&gt;
* Shoot the Poké Ball to find &amp;amp; catch Pokémon!&lt;br /&gt;
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You&#039;ll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).&lt;br /&gt;
* Play on both the Ruby &amp;amp; Sapphire Fields.&lt;br /&gt;
* Try to catch over 200 Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Obtaining Pokémon==&lt;br /&gt;
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for {{p|Deoxys}}. {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}} are also catchable in the game, though they are not able to evolve. This totals to 205 Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:&lt;br /&gt;
* &#039;&#039;&#039;Catch &#039;Em Mode&#039;&#039;&#039;: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.&lt;br /&gt;
* &#039;&#039;&#039;Egg Mode&#039;&#039;&#039;: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch &#039;Em Mode.&lt;br /&gt;
* &#039;&#039;&#039;EVO Mode&#039;&#039;&#039;: Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.&lt;br /&gt;
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.&lt;br /&gt;
&lt;br /&gt;
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.&lt;br /&gt;
&lt;br /&gt;
Catching 15 Pokémon earns the player an extra ball.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.&lt;br /&gt;
&lt;br /&gt;
==Bonus tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Kecleon bonus stage===&lt;br /&gt;
This is the first bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Kecleon Bonus.png|thumb|200px|Kecleon bonus stage]]&lt;br /&gt;
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Groudon bonus stage===&lt;br /&gt;
This is the second bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Groudon Stage.png|thumb|200px|Groudon bonus stage]]&lt;br /&gt;
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.&lt;br /&gt;
&lt;br /&gt;
===Dusclops bonus stage===&lt;br /&gt;
This is the first bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Dusclops Bonus Stage Duskull.png|thumb|200px|Duskull on the Dusclops bonus stage]]&lt;br /&gt;
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Kyogre bonus stage===&lt;br /&gt;
This is the second bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Kyogre Stage.png|thumb|200px|Kyogre stage]]&lt;br /&gt;
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Rayquaza bonus stage===&lt;br /&gt;
This is the third bonus stage on both the Ruby and Sapphire Fields.&lt;br /&gt;
&lt;br /&gt;
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
There are two playing fields in the game: the [[Ruby Field]] and the [[Sapphire Field]]. They are similar in design, but have very distinct differences. These differences include:&lt;br /&gt;
* The Sapphire Field has a {{p|Zigzagoon}} that can stop the slot roll, while the Ruby Field has a {{p|Makuhita}} that can send the ball through the coin loop.&lt;br /&gt;
* The requirements for getting to the {{p|Spheal}} Bonus Stage are different.&lt;br /&gt;
* All bonus stages are unique to one particular field except {{p|Rayquaza}}&#039;s and Spheal&#039;s.&lt;br /&gt;
* There are two areas per field that are only accessible from that field.&lt;br /&gt;
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.&lt;br /&gt;
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
==Field mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Ruby Field===&lt;br /&gt;
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]&lt;br /&gt;
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.&lt;br /&gt;
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained. This works only when {{p|Makuhita}} is in attack stance.&lt;br /&gt;
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.&lt;br /&gt;
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.&lt;br /&gt;
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita&#039;s stance.&lt;br /&gt;
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.&lt;br /&gt;
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.&lt;br /&gt;
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
===Sapphire Field===&lt;br /&gt;
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]&lt;br /&gt;
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.&lt;br /&gt;
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.&lt;br /&gt;
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.&lt;br /&gt;
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.&lt;br /&gt;
* {{p|Latias}}: {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
===Both fields===&lt;br /&gt;
*{{p|Spoink}}: Spoink serves as the launcher for the ball.&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
The species of Pokémon that are available in Catch &#039;Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.&lt;br /&gt;
&lt;br /&gt;
There are nine areas, of which seven can be reached on each field. The Forest, Ocean, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. The Volcano and Safari Zone are unique to the Ruby Field while the Wilderness and Lake are unique to the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;HOLE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing &#039;A&#039; (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.&lt;br /&gt;
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball (an extra life).&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;HOLE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Travel modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Mart==&lt;br /&gt;
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:&lt;br /&gt;
* 30 Second Ball Saver (10 coins)&lt;br /&gt;
* 60 Second Ball Saver (20 coins)&lt;br /&gt;
* 90 Second Ball Saver (30 coins)&lt;br /&gt;
* Ball Upgrade (40 coins)&lt;br /&gt;
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.&lt;br /&gt;
* Pika (50 coins) - {{p|Pichu}} joins {{p|Pikachu}}. For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.&lt;br /&gt;
* Bonus Challenge (60 coins) - The ball will be transported to the {{p|Sealeo}} Bonus Field.&lt;br /&gt;
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.&lt;br /&gt;
&lt;br /&gt;
When EVO mode is possible, the activation of it will replace the shop.&lt;br /&gt;
&lt;br /&gt;
==e-Reader Compatibility==&lt;br /&gt;
The Japanese version of Pokémon Pinball: Ruby &amp;amp; Sapphire was made compatible with the [[e-Reader]] accessory. There were four cards released for use with Pokémon Pinball: Ruby &amp;amp; Sapphire. The cards did not add any new features to the game, they merely tweaked the difficulty levels or increased odds of certain events happening.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Card name&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| DX Mode Card&lt;br /&gt;
| Pikachu and Pichu will save the player&#039;s ball more often.&lt;br /&gt;
|-&lt;br /&gt;
| Capture Difficulty UP Card&lt;br /&gt;
| The &amp;quot;Ball Save&amp;quot; time will be extended.&lt;br /&gt;
|-&lt;br /&gt;
| Area Card&lt;br /&gt;
| The likelihood of finding Jirachi&#039;s area increases.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Pokémon Get&lt;br /&gt;
| The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first three cards were given away with the purchase of Pokémon Pinball: Ruby &amp;amp; Sapphire, while &amp;quot;Extra Pokémon Get&amp;quot; was given away at promotional booths for a limited time.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ruby color light}}|bordercolor={{sapphire color light}}&lt;br /&gt;
|ja=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|de=Pokémon Pinball: Rubin &amp;amp; Saphir&lt;br /&gt;
|es=Pokémon Pinball: Rubí y Zafiro&lt;br /&gt;
|fr=Pokémon Pinball : Rubis &amp;amp; Saphir&lt;br /&gt;
|it=Pokémon Pinball: Rubino e Zaffiro}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokemon.com]&lt;br /&gt;
* [http://www.nintendo.co.jp/n08/bppj/ Nintendo&#039;s official Japanese website]&lt;br /&gt;
* [http://www.jupiter.co.jp/e/product/game/gb/pokepin_rs.html The developer&#039;s official English website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Reader]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball Rubin und Saphir]]&lt;br /&gt;
[[fr:Pokémon Pinball Rubis et Saphir]]&lt;br /&gt;
[[it:Pokémon Pinball: Rubino e Zaffiro]]&lt;br /&gt;
[[ja:ポケモンピンボール ルビー&amp;amp;サファイア]]&lt;br /&gt;
[[pt:Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台 红宝石·蓝宝石]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353465</id>
		<title>Pokémon Pinball: Ruby &amp; Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353465"/>
		<updated>2015-11-12T11:40:47Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Dusclops bonus stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire&lt;br /&gt;
|name=Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jname=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|boxart=Pinball RS EN boxart.png&lt;br /&gt;
|caption=Cover of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jbox=Pinball RS JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|platform=[[Game Boy Advance]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=August 1, 2003 (GBA)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 10, 2014 (Wii U VC)&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/wiiu/software/vc/pbhj/index.html Nintendo.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=August 25, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=September 26, 2003&amp;lt;ref&amp;gt;[http://web.archive.org/web/20040824074625/http://www.nintendo.com.au/pokemon/news/index.php Nintendo of Australia (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 14, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n08/bppj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20030808171149/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1857 Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball: Ruby &amp;amp; Sapphire&#039;&#039;&#039; is a spin-off [[pinball]] game for the [[Game Boy Advance]]. It expands upon the game mechanics used in [[Pokémon Pinball]] and features the Pokémon in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]]. It was released on Wii U Virtual Console in Japan on December 10, 2014, making it the first Pokémon game to be released for the [[Wii U]] [[Virtual Console]].&lt;br /&gt;
&lt;br /&gt;
The game is played with a [[Poké Ball]] in the traditional pinball format. There are two tables, the [[Ruby Field]] and [[Sapphire Field]], each varying in gameplay and Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
If this game is played on the [[Game Boy Player]] accessory, the player can use the rumble feature in the [[Nintendo GameCube|GameCube]]&#039;s controller.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!&lt;br /&gt;
&lt;br /&gt;
* Play pinball with your favorite Pokémon!&lt;br /&gt;
* Shoot the Poké Ball to find &amp;amp; catch Pokémon!&lt;br /&gt;
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You&#039;ll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).&lt;br /&gt;
* Play on both the Ruby &amp;amp; Sapphire Fields.&lt;br /&gt;
* Try to catch over 200 Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Obtaining Pokémon==&lt;br /&gt;
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for {{p|Deoxys}}. {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}} are also catchable in the game, though they are not able to evolve. This totals to 205 Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:&lt;br /&gt;
* &#039;&#039;&#039;Catch &#039;Em Mode&#039;&#039;&#039;: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.&lt;br /&gt;
* &#039;&#039;&#039;Egg Mode&#039;&#039;&#039;: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch &#039;Em Mode.&lt;br /&gt;
* &#039;&#039;&#039;EVO Mode&#039;&#039;&#039;: Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.&lt;br /&gt;
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.&lt;br /&gt;
&lt;br /&gt;
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.&lt;br /&gt;
&lt;br /&gt;
Catching 15 Pokémon earns the player an extra ball.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.&lt;br /&gt;
&lt;br /&gt;
==Bonus tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Kecleon bonus stage===&lt;br /&gt;
This is the first bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Kecleon Bonus.png|thumb|200px|Kecleon bonus stage]]&lt;br /&gt;
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Groudon bonus stage===&lt;br /&gt;
This is the second bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Groudon Stage.png|thumb|200px|Groudon bonus stage]]&lt;br /&gt;
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.&lt;br /&gt;
&lt;br /&gt;
===Dusclops bonus stage===&lt;br /&gt;
This is the first bonus stage on the Sapphire Field.&lt;br /&gt;
[[File:Pinball RS Dusclops Bonus Stage Duskull.png|thumb|200px|Duskull on the Dusclops bonus stage]]&lt;br /&gt;
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Kyogre bonus stage===&lt;br /&gt;
This is the second bonus stage on the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Rayquaza bonus stage===&lt;br /&gt;
This is the third bonus stage on both the Ruby and Sapphire Fields.&lt;br /&gt;
&lt;br /&gt;
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
There are two playing fields in the game: the [[Ruby Field]] and the [[Sapphire Field]]. They are similar in design, but have very distinct differences. These differences include:&lt;br /&gt;
* The Sapphire Field has a {{p|Zigzagoon}} that can stop the slot roll, while the Ruby Field has a {{p|Makuhita}} that can send the ball through the coin loop.&lt;br /&gt;
* The requirements for getting to the {{p|Spheal}} Bonus Stage are different.&lt;br /&gt;
* All bonus stages are unique to one particular field except {{p|Rayquaza}}&#039;s and Spheal&#039;s.&lt;br /&gt;
* There are two areas per field that are only accessible from that field.&lt;br /&gt;
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.&lt;br /&gt;
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
==Field mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Ruby Field===&lt;br /&gt;
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]&lt;br /&gt;
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.&lt;br /&gt;
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained. This works only when {{p|Makuhita}} is in attack stance.&lt;br /&gt;
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.&lt;br /&gt;
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.&lt;br /&gt;
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita&#039;s stance.&lt;br /&gt;
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.&lt;br /&gt;
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.&lt;br /&gt;
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
===Sapphire Field===&lt;br /&gt;
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]&lt;br /&gt;
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.&lt;br /&gt;
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.&lt;br /&gt;
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.&lt;br /&gt;
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.&lt;br /&gt;
* {{p|Latias}}: {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
===Both fields===&lt;br /&gt;
*{{p|Spoink}}: Spoink serves as the launcher for the ball.&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
The species of Pokémon that are available in Catch &#039;Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.&lt;br /&gt;
&lt;br /&gt;
There are nine areas, of which seven can be reached on each field. The Forest, Ocean, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. The Volcano and Safari Zone are unique to the Ruby Field while the Wilderness and Lake are unique to the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;HOLE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing &#039;A&#039; (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.&lt;br /&gt;
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball (an extra life).&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;HOLE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Travel modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Mart==&lt;br /&gt;
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:&lt;br /&gt;
* 30 Second Ball Saver (10 coins)&lt;br /&gt;
* 60 Second Ball Saver (20 coins)&lt;br /&gt;
* 90 Second Ball Saver (30 coins)&lt;br /&gt;
* Ball Upgrade (40 coins)&lt;br /&gt;
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.&lt;br /&gt;
* Pika (50 coins) - {{p|Pichu}} joins {{p|Pikachu}}. For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.&lt;br /&gt;
* Bonus Challenge (60 coins) - The ball will be transported to the {{p|Sealeo}} Bonus Field.&lt;br /&gt;
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.&lt;br /&gt;
&lt;br /&gt;
When EVO mode is possible, the activation of it will replace the shop.&lt;br /&gt;
&lt;br /&gt;
==e-Reader Compatibility==&lt;br /&gt;
The Japanese version of Pokémon Pinball: Ruby &amp;amp; Sapphire was made compatible with the [[e-Reader]] accessory. There were four cards released for use with Pokémon Pinball: Ruby &amp;amp; Sapphire. The cards did not add any new features to the game, they merely tweaked the difficulty levels or increased odds of certain events happening.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Card name&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| DX Mode Card&lt;br /&gt;
| Pikachu and Pichu will save the player&#039;s ball more often.&lt;br /&gt;
|-&lt;br /&gt;
| Capture Difficulty UP Card&lt;br /&gt;
| The &amp;quot;Ball Save&amp;quot; time will be extended.&lt;br /&gt;
|-&lt;br /&gt;
| Area Card&lt;br /&gt;
| The likelihood of finding Jirachi&#039;s area increases.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Pokémon Get&lt;br /&gt;
| The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first three cards were given away with the purchase of Pokémon Pinball: Ruby &amp;amp; Sapphire, while &amp;quot;Extra Pokémon Get&amp;quot; was given away at promotional booths for a limited time.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ruby color light}}|bordercolor={{sapphire color light}}&lt;br /&gt;
|ja=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|de=Pokémon Pinball: Rubin &amp;amp; Saphir&lt;br /&gt;
|es=Pokémon Pinball: Rubí y Zafiro&lt;br /&gt;
|fr=Pokémon Pinball : Rubis &amp;amp; Saphir&lt;br /&gt;
|it=Pokémon Pinball: Rubino e Zaffiro}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokemon.com]&lt;br /&gt;
* [http://www.nintendo.co.jp/n08/bppj/ Nintendo&#039;s official Japanese website]&lt;br /&gt;
* [http://www.jupiter.co.jp/e/product/game/gb/pokepin_rs.html The developer&#039;s official English website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Reader]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball Rubin und Saphir]]&lt;br /&gt;
[[fr:Pokémon Pinball Rubis et Saphir]]&lt;br /&gt;
[[it:Pokémon Pinball: Rubino e Zaffiro]]&lt;br /&gt;
[[ja:ポケモンピンボール ルビー&amp;amp;サファイア]]&lt;br /&gt;
[[pt:Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台 红宝石·蓝宝石]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353464</id>
		<title>Pokémon Pinball: Ruby &amp; Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353464"/>
		<updated>2015-11-12T11:38:54Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Groudon bonus stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire&lt;br /&gt;
|name=Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jname=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|boxart=Pinball RS EN boxart.png&lt;br /&gt;
|caption=Cover of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jbox=Pinball RS JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|platform=[[Game Boy Advance]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=August 1, 2003 (GBA)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 10, 2014 (Wii U VC)&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/wiiu/software/vc/pbhj/index.html Nintendo.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=August 25, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=September 26, 2003&amp;lt;ref&amp;gt;[http://web.archive.org/web/20040824074625/http://www.nintendo.com.au/pokemon/news/index.php Nintendo of Australia (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 14, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n08/bppj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20030808171149/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1857 Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball: Ruby &amp;amp; Sapphire&#039;&#039;&#039; is a spin-off [[pinball]] game for the [[Game Boy Advance]]. It expands upon the game mechanics used in [[Pokémon Pinball]] and features the Pokémon in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]]. It was released on Wii U Virtual Console in Japan on December 10, 2014, making it the first Pokémon game to be released for the [[Wii U]] [[Virtual Console]].&lt;br /&gt;
&lt;br /&gt;
The game is played with a [[Poké Ball]] in the traditional pinball format. There are two tables, the [[Ruby Field]] and [[Sapphire Field]], each varying in gameplay and Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
If this game is played on the [[Game Boy Player]] accessory, the player can use the rumble feature in the [[Nintendo GameCube|GameCube]]&#039;s controller.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!&lt;br /&gt;
&lt;br /&gt;
* Play pinball with your favorite Pokémon!&lt;br /&gt;
* Shoot the Poké Ball to find &amp;amp; catch Pokémon!&lt;br /&gt;
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You&#039;ll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).&lt;br /&gt;
* Play on both the Ruby &amp;amp; Sapphire Fields.&lt;br /&gt;
* Try to catch over 200 Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Obtaining Pokémon==&lt;br /&gt;
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for {{p|Deoxys}}. {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}} are also catchable in the game, though they are not able to evolve. This totals to 205 Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:&lt;br /&gt;
* &#039;&#039;&#039;Catch &#039;Em Mode&#039;&#039;&#039;: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.&lt;br /&gt;
* &#039;&#039;&#039;Egg Mode&#039;&#039;&#039;: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch &#039;Em Mode.&lt;br /&gt;
* &#039;&#039;&#039;EVO Mode&#039;&#039;&#039;: Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.&lt;br /&gt;
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.&lt;br /&gt;
&lt;br /&gt;
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.&lt;br /&gt;
&lt;br /&gt;
Catching 15 Pokémon earns the player an extra ball.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.&lt;br /&gt;
&lt;br /&gt;
==Bonus tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Kecleon bonus stage===&lt;br /&gt;
This is the first bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Kecleon Bonus.png|thumb|200px|Kecleon bonus stage]]&lt;br /&gt;
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Groudon bonus stage===&lt;br /&gt;
This is the second bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Groudon Stage.png|thumb|200px|Groudon bonus stage]]&lt;br /&gt;
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.&lt;br /&gt;
&lt;br /&gt;
===Dusclops bonus stage===&lt;br /&gt;
This is the first bonus stage on the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Kyogre bonus stage===&lt;br /&gt;
This is the second bonus stage on the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Rayquaza bonus stage===&lt;br /&gt;
This is the third bonus stage on both the Ruby and Sapphire Fields.&lt;br /&gt;
&lt;br /&gt;
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
There are two playing fields in the game: the [[Ruby Field]] and the [[Sapphire Field]]. They are similar in design, but have very distinct differences. These differences include:&lt;br /&gt;
* The Sapphire Field has a {{p|Zigzagoon}} that can stop the slot roll, while the Ruby Field has a {{p|Makuhita}} that can send the ball through the coin loop.&lt;br /&gt;
* The requirements for getting to the {{p|Spheal}} Bonus Stage are different.&lt;br /&gt;
* All bonus stages are unique to one particular field except {{p|Rayquaza}}&#039;s and Spheal&#039;s.&lt;br /&gt;
* There are two areas per field that are only accessible from that field.&lt;br /&gt;
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.&lt;br /&gt;
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
==Field mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Ruby Field===&lt;br /&gt;
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]&lt;br /&gt;
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.&lt;br /&gt;
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained. This works only when {{p|Makuhita}} is in attack stance.&lt;br /&gt;
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.&lt;br /&gt;
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.&lt;br /&gt;
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita&#039;s stance.&lt;br /&gt;
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.&lt;br /&gt;
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.&lt;br /&gt;
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
===Sapphire Field===&lt;br /&gt;
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]&lt;br /&gt;
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.&lt;br /&gt;
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.&lt;br /&gt;
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.&lt;br /&gt;
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.&lt;br /&gt;
* {{p|Latias}}: {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
===Both fields===&lt;br /&gt;
*{{p|Spoink}}: Spoink serves as the launcher for the ball.&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
The species of Pokémon that are available in Catch &#039;Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.&lt;br /&gt;
&lt;br /&gt;
There are nine areas, of which seven can be reached on each field. The Forest, Ocean, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. The Volcano and Safari Zone are unique to the Ruby Field while the Wilderness and Lake are unique to the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;HOLE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing &#039;A&#039; (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.&lt;br /&gt;
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball (an extra life).&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;HOLE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Travel modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Mart==&lt;br /&gt;
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:&lt;br /&gt;
* 30 Second Ball Saver (10 coins)&lt;br /&gt;
* 60 Second Ball Saver (20 coins)&lt;br /&gt;
* 90 Second Ball Saver (30 coins)&lt;br /&gt;
* Ball Upgrade (40 coins)&lt;br /&gt;
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.&lt;br /&gt;
* Pika (50 coins) - {{p|Pichu}} joins {{p|Pikachu}}. For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.&lt;br /&gt;
* Bonus Challenge (60 coins) - The ball will be transported to the {{p|Sealeo}} Bonus Field.&lt;br /&gt;
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.&lt;br /&gt;
&lt;br /&gt;
When EVO mode is possible, the activation of it will replace the shop.&lt;br /&gt;
&lt;br /&gt;
==e-Reader Compatibility==&lt;br /&gt;
The Japanese version of Pokémon Pinball: Ruby &amp;amp; Sapphire was made compatible with the [[e-Reader]] accessory. There were four cards released for use with Pokémon Pinball: Ruby &amp;amp; Sapphire. The cards did not add any new features to the game, they merely tweaked the difficulty levels or increased odds of certain events happening.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Card name&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| DX Mode Card&lt;br /&gt;
| Pikachu and Pichu will save the player&#039;s ball more often.&lt;br /&gt;
|-&lt;br /&gt;
| Capture Difficulty UP Card&lt;br /&gt;
| The &amp;quot;Ball Save&amp;quot; time will be extended.&lt;br /&gt;
|-&lt;br /&gt;
| Area Card&lt;br /&gt;
| The likelihood of finding Jirachi&#039;s area increases.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Pokémon Get&lt;br /&gt;
| The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first three cards were given away with the purchase of Pokémon Pinball: Ruby &amp;amp; Sapphire, while &amp;quot;Extra Pokémon Get&amp;quot; was given away at promotional booths for a limited time.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ruby color light}}|bordercolor={{sapphire color light}}&lt;br /&gt;
|ja=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|de=Pokémon Pinball: Rubin &amp;amp; Saphir&lt;br /&gt;
|es=Pokémon Pinball: Rubí y Zafiro&lt;br /&gt;
|fr=Pokémon Pinball : Rubis &amp;amp; Saphir&lt;br /&gt;
|it=Pokémon Pinball: Rubino e Zaffiro}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokemon.com]&lt;br /&gt;
* [http://www.nintendo.co.jp/n08/bppj/ Nintendo&#039;s official Japanese website]&lt;br /&gt;
* [http://www.jupiter.co.jp/e/product/game/gb/pokepin_rs.html The developer&#039;s official English website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Reader]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball Rubin und Saphir]]&lt;br /&gt;
[[fr:Pokémon Pinball Rubis et Saphir]]&lt;br /&gt;
[[it:Pokémon Pinball: Rubino e Zaffiro]]&lt;br /&gt;
[[ja:ポケモンピンボール ルビー&amp;amp;サファイア]]&lt;br /&gt;
[[pt:Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台 红宝石·蓝宝石]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353462</id>
		<title>Pokémon Pinball: Ruby &amp; Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire&amp;diff=2353462"/>
		<updated>2015-11-12T11:37:01Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Kecleon bonus stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire&lt;br /&gt;
|name=Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jname=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|boxart=Pinball RS EN boxart.png&lt;br /&gt;
|caption=Cover of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|jbox=Pinball RS JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball: Ruby &amp;amp; Sapphire&lt;br /&gt;
