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	<updated>2026-07-07T08:24:32Z</updated>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=3312908</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=3312908"/>
		<updated>2021-01-18T01:23:01Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Erratic */ why not use the lowest possible level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Slow|the move whose Japanese name can mean Slow|Curse (move)}}&lt;br /&gt;
[[File:ExpGraphLv100.png|300px|thumb|A graph of the experience required for a Pokémon to be a certain level, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFD700|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|609|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|740|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|00F|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpToLevelCubed.png|thumb|300px|The same graph, scaled by the cube of the level.]]&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|Graph showing experience needed to gain a single level, for each level up to 100. The nature of the Erratic and Fluctuating curves can be seen more clearly here.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|経験|けいけん}}&#039;&#039;&#039; &#039;&#039;experience&#039;&#039;) an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;Experience Points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|経験値|けいけんち}}&#039;&#039;&#039; &#039;&#039;Experience Points&#039;&#039;), which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent Pokémon without fainting. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], all the way up to level 100, where a Pokémon will no longer gain experience (in [[Generation I|Generations I]] and {{gen|II}}, the game will still erroneously state that it has gained experience points).&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[List of Pokémon by evolution family|evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon [[List of Pokémon by experience type|fall into one]] of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are {{wp|cubic function|cubic}}. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6; and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively {{wp|quartic function|quartic}}.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], [[Generation VII]], and [[Generation VIII]], the amount of experience gained is dependent on both Pokémon&#039;s levels: the lower the victor&#039;s level is compared to the defeated Pokémon, the more experience points the victor will gain.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[File:Expcalc erratic.png|thumb|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Nearly all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}} or {{t|Water}} types.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly erratic experience point requirement to reach the next level from level 68 to level 98, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
Due to the erraticness of this function, it actually takes fewer experience points to go from level 99 to 100 than it does to go from level 66 to 67.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&amp;lt;!--I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[File:Expcalc fast.png|thumb|134px|The equation for the Fast experience group]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many {{t|Normal}}- and {{type|Fairy}} Pokémon are in this group.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[File:Expcalc mfast.png|thumb|117px|The equation for the Medium Fast experience group]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
This experience group actually grows more slowly than the Medium Slow group up until level 68 (level 47, if considering amount of experience required to reach the next level).&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[File:Expcalc mslow.png|thumb|358px|The equation for the Medium Slow experience group]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. Most of the Pokémon in this group are part of three-stage evolutionary lines. This group also contains all of the regional [[starter Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement).&lt;br /&gt;
&lt;br /&gt;
The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[File:Expcalc slow.png|thumb|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[Legendary Pokémon]], Pokémon in this group are typically very hard to raise; all [[pseudo-legendary Pokémon]], by definition, are in this experience group. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[File:Expcalc fluctuating.png|thumb|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100—517,340 as compared to 338,750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
Also like the Erratic experience group, the Fluctuating group gets its name from the wildly fluctuating requirement for each level to go to the next level, from Level 36 to Level 100.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Experience at each level===&lt;br /&gt;
Below is a table; on the left side of the level is the minimum number of experience points required for a Pokémon to be at that level, and the amount of experience points a Pokémon of that level will have when caught from the wild; on the right is the number of experience points required to advance from the respective level to the next level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
! Experience table&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border:2px solid #{{soulsilver color dark}}; background:#{{soulsilver color}}; color:#fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Total experience&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | To next level&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#000&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#008000&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#FF0; color:#000&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#609&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#740&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#00F&amp;quot; | Fluctu-&amp;lt;br&amp;gt;ating&lt;br /&gt;
! width=&amp;quot;40px&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#000&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#008000&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#FF0; color:#000&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#609&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#740&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#00F&amp;quot; | Fluctu-&amp;lt;br&amp;gt;ating&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | {{tt|0|1 in Generations I and II}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | {{tt|0|-54 in Generations I and II, read by the game as 16777162}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | {{tt|0|1 in Generations I and II}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | {{tt|8|7 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | {{tt|9|63 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | {{tt|10|9 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 9&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 52&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 21&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 57&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 33&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 13&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 19&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 122&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 51&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 64&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 96&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 32&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 237&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 125&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 135&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 156&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 169&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 47&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 406&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 172&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 216&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 179&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 270&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 112&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 637&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 274&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 343&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 236&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 428&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 178&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 169&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 98&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 942&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 409&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 512&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 314&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 640&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 276&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 384&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 174&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 217&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 271&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 117&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 1,326&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 583&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 729&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 419&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 911&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 393&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 474&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 217&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 271&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 141&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 147&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 1,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 560&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,250&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 540&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 569&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 331&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 182&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 205&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 2,369&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 1,064&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,331&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 742&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,663&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 745&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 672&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 318&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 397&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 222&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 3,041&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 1,382&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,728&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 973&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 2,160&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 967&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 781&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 469&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 288&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 263&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 3,822&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 1,757&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,197&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,261&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 2,746&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,230&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 897&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 438&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 547&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 684&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 361&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 4,719&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 2,195&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,744&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,612&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 3,430&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,591&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,018&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 505&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 631&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 423&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 788&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 5,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 2,700&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,375&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 2,035&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 4,218&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,957&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,144&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 576&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 721&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 902&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 6,881&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 3,276&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,096&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 2,535&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 5,120&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 2,457&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,274&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 654&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 817&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,021&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 589&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 8,155&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 3,930&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,913&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 3,120&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 6,141&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 3,046&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,409&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 735&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 919&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 678&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,149&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 686&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 9,564&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 4,665&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,832&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 3,798&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 7,290&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 3,732&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,547&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 822&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,027&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 777&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,283&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 794&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 11,111&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 5,487&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,859&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 4,575&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 8,573&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 4,526&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,689&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 913&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,141&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 885&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,427&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 914&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 12,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 6,400&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 5,460&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 10,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 5,440&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,832&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,008&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,261&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 998&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,576&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,042&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 14,632&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 7,408&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,261&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 6,458&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 11,576&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 6,482&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,978&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,110&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,387&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,119&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,734&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,184&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 16,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 8,518&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,648&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 7,577&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 13,310&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 7,666&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,127&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,215&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,519&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,248&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,898&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,337&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 18,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 9,733&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,167&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 8,825&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 15,208&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 9,003&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,275&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,326&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,657&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,383&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,072&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,503&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 21,012&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 11,059&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 13,824&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 10,208&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 17,280&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 10,506&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,425&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,441&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,801&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,527&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,251&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,681&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 23,437&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 12,500&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 15,625&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 11,735&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 19,531&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 12,187&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,575&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,560&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,951&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,676&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,439&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,873&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 26,012&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 14,060&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 17,576&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 13,411&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 21,970&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 14,060&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,725&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,686&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,107&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,833&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,633&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,080&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 28,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 15,746&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19,683&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 15,244&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 24,603&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 16,140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,873&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,815&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,269&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,998&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,837&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,299&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 31,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 17,561&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 21,952&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 17,242&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 27,440&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 18,439&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,022&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,950&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,437&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,169&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,046&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,535&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 34,632&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 19,511&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 24,389&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 19,411&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 30,486&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 20,974&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,168&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,089&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,611&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,349&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,264&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,786&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 37,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 21,600&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 21,760&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 33,750&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 23,760&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,311&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,232&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,791&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,534&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,488&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,051&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 41,111&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 23,832&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 29,791&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 24,294&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 37,238&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 26,811&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,453&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,382&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,977&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,727&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,722&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,335&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 44,564&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 26,214&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 32,768&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 27,021&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 40,960&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 30,146&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,591&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,535&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,169&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,928&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,961&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,634&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 48,155&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 28,749&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 35,937&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 29,949&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 44,921&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 33,780&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,726&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,694&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,367&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,135&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,209&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,951&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 51,881&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 31,443&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 39,304&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 33,084&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 49,130&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 37,731&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,856&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,857&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,571&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,351&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,463&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4,286&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 55,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 34,300&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 42,875&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 36,435&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 53,593&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 42,017&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,982&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,024&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,781&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,572&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,727&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4,639&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 59,719&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 37,324&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 46,656&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 40,007&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 58,320&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 46,656&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,103&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,198&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,997&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,801&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,996&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,997&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 63,822&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 40,522&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 50,653&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 43,808&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 63,316&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 50,653&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,219&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,219&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,038&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 5,274&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 5,316&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 68,041&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 43,897&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 54,872&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 47,846&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 68,590&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 55,969&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,328&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,558&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,447&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,281&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 5,558&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4,536&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 72,369&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 47,455&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 59,319&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 52,127&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 74,148&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 60,505&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,431&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,745&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,681&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,533&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 5,852&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 6,055&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 76,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 51,200&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 64,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 56,660&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 80,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 66,560&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,526&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,936&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,921&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,790&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 6,151&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 5,117&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 81,326&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 55,136&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 68,921&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 61,450&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 86,151&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 71,677&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,616&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,134&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,167&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,055&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 6,459&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 6,856&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 85,942&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 59,270&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 74,088&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 66,505&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 92,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 78,533&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,695&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,335&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,419&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,328&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 6,773&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 5,744&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 90,637&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 63,605&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 79,507&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 71,833&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 99,383&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 84,277&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,769&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,542&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,677&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,607&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 7,097&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 7,721&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 95,406&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 68,147&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 85,184&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 77,440&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 106,480&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 91,998&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,831&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,753&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,941&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,895&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 7,426&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 6,417&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 100,237&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 72,900&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 91,125&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 83,335&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 113,906&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 98,415&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,885&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,968&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,211&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 6,188&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 7,764&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 8,654&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 105,122&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 77,868&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 97,336&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 89,523&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 121,670&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 107,069&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,930&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,190&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,487&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 6,489&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 8,108&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 7,136&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 110,052&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 83,058&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 103,823&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 96,012&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 129,778&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 114,205&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,963&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,415&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,769&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 6,798&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 8,462&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 9,658&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 115,015&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 88,473&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 110,592&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 102,810&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 138,240&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 123,863&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,986&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,646&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,057&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 7,113&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 8,821&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 7,903&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 120,001&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 94,119&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 117,649&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 109,923&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 147,061&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 131,766&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,999&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,881&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,351&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 7,437&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 9,189&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 10,734&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 125,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 100,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 125,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 117,360&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 156,250&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 142,500&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,324&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,120&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,651&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 7,766&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 9,563&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 8,722&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 131,324&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 106,120&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 132,651&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 125,126&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 165,813&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 151,222&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,471&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,366&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,957&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 8,103&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 9,947&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 11,883&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 137,795&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 112,486&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 140,608&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 133,229&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 175,760&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 163,105&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,615&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,615&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,269&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 8,448&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 10,336&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 9,592&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 144,410&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 119,101&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 148,877&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 141,677&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 186,096&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 172,697&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,755&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,870&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,587&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 8,799&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 10,734&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 13,110&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 151,165&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 125,971&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 157,464&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 150,476&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 196,830&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 185,807&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,891&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,129&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,911&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 9,159&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 11,138&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 10,515&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 158,056&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 133,100&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 166,375&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 159,635&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 207,968&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 196,322&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,023&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,392&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,241&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 9,524&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 11,552&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 14,417&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 165,079&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 140,492&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 175,616&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 169,159&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 219,520&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 210,739&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,150&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,662&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,577&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 9,897&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 11,971&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 11,492&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 172,229&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 148,154&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 185,193&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 179,056&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 231,491&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 222,231&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,274&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,935&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,919&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 10,278&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 12,399&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 15,805&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 179,503&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 156,089&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 195,112&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 189,334&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 243,890&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 238,036&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,391&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 8,214&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,267&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 10,665&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 12,833&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 12,526&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 186,894&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 164,303&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 205,379&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 199,999&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 256,723&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 250,562&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,506&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 8,497&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,621&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 11,061&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 13,277&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 17,278&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 194,400&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 172,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 216,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 211,060&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 270,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 267,840&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,613&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 8,784&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,981&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 11,462&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 13,726&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 13,616&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 202,013&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 181,584&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 226,981&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 222,522&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 283,726&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 281,456&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,715&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,078&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 11,347&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 11,871&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 14,184&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 18,837&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 209,728&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 190,662&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 238,328&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 234,393&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 297,910&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 300,293&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,812&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 11,719&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 12,288&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 14,648&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 14,766&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 217,540&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 200,037&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 250,047&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 246,681&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 312,558&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 