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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Roost_(move)&amp;diff=3029648</id>
		<title>Roost (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Roost_(move)&amp;diff=3029648"/>
		<updated>2019-09-25T15:31:01Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: Fact check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=355&lt;br /&gt;
|name=Roost&lt;br /&gt;
|jname=はねやすめ&lt;br /&gt;
|jtrans=Feather Rest&lt;br /&gt;
|jtranslit=Haneyasume&lt;br /&gt;
|gameimage=Roost VII.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Flying&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=IV&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=51&lt;br /&gt;
|na=no&lt;br /&gt;
|mtb2w2=yes&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=19&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=19&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=50&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=0&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Points = voltage of judge.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Increased Voltage is added to the performance score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Makes the audience quickly grow bored when an appeal move has little effect.&lt;br /&gt;
|pokefordex=roost&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=yes&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
|footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Roost&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はねやすめ&#039;&#039;&#039; &#039;&#039;Feather Rest&#039;&#039;) is a non-damaging {{type|Flying}} [[move]] introduced in [[Generation IV]]. It was [[TM51]] in Generation IV. It regained its TM status in Gen VI, albeit as [[TM19]]. In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], it is [[TM50]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Roost restores half of the user&#039;s maximum {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
If a {{type|Flying}} Pokémon successfully uses Roost, until the end of the turn, its Flying type is ignored when it is hit by attacks: If the Pokémon has another type, only that type is considered; if the Pokémon is a pure Flying type, all attacks will be normally effective against it.&lt;br /&gt;
&lt;br /&gt;
===Generation V onward===&lt;br /&gt;
If a Flying-type Pokémon successfully uses Roost, it will now lose its Flying type until the end of the turn:&lt;br /&gt;
* If a pure Flying-type Pokémon successfully uses Roost, it will become {{type|Normal}} until the end of the turn.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=FQI-khPHGtg Pure Flying Type - What happens when it uses Roost?]&amp;lt;/ref&amp;gt; If a Pokémon is a {{t|Fire}}/Flying type that lost its Fire type due to {{m|Burn Up}}, using Roost causes it to become typeless until the end of the turn.&lt;br /&gt;
* If a Pokémon with another type besides Flying uses Roost, it will lose its Flying type until the end of the turn (but will not have it replaced with the Normal type).&lt;br /&gt;
* If a pure Flying-type Pokémon that has been affected by {{m|Forest&#039;s Curse}}/{{m|Trick-or-Treat}} successfully uses Roost, its Flying type will be replaced by {{t|Normal}}, in addition to retaining its {{t|Grass}} or {{t|Ghost}} type addition.&lt;br /&gt;
If a Pokémon is [[grounded|ungrounded]] only due to its Flying type, successfully using Roost will make it grounded until the end of the turn (and therefore susceptible to effects such as [[terrain]] and {{m|Rototiller}}).&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Flyinium Z]] into Z-Roost, all of the user&#039;s lowered stats are reset.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DP}}|The user lands and rests its body. It restores the user&#039;s HP by up to half of its max HP.{{tt|*|move}}&amp;lt;br&amp;gt;The user lands and rests its body. It restores the user&#039;s HP by up to half of its top HP.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|The user lands and rests its body. It restores the user&#039;s HP by up to half of its max HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Flying|4}}&lt;br /&gt;
{{Moveentry/4|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|37|37|37|37{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;17{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|42|42|42|42{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;17{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|44|44|44|44{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;17{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|33|33|33|32{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;24{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|41|41|41|36{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;29{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|57|57|1, 85|85{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;56{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|145|Zapdos|type=Electric|type2=Flying|1|Undiscovered|Undiscovered|57|57|1, 85|85{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;56{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|146|Moltres|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|57|57|1, 85|85{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;56{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|1|1|1|1{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;88{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/4|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|45|53|53|37}}&lt;br /&gt;
{{Moveentry/4|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|52|62|62|43}}&lt;br /&gt;
{{Moveentry/4|206|Dunsparce|type=Normal|1|Field|Field|33|33{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|23{{sup/7|SM}}&amp;lt;br&amp;gt;26{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/4|226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1||||1}}&lt;br /&gt;
{{Moveentry/4|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|29|29{{sup/5|BW}}&amp;lt;br&amp;gt;26{{sup/5|B2W2}}|26{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33}}&lt;br /&gt;
{{Moveentry/4|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|31|31{{sup/5|BW}}&amp;lt;br&amp;gt;28{{sup/5|B2W2}}|28{{sup/6|XY}}&amp;lt;br&amp;gt;22{{sup/6|ORAS}}|39}}&lt;br /&gt;
{{Moveentry/4|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|33|41|41|41}}&lt;br /&gt;
{{Moveentry/4|519|Pidove|type=Normal|type2=Flying|1|Flying|Flying||18|18|18}}&lt;br /&gt;
{{Moveentry/4|520|Tranquill|type=Normal|type2=Flying|1|Flying|Flying||18|18|18}}&lt;br /&gt;
{{Moveentry/4|521|Unfezant|type=Normal|type2=Flying|1|Flying|Flying||18|18|18}}&lt;br /&gt;
{{Moveentry/4|580|Ducklett|type=Water|type2=Flying|2|Water 1|Flying||30|30|30}}&lt;br /&gt;
{{Moveentry/4|581|Swanna|type=Water|type2=Flying|2|Water 1|Flying||30|30|30}}&lt;br /&gt;
{{Moveentry/4|661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying|||21|21}}&lt;br /&gt;
{{Moveentry/4|662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying|||25|25}}&lt;br /&gt;
{{Moveentry/4|663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying|||25|25}}&lt;br /&gt;
{{Moveentry/4|701|Hawlucha|type=Fighting|type2=Flying|1|Human-Like|Human-Like|||12|12}}&lt;br /&gt;
{{Moveentry/4|714|Noibat|type=Flying|type2=Dragon|1|Flying|Flying|||27|27}}&lt;br /&gt;
{{Moveentry/4|715|Noivern|type=Flying|type2=Dragon|1|Flying|Flying|||27|27}}&lt;br /&gt;
{{Moveentry/4|717|Yveltal|type=Dark|type2=Flying|1|Undiscovered|Undiscovered|||1|1}}&lt;br /&gt;
{{Moveentry/4|731|Pikipek|type=Normal|type2=Flying|1|Flying|Flying||||19}}&lt;br /&gt;
{{Moveentry/4|732|Trumbeak|type=Normal|type2=Flying|1|Flying|Flying||||21}}&lt;br /&gt;
{{Moveentry/4|733|Toucannon|type=Normal|type2=Flying|1|Flying|Flying||||21}}&lt;br /&gt;
{{Moveentry/4|741|Oricorio|type=Fire|type2=Flying|1|Flying|Flying||||30}}&lt;br /&gt;
{{Movefoot|Flying|4}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Flying|4|no|no|no|TM51|no|TM19|TM19}}&lt;br /&gt;
{{Moveentry/4|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|145|Zapdos|type=Electric|type2=Flying|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|146|Moltres|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|206|Dunsparce|type=Normal|1|Field|Field|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1||||✔}}&lt;br /&gt;
{{Moveentry/4|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|250|Ho-Oh|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|313|Volbeat|type=Bug|2|Bug|Human-Like|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|314|Illumise|type=Bug|2|Bug|Human-Like|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|329|Vibrava|type=Ground|type2=Dragon|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|330|Flygon|type=Ground|type2=Dragon|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|380|Latias|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/4|519|Pidove|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|520|Tranquill|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|521|Unfezant|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|566|Archen|type=Rock|type2=Flying|2|Flying|Water 3|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|580|Ducklett|type=Water|type2=Flying|2|Water 1|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|581|Swanna|type=Water|type2=Flying|2|Water 1|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|587|Emolga|type=Electric|type2=Flying|1|Field|Field|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|627|Rufflet|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|628|Braviary|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|630|Mandibuzz|type=Dark|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|637|Volcarona|type=Bug|type2=Fire|1|Bug|Bug|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|643|Reshiram|type=Dragon|type2=Fire|1|Undiscovered|Undiscovered|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|644|Zekrom|type=Dragon|type2=Electric|1|Undiscovered|Undiscovered|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|646|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||✔|✔|form=Normal Kyurem}}&lt;br /&gt;
{{Moveentry/4|646B|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||✔|✔|form=Black Kyurem}}&lt;br /&gt;
{{Moveentry/4|646W|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|||✔|✔|form=White Kyurem}}&lt;br /&gt;
{{Moveentry/4|661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|701|Hawlucha|type=Fighting|type2=Flying|1|Human-Like|Human-Like|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|714|Noibat|type=Flying|type2=Dragon|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|715|Noivern|type=Flying|type2=Dragon|1|Flying|Flying|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|717|Yveltal|type=Dark|type2=Flying|1|Undiscovered|Undiscovered|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|722|Rowlet|type=Grass|type2=Flying|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|723|Dartrix|type=Grass|type2=Flying|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|731|Pikipek|type=Normal|type2=Flying|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|732|Trumbeak|type=Normal|type2=Flying|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|733|Toucannon|type=Normal|type2=Flying|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug||||✔}}&lt;br /&gt;
{{Moveentry/4|741|Oricorio|type=Fire|type2=Flying|1|Flying|Flying||||✔}}&lt;br /&gt;
{{Moveentry/4|742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy||||✔}}&lt;br /&gt;
{{Moveentry/4|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy||||✔}}&lt;br /&gt;
{{Moveentry/4|780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||✔}}&lt;br /&gt;
{{Moveentry/4|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|792|Lunala|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Movefoot|Flying|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Flying|5}}&lt;br /&gt;
{{Moveentry/3|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|587|Emolga|type=Electric|type2=Flying|1|Field|Field|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Flying|1}}&lt;br /&gt;
{{Movehead/Tutor/5|no|yes}}&lt;br /&gt;
{{Moveentry/1|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔}}&lt;br /&gt;
{{Moveentry/1|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|145|Zapdos|type=Electric|type2=Flying|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|146|Moltres|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|176|Togetic|type=Normal|type2=Flying|2|Flying|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|206|Dunsparce|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|250|Ho-Oh|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|276|Taillow|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|277|Swellow|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|313|Volbeat|type=Bug|2|Bug|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|314|Illumise|type=Bug|2|Bug|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|329|Vibrava|type=Ground|type2=Dragon|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|330|Flygon|type=Ground|type2=Dragon|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|357|Tropius|type=Grass|type2=Flying|2|Monster|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|380|Latias|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|396|Starly|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|468|Togekiss|type=Normal|type2=Flying|2|Flying|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|519|Pidove|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|520|Tranquill|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|521|Unfezant|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|566|Archen|type=Rock|type2=Flying|2|Flying|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|567|Archeops|type=Rock|type2=Flying|2|Flying|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|580|Ducklett|type=Water|type2=Flying|2|Water 1|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|581|Swanna|type=Water|type2=Flying|2|Water 1|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|587|Emolga|type=Electric|type2=Flying|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|627|Rufflet|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|628|Braviary|type=Normal|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|630|Mandibuzz|type=Dark|type2=Flying|1|Flying|Flying|✔}}&lt;br /&gt;
{{Moveentry/1|635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|637|Volcarona|type=Bug|type2=Fire|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|643|Reshiram|type=Dragon|type2=Fire|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|644|Zekrom|type=Dragon|type2=Electric|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Moveentry/1|646|Kyurem|type=Dragon|type2=Ice|1|Undiscovered|Undiscovered|✔}}&lt;br /&gt;
{{Movefoot|Flying|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|[[Hayley&#039;s trades#Staravia|My Pokémon Ranch]]}}&lt;br /&gt;
{{Movefoot|Flying|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}}}&lt;br /&gt;
{{Moveentry/1|083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Moveentry/1|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}}}&lt;br /&gt;
{{Moveentry/1|227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}}}&lt;br /&gt;
{{Moveentry/1|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}}}&lt;br /&gt;
{{Movefoot|Flying|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Flying}}&lt;br /&gt;
{{Moveentry/1|397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|{{DL|QR Scanner|Island Scan}} - {{rt|10|Alola}}{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Flying|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Roost restores the user&#039;s HP and will cause {{type|Flying}} Pokémon to become grounded.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], it will restore 50% of the user&#039;s max HP. In the [[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]], the move restores 40% of the user&#039;s max HP instead.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Restores the user&#039;s HP. But if the move is used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの ＨＰをかいふくする ひこうタイプのポケモンが このわざを つかってから つぎに こうどうするまでのあいだ ひこうタイプが なくなってしまう|Restores the user&#039;s HP. But if the move is used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It restores your HP by half of your max HP. If it&#039;s used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It restores your HP. If it&#039;s used by a Flying-type Pokémon, that Pokémon also loses its Flying-type designation until the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=flying|gen=The user rests on the ground to recover its health.|image1=Wingull Roost Adventures.png|image1p=Wingull|image2=Darach Staraptor Roost Adventures.png|image2p=Staraptor}}&lt;br /&gt;
{{movep|type=flying|ms=278|pkmn=Wingull|method=Wingull lands on an object, folds its wings up and closes its eyes. Its body then becomes surrounded in an orb of energy, regaining some of its health.}}&lt;br /&gt;
{{movemid|type=flying|user=Wingull (Pokémon)|user1=A wild Wingull|startcode=PS383|startname=Winning Over Wingull|notes=Debut}}&lt;br /&gt;
{{movep|type=flying|ms=398|pkmn=Staraptor|method=Staraptor&#039;s body starts to glow brightly, regaining some of its health.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Castle Valet Darach|user1=Darach&#039;s Staraptor|startcode=PS420|startname=Getting the Drop on Gallade II}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Flying&lt;br /&gt;
|genIV=Roost IV&lt;br /&gt;
|genV=Roost V&lt;br /&gt;
|genVI=Roost&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Flying&lt;br /&gt;
|PBR=Roost PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Roost is the first [[Generation IV]] move in [[index number]] order.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}&lt;br /&gt;
|zh_yue=羽棲 &#039;&#039;{{tt|Yúhchāi|Feather Rest}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;歇息 &#039;&#039;{{tt|Hitsīk|Rest}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=羽棲 / 羽栖 &#039;&#039;{{tt|Yǔqī|Feather Rest}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;歇息 &#039;&#039;{{tt|Xiēxí|Rest}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Atterrissage&lt;br /&gt;
|de=Ruheort&lt;br /&gt;
|el=Κούρνιασμα&lt;br /&gt;
|it=Trespolo&lt;br /&gt;
|ko=날개쉬기 &#039;&#039;{{tt|Nalgae Swigi|Resting Wings}}&#039;&#039;&lt;br /&gt;
|pt_br=Empoleirar&amp;lt;br&amp;gt;Poleiro (TCG)&lt;br /&gt;
|sr=Mitarenje&lt;br /&gt;
|es=Respiro&lt;br /&gt;
|vi=Hạ Cánh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recover|Flying}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Status moves that heal the user immediately]]&lt;br /&gt;
[[Category:Moves that change a Pokémon&#039;s type]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ruheort]]&lt;br /&gt;
[[es:Respiro]]&lt;br /&gt;
[[fr:Atterrissage]]&lt;br /&gt;
[[it:Trespolo]]&lt;br /&gt;
[[ja:はねやすめ]]&lt;br /&gt;
[[zh:羽栖（招式）]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:ZZAZZ_glitch&amp;diff=2114030</id>
		<title>Talk:ZZAZZ glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:ZZAZZ_glitch&amp;diff=2114030"/>
		<updated>2014-05-03T19:04:49Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Pattern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pattern==&lt;br /&gt;
I read this on Glitchcity.info: &amp;quot;BTW, there&#039;s a pattern to this glitch: Bulbasaur is HEX 153, Explosion is HEX 153, the letter Z is HEX 153, and the Bulbasaurs are Level 153. The glitch just sets all of the game&#039;s variables to HEX 153. Also for some reason the Pokemon, the third letter in your name, and the third move in you Pokemon&#039;s move set are spared. three is the magic number.&amp;quot; This should be mentioned.[[User:Kiryu|Kiryu]] 00:19, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s interesting that 153 = 0x99, as the game does use Binary-Coded Decimal for some values; for example your money ($999,999 = 99 99 99 rather than 0x0F423F). However I think this is a coincidence. From a technical standpoint, this glitch overwrites several areas of memory with two different patterns. Your Pokémon&#039;s stats all become 153, which (being 16-bit values) indicate the entire status block is overwritten with the byte pattern 0099. However your name becomes ZZxZZxZZxZZx (where x is unchanged), which indicates that block is overwritten with a different pattern: write two bytes of 99, then skip one.&lt;br /&gt;
:Having played with the game code a fair bit, this seems familiar to me: I suspect it&#039;s actually the graphic decompression routine gone out of control due to the Pokémon having garbage graphic data. The graphic compression routines include commands such as &amp;quot;fill with 2-byte pattern&amp;quot; (0099 in this case) and &amp;quot;fill with byte, skipping every third.&amp;quot; These exactly match the symptoms. Another hint is that it corrupts the player&#039;s trainer and Pokémon graphics - the first place an out-of-control graphic decompression routine is going to trash is the other graphics right nearby. [[User:HyperHacker|HyperHacker]] 03:45, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::[[User:HyperHacker|HyperHacker]], it seems that your first guess is more correct... With the help of an emulator, I just pinpointed the instruction directly doing the damage, and it was at f82d (3:782d), in the BCDAdd routine. It was the loop used to set the result to 999999 in the event of an overflow (like how your money wouldn&#039;t increase beyond 999999). BCDAdd is designed to handle BCDs with different sizes, which, I guess, is why it can rewrite things in different patterns. The calls to BCDAdd are coming from 39d18 (e:5d18). I&#039;m currently trying to understand what that call is intended to do... Edit: probably that portion of code (around 39d18) just deserves to lose. It uses the value of register de immediately after calling BCDAdd, which is not smart: the meaning of that value depends on whether an overflow happened... [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:50, 3 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
What exactly are the Yellow variations of this glitch? This can be answered by putting the Yellow variations on the page.--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 07:05, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I mean &amp;quot;Yellow version abnormalities&amp;quot; that are different from the RB, as so it mentions on the page. So, what are they? This could work for the article...--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 00:53, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The yellow abnomalities are very similar, except the trainer will send out a Q instead of a Charizard &#039;M - --[[User:Chickasaurus|Chickasaurus]] 18:55, 23 November 2009 (UTC) 18:55, 23 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Multiple==&lt;br /&gt;
&amp;quot;It can be encountered by using the Ditto glitch with a Special stat that has a decimal number of any multiple of 251, 252, 254 or 255.&amp;quot; Is this correct? If so, then a Pokémon with a Special stat of 507 should behave like 251 (506 mod 256 = 251) but ignore the ZZAZZ glitch (506 is not a multiple of those numbers). Likewise, 507, 508, 511, 763, 764, 766, and 767 should work for the same reason. Also, is 253 supposed to be excluded? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 21 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This glitch does not replace the back sprite with bulbasar it changes the Pokémon to bulbasar exept for any Pokémon with an index number that is a multiple of three, also every attack is changed to explosion exept for any multiples of three.[[User:Kingsisle|Kingsisle]] ([[User talk:Kingsisle|talk]]) 16:59, 5 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:ZZAZZ_glitch&amp;diff=2114025</id>
		<title>Talk:ZZAZZ glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:ZZAZZ_glitch&amp;diff=2114025"/>
		<updated>2014-05-03T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Pattern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pattern==&lt;br /&gt;
I read this on Glitchcity.info: &amp;quot;BTW, there&#039;s a pattern to this glitch: Bulbasaur is HEX 153, Explosion is HEX 153, the letter Z is HEX 153, and the Bulbasaurs are Level 153. The glitch just sets all of the game&#039;s variables to HEX 153. Also for some reason the Pokemon, the third letter in your name, and the third move in you Pokemon&#039;s move set are spared. three is the magic number.&amp;quot; This should be mentioned.[[User:Kiryu|Kiryu]] 00:19, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s interesting that 153 = 0x99, as the game does use Binary-Coded Decimal for some values; for example your money ($999,999 = 99 99 99 rather than 0x0F423F). However I think this is a coincidence. From a technical standpoint, this glitch overwrites several areas of memory with two different patterns. Your Pokémon&#039;s stats all become 153, which (being 16-bit values) indicate the entire status block is overwritten with the byte pattern 0099. However your name becomes ZZxZZxZZxZZx (where x is unchanged), which indicates that block is overwritten with a different pattern: write two bytes of 99, then skip one.&lt;br /&gt;
:Having played with the game code a fair bit, this seems familiar to me: I suspect it&#039;s actually the graphic decompression routine gone out of control due to the Pokémon having garbage graphic data. The graphic compression routines include commands such as &amp;quot;fill with 2-byte pattern&amp;quot; (0099 in this case) and &amp;quot;fill with byte, skipping every third.&amp;quot; These exactly match the symptoms. Another hint is that it corrupts the player&#039;s trainer and Pokémon graphics - the first place an out-of-control graphic decompression routine is going to trash is the other graphics right nearby. [[User:HyperHacker|HyperHacker]] 03:45, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::[[User:HyperHacker|HyperHacker]], it seems that your first guess is more correct... With the help of an emulator, I just pinpointed the instruction directly doing the damage, and it was at f82d (3:782d), in the BCDAdd routine. It was the loop used to set the result to 999999 in the event of an overflow (like how your money wouldn&#039;t increase beyond 999999). BCDAdd is designed to handle BCDs with different sizes, which, I guess, is why it can rewrite things in different patterns. The calls to BCDAdd are coming from 39d18 (e:5d18). I&#039;m currently trying to understand what that call is intended to do... [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:50, 3 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
What exactly are the Yellow variations of this glitch? This can be answered by putting the Yellow variations on the page.--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 07:05, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I mean &amp;quot;Yellow version abnormalities&amp;quot; that are different from the RB, as so it mentions on the page. So, what are they? This could work for the article...--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 00:53, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The yellow abnomalities are very similar, except the trainer will send out a Q instead of a Charizard &#039;M - --[[User:Chickasaurus|Chickasaurus]] 18:55, 23 November 2009 (UTC) 18:55, 23 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Multiple==&lt;br /&gt;
&amp;quot;It can be encountered by using the Ditto glitch with a Special stat that has a decimal number of any multiple of 251, 252, 254 or 255.&amp;quot; Is this correct? If so, then a Pokémon with a Special stat of 507 should behave like 251 (506 mod 256 = 251) but ignore the ZZAZZ glitch (506 is not a multiple of those numbers). Likewise, 507, 508, 511, 763, 764, 766, and 767 should work for the same reason. Also, is 253 supposed to be excluded? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 21 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This glitch does not replace the back sprite with bulbasar it changes the Pokémon to bulbasar exept for any Pokémon with an index number that is a multiple of three, also every attack is changed to explosion exept for any multiples of three.[[User:Kingsisle|Kingsisle]] ([[User talk:Kingsisle|talk]]) 16:59, 5 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Xerneas_(Pok%C3%A9mon)&amp;diff=2099359</id>
		<title>Talk:Xerneas (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Xerneas_(Pok%C3%A9mon)&amp;diff=2099359"/>
		<updated>2014-04-05T04:04:51Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Can one legimately acquire one without 3 perfect IVs? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time to Create==&lt;br /&gt;
&lt;br /&gt;
I think [http://www.joystiq.com/2013/01/09/pokemon-x-y-legendary-details-meet-xerneas-and-yveltal/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+weblogsinc%2Fjoystiq+%28Joystiq%29 we have enough] to go ahead and kick off the two legendary Pokémon pages.  (Other being Yveltal.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:13, 9 January 2013 (UTC)&lt;br /&gt;
:Because we don&#039;t know the types these Pokémon will have yet, we will be holding back the creation of their articles for now. Knowing the type of a Pokémon is basic information, but a relevant one when creating an article (mainly because of {{template|PokémonInfobox}}). [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:46, 9 January 2013 (UTC)&lt;br /&gt;
::By that argument, why are the starter pages created, then?  Their official types have yet to be released as well (though being starters, they are obvious), and I&#039;m sure that the two legendaries will be Dragon types to some degree (they definitely LOOK like Dragons).  If this is wrong, it can always be changed!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:26, 9 January 2013 (UTC)&lt;br /&gt;
:::Citing them as dragons is far more speculative than the starters. There&#039;s nothing to suggest that other than what some may consider &amp;quot;tradition.&amp;quot; For the starters, at least their primary types, are, with about 99% certainty, a given.[[User:GreatLiver|GreatLiver]] ([[User talk:GreatLiver|talk]]) 21:31, 9 January 2013 (UTC)&lt;br /&gt;
I see that &amp;quot;Unknown&amp;quot; has been used.  In a situation such as this, I believe this is a valid compromise allowing the page to be created.  The template, on the other hand, seems pointless; after all, editing of all five existing new Pokémon pages is locked, and those who can edit them probably don&#039;t need to read the template as they already exercise those guidelines.  (And please do not intent this, I outdented intentionally.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:43, 10 January 2013 (UTC)&lt;br /&gt;
:The template is there for people &#039;&#039;reading&#039;&#039; the page, not for people editing it. It&#039;s basically saying &amp;quot;we don&#039;t know much yet, don&#039;t expect full details and don&#039;t be surprised if the stuff on here changes suddenly.&amp;quot; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:35, 10 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect ==&lt;br /&gt;
&lt;br /&gt;
Before the pages get ready, can I make the redirect pages already? the ones with pokemon instead of Pokémon, e.g. Yveltal (pokemon) redirect to Yveltal (Pokémon).--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 16:03, 9 January 2013 (UTC)&lt;br /&gt;
:I personally see barely any point in creating redirects to an inexistent article. It will create false positives shown in the search bar, misleading a lot of people. I suggest you to wait until we actually &#039;&#039;create&#039;&#039; the article. [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:46, 9 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearance description? ==&lt;br /&gt;
&lt;br /&gt;
Is it too early to write a appearance description? We already know enough to write it.&lt;br /&gt;
&lt;br /&gt;
So far Xerneas has x like pupils or markings in its blue eyes. The antlers seem to be crystal-like and we know its basic coloration. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:33, 9 January 2013 (UTC)&lt;br /&gt;
: I&#039;d like to point out that it&#039;s very similar to the [http://www.cosplayisland.co.uk/files/costumes/4548/69851/CI_69851_1351443092.jpg Shishigami], a Deer God and a &#039;&#039;&#039;forest-spirit&#039;&#039;&#039; appeared in [http://en.wikipedia.org/wiki/Princess_Mononoke Princess Mononoke]. But, well, I don&#039;t know if it&#039;s something canonical in the Japanese folklore or it just appeared in that movie. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:07, 11 January 2013 (UTC)&lt;br /&gt;
Shouln&#039;t the physiology say:&lt;br /&gt;
*Pokémon with an eight-horned set of antlers extending out from their head, &#039;&#039;four&#039;&#039; on each side&lt;br /&gt;
{{unsigned|Pokeprof1}}&lt;br /&gt;
&lt;br /&gt;
== Shaped Like the Letter &amp;quot;X&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be added that Xerneas&#039; body is shaped like the letter &amp;quot;x&amp;quot;, perhaps in the Trivia section. --[[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:56, 9 January 2013 (UTC)&lt;br /&gt;
:I was looking for this but did not see it.  However, it has an &amp;quot;X&amp;quot; glint in its eyes.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:41, 10 January 2013 (UTC)&lt;br /&gt;
If Xerneas sprawled its front legs, it would look like an &amp;quot;x&amp;quot;. Plus, it is blue like the &amp;quot;x&amp;quot; in the &#039;&#039;Pokemon X Version&#039;&#039; logo and the top of the segments in said x have wavy lines that make it resemble the antlers on Xerneas. Additionally, Yveltal looks like the letter &amp;quot;y&amp;quot; from underneath and is red like the &amp;quot;y&amp;quot; in the &#039;&#039;Pokemon Y Version&#039;&#039; logo. --[[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 01:59, 10 January 2013 (UTC)&lt;br /&gt;
::* The &amp;quot;X&amp;quot; glint in its eyes sound like something for the physiology section or something like that, though the &amp;quot;X&amp;quot; shape body or appearance might be more of a stretch than the &amp;quot;Y&amp;quot; shape is for Yveltal. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:54, 10 January 2013 (UTC)&lt;br /&gt;
Xerneas may in fact be based on a Chital, a type of deer, which is also known an the &amp;quot;Axis Deer&amp;quot;, alluding to X and Y possibly being named after the X axis and Y axis of dimensions, as Generation VI are the first main-series games to be fully in 3D. {{Unsigned|Personman42}}&lt;br /&gt;
:I would agree with this, it&#039;s exactly the sort of wordplay that GAME FREAK love. Plus, according to the Wikipedia page, they live in forests and grassland, exactly the sort of place where Xerneas was seen in the trailer. &amp;lt;small&amp;gt;- &#039;&#039;signed comment from [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;15:55, 12 January 2013 (UTC)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::It may be just a coincidence however. We are only sure that it&#039;s shaped after the letter X. I can see an affinity with the coordinates, but only whan we say that the X axis is on the ground, and the Y axis points to the sky (afterall those are 2 dimension, and the game is on 3DS, and the first 3D game). Then they took the only animal that could look like an X (or one of the few ones) and put it on the ground like the X axis. Onestly I don&#039;t think that the developers were aware of a deer called &amp;quot;axis deer&amp;quot; (wikipedia says &amp;quot;axis axis&amp;quot;). I also think that this legendary is shaped after a forest spirit, but we are discussing it in another section of this page. We should stop using this section, since it was discussing a trivia that has been added already. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:17, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All information is unknown ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s an overstatement. We know their names, for example... --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:58, 9 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it be noted that Xerneas and Xatu are the only Pokémon that begin with &amp;quot;x&amp;quot;?&lt;br /&gt;
[[User:Mesuxelf|&amp;lt;font color=&amp;quot;deeppink&amp;quot;&amp;gt;&#039;&#039;&#039;Mes&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Mesuxelf|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;ux&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;elf&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 13:48, 10 January 2013 (UTC)&lt;br /&gt;
:No. Yanma and Yanmega got mentioned because they were of the same evolution line.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:49, 10 January 2013 (UTC)&lt;br /&gt;
::What about Yamask? [[User:Mesuxelf|&amp;lt;font color=&amp;quot;deeppink&amp;quot;&amp;gt;&#039;&#039;&#039;Mes&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Mesuxelf|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;ux&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;elf&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:49, 10 January 2013 (UTC)&lt;br /&gt;
:It&#039;s preferable to avoid trivia that could become untrue at the drop of a hat, e.g. with the release of a new generation. If you have too much volatile trivia, then it&#039;s hard to track it all down and update it when it becomes untrue. Besides, it&#039;s hardly notable. [[User talk:Yeyjordan|&amp;lt;font color=&amp;quot;#aaa&amp;quot;&amp;gt;yey&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#969&amp;quot;&amp;gt;jordan&amp;lt;/font&amp;gt;]] 00:58, 11 January 2013 (UTC)&lt;br /&gt;
::What I meant was, if they are of the same evolution line, then it&#039;ll be notable. But since they are two Pokémon of entirely different species makes it unnotable. And while we do tend to avoid these sort of trivia, however, if the trivia still stands to today (such as Xatu being the only X-lettered mon until recently), then it becomes notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:05, 11 January 2013 (UTC)&lt;br /&gt;
It doesn&#039;t really count when Xerneas and Yveltal have the same names in both versions. --[[User:NemesisSP|NemesisSP]] ([[User talk:NemesisSP|talk]]) 22:03, 15, July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Official Art ==&lt;br /&gt;
&lt;br /&gt;
To use in place of screenshot, the official Sugimori art.&lt;br /&gt;
[http://postimage.org/image/iwdwx07av/ Official Art]&lt;br /&gt;
[[User:Zond|Zond]] ([[User talk:Zond|talk]]) 12:55, 11 January 2013 (UTC)&lt;br /&gt;
: That&#039;s the one cleaned by [http://www.PokemonBattle.it PokemonBattle.it]. They also have [http://i48.tinypic.com/4rakxd.png Yveltal]. The trivia should be fixed too, since Xerneas and Yveltal are confirmed to be also the Japanese names. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 14:47, 11 January 2013&lt;br /&gt;
::Actually it doesn&#039;t, because th Japanese names means Katakana names, which have been unknown until today. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:01, 11 January 2013 (UTC)&lt;br /&gt;
:::It&#039;s still the same name worldwide, not just the ENGLISH name. It was revealed on west official sites (both American and European), but it&#039;s not the English name, also French, German (and it was also revealed in those 2 countries at the same time) and Japanese. Also the pronunciation we have is Japanese (Xerneas is pronunced Zurneas). [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:15, 11 January 2013&lt;br /&gt;
::::Xerneas&#039;s official Japanese name &#039;&#039;is&#039;&#039; &amp;quot;ゼルネアス&amp;quot; because it is used in the games, manga, TCG and so on. Either way, the trivia doesn&#039;t need fixing since it &#039;&#039;doesn&#039;t&#039;&#039; imply that the Japanese and English names are different.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:35, 11 January 2013 (UTC)&lt;br /&gt;
:::::Still, it&#039;s not just English, but also France, Spanish, German and Italian. It was announced at the same time on multiple sites all over the world. The fact that it&#039;s the same name doens&#039;t mean that it&#039;s the English name (also because it&#039;s just the romanized Japanese name). [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:46, 11 January 2013&lt;br /&gt;
::[http://www.PokemonBattle.it PokemonBattle.it] provided another even cleaner [http://i50.tinypic.com/2myu5xx.png official pic], removing a shadow that was on the page. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:47, 11 January 2013&lt;br /&gt;
:::There was an error in the previous file. A small horn was left out (it&#039;s pretty hard to see in the scan, but it&#039;s there). [http://www.pokemonbattle.it/Xerneas.png This is a fixed version] --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 20:51, 12 January 2013 (UTC)&lt;br /&gt;
* Official Art 300dpi with transparent background: [http://www.pokemonbattle.it/Xerneas-Official-Art_300dpi.png Xerneas]{{unsigned|Tano}}&lt;br /&gt;
:[[a:File:Xerneas.png|Here]]. [[User:Adyniz|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] — [[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#003399;&amp;quot;&amp;gt;&#039;&#039;&#039;Wanna talk?&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:35, 14 January 2013 (UTC)&lt;br /&gt;
:: That one has white matte all around. —[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 21:16, 14 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Origin ==&lt;br /&gt;
How about &amp;quot;cervus&amp;quot; (from Latin, as French &amp;quot;cerf&amp;quot; is derived from it, like &amp;quot;cervo&amp;quot; in Italian or &amp;quot;ciervo&amp;quot; in Spanish) and [http://en.wikipedia.org/wiki/Aeneas Aeneas]? Aeneas was a hero, opposed to &amp;quot;evil&amp;quot; from Yveltal. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:15, 11 January 2013&lt;br /&gt;
Xerneas -&amp;gt; Cer-neas -&amp;gt; Cervos + Aeneas. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:52, 11 January 2013&lt;br /&gt;
&lt;br /&gt;
== Imperial height and weight ==&lt;br /&gt;
&lt;br /&gt;
Why haven&#039;t those metric height and weight been changed into imperial versions yet? It should be pretty easy to change them. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:40, 11 January 2013 (UTC)&lt;br /&gt;
:Probably waiting for official approximations. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 17:10, 11 January 2013 (UTC)&lt;br /&gt;
::3.0 m has been converted to 9&#039;10&amp;quot; in all previous usages, so I&#039;ve added that; however, I&#039;ve left the others since they have not been used before. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:22, 11 January 2013 (UTC)&lt;br /&gt;
:::Using my Computer&#039;s calculator, Xerneas weighs 474lb (Rounded to the nearest tenth!) --[[User:KirbyRider|KirbyRider]] ([[User talk:KirbyRider|talk]]) 21:42, 11 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Design origin ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that the legendaries are based on the 3 germ layers. Here&#039;s a picture that explains it. http://imgur.com/Ztw2A [[User:Flintlock|Flintlock]] ([[User talk:Flintlock|talk]]) 08:19, 12 January 2013 (UTC)&lt;br /&gt;
:Should wait for &amp;quot;Z&amp;quot; to confirm that. My personal opionion? Unlikely. I still find it hard to believe they have something to do with X and Y chromosomes. As fas as we know, their design comes from the 2 letters X and Y (well, that&#039;s obvious), that&#039;s the only solid information. I can only see an &#039;&#039;analogy&#039;&#039; with the [http://www.genedavissoftware.com/books/jogl/images/ch2_coordinate_system.gif coordinate system]: the Y axis points to the sky (so Yveltal is able to fly), while the X axis is on the ground. However that&#039;s probably a trivia or start point for a typing concept, not sure if it matters for the design origin. Personally I find it very similar to the [http://www.cosplayisland.co.uk/files/costumes/4548/69851/CI_69851_1351443092.jpg Shishigami], a Deer God and a &#039;&#039;&#039;forest-spirit&#039;&#039;&#039; appeared in [http://en.wikipedia.org/wiki/Princess_Mononoke Princess Mononoke]. But, well, I don&#039;t know if it&#039;s something canonical in the Japanese folklore or it just appeared in that movie. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 14:58, 12 January 2013 (UTC)&lt;br /&gt;
::It may be too early to guess. I think that when their typings and the third monster is revealed their motif will be a lot more obvious. If this observation is correct then Xerneas would most likely be psychic to match the concept of neurons, Yveltal would most likely be fighting to match the concept of muscle tissue and the &amp;quot;Z Pokemon&amp;quot; may be poison which is the closest thing I can think of to match digestive system organs. There is no reason why they couldn&#039;t be derived from the 3 coordinates and the 3 germ layers. It&#039;s hard to dispute the fact that they do really resemble neurons and muscle tissues. It&#039;s just a matter of deciding if it was intentional. The Japanese Logo does have a picture of DNA, so a biology theme seems likely, but it is all just speculation based on observations right now. Even the X and Y thing, which I&#039;ve seen disputed for similar reasons. &lt;br /&gt;
