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	<updated>2026-06-11T09:48:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Memory_Link&amp;diff=3993187</id>
		<title>Talk:Memory Link</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Memory_Link&amp;diff=3993187"/>
		<updated>2024-04-21T05:55:37Z</updated>

		<summary type="html">&lt;p&gt;Bananatron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Image ==&lt;br /&gt;
&lt;br /&gt;
I have here the English translations of the Memory Link image from the English Version. I&#039;m sorry for the visual aides because I don&#039;t know how to put them here but I put up links. Source: Pokemon.com/BlackWhite2 -[[User:PKMNFan21597|PKMNFan21597]] ([[User talk:PKMNFan21597|talk]]) 08:16, 12 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/V4_EN_P07_05.jpg The Striaton Gym Leaders - Flashback]&lt;br /&gt;
&lt;br /&gt;
== Trivia? ==&lt;br /&gt;
&lt;br /&gt;
Do we really need the trivia? All it says is that we may need to complete the story in B/W before we can see some of them. I think we should just put it in the main article, but thats just me. [[User:ShinyMew9001|ShinyMew9001]] ([[User talk:ShinyMew9001|talk]]) 16:45, 15 August 2012 (UTC)&lt;br /&gt;
:I agree with you. Not to mention that it&#039;s not very trivial to begin with. It&#039;s a fact that should be included in the main article. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 16:48, 15 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
There&#039;s something that&#039;s been bugging me. I looked through the article, but I couldn&#039;t find anything to clarify. Anyway, if someone got Pokemon White, for example, and decided to get Black 2, would they still be able to do the Memory Link? [[User:Kyro-Dizzy|Kyro-Dizzy]] ([[User talk:Kyro-Dizzy|talk]]) 17:58, 2 September 2012 (UTC)&lt;br /&gt;
* To answer your question, yes. You can use your Pokemon White game to activate Memory Link features in Pokemon Black 2. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 02:55, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So... ==&lt;br /&gt;
&lt;br /&gt;
If I don&#039;t have friends with DS, I have to have two different Nintendo DSs in order to activate the Memory Link?&lt;br /&gt;
--[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 16:03, 28 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Do they still stay on Black or White==&lt;br /&gt;
&lt;br /&gt;
when you use memory link do the props from black &amp;amp; white stay on those games &amp;amp; copied to the new games or are they permanently transferred to black &amp;amp; white 2?[[User:AshKetchumNo.1|AshKetchumNo.1]] ([[User talk:AshKetchumNo.1|talk]]) 12:02, 10 October 2012 (UTC)&lt;br /&gt;
* Memory link isn&#039;t an actual transfer, the BW1 savegame stays as is, you keep everything in the BW1 game (anaewring just because I saw this and maybe someoen had the same question). [[User:Suloku|Suloku]] ([[User talk:Suloku|talk]]) 06:25, 18 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Activating Memory Link ==&lt;br /&gt;
&lt;br /&gt;
It may be worth noting somewhere when you can activate Memory Link. Does it happen when you begin a new save file, or at any point? Many games with similar features will only allow you to link save files when you start a new game.—[[User:Urutapu|urutapu]] ([[User talk:Urutapu|talk]]) 02:05, 14 October 2012 (UTC)&lt;br /&gt;
*I&#039;ve just tested it. I didn&#039;t have access to a second DS to activate memory link until I&#039;d finished the main story of Black2, but now I have a second DS I&#039;ve been able to memory link. It didn&#039;t require me to start over, and there were no warnings or anything that came up when I linked. Nothing I can see on my game has been changed, other than the events directly linked to memory link scenes. So it seems you can do it at any time without worry. - [[User:Stuw23|Stuw23]] ([[User talk:Stuw23|talk]]) 19:30, 07 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flashback pictures ==&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, but I believe that every flashback mentioned should have its own picture for reference purposes. This is just me though. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 04:03, 17 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A New Light ==&lt;br /&gt;
&lt;br /&gt;
The Memory for a New Light says that it is located inside the Gym, however when i beat Drayden in Black2 he isn&#039;t inside it. I triggered the memory after beating the E4 and Champion, where i found him outside his house. Could this be an alternate placing or has anyone else actually had triggered the memory inside the gym? [[User:Azure42|Azure/ChromeVoid42]] ([[User talk:Azure42|talk]]) 16:39, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
Should each flashback be made into their own articles? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:57, 18 November 2012 (UTC)&lt;br /&gt;
* No. The flashbacks aren&#039;t all that important to have their own article, so they should just stay in the Memory Link page. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 23:27, 6 December 2012 (UTC)&lt;br /&gt;
::Are the quotes important enough to be placed in order here? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:46, 7 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just once? ==&lt;br /&gt;
&lt;br /&gt;
The article doesn&#039;t mention if the Memory Link is somehting done only once or regularly to a same game card. Which of the options is correct? Because if someone didn&#039;t complete the Pokédex in the former game, so it can&#039;t be able to see the diploma in the old bedroom. If someone didn&#039;t collect all of the Props, then, they must be collected the old way around. Could someone answer me?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 14:39, 19 January 2013 (UTC)&lt;br /&gt;
* You can connect multiple times to unlock new content, but once you connect to a BW1 game, you can only link with that specific savegame. [[User:Suloku|Suloku]] ([[User talk:Suloku|talk]]) 06:23, 18 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia Section ==&lt;br /&gt;
&lt;br /&gt;
The trivia section refers to the song played during flashbacks as &#039;&#039;An Unwavering Heart&#039;&#039;, but wasn&#039;t in known as &#039;&#039;Emotion&#039;&#039; prior to Generation VI? [[User:MaddoxTheMudkip|MaddoxTheMudkip]] ([[User talk:MaddoxTheMudkip|talk]]) 01:53, 18 January 2017 (UTC)&lt;br /&gt;
:In the article for the Black and White Super Music Collection, which I think uses the official localised names from that release, it&#039;s called &#039;&#039;An Unwavering Heart&#039;&#039;. --[[User:Xolroc|Felthry]] (F.K.A. Xolroc) ([[User talk:Xolroc|talk]]) 02:25, 18 January 2017 (UTC)&lt;br /&gt;
::Just checked, and you&#039;re right. Thank you! [[User:MaddoxTheMudkip|MaddoxTheMudkip]] ([[User talk:MaddoxTheMudkip|talk]]) 21:14, 18 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== White and Black errors ==&lt;br /&gt;
&lt;br /&gt;
There are multiple grammatical errors in the current transcription of the &amp;quot;White and Black&amp;quot; flashback, specifically in N&#039;s long monologue at the end:&lt;br /&gt;
&amp;quot;It lived long and known many people.&amp;quot;&lt;br /&gt;
&amp;quot;More than anything, I can hear their joy that they me people who need them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since I don&#039;t have a copy of either of the relevant games, can anyone confirm if these errors are present in the original text, or if not, correct them?&lt;br /&gt;
&lt;br /&gt;
Additionally, the monologue makes reference to the Legendary Dragon helping &amp;quot;the one who searches for truth... the one who opens the way to the future.&amp;quot;  Is this dialogue consistent, or does it vary depending on which game is being played, and/or which game was connected to via Memory Link?&lt;br /&gt;
&lt;br /&gt;
[[User:Bananatron|Bananatron]] ([[User talk:Bananatron|talk]]) 05:55, 21 April 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Bananatron</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Loaded_Dice&amp;diff=3904687</id>
		<title>Talk:Loaded Dice</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Loaded_Dice&amp;diff=3904687"/>
