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	<updated>2026-06-05T18:09:13Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mummy_(Ability)&amp;diff=1639209</id>
		<title>Talk:Mummy (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mummy_(Ability)&amp;diff=1639209"/>
		<updated>2012-04-03T20:35:26Z</updated>

		<summary type="html">&lt;p&gt;BP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So what does the ability actually DO, does it just take away the abilities of other Pokémon so they can&#039;t use them? Or is there some sort of effect that having the ability &amp;quot;Mummy&amp;quot; causes other than being able to pass the ability further. For example, does it cause {{tt|burn|just an example}} or some other effect? Also, what about {{a|Illusion}}? Is the only thing it does is change the appearance of your Pokémon? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:18, 28 October 2010 (UTC)&lt;br /&gt;
:Yes to the first question regarding Mummy. Yes to Illusion. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:19, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the change permanent, or does the ability revert back to normal after the battle? --&#039;&#039;&#039;[[User:Flyingtypefan|&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;~~☆Flyingtypefan☆~~&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;•[[User talk:Flyingtypefan|&amp;lt;span style=&amp;quot;color:Teal&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]•&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;[[Flying (type)|&amp;lt;span style=&amp;quot;color:Olive&amp;quot;&amp;gt;Name origin&amp;lt;/span&amp;gt;]]•&#039;&#039;&#039;&#039;&#039; 20:27, 1 November 2010 (UTC)&lt;br /&gt;
:The change isn&#039;t permanent. I have edited the page to this effect. I was worried about this as well and caught a small Pokémon specially for testing this. [[User:Lady BlahDeBlah|Lady BlahDeBlah]] 21:04, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Normal and Fighting ==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Mummy is targeted by a Normal- or Fighting-type move, does Mummy&#039;s effect activate? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:40, 5 November 2010 (UTC)&lt;br /&gt;
:Yes, if the Pokémon with mummy isn&#039;t {{t|Ghost}}.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 14:32, 5 November 2010 (UTC)&lt;br /&gt;
::To clarify: in the case of the only two mons that have it, no. But only because it is a Ghost type, and Normal/Fighting moves with Contact will not &#039;&#039;actually&#039;&#039; make contact, thus not triggering the ability at all. If a non-Ghost mon could legitimately posess Mummy, then yes, it would behave normally even with Normal/Fighting contact moves, as long as there is no other impedence on its contact. {{unsigned|Wohdin}}&lt;br /&gt;
:::You seem to forget that not only can Muummy spread itself, but other Pokémon can also get it via Skill Swap, Trick and Role Play, so there are countless situations where a Pokémon that is not Ghost-type could have it. Also, Foresight, Odor Sleuth and Scrappy would make it possible to hit Ghost-type Pokémon with Normal- and Fighting-type moves. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:25, 28 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double/Triple Battles ==&lt;br /&gt;
&lt;br /&gt;
Does this effect allies in double and triple battles, e.g. Sending out {{p|Cofagrigus}} and {{p|Slaking}} and having Slaking attack Cofagrigus in order to get rid of its {{a|Truant}} ability. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:57, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multitype ==&lt;br /&gt;
&lt;br /&gt;
This ability then renders Arceus&#039;s plate-form change void then? &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 07:33, 11 February 2011 (UTC)&lt;br /&gt;
:From article: &amp;quot;Multitype, Wonder Guard and Mummy itself are the only abilities not affected by Mummy.&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:37, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something that ought to be here ==&lt;br /&gt;
&lt;br /&gt;
Mention of the abilities that are CHANGED by Mummy, but not AFFECTED by it. That is, because a Mummified Pokémon&#039;s ability changes back to normal when you switch out, abilities that only activate on switch-in and possibly those that activate on switch-out should function completely normally regardless of Mummy. Drizzle, Cloud Nine, Forewarn, Frisk etc. should all be in there. Sometime soon I&#039;ll check if Regenerator and Natural Cure still work like normal (That&#039;ll depend on whether Mummy goes away, or the game checks for switch-out-activated abilities first). [[User:BP|BP]] 20:35, 3 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1307546</id>
		<title>Talk:Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9walker&amp;diff=1307546"/>
		<updated>2011-01-09T05:09:25Z</updated>

		<summary type="html">&lt;p&gt;BP: /* The thing is apparently waterproof */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Area Pokemon==&lt;br /&gt;
Is there going to be a section on what Pokemon can be found in the different areas? -Soprano23&lt;br /&gt;
:Look... at the area pages? The info is all there, it&#039;s on individual pages instead of on one big page. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:59, 22 April 2010 (UTC)&lt;br /&gt;
::Sorry, just saw that! -Soprano23&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
I don&#039;t think it is called the PokéWalker, I think it is just called the PokéWalk. Could we possibly get a better picture too? The current one is very blurry. {{unsigned|MasterKenobi}}&lt;br /&gt;
:No, it&#039;s PokéWalker, I saw the Pokémon Sunday episode. Where&#039;d you get &amp;quot;PokéWalk&amp;quot; from? [[User:Adamant|Adamant]] 16:03, 8 June 2009 (UTC)&lt;br /&gt;
::Nevermind, it was the name that Serebii was calling it but now he has it right. -[[User:MasterKenobi|MasterKenobi]] 15:52, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PokéWalker and DS compatibility? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the PokéWalker is truly compatible with the Nintendo DS, and DS Lite. Does anyone know if it will be DSi exclusive? On the wiki page it says this:&lt;br /&gt;
&amp;quot;The PokéWalker is only compatible with Pokémon HeartGold and SoulSilver using a Nintendo DS, Nintendo DS Lite, or a Nintendo DSi system. &amp;quot;&lt;br /&gt;
Is it true? I really hope so. --[[User:Will.kaufhold|form]] 06:14, 20 July 2009 (UTC)&lt;br /&gt;
:HGSS, is compatable with &#039;&#039;all&#039;&#039; DS&#039;s so therefore so dose the PokéWalker. It will not be only DSi. --[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#0098d8;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:20, 20 July 2009 (UTC)&lt;br /&gt;
::&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;すごい! ありがとう!&#039;&#039;&#039;&amp;lt;/span&amp;gt; --[[User:Will.kaufhold|&amp;lt;span style=&amp;quot;color:#40ad72;&amp;quot;&amp;gt;&#039;&#039;&#039;form&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:17, 20 July 2009 (UTC)&lt;br /&gt;
==Locations==&lt;br /&gt;
Should we make the pages of all the locations of the PokéWalker now. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] &#039;&#039;&#039;&#039;&#039;[[Special:Contributions/Turtwig_A|Contributions]]&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;[[User talk:Turtwig A|Talk]]&#039;&#039;&#039;&#039;&#039; 02:00, 30 August 2009 (UTC)&lt;br /&gt;
:Do you have info on them other than them being there in the pedometer and the Edge being unlocked by a Jirachi? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:04, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PokéRadar==&lt;br /&gt;
I was wondering why the addition of details on chaining was removed from the page? I have checked the history, and there was no reason. I have tried and tested the method for a long time now, and it has proven to be accurate. {{Unsigned|Ryu Shoji}}&lt;br /&gt;
:Um, this is PokéWalker, not Radar article. [[User:Solar Dragon|Solar Dragon]] 16:11, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- But the &#039;PokeRadar&#039; is the name of the part of the PokéWalker that is used to encounter wild Pokémon, which has it&#039;s own method of chaining. [[User:Ryu Shoji|Ryu Shoji]] 19:28, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: And RyuShoji was talking about the PokéRadar function on the Pokéwalker itself. Much like some of the games have PokéRadar, so does the PokéWalker. That&#039;s what Ryu was saying! Maybe you should check the edit logs first, Solar Dragon, before assuming what the removed piece of text was? [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:38, 9 October 2009 (UTC)&lt;br /&gt;
::: Edity bit: I have just noticed that the PokéRadar section hasn&#039;t been removed, just moved to a different section of the page. See [[Pok%C3%A9Walker#Gameplay]] [[User:ASecondOpinion1501|ASecondOpinion1501]] 06:43, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP etc ==&lt;br /&gt;
No info on how much exp you get from walking?  I&#039;ve also heard things such as how a Pokémon can&#039;t grow more then one level, and that if they miss moves that they would learn from leveling up if they level up on the PokéWalker.  If this stuff is true it should also be mentioned.&lt;br /&gt;
Also stuff like what kind of battery it uses, etc.  And what are the &#039;advantaged types&#039; mentioned in the articles of the areas?  Are these Pokémon types that deal more then 1 damage with an attack versus a wild Pokémon? [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:32, 21 October 2009 (UTC)&lt;br /&gt;
:Exp is 1 per step and only 1 level per walk as you said. If anyone wants to add this, the battery is just a watch battery (CR2032) and if it&#039;s important, the official website&#039;s PokeWalker FAQ estimates a 4 month battery lifetime. Whe don&#039;t really know what the advantaged types do yet. From my experience, they seem to have an affect on the rarity of itemfinder items at the very least. It appears that the step requirements will be (partially?) ignored sometimes as well if an advantaged type Pokemon is walking. They don&#039;t seem to affect battles or anything like that. Hopefully the Kanto guide goes into more details about what they do. I&#039;m thinking we&#039;ll have the complete lists of all advantage types by around 10/29 when the Kanto guide comes out. ([[User:Yaminokame|Yaminokame]] 23:38, 21 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve found that the pokemon achieves 1 level upon being returned to the Gameboy, no matter how many steps are taken. I&#039;d kept a low-level pokemon in there for quite awhile and amassed tens of thousands of steps, yet only went up 1 level. Likewise, I&#039;ve had some take far less steps than xp needed to level &amp;amp; still gained a level. I got my level 10 Magikarp up to level 19 very quickly using the PokeWalker, and the xp needed to level up was the same needed when first deposited. I only had to earn a couple hundred xp to evolve into a Gyarados rather than a few thousand. [[User:MarkoOhNo|MarkoOhNo]] 20:37, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory ==&lt;br /&gt;
&lt;br /&gt;
NGamer thought of this: does the Pokéwalker have flash memory? Or does your pokémon disappear if the batteries run out/are removed? I&#039;d of thought this is pretty important. [[User:Thermorules123|Thermorules123]] 16:51, 1 November 2009 (UTC)&lt;br /&gt;
:Your Pokémon will not disappear and in some cases steps and watts won&#039;t either, you could loose somewhere around an hour of progress by taking the batteries out so they recommend sending everything back to the DS before changing the batteries. ([[User:Yaminokame|Yaminokame]] 16:54, 1 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:Left without a battery long enough, the Pokewalker will reset steps and watts to zero. I discovered this the hard way. :( But at least I didn&#039;t lose any pokemon or items. I don&#039;t know how long it takes to wipe the numbers, but it went 8 hours without a battery. --[[User:MarkoOhNo|MarkoOhNo]] 02:16, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Course Unlocks ==&lt;br /&gt;
&lt;br /&gt;
When a course is unlocked, is it unlocked on the PokeWalker or on the DS cartridge? I had Yellow Forest unlocked on my copy of SoulSilver, but the card somehow became corrupt around the time the Wi-Fi promotion ended. I should be getting a replacement card in a few days but wonder if I&#039;ll still have access to Yellow Forest or if I should just keep my pokemon there until I get at least one Pikachu with Fly, just in case I can&#039;t go back. {{unsigned|MarkoOhNo}}&lt;br /&gt;
:The unlocked courses are in with your save file, so unfortunately if your save file becomes corrupt (or you start a new game) and lose the old save file, all the unlocked courses get lost as well. ([[User:Yaminokame|Yaminokame]] 22:23, 13 November 2009 (UTC))&lt;br /&gt;
:That stinks. :( Well, guess I&#039;ll just have to keep Togepi in Yellow Forest indefinitely &amp;amp; only transfer the loot. At least until I&#039;m able to unlock it for my English versions. It would be cool if transferring things to the game from a PokeWalker which is currently set to Yellow Forest would unlock it on that card too. That would be a great way to spread the unlock.[[User:MarkoOhNo|MarkoOhNo]] 19:15, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Required Steps Question==&lt;br /&gt;
On each of the course pages, there&#039;s a listed amount of steps you have to take before you can encounter a Pokemon/find an item. My question is: Are these Pokemon unlocked &amp;quot;Forever&amp;quot;, or only once per Day, or only while that particular Pokemon is in the PokeWalker, or anything else?--[[User:Purimpopoie|Purimpopoie]] 17:46, 18 November 2009 (UTC)&lt;br /&gt;
:Once per day, everyday at midnight the step count resets itself and you will need to rebuild your steps back up to meet that certain Pokémon or find that certain item. I have also heard reports that if you are using the PokéRadar and it hits midnight it will force you out from using it (that does not mean if you are already in a battle, that means if you are in the process of searching for a Pokémon) ([[User:Yaminokame|Yaminokame]] 02:10, 19 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== W -&amp;gt; w? ==&lt;br /&gt;
&lt;br /&gt;
Now that the {{game|HeartGold and SoulSilver|s}} page is updated with English box art, should we go ahead and start changing the name of the PokéWalker from PokéWalker to Pokéwalker based on what is written on the boxes? I don&#039;t mind doing the changes, but I want to make sure that it&#039;s okay before I attempt it :p ([[User:Yaminokame|Yaminokame]] 11:44, 12 December 2009 (UTC))&lt;br /&gt;
:Maybe it&#039;s better to wait for official confirmation from Pokemon.com or Nintendo. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 11:53, 12 December 2009 (UTC)&lt;br /&gt;
::Okay, that sounds good, that&#039;s what I was planning on in the first place, but when I saw that page got updated regardless I figured we might just as well go for it :p It can&#039;t be long until they eventually update anyways, so you&#039;re right I guess we should just wait. ([[User:Yaminokame|Yaminokame]] 11:56, 12 December 2009 (UTC))&lt;br /&gt;
:::I&#039;d say we wait until HGSS itself comes out. Never know if the boxart could change, even slightly, before release. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:54, 15 December 2009 (UTC)&lt;br /&gt;
::::Okay, they&#039;ve finally confirmed it as &#039;w&#039; in their press release here -&amp;gt; [http://press.nintendo.com/articles.jsp?id=21788 Nintendo pressroom]. So should we start the change now? [[User:Yaminokame|Yaminokame]] 15:34, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rates ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the chance of a Poké Ball working in the PokéWalker?  Does it use each one&#039;s individual in-game catch rate, or is it determined another way?  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 11:15, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Man, I&#039;m always full of questions... ==&lt;br /&gt;
Before me, anwser Missingno. master before me. But my question is, can the Pokéwalker connect with D/P? I really want to know.   -[[User:?????|Question Marx]]&lt;br /&gt;
:No. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:25, 27 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the info! - [[User:?????|Question Marx]]&lt;br /&gt;
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== I have something to add, but I have no idea where to put it... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really fluent in Japanese (I just can read it and I know a few words), so I&#039;ll just say what happens based on the picture. Sometimes, if you walk for a while the screen is blank, a happy face or music note appears above the landscape part and if you press the middle button, it says something and you get either 10 or 20 free watts. If it&#039;s a straight face, nothing will happen. Can someone add that, please? And if you can, try it and translate the text that it says. Thanks. [[User:Chuck67322|Chuck67322]] 19:08, 30 December 2009 (UTC)&lt;br /&gt;
:I think that would be a good thing to add, however I&#039;m not fully sure how it all works. When I can dedicate more time to it, I&#039;ll look into it a little bit more so that we can add that, but the guides don&#039;t detail anything and I know that they are not limited to the certain amount of watts (they will find items too) ... if no one has added it, in about two weeks I can dedicate some time to filling a section like that in :) ([[User:Yaminokame|Yaminokame]] 10:45, 30 December 2009 (UTC))&lt;br /&gt;
::Oh, OK, thanks. &lt;br /&gt;
::Edit: I just found out that there&#039;s a heart too that gives you 50 watts [[User:Chuck67322|Chuck67322]] 19:38, 30 December 2009 (UTC)&lt;br /&gt;
:I&#039;m curious as to if the step count is really accurate. It would be a worthwhile investment to put another pedometer next to the Pokewalker and compare the step counts, for both walking and running.[[User:Rcnrcn927|Rcnrcn927]] 02:19, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Resetting PokéWalker ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to reset the PokéWalker...? (Or am I kinda screwed?) I had a Pokémon stored on there when my cartridge&#039;s save file became corrupt. I exchanged the cartridge for a new one, but now I can&#039;t seem to use the PokéWalker. I can&#039;t transfer the Pokémon to another save file, according to what I&#039;ve read, and I can&#039;t transfer another pokemon onto there. Taking out the battery for awhile didn&#039;t erase anything.... So now what? Toss the PokéWalker?? :P --[[User:MarkoOhNo|MarkoOhNo]] 03:53, 7 January 2010 (UTC)&lt;br /&gt;
:You have to press Down + X + L and then connect with your Pokewalker. -- on another note, should those sequence of buttons be mentioned somewhere in the article? The other is Up + Select + R which brings back a Pokemon if the Pokewalker gets lost. I think it might be helpful information to add, but I&#039;m not sure :p ([[User:Yaminokame|Yaminokame]] 07:36, 7 January 2010 (UTC))&lt;br /&gt;
::By all means, find a place. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:43, 7 January 2010 (UTC)&lt;br /&gt;
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== move ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved as Pokémon.com uses Pokéwalker? [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 02:07, 12 January 2010 (UTC)&lt;br /&gt;
:I believe the reply seen elsewhere was &amp;quot;wait until game launch; packaging can change.&amp;quot; And that came from TTE. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:36, 12 January 2010 (UTC)&lt;br /&gt;
::Yeah, but that was for the packaging :/ They now have it announced on the official website as a lowercase w... and that was said back when the only thing we had to go on was an unconfirmed picture of the box art :p Shouldn&#039;t we consider doing it now that the official website says it? [[User:Yaminokame|Yaminokame]] 09:30, 12 January 2010 (UTC)&lt;br /&gt;
:::Hmm... on top of that we should probably rename the instances of &amp;quot;Itemfinder&amp;quot; to &amp;quot;Dowsing Machine&amp;quot; as they have in their description on the website... [[User:Yaminokame|Yaminokame]] 10:15, 12 January 2010 (UTC)&lt;br /&gt;
::::I think we should just put Dowsing Machine as alternative text. Also, [http://www.pokemon.com/us/news/vg_hgss_news_walker-2010-01-06/ this is the source I forgot to provide]. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 21:38, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== item ==&lt;br /&gt;
&lt;br /&gt;
http://pokewiki.de/images/d/d8/Course_Map_Icon.png this is a icon of a [[:de:Basisitems_(Gen._4)#Course_Map|Course Map]] for HGSS, its a basic item, but this wiki has no infos --[[User:Hanmac|Hanmac]] 08:46, 12 January 2010 (UTC)&lt;br /&gt;
:Well.. not really. You don&#039;t have a course map in-game in your bag, that&#039;s just the sprite used on the wonder card. As far as I can tell it&#039;s just the Town Map sprite from DPPt, but there might be some small pixel differences I can&#039;t tell by just looking at it. Though I do agree that there should be some info on the course maps on the page (like calling them &#039;courses&#039; instead of &#039;areas&#039;)... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 12 January 2010 (UTC)&lt;br /&gt;
::Honestly, I think we should wait on changing it to &#039;course&#039; :/ Even though that&#039;s what they&#039;re called in the Japanese versions there is a good chance that they&#039;re going to come out being &#039;routes&#039; in the English versions &amp;gt;_&amp;lt;... Though I agree that area was not a fitting name for them either :/ More than the icon provided above, I would like to see the course display icons added into the articles somehow if we could make that work... The problem is just getting the pictures to do it and then where to place them... [[User:Yaminokame|Yaminokame]] 02:34, 13 January 2010 (UTC)&lt;br /&gt;
:::I too support waiting on the translations. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 18 February 2010 (UTC)&lt;br /&gt;
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== Pokewalker Power ==&lt;br /&gt;
&lt;br /&gt;
How is the Pokewalker Powered?Is it powered on Some kind of battery, do you charge the Pokewalker, or what? {{unsigned|Brock*PWN*}}&lt;br /&gt;
:Watch battery. Just wait until you get yours. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 18 February 2010 (UTC)&lt;br /&gt;
:Stock up on CR2032 3V watch batteries. Pokewalker eats through one in just a few months. The one I got in September with the Japanese SoulSilver just died this morning. I gotta stop by the store sometime later and pick some up. I hope they don&#039;t cost much.... [[User:MarkoOhNo|MarkoOhNo]] 17:45, 3 April 2010 (UTC)&lt;br /&gt;
:Update: I got 2 batteries for $7 at the local pharmacy. So they aren&#039;t a LOT... but they aren&#039;t cheap... depending on how much you have I guess. :P --[[User:MarkoOhNo|MarkoOhNo]] 02:20, 4 April 2010 (UTC)&lt;br /&gt;
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== Earning Watts at a Certain Rate? ==&lt;br /&gt;
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How many steps are required to Recieve a Single Watt? I Think it was 15-20 steps on the Pokemon Pikachu 2, but is that still the same on the Pokewalker?&lt;br /&gt;
[[User:Brock*PWN*|Brock*PWN*]] 22:49, 15 February 2010 (UTC)&lt;br /&gt;
:20 steps = 1 watt. I didn&#039;t realize that wasn&#039;t in the article, now to find a place for it :p ([[User:Yaminokame|Yaminokame]] 03:30, 16 February 2010 (UTC))&lt;br /&gt;
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== Temperature? ==&lt;br /&gt;
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Does anyone know what&#039;s the highest and lowest temperature this device can survive in degrees Fahrenheit? I don&#039;t want to walk it around in the bitter winter here in the midwest...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:18, 18 February 2010 (UTC)&lt;br /&gt;
:It&#039;s &#039;&#039;&#039;&#039;&#039;fine&#039;&#039;&#039;&#039;&#039;. I live in Chicago. I walk around with it all the time. It&#039;s not gonna FREEZE. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:20, 18 February 2010 (UTC)&lt;br /&gt;
::I&#039;m just trying to be careful...I would LOVE to walk with Arceus, but...wait, does the Arceus get removed from my game card and into the device, or does it make some sort of copy like if you transferred your Chao in Sonic Adventure&#039;s games on GBA? Because if something bad happens to my walker, I may never see it again...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:26, 18 February 2010 (UTC)&lt;br /&gt;
::And in case anyone cares, I don&#039;t have one yet, waiting for the English release. I can&#039;t read Japanese at all, so...[[User:PikachuColoredPichu|PikachuColoredPichu]] 02:32, 18 February 2010 (UTC)&lt;br /&gt;
:::It gets &#039;&#039;transferred&#039;&#039; over to your &#039;walker.  Not copied.  In other words, yes, it gets removed from your game card. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 02:34, 18 February 2010 (UTC)&lt;br /&gt;
::::As far as losing your &#039;walker goes... [[#Resetting PokéWalker|see this]]. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:36, 18 February 2010 (UTC)&lt;br /&gt;
:::::Well, that helps...sorta...I&#039;ll try to take care of it when I get the game next month. [[User:PikachuColoredPichu|PikachuColoredPichu]] 02:39, 18 February 2010 (UTC)&lt;br /&gt;
::::::Just thought I should mention this, it sort of does just make a copy of it. The best way to explain it is that it will take the Pokemon&#039;s information and save it within the game as if it&#039;s still there, but you won&#039;t be able to still see it within the game anymore. That is why in the event that your Pokewalker breaks, the Pokemon can be restored to the exact way you sent it without you losing any information on it. In other words, you can&#039;t &amp;quot;lose your Pokemon&amp;quot; by sending it to the Pokewalker unless you damage the game itself :p ([[User:Yaminokame|Yaminokame]] 05:57, 18 February 2010 (UTC))&lt;br /&gt;
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== Two Seperate Questions... !/beeping? ==&lt;br /&gt;
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So two things came into my head... on the page, it says that using the pokeradar can result in !, for Group C pokemon. but at the same time, ! is for Group C or B pokemon... shouldn&#039;t there only be one ! section, as both are the same? and question number two: does the pokewalker beep at all, and if it does can it be put to silent? many of my friends and I plan to bring these with us to school (free points for walking in the hallways =D) but dont want them taken away if they beep in class... thanks =D &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 21:33, 21 February 2010 (UTC)&lt;br /&gt;
:There are three volume settings on the Pokewalker: loud, quiet, and silent.  However, the &#039;walker does &#039;&#039;not&#039;&#039; beep for attention or anything like Tamagotchis and similar virtual pets would.  They only beep when you press the buttons and play around with it - which you should not be going in class anyway. ;) &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:12, 21 February 2010 (UTC)&lt;br /&gt;
::I loved watching my teachers desperately trying to find the source of the beeping back when I had Tamagotchis! :D [[User:Pokelova|&amp;lt;span style=&amp;quot;color:Gold color light;&amp;quot;&amp;gt;&#039;&#039;ポケモン恋人&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:Silver color light;&amp;quot;&amp;gt;&#039;&#039;(チャット)&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokelova|&amp;lt;span style=&amp;quot;color:Crystal color light;&amp;quot;&amp;gt;&#039;&#039;(貢献)&#039;&#039;&amp;lt;/span&amp;gt;]] 02:39, 22 February 2010 (UTC)&lt;br /&gt;
:::Keep the conversation Pedia related. Anything else about what you used to do with your Tama&#039;s goes to the forums. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:03, 22 February 2010 (UTC)&lt;br /&gt;
::::To answer your other question, the reason that the page lists !, !, !!, !!! is because that is the sequence that the Pokewalker dowsing machine uses. At first you will get one !, which will always be a group C Pokemon. If you get past that first !, then another ! will appear which can either be a group C or group B Pokemon. If you get past that, then you get a !! which will be either a group B or group A Pokemon. Finally, if you get past all of those you will get a !!! which will be a group A Pokemon only. Technically it should say something like ! (first) and ! (second), but I didn&#039;t want it to get too wordy... I hope that made sense, but there is a method to my madness ([[User:Yaminokame|Yaminokame]] 04:20, 22 February 2010 (UTC))&lt;br /&gt;
:::::Actually, both of those answers were really clear and helpful =D thanks a lot ^^ &amp;lt;font color=&amp;quot;[9A CD 32]&amp;quot;&amp;gt;[[User:DeathByAnArrow |&amp;lt;sub&amp;gt;DeathBy&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;[A0 52 2D]&amp;quot;&amp;gt;[[User_Talk:DeathByAnArrow |&amp;lt;sub&amp;gt;AnArrow&amp;lt;/sub&amp;gt;]]&amp;lt;/font&amp;gt; 22:52, 22 February 2010 (UTC)&lt;br /&gt;
What do you mean by getting Past a wild pokewalker pokemon? do you have to defeat it, catch it, or what?[[User:Brock*PWN*|Brock*PWN*]] 12:37, 24 February 2010 (UTC)&lt;br /&gt;
:When you start the pokeradar you will always get a &#039;!&#039; above one of the patches of grass. If you click on that patch, then there is a chance either a Pokemon will or will not come out of it... if a Pokemon does not come out of it, then the &#039;!&#039; will disappear and a few seconds later another &#039;!&#039; will appear... this process continues until either you find a Pokemon or it runs away (you take too much time to click on the patch). Once you click on a &#039;!!!&#039; patch it will always have a Pokemon in it. And as said above, the sequence it will always goes in is: ! -&amp;gt; ! -&amp;gt; !! -&amp;gt; !!!. I hope that helped... it&#039;s really one of those things that&#039;s easiest to understand once you&#039;ve done it a few times. ([[User:Yaminokame|Yaminokame]] 12:49, 24 February 2010 (UTC))&lt;br /&gt;
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== Watts ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we make make an Article on Watts?[[User:Brock*PWN*|Brock*PWN*]] 16:43, 25 February 2010 (UTC)&lt;br /&gt;
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== nicknames? ==&lt;br /&gt;
&lt;br /&gt;
Can the pokemon caught in the pokewalker be given nicknames?[[User:Brock*PWN*|Brock*PWN*]] 18:13, 25 February 2010 (UTC)&lt;br /&gt;
:If you bring them to either of the two [[Name Rater|Name Raters]] then they can be. ([[User:Yaminokame|Yaminokame]] 18:17, 25 February 2010 (UTC))&lt;br /&gt;
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== losing courses? ==&lt;br /&gt;
&lt;br /&gt;
I Heard that when the Pokewalker Battery dies out, you lose all your watts and steps, but not your Pokemon. What about the Pokewalker Courses themselves?[[User:Brock*PWN*|Brock*PWN*]] 13:58, 7 March 2010 (UTC)&lt;br /&gt;
:They&#039;re stored in your save file so the only way to lose those is to restart the game ([[User:Yaminokame|Yaminokame]] 14:01, 7 March 2010 (UTC))&lt;br /&gt;
What i mean is when like you lose all your watts, and then the new, lesser amount of watts is transferred over to the games, does the new, lesser amount of watts take away the courses that had been unlocked by getting those watts that are now gone?[[User:Brock*PWN*|Brock*PWN*]] 13:01, 11 March 2010 (UTC)&lt;br /&gt;
::I think what Yamino means is that the courses you unlock are saved on the DS game, rather then the pokewalker.  So they wouldn&#039;t be lost, unless you lost the game.  The watts are stored on the pokewalker, not the game.  You keep a &#039;backup&#039; of the Pokémon in the game that you can restore if the pokewalker battery dies, and the same is probably true with the courses (in a sense).  watts just aren&#039;t saved in the game.  But I mean I don&#039;t have it yet so that&#039;s just my guess. Also I&#039;m guessing the watts required to unlock a course is the &#039;total watts ever obtained&#039; not the current watts you have, so that would presumably be stored in the game? --[[User:Derian|Derian]] 13:09, 11 March 2010 (UTC)&lt;br /&gt;
thank you, that explains a lot![[User:Brock*PWN*|Brock*PWN*]] 23:55, 11 March 2010 (UTC)&lt;br /&gt;
:Just as a minor clarification, &#039;&#039;everything&#039;&#039; regarding watts/steps/routes for the Pokewalker is stored in the DS except for the watts that are on the Pokewalker itself that have yet to be transferred. Every time you connect the Pokewalker to the game, all watts you had will disappear from the Pokewalker (you&#039;ll go back to 0) and be transferred over to the games where they are stored and can&#039;t ever be brought back to the Pokewalker again. This is how routes get unlocked. Not by how many watts are on the Pokewalker itself at one time, but how many watts you have sent back to the game. ([[User:Yaminokame|Yaminokame]] 07:18, 12 March 2010 (UTC))&lt;br /&gt;
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== How many Watts to unlock routes ==&lt;br /&gt;
&lt;br /&gt;
To unlock the Resort Area and the Quiet Cave, would one need 180,000 watts, or 100,000 watts? Before I was thinking 180,000 watts, but now that I know that it takes 20 steps to get a watt, I&#039;m more inclined to believe 100,000. [[User:Jecowa|Jecowa]] 05:23, 10 March 2010 (UTC)&lt;br /&gt;
:...What?  Watts are transferred over to the DS and stored there, and courses are unlocked as the watts accumulate. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 05:39, 10 March 2010 (UTC)&lt;br /&gt;
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== The Pursuit of Happiness ==&lt;br /&gt;
&lt;br /&gt;
Carrying a pokemon in the Pokewalker increases its [[happiness]], however I&#039;ve seen nothing anywhere which indicates the rate at which it increases. Do events increase happiness (catching a pokemon, finding an item, interacting with other Pokewalkers, etc) or do only steps matter in this effect? How much happiness do you get per how many steps? I&#039;m thinking it&#039;s not comparable to steps taken in-game. I&#039;ve been carrying my Eevee in the Pokewalker for at least two days and walked roughly 10,000 steps/day, but still get the &amp;quot;It&#039;s cute&amp;quot; message from the rater in Goldenrod City. (On the other hand, it comes across as VERY happy when I interact with it and based on what I&#039;ve read in the summary reports after returning from a stroll.) Now that I do the math, though... 10000/256 steps is about +40 happiness.... Two days of this with no other increasing events would make the happiness level 150... still pretty close to the &amp;quot;It&#039;s cute&amp;quot; range.... Perhaps it IS comparable to the steps taken in-game happiness increasing event? But... on the other hand... it&#039;s carrying a Soothe Bell.... So it seems like that SHOULD make it 230.... Hmm.... If anyone has an answer for these questions, it would really help put my mind at ease. :)[[User:MarkoOhNo|MarkoOhNo]] 08:15, 30 March 2010 (UTC)&lt;br /&gt;
:I guess carried items don&#039;t work in the Pokewalker, then. Seeing the gadget doesn&#039;t even show which item the Pokemon is carrying, that must be case. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 01:17, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interesting Fact? ==&lt;br /&gt;
