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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2516029</id>
		<title>Status condition</title>
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		<updated>2016-10-08T05:11:54Z</updated>

		<summary type="html">&lt;p&gt;Assiassin: /* Confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Status|the move category|status move}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|状態異常|じょうたいいじょう}}&#039;&#039;&#039; &#039;&#039;abnormal condition&#039;&#039;), also referred to as &#039;&#039;&#039;status problems&#039;&#039;&#039; or &#039;&#039;&#039;status ailments&#039;&#039;&#039;, affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
A non-volatile status condition is a status condition that remains outside of battle and after being [[recall|switched out]]. A Pokémon can only be afflicted by one non-volatile status condition at a time. They can be cured by healing at a [[Pokémon Center]], specific [[status condition healing item|curative item]]s, and other ways. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon&#039;s level in [[Generation]]s [[Generation I|I]] and [[Generation II|II]]).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]] all status conditions disappear after battle. Furthermore, a non-volatile status condition can be replaced with another non-volatile status condition.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn (status condition)}}&lt;br /&gt;
The burn condition (BRN) halves damage dealt by a Pokémon&#039;s physical moves (except for Pokémon with the {{a|Guts}} Ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the Ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} Ability cannot be burned; however, if a Pokémon is burned then has its type changed to Fire or its Ability changed to Water Veil, the burn will remain. All {{DL|Burn (status condition)|Moves|moves which can cause burn}} are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the {{DL|In-battle effect item|Flame Orb}} is held, {{m|Scald}} and {{m|Ice Burn}}. In Generation V, Pokémon glow red when afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|250px|{{TP|Iris|Excadrill}} is frozen]]&lt;br /&gt;
{{main|Freeze (status condition)}}&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type|Fire}} moves used on a frozen Pokémon will remove the freeze status. From [[Generation II]] onward, freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|Harsh sunlight|sunny}} weather; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack and Secret Power. In Generation VI onward, Ice-type Pokémon cannot be frozen by any method. A frozen Pokémon can still use the moves {{m|Fusion Flare}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Scald}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All {{DL|Freeze (status condition)|Moves|moves which cause freezing}} are Ice type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
A frozen {{DL|List of Pokémon with form differences|Shaymin|Sky Forme}} {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
[[File:Ash Pikachu Static.png|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]]&lt;br /&gt;
{{main|Paralysis (status condition)}}&lt;br /&gt;
The paralysis condition (PAR) causes a Pokémon to be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} Ability, where this condition raises the Speed by 50%). Many {{DL|Paralysis (status condition)|Moves|moves that cause paralysis}} are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly. As of Generation VI, {{type|Electric}} Pokémon can no longer be paralyzed.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Hawlucha}} is poisoned]]&lt;br /&gt;
{{main|Poison (status condition)}}&lt;br /&gt;
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type|Poison}} Pokémon and Pokémon with the {{a|Immunity}} Ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its Ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}. A Pokémon with the {{a|Poison Heal}} Ability will gradually recover health instead when poisoned.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation V]], a poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle; in [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed (while in previous generations its HP would reduce to zero, causing it to faint). All {{DL|Poison (status condition)|Moves|moves which can poison}} are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|Type-enhancing item|Poison Barb}} is held). In Generation V, Pokémon glow purple when afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Badly poisoned}}====&lt;br /&gt;
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison. All {{DL|Poison (status condition)|Moves that badly poison|moves which can badly poison}} are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|thumb|250px|{{TP|Ash|Heracross}} sleeping]]&lt;br /&gt;
{{main|Sleep (status condition)}}&lt;br /&gt;
A Pokémon that is asleep (SLP) is immobilized and can only use the moves {{m|Snore}} and {{m|Sleep Talk}}. &lt;br /&gt;
&lt;br /&gt;
Sleep lasts for a randomly chosen duration of 1 to 7 turns in the handheld [[Generation I]] games, 1 to 3 turns in {{eng|Pokémon Stadium}} and [[Generation V]] onwards,&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770 RNG Research: Battle RNG - Sleep Duration]&amp;lt;/ref&amp;gt; and 1 to 5 turns in Generations II to IV (except the Japanese versions of Pokémon Diamond and Pearl). In the Japanese versions of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count is 1 turn higher, lasting 2 to 6 turns.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 DP Battle Tower Records]&amp;lt;/ref&amp;gt; A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon&#039;s health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle. There are eleven moves that cause sleep.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V &#039;&#039;only&#039;&#039;, a Pokémon&#039;s sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. From Generation V onwards, Pokémon close their eyes while sleeping and they move slower as well. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status is a status condition that will wear off when a Pokémon is [[switch]]ed out of battle or when a battle is over. Many volatile status conditions will also wear off after a number of turns have passed. A Pokémon can be affected by multiple volatile status conditions at a time. A volatile status condition is not indicated by an icon.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that confuse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Lapras confused.png|thumb|250px|A {{pkmn2|wild}} {{p|Lapras}} confused]]&lt;br /&gt;
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack (without the possibility of a critical hit).&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from {{status|paralysis}}, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}. Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require confusion to be checked both turns, further reducing the chance of a successful attack.&lt;br /&gt;
[[File:Confusion anime DP.png|thumb|left|200px|[[Dawn&#039;s Piplup]] confused]]&lt;br /&gt;
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused. Confusion can be cured with [[Persim Berry|Persim Berries]], [[Touga Berry|Touga Berries]], the {{DL|Flute|Yellow Flute}}, and, [[Generation II]] onwards, items that cure all status conditions such as {{DL|Status condition healing item|Full Heal}}s and [[Lum Berry|Lum Berries]]; it is the only volatile status condition to be able to be cured by items that heal all status conditions.&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon that is confused is holding a [[Focus Sash|Focus Sash]] manages to hit itself for all of its HP, it will activate the Focus Sash and survive with 1 HP.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the [[Warrior]] using an item or activating a [[Warrior Skill]]. Confusion may wear off in the first turn.&lt;br /&gt;
&lt;br /&gt;
In the anime, the depiction and symptoms of confusion has varied over the course of the show&#039;s long run:&lt;br /&gt;
* In the {{series|original}} of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.&lt;br /&gt;
* In the {{series|Advanced Generation}}, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a [[Double Battle]].&lt;br /&gt;
* In the {{series|Diamond &amp;amp; Pearl}}, Pokémon&#039;s eyes become swirls and a circle of {{p|Torchic}} run around the confused Pokémon&#039;s head, with the confusion causing its attacks to miss.&lt;br /&gt;
* In the {{series|Best Wishes}}, a Pokémon&#039;s eyes become stars and multiple stars spin around their head when they are confused.&lt;br /&gt;
* In the {{series|XY}}, the Pokémon&#039;s eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.&lt;br /&gt;
&lt;br /&gt;
====Appearance in the games====&lt;br /&gt;
{{incomplete|section|needs=Generation VI appearance}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genI=Confusion status I&lt;br /&gt;
|genII=Confusion status II&lt;br /&gt;
|genIII=Confusion status III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genIV=Confusion status DP&lt;br /&gt;
|PtHGSS=Confusion status PtHGSS&lt;br /&gt;
|genV=Confusion status V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Stad=Confusion status Stad&lt;br /&gt;
|Stad2=Confusion status Stad2}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Colo=Confusion status Colo&lt;br /&gt;
|XD=Confusion status XD&lt;br /&gt;
|PBR=Confusion status PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
[[File:Masked Man Gastly Curse.png|175px|thumb|right|{{p|Suicune}} is hurt by the Curse]]&lt;br /&gt;
If a {{type|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ of its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. A Pokémon afflicted by Curse cannot be healed except by switching out. If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
[[File:Cyrus Weavile Embargo Adventures.png|150px|thumb|left|{{p|Spiritomb}} being prevented from using items]]&lt;br /&gt;
===Embargo===&lt;br /&gt;
A Pokémon under the effect of {{m|Embargo}} is unable to use its [[held item]] and its Trainer cannot use items on it (including [[Wonder Launcher]] items) for five turns. A Pokémon under the effect of Embargo cannot use {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
===Encore===&lt;br /&gt;
{{m|Encore}} forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V and VI. In Generation V, if the Pokémon has {{m|Magic Coat}} active, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that cause flinching]]&#039;&#039;&lt;br /&gt;
[[File:Paul Magmar flinch.png|thumb|200px|{{TP|Paul|Magmar}} flinching]]&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if its opponent attacks first. A Pokémon who is holding a {{DL|Evolution-inducing held item|King&#039;s Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} has a 10% of causing a target to flinch when using certain moves; in Generation II and III, any move that deals damage but does not have a secondary effect; in Generation IV, one of several moves on a list exclusive to the two items; in Generation V and Generation VI, any move that deals damage and does not already have a chance to flinch. Pokémon with the {{a|Inner Focus}} Ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.&lt;br /&gt;
&lt;br /&gt;
It is known as &amp;quot;cringing&amp;quot; in [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]]: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. It is known as &amp;quot;flinching&amp;quot; from [[Pokémon Mystery Dungeon: Gates to Infinity]] onward.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], a Pokémon that has flinched is unable to perform any actions (i.e. move around, use moves), along with its partner [[Warrior]] (i.e. use [[Warrior Skill]]s, use [[List of Pokémon Conquest items|items]], link). Since battles in this game are turn-based, flinching does not require a first strike via an advantage in {{stat|Speed}} or [[priority]], unlike in the main series. The turn-based gameplay and the duration of flinching also makes consecutive flinching impairment impossible, unlike in the main series.&lt;br /&gt;
&lt;br /&gt;
===Heal Block===&lt;br /&gt;
[[File:Mars Bronzor Heal Block Adventures.png|thumb|200px|{{p|Blissey}} being prevented from healing]]&lt;br /&gt;
A Pokémon affected by {{m|Heal Block}} is prevented from healing for five turns. It cannot use {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Soft-Boiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, {{m|Synthesis}}, or {{m|Heal Pulse}} while it is under effect. It is unaffected by the healing effects of Wish, {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Leech Seed}}, and Heal Pulse.&lt;br /&gt;
&lt;br /&gt;
In Generation IV and V, a Pokémon affected by Heal Block can use {{cat|HP-draining moves}} and still inflict damage, but will not restore {{stat|HP}}. In Generation VI, a Pokémon affected by Heal Block cannot use HP-draining moves, except {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks respectively while Heal Block is in effect. A {{status|poison}}ed Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, {{DL|In-battle effect item|Leftovers}} and [[Shell Bell]] cannot heal Pokémon affected by Heal Block. In Generation VI, [[Black Sludge]] cannot heal Pokémon affected by Heal Block. Items such as [[Potion]]s can still be used to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Identification===&lt;br /&gt;
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}&#039;s Foresight identifying {{p|Gastly}}]]&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Tierno Raichu infatuated.png|thumb|250px|{{p|Raichu}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack 50% of the time, even against Pokémon other than the one it is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon of the opposite gender that has {{a|Cute Charm}} as its [[Ability]], and is caused to the target of the infatuation when a Pokémon holding a {{DL|In-battle effect item|Destiny Knot}} is infatuated.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the {{a|Oblivious}} Ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle. It can also be removed by consuming a {{DL|In-battle effect item|Mental Herb}} or an [[Eggant Berry]], or by playing a {{DL|Flute|Red Flute}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon series]], {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches in a Pokémon that is not asleep (via {{m|Sleep Talk}}), then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Partially trapped===&lt;br /&gt;
[[File:Jessie Seviper Wrap.png|thumb|250px|Gastrodon being trapped by {{TP|Jessie|Seviper}}&#039;s {{m|Wrap}}]]&lt;br /&gt;
When a Pokémon is hit by {{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}}, {{m|Infestation}}, or {{m|Fire Spin}}, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a {{DL|In-battle effect item|Grip Claw}} was held; in Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for {{tt|7|5 prior to generation V}} turns. A Pokémon can be only be affected by one partial trapping move at a time. If a {{DL|In-battle effect item|Binding Band}} is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, partial trapping moves now deal 1/8 of the target&#039;s maximum HP at the end of each turn. In addition, holding a {{DL|In-battle effect item|Binding Band}} increases this damage to 1/6 of the target&#039;s maximum HP. Furthermore, Ghost-type Pokémon are now immune to the trapping effect of these moves. &lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can be a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well. &lt;br /&gt;
&lt;br /&gt;
Damage done by a partial trapping move&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional {{PP}} from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, due to {{DL|List of glitches in Generation I|Struggle bypassing|a glitch}}, the current PP of the move will roll over to 63, and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if the partial trapping move misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. As with the glitch above, if at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the partial trapping move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the partial trapping move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====Generation II-IV====&lt;br /&gt;