315,059&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,903&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,678&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,097&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 12,711&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 15,122&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 20,485&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 225,443&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 209,715&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 262,144&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 259,392&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 327,680&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 335,544&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,988&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,985&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,481&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 13,143&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 15,601&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 15,976&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 233,431&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 219,700&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 274,625&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 272,535&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 343,281&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 351,520&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,065&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 10,296&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,871&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 13,580&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 16,089&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 22,224&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 241,496&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 229,996&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 287,496&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 286,115&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 359,370&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 373,744&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,137&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 10,614&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 13,267&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 14,025&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 16,583&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 17,247&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 249,633&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 240,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 300,763&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 300,140&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 375,953&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 390,991&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,201&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 10,935&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 13,669&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 14,478&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 17,087&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 24,059&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 257,834&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 251,545&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 314,432&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 314,618&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 393,040&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 415,050&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,572&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 11,262&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 14,077&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 14,937&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 17,596&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 18,581&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 267,406&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 262,807&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 328,509&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 329,555&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 410,636&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 433,631&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,052&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 11,593&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 14,491&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 15,405&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 18,114&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 25,989&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 276,458&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 274,400&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 343,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 344,960&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 428,750&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 459,620&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,870&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 11,928&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 14,911&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 15,878&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 18,638&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 19,980&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 286,328&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 286,328&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 357,911&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 360,838&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 447,388&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 479,600&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,030&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 12,270&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 15,337&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 16,359&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 19,172&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 28,017&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 296,358&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 298,598&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 373,248&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 377,197&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 466,560&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 507,617&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,409&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 12,615&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 15,769&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 16,848&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 19,711&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 21,446&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 305,767&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 311,213&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 389,017&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 394,045&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 486,271&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 529,063&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,307&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 12,966&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 16,207&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 17,343&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 20,259&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 30,146&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 316,074&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 324,179&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 405,224&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 411,388&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 506,530&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 559,209&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,457&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 13,321&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 16,651&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 17,847&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 20,813&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 22,978&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 326,531&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 337,500&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 421,875&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 429,235&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 527,343&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 582,187&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,724&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 13,680&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 17,101&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 18,356&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 21,377&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 32,379&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 336,255&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 351,180&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 438,976&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 447,591&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 548,720&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 614,566&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,710&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 14,046&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 17,557&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 18,873&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 21,946&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 24,580&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 346,965&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 365,226&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 456,533&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 466,464&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 570,666&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 639,146&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 77&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,847&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 14,415&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 18,019&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 19,398&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 22,524&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 34,717&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 357,812&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 379,641&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 474,552&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 485,862&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 593,190&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 673,863&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,995&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 14,790&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 18,487&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 19,929&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 23,108&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 26,252&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 367,807&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 394,431&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 493,039&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 505,791&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 616,298&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 700,115&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,073&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15,169&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 18,961&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 20,469&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 23,702&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 37,165&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 378,880&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 409,600&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 512,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 526,260&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 640,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 737,280&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,197&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15,552&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19,441&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 21,014&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 24,301&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 27,995&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 390,077&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 425,152&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 531,441&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 547,274&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 664,301&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 765,275&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 81&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,216&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15,942&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19,927&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 21,567&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 24,909&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 39,722&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 400,293&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 441,094&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 551,368&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 568,841&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 689,210&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 804,997&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,393&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 16,335&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 20,419&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 22,128&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 25,523&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 29,812&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 411,686&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 457,429&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 571,787&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 590,969&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 714,733&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 834,809&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,504&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 16,734&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 20,917&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 22,695&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 26,147&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 42,392&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 423,190&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 474,163&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 592,704&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 613,664&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 740,880&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 877,201&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,382&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 17,137&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 21,421&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 23,271&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 26,776&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 31,704&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 433,572&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 491,300&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 614,125&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 636,935&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 767,656&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 908,905&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,667&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 17,544&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 21,931&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 23,852&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 27,414&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 45,179&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 445,239&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 508,844&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 636,056&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 660,787&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 795,070&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 954,084&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 86&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,762&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 17,958&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 22,447&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 24,441&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 28,058&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 33,670&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 457,001&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 526,802&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 658,503&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 685,228&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 823,128&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 987,754&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 87&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,488&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 18,375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 22,969&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 25,038&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 28,712&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 48,083&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 467,489&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 545,177&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 681,472&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 710,266&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 851,840&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,035,837&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 88&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,889&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 18,798&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 23,497&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 25,641&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 29,371&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 35,715&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 479,378&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 563,975&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 704,969&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 735,907&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 881,211&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,071,552&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 89&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,968&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 19,225&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 24,031&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 26,253&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 30,039&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 51,108&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 491,346&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 583,200&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 729,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 762,160&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 911,250&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,122,660&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,532&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 19,656&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 24,571&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 26,870&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 30,713&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 37,839&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 501,878&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 602,856&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 753,571&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 789,030&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 941,963&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,160,499&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,056&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 20,094&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 25,117&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 27,495&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 31,397&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 54,254&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 513,934&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 622,950&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 778,688&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 816,525&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 973,360&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,214,753&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,115&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 20,535&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 25,669&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 28,128&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 32,086&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 40,043&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 526,049&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 643,485&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 804,357&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 844,653&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,005,446&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,254,796&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,508&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 20,982&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 26,227&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 28,767&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 32,784&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 57,526&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 536,557&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 664,467&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 830,584&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 873,420&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,038,230&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,312,322&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,163&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 21,433&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 26,791&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 29,415&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 33,488&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 42,330&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 548,720&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 685,900&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 857,375&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 902,835&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,071,718&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,354,652&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,202&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 21,888&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27,361&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 30,068&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 34,202&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 60,925&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 560,922&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 707,788&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 884,736&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 932,903&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,105,920&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,415,577&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,411&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 22,350&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27,937&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 30,729&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 34,921&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 44,699&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 571,333&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 730,138&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 912,673&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 963,632&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,140,841&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,460,276&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,206&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 22,815&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 28,519&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 31,398&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 35,649&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 64,455&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 583,539&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 752,953&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 941,192&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 995,030&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,176,490&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,524,731&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,343&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 23,286&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 29,107&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 32,073&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 36,383&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 47,153&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 591,882&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 776,239&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 970,299&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,027,103&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,212,873&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,571,884&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,118&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 23,761&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 29,701&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 32,757&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 37,127&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 68,116&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959; {{roundybl|5px}}&amp;quot; | 600,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 800,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,000,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,059,860&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,250,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,640,000&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#5959ff; {{roundybr|5px}}&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience gain in battle===&lt;br /&gt;
The amount of experience that a Pokémon gives when it is defeated depends on its level and its species. The higher the level of the defeated Pokémon, the more experience points it yields. However, numerous factors can influence how much experience any individual Pokémon actually gains.&lt;br /&gt;
&lt;br /&gt;
Any Pokémon that is sent into battle against an opponent will receive experience points when that opponent is defeated, provided the Pokémon is not fainted. Prior to [[Generation VI]], if only one Pokémon participates in battle, it will gain &amp;quot;full&amp;quot; experience points, but if more than one Pokémon participate in battle, each Pokémon will be allotted an even portion of the full experience. In Generation VI, however, this was changed so that all Pokémon that participate in battle receive &amp;quot;full&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
The [[Exp. Share|Exp. All and Exp. Share]] are ways for a Pokémon that does not directly participate in a battle to still gain experience from it. Prior to Generation VI, it also affects how much experience the direct participants are allotted.&lt;br /&gt;
* In Generation VI: if Exp. Share is turned on, any Pokémon that did not participate in battle will receive half of the &amp;quot;full&amp;quot; experience.&lt;br /&gt;
* In Generations {{gen|II}}-V: if a Pokémon in the player&#039;s party is holding an Exp. Share, the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and any Pokémon that were holding Exp. Share will be allotted an even portion (depending on how many are holding an Exp. Share) of 50% of the &amp;quot;full&amp;quot; experience.&lt;br /&gt;
* In [[Generation I]]: if Exp. All is in the [[Bag]], the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and every Pokémon in the player&#039;s party also receives experience equal to the amount that a battling Pokémon received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be [[#Apparent Exp. All programming error in Generation I|an error]]).&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and [[Generation VII]], the amount of experience a Pokémon gains is also scaled depending on how its level compares to the opponent&#039;s: the higher a defeated opponent&#039;s level is compared to the &amp;quot;winner&amp;quot;, the more experience points the winner will gain.&lt;br /&gt;
&lt;br /&gt;
Various other factors may boost the amount of experience a Pokémon receives. These factors include:&lt;br /&gt;
*If the winning Pokémon is an {{pkmn2|outsider}} (was traded)&lt;br /&gt;
*If the player is in a Trainer battle&lt;br /&gt;
*If the Pokémon is holding a [[Lucky Egg]]&amp;lt;sup&amp;gt;Gen II+&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If the Pokémon has high enough [[Affection]]&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt;, [[O-Power]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;, or {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}&amp;lt;sup&amp;gt;Gen VII&amp;lt;/sup&amp;gt;) is active&lt;br /&gt;
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt;&lt;br /&gt;
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.&lt;br /&gt;
&lt;br /&gt;
From [[Generation VI]] onward, experience is also obtained by [[caught Pokémon|catching]] a [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Gain formula====&lt;br /&gt;
{{Outdated|section|needs=additional information for Generation VI onwards}}&lt;br /&gt;
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner&#039;s level is not taken into account, and a scaled formula, where the difference between both opponents&#039; levels affects the amount of experience the winner receives. [[Generation V]], {{gen|VII}}, and {{gen|VIII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics.&lt;br /&gt;
&lt;br /&gt;
The full flat and scaled formulas can be seen below on the right. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.&lt;br /&gt;
&lt;br /&gt;
Note that if a Pokémon both participated in battle and was holding an Exp. Share—or, in Generation I, the [[Exp. Share|Exp. All]] is in the [[Bag]]—they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience gained, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI or later, as Exp. Share works differently in those games.&lt;br /&gt;
&lt;br /&gt;
In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Delta exp gen6.png|frame|Flat formula for experience gain from battle]]&lt;br /&gt;
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle (for Generation V)]]&lt;br /&gt;
The variables in these formulas evaluate as follows (presented in alphabetical order)...&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to...&lt;br /&gt;
**Prior to Generation VII:&lt;br /&gt;
***1 if the fainted Pokémon is wild&lt;br /&gt;
***1.5 if the fainted Pokémon is owned by a Trainer&lt;br /&gt;
**In Generation VII: 1&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the fainted Pokémon&#039;s species; values for the current Generation are listed [[List of Pokémon by effort value yield|here]]&lt;br /&gt;
*&#039;&#039;e&#039;&#039; is equal to...&lt;br /&gt;
**1.5 if the winning Pokémon is holding a [[Lucky Egg]]&lt;br /&gt;
**1 otherwise&lt;br /&gt;
*&#039;&#039;f&#039;&#039; is equal to...&lt;br /&gt;
**1.2 if the Pokémon has an [[Affection]] of two hearts or more&lt;br /&gt;
**1 otherwise&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted/caught&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt; Pokémon&lt;br /&gt;
*&#039;&#039;L&amp;lt;sub&amp;gt;p&amp;lt;/sub&amp;gt;&#039;&#039; is the level of the victorious Pokémon&lt;br /&gt;
*&#039;&#039;p&#039;&#039; is equal to...&lt;br /&gt;
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt;, [[O-Power]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}) is active&lt;br /&gt;
**If Exp. Point Power [x] is active...&lt;br /&gt;
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX&lt;br /&gt;
*** 1.5 for Roto Exp. Points&lt;br /&gt;
*&#039;&#039;s&#039;&#039; is equal to...&lt;br /&gt;
**In Generation I...&lt;br /&gt;
***If [[Exp. Share|Exp. All]] is not in the player&#039;s [[Bag]]...&lt;br /&gt;
****The number of Pokémon that participated in the battle and have not fainted&lt;br /&gt;
***If [[Exp. Share|Exp. All]] is in the player&#039;s [[Bag]]...&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted, &#039;&#039;when calculating the experience of a Pokémon that participated in battle&#039;&#039;&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted &#039;&#039;&#039;times&#039;&#039;&#039; the number of Pokémon in the player&#039;s party, &#039;&#039;when calculating the experience given by Exp. All&#039;&#039;&lt;br /&gt;
**In Generations II-V...&lt;br /&gt;
***If no Pokémon in the party is holding an [[Exp. Share]]...&lt;br /&gt;
****The number of Pokémon that participated in the battle and have not fainted&lt;br /&gt;
***If at least one Pokémon in the party is holding an [[Exp. Share]]...&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted, &#039;&#039;when calculating the experience of a Pokémon that participated in battle&#039;&#039;&lt;br /&gt;
****Twice the number of Pokémon holding an Exp. Share, &#039;&#039;when calculating the experience of a Pokémon holding Exp. Share&#039;&#039;&lt;br /&gt;
**In Generation VI and later...&lt;br /&gt;
***1 when calculating the experience of a Pokémon that participated in battle&lt;br /&gt;
***2 when calculating the experience of a Pokémon that did not participate in battle and if Exp. Share is turned on&lt;br /&gt;
*&#039;&#039;t&#039;&#039; is equal to...&lt;br /&gt;
**1 if the winning Pokémon&#039;s current owner is its Original Trainer&lt;br /&gt;
**1.5 if the Pokémon was gained in a domestic trade&lt;br /&gt;
**&#039;&#039;Generation IV+ only&#039;&#039;: 1.7 if the Pokémon was gained in an international trade&lt;br /&gt;
*&#039;&#039;v&#039;&#039; is equal to...&lt;br /&gt;
**&#039;&#039;Generation VI+ only&#039;&#039;: 1.2 if the winning Pokémon is at or past the level where it would be able to [[evolution|evolve]], but it has not&lt;br /&gt;
**1 otherwise&lt;br /&gt;
&lt;br /&gt;
=====Example (Generation II to IV)=====&lt;br /&gt;
An originally owned {{p|Skitty}} holding a [[Lucky Egg]] and an internationally traded {{p|Meowth}} have just defeated a Level 78 Trainer-owned {{p|Garchomp}}, with an originally owned {{p|Salamence}} in the winner&#039;s [[party]] holding an [[Exp. Share]].&lt;br /&gt;
&lt;br /&gt;
The base experience yield of a Garchomp is 218, meaning that a Level 78 Garchomp will normally yield 2429 experience points. Because the battle is a Trainer battle, this is multiplied by 1.5 to give 3643.&lt;br /&gt;
&lt;br /&gt;
The Exp. Share will automatically give half the experience points to the Salamence, giving it 1821 experience points.&lt;br /&gt;
The Skitty gets half of the remaining experience points, with a 1.5 multiplier because of the Lucky Egg. This means that the Skitty earns 1366 experience points.&lt;br /&gt;
&lt;br /&gt;
The Meowth gets half of the remaining experience points, with a 1.7 multiplier because it was internationally traded. This means that the Meowth earns 1548 experience points.&lt;br /&gt;
&lt;br /&gt;
=====Example (Generation V)=====&lt;br /&gt;
An internationally traded, level 55 {{p|Venusaur}} has just defeated a wild, level 62 {{p|Zekrom}}.&lt;br /&gt;
&lt;br /&gt;
The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by 1.7, meaning that this Zekrom will yield a total of 7376 experience points.&lt;br /&gt;
&lt;br /&gt;
====Bonus multipliers====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the bonus multipliers mechanic is introduced, which provide more experience to the player&#039;s Pokémon based on how a wild Pokémon was captured. The bonus multipliers, in addition, stack on top of the ×1.5 multiplier for [[trade]]d Pokémon and the ×1.2 for Pokémon with high [[friendship]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: left; background: #{{Let&#039;s Go Pikachu color}}; border: 3px solid #{{electric color}}&amp;quot;&lt;br /&gt;
! Bonus&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Details&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| New Pokémon || ×1.1 || Catching a Pokémon not already registered to the [[Pokédex]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Excellent Throw || ×2.0&lt;br /&gt;
| rowspan=3 | Hitting within the target ring at a certain size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Great Throw || ×1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nice Throw || ×1.1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Throw || ×1.5 || Catching a Pokémon on the first throw&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchronized Bonus || ×2.0 || Throwing a Poké Ball at the same time as the Support Trainer&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=5 | Combo Bonus&lt;br /&gt;
| ×1.1 || [[Catch Combo]] 1 to 10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×1.5 || [[Catch Combo]] 11 to 20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×2.0 || [[Catch Combo]] 21 to 30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×2.5 || [[Catch Combo]] 31 to 40&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×3.0 || [[Catch Combo]] 41+&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=2 | Size Bonus&lt;br /&gt;
| ×1.5 || S- or L-sized Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×4.0 || XS- or XL-sized Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Technique Bonus || ×1.1 || Using a Joy-Con or [[Poké Ball Plus]] (if Synchronized Bonus is not applied)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Apparent Exp. All programming error in Generation I====&lt;br /&gt;
In Generation I, the behavior of Exp. All seems to be coded wrong&amp;lt;ref&amp;gt;[https://github.com/iimarckus/pokered/blob/master/engine/battle/core.asm Pokered disassembly project on GitHub]&amp;lt;/ref&amp;gt;. Presumably, Exp. All is intended to apportion half of the total battle experience for distribution among the Pokémon that battled and half for distribution among the party members. However, the portion distributed among party members is instead equal to the experience that one battling Pokémon received.&lt;br /&gt;
&lt;br /&gt;
This works correctly if only one Pokémon battles while the Exp. All is in the player&#039;s bag. For example, if one Pokémon out of a party of five battles, then the battler will get 50% of the experience and all five party members will also split 50%, each getting 10% of the total experience, adding up to 100%.&lt;br /&gt;
&lt;br /&gt;
However, some battle experience will be lost if multiple Pokémon are sent into one battle. For example, if two Pokémon out of a party of five battle, then the battlers will each get 25% of the experience. All five party members will then also split 25%, each getting 5% of the experience, adding up to only 75%, with the remaining 25% of the experience lost.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], level 1 Pokémon in the Medium Slow group were calculated to have -54 experience points. However, due to the use of {{wp|unsigned integer}}s, the game interpreted this value as 16,777,162 experience points. If a level 1 Pokémon with negative experience points completed a battle without gaining enough experience points to reach 0 or higher, the game, attempting to determine its level based on the number of experience points it had, would consider it [[List of glitches in Generation I#Leveling past 100|to be at level 245, but it underflows to level 100]].&lt;br /&gt;
&lt;br /&gt;
It is due in-part to this bug that no level 1 Pokémon could be found in the wild without abusing a glitch or hacking the game in [[Generation I]] and [[Generation II]]. It is also partially for this reason that Pokémon hatched from Eggs at level 5 when Eggs were introduced in Generation II (although level 2-4 Pokémon could be found in the wild).&lt;br /&gt;
&lt;br /&gt;
The glitch was fixed in [[Generation III]], which uses a lookup table, rather than a formula, to determine experience requirements (this is also why the two new functions introduced in that generation are able to be piecewise functions). Despite this, {{pkmn|Egg}}s still hatched at level 5, and the lowest level that Pokémon could be found at in the wild was still level 2. [[Generation IV]] finally featured the first instance of legitimate level 1 Pokémon, where {{pkmn|Egg}}s hatch at level 1 and level 1 Pokémon can be found in the wild.&lt;br /&gt;
&lt;br /&gt;
Additionally, for Generation I, any Pokémon in the Medium Slow group that was deposited in the PC at Level 1 will cause the game to [[game freeze|freeze]] upon attempting to withdraw it, causing it to be permanently stuck in the PC [[List of glitches in Generation I#Experience PC withdrawing glitch|due to a glitch]].&lt;br /&gt;
&lt;br /&gt;
====In Generation I====&lt;br /&gt;
{{youtubevid|r-aWS--eVec|v0id19|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====In Generation II====&lt;br /&gt;
{{youtubevid|SXH8u0plHrE|TTEchidna|Johto}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Pokémon may also gain experience in the [[Pokémon Mystery Dungeon series]]. After a Pokémon is defeated, each member of the [[team]] will gain the full share of experience points. The base amount of experience earned is floor((Base Experience) * (Level - 1) / 10) + (Base Experience).&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with experience is defeated using only regular attacks, the experience gain is only half of the base value (rounded down). If at least one move was successfully used against the foe, or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain becomes 1.5× the base value.&lt;br /&gt;
&lt;br /&gt;
As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{P|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series. It&#039;s currently unknown if Pokémon can be grouped by experience growth as in the core series games.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity]], all recruited Pokémon receive any EXP that the active party gains, but they will not level up from the accumulated EXP until brought into a dungeon.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Ranger series===&lt;br /&gt;
In the [[Pokémon Ranger series]], when a Pokémon is successfully captured using the Styler, the Styler will gain experience points, and a certain number of experience points will cause the Styler to level up. However, each Pokémon of the same species will yield exactly the same amount of experience points, as there is no concept of level in the Ranger games.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Ranger: Shadows of Almia]], certain bonuses can be applied to the experience points gained under certain conditions, such as if the capture was made using only one line, or multiple Pokémon were captured at once.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
Pokémon in [[Pokémon Shuffle]] gain experience when they are used as a Support Pokémon to play a stage. Typically, Main Stages grants experience equal to the number of moves they allow the player to make, [[Expert Stages]] grant 10 experience, and [[Special Stages]] grant 5 experience. If the player runs out of moves or time, experience is only awarded in proportion with the damage done to the opponent&#039;s HP (for example, depleting 20% of its HP would translate to 20% of the normal experience). If the stage is cleared, the Support Pokémon whose icons were cleared most (identified by a crown on its head) receives twice as much experience.&lt;br /&gt;
&lt;br /&gt;
The item Exp. Points x1.5 can increase the experience Pokémon earn from a single stage, while the Enhancement Exp. Booster (S, M, or L) can directly increase a Pokémon&#039;s experience.&lt;br /&gt;
&lt;br /&gt;
The amount of experience each Pokémon needs to level up depends on [[List of Pokémon by Pokémon Shuffle list number|its species]] and corresponds to the Attack power it has at Level 1. Pokémon can only reach levels greater than 10 with the use of the item Raise Max Level; however, not all Pokémon can increase their maximum level, and those that can may have different limits to how much they can increase their maximum. The table below details the required experience for each level based on a Pokémon&#039;s Level 1 Attack power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #fff; border: 1px solid #ddf; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! rowspan=2 | Level || colspan=7 | Experience to next level&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! 30 Attack || 40 Attack || 50 Attack || 60 Attack || 70 Attack || 80 Attack || 90 Attack&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 || 55 || 60 || 65 || 70 || 75 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 || 110 || 120 || 130 || 140 || 150 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 150 || 165 || 180 || 195 || 210 || 225 || 240&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150 || 165 || 180 || 195 || 210 || 225 || 240&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 450 || 495 || 540 || 585 || 630 || 675 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 750 || 825 || 900 || 975 || 1050 || 1125 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 900 || 990 || 1080 || 1170 || 1260 || 1350 || 1440&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1200 || 1320 || 1440 || 1560 || 1680 || 1800 || 1920&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1350 || 1485 || 1620 || 1755 || 1890 || 2025 || 2160&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1500 || 1650 || 1800 || 1950 || 2100 || 2250 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1800 || 1980 || 2160 || 2340 || 2520 || 2700 || 2880&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2100 || 2310 || 2520 || 2730 || 2940 || 3150 || 3360&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2250 || 2475 || 2700 || 2925 || 3150 || 3375 || 3600&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 2400 || 2640 || 2880 || 3120 || 3360 || 3600 || 3840&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 2550 || 2805 || 3060 || 3315 || 3570 || 3825 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 2700 || 2970 || 3240 || 3510 || 3780 || 4050 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 3000 || 3300 || 3600 || 3900 || 4200 || 4500 || 4800&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The experience required to advance from any level to the next can be written as a multiple of the experience required for advancing from Level 1 to Level 2, with multiples for the same level being the same across the experience groups.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Trainer level}}&lt;br /&gt;