		<updated>2024-01-12T22:37:12Z</updated>

		<summary type="html">&lt;p&gt;Bananatron: Probabilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the probability of a multi-hit move (for example, {{m|Bullet Seed}}) hitting 5 times when used by a Pokémon holding Loaded Dice?  I could just as easily see it being 50% (since there&#039;s normally an equal probability of Bullet Seed hitting 4 or 5 times) or being 15% (since that&#039;s the normal probability the move will hit 5 times).  The former would more likely happen if it limits the possible number of hits to 4 or 5 and then rolls, whereas the latter would more likely happen if it rolled as normal, and then if the move rolled to hit 2 or 3 times it instead hits 4 times. [[User:Bananatron|Bananatron]] ([[User talk:Bananatron|talk]]) 22:36, 12 January 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Bananatron</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Critical_hit&amp;diff=3882618</id>
		<title>Critical hit</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Critical_hit&amp;diff=3882618"/>
		<updated>2023-12-16T22:30:12Z</updated>

		<summary type="html">&lt;p&gt;Bananatron: /* Stage modifiers */ Add Dragon Cheer to list of moves applying &amp;quot;Getting pumped&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|2=Needs more information on side-games}}&lt;br /&gt;
{{search|random event|the video podcast|It&#039;s Super Effective (podcast)#Related podcasts|It&#039;s Super Effective (podcast) → Related podcasts}}&lt;br /&gt;
[[File:Rinto Gallade critical hit.png|thumb|250px|[[Rinto]]&#039;s {{p|Gallade}} taking a critical hit from {{m|Fury Cutter}}]]&lt;br /&gt;
A &#039;&#039;&#039;critical hit&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|急所|きゅうしょ}}&#039;&#039;&#039; &#039;&#039;{{wp|pressure point}}&#039;&#039;) is a (generally) random event that multiplies the [[damage]] of a damage-dealing [[move]]. When one occurs, the game will display the message &amp;quot;A critical hit!&amp;quot; (Japanese: {{tt|急所に　当たった！|きゅうしょに　あたった！}} &#039;&#039;Hit a pressure point!&#039;&#039;) after the damage is dealt.&lt;br /&gt;
&lt;br /&gt;
==Generation I==&lt;br /&gt;
===Damage===&lt;br /&gt;
When a move lands a critical hit, the attacker&#039;s level will be doubled during [[damage]] calculation, which approximately (but not quite) doubles the damage dealt. A rough approximation for the damage multiplier is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{2L + 5}{L + 5}&amp;lt;/math&amp;gt; where L is the attacker&#039;s level; as a result, lower-leveled Pokémon have a smaller critical hit boost than higher-leveled Pokémon. For example, a level 5 Pokémon will inflict about 1.5× damage on a critical hit, while a level 20 Pokémon will inflict 1.8× and a level 95 Pokémon will inflict 1.95×.&lt;br /&gt;
&lt;br /&gt;
Critical hits use the attacker and defender&#039;s original [[Statistic|stats]] with no modifications. This means it is possible for a critical hit to deal less damage than a non-critical hit if the attacker&#039;s stat modifications were high enough and the defender&#039;s were low enough. If the player&#039;s Pokémon has {{m|transform}}ed, its untransformed stats will be used (but enemies use the stats of their transformation).&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/bbb0e7e82deb6741f75a12b48f81076d92f5d9dc/engine/battle/core.asm#L4262 pokered/core.asm at bbb0e7e82deb6741f75a12b48f81076d92f5d9dc · pret/pokered · GitHub] (Critical damage calculation: party data like &amp;lt;code&amp;gt;wPartyMon1Defense&amp;lt;/code&amp;gt; is not affected by Transform)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Probability===&lt;br /&gt;
Whether a move scores a critical hit is determined by comparing a 1-byte random number (0 to 255) against a 1-byte threshold value (also 0 to 255). If the random number is strictly less than the threshold, the Pokémon scores a critical hit. For a given threshold value &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt;, the probability of scoring a critical hit is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\frac{T}{256}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If the threshold would exceed 255, it instead becomes 255. Consequently, the maximum possible chance of landing a critical hit is 255/256. (If the generated random number is 255, that number can never be less than the threshold, regardless of the value of the threshold.)&lt;br /&gt;
&lt;br /&gt;
====Core series====&lt;br /&gt;
In the Generation I core series games, the threshold is normally equal to half the user&#039;s [[base stats|base]] {{stat|Speed}}. If the move used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), the move is 8 times more likely to be a critical hit (up to a maximum of 255/256). If the Pokémon has used {{m|Focus Energy}} or a [[Dire Hit]], due to a bug, the user is 1/4 as likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
The threshold has the following values, depending on the move used and whether the user is under the effect of Focus Energy or a Dire Hit. The probability of landing a critical hit is simply these values divided by 256.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Threshold&lt;br /&gt;
! &lt;br /&gt;
! Normal move&lt;br /&gt;
! High critical-hit ratio move&lt;br /&gt;
|-&lt;br /&gt;
! Normal status&lt;br /&gt;
| &amp;lt;math&amp;gt;\left\lfloor \frac{BaseSpeed}{2} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\mathrm{min}(8 \times \left\lfloor \frac{BaseSpeed}{2} \right\rfloor, 255)&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Focus Energy&lt;br /&gt;
| &amp;lt;math&amp;gt;\left\lfloor {BaseSpeed \over 8} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;4 \times \left\lfloor \frac{BaseSpeed}{4} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Stadium====&lt;br /&gt;
In {{eng|Pokémon Stadium}}, the threshold is normally equal to 19 plus one quarter of the user&#039;s [[base stats|base]] {{stat|Speed}}. If the move used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), the move is 8 times more likely to be a critical hit (up to a maximum of 255/256). If the Pokémon has used {{m|Focus Energy}} or a [[Dire Hit]], the user is more likely to land a critical hit (the exact increase is slightly complicated).&lt;br /&gt;
&lt;br /&gt;
The threshold has the following values, depending on the move used and whether the user is under the effect of Focus Energy or a Dire Hit. The probability of landing a critical hit is simply these values divided by 256.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Stadium, the threshold value &#039;&#039;T&#039;&#039; is determined by a different formula. If &#039;&#039;T&#039;&#039; would exceed 255, its value instead becomes exactly 255.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Threshold&lt;br /&gt;
! &lt;br /&gt;
! Normal move&lt;br /&gt;
! High critical-hit ratio move&lt;br /&gt;
|-&lt;br /&gt;
! Normal status&lt;br /&gt;
| &amp;lt;math&amp;gt;\left\lfloor {{BaseSpeed + 76} \over 4} \right\rfloor&amp;lt;/math&amp;gt; &amp;lt;!-- BaseSpeed + 76 ≫ 2 ≪ 1 ≫ 1 --&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\mathrm{min}\left(\left\lfloor {{BaseSpeed + 76} \over 4} \right\rfloor \times 8, 255\right)&amp;lt;/math&amp;gt; &amp;lt;!-- BaseSpeed + 76 ≫ 2 ≪ 1 ≪ 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Focus Energy&lt;br /&gt;
| &amp;lt;math&amp;gt;\left\lfloor {{BaseSpeed + 236} \over 4} \right\rfloor \times 2&amp;lt;/math&amp;gt; &amp;lt;!-- BaseSpeed + 76 ≫ 2 ≪ 2 + 160 ≫ 1 --&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;255&amp;lt;/math&amp;gt; &amp;lt;!-- BaseSpeed + 76 ≫ 2 ≪ 2 + 160 ≪ 2 --&amp;gt; &amp;lt;!-- 236 × 4 is much greater than 255, so the calculated value will always reach the 255 cap--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation II onwards==&lt;br /&gt;
===Damage===&lt;br /&gt;
From Generation {{gen|II}} to {{gen|V}}, a critical hit deals 2 times the normal damage. From Generation {{gen|VI}} onward, a critical hit deals 1.5 times the normal damage.&lt;br /&gt;
&lt;br /&gt;
In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from screens ({{m|Light Screen}} and {{m|Reflect}}) are ignored if the target&#039;s defending stat stage ({{stat|Defense}} or {{stat|Special Defense}}) is greater than or equal to the attacker&#039;s attacking stat stage ({{stat|Attack}} or {{stat|Special Attack}}).&lt;br /&gt;