|platform=[[Game Boy Advance]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=August 1, 2003 (GBA)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 10, 2014 (Wii U VC)&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/wiiu/software/vc/pbhj/index.html Nintendo.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=August 25, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=September 26, 2003&amp;lt;ref&amp;gt;[http://web.archive.org/web/20040824074625/http://www.nintendo.com.au/pokemon/news/index.php Nintendo of Australia (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 14, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball-ruby-and-sapphire/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/gba/pprs/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n08/bppj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20030808171149/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1857 Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball: Ruby &amp;amp; Sapphire&#039;&#039;&#039; is a spin-off [[pinball]] game for the [[Game Boy Advance]]. It expands upon the game mechanics used in [[Pokémon Pinball]] and features the Pokémon in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]]. It was released on Wii U Virtual Console in Japan on December 10, 2014, making it the first Pokémon game to be released for the [[Wii U]] [[Virtual Console]].&lt;br /&gt;
&lt;br /&gt;
The game is played with a [[Poké Ball]] in the traditional pinball format. There are two tables, the [[Ruby Field]] and [[Sapphire Field]], each varying in gameplay and Pokémon available for capture.&lt;br /&gt;
&lt;br /&gt;
If this game is played on the [[Game Boy Player]] accessory, the player can use the rumble feature in the [[Nintendo GameCube|GameCube]]&#039;s controller.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!&lt;br /&gt;
&lt;br /&gt;
* Play pinball with your favorite Pokémon!&lt;br /&gt;
* Shoot the Poké Ball to find &amp;amp; catch Pokémon!&lt;br /&gt;
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You&#039;ll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).&lt;br /&gt;
* Play on both the Ruby &amp;amp; Sapphire Fields.&lt;br /&gt;
* Try to catch over 200 Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Obtaining Pokémon==&lt;br /&gt;
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for {{p|Deoxys}}. {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, and {{p|Aerodactyl}} are also catchable in the game, though they are not able to evolve. This totals to 205 Pokémon.&lt;br /&gt;
&lt;br /&gt;
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:&lt;br /&gt;
* &#039;&#039;&#039;Catch &#039;Em Mode&#039;&#039;&#039;: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.&lt;br /&gt;
* &#039;&#039;&#039;Egg Mode&#039;&#039;&#039;: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch &#039;Em Mode.&lt;br /&gt;
* &#039;&#039;&#039;EVO Mode&#039;&#039;&#039;: Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.&lt;br /&gt;
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.&lt;br /&gt;
&lt;br /&gt;
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.&lt;br /&gt;
&lt;br /&gt;
Catching 15 Pokémon earns the player an extra ball.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.&lt;br /&gt;
&lt;br /&gt;
==Bonus tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Rayquaza}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Kecleon bonus stage===&lt;br /&gt;
This is the first bonus stage on the Ruby Field.&lt;br /&gt;
[[File:Pinball RS Kecleon Bonus.png|thumb|200px|Kecleon bonus stage]]&lt;br /&gt;
Kecleon will turn invisible with its Color Change ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Groudon bonus stage===&lt;br /&gt;
This is the second bonus stage on the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.&lt;br /&gt;
&lt;br /&gt;
===Dusclops bonus stage===&lt;br /&gt;
This is the first bonus stage on the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild {{p|Duskull}} appear at the same time. Twenty of them must be hit in order to make {{p|Dusclops}} appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Kyogre bonus stage===&lt;br /&gt;
This is the second bonus stage on the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Rayquaza bonus stage===&lt;br /&gt;
This is the third bonus stage on both the Ruby and Sapphire Fields.&lt;br /&gt;
&lt;br /&gt;
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use Thunder to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use ExtremeSpeed to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.&lt;br /&gt;
&lt;br /&gt;
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
There are two playing fields in the game: the [[Ruby Field]] and the [[Sapphire Field]]. They are similar in design, but have very distinct differences. These differences include:&lt;br /&gt;
* The Sapphire Field has a {{p|Zigzagoon}} that can stop the slot roll, while the Ruby Field has a {{p|Makuhita}} that can send the ball through the coin loop.&lt;br /&gt;
* The requirements for getting to the {{p|Spheal}} Bonus Stage are different.&lt;br /&gt;
* All bonus stages are unique to one particular field except {{p|Rayquaza}}&#039;s and Spheal&#039;s.&lt;br /&gt;
* There are two areas per field that are only accessible from that field.&lt;br /&gt;
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.&lt;br /&gt;
* {{p|Latios}} is the Ball Saver for the Ruby Field and {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
==Field mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Ruby Field===&lt;br /&gt;
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]&lt;br /&gt;
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.&lt;br /&gt;
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade can be obtained. This works only when {{p|Makuhita}} is in attack stance.&lt;br /&gt;
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.&lt;br /&gt;
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.&lt;br /&gt;
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita&#039;s stance.&lt;br /&gt;
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.&lt;br /&gt;
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.&lt;br /&gt;
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.&lt;br /&gt;
&lt;br /&gt;
===Sapphire Field===&lt;br /&gt;
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]&lt;br /&gt;
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.&lt;br /&gt;
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.&lt;br /&gt;
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.&lt;br /&gt;
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.&lt;br /&gt;
* {{p|Latias}}: {{p|Latias}} is the Ball Saver for the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
===Both fields===&lt;br /&gt;
*{{p|Spoink}}: Spoink serves as the launcher for the ball.&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
*{{p|Pichu}}: If obtined via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
The species of Pokémon that are available in Catch &#039;Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.&lt;br /&gt;
&lt;br /&gt;
There are nine areas, of which seven can be reached on each field. The Forest, Ocean, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. The Volcano and Safari Zone are unique to the Ruby Field while the Wilderness and Lake are unique to the Sapphire Field.&lt;br /&gt;
&lt;br /&gt;
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached though the left loop while the second in line is reached through the right loop. The Ruins cannot be reached until the sixth journey.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;HOLE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing &#039;A&#039; (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.&lt;br /&gt;
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball (an extra life).&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;HOLE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Travel modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Mart==&lt;br /&gt;
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:&lt;br /&gt;
* 30 Second Ball Saver (10 coins)&lt;br /&gt;
* 60 Second Ball Saver (20 coins)&lt;br /&gt;
* 90 Second Ball Saver (30 coins)&lt;br /&gt;
* Ball Upgrade (40 coins)&lt;br /&gt;
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.&lt;br /&gt;
* Pika (50 coins) - {{p|Pichu}} joins {{p|Pikachu}}. For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.&lt;br /&gt;
* Bonus Challenge (60 coins) - The ball will be transported to the {{p|Sealeo}} Bonus Field.&lt;br /&gt;
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.&lt;br /&gt;
&lt;br /&gt;
When EVO mode is possible, the activation of it will replace the shop.&lt;br /&gt;
&lt;br /&gt;
==e-Reader Compatibility==&lt;br /&gt;
The Japanese version of Pokémon Pinball: Ruby &amp;amp; Sapphire was made compatible with the [[e-Reader]] accessory. There were four cards released for use with Pokémon Pinball: Ruby &amp;amp; Sapphire. The cards did not add any new features to the game, they merely tweaked the difficulty levels or increased odds of certain events happening.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Card name&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| DX Mode Card&lt;br /&gt;
| Pikachu and Pichu will save the player&#039;s ball more often.&lt;br /&gt;
|-&lt;br /&gt;
| Capture Difficulty UP Card&lt;br /&gt;
| The &amp;quot;Ball Save&amp;quot; time will be extended.&lt;br /&gt;
|-&lt;br /&gt;
| Area Card&lt;br /&gt;
| The likelihood of finding Jirachi&#039;s area increases.&lt;br /&gt;
|-&lt;br /&gt;
| Extra Pokémon Get&lt;br /&gt;
| The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first three cards were given away with the purchase of Pokémon Pinball: Ruby &amp;amp; Sapphire, while &amp;quot;Extra Pokémon Get&amp;quot; was given away at promotional booths for a limited time.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ruby color light}}|bordercolor={{sapphire color light}}&lt;br /&gt;
|ja=ポケモンピンボール ルビー&amp;amp;サファイア&lt;br /&gt;
|de=Pokémon Pinball: Rubin &amp;amp; Saphir&lt;br /&gt;
|es=Pokémon Pinball: Rubí y Zafiro&lt;br /&gt;
|fr=Pokémon Pinball : Rubis &amp;amp; Saphir&lt;br /&gt;
|it=Pokémon Pinball: Rubino e Zaffiro}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball-ruby-and-sapphire/ Pokemon.com]&lt;br /&gt;
* [http://www.nintendo.co.jp/n08/bppj/ Nintendo&#039;s official Japanese website]&lt;br /&gt;
* [http://www.jupiter.co.jp/e/product/game/gb/pokepin_rs.html The developer&#039;s official English website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:E-Reader]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball Rubin und Saphir]]&lt;br /&gt;
[[fr:Pokémon Pinball Rubis et Saphir]]&lt;br /&gt;
[[it:Pokémon Pinball: Rubino e Zaffiro]]&lt;br /&gt;
[[ja:ポケモンピンボール ルビー&amp;amp;サファイア]]&lt;br /&gt;
[[pt:Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台 红宝石·蓝宝石]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2353461</id>
		<title>Pokémon Pinball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2353461"/>
		<updated>2015-11-12T11:34:04Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Gengar Bonus Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses, see [[pinball]].&#039;&#039;&lt;br /&gt;
{{Infobox game |colorscheme=red|bordercolorscheme=blue&lt;br /&gt;
|name=Pokémon Pinball&lt;br /&gt;
|jname=ポケモンピンボール&lt;br /&gt;
|boxart=Pinball EN boxart.png&lt;br /&gt;
|caption=Pokémon Pinball&#039;s boxart&lt;br /&gt;
|jbox=Pinball JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball&lt;br /&gt;
|platform=[[Game Boy Color]]{{tt|*|also playable on the original Game Boy, but with several features disabled}}&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=April 14, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 28, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=July 2000&amp;lt;ref&amp;gt;[http://web.archive.org/web/20000303105602/http://www.sirenent.com.au/pokemon/pokemon.html Siren Entertainment (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=October 6, 2000&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n02/dmg/vphj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/19991125233210/http://www.nintendo.com/gb/pinball/index.html Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピンボール&#039;&#039;&#039; &#039;&#039;Pokémon Pinball&#039;&#039;) is a spin-off {{wp|pinball}} game for the [[Game Boy Color]]. The cartridge was unique at the time among Game Boy games in that it includes a rumble pack powered by a single AAA battery, providing force feedback in much the same way as controllers for TV consoles. As the title suggests, the gameplay is pinball-based, but with a uniquely Pokémon-inspired spin. For example, the game is divided into two tables, the Red Field and the Blue Field, named after [[Pokémon Red and Blue Versions|the first paired versions released outside of Japan]], each with different table designs, accessible map locations, and catchable wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
The game received an update/sequel on the Game Boy Advance in the form of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The goal is to catch all the Pokémon and complete the Pokédex. Beyond that and the ever-present goal of getting a high score, there is no storyline to speak of.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Catch &#039;em all with a pinball!&amp;lt;br&amp;gt;Discover a whole new way to collect Pokémon - by playing pinball! Hit the targets with your Poké Ball to catch and evolve Pokémon. The better you do, the more rare Pokémon you&#039;ll find! Every Pokémon you catch is automatically recorded in your Pokédex - see if you can catch all 150! Some Pokémon appear only on the Red Field or only on the Blue Field, so you&#039;ll have to play both to catch &#039;em all!&lt;br /&gt;
&lt;br /&gt;
* The new Rumble feature makes you feel like you&#039;re playing a real pinball machine!&lt;br /&gt;
* Trade high scores with a friend using the built-in [[Infrared]] Communications Port (on Game Boy Color only).&lt;br /&gt;
* Print out your high scores with a [[Game Boy Printer]] (sold separately).&lt;br /&gt;
* Find the bonus stages to rack up a high score.&lt;br /&gt;
* Upgrade your Poké Ball to a Great Ball, Ultra Ball, or Master Ball and score even higher!&lt;br /&gt;
* Game Pak contains built in Rumble feature (one AAA battery included).&lt;br /&gt;
&lt;br /&gt;
==Acquiring Pokémon==&lt;br /&gt;
Rather than catching Pokémon in any traditional manner, Pokémon Pinball requires players to play special game modes on the pinball table to catch and evolve their Pokémon and complete their Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Catch &#039;Em Mode===&lt;br /&gt;
In Catch &#039;Em Mode, the player enters by lighting up two or three &amp;quot;GET&amp;quot; lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says &amp;quot;CATCH!&amp;quot; two characters at a time, then hit it one last time to catch the Pokémon. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch &#039;em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1,000,000,000 points.&lt;br /&gt;
&lt;br /&gt;
===Evolution Mode===&lt;br /&gt;
Evolution mode is only accessible if the player has caught at least one Pokémon in Catch &#039;em! Mode. The player also has to light up three &amp;quot;EVO&amp;quot; lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then the player can choose any one of the Pokémon they have caught. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an &amp;quot;EX&amp;quot; for EXP., an evolution stone, or a link cable. The player has to do this three times. Some locations do not have experience or items; hitting one of those locations will cause the arrows to disappear (with the message that the Pokémon is tired, if it evolves by experience) and the player will have to shoot around the outside loop or wait ten seconds before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode. If the Pokémon is already fully evolved, then completing Evolution Mode will earn the player a 10,000,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 5×, respectively. Attempting to further upgrade a Master Ball will earn the player 10,000,000 bonus points.&lt;br /&gt;
&lt;br /&gt;
==Bonus Tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Diglett Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Diglett Bonus.png|thumb|200px|Diglett bonus stage]]&lt;br /&gt;
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.&lt;br /&gt;
&lt;br /&gt;
===Gengar Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on its bonus stage]]&lt;br /&gt;
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.&lt;br /&gt;
&lt;br /&gt;
===Meowth Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Meowth Bonus.png|thumb|200px|Meowth bonus stage]]&lt;br /&gt;
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.&lt;br /&gt;
&lt;br /&gt;
===Seel Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Seel Bonus.png|thumb|200px|Seel bonus stage]]&lt;br /&gt;
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel&#039;s exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.&lt;br /&gt;
&lt;br /&gt;
===Mewtwo Bonus Stage===&lt;br /&gt;
This is the third bonus stage on both the Red and Blue Fields. &lt;br /&gt;
[[File:Pinball Mewtwo Bonus.png|thumb|200px|Mewtwo bonus stage]]&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.&lt;br /&gt;
&lt;br /&gt;
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.&lt;br /&gt;
&lt;br /&gt;
Due to Mewtwo&#039;s obscenely high point output, intentionally failing and replaying this stage is the fastest way to rack up a high score.&lt;br /&gt;
&lt;br /&gt;
==Map Move==&lt;br /&gt;
Part of the game revolves around traveling to different locations. The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes. By hitting certain triggers on each table (see below under &amp;quot;Field Mechanics&amp;quot;), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokémon can be caught. Each table has a distinct set of locations, with only a handful of overlaps. The locations are divided into three areas, the first three locations will be selected from the first area, then two from the second area, the sixth location will be Indigo Plateau, after which the areas will repeat.&lt;br /&gt;
&lt;br /&gt;
===Red Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Pallet Town]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Pewter City]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Seaside&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Lavender Town]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** {{ka|Cycling Road}}&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Seafoam Islands]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
===Blue Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Viridian City]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Mt. Moon]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Streets&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Celadon City]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** [[Fuchsia City]]&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Saffron City]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;CAVE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and eventually slows and stops (the player can make it slow earlier with the &#039;A&#039; button). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained it will be returned to the plunger and immediately launched (up to twice).&lt;br /&gt;
* Pikachu: For the rest of this ball the Pikachu kickback will always save the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball.&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;CAVE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Map Move modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Field Mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Red Field===&lt;br /&gt;
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.&lt;br /&gt;
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Staryu}}: Hit the button below Staryu to toggle whether or not the Poké Ball upgrade lights above the Voltorb are accessible.&lt;br /&gt;
&lt;br /&gt;
===Blue Field===&lt;br /&gt;
* {{p|Shellder}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowpoke will swallow it; if all three EVO lights are lit, Evolution Mode begins when this happens.&lt;br /&gt;
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Psyduck}}: Hitting Psyduck three times will also trigger Map Move mode.&lt;br /&gt;
&lt;br /&gt;
===Both Fields===&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Cleanup|section}}&lt;br /&gt;
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}. This inclusion predated Gold &amp;amp; Silver&#039;s release by 7 months. &lt;br /&gt;
* The Catch &#039;Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; &amp;quot;[[Aim to Be a Pokémon Master]]&amp;quot;.&lt;br /&gt;
* The Red Field&#039;s background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].&lt;br /&gt;
* The Catch &#039;Em Mode music in the Red Field is based on the music that plays when one is riding one&#039;s [[bicycle]] in Red, Blue, and Yellow.&lt;br /&gt;
* The Music that plays during &amp;quot;Name Entry&amp;quot; was revised and used for [[Sootopolis City]]&#039;s background theme.{{fact}}&lt;br /&gt;
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). The Ultra and Master Ball would continue to be depicted with a letter stamped on it, with the Ultra Ball still left unchanged.&lt;br /&gt;
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).&lt;br /&gt;
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it can&#039;t actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the &amp;quot;catch!&amp;quot; sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minute timeframe).&amp;lt;ref&amp;gt;[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)&amp;lt;/ref&amp;gt; Mew&#039;s Pokédex entry will be unlocked when it is encountered instead of when it is obtained.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Color games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball]]&lt;br /&gt;
[[es:Pokémon Pinball]]&lt;br /&gt;
[[fr:Pokémon Pinball]]&lt;br /&gt;
[[it:Pokémon Pinball]]&lt;br /&gt;
[[ja:ポケモンピンボール]]&lt;br /&gt;
[[pl:Pokémon Pinball]]&lt;br /&gt;
[[pt:Pokémon Pinball]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rotom_(Pok%C3%A9mon)&amp;diff=2347458</id>
		<title>Rotom (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rotom_(Pok%C3%A9mon)&amp;diff=2347458"/>
		<updated>2015-10-23T20:40:04Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ROTOM IS NOT A LEGENDARY POKÉMON. DO NOT ADD IT TO THE PAGE. --&amp;gt;&lt;br /&gt;
{{PokémonPrevNextHead | species=Rotom | prevnum=478 | prev=Froslass | nextnum=480 | next=Uxie | type=electric | type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}}}&lt;br /&gt;
{{Pokémon Infobox |&lt;br /&gt;
name=Rotom |&lt;br /&gt;
jname=ロトム |&lt;br /&gt;
jtranslit=Rotomu |&lt;br /&gt;
tmname=Rotom |&lt;br /&gt;
forme=6 |&lt;br /&gt;
forme1=Normal |&lt;br /&gt;
forme2=Heat |&lt;br /&gt;
forme3=Wash |&lt;br /&gt;
forme4=Frost |&lt;br /&gt;
forme5=Fan |&lt;br /&gt;
forme6=Mow |&lt;br /&gt;
image2=479Rotom-Heat.png |&lt;br /&gt;
image3=479Rotom-Wash.png |&lt;br /&gt;
image4=479Rotom-Frost.png |&lt;br /&gt;
image5=479Rotom-Fan.png |&lt;br /&gt;
image6=479Rotom-Mow.png |&lt;br /&gt;
ndex=479 |&lt;br /&gt;
sdex=152 |&lt;br /&gt;
karea=Mountain |&lt;br /&gt;
kdex=068 |&lt;br /&gt;
typebox=6 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
form2type1=Electric |&lt;br /&gt;
form2type2=Fire |&lt;br /&gt;
form3type1=Electric |&lt;br /&gt;
form3type2=Water |&lt;br /&gt;
form4type1=Electric |&lt;br /&gt;
form4type2=Ice |&lt;br /&gt;
form5type1=Electric |&lt;br /&gt;
form5type2=Flying |&lt;br /&gt;
form6type1=Electric |&lt;br /&gt;
form6type2=Grass |&lt;br /&gt;
species=Plasma |&lt;br /&gt;
height-ftin=1&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.3 |&lt;br /&gt;
weight-lbs=0.7 |&lt;br /&gt;
weight-kg=0.3 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Levitate |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Amorphous |&lt;br /&gt;
eggcycles=21 |&lt;br /&gt;
evtotal=2 |&lt;br /&gt;
evsa=1 |&lt;br /&gt;
evsp=1 |&lt;br /&gt;
expyield=154 |&lt;br /&gt;
oldexp=132 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=255 |&lt;br /&gt;
color=Red |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=01 |&lt;br /&gt;
pokefordex=rotom{{#switch: {{#time: w}}|1=-heat|2=-wash|3=-frost|4=-fan|5=-mow}} |&lt;br /&gt;
generation=4 |&lt;br /&gt;
friendship=70 |&lt;br /&gt;
disptype={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}} |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rotom&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ロトム&#039;&#039;&#039; &#039;&#039;Rotom&#039;&#039;) is a dual-type {{2t|Electric|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, it has the ability to possess the motors of certain appliances and [[form differences#Rotom|change forms]]. &lt;br /&gt;
*When it does not possess an appliance, it is &#039;&#039;&#039;Normal Rotom&#039;&#039;&#039;, and is {{2t|Electric|Ghost}}.&lt;br /&gt;
*When it possesses a {{wp|microwave oven}} it becomes &#039;&#039;&#039;Heat Rotom&#039;&#039;&#039;, and is {{2t|Electric|Fire}}.&lt;br /&gt;
*When it possesses a {{wp|washing machine}} it becomes &#039;&#039;&#039;Wash Rotom&#039;&#039;&#039;, and is {{2t|Electric|Water}}.&lt;br /&gt;
*When it possesses a {{wp|refrigerator}} it becomes &#039;&#039;&#039;Frost Rotom&#039;&#039;&#039;, and is {{2t|Electric|Ice}}.&lt;br /&gt;
*When it possesses an {{wp|mechanical fan|electric fan}} it becomes &#039;&#039;&#039;Fan Rotom&#039;&#039;&#039;, and is {{2t|Electric|Flying}}.&lt;br /&gt;
*When it possesses a {{wp|lawn mower|lawnmower}} it becomes &#039;&#039;&#039;Mow Rotom&#039;&#039;&#039;, and is {{2t|Electric|Grass}}.&lt;br /&gt;
&lt;br /&gt;
Depending on the game, its form can be changed at will in [[Rotom&#039;s Room]] in the [[Team Galactic Eterna Building]], Rotom&#039;s Room in [[Silph Co.]], the store room in [[Shopping Mall Nine]], on the second floor of [[Professor Sycamore]]&#039;s Lab in [[Lumiose City]], or in [[Professor Birch]]&#039;s Lab in [[Littleroot Town]].&lt;br /&gt;
&lt;br /&gt;
In Generation IV, it was {{2t|Electric|Ghost}} regardless of its form.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Brock and Rotom.png|thumb|left|Rotom transforming]]&lt;br /&gt;
Rotom has a body of plasma and is shaped like a lightning rod. There is a whitish blue aura of electricity around it that forms lightning bolt-shaped arms. It has teeth, and its unique, blue eyes have a dividing line across them. [[DP105|As seen in the anime]], Rotom will often pull pranks on unsuspecting people. [[XY080|Also seen in the anime]], Rotom has the ability to time travel.&lt;br /&gt;
&lt;br /&gt;
[[File:Rotom parts.png|thumb|150px|Rotom and the appliances]]&lt;br /&gt;
Rotom has the ability to enter and control appliances. Starting in {{v2|Platinum}}, it also has five extra forms, each based on a household appliance, which can be accessed by possessing specific appliances. The possessed appliances are based on a {{wp|microwave oven}} (Heat Rotom), {{wp|washing machine}} (Wash Rotom), {{wp|refrigerator}} (Frost Rotom), {{wp|mechanical fan|electric fan}} (Fan Rotom), and a {{wp|lawn mower|lawnmower}} (Mow Rotom). Rotom&#039;s eyes and electric aura will change colors and it gains differently-shaped aura appendages when it changes form: red with oven mitts for Heat Rotom, blue with clothespins as Wash Rotom, purple with lightning bolts as Frost Rotom, yellow with air curls as Fan Rotom, and green with a ripped strip as Mow Rotom.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:{{#switch: {{#time: w}}|1=Heat|2=Wash|3=Frost|4=Fan|5=Mow}} Rotom anime.png|thumb|210px|{{#switch: {{#time: w}}|1=Heat|2=Wash|3=Frost|4=Fan|5=Mow}} Rotom in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Professor Oak&#039;s Rotom]]====&lt;br /&gt;
{{an|Professor Oak}} caught a Rotom on [[Torom Island]] in &#039;&#039;[[BW128|To Catch a Rotom!]]&#039;&#039;. Rotom is a prankster, often scaring Ash by appearing over the video phone whenever he calls Professor Oak. It also appears in [[Professor Oak&#039;s lecture#XY series|Professor Oak&#039;s Holo Caster]] in the {{series|XY}}, helping Professor Oak with his explanation, and often laughing at him when he gets hurt.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
&lt;br /&gt;
Rotom made its debut appearance in &#039;&#039;[[DP105|Get Your Rotom Running!]]&#039;&#039; in all its different forms, toying around with {{Ash}} and {{ashfr}}.&lt;br /&gt;
&lt;br /&gt;
Three other Rotom appeared in &#039;&#039;[[BW128|To Catch a Rotom!]]&#039;&#039;, taking on all of their different forms.&lt;br /&gt;
&lt;br /&gt;
A Rotom appeared in &#039;&#039;[[XY080|Rotom&#039;s Wish!]]&#039;&#039;, under the ownership of [[Weston]], taking the form of Wash, Mow, and Frost Rotom.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Rotom appeared as a plush toy in &#039;&#039;[[XY016|A Jolting Switcheroo!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An image of a Rotom appeared in [[XY090]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP105|Rotom|Ash&#039;s Pokédex|Rotom, the Plasma Pokémon. Rotom plays practical jokes, which it carries out by embedding its plasma body in electronic devices.}} &lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW128|Rotom|Ash&#039;s Pokédex|Rotom, the Plasma Pokémon. With a body made of plasma Rotom is able to permeate various kinds of electrics devices, causing all sorts of problems.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:{{#switch: {{#time: w}}|0|6=Rotom Adventures.png|1=Heat Rotom Adventures.png|2=Wash Rotom Adventures.png|3=Frost Rotom Adventures.png|4=Fan Rotom Adventures.png|5=Mow Rotom Adventures.png}}|thumb|210px|left|{{#switch: {{#time: w}}|0|6=|1=Heat|2=Wash|3=Frost|4=Fan|5=Mow}} Rotom in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:{{#switch: {{#time: w}}|0|6=Rotom PMDP.png|1=Heat Rotom PMDP.png|2=Wash Rotom PMDP.png|3=Frost Rotom PMDP.png|4=Fan Rotom PMDP.png|5=Mow Rotom PMDP.png}}|thumb|210px|{{#switch: {{#time: w}}|0|6=|1=Heat|2=Wash|3=Frost|4=Fan|5=Mow}} Rotom in Pokémon Pocket Monsters]]&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Adventures]], Rotom is a [[legendary Pokémon]]. It first appeared at the [[Old Chateau]] where it caused havoc for {{adv|Diamond}} and {{adv|Pearl}} until Diamond understood that it only wanted to return in its plasma television and led it there.&lt;br /&gt;
&lt;br /&gt;
It then appeared again when Diamond and Pearl returned to the Old Chateau to try to protect it from [[Charon]]. Like in its previous appearance, Rotom caused havoc for the boys and ran away to the [[Team Galactic Eterna Building]] where it transformed into its 5 forms and attacked them. Eventually Diamond found out it was just trying to play with them and bonded with it. After telling Rotom of their plan to protect it, Rotom decided to join them.&lt;br /&gt;