[[File:Pokémon GO level up.png|thumb|200px|Leveling up]]&lt;br /&gt;
In [[Pokémon GO]], the player earns experience (abbreviated XP), rather than the Pokémon. As the player gains experience they gain levels. Leveling up awards the player with items, and certain levels unlock particular items. After reaching level 5, the player can choose a team, which allows them to use {{OBP|Gym|GO}}s.&lt;br /&gt;
&lt;br /&gt;
Pokémon can be strengthened by [[Power Up|Powering Up]], which is the equivalent to raising their levels in the core series. Rather than by battling, this is done using {{OBP|Stardust|GO}} and [[Candy]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In [[Pokémon Masters EX]], the sync pairs gain experience either by battling or by using [[Level-up Manuals]]. Sync pairs have a level cap that can be increased by using buffs, blends, or ades, or by increasing their potential.&lt;br /&gt;
&lt;br /&gt;
Unlike the mainline games, certain sync pairs can only evolve by reaching a certain level that unlocks a special battle; the battle itself requires [[Evolution Crystals]] or [[Evolution Shards]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pinball series===&lt;br /&gt;
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], the player gets three &amp;quot;Ex&amp;quot; (experience) symbols in order to evolve a Pokémon that would normally evolve by [[level]] in the [[core series]] games.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Pinball, the player is also able to &amp;quot;evolve&amp;quot; a Pokémon that has no actual known evolution, in which case the player gets three &amp;quot;Ex&amp;quot; symbols and completes the evolution as usual, but this does not change the Pokémon&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Ex.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Counter Ex.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball RS Ex.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Experience sprite&amp;lt;br/&amp;gt;from {{color2|000|Pokémon Pinball|Pinball}}&lt;br /&gt;
| Experience counter&amp;lt;br/&amp;gt;from {{color2|000|Pokémon Pinball|Pinball}}&lt;br /&gt;
| Experience sprite&amp;lt;br/&amp;gt;from {{color2|000|Pokémon Pinball: Ruby &amp;amp; Sapphire|Pinball: Ruby &amp;amp; Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.&lt;br /&gt;
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.&lt;br /&gt;
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player&#039;s starter wouldn&#039;t level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{g|Black 2 and White 2}} onward, their base experience yield was raised to 62 to bring them in line with the other [[starter Pokémon]] in the series.&lt;br /&gt;
* The highest possible number of experience points that could be gained at one time in battle, not withstanding the limitations of what opposing trainers and teams are legally available in a game, is 1,373,910. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that&#039;s set up as a Triple Battle in Black and White, using an internationally traded Pokémon at level 1 that is holding a [[Lucky Egg]], with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon that&#039;s in any experience group other than Fluctuating could advance from level 1 all the way to level 100 at once. &amp;lt;!--Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points--&amp;gt;&lt;br /&gt;
** Before [[Generation V]], the highest number of experience points it was possible to gain was 27,866. This could be done by defeating a pair of level 100 {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, or {{p|Blissey}} in a Trainer battle that&#039;s set up as a Double Battle, using an internationally traded Pokémon that is holding a Lucky Egg. This means that the most levels that a Pokémon could advance in a single battle is 31, if a level 1 Pokémon in the Fast or Medium Slow experience groups defeated the pair of level 100 Pokémon as mentioned above.&lt;br /&gt;
* The lowest possible number of experience points for a single Pokémon to obtain in a single battle is one. This can be done in Generation V by defeating a {{pkmn2|wild}} level 1 {{p|Patrat}}, {{p|Purrloin}}, or any other Pokémon with a base experience yield lower than 100, using a level 99 Pokémon.&lt;br /&gt;
** Before [[Generation V]], this could be done by defeating a {{pkmn2|wild}} level 1 {{p|Magikarp}} and splitting the experience points between three battling Pokémon.&lt;br /&gt;
* The Medium Fast experience group is the only group not to have either the highest or the lowest total experience requirement at any level, being bounded by the Slow and Fast functions. The Medium Slow group is the only one to have both the highest and the lowest total experience requirement in at least one level before level 50.&lt;br /&gt;
* In [[Generation IV]], if a Pokémon is at least &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; of the way to its next level, its [[Poké Ball]] on the battle interface will shake from time to time.&lt;br /&gt;
* Starting in [[Generation V]], there are [[Legendary Pokémon]] the player must capture to progress the story. Defeating these Pokémon does not award experience.&lt;br /&gt;
** In {{game|Black and White|s}}, defeating {{p|Reshiram}}{{sup/5|Bl}} or {{p|Zekrom}}{{sup/5|W}} does not yield experience, even if it is knocked out at [[Dragonspiral Tower]] due to having a full party and Boxes upon initial encounter.&lt;br /&gt;
** In {{g|X and Y}}, defeating {{p|Xerneas}}{{sup/6|X}} or {{p|Yveltal}}{{sup/6|Y}} at [[Team Flare Secret HQ]] does not yield experience.&lt;br /&gt;
** In {{g|Omega Ruby and Alpha Sapphire}}, defeating {{p|Rayquaza}} at [[Sky Pillar]] during the [[Delta Episode]] does not yield experience.&lt;br /&gt;
** In {{g|Sun and Moon}}, defeating {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}} at the [[Altar of the Sunne]]{{sup/7|S}} or [[Altar of the Moone]]{{sup/7|M}} does not yield experience.&lt;br /&gt;
** In {{g|Sword and Shield}}, out of the three, no battle with {{p|Eternatus}} yields experience.&lt;br /&gt;
*** However, the second battle remains unfinished, as {{p|Zacian}} and {{p|Zamazenta}} interrupt the battle, leading to a Max Raid Battle, which does not grant experience.&lt;br /&gt;
* In [[Generation I]], it is possible to receive zero experience points. This is done by having six Pokémon in the party and fighting a level 2 Pokémon with the Exp. All in the bag. When the battle ends, the experience given to the other participants will be zero.&lt;br /&gt;
* Pokémon Gold and Silver have [https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unused_Experience_Groups two unused Experience Groups]. Both groups have a similar range to Medium Slow, but require fewer experience points to reach level 100.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by effort value yield]]&lt;br /&gt;
* [[List of Pokémon by experience type]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Experience&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=經驗 &#039;&#039;{{tt|Gīngyihm|Experience}}&#039;&#039;&lt;br /&gt;
|zh_cmn=經驗 / 经验 &#039;&#039;{{tt|Jīngyàn|Experience}}&#039;&#039;&lt;br /&gt;
|da=Erfaring&lt;br /&gt;
|fi=Kokemus&lt;br /&gt;
|fr=Expérience&lt;br /&gt;
|de=Erfahrung&lt;br /&gt;
|it=Esperienza&lt;br /&gt;
|ko=경험 &#039;&#039;Gyeongheom&#039;&#039;&lt;br /&gt;
|no=Erfaring&lt;br /&gt;
|pl=Doświadczenie&lt;br /&gt;
|pt_br=Experiência&lt;br /&gt;
|ru=Опыт &#039;&#039;Opyt&#039;&#039;&lt;br /&gt;
|es=Experiencia&lt;br /&gt;
|sv=Erfarenhet&lt;br /&gt;
|vi = Kinh nghiệm&lt;br /&gt;
|pt=Experiência&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Experience Points&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=經驗值 &#039;&#039;{{tt|Gīngyihm Jihk|Experience Points}}&#039;&#039;&lt;br /&gt;
|zh_cmn=經驗值 / 经验值 &#039;&#039;{{tt|Jīngyàn Zhí|Experience Points}}&#039;&#039;&lt;br /&gt;
|da=Erfaringspoint&amp;lt;br&amp;gt;Erfaringsniveau{{tt|*|EP031}}&lt;br /&gt;
|nl=Ervaringspunten{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|fr_ca=Points d&#039;expérience{{tt|*|Diamond and Blue Rescue Team manuals}}&lt;br /&gt;
|fr_eu=Points Expérience&lt;br /&gt;
|de=Erfahrungspunkte&lt;br /&gt;
|it=Punti Esperienza&lt;br /&gt;
|ko=경험치 &#039;&#039;Gyeongheom Chi&#039;&#039;&lt;br /&gt;
|no=Erfaringspoeng&lt;br /&gt;
|pl=Punkt doświadczenia&lt;br /&gt;
|pt_br=Pontos de Experiência&lt;br /&gt;
|ru=Очков Опыта &#039;&#039;Ochkov Opyta&#039;&#039;&lt;br /&gt;
|es=Puntos de Experiencia&lt;br /&gt;
|sv=Erfarenhetspoäng&lt;br /&gt;
|vi = Điểm kinh nghiệm&lt;br /&gt;
|pt=Pontos de Experiência{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[es:Experiencia]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[it:Esperienza]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[zh:经验值]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Core_series&amp;diff=3148409</id>
		<title>Core series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Core_series&amp;diff=3148409"/>
		<updated>2020-04-15T10:28:47Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Unused trademarks */ linkfixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;core series&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://iwataasks.nintendo.com/interviews/#/3ds/pokemonxy/0/1 Iwata Asks : Pokémon X &amp;amp; Pokémon Y : Pokémon Born Anew]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2011/02/16/pokemons-master-speaks Pokemon&#039;s Master Speaks - IGN]&amp;lt;/ref&amp;gt; of the [[Pokémon games]] or &#039;&#039;&#039;core games&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20131008075239/http://www.pokemon.com/us/pokemon-news/vg_pokemonxy_gf_interview-2013-10-04/ Inside the Minds behind Pokémon! | News | Pokemon.com]&amp;lt;/ref&amp;gt;, commonly referred to as the &#039;&#039;&#039;main series&#039;&#039;&#039; or &#039;&#039;&#039;mainline games&#039;&#039;&#039; by fans, is the game series that is developed by [[Game Freak]] for [[Nintendo]] video game systems, which follow the standard model of a {{player}}&#039;s journey through a specific [[region]] to catch and raise {{OBP|Pokémon|species}}, battle {{pkmn|Trainer}}s, fight [[Villainous team|crime]], and earn recognition (usually by collecting [[Badge]]s from [[Gym Leader]]s) until they are acknowledged as the [[Pokémon Champion|strongest Trainer]]. The series has only been released for {{wp|Handheld game console|handheld systems}}, though this includes the [[Nintendo Switch]] which is both a handheld and a home console.&lt;br /&gt;
&lt;br /&gt;
Counting each game individually, there are currently 32 games in the series in Western regions, 33 in Japan, 23 in {{pmin|South Korea}}, and 8 in {{pmin|Greater China}}. Counting paired games as a single release, there are currently 18 games in the series in Western regions, 19 in Japan, 12 in South Korea, and 4 in Greater China.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VI]], it was standard for the Western releases of the core series games to include the label &#039;&#039;Version&#039;&#039; in their title, although this was seldom used by the Japanese releases. In Japanese, Korean, and Chinese, the series is called the &#039;&#039;&#039;Pocket Monsters Series&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスターシリーズ&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://www.pokemon.co.jp/game-series/ ゲーム ポケットモンスターシリーズ | ポケットモンスターオフィシャルサイト]&amp;lt;/ref&amp;gt;, Korean: &#039;&#039;&#039;포켓몬스터 시리즈&#039;&#039;&#039;&amp;lt;ref&amp;gt;[http://pokemonkorea.co.kr/?inc=game-game_list&amp;amp;GameGroup=P 포켓몬 공식 사이트]&amp;lt;/ref&amp;gt;, Chinese: &#039;&#039;&#039;精靈寶可夢系列 / 精灵宝可梦系列&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CIVoUw0h20w&amp;amp;t=9m30s Nintendo SpotLight E3 2017 (附中文字幕) - YouTube]&amp;lt;/ref&amp;gt;), as core series games all contain the full name &#039;&#039;Pocket Monsters&#039;&#039; in their Japanese title, whereas side series and [[Spin-off Pokémon games|spin-off games]] use the abbreviation &#039;&#039;Pokémon&#039;&#039; instead. However, the Japanese releases of the [[Pokémon Stadium series]] use &#039;&#039;Pocket Monsters&#039;&#039; in English subtitles, despite the titles using &#039;&#039;Pokémon&#039;&#039; in {{wp|kana}}.&lt;br /&gt;
&lt;br /&gt;
The Pokémon Video Game Championships are conducted using the core series games.&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
===Content model===&lt;br /&gt;
While there are no strict rules that make a game a core series game, and previously assumed rules are continuously broken, the games generally have a similar plot and {{cat|Game mechanics|mechanics}}.&lt;br /&gt;
&lt;br /&gt;
The {{player}} begins the game in a small town or city of a given [[region]], having no {{OBP|Pokémon|species}} of their own. Through a course of events, the player will receive a [[starter Pokémon]] from the region&#039;s [[Pokémon Professor]]; the starter Pokémon is always a choice of three, a {{t|Grass}}, {{t|Fire}}, or {{t|Water}} type, and the character who will become the player&#039;s [[rival]] will typically choose (or already have) the Pokémon whose [[type]] is [[super effective]] against that of the player&#039;s choice, although some exceptions to this pattern exist.&lt;br /&gt;
&lt;br /&gt;
After this point, the player begins to journey across the entire region (each with their own cities and towns, themselves connected by [[route]]), {{pkmn2|caught|capturing}} any [[wild Pokémon]] they choose to, and using a [[party]] they assemble to take on the eight [[Gym Leader]]s (except in Alola where the player battle in Trials instead) of the region. Alongside encounters with both other {{pkmn|Trainer}}s and repeated interactions with their rival, the player must also stop the plans of a [[villainous team]], which often involve the manipulation of [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
After all eight Gym Leaders have been defeated, the player can enter the [[Pokémon League]], where the [[Elite Four]] and {{pkmn|Champion}} await challengers. The Champion of the region is often introduced prior to the player&#039;s Pokémon League challenge, and may aid the player as the player continues their adventure.&lt;br /&gt;
&lt;br /&gt;
Though the game can be considered over as soon as the player has defeated the Champion, there is still post-game content. Often there is a post-game plotline and locations and facilities that could not be previously accessed. Since Pokémon Crystal, there is usually at least one facility specifically dedicated to {{pkmn|battle|battling}}. The overarching goal is the completion of the [[Pokédex]]; after this has been done, the player will receive a [[diploma]] for completing the [[regional Pokédex]] and, starting in [[Generation III]], another for completing the [[National Pokédex]]. Another task was added in [[Generation III]] in order to fully complete the game: fully [[Trainer Card level|leveling up]] the {{ga|Trainer Card}}.&lt;br /&gt;
&lt;br /&gt;
Another element that characterizes a core series game is that the geography of regions includes at least one [[water route]], a mountain, several [[cave]]s, a [[forest]], as well as a final route leading up to the Pokémon League called [[Victory Road]].&lt;br /&gt;
&lt;br /&gt;
===Release model===&lt;br /&gt;
While releases continue to break patterns, the release of core series games tends to follow a pattern.&lt;br /&gt;
&lt;br /&gt;
When a [[generation]] of [[Pokémon games]] begins, a pair of games is always released. These paired versions feature virtually the same storyline as each other, but the [[Game-exclusive Pokémon|available Pokémon]] differ, and some other elements are usually slightly different. This encourages [[Trade|trading]], as it is required in order to complete the [[regional Pokédex]].&lt;br /&gt;
&lt;br /&gt;
Most generations feature an &amp;quot;upper version&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3CldWM5ornc Nintendo UK YouTube]: Pokémon Ultra Sun &amp;amp; Pokémon Ultra Moon Introduction – Episode 4 – A new Pokémon adventure awaits&amp;lt;/ref&amp;gt; title—often referred to by fans as a &amp;quot;third version&amp;quot;—a follow-up game or pair of games released after the first games of the generation that takes place in the same [[region]] with added features. These games typically both share and lack certain regional {{OBP|Pokémon|species}} that were available in one or both of the original paired versions; thus, a {{player}} of an upper version must link together with the original pair to complete the regional Pokédex as well. On the contrary, upper versions typically contain certain Pokémon from different regions that are unavailable in the original pair, thus being more helpful in completing the [[National Pokédex]]. Until [[Generation VII]], only a single third version following an original pair was ever released at a time; [[Pokémon Ultra Sun and Ultra Moon]] were the first of these games to be released as a pair. Unlike other generations, [[Generation V]] opted for a sequel story instead, while [[Generation VI]] and [[Generation VIII]] entirely forewent follow-up games set in the same region, the latter instead providing added features to the original pair of games via {{wp|downloadable content}} in an expansion pass.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a secondary set of paired versions that are [[remake]]s of earlier titles may also be released.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Most [[generation]]s introduce {{OBP|Pokémon|species}} that [[Evolution|evolve]] into or from previously released Pokémon. [[Legendary Pokémon]] with myths specific to the region are almost always included, and frequently appear in [[Legendary duo|duos]] and [[Legendary trio|trios]].&lt;br /&gt;
&lt;br /&gt;
In all generations, there are some Pokémon that cannot be encountered until after the {{player}} becomes {{pkmn|Champion}}. These may be legendary Pokémon, such as {{p|Mewtwo}}, or simply Pokémon that are not part of the game&#039;s [[regional Pokédex]].&lt;br /&gt;
&lt;br /&gt;
Before the release of a new generation, new Pokémon are often used to promote the new {{pkmn|games}} by including them in the {{pkmn|anime}} or in [[Spin-off Pokémon games|spin-off games]].&amp;lt;!--If/when [[User:Caciulacdlac/Pokémon that appeared before their generation]] enters the mainspace, provide a link in this paragraph.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box art===&lt;br /&gt;
The box art for each game features one {{OBP|Pokémon|species}} which was introduced in that [[generation]] (or, in the case of [[remake]]s, the generation of the original games). This Pokémon is referred to by fans as a [[game mascot]], and with the exception of [[Kanto]]-based games, it is always the [[Legendary Pokémon]] available in that game at the climax of the storyline.&lt;br /&gt;
&lt;br /&gt;
In terms of the artwork itself, the international {{game|Red and Blue|s}} and all region releases of the initial paired games of each generation from [[Generation III]] to {{Gen|VII}} use their game mascot&#039;s original [[Ken Sugimori]] artwork for their box art, whereas all other core series games use specially made artwork.&lt;br /&gt;
&lt;br /&gt;
The titles in the Japanese games always use some shade of red and blue for either the characters or outlines of the characters. This is most likely in reference to the first internationally released core games of Pokémon Red and Blue. The DLC Expansion Passes for Pokémon Sword and Shield use Green and Yellow, likely in reference to both Pokémon Red and Green, along with Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
==List of core series games==&lt;br /&gt;
In {{pmin|South Korea}}, only {{game|Gold and Silver|s}} were released prior to the foundation of Nintendo of Korea and Pokémon Korea in 2006. The first core series game release after this was {{game|Diamond and Pearl|s}} in 2008.&lt;br /&gt;
&lt;br /&gt;
In {{pmin|Greater China}}, the first core series game release was [[Pokémon Sun and Moon]] in 2016.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background-color:#e6e6ff; border: 3px solid #88a; white-space:nowrap&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccf; {{roundytl|5px}}&amp;quot; | Original versions&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccf; {{roundytr|5px}}&amp;quot; | Upper versions&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{kanto color light}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Generation I}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Japan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}; width: 20%&amp;quot; | {{colorswatch|{{red color}}|{{color2|{{red color dark}}|Pokémon Red and Green Versions|Red}}}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{green color light}}; width: 20%&amp;quot; | {{colorswatch|{{green color}}|{{color2|{{green color dark}}|Pokémon Red and Green Versions|Green}}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | {{colorswatch|{{blue color}}|{{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Blue}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | {{colorswatch|{{yellow color}}|{{color2|{{yellow color dark}}|Pokémon Yellow Version|Pikachu}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color}}&amp;quot; | {{color2|000|Generation I}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(International)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{red color light}}&amp;quot; | {{colorswatch|{{red color}}|{{color2|{{red color dark}}|Pokémon Red and Blue Versions|Red}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{blue color light}}&amp;quot; | {{colorswatch|{{blue color}}|{{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Blue}}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | {{colorswatch|{{yellow color}}|{{color2|{{yellow color dark}}|Pokémon Yellow Version|Yellow}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{johto color}}; padding:5px&amp;quot; | {{color2|000|Generation II}}&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}&amp;quot; | {{colorswatch|{{gold color}}|{{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Gold}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{silver color light}}&amp;quot; | {{colorswatch|{{silver color}}|{{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|Silver}}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{crystal color light}}&amp;quot; | {{colorswatch|{{crystal color}}|{{color2|{{crystal color dark}}|Pokémon Crystal Version|Crystal}}}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{hoenn color}}; padding:5px&amp;quot; | {{color2|000|Generation III}}&lt;br /&gt;
| style=&amp;quot;background:#{{ruby color light}}&amp;quot; | {{colorswatch|{{ruby color}}|{{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{sapphire color light}}&amp;quot; | {{colorswatch|{{sapphire color}}|{{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|Sapphire}}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{emerald color light}}&amp;quot; | {{colorswatch|{{emerald color}}|{{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{firered color light}}&amp;quot; | {{colorswatch|{{firered color}}|{{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{leafgreen color light}}&amp;quot; | {{colorswatch|{{leafgreen color}}|{{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LeafGreen}}}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; padding:5px&amp;quot; | {{color2|000|Generation IV}}&lt;br /&gt;
| style=&amp;quot;background:#{{diamond color light}}&amp;quot; | {{colorswatch|{{diamond color}}|{{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|Diamond}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{pearl color light}}&amp;quot; | {{colorswatch|{{pearl color}}|{{color2|{{pearl color dark}}|Pokémon Diamond and Pearl Versions|Pearl}}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{platinum color light}}&amp;quot; | {{colorswatch|{{platinum color}}|{{color2|{{platinum color dark}}|Pokémon Platinum Version|Platinum}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{heartgold color light}}&amp;quot; | {{colorswatch|{{heartgold color}}|{{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HeartGold}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{colorswatch|{{soulsilver color}}|{{color2|{{soulsilver color dark}}|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{unova color}}; padding:5px&amp;quot; | {{color2|000|Generation V}}&lt;br /&gt;
| style=&amp;quot;background:#{{black color light}}&amp;quot; | {{colorswatch|{{black color}}|{{color2|{{black color dark}}|Pokémon Black and White Versions|Black}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{white color light}}&amp;quot; | {{colorswatch|{{white color}}|{{color2|{{white color dark}}|Pokémon Black and White Versions |White}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{black 2 color light}}; width: 20%&amp;quot; | {{colorswatch|{{black 2 color}}|{{color2|{{black 2 color dark}}|Pokémon Black and White Versions 2|Black 2}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{white 2 color light}}; width: 20%&amp;quot; | {{colorswatch|{{white 2 color}}|{{color2|{{white 2 color dark}}|Pokémon Black and White Versions 2|White 2}}}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{kalos color}}; padding:5px&amp;quot; | {{color2|000|Generation VI}}&lt;br /&gt;
| style=&amp;quot;background:#{{x color light}}&amp;quot; | {{colorswatch|{{x color}}|{{color2|{{x color dark}}|Pokémon X and Y|X}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{y color light}}&amp;quot; | {{colorswatch|{{y color}}|{{color2|{{y color dark}}|Pokémon X and Y|Y}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{omega ruby color light}}&amp;quot; | {{colorswatch|{{omega ruby color}}|{{color2|{{omega ruby color dark}}|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{alpha sapphire color light}}&amp;quot; | {{colorswatch|{{alpha sapphire color}}|{{color2|{{alpha sapphire color dark}}|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{alola color}}; padding:5px&amp;quot; | {{color2|000|Generation VII}}&lt;br /&gt;
| style=&amp;quot;background:#{{sun color light}}&amp;quot; | {{colorswatch|{{sun color}}|{{color2|{{sun color dark}}|Pokémon Sun and Moon|Sun}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{moon color light}}&amp;quot; | {{colorswatch|{{moon color}}|{{color2|{{moon color dark}}|Pokémon Sun and Moon|Moon}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ultra sun color light}}&amp;quot; | {{colorswatch|{{ultra sun color}}|{{color2|{{ultra sun color dark}}|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ultra moon color light}}&amp;quot; | {{colorswatch|{{ultra moon color}}|{{color2|{{ultra moon color dark}}|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot; | {{colorswatch|{{Let&#039;s Go Pikachu color}}|{{color2|{{Let&#039;s Go Pikachu color dark}}|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; | {{colorswatch|{{Let&#039;s Go Eevee color}}|{{color2|{{Let&#039;s Go Eevee color dark}}|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Eevee!}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{galar color}}; {{roundybl|5px}} padding:5px&amp;quot; | {{color2|000|Generation VIII}}&lt;br /&gt;
| style=&amp;quot;background:#{{sword color light}}&amp;quot; | {{colorswatch|{{sword color}}|{{color2|{{sword color dark}}|Pokémon Sword and Shield|Sword}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{shield color light}}&amp;quot; | {{colorswatch|{{shield color}}|{{color2|{{shield color dark}}|Pokémon Sword and Shield|Shield}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
{{main|History of the Pokémon world}}&lt;br /&gt;
Several pieces of content in the core series Pokémon games depend on the games having a timeline, but a complete timeline cannot be drawn from the games themselves. On May 7, 2014, [[Game Freak]] employee [[Toshinobu Matsumiya]]&#039;s Twitter account posted a timeline of the core series Pokémon games;&amp;lt;ref&amp;gt;[https://archive.is/D9iPz archive.is] (archived from [https://twitter.com/matsumiyan/status/464052839870787584 the original])&amp;lt;/ref&amp;gt; the tweet was subsequently deleted.&lt;br /&gt;
&lt;br /&gt;
The plot of {{game|Ruby and Sapphire|s}} and {{game|Red and Green|s}} are contemporaneous. They are then followed by the equally contemporaneous plot of {{game|Gold and Silver|s}} and {{game2|Diamond|Pearl|Platinum}}, which are set three years later. {{game|Black and White|s}} are set an unspecified amount of time after those games. [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] are set two years after those games, and are contemporaneous with {{g|X and Y}}. {{g|Sun and Moon}} and {{g|Ultra Sun and Ultra Moon}} take place two years after the events of Pokémon Black 2 and White 2 and at least 10 years after the events of Pokémon Emerald.&lt;br /&gt;
&lt;br /&gt;
It is unknown if the aforementioned timeline also applies to all solitary versions and [[remake]]s. Furthermore, [[Zinnia]] suggests that there are {{wp|Multiverse|alternate universes}}.&lt;br /&gt;
&lt;br /&gt;
==Unused trademarks==&lt;br /&gt;
[[Nintendo]], [[Creatures]], and [[Game Freak]] have trademarked several titles in the {{wp|Japan Patent Office}} which have not currently been used but which fit the naming scheme of the core series games. The following information comes from the Japan Platform for Patent Information ([https://www.j-platpat.inpit.go.jp/web/all/top/BTmTopPage Japanese], [https://www.j-platpat.inpit.go.jp/web/all/top/BTmTopEnglishPage English]):&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Topaz&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタートパーズ&#039;&#039;&#039;) [application number 2002-063587, registration number 4677891]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Tourmaline&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタートルマリン&#039;&#039;&#039;) [application number 2002-063588, registration number 4684698]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Moonstone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタームーンストーン&#039;&#039;&#039;) [application number 2002-063590, registration number 4684699]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Brown&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|茶|ちゃ}}&#039;&#039;&#039;) [application number 2008-093270, registration number 5222905]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Grey&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|灰|はい}}&#039;&#039;&#039;) [application number 2008-093272, registration number 5222907]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Vermilion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|朱|しゅ}}&#039;&#039;&#039;) [application number 2008-093273, registration number 5222908]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Purple&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|紫|むらさき}}&#039;&#039;&#039;) [application number 2008-093274, registration number 5222909]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Crimson&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|紅|くれない}}&#039;&#039;&#039;) [application number 2008-093275, registration number 5222910]&lt;br /&gt;
* &#039;&#039;&#039;Pocket Monsters: Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|緋|ひ}}&#039;&#039;&#039;) [application number 2008-093276, registration number 5222911]&lt;br /&gt;
* &#039;&#039;&#039;Delta Emerald&#039;&#039;&#039;&amp;lt;ref&amp;gt;[http://www.ign.com/articles/2014/05/29/pokemon-delta-emerald-trademark-surfaces Pokemon Delta Emerald Trademark Surfaces - IGN]&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;デルタエメラルド&#039;&#039;&#039;) [application number 2014-035118, registration number 5701924]&lt;br /&gt;
&lt;br /&gt;
{{wp|Topaz}}, {{wp|tourmaline}}, {{wp|Moonstone (gemstone)|moonstone}}, and {{wp|emerald}} (by virtue of Delta Emerald) are all names of minerals, while the rest are names of colors. Additionally, {{wp|vermilion}}, {{wp|crimson}}, and {{wp|Scarlet (color)|scarlet}} are all shades of red.&lt;br /&gt;
&lt;br /&gt;
Contrary to what is sometimes reported, the name &#039;&#039;&#039;WaterBlue&#039;&#039;&#039; was not trademarked by Nintendo, Creatures, or Game Freak. According to the Japan Platform for Patent Information, &#039;&#039;&#039;ウォーターブルー&#039;&#039;&#039; and &#039;&#039;&#039;WATER BLUE&#039;&#039;&#039; (application number 2010-060625, registration number 5386853) are trademarks of {{wp|Meiji Seika}}, a Japanese food and pharmaceutical company. However, [[Game Freak]]&#039;s [[Junichi Masuda]] did mention &amp;quot;WaterBlue&amp;quot; in 2004 on a blog post explaining the company&#039;s choice of {{game|FireRed and LeafGreen|s|&amp;quot;FireRed&amp;quot; and &amp;quot;LeafGreen&amp;quot;}} as both Japanese and international titles for the remakes of {{2v2|Red|Green}}.&amp;lt;ref&amp;gt;[https://www.gamefreak.co.jp/blog/dir/2004/08/index.html 増田部長のめざめるパワー]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.gamefreak.co.jp/blog/dir_english/2004/08/index.html HIDDEN POWER of masuda]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
In addition to the core series games, each of the side series games allow players to transfer their Pokémon to and from the core series:&lt;br /&gt;
* &#039;&#039;&#039;{{eng|Pokémon Stadium}}&#039;&#039;&#039;: Allows players to transfer their Pokémon from the Generation I core series games to battle in 3D.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Stadium 2]]&#039;&#039;&#039;: Allows players to transfer their Pokémon from the Generation I and II core series games to battle in 3D.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Box Ruby &amp;amp; Sapphire]]&#039;&#039;&#039;: Allows players to store their Pokémon from the Generation III core series games.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Colosseum]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Pokémon XD: Gale of Darkness]]&#039;&#039;&#039;: Can trade Pokémon with the Generation III core series games.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Battle Revolution]]&#039;&#039;&#039;: Allows players to transfer their Pokémon from the Generation IV core series games to battle in 3D.&lt;br /&gt;
* &#039;&#039;&#039;[[My Pokémon Ranch]]&#039;&#039;&#039;: Allows players to store their Pokémon from Pokémon Diamond and Pearl (and from Pokémon Platinum in Japan).&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Dream World]]&#039;&#039;&#039;: Allows players to send Pokémon caught in this game to the Generation V core series games.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Dream Radar]]&#039;&#039;&#039;: Allows players to receive the Forces of Nature in their Therian Formes in Black 2 and White 2.&lt;br /&gt;
* &#039;&#039;&#039;[[Poké Transporter]]&#039;&#039;&#039;: Allows players to transfer their Pokémon from the Generation V games, and the Generation I and II games on [[Nintendo 3DS]] [[Virtual Console]], to Pokémon Bank.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Bank]]&#039;&#039;&#039;: Allows players to store their Pokémon from Generation VI and VII core series games.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]]&#039;&#039;&#039;: Allows players to receive a {{p|Steelix}} and/or a {{p|Glalie}} with their respective [[Mega Stone]]s in Pokémon Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Sun and Pokémon Moon Special Demo Version]]&#039;&#039;&#039;: Allows players to receive a {{p|Greninja}} with the Ability {{a|Battle Bond}} in Pokémon Sun and Moon.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon HOME]]&#039;&#039;&#039;: Allows players to store their Pokémon from Generation VIII games, and can transfer Pokémon from Pokémon Bank, Pokémon Let&#039;s Go, and Pokémon GO to its own storage.&lt;br /&gt;
&lt;br /&gt;
Additionally, some spin-off games allow players to receive special Pokémon:&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Channel]]&#039;&#039;&#039;: In the European and Australian versions of the game, it allows players to receive a gift {{p|Jirachi}} in the Generation III core series games.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Ranger]]&#039;&#039;&#039; series: Allows players to receive a special {{p|Manaphy}} Egg in the Generation IV core series games.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon GO]]&#039;&#039;&#039;: Allows players to transfer Generation I Pokémon caught in this game to [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] and (in the future) Pokémon HOME.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon Pass]]&#039;&#039;&#039;: Allows players to receive [[serial code]]s for a {{Shiny}} {{p|Pikachu}} or a Shiny {{p|Eevee}} in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Spin-off Pokémon games]]&lt;br /&gt;
** [[Pokémon Mystery Dungeon series]]&lt;br /&gt;
** [[Pokémon Ranger series]]&lt;br /&gt;
** [[Pokémon Rumble series]]&lt;br /&gt;
* [[Pokémon Stadium series]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.pokemon.co.jp/game-series/ The Pokémon Company website section] &amp;lt;small&amp;gt;(Japanese)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [https://www.pokemon.co.jp/game-series/title/ Full product list] &amp;lt;small&amp;gt;(Japanese)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://pokemonkorea.co.kr/game/category/1 Pokémon Korea website section] &amp;lt;small&amp;gt;(Korean)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-video-games/all-pokemon-games/ The Pokémon Company International website all-games section]&lt;br /&gt;
* [https://www.nintendo.co.jp/software/feature/pokemon.html Nintendo subsite for Pokémon games] &amp;lt;small&amp;gt;(Japanese)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game series]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spiele#Hauptspiele]]&lt;br /&gt;
[[fr:Jeux principaux]]&lt;br /&gt;
[[it:Serie principale]]&lt;br /&gt;
[[zh:宝可梦系列]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=3082817</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=3082817"/>
		<updated>2019-12-26T11:47:32Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* External links */ add probably the most detailed article on the damage calculation out there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ash Pokémon injured.png|thumb|300px|{{cat|Ash&#039;s Pokémon}} injured after a battle]]&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s {{stat|HP}} that happens as the result of a [[physical move|physical]] or [[special move|special]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
Except for {{cat|moves that deal direct damage}}, the damage dealt when a Pokémon uses a damaging move depends on its [[level]], its effective Attack or Special Attack [[statistic|stat]], the opponent&#039;s effective Defense or Special Defense stat, and the move&#039;s effective [[power]]. In addition, various factors of damage modification may also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
More precisely, damage is calculated as&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalc.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon (or twice the level for a [[critical hit]] in [[Generation I]]).&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/negative&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/positive&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;Modifier&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalc.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 if the move has more than one [[target]], and 1 otherwise. (In Generation III, it is 0.5 for {{cat|moves that target all adjacent foes}} with more than one target, and 1 otherwise.)&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Badge&#039;&#039; is applied in Generation II only. It is 1.25 if the attacking Pokémon is controlled by the player and if the player has obtained the [[Badge]] corresponding to the used move&#039;s [[type]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is applied starting in Generation II. It is 2 for a [[critical hit]] in Generations II-V, 1.5 for a critical hit from Generation VI onward, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor between 0.85 and 1.00 (inclusive):&lt;br /&gt;
** From Generation III onward, it is a random integer percentage between 0.85 and 1.00 (inclusive)&lt;br /&gt;
** In Generations I and II, it is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0 (ineffective); 0.25, 0.5 (not very effective); 1 (normally effective); 2, or 4 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 (from Generation III onward) if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]] (other than {{m|Facade}} from [[Generation VI]] onward), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves, Abilities, or items take effect:&lt;br /&gt;
:{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Astonish}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III only, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Aurora Veil}}&lt;br /&gt;
|0.5 {{tt|*|~0.66 if there is more than one Pokémon on either side of the field}}&lt;br /&gt;
|If in effect on the target&#039;s side, the move is not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}} (does not stack with Light Screen and Reflect)&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Body Slam}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation VI onward, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Dragon Rush}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation VI onward, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Earthquake}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation V onward, if this is the used move, and the target is in the semi-invulnerable turn of {{m|Dig}}{{tt|*|From Generation II-IV, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Extrasensory}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III only, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Flying Press}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Heat Crash}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation VI onward, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Heavy Slam}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation VII, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Light Screen}}&lt;br /&gt;
|0.5 {{tt|*|~0.66 if there is more than one Pokémon on either side of the field}}&lt;br /&gt;
|From Generation III onward, if in effect on the target&#039;s side, the move used is special, not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Magnitude}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation V onward, if this is the used move, and the target is in the semi-invulnerable turn of {{m|Dig}}{{tt|*|Prior to Generation V, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Needle Arm}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III only, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Phantom Force}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}}&lt;br /&gt;
|0.5 {{tt|*|~0.66 if there is more than one Pokémon on either side of the field}}&lt;br /&gt;
|From Generation III onward, if in effect on the target&#039;s side, the move used is physical, not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Shadow Force}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Stomp}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III and from Generation V onward, if this is the used move, and the target had previously used {{m|Minimize}}{{tt|*|In Generations II and IV, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Surf}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target is in the semi-invulnerable turn of {{m|Dive}}{{tt|*|Prior to Generation V, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Whirlpool}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target is in the semi-invulnerable turn of {{m|Dive}}{{tt|*|Prior to Generation V, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Z-Move]]s&lt;br /&gt;
|0.25&lt;br /&gt;
|If the used move is a damaging Z-Move the target has {{m|protect}}ed against&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |{{a|Fluffy}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability, and the used move makes [[contact]] and is not {{type|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|If the target has this Ability, and the used move is {{type|Fire}} and does not make [[contact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Filter}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Friend Guard}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If an ally of the target has this Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Multiscale}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Prism Armor}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Shadow Shield}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Sniper}}&lt;br /&gt;
|1.5&lt;br /&gt;
|If the attacker has this Ability and the move lands a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Solid Rock}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Tinted Lens}}&lt;br /&gt;
|2&lt;br /&gt;
|If the attacker has this Ability and the used move is not very effective (&#039;&#039;Type&#039;&#039; &amp;lt; 1)&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, and the used move is {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|~1.2&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|~1.3&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Metronome}}&lt;br /&gt;
|&amp;gt;1&lt;br /&gt;
|1 + (~0.2 per successful consecutive use of the same move) if held by the attacker, but no more than 2&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, the move is of the resisted type and super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, &#039;&#039;other&#039;&#039; is &amp;lt;code&amp;gt;0.5 * 0.5 = 0.25&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During the calculation, any operations are carried out on integers internally, such that effectively each division is a [[wp:Rounding#Rounding_to_integer|truncated integer division]] (rounding towards zero, cutting off any decimals), and any decimals are cut off after each multiplication operation. If the calculation yields &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, the move will deal 1 HP damage instead; however, in [[Generation]]s {{gen|I}} and {{gen|V}}, different behavior may occur due to apparent oversights:&lt;br /&gt;