&lt;br /&gt;
From [[Generation III]] onward, when a move scores a critical hit, the attacker&#039;s negative stat stages, the defender&#039;s positive stat stages, and the defensive boosts from {{cat|Screen-creating moves|screens}} are always ignored. However, the halved damage from physical moves due to a burn is no longer ignored.&lt;br /&gt;
&lt;br /&gt;
;Examples&lt;br /&gt;
* If the attacker is using a [[physical move]] and is at +2 Attack stages while the target is at +1 Defense stage...&lt;br /&gt;
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.)&lt;br /&gt;
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.)&lt;br /&gt;
** Gen VI+: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.)&lt;br /&gt;
* If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage...&lt;br /&gt;
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.)&lt;br /&gt;
** Gen III-V: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.)&lt;br /&gt;
** Gen VI+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.)&lt;br /&gt;
&lt;br /&gt;
===Other effects===&lt;br /&gt;
If a Pokémon with the {{a|Sniper}} Ability gets a critical hit, the damage dealt will be multiplied by an additional factor of 1.5.&lt;br /&gt;
&lt;br /&gt;
If {{rf|Galarian}} {{p|Farfetch&#039;d}} lands at least three critical hits in a single battle, it [[Evolution|evolve]]s into {{p|Sirfetch&#039;d}} at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
===Probability===&lt;br /&gt;
The probability of landing a critical hit is no longer based on the attacker&#039;s base Speed, but rather is based on a fixed formula for all Pokémon. Similar to [[Statistic|stats]], there are temporary in-battle stages used to determine the probability that a particular move will be a critical hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin: auto; background: #{{status color}}; border: 3px solid #{{status color dark}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{status color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! colspan=4 style=&amp;quot;background:#{{status color light}}; {{roundytr|5px}}&amp;quot; | Chance of critical hit&lt;br /&gt;
|- style=&amp;quot;background:#{{status color light}}&amp;quot;&lt;br /&gt;
! Gen II&lt;br /&gt;
! Gen III-V&lt;br /&gt;
! Gen VI&lt;br /&gt;
! Gen VII onwards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +0&lt;br /&gt;
| 17/256 (≈6.64%)&lt;br /&gt;
| 1/16 (6.25%)&lt;br /&gt;
| 1/16 (6.25%)&lt;br /&gt;
| 1/24 (≈4.17%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| 1/4 (25%)&lt;br /&gt;
| 1/4 (25%)&lt;br /&gt;
| 1/2 (50%)&lt;br /&gt;
| 1/2 (50%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 85/256 (≈33.2%)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/3 (≈33.3%)&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#fff&amp;quot; | Always (100%)&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Always (100%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | +4 and above&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/2 (50%)&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1/2 (50%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has maximum [[affection]] (Gen VI-{{Gameabbrev7|USUM}}) or [[friendship]] ({{Gameabbrev7|PE}}, Gen VIII onward except {{gameabbrev8|LA}}), the probability from above is multiplied by 2.&amp;lt;ref&amp;gt;[https://twitter.com/wwwwwwzx/status/953477067495976960/photo/1 卡璞波波 on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stage modifiers====&lt;br /&gt;
&lt;br /&gt;
An attacking move will start out at stage 0, but there are several ways to increase a move&#039;s stage as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #999; border: 3px solid #cdcdcd&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{physical color}}; {{roundytl|5px}}&amp;quot; | Change&lt;br /&gt;
! style=&amp;quot;background:#{{physical color}}&amp;quot; | Attack property&lt;br /&gt;
! style=&amp;quot;background:#{{physical color}}&amp;quot; | Held item&lt;br /&gt;
! style=&amp;quot;background:#{{physical color}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{physical color}}&amp;quot; | Getting pumped&lt;br /&gt;
! style=&amp;quot;background:#{{physical color}}; {{roundytr|5px}}&amp;quot; | Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | +1 stage&lt;br /&gt;
| {{cat|Moves with a high critical-hit ratio}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Gen II: +2 stages)&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;[[Razor Claw]]&lt;br /&gt;
[[Scope Lens]]&amp;lt;/ab&amp;gt;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| {{m|Dragon Cheer}} (when used on a non-{{t|Dragon}}-[[Type]] Pokémon)&lt;br /&gt;
| {{m|G-Max Chi Strike}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}&amp;quot; | +2 stages&lt;br /&gt;
| &amp;lt;ab&amp;gt;{{m|10,000,000 Volt Thunderbolt}}&lt;br /&gt;
{{m|Spacial Rend}} (when used by [[List of Pokémon with form differences#Dialga and Palkia|Origin Forme]] {{p|Palkia}})({{gameabbrev8|LA}})&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;[[Leek|Stick/Leek]] (for {{p|Farfetch&#039;d}} or {{p|Sirfetch&#039;d}} only)&lt;br /&gt;
[[Lucky Punch]] (for {{p|Chansey}} only)&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;lt;ab&amp;gt;{{m|Focus Energy}} / [[Dire Hit]]&lt;br /&gt;
 &amp;lt;small&amp;gt;(Gen II: +1 stage)&amp;lt;/small&amp;gt;&lt;br /&gt;
Dragon Cheer (when used on a Dragon-Type Pokémon)&lt;br /&gt;
{{m|Triple Arrows}} ({{gameabbrev8|LA}}) (for three turns)&lt;br /&gt;
[[Lansat Berry]]&lt;br /&gt;
Z-{{m|Foresight}}, Z-{{m|Sleep Talk}}, Z-{{m|Tailwind}}, Z-{{m|Acupressure}}, Z-{{m|Heart Swap}}&lt;br /&gt;
{{DL|Wonder Launcher|Dire Hit 2}} ([[Wonder Launcher]] only)&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}; {{roundybl|5px}}&amp;quot; | +3 stages&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{DL|Wonder Launcher|Dire Hit 3}} ([[Wonder Launcher]] only)&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only a single instance of the [[Status condition#Getting pumped|getting pumped]] effect can be applied at once, so causes within that column will not stack (including with itself).&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-45#post-8440929&amp;lt;/ref&amp;gt; A Pokémon may acquire the effect of a [[Lansat Berry]] even if it is already holding another item, through the use of {{m|Baton Pass}}, {{m|Pluck}}, {{m|Bug Bite}}, or {{m|Fling}}; or by obtaining another item after consuming the Berry, such as via {{m|Thief}} or {{a|Symbiosis}}.&lt;br /&gt;
&lt;br /&gt;
====Moves that cannot score a critical hit====&lt;br /&gt;
Generations II and III introduced a handful of moves that cannot score a critical hit. They are denoted by the ✔ symbol in the table below.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, moves used during the first battle with {{p|Poochyena}}{{sup/3|R}}{{sup/3|S}}/{{p|Zigzagoon}}{{sup/3|E}} cannot score critical hits. Likewise, in {{game|Diamond and Pearl|s}}, moves used during the first battle with {{p|Starly}} at [[Lake Verity]] cannot score critical hits. Additionally, in [[Pokémon Scarlet and Violet]], moves used during the first battle with [[Nemona]] cannot score critical hits.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation V, all damaging moves, except {{cat|moves that deal direct damage}} and confusion damage, can score a critical hit.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 | {{color2|000|Move}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Type}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Damage category|Category}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=3 | {{color2|000|Generation|Generations}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation II|II}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation III|III}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation IV|IV}}&lt;br /&gt;
{{movelist|Flail|Normal|cat=Physical}}||{{Yes}}||{{No}}||{{No}}&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Reversal|Fighting|cat=Physical}}||{{Yes}}||{{No}}||{{No}}&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}}|| ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Spit Up|Normal|cat=Special}}|| ||{{Yes}}||{{No}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other factors====&lt;br /&gt;