With the pokéwalker, 20 steps = 1 watt. But did you know that it takes approximately 20 steps (on average) to burn one calorie as well? [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml] I don&#039;t know if this counts as an interesting fact or not. If not, then someone can just delete it. I asked TTEchidna while editing for us normal folk was unavailable, but that was said was &amp;quot;hm&amp;quot; and &amp;quot;hmmm&amp;quot; so...--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 11:58, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version exclusivity? ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m using the Pokeradar at Beautiful Beach, and I notice something. I have never seen a single Staryu, Poliwag, or Wooper. Coincidentally (or is it?) that is exactly one &#039;mon from each rarity group. So I&#039;m wondering, is this a series of increasingly unlikely coincidences, or are those three &#039;mons SoulSilver exclusives (conversely making Sunkern, Slowpoke, and Psyduck HeartGold exclusive)? And if the &#039;mons available on Pokewalker routes are version-specific, shouldn&#039;t there be some kind of mention of that? [[User:Billybobfred|Billybobfred]] 13:54, 30 March 2010 (UTC)&lt;br /&gt;
:Nope, they&#039;re not exclusive. You have a certain (maybe 50-50?) chance to get one of either group when you send your Pokemon to the Pokewalker. Take the Pokemon out and send it again and the available Pokemon may change. ([[User:Yaminokame|Yaminokame]] 14:06, 30 March 2010 (UTC))&lt;br /&gt;
:Have you been returning your pokemon from its stroll or just dropping off the pokemon, items &amp;amp; watts as gifts? The pokemon you can encounter only change when you return your pokemon and begin a new stroll. If you HAVE been dropping off the strolling pokemon, then I&#039;d have to say it&#039;s just a case of bizarre coincidences... coincidenci? lol Cause I&#039;ve found all of the above at Beautiful Beach using the same game. [[User:MarkoOhNo|MarkoOhNo]] 00:54, 31 March 2010 (UTC)&lt;br /&gt;
:should this be put in the article? i &#039;walked&#039; 25000 steps and wasted loads of watts, getting really frustrated that all i saw were psyduck :(  [[User:Sorrowless|Sorrowless]] 19:30, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Three Slots? ==&lt;br /&gt;
&lt;br /&gt;
Anyone knows why there are three slots when you&#039;re putting your Pokemon in the Pokewalker? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 13:12, 31 March 2010 (UTC)&lt;br /&gt;
:It&#039;s probably because that layout is shared by both the Pokewalker and Pokethlon so they made it available up to 3 but 2 slots just get blocked out when connecting to the Pokewalker. You can never use the two blocked out slots when using the Pokewalker though :/ ([[User:Yaminokame|Yaminokame]] 13:21, 31 March 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Possible flaw ==&lt;br /&gt;
Back on the day of the release, when I put Pidgey into the Pokewalker, it didn&#039;t learn {{m|Sand-Attack}} even when it reached Level 5. But yesterday when I trained a new Pidgey without the Pokéwalker it did learn the attack. Although I don&#039;t have enough direct evidence yet to submit, I think the only disadvantage to using the Pokéwalker is the inability to learn new moves. Did anyone else encounter this kind of problem? -[[User:Tyler53841|Tyler53841]] 15:56, 31 March 2010 (UTC)&lt;br /&gt;
:Yeah, this is a thing. A guide over on GameFAQs mentions it. [[User:Billybobfred|billybobfred]] &amp;lt;small&amp;gt;[[User_talk:Billybobfred|It&#039;s all just wild mass guessing anyway.]]&amp;lt;/small&amp;gt; 19:36, 31 March 2010 (UTC)&lt;br /&gt;
::That&#039;s a very important thing, in fact. Now I have a Weedle that was being leveled solely to learn Bug Bite, but it won&#039;t be able anymore... thank goodness there are move tutors! Anyway, do they mention it in the booklet? I haven&#039;t seen it... -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:31, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So, a related question: are these moves re-learnable through a Move Relearner?(or whatever is the correct name... I&#039;m a bit lazy too look it up now) I&#039;m figuring the game system recognizes your Pokemon should have learned that move in a previous level, right? {{unsigned|Pro-mole}}&lt;br /&gt;
&lt;br /&gt;
Yes, since the [[Move relearner]] works with anything in the level up move set for that particular Pokemon, unless if Weedle were to evolve which alters the moveset. -[[User:Tyler53841|Tyler53841]] 04:35, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Losing Steps ==&lt;br /&gt;
&lt;br /&gt;
This keeps happening to me and I&#039;m wondering if I&#039;m alone in this - sometimes, usually when it is inactive for a while, my walker resets the step counter to one but I retain my volts from the steps I had. Has anyone else had this problem? [[User:Drake Clawfang|Drake Clawfang]] 21:37, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Walker resets the step counter every midnight. If this is happening during the day, though... not the case here. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 00:18, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ah, that&#039;s probably it, missed that bit on the page. Thanks. [[User:Drake Clawfang|Drake Clawfang]] 00:38, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Areas&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Officially, they&#039;re referred to as &amp;quot;Routes,&amp;quot; with a capital &amp;quot;R,&amp;quot; so move them again?? &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 07:33, 1 April 2010 (UTC)&lt;br /&gt;
:I think so. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:29, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Required watts are different for me ==&lt;br /&gt;
&lt;br /&gt;
This is really weird. It&#039;s only taken me 1000 watts to unlock Blue Lake and again only 1000 to unlock Town Outskirts. Am I special? Or is there a more legitimate explanation? O-O--[[User:Quilford|Quilford]] 12:43, 2 April 2010 (UTC)&lt;br /&gt;
:I&#039;m afraid to ask this... but you &#039;&#039;do&#039;&#039; mean 1000 watts that are stored in the game and not 1000 on the Pokewalker itself or 1000 sent back at one time, right? ([[User:Yaminokame|Yaminokame]] 13:30, 2 April 2010 (UTC))&lt;br /&gt;
::I do mean 1000 watts that are stored in the game. --[[User:Quilford|Quilford]] 21:33, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 question ==&lt;br /&gt;
&lt;br /&gt;
umm.. well i bought soulsiver when it can out but last friday i lost my dsi with soulsilver in it but i still have the pokewalker... is there any way to connect it to the new soulsilver i got today? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Reset it by going to the Pokéwalker connection screen on the new SoulSilver (Down+X+L), and then just connect it normally. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:37, 4 April 2010 (UTC)&lt;br /&gt;
what about the new pokewalker i got with the game... will that still work? [[User:Vkickass|Vkickass]] 17:39, 4 April 2010 (UTC)&lt;br /&gt;
:Well.. I don&#039;t think so. If you sync the old &#039;walker with the new game, then you shouldn&#039;t be able to use two different Pokéwalkers on one game... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:46, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 20 steps ≠ 1 watt with advantageous type ==&lt;br /&gt;
&lt;br /&gt;
Bug pokemon are advantageous on Hoenn Field, right? So I decided to use one there and walked around a few steps, and then stopped and checked my steps and watts. I had gotten one watt from seventeen steps.&lt;br /&gt;
&lt;br /&gt;
http://tinypic.com/r/j0bj12/5 - for video proof&lt;br /&gt;
&lt;br /&gt;
at five watts I was on 95 steps, and at ten watts I was on 187 steps. --[[User:Quilford|Quilford]] 22:35, 5 April 2010 (UTC)&lt;br /&gt;
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:I don&#039;t believe you&#039;re correct in your assumption. What I think is happening is that the watt generation uses its own 20-step counter that isn&#039;t affected by daily resets. You might have walked three steps the previous day, then it reset, then 17 steps the next day, which would have given you a watt without hitting 20 steps in that day. I can say that I always use advantageous types and, though the daily watts may be off by 0-19 steps, I am getting 1 watt per 20 steps. &lt;br /&gt;
:Here&#039;s a possible explanation of your specific case: &lt;br /&gt;
:{|&lt;br /&gt;
|watts&lt;br /&gt;
|steps&lt;br /&gt;
|watt-step counter&lt;br /&gt;
|Then you...&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x(% by 20)&lt;br /&gt;
|0&lt;br /&gt;
|walk 16 steps&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|x+16&lt;br /&gt;
|16&lt;br /&gt;
|sync, daily reset&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|walk 4 steps&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|walk 13 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|walk 60&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|77&lt;br /&gt;
|13&lt;br /&gt;
|walk 7 steps&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|84&lt;br /&gt;
|0&lt;br /&gt;
|walk 11 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|walk 80 steps&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|175&lt;br /&gt;
|11&lt;br /&gt;
|walk 9 steps&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|184&lt;br /&gt;
|0&lt;br /&gt;
|walk 3 steps&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;187&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|you post here&lt;br /&gt;
|}&lt;br /&gt;
:If your measurements were larger and showed a difference of 20 or more steps in the watt calculation, then you&#039;d be onto something. - [[User:Exawatt|Exawatt]] 19:22, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You won&#039;t beleive this/Pokérus ==&lt;br /&gt;
&lt;br /&gt;
Huge dicovery! I found a Pikachu in Yellow forest and caught it. (well, I caught three, but) and transferring it to SoulSilver shockingly reveiled it had Pokérus. Walking around with it had also infected my togepi which I&#039;d placed in there. Please can someone verify that this WASN&#039;T an Action Replay Code going crazy and that Pokémon can really have Pokérus on the Walker? Cheers. [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:00, 6 April 2010 (UTC)&lt;br /&gt;
:That&#039;s &#039;cause your Pikachu is in the top percentage of Pikachu! --[[User:Maxim|Maxim]] 14:03, 6 April 2010 (UTC)&lt;br /&gt;
::LOL Joey reference. But I&#039;m serious. (PS Joey Sucks) [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 14:09, 6 April 2010 (UTC)&lt;br /&gt;
::: well maybe Pokéwalker &amp;quot;wild pokémon&amp;quot; are just like regular wild pokémon and have the same chance of carrying the pokérus or being shiny?  That would make sense.  Would just be incredibly rare!  So kudos to you, man. --[[User:Derian|Derian]] 14:17, 6 April 2010 (UTC)&lt;br /&gt;
::::Thanks. Just checking. Perhaps we could add somewhere that &amp;quot;Pokérus and Shinyness can still appear on Pokéwalker Pokémon, but does not appear until transferred to the Gen IV games&amp;quot; or something. Because it is a primative system, and people might think it won&#039;t work. I don&#039;t know. But YAY! Pokérus Ponyta! {{unsigned|SpecialK}}&lt;br /&gt;
:I think I can answer this. Pokérus is based on the Pokémon&#039;s Personality Values as well as the Original Trainer&#039;s ID (at least I think that&#039;s what I&#039;ve heard). So the Pokérus is a lucky break for you-- that same Pikachu would not have Pokérus for everyone, but every one of that particular Pikachu should (I believe) have Pokérus for you. --[[User:AndyPKMN|AndyPKMN]] 14:33, 6 April 2010 (UTC)&lt;br /&gt;
::Last answer sounds most likely- I think all that&#039;s stored on the &#039;walker is the data that you caught x Pokémon and found x items- And then when it&#039;s transferred over, the game fills in the rest of the data like stats and personality value... at least I&#039;m pretty sure that&#039;s when it&#039;s generated, the &#039;walker shouldn&#039;t have much data on it besides the player&#039;s party/walking Pokemon/items/species of caught Pokemon. Hmm. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:35, 6 April 2010 (UTC)&lt;br /&gt;
::AndyPKMN, does that mean that if he was to catch another of the same kind of Pikachu that it would also have the pokérus?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:45, 7 April 2010 (UTC)&lt;br /&gt;
::SpecialK, would you try catching that same kind of Pikachu again?--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:44, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokemon-less random pokemon encounter ==&lt;br /&gt;
&lt;br /&gt;
i want to know how the species of the random pokemon is determined. so far i have only seen pidgeys as random befriending encounters in refreshing field. i walk 7000+ steps everyday. [[User:B33f3r|B33f3r]] 01:28, 8 April 2010 (UTC)&lt;br /&gt;
:The group C active Pokemon is chosen. ([[User:Yaminokame|Yaminokame]] 01:29, 8 April 2010 (UTC))&lt;br /&gt;
::so you could never find anything other than pokemon from group c in this way? what do you mean by &#039;active&#039; pokemon? {{unsigned|B33f3r}}&lt;br /&gt;
:::Active meaning the one that is available. Each group has two Pokemon in it, of which you can only get one during one walk, so it picks the one that is available or &amp;quot;active&amp;quot; ([[User:Yaminokame|Yaminokame]] 04:37, 8 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Two Questions Pertaining the PokéRadar ==&lt;br /&gt;
&lt;br /&gt;
1. What exactly are the encounter rates of the pokemon in each group? I&#039;m finding, for example, that it was excessively easy to get Group A mons(specifically, Doduo) in Refreshing Fields, but it&#039;s extremely hard to get a special Pikachu in Yellow Forest(as in: didn&#039;t get any one during the whole week, walking 10K-12K steps every day). In other words, what exactly does &amp;quot;Very Common&amp;quot;, &amp;quot;Common&amp;quot;, &amp;quot;Rare&amp;quot; and &amp;quot;Very Rare&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
2. Does the speed with which I chose the marked bush influence my catching rate, or am I just deceiving myself thinking if I go more slowly I get &amp;quot;!!&amp;quot; more easily? =P&lt;br /&gt;
&lt;br /&gt;
-- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:03, 9 April 2010 (UTC)&lt;br /&gt;
:They correspond to the values that I have pseudo-coded into each of the articles as reference. For example, Refreshing Field is (70, 50), (75, 75), (100, 100) -- (Doduo, Kangaskhan), (Nidoran♀, Nidoran♂), (Pidgey, Sentret). Each of those labels &amp;quot;very Common,&amp;quot; &amp;quot;Common,&amp;quot; &amp;quot;Rare,&amp;quot; &amp;quot;Very Rare&amp;quot; were given ranges and applied based on these numbers in the official guides. The Yellow Forest Pikachu are (2, 3) -- (Flying, Surfing), so comparing (70, 50) with (2, 3), you can probably see why they are harder to find.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t answer the second question :s... I have no idea lol ([[User:Yaminokame|Yaminokame]] 01:51, 10 April 2010 (UTC))&lt;br /&gt;
::Where did you get these numbers? What do they actually mean? Because when you get &#039;&#039;&#039;!!!&#039;&#039;&#039; you are 100% guaranteed to get the group A active Pokémon. How do they interact when there are two groups available. i.e. when a battle activates with &amp;quot;&#039;&#039;&#039;!!&#039;&#039;&#039;&amp;quot;. Say for example that Doduo was the active Pokémon: Is the probability (70%:30%,Doduo:Nidoran) or (25%:75%,Doduo:Nidoran)? Sorry to bombard you but I am kind of up several contradictory logical creeks with no means of propulsion. Thanks in Advance.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 02:22, 10 April 2010 (UTC)&lt;br /&gt;
:::From what seemed to be a rip of Pokewalker data taken when the games first came out in Japan that fully coincided with the Official Guides. I do not know when or how it randoms and works with the individual patches which is the reason I have not added them into the articles myself and the person who ripped it said they didn&#039;t know either. My best guess is as follows:&lt;br /&gt;
&lt;br /&gt;
:::Let&#039;s say we have Doduo, Nidoran (regardless of gender because they are the same) and Pidgey (it doesn&#039;t matter). We would have (70, 75, 100)... when you look at how the system works, Pidgey has a 100% rate of showing up. This is so that you can&#039;t use the Pokeradar and not get any Pokemon at all. When the steps are too little for anyone in the B group to show up, C has it&#039;s full 100% only, meaning everything is C and nothing is B or A. When group B becomes available step-wise, in this case it has a 75%, so it will see if it&#039;s a hit or miss on group B. If it turns out to be a miss, then it will move onto group C with a 100% rate and pick group C. If it hits on group B, then you&#039;ll get group B. Technically, this lowers the chances to (B|75%:C|25%). The same works when A is available step-wise. Doduo will be looked at with it&#039;s 70%, if it&#039;s a miss, then it will random for group B which in this case is 75%, if that&#039;s a miss, then it will random for group C which is 100%, so you&#039;ll get a C. Effectively, this lowers the chances to (A|70:B|22:C|8) as an estimate when Doduo/B/C are chosen. -- Once it&#039;s done randoming, it could decide which number of !&#039;s to send the player though based on the result... again... I don&#039;t know for sure about the minute mechanics... just those numbers haha... ([[User:Yaminokame|Yaminokame]] 02:54, 10 April 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Running produces less Steps? ==&lt;br /&gt;
&lt;br /&gt;
2 Days ago, I spent 1 hour and 30 minutes covering a considerable distance around and outside my neighborhood by alternating between running and walking. But the final count on my Pokéwalker was between 4500-5000 steps.&lt;br /&gt;
Yesterday, I spent only 1 hour covering a shorter distance with just walking and the final count on my Pokéwalker was between 6500-7000 steps.&lt;br /&gt;
Is it because I&#039;m producing less steps with more speed? --[[User:Arima|Arima]] 11:01, 10 April 2010 (UTC)&lt;br /&gt;
:You&#039;ve hit the nail on the head. When you run, your strides are typically longer than when you walk. Therefore there will be fewer vibrations that the PokéWalker can sense, and less steps will be recorded. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hacking? ==&lt;br /&gt;
I was wondering if it is possible to hack the Pokéwalker, you know, like the main series games? It just occurred while I was reading some articles on hacking. --[[User:Spritemaster|Spritemaster]] 14:01, 11 April 2010 (UTC)&lt;br /&gt;
:Pretty much ANYTHING is possible to hack. I don&#039;t think anyone&#039;s really pursued the hacking of the Pokéwalker yet, though. In any case, the game would probably need to be hacked as well before anything hacked could be transferred back, so it&#039;s probably not worth the effort. --[[User:AndyPKMN|AndyPKMN]] 14:45, 11 April 2010 (UTC)&lt;br /&gt;
::It would be interesting if someone were to use an IR recording setup to capture and document the communication between the game and the pokewalker. Once we know the language, we can replicate it. Gift 9,999 watts then gift another 9,999 ten seconds later... - [[User:Exawatt|Exawatt]] 19:28, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dowsing Probabilities ==&lt;br /&gt;
Others I spoke to--and even myself--originally thought that the leftmost or rightmost grass tufts had better chances (when taking second pick into account), but I did the probabilistic math and it turns out that no matter which tuft you pick, your second pick choice will always give you the same opportunity. If that&#039;s not making sense; basically there&#039;s no difference in your overall chance of finding an item between &#039;&#039;any&#039;&#039; of the grass tufts. All assuming completely random item placement, of course. I can post the detailed math if anyone&#039;s interested. I know it&#039;s not really important, but it seems to be a point of confusion among people I&#039;ve spoken to. Might be worth clearing it up in the argticle.. - [[User:Exawatt|Exawatt]] 19:41, 14 April 2010 (UTC)&lt;br /&gt;
:Having worked it out myself, the probability of finding an item for the end most tufts are actually 1/2 compared to 2/3 for the 4 middle tufts. Therefore it is better to take the middle tufts. Sorry this is so unclear. Will post a more detailed argument later.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 21:34, 14 April 2010 (UTC)&lt;br /&gt;
::I&#039;ve already done it, it was just on another computer:&lt;br /&gt;
::Assuming completely random placement of the item, there is no difference in probability based on the first chosen (i.e. a side vs a middle).&lt;br /&gt;
:::Initial pick is easy:&lt;br /&gt;
::::P(pick1) = 1/6&lt;br /&gt;
:::If first pick fails--these are all P(*|¬pick1):&lt;br /&gt;
::::If choosing the side:&lt;br /&gt;
::::P(near|side) = 1/5, P(pick2|nearΛside) = 1,&lt;br /&gt;
::::P(far|side) = 4/5, P(pick2|farΛside) = 1/4,&lt;br /&gt;
::::P(pick2|side) = P(pick2|nearΛside) * P(near|side) + P(pick2|farΛside) * P(far|side) &lt;br /&gt;
:::::= (1)(1/5) + (1/4)(4/5) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::If choosing a middle square:&lt;br /&gt;
::::P(near|middle) = 2/5, P(pick2|nearΛmiddle) = 1/2,&lt;br /&gt;
::::P(far|middle) = 3/5, P(pick2|farΛmiddle) = 1/3,&lt;br /&gt;
::::P(pick2|middle) = P(pick2|nearΛmiddle) * P(near|middle) + P(pick2|farΛmiddle) * P(far|middle) &lt;br /&gt;
:::::= (2/5)(1/2) + (3/5)(1/3) = (1/5) + (1/5) = 2/5&lt;br /&gt;
::::.&#039;. P(pick2|side) = P(pick2|middle).&lt;br /&gt;
::::Therefore, probability of finding the item after picking a side square is equal to&lt;br /&gt;
::::the probability of finding the item after picking a middle square.&lt;br /&gt;
::I&#039;ve tried to explain it in English but I end up complicating it. Basically the additional knowledge of where the item is doesn&#039;t help, since it still has a 1/5 placement. If you get 1/5 and 4/5 of 1/1 and 1/4 chances, it&#039;s the same as 2/5 and 3/5 of 1/2 and 1/3. The probabilities sort of &amp;quot;cancel&amp;quot; each other... But like I said I&#039;m terrible at explaining this in English. If there&#039;s a serious question about whether the math is right, I can double check it with my probability professor from last semester. If it comes to it I&#039;ll see if I can work with him to determine this and the expected return of the entire game. But if nobody cares I won&#039;t bother. - [[User:Exawatt|Exawatt]] 06:28, 15 April 2010 (UTC)&lt;br /&gt;
:::Sorry, having reworked the problem I agree. Sorry for wasting your time. I think I read down the wrong line of my tree diagram. Would you agree that there is a 50% chance of getting an item on a given game? Given that P(pick1) = 1/6, P(pick1fails)=5/6 And P(pick2)=2/5. P(wingame)=P(pick1)+P(pick1fails)*P(pick2)=1/6+5/6*2/5=3/6=1/2=50%. Hope you can understand this.  Thank you for your time and for exposing my wrongness.—[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 01:43, 16 April 2010 (UTC)&lt;br /&gt;
::::This was the part where my own mathematical skills broke down. I don&#039;t remember the class covering the additional &amp;quot;knowledge&amp;quot; gained after the first pick (i.e. your second pick isn&#039;t 1/5 &amp;quot;random&amp;quot;). What math I guessed at came out to total chances around ~48% (which would indicate that even with proper knowledge of the game you have a greater chance of losing), but then I did it again and came up with a much lower chance (~38%), so I know I&#039;m doing something wrong at that point. I have discussed the above part with a math major (and real whiz), and he agrees that the second choice odds aren&#039;t affected by the position of the first choice. But... that&#039;s all I&#039;ve been able to prove at this point. I&#039;ll shoot an e-mail at my professor and update when (if) he replies. - [[User:Exawatt|Exawatt]] 02:40, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am reviving this because I have proved that there is indeed the 50% chance:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I used Mathematica, assigning P_1 through P_6 to be 1/6, being the chance for each of the 6 tufts of grass to have the item.&lt;br /&gt;
&lt;br /&gt;
PC_* is for selecting tuft 2,3,4,or 5 (here, assume 3)&lt;br /&gt;
&lt;br /&gt;
PE_* is for selecting tuft 1 or 6 (here, assume 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PC_get1 = 1/6 is the chance of getting the object on the first try. It is equal to P_3&lt;br /&gt;
&lt;br /&gt;
PC_near = 2/6 is the chance of choosing the tuft next to the object. It is P_2 + P_4&lt;br /&gt;
&lt;br /&gt;
PC_far = 3/6 is the chance that the object is at least 2 tufts away. It is P_1 + P_5 + P_6&lt;br /&gt;
&lt;br /&gt;
PC_get2 = 2/6 is the chance of getting the object on the second try. It is 1/2 * PC_near + 1/3 * PC_far, because there is one object in two or three tufts if you are near or far respectivly.&lt;br /&gt;
&lt;br /&gt;
PC_get = 3/6 = 1/2 is the chance of getting the object. It is PC_get1 + PC_get2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PE_get1 = 1/6&lt;br /&gt;
&lt;br /&gt;
PE_near = 1/6&lt;br /&gt;
&lt;br /&gt;
PE_far = 4/6&lt;br /&gt;
&lt;br /&gt;
PE_get2 = 3/6 = 1/1 PE_near + 1/4 PE_far because there is one object in one tuft if you got near, or 1 object in 4 tufts if you got far&lt;br /&gt;
&lt;br /&gt;
PE_get = 3/6 = 1/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not refer to Exowatt&#039;s formula to write this one. Unless someone can prove that there is not an equal chance for wherever you start, I am adding this fact to the article. [[User:TruePikachu|--TruePikachu]] 00:31, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
&lt;br /&gt;
This applies to the Move pages but is about the Pokewalker - should we note that some Pokemon caught on the walker know moves they normally wouldn&#039;t know naturally? Like Sneasel, it can learn Crush Claw via breeding, but knows it automatically if caught on Icy Mountain Rd. on the walker. I&#039;m gonna check but I&#039;ll wager there are other instances of this. There are also instances of Pokemon learning moves earlier than they normally wound - Elekid learns Thunder Punch at Level 28, but the Level 11 Elekid caught in the Suburban Area already know it. [[User:Drake Clawfang|Drake Clawfang]] 18:24, 15 April 2010 (UTC)&lt;br /&gt;
:[[User:Drake Clawfang/Sandbox|Yeah, take a look]]. Quite a few &#039;mons know moves when caught on the walker that they normally wouldn&#039;t. A note about this can easily be made here, but should we add this data to the separate move pages? [[User:Drake Clawfang|Drake Clawfang]] 18:56, 15 April 2010 (UTC)&lt;br /&gt;
::It helps to wait for a response when you ask something like that. Also, you&#039;re missing the most obvious and desired two: Surfing and Flying Pikachu in Yellow Forest. That&#039;s more notable than a Magby with Sunny Day, which it can learn by TM. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:31, 15 April 2010 (UTC)&lt;br /&gt;
:::I didn&#039;t edit any of the move pages, I &#039;&#039;was&#039;&#039; waiting for responses. And yes, I forgot about the Yellow Forest. [[User:Drake Clawfang|Drake Clawfang]] 19:33, 15 April 2010 (UTC)&lt;br /&gt;
::::In fact, it&#039;s not really trivia so much as it is the whole point of the device. Between the unique moves and harder to obtain Pokémon obtainable in it, that&#039;s the whole purpose of getting all those Watts.--[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:45, 15 April 2010 (UTC)&lt;br /&gt;
:::::True. There could (should, actually) be a section detailing what you just said. [[User:Drake Clawfang|Drake Clawfang]] 20:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::I agree and disagree. I would recommend asking TTE or one of the other admins first though, just to see what they&#039;d say about it. Either way, it&#039;s not trivia, as trivia is something most people wouldn&#039;t notice on their own. --[[Gallade|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;エ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Galladeon|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;ルレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Galladeon|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;イ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#93abc3;&amp;quot;&amp;gt;&#039;&#039;&#039;ド&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:26, 15 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker-only moves is definitely something to incorporate into the move articles and also the species articles under &amp;quot;special moves&amp;quot;. Like it&#039;s done [[Surf_(move)#Special_move_2|here]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:16, 16 April 2010 (UTC)&lt;br /&gt;
::::::::Ah, didn&#039;t know it had already occured on some pages. I guess in that case they just need to be finished. EDIT - note &#039;&#039;all&#039;&#039; the moves in the sandbox, or exclude the ones learned at earlier levels than usual? [[User:Drake Clawfang|Drake Clawfang]] 01:58, 16 April 2010 (UTC)&lt;br /&gt;
:::::::::All of them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:54, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predicting the Items Received from Connecting two Pokéwalkers ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t seem to find any information on the interwebs about people even asking the question about how the Pokéwalkers decide which items you get from connecting them.  I asked myself this question and have done a bunch of test connections to see what items are received and now have a working method for predicting/&#039;&#039;Choosing&#039;&#039; what items I get.&lt;br /&gt;
&lt;br /&gt;
Now, this only works if no connections of this type have been done since loading the Pokémon into the Pokéwalker, but it takes very little time to trade the Pokémon back to HG/SS and then back to the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
Here is a link to a forum post I made in the Bulbagarden forums, describing my findings.&lt;br /&gt;
http://bmgf.bulbagarden.net/showthread.php?t=58929&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to edit the main page for the Pokéwalker quite yet since I do only have about 6 documented connections of this type which meet the criteria of neither Pokéwalker having an item from one of these connections.  Every one of them has a result that could easily have been predicted by the method I listed on the Bulbagarden forum, though.&lt;br /&gt;
&lt;br /&gt;
I&#039;m hoping someone is willing to test my theory, though, so I can stop feeling like I&#039;m just shouting my findings into the uncaring voids of the interwebs. {{unsigned|QuantumPolagnus}}&lt;br /&gt;
&lt;br /&gt;
::These are interesting findings. I will begin testing it tomorrow. --[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokewalker Pokemon Personality==&lt;br /&gt;
&lt;br /&gt;
Something I noticed regarding the pokemon dropped into the pokewalker. Different pokemon seem to act differently.&lt;br /&gt;
Here is an example: If I don&#039;t take steps for a while, my Murkrow seems to get bored quickly and when I send it back to the game, it tells me that murkrow might have been born or maybe angry. &lt;br /&gt;
My other pokemon don&#039;t get angry with me.&lt;br /&gt;
Second example: My Onix seems to find items very often. Again, not something most of the pokemon I send in seem to do.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pokewalker takes a bit more information than originally believed. &lt;br /&gt;
Maybe certain natures cause certain events to occur more often. &lt;br /&gt;
&lt;br /&gt;
Please add your own experiences with this phenomena, as well as some data on the pokemon: characteristic and nature.&lt;br /&gt;
--[[User:Spiritgun|Spiritgun]] 21:46, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A group A pokemon can end up following you! ==&lt;br /&gt;
&lt;br /&gt;
I was on yellow forest with no pokemon, one came to me and a caught two group B pikachus and a group A pikachu. When I returned from the stroll I had two surfing ones out of the four I got from that one transfer.[[User:ShoutingRyan|ShoutingRyan]] 01:58, 29 April 2010 (UTC)&lt;br /&gt;
:So you&#039;re sure that you returned with two group A Pikachu, two group B Pikachu and &#039;&#039;&#039;no&#039;&#039;&#039; group C Pikachu? ([[User:Yaminokame|Yaminokame]] 02:06, 29 April 2010 (UTC))&lt;br /&gt;
::This has happened to me as well. After walking a few hundred steps with the Pokéwalker without any Pokémon in it, an exclamation mark will appear and a message along the lines of &amp;quot;What? [pokémon] decided to follow you!&amp;quot; will appear if you press the middle button. Also, the message when you transfer it back to your game on the DS says &amp;quot;Before you knew it, [Pokémon] joined you! It seems to want to walk with you.&amp;quot; I&#039;d like to determine how many steps are required (if any) to get a Pokémon to follow you... ([[User:Tribor|Tribor]] 05:00, 22 May 2010 (UTC))&lt;br /&gt;
:::This conversation isn&#039;t about whether Pokémon can join you, that is mentioned on the page, the conversation is whether the joining Pokémon can be from group A or B. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 06:03, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pressing Right when a pokémon appears==&lt;br /&gt;
While walking in the Yellow Forest (where else?) and using the Pokéradar, I noticed that if I pressed right several times while the pokémon was appearing, it would not force me to go into the whole battle scene, and I could just leave the battle. I tried counting the number of times, but I couldn&#039;t get it to fix on a number before I ran out of watts. Anyone else experience this? --[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:53, 29 April 2010 (UTC)&lt;br /&gt;
:I&#039;ve got that occasionally, but I assumed that the Pikachu (given that I&#039;m on Yellow Forest as well) had run away, and the timing of the button presses had matched the timing for the messages popping up, so it just appeared I had left the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:25, 29 April 2010 (UTC)&lt;br /&gt;
::That happens too sometimes, but what I am talking about is as the pokémon appears, before either makes any moves, and before the &amp;quot;attack/evade/catch&amp;quot; option appears.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 00:06, 1 May 2010 (UTC)&lt;br /&gt;
:::Exactly. I think that it can happen any time that the wild Pokémon flees. If you push the button at just the right time the attack/catch/evade menu won&#039;t yet be visible, but it will register as evade. Then the wild pokémon flees, the animation for which is skipped by pressing any button to leave the battle. If the timing of the presses is just right then no menu will appear, making it seem that the battle has just been left. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:36, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timing using the Poké Radar ==&lt;br /&gt;
&lt;br /&gt;
Well, I thought I&#039;d time how long it takes for a wild pokemon to run away in each of the ! groups. Here are my findings:&lt;br /&gt;
&lt;br /&gt;
! (first) - 5 seconds; &lt;br /&gt;
! (second) - 4 seconds; &lt;br /&gt;
!! - 2 seconds; &lt;br /&gt;
!!! - 1 second; &lt;br /&gt;
&lt;br /&gt;
This is potentially very useful information. Should it be added to the article in a new column in the &amp;quot;!s = what group&amp;quot; table?--[[User:Quilford|Quilford]] 07:14, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Running away...? ==&lt;br /&gt;
&lt;br /&gt;