* In Generation I, if the calculation yields &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; because the target has two types that both resist the move&#039;s type, the move will miss as if it is ineffective;&lt;br /&gt;
* In Generation V, a move may deal 0 HP damage when &#039;&#039;other&#039;&#039; is less than &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, because the routine to prevent 0 HP damage is erroneously performed before applying the &#039;&#039;other&#039;&#039; factor.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that does not suffer a {{status|burn}} and holds no [[item]] with an effective Attack stat of 123 uses {{m|Ice Fang}} (an {{type|Ice}} [[physical move]] with a [[power]] of 65) against a {{p|Garchomp}} with an effective Defense stat of 163 in [[Generation VI]], and does not land a [[critical hit]]. Then, the move will receive {{STAB}}, because Glaceon&#039;s Ice type matches the move&#039;s: &#039;&#039;STAB&#039;&#039; = 1.5. Additionally, Garchomp is {{2t|Dragon|Ground}}, and therefore has a double weakness to the move&#039;s Ice type: &#039;&#039;Type&#039;&#039; = 4. All other (non-random) factors of &#039;&#039;Modifier&#039;&#039; will be 1. This effectively gives&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalcExample.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
When also plugging in Glaceon&#039;s effective Attack stat and Garchomp&#039;s effective Defense stat, the whole damage formula gives&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalcExample1.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will do between 168 and 196 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
If the same Glaceon holds a [[Muscle Band]] and its Ice Fang lands a [[critical hit]] against Garchomp, it will be &#039;&#039;Critical&#039;&#039; = 1.5, effectively giving&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalcExample2.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
Furthermore, Ice Fang&#039;s effective power will be boosted by the Muscle Band by (approximately) 10% to become 71, leading the whole formula to give&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalcExample3.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will now do between 268 and 324 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
==Pokémon GO==&lt;br /&gt;
In {{g|GO}}, damage is calculated differently due to different variables existing in the game.&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalcGO.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the power of the move used&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; is the Attack [[Statistic#In Pokémon GO|stat]] of the attacking Pokémon&lt;br /&gt;
* &#039;&#039;Defense&#039;&#039; is the Defense stat of the Pokémon being attacked&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;Modifier&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalcGO.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|In Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.2 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise.&lt;br /&gt;
* The following variables are applied in {{OBP|Gym|GO}} and [[Raid Battle]]s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Weather&#039;&#039; is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and 1 otherwise.&lt;br /&gt;
** &#039;&#039;Friendship&#039;&#039; is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level.&lt;br /&gt;
*** 1.03 if Good Friends&lt;br /&gt;
*** 1.05 if Great Friends&lt;br /&gt;
*** 1.07 if Ultra Friends&lt;br /&gt;
*** 1.1 if Best Friends&lt;br /&gt;
*** 1 if otherwise&lt;br /&gt;
** &#039;&#039;Dodged&#039;&#039; is 0.25 if the attack was successfully dodged, and 1 if otherwise.&lt;br /&gt;
*** Only a Gym defender or Raid Boss&#039;s attack may be dodged.&lt;br /&gt;
* The following variables are applied in {{OBP|Trainer Battle|GO}}s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Trainer&#039;&#039; is 1.3 for all attacks used in a Trainer Battle.&lt;br /&gt;
** &#039;&#039;Charge&#039;&#039; is applied for Charged Attacks, and its value depends on the player&#039;s score during the minigame&lt;br /&gt;
*** 1 if &amp;quot;Excellent!&amp;quot;&lt;br /&gt;
*** 0.75 if &amp;quot;Great!&amp;quot;&lt;br /&gt;
*** 0.5 if &amp;quot;Nice!&amp;quot;&lt;br /&gt;
*** 0.25 if otherwise&lt;br /&gt;
&lt;br /&gt;
By the damage formula, moves that have a power of 0 such as {{m|Splash}} and {{m|Yawn}} will still do 1 HP damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{g|Emerald}}, if the player&#039;s Pokémon deals over 33037 HP damage, the HP bar won&#039;t be drained. However, if it deals exactly 33037 HP, the HP bar will be drained automatically.&lt;br /&gt;
* In Generations V through VII, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, during the calculation of very high damage amounts an overflow can occur during the calculation, causing the actual damage dealt to be much lower than expected.&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, recoil damage and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 &#039;&#039;{{tt|Sēunghoih|Damage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|da=Skade&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr_ca=Tort{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|no=Skade&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|es=Daño&lt;br /&gt;
|sv=Skada&lt;br /&gt;
|pt_eu=Dano&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
* [https://www.trainertower.com/dawoblefets-damage-dissertation/ DaWoblefet’s Damage Dissertation- A Complete Guide to the Damage Formula]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[es:Daño]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=3082816</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=3082816"/>
		<updated>2019-12-26T11:45:16Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: we need info for Generation VIII - I hear it uses scaled formula but confirmation would be nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Slow|the move whose Japanese name can mean Slow|Curse (move)}}&lt;br /&gt;
[[File:ExpGraphLv100.png|300px|thumb|A graph of the experience required for a Pokémon to be a certain level, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFD700|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|609|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|740|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|00F|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpToLevelCubed.png|thumb|300px|The same graph, scaled by the cube of the level.]]&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|Graph showing experience needed to gain a single level, for each level up to 100. The nature of the Erratic and Fluctuating curves can be seen more clearly here.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|経験|けいけん}}&#039;&#039;&#039; &#039;&#039;experience&#039;&#039;) an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;Experience Points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|経験値|けいけんち}}&#039;&#039;&#039; &#039;&#039;Experience Points&#039;&#039;), which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent Pokémon without fainting. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], all the way up to level 100, where a Pokémon will no longer gain experience (in [[Generation I|Generations I]] and {{gen|II}}, the game will still erroneously state that it has gained experience points).&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[List of Pokémon by evolution family|evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon [[List of Pokémon by experience type|fall into one]] of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are {{wp|cubic function|cubic}}. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6; and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively {{wp|quartic function|quartic}}.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and [[Generation VII]], the amount of experience gained is dependent on both Pokémon&#039;s levels: the lower the victor&#039;s level is compared to the defeated Pokémon, the more experience points the victor will gain.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[File:Expcalc erratic.png|thumb|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Nearly all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}} or {{t|Water}} types.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly erratic experience point requirement to reach the next level from level 68 to level 98, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
Due to the erraticness of this function, it actually takes fewer experience points to go from level 99 to 100 than it does to go from level 69 to 70.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&amp;lt;!--I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[File:Expcalc fast.png|thumb|134px|The equation for the Fast experience group]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many {{t|Normal}}- and {{type|Fairy}} Pokémon are in this group.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[File:Expcalc mfast.png|thumb|117px|The equation for the Medium Fast experience group]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
This experience group actually grows more slowly than the Medium Slow group up until level 68 (level 47, if considering amount of experience required to reach the next level).&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[File:Expcalc mslow.png|thumb|358px|The equation for the Medium Slow experience group]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. This group also contains all of the regional [[starter Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement). &lt;br /&gt;
&lt;br /&gt;
The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[File:Expcalc slow.png|thumb|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[Legendary Pokémon]], Pokémon in this group are typically very hard to raise; all [[pseudo-legendary Pokémon]], by definition, are in this experience group. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[File:Expcalc fluctuating.png|thumb|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100—517,340 as compared to 338,750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
Also like the Erratic experience group, the Fluctuating group gets its name from the wildly fluctuating requirement for each level to go to the next level, from Level 36 to Level 100.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Experience at each level===&lt;br /&gt;
Below is a table; on the left side of the level is the minimum number of experience points required for a Pokémon to be at that level, and the amount of experience points a Pokémon of that level will have when caught from the wild; on the right is the number of experience points required to advance from the respective level to the next level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
! Experience table&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border:2px solid #{{soulsilver color dark}}; background:#{{soulsilver color}}; color:#fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#000&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Total experience&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | To next level&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#000&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#008000&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#FF0; color:#000&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#609&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#740&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#00F&amp;quot; | Fluctu-&amp;lt;br&amp;gt;ating&lt;br /&gt;
! width=&amp;quot;40px&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#000&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#008000&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#FF0; color:#000&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#609&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#740&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background:#00F&amp;quot; | Fluctu-&amp;lt;br&amp;gt;ating&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | {{tt|0|1 in Generations I and II}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | {{tt|0|-54 in Generations I and II, read by the game as 16777162}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | {{tt|0|1 in Generations I and II}}&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | {{tt|8|7 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | {{tt|9|63 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | {{tt|10|9 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 9&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 52&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 21&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 57&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 33&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 13&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 19&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 122&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 51&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 64&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 96&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 32&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 237&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 125&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 135&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 156&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 169&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 47&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 406&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 172&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 216&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 179&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 270&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 112&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 637&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 274&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 343&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 236&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 428&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 178&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 169&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 98&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 942&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 409&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 512&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 314&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 640&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 276&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 384&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 174&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 217&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 271&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 117&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 1,326&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 583&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 729&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 419&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 911&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 393&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 474&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 217&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 271&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 141&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 147&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 1,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 560&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,250&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 540&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 569&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 331&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 182&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 205&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 2,369&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 1,064&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,331&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 742&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,663&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 745&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 672&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 318&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 397&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 222&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 3,041&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 1,382&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,728&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 973&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 2,160&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 967&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 781&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 469&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 288&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 263&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 3,822&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 1,757&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,197&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,261&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 2,746&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,230&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 897&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 438&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 547&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 684&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 361&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 4,719&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 2,195&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,744&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,612&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 3,430&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,591&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,018&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 505&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 631&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 423&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 788&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 5,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 2,700&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,375&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 2,035&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 4,218&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,957&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,144&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 576&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 721&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 902&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 6,881&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 3,276&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,096&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 2,535&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 5,120&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 2,457&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,274&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 654&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 817&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,021&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 589&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 8,155&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 3,930&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,913&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 3,120&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 6,141&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 3,046&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,409&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 735&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 919&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 678&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,149&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 686&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 9,564&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 4,665&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,832&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 3,798&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 7,290&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 3,732&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,547&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 822&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,027&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 777&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,283&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 794&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 11,111&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 5,487&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,859&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 4,575&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 8,573&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 4,526&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,689&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 913&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,141&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 885&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,427&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 914&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 12,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 6,400&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 5,460&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 10,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 5,440&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,832&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,008&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,261&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 998&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,576&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,042&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 14,632&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 7,408&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,261&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 6,458&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 11,576&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 6,482&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 1,978&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,110&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,387&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,119&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,734&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,184&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 16,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 8,518&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,648&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 7,577&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 13,310&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 7,666&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,127&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,215&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,519&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,248&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 1,898&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,337&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 18,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 9,733&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,167&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 8,825&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 15,208&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 9,003&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,275&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,326&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,657&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,383&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,072&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,503&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 21,012&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 11,059&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 13,824&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 10,208&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 17,280&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 10,506&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,425&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,441&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,801&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,527&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,251&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,681&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 23,437&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 12,500&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 15,625&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 11,735&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 19,531&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 12,187&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,575&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,560&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,951&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,676&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,439&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 1,873&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 26,012&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 14,060&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 17,576&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 13,411&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 21,970&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 14,060&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,725&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,686&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,107&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,833&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,633&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,080&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 28,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 15,746&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19,683&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 15,244&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 24,603&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 16,140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 2,873&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,815&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,269&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 1,998&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 2,837&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,299&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 31,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 17,561&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 21,952&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 17,242&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 27,440&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 18,439&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,022&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 1,950&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,437&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,169&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,046&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,535&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 34,632&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 19,511&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 24,389&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 19,411&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 30,486&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 20,974&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,168&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,089&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,611&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,349&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,264&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 2,786&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 37,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 21,600&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 21,760&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 33,750&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 23,760&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,311&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,232&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,791&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,534&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,488&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,051&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 41,111&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 23,832&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 29,791&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 24,294&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 37,238&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 26,811&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,453&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,382&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 2,977&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,727&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,722&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,335&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 44,564&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 26,214&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 32,768&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 27,021&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 40,960&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 30,146&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,591&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,535&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,169&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 2,928&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 3,961&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,634&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 48,155&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 28,749&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 35,937&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 29,949&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 44,921&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 33,780&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,726&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,694&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,367&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,135&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,209&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,951&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 51,881&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 31,443&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 39,304&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 33,084&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 49,130&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 37,731&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,856&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 2,857&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,571&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,351&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,463&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4,286&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 55,737&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 34,300&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 42,875&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 36,435&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 53,593&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 42,017&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 3,982&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,024&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,781&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,572&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,727&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4,639&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 59,719&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 37,324&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 46,656&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 40,007&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 58,320&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 46,656&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,103&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,198&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 3,997&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 3,801&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 4,996&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 3,997&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 63,822&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 40,522&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 50,653&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 43,808&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 63,316&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 50,653&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,219&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,219&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,038&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 5,274&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 5,316&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 68,041&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 43,897&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 54,872&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 47,846&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 68,590&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 55,969&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,328&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,558&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,447&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,281&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 5,558&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 4,536&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 72,369&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 47,455&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 59,319&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 52,127&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 74,148&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 60,505&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,431&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,745&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,681&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,533&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 5,852&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 6,055&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 76,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 51,200&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 64,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 56,660&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 80,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 66,560&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,526&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 3,936&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 4,921&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 4,790&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 6,151&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 5,117&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 81,326&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 55,136&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 68,921&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 61,450&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 86,151&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 71,677&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,616&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,134&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,167&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,055&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 6,459&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 6,856&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 85,942&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 59,270&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 74,088&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 66,505&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 92,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 78,533&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,695&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,335&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,419&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,328&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 6,773&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 5,744&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 90,637&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 63,605&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 79,507&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 71,833&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 99,383&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 84,277&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,769&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,542&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,677&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,607&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 7,097&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 7,721&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 95,406&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 68,147&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 85,184&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 77,440&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 106,480&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 91,998&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,831&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,753&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 5,941&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 5,895&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 7,426&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 6,417&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 100,237&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 72,900&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 91,125&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 83,335&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 113,906&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 98,415&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,885&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 4,968&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,211&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 6,188&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 7,764&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 8,654&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 105,122&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 77,868&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 97,336&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 89,523&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 121,670&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 107,069&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,930&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,190&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,487&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 6,489&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 8,108&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 7,136&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 110,052&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 83,058&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 103,823&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 96,012&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 129,778&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 114,205&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,963&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,415&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 6,769&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 6,798&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 8,462&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 9,658&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 115,015&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 88,473&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 110,592&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 102,810&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 138,240&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 123,863&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,986&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,646&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,057&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 7,113&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 8,821&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 7,903&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 120,001&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 94,119&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 117,649&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 109,923&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 147,061&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 131,766&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 4,999&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 5,881&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,351&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 7,437&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 9,189&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 10,734&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 125,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 100,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 125,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 117,360&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 156,250&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 142,500&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,324&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,120&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,651&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 7,766&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 9,563&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 8,722&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 131,324&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 106,120&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 132,651&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 125,126&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 165,813&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 151,222&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,471&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,366&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 7,957&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 8,103&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 9,947&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 11,883&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 137,795&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 112,486&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 140,608&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 133,229&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 175,760&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 163,105&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,615&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,615&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,269&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 8,448&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 10,336&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 9,592&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 144,410&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 119,101&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 148,877&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 141,677&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 186,096&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 172,697&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,755&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 6,870&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,587&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 8,799&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 10,734&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 13,110&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 151,165&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 125,971&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 157,464&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 150,476&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 196,830&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 185,807&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 6,891&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,129&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 8,911&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 9,159&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 11,138&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 10,515&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 158,056&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 133,100&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 166,375&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 159,635&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 207,968&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 196,322&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,023&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,392&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,241&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 