The target is now able to attack during a partial trapping move&#039;s duration, and can act normally. Instead, they inflict 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses a partial trapping move on the player&#039;s Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out.&lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be 5 turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out. &lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move switches out, the move&#039;s effects end.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 7 turns. The item {{DL|In-battle effect item|Binding Band}} increases the damage dealt from 1/16 to 1/8 of the target&#039;s maximum HP while trapped.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
All partial trapping moves now deal 1/8 damage instead of 1/16. In addition, if a {{DL|In-battle effect item|Binding Band}} is held by the user, they will deal 1/6 instead. Ghost-type Pokémon are now immune to the trapping effect of these moves.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Seeding===&lt;br /&gt;
[[File:Ash Bulbasaur Leech Seed effect.png|thumb|left|200px|A {{p|Solrock}} affected by Leech Seed]]&lt;br /&gt;
Seeding can only be caused by {{m|Leech Seed}}. Each turn, a seeded Pokémon loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type|Grass}} Pokémon cannot be seeded.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is Grass-type. If the user of Leech Seed switches out or faints, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.&lt;br /&gt;
&lt;br /&gt;
===Spooked===&lt;br /&gt;
This status condition is inflicted by Pokémon with the Spookify [[Skill]] in [[Pokémon Shuffle]]. A spooked Pokémon takes 50% more damage from {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{t|Fighting}}, {{t|Poison}}, {{t|Ground}}, {{t|Rock}}, {{t|Bug}}, {{t|Steel}}, {{t|Grass}}, {{t|Ice}}, {{t|Dragon}}, and {{t|Dark}}-type Pokémon are immune to being spooked.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
A {{m|taunt}}ed Pokémon cannot use any non-damaging moves for three turns (two to four turns prior to Generation V). Pokémon using {{m|Substitute}} can still be afflicted with this status condition. Pokémon with {{a|Aroma Veil}} (or an ally with it) are also immune.&lt;br /&gt;
&lt;br /&gt;
===Telekinetic levitation===&lt;br /&gt;
[[File:Christie Gothita Telekinesis.png|thumb|250px|A group of people being telekinetically levitated]]&lt;br /&gt;
A Pokémon telekinetically levitated by {{m|Telekinesis}} is immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout move]]s, hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.&lt;br /&gt;
&lt;br /&gt;
The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an {{DL|In-battle effect item|Iron Ball}}; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
===Trapped===&lt;br /&gt;
[[File:Lenora Watchog Mean Look effect.png|thumb|right|160px|[[Ash&#039;s Oshawott]] failing to return to its Poké Ball after being hit by Mean Look]]&lt;br /&gt;
A Pokémon successfully trapped by {{m|Mean Look}}, {{m|Spider Web}}, {{m|Block}}, {{m|Shadow Hold}}, {{a|Shadow Tag}}, {{a|Arena Trap}}, or {{a|Magnet Pull}} cannot switch until the Pokémon that used the move is defeated or switches. A Pokémon hit by {{m|Fairy Lock}} will only be trapped for the turn after its use. The trapped Pokémon can escape if it is holding a {{DL|In-battle effect item|Shed Shell}}; uses {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Baton Pass}}; or is successfully hit with {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}}. Prior to Generation V, if a Pokémon trapped by a move uses Baton Pass&amp;lt;!--not sure about the Abilities--&amp;gt;, the Pokémon brought out will be trapped instead; the effects of moves that prevent ordinary switching are no longer passed in Generation V. Being trapped also prevents fleeing. As of Generation VI, {{type|Ghost}} Pokémon are no longer affected by trapping moves and Abilities&amp;lt;!--with what exceptions?--&amp;gt;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
{{split|{{redlink|Battle status}}|section}}&lt;br /&gt;
A volatile battle status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile battle statuses, volatile conditions and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Aqua Ring===&lt;br /&gt;
[[File:Skyla Swanna Aqua Ring.png|thumb|250px|{{p|Swanna}} enveloped in a veil of water]]&lt;br /&gt;
When a Pokémon surrounds itself with a veil of water by using {{m|Aqua Ring}}, it restores 1/16th of its maximum HP every turn. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Bracing===&lt;br /&gt;
[[File:Ash Heracross Endure.png|thumb|left|200px|{{AP|Heracross}} bracing itself]]&lt;br /&gt;
When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
===Center of attention===&lt;br /&gt;
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]]&lt;br /&gt;
If a Pokémon becomes the center of attention by using {{m|Follow Me}} or {{m|Rage Powder}}, it forces opposing Pokémon to target the user for the rest of the turn, if it is a valid target for those moves. However, moves that target multiple Pokémon, such as {{m|Earthquake}} or {{m|Dazzling Gleam}}, will still affect all of its intended targets.&lt;br /&gt;
&lt;br /&gt;
If another Pokémon on the same team is already the center of attention, the first Pokémon to become the center of attention takes priority.&lt;br /&gt;
&lt;br /&gt;
This effect fades if the Pokémon that became the center of attention is [[fainting|knocked out]], [[recall|switched out]], or brought into the air by {{m|Sky Drop}}; unless there were multiple Pokémon that were the center of attention on that side of the field, the opposing Pokémon that have not yet moved will then aim their moves at their original targets.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
[[File:Ash Phanpy Defense Curl.png|thumb|left|200px|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Glowing===&lt;br /&gt;
A Pokémon readying {{m|Sky Attack}} becomes cloaked in light for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Rooting===&lt;br /&gt;
[[File:Roxanne Cradily Ingrain Adventures.png|thumb|left|200px|{{p|Cradily}} planting its roots]]&lt;br /&gt;
When a Pokémon plants its roots by using {{m|Ingrain}}, it restores 1/16th of its maximum HP every turn but cannot switch out or [[escape|flee]], even if hit by a move that would force this such as {{m|Roar}} and {{m|Dragon Tail}}. If a {{type|Flying}} Pokémon or a Pokémon with {{a|Levitate}} is rooted to the ground, it is susceptible to {{type|Ground}} moves, {{m|Spikes}} and {{m|Toxic Spikes}}. The Pokémon cannot be affected by {{m|Magnet Rise}} and {{m|Telekinesis}} and they are removed if active upon rooting. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Magic Coat===&lt;br /&gt;
[[File:Absol Magic Coat Adventures.png|thumb|200px|{{p|Absol}} bouncing back an attack]]&lt;br /&gt;
A Pokémon shrouded with {{m|Magic Coat}} will reflect most status moves used against it or its side of the field back at the user during the turn it used the move. The Ability {{a|Magic Bounce}} reflects the same moves.&lt;br /&gt;
&lt;br /&gt;
===Magnetic levitation===&lt;br /&gt;
[[File:Psychic Metagross Magnet Rise.png|thumb|left|200px|{{p|Metagross}} levitating on magnetism]]&lt;br /&gt;
A Pokémon levitating on magnetism via {{m|Magnet Rise}} is immune to {{type|Ground}} attacks for five turns. Like {{type|Flying}} Pokémon and Pokémon with {{a|Levitate}}, the user is immune to the damage of {{m|Spikes}} and {{m|Toxic Spikes}}, and is unaffected by {{a|Arena Trap}}. Magnet Rise is completely negated by {{m|Gravity}}, {{m|Ingrain}}, and holding an {{DL|In-battle effect item|Iron Ball}}.&lt;br /&gt;
&lt;br /&gt;
This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon that has used the move {{m|Minimize}} (or had the effect passed to it via {{m|Baton Pass}}) will be affected more harmfully by some moves.&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] onward, Pokémon that have used Minimize will take double damage from {{m|Stomp}}. From [[Generation V]] onward, Pokémon that have used Minimize will also receive double damage from {{m|Steamroller}}. In [[Generation VI]], Pokémon that have used Minimize will take double damage from {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, and {{m|Phantom Force}}; also in Generation VI, all of these moves will always hit a target that has used Minimize.&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
A Pokémon that uses {{m|Protect}} or {{m|Detect}} will be impervious to attacks and negative status moves targeting them that turn except; if the protected Pokémon is hit by {{m|Feint}}, {{m|Shadow Force}}, {{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, or {{m|Phantom Force}} which can all hit through protection, the Pokémon&#039;s protection is removed for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Serena Eevee Protect.png|Eevee protecting itself&lt;br /&gt;
File:Tyson Sceptile Detect dodge.png|Sceptile detecting Aggron&#039;s attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.&lt;br /&gt;
&lt;br /&gt;
===Semi-invulnerable===&lt;br /&gt;
Several two-turn moves have a turn where a Pokémon becomes semi-invulnerable, and most moves will miss regardless of accuracy, even moves that never miss. If a Pokémon has been [[#taking aim|taken aim at]], the aimed Pokémon can still hit Pokémon during their semi-invulnerable turn. A Pokémon with {{a|No Guard}} can hit the Pokémon during their semi-invulnerable state, and a Pokémon with No Guard in the semi-invulnerable state can be hit by any Pokémon. In Generation I, semi-invulnerable Pokémon cannot avoid {{m|Swift}}, {{m|Transform}}, or {{m|Bide}}, but can avoid Bide in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}, or are targeted by Sky Drop fly or are flown up high, and are vulnerable to {{m|Gust}}, {{m|Smack Down}}, {{m|Sky Uppercut}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Hurricane}}. If the move {{m|Gravity}} is used, these moves cannot be used and any Pokémon in the air return to the ground with their move cancelled; due to [[Sky Drop glitch|a glitch]] in {{game|Black and White|s}}, if Gravity is used while Sky Drop is in effect, only the user will be returned to the ground—the target will be permanently stuck airborne.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dig}} burrow underground, and can be hit by {{m|Earthquake}}, {{m|Magnitude}}, and {{m|Fissure}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dive}} dive underwater, and can be hit by {{m|Surf}} and {{m|Whirlpool}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Juanita Golurk Black Fly.png|Golurk flying up&lt;br /&gt;
File:May Eevee Dig.png|{{TP|May|Eevee}} burrowing underground&lt;br /&gt;
File:Relly Dive.png|Relicanth diving underwater&lt;br /&gt;
File:Giratina Shadow Force 2.png|{{mov|Giratina}} disappearing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
[[File:Juniper Accelgor Substitute.png|thumb|250px|{{p|Accelgor}} launching a substitute]]&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} uses up to ¼ of its total HP (rounded down) to make a substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the substitute has taken is equal to or greater than the HP used to make it).&lt;br /&gt;
&lt;br /&gt;
Substitutes also prevent the opponent from lowering the user&#039;s [[stat stages]]. From [[Generation II]] onward, substitutes block the opponent from inflicting all status conditions. In [[Generation I]], a substitute will only block certain status conditions under certain circumstances&amp;lt;!-- some are always blocked, some are never blocked, some are sometimes blocked. Ugh. Trying to squash that into one phrase --&amp;gt;, and attacks like {{m|Thunder Wave}} and {{m|Spore}} will completely circumvent the substitute.&lt;br /&gt;
&lt;br /&gt;
Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Taking aim===&lt;br /&gt;
[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon&#039;s legendary titans|Registeel]] taking aim at its opponent]]&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user&#039;s next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Taking in sunlight===&lt;br /&gt;
A Pokémon readying {{m|Solar Beam}} takes in sunlight for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}} or if used in {{weather|harsh sunlight}}.&lt;br /&gt;
&lt;br /&gt;
===Withdrawing===&lt;br /&gt;
A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon&#039;s {{stat|Defense}}. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
&lt;br /&gt;
===Whipping up a whirlwind===&lt;br /&gt;
A Pokémon readying {{m|Razor Wind}} whips up a whirlwind for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|fr=Problème de statut&lt;br /&gt;
|de=Statusprobleme&lt;br /&gt;
|it=Problema di stato&lt;br /&gt;
|ko=상태 이상 &#039;&#039;Sangtae isang&#039;&#039;&lt;br /&gt;
|es=Problema de estado&lt;br /&gt;
|vi=Tình trạng bất thường&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|white}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status conditions|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[it:Alterazione di stato]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pl:Zmiana statusu]]&lt;br /&gt;
[[zh:异常状态]]&lt;/div&gt;</summary>
		<author><name>Assiassin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9block&amp;diff=2374128</id>
		<title>Talk:Pokéblock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9block&amp;diff=2374128"/>
		<updated>2016-01-01T03:11:33Z</updated>

		<summary type="html">&lt;p&gt;Assiassin: /* ORAS Pokeblock uncertainties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a contest description, not a description of PokéBlocks alone.  So unless anyone has any objections, I&#039;m going to reformat this article to be specifically about PokéBlocks (contests will obviously be detailed on the [[Contests]] or [[Contest categories]] page. - evkl&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Pokémon Contests]] --[[User:Jshadias|Jshadias]] 19:12, 23 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since no one else had done anything here for several months, I went ahead and wrote the whole thing to put the emphasis on Pokéblocks rather than contests.  I hope that&#039;s good with everyone. -- Slim&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Pokéblock or PokéBlock. We&#039;ve got a whole mess of pages that start with &amp;quot;Poké&amp;quot;, and none of them doesn&#039;t have a capital letter after that é except Pokémon, Pokétch, or this page. PokéGear and PokéNav both do CamelCase... should this? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:32, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it should, in the games they are all typed as &amp;quot;POKéBLOCK&amp;quot;, &amp;quot;POKéGEAR&amp;quot;, and &amp;quot;POKéNAV&amp;quot;, so this should be PokéBlock.&lt;br /&gt;
&lt;br /&gt;
::No, it should be left as is.  The title card for [[AG039]] reads &amp;quot;A Poké&#039;&#039;&#039;b&#039;&#039;&#039;lock Party!&amp;quot; (the fact that the episode has little to do with Pokéblocks aside) and the title card for [[AG090]] reads &amp;quot;Poké&#039;&#039;&#039;b&#039;&#039;&#039;lock, Stock, and Berry!&amp;quot;.  If it really were intended for it to be typed out as &amp;quot;PokéBlock&amp;quot;, those title cards would have done it.  Besides, the reason the lowercase &amp;quot;é&amp;quot; is used is because there&#039;s no uppercase &amp;quot;É&amp;quot; (Alt-144 or Alt-0201 on Windows) character programmed into the Pokémon games.  Who&#039;s to say the TCG didn&#039;t mess up on the gear and nav?  --[[User:Shiningpikablu252|Shiningpikablu252]] 22:51, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéblock Recipes for perfect Contest Stats ==&lt;br /&gt;
&lt;br /&gt;
There are recipes for Pokéblocks which max out all your Pokémon&#039;s contest stats. Should these be added to this page? Somewhere else? Or is that the wrong kind of information for Bulbapedia? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 11:50, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The table ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s missing some of the Berries (like [[Starf Berry]]), and I don&#039;t got the whole &amp;quot;grade&amp;quot; thing. Where we got that from? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 11:26, 15 August 2014 (UTC)&lt;br /&gt;