&lt;br /&gt;
The comparison to the Shishigami is really interesting though. I&#039;m trying to find more information to see if it was based on Japanese folklore. It wouldn&#039;t be the first time a Pokemon was based on a creature from Studio Ghibli (Snorlax and Garbador), but I can&#039;t tell if it&#039;s just a coincidence or not.[[User:Flintlock|Flintlock]] ([[User talk:Flintlock|talk]]) 01:36, 13 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think that the origin of Generation VI in general was heavily based on Norse Mythology, in particular, Yggdrasil (The Tree Of Life). Xerneas is most likely based off of the four stags that feed off the low hanging branches of Yggdrasil named Dainn, Dvalinn, Duneyrr and Durapror. Each stag has a different color/element as seen in the antlers of Xerneas. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 06:06, 17 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If so, there will probably be a Nidhoggr-based Legendary as well.  In fact, I believe a serpent-like Legendary would confirm the theory. --[[User:KingStarscream|KingStarscream]] ([[User talk:KingStarscream|talk]]) 15:04, 1 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And a serpent could shape it&#039;s body into the letter Z, just like Yveltal is shaped like a Y and Xerneas is (kind of) shaped like an X. Yggdrasil as the design origin for the legendaries seems quite possible. I find myself almost hoping that it&#039;s true, because it seems to fit so perfectly. --[[User:Alex726|&amp;lt;font color=&amp;quot;#7F7F7F&amp;quot;&amp;gt;&#039;&#039;&#039;Alex&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;726&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Alex726|&amp;lt;font color=&amp;quot;#007100&amp;quot;&amp;gt;&#039;&#039;&#039;(T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#DF0000&amp;quot;&amp;gt;AL&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000A0&amp;quot;&amp;gt;K)&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt; 02:10, 4 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Physiology ==&lt;br /&gt;
Wrote up a backbone for the Physiology section:&lt;br /&gt;
&amp;lt;&amp;lt;&lt;br /&gt;
Xerneas is a large deer-like Pokémon with majestic cream colored horns on the top of its head, adorned with 24 glowing crystal-like gems and branches of many different rainbow colors, from red to purple. The upper side of its body, from shoulders to head, is blue in coloration, while the lower part is black. Its chin and the sides of his head are blue, while the upper part is cream as the bigger horns, except for a small blue colored section just above the eyes. It has light blue eyes with X-shaped pupil, wich have a cream colored markings that curve up, connecting to the main horns. The nose has a darker shade of cream compared to the top of the head. In addition to those cream colored horns there 2 smaller blue horns to the side of the jaw and another pair of even smaller blue horns just above the eyes. Its limbs are slender and shaped like blades, surrounded by a cream colored stripe which goes from the outermost part of the blade itself to the knees. It has 3 colored dots on his back, yellow, red and purple, just before a short pointed tail. &lt;br /&gt;
&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to use in the article, edit, or contribute. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:52, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spots on back ==&lt;br /&gt;
&lt;br /&gt;
About this: &amp;quot;...the rest of their body is black &#039;&#039;&#039;with small, multicolored spots on their back&#039;&#039;&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The spots on its back are reflections only. If they were actual markings, they would of had black outlines, which they don&#039;t. Could someone with permission edit that out? [[User:Angela-Samshi|Angela-Samshi]] ([[User talk:Angela-Samshi|talk]]) 23:02, 21 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Official pronunciations==&lt;br /&gt;
Has anyone else noticed that on the X and Y page, under the the Xerneas and Yvetal images, they have the names and pronunciations? Xerneas&#039;s is ZURR-nee-us. i mention this as i know there has been controversy over pronunciations before. i also know that the infobox has a pronunciation section. perhaps somebody could add this? [[User:Volcronaperson|&amp;lt;span style=&amp;quot;color:#000000; background:#000000&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000; background:#000000&amp;quot;&amp;gt;Volcronaperson&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000; background:#000000&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;]] 21:13, 8 April 2013 (UTC)&lt;br /&gt;
:It&#039;ll be inconsistent in that Xerneas and Yveltal would be the only Pokémon with the pronunciation box while everything else doesn&#039;t. Also, adding the pronunciation box would make people add them on the other Pokémon pages as well. I think it&#039;s better to leave them out to avoid someone getting the wrong idea that we&#039;re allowing pronunciation on the infobox.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:52, 9 April 2013 (UTC)&lt;br /&gt;
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== Possible Megaloceros/Irish Elk? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that Xerneas bears a lot more than just a passing resemblance to the largest species of deer to walk the planet, Megaloceros giganteus: better known as the Irish Elk.&lt;br /&gt;
&lt;br /&gt;
Should this be noted in the origin section? I find it noteworthy that the Name Origin mentions Celtic influences, so this might not be too far of a jump in logic- The Megaloceros is referenced in Germanic and Celtic legend as the Shelch or Segh. In addition, Xerneas has a set of antllers that are ridiculously huge. It would be easy to pass it off as any cervid with large antlers, save for the fact that it is much larger than any currently living species(Save for the moose, which matched the Megaloceros in body size), so it isn&#039;t unreasonable to make a connection between the two.&lt;br /&gt;
&lt;br /&gt;
Considering the current article states &amp;quot;Xerneas is based on some kind of cervid.&amp;quot;, perhaps it would be for the better least a mention that Xerneas&#039; design resembles the Megaloceros. [[User:Kamineigh|Kamineigh]] ([[User talk:Kamineigh|talk]]) 06:21, 27 May 2013 (UTC)&lt;br /&gt;
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== Korean name for Xerneas ==&lt;br /&gt;
&lt;br /&gt;
Until the page gets unlocked... here&#039;s Xerneas&#039;s [http://pokemonxy.pokemonkorea.co.kr/pokemon_04.html Korean name]: 제르네아스 &#039;&#039;Jereu&#039;neaseu&#039;&#039; (Though, really, it&#039;s just &amp;quot;Xerneas&amp;quot;) -- [[User:Nick15|Nick15]] ([[User talk:Nick15|talk]]) 03:00, 12 June 2013 (UTC)&lt;br /&gt;
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== Shala ==&lt;br /&gt;
&lt;br /&gt;
Xerneas appears to be &amp;lt;b&amp;gt;loosely&amp;lt;/b&amp;gt; based on the Mesopotamian god Shala. First of all, its basic shape and horns are slightly similar to a bull (although a deer &amp;lt;I&amp;gt;is&amp;lt;/I&amp;gt; more likely). Also, its coloring is somewhat similar to electric blue, while Shala is the god of rain and thunder. Lastly, and most accurately, Shala&#039;s weapon is the lightning fork, to which Xerneas&#039; forked horns and slight curves may be a reference. It should also be noted that Shala is the wife of Ishkur, on whom Yveltal may be based (see my comment on Yveltal&#039;s talk page). [[User:EpicDeino|EpicDeino]] ([[User talk:EpicDeino|talk]]) 21:47, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== First Legendary Fairy-type Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Since Xerneas was confirmed as being a Fairy-type, can someone post on the Trivia section that Xerneas is the first legendary Fairy-type Pokémon? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 02:26, 12 July 2013 (UTC)&lt;br /&gt;
:What if they change the type of an older legendary? &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:59, 12 July 2013 (UTC)&lt;br /&gt;
::I&#039;m not so sure about that, but I believe that since they made a new Fairy-type, they have to make a new [[Plate]] for {{p|Arceus}} so it can become a Fairy-type when held. Can someone at least mention in the Trivia section that Xerneas was the first Fairy-type legendary to be revealed? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 03:51, 12 July 2013 (UTC)&lt;br /&gt;
:::We don&#039;t include &amp;quot;first such-and-such type legendary&amp;quot; trivia on any other page. See, for example, {{p|Darkrai}}, {{p|Suicune}}, {{p|Celebi}}, {{p|Regirock}}, {{p|Groudon}} and {{p|Giratina}}. &amp;quot;Only Bug-type legendary&amp;quot; is present on {{p|Genesect}}, but by precedent that&#039;ll be removed when another comes around, not changed to &amp;quot;first&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:50, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==What I just found out==&lt;br /&gt;
Can someone please add the fact that it is battled while in the possession of an NPC (it is still unknown if it happens in X or in Y), as clearly seen [http://i.imgur.com/KrD9HAh.jpg?1 here] (notice the 3 pokéballs notice next to Xerneas). In case the answer is &amp;quot;yes&amp;quot;, then pleas don&#039;t forget to add the same thing to Yveltal&#039;s page. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:52, 16 July 2013 (UTC)&lt;br /&gt;
:That&#039;s not necessarily footage from within the game storyline; it&#039;s probably just a screenshot of a link battle. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:40, 16 July 2013 (UTC)&lt;br /&gt;
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== Xerneas is genderless. ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4vXA8BnlqX8 If you look carefully], you notice that in the battle, Xerneas has no gender symbol (as well as Yveltal). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 21:42, 22 July 2013 (UTC)&lt;br /&gt;
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== Signature Move in question ==&lt;br /&gt;
&lt;br /&gt;
According to ZephyrSonic on YouTube, Xerneas&#039; signature move in English is called &amp;quot;Geomancy&amp;quot;, check out the video here:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=4vXA8BnlqX8&lt;br /&gt;
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[[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 12:45, 23 July 2013 (UTC)The Seeker&lt;br /&gt;
:We&#039;ve known about {{m|Geomancy}} for some time now, thanks to CoroCoro (I believe). It&#039;ll be on the article when we have all the data to create a learnset section. Patience. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:11, 23 July 2013 (UTC)&lt;br /&gt;
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== trivia ==&lt;br /&gt;
&lt;br /&gt;
the trivia isn&#039;t true any more because of pyroar [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 15:54, 12 September 2013 (UTC)&lt;br /&gt;
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== Which version has Xerneas inside?  X or Y? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xerneas is the version mascot of Pokémon X.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xerneas is obtainable in &#039;&#039;&#039;X&#039;&#039;&#039;?   I want to know.  This new &#039;&#039;&#039;Fairy&#039;&#039;&#039; type is exciting.  &#039;&#039;&#039;Thanks&#039;&#039;&#039; all.--[[User:4h8s|4h8s]] ([[User talk:4h8s|talk]]) 02:55, 1 October 2013 (UTC)&lt;br /&gt;
:I would think that if it is the version mascot of X, it would be obtainable in X. However, as far as I know, nothing has surfaced that confirms it is obtainable in X. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 14:05, 1 October 2013 (UTC)&lt;br /&gt;
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== Possible design origin for Xerneas, Yveltal, and Zygarde ==&lt;br /&gt;
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This is my two cents here, but from what me and a friend discussed a week or so ago, Xerneas is essentially Yggdrasil (Especially if you look at it&#039;s cocoon form), the Norse Tree. Yveltal is Ragnarok, a Norse Doomsday Event relating to Yggdrasil. Lastly, Zygarde is Nidhogg, one of the Wyrms that resides underneath Yggdrasil. Any opinions on this matter? [[User:Shiramu Kuromu|Shiramu Kuromu]] ([[User talk:Shiramu Kuromu|talk]]) 18:53, 24 October 2013 (UTC)&lt;br /&gt;
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== Possible Hindu origin  ==&lt;br /&gt;
&lt;br /&gt;
Xerneas is called the &#039;&#039;Life Pokémon&#039;&#039; while Yveltal is the &#039;&#039;Destruction Pokémon&#039;&#039;. There are two Hindu deities who have these attributes; Vishnu is the sustainer of life and love, while Shiva is the destroyer. These two deities have connection to each other, called {{wp|Harihara}}, the combination deity of the two. The connection between the Pokémon and the deities is not too far-fetched. Anybody have any ideas? [[User: Ariano|Արիանո]] 16:02, 27 October 2013 (UTC)&lt;br /&gt;
:I completely agree with you on how Xerneas and Yvetal are based on Hindu mythology. And Zygarde seems to match up with Brahma as the preserver of life as it monitors the ecosystem.--[[User:Teamg9|Teamg9]] ([[User talk:Teamg9|talk]]) 12:23, 9 November 2013 (UTC)&lt;br /&gt;
::I can&#039;t make heads or tails of the Hindu mythology relating to this all. But adding it as a possible origin is something I would support. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:36, 19 November 2013 (UTC)&lt;br /&gt;
:::Ok this is interesting, Vishnu rests on the Ananta, the immortal infinite snake. in Norse mythology, the Midgard Serpent bites its own tail, and forms an infinity symbol. Zygarde us a snake, and its already suspected to have possible basis on the Midgard Serpent. Also Ananta was saved by Brahma I still can&#039;t fully understand this all but there might be something to a hindu influence. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 19 November 2013 (UTC)&lt;br /&gt;
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== Tree Form ==&lt;br /&gt;
&lt;br /&gt;
Think we should add a pic of its Tree/sleeping form?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 05:42, 5 November 2013 (UTC)&lt;br /&gt;
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== Shiny trivia ==&lt;br /&gt;
&lt;br /&gt;
Because Xerneas has its Shiny form, Pokémon X and Y are programmed that Xerneas cannot be Shiny, and it shares this trait with Yveltal and Zygarde. Is this piece of trivia notable? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:53, 29 March 2014 (UTC)&lt;br /&gt;
:It also shares this trait with Victini, Zekrom, Reshiram, and any other Pokemon that is unable to be legitimately obtained shiny. It&#039;s not notable. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:55, 29 March 2014 (UTC)&lt;br /&gt;
::So can we remove pieces of trivia about programmed not to be Shiny on {{p|Victini}}, {{p|Reshiram}}, and {{p|Zekrom}} pages? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:01, 30 March 2014 (UTC)&lt;br /&gt;
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== Can one legimately acquire one without 3 perfect IVs? ==&lt;br /&gt;
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For example, could Xerneas ever learn Hidden Power Fighting? [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 04:04, 5 April 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Xerneas_(Pok%C3%A9mon)&amp;diff=2099358</id>
		<title>Talk:Xerneas (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Xerneas_(Pok%C3%A9mon)&amp;diff=2099358"/>
		<updated>2014-04-05T04:04:19Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Can one legimately acquire one without 3 perfect IVs? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Time to Create==&lt;br /&gt;
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I think [http://www.joystiq.com/2013/01/09/pokemon-x-y-legendary-details-meet-xerneas-and-yveltal/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+weblogsinc%2Fjoystiq+%28Joystiq%29 we have enough] to go ahead and kick off the two legendary Pokémon pages.  (Other being Yveltal.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:13, 9 January 2013 (UTC)&lt;br /&gt;
:Because we don&#039;t know the types these Pokémon will have yet, we will be holding back the creation of their articles for now. Knowing the type of a Pokémon is basic information, but a relevant one when creating an article (mainly because of {{template|PokémonInfobox}}). [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:46, 9 January 2013 (UTC)&lt;br /&gt;
::By that argument, why are the starter pages created, then?  Their official types have yet to be released as well (though being starters, they are obvious), and I&#039;m sure that the two legendaries will be Dragon types to some degree (they definitely LOOK like Dragons).  If this is wrong, it can always be changed!  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:26, 9 January 2013 (UTC)&lt;br /&gt;
:::Citing them as dragons is far more speculative than the starters. There&#039;s nothing to suggest that other than what some may consider &amp;quot;tradition.&amp;quot; For the starters, at least their primary types, are, with about 99% certainty, a given.[[User:GreatLiver|GreatLiver]] ([[User talk:GreatLiver|talk]]) 21:31, 9 January 2013 (UTC)&lt;br /&gt;
I see that &amp;quot;Unknown&amp;quot; has been used.  In a situation such as this, I believe this is a valid compromise allowing the page to be created.  The template, on the other hand, seems pointless; after all, editing of all five existing new Pokémon pages is locked, and those who can edit them probably don&#039;t need to read the template as they already exercise those guidelines.  (And please do not intent this, I outdented intentionally.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:43, 10 January 2013 (UTC)&lt;br /&gt;
:The template is there for people &#039;&#039;reading&#039;&#039; the page, not for people editing it. It&#039;s basically saying &amp;quot;we don&#039;t know much yet, don&#039;t expect full details and don&#039;t be surprised if the stuff on here changes suddenly.&amp;quot; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:35, 10 January 2013 (UTC)&lt;br /&gt;
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== Redirect ==&lt;br /&gt;
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Before the pages get ready, can I make the redirect pages already? the ones with pokemon instead of Pokémon, e.g. Yveltal (pokemon) redirect to Yveltal (Pokémon).--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 16:03, 9 January 2013 (UTC)&lt;br /&gt;
:I personally see barely any point in creating redirects to an inexistent article. It will create false positives shown in the search bar, misleading a lot of people. I suggest you to wait until we actually &#039;&#039;create&#039;&#039; the article. [[User:Masatoshi|&amp;lt;span style=&amp;quot;color: #224a9a&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color: #2b5fc7&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;asatoshi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User_talk:Masatoshi|&amp;lt;span style=&amp;quot;color: #118eb2&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:46, 9 January 2013 (UTC)&lt;br /&gt;
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== Appearance description? ==&lt;br /&gt;
&lt;br /&gt;
Is it too early to write a appearance description? We already know enough to write it.&lt;br /&gt;
&lt;br /&gt;
So far Xerneas has x like pupils or markings in its blue eyes. The antlers seem to be crystal-like and we know its basic coloration. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:33, 9 January 2013 (UTC)&lt;br /&gt;
: I&#039;d like to point out that it&#039;s very similar to the [http://www.cosplayisland.co.uk/files/costumes/4548/69851/CI_69851_1351443092.jpg Shishigami], a Deer God and a &#039;&#039;&#039;forest-spirit&#039;&#039;&#039; appeared in [http://en.wikipedia.org/wiki/Princess_Mononoke Princess Mononoke]. But, well, I don&#039;t know if it&#039;s something canonical in the Japanese folklore or it just appeared in that movie. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:07, 11 January 2013 (UTC)&lt;br /&gt;
Shouln&#039;t the physiology say:&lt;br /&gt;
*Pokémon with an eight-horned set of antlers extending out from their head, &#039;&#039;four&#039;&#039; on each side&lt;br /&gt;
{{unsigned|Pokeprof1}}&lt;br /&gt;
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== Shaped Like the Letter &amp;quot;X&amp;quot; ==&lt;br /&gt;
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It should be added that Xerneas&#039; body is shaped like the letter &amp;quot;x&amp;quot;, perhaps in the Trivia section. --[[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:56, 9 January 2013 (UTC)&lt;br /&gt;
:I was looking for this but did not see it.  However, it has an &amp;quot;X&amp;quot; glint in its eyes.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 01:41, 10 January 2013 (UTC)&lt;br /&gt;
If Xerneas sprawled its front legs, it would look like an &amp;quot;x&amp;quot;. Plus, it is blue like the &amp;quot;x&amp;quot; in the &#039;&#039;Pokemon X Version&#039;&#039; logo and the top of the segments in said x have wavy lines that make it resemble the antlers on Xerneas. Additionally, Yveltal looks like the letter &amp;quot;y&amp;quot; from underneath and is red like the &amp;quot;y&amp;quot; in the &#039;&#039;Pokemon Y Version&#039;&#039; logo. --[[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 01:59, 10 January 2013 (UTC)&lt;br /&gt;
::* The &amp;quot;X&amp;quot; glint in its eyes sound like something for the physiology section or something like that, though the &amp;quot;X&amp;quot; shape body or appearance might be more of a stretch than the &amp;quot;Y&amp;quot; shape is for Yveltal. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:54, 10 January 2013 (UTC)&lt;br /&gt;
Xerneas may in fact be based on a Chital, a type of deer, which is also known an the &amp;quot;Axis Deer&amp;quot;, alluding to X and Y possibly being named after the X axis and Y axis of dimensions, as Generation VI are the first main-series games to be fully in 3D. {{Unsigned|Personman42}}&lt;br /&gt;
:I would agree with this, it&#039;s exactly the sort of wordplay that GAME FREAK love. Plus, according to the Wikipedia page, they live in forests and grassland, exactly the sort of place where Xerneas was seen in the trailer. &amp;lt;small&amp;gt;- &#039;&#039;signed comment from [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;15:55, 12 January 2013 (UTC)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::It may be just a coincidence however. We are only sure that it&#039;s shaped after the letter X. I can see an affinity with the coordinates, but only whan we say that the X axis is on the ground, and the Y axis points to the sky (afterall those are 2 dimension, and the game is on 3DS, and the first 3D game). Then they took the only animal that could look like an X (or one of the few ones) and put it on the ground like the X axis. Onestly I don&#039;t think that the developers were aware of a deer called &amp;quot;axis deer&amp;quot; (wikipedia says &amp;quot;axis axis&amp;quot;). I also think that this legendary is shaped after a forest spirit, but we are discussing it in another section of this page. We should stop using this section, since it was discussing a trivia that has been added already. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:17, 12 January 2013 (UTC)&lt;br /&gt;
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== All information is unknown ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s an overstatement. We know their names, for example... --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:58, 9 January 2013 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t it be noted that Xerneas and Xatu are the only Pokémon that begin with &amp;quot;x&amp;quot;?&lt;br /&gt;
[[User:Mesuxelf|&amp;lt;font color=&amp;quot;deeppink&amp;quot;&amp;gt;&#039;&#039;&#039;Mes&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Mesuxelf|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;ux&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;elf&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 13:48, 10 January 2013 (UTC)&lt;br /&gt;
:No. Yanma and Yanmega got mentioned because they were of the same evolution line.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:49, 10 January 2013 (UTC)&lt;br /&gt;
::What about Yamask? [[User:Mesuxelf|&amp;lt;font color=&amp;quot;deeppink&amp;quot;&amp;gt;&#039;&#039;&#039;Mes&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Mesuxelf|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;ux&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&#039;&#039;&#039;elf&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:49, 10 January 2013 (UTC)&lt;br /&gt;
:It&#039;s preferable to avoid trivia that could become untrue at the drop of a hat, e.g. with the release of a new generation. If you have too much volatile trivia, then it&#039;s hard to track it all down and update it when it becomes untrue. Besides, it&#039;s hardly notable. [[User talk:Yeyjordan|&amp;lt;font color=&amp;quot;#aaa&amp;quot;&amp;gt;yey&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#969&amp;quot;&amp;gt;jordan&amp;lt;/font&amp;gt;]] 00:58, 11 January 2013 (UTC)&lt;br /&gt;
::What I meant was, if they are of the same evolution line, then it&#039;ll be notable. But since they are two Pokémon of entirely different species makes it unnotable. And while we do tend to avoid these sort of trivia, however, if the trivia still stands to today (such as Xatu being the only X-lettered mon until recently), then it becomes notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:05, 11 January 2013 (UTC)&lt;br /&gt;
It doesn&#039;t really count when Xerneas and Yveltal have the same names in both versions. --[[User:NemesisSP|NemesisSP]] ([[User talk:NemesisSP|talk]]) 22:03, 15, July 2013 (UTC)&lt;br /&gt;
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== Official Art ==&lt;br /&gt;
&lt;br /&gt;
To use in place of screenshot, the official Sugimori art.&lt;br /&gt;
[http://postimage.org/image/iwdwx07av/ Official Art]&lt;br /&gt;
[[User:Zond|Zond]] ([[User talk:Zond|talk]]) 12:55, 11 January 2013 (UTC)&lt;br /&gt;
: That&#039;s the one cleaned by [http://www.PokemonBattle.it PokemonBattle.it]. They also have [http://i48.tinypic.com/4rakxd.png Yveltal]. The trivia should be fixed too, since Xerneas and Yveltal are confirmed to be also the Japanese names. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 14:47, 11 January 2013&lt;br /&gt;
::Actually it doesn&#039;t, because th Japanese names means Katakana names, which have been unknown until today. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:01, 11 January 2013 (UTC)&lt;br /&gt;
:::It&#039;s still the same name worldwide, not just the ENGLISH name. It was revealed on west official sites (both American and European), but it&#039;s not the English name, also French, German (and it was also revealed in those 2 countries at the same time) and Japanese. Also the pronunciation we have is Japanese (Xerneas is pronunced Zurneas). [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:15, 11 January 2013&lt;br /&gt;
::::Xerneas&#039;s official Japanese name &#039;&#039;is&#039;&#039; &amp;quot;ゼルネアス&amp;quot; because it is used in the games, manga, TCG and so on. Either way, the trivia doesn&#039;t need fixing since it &#039;&#039;doesn&#039;t&#039;&#039; imply that the Japanese and English names are different.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:35, 11 January 2013 (UTC)&lt;br /&gt;
:::::Still, it&#039;s not just English, but also France, Spanish, German and Italian. It was announced at the same time on multiple sites all over the world. The fact that it&#039;s the same name doens&#039;t mean that it&#039;s the English name (also because it&#039;s just the romanized Japanese name). [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:46, 11 January 2013&lt;br /&gt;
::[http://www.PokemonBattle.it PokemonBattle.it] provided another even cleaner [http://i50.tinypic.com/2myu5xx.png official pic], removing a shadow that was on the page. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:47, 11 January 2013&lt;br /&gt;
:::There was an error in the previous file. A small horn was left out (it&#039;s pretty hard to see in the scan, but it&#039;s there). [http://www.pokemonbattle.it/Xerneas.png This is a fixed version] --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 20:51, 12 January 2013 (UTC)&lt;br /&gt;
* Official Art 300dpi with transparent background: [http://www.pokemonbattle.it/Xerneas-Official-Art_300dpi.png Xerneas]{{unsigned|Tano}}&lt;br /&gt;
:[[a:File:Xerneas.png|Here]]. [[User:Adyniz|&amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] — [[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#003399;&amp;quot;&amp;gt;&#039;&#039;&#039;Wanna talk?&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:35, 14 January 2013 (UTC)&lt;br /&gt;
:: That one has white matte all around. —[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 21:16, 14 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Origin ==&lt;br /&gt;
How about &amp;quot;cervus&amp;quot; (from Latin, as French &amp;quot;cerf&amp;quot; is derived from it, like &amp;quot;cervo&amp;quot; in Italian or &amp;quot;ciervo&amp;quot; in Spanish) and [http://en.wikipedia.org/wiki/Aeneas Aeneas]? Aeneas was a hero, opposed to &amp;quot;evil&amp;quot; from Yveltal. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:15, 11 January 2013&lt;br /&gt;
Xerneas -&amp;gt; Cer-neas -&amp;gt; Cervos + Aeneas. [[User:Tano|Tano]] ([[User talk:Tano|talk]]) 16:52, 11 January 2013&lt;br /&gt;
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== Imperial height and weight ==&lt;br /&gt;
&lt;br /&gt;
Why haven&#039;t those metric height and weight been changed into imperial versions yet? It should be pretty easy to change them. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 15:40, 11 January 2013 (UTC)&lt;br /&gt;
:Probably waiting for official approximations. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 17:10, 11 January 2013 (UTC)&lt;br /&gt;
::3.0 m has been converted to 9&#039;10&amp;quot; in all previous usages, so I&#039;ve added that; however, I&#039;ve left the others since they have not been used before. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:22, 11 January 2013 (UTC)&lt;br /&gt;
:::Using my Computer&#039;s calculator, Xerneas weighs 474lb (Rounded to the nearest tenth!) --[[User:KirbyRider|KirbyRider]] ([[User talk:KirbyRider|talk]]) 21:42, 11 January 2013 (UTC)&lt;br /&gt;
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== Design origin ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that the legendaries are based on the 3 germ layers. Here&#039;s a picture that explains it. http://imgur.com/Ztw2A [[User:Flintlock|Flintlock]] ([[User talk:Flintlock|talk]]) 08:19, 12 January 2013 (UTC)&lt;br /&gt;
:Should wait for &amp;quot;Z&amp;quot; to confirm that. My personal opionion? Unlikely. I still find it hard to believe they have something to do with X and Y chromosomes. As fas as we know, their design comes from the 2 letters X and Y (well, that&#039;s obvious), that&#039;s the only solid information. I can only see an &#039;&#039;analogy&#039;&#039; with the [http://www.genedavissoftware.com/books/jogl/images/ch2_coordinate_system.gif coordinate system]: the Y axis points to the sky (so Yveltal is able to fly), while the X axis is on the ground. However that&#039;s probably a trivia or start point for a typing concept, not sure if it matters for the design origin. Personally I find it very similar to the [http://www.cosplayisland.co.uk/files/costumes/4548/69851/CI_69851_1351443092.jpg Shishigami], a Deer God and a &#039;&#039;&#039;forest-spirit&#039;&#039;&#039; appeared in [http://en.wikipedia.org/wiki/Princess_Mononoke Princess Mononoke]. But, well, I don&#039;t know if it&#039;s something canonical in the Japanese folklore or it just appeared in that movie. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 14:58, 12 January 2013 (UTC)&lt;br /&gt;
::It may be too early to guess. I think that when their typings and the third monster is revealed their motif will be a lot more obvious. If this observation is correct then Xerneas would most likely be psychic to match the concept of neurons, Yveltal would most likely be fighting to match the concept of muscle tissue and the &amp;quot;Z Pokemon&amp;quot; may be poison which is the closest thing I can think of to match digestive system organs. There is no reason why they couldn&#039;t be derived from the 3 coordinates and the 3 germ layers. It&#039;s hard to dispute the fact that they do really resemble neurons and muscle tissues. It&#039;s just a matter of deciding if it was intentional. The Japanese Logo does have a picture of DNA, so a biology theme seems likely, but it is all just speculation based on observations right now. Even the X and Y thing, which I&#039;ve seen disputed for similar reasons. &lt;br /&gt;
&lt;br /&gt;
The comparison to the Shishigami is really interesting though. I&#039;m trying to find more information to see if it was based on Japanese folklore. It wouldn&#039;t be the first time a Pokemon was based on a creature from Studio Ghibli (Snorlax and Garbador), but I can&#039;t tell if it&#039;s just a coincidence or not.[[User:Flintlock|Flintlock]] ([[User talk:Flintlock|talk]]) 01:36, 13 January 2013 (UTC)&lt;br /&gt;
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I think that the origin of Generation VI in general was heavily based on Norse Mythology, in particular, Yggdrasil (The Tree Of Life). Xerneas is most likely based off of the four stags that feed off the low hanging branches of Yggdrasil named Dainn, Dvalinn, Duneyrr and Durapror. Each stag has a different color/element as seen in the antlers of Xerneas. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 06:06, 17 January 2013 (UTC)&lt;br /&gt;
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:If so, there will probably be a Nidhoggr-based Legendary as well.  In fact, I believe a serpent-like Legendary would confirm the theory. --[[User:KingStarscream|KingStarscream]] ([[User talk:KingStarscream|talk]]) 15:04, 1 April 2013 (UTC)&lt;br /&gt;
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::And a serpent could shape it&#039;s body into the letter Z, just like Yveltal is shaped like a Y and Xerneas is (kind of) shaped like an X. Yggdrasil as the design origin for the legendaries seems quite possible. I find myself almost hoping that it&#039;s true, because it seems to fit so perfectly. --[[User:Alex726|&amp;lt;font color=&amp;quot;#7F7F7F&amp;quot;&amp;gt;&#039;&#039;&#039;Alex&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;726&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Alex726|&amp;lt;font color=&amp;quot;#007100&amp;quot;&amp;gt;&#039;&#039;&#039;(T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#DF0000&amp;quot;&amp;gt;AL&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000A0&amp;quot;&amp;gt;K)&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt; 02:10, 4 April 2013 (UTC)&lt;br /&gt;
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==  Physiology ==&lt;br /&gt;
Wrote up a backbone for the Physiology section:&lt;br /&gt;
&amp;lt;&amp;lt;&lt;br /&gt;
Xerneas is a large deer-like Pokémon with majestic cream colored horns on the top of its head, adorned with 24 glowing crystal-like gems and branches of many different rainbow colors, from red to purple. The upper side of its body, from shoulders to head, is blue in coloration, while the lower part is black. Its chin and the sides of his head are blue, while the upper part is cream as the bigger horns, except for a small blue colored section just above the eyes. It has light blue eyes with X-shaped pupil, wich have a cream colored markings that curve up, connecting to the main horns. The nose has a darker shade of cream compared to the top of the head. In addition to those cream colored horns there 2 smaller blue horns to the side of the jaw and another pair of even smaller blue horns just above the eyes. Its limbs are slender and shaped like blades, surrounded by a cream colored stripe which goes from the outermost part of the blade itself to the knees. It has 3 colored dots on his back, yellow, red and purple, just before a short pointed tail. &lt;br /&gt;
&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to use in the article, edit, or contribute. --[[User:Tano|Tano]] ([[User talk:Tano|talk]]) 15:52, 12 January 2013 (UTC)&lt;br /&gt;
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== Spots on back ==&lt;br /&gt;
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About this: &amp;quot;...the rest of their body is black &#039;&#039;&#039;with small, multicolored spots on their back&#039;&#039;&#039;...&amp;quot;&lt;br /&gt;
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The spots on its back are reflections only. If they were actual markings, they would of had black outlines, which they don&#039;t. Could someone with permission edit that out? [[User:Angela-Samshi|Angela-Samshi]] ([[User talk:Angela-Samshi|talk]]) 23:02, 21 March 2013 (UTC)&lt;br /&gt;
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==Official pronunciations==&lt;br /&gt;
Has anyone else noticed that on the X and Y page, under the the Xerneas and Yvetal images, they have the names and pronunciations? Xerneas&#039;s is ZURR-nee-us. i mention this as i know there has been controversy over pronunciations before. i also know that the infobox has a pronunciation section. perhaps somebody could add this? [[User:Volcronaperson|&amp;lt;span style=&amp;quot;color:#000000; background:#000000&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000; background:#000000&amp;quot;&amp;gt;Volcronaperson&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000; background:#000000&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;]] 21:13, 8 April 2013 (UTC)&lt;br /&gt;
:It&#039;ll be inconsistent in that Xerneas and Yveltal would be the only Pokémon with the pronunciation box while everything else doesn&#039;t. Also, adding the pronunciation box would make people add them on the other Pokémon pages as well. I think it&#039;s better to leave them out to avoid someone getting the wrong idea that we&#039;re allowing pronunciation on the infobox.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 01:52, 9 April 2013 (UTC)&lt;br /&gt;
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== Possible Megaloceros/Irish Elk? ==&lt;br /&gt;
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I&#039;ve noticed that Xerneas bears a lot more than just a passing resemblance to the largest species of deer to walk the planet, Megaloceros giganteus: better known as the Irish Elk.&lt;br /&gt;
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Should this be noted in the origin section? I find it noteworthy that the Name Origin mentions Celtic influences, so this might not be too far of a jump in logic- The Megaloceros is referenced in Germanic and Celtic legend as the Shelch or Segh. In addition, Xerneas has a set of antllers that are ridiculously huge. It would be easy to pass it off as any cervid with large antlers, save for the fact that it is much larger than any currently living species(Save for the moose, which matched the Megaloceros in body size), so it isn&#039;t unreasonable to make a connection between the two.&lt;br /&gt;
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Considering the current article states &amp;quot;Xerneas is based on some kind of cervid.&amp;quot;, perhaps it would be for the better least a mention that Xerneas&#039; design resembles the Megaloceros. [[User:Kamineigh|Kamineigh]] ([[User talk:Kamineigh|talk]]) 06:21, 27 May 2013 (UTC)&lt;br /&gt;
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== Korean name for Xerneas ==&lt;br /&gt;
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Until the page gets unlocked... here&#039;s Xerneas&#039;s [http://pokemonxy.pokemonkorea.co.kr/pokemon_04.html Korean name]: 제르네아스 &#039;&#039;Jereu&#039;neaseu&#039;&#039; (Though, really, it&#039;s just &amp;quot;Xerneas&amp;quot;) -- [[User:Nick15|Nick15]] ([[User talk:Nick15|talk]]) 03:00, 12 June 2013 (UTC)&lt;br /&gt;
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== Shala ==&lt;br /&gt;
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Xerneas appears to be &amp;lt;b&amp;gt;loosely&amp;lt;/b&amp;gt; based on the Mesopotamian god Shala. First of all, its basic shape and horns are slightly similar to a bull (although a deer &amp;lt;I&amp;gt;is&amp;lt;/I&amp;gt; more likely). Also, its coloring is somewhat similar to electric blue, while Shala is the god of rain and thunder. Lastly, and most accurately, Shala&#039;s weapon is the lightning fork, to which Xerneas&#039; forked horns and slight curves may be a reference. It should also be noted that Shala is the wife of Ishkur, on whom Yveltal may be based (see my comment on Yveltal&#039;s talk page). [[User:EpicDeino|EpicDeino]] ([[User talk:EpicDeino|talk]]) 21:47, 22 June 2013 (UTC)&lt;br /&gt;
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== First Legendary Fairy-type Pokémon ==&lt;br /&gt;
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Since Xerneas was confirmed as being a Fairy-type, can someone post on the Trivia section that Xerneas is the first legendary Fairy-type Pokémon? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 02:26, 12 July 2013 (UTC)&lt;br /&gt;
:What if they change the type of an older legendary? &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:59, 12 July 2013 (UTC)&lt;br /&gt;
::I&#039;m not so sure about that, but I believe that since they made a new Fairy-type, they have to make a new [[Plate]] for {{p|Arceus}} so it can become a Fairy-type when held. Can someone at least mention in the Trivia section that Xerneas was the first Fairy-type legendary to be revealed? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 03:51, 12 July 2013 (UTC)&lt;br /&gt;
:::We don&#039;t include &amp;quot;first such-and-such type legendary&amp;quot; trivia on any other page. See, for example, {{p|Darkrai}}, {{p|Suicune}}, {{p|Celebi}}, {{p|Regirock}}, {{p|Groudon}} and {{p|Giratina}}. &amp;quot;Only Bug-type legendary&amp;quot; is present on {{p|Genesect}}, but by precedent that&#039;ll be removed when another comes around, not changed to &amp;quot;first&amp;quot;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:50, 16 July 2013 (UTC)&lt;br /&gt;
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==What I just found out==&lt;br /&gt;
Can someone please add the fact that it is battled while in the possession of an NPC (it is still unknown if it happens in X or in Y), as clearly seen [http://i.imgur.com/KrD9HAh.jpg?1 here] (notice the 3 pokéballs notice next to Xerneas). In case the answer is &amp;quot;yes&amp;quot;, then pleas don&#039;t forget to add the same thing to Yveltal&#039;s page. [[User:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#9E0508&amp;quot;&amp;gt;&#039;&#039;&#039;The&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TheOriginalOne|&amp;lt;span style=&amp;quot;color:#5D9160&amp;quot;&amp;gt;&#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/TheOriginalOne|&amp;lt;span style=&amp;quot;color:#60AFFE&amp;quot;&amp;gt;&#039;&#039;&#039;One&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:52, 16 July 2013 (UTC)&lt;br /&gt;
:That&#039;s not necessarily footage from within the game storyline; it&#039;s probably just a screenshot of a link battle. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:40, 16 July 2013 (UTC)&lt;br /&gt;
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== Xerneas is genderless. ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4vXA8BnlqX8 If you look carefully], you notice that in the battle, Xerneas has no gender symbol (as well as Yveltal). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 21:42, 22 July 2013 (UTC)&lt;br /&gt;
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== Signature Move in question ==&lt;br /&gt;
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According to ZephyrSonic on YouTube, Xerneas&#039; signature move in English is called &amp;quot;Geomancy&amp;quot;, check out the video here:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=4vXA8BnlqX8&lt;br /&gt;
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[[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 12:45, 23 July 2013 (UTC)The Seeker&lt;br /&gt;
