<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AutisticPlush</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AutisticPlush"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/AutisticPlush"/>
	<updated>2026-07-01T04:08:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4565053</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4565053"/>
		<updated>2026-06-01T10:16:08Z</updated>

		<summary type="html">&lt;p&gt;AutisticPlush: /* Damage calculation */ Added an &amp;quot;incomplete&amp;quot; notice regarding the lack of details from Champions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ash Pokémon injured.png|thumb|300px|{{cat|Ash&#039;s Pokémon}} injured after a battle]]&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s [[HP]] that happens as the result of a [[physical move|physical]] or [[special move|special]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
{{incomplete|section|needs=Anything that may have potentially been missed or inaccurate}}&lt;br /&gt;
&lt;br /&gt;
Except for {{cat|moves that deal direct damage}}, the damage dealt when a Pokémon uses a damaging move depends on its [[level]], its effective Attack or Special Attack [[statistic|stat]], the opponent&#039;s effective Defense or Special Defense stat, and the move&#039;s effective [[power]]. In addition, various factors of damage modification may also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
More precisely, damage is calculated in each [[Generation]] as:&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level \times Critical}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Attack or Special is used instead). If either this or &#039;&#039;D&#039;&#039; are greater than 255, both are divided by 4 and rounded down.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is an other [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If either this or &#039;&#039;A&#039;&#039; are greater than 255, both are divided by 4 and rounded down. Unlike future Generations, if this is 0, the division is not made equal to 0; rather, the game will try to [[List of glitches in Generation I#Division by 0|divide by 0]] and softlock, hanging indefinitely until it is turned off.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. Internally, it is recognized as an addition of the damage calculated thus far divided by 2, rounded down, then added to the damage calculated thus far. &amp;lt;!-- rounded down; capped at 999 right BEFORE this operation, after the +2 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes first in the type matchup table, or only type if it only has one type. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes second in the type matchup table. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). If the target only has one type, &#039;&#039;Type2&#039;&#039; is 1. If this would result in 0 damage, the calculation ends here and the move is stated to have missed, even if it would&#039;ve hit.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. If the calculated damage thus far is 1, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Item \times Critical + 2 \right) \times TK \times Weather \times Badge \times STAB \times Type \times MoveMod \times random \times DoubleDmg&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], if the target&#039;s Defense or Special Defense stat stage is greater than or equal to the attacker&#039;s Attack or Special Attack stat stage, all modifiers are ignored, and the unmodified Attack or Special is used instead). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.1 &amp;lt;!-- multiplication by 110, then divide by 100 --&amp;gt; if the attacker is holding an [[:Category:Type-enhancing held items|type-enhancing held item]] corresponding to the attack type (for instance, the [[Magnet]] for an {{type|Electric}} move). Otherwise, this value is simply 1.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always is 1 if the used move is {{m|Flail}}, {{m|Reversal}}, or {{m|Future Sight}}. &amp;lt;!-- capped at 0xffff after this operation, then capped again at 997 (i.e. 999 after the +2) --&amp;gt;&lt;br /&gt;
* &#039;&#039;TK&#039;&#039; is 1, 2, or 3 for each successive hit of {{m|Triple Kick}}, or always 1 if the used move is not Triple Kick.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or {{m|Solar Beam|SolarBeam}} or any Fire-type move during rain, and 1 otherwise. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Badge&#039;&#039; is 1.125 &amp;lt;!-- a boost of 1/8 (rounded down), with a minimum boost of +1 --&amp;gt; if the attacking Pokémon is controlled by the player and if the player has obtained the [[Badge]] corresponding to the used move&#039;s [[type]], and 1 otherwise. This bonus is not applied in link battles or the {{OBP|Battle Tower|Generation II}}. &amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the [[type effectiveness]]. This can be 0.25, 0.5 (not very effective), 1 (normally effective), 2, or 4 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. If the used move is {{m|Struggle}}, {{m|Future Sight}}, or {{m|Beat Up}}, &#039;&#039;Type&#039;&#039; is always 1.&amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;MoveMod&#039;&#039; can be (and if the used move is not any of these, &#039;&#039;MoveMod&#039;&#039; is 1):&amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
** If {{m|Rollout}} is used, &amp;lt;math&amp;gt;2^\left(n+d\right)&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the amount of successful and consecutive hits of the move, up to 4 (for the fifth hit), and &#039;&#039;d&#039;&#039; is 1 if {{m|Defense Curl}} was used beforehand and 0 otherwise.&lt;br /&gt;
** If {{m|Fury Cutter}} is used, &amp;lt;math&amp;gt;2^n&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the number of successful and consecutive uses of the move, up to 4.&lt;br /&gt;
** If {{m|Rage}} is used, an integer value corresponding to the Rage counter, i.e. the number of times the user of Rage has been damaged by an attack while using Rage.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. &#039;&#039;random&#039;&#039; is always 1 if {{m|Flail}} or {{m|Reversal}} is used.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is {{m|Pursuit}} and the target is attempting to switch out, {{m|Stomp}} and the target has previously used {{m|Minimize}}, {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}}, or {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of Dig, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Stockpile \times Critical \times DoubleDmg \times Charge \times HH \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike. &amp;lt;!-- this potentially includes Pure Power/Huge Power, stat Badge boosts, type-item boosts, Choice Band, Soul Dew, Deep Sea Tooth, Light Ball, Thick Club, Thick Fat, Hustle, Plus, Minus, Guts, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&amp;lt;!-- this potentially includes stat Badge boosts, Soul Dew, Deep Sea Scale, Metal Powder, Marvel Scale, Explosion/Selfdestruct, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move. &amp;lt;!-- this potentially includes Mud Sport/Water Sport, Overgrow, Blaze, Torrent, Swarm, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3&amp;lt;!-- first /3, rounded down, then *2--&amp;gt;, and 1 otherwise or if the used move lands a [[critical hit]]. However, if, in a Double Battle, when the move is executed, the only Pokémon on the target&#039;s side is the target, &#039;&#039;Screen&#039;&#039; remains as 0.5.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.5 in [[Double Battle]]s if the move {{cat|moves that target all adjacent foes|targets both foes}} (unless it {{cat|moves that target all adjacent Pokémon|targets all other Pokémon}}, like {{m|Earthquake}}, and only if there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* If the base damage after applying &#039;&#039;Targets&#039;&#039; is 0 and the move is physical the base damage is increased by 1.&amp;lt;ref&amp;gt;See [https://github.com/pret/pokeemerald/blob/9c8cfe3b7586471958c9b90a04e0fab65f04a37a/src/pokemon.c#L3279-L3281 pret/pokeemerald CalculateBaseDamage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight, any Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10; after this operation, if, and only if, the move is physical AND the damage calculated thus far is 0, it is bumped up to 1 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Stockpile&#039;&#039; is 1, 2, or 3 if the used move is {{m|Spit Up}}, depending on how many {{m|Stockpile}}s have been used, or always 1 if the used move is not Spit Up.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always 1 if {{m|Future Sight}}, {{m|Doom Desire}}, or {{m|Spit Up}} is used, if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, or if the battle is the first one against {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} or the capture tutorial where [[Wally]] catches a {{p|Ralts}}.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is (and 1 if the used move is not any of these moves):&lt;br /&gt;
** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}.&lt;br /&gt;
** {{m|Stomp}}, {{m|Needle Arm}}, {{m|Astonish}}, or {{m|Extrasensory}} and the target has previously used {{m|Minimize}}.&lt;br /&gt;
** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}.&lt;br /&gt;
** {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of {{m|Dig}}. &amp;lt;!--Verify if Magnitude really does double damage; I&#039;ve heard conflicting sources for each Gen, but I know in Gen 4 it doubles power against Dig, I tested it myself--&amp;gt;&lt;br /&gt;
** {{m|Pursuit}} and the target is attempting to [[Recall|switch out]].&lt;br /&gt;
** {{m|Facade}} and the user is {{status|poisoned}}, {{status|burned}}, or {{status|paralyzed}}.&lt;br /&gt;
** {{m|SmellingSalt}} and the target is {{status|paralyzed}}.&lt;br /&gt;
** {{m|Revenge}} and the attacker has been damaged by the target this turn.&lt;br /&gt;
** {{m|Weather Ball}}, there is non-clear [[weather]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;Charge&#039;&#039; is 2 if the move is {{type|Electric}} and {{m|Charge}} takes effect, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;HH&#039;&#039; is 1.5 if the attacker&#039;s ally in a [[Double Battle]] has used {{m|Helping Hand}} on it, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10 --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1. &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 85 and 100 (inclusive), followed by an integer division by 100. &amp;lt;!-- rounded down --&amp;gt; &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Critical \times Item \times First \times random \times STAB \times Type1 \times Type2 \times SRF \times EB \times TL \times Berry&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3; however, if in a Double Battle when the move is executed, the only Pokémon on the target&#039;s side of the field is the target (for moves with only one target), or there is only one target when the move is executed (for moves with more than one target), &#039;&#039;Screen&#039;&#039; remains as 0.5. &#039;&#039;Screen&#039;&#039; is 1 otherwise or if the used move lands a [[critical hit]].&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 in [[Double Battle]]s if the used move {{cat|moves that target all adjacent foes|has more than}} {{cat|moves that target all adjacent Pokémon|one target}} (provided there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], 3 if the move lands a critical hit and the attacker&#039;s Ability is {{a|Sniper}}, and 1 otherwise. It is always 1 if {{m|Future Sight}} or {{m|Doom Desire}} is used, the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, the target is under the effect of {{m|Lucky Chant}}, or if the battle is the first one against {{p|Starly}}{{sup/4|DP}}.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.3 if the attacker is holding a [[Life Orb]], &amp;lt;math&amp;gt;1+\frac{n}{10}&amp;lt;/math&amp;gt; if the attacker is holding a {{i|Metronome}}, where &#039;&#039;n&#039;&#039; is the amount of times the same move has been successfully and consecutively used, up to 10, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;First&#039;&#039; is 1.5 if the used move was stolen with [[Me First]].&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized a random integer from 85 to 100, inclusive, divided by 100. &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1.&lt;br /&gt;
* &#039;&#039;SRF&#039;&#039; is 0.75 if the used move is super effective, the target&#039;s Ability is {{a|Solid Rock}} or {{a|Filter}}, and the attacker&#039;s Ability is not {{a|Mold Breaker}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;EB&#039;&#039; is 1.2 if the used move is super effective and the attacker is holding an [[Expert Belt]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;TL&#039;&#039; is 2 if the used move is not very effective and the attacker&#039;s Ability is {{a|Tinted Lens}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Berry&#039;&#039; is 0.5 if the used move is super effective and the target is holding the {{cat|Damage-reducing Berries|Berry that weakens it}}, or {{type|Normal}} and the target is holding a [[Chilan Berry]], and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]] onward===&lt;br /&gt;