: The &#039;grade&#039; seems to simply be the Pokéblock’s level it will have when you get a maximum speed of 100 rpm while blending. A Pokéblock’s level is just the value of whichever value it will boost the strongest. So if you have a Pokéblock that adds 32 to Beauty and 16 to Toughness for example, the Pokéblock’s level would be 32. It’s not hard to calculate the values of the missing berries and add them; I might find time to do that one day in the not-so-far-away future. [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 22:08, 19 August 2014 (UTC)&lt;br /&gt;
::Eridanus was referring to [http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;amp;oldid=2161985#Blending_with_NPCs this table]. After seeing his comment, I went and looked up the information that&#039;s on the page (and reflected in the tables) now.&lt;br /&gt;
::If you ever want to add the full flavor/stat details, you should probably just change the table to have three columns under each &amp;quot;# NPCs&amp;quot; header, something like &amp;quot;Flavor 1/2/3&amp;quot; and just list the flavors (like &amp;quot;Bitter 12&amp;quot;, &amp;quot;Sweet 6&amp;quot;, &amp;quot;&amp;amp;mdash;&amp;quot;) in decreasing order (if any of those do end up with single-digit values, it&#039;ll screw with the sorting, though...). The color is only &amp;quot;important&amp;quot; to indicate the strongest flavor, so if you&#039;re already explicitly showing that you won&#039;t need it. If I had put more thought into it when I was updating the page, I might have just done that in the first place. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:33, 19 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéblocks in Generation VI ==&lt;br /&gt;
&lt;br /&gt;
With ORAS released, this should be updated to include info on Pokeblocks in Generation VI, since at the time of writing this, it focuses exclusively on Generation III&#039;s Pokéblocks. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 17:22, 5 December 2014 (UTC)&lt;br /&gt;
: Yeah. And maybe there should be an article on the Pokéblock kit as well. It sounds like something usable on the go while alone. (I don&#039;t have OR/AS, but I plan on getting it.) [[User:Splus13|Splus13]] ([[User talk:Splus13|talk]]) 16:21, 8 December 2014 (UTC)&lt;br /&gt;
:: I agree, since the Pokéblock kit is as much different thing compared to how you made Pokèblocks before with the [[Berry Blender]]. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 18:50, 8 December 2014 (UTC)&lt;br /&gt;
::: Do you think I should at least create the article? I can&#039;t contribute directly to it, but I can at least start it. How do you mark something as a stub? [[User:Splus13|Splus13]] ([[User talk:Splus13|talk]]) 18:57, 8 December 2014 (UTC)&lt;br /&gt;
:::: Sure, you can go ahead. To mark something as a stub just put &amp;quot;stub&amp;quot; at the end of the article before the inbox templates and close it with double brackets. The current Pokéblocks article detailing colors should be revamped once we get sprites for the new Pokéblocks since the only colors that appear are Red, Blue, Yellow, Green, Pink, Rainbow, and &amp;quot;+&amp;quot; versions of those colors. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 19:03, 8 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I feel like we need to research and test the values of pokeblock vs pokeblock+ in comparison to appeal points during the talent round. This would give us amore quantitative grasp on pokeblocks. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 17:02, 26 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ORAS Pokeblock uncertainties ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve gotten [https://www.reddit.com/r/PokemonPlaza/comments/3yujxb/discussion_and_casual_trade_thread_for_december/cyhlqyr some confirmation] that &#039;&#039;&#039;base&#039;&#039;&#039; values, at least, for Pokeblock increases in ORAS are 8/16 for regular/+ Pokeblocks. But given inconsistencies that a few people have experienced, some more experimentation and verification would absolutely be in order.&lt;br /&gt;
&lt;br /&gt;
Notes from a couple users:&lt;br /&gt;
&lt;br /&gt;
{{u|Arima}}&lt;br /&gt;
&amp;lt;pre&amp;gt;Notes from Arima: Latios with Docile Nature and Level 5 Affection was given 32 Yellow Pokéblocks to max out Toughness but was given 37 Blue Pokéblocks to Max out Beauty. (255/32 = 7.96875) (255/37 = 6.89189)&lt;br /&gt;
&lt;br /&gt;
Absol with Adamant Nature and Level 5 Affection was given 22 Red Pokeblocks to max out Coolness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
Lugia with Quirky Nature and Level 5 Affection was given 22 Green Pokeblocks to max out Cleverness. (255/22 = 11.59090)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{u|Assiassin}}&lt;br /&gt;
&amp;lt;pre&amp;gt;I recently experimented with this using PKHex to get the exact values each Pokéblock increased the stats. Regulars give 8 and pluses give 16. At level 0-1 affection they give 0 extra. At 2-3 they give 1 extra. At 3-4 they give 2 extra. Level 5 gives 4 extra regardless of whether it is plus or standard. Maxing out stats doesn&#039;t give accurate data because there are leftover points. Also natures do not seem to matter as the Pokémon I experimented on were all of different natures. I have no explanation of what happened to the above trials that resulted in different numbers of Pokéblocks to max each stat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Assiassin|Assiassin]] ([[User talk:Assiassin|talk]]) 03:03, 1 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myself, I did some experiments with regular Rainbow Pokeblocks where I needed 69/69/53/53/43/34 Pokeblocks to reach max stats (for lv 0-5 affection on different Pokemon: Modest/Bold/Relaxed/Relaxed/Rash/Relaxed). (Which differs greatly from the supposed 8 Assiassin saw.)&lt;br /&gt;
&lt;br /&gt;
It&#039;d be nice, if someone has a Pokemon that doesn&#039;t seem to fit into 8/16, if they could find someone to check the raw data values (if you haven&#039;t saved at max). Someplace like [https://www.reddit.com/r/PokemonPlaza /r/PokemonPlaza] might be helpful for that. But otherwise, if you can figure a cohesive theory (and it might be staring me right in the face above, I just haven&#039;t really &#039;&#039;tried&#039;&#039;) and multiple people can confirm that the theory works in their experience, it might be alright to just edit it in without any direct confirmation.&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:52, 1 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah if anyone finds anything funky with their numbers message me and we can set up a trade so I can look at the numbers to see what&#039;s up. Try not to max the stats as it makes getting accurate numbers harder.&lt;br /&gt;
&lt;br /&gt;
[[User:Assiassin|Assiassin]] ([[User talk:Assiassin|talk]]) 03:09, 1 January 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Assiassin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9block&amp;diff=2374126</id>
		<title>Talk:Pokéblock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9block&amp;diff=2374126"/>
		<updated>2016-01-01T03:03:52Z</updated>

		<summary type="html">&lt;p&gt;Assiassin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a contest description, not a description of PokéBlocks alone.  So unless anyone has any objections, I&#039;m going to reformat this article to be specifically about PokéBlocks (contests will obviously be detailed on the [[Contests]] or [[Contest categories]] page. - evkl&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Pokémon Contests]] --[[User:Jshadias|Jshadias]] 19:12, 23 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since no one else had done anything here for several months, I went ahead and wrote the whole thing to put the emphasis on Pokéblocks rather than contests.  I hope that&#039;s good with everyone. -- Slim&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Pokéblock or PokéBlock. We&#039;ve got a whole mess of pages that start with &amp;quot;Poké&amp;quot;, and none of them doesn&#039;t have a capital letter after that é except Pokémon, Pokétch, or this page. PokéGear and PokéNav both do CamelCase... should this? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:32, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it should, in the games they are all typed as &amp;quot;POKéBLOCK&amp;quot;, &amp;quot;POKéGEAR&amp;quot;, and &amp;quot;POKéNAV&amp;quot;, so this should be PokéBlock.&lt;br /&gt;
&lt;br /&gt;
::No, it should be left as is.  The title card for [[AG039]] reads &amp;quot;A Poké&#039;&#039;&#039;b&#039;&#039;&#039;lock Party!&amp;quot; (the fact that the episode has little to do with Pokéblocks aside) and the title card for [[AG090]] reads &amp;quot;Poké&#039;&#039;&#039;b&#039;&#039;&#039;lock, Stock, and Berry!&amp;quot;.  If it really were intended for it to be typed out as &amp;quot;PokéBlock&amp;quot;, those title cards would have done it.  Besides, the reason the lowercase &amp;quot;é&amp;quot; is used is because there&#039;s no uppercase &amp;quot;É&amp;quot; (Alt-144 or Alt-0201 on Windows) character programmed into the Pokémon games.  Who&#039;s to say the TCG didn&#039;t mess up on the gear and nav?  --[[User:Shiningpikablu252|Shiningpikablu252]] 22:51, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéblock Recipes for perfect Contest Stats ==&lt;br /&gt;
&lt;br /&gt;
There are recipes for Pokéblocks which max out all your Pokémon&#039;s contest stats. Should these be added to this page? Somewhere else? Or is that the wrong kind of information for Bulbapedia? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 11:50, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The table ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s missing some of the Berries (like [[Starf Berry]]), and I don&#039;t got the whole &amp;quot;grade&amp;quot; thing. Where we got that from? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 11:26, 15 August 2014 (UTC)&lt;br /&gt;
: The &#039;grade&#039; seems to simply be the Pokéblock’s level it will have when you get a maximum speed of 100 rpm while blending. A Pokéblock’s level is just the value of whichever value it will boost the strongest. So if you have a Pokéblock that adds 32 to Beauty and 16 to Toughness for example, the Pokéblock’s level would be 32. It’s not hard to calculate the values of the missing berries and add them; I might find time to do that one day in the not-so-far-away future. [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 22:08, 19 August 2014 (UTC)&lt;br /&gt;
::Eridanus was referring to [http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;amp;oldid=2161985#Blending_with_NPCs this table]. After seeing his comment, I went and looked up the information that&#039;s on the page (and reflected in the tables) now.&lt;br /&gt;
::If you ever want to add the full flavor/stat details, you should probably just change the table to have three columns under each &amp;quot;# NPCs&amp;quot; header, something like &amp;quot;Flavor 1/2/3&amp;quot; and just list the flavors (like &amp;quot;Bitter 12&amp;quot;, &amp;quot;Sweet 6&amp;quot;, &amp;quot;&amp;amp;mdash;&amp;quot;) in decreasing order (if any of those do end up with single-digit values, it&#039;ll screw with the sorting, though...). The color is only &amp;quot;important&amp;quot; to indicate the strongest flavor, so if you&#039;re already explicitly showing that you won&#039;t need it. If I had put more thought into it when I was updating the page, I might have just done that in the first place. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:33, 19 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéblocks in Generation VI ==&lt;br /&gt;
&lt;br /&gt;
With ORAS released, this should be updated to include info on Pokeblocks in Generation VI, since at the time of writing this, it focuses exclusively on Generation III&#039;s Pokéblocks. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 17:22, 5 December 2014 (UTC)&lt;br /&gt;
: Yeah. And maybe there should be an article on the Pokéblock kit as well. It sounds like something usable on the go while alone. (I don&#039;t have OR/AS, but I plan on getting it.) [[User:Splus13|Splus13]] ([[User talk:Splus13|talk]]) 16:21, 8 December 2014 (UTC)&lt;br /&gt;
:: I agree, since the Pokéblock kit is as much different thing compared to how you made Pokèblocks before with the [[Berry Blender]]. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 18:50, 8 December 2014 (UTC)&lt;br /&gt;
::: Do you think I should at least create the article? I can&#039;t contribute directly to it, but I can at least start it. How do you mark something as a stub? [[User:Splus13|Splus13]] ([[User talk:Splus13|talk]]) 18:57, 8 December 2014 (UTC)&lt;br /&gt;
:::: Sure, you can go ahead. To mark something as a stub just put &amp;quot;stub&amp;quot; at the end of the article before the inbox templates and close it with double brackets. The current Pokéblocks article detailing colors should be revamped once we get sprites for the new Pokéblocks since the only colors that appear are Red, Blue, Yellow, Green, Pink, Rainbow, and &amp;quot;+&amp;quot; versions of those colors. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 19:03, 8 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I feel like we need to research and test the values of pokeblock vs pokeblock+ in comparison to appeal points during the talent round. This would give us amore quantitative grasp on pokeblocks. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 17:02, 26 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ORAS Pokeblock uncertainties ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve gotten [https://www.reddit.com/r/PokemonPlaza/comments/3yujxb/discussion_and_casual_trade_thread_for_december/cyhlqyr some confirmation] that &#039;&#039;&#039;base&#039;&#039;&#039; values, at least, for Pokeblock increases in ORAS are 8/16 for regular/+ Pokeblocks. But given inconsistencies that a few people have experienced, some more experimentation and verification would absolutely be in order.&lt;br /&gt;
&lt;br /&gt;
Notes from a couple users:&lt;br /&gt;
&lt;br /&gt;
{{u|Arima}}&lt;br /&gt;
&amp;lt;pre&amp;gt;Notes from Arima: Latios with Docile Nature and Level 5 Affection was given 32 Yellow Pokéblocks to max out Toughness but was given 37 Blue Pokéblocks to Max out Beauty. (255/32 = 7.96875) (255/37 = 6.89189)&lt;br /&gt;
&lt;br /&gt;
Absol with Adamant Nature and Level 5 Affection was given 22 Red Pokeblocks to max out Coolness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
Lugia with Quirky Nature and Level 5 Affection was given 22 Green Pokeblocks to max out Cleverness. (255/22 = 11.59090)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{u|Assiassin}}&lt;br /&gt;
&amp;lt;pre&amp;gt;I recently experimented with this using PKHex to get the exact values each Pokéblock increased the stats. Regulars give 8 and pluses give 16. At level 0-1 affection they give 0 extra. At 2-3 they give 1 extra. At 3-4 they give 2 extra. Level 5 gives 4 extra regardless of whether it is plus or standard. Maxing out stats doesn&#039;t give accurate data because there are leftover points. Also natures do not seem to matter as the Pokémon I experimented on were all of different natures. I have no explanation of what happened to the above trials that resulted in different numbers of Pokéblocks to max each stat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Assiassin|Assiassin]] ([[User talk:Assiassin|talk]]) 03:03, 1 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Myself, I did some experiments with regular Rainbow Pokeblocks where I needed 69/69/53/53/43/34 Pokeblocks to reach max stats (for lv 0-5 affection on different Pokemon: Modest/Bold/Relaxed/Relaxed/Rash/Relaxed). (Which differs greatly from the supposed 8 Assiassin saw.)&lt;br /&gt;
&lt;br /&gt;
It&#039;d be nice, if someone has a Pokemon that doesn&#039;t seem to fit into 8/16, if they could find someone to check the raw data values (if you haven&#039;t saved at max). Someplace like [https://www.reddit.com/r/PokemonPlaza /r/PokemonPlaza] might be helpful for that. But otherwise, if you can figure a cohesive theory (and it might be staring me right in the face above, I just haven&#039;t really &#039;&#039;tried&#039;&#039;) and multiple people can confirm that the theory works in their experience, it might be alright to just edit it in without any direct confirmation.&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:52, 1 January 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Assiassin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9block&amp;diff=2374125</id>
		<title>Talk:Pokéblock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9block&amp;diff=2374125"/>