:We&#039;ve known about {{m|Geomancy}} for some time now, thanks to CoroCoro (I believe). It&#039;ll be on the article when we have all the data to create a learnset section. Patience. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:11, 23 July 2013 (UTC)&lt;br /&gt;
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== trivia ==&lt;br /&gt;
&lt;br /&gt;
the trivia isn&#039;t true any more because of pyroar [[User:0danmaster0|0danmaster0]] ([[User talk:0danmaster0|talk]]) 15:54, 12 September 2013 (UTC)&lt;br /&gt;
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== Which version has Xerneas inside?  X or Y? ==&lt;br /&gt;
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&amp;quot;Xerneas is the version mascot of Pokémon X.&amp;quot;&lt;br /&gt;
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Xerneas is obtainable in &#039;&#039;&#039;X&#039;&#039;&#039;?   I want to know.  This new &#039;&#039;&#039;Fairy&#039;&#039;&#039; type is exciting.  &#039;&#039;&#039;Thanks&#039;&#039;&#039; all.--[[User:4h8s|4h8s]] ([[User talk:4h8s|talk]]) 02:55, 1 October 2013 (UTC)&lt;br /&gt;
:I would think that if it is the version mascot of X, it would be obtainable in X. However, as far as I know, nothing has surfaced that confirms it is obtainable in X. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 14:05, 1 October 2013 (UTC)&lt;br /&gt;
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== Possible design origin for Xerneas, Yveltal, and Zygarde ==&lt;br /&gt;
&lt;br /&gt;
This is my two cents here, but from what me and a friend discussed a week or so ago, Xerneas is essentially Yggdrasil (Especially if you look at it&#039;s cocoon form), the Norse Tree. Yveltal is Ragnarok, a Norse Doomsday Event relating to Yggdrasil. Lastly, Zygarde is Nidhogg, one of the Wyrms that resides underneath Yggdrasil. Any opinions on this matter? [[User:Shiramu Kuromu|Shiramu Kuromu]] ([[User talk:Shiramu Kuromu|talk]]) 18:53, 24 October 2013 (UTC)&lt;br /&gt;
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== Possible Hindu origin  ==&lt;br /&gt;
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Xerneas is called the &#039;&#039;Life Pokémon&#039;&#039; while Yveltal is the &#039;&#039;Destruction Pokémon&#039;&#039;. There are two Hindu deities who have these attributes; Vishnu is the sustainer of life and love, while Shiva is the destroyer. These two deities have connection to each other, called {{wp|Harihara}}, the combination deity of the two. The connection between the Pokémon and the deities is not too far-fetched. Anybody have any ideas? [[User: Ariano|Արիանո]] 16:02, 27 October 2013 (UTC)&lt;br /&gt;
:I completely agree with you on how Xerneas and Yvetal are based on Hindu mythology. And Zygarde seems to match up with Brahma as the preserver of life as it monitors the ecosystem.--[[User:Teamg9|Teamg9]] ([[User talk:Teamg9|talk]]) 12:23, 9 November 2013 (UTC)&lt;br /&gt;
::I can&#039;t make heads or tails of the Hindu mythology relating to this all. But adding it as a possible origin is something I would support. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:36, 19 November 2013 (UTC)&lt;br /&gt;
:::Ok this is interesting, Vishnu rests on the Ananta, the immortal infinite snake. in Norse mythology, the Midgard Serpent bites its own tail, and forms an infinity symbol. Zygarde us a snake, and its already suspected to have possible basis on the Midgard Serpent. Also Ananta was saved by Brahma I still can&#039;t fully understand this all but there might be something to a hindu influence. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 19 November 2013 (UTC)&lt;br /&gt;
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== Tree Form ==&lt;br /&gt;
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Think we should add a pic of its Tree/sleeping form?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 05:42, 5 November 2013 (UTC)&lt;br /&gt;
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== Shiny trivia ==&lt;br /&gt;
&lt;br /&gt;
Because Xerneas has its Shiny form, Pokémon X and Y are programmed that Xerneas cannot be Shiny, and it shares this trait with Yveltal and Zygarde. Is this piece of trivia notable? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:53, 29 March 2014 (UTC)&lt;br /&gt;
:It also shares this trait with Victini, Zekrom, Reshiram, and any other Pokemon that is unable to be legitimately obtained shiny. It&#039;s not notable. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:55, 29 March 2014 (UTC)&lt;br /&gt;
::So can we remove pieces of trivia about programmed not to be Shiny on {{p|Victini}}, {{p|Reshiram}}, and {{p|Zekrom}} pages? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:01, 30 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can one legimately acquire one without 3 perfect IVs? ==&lt;br /&gt;
&lt;br /&gt;
For example, could Xerneas ever learn Hidden Power Fighting?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2098787</id>
		<title>Talk:Destiny Bond (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2098787"/>
		<updated>2014-04-04T00:05:24Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Order of events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Destiny Bond and Explosion==&lt;br /&gt;
Does anything happen if you use Destiny Bond followed by {{m|Explosion}}? [[User:Elsa|Elsa]] 20:33, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think it would make a difference.  Both you and the defending pokemon would just probably faint like normal.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fromaster}} ([[User talk:Fromaster|talk]] • [[Special:Contributions/Fromaster|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nope. A wild Weezing used Destiny Bond, then Explosion against my Drifblim (Ghost-type, which negates the Normal-type Explosion) and only Weezing fainted. --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 22:40, 15 September 2008 (UTC)&lt;br /&gt;
== Complication? ==&lt;br /&gt;
&lt;br /&gt;
So Destiny Bond won&#039;t do anything at all if you were to use it, and next turn use Memento?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|RonzRex}} ([[User talk:RonzRex|talk]] • [[Special:Contributions/RonzRex|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:The effect wears off as soon as you make your next move. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:57, 28 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
What happens if you use it in a Double Battle then get knocked out by your other Pokemon&#039;s surf or earthquake?  Do both of them faint?--[[User:Zeta|Zeta]] 21:54, 28 October 2007 (UTC)&lt;br /&gt;
:That... is a good question. I think it&#039;s a targeting thing, though, so if the Pokémon targeted with Destiny Bond KOs the user... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:20, 29 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Gallade learn Destiny Bond? ==&lt;br /&gt;
&lt;br /&gt;
In the article about the Pokémon &amp;quot;[[Gallade (Pokémon)|Gallade]]&amp;quot;, it says he can learn the move &amp;quot;[[Destiny Bond (move)|Destiny Bond]]&amp;quot;.  But in the [[Destiny Bond (move)|Destiny Bond]] article, [[Gallade (Pokémon)|Gallade]] is not mentioned.  So can [[Gallade (Pokémon)|Gallade]] learn [[Destiny Bond (move)|Destiny Bond]], or not? {{unsigned|Spense88|13:48, 14 April 2009}}&lt;br /&gt;
&lt;br /&gt;
:Yes and no. {{p|Ralts}} can learn Destiny Bond through breeding as an egg move, mentioned in this article, and if Ralts is male, it can eventually evolve into a Gallade.--[[User:Totodilesentret|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;sentret!&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Totodilesentret|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Talk to me.&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is that trivia even remotely necessary? [[User:Malake256|Malake256]] 18:21, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;d say no. I&#039;ll remove it. --[[User:AndyPKMN|AndyPKMN]] 19:45, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Targeting is wrong ==&lt;br /&gt;
&lt;br /&gt;
Maybe it has changed over generations, so i won&#039;t change it. But, in 4th gen at least, Destiny Bond targets self, not enemies.&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet ==&lt;br /&gt;
&lt;br /&gt;
Wobbuffet used destiny bond in [[DP173]] on Professor Oak&#039;s lecture. It is missing on the Anime section.&lt;br /&gt;
&lt;br /&gt;
== Subtitute ==&lt;br /&gt;
&lt;br /&gt;
If User uses subtitute, destiny bond (target used) will faint the user too. ([[User:Passlogin|Passlogin]] 10:19, 5 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Pledge moves ==&lt;br /&gt;
&lt;br /&gt;
How do they work?If the user of Destiny Bond is knocked out by a combined Pledge move, who gets KO&#039;d, the Pokèmon who moved last or the Pokémon whose type matches the resulting move? I&#039;ll make an example...&lt;br /&gt;
&lt;br /&gt;
* Drifloon uses Destiny Bond&lt;br /&gt;
* Charmander uses Fire Pledge&lt;br /&gt;
* Bulbasaur uses Grass Pledge. The moves merge and become Fire Pledge, which knocks out Duskull.&lt;br /&gt;
&lt;br /&gt;
Which one between Charmander and Bulbasaur gets KOed? Charmander because it was Fire Pledge who KO&#039;d Drifloon, or Bulbasaur because it did the move that resulted into KO&#039;ing Drifloon?&lt;br /&gt;
--[[User:Zoro the Gallade|Zoro the Gallade]] ([[User talk:Zoro the Gallade|talk]]) 16:50, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve recently spotted a contradiction to this part of the article, it isn&#039;t quite that: &amp;quot;when moving before the opponent, the user has to be knocked out in the same turn by a foe moving after it. Conversely, when moving after the opponent, the user has to be knocked out during the following turn by a foe moving before it.&amp;quot; &lt;br /&gt;
Here is what happened to me: &lt;br /&gt;
* My pokémon first used Destiny Bond, then the opponent used non-damaging move Swords Dance.&lt;br /&gt;
* Trick Room effect ended and the opponent got to move right next his own move, knocked me out and was taken by Destiny Bond.&lt;br /&gt;
I have a video of it in youtube, if someone wants to see.&lt;br /&gt;
Though, I don&#039;t know if the fact that the move Swords Dance failed is relevant to this matter. [[User:Hellmasterbg|Hellmasterbg]] ([[User talk:Hellmasterbg|talk]]) 04:04, 14 November 2012 (UTC)&lt;br /&gt;
: Yes, the description is inaccurate. As far as I know, the effect of Destiny Bond lasts until the user make another move, or fail to move (full paralysis etc.).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Variations&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;variations&amp;quot; at the bottom of the page seem strange. It include two moves that work when the user is KO&#039;d and three moves by which the user can KO itself. If anything, I think the last 3 moves should go with Explosion and Selfdestruct instead. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 14:42, 27 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Arena_Trap_(Ability)&amp;diff=2097241</id>
		<title>Talk:Arena Trap (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Arena_Trap_(Ability)&amp;diff=2097241"/>
		<updated>2014-03-31T18:49:26Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Are ghost-types immune to this? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Gravity? ==&lt;br /&gt;
&lt;br /&gt;
Flying-types and Pokémon with Levitate are all immune to this ability... but what if Gravity is in effect? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 21:32, 12 December 2007 (UTC)&lt;br /&gt;
:Not too sure...what about [[Smoke Ball]]? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:22, 1 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Pokemon ==&lt;br /&gt;
It seems that wild Pokemon are still able to flee if you send out a Pokemon that has Arena Trap.  Perhaps the page should be more clear? {{unsigned|Janis}}&lt;br /&gt;
:Yeah, I had that problem with my {{p|Cresselia}}; I was using a {{p|Dugtrio}} with Arena Trap and it still kept fleeing. Anyone got any ideas why? &amp;lt;sup&amp;gt;[[User:Takharii|&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;&#039;&#039;&#039;たかは&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;[[User talk:Takharii|&amp;lt;font color=&amp;quot;#929292&amp;quot;&amp;gt;&#039;&#039;&#039;りい!&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt; 09:13, 12 March 2010 (UTC)&lt;br /&gt;
::As stated above, Pokémon with [[Levitate_(ability)|Levitate]] are immune to Arena Trap. {{p|Cresselia}} has Levitate, therefore she&#039;s immune. [[User:Smashman|Smashman]] 11:32, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
I can&#039;t sort out how to add that Flying types are immune to Arena Trap&#039;s effect. &lt;br /&gt;
:Pardon me for moving this, but I think new posts go to the bottom. And also for me not being a &amp;quot;higher up.&amp;quot; The answer: I think it&#039;s already in there. I&#039;ll tell you in just a sec. ♣♣ &#039;&#039;[[User:Focus58|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Ƒǿҫὑṩ&amp;lt;/font&amp;gt;]] [[User talk:Focus58|&amp;lt;font color=&amp;quot;olive&amp;quot;&amp;gt;❺❽&amp;lt;/font&amp;gt;]]&#039;&#039; ♣♣ 12:41, 23 June 2011 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;Pokémon rendered immune to Ground-type attacks are immune to Arena Trap. This includes&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Flying-type&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Pokémon.&#039;&#039;&#039; ♣♣ &#039;&#039;[[User:Focus58|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Ƒǿҫὑṩ&amp;lt;/font&amp;gt;]] [[User talk:Focus58|&amp;lt;font color=&amp;quot;olive&amp;quot;&amp;gt;❺❽&amp;lt;/font&amp;gt;]]&#039;&#039; ♣♣ 12:43, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are ghost-types immune to this? ==&lt;br /&gt;
&lt;br /&gt;
The page Ghost (type) says they are immune to all trapping moves and abilities, but this page doesn&#039;t seem to agree.&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rage_glitch&amp;diff=2096321</id>
		<title>Talk:Rage glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rage_glitch&amp;diff=2096321"/>
		<updated>2014-03-29T19:28:03Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* &amp;quot;only means&amp;quot;? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please Don&#039;t Delete==&lt;br /&gt;
Any questions about the validity of this Glitch can be answered by me. I&#039;d be glad to help&lt;br /&gt;
&lt;br /&gt;
Source: [http://www.gamefaqs.com/boards/genmessage.php?board=960099&amp;amp;topic=54152536 Here] and [http://www.gamefaqs.com/boards/genmessage.php?board=960099&amp;amp;topic=54177923 Here] [[User:Kraust|Kraust]] 15:23, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Move to Rage glitch?==&lt;br /&gt;
&lt;br /&gt;
There are many glitches which are often called the Transform glitch, I can think of around three:&lt;br /&gt;
&lt;br /&gt;
#In Generations I to II, if the opponent uses Transform, when caught that Pokémon will always be Ditto regardless of the original species.&lt;br /&gt;
#In Generation II (also called the Sketch glitch), you can make any Transformed Pokémon mimic sketch and sketch any other move)&lt;br /&gt;
#In Pokémon Diamond and Pearl (Jap), also called the Mimic glitch; one can also give a Pokémon which can Transform any move http://www.youtube.com/watch?v=OyJg2zk6TWo.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 15:58, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I honestly don&#039;t know if this is only effected by Rage or not at this point. I recall other topics on GameFAQs of people encountering glitches like this with Ditto but I don&#039;t know what moves they may have used. I&#039;ve got a bit more research to do. [[User:Kraust|Kraust]] 16:07, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe we could move it to something like &amp;quot;Transform Rage glitch.&amp;quot; [[User:Porygon-man|Porygon-man]] 23:04, 30 December 2010 (UTC)&lt;br /&gt;
:I think that as long as we only know Rage works, it should be &amp;quot;Rage glitch&amp;quot;. This research we are waiting for hasn&#039;t happened for many months, so I don&#039;t think it is going to come. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:17, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stub? ==&lt;br /&gt;
&lt;br /&gt;
is this a stub? it&#039;s really short.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 21:00, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
Why can&#039;t one use sketch? {{unsigned|ReaNintendo}}&lt;br /&gt;
:You can. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:58, 19 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Chatter? ==&lt;br /&gt;
&lt;br /&gt;
:Just wondering if someone used the Extended Rage glitch to teach [[Chatot]] Rage then use the move relearner to get back [[Chatter]] would you be able to use the Rage glitch again to make Ditto or even anyone else using Transform at that moment to learn Chatter?--[[User:Inuyasha-sama|Inuyasha-sama]] ([[User talk:Inuyasha-sama|talk]]) 04:23, 4 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;only means&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I suggest avoid using this phrase when it comes to game-breaking glitches, especially of Gen I. After all, people have found a few arbitrary code execution glitches for that generation (see http://forums.glitchcity.info/index.php/topic,6638.0). [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 19:28, 29 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:High_Jump_Kick_(move)&amp;diff=2095963</id>
		<title>Talk:High Jump Kick (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:High_Jump_Kick_(move)&amp;diff=2095963"/>
		<updated>2014-03-28T23:26:40Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* &amp;quot;The user loses 1 HP for crashed damage.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;The user loses 1 HP for crashed damage.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Below the &amp;quot;Generation I&amp;quot; heading. Exactly what is that supposed to mean? And I don&#039;t mean that the user takes 1HP of damage. I mean that I don&#039;t see when/why the user would lose only 1HP. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:46, 20 May 2010 (UTC)&lt;br /&gt;
:This is probably due to a programming oversight. The crash damage is supposed to be 1/8 the original damage, which does get calculated beforehand. The problem is that the function to test whether a move hit also sets the damage to zero in case of a miss. Thus the crash damage should always be 0, except that a meta-rule of the pokemon game kicks in: &amp;quot;whenever you take a fraction of a number, the result is at least 1&amp;quot; (See how shedinja faints on any entry hazard). Thus the damage ends up being 1 HP. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 23:26, 28 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uh..... ==&lt;br /&gt;
&lt;br /&gt;
Why does the screenshot show Futachimaru and Shikijika when neither Pokemon learn the move legitimately? [[User:Shiramu Kuromu|Shiramu Kuromu]] 20:11, 5 January 2011 (UTC)&lt;br /&gt;
:Because it is &#039;&#039;&#039;Jump Kick&#039;&#039;&#039; in the image.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 20:17, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recoil or Crash? ==&lt;br /&gt;
&lt;br /&gt;
At the Gen V new description, it&#039;s saying that is recoil, but at other generations is crash, that means that the user is damaged when miss. Is crash or recoil?&lt;br /&gt;
&lt;br /&gt;
== Spanish name ==&lt;br /&gt;
&lt;br /&gt;
Our Spanish wiki had the move at &amp;quot;Patada S. Alta&amp;quot;, while the article&#039;s lang table says &amp;quot;Pat. S. Alta&amp;quot; (though our [[list of moves in other languages]] page has &amp;quot;Patada&amp;quot;). The Spanish &#039;&#039;&#039;wikia&#039;&#039;&#039; has &amp;quot;Patada,&amp;quot; while Pokéxperto has &amp;quot;Pat.&amp;quot; Did a change occur in one of the gens? [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 11:31, 16 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:High_Jump_Kick_(move)&amp;diff=2095961</id>
		<title>Talk:High Jump Kick (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:High_Jump_Kick_(move)&amp;diff=2095961"/>
		<updated>2014-03-28T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* &amp;quot;The user loses 1 HP for crashed damage.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;The user loses 1 HP for crashed damage.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Below the &amp;quot;Generation I&amp;quot; heading. Exactly what is that supposed to mean? And I don&#039;t mean that the user takes 1HP of damage. I mean that I don&#039;t see when/why the user would lose only 1HP. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:46, 20 May 2010 (UTC)&lt;br /&gt;
:This is probably due to a programming oversight. The crash damage is supposed to be 1/8 the original damage, which does get calculated beforehand. The problem is that the function to test whether a move hit also sets the damage to zero in case of a miss. Thus the crash damage should always be 0, except that a meta-rule of the pokemon game kicks in: &amp;quot;whenever you take a fraction of a number, the result is at least 1&amp;quot; (See how shedinja faints on any entry hazard). Thus the damage ends up being 1 HP. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 23:23, 28 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uh..... ==&lt;br /&gt;
&lt;br /&gt;
Why does the screenshot show Futachimaru and Shikijika when neither Pokemon learn the move legitimately? [[User:Shiramu Kuromu|Shiramu Kuromu]] 20:11, 5 January 2011 (UTC)&lt;br /&gt;
:Because it is &#039;&#039;&#039;Jump Kick&#039;&#039;&#039; in the image.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 20:17, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recoil or Crash? ==&lt;br /&gt;
&lt;br /&gt;
At the Gen V new description, it&#039;s saying that is recoil, but at other generations is crash, that means that the user is damaged when miss. Is crash or recoil?&lt;br /&gt;
&lt;br /&gt;
== Spanish name ==&lt;br /&gt;
&lt;br /&gt;
Our Spanish wiki had the move at &amp;quot;Patada S. Alta&amp;quot;, while the article&#039;s lang table says &amp;quot;Pat. S. Alta&amp;quot; (though our [[list of moves in other languages]] page has &amp;quot;Patada&amp;quot;). The Spanish &#039;&#039;&#039;wikia&#039;&#039;&#039; has &amp;quot;Patada,&amp;quot; while Pokéxperto has &amp;quot;Pat.&amp;quot; Did a change occur in one of the gens? [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 11:31, 16 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2095396</id>
		<title>Talk:Destiny Bond (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2095396"/>
		<updated>2014-03-27T14:42:29Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* &amp;quot;Variations&amp;quot;? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Destiny Bond and Explosion==&lt;br /&gt;
Does anything happen if you use Destiny Bond followed by {{m|Explosion}}? [[User:Elsa|Elsa]] 20:33, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think it would make a difference.  Both you and the defending pokemon would just probably faint like normal.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fromaster}} ([[User talk:Fromaster|talk]] • [[Special:Contributions/Fromaster|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nope. A wild Weezing used Destiny Bond, then Explosion against my Drifblim (Ghost-type, which negates the Normal-type Explosion) and only Weezing fainted. --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 22:40, 15 September 2008 (UTC)&lt;br /&gt;
== Complication? ==&lt;br /&gt;
&lt;br /&gt;
So Destiny Bond won&#039;t do anything at all if you were to use it, and next turn use Memento?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|RonzRex}} ([[User talk:RonzRex|talk]] • [[Special:Contributions/RonzRex|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:The effect wears off as soon as you make your next move. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:57, 28 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
What happens if you use it in a Double Battle then get knocked out by your other Pokemon&#039;s surf or earthquake?  Do both of them faint?--[[User:Zeta|Zeta]] 21:54, 28 October 2007 (UTC)&lt;br /&gt;
:That... is a good question. I think it&#039;s a targeting thing, though, so if the Pokémon targeted with Destiny Bond KOs the user... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:20, 29 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Gallade learn Destiny Bond? ==&lt;br /&gt;
&lt;br /&gt;
In the article about the Pokémon &amp;quot;[[Gallade (Pokémon)|Gallade]]&amp;quot;, it says he can learn the move &amp;quot;[[Destiny Bond (move)|Destiny Bond]]&amp;quot;.  But in the [[Destiny Bond (move)|Destiny Bond]] article, [[Gallade (Pokémon)|Gallade]] is not mentioned.  So can [[Gallade (Pokémon)|Gallade]] learn [[Destiny Bond (move)|Destiny Bond]], or not? {{unsigned|Spense88|13:48, 14 April 2009}}&lt;br /&gt;
&lt;br /&gt;
:Yes and no. {{p|Ralts}} can learn Destiny Bond through breeding as an egg move, mentioned in this article, and if Ralts is male, it can eventually evolve into a Gallade.--[[User:Totodilesentret|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;sentret!&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Totodilesentret|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Talk to me.&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is that trivia even remotely necessary? [[User:Malake256|Malake256]] 18:21, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;d say no. I&#039;ll remove it. --[[User:AndyPKMN|AndyPKMN]] 19:45, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Targeting is wrong ==&lt;br /&gt;
&lt;br /&gt;
Maybe it has changed over generations, so i won&#039;t change it. But, in 4th gen at least, Destiny Bond targets self, not enemies.&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet ==&lt;br /&gt;
&lt;br /&gt;
Wobbuffet used destiny bond in [[DP173]] on Professor Oak&#039;s lecture. It is missing on the Anime section.&lt;br /&gt;
&lt;br /&gt;
== Subtitute ==&lt;br /&gt;
&lt;br /&gt;
If User uses subtitute, destiny bond (target used) will faint the user too. ([[User:Passlogin|Passlogin]] 10:19, 5 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Pledge moves ==&lt;br /&gt;
&lt;br /&gt;
How do they work?If the user of Destiny Bond is knocked out by a combined Pledge move, who gets KO&#039;d, the Pokèmon who moved last or the Pokémon whose type matches the resulting move? I&#039;ll make an example...&lt;br /&gt;
&lt;br /&gt;
* Drifloon uses Destiny Bond&lt;br /&gt;
* Charmander uses Fire Pledge&lt;br /&gt;
* Bulbasaur uses Grass Pledge. The moves merge and become Fire Pledge, which knocks out Duskull.&lt;br /&gt;
&lt;br /&gt;
Which one between Charmander and Bulbasaur gets KOed? Charmander because it was Fire Pledge who KO&#039;d Drifloon, or Bulbasaur because it did the move that resulted into KO&#039;ing Drifloon?&lt;br /&gt;
--[[User:Zoro the Gallade|Zoro the Gallade]] ([[User talk:Zoro the Gallade|talk]]) 16:50, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve recently spotted a contradiction to this part of the article, it isn&#039;t quite that: &amp;quot;when moving before the opponent, the user has to be knocked out in the same turn by a foe moving after it. Conversely, when moving after the opponent, the user has to be knocked out during the following turn by a foe moving before it.&amp;quot; &lt;br /&gt;
Here is what happened to me: &lt;br /&gt;
* My pokémon first used Destiny Bond, then the opponent used non-damaging move Swords Dance.&lt;br /&gt;
* Trick Room effect ended and the opponent got to move right next his own move, knocked me out and was taken by Destiny Bond.&lt;br /&gt;
I have a video of it in youtube, if someone wants to see.&lt;br /&gt;
Though, I don&#039;t know if the fact that the move Swords Dance failed is relevant to this matter. [[User:Hellmasterbg|Hellmasterbg]] ([[User talk:Hellmasterbg|talk]]) 04:04, 14 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Variations&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;variations&amp;quot; at the bottom of the page seem strange. It include two moves that work when the user is KO&#039;d and three moves by which the user can KO itself. If anything, I think the last 3 moves should go with Explosion and Selfdestruct instead. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 14:42, 27 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Vending_machine&amp;diff=2080298</id>
		<title>Talk:Vending machine</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Vending_machine&amp;diff=2080298"/>
		<updated>2014-02-26T06:47:10Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Buying lemonade with less than $350? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What&#039;s the chance...==&lt;br /&gt;
...of a vending machine dropping a free beverage?  As in, does a vending machine have a 5% chance of giving the player an extra beverage?  10%?  [[Shiny Pokémon|1 in 8192?]]  It would be good information to put in the article, wouldn&#039;t it?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:53, 29 July 2011 (UTC)&lt;br /&gt;
:...anybody?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:56, 2 August 2011 (UTC)&lt;br /&gt;
::I was also curious about this, so I did a bit of testing into this in [[Platinum version|Platinum]]. I bought ONE THOUSAND drinks - to make sure the results were quite accurate - and recorded how many free drinks were obtained. &lt;br /&gt;
::The results were kind of strange though... the first 500 times yielded 14 free drinks; but the next 500 only 3. So {{tt|by applying basic mathematical probability to circumstantial results|not incredibly accurate seeing as computer games tend to calculate probability by getting a completely random number and comparing it to a certain range; but the best I could do with no knowledge of code-diving}}, I would say the average chance is... maybe about 2%?&lt;br /&gt;
::Anyway! To answer the question, I found it to be about 2% in Platinum... or perhaps between 2-3%... less than 5% anyway! &#039;&#039;&#039;[[User talk:ShiningSteelix|&amp;lt;span style=&amp;quot;color:#C49900&amp;quot;&amp;gt;***shining&amp;lt;/span&amp;gt;]][[User:ShiningSteelix|&amp;lt;span style=&amp;quot;color:#6E6E6E&amp;quot;&amp;gt;Steelix***&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:40, 5 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::(To essentially futureproof this... it&#039;s 3.125% = 100/32). B2W2 &amp;amp; BW just do rand(32) and if 0 give an extra.&lt;br /&gt;
:::Just fyi, XD/Colosseum do not have the &amp;quot;bonus&amp;quot; drink feature. I set a breakpoint on the RNG and got no &#039;calls&#039; when buying a drink. —[[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 06:55, 18 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Turns out in HGSS the chance is 1:64 (1.5625%)[http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-43#post-5171424], not 1:32. Article can be updated. --[[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 00:13, 22 January 2014 (UTC)&lt;br /&gt;
:Are HGSS the only ones with a 1/64 chance? Or is it every game from HGSS on? --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 00:28, 22 January 2014 (UTC)&lt;br /&gt;
::BW is 1/32, HGSS is 1/64. I just tested Platinum and Emerald and they both use rand%64 (1/64 chance). BW/B2W2 are the first games with double the odds (@ 1/32). &lt;br /&gt;
::So, Gen3 = 1/64 // Gen4 = 1/64 // Gen5 = 1/32. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 00:15, 23 January 2014 (UTC)&lt;br /&gt;
:::All right.  I added it. Thanks! --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 00:20, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Buying lemonade with less than $350? ==&lt;br /&gt;
&lt;br /&gt;
I was hacking on the Gen I pokemon code, and realized that the code only checks the player&#039;s money against $200, thus it allows me to buy lemonade with an amont of money &amp;gt;= $200 but &amp;lt; $350. The game does know to handle underflow, so I end up using all my money. However this still seems like a programming oversight instead of an intended feature. (Verified on a simulator) [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 06:47, 26 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2077259</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2077259"/>
		<updated>2014-02-19T18:56:36Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* &amp;quot;Unexplainable&amp;quot; deviation in Gen I? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2077191</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=2077191"/>
		<updated>2014-02-19T15:56:09Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* &amp;quot;Unexplainable&amp;quot; deviation in Gen I? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=1577196</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=1577196"/>
		<updated>2011-12-30T13:59:25Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage modification&#039;&#039;&#039; is a system of multipliers used to change the [[damage]] dealt in a {{pkmn|battle}}. These modifiers affect how the damage is calculated by multiplying the move&#039;s [[base power]] in various ways. These modifiers range from doubling to halving and even negating the damage done.&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
Since each move has an [[elemental type]], its &#039;&#039;effectiveness&#039;&#039; is largely determined by the targeted Pokémon&#039;s type.  Moves can have regular effectiveness or be super effective, not very effective, or not effective at all. The effectiveness of types against one another has varied among generations, see [[Type chart (Generation I)|this page]] for its [[Generation I]] iteration and [[Type chart (Generation II-present)|this page]] for the current model.&lt;br /&gt;
&lt;br /&gt;
===Super effective===&lt;br /&gt;
{{redirect|&amp;quot;Super effective&amp;quot;|the webcomic|Super Effective (webcomic)}}&lt;br /&gt;
{{redirect|&amp;quot;It&#039;s super effective&amp;quot;|the podcast|It&#039;s Super Effective (podcast)}}&lt;br /&gt;
When a move is &#039;&#039;&#039;super effective&#039;&#039;&#039;, it inflicts double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type2|Psychic}} Pokémon will be super effective because {{type2|Bug}} moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type2|Water}} move like {{m|Surf}} will be damaged four times as much by the move as a {{type2|Normal}} Pokémon would be, because both Rock and Ground Pokémon are weak to Water moves.&lt;br /&gt;
&lt;br /&gt;
===Not very effective===&lt;br /&gt;
When a move is &#039;&#039;&#039;not very effective&#039;&#039;&#039;, or resistant, it deals half of the damage it would normally do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type2|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type2|Fighting}} move will be damaged normally, as Normal&#039;s weakness to Fighting is canceled out by Flying&#039;s resistance to it.&lt;br /&gt;
&lt;br /&gt;
===Not effective===&lt;br /&gt;
When a move is &#039;&#039;&#039;not effective&#039;&#039;&#039;, it does not damage the Pokémon at all and that Pokémon is &amp;quot;immune&amp;quot; to all attacks of that type; the move will yield a message of &amp;quot;It &#039;&#039;&#039;does&#039;&#039;&#039; not affect the Pokémon&amp;quot;, phrased in the present tense (whereas a move that simply missed yields &amp;quot;It &#039;&#039;&#039;did&#039;&#039;&#039; not affect the Pokémon&amp;quot;, past tense).  Certain elemental types are also immune to specific [[status move]]s, such as {{type2|Ground}} Pokémon being immune to the {{type2|Electric}} {{m|Thunder Wave}}, or  {{type2|Grass}} Pokémon being immune to {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
==Critical hit==&lt;br /&gt;
A move will sometimes inflict a &#039;&#039;&#039;critical hit&#039;&#039;&#039; against another Pokémon. This will double the damage done after type effectiveness calculations occur, or triple it if the Pokémon has the {{a|Sniper}} ability.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Critical hits ignore stat modifiers, even if beneficial to the attacker. In this generation only, the probability of landing a critical hit is based on a Pokémon&#039;s base Speed.&lt;br /&gt;
Specifically, for a normal move such as {{m|Tackle}}, the probability of landing a critical hit is&lt;br /&gt;
 Base Speed / 512&lt;br /&gt;
For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 11.7% chance of landing a critical hit on a normal move.&lt;br /&gt;
For moves with a high critical hit ratio such as {{m|Slash}}, the probability of landing a critical hit is&lt;br /&gt;
 Base Speed / 64&lt;br /&gt;
For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 93.8% chance of landing a critical hit on a move with a high critical hit ratio.&lt;br /&gt;
&lt;br /&gt;
If the result of the second formula equals or exceeds 100% (for Pokémon with a base Speed of 64 or higher), then the result is rounded down to 255/256 or about 99.6%.&lt;br /&gt;
&lt;br /&gt;
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to quadruple the critical hit rate, but due to a glitch, they instead quarter the critical hit rate. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
Starting in [[Generation II]], the chance of a critical hit is no longer based on the Pokémon&#039;s speed, but rather the chance is the same for each Pokémon. Similar to [[stats]], there are temporary in-battle stages used to calculate the probability a particular move will be a critical hit. The stages are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Percentage of critical hit&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|6.25%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|12.5%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|33.3%&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An attacking move will always start out in stage 1. There are several ways to increase a move&#039;s stage (and therefore, chance that it will be a critical hit), as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! II&lt;br /&gt;
! III&lt;br /&gt;
! IV&lt;br /&gt;
! V&lt;br /&gt;
! Way&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Using a {{Cat|Moves with a high critical-hit ratio|move with a high critical-hit ratio}}&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Holding a {{DL|In-battle effect item|Scope Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Holding a {{DL|Evolution-inducing held item|Razor Claw}}&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Holding a {{DL|Stat-enhancing item|Stick}} (if the Pokémon is {{p|Farfetch&#039;d}})&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Holding a [[Lucky Punch]] (if the Pokémon is {{p|Chansey}})&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Having {{a|Super Luck}} as its ability&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Being under the effect of {{m|Focus Energy}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Consuming a [[Lansat Berry]] (or being {{m|Baton Pass|passed}} its effect)&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Using {{DL|Battle item|Dire Hit}} on it&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +2&lt;br /&gt;
|Using {{DL|Battle item|Dire Hit 2}} on it ([[Wonder Launcher]] only)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +3&lt;br /&gt;
|Using {{DL|Battle item|Dire Hit 3}} on it (Wonder Launcher only)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Even if enough additions are obtained, there is no way for a move to be in a stage higher than 5; if the sum is greater, it will still only have a 50% chance of landing in a critical hit. The effects of {{m|Focus Energy}}, the [[Lansat Berry]], and the several versions of {{DL|Battle item|Dire Hit}} cannot stack with themselves or each other. Additionally, if the move used is {{m|Storm Throw}} or {{m|Frost Breath}}, it will always result in a critical hit. On the other hand, if the target Pokémon has the ability {{a|Battle Armor}} or {{a|Shell Armor}}, or is under the effect of {{m|Lucky Chant}}, a move will never be a critical hit, no matter the stage.&lt;br /&gt;
&lt;br /&gt;
When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker.  For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. However, it does not ignore modifiers caused by items or abilities such as {{DL|In-battle effect item|Eviolite}}, {{a|Defeatist}}, or {{a|Slow Start}}.&lt;br /&gt;
&lt;br /&gt;
==Same-type attack bonus==&lt;br /&gt;
{{main|Same-type attack bonus}}&lt;br /&gt;
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type2|Fire}} move used by a Fire-type Pokémon. Dual-typed Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move. Pokémon with {{a|Adaptability}} have this increased to 200% (an effective boost of ~33.3%).&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
{{main|Weather conditions}}&lt;br /&gt;
{{type2|Water}} and {{type2|Fire}} moves&#039; damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a downpour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{main|Ability}}&lt;br /&gt;
Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[Elemental type|type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These abilities include: &lt;br /&gt;
&lt;br /&gt;
*{{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type2|Fire}}, {{type2|Grass}}, {{type2|Water}} and {{type2|Bug}} moves by 50% when the user&#039;s HP falls below 33%, respectively.&lt;br /&gt;
*{{a|Thick Fat}} decreases the damage dealt to the user by opponents&#039; Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents&#039; Fire-type moves by 50%.&lt;br /&gt;
*{{a|Levitate}} provides immunity to {{type2|Ground}} moves, and {{a|Soundproof}} provides immunity to sound-based moves.&lt;br /&gt;
*{{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type2|Electric}} and {{type2|Water}} moves respectively, healing the user&#039;s HP by 25% instead.&lt;br /&gt;
*{{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type2|Water}} move, but it also heals the user by 6.25% each turn during [[Weather conditions#Heavy rain|rain]].  However, it also causes the Pokémon to receive additional damage from {{type2|Fire}} attacks and receive 6.25% (of its HP stat) damage during {{weather|sun}}shine.&lt;br /&gt;
*{{a|Flash Fire}} negates the effect of opponents&#039; Fire-type moves and instead increases the power of the ability&#039;s user&#039;s own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents&#039; Electric-type moves and instead causes the ability&#039;s user&#039;s Speed to increase. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.&lt;br /&gt;
*{{a|Mold Breaker}} removes all ability-based immunities to the user&#039;s moves.&lt;br /&gt;
*{{a|Scrappy}} removes {{type2|Ghost}} Pokémon&#039;s immunity to the {{type2|Normal}} and {{type2|Fighting}} moves of the user.  &lt;br /&gt;
*{{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} cause permanent rain, sunshine, sandstorm, and hail respectively.&lt;br /&gt;
*{{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5x to 2x.&lt;br /&gt;
*{{a|Hustle}} boosts the Atk stat of the user by 50%. &lt;br /&gt;
*{{a|Pure Power}} and {{a|Huge Power}} both double the user&#039;s Atk stat.&lt;br /&gt;
*{{a|Technician}} increases the power of the user&#039;s moves with base power 60 or less by 50%. &lt;br /&gt;
*{{a|Super Luck}} increases the user&#039;s critical hit ratio. &lt;br /&gt;
*{{a|Battle Armor}} and {{a|Shell Armor}} prevent critical hits being dealt to the user. &lt;br /&gt;
*{{a|Sniper}} increases the critical hit damage multiplier from 2x to 3x. &lt;br /&gt;
*{{a|Tinted Lens}} doubles the power of the user&#039;s moves that are not very effective. &lt;br /&gt;
*{{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the ability&#039;s user by one quarter.&lt;br /&gt;
*{{a|Wonder Guard}} reduces the power of the opponent&#039;s damaging attacks that are not super effective to zero.&lt;br /&gt;
*The moves {{m|Storm Throw}} and {{m|Frost Breath}} can cancel out the 50% damage if used on certain types due to the moves always resulting in a critical hit, and can cause 4x, 6x or 12x multipliers if used on other types.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:&#039;&#039;See also: [[Type-enhancing item]]&#039;&#039;&lt;br /&gt;
Some [[held item]]s increase the power of an attack by a small percentage.  Most of these items boost attacks [[type-enhancing item|only of a certain type]] by 20%. Some [[stat-enhancing item|items]] can also modify damage by boosting the attacker&#039;s offensive stats or the victim&#039;s defensive stats. Some [[Berry#Generation IV|berries]] also weaken an opponent&#039;s super effective move.&lt;br /&gt;
&lt;br /&gt;
Other held items that modify damage include:&lt;br /&gt;
* {{DL|In-battle effect item|Muscle Band}} boosts [[physical move]]s by 10%&lt;br /&gt;