{{Incomplete|section|needs=If Pokémon Champions uses this formula, the new modifiers (i.e. reduced damage from Unseen Fist / Piercing Drill, Sun effects from Mega Sol, etc.) are missing}}&lt;br /&gt;
Unless otherwise specified, all divisions and multiplications past the initial base damage calculation are rounded to the nearest integer if the result is not an integer (rounding down at 0.5).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times GlaiveRush \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring negative stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring positive stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 (0.5 in [[Battle Royal]]s) if the move has more than one [[Range|target]] when the move is executed, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;PB&#039;&#039; is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move or {{m|Hydro Steam}} during [[harsh sunlight]], and 0.5 if a Water-type move (besides Hydro Steam) is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;GlaiveRush&#039;&#039; is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.&lt;br /&gt;
** Conversely, unless critical hits are prevented entirely by one of the above effects, &#039;&#039;Critical&#039;&#039; will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker&#039;s Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
** If the battle is taking place as a [[Pokéstar Studios]] film, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 otherwise or if the attacker and/or used move is [[typeless]]. If the used move is a combination Pledge move, &#039;&#039;STAB&#039;&#039; is always 1.5 (or 2 if the user&#039;s Ability is Adaptability). When {{Tera}}stallized, &#039;&#039;STAB&#039;&#039; is (if not 1):&lt;br /&gt;
** 1.5 if the move&#039;s type matches either the Pokemon&#039;s original type(s) or a different Tera Type from its original types, and the attacker&#039;s Ability is not Adaptability.&lt;br /&gt;
** 2 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is not Adaptability, or the situation above, if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
*** However, if STAB only applies from the attacker&#039;s original type(s), not its Tera Type, &#039;&#039;STAB&#039;&#039; will always be 1.5, even if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
** 2.25 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.125, 0.25, 0.5 (not very effective); 1 (normally effective); 2, 4, or 8 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. The 0.125 and 8 can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. If the used move is {{m|Struggle}} or [[typeless]] {{m|Revelation Dance}}, or the target is typeless, &#039;&#039;Type&#039;&#039; is always 1. Decimals are rounded down to the nearest integer. Certain effects can modify this, namely:&lt;br /&gt;
** If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is holding an [[Iron Ball]] or under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
** If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Iron Ball or Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
** If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1.&lt;br /&gt;
** If the attacker&#039;s Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}&#039;s type matchups against {{t|Ghost}} as 1.&lt;br /&gt;
** If the target is under the effect of {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Miracle Eye}}, and the target is of a type that would otherwise grant immunity to the used move, treat that particular type matchup as 1.&lt;br /&gt;
** If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
** If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
** If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead.&lt;br /&gt;
** If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply &#039;&#039;Type&#039;&#039; by 2.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]] (other than {{m|Facade}} from [[Generation VI]] onward), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves, Abilities, or items take effect, in this order (and if multiple moves, Abilities, or items take effect, they do so in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them):&lt;br /&gt;
{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Behemoth Blade}}, {{m|Behemoth Bash}}, and {{m|Dynamax Cannon}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is [[Dynamax]]ed and the used move is one of these three&lt;br /&gt;
|-&lt;br /&gt;
|Moves interacting with {{m|Minimize}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has used {{m|Minimize}} and the used move is one listed [[Minimize (move)#Vulnerability to moves|here]]&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Earthquake}} and {{m|Magnitude}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dig}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Surf}} and {{m|Whirlpool}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dive}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}}, {{m|Light Screen}}, and {{m|Aurora Veil}}&lt;br /&gt;
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Collision Course}} and {{m|Electro Drift}}&lt;br /&gt;
|5461/4096 (~1.3333)&lt;br /&gt;
|If either of these are the used move and it is super effective&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Multiscale}} and {{a|Shadow Shield}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move makes [[contact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Punk Rock}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is [[Sound-based move|sound-based]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Ice Scales}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is a special move&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Friend Guard}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If an ally of the target has this Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Filter}}, {{a|Prism Armor}} and {{a|Solid Rock}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Neuroforce}}&lt;br /&gt;
|1.25&lt;br /&gt;
|If the user has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Sniper}}&lt;br /&gt;
|1.5&lt;br /&gt;
|If the attacker has this Ability and the move lands a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Tinted Lens}}&lt;br /&gt;
|2&lt;br /&gt;
|If the attacker has this Ability and the used move is not very effective (&#039;&#039;Type&#039;&#039; &amp;lt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has this Ability and the used move is {{type|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5 {{tt|*|0.25 if the holder&#039;s Ability is Ripen}}&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|4915/4096 (~1.2)&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|5324/4096 (~1.3)&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Metronome}}&lt;br /&gt;
|Varies&lt;br /&gt;
|1 + (819/4096 (~0.2) per successful consecutive use of the same move) if held by the attacker, but no more than 2&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting at 4096, multiplying it by each number above in the order listed above, and rounding to the nearest integer whenever the result is not an integer (rounding up at 0.5). When the final value is obtained, it is divided by 4096, and this becomes &#039;&#039;other&#039;&#039;. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, &#039;&#039;other&#039;&#039; is &amp;lt;math&amp;gt;\frac{4096 \times 0.5 \times 0.5}{4096}&amp;lt;/math&amp;gt; = 0.25.&lt;br /&gt;
* &#039;&#039;ZMove&#039;&#039; is 0.25 if the move is a [[Z-Move]] or [[Max Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 otherwise. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
* &#039;&#039;TeraShield&#039;&#039; is applied in [[Tera Raid Battle]]s when the Raid boss&#039;s shield is active. It is 0.2 if the player&#039;s Pokémon is not {{Tera}}stallized, 0.35 if it is but the used move is not of its Tera Type, and 0.75 if it is and the used move is of its Tera Type. The result is subject to standard rounding (rounding up at 0.5).&lt;br /&gt;
&lt;br /&gt;
In the first four generations, during the calculation, all operations are carried out on integers internally—this means that all division operations are [[wp:Rounding#Rounding to integer|truncated integer division]] (i.e. rounding down if the result is not an integer), and the results of multiplication operations are rounded down afterwards (truncating any fractional part). From [[Generation V]] onward, there are three different types of rounding; a {{wp|Floor (function)|flooring}} (the same as previous generations), rounding to the nearest integer while rounding down at 0.5, and rounding to the nearest integer while rounding up at 0.5.&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely); however, in Generation V, a move may deal 0 damage when &#039;&#039;other&#039;&#039; is less than 1, because the routine to prevent 0 damage is erroneously performed before applying the &#039;&#039;other&#039;&#039; factor.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that does not suffer a {{status|burn}} and holds no [[item]] with an effective Attack stat of 123 uses {{m|Ice Fang}} (an {{type|Ice}} [[physical move]] with a [[power]] of 65) against a {{p|Garchomp}} with an effective Defense stat of 163 in [[Generation VI]], and does not land a [[critical hit]]. Then, the move will receive {{STAB}}, because Glaceon&#039;s Ice type matches the move&#039;s: &#039;&#039;STAB&#039;&#039; = 1.5. Additionally, Garchomp is {{2t|Dragon|Ground}}, and therefore has a double weakness to the move&#039;s Ice type: &#039;&#039;Type&#039;&#039; = 4. All other (non-random) modifiers will be 1. This effectively gives&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 65 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1\\&lt;br /&gt;
&amp;amp; = rand \in [168,196] &lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will do between 168 and 196 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
If the same Glaceon holds a [[Muscle Band]] and its Ice Fang lands a [[critical hit]] against Garchomp, Ice Fang&#039;s effective power will be boosted by the Muscle Band by (approximately) 10% to become 71, and it will also be &#039;&#039;Critical&#039;&#039; = 1.5:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 71 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1.5 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1 \\&lt;br /&gt;