9,524&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 11,552&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 14,417&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 165,079&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 140,492&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 175,616&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 169,159&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 219,520&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 210,739&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,150&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,662&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,577&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 9,897&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 11,971&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 11,492&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 172,229&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 148,154&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 185,193&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 179,056&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 231,491&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 222,231&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,274&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 7,935&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 9,919&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 10,278&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 12,399&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 15,805&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 179,503&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 156,089&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 195,112&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 189,334&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 243,890&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 238,036&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,391&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 8,214&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,267&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 10,665&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 12,833&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 12,526&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 186,894&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 164,303&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 205,379&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 199,999&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 256,723&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 250,562&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,506&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 8,497&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,621&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 11,061&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 13,277&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 17,278&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 194,400&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 172,800&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 216,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 211,060&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 270,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 267,840&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,613&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 8,784&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 10,981&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 11,462&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 13,726&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 13,616&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 202,013&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 181,584&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 226,981&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 222,522&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 283,726&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 281,456&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,715&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,078&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 11,347&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 11,871&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 14,184&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 18,837&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 209,728&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 190,662&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 238,328&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 234,393&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 297,910&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 300,293&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,812&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 11,719&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 12,288&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 14,648&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 14,766&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 217,540&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 200,037&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 250,047&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 246,681&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 312,558&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 315,059&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,903&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,678&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,097&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 12,711&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 15,122&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 20,485&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 225,443&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 209,715&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 262,144&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 259,392&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 327,680&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 335,544&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 7,988&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 9,985&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,481&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 13,143&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 15,601&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 15,976&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 233,431&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 219,700&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 274,625&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 272,535&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 343,281&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 351,520&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,065&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 10,296&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 12,871&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 13,580&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 16,089&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 22,224&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 241,496&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 229,996&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 287,496&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 286,115&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 359,370&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 373,744&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,137&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 10,614&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 13,267&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 14,025&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 16,583&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 17,247&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 249,633&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 240,610&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 300,763&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 300,140&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 375,953&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 390,991&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,201&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 10,935&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 13,669&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 14,478&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 17,087&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 24,059&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 257,834&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 251,545&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 314,432&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 314,618&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 393,040&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 415,050&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,572&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 11,262&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 14,077&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 14,937&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 17,596&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 18,581&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 267,406&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 262,807&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 328,509&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 329,555&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 410,636&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 433,631&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,052&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 11,593&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 14,491&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 15,405&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 18,114&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 25,989&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 276,458&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 274,400&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 343,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 344,960&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 428,750&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 459,620&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,870&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 11,928&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 14,911&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 15,878&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 18,638&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 19,980&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 286,328&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 286,328&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 357,911&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 360,838&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 447,388&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 479,600&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,030&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 12,270&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 15,337&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 16,359&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 19,172&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 28,017&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 296,358&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 298,598&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 373,248&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 377,197&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 466,560&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 507,617&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,409&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 12,615&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 15,769&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 16,848&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 19,711&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 21,446&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 305,767&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 311,213&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 389,017&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 394,045&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 486,271&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 529,063&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,307&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 12,966&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 16,207&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 17,343&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 20,259&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 30,146&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 316,074&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 324,179&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 405,224&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 411,388&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 506,530&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 559,209&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,457&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 13,321&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 16,651&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 17,847&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 20,813&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 22,978&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 326,531&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 337,500&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 421,875&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 429,235&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 527,343&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 582,187&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,724&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 13,680&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 17,101&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 18,356&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 21,377&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 32,379&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 336,255&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 351,180&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 438,976&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 447,591&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 548,720&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 614,566&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,710&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 14,046&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 17,557&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 18,873&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 21,946&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 24,580&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 346,965&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 365,226&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 456,533&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 466,464&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 570,666&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 639,146&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 77&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,847&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 14,415&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 18,019&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 19,398&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 22,524&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 34,717&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 357,812&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 379,641&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 474,552&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 485,862&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 593,190&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 673,863&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 9,995&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 14,790&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 18,487&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 19,929&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 23,108&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 26,252&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 367,807&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 394,431&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 493,039&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 505,791&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 616,298&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 700,115&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,073&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15,169&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 18,961&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 20,469&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 23,702&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 37,165&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 378,880&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 409,600&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 512,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 526,260&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 640,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 737,280&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,197&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15,552&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19,441&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 21,014&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 24,301&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 27,995&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 390,077&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 425,152&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 531,441&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 547,274&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 664,301&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 765,275&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 81&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,216&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 15,942&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 19,927&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 21,567&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 24,909&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 39,722&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 400,293&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 441,094&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 551,368&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 568,841&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 689,210&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 804,997&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,393&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 16,335&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 20,419&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 22,128&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 25,523&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 29,812&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 411,686&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 457,429&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 571,787&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 590,969&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 714,733&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 834,809&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,504&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 16,734&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 20,917&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 22,695&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 26,147&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 42,392&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 423,190&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 474,163&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 592,704&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 613,664&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 740,880&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 877,201&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,382&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 17,137&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 21,421&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 23,271&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 26,776&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 31,704&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 433,572&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 491,300&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 614,125&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 636,935&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 767,656&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 908,905&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,667&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 17,544&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 21,931&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 23,852&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 27,414&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 45,179&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 445,239&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 508,844&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 636,056&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 660,787&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 795,070&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 954,084&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 86&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,762&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 17,958&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 22,447&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 24,441&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 28,058&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 33,670&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 457,001&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 526,802&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 658,503&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 685,228&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 823,128&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 987,754&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 87&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,488&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 18,375&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 22,969&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 25,038&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 28,712&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 48,083&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 467,489&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 545,177&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 681,472&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 710,266&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 851,840&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,035,837&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 88&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,889&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 18,798&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 23,497&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 25,641&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 29,371&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 35,715&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 479,378&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 563,975&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 704,969&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 735,907&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 881,211&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,071,552&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 89&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 11,968&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 19,225&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 24,031&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 26,253&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 30,039&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 51,108&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 491,346&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 583,200&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 729,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 762,160&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 911,250&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,122,660&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,532&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 19,656&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 24,571&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 26,870&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 30,713&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 37,839&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 501,878&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 602,856&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 753,571&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 789,030&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 941,963&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,160,499&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,056&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 20,094&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 25,117&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 27,495&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 31,397&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 54,254&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 513,934&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 622,950&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 778,688&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 816,525&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 973,360&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,214,753&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,115&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 20,535&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 25,669&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 28,128&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 32,086&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 40,043&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 526,049&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 643,485&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 804,357&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 844,653&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,005,446&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,254,796&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,508&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 20,982&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 26,227&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 28,767&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 32,784&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 57,526&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 536,557&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 664,467&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 830,584&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 873,420&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,038,230&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,312,322&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,163&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 21,433&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 26,791&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 29,415&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 33,488&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 42,330&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 548,720&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 685,900&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 857,375&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 902,835&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,071,718&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,354,652&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,202&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 21,888&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27,361&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 30,068&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 34,202&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 60,925&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 560,922&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 707,788&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 884,736&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 932,903&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,105,920&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,415,577&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 10,411&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 22,350&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 27,937&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 30,729&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 34,921&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 44,699&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 571,333&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 730,138&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 912,673&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 963,632&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,140,841&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,460,276&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 12,206&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 22,815&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 28,519&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 31,398&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 35,649&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 64,455&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 583,539&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 752,953&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 941,192&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 995,030&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,176,490&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,524,731&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,343&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 23,286&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 29,107&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 32,073&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 36,383&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 47,153&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959&amp;quot; | 591,882&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 776,239&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 970,299&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,027,103&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,212,873&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,571,884&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | 8,118&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | 23,761&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 29,701&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | 32,757&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | 37,127&lt;br /&gt;
| style=&amp;quot;background:#5959ff&amp;quot; | 68,116&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#595959; {{roundybl|5px}}&amp;quot; | 600,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#59ac59&amp;quot; | 800,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#ffff59; color:#000&amp;quot; | 1,000,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#9b59bc&amp;quot; | 1,059,860&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#a68559&amp;quot; | 1,250,000&lt;br /&gt;
| class=&amp;quot;r&amp;quot; style=&amp;quot;background:#5959ff&amp;quot; | 1,640,000&lt;br /&gt;
| class=&amp;quot;c&amp;quot; style=&amp;quot;background:#fff; color:#000&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background:#595959&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#59ac59&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#ffff59; color:#000&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#9b59bc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#a68559&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#5959ff; {{roundybr|5px}}&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience gain in battle===&lt;br /&gt;
The amount of experience that a Pokémon gives when it is defeated depends on its level and its species. The higher the level of the defeated Pokémon, the more experience points it yields. However, numerous factors can influence how much experience any individual Pokémon actually gains.&lt;br /&gt;
&lt;br /&gt;
Any Pokémon that is sent into battle against an opponent will receive experience points when that opponent is defeated, provided the Pokémon is not fainted. Prior to [[Generation VI]], if only one Pokémon participates in battle, it will gain &amp;quot;full&amp;quot; experience points, but if more than one Pokémon participate in battle, each Pokémon will be allotted an even portion of the full experience. In Generation VI, however, this was changed so that all Pokémon that participate in battle receive &amp;quot;full&amp;quot; experience.&lt;br /&gt;
&lt;br /&gt;
The [[Exp. Share|Exp. All and Exp. Share]] are ways for a Pokémon that does not directly participate in a battle to still gain experience from it. Prior to Generation VI, it also affects how much experience the direct participants are allotted.&lt;br /&gt;
* In Generation VI: if Exp. Share is turned on, any Pokémon that did not participate in battle will receive half of the &amp;quot;full&amp;quot; experience.&lt;br /&gt;
* In Generations {{gen|II}}-V: if a Pokémon in the player&#039;s party is holding an Exp. Share, the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and any Pokémon that were holding Exp. Share will be allotted an even portion (depending on how many are holding an Exp. Share) of 50% of the &amp;quot;full&amp;quot; experience.&lt;br /&gt;
* In [[Generation I]]: if Exp. All is in the [[Bag]], the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and every Pokémon in the player&#039;s party also receives experience equal to the amount that a battling Pokémon received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be [[#Apparent Exp. All programming error in Generation I|an error]]).&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] and [[Generation VII]], the amount of experience a Pokémon gains is also scaled depending on how its level compares to the opponent&#039;s: the higher a defeated opponent&#039;s level is compared to the &amp;quot;winner&amp;quot;, the more experience points the winner will gain.&lt;br /&gt;
&lt;br /&gt;
Various other factors may boost the amount of experience a Pokémon receives. These factors include:&lt;br /&gt;
*If the winning Pokémon is an {{pkmn2|outsider}} (was traded)&lt;br /&gt;
*If the player is in a Trainer battle&lt;br /&gt;
*If the Pokémon is holding a [[Lucky Egg]]&amp;lt;sup&amp;gt;Gen II+&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If the Pokémon has high enough [[Affection]]&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt;, [[O-Power]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;, or [[Roto Power]]&amp;lt;sup&amp;gt;Gen VII&amp;lt;/sup&amp;gt;) is active&lt;br /&gt;
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt;&lt;br /&gt;
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.&lt;br /&gt;
&lt;br /&gt;
From Generation VI onward, experience is also obtained after catching a [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Gain formula====&lt;br /&gt;
{{Outdated|section|needs=additional information for Generations VI, VII and VIII}}&lt;br /&gt;
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner&#039;s level is not taken into account, and a scaled formula, where the difference between both opponents&#039; levels affects the amount of experience the winner receives. [[Generation V]] and {{gen|VII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics.&lt;br /&gt;
&lt;br /&gt;
The full flat and scaled formulas can be seen below on the right. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.&lt;br /&gt;
&lt;br /&gt;
Note that if a Pokémon both participated in battle and was holding an Exp. Share—or, in Generation I, the [[Exp. Share|Exp. All]] is in the [[Bag]]—they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience gained, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI or later, as Exp. Share works differently in those games.&lt;br /&gt;
&lt;br /&gt;
In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Delta exp gen6.png|frame|Flat formula for experience gain from battle]]&lt;br /&gt;
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle (for Generation V)]]&lt;br /&gt;
The variables in these formulas evaluate as follows (presented in alphabetical order)...&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to...&lt;br /&gt;
**Prior to Generation VII:&lt;br /&gt;
***1 if the fainted Pokémon is wild&lt;br /&gt;
***1.5 if the fainted Pokémon is owned by a Trainer&lt;br /&gt;
**In Generation VII: 1&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the fainted Pokémon&#039;s species; values for the current Generation are listed [[List of Pokémon by effort value yield|here]]&lt;br /&gt;
*&#039;&#039;e&#039;&#039; is equal to...&lt;br /&gt;
**1.5 if the winning Pokémon is holding a [[Lucky Egg]]&lt;br /&gt;
**1 otherwise&lt;br /&gt;
*&#039;&#039;f&#039;&#039; is equal to...&lt;br /&gt;
**1.2 if the Pokémon has an [[Affection]] of two hearts or more&lt;br /&gt;
**1 otherwise&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted/caught&amp;lt;sup&amp;gt;Gen VI+&amp;lt;/sup&amp;gt; Pokémon&lt;br /&gt;
*&#039;&#039;L&amp;lt;sub&amp;gt;p&amp;lt;/sub&amp;gt;&#039;&#039; is the level of the victorious Pokémon&lt;br /&gt;
*&#039;&#039;p&#039;&#039; is equal to...&lt;br /&gt;
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt;, [[O-Power]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;, [[Roto Power]]{{sup/7|USUM}}) is active&lt;br /&gt;
**If Exp. Point Power [x] is active...&lt;br /&gt;
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX&lt;br /&gt;
*** 1.5 for Roto Exp. Points&lt;br /&gt;
*&#039;&#039;s&#039;&#039; is equal to...&lt;br /&gt;
**In Generation I...&lt;br /&gt;
***If [[Exp. Share|Exp. All]] is not in the player&#039;s [[Bag]]...&lt;br /&gt;
****The number of Pokémon that participated in the battle and have not fainted&lt;br /&gt;
***If [[Exp. Share|Exp. All]] is in the player&#039;s [[Bag]]...&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted, &#039;&#039;when calculating the experience of a Pokémon that participated in battle&#039;&#039;&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted &#039;&#039;&#039;times&#039;&#039;&#039; the number of Pokémon in the player&#039;s party, &#039;&#039;when calculating the experience given by Exp. All&#039;&#039;&lt;br /&gt;
**In Generations II-V...&lt;br /&gt;
***If no Pokémon in the party is holding an [[Exp. Share]]...&lt;br /&gt;
****The number of Pokémon that participated in the battle and have not fainted&lt;br /&gt;
***If at least one Pokémon in the party is holding an [[Exp. Share]]...&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted, &#039;&#039;when calculating the experience of a Pokémon that participated in battle&#039;&#039;&lt;br /&gt;
****Twice the number of Pokémon holding an Exp. Share, &#039;&#039;when calculating the experience of a Pokémon holding Exp. Share&#039;&#039;&lt;br /&gt;
**In Generation VI and later...&lt;br /&gt;
***1 when calculating the experience of a Pokémon that participated in battle&lt;br /&gt;
***2 when calculating the experience of a Pokémon that did not participate in battle and if Exp. Share is turned on&lt;br /&gt;
*&#039;&#039;t&#039;&#039; is equal to...&lt;br /&gt;
**1 if the winning Pokémon&#039;s current owner is its Original Trainer&lt;br /&gt;
**1.5 if the Pokémon was gained in a domestic trade&lt;br /&gt;
**&#039;&#039;Generation IV+ only&#039;&#039;: 1.7 if the Pokémon was gained in an international trade&lt;br /&gt;
*&#039;&#039;v&#039;&#039; is equal to...&lt;br /&gt;
**&#039;&#039;Generation VI+ only&#039;&#039;: 1.2 if the winning Pokémon is at or past the level where it would be able to [[evolution|evolve]], but it has not&lt;br /&gt;
**1 otherwise&lt;br /&gt;
&lt;br /&gt;
=====Example (Generation II to IV)=====&lt;br /&gt;
An originally owned {{p|Skitty}} holding a [[Lucky Egg]] and an internationally traded {{p|Meowth}} have just defeated a Level 78 Trainer-owned {{p|Garchomp}}, with an originally owned {{p|Salamence}} in the winner&#039;s [[party]] holding an [[Exp. Share]].&lt;br /&gt;
&lt;br /&gt;
The base experience yield of a Garchomp is 218, meaning that a Level 78 Garchomp will normally yield 2429 experience points. Because the battle is a Trainer battle, this is multiplied by 1.5 to give 3643.&lt;br /&gt;
&lt;br /&gt;
The Exp. Share will automatically give half the experience points to the Salamence, giving it 1821 experience points.&lt;br /&gt;
The Skitty gets half of the remaining experience points, with a 1.5 multiplier because of the Lucky Egg. This means that the Skitty earns 1366 experience points.&lt;br /&gt;
&lt;br /&gt;
The Meowth gets half of the remaining experience points, with a 1.7 multiplier because it was internationally traded. This means that the Meowth earns 1548 experience points.&lt;br /&gt;
&lt;br /&gt;
=====Example (Generation V)=====&lt;br /&gt;
An internationally traded, level 55 {{p|Venusaur}} has just defeated a wild, level 62 {{p|Zekrom}}.&lt;br /&gt;
&lt;br /&gt;
The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by 1.7, meaning that this Zekrom will yield a total of 7376 experience points.&lt;br /&gt;
&lt;br /&gt;
====Bonus multipliers====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the bonus multipliers mechanic is introduced, which provide more experience to the player&#039;s Pokémon based on how a wild Pokémon was captured. The bonus multipliers, in addition, stack on top of the ×1.5 multiplier for [[trade]]d Pokémon and the ×1.2 for Pokémon with high [[friendship]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: left; background: #{{Let&#039;s Go Pikachu color}}; border: 3px solid #{{Let&#039;s Go Eevee color}}&amp;quot;&lt;br /&gt;
! Bonus&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Details&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| New Pokémon || ×1.1 || Catching a Pokémon not already registered to the [[Pokédex]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Excellent Throw || ×2.0&lt;br /&gt;
| rowspan=3 | Hitting within the target ring at a certain size&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Great Throw || ×1.5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Nice Throw || ×1.1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Throw || ×1.5 || Catching a Pokémon on the first throw&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchronized Bonus || ×2.0 || Throwing a Poké Ball at the same time as the Support Trainer&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=5 | Combo Bonus&lt;br /&gt;
| ×1.1 || [[Catch Combo]] 1 to 10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×1.5 || [[Catch Combo]] 11 to 20&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×2.0 || [[Catch Combo]] 21 to 30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×2.5 || [[Catch Combo]] 31 to 40&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×3.0 || [[Catch Combo]] 41+&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=2 | Size Bonus&lt;br /&gt;
| ×1.5 || S- or L-sized Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ×4.0 || XS- or XL-sized Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Technique Bonus || ×1.1 || Using a Joy-Con or [[Poké Ball Plus]] (if Synchronized Bonus is not applied)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Apparent Exp. All programming error in Generation I====&lt;br /&gt;
In Generation I, the behavior of Exp. All seems to be coded wrong&amp;lt;ref&amp;gt;[https://github.com/iimarckus/pokered/blob/master/engine/battle/core.asm Pokered disassembly project on GitHub]&amp;lt;/ref&amp;gt;. Presumably, Exp. All is intended to apportion half of the total battle experience for distribution among the Pokémon that battled and half for distribution among the party members. However, the portion distributed among party members is instead equal to the experience that one battling Pokémon received.&lt;br /&gt;
&lt;br /&gt;
This works correctly if only one Pokémon battles while the Exp. All is in the player&#039;s bag. For example, if one Pokémon out of a party of five battles, then the battler will get 50% of the experience and all five party members will also split 50%, each getting 10% of the total experience, adding up to 100%.&lt;br /&gt;
&lt;br /&gt;
However, some battle experience will be lost if multiple Pokémon are sent into one battle. For example, if two Pokémon out of a party of five battle, then the battlers will each get 25% of the experience. All five party members will then also split 25%, each getting 5% of the experience, adding up to only 75%, with the remaining 25% of the experience lost.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], level 1 Pokémon in the Medium Slow group were calculated to have -54 experience points. However, due to the use of {{wp|unsigned integer}}s, the game interpreted this value as 16,777,162 experience points. If a level 1 Pokémon with negative experience points completed a battle without gaining enough experience points to reach 0 or higher, the game, attempting to determine its level based on the number of experience points it had, would consider it [[List of glitches in Generation I#Leveling past 100|to be at level 245, but it underflows to level 100]].&lt;br /&gt;