The Abilities {{a|Battle Armor}} and {{a|Shell Armor}} prevent Pokémon from landing critical hits on the Pokémon with that Ability. {{m|Lucky Chant}} prevents Pokémon from landing critical hits on the Pokémon it is protecting for a span of five turns.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Merciless}} will always score critical hits on {{status|poisoned}} Pokémon (unless prevented by one of the above effects).&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, and {{m|Flower Trick}}, along with any move used by a Pokémon that is under the effect of {{m|Laser Focus}}, will always result in a critical hit (unless prevented by one of the above effects).&lt;br /&gt;
&lt;br /&gt;
Moves with increased critical-hit ratio are granted a further increase by 1 stage when performed in the [[strong style]]. Conversely, when performed in the agile style, their critical hit ratio is reduced by 1 stage.&lt;br /&gt;
&lt;br /&gt;
==In side-games==&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
====Rescue Team and Explorers====&lt;br /&gt;
There are some differences from how critical works in main series:&lt;br /&gt;
* Critical hits do only 50% more damage, unless the Pokémon has {{a|Sniper}}, in which case it will do double damage.&lt;br /&gt;
* Male or gender unknown Pokémon will have the move&#039;s base critical hit rate multiplied by 1.5×.&lt;br /&gt;
* [[Scope Lens]], [[Patsy Band]], Sharpshooter [[IQ]] skill and {{a|Super Luck}} add a flat modifier to the move&#039;s critical hit rate (30% in Red/Blue Rescue Team, 15% in Explorers). &lt;br /&gt;
* Type Advantage Master will set the critical hit rate to 40%, ignoring all other effects. &lt;br /&gt;
* Focus Energy will guarantee critical hits, provided the critical hits are not prevented by [[exclusive item]]s, {{Abilities}}, Critical Dodger IQ skill, or {{m|Lucky Chant}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #{{MD Red color}}; border: 3px solid #{{MD Time color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Moves&lt;br /&gt;
! Chance of critical hit&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pin Missile}}, {{m|Fury Attack}}, {{m|Fury Swipes}}, {{m|Comet Punch}} and {{m|Rock Blast}}&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}}, {{m|DoubleSlap}}, {{m|Bullet Seed}}, {{m|Twineedle}}, {{m|Barrage}}, {{m|Arm Thrust}}, {{m|Icicle Spear}}, {{m|ThunderShock}}, {{m|Spike Cannon}}, {{m|Triple Kick}} and {{m|Bone Rush}}&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Other moves&lt;br /&gt;
| 12%{{sup/md|RB}}/8%{{sup/md|TDS}}&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Moves with a high critical-hit ratio|Moves with a high critical-hit ratio]]{{tt|*|Except Karate Chop in Red/Blue Rescue Team}}&lt;br /&gt;
| 50%{{sup/md|RB}}/30%{{sup/md|TDS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
Here are some notable qualities of critical hits in this game:&lt;br /&gt;
* Critical-hit rate is treated as a stat like Attack or evasion, except critical-hit rate can only be raised to a maximum of three stat ranks (or to +3) and can&#039;t be lowered below 0. A few moves, such as {{m|Snatch}}, can reset target&#039;s critical-hit rate to 0 unless that target has Steady Aim {{mas|Skill|skill}}.&lt;br /&gt;
** Attack moves passively have their base critical-hit rates set to 0, which means that using one with its user&#039;s critical-hit rate raised to three stat ranks yields an 100% chance to land a critical hit (per target).&lt;br /&gt;
** Damage-dealing sync moves and max moves have their base critical-hit rates set to -1, which means that using one with its user&#039;s critical-hit rate raised to three stat ranks normally yields an 80% chance to land a critical hit (per target).&lt;br /&gt;
* Some effects allow critical hits to land more easily [from attack moves like Slash or Spacial Rend, sync moves like Moonlight Leaf Blade, or skills like Zero In 1, Soften Up 1 (only for sync moves), Dire Rain 1, etc.].&lt;br /&gt;
** Attack/Sync moves with this effect passively have their base critical-hit rates set to +1. Sync moves with this effect no longer have -1 critical hit-rate penalty.&lt;br /&gt;
** Each skill with this effect is always accompanied by a one or a two, and if that skill&#039;s conditions are met, then it passively raises critical-hit rate by that number.&lt;br /&gt;
* Applying the Critical Hit Next effect on a sync pair guarantees that their next attack/sync move will be a critical hit, except in certain circumstances.&lt;br /&gt;
* Critical hits do ×1.5 damage, which can be further enhanced by having Critastrophe [X] (for sync moves) or Critical Strike [Y] (for any attacks) skills; in which case, it will do even more damage by a factor of +(X × 10)% or +(Y × 10)%, respectively. (X and Y are numbers between one and nine.)&lt;br /&gt;
** Multiple copies of such multipliers stack additively. For example, if a sync pair has Critical Strike 9 (+90% damage) and Critical Strike 2 (+20%), then the skills will stack to become a factor of +110% (or ×2.1).&lt;br /&gt;
* Critical hits ignore effects of physical damage reduction (from Reflect etc.) and special damage reduction (from Light Screen etc.).&lt;br /&gt;
* Critical-Hit Defense effects temporarily protect all pairs in its field of play from critical hits. The move {{m|Defog}} removes this effect from opposing fields of play.&lt;br /&gt;
* Skills such as Vigilance protect their users from critical hits. A few moves, such as {{m|Sunsteel Strike}}, and a few skills, like Piercing Blows, bypass these effects.&lt;br /&gt;
*Chances to land critical hits with attack moves, ignoring certain circumstances, are as follows:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin: auto; background: #{{status color}}; border: 3px solid #{{status color dark}};text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytr|5px}}&amp;quot; | Chance to land &lt;br /&gt;
critical hits&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| -1{{tt|*|Baseline for damage-dealing sync moves and max moves.}}&lt;br /&gt;
| Never (0%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +0{{tt|*|Baseline for damage-dealing attack moves.}}&lt;br /&gt;
| 1/8 (12.5%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| 1/2 (50%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| 4/5 (80%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| +3 &lt;br /&gt;
| Always (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
In {{g|UNITE}}, critical hits are a mechanic. It is very similar to the main series games, in that an attack that inflicts a critical hit deals double the damage to the opponent that it would normally. Critical hits are indicated by a symbol resembling a thick arrow appearing next to the damage numbers displayed by an attack, and said damage numbers appear larger than they otherwise would. &lt;br /&gt;
&lt;br /&gt;
Some [[Held item]]s, [[move]]s and [[Ability|Abilities]], such as the [[Scope Lens]] and {{a|Super Luck}} can increase the chance that critical hits occur. {{a|Huge Power}} causes all attacks that hit a single opponent to be critical hits, but prevents attacks that hit multiple opponents from being critical hits.&lt;br /&gt;
&lt;br /&gt;
In the Prize Machine, a [[Poké Ball#Pokémon UNITE|Unite Ball]] that causes the progress meter to fill by three points displays the same arrow symbol by the visual of the added points, implying that this is also considered a critical hit of sorts.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Bea Machamp G-Max Chi Strike effect.png|thumb|250px|The enhancements that [[Bea]]&#039;s {{p|Machamp}} received from {{m|G-Max Chi Strike}}&#039;s effects]]&lt;br /&gt;