&amp;amp;= rand \in [268,324]&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will now do between 268 and 324 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Arceus===&lt;br /&gt;
In [[Pokémon Legends: Arceus]], a new damage calculation method&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1553954748809764864&amp;lt;/ref&amp;gt; is used:&lt;br /&gt;
&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left(\left(100+A + \left(15 \times Level\right)\right) \times Power\right) / \left(D+50\right)}{5} \right) \times \left(AtkMod \times DefMod\right) \times random \times Type \times OtherMods&amp;lt;/math&amp;gt;&lt;br /&gt;
:&amp;lt;math&amp;gt;OtherMods = Weather \times Critical \times STAB \times BurnFrostbite \times Drowsy \times FixatedOffense \times FixatedDefense \times Primed&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/negative&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the attacker is under {{a|Slow Start}}, then the physical Attack stat will be halved at this step of the calculation.&lt;br /&gt;
** If the attacker is filled with Wild Might or Terrible Might, both Attack stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense of the target if the used move is an other [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/positive&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the target is filled with Wild Might or Terrible Might, both Defense stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;AtkMod&#039;&#039; is 1.5 if the attacker&#039;s offensive stats are boosted, 1 if they are neutral, or 0.66 if they are lowered. If the attacker and target have the same &amp;quot;stage&amp;quot; of offensive and defensive stats, both this and &#039;&#039;DefMod&#039;&#039; are 1. This is applied by first multiplying &#039;&#039;AtkMod&#039;&#039; by &#039;&#039;DefMod&#039;&#039;, then multiplying the result by the calculated damage thus far and rounding down to the nearest integer.&lt;br /&gt;
* &#039;&#039;DefMod&#039;&#039; is 1.5 if the target&#039;s defensive stats are lowered, 1 if they are neutral, or 0.66 if they are boosted.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random integer between 85 and 100 (inclusive), and divided by 100. &lt;br /&gt;
** Splinter damage (from {{m|Ceaseless Edge}}, {{m|Pin Missile}}, {{m|Spikes}}, {{m|Stealth Rock}} and {{m|Stone Axe}}) is not subject to this factor.&amp;lt;!--Works like Gen I&#039;s Bind--&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.4, 0.5 (not very effective); 1 (normally effective); 2, or 2.5 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 0.75 if a Fire-type move is used during rain, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a critical hit, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.25 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;BurnFrostbite&#039;&#039; is 0.5 if the attacker is {{status|burn}}ed and the used move is [[physical move|physical]], or if the attacker is {{status|frostbite|frostbitten}} and the used move is [[special move|special]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Drowsy&#039;&#039; is 1.33 if the target is {{status|drowsy}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedOffense&#039;&#039; is 1.5 if the attacker is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedDefense&#039;&#039; is 1.33 if the target is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039; is 1.5 if the attacker is primed, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Z-A===&lt;br /&gt;
In {{g|Legends: Z-A}}, a damage calculation method similar to the one used from [[Generation V]] onwards is used, though it does feature its own share of differences from it:&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1997434087204704314&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left( \frac{A \times Power \times \left( \frac{2 \times Level}{5} + 2 \right)}{50 \times D} + 2 \right) \times Weather \times Critical \times random \times STAB \times Type \times Burn \times other \times Protect \times 0.7&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring stat drops for a [[critical hit]]).&lt;br /&gt;
** It is multiplied by ×1.5 if the user&#039;s stat is boosted, or ×0.67 if the stat is dropped.&lt;br /&gt;
** It is multiplied by ×2 if the user&#039;s Trainer has a red [[X Attack]] buff in the [[Z-A Battle Club]].&lt;br /&gt;
** It is multiplied by ×2 if the user is a {{pkmn2|wild}} [[alpha Pokémon]]&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Attack Power]] or Sp. Atk Power is active.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring a stat boost for a [[critical hit]]).&lt;br /&gt;
** It is multiplied by ×1.5 if the target&#039;s stat is boosted, or ×0.67 if the stat is dropped.&lt;br /&gt;
** It is multiplied by ×2 if the target&#039;s Trainer has a blue [[X Defense]] buff in the [[Z-A Battle Club]].&lt;br /&gt;
** It is multiplied by ×2 if the target is a {{pkmn2|wild}} [[alpha Pokémon]]&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Defense Power]] or Sp. Def Power is active.&lt;br /&gt;
** It can be multiplied by ×&amp;lt;math&amp;gt;\frac{1}{0.9}&amp;lt;/math&amp;gt;, ×&amp;lt;math&amp;gt;\frac{1}{0.8}&amp;lt;/math&amp;gt;, or ×&amp;lt;math&amp;gt;\frac{1}{0.65}&amp;lt;/math&amp;gt; if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Resistance Power]] is active and the type of the used move matches the type Resistance Power guards against.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the base [[power]] of the used move.&lt;br /&gt;
** It can be multiplied by ×1.1, ×1.25, or ×1.5 if Levels 1, 2, or 3, respectively, of [[Donut#Flavor Power|Move Power]] is active and the type of the used move matches the type Move Power boosts.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.2 if a {{type|Water}} move is used during [[rain]], 0.8 if a Fire-type move is used during rain, and 1 otherwise. &amp;lt;!--&lt;br /&gt;
* While the &#039;&#039;Targets&#039;&#039; and &#039;&#039;PB&#039;&#039; modifiers still do internally exist in-game and are checked for, both are always 1, as [[Abilities]] as a whole (and thus {{a|Parental Bond}}) don&#039;t exist in Legends: Z-A, and all moves, even usually &amp;quot;multi-target&amp;quot; ones like {{m|Surf}} and {{m|Earthquake}}, do not suffer this penalty even if they do hit multiple Pokémon in a single usage of them.&lt;br /&gt;
* While the &#039;&#039;GlaiveRush&#039;&#039; modifier still does internally exist in-game and are checked for, it is always 1, as {{m|Glaive Rush}}&#039;s functionality was changed to no longer have this effect.--&amp;gt;&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a [[critical hit]], and 1 otherwise. It will always be 1.5 if the attack was landed as a sneak attack on an opposing Trainer&#039;s Pokémon in a [[Z-A Royale]] or [[Hyperspace]] {{OBP|battle zone|Lumiose City}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise or if the attacker and/or used move is [[typeless]].&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. The multiplier can be affected depending on if a [[Plus Move]] is used and if used against a [[Rogue Mega Evolution]] or equivalent boss battle. If a Plus Move is used against in a boss battle, the Plus Move multiplier is used.&lt;br /&gt;
::{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Effectiveness&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Standard&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Boss&lt;br /&gt;
|- style=&amp;quot;font-size:80%;&amp;quot;&lt;br /&gt;
! Base&lt;br /&gt;
! Plus Move&lt;br /&gt;
! Base&lt;br /&gt;
! Plus Move&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Super effective&lt;br /&gt;
| 8× || 10.4× || 1.512× || 6.552×&lt;br /&gt;
|-&lt;br /&gt;
| 4× || 5.2× || 0.756× || 3.276×&lt;br /&gt;
|-&lt;br /&gt;
| 2× || 2.6× || 0.6× || 2.6×&lt;br /&gt;
|-&lt;br /&gt;
| Normally effective&lt;br /&gt;
| 1× || 1.2× || 0.3× || 1.2×&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Not very effective&lt;br /&gt;
| 0.6× || 0.72× || 0.18× || 0.72×&lt;br /&gt;
|-&lt;br /&gt;
| 0.3× || 0.36× || 0.09× || 0.36× &lt;br /&gt;
|-&lt;br /&gt;
| 0.15× || 0.18× || 0.045× || 0.18× &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:* Against a boss, 0.3× is applied to non-Plus Moves, and 0.63× is applied to super effective moves with a 4× or higher type multiplier.&lt;br /&gt;
:* The 0.15 and 8 (as well as the 0.18 and 10.4) can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. &lt;br /&gt;
:* If the target is typeless, &#039;&#039;Type&#039;&#039; is always 1; in Legends: Z-A, this is only used against the [[Hyperrogue Ange Floette]] flowers, which are considered to be typeless.&lt;br /&gt;
:* If the attacker is a boss, and the target would otherwise be immune to the attack, &#039;&#039;Type&#039;&#039; is 0.3.&lt;br /&gt;
:* If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
:* If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
:* If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
:* If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}} and the used move is a [[physical move]]&amp;lt;!--(aside from {{m|Facade}})--&amp;gt;, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves or items take effect, in this order:&lt;br /&gt;
::{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}} and {{m|Light Screen}}&lt;br /&gt;
|0.66&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect) or special (Light Screen), and the move is not a [[critical hit]].&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|1.2&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|1.3&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting with 1, multiplying the multipliers together, multiplying the final multiplier by the result thus far, and rounding down the result to the nearest integer.&lt;br /&gt;
* &#039;&#039;Protect&#039;&#039; is 0.25 if the move is a [[Plus Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 if no protection is used. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely).&lt;br /&gt;
&lt;br /&gt;
If the move would deal over 65535 damage, it will instead be capped at 65535; notably, this is different from in [[Generation V]] to {{g|Scarlet and Violet}}, where the damage instead would roll over to 0 at 65536.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, damage is calculated differently due to different variables existing in the game.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = Mushroom \times \left( \left\lfloor 0.5 \times Power \times \frac{Attack}{Defense} \times Modifier \right\rfloor + 1 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mushroom&#039;&#039; is 2 if there is an active [[Max Mushrooms|Max Mushroom]] and is 1 otherwise.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the power of the {{OBP|move|GO}} used&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; is the Attack {{OBP|stat|GO}} of the attacking Pokémon&lt;br /&gt;
* &#039;&#039;Defense&#039;&#039; is the Defense stat of the Pokémon being attacked&lt;br /&gt;
* For {{OBP|Shadow Pokémon|GO}}:&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{6}{5}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Attack&#039;&#039;&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{5}{6}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Defense&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Modifier = Type \times STAB \times Weather \times Friendship \times Dodged \times Mega \times Trainer \times Charge \times Party \times Support \times Spread \times BehemothBlade \times BehemothBash \times Shield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.2 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise.&lt;br /&gt;
* The following variables are applied in {{OBP|Gym|GO}}, {{OBP|Raid Battle|GO}}s, and [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Weather&#039;&#039; is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and 1 otherwise.&lt;br /&gt;
