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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Focus_Energy_(move)&amp;diff=2660246</id>
		<title>Focus Energy (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Focus_Energy_(move)&amp;diff=2660246"/>
		<updated>2017-06-25T17:37:18Z</updated>

		<summary type="html">&lt;p&gt;BlastGJ: Added Category:Moves that can raise the user&amp;#039;s accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=116&lt;br /&gt;
|name=Focus Energy&lt;br /&gt;
|jname=きあいだめ&lt;br /&gt;
|jtrans=Fighting Spirit Improvement&lt;br /&gt;
|jtranslit=Kiaidame&lt;br /&gt;
|gameimage=Focus Energy.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=30&lt;br /&gt;
|maxpp=48&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=3&lt;br /&gt;
|cdesc=Badly startles those that have made appeals earlier in the same turn.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn double the score in the next turn.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Focus Energy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;きあいだめ&#039;&#039;&#039; &#039;&#039;{{wp|Kiai|Fighting Spirit}} Improvement&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user&#039;s [[critical hit]] ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or {{m|Haze}}. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.&lt;br /&gt;
&lt;br /&gt;
In Stadium, Focus Energy was fixed to increase the user&#039;s critical hit ratio with this formula: &amp;lt;code&amp;gt;(BaseSpeed + 236) / 512&amp;lt;/code&amp;gt;{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Focus Energy increases the user&#039;s [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
{{m|Haze}} no longer affects Focus Energy.&lt;br /&gt;
&lt;br /&gt;
Focus Energy can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Arm Thrust}}, {{m|Brick Break}}, {{m|Cross Chop}}, {{m|Double-Edge}}, {{m|DynamicPunch}}, {{m|Focus Punch}}, {{m|Headbutt}}, {{m|Karate Chop}}, {{m|Sky Uppercut}} and {{m|Take Down}}) to have their base appeal points doubled if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
===Generation III onwards===&lt;br /&gt;
Focus Energy now increases the user&#039;s [[critical hit]] ratio by two stages instead of one.&lt;br /&gt;
&lt;br /&gt;
Focus Energy can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Aeroblast}}, {{m|Attack Order}}, {{m|Blaze Kick}}, {{m|Cross Poison}}, {{m|Drill Run}}, {{m|Karate Chop}}, {{m|Leaf Blade}}, {{m|Night Slash}}, {{m|Poison Tail}}, {{m|Psycho Cut}}, {{m|Shadow Claw}}, {{m|Spacial Rend}} and {{m|Stone Edge}}) to gain extra three appeal points if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Focus Energy, the user&#039;s {{stat|accuracy}} raises one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Raises the likelihood of nailing the opponent&#039;s weak spot for a critical hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Raises the critical hit ratio.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Focuses power to raise the critical-hit ratio.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user takes a deep breath and focuses to raise its critical-hit ratio.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user takes a deep breath and focuses so that critical hits land more easily.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|16|15|15|13|13|13|20}}&lt;br /&gt;
{{Moveentry/7|019|Rattata|type=Normal|1|Field|Field|23|20|20|7|7|7|7}}&lt;br /&gt;
{{Moveentry/7|019A|Rattata|type=Dark|type2=Normal|1|Field|Field|||||||7|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|020|Raticate|type=Normal|1|Field|Field|27|||1, 7|1, 7|1, 7|1, 7}}&lt;br /&gt;
{{Moveentry/7|020A|Raticate|type=Dark|type2=Normal|1|Field|Field|||||||1, 7|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|||||||29}}&lt;br /&gt;