Well, many times I&#039;d press the middle button on the wrong bush... and the Pokémon ran away. This seems to only happen during the second ! and after. This is potentially very useful information. Should it be added to the article?--[[User:Valorum27|Valorum27]] 01:49, 11 May 2010 (UTC)&lt;br /&gt;
:Yeah, I noticed that a few days ago, but I didn&#039;t see your post; I added it as soon as I discovered it. — [[User:Axxonn|&amp;lt;span style=&amp;quot;color:#6F6FA6&amp;quot;&amp;gt;&#039;&#039;&#039;Axxonn&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:A66F6F&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;the&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#646464&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 16:40, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is this true? ==&lt;br /&gt;
&lt;br /&gt;
Multiple Pokéwalkers&lt;br /&gt;
It is possible to use one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
At the Pokéwalker connection screen Press and hold Down, X, and L .&lt;br /&gt;
WARNING : Resetting a Pokéwalker may also reset collected watts to zero on the game cartridge used to reset the Pokéwalker. When resetting a Pokéwalker, it is suggested that it is done with a game cartridge that has few or no watts.&lt;br /&gt;
After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily.&lt;br /&gt;
Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when the original Pokéwalker is connected for a stroll, the step count and original watt count should be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.    --[[User:Legendhunter32|Legend Hunter]] 01:54, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Route Stubs ==&lt;br /&gt;
&lt;br /&gt;
How come most, if not all, of the Pokéwalker Route pages are Stubs? I was going to help the articles but I couldn&#039;t really see anything wrong. {{u|Gallevoir}} 09:49 6 June 2010&lt;br /&gt;
:Just because I was being stupid when I finished adding all the information I could and never removed the stub notice &amp;gt;.&amp;lt; ... there is only one more thing that I could even think to add (adjust) to each of the route pages and that would be to replace the rarity words with their respective numerical values, which I&#039;m not able to extract that sort of data myself, so someone else is going to have to do it :/ I say we just take the stub note off; they are about as good as they can possibly get :p ([[User:Yaminokame|Yaminokame]] 12:13, 6 June 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Watts for Connection ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t done more than two connections a day(not much people I know have pokewalkers...), so I want to ask... how many watts do you get for connecting after getting 10 items? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 03:43, 10 July 2010 (UTC)&lt;br /&gt;
:Some random integer between 1 and 99. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 04:54, 10 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Concern about EVs ==&lt;br /&gt;
&lt;br /&gt;
Minor Concern: A Pokémon can only level up once upon returning from the Pokéwalker and all surplus EXPs are subsequently lost.&lt;br /&gt;
*(Status: Confirmed)&lt;br /&gt;
Major Concern: A Pokémon&#039;s EVs are not taken into account when leveling up upon returning from the Pokéwalker.&lt;br /&gt;
*(Status: Pending) --[[User:Arima|Arima]] 08:31, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I did an experiment&#039;&#039;&#039; about the gaining of EVs on the Pokéwalker and here&#039;s what I found:&lt;br /&gt;
 &lt;br /&gt;
*My Growlithe that I had raised from an egg and only on the Pokéwalker had stats almost equal to the Ponyta that I caught on the Pokéwalker at the same level.  &lt;br /&gt;
**So I wrote down my Growlithe&#039;s stats and put it on the Pokéwalker, raised it a level, took it off, looked at it&#039;s stats, and you know what?  They had all gone up by one of two points!&lt;br /&gt;
&lt;br /&gt;
Just trying to help. ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 16:55, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friendship ==&lt;br /&gt;
&lt;br /&gt;
I know that a Pokémon gains happiness when leveled up, but does it on the Pokéwalker?  I&#039;m very worried about putting my Pichu (that I&#039;m trying to evolve) on the Pokéwalker, because putting in the P.C. lowers its happiness.  Please, someone tell me.  ----[[User:Zewis29|&amp;lt;span style=&amp;quot;color:diamond&amp;quot;&amp;gt;Zewis&amp;lt;/span&amp;gt;]]  [[User talk:Zewis29|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(2&amp;lt;/span&amp;gt;]][[Special:Contributions/Zewis29|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9)&amp;lt;/span&amp;gt;]] 17:00, 29 July 2010 (UTC)&lt;br /&gt;
:As far as I know, putting something in the PC does &#039;&#039;&#039;NOT&#039;&#039;&#039; lower happiness. Common misconception, I hate myths... [[User:FrozenStrategy|FrozenStrategy]] 22:35, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Free items ==&lt;br /&gt;
When you walk certain amount of steps a smiley face appears and you get 10 watts, and if you walk more you get 20 watts and then 50. But if you walk more than that with an exclamation mark you can get an item (i think the same everytime). I got a sitrus berry on winner&#039;s path and TM 29 on night sky&#039;s edge, and it counts as one of the three items you can get at one time. Shouldn&#039;t we add this?--[[User:Wowy|Wowy]] 04:51, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Returning Pokemon ==&lt;br /&gt;
&lt;br /&gt;
If you do thing were you Up select R and return your Pokemon to the game without connecting to the Pokewalker, If you do that then attempt to return the one on the Pokewalker back to the game will it not allow you to? [[User:Lucario and Pichu|Lucario and Pichu]] 14:36, 22 August 2010 (UTC)&lt;br /&gt;
:{{DL|Pokémon cloning|Pokéwalker|The cloning page}} says that it will automatically delete the duplicate Pokémon, even if the Pokémon in question has since been released or traded away. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:49, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites &amp;quot;fitting&amp;quot; on the screen ==&lt;br /&gt;
&lt;br /&gt;
Some Pokémon &#039;&#039;appear&#039;&#039; to be &#039;too big&#039; for the Pokéwalker - for example, Bellsprout fits entirely, but only Kangaskhan&#039;s upper body is visible. (This is only how they look on the screen - no Pokémon is &#039;&#039;actually&#039;&#039; too big to be used.) It can&#039;t be just a matter of the Pokémon&#039;s height, because otherwise Ampharos and Bellsprout wouldn&#039;t appear to be about the same size. I&#039;ve been told it depends on the size of the sprite (in pixels); is the maximum size (in height and width) before a sprite will appear to be too big already known? (If it is, it should probably go on the page.) If it&#039;s not already known, is there a list of Diamond/Pearl sprites sorted by size in pixels so I can experiment? [[User:Cheyinka|Cheyinka]] 04:02, 2 October 2010 (UTC)&lt;br /&gt;
:[[List of Pokémon by height|This is the closest we&#039;ve got]]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:06, 8 October 2010 (UTC)&lt;br /&gt;
::That&#039;s a list of their &#039;actual&#039; heights, not the height (or width) of their sprites, though. [[User:Cheyinka|Cheyinka]] 13:29, 8 October 2010 (UTC)&lt;br /&gt;
::I&#039;ve gotten started on making the list: [[User:Cheyinka/List_of_Pokemon_by_sprite_height]] [[User:Cheyinka|Cheyinka]] 03:38, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Would it be notable that there is no black and white compatibility? ==&lt;br /&gt;
&lt;br /&gt;
In the title. --[[User:Joeshie|&amp;lt;span style=&amp;quot;font-weight: bold; color:#6B8E23; border: 2px dashed #99CC32;&amp;quot;&amp;gt;+ Joeshie +&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Joeshie|&amp;lt;span style=&amp;quot;color:#99CC32&amp;quot;&amp;gt;is Mæ!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 04:08, 21 October 2010 (UTC)&lt;br /&gt;
:&#039;&#039;The Pokéwalker (Japanese: ポケウォーカー Pokéwalker) is a pedometer device specifically for use with Pokémon HeartGold and SoulSilver&#039;&#039; I think it&#039;s obvious that it&#039;s for HGSS only. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:20, 21 October 2010 (UTC)&lt;br /&gt;
::Well, the Black and White games also have an infrared portion on the game cart right? --[[User:Joeshie|&amp;lt;span style=&amp;quot;font-weight: bold; color:#6B8E23; border: 2px dashed #99CC32;&amp;quot;&amp;gt;+ Joeshie +&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Joeshie|&amp;lt;span style=&amp;quot;color:#99CC32&amp;quot;&amp;gt;is Mæ!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 06:02, 21 October 2010 (UTC)&lt;br /&gt;
:::Yes, but they still don&#039;t work with it. It&#039;s specifically stated on the box, at least, the Japanese one. [[User:Bluesun|Bluesun]] 06:28, 21 October 2010 (UTC)&lt;br /&gt;
::::I&#039;m not arguing that it should be able to be used. I&#039;m saying that although it has an IR receiver, it cannot use the Pokéwalker. And I believe that is why it should be trivia. If it&#039;s not notable, then oh well. --[[User:Joeshie|&amp;lt;span style=&amp;quot;font-weight: bold; color:#6B8E23; border: 2px dashed #99CC32;&amp;quot;&amp;gt;+ Joeshie +&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Joeshie|&amp;lt;span style=&amp;quot;color:#99CC32&amp;quot;&amp;gt;is Mæ!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:50, 22 October 2010 (UTC)&lt;br /&gt;
:::::That would be better suited to the (eventual?) &amp;quot;Connectivity&amp;quot; section on the BW article. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:18, 22 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Any answers?==&lt;br /&gt;
How do pokemon gain EVs while on the &#039;walker? This is important &#039;cause i want high stat pokemon. Plz help. ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:27, 27 November 2010 (UTC)&lt;br /&gt;
:I don&#039;t think they do. Can someone confirm? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:07, 29 November 2010 (UTC)&lt;br /&gt;
I found a glitch! If u put on a shiny pichu, a generic or event one,  and link, on the other person&#039;s screen, the pichu won&#039;t be facing the other player&#039;s guy, rather will be facing the other way! ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 13:07, 14 December 2010 (UTC)&lt;br /&gt;
:Is this exclusive to Shiny Pichu, or does it work for other Shiny Pokémon/Pichu? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 19 December 2010 (UTC)&lt;br /&gt;
::I don&#039;t recall it working for my shiny Salamence, but i might not have noticed. I will try to get a pic (if i upload it onto the archives, what would i call it?). I dunno about normal pichu, though i doubt it. ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 04:24, 20 December 2010 (UTC)&lt;br /&gt;
:::This sounds like something for the [[list of minor glitches]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:42, 20 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The thing is apparently waterproof ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not about to test it again to be certain, but I&#039;m pretty sure mine survived the washer and dryer. Can&#039;t think of any other reason I would have found it in the pocket of a clean pair of pants with the back unscrewed and the battery missing, at least. Still works. I found a battery (possibly the same one) and everything was fine, I even had a few hundred watts in there. &lt;br /&gt;
&lt;br /&gt;
If more proof is gained I think it&#039;s a point to add to the article, that all isn&#039;t lost for a laundered walker. &lt;br /&gt;
&lt;br /&gt;
Funny how Nintendo&#039;s cheap hardware is bulletproof, and yet my DS Lite has a broken hinge, nonfunctional shoulder buttons and odd streaks of red tint across the top screen. What did I do to cause these damages? I just played it...[[User:BP|BP]] 05:09, 9 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1300535</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1300535"/>
		<updated>2011-01-01T07:40:30Z</updated>

		<summary type="html">&lt;p&gt;BP: /* WTF Err */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
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== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
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== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
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== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
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== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
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:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
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:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
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Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
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:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
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== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;br /&gt;
::::If you have an issue with it, the page isn&#039;t protected. Rather than just complaining about it, why don&#039;t you try and get some good images from other media and add them? &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:47, 31 December 2010 (UTC)&lt;br /&gt;
:::::I could. I may. Who knows. [[User:BP|BP]] 07:40, 1 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:White_Forest&amp;diff=1299698</id>
		<title>Talk:White Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:White_Forest&amp;diff=1299698"/>
		<updated>2010-12-31T09:10:56Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Half-Life 2: Episode 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Half-Life 2: Episode 2 ==&lt;br /&gt;
&lt;br /&gt;
[[Petalburg City|Petalburg]]&#039;s trivia makes mention of Paper Mario 2 and I&#039;m pretty sure I&#039;ve seen mention of another coincidental name, but exactly what it was escapes me... Is Half-Life 2: Episode 2 worth mentioning here, or is it a Nintendo Kool Kidz&#039; Club kind of thing? [[User:BP|BP]] 09:18, 13 December 2010 (UTC)&lt;br /&gt;
:Yeah, I guess that would be OK. But we kinda are a [[Nintendo Independent Wiki Alliance|Nintendo Kool Kidz&#039; Club]]. It also means that Black City gets EarthBound in its trivia. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:05, 27 December 2010 (UTC)&lt;br /&gt;
::Knew I wasn&#039;t the only one who thought it looked like Moonside... [[User:BP|BP]] 09:10, 31 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Charizard_(Pok%C3%A9mon)&amp;diff=1299616</id>
		<title>Talk:Charizard (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Charizard_(Pok%C3%A9mon)&amp;diff=1299616"/>
		<updated>2010-12-31T07:22:42Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Shinyzard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Um, o.O==&lt;br /&gt;
&amp;quot;The most spectacular behavior of the Charizard occurs during the breeding season. In the wild, a male in control of a territory will send blasts of fire-breath into the sky. This is a signal to females and rivals alike that the resident male is fit, strong, and confident enough to use his fire for a mere display. When a female accepts the male, the two fly high into the sky, lock talons and plummet into a dizzying dive. They break apart only a few meters from the ground, combining the passion of mating with the thrill of freefall. After the female lays her eggs, the two parents take turns guarding them and keeping them warm with their flame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does that passage sound suspiciously like a segment from that Animal Planet special about dragons? Anyone know the one I&#039;m talking about? -- [[User:Umbee|Umbee]] 18:23, 21 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Lol. It DOES sound like a show about dragons. XD; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;TinaTheKirlia&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♪&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Image:Ani281MS.gif]]&amp;lt;/sup&amp;gt; 18:25, 21 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
So Charizard is a Dragon. [[User:Cerberus|Cerberus]] 09:27, 22 October 2007 (UTC)&lt;br /&gt;
:Last time I checked, Charizard was never featured on Animal Planet. -- [[User:Umbee|Umbee]] 12:26, 22 October 2007 (UTC)&lt;br /&gt;
::Yeah, I honestly think it should be removed then. This is an encyclopedia for serious Pokémon fans, right? So we should only keep truth. I honestly think that info that can&#039;t be reached on the official Pokémon cards, the anime, the movies, or the games should be removed, unless sourced. Hmm, come to think of it, is it a good idea to make a template similar to &#039;&#039;[citation needed]&#039;&#039; tag on Wikipedia? [[User:TheBlazikenMaster|TheBlazikenMaster]] 21:09, 22 October 2007 (UTC)&lt;br /&gt;
:::I was going to make one myself if nobody else did. XD -- [[User:Umbee|Umbee]] 21:56, 22 October 2007 (UTC)&lt;br /&gt;
::::Nevermind, I realized we already have one. &amp;lt;nowiki&amp;gt;{{fact}}&amp;lt;/nowiki&amp;gt; is there. [[User:TheBlazikenMaster|TheBlazikenMaster]] 13:08, 23 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
|; I saw a show on Dragon&#039;s once, and i&#039;ll pretty sure it said exactly that. It was called &amp;quot;The Last Dragon&amp;quot; [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto タコト&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt; サソデイ = 愛&amp;lt;/span&amp;gt; 15:57, 26 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, that sounds exactly like what this one kind of seabird does. Excluding the firebreath, of course.--[[User:Shard1697|Shard1697]] 22:33, 2 September 2008 (UTC)&lt;br /&gt;
:Bald Eagles do everything listed with the exception of, um...breathing fire. And I&#039;m pretty sure all this stuff was pulled from that Discovery Channel dragon special anyway.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 22:47, 2 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
But pokémon don&#039;t lay eggs, do they?Glitchym1[[User:Glitchym1|Mglitch]] 19:37, 24 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jersey Devil ==&lt;br /&gt;
&lt;br /&gt;
Really???  The page on Wikipedia shows the Jersey Devil looking like a skinny horse with bat-like wings.  Charizard doesn&#039;t really reflect this...  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 02:42, 12 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
WHAT????Glitchym1[[User:Glitchym1|Mglitch]] 19:39, 24 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wonderin&#039; ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of writing that Charizard is a very known trademark....... I mean, come on, right? You guys would know that it IS a very known Pokémon trademark. So, well, I wrote it on the top part, where it says it&#039;s cover appearances........... and it got erased......... Do you guys think it should be written in trivia? I&#039;m just WONDERIN&#039;............. I think I should get you guys&#039; appinions&#039; on this........[[Image:Ani006MS.gif|32px]] [[User:Dragonbeastx|Dragonbeastx]] 03:51, 5 December 2008 (UTC)&lt;br /&gt;
:Well, I don&#039;t see the point of pointing it out... Articles are written for info on a determined Pokémon species, not its trademarks and stuff like that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:22, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay...[[Image:Ani006MS.png‎|32px]]Still Charizard.......He, he.......[[User:Dragonbeastx|Dragonbeastx]] 17:12, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trapinch ==&lt;br /&gt;
&lt;br /&gt;
How is it fail? I did just say that not all Pokemon are introduced in the next generation following when they were designed... The Gastrodons are evidence of that, having been designed in third generation and introduced in fourth. The same is true for Trapinch, which was originally intended to be the pre-evolution of Charizard, but was discarded and reintroduced later on as a Bug type. [[User:Redstar|Redstar]] 06:01, 3 September 2009 (UTC)&lt;br /&gt;
:Umm... Proof??? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:08, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The thing is, they &#039;&#039;said so&#039;&#039; in an interview that Shellos and Gastrodon were initially to be in Gen III. Nothing at all indicates Trapinch is related in any way to Charizard, especially considering the fact that, as the starters, it&#039;s highly likely they were among the first evolutionary lines finalized. Pokémon Red and Green came out in 1996, and were being worked on for six whole years beforehand. Ruby and Sapphire came out in 2003. Sure, there&#039;s possibility that maybe Trapinch was intended for Gen I, but there&#039;s possibility Ambipom was too. There&#039;s possibility that Mewthree really exists, and that Missingno. is really a SUPER HYPER LEGENDARYYYYYY. Except not. We didn&#039;t even acknowledge Giratina as part of the dragon trio until shortly before Platinum.&lt;br /&gt;
:Now, where&#039;s this concept art with Trapinch and Charizard together? Hm? Any proof at all? Because going by the Red and Green sprites is just... no.&lt;br /&gt;
:And by the way, Trapinch is a {{type2|Ground}}. It doesn&#039;t become Ground/Bug until it evolves. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:10, 3 September 2009 (UTC)&lt;br /&gt;
::It&#039;s Ground/Dragon actually. It never was a Bug-type. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:13, 3 September 2009 (UTC)&lt;br /&gt;
:::I never said that there was concept art of them together, just concept art that highly suggests a relationship between the two... I also never said I was going by sprites, so I don&#039;t know where you got that from, and whether or not it&#039;s a Bug type in its first stage or second is semantics and shouldn&#039;t be brought up at all. We&#039;re not here to argue, but to discuss. [[User:Redstar|Redstar]] 06:15, 3 September 2009 (UTC)&lt;br /&gt;
::::Can we see it, please? At the moment this sounds kinda.... suspect. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:16, 3 September 2009 (UTC)&lt;br /&gt;
:::Sh Kenji I knew that... &amp;gt;&amp;gt;&lt;br /&gt;
:::Anyway, look at {{wp|File:Euroleon fg02.jpg|this}} and {{wp|File:Distoleon tetragrammicus01.jpg|this}}. That&#039;s the antlion in its larval stage and its adult stage. First looks (and acts) like Trapinch, second is like Flygon (even called a &amp;quot;sand dragon&amp;quot; by some because it resembles a dragonfly). &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:19, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Preliminary Shot ==&lt;br /&gt;
&lt;br /&gt;
I remember my friend had firered, and he had a charizard and i seem to remember it would attack the oponent upon sending it out, as ash&#039;s charizard would. is this true or am i remembering wrong?--[[User:Ben7229|Ben7229]] 16:50, 8 November 2009 (UTC)&lt;br /&gt;
:Um... no. There is probably something wrong with the game. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 16:53, 8 November 2009 (UTC)&lt;br /&gt;
::The other possibility is that your friend may have hacked or something. I highly doubt that Firered&#039;s coding and programming would so much as &#039;&#039;allow&#039;&#039; that to happen in the first place. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 20:32, 7 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Charizard Picture ==&lt;br /&gt;
&lt;br /&gt;
Hey, is it just me or did the &amp;quot;artwork from FR/LG&amp;quot; picture change? It seems a lot more detailed than before. ----&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;GEN&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:Black&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;[[User:Gen1king|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;KING&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:&amp;lt;span style=&amp;quot;color:Black&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 06:26, 9 January 2010 (UTC)&lt;br /&gt;
:[http://archives.bulbagarden.net/wiki/File:006Charizard.png Yes]. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:46, 10 January 2010 (UTC)&lt;br /&gt;
::And yet this one is the fanart. Look it up on TPC&#039;s and TPCi&#039;s online Dexes and you&#039;ll see that the previous artwork was in fact the official one. [[User:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ポケモン&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;あいこうか&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 18:40, 21 February 2010 (UTC)&lt;br /&gt;
:::Scratch what I said. I spoke from ignorance. The pics of the artwork are being converted, not altered, so there is no problem with the changes. ;-) [[User:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ポケモン&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;あいこうか&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 10:13, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My fav Pokémon ==&lt;br /&gt;
Charizard [[Image:Ani006MS.png‎|32px]] is my favorite Pokémon. If Charizard were real, then it would be cool to fly on one. But hey. Will they change the sprite on Black and White? I like this icon [[Image:Ani006MS.png‎|32px]]! Plz Black and White! Don&#039;t delete the amazing Charizard! I hope it&#039;s still here in Isshu!&lt;br /&gt;
([[User:Charchargrl123|Charchargrl123]] 22:06, 14 July 2010 (UTC))&lt;br /&gt;
:This is more suitable for your user page. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 22:10, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==HeartGold/SoulSilver Sprites==&lt;br /&gt;
We have the moving sprites for these images, is there a reason they are not being used?  If there is no reason, can someone please put them in place of the static ones. [[User:CoolDudeAl|CoolDudeAl]]&lt;br /&gt;
:Because any moving sprites shown on trailers are subject to change. They will only be added once the game is released and someone rips them from the game. [[User:Malake256|Malake256]] 22:15, 14 July 2010 (UTC)&lt;br /&gt;
:Actually, HeartGold and SoulSilver have been released for four months now. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 22:17, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shinyzard ==&lt;br /&gt;
&lt;br /&gt;
Is it common among shiny Pokémon not to retain the previous shiny color upon evolving while non-shiny Pokémon do? Or is Charizard an exception? Should it be mentioned in trivia?--[[User:Kirochi|&amp;lt;span style=&amp;quot;border-bottom:2px; cursor:help&amp;quot; title=&amp;quot;Kirochi is a meat popsicle&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;IROCHI&amp;lt;/small&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Kirochi|talk]])&amp;lt;/small&amp;gt; 14:25, 29 December 2010 (UTC)&lt;br /&gt;
:{{p|Starmie|It&#039;s}} {{p|Ninetales|extremely}} {{p|Gyarados|common}}. The entire Flygon line {{p|Trapinch|is a}} {{p|Vibrava|freaking}} {{p|Flygon|rainbow}} in their shiny forms. [[Typhlosion|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;★&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]][[Flygon|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;★&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] [[User_talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]] 15:41, 29 December 2010 (UTC)&lt;br /&gt;
::Okay, thanks, I get it, trying to guess colors from younger forms is irrelevant :-P--[[User:Kirochi|&amp;lt;span style=&amp;quot;border-bottom:2px; cursor:help&amp;quot; title=&amp;quot;Kirochi is a meat popsicle&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;IROCHI&amp;lt;/small&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Kirochi|talk]])&amp;lt;/small&amp;gt; 20:23, 29 December 2010 (UTC)&lt;br /&gt;
:::He said &amp;quot;while non-shiny Pokémon do.&amp;quot; Staryu and Starmie aren&#039;t normally the same color, nor are Vulpix and Ninetales, Magikarp and Gyarados, or any two members of the Trapinch line. Off the top of my head I can think of a couple cases like Charizard&#039;s here... Poliwrath... [[User:BP|BP]] 07:22, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brawl Info ==&lt;br /&gt;
&lt;br /&gt;
In the section about Charizard&#039;s other appearances, it says that it&#039;s up-special move is [[Fly]]. It looks a lot more like {{m|Flare Blitz}} to me. anyone up for changing this?&lt;br /&gt;
&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fimbulwinter2012}} ([[User talk:Fimbulwinter2012|talk]] • [[Special:Contributions/Fimbulwinter2012|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:I&#039;m pretty sure the attack names for Brawl characters are official.--[[User:Cold|Cold]] &amp;lt;small&amp;gt;([[User talk:Cold|talk]])&amp;lt;/small&amp;gt; 22:03, 30 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1299516</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1299516"/>
		<updated>2010-12-31T04:10:36Z</updated>

		<summary type="html">&lt;p&gt;BP: /* WTF Err */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
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== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
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== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
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== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
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== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
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== WTF Err ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;br /&gt;
:::Why the heck is this page populated by screens from the anime anyway? Even aside from this hysterical display of the show&#039;s blatant disregard for how the games work, they don&#039;t do an especially great job of showing what the status problems really do. Beyond aesthetics, at least. [[User:BP|BP]] 04:10, 31 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:BP&amp;diff=1294671</id>
		<title>User:BP</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:BP&amp;diff=1294671"/>
		<updated>2010-12-27T05:22:54Z</updated>

		<summary type="html">&lt;p&gt;BP: Everything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m BP. My real name is Sam Laurel. I&#039;m an 18-year-old dude and have lived in California all my life. I work at a bowling alley. I make [http://moonside.kontek.net/smaaaash.html comics]. My objective in life is to become an artist in the gaming world. My objective on this user page is... not to make it very fancy at all.&lt;br /&gt;
&lt;br /&gt;
== Bullet Points With Things Involving Pokémon ==&lt;br /&gt;
* My favorite Pokémon is [[Politoed]].&lt;br /&gt;
**In HeartGold, I have five Politoeds. Four are already EV trained. Three are at level 99 or 100. One is blue.&lt;br /&gt;
*My favorite gym leaders are [[Blue]], [[Blaine]], [[Misty]], [[Wattson]], [[Lt. Surge|Guile]], [[Sabrina]], [[Jasmine]] and [[Chuck]].&lt;br /&gt;
*The best Elite Four member is [[Drake (Elite Four)|Drake]]. Because he&#039;s like Admiral Bobbery in human form. And that&#039;s awesome.&lt;br /&gt;
*I hate the anime.&lt;br /&gt;
**It&#039;s &#039;&#039;&#039;effin&#039;&#039;&#039;&#039; &#039;&#039;terrible&#039;&#039;, that&#039;s why!&lt;br /&gt;
*I have not read the comics but they sound all right.&lt;br /&gt;
*Favorite game is HeartGold/SoulSilver. Least favorite is Diamond/Pearl/Platinum.&lt;br /&gt;
*I also enjoy the Mystery Dungeon games.&lt;br /&gt;
*I think I&#039;m somewhat good at the games. I know about egg moves, EVs, IVs, natures, some good strategies, all that jazz. But I don&#039;t pay any mind to what&#039;s weak or strong, I just raise what I like.&lt;br /&gt;
**I never use legendaries. I believe in using less popular Pokémon, the Pokémon nobody told you were powerful. And when I meet someone and battle them the first time, often they&#039;ll comment, &amp;quot;I never really thought Politoeds were that strong.&amp;quot; &lt;br /&gt;
***If you&#039;re reading this and you&#039;re thinking &amp;quot;I could so take this scrub,&amp;quot; I&#039;m sorry--I&#039;d love to battle but I don&#039;t have Wi-Fi at home... Maybe when I&#039;m through with job training I&#039;ll be able to do it on my breaks at work.&lt;br /&gt;
****Regardless, I have no intention of hanging around the forums. &lt;br /&gt;
*My favorite type is Electric, but I have many favorites that lie in the Water-type. Like [[Politoed]] and [[Quagsire]] and [[Ludicolo]] and [[Sharpedo]] and [[Lanturn]]...&lt;br /&gt;
**Even then, I always favor the Fire-type starters. Except in D/P/Pt, in which I don&#039;t particularly like any of the starters. I suppose Torterra&#039;s okay...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bullet Points With Things Involving Everything Else (Stuff you don&#039;t care about) ==&lt;br /&gt;
*I like superheroes a lot. Both reading/watching/playing media with them and inventing them. &lt;br /&gt;
**Much more of a Marvel guy than a DC guy, though.&lt;br /&gt;
**Dr. Horrible.&lt;br /&gt;
**This may be one of the reasons I like Tatsunoko&#039;s works from the 1960s so much more than the modern image of Japanese cartoons. But then again, Bob in the Bottle was hilarious and had nothing to do with superheroes. Hm.&lt;br /&gt;
*Other video games I like and haven&#039;t [http://moonside.kontek.net/smaaaash.html made any comics about] include... BioShock, Half-Life, A Boy and His Blob, Viewtiful Joe, Street Fighter, Banjo-Kazooie, God Hand, some Kirby games, WarioWare... and whatever&lt;br /&gt;
**I like FPSes but generally not the ones with a war motif. &lt;br /&gt;
*Favorite movie is more than likely Dr. Horrible&#039;s Sing-Along Blog. If that doesn&#039;t count, then GET OUT&lt;br /&gt;
*Favorite cartoon from when I was a kid is Hey Arnold!&lt;br /&gt;
*Can&#039;t play any instruments. I have a plastic blue ocarina a friend gave me but I don&#039;t know the first thing about reading music. If I wanted to learn I&#039;d want to play the keytar. Because those are cool.&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Facade_(move)&amp;diff=1294471</id>
		<title>Talk:Facade (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Facade_(move)&amp;diff=1294471"/>
		<updated>2010-12-26T22:57:05Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Façade? ==&lt;br /&gt;
&lt;br /&gt;
On the GTS website, the move is listed as Façade, instead of as Facade. Move? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:48, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s listed as Facade in the game text. I am pretty sure it is listed like that in the official game guides and such also.&lt;br /&gt;
I think it may be listed the way it is on the GTS site because that it is an international site. [[User:Trainer-c|Trainer-c]] 08:02, 21 September 2007 (UTC)&lt;br /&gt;
:Not so. I just checked the move list in every strategy guide I own (which is nearly all of them). In the guides, it&#039;s consistantly spelt &amp;quot;Facade&amp;quot; (save one instance in a Prima guide, where it has lists for both battle moves and contest moves. One has a tail, one doesn&#039;t. Prima should also be noted for its general inaccuracy and all around suck). --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 08:08, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is what I had intended to post originally, but the first part of my message was on the end of the OP due to my mis-spacing.&lt;br /&gt;
Thanks for confirming that the guides do indeed have the move listed as &amp;quot;Facade&amp;quot; [[User:Trainer-c|Trainer-c]] 08:35, 21 September 2007 (UTC)&lt;br /&gt;
:At the very least, then... redirect! &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:43, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== With Burn ==&lt;br /&gt;