** &#039;&#039;Friendship&#039;&#039; is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level.&lt;br /&gt;
*** 1.03 if Good Friends&lt;br /&gt;
*** 1.05 if Great Friends&lt;br /&gt;
*** 1.07 if Ultra Friends&lt;br /&gt;
*** 1.1 if Best Friends&lt;br /&gt;
*** 1.12 if Forever Friends&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Dodged&#039;&#039; is 0.25 if the attack was successfully dodged, and 1 if otherwise.&lt;br /&gt;
*** Gym defenders and Raid Bosses will never dodge a player&#039;s attacks&lt;br /&gt;
** &#039;&#039;Mega&#039;&#039; is greater than 1 when there is one or more [[Mega Evolution|Mega-Evolved]] Pokémon on the battlefield.&lt;br /&gt;
*** 1.1 if none of the Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
*** 1.3 if one or more Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
** &#039;&#039;Party&#039;&#039; is 2 if the charge-move has been boosted by [[Party Play]], and 1 otherwise.&lt;br /&gt;
** &#039;&#039;BehemothBash&#039;&#039; is applied when the defender has the {{m|Behemoth Bash}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 0.9090909091 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 0.9523809524 in [[Max Battle|Max Battle]]s&lt;br /&gt;
** &#039;&#039;BehemothBlade&#039;&#039; is applied when the attacker has the {{m|Behemoth Blade}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 1.1 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 1.05 in [[Max Battle|Max Battle]]s&lt;br /&gt;
* The following variables are applied in {{OBP|Trainer Battle|GO}}s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Trainer&#039;&#039; is 1.3 for all attacks used in a Trainer Battle.&lt;br /&gt;
** &#039;&#039;Charge&#039;&#039; is applied only for Charged Attacks, and its value depends on the player&#039;s score during the minigame. The possible ranges are&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge = 1&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Excellent!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.75, 1)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Great!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.5, 0.75)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Nice!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.25, 0.5)&amp;lt;/math&amp;gt; otherwise&lt;br /&gt;
** &#039;&#039;Shield&#039;&#039; is 0 if an attack was protected by a [[Protect Shield]], and is 1 otherwise.&lt;br /&gt;
* The following variable is applied in [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Support&#039;&#039; is applied when there are Pokémon placed at the [[Power Spot (GO)|Power Spot]].&lt;br /&gt;
*** 1.1 if 1 Pokémon placed (1 support icon)&lt;br /&gt;
*** 1.15 if 2-3 Pokémon placed (2 support icons)&lt;br /&gt;
*** 1.188 if 4-14 Pokémon placed (3 support icons)&lt;br /&gt;
*** 1.2 if 15 or more Pokémon placed (4 support icons)&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Spread&#039;&#039; is 2 if the Max Battle Boss uses a single-target attack and is 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
By the damage formula, moves that have a power of 0 such as {{m|Splash}} and {{m|Yawn}} and moves shielded by [[Protect Shield|Protect Shields]] will always do 1 HP damage.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{incomplete|section|needs=The damage formula is broken down in full [https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.bxpx4fbvbhhl here], just needs to be condensed/formatted for our purposes}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, if the player&#039;s Pokémon deals over 33037 HP damage, the Pokémon will faint, but the HP bar will not be drained; if it deals exactly 33037 HP, the HP bar will be drained automatically.&lt;br /&gt;
* In [[Generation V]] onward, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, an overflow can occur during the calculation of very high damage amounts, causing the actual damage dealt to be much lower than expected.&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Generations I through IV, due to integer truncation, the multiplier &amp;lt;math&amp;gt;\frac{\left( \frac{2 \times Level}{5} + 2\right)}{50}&amp;lt;/math&amp;gt; in the damage calculation increased at levels ending in 0, 3, 5, or 8.&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, [[recoil]] damage, and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 &#039;&#039;{{tt|Sēunghoih|Damage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|da=Skade&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr_ca=Tort{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|no=Skade&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|pt_eu=Dano&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|es=Daño&lt;br /&gt;
|sv=Skada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
* [https://www.trainertower.com/dawoblefets-damage-dissertation/ DaWoblefet’s Damage Dissertation- A Complete Guide to the Damage Formula]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[es:Daño]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[ja:ダメージ]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>AutisticPlush</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=4552539</id>
		<title>Enigma Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=4552539"/>
		<updated>2026-05-15T22:24:50Z</updated>

		<summary type="html">&lt;p&gt;AutisticPlush: /* Acquisition */ Added Pokémon Battle Revolution transferring as a method to obtain this in gen IV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Enigma Berry&lt;br /&gt;
|jname=ナゾのみ&lt;br /&gt;
|jtrans=Nazo Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|colorscheme=Berries&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|III|Berries|group={{gameabbrev3|RSE}}}}&lt;br /&gt;
{{ItemInfobox/BagRow|III|Berry Pouch|group={{gameabbrev3|FRLG}}|pocket=Berries Pocket}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|Berries}}&lt;br /&gt;
{{ItemInfobox/Flavor}}&lt;br /&gt;
{{ItemInfobox/FlavorRow|III|40|40|40|40|40|40}}&lt;br /&gt;
{{ItemInfobox/FlavorRow|IV/VIII|40|10|0|0|0|60|bottom}}&lt;br /&gt;
{{ItemInfobox/NaturalGift|Bug|80|100}}&lt;br /&gt;
{{ItemInfobox/FlingEffect|10|Restores 1/4 of max HP|colorscheme=Berries}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナゾのみ&#039;&#039;&#039; &#039;&#039;Nazo Fruit&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]]. In Generation III, it refers to the Berries that can only be obtained by scanning [[Pokémon Battle e]] cards with the [[e-Reader]]. In Generation IV, it became a normal Berry, but retained its rarity. In [[Generation V]], it can also be found as a [[Battle Subway]] NPC partner&#039;s occasional held item.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|Berries}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev3|RSEFRLG}}&amp;lt;br&amp;gt;{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|N/A|{{PDollar}}10}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev8|SwSh}}|N/A|{{PDollar}}40}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|N/A|{{pdollar}}20}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the [[Generation V]] games, the Enigma Berry can be sold to the {{DL|Item maniac|gourmet maniac}} on {{rt|5|Unova}} for {{Pdollar}}30,000.&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
====e-Reader====&lt;br /&gt;
In the [[Generation III]] games, the term &amp;quot;Enigma Berry&amp;quot; is used to refer collectively to all of the Berries that can be obtained in {{game|Ruby and Sapphire|s}} by scanning the [[Pokémon Battle e]] Berry cards with the [[e-Reader]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20040304050437/http://www.pokemon.co.jp/game/card_plus/eplus02.html ポケモンバトルカードe+]&amp;lt;/ref&amp;gt; These include the {{b|Pumkin}}, {{b|Drash}}, {{b|Eggant}}, {{b|Strib}}, {{gdis|Chilan Berry|III|Chilan}}, and [[Nutpea Berry|Nutpea Berries]] in [[Pokémon Battle e: Series 1]], and the Japan-exclusive {{b|Ginema}}, {{b|Kuo}}, {{b|Yago}}, {{b|Touga}}, {{b|Niniku}}, and [[Topo Berry|Topo Berries]] in [[Pokémon Battle e: Series 2]].&lt;br /&gt;
&lt;br /&gt;
After an Enigma Berry card is scanned for the first time, the player can obtain one Berry from [[Norman]] at the [[Petalburg Gym]]. This can be repeated if an Enigma Berry card is scanned again, and the player has no e-Reader Berries in the [[Bag]] or [[PC]] when talking to him. If the player scans another card, all instances of that Berry in the game (including in the Bag, in the PC, held by a Pokémon, or planted in [[soft soil]]) are transformed into the new Berry. Existing Berry plants that have not yet fruited will reflect the new Berry&#039;s growth rate and yield after reaching their next stage of growth.&lt;br /&gt;
&lt;br /&gt;
If held by a Pokémon transferred through [[Pal Park]] to the [[Generation IV]] games, it will become an Enigma Berry, regardless of which card was scanned.&lt;br /&gt;
&lt;br /&gt;
In most cases, the Berry will use the name specified by the Enigma Berry card, such as in the Bag or while Berry Blending. However, there are some cases where its name will be displayed as &amp;quot;Enigma Berry&amp;quot; instead: when a held Berry is shown in the {{PK}}{{MN}} Data view of the [[Pokémon Storage System]], and when a Berry is held or consumed by another player&#039;s Pokémon in the Pokémon Cable Club Colosseum.&lt;br /&gt;
&lt;br /&gt;
Due to an oversight, the Japanese version of {{g|Box Ruby &amp;amp; Sapphire}} allows Pokémon holding these Berries to be deposited in Pokémon Box and withdrawn to another game. If the receiving game has never scanned an Enigma Berry card, it will use the default placeholder data for the Enigma Berry, which is otherwise never used in normal gameplay. This was patched in the Western versions of Pokémon Box.&lt;br /&gt;
&lt;br /&gt;
====Held item====&lt;br /&gt;
=====Generation III=====&lt;br /&gt;
In the [[Generation III]] games, an Enigma Berry cannot be stolen by {{m|Thief}} or {{m|Covet}}, or exchanged by {{m|Trick}}.&lt;br /&gt;
&lt;br /&gt;
The player will not be permitted to enter the Pokémon Cable Club Trade Center, the Pokémon Wireless Club Union Room, or the Pokémon Wireless Club Direct Corner Trade Center if a Pokémon in their party is holding this Berry. A Pokémon holding this Berry cannot be traded to [[Pokémon Colosseum]] or [[Pokémon XD: Gale of Darkness]], nor can it be stored in the Western versions of {{g|Box Ruby &amp;amp; Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
=====Generation IV onward=====&lt;br /&gt;
An Enigma Berry restores ¼ of the holder&#039;s max HP when the Pokémon is hit by a super effective move.&lt;br /&gt;
&lt;br /&gt;
When forcibly consumed via {{m|Fling}}, {{m|Pluck}}, {{m|Bug Bite}}, or [[Item Urge]], it restores ¼ of the holder&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
====Ingredient====&lt;br /&gt;
{{BerryIngredient}}&lt;br /&gt;
{{BerryIngredient/BerryBlender|name=Enigma&lt;br /&gt;
|npc1_berry=Cheri|npc2_berry=Pecha|npc3_berry=Rawst|master_berry=Spelon&lt;br /&gt;
|1npc_flavor=Spiciness 12|1npc_feel=30&lt;br /&gt;
|2npc_flavor=Spiciness 10, Sweetness 10|2npc_feel=27&lt;br /&gt;
|3npc_flavor=Spiciness 10, Bitterness 10|3npc_feel=24&lt;br /&gt;
|master_flavor=Spiciness 38, Dryness 12|master_feel=53&lt;br /&gt;
|color=yellow|chance=high&lt;br /&gt;
}}&lt;br /&gt;
{{BerryIngredient/BerryCrush|name=Enigma|powder=200|difficulty=150}}&lt;br /&gt;
{{BerryIngredient/Poffin|name=Enigma|flavor=Spiciness 29, Dryness 9|smoothness=59}}&lt;br /&gt;
{{BerryIngredient/BerryScoop|name=Enigma|scoop1=3|stick1=3|scoop2=4|stick2=4|scoop3=5|stick3=5}}&lt;br /&gt;
{{BerryIngredient/XY|name=Enigma|color=purple|group=3|info=If blended with a [[Roseli Berry]], it will become an Ultra Rare Soda, increasing the drinker&#039;s level by 4-5.}}&lt;br /&gt;