{{Moveentry/7|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|||||||32}}&lt;br /&gt;
{{Moveentry/7|032|Nidoran♂|type=Poison|2|Monster|Field|21{{sup/1|RGB}}&amp;lt;br&amp;gt;23{{sup/1|Y}}|23|8|7|7|7|7}}&lt;br /&gt;
{{Moveentry/7|033|Nidorino|type=Poison|2|Monster|Field|23{{sup/1|RGB}}&amp;lt;br&amp;gt;27{{sup/1|Y}}|27|8|7|7|7|7}}&lt;br /&gt;
{{Moveentry/7|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|056|Mankey|type=Fighting|1|Field|Field|27|27|27{{sup/3|RSE}}&amp;lt;br&amp;gt;21{{sup/3|FRLG}}|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|057|Primeape|type=Fighting|1|Field|Field|27|27|27{{sup/3|RSE}}&amp;lt;br&amp;gt;21{{sup/3|FRLG}}|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|066|Machop|type=Fighting|1|Human-Like|Human-Like|32|7|7|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;3{{sup/6|ORAS}}|3}}&lt;br /&gt;
{{Moveentry/7|067|Machoke|type=Fighting|1|Human-Like|Human-Like|36|1, 8|1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;1, 3{{sup/6|ORAS}}|1, 3}}&lt;br /&gt;
{{Moveentry/7|068|Machamp|type=Fighting|1|Human-Like|Human-Like|36|1, 8|1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;1, 3{{sup/6|ORAS}}|1, 3}}&lt;br /&gt;
{{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|31|21|21|17|17|17|17}}&lt;br /&gt;
{{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|1, 33{{sup/1|RGB}}&amp;lt;br&amp;gt;33{{sup/1|Y}}|21|21|17|17|17|17}}&lt;br /&gt;
{{Moveentry/7|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|43|21|21|21|21|21|21}}&lt;br /&gt;
{{Moveentry/7|116|Horsea|type=Water|2|Water 1|Dragon||||14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26}}&lt;br /&gt;
{{Moveentry/7|117|Seadra|type=Water|2|Water 1|Dragon||||14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26}}&lt;br /&gt;
{{Moveentry/7|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|20|6|6|5|5|5|5}}&lt;br /&gt;
{{Moveentry/7|127|Pinsir|type=Bug|1|Bug|Bug|36|7|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|133|Eevee|type=Normal|1|Field|Field|36{{sup/1|Y}}|36{{sup/2|GS}}||||}}&lt;br /&gt;
{{Moveentry/7|168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|||||||1}}&lt;br /&gt;
{{Moveentry/7|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug||6|6|5|5|5|5}}&lt;br /&gt;
{{Moveentry/7|223|Remoraid|type=Water|2|Water 1|Water 2||33|33|23|23{{sup/5|BW}}&amp;lt;br&amp;gt;22{{sup/5|B2W2}}|22|22}}&lt;br /&gt;
{{Moveentry/7|224|Octillery|type=Water|2|Water 1|Water 2||38|38|23|23{{sup/5|BW}}&amp;lt;br&amp;gt;22{{sup/5|B2W2}}|22|22}}&lt;br /&gt;
{{Moveentry/7|230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon||||14|14|14{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26}}&lt;br /&gt;
{{Moveentry/7|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like||7|7|6|6|6|1, 6}}&lt;br /&gt;
{{Moveentry/7|255|Torchic|type=Fire|1|Field|Field|||7|7|7|7{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/7|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|||1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;36{{sup/6|ORAS}}|36}}&lt;br /&gt;
{{Moveentry/7|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|||1, 7|1, 7|1, 7|1, 7{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37}}&lt;br /&gt;
{{Moveentry/7|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|||4|4|4|4{{sup/6|XY}}&amp;lt;br&amp;gt;5{{sup/6|ORAS}}|5}}&lt;br /&gt;
{{Moveentry/7|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|||1, 4|1, 4|1, 4|1, 4{{sup/6|XY}}&amp;lt;br&amp;gt;1, 5{{sup/6|ORAS}}|1, 5}}&lt;br /&gt;
{{Moveentry/7|288|Vigoroth|type=Normal|1|Field|Field|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|||1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||13|8|8|8|8}}&lt;br /&gt;
{{Moveentry/7|319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||1, 13|1, 8|1, 8|1, 8|1, 8}}&lt;br /&gt;
{{Moveentry/7|322|Numel|type=Fire|type2=Ground|1|Field|Field|||25|15|15{{sup/5|BW}}&amp;lt;br&amp;gt;12{{sup/5|B2W2}}|12{{sup/6|XY}}&amp;lt;br&amp;gt;8{{sup/6|ORAS}}|8}}&lt;br /&gt;