In &#039;&#039;[[EP073|Bad To The Bone]]&#039;&#039;, [[Otoshi]]&#039;s {{p|Marowak}} used {{m|Focus Energy}} to heighten its chances of landing a critical hit, which it did when it knocked [[Ash&#039;s Bulbasaur]] out with a single {{m|Bone Club}} attack. [[Jessie&#039;s Arbok]] also took a critical hit from Marowak in the same fashion.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;, during Ash&#039;s match against [[Clark]] in the [[Ever Grande Conference]], [[Ash&#039;s Glalie]] defeated Clark&#039;s {{p|Charizard}} with a critical hit from {{m|Headbutt}}, giving Ash the victory.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG130|Choose It or Lose It!]]&#039;&#039;, during {{Ash}}&#039;s [[Full Battle]] against [[Morrison]] in the Victory Tournament portion of the Ever Grande Conference, [[Ash&#039;s Corphish]] knocked Morrison&#039;s {{p|Growlithe}} out with a critical hit from {{m|Crabhammer}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP118|Pursuing a Lofty Goal!]]&#039;&#039;, during the second match in the [[Squallville PokéRinger]], [[Paul]]&#039;s {{TP|Paul|Honchkrow}} used {{m|Sky Attack}} in conjunction with its {{a|Super Luck}} [[Ability]] to land a critical hit on [[Provo]]&#039;s {{p|Dragonite}} and [[Fainting|knock it out]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW010|A Rival Battle for Club Champ!]]&#039;&#039;, [[Trip]]&#039;s {{p|Tranquill}} used {{m|Aerial Ace}} in conjunction with its Super Luck Ability to knock [[Ash&#039;s Oshawott]] out in one critical hit. Later on in the match, Tranquill defeated {{AP|Tepig}} in the same manner, this time having its damage also boosted by {{m|Work Up}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN060|Beyond Chivalry… Aiming to be a Leek Master!]]&#039;&#039;, during a [[World Coronation Series]] {{pkmn|battle}}, Ash&#039;s {{p|Farfetch&#039;d}} landed three critical hits on [[Rinto]]&#039;s {{p|Gallade}} with {{m|Fury Cutter}}, causing the {{pkmn|category|Wild Duck Pokémon}} to evolve into a {{AP|Sirfetch&#039;d}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN086|A Battle of Mega Versus Max!]]&#039;&#039;, [[Bea]]&#039;s [[Gigantamax]] {{p|Machamp}} attacked Ash&#039;s [[Mega Evolution|Mega]] {{AP|Lucario}} with {{m|G-Max Chi Strike}}. While Mega Lucario survived long enough for Machamp to turn back to normal, it retained the enhancements that it received from using its [[signature move|signature]] [[G-Max Move]], allowing it to pinpoint Mega Lucario&#039;s weak points.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN129|A Flood of Torrential Gains!]]&#039;&#039;, {{an|Leon}}&#039;s {{p|Inteleon}} landed a critical hit on [[Ash&#039;s Gengar]] with {{m|Dark Pulse}} during their [[Masters Eight Tournament]] battle, resulting in Gengar&#039;s Gigantamax state ending prematurely.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=要害 &#039;&#039;{{tt|Yiuhoih|Vital point}}&#039;&#039;&lt;br /&gt;
|zh_cmn=要害 &#039;&#039;{{tt|Yàohài|Vital point}}&#039;&#039;&lt;br /&gt;
|fi=Kriittinen osuma ([[BW010]])&amp;lt;br&amp;gt;Kriittinen isku ([[AG130]])&lt;br /&gt;
|fr=Coup critique&lt;br /&gt;
|de=Volltreffer&lt;br /&gt;
|it=Brutto colpo&lt;br /&gt;
|ko=급소 &#039;&#039;{{tt|Geupso|Vital point}}&#039;&#039;&lt;br /&gt;
|pt_br=Golpe crítico&lt;br /&gt;
|ru=Критический урон &#039;&#039;Kriticheskiy uron&#039;&#039;&lt;br /&gt;
|es_eu=Golpe crítico ({{gen|II}} - {{gen|VII}})&amp;lt;br&amp;gt;Ataque crítico ({{gen|I}})&lt;br /&gt;
|es_la=Golpe Directo&lt;br /&gt;
|sv=Kritiskt slag&lt;br /&gt;
|vi=Đòn chí mạng&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Same-type attack bonus]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Volltreffer]]&lt;br /&gt;
[[es:Golpe crítico]]&lt;br /&gt;
[[fr:Coup critique]]&lt;br /&gt;
[[it:Brutto colpo]]&lt;br /&gt;
[[ja:急所]]&lt;br /&gt;
[[zh:击中要害]]&lt;/div&gt;</summary>
		<author><name>Bananatron</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Doodle_(move)&amp;diff=3621142</id>
		<title>Talk:Doodle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Doodle_(move)&amp;diff=3621142"/>
		<updated>2022-12-03T05:03:01Z</updated>

		<summary type="html">&lt;p&gt;Bananatron: /* Contradiction between &amp;quot;Effect&amp;quot; and &amp;quot;Description&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contradiction between &amp;quot;Effect&amp;quot; and &amp;quot;Description&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Effect&amp;quot; section of this page states that Doodle changes the abilities of &#039;&#039;all&#039;&#039; Pokémon on the field, but the &amp;quot;Description&amp;quot; section pulled directly from the games states that it only changes the type of the user and its ally (i.e. any non-targeted foe has its ability remain unchanged).  Is it really the case that the in-game description doesn&#039;t match the actual effect of the move?  If so, it might be useful to explicitly state that, so nobody else gets confused by the discrepancy.  Otherwise, the &amp;quot;Effect&amp;quot; section should be corrected to more accurately describe what the move actually does.&lt;br /&gt;
&lt;br /&gt;
[[User:Bananatron|Bananatron]] ([[User talk:Bananatron|talk]]) 05:02, 3 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bananatron</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Doodle_(move)&amp;diff=3621141</id>
		<title>Talk:Doodle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Doodle_(move)&amp;diff=3621141"/>
		<updated>2022-12-03T05:02:26Z</updated>

		<summary type="html">&lt;p&gt;Bananatron: /* Contradiction between &amp;quot;Effect&amp;quot; and &amp;quot;Description&amp;quot;? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contradiction between &amp;quot;Effect&amp;quot; and &amp;quot;Description&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Effect&amp;quot; section of this page states that Doodle changes the abilities of &#039;&#039;all&#039;&#039; Pokemon on the field, but the &amp;quot;Description&amp;quot; section pulled directly from the games states that it only changes the type of the user and its ally (i.e. any non-targeted foe has its ability remain unchanged).  Is it really the case that the in-game description doesn&#039;t match the actual effect of the move?  If so, it might be useful to explicitly state that, so nobody else gets confused by the discrepancy.  Otherwise, the &amp;quot;Effect&amp;quot; section should be corrected to more accurately describe what the move actually does.&lt;br /&gt;
&lt;br /&gt;
[[User:Bananatron|Bananatron]] ([[User talk:Bananatron|talk]]) 05:02, 3 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bananatron</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mesprit_(Pok%C3%A9mon)&amp;diff=3528002</id>
		<title>Mesprit (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mesprit_(Pok%C3%A9mon)&amp;diff=3528002"/>
		<updated>2022-05-31T15:58:20Z</updated>

		<summary type="html">&lt;p&gt;Bananatron: /* Name origin */ Include possible link to the word &amp;quot;esprit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Psychic}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Mesprit}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=480|prev=Uxie|nextnum=482|next=Azelf|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Mesprit}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Mesprit&lt;br /&gt;
|jname=エムリット&lt;br /&gt;
|jtranslit=Emuritto&lt;br /&gt;
|tmname=Emrit&lt;br /&gt;
|ndex=481&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|category=Emotion&lt;br /&gt;
|height-ftin=1&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.3&lt;br /&gt;
|weight-lbs=0.7&lt;br /&gt;
|weight-kg=0.3&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Levitate&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=No Eggs Discovered&lt;br /&gt;
|eggcycles=80&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evat=1&lt;br /&gt;
|evsa=1&lt;br /&gt;
|evsd=1&lt;br /&gt;
|expyield=261&lt;br /&gt;
|oldexp=210&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Pink&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=mesprit&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=140&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mesprit&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;エムリット&#039;&#039;&#039; &#039;&#039;Emrit&#039;&#039;) is a {{type|Psychic}} [[Legendary Pokémon]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Uxie}} and {{p|Azelf}}, Mesprit is a member of the [[lake guardians]], the [[Sinnoh]] region&#039;s {{type|Psychic}} Legendary Pokémon [[Legendary trio|trio]]. Mesprit is the bringer of emotion.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Mesprit is a small, gray, {{wp|fairy}}-like {{OBP|Pokémon|species}}. It has two tails that each have a red jewel encrusted in them. These are, presumably, two of the jewels which comprise the [[Red Chain]]. Mesprit has a partially magenta face with four long, drooping appendages and another red gem encrusted in its forehead.&lt;br /&gt;