{{BerryIngredient/Curry|name=Enigma|rarity=20|type=Bug|points=10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|&amp;lt;sc&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;/sc&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;block&amp;lt;/sc&amp;gt; ingredient. Plant in loamy soil to grow a mystery.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Can be ground up into a powder as an ingredient for medicine.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|ColoXD}}|&amp;lt;sc&amp;gt;#pblock&amp;lt;/sc&amp;gt; ingredient. Plant in loamy soil to grow a mystery.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPt}}|A Poffin ingredient. If held by a Pokémon, it restores its HP if it is hit by a foe&#039;s supereffective attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|If held by a Pokémon, it restores its HP if it is hit by a foe&#039;s supereffective attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|If a Pokémon holds one of these Berries, it will be able to regain some HP if it is hit with a supereffective move.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tag information====&lt;br /&gt;
* No. 43 {{sup/3|RSEFRLG}} / No. 60 {{sup/4|DPPt}}{{sup/8|BDSP}}&lt;br /&gt;
* Size: ??? {{sup/3|RSEFRLG}} / 6.1&amp;quot; (15.5 cm) {{sup/4|DPPt}}{{sup/8|BDSP}}&lt;br /&gt;
* Firmness: ??? {{sup/3|RSEFRLG}} / Hard {{sup/4|DPPt}}{{sup/8|BDSP}}&lt;br /&gt;
&lt;br /&gt;
{{movedesc|Berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|A completely enigmatic &amp;lt;sc&amp;gt;Berry&amp;lt;/sc&amp;gt;. Appears to have the power of stars.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPt}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|A completely enigmatic Berry. It apparently has the power of the stars that fill the night sky.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Curry information====&lt;br /&gt;
{{movedesc|Berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|A rare and completely enigmatic Berry. You won&#039;t know what it tastes like until you eat it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|Berries}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev3|RSE}}&lt;br /&gt;
| &lt;br /&gt;
| Move a held {{cat|e-Reader Berries|e-Reader Berry}} through [[Pokémon Box Ruby &amp;amp; Sapphire]] (if an e-Reader Berry card has never been scanned in the receiving game)&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev3|FRLG}}&lt;br /&gt;
|&lt;br /&gt;
| Move a held {{cat|e-Reader Berries|e-Reader Berry}} through [[Pokémon Box Ruby &amp;amp; Sapphire]]&amp;lt;sup&amp;gt;JP&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|DPPt}}&lt;br /&gt;
| [[#Distribution|Event]]{{sup/4|DP}}&lt;br /&gt;
Transfer from [[Pokémon Battle Revolution]]&lt;br /&gt;
| Send a held {{cat|e-Reader Berries|e-Reader Berry}} through [[Pal Park]]&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|HGSS}}&lt;br /&gt;
| Transfer from [[Pokémon Battle Revolution]]&lt;br /&gt;
| Send a held {{cat|e-Reader Berries|e-Reader Berry}} through [[Pal Park]]&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PBR}}&lt;br /&gt;
| &lt;br /&gt;
| {{DL|Pokémon Battle Revolution|Shop}} (38400 [[Poké Coupon]]s, after completing [[Masters Battle]] [[Masters Battle/Set 8|Set 8]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| [[#Distribution|Event]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|B2W2}}&lt;br /&gt;
| &#039;&#039;[[Trade]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XYORAS}}&lt;br /&gt;
| [[#Distribution|Event]]&lt;br /&gt;
| &#039;&#039;Transfer from [[PokéMileage Club]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PMC}}{{tt|*|No longer in service}}&lt;br /&gt;
|&lt;br /&gt;
| {{DL|PokéMileage Club|Poké Doll Grabber}} (Lv. 3)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| [[#Distribution|Event]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|CT}}&lt;br /&gt;
| &lt;br /&gt;
| [[Berry tree]]s ([[Ballimere Lake]])&amp;lt;br&amp;gt;[[Wild Area News/2022|Spectrier and Glastrier Max Raid Battle]] (October 21 to 23, 2022)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| [[Ramanas Park]] (Oceanic Room)&lt;br /&gt;
| Picked up by [[walking Pokémon#Pokémon Brilliant Diamond and Shining Pearl|walking Pokémon]] (Lonely, Docile, Timid, Quiet, Bashful, Calm, Gentle, Careful [[Nature]]s)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|TM}}&lt;br /&gt;
|&lt;br /&gt;
| [[Ogre Oustin&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{berries color light}}; border: 5px solid #{{berries color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{berries color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
| {{DL|List of Global Link events in Generation VI|Enigma Berry|Pokémon Global Link Enigma Berry}}&lt;br /&gt;
| All (except Japanese)&lt;br /&gt;
| May 27, 2014 to unknown&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| {{DL|List of other event distributions in Generation VII|Pokémon Global Link gift rare Berries}}&lt;br /&gt;
| All&lt;br /&gt;
| January 7, 2019&amp;lt;br&amp;gt;September 2, 2019&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====As a [[held item]]=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{berries color light}}; border: 5px solid #{{berries color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{berries color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=6 | {{gameabbrev4|DP}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|Cinema Darkrai}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| July 1, 2007&amp;lt;br&amp;gt;July 14 to September 9, 2007&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local English event Pokémon distributions in Generation IV|Toys &amp;quot;R&amp;quot; Us Darkrai}}&lt;br /&gt;
| United States, Puerto Rico&lt;br /&gt;
| May 31 to June 1, 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local English event Pokémon distributions in Generation IV|Nintendo World Store Darkrai}}&lt;br /&gt;
| United States&lt;br /&gt;
| June 1 to 30, 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local English event Pokémon distributions in Generation IV|European Alamos Darkrai}}&lt;br /&gt;
| United Kingdom, Netherlands&lt;br /&gt;
| {{tt|August 6 to 31, 2008|United Kingdom}}&amp;lt;br&amp;gt;{{tt|August 30 to 31, 2008|Netherlands}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local English event Pokémon distributions in Generation IV|Australian Alamos Darkrai}}&lt;br /&gt;
| Australian&lt;br /&gt;
| October 30 to November 9, 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation IV|Nintendo of Korea Darkrai}}&lt;br /&gt;
| Korean&lt;br /&gt;
| November 8 to 9, 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{gameabbrev5|BW}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Winter Vacation Darkrai}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| December 27, 2010 to January 10/11, 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation V|Homeplus Darkrai}}&lt;br /&gt;
| Korean&lt;br /&gt;
| September 3 to 25, 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[Winter 2011 Darkrai]]&lt;br /&gt;
| All&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of Wi-Fi English event Pokémon distributions in Generation V|May 2012 Darkrai}}&lt;br /&gt;
| All&lt;br /&gt;
| May 9 to June 10, 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
| [[Wonderland Darkrai]]&lt;br /&gt;
| Japanese, Taiwanese&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=5 | {{gameabbrev6|XYORAS}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Mysterious World Darkrai}}&lt;br /&gt;
| Korean&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of PAL region serial code event Pokémon distributions in Generation VI|February 2015 Darkrai}}&lt;br /&gt;
| PAL&lt;br /&gt;
| February 13 to May 5, 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of PAL region serial code event Pokémon distributions in Generation VI|Darkrai|Pokémon 20th Anniversary Mythical Darkrai}}&lt;br /&gt;
| PAL&lt;br /&gt;
| May 1 to August 31, 2016&amp;lt;br&amp;gt;September 1 to 30, 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of American region serial code event Pokémon distributions in Generation VI|Darkrai|Pokémon 20th Anniversary Mythical Darkrai}}&lt;br /&gt;
| American&lt;br /&gt;
| May 1 to August 31, 2016&amp;lt;br&amp;gt;September 27 to October 31, 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of Korean region serial code event Pokémon distributions in Generation VI|New Adventure Victini}}&lt;br /&gt;
| Korean&lt;br /&gt;
| October 1 to November 30, 2016&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Growth===&lt;br /&gt;
{{BerryGrowth&lt;br /&gt;
|name=Enigma&lt;br /&gt;
|growth3=96|yield3=1-2&lt;br /&gt;
|growth4=96|yield4=1-5|drain4=7&lt;br /&gt;
|growth5=144&lt;br /&gt;
|growthXY=72|yieldXY=1-5|waterXY=0.2|weedXY=0.1|pestXY=0.2|pestXY_species=Illumise&lt;br /&gt;
|growthORAS=48|yieldORAS=1-13&lt;br /&gt;
|growth7=72|yield7-1=2|yield7-2=4|yield7-3=7&lt;br /&gt;
|growth8=96|yield8=2-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{berries color dark}}; background: #{{berries color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:Curry Ingredient Enigma Berry Sprite.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}};; width:96px; height:96px&amp;quot; | [[File:Bag Enigma Berry SV Sprite.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ingredient}} artwork from {{color2|000|Pokemon Sword and Shield|Sword and Shield}}&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{berries color dark}}; background: #{{berries color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:TagEnigmaIII.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}};; width:96px; height:96px&amp;quot; | [[File:TagEnigma.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Berry Tag Sprite (Generation III)&lt;br /&gt;
| Berry Tag Sprite (Generation IV)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards named or holding an &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Darkness|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|DP Promo|Darkrai|24}}|type=Darkness|enset=DP Black Star Promos|ennum=DP24|jpset=DP-P Promotional cards|jpnum=046/DP-P}}&lt;br /&gt;
{{cardlist/footer|Darkness}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
The Enigma Berry&#039;s name may be based on an {{wp|enigma}}. Its design may be based on a {{wp|question mark}} or a {{wp|sunflower seed}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{berries color}}; border:3px solid #{{berries color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{berries color light}}&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;background:#{{berries color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{berries color light}}&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ナゾのみ &#039;&#039;Nazo no Mi&#039;&#039;&lt;br /&gt;
| From 謎 &#039;&#039;nazo&#039;&#039; (enigma)&lt;br /&gt;
|-&lt;br /&gt;
| English&lt;br /&gt;
| Enigma Berry&lt;br /&gt;
| From &#039;&#039;enigma&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| German&lt;br /&gt;
| Enigmabeere&lt;br /&gt;
| From &#039;&#039;Enigma&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| European Spanish,&amp;lt;br&amp;gt;Latin American Spanish&lt;br /&gt;
| Baya Enigma&lt;br /&gt;
| From &#039;&#039;enigma&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Baie Enigma&lt;br /&gt;
| From &#039;&#039;enigma&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Baccaenigma&lt;br /&gt;
| From &#039;&#039;enigma&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 의문열매 &#039;&#039;Uimun Yeolmae&#039;&#039;&lt;br /&gt;
| From 의문 (疑問) &#039;&#039;uimun&#039;&#039; (doubt)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Traditional)&lt;br /&gt;
| 謎芝果 &#039;&#039;Mízhī Guǒ&#039;&#039; / &#039;&#039;Màihjī Gwó&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 謎 / 谜 &#039;&#039;mí / màih&#039;&#039; (enigma), 芝 &#039;&#039;zhī / jī&#039;&#039; (sesame; divine plant), and a pun of 謎之果 / 谜之果 &#039;&#039;mí zhī guǒ / màih jī gwó&#039;&#039; (mystery fruit)&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Simplified)&lt;br /&gt;