&lt;br /&gt;
It is due in-part to this bug that no level 1 Pokémon could be found in the wild without abusing a glitch or hacking the game in [[Generation I]] and [[Generation II]]. It is also partially for this reason that Pokémon hatched from Eggs at level 5 when Eggs were introduced in Generation II (although level 2-4 Pokémon could be found in the wild).&lt;br /&gt;
&lt;br /&gt;
The glitch was fixed in [[Generation III]], which uses a lookup table, rather than a formula, to determine experience requirements (this is also why the two new functions introduced in that generation are able to be piecewise functions). Despite this, {{pkmn|Egg}}s still hatched at level 5, and the lowest level that Pokémon could be found at in the wild was still level 2. [[Generation IV]] finally featured the first instance of legitimate level 1 Pokémon, where {{pkmn|Egg}}s hatch at level 1 and level 1 Pokémon can be found in the wild.&lt;br /&gt;
&lt;br /&gt;
Additionally, for Generation I, any Pokémon in the Medium Slow group that was deposited in the PC at Level 1 will cause the game to [[game freeze|freeze]] upon attempting to withdraw it, causing it to be permanently stuck in the PC [[List of glitches in Generation I#Experience PC withdrawing glitch|due to a glitch]]. &lt;br /&gt;
&lt;br /&gt;
====In Generation I====&lt;br /&gt;
{{youtubevid|r-aWS--eVec|v0id19|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====In Generation II====&lt;br /&gt;
{{youtubevid|SXH8u0plHrE|TTEchidna|Johto}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Pokémon may also gain experience in the [[Pokémon Mystery Dungeon series]]. After a Pokémon is defeated, each member of the [[team]] will gain the full share of experience points. The base amount of experience earned is floor((Base Experience) * (Level - 1) / 10) + (Base Experience).&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with experience is defeated using only regular attacks, the experience gain is only half of the base value (rounded down). If at least one move was successfully used against the foe, or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain becomes 1.5× the base value.&lt;br /&gt;
&lt;br /&gt;
As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{P|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series. It&#039;s currently unknown if Pokémon can be grouped by experience growth as in the core series games.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Ranger series===&lt;br /&gt;
In the [[Pokémon Ranger series]], when a Pokémon is successfully captured using the Styler, the Styler will gain experience points, and a certain number of experience points will cause the Styler to level up. However, each Pokémon of the same species will yield exactly the same amount of experience points, as there is no concept of level in the Ranger games.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Ranger: Shadows of Almia]], certain bonuses can be applied to the experience points gained under certain conditions, such as if the capture was made using only one line, or multiple Pokémon were captured at once.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
Pokémon in [[Pokémon Shuffle]] gain experience when they are used as a Support Pokémon to play a stage. Typically, Main Stages grants experience equal to the number of moves they allow the player to make, [[Expert Stages]] grant 10 experience, and [[Special Stages]] grant 5 experience. If the player runs out of moves or time, experience is only awarded in proportion with the damage done to the opponent&#039;s HP (for example, depleting 20% of its HP would translate to 20% of the normal experience). If the stage is cleared, the Support Pokémon whose icons were cleared most (identified by a crown on its head) receives twice as much experience.&lt;br /&gt;
&lt;br /&gt;
The item Exp. Points x1.5 can increase the experience Pokémon earn from a single stage, while the Enhancement Exp. Booster (S, M, or L) can directly increase a Pokémon&#039;s experience.&lt;br /&gt;
&lt;br /&gt;
The amount of experience each Pokémon needs to level up depends on [[List of Pokémon by Pokémon Shuffle list number|its species]] and corresponds to the Attack power it has at Level 1. Pokémon can only reach levels greater than 10 with the use of the item Raise Max Level; however, not all Pokémon can increase their maximum level, and those that can may have different limits to how much they can increase their maximum. The table below details the required experience for each level based on a Pokémon&#039;s Level 1 Attack power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #fff; border: 1px solid #ddf; border-collapse: collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! rowspan=2 | Level || colspan=7 | Experience to next level&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! 30 Attack || 40 Attack || 50 Attack || 60 Attack || 70 Attack || 80 Attack || 90 Attack&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 || 55 || 60 || 65 || 70 || 75 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 100 || 110 || 120 || 130 || 140 || 150 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 150 || 165 || 180 || 195 || 210 || 225 || 240&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150 || 165 || 180 || 195 || 210 || 225 || 240&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 450 || 495 || 540 || 585 || 630 || 675 || 720&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 750 || 825 || 900 || 975 || 1050 || 1125 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 900 || 990 || 1080 || 1170 || 1260 || 1350 || 1440&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1200 || 1320 || 1440 || 1560 || 1680 || 1800 || 1920&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1350 || 1485 || 1620 || 1755 || 1890 || 2025 || 2160&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 1500 || 1650 || 1800 || 1950 || 2100 || 2250 || 2400&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 1800 || 1980 || 2160 || 2340 || 2520 || 2700 || 2880&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2100 || 2310 || 2520 || 2730 || 2940 || 3150 || 3360&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2250 || 2475 || 2700 || 2925 || 3150 || 3375 || 3600&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 2400 || 2640 || 2880 || 3120 || 3360 || 3600 || 3840&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 2550 || 2805 || 3060 || 3315 || 3570 || 3825 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 2700 || 2970 || 3240 || 3510 || 3780 || 4050 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 3000 || 3300 || 3600 || 3900 || 4200 || 4500 || 4800&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The experience required to advance from any level to the next can be written as a multiple of the experience required for advancing from Level 1 to Level 2, with multiples for the same level being the same across the experience groups.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Trainer level}}&lt;br /&gt;
[[File:Pokémon GO level up.png|thumb|200px|Leveling up]]&lt;br /&gt;
In [[Pokémon GO]], the player earns experience (abbreviated XP), rather than the Pokémon. As the player gains experience they gain levels. Leveling up awards the player with items, and certain levels unlock particular items. After reaching level 5, the player can choose a team, which allows them to use {{OBP|Gym|GO}}s.&lt;br /&gt;
&lt;br /&gt;
Pokémon can be strengthened by [[Power Up|Powering Up]], which is the equivalent to raising their levels in the core series. Rather than by battling, this is done using {{OBP|Stardust|GO}} and [[Candy]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In [[Pokémon Masters]], the sync pairs gain experience either by battling or by using [[Level-up Manuals]]. Sync pairs have a level cap that can be increased by using buffs, blends, or ades, or by increasing their potential.&lt;br /&gt;
&lt;br /&gt;
Unlike the mainline games, certain sync pairs can only evolve by reaching a certain level that unlocks a special battle; the battle itself requires [[Evolution Crystals]] or [[Evolution Shards]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pinball series===&lt;br /&gt;
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], the player gets three &amp;quot;Ex&amp;quot; (experience) symbols in order to evolve a Pokémon that would normally evolve by [[level]] in the [[core series]] games.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Pinball, the player is also able to &amp;quot;evolve&amp;quot; a Pokémon that has no actual known evolution, in which case the player gets three &amp;quot;Ex&amp;quot; symbols and completes the evolution as usual, but this does not change the Pokémon&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Ex.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball Counter Ex.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}; width:80px; height:20px&amp;quot; | [[File:Pinball RS Ex.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Experience sprite&amp;lt;br/&amp;gt;from {{color2|000|Pokémon Pinball|Pinball}}&lt;br /&gt;
| Experience counter&amp;lt;br/&amp;gt;from {{color2|000|Pokémon Pinball|Pinball}}&lt;br /&gt;
| Experience sprite&amp;lt;br/&amp;gt;from {{color2|000|Pokémon Pinball: Ruby &amp;amp; Sapphire|Pinball: Ruby &amp;amp; Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.&lt;br /&gt;
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255. &lt;br /&gt;
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. &lt;br /&gt;
* The highest possible number of experience points that can be gained in a single battle is 457,970. This can be done by defeating a level 100 {{p|Blissey}} in a Trainer battle in Black and White, using an internationally traded Pokémon at level 1 that is holding a [[Lucky Egg]], with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a single battle, provided that it was in the Erratic experience group. &amp;lt;!--Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points--&amp;gt;&lt;br /&gt;
** A Pokémon in the Fast experience group would advance to level 83.&lt;br /&gt;
** A Pokémon in the Medium Fast experience group would advance to level 77.&lt;br /&gt;
** A Pokémon in the Medium Slow experience group would advance to level 76.&lt;br /&gt;
** A Pokémon in the Slow experience group would advance to level 71.&lt;br /&gt;
** A Pokémon in the Fluctuating experience group would advance to level 69.&lt;br /&gt;
** Before [[Generation V]], the highest number of experience points it was possible to gain was 13,933. This could be done by defeating a level 100 {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, or {{p|Blissey}} in a Trainer battle, using an internationally traded Pokémon that is holding a Lucky Egg. This means that the most levels that a Pokémon could advance in a single battle is 25, if a level 1 Pokémon in the Medium Slow experience group defeated the level 100 Pokémon as mentioned above.&lt;br /&gt;
* The lowest possible number of experience points for a single Pokémon to obtain in a single battle is one. This can be done in Generation V by defeating a {{pkmn2|wild}} level 1 {{p|Patrat}}, {{p|Purrloin}}, or any other Pokémon with a base experience yield lower than 100, using a level 99 Pokémon.&lt;br /&gt;
** Before [[Generation V]], this could be done by defeating a {{pkmn2|wild}} level 1 {{p|Magikarp}} and splitting the experience points between three battling Pokémon.&lt;br /&gt;
* The Medium Fast experience group is the only group not to have either the highest or the lowest total experience requirement at any level, being bounded by the Slow and Fast functions. The Medium Slow group is the only one to have both the highest and the lowest total experience requirement in at least one level before level 50.&lt;br /&gt;
* In [[Generation IV]], if a Pokémon is at least &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; of the way to its next level, its [[Poké Ball]] on the battle interface will shake from time to time.&lt;br /&gt;
* Starting in [[Generation V]], there are [[Legendary Pokémon]] the player must capture to progress the story. Defeating these Pokémon does not award experience.&lt;br /&gt;
** In {{game|Black and White|s}}, defeating {{p|Reshiram}}{{sup/5|Bl}} or {{p|Zekrom}}{{sup/5|W}} does not yield experience, even if it is knocked out at [[Dragonspiral Tower]] due to having a full party and Boxes upon initial encounter.&lt;br /&gt;
** In {{g|X and Y}}, defeating {{p|Xerneas}}{{sup/6|X}} or {{p|Yveltal}}{{sup/6|Y}} at [[Team Flare Secret HQ]] does not yield experience.&lt;br /&gt;
** In {{g|Omega Ruby and Alpha Sapphire}}, defeating {{p|Rayquaza}} at [[Sky Pillar]] during the [[Delta Episode]] does not yield experience.&lt;br /&gt;
** In {{g|Sun and Moon}}, defeating {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}} at the [[Altar of the Sunne]]{{sup/7|S}} or [[Altar of the Moone]]{{sup/7|M}} does not yield experience.&lt;br /&gt;
* In [[Generation I]], it is possible to receive zero experience points. This is done by having six Pokémon in the party and fighting a level 2 Pokémon with the Exp. All in the bag. When the battle ends, the experience given to the other participants will be zero.&lt;br /&gt;
* Pokémon Gold and Silver have [https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unused_Experience_Groups two unused Experience Groups]. Both groups have a similar range to Medium Slow, but require fewer experience points to reach level 100.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by effort value yield]]&lt;br /&gt;
* [[List of Pokémon by experience type]]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Experience&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=經驗 &#039;&#039;{{tt|Gīngyihm|Experience}}&#039;&#039;&lt;br /&gt;
|zh_cmn=經驗 / 经验 &#039;&#039;{{tt|Jīngyàn|Experience}}&#039;&#039;&lt;br /&gt;
|da=Erfaring&lt;br /&gt;
|fi=Kokemus&lt;br /&gt;
|fr=Expérience&lt;br /&gt;
|de=Erfahrung&lt;br /&gt;
|it=Esperienza&lt;br /&gt;
|ko=경험 &#039;&#039;Gyeongheom&#039;&#039;&lt;br /&gt;
|no=Erfaring&lt;br /&gt;
|pl=Doświadczenie&lt;br /&gt;
|pt_br=Experiência&lt;br /&gt;
|ru=Опыт &#039;&#039;Opyt&#039;&#039;&lt;br /&gt;
|es=Experiencia&lt;br /&gt;
|sv=Erfarenhet&lt;br /&gt;
|vi = Kinh nghiệm&lt;br /&gt;
|pt=Experiência&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Experience Points&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=經驗值 &#039;&#039;{{tt|Gīngyihm Jihk|Experience Points}}&#039;&#039;&lt;br /&gt;
|zh_cmn=經驗值 / 经验值 &#039;&#039;{{tt|Jīngyàn Zhí|Experience Points}}&#039;&#039;&lt;br /&gt;
|da=Erfaringspoint&amp;lt;br&amp;gt;Erfaringsniveau{{tt|*|EP031}}&lt;br /&gt;
|nl=Ervaringspunten{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|fr_ca=Points d&#039;expérience{{tt|*|Diamond and Blue Rescue Team manuals}}&lt;br /&gt;
|fr_eu=Points Expérience&lt;br /&gt;
|de=Erfahrungspunkte&lt;br /&gt;
|it=Punti Esperienza&lt;br /&gt;
|ko=경험치 &#039;&#039;Gyeongheom Chi&#039;&#039;&lt;br /&gt;
|no=Erfaringspoeng&lt;br /&gt;
|pl=Punkt doświadczenia&lt;br /&gt;
|pt_br=Pontos de Experiência&lt;br /&gt;
|ru=Очков Опыта &#039;&#039;Ochkov Opyta&#039;&#039;&lt;br /&gt;
|es=Puntos de Experiencia&lt;br /&gt;
|sv=Erfarenhetspoäng&lt;br /&gt;
|vi = Điểm kinh nghiệm&lt;br /&gt;
|pt=Pontos de Experiência{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[es:Experiencia]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[it:Esperienza]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[zh:经验值]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=3082815</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=3082815"/>
		<updated>2019-12-26T11:39:27Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Erratic and Fluctuating Formulas need an update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Reeeeeaaaaaaally&#039;&#039; late reply here, but I wrote Hack-O-Matic ages ago. I can tell you that those graphs are definitely not accurate. (I don&#039;t remember how exactly I made them, but they&#039;re very rough estimations.) I never really examined how the game computes the different EXP growth rates, but I know that four of them are &amp;quot;real&amp;quot; and four of them are &amp;quot;glitched&amp;quot; (and there might even be more than those four glitches). If I had to guess, I&#039;d assume all the EXP growth functions are the same function with different constants plugged in, and the glitch rates just put in strange constants, resulting in silly things like 100K EXP to level 100. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:26, 16 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
Okay, I&#039;m new here so I hope I&#039;m not breaking any rules, but so far, the formula looks pretty accurate. I&#039;ve only begun research on this a few days ago, battling my Yooterii against wild Pokemon around Route 1 of levels 2 through 4. I kept my Yooterii as the &#039;constant,&#039; creating a data table as it levels from battles against wild Pokemon. &lt;br /&gt;
&lt;br /&gt;
From the experiences gained, I&#039;ve been able to construct this formula: &lt;br /&gt;
&lt;br /&gt;
[(base experience)(level)/5] + 1 = total experience. &lt;br /&gt;
&lt;br /&gt;
However, this is only when both the user&#039;s and wild Pokemon&#039;s levels are equal. The only question I have is what all of the variables represent, such as a and e. Again, I&#039;m very new to this, so any explanation would be greatly appreciated. Thanks!&lt;br /&gt;
&lt;br /&gt;
P.S. I am constructing a large data table for various battles. Would anyone like to help me, or be interested in the data?&lt;br /&gt;
&lt;br /&gt;
--[[User:Xazel|Xazel]] 06:50, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, but we got to all this information already. The only thing left to do now is to find out how the relative level multiplier works. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
:: Also, what the variables represent are on the page itself. a represents &amp;quot;trainer battle&amp;quot;, t represents &amp;quot;trainer ownership&amp;quot;, b represents &amp;quot;base&amp;quot;, e represents &amp;quot;lucky egg&amp;quot;, l represents &amp;quot;level&amp;quot;, and s represents &amp;quot;share&amp;quot;, or &amp;quot;exp.share&amp;quot;. [[User:Ztobor|Ztobor]] 00:26, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can anyone tell me what the above ^2.5 power means? We&#039;re discussing this on Yahoo Answers and I&#039;m trying to calculate what would actually happen if a level 70 Pokemon took down a level 70 Latias or Latios. It doesn&#039;t matter because they yield the same EXP Points at any given level. ([[User:MichaelXD|MichaelXD]] 09:01, 7 January 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;br /&gt;
::Ah, ok then. I had checked Magikarp&#039;s page to make sure, and it says 20 there, so I got confused by that --[[User:Shadowater|Shadowater]] 04:33, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Pokémon got one EP less? ==&lt;br /&gt;
If I start in the yellow edition, I fight with my Pikachu against Gary&#039;s Eevee. I gain 97 EP, but why? It is a trainer battle (1,5), Eevee&#039;s base experiance is 92 in the first generation and it has level 5. If I multiply 1,5*92*5 and divide it with 7 (as it is described in the article), I got 98 EP and not 97. What&#039;s the reason for gaining 97 EP? I controlled it with wild Rattatas and Pidgeots in the same edition, and there the EP-gaining is right (with Rattata: 1*57*2 (1 = wild battle, 57 = Rattata&#039;s base experiance in Generation one, 2 = its level) divided with 7 = 16 EP for Pikachu. But I used a long time to find a solution of my problem, but I can&#039;t. Can anybody help me here?&lt;br /&gt;
--[[User:LaBumm|LaBumm]] 23:40, 28 February 2011 (UTC)&lt;br /&gt;
: Maybe it does the abL/7 thing before multiplying anything else, rounding down in the middle. That&#039;s the only explanation I can think of, and that gives 97.5, which rounds down to 97. [[User:Ztobor|Ztobor]] 12:54, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the Gen V formula ==&lt;br /&gt;
&lt;br /&gt;
According to poccil&#039;s post [http://www.smogon.com/forums/showthread.php?p=3372038#post3372038 here], Lucky Egg and trade multipliers are applied after the +1. Since I can&#039;t seem to replace the existing file, I have instead left the repaired formula on [http://en.wikipedia.org/w/index.php?title=Wikipedia:Sandbox&amp;amp;oldid=422238119 Wikipedia&#039;s sandbox]. Could someone perform the replacement of the formula? [[User:Arcorann|Arcorann]] 09:01, 30 June 2011 (UTC)&lt;br /&gt;
:Updated the image with yours. I skimmed the page to see if anything was wrong due to using the old formula, but it seemed to be using your formula anyway. However, it&#039;s possible that I missed something. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:36, 2 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience Gain Formula Mistake? ==&lt;br /&gt;
&lt;br /&gt;
I saw the experience gain formula and decided to test out. This is the situation: In a Generation IV game a Scyther who defeats a wild level 11 Rattata gains 89 EXP. points. The Scyther is with his original trainer, has no Lucky Egg, there is no EXP. Share in his team, and no EXP. All in the Bag to affect the outcome. Though, using the formula, Change in EXP would simplify to 561/7, which equals 80.14, or 80 EXP. I&#039;d understand if it were off by 1 or 2 EXP but the gap is noticeable here. Could someone help me in finding out my mistake? I&#039;m pretty sure I&#039;m the one mistaken here. Thanks in advance to any help.&lt;br /&gt;
[[User:Chrispizza|Chrispizza]] 20:41, 9 July 2011 (UTC)&lt;br /&gt;
:I tried the exact same thing (Scyther KOing a lv 11 Rattata in Gen IV), and got 89 EXP as well. I don&#039;t think it was you that messed up, but the formula. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV International Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the 1.7 multiplier exist in pre Gen IV games? If not then this info should be added to this page. I only ask because a lot of the benefits of international trading weren&#039;t added until Gen IV. [[User:Jmvb|Jmvb]] 14:53, 1 August 2011 (UTC)&lt;br /&gt;
:I would doubt it. The byte which indicates its country of origin wasn&#039;t added until [[Pokémon data structure in Generation IV|Gen IV]], so I don&#039;t see how the Gen III game would have been able to tell. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level 100 Exp. Share ==&lt;br /&gt;
&lt;br /&gt;
If I battle a Pokémon with a level 100 Pokémon and another one in my party has an Exp. Share, does the one holding it get 100% of Exp. Points since the one battling doesn&#039;t? [[User:Mastergiygas11|Master&amp;lt;span style=&amp;quot;color:#AB0100;&amp;quot;&amp;gt;Giygas&amp;lt;/span&amp;gt;]] 23:16, 21 December 2011 (UTC)&lt;br /&gt;
:No. In generation IV at least, the 50% that would go to the level 100 Pokemon battling is lost. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:19, 21 December 2011 (UTC)&lt;br /&gt;
::Just tested, it gets 50% in 5th gen as well. -- [[User:Trainer Hunter|Trainer]] [[User talk:Trainer Hunter|Hunter]] -- 23:38, 21 December 2011 (UTC)&lt;br /&gt;
:::I used to do this in Gen III. It is true there as well. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:17, 22 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A most accuracy GenV formula for Exp. Points gained in battle ==&lt;br /&gt;
&lt;br /&gt;
(I&#039;m spanish so, I&#039;m sorry if my english isn&#039;t perfect)&lt;br /&gt;
&lt;br /&gt;
I&#039;m working and testing the actual formula for gain Exp. Points in battles and, in some cases, I noticed that the actual formula has some little mistakes in certain specific cases. I modified the actual formula, and with this new version I didn&#039;t fail any case until now. I will try to explain it as well as I can:&lt;br /&gt;
&lt;br /&gt;
- Step 1: Calculate total Exp. Points.&lt;br /&gt;
    totalExp = tct((b x L) x a)&lt;br /&gt;
    NOTE: tct() meas truncate decimals.&lt;br /&gt;
&lt;br /&gt;
- Step 2: Calculate particular Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    &amp;quot;aux1&amp;quot; is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
    &amp;quot;aux2&amp;quot; is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
    &amp;quot;s1&amp;quot;  is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is&lt;br /&gt;
    equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
    &amp;quot;s2&amp;quot; is equal to twice the number of Pokémon holding the Exp. Share in the party.&lt;br /&gt;
    partExp = (aux1 x tct(totalExp / (5 x s1))) + (aux2 x tct(totalExp / (5 x s2)))&lt;br /&gt;
&lt;br /&gt;
- Step 3: Calculate Exp. Points per level multiplier.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    multiplier = tct((tct((2L + 10)^2.5) x 1000) / tct((L + Lp + 10)^2.5))&lt;br /&gt;
&lt;br /&gt;
- Step 4: Semi final Exp. Points.&lt;br /&gt;
    This step is slightly different from the actual formula.&lt;br /&gt;
    sFinal = tct((partExp x multiplier) / 1000) + 1&lt;br /&gt;
&lt;br /&gt;
- Step 5: Final Exp. Points.&lt;br /&gt;
    finalExp = tct(tct(tct(sFinal x t) x e) x p)&lt;br /&gt;
    NOTE: I can&#039;t test if that&#039;s the real order, because I don&#039;t have any international traded Pokémon and any Exp. Point Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Amazing! I just make it into a better look equation, but I haven&#039;t test it yet&lt;br /&gt;
: Note that big brackets &#039;[]&#039; means truncate decimals&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_1_totalexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_2_partexp.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_3_multiplier.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_4_sfinal.png]]&lt;br /&gt;
&lt;br /&gt;
: [[File:Exp_process_5_finalexp.png]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Exp_process_6_mixed.png]]&lt;br /&gt;
: Where&lt;br /&gt;
: b is the base experience yield of the fainted Pokémon′s species, listed here.&lt;br /&gt;
: L is the level of the fainted Pokémon.&lt;br /&gt;
: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.&lt;br /&gt;
: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.&lt;br /&gt;
: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.&lt;br /&gt;
: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, &amp;quot;s1&amp;quot; is equal to twice the number of Pokémon that participated instead.&lt;br /&gt;
: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.——[[User:Kolu|Kolu]] ([[User talk:Kolu|talk]]) 06:30, 19 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP and Tag Battles ==&lt;br /&gt;
&lt;br /&gt;
How does being in a story-based tag battle affect EXP (for example, when you&#039;re teamed with Bianca in Reversal Mountain in B&amp;amp;W2)?  I don&#039;t think it&#039;s consistent between different games. [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 19:26, 2 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibly minor page error ==&lt;br /&gt;
&lt;br /&gt;
So, on the chart listing &amp;quot;Experience at each level&amp;quot; comparing the exp groups, at the top of the chart for Medium Slow on the &amp;quot;To next level&amp;quot; side, it reads 0 with use of the {{Template|tt}} template reading &amp;quot;63 in Generations I and II&amp;quot;. This should &#039;&#039;probably&#039;&#039; either read 6 or 3, but probably not 63, since that would be more than the next number down. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 17:22, 7 September 2013 (UTC)&lt;br /&gt;
:Remember that in those generations the formula was actually broken at level 1. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:15, 7 September 2013 (UTC)&lt;br /&gt;
::Oh.... right..... Forgot, it&#039;s Gen I/II, where more than enough random pieces of code was broken, and level 1&#039;s weren&#039;t even legitimately obtainable. [[User:Schiffy|&amp;lt;font color=&amp;quot;000999&amp;quot;&amp;gt;Schiffy&amp;lt;/font&amp;gt;]] ([[User_talk:Schiffy|&amp;lt;font color=&amp;quot;FF6600&amp;quot;&amp;gt;Speak to me&amp;lt;/font&amp;gt;]]&amp;amp;#124;[[Special:Contributions/Schiffy|&amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;What I&#039;ve done&amp;lt;/font&amp;gt;]]) 22:49, 7 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unexplainable&amp;quot; deviation in Gen I? ==&lt;br /&gt;
&lt;br /&gt;
The text states that in Gen I &amp;quot;... the calculated experience deviates by as much as three experience points from the experience received in-game, a deviance which cannot be accounted for by simple rounding errors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to know more about this. A 3-point deviation is certainly possible assuming that the game truncates any intermediate result to integers; for example, 13/7*1.5*1.5≈4.18, but int(int(int(13/7)*1.5)*1.5)=int(int(1*1.5)*1.5)=int(1*1.5)=1.&lt;br /&gt;
&lt;br /&gt;
[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 15:56, 19 February 2014 (UTC)&lt;br /&gt;
:I put part of the data I gathered on [[User:Tiddlywinks/Gen I Exp/Party of 6|a user page]] (I have data for parties of 1-5 as well). You should just be able to import (copy/paste{{tt|*|You might want to copy from the source, because whenever I&#039;ve tried to copy-paste directly between a webpage and OpenOffice Calc, it doesn&#039;t import correctly; I have to put it in a simple text editor in between}}) that data into a spreadsheet if you want, marking comma as the delimiter. About half of those result in some deviation (with a half-dozen or so deviating by 3). You&#039;re welcome to try to reconcile those with some rounding. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:32, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Try this sequence of operation:&lt;br /&gt;
::1. Divide the base exp of the enemy by the number of participating Pokémons. In case of Exp. All, divide the above result by the number of all Pokémons in party. Truncate the result (to an integer).&lt;br /&gt;
::2. Multiply by the level of the enemy, then divide by 7. Truncate the result.&lt;br /&gt;
::3. Multiply any factor of 1.5 (trade/trainer) that is applicable. Truncate after each multiplication.&lt;br /&gt;
::This should work like a charm.&lt;br /&gt;
::[Actually I &amp;quot;cheated&amp;quot; by reading the assembly code:)] [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 18:56, 19 February 2014 (UTC)&lt;br /&gt;
:::Yup, that does it for all the data I&#039;ve got (except that you forgot an extra /2 for Exp. All in Step 1). Thanks! I think the main difference with everything I tried is that I was always multiplying enemy level and base exp together right away.&lt;br /&gt;
:::I really wish I could mark rounding in the formulas, but I&#039;m still waiting for them to be updated for Gen VI, even. =( And I don&#039;t really want to try to explain it purely textually... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:44, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s wrong with EXP All? ==&lt;br /&gt;
&lt;br /&gt;
:In Generation I, when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be an error).&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see what the error is here. If you have 6 mons in your party and you defeat an opponent and win N EXP, each mon gains N/6 EXP. Is that not what happens? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 19:55, 15 July 2014 (UTC)&lt;br /&gt;
:In point of fact, if your party has 6 Pokemon and only one of them battles and Exp All is in the bag, they each actually get (N/2)/6 Exp (and the battler gets N/2 Exp). That&#039;s no problem.&lt;br /&gt;
:If you send 2 Pokemon out of a 6-Pokemon party in to battle, though, the battlers each get N/4 Exp and each of the 6 party Pokemon get (N/4)/6 Exp. But they should be getting (N/2)/6 Exp. The game should be using half the opponent&#039;s experience to divide among the party; instead it uses the amount that a battler receives, which will be less than N/2 if there is more than one battler. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:59, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think I understand, but I&#039;m still not clear... it divides the EXP into two pools (one for those who battled, one for those who didn&#039;t) of 50% each, except the non-battler pool isn&#039;t actually 50%, but (50 / #battlers)%?&lt;br /&gt;
&lt;br /&gt;
::Maybe I&#039;m just a derp, but I don&#039;t find either explanation completely clear. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 12:20, 16 July 2014 (UTC)&lt;br /&gt;
:::That&#039;s basically right. What it &#039;&#039;looks&#039;&#039; like is that someone thought, &amp;quot;Hey, I&#039;ve got one guy battling so he&#039;s gonna receive 50% of the experience, then I need to divide 50% among the party...I can just divide the number that the guy in battle got, easy peasy!&amp;quot;. And if they only tested it with one battler, that would look correct and they could have missed the mistake. On the other hand, it could be more of a bug and they meant to actually use the right value but forgot or didn&#039;t quite do it right somehow. It&#039;s hard to say. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:23, 16 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B2W2 cap. ==&lt;br /&gt;
&lt;br /&gt;
...I think they capped the yield at 100k in B2W2. I&#039;ve seen Lv. 79 Blissey with all the bonuses (Pass Power, trade, Lucky Egg) giving exactly 100 000EXP. This is not the case [https://www.youtube.com/watch?v=ZYhC2ZTqVzY here]. {{unsigned|Eridanus}}&lt;br /&gt;
&lt;br /&gt;
:This seems to be true. It can be seen [https://www.youtube.com/watch?v=REKgGBh55kE here] for example. The video Eridanus linked to is from BW, not B2W2, so the change seems to have been implemented during Gen V. Maybe add this to / change the text in the Trivia section where the maximum value for Exp. Points amounting to &amp;gt;100k is said to be possible in &#039;Gen V&#039;? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 19:05, 9 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI experience formula ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m not sure if this has been discussed or not, but I just noticed a few weeks ago, that experience in Generation VI is no longer divided between the number of Pokémon that took part in the battle. I thought this was exclusive to when the Exp. Share was turned on, but I discovered that it works the same even if the Exp. Share is turned off.&lt;br /&gt;
So, this means that, in previous generations, if two Pokémon took part in a battle where the yielded experience was, say, 1000, then each Pokémon would receive 500 experience points. But in Gen VI, both Pokémon will gain the whole 1000 exp. points, effectively doubling the total experience received. This also means that if three Pokémon take part in the battle, the total experience gained would be three times the normal amount, and if four Pokémon took part, it would be four times the total experience, and so on. &lt;br /&gt;
I believe it&#039;s already been included in the article, but it is hard to understand as it is now. So I was thinking that maybe it could be further explained in the Trivia section, as it is the first time experience points aren&#039;t divided between team members.  [[User:LinkNinjaMaster|LinkNinjaMaster]] ([[User talk:LinkNinjaMaster|talk]]) 07:04, 23 December 2014 (UTC)&lt;br /&gt;
:Agree, and I also find there is not enough mentioning how unique the gen V formula is. You get next to no EXP. points from low-level Pokémon, whereas Gen VI luckily seems to have abolished that horrible formula. It&#039;s not mentioned clearly enough, though. Here it looks like the Gen V formula is still in effect. [[User:Colorshade|Colorshade]] ([[User talk:Colorshade|talk]]) 07:35, 16 February 2015 (UTC)&lt;br /&gt;
::I don&#039;t know how exactly you could have thought the scaled formula was still in effect, Colorshade, but I looked at the &amp;quot;in battle&amp;quot; section thinking to try to address the Gen VI issue and ended up reorganizing more or less the whole section. So look at it now and see if you still think it&#039;s not good enough. (Although, if you think it isn&#039;t, I&#039;m really not sure what can reasonably be done. Like I said, I just don&#039;t know how you would get such an idea, unless you were only thinking about Gen V and not really reading closely enough.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:18, 16 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fainted party Pokemon and opponent switch ==&lt;br /&gt;
&lt;br /&gt;
I removed these lines from the article: &#039;&#039;&amp;quot;Pokémon that are fainted do not gain any experience. However, if a Pokémon is revived before the Pokémon it battled is defeated or switches out, it will still gain experience.&amp;quot;&#039;&#039; To my knowledge, I&#039;ve accounted for it in my edit, but that quoted text actually implies an edge case that I&#039;m not sure about. To wit:&lt;br /&gt;
&lt;br /&gt;
Say I send out Bulbasaur against a Pidgey, Bulbasaur gets fainted, so I send in Squirtle, and then Pidgey is switched out (while Bulbasaur is still fainted). After that, suppose Bulbasaur is revived, and then Squirtle defeats the current opponent and then defeats Pidgey straight away after it is sent in (and Bulbasaur is never sent back in). Now, based on the text quoted above, it sounds like Bulbasaur shouldn&#039;t receive any experience, because it was fainted when Pidgey was switched out. Is this true? (Ideally, this should be tested.) I was under the impression that it&#039;s pretty simple: any Pokemon that has been in battle against Pokemon X gains experience when Pokemon X is defeated, so long as it is not itself fainted. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:27, 16 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Negative experience in Gen 5? ==&lt;br /&gt;
&lt;br /&gt;
I recently got a black 2 cartridge from my friend. It had some event pokemon including Celebi and Deoxys. For some reason they had &#039;&#039;&#039;-?927014&#039;&#039;&#039; exp, which seems to be negative. When I tried to transfer the two to Gen 6, it blocked me. Can some one tell me why this happens? {{unsigned|Jimmys1000}}&lt;br /&gt;
:They&#039;re hacked. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 13:28, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience in Generation VII ==&lt;br /&gt;
&lt;br /&gt;
According to the Pokémon Sun and Moon E3 Footage, it looks like experience gain formula from [[Generation V]] is returned in [[Generation VII]]! From the E3 demo, which showing:&lt;br /&gt;
&lt;br /&gt;
Level 6 {{p|Popplio}} catching Level 3 {{p|Ledyba}}: 21 EXP&lt;br /&gt;
&lt;br /&gt;
Level 7 {{p|Popplio}} catching Level 2 {{p|Yungoos}}: 10 EXP&lt;br /&gt;
&lt;br /&gt;
Level 7 {{p|Popplio}} defeating Level 3 {{p|Caterpie}}: 14 EXP (Trainer)&lt;br /&gt;
&lt;br /&gt;
Level 7 {{p|Popplio}} defeating Level 4 {{p|Yungoos}}: 28 EXP (Trainer)&lt;br /&gt;
&lt;br /&gt;
Level 3 {{p|Ledyba}} catching Level 5 {{p|Pikipek}}: 69 EXP&lt;br /&gt;
&lt;br /&gt;
Level 7 {{p|Popplio}} defeating Level 6 {{p|Pichu}}: 44 EXP (Trainer)&lt;br /&gt;
&lt;br /&gt;
Level 8 {{p|Popplio}} defeating Level 7 {{p|Litten}}: 81 EXP (Trainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, there are two different experience formulas:&lt;br /&gt;
[[File:Delta exp gen6.png|frame|left|Standard experience formula used in Generation I-IV and VI]]&lt;br /&gt;
[[File:Delta exp gen5.png|frame|left|Scaled experience formula used only in Generation V]]&lt;br /&gt;
&lt;br /&gt;
So, we calculate these following using these two above formulas (Base experience since Generation V are Ledyba: 53, Caterpie: 39, Pichu: 41):&lt;br /&gt;
&lt;br /&gt;
Ledyba: 23 (Standard formula), 21 (Scaled formula) &lt;br /&gt;
&lt;br /&gt;
Caterpie: 25 (Standard formula), 21 (Scaled formula)&lt;br /&gt;
&lt;br /&gt;
Pichu: 53 (Standard formula), 67 (Scaled formula)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only one that matches is the Ledyba to Generation V scaled formula. The experience yields from both of the trained Pokémon are lower than expected, and the degree of difference is about 1.5. By the way, if &#039;&#039;a&#039;&#039; is always 1, here are the results:&lt;br /&gt;
&lt;br /&gt;
Ledyba: 21, Caterpie: 14, Pichu: 45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Ledyba and Caterpie are now right on and Pichu is only one point away, We are guessing there&#039;s some other minor factor here. We are unsure what this could be due to, especially as reducing Pichu&#039;s base experience. another incorrect result and switching to rounding up or down requires a change for both Caterpie and Pichu&#039;s base experience. The most likely other change is the 2.5. Let&#039;s use inequalities to determine if there is a different value that accounts for all this, assuming base experience is unchanged.&lt;br /&gt;
&lt;br /&gt;
In Generation VII, the experience formula once again takes in account difference between Pokémon&#039;s levels; Trainer&#039;s Pokémon likely no longer give more experience than wild ones. --[[User:Megah961107|Megah961107]] ([[User talk:Megah961107|talk]]) 12:14, 28 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Item Reward Icons ==&lt;br /&gt;
&lt;br /&gt;
Could we replace the text of the table with the icon of the items. It not only reduces the total width of the table, but it is easier to scan with the eyes and improves the mobile experience.&lt;br /&gt;
&lt;br /&gt;
Here is the table in icon format:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Experience for next level&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Total experience&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Unlocks&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|1,000&lt;br /&gt;
|1,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×10&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3,000&lt;br /&gt;
|6,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4,000&lt;br /&gt;
|10,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×20 [[File:GO Potion.png|24px|link=Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Incense.png|24px|link=Incense]]×1&lt;br /&gt;
|[[Gym (GO)|Gyms]], [[Potion|Potions]], [[Revive|Revives]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5,000&lt;br /&gt;
|15,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15 [[File:GO Potion.png|24px|link=Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6,000&lt;br /&gt;
|21,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15 [[File:GO Potion.png|24px|link=Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Incense.png|24px|link=Incense]]×1&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|7,000&lt;br /&gt;
|28,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15 [[File:GO Potion.png|24px|link=Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×5 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10 [[File:GO Lure Module.png|24px|link=Lure Module]]×1&lt;br /&gt;
|[[Razz Berry|Razz Berries]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|8,000&lt;br /&gt;
|36,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15 [[File:GO Potion.png|24px|link=Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×5 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|9,000&lt;br /&gt;
|45,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×20 [[File:GO Super Potion.png|24px|link=Super Potion]]×20 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10 [[File:GO Incense.png|24px|link=Incense]]×1 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1 [[File:GO Lure Module.png|24px|link=Lure Module]]×1&lt;br /&gt;
|[[Super Potion|Super Potions]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|10,000&lt;br /&gt;
|55,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15 [[File:GO Super Potion.png|24px|link=Super Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×3 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|65,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×20 [[File:GO Super Potion.png|24px|link=Super Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×3 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&lt;br /&gt;
|[[Great Ball|Great Balls]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
|10,000&lt;br /&gt;
|75,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15 [[File:GO Super Potion.png|24px|link=Super Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×3 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
|10,000&lt;br /&gt;
|85,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15 [[File:GO Super Potion.png|24px|link=Super Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×3 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
|15,000&lt;br /&gt;
|100,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×20 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10 [[File:GO Incense.png|24px|link=Incense]]×1 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1 [[File:GO Lure Module.png|24px|link=Lure Module]]×1&lt;br /&gt;
|[[Hyper Potion|Hyper Potions]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
|20,000&lt;br /&gt;
|120,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×10 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×5 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|20,000&lt;br /&gt;
|140,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×10 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×5 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
|20,000&lt;br /&gt;
|160,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×10 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×5 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
|25,000&lt;br /&gt;
|185,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×5 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|20&lt;br /&gt;
|25,000&lt;br /&gt;
|210,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×20 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×20 [[File:GO Revive.png|24px|link=Revive]]×20 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×20 [[File:GO Incense.png|24px|link=Incense]]×2 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×2 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×2 [[File:GO Lure Module.png|24px|link=Lure Module]]×2&lt;br /&gt;
|[[Ultra Ball|Ultra Balls]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
|50,000&lt;br /&gt;
|260,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
|75,000&lt;br /&gt;
|335,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
|100,000&lt;br /&gt;
|435,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
|125,000&lt;br /&gt;
|560,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×15 [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|150,000&lt;br /&gt;
|710,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×25 [[File:GO Max Potion.png|24px|link=Max Potion]]×20 [[File:GO Revive.png|24px|link=Revive]]×15 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15 [[File:GO Incense.png|24px|link=Incense]]×1 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1 [[File:GO Lure Module.png|24px|link=Lure Module]]×1&lt;br /&gt;
|[[Max Potion|Max Potions]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