&lt;br /&gt;
The burn condition cuts attack in half. Does this mean when using Facade the power is effectively 70 instead of 140? &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 01:02, 2 December 2008 (UTC)&lt;br /&gt;
:We don&#039;t figure stat changes into base power calculations.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 02:16, 2 December 2008 (UTC)&lt;br /&gt;
::Yes, but if the pokemon has guts then the burn condition doesnt effect the pokemon[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m battling the Elite Four, right? In HeartGold, yeah? I got this Umbreon, see? He knows Facade, got it? I use it repeatedly &#039;cause it&#039;s his best move, y&#039;know? Check this out: [http://moonside.kontek.net/screenshots/docrising1.JPG] [http://moonside.kontek.net/screenshots/docrising2.JPG] [http://moonside.kontek.net/screenshots/docrising3.JPG] [http://moonside.kontek.net/screenshots/docrising4.JPG] [http://moonside.kontek.net/screenshots/docrising5.JPG] [http://moonside.kontek.net/screenshots/docrising6.JPG]&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure I noticed this happening in the match with Karen too. Crazy, yeahp.&lt;br /&gt;
&lt;br /&gt;
PS don&#039;t judge my Umbreon [[User:BP|BP]] 10:24, 24 December 2010 (UTC)&lt;br /&gt;
:The white patches? Are you sure that&#039;s not a problem with the hardware or something? Similarly, it might be a fault with your game cartridge, rather than the move you&#039;re using. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:51, 24 December 2010 (UTC)&lt;br /&gt;
::No no, not that, that&#039;s the reflection of light shining in from a window. My Umbreon&#039;s back sprite kept rising by one or two pixels with every use of Facade, see that? It only becomes apparent after you use it many times since the very bottom of the sprite is normally a few pixels past the lower edge of the screen. [[User:BP|BP]] 22:57, 26 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Facade_(move)&amp;diff=1292625</id>
		<title>Talk:Facade (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Facade_(move)&amp;diff=1292625"/>
		<updated>2010-12-24T10:24:29Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Glitch */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Façade? ==&lt;br /&gt;
&lt;br /&gt;
On the GTS website, the move is listed as Façade, instead of as Facade. Move? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:48, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s listed as Facade in the game text. I am pretty sure it is listed like that in the official game guides and such also.&lt;br /&gt;
I think it may be listed the way it is on the GTS site because that it is an international site. [[User:Trainer-c|Trainer-c]] 08:02, 21 September 2007 (UTC)&lt;br /&gt;
:Not so. I just checked the move list in every strategy guide I own (which is nearly all of them). In the guides, it&#039;s consistantly spelt &amp;quot;Facade&amp;quot; (save one instance in a Prima guide, where it has lists for both battle moves and contest moves. One has a tail, one doesn&#039;t. Prima should also be noted for its general inaccuracy and all around suck). --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 08:08, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is what I had intended to post originally, but the first part of my message was on the end of the OP due to my mis-spacing.&lt;br /&gt;
Thanks for confirming that the guides do indeed have the move listed as &amp;quot;Facade&amp;quot; [[User:Trainer-c|Trainer-c]] 08:35, 21 September 2007 (UTC)&lt;br /&gt;
:At the very least, then... redirect! &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:43, 21 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== With Burn ==&lt;br /&gt;
&lt;br /&gt;
The burn condition cuts attack in half. Does this mean when using Facade the power is effectively 70 instead of 140? &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 01:02, 2 December 2008 (UTC)&lt;br /&gt;
:We don&#039;t figure stat changes into base power calculations.--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 02:16, 2 December 2008 (UTC)&lt;br /&gt;
::Yes, but if the pokemon has guts then the burn condition doesnt effect the pokemon[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m battling the Elite Four, right? In HeartGold, yeah? I got this Umbreon, see? He knows Facade, got it? I use it repeatedly &#039;cause it&#039;s his best move, y&#039;know? Check this out: [http://moonside.kontek.net/screenshots/docrising1.JPG] [http://moonside.kontek.net/screenshots/docrising2.JPG] [http://moonside.kontek.net/screenshots/docrising3.JPG] [http://moonside.kontek.net/screenshots/docrising4.JPG] [http://moonside.kontek.net/screenshots/docrising5.JPG] [http://moonside.kontek.net/screenshots/docrising6.JPG]&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure I noticed this happening in the match with Karen too. Crazy, yeahp.&lt;br /&gt;
&lt;br /&gt;
PS don&#039;t judge my Umbreon [[User:BP|BP]] 10:24, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Daisy_Oak&amp;diff=1286777</id>
		<title>Daisy Oak</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Daisy_Oak&amp;diff=1286777"/>
		<updated>2010-12-16T22:52:25Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Intro */  Gary/Blue -&amp;gt; Blue/Gary. Games come first. Games certainly come before a comic adaptation of the show.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{normal color}} |&lt;br /&gt;
corecolor={{normal color light}} |&lt;br /&gt;
bordercolor={{normal color dark}} |&lt;br /&gt;
|name=Daisy Oak&lt;br /&gt;
|jname=オーキド・ナナミ&lt;br /&gt;
|tmname=Nanami Ōkido&lt;br /&gt;
|slogan=no&lt;br /&gt;
|image=Daisy Adventures.png&lt;br /&gt;
|size=200px |&lt;br /&gt;
|caption=Daisy as she appears in [[Pokémon Adventures]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hometown=[[Pallet Town]]&lt;br /&gt;
|region=[[Kanto]]&lt;br /&gt;
|relatives={{ga|Blue}}, [[Professor Oak]] (games)&amp;lt;br&amp;gt;[[Gary Oak]], [[Professor Oak]] (manga adaptation of anime)&lt;br /&gt;
|trainer=yes&lt;br /&gt;
|trainerclass=(former?) {{pkmn|Coordinator}}, [[Pokémon groomer]]&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{Gen|I}}, {{Gen|II}}, {{Gen|III}}, {{Gen|IV}}&lt;br /&gt;
|games=[[Pokémon Red and Blue Versions|Red, Blue,]] [[Pokémon Yellow Version|Yellow,]] [[Pokémon Gold and Silver Versions|Gold, Silver,]] [[Pokémon Crystal Version|Crystal,]] [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], [[Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver]]&lt;br /&gt;
|leader=no&lt;br /&gt;
|anime=no&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daisy Oak&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーキド・ナナミ&#039;&#039;&#039; &#039;&#039;Nanami Ōkido&#039;&#039;) is the older sister of {{ga|Blue}}/[[Gary Oak|Gary]], and the granddaughter of [[Professor Oak]]. She is known as &#039;&#039;&#039;May&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サツキ&#039;&#039;&#039; &#039;&#039;Satsuki&#039;&#039;) in the [[Electric Tale of Pikachu]] manga.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game2|Red|Blue|Yellow}}, as well as in {{game|FireRed and LeafGreen|s}}, Daisy gives the player a [[Town Map]] if he or she visits her after receiving a [[starter Pokémon]]. She gives free grooming to one of the player&#039;s Pokémon in the [[Generation II]] games once per day between 3 and 4 PM, and in FireRed and LeafGreen after the player defeats the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
Also in FireRed and LeafGreen, Daisy will tell a player how [[happiness|happy]] their Pokémon are. She&#039;s well-known for being adored by all kinds of Pokémon. It is said that when she&#039;s around, even the most ferocious Pokémon calm down. Daisy enjoys tea every day, and buys hers from the [[Celadon Department Store]]. She&#039;s also a champion [[Pokémon Coordinator]], having won the Spring [[Pokémon Contest]] some years back.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, she gives the player Blue&#039;s number so they can call and arrange a [[rematch#Pokémon HeartGold and SoulSilver|rematch]] with him at the [[Fighting Dojo]] in [[Saffron City]]. She will only share this once she has given seven massages and been shown one Pokémon with maxed happiness (5 grooms in the English versions of HGSS).&lt;br /&gt;
&lt;br /&gt;
Also returning from previous generations, Daisy, still located in her home of [[Pallet Town]], will groom one of the player&#039;s Pokémon for free once daily between 3:01 and 4:00 PM. As in Generation II, it will raise a Pokémon&#039;s happiness greatly, however, it will also raise the Pokémon&#039;s [[Beauty Contest|Beauty]] stat. This is not displayed anywhere in-game, and the Pokémon must be seen from the point of view of Diamond, Pearl, or Platinum to notice. Despite this, {{p|Feebas}} whose Beauty is maxed out this way can [[Evolution|evolve]] into {{p|Milotic}}.&lt;br /&gt;
&lt;br /&gt;
As a reference to her enjoyment of tea in Generation III, a large mug of tea sits on her table. She will also mention that she &amp;quot;usually has tea about this time&amp;quot; if she is visited between 15:01 and 16:00 in Generation IV.&lt;br /&gt;
&lt;br /&gt;
===Fame Checker===&lt;br /&gt;
[[File:FRLG_Daisy.png|thumb|Daisy&#039;s Fame Checker sprite]]&lt;br /&gt;
This is a list of the [[Fame Checker]]&#039;s information on &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt; in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
&lt;br /&gt;
;Pallet Town Research Lab - aide&lt;br /&gt;
*What does this person do?&lt;br /&gt;
:&amp;quot;If you show &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt; your &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;, she can tell how much it likes you.&lt;br /&gt;
:Occasionally, she will even groom a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Vermilion City]] - woman&lt;br /&gt;
*What is this person like?&lt;br /&gt;
:&amp;quot;But the person who is most liked by &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; is &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt;, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Water Labyrinth]] - man&lt;br /&gt;
*What is this person like?&lt;br /&gt;
:&amp;quot;She was gently grooming &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;...&lt;br /&gt;
:She was a little angel.&lt;br /&gt;
:That little girl&#039;s name...&lt;br /&gt;
:I think it was &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Viridian City]] - [[Pokémon magazines#Pokémon Journal|Pokémon Journal]]&lt;br /&gt;
*Family and friends?&lt;br /&gt;
:&amp;quot;&amp;lt;sc&amp;gt;Prof. Oak&amp;lt;/sc&amp;gt; reportedly lives with his grandchildren, &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt; and &amp;lt;sc&amp;gt;[[Blue (game)|&amp;lt;nowiki&amp;gt;[rival]&amp;lt;/nowiki&amp;gt;]]&amp;lt;/sc&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Celadon Condominiums|Celadon Mansion]] - old lady&lt;br /&gt;
*What is this person like?&lt;br /&gt;
:&amp;quot;A girl from &amp;lt;sc&amp;gt;Pallet Town&amp;lt;/sc&amp;gt;, &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt;, she enjoys &amp;lt;sc&amp;gt;tea&amp;lt;/sc&amp;gt; every day.&lt;br /&gt;
:She visits the &amp;lt;sc&amp;gt;[[Celadon Department Store|Celadon Dept. Store]]&amp;lt;/sc&amp;gt; to buy some &amp;lt;sc&amp;gt;tea&amp;lt;/sc&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;{{OBP|Four Island|town}} - Pokémon Journal&lt;br /&gt;
*There&#039;s a rumor...&lt;br /&gt;
:&amp;quot;The Spring &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon Contest&amp;lt;/sc&amp;gt;&#039;s Grand Champion is &amp;lt;sc&amp;gt;Daisy Oak&amp;lt;/sc&amp;gt; of &amp;lt;sc&amp;gt;Pallet Town&amp;lt;/sc&amp;gt;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Message from &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt;&lt;br /&gt;
*From: &amp;lt;sc&amp;gt;Daisy&amp;lt;/sc&amp;gt;&lt;br /&gt;
*To: [Player]&lt;br /&gt;
:&amp;quot;While I was comfortably enjoying my tea breaks, you&#039;ve grown very skilled and powerful.&lt;br /&gt;
:I hope you’ll remain a good rival to my little brother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
====HeartGold and SoulSilver====&lt;br /&gt;
&#039;&#039;&#039;[[Pokégear]] Registering&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You are really into grooming! Say! Would you like my kid brother&#039;s number? He&#039;s the Gym Leader at Viridian City. Have you challenged him? Do you want to register him?&amp;quot;&#039;&#039;&lt;br /&gt;
::Yes: &#039;&#039;&amp;quot;Give him a call when you feel like it. He can be overly confident, but he still needs company. He says he won&#039;t have any plans on Sunday nights... Giggle!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Electric Tale of Pikachu manga===&lt;br /&gt;
[[File:May Oak edited.jpg|right|thumb|120px|May Oak]]&lt;br /&gt;
Daisy does not appear to exist in the {{pkmn|anime}}, but in [[The Electric Tale of Pikachu]], which is based on the anime, she appears as &#039;&#039;&#039;May&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サツキ&#039;&#039;&#039; &#039;&#039;Satsuki&#039;&#039;). Ash has a very obvious and powerful crush on her, and trying to impress May is one of Ash&#039;s biggest motivations to do well and not give up on his Pokémon journey.&lt;br /&gt;
&lt;br /&gt;
Ash and May seem to be friends or at least acquianted, as he speaks with her before he leaves [[Pallet Town]] and she gives him a [[Town Map]] before he leaves, much like Daisy gives one to {{ga|Red}}/{{ga|Leaf}} in the {{pkmn|games}}. He also writes her a letter with details on his progress as a Pokémon Trainer in &#039;&#039;[[ET02|Play Misty For Me]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She is drawn with an oversized bust in the original Japanese version, though it is heavily toned down in the English translations.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the [[Pokémon Adventures]] manga, Daisy works as Professor Oak&#039;s research assistant and is in charge of the [[Kanto]] laboratory whenever Professor Oak goes to [[Johto]]. She owns a {{p|Chansey}} that her grandfather gave her and a {{p|Clefairy}} she uses for [[Pokémon Contest]]s. She was also a close friend of [[Magma Admin Courtney]] when she was a Coordinator.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=200px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| align=center | [[File:035.png]]&amp;lt;br&amp;gt;{{p|Clefairy}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| align=center | [[File:113.png]]&amp;lt;br&amp;gt;{{p|Chansey}}&amp;lt;br&amp;gt;(&#039;&#039;Lucky - tchi&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
The [[Pokémon Zensho]] manga depicts the scenario where Daisy gives {{Zensho|Satoshi}} a [[Town Map]]. Later on, in [[Lavender Town]] with {{Zensho|Shigeru}}, [[Professor Oak|Oak]] tells Satoshi and Shigeru the story on how she and her brother lost their parents in a car accident when they were young, resulting in him raising them since.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{|{{bluetable|background: white; width: 100%}}&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color}};&amp;quot;&lt;br /&gt;
!Language&lt;br /&gt;
!Name&lt;br /&gt;
!Reference to&lt;br /&gt;
|-&lt;br /&gt;
|Japanese&lt;br /&gt;
|オーキド・ナナミ &#039;&#039;Nanami Ōkido&#039;&#039;&lt;br /&gt;
|ナナミノキ &#039;&#039;Nanaminoki&#039;&#039;, Ilex chinensis.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Daisy Oak&lt;br /&gt;
|{{wp|Oak}} tree, perhaps derived from Japanese &#039;&#039;Ōkido&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Nina Chen&lt;br /&gt;
|&#039;&#039;Chêne&#039;&#039; means Oak in French.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Sarah Eich&lt;br /&gt;
|&#039;&#039;Eiche&#039;&#039; means Oak in German.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Margi Oak&lt;br /&gt;
|From &#039;&#039;margherita&#039;&#039;, daisy.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Dalia Oak&lt;br /&gt;
|{{wp|Dahlia}} flower.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|남나리 &#039;&#039;Namnari&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chinese (Taiwan)&lt;br /&gt;
|奈奈美 &#039;&#039;Nàinàiměi&#039;&#039;&lt;br /&gt;
|Phonetic translation of &#039;&#039;Nanami&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Chinese (Mainland China)&lt;br /&gt;
|娜娜美 &#039;&#039;Nànàměi&#039;&#039;&lt;br /&gt;
|Phonetic translation of &#039;&#039;Nanami&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Coincidentally, the two different names she has in English are the same as [[Misty]] and [[Max]]&#039;s older sisters, {{an|Daisy}} and {{an|May}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Coordinators}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{NPC|normal|kanto=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Electric Tale of Pikachu characters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Electric Tale of Pikachu characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Red, Blue and Yellow characters]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal characters]]&lt;br /&gt;
[[Category:FireRed and LeafGreen characters]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters]]&lt;br /&gt;
[[Category:Female characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sarah Eich]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Nina Chen]]&lt;br /&gt;
[[ja:ナナミ]]&lt;br /&gt;
[[pt:Daisy Carvalho]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=1285255</id>
		<title>Talk:Jolteon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=1285255"/>
		<updated>2010-12-15T04:27:15Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Ambiguous Sentence */  Oh blood forgot to sign again aaaaa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps it is worth mentioning in the trivia section that, for Generation I, Jolteon was the only Pokémon who could inflict substantial super-effective damage on a pure Psychic-type while not being weak to the Psychic type itself? This comes from its ability to use Pin Missile. -Timothy&lt;br /&gt;
:There was Beedrill and Twin Needle. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:21, 7 October 2008 (UTC)&lt;br /&gt;
:Given that only it and Beedrill could learn it, though... really the point is that Psychic was far too powerful in Gen I. But if you want to mention it (also take care to note how little damage Pin Missile does even when all five hit) go right ahead. And learn to use tildes correctly! Also, TC, Beedrill was weak to Psychic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 13:22, 7 October 2008 (UTC)&lt;br /&gt;
::Oh yeah, I forgot about the its other type. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:23, 7 October 2008 (UTC)&lt;br /&gt;
:::You know, Jolteon and Zapdos share almost similar Japanese names. Just thought I&#039;d point that out. [[User:DarkGiratina]] 18:19, 31 January, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied... {{Unsigned|Bbbbbbbbba}}&lt;br /&gt;
:The comma is used to list things, with the &amp;quot;or&amp;quot; at the start of the third alternative showing that they are alternative cases. If more than one condition needed to be satisfied then either the &amp;quot;or&amp;quot; would need to be replaced by &amp;quot;and&amp;quot; (if all three needed to be satisfied), an &amp;quot;and&amp;quot; would need to be inserted into the sentence somewhere (If just two), or at least one comma would need to be removed (if one and either of the other two). As it is the sentence is both gramatically correct and unambiguous. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:42, 27 August 2009 (UTC)&lt;br /&gt;
::But the first condition reads &amp;quot;In...&amp;quot;, and I think that can be a modifier that modifies the whole sentence. If it begins with &amp;quot;If it&#039;s in...&amp;quot; then certainly there&#039;s nothing ambiguous. Also, I just found out how to sign my comments:) --[[User:Bbbbbbbbba|Bbbbbbbbba]] 10:25, 27 August 2009 (UTC)&lt;br /&gt;
:::It means &#039;&#039;&#039;if&#039;&#039;&#039; you&#039;re playing Gen I/II &#039;&#039;&#039;or if&#039;&#039;&#039; SS/GA is used &#039;&#039;&#039;or if&#039;&#039;&#039; MB is in effect then Jolteon takes 1/12 damage. The reason that 0 damage is taken is due to the ability, and these situations result in no ability. The best way to do this is to have semicolons separating the points in the list, not commas. I&#039;ll make the change. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:40, 27 August 2009 (UTC)&lt;br /&gt;
::::But why is &amp;quot;In generations I and II&amp;quot; even there? The table starts off with, &amp;quot;Under normal battle conditions in Generation V, this Pokémon is...&amp;quot; Generations 1 and 2 are obviously not going to be happening under normal (or any) battle conditions in Generation 5! [[User:BP|BP]] 04:27, 15 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type Effectivness ==&lt;br /&gt;
Electric types should not be 0X damage, because Jolteon actually gains health from electric types. So, therefore, it should be -1X or something. [[User:JetanHertz13|JetanHertz13]] 00:00, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB? ==&lt;br /&gt;
I don&#039;t understand how Pin Missile gets STAB [[User:Nineball|Nineball]] 22:07, 11 August 2010 (UTC)&lt;br /&gt;
:It shouldn&#039;t. Thanks for noticing ;) --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:13, 11 August 2010 (UTC)&lt;br /&gt;
::Ah, that was from someone yesterday who was convinced Jolteon is a Bug-Type. I reverted most things, but I guess I missed that bit. Whoops. ~~ &#039;&#039;&#039;[[User:Scyther Be Awesome|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Scyther &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Be &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Awesome!&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:Scyther Be Awesome|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Need something?&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 23:14, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B/W Sprite ==&lt;br /&gt;
I added a trivia bullet noting the change of color of Jolteon&#039;s eyes and ears from black to purple. Perhaps I should have asked first. I hope it&#039;s okay. --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] 22:10, 2 December 2010 (UTC)&lt;br /&gt;
:I guess it wasn&#039;t, even though plenty of other Pokémon&#039;s trivia mention their visual changes... --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] 22:14, 2 December 2010 (UTC)&lt;br /&gt;
::Visual changes are only notable if they are design changes. Colour changes are normally due to pallette limitations in the earlier games rather than a design change, and as such usually aren&#039;t notable. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:59, 3 December 2010 (UTC)&lt;br /&gt;
:::There are plenty of Pokémon whose off-colored sprites are mentioned in Trivia. For example, Spinarak. And don&#039;t point out that it was designed to look like nighttime. No other Gen II night Pokémon does this. Either we allow all the mentions of differences, or we allow none.{{unsigned|IWannaBeTheVeryBest}}&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=1285254</id>
		<title>Talk:Jolteon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Jolteon_(Pok%C3%A9mon)&amp;diff=1285254"/>
		<updated>2010-12-15T04:26:39Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Ambiguous Sentence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps it is worth mentioning in the trivia section that, for Generation I, Jolteon was the only Pokémon who could inflict substantial super-effective damage on a pure Psychic-type while not being weak to the Psychic type itself? This comes from its ability to use Pin Missile. -Timothy&lt;br /&gt;
:There was Beedrill and Twin Needle. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:21, 7 October 2008 (UTC)&lt;br /&gt;
:Given that only it and Beedrill could learn it, though... really the point is that Psychic was far too powerful in Gen I. But if you want to mention it (also take care to note how little damage Pin Missile does even when all five hit) go right ahead. And learn to use tildes correctly! Also, TC, Beedrill was weak to Psychic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 13:22, 7 October 2008 (UTC)&lt;br /&gt;
::Oh yeah, I forgot about the its other type. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 13:23, 7 October 2008 (UTC)&lt;br /&gt;
:::You know, Jolteon and Zapdos share almost similar Japanese names. Just thought I&#039;d point that out. [[User:DarkGiratina]] 18:19, 31 January, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambiguous Sentence ==&lt;br /&gt;
&lt;br /&gt;
In Generations I and II, if Skill Swap or Gastro Acid is used, or if the opponent has Mold Breaker, the effectiveness of  Electric-type moves is ½×.&lt;br /&gt;
&lt;br /&gt;
That sentence is certainly ambiguous. I know Jolteon is not immune to Elec. type attack both in Gen. I and II (when there&#039;s no abilities at all) and when Skill Swap or Gastro Acid is used or the opponent has Mold Breaker (when the effect of its ability is canceled). But one might think BOTH conditions must be satisfied... {{Unsigned|Bbbbbbbbba}}&lt;br /&gt;
:The comma is used to list things, with the &amp;quot;or&amp;quot; at the start of the third alternative showing that they are alternative cases. If more than one condition needed to be satisfied then either the &amp;quot;or&amp;quot; would need to be replaced by &amp;quot;and&amp;quot; (if all three needed to be satisfied), an &amp;quot;and&amp;quot; would need to be inserted into the sentence somewhere (If just two), or at least one comma would need to be removed (if one and either of the other two). As it is the sentence is both gramatically correct and unambiguous. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:42, 27 August 2009 (UTC)&lt;br /&gt;
::But the first condition reads &amp;quot;In...&amp;quot;, and I think that can be a modifier that modifies the whole sentence. If it begins with &amp;quot;If it&#039;s in...&amp;quot; then certainly there&#039;s nothing ambiguous. Also, I just found out how to sign my comments:) --[[User:Bbbbbbbbba|Bbbbbbbbba]] 10:25, 27 August 2009 (UTC)&lt;br /&gt;
:::It means &#039;&#039;&#039;if&#039;&#039;&#039; you&#039;re playing Gen I/II &#039;&#039;&#039;or if&#039;&#039;&#039; SS/GA is used &#039;&#039;&#039;or if&#039;&#039;&#039; MB is in effect then Jolteon takes 1/12 damage. The reason that 0 damage is taken is due to the ability, and these situations result in no ability. The best way to do this is to have semicolons separating the points in the list, not commas. I&#039;ll make the change. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:40, 27 August 2009 (UTC)&lt;br /&gt;
::::But why is &amp;quot;In generations I and II&amp;quot; even there? The table starts off with, &amp;quot;Under normal battle conditions in Generation V, this Pokémon is...&amp;quot; Generations 1 and 2 are obviously not going to be happening under normal (or any) battle conditions in Generation 5!&lt;br /&gt;
&lt;br /&gt;
== Type Effectivness ==&lt;br /&gt;
Electric types should not be 0X damage, because Jolteon actually gains health from electric types. So, therefore, it should be -1X or something. [[User:JetanHertz13|JetanHertz13]] 00:00, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB? ==&lt;br /&gt;
I don&#039;t understand how Pin Missile gets STAB [[User:Nineball|Nineball]] 22:07, 11 August 2010 (UTC)&lt;br /&gt;
:It shouldn&#039;t. Thanks for noticing ;) --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:13, 11 August 2010 (UTC)&lt;br /&gt;
::Ah, that was from someone yesterday who was convinced Jolteon is a Bug-Type. I reverted most things, but I guess I missed that bit. Whoops. ~~ &#039;&#039;&#039;[[User:Scyther Be Awesome|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Scyther &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Be &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Awesome!&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:Scyther Be Awesome|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Need something?&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 23:14, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B/W Sprite ==&lt;br /&gt;
I added a trivia bullet noting the change of color of Jolteon&#039;s eyes and ears from black to purple. Perhaps I should have asked first. I hope it&#039;s okay. --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] 22:10, 2 December 2010 (UTC)&lt;br /&gt;
:I guess it wasn&#039;t, even though plenty of other Pokémon&#039;s trivia mention their visual changes... --[[User:IWannaBeTheVeryBest|IWannaBeTheVeryBest]] 22:14, 2 December 2010 (UTC)&lt;br /&gt;
::Visual changes are only notable if they are design changes. Colour changes are normally due to pallette limitations in the earlier games rather than a design change, and as such usually aren&#039;t notable. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:59, 3 December 2010 (UTC)&lt;br /&gt;
:::There are plenty of Pokémon whose off-colored sprites are mentioned in Trivia. For example, Spinarak. And don&#039;t point out that it was designed to look like nighttime. No other Gen II night Pokémon does this. Either we allow all the mentions of differences, or we allow none.{{unsigned|IWannaBeTheVeryBest}}&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pikachu_(Pok%C3%A9mon)&amp;diff=1283891</id>
		<title>Pikachu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pikachu_(Pok%C3%A9mon)&amp;diff=1283891"/>
		<updated>2010-12-13T11:14:19Z</updated>

		<summary type="html">&lt;p&gt;BP: /* External links */  Broken link (File:Pika? What?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Pikachu | type=electric | prevnum=024 | nextnum=026 | prev=Arbok | next=Raichu }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Pikachu |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;peek&#039;&#039;-uh-chew&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
jname=ピカチュウ |&lt;br /&gt;
tmname=Pikachu |&lt;br /&gt;
art=FRLG |&lt;br /&gt;
crysp=025Y |&lt;br /&gt;
size=190px |&lt;br /&gt;
ndex=025 |&lt;br /&gt;
jdex=022 |&lt;br /&gt;
hdex=156 |&lt;br /&gt;
fbrow=023 |&lt;br /&gt;
sdex=104 |&lt;br /&gt;
abrow=002 |&lt;br /&gt;
obrow=005 |&lt;br /&gt;
opbrow=154 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Mouse |&lt;br /&gt;
height-ftin=1&#039;04&amp;quot; |&lt;br /&gt;
height-m=0.4 |&lt;br /&gt;
weight-lbs=13.2 |&lt;br /&gt;
weight-kg=6.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Static |&lt;br /&gt;
ability2= |&lt;br /&gt;
abilityd=Lightningrod |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2=Fairy |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evsp=2 |&lt;br /&gt;
expyield=82 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=pikachu |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Pikachu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ピカチュウ&#039;&#039;&#039; &#039;&#039;Pikachu&#039;&#039;) is an {{type2|Electric}} Pokémon introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Pichu}} by [[happiness]], and evolves into {{p|Raichu}} when exposed to a {{evostone|Thunderstone}}.&lt;br /&gt;
&lt;br /&gt;
Pikachu is popularly known as the mascot of the [[Pokémon]] franchise and a major representative of [[Nintendo]]&#039;s collective mascots.&lt;br /&gt;
&lt;br /&gt;
It is the [[version mascot]] of {{game|Yellow}}, where it is the only [[starter Pokémon]] in that game, and has made numerous appearances on the boxes of spin-off titles.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
A Pikachu is a short, chubby, ground-dwelling rodent notable for its Electric abilities. Pikachu have short, yellow fur with brown stripes on the back, red cheeks that can produce small jolts of electricity, a mouth that looks like a sideways three, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. Besides its evolution and pre-evolution, it may be related to {{p|Plusle}}, {{p|Minun}}, {{p|Pachirisu}}, and {{p|Emonga}} due to notable physical similarities.&lt;br /&gt;
&lt;br /&gt;
Pikachu are known to have acute senses of hearing, thanks to their large ears. Most domestic Pikachu are able to understand and interpret human speech at levels far surpassing those of any pet dog.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP074|Pika and Goliath!]]&#039;&#039;, when [[Ash&#039;s Pikachu]] was injured, it was shown to have a heart rate of 156.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
A female Pikachu has a v-shaped &amp;quot;dent&amp;quot; at the end of its tail. Male Pikachu do not have this dent. However, both genders&#039; tails resemble a lightning bolt, fitting their Electric typing. In Black and White, male Pikachu have less black covering their ear, this is only shown in frontal sprites.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Exclusive to Pikachu is the ability to release electric {{m|discharge}}s of varying intensity, at will, through electric sacs in its cheeks. This electric energy can be manipulated into a variety of [[Moves|techniques]] which are mostly used in {{pkmn|battle}}, but which can be used to roast berries as well.&lt;br /&gt;
&lt;br /&gt;
As Pikachu builds up energy in its electricity glands, it often needs to discharge, as to not result in a short, or worse, which can lead to physical {{status|Paralysis|Paralysis}}, or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by Pikachu is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a Pikachu may develop a rare condition similar to the human flu. This illness is most often caused by strong nearby electromagnetic forces, which severely impact the electric glands. If a Pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of magnetism.&lt;br /&gt;
&lt;br /&gt;
Pikachu and its evolution family, {{p|Pichu}} and {{p|Raichu}}, are the [[Signature move|only known Pokémon]] that can learn {{m|Volt Tackle}}. In a [[Pikachu variants#Surfing Pikachu|few rare cases]], Pikachu can learn to {{m|Rain Dance|manipulate}} {{t|Water}} and, with the help of a surfboard, perform the move {{m|Surf}}. [[Pikachu variants#Flying Pikachu|Other rare cases]] show that Pikachu can also learn, with the use of balloons, to perform the move {{m|Fly}}. Pikachu also have their own signature held item - the {{DL|Stat-enhancing item|Light Ball}}. This item boosts a Pikachu&#039;s Attack and Special Attack stat, and, when held by a Pikachu in the daycare center, causes the offspring to know the move [[Volt Tackle]].&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
In the wild, Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. Pikachu can be harmful pests, eating and sometimes destroying telephone poles, wires, and other electronic equipment.&lt;br /&gt;
&lt;br /&gt;
Despite this, it is a popular pet, and relatively easy to maintain, with little exercise necessary for its well being. However, it is important to discharge the electricity in its cheeks periodically.&lt;br /&gt;
&lt;br /&gt;
As many know, pulling on a Pikachu&#039;s tail will result in a severe shock to the offender. Another defense of Pikachu&#039;s is the use of its nasty {{m|Bite}} which has been known to leave quite a mark.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Forest.gif|right|frame|{{DL|List of Pokémon by habitat|Forest Pokémon}}]]&lt;br /&gt;
They are found mostly in forests, but possibly because of their attraction to their electricity or simply because they are not afraid of people, Pikachu commonly show up in civilized areas. They may even enter houses, presumably attracted by the electrical output generated by the dwellers&#039; appliances. Pikachu are native only to the [[Kanto]] region, although they have been introduced to many other regions.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Living in wooded areas, Pikachu often are found foraging for [[berry|berries]]. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. They especially like [[Oran Berry|Oran Berries]], which wild Pikachu are often seen holding.&lt;br /&gt;