* {{DL|In-battle effect item|Wise Glasses}} boost [[special move]]s by 10%&lt;br /&gt;
* {{DL|In-battle effect item|Expert Belt}} boosts super-effective attacks by 20%&lt;br /&gt;
* {{DL|In-battle effect item|Life Orb}} boosts the power of all attacks by 30% (at a cost of 10% HP per damaging move used)&lt;br /&gt;
* {{DL|In-battle effect item|Metronome}} boosts the power of moves used repeatedly&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
A number of other variables can affect the amount of damage caused by an attack.&lt;br /&gt;
&lt;br /&gt;
* If the attacker is {{status|burned}} and their ability is not {{a|Guts}}, their [[physical move|physical damage]] will be decreased by half.&lt;br /&gt;
* In a [[double battle]], moves that hit multiple targets do 75% of the damage they do in one-on-one battles.&lt;br /&gt;
* {{m|Reflect}} and {{m|Light Screen}} decrease opponents&#039; physical and special attacks, respectively, by 50% in a one-on-one battle and 33% in a double battle.&lt;br /&gt;
&lt;br /&gt;
===Randomization adjustment===&lt;br /&gt;
Every time a regular attack is executed, the actual damage caused is adjusted by a random multiplier - an integer percentage between 85% and 100%.&lt;br /&gt;
  &lt;br /&gt;
In [[Generation]]s {{gen|I}} and {{gen|II}}, the random modifier does not have uniform probability for all percentages between 85 and 100. This is because the computer will generate a random number from 217 to 255 (217 is about 85.09% of 255), multiply it by 100, and then divide it by 255, to get the random number from 85 to 100 that the computer will divide by 100 to get the final adjustment.&lt;br /&gt;
&lt;br /&gt;
As a result, the odd numbers from 85 to 89 and the even numbers from 90 to 98 have a 7.69% (3 in 39) probability of being chosen, while the even numbers from 86 to 88 and the odd numbers from 91 to 99 have a 5.13% (2 in 39) probability of being chosen. The number 100, the least probable number, has a mere 2.56% (1 in 39) chance of being chosen.&lt;br /&gt;
&lt;br /&gt;
In all subsequent games, the random adjustment is determined by generating a 4 bit number (0 through 15). The computer then subtracts it from 100, and then divides the result by 100 to get the final adjustment. This results in the same integer percentage between 85% and 100%, with an even distribution of occurence.&lt;br /&gt;
&lt;br /&gt;
==Damage formula==&lt;br /&gt;
The damage dealt when a Pokémon uses a damaging move depends on its Attack or Special Attack [[Stats|stat]], the opponent&#039;s corresponding Defense or Special Defense stat, and the move&#039;s base damage. In addition, the various circumstances explained above will also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
The damage formula is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- That above text is invalid as of June 26, 2010. The new formula text is as below:&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Damage = \left ( \frac{2 \times Level + 10}{250} \times \frac{Attack}{Defense} + 2 \right ) \times Modifier&lt;br /&gt;
\\&lt;br /&gt;
Modifier = STAB \times Type \times other \times (rand \in [0.85, 1.00])&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:DamageCalc.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Level&#039;&#039; is the level of the attacking Pokémon.&lt;br /&gt;
*&#039;&#039;Attack&#039;&#039; and &#039;&#039;Defense&#039;&#039; are the working Attack and Defense stats of the attacking and defending Pokémon, respectively. If the attack is Special, the Special Attack and Special Defense stats are used instead. Some moves, eg. {{m|Psystrike}} use other stat than usually move of this category would use (in case of Psystrike, it uses Special Attack and Defense).&lt;br /&gt;
*&#039;&#039;Base&#039;&#039; is the base damage of the attack.&lt;br /&gt;
*&#039;&#039;Modifier&#039;&#039; is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalc.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]].  This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.&lt;br /&gt;
*&#039;&#039;Type&#039;&#039; is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.&lt;br /&gt;
*&#039;&#039;Critical&#039;&#039; is 2 for a critical hit, 1 otherwise. For Pokémon with {{a|Sniper}}, it is 3 for a critical hit.&lt;br /&gt;
*&#039;&#039;other&#039;&#039; counts for things like held items, field advantages, and whether the battle is a [[double battle]] or [[triple battle]] or not.&lt;br /&gt;
*&#039;&#039;rand&#039;&#039; is a random number from 0.85 to 1.00.&lt;br /&gt;
&lt;br /&gt;
The result is rounded down unless it is less than 1, in which case it&#039;s rounded up to 1. All damaging moves always do at least 1 damage if they hit.&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that has the following [[stats]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 181&lt;br /&gt;
&lt;br /&gt;
It uses the move {{m|Ice Fang}} ({{t|Ice}}, physical, base damage 65) against a level 78 {{p|Garchomp}}:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 270&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 210&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 163&lt;br /&gt;
&lt;br /&gt;
Garchomp is {{t|Dragon}}/{{t|Ground}}, so it has a double weakness to {{t|Ice}}. Thus, &#039;&#039;Type&#039;&#039; = 4. Additionally, Glaceon, being an Ice-type, receives [[Same-type attack bonus|STAB]], so &#039;&#039;STAB&#039;&#039; = 1.5.&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalcExample.png]]&lt;br /&gt;
&lt;br /&gt;
We then plug &#039;&#039;Modifier&#039;&#039; into the rest of the formula:&lt;br /&gt;
&lt;br /&gt;
[[File:DamageCalcExample1.png]]&lt;br /&gt;
:[[File:DamageCalcExample2.png]]&lt;br /&gt;
&lt;br /&gt;
So depending on luck, {{p|Glaceon}} will do damage in the range 170-200 HP. Despite {{p|Garchomp}}&#039;s double weakness to {{t|Ice}}, Glaceon&#039;s {{m|Ice Fang}} will not defeat it in a single hit.&lt;br /&gt;
&lt;br /&gt;
Garchomp is up next. Garchomp gets a critical hit (&#039;&#039;Critical&#039;&#039; = 2) on Earthquake, a physical {{t|Ground}} move with 100 base damage. With its Ice type, Glaceon is neither weak nor resistant to Garchomp&#039;s attack, so &#039;&#039;Type&#039;&#039; = 1. Garchomp is Dragon/&#039;&#039;&#039;Ground&#039;&#039;&#039;, so it receives STAB, making &#039;&#039;STAB&#039;&#039; = 1.5. Say that Garchomp is also holding an Earth Plate, which powers up Ground-type moves by 20%. Then &#039;&#039;Other&#039;&#039; = 1.2.&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalcExample2.png]]&lt;br /&gt;
&lt;br /&gt;
We insert the stats and &#039;&#039;Modifier&#039;&#039; in the formula and get:&lt;br /&gt;
&lt;br /&gt;
[[File:DamageCalcExample3.png]]&lt;br /&gt;
:[[File:DamageCalcExample4.png]]&lt;br /&gt;
&lt;br /&gt;
We see that Garchomp&#039;s attack will do anywhere from 241 to 284 damage, which is more than enough to take the Glaceon out in one hit.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.smogon.com/dp/articles/damage_formula The Complete Damage Formula (courtesy of Smogon University)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Modifica al danno]]&lt;br /&gt;
[[ja:ダメージ]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Level&amp;diff=1316619</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Level&amp;diff=1316619"/>
		<updated>2011-01-16T14:26:37Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Underleveled Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Levels&#039;&#039;&#039; are a measurement of how strong a {{OBP|Pokémon|species}} currently is. They are portrayed differently in the {{pkmn|anime}}, {{pkmn|games}}, {{pkmn|manga}}, and [[Pokémon Trading Card Game]]. &lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Level.png|thumb|right|The opponent&#039;s level bar in {{game|Black and White|s}}]]&lt;br /&gt;
Levels are featured predominantly in the Pokémon games. They are determined by how much [[experience]] that Pokémon has. A Pokémon&#039;s level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. It may also learn a new [[move]] or [[evolution|evolve]]. Opponent&#039;s levels may be viewed in-battle, and {{player}}s may see their own Pokémon&#039;s levels in-battle, in the [[PC]] or by using the [[menu]].&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s level will also affect its [[happiness]], raising it slightly when the Pokémon levels up. This means that a {{p|Cleffa}} trained in battle will eventually evolve into a {{p|Clefairy}}, with its happiness going up slightly each level. Using Rare Candies will also raise happiness, though for a long time people thought it did not, due to a Pokémon&#039;s happiness also being raised by the large amount of walking that a player must do in long grass to encounter wild Pokémon or recharge such items as the [[Vs. Seeker]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation]]s {{gen|III}} and {{gen|IV}}, when a Pokémon has reached level 100, and has not gained maximum EV&#039;s, it cannot continue gaining [[Effort values|Effort Points]] through battle. [[Vitamin]]s can still be used to raise EV&#039;s. In Generations {{gen|I}} and {{gen|II}}, the player can use the [[box trick]]. In {{gen|V}} stats are recalculated after every battles, so a level 100 Pokémon gains and applies EVs normally.&lt;br /&gt;
&lt;br /&gt;
By exploiting the [[old man glitch]] in Generation I, a Pokémon can be acquired [[Glitch#Generation I|at a level higher than 100]], and can continue to be leveled up with [[Rare Candies]]; however, whenever this Pokémon gains any amount of [[experience]], its level will revert to 100, and if a Rare Candy is fed to a level 255 Pokémon, it will revert to level 0.&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, Pokémon assigned to the [[Experience#Experience to level|&amp;quot;Medium Slow&amp;quot; experience formula]] (1,059,860 Exp. at level 100) were unavailable at a level below 2 due to the &amp;quot;Medium Slow&amp;quot; formula generating a negative Exp. value at level 1; this resulted in such a level 1 Pokémon jumping straight to level 100. Pokémon eggs, therefore, hatched at a standard level of 5. The Generation III overhaul addressed this error; however, eggs still hatched at level 5, likely to maintain continuity. Generation IV finally set all hatched eggs to level 1.&lt;br /&gt;
&lt;br /&gt;
===Underleveled Pokémon===&lt;br /&gt;
Through some unique circumstances, it is possible to have Pokémon at a lower level than they are usually available. Underleveled Pokémon appeared as early as {{v2|Red and Green}}, with level 4-6 {{p|Kakuna}} and {{p|Metapod}} available in [[Viridian Forest]]. Kakuna and Metapod cannot be obtained by evolution until level 7.&lt;br /&gt;
&lt;br /&gt;
In-game trading with NPC will always result in a Pokémon at the same level as the one being traded away, so that is a fair chance that an underleveled Pokémon can be obtained that way. For example, in {{v2|Red and Blue|s}}, it is possible to obtain an {{p|Electrode}} as low as level 2, whereas the species evolves from {{p|Voltorb}} only at level 30. This {{p|Electrode}} can be obtained by catching a {{p|Pikachu}} in [[Viridian Forest]] at level 2, evolving it with the {{evostone|Thunderstone}}, and trading it on [[Cinnabar Island]].&lt;br /&gt;
&lt;br /&gt;
Some [[non-player character]] {{pkmn|Trainers}} use underleveled Pokémon in battle. For example, [[Lance]] has three underleveled {{p|Dragonite}} in Generations {{gen|II}} and {{gen|IV}}, with one being at level 40 in {{2v2|HeartGold|SoulSilver}}. Many other in-game Trainers also possess underleveled Pokémon.&lt;br /&gt;
&lt;br /&gt;
The [[Pomeg glitch]] allows players to obtain any stage of a Pokémon capable of being hatched from an egg. In {{v2|Emerald}}, this means that all these Pokémon can be obtained at level 5; in [[Generation IV]]&amp;lt;!-- and {{gen|V}}?--&amp;gt;, these Pokémon can be obtained at level 1.&lt;br /&gt;
&lt;br /&gt;
===Disobedience===&lt;br /&gt;
When a Pokémon is obtained in a trade, it oftentimes will not obey the player&#039;s commands if it is at too high a level. The Pokémon will either ignore orders and use a different move, do nothing at all and loaf around, or go to {{status|sleep}}. This can be corrected if the player has the proper [[badge]]s. Having fewer than two badges means that no traded Pokémon whose level is above 10 will obey the player, while having all eight makes all Pokémon obey the player. The specific badges that cause a rise in the level of obeying Pokémon can be found on their page, though they are typically the second, fourth, sixth, and eighth badges obtained.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the {{pkmn|anime}}. The first time levels were referred to was briefly by {{MTR}} during the second episode when he said [[Ash&#039;s Pikachu]] was &amp;quot;powerful beyond its evolutionary level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was later mentioned more obviously by students at the [[Pokémon Tech|Academy]] in &#039;&#039;[[EP009|The School of Hard Knocks]]&#039;&#039;. {{ka|Joe|One of them}} was able to quote the levels at which {{p|Pidgey}} and the rest of its family [[evolution|evolve]] and learn certain [[move]]s, and [[Giselle|another]] stated that Pikachu should be at least level 25. However, the main characters and their Pokémon remain seemingly oblivious to the idea.&lt;br /&gt;
&lt;br /&gt;
{{an|Misty}} mentions them in &#039;&#039;[[EP051|Bulbasaur&#039;s Mysterious Garden]]&#039;&#039; where she says &amp;quot;That {{p|Rhyhorn}} must be at a &#039;&#039;high level&#039;&#039;!&amp;quot; referring to a Trainer&#039;s Rhyhorn&#039;s formidable strength as it uses {{m|Take Down}} on {{Ash}}&#039;s {{AP|Bulbasaur}}, severely injuring it. This confirms that she is aware of levels and that the ability to inflict damage on certain Pokémon becomes easier when a Pokémon grows a level.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Drake|Orange League}} comments that [[Ash&#039;s Charizard]] is on a higher level than he thought. &lt;br /&gt;
&lt;br /&gt;
{{an|Brock}} mentions them once, in &#039;&#039;[[EP201|Doing What Comes Natu-rally!]]&#039;&#039;. He states that moves become more powerful as a Pokémon&#039;s level is raised; and {{Ash}} adds that the best way to raise levels is by battling. Despite this, Ash&#039;s most used Pokémon, {{AP|Pikachu}}, doesn&#039;t show signs of being at a higher level than any other Pokémon. After appearing in more than 600 episodes, and battling in most of them, its level would be expected to be very high: but it is still defeated easily by some other Trainers&#039; Pokémon, even those with only average strength.&lt;br /&gt;
&lt;br /&gt;
[[Dawn&#039;s Piplup]] also shows that the anime does not strictly follow the games&#039; system. In its debut episode, it used {{m|Bide}}, a move Piplup normally does not learn until level 18, by which point it would be showing signs of evolution. This did not happen until &#039;&#039;[[DP122|Stopped in the Name of Love!]]&#039;&#039;. Therefore, level up moves can generally be learned at any time in the anime.&lt;br /&gt;
&lt;br /&gt;
In the [[SS019|two Mystery]] [[SS020|Dungeon specials]], levels are mentioned, but not explained. This may mean that Pokémon themselves understand the concept of levels in the anime but humans do not.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Electric Tale of Pikachu manga===&lt;br /&gt;
The concept of levels appears rarely in the [[Electric Tale of Pikachu]] manga, however, in &#039;&#039;[[ET07|Pikachu&#039;s Excellent Adventure]]&#039;&#039;, [[Samurai]] specifically mentions level 99 {{p|Slowpoke}} and {{p|Magikarp}} which can be found in the [[Hidden Village]].&lt;br /&gt;
&lt;br /&gt;
===In the Magical Pokémon Journey and Pokémon Chamo-Chamo ☆ Pretty ♪ manga===&lt;br /&gt;
Levels do not appear to exist in the world of the manga series [[Magical Pokémon Journey]] and its sequel, [[Pokémon Chamo-Chamo ☆ Pretty ♪]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
At the end of every {{adv|volume}}, the current levels of one of the main characters&#039; Pokémon are given in a Pokédex section.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Before [[Generation IV]], it was impossible to get a Pokémon at level 1 without the aid of a glitch or cheating device. The lowest level Pokémon would be at level 2 in the wild, and eggs would hatch at Lv. 5. In Generation IV however, eggs are hatched at level 1, {{p|Regigigas}} and {{p|Magikarp}} can be caught at level 1 in {{game|Platinum}}, and {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} can be obtained at level 1 in {{game|HeartGold and SoulSilver|s}}. &lt;br /&gt;
* In [[Generation I]], it is possible to encounter and catch Pokémon at levels over 100 through the [[old man glitch]], and encounter them in [[glitch Trainer]]s&#039; parties through the [[Mew glitch]].&lt;br /&gt;
&lt;br /&gt;
{{Pokémon Development}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Level]]&lt;br /&gt;
[[fr:Niveau]]&lt;br /&gt;
[[ja:レベル]]&lt;br /&gt;
[[pl:Level]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tri_Attack_(move)&amp;diff=1112939</id>
		<title>Talk:Tri Attack (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tri_Attack_(move)&amp;diff=1112939"/>
		<updated>2010-06-30T04:56:40Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Tri Attack on Limber */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Status Effect==&lt;br /&gt;
I am almost certain Tri Attack could not cause any status effects in Generation I.  Can anyone refute?  [[User:Schreiber|Schreiber]] 00:04, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tri Attack on Limber ==&lt;br /&gt;
&lt;br /&gt;
When the opponent is immune to one of the status ailments Tri Attack inflicts, what is the probability for Tri attack to inflict the other two?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trick_(move)&amp;diff=1111950</id>
		<title>Talk:Trick (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trick_(move)&amp;diff=1111950"/>
		<updated>2010-06-29T09:56:10Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Sticky Hold */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any difference between the success rate of getting the enemy item compared to the [[Thief_(move)]]? ----[[User:Blablubbb|Blablubbb]] 03:58, 5 September 2008 (UTC)&lt;br /&gt;
:Yeah. This happens 100%.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 04:15, 5 September 2008 (UTC)&lt;br /&gt;
::Doesn&#039;t even need to have its own item! &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:41, 5 September 2008 (UTC)&lt;br /&gt;
:::Thief happens 100% of the time, too, L o v e. Just saying. &amp;lt;br&amp;gt; [[User:ShinjiLover|ShinjiLover]] 21:08, 11 December 2008 (UTC)&lt;br /&gt;
::::{{tt|he(r)|sorry, i don&#039;t know your gender}} name is Urutapu...--The [[Delibird (Pokémon)|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Kk&amp;lt;/font&amp;gt;]][[Stantler (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;ll&amp;lt;/font&amp;gt;]][[Santa Claus|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;ator&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| サンタクロース]]&amp;lt;/small&amp;gt; 21:09, 11 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trick fails if used by Transformed Ditto? ==&lt;br /&gt;
The Trick should be 100% if at least one pokémon have any item. But. I&#039;am catching Dittos in english Pearl using Smeargle knowing Trick. Sometimes the Ditto (after Transforming) use the move Trick, but they always fails, altrought they have items themselves (I checked after catching them) ----[[User:Glurak|Glurak]] 05:34, 13 Jan 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trick Item Return? ==&lt;br /&gt;
&lt;br /&gt;
If I get tricked or use in the wild, and I get the wild Pokémon&#039;s item, and they get mine, if they/I die/I/they run, do I get my item back? And if I catch them do they have my original and they have mine or returned? [[User:Machamp ion|Machamp ion]] 19:40, 25 July 2009 (UTC)&lt;br /&gt;
:Well I remember flinging my soothe bell at a wild pokemon on accident and did not get it back. I would assume the principle is the same and your item would not come back to you. [[User:Dexington|Dexington]] 20:55, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sticky Hold ==&lt;br /&gt;
&lt;br /&gt;
What if the user has Sticky Hold? and what if the one with Sticky Hold doesn&#039;t have its own held item? [[User:Bbbbbbbbba|Bbbbbbbbba]] 09:56, 29 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Assist_(move)&amp;diff=1111031</id>
		<title>Talk:Assist (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Assist_(move)&amp;diff=1111031"/>
		<updated>2010-06-28T14:19:21Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* What moves can it call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What moves can it call==&lt;br /&gt;
I know Assist calls a move of one of the user&#039;s teammates.  What does that include?  &lt;br /&gt;
&lt;br /&gt;
*1.  Fainted teammates?&lt;br /&gt;
*2.  Moves with no PP left?&lt;br /&gt;
*3.  Its active partner in a Double Battle?&lt;br /&gt;
*4.  Metronome?&lt;br /&gt;
[[User:Zurqoxn|Zurqoxn]] 00:33, 4 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe it&#039;s any move, as long as it&#039;s in the party... [[User:Ht14|ht14]] 02:08, 4 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you can use Metronome through Assist, then it&#039;s possible to use a total of FIVE moves in a single turn (Sleep Talk&amp;gt;Assist&amp;gt;Metrenome&amp;gt;Nature Power&amp;gt;Whatever move Nature Power turns into). [[User:Diachronos|Diachronos]] 16:52, 9 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Even if it doesn&#039;t you could go Sleep Talk &amp;gt; Metronome &amp;gt; Assist &amp;gt; Nature Power &amp;gt; Whatever move Nature Power turns into&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Gastlys mama|Gastlys mama]] ([[User talk:Gastlys mama|talk]] • [[Special:Contributions/Gastlys mama|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::: This doesn&#039;t work. It says on the {{m|Metronome}} page that Metronome will not call Assist. [[User:Yenreb|Yenreb]] 01:39, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmm...  Maybe I&#039;ve been very unlucky, or Metronome &#039;&#039;cannot&#039;&#039; be called by Assist.  I&#039;ve been training a Pokémon with Assist and it never calls Metronome or Protect.  Protect could make more sense, but then why doesn&#039;t the game at least say &amp;quot;it failed&amp;quot; or something?  But Metronome, it&#039;s never, never called. --[[User:Johans|Johans]] 21:30, 10 January 2009 (UTC)&lt;br /&gt;
::Maybe try making a test-team with 2 Pokémon: one that only knows Assist, and one that only knows Metronome. [[User:Diachronos|Diachronos]] 17:22, 2 February 2009 (UTC)&lt;br /&gt;
:::Tried using Metronome through Assist and it didn&#039;t work. It basically says that the move failed. It probably follows the same list as Metronome cannot pick.&lt;br /&gt;
&lt;br /&gt;
:Here is a list of moves that Assist doesn&#039;t call: Protect, Detect, Endure, Counter, Mirror Coat, Trick, Switcheroo, Assist, Sleep Talk, Metronome, Destiny Bond, Focus Punch, Thief, Covet, Mirror Move, Copycat, Mimic, Feint, and presumably Sketch (which the list I saw didn&#039;t include). Also, Assist doesn&#039;t call moves in its user&#039;s movelist.&lt;br /&gt;
In fact, in competitive battling there is a strategy which involves fast Pokémon like Persian using Assist to call Whirlwind and Roar before the opponents could make a move, and damage them by Spikes and Stealth Rock (which is the only move Assist may call apart from Whirlwind and Roar). After reducing the opponent to the last Pokémon, the tactic is basically Swicherooing a Choice Scarf onto it, then stall it into Struggling, make it faint through Destiny Bond or KO by Counter/Mirror Coat/Focus Punch. Sleeping is easily absorbed by Sleep Talkers, and Protect helps certain Pokémon stalling with Leftover. The strategy really makes good use of the list. [[User:Bbbbbbbbba|Bbbbbbbbba]] 14:19, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drowzee==&lt;br /&gt;
How come for the first one {{p|Drowzee}} is starred? [[User:Ht14|ht14]] 02:08, 4 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t do it, but it is because it can only be learned through chain breeding. If you look, it says the father must be a Spinda, and a Spinda&#039;s father must be a Skitty. Does anyone know if this is the official way of doing this? [[User:Zeofar|Zeofar]] 04:37, 27 September 2008 (UTC)&lt;br /&gt;
:No, I&#039;m saying it&#039;s double-starred... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:10, 2 February 2009 (UTC)&lt;br /&gt;
::Fixed. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 18:42, 2 February 2009 (UTC)&lt;br /&gt;
:::Oh, so it&#039;s nothing special... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:44, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Furret ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure that the Furret in Colosseum can learn Assist through purification/level up.  Can anyone confirm this.--[[User:MisterE13|MisterE13]] 01:54, 2 November 2008 (UTC)&lt;br /&gt;
:According to {{p|Furret|our page,}} Furret learns assist by breeding, and Iron Tail, Helping Hand, Quick Attack, and Strength through purification. You may want to double-check with another source, though. --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 01:58, 2 November 2008 (UTC)&lt;br /&gt;
::Come to think of it, that does sound like mine&#039;s moveset.  I was probably wrong.--[[User:MisterE13|MisterE13]] 03:19, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question concerning Assist move==&lt;br /&gt;
Well, a while ago, I was playing my SoulSilver version and while re-battling Whitney, I noticed something strange.&lt;br /&gt;
She sent out her last Pokémon, a Delcatty. And I sent out my Frossie (My Froslass&#039;s Nickname). Well, most of you already know that 1. Whitney&#039;s speciality is Normal-type Pokémon and 2. Froslass is an Ice/Ghost-type Pokémon. Well, while we were battling, Whitney&#039;s Delcatty used this move (recalling, the &amp;quot;Assist&amp;quot; move) and the message said. &amp;quot;The foe&#039;s DELCATTY used Assist!&amp;quot; (animation) &amp;quot;The foe&#039;s DELCATTY used Flamethrower!&amp;quot; after that I said &amp;quot;I&#039;m done for :(&amp;quot;, then, it said &amp;quot;It doesn&#039;t affect Frossie...&amp;quot;. After I saw that, I was like &amp;quot;Shouldn&#039;t that hit my Pokémon? I mean, it&#039;s a Fire-type move after all.&amp;quot; &lt;br /&gt;
I hope that you can answer my doubt, and if I missed something to edit this page, sorry about that, hehe. It&#039;s been a long time since I don&#039;t edit a wiki. [[User:WiiLegend|WiiLegend]] 00:00, 23 May 2010 (UTC)&lt;br /&gt;
:Delcatty has {{a|Normalize}}, which turns all of its moves into Normal types, most likely for STAB boosts...however, it turned the Flamethrower normal, which took the Ghost typing into effect and it therefore didn&#039;t affect it...--[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;&#039;&#039;&#039;Psy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#C4E673;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039; 00:03, 23 May 2010 (UTC)&lt;br /&gt;
::Oh, ok, I get it now. Thanks! :) [[User:WiiLegend|WiiLegend]] 17:07, 23 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Normalize_(Ability)&amp;diff=994048</id>
		<title>Talk:Normalize (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Normalize_(Ability)&amp;diff=994048"/>
		<updated>2010-01-26T15:11:35Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* All moves - even in double battle? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Will this make moves such as Thunder or Blizzard give STAB? For example, a Delcatty with the Normalize ability could potentially have STAB bonuses from Thunder, Blizzard, Solarbeam, and Shadow Ball? I know that wouldn&#039;t be a good moveset, it&#039;s just an example, but still. All four, despite being different types of attacks, would all receive a 1.5x bonus? [[User:Crenel|Crenel]] 23:56, 9 August 2008 (UTC)&lt;br /&gt;
:My guess is yes, since they count as Normal-type moves; Hidden Power can get STAB for, say, a Fire-type Pokémon if it&#039;s a Fire-type Hidden Power, so why wouldn&#039;t a Normalized Thunder or Blizzard? [[User:Diachronos|Diachronos]] 17:18, 9 October 2008 (UTC)&lt;br /&gt;
::The only drawback is that there won&#039;t be any super-effective moves, right? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:25, 9 October 2008 (UTC)&lt;br /&gt;
:::No Super-effective moves, just STAB on everything. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:32, 9 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All moves - even in double battle? ==&lt;br /&gt;
&lt;br /&gt;
If I use Normalize Delcatty in a double battle, and pair it with Dusknoir, will moves at the Dusknoir be normalized and have no effect? If so, I can get a free Trick Room and then several Shadow Sneaks or Shadow Punches or Toxic or Will-O-Wisp, while Delcatty Protects and Substitutes. It that possible? --[[User:Bbbbbbbbba|Bbbbbbbbba]] 15:11, 26 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Magnet_Rise_(move)&amp;diff=986290</id>
		<title>Talk:Magnet Rise (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Magnet_Rise_(move)&amp;diff=986290"/>
		<updated>2010-01-17T04:41:17Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Iron Ball */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gravity==&lt;br /&gt;
Is this move negated by {{m|Gravity}}?--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Blastoise&amp;lt;/font&amp;gt;]]  [[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;Rules!!!&amp;lt;/font&amp;gt;]] 20:50, 18 September 2008 (UTC)&lt;br /&gt;
:Yes. --[[user:Baby G|Baby G]] &amp;lt;small&amp;gt;([[user talk:Baby G|talk to me]])&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;([[Special:Contributions/Baby_G|see my edits]])&amp;lt;/small&amp;gt; 21:00, 18 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== baton pass? ==&lt;br /&gt;
&lt;br /&gt;
Can magnet rise be [[Baton Pass (move)|baton passed]]? [[User:Pikachu25|Pikachu25]] 01:08, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Iron Ball ==&lt;br /&gt;
&lt;br /&gt;
Is this move negated by Iron Ball?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=986289</id>
		<title>Talk:In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=986289"/>
		<updated>2010-01-17T04:40:00Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* More More Focus Sash/Focus Band */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Iron Ball ==&lt;br /&gt;
&lt;br /&gt;
Why is there a point of having an &#039;&#039;&#039;Iron Ball&#039;&#039;&#039;? The only thing that makes it useful is that it gives the most power on the [[move]] [[Fling]]... [[User:Tesh|Tesh]] 12:26, 12 August 2007 (UTC)&lt;br /&gt;
:{{m|Trick}} also combos nicely with it. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 19:28, 12 August 2007 (UTC)&lt;br /&gt;
::You could have the Pokémon holding it use [[Trick Room]] and then the [[Speed]] cut would become a good thing. [[User:Shiny Noctowl|Shiny Noctowl]] 19:39, 12 August 2007 (UTC)&lt;br /&gt;
Oh, it just seems like a pointless object. Never mind. [[User:Tesh|Tesh]] 19:48, 15 August 2007 (UTC)&lt;br /&gt;
:Tesh, you&#039;re only thinking of beneficial effects from holding an item. Several held items that were added in Generation IV don&#039;t actually benefit the Pokémon holding it, but are meant to be used with other strategies that weren&#039;t possible with the previous Generations. Examples:&lt;br /&gt;
* Toxic Orb/Flame Orb- These items don&#039;t benefit the Pokémon that holds it, but they are useful when combined with certain moves (Fling, Trick, and Switcheroo in particular) and Abilities (Guts (with Toxic Orb at least), Magic Guard (the Pokémon won&#039;t take damage from the effect, so they can use a powered-up Facade without taking excessive damage), and Klutz). &lt;br /&gt;
* Iron Ball- Iron Ball can be Flung to cause massive damage, or it can be Switcheroo&#039;d/Tricked onto an opponent in order to weaken them (especially helpful against a Flying-type or a Levitating opponent). A Lopunny or Buneary with Klutz can make the most of these tricks, since they won&#039;t suffer from the reduced speed. &lt;br /&gt;
* Lagging Tail- Trick or Switcheroo will put this on your opponent, making them move last every turn. Very helpful if your Pokémon is extremely slow. &lt;br /&gt;
:Don&#039;t judge an item just by what it does; judge it by what you can do with it. [[User:Diachronos|Diachronos]] 16:07, 17 September 2008 (UTC)&lt;br /&gt;
::Yeah, thanks I kind of figured that out after lol. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:40, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge ==&lt;br /&gt;
I&#039;ve always wondered, is there any advantage to using &#039;&#039;&#039;Black Sludge&#039;&#039;&#039; on a [[Poison-type]] Pokémon as opposed to [[Leftovers]]? [[User:Blink|Blink]] 17:37 16 August 2007 (GMT)&lt;br /&gt;
:You could use Trick or Switcheroo. Or, if the opponent uses Thief, Covet, Trick, or Switcheroo on the first turn because they don&#039;t know what you&#039;re holding, and they aren&#039;t a Poison-type, they will get hurt. --[[User:Shiny Noctowl|Shiny Noctowl]] 16:48, 16 August 2007 (UTC)&lt;br /&gt;
:: Or, if you&#039;re required to give each Pokémon a different hold item, it&#039;s the equivalent of being able to use 2 Leftovers. [[User:Zurqoxn|Zurqoxn]] 00:04, 17 August 2007 (UTC)&lt;br /&gt;
:::I see. I thought it might restore a little more health or something.&lt;br /&gt;
::::It helps in places like the Battle Tower. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:39, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Choice Specs ==&lt;br /&gt;
&lt;br /&gt;
...the man gives out the Choice Specs during the morning, right? Because I just went to him and he talked about BlackGlasses instead. Is 10:35 REALLY not considered morning, or does the time period for BlackGlasses-giveaway happens to be at 10?&lt;br /&gt;
...on the other hand, when does the Specs giveaway start and end? {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;{{ani|282}}&amp;lt;/sup&amp;gt; 16:40, 18 November 2007 (UTC)&lt;br /&gt;
:The Choice Specs are from 8:00 PM to 3:59 AM, so at night. [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:37, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Focus Band/Focus Sash==&lt;br /&gt;
Do they let you have 1HP left even if you&#039;re hit by a OHKO attack, such as Sheer Cold? [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:38, 24 November 2007 (UTC)&lt;br /&gt;
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:No I think it doesn&#039;t work aganst 1 hitKO :D,but mmm I battled in battler frontier of emerald long ago and I couldn&#039;t beat, I recall, a Exploud wich was holding this Focus Band, because I kept using it like 5 times IN A ROW I&#039;m freaken not kidding,, how was that posible?? I mean this I&#039;m not jocking it did happen!! I want to know why or what!--[[User:YukitoOoO|YukitoOoO]] 17:17, 18 March 2009 (UTC)&lt;br /&gt;
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::Focus Sash is one-time, always works on a hit that would bring the Pokémon from full health to death (not Sheer Cold I don&#039;t think, but yes, stuff like Psychic on a fighting-type).&lt;br /&gt;
::if the Exploud had a Focus Band, that one can trigger multiple times, but it&#039;s only got a chance of working. That Exploud probably just got lucky-lucky. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:43, 18 March 2009 (UTC)&lt;br /&gt;
:::Focus Sash works against ANY move that would otherwise take out the Pokémon while it has full health. Sheer Cold, and the other 1H-KO moves included, would take it down to 1 HP. Focus Band is just random chance that it will hold against an attack, including the 1H-KO moves again. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:19, 18 March 2009 (UTC)&lt;br /&gt;
Yeah, that happened to my oppenent at the Battle Tower, too, but only twice. --Kimori Geckarbor Hinoarashi 23:10, 19 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
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== Wide Lens ==&lt;br /&gt;
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How much does it raise accuracy by? 20%? 30%? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:17, 20 January 2008 (UTC)&lt;br /&gt;
 &lt;br /&gt;
20% [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:21, 20 January 2008 (UTC)&lt;br /&gt;
:So DynamicPunch has 70% with it? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:48, 20 January 2008 (UTC)&lt;br /&gt;
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Nope, 60% . It&#039;s a 20% increase. (50 / 10 = 5. 5 × 2 = 10. 50 + 10 = 60%) [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:13, 21 January 2008 (UTC)&lt;br /&gt;
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:Is that taken into account before or after an ability?(i.e. Compoundeyes)&lt;br /&gt;
::I&#039;m not sure about that, but I&#039;m guessing that it is done before an ability. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Image:486MS.png|RAWR!!]] 16:56, 25 March 2008 (UTC)&lt;br /&gt;
:::I would think after. Cause it is like an &#039;extra&#039; multiplier (or whatever you would call it). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:41, 28 March 2009 (UTC)&lt;br /&gt;
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== White Herb ==&lt;br /&gt;
&lt;br /&gt;
Does a white herb, after curing status, get consumed, or is it reusable? [[User:Zapdos|Zapdos]] 18:04, 3 February 2008 (UTC)&lt;br /&gt;
:It is consumed. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:05, 3 February 2008 (UTC)&lt;br /&gt;
::But in PBR and stuff like it (Battle Tower, so on) it returns. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 07:26, 25 March 2008 (UTC)&lt;br /&gt;
:::Does that mean that things like it, Focus Sash and the like, when used in a PvP battle return after the battle is over, they&#039;re not gone for good? --[[User:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;skipperxc&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:24, 9 February 2009 (UTC)&lt;br /&gt;
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== Leftovers under sleeping Snorlax in FR/LG. ==&lt;br /&gt;
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Do you need to find this before the Snorlax wakes up?&lt;br /&gt;
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I&#039;ve also heard of items being under certain key people in the game, but I&#039;ve never found them in FR or LG.  And I&#039;m an [[Itemfinder]] fiend, running it nearly constantly. [[User:Machinedramon|Machinedramon]] 19:15, 8 May 2008 (UTC)&lt;br /&gt;
There&#039;s a Soothe Bell under where Mr. Fuji was in Pokémon Tower, and a Macho Brace where Giovanni was standing in the gym.  And a Sacred Ash under where Ho-Oh perched.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 19:47, 8 May 2008 (UTC)&lt;br /&gt;
:You have to stand right where they were standing and use the Itemfinder for it to work; the items won&#039;t show up AT ALL if you&#039;re not standing on that exact spot. [[User:Diachronos|Diachronos]] 16:11, 17 September 2008 (UTC)&lt;br /&gt;
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== EXP. Share ==&lt;br /&gt;
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If you have 2 exp.shares in your party do they get 1/3 of the exp or do they both get 1/2?&lt;br /&gt;
ie. would it be practical to have 5 exp.share&#039;s if your first one can ohko almost all? [[User:Keirou|Keirou]] 01:47, 3 June 2008 (UTC)&lt;br /&gt;
:If two Pokémon are holding Exp. Shares, the experience is divided in thirds, then distributed 1/3 to one holder, 1/3 to the other, and the remaining 1/3 is distributed among whoever battled. Having 5 of your Pokémon hold Exp. Shares would be the equivalent of having an Exp. All. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:56, 3 June 2008 (UTC)&lt;br /&gt;
:Actually, after experimenting today in Diamond, I discovered that 2 Exp. Shares splits so the pokemon who fought get half, and the sharers get a quarter each. I&#039;ll be experimenting with three as soon as I pick it up. [[User:Salix|Salix]] 06:00, 11 December 2008 (UTC)&lt;br /&gt;
::It appears that the Exp. Sharers get half the exp and the battlers get the other half, or at least in Diamond. [[User:Salix|Salix]] 03:33, 12 December 2008 (UTC)&lt;br /&gt;
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Didn&#039;t this split exp evenly between ALL party pokemon in gen1? If memory serves me, it did, and I think that&#039;s worth noting.  [[User:Mageslayer|Mageslayer]] 14:45, 26 May 2009 (UTC)&lt;br /&gt;
:That was the EXP. ALL. Different item. Similar effect. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:39, 26 May 2009 (UTC)&lt;br /&gt;
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== Smoke Ball ==&lt;br /&gt;
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Does it work on Pokémon with ability such as shadow tag or arena trap or of the Pokémon used mean look before you decide to press run? [[User:TheBlazikenMaster|TheBlazikenMaster]] 03:25, 3 August 2008 (UTC)&lt;br /&gt;
:Yes. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:37, 22 September 2008 (UTC)&lt;br /&gt;
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== Focus Band AND Smoke Ball AND Focus Sash ==&lt;br /&gt;
For Focus Band, does it work even when your HP is less than full (i.e. 1 HP can still survive)? if so, what are the odds?&lt;br /&gt;
For Smoke Ball, how do you use it in DP? It doesn&#039;t show up in any of the 4 item menus during battle.&lt;br /&gt;
For Focus Sash, does it FULLY disappear after use (a one-battle deal, please return to the battle tower for another)? -- Sk8torchic&lt;br /&gt;
:1. Yes, but I don&#039;t know the odds, 2. Make your Pokémon hold it, 3. yes, but you can also get it at the route near Pal Park. Hope I helped!--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:22, 15 October 2008 (UTC)&lt;br /&gt;
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== Amulet Coin ==&lt;br /&gt;
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If you have multiple Amulet Coins, would you gain 4 times the amount (for 2), and etc.? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:38, 19 October 2008 (UTC)&lt;br /&gt;
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:No, as far as I can tell, multiple Amulet Coins and Luck Incenses do not stack.  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:40, 19 October 2008 (UTC)&lt;br /&gt;
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== Black Sludge.... Again ==&lt;br /&gt;
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Will Black Sludge hurt Steel types too, or only Pokémon who are affected by Poison moves? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:39, 14 December 2008 (UTC)&lt;br /&gt;
:It will affect any non-Poison-type Pokémon, Steels included. The description does say ALL other types, but for accuracy&#039;s sake, I tried it on my Empoleon and it still worked. --[[User:Jayc|Jayc]] 08:33, 1 February 2009 (UTC)&lt;br /&gt;
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== Sprites ==&lt;br /&gt;
&lt;br /&gt;
What happend to all the Sprites?&lt;br /&gt;
The last time I checked there were Sprites. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|AlienX2008}} ([[User talk:AlienX2008|talk]] • [[Special:Contributions/AlienX2008|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:All better now. And don&#039;t forget, sign those comments! &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 02:45, 29 March 2009 (UTC)&lt;br /&gt;
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== Underground Appearance ==&lt;br /&gt;
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For those items that appear underground, would it be possible to get images of those items as found in the underground? They could be placed at the bottom of the page if that is convenient.[[User:Bob.com bob|Bob.com bob]] 00:55, 31 March 2009 (UTC)&lt;br /&gt;
:And...what would be the point of that exactly??? That would be like saying &#039;get a sprite of a Pokémon, but while it&#039;s in a battle.&#039; --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:56, 31 March 2009 (UTC)&lt;br /&gt;
well, you already have sprites of the plates, rare bone, fossils, odd keystone, shards, evolutionary stones, and several other objects, but not of any of these items, at least none that i have found. -- [[User:Bob.com bob|Bob.com bob]] 01:11, 31 March 2009 (UTC)&lt;br /&gt;
::Oh, well firstly, I totally misread your initial comment; my apologizes. And secondly, it is to my understanding that none of the items on this page can be found Underground, though I may be mistaken... --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 31 March 2009 (UTC)&lt;br /&gt;