{{Moveentry/7|323|Camerupt|type=Fire|type2=Ground|1|Field|Field|||25|15|15{{sup/5|BW}}&amp;lt;br&amp;gt;12{{sup/5|B2W2}}|12{{sup/6|XY}}&amp;lt;br&amp;gt;1, 8{{sup/6|ORAS}}|1, 8}}&lt;br /&gt;
{{Moveentry/7|371|Bagon|type=Dragon|1|Dragon|Dragon|||21|20|20|20{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21}}&lt;br /&gt;
{{Moveentry/7|372|Shelgon|type=Dragon|1|Dragon|Dragon|||21|20|20|20{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21}}&lt;br /&gt;
{{Moveentry/7|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||21|20|20|20{{sup/6|XY}}&amp;lt;br&amp;gt;21{{sup/6|ORAS}}|21}}&lt;br /&gt;
{{Moveentry/7|402|Kricketune|type=Bug|1|Bug|Bug||||22|22|22|22}}&lt;br /&gt;
{{Moveentry/7|408|Cranidos|type=Rock|1|Monster|Monster||||6|6|6|6}}&lt;br /&gt;
{{Moveentry/7|409|Rampardos|type=Rock|1|Monster|Monster||||6|6|6|1, 6}}&lt;br /&gt;
{{Moveentry/7|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||14|14{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||14|14{{sup/5|BW}}&amp;lt;br&amp;gt;13{{sup/5|B2W2}}|13|13}}&lt;br /&gt;
{{Moveentry/7|434|Stunky|type=Poison|type2=Dark|1|Field|Field||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|435|Skuntank|type=Poison|type2=Dark|1|Field|Field||||1|1|1|1}}&lt;br /&gt;
{{Moveentry/7|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|||||1|1|1}}&lt;br /&gt;
{{Moveentry/7|501|Oshawott|type=Water|1|Field|Field|||||13|13|13}}&lt;br /&gt;
{{Moveentry/7|502|Dewott|type=Water|1|Field|Field|||||13|13|13}}&lt;br /&gt;
{{Moveentry/7|503|Samurott|type=Water|1|Field|Field|||||13|13|13}}&lt;br /&gt;
{{Moveentry/7|504|Patrat|type=Normal|1|Field|Field|||||||26}}&lt;br /&gt;
{{Moveentry/7|505|Watchog|type=Normal|1|Field|Field|||||||29}}&lt;br /&gt;
{{Moveentry/7|532|Timburr|type=Fighting|1|Human-Like|Human-Like|||||4|4|4}}&lt;br /&gt;
{{Moveentry/7|533|Gurdurr|type=Fighting|1|Human-Like|Human-Like|||||1, 4|1, 4|1, 4}}&lt;br /&gt;
{{Moveentry/7|534|Conkeldurr|type=Fighting|1|Human-Like|Human-Like|||||1, 4|1, 4|1, 4}}&lt;br /&gt;
{{Moveentry/7|538|Throh|type=Fighting|1|Human-Like|Human-Like|||||9|9|1}}&lt;br /&gt;
{{Moveentry/7|539|Sawk|type=Fighting|1|Human-Like|Human-Like|||||9|9|1}}&lt;br /&gt;
{{Moveentry/7|626|Bouffalant|type=Normal|1|Field|Field|||||36|36|36}}&lt;br /&gt;
{{Moveentry/7|633|Deino|type=Dark|type2=Dragon|1|Dragon|Dragon|||||4|4|4}}&lt;br /&gt;
{{Moveentry/7|634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon|||||1, 4|1, 4|1, 4}}&lt;br /&gt;
{{Moveentry/7|635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|||||1, 4|1, 4|1, 4}}&lt;br /&gt;
{{Moveentry/7|766|Passimian|type=Fighting|1|Field|Field|||||||11}}&lt;br /&gt;
{{Moveentry/7|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||1}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|216|Teddiursa|type=Normal|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/6|231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|240|Magby|type=Fire|1|Human-Like|Human-Like||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|328|Trapinch|type=Ground|1|Bug|Bug||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|390|Chimchar|type=Fire|2|Field|Human-Like|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|554|Darumaka|type=Fire|1|Field|Field||||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|610|Axew|type=Dragon|2|Monster|Dragon||||✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Focus Energy status, raising its critical-hit rate.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user focuses to raise the critical-hit ratio of its attacks.|image1=Roark Cranidos Focus Energy.png|image1p=Cranidos|image2=Kenny Machoke Focus Energy.png|image2p=Machoke|image3=Otoshi Marowak Focus Energy.png|image3p=Marowak|image4=Marcel Vigoroth Focus Energy.png|image4p=Vigoroth}}&lt;br /&gt;