&lt;br /&gt;
As pets, they can be fed a variety of processed food. Alternatively, like most Pokémon, Pikachu are tolerant to most &amp;quot;human&amp;quot; foods, and sometimes enjoy them more than the more nutritional food designed for their biology. An example of this is the fact that [[Ash&#039;s Pikachu]] has been known to have a fondness of ketchup.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Pikachu.png|250px|thumb|Pikachu in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====Ash&#039;s Pikachu====&lt;br /&gt;
{{main|Ash&#039;s Pikachu}}&lt;br /&gt;
[[Ash Ketchum]] has a Pikachu that he [[Starter Pokémon|obtained]] from [[Professor Oak]] in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, the first episode of the Pokémon anime series. It has appeared in every non-special episode and every Pokémon movie since. Ash&#039;s Pikachu does not like being in a [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
Ash was given the opportunity to release Pikachu in &#039;&#039;[[EP039|Pikachu&#039;s Goodbye]]&#039;&#039;. Even though he did attempt to, the bond between the two was too strong, so Pikachu chose to stay with him. This episode also featured many other wild Pikachu.&lt;br /&gt;
&lt;br /&gt;
A Pikachu named [[Abigail|Sugar]] belonging to the owners of a restaurant went missing prior to &#039;&#039;[[DP024|Cooking up a Sweet Story!]]&#039;&#039;, and Ash&#039;s Pikachu had to fill in for it so that its owner would have the confidence to win a cooking competition. At the end of the episode, Sugar returns, however, it has evolved into a {{p|Raichu}}.&lt;br /&gt;
&lt;br /&gt;
====Sparky, Ritchie&#039;s Pikachu====&lt;br /&gt;
{{main|Sparky}}&lt;br /&gt;
[[Ritchie]] also has a Pikachu nicknamed [[Sparky]], who debuted in &#039;&#039;[[EP078|A Friend In Deed]]&#039;&#039;. Sparky, unlike most Pikachu, has a tuft of fur on the top of its head.&lt;br /&gt;
&lt;br /&gt;
====Ashachu====&lt;br /&gt;
{{main|Ashachu}}&lt;br /&gt;
Ash gets turned into a Pikachu in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039; by a Pokémon magician named {{Jo|Lily}}. He reverts to his human form at the beginning of [[EP242|the next episode]].&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
[[Lt. Surge]]&#039;s {{TP|Lt. Surge|Raichu}} was once a Pikachu, as was [[Volkner]]&#039;s Raichu when Volkner was younger.&lt;br /&gt;
&lt;br /&gt;
At least twenty other Pikachu appeared in &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039; to help Ash&#039;s Pikachu defeat [[Team Rocket]]&#039;s [[Jessie]], [[James]], and {{MTR}} to send them blasting off for the first time.&lt;br /&gt;
&lt;br /&gt;
Another Pikachu nicknamed &#039;&#039;&#039;[[Puka]]&#039;&#039;&#039; was owned by a man named {{ka|Victor}} on [[Seafoam Islands|Seafoam Island]] in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;. This blue-eyed Pikachu had the ability to sense tidal waves approaching.&lt;br /&gt;
&lt;br /&gt;
A Pikachu has also been owned by [[Luana]]&#039;s son, [[Travis]]. Luana mistook Ash for Travis when she saw Pikachu on Ash&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG086|Lights, Camerupt, Action]]&#039;&#039;, [[Elijah]] used a Pikachu in one of his movies. This Pikachu helped {{p|Plusle}} and {{p|Minun}} on their mission to rescue Princess {{p|Kirlia}} from the evil {{p|Exploud}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, {{an|Mewtwo}} clones Ash&#039;s Pikachu. This Pikachu can be told apart from Ash&#039;s due to spikes on the black marks at the tips of its ears. It is also comparatively more aggressive than Ash&#039;s Pikachu and slurs its speech, defects possibly caused by Ash tampering with Mewtwo&#039;s cloning machine during the cloning process.&lt;br /&gt;
&lt;br /&gt;
A Pikachu also had a part in &#039;&#039;[[SS019|Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!]]&#039;&#039;. He was kidnapped by a {{p|Skarmory}} and Team Go-Getters set out to rescue him as their first mission. Pikachu provided them with some items in the battle.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Aside from Ash&#039;s Pikachu, Pokémon of this species, wild and Trainers&#039; alike, are rarely seen in the anime. This is most likely due to the fact that Ash&#039;s Pikachu is seen in every episode.&lt;br /&gt;
&lt;br /&gt;
[[James]] used a Pikachu in the Pokémon League Entrance Exam in &#039;&#039;[[EP056|The Ultimate Test]]&#039;&#039;, but it was defeated by the instructor&#039;s {{p|Graveler}}. James, after interfering with a battle {{Ash}} was having with the instructor, later tried to steal this Pikachu, only for that Pikachu to zap James instead, as instructed by its instructor.&lt;br /&gt;
&lt;br /&gt;
A Pikachu belonging to an unnamed Aura Guardian appeared in a flashback in &#039;&#039;[[DP056|The Keystone Pops!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP002|Pikachu|Dawn&#039;s Pokédex|Pikachu, the Mouse Pokémon. It can generate electric attacks from the electric pouches located in both of its cheeks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW001|Pikachu|Shooti&#039;s Pokédex|Pikachu, the Mouse Pokémon and the evolved form of {{p|Pichu}}. By straightening its tail it checks its surroundings. Sometimes, lightning can strike its tail.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
{{main|Ash&#039;s Pikachu}}&lt;br /&gt;
Ash&#039;s Pikachu is a starring character in [[Ash and Pikachu]], a manga adaptation of the [[Pokémon anime]] which is based on {{Ash}}&#039;s adventures in the [[Johto]] region.&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{main|Ash&#039;s Pikachu}}&lt;br /&gt;
Ash&#039;s Pikachu is a main character in the manga series [[Electric Tale of Pikachu|The Electric Tale of Pikachu]], an adaptation of the [[Pokémon anime]].&lt;br /&gt;
&lt;br /&gt;
In the manga, Ash discovered Pikachu under the floorboards at his home, where he was chewing on wires to eat the electricity.&lt;br /&gt;
&lt;br /&gt;
[[Sparky]], [[Ritchie]]&#039;s Pikachu, appears in The Electric Tale of Pikachu as well, however, it is nicknamed &amp;quot;Chuchino&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Electric Tale of Pikachu|[[ET01]]|An electric mouse Pokémon.&amp;lt;br&amp;gt;Habitat: Forests and woodlands&amp;lt;br&amp;gt;Diet: Mainly fruit&amp;lt;br&amp;gt;Distinguishing features: Has an electric generator on each cheek.&amp;lt;br&amp;gt;Beware of electrocution!}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
A story called &#039;&#039;[[PW38|Akari and Pikachu&#039;s Birthday]]&#039;&#039; is featured in the [[How I Became a Pokémon Card volume 6|final volume]] of [[How I Became a Pokémon Card]].&lt;br /&gt;
&lt;br /&gt;
===In the Magical Pokémon Journey and Pokémon Chamo-Chamo ☆ Pretty ♪ manga===&lt;br /&gt;
{{main|Pikachu (MPJ)}}&lt;br /&gt;
Pikachu is a main character in the [[Magical Pokémon Journey]] manga series. He is the first Pokémon befriended by [[Hazel]], appearing for the first time in &#039;&#039;[[PPP01|How Do You Do, Pikachu?]]&#039;&#039;. Pikachu is one of the few Pokémon in Magical Pokémon Journey that cannot speak human language, although the others seem to understand him. He is described as rather scatterbrained at times. Pikachu returns as a main character in [[Pokémon Chamo-Chamo ☆ Pretty ♪]], the sequel to the Magical Pokémon Journey series.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Pikachu]] also makes a cameo appearance in bonus chapters at the end of every volume of the Magical Pokémon Journey manga.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:PSPikachu.jpg|thumb|right|Pikachu in [[Pokémon Adventures]]]]&lt;br /&gt;
{{main|Pika}}&lt;br /&gt;
{{main|Chuchu}}&lt;br /&gt;
Pikachu debuted in its own round in the {{chap|Red, Green &amp;amp; Blue}}, &#039;&#039;[[PS004|Wanted: Pikachu!]]&#039;&#039;. Here, a [[Pika|Pikachu]] was stealing all the crops in a town. The townsfolk kept chasing it around, but end up getting shocked by it. {{adv|Red}} arrives and captures it, ending the chaos. Although extremely disobedient at first, even prone to regularly electrocuting its owner, the two eventually got over this enmity, and this Pikachu, nicknamed &amp;quot;Pika,&amp;quot; became one of his most loyal and trusted fighters, being used in almost every major battle Red has had.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Adventures volume 9|ninth volume]], {{adv|Yellow}} is seen to have a new addition to her team: a [[Chuchu|Pikachu]] she had found injured in the [[Viridian Forest]] and nursed back to health. When Pika is left behind by Red on his trip to [[Mt. Silver]], Pika joins Yellow and Chuchu on their trip to Johto.&lt;br /&gt;
&lt;br /&gt;
Pika and Chuchu share a loving relationship, one that is so strong that even [[Jasmine]] noticed, prompting her to hand Yellow a slip with the Pokémon Daycare&#039;s address on it. In Volume 13, after Yellow and Wilton are brought to the Daycare after being shipwrecked, Yellow finds that Pika and Chuchu now have an egg shortly after they were &amp;quot;put together.&amp;quot; The egg eventually hatches into {{adv|Gold}}&#039;s Pichu.&lt;br /&gt;
&lt;br /&gt;
Wild Pikachu also appeared in the [[Ruby &amp;amp; Sapphire chapter (Adventures)|R/S]] and [[Diamond &amp;amp; Pearl chapter (Adventures)|D/P]] arcs.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS004]]|When several of these Pokémon gather, their electricity could build up and cause lightning storms. Forest dwellers, they are few in number and exceptionally rare. The pouches in their cheeks discharge electricity at their opponents. The Pikachu are believed to be highly intelligent.}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
A Pikachu makes a cameo in [[Pokémon Battle Frontier]] during one of the battles. Also, a photo album owned by {{FB|Salon Maiden|Anabel}} has a Pikachu on the cover.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Get da ze! manga===&lt;br /&gt;
{{main|Shū&#039;s Pikachu}}&lt;br /&gt;
In the [[Pokémon Get da ze!]] manga, [[Shū]]&#039;s first Pokémon was a Pikachu that he found abandoned in the forest.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
In [[Pokémon Gold &amp;amp; Silver: The Golden Boys]], {{OBP|Gold|Golden Boys}} was in possession of a Pikachu, which ended up being [[Eusine]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{main|Isamu Akai&#039;s Pikachu}}&lt;br /&gt;
Pikachu is one of the main characters in the [[Pokémon Pocket Monsters]] manga series and its sequels. It was the first Pokémon that [[Isamu Akai]] captured on his own.&lt;br /&gt;
&lt;br /&gt;
Pikachu is one of the few Pokémon in the manga that cannot speak human language. He is the cousin of [[Isamu Akai&#039;s Clefairy]] and is considered the smarter of the two.&lt;br /&gt;
&lt;br /&gt;
Pikachu evolved into {{p|Raichu}} in &#039;&#039;[[PM023|Clefairy finally evolves?!]]&#039;&#039;, but he has since devolved back to the Pikachu stage.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Newspaper Strip===&lt;br /&gt;
[[Ash&#039;s Pikachu]] was the main character in the short-lived [[Pokémon Newspaper Strip]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
{{Zensho|Satoshi}} has a Pikachu as one of the members of his team in [[Pokémon Zensho]]. It later evolves into a {{p|Raichu}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:PikachuBaseSet58.png|left|thumb|First Pikachu card; illustation by [[Mitsuhiro Arita]]]]&lt;br /&gt;
{{main|Pikachu (TCG)}}&lt;br /&gt;
Pikachu somehow manages to find its way into many of the expansions, causing there to be {{#expr: {{PAGESINCATEGORY:Pikachu (TCG)}} - 1}} known non-reprint Pokémon cards featuring Pikachu. There are also various Trainer cards with Pikachu in the card&#039;s artwork too, including the very sought-after tournament promos such as {{OBP|No.1 Trainer|Tournament promo}}.&lt;br /&gt;
&lt;br /&gt;
The first Pikachu that appeared in the TCG was {{TCG ID|Base Set|Pikachu|58}} in the {{TCG|Base Set}} (which was reprinted in {{TCG|Base Set 2}} and in {{TCG|POP Series 2}} with different artwork). It was followed in {{TCG|Jungle|the next set}} by another {{TCG ID|Jungle|Pikachu|60}} (which was also reprinted in the {{TCG|Legendary Collection}}). The third Pikachu card released was the first-ever English {{TCG|Wizards Black Star Promos|promo card}}, {{TCG ID|Wizards Promo|Pikachu|1}}. The original Base Set Pikachu was also released as a special promotional card at {{wp|E3}}.&lt;br /&gt;
&lt;br /&gt;
In the early days of the TCG, several notable errors were made regarding the Pikachu cards. The Base Set Pikachu was released with altered artwork at first, depicting it with red cheeks, instead of the original yellow. While this matched [[Ken Sugimori]]&#039;s artwork, the yellow color on its cheeks was intentional by the artist, who depicted Pikachu using {{m|ThunderShock}}. This error appeared in both the E3 promotional version and the normal Base Set release. A second error was made in the production of Jungle set booster packs, which, instead of the Jungle set&#039;s Pikachu, contained, at times, first edition versions of the Pikachu that was released as a promo card.&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Pikachu figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Pikachu|18}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros.]]===&lt;br /&gt;
{{sbw|Pikachu (SSB)|Pikachu}} is a playable character and the only Pokémon that is playable from the start of the game. Its main stage is [[Saffron City]].&lt;br /&gt;
&lt;br /&gt;
In the hands of a skilled player, {{sbw|Pikachu}} is not to be taken lightly. Alongside electrical attacks, it has very good aerial attacks and superb recovery. Because of this, top-level SSB players have placed Pikachu at the top of their list, theoretically making it the best character in the game.&lt;br /&gt;
&lt;br /&gt;
{{SmashMoves|type=Electric|game=Smash|Spe=Thunder Jolt|SpeU=Quick Attack|SpeUM=yes|SpeD=Thunder|SpeDM=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
{{sbw|Pikachu (SSBM)|Pikachu}} is a returning playable character and the only Pokémon that is playable from the start of the game. Its main stage is [[Pokémon Stadium (stage)|Kanto: Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
While Pikachu&#039;s play style remained the same, it was powered down in the sequel. The tier lists for Melee place Pikachu in either the Middle or Low tier.&lt;br /&gt;
&lt;br /&gt;
[[File:SSBB Pikachu.png|250px||thumb|Pikachu in [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
&lt;br /&gt;
{{SmashMoves|type=Electric|game=Melee|Spe=Thunder Jolt|SpeS=Skull Bash|SpeSM=yes|SpeU=Quick Attack|SpeUM=yes|SpeD=Thunder|SpeDM=yes}}&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
=====Classic Mode=====&lt;br /&gt;
It&#039;s safe to say that Pikachu is the most famous and popular of all Pokémon. It has electric pouches in both cheeks; when in danger, it shoots electricity at its enemies. Although Pikachu can evolve into Raichu by exposure to a Thunderstone, many Trainers like Pikachu so much that they don&#039;t let it evolve.&lt;br /&gt;
&lt;br /&gt;
=====Adventure Mode=====&lt;br /&gt;
While its electrical attacks, such as {{m|Thunder}} and Thunder Jolt, are powerful, Pikachu is at its best speeding around the fray and waiting for its chance to strike. You can control the path of Pikachu&#039;s two-directional {{m|Quick Attack}}, allowing you to jump twice. Hold down the B Button to charge up {{m|Skull Bash}}.&lt;br /&gt;
&lt;br /&gt;
=====All-Star Mode=====&lt;br /&gt;
The angle of the Control Stick controls the direction of Pikachu&#039;s Quick Attack. Pikachu will move blindingly fast, and it will also cause damage to any character it runs into. Move the Control Stick during Quick Attack and Pikachu will move in up to two directions. Be sure to check out the ceilings on the level when you use Thunder.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
[[File:Pikachu Brawl.png|140px|thumb|right|Pikachu in Brawl]]&lt;br /&gt;
{{sbw|Pikachu (SSBB)|Pikachu}} is a returning playable character to the franchise. Its [[Final Smash]] move is {{m|Volt Tackle}}.&lt;br /&gt;
It has different designs for hats including Red&#039;s hat from {{game|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
{{SmashMoves|type=Electric|game=Brawl|Spe=Thunder Jolt|SpeS=Skull Bash|SpeSM=yes|SpeU=Quick Attack|SpeUM=yes|SpeD=Thunder|SpeDM=yes|FS=Volt Tackle|FSM=yes}}&lt;br /&gt;
&lt;br /&gt;
====Subspace Emissary====&lt;br /&gt;
Pikachu is first seen in the &amp;quot;{{sbw|Research Facility}}&amp;quot; stage where it is being used to power a generator. Responding to its shrieks of pain, {{met|Samus Aran}} (seen as {{sbw|Zero Suit Samus}}), the protagonist of the &#039;&#039;{{met|Metroid (series)|Metroid&#039;&#039; series}}, saves it by destroying the generator. The two then face a group of {{sbw|R.O.B}} Sentries. Pikachu then joins Samus to search for her stolen power suit.  After its rescue, Pikachu can be used for the rest of the story. Samus&#039;s suit is soon recovered, but they are confronted by Samus&#039;s nemesis, {{met|Ridley}}, who grabs Samus and begins dragging her across the walls. It is now that Pikachu returns the favor, zapping Ridley with a powerful Thunder attack, which causes him to release Samus. The angry Space Pirate leader fights the two heroes and loses, though he later comes back as &amp;quot;{{met|Meta Ridley}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====[[wp:Metal Gear|Codec]] information (on {{sbw|Shadow Moses Island}})====&lt;br /&gt;
[[File:SSBB Volt Tackle.png|200px|thumb|right|Pikachu using Volt Tackle in Brawl]]&lt;br /&gt;
* &#039;&#039;&#039;[[wp:List of recurring Metal Gear characters#Mei Ling|Mei Ling]]:&#039;&#039;&#039; &#039;&#039;&amp;quot;Ooh! How cuute!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sbw|Solid Snake}}:&#039;&#039;&#039; &#039;&#039;&amp;quot;What? The [[List of Pokémon by color#Yellow|yellow thing]]?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mei Ling:&#039;&#039;&#039; &#039;&#039;&amp;quot;That&#039;s Pikachu. It&#039;s a [[List of Pokémon by National Pokédex number|Pokémon]]. They&#039;re popular all over the {{pkmn|world}}, you know. And it may look cute, but be careful. It can store large amounts of {{t|electric}}ity in those adorable little cheeks. It&#039;ll try to pepper you with [[Pikachu (Pokémon)#Smash Bros.-only moves|electric shocks]].&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Solid Snake:&#039;&#039;&#039; &#039;&#039;&amp;quot;Couldn&#039;t be much worse than [[wp:Ocelot (Metal Gear)|Ocelot&#039;s]] old torture device...&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mei Ling:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, and, Snake?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Solid Snake:&#039;&#039;&#039; &#039;&#039;&amp;quot;What?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mei Ling:&#039;&#039;&#039; &#039;&#039;&amp;quot;I was wondering, could you maybe try and {{pkmn2|caught|catch}} Pikachu for me? Pleeeeease?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Solid Snake:&#039;&#039;&#039; &#039;&#039;&amp;quot;Give me a break! What do I look like, a [[Pokémon Trainer]]?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mei Ling:&#039;&#039;&#039; &#039;&#039;&amp;quot;Fine... Sorry I asked.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&amp;quot;A Mouse Pokémon. Its lightning-bolt tail and round cheeks are its trademarks. When danger draws near, it uses tiny electric pouches within its cheeks to discharge electricity. When it&#039;s really fired up, it unleashes thunderbolts on its rivals. It&#039;s said to recharge when it&#039;s {{status|Sleep|sleeping}}. It evolves into {{p|Raichu}}.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{eng|Pokémon Stadium}}: Pikachu stars in the mini-game &amp;quot;Thundering Dynamo&amp;quot; alongside {{p|Voltorb}}. This mini-game involves charging up electric power.&lt;br /&gt;
* [[Pokémon Stadium 2]]: Pikachu can be used in &amp;quot;Pichu&#039;s Power Plant&amp;quot; if one is detected in a Transferred Pokémon game.&lt;br /&gt;
* [[Pokémon Pinball]]: Pikachu serves as a Ball-Saver, but it will only work if the Lightning Meter is full.&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]: Pikachu has the same role as in Pokémon Pinball but is sometimes helped by {{p|Pichu}}. Pikachu also appears on the Catch &#039;Em Mode banner.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=electric&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=When several of these Pokémon gather, their electricity could build and cause lightning storms.&lt;br /&gt;
|yellowdex=It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to {{m|bite}} you.&lt;br /&gt;
|stadiumdex=Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.&lt;br /&gt;
|golddex=This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.&lt;br /&gt;
|silverdex=It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.&lt;br /&gt;
|crystaldex=When it is angered, it immediately discharges the energy stored in the pouches in its cheeks.&lt;br /&gt;
|stadium2dex=This intelligent Pokémon roasts hard Berries with electricity to make them tender enough to eat.&lt;br /&gt;
|rubydex=Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it&#039;s evidence that this Pokémon mistook the intensity of its charge.&lt;br /&gt;
|sapphiredex=This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.&lt;br /&gt;
|emeralddex=It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.&lt;br /&gt;
|firereddex=It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.&lt;br /&gt;
|leafgreendex=When several of these Pokémon gather, their electricity could build and cause lightning storms.&lt;br /&gt;
|colosseumdex=Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.&lt;br /&gt;
|diamonddex=It lives in forests with others. It stores electricity in the pouches on its cheeks.&lt;br /&gt;
|pearldex=If it looses crackling power from the electrical pouches on its cheeks, it is being wary.&lt;br /&gt;
|platinumdex=It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.&lt;br /&gt;
|heartgolddex=This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.&lt;br /&gt;
|soulsilverdex=It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.&lt;br /&gt;
|bwdex={{tt|よわった　なかまの　ピカチュウに　でんきをながし　ショックをあたえて　げんきを　わけることも　ある。|It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=electric |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Uncommon |&lt;br /&gt;
rbarea=[[Viridian Forest]], [[Power Plant]] |&lt;br /&gt;
yrarity=One |&lt;br /&gt;
yarea=[[Starter Pokémon]] from [[Professor Oak]] in [[Pallet Town]]  |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea={{rt|2|Kanto}} |&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea={{rt|2|Kanto}} |&lt;br /&gt;
rsrarity=Rare |&lt;br /&gt;
rsarea=[[Hoenn Safari Zone|Safari Zone]] |&lt;br /&gt;
erarity=Rare |&lt;br /&gt;
earea=[[Hoenn Safari Zone|Safari Zone]] |&lt;br /&gt;
frlgrarity=Rare |&lt;br /&gt;
frlgarea=[[Viridian Forest]], [[Power Plant]] |&lt;br /&gt;
dprarity=Common |&lt;br /&gt;
dparea=[[Trophy Garden]] |&lt;br /&gt;
ptrarity=Common |&lt;br /&gt;
ptarea=[[Trophy Garden]] |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Viridian Forest]] |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
walkarea={{pw|Resort}}, {{pw|Yellow Forest}}, {{pw|Rally}}, and {{pw|Sightseeing}} |&lt;br /&gt;
bwrarity=None |&lt;br /&gt;
bwarea=[[PokéShifter]], [[Dream World]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Electric&lt;br /&gt;
|snap=[[Pokémon Island Beach|Beach]], [[Pokémon Island Tunnel|Tunnel]], [[Pokémon Island River|River]] and [[Pokémon Island Cave|Cave]]&lt;br /&gt;
|channel=Collect all 101 Nice Cards&lt;br /&gt;
|pinball=[[Viridian Forest]]&lt;br /&gt;
|pinballrs=[[Hoenn Safari Zone|Safari Zone]] (Ruby Field)&lt;br /&gt;
|trozei=[[Secret Storage 4]]&amp;lt;br&amp;gt;[[Secret Storage 20]]&amp;lt;br&amp;gt;Endless Level 1&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Starter Pokémon]]&amp;lt;br&amp;gt;[[Lightning Field]] (6F-10F)&lt;br /&gt;
|ranger=[[Lyra Forest]]&amp;lt;br&amp;gt;[[Panula Cave]]&amp;lt;br&amp;gt;[[Sekra Mountain Range]]&lt;br /&gt;
|md2=[[Starter Pokémon]]&amp;lt;br&amp;gt;[[Amp Plains]] (9F-10F)&amp;lt;br&amp;gt;[[Far Amp Plains]] (1F-4F)&lt;br /&gt;
|ranger2=[[Vien Forest]]&amp;lt;br&amp;gt;[[Crysta Cave]]&amp;lt;br&amp;gt;[[Volcano Cave]]&amp;lt;br&amp;gt;[[Chroma Road]]&amp;lt;br&amp;gt;[[Chroma Highlands]]&amp;lt;br&amp;gt;[[Chroma Ruins]]&lt;br /&gt;
|ranch=Random [[Hayley&#039;s trades|trade]] with [[Hayley]]{{tt|*|Available for transfer to Diamond, Pearl, or Platinum}}&lt;br /&gt;
|scramble=[[Silent Forest]]&lt;br /&gt;
|ranger3={{ra|Submarine}}&amp;lt;br&amp;gt;[[Faldera Volcano]]&amp;lt;br&amp;gt;[[Thunder Temple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=electric&lt;br /&gt;
|rb1=Berry|rb1type=Berries (Generation II)|rb1rar=100|rb1image=no&lt;br /&gt;
|y1=Light Ball|y1type=Stat-enhancing item|y1rar=100&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=8|gsc1image=no&lt;br /&gt;
|rse1=Oran Berry|rse1type=Berry|rse1rar=50&lt;br /&gt;
|rse2=Light Ball|rse2type=Stat-enhancing item|rse2rar=5&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=50&lt;br /&gt;
|dppt2=Light Ball|dppt2type=Stat-enhancing item|dppt2rar=5&lt;br /&gt;
|pbr1=Light Ball|pbr1type=Stat-enhancing item|pbr1rar=100&lt;br /&gt;
|hgss1=Oran Berry|hgss1type=Berry|hgss1rar=50&lt;br /&gt;
|hgss2=Light Ball|hgss2type=Stat-enhancing item|hgss2rar=5&lt;br /&gt;
|bw1=Oran Berry|bw1type=Berry|bw1rar=50&lt;br /&gt;
|ranch1=Shuca Berry|ranch1type=Berry|ranch1rar=100&lt;br /&gt;
|walk1=Shuca Berry|walk1type=Berry|walk1rar=100&lt;br /&gt;
|walk2=Lum Berry|walk2type=Berry|walk2rar=100&lt;br /&gt;
|walk3=Sitrus Berry|walk3type=Berry|walk3rar=100&lt;br /&gt;
|walk4=Leppa Berry|walk4type=Berry|walk4rar=100&lt;br /&gt;
|walk5=TinyMushroom|walk5type=Valuable item|walk5rar=100&lt;br /&gt;
|walk6=Oran Berry|walk6type=Berry|walk6rar=100&lt;br /&gt;
|event1=Light Ball|event1type=Stat-enhancing item|event1rar=100&lt;br /&gt;
|event2=Lucky Egg|event2type=Experience-affecting item|event2rar=100&lt;br /&gt;
|event3=Shell Bell|event3rar=In-battle effect item|event3rar=100&lt;br /&gt;
|event4=Soothe Bell|event4rar=Held item|event4rar=100&lt;br /&gt;
|event5=Chesto Berry|event5type=Berry|event5rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=     35 |&lt;br /&gt;
Attack= 55 |&lt;br /&gt;
Defense=30 |&lt;br /&gt;
SpAtk=  50 |&lt;br /&gt;
SpDef=  40 |&lt;br /&gt;
Special=50 |&lt;br /&gt;
Speed=  90 |&lt;br /&gt;
type=Electric }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes |&lt;br /&gt;
lightningrod=maybe}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/level5|Start|Growl|Normal|Status|&amp;amp;mdash;|100|40}}&lt;br /&gt;
{{learnlist/level5|Start|ThunderShock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|5|Tail Whip|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level5|10|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level5|13|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level5|18|Elecball|Electric|Special|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|21|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level5|26|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level5|29|Thunderbolt|Electric|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|34|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level5|37|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|42|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|45|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|50|Thunder|Electric|Special|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Canon|Normal|Special|60|100|15|||}}&lt;br /&gt;
{{learnlist/tm5|TM49|Echo Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM72|Volt Change|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM93|Wild Bolt|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|273|Seedot}}{{MSP|274|Nuzleaf}}{{MSP|275|Shiftry}}{{MSP|393|Piplup}}{{MSP|394|Prinplup}}{{MSP|395|Empoleon}}&amp;lt;br&amp;gt;{{MSP|417|Pachirisu}}{{MSP|504|Minezumi}}{{MSP|505|Miruhog}}{{MSP|613|Kumasyun}}{{MSP|614|Tsunbear}}|Bide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|179|Mareep}}{{MSP|180|Flaaffy}}{{MSP|181|Ampharos}}{{MSP|309|Electrike}}{{MSP|310|Manectric}}{{MSP|311|Plusle}}&amp;lt;br&amp;gt;{{MSP|312|Minun}}{{MSP|403|Shinx}}{{MSP|404|Luxio}}{{MSP|405|Luxray}}{{MSP|522|Shimama}}{{MSP|523|Zeburaika}}&amp;lt;br&amp;gt;{{MSP|587|Emonga}}|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}&amp;lt;br&amp;gt;{{MSP|531|Tabunne}}{{MSP|572|Chillarmy}}{{MSP|573|Chillaccino}}{{MSP|619|Kojofu}}{{MSP|620|Kojondo}}|DoubleSlap|Normal|Physical|15|85|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}&amp;lt;br&amp;gt;{{MSP|287|Slakoth}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|363|Spheal}}&amp;lt;br&amp;gt;{{MSP|364|Sealeo}}{{MSP|365|Walrein}}{{MSP|501|Oshawott}}{{MSP|502|Futachimaru}}{{MSP|503|Daikenki}}{{MSP|572|Chillarmy}}&amp;lt;br&amp;gt;{{MSP|587|Emonga}}|Encore|Normal|Status|&amp;amp;mdash;|100|5|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|231|Phanpy}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}&amp;lt;br&amp;gt;{{MSP|417|Pachirisu}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|613|Kumasyun}}{{MSP|614|Tsunbear}}|Endure|Normal|Status|&amp;amp;mdash;|100|10|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|431|Glameow}}{{MSP|432|Purugly}}&amp;lt;br&amp;gt;{{MSP|509|Choroneko}}{{MSP|510|Lepardas}}{{MSP|619|Kojofu}}{{MSP|620|Kojondo}}|Fake Out|Normal|Physical|40|100|10|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}{{MSP|324|Torkoal}}&amp;lt;br&amp;gt;{{MSP|327|Spinda}}{{MSP|613|Kumasyun}}{{MSP|614|Tsunbear}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|113|Chansey}}{{MSP|242|Blissey}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}|Gift Pass|Normal|Status|&amp;amp;mdash;|100|15|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|517|Munna}}{{MSP|518|Musharna}}|Lucky Chant|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|225|Delibird}}|Present|Normal|Physical|&amp;amp;mdash;|90|15|Cute|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|058|Growlithe}}{{MSP|059|Arcanine}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|506|Yorterry}}{{MSP|507|Haderia}}&amp;lt;br&amp;gt;{{MSP|508|Murando}}{{MSP|619|Kojofu}}{{MSP|620|Kojondo}}{{MSP|626|Buffalon}}|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|181|Ampharos}}|ThunderPunch|Electric|Physical|75|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|190|Aipom}}{{MSP|424|Ambipom}}{{MSP|572|Chillarmy}}{{MSP|573|Chillaccino}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|Volt Tackle|Electric|Physical|120|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|176|Togetic}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}{{learnlist/breedf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
&lt;br /&gt;
====Smash Bros.-only moves====&lt;br /&gt;
[[File:SSBB Thunder Jolt.png|200px|thumb|right|Pikachu&#039;s Thunder Jolt in Brawl]]&lt;br /&gt;
&#039;&#039;&#039;Thunder Jolt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|でんげき|Denkeki}}&#039;&#039;&#039; &#039;&#039;Electric Attack&#039;&#039;) is {{p|Pikachu}}&#039;s standard special move in all three &#039;&#039;Smash Bros.&#039;&#039; games. When used, Pikachu will release a small, blue bolt that slowly jumps across the platform. It can also turn around at some corners.&lt;br /&gt;
&lt;br /&gt;
When used in midair, Pikachu will instead make a white ball that will travel in a downward diagonal line until it reaches a platform. In &#039;&#039;Brawl&#039;&#039;, there is a blue sphere around the white ball.&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{tcg lightning color light}}; -moz-border-radius: 10px; border: 3px solid #{{tcg lightning color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topleft: 5px;&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Set&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| [[Pikachu (Jungle 60)|Jungle]], [[Pikachu (POP Series 4 13)|POP Series 4]] and [[Pikachu (POP Series 6 9)|6]]&lt;br /&gt;
| {{e|Lightning}}{{e|Lightning}}/{{e|Lightning}}{{e|Colorless}} &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| [[Pikachu (Wizards Promo 26)|Wizards Promo]], [[Pikachu (EX Sandstorm 72)|EX Sandstorm]]&lt;br /&gt;
| {{e|Colorless}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
| [[Pikachu (Expedition 124)|Expedition]]&lt;br /&gt;
| {{e|Lightning}}{{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=electric |&lt;br /&gt;
ndex=025 |&lt;br /&gt;
pinball=Catch |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
HC=C |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=-19 |&lt;br /&gt;
area=Energetic Forest |&lt;br /&gt;
P1=You can depend on my electric attacks! |&lt;br /&gt;
P2=My HP&#039;s been halved... |&lt;br /&gt;
P3=I&#039;m beat... My electric shocks are out of power... |&lt;br /&gt;
PL=OK! My level went up! Leave it to me! |&lt;br /&gt;
Partner=yes |&lt;br /&gt;
PP1=Let&#039;s keep at it, &amp;lt;name&amp;gt;! |&lt;br /&gt;
PP2=This is starting to hurt... |&lt;br /&gt;
PP3=I can&#039;t keep going like this... &amp;lt;name&amp;gt;, help... |&lt;br /&gt;
PPL=Yes! I leveled up! |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Electric |&lt;br /&gt;
assist=Electric |&lt;br /&gt;
fieldpower=2 |&lt;br /&gt;
field=Recharge |&lt;br /&gt;
loop=2 |&lt;br /&gt;
MinEXP=9 |&lt;br /&gt;
MaxEXP=9 |&lt;br /&gt;
browser=Pikachu discharges energy to recharge the [[Capture Styler|Styler]]&#039;s energy. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=D |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Electric |&lt;br /&gt;
assist2=None |&lt;br /&gt;
field2=Recharge |&lt;br /&gt;
field2power=3 |&lt;br /&gt;
browser2=It attacks by blasting electricity from its body. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Electric |&lt;br /&gt;
Assist3=None |&lt;br /&gt;
field3=Recharge |&lt;br /&gt;
field3power=3 |&lt;br /&gt;
browser3= It restores the Styler Energy. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox&lt;br /&gt;
|family=Baby&lt;br /&gt;
|sprite1=172&lt;br /&gt;
|name1=Pichu&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|evotype1=Happiness&lt;br /&gt;
|sprite2=025&lt;br /&gt;
|name2=Pikachu&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Thunderstone&lt;br /&gt;
|sprite3=026&lt;br /&gt;
|name3=Raichu&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=electric|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=both|&lt;br /&gt;
ndex=025|&lt;br /&gt;
name=Pikachu|&lt;br /&gt;
animated=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Stadium025.png|thumb|Pikachu&#039;s appearance in Pokémon Stadium.]]&lt;br /&gt;
[[File:RedPika.png|thumb|Pikachu&#039;s status screen in Pokémon Yellow.]]&lt;br /&gt;
* In 2008, Japanese researchers discovered a new protein which helps carry electrical impulses from the eyes to the brain and named it {{wp|Pikachurin}}. According to the researchers, the decision was based on both Pokémon and protein possessing &amp;quot;lightning-fast moves and shocking electric effects&amp;quot;. &lt;br /&gt;
* There have been two Pikachu balloons in the {{wp|Macy&#039;s Thanksgiving Day Parade}}.  The first, known as the &amp;quot;Flying Pikachu&amp;quot; was flown from 2001 through 2005, was used in a morning rush hour test of wind conditions in {{wp|Times Square}} after an accident in 2005&#039;s parade, and made its farewell appearance at the [[Pokémon 10th Anniversary|Party of the Decade]] in August of 2006 in New York City&#039;s Bryant Park. The second version features glowing cheeks and chases a [[Poké Ball]] balloon, and debuted in the 2006 parade.&lt;br /&gt;