&lt;br /&gt;
During the subsequent fight against Charon and {{p|Giratina}}, Rotom initially joined the battle transforming into its five forms, then left the fighting to the other legendary Pokémon only to strike at the very last, destroying Charon&#039;s device that allowed him to control every Pokémon and thus putting an end to his evil plans.&lt;br /&gt;
&lt;br /&gt;
After that, Rotom decided to stay with Diamond.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
A Rotom appears in [[PMDP47]] along with all of its forms.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Rotom (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=electric|type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its electric-like body can enter some kinds of machines and take control in order to make mischief.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=Research continues on this Pokémon, which could be the power source of a unique motor.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its electric-like body can enter some kinds of machines and take control in order to make mischief.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its electric-like body can enter some kinds of machines and take control in order to make mischief.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Research continues on this Pokémon, which could be the power source of a unique motor.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Research continues on this Pokémon, which could be the power source of a unique motor.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Electric|type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=TV in [[Old Chateau]] (after obtaining the [[National Pokédex]]){{Sup/t|N}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=TV in [[Old Chateau]]{{Sup/t|N}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=HeartGold|v2=SoulSilver}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=FFF|area=[[Trade]] {{p|Ditto}} on {{rt|15|Unova}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Trade]] {{p|Ditto}} on {{rt|15|Unova}} &amp;lt;br&amp;gt; [[Unova Link|Transfer]] from {{pkmn|Dream Radar}}}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Spooky Manor}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Lost Hotel]] (Shaking trash cans){{dotw|Tu}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric|type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=MD Time|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=Wonder Mail code}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Midnight Forest]] (B10-B20)}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Midnight Forest]] (B10-B20)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble|color={{fire color}}|area=[[Silent Forest]], [[Windy Prairie‎]], [[Rocky Cave]], [[Fiery Furnace]], [[Bright Beach]], [[Eternal Tower]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark Wii|link=PokéPark Wii|color={{grass color}}|area=[[Haunted Zone]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|area=}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Rotom Hideout: [[Firebreathing Mountain]] (All Forms; post ending)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Challenge Battle#The Final Battle Royale|Challenge Battle: The Final Battle Royale]] (All Forms)&amp;lt;br&amp;gt;&#039;&#039;Heat Rotom&#039;&#039;: [[Wonder Area#Haunted Playland|Wonder Area: Haunted Playland]], [[Chill Battle#Fever!|Chill Battle: Fever!]] &amp;lt;small&amp;gt;(Boss)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Wash Rotom&#039;&#039;: [[Challenge Battle#The Final Battle Royale|Challenge Battle: The Final Battle Royale]]&amp;lt;br&amp;gt;&#039;&#039;Frost Rotom&#039;&#039;: [[Variety Battle#Pokémon on a Roll|Variety Battle: Pokémon on a Roll]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Fan Rotom&#039;&#039;: [[Secret Warehouse#The Enemies Within|Secret Warehouse: The Enemies Within]]&amp;lt;br&amp;gt;&#039;&#039;Mow Rotom&#039;&#039;: [[Chill Battle#Garden Keepers|Chill Battle: Garden Keepers]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 4|Distortion Island: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Expert Stages|Expert Stages: Stage EX2]] &amp;lt;small&amp;gt;(Normal Rotom)&amp;lt;/small&amp;gt;, [[Special Stages#The Daily Pokémon (#1)|Event: The Daily Pokémon (#1)]] &amp;lt;small&amp;gt;(Other Forms)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Diamond Crater#Fix-Up Factory|Diamond Crater: Fix-Up Factory]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
Rotom will not appear in Pokémon Mystery Dungeon: Explorers of Time until a rescue mission involving it has been completed. This task can be completed by using the following Wonder Mail code:&lt;br /&gt;
:8HTR MY9+ K6+@&lt;br /&gt;
:NT=M 9Q6R 38@5&lt;br /&gt;
:Objective: Escort Rotom to floor 4 of [[Tiny Meadow]].&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=electric|type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BWB2W2}}|Pokémon Center Best Wishes Professor Oak&#039;s Rotom|Japanese|Japan|10|August 10 to September 6, 2013|link=List of local Japanese event Pokémon distributions in Generation V#Professor Oak&#039;s Rotom}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|XY}}|Tretta Rotom|All|Japan|10|October 15 to December 3, 2014|link=List of local event Pokémon distributions in Generation VI#Tretta Rotom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
====In-game trades====&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Electric&lt;br /&gt;
|type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}&lt;br /&gt;
|bw1=Max Elixir|bw1type=Ether|bw1rar=100&lt;br /&gt;
|b2w21=Max Elixir|b2w21type=Ether|bw1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|0|6=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{BaseStats |&lt;br /&gt;
type=electric |&lt;br /&gt;
type2=ghost |&lt;br /&gt;
HP=     50 |&lt;br /&gt;
Attack= 50 |&lt;br /&gt;
Defense=77 |&lt;br /&gt;
SpAtk=  95 |&lt;br /&gt;
SpDef=  77 |&lt;br /&gt;
Speed=  91 }}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|1|2|3|4|5=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Heat, Wash, Frost, Fan, and Mow Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{BaseStats |&lt;br /&gt;
type=electric |&lt;br /&gt;
type2={{#switch: {{#time: w}}|0|6={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Fire|1=Water|2=Ice|3=Flying|4=Grass}}|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}} |&lt;br /&gt;
HP=      50 |&lt;br /&gt;
Attack=  65 |&lt;br /&gt;
Defense=107 |&lt;br /&gt;
SpAtk=  105 |&lt;br /&gt;
SpDef=  107 |&lt;br /&gt;
Speed=   86 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|0|6=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|type2=Ghost &lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
|}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Heat Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon |&lt;br /&gt;
type=Electric |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
SpeedMax=4 |&lt;br /&gt;
Power=4 |&lt;br /&gt;
PowerMax=4 |&lt;br /&gt;
Technique=3 |&lt;br /&gt;
TechniqueMax=4 |&lt;br /&gt;
Stamina=3 |&lt;br /&gt;
StaminaMax=4 |&lt;br /&gt;
Jump=4 |&lt;br /&gt;
JumpMax=4 |&lt;br /&gt;
}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Wash Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon |&lt;br /&gt;
type=Electric |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
SpeedMax=3 |&lt;br /&gt;
Power=3 |&lt;br /&gt;
PowerMax=3 |&lt;br /&gt;
Technique=3 |&lt;br /&gt;
TechniqueMax=4 |&lt;br /&gt;
Stamina=4 |&lt;br /&gt;
StaminaMax=4 |&lt;br /&gt;
Jump=2 |&lt;br /&gt;
JumpMax=4 |&lt;br /&gt;
}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Frost Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon |&lt;br /&gt;
type=Electric |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
SpeedMax=4 |&lt;br /&gt;
Power=2 |&lt;br /&gt;
PowerMax=3 |&lt;br /&gt;
Technique=4 |&lt;br /&gt;
TechniqueMax=5 |&lt;br /&gt;
Stamina=3 |&lt;br /&gt;
StaminaMax=3 |&lt;br /&gt;
Jump=3 |&lt;br /&gt;
JumpMax=4 |&lt;br /&gt;
}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Fan Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon |&lt;br /&gt;
type=Electric |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
SpeedMax=5 |&lt;br /&gt;
Power=3 |&lt;br /&gt;
PowerMax=5 |&lt;br /&gt;
Technique=3 |&lt;br /&gt;
TechniqueMax=3 |&lt;br /&gt;
Stamina=2 |&lt;br /&gt;
StaminaMax=3 |&lt;br /&gt;
Jump=5 |&lt;br /&gt;
JumpMax=5 |&lt;br /&gt;
}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|5=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Mow Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon |&lt;br /&gt;
type=Electric |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
SpeedMax=3 |&lt;br /&gt;
Power=3 |&lt;br /&gt;
PowerMax=3 |&lt;br /&gt;
Technique=5 |&lt;br /&gt;
TechniqueMax=5 |&lt;br /&gt;
Stamina=3 |&lt;br /&gt;
StaminaMax=4 |&lt;br /&gt;
Jump=2 |&lt;br /&gt;
JumpMax=4 |&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|0|6=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
type2=Ghost|&lt;br /&gt;
&lt;br /&gt;
Normal=   0 |&lt;br /&gt;
Fighting= 0 |&lt;br /&gt;
Flying=  50 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ground=   0 |&lt;br /&gt;
Rock=   100 |&lt;br /&gt;
Bug=     50 |&lt;br /&gt;
Ghost=  200 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=   100 |&lt;br /&gt;
Water=  100 |&lt;br /&gt;
Grass=  100 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic=100 |&lt;br /&gt;
Ice=    100 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark=   200 |&lt;br /&gt;
Fairy=  100|&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
ghost=yes|&lt;br /&gt;
newnormal=1|&lt;br /&gt;
newfighting=1|&lt;br /&gt;
levitate=yes|&lt;br /&gt;
newground=2}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Heat Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
type2=Fire|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 100 |&lt;br /&gt;
Flying= 50 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 0 |&lt;br /&gt;
Rock=  200 |&lt;br /&gt;
Bug= 50 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 25 |&lt;br /&gt;
&lt;br /&gt;
Fire= 50 |&lt;br /&gt;
Water= 200 |&lt;br /&gt;
Grass= 50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 50 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark= 100 |&lt;br /&gt;
Fairy= 50|&lt;br /&gt;
notes=yes|&lt;br /&gt;
levitate=yes|&lt;br /&gt;
newground=4}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Wash Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
type2=Water|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 100 |&lt;br /&gt;
Flying= 50 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 0 |&lt;br /&gt;
Rock=  100 |&lt;br /&gt;
Bug= 100 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 25 |&lt;br /&gt;
&lt;br /&gt;
Fire= 50 |&lt;br /&gt;
Water= 50 |&lt;br /&gt;
Grass= 200 |&lt;br /&gt;
Electric= 100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 50 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark= 100 |&lt;br /&gt;
Fairy = 100|&lt;br /&gt;
notes=yes|&lt;br /&gt;
levitate=yes|&lt;br /&gt;
newground=2}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Frost Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
type2=Ice|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 200 |&lt;br /&gt;
Flying= 50 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 0 |&lt;br /&gt;
Rock=  200 |&lt;br /&gt;
Bug= 100 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 100 |&lt;br /&gt;
&lt;br /&gt;
Fire= 200 |&lt;br /&gt;
Water= 100 |&lt;br /&gt;
Grass= 100 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 50 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark= 100 |&lt;br /&gt;
Fairy = 100|&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
levitate=yes|&lt;br /&gt;
newground=2}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Fan Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying= 50 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 0 |&lt;br /&gt;
Rock=  200 |&lt;br /&gt;
Bug= 50 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 50 |&lt;br /&gt;
&lt;br /&gt;
Fire= 100 |&lt;br /&gt;
Water= 100 |&lt;br /&gt;
Grass= 50 |&lt;br /&gt;
Electric= 100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 200 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark= 100 |&lt;br /&gt;
Fairy = 100|&lt;br /&gt;
notes=yes|&lt;br /&gt;
flying=levitate|&lt;br /&gt;
newground=2}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#time: w}}|5=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Mow Rotom=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
type2=Grass|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 100 |&lt;br /&gt;
Flying= 100 |&lt;br /&gt;
Poison= 200 |&lt;br /&gt;
Ground= 0 |&lt;br /&gt;
Rock=  100 |&lt;br /&gt;
Bug= 200 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 50 |&lt;br /&gt;
&lt;br /&gt;
Fire= 200 |&lt;br /&gt;
Water= 50 |&lt;br /&gt;
Grass= 50 |&lt;br /&gt;
Electric= 25 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 200 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark= 100 |&lt;br /&gt;
Fairy = 100|&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
levitate=yes|&lt;br /&gt;
newground=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|xy=n}}&lt;br /&gt;
{{learnlist/level6|Start|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;|Beautiful|2|2}}&lt;br /&gt;
{{learnlist/level6|Start|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|Start|Trick|Psychic|Status|&amp;amp;mdash;|100|10|||Clever|2|1}}&lt;br /&gt;
{{learnlist/level6|Start|Astonish|Ghost|Physical|30|100|15||{{#switch: {{#time: w}}|0|6=&#039;&#039;&#039;|&#039;&#039;}}|Cute|2|3}}&lt;br /&gt;
{{learnlist/level6|Start|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|||Cool|1|3}}&lt;br /&gt;
{{learnlist/level6|Start|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;|Cool|4|0}}&lt;br /&gt;
{{learnlist/level6|Start|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10|||Clever|2|1}}&lt;br /&gt;
{{learnlist/level6|8|Uproar|Normal|Special|90|100|10|||Cute|2|1}}&lt;br /&gt;
{{learnlist/level6|15|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cool|1|0}}&lt;br /&gt;
{{learnlist/level6|22|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||&#039;&#039;&#039;|Cool|2|0}}&lt;br /&gt;
{{learnlist/level6|29|Ominous Wind|Ghost|Special|60|100|5||{{#switch: {{#time: w}}|0|6=&#039;&#039;&#039;|&#039;&#039;}}|Beautiful|1|0}}&lt;br /&gt;
{{learnlist/level6|36|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/level6|43|Electro Ball|Electric|Special|&amp;amp;mdash;|100|10||&#039;&#039;&#039;|Cool|3|0}}&lt;br /&gt;
{{learnlist/level6|50|Hex|Ghost|Special|65|100|10||{{#switch: {{#time: w}}|0|6=&#039;&#039;&#039;|&#039;&#039;}}|Clever|2|1}}&lt;br /&gt;
{{learnlist/level6|57|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/level6|64|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;|Beautiful|2|2}}&lt;br /&gt;
{{learnlist/levelf/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|form=yes}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|xy=n}}&lt;br /&gt;
{{learnlist/tm6|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|||Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|2|3}}&lt;br /&gt;
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;|Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;|Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20|||Cute|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM30|Shadow Ball|Ghost|Special|80|100|15||{{#switch: {{#time: w}}|0|6=&#039;&#039;&#039;|&#039;&#039;}}|Clever|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||Cool|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM46|Thief|Dark|Physical|60|100|25|||Tough|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;|Beautiful|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM61|Will-O-Wisp|Fire|Status|&amp;amp;mdash;|85|15|||Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20|||Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;|Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|||Cool|1|3}}&lt;br /&gt;
{{learnlist/tm6|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Clever|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM85|Dream Eater|Psychic|Special|100|100|15|||Clever|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||Cute|2|0}}&lt;br /&gt;
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}&lt;br /&gt;
{{learnlist/tm6|TM97|Dark Pulse|Dark|Special|80|100|15|||Cool|4|0}}&lt;br /&gt;
{{learnlist/tm6|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Cute|3|0}}&lt;br /&gt;
{{learnlist/tmf/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|form=yes}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|xy=n}}&lt;br /&gt;
{{learnlist/breed6null}}&lt;br /&gt;
{{learnlist/breedf/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|form=yes}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|xy=n}}&lt;br /&gt;
{{learnlist/tutor6|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;|no|yes|Beautiful|2|1}}&lt;br /&gt;
{{learnlist/tutor6|Foul Play|Dark|Physical|95|100|15|||no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Pain Split|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||&#039;&#039;&#039;|no|yes|Cool|2|0}}&lt;br /&gt;
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}&lt;br /&gt;
{{learnlist/tutor6|Snatch|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes|Clever|1|0}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}&lt;br /&gt;
{{learnlist/tutor6|Spite|Ghost|Status|&amp;amp;mdash;|100|10|||no|yes|Tough|2|1}}&lt;br /&gt;
{{learnlist/tutor6|Trick|Psychic|Status|&amp;amp;mdash;|100|10|||no|yes|Clever|2|1}}&lt;br /&gt;
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes|Cute|2|1}}&lt;br /&gt;
{{learnlist/tutorf/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|form=yes}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Form change====&lt;br /&gt;
{{learnlist/eventh/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}|4|xy=n}}&lt;br /&gt;
{{learnlist/event6|{{DL|Form differences|Rotom|Form change: Normal Rotom}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(having no other moves)&amp;lt;/small&amp;gt;|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;||Cool|4|0}}&lt;br /&gt;
{{learnlist/event6|{{DL|Form differences|Rotom|Form change: Heat Rotom}}|Overheat|Fire|Special|130|90|5||{{#switch: {{#time: w}}|0|1=&#039;&#039;|&#039;&#039;}}||Beautiful|6|0}}&lt;br /&gt;
{{learnlist/event6|{{DL|Form differences|Rotom|Form change: Wash Rotom}}|Hydro Pump|Water|Special|110|80|5||{{#switch: {{#time: w}}|0|2=&#039;&#039;|&#039;&#039;}}||Beautiful|1|0}}&lt;br /&gt;
{{learnlist/event6|{{DL|Form differences|Rotom|Form change: Frost Rotom}}|Blizzard|Ice|Special|110|70|5||{{#switch: {{#time: w}}|0|3=&#039;&#039;|&#039;&#039;}}||Beautiful|1|3}}&lt;br /&gt;
{{learnlist/event6|{{DL|Form differences|Rotom|Form change: Fan Rotom}}|Air Slash|Flying|Special|75|95|15||{{#switch: {{#time: w}}|0|4=&#039;&#039;|&#039;&#039;}}||Cool|1|4}}&lt;br /&gt;
{{learnlist/event6|{{DL|Form differences|Rotom|Form change: Mow Rotom}}|Leaf Storm|Grass|Special|130|90|5||{{#switch: {{#time: w}}|0|5=&#039;&#039;|&#039;&#039;}}||Beautiful|6|0}}&lt;br /&gt;
{{learnlist/eventf/6|Rotom|Electric|{{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=grass}}|4|form=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{tcg lightning color light}}; border: 3px solid #{{tcg lightning color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Hail}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Frost Rotom (Rising Rivals RT2)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Slash}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Mow Rotom (Rising Rivals RT4)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=electric |&lt;br /&gt;
type2={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}} |&lt;br /&gt;
ndex=479 |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12 |&lt;br /&gt;
iq=G |&lt;br /&gt;
rumble=yes|&lt;br /&gt;
rumbleattack=3|&lt;br /&gt;
rumbledefense=3|&lt;br /&gt;
rumblespeed=3|&lt;br /&gt;
rumbleattack2=3|&lt;br /&gt;
rumbledefense2=5|&lt;br /&gt;
rumblespeed2=3|&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=3|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
rumble2attack2=3|&lt;br /&gt;
rumble2defense2=5|&lt;br /&gt;
rumble2speed2=3|&lt;br /&gt;
Pad=Rotom is a Zone Keeper protecting the [[Haunted Zone]]. As the Attraction Chief of {{DL|Attractions|Rotom&#039;s Spooky Shoot-&#039;em-Up}}, Rotom also values having fun. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|type2-disp={{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}&lt;br /&gt;
|sprite1=479Rotom&lt;br /&gt;
|name1=Rotom&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|forme=6&lt;br /&gt;
|forme1=Normal Rotom&lt;br /&gt;
|loc1=Normal&lt;br /&gt;
|sprite2=479Rotom-Heat&lt;br /&gt;
|forme2=Heat Rotom&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|type2-2=Fire&lt;br /&gt;
|loc2=Microwave oven&lt;br /&gt;
|sprite3=479Rotom-Wash&lt;br /&gt;
|forme3=Wash Rotom&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
|type2-3=Water&lt;br /&gt;
|loc3=Washing machine&lt;br /&gt;
|sprite4=479Rotom-Frost&lt;br /&gt;
|forme4=Frost Rotom&lt;br /&gt;
|type1-4=Electric&lt;br /&gt;
|type2-4=Ice&lt;br /&gt;
|loc4=Refrigerator&lt;br /&gt;
|sprite5=479Rotom-Fan&lt;br /&gt;
|forme5=Fan Rotom&lt;br /&gt;
|type1-5=Electric&lt;br /&gt;
|type2-5=Flying&lt;br /&gt;
|loc5=Electric fan&lt;br /&gt;
|sprite6=479Rotom-Mow&lt;br /&gt;
|forme6=Mow Rotom&lt;br /&gt;
|type1-6=Electric&lt;br /&gt;
|type2-6=Grass&lt;br /&gt;
|loc6=Lawnmower}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric|type2=Ghost}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4/6Forms|ndex=479|form1=O|form2=W|form3=R|form4=F|form5=L}}&lt;br /&gt;
{{Spritebox/5/6Forms|ndex=479|form1=O|form2=W|form3=R|form4=F|form5=L}}&lt;br /&gt;
{{Spritebox/6/6Forms|ndex=479|form1=O|form2=W|form3=R|form4=F|form5=L}}&lt;br /&gt;
{{Spritebox/Footer|479|Rotom}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When Rotom is encountered in the Old Chateau in Diamond, Pearl and Platinum, the music is the same as {{pkmn2|Legendary}} encounters, although it is not classified as one. Rotom is, to date, the only non-Legendary Pokémon to do this.&lt;br /&gt;
* When Rotom transforms, it learns a new move in the same way that other Pokémon may learn new moves upon evolving. The move is replaced by another if Rotom possesses another object, and is deleted when Rotom transforms back to its normal form. If the only move that Rotom knows right before reverting to its original form is exclusive to its alternate form, then that move will be replaced with {{m|Thunder Shock}}.&lt;br /&gt;
* The moves that Rotom learns exclusively via form change are the strongest [[special move]]s of their respective type ignoring moves exclusive to certain Pokémon.&lt;br /&gt;
* Rotom&#039;s alternate forms, along with {{p|Arceus}}&#039;s forms, were the only alternate forms of a Pokémon not featured in [[Pokémon Mystery Dungeon: Explorers of Sky]]. However, despite being introduced a year before the game was released like Rotom, {{p|Shaymin}} and {{p|Giratina}}&#039;s alternate forms made an appearance in the game.&lt;br /&gt;
* Rotom is tied with {{p|Tynamo}} as the lightest Electric-type Pokémon.&lt;br /&gt;
* Rotom was the first Pokémon mentioned to be {{DL|List of Pokémon by gender ratio|genderless}} in the anime.&lt;br /&gt;
* All three Trainers shown to own a Rotom in the anime or games ([[Charon]], {{an|Professor Oak}}, and [[Weston]]) are elderly males.&lt;br /&gt;
&lt;br /&gt;
====Generation V type change====&lt;br /&gt;
* Rotom is only the third Pokémon to have its types changed, after {{p|Magnemite}} and {{p|Magneton}}: in Generation IV, its alternate forms shared the Electric/Ghost type combination with normal Rotom, but in Generation V, their Ghost type was exchanged for the type of their specialty move, with Heat Rotom being Electric/Fire, Wash Rotom being Electric/Water, Fan Rotom being Electric/Flying, Frost Rotom being Electric/Ice, and Mow Rotom being Electric/Grass.&lt;br /&gt;
** This makes Rotom the only Pokémon to have its type changed to a pre-existing type.&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Normal, Heat, Frost, and Mow Rotom.&lt;br /&gt;
* Despite becoming part {{type|Flying}}, Fan Rotom retains the Ability Levitate, being the only Flying-type Pokémon with this Ability. As its Flying type already makes it immune to {{type|Ground}} moves, its Ability is effectively useless under normal conditions.&lt;br /&gt;
** In [[Inverse Battle]]s, Fan Rotom is still protected from Ground moves due to Levitate, making it the only Flying-type Pokémon to not be affected by Ground-type moves in these battles.&lt;br /&gt;
* All of Rotom&#039;s appliance forms except Mow Rotom are tied for or have the fewest weaknesses of all Pokémon of their secondary types.&lt;br /&gt;
* All of Rotom&#039;s appliance forms are the lightest Pokémon of their secondary types.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Rotom appears to be [[List of references to Pulseman|based on]] {{wp|Pulseman}}, who was actually designed by Pokémon designer [[Ken Sugimori]], although it may also be inspired by the unexplained phenomenon of {{wp|ball lightning}}. Its Pokédex entry brings to mind {{wp|gremlin}}s. Its possession of other objects may be based on {{wp|poltergeist}}s or {{wp|tsukumogami}}. Rotom may also be an embodiment of electronic &amp;quot;{{wp|magic smoke}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Rotom is &#039;&#039;motor&#039;&#039; backwards; this may refer to the fact that motors make many appliances function, while Rotom makes them fail.&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, it is revealed that [[Charon]] discovered and named the first known Rotom. It appeared out of his toy robot, and he named it Rotom due to its origin.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=electric|type2={{#switch: {{#time: w}}|0|6=ghost|1=fire|2=water|3=ice|4=flying|5=grass}}&lt;br /&gt;
|ja=ロトム &#039;&#039;Rotom&#039;&#039;|jameaning=From &#039;&#039;motor&#039;&#039; spelled backwards&lt;br /&gt;
|de=Rotom|demeaning=Same as Japanese name&lt;br /&gt;
|fr=Motisma|frmeaning=From &#039;&#039;{{tt|moteur|engine}}&#039;&#039; and &#039;&#039;plasma&#039;&#039;&lt;br /&gt;
|es=Rotom|esmeaning=Same as Japanese name&lt;br /&gt;
|it=Rotom|itmeaning=Same as Japanese name&lt;br /&gt;
|ko=로토무 &#039;&#039;Rotom&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=洛托姆 &#039;&#039;Luò Tuō Mǔ&#039;&#039;|zh_cmnmeaning=Transliteration of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{#switch: {{#expr: {{#time: w}} mod 7}}|0|6=|*[http://www.smogon.com/dp/pokemon/rotom Normal Rotom] on Smogon Pokédex (Generation IV)&lt;br /&gt;
* [http://www.smogon.com/bw/pokemon/rotom Normal Rotom] on Smogon Pokédex (Generation V)}}&lt;br /&gt;
{{#switch: {{#expr: {{#time: w}} mod 7}}|1=|*[http://www.smogon.com/dp/pokemon/rotom-h Heat Rotom] on Smogon Pokédex (Generation IV)&lt;br /&gt;
* [http://www.smogon.com/bw/pokemon/rotom-h Heat Rotom] on Smogon Pokédex (Generation V)}}&lt;br /&gt;
{{#switch: {{#expr: {{#time: w}} mod 7}}|2=|*[http://www.smogon.com/dp/pokemon/rotom-w Wash Rotom] on Smogon Pokédex (Generation IV)&lt;br /&gt;
* [http://www.smogon.com/bw/pokemon/rotom-w Wash Rotom] on Smogon Pokédex (Generation V)}}&lt;br /&gt;
{{#switch: {{#expr: {{#time: w}} mod 7}}|3=|*[http://www.smogon.com/dp/pokemon/rotom-f Frost Rotom] on Smogon Pokédex (Generation IV)&lt;br /&gt;
* [http://www.smogon.com/bw/pokemon/rotom-f Frost Rotom] on Smogon Pokédex (Generation V)}}&lt;br /&gt;
{{#switch: {{#expr: {{#time: w}} mod 7}}|4=|*[http://www.smogon.com/dp/pokemon/rotom-s Fan Rotom] on Smogon Pokédex (Generation IV)&lt;br /&gt;
* [http://www.smogon.com/bw/pokemon/rotom-s Fan Rotom] on Smogon Pokédex (Generation V)}}&lt;br /&gt;
{{#switch: {{#expr: {{#time: w}} mod 7}}|5=|*[http://www.smogon.com/dp/pokemon/rotom-c Mow Rotom] on Smogon Pokédex (Generation IV)&lt;br /&gt;
* [http://www.smogon.com/bw/pokemon/rotom-c Mow Rotom] on Smogon Pokédex (Generation V)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | prevnum=478 | prev=Froslass | nextnum=480 | next=Uxie | type=electric | type2 = {{#switch: {{#time: w}}|0|6=Ghost|1=Fire|2=Water|3=Ice|4=Flying|5=Grass}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that have had their type changed]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rotom]]&lt;br /&gt;
[[es:Rotom]]&lt;br /&gt;
[[fr:Motisma]]&lt;br /&gt;
[[it:Rotom]]&lt;br /&gt;
[[ja:ロトム]]&lt;br /&gt;
[[pl:Rotom]]&lt;br /&gt;
[[pt:Rotom (pokémon)]]&lt;br /&gt;
[[zh:洛托姆]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;diff=2343692</id>
		<title>Pokkén Tournament</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;diff=2343692"/>
		<updated>2015-10-14T21:05:36Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Support Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=actual information since the game has been released (use [http://dogasu.bulbagarden.net/features/pokken_tournament.html Dogasu&#039;s Backpack])}}&lt;br /&gt;
{{incomplete|2=gameplay, movelists for playable Pokémon (on official site)}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=silver|bordercolorscheme=white&lt;br /&gt;
|name=Pokkén Tournament&lt;br /&gt;
|jname=ポッ拳 {{j|Pokkén Tournament}}&lt;br /&gt;
|boxart=Pokkén Tournament logo.png&lt;br /&gt;
|caption=Japanese and English Logo&lt;br /&gt;
|platform=Arcade, [[Wii U]]&lt;br /&gt;
|category=Fighting&lt;br /&gt;
|players=1-2 players&lt;br /&gt;
|developer={{wp|Bandai Namco Games}}&lt;br /&gt;
|publisher={{wp|Bandai Namco Games}}&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|spin off]]&lt;br /&gt;
|cero=N/A&lt;br /&gt;
|esrb=N/A&lt;br /&gt;
|acb=N/A&lt;br /&gt;
|pegi=7 (provisional)&lt;br /&gt;
|release_date_ja=July 16, 2015 &amp;lt;small&amp;gt;(Arcade)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=Autumn 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&amp;lt;!--Northern Hemisphere spring = Southern Hemisphere autumn--&amp;gt;&lt;br /&gt;
|release_date_eu=Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_kr=N/A&lt;br /&gt;