&lt;br /&gt;
Mesprit&#039;s spirit can leave its body without dying and return to the body at will. [[Sinnoh myths|Legends]] say that a person that touches it will have their emotions completely drained away. Mesprit was highly feared due to it punishing those who disrespect it. Mesprit does this by throwing their emotions into disarray. it those Mesprit is said to have taught humans the ability to feel sorrow, pain, and joy. It was shown in &#039;&#039;[[DP151|The Needs of the Three!]]&#039;&#039; and &#039;&#039;[[DP152|The Battle Finale of Legend!]]&#039;&#039; that it can teleport itself, as well as other Pokémon and humans. Though playful, it is a bit mischievous. Mesprit is known as &amp;quot;The Being of Emotion&amp;quot;. Mesprit and the other lake guardians have the power to calm {{p|Dialga}}/{{p|Palkia}} should the deity be enraged.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Legends: Arceus]] it is shown to be [[Talking Pokémon|capable of speech]] via telepathy.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Mesprit anime.png|thumb|250px|Mesprit in the {{pkmn|anime}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
====={{DL|Lake guardians (anime)|Mesprit|Mesprit (anime)}}=====&lt;br /&gt;
In &#039;&#039;[[DP001|Following A Maiden Voyage!]]&#039;&#039;, {{an|Dawn}} saw the projected &amp;quot;soul&amp;quot; of Mesprit near [[Lake Verity]].&lt;br /&gt;
&lt;br /&gt;
Mesprit physically debuted in &#039;&#039;[[DP151|The Needs of the Three!]]&#039;&#039;, where it and {{DL|Lake guardians (anime)|Uxie}} came to [[Lake Valor]] after {{DL|Lake guardians (anime)|Azelf}} was captured. However, they were also captured by [[J]] and [[Team Galactic]], but beforehand, they used {{m|Future Sight}}, destroying her ship later on. It was then controlled by the team to help fulfill its goal. In &#039;&#039;[[DP152|The Battle Finale of Legend!]]&#039;&#039;, after breaking from their control with the help of [[Dawn&#039;s Piplup]] and [[Cynthia&#039;s Garchomp]], it helped stop [[Cyrus]]&#039;s plot to use {{p|Dialga}} and {{p|Palkia}}.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
In [[PK21]], a Mesprit, Azelf, and Uxie served {{AP|Pikachu}} and his friends some apples.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
In &#039;&#039;[[Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness]]&#039;&#039;, a Mesprit, along with the other members of its trio, were the protectors of the Time Gear.&lt;br /&gt;
&lt;br /&gt;
A silhouetted Mesprit appeared in a fantasy in &#039;&#039;[[JN053|Healing the Healer!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
A Mesprit briefly appeared as a silhouette in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Mesprit Adventures.png|thumb|220px|Mesprit in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pocket Monsters DP===&lt;br /&gt;
Mesprit appeared in [[PMDP13]] along with the other members of the [[lake guardians]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Lake guardians (Adventures)#Mesprit|Lake guardians (Adventures) → Mesprit}}&lt;br /&gt;
In the {{chap|Diamond &amp;amp; Pearl}}, Mesprit was to be captured as part of [[Team Galactic]]&#039;s plans. Commander [[Mars]] led the operation to capture Mesprit, and succeeded; though {{adv|Diamond}} had tried to stop her, he was captured along with Mesprit and taken to [[Team Galactic HQ|Team Galactic&#039;s Veilstone headquarters]]. Mesprit connected with Diamond the most, as he had great emotional control; Diamond also saw Mesprit at Lake Verity when he was young. It first appeared in &#039;&#039;[[PS398|Tackling Tangrowth]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio: Aim to be Battrio Master!===&lt;br /&gt;
[[Sugiru Kawai|Sugiru]] owns a Mesprit.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
Along with Uxie and Azelf, Mesprit was captured by Team Galactic to create the Red Chain so that they can control the Legendary Dialga. It was eventually freed and helped stop Dialga by breaking the Red Chain. It first appeared in &#039;&#039;[[DPA16|Team Galactic&#039;s Ultimate Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Blazing Exploration Team===&lt;br /&gt;
Mesprit appeared in [[BET2]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Mesprit (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
On the {{st|Spear Pillar}} stage, occasionally the [[lake guardians]] make cameo appearances during the fight; they do nothing, however.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;An Emotion Pokémon said to have taught humans emotions. Rumor is, if you touch Mesprit, you&#039;ll lose all emotions three days later. It sleeps at the base of [[Lake Verity]], but once engaged in battle, it will rise from the water to fly around the [[Sinnoh]] region. Even if you see this Pokémon after your initial meeting, it&#039;ll try to flee battle, so catching it is quite a task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Mesprit appears as a {{sbw|Spirit}} alongside {{p|Uxie}} and {{p|Azelf}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
*{{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}: Mesprit is the guardian of the [[Time Gear]] of [[Quicksand Cave]]. When the {{player}} and partner arrived, Mesprit attacked having been warned by {{mdc|Uxie|2}} about thieves but the time gear was stolen by {{mdc|Grovyle|2}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Psychic}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=147|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=Known as &amp;quot;The Being of Emotion.&amp;quot; It taught humans the nobility of sorrow, pain, and joy.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=Although it slumbers at the bottom of the lake, its spirit is said to leave its body and flitter on the water surface.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Known as &amp;quot;The Being of Emotion.&amp;quot; It taught humans the nobility of sorrow, pain, and joy.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake&#039;s surface.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=Known as &amp;quot;The Being of Emotion.&amp;quot; It taught humans the nobility of sorrow, pain, and joy.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake&#039;s surface.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|num2=147|reg3=Hisui|num3=226}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Sword and Shield|Sword and Shield]]}}&lt;br /&gt;
{{Dex/Entry1|v=Brilliant Diamond|entry=It is known as the Being of Emotion. It taught humans the nobility of sorrow, pain, and joy.}}&lt;br /&gt;
{{Dex/Entry1|v=Shining Pearl|entry=It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake&#039;s surface.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|entry=Known as the Being of Emotion. In legend, this Pokémon was feared, as any who showed disrespect would have their emotions thrown into disarray.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Psychic}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area={{pkmn2|Roaming}} [[Sinnoh]] ([[List of in-game event Pokémon (Diamond and Pearl)#Mesprit|Only one]])}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{pkmn2|Roaming}} [[Sinnoh]] ([[List of in-game event Pokémon (Platinum)#Mesprit|Only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=HeartGold|v2=SoulSilver}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Celestial Tower]] ([[List of in-game event Pokémon (Black 2 and White 2)#Mesprit|Only one]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=FFF|area=[[Nameless Cavern]] ([[List of in-game event Pokémon (Omega Ruby and Alpha Sapphire)#Mesprit|Only one]], between 4:00 am - 7:59 pm)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Ultra Space Wilds]] ({{DL|Ultra Space Wilds|Water World}}) ([[List of in-game event Pokémon (Ultra Sun and Ultra Moon)#Mesprit|Only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.3.