* Pikachu is one of fourteen Pokémon that one can collect [[Meister|foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* Pikachu and {{p|Raichu}} share the same [[species]] name with {{p|Rattata}}, {{p|Raticate}}, {{p|Sandshrew}}, and {{p|Sandslash}}. They are all known as Mouse Pokémon, although Rattata and Raticate have also been called Rat Pokémon.&lt;br /&gt;
* Pikachu is the only Pokémon included in the [[Pokémon Stadium (Japanese)|original Pokémon Stadium]] that was {{p|Raichu|capable of evolving further}} when the game was released. Strangely, Raichu was excluded from the said game.&lt;br /&gt;
* In {{game|Green}}, {{2v2|Red|Blue}}, Pikachu&#039;s sprites show it having a yellow spot on its stomach. This is never shown again in later games.&lt;br /&gt;
* Wild Pikachu are available in every region except [[Johto]] and [[Unova]]. A player would have to travel to Kanto in order to find wild Pikachu in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==={{v|Yellow}}-related trivia===&lt;br /&gt;
* Pikachu is the smallest, lightest, and the weakest [[version mascot]], likely owing to the fact that it is neither fully evolved nor legendary, unlike the rest.&lt;br /&gt;
* In the games, Pikachu is the first Pokémon to have its [[cry]] changed to that of its anime counterpart. This only happened in {{game|Yellow}}. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]&#039;s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [http://www.gamefreak.co.jp/blog/dir_english/?p=144 Director&#039;s Column]. In some parts of the game, though, Pikachu&#039;s original cry was used.&lt;br /&gt;
* Pikachu is the only starter Pokémon which cannot be evolved in the game that it is the starter for.&lt;br /&gt;
** Pikachu is also the only [[main series]] [[starter Pokémon]] that does not have a 7:1 male to female gender ratio.&lt;br /&gt;
&lt;br /&gt;
===[[National Pokédex]]-related trivia===&lt;br /&gt;
* Pikachu is the first {{type2|Electric}} Pokémon in National Pokédex order.&lt;br /&gt;
* Pikachu is the first unevolved Pokémon in National Pokédex order not to have its name changed in the United States release of Pokémon.&lt;br /&gt;
* Pikachu is the first Pokémon in National Pokédex order that evolves by way of an [[evolutionary stone]].&lt;br /&gt;
* Pikachu is the first Pokémon in the National Pokédex listing to have a {{pkmn2|baby}} relative.&lt;br /&gt;
** This also makes it the first Pokémon in National Pokédex order to be related to a Pokémon of another generation.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Pikachu has physical aspects resembling several species of {{wp|rodent}}s. Its [[species]] suggests that it is based on a {{wp|mouse}}. Due to its name, however, it may be based on a {{wp|pika}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Pikachu is a combination of ピカピカ &#039;&#039;pikapika&#039;&#039; which is Japanese onomatopoeia for sparkle and チューチュー &#039;&#039;chūchū&#039;&#039; which is the sound of squeaking. It may be named after the {{wp|pika}}, a lagomorph, but this is less likely.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{Electric color light}}; -moz-border-radius: 10px; border: 3px solid #{{Electric color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topleft: 5px;&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Japanese Pokémon names|Japanese]]&lt;br /&gt;
| {{tt|ピカチュウ|Pikachū}} &#039;&#039;Pikachu&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Pokémon by name|English]], [[List of French Pokémon names|French]], [[List of German Pokémon names|German]]&lt;br /&gt;
| Pikachu &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 피카츄 &#039;&#039;Pikachyu&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]] ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 皮卡丘 &#039;&#039;Pí Kǎ Qiū&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]] ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 比卡超 &#039;&#039;Bei2 Ka1 Chiu1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{main|Pikachu (disambiguation)}}&lt;br /&gt;
*[[Ash&#039;s Pikachu]]&lt;br /&gt;
*[[Puka]]&lt;br /&gt;
*[[Sparky]]&lt;br /&gt;
*[[Pikachu (MPJ)]]&lt;br /&gt;
*[[Ashachu]]&lt;br /&gt;
*[[Pika]]&lt;br /&gt;
*[[Chuchu]]&lt;br /&gt;
*[[Pikachu (TCG)]]&lt;br /&gt;
* {{cat|Pikachu (Battrio)}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Pikachu|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Starter Pokémon|electric}}&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNextFoot | type=electric | prevnum=024 | nextnum=026 | prev=Arbok | next=Raichu }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that evolve by evolutionary stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Thunderstone]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Version mascots]]&lt;br /&gt;
[[Category:Starter Pokémon|025]]&lt;br /&gt;
[[Category:Mystery Dungeon starters|025]]&lt;br /&gt;
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pikachu]]&lt;br /&gt;
[[es:Pikachu]]&lt;br /&gt;
[[fr:Pikachu]]&lt;br /&gt;
[[it:Pikachu]]&lt;br /&gt;
[[ja:ピカチュウ]]&lt;br /&gt;
[[pl:Pikachu]]&lt;br /&gt;
[[pt:Pikachu (pokémon)]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Incense&amp;diff=1283851</id>
		<title>Talk:Incense</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Incense&amp;diff=1283851"/>
		<updated>2010-12-13T09:39:58Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Ditto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gen III?==&lt;br /&gt;
Hey, shouldn&#039;t there be the Gen III incenses listed here, too? I&#039;d do it, but I only know of Sea Incense, and I don&#039;t know where it&#039;s found. [[User:Jazzmoth|Jazzmoth]] 17:35, 9 March 2009 (UTC)&lt;br /&gt;
:Actually, the Gen III incenses are listed, as they also appear in Gen IV. All we need added are the Gen III locations for the ones that appeared in Gen III - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 18:07, 9 March 2009 (UTC)&lt;br /&gt;
:Hm, and an add-on comment here. The two incense that do appear in Gen III have their locations already! ^_^ - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 18:33, 9 March 2009 (UTC)&lt;br /&gt;
::Well oops on my part! I guess I thought there were more in Gen III, and expected them to have their own section. My bad! Thanks! [[User:Jazzmoth|Jazzmoth]] 23:36, 10 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Surfing Pikachu?==&lt;br /&gt;
There&#039;s a rumour that making a Surfing Pikachu hold a Wave Incense allows it to pass down Surf to its child Pichu? Mere hogwash, or is there something in it? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Spikkle}} ([[User talk:Spikkle|talk]] • [[Special:Contributions/Spikkle|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Go on and test it yourself, but I heavily doubt it. Wave Incense is for Mantine. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 19:07, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do incences get used up? or do they stay held? ==&lt;br /&gt;
&lt;br /&gt;
read title, says it all {{unsigned|Ben7229}}&lt;br /&gt;
:Nope incenses aren&#039;t consumable, you get to keep them even after you breed a Pokémon with them. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:28, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Triva ==&lt;br /&gt;
Should it be added that the Wave and Sea Incenses are the only ones to share an efect? ( They both bost water moves )--[[User:Zendude|Zendude]] 02:18, 4 April 2010 (UTC)&lt;br /&gt;
:No, it should be a bit obvious. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:29, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto ==&lt;br /&gt;
Do the Incenses work on Ditto? For example, a male Snorlax is put in Day Care with a Ditto holding Lax Incense. Will it give a Munchlax? [[User:Saxton Hale|Saxton Hale]] 15:36, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I&#039;m pretty sure the incense must be held by the non-Ditto Pokémon. In the example you gave, simply have Snorlax hold the Incense, and Ditto do its Ditto stuff. [[User:Puceron|Puceron]] 14:40, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know about Ditto, but I was breeding a Chimecho (female) and a Magcargo (male). The Chimecho had an Everstone and the Magcargo had the Pure Incense, and I got Chinglings... I&#039;m betting on the only requirement being that the incense is there, at least in HG/SS. [[User:BP|BP]] 09:39, 13 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List order ==&lt;br /&gt;
&lt;br /&gt;
I realise it may make little difference in this case, but aren&#039;t lists like this normally organized by which generation the item was introduced in? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 03:23, 18 July 2010 (UTC)&lt;br /&gt;
:I looked at a few of the lists we have, and they are all in alphabetiical order, rather than generation of introduction. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 18 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Baby_Pok%C3%A9mon&amp;diff=1283840</id>
		<title>Baby Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Baby_Pok%C3%A9mon&amp;diff=1283840"/>
		<updated>2010-12-13T09:23:09Z</updated>

		<summary type="html">&lt;p&gt;BP: /* See also */  Removed a broken link to a deleted page (Incense-bred moves). Real shame, I&amp;#039;d&amp;#039;ve loved to see the list all in one place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Baby Pokemon Theme Song.JPG|right|200px|thumb|A few baby Pokémon in &#039;&#039;[[Born to Be a Winner]]&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Baby Pokémon&#039;&#039;&#039; are the lowest stage of [[evolution|Pokémon evolution]]. The concept was introduced in [[Generation II]], along with {{pkmn|breeding}}, which is typically the only way to obtain them.&lt;br /&gt;
&lt;br /&gt;
The majority of baby Pokémon were introduced after their first-stage evolutions, with the exceptions of {{p|Togepi}} and {{p|Riolu}}. To achieve evolution, many require maximized [[happiness]]. Others will evolve by level up, but as the generations passed more complex [[methods of evolution]] were introduced.&lt;br /&gt;
&lt;br /&gt;
In the video game series, the only way to obtain most baby Pokémon is through breeding. On occasion, [[non-player character]]s will give the {{player}} an egg containing a baby Pokémon, and this Pokémon typically cannot be obtained in any other method, except for breeding. [[Generation III]] introduced the first baby Pokémon able to be caught in the wild: {{p|Wynaut}} on [[Mirage Island]]. In [[Generation IV]], many other baby Pokémon were also available, relatively easily, in the wild. Players may still find it preferable to breed though, for the benefit of [[egg move]]s (as many baby Pokémon have very limited movepools).&lt;br /&gt;
&lt;br /&gt;
Baby Pokémon all have one thing in common: they are unable to breed unless they evolve into one of their higher forms, and are all in the {{egg|No eggs}} egg group. This is presumably due to their infantile state.&lt;br /&gt;
&lt;br /&gt;
From [[Generation III]] onwards, most new baby Pokémon can only be obtained by making the parent in their evolutionary line hold a specific [[Incense]] before breeding, explaining why they were unavailable in previous generations.&lt;br /&gt;
&lt;br /&gt;
About half of all baby Pokémon are part of a {{cat|Pokémon that are part of a three-stage evolutionary line|three-stage evolutionary line}}, that is, they evolve again after evolving from their baby form. {{p|Azumarill|Only one of these}}, however, is achieved by level up, with most of the others requiring use of an [[evolutionary stone]] or [[held item]] to evolve a second time.&lt;br /&gt;
&lt;br /&gt;
Baby Pokémon were eventually introduced in the [[Pokémon Trading Card Game]] as well.&lt;br /&gt;
&lt;br /&gt;
==List of baby Pokémon==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d5cda4; -moz-border-radius: 10px; border: 5px solid #cde6b4&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#eee6bd; -moz-border-radius-topleft: 5px&amp;quot; | {{color|83b46a|Baby}}&lt;br /&gt;
! style=&amp;quot;background:#eee6bd&amp;quot; | {{color|83b46a|Basic}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#eee6bd; -moz-border-radius-topright: 5px;&amp;quot; | {{color|83b46a|Evolution}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:172.png]]&amp;lt;br&amp;gt;{{pcolor|Pichu|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:025.png]]&amp;lt;br&amp;gt;{{pcolor|Pikachu|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Evolutionary stone#Thunderstone|Thunderstone}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:026.png]]&amp;lt;br&amp;gt;{{pcolor|Raichu|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color|5e824d|Happiness}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:173.png]]&amp;lt;br&amp;gt;{{pcolor|Cleffa|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:035.png]]&amp;lt;br&amp;gt;{{pcolor|Clefairy|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:036.png]]&amp;lt;br&amp;gt;{{pcolor|Clefable|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color|5e824d|Happiness}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:174.png]]&amp;lt;br&amp;gt;{{pcolor|Igglybuff|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:039.png]]&amp;lt;br&amp;gt;{{pcolor|Jigglypuff|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Evolutionary stone#Moon Stone|Moon Stone}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:040.png]]&amp;lt;br&amp;gt;{{pcolor|Wigglytuff|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color|5e824d|Happiness}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:175.png]]&amp;lt;br&amp;gt;{{pcolor|Togepi|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:176.png]]&amp;lt;br&amp;gt;{{pcolor|Togetic|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:468.png]]&amp;lt;br&amp;gt;{{pcolor|Togekiss|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color|5e824d|Happiness}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;6&amp;quot; | [[Image:236.png]]&amp;lt;br&amp;gt;{{pcolor|Tyrogue|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:106.png]]&amp;lt;br&amp;gt;{{pcolor|Hitmonlee|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Hitmonlee does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|20}}&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;{{color2|5e824d|Stat#Attack|Attack}} {{color|5e824d|&amp;gt;}} {{color2|5e824d|Stat#Defense|Defense}}&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:107.png]]&amp;lt;br&amp;gt;{{pcolor|Hitmonchan|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Hitmonchan does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|20}}&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;{{color2|5e824d|Stat#Attack|Attack}} {{color|5e824d|&amp;lt;}} {{color2|5e824d|Stat#Defense|Defense}}&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:237.png]]&amp;lt;br&amp;gt;{{pcolor|Hitmontop|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Hitmontop does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|20}}&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;{{color2|5e824d|Stat#Attack|Attack}} {{color|5e824d|&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;}} {{color2|5e824d|Stat#Defense|Defense}}&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:238.png]]&amp;lt;br&amp;gt;{{pcolor|Smoochum|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:124.png]]&amp;lt;br&amp;gt;{{pcolor|Jynx|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Jynx does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|30}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:239.png]]&amp;lt;br&amp;gt;{{pcolor|Elekid|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:125.png]]&amp;lt;br&amp;gt;{{pcolor|Electabuzz|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color|5e824d|Trade}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding an}} {{color2|5e824d|Evolution-inducing held item#Electirizer|Electirizer}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:466.png]]&amp;lt;br&amp;gt;{{pcolor|Electivire|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|30}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:240.png]]&amp;lt;br&amp;gt;{{pcolor|Magby|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:126.png]]&amp;lt;br&amp;gt;{{pcolor|Magmar|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color|5e824d|Trade}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Evolution-inducing held item#Magmarizer|Magmarizer}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:467.png]]&amp;lt;br&amp;gt;{{pcolor|Magmortar|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|30}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Sea Incense|Sea Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Level}} {{color|5e824d|18}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Happiness}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:360.png]]&amp;lt;br&amp;gt;{{pcolor|Wynaut|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Lax Incense|Lax Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:202.png]]&amp;lt;br&amp;gt;{{pcolor|Wobbuffet|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Wobbuffet does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|15}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Rose Incense|Rose Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Evolutionary stone#Shiny Stone|Shiny Stone}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Happiness}} &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|(day)}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Pure Incense|Pure Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Chimecho does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Happiness}} &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|(night)}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:438.png]]&amp;lt;br&amp;gt;{{pcolor|Bonsly|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Rock Incense|Rock Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:185.png]]&amp;lt;br&amp;gt;{{pcolor|Sudowoodo|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Sudowoodo does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|knowing}} {{mcolor|Mimic|5e824d}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:439.png]]&amp;lt;br&amp;gt;{{pcolor|Mime Jr.|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding an}} {{color2|5e824d|Incense#Odd Incense|Odd Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:122.png]]&amp;lt;br&amp;gt;{{pcolor|Mr. Mime|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Mr. Mime does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|knowing}} {{mcolor|Mimic|5e824d}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Luck Incense|Luck Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | {{color|5e824d|&amp;amp;rarr;}}&amp;lt;br&amp;gt;{{color2|5e824d|Happiness}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Level}} {{color|5e824d|up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding an}} {{color2|5e824d|Evolution-inducing held item#Oval Stone|Oval Stone}} {{color|5e824d|(day)}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Full Incense|Full Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Snorlax does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Happiness}}&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:447.png]]&amp;lt;br&amp;gt;{{pcolor|Riolu|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&lt;br /&gt;
| align=center rowspan=&amp;quot;2&amp;quot; | [[Image:448.png]]&amp;lt;br&amp;gt;{{pcolor|Lucario|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Lucario does not evolve}}&lt;br /&gt;
|- style=&amp;quot;background: #fff6de&amp;quot;&lt;br /&gt;
| align=center | {{color2|5e824d|Happiness}} &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|(day)}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff6de; -moz-border-radius-bottomleft: 5px&amp;quot; align=center rowspan=&amp;quot;2&amp;quot; | [[Image:458.png]]&amp;lt;br&amp;gt;{{pcolor|Mantyke|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff6de&amp;quot; align=center | {{color|5e824d|&amp;amp;larr;}}&amp;lt;br&amp;gt; {{color2|5e824d|Pokémon breeding|Breed}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|holding a}} {{color2|5e824d|Incense#Wave Incense|Wave Incense}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff6de&amp;quot; align=center rowspan=&amp;quot;2&amp;quot; | [[Image:226.png]]&amp;lt;br&amp;gt;{{pcolor|Mantine|5e824d}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #fff6de; -moz-border-radius-bottomright: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | {{color|5e824d|Mantine does not evolve}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff6de&amp;quot; align=center | {{color2|5e824d|Level}} {{color|5e824d|up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color|5e824d|with}} {{pcolor|Remoraid|5e824d}} {{color|5e824d|in}} {{color2|5e824d|party}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{color|5e824d|&amp;amp;rarr;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All baby Pokémon, excluding those which evolve by level-up alone, are able to evolve at a minimum of level 2, as the requirements for their evolution can be met without them having to level up more than once.&lt;br /&gt;
**Of those that are able to do this and evolve a second time, only two (Chansey and Marill) must level up further to reach their final form.&lt;br /&gt;
* Out of eighteen baby Pokémon, there are currently seven baby Pokémon which will evolve into Pokémon belonging to the {{egg3|Fairy}} and six others that will evolve into Pokémon that belong to the {{egg3|Humanshape}}.&lt;br /&gt;
* Of all post-Generation II baby Pokémon, only Azurill and Munchlax evolve by happiness alone (not requiring a certain time of day). These two baby Pokémon are owned by two of Ash&#039;s previous traveling companions, {{an|Misty}} and {{an|May}}.&lt;br /&gt;
*All baby Pokémon that were introduced in Generation II that evolve by happiness can evolve further using evolutionary stones, or other items.&lt;br /&gt;
*{{p|Riolu}} is the only baby Pokémon introduced after Generation II that hatches without requiring one of its parents to be holding an incense.&lt;br /&gt;
*Generation I and Generation V are the only generations in which no baby Pokémon were introduced.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Methods of evolution]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[pl:Baby Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bébé Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Baby-Pokémon]]&lt;br /&gt;
[[ja:ベイビィポケモン]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:White_Forest&amp;diff=1283837</id>
		<title>Talk:White Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:White_Forest&amp;diff=1283837"/>
		<updated>2010-12-13T09:18:40Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Half-Life 2: Episode 2 */  forgot to sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Half-Life 2: Episode 2 ==&lt;br /&gt;
&lt;br /&gt;
[[Petalburg City|Petalburg]]&#039;s trivia makes mention of Paper Mario 2 and I&#039;m pretty sure I&#039;ve seen mention of another coincidental name, but exactly what it was escapes me... Is Half-Life 2: Episode 2 worth mentioning here, or is it a Nintendo Kool Kidz&#039; Club kind of thing? [[User:BP|BP]] 09:18, 13 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:White_Forest&amp;diff=1283836</id>
		<title>Talk:White Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:White_Forest&amp;diff=1283836"/>
		<updated>2010-12-13T09:17:27Z</updated>

		<summary type="html">&lt;p&gt;BP: Created page with &amp;quot;== Half-Life 2: Episode 2 ==  Petalburg&amp;#039;s trivia makes mention of Paper Mario 2 and I&amp;#039;m pretty sure I&amp;#039;ve seen mention of another coincidental name, but exactly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Half-Life 2: Episode 2 ==&lt;br /&gt;
&lt;br /&gt;
[[Petalburg City|Petalburg]]&#039;s trivia makes mention of Paper Mario 2 and I&#039;m pretty sure I&#039;ve seen mention of another coincidental name, but exactly what it was escapes me... Is Half-Life 2: Episode 2 worth mentioning here, or is it a Nintendo Kool Kidz&#039; Club kind of thing?&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pay_Day_(move)&amp;diff=1282014</id>
		<title>Pay Day (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pay_Day_(move)&amp;diff=1282014"/>
		<updated>2010-12-11T03:53:28Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Trivia */  Reworded to make it sound less like the glitch learnsets were intentional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=6 |&lt;br /&gt;
name=Pay Day |&lt;br /&gt;
jname=ネコにこばん |&lt;br /&gt;
jtrans=Coin for a Cat |&lt;br /&gt;
desc=Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |&lt;br /&gt;
gameimage=Pay Day.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=40 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=1 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=The appeal works best the more the crowd is excited. |&lt;br /&gt;
appealsc=1 |&lt;br /&gt;
scdesc=Earn +3 if the Pokémon gets the lowest score. |&lt;br /&gt;
pokefordex=pay+day |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm1=yes|&lt;br /&gt;
tm#1=16|&lt;br /&gt;
na=no|&lt;br /&gt;
target=any|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Pay Day&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ネコにこばん&#039;&#039;&#039; &#039;&#039;Coin for a Cat&#039;&#039;) is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]] and is {{p|Meowth}}&#039;s [[Signature move]].&lt;br /&gt;
&lt;br /&gt;
The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations I and II===&lt;br /&gt;
Pay Day does damage, and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user&#039;s level for each time it&#039;s used. These coins are picked up afterwards if the player wins the battle.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Same as above, except the move scatters coins equal to five times the user&#039;s level each time. The [[Amulet Coin]] now doubles the number of coins picked up. However, in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed, leaving the impression that the Amulet Coin does not affect Pay Day. Yet, upon checking the {{ga|Trainer card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. Starting with {{game|FireRed and LeafGreen|s}}, this error has been corrected.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||17|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||17|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM16]]====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water||}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Learnlist/footer|TM}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||20|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||20|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|187|Hoppip|2|Grass|Flying|{{p|Pikachu}}, {{p|Raichu}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|225|Delibird|2|Ice|Flying|[http://www.psypokes.com/dex/psydex/225/tutored New York City Pokémon Center]||5}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||20|&#039;&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||18|&#039;&#039;&#039;||FRLG}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||20|&#039;&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||18|&#039;&#039;&#039;||FRLG}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====Special move====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentry|300|Skitty|1|Normal||[[Pokémon Box Ruby &amp;amp; Sapphire]]|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||30|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||30|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|509|Choroneko|1|Dark|&#039;&#039;&#039;|?|}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
When a Meowth appears in a Poké Ball in [[Super Smash Bros.]] and [[Super Smash Bros. Brawl]], it uses Pay Day.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=Normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Meowth Pay Day.png|image1p=Meowth}}&lt;br /&gt;
{{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}}&lt;br /&gt;
{{movebtm|type=normal|user=The Black Arachnid|user1=The Black Archanid&#039;s Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash}}&lt;br /&gt;
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth&#039;s charm comes out of them and fly at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman&#039;s Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut&amp;lt;br&amp;gt;Fearow cannot legally learn Pay Day.}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth&#039;s charm appear and hit the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman&#039;s Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut&amp;lt;br&amp;gt;Rapidash cannot legally learn Pay Day.}}&lt;br /&gt;
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer&#039;s Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Generation I, Pay Day was one of only three methods (the other two being [[Elite Four]] rematches and selling items obtained through [[Item_duplication_glitch|a glitch]]) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move.&lt;br /&gt;
* Coincidentally, Pay Day be learned by multiple [[Glitch Pokémon]], including {{p|Glitchy Nidorino}}, {{p|A (uppercase)}}, {{p|A (lowercase)}}, {{p|PkMn}} and by {{p|PkMnaPkMnfPkMnk}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Betaaldag&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Jackpot&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Zahltag&#039;&#039;&#039;&lt;br /&gt;
* Greek:  &#039;&#039;&#039;Φιλαργυρία&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Giornopaga&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;고양이돈받기&#039;&#039;&#039; &#039;&#039;Goyang&#039;i Donbatgi&#039;&#039;&lt;br /&gt;
* Portuguese (Brazilian): &#039;&#039;&#039;Dia do Pagamento&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Día de Pago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Zahltag]]&lt;br /&gt;
[[es:Día de Pago]]&lt;br /&gt;
[[fr:Jackpot]]&lt;br /&gt;
[[it:Giornopaga (mossa)]]&lt;br /&gt;
[[ja:ネコにこばん]]&lt;br /&gt;
[[pt:Pay Day]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wigglytuff_(Pok%C3%A9mon)&amp;diff=1281323</id>
		<title>Wigglytuff (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wigglytuff_(Pok%C3%A9mon)&amp;diff=1281323"/>
		<updated>2010-12-10T08:46:01Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Trivia */  Wigglytuff getting whiter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Wigglytuff | type=normal | prevnum=039 | nextnum=041 | prev=Jigglypuff | next=Zubat }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Wigglytuff |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;wig-lee-&#039;&#039;tough&#039;&#039;&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
jname=プクリン |&lt;br /&gt;
tmname=Pukurin |&lt;br /&gt;
art=FRLG |&lt;br /&gt;
size=170px |&lt;br /&gt;
ndex=040 |&lt;br /&gt;
jdex=045 |&lt;br /&gt;
hdex=139 |&lt;br /&gt;
abrow=204 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Balloon |&lt;br /&gt;
height-ftin=3&#039;03&amp;quot; |&lt;br /&gt;
height-m=1.0 |&lt;br /&gt;
weight-lbs=26.5 |&lt;br /&gt;
weight-kg=12.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Cute Charm |&lt;br /&gt;
ability2= |&lt;br /&gt;
abilityd=Frisk|&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Fairy |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evhp=3 |&lt;br /&gt;
expyield=109 |&lt;br /&gt;
lv100exp=800,000 |&lt;br /&gt;
gendercode=191 |&lt;br /&gt;
color=Pink |&lt;br /&gt;
catchrate=50 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=wigglytuff |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Wigglytuff&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;プクリン &#039;&#039;&#039; &#039;&#039;Pukurin&#039;&#039;) is a {{type2|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Jigglypuff}} when exposed to a {{evostone|Moon Stone}}. It is {{p|Igglybuff|Igglybuff&#039;s}} final form.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Wigglytuff resembles a pink blob with a fluffy tuft of fur on its head and long rabbit-like ears and a white belly. It has large blue eyes and stubby arms and legs like its pre-evolution, Jigglypuff.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Wigglytuff are capable of inflating themselves to big sizes in order to scare off enemies. Wigglytuff can also {{m|sing}} soothing lullabies to make anyone fall asleep, but its reputation for doing so isn&#039;t as famous as its basic form, {{p|Jigglypuff}}. Like {{p|Clefable}} and its pre-evolutions, Wigglytuff is capable of wielding various elemental attacks.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Despite its cute demeanor, Wigglytuff is sometimes known for being very aggressive and {{m|DoubleSlap|slap}}ping anyone that gets on its nerves.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Grassland.gif|right|frame|{{DL|List of Pokémon by habitat|Grassland Pokémon}}]]&lt;br /&gt;
Wigglyfuff can be found in vivid green plains and grassy fields. It shares its range with {{p|Jigglypuff}}.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Apparently, Wigglytuff love eating Perfect Apples, as shown in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]. However, this could be just the specific Wigglytuff in the game and not any other Wigglytuff.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:EP069shot.jpg|thumb|right|A Wigglytuff in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
In &#039;&#039;[[EP069|Lights, Camera, Quacktion!]]&#039;&#039;, [[Cleavon Schpielbunk]] was going to have a Wigglytuff have the starring role in his movie, &amp;quot;Pokémon in Love&amp;quot;, alongside [[Misty&#039;s Psyduck]].&lt;br /&gt;
&lt;br /&gt;
[[Harley]] used a Wigglytuff in the [[Kanto]] [[Grand Festival]]. Harley&#039;s Wigglytuff wears a rather sinister expression, possibly reflecting its trainer.&lt;br /&gt;
&lt;br /&gt;
Guild Master Wigglytuff makes an appearance in the &#039;&#039;[[SS020|Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness]]&#039;&#039; special. He assigns a mission to save {{P|Shinx}}&#039;s brother to Team PokéPals. Wigglytuff also happens to be able to fall asleep with his eyes open.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, a Wigglytuff owned by [[Neesha]] was one of the Pokémon was captured and cloned by {{an|Mewtwo}}. The Wigglytuff clone was seen again in &#039;&#039;[[Mewtwo Returns]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A Wigglytuff is used in the {{to|Fallarbor}} Contest.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Magical Pokémon Journey manga===&lt;br /&gt;
{{main|Wigglytuff (MPJ)}}&lt;br /&gt;
A Wigglytuff is one of the many recurring characters in the manga [[Magical Pokémon Journey]]. She lives in a mansion with her younger sister, {{MPJ|Jigglypuff}}, and her butler, {{MPJ|Squirtle}}. In &#039;&#039;[[PPP12|Even an Arbok Falls in Love!]]&#039;&#039;, {{MPJ|Arbok}} confesses his love to her and she becomes his girlfriend.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Green&#039;s Wigglytuff}}&lt;br /&gt;
A [[Green&#039;s Wigglytuff|Wigglytuff]] is owned by {{adv|Green}}, the evolved form of her first Pokémon, a Jigglypuff. After having been its initial stage for since before her first appearance, Green evolved it alongside her [[Green (Adventures)#Nidory|Nidorina]] and [[Green (Adventures)#Granbull|Snubull]] in [[PS288]] to provide support for [[Blasty]]&#039;s powered-up {{m|Hydro Cannon}} attack.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Wigglytuff (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]]: Wigglytuff sells [[Friend Areas]] in [[Pokémon Square]].&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: {{mdc|Wigglytuff|2}} is the head of the main guild in Treasure Town. His personality tends to be erratic, but he cares about all his friends in the guild, especially his close partner {{P|Chatot}}. He also has a love (some would say obsession) of Perfect Apples, and is basically all he eats. He can often be seen bouncing one off his head during dinner. He is described as peculiar and weird in the game, although he is exceptionally strong, defeating the whole of [[Team Skull]] and {{p|Kabutops}} and the {{p|Omastar}} Brothers, as well as numerous others, with ease. Chatot warns not to annoy or disrespect Wigglytuff, as he is liable to explode with anger.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=normal&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.&lt;br /&gt;