| 谜芝果 &#039;&#039;Mízhī Guǒ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chinese (Taiwan)&lt;br /&gt;
| 謎團果實 &#039;&#039;Mítuán Guǒshí&#039;&#039;&amp;lt;ref group=n&amp;gt;[[Pokémon animated series]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| From 謎團 &#039;&#039;mítuán&#039;&#039; (enigma)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
{{reflist|group=n}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{SItem/3|item=Enigma-berry}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{BerriesNav}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Berries that activate upon taking damage]]&lt;br /&gt;
[[Category:Event items]]&lt;br /&gt;
[[Category:HP-restoring Berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Enigmabeere]]&lt;br /&gt;
[[es:Baya Enigma]]&lt;br /&gt;
[[fr:Baie Enigma]]&lt;br /&gt;
[[it:Baccaenigma]]&lt;br /&gt;
[[ja:ナゾのみ]]&lt;br /&gt;
[[zh:谜芝果（道具）]]&lt;/div&gt;</summary>
		<author><name>AutisticPlush</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution_prevention&amp;diff=4539818</id>
		<title>Evolution prevention</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution_prevention&amp;diff=4539818"/>
		<updated>2026-04-28T18:53:07Z</updated>

		<summary type="html">&lt;p&gt;AutisticPlush: Fix incorrect Gen VIII to correct Gen III&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dawn Piplup no evolution.png|thumb|300px|[[Dawn&#039;s Piplup]] using {{m|Bide}} to resist Evolution]]&lt;br /&gt;
&#039;&#039;&#039;Evolution prevention&#039;&#039;&#039; refers to certain methods to stop a {{OBP|Pokémon|species}} from [[Evolution|evolving]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===B button===&lt;br /&gt;
{{incomplete|section|State whether it is possible to stop any other Pokémon Evolutions by pressing B. The Evolutions of these Pokémon are not currently covered by this section: {{p|Milcery}}, {{rf|Galarian}} {{p|Yamask}}, {{rf|Galarian}} {{p|Farfetch&#039;d}}, {{DL|List of Pokémon with form differences|Basculin|White-Striped}} {{p|Basculin}}, {{rf|Hisuian}} {{p|Qwilfish}}, and several Evolutions from being exposed to items ({{rf|Galarian}} {{p|Slowpoke}}, {{p|Applin}}, {{p|Sinistea}}, {{p|Kubfu}}, {{p|Charcadet}}, {{p|Poltchageist}}, and {{p|Duraludon}})}}&lt;br /&gt;
&lt;br /&gt;
In the [[core series]] games, the player can press B during the Evolution cutscene to prevent any of the [[methods of Evolution]] triggered by gaining a [[level]] in {{pkmn|battle}} or by consuming a [[Rare Candy]]. This includes but is not limited to leveling up [[List of Pokémon that evolve at or above a certain level|at or above a certain level]], or [[friendship Evolution|with high friendship]], or in certain locations, or knowing a certain move, holding a certain item, and so on.&lt;br /&gt;
&lt;br /&gt;
However, pressing B does not work to prevent Evolutions from [[Evolution stone]]s or [[trade Evolution|from trades]]. {{p|Tandemaus}}&#039;s Evolution into {{p|Maushold}} also cannot be prevented this way, because it evolves without playing a cutscene.&lt;br /&gt;
&lt;br /&gt;
This mechanic is not present in [[Pokémon Legends: Arceus]] and [[Pokémon Legends: Z-A]], due to Evolution not being automatically triggered upon gaining a level in these games.&lt;br /&gt;
&lt;br /&gt;
===Everstone===&lt;br /&gt;
[[File:Dream Everstone Sprite.png|thumb|right|Everstone|100px]]&lt;br /&gt;
{{main|Everstone}}&lt;br /&gt;
&lt;br /&gt;
In all [[core series]] games with the [[held item]] feature, a Pokémon holding an [[Everstone]] is unable to evolve using certain [[methods of Evolution]]. This item prevents all the Evolution methods triggered by [[level|leveling up]]. It also prevents a Pokémon from [[trade Evolution|evolving by trade]]. From [[Generation IV]] onwards, a Kadabra still evolves into Alakazam when being traded while holding an Everstone due to an explicitly programmed exception. Only in Generations {{gen|II}} and {{gen|III}}, the Everstone prevents Evolution from an [[Evolution stone]].&lt;br /&gt;
&lt;br /&gt;
===National Pokédex requirement===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, if the player has not yet obtained the [[National Pokédex]], when a Pokémon meets its Evolution conditions but its evolved form is not in the Kanto Pokédex (for example, {{p|Chansey}}&#039;s Evolution into {{p|Blissey}}), it will attempt to evolve but fail.&lt;br /&gt;
&lt;br /&gt;
===Unevolvable forms and variants===&lt;br /&gt;
Some Pokémon forms and variants are unable to evolve altogether despite the games being compatible with their evolved forms.&lt;br /&gt;
&lt;br /&gt;
This applies to any Pikachu with the player&#039;s [[Original Trainer|OT]] and [[Trainer ID number|ID]] in {{game|Yellow}} (of which the starting {{OBP|Pikachu|Yellow}} is the only catchable one in the game), the [[Spiky-eared Pichu]] in {{game|HeartGold and SoulSilver|s}}, the [[Cosplay Pikachu]] in [[Pokémon Omega Ruby and Alpha Sapphire]], [[Pikachu in a cap]] from [[Generation VII]] onwards, and the {{OBP|Partner Pokémon|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Partner}} Pikachu and Eevee in {{LGPE}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sword and Shield]], {{p|Pikachu}}, {{p|Meowth}}, and {{p|Eevee}} with the [[Gigantamax]] Factor cannot evolve. Those Pokémon, as well as {{p|Duraludon}} with Gigantamax Factor, are unable to be transferred from [[Pokémon HOME]] into games other than Sword and Shield. This is to prevent them from evolving in games that do not recognize the Gigantamax Factor.&lt;br /&gt;
&lt;br /&gt;
===Unevolvable level 100 Pokémon===&lt;br /&gt;
From [[Generation I]] to {{gen|VII}}, a level 100 Pokémon is unable to [[Methods of Evolution#Leveling up|evolve by leveling up]]. For instance, the level 100 Pokémon is unable to [[List of Pokémon that evolve at or above a certain level|evolve at a certain level]], or [[friendship Evolution|with high friendship]], or knowing a certain move, among other Evolution methods.&lt;br /&gt;
&lt;br /&gt;
From [[Generation VIII]] onwards, a level 100 Pokémon can evolve by consuming a [[Rare Candy]] (without increasing its level) if the Evolution requirements are met.&lt;br /&gt;
&lt;br /&gt;
===Unevolvable Feebas===&lt;br /&gt;
In Generations {{gen|III}} and {{gen|IV}}, and in [[Pokémon Brilliant Diamond and Shining Pearl]], a {{p|Feebas}} can only evolve when leveling up with 170+ [[Beautiful (condition)|Beauty]]. In any of those games, as stated above, a [[#Unevolvable level 100 Pokémon|level 100 Feebas is permanently unable to evolve]].&lt;br /&gt;
&lt;br /&gt;
In addition, Feebas is unable to evolve if its [[sheen]] has already reached the maximum value of 255 and its Beauty is below 170. This Feebas will be unable to increase its Beauty by eating any more [[Pokéblock]]s or [[Poffin]]s which would be required for its Evolution into {{p|Milotic}}. However, in [[Pokémon Omega Ruby and Alpha Sapphire]], a Feebas is potentially able to reach enough Beauty and evolve nonetheless because in those games a Pokémon&#039;s contest conditions can be raised regardless of its sheen.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, {{pkmn|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, a Feebas cannot be obtained without trading with the [[Hoenn]] games, but although it can evolve normally if its Beauty is already high enough, it is also unable to evolve with a Beauty stat of under 170 unless it is traded to {{game|Ruby and Sapphire|s}} or {{game|Emerald}}, as there is no way to increase its beauty stat with the lack of [[Pokéblock]]s.&lt;br /&gt;
&lt;br /&gt;
From [[Generation V]] onwards, except in [[Pokémon Brilliant Diamond and Shining Pearl]], a Feebas can evolve into Milotic regardless of its Beauty condition, by being [[trade Evolution|traded while holding]] a [[Prism Scale]].&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Colosseum and XD: Gale of Darkness===&lt;br /&gt;
{{incomplete|section|State whether or not pressing B prevents all forms of Evolution in Pokémon Colosseum and XD}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Everstone|section=Pokémon: Magikarp Jump}}&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon: Magikarp Jump]], the player begins the game with one Everstone, which prevents {{p|Magikarp}} from [[Evolution|evolving]] into {{p|Gyarados}}. This item can be cracked and broken by tapping Magikarp in quick succession.&lt;br /&gt;
&lt;br /&gt;
Once it is broken, Magikarp can evolve on reaching [[Level]] 20 or higher. This will cause the Magikarp to retire, and a new one must be caught.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Quest===&lt;br /&gt;
{{main|Everstone|section=Pokémon Quest}}&lt;br /&gt;
In [[Pokémon Quest]], a Pokémon is unable to evolve as long as it is holding an [[Everstone]].&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Ash Bulbasaur fight evolution.png|thumb|230px|Ash&#039;s Bulbasaur resisting Evolution in {{aniseries|OS}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|OS}}====&lt;br /&gt;
In &#039;&#039;[[EP051|Bulbasaur&#039;s Mysterious Garden]]&#039;&#039;, [[Ash&#039;s Bulbasaur]] stopped itself from evolving.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
In &#039;&#039;[[DP122|Stopped in the Name of Love!]]&#039;&#039;, [[Dawn&#039;s Piplup]] used {{m|Bide}} to stop himself from evolving and collapsed from the effort. {{an|Dawn}} later gave him an [[Everstone]] to prevent it for as long as he wanted.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
[[Chloe&#039;s Eevee]] is unable to evolve by any means, even when directly exposed to an [[Evolution stone]]. This was first shown in &#039;&#039;[[JN049|To Train, or Not to Train!]]&#039;&#039; and is said to be a result of it not being able to decide what it wants to evolve into, although willingness does not appear to be a factor in triggering Evolution for any other Pokémon in the series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:White stopping Tep evolution.png|thumb|230px|White stopping Tep from evolving in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Yellow}}====&lt;br /&gt;
In &#039;&#039;[[PS053|Can&#039;t Catch Caterpie!]]&#039;&#039;, {{adv|Yellow}} reacted with shock and dismay when her [[Ratty]] evolved into {{p|Raticate}} due to the fact that she had no idea what is Evolution in the first place. {{adv|Blue}} then informed {{adv|Yellow}} that it is possible to cancel a Pokémon&#039;s Evolution by using the [[Pokédex]]&#039;s &amp;quot;Cancel&amp;quot; button, which causes the device to emit a pulse that stops the process.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS089|The Might of... Metapod?!]]&#039;&#039;, it was revealed that since Blue taught Yellow how to cancel a Pokémon&#039;s Evolution, she had been often cancelling the Evolution of her Pokémon by using {{adv|Red}}&#039;s Pokédex. However, with the Pokédex no longer in her possession, several of her Pokémon evolved at once during the battle against [[Lance]]: [[Kitty]] evolved into {{p|Metapod}} and then {{p|Butterfree}}, [[Dody]] evolved into {{p|Dodrio}}, [[Omny]] evolved into {{p|Omastar}}, and Gravvy evolved into {{p|Golem}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
In &#039;&#039;[[PS478|Big City Battles]]&#039;&#039;, {{adv|White}} forcefully stopped {{adv|Black}}&#039;s {{p|Tepig}}, [[Tep]], from evolving by shaking him around. This was only temporary, and he evolved in the [[PS479|next chapter]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPA19|(Violent) Earthquake! Cyrus&#039;s Consuming Ambition!!]]&#039;&#039;, it was revealed that [[Mitsumi]] had secretly attached an [[Everstone]] to [[Hareta]]&#039;s {{p|Piplup}} before he started his {{pkmn|journey}}, because she had thought Hareta would learn faster with weaker Pokémon. After Mitsumi removed the Everstone, Piplup immediately evolved into {{p|Prinplup}}, and then into {{TP|Hareta|Empoleon}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], several card effects prevent a Pokémon from evolving. For instance, {{TCG ID|Phantom Forces|Spiritomb|55}} has an attack named &amp;quot;B Cancel&amp;quot; whose name refers to pressing B to cancel an Evolution in the core series games.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Evolution}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>AutisticPlush</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Camouflage_(move)&amp;diff=4514734</id>