|190,000&lt;br /&gt;
|900,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Max Potion.png|24px|link=Max Potion]]×15 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
|200,000&lt;br /&gt;
|1,100,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Max Potion.png|24px|link=Max Potion]]×15 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
|250,000&lt;br /&gt;
|1,350,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Max Potion.png|24px|link=Max Potion]]×15 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
|300,000&lt;br /&gt;
|1,650,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10 [[File:GO Max Potion.png|24px|link=Max Potion]]×15 [[File:GO Revive.png|24px|link=Revive]]×10 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|350,000&lt;br /&gt;
|2,000,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×30 [[File:GO Max Potion.png|24px|link=Max Potion]]×20 [[File:GO Max Revive.png|24px|link=Max Revive]]×20 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×20 [[File:GO Incense.png|24px|link=Incense]]×3 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×3 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×3 [[File:GO Lure Module.png|24px|link=Lure Module]]×3&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
|500,000&lt;br /&gt;
|2,500,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|500,000&lt;br /&gt;
|3,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|750,000&lt;br /&gt;
|3,750,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|1,000,000&lt;br /&gt;
|4,750,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|1,250,000&lt;br /&gt;
|6,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|1,500,000&lt;br /&gt;
|7,500,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|2,000,000&lt;br /&gt;
|9,500,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|2,500,000&lt;br /&gt;
|12,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|3,000,000&lt;br /&gt;
|15,000,000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|5,000,000&lt;br /&gt;
|20,000,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×40 [[File:GO Max Potion.png|24px|link=Max Potion]]×40 [[File:GO Max Revive.png|24px|link=Max Revive]]×40 [[File:GO Razz Berry.png|24px|link=Razz Berry]]×40 [[File:GO Incense.png|24px|link=Incense]]×4 [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×4 [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×4 [[File:GO Lure Module.png|24px|link=Lure Module]]×4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-- Thanks, [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 01:09, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update:&#039;&#039;&#039; Converted &#039;&#039;Unlocks&#039;&#039; column text to wiki links. -- [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 03:03, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update:&#039;&#039;&#039; Is this still a possibility? If so, I can go ahead and modify the table. -- [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 14:17, 28 July 2016 (UTC)&lt;br /&gt;
:I&#039;m a big fan of this. Makes the table much easier to process. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:31, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Alternative (Grid) ===&lt;br /&gt;
&lt;br /&gt;
If people are turned off by the spacing, maybe the items can be added to individual cells.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Experience for next level&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; | Total experience&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}&amp;quot; colspan=&amp;quot;8&amp;quot; | Rewards&lt;br /&gt;
! style=&amp;quot;background:#{{blue color light}}; {{roundytr|5px}}&amp;quot; | Unlocks&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|1,000&lt;br /&gt;
|1,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×10&amp;amp;nbsp; || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || || || || || || || |&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3,000&lt;br /&gt;
|6,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || || || || || || || |&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4,000&lt;br /&gt;
|10,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×20&amp;amp;nbsp; || [[File:GO Potion.png|24px|link=Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×1&amp;amp;nbsp; || || || || &lt;br /&gt;
|[[Gym (GO)|Gyms]], [[Potion|Potions]], [[Revive|Revives]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5,000&lt;br /&gt;
|15,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || [[File:GO Potion.png|24px|link=Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6,000&lt;br /&gt;
|21,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || [[File:GO Potion.png|24px|link=Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×1&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|7,000&lt;br /&gt;
|28,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || [[File:GO Potion.png|24px|link=Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×5&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×1&amp;amp;nbsp; || || || &lt;br /&gt;
|[[Razz Berry|Razz Berries]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|8,000&lt;br /&gt;
|36,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || [[File:GO Potion.png|24px|link=Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×5&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1&amp;amp;nbsp; || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|9,000&lt;br /&gt;
|45,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×20&amp;amp;nbsp; || [[File:GO Super Potion.png|24px|link=Super Potion]]×20&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×1&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×1&amp;amp;nbsp;&lt;br /&gt;
|[[Super Potion|Super Potions]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|11&lt;br /&gt;
|10,000&lt;br /&gt;
|55,000&lt;br /&gt;
|[[File:GO Poké Ball.png|24px|link=Poké Ball]]×15&amp;amp;nbsp; || [[File:GO Super Potion.png|24px|link=Super Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×3&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|65,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×20&amp;amp;nbsp; || [[File:GO Super Potion.png|24px|link=Super Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×3&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&amp;amp;nbsp; || || || || &lt;br /&gt;
|[[Great Ball|Great Balls]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
|10,000&lt;br /&gt;
|75,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15&amp;amp;nbsp; || [[File:GO Super Potion.png|24px|link=Super Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×3&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&amp;amp;nbsp; || || || || &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|14&lt;br /&gt;
|10,000&lt;br /&gt;
|85,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15&amp;amp;nbsp; || [[File:GO Super Potion.png|24px|link=Super Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×3&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×3&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|15&lt;br /&gt;
|15,000&lt;br /&gt;
|100,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×20&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×1&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×1&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper Potion|Hyper Potions]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
|20,000&lt;br /&gt;
|120,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×10&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×5&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|20,000&lt;br /&gt;
|140,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×10&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×5&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
|20,000&lt;br /&gt;
|160,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×10&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×5&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&amp;amp;nbsp;  || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
|25,000&lt;br /&gt;
|185,000&lt;br /&gt;
|[[File:GO Great Ball.png|24px|link=Great Ball]]×15&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×5&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×5&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|20&lt;br /&gt;
|25,000&lt;br /&gt;
|210,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×20&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×20&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×20&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×20&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×2&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×2&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×2&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×2&amp;amp;nbsp;&lt;br /&gt;
|[[Ultra Ball|Ultra Balls]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
|50,000&lt;br /&gt;
|260,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|22&lt;br /&gt;
|75,000&lt;br /&gt;
|335,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|23&lt;br /&gt;
|100,000&lt;br /&gt;
|435,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|24&lt;br /&gt;
|125,000&lt;br /&gt;
|560,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×15&amp;amp;nbsp; || [[File:GO Hyper Potion.png|24px|link=Hyper Potion]]×10&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×10&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|25&lt;br /&gt;
|150,000&lt;br /&gt;
|710,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×25&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×20&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×15&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×1&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×1&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×1&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×1&amp;amp;nbsp;&lt;br /&gt;
|[[Max Potion|Max Potions]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|26&lt;br /&gt;
|190,000&lt;br /&gt;
|900,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×15&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|27&lt;br /&gt;
|200,000&lt;br /&gt;
|1,100,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×15&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|28&lt;br /&gt;
|250,000&lt;br /&gt;
|1,350,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×15&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|29&lt;br /&gt;
|300,000&lt;br /&gt;
|1,650,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×10&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×15&amp;amp;nbsp; || [[File:GO Revive.png|24px|link=Revive]]×10&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×15&amp;amp;nbsp; || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|30&lt;br /&gt;
|350,000&lt;br /&gt;
|2,000,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×30&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×20&amp;amp;nbsp; || [[File:GO Max Revive.png|24px|link=Max Revive]]×20&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×20&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×3&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×3&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×3&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×3&amp;amp;nbsp;&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|31&lt;br /&gt;
|500,000&lt;br /&gt;
|2,500,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|32&lt;br /&gt;
|500,000&lt;br /&gt;
|3,000,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|33&lt;br /&gt;
|750,000&lt;br /&gt;
|3,750,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|34&lt;br /&gt;
|1,000,000&lt;br /&gt;
|4,750,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|35&lt;br /&gt;
|1,250,000&lt;br /&gt;
|6,000,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|36&lt;br /&gt;
|1,500,000&lt;br /&gt;
|7,500,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|37&lt;br /&gt;
|2,000,000&lt;br /&gt;
|9,500,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|38&lt;br /&gt;
|2,500,000&lt;br /&gt;
|12,000,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|39&lt;br /&gt;
|3,000,000&lt;br /&gt;
|15,000,000&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
|5,000,000&lt;br /&gt;
|20,000,000&lt;br /&gt;
|[[File:GO Ultra Ball.png|24px|link=Ultra Ball]]×40&amp;amp;nbsp; || [[File:GO Max Potion.png|24px|link=Max Potion]]×40&amp;amp;nbsp; || [[File:GO Max Revive.png|24px|link=Max Revive]]×40&amp;amp;nbsp; || [[File:GO Razz Berry.png|24px|link=Razz Berry]]×40&amp;amp;nbsp; || [[File:GO Incense.png|24px|link=Incense]]×4&amp;amp;nbsp; || [[File:GO Lucky Egg.png|24px|link=Lucky Egg]]×4&amp;amp;nbsp; || [[File:GO Egg Incubator.png|24px|link=Egg Incubator]]×4&amp;amp;nbsp; || [[File:GO Lure Module.png|24px|link=Lure Module]]×4&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-- Thanks, [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 14:42, 28 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sun and Moon Exp Formula ==&lt;br /&gt;
&lt;br /&gt;
I have done some testing. I made a personal calculator coded with the formula for generation 5 exp. It matches up perfectly for generation 5 formula. I just have one problem needing solved. Can someone confirm how much exp that share gives to party? My test on exp share with a single pokemon shows a gain of 45.6% for any non battlers. [[User:Prowlcorp|Prowlcorp]] ([[User talk:Prowlcorp|talk]]) 01:47, 26 January 2017 (UTC)Prowl&lt;br /&gt;
:I just did some calculating myself and EXP Share does gives exactly half of the experience to each party member that they would have gotten had they fainted the monster themselves. If I had to guess, your error came from calculating the experience of the pokemon in the battle and then halving it, which would produce incorrect numbers for party members of a different level. I&#039;m going to edit this find into the actual page. [[User:Sethyboy0|Sethyboy0]] ([[User talk:Sethyboy0|talk]]) 01:11, 3 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blue&#039;s Lv5 Eevee in Yellow yields 97 Exp. instead of 98 Exp. Why? ==&lt;br /&gt;
&lt;br /&gt;
I know somebody discussed this earlier, over five years ago even, but I&#039;m trying to calculate Exp. in LibreOffice Calc and this is doing my head in. When I fight and defeat Blue&#039;s Eevee in Oak&#039;s Lab in Yellow, it yields 97 Exp. All my calculations lead to 98 Exp. Eevee is trained, my Pikachu has the same ID as Red, and Eevee&#039;s base experience is 92 and is Lv5, so according to the formula, 1.5 * 1 * 92 * 5 / 7 equals 98 when rounded down. Unless RBY uses a different formula, this makes no sense.&lt;br /&gt;
[[User:BeyondTheHorizon|BeyondTheHorizon]] ([[User talk:BeyondTheHorizon|talk]]) 16:16, 17 March 2017 (UTC)&lt;br /&gt;
:From a look at [https://github.com/pret/pokeyellow/blob/master/engine/battle/experience.asm the disassembly] I see no obvious reason it should do this. Even when rounding at different points in the calculation, the final answer comes out to 98. However, I don&#039;t fully understand the [https://github.com/pret/pokeyellow/blob/master/engine/multiply_divide.asm division routine] and it&#039;s possible I&#039;m missing something obvious. I &#039;&#039;think&#039;&#039; it&#039;s saying, in effect, that the result of a division will be truncated to eight (binary places, I guess? can&#039;t call them decimal places), but I could be wrong. Someone with more knowledge of z80 assembly should probably take a look. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 19:00, 17 March 2017 (UTC)&lt;br /&gt;
::My calculation yields 97 as well. I&#039;m guessing you rounded incorrectly at some point. Based on what I said [https://twitter.com/ItsProfOak/status/842876471517560837 here] my display script got it right. [[User:Collector Togami|Collector Togami]] ([[User talk:Collector Togami|talk]]) 23:16, 17 March 2017 (UTC)&lt;br /&gt;
:::Ah, a rounding error. If I show you what I typed into LibreOffice Calc, that might help. The formula I use is =ROUNDDOWN(1.5*1*92*5/7,0)&lt;br /&gt;
:::[[User:BeyondTheHorizon|BeyondTheHorizon]] ([[User talk:BeyondTheHorizon|talk]]) 08:58, 18 March 2017 (UTC)&lt;br /&gt;
::::I think this has nothing to do with a the division routine, but rather with the order of operations.&lt;br /&gt;
::::Including truncating, I would imagine it&#039;s just 92*5/7=65, and then 65*1.5=97. And apparently, [[Talk:Experience#.22Unexplainable.22_deviation_in_Gen_I.3F|I&#039;m not the only one who thinks so]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:11, 18 March 2017 (UTC)&lt;br /&gt;
:::::Yes, that seems to be the answer. Thank you so much.&lt;br /&gt;
:::::[[User:BeyondTheHorizon|BeyondTheHorizon]] ([[User talk:BeyondTheHorizon|talk]]) 11:31, 18 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source for Shuffle level 16+ exp ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve found [https://www.reddit.com/r/PokemonShuffle/wiki/level_up_guide this table] that seems to have the missing values we need, or at least the formulas needed to calculate them. Is this source considered credible? [[User:Boblers|Boblers]] ([[User talk:Boblers|talk]]) 07:13, 15 May 2017 (UTC)&lt;br /&gt;
:Update: I&#039;ve found another source that might be better, since the source for levels 1-15 was also a pastebin: https://pastebin.com/rFz7Pq4t. Note that this source lists the total exp required for each level if going from level 1, while our article lists just the exp needed for the next level, so there&#039;s still a bit of math to be done.  [[User:Boblers|Boblers]] ([[User talk:Boblers|talk]]) 07:42, 15 May 2017 (UTC)&lt;br /&gt;
::The former credits a Shuffle wikia after the table, which isn&#039;t 100% reliable (unless you could check &#039;&#039;its&#039;&#039; source). But the latter is a dump like the 1-15 data, so that&#039;s great. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:07, 15 May 2017 (UTC)&lt;br /&gt;
== gen 7 version of scale formula ==&lt;br /&gt;
i don&#039;t know where these values are,but i&#039;m sure the values f and v are used in generation 7.&lt;br /&gt;
[[User:Pikachu210|Pikachu210]] ([[User talk:Pikachu210|talk]]) 21:16, 6 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Correct Total Experience Formulas ==&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
== Erratic and Fluctuating Formulas need an update ==&lt;br /&gt;
&lt;br /&gt;
I did a little messing around with the formulas for Erratic and Fluctuating Experience gains and found that a couple of the formulas in the pictures next to Erratic and Fluctuating are incorrect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Erratic:&lt;br /&gt;
&lt;br /&gt;
The third formula in the piecewise function ((n^3((1911-10n)/3))/500) only works for every third level starting at Level 69 ending at Level 96. Every third level starting at Level 70 and ending at Level 97 should be the following formula: (n^3((1909-10n)/3))/500, changing &amp;quot;1911-10n&amp;quot; to &amp;quot;1909-10n&amp;quot;. Every third level starting at Level 71 and ending at Level 98 should be the following formula: (n^3((1910-10n)/3))/500, changing &amp;quot;1911-10n&amp;quot; to &amp;quot;1910-10n&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fluctuating:&lt;br /&gt;
&lt;br /&gt;
The first formula in the piecewise funtion (n^3(((n+1)/3)+24)/50) only works for every third level starting at Level 2 ending at Level 14. Every third level starting at Level 3 and ending at Level 15 should be the following formula: n^3((n/3)+24)/50, removing the &amp;quot;+1&amp;quot; from &amp;quot;n+1&amp;quot;. Every third level starting at Level 4 and ending at Level 13 should be the following formula: n^3(((n-1)/3)+24)/50, replacing the &amp;quot;+1&amp;quot; from &amp;quot;n+1&amp;quot; to make it &amp;quot;n-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The third formula in the piecewise function (n^3((n/2)+32)/50) only works for every other level starting at Level 38 ending at Level 100. Every other level starting at Level 37 and ending at Level 99 should the following formula: n^3(((n-1)/2)+32)/50, changing &amp;quot;n/2&amp;quot; to &amp;quot;(n-1)/2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created an Excel spreadsheet to test out these corrected formulas for the stated levels, and everything checks out. The reason I found this mistake was because I was trying to replicate the graphs shown at the top of the Experience page, and I wasn&#039;t getting the same result for those specific formulas stated above. The pictures showing the formulas next to Erratic and Fluctuating should be changed to reflect these corrected formulas. [[User:KL13470|KL13470]] 05:52, 13 Sep 2019 (UTC)&lt;br /&gt;
:It looks like you may have missed the floor function when entering the formulae. In Excel you can use the INT function, for example the Erratic function would be expressed as (A1^3 * INT((1911-10*A1)/3)/500 (if the desired level is in cell A1). [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:39, 26 December 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=2944786</id>
		<title>Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=2944786"/>
		<updated>2019-03-27T04:31:59Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: linkfixes (Nicovideo can be viewed without an account now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=182&lt;br /&gt;
|name=Protect&lt;br /&gt;
|jname=まもる&lt;br /&gt;
|jtrans=Protect&lt;br /&gt;
|jtranslit=Mamoru&lt;br /&gt;
|gameimage=Protect VII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|priority={{tt|+4|+3 prior to Generation V}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Prevents the user from being startled one time this turn.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Raises the score if the Voltage is low.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
|na=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=17&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=17&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=17&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=17&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=17&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=17&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=07&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Protect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まもる&#039;&#039;&#039; &#039;&#039;Protect&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM17]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Protect protects the user from all effects of moves that target it during the turn it is used, including damage.&lt;br /&gt;
&lt;br /&gt;
This does not include damage inflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user [[priority|goes last]] this turn, the move will fail.&lt;br /&gt;
&lt;br /&gt;
Protect will fail if the user is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Each time any of Protect, {{m|Detect}}, or {{m|Endure}} is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 255 which starts at the maximum of 255 and is floor-divided by 2&amp;lt;!-- more accessible term? int-divided? truncated? right-shifted by 1? --&amp;gt; each time. This causes the success rate to drop to 0 on its ninth consecutive successful use.&amp;lt;ref&amp;gt;https://github.com/pret/pokecrystal/blob/51bad5a/battle/effects/protect.asm#L54-L61&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 255&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 127&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 63&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 31&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 0&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Protect can now be used when the user is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Like in Generation II, the success rates of Protect, {{m|Detect}}, and {{m|Endure}} halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug{{fact}} causes the cap to not work, causing the game to read garbage values and causing Protect&#039;s success rate on the fifth and future turns to follow an erratic sequence.&amp;lt;ref&amp;gt;[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター　2号館] (Japanese)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.nicovideo.jp/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald&amp;lt;!-- meaning all three are different from each other, but members of a pair are the same --&amp;gt;.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=6603.0&amp;lt;/ref&amp;gt; These numbers represent success rates out of 65536, which means that the move has a 1/65536 chance of missing on the first use.&amp;lt;ref&amp;gt;[http://www.nicovideo.jp/watch/sm19879961 TASさんがまもるの限界に挑戦(裏)] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 65535&lt;br /&gt;
| 17&lt;br /&gt;
| 168&lt;br /&gt;
| 33&lt;br /&gt;
| 89&lt;br /&gt;
| 49&lt;br /&gt;
| 2000&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 32767&lt;br /&gt;
| 18&lt;br /&gt;
| 266&lt;br /&gt;
| 34&lt;br /&gt;
| 56&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 66&lt;br /&gt;
| 90&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 16383&lt;br /&gt;
| 19&lt;br /&gt;
| 289&lt;br /&gt;
| 35&lt;br /&gt;
| 57&lt;br /&gt;
| 51&lt;br /&gt;
| 65535&lt;br /&gt;
| 67&lt;br /&gt;
| 64&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 8191&lt;br /&gt;
| 20&lt;br /&gt;
| 270&lt;br /&gt;
| 36&lt;br /&gt;
| 61&lt;br /&gt;
| 52&lt;br /&gt;
| 65535&lt;br /&gt;
| 68&lt;br /&gt;
| 95&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 118&lt;br /&gt;
| 21&lt;br /&gt;
| 343&lt;br /&gt;
| 37&lt;br /&gt;
| 157&lt;br /&gt;
| 53&lt;br /&gt;
| 22&lt;br /&gt;
| 69&lt;br /&gt;
| 69&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 165&lt;br /&gt;
| 22&lt;br /&gt;
| 271&lt;br /&gt;
| 38&lt;br /&gt;
| 247&lt;br /&gt;
| 54&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| 99&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 166&lt;br /&gt;
| 23&lt;br /&gt;
| 264&lt;br /&gt;
| 39&lt;br /&gt;
| 129&lt;br /&gt;
| 55&lt;br /&gt;
| 23&lt;br /&gt;
| 71&lt;br /&gt;
| 187&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 102&lt;br /&gt;
| 24&lt;br /&gt;
| 65535&lt;br /&gt;
| 40&lt;br /&gt;
| 129&lt;br /&gt;
| 56&lt;br /&gt;
| 40&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 65534&lt;br /&gt;
| 25&lt;br /&gt;
| 51201&lt;br /&gt;
| 41&lt;br /&gt;
| 100&lt;br /&gt;
| 57&lt;br /&gt;
| 2&lt;br /&gt;
| 73&lt;br /&gt;
| 3084&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 68&lt;br /&gt;
| 26&lt;br /&gt;
| 38404&lt;br /&gt;
| 42&lt;br /&gt;
| 20&lt;br /&gt;
| 58&lt;br /&gt;
| 50&lt;br /&gt;
| 74&lt;br /&gt;
| 2820&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 243&lt;br /&gt;
| 27&lt;br /&gt;
| 25609&lt;br /&gt;
| 43&lt;br /&gt;
| 250&lt;br /&gt;
| 59&lt;br /&gt;
| 68&lt;br /&gt;
| 75&lt;br /&gt;
| 2827&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 182&lt;br /&gt;
| 28&lt;br /&gt;
| 20496&lt;br /&gt;
| 44&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 76&lt;br /&gt;
| 1285&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 197&lt;br /&gt;
| 29&lt;br /&gt;
| 10272&lt;br /&gt;
| 45&lt;br /&gt;
| 500&lt;br /&gt;
| 61&lt;br /&gt;
| 19&lt;br /&gt;
| 77&lt;br /&gt;
| 0&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 203&lt;br /&gt;
| 30&lt;br /&gt;
| 5168&lt;br /&gt;
| 46&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 70&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 194&lt;br /&gt;
| 31&lt;br /&gt;
| 78&lt;br /&gt;
| 47&lt;br /&gt;
| 1000&lt;br /&gt;
| 63&lt;br /&gt;
| 24&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 16&lt;br /&gt;
| 214&lt;br /&gt;
| 32&lt;br /&gt;
| 75&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 80&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
Protect can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if {{m|Harden}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to &amp;lt;code&amp;gt;(100 - move {{stat|accuracy}})%&amp;lt;/code&amp;gt;. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Protect&#039;s success rate no longer has a lower bound of 12.5%. {{m|Quick Guard}} and {{m|Wide Guard}} now also count toward this halving.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3715158&amp;amp;postcount=772 Smogon forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!-- IN NEED OF MORE RESEARCH&lt;br /&gt;
&lt;br /&gt;
The bit shifting in the Smogon link implies that should Protect work 33 times in a row (success rate 1 in 4 billion on the last one), overflow will cause the success rate to start doubling again, until the 65th consecutive use and all future uses are guaranteed to succeed. Is this correct? (Protect only has 16 max PP, but one can alternate between four different protection moves.)&lt;br /&gt;
&lt;br /&gt;
UPokeCenter is normally pretty accurate about these kinds of things, but the site owner has made math mistakes before, albeit very rarely. That site says that after the eighth Protect (1/128), ninth and future Protects are automatically forced down to a 1 in 4 billion success rate, which would actually match Gen II very closely. It doesn&#039;t match Smogon though and I&#039;m inclined to trust its bit shifting derivation more. But neither site includes the raw assembly like Gens I, II, and VI do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Successfully using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, {{m|King&#039;s Shield}}, or {{m|Baneful Bunker}} consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, King&#039;s Shield, and Baneful Bunker by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.&amp;lt;ref&amp;gt;https://twitter.com/0x7bdf/status/591858756733931521&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a damaging [[Z-Move]] targets a Pokémon that used Protect, the Z-Move will bypass Protect but only do 25% of the original damage. The effects of Protect are not lifted.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Protect, all of the user&#039;s lowered stats are reset.&lt;br /&gt;
&lt;br /&gt;
===Moves that bypass Protect===&lt;br /&gt;
In addition to damaging [[Z-Move]]s, the following moves cannot be stopped by Protect:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 | {{color2|000|Move}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Type}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Category}}&lt;br /&gt;
! colspan=6 | {{color2|000|Generation|Generations}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation II|II}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation III|III}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation IV|IV}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation V|V}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VI|VI}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VII|VII}}&lt;br /&gt;
{{movelist|Acupressure|Normal|cat=Status}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Aromatic Mist|Fairy|cat=Status}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Bestow|Normal|cat=Status}} || || || ||{{No}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Block|Normal|cat=Status}} || ||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Confide|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Conversion 2|Normal|cat=Status}} || ||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Curse|Ghost|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}} || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Feint|Normal|cat=Physical}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Flower Shield|Fairy|cat=Status}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hold Hands|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hyperspace Fury|Dark|cat=Physical}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hyperspace Hole|Psychic|cat=Special}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Mean Look|Normal|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Nightmare|Ghost|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}&lt;br /&gt;
{{movelist|Perish Song|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Phantom Force|Ghost|cat=Physical}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Play Nice|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Psych Up|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Roar|Normal|cat=Status}} ||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Role Play|Psychic|cat=Status}} || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Rototiller|Ground|cat=Status}} || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Shadow Force|Ghost|cat=Physical}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Sketch|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Spider Web|Bug|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Tearful Look|Normal|cat=Status}} || || || || || ||{{Yes}}&lt;br /&gt;
{{movelist|Transform|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Whirlwind|Normal|cat=Status}} ||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect&#039;s protection for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
{{cat|Moves that target the user}}, {{cat|moves that target the user and all allies}}, {{cat|moves that target all Pokémon}} (except {{m|Shadow Shed}} and {{m|Shadow Half}}), and [[entry hazard]] moves cannot be blocked by Protect.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Completely foils an opponent&#039;s attack. If used consecutively, its success rate decreases.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Foils attack that turn. It may fail.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Evades attack, but may fail if used in succession.{{tt|*|Move}}&amp;lt;br&amp;gt;Negates all damage, but may fail if used in succession.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|007|Squirtle|type=Water|2|Monster|Water 1|28|28|22|22|22|22{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;32{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|008|Wartortle|type=Water|2|Monster|Water 1|31|31|24|24|24|25{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;40{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|009|Blastoise|type=Water|2|Monster|Water 1|31|31|24|24|24|25{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;44{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|027|Sandshrew|type=Ground|1|Field|Field||||||24{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|028|Sandslash|type=Ground|1|Field|Field||||||28{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|090|Shellder|type=Water|1|Water 3|Water 3|25|25{{sup/3|RSE}}&amp;lt;br&amp;gt;29{{sup/3|FRLG}}|16|16|16|16{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;31{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|1|1|1|1|1{{sup/7|SMUSUM}}}}&lt;br /&gt;
{{Moveentry/6|098|Krabby|type=Water|1|Water 3|Water 3|34|41{{sup/3|RSE}}&amp;lt;br&amp;gt;38{{sup/3|FRLG}}|29|29|29|29{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;27{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|099|Kingler|type=Water|1|Water 3|Water 3|38|49{{sup/3|RSE}}&amp;lt;br&amp;gt;42{{sup/3|FRLG}}|32|32|32|32{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;27{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|37|37|34|34|34|34{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;33{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|37|37|34|34|34|34{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;33{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/6|204|Pineco|type=Bug|1|Bug|Bug|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1||37|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28}}&lt;br /&gt;
{{Moveentry/6|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1||42|42|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1||46|46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37}}&lt;br /&gt;
{{Moveentry/6|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying||25|25|25|25|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|304|Aron|type=Steel|type2=Rock|1|Monster|Monster||34|32|32{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster||37|34|34{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster||37|34|34{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|313|Volbeat|type=Bug|2|Bug|Human-Like||29|29|29|29|29}}&lt;br /&gt;
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field||27|36|36|1, 36{{sup/6|XY}}&amp;lt;br&amp;gt;30{{sup/6|ORAS}}|30}}&lt;br /&gt;
{{Moveentry/6|341|Corphish|type=Water|2|Water 1|Water 3||23{{sup/3|RSE}}&amp;lt;br&amp;gt;22{{sup/3|FRLG}}|23|23|23{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/6|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3||23{{sup/3|RSE}}&amp;lt;br&amp;gt;22{{sup/3|FRLG}}|23|23|23{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/6|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3||31|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|348|Armaldo|type=Rock|type2=Bug|1|Water 3|Water 3||31|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;53{{sup/6|ORAS}}|53}}&lt;br /&gt;
{{Moveentry/6|361|Snorunt|type=Ice|2|Fairy|Mineral||25|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|362|Glalie|type=Ice|2|Fairy|Mineral||25|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|372|Shelgon|type=Dragon|1|Dragon|Dragon||30|30|30|30|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon||30|30|30|30|1}}&lt;br /&gt;
{{Moveentry/6|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered||25|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|412|Burmy|type=Bug|1|Bug|Bug|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|||10|10|10|1, 10|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/6|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|||10|10|10|1, 10|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|||10|10|10|1, 10|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||10|10|10|1, 10}}&lt;br /&gt;
{{Moveentry/6|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|||50|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|481|Mesprit|type=Psychic|1|Undiscovered|Undiscovered|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|541|Swadloon|type=Bug|type2=Grass|1|Bug|Bug||||20|20|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous||||1|1|1}}&lt;br /&gt;
{{Moveentry/6|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||1|1|1}}&lt;br /&gt;
{{Moveentry/6|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3||||11|11|11}}&lt;br /&gt;
{{Moveentry/6|565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3||||11|11|11}}&lt;br /&gt;
{{Moveentry/6|594|Alomomola|type=Water|2|Water 1|Water 2||||21|21|21}}&lt;br /&gt;
{{Moveentry/6|616|Shelmet|type=Bug|1|Bug|Bug||||28|28|28}}&lt;br /&gt;
{{Moveentry/6|665|Spewpa|type=Bug|1|Bug|Bug|||||9|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|704|Goomy|type=Dragon|1|Dragon|Dragon|||||9|9}}&lt;br /&gt;
{{Moveentry/6|705|Sliggoo|type=Dragon|1|Dragon|Dragon|||||9|9}}&lt;br /&gt;
{{Moveentry/6|706|Goodra|type=Dragon|1|Dragon|Dragon|||||9|1, 9}}&lt;br /&gt;
{{Moveentry/6|776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||||9}}&lt;br /&gt;
{{Moveentry/6|780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||||9}}&lt;br /&gt;
{{Moveentry/6|782|Jangmo-o|type=Dragon|1|Dragon|Dragon||||||13}}&lt;br /&gt;
{{Moveentry/6|783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1, 13}}&lt;br /&gt;
{{Moveentry/6|784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1, 13}}&lt;br /&gt;
{{Moveentry/6|805|Stakataka|type=Rock|type2=Steel|1|Undiscovered|Undiscovered||||||1{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/6|809|Melmetal|type=Steel|1|Undiscovered|Undiscovered||||||63{{sup/7|PE}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2|no|TM17|TM17|TM17|TM17|TM17|TM17}}&lt;br /&gt;
{{Moveentry/AllTM|Protect|6|except={{pcolor|Unown|000}},&amp;lt;br&amp;gt;{{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Regigigas|000}}, and {{pcolor|Tynamo|000}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
[[File:Protect Shield GO.png|thumb|right|150px|Protect Shield in Pokémon GO]]&lt;br /&gt;
In [[Pokémon GO]], the &#039;&#039;&#039;Protect Shield&#039;&#039;&#039; is a feature in {{OBP|Trainer Battle|GO}}s. The Protect Shield is only a mechanic and not actually a move known by any Pokémon. The Protect Shield prevents all damage from an incoming Charged Attack, but the player can only use a Protect Shield twice per battle. Protect Shields do not prevent any stat modifiers, to either the user or the target, from occurring as a result of a Charged Attack.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
The user is protected from all attacks for a set amount of turns, which ends on the user&#039;s turn. However, items such as [[toss items]] can still hit.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves, and is also protected from the effects of moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを まもりじょうたいにかえる まもりじょうたいになると てきのこうげきや わざのこうかを うけない|Gives the user a Protect status. A Pokémon with the Protect status doesn&#039;t take damage from enemy attacks and moves and is also protected from the effects of moves}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|You&#039;ll get the Protect status, which enables you to evade enemies&#039; attacks and move effects. Its chance of failing rises if you use it multiple times in a row.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You&#039;ll protect yourself and evade enemies&#039; attacks and move effects. But its chance of failure rises if you use it after you use a move that evades enemies&#039; attacks.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Misty Gyarados Protect.png|image1p=Gyarados|image2=Viola Surskit Protect.png|image2p=Surskit|image3=Nando Armaldo Protect.png|image3p=Armaldo|image4=Lenora Herdier Protect.png|image4p=Herdier}}&lt;br /&gt;
{{movep|type=normal|ms=130|pkmn=Gyarados|method=Gyarados&#039;s eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Gyarados|startcode=SS002|startname=Cerulean Blues|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=060|pkmn=Poliwag|method=Poliwag&#039;s body becomes outlined in blue and it can stop attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Max|user1=A Poliwag Max borrowed from the Pokémon Trainer&#039;s School|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movep|type=normal|ms=272|pkmn=Ludicolo|method=Two yellow discs are created in front of Ludicolo&#039;s hands. It can then block any attacks that hit the disks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poncho (AG067)|user1=Poncho&#039;s Ludicolo|startcode=AG067|startname=Go Go Ludicolo}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Defense Forme Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Purple Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Green Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Recurring wild Pokémon in the anime#Deoxys|user1=Deoxys (anime)|startcode=AG171|startname=Pokémon Ranger - Deoxys&#039; Crisis! (Part 1)}}&lt;br /&gt;
{{movep|type=normal|ms=125|pkmn=Electabuzz|method=Electabuzz blocks the opponent&#039;s attack with its arms, or Electabuzz&#039;s body becomes surrounded by gold and a green barrier appears around its body, protecting it from attacks. Sometimes its body glows yellow before using the attack. If the barrier is kept for too long it might fail.}}&lt;br /&gt;
{{movemid|type=normal|user=Jump (AG126)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electabuzz|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=A blue force field surrounds Misdreavus&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Misdreavus|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax&#039;s body flashes white and then it is able to withstand attacks from the opposing Pokémon.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Snorlax|startcode=AG149|startname=Wheel of Frontier}}&lt;br /&gt;
{{movep|type=normal|ms=260|pkmn=Swampert|method=Swampert&#039;s body becomes surrounded in light green and a green barrier appears around it. Swampert can then block any attacks that hit it.}}&lt;br /&gt;
{{movemid|type=normal|user=Dome Ace Tucker|user1=Tucker&#039;s Swampert|startcode=AG153|startname=Tactic Theatrics!!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=A green barrier appears around Mew&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dr. Yung|user1=A mirage Mew|startcode=The Mastermind of Mirage Pokémon|startname=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=259|pkmn=Marshtomp|method=Marshtomp&#039;s body becomes surrounded in a green shield, blocking any attacks shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Marshtomp|startcode=AG167|startname=What I Did for Love!}}&lt;br /&gt;
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree&#039;s body glows light green and a green force field appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Butterfree|startcode=AG187|startname=The Unbeatable Lightness of Seeing!}}&lt;br /&gt;
{{movep|type=normal|ms=466|pkmn=Electivire|method=Electivire creates a green barrier or force field around its body, protecting it from attacks, or Electivire puts its arms in front of its face and its body starts to glow yellow-green. A green force field then surrounds its body and protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Electivire|startcode=AG192|startname=Home is Where the Start Is!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electivire|startcode=DP184|startname=Casting a Paul on Barry!}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid crosses its arms and a green barrier appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Elekid|startcode=DP003|startname=When Pokémon Worlds Collide!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=A green barrier appears around Burmy&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=484|pkmn=Palkia|method=A pink barrier appears around Palkia&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Palkia (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=483|pkmn=Dialga|method=A dark blue barrier appears around Dialga&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dialga (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=199|pkmn=Slowking|method=Slowking&#039;s body becomes surrounded by a light green barrier that it pushes out of its body to surround others.}}&lt;br /&gt;
{{movemid|type=normal|user=Conway|user1=Conway&#039;s Slowking|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=126|pkmn=Magmar|method=Magmar lifts its arms and its body becomes surrounded by a green outline. A light green barrier then comes out of Magmar&#039;s body around it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Ace Trainer (Trainer class)|user1=An Ace Trainer&#039;s Magmar|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=362|pkmn=Glalie|method=Glalie&#039;s body glow&#039;s gold and a green force field appears over Glalie&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poacher (DP116)|user1=A Pokémon Poacher&#039;s Glalie|startcode=DP116|startname=The Drifting Snorunt!}}&lt;br /&gt;