|yellowdex=Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit.&lt;br /&gt;
|stadiumdex=Its soft and supple skin allows it to expand like a balloon. If it gets angry, it inhales and inflates itself steadily.&lt;br /&gt;
|golddex=Their fur feels so good that if two of them snuggle together, they won&#039;t want to be separated.&lt;br /&gt;
|silverdex=It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a {{M|Body Slam}}.&lt;br /&gt;
|crystaldex=The rich, fluffy fur that covers its body feels so good that anyone who feels it can&#039;t stop touching it.&lt;br /&gt;
|stadium2dex=Their fur feels so good that if two of them snuggle together, they won&#039;t want to be separated.&lt;br /&gt;
|rubydex=Wigglytuff has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets in this Pokémon&#039;s eyes, it is quickly washed away.&lt;br /&gt;
|sapphiredex=Wigglytuff&#039;s body is very flexible. By inhaling deeply, this Pokémon can inflate itself seemingly without end. Once inflated, Wigglytuff bounces along lightly like a balloon.&lt;br /&gt;
|emeralddex=Its fur is the ultimate in luxuriousness. Sleeping alongside a Wigglytuff is simply divine. Its body expands seemingly without end when it inhales.&lt;br /&gt;
|firereddex=Its fur is extremely fine, dense, and supple. The exquisitely pleasant fur conveys an image of luxury.&lt;br /&gt;
|leafgreendex=The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.&lt;br /&gt;
|dpptdex=Its fine fur feels sublime to the touch. It can expand its body by inhaling air.&lt;br /&gt;
|heartgolddex=Their fur feels so good that if two of them snuggle together, they won&#039;t want to be separated.&lt;br /&gt;
|soulsilverdex=It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a {{m|Body Slam|body slam}}.&lt;br /&gt;
|bwdex={{tt|キメこまやかな　たいもうは　ごくじょうの　はだざわり。いきを　すいこんで　ふくらむ。|Its fine fur feels sublime to the touch. It can expand its body by inhaling air.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=normal |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Rare |&lt;br /&gt;
rbarea=[[Cerulean Cave]] |&lt;br /&gt;
yrarity=Unlimited |&lt;br /&gt;
yarea=[[Rocket Game Corner]] |&lt;br /&gt;
gsarea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
carea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
rsarea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
earea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
frlgarea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
dparea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
ptarea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
hgssarea=[[Evolution|Evolve]] {{p|Jigglypuff}} |&lt;br /&gt;
palarea=Field |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=normal&lt;br /&gt;
|pinball=[[Evolution|Evolve]] {{p|Jigglypuff}}&lt;br /&gt;
|pinballrs=[[Evolution|Evolve]] {{p|Jigglypuff}}&lt;br /&gt;
|trozei=[[Huge Storage 4]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Evolution|Evolve]] {{p|Jigglypuff}}&lt;br /&gt;
|md2=[[Marine Resort]] (B1-B19)&lt;br /&gt;
|ranger2=[[Almia Castle]]&lt;br /&gt;
|scramble=[[Silent Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=normal|type2=normal&lt;br /&gt;
|rby1=Gold Berry|rby1type=Berries (Generation II)|rby1rar=100|rby1image=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=140 |&lt;br /&gt;
Attack=70 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=75 |&lt;br /&gt;
SpDef=50 |&lt;br /&gt;
Special=50 |&lt;br /&gt;
Speed=45 |&lt;br /&gt;
type=Normal }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Wigglytuff|Normal|Normal|5|1}}&lt;br /&gt;
{{learnlist/level5|Start|Sing|Normal|Status|&amp;amp;mdash;|55|15}}&lt;br /&gt;
{{learnlist/level5|Start|Disable|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level5|Start|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level5|Start|DoubleSlap|Normal|Physical|15|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Wigglytuff|Normal|Normal|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Wigglytuff|Normal|Normal|5|1}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM14|Blizzard|Ice|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Canon|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM49|Echo Voice|Normal|Special|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM59|Devastate|Fire|Special|30|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM67|Retaliation|Normal|Physical|70|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM83|Cheer Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM93|Wild Bolt|Electric|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|Wigglytuff|Normal|Normal|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Wigglytuff|Normal|Normal|5|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}|Captivate|Normal|Status|&amp;amp;mdash;|100|20|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|300|Skitty}}{{MSP|301|Delcatty}}|Covet|Normal|Physical|40|100|40|Cute|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|303|Mawile}}|Faint Attack|Dark|Physical|60|&amp;amp;mdash;|20|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|303|Mawile}}{{MSP|311|Plusle}}{{MSP|312|Minun}}|Fake Tears|Dark|Status|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|311|Plusle}}{{MSP|417|Pachirisu}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}|Last Resort|Normal|Physical|140|100|5|Cute|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|183|Marill}}{{MSP|184|Azumarill}}|Perish Song|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2|*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|303|Mawile}}|Punishment|Dark|Physical|&amp;amp;mdash;|100|5|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}&amp;lt;br&amp;gt;{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|Present|Normal|Physical|&amp;amp;mdash;|90|15|Cute|0|*|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|531|Tabunne}}|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|176|Togetic}}{{MSP|468|Togekiss}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}{{learnlist/breedf|Wigglytuff|Normal|Normal|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Wigglytuff|normal|normal|5|1}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Wiglytuff|normal|normal|5|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=normal |&lt;br /&gt;
ndex=040 |&lt;br /&gt;
pinball=Evolve |&lt;br /&gt;
pinballrs=Evolve |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Sky Blue Plains |&lt;br /&gt;
P1=This fur you see is of the highest grade! |&lt;br /&gt;
P2=Umm... I only have about half my HP left. |&lt;br /&gt;
P3=I&#039;m in trouble... My strength is spent... |&lt;br /&gt;
PL=There we go! I leveled up! I can work harder! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12 |&lt;br /&gt;
iq=B |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Normal |&lt;br /&gt;
assist2=Normal |&lt;br /&gt;
field2=Tackle |&lt;br /&gt;
field2power=2 |&lt;br /&gt;
browser2=It attacks by {{m|Sing|singing}} to send out musical notes. It also jumps to create {{m|shock wave}}s. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Baby&lt;br /&gt;
|sprite1=174&lt;br /&gt;
|name1=Igglybuff&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Happiness&lt;br /&gt;
|sprite2=039&lt;br /&gt;
|name2=Jigglypuff&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Moon Stone&lt;br /&gt;
|sprite3=040&lt;br /&gt;
|name3=Wigglytuff&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=normal|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=040|&lt;br /&gt;
name=Wigglytuff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Wigglytuff shares the same [[species]] name with {{p|Jigglypuff}}, {{p|Igglybuff}}, {{p|Qwilfish}}, and {{p|Drifloon}}. They are all known as the Balloon Pokémon.&lt;br /&gt;
*Wigglytuff is the lightest fully-evolved {{type2|Normal}} Pokémon.&lt;br /&gt;
*The white on Wigglytuff&#039;s body, as seen in its sprites, has changed multiple times agross the series: before [[Generation III]] the white on its stomach did not surround its mouth, and starting with {{game|FireRed and LeafGreen|s}}, its ears have gained white tips.&lt;br /&gt;
===Origin===&lt;br /&gt;
Wigglytuff is probably a combination between a rabbit, a balloon and a plush doll.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Wigglytuff&#039;s name is a combination of &#039;&#039;wiggly&#039;&#039; and &#039;&#039;tuff&#039;&#039; &amp;amp;mdash;  &#039;&#039;wiggly&#039;&#039; refers to its wobbly shape, and &#039;&#039;tuff&#039;&#039; may refer to either its toughness or the tuft of hair on its head (Pokémon names can only be ten characters in length, and Wigglytough would be eleven). Its Japanese name may simply be a corruption of プリン &#039;&#039;purin&#039;&#039;, pudding. It may also be a combination of 風船 &#039;&#039;fūsen&#039;&#039;, balloon, and 膨れる &#039;&#039;fukureru&#039;&#039;, to expand or inflate.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Knuddeluff - From &#039;&#039;knuddeln&#039;&#039; (to cuddle) and &#039;&#039;fluff&#039;&#039;.&lt;br /&gt;
*[[List of French Pokémon names|French]]: Grodoudou - From &#039;&#039;gros&#039;&#039; (fat or large), and &#039;&#039;doudou&#039;&#039;, a word for a teddy or a doll that babies tend to use for comfort.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 푸크린 &#039;&#039;Pukeurin&#039;&#039;&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese]]: 胖可丁 &#039;&#039;Pàng Kē Dīng&#039;&#039; - Possibly a corrupted transliteration of its Japanese name, Pukurin. The character 胖 means fat, chubby. 可 may be from 可ai, cute.&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese]]: 肥波球 (&#039;&#039;Fei Po Qiu&#039;&#039;) - 波球  is from Jigglypuff&#039;s Chinese name, 波波球, while 肥  means fat.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Wigglytuff (Explorers of Time, Darkness, and Sky)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | type=normal | prevnum=039 | nextnum=041 | prev=Jigglypuff | next=Zubat }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Knuddeluff]]&lt;br /&gt;
[[es:Wigglytuff]]&lt;br /&gt;
[[fr:Grodoudou]]&lt;br /&gt;
[[ja:プクリン]]&lt;br /&gt;
[[pl:Wigglytuff]]&lt;br /&gt;
[[pt:Wigglytuff (pokémon)]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=1281314</id>
		<title>Ghost (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=1281314"/>
		<updated>2010-12-10T08:18:51Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Trivia */  Did I cap that T? Whoops, uncapped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Ghost|ゴースト|Ghost}}&lt;br /&gt;
Notable Pokémon Trainers that specialize in Ghost-type Pokémon are [[Agatha]] of the [[Kanto]] [[Elite Four]], [[Morty]] of [[Ecruteak City]],  [[Phoebe]] of the [[Hoenn]] Elite Four, [[Fantina]] of [[Hearthome City]], and [[Shikimi]] of the [[Unova]] Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=41 |&lt;br /&gt;
Attack=68 |&lt;br /&gt;
Defense=64 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=66 |&lt;br /&gt;
Speed=62 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=67.65 |&lt;br /&gt;
Attack=79.53 |&lt;br /&gt;
Defense=87.88 |&lt;br /&gt;
SpAtk=92.94 |&lt;br /&gt;
SpDef=90.41 |&lt;br /&gt;
Speed=78.88 }}&lt;br /&gt;
&amp;lt;!--out of 17 - Both of Giratina&#039;s forms and all 6 Rotom forms--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|weakto1=Ghost&lt;br /&gt;
|weakto2=Psychic&lt;br /&gt;
|resist1=Poison&lt;br /&gt;
|weaken1=Ghost&lt;br /&gt;
|unaffected1=Fighting&lt;br /&gt;
|unaffected2=Normal&lt;br /&gt;
|noeffect1=Normal&lt;br /&gt;
|noeffect2=Psychic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|weakto1=Dark&lt;br /&gt;
|weakto2=Ghost&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Poison&lt;br /&gt;
|weaken1=Ghost&lt;br /&gt;
|weaken2=Psychic&lt;br /&gt;
|resisted1=Dark&lt;br /&gt;
|resisted2=Steel&lt;br /&gt;
|unaffected1=Fighting&lt;br /&gt;
|unaffected2=Normal&lt;br /&gt;
|noeffect1=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Ghost type is the smallest [[elemental types|elemental type]] in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack: {{m|Curse}}, which, other than being the only {{type2|???}} move{{tt|*|Changed to Ghost in Generation V}}, works differently for Ghost-types than it does for other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Ghost Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a [[status ailment]]. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as {{m|Hypnosis}} and {{m|Shadow Ball}}. Also the combination of {{t|Fighting}} and Ghost is unresisted by all possible type combinations, although a Normal/Ghost type combination would be immune to both.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that the weaknesses of the Ghost type are covered by the resistances of the {{t|Dark}} type, and vice-versa, so their combination, seen in the Pokémon {{p|Sableye}} and {{p|Spiritomb}}, has no weaknesses at all. What is to be remembered is that this does not make for a perfect Pokémon. There is always the possibility for the immunities of the Ghost- and Dark-types to be removed via certain moves, such as {{m|Foresight}} and {{m|Odor Sleuth}}, creating a weakness.&lt;br /&gt;
&lt;br /&gt;
When used in contests, Ghost-type moves typically become [[Smart Contest|Smart]] moves, but some may be [[Cute Contest|Cute]] or [[Tough Contest|Tough]] moves.&lt;br /&gt;
&lt;br /&gt;
In total, there are 27 Pokémon out of the 649 currently known with the Ghost type, and so it accounts for a small amount of the entire Pokédex, making it the rarest of all types to be had by a Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 27 Ghost-type Pokémon, making it the seventeenth most common (or the rarest) type.&lt;br /&gt;
===Pure Ghost-type Pokémon===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|{{MSP|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|{{MSP|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|{{MSP|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|{{MSP|355|Duskull}}&lt;br /&gt;
|{{p|Duskull}}&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|{{MSP|356|Dusclops}}&lt;br /&gt;
|{{p|Dusclops}}&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|{{MSP|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|{{MSP|477|Dusknoir}}&lt;br /&gt;
|{{p|Dusknoir}}&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|{{MSP|562|Desumasu}}&lt;br /&gt;
|{{p|Desumasu}}&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|{{MSP|563|Desukaan}}&lt;br /&gt;
|{{p|Desukaan}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ghost-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|{{MSP|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|{{MSP|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|{{MSP|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|{{MSP|425|Drifloon}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|{{MSP|426|Drifblim}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|{{MSP|442|Spiritomb}}&lt;br /&gt;
|{{p|Spiritomb}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |487&lt;br /&gt;
|{{MSP|487|Giratina}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|487O|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|{{MSP|607|Hitomoshi}}&lt;br /&gt;
|{{p|Hitomoshi}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|{{MSP|608|Ranpuraa}}&lt;br /&gt;
|{{p|Ranpuraa}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|{{MSP|609|Shandera}}&lt;br /&gt;
|{{p|Shandera}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|{{MSP|292|Shedinja}}&lt;br /&gt;
|{{p|Shedinja}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|{{MSP|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|{{MSP|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|{{MSP|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}{{tt|*|Only Normal form or prior to Generation V}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|{{MSP|592|Pururiru}}&lt;br /&gt;
|{{p|Pururiru}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|{{MSP|593|Burungel}}&lt;br /&gt;
|{{p|Burungel}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|{{MSP|622|Gobitto}}&lt;br /&gt;
|{{p|Gobitto}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|{{MSP|623|Goruggo}}&lt;br /&gt;
|{{p|Goruugu}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ghost color}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Astonish}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Evil Eye}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|???}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does double damage to opponents with a status ailment.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lick}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Night Shade}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts damage matching the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ominous Wind}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all the user&#039;s [[stats]] by one level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Ball}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Claw}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Force}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user disappears on the first turn, strikes on the second turn. Hits through {{m|Protect}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Punch}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Sneak}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ghost color}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Confuse Ray}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Confusion|Confuses}} the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Curse}}{{tt|*|???-type prior to Generation V}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Used by a Ghost-type: The user will lose half of its maximum [[HP]] and put a curse on the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Used by a non-Ghost: The user&#039;s {{stat|Speed}} will drop one stage and its {{stat|Attack}} and {{stat|Defense}} will increase one stage each.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Destiny Bond}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user faints, the foe that landed the knockout hit also faints.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Grudge}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fully depletes the PP of the foe&#039;s move that knocked the user out.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Nightmare}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces {{status|Sleep|sleeping}} foe&#039;s health by 1/4 every turn until it awakens.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spite}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces up to 4PP the move last used by the foe.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There were no pure Ghost-type species in [[Generation I]].&lt;br /&gt;
* In Generation I, Ghost-type moves had no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the {{pkmn|anime}} ([[EP023|&#039;&#039;The Tower of Terror&#039;&#039;]] and [[EP024|&#039;&#039;Haunter versus Kadabra&#039;&#039;]]), and even the games themselves, where a Trainer in the [[Saffron Gym]] mentions that Psychic-type Pokémon &amp;quot;only fear {{t|Bug}}s and Ghosts&amp;quot; (though the reference to Ghost-type Pokémon was removed in Yellow). From Generation II onwards, Ghost-type moves are indeed super effective on Psychic-type Pokémon and only 2 Psychic-type Pokémon, to date, are immune to Ghost ({{p|Girafarig}} and {{p|Meloetta}}&#039;s Voice Forme) due to their combination {{t|Normal}}/Psychic typing. &lt;br /&gt;
* There are no Ghost-type moves that have an {{stat|accuracy}} lower than 100%, as all of them have a 100% accuracy or never miss.&lt;br /&gt;
* There has yet to be a Pokémon with a double weakness to Ghost, though multiple types are weak to it.&lt;br /&gt;
* As of Generation II, the Ghost type (along with {{t|Normal}}) are one of only two pairs of different types to share the same interaction against each other (Normal is immune to Ghost and vice versa), not including matchups of regular effectiveness. The other pair is {{t|Bug}} and {{t|Fighting}} (Bug resists Fighting and vice versa).&lt;br /&gt;
* There has been exactly one notable trainer introduced in each Generation specializing in Ghost-types. Interestingly, all three [[Elite Four]] members ([[Agatha]], [[Phoebe]], and [[Shikimi]]) were introduced in odd-numbered Generations, and both [[Gym Leader]]s ([[Morty]] and [[Fantina]]) in even-numbered ones.&lt;br /&gt;
**For this reason, there are also no Ghost-type Gym Leaders in odd-numbered Generations, nor Ghost-type Elite Four members in even-numbered ones.&lt;br /&gt;
* While the Ghost-type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, most notably {{m|Struggle}}.&lt;br /&gt;
* There are no pure Ghost-type Pokémon that evolve into a dual-type Pokémon.&lt;br /&gt;
* In Generation V all Ghost types that were introduced can be affected by {{t|Ground}} type moves.&lt;br /&gt;
* The Ghost-type is super-effective against itself; this trait is shared with the Dragon-type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color light}}&lt;br /&gt;
|ja=&#039;&#039;&#039;ゴースト&#039;&#039;&#039; &#039;&#039;ghost&#039;&#039;&lt;br /&gt;
|zh_cmn=&#039;&#039;&#039;幽靈&#039;&#039;&#039; &#039;&#039;yōulíng&#039;&#039;&lt;br /&gt;
|nl=&#039;&#039;&#039;Geest&#039;&#039;&#039; / &#039;&#039;&#039;Spook&#039;&#039;&#039;&lt;br /&gt;
|fi=&#039;&#039;&#039;Kummitus, Haamu&#039;&#039;&#039;&lt;br /&gt;
|fr_ca=&#039;&#039;&#039;Spectre&#039;&#039;&#039;&lt;br /&gt;
|fr_eu=&#039;&#039;&#039;Spectre&#039;&#039;&#039;&lt;br /&gt;
|de=&#039;&#039;&#039;Geist&#039;&#039;&#039;&lt;br /&gt;
|el=&#039;&#039;&#039;Πνεύμα&#039;&#039;&#039; - &#039;&#039;Pnevma&#039;&#039; / &#039;&#039;&#039;Τελώνιο&#039;&#039;&#039; - &#039;&#039;Telonio&#039;&#039;&lt;br /&gt;
|he=&#039;&#039;&#039;רוח&#039;&#039;&#039; &#039;&#039;roach&#039;&#039;&lt;br /&gt;
|it=&#039;&#039;&#039;Spettro&#039;&#039;&#039;&lt;br /&gt;
|ko=&#039;&#039;&#039;고스트&#039;&#039;&#039; &#039;&#039;ghost&#039;&#039;&lt;br /&gt;
|pl=&#039;&#039;&#039;Duch&#039;&#039;&#039;&lt;br /&gt;
|pt_br=&#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
|ru=&#039;&#039;&#039;Призрачный&#039;&#039;&#039; &#039;&#039;prizrachnyi&#039;&#039;&lt;br /&gt;
|es_la=&#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
|es_eu=&#039;&#039;&#039;Fantasma&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[es:Tipo Fantasma]]&lt;br /&gt;
[[pt:Tipo Ghost]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geist (Typ)]]&lt;br /&gt;
[[fr:Spectre (type)]]&lt;br /&gt;
[[ja:ゴースト (タイプ)]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=1281313</id>
		<title>Ghost (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=1281313"/>
		<updated>2010-12-10T08:17:30Z</updated>

		<summary type="html">&lt;p&gt;BP: Added a coupla &amp;quot;the&amp;quot;s and one &amp;quot;introduced.&amp;quot; And hey... sub-trivia noticed...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Ghost|ゴースト|Ghost}}&lt;br /&gt;
Notable Pokémon Trainers that specialize in Ghost-type Pokémon are [[Agatha]] of the [[Kanto]] [[Elite Four]], [[Morty]] of [[Ecruteak City]],  [[Phoebe]] of the [[Hoenn]] Elite Four, [[Fantina]] of [[Hearthome City]], and [[Shikimi]] of the [[Unova]] Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=41 |&lt;br /&gt;
Attack=68 |&lt;br /&gt;
Defense=64 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=66 |&lt;br /&gt;
Speed=62 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=67.65 |&lt;br /&gt;
Attack=79.53 |&lt;br /&gt;
Defense=87.88 |&lt;br /&gt;
SpAtk=92.94 |&lt;br /&gt;
SpDef=90.41 |&lt;br /&gt;
Speed=78.88 }}&lt;br /&gt;
&amp;lt;!--out of 17 - Both of Giratina&#039;s forms and all 6 Rotom forms--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|weakto1=Ghost&lt;br /&gt;
|weakto2=Psychic&lt;br /&gt;
|resist1=Poison&lt;br /&gt;
|weaken1=Ghost&lt;br /&gt;
|unaffected1=Fighting&lt;br /&gt;
|unaffected2=Normal&lt;br /&gt;
|noeffect1=Normal&lt;br /&gt;
|noeffect2=Psychic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|weakto1=Dark&lt;br /&gt;
|weakto2=Ghost&lt;br /&gt;
|resist1=Bug&lt;br /&gt;
|resist2=Poison&lt;br /&gt;
|weaken1=Ghost&lt;br /&gt;
|weaken2=Psychic&lt;br /&gt;
|resisted1=Dark&lt;br /&gt;
|resisted2=Steel&lt;br /&gt;
|unaffected1=Fighting&lt;br /&gt;
|unaffected2=Normal&lt;br /&gt;
|noeffect1=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Ghost type is the smallest [[elemental types|elemental type]] in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack: {{m|Curse}}, which, other than being the only {{type2|???}} move{{tt|*|Changed to Ghost in Generation V}}, works differently for Ghost-types than it does for other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Ghost Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a [[status ailment]]. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as {{m|Hypnosis}} and {{m|Shadow Ball}}. Also the combination of {{t|Fighting}} and Ghost is unresisted by all possible type combinations, although a Normal/Ghost type combination would be immune to both.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that the weaknesses of the Ghost type are covered by the resistances of the {{t|Dark}} type, and vice-versa, so their combination, seen in the Pokémon {{p|Sableye}} and {{p|Spiritomb}}, has no weaknesses at all. What is to be remembered is that this does not make for a perfect Pokémon. There is always the possibility for the immunities of the Ghost- and Dark-types to be removed via certain moves, such as {{m|Foresight}} and {{m|Odor Sleuth}}, creating a weakness.&lt;br /&gt;
&lt;br /&gt;
When used in contests, Ghost-type moves typically become [[Smart Contest|Smart]] moves, but some may be [[Cute Contest|Cute]] or [[Tough Contest|Tough]] moves.&lt;br /&gt;
&lt;br /&gt;
In total, there are 27 Pokémon out of the 649 currently known with the Ghost type, and so it accounts for a small amount of the entire Pokédex, making it the rarest of all types to be had by a Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 27 Ghost-type Pokémon, making it the seventeenth most common (or the rarest) type.&lt;br /&gt;
===Pure Ghost-type Pokémon===&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|{{MSP|200|Misdreavus}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|{{MSP|353|Shuppet}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|{{MSP|354|Banette}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|{{MSP|355|Duskull}}&lt;br /&gt;
|{{p|Duskull}}&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|{{MSP|356|Dusclops}}&lt;br /&gt;
|{{p|Dusclops}}&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|{{MSP|429|Mismagius}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|{{MSP|477|Dusknoir}}&lt;br /&gt;
|{{p|Dusknoir}}&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|{{MSP|562|Desumasu}}&lt;br /&gt;
|{{p|Desumasu}}&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|{{MSP|563|Desukaan}}&lt;br /&gt;
|{{p|Desukaan}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ghost-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|{{MSP|092|Gastly}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|{{MSP|093|Haunter}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|{{MSP|094|Gengar}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|{{MSP|425|Drifloon}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|{{MSP|426|Drifblim}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|{{MSP|442|Spiritomb}}&lt;br /&gt;
|{{p|Spiritomb}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |487&lt;br /&gt;
|{{MSP|487|Giratina}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|487O|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|{{MSP|607|Hitomoshi}}&lt;br /&gt;
|{{p|Hitomoshi}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|{{MSP|608|Ranpuraa}}&lt;br /&gt;
|{{p|Ranpuraa}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|{{MSP|609|Shandera}}&lt;br /&gt;
|{{p|Shandera}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color light}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ghost color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|{{MSP|292|Shedinja}}&lt;br /&gt;
|{{p|Shedinja}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|{{MSP|302|Sableye}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|{{MSP|478|Froslass}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|{{MSP|479|Rotom}}&lt;br /&gt;
|{{p|Rotom}}{{tt|*|Only Normal form or prior to Generation V}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|{{MSP|592|Pururiru}}&lt;br /&gt;
|{{p|Pururiru}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|{{MSP|593|Burungel}}&lt;br /&gt;
|{{p|Burungel}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|{{MSP|622|Gobitto}}&lt;br /&gt;
|{{p|Gobitto}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|{{MSP|623|Goruggo}}&lt;br /&gt;
|{{p|Goruugu}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ghost color}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Astonish}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Evil Eye}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|???}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does double damage to opponents with a status ailment.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lick}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Night Shade}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts damage matching the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ominous Wind}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all the user&#039;s [[stats]] by one level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Ball}}&lt;br /&gt;
{{Statustable|Special}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Claw}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Force}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user disappears on the first turn, strikes on the second turn. Hits through {{m|Protect}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Punch}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Sneak}}&lt;br /&gt;
{{Statustable|Physical}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ghost color}}; -moz-border-radius: 1em; border: 5px solid #{{ghost color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ghost color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Confuse Ray}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Confusion|Confuses}} the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Curse}}{{tt|*|???-type prior to Generation V}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Used by a Ghost-type: The user will lose half of its maximum [[HP]] and put a curse on the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Used by a non-Ghost: The user&#039;s {{stat|Speed}} will drop one stage and its {{stat|Attack}} and {{stat|Defense}} will increase one stage each.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Destiny Bond}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user faints, the foe that landed the knockout hit also faints.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Grudge}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fully depletes the PP of the foe&#039;s move that knocked the user out.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Nightmare}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces {{status|Sleep|sleeping}} foe&#039;s health by 1/4 every turn until it awakens.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spite}}&lt;br /&gt;
{{Statustable|Status}}&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces up to 4PP the move last used by the foe.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There were no pure Ghost-type species in [[Generation I]].&lt;br /&gt;
* In Generation I, Ghost-type moves had no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the {{pkmn|anime}} ([[EP023|&#039;&#039;The Tower of Terror&#039;&#039;]] and [[EP024|&#039;&#039;Haunter versus Kadabra&#039;&#039;]]), and even the games themselves, where a Trainer in the [[Saffron Gym]] mentions that Psychic-type Pokémon &amp;quot;only fear {{t|Bug}}s and Ghosts&amp;quot; (though the reference to Ghost-type Pokémon was removed in Yellow). From Generation II onwards, Ghost-type moves are indeed super effective on Psychic-type Pokémon and only 2 Psychic-type Pokémon, to date, are immune to Ghost ({{p|Girafarig}} and {{p|Meloetta}}&#039;s Voice Forme) due to their combination {{t|Normal}}/Psychic typing. &lt;br /&gt;
* There are no Ghost-type moves that have an {{stat|accuracy}} lower than 100%, as all of them have a 100% accuracy or never miss.&lt;br /&gt;
* There has yet to be a Pokémon with a double weakness to Ghost, though multiple types are weak to it.&lt;br /&gt;
* As of Generation II, the Ghost type (along with {{t|Normal}}) are one of only two pairs of different types to share the same interaction against each other (Normal is immune to Ghost and vice versa), not including matchups of regular effectiveness. The other pair is {{t|Bug}} and {{t|Fighting}} (Bug resists Fighting and vice versa).&lt;br /&gt;
* There has been exactly one notable trainer introduced in each Generation specializing in Ghost-types. Interestingly, all three [[Elite Four]] members ([[Agatha]], [[Phoebe]], and [[Shikimi]]) were introduced in odd-numbered Generations, and both [[Gym Leader]]s ([[Morty]] and [[Fantina]]) in even-numbered ones.&lt;br /&gt;
**For this reason, there are also no Ghost-type Gym Leaders in odd-numbered Generations, nor Ghost-Type Elite Four members in even-numbered ones.&lt;br /&gt;
* While the Ghost-type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, most notably {{m|Struggle}}.&lt;br /&gt;
* There are no pure Ghost-type Pokémon that evolve into a dual-type Pokémon.&lt;br /&gt;
* In Generation V all Ghost types that were introduced can be affected by {{t|Ground}} type moves.&lt;br /&gt;
* The Ghost-type is super-effective against itself; this trait is shared with the Dragon-type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color light}}&lt;br /&gt;
|ja=&#039;&#039;&#039;ゴースト&#039;&#039;&#039; &#039;&#039;ghost&#039;&#039;&lt;br /&gt;
|zh_cmn=&#039;&#039;&#039;幽靈&#039;&#039;&#039; &#039;&#039;yōulíng&#039;&#039;&lt;br /&gt;
|nl=&#039;&#039;&#039;Geest&#039;&#039;&#039; / &#039;&#039;&#039;Spook&#039;&#039;&#039;&lt;br /&gt;
|fi=&#039;&#039;&#039;Kummitus, Haamu&#039;&#039;&#039;&lt;br /&gt;
|fr_ca=&#039;&#039;&#039;Spectre&#039;&#039;&#039;&lt;br /&gt;
|fr_eu=&#039;&#039;&#039;Spectre&#039;&#039;&#039;&lt;br /&gt;
|de=&#039;&#039;&#039;Geist&#039;&#039;&#039;&lt;br /&gt;
|el=&#039;&#039;&#039;Πνεύμα&#039;&#039;&#039; - &#039;&#039;Pnevma&#039;&#039; / &#039;&#039;&#039;Τελώνιο&#039;&#039;&#039; - &#039;&#039;Telonio&#039;&#039;&lt;br /&gt;
|he=&#039;&#039;&#039;רוח&#039;&#039;&#039; &#039;&#039;roach&#039;&#039;&lt;br /&gt;
|it=&#039;&#039;&#039;Spettro&#039;&#039;&#039;&lt;br /&gt;
|ko=&#039;&#039;&#039;고스트&#039;&#039;&#039; &#039;&#039;ghost&#039;&#039;&lt;br /&gt;
|pl=&#039;&#039;&#039;Duch&#039;&#039;&#039;&lt;br /&gt;
|pt_br=&#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
|ru=&#039;&#039;&#039;Призрачный&#039;&#039;&#039; &#039;&#039;prizrachnyi&#039;&#039;&lt;br /&gt;
|es_la=&#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
|es_eu=&#039;&#039;&#039;Fantasma&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[es:Tipo Fantasma]]&lt;br /&gt;
[[pt:Tipo Ghost]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geist (Typ)]]&lt;br /&gt;
[[fr:Spectre (type)]]&lt;br /&gt;
[[ja:ゴースト (タイプ)]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Yellow_Version&amp;diff=1281302</id>