		<title>Camouflage (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Camouflage_(move)&amp;diff=4514734"/>
		<updated>2026-03-22T17:36:23Z</updated>

		<summary type="html">&lt;p&gt;AutisticPlush: Added a Trivia fact about Pokopia&amp;#039;s Zorua having this move illegally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=293&lt;br /&gt;
|name=Camouflage&lt;br /&gt;
|jname=ほごしょく&lt;br /&gt;
|jtrans=Camouflage&lt;br /&gt;
|jtranslit=Hogoshoku&lt;br /&gt;
|gameimage=Camouflage VII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Affected by how well the appeal in front goes.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Prevents the Voltage from going up in the same turn.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Shows off the Pokémon&#039;s appeal about as well as all the moves before it this turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Camouflage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほごしょく&#039;&#039;&#039; &#039;&#039;Camouflage&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Staryu}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Camouflage [[type change|changes the Pokémon&#039;s type]] to a type corresponding to the [[environment|battlefield terrain]]. The type caused by each environment changes between games, as do the environments recognized.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, plain terrain, and link battle&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}} and rock&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass}} and {{color2|000|Long grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Colosseum and XD====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Buildings, {{color2|000|The Under Subway}}, {{color2|000|Realgam Colosseum}},&amp;lt;br&amp;gt;{{color2|000|Mt. Battle}} (Areas 1-3)&amp;lt;span class=&amp;quot;blacklinks&amp;gt;{{sup/ss|Colo}}&amp;lt;/span&amp;gt;, {{color2|000|S.S. Libra}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}, {{color2|000|Cipher Lab}} (outside), {{color2|000|Orre Colosseum}}&amp;lt;span class=&amp;quot;blacklinks&amp;gt;{{sup/ss|Colo}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Pyrite Town}}, {{color2|000|Pyrite Colosseum}}, {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|The Under}},&amp;lt;br&amp;gt;{{color2|000|Mt. Battle}} (Areas 4-10), {{color2|000|Cipher Key Lair}} (outside),&amp;lt;br&amp;gt;{{color2|000|Citadark Isle}} (outside), {{color2|000|Poké Spot|Rock Poké Spot}}, {{color2|000|Poké Spot|Cave Poké Spot}}, {{color2|000|Orre Colosseum}}&amp;lt;span class=&amp;quot;blacklinks&amp;gt;{{sup/ss|XD}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Agate Village}}, {{color2|000|Relic Stone}}, {{color2|000|Mt. Battle}} (outside),&amp;lt;br&amp;gt;{{color2|000|Pokémon HQ Lab}}, {{color2|000|Kaminko&#039;s House}}, {{color2|000|Mt. Battle}} (Areas 1-3)&amp;lt;span class=&amp;quot;blacklinks&amp;gt;{{sup/ss|XD}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Phenac Stadium}}, {{color2|000|Gateon Port}}, {{color2|000|Poké Spot|Oasis Poké Spot}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, {{color2|000|Distortion World}}, and link battle&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}, plain terrain, and marsh{{tt|*|Marsh tiles can only be found in the Safari Zones, making its effect unused.}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}} and rock&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Battle Revolution====&lt;br /&gt;
In [[Pokémon Battle Revolution]], the type depends on which Colosseum is being fought at:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; | Colosseum&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Lagoon Colosseum|Lagoon}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; rowspan=4 | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|road}}&amp;quot; | {{color2|000|Main Street Colosseum|Main Street}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|grass}}&amp;quot; | {{color2|FFF|Neon Colosseum|Neon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|fog}}&amp;quot; | {{color2|000|Courtyard Colosseum|Courtyard}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|blue}}&amp;quot; | {{color2|FFF|Gateway Colosseum|Gateway}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|ocean}}&amp;quot; | {{color2|FFF|Waterfall Colosseum|Waterfall}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; rowspan=2 | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Sunny Park Colosseum|Sunny Park}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Crystal Colosseum|Crystal}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; rowspan=3 | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|fire}}&amp;quot; | {{color2|FFF|Magma Colosseum|Magma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|space}}&amp;quot; | {{color2|{{locationcolor/text|space}}|Stargazer Colosseum|Stargazer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|FFF|Sunset Colosseum|Sunset}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building and urban&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}, plain terrain, rock, {{color2|000|Puddle|puddles}}, and link battles&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | Grass&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}, rock, {{color2|000|Water tile|swamp water}} and {{color2|000|Marsh tile|marsh}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|volcano}}&amp;quot; | {{color|{{locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | {{typecolor|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|ghost}}&amp;quot; | {{color|FFF|Burial ground}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{typecolor|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|flying}}&amp;quot; | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; | {{typecolor|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|space}}&amp;quot; | {{color|{{locationcolor/text|space}}|Space}}&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color}}&amp;quot; | {{typecolor|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|fairy}}&amp;quot; | {{mcolor|Misty Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{typecolor|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|electric}}&amp;quot; | {{mcolor|Electric Terrain|000}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{electric color}}&amp;quot; | {{typecolor|Electric}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Camouflage, the user&#039;s {{stat|Evasion|evasiveness}} is raised by one stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background-color: #{{normal color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background-color: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|building}}&amp;quot; | Building, road, plain terrain, and link battles&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|cave}}&amp;quot; | {{color2|000|Cave}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|sand}}&amp;quot; | {{color2|000|Sand tile|Sand}}, dirt, and rock&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|water}}&amp;quot; | {{color2|000|Water tile|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|snow}}&amp;quot; | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|volcano}}&amp;quot; | {{color|{{locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | {{typecolor|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|land}}&amp;quot; | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|fairy}}&amp;quot; | {{mcolor|Misty Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{typecolor|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{locationcolor/med|electric}}&amp;quot; | {{mcolor|Electric Terrain|000}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color}}&amp;quot; | {{typecolor|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}&amp;quot; | {{mcolor|Psychic Terrain|FFF}} and {{color2|FFF|Ultra Space}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{psychic color}}&amp;quot; | {{typecolor|Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onwards===&lt;br /&gt;
Camouflage cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Alters the {{ScPkmn}}&#039;s type depending on the location.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Alters the user&#039;s type depending on the location&#039;s terrain.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}|The user&#039;s type is changed depending on its environment, such as at water&#039;s edge, in grass, or in a cave.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/5|0120|Staryu|type=Water|1|Water 3|Water 3|19|19|19{{sup/5|BW}}&amp;lt;br&amp;gt;15{{sup/5|B2W2}}|15{{sup/6|XY}}&amp;lt;br&amp;gt;22{{sup/6|ORAS}}|22|}}&lt;br /&gt;
{{Moveentry/5|0352|Kecleon|type=Normal|1|Field|Field|−|−|−|30{{sup/6|ORAS}}|30|}}&lt;br /&gt;
{{Moveentry/5|0414|Mothim|type=Bug|type2=Flying|1|Bug|Bug||35|35|35|35|}}&lt;br /&gt;
{{Moveentry/5|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms|||1|1|1|}}&lt;br /&gt;
{{Moveentry/5|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms|||1|1|1|}}&lt;br /&gt;
{{Moveentry/5|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||17|17|17|}}&lt;br /&gt;
{{Moveentry/5|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon||||19|19|}}&lt;br /&gt;
{{Moveentry/5|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon||||19|19|}}&lt;br /&gt;
{{Moveentry/5|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||59|59|}}&lt;br /&gt;
{{Movefoot|Normal|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|−|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|−|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0298|Azurill|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|−|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0352|Kecleon|type=Normal|1|Field|Field|−|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug|−|✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0656|Froakie|type=Water|1|Water 1|Water 1||✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0669|Flabébé|type=Fairy|1|Fairy|Fairy|form=All forms||✔|✔||note=Chain breed}}&lt;br /&gt;
{{Moveentry/3|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||✔|✔|}}&lt;br /&gt;