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{galar color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Max Lair]] ([[Dynamax Adventure]]) ([[List of in-game event Pokémon (Sword and Shield)#Mesprit|Only one]])}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area={{pkmn2|Roaming}} [[Sinnoh]] ([[List of in-game event Pokémon (Brilliant Diamond and Shining Pearl)#Mesprit|Only one]])}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|area=[[Verity Cavern]] ([[List of in-game event Pokémon (Legends: Arceus)#Mesprit|Only one]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Psychic}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Quicksand Cave]] (Underground Lake)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Quicksand Cave]] (Underground Lake)}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Silent Forest]], [[Windy Prairie‎]] (EX Mode only)}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|area=}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Lake: [[Soothing Shore]]{{tt|*|Get 5 customers}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Verdant Plaza#Green Hide-and-Seek|Verdant Plaza: Green Hide-and-Seek]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;, [[Entranceway#A Fateful Showdown!|Entranceway: A Fateful Showdown!]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mysterious Fountain#Stage 4|Mysterious Fountain: Stage 4]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: [[Special Stages#Ninth release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(Ninth release)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;{{DL|Special Stages|A Great Chance a Day!}}&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Distortion Land#Breezy Grasslands|Distortion Land: Breezy Grasslands]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 23|Area 23: Stage 07]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Arceus Sea]], [[Mewtwo Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|HP=      80&lt;br /&gt;
|Attack= 105&lt;br /&gt;
|Defense=105&lt;br /&gt;
|SpAtk=  105&lt;br /&gt;
|SpDef=  105&lt;br /&gt;
|Speed=   80}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Fighting= 50&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ground=    0&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     200&lt;br /&gt;
|Ghost=   200&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=  50&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    200&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|levitate=yes&lt;br /&gt;
|newground=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Mesprit is available in {{pkmn|Sword and Shield}} Version 1.3.0+, {{pkmn|Brilliant Diamond and Shining Pearl}}, and [[Pokémon Legends: Arceus]].&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/levelh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/level8|1|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|7|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/level8|14|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|21|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|28|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|35|Extrasensory|Psychic|Special|80|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|42|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|49|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|56|Flatter|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level8|63|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|70|Copycat|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|77|Healing Wish|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/levelh/PLA|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/levelPLA|1|12|Confusion|Psychic|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|6|17|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/levelPLA|12|23|Double Hit|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/levelPLA|19|31|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/levelPLA|27|39|Extrasensory|Psychic|Special|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|32|44|Tri Attack|Normal|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/levelPLA|36|49|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/levelPLA|46|59|Mystical Power|Psychic|Special|70|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelPLA|57|71|Recover|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/levelf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tmh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/tm8|TM03|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM04|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM44|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM56|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM78|Acrobatics|Flying|Physical|55|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}&lt;br /&gt;
{{learnlist/tr|TR05|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR06|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR29|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|BDSP}}&lt;br /&gt;
{{learnlist/tmh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM13|Ice Beam|Ice|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM14|Blizzard|Ice|Special|110|70|5||}}&lt;br /&gt;
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}&lt;br /&gt;
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30||}}&lt;br /&gt;
{{learnlist/tm8|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25||}}&lt;br /&gt;
{{learnlist/tm8|TM21|Dazzling Gleam|Fairy|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}&lt;br /&gt;
{{learnlist/tm8|TM24|Thunderbolt|Electric|Special|90|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM25|Thunder|Electric|Special|110|70|10||}}&lt;br /&gt;
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/tm8|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM48|Skill Swap|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM53|Energy Ball|Grass|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||}}&lt;br /&gt;
{{learnlist/tm8|TM58|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM60|Drain Punch|Fighting|Physical|75|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM67|Recycle|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}&lt;br /&gt;
{{learnlist/tm8|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20||}}&lt;br /&gt;
{{learnlist/tm8|TM76|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15||}}&lt;br /&gt;
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tmf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/breed8null}}&lt;br /&gt;
{{learnlist/breedf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{gameabbrev8|SwSh}}&lt;br /&gt;
{{learnlist/tutorh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/tutor8|Expanding Force|Psychic|Special|80|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev8|LA}}&lt;br /&gt;
{{learnlist/tutorh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/tutor8|Stealth Rock|Rock|Physical|40|100|20||}}&lt;br /&gt;
{{learnlist/tutor8|Swift|Normal|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tutor8|Tri Attack|Normal|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tutor8|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tutor8|Fire Punch|Fire|Physical|75|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Thunder Punch|Electric|Physical|75|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Ice Punch|Ice|Physical|75|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Drain Punch|Fighting|Physical|75|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Psycho Cut|Psychic|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Zen Headbutt|Psychic|Physical|80|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutor8|Iron Tail|Steel|Physical|100|75|5||}}&lt;br /&gt;
{{learnlist/tutor8|Water Pulse|Water|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tutor8|Charge Beam|Electric|Special|50|90|15||}}&lt;br /&gt;
{{learnlist/tutor8|Energy Ball|Grass|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Shadow Ball|Ghost|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Dazzling Gleam|Fairy|Special|75|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Giga Impact|Normal|Physical|120|90|5||}}&lt;br /&gt;
{{learnlist/tutor8|Play Rough|Fairy|Physical|85|90|10||}}&lt;br /&gt;
{{learnlist/tutor8|Hyper Beam|Normal|Special|120|90|5||}}&lt;br /&gt;