		<title>Pokémon Yellow Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Yellow_Version&amp;diff=1281302"/>
		<updated>2010-12-10T07:22:49Z</updated>

		<summary type="html">&lt;p&gt;BP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game | colorscheme=yellow|bordercolorscheme=yellow&lt;br /&gt;
|name=Pokémon Yellow: Special Pikachu Edition&lt;br /&gt;
|jname=ポケットモンスター ピカチュウ&lt;br /&gt;
|boxart=Pokemon_Yellow_boxart.jpg&lt;br /&gt;
|caption=Pokémon Yellow Version&#039;s boxart, [[version mascot|depicting]] {{p|Pikachu}}.&lt;br /&gt;
|jbox=PokemonYellowJapanese.png&lt;br /&gt;
|jcaption=Boxart of Pocket Monsters Pikachu.&lt;br /&gt;
|platform=[[Game Boy]]{{tt|*|GBC-enhanced for non-Japanese versions}}&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=2 players simultaneous&lt;br /&gt;
|link_method=[[Link cable]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[version|main series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=September 12, 1998&lt;br /&gt;
|release_date_na=October 1, 1999&lt;br /&gt;
|release_date_au=2000&lt;br /&gt;
|release_date_eu=June 16, 2000&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gb-pikachu/ Official Site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/games/videogame-pokemontm-yellow-special-pikachu-edition/ Official Site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{StrategyWiki|Pokémon Yellow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Yellow: Special Pikachu Edition&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター ピカチュウ&#039;&#039;&#039; &#039;&#039;Pocket Monsters Pikachu&#039;&#039;), often known as &#039;&#039;&#039;Pokémon Yellow Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター {{tt|黄|き}}&#039;&#039;&#039; &#039;&#039;Pocket Monsters Yellow&#039;&#039;), is the third Pokémon game released worldwide, as a [[Version|follow up]] to and expansion on {{game|Red and Blue|s}}. In Japan, the game was the fourth Pokémon game released, as a follow up to {{game2|Red|Green|Blue}} intended to buy Game Freak time to rework the then-upcoming [[Generation II]] games.&lt;br /&gt;
&lt;br /&gt;
Similar to {{game|Red and Blue|s}}, Yellow arrived towards the end of the [[Game Boy]]&#039;s lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.&lt;br /&gt;
&lt;br /&gt;
==Changes from Red, Green, and Blue==&lt;br /&gt;
===Aesthetic changes===&lt;br /&gt;
* The front Pokémon sprites have all been updated to resemble how they appear in their then-current [[Ken Sugimori]] artwork usually used in promotional images and strategy guides for Pokémon Red, Green, and Blue, as well as some of them resembling how they appear in the anime. The back sprites are the same as the previous games.&lt;br /&gt;
* Some Trainer sprites were also redone. {{ga|Red}} and {{ga|Blue}} now better resemble their stock art for [[Generation I]], as the Pokémon sprites do. [[Brock]] wears an outfit like his anime counterpart&#039;s, and [[Misty]]&#039;s bikini was changed to a shirt and shorts similar to those worn by hers, albeit without suspenders.&lt;br /&gt;
* [[Cerulean Cave]], the game&#039;s final dungeon, is redesigned a second time.&lt;br /&gt;
&lt;br /&gt;
===Location changes===&lt;br /&gt;
* Obtaining the starters from Red, Green, and Blue is possible through in-game events.&lt;br /&gt;
** A girl in [[Cerulean City]] will give the player a {{p|Bulbasaur}} if the starter Pikachu&#039;s happiness is high.&lt;br /&gt;
** A boy at the north of {{rt|24|Kanto}} gives the player a {{p|Charmander}}.&lt;br /&gt;
** An [[Officer Jenny]] in [[Vermilion City]] will deliver the player a {{p|Squirtle}} after the [[Thunder Badge]] has been acquired.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
* {{p|Pikachu}} is the only [[starter Pokémon]] the player can have, and [[walking Pokémon|travels with the player]] on-screen, outside of a [[Poké Ball]] like {{OP|Ash|Pikachu}}. The {{ga|Blue|rival}} starts with {{p|Eevee}}, and the three normal [[Kanto]] starters can be obtained later in the game. No other wild Pikachu can be found in the game.&lt;br /&gt;
** The [[cry]] of the starter Pikachu, or any Pikachu with the same OT and ID of the player for that matter, is changed to &amp;quot;Pika!&amp;quot; in battle, or &amp;quot;Pikachu&amp;quot; on the status screen, instead of the original {{p|Pikachu}} cry.&lt;br /&gt;
** The rival will eventually [[Evolution|evolve]] his Eevee (and thus affect which are the other members of his party) depending on the player&#039;s actions early in the game.&lt;br /&gt;
*** If the player beats the rival at both Oak&#039;s Lab and the early optional battle at {{rt|22|Kanto}}, Eevee evolves into {{p|Jolteon}}.&lt;br /&gt;
*** If the player loses one of these two battles or passes up the Route 22 battle, Eevee evolves into {{p|Flareon}}.&lt;br /&gt;
*** If the player loses at Oak&#039;s Lab, and loses or passes up the Route 22 battle, Eevee evolves into {{p|Vaporeon}}.&lt;br /&gt;
* [[List of in-game trades|In-game trades]] are changed to different Pokémon.&lt;br /&gt;
* [[Level]]-up and [[TM]] compatibility altered slightly.&lt;br /&gt;
* A minimal [[happiness]] system is implemented to track how Pikachu feels about the player, and Pikachu will refuse to evolve.&lt;br /&gt;
* [[Gym Leader]]s have different teams, some based on those that appear in the anime.&lt;br /&gt;
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations. The ability to print out Pokédex entries using the [[Game Boy Printer]] was also implemented.&lt;br /&gt;
* A majority of [[glitch]]es were disabled, and many [[glitch Pokémon]] were altered because the data forced into a Pokémon template had changed.&lt;br /&gt;
* A {{m|Surf}}ing Pikachu minigame, [[Pikachu&#039;s Beach]], is included. However, to play this the player will have to first teach {{p|Pikachu}} {{m|Surf}}, which requires the use of Pokemon Stadium.&lt;br /&gt;
* The location and availability of some wild Pokémon allows the player to experience the game in a manner similar to the Pokémon television series. &lt;br /&gt;
** In the TV series, Ash catches a {{p|Caterpie}} and a {{p|Pidgeotto}} in [[Viridian Forest]]. In this game, Caterpie (but not {{p|Weedle}}) and Pidgeotto are both available in Viridian Forest for the player to catch. This is the only instance in [[Generation I]] where a Pidgeotto can be caught at a level earlier than {{p|Pidgey}} would evolve into it.&lt;br /&gt;
** The Pokémon that Team Rocket use ({{p|Koffing}}, {{p|Ekans}}, {{p|Meowth}} and their evolutions) are not available to be caught in the wild. It would be unlikely that Ash would catch these Pokémon in the TV series as they are the primary antagonists. &lt;br /&gt;
** Wild Pikachu and {{p|Raichu}} are not available in this game, as Pikachu is the character&#039;s starter Pokémon (furthermore, it is unlikely that Ash Ketchum would catch another Pikachu or a Raichu).&lt;br /&gt;
&lt;br /&gt;
===Storyline changes===&lt;br /&gt;
* [[Jessie]] and [[James]] appear and are involved in [[Team Rocket]]&#039;s scheme, and typically appear before the player battles [[Giovanni]]. They also replace the three Team Rocket members in the [[Pokémon Tower]] that hold [[Mr. Fuji]] hostage as well as two [[Team Rocket Grunt]]s: one close to the exit of [[Mt. Moon]] and the other one near the entrance to the President&#039;s room at [[Silph Co.]] Curiously, they are never referred to by their individual names and share their [[Trainer class]] with any other Team Rocket Grunt.&lt;br /&gt;
&lt;br /&gt;
===Pokémon unobtainable in Yellow===&lt;br /&gt;
The following Pokémon are not obtainable in Pokémon Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the paired versions of [[Generation I]] which has that Pokémon available, which will be indicated.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;&#039;&#039;&#039;{{color|{{green color}}|G}}&#039;&#039;&#039;&amp;quot; indicates a Pokémon that can be caught in the [[Pokémon Red and Green Versions|Japanese Green]], and thus in the [[Pokémon Red and Blue Versions|English Blue]] as well. &amp;quot;&#039;&#039;&#039;{{color|{{blue color}}|B}}&#039;&#039;&#039;&amp;quot; indicates a Pokémon obtainable in the [[Pokémon Blue Version (Japanese)|Japanese Blue]].&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color}}; -moz-border-radius: 1em; border: 5px solid #{{yellow color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Yellow&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{yellow color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Moveentry|013|Weedle|2|Bug|Poison|&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|014|Kakuna|2|Bug|Poison|&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|015|Beedrill|2|Bug|Poison|&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|023|Ekans|1|Poison||&#039;&#039;&#039;{{color|{{red color}}|R}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|024|Arbok|1|Poison||&#039;&#039;&#039;{{color|{{red color}}|R}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|026|Raichu|1|Electric||&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||&#039;&#039;&#039;{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||&#039;&#039;&#039;{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|109|Koffing|1|Poison||&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|110|Weezing|1|Poison||&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|124|Jynx|2|Ice|Psychic|&#039;&#039;&#039;{{color|{{red color}}|R}}{{color|{{green color}}|G}}{{color|{{blue color}}|B}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|125|Electabuzz|1|Electric||&#039;&#039;&#039;{{color|{{red color}}|R}}&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|126|Magmar|1|Fire||&#039;&#039;&#039;{{color|{{green color}}|G}}&#039;&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Unlike other games, Yellow was inspired by the {{pkmn|anime}}, and thus, instead of having a choice between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}, players are forced to start off with a {{p|Pikachu}} that [[Professor Oak]] caught on {{rt|1|Kanto}}. With the {{ga|Blue|rival}} beginning with an {{p|Eevee}}, the player now journeys from Pallet to go through an all-new experience&amp;amp;mdash;with no {{t|Grass}}-, {{t|Fire}}-, or {{type2|Water}}s to fall back on until each member of the Kanto starter trio is given to the player later on, about a quarter of the way through the game.&lt;br /&gt;
&lt;br /&gt;
Much like before, players journey across [[Kanto]] from their hometown of [[Pallet Town|Pallet]], defeating the eight [[Gym Leader]]s ([[Brock]] and [[Misty]] do not join the player, unlike in the anime) and eventually the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
[[Team Rocket]] battles feature yet another special, anime-based surprise, as [[Jessie]] and [[James]] show up, along with their Pokémon, {{TP|Jessie|Ekans}}, {{TP|James|Koffing}}, and {{MTR}}. Beyond these changes, the plot of Yellow is very similar to that of Red, Blue, and Green.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;quot;You&#039;ve finally been granted your [[Pokémon Trainer]]&#039;s license, and now you&#039;re on your way to becoming the world&#039;s greatest Pokémon Trainer! The shockingly-cute {{p|Pikachu}} [[walking Pokémon|tags along]] behind {{Player|you}} as you search the enormous world for monsters to train and evolve. Face off against {{p|Blastoise}}&#039;s torrential water cannons. Stand strong when facing {{p|Pidgeot}}&#039;s stormy {{m|Gust}}. Develop the ultimate Pokémon strategy to defeat the eight [[Gym Leader]]s and become the greatest [[Pokémon Master]] of all time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
As well as reprising the ability to allow players to trade Pokémon between two cartridges via a [[Game Boy]] [[link cable]], Yellow also debuted a new link battle mode, Colosseum 2. While battling another player&#039;s Pokémon team had been possible since the release of {{game|Red and Green|s}} two years before Yellow&#039;s release, Yellow introduced several regulations in Colosseum 2 mode. Battle modes introduced include the [[Pika Cup]] (for Pokémon between [[level]]s 15 to 20 only; their combined level limit is 50), [[Petit Cup]] (for Pokémon between [[level]]s 15 to 20, heights under 6&#039;8&amp;quot;, and weights less than 44 pounds only) and [[Poké Cup]] (for Pokémon between [[level]]s 50 to 55 only, and the sum of all entered Pokémon&#039;s levels cannot exceed 155. {{p|Mew}} is not allowed). These three cups would later become standard cups in [[Pokémon Stadium (English)|Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Like {{game|Red and Blue|s}}, Pokémon Yellow was also well received by the press. Like its predecessors, it received a perfect 10/10 &amp;quot;Masterful&amp;quot; rating from IGN.&amp;lt;ref&amp;gt;[http://gameboy.ign.com/objects/012/012045.html IGN: Pokemon Yellow: Special Pikachu Edition] (retrieved December 21, 2009)&amp;lt;/ref&amp;gt; However, it was criticized as being &amp;quot;just a stopgap to help us wait for the [[Generation II|real sequels]]&amp;quot;.&amp;lt;ref&amp;gt;[http://reviews.cnet.com/legacy-game-platforms/pokemon-yellow-game-boy/4505-9882_7-30965879-2.html?tag=txt;page Pokemon Yellow (Game Boy) Legacy game platform reviews - CNET Reviews] (retrieved December 21, 2009)&amp;lt;/ref&amp;gt; Yellow received a slightly lower average score than {{game|Red and Blue|s}} of about 85% on GameRankings. Despite this, it was the site&#039;s top rated [[Game Boy]] game in the year of its release, 1999.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/gameboy/198314-pokemon-yellow-version-special-pikachu-edition/index.html Pokemon Yellow Version: Special Pikachu Edition for Game Boy] (retrieved December 21, 2009)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
[[File:Pokemon Yellow Version.jpg|thumb|200px|The Pokémon Yellow Version game cartridge]]While this game&#039;s title has become widely accepted as simply Pokémon Yellow, its officially recognized name is not entirely certain. On the boxart for most English versions, &amp;quot;Special Pikachu Edition&amp;quot; replaces the series&#039; then-current slogan &amp;quot;[[Gotta Catch &#039;em All!]],&amp;quot; below the Pokémon logo, while &amp;quot;Yellow Version&amp;quot; is at the bottom, near where Red and Blue had theirs. However, &amp;quot;Special Pikachu Edition&amp;quot; is repeated on the box&#039;s opening and spine, while the Japanese title is simply Pocket Monsters Pikachu, with no color specified.&lt;br /&gt;
&lt;br /&gt;
Despite this, the instruction manual refers to the game as &amp;quot;the Yellow version of Pokémon&amp;quot;, the [[Red (game)|player]] has the option of being called Yellow, following the trends of the other versions, and &amp;quot;Yellow Version&amp;quot; can be seen at the game&#039;s title screen.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The opening of Pokémon Yellow features the least Pokémon out of all main series games, fittingly showing &#039;&#039;only&#039;&#039; {{p|Pikachu}}.&lt;br /&gt;
* {{game|HeartGold and SoulSilver|s}}, which implemented the [[walking Pokémon]] mechanic that was introduced in this game, was released in Japan exactly 11 years after this game was released in Japan.&lt;br /&gt;
* Pokémon Yellow is the first [[main series]] Pokémon game to depict two Trainers ([[Jessie]] and [[James]]) in a battle sprite.&lt;br /&gt;
* Pokémon Yellow is the only Generation I game in Japanese where a message describing the current progress of a save in course appears, unlike the international versions, where such behavior is present in all games of the generation.&lt;br /&gt;
* Pokémon Yellow is the only game to allow the player to walk into the grass without any Pokémon, though [[Professor Oak|Prof. Oak]] intervenes after taking two steps into the grass.&lt;br /&gt;
* If a player uses [[Cheating|cheats]] to obtain another Pikachu and releases the one they started with, the new Pikachu will continue to follow the player as if it were the original. In addition, the new Pikachu will refuse to evolve into {{p|Raichu}}. This shows that the game recognizes any Pikachu whose [[original Trainer]] is the current player as the {{pkmn2|starter}} (this is normally fine, as no other Pikachu can be obtained in the game without trading). If one of the new Pikachu is released, the &amp;quot;active&amp;quot; Pikachu will have a disappointed expression for a limited time.&lt;br /&gt;
* The two available starter Pokémon of this game, {{p|Pikachu}} (player) and {{p|Eevee}} ([[rival]]), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunderstone]].&lt;br /&gt;
* This is the only game in [[Generation I]] where {{p|Lickitung}} and {{p|Farfetch&#039;d}} can be caught in the wild; in Red, Green, and Blue these Pokémon are only available by means of an [[list of in-game trades|in-game trade]].&lt;br /&gt;
* This is the only game released before Generation III to lack the [[Gotta catch &#039;em all!|slogan]] below the Pokémon logo.&lt;br /&gt;
* Although the storyline is based upon the events of the anime, the [[Gen II]] Pokemon {{TP|Misty|Togepi}} and {{an|Ho-Oh}} are not available, presumably due to game limitations at the time. Even so, they are not even mentioned anywhere in the game.&lt;br /&gt;
&lt;br /&gt;
===In other languages===&lt;br /&gt;
{{langtable|color={{Yellow color}}|bordercolor={{Yellow color light}}&lt;br /&gt;
|ja=ポケットモンスター ピカチュウ&lt;br /&gt;
|fr_eu=Pokémon Version Jaune&lt;br /&gt;
|de=Pokémon Gelbe Edition&lt;br /&gt;
|it=Pokémon Versione Gialla&lt;br /&gt;
|es_eu=Pokémon Edición Amarilla}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Yellow|*]]&lt;br /&gt;
[[Category:Third versions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Special Pikachu Edition]]&lt;br /&gt;
[[es:Pokémon Amarillo]]&lt;br /&gt;
[[fr:Pokémon Jaune]]&lt;br /&gt;
[[it:Pokémon Giallo]]&lt;br /&gt;
[[ja:ポケットモンスターピカチュウ]]&lt;br /&gt;
[[pl:Pokémon Yellow]]&lt;br /&gt;
[[pt:Pokémon Yellow]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Yellow_Version&amp;diff=1281300</id>
		<title>Talk:Pokémon Yellow Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Yellow_Version&amp;diff=1281300"/>
		<updated>2010-12-10T07:17:05Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Minigame?==&lt;br /&gt;
Where is the surfing pikachu minigame?[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:[[Route 19]].  The game is run by what appears to be a game counterpart to [[Victor (Kanto)|Victor]], who also has what appears to be a game counterpart to [[Puka]].  --[[User:Shiningpikablu252|Shiningpikablu252]] 01:32, 13 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raichu ==&lt;br /&gt;
&lt;br /&gt;
If you trade [[Red&#039;s Pikachu|Pikachu]] into Red/Blue and evolve it, then trade it back, will it still follow you? [[User:ShinyPikachu|§hin¥£iΨ@chµ]] 20:51, 3 November 2008 (UTC)&lt;br /&gt;
:As far as I know, no. I doubt there are separate sprites for Raichu&#039;s emotions and stuff like that. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 20:59, 3 November 2008 (UTC)&lt;br /&gt;
::It won&#039;t. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:51, 3 November 2008 (UTC)&lt;br /&gt;
On a similar note, does a Pikachu traded (even to GSC?) still follow you when traded back? I&#039;d assume it would hate you even if it did. :D [[User:LordArceus|LordArceus]] 00:15, 4 November 2008 (UTC)&lt;br /&gt;
:What happens if you keep it in Gold and Silver? Will it still follow you? It should still have that disliking of being inside its Poké Ball...[[User:Chuck67322|Chuck67322]] 05:13, 13 August 2009 (UTC)&lt;br /&gt;
::That was a Yellow Version feature back then, the answer would be no.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 05:18, 13 August 2009 (UTC)&lt;br /&gt;
If you have a Pikachu in the party, and you are that Pikachu&#039;s [[original trainer]], then there will be a Pikachu following you. If you are not the Pikachu&#039;s OT (such as, if you got one traded to you from GS) it won&#039;t follow you.--[[User:Purimpopoie|Purimpopoie]] 17:40, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender ==&lt;br /&gt;
&lt;br /&gt;
Is the Pikachu&#039;s gender always the same whenever you trade it to a 2nd generation game? [[User:Lovely Rose|Lovely Rose]] 17:38, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The gender is pre-set when you get the Pikachu.  However, trading to a [[Generation II]] handheld game or viewing the Pokémon&#039;s info in {{pkmn|Stadium 2}} is necessary to see the gender, and the gender ratios do hold true even for the starter Pikachu in Yellow.  The gender&#039;ll always remain the same as it was set no matter how many times it gets transferred between game paks, just like any other Pokémon.  Although I&#039;ve had it male most of the time, I&#039;ve gotten it female at least once myself.  I guess you can say that the Yellow version of the game gets thrown out the window if one&#039;s trying to prove [[Ash&#039;s Pikachu]]&#039;s gender in the anime (the game can&#039;t be considered evidence either way)...--[[User:Shiningpikablu252|Shiningpikablu252]] 17:48, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
:Is Yellow the first main series game to have two trainers appear on the enemy side of the battle screen? I&#039;ve own the game myself since &#039;99, and can&#039;t seem to find two trainers on the enemy side of the screen in Red/Blue.--[[User:Spritemaster|Spritemaster]] 16:26 26 August 2009 (UTC)&lt;br /&gt;
::Wait, do you mean like the Jessie and James sprite? That kind of thing? If that&#039;s the case, then yes, that&#039;s correct. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400;&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3CB371;&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:16, 26 August 2009 (UTC)&lt;br /&gt;
:Yeah, the Jessie/James sprite. [[User:Spritemaster|Spritemaster]] 19:01 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lickitung and Farfetch&#039;d ==&lt;br /&gt;
&lt;br /&gt;
You can catch Lickitung and Farfetch&#039;d in this game, but you can&#039;t catch them in Red and Blue you have to get them through in-game trade. So why the heck can&#039;t we list that difference --[[User:AKR619|AKR619]] 06:32, 15 April 2010 (UTC)&lt;br /&gt;
:As they are available in Red, Green, and Blue the Pokémon themselves aren&#039;t exclusive. However, this is an interesting point and I&#039;ve added it to the article. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:11, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese V1.x ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the difference between V1.0, V1.1 and V1.2 of the Japanese version, other than bug fixes? [[User:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ポケモン&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;あいこうか&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 16:15, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some Trainer sprites were also redone. Red was redesigned to closely resemble his counterpart Ash Ketchum from the anime whereas Blue closely resembles Gary Oak. Brock and Misty resemble their anime counterparts as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does no one else have a problem with this? Red and Blue had their sprites redone, yes, but they match their official art from Gen 1. Much like all the Pokémon. You wouldn&#039;t say every Pokémon&#039;s sprite was redrawn to match the anime so much as to be more accurate to the official ideas. Also, Misty&#039;s sprite doesn&#039;t look particularly like it includes suspenders to me, just a tank top and some sporty shorts... [[User:BP|BP]] 19:25, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No one seems to be bothered so I&#039;ll just edit it to maximum accuracy, hiyah wah look at me go [[User:BP|BP]] 07:17, 10 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1273894</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1273894"/>
		<updated>2010-12-03T10:35:27Z</updated>

		<summary type="html">&lt;p&gt;BP: Switching out after using a constricting move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn}}&lt;br /&gt;
The burn condition (BRN) reduces a Pokémon&#039;s Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned, although if a Fire-type Pokémon&#039;s type is changed through a move like {{m|Waterlog}}, is then burned and switched out to return the type to Fire, the burn status will remain. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the [[Flame Orb]] is held, {{m|Boiling Water}} and {{m|Cold Flare}}. In Generation V, Pokémon glow red when afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
{{main|Freeze}}&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|{{AP|Pikachu}} is frozen|250px]]&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[weather conditions#Intense sunlight|sunny weather]]; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Cross Flame}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Boiling Water}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
The paralysis condition (PAR) causes a Pokémon to be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[File:Poisoned Pokémon.png|right|{{TP|Ash|Gliscor}} is poisoned|thumb|250px]]&lt;br /&gt;
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot normally be poisoned in [[Generation III]] and beyond; however, {{type2|Steel}} Pokémon can be poisoned if a Steel-type Pokémon&#039;s type is changed through a move like {{m|Waterlog}}, is then poisoned and switched out to return the type to Steel, the poison status will remain. In [[Generation II]], a {{type2|Steel}} type Pokémon can only be poisoned by the poisoning effect of the move {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. As of [[Generation V]], no HP is lost outside of battle, making it similar to a burn. All [[List of moves that poison|moves that can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|In-battle effect item|Poison Barb}} is held). In Generation V, Pokémon glow purple when afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Bad poison}}====&lt;br /&gt;
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[List of moves that poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|left|{{TP|Ash|Heracross}} sleeping|thumb|250px]]&lt;br /&gt;
A Pokémon that is asleep (SLP) is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may nap during battle, inducing the Sleep status. In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V a Pokémon&#039;s sleep counter is reset to its original amount when switched out, so a Pokémon that used rest and switches out after two turns will sleep for three turns again when switched back in. Also in Generation V, Pokémon close their eyes while sleeping. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren&#039;t shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
[[File:Snivy Confused Status.png|right|250px|{{TP|Ash|Snivy}} confused|thumb|250px]]&lt;br /&gt;
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange.  If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage.  If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Cute charm&#039;s effect.jpg|thumb|right|{{TP|Dawn|Ambipom}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack it 50% of the time, even against Pokémon other than the one is is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon with {{a|Cute Charm}} of the opposite gender, and is caused to the target of the infatuation when a Pokémon holding a [[Destiny Knot]] is infatuated. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
[[File:Turtwig Leech Seed effect.png|thumb|left|[[Ash&#039;s Torterra|Turtwig]] affected by Leech Seed]]&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Partially trapped===&lt;br /&gt;
When a Pokémon is hit by {{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}} or {{m|Fire Spin}}, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a [[Grip Claw]] was held; as of Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for 5 turns. A Pokémon can be affected by any number of partial trapping moves at a time.&lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well. &lt;br /&gt;
&lt;br /&gt;
Damage done by partial trapping move&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, the current PP of the move will roll over to 63, and full PP ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
Even if the partial trapping move misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the partial trapping move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switchs before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the partial trapping move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====In Generation II - IV====&lt;br /&gt;
The target is now able to attack during a partial trapping move&#039;s duration, and can act normally. Instead, they inflict 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses a partial trapping move on the player&#039;s Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out.&lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. &lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move switches out, the move&#039;s effects end.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 5 turns. The item [[Pressure Band]] increases the damage dealt from 1/16 to 1/8 of the target&#039;s maximum HP while trapped.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the moves {{m|Hard Roller}} or {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
===Mist===&lt;br /&gt;
[[File:Piplup mist.png|thumb|Mist surrounds {{TP|Dawn|Piplup}}]]&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with [[Light Clay]]) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Trapped===&lt;br /&gt;
[[File:Dusknoir Mean Look.png|thumb|200px|left|{{p|Dusknoir}} using Mean Look]]&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can escape if it is holding a [[Shed Shell]]. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{-}}&lt;br /&gt;
{{Status ailments}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status ailments|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pt:Efeito de status]]&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Yellow_Version&amp;diff=1272445</id>
		<title>Talk:Pokémon Yellow Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Yellow_Version&amp;diff=1272445"/>
		<updated>2010-12-01T19:25:32Z</updated>

		<summary type="html">&lt;p&gt;BP: /* Changes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Minigame?==&lt;br /&gt;
Where is the surfing pikachu minigame?[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
:[[Route 19]].  The game is run by what appears to be a game counterpart to [[Victor (Kanto)|Victor]], who also has what appears to be a game counterpart to [[Puka]].  --[[User:Shiningpikablu252|Shiningpikablu252]] 01:32, 13 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raichu ==&lt;br /&gt;
&lt;br /&gt;
If you trade [[Red&#039;s Pikachu|Pikachu]] into Red/Blue and evolve it, then trade it back, will it still follow you? [[User:ShinyPikachu|§hin¥£iΨ@chµ]] 20:51, 3 November 2008 (UTC)&lt;br /&gt;
:As far as I know, no. I doubt there are separate sprites for Raichu&#039;s emotions and stuff like that. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 20:59, 3 November 2008 (UTC)&lt;br /&gt;
::It won&#039;t. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:51, 3 November 2008 (UTC)&lt;br /&gt;
On a similar note, does a Pikachu traded (even to GSC?) still follow you when traded back? I&#039;d assume it would hate you even if it did. :D [[User:LordArceus|LordArceus]] 00:15, 4 November 2008 (UTC)&lt;br /&gt;
:What happens if you keep it in Gold and Silver? Will it still follow you? It should still have that disliking of being inside its Poké Ball...[[User:Chuck67322|Chuck67322]] 05:13, 13 August 2009 (UTC)&lt;br /&gt;
::That was a Yellow Version feature back then, the answer would be no.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 05:18, 13 August 2009 (UTC)&lt;br /&gt;
If you have a Pikachu in the party, and you are that Pikachu&#039;s [[original trainer]], then there will be a Pikachu following you. If you are not the Pikachu&#039;s OT (such as, if you got one traded to you from GS) it won&#039;t follow you.--[[User:Purimpopoie|Purimpopoie]] 17:40, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender ==&lt;br /&gt;
&lt;br /&gt;
Is the Pikachu&#039;s gender always the same whenever you trade it to a 2nd generation game? [[User:Lovely Rose|Lovely Rose]] 17:38, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The gender is pre-set when you get the Pikachu.  However, trading to a [[Generation II]] handheld game or viewing the Pokémon&#039;s info in {{pkmn|Stadium 2}} is necessary to see the gender, and the gender ratios do hold true even for the starter Pikachu in Yellow.  The gender&#039;ll always remain the same as it was set no matter how many times it gets transferred between game paks, just like any other Pokémon.  Although I&#039;ve had it male most of the time, I&#039;ve gotten it female at least once myself.  I guess you can say that the Yellow version of the game gets thrown out the window if one&#039;s trying to prove [[Ash&#039;s Pikachu]]&#039;s gender in the anime (the game can&#039;t be considered evidence either way)...--[[User:Shiningpikablu252|Shiningpikablu252]] 17:48, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
:Is Yellow the first main series game to have two trainers appear on the enemy side of the battle screen? I&#039;ve own the game myself since &#039;99, and can&#039;t seem to find two trainers on the enemy side of the screen in Red/Blue.--[[User:Spritemaster|Spritemaster]] 16:26 26 August 2009 (UTC)&lt;br /&gt;
::Wait, do you mean like the Jessie and James sprite? That kind of thing? If that&#039;s the case, then yes, that&#039;s correct. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400;&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3CB371;&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:16, 26 August 2009 (UTC)&lt;br /&gt;
:Yeah, the Jessie/James sprite. [[User:Spritemaster|Spritemaster]] 19:01 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lickitung and Farfetch&#039;d ==&lt;br /&gt;
&lt;br /&gt;
You can catch Lickitung and Farfetch&#039;d in this game, but you can&#039;t catch them in Red and Blue you have to get them through in-game trade. So why the heck can&#039;t we list that difference --[[User:AKR619|AKR619]] 06:32, 15 April 2010 (UTC)&lt;br /&gt;
:As they are available in Red, Green, and Blue the Pokémon themselves aren&#039;t exclusive. However, this is an interesting point and I&#039;ve added it to the article. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:11, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Japanese V1.x ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the difference between V1.0, V1.1 and V1.2 of the Japanese version, other than bug fixes? [[User:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ポケモン&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:Pokemon lover|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;あいこうか&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 16:15, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some Trainer sprites were also redone. Red was redesigned to closely resemble his counterpart Ash Ketchum from the anime whereas Blue closely resembles Gary Oak. Brock and Misty resemble their anime counterparts as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does no one else have a problem with this? Red and Blue had their sprites redone, yes, but they match their official art from Gen 1. Much like all the Pokémon. You wouldn&#039;t say every Pokémon&#039;s sprite was redrawn to match the anime so much as to be more accurate to the official ideas. Also, Misty&#039;s sprite doesn&#039;t look particularly like it includes suspenders to me, just a tank top and some sporty shorts... [[User:BP|BP]] 19:25, 1 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>BP</name></author>
	</entry>
</feed>