{{Moveentry/3|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||✔|✔|}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{Incomplete|section|Rescue Team DX}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Camouflage changes the user&#039;s type depending on the dungeon&#039;s current terrain or [[Terrain|moves that change terrain]]. This effect lasts until the user moves onto the next floor. &lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{normal color light}}&amp;quot; | Dungeons&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Tiny Woods]], [[Thunderwave Cave]], [[Sinister Woods]], [[Howling Forest]] (1-7F), [[Lightning Field]], [[Buried Relic]] (1-20F), [[Wyvern Hill]], [[Purity Forest]] (1-3F, 8-12F, 30-98F), and [[Oddity Cave]] (1-5F)&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Rescue Team}}, [[Mt. Blaze]], [[Magma Cavern]], [[Howling Forest]] (8-15F), [[Silver Trench]] (70-98F), [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Western Cave]] (40-99F), [[Northern Range]] (1-16F, 25F), [[Pitfall Valley]], [[Buried Relic]] (21-99F), [[Wish Cave]] (1-29F, 40-69F), [[Murky Cave]], [[Southern Cavern]] (1-23F), [[Solar Cave]] (7-20F), [[Unown Relic]], and [[Remains Island]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Great Canyon]], [[Uproar Forest]], [[Desert Region]], and [[Purity Forest]] (4-7F, 21-29F)&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Lapis Cave]], {{DL|Frosty Forest|Frosty Grotto}} 5F, [[Sky Tower]], [[Western Cave]] (1-39F), [[Wish Cave]] (30-39F, 70-99F), [[Southern Cavern]] (24-50F), [[Darknight Relic]], [[Waterfall Pond]], [[Joyous Tower]], and [[Far-off Sea]] (16-32F)&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Frosty Forest]], {{DL|Frosty Forest|Frosty Grotto}} (1-4F), [[Snow Path]], [[Mt. Freeze]], [[Northwind Field]] (1-19F), [[Mt. Faraway]], [[Northern Range]] (17-24F), and [[Oddity Cave]] (6-15F)&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#FFF&amp;quot; | [[Stormy Sea]], [[Silver Trench]] (1-69F, 99F), [[Grand Sea]], [[Far-off Sea]] (1-15F, 33-50F), [[Purity Forest]] (13-20F), [[Marvelous Sea]], and [[Fantasy Strait]]&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{normal color light}}&amp;quot; | Dungeons&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave Pit]], [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}, [[World Abyss]] (1-15F), [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75F), [[Zero Isle East]] (1-7F), [[Zero Isle West]] (20-40F), [[Zero Isle South]] (4-43F; 61-99F), [[Marowak Dojo#Normal/Fly Maze|Normal/Fly Maze]], [[Marowak Dojo#Dark/Fire|Dark/Fire Maze]], [[Marowak Dojo#Dragon Maze|Dragon Maze]], [[Final Maze]] 40F, [[Sky Peak Mountain Path]] 3, 6 and 9, [[Sky Peak Summit Pass]], [[Zero Isle Center]] (28-30F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (4-43F; 61-96F), [[Inferno Cave]], [[Fortune Ravine]], [[Eastern Cave]], [[Spring Cave]], [[Boulder Quarry]], [[Limestone Cavern]], [[Barren Valley]], and [[Spacial Cliffs]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (1-15F), [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Marowak Dojo#Grass Maze|Grass Maze]], [[Final Maze]] 23F, [[Sky Peak Mountain Path]] 1, 2, 4 and 5, [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (44-60F), [[Oblivion Forest]], [[Murky Forest]], [[Southern Jungle]], [[Little Plains]], [[Mt. Clear]], [[Trial Forest]], [[Hidden Shopkeeper Village]]&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Pinnacle]], [[Mystifying Forest Clearing]], [[The Nightmare]], [[Spacial Rift]], [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (16-29F}, [[Deep Mystery Jungle]], [[Lost Wilderness]], [[Marowak Dojo#Poison/Bug Maze|Poison/Bug Maze]], [[Sky Peak Summit]], [[Zero Isle Center]] (33-35F), [[Southeastern Islands]], and [[Dark Wasteland]]&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (1-9F), [[Marowak Dojo#Rock/Water Maze|Rock/Water Maze]], [[Marowak Dojo#Ice/Ground Maze|Ice/Ground Maze]], [[Final Maze]] 29F, [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (1-3F), [[Treacherous Waters]] (1-15F), [[Right Cave Path]], [[Dark Ice Mountain]], [[Icicle Forest]], [[Vast Ice Mountain]]&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Old Ruins]], [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave#Regigigas Chamber|Regigigas Chamber]], [[Concealed Ruins]], [[Happy Outlook]], [[Marowak Dojo#Ghost Maze|Ghost Maze]], [[Marowak Dojo#Fight/Psych|Fight/Psych Maze]], [[Marowak Dojo#Elec/Steel|Elec/Steel Maze]], [[Marowak Dojo#Explorer Maze|Explorer Maze]], [[Final Maze]]{{tt|*|except 23F, 29F and 40F}}, [[Zero Isle Center]] (43-45F), and [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (97-99F), [[Left Cave Path]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}; background:#FFF&amp;quot; | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], [[Treacherous Waters]] (16-20F), [[Challenge River]], [[Guiding Sea]]&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}; background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]]====&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{normal color light}}&amp;quot; | Dungeons&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{normal color light}}&amp;quot; | Type&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Open Pass]], [[Lush Forest]], [[Foreboding Forest]], [[School Forest]], [[Nectar Meadow]], [[Revelation Mountain]], [[Sunbathed Garden]], [[Pledge Hill]], [[Maze Meadow]], [[Thrash Dungeon]], [[Stone Field]], [[Odd Field]], [[Peewee Meadow]], [[Mystical Forest]], [[Mysterious Plains]], [[Berry Forest]], [[Super Apple Forest]], [[Ghost Island]], [[Forest of Bounty]], {{OBP|Mystery Jungle|Super Mystery Dungeon}}, [[Thorny Shadow Path]], [[Heart Lake]], [[Path of Fallen Leaves]], [[Sunny Spot Hill]], [[Friendly Meadow]], [[Giant Stone Meadow]], [[Fresh Meadow]], [[Triangle Temple]], [[Lake of Enlightenment]], [[Forest of Fairies]], [[Pumpkaboo Forest]], [[Holey Meadow]], [[Road to Primeval Forest]], [[Tree of Life: Roots]], [[Tree of Life: Trunk]], [[Destiny Tower (Super Mystery Dungeon)|Destiny Tower]] (6-10F), [[Pelipper Dungeon: Middle]], During {{m|Grassy Terrain}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{typecolor|Grass}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Drilbur Coal Mine]], [[Glittering Mountain]], [[Ancient Barrow]], [[Gentle Slope Cave]], [[Showdown Mountain]], [[Cave of the Deep]], [[Calm Craggy Area]], [[Reverse Mountain]], [[Purifying Cave]], [[Cave of Training]], [[Leafy Highlands]], [[Headwater Hollow]], [[Bustling Valley]], [[Rolling Pass]], [[Uprise Range]], [[Rough Tunnel]], [[Elegant Gorge]], [[Moonlit Cave]], [[Red Point]], [[Distress Mountain]], [[Hidden Cave]], [[Abundant Pass]], [[Stealth Cavern]], [[Crystalline Maze]], [[Little Canyon]], [[Magma Chamber]], [[Zero Isle]], [[Freedom Coast]], [[Flagstone Cave]], [[Frozen Falls]], [[Apex Mountain]], [[Yellow Sand Labyrinth]], [[Secret Quarry]], [[Jewel Road]], [[Isle of Light]], [[Golden Suite]], [[Fire Island Volcano]], [[Sea Shrine]], [[Island of Storms]], [[Destiny Tower (Super Mystery Dungeon)|Destiny Tower]] (11-15F), [[Pelipper Dungeon: Start]]&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | {{typecolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Poliwrath River]], [[Sheer Mountain Range]], [[Abyssal Badlands]], [[Longfield Cave]], [[Serpentine Mountain Trail]], [[Electric Wasteland]], [[Small Sand Dune]], [[Yellow Point]], [[Temple Remains]], [[Lake of Enlightenment]], [[Gooey Bog]], {{OBP|Buried Ruins|Super Mystery Dungeon}}, [[Sand Dune of Spirits]], [[Valley of Strong Winds]], [[Thirsty Desert]], [[Sandy Cave]], [[Mysterious Geoglyph]], [[Destiny Tower (Super Mystery Dungeon)|Destiny Tower]] (1-5F), [[Pelipper Dungeon: End]]&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{typecolor|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Waterfall Basin Grotto]], [[Submerged Cave]], [[Deep Ocean Tunnel]], [[Spiral Vortex]], [[Cape of Wonders]], [[Stone Tree Mountain]], [[Snowy Cave]], [[Ocean Tempest]], [[Seafloor Ruins]]&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{typecolor|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[World Tree]], [[Sacred Ruins]], [[Dragon Gate]], [[Meteorite Crater]], [[Hall of Magic]], [[Prehistoric Ruins]], [[Guidance Ruins]]&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | {{typecolor|Normal}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Spring of Resolve]], [[Frosty Tree Steps]], [[Blue Point]], [[Aurora&#039;s Edge]], [[Midnight Sun Gorge]], [[Frozen Mountain]], [[Clear Lake]], [[Fossil Excavation]], [[Altar of Ice]], [[Altar of Ice: Depths]]&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{typecolor|Ice}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| During {{m|Misty Terrain}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{typecolor|Fairy}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| During {{m|Electric Terrain}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color}}&amp;quot; | {{typecolor|Electric}}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Pokopia}}===&lt;br /&gt;
In Pokémon Pokopia, Camouflage is a move that {{OBP|Ditto|Pokopia}} can use after learning it from a {{p|Zorua}} in [[Bleak Beach]]. It allows Ditto to transform into an object directly in front of it. Ditto&#039;s [[PP]] constantly depletes while transformed.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user&#039;s type changes to match the terrain.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|The user&#039;s type changes to match the dungeon terrain.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんが まわりのちけいに あわせた タイプに へんかする|The user&#039;s type changes to match the dungeon terrain}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It changes your type depending on the scenery of the floor. You&#039;ll regain your usual type when you go to the next floor.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Pokopia}}|Transforms you into whatever&#039;s right in front of you. If you stay still, other Pokémon may mistake you for the real thing.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user blends in with its surroundings.|image1=Cilan Stunfisk Camouflage.png|image1p=Stunfisk}}&lt;br /&gt;
{{movep|ms=618|type=normal|pkmn=Stunfisk|method=Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.}}&lt;br /&gt;
{{movebtm|type=normal|user=Cilan&#039;s Stunfisk|startcode=BW032|startname=Facing Fear with Eyes Wide Open!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user blends in with its surroundings, which changes its type.|image1=Sird Starmie Camouflage.png|image1p=Starmie|image2=Zygarde Camouflage Adventures.png|image2p=Zygarde 50% Forme}}&lt;br /&gt;
{{movep|type=normal|ms=121|pkmn=Starmie|method=Starmie blends in with its surroundings, making it hard for the opponent to see it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sird|user1=Sird&#039;s Starmie|startcode=PS280|startname=Some Things Are Better Left Unown|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=718|pkmn=Zygarde|method=Zygarde 50% Forme blends in with its surroundings, changing its type and making it hard for the opponent to see it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Zygarde (Adventures)|user1=Lysandre&#039;s Zygarde|startcode=PS591|startname=Mewtwo Angered}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIII=Camouflage III&lt;br /&gt;
|genIV=Camouflage IV&lt;br /&gt;
|genV=Camouflage V&lt;br /&gt;
|genVI=Camouflage VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Colo=Camouflage Colo&lt;br /&gt;
|XD=Camouflage XD&lt;br /&gt;
|PBR=Camouflage PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Camouflage PMD RB&lt;br /&gt;
|PMDTDS=Camouflage PMD TDS&lt;br /&gt;
|PSMD=Camouflage PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).&lt;br /&gt;
* From [[Generation IV]] onward, Camouflage makes the user the same type as the move called by {{m|Nature Power}} in that environment.&lt;br /&gt;
* In [[Pokémon Pokopia]], [[Zorua (Pokémon)|Zorua]] can use this move and teach it to [[Ditto (Pokopia)|Ditto]], even though it has never been capable of learning it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=保護色 &#039;&#039;{{tt|Bóuwuh-sīk|Protective Coloration}}&#039;&#039;&lt;br /&gt;
|zh_cmn=保護色 / 保护色 &#039;&#039;{{tt|Bǎohù-sè|Protective Coloration}}&#039;&#039;&lt;br /&gt;
|fr=Camouflage&lt;br /&gt;
|de=Tarnung&lt;br /&gt;
|el=Παραλλαγή&lt;br /&gt;
|pt_br=Camuflagem&lt;br /&gt;
|it=Camuffamento&lt;br /&gt;
|ko=보호색 &#039;&#039;Bohosaek&#039;&#039;&lt;br /&gt;
|es=Camuflaje&lt;br /&gt;
|sr=Kamuflaža&lt;br /&gt;
|vi=Đòn Ngụy Trang&lt;br /&gt;
}}&lt;br /&gt;
{{Camouflage}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that vary with environment]]&lt;br /&gt;
[[Category:Moves that change a Pokémon&#039;s type]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tarnung]]&lt;br /&gt;
[[es:Camuflaje]]&lt;br /&gt;
[[fr:Camouflage]]&lt;br /&gt;
[[it:Camuffamento]]&lt;br /&gt;
[[ja:ほごしょく]]&lt;br /&gt;
[[zh:保护色（招式）]]&lt;/div&gt;</summary>
		<author><name>AutisticPlush</name></author>
	</entry>
</feed>