		<updated>2016-01-01T03:01:38Z</updated>

		<summary type="html">&lt;p&gt;Assiassin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a contest description, not a description of PokéBlocks alone.  So unless anyone has any objections, I&#039;m going to reformat this article to be specifically about PokéBlocks (contests will obviously be detailed on the [[Contests]] or [[Contest categories]] page. - evkl&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Pokémon Contests]] --[[User:Jshadias|Jshadias]] 19:12, 23 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since no one else had done anything here for several months, I went ahead and wrote the whole thing to put the emphasis on Pokéblocks rather than contests.  I hope that&#039;s good with everyone. -- Slim&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Pokéblock or PokéBlock. We&#039;ve got a whole mess of pages that start with &amp;quot;Poké&amp;quot;, and none of them doesn&#039;t have a capital letter after that é except Pokémon, Pokétch, or this page. PokéGear and PokéNav both do CamelCase... should this? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:32, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it should, in the games they are all typed as &amp;quot;POKéBLOCK&amp;quot;, &amp;quot;POKéGEAR&amp;quot;, and &amp;quot;POKéNAV&amp;quot;, so this should be PokéBlock.&lt;br /&gt;
&lt;br /&gt;
::No, it should be left as is.  The title card for [[AG039]] reads &amp;quot;A Poké&#039;&#039;&#039;b&#039;&#039;&#039;lock Party!&amp;quot; (the fact that the episode has little to do with Pokéblocks aside) and the title card for [[AG090]] reads &amp;quot;Poké&#039;&#039;&#039;b&#039;&#039;&#039;lock, Stock, and Berry!&amp;quot;.  If it really were intended for it to be typed out as &amp;quot;PokéBlock&amp;quot;, those title cards would have done it.  Besides, the reason the lowercase &amp;quot;é&amp;quot; is used is because there&#039;s no uppercase &amp;quot;É&amp;quot; (Alt-144 or Alt-0201 on Windows) character programmed into the Pokémon games.  Who&#039;s to say the TCG didn&#039;t mess up on the gear and nav?  --[[User:Shiningpikablu252|Shiningpikablu252]] 22:51, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéblock Recipes for perfect Contest Stats ==&lt;br /&gt;
&lt;br /&gt;
There are recipes for Pokéblocks which max out all your Pokémon&#039;s contest stats. Should these be added to this page? Somewhere else? Or is that the wrong kind of information for Bulbapedia? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 11:50, 14 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The table ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s missing some of the Berries (like [[Starf Berry]]), and I don&#039;t got the whole &amp;quot;grade&amp;quot; thing. Where we got that from? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 11:26, 15 August 2014 (UTC)&lt;br /&gt;
: The &#039;grade&#039; seems to simply be the Pokéblock’s level it will have when you get a maximum speed of 100 rpm while blending. A Pokéblock’s level is just the value of whichever value it will boost the strongest. So if you have a Pokéblock that adds 32 to Beauty and 16 to Toughness for example, the Pokéblock’s level would be 32. It’s not hard to calculate the values of the missing berries and add them; I might find time to do that one day in the not-so-far-away future. [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 22:08, 19 August 2014 (UTC)&lt;br /&gt;
::Eridanus was referring to [http://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;amp;oldid=2161985#Blending_with_NPCs this table]. After seeing his comment, I went and looked up the information that&#039;s on the page (and reflected in the tables) now.&lt;br /&gt;
::If you ever want to add the full flavor/stat details, you should probably just change the table to have three columns under each &amp;quot;# NPCs&amp;quot; header, something like &amp;quot;Flavor 1/2/3&amp;quot; and just list the flavors (like &amp;quot;Bitter 12&amp;quot;, &amp;quot;Sweet 6&amp;quot;, &amp;quot;&amp;amp;mdash;&amp;quot;) in decreasing order (if any of those do end up with single-digit values, it&#039;ll screw with the sorting, though...). The color is only &amp;quot;important&amp;quot; to indicate the strongest flavor, so if you&#039;re already explicitly showing that you won&#039;t need it. If I had put more thought into it when I was updating the page, I might have just done that in the first place. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:33, 19 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéblocks in Generation VI ==&lt;br /&gt;
&lt;br /&gt;
With ORAS released, this should be updated to include info on Pokeblocks in Generation VI, since at the time of writing this, it focuses exclusively on Generation III&#039;s Pokéblocks. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 17:22, 5 December 2014 (UTC)&lt;br /&gt;
: Yeah. And maybe there should be an article on the Pokéblock kit as well. It sounds like something usable on the go while alone. (I don&#039;t have OR/AS, but I plan on getting it.) [[User:Splus13|Splus13]] ([[User talk:Splus13|talk]]) 16:21, 8 December 2014 (UTC)&lt;br /&gt;
:: I agree, since the Pokéblock kit is as much different thing compared to how you made Pokèblocks before with the [[Berry Blender]]. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 18:50, 8 December 2014 (UTC)&lt;br /&gt;
::: Do you think I should at least create the article? I can&#039;t contribute directly to it, but I can at least start it. How do you mark something as a stub? [[User:Splus13|Splus13]] ([[User talk:Splus13|talk]]) 18:57, 8 December 2014 (UTC)&lt;br /&gt;
:::: Sure, you can go ahead. To mark something as a stub just put &amp;quot;stub&amp;quot; at the end of the article before the inbox templates and close it with double brackets. The current Pokéblocks article detailing colors should be revamped once we get sprites for the new Pokéblocks since the only colors that appear are Red, Blue, Yellow, Green, Pink, Rainbow, and &amp;quot;+&amp;quot; versions of those colors. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 19:03, 8 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I feel like we need to research and test the values of pokeblock vs pokeblock+ in comparison to appeal points during the talent round. This would give us amore quantitative grasp on pokeblocks. [[User:PlatypusVenom|PlatypusVenom]] ([[User talk:PlatypusVenom|talk]]) 17:02, 26 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ORAS Pokeblock uncertainties ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve gotten [https://www.reddit.com/r/PokemonPlaza/comments/3yujxb/discussion_and_casual_trade_thread_for_december/cyhlqyr some confirmation] that &#039;&#039;&#039;base&#039;&#039;&#039; values, at least, for Pokeblock increases in ORAS are 8/16 for regular/+ Pokeblocks. But given inconsistencies that a few people have experienced, some more experimentation and verification would absolutely be in order.&lt;br /&gt;
&lt;br /&gt;
Notes from a couple users:&lt;br /&gt;
&lt;br /&gt;
{{u|Arima}}&lt;br /&gt;
&amp;lt;pre&amp;gt;Notes from Arima: Latios with Docile Nature and Level 5 Affection was given 32 Yellow Pokéblocks to max out Toughness but was given 37 Blue Pokéblocks to Max out Beauty. (255/32 = 7.96875) (255/37 = 6.89189)&lt;br /&gt;
&lt;br /&gt;
Absol with Adamant Nature and Level 5 Affection was given 22 Red Pokeblocks to max out Coolness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
Lugia with Quirky Nature and Level 5 Affection was given 22 Green Pokeblocks to max out Cleverness. (255/22 = 11.59090)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{u|Assiassin}}&lt;br /&gt;
&amp;lt;pre&amp;gt;I recently experimented with this using PKHex to get the exact values each Pokéblock increased the stats. Regulars give 8 and pluses give 16. At level 0-1 affection they give 0 extra. At 2-3 they give 1 extra. At 3-4 they give 2 extra. Level 5 gives 4 extra regardless of whether it is plus or standard. Maxing out stats doesn&#039;t give accurate data because there are leftover points. Also natures do not seem to matter as the Pokémon I experimented on were all of different natures. I have no explanation of what happened to the above trials that resulted in different numbers of Pokéblocks to max each stat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Assiassin|Assiassin]] ([[User talk:Assiassin|talk]]) 03:01, 1 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Myself, I did some experiments with regular Rainbow Pokeblocks where I needed 69/69/53/53/43/34 Pokeblocks to reach max stats (for lv 0-5 affection on different Pokemon: Modest/Bold/Relaxed/Relaxed/Rash/Relaxed). (Which differs greatly from the supposed 8 Assiassin saw.)&lt;br /&gt;
&lt;br /&gt;
It&#039;d be nice, if someone has a Pokemon that doesn&#039;t seem to fit into 8/16, if they could find someone to check the raw data values (if you haven&#039;t saved at max). Someplace like [https://www.reddit.com/r/PokemonPlaza /r/PokemonPlaza] might be helpful for that. But otherwise, if you can figure a cohesive theory (and it might be staring me right in the face above, I just haven&#039;t really &#039;&#039;tried&#039;&#039;) and multiple people can confirm that the theory works in their experience, it might be alright to just edit it in without any direct confirmation.&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:52, 1 January 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Assiassin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;diff=2374081</id>
		<title>Pokéblock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;diff=2374081"/>
		<updated>2016-01-01T02:32:12Z</updated>

		<summary type="html">&lt;p&gt;Assiassin: /* Omega Ruby and Alpha Sapphire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Omega Ruby Alpha Sapphire Pokéblock Case.png|thumb|100px|A Pokéblock Case in Generation VI]]&lt;br /&gt;
[[File:Pokéblock anime.png|thumb|170px|Pokéblocks in the anime.]]&lt;br /&gt;
&#039;&#039;&#039;Pokéblocks&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポロック&#039;&#039;&#039; &#039;&#039;Polock&#039;&#039;) are colorful candy blocks made for Pokémon and are primarily used to increase a Pokémon&#039;s [[Contest condition|condition]] for [[Pokémon Contest]]s{{sup/3|RSE}} or Pokémon Contest Spectaculars{{sup/6|ORAS}} in one of five areas: [[Cool (condition)|Coolness]], [[Beautiful (condition)|Beauty]], [[Cute (condition)|Cuteness]], [[Clever (condition)|Cleverness]], and [[Tough (condition)|Toughness]]. In [[Generation IV]], the equivalent of Pokéblocks are [[Poffin]]s.&lt;br /&gt;
&lt;br /&gt;
Pokéblocks are used to prepare a Pokémon for contests by raising its condition in the appropriate category or categories. The better a Pokémon&#039;s condition is in the category it is participating in, the better it will do in the contest&#039;s preliminary judging. In [[Generation III]], Pokéblocks can also be used in the {{safari|Hoenn}}, to attract Pokémon of certain [[Nature]]s by placing Pokéblocks in feeders or to make wild Pokémon less likely to escape in battle, by throwing Pokéblocks at them.&lt;br /&gt;
&lt;br /&gt;
A {{key|III|Pokéblock Case}} is required before Pokéblocks can be made, to store the Pokéblocks that are made. In {{game|Ruby and Sapphire|s}}, the Pokéblock Case can be obtained by speaking to a small girl in the [[Contest Hall]] in [[Slateport City]]. In {{game|Emerald}}, she is in the Contest Hall in [[Lilycove City]]. In {{g|Omega Ruby and Alpha Sapphire}}, the Pokéblock Case is stored in the {{key|VI|Pokéblock Kit}}, which is obtained from [[Lisia]] after delivering the {{key|VI|Devon Parts}} and attempting to leave [[Slateport City]]. In Generation III, Pokéblocks are made at a [[Berry Blender]] in [[Contest Hall]]s, while in [[Generation VI]], they are made with a portable Berry Blender in the {{key|VI|Pokéblock Kit}}.&lt;br /&gt;
&lt;br /&gt;
==Using Pokéblocks==&lt;br /&gt;
[[File:Pokéblock being fed.png‎|thumb|Mightyena being fed a Purple Pokéblock|left]]&lt;br /&gt;
===Ruby, Sapphire, and Emerald===&lt;br /&gt;
Feeding a Pokéblock to a Pokémon increases its condition by amounts dependent upon the {{Berries}} used in its creation and influenced by the skill it was made with. A Pokéblock&#039;s feel limits how many Pokéblocks a Pokémon can eat. Its level indicates the amount by which its strongest flavor will affect the Pokémon&#039;s condition, while its color&amp;amp;mdash;detailed in the following section&amp;amp;mdash;can indicate which flavor is its strongest.&lt;br /&gt;
&lt;br /&gt;
====Feel====&lt;br /&gt;
For every Pokéblock that a Pokémon eats, the value of the Pokéblock&#039;s feel is added to a number associated with the Pokémon (sometimes referred to as &#039;&#039;&#039;luster&#039;&#039;&#039; in the fan community). This number has a maximum of 255, and when it reaches that point, the Pokémon will no longer be able to eat any more Pokéblocks. The size of this number is indicated by a ring of stars that appears around the Pokémon in the [[PokéNav]] as it is fed more Pokéblocks. The ring starts at 1 star and adds a new star after every 29 points of feel, up to a maximum of 10 stars.&lt;br /&gt;
&lt;br /&gt;
====Level====&lt;br /&gt;
A Pokéblock&#039;s level indicates the strength of its strongest [[flavor]]. If a Pokéblock contains more than one flavor, the only way to know the strength of the others is to calculate them based on the Berries that went into making the Pokéblock, as detailed below.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon is fed a Pokéblock, its condition in each category will be increased depending on the strengths of the flavors in the Pokéblock and which categories they correspond to, up to the maximum of 255 per stat.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon eats a Pokéblock &amp;quot;happily&amp;quot; or &amp;quot;with disdain&amp;quot;, the strength of the primary flavor will be multiplied by 1.1 or 0.9 (respectively, and with the result rounded down) before raising the associated condition. If the Pokémon shows neither reaction, no flavor will receive any modification before being added to its condition. A Pokémon&#039;s reaction depends on the strengths of its liked and disliked flavors in the Pokéblock. If the flavor it likes is stronger than the flavor it dislikes, it will like the Pokéblock, while it will dislike the Pokéblock if the opposite is true; if those flavors have the same strength, however, the Pokémon will react neutrally.&lt;br /&gt;
&lt;br /&gt;
===Omega Ruby and Alpha Sapphire===&lt;br /&gt;
In the [[remake]]s, feeding a Pokémon a Pokéblock increases its condition by amounts solely dependent on the type of Pokéblock. Pokémon can be fed an unlimited number of Pokéblocks but each contest stat has a maximum value of 255.&lt;br /&gt;
&lt;br /&gt;
Pokéblocks can have six colors: one for each of the contest categories (Red, Blue, Pink, Green, and Yellow), which only raises that condition, and Rainbow, which raises all five conditions at once. Standard Pokéblocks increase their corresponding stat by 8 points at 0 affection. Each of these colors also has a &amp;quot;+&amp;quot; variant, such as &amp;quot;Red Pokéblock +&amp;quot; and &amp;quot;Rainbow Pokéblock +&amp;quot;. Pokéblocks +&amp;lt;!--this is how they&#039;re officially pluralized--&amp;gt; increase a Pokémon&#039;s stats by 16 points at 0 affection.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s affection in [[Pokémon-Amie]] can also boost the effectiveness of Pokéblocks. A Pokémon with level 2-3 affection adds 1 extra point of condition, level 4 adds 2 extra points, and level 5 adds 4 extra points regardless of whether the Pokéblock is standard or plus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #64aef7; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #ABCDEF; {{roundytl|5px}}&amp;quot; | Pokémon-Amie Affection&lt;br /&gt;
! style=&amp;quot;background: #{{red color light}}&amp;quot; | Level 0-1&lt;br /&gt;
! style=&amp;quot;background: #{{blue color light}}&amp;quot; | Level 2-3&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color light}}&amp;quot; | Level 4&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytr|5px}}&amp;quot; | Level 5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| # of Pokéblocks to reach Maximum&lt;br /&gt;
| 32&lt;br /&gt;
| 29&lt;br /&gt;