:::Everything under Condition Boosters and then the Iron Ball can be found in the Underground. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:12, 31 March 2009 (UTC)&lt;br /&gt;
::::If someone can find them and upload them: do it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:33, 31 March 2009 (UTC)&lt;br /&gt;
:::::The Grip Claw cannot be found in the Underground, so don&#039;t freak out when you can&#039;t find the Underground sprite for it. [[User:Bob.com bob|Bob.com bob]] 05:03, 31 March 2009 (UTC)&lt;br /&gt;
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I found them, I just don&#039;t know what do. Like, a table, or something like that?&lt;br /&gt;
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[[Image:Mine Green Shard.png]] [[Image:Mine Iron Ball.png]] *insert other sprites here*&lt;br /&gt;
&lt;br /&gt;
The only difference is that the files are &amp;quot;Mine&amp;quot; instead of &amp;quot;Bag&amp;quot;. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:45, 31 March 2009 (UTC)&lt;br /&gt;
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:you could look on the source for other pages that have such images (like evolutionary stones or any of the fossils) for guidance if you don&#039;t know what to do with the pictures. Also, if you have sprites for underground items found on other pages it would be nice if you could upload to there, as well. -- [[User:Bob.com bob|Bob.com bob]] 04:55, 31 March 2009 (UTC)&lt;br /&gt;
::No, I meant that I don&#039;t know if we should use a table for them, or just have them floating in the middle of nowhere at the bottom of the page. And I know the Quick Claw isn&#039;t down there, I meant everything in the Condition Booster section, and also the Iron Ball, can be found down there. And we can&#039;t put the fossils or stones on the page, because those don&#039;t have any in-battle effects. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 15:37, 31 March 2009 (UTC)&lt;br /&gt;
:::What I&#039;d think best? Put the Underground sprites on [[the Underground]]&#039;s page. We don&#039;t need them floating all over the place. Ideally, even, they&#039;d be backgrounds with the charts over them... but I dunno if we can do that... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:28, 31 March 2009 (UTC)&lt;br /&gt;
::::I did not say &#039;&#039;Quick&#039;&#039; Claw, I said &#039;&#039;Grip&#039;&#039; Claw, which is under the condition boosters section. Also, I believe that a table would probably be the best way to go if you were to put the sprites on this page, but I think it would be great to put all the items on [[the Underground]] page, too. [[User:Bob.com bob|Bob.com bob]] 16:59, 1 April 2009 (UTC)&lt;br /&gt;
:::::My bad. And I didn&#039;t see the Grip Claw under that section. As for the tables, it would probably work better on the Underground&#039;s page now that I think about it. All of the items found there link to it anyways. I&#039;ll see what I can do. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 19:48, 1 April 2009 (UTC)&lt;br /&gt;
So yeah. I&#039;m not happy right now. I had JUST finished making it, and hit preview, and then Bulbapedia dies. After 30 freakin minutes doing the stupid thing.... now I have to redo it. This time I&#039;ll save the stuff on a word document. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:08, 1 April 2009 (UTC)&lt;br /&gt;
:Is there a sprite for the Oval Stone, too? I did not see it in the table of items, but it is in the table of item shapes. Or is the shape table wrong? -- [[User:Bob.com bob|Bob.com bob]] 23:48, 2 April 2009 (UTC)&lt;br /&gt;
::That&#039;s why I asked for people to add anything I missed. It took me 30 minutes to redo it, and I did the stones by memory. I&#039;ll go add it. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 00:47, 3 April 2009 (UTC)&lt;br /&gt;
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== Lucky Egg ==&lt;br /&gt;
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Didn&#039;t Lucky Egg doubled Exp before Generation IV? Doesn&#039;t this deserve a mention? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 14:19, 24 April 2009 (UTC)&lt;br /&gt;
:No. It&#039;s like a traded Pokémon. They got half of the normal Exp added on to the total gain from the defeated Pokémon. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:48, 24 April 2009 (UTC)&lt;br /&gt;
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== F.E.A.R ==&lt;br /&gt;
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Is it possible to use a focus band in F.E.A.R instead of a focus sash [[User:Vespitomb|User: Vespitomb]] 10:45, 25 April 2009 (UTC)&lt;br /&gt;
:Yes, but the Focus Band only has a 10% chance of working, although it doesn&#039;t require full health to work. In other words, you can use it, but 9 times out of 10 it won&#039;t work, making it a pretty useless choice. [[User:Werdnae|Werdnae]] 10:51, 25 April 2009 (UTC)&lt;br /&gt;
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== Shedinja &amp;amp; Focus Sash ==&lt;br /&gt;
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How does Focus Sash behave when held by Shedinja? Is it a free one-hit protection? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:09, 21 June 2009 (UTC)&lt;br /&gt;
:Yes. This was discussed elsewhere, actually, and is borderline forummy, but let&#039;s chuck it in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 12:16, 21 June 2009 (UTC)&lt;br /&gt;
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== More Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
It says here that Future Sight and Doom Desire can override the Focus Sash. {{m|Future Sight|Both}} of the moves&#039; {{m|Doom Desire|pages}} says that they can&#039;t take out a Pokémon that has a Sash. Why? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:55, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More More Focus Sash/Focus Band ==&lt;br /&gt;
&lt;br /&gt;
Do Focus Band/Focus Sash protect against Explosion/Selfdestruct? [[User:Zesty Cactus|Zesty Cactus]] 02:01, 17 July 2009 (UTC)&lt;br /&gt;
    They protect *against* the &amp;quot;exploding&amp;quot; moves, but doesn&#039;t prevent the user from fainting. --[[User:Bbbbbbbbba|Bbbbbbbbba]] 04:40, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quick Claw ==&lt;br /&gt;
&lt;br /&gt;
Is it consumed after use? The news you cam [i]see[/i] it being used makes me think so, but I wanted to be sure. [[User:Machamp ion|Machamp ion]] 17:35, 24 July 2009 (UTC)&lt;br /&gt;
:It is not. — [[User:Tenno Seremel|Tenno Seremel]] 00:02, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zoom lens ==&lt;br /&gt;
&lt;br /&gt;
The in-game description says it boosts critical hit rate, not accuracy. Possibly by two levels given the timing requirement, unless the in-game is wrong, official nintendo guides have had errors, so. . . [[User:Kendai|~Kendai]] 22:03, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shed Shell ==&lt;br /&gt;
&lt;br /&gt;
Explain how this item functions... I&#039;m massively confused on how to use it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If your Pokémon is trapped by a move, such as Fire Spin, it can escape/switch out. Same thing if the opponent has Shadow Tag or Magnet Pull. I haven&#039;t ever used it, but I&#039;m pretty sure it has unlimited uses. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:53, 12 January 2010 (UTC)&lt;br /&gt;
::So that&#039;s what it does. The in-game description isn&#039;t really helpful, but it makes sense now. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:51, 13 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=986287</id>
		<title>Talk:In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=986287"/>
		<updated>2010-01-17T04:39:21Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* More More Focus Sash/Focus Band */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Iron Ball ==&lt;br /&gt;
&lt;br /&gt;
Why is there a point of having an &#039;&#039;&#039;Iron Ball&#039;&#039;&#039;? The only thing that makes it useful is that it gives the most power on the [[move]] [[Fling]]... [[User:Tesh|Tesh]] 12:26, 12 August 2007 (UTC)&lt;br /&gt;
:{{m|Trick}} also combos nicely with it. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 19:28, 12 August 2007 (UTC)&lt;br /&gt;
::You could have the Pokémon holding it use [[Trick Room]] and then the [[Speed]] cut would become a good thing. [[User:Shiny Noctowl|Shiny Noctowl]] 19:39, 12 August 2007 (UTC)&lt;br /&gt;
Oh, it just seems like a pointless object. Never mind. [[User:Tesh|Tesh]] 19:48, 15 August 2007 (UTC)&lt;br /&gt;
:Tesh, you&#039;re only thinking of beneficial effects from holding an item. Several held items that were added in Generation IV don&#039;t actually benefit the Pokémon holding it, but are meant to be used with other strategies that weren&#039;t possible with the previous Generations. Examples:&lt;br /&gt;
* Toxic Orb/Flame Orb- These items don&#039;t benefit the Pokémon that holds it, but they are useful when combined with certain moves (Fling, Trick, and Switcheroo in particular) and Abilities (Guts (with Toxic Orb at least), Magic Guard (the Pokémon won&#039;t take damage from the effect, so they can use a powered-up Facade without taking excessive damage), and Klutz). &lt;br /&gt;
* Iron Ball- Iron Ball can be Flung to cause massive damage, or it can be Switcheroo&#039;d/Tricked onto an opponent in order to weaken them (especially helpful against a Flying-type or a Levitating opponent). A Lopunny or Buneary with Klutz can make the most of these tricks, since they won&#039;t suffer from the reduced speed. &lt;br /&gt;
* Lagging Tail- Trick or Switcheroo will put this on your opponent, making them move last every turn. Very helpful if your Pokémon is extremely slow. &lt;br /&gt;
:Don&#039;t judge an item just by what it does; judge it by what you can do with it. [[User:Diachronos|Diachronos]] 16:07, 17 September 2008 (UTC)&lt;br /&gt;
::Yeah, thanks I kind of figured that out after lol. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:40, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge ==&lt;br /&gt;
I&#039;ve always wondered, is there any advantage to using &#039;&#039;&#039;Black Sludge&#039;&#039;&#039; on a [[Poison-type]] Pokémon as opposed to [[Leftovers]]? [[User:Blink|Blink]] 17:37 16 August 2007 (GMT)&lt;br /&gt;
:You could use Trick or Switcheroo. Or, if the opponent uses Thief, Covet, Trick, or Switcheroo on the first turn because they don&#039;t know what you&#039;re holding, and they aren&#039;t a Poison-type, they will get hurt. --[[User:Shiny Noctowl|Shiny Noctowl]] 16:48, 16 August 2007 (UTC)&lt;br /&gt;
:: Or, if you&#039;re required to give each Pokémon a different hold item, it&#039;s the equivalent of being able to use 2 Leftovers. [[User:Zurqoxn|Zurqoxn]] 00:04, 17 August 2007 (UTC)&lt;br /&gt;
:::I see. I thought it might restore a little more health or something.&lt;br /&gt;
::::It helps in places like the Battle Tower. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:39, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Choice Specs ==&lt;br /&gt;
&lt;br /&gt;
...the man gives out the Choice Specs during the morning, right? Because I just went to him and he talked about BlackGlasses instead. Is 10:35 REALLY not considered morning, or does the time period for BlackGlasses-giveaway happens to be at 10?&lt;br /&gt;
...on the other hand, when does the Specs giveaway start and end? {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;{{ani|282}}&amp;lt;/sup&amp;gt; 16:40, 18 November 2007 (UTC)&lt;br /&gt;
:The Choice Specs are from 8:00 PM to 3:59 AM, so at night. [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:37, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Focus Band/Focus Sash==&lt;br /&gt;
Do they let you have 1HP left even if you&#039;re hit by a OHKO attack, such as Sheer Cold? [[Image:164sMS.png]][[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:38, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No I think it doesn&#039;t work aganst 1 hitKO :D,but mmm I battled in battler frontier of emerald long ago and I couldn&#039;t beat, I recall, a Exploud wich was holding this Focus Band, because I kept using it like 5 times IN A ROW I&#039;m freaken not kidding,, how was that posible?? I mean this I&#039;m not jocking it did happen!! I want to know why or what!--[[User:YukitoOoO|YukitoOoO]] 17:17, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Focus Sash is one-time, always works on a hit that would bring the Pokémon from full health to death (not Sheer Cold I don&#039;t think, but yes, stuff like Psychic on a fighting-type).&lt;br /&gt;
::if the Exploud had a Focus Band, that one can trigger multiple times, but it&#039;s only got a chance of working. That Exploud probably just got lucky-lucky. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:43, 18 March 2009 (UTC)&lt;br /&gt;
:::Focus Sash works against ANY move that would otherwise take out the Pokémon while it has full health. Sheer Cold, and the other 1H-KO moves included, would take it down to 1 HP. Focus Band is just random chance that it will hold against an attack, including the 1H-KO moves again. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:19, 18 March 2009 (UTC)&lt;br /&gt;
Yeah, that happened to my oppenent at the Battle Tower, too, but only twice. --Kimori Geckarbor Hinoarashi 23:10, 19 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
&lt;br /&gt;
== Wide Lens ==&lt;br /&gt;
&lt;br /&gt;
How much does it raise accuracy by? 20%? 30%? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:17, 20 January 2008 (UTC)&lt;br /&gt;
 &lt;br /&gt;
20% [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:21, 20 January 2008 (UTC)&lt;br /&gt;
:So DynamicPunch has 70% with it? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, 60% . It&#039;s a 20% increase. (50 / 10 = 5. 5 × 2 = 10. 50 + 10 = 60%) [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:13, 21 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is that taken into account before or after an ability?(i.e. Compoundeyes)&lt;br /&gt;
::I&#039;m not sure about that, but I&#039;m guessing that it is done before an ability. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Image:486MS.png|RAWR!!]] 16:56, 25 March 2008 (UTC)&lt;br /&gt;
:::I would think after. Cause it is like an &#039;extra&#039; multiplier (or whatever you would call it). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:41, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== White Herb ==&lt;br /&gt;
&lt;br /&gt;
Does a white herb, after curing status, get consumed, or is it reusable? [[User:Zapdos|Zapdos]] 18:04, 3 February 2008 (UTC)&lt;br /&gt;
:It is consumed. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:05, 3 February 2008 (UTC)&lt;br /&gt;
::But in PBR and stuff like it (Battle Tower, so on) it returns. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 07:26, 25 March 2008 (UTC)&lt;br /&gt;
:::Does that mean that things like it, Focus Sash and the like, when used in a PvP battle return after the battle is over, they&#039;re not gone for good? --[[User:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;skipperxc&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:24, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leftovers under sleeping Snorlax in FR/LG. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you need to find this before the Snorlax wakes up?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also heard of items being under certain key people in the game, but I&#039;ve never found them in FR or LG.  And I&#039;m an [[Itemfinder]] fiend, running it nearly constantly. [[User:Machinedramon|Machinedramon]] 19:15, 8 May 2008 (UTC)&lt;br /&gt;
There&#039;s a Soothe Bell under where Mr. Fuji was in Pokémon Tower, and a Macho Brace where Giovanni was standing in the gym.  And a Sacred Ash under where Ho-Oh perched.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 19:47, 8 May 2008 (UTC)&lt;br /&gt;
:You have to stand right where they were standing and use the Itemfinder for it to work; the items won&#039;t show up AT ALL if you&#039;re not standing on that exact spot. [[User:Diachronos|Diachronos]] 16:11, 17 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP. Share ==&lt;br /&gt;
&lt;br /&gt;
If you have 2 exp.shares in your party do they get 1/3 of the exp or do they both get 1/2?&lt;br /&gt;
ie. would it be practical to have 5 exp.share&#039;s if your first one can ohko almost all? [[User:Keirou|Keirou]] 01:47, 3 June 2008 (UTC)&lt;br /&gt;
:If two Pokémon are holding Exp. Shares, the experience is divided in thirds, then distributed 1/3 to one holder, 1/3 to the other, and the remaining 1/3 is distributed among whoever battled. Having 5 of your Pokémon hold Exp. Shares would be the equivalent of having an Exp. All. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:56, 3 June 2008 (UTC)&lt;br /&gt;
:Actually, after experimenting today in Diamond, I discovered that 2 Exp. Shares splits so the pokemon who fought get half, and the sharers get a quarter each. I&#039;ll be experimenting with three as soon as I pick it up. [[User:Salix|Salix]] 06:00, 11 December 2008 (UTC)&lt;br /&gt;
::It appears that the Exp. Sharers get half the exp and the battlers get the other half, or at least in Diamond. [[User:Salix|Salix]] 03:33, 12 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t this split exp evenly between ALL party pokemon in gen1? If memory serves me, it did, and I think that&#039;s worth noting.  [[User:Mageslayer|Mageslayer]] 14:45, 26 May 2009 (UTC)&lt;br /&gt;
:That was the EXP. ALL. Different item. Similar effect. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:39, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smoke Ball ==&lt;br /&gt;
&lt;br /&gt;
Does it work on Pokémon with ability such as shadow tag or arena trap or of the Pokémon used mean look before you decide to press run? [[User:TheBlazikenMaster|TheBlazikenMaster]] 03:25, 3 August 2008 (UTC)&lt;br /&gt;
:Yes. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:37, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Band AND Smoke Ball AND Focus Sash ==&lt;br /&gt;
For Focus Band, does it work even when your HP is less than full (i.e. 1 HP can still survive)? if so, what are the odds?&lt;br /&gt;
For Smoke Ball, how do you use it in DP? It doesn&#039;t show up in any of the 4 item menus during battle.&lt;br /&gt;
For Focus Sash, does it FULLY disappear after use (a one-battle deal, please return to the battle tower for another)? -- Sk8torchic&lt;br /&gt;
:1. Yes, but I don&#039;t know the odds, 2. Make your Pokémon hold it, 3. yes, but you can also get it at the route near Pal Park. Hope I helped!--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:22, 15 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amulet Coin ==&lt;br /&gt;
&lt;br /&gt;
If you have multiple Amulet Coins, would you gain 4 times the amount (for 2), and etc.? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:38, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, as far as I can tell, multiple Amulet Coins and Luck Incenses do not stack.  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:40, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge.... Again ==&lt;br /&gt;
&lt;br /&gt;
Will Black Sludge hurt Steel types too, or only Pokémon who are affected by Poison moves? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:39, 14 December 2008 (UTC)&lt;br /&gt;
:It will affect any non-Poison-type Pokémon, Steels included. The description does say ALL other types, but for accuracy&#039;s sake, I tried it on my Empoleon and it still worked. --[[User:Jayc|Jayc]] 08:33, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
What happend to all the Sprites?&lt;br /&gt;
The last time I checked there were Sprites. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|AlienX2008}} ([[User talk:AlienX2008|talk]] • [[Special:Contributions/AlienX2008|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:All better now. And don&#039;t forget, sign those comments! &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 02:45, 29 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Underground Appearance ==&lt;br /&gt;
&lt;br /&gt;
For those items that appear underground, would it be possible to get images of those items as found in the underground? They could be placed at the bottom of the page if that is convenient.[[User:Bob.com bob|Bob.com bob]] 00:55, 31 March 2009 (UTC)&lt;br /&gt;
:And...what would be the point of that exactly??? That would be like saying &#039;get a sprite of a Pokémon, but while it&#039;s in a battle.&#039; --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:56, 31 March 2009 (UTC)&lt;br /&gt;
well, you already have sprites of the plates, rare bone, fossils, odd keystone, shards, evolutionary stones, and several other objects, but not of any of these items, at least none that i have found. -- [[User:Bob.com bob|Bob.com bob]] 01:11, 31 March 2009 (UTC)&lt;br /&gt;
::Oh, well firstly, I totally misread your initial comment; my apologizes. And secondly, it is to my understanding that none of the items on this page can be found Underground, though I may be mistaken... --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 31 March 2009 (UTC)&lt;br /&gt;
:::Everything under Condition Boosters and then the Iron Ball can be found in the Underground. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:12, 31 March 2009 (UTC)&lt;br /&gt;
::::If someone can find them and upload them: do it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:33, 31 March 2009 (UTC)&lt;br /&gt;
:::::The Grip Claw cannot be found in the Underground, so don&#039;t freak out when you can&#039;t find the Underground sprite for it. [[User:Bob.com bob|Bob.com bob]] 05:03, 31 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found them, I just don&#039;t know what do. Like, a table, or something like that?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mine Green Shard.png]] [[Image:Mine Iron Ball.png]] *insert other sprites here*&lt;br /&gt;
&lt;br /&gt;
The only difference is that the files are &amp;quot;Mine&amp;quot; instead of &amp;quot;Bag&amp;quot;. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:45, 31 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:you could look on the source for other pages that have such images (like evolutionary stones or any of the fossils) for guidance if you don&#039;t know what to do with the pictures. Also, if you have sprites for underground items found on other pages it would be nice if you could upload to there, as well. -- [[User:Bob.com bob|Bob.com bob]] 04:55, 31 March 2009 (UTC)&lt;br /&gt;
::No, I meant that I don&#039;t know if we should use a table for them, or just have them floating in the middle of nowhere at the bottom of the page. And I know the Quick Claw isn&#039;t down there, I meant everything in the Condition Booster section, and also the Iron Ball, can be found down there. And we can&#039;t put the fossils or stones on the page, because those don&#039;t have any in-battle effects. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 15:37, 31 March 2009 (UTC)&lt;br /&gt;
:::What I&#039;d think best? Put the Underground sprites on [[the Underground]]&#039;s page. We don&#039;t need them floating all over the place. Ideally, even, they&#039;d be backgrounds with the charts over them... but I dunno if we can do that... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:28, 31 March 2009 (UTC)&lt;br /&gt;
::::I did not say &#039;&#039;Quick&#039;&#039; Claw, I said &#039;&#039;Grip&#039;&#039; Claw, which is under the condition boosters section. Also, I believe that a table would probably be the best way to go if you were to put the sprites on this page, but I think it would be great to put all the items on [[the Underground]] page, too. [[User:Bob.com bob|Bob.com bob]] 16:59, 1 April 2009 (UTC)&lt;br /&gt;
:::::My bad. And I didn&#039;t see the Grip Claw under that section. As for the tables, it would probably work better on the Underground&#039;s page now that I think about it. All of the items found there link to it anyways. I&#039;ll see what I can do. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 19:48, 1 April 2009 (UTC)&lt;br /&gt;
So yeah. I&#039;m not happy right now. I had JUST finished making it, and hit preview, and then Bulbapedia dies. After 30 freakin minutes doing the stupid thing.... now I have to redo it. This time I&#039;ll save the stuff on a word document. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:08, 1 April 2009 (UTC)&lt;br /&gt;
:Is there a sprite for the Oval Stone, too? I did not see it in the table of items, but it is in the table of item shapes. Or is the shape table wrong? -- [[User:Bob.com bob|Bob.com bob]] 23:48, 2 April 2009 (UTC)&lt;br /&gt;
::That&#039;s why I asked for people to add anything I missed. It took me 30 minutes to redo it, and I did the stones by memory. I&#039;ll go add it. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 00:47, 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucky Egg ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t Lucky Egg doubled Exp before Generation IV? Doesn&#039;t this deserve a mention? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 14:19, 24 April 2009 (UTC)&lt;br /&gt;
:No. It&#039;s like a traded Pokémon. They got half of the normal Exp added on to the total gain from the defeated Pokémon. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:48, 24 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== F.E.A.R ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use a focus band in F.E.A.R instead of a focus sash [[User:Vespitomb|User: Vespitomb]] 10:45, 25 April 2009 (UTC)&lt;br /&gt;
:Yes, but the Focus Band only has a 10% chance of working, although it doesn&#039;t require full health to work. In other words, you can use it, but 9 times out of 10 it won&#039;t work, making it a pretty useless choice. [[User:Werdnae|Werdnae]] 10:51, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shedinja &amp;amp; Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
How does Focus Sash behave when held by Shedinja? Is it a free one-hit protection? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:09, 21 June 2009 (UTC)&lt;br /&gt;
:Yes. This was discussed elsewhere, actually, and is borderline forummy, but let&#039;s chuck it in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 12:16, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
It says here that Future Sight and Doom Desire can override the Focus Sash. {{m|Future Sight|Both}} of the moves&#039; {{m|Doom Desire|pages}} says that they can&#039;t take out a Pokémon that has a Sash. Why? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:55, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More More Focus Sash/Focus Band ==&lt;br /&gt;
&lt;br /&gt;
Do Focus Band/Focus Sash protect against Explosion/Selfdestruct? [[User:Zesty Cactus|Zesty Cactus]] 02:01, 17 July 2009 (UTC)&lt;br /&gt;
    They protect *against* the &amp;quot;exploding&amp;quot; moves, but doesn&#039;t prevent the user from fainting.&lt;br /&gt;
&lt;br /&gt;
== Quick Claw ==&lt;br /&gt;
&lt;br /&gt;
Is it consumed after use? The news you cam [i]see[/i] it being used makes me think so, but I wanted to be sure. [[User:Machamp ion|Machamp ion]] 17:35, 24 July 2009 (UTC)&lt;br /&gt;
:It is not. — [[User:Tenno Seremel|Tenno Seremel]] 00:02, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zoom lens ==&lt;br /&gt;
&lt;br /&gt;
The in-game description says it boosts critical hit rate, not accuracy. Possibly by two levels given the timing requirement, unless the in-game is wrong, official nintendo guides have had errors, so. . . [[User:Kendai|~Kendai]] 22:03, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shed Shell ==&lt;br /&gt;
&lt;br /&gt;
Explain how this item functions... I&#039;m massively confused on how to use it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If your Pokémon is trapped by a move, such as Fire Spin, it can escape/switch out. Same thing if the opponent has Shadow Tag or Magnet Pull. I haven&#039;t ever used it, but I&#039;m pretty sure it has unlimited uses. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:53, 12 January 2010 (UTC)&lt;br /&gt;
::So that&#039;s what it does. The in-game description isn&#039;t really helpful, but it makes sense now. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:51, 13 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Guts_(ability)&amp;diff=946971</id>
		<title>Talk:Guts (ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Guts_(ability)&amp;diff=946971"/>
		<updated>2009-11-29T04:02:45Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: Created page with &amp;#039;==Dream Talk?== If a PM with Guts uses Dream Talk, does its attack receive the 50% boost?&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dream Talk?==&lt;br /&gt;
If a PM with Guts uses Dream Talk, does its attack receive the 50% boost?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shield_Dust_(Ability)&amp;diff=946957</id>
		<title>Talk:Shield Dust (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shield_Dust_(Ability)&amp;diff=946957"/>
		<updated>2009-11-29T03:47:58Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: Created page with &amp;#039;==Dynamic Punch &amp;amp; Zap Cannon== These move&amp;#039;s additional effect (with 100% probability) aren&amp;#039;t really boosted by Serene Grace. Are they avoided by Shield Dust?&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dynamic Punch &amp;amp; Zap Cannon==&lt;br /&gt;
These move&#039;s additional effect (with 100% probability) aren&#039;t really boosted by Serene Grace. Are they avoided by Shield Dust?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Swords_Dance_(move)&amp;diff=946954</id>
		<title>Talk:Swords Dance (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Swords_Dance_(move)&amp;diff=946954"/>
		<updated>2009-11-29T03:43:43Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* The 999 limitation? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question on Swords Dance and Critical Hits ==&lt;br /&gt;
So I have heard from this article that Swords Dance is ignored by critical hits, but any time I have ever critical hitted without it it has done far less damage that when I critical hit with it. Is that just myself leading to believe it is working that way or am I correct and is the article here wrong? [[User:XY|XY]] 17:54, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The note is for Gen. 1, just so you know. I&#039;m quite sure the attack boost works just fine in the other generations. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:15, 1 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Victreebel&#039;s swords dance==&lt;br /&gt;
&lt;br /&gt;
In flower power, James tells his Victreebel to use swords dance. But when he tell it to use take down later it looks exactly the same. Should I describe Victreebel&#039;s swords dance and put the take down attack down as an anime move error or what?[[User:Wikid|Wikid]] 17:08, 9 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Variations on a move==&lt;br /&gt;
&lt;br /&gt;
For the qualifications of whether or not moves are considered variations of other moves there is a slight discrepancy I have found. Acid Armor, Swords Dance, Amnesia, Acupressure, Tail Glow, Agility, Barrier, and Nasty Plot all raise a single stat by two levels (although in the case of Acupressure it is a random stat and the rest are a fixed stat). Swords Dance, Acupressure, Agility, and Barrier all are considered variations on Acid Armor, Nasty Plot and Tail Glow are both considered variations on Amnesia. The problem is the only difference between Amnesia variations and Acid Armor variations is the standard and max PP (and the stats but that is true for all of them), yet there is a difference in PP between Acid Armor and all of its variations as well. Acid Armor has 40 PP all of its variations have 30 PP and Amnesia and its variants all of 20 PP. If we are going to differentiate based on PP either the Acid Armor variants should no longer be grouped with Acid Armor, or all of the moves that raise a stat by two levels should be grouped together. Sorry if I put this in the wrong spot, it was the acid armor variant talk page with the most posts so I was hoping people would actually see it as most the posts on these pages seem to go unnoticed. ~PazuSalmon&lt;br /&gt;
&lt;br /&gt;
== The 999 limitation? ==&lt;br /&gt;
&lt;br /&gt;
As I know, since Advance, the stats are no longer capped at 999. It seems that there are out-of-date notes in the descriptions of all stat-boosting moves.  --[[User:Bbbbbbbbba|Bbbbbbbbba]] 03:43, 29 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mind_Reader_(move)&amp;diff=946326</id>
		<title>Talk:Mind Reader (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mind_Reader_(move)&amp;diff=946326"/>
		<updated>2009-11-28T08:56:44Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: Created page with &amp;#039;Shouldn&amp;#039;t this be listed as a variation of Lock-On? --~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t this be listed as a variation of Lock-On? --[[User:Bbbbbbbbba|Bbbbbbbbba]] 08:56, 28 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Explosion_(move)&amp;diff=942048</id>
		<title>Talk:Explosion (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Explosion_(move)&amp;diff=942048"/>
		<updated>2009-11-23T12:04:42Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add the fact that only two Pokémon can get STAB from this move - Lickilicky and Smeargle? (I think so, anyway.) {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;{{MS|281|Kirlia}} 03:17, 28 November 2007 (UTC)&lt;br /&gt;
*So you&#039;re implying that due to [[STAB]], Explosion will do 1000 damage, right? [[User:ht14|ht14]] 22:25, April 11, 2008 (GMT)&lt;br /&gt;
**No, the [[STAB]] would make it 750, not 1000, as the [[STAB]] multiplier is 1.5x not 2x.--[[User:Wikifixer|Wikifixer]] 15:45, 28 November 2008 (UTC)&lt;br /&gt;
***The [[STAB]] boosts the Base Power from 250 to 375, Silk Scarf further boosts it to 412.5, and i don&#039;t know how that translates into actual battle damage, but 412.5 BP sounds brill to me. Though a Blaze/Overgrowth Fire/Grass Type with Overheat/Leaf Storm and a Charcoal/Miracle Seed does more I think... like 600+ or something. [[user:494alex]] 23:19, May 13th, 2009 (GMT)&lt;br /&gt;
****I really think what keeps the record is Sunshine+STAB+Flash Fire+Choice Specs(+Heatran&#039;s Sp. Atk)+Overheat keeps the record. BP with all those multipliers is 1.5*1.5*1.5*1.5*140=708.75, and combined with Heatran, it&#039;s really terrible.&lt;br /&gt;
&lt;br /&gt;
== Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
Does the [[Focus Sash]] save a Pokémon from fainting when it uses Explosion? [[User:Zesty Cactus|Zesty Cactus]] 04:50, 22 July 2009 (UTC)&lt;br /&gt;
:Yes of course it does. Stop posting this on every page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:44, 22 July 2009 (UTC)&lt;br /&gt;
::Are you sure? I&#039;m pretty sure he means the user of explosion and that wouldnt make much sense to me. [[User:Dexington|Dexington]] 22:00, 22 July 2009 (UTC)&lt;br /&gt;
:::Focus Sash does not prevent it from fainting...Forretress killed Abra along with itself...--[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 22:14, 22 July 2009 (UTC)&lt;br /&gt;
::::Dexington&#039;s right, I meant &amp;quot;does it protect the USER of Explosion&amp;quot;, I guess I should have made that clearer. Thanks guys.[[User:Zesty Cactus|Zesty Cactus]] 02:27, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Both trainers on their last Pokemon ==&lt;br /&gt;
&lt;br /&gt;
If both trainers are on their last pokemon, and one uses Explosion/Selfdestruct, knocking the other out, who wins? In the following situations:&lt;br /&gt;
*In-game, the player&#039;s last pokemon uses Explosion/Self destruct and knocks out a wild pokemon.&lt;br /&gt;
*In-game, the player&#039;s last pokemon uses Explosion/Selfdestruct and knocks out an NPC trainer&#039;s last pokemon.&lt;br /&gt;
*In-game, a wild pokemon uses Explosion/Selfdestruct and knocks out the player&#039;s last pokemon.&lt;br /&gt;
*In-game, an NPC trainer&#039;s last pokemon uses Explosion/Selfdestruct and knocks out the player&#039;s last pokemon.&lt;br /&gt;
*Over the GTS/link cable, one player&#039;s last pokemon uses Explosion/Selfdestruct and knocks out the other player&#039;s last pokemon.&lt;br /&gt;
{{unsigned|The Void}}&lt;br /&gt;
:*Both die, no EXP given (unless the EXP share is on a different Pokémon)&lt;br /&gt;
:*Both die, it counts as the player losing the battle and blacks out&lt;br /&gt;
:*Both die, the player blacks out&lt;br /&gt;
:*Both die, it counts as the player losing the battle and blacks out&lt;br /&gt;
:*I haven&#039;t tried this, but I imagine it&#039;s a tie game&lt;br /&gt;
:&amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:12, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stunky/Skuntank ==&lt;br /&gt;
&lt;br /&gt;
Actually, the part about Stunky and Skuntank exploding - which was recently removed - is true. It happened to me, at least. &amp;quot;Skuntank would like to join your team. &amp;lt;No&amp;gt; Skuntank exploded. Skuntank went away.&amp;quot;&lt;br /&gt;
I think it&#039;s like that for Pokémon with the Aftermath ability. Needs confirmation, though. [[User:FireMeowth|FireMeowth]] 20:10, 22 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Natural_Gift_(move)&amp;diff=930379</id>
		<title>Natural Gift (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Natural_Gift_(move)&amp;diff=930379"/>
		<updated>2009-11-12T12:23:36Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Upgrade Learnlist--&amp;gt;&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=363 |&lt;br /&gt;
name=Natural Gift |&lt;br /&gt;
jname=しぜんのめぐみ |&lt;br /&gt;
jtrans=Nature&#039;s Blessing |&lt;br /&gt;
desc=The user draws power to attack by using its held Berry. The Berry determines its type and power. |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=Varies |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=The foe is hit with a Physical attack. Depending on the user&#039;s held berry, the type and base power of the attack will vary. |&lt;br /&gt;
gen=IV |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=83 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=+2 if last to appeal. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs last in the turn. |&lt;br /&gt;
pokefordex=natural+gift |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Natural Gift&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しぜんのめぐみ&#039;&#039;&#039; &#039;&#039;Nature&#039;s Blessing&#039;&#039;) is a {{type2|Normal}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Natural Gift inflicts damage and has no secondary effect. Natural Gift&#039;s Base Power and type vary depending on the user&#039;s held [[Berry]]. Using Natural Gift consumes the held berry. &lt;br /&gt;
&lt;br /&gt;
The type and power of Natural Gift are:&lt;br /&gt;
{| {{bluetable2|r sortable}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Berry&lt;br /&gt;
! Power&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|01&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Cheri.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|02&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Chesto.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|03&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pecha.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|04&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rawst.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|05&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Aspear.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|06&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Leppa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|07&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Oran.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|08&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Persim.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|09&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Lum.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Sitrus.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Figy.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Wiki.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Mago.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Aguav.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Iapapa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Razz.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Bluk.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Nanab.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Wepear.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pinap.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pomeg.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Kelpsy.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Qualot.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Hondew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Grepa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Tamato.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Cornn.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Magost.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rabuta.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Nomel.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Spelon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pamtre.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|33&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Watmel.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|34&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Durin.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Belue.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|36&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Occa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|37&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Passho.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|38&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Wacan.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|39&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rindo.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Yache.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|41&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Chople.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|42&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Kebia.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|43&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Shuca.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|44&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Coba.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Payapa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|46&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Tanga.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|47&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Charti.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|48&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Kasib.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|49&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Haban.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Colbur.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|51&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Babiri.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|52&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Chilan.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|53&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Liechi.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|54&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Ganlon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Salac.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|56&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Petaya.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|57&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Apicot.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|58&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Lansat.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|59&lt;br /&gt;
|[[Starf Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Starf.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Enigma.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|61&lt;br /&gt;
|[[Micle Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Micle.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|62&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Custap.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|63&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Jaboca.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|64&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rowap.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;Other&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|043|Oddish|2|Grass|Poison|29}}&lt;br /&gt;