|website_ja=[http://pokkentournament.jp/ Official website]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/pokken/ Pokémon.co.jp &amp;lt;small&amp;gt;(Arcade)&amp;lt;/small&amp;gt;]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/pokken_wiiU/ Pokémon.co.jp &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokken-tournament/ Pokemon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/7Jx1LHmWA-dlpmBIdPwb3X2VkEJzwTDO Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokkén Tournament&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポッ拳 {{j|Pokkén Tournament}}&#039;&#039;&#039; &#039;&#039;Pokkén: Pokkén Tournament&#039;&#039;) is a Pokémon arcade fighting game heavily based on the &#039;&#039;{{wp|Tekken}}&#039;&#039; series gameplay style. {{wp|Bandai Namco Entertainment}}, the owners of the &#039;&#039;Tekken&#039;&#039; IP, developed the game under license from [[The Pokémon Company]], and are responsible for distributing arcade cabinets in Japan.&lt;br /&gt;
&lt;br /&gt;
After a limited demo run at a few locations, the full game became widely available at various public arcades in Japan starting from July 16, 2015. On July 22, 2015, {{wp|Dave &amp;amp; Buster&#039;s}} representative [https://www.reddit.com/r/DaveAndBusters/comments/3dmze3/iama_senior_vice_president_of_entertainment_game/ctbt3a9?context=3 stated on Reddit] that the arcade game would be tested at D&amp;amp;B locations. On August 21, 2015, a Wii U port of Pokkén Tournament was revealed. The Wii U port will be released in Japan, North America, Europe, and Australia in Northern Hemisphere spring 2016, and will feature [[Cosplay Pikachu|Pikachu Libre]] as a playable character. &lt;br /&gt;
&lt;br /&gt;
A brief snippet of footage from the game featuring {{p|Lucario}} and {{p|Blaziken}} first appeared at the end of [http://youtu.be/-Ifspg5ZCkw a retrospective] at the [[Pokémon Game Show]], which was held in Tokyo on August 17 and 18, 2013. Later that month, the game&#039;s title {{n|Trademarks found for new Pokémon product|was discovered}} as a trademark registered in Japan and the United States, although the connection between the title and the footage was not confirmed until the game&#039;s formal announcement. The game was officially announced on a [http://live.nicovideo.jp/watch/lv189764569 NicoNico livestream] that was held by the [[The Pokémon Company]] on August 26, 2014, which showed Lucario (which [[Mega Evolution|Mega Evolved]] into Mega Lucario) fighting {{p|Machamp}}. The [http://www.pokemon.com/us/pokemon-news/a-new-collaboration-from-pokemon-and-tekken/ English Pokémon site] also mentioned the announcement, and uploaded the debuting teaser trailer for the game on their YouTube channel.&lt;br /&gt;
&lt;br /&gt;
Bandai Namco Games, the game&#039;s developer, asked for fighter suggestions. Japanese residents could Tweet at [https://twitter.com/pokken_official/ @pokken_official] with the Pokémon they would like to see using the hashtag #ポッ拳 in order to make a suggestion. Due to having the most requests, {{p|Gengar}} was confirmed as a fighter in April 2015.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Taking place in [[Ferrum]], the game combines the gameplay of the &#039;&#039;Tekken&#039;&#039; series with Pokémon characters.&lt;br /&gt;
&lt;br /&gt;
===Battles===&lt;br /&gt;
Battles have two different phases: &#039;&#039;&#039;Field Phase&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フィールドフェイズ&#039;&#039;&#039;), where players fight in a 3D battlefield, and &#039;&#039;&#039;Duel Phase&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デュエルフェイズ&#039;&#039;&#039;), where players fight in a 2D battlefield. When the phase is changed, it is called a Phase Change (Japanese: フェイズチェンジ).&lt;br /&gt;
&lt;br /&gt;
==Modes==&lt;br /&gt;
* Tutorial (Japanese: &#039;&#039;&#039;チュートリアル&#039;&#039;&#039;)&lt;br /&gt;
* National Battle (Japanese: &#039;&#039;&#039;全国対戦&#039;&#039;&#039;)&lt;br /&gt;
* Single Play (Japanese: &#039;&#039;&#039;シングルプレイ&#039;&#039;&#039;)&lt;br /&gt;
* Local Battle (Japanese: &#039;&#039;&#039;店内対戦&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Blurb==&lt;br /&gt;
==Staff==--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokkén Tournament screenshot.jpg|{{p|Machamp}} and {{p|Lucario}} standing off&lt;br /&gt;
Pokkén Machamp punch flurry.png|Machamp punching&lt;br /&gt;
Pokkén Lucario Bone Rush.png|Lucario using {{m|Bone Rush}}&lt;br /&gt;
Pokkén Lucario Aura Sphere.png|Lucario using {{m|Aura Sphere}}&lt;br /&gt;
Pokkén Machamp hitting Lucario.jpg|Machamp hitting Lucario&lt;br /&gt;
Pokkén Tournament Mega Lucario 1.png|Mega Lucario&lt;br /&gt;
Pokkén Tournament Mega Lucario 2.png|Mega Lucario&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable Pokémon==&lt;br /&gt;
{| style=&amp;quot;width: auto; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=roundytl height=130px width=130px style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{flying color dark}};&amp;quot; | [[File:Pokkén Charizard.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | [[File:Pokkén Pikachu.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | [[File:Pokken Pikachu Libre.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{fighting color dark}};&amp;quot; | [[File:Pokkén Machamp.png|center|x120px]]&lt;br /&gt;
| class=roundytr width=130px style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{poison color}};&amp;quot; | [[File:Pokkén Gengar.png|center|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{flying color dark}};&amp;quot; | {{color2|{{flying color dark}}|Charizard (Pokémon)|Charizard}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | {{color2|{{electric color dark}}|Pikachu (Pokémon)|Pikachu}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | {{color2|{{electric color dark}}|Cosplay Pikachu|Pikachu Libre}}&lt;br /&gt;
! style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{fighting color dark}};&amp;quot; | {{color2|{{fighting color dark}}|Machamp (Pokémon)|Machamp}}&lt;br /&gt;
! style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{poison color}};&amp;quot; | {{color2|{{poison color dark}}|Gengar (Pokémon)|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | [[File:Pokkén Suicune.png|center|x120px]]&lt;br /&gt;
| height=130px width=130px style=&amp;quot;background: #{{psychic color}}; border: 2px solid #{{fairy color}};&amp;quot; | [[File:Pokkén Gardevoir.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fighting color}};&amp;quot; | [[File:Pokken Blaziken.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{steel color}};&amp;quot; | [[File:Pokkén Lucario.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{dark color}}; border: 2px solid #{{ice color}};&amp;quot; | [[File:Pokkén Weavile.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=roundybl style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | {{color2|{{water color dark}}|Suicune (Pokémon)|Suicune}}&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color}}; border: 2px solid #{{fairy color}};&amp;quot; | {{color2|{{fairy color dark}}|Gardevoir (Pokémon)|Gardevoir}}&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fighting color}};&amp;quot; | {{color2|{{fighting color dark}}|Blaziken (Pokémon)|Blaziken}}&lt;br /&gt;
! style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{steel color}};&amp;quot; | {{color2|{{steel color dark}}|Lucario (Pokémon)|Lucario}}&lt;br /&gt;
! class=roundybr style=&amp;quot;background: #{{dark color}}; border: 2px solid #{{ice color}};&amp;quot; | {{color2|{{ice color dark}}|Weavile (Pokémon)|Weavile}}&lt;br /&gt;
&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Support Pokémon===&lt;br /&gt;
These Pokémon can be summoned during a battle. There are three available sets of supporters, with two Pokémon each, and one of these two may be brought into battle each round. These sets cannot be edited.&lt;br /&gt;
{| style=&amp;quot;width: auto; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{flying color dark}};&amp;quot; | [[File:587Emolga.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Emolga|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{flying color dark}};&amp;quot; | Uses {{mcolor|Shock Wave|000}} to shock the opponent and lower its speed.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | [[File:653Fennekin.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | Uses {{mcolor|Ember|000}} to surround itself with fire, creating a trap.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{grass color dark}};&amp;quot; | [[File:495Snivy.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{grass color dark}};&amp;quot; | Uses {{mcolor|Leaf Tornado|000}} to damage the opponent and send them flying.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{water color}}; border: 2px solid #{{ice color dark}};&amp;quot; | [[File:131Lapras.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Lapras|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{water color}}; border: 2px solid #{{ice color dark}};&amp;quot; | Uses {{mcolor|Surf|000}} as it enters the stage, damaging the enemy with a wave of water.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | [[File:657Frogadier.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Frogadier|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | Uses {{mcolor|Water Pulse|000}} to attack from a distance.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{normal color}}; border: 2px solid #{{normal color dark}};&amp;quot; | [[File:133Eevee.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Eevee|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{normal color}}; border: 2px solid #{{normal color dark}};&amp;quot; | Uses {{mcolor|Helping Hand|000}} to heal the user and temporarily increase their attack power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{steel color}}; border: 2px solid #{{psychic color dark}};&amp;quot; | [[File:385Jirachi.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Jirachi|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{steel color}}; border: 2px solid #{{psychic color dark}};&amp;quot; | Uses {{mcolor|Wish|000}} to restore the Resonance Gauge and temporarily increase the attack power of the user&#039;s Resonance Burst.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{fairy color dark}};&amp;quot; | [[File:547Whimsicott.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Whimsicott|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{fairy color dark}};&amp;quot; | Uses {{mcolor|Substitute|000}} to render attacks from opponents useless and heal the user.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | [[File:038Ninetales.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ninetales|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | Uses {{mcolor|Will-O-Wisp|000}} to send small flames in front of the user.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{ghost color dark}};&amp;quot; | [[File:429Mismagius.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mismagius|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{ghost color dark}};&amp;quot; | Uses {{mcolor|Ominous Wind|000}} to attack the opponent and temporarily increase the user&#039;s attack power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background Pokémon===&lt;br /&gt;
These Pokémon appear in the backgrounds of the various arenas, usually spectating.&lt;br /&gt;
{| style=&amp;quot;width: 84px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Pidgey|016Pidgey.png|normal|flying|size=80px|link=Pidgey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Jigglypuff|039Jigglypuff.png|normal|fairy|size=80px|link=Jigglypuff (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dugtrio|051Dugtrio.png|ground|ground|size=80px|link=Dugtrio (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Growlithe|058Growlithe.png|fire|fire|size=80px|link=Growlithe (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Rapidash|078Rapidash.png|fire|fire|size=80px|link=Rapidash (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Machoke|067Machoke.png|fighting|fighting|size=80px|link=Machoke (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tentacool|072Tentacool.png|water|poison|size=80px|link=Tentacool (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tentacruel|073Tentacruel.png|water|poison|size=80px|link=Tentacruel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slowbro|080Slowbro.png|water|psychic|size=80px|link=Slowbro (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Magnemite|081Magnemite.png|electric|steel|size=80px|link=Magnemite (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Gastly|092Gastly.png|ghost|poison|size=80px|link=Gastly (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Haunter|093Haunter.png|ghost|poison|size=80px|link=Haunter (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Chansey|113Chansey.png|normal|normal|size=80px|link=Chansey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Staryu|120Staryu.png|water|water|size=80px|link=Staryu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lapras|131Lapras.png|water|ice|size=80px|link=Lapras (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Aerodactyl|142Aerodactyl.png|rock|flying|size=80px|link=Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Snorlax|143Snorlax.png|normal|normal|size=80px|link=Snorlax (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dragonair|148Dragonair.png|dragon|dragon|size=80px|link=Dragonair (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Spinarak|167Spinarak.png|bug|poison|size=80px|link=Spinarak (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lanturn|171Lanturn.png|water|electric|size=80px|link=Lanturn (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Togetic|176Togetic.png|fairy|flying|size=80px|link=Togetic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Politoed|186Politoed.png|water|water|size=80px|link=Politoed (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Jumpluff|189Jumpluff.png|grass|flying|size=80px|link=Jumpluff (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slowking|199Slowking.png|water|psychic|size=80px|link=Slowking (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Misdreavus|200Misdreavus.png|ghost|ghost|size=80px|link=Misdreavus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Unown|201Unown.png|psychic|psychic|size=80px|link=Unown (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wobbuffet|202Wobbuffet.png|psychic|psychic|size=80px|link=Wobbuffet (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Shuckle|213Shuckle.png|bug|rock|size=80px|link=Shuckle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Heracross|214Heracross.png|bug|fighting|size=80px|link=Heracross (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Teddiursa|216Teddiursa.png|normal|normal|size=80px|link=Teddiursa (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Ursaring|217Ursaring.png|normal|normal|size=80px|link=Ursaring (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Corsola|222Corsola.png|water|rock|size=80px|link=Corsola (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slugma|218Slugma.png|fire|fire|size=80px|link=Slugma (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Magcargo|219Magcargo.png|fire|rock|size=80px|link=Magcargo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Smeargle|235Smeargle.png|normal|normal|size=80px|link=Smeargle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Miltank|241Miltank.png|normal|normal|size=80px|link=Miltank (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Blissey|242Blissey.png|normal|normal|size=80px|link=Blissey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lugia|249Lugia.png|psychic|flying|size=80px|link=Lugia (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Treecko|252Treecko.png|grass|grass|size=80px|link=Treecko (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Grovyle|253Grovyle.png|grass|grass|size=80px|link=Grovyle (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Torchic|255Torchic.png|fire|fire|size=80px|link=Torchic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Combusken|256Combusken.png|fire|fighting|size=80px|link=Combusken (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Mudkip|258Mudkip.png|water|water|size=80px|link=Mudkip (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Beautifly|267Beautifly.png|bug|flying|size=80px|link=Beautifly (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Taillow|276Taillow.png|normal|flying|size=80px|link=Taillow (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slaking|289Slaking.png|normal|normal|size=80px|link=Slaking (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sableye|302Sableye.png|dark|ghost|size=80px|link=Sableye (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Plusle|311Plusle.png|electric|electric|size=80px|link=Plusle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Minun|312Minun.png|electric|electric|size=80px|link=Minun (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Roselia|315Roselia.png|grass|poison|size=80px|link=Roselia (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Sharpedo|319Sharpedo.png|water|dark|size=80px|link=Sharpedo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wailmer|320Wailmer.png|water|water|size=80px|link=Wailmer (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wailord|321Wailord.png|water|water|size=80px|link=Wailord (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Torkoal|324Torkoal.png|fire|fire|size=80px|link=Torkoal (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trapinch|328Trapinch.png|ground|ground|size=80px|link=Trapinch (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Flygon|330Flygon.png|ground|dragon|size=80px|link=Flygon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Swablu|333Swablu.png|normal|flying|size=80px|link=Swablu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Zangoose|335Zangoose.png|normal|normal|size=80px|link=Zangoose (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Claydol|344Claydol.png|ground|psychic|size=80px|link=Claydol (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Milotic|350Milotic.png|water|water|size=80px|link=Milotic (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Banette|354Banette.png|ghost|ghost|size=80px|link=Banette (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Duskull|355Duskull.png|ghost|ghost|size=80px|link=Duskull (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dusclops|356Dusclops.png|ghost|ghost|size=80px|link=Dusclops (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tropius|357Tropius.png|grass|flying|size=80px|link=Tropius (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Clamperl|366Clamperl.png|water|water|size=80px|link=Clamperl (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Luvdisc|370Luvdisc.png|water|water|size=80px|link=Luvdisc (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regirock|377Regirock.png|rock|rock|size=80px|link=Regirock (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regice|378Regice.png|ice|ice|size=80px|link=Regice (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Registeel|379Registeel.png|steel|steel|size=80px|link=Registeel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Burmy|412Burmy-Plant.png|bug|bug|size=80px|link=Burmy (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Pachirisu|417Pachirisu.png|electric|electric|size=80px|link=Pachirisu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Buizel|418Buizel.png|water|water|size=80px|link=Buizel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Ambipom|424Ambipom.png|normal|normal|size=80px|link=Ambipom (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Drifloon|425Drifloon.png|ghost|flying|size=80px|link=Drifloon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Drifblim|426Drifblim.png|ghost|flying|size=80px|link=Drifblim (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Mismagius|429Mismagius.png|ghost|ghost|size=80px|link=Mismagius (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Bronzong|437Bronzong.png|steel|psychic|size=80px|link=Bronzong (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Gible|443Gible.png|dragon|ground|size=80px|link=Gible (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Munchlax|446Munchlax.png|normal|normal|size=80px|link=Munchlax (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Riolu|447Riolu.png|fighting|fighting|size=80px|link=Riolu (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Hippowdon|450Hippowdon.png|ground|ground|size=80px|link=Hippowdon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Finneon|456Finneon.png|water|water|size=80px|link=Finneon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lumineon|457Lumineon.png|water|water|size=80px|link=Lumineon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Electivire|466Electivire.png|electric|electric|size=80px|link=Electivire (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dusknoir|477Dusknoir.png|ghost|ghost|size=80px|link=Dusknoir (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Rotom|479Rotom.png|electric|ghost|size=80px|link=Rotom (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Heatran|485Heatran.png|fire|steel|size=80px|link=Heatran (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regigigas|486Regigigas.png|normal|normal|size=80px|link=Regigigas (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Serperior|497Serperior.png|grass|grass|size=80px|link=Serperior (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Watchog|505Watchog.png|normal|normal|size=80px|link=Watchog (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Purrloin|509Purrloin.png|dark|dark|size=80px|link=Purrloin (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pidove|519Pidove.png|normal|flying|size=80px|link=Pidove (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Throh|538Throh.png|fighting|fighting|size=80px|link=Throh (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sawk|539Sawk.png|fighting|fighting|size=80px|link=Sawk (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lilligant|549Lilligant.png|grass|grass|size=80px|link=Lilligant (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Scrafty|560Scrafty.png|dark|fighting|size=80px|link=Scrafty (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sigilyph|561Sigilyph.png|psychic|flying|size=80px|link=Sigilyph (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Cofagrigus|563Cofagrigus.png|ghost|ghost|size=80px|link=Cofagrigus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Archeops|567Archeops.png|rock|flying|size=80px|link=Archeops (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trubbish|568Trubbish.png|poison|poison|size=80px|link=Trubbish (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Minccino|572Minccino.png|normal|normal|size=80px|link=Minccino (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Gothorita|575Gothorita.png|psychic|psychic|size=80px|link=Gothorita (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Swanna|581Swanna.png|water|flying|size=80px|link=Swanna (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Vanillite|582Vanillite.png|ice|ice|size=80px|link=Vanillite (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sawsbuck|586Sawsbuck-Summer.png|normal|grass|size=80px|link=Sawsbuck (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Joltik|595Joltik.png|bug|electric|size=80px|link=Joltik (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Litwick|607Litwick.png|ghost|fire|size=80px|link=Litwick (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lampent|608Lampent.png|ghost|fire|size=80px|link=Lampent (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Chandelure|609Chandelure.png|ghost|fire|size=80px|link=Chandelure (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Beartic|614Beartic.png|ice|ice|size=80px|link=Beartic (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Volcarona|637Volcarona.png|bug|fire|size=80px|link=Volcarona (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Thundurus|642Thundurus-Therian.png|electric|flying|size=80px|link=Thundurus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Fletchling|661Fletchling.png|normal|flying|size=80px|link=Fletchling (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Skiddo|672Skiddo.png|grass|grass|size=80px|link=Skiddo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pancham|674Pancham.png|fighting|fighting|size=80px|link=Pancham (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pangoro|675Pangoro.png|fighting|dark|size=80px|link=Pangoro (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Furfrou|676Furfrou.png|normal|normal|size=80px|link=Furfrou (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Meowstic|678Meowstic-Female.png|psychic|psychic|size=80px|link=Meowstic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Honedge|679Honedge.png|steel|ghost|size=80px|link=Honedge (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Carbink|703Carbink.png|rock|fairy|size=80px|link=Carbink (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Klefki|707Klefki.png|steel|fairy|size=80px|link=Klefki (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trevenant|709Trevenant.png|ghost|grass|size=80px|link=Trevenant (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Noibat|714Noibat.png|flying|dragon|size=80px|link=Noibat (Pokémon)}}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the trailer announcing the game coming to Wii U in spring of 2016, the scene where Mega Lucario charges up an {{m|Aura Sphere}} could possibly be a reference to the opening of &#039;&#039;{{wp|Super Street Fighter II}}&#039;&#039;.&lt;br /&gt;
* This is the only Pokémon game to use its Japanese logo in international releases.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{silver color}}|bordercolor={{white color light}}&lt;br /&gt;
|ja={{j|ポッ拳 Pokkén Tournament}} &#039;&#039;Pokkén: Pokkén Tournament&#039;&#039;&lt;br /&gt;
|fr=Pokkén Tournament&lt;br /&gt;
|de=Pokémon Tekken&lt;br /&gt;
|it=Pokkén Tournament&lt;br /&gt;
|es=Pokkén Tournament}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.famitsu.com/news/201408/26059948.html Famitsu]&lt;br /&gt;
*[http://www.inside-games.jp/article/2014/08/26/79866.html Inside Games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p7Cs4L1JALY English teaser trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=69p_yJQyQtc English Wii U trailer]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Other games}}&lt;br /&gt;
{{Project Arcade notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Wii U games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Tekken]]&lt;br /&gt;
[[fr:Pokkén Tournament]]&lt;br /&gt;
[[it:Pokkén Tournament]]&lt;br /&gt;
[[ja:ポッ拳 POKKÉN TOURNAMENT]]&lt;br /&gt;
[[zh:神拳]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;diff=2343691</id>
		<title>Pokkén Tournament</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;diff=2343691"/>
		<updated>2015-10-14T21:03:37Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Support Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=actual information since the game has been released (use [http://dogasu.bulbagarden.net/features/pokken_tournament.html Dogasu&#039;s Backpack])}}&lt;br /&gt;
{{incomplete|2=gameplay, movelists for playable Pokémon (on official site)}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=silver|bordercolorscheme=white&lt;br /&gt;
|name=Pokkén Tournament&lt;br /&gt;
|jname=ポッ拳 {{j|Pokkén Tournament}}&lt;br /&gt;
|boxart=Pokkén Tournament logo.png&lt;br /&gt;
|caption=Japanese and English Logo&lt;br /&gt;
|platform=Arcade, [[Wii U]]&lt;br /&gt;
|category=Fighting&lt;br /&gt;
|players=1-2 players&lt;br /&gt;
|developer={{wp|Bandai Namco Games}}&lt;br /&gt;
|publisher={{wp|Bandai Namco Games}}&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|spin off]]&lt;br /&gt;
|cero=N/A&lt;br /&gt;
|esrb=N/A&lt;br /&gt;
|acb=N/A&lt;br /&gt;
|pegi=7 (provisional)&lt;br /&gt;
|release_date_ja=July 16, 2015 &amp;lt;small&amp;gt;(Arcade)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=Autumn 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&amp;lt;!--Northern Hemisphere spring = Southern Hemisphere autumn--&amp;gt;&lt;br /&gt;
|release_date_eu=Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_kr=N/A&lt;br /&gt;
|website_ja=[http://pokkentournament.jp/ Official website]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/pokken/ Pokémon.co.jp &amp;lt;small&amp;gt;(Arcade)&amp;lt;/small&amp;gt;]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/pokken_wiiU/ Pokémon.co.jp &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokken-tournament/ Pokemon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/7Jx1LHmWA-dlpmBIdPwb3X2VkEJzwTDO Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokkén Tournament&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポッ拳 {{j|Pokkén Tournament}}&#039;&#039;&#039; &#039;&#039;Pokkén: Pokkén Tournament&#039;&#039;) is a Pokémon arcade fighting game heavily based on the &#039;&#039;{{wp|Tekken}}&#039;&#039; series gameplay style. {{wp|Bandai Namco Entertainment}}, the owners of the &#039;&#039;Tekken&#039;&#039; IP, developed the game under license from [[The Pokémon Company]], and are responsible for distributing arcade cabinets in Japan.&lt;br /&gt;
&lt;br /&gt;
After a limited demo run at a few locations, the full game became widely available at various public arcades in Japan starting from July 16, 2015. On July 22, 2015, {{wp|Dave &amp;amp; Buster&#039;s}} representative [https://www.reddit.com/r/DaveAndBusters/comments/3dmze3/iama_senior_vice_president_of_entertainment_game/ctbt3a9?context=3 stated on Reddit] that the arcade game would be tested at D&amp;amp;B locations. On August 21, 2015, a Wii U port of Pokkén Tournament was revealed. The Wii U port will be released in Japan, North America, Europe, and Australia in Northern Hemisphere spring 2016, and will feature [[Cosplay Pikachu|Pikachu Libre]] as a playable character. &lt;br /&gt;
&lt;br /&gt;
A brief snippet of footage from the game featuring {{p|Lucario}} and {{p|Blaziken}} first appeared at the end of [http://youtu.be/-Ifspg5ZCkw a retrospective] at the [[Pokémon Game Show]], which was held in Tokyo on August 17 and 18, 2013. Later that month, the game&#039;s title {{n|Trademarks found for new Pokémon product|was discovered}} as a trademark registered in Japan and the United States, although the connection between the title and the footage was not confirmed until the game&#039;s formal announcement. The game was officially announced on a [http://live.nicovideo.jp/watch/lv189764569 NicoNico livestream] that was held by the [[The Pokémon Company]] on August 26, 2014, which showed Lucario (which [[Mega Evolution|Mega Evolved]] into Mega Lucario) fighting {{p|Machamp}}. The [http://www.pokemon.com/us/pokemon-news/a-new-collaboration-from-pokemon-and-tekken/ English Pokémon site] also mentioned the announcement, and uploaded the debuting teaser trailer for the game on their YouTube channel.&lt;br /&gt;