| 26&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | # of Pokéblocks + to reach Maximum&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Each condition has a maximum value of 255. Feeding a Pokémon (with 0 affection) a regular Pokéblock increases condition by 8 points. A Pokéblock + increases a Pokémon&#039;s condition by 16 points.&lt;br /&gt;
&lt;br /&gt;
Rainbow works in the same way, providing 8 or 16 points for each stat.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Notes from Arima: Latios with Docile Nature and Level 5 Affection was given 32 Yellow Pokéblocks to max out Toughness but was given 37 Blue Pokéblocks to Max out Beauty. (255/32 = 7.96875) (255/37 = 6.89189)&lt;br /&gt;
&lt;br /&gt;
Absol with Adamant Nature and Level 5 Affection was given 22 Red Pokeblocks to max out Coolness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
Lugia with Quirky Nature and Level 5 Affection was given 22 Green Pokeblocks to max out Cleverness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
I recently experimented with this using PKHex to get the exact values each Pokéblock increased the stats. Regulars give 8 and pluses give 16. At level 0-1 affection they give 0 extra. At 2-3 they give 1 extra. At 3-4 they give 2 extra. Level 5 gives 4 extra regardless of whether it is plus or standard. Maxing out stats doesn&#039;t give accurate data because there are leftover points. Also natures do not seem to matter as the Pokémon I experimented on were all of different natures. I have no explanation of what happened to the above trials that resulted in different numbers of Pokéblocks to max each stat.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Pokéblocks==&lt;br /&gt;
[[File:May Purple Pokeblock.png‎|thumb|200px|{{an|May}} with her &amp;quot;May&#039;s Purple Surprise&amp;quot;]]&lt;br /&gt;
===Ruby, Sapphire, and Emerald===&lt;br /&gt;
In {{3v2|Ruby|Sapphire|Emerald}}, Pokéblocks are made by mixing Berries with one to three other people in a [[Berry Blender]], found at Contest Halls. Once Berries are selected, the center of the blender will spin. When the blender&#039;s arrow points to the player&#039;s marker, the player can push the A button to make it spin faster. The faster it spins, the better the Pokéblock. If the button is pushed outside of the player&#039;s marker, the arrow will spin slower, resulting in bad Pokéblocks. Once it is done, each participant receives a Pokéblock.&lt;br /&gt;
&lt;br /&gt;
====Flavors====&lt;br /&gt;
The flavors in a Pokéblock depend on the flavors of the Berries that went into making it and the highest speed achieved during the blending. If two or more of the same Berry are used, the resulting Pokéblock will always be a low quality black Pokéblock, which is automatically assigned three random flavors of strength 2. For an overview of the influence that various Berries will have on flavors, refer to the {{DL|Flavor|list of Berries by flavor}}.&lt;br /&gt;
&lt;br /&gt;
If each Berry used in the Pokéblock is different from the others, the flavors in the resulting Pokéblock are calculated as follows:&lt;br /&gt;
# Add together the respective flavors of all Berries being used (sum all spicy values, all dry values, and so on).&lt;br /&gt;
#:For instance, if {{b|Bluk}}, {{b|Nanab}}, and {{b|Wepear}} Berries are blended, the result of this step would be spicy: -1; dry: -1; sweet: 0; bitter: 1; and sour: 1.&lt;br /&gt;
# Multiply the numbers from the previous result by 10 and subtract 1 from each flavor for every flavor that is negative.&lt;br /&gt;
#:Continuing the example above, the result of this step would be: spicy: -12; dry: -12; sweet: -2; bitter: 8; and sour: 8.&lt;br /&gt;
# Set any numbers from the previous result that were negative to 0, then multiply them all by &#039;&#039;X&#039;&#039; and round the result to the nearest number, where &#039;&#039;X&#039;&#039; is &amp;lt;code&amp;gt;&#039;&#039;MaxRPM&#039;&#039; / 333 + 1&amp;lt;/code&amp;gt; rounded down to the nearest hundredth place (that is, keeping the first two decimal places).&lt;br /&gt;
#:Continuing with the established example, if the maximum RPM reported at the end of blending is 110 RPM, then &#039;&#039;X&#039;&#039; = 1.33 and the result of this step&amp;amp;mdash;and the final values for the strengths of the flavors in the Pokéblock&amp;amp;mdash;is spicy: 0; dry: 0; sweet: 0; bitter: 11; and sour: 11.&lt;br /&gt;
&lt;br /&gt;
====Color====&lt;br /&gt;
In most cases, the color of a Pokéblock depends on the number of flavors that are present in the Pokéblock and on the strength of those flavors. The exception is if two or more of the same Berry are used to make a Pokéblock; in this case, the resulting Pokéblock will always be black. Black Pokéblocks are automatically set to have three random flavors of strength 2.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! colspan=5 style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Primary flavor&lt;br /&gt;
|- style=&amp;quot;background: #{{contest color light}}&amp;quot;&lt;br /&gt;
! Flavors present&lt;br /&gt;
! style=&amp;quot;background-color: #{{cool color}}&amp;quot; | Spicy&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color}}&amp;quot; | Dry&lt;br /&gt;
! style=&amp;quot;background-color: #{{cute color}}&amp;quot; | Sweet&lt;br /&gt;
! style=&amp;quot;background-color: #{{smart color}}&amp;quot; | Bitter&lt;br /&gt;
! style=&amp;quot;background-color: #{{tough color}}&amp;quot; | Sour&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| colspan=5 | [[File:Black Pokéblock.png]] Black&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, strength &amp;amp;le; 50&lt;br /&gt;
| [[File:Red Pokéblock.png]] Red&lt;br /&gt;
| [[File:Blue Pokéblock.png]] Blue&lt;br /&gt;
| [[File:Pink Pokéblock.png]] Pink&lt;br /&gt;
| [[File:Green Pokéblock.png]] Green&lt;br /&gt;
| [[File:Yellow Pokéblock.png]] Yellow&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, strength &amp;gt; 50&lt;br /&gt;
| colspan=5 | [[File:Gold Pokéblock.png]] Gold&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 2, highest &amp;amp;le; 50&lt;br /&gt;
| [[File:Purple Pokéblock.png]] Purple&lt;br /&gt;
| [[File:Indigo Pokéblock.png]] Indigo&lt;br /&gt;
| [[File:Brown Pokéblock.png]] Brown&lt;br /&gt;
| [[File:LiteBlue Pokéblock.png]] LiteBlue&lt;br /&gt;
| [[File:Olive Pokéblock.png]] Olive&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 2, highest &amp;gt; 50&lt;br /&gt;
| colspan=5 | [[File:Gold Pokéblock.png]] Gold&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=5 | [[File:Grey Pokéblock.png]] Gray&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 4&lt;br /&gt;
| colspan=5 style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | [[File:White Pokéblock.png]] White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feel====&lt;br /&gt;
The feel of a Pokéblock is determined by the average smoothness of the Berries that went into making it and the number of people who participated in making it, as shown below:&lt;br /&gt;
:&amp;lt;code&amp;gt;&#039;&#039;Feel&#039;&#039; = ( &#039;&#039;Smoothness&#039;&#039;&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + ... + &#039;&#039;Smoothness&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&#039;&#039; ) / &#039;&#039;n&#039;&#039; - &#039;&#039;People&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
The result of this calculation is rounded down. The maximum value for a Pokéblock&#039;s feel is 99. The smoothness for various Berries can be found in the section below.&lt;br /&gt;
&lt;br /&gt;
=====Smoothness values=====&lt;br /&gt;
In the table below, Berries in italics are [[e-Reader]] Berries, some of which were never released for English games.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Smoothness&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Berries&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5 || &#039;&#039;{{b|Nutpea}}&#039;&#039;, &#039;&#039;{{b|Kuo}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20 || {{b|Leppa}}, {{b|Oran}}, {{b|Persim}}, {{b|Lum}}, {{b|Sitrus}}, {{b|Razz}}, {{b|Bluk}}, {{b|Nanab}}, {{b|Wepear}},&amp;lt;br&amp;gt;{{b|Pinap}}, {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25 || {{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, {{b|Aspear}}, {{b|Figy}}, {{b|Wiki}}, {{b|Mago}}, {{b|Aguav}}, {{b|Iapapa}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30 || {{b|Tamato}}, {{b|Cornn}}, {{b|Magost}}, {{b|Rabuta}}, {{b|Nomel}}, {{b|Lansat}}, {{b|Starf}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40 || {{b|Enigma}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65 || &#039;&#039;{{b|Pumkin}}&#039;&#039;, &#039;&#039;{{b|Drash}}&#039;&#039;, &#039;&#039;{{b|Eggant}}&#039;&#039;, &#039;&#039;{{b|Yago}}&#039;&#039;, &#039;&#039;{{b|Touga}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70 || {{b|Spelon}}, {{b|Pamtre}}, {{b|Watmel}}, {{b|Durin}}, {{b|Belue}}, &#039;&#039;{{b|Ginema}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80 || {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | &#039;&#039;{{b|Strib}}&#039;&#039;, &#039;&#039;[[Chilan Berry (Generation III)|Chilan]]&#039;&#039;, &#039;&#039;{{b|Niniku}}&#039;&#039;, &#039;&#039;{{b|Topo}}&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Omega Ruby and Alpha Sapphire===&lt;br /&gt;
{{incomplete|section|Exact percentages for each tier}}&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the player is given a Pokéblock Kit, which contains a Berry Blender with which the player may create Pokéblocks using two to four Berries. In contrast to the original games, the process of blending Berries is entirely automatic, and the only factor in a Pokéblock&#039;s creation is the Berries that went into making it.&lt;br /&gt;
&lt;br /&gt;
When the player chooses what Berries to blend, the number of Pokéblocks that result will be equal to the number of Berries chosen to be blended.&lt;br /&gt;
&lt;br /&gt;
If Berries of three or fewer colors are blended together, then the color of the resulting Pokéblocks can match any color that was used most often. For example, blending a Red Berry and a Blue Berry may result in two Red Pokéblocks or two Blue Pokéblocks, while blending two Red Berries with a Blue Berry will result in three Red Pokéblocks. If Berries of four different colors are blended together, Rainbow Pokéblocks will be produced.&lt;br /&gt;
&lt;br /&gt;
Any Pokéblocks that the player makes can either be regular Pokéblocks or Pokéblocks +. The chance of getting Pokéblocks + depends on the Berries used in the blending, with rarer Berries having a higher chance to produce Pokéblocks + than common Berries. The table below lists the likelihoods of producing Pokéblocks + with each Berry.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 | Likelihood&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; colspan=5 | Berries&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{cool color}}&amp;quot; | Red&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color}}&amp;quot; | Blue&lt;br /&gt;
! style=&amp;quot;background-color: #{{cute color}}&amp;quot; | Pink&lt;br /&gt;
! style=&amp;quot;background-color: #{{smart color}}&amp;quot; | Green&lt;br /&gt;
! style=&amp;quot;background-color: #{{tough color}}&amp;quot; | Yellow&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Very Low || {{b|Cheri}}, {{b|Figy}}, {{b|Leppa}}, {{b|Razz}} || {{b|Bluk}}, {{b|Chesto}}, {{b|Oran}}, {{b|Wiki}} || {{b|Mago}}, {{b|Nanab}}, {{b|Pecha}}, {{b|Persim}} || {{b|Aguav}}, {{b|Rawst}}, {{b|Wepear}} || {{b|Aspear}}, {{b|Iapapa}}, {{b|Pinap}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Low || {{b|Pomeg}}, {{b|Tamato}} || {{b|Belue}}, {{b|Cornn}}, {{b|Kelpsy}}, {{b|Pamtre}} || {{b|Magost}}, {{b|Qualot}}, {{b|Spelon}} || {{b|Durin}}, {{b|Hondew}}, {{b|Lum}}, {{b|Rabuta}}, {{b|Watmel}} || {{b|Grepa}}, {{b|Nomel}}, {{b|Sitrus}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Medium || {{b|Chople}}, {{b|Haban}}, {{b|Occa}}, {{b|Payapa}}, {{b|Roseli}} || {{b|Coba}}, {{b|Passho}}, {{b|Yache}} || {{b|Colbur}}, {{b|Kasib}} || {{b|Babiri}}, {{b|Kebia}}, {{b|Rindo}}, {{b|Tanga}} || {{b|Charti}}, {{b|Chilan}}, {{b|Shuca}}, {{b|Wacan}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Medium-High || &amp;amp;mdash; || {{b|Apicot}}, {{b|Ganlon}} || {{b|Kee}}, {{b|Petaya}} || {{b|Salac}} || {{b|Liechi}}, {{b|Maranga}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| High || {{b|Custap}} || {{b|Rowap}} || &amp;amp;mdash; || {{b|Micle}} || {{b|Enigma}}, {{b|Jaboca}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Guaranteed || &amp;amp;mdash; || &amp;amp;mdash; || {{b|Lansat}} || {{b|Starf}} || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin: auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytl|5px}}&amp;quot; colspan=2 | Pokéblock&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Red Pokéblock Sprite.png]]&lt;br /&gt;
| Red Pokéblock&lt;br /&gt;
| Slightly increases Coolness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Blue Pokéblock Sprite.png]]&lt;br /&gt;
| Blue Pokéblock&lt;br /&gt;
| Slightly increases Beauty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pink Pokéblock Sprite.png]]&lt;br /&gt;
| Pink Pokéblock&lt;br /&gt;
| Slightly increases Cuteness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Green Pokéblock Sprite.png]]&lt;br /&gt;
| Green Pokéblock&lt;br /&gt;
| Slightly increases Cleverness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Yellow Pokéblock Sprite.png]]&lt;br /&gt;
| Yellow Pokéblock&lt;br /&gt;
| Slightly increases Toughness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Rainbow Pokéblock Sprite.png]]&lt;br /&gt;
| Rainbow Pokéblock&lt;br /&gt;
| Slightly increases all condition stats&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}};&amp;quot; colspan=&amp;quot;3&amp;quot; | Plus variant&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Red Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Red Pokéblock +&lt;br /&gt;
| Moderately increases Coolness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Blue Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Blue Pokéblock +&lt;br /&gt;
| Moderately increases Beauty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pink Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Pink Pokéblock +&lt;br /&gt;
| Moderately increases Cuteness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Green Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Green Pokéblock +&lt;br /&gt;
| Moderately increases Cleverness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Yellow Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Yellow Pokéblock +&lt;br /&gt;
| Moderately increases Toughness&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[File:Rainbow Pokéblock Plus Sprite.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Rainbow Pokéblock +&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Moderately increases all condition stats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blending with NPCs==&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, Pokéblocks may be made with friends or with the assistance of in-game NPCs. In Ruby and Sapphire, the player may find one NPC who will assist in Berry Blending at the [[Verdanturf Town]] or [[Fallarbor Town]] Contest Halls, two NPCs in [[Slateport City]]&#039;s Contest Hall, and three NPCs in [[Lilycove City]]&#039;s Contest Hall.  In Emerald, there are three Berry Blending machines with one to three NPCs who will assist in Berry Blending all in the [[Lilycove City]] Contest Hall, and the [[Blend Master]] will occasionally appear as well.&lt;br /&gt;
&lt;br /&gt;
The Berries these NPCs will contribute follow a repeating pattern. They only break this pattern when the player is using the same Berry that they would, in order to avoid producing a black Pokéblock. As an example, if the player uses an [[Oran Berry]] (no. 7) or a [[Wiki Berry]] (no. 12)  at the 4-person Berry Blender, the NPCs there will add Chesto, Aspear, and Rawst Berries. If the player adds a [[Persim Berry]] (no. 8), the NPCs will add Pecha, Cheri, and Aspear Berries.&lt;br /&gt;
{| style=&amp;quot;margin: auto; text-align: center&amp;quot;&lt;br /&gt;
! colspan=3 | Special cases&lt;br /&gt;
| rowspan=2 width=&amp;quot;30&amp;quot; |&lt;br /&gt;