{{Moveentry|044|Gloom|2|Grass|Poison|35}}&lt;br /&gt;
{{Moveentry|102|Exeggcute|2|Grass|Psychic|37}}&lt;br /&gt;
{{Moveentry|114|Tangela|1|Grass||40}}&lt;br /&gt;
{{Moveentry|152|Chikorita|1|Grass||23}}&lt;br /&gt;
{{Moveentry|153|Bayleef|1|Grass||26}}&lt;br /&gt;
{{Moveentry|154|Meganium|1|Grass||26}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||20|||DP}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||23|||PtHGSS}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|20|||DP}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|23|||PtHGSS}}&lt;br /&gt;
{{Moveentry|231|Phanpy|1|Ground||19}}&lt;br /&gt;
{{Moveentry|249|Lugia|2|Psychic|Flying|51|||DPPt}}&lt;br /&gt;
{{Moveentry|249|Lugia|2|Psychic|Flying|85|||HGSS}}&lt;br /&gt;
{{Moveentry|250|Ho-Oh|2|Fire|Flying|51|||DPPt}}&lt;br /&gt;
{{Moveentry|250|Ho-Oh|2|Fire|Flying|85|||HGSS}}&lt;br /&gt;
{{Moveentry|251|Celebi|2|Psychic|Grass|46}}&lt;br /&gt;
{{Moveentry|270|Lotad|2|Water|Grass|15}}&lt;br /&gt;
{{Moveentry|333|Swablu|2|Normal|Flying|32}}&lt;br /&gt;
{{Moveentry|334|Altaria|2|Dragon|Flying|32}}&lt;br /&gt;
{{Moveentry|357|Tropius|2|Grass|Flying|57}}&lt;br /&gt;
{{Moveentry|446|Munchlax|1|Normal||44}}&lt;br /&gt;
{{Moveentry|465|Tangrowth|1|Grass||40}}&lt;br /&gt;
{{Moveentry|480|Uxie|1|Psychic||66}}&lt;br /&gt;
{{Moveentry|481|Mesprit|1|Psychic||66}}&lt;br /&gt;
{{Moveentry|482|Azelf|1|Psychic||66}}&lt;br /&gt;
{{Moveentry|492|Shaymin|1|Grass||46}}&lt;br /&gt;
{{Moveentry|492|Shaymin|2|Grass|Flying|46||Sky}}&lt;br /&gt;
{{Moveentry|493|Arceus|1|{{Arceustype}}||--}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM83]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation IV can learn Natural Gift.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The base powers and types seems to change periodically, and all resistance berries give out an attack of the type itself resists and base power 60.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Don Naturel&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Don Natural&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Dononaturale&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Beerenkräfte&#039;&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;自然恩惠&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Beerenkräfte]]&lt;br /&gt;
[[ja:しぜんのめぐみ]]&lt;br /&gt;
[[pt:Natural Gift]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Natural_Gift_(move)&amp;diff=930373</id>
		<title>Natural Gift (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Natural_Gift_(move)&amp;diff=930373"/>
		<updated>2009-11-12T12:11:42Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Upgrade Learnlist--&amp;gt;&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=363 |&lt;br /&gt;
name=Natural Gift |&lt;br /&gt;
jname=しぜんのめぐみ |&lt;br /&gt;
jtrans=Nature&#039;s Blessing |&lt;br /&gt;
desc=The user draws power to attack by using its held Berry. The Berry determines its type and power. |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=Varies |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=The foe is hit with a Physical attack. Depending on the user&#039;s held berry, the type and base power of the attack will vary. |&lt;br /&gt;
gen=IV |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=83 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=+2 if last to appeal. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs last in the turn. |&lt;br /&gt;
pokefordex=natural+gift |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Natural Gift&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しぜんのめぐみ&#039;&#039;&#039; &#039;&#039;Nature&#039;s Blessing&#039;&#039;) is a {{type2|Normal}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Natural Gift inflicts damage and has no secondary effect. Natural Gift&#039;s Base Power and type vary depending on the user&#039;s held [[Berry]]. Using Natural Gift consumes the held berry. &lt;br /&gt;
&lt;br /&gt;
The type and power of Natural Gift are:&lt;br /&gt;
{| {{bluetable2|r sortable}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! No.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Berry&lt;br /&gt;
! Power&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|01&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Cheri.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|02&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Chesto.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|03&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pecha.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|04&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rawst.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|05&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Aspear.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|06&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Leppa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|07&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Oran.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|08&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Persim.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|09&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Lum.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Sitrus.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Figy.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Wiki.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Mago.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Aguav.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Iapapa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Razz.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Bluk.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Nanab.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Wepear.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pinap.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pomeg.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Kelpsy.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Qualot.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Hondew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Grepa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Tamato.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|27&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Cornn.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Magost.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|29&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rabuta.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Nomel.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|31&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Spelon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Pamtre.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |70&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|33&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Watmel.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|34&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Durin.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Belue.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|36&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Occa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|37&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Passho.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|38&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Wacan.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|39&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rindo.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Yache.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|41&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Chople.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|42&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Kebia.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|43&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Shuca.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|44&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Coba.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Payapa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|46&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Tanga.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|47&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Charti.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|48&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Kasib.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|49&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Haban.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Colbur.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|51&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Babiri.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|52&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Chilan.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |60&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|53&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Liechi.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|54&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Ganlon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Salac.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|56&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Petaya.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|57&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Apicot.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|58&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Lansat.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|59&lt;br /&gt;
|[[Starf Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Starf.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Enigma.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|61&lt;br /&gt;
|[[Micle Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Micle.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|62&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Custap.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|63&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Jaboca.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|64&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Image:Rowap.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |80&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;Other&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|043|Oddish|2|Grass|Poison|29}}&lt;br /&gt;
{{Moveentry|044|Gloom|2|Grass|Poison|35}}&lt;br /&gt;
{{Moveentry|102|Exeggcute|2|Grass|Psychic|37}}&lt;br /&gt;
{{Moveentry|114|Tangela|1|Grass||40}}&lt;br /&gt;
{{Moveentry|152|Chikorita|1|Grass||23}}&lt;br /&gt;
{{Moveentry|153|Bayleef|1|Grass||26}}&lt;br /&gt;
{{Moveentry|154|Meganium|1|Grass||26}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||20|||DP}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||23|||PtHGSS}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|20|||DP}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|23|||PtHGSS}}&lt;br /&gt;
{{Moveentry|231|Phanpy|1|Ground||19}}&lt;br /&gt;
{{Moveentry|249|Lugia|2|Psychic|Flying|51|||DPPt}}&lt;br /&gt;
{{Moveentry|249|Lugia|2|Psychic|Flying|85|||HGSS}}&lt;br /&gt;
{{Moveentry|250|Ho-Oh|2|Fire|Flying|51|||DPPt}}&lt;br /&gt;
{{Moveentry|250|Ho-Oh|2|Fire|Flying|85|||HGSS}}&lt;br /&gt;
{{Moveentry|251|Celebi|2|Psychic|Grass|46}}&lt;br /&gt;
{{Moveentry|270|Lotad|2|Water|Grass|15}}&lt;br /&gt;
{{Moveentry|333|Swablu|2|Normal|Flying|32}}&lt;br /&gt;
{{Moveentry|334|Altaria|2|Dragon|Flying|32}}&lt;br /&gt;
{{Moveentry|357|Tropius|2|Grass|Flying|57}}&lt;br /&gt;
{{Moveentry|446|Munchlax|1|Normal||44}}&lt;br /&gt;
{{Moveentry|465|Tangrowth|1|Grass||40}}&lt;br /&gt;
{{Moveentry|480|Uxie|1|Psychic||66}}&lt;br /&gt;
{{Moveentry|481|Mesprit|1|Psychic||66}}&lt;br /&gt;
{{Moveentry|482|Azelf|1|Psychic||66}}&lt;br /&gt;
{{Moveentry|492|Shaymin|1|Grass||46}}&lt;br /&gt;
{{Moveentry|492|Shaymin|2|Grass|Flying|46||Sky}}&lt;br /&gt;
{{Moveentry|493|Arceus|1|{{Arceustype}}||--}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM83]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation IV can learn Natural Gift.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Don Naturel&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Don Natural&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Dononaturale&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Beerenkräfte&#039;&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;自然恩惠&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Beerenkräfte]]&lt;br /&gt;
[[ja:しぜんのめぐみ]]&lt;br /&gt;
[[pt:Natural Gift]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nasty_Plot_(move)&amp;diff=930367</id>
		<title>Nasty Plot (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nasty_Plot_(move)&amp;diff=930367"/>
		<updated>2009-11-12T12:01:29Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=417 |&lt;br /&gt;
name=Nasty Plot |&lt;br /&gt;
jname=わるだくみ |&lt;br /&gt;
jtrans=Sinister Plot |&lt;br /&gt;
desc=The user stimulates its brain by thinking bad thoughts. It sharply raises the user&#039;s Sp. Atk. |&lt;br /&gt;
gameimage=DPNasty plot.PNG |&lt;br /&gt;
type=Dark |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
gen=IV|&lt;br /&gt;
target=self|&lt;br /&gt;
bdesc= |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=0 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Points of next appeal doubles |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn double the score in the next turn. |&lt;br /&gt;
pokefordex=nasty+plot |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=yes |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Nasty Plot&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わるだくみ&#039;&#039;&#039; &#039;&#039;Sinister Plot&#039;&#039;) is a non-damaging {{type2|Dark}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Nasty Plot raises the user&#039;s {{stat|Special Attack}} stat by two stages. It will have no effect if the user&#039;s Special Attack is already at +6 stages.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Dark}}&lt;br /&gt;
{{Moveentry|038|Ninetales|1|Fire||--}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||38}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||44|}}&lt;br /&gt;
{{Moveentry|096|Drowzee|1|Psychic||43}}&lt;br /&gt;
{{Moveentry|097|Hypno|1|Psychic||55}}&lt;br /&gt;
{{Moveentry|151|Mew|1|Psychic||90}}&lt;br /&gt;
{{Moveentry|172|Pichu|1|Electric||18}}&lt;br /&gt;
{{Moveentry|190|Aipom|1|Normal||39}}&lt;br /&gt;
{{Moveentry|199|Slowking|2|Water|Psychic|39}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|53}}&lt;br /&gt;
{{Moveentry|229|Houndoom|2|Dark|Fire|60}}&lt;br /&gt;
{{Moveentry|275|Shiftry|2|Grass|Dark|--}}&lt;br /&gt;
{{Moveentry|311|Plusle|1|Electric||51}}&lt;br /&gt;
{{Moveentry|312|Minun|1|Electric||51}}&lt;br /&gt;
{{Moveentry|390|Chimchar|1|Fire||23}}&lt;br /&gt;
{{Moveentry|424|Ambipom|1|Normal||39}}&lt;br /&gt;
{{Moveentry|430|Honchkrow|2|Dark|Flying|35}}&lt;br /&gt;
{{Moveentry|442|Spiritomb|2|Ghost|Dark|37}}&lt;br /&gt;
{{Moveentry|453|Croagunk|2|Poison|Fighting|36}}&lt;br /&gt;
{{Moveentry|454|Toxicroak|2|Poison|Fighting|36}}&lt;br /&gt;
{{Moveentry|461|Weavile|2|Dark|Ice|24}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||--}}&lt;br /&gt;
{{Moveentry|482|Azelf|1|Psychic||46}}&lt;br /&gt;
{{Moveentry|491|Darkrai||Dark||75|||PtHGSS}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Dark}}&lt;br /&gt;
{{Moveentry|041|Zubat|2|Poison|Flying|{{p|Honchkrow}}}}&lt;br /&gt;
{{Moveentry|122|Mr. Mime|1|Psychic||{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|||HGSS}}&lt;br /&gt;
{{Moveentry|175|Togepi|1|Normal||{{p|Honchkrow}}&amp;lt;br&amp;gt;{{p|Plusle}}, {{p|Minun}}&amp;lt;br&amp;gt;{{p|Pikachu}}, {{p|Raichu}}}}&lt;br /&gt;
{{Moveentry|200|Misdreavus|1|Ghost||{{p|Spiritomb}}|||HGSS}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|{{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Weavile}}}}&lt;br /&gt;
{{Moveentry|238|Smoochum|2|Ice|Psychic|{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|||HGSS}}&lt;br /&gt;
{{Moveentry|273|Seedot|1|Grass||{{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Weavile}}}}&lt;br /&gt;
{{Moveentry|302|Sableye|2|Dark|Ghost|{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}}}&lt;br /&gt;
{{Moveentry|331|Cacnea|1|Grass||{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|||HGSS}}&lt;br /&gt;
{{Moveentry|352|Kecleon|1|Normal||{{p|Ninetales}}&amp;lt;br&amp;gt;{{p|Meowth}}, {{p|Persian}}&amp;lt;br&amp;gt;{{p|Aipom}}, {{p|Ambipom}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Houndour}}, {{p|Houndoom}}&amp;lt;br&amp;gt;{{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Weavile}}}}&lt;br /&gt;
{{Moveentry|439|Mime Jr.|1|Psychic||{{p|Drowzee}}, {{p|Hypno}}&amp;lt;br&amp;gt;{{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}&amp;lt;br&amp;gt;{{p|Croagunk}}, {{p|Toxicroak}}|||HGSS}}&lt;br /&gt;
{{Moveentry|441|Chatot|2|Normal|Flying|{{p|Honchkrow}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Maquinación&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Ränkeschmied&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Congiura&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Machination&#039;&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;阴谋&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Acid Armor}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ränkeschmied]]&lt;br /&gt;
[[es:Maquinación]]&lt;br /&gt;
[[fr:Machination]]&lt;br /&gt;
[[ja:わるだくみ]]&lt;br /&gt;
[[pt:Nasty Plot]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Swords_Dance_(move)&amp;diff=930366</id>
		<title>Swords Dance (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Swords_Dance_(move)&amp;diff=930366"/>
		<updated>2009-11-12T12:00:53Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=14 |&lt;br /&gt;
name=Swords Dance |&lt;br /&gt;
jname=つるぎのまい |&lt;br /&gt;
jtrans=Swords Dance |&lt;br /&gt;
desc=A frenetic dance to uplift the fighting spirit. It sharply raises the user&#039;s Attack stat. |&lt;br /&gt;
gameimage=DPSwords dance.PNG |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=30 |&lt;br /&gt;
maxpp=48 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
gen=I |&lt;br /&gt;
target=self|&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=1 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Ups the user&#039;s condition and helps prevent nervousness. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn double the score in the next turn. |&lt;br /&gt;
pokefordex=swords+dance |&lt;br /&gt;
tm1=yes |&lt;br /&gt;
tm#1=03 |&lt;br /&gt;
mtfl=yes |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=75 |&lt;br /&gt;
na=no |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=yes |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Swords Dance&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;つるぎのまい&#039;&#039;&#039; &#039;&#039;Swords Dance&#039;&#039;) is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Swords Dance increases the user&#039;s {{stat|Attack}} stat by two stages. Swords Dance will do nothing if the user&#039;s Attack stat has reached a stage of +6 or a value of 999.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|083|Farfetch&#039;d|2|Normal|Flying|23}}&lt;br /&gt;
{{Moveentry|123|Scyther|2|Bug|Flying|35}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||54}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM03]]====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|001|Bulbasaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|002|Ivysaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison|}}&lt;br /&gt;
{{Moveentrytm|016|Pidgey|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|017|Pidgeotto|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|018|Pidgeot|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|043|Oddish|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|044|Gloom|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|045|Vileplume|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|069|Bellsprout|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|070|Weepinbell|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|071|Victreebel|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|072|Tentacool|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|073|Tentacruel|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|083|Farfetch&#039;d|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|114|Tangela|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|083|Farfetch&#039;d|2|Normal|Flying|25}}&lt;br /&gt;
{{Moveentry|123|Scyther|2|Bug|Flying|42}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||43}}&lt;br /&gt;
{{Moveentry|212|Scizor|2|Bug|Steel|42}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|043|Oddish|2|Grass|Poison|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}}}&lt;br /&gt;
{{Moveentry|069|Bellsprout|2|Grass|Poison|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}}}&lt;br /&gt;
{{Moveentry|104|Cubone|1|Ground||{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}&amp;lt;br&amp;gt; {{p|Rhyhorn}}, {{p|Rhydon}}||*|C}}&lt;br /&gt;
{{Moveentry|152|Chikorita|1|Grass||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Bellossom}}|||C}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|083|Farfetch&#039;d|2|Normal|Flying|31}}&lt;br /&gt;
{{Moveentry|123|Scyther|2|Bug|Flying|36}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||49}}&lt;br /&gt;
{{Moveentry|212|Scizor|2|Bug|Steel|36}}&lt;br /&gt;
{{Moveentry|291|Ninjask|2|Bug|Flying|25}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||10}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||38|||RSE}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||37|||FRLG}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|44|||RSE}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|43|||FRLG}}&lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||26}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|004|Charmander|1|Fire||{{p|Cubone}}, {{p|Marowak}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}|}}&lt;br /&gt;
{{Moveentry|027|Sandshrew|1|Ground||{{p|Raticate}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}|}}&lt;br /&gt;
{{Moveentry|043|Oddish|2|Grass|Poison|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}&amp;lt;br&amp;gt; {{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}&amp;lt;br&amp;gt;{{p|Sunkern}}, {{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Lotad}}, {{p|Lombre}}, {{p|Ludicolo}}&amp;lt;br&amp;gt;{{p|Seedot}}, {{p|Nuzleaf}}, {{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Shroomish}}, {{p|Breloom}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Tropius}}|}}&lt;br /&gt;
{{Moveentry|069|Bellsprout|2|Grass|Poison|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}&amp;lt;br&amp;gt; {{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}&amp;lt;br&amp;gt;{{p|Sunkern}}, {{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Lotad}}, {{p|Lombre}}, {{p|Ludicolo}}&amp;lt;br&amp;gt;{{p|Seedot}}, {{p|Nuzleaf}}, {{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Shroomish}}, {{p|Breloom}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Tropius}}|}}&lt;br /&gt;
{{Moveentry|098|Krabby|1|Water||{{p|Corphish}}, {{p|Crawdaunt}}|}}&lt;br /&gt;
{{Moveentry|104|Cubone|1|Ground||{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}&amp;lt;br&amp;gt; {{p|Rhyhorn}}, {{p|Rhydon}}|}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Ground|Rock|{{p|Raticate}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}|}}&lt;br /&gt;
{{Moveentry|303|Mawile|1|Steel||{{p|Raticate}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}|}}&lt;br /&gt;
{{Moveentry|347|Anorith|2|Rock|Bug|{{p|Corphish}}, {{p|Crawdaunt}}|}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
====By [[move tutor]]====&lt;br /&gt;
=====In {{game2|FireRed|LeafGreen|Emerald}}=====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|001|Bulbasaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|002|Ivysaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison|}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|043|Oddish|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|044|Gloom|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|045|Vileplume|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|069|Bellsprout|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|070|Weepinbell|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|071|Victreebel|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|072|Tentacool|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|073|Tentacruel|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|083|Farfetch&#039;d|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|114|Tangela|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Water|Rock|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|152|Chikorita|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|153|Bayleef|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|154|Meganium|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|158|Totodile|1|Water||}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water||}}&lt;br /&gt;
{{Moveentrytm|165|Ledyba|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|166|Ledian|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|182|Bellossom|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|187|Hoppip|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|188|Skiploom|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|189|Jumpluff|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|191|Sunkern|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|192|Sunflora|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Flying|}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel|}}&lt;br /&gt;
{{Moveentrytm|214|Heracross|2|Bug|Fighting|}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Psychic|Grass|}}&lt;br /&gt;
{{Moveentrytm|252|Treecko|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|253|Grovyle|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|254|Sceptile|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|255|Torchic|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|256|Combusken|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|257|Blaziken|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|285|Shroomish|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|286|Breloom|2|Grass|Fighting|}}&lt;br /&gt;
{{Moveentrytm|291|Ninjask|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel||}}&lt;br /&gt;
{{Moveentrytm|315|Roselia|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|331|Cacnea|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|332|Cacturne|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|357|Tropius|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark||}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|020|Raticate|1|Normal||--}}&lt;br /&gt;
{{Moveentry|083|Farfetch&#039;d|2|Normal|Flying|25}}&lt;br /&gt;
{{Moveentry|123|Scyther|2|Bug|Flying|57}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||38}}&lt;br /&gt;
{{Moveentry|207|Gligar|2|Ground|Flying|34}}&lt;br /&gt;
{{Moveentry|212|Scizor|2|Bug|Steel|57}}&lt;br /&gt;
{{Moveentry|291|Ninjask|2|Bug|Flying|25}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||9}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||44}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|52}}&lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||25}}&lt;br /&gt;
{{Moveentry|395|Empoleon|2|Water|Steel|11}}&lt;br /&gt;
{{Moveentry|448|Lucario|2|Fighting|Steel|33}}&lt;br /&gt;
{{Moveentry|470|Leafeon|1|Grass||78|||PtHGSS}}&lt;br /&gt;
{{Moveentry|472|Gliscor|2|Ground|Flying|34}}&lt;br /&gt;
{{Moveentry|475|Gallade|2|Psychic|Fighting|25}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM75]]====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|001|Bulbasaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|002|Ivysaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|043|Oddish|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|044|Gloom|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|045|Vileplume|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|069|Bellsprout|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|070|Weepinbell|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|071|Victreebel|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|072|Tentacool|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|073|Tentacruel|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|083|Farfetch&#039;d|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||}}&lt;br /&gt;
{{Moveentrytm|102|Exeggcute|2|Grass|Psychic|}}&lt;br /&gt;
{{Moveentrytm|103|Exeggutor|2|Grass|Psychic|}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|114|Tangela|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|152|Chikorita|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|153|Bayleef|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|154|Meganium|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|158|Totodile|1|Water||}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water||}}&lt;br /&gt;
{{Moveentrytm|165|Ledyba|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|166|Ledian|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|182|Bellossom|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|187|Hoppip|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|188|Skiploom|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|189|Jumpluff|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|191|Sunkern|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel|}}&lt;br /&gt;
{{Moveentrytm|213|Shuckle|2|Bug|Rock|}}&lt;br /&gt;
{{Moveentrytm|214|Heracross|2|Bug|Fighting|}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Grass|Psychic|}}&lt;br /&gt;
{{Moveentrytm|252|Treecko|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|253|Grovyle|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|254|Sceptile|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|255|Torchic|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|256|Combusken|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|257|Blaziken|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|285|Shroomish|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|286|Breloom|2|Grass|Fighting|}}&lt;br /&gt;
{{Moveentrytm|291|Ninjask|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel||}}&lt;br /&gt;
{{Moveentrytm|315|Roselia|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|331|Cacnea|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|332|Cacturne|2|Grass|Dark|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|345|Lileep|2|Rock|Grass|}}&lt;br /&gt;
{{Moveentrytm|346|Cradily|2|Rock|Grass|}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|357|Tropius|2|Grass|Flying|}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark||}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|384|Rayquaza|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|387|Turtwig|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|388|Grotle|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|389|Torterra|2|Grass|Ground|}}&lt;br /&gt;
{{Moveentrytm|390|Chimchar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|391|Monferno|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|392|Infernape|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|395|Empoleon|2|Water|Steel|}}&lt;br /&gt;
{{Moveentrytm|402|Kricketune|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|406|Budew|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|407|Roserade|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock||}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock||}}&lt;br /&gt;
{{Moveentrytm|420|Cherubi|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|421|Cherrim|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|445|Garchomp|2|Dragon|Ground|}}&lt;br /&gt;
{{Moveentrytm|447|Riolu|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|448|Lucario|2|Fighting|Steel|}}&lt;br /&gt;
{{Moveentrytm|451|Skorupi|2|Poison|Bug|}}&lt;br /&gt;
{{Moveentrytm|452|Drapion|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|454|Toxicroak|2|Poison|Fighting|}}&lt;br /&gt;
{{Moveentrytm|455|Carnivine|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|459|Snover|2|Grass|Ice|}}&lt;br /&gt;
{{Moveentrytm|460|Abomasnow|2|Grass|Ice|}}&lt;br /&gt;
{{Moveentrytm|461|Weavile|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|463|Lickilicky|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|464|Rhyperior|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|465|Tangrowth|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|470|Leafeon|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|475|Gallade|2|Psychic|Fighting|}}&lt;br /&gt;
{{Moveentrytm|491|Darkrai|1|Dark||}}&lt;br /&gt;
{{Moveentrytm|492|Shaymin|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|492|Shaymin|2|Grass|Flying||Sky}}&lt;br /&gt;
{{Moveentrytm|493|Arceus|1|{{Arceustype}}||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|004|Charmander|1|Fire||{{p|Cubone}}, {{p|Marowak}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}|}}&lt;br /&gt;
{{Moveentry|027|Sandshrew|1|Ground||{{p|Raticate}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Empoleon}}&amp;lt;br&amp;gt;{{p|Lucario}}|}}&lt;br /&gt;
{{Moveentry|043|Oddish|2|Grass|Poison|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}&amp;lt;br&amp;gt; {{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}&amp;lt;br&amp;gt;{{p|Sunkern}}, {{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Lotad}}, {{p|Lombre}}, {{p|Ludicolo}}&amp;lt;br&amp;gt;{{p|Seedot}}, {{p|Nuzleaf}}, {{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Shroomish}}, {{p|Breloom}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Tangrowth}}|}}&lt;br /&gt;
{{Moveentry|069|Bellsprout|2|Grass|Poison|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}&amp;lt;br&amp;gt; {{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}&amp;lt;br&amp;gt;{{p|Sunkern}}, {{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Lotad}}, {{p|Lombre}}, {{p|Ludicolo}}&amp;lt;br&amp;gt;{{p|Seedot}}, {{p|Nuzleaf}}, {{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Shroomish}}, {{p|Breloom}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Tangrowth}}|}}&lt;br /&gt;
{{Moveentry|098|Krabby|1|Water||{{p|Corphish}}, {{p|Crawdaunt}}|}}&lt;br /&gt;
{{Moveentry|104|Cubone|1|Ground||{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}&amp;lt;br&amp;gt; {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}|}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Ground|Rock|{{p|Raticate}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Empoleon}}&amp;lt;br&amp;gt;{{p|Lucario}}|}}&lt;br /&gt;
{{Moveentry|303|Mawile|1|Steel||{{p|Raticate}}&amp;lt;br&amp;gt;{{p|Farfetch&#039;d}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Empoleon}}&amp;lt;br&amp;gt;{{p|Lucario}}|}}&lt;br /&gt;
{{Moveentry|347|Anorith|2|Rock|Bug|{{p|Corphish}}, {{p|Crawdaunt}}|}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A frenetic dance to uplift the fighting spirit.|image1=Kenji&#039;s Sutoraiku Swords Dance.png|image1p=Scyther|image2=Weavile SwordsDance.png|image2p=Weavile}}&lt;br /&gt;
{{movep|type=normal|ms=123|pkmn=Scyther|method=Scyther crosses its claws across its chest and spins rapidly.}}&lt;br /&gt;
{{movemid|type=normal|user=Yas Gym|user1=Yas Gym Leader&#039;s Scyther|startcode=EP042|startname=Showdown at Dark City|note=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Tracey&#039;s Scyther|startcode=EP097|startname=Tracey Gets Bugged}}&lt;br /&gt;
{{movemid|type=normal|user=Bugsy|user1=Bugsy&#039;s Scyther|startcode=EP144|startname=Gettin&#039; the Bugs Out}}&lt;br /&gt;
{{movep|type=normal|ms=071|pkmn=Victreebel|method=Victreebel uses its large leaves as swords and repeatedly swipes at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=James&#039;s Victreebel|startcode=EP122|startname=Flower Power|endcode=EP261|endname=Here&#039;s Lookin&#039; at you, Elekid}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile&#039;s claws grow longer and glow purple, increasing its attack power.}}&lt;br /&gt;
{{movebtm|type=normal|user=Paul#Weavile|user1=Paul&#039;s Weavile|startcode=DP131|startname=Pedal to the Mettle!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Every Grass-type Pokémon, besides Wormadam&#039;s Plant Cloak, can learn Swords Dance.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Danse-Lames&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Schwerttanz&#039;&#039;&#039;&lt;br /&gt;
* Hindi: &#039;&#039;&#039;Talvaar Ka Naach&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Danzaspada&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Danza Espada&#039;&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;舞剑&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Acid Armor}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Schwerttanz]]&lt;br /&gt;
[[fr:Danse-Lames]]&lt;br /&gt;
[[ja:つるぎのまい]]&lt;br /&gt;
[[pt:Swords Dance]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Discharge_(move)&amp;diff=930365</id>
		<title>Discharge (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Discharge_(move)&amp;diff=930365"/>
		<updated>2009-11-12T12:00:12Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=435 |&lt;br /&gt;
name=Discharge |&lt;br /&gt;
jname=ほうでん |&lt;br /&gt;
jtrans=Electrical Discharge |&lt;br /&gt;
desc=A flare of electricity is released to strike all Pokémon in battle. It may also cause paralysis. |&lt;br /&gt;
gameimage=DPDischarge.PNG |&lt;br /&gt;
type=Electric |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=80 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=Hits all other Pokémon in battle. Has a 30% chance of causing [[Status ailment#Paralysis|Paralysis]]. |&lt;br /&gt;
gen=IV |&lt;br /&gt;
category=Cool |&lt;br /&gt;
target=allothers|&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=+2 if first to appeal |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=discharge |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Discharge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほうでん&#039;&#039;&#039; &#039;&#039;Electrical Discharge&#039;&#039;) is a damage-dealing {{type2|Electric}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Discharge damages all Pokémon on the field but the user. It also has a 30% chance of {{status|Paralysis|paralyzing}} each of them.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon 2]], Discharge attacks every enemy in the room, every enemy within 2 squares in passageways and every enemy within a square in very dimly lit passageways.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Electric}}&lt;br /&gt;
{{Moveentry|025|Pikachu|1|Electric||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|081|Magnemite|2|Electric|Steel|38|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|082|Magneton|2|Electric|Steel|40|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|125|Electabuzz|1|Electric||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|135|Jolteon|1|Electric||78|&#039;&#039;&#039;||PtHGSS}}&lt;br /&gt;
{{Moveentry|137|Porygon|1|Normal||40}}&lt;br /&gt;
{{Moveentry|145|Zapdos|2|Electric|Flying|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|170|Chinchou|2|Water|Electric|34|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|171|Lanturn|2|Water|Electric|40|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|179|Mareep|1|Electric||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|180|Flaaffy|1|Electric||31|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|181|Ampharos|1|Electric||34|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|233|Porygon2|1|Normal||40}}&lt;br /&gt;
{{Moveentry|239|Elekid|1|Electric||34|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|243|Raikou|1|Electric||57|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||49|||DP}}&lt;br /&gt;
{{Moveentry|299|Nosepass|1|Rock||55|||PtHGSS}}&lt;br /&gt;
{{Moveentry|309|Electrike|1|Electric||41|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|310|Manectric|1|Electric||49|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|403|Shinx|1|Electric||41|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|404|Luxio|1|Electric||48|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|405|Luxray|1|Electric||56|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|417|Pachirisu|1|Electric||29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|462|Magnezone|2|Electric|Steel|40|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|466|Electivire|1|Electric||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|474|Porygon-Z|1|Normal||40}}&lt;br /&gt;
{{Moveentry|476|Probopass|2|Rock|Steel|49|||DP}}&lt;br /&gt;
{{Moveentry|476|Probopass|2|Rock|Steel|55|||PtHGSS}}&lt;br /&gt;
{{Moveentry|479|Rotom|2|Electric|Ghost|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|479|Rotom|2|Electric|Ghost|50|&#039;&#039;&#039;|Heat}}&lt;br /&gt;
{{Moveentry|479|Rotom|2|Electric|Ghost|50|&#039;&#039;&#039;|Wash}}&lt;br /&gt;
{{Moveentry|479|Rotom|2|Electric|Ghost|50|&#039;&#039;&#039;|Frost}}&lt;br /&gt;
{{Moveentry|479|Rotom|2|Electric|Ghost|50|&#039;&#039;&#039;|Fan}}&lt;br /&gt;
{{Moveentry|479|Rotom|2|Electric|Ghost|50|&#039;&#039;&#039;|Mow}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Electric}}&lt;br /&gt;
{{Moveentry|309|Electrike|1|Electric||{{p|Pikachu}}, {{p|Raichu}} &amp;lt;br&amp;gt; {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}} &amp;lt;br&amp;gt;{{p|Electrike}}, {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}} &amp;lt;br&amp;gt; {{p|Pachirisu}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|311|Plusle|1|Electric||{{p|Pikachu}}, {{p|Raichu}} &amp;lt;br&amp;gt; {{p|Pachirisu}}|&#039;&#039;&#039;||HGSS}}&lt;br /&gt;
{{Moveentry|312|Minun|1|Electric||{{p|Pikachu}}, {{p|Raichu}} &amp;lt;br&amp;gt; {{p|Pachirisu}}|&#039;&#039;&#039;||HGSS}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=electric|gen=The user charges and then releases blue electricity.|image1=Pachirisu discharge.jpg|image1p=Dawn&#039;s Pachirisu|image2=Rotom Discharge.jpg|image2p=Rotom|image3=Luxio discharge.png|image3p=Luxio}}&lt;br /&gt;
{{movep|type=electric|ms=417|pkmn=Pachirisu|method=Pachirisu charges and then releases blue electricity.}}&lt;br /&gt;
{{movemid|type=electric|user=Dawn&#039;s Pachirisu|startcode=DP019|startname=Twice Smitten, Once Shy|note=None}}&lt;br /&gt;
{{movep|type=electric|ms=082|pkmn=Magneton|method=Magneton charges then releases blue electricity.}}&lt;br /&gt;
{{movemid|type=electric|user=Coordinator|user1=Coordinator&#039;s Magneton|startcode=DP027|startname=Settling a Not-So-Old Score!}}&lt;br /&gt;
{{movep|type=electric|ms=404|pkmn=Luxio|method=Luxio charges and then releases blue electricity.}}&lt;br /&gt;
{{movemid|type=electric|user=Luxio (Pokémon)|user1=Luxio|startcode=DP109|startname=Leading a Stray!}}&lt;br /&gt;
{{movep|type=electric|ms=081|pkmn=Magnemite|method=Magnemite charges and then releases blue electricity.}}&lt;br /&gt;
{{movemid|type=electric|user=Magnemite (Pokémon)|user1=Multiple Wild Magnemite|startcode=DP110|startname=Steeling Peace of Mind!}}&lt;br /&gt;
{{movep|type=electric|ms=479|pkmn=Rotom|method=Rotom discharges blue electricity from its aura.}}&lt;br /&gt;
{{movebtm|type=electric|user=Rotom (Pokémon)|user1=Rotom|startcode=DP105|startname=Get Your Rotom Running!}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Chispazo&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Scarica&#039;&#039;&#039;&lt;br /&gt;
*Dutch: &#039;&#039;&#039;Ontlading&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Ladungsstoß&#039;&#039;&#039;&lt;br /&gt;
*French: &#039;&#039;&#039;Coup d&#039;jus&#039;&#039;&#039;&lt;br /&gt;
*Chinese： &#039;&#039;&#039;放电&#039;&#039;&#039;&lt;br /&gt;
{{Discharge}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ladungsstoß]]&lt;br /&gt;
[[fr:Coup d&#039;Jus]]&lt;br /&gt;
[[ja:ほうでん]]&lt;br /&gt;
[[pt:Discharge]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Detect_(move)&amp;diff=930361</id>
		<title>Detect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Detect_(move)&amp;diff=930361"/>
		<updated>2009-11-12T11:56:03Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Upgrade Learnlist--&amp;gt;&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=197 |&lt;br /&gt;
name=Detect |&lt;br /&gt;
jname=みきり |&lt;br /&gt;
jtrans=All-Seeing|&lt;br /&gt;
desc=It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |&lt;br /&gt;
gameimage=Detect.png |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=+3 |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can avoid being startled by others once. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Raises the score if the Voltage is low. |&lt;br /&gt;
pokefordex=detect |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=43 |&lt;br /&gt;
na=no |&lt;br /&gt;
target=self |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Detect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みきり&#039;&#039;&#039; &#039;&#039;All-Seeing&#039;&#039;) is a non-damaging {{type2|Fighting}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II - III===&lt;br /&gt;
Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by [[weather conditions]] it is susceptible to, or damage from [[status ailment]] that it obtained on a previous turn.  Using Detect, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% each use, whether it is successful or not.  Detect cannot prevent the effects of {{m|Perish Song}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III.&lt;br /&gt;
&lt;br /&gt;
The following moves cannot be stopped by Detect:&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{fighting color light}}; -moz-border-radius: 1em; border: 5px solid #{{fighting color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! [[Move|{{color|000000|Move}}]]&lt;br /&gt;
! [[Elemental types|{{color|000000|Type}}]]&lt;br /&gt;
! [[Damage category|{{color|000000|Cat.}}]]&lt;br /&gt;
{{tutormv|Acupressure|Normal|cat=Status}}&lt;br /&gt;
{{tutormv|Curse|???|cat=Status}}&lt;br /&gt;
{{tutormv|Doom Desire|Steel|cat=Special}}&lt;br /&gt;
{{tutormv|Feint|Normal|cat=Physical}}&lt;br /&gt;
{{tutormv|Future Sight|Psychic|cat=Special}}&lt;br /&gt;
{{tutormv|Imprison|Psychic|cat=Status}}&lt;br /&gt;
{{tutormv|Perish Song|Normal|cat=Status}}&lt;br /&gt;
{{tutormv|Psych Up|Normal|cat=Status}}&lt;br /&gt;
{{tutormv|Role Play|Psychic|cat=Status}}&lt;br /&gt;
{{tutormv|Shadow Force|Ghost|cat=Physical}}&lt;br /&gt;
{{tutormv|Transform|Normal|cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, Feint lifts Detect&#039;s protection for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
{{m|Lock-On}}, {{m|Mind Reader}}, and {{a|No Guard}} give moves a &amp;lt;code&amp;gt;(100 - move {{stat|accuracy}})%&amp;lt;/code&amp;gt; chance to hit through Detect.  {{m|Thunder}} during rain and {{m|Blizzard}} during hail have a 30% chance to hit.  [[One-hit knockout move]]s always fail when Detect is successful, even if Lock-On, Mind Reader, or No Guard is in use.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|107|Hitmonchan|1|Fighting||44|}}&lt;br /&gt;
{{Moveentry|145|Zapdos|2|Electric|Flying|37}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|25|}}&lt;br /&gt;
{{Moveentry|237|Hitmontop|1|Fighting||43|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM43]]====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|016|Pidgey|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|017|Pidgeotto|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|018|Pidgeot|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|021|Spearow|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|022|Fearow|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|029|Nidoran♀|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|032|Nidoran♂|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|041|Zubat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|042|Golbat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water||}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|083|Farfetch&#039;d|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|133|Eevee|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water||}}&lt;br /&gt;
{{Moveentrytm|135|Flareon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|136|Jolteon|1|Electric}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying|}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying|}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|147|Dratini|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|148|Dragonair|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|152|Chikorita|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|153|Bayleef|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|154|Meganium|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|155|Cyndaquil|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|156|Quilava|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|157|Typhlosion|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|158|Totodile|1|Water||}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water||}}&lt;br /&gt;
{{Moveentrytm|161|Sentret|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|162|Furret|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|163|Hoothoot|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|164|Noctowl|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|169|Crobat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|172|Pichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|173|Cleffa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|174|Igglybuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|177|Natu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|178|Xatu|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|186|Politoed|1|Water||}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|193|Yanma|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|196|Espeon|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|197|Umbreon|1|Dark||}}&lt;br /&gt;
{{Moveentrytm|198|Murkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel|}}&lt;br /&gt;
{{Moveentrytm|214|Heracross|2|Bug|Fighting|}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|220|Swinub|2|Ice|Ground|}}&lt;br /&gt;
{{Moveentrytm|221|Piloswine|2|Ice|Ground|}}&lt;br /&gt;
{{Moveentrytm|225|Delibird|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Fire|Dark|}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Fire|Dark|}}&lt;br /&gt;
{{Moveentrytm|234|Stantler|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|236|Tyrogue|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|237|Hitmontop|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|240|Magby|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water||}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark|}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Grass|Psychic|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|107|Hitmonchan|1|Fighting||44|}}&lt;br /&gt;
{{Moveentry|145|Zapdos|2|Electric|Flying|37}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|25|||RSE}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|28|||FRLG}}&lt;br /&gt;
{{Moveentry|237|Hitmontop|1|Fighting||43|}}&lt;br /&gt;
{{Moveentry|252|Treecko|1|Grass||41|}}&lt;br /&gt;
{{Moveentry|253|Grovyle|1|Grass||47|}}&lt;br /&gt;
{{Moveentry|254|Sceptile|1|Grass||51|}}&lt;br /&gt;
{{Moveentry|302|Sableye|2|Dark|Ghost|25}}&lt;br /&gt;
{{Moveentry|307|Meditite|2|Fighting|Psychic|12|}}&lt;br /&gt;
{{Moveentry|308|Medicham|2|Fighting|Psychic|--&amp;lt;br&amp;gt;12|}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||46|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Fighting}}&lt;br /&gt;
{{Moveentry|296|Makuhita|1|Fighting||{{p|Hitmonchan}}&amp;lt;br&amp;gt;{{p|Hitmontop}}&amp;lt;br&amp;gt;{{p|Sableye}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|107|Hitmonchan|1|Fighting||46|}}&lt;br /&gt;
{{Moveentry|145|Zapdos|2|Electric|Flying|15}}&lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|17}}&lt;br /&gt;
{{Moveentry|237|Hitmontop|1|Fighting||46|}}&lt;br /&gt;
{{Moveentry|252|Treecko|1|Grass||41|}}&lt;br /&gt;
{{Moveentry|253|Grovyle|1|Grass||47|}}&lt;br /&gt;
{{Moveentry|254|Sceptile|1|Grass||51|}}&lt;br /&gt;
{{Moveentry|302|Sableye|2|Dark|Ghost|22}}&lt;br /&gt;
{{Moveentry|307|Meditite|2|Fighting|Psychic|11|}}&lt;br /&gt;
{{Moveentry|308|Medicham|2|Fighting|Psychic|--&amp;lt;br&amp;gt;11|}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||40|}}&lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||49|}}&lt;br /&gt;
{{Moveentry|448|Lucario|2|Fighting|Steel|--|}}&lt;br /&gt;
{{Moveentry|469|Yanmega|2|Bug|Flying|17}}&lt;br /&gt;
{{Moveentry|482|Azelf|1|Psychic||16|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Fighting}}&lt;br /&gt;
{{Moveentry|104|Cubone|1|Ground||{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Lucario}}|||HGSS}}&lt;br /&gt;
{{Moveentry|133|Eevee|1|Normal||{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Lucario}}|||HGSS}}&lt;br /&gt;
{{Moveentry|296|Makuhita|1|Fighting||{{p|Hitmonchan}}&amp;lt;br&amp;gt;{{p|Hitmontop}}&amp;lt;br&amp;gt;{{p|Sableye}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}&amp;lt;br&amp;gt;{{p|Lucario}}}}&lt;br /&gt;
{{Moveentry|447|Riolu|1|Fighting||{{p|Hitmonchan}}&amp;lt;br&amp;gt;{{p|Hitmontop}}&amp;lt;br&amp;gt;{{p|Sableye}}&amp;lt;br&amp;gt;{{p|Meditite}}, {{p|Medicham}}&amp;lt;br&amp;gt;{{p|Zangoose}}&amp;lt;br&amp;gt;{{p|Absol}}&amp;lt;br&amp;gt;{{p|Lucario}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=It enables the user to evade all attacks.|image1=Meditite detect.png|image1p=Meditite}}&lt;br /&gt;
{{movep|type=fighting|ms=307|pkmn=Meditite|method=Meditite dodges its opponent&#039;s attacks. Sometimes, its eyes glow green.}}&lt;br /&gt;
{{movemid|type=fighting|user=Shauna|user1=Shauna&#039;s Meditite|startcode=AG030|startname=A Meditite Fight!|notes=Debut}}&lt;br /&gt;
{{movemid|type=fighting|user=Maylene|user1=Maylene&#039;s Meditite|startcode=DP067|startname=Crossing the Battle Line!}}&lt;br /&gt;
{{movep|type=fighting|ms=254|pkmn=Sceptile|method=Sceptile&#039;s eyes glow. It then dodges all of its foe&#039;s attacks.}}&lt;br /&gt;
{{movemid|type=fighting|user=Tyson (Hoenn)|user1=Tyson&#039;s Scpetile|startcode=AG128|startname=Shocks and Boots!}}&lt;br /&gt;
{{movep|type=fighting|ms=448|pkmn=Lucario|method= Lucario&#039;s eyes glow. It then dodges all of its foe&#039;s attacks.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Lucario (anime)|user1=Sir Aaron&#039;s Lucario|startcode=Lucario and the Mystery of Mew}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Detección&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Individua&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Opsporing&#039;&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;见切&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Scanner]]&lt;br /&gt;
[[fr:Détection]]&lt;br /&gt;
[[ja:みきり]]&lt;br /&gt;
[[pt:Detect]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Polish_(move)&amp;diff=930358</id>
		<title>Rock Polish (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Polish_(move)&amp;diff=930358"/>
		<updated>2009-11-12T11:53:02Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Trivia */ Oops! Never forget Smeargle!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Upgrade Learnlist--&amp;gt;&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=397 |&lt;br /&gt;
name=Rock Polish |&lt;br /&gt;
jname=ロックカット |&lt;br /&gt;
jtrans=Rock Cut|&lt;br /&gt;
desc=The user polishes its body to reduce drag. It can sharply raise the Speed stat. |&lt;br /&gt;
gameimage= |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc= Increases user&#039;s speed by two stages.|&lt;br /&gt;
gen=IV |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=69 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal= 2|&lt;br /&gt;
jam= 0|&lt;br /&gt;
cdesc= Appeals first in the next turn|&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn the user to perform first in the next turn. |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=yes |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self |&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rock Polish&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックカット&#039;&#039;&#039; &#039;&#039;Rock Cut&#039;&#039;) is a non-damaging {{type2|Rock}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rock Polish raises the user&#039;s {{stat|Speed}} by two levels.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RockPolish.jpg|{{p|Rhyperior}} using Rock Polish.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;&#039;{{p|Rhyperior}}&#039;&#039;&#039;. It places its fists together and the orange plates over Rhyperior hide start to glow Red. Rhyperior can then move quicker to attack or dodge its foe&#039;s attacks.&lt;br /&gt;
* Used by [[Palmer]]&#039;s {{p|Rhyperior}} in [[DP141]]. &#039;&#039;&#039;Debut.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Rock}}&lt;br /&gt;
{{Moveentry|074|Geodude|2|Rock|Ground|8}}&lt;br /&gt;
{{Moveentry|075|Graveler|2|Rock|Ground|--}}&lt;br /&gt;
{{Moveentry|075|Graveler|2|Rock|Ground|8}}&lt;br /&gt;
{{Moveentry|076|Golem|2|Rock|Ground|--}}&lt;br /&gt;
{{Moveentry|076|Golem|2|Rock|Ground|8}}&lt;br /&gt;
{{Moveentry|095|Onix|2|Rock|Ground|30}}&lt;br /&gt;
{{Moveentry|208|Steelix|2|Steel|Ground|30}}&lt;br /&gt;
{{Moveentry|337|Lunatone|2|Rock|Psychic|20}}&lt;br /&gt;
{{Moveentry|338|Solrock|2|Rock|Psychic|20}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM69]]====&lt;br /&gt;
{{Learnlist/TM|Rock}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|151|Mew||Psychic}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo||Rock}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|213|Shuckle|2|Bug|Rock}}&lt;br /&gt;
{{Moveentrytm|219|Magcargo|2|Fire|Rock}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock}}&lt;br /&gt;
{{Moveentrytm|232|Donphan||Ground}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass||Rock}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|323|Camerupt|2|Fire|Ground}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|343|Baltoy|2|Ground|Psychic}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic}}&lt;br /&gt;
{{Moveentrytm|345|Lileep|2|Rock|Grass}}&lt;br /&gt;
{{Moveentrytm|346|Cradily|2|Rock|Grass}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug}}&lt;br /&gt;
{{Moveentrytm|369|Relicanth|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|375|Metang|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|376|Metagross|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|377|Regirock||Rock}}&lt;br /&gt;
{{Moveentrytm|378|Regice||Ice}}&lt;br /&gt;
{{Moveentrytm|379|Registeel||Steel}}&lt;br /&gt;
{{Moveentrytm|383|Groudon||Ground}}&lt;br /&gt;
{{Moveentrytm|389|Torterra|2|Grass|Ground}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos||Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos||Rock}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|436|Bronzor|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|437|Bronzong|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|438|Bonsly||Rock}}&lt;br /&gt;
{{Moveentrytm|464|Rhyperior|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|476|Probopass|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|486|Regigigas||Normal}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite many Pokémon can learn either Rock Polish or its [[Variations|variation]] {{m|Agility}}, only 6 Pokémon can learn both: {{p|Aerodactyl}}, {{p|Gligar}}, {{p|Gliscor}}, {{p|Metang}}, {{p|Metagross}}, and {{p|Smeargle}} (by its unique move {{m|Sketch}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Poliroche&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Pulimento&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Lucidatura&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Steinpolitur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Acid Armor}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Steinpolitur]]&lt;br /&gt;
[[fr:Poliroche]]&lt;br /&gt;
[[ja:ロックカット]]&lt;br /&gt;
[[pt:Rock Polish]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Polish_(move)&amp;diff=909910</id>
		<title>Rock Polish (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Polish_(move)&amp;diff=909910"/>
		<updated>2009-10-25T08:36:46Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: Trivia: few Pokemons learn both Rock Polish and Agility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Upgrade Learnlist--&amp;gt;&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=397 |&lt;br /&gt;
name=Rock Polish |&lt;br /&gt;
jname=ロックカット |&lt;br /&gt;
jtrans=Rock Cut|&lt;br /&gt;
desc=The user polishes its body to reduce drag. It can sharply raise the Speed stat. |&lt;br /&gt;
gameimage= |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc= Increases user&#039;s speed by two stages.|&lt;br /&gt;
gen=IV |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=69 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal= 2|&lt;br /&gt;
jam= 0|&lt;br /&gt;
cdesc= Appeals first in the next turn|&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn the user to perform first in the next turn. |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=yes |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self |&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rock Polish&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックカット&#039;&#039;&#039; &#039;&#039;Rock Cut&#039;&#039;) is a non-damaging {{type2|Rock}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rock Polish raises the user&#039;s {{stat|Speed}} by two levels.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RockPolish.jpg|{{p|Rhyperior}} using Rock Polish.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;&#039;{{p|Rhyperior}}&#039;&#039;&#039;. It places its fists together and the orange plates over Rhyperior hide start to glow Red. Rhyperior can then move quicker to attack or dodge its foe&#039;s attacks.&lt;br /&gt;
* Used by [[Palmer]]&#039;s {{p|Rhyperior}} in [[DP141]]. &#039;&#039;&#039;Debut.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Rock}}&lt;br /&gt;
{{Moveentry|074|Geodude|2|Rock|Ground|8}}&lt;br /&gt;
{{Moveentry|075|Graveler|2|Rock|Ground|--}}&lt;br /&gt;
{{Moveentry|075|Graveler|2|Rock|Ground|8}}&lt;br /&gt;
{{Moveentry|076|Golem|2|Rock|Ground|--}}&lt;br /&gt;
{{Moveentry|076|Golem|2|Rock|Ground|8}}&lt;br /&gt;
{{Moveentry|095|Onix|2|Rock|Ground|30}}&lt;br /&gt;
{{Moveentry|208|Steelix|2|Steel|Ground|30}}&lt;br /&gt;
{{Moveentry|337|Lunatone|2|Rock|Psychic|20}}&lt;br /&gt;
{{Moveentry|338|Solrock|2|Rock|Psychic|20}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM69]]====&lt;br /&gt;
{{Learnlist/TM|Rock}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|151|Mew||Psychic}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo||Rock}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|213|Shuckle|2|Bug|Rock}}&lt;br /&gt;
{{Moveentrytm|219|Magcargo|2|Fire|Rock}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock}}&lt;br /&gt;
{{Moveentrytm|232|Donphan||Ground}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass||Rock}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|323|Camerupt|2|Fire|Ground}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|343|Baltoy|2|Ground|Psychic}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic}}&lt;br /&gt;
{{Moveentrytm|345|Lileep|2|Rock|Grass}}&lt;br /&gt;
{{Moveentrytm|346|Cradily|2|Rock|Grass}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug}}&lt;br /&gt;
{{Moveentrytm|369|Relicanth|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|375|Metang|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|376|Metagross|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|377|Regirock||Rock}}&lt;br /&gt;
{{Moveentrytm|378|Regice||Ice}}&lt;br /&gt;
{{Moveentrytm|379|Registeel||Steel}}&lt;br /&gt;
{{Moveentrytm|383|Groudon||Ground}}&lt;br /&gt;
{{Moveentrytm|389|Torterra|2|Grass|Ground}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos||Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos||Rock}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|436|Bronzor|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|437|Bronzong|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|438|Bonsly||Rock}}&lt;br /&gt;
{{Moveentrytm|464|Rhyperior|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|476|Probopass|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|486|Regigigas||Normal}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite many Pokémons can learn either Rock Polish or its [[Variations|variation]] {{m|Agility}}, only 5 Pokémons can learn both: {{p|Aerodactyl}}, {{p|Gligar}}, {{p|Gliscor}}, {{p|Metang}}, {{p|Metagross}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Poliroche&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Pulimento&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Lucidatura&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Steinpolitur&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Acid Armor}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Steinpolitur]]&lt;br /&gt;
[[fr:Poliroche]]&lt;br /&gt;
[[ja:ロックカット]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Agatha&amp;diff=875565</id>
		<title>Talk:Agatha</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Agatha&amp;diff=875565"/>
		<updated>2009-09-22T14:05:27Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Master ghost type trainer? */ Wrong insert point lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KIKUNO IS NOT AGATHA! You spoil accuracy of Bulbapedia, moron! - Maxim&lt;br /&gt;
&lt;br /&gt;
==Master ghost type trainer?==&lt;br /&gt;
&lt;br /&gt;
Cause from what I&#039;ve heard she was a master Poison-type trainer and I think she is because when I faced her in Pokemon LeafGreen she had a lot of Poison type Pokemon. --[[User:Hudson J. Hamilton|Hudson J. Hamilton]] 05:55, 11 May 2008 (UTC)&lt;br /&gt;
:She&#039;s ghost. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;06:11 11 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::I&#039;ve never seen her outright listed as a Ghost trainer, but the tombstones in her chamber would imply that. [[User:IIMarckus|IIMarckus]] 06:16, 11 May 2008 (UTC)&lt;br /&gt;
:::How many Ghosts in Gen I? What was their secondary type? There ya go. She just used Poison to pad her team so it&#039;d be more than just FIVE GENGAR. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:30, 11 May 2008 (UTC)&lt;br /&gt;
::::Kinda makes you wonder why they didn&#039;t even give Morty a Misdreavus in GSC... he&#039;s all &amp;quot;Gastly Haunter Haunter Gengar&amp;quot; :P [[User:IIMarckus|IIMarckus]] 06:36, 11 May 2008 (UTC)&lt;br /&gt;
:::::Then again, Game Freak&#039;s staff are all game freaks...Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&lt;br /&gt;
&amp;lt;/sup&amp;gt;&#039;&#039;06:37 11 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::::::She could have been in a POISON GYM... lol  [[User:Bbbbbbbbba|Bbbbbbbbba]] 14:04, 22 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprite ==&lt;br /&gt;
&lt;br /&gt;
Why isn&#039;t there an R/B sprite? All we have are Yellow and FRLG. I&#039;m pretty sure Agatha&#039;s R/B sprite isn&#039;t the same as Yellow&#039;s. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 18:22, 19 June 2009 (UTC)&lt;br /&gt;
:It&#039;s the same, only the yellow has that trademark yellow and orange colour.[[User:Kumori Satosuke|Satosuke]] 02:07, 19 September 2009 (UTC)&lt;br /&gt;
::We don&#039;t have &#039;cause anyone uploaded it. Feel free to do so if you can. [[User:RikkiKitsune|&amp;lt;span style=&amp;quot;color:#CFCDD0&amp;quot;&amp;gt;&amp;lt;b&amp;gt;R&amp;lt;s&amp;gt;ikki&amp;lt;/s&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:RikkiKitsune|&amp;lt;span style=&amp;quot;color:#F9C152&amp;quot;&amp;gt;&amp;lt;u&amp;gt;K&amp;lt;/u&amp;gt;itsune&amp;lt;/span&amp;gt;]] 02:29, 19 September 2009 (UTC)&lt;br /&gt;
:::Nope. Don&#039;t have any of the emulators and whatnot. I don&#039;t even think I can make anything have a clear background with my computer. I&#039;d have to download a different editing program. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 15:47, 19 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Agatha&amp;diff=875564</id>
		<title>Talk:Agatha</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Agatha&amp;diff=875564"/>
		<updated>2009-09-22T14:04:33Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Master ghost type trainer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KIKUNO IS NOT AGATHA! You spoil accuracy of Bulbapedia, moron! - Maxim&lt;br /&gt;
&lt;br /&gt;
==Master ghost type trainer?==&lt;br /&gt;
&lt;br /&gt;
Cause from what I&#039;ve heard she was a master Poison-type trainer and I think she is because when I faced her in Pokemon LeafGreen she had a lot of Poison type Pokemon. --[[User:Hudson J. Hamilton|Hudson J. Hamilton]] 05:55, 11 May 2008 (UTC)&lt;br /&gt;
:She&#039;s ghost. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;06:11 11 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::I&#039;ve never seen her outright listed as a Ghost trainer, but the tombstones in her chamber would imply that. [[User:IIMarckus|IIMarckus]] 06:16, 11 May 2008 (UTC)&lt;br /&gt;
:::How many Ghosts in Gen I? What was their secondary type? There ya go. She just used Poison to pad her team so it&#039;d be more than just FIVE GENGAR. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:30, 11 May 2008 (UTC)&lt;br /&gt;
::::Kinda makes you wonder why they didn&#039;t even give Morty a Misdreavus in GSC... he&#039;s all &amp;quot;Gastly Haunter Haunter Gengar&amp;quot; :P [[User:IIMarckus|IIMarckus]] 06:36, 11 May 2008 (UTC)&lt;br /&gt;
:::::Then again, Game Freak&#039;s staff are all game freaks...Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&lt;br /&gt;
::::::She could have been in a POISON GYM... lol  [[User:Bbbbbbbbba|Bbbbbbbbba]] 14:04, 22 September 2009 (UTC)&lt;br /&gt;
&amp;lt;/sup&amp;gt;&#039;&#039;06:37 11 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprite ==&lt;br /&gt;
&lt;br /&gt;
Why isn&#039;t there an R/B sprite? All we have are Yellow and FRLG. I&#039;m pretty sure Agatha&#039;s R/B sprite isn&#039;t the same as Yellow&#039;s. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 18:22, 19 June 2009 (UTC)&lt;br /&gt;
:It&#039;s the same, only the yellow has that trademark yellow and orange colour.[[User:Kumori Satosuke|Satosuke]] 02:07, 19 September 2009 (UTC)&lt;br /&gt;
::We don&#039;t have &#039;cause anyone uploaded it. Feel free to do so if you can. [[User:RikkiKitsune|&amp;lt;span style=&amp;quot;color:#CFCDD0&amp;quot;&amp;gt;&amp;lt;b&amp;gt;R&amp;lt;s&amp;gt;ikki&amp;lt;/s&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:RikkiKitsune|&amp;lt;span style=&amp;quot;color:#F9C152&amp;quot;&amp;gt;&amp;lt;u&amp;gt;K&amp;lt;/u&amp;gt;itsune&amp;lt;/span&amp;gt;]] 02:29, 19 September 2009 (UTC)&lt;br /&gt;
:::Nope. Don&#039;t have any of the emulators and whatnot. I don&#039;t even think I can make anything have a clear background with my computer. I&#039;d have to download a different editing program. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 15:47, 19 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flareon_(Pok%C3%A9mon)&amp;diff=845145</id>
		<title>Talk:Flareon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flareon_(Pok%C3%A9mon)&amp;diff=845145"/>
		<updated>2009-08-27T10:31:03Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Wrong Sentence, I think? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disambig? ==&lt;br /&gt;
&lt;br /&gt;
When I wanted to access the description of a TCG booster pack, I typed &amp;quot;booster&amp;quot; and ended up here (as I forgot Booster is also the japanese name of Flareon). So the question is, should we make a disambiguation page between the Pokemon and the Booster pack? [[User:Yohrd|Yohrd]] 07:48, 11 May 2009 (UTC)&lt;br /&gt;
:Sure. Here&#039;s good. Just like [[Ghost]]. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:27, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong Sentence, I think? ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, and if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Fire-type  moves is ½×. &lt;br /&gt;
&lt;br /&gt;
The sentence I refered to in Jolteon&#039;s talk page is at most ambiguous, but this one is certainly wrong. It *has* the &amp;quot;and&amp;quot; after the first condition. Isn&#039;t it wrong? --[[User:Bbbbbbbbba|Bbbbbbbbba]] 10:31, 27 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flareon_(Pok%C3%A9mon)&amp;diff=845143</id>
		<title>Talk:Flareon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Flareon_(Pok%C3%A9mon)&amp;diff=845143"/>
		<updated>2009-08-27T10:30:36Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Wrong Sentence, I think? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disambig? ==&lt;br /&gt;
&lt;br /&gt;
When I wanted to access the description of a TCG booster pack, I typed &amp;quot;booster&amp;quot; and ended up here (as I forgot Booster is also the japanese name of Flareon). So the question is, should we make a disambiguation page between the Pokemon and the Booster pack? [[User:Yohrd|Yohrd]] 07:48, 11 May 2009 (UTC)&lt;br /&gt;
:Sure. Here&#039;s good. Just like [[Ghost]]. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:27, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong Sentence, I think? ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, and if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Fire-type  moves is ½×. &lt;br /&gt;
&lt;br /&gt;
The sentence I refered to in Jolteon&#039;s talk page is at most ambiguous, but this one is certainly wrong. It *has* the &amp;quot;and&amp;quot; after the first condition. Isn&#039;t it wrong?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845135</id>
		<title>Talk:Jolteon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845135"/>
		<updated>2009-08-27T10:25:08Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Ambiguous Sentence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps it is worth mentioning in the trivia section that, for Generation I, Jolteon was the only Pokémon who could inflict substantial super-effective damage on a pure Psychic-type while not being weak to the Psychic type itself? This comes from its ability to use Pin Missile. -Timothy&lt;br /&gt;
:There was Beedrill and Twin Needle. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:21, 7 October 2008 (UTC)&lt;br /&gt;
:Given that only it and Beedrill could learn it, though... really the point is that Psychic was far too powerful in Gen I. But if you want to mention it (also take care to note how little damage Pin Missile does even when all five hit) go right ahead. And learn to use tildes correctly! Also, TC, Beedrill was weak to Psychic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 13:22, 7 October 2008 (UTC)&lt;br /&gt;
::Oh yeah, I forgot about the its other type. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:23, 7 October 2008 (UTC)&lt;br /&gt;
:::You know, Jolteon and Zapdos share almost similar Japanese names. Just thought I&#039;d point that out. [[User:DarkGiratina]] 18:19, 31 January, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied... {{Unsigned|Bbbbbbbbba}}&lt;br /&gt;
:The comma is used to list things, with the &amp;quot;or&amp;quot; at the start of the third alternative showing that they are alternative cases. If more than one condition needed to be satisfied then either the &amp;quot;or&amp;quot; would need to be replaced by &amp;quot;and&amp;quot; (if all three needed to be satisfied), an &amp;quot;and&amp;quot; would need to be inserted into the sentence somewhere (If just two), or at least one comma would need to be removed (if one and either of the other two). As it is the sentence is both gramatically correct and unambiguous. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:42, 27 August 2009 (UTC)&lt;br /&gt;
::But the first condition reads &amp;quot;In...&amp;quot;, and I think that can be a modifier that modifies the whole sentence. If it begins with &amp;quot;If it&#039;s in...&amp;quot; then certainly there&#039;s nothing ambiguous. Also, I just found out how to sign my comments:) --[[User:Bbbbbbbbba|Bbbbbbbbba]] 10:25, 27 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=845132</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=845132"/>
		<updated>2009-08-27T10:18:45Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Damage formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage&#039;&#039;&#039; is the name for the affliction caused when a [[Pokémon]] uses an offensive [[move]] against the foe. It cuts down the foe&#039;s [[HP|Hit Points]].&lt;br /&gt;
&lt;br /&gt;
The amount of damage depends on the category of the move and the stats of the Pokémon. Some moves, such as {{m|Grass Knot}} or {{m|Night Shade}}, depend on other factors. There are also [[One-hit knockout move|one-hit KO moves]] like {{m|Sheer Cold}} that will do the maximum amount of damage and knock the opponent out in one hit.&lt;br /&gt;
&lt;br /&gt;
==Damage modification==&lt;br /&gt;
{{main|Damage modification}}&lt;br /&gt;
&lt;br /&gt;
The damage a [[move]] will inflict varies according to the attacker&#039;s Attack or Special Attack [[stats]] and the defender&#039;s Defense or Special Defense. Inflicted damage can be adjusted with in-battle stat enhancers, such as {{DL|Battle item|X Attack}} and {{DL|Battle item|X Defend}}, or moves, such as {{m|Swords Dance}} or {{m|Acid Armor}}.&lt;br /&gt;
&lt;br /&gt;
Damage can also vary according to the user or target&#039;s [[Elemental types|type]], with moves either scoring super effective or not very effective hits. Some moves may not do damage at all. For example, when a {{type2|Grass}} move is used on a {{type2|Ground}} Pokémon, it will do 2x damage, while the reverse (a {{type2|Ground}} move used on a {{type2|Grass}} Pokémon) will do 1/2x damage. If a move is either super effective or not very effective against both types of a dual-typed Pokémon, it will do either 4x damage or 1/4x damage.&lt;br /&gt;
&lt;br /&gt;
Some moves have an increased probability of landing {{DL|Damage modification|critical hit}}s, which multiplies the damage inflicted by 2x.&lt;br /&gt;
&lt;br /&gt;
Many [[held item]]s and [[berries]] can increase or decrease damage inflicted.&lt;br /&gt;
&lt;br /&gt;
==Damage formula==&lt;br /&gt;
The damage dealt when a Pokémon uses a damaging move depends on its Attack or Special Attack-[[Stats|stat]], the opponent&#039;s corresponding Defense-stat, the move&#039;s base damage. In addition, various circumstances, such as type-weaknesses, [[STAB|STAB-bonus]], will intensify or weaken the damage of the move.&lt;br /&gt;
&lt;br /&gt;
The damage formula is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
\text{damage}=\left(\frac{(2*\text{level}+10)*\text{attack}*\text{basedamage}}{250*\text{defense}}+2\right)*\text{modifier}*\text{stab}*\text{rand},\qquad&amp;amp;\text{stabbonus}\in\{1,1.5\},\\&lt;br /&gt;
&amp;amp;\text{modifier}\in\{0,0.25,0.5,1,2,4\},\\&lt;br /&gt;
&amp;amp;\text{rand}\in[0.85;1.00]&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Image:Damageformula.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;level&#039;&#039; is the level of the damaging Pokémon; &#039;&#039;[[same type attack bonus|stab]] bonus&#039;&#039; is 1.5 if the Pokémon is the same type as the attack, 1 otherwise; &#039;&#039;modifier&#039;&#039; is the type advantage/disadvantage (Super effective, Not very effective) modifier; and finally &#039;&#039;rand&#039;&#039; is a number between 0.85 and 1.00 inclusive. If the move is a physical move, &#039;&#039;attack&#039;&#039; is the working Attack-stat of the damaging Pokémon, and &#039;&#039;defense&#039;&#039; is the working Defense-stat of the victim; if the move is special, &#039;&#039;attack&#039;&#039; is the special attack stat, and &#039;&#039;defense&#039;&#039; is the special defense stat.&lt;br /&gt;
&lt;br /&gt;
The result is rounded down unless it is less than 1, in which case it&#039;s rounded up to 1. All damaging moves always do at least 1 damage if they hit.&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say our [[level]] 75 {{p|Glaceon}} has the following [[stats]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 181&lt;br /&gt;
&lt;br /&gt;
It uses the move {{m|Ice Fang}} ({{t|Ice}}, physical, base damage 65) against [[Cynthia]]&#039;s level 78 {{p|Garchomp}}:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 270&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 210&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 163&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(stats do not represent the actual Garchomp used by Cynthia)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Garchomp is {{t|Dragon}}/{{t|Ground}}, so it has a double weakness to {{t|Ice}}. Thus, &#039;&#039;modifier&#039;&#039; = 4. Additionally, Glaceon receives a [[STAB]]-bonus, so &#039;&#039;stabbonus&#039;&#039; = 1.5. We insert the relevant values and stats in the parameters of &#039;&#039;damage&#039;&#039; and get:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;math&amp;gt;&lt;br /&gt;
\text{damage}=\left(\tfrac{(2*75+10)*123*65}{250*163}+2\right)*4*1.5*\text{rand}=200.348*\text{rand}=170.3\,..\,200.3&lt;br /&gt;
&amp;lt;/math&amp;gt;--&amp;gt;&lt;br /&gt;
[[Image:Damageformula-example.png]]&lt;br /&gt;
&lt;br /&gt;
Depending on luck, {{p|Glaceon}} will do damage in the range 170-200 HP. Despite {{p|Garchomp}}&#039;s double weakness to {{t|Ice}}, Glaceon&#039;s {{m|Ice Fang}} will not defeat it in a single hit.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Garchomp is up next. &#039;&#039;Garchomp used {{m|Earthquake}}!&#039;&#039; A physical {{t|Ground}} move at 100 base damage. With its Ice-type, Glaceon is weak to Garchomp&#039;s attack, so &#039;&#039;modifier&#039;&#039; = 2. Garchomp is dragon/&#039;&#039;&#039;ground&#039;&#039;&#039;, so it receives STAB-bonus at &#039;&#039;stabbonus&#039;&#039; = 1.5. We insert the stats and values in the formula and get:&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;math&amp;gt;&lt;br /&gt;
\text{damage}=\left(\tfrac{(2*78+10)*210*100}{250*181}+2\right)*2*1.5*\text{rand}=237.116*\text{rand}=201.5\,..\,237.1&lt;br /&gt;
&amp;lt;/math&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[Image:Damageformula-example2.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shedinja_(Pok%C3%A9mon)&amp;diff=845065</id>
		<title>Shedinja (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shedinja_(Pok%C3%A9mon)&amp;diff=845065"/>
		<updated>2009-08-27T07:02:39Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=ghost | prevnum=291 | nextnum=293 | prev=Ninjask | next=Whismur }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shedinja |&lt;br /&gt;
jname=ヌケニン |&lt;br /&gt;
tmname=Nukenin |&lt;br /&gt;
image=292Shedinja.png |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
ndex=292 |&lt;br /&gt;
hdex=044 |&lt;br /&gt;
fdex=033 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
species=Shed |&lt;br /&gt;
height-ftin=2&#039;07&amp;quot; |&lt;br /&gt;
height-m=0.8 |&lt;br /&gt;
weight-lbs=2.6 |&lt;br /&gt;
weight-kg=1.2 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Wonder Guard |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=15 |&lt;br /&gt;
evhp=2 |&lt;br /&gt;
expyield=95 |&lt;br /&gt;
lv100exp=600,000 |&lt;br /&gt;
gendercode=255 |&lt;br /&gt;
color=Brown |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=05 |&lt;br /&gt;
pokefordex=shedinja |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shedinja&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ヌケニン&#039;&#039;&#039; &#039;&#039;Nukenin&#039;&#039;) is a dual-type {{2t|Bug|Ghost}} Pokémon. It is considered a &amp;quot;special&amp;quot; evolution of {{p|Nincada}}, appearing only when it evolves into {{p|Ninjask}} and there is an extra space in the player&#039;s [[party]] and an extra [[Poké Ball]] in their bag.&amp;lt;!--This is being debated.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Shedinja is a brownish Pokémon resembling an insect&#039;s exoskeleton. Shedinja has a white halo floating over its head and a black hole on its back. It is actually the shed remains of a {{p|Nincada}} after it evolves into a {{p|Ninjask}}. However, there is no logical explanation as to how Shedinja gained a &amp;quot;life&amp;quot; of its own.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Shedinja is a genderless species.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
It is rumored that if a human peers into its back, their soul will be stolen. Shedinja is impervious to direct-damage from all attacks that its type combination isn&#039;t weak to.  However, any direct-damage from attacks that Shedinja is weak to (or any form of indirect damage) will always knock it out.&lt;br /&gt;
&lt;br /&gt;
Shedinja&#039;s movepool is the same as Ninjask&#039;s, but with the addition of several {{type2|Ghost}} moves.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Shedinja appear to be wise and intelligent Pokémon. They are also very quiet and stealthy, like a Ninja. They are protective over Ninjask but otherwise very little is known about them.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Shedinja probably live in forests, anywhere where there are Nincada and Ninjask and many other bug Pokémon.&lt;br /&gt;
[[Image:Forest.gif|right|frame|{{DL|List of Pokémon by habitat|Forest Pokémon}}]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
Shedinja do not eat anything at all.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Shedinja anime.jpg|thumb|right|210px|Shedinja in the anime]]&lt;br /&gt;
Shedinja made its debut appearance in &#039;&#039;[[AG044|The Princess and the Togepi]]&#039;&#039; under the ownership of [[Colonel Hansen]]. It also appeared in &#039;&#039;[[AG045|A Togepi Mirage!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It has made a number of cameo appearances in some [[Pokémon Contest]]s.&lt;br /&gt;
&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG044|Shedinja|May&#039;s Pokédex|Shedinja, the Shed Pokémon. Shedinja posesses a hard, powerful body giving it {{a|Wonder Guard|strong defenses}}.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shedinja (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=ghost&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Shedinja&#039;s hard body doesn&#039;t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.&lt;br /&gt;
|sapphiredex=Shedinja is a peculiar Pokémon. It seems to appear unsought in a [[Poké Ball]] after a {{p|Nincada}} evolves. This bizarre Pokémon is entirely immobile - it doesn&#039;t even breathe.&lt;br /&gt;
|emeralddex=A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.&lt;br /&gt;
|firereddex=A most peculiar Pokémon that somehow appears in a [[Poké Ball]] when a {{p|Nincada}} evolves.&lt;br /&gt;
|leafgreendex=A most peculiar Pokémon that somehow appears in a [[Poké Ball]] when a {{p|Nincada}} evolves.&lt;br /&gt;
|diamonddex=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one&#039;s spirit.&lt;br /&gt;
|pearldex=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one&#039;s spirit.&lt;br /&gt;
|platinumdex=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one&#039;s spirit.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=ghost |&lt;br /&gt;
frlgex=rse |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsarea=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]]|&lt;br /&gt;
earea=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]]|&lt;br /&gt;
dparea=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare [[Poké Ball]]|&lt;br /&gt;
ptarea=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare [[Poké Ball]]|&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail &lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=ghost&lt;br /&gt;
|pinballrs=Automatic on obtaining {{p|Ninjask}}&lt;br /&gt;
|trozei=Secret Storage 19&amp;lt;br&amp;gt;Endless Level 33&amp;lt;br&amp;gt;Forever Level 33&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|md=Evolve from {{p|Nincada}}&lt;br /&gt;
|ranger=[[Lyra Forest]]&lt;br /&gt;
|md2=[[Mt. Travail]] (1F-19F)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=ghost|&lt;br /&gt;
HP=      1 |&lt;br /&gt;
Attack= 90 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=  30 |&lt;br /&gt;
SpDef=  30 |&lt;br /&gt;
Speed=  40 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=Bug|&lt;br /&gt;
type2=Ghost|&lt;br /&gt;
Normal=    0 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Fighting=  0 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=       0 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=     0 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=     0 |&lt;br /&gt;
Grass=     0 |&lt;br /&gt;
Electric=  0 |&lt;br /&gt;
Psychic=   0 |&lt;br /&gt;
Ice=       0 |&lt;br /&gt;
Dragon=    0 |&lt;br /&gt;
Dark=    200 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
wonderguard=yes|&lt;br /&gt;
newnormal=1|&lt;br /&gt;
newfighting=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow moves]] from [[Pokémon Colosseum]] and {{Pokémon XD}}. Also, the moves {{m|Future Sight}} and {{m|Doom Desire}} can still hit it.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon 1|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon 2|its sequel]], the standard A-button tackle will do one HP damage and foe Shedinja always has a maximum of 5 HP. However, as a team member, Shedinja&#039;s HP is not capped.&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Shedinja}}&lt;br /&gt;
In addition to its normal movepool, Shedinja will also learn any and all moves that the Ninjask it is shed from has at the time of evolution.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|bug|ghost|4|3|Shedinja}}&lt;br /&gt;
{{mlentry4|Start|Scratch|Normal|Physical|40|100|35|Tough|3}}&lt;br /&gt;
{{mlentry4|Start|Harden|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Tough|2}}&lt;br /&gt;
{{mlentry4|5|Leech Life|Bug|Physical|20|100|15|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|9|Sand-Attack|Ground|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|14|Fury Swipes|Normal|Physical|18|80|15|Tough|2}}&lt;br /&gt;