&lt;br /&gt;
Bandai Namco Games, the game&#039;s developer, asked for fighter suggestions. Japanese residents could Tweet at [https://twitter.com/pokken_official/ @pokken_official] with the Pokémon they would like to see using the hashtag #ポッ拳 in order to make a suggestion. Due to having the most requests, {{p|Gengar}} was confirmed as a fighter in April 2015.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Taking place in [[Ferrum]], the game combines the gameplay of the &#039;&#039;Tekken&#039;&#039; series with Pokémon characters.&lt;br /&gt;
&lt;br /&gt;
===Battles===&lt;br /&gt;
Battles have two different phases: &#039;&#039;&#039;Field Phase&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フィールドフェイズ&#039;&#039;&#039;), where players fight in a 3D battlefield, and &#039;&#039;&#039;Duel Phase&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デュエルフェイズ&#039;&#039;&#039;), where players fight in a 2D battlefield. When the phase is changed, it is called a Phase Change (Japanese: フェイズチェンジ).&lt;br /&gt;
&lt;br /&gt;
==Modes==&lt;br /&gt;
* Tutorial (Japanese: &#039;&#039;&#039;チュートリアル&#039;&#039;&#039;)&lt;br /&gt;
* National Battle (Japanese: &#039;&#039;&#039;全国対戦&#039;&#039;&#039;)&lt;br /&gt;
* Single Play (Japanese: &#039;&#039;&#039;シングルプレイ&#039;&#039;&#039;)&lt;br /&gt;
* Local Battle (Japanese: &#039;&#039;&#039;店内対戦&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Blurb==&lt;br /&gt;
==Staff==--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokkén Tournament screenshot.jpg|{{p|Machamp}} and {{p|Lucario}} standing off&lt;br /&gt;
Pokkén Machamp punch flurry.png|Machamp punching&lt;br /&gt;
Pokkén Lucario Bone Rush.png|Lucario using {{m|Bone Rush}}&lt;br /&gt;
Pokkén Lucario Aura Sphere.png|Lucario using {{m|Aura Sphere}}&lt;br /&gt;
Pokkén Machamp hitting Lucario.jpg|Machamp hitting Lucario&lt;br /&gt;
Pokkén Tournament Mega Lucario 1.png|Mega Lucario&lt;br /&gt;
Pokkén Tournament Mega Lucario 2.png|Mega Lucario&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable Pokémon==&lt;br /&gt;
{| style=&amp;quot;width: auto; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=roundytl height=130px width=130px style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{flying color dark}};&amp;quot; | [[File:Pokkén Charizard.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | [[File:Pokkén Pikachu.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | [[File:Pokken Pikachu Libre.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{fighting color dark}};&amp;quot; | [[File:Pokkén Machamp.png|center|x120px]]&lt;br /&gt;
| class=roundytr width=130px style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{poison color}};&amp;quot; | [[File:Pokkén Gengar.png|center|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{flying color dark}};&amp;quot; | {{color2|{{flying color dark}}|Charizard (Pokémon)|Charizard}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | {{color2|{{electric color dark}}|Pikachu (Pokémon)|Pikachu}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | {{color2|{{electric color dark}}|Cosplay Pikachu|Pikachu Libre}}&lt;br /&gt;
! style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{fighting color dark}};&amp;quot; | {{color2|{{fighting color dark}}|Machamp (Pokémon)|Machamp}}&lt;br /&gt;
! style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{poison color}};&amp;quot; | {{color2|{{poison color dark}}|Gengar (Pokémon)|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | [[File:Pokkén Suicune.png|center|x120px]]&lt;br /&gt;
| height=130px width=130px style=&amp;quot;background: #{{psychic color}}; border: 2px solid #{{fairy color}};&amp;quot; | [[File:Pokkén Gardevoir.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fighting color}};&amp;quot; | [[File:Pokken Blaziken.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{steel color}};&amp;quot; | [[File:Pokkén Lucario.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{dark color}}; border: 2px solid #{{ice color}};&amp;quot; | [[File:Pokkén Weavile.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=roundybl style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | {{color2|{{water color dark}}|Suicune (Pokémon)|Suicune}}&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color}}; border: 2px solid #{{fairy color}};&amp;quot; | {{color2|{{fairy color dark}}|Gardevoir (Pokémon)|Gardevoir}}&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fighting color}};&amp;quot; | {{color2|{{fighting color dark}}|Blaziken (Pokémon)|Blaziken}}&lt;br /&gt;
! style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{steel color}};&amp;quot; | {{color2|{{steel color dark}}|Lucario (Pokémon)|Lucario}}&lt;br /&gt;
! class=roundybr style=&amp;quot;background: #{{dark color}}; border: 2px solid #{{ice color}};&amp;quot; | {{color2|{{ice color dark}}|Weavile (Pokémon)|Weavile}}&lt;br /&gt;
&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Support Pokémon===&lt;br /&gt;
These Pokémon can be summoned during a battle. There are three available sets of supporters, with two Pokémon each, and one of these two may be brought into battle each round. These sets cannot be edited.&lt;br /&gt;
{| style=&amp;quot;width: auto; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{flying color dark}};&amp;quot; | [[File:587Emolga.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Emolga|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{flying color dark}};&amp;quot; | Uses {{mcolor|Shock Wave|000}} to shock the opponent and lower its speed.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | [[File:653Fennekin.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | Uses {{mcolor|Ember|000}} to surround itself with fire, creating a trap.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{grass color dark}};&amp;quot; | [[File:495Snivy.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{grass color dark}};&amp;quot; | Uses {{mcolor|Leaf Tornado|000}} to damage the opponent and send them flying.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{water color}}; border: 2px solid #{{ice color dark}};&amp;quot; | [[File:131Lapras.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Lapras|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{water color}}; border: 2px solid #{{ice color dark}};&amp;quot; | Uses {{mcolor|Surf|000}} as it enters the stage, damaging the enemy with a wave of water.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | [[File:657Frogadier.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Frogadier|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | Uses {{mcolor|Water Pulse|000}} to attack from a distance.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{normal color}}; border: 2px solid #{{normal color dark}};&amp;quot; | [[File:133Eevee.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Eevee|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{normal color}}; border: 2px solid #{{normal color dark}};&amp;quot; | Uses {{mcolor|Helping Hand|000}} to heal the user and temporarily increase their attack power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{steel color}}; border: 2px solid #{{psychic color dark}};&amp;quot; | [[File:385Jirachi.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Jirachi|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{steel color}}; border: 2px solid #{{psychic color dark}};&amp;quot; | Uses {{mcolor|Wish|000}} to restore the Resonance Gauge and temporarily increase the attack power of the user&#039;s Resonance Burst.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{fairy color dark}};&amp;quot; | [[File:547Whimsicott.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Whimsicott|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{fairy color dark}};&amp;quot; | Uses {{mcolor|Substitute|000}} to render attacks from opponents useless and heal the user.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | [[File:038Ninetales.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ninetales|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | Uses {{mcolor|Will-O-Wisp|000}} to send small flames in front of the user.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{ghost color dark}};&amp;quot; | [[File:429Mismagius.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mismagius|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{ghost color dark}};&amp;quot; | Uses {{mcolor|Ominous Wind|000}} to attack the opponent and raise the user&#039;s attack power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background Pokémon===&lt;br /&gt;
These Pokémon appear in the backgrounds of the various arenas, usually spectating.&lt;br /&gt;
{| style=&amp;quot;width: 84px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Pidgey|016Pidgey.png|normal|flying|size=80px|link=Pidgey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Jigglypuff|039Jigglypuff.png|normal|fairy|size=80px|link=Jigglypuff (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dugtrio|051Dugtrio.png|ground|ground|size=80px|link=Dugtrio (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Growlithe|058Growlithe.png|fire|fire|size=80px|link=Growlithe (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Rapidash|078Rapidash.png|fire|fire|size=80px|link=Rapidash (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Machoke|067Machoke.png|fighting|fighting|size=80px|link=Machoke (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tentacool|072Tentacool.png|water|poison|size=80px|link=Tentacool (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tentacruel|073Tentacruel.png|water|poison|size=80px|link=Tentacruel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slowbro|080Slowbro.png|water|psychic|size=80px|link=Slowbro (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Magnemite|081Magnemite.png|electric|steel|size=80px|link=Magnemite (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Gastly|092Gastly.png|ghost|poison|size=80px|link=Gastly (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Haunter|093Haunter.png|ghost|poison|size=80px|link=Haunter (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Chansey|113Chansey.png|normal|normal|size=80px|link=Chansey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Staryu|120Staryu.png|water|water|size=80px|link=Staryu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lapras|131Lapras.png|water|ice|size=80px|link=Lapras (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Aerodactyl|142Aerodactyl.png|rock|flying|size=80px|link=Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Snorlax|143Snorlax.png|normal|normal|size=80px|link=Snorlax (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dragonair|148Dragonair.png|dragon|dragon|size=80px|link=Dragonair (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Spinarak|167Spinarak.png|bug|poison|size=80px|link=Spinarak (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lanturn|171Lanturn.png|water|electric|size=80px|link=Lanturn (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Togetic|176Togetic.png|fairy|flying|size=80px|link=Togetic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Politoed|186Politoed.png|water|water|size=80px|link=Politoed (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Jumpluff|189Jumpluff.png|grass|flying|size=80px|link=Jumpluff (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slowking|199Slowking.png|water|psychic|size=80px|link=Slowking (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Misdreavus|200Misdreavus.png|ghost|ghost|size=80px|link=Misdreavus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Unown|201Unown.png|psychic|psychic|size=80px|link=Unown (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wobbuffet|202Wobbuffet.png|psychic|psychic|size=80px|link=Wobbuffet (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Shuckle|213Shuckle.png|bug|rock|size=80px|link=Shuckle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Heracross|214Heracross.png|bug|fighting|size=80px|link=Heracross (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Teddiursa|216Teddiursa.png|normal|normal|size=80px|link=Teddiursa (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Ursaring|217Ursaring.png|normal|normal|size=80px|link=Ursaring (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Corsola|222Corsola.png|water|rock|size=80px|link=Corsola (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slugma|218Slugma.png|fire|fire|size=80px|link=Slugma (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Magcargo|219Magcargo.png|fire|rock|size=80px|link=Magcargo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Smeargle|235Smeargle.png|normal|normal|size=80px|link=Smeargle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Miltank|241Miltank.png|normal|normal|size=80px|link=Miltank (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Blissey|242Blissey.png|normal|normal|size=80px|link=Blissey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lugia|249Lugia.png|psychic|flying|size=80px|link=Lugia (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Treecko|252Treecko.png|grass|grass|size=80px|link=Treecko (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Grovyle|253Grovyle.png|grass|grass|size=80px|link=Grovyle (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Torchic|255Torchic.png|fire|fire|size=80px|link=Torchic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Combusken|256Combusken.png|fire|fighting|size=80px|link=Combusken (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Mudkip|258Mudkip.png|water|water|size=80px|link=Mudkip (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Beautifly|267Beautifly.png|bug|flying|size=80px|link=Beautifly (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Taillow|276Taillow.png|normal|flying|size=80px|link=Taillow (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slaking|289Slaking.png|normal|normal|size=80px|link=Slaking (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sableye|302Sableye.png|dark|ghost|size=80px|link=Sableye (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Plusle|311Plusle.png|electric|electric|size=80px|link=Plusle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Minun|312Minun.png|electric|electric|size=80px|link=Minun (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Roselia|315Roselia.png|grass|poison|size=80px|link=Roselia (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Sharpedo|319Sharpedo.png|water|dark|size=80px|link=Sharpedo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wailmer|320Wailmer.png|water|water|size=80px|link=Wailmer (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wailord|321Wailord.png|water|water|size=80px|link=Wailord (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Torkoal|324Torkoal.png|fire|fire|size=80px|link=Torkoal (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trapinch|328Trapinch.png|ground|ground|size=80px|link=Trapinch (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Flygon|330Flygon.png|ground|dragon|size=80px|link=Flygon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Swablu|333Swablu.png|normal|flying|size=80px|link=Swablu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Zangoose|335Zangoose.png|normal|normal|size=80px|link=Zangoose (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Claydol|344Claydol.png|ground|psychic|size=80px|link=Claydol (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Milotic|350Milotic.png|water|water|size=80px|link=Milotic (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Banette|354Banette.png|ghost|ghost|size=80px|link=Banette (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Duskull|355Duskull.png|ghost|ghost|size=80px|link=Duskull (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dusclops|356Dusclops.png|ghost|ghost|size=80px|link=Dusclops (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tropius|357Tropius.png|grass|flying|size=80px|link=Tropius (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Clamperl|366Clamperl.png|water|water|size=80px|link=Clamperl (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Luvdisc|370Luvdisc.png|water|water|size=80px|link=Luvdisc (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regirock|377Regirock.png|rock|rock|size=80px|link=Regirock (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regice|378Regice.png|ice|ice|size=80px|link=Regice (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Registeel|379Registeel.png|steel|steel|size=80px|link=Registeel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Burmy|412Burmy-Plant.png|bug|bug|size=80px|link=Burmy (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Pachirisu|417Pachirisu.png|electric|electric|size=80px|link=Pachirisu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Buizel|418Buizel.png|water|water|size=80px|link=Buizel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Ambipom|424Ambipom.png|normal|normal|size=80px|link=Ambipom (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Drifloon|425Drifloon.png|ghost|flying|size=80px|link=Drifloon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Drifblim|426Drifblim.png|ghost|flying|size=80px|link=Drifblim (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Mismagius|429Mismagius.png|ghost|ghost|size=80px|link=Mismagius (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Bronzong|437Bronzong.png|steel|psychic|size=80px|link=Bronzong (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Gible|443Gible.png|dragon|ground|size=80px|link=Gible (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Munchlax|446Munchlax.png|normal|normal|size=80px|link=Munchlax (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Riolu|447Riolu.png|fighting|fighting|size=80px|link=Riolu (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Hippowdon|450Hippowdon.png|ground|ground|size=80px|link=Hippowdon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Finneon|456Finneon.png|water|water|size=80px|link=Finneon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lumineon|457Lumineon.png|water|water|size=80px|link=Lumineon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Electivire|466Electivire.png|electric|electric|size=80px|link=Electivire (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dusknoir|477Dusknoir.png|ghost|ghost|size=80px|link=Dusknoir (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Rotom|479Rotom.png|electric|ghost|size=80px|link=Rotom (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Heatran|485Heatran.png|fire|steel|size=80px|link=Heatran (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regigigas|486Regigigas.png|normal|normal|size=80px|link=Regigigas (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Serperior|497Serperior.png|grass|grass|size=80px|link=Serperior (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Watchog|505Watchog.png|normal|normal|size=80px|link=Watchog (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Purrloin|509Purrloin.png|dark|dark|size=80px|link=Purrloin (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pidove|519Pidove.png|normal|flying|size=80px|link=Pidove (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Throh|538Throh.png|fighting|fighting|size=80px|link=Throh (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sawk|539Sawk.png|fighting|fighting|size=80px|link=Sawk (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lilligant|549Lilligant.png|grass|grass|size=80px|link=Lilligant (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Scrafty|560Scrafty.png|dark|fighting|size=80px|link=Scrafty (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sigilyph|561Sigilyph.png|psychic|flying|size=80px|link=Sigilyph (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Cofagrigus|563Cofagrigus.png|ghost|ghost|size=80px|link=Cofagrigus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Archeops|567Archeops.png|rock|flying|size=80px|link=Archeops (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trubbish|568Trubbish.png|poison|poison|size=80px|link=Trubbish (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Minccino|572Minccino.png|normal|normal|size=80px|link=Minccino (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Gothorita|575Gothorita.png|psychic|psychic|size=80px|link=Gothorita (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Swanna|581Swanna.png|water|flying|size=80px|link=Swanna (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Vanillite|582Vanillite.png|ice|ice|size=80px|link=Vanillite (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sawsbuck|586Sawsbuck-Summer.png|normal|grass|size=80px|link=Sawsbuck (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Joltik|595Joltik.png|bug|electric|size=80px|link=Joltik (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Litwick|607Litwick.png|ghost|fire|size=80px|link=Litwick (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lampent|608Lampent.png|ghost|fire|size=80px|link=Lampent (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Chandelure|609Chandelure.png|ghost|fire|size=80px|link=Chandelure (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Beartic|614Beartic.png|ice|ice|size=80px|link=Beartic (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Volcarona|637Volcarona.png|bug|fire|size=80px|link=Volcarona (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Thundurus|642Thundurus-Therian.png|electric|flying|size=80px|link=Thundurus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Fletchling|661Fletchling.png|normal|flying|size=80px|link=Fletchling (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Skiddo|672Skiddo.png|grass|grass|size=80px|link=Skiddo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pancham|674Pancham.png|fighting|fighting|size=80px|link=Pancham (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pangoro|675Pangoro.png|fighting|dark|size=80px|link=Pangoro (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Furfrou|676Furfrou.png|normal|normal|size=80px|link=Furfrou (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Meowstic|678Meowstic-Female.png|psychic|psychic|size=80px|link=Meowstic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Honedge|679Honedge.png|steel|ghost|size=80px|link=Honedge (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Carbink|703Carbink.png|rock|fairy|size=80px|link=Carbink (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Klefki|707Klefki.png|steel|fairy|size=80px|link=Klefki (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trevenant|709Trevenant.png|ghost|grass|size=80px|link=Trevenant (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Noibat|714Noibat.png|flying|dragon|size=80px|link=Noibat (Pokémon)}}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the trailer announcing the game coming to Wii U in spring of 2016, the scene where Mega Lucario charges up an {{m|Aura Sphere}} could possibly be a reference to the opening of &#039;&#039;{{wp|Super Street Fighter II}}&#039;&#039;.&lt;br /&gt;
* This is the only Pokémon game to use its Japanese logo in international releases.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{silver color}}|bordercolor={{white color light}}&lt;br /&gt;
|ja={{j|ポッ拳 Pokkén Tournament}} &#039;&#039;Pokkén: Pokkén Tournament&#039;&#039;&lt;br /&gt;
|fr=Pokkén Tournament&lt;br /&gt;
|de=Pokémon Tekken&lt;br /&gt;
|it=Pokkén Tournament&lt;br /&gt;
|es=Pokkén Tournament}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.famitsu.com/news/201408/26059948.html Famitsu]&lt;br /&gt;
*[http://www.inside-games.jp/article/2014/08/26/79866.html Inside Games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p7Cs4L1JALY English teaser trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=69p_yJQyQtc English Wii U trailer]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Other games}}&lt;br /&gt;
{{Project Arcade notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Wii U games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Tekken]]&lt;br /&gt;
[[fr:Pokkén Tournament]]&lt;br /&gt;
[[it:Pokkén Tournament]]&lt;br /&gt;
[[ja:ポッ拳 POKKÉN TOURNAMENT]]&lt;br /&gt;
[[zh:神拳]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;diff=2341776</id>
		<title>Pokkén Tournament</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pokk%C3%A9n_Tournament&amp;diff=2341776"/>
		<updated>2015-10-07T21:29:14Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Support Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated|needs=actual information since the game has been released (use [http://dogasu.bulbagarden.net/features/pokken_tournament.html Dogasu&#039;s Backpack])}}&lt;br /&gt;
{{incomplete|2=gameplay, movelists for playable Pokémon (on official site)}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=silver|bordercolorscheme=white&lt;br /&gt;
|name=Pokkén Tournament&lt;br /&gt;
|jname=ポッ拳 {{j|Pokkén Tournament}}&lt;br /&gt;
|boxart=Pokkén Tournament logo.png&lt;br /&gt;
|caption=Japanese and English Logo&lt;br /&gt;
|platform=Arcade, [[Wii U]]&lt;br /&gt;
|category=Fighting&lt;br /&gt;
|players=1-2 players&lt;br /&gt;
|developer={{wp|Bandai Namco Games}}&lt;br /&gt;
|publisher={{wp|Bandai Namco Games}}&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|spin off]]&lt;br /&gt;
|cero=N/A&lt;br /&gt;
|esrb=N/A&lt;br /&gt;
|acb=N/A&lt;br /&gt;
|pegi=7 (provisional)&lt;br /&gt;
|release_date_ja=July 16, 2015 &amp;lt;small&amp;gt;(Arcade)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=Autumn 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&amp;lt;!--Northern Hemisphere spring = Southern Hemisphere autumn--&amp;gt;&lt;br /&gt;
|release_date_eu=Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=Spring 2016 &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_kr=N/A&lt;br /&gt;
|website_ja=[http://pokkentournament.jp/ Official website]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/pokken/ Pokémon.co.jp &amp;lt;small&amp;gt;(Arcade)&amp;lt;/small&amp;gt;]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/pokken_wiiU/ Pokémon.co.jp &amp;lt;small&amp;gt;(Wii U)&amp;lt;/small&amp;gt;]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokken-tournament/ Pokemon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/7Jx1LHmWA-dlpmBIdPwb3X2VkEJzwTDO Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokkén Tournament&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポッ拳 {{j|Pokkén Tournament}}&#039;&#039;&#039; &#039;&#039;Pokkén: Pokkén Tournament&#039;&#039;) is a Pokémon arcade fighting game heavily based on the &#039;&#039;{{wp|Tekken}}&#039;&#039; series gameplay style. {{wp|Bandai Namco Entertainment}}, the owners of the &#039;&#039;Tekken&#039;&#039; IP, developed the game under license from [[The Pokémon Company]], and are responsible for distributing arcade cabinets in Japan.&lt;br /&gt;
&lt;br /&gt;
After a limited demo run at a few locations, the full game became widely available at various public arcades in Japan starting from July 16, 2015. On July 22, 2015, {{wp|Dave &amp;amp; Buster&#039;s}} representative [https://www.reddit.com/r/DaveAndBusters/comments/3dmze3/iama_senior_vice_president_of_entertainment_game/ctbt3a9?context=3 stated on Reddit] that the arcade game would be tested at D&amp;amp;B locations. On August 21, 2015, a Wii U port of Pokkén Tournament was revealed. The Wii U port will be released in Japan, North America, Europe, and Australia in Northern Hemisphere spring 2016, and will feature [[Cosplay Pikachu|Pikachu Libre]] as a playable character. &lt;br /&gt;
&lt;br /&gt;
A brief snippet of footage from the game featuring {{p|Lucario}} and {{p|Blaziken}} first appeared at the end of [http://youtu.be/-Ifspg5ZCkw a retrospective] at the [[Pokémon Game Show]], which was held in Tokyo on August 17 and 18, 2013. Later that month, the game&#039;s title {{n|Trademarks found for new Pokémon product|was discovered}} as a trademark registered in Japan and the United States, although the connection between the title and the footage was not confirmed until the game&#039;s formal announcement. The game was officially announced on a [http://live.nicovideo.jp/watch/lv189764569 NicoNico livestream] that was held by the [[The Pokémon Company]] on August 26, 2014, which showed Lucario (which [[Mega Evolution|Mega Evolved]] into Mega Lucario) fighting {{p|Machamp}}. The [http://www.pokemon.com/us/pokemon-news/a-new-collaboration-from-pokemon-and-tekken/ English Pokémon site] also mentioned the announcement, and uploaded the debuting teaser trailer for the game on their YouTube channel.&lt;br /&gt;
&lt;br /&gt;
Bandai Namco Games, the game&#039;s developer, asked for fighter suggestions. Japanese residents could Tweet at [https://twitter.com/pokken_official/ @pokken_official] with the Pokémon they would like to see using the hashtag #ポッ拳 in order to make a suggestion. Due to having the most requests, {{p|Gengar}} was confirmed as a fighter in April 2015.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Taking place in [[Ferrum]], the game combines the gameplay of the &#039;&#039;Tekken&#039;&#039; series with Pokémon characters.&lt;br /&gt;
&lt;br /&gt;
===Battles===&lt;br /&gt;
Battles have two different phases: &#039;&#039;&#039;Field Phase&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フィールドフェイズ&#039;&#039;&#039;), where players fight in a 3D battlefield, and &#039;&#039;&#039;Duel Phase&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デュエルフェイズ&#039;&#039;&#039;), where players fight in a 2D battlefield. When the phase is changed, it is called a Phase Change (Japanese: フェイズチェンジ).&lt;br /&gt;
&lt;br /&gt;
==Modes==&lt;br /&gt;
* Tutorial (Japanese: &#039;&#039;&#039;チュートリアル&#039;&#039;&#039;)&lt;br /&gt;
* National Battle (Japanese: &#039;&#039;&#039;全国対戦&#039;&#039;&#039;)&lt;br /&gt;
* Single Play (Japanese: &#039;&#039;&#039;シングルプレイ&#039;&#039;&#039;)&lt;br /&gt;
* Local Battle (Japanese: &#039;&#039;&#039;店内対戦&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Blurb==&lt;br /&gt;
==Staff==--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokkén Tournament screenshot.jpg|{{p|Machamp}} and {{p|Lucario}} standing off&lt;br /&gt;
Pokkén Machamp punch flurry.png|Machamp punching&lt;br /&gt;
Pokkén Lucario Bone Rush.png|Lucario using {{m|Bone Rush}}&lt;br /&gt;
Pokkén Lucario Aura Sphere.png|Lucario using {{m|Aura Sphere}}&lt;br /&gt;
Pokkén Machamp hitting Lucario.jpg|Machamp hitting Lucario&lt;br /&gt;
Pokkén Tournament Mega Lucario 1.png|Mega Lucario&lt;br /&gt;
Pokkén Tournament Mega Lucario 2.png|Mega Lucario&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable Pokémon==&lt;br /&gt;