! General cases&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 1&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 2&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | NPC 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Cheri || Aspear || Rawst || Pecha&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Chesto || Cheri || Aspear || Rawst&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pecha || Chesto || Cheri || Aspear&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Rawst || Pecha || Chesto || Cheri&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Aspear || Rawst || Pecha || Chesto&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Enigma &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Cheri &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Pecha &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Rawst&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pumkin&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Drash&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Eggant&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Nutpea&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; |Strib&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; rowspan=&amp;quot;2&amp;quot;| Chesto&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; rowspan=&amp;quot;2&amp;quot;| Rawst&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot;| Aspear&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Chilan&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;30&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Blend Master&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Spelon || Tamato&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pamtre || Cornn&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Watmel || Magost&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Durin || Rabuta&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Belue&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Nomel&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 1&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 2&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 3&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Blend Master&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# {{wp|Modulo operation|%}} 5 = 1 || Cheri || Pecha || Rawst || Spelon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# % 5 = 2 || Chesto || Rawst || Aspear || Pamtre&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# % 5 = 3 || Pecha || Aspear || Cheri || Watmel&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# % 5 = 4 || Rawst || Cheri || Chesto || Durin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Berry# % 5 = 0&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Aspear&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Chesto&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Pecha&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Belue&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below details the Pokéblocks that will be produced if the player adds a given Berry when blending with a given number of NPCs or the Blend Master.  The level columns give the level that will be produced if the Berry Blender reaches a maximum RPM of 100 during blending. Since the NPCs only use the first five Berries, which each have a smoothness of 25, calculating the feel of any Pokéblock is simple, following the formula given in the previous section. The Blend Master meanwhile uses a Berry with smoothness of 50 or 70. &lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2 style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Berry&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | 1 NPC&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | 2 NPCs&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | 3 NPCs&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Blend Master&lt;br /&gt;
|- style=&amp;quot;background: #{{contest color light}}&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Cheri Berry}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Chesto Berry}}&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pecha Berry}}&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Rawst Berry}}&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Aspear Berry}}&lt;br /&gt;
| [[Aspear Berry]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Leppa Berry}}&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Red{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Oran Berry}}&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Persim Berry}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Brown&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Sitrus Berry}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Brown&lt;br /&gt;
| 10&lt;br /&gt;
| Olive&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Figy Berry}}&lt;br /&gt;
| [[Figy Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 25&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Wiki Berry}}&lt;br /&gt;
| [[Wiki Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 25&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Mago Berry}}&lt;br /&gt;
| [[Mago Berry]]&lt;br /&gt;
| Pink&lt;br /&gt;
| 25&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Aguav Berry}}&lt;br /&gt;
| [[Aguav Berry]]&lt;br /&gt;
| Green&lt;br /&gt;
| 25&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 23&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Iapapa Berry}}&lt;br /&gt;
| [[Iapapa Berry]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| 25&lt;br /&gt;
| Olive&lt;br /&gt;
| 23&lt;br /&gt;
| Olive&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Razz Berry}}&lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Bluk Berry}}&lt;br /&gt;
| [[Bluk Berry]]&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Nanab Berry}}&lt;br /&gt;
| [[Nanab Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Wepear Berry}}&lt;br /&gt;
| [[Wepear Berry]]&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pinap Berry}}&lt;br /&gt;
| [[Pinap Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 12&lt;br /&gt;
| Olive&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pomeg Berry}}&lt;br /&gt;
| [[Pomeg Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Kelpsy Berry}}&lt;br /&gt;
| [[Kelpsy Berry]]&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Qualot Berry}}&lt;br /&gt;
| [[Qualot Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Hondew Berry}}&lt;br /&gt;
| [[Hondew Berry]]&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Grepa Berry}}&lt;br /&gt;
| [[Grepa Berry]]&lt;br /&gt;
| Olive&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Tamato Berry}}&lt;br /&gt;
| [[Tamato Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 25&lt;br /&gt;
| Purple&lt;br /&gt;
| 25&lt;br /&gt;
| Purple&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Cornn Berry}}&lt;br /&gt;
| [[Cornn Berry]]&lt;br /&gt;
| Indigo&lt;br /&gt;
| 25&lt;br /&gt;
| Indigo&lt;br /&gt;
| 25&lt;br /&gt;
| Indigo&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Magost Berry}}&lt;br /&gt;
| [[Magost Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 25&lt;br /&gt;
| Brown&lt;br /&gt;
| 25&lt;br /&gt;
| Brown&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Rabuta Berry}}&lt;br /&gt;
| [[Rabuta Berry]]&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 25&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 25&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Nomel Berry}}&lt;br /&gt;
| [[Nomel Berry]]&lt;br /&gt;
| Olive&lt;br /&gt;
| 25&lt;br /&gt;
| Olive&lt;br /&gt;
| 25&lt;br /&gt;
| Olive&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Spelon Berry}}&lt;br /&gt;
| [[Spelon Berry]]&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pamtre Berry}}&lt;br /&gt;
| [[Pamtre Berry]]&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Watmel Berry}}&lt;br /&gt;
| [[Watmel Berry]]&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Durin Berry}}&lt;br /&gt;
| [[Durin Berry]]&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Belue Berry}}&lt;br /&gt;
| [[Belue Berry]]&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Liechi Berry}}&lt;br /&gt;
| [[Liechi Berry]]&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;26.63 RPM}}&lt;br /&gt;
| 61&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;26.63 RPM}}&lt;br /&gt;
| 61&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 87&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Ganlon Berry}}&lt;br /&gt;
| [[Ganlon Berry]]&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Salac Berry}}&lt;br /&gt;
| [[Salac Berry]]&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Petaya Berry}}&lt;br /&gt;
| [[Petaya Berry]]&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Apicot Berry}}&lt;br /&gt;
| [[Apicot Berry]]&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Lansat Berry}}&lt;br /&gt;
| [[Lansat Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Starf Berry}}&lt;br /&gt;
| [[Starf Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Enigma Berry}}&lt;br /&gt;
| [[Enigma Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| [[File:TagPumkin.png|24px]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| [[Pumkin Berry]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| Olive&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| 38&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| Gray&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| 37&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| Olive&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| 36&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; | N/A{{tt|*|e-Reader Berries can only be received in Ruby and Sapphire games and cannot be traded to Emerald where the Blend Master appears}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagDrash.png|24px]]&lt;br /&gt;
| [[Drash Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 50&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 49&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagEggant.png|24px]]&lt;br /&gt;
| [[Eggant Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 49&lt;br /&gt;
| Indigo&lt;br /&gt;
| 36&lt;br /&gt;
| Indigo&lt;br /&gt;
| 36&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagStrib.png|24px]]&lt;br /&gt;
| [[Strib Berry]]&lt;br /&gt;
| Gray&lt;br /&gt;
| 36&lt;br /&gt;
| Gray&lt;br /&gt;
| 49&lt;br /&gt;
| Gray&lt;br /&gt;
| 36&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagChilanIII.png|24px]]&lt;br /&gt;
| [[Chilan Berry (Generation III)|Chilan Berry]]&lt;br /&gt;
| Brown &lt;br /&gt;
| 36&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:TagNutpea.png|24px]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Nutpea Berry]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Red&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Purple&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Purple&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pokéblock bears some similarity to the popular candy {{wp|Pez}}. They are both small candies that are stored in a dispenser.&lt;br /&gt;
* In Generation III, the way a Pokémon reacts when it will be given a Pokéblock depends on its Nature. For instance, a Hardy Pokémon will make three jumps growing in height each time, while a Careful Pokémon will make three small jumps, whereas a Docile Pokémon will make no movement at all.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{contest color light}}|bordercolor={{contest color dark}}&lt;br /&gt;
|zh_cmn=能量方塊 &#039;&#039;{{tt|Néngliàng Fāngkuài|Energy Blocks}}&#039;&#039;&lt;br /&gt;
|de=Pokériegel&lt;br /&gt;
|fi=Pokéherkku&lt;br /&gt;
|fr=Pokébloc&lt;br /&gt;
|it=Pokémelle&lt;br /&gt;
|ko=포켓몬스넥 &#039;&#039;Pokémon Snack&#039;&#039;{{tt|*|games and manga}}&amp;lt;br&amp;gt;포록 &#039;&#039;Polock&#039;&#039;{{tt|*|anime}}&lt;br /&gt;
|es=Pokécubo{{tt|*|Generation VI}}&amp;lt;br&amp;gt;PokéCubos{{tt|*|Generation III}}&lt;br /&gt;
|sv=Pokékex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20140503015028/http://www.upokecenter.com/content/pokemon-ruby-version-sapphire-version-and-emerald-version-pokeblock-generator Pokéblock Generator - Pokémon Ruby Version, Sapphire Version, and Emerald Version - The Ultimate Pokemon Center]&lt;br /&gt;
&lt;br /&gt;
{{contest}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokériegel]]&lt;br /&gt;
[[fr:Pokébloc]]&lt;br /&gt;
[[it:Pokémella]]&lt;br /&gt;
[[ja:ポロック]]&lt;br /&gt;
[[pl:Pokéblock]]&lt;br /&gt;
[[pt:Pokéblock]]&lt;br /&gt;
[[zh:能量方块]]&lt;/div&gt;</summary>
		<author><name>Assiassin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;diff=2374078</id>
		<title>Pokéblock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9block&amp;diff=2374078"/>
		<updated>2016-01-01T02:30:58Z</updated>

		<summary type="html">&lt;p&gt;Assiassin: /* Omega Ruby and Alpha Sapphire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Omega Ruby Alpha Sapphire Pokéblock Case.png|thumb|100px|A Pokéblock Case in Generation VI]]&lt;br /&gt;
[[File:Pokéblock anime.png|thumb|170px|Pokéblocks in the anime.]]&lt;br /&gt;
&#039;&#039;&#039;Pokéblocks&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポロック&#039;&#039;&#039; &#039;&#039;Polock&#039;&#039;) are colorful candy blocks made for Pokémon and are primarily used to increase a Pokémon&#039;s [[Contest condition|condition]] for [[Pokémon Contest]]s{{sup/3|RSE}} or Pokémon Contest Spectaculars{{sup/6|ORAS}} in one of five areas: [[Cool (condition)|Coolness]], [[Beautiful (condition)|Beauty]], [[Cute (condition)|Cuteness]], [[Clever (condition)|Cleverness]], and [[Tough (condition)|Toughness]]. In [[Generation IV]], the equivalent of Pokéblocks are [[Poffin]]s.&lt;br /&gt;
&lt;br /&gt;
Pokéblocks are used to prepare a Pokémon for contests by raising its condition in the appropriate category or categories. The better a Pokémon&#039;s condition is in the category it is participating in, the better it will do in the contest&#039;s preliminary judging. In [[Generation III]], Pokéblocks can also be used in the {{safari|Hoenn}}, to attract Pokémon of certain [[Nature]]s by placing Pokéblocks in feeders or to make wild Pokémon less likely to escape in battle, by throwing Pokéblocks at them.&lt;br /&gt;
&lt;br /&gt;
A {{key|III|Pokéblock Case}} is required before Pokéblocks can be made, to store the Pokéblocks that are made. In {{game|Ruby and Sapphire|s}}, the Pokéblock Case can be obtained by speaking to a small girl in the [[Contest Hall]] in [[Slateport City]]. In {{game|Emerald}}, she is in the Contest Hall in [[Lilycove City]]. In {{g|Omega Ruby and Alpha Sapphire}}, the Pokéblock Case is stored in the {{key|VI|Pokéblock Kit}}, which is obtained from [[Lisia]] after delivering the {{key|VI|Devon Parts}} and attempting to leave [[Slateport City]]. In Generation III, Pokéblocks are made at a [[Berry Blender]] in [[Contest Hall]]s, while in [[Generation VI]], they are made with a portable Berry Blender in the {{key|VI|Pokéblock Kit}}.&lt;br /&gt;
&lt;br /&gt;
==Using Pokéblocks==&lt;br /&gt;
[[File:Pokéblock being fed.png‎|thumb|Mightyena being fed a Purple Pokéblock|left]]&lt;br /&gt;
===Ruby, Sapphire, and Emerald===&lt;br /&gt;
Feeding a Pokéblock to a Pokémon increases its condition by amounts dependent upon the {{Berries}} used in its creation and influenced by the skill it was made with. A Pokéblock&#039;s feel limits how many Pokéblocks a Pokémon can eat. Its level indicates the amount by which its strongest flavor will affect the Pokémon&#039;s condition, while its color&amp;amp;mdash;detailed in the following section&amp;amp;mdash;can indicate which flavor is its strongest.&lt;br /&gt;
&lt;br /&gt;
====Feel====&lt;br /&gt;
For every Pokéblock that a Pokémon eats, the value of the Pokéblock&#039;s feel is added to a number associated with the Pokémon (sometimes referred to as &#039;&#039;&#039;luster&#039;&#039;&#039; in the fan community). This number has a maximum of 255, and when it reaches that point, the Pokémon will no longer be able to eat any more Pokéblocks. The size of this number is indicated by a ring of stars that appears around the Pokémon in the [[PokéNav]] as it is fed more Pokéblocks. The ring starts at 1 star and adds a new star after every 29 points of feel, up to a maximum of 10 stars.&lt;br /&gt;
&lt;br /&gt;
====Level====&lt;br /&gt;