{{mlentry4|19|Mind Reader|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|1}}&lt;br /&gt;
{{mlentry4|25|Spite|Ghost|Status|&amp;amp;mdash;|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|31|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|38|Shadow Sneak|Ghost|Physical|40|100|30|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|45|Grudge|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|52|Heal Block|Psychic|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|59|Shadow Ball|Ghost|Special|80|100|15|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|3|bug|ghost}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|bug|ghost|4|3|Shedinja}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM22]]|SolarBeam|Grass|Special|120|100|10|Cool|1}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM30]]|Shadow Ball|Ghost|Special|80|100|15|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM37]]|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM54]]|False Swipe|Normal|Physical|40|100|40|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM61]]|Will-O-Wisp|Fire|Status|&amp;amp;mdash;|75|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM65]]|Shadow Claw|Ghost|Physical|70|100|15|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM81]]|X-Scissor|Bug|Physical|80|100|15|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM85]]|Dream Eater|Psychic|Special|100|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{movelist/note|4|bug|ghost}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|bug|ghost|4|3|Shedinja}}&lt;br /&gt;
{{mlentry4|{{p|Ariados}}&amp;lt;br&amp;gt;{{p|Ninjask}}&amp;lt;br&amp;gt;{{p|Yanmega}}|Bug Bite|Bug|Physical|60|100|20|Tough|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Butterfree}}&amp;lt;br&amp;gt;{{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Ledyba}}, {{p|Ledian}}&amp;lt;br&amp;gt;{{p|Yanma}}, {{p|Yanmega}}&amp;lt;br&amp;gt;{{p|Beautifly}}&amp;lt;br&amp;gt;{{p|Dustox}}&amp;lt;br&amp;gt;{{p|Masquerain}}&amp;lt;br&amp;gt;{{p|Volbeat}}&amp;lt;br&amp;gt;{{p|Kricketune}}&amp;lt;br&amp;gt;{{p|Mothim}}|Bug Buzz|Bug|Special|90|100|10|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Heracross}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Gligar}}, {{p|Gliscor}}&amp;lt;br&amp;gt;{{p|Trapinch}}, {{p|Vibrava}},{{p|Flygon}}|Faint Attack|Dark|Physical|60|&amp;amp;mdash;|20|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Butterfree}}&amp;lt;br&amp;gt;{{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Beautifly}}&amp;lt;br&amp;gt;{{p|Dustox}}&amp;lt;br&amp;gt;{{p|Masquerain}}&amp;lt;br&amp;gt;{{p|Mothim}}&amp;lt;br&amp;gt;{{p|Combee}}|Gust|Flying|Special|40|100|35|Smart|3}}&lt;br /&gt;
{{mlentry4|{{p|Scyther}}, {{p|Scizor}}&amp;lt;br&amp;gt;{{p|Heracross}}&amp;lt;br&amp;gt;{{p|Yanmega}}&amp;lt;br&amp;gt;{{p|Gliscor}}|Night Slash|Dark|Physical|70|100|15|Beauty|3}}&lt;br /&gt;
{{mlentry4|{{p|Butterfree}}&amp;lt;br&amp;gt;{{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Ledyba}}, {{p|Ledian}}&amp;lt;br&amp;gt;{{p|Beautifly}}&amp;lt;br&amp;gt;{{p|Dustox}}&amp;lt;br&amp;gt;{{p|Masquerain}}&amp;lt;br&amp;gt;{{p|Mothim}}|Silver Wind|Bug|Special|60|100|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{eggmoves/note|3|bug|ghost}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|bug|ghost|4b|3a|Shedinja}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Dream Eater|Psychic|Special|100|100|15|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2||&#039;&#039;&#039;|no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Nightmare|Ghost|Status|&amp;amp;mdash;|100|15|Smart|2|||no|no|yes|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Spite|Ghost|Status|&amp;amp;mdash;|100|10|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Trick|Psychic|Status|&amp;amp;mdash;|100|10|Smart|0|||no|no|no|no|yes}}&lt;br /&gt;
{{tutor/note|4|bug|ghost}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=bug |&lt;br /&gt;
ndex=292 |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Secretive Forest |&lt;br /&gt;
P1=I&#039;m an empty shell, but still I&#039;ll fight! |&lt;br /&gt;
P2=My health has dipped to around half the peak level. |&lt;br /&gt;
P3=It&#039;s looking grim. I even feel like an empty shell now... |&lt;br /&gt;
PL=I&#039;m just an empty shell, but I can still level up! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG=Bug |&lt;br /&gt;
typeA=Ghost |&lt;br /&gt;
field=None |&lt;br /&gt;
fieldpower=0 |&lt;br /&gt;
loop=6 |&lt;br /&gt;
MinEXP=36 |&lt;br /&gt;
MaxEXP=70 |&lt;br /&gt;
browser=Shedinja is difficult to capture because it fades in and out of view. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12% |&lt;br /&gt;
iq=D |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/1castoff|290|Nincada|2|Bug|Ground|[[Level|Level 20]]|291|Ninjask|2|Bug|Flying|[[Image:PokéBallSprite.png]]&amp;lt;br&amp;gt;[[Poké Ball]]&amp;lt;br&amp;gt;in [[bag]]|Space in [[party]]|292|Shedinja|2|Bug|Ghost}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In Pokémon Mystery Dungeon 2, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in {{p|Chimecho}}&#039;s Assembly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=ghost|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=292|&lt;br /&gt;
name=Shedinja|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shedinja is the only Pokémon whose HP [[IVs|IV]] cannot be determined, due to it always having the same amount of HP. To figure out a Shedinja&#039;s HP IV, one must find out the HP IV of the Ninjask that shed it.&lt;br /&gt;
* A [[Poké Ball]] is only needed to obtain a Shedinja in the [[Generation IV]] games. In other games, Shedinja copies the ball that {{p|Nincada}} was in.&lt;br /&gt;
** The [[Poké Ball]] that is required in [[Generation IV]] &#039;&#039;&#039;must&#039;&#039;&#039; be a basic Poké Ball.&lt;br /&gt;
* No other Pokémon shares the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja.&lt;br /&gt;
* Shedinja has the lowest base HP stat of all Pokémon.&lt;br /&gt;
**Shedinja&#039;s base HP stat is also the lowest base stat number of any legitimate Pokémon (although it is higher than {{p|Missingno.}}&#039;s base Defense stat, which is 0).&lt;br /&gt;
* Shedinja has the lowest base stat total of all fully evolved Pokémon.&lt;br /&gt;
**Oddly, Shedinja is also the only fully evolved Pokémon that has lower base stat total than its {{p|Nincada|pre-evolved form}}.&lt;br /&gt;
* Shedinja is one of only three Pokémon that is not a [[baby Pokémon]] to have a different [[egg group]] than its evolutionary relatives (if Nincada and Ninjask are considered part of its evolutionary line), being in the {{egg|Mineral}} egg group while {{p|Nincada}} and {{p|Ninjask}} are in the {{egg|Bug}} group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are {{p|Nidorina}} and {{p|Nidoqueen}}.&lt;br /&gt;
*Shedinja is one of three Ghost-types whose [[List of Pokémon by color|color]] isn&#039;t in the black or purple category. The others are {{p|Froslass}} (white) and {{p|Rotom}} (red).&lt;br /&gt;
* Shedinja is one of the only two {{type2|Ghost}}s that cannot learn {{m|Psychic}}, the other being {{p|Rotom}}.&lt;br /&gt;
* A Shedinja that appears upon the evolution of a Nincada will always appear with its default name, SHEDINJA, while its Poké Ball will always be the normal kind. Its IVs and EVs are inherited by the creating Nincada, as are its OT and ID numbers. This means that it is impossible to rename a Shedinja which is generated by a traded Nincada unless the Shedinja is traded back to the original game.&lt;br /&gt;
* Strangely, Shedinja has a defense stat, even though it faints from a Super Effective hit, nonetheless of how strong it is.&lt;br /&gt;
** With its {{a|Wonder Guard|ability}} removed (by {{m|Skill Swap}}, {{m|Gastro Acid}}, or {{a|Mold Breaker}}), a very weak move doubly resisted by Shedinja might be able to deal 0 damage to it - if it doubly resisted anything. Still, as its dual type {{t|Bug}}/{{t|Ghost}} doesn&#039;t doubly resist any of the types, There is still no way to make use of its Defence stat.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
It is based on the shed husk that {{wp|cicada}}s leave behind when they finish their {{wp|metamorphosis}} into adults. It may also be based off a guardian angel, due to the &#039;halo&#039; floating over its head and the fact it&#039;s said to be very protective of Ninjask. Its ability {{a|Wonder Guard}} probably alludes to this.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shedinja&#039;s name is a combination of &#039;&#039;shed&#039;&#039;, casting off of skin or exoskeleton, and &#039;&#039;{{wp|ninja}}&#039;&#039;. Its Japanese name is a combination of 抜け殻 &#039;&#039;nukegara&#039;&#039;, casting off skin, and 忍者 &#039;&#039;ninja&#039;&#039;. &#039;&#039;Nukenin&#039;&#039; is also a term describing ninja who have abandoned their clan and lord.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Ninjatom - A combination of &#039;&#039;ninja&#039;&#039; and &#039;&#039;tomb&#039;&#039;.&lt;br /&gt;
*[[List of French Pokémon names|French]]: Munja - From &#039;&#039;mue&#039;&#039; (shed skin) and &#039;&#039;ninja&#039;&#039;.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 껍질몬 &#039;&#039;Kkeopjilmon&#039;&#039;&amp;lt;!-- &#039;&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=ghost | prevnum=291 | nextnum=293 | prev=Ninjask | next=Whismur }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ninjatom]]&lt;br /&gt;
[[fr:Munja]]&lt;br /&gt;
[[ja:ヌケニン]]&lt;br /&gt;
[[pt:Shedinja (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=845054</id>
		<title>Hidden Power (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)&amp;diff=845054"/>
		<updated>2009-08-27T06:05:56Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Trivia */ Hidden Power&amp;#039;s type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=237 |&lt;br /&gt;
name=Hidden Power |&lt;br /&gt;
jname=めざめるパワー |&lt;br /&gt;
jtrans=Awakening Power |&lt;br /&gt;
desc=A unique attack that varies in type and intensity depending on the Pokémon using it. |&lt;br /&gt;
gameimage=DPHidden power.PNG |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=Varies between 30 to 70 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can be repeatedly used without boring the judge. |&lt;br /&gt;
appealsc=1 |&lt;br /&gt;
scdesc=Earn +3 if the Pokémon gets the lowest score. |&lt;br /&gt;
pokefordex=hidden+power |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=10 |&lt;br /&gt;
tm3=yes |&lt;br /&gt;
tm#3=10 |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=10 |&lt;br /&gt;
na=no |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Hidden Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;めざめるパワー&#039;&#039;&#039; &#039;&#039;Awakening Power&#039;&#039;) is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation II]].  Although it appears as a Normal-type move, Hidden Power&#039;s actual type and base power vary. For calculation on Hidden Power, see [[Hidden Power calculation]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Hidden Power inflicts damage using a type and base power [[Hidden Power calculation|determined by the user&#039;s IVs]].&lt;br /&gt;
&lt;br /&gt;
Hidden Power can receive [[same-type attack bonus]].  For instance, a {{type2|Bug}} Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power.  Although Hidden Power is Normal-type in the game&#039;s data, a Normal-type Hidden Power is not obtainable.  Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Mystery Dungeon}}, the type and base power of Hidden Power is randomly calculated whenever a Pokémon enters the dungeon. It does not change between floors.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|normal}}&lt;br /&gt;
{{Moveentry|201|Unown|1|Psychic||--||UnownII}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM10]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation II can learn Hidden Power.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|normal}}&lt;br /&gt;
{{Moveentry|201|Unown|1|Psychic||--||Unown}}&lt;br /&gt;
{{Moveentry|307|Meditite|2|Fighting|Psychic|18|||RSE}}&lt;br /&gt;
{{Moveentry|307|Meditite|2|Fighting|Psychic|17|||FRLG}}&lt;br /&gt;
{{Moveentry|308|Medicham|2|Fighting|Psychic|18|||RSE}}&lt;br /&gt;
{{Moveentry|308|Medicham|2|Fighting|Psychic|17|||FRLG}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM10]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation III can learn Hidden Power.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|normal}}&lt;br /&gt;
{{Moveentry|199|Slowking|2|Water|Psychic|--|}}&lt;br /&gt;
{{Moveentry|201|Unown|1|Psychic||--||Unown}}&lt;br /&gt;
{{Moveentry|307|Meditite|2|Fighting|Psychic|15|}}&lt;br /&gt;
{{Moveentry|308|Medicham|2|Fighting|Psychic|15|}}&lt;br /&gt;
{{Moveentry|412|Burmy|1|Bug||20||Plant}}&lt;br /&gt;
{{Moveentry|412|Burmy|1|Bug||20||Sandy}}&lt;br /&gt;
{{Moveentry|412|Burmy|1|Bug||20||Trash}}&lt;br /&gt;
{{Moveentry|413|Wormadam|2|Bug|Grass|20||Plant}}&lt;br /&gt;
{{Moveentry|413|Wormadam|2|Bug|Ground|20||Sandy}}&lt;br /&gt;
{{Moveentry|413|Wormadam|2|Bug|Steel|20||Trash}}&lt;br /&gt;
{{Moveentry|414|Mothim|2|Bug|Flying|20|}}&lt;br /&gt;
{{Moveentry|422|Shellos|1|Water||16}}&lt;br /&gt;
{{Moveentry|422|Shellos|1|Water||16||East}}&lt;br /&gt;
{{Moveentry|423|Gastrodon|2|Water|Ground|16}}&lt;br /&gt;
{{Moveentry|423|Gastrodon|2|Water|Ground|16||East}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM10]]====&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; Pokémon that can learn TMs in Generation IV can learn Hidden Power.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Testing&amp;quot; Hidden Power==&lt;br /&gt;
Players are able to test what the type of their Hidden Power is most often by utilizing a {{p|Kecleon}}. It does not have to be their own, though this makes it more convenient. Entering any double battle with the Pokémon with Hidden Power and Kecleon at the front of the list, then using Hidden Power on the Kecleon will cause it to change types to the type that Hidden Power is, or, if the Hidden Power is a {{type2|Ghost}} move, cause nothing to happen due to Kecleon&#039;s immunity.&lt;br /&gt;
&lt;br /&gt;
However, in {{v2|Platinum}}, there is a man in the [[Veilstone Game Corner]] Prize Exchange house that will tell the player the type of their Pokémon&#039;s Hidden Power.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation II]], [[shiny Pokémon]] could only use a {{t|Grass}}- or {{type2|Dragon}} Hidden Power due to the spread of [[individual values]] required for alternate coloration.&lt;br /&gt;
* Prior to [[Generation IV]], Hidden Power was the only move which could, depending on the Pokémon, be either [[physical move|physical]] or [[special move|special]], due to the damage category being determined by the type.&lt;br /&gt;
* The only Pokémon with a permanent [[form differences|form difference]] that does not learn Hidden Power by [[level]] up is {{p|Spinda}}.&lt;br /&gt;
* Although displayed as a {{type2|Normal}} move, Hidden Power is never actually Normal-type.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|normal|Geodude Hidden power.jpg|Geodude|Alakazamhiddenpower.jpg|Alakazam|Shellos anime.png|Shellos|Growlithe hidden p.png|Growlithe|exp=yes}}&lt;br /&gt;
{{movep|normal|197|Umbreon|Umbreon&#039;s eyes glow white, and it unleashes radiating waves of energy.}}&lt;br /&gt;
{{movemid|normal|Gary&#039;s Umbreon|EP171|Power Play}}&lt;br /&gt;
{{movep|normal|246|Larvitar|White circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Ash&#039;s Larvitar|EP258|Hatch Me If You Can}}&lt;br /&gt;
{{movep|normal|267|Beautifly|White circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Janet|user1=Janet&#039;s Beautifly|AG013|All Things Bright and Beautifly!}}&lt;br /&gt;
{{movep|normal|287|Slakoth|White circles appear and circle it. The circles then shoot the foe. }}&lt;br /&gt;
{{movemid|normal|Norman|user1=Norman&#039;s Slakoth|AG070|Balance of Power}}&lt;br /&gt;
{{movep|normal|337|Lunatone|White circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Lunatone (Pokémon)|user1=Wild Lunatone|AG087|Crazy as a Lunatone}}&lt;br /&gt;
{{movep|normal|074|Geodude|White circles appear and circle it. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Roark|user1=Roark&#039;s Geodude|DP015|Shapes of Things to Come!}}&lt;br /&gt;
{{movep|normal|214|Heracross|White circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Gordon (Hoenn)|user1=Gordon&#039;s Heracross|AG107|Absol-ute Disaster}}&lt;br /&gt;
{{movep|normal|065|Alakazam|Alakazam glows yellow then points its spoons outwards and white circles appear and circle it. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Kenny (Sinnoh)|user1=Kenny&#039;s Alakazam|DP027|Settling a Not-So-Old Score!}}&lt;br /&gt;
{{movep|normal|412|Burmy|White circles appear and circle it. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Cheryl|user1=Cheryl&#039;s Burmy|DP030|Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|normal|422|Shellos|White circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Zoey&#039;s Shellos|DP041|A Stand-Up Sit-Down!}}&lt;br /&gt;
{{movep|normal|320|Wailmer|White circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Wailmer (Pokémon)|user1=Trainer&#039;s Wailmer|DP078|Pruning a Passel of Pals!}}&lt;br /&gt;
{{movep|normal|473|Mamoswine|Its tusks glow gold and whitish-green circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movemid|normal|Dawn&#039;s Mamoswine|DP134}}&lt;br /&gt;
{{movep|normal|058|Growlithe|Its body glows gold and whitish-green circles appear and circle it in an X formation. The circles then shoot the foe.}}&lt;br /&gt;
{{movebtm|normal|Officer Jenny&#039;s Growlithe|DP135}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Poder Oculto&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Puis. Cachée&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Introforza&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Kraftreserve&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;잠재파워&#039;&#039;&#039; &#039;&#039;jambjepawo&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Verborgen Kracht&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[de:Kraftreserve]]&lt;br /&gt;
[[fr:Puissance Cachée]]&lt;br /&gt;
[[ja:めざめるパワー]]&lt;br /&gt;
[[pt:Hidden Power]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845053</id>
		<title>Talk:Jolteon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845053"/>
		<updated>2009-08-27T05:57:12Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: Sorry for adding a comment twice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps it is worth mentioning in the trivia section that, for Generation I, Jolteon was the only Pokémon who could inflict substantial super-effective damage on a pure Psychic-type while not being weak to the Psychic type itself? This comes from its ability to use Pin Missile. -Timothy&lt;br /&gt;
:There was Beedrill and Twin Needle. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:21, 7 October 2008 (UTC)&lt;br /&gt;
:Given that only it and Beedrill could learn it, though... really the point is that Psychic was far too powerful in Gen I. But if you want to mention it (also take care to note how little damage Pin Missile does even when all five hit) go right ahead. And learn to use tildes correctly! Also, TC, Beedrill was weak to Psychic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 13:22, 7 October 2008 (UTC)&lt;br /&gt;
::Oh yeah, I forgot about the its other type. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:23, 7 October 2008 (UTC)&lt;br /&gt;
:::You know, Jolteon and Zapdos share almost similar Japanese names. Just thought I&#039;d point that out. [[User:DarkGiratina]] 18:19, 31 January, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied...&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845052</id>
		<title>Talk:Jolteon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845052"/>
		<updated>2009-08-27T05:56:26Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Ambiguous Sentence */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps it is worth mentioning in the trivia section that, for Generation I, Jolteon was the only Pokémon who could inflict substantial super-effective damage on a pure Psychic-type while not being weak to the Psychic type itself? This comes from its ability to use Pin Missile. -Timothy&lt;br /&gt;
:There was Beedrill and Twin Needle. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:21, 7 October 2008 (UTC)&lt;br /&gt;
:Given that only it and Beedrill could learn it, though... really the point is that Psychic was far too powerful in Gen I. But if you want to mention it (also take care to note how little damage Pin Missile does even when all five hit) go right ahead. And learn to use tildes correctly! Also, TC, Beedrill was weak to Psychic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 13:22, 7 October 2008 (UTC)&lt;br /&gt;
::Oh yeah, I forgot about the its other type. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:23, 7 October 2008 (UTC)&lt;br /&gt;
:::You know, Jolteon and Zapdos share almost similar Japanese names. Just thought I&#039;d point that out. [[User:DarkGiratina]] 18:19, 31 January, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied...&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied...&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845051</id>
		<title>Talk:Jolteon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=845051"/>
		<updated>2009-08-27T05:56:24Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Ambiguous Sentence */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps it is worth mentioning in the trivia section that, for Generation I, Jolteon was the only Pokémon who could inflict substantial super-effective damage on a pure Psychic-type while not being weak to the Psychic type itself? This comes from its ability to use Pin Missile. -Timothy&lt;br /&gt;
:There was Beedrill and Twin Needle. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:21, 7 October 2008 (UTC)&lt;br /&gt;
:Given that only it and Beedrill could learn it, though... really the point is that Psychic was far too powerful in Gen I. But if you want to mention it (also take care to note how little damage Pin Missile does even when all five hit) go right ahead. And learn to use tildes correctly! Also, TC, Beedrill was weak to Psychic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 13:22, 7 October 2008 (UTC)&lt;br /&gt;
::Oh yeah, I forgot about the its other type. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:23, 7 October 2008 (UTC)&lt;br /&gt;
:::You know, Jolteon and Zapdos share almost similar Japanese names. Just thought I&#039;d point that out. [[User:DarkGiratina]] 18:19, 31 January, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied...&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_(type)&amp;diff=845043</id>
		<title>Dragon (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_(type)&amp;diff=845043"/>
		<updated>2009-08-27T05:24:12Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Trivia  */ interesting things on the Ice weakness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes|dragon}}&lt;br /&gt;
{{TypeNotice|Dragon|ドラゴン|Dragon}}&lt;br /&gt;
Notable Trainers of the Dragon-type include [[Lance]] and {{EF|Drake}} of the [[Elite Four]] and [[Clair]], the [[Gym Leader]] of [[Blackthorn City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=dragon|&lt;br /&gt;
HP=73 |&lt;br /&gt;
Attack=96 |&lt;br /&gt;
Defense=78 |&lt;br /&gt;
SpAtk=86 |&lt;br /&gt;
SpDef=80 |&lt;br /&gt;
Speed=81 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved{{tt|*|Considering Giratina&#039;s formes as different Pokémon}}===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=dragon|&lt;br /&gt;
HP=98.38 |&lt;br /&gt;
Attack=111.08 |&lt;br /&gt;
Defense=95.00 |&lt;br /&gt;
SpAtk=111.15 |&lt;br /&gt;
SpDef=101.15 |&lt;br /&gt;
Speed=95.77 }}&lt;br /&gt;
&amp;lt;!--out of 13, includes Giratina&#039;s 2 Formes as separate Pokémon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|weakto1=Dragon&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|resist1=Electric&lt;br /&gt;
|resist2=Fire&lt;br /&gt;
|resist3=Grass&lt;br /&gt;
|resist4=Water&lt;br /&gt;
|weaken1=Dragon&lt;br /&gt;
|resisted1=Steel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Dragon-type is considered by many to be the best of all types overall. Because of the minimal amount of weaknesses that they have, they often find a way onto trainers&#039; [[party|teams]]. The downside to the supposed power that they have is that they are slightly harder to raise, with many of them not evolving from their first stage to their second until a [[level]] at which many Pokémon are near their final evolutions, and their final evolution near level 50. Most Dragon-type [[Pokémon]] have high [[Stats#Attack|Attack]] and [[Stats#Special Attack|Special Attack]], and paired with their incredibly diverse movepools, they are one of the best in the games.&lt;br /&gt;
&lt;br /&gt;
The Dragon-type is good offensively. Even though only Dragons themselves are Dragon-weak, the only type that resists Dragon is Steel, giving them good use of their STAB. Dragon/Fire, a common attacking combination among Dragons, is resisted together only by {{p|Heatran}}. {{m|Dragon Dance}} is also a very common move for physical sweepers.&lt;br /&gt;
&lt;br /&gt;
Defensively, they have key resistances to Electric, Grass, Water and Fire, enabling them to block certain Pokémon. However, every fully-[[Evolution|evolved]], non-[[Legendary Pokémon|legendary]] Dragon-type except {{p|Kingdra}} has a double weakness to {{type2|Ice}} moves, due to their secondary [[types]].&lt;br /&gt;
&lt;br /&gt;
As of [[Generation IV]], all fully-evolved Dragon-types also have a secondary type.&lt;br /&gt;
&lt;br /&gt;
When used in contests, Dragon-type moves typically become [[Cool Contest|Cool]] moves, but some may be [[Smart Contest|Smart]] or [[Tough Contest|Tough]] moves.&lt;br /&gt;
&lt;br /&gt;
In total, there are nineteen Pokémon with the Dragon-type, one more than the {{type2|Ghost}}, thus making it the Pokémon type with the second fewest number of Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Dragon-type Pokémon===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{dragon color light}}; -moz-border-radius: 1em; border: 5px solid #{{dragon color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{dragon color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{dragon color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|{{MS|147|Dratini}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|{{MS|148|Dragonair}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|{{MS|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|{{MS|372|Shelgon}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Dragon-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Dragon-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{dragon color light}}; -moz-border-radius: 1em; border: 5px solid #{{dragon color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{dragon color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{dragon color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|{{MS|149|Dragonite}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|{{MS|334|Altaria}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|{{MS|373|Salamence}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|{{MS|380|Latias}}&lt;br /&gt;
|{{p|Latias}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|{{MS|381|Latios}}&lt;br /&gt;
|{{p|Latios}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|{{MS|384|Rayquaza}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|{{MS|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|{{MS|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|{{MS|445|Garchomp}}&lt;br /&gt;
|{{p|Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Dragon-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{dragon color light}}; -moz-border-radius: 1em; border: 5px solid #{{dragon color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{dragon color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{dragon color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|{{MS|230|Kingdra}}&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|{{MS|329|Vibrava}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|{{MS|330|Flygon}}&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|{{MS|483|Dialga}}&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|{{MS|484|Palkia}}&lt;br /&gt;
|{{p|Palkia}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |487&lt;br /&gt;
|{{MS|487|Giratina}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MS|487O|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{dragon color}}; -moz-border-radius: 1em; border: 5px solid #{{dragon color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{dragon color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Draco Meteor}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply reduces the user&#039;s {{stat|Special Attack}} stat. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|DragonBreath}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the target. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Claw}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Pulse}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Rage}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always inflicts 40 HP damage. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Rush}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of making the target {{status|Flinch|flinch}}.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Outrage}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User attacks for two to three turns. Afterwards, the user becomes {{status|Confusion|confused}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Roar of Time}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spacial Rend}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Twister}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of making opponents {{status|Flinch|flinch}}.  Capable of hitting opponents while they are using {{m|Fly}}. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{dragon color}}; -moz-border-radius: 1em; border: 5px solid #{{dragon color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{dragon color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Dance}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises {{stat|Attack}} and {{stat|Speed}} by one stage.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], there was only one Dragon-type attack, {{m|Dragon Rage}}; but because it always deals 40 HP of damage, there was no way to do variable Dragon-type damage. There is speculation that this is the reason that {{p|Gyarados}} is not part Dragon-type.&lt;br /&gt;
* It has been speculated that if {{p|Eevee}} receives another evolution in a future game, it would be Dragon, being the only formerly all-special type left that Eevee has yet to evolve into.&lt;br /&gt;
* There are only eleven Dragon-type moves, the fewest of any type.&lt;br /&gt;
** Eight of those eleven moves are [[Cool Contest|Cool moves]] in {{pkmn|Contests}}. The only three that aren&#039;t are new in [[Generation IV]], meaning that in Hoenn Contests, &#039;&#039;all&#039;&#039; Dragon-type moves were Cool moves.&lt;br /&gt;
** The Dragon-type also has the fewest number of non-damaging moves out of all of the types, with only one, {{m|Dragon Dance}}.&lt;br /&gt;
* Even though the Dragon-type has always been considered nearly legendary, no actual Dragon-type [[legendary Pokémon|legendaries]] were introduced until [[Generation III]]&#039;s {{p|Latios}}, {{p|Latias}}, and {{p|Rayquaza}}.&lt;br /&gt;
* There is no fully-evolved Dragon-type that does not have a secondary type.&lt;br /&gt;
* The Dragon-type resists moves of the primary types of all [[main series]] [[starter Pokémon]] available for {{player}}s, including {{p|Pikachu}}.&lt;br /&gt;
* The Dragon-type is one of the two types that are weak to their own moves, together with the {{type2|Ghost}}.&lt;br /&gt;
* Even though dragons are known in real-life legends as fire-breathers, there is yet to be a dual-type {{t|Fire}}/Dragon or Dragon/Fire Pokémon, though most Dragon-types can use Fire-type moves.&lt;br /&gt;
* The Dragon-type has the dubious honor of being one of three types that will never be doubly [[Damage modification|super effective]] against any Pokémon, as it is only super effective against one type. It shares this trait with the {{type2|Poison}} which is only super effective against {{type2|Grass}}s, and the {{type2|Normal}}, which isn&#039;t super effective against anything.&lt;br /&gt;
** By the same manner, the Dragon-type is also the only type that will never be doubly resisted by anything, as only {{t|Steel}} resists it.&lt;br /&gt;
* {{p|Charizard}}, {{p|Gyarados}}, {{p|Aerodactyl}} and {{p|Sceptile}} are often considered to be Dragon-types due to their appearance, egg group, movepool and use by in-game trainers as dragons. However, they are not Dragon-types.&lt;br /&gt;
* The final evolutions of all pure Dragon-type Pokémon are [[Pseudo-legendary|pseudo-legendaries]].&lt;br /&gt;
* The Dragon-type is statistically the best type, as its average fully evolved stat never goes below base 95.&lt;br /&gt;
* All pure Dragon-type Pokémon have a different ability from their final evolution; {{p|Dratini}} and {{p|Dragonair}} have {{a|Shed Skin}}, whereas {{p|Dragonite}} has {{a|Inner Focus}}, and {{p|Bagon}} and {{p|Shelgon}} have {{a|Rock Head}}, whereas {{p|Salamence}} has {{a|Intimidate}}.&lt;br /&gt;
* Only four Dragon-type Pokémon are neither legendary nor part of a pseudo-legendary&#039;s family; all of them evolve from non Dragon-type Pokémon.&lt;br /&gt;
* Not counting numerous [[legendary Pokémon]], the only dual-type Dragon Pokémon that does not sport a 4x weakness to the {{type2|Ice}} is {{p|Kingdra}}.&lt;br /&gt;
** Most of those legendary Dragons don&#039;t have any weakness to the Ice-type at all. In fact, Only 3 dual-type Dragon Pokémons have a exactly 2x weakness to the Ice-type: {{p|Latias}}, {{p|Latios}}, and {{p|Giratina}}.&lt;br /&gt;
*** Interstingly, they are all weak to {{type2|Dark}} because of their types of {{t|Psychic}} and {{t|Ghost}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Draak&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Drache&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Drago&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;ドラゴン&#039;&#039;&#039; &#039;&#039;dragon&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;드래곤&#039;&#039;&#039; &#039;&#039;dragon&#039;&#039;&lt;br /&gt;
* Polish: &#039;&#039;&#039;Smok&#039;&#039;&#039; &#039;&#039;(smoczy)&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Dragón&#039;&#039;&#039;&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;Dragão&#039;&#039;&#039;&lt;br /&gt;
[[de:Drache (Typ)]]&lt;br /&gt;
[[fr:Dragon]]&lt;br /&gt;
[[ja:ドラゴン]]&lt;br /&gt;
[[pt:Tipo Dragon]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Conversion_(move)&amp;diff=844137</id>
		<title>Talk:Conversion (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Conversion_(move)&amp;diff=844137"/>
		<updated>2009-08-26T06:35:46Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* What if Smeargle knows both Conversion and Curse? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== STAB Question ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the pokémon then gets STAB with the new type(s) or do they only get STAB for their original type(s)?&lt;br /&gt;
[[User:White Phoenix|White Phoenix]] 02:24, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What if Smeargle knows both Conversion and Curse? ==&lt;br /&gt;
&lt;br /&gt;
Curse is known as a ???-type move. Can Conversion turn a Pokemon into ???-type?&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=774509</id>
		<title>Ghost (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=774509"/>
		<updated>2009-05-30T10:00:07Z</updated>

		<summary type="html">&lt;p&gt;Bbbbbbbbba: /* Trivia */ Psychic and Ghost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes|ghost}}&lt;br /&gt;
{{TypeNotice|Ghost|ゴースト|Ghost}}&lt;br /&gt;
Notable specialists in the Ghost-type include [[Agatha]] of the [[Kanto]] [[Elite Four]], [[Morty]] of [[Ecruteak City]],  [[Phoebe]] of the [[Hoenn]] Elite Four, and [[Fantina]] of [[Hearthome City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=41 |&lt;br /&gt;
Attack=68 |&lt;br /&gt;
Defense=64 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=66 |&lt;br /&gt;
Speed=62 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=67.65 |&lt;br /&gt;
Attack=79.53 |&lt;br /&gt;
Defense=87.88 |&lt;br /&gt;
SpAtk=92.94 |&lt;br /&gt;
SpDef=90.41 |&lt;br /&gt;
Speed=78.88 }}&lt;br /&gt;
&amp;lt;!--out of 17 - Both of Giratina&#039;s forms and all 6 Rotom forms--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost.png|right|thumb|The [[literal ghost]] seen in Pokémon Tower]]&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Ghost-type moves:&lt;br /&gt;
*Are super effective against: &#039;&#039;&#039;Ghost&#039;&#039;&#039; &lt;br /&gt;
*Are not very effective against: None ({{t|Dark}} and {{t|Steel}} weren&#039;t introduced until Generation II)&lt;br /&gt;
*Have no effect against: {{t|Normal}}, {{t|Psychic}}&lt;br /&gt;
&lt;br /&gt;
Ghost-type Pokémon:&lt;br /&gt;
*Resist: {{t|Bug}}, {{t|Poison}}&lt;br /&gt;
*Are weak to: &#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
*Have immunity to: {{t|Fighting}}, {{t|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
Ghost-type moves:&lt;br /&gt;
*Are super effective against: &#039;&#039;&#039;Ghost&#039;&#039;&#039;, {{t|Psychic}}&lt;br /&gt;
*Are not very effective against: {{t|Dark}}, {{t|Steel}}&lt;br /&gt;
*Have no effect against: {{t|Normal}}&lt;br /&gt;
&lt;br /&gt;
Ghost-type Pokémon:&lt;br /&gt;
*Resist: {{t|Bug}}, {{t|Poison}}&lt;br /&gt;
*Are weak to: {{t|Dark}}, &#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
*Have immunity to: {{t|Fighting}}, {{t|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Ghost-type is one of the smallest [[elemental types]] in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack called Curse, which, other than being the only {{type2|???}} move, works differently for Ghost-types than it does for other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Ghost Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a [[status ailment]]. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as {{m|Hypnosis}} and {{m|Shadow Ball}}.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that the weaknesses of the Ghost-type are covered by the resistances of the {{type2|Dark}}, and vice-versa, so their combination, seen in the Pokémon {{p|Sableye}} and {{p|Spiritomb}}, has no weaknesses at all. What is to be remembered is that this does not make for a perfect Pokémon. There is also always the possibility for the immunities of the Ghost- and Dark-types to be removed via certain moves, such as {{m|Odor Sleuth}}, as well, making for a weakness.&lt;br /&gt;
&lt;br /&gt;
When used in contests, Ghost-type moves typically become [[Smart Contest|Smart]] moves, but some may be [[Cute Contest|Cute]] or [[Tough Contest|Tough]] moves.&lt;br /&gt;
&lt;br /&gt;
In total, there are 18 Pokémon with the Ghost-type, and so accounts for 3.7% of the entire pokédex, making it the rarest of all types to be had by a Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Ghost-type Pokémon===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|{{MS|200}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|{{MS|353}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|{{MS|354}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|{{MS|355}}&lt;br /&gt;
|{{p|Duskull}}&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|{{MS|356}}&lt;br /&gt;
|{{p|Dusclops}}&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|{{MS|429}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|{{MS|477}}&lt;br /&gt;
|{{p|Dusknoir}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ghost-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|{{MS|092}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|{{MS|093}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|{{MS|094}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|{{MS|425}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|{{MS|426}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|{{MS|442}}&lt;br /&gt;
|{{p|Spiritomb}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |487&lt;br /&gt;
|{{MS|487}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MS|487O}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|{{MS|292}}&lt;br /&gt;
|{{p|Shedinja}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|{{MS|302}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|{{MS|478}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|{{MS|479}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ghost color}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Astonish}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lick}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Night Shade}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts damage matching the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ominous Wind}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all the user&#039;s [[stats]] by one level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Ball}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Claw}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Force}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user disappears on the first turn, strikes on the second turn. Hits through {{m|Protect}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Punch}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Sneak}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ghost color}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Confuse Ray}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Confusion|Confuses}} the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Destiny Bond}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user faints, the foe that landed the knockout hit also faints.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Grudge}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fully depletes the PP of the foe&#039;s move that knocked the user out.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Nightmare}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces {{status|Sleep|sleeping}} foe&#039;s health by 1/4 every turn until it awakens.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spite}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces up to 4PP the move last used by the foe.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pure Ghost-type species were not introduced until [[Generation II]].&lt;br /&gt;
* In Generation I, Ghost-type moves had no effect on Psychic-type Pokémon. This contradicts both official type charts published by Nintendo for their Red/Blue/Yellow strategy guides as well as the {{pkmn|anime}} where it was said that Ghost-types are the best type to fight Psychic-type Pokémon. It is the only elemental type to go from 0× effectiveness to 2× effectiveness on another type between generations.&lt;br /&gt;
* There are no Ghost-type moves that have an accuracy lower than 100%, as all of them have a 100% accuracy or never miss.&lt;br /&gt;
* Ghost-type Pokémon are the only {{cat|single-type Pokémon}} that can have more than one immunity.&lt;br /&gt;
* The Ghost-type is one of the two types that are weak to their own moves, together with the Dragon-type. Coincidentally, {{p|Giratina}} is a combination of both types.&lt;br /&gt;
* All Ghost-type Pokémon which have a second type that is weak to Ground-type attacks have the {{a|Levitate}} ability, so there is no Ghost-type Pokémon that is weak to Ground-type attacks.&lt;br /&gt;
* Ghost and Dark are the only two types that are super-effective against the same types: Psychic and Ghost.&lt;br /&gt;
* Ghost and Psychic are the only two types that are weak to the same types: Ghost and Dark.&lt;br /&gt;
* Ghost is the least abundant type among Pokémon, with only 18 Pokémon of this type among the 493 total.&lt;br /&gt;
* So far, the only Ghost-type attack with a base power greater than 80 is {{m|Shadow Force}}, which is [[signature move|exclusive]] to {{p|Giratina}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Geest&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Spectre&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Geist&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Spettro&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;고스트&#039;&#039;&#039; &#039;&#039;ghost&#039;&#039;&lt;br /&gt;
* Polish: &#039;&#039;&#039;Duch&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Geist (Typ)]]&lt;br /&gt;
[[fr:Spectre]]&lt;br /&gt;
[[ja:ゴースト (タイプ)]]&lt;br /&gt;
[[pt:Tipo Ghost]]&lt;/div&gt;</summary>
		<author><name>Bbbbbbbbba</name></author>
	</entry>
</feed>