{| style=&amp;quot;width: auto; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=roundytl height=130px width=130px style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{flying color dark}};&amp;quot; | [[File:Pokkén Charizard.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | [[File:Pokkén Pikachu.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | [[File:Pokken Pikachu Libre.png|center|x120px]]&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{fighting color dark}};&amp;quot; | [[File:Pokkén Machamp.png|center|x120px]]&lt;br /&gt;
| class=roundytr width=130px style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{poison color}};&amp;quot; | [[File:Pokkén Gengar.png|center|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{flying color dark}};&amp;quot; | {{color2|{{flying color dark}}|Charizard (Pokémon)|Charizard}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | {{color2|{{electric color dark}}|Pikachu (Pokémon)|Pikachu}}&lt;br /&gt;
! style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{electric color dark}};&amp;quot; | {{color2|{{electric color dark}}|Cosplay Pikachu|Pikachu Libre}}&lt;br /&gt;
! style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{fighting color dark}};&amp;quot; | {{color2|{{fighting color dark}}|Machamp (Pokémon)|Machamp}}&lt;br /&gt;
! style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{poison color}};&amp;quot; | {{color2|{{poison color dark}}|Gengar (Pokémon)|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| width=130px style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | [[File:Pokkén Suicune.png|center|x120px]]&lt;br /&gt;
| height=130px width=130px style=&amp;quot;background: #{{psychic color}}; border: 2px solid #{{fairy color}};&amp;quot; | [[File:Pokkén Gardevoir.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fighting color}};&amp;quot; | [[File:Pokken Blaziken.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{steel color}};&amp;quot; | [[File:Pokkén Lucario.png|center|x120px]]&lt;br /&gt;
| style=&amp;quot;background: #{{dark color}}; border: 2px solid #{{ice color}};&amp;quot; | [[File:Pokkén Weavile.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
! class=roundybl style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | {{color2|{{water color dark}}|Suicune (Pokémon)|Suicune}}&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color}}; border: 2px solid #{{fairy color}};&amp;quot; | {{color2|{{fairy color dark}}|Gardevoir (Pokémon)|Gardevoir}}&lt;br /&gt;
! style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fighting color}};&amp;quot; | {{color2|{{fighting color dark}}|Blaziken (Pokémon)|Blaziken}}&lt;br /&gt;
! style=&amp;quot;background: #{{fighting color}}; border: 2px solid #{{steel color}};&amp;quot; | {{color2|{{steel color dark}}|Lucario (Pokémon)|Lucario}}&lt;br /&gt;
! class=roundybr style=&amp;quot;background: #{{dark color}}; border: 2px solid #{{ice color}};&amp;quot; | {{color2|{{ice color dark}}|Weavile (Pokémon)|Weavile}}&lt;br /&gt;
&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Support Pokémon===&lt;br /&gt;
These Pokémon can be summoned during a battle. There are three available sets of supporters, with two Pokémon each, and one of these two may be brought into battle each round. These sets cannot be edited.&lt;br /&gt;
{| style=&amp;quot;width: auto; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{flying color dark}};&amp;quot; | [[File:587Emolga.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Emolga|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{electric color}}; border: 2px solid #{{flying color dark}};&amp;quot; | Uses {{mcolor|Shock Wave|000}} to shock the opponent and lower its speed.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | [[File:653Fennekin.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Fennekin|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | Uses {{mcolor|Ember|000}} to surround itself with fire, creating a trap.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{grass color dark}};&amp;quot; | [[File:495Snivy.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Snivy|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{grass color dark}};&amp;quot; | Uses {{mcolor|Leaf Tornado|000}} to damage the opponent and send them flying.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{water color}}; border: 2px solid #{{ice color dark}};&amp;quot; | [[File:131Lapras.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Lapras|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{water color}}; border: 2px solid #{{ice color dark}};&amp;quot; | Uses {{mcolor|Surf|000}} as it enters the stage, damaging the enemy with a wave of water.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | [[File:657Frogadier.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Frogadier|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{water color}}; border: 2px solid #{{water color dark}};&amp;quot; | Uses {{mcolor|Water Pulse|000}} to attack from a distance.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{normal color}}; border: 2px solid #{{normal color dark}};&amp;quot; | [[File:133Eevee.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Eevee|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{normal color}}; border: 2px solid #{{normal color dark}};&amp;quot; | Uses {{mcolor|Helping Hand|000}} to heal the user and temporarily increase their attack power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{steel color}}; border: 2px solid #{{psychic color dark}};&amp;quot; | [[File:385Jirachi.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Jirachi|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{steel color}}; border: 2px solid #{{psychic color dark}};&amp;quot; | Uses {{mcolor|Wish|000}} to restore the Resonance Gauge and temporarily increase the attack power of the user&#039;s Resonance Burst.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{fairy color dark}};&amp;quot; | [[File:547Whimsicott.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Whimsicott|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{grass color}}; border: 2px solid #{{fairy color dark}};&amp;quot; | Uses {{mcolor|Substitute|000}} to render attacks from opponents useless and heal the user.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyleft style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | [[File:038Ninetales.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ninetails|000}}&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{fire color}}; border: 2px solid #{{fire color dark}};&amp;quot; | N/A&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; class=roundyright style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{ghost color dark}};&amp;quot; | [[File:429Mismagius.png|center|x80px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Mismagius|000}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; {{roundy|10px}} padding: 4px&amp;quot; style=&amp;quot;background: #{{ghost color}}; border: 2px solid #{{ghost color dark}};&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background Pokémon===&lt;br /&gt;
These Pokémon appear in the backgrounds of the various arenas, usually spectating.&lt;br /&gt;
{| style=&amp;quot;width: 84px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Pidgey|016Pidgey.png|normal|flying|size=80px|link=Pidgey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Jigglypuff|039Jigglypuff.png|normal|fairy|size=80px|link=Jigglypuff (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dugtrio|051Dugtrio.png|ground|ground|size=80px|link=Dugtrio (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Growlithe|058Growlithe.png|fire|fire|size=80px|link=Growlithe (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Rapidash|078Rapidash.png|fire|fire|size=80px|link=Rapidash (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Machoke|067Machoke.png|fighting|fighting|size=80px|link=Machoke (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tentacool|072Tentacool.png|water|poison|size=80px|link=Tentacool (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tentacruel|073Tentacruel.png|water|poison|size=80px|link=Tentacruel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slowbro|080Slowbro.png|water|psychic|size=80px|link=Slowbro (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Magnemite|081Magnemite.png|electric|steel|size=80px|link=Magnemite (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Gastly|092Gastly.png|ghost|poison|size=80px|link=Gastly (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Haunter|093Haunter.png|ghost|poison|size=80px|link=Haunter (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Chansey|113Chansey.png|normal|normal|size=80px|link=Chansey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Staryu|120Staryu.png|water|water|size=80px|link=Staryu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lapras|131Lapras.png|water|ice|size=80px|link=Lapras (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Aerodactyl|142Aerodactyl.png|rock|flying|size=80px|link=Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Snorlax|143Snorlax.png|normal|normal|size=80px|link=Snorlax (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dragonair|148Dragonair.png|dragon|dragon|size=80px|link=Dragonair (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Spinarak|167Spinarak.png|bug|poison|size=80px|link=Spinarak (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lanturn|171Lanturn.png|water|electric|size=80px|link=Lanturn (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Togetic|176Togetic.png|fairy|flying|size=80px|link=Togetic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Politoed|186Politoed.png|water|water|size=80px|link=Politoed (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Jumpluff|189Jumpluff.png|grass|flying|size=80px|link=Jumpluff (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slowking|199Slowking.png|water|psychic|size=80px|link=Slowking (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Misdreavus|200Misdreavus.png|ghost|ghost|size=80px|link=Misdreavus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Unown|201Unown.png|psychic|psychic|size=80px|link=Unown (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wobbuffet|202Wobbuffet.png|psychic|psychic|size=80px|link=Wobbuffet (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Shuckle|213Shuckle.png|bug|rock|size=80px|link=Shuckle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Heracross|214Heracross.png|bug|fighting|size=80px|link=Heracross (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Teddiursa|216Teddiursa.png|normal|normal|size=80px|link=Teddiursa (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Ursaring|217Ursaring.png|normal|normal|size=80px|link=Ursaring (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Corsola|222Corsola.png|water|rock|size=80px|link=Corsola (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slugma|218Slugma.png|fire|fire|size=80px|link=Slugma (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Magcargo|219Magcargo.png|fire|rock|size=80px|link=Magcargo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Smeargle|235Smeargle.png|normal|normal|size=80px|link=Smeargle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Miltank|241Miltank.png|normal|normal|size=80px|link=Miltank (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Blissey|242Blissey.png|normal|normal|size=80px|link=Blissey (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lugia|249Lugia.png|psychic|flying|size=80px|link=Lugia (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Treecko|252Treecko.png|grass|grass|size=80px|link=Treecko (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Grovyle|253Grovyle.png|grass|grass|size=80px|link=Grovyle (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Torchic|255Torchic.png|fire|fire|size=80px|link=Torchic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Combusken|256Combusken.png|fire|fighting|size=80px|link=Combusken (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Mudkip|258Mudkip.png|water|water|size=80px|link=Mudkip (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Beautifly|267Beautifly.png|bug|flying|size=80px|link=Beautifly (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Taillow|276Taillow.png|normal|flying|size=80px|link=Taillow (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Slaking|289Slaking.png|normal|normal|size=80px|link=Slaking (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sableye|302Sableye.png|dark|ghost|size=80px|link=Sableye (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Plusle|311Plusle.png|electric|electric|size=80px|link=Plusle (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Minun|312Minun.png|electric|electric|size=80px|link=Minun (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Roselia|315Roselia.png|grass|poison|size=80px|link=Roselia (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Sharpedo|319Sharpedo.png|water|dark|size=80px|link=Sharpedo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wailmer|320Wailmer.png|water|water|size=80px|link=Wailmer (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Wailord|321Wailord.png|water|water|size=80px|link=Wailord (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Torkoal|324Torkoal.png|fire|fire|size=80px|link=Torkoal (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trapinch|328Trapinch.png|ground|ground|size=80px|link=Trapinch (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Flygon|330Flygon.png|ground|dragon|size=80px|link=Flygon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Swablu|333Swablu.png|normal|flying|size=80px|link=Swablu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Zangoose|335Zangoose.png|normal|normal|size=80px|link=Zangoose (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Claydol|344Claydol.png|ground|psychic|size=80px|link=Claydol (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Milotic|350Milotic.png|water|water|size=80px|link=Milotic (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Banette|354Banette.png|ghost|ghost|size=80px|link=Banette (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Duskull|355Duskull.png|ghost|ghost|size=80px|link=Duskull (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dusclops|356Dusclops.png|ghost|ghost|size=80px|link=Dusclops (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Tropius|357Tropius.png|grass|flying|size=80px|link=Tropius (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Clamperl|366Clamperl.png|water|water|size=80px|link=Clamperl (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Luvdisc|370Luvdisc.png|water|water|size=80px|link=Luvdisc (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regirock|377Regirock.png|rock|rock|size=80px|link=Regirock (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regice|378Regice.png|ice|ice|size=80px|link=Regice (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Registeel|379Registeel.png|steel|steel|size=80px|link=Registeel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Burmy|412Burmy-Plant.png|bug|bug|size=80px|link=Burmy (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Pachirisu|417Pachirisu.png|electric|electric|size=80px|link=Pachirisu (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Buizel|418Buizel.png|water|water|size=80px|link=Buizel (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Ambipom|424Ambipom.png|normal|normal|size=80px|link=Ambipom (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Drifloon|425Drifloon.png|ghost|flying|size=80px|link=Drifloon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Drifblim|426Drifblim.png|ghost|flying|size=80px|link=Drifblim (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Mismagius|429Mismagius.png|ghost|ghost|size=80px|link=Mismagius (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Bronzong|437Bronzong.png|steel|psychic|size=80px|link=Bronzong (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Gible|443Gible.png|dragon|ground|size=80px|link=Gible (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Munchlax|446Munchlax.png|normal|normal|size=80px|link=Munchlax (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Riolu|447Riolu.png|fighting|fighting|size=80px|link=Riolu (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Hippowdon|450Hippowdon.png|ground|ground|size=80px|link=Hippowdon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Finneon|456Finneon.png|water|water|size=80px|link=Finneon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lumineon|457Lumineon.png|water|water|size=80px|link=Lumineon (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Electivire|466Electivire.png|electric|electric|size=80px|link=Electivire (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Dusknoir|477Dusknoir.png|ghost|ghost|size=80px|link=Dusknoir (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Rotom|479Rotom.png|electric|ghost|size=80px|link=Rotom (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Heatran|485Heatran.png|fire|steel|size=80px|link=Heatran (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Regigigas|486Regigigas.png|normal|normal|size=80px|link=Regigigas (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Serperior|497Serperior.png|grass|grass|size=80px|link=Serperior (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Watchog|505Watchog.png|normal|normal|size=80px|link=Watchog (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Purrloin|509Purrloin.png|dark|dark|size=80px|link=Purrloin (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pidove|519Pidove.png|normal|flying|size=80px|link=Pidove (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Throh|538Throh.png|fighting|fighting|size=80px|link=Throh (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sawk|539Sawk.png|fighting|fighting|size=80px|link=Sawk (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lilligant|549Lilligant.png|grass|grass|size=80px|link=Lilligant (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Scrafty|560Scrafty.png|dark|fighting|size=80px|link=Scrafty (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sigilyph|561Sigilyph.png|psychic|flying|size=80px|link=Sigilyph (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Cofagrigus|563Cofagrigus.png|ghost|ghost|size=80px|link=Cofagrigus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Archeops|567Archeops.png|rock|flying|size=80px|link=Archeops (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trubbish|568Trubbish.png|poison|poison|size=80px|link=Trubbish (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Minccino|572Minccino.png|normal|normal|size=80px|link=Minccino (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Gothorita|575Gothorita.png|psychic|psychic|size=80px|link=Gothorita (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Swanna|581Swanna.png|water|flying|size=80px|link=Swanna (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Vanillite|582Vanillite.png|ice|ice|size=80px|link=Vanillite (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Sawsbuck|586Sawsbuck-Summer.png|normal|grass|size=80px|link=Sawsbuck (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Joltik|595Joltik.png|bug|electric|size=80px|link=Joltik (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Litwick|607Litwick.png|ghost|fire|size=80px|link=Litwick (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Lampent|608Lampent.png|ghost|fire|size=80px|link=Lampent (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Chandelure|609Chandelure.png|ghost|fire|size=80px|link=Chandelure (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Beartic|614Beartic.png|ice|ice|size=80px|link=Beartic (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Volcarona|637Volcarona.png|bug|fire|size=80px|link=Volcarona (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Thundurus|642Thundurus-Therian.png|electric|flying|size=80px|link=Thundurus (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Fletchling|661Fletchling.png|normal|flying|size=80px|link=Fletchling (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Skiddo|672Skiddo.png|grass|grass|size=80px|link=Skiddo (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pancham|674Pancham.png|fighting|fighting|size=80px|link=Pancham (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Pangoro|675Pangoro.png|fighting|dark|size=80px|link=Pangoro (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Furfrou|676Furfrou.png|normal|normal|size=80px|link=Furfrou (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Meowstic|678Meowstic-Female.png|psychic|psychic|size=80px|link=Meowstic (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Honedge|679Honedge.png|steel|ghost|size=80px|link=Honedge (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Carbink|703Carbink.png|rock|fairy|size=80px|link=Carbink (Pokémon)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké||Klefki|707Klefki.png|steel|fairy|size=80px|link=Klefki (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Trevenant|709Trevenant.png|ghost|grass|size=80px|link=Trevenant (Pokémon)}}&lt;br /&gt;
| {{ActivePoké||Noibat|714Noibat.png|flying|dragon|size=80px|link=Noibat (Pokémon)}}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the trailer announcing the game coming to Wii U in spring of 2016, the scene where Mega Lucario charges up an {{m|Aura Sphere}} could possibly be a reference to the opening of &#039;&#039;{{wp|Super Street Fighter II}}&#039;&#039;.&lt;br /&gt;
* This is the only Pokémon game to use its Japanese logo in international releases.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{silver color}}|bordercolor={{white color light}}&lt;br /&gt;
|ja={{j|ポッ拳 Pokkén Tournament}} &#039;&#039;Pokkén: Pokkén Tournament&#039;&#039;&lt;br /&gt;
|fr=Pokkén Tournament&lt;br /&gt;
|de=Pokémon Tekken&lt;br /&gt;
|it=Pokkén Tournament&lt;br /&gt;
|es=Pokkén Tournament}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.famitsu.com/news/201408/26059948.html Famitsu]&lt;br /&gt;
*[http://www.inside-games.jp/article/2014/08/26/79866.html Inside Games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p7Cs4L1JALY English teaser trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=69p_yJQyQtc English Wii U trailer]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Other games}}&lt;br /&gt;
{{Project Arcade notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Wii U games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Tekken]]&lt;br /&gt;
[[fr:Pokkén Tournament]]&lt;br /&gt;
[[it:Pokkén Tournament]]&lt;br /&gt;
[[ja:ポッ拳 POKKÉN TOURNAMENT]]&lt;br /&gt;
[[zh:神拳]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Food_(Mystery_Dungeon)&amp;diff=2329523</id>
		<title>Food (Mystery Dungeon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Food_(Mystery_Dungeon)&amp;diff=2329523"/>
		<updated>2015-09-05T11:37:39Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* List of food items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=All PMD Rescue Team locations}}&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039; encompasses all [[item]]s that [[Pokémon food|can be eaten]] in {{g|Mystery Dungeon}}. All of these items have an &amp;quot;eat&amp;quot; option rather than a &amp;quot;use&amp;quot; or &amp;quot;ingest&amp;quot; option, can be turned into Grimy Food by stepping on a {{DL|Dungeon tile|Traps|Grimy Trap}} (with the exception of Grimy Food itself), and can be blended into drinks at {{DL|Spinda&#039;s Café|Spinda&#039;s Juice Bar}}. Therefore, while similar, [[health drink]]s are not food items. Being hit by thrown food has the same effect as eating it (also deals 2 damage if [[sticky]]).&lt;br /&gt;
&lt;br /&gt;
==List of food items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Apple&lt;br /&gt;
|jp=リンゴ&lt;br /&gt;
|jpt=Apple&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=25{{tt|*|Rescue Team and Explorers}}&lt;br /&gt;
|buy2=100{{tt|*|Gates to Infinity}}&lt;br /&gt;
|sell=1&lt;br /&gt;
|sellnotes=Rescue Team and Explorers&lt;br /&gt;
|sell2=10&lt;br /&gt;
|sellnotes2=Gates to Infinity&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores 50 {{dl|Stats|Belly}}. If eaten while full, maximum Belly goes up by 3 in Gates to Infinity 5 in its precessors.&lt;br /&gt;
|descmdrb=A food item that somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}. Eating this when its Belly is full will slightly enlarge its Belly size.&lt;br /&gt;
|descmdtds=A food item that somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size.&lt;br /&gt;
|descmdgti=It somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}. If the Pokémon&#039;s Belly is already full, it will slightly enlarge is Belly size.&lt;br /&gt;
|locmdrb=[[Kecleon Shop]]&amp;lt;br&amp;gt;Dungeons such as [[Thunderwave Cave]], [[Mt. Steel]], [[Sinister Woods]], [[Giant Chasm]], [[Mt. Thunder]],[[Great Canyon]], [[Lapis Cave]], [[Mt. Blaze]], [[Frosty Forest]], [[Mt. Freeze]], [[Sky Tower]], and [[Uproar Forest]]&lt;br /&gt;
|locmdtds=[[Kecleon Shop]], [[treasure box]]es, job reward (A)&amp;lt;br&amp;gt;All dungeons except [[Beach Cave]], [[Northern Desert]], [[Quicksand Cave]], [[Quicksand Pit]], [[Blizzard Island]], [[Lake Afar]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]], [[Zero Isle North]]&lt;br /&gt;
|locmds=[[Secret Bazaar|Grab Bags]]&lt;br /&gt;
|locmdgti=[[Treat Road]], [[Cape at the Edge]], [[Slumbering Cave]], [[Path of No Return]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Big Apple&lt;br /&gt;
|jp=おおきなリンゴ&lt;br /&gt;
|jpt=Big Apple&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|sprite=Apple&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=50{{tt|*|Rescue Team and Explorers}}&lt;br /&gt;
|buy2=200{{tt|*|Gates to infinity}}&lt;br /&gt;
|sell=1&lt;br /&gt;
|sellnotes=Rescue Team and Explorers&lt;br /&gt;
|sell2=20&lt;br /&gt;
|sellnotes2=Gates to Infinity&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores 100 {{dl|Stats|Belly}}. If eaten while full, maximum Belly goes up by {{tt|4|10 before Gates to Infinity}}.&lt;br /&gt;
|descmdrb=A food item that amply fills the Pokémon&#039;s {{dl|Stats|Belly}}.&amp;lt;br&amp;gt;Eating this when its Belly is full will slightly enlarge its Belly size.&lt;br /&gt;
|descmdtds=A food item that amply fills the Pokémon&#039;s {{dl|Stats|Belly}}. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size.&lt;br /&gt;
|descmdgti=It amply fills the Pokémon&#039;s {{dl|Stats|Belly}}. If the Pokémon&#039;s Belly is already full, it will slightly enlarge is Belly size.&lt;br /&gt;
|locmdrb=[[Kecleon Shop]]&amp;lt;br&amp;gt;Dungeons such as [[Southern Cavern]], [[Wyvern Hill]], [[Buried Relic]], [[Wish Cave]], and [[Darknight Relic]]&lt;br /&gt;
|locmdtds=[[Treasure box]]es, job reward (A)&amp;lt;br&amp;gt;[[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Apple Woods]], [[Craggy Coast]], [[Mt. Horn]], [[Serenity River]], [[Amp Plains]], [[Far Amp Plains]], [[Crystal Cave]], [[Crystal Crossing]], [[Landslide Cave]], [[Lush Prairie]], [[Tiny Meadow]], [[Treeshroud Forest]], [[Hidden Land]], [[Hidden Highland]], [[Temporal Tower]], [[Temporal Tower]], [[Mystifying Forest]], [[Sky Peak Station Passes|Sky Peak]], [[Surrounded Sea]], [[Mt. Travail]], [[Marine Resort]], [[Lake Afar]], [[Happy Outlook]], [[Mt. Mistral]], [[Shimmer Hill]], [[Midnight Forest]], [[Mystery Jungle]], [[Zero Isle East]], [[Zero Isle West]], [[Zero Isle South]]&lt;br /&gt;
|locmds=[[Secret Bazaar|Grab Bags]], [[Prize Ticket]]s, [[treasure box]] from [[Treasure Memo]] floor&amp;lt;br&amp;gt;[[Star Cave]], [[Oblivion Forest]], [[Treacherous Waters]], [[Southeastern Islands]], [[Inferno Cave]], [[Destiny Tower]], [[Murky Forest]], [[Fortune Ravine]], [[Spring Cave]], [[Southern Jungle]], [[Boulder Quarry]], [[Right Cave Path]], [[Left Cave Path]], [[Limestone Cavern]]&lt;br /&gt;
|locmdgti=[[Treat Road]], [[Cape at the Edge]], [[Slumbering Cave]], [[Path of No Return]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge Apple&lt;br /&gt;
|jp=とくだいリンゴ&lt;br /&gt;
|jpt=Extra-Large Apple&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|sprite=Apple&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=100{{tt|*|Rescue Team}}&lt;br /&gt;
|buy2=450{{tt|*|Explorers}}&lt;br /&gt;
|sell=50&lt;br /&gt;
|sellnotes=Rescue Team&lt;br /&gt;
|sell2=10&lt;br /&gt;
|sellnotes2=Explorers&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that fully restores the Pokémon&#039;s {{dl|Stats|Belly}} and increases maximum Belly by 10.&lt;br /&gt;
|descmdrb=A food item that completely fills the Pokémon&#039;s {{dl|Stats|Belly}}.&amp;lt;br&amp;gt;It also slightly enlarges the Belly size.&lt;br /&gt;
|descmdtds=A food item that completely fills the Pokémon&#039;s {{dl|Stats|Belly}}. It also slightly enlarges the Pokémon&#039;s Belly size.&lt;br /&gt;
|locmdrb=[[Kecleon Shop]]&lt;br /&gt;
|locmdtds=[[Marine Resort]], [[Mystery Jungle]], [[Zero Isle North]], [[Zero Isle South]], [[Prize Ticket]]&lt;br /&gt;
|locmds=[[Grab Bag]]s, [[Prize Ticket]]s&amp;lt;br&amp;gt;[[Zero Isle Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Golden Apple&lt;br /&gt;
|jp=おうごんのリンゴ&lt;br /&gt;
|jpt=Golden Apple&lt;br /&gt;
|gen=IV&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|effect=A food item that fully restores the Pokémon&#039;s {{dl|Stats|Belly}} and increases maximum Belly by 50.&lt;br /&gt;
|descmdtds=A miraculous apple that glows with an alluring golden aura. It&#039;s far too precious and beautiful to even consider eating! If it were eaten, however, it would completely fill and greatly enlarge the Pokémon&#039;s [[Stats#Belly|Belly]].&lt;br /&gt;
|locmdtds={{DL|Mystery Dungeon|Dungeon structures|Treasure Floor}} item, {{DL|Treasure box|Deluxe Box}} from [[Golden Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Banana&lt;br /&gt;
|jp=バナナ&lt;br /&gt;
|jpt=Banana&lt;br /&gt;
|gen=III&lt;br /&gt;
|genex=yes&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=9000&lt;br /&gt;
|sell=5000&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores 50 {{dl|Stats|Belly}}. If eaten while full, maximum Belly goes up by 5.&lt;br /&gt;
|descmdrb=A rare food item that somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}.&amp;lt;br&amp;gt;Eating this when its Belly is full will slightly enlarge its Belly size.&amp;lt;br&amp;gt;It is occasionally found inside walls.&lt;br /&gt;
|locmdrb={{OBP|Unknown Dungeon|Mystery Dungeon}}&amp;lt;br&amp;gt;[[Frosty Grotto]], [[Mt. Freeze Peak]] (inside walls)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Grimy Food&lt;br /&gt;
|jp=ベトベタフード&lt;br /&gt;