A Pokéblock&#039;s level indicates the strength of its strongest [[flavor]]. If a Pokéblock contains more than one flavor, the only way to know the strength of the others is to calculate them based on the Berries that went into making the Pokéblock, as detailed below.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon is fed a Pokéblock, its condition in each category will be increased depending on the strengths of the flavors in the Pokéblock and which categories they correspond to, up to the maximum of 255 per stat.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon eats a Pokéblock &amp;quot;happily&amp;quot; or &amp;quot;with disdain&amp;quot;, the strength of the primary flavor will be multiplied by 1.1 or 0.9 (respectively, and with the result rounded down) before raising the associated condition. If the Pokémon shows neither reaction, no flavor will receive any modification before being added to its condition. A Pokémon&#039;s reaction depends on the strengths of its liked and disliked flavors in the Pokéblock. If the flavor it likes is stronger than the flavor it dislikes, it will like the Pokéblock, while it will dislike the Pokéblock if the opposite is true; if those flavors have the same strength, however, the Pokémon will react neutrally.&lt;br /&gt;
&lt;br /&gt;
===Omega Ruby and Alpha Sapphire===&lt;br /&gt;
In the [[remake]]s, feeding a Pokémon a Pokéblock increases its condition by amounts solely dependent on the type of Pokéblock. Pokémon can be fed an unlimited number of Pokéblocks but each contest stat has a maximum value of 255.&lt;br /&gt;
&lt;br /&gt;
Pokéblocks can have six colors: one for each of the contest categories (Red, Blue, Pink, Green, and Yellow), which only raises that condition, and Rainbow, which raises all five conditions at once. Standard Pokéblocks increase their corresponding stat by 8 points at 0 affection. Each of these colors also has a &amp;quot;+&amp;quot; variant, such as &amp;quot;Red Pokéblock +&amp;quot; and &amp;quot;Rainbow Pokéblock +&amp;quot;. Pokéblocks +&amp;lt;!--this is how they&#039;re officially pluralized--&amp;gt; increase a Pokémon&#039;s stats by 16 points at 0 affection.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s affection in [[Pokémon-Amie]] can also boost the effectiveness of Pokéblocks. A Pokémon with level 2-3 affection adds 1 extra point of condition, level 4 adds 2 extra points, and level 5 adds 4 extra points regardless of whether the Pokéblocks is standard or plus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #64aef7; border: 3px solid #1E90FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #ABCDEF; {{roundytl|5px}}&amp;quot; | Pokémon-Amie Affection&lt;br /&gt;
! style=&amp;quot;background: #{{red color light}}&amp;quot; | Level 0-1&lt;br /&gt;
! style=&amp;quot;background: #{{blue color light}}&amp;quot; | Level 2-3&lt;br /&gt;
! style=&amp;quot;background: #{{yellow color light}}&amp;quot; | Level 4&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytr|5px}}&amp;quot; | Level 5&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| # of Pokéblocks to reach Maximum&lt;br /&gt;
| 32&lt;br /&gt;
| 29&lt;br /&gt;
| 26&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | # of Pokéblocks + to reach Maximum&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Each condition has a maximum value of 255. Feeding a Pokémon (with 0 affection) a regular Pokéblock increases condition by 8 points. A Pokéblock + increases a Pokémon&#039;s condition by 16 points.&lt;br /&gt;
&lt;br /&gt;
Rainbow works in the same way, providing 8 or 16 points for each stat.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Notes from Arima: Latios with Docile Nature and Level 5 Affection was given 32 Yellow Pokéblocks to max out Toughness but was given 37 Blue Pokéblocks to Max out Beauty. (255/32 = 7.96875) (255/37 = 6.89189)&lt;br /&gt;
&lt;br /&gt;
Absol with Adamant Nature and Level 5 Affection was given 22 Red Pokeblocks to max out Coolness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
Lugia with Quirky Nature and Level 5 Affection was given 22 Green Pokeblocks to max out Cleverness. (255/22 = 11.59090)&lt;br /&gt;
&lt;br /&gt;
I recently experimented with this using PKHex to get the exact values each Pokéblock increased the stats. Regulars give 8 and pluses give 16. At level 0-1 affection they give 0 extra. At 2-3 they give 1 extra. At 3-4 they give 2 extra. Level 5 gives 4 extra regardless of whether it is plus or standard. Maxing out stats doesn&#039;t give accurate data because there are leftover points. Also natures do not seem to matter as the Pokémon I experimented on were all of different natures. I have no explanation of what happened to the above trials that resulted in different numbers of Pokéblocks to max each stat.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Making Pokéblocks==&lt;br /&gt;
[[File:May Purple Pokeblock.png‎|thumb|200px|{{an|May}} with her &amp;quot;May&#039;s Purple Surprise&amp;quot;]]&lt;br /&gt;
===Ruby, Sapphire, and Emerald===&lt;br /&gt;
In {{3v2|Ruby|Sapphire|Emerald}}, Pokéblocks are made by mixing Berries with one to three other people in a [[Berry Blender]], found at Contest Halls. Once Berries are selected, the center of the blender will spin. When the blender&#039;s arrow points to the player&#039;s marker, the player can push the A button to make it spin faster. The faster it spins, the better the Pokéblock. If the button is pushed outside of the player&#039;s marker, the arrow will spin slower, resulting in bad Pokéblocks. Once it is done, each participant receives a Pokéblock.&lt;br /&gt;
&lt;br /&gt;
====Flavors====&lt;br /&gt;
The flavors in a Pokéblock depend on the flavors of the Berries that went into making it and the highest speed achieved during the blending. If two or more of the same Berry are used, the resulting Pokéblock will always be a low quality black Pokéblock, which is automatically assigned three random flavors of strength 2. For an overview of the influence that various Berries will have on flavors, refer to the {{DL|Flavor|list of Berries by flavor}}.&lt;br /&gt;
&lt;br /&gt;
If each Berry used in the Pokéblock is different from the others, the flavors in the resulting Pokéblock are calculated as follows:&lt;br /&gt;
# Add together the respective flavors of all Berries being used (sum all spicy values, all dry values, and so on).&lt;br /&gt;
#:For instance, if {{b|Bluk}}, {{b|Nanab}}, and {{b|Wepear}} Berries are blended, the result of this step would be spicy: -1; dry: -1; sweet: 0; bitter: 1; and sour: 1.&lt;br /&gt;
# Multiply the numbers from the previous result by 10 and subtract 1 from each flavor for every flavor that is negative.&lt;br /&gt;
#:Continuing the example above, the result of this step would be: spicy: -12; dry: -12; sweet: -2; bitter: 8; and sour: 8.&lt;br /&gt;
# Set any numbers from the previous result that were negative to 0, then multiply them all by &#039;&#039;X&#039;&#039; and round the result to the nearest number, where &#039;&#039;X&#039;&#039; is &amp;lt;code&amp;gt;&#039;&#039;MaxRPM&#039;&#039; / 333 + 1&amp;lt;/code&amp;gt; rounded down to the nearest hundredth place (that is, keeping the first two decimal places).&lt;br /&gt;
#:Continuing with the established example, if the maximum RPM reported at the end of blending is 110 RPM, then &#039;&#039;X&#039;&#039; = 1.33 and the result of this step&amp;amp;mdash;and the final values for the strengths of the flavors in the Pokéblock&amp;amp;mdash;is spicy: 0; dry: 0; sweet: 0; bitter: 11; and sour: 11.&lt;br /&gt;
&lt;br /&gt;
====Color====&lt;br /&gt;
In most cases, the color of a Pokéblock depends on the number of flavors that are present in the Pokéblock and on the strength of those flavors. The exception is if two or more of the same Berry are used to make a Pokéblock; in this case, the resulting Pokéblock will always be black. Black Pokéblocks are automatically set to have three random flavors of strength 2.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! colspan=5 style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Primary flavor&lt;br /&gt;
|- style=&amp;quot;background: #{{contest color light}}&amp;quot;&lt;br /&gt;
! Flavors present&lt;br /&gt;
! style=&amp;quot;background-color: #{{cool color}}&amp;quot; | Spicy&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color}}&amp;quot; | Dry&lt;br /&gt;
! style=&amp;quot;background-color: #{{cute color}}&amp;quot; | Sweet&lt;br /&gt;
! style=&amp;quot;background-color: #{{smart color}}&amp;quot; | Bitter&lt;br /&gt;
! style=&amp;quot;background-color: #{{tough color}}&amp;quot; | Sour&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| colspan=5 | [[File:Black Pokéblock.png]] Black&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, strength &amp;amp;le; 50&lt;br /&gt;
| [[File:Red Pokéblock.png]] Red&lt;br /&gt;
| [[File:Blue Pokéblock.png]] Blue&lt;br /&gt;
| [[File:Pink Pokéblock.png]] Pink&lt;br /&gt;
| [[File:Green Pokéblock.png]] Green&lt;br /&gt;
| [[File:Yellow Pokéblock.png]] Yellow&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, strength &amp;gt; 50&lt;br /&gt;
| colspan=5 | [[File:Gold Pokéblock.png]] Gold&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 2, highest &amp;amp;le; 50&lt;br /&gt;
| [[File:Purple Pokéblock.png]] Purple&lt;br /&gt;
| [[File:Indigo Pokéblock.png]] Indigo&lt;br /&gt;
| [[File:Brown Pokéblock.png]] Brown&lt;br /&gt;
| [[File:LiteBlue Pokéblock.png]] LiteBlue&lt;br /&gt;
| [[File:Olive Pokéblock.png]] Olive&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 2, highest &amp;gt; 50&lt;br /&gt;
| colspan=5 | [[File:Gold Pokéblock.png]] Gold&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=5 | [[File:Grey Pokéblock.png]] Gray&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 4&lt;br /&gt;
| colspan=5 style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | [[File:White Pokéblock.png]] White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feel====&lt;br /&gt;
The feel of a Pokéblock is determined by the average smoothness of the Berries that went into making it and the number of people who participated in making it, as shown below:&lt;br /&gt;
:&amp;lt;code&amp;gt;&#039;&#039;Feel&#039;&#039; = ( &#039;&#039;Smoothness&#039;&#039;&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + ... + &#039;&#039;Smoothness&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&#039;&#039; ) / &#039;&#039;n&#039;&#039; - &#039;&#039;People&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
The result of this calculation is rounded down. The maximum value for a Pokéblock&#039;s feel is 99. The smoothness for various Berries can be found in the section below.&lt;br /&gt;
&lt;br /&gt;
=====Smoothness values=====&lt;br /&gt;
In the table below, Berries in italics are [[e-Reader]] Berries, some of which were never released for English games.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Smoothness&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Berries&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5 || &#039;&#039;{{b|Nutpea}}&#039;&#039;, &#039;&#039;{{b|Kuo}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20 || {{b|Leppa}}, {{b|Oran}}, {{b|Persim}}, {{b|Lum}}, {{b|Sitrus}}, {{b|Razz}}, {{b|Bluk}}, {{b|Nanab}}, {{b|Wepear}},&amp;lt;br&amp;gt;{{b|Pinap}}, {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25 || {{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, {{b|Aspear}}, {{b|Figy}}, {{b|Wiki}}, {{b|Mago}}, {{b|Aguav}}, {{b|Iapapa}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30 || {{b|Tamato}}, {{b|Cornn}}, {{b|Magost}}, {{b|Rabuta}}, {{b|Nomel}}, {{b|Lansat}}, {{b|Starf}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40 || {{b|Enigma}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65 || &#039;&#039;{{b|Pumkin}}&#039;&#039;, &#039;&#039;{{b|Drash}}&#039;&#039;, &#039;&#039;{{b|Eggant}}&#039;&#039;, &#039;&#039;{{b|Yago}}&#039;&#039;, &#039;&#039;{{b|Touga}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70 || {{b|Spelon}}, {{b|Pamtre}}, {{b|Watmel}}, {{b|Durin}}, {{b|Belue}}, &#039;&#039;{{b|Ginema}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80 || {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | &#039;&#039;{{b|Strib}}&#039;&#039;, &#039;&#039;[[Chilan Berry (Generation III)|Chilan]]&#039;&#039;, &#039;&#039;{{b|Niniku}}&#039;&#039;, &#039;&#039;{{b|Topo}}&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Omega Ruby and Alpha Sapphire===&lt;br /&gt;
{{incomplete|section|Exact percentages for each tier}}&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the player is given a Pokéblock Kit, which contains a Berry Blender with which the player may create Pokéblocks using two to four Berries. In contrast to the original games, the process of blending Berries is entirely automatic, and the only factor in a Pokéblock&#039;s creation is the Berries that went into making it.&lt;br /&gt;
&lt;br /&gt;
When the player chooses what Berries to blend, the number of Pokéblocks that result will be equal to the number of Berries chosen to be blended.&lt;br /&gt;
&lt;br /&gt;
If Berries of three or fewer colors are blended together, then the color of the resulting Pokéblocks can match any color that was used most often. For example, blending a Red Berry and a Blue Berry may result in two Red Pokéblocks or two Blue Pokéblocks, while blending two Red Berries with a Blue Berry will result in three Red Pokéblocks. If Berries of four different colors are blended together, Rainbow Pokéblocks will be produced.&lt;br /&gt;
&lt;br /&gt;
Any Pokéblocks that the player makes can either be regular Pokéblocks or Pokéblocks +. The chance of getting Pokéblocks + depends on the Berries used in the blending, with rarer Berries having a higher chance to produce Pokéblocks + than common Berries. The table below lists the likelihoods of producing Pokéblocks + with each Berry.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 | Likelihood&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; colspan=5 | Berries&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{cool color}}&amp;quot; | Red&lt;br /&gt;
! style=&amp;quot;background-color: #{{beauty color}}&amp;quot; | Blue&lt;br /&gt;
! style=&amp;quot;background-color: #{{cute color}}&amp;quot; | Pink&lt;br /&gt;
! style=&amp;quot;background-color: #{{smart color}}&amp;quot; | Green&lt;br /&gt;
! style=&amp;quot;background-color: #{{tough color}}&amp;quot; | Yellow&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Very Low || {{b|Cheri}}, {{b|Figy}}, {{b|Leppa}}, {{b|Razz}} || {{b|Bluk}}, {{b|Chesto}}, {{b|Oran}}, {{b|Wiki}} || {{b|Mago}}, {{b|Nanab}}, {{b|Pecha}}, {{b|Persim}} || {{b|Aguav}}, {{b|Rawst}}, {{b|Wepear}} || {{b|Aspear}}, {{b|Iapapa}}, {{b|Pinap}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Low || {{b|Pomeg}}, {{b|Tamato}} || {{b|Belue}}, {{b|Cornn}}, {{b|Kelpsy}}, {{b|Pamtre}} || {{b|Magost}}, {{b|Qualot}}, {{b|Spelon}} || {{b|Durin}}, {{b|Hondew}}, {{b|Lum}}, {{b|Rabuta}}, {{b|Watmel}} || {{b|Grepa}}, {{b|Nomel}}, {{b|Sitrus}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Medium || {{b|Chople}}, {{b|Haban}}, {{b|Occa}}, {{b|Payapa}}, {{b|Roseli}} || {{b|Coba}}, {{b|Passho}}, {{b|Yache}} || {{b|Colbur}}, {{b|Kasib}} || {{b|Babiri}}, {{b|Kebia}}, {{b|Rindo}}, {{b|Tanga}} || {{b|Charti}}, {{b|Chilan}}, {{b|Shuca}}, {{b|Wacan}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Medium-High || &amp;amp;mdash; || {{b|Apicot}}, {{b|Ganlon}} || {{b|Kee}}, {{b|Petaya}} || {{b|Salac}} || {{b|Liechi}}, {{b|Maranga}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| High || {{b|Custap}} || {{b|Rowap}} || &amp;amp;mdash; || {{b|Micle}} || {{b|Enigma}}, {{b|Jaboca}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Guaranteed || &amp;amp;mdash; || &amp;amp;mdash; || {{b|Lansat}} || {{b|Starf}} || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin: auto; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytl|5px}}&amp;quot; colspan=2 | Pokéblock&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Red Pokéblock Sprite.png]]&lt;br /&gt;
| Red Pokéblock&lt;br /&gt;
| Slightly increases Coolness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Blue Pokéblock Sprite.png]]&lt;br /&gt;
| Blue Pokéblock&lt;br /&gt;
| Slightly increases Beauty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pink Pokéblock Sprite.png]]&lt;br /&gt;
| Pink Pokéblock&lt;br /&gt;
| Slightly increases Cuteness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Green Pokéblock Sprite.png]]&lt;br /&gt;
| Green Pokéblock&lt;br /&gt;
| Slightly increases Cleverness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Yellow Pokéblock Sprite.png]]&lt;br /&gt;
| Yellow Pokéblock&lt;br /&gt;
| Slightly increases Toughness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Rainbow Pokéblock Sprite.png]]&lt;br /&gt;
| Rainbow Pokéblock&lt;br /&gt;