{{learnlist/tutor8|Thunderbolt|Electric|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Ice Beam|Ice|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tutor8|Psychic|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tutorf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Charge Beam|Electric|Special|50|90|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Double Team|Normal|Status|—|—|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Dream Eater|Psychic|Special|100|100|15||&#039;&#039;&#039;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Flash|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Frustration|Normal|Physical|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Headbutt|Normal|Physical|70|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Hidden Power|Normal|Special|60|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Knock Off|Dark|Physical|65|100|20|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Laser Focus|Normal|Status|—|—|30|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Lucky Chant|Normal|Status|—|—|30|IV=yes&amp;lt;!--level--&amp;gt;|V=yes&amp;lt;!--level--&amp;gt;|VI=yes&amp;lt;!--level--&amp;gt;|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Magic Coat|Psychic|Status|—|—|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Mud-Slap|Ground|Special|20|100|10|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--level,TM--&amp;gt;|V=yes&amp;lt;!--level--&amp;gt;|VI=yes&amp;lt;!--level,level--&amp;gt;|VII=yes&amp;lt;!--level,level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Psych Up|Normal|Status|—|—|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Recycle|Normal|Status|—|—|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Return|Normal|Physical|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Role Play|Psychic|Status|—|—|10|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Secret Power|Normal|Physical|70|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Shock Wave|Electric|Special|60|—|20|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Swagger|Normal|Status|—|85|15|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Telekinesis|Psychic|Status|—|—|15|V=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Toxic|Poison|Status|—|90|10|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Mesprit|4|Water Pulse|Water|Special|60|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Mesprit|Psychic|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
====[[Anime move errors|Anime-only moves]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{psychic color light}}; border: 3px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! Type&lt;br /&gt;
! Episode&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{m|Teleport}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{typecolor|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | &#039;&#039;[[DP151|The Needs of the Three!]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Psychic}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Psychic|ndex=481&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=100&lt;br /&gt;
|IQ=G&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Psychic&lt;br /&gt;
|att=3&lt;br /&gt;
|def=5&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Psychic&lt;br /&gt;
|att=3&lt;br /&gt;
|def=5&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Psychic|ndex=481&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=55&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=60&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Psychic|ndex=481&lt;br /&gt;
|power=4&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Psychic|ndex=481|num=496&lt;br /&gt;
|min=70&lt;br /&gt;
|max=125&lt;br /&gt;
|raisemaxlevel=10&lt;br /&gt;
|skill=Sleep Charm&lt;br /&gt;
|skilldesc=Leaves the foe asleep.&lt;br /&gt;
|swapper=Flash Mob&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=481&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=20&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=160&lt;br /&gt;
|attack=212&lt;br /&gt;
|defense=212&lt;br /&gt;
|fast={{m|Confusion}}, {{m|Extrasensory}}&lt;br /&gt;
|special={{m|Future Sight}}, {{m|Swift}}, {{m|Blizzard}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=481&lt;br /&gt;
|name1=Mesprit&lt;br /&gt;
|type1-1=Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Psychic}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=481}}&lt;br /&gt;
{{Spritebox/5|ndex=481}}&lt;br /&gt;
{{Spritebox/6|ndex=481}}&lt;br /&gt;
{{Spritebox/7|ndex=481}}&lt;br /&gt;
{{Spritebox/8|ndex=481}}&lt;br /&gt;
{{Spritebox/Footer|481|Mesprit}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mesprit is somewhat unique among the members of its trio, as it leaves [[Lake Verity]] and begins {{pkmn2|roaming}} [[Sinnoh]] after being encountered by the {{player}} in Lake Verity&#039;s cavern.&lt;br /&gt;
** In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], Mesprit is the only one of the lake guardians to fight the main character in battle during the main story; despite being depicted as a calm and peaceful Pokémon, it was enraged by a previous attack on its counterpart Uxie and quite fiercely attacked the hero and their partner.&lt;br /&gt;
* Mesprit shares its {{pkmn|category}} with {{p|Kirlia}} and {{p|Indeedee}}. They are all known as the Emotion Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Mesprit seems to be based on a {{wp|spirit}} or a {{wp|sprite}}. Mesprit and the rest of the trio could possibly have originated from the {{wp|Imperial Regalia of Japan}}, which are also called the Three Sacred Treasures. Mesprit would be the {{wp|Magatama#Yasakani no Magatama|Yasakani no Magatama}}, which embodies benevolence.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Mesprit may be a combination of &#039;&#039;M&#039;&#039; of the acronym &#039;&#039;UMA&#039;&#039; (Unidentified Mysterious Animal, {{wp|wasei-eigo}} for cryptid) and &#039;&#039;spirit&#039;&#039; or &#039;&#039;{{wp|Sprite (creature)|sprite}}&#039;&#039;. It may also involve &#039;&#039;esprit&#039;&#039; (liveliness of mind or spirit) or the pronoun &#039;&#039;me&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Emrit may be a combination of &#039;&#039;M&#039;&#039; of the acronym &#039;&#039;UMA&#039;&#039; (Unidentified Mysterious Animal, {{wp|wasei-eigo}} for cryptid) and &#039;&#039;spirit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Psychic|type2=Psychic&lt;br /&gt;
|ja=エムリット &#039;&#039;Emrit&#039;&#039;|jameaning=From &#039;&#039;M&#039;&#039; of the acronym &#039;&#039;{{tt|UMA|Unidentified Mysterious Animal (cryptid)}}&#039;&#039; and &#039;&#039;spirit&#039;&#039;&lt;br /&gt;
|fr=Créfollet|frmeaning=From &#039;&#039;{{tt|création|creation}}&#039;&#039; and &#039;&#039;{{tt|follet|small mischevious creature from the French folklore similar to a farfadet or a lutin}}&#039;&#039;&lt;br /&gt;
|es=Mesprit|esmeaning=Same as English name&lt;br /&gt;
|de=Vesprit|demeaning=From &#039;&#039;{{tt|vester|Latin for your}}&#039;&#039; and &#039;&#039;{{tt|esprit|mind}}&#039;&#039;&lt;br /&gt;
|it=Mesprit|itmeaning=Same as English name&lt;br /&gt;
|ko=엠라이트 &#039;&#039;Emrite&#039;&#039;|komeaning=From the transcription of Japanese name and &#039;&#039;sprite&#039;&#039;&lt;br /&gt;
|zh_cmn=艾姆利多 &#039;&#039;Àimǔlìduō&#039;&#039;|zh_cmnmeaning=Transcription of Japanese name&lt;br /&gt;
|zh_yue=艾姆利多 &#039;&#039;Ngaaihmóuhleihdō&#039;&#039;|zh_yuemeaning=Transcription of Japanese name&lt;br /&gt;
|th=เอ็มริต &#039;&#039;Emrit&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lake guardians (anime)]]&lt;br /&gt;
* [[Lake guardians]]&lt;br /&gt;
* [[Lake guardians (Adventures)]]&lt;br /&gt;
* [[Legendary Pokémon]]&lt;br /&gt;
* [[Myths and legends involving Legendary and Mythical Pokémon]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Legendary Pokémon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{PokémonPrevNext/Head|type=Psychic}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=480|prev=Uxie|nextnum=482|next=Azelf}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary trio Pokémon]]&lt;br /&gt;
[[Category:Sinnoh Legendary Pokémon]]&lt;br /&gt;
[[Category:Roaming Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vesprit]]&lt;br /&gt;
[[es:Mesprit]]&lt;br /&gt;
[[fr:Créfollet]]&lt;br /&gt;
[[it:Mesprit]]&lt;br /&gt;
[[ja:エムリット]]&lt;br /&gt;
[[zh:艾姆利多]]&lt;/div&gt;</summary>
		<author><name>Bananatron</name></author>
	</entry>
</feed>