|jpt=Sticky Food&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|sprite=Grimy Food III&lt;br /&gt;
|sprite2=Grimy Food &lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=5&lt;br /&gt;
|sell=1&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores 30 {{dl|Stats|Belly}}. Inflicts [[Status ailments in Mystery Dungeon#Conditions affecting mobility|Leg Hold]], {{status|poison}}, {{status|paralysis}}, or {{status|burn}} (sometimes negated by {{a|Gluttony}} or {{DL|IQ|IQ skills|Survivalist}})&lt;br /&gt;
|descmdrb=A food item that somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}.&amp;lt;br&amp;gt;However, it will cause a variety of status problems.&lt;br /&gt;
|descmdtds=A food item that somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}} but will also inflict a variety of status problems because it&#039;s covered in filthy grime. Be careful of what you eat!&lt;br /&gt;
|descmdgti=&lt;br /&gt;
|locmdrb={{DL|Dungeon tile|Traps|Grimy Trap}} (holding food)&lt;br /&gt;
|locmdtds={{DL|Dungeon tile|Traps|Grimy Trap}} (holding food)&amp;lt;br&amp;gt;[[Northern Desert]], [[Quicksand Cave]], [[Quicksand Pit]], [[Mt. Mistral]], [[Shimmer Desert]], [[Zero Isle East]], [[Zero Isle West]], [[Zero Isle South]]&lt;br /&gt;
|locmds=[[Destiny Tower]]&lt;br /&gt;
|locmdgti=[[Slumbering Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chestnut&lt;br /&gt;
|jp=イガグリ&lt;br /&gt;
|jpt=Chestnut&lt;br /&gt;
|gen=III&lt;br /&gt;
|genex=yes&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=3&lt;br /&gt;
|sell=1&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores 50 {{dl|Stats|Belly}}. If eaten while full, maximum Belly goes up by 5.&lt;br /&gt;
|descmdrb=A food item that somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}.&amp;lt;br&amp;gt;{{p|Mankey}} love to eat this.&lt;br /&gt;
|locmdrb=[[Uproar Forest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mega Donut&lt;br /&gt;
|jp=おおきなドーナツ&lt;br /&gt;
|jpt=Big Donut&lt;br /&gt;
|gen=V&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=0&lt;br /&gt;
|sell=0&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that raises a Pokémon&#039;s experience points by 5000.&lt;br /&gt;
|descmdgti=A special donut said to exist only in a certain dungeon. Just eating it gives you Exp. Points. It won&#039;t become Grimy Food even if you step on a trap. The bigger the donut, the better the effect.&lt;br /&gt;
|locmdgti=[[Treat Road]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Donut&lt;br /&gt;
|jp=ドーナツ&lt;br /&gt;
|jpt=Donut&lt;br /&gt;
|gen=V&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=0&lt;br /&gt;
|sell=0&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that raises a Pokémon&#039;s experience points by 1500.&lt;br /&gt;
|descmdgti=A special donut said to exist only in a certain dungeon. Just eating it gives you Exp. Points. It won&#039;t become Grimy Food even if you step on a trap. The bigger the donut, the better the effect.&lt;br /&gt;
|locmdgti=[[Treat Road]]&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mini Donut&lt;br /&gt;
|jp=ミニドーナツ&lt;br /&gt;
|jpt=Mini Donut&lt;br /&gt;
|gen=V&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=0&lt;br /&gt;
|sell=0&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that raises a Pokémon&#039;s experience points by 500.&lt;br /&gt;
|descmdgti=A special donut said to exist only in a certain dungeon. Eating it gives you some Exp. Points. It won&#039;t become Grimy Food even if you step on a trap. The bigger the donut, the better the effect.&lt;br /&gt;
|locmdgti=[[Treat Road]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gummis==&lt;br /&gt;
{{main|Gummi}}&lt;br /&gt;
&lt;br /&gt;
Gummis are food items in Pokémon Mystery Dungeon. They are type-based items that can be obtained via quest rewards or by finding them in dungeons. Depending on the consumer&#039;s type and the gummi&#039;s color, it will raise the Pokémon&#039;s stats and IQ.&lt;br /&gt;
&lt;br /&gt;
==Seeds==&lt;br /&gt;
{{main|Seed}}&lt;br /&gt;
&lt;br /&gt;
==Berries==&lt;br /&gt;
{{main|Berry#In the Pokémon Mystery Dungeon series|Berry}}&lt;br /&gt;
&lt;br /&gt;
==Lookalike Items==&lt;br /&gt;
{{main|Lookalike Item}}&lt;br /&gt;
These lookalike items are consumable, and are only found in Explorers of Sky.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Gravelyrock&lt;br /&gt;
|jp=ゴローソのいし&lt;br /&gt;
|jpt={{tt|Gorōso Stone|&amp;lt;nowiki&amp;gt;One character away from &amp;quot;Graveler (Gorōn) Stone&amp;quot;, replacing the character for &amp;quot;n&amp;quot; (ン) with the very similar &amp;quot;so&amp;quot; (ソ)&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|sprite=Gravelerock&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=50&lt;br /&gt;
|sell=5&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that raises the [[IQ]] of {{p|Sudowoodo}} or {{p|Bonsly}} by 10 and restores 10 {{dl|Stats|Belly}}. If eaten while full, maximum Belly goes up by 5. Look-alike for Gravelerock.&lt;br /&gt;
|descmds=The Gravelyrock is very hard, rock-like candy. When eaten, it somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}. It permanently raises the [[IQ]] of a team member. It only affects {{p|Bonsly}} and {{p|Sudowoodo}}. It is a Lookalike Item for [[Throwing item#Gravelerock|Gravelerock]], so be sure to check carefully before using it!&lt;br /&gt;
|locmds=[[Chasm Cave]], [[Dark Hill]], [[Brine Cave]], [[Lower Brine Cave]], [[Hidden Land]], [[Hidden Highland]], [[Temporal Tower]], [[Temporal Spire]], [[Mystifying Forest]], [[Sky Peak Station Passes|Sky Peak]], [[Crevice Cave]], [[Lower Crevice Cave]], [[Surrounded Sea]], [[Miracle Sea]], [[Deep Miracle Sea]], [[Aegis Cave]], [[Spacial Rift]], [[Deep Spacial Rift]], [[Dark Crater]], [[Deep Dark Crater]], [[Marine Resort]], [[Shimmer Desert]], [[Sky Stairway]], [[Oblivion Forest]], [[Treacherous Waters]], [[Southeastern Islands]], [[Inferno Cave]], [[Zero Isle North]], [[Zero Isle East]], [[Zero Isle West]], [[Zero Isle South]], [[Zero Isle Center]], [[Destiny Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oren Berry&lt;br /&gt;
|jp=オレソのみ&lt;br /&gt;
|jpt={{tt|Oreso Fruit|&amp;lt;nowiki&amp;gt;One character away from &amp;quot;Oran Berry (Oren Berry)&amp;quot;, replacing the character for &amp;quot;n&amp;quot; (ン) with the very similar &amp;quot;so&amp;quot; (ソ)&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|genex=yes&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|sprite=Oran Berry&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=50&lt;br /&gt;
|sell=5&lt;br /&gt;
|currencybuy=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=A food item that deals 10 damage and restores 5 {{dl|Stats|Belly}}. Look-alike for Oran Berry.&lt;br /&gt;
|descmds=A food item that deals damage. It also somewhat fills the Pokémon&#039;s {{dl|Stats|Belly}}. It is a Lookalike Item for the [[Oran Berry]], so be careful!&lt;br /&gt;
|locmds=[[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Apple Woods]], [[Steam Cave]], [[Upper Steam Cave]], [[Amp Plains]], [[Far Amp Plains]], [[Crystal Cave]], [[Crystal Crossing]], [[Chasm Cave]], [[Dark Hill]], [[Brine Cave]], [[Lower Brine Cave]], [[Hidden Land]], [[Hidden Highland]], [[Temporal Tower]], [[Temporal Spire]], [[Mystifying Forest]], [[Sky Peak Station Passes|Sky Peak]], [[Blizzard Island]], [[Crevice Cave]], [[Lower Crevice Cave]], [[Surrounded Sea]], [[Miracle Sea]], [[Deep Miracle Sea]], [[Concealed Ruins]], [[Mt. Travail]], [[The Nightmare]], [[Spacial Rift]], [[Deep Spacial Rift]], [[Dark Crater]], [[Deep Dark Crater]], [[Marine Resort]], [[Lake Afar]], [[Happy Outlook]], [[Mt. Mistral]], [[Shimmer Hill]], [[Lost Wilderness]], [[Midnight Forest]], [[Bottomless Sea]], [[Mt. Avalanche]], [[Sky Stairway]], [[Mystery Jungle]], [[Oblivion Forest]], [[Treacherous Waters]], [[Southeastern Islands]], [[Inferno Cave]], [[Zero Isle North]], [[Zero Isle East]], [[Zero Isle West]], [[Zero Isle South]], [[Zero Isle Center]], [[Destiny Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wander Gummi&lt;br /&gt;
|jp=ふしぎなゴミ&lt;br /&gt;
|jpt=Mysterious Garbage&lt;br /&gt;
|sprite=Wonder Gummi&lt;br /&gt;
|gen=IV&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|buyable=no&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=60&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|effect=Causes [[Status ailments in Mystery Dungeon#Visibility-related status conditions|Blinker]] status. Look-alike for Wonder Gummi.&lt;br /&gt;
|descmds=When used, this item causes the user eyes to become gunky, and the user gets [[Status ailments in Mystery Dungeon#Visibility-related status conditions|Blinker]] status. A Lookalike Item for Wonder Gummi, so be careful!&lt;br /&gt;
|locmds=Any Post-story dungeon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perfect Apple==&lt;br /&gt;
Perfect Apples are very big and delicious apples in {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}. Although not actually obtainable by the player, they are seen multiple times throughout the games. They are found in [[Apple Woods]] and the Guildmaster, {{mdc|Wigglytuff|2}}, is shown to be very fond of them.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Apple.png|100px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:Golden Apple.png|100px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Oren Berry.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Apple}}&lt;br /&gt;
| style=&amp;quot;background: #{{gold color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{gold color dark}}|Golden Apple}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Oren Berry}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Mystery Dungeon items}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|ItemDex|items in the sidegames.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
&lt;br /&gt;
[[de:Essen (Pokémon Mystery Dungeon)]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:BowserBrowser&amp;diff=2327997</id>
		<title>User talk:BowserBrowser</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:BowserBrowser&amp;diff=2327997"/>
		<updated>2015-09-01T23:51:15Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* The Preview Button */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:BowserBrowser/sandbox/Template}}&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, BowserBrowser!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; color: #000000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;float:right; background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
| [[File:Bulbapedia bulb.png|100px|center]]&lt;br /&gt;
|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:56, 30 December 2014 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
I have a good screenshot image for a Generation VI Triple Battle if someone could upload it for me...... [[User:BowserBrowser|BowserBrowser]] ([[User talk:BowserBrowser|talk]]) 17:19, 1 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{bp|Talk page policy}} ==&lt;br /&gt;
Per the Talk page policy, you cannot use your talk page as a substitute for your userpage. To be able to create your userpage, you have to be autoconfirmed and have made a certain amount of edits to the mainspace. Thank you for reading.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 03:21, 1 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Userspace limits==&lt;br /&gt;
Hi. I noticed you have been editing the &amp;lt;code&amp;gt;User:&amp;lt;/code&amp;gt; namespace a lot recently. Please don&#039;t do it any more, though. Bulbapedia&#039;s {{bp|Userspace policy}} restricts the amount you can edit your userpage: no more than three edits per day and make sure you contribute to our {{bp|mainspace}} more than your userspace. This policy was instated to promote people helping out in the mainspace, and also to control strain on our server. Bulbapedia is an encyclopedia, after all, so help us out by contributing to some articles before coming back to your personal userpage. The more often you edit in the mainspace, the more you will be allowed to edit your userpage. Thanks! --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 17:40, 1 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Preview Button ==&lt;br /&gt;
Instead of editing a page several times in a row, try using the preview button to make sure your edit looks the way you want it to. It&#039;s right next to the Save Page button. Please try it out, so as not to clog up the Recent Changes. Also, if you want to edit multiple sections of the page, make sure that you click &amp;quot;edit this page&amp;quot; at the top of the page rather than editing it by section. Thanks!  --[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:50, 2 January 2015 (UTC)&lt;br /&gt;
:A reminder, please make use of the preview button, as well as the &amp;quot;edit this page&amp;quot; link at the top of a page if you need to edit multiple sections. Remember, there&#039;s no time limit, it&#039;s not a race; you have all the time in the world. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:03, 1 September 2015 (UTC)&lt;br /&gt;
== :) ==&lt;br /&gt;
Thanks! [[User:BowserBrowser|BowserBrowser]] ([[User talk:BowserBrowser|talk]]) 23:51, 1 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making pages ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t make new pages if they&#039;re only a sentence long. If you need time, make one in your userspace and request it be mainspaced when it is ready. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 16:25, 2 January 2015 (UTC)&lt;br /&gt;
:Again. Please do not make pages that are a sentence long. Make it in the userspace, or otherwise it will be redirected or deleted. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 01:04, 27 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Second person ==&lt;br /&gt;
&lt;br /&gt;
Per the [[Bulbapedia:Manual of style#Style of writing.3B editing.2C bias.2C and opinion|manual of style]], please don&#039;t use the second person (you, your, etc.) in articles. It has an unencyclopedic tone, and so shouldn&#039;t be used in articles. Thanks! --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 23:59, 24 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Talk Page Comments==&lt;br /&gt;
Removing talk page comments, including the initial welcome template, is prohibited per Bulbapedia&#039;s {{bp|talk page policy}}. Please do not remove any comments in the future. If you wish to clean old comments away, you should archive your talk page instead. Thank you! --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:13, 20 March 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327941</id>
		<title>Pokémon Pinball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327941"/>
		<updated>2015-09-01T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Mewtwo Bonus Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses, see [[pinball]].&#039;&#039;&lt;br /&gt;
{{Infobox game |colorscheme=red|bordercolorscheme=blue&lt;br /&gt;
|name=Pokémon Pinball&lt;br /&gt;
|jname=ポケモンピンボール&lt;br /&gt;
|boxart=Pinball EN boxart.png&lt;br /&gt;
|caption=Pokémon Pinball&#039;s boxart&lt;br /&gt;
|jbox=Pinball JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball&lt;br /&gt;
|platform=[[Game Boy Color]]{{tt|*|also playable on the original Game Boy, but with several features disabled}}&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=April 14, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 28, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=July 2000&amp;lt;ref&amp;gt;[http://web.archive.org/web/20000303105602/http://www.sirenent.com.au/pokemon/pokemon.html Siren Entertainment (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=October 6, 2000&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n02/dmg/vphj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/19991125233210/http://www.nintendo.com/gb/pinball/index.html Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピンボール&#039;&#039;&#039; &#039;&#039;Pokémon Pinball&#039;&#039;) is a spin-off {{wp|pinball}} game for the [[Game Boy Color]]. The cartridge was unique at the time among Game Boy games in that it includes a rumble pack powered by a single AAA battery, providing force feedback in much the same way as controllers for TV consoles. As the title suggests, the gameplay is pinball-based, but with a uniquely Pokémon-inspired spin. For example, the game is divided into two tables, the Red Field and the Blue Field, named after [[Pokémon Red and Blue Versions|the first paired versions released outside of Japan]], each with different table designs, accessible map locations, and catchable wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
The game received an update/sequel on the Game Boy Advance in the form of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The goal is to catch all the Pokémon and complete the Pokédex. Beyond that and the ever-present goal of getting a high score, there is no storyline to speak of.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Catch &#039;em all with a pinball!&amp;lt;br&amp;gt;Discover a whole new way to collect Pokémon - by playing pinball! Hit the targets with your Poké Ball to catch and evolve Pokémon. The better you do, the more rare Pokémon you&#039;ll find! Every Pokémon you catch is automatically recorded in your Pokédex - see if you can catch all 150! Some Pokémon appear only on the Red Field or only on the Blue Field, so you&#039;ll have to play both to catch &#039;em all!&lt;br /&gt;
&lt;br /&gt;
* The new Rumble feature makes you feel like you&#039;re playing a real pinball machine!&lt;br /&gt;
* Trade high scores with a friend using the built-in [[Infrared]] Communications Port (on Game Boy Color only).&lt;br /&gt;
* Print out your high scores with a [[Game Boy Printer]] (sold separately).&lt;br /&gt;
* Find the bonus stages to rack up a high score.&lt;br /&gt;
* Upgrade your Poké Ball to a Great Ball, Ultra Ball, or Master Ball and score even higher!&lt;br /&gt;
* Game Pak contains built in Rumble feature (one AAA battery included).&lt;br /&gt;
&lt;br /&gt;
==Acquiring Pokémon==&lt;br /&gt;
Rather than catching Pokémon in any traditional manner, Pokémon Pinball requires players to play special game modes on the pinball table to catch and evolve their Pokémon and complete their Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Catch &#039;Em Mode===&lt;br /&gt;
In Catch &#039;Em Mode, the player enters by lighting up two or three &amp;quot;GET&amp;quot; lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says &amp;quot;CATCH!&amp;quot; two characters at a time, then hit it one last time to catch the Pokémon. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch &#039;em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1,000,000,000 points.&lt;br /&gt;
&lt;br /&gt;
===Evolution Mode===&lt;br /&gt;
Evolution mode is only accessible if the player has caught at least one Pokémon in Catch &#039;em! Mode. The player also has to light up three &amp;quot;EVO&amp;quot; lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then the player can choose any one of the Pokémon they have caught. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an &amp;quot;EX&amp;quot; for EXP., an evolution stone, or a link cable. The player has to do this three times. Some locations do not have experience or items; hitting one of those locations will cause the arrows to disappear (with the message that the Pokémon is tired, if it evolves by experience) and the player will have to shoot around the outside loop or wait ten seconds before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode. If the Pokémon is already fully evolved, then completing Evolution Mode will earn the player a 10,000,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 5×, respectively. Attempting to further upgrade a Master Ball will earn the player 10,000,000 bonus points.&lt;br /&gt;
&lt;br /&gt;
==Bonus Tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Diglett Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Diglett Bonus.png|thumb|200px|Diglett bonus stage]]&lt;br /&gt;
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.&lt;br /&gt;
&lt;br /&gt;
===Gengar Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on the Gastly bonus stage]]&lt;br /&gt;
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.&lt;br /&gt;
&lt;br /&gt;
===Meowth Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Meowth Bonus.png|thumb|200px|Meowth bonus stage]]&lt;br /&gt;
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.&lt;br /&gt;
&lt;br /&gt;
===Seel Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Seel Bonus.png|thumb|200px|Seel bonus stage]]&lt;br /&gt;
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel&#039;s exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.&lt;br /&gt;
&lt;br /&gt;
===Mewtwo Bonus Stage===&lt;br /&gt;
This is the third bonus stage on both the Red and Blue Fields. &lt;br /&gt;
[[File:Pinball Mewtwo Bonus.png|thumb|200px|Mewtwo bonus stage]]&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.&lt;br /&gt;
&lt;br /&gt;
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.&lt;br /&gt;
&lt;br /&gt;
Due to Mewtwo&#039;s obscenely high point output, intentionally failing and replaying this stage is the fastest way to rack up a high score.&lt;br /&gt;
&lt;br /&gt;
==Map Move==&lt;br /&gt;
Part of the game revolves around traveling to different locations. The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes. By hitting certain triggers on each table (see below under &amp;quot;Field Mechanics&amp;quot;), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokémon can be caught. Each table has a distinct set of locations, with only a handful of overlaps. The locations are divided into three areas, the first three locations will be selected from the first area, then two from the second area, the sixth location will be Indigo Plateau, after which the areas will repeat.&lt;br /&gt;
&lt;br /&gt;
===Red Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Pallet Town]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Pewter City]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Seaside&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Lavender Town]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** {{ka|Cycling Road}}&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Seafoam Islands]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
===Blue Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Viridian City]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Mt. Moon]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Streets&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Celadon City]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** [[Fuchsia City]]&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Saffron City]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;CAVE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and eventually slows and stops (the player can make it slow earlier with the &#039;A&#039; button). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained it will be returned to the plunger and immediately launched (up to twice).&lt;br /&gt;
* Pikachu: For the rest of this ball the Pikachu kickback will always save the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball.&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;CAVE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Map Move modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Field Mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Red Field===&lt;br /&gt;
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.&lt;br /&gt;
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Staryu}}: Hit the button below Staryu to toggle whether or not the Poké Ball upgrade lights above the Voltorb are accessible.&lt;br /&gt;
&lt;br /&gt;
===Blue Field===&lt;br /&gt;
* {{p|Shellder}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowpoke will swallow it; if all three EVO lights are lit, Evolution Mode begins when this happens.&lt;br /&gt;
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Psyduck}}: Hitting Psyduck three times will also trigger Map Move mode.&lt;br /&gt;
&lt;br /&gt;
===Both Fields===&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}. This inclusion predated Gold &amp;amp; Silver&#039;s release by 7 months. &lt;br /&gt;
* The Catch &#039;Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; &amp;quot;[[Aim to Be a Pokémon Master]]&amp;quot;.&lt;br /&gt;
* The Red Field&#039;s background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].&lt;br /&gt;
* The Catch &#039;Em Mode music in the Red Field is based on the music that plays when one is riding one&#039;s [[bicycle]] in Red, Blue, and Yellow.&lt;br /&gt;
* The Music that plays during &amp;quot;Name Entry&amp;quot; was revised and used for [[Sootopolis City]]&#039;s background theme.&lt;br /&gt;
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). The Ultra and Master Ball would continue to be depicted with a letter stamped on it, with the Ultra Ball still left unchanged.&lt;br /&gt;
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).&lt;br /&gt;
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it can&#039;t actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the &amp;quot;catch!&amp;quot; sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minute timeframe).&amp;lt;ref&amp;gt;[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)&amp;lt;/ref&amp;gt; Mew&#039;s Pokédex entry will be unlocked when it is encountered instead of when it is obtained.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Color games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball]]&lt;br /&gt;
[[es:Pokémon Pinball]]&lt;br /&gt;
[[fr:Pokémon Pinball]]&lt;br /&gt;
[[it:Pokémon Pinball]]&lt;br /&gt;
[[ja:ポケモンピンボール]]&lt;br /&gt;
[[pl:Pokémon Pinball]]&lt;br /&gt;
[[pt:Pokémon Pinball]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327940</id>
		<title>Pokémon Pinball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327940"/>
		<updated>2015-09-01T20:14:10Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Meowth Bonus Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses, see [[pinball]].&#039;&#039;&lt;br /&gt;
{{Infobox game |colorscheme=red|bordercolorscheme=blue&lt;br /&gt;
|name=Pokémon Pinball&lt;br /&gt;
|jname=ポケモンピンボール&lt;br /&gt;
|boxart=Pinball EN boxart.png&lt;br /&gt;
|caption=Pokémon Pinball&#039;s boxart&lt;br /&gt;
|jbox=Pinball JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball&lt;br /&gt;
|platform=[[Game Boy Color]]{{tt|*|also playable on the original Game Boy, but with several features disabled}}&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=April 14, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 28, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=July 2000&amp;lt;ref&amp;gt;[http://web.archive.org/web/20000303105602/http://www.sirenent.com.au/pokemon/pokemon.html Siren Entertainment (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=October 6, 2000&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n02/dmg/vphj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/19991125233210/http://www.nintendo.com/gb/pinball/index.html Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピンボール&#039;&#039;&#039; &#039;&#039;Pokémon Pinball&#039;&#039;) is a spin-off {{wp|pinball}} game for the [[Game Boy Color]]. The cartridge was unique at the time among Game Boy games in that it includes a rumble pack powered by a single AAA battery, providing force feedback in much the same way as controllers for TV consoles. As the title suggests, the gameplay is pinball-based, but with a uniquely Pokémon-inspired spin. For example, the game is divided into two tables, the Red Field and the Blue Field, named after [[Pokémon Red and Blue Versions|the first paired versions released outside of Japan]], each with different table designs, accessible map locations, and catchable wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
The game received an update/sequel on the Game Boy Advance in the form of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The goal is to catch all the Pokémon and complete the Pokédex. Beyond that and the ever-present goal of getting a high score, there is no storyline to speak of.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Catch &#039;em all with a pinball!&amp;lt;br&amp;gt;Discover a whole new way to collect Pokémon - by playing pinball! Hit the targets with your Poké Ball to catch and evolve Pokémon. The better you do, the more rare Pokémon you&#039;ll find! Every Pokémon you catch is automatically recorded in your Pokédex - see if you can catch all 150! Some Pokémon appear only on the Red Field or only on the Blue Field, so you&#039;ll have to play both to catch &#039;em all!&lt;br /&gt;
&lt;br /&gt;
* The new Rumble feature makes you feel like you&#039;re playing a real pinball machine!&lt;br /&gt;
* Trade high scores with a friend using the built-in [[Infrared]] Communications Port (on Game Boy Color only).&lt;br /&gt;
* Print out your high scores with a [[Game Boy Printer]] (sold separately).&lt;br /&gt;
* Find the bonus stages to rack up a high score.&lt;br /&gt;
* Upgrade your Poké Ball to a Great Ball, Ultra Ball, or Master Ball and score even higher!&lt;br /&gt;
* Game Pak contains built in Rumble feature (one AAA battery included).&lt;br /&gt;
&lt;br /&gt;
==Acquiring Pokémon==&lt;br /&gt;
Rather than catching Pokémon in any traditional manner, Pokémon Pinball requires players to play special game modes on the pinball table to catch and evolve their Pokémon and complete their Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Catch &#039;Em Mode===&lt;br /&gt;
In Catch &#039;Em Mode, the player enters by lighting up two or three &amp;quot;GET&amp;quot; lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says &amp;quot;CATCH!&amp;quot; two characters at a time, then hit it one last time to catch the Pokémon. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch &#039;em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1,000,000,000 points.&lt;br /&gt;
&lt;br /&gt;
===Evolution Mode===&lt;br /&gt;