| Slightly increases all condition stats&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}};&amp;quot; colspan=&amp;quot;3&amp;quot; | Plus variant&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Red Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Red Pokéblock +&lt;br /&gt;
| Moderately increases Coolness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Blue Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Blue Pokéblock +&lt;br /&gt;
| Moderately increases Beauty&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Pink Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Pink Pokéblock +&lt;br /&gt;
| Moderately increases Cuteness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Green Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Green Pokéblock +&lt;br /&gt;
| Moderately increases Cleverness&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Yellow Pokéblock Plus Sprite.png]]&lt;br /&gt;
| Yellow Pokéblock +&lt;br /&gt;
| Moderately increases Toughness&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[File:Rainbow Pokéblock Plus Sprite.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Rainbow Pokéblock +&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Moderately increases all condition stats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blending with NPCs==&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, Pokéblocks may be made with friends or with the assistance of in-game NPCs. In Ruby and Sapphire, the player may find one NPC who will assist in Berry Blending at the [[Verdanturf Town]] or [[Fallarbor Town]] Contest Halls, two NPCs in [[Slateport City]]&#039;s Contest Hall, and three NPCs in [[Lilycove City]]&#039;s Contest Hall.  In Emerald, there are three Berry Blending machines with one to three NPCs who will assist in Berry Blending all in the [[Lilycove City]] Contest Hall, and the [[Blend Master]] will occasionally appear as well.&lt;br /&gt;
&lt;br /&gt;
The Berries these NPCs will contribute follow a repeating pattern. They only break this pattern when the player is using the same Berry that they would, in order to avoid producing a black Pokéblock. As an example, if the player uses an [[Oran Berry]] (no. 7) or a [[Wiki Berry]] (no. 12)  at the 4-person Berry Blender, the NPCs there will add Chesto, Aspear, and Rawst Berries. If the player adds a [[Persim Berry]] (no. 8), the NPCs will add Pecha, Cheri, and Aspear Berries.&lt;br /&gt;
{| style=&amp;quot;margin: auto; text-align: center&amp;quot;&lt;br /&gt;
! colspan=3 | Special cases&lt;br /&gt;
| rowspan=2 width=&amp;quot;30&amp;quot; |&lt;br /&gt;
! General cases&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 1&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 2&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | NPC 3&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Cheri || Aspear || Rawst || Pecha&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Chesto || Cheri || Aspear || Rawst&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pecha || Chesto || Cheri || Aspear&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Rawst || Pecha || Chesto || Cheri&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Aspear || Rawst || Pecha || Chesto&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Enigma &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Cheri &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Pecha &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Rawst&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pumkin&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Drash&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Eggant&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Nutpea&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; |Strib&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; rowspan=&amp;quot;2&amp;quot;| Chesto&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; rowspan=&amp;quot;2&amp;quot;| Rawst&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot;| Aspear&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Chilan&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;30&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Blend Master&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Spelon || Tamato&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Pamtre || Cornn&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Watmel || Magost&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Durin || Rabuta&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Belue&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Nomel&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 1&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 2&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | NPC 3&lt;br /&gt;
! style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Blend Master&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# {{wp|Modulo operation|%}} 5 = 1 || Cheri || Pecha || Rawst || Spelon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# % 5 = 2 || Chesto || Rawst || Aspear || Pamtre&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# % 5 = 3 || Pecha || Aspear || Cheri || Watmel&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Berry# % 5 = 4 || Rawst || Cheri || Chesto || Durin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | Berry# % 5 = 0&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Aspear&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Chesto&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Pecha&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | Belue&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below details the Pokéblocks that will be produced if the player adds a given Berry when blending with a given number of NPCs or the Blend Master.  The level columns give the level that will be produced if the Berry Blender reaches a maximum RPM of 100 during blending. Since the NPCs only use the first five Berries, which each have a smoothness of 25, calculating the feel of any Pokéblock is simple, following the formula given in the previous section. The Blend Master meanwhile uses a Berry with smoothness of 50 or 70. &lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2 style=&amp;quot;background-color: #{{contest color light}}; {{roundytl|5px}}&amp;quot; | Berry&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | 1 NPC&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | 2 NPCs&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}&amp;quot; | 3 NPCs&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{contest color light}}; {{roundytr|5px}}&amp;quot; | Blend Master&lt;br /&gt;
|- style=&amp;quot;background: #{{contest color light}}&amp;quot;&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
! Color&lt;br /&gt;
! Lvl at 100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Cheri Berry}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Chesto Berry}}&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pecha Berry}}&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Rawst Berry}}&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Aspear Berry}}&lt;br /&gt;
| [[Aspear Berry]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Leppa Berry}}&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Red{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Oran Berry}}&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Persim Berry}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| Pink&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Brown&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Lum Berry}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Green&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Sitrus Berry}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Brown&lt;br /&gt;
| 10&lt;br /&gt;
| Olive&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Figy Berry}}&lt;br /&gt;
| [[Figy Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 25&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Wiki Berry}}&lt;br /&gt;
| [[Wiki Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 25&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Mago Berry}}&lt;br /&gt;
| [[Mago Berry]]&lt;br /&gt;
| Pink&lt;br /&gt;
| 25&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Aguav Berry}}&lt;br /&gt;
| [[Aguav Berry]]&lt;br /&gt;
| Green&lt;br /&gt;
| 25&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 23&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Iapapa Berry}}&lt;br /&gt;
| [[Iapapa Berry]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| 25&lt;br /&gt;
| Olive&lt;br /&gt;
| 23&lt;br /&gt;
| Olive&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Razz Berry}}&lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Bluk Berry}}&lt;br /&gt;
| [[Bluk Berry]]&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Nanab Berry}}&lt;br /&gt;
| [[Nanab Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Wepear Berry}}&lt;br /&gt;
| [[Wepear Berry]]&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pinap Berry}}&lt;br /&gt;
| [[Pinap Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 12&lt;br /&gt;
| Brown&lt;br /&gt;
| 12&lt;br /&gt;
| Olive&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pomeg Berry}}&lt;br /&gt;
| [[Pomeg Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Kelpsy Berry}}&lt;br /&gt;
| [[Kelpsy Berry]]&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Qualot Berry}}&lt;br /&gt;
| [[Qualot Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Hondew Berry}}&lt;br /&gt;
| [[Hondew Berry]]&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Indigo&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Grepa Berry}}&lt;br /&gt;
| [[Grepa Berry]]&lt;br /&gt;
| Olive&lt;br /&gt;
| 23&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Brown&lt;br /&gt;
| 23&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Tamato Berry}}&lt;br /&gt;
| [[Tamato Berry]]&lt;br /&gt;
| Purple&lt;br /&gt;
| 25&lt;br /&gt;
| Purple&lt;br /&gt;
| 25&lt;br /&gt;
| Purple&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Cornn Berry}}&lt;br /&gt;
| [[Cornn Berry]]&lt;br /&gt;
| Indigo&lt;br /&gt;
| 25&lt;br /&gt;
| Indigo&lt;br /&gt;
| 25&lt;br /&gt;
| Indigo&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Magost Berry}}&lt;br /&gt;
| [[Magost Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 25&lt;br /&gt;
| Brown&lt;br /&gt;
| 25&lt;br /&gt;
| Brown&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Rabuta Berry}}&lt;br /&gt;
| [[Rabuta Berry]]&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 25&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 25&lt;br /&gt;
| LiteBlue&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Nomel Berry}}&lt;br /&gt;
| [[Nomel Berry]]&lt;br /&gt;
| Olive&lt;br /&gt;
| 25&lt;br /&gt;
| Olive&lt;br /&gt;
| 25&lt;br /&gt;
| Olive&lt;br /&gt;
| 25&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Spelon Berry}}&lt;br /&gt;
| [[Spelon Berry]]&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Pamtre Berry}}&lt;br /&gt;
| [[Pamtre Berry]]&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Watmel Berry}}&lt;br /&gt;
| [[Watmel Berry]]&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Durin Berry}}&lt;br /&gt;
| [[Durin Berry]]&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Belue Berry}}&lt;br /&gt;
| [[Belue Berry]]&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;99.89 RPM}}&lt;br /&gt;
| 51&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Liechi Berry}}&lt;br /&gt;
| [[Liechi Berry]]&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;26.63 RPM}}&lt;br /&gt;
| 61&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;26.63 RPM}}&lt;br /&gt;
| 61&lt;br /&gt;
| Gold/Purple{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 87&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Ganlon Berry}}&lt;br /&gt;
| [[Ganlon Berry]]&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/Indigo{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Salac Berry}}&lt;br /&gt;
| [[Salac Berry]]&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Petaya Berry}}&lt;br /&gt;
| [[Petaya Berry]]&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/LiteBlue{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Apicot Berry}}&lt;br /&gt;
| [[Apicot Berry]]&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gold/Olive{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 62&lt;br /&gt;
| Gold&lt;br /&gt;
| 88&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Lansat Berry}}&lt;br /&gt;
| [[Lansat Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Starf Berry}}&lt;br /&gt;
| [[Starf Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 12&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 10&lt;br /&gt;
| Indigo&lt;br /&gt;
| 38&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{bag|Enigma Berry}}&lt;br /&gt;
| [[Enigma Berry]]&lt;br /&gt;
| Red&lt;br /&gt;
| 12&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 10&lt;br /&gt;
| Purple&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| [[File:TagPumkin.png|24px]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| [[Pumkin Berry]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| Olive&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| 38&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| Gray&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| 37&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| Olive&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;| 36&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; | N/A{{tt|*|e-Reader Berries can only be received in Ruby and Sapphire games and cannot be traded to Emerald where the Blend Master appears}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagDrash.png|24px]]&lt;br /&gt;
| [[Drash Berry]]&lt;br /&gt;
| Brown&lt;br /&gt;
| 50&lt;br /&gt;
| Gold/Brown{{tt|*|&amp;amp;le;19.97 RPM}}&lt;br /&gt;
| 62&lt;br /&gt;
| Gray&lt;br /&gt;
| 49&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagEggant.png|24px]]&lt;br /&gt;
| [[Eggant Berry]]&lt;br /&gt;
| Blue&lt;br /&gt;
| 49&lt;br /&gt;
| Indigo&lt;br /&gt;
| 36&lt;br /&gt;
| Indigo&lt;br /&gt;
| 36&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagStrib.png|24px]]&lt;br /&gt;
| [[Strib Berry]]&lt;br /&gt;
| Gray&lt;br /&gt;
| 36&lt;br /&gt;
| Gray&lt;br /&gt;
| 49&lt;br /&gt;
| Gray&lt;br /&gt;
| 36&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:TagChilanIII.png|24px]]&lt;br /&gt;
| [[Chilan Berry (Generation III)|Chilan Berry]]&lt;br /&gt;
| Brown &lt;br /&gt;
| 36&lt;br /&gt;
| Gray&lt;br /&gt;
| 23&lt;br /&gt;
| Purple&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | [[File:TagNutpea.png|24px]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | [[Nutpea Berry]]&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Red&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Purple&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | Purple&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pokéblock bears some similarity to the popular candy {{wp|Pez}}. They are both small candies that are stored in a dispenser.&lt;br /&gt;
* In Generation III, the way a Pokémon reacts when it will be given a Pokéblock depends on its Nature. For instance, a Hardy Pokémon will make three jumps growing in height each time, while a Careful Pokémon will make three small jumps, whereas a Docile Pokémon will make no movement at all.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{contest color light}}|bordercolor={{contest color dark}}&lt;br /&gt;
|zh_cmn=能量方塊 &#039;&#039;{{tt|Néngliàng Fāngkuài|Energy Blocks}}&#039;&#039;&lt;br /&gt;
|de=Pokériegel&lt;br /&gt;
|fi=Pokéherkku&lt;br /&gt;
|fr=Pokébloc&lt;br /&gt;
|it=Pokémelle&lt;br /&gt;
|ko=포켓몬스넥 &#039;&#039;Pokémon Snack&#039;&#039;{{tt|*|games and manga}}&amp;lt;br&amp;gt;포록 &#039;&#039;Polock&#039;&#039;{{tt|*|anime}}&lt;br /&gt;
|es=Pokécubo{{tt|*|Generation VI}}&amp;lt;br&amp;gt;PokéCubos{{tt|*|Generation III}}&lt;br /&gt;
|sv=Pokékex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20140503015028/http://www.upokecenter.com/content/pokemon-ruby-version-sapphire-version-and-emerald-version-pokeblock-generator Pokéblock Generator - Pokémon Ruby Version, Sapphire Version, and Emerald Version - The Ultimate Pokemon Center]&lt;br /&gt;
&lt;br /&gt;
{{contest}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokériegel]]&lt;br /&gt;
[[fr:Pokébloc]]&lt;br /&gt;
[[it:Pokémella]]&lt;br /&gt;
[[ja:ポロック]]&lt;br /&gt;
[[pl:Pokéblock]]&lt;br /&gt;
[[pt:Pokéblock]]&lt;br /&gt;
[[zh:能量方块]]&lt;/div&gt;</summary>
		<author><name>Assiassin</name></author>
	</entry>
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