{{movep|type=normal|ms=105|pkmn=Marowak|method=A light blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue.}}&lt;br /&gt;
{{movemid|type=normal|user=Otoshi|user1=Otoshi&#039;s Marowak|startcode=EP073|startname=Bad to the Bone|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=288|pkmn=Vigoroth|method=Vigoroth&#039;s body becomes outlined in a red aura.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcel|user1=Marcel&#039;s Vigoroth|startcode=AG088|startname=The Garden of Eatin&#039;}}&lt;br /&gt;
{{movep|type=normal|ms=408|pkmn=Cranidos|method=Cranidos&#039;s body glows white, and the glow rises up to Cranidos&#039;s skull, making the blue part glow blue.}}&lt;br /&gt;
{{movemid|type=normal|user=Roark&#039;s Cranidos|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=067|pkmn=Machoke|method=Machoke flexes its muscles and its arm and back muscles grow larger.}}&lt;br /&gt;
{{movebtm|type=normal|user=Kenny (Sinnoh)|user1=Kenny&#039;s Machoke|startcode=DP123|startname=Old Rivals, New Tricks!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user focuses and hits the opponent in their weak point.|image1=Blue Machamp Focus Energy.png|image1p=Machamp}}&lt;br /&gt;
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp flexes its arms and builds its energy. It then stabs the opponent with one of its pointer fingers in its weak point.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Blue&#039;s Machamp|startcode=PS051|startname=Electro Magneton|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=Focus Energy I&lt;br /&gt;
|genII=Focus Energy II&lt;br /&gt;
|genIII=Focus Energy III&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genIV=Focus Energy IV&lt;br /&gt;
|genV=Focus Energy V&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|Stad=Focus Energy Stad&lt;br /&gt;
|Stad2=Focus Energy Stad2&lt;br /&gt;
|Colo=Focus Energy Colo&lt;br /&gt;
|XD=Focus Energy XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Focus Energy PBR&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Focus Energy PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=聚氣 &#039;&#039;{{tt|Jeuihhei|Qi-gathering}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;集氣 &#039;&#039;{{tt|Jaahphei|Qi-gathering}}&#039;&#039; {{tt|*|Anime}}&amp;lt;br&amp;gt;集中力量 &#039;&#039;{{tt|Jaahpjūng Lihkleuhng|Focus Energy}}&#039;&#039; {{tt|*|Guidebook}}&lt;br /&gt;
|zh_cmn=聚氣 / 聚气 &#039;&#039;{{tt|Jùqì|Qi-gathering}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;集氣 &#039;&#039;{{tt|Jíqì|Qi-gathering}}&#039;&#039;&lt;br /&gt;
|da=Energifokus&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Focus energie&lt;br /&gt;
|fi=Voimankeskitys ([[EP073]])&amp;lt;br&amp;gt;Energialataus ([[AG088]])&lt;br /&gt;
|fr=Puissance&lt;br /&gt;
|de=Energiefokus&lt;br /&gt;
|el=Εστίαση Δύναμης &#039;&#039;Estíasi Dúnamis&#039;&#039;&lt;br /&gt;
|it=Focalenergia{{tt|*|Generation III onwards}}&amp;lt;br&amp;gt;Energy {{tt|Conc.|Concentrare}}{{tt|*|Generations I-II}}&lt;br /&gt;
|ko=기충전 &#039;&#039;Gichungjeon&#039;&#039;&lt;br /&gt;
|pl=Skupienie Energii&lt;br /&gt;
|pt_br=Energia Focalizada&amp;lt;br&amp;gt;Focalizar Energia (TCG)&amp;lt;br&amp;gt;Energia Concentrada (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Concentração de Energia (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Energia Focalizada&amp;lt;br&amp;gt;Focar Energia&lt;br /&gt;
|ro=Energie Concentrată&lt;br /&gt;
|sr=Fokusiranje energije&lt;br /&gt;
|es=Foco Energía&lt;br /&gt;
|vi=Gồng Năng Lượng&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[de:Energiefokus]]&lt;br /&gt;
[[fr:Puissance (attaque)]]&lt;br /&gt;
[[it:Focalenergia (mossa)]]&lt;br /&gt;
[[ja:きあいだめ]]&lt;br /&gt;
[[pl:Focus Energy]]&lt;br /&gt;
[[zh:聚气（招式）]]&lt;/div&gt;</summary>
		<author><name>BlastGJ</name></author>
	</entry>
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