Evolution mode is only accessible if the player has caught at least one Pokémon in Catch &#039;em! Mode. The player also has to light up three &amp;quot;EVO&amp;quot; lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then the player can choose any one of the Pokémon they have caught. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an &amp;quot;EX&amp;quot; for EXP., an evolution stone, or a link cable. The player has to do this three times. Some locations do not have experience or items; hitting one of those locations will cause the arrows to disappear (with the message that the Pokémon is tired, if it evolves by experience) and the player will have to shoot around the outside loop or wait ten seconds before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode. If the Pokémon is already fully evolved, then completing Evolution Mode will earn the player a 10,000,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 5×, respectively. Attempting to further upgrade a Master Ball will earn the player 10,000,000 bonus points.&lt;br /&gt;
&lt;br /&gt;
==Bonus Tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Diglett Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Diglett Bonus.png|thumb|200px|Diglett bonus stage]]&lt;br /&gt;
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.&lt;br /&gt;
&lt;br /&gt;
===Gengar Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on the Gastly bonus stage]]&lt;br /&gt;
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.&lt;br /&gt;
&lt;br /&gt;
===Meowth Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Meowth Bonus.png|thumb|200px|Meowth bonus stage]]&lt;br /&gt;
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.&lt;br /&gt;
&lt;br /&gt;
===Seel Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Seel Bonus.png|thumb|200px|Seel bonus stage]]&lt;br /&gt;
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel&#039;s exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.&lt;br /&gt;
&lt;br /&gt;
===Mewtwo Bonus Stage===&lt;br /&gt;
This is the third bonus stage on both the Red and Blue Fields. &lt;br /&gt;
[[File:Pinball Mewtwo Bonus.png|thumb|200px|The Mewtwo bonus stage]]&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.&lt;br /&gt;
&lt;br /&gt;
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.&lt;br /&gt;
&lt;br /&gt;
Due to Mewtwo&#039;s obscenely high point output, intentionally failing and replaying this stage is the fastest way to rack up a high score.&lt;br /&gt;
&lt;br /&gt;
==Map Move==&lt;br /&gt;
Part of the game revolves around traveling to different locations. The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes. By hitting certain triggers on each table (see below under &amp;quot;Field Mechanics&amp;quot;), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokémon can be caught. Each table has a distinct set of locations, with only a handful of overlaps. The locations are divided into three areas, the first three locations will be selected from the first area, then two from the second area, the sixth location will be Indigo Plateau, after which the areas will repeat.&lt;br /&gt;
&lt;br /&gt;
===Red Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Pallet Town]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Pewter City]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Seaside&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Lavender Town]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** {{ka|Cycling Road}}&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Seafoam Islands]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
===Blue Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Viridian City]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Mt. Moon]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Streets&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Celadon City]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** [[Fuchsia City]]&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Saffron City]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;CAVE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and eventually slows and stops (the player can make it slow earlier with the &#039;A&#039; button). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained it will be returned to the plunger and immediately launched (up to twice).&lt;br /&gt;
* Pikachu: For the rest of this ball the Pikachu kickback will always save the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball.&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;CAVE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Map Move modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Field Mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Red Field===&lt;br /&gt;
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.&lt;br /&gt;
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Staryu}}: Hit the button below Staryu to toggle whether or not the Poké Ball upgrade lights above the Voltorb are accessible.&lt;br /&gt;
&lt;br /&gt;
===Blue Field===&lt;br /&gt;
* {{p|Shellder}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowpoke will swallow it; if all three EVO lights are lit, Evolution Mode begins when this happens.&lt;br /&gt;
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Psyduck}}: Hitting Psyduck three times will also trigger Map Move mode.&lt;br /&gt;
&lt;br /&gt;
===Both Fields===&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}. This inclusion predated Gold &amp;amp; Silver&#039;s release by 7 months. &lt;br /&gt;
* The Catch &#039;Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; &amp;quot;[[Aim to Be a Pokémon Master]]&amp;quot;.&lt;br /&gt;
* The Red Field&#039;s background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].&lt;br /&gt;
* The Catch &#039;Em Mode music in the Red Field is based on the music that plays when one is riding one&#039;s [[bicycle]] in Red, Blue, and Yellow.&lt;br /&gt;
* The Music that plays during &amp;quot;Name Entry&amp;quot; was revised and used for [[Sootopolis City]]&#039;s background theme.&lt;br /&gt;
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). The Ultra and Master Ball would continue to be depicted with a letter stamped on it, with the Ultra Ball still left unchanged.&lt;br /&gt;
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).&lt;br /&gt;
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it can&#039;t actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the &amp;quot;catch!&amp;quot; sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minute timeframe).&amp;lt;ref&amp;gt;[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)&amp;lt;/ref&amp;gt; Mew&#039;s Pokédex entry will be unlocked when it is encountered instead of when it is obtained.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Color games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball]]&lt;br /&gt;
[[es:Pokémon Pinball]]&lt;br /&gt;
[[fr:Pokémon Pinball]]&lt;br /&gt;
[[it:Pokémon Pinball]]&lt;br /&gt;
[[ja:ポケモンピンボール]]&lt;br /&gt;
[[pl:Pokémon Pinball]]&lt;br /&gt;
[[pt:Pokémon Pinball]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327939</id>
		<title>Pokémon Pinball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327939"/>
		<updated>2015-09-01T20:13:56Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Diglett Bonus Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses, see [[pinball]].&#039;&#039;&lt;br /&gt;
{{Infobox game |colorscheme=red|bordercolorscheme=blue&lt;br /&gt;
|name=Pokémon Pinball&lt;br /&gt;
|jname=ポケモンピンボール&lt;br /&gt;
|boxart=Pinball EN boxart.png&lt;br /&gt;
|caption=Pokémon Pinball&#039;s boxart&lt;br /&gt;
|jbox=Pinball JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball&lt;br /&gt;
|platform=[[Game Boy Color]]{{tt|*|also playable on the original Game Boy, but with several features disabled}}&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=April 14, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 28, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=July 2000&amp;lt;ref&amp;gt;[http://web.archive.org/web/20000303105602/http://www.sirenent.com.au/pokemon/pokemon.html Siren Entertainment (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=October 6, 2000&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n02/dmg/vphj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/19991125233210/http://www.nintendo.com/gb/pinball/index.html Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピンボール&#039;&#039;&#039; &#039;&#039;Pokémon Pinball&#039;&#039;) is a spin-off {{wp|pinball}} game for the [[Game Boy Color]]. The cartridge was unique at the time among Game Boy games in that it includes a rumble pack powered by a single AAA battery, providing force feedback in much the same way as controllers for TV consoles. As the title suggests, the gameplay is pinball-based, but with a uniquely Pokémon-inspired spin. For example, the game is divided into two tables, the Red Field and the Blue Field, named after [[Pokémon Red and Blue Versions|the first paired versions released outside of Japan]], each with different table designs, accessible map locations, and catchable wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
The game received an update/sequel on the Game Boy Advance in the form of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The goal is to catch all the Pokémon and complete the Pokédex. Beyond that and the ever-present goal of getting a high score, there is no storyline to speak of.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Catch &#039;em all with a pinball!&amp;lt;br&amp;gt;Discover a whole new way to collect Pokémon - by playing pinball! Hit the targets with your Poké Ball to catch and evolve Pokémon. The better you do, the more rare Pokémon you&#039;ll find! Every Pokémon you catch is automatically recorded in your Pokédex - see if you can catch all 150! Some Pokémon appear only on the Red Field or only on the Blue Field, so you&#039;ll have to play both to catch &#039;em all!&lt;br /&gt;
&lt;br /&gt;
* The new Rumble feature makes you feel like you&#039;re playing a real pinball machine!&lt;br /&gt;
* Trade high scores with a friend using the built-in [[Infrared]] Communications Port (on Game Boy Color only).&lt;br /&gt;
* Print out your high scores with a [[Game Boy Printer]] (sold separately).&lt;br /&gt;
* Find the bonus stages to rack up a high score.&lt;br /&gt;
* Upgrade your Poké Ball to a Great Ball, Ultra Ball, or Master Ball and score even higher!&lt;br /&gt;
* Game Pak contains built in Rumble feature (one AAA battery included).&lt;br /&gt;
&lt;br /&gt;
==Acquiring Pokémon==&lt;br /&gt;
Rather than catching Pokémon in any traditional manner, Pokémon Pinball requires players to play special game modes on the pinball table to catch and evolve their Pokémon and complete their Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Catch &#039;Em Mode===&lt;br /&gt;
In Catch &#039;Em Mode, the player enters by lighting up two or three &amp;quot;GET&amp;quot; lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says &amp;quot;CATCH!&amp;quot; two characters at a time, then hit it one last time to catch the Pokémon. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch &#039;em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1,000,000,000 points.&lt;br /&gt;
&lt;br /&gt;
===Evolution Mode===&lt;br /&gt;
Evolution mode is only accessible if the player has caught at least one Pokémon in Catch &#039;em! Mode. The player also has to light up three &amp;quot;EVO&amp;quot; lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then the player can choose any one of the Pokémon they have caught. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an &amp;quot;EX&amp;quot; for EXP., an evolution stone, or a link cable. The player has to do this three times. Some locations do not have experience or items; hitting one of those locations will cause the arrows to disappear (with the message that the Pokémon is tired, if it evolves by experience) and the player will have to shoot around the outside loop or wait ten seconds before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode. If the Pokémon is already fully evolved, then completing Evolution Mode will earn the player a 10,000,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 5×, respectively. Attempting to further upgrade a Master Ball will earn the player 10,000,000 bonus points.&lt;br /&gt;
&lt;br /&gt;
==Bonus Tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Diglett Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Diglett Bonus.png|thumb|200px|Diglett bonus stage]]&lt;br /&gt;
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.&lt;br /&gt;
&lt;br /&gt;
===Gengar Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on the Gastly bonus stage]]&lt;br /&gt;
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.&lt;br /&gt;
&lt;br /&gt;
===Meowth Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Meowth Bonus.png|thumb|200px|The Meowth bonus stage]]&lt;br /&gt;
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.&lt;br /&gt;
&lt;br /&gt;
===Seel Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Seel Bonus.png|thumb|200px|Seel bonus stage]]&lt;br /&gt;
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel&#039;s exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.&lt;br /&gt;
&lt;br /&gt;
===Mewtwo Bonus Stage===&lt;br /&gt;
This is the third bonus stage on both the Red and Blue Fields. &lt;br /&gt;
[[File:Pinball Mewtwo Bonus.png|thumb|200px|The Mewtwo bonus stage]]&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.&lt;br /&gt;
&lt;br /&gt;
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.&lt;br /&gt;
&lt;br /&gt;
Due to Mewtwo&#039;s obscenely high point output, intentionally failing and replaying this stage is the fastest way to rack up a high score.&lt;br /&gt;
&lt;br /&gt;
==Map Move==&lt;br /&gt;
Part of the game revolves around traveling to different locations. The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes. By hitting certain triggers on each table (see below under &amp;quot;Field Mechanics&amp;quot;), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokémon can be caught. Each table has a distinct set of locations, with only a handful of overlaps. The locations are divided into three areas, the first three locations will be selected from the first area, then two from the second area, the sixth location will be Indigo Plateau, after which the areas will repeat.&lt;br /&gt;
&lt;br /&gt;
===Red Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Pallet Town]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Pewter City]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Seaside&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Lavender Town]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** {{ka|Cycling Road}}&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Seafoam Islands]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
===Blue Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Viridian City]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Mt. Moon]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Streets&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Celadon City]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** [[Fuchsia City]]&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Saffron City]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;CAVE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and eventually slows and stops (the player can make it slow earlier with the &#039;A&#039; button). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained it will be returned to the plunger and immediately launched (up to twice).&lt;br /&gt;
* Pikachu: For the rest of this ball the Pikachu kickback will always save the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball.&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;CAVE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Map Move modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Field Mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Red Field===&lt;br /&gt;
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.&lt;br /&gt;
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Staryu}}: Hit the button below Staryu to toggle whether or not the Poké Ball upgrade lights above the Voltorb are accessible.&lt;br /&gt;
&lt;br /&gt;
===Blue Field===&lt;br /&gt;
* {{p|Shellder}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowpoke will swallow it; if all three EVO lights are lit, Evolution Mode begins when this happens.&lt;br /&gt;
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Psyduck}}: Hitting Psyduck three times will also trigger Map Move mode.&lt;br /&gt;
&lt;br /&gt;
===Both Fields===&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}. This inclusion predated Gold &amp;amp; Silver&#039;s release by 7 months. &lt;br /&gt;
* The Catch &#039;Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; &amp;quot;[[Aim to Be a Pokémon Master]]&amp;quot;.&lt;br /&gt;
* The Red Field&#039;s background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].&lt;br /&gt;
* The Catch &#039;Em Mode music in the Red Field is based on the music that plays when one is riding one&#039;s [[bicycle]] in Red, Blue, and Yellow.&lt;br /&gt;
* The Music that plays during &amp;quot;Name Entry&amp;quot; was revised and used for [[Sootopolis City]]&#039;s background theme.&lt;br /&gt;
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). The Ultra and Master Ball would continue to be depicted with a letter stamped on it, with the Ultra Ball still left unchanged.&lt;br /&gt;
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).&lt;br /&gt;
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it can&#039;t actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the &amp;quot;catch!&amp;quot; sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minute timeframe).&amp;lt;ref&amp;gt;[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)&amp;lt;/ref&amp;gt; Mew&#039;s Pokédex entry will be unlocked when it is encountered instead of when it is obtained.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Color games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball]]&lt;br /&gt;
[[es:Pokémon Pinball]]&lt;br /&gt;
[[fr:Pokémon Pinball]]&lt;br /&gt;
[[it:Pokémon Pinball]]&lt;br /&gt;
[[ja:ポケモンピンボール]]&lt;br /&gt;
[[pl:Pokémon Pinball]]&lt;br /&gt;
[[pt:Pokémon Pinball]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327938</id>
		<title>Pokémon Pinball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=2327938"/>
		<updated>2015-09-01T20:13:29Z</updated>

		<summary type="html">&lt;p&gt;BowserBrowser: /* Mewtwo Bonus Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For other uses, see [[pinball]].&#039;&#039;&lt;br /&gt;
{{Infobox game |colorscheme=red|bordercolorscheme=blue&lt;br /&gt;
|name=Pokémon Pinball&lt;br /&gt;
|jname=ポケモンピンボール&lt;br /&gt;
|boxart=Pinball EN boxart.png&lt;br /&gt;
|caption=Pokémon Pinball&#039;s boxart&lt;br /&gt;
|jbox=Pinball JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Pinball&lt;br /&gt;
|platform=[[Game Boy Color]]{{tt|*|also playable on the original Game Boy, but with several features disabled}}&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[Spin-off Pokémon games|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=April 14, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 28, 1999&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/games/videogame-pokemontm-pinball/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=July 2000&amp;lt;ref&amp;gt;[http://web.archive.org/web/20000303105602/http://www.sirenent.com.au/pokemon/pokemon.html Siren Entertainment (archive)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=October 6, 2000&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-pokemontm-pinball/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-pp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/n02/dmg/vphj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-pinball/ Pokémon.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/19991125233210/http://www.nintendo.com/gb/pinball/index.html Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピンボール&#039;&#039;&#039; &#039;&#039;Pokémon Pinball&#039;&#039;) is a spin-off {{wp|pinball}} game for the [[Game Boy Color]]. The cartridge was unique at the time among Game Boy games in that it includes a rumble pack powered by a single AAA battery, providing force feedback in much the same way as controllers for TV consoles. As the title suggests, the gameplay is pinball-based, but with a uniquely Pokémon-inspired spin. For example, the game is divided into two tables, the Red Field and the Blue Field, named after [[Pokémon Red and Blue Versions|the first paired versions released outside of Japan]], each with different table designs, accessible map locations, and catchable wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
The game received an update/sequel on the Game Boy Advance in the form of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The goal is to catch all the Pokémon and complete the Pokédex. Beyond that and the ever-present goal of getting a high score, there is no storyline to speak of.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Catch &#039;em all with a pinball!&amp;lt;br&amp;gt;Discover a whole new way to collect Pokémon - by playing pinball! Hit the targets with your Poké Ball to catch and evolve Pokémon. The better you do, the more rare Pokémon you&#039;ll find! Every Pokémon you catch is automatically recorded in your Pokédex - see if you can catch all 150! Some Pokémon appear only on the Red Field or only on the Blue Field, so you&#039;ll have to play both to catch &#039;em all!&lt;br /&gt;
&lt;br /&gt;
* The new Rumble feature makes you feel like you&#039;re playing a real pinball machine!&lt;br /&gt;
* Trade high scores with a friend using the built-in [[Infrared]] Communications Port (on Game Boy Color only).&lt;br /&gt;
* Print out your high scores with a [[Game Boy Printer]] (sold separately).&lt;br /&gt;
* Find the bonus stages to rack up a high score.&lt;br /&gt;
* Upgrade your Poké Ball to a Great Ball, Ultra Ball, or Master Ball and score even higher!&lt;br /&gt;
* Game Pak contains built in Rumble feature (one AAA battery included).&lt;br /&gt;
&lt;br /&gt;
==Acquiring Pokémon==&lt;br /&gt;
Rather than catching Pokémon in any traditional manner, Pokémon Pinball requires players to play special game modes on the pinball table to catch and evolve their Pokémon and complete their Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Catch &#039;Em Mode===&lt;br /&gt;
In Catch &#039;Em Mode, the player enters by lighting up two or three &amp;quot;GET&amp;quot; lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says &amp;quot;CATCH!&amp;quot; two characters at a time, then hit it one last time to catch the Pokémon. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch &#039;em! Mode. Up to 255 Pokémon can be caught at the same time within a game: catching a 256th will result into the counter being set back to 0 and the list being blanked, but the player will receive a bonus of 1,000,000,000 points.&lt;br /&gt;
&lt;br /&gt;
===Evolution Mode===&lt;br /&gt;
Evolution mode is only accessible if the player has caught at least one Pokémon in Catch &#039;em! Mode. The player also has to light up three &amp;quot;EVO&amp;quot; lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then the player can choose any one of the Pokémon they have caught. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an &amp;quot;EX&amp;quot; for EXP., an evolution stone, or a link cable. The player has to do this three times. Some locations do not have experience or items; hitting one of those locations will cause the arrows to disappear (with the message that the Pokémon is tired, if it evolves by experience) and the player will have to shoot around the outside loop or wait ten seconds before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode. If the Pokémon is already fully evolved, then completing Evolution Mode will earn the player a 10,000,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]]. Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 5×, respectively. Attempting to further upgrade a Master Ball will earn the player 10,000,000 bonus points.&lt;br /&gt;
&lt;br /&gt;
==Bonus Tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Diglett Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Diglett Bonus.png|thumb|200px|The Diglett bonus stage]]&lt;br /&gt;
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.&lt;br /&gt;
&lt;br /&gt;
===Gengar Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Red Field.&lt;br /&gt;
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on the Gastly bonus stage]]&lt;br /&gt;
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.&lt;br /&gt;
&lt;br /&gt;
===Meowth Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Meowth Bonus.png|thumb|200px|The Meowth bonus stage]]&lt;br /&gt;
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.&lt;br /&gt;
&lt;br /&gt;
===Seel Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Blue Field.&lt;br /&gt;
[[File:Pinball Seel Bonus.png|thumb|200px|Seel bonus stage]]&lt;br /&gt;
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel&#039;s exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. The multiplier for the icons is equal to the current number of consecutive hits, while the score multiplier doubles with each Seel hit, but can go no higher than 256×. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier and incurs a four-point penalty.&lt;br /&gt;
&lt;br /&gt;
===Mewtwo Bonus Stage===&lt;br /&gt;
This is the third bonus stage on both the Red and Blue Fields. &lt;br /&gt;
[[File:Pinball Mewtwo Bonus.png|thumb|200px|The Mewtwo bonus stage]]&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.&lt;br /&gt;
&lt;br /&gt;
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.&lt;br /&gt;
&lt;br /&gt;
Due to Mewtwo&#039;s obscenely high point output, intentionally failing and replaying this stage is the fastest way to rack up a high score.&lt;br /&gt;
&lt;br /&gt;
==Map Move==&lt;br /&gt;
Part of the game revolves around traveling to different locations. The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes. By hitting certain triggers on each table (see below under &amp;quot;Field Mechanics&amp;quot;), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokémon can be caught. Each table has a distinct set of locations, with only a handful of overlaps. The locations are divided into three areas, the first three locations will be selected from the first area, then two from the second area, the sixth location will be Indigo Plateau, after which the areas will repeat.&lt;br /&gt;
&lt;br /&gt;
===Red Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Pallet Town]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Pewter City]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Seaside&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Lavender Town]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** {{ka|Cycling Road}}&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Seafoam Islands]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
===Blue Field locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Viridian City]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Mt. Moon]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Streets&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Celadon City]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** [[Fuchsia City]]&lt;br /&gt;
** {{safari|Kanto}}&lt;br /&gt;
** [[Saffron City]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
By lighting up all four &amp;quot;CAVE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and eventually slows and stops (the player can make it slow earlier with the &#039;A&#039; button). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained it will be returned to the plunger and immediately launched (up to twice).&lt;br /&gt;
* Pikachu: For the rest of this ball the Pikachu kickback will always save the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball.&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;CAVE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Map Move modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Field Mechanics==&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Red Field===&lt;br /&gt;
* {{p|Voltorb}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.&lt;br /&gt;
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Diglett}}: Hit either of the two Diglett three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Staryu}}: Hit the button below Staryu to toggle whether or not the Poké Ball upgrade lights above the Voltorb are accessible.&lt;br /&gt;
&lt;br /&gt;
===Blue Field===&lt;br /&gt;
* {{p|Shellder}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowpoke will swallow it; if all three EVO lights are lit, Evolution Mode begins when this happens.&lt;br /&gt;
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Psyduck}}: Hitting Psyduck three times will also trigger Map Move mode.&lt;br /&gt;
&lt;br /&gt;
===Both Fields===&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}. This inclusion predated Gold &amp;amp; Silver&#039;s release by 7 months. &lt;br /&gt;
* The Catch &#039;Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; &amp;quot;[[Aim to Be a Pokémon Master]]&amp;quot;.&lt;br /&gt;
* The Red Field&#039;s background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].&lt;br /&gt;
* The Catch &#039;Em Mode music in the Red Field is based on the music that plays when one is riding one&#039;s [[bicycle]] in Red, Blue, and Yellow.&lt;br /&gt;
* The Music that plays during &amp;quot;Name Entry&amp;quot; was revised and used for [[Sootopolis City]]&#039;s background theme.&lt;br /&gt;
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). The Ultra and Master Ball would continue to be depicted with a letter stamped on it, with the Ultra Ball still left unchanged.&lt;br /&gt;
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).&lt;br /&gt;
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it can&#039;t actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the &amp;quot;catch!&amp;quot; sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minute timeframe).&amp;lt;ref&amp;gt;[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)&amp;lt;/ref&amp;gt; Mew&#039;s Pokédex entry will be unlocked when it is encountered instead of when it is obtained.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Spin-off series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Color games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball]]&lt;br /&gt;
[[es:Pokémon Pinball]]&lt;br /&gt;
[[fr:Pokémon Pinball]]&lt;br /&gt;
[[it:Pokémon Pinball]]&lt;br /&gt;
[[ja:ポケモンピンボール]]&lt;br /&gt;
[[pl:Pokémon Pinball]]&lt;br /&gt;
[[pt:Pokémon Pinball]]&lt;br /&gt;
[[zh:神奇宝贝弹珠台]]&lt;/div&gt;</summary>
		<author><name>BowserBrowser</name></author>
	</entry>
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