{{movep|type=normal|ms=420|pkmn=Cherubi|method=Cherubi&#039;s body becomes outlined in gold and a green force field comes out of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marilyn|user1=Marilyn&#039;s Cherubi|startcode=DP125|startname=Battling a Cute Drama!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=A green force field appears around Milotic&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Tower Tycoon Palmer|user1=Palmer&#039;s Milotic|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=485|pkmn=Heatran|method=The gray circle on Heatran&#039;s forehead glows white and a silver force field appears around Heatran&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcus|user1=Marcus&#039;s Heatran|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=042|pkmn=Golbat|method=A green force field surrounds Golbat&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Galactic Grunt (Trainer class)|user1=Galactic Grunts&#039; multiple Golbat|startcode=DP136|startname=Gateway to Ruin!}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle holds out two tentacles and a green force field appears over its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Shuckle|startcode=DP146|startname=Dressed for Jess Success!}}&lt;br /&gt;
{{movep|type=normal|ms=482|pkmn=Azelf|method=The gem on Azelf&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Azelf|user1=Azelf (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=481|pkmn=Mesprit|method=The gem on Mesprit&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Mesprit|user1=Mesprit (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=480|pkmn=Uxie|method=The gem on Uxie&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Uxie|user1=Uxie (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny crosses its ears and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}&lt;br /&gt;
{{movep|type=normal|ms=348|pkmn=Armaldo|method=Armaldo crosses its claws and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Armaldo|startcode=DP183|startname=League Unleashed!}}&lt;br /&gt;
{{movep|type=normal|ms=592|pkmn=Frillish|method=Frillish holds out its tentacles with the bottoms facing toward the opponent and a turquoise force field surrounds Frillish&#039;s body.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip|user1=Trip&#039;s Frillish|startcode=BW010|startname=A Rival Battle for Club Champ!}}&lt;br /&gt;
{{movep|type=normal|ms=557|pkmn=Dwebble|method=Dwebble pulls its body into its shell and the whole shell flashes white. Then, a wave of turquoise energy starting from the top of Dwebble&#039;s shell and moves downwards. Once the energy moves downwards, it leaves behind a darker turquoise glow, protecting Dwebble from attacks, or Dwebble pulls its body into its shell and a turquoise force field surrounds it, protecting it from attacks, or Dwebble lowers its head and a turquoise force field appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cilan&#039;s Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Dwebble (Pokémon)|user1=Two wild Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Dwebble|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=507|pkmn=Herdier|method=A turquoise force field comes out and surrounds Herdier&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Herdier|startcode=BW016|startname=Rematch at the Nacrene Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=576|pkmn=Gothitelle|method=Gothitelle puts one of its hands out in front of it when the opponent is about to attack it and a turquoise energy shield appears in front of Gothitelle&#039;s hand, protecting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sally|user1=A wild Gothitelle|startcode=BW021|startname=The Lost World of Gothitelle!}}&lt;br /&gt;
{{movemid|type=normal|user=Anthea and Concordia|user1=Anthea&#039;s Gothitelle|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=normal|ms=542|pkmn=Leavanny|method=A bluish-green force field appears around Leavanny&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Leavanny|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=608|pkmn=Lampent|method=Lampent holds its arms out and a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lampent (Pokémon)|user1=A wild Lampent|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick bows its head and holds its arms out in front of it. Then, a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Litwick (Pokémon)|user1=Four wild Litwick|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=578|pkmn=Duosion|method=A small turquoise energy shield appears in front of Duosion&#039;s body, and the shield grows larger until it surrounds Duosion&#039;s body. The shield protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Duosion|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr holds the wooden timber it holds in front of it with both of its hands horizontally. The timber then glows turquoise and a turquoise energy shield comes out of it and surrounds it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Linda (BW057)|user1=Linda&#039;s Timburr|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=normal|ms=645|pkmn=Landorus|method=Landorus holds one or both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Forces of Nature (anime)#Landorus|user1=Landorus (anime)|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=616|pkmn=Shelmet|method=Shelmet closes its shell over its face and a turquoise force field appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Bianca (anime)|user1=Bianca&#039;s Shelmet|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=A turquoise force field appears in front of Durant, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Multiple wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee&#039;s body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Virgil|user1=Virgil&#039;s Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movemid|type=normal|user=Serena&#039;s Eevee|startcode=XY089|startname=A Frolicking Find in the Flowers!}}&lt;br /&gt;
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia&#039;s Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=normal|ms=150MY|pkmn=Mewtwo|method=Mega Mewtwo Y forms a large blue, dome- shaped force field around itself. The dome protects everything inside from oncoming attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Mewtwo (Best Wishes series)|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=normal|ms=283|pkmn=Surskit|method=Surskit forms a turquoise force field in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Viola|user1=Viola&#039;s Surskit|startcode=XY005|startname=A Blustery Santalune Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=665|pkmn=Spewpa|method=Spewpa&#039;s eyes glow turquoise and it forms a turquoise force field around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Spewpa (Pokémon)|user1=A wild Spewpa|startcode=XY012|startname=To Catch a Pokémon Smuggler!}}&lt;br /&gt;
{{movep|type=normal|ms=677|pkmn=Espurr|method=Espurr raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Elise|user1=Elise&#039;s Espurr|startcode=XY014|startname=Seeking Shelter from the Storm!}}&lt;br /&gt;
{{movep|type=normal|ms=678F|pkmn=Meowstic|method=Meowstic unfolds its ears, and circles form on its revealed inner ears, resembling eyes. It then forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Heath (XY045)|user1=Heath&#039;s Meowstic|startcode=XY045|startname=Splitting Heirs!}}&lt;br /&gt;
{{movep|type=normal|ms=040|pkmn=Wigglytuff|method=Wigglytuff raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nurse Joy&#039;s Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}&lt;br /&gt;
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Steven&#039;s Metagross|startcode=SS032|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=normal|ms=373|pkmn=Salamence|method=A turquoise force field appears in front of Salamence&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Sawyer|user1=Sawyer&#039;s Salamence|startcode=XY128|startname=A Riveting Rivalry!}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=A turquoise force field appears in front of Weavile&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Alain|user1=Alain&#039;s Weavile|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Black 2 and White 2 Animated Trailer===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user forms a shield of energy in front of itself, protecting it from attacks.|image1=Rosa Serperior Protect B2W2 Trailer.png|image1p=Serperior|image2=Shadow Triad Bisharp Protect B2W2 Trailer.png|image2p=Bisharp|image3=Cheren Stoutland Protect B2W2 Trailer.png|image3p=Stoutland}}&lt;br /&gt;
{{movep|type=normal|ms=508|pkmn=Stoutland|method=Stoutland forms a blue circular shield of energy in front of itself, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheren|user1=Cheren&#039;s Stoutland|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
{{movep|type=normal|ms=497|pkmn=Serperior|method=Serperior forms a green circular shield of energy in front of itself, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Rosa (game)|user1=Rosa&#039;s Serperior|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
{{movep|type=normal|ms=625|pkmn=Bisharp|method=Bisharp forms a purple circular shield of energy in front of itself, protecting it from attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Shadow Triad|user1=The Shadow Triad&#039;s Bisharp|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Generations===&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Deoxys Protect PG.png|image1p=Defense Forme Deoxys|image2=Zinzolin Weavile Cryogonal Protect PG.png|image2p=Cryogonal and Weavile}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Defense Forme Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Player character|user1=Trainer&#039;s Deoxys|startcode=PG09|startname=The Scoop|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=615|pkmn=Cryogonal|method=Cryogonal creates a light green barrier in front of itself, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Zinzolin|user1=Zinzolin&#039;s Cryogonal|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile creates a light green barrier in front of itself, blocking any attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Zinzolin|user1=Zinzolin&#039;s Weavile|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash|image3=Lucy Shuckle Protect Adventures.png|image3p=Shuckle|image4=Crystal Metagross Protect Adventures.png|image4p=Metagross}}&lt;br /&gt;
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Silver&#039;s Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite creates a forcefield around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lt. Surge|user1=Lt. Surge&#039;s Magnemite|startcode=PS157|startname=Magnificent Magnemite}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pike Queen Lucy|user1=Lucy&#039;s Shuckle|startcode=PS310|startname=Just My Luck...Shuckle}}&lt;br /&gt;
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less likely to succeed.}}&lt;br /&gt;
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crystal&#039;s Metagross|startcode=PS323|startname=A Cheeky Charizard Change-Up I}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Platinum&#039;s Rapidash|startcode=PS377|startname=Hurrah for Rapidash}}&lt;br /&gt;
&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user is immune to any type of attack.|image1=Monta Snivy Protect.png|image1p=Snivy}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy stands its ground to protect itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Monta&#039;s Snivy|startcode=PBW4|startname=Challenge the Battle Subway!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user protects itself from attacks.|image1=Alakazam Protect PDP.png|image1p=Alakazam}}&lt;br /&gt;
{{movep|type=normal|ms=065|pkmn=Alakazam|method=Alakazam forms a barrier with it hands and protects itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Alakazam (Pokémon)|user1=A wild Alakazam|startcode=PDP08|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up its arms to block an attack.|image1=Gold Elekid Protect Golden Boys.png|image1p=Elekid}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid puts up one of its arms to block an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Gold (Golden Boys)|user1=Gold&#039;s Elekid|startcode=GB14|startname=Let&#039;s Fight! The Mini Pokémon Tournament|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
* [[Asuka and Maya|Asuka]] mentioned that {{p|Houndoom}} used Protect in &#039;&#039;[[GDZ60|The Legendary Pokémon and the Village of the Gods (Part Three)]]&#039;&#039; but the move wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up its hands to block an attack.|image1=Dusknoir Protect PBK.png|image1p=Dusknoir}}&lt;br /&gt;
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir puts up its hands to protect itself.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Dusknoir (Pokémon)|user1=Unknown Trainer&#039;s Dusknoir|startcode=PBK8|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user avoids getting hit by any type of attack.|image1=Rich Boy Roselia Protect PMDP.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=normal|ms=315|pkmn=Roselia|method=Roselia crosses its arms and is not hit by an opponent&#039;s attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Rich Boy (Trainer class)|user1=A Rich Boy&#039;s Roselia|startcode=PMDP58|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genII=Protect II&lt;br /&gt;
|genIII=Protect III&lt;br /&gt;
|genIV=Protect IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genV=Protect V&lt;br /&gt;
|genVI=Protect VI&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Protect Stad2&lt;br /&gt;
|Colo=Protect Colo&lt;br /&gt;
|XD=Protect XD&lt;br /&gt;
|PBR=Protect PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Protect PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation II]], after the &amp;quot;[Pokémon&#039;s name] protected itself!&amp;quot; message appears, there is another message saying that the opponent&#039;s move missed. This is caused by Protect&#039;s effect internally leading moves with an accuracy check to miss, and was changed in [[Generation III]] to omit the second message.&lt;br /&gt;
* Protect is the most common move among the movesets of Video Game World Championships team&#039;s winners.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=守住 &#039;&#039;{{tt|Sáujyuh|Stand Guard}}&#039;&#039;&lt;br /&gt;
|zh_cmn=守住 &#039;&#039;{{tt|Shǒuzhù|Stand Guard}}&#039;&#039;&lt;br /&gt;
|da=Beskyt&lt;br /&gt;
|nl=Bescherm&lt;br /&gt;
|fi=Suojaus&lt;br /&gt;
|fr_ca=Protéger{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Abri&lt;br /&gt;
|de=Schutzschild&lt;br /&gt;
|el=Προστασία &#039;&#039;Prostasía&#039;&#039;&lt;br /&gt;
|he=הגנה &#039;&#039;Hagana&#039;&#039;&lt;br /&gt;
|hi=बचाओ &#039;&#039;Bachao&#039;&#039;&amp;lt;br&amp;gt;रक्षा कवच &#039;&#039;Raksha Kavach&#039;&#039;&lt;br /&gt;
|id=Lindungi&amp;lt;br&amp;gt;Bertahan&amp;lt;br&amp;gt;Berlindung&lt;br /&gt;
|it=Protezione&lt;br /&gt;
|ko=방어 &#039;&#039;{{tt|Bang&#039;eo|Protection}}&#039;&#039;&lt;br /&gt;
|pl=Ochrona&lt;br /&gt;
|pt_br=Proteção&lt;br /&gt;
|pt_eu=Proteção&amp;lt;br&amp;gt;Proteger&lt;br /&gt;
|ro=Protecția&lt;br /&gt;
|ru=Щит &#039;&#039;Schit&#039;&#039;&lt;br /&gt;
|sr=Zaštita&lt;br /&gt;
|es=Protección&lt;br /&gt;
|sv=Försvara&lt;br /&gt;
|vi=Bảo Vệ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;!-- references which apply to multiple generations --&amp;gt;&lt;br /&gt;
* [http://pokemon-online.eu/threads/protect-rate.8236/#post-92659 Pokémon Online forums]&lt;br /&gt;
* [http://web.archive.org/web/20110826064256/http://www.upokecenter.com/dex/?attack=182]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Detect|Normal}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Protection moves]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schutzschild]]&lt;br /&gt;
[[es:Protección]]&lt;br /&gt;
[[fr:Abri]]&lt;br /&gt;
[[it:Protezione]]&lt;br /&gt;
[[ja:まもる]]&lt;br /&gt;
[[zh:守住（招式）]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=2944778</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=2944778"/>
		<updated>2019-03-27T04:14:47Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: update as per talk. RIP 20 billion damage setups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ash Pokémon injured.png|thumb|300px|{{cat|Ash&#039;s Pokémon}} injured after a battle]]&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s {{stat|HP}} that happens as the result of a [[physical move|physical]] or [[special move|special]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
Except for {{cat|moves that deal direct damage}}, the damage dealt when a Pokémon uses a damaging move depends on its [[level]], its effective Attack or Special Attack [[statistic|stat]], the opponent&#039;s effective Defense or Special Defense stat, and the move&#039;s effective [[power]]. In addition, various factors of damage modification may also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
More precisely, damage is calculated as&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalc.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon (or twice the level for a [[critical hit]] in [[Generation I]]).&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/negative&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/positive&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;Modifier&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalc.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 if the move has more than one [[target]], and 1 otherwise. (In Generation III, it is 0.5 for {{cat|moves that target all adjacent foes}} with more than one target, and 1 otherwise.)&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Badge&#039;&#039; is applied in Generation II only. It is 1.25 if the attacking Pokémon is controlled by the player and if the player has obtained the [[Badge]] corresponding to the used move&#039;s [[type]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is applied starting in Generation II. It is 2 for a [[critical hit]] in Generations II-V, 1.5 for a critical hit from Generation VI onward, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor between 0.85 and 1.00 (inclusive):&lt;br /&gt;
** From Generation III onward, it is a random integer percentage between 0.85 and 1.00 (inclusive)&lt;br /&gt;
** In Generations I and II, it is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the [[type effectiveness]]. This can be 0 (ineffective); 0.25, 0.5 (not very effective); 1 (normally effective); 2, or 4 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 (from Generation III onward) if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]] (other than {{m|Facade}} from [[Generation VI]] onward), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves, Abilities, or items take effect:&lt;br /&gt;
:{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Astonish}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III only, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Aurora Veil}}&lt;br /&gt;
|0.5 {{tt|*|~0.66 if there is more than one Pokémon on either side of the field}}&lt;br /&gt;
|If in effect on the target&#039;s side, the move is not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}} (does not stack with Light Screen and Reflect)&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Body Slam}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation VI onward, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Dragon Rush}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation VI onward, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Earthquake}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation V onward, if this is the used move, and the target is in the semi-invulnerable turn of {{m|Dig}}{{tt|*|From Generation II-IV, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Extrasensory}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III only, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Flying Press}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Heat Crash}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation VI onward, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Heavy Slam}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation VII, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Light Screen}}&lt;br /&gt;
|0.5 {{tt|*|~0.66 if there is more than one Pokémon on either side of the field}}&lt;br /&gt;
|From Generation III onward, if in effect on the target&#039;s side, the move used is special, not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Magnitude}}&lt;br /&gt;
|2&lt;br /&gt;
|From Generation V onward, if this is the used move, and the target is in the semi-invulnerable turn of {{m|Dig}}{{tt|*|Prior to Generation V, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Needle Arm}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III only, if this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Phantom Force}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}}&lt;br /&gt;
|0.5 {{tt|*|~0.66 if there is more than one Pokémon on either side of the field}}&lt;br /&gt;
|From Generation III onward, if in effect on the target&#039;s side, the move used is physical, not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Shadow Force}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target had previously used {{m|Minimize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Stomp}}&lt;br /&gt;
|2&lt;br /&gt;
|In Generation III and from Generation V onward, if this is the used move, and the target had previously used {{m|Minimize}}{{tt|*|In Generations II and IV, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Surf}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target is in the semi-invulnerable turn of {{m|Dive}}{{tt|*|Prior to Generation V, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Whirlpool}}&lt;br /&gt;
|2&lt;br /&gt;
|If this is the used move, and the target is in the semi-invulnerable turn of {{m|Dive}}{{tt|*|Prior to Generation V, this is applied to &amp;amp;quot;Power&amp;amp;quot; rather than &amp;amp;quot;other&amp;amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Z-Move]]s&lt;br /&gt;
|0.25&lt;br /&gt;
|If the used move is a damaging Z-Move the target has {{m|protect}}ed against&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Ability&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |{{a|Fluffy}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability, and the used move makes [[contact]] and is not {{type|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|If the target has this Ability, and the used move is {{type|Fire}} and does not make [[contact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Filter}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Friend Guard}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If an ally of the target has this Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Multiscale}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Prism Armor}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Shadow Shield}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Sniper}}&lt;br /&gt;
|1.5&lt;br /&gt;
|If the attacker has this Ability and the move lands a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Solid Rock}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Tinted Lens}}&lt;br /&gt;
|2&lt;br /&gt;
|If the attacker has this Ability and the used move is not very effective (&#039;&#039;Type&#039;&#039; &amp;lt; 1)&lt;br /&gt;
|}&lt;br /&gt;
:{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, and the used move is {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|~1.2&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|~1.3&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|-&lt;br /&gt;
|{{OBP|Metronome|item}}&lt;br /&gt;
|&amp;gt;1&lt;br /&gt;
|1 + (~0.2 per successful consecutive use of the same move) if held by the attacker, but no more than 2&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If held by the target, the move is of the resisted type and super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, &#039;&#039;other&#039;&#039; is &amp;lt;code&amp;gt;0.5 * 0.5 = 0.25&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During the calculation, any operations are carried out on integers internally, such that effectively each division is a [[wp:Rounding#Rounding_to_integer|truncated integer division]] (rounding towards zero, cutting off any decimals), and any decimals are cut off after each multiplication operation. If the calculation yields &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, the move will deal 1 HP damage instead; however, in [[Generation]]s {{gen|I}} and {{gen|V}}, different behavior may occur due to apparent oversights:&lt;br /&gt;
* In Generation I, if the calculation yields &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; because the target has two types that both resist the move&#039;s type, the move will miss as if it is ineffective;&lt;br /&gt;
* In Generation V, a move may deal 0 HP damage when &#039;&#039;other&#039;&#039; is less than &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, because the routine to prevent 0 HP damage is erroneously performed before applying the &#039;&#039;other&#039;&#039; factor.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that does not suffer a {{status|burn}} and holds no [[item]] with an effective Attack stat of 123 uses {{m|Ice Fang}} (an {{type|Ice}} [[physical move]] with a [[power]] of 65) against a {{p|Garchomp}} with an effective Defense stat of 163 in [[Generation VI]], and does not land a [[critical hit]]. Then, the move will receive {{STAB}}, because Glaceon&#039;s Ice type matches the move&#039;s: &#039;&#039;STAB&#039;&#039; = 1.5. Additionally, Garchomp is {{2t|Dragon|Ground}}, and therefore has a double weakness to the move&#039;s Ice type: &#039;&#039;Type&#039;&#039; = 4. All other (non-random) factors of &#039;&#039;Modifier&#039;&#039; will be 1. This effectively gives&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalcExample.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
When also plugging in Glaceon&#039;s effective Attack stat and Garchomp&#039;s effective Defense stat, the whole damage formula gives&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalcExample1.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will do between 168 and 196 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
If the same Glaceon holds a [[Muscle Band]] and its Ice Fang lands a [[critical hit]] against Garchomp, it will be &#039;&#039;Critical&#039;&#039; = 1.5, effectively giving&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalcExample2.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
Furthermore, Ice Fang&#039;s effective power will be boosted by the Muscle Band by (approximately) 10% to become 71, leading the whole formula to give&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalcExample3.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will now do between 268 and 324 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
==Pokémon GO==&lt;br /&gt;
In {{g|GO}}, damage is calculated differently due to different variables existing in the game.&lt;br /&gt;
&lt;br /&gt;
:[[File:DamageCalcGO.png|x54px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the power of the move used&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; is the Attack [[Statistic#In Pokémon GO|stat]] of the attacking Pokémon&lt;br /&gt;
* &#039;&#039;Defense&#039;&#039; is the Defense stat of the Pokémon being attacked&lt;br /&gt;
&lt;br /&gt;
and &#039;&#039;Modifier&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
:[[File:ModifierCalcGO.png|x18px]]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the [[type effectiveness#In Pokémon GO|type effectiveness]], which is calculated differently in GO, using multipliers of base 1.6 instead of 2.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.2 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise.&lt;br /&gt;
* The following variables are applied in {{OBP|Gym|GO}} and [[Raid Battle]]s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Weather&#039;&#039; is 1.2 if a the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and 1 otherwise.&lt;br /&gt;
** &#039;&#039;Friendship&#039;&#039; is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level.&lt;br /&gt;
*** 1.03 if Good Friends&lt;br /&gt;
*** 1.05 if Great Friends&lt;br /&gt;
*** 1.07 if Ultra Friends&lt;br /&gt;
*** 1.1 if Best Friends&lt;br /&gt;
*** 1 if otherwise&lt;br /&gt;
** &#039;&#039;Dodged&#039;&#039; is 0.25 if the attack was successfully dodged, and 1 if otherwise.&lt;br /&gt;
*** Only a Gym defender or Raid Boss&#039;s attack may be dodged.&lt;br /&gt;
* The following variables are applied in {{OBP|Trainer Battle|GO}}s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Trainer&#039;&#039; is 1.3 for all attacks used in a Trainer Battle.&lt;br /&gt;
** &#039;&#039;Charge&#039;&#039; is applied for Charged Attacks and is between 0 and 1, depending on how many times the {{player}} has tapped to charge the move, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
By the damage formula, moves that have a power of 0 such as {{m|Splash}} and {{m|Yawn}} will still do 1 HP damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{g|Emerald}}, if the player&#039;s Pokémon deals over 33037 HP damage, the HP bar won&#039;t be drained. However, if it deals exactly 33037 HP, the HP bar will be drained automatically.&lt;br /&gt;
* In Generations V through VII, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, during the calculation of very high damage amounts an overflow can occur during the calculation, causing the actual damage dealt to be much lower than expected.&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, recoil damage and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 &#039;&#039;{{tt|Sēunghoih|Damage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|da=Skade&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr_ca=Tort{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|no=Skade&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|es=Daño&lt;br /&gt;
|sv=Skada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[es:Daño]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=2663656</id>
		<title>Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=2663656"/>
		<updated>2017-07-06T04:48:01Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Generation III */ 65536&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=182&lt;br /&gt;
|name=Protect&lt;br /&gt;
|jname=まもる&lt;br /&gt;
|jtrans=Protect&lt;br /&gt;
|jtranslit=Mamoru&lt;br /&gt;
|gameimage=Protect VII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|priority={{tt|+4|+3 prior to Generation V}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Prevents the user from being startled one time this turn.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Raises the score if the Voltage is low.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
|na=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=17&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=17&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=17&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=17&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=17&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=17&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Protect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まもる&#039;&#039;&#039; &#039;&#039;Protect&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM17]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Protect protects the user from all effects of moves that target it during the turn it is used, including damage.&lt;br /&gt;
&lt;br /&gt;
This does not include damage inflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user [[priority|goes last]] this turn, the move will fail.&lt;br /&gt;
&lt;br /&gt;
Protect will fail if the user is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Each time any of Protect, {{m|Detect}}, or {{m|Endure}} is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 255 which starts at the maximum of 255 and is floor-divided by 2&amp;lt;!-- more accessible term? int-divided? truncated? right-shifted by 1? --&amp;gt; each time. This causes the success rate to drop to 0 on its ninth consecutive successful use.&amp;lt;ref&amp;gt;https://github.com/pret/pokecrystal/blob/51bad5a/battle/effects/protect.asm#L54-L61&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 255&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 127&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 63&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 31&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 0&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Protect can now be used when the user is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
Like in Generation II, the success rates of Protect, {{m|Detect}}, and {{m|Endure}} halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug{{fact}} causes the cap to not work, causing the game to read garbage values and causing Protect&#039;s success rate on the fifth and future turns to follow an erratic sequence.&amp;lt;ref&amp;gt;[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター　2号館] (Japanese)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://nicoviewer.net/sm19862416 【ポケモン】TASさんがまもるの限界に挑戦してみた【ルビー】] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald&amp;lt;!-- meaning all three are different from each other, but members of a pair are the same --&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=6603.0&amp;lt;/ref&amp;gt;. These numbers represent success rates out of 65536, which means that the move has a 1/65536 chance of missing on the first use.&amp;lt;ref&amp;gt;[http://www.nicozon.net/watch/sm19879961 TASさんがまもるの限界に挑戦(裏)] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Success Rate&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 65535&lt;br /&gt;
| 17&lt;br /&gt;
| 168&lt;br /&gt;
| 33&lt;br /&gt;
| 89&lt;br /&gt;
| 49&lt;br /&gt;
| 2000&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 32767&lt;br /&gt;
| 18&lt;br /&gt;
| 266&lt;br /&gt;
| 34&lt;br /&gt;
| 56&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 66&lt;br /&gt;
| 90&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 16383&lt;br /&gt;
| 19&lt;br /&gt;
| 289&lt;br /&gt;
| 35&lt;br /&gt;
| 57&lt;br /&gt;
| 51&lt;br /&gt;
| 65535&lt;br /&gt;
| 67&lt;br /&gt;
| 64&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 8191&lt;br /&gt;
| 20&lt;br /&gt;
| 270&lt;br /&gt;
| 36&lt;br /&gt;
| 61&lt;br /&gt;
| 52&lt;br /&gt;
| 65535&lt;br /&gt;
| 68&lt;br /&gt;
| 95&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 118&lt;br /&gt;
| 21&lt;br /&gt;
| 343&lt;br /&gt;
| 37&lt;br /&gt;
| 157&lt;br /&gt;
| 53&lt;br /&gt;
| 22&lt;br /&gt;
| 69&lt;br /&gt;
| 69&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 165&lt;br /&gt;
| 22&lt;br /&gt;
| 271&lt;br /&gt;
| 38&lt;br /&gt;
| 247&lt;br /&gt;
| 54&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| 99&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 166&lt;br /&gt;
| 23&lt;br /&gt;
| 264&lt;br /&gt;
| 39&lt;br /&gt;
| 129&lt;br /&gt;
| 55&lt;br /&gt;
| 23&lt;br /&gt;
| 71&lt;br /&gt;
| 187&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 102&lt;br /&gt;
| 24&lt;br /&gt;
| 65535&lt;br /&gt;
| 40&lt;br /&gt;
| 129&lt;br /&gt;
| 56&lt;br /&gt;
| 40&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 65534&lt;br /&gt;
| 25&lt;br /&gt;
| 51201&lt;br /&gt;
| 41&lt;br /&gt;
| 100&lt;br /&gt;
| 57&lt;br /&gt;
| 2&lt;br /&gt;
| 73&lt;br /&gt;
| 3084&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 68&lt;br /&gt;
| 26&lt;br /&gt;
| 38404&lt;br /&gt;
| 42&lt;br /&gt;
| 20&lt;br /&gt;
| 58&lt;br /&gt;
| 50&lt;br /&gt;
| 74&lt;br /&gt;
| 2820&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 243&lt;br /&gt;
| 27&lt;br /&gt;
| 25609&lt;br /&gt;
| 43&lt;br /&gt;
| 250&lt;br /&gt;
| 59&lt;br /&gt;
| 68&lt;br /&gt;
| 75&lt;br /&gt;
| 2827&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 182&lt;br /&gt;
| 28&lt;br /&gt;
| 20496&lt;br /&gt;
| 44&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 76&lt;br /&gt;
| 1285&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 197&lt;br /&gt;
| 29&lt;br /&gt;
| 10272&lt;br /&gt;
| 45&lt;br /&gt;
| 500&lt;br /&gt;
| 61&lt;br /&gt;
| 19&lt;br /&gt;
| 77&lt;br /&gt;
| 0&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 203&lt;br /&gt;
| 30&lt;br /&gt;
| 5168&lt;br /&gt;
| 46&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 70&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 194&lt;br /&gt;
| 31&lt;br /&gt;
| 78&lt;br /&gt;
| 47&lt;br /&gt;
| 1000&lt;br /&gt;
| 63&lt;br /&gt;
| 24&lt;br /&gt;
|-style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 16&lt;br /&gt;
| 214&lt;br /&gt;
| 32&lt;br /&gt;
| 75&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 80&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
Protect can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if {{m|Harden}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to &amp;lt;code&amp;gt;(100 - move {{stat|accuracy}})%&amp;lt;/code&amp;gt;. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Protect&#039;s success rate halving now no longer caps at 12.5%. {{m|Quick Guard}} and {{m|Wide Guard}} now also count toward this halving.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3715158&amp;amp;postcount=772 Smogon forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!-- IN NEED OF MORE RESEARCH&lt;br /&gt;
&lt;br /&gt;
The bit shifting in the Smogon link implies that should Protect work 33 times in a row (success rate 1 in 4 billion on the last one), overflow will cause the success rate to start doubling again, until the 65th consecutive use and all future uses are guaranteed to succeed. Is this correct? (Protect only has 16 max PP, but one can alternate between four different protection moves.)&lt;br /&gt;
&lt;br /&gt;
UPokeCenter is normally pretty accurate about these kinds of things, but the site owner has made math mistakes before, albeit very rarely. That site says that after the eighth Protect (1/128), ninth and future Protects are automatically forced down to a 1 in 4 billion success rate, which would actually match Gen II very closely. It doesn&#039;t match Smogon though and I&#039;m inclined to trust its bit shifting derivation more. But neither site includes the raw assembly like Gens I, II, and VI do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Successfully using Protect, {{m|Detect}}, {{m|Endure}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, or {{m|King&#039;s Shield}} consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King&#039;s Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.&amp;lt;ref&amp;gt;https://twitter.com/0x7bdf/status/591858756733931521&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a damaging [[Z-Move]] targets a Pokémon that used Protect, the Z-Move will bypass Protect but only do 25% of the original damage. The effects of Protect are not lifted.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Protect, all of the user&#039;s lowered stats are reset.&lt;br /&gt;
&lt;br /&gt;
===Moves that bypass Protect===&lt;br /&gt;
In addition to damaging [[Z-Move]]s, the following moves cannot be stopped by Protect:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 | {{color2|000|Move}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Type}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Category}}&lt;br /&gt;
! colspan=6 | {{color2|000|Generation|Generations}}&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! {{color2|000|Generation II|II}}&lt;br /&gt;
! {{color2|000|Generation III|III}}&lt;br /&gt;
! {{color2|000|Generation IV|IV}}&lt;br /&gt;
! {{color2|000|Generation V|V}}&lt;br /&gt;
! {{color2|000|Generation VI|VI}}&lt;br /&gt;
! {{color2|000|Generation VII|VII}}&lt;br /&gt;
{{movelist|Acupressure|Normal|cat=Status}} || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Aromatic Mist|Fairy|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Bestow|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Block|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Confide|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Conversion 2|Normal|cat=Status}} || || || || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Curse|Ghost|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}} || || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Feint|Normal|cat=Physical}} || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}} || || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Haze|Ice|cat=Status}} || ✓ || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Hold Hands|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Hyperspace Fury|Dark|cat=Physical}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Hyperspace Hole|Psychic|cat=Special}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Mean Look|Normal|cat=Status}} || ✓ || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Nightmare|Ghost|cat=Status}} || ✓ || || || || ||&lt;br /&gt;
{{movelist|Perish Song|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Phantom Force|Ghost|cat=Physical}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Play Nice|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Psych Up|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Roar|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Role Play|Psychic|cat=Status}} || || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Shadow Force|Ghost|cat=Physical}} || || || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Sketch|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Spider Web|Bug|cat=Status}} || ✓ || || || || ✓ || ✓&lt;br /&gt;
{{movelist|Tearful Look|Normal|cat=Status}} || || || || || || ✓&lt;br /&gt;
{{movelist|Transform|Normal|cat=Status}} || ✓ || ✓ || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
{{movelist|Whirlwind|Normal|cat=Status}} || || || || || ✓ || ✓&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect&#039;s protection for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
{{cat|Moves that target the user}}, {{cat|moves that target the user and all allies}}, {{cat|moves that target all Pokémon}} (except {{m|Haze}}, {{m|Shadow Shed}}, and {{m|Shadow Half}} in Generation III), and [[entry hazard]] moves cannot be blocked by Protect.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|Completely foils an opponent&#039;s attack. If used consecutively, its success rate decreases.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Foils attack that turn. It may fail.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Evades attack, but may fail if used in succession.{{tt|*|Move}}&amp;lt;br&amp;gt;Negates all damage, but may fail if used in succession.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|007|Squirtle|type=Water|2|Monster|Water 1|28|28|22|22|22|22}}&lt;br /&gt;
{{Moveentry/6|008|Wartortle|type=Water|2|Monster|Water 1|31|31|24|24|24|25}}&lt;br /&gt;
{{Moveentry/6|009|Blastoise|type=Water|2|Monster|Water 1|31|31|24|24|24|25}}&lt;br /&gt;
{{Moveentry/6|090|Shellder|type=Water|1|Water 3|Water 3|25|25{{sup/3|RSE}}&amp;lt;br&amp;gt;29{{sup/3|FRLG}}|16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|098|Krabby|type=Water|1|Water 3|Water 3|34|41{{sup/3|RSE}}&amp;lt;br&amp;gt;39{{sup/3|FRLG}}|29|29|29|29}}&lt;br /&gt;
{{Moveentry/6|099|Kingler|type=Water|1|Water 3|Water 3|38|49{{sup/3|RSE}}&amp;lt;br&amp;gt;42{{sup/3|FRLG}}|29|32|32|32}}&lt;br /&gt;
{{Moveentry/6|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|37|37|34|34|34|34}}&lt;br /&gt;
{{Moveentry/6|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|37|37|34|34|34|34}}&lt;br /&gt;
{{Moveentry/6|204|Pineco|type=Bug|1|Bug|Bug|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|1|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|258|Mudkip|type=Water|2|Monster|Water 1||37|37|37|37{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28}}&lt;br /&gt;
{{Moveentry/6|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1||42|42|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1||46|46|46|46{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|269|Dustox|type=Bug|type2=Poison|1|Bug|Bug||17|17|17|17{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37}}&lt;br /&gt;
{{Moveentry/6|279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying||25|25|25|25|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|304|Aron|type=Steel|type2=Rock|1|Monster|Monster||34|32|32{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|305|Lairon|type=Steel|type2=Rock|1|Monster|Monster||37|34|34{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster||37|34|34{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29{{sup/6|XY}}&amp;lt;br&amp;gt;16{{sup/6|ORAS}}|16}}&lt;br /&gt;
{{Moveentry/6|313|Volbeat|type=Bug|2|Bug|Human-Like||29|29|29|29|29}}&lt;br /&gt;
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field||27|36|36|1, 36{{sup/6|XY}}&amp;lt;br&amp;gt;30{{sup/6|ORAS}}|30}}&lt;br /&gt;
{{Moveentry/6|341|Corphish|type=Water|2|Water 1|Water 3||23{{sup/3|RSE}}&amp;lt;br&amp;gt;22{{sup/3|FRLG}}|23|23|23{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/6|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3||23{{sup/3|RSE}}&amp;lt;br&amp;gt;22{{sup/3|FRLG}}|23|23|23{{sup/6|XY}}&amp;lt;br&amp;gt;17{{sup/6|ORAS}}|17}}&lt;br /&gt;
{{Moveentry/6|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3||31|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|348|Armaldo|type=Rock|type2=Bug|1|Water 3|Water 3||31|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;53{{sup/6|ORAS}}|53}}&lt;br /&gt;
{{Moveentry/6|361|Snorunt|type=Ice|2|Fairy|Mineral||25|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|362|Glalie|type=Ice|2|Fairy|Mineral||25|22|22|22{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32}}&lt;br /&gt;
{{Moveentry/6|372|Shelgon|type=Dragon|1|Dragon|Dragon||30|30|30|30|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon||30|30|30|30|1}}&lt;br /&gt;
{{Moveentry/6|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered||25|25|25|25{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|412|Burmy|type=Bug|1|Bug|Bug|||1|1|1|1}}&lt;br /&gt;
{{Moveentry/6|413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|||10|10|10|1, 10|form=Plant Cloak}}&lt;br /&gt;
{{Moveentry/6|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|||10|10|10|1, 10|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/6|413S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|||10|10|10|1, 10|form=Trash Cloak}}&lt;br /&gt;
{{Moveentry/6|414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||10|10|10|1, 10}}&lt;br /&gt;
{{Moveentry/6|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|||50|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49}}&lt;br /&gt;
{{Moveentry/6|481|Mesprit|type=Psychic|1|Undiscovered|Undiscovered|||16|16|16|16}}&lt;br /&gt;
{{Moveentry/6|541|Swadloon|type=Bug|type2=Grass|1|Bug|Bug||||20|20|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug||||15|15|15}}&lt;br /&gt;
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous||||1|1|1}}&lt;br /&gt;
{{Moveentry/6|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||1|1|1}}&lt;br /&gt;
{{Moveentry/6|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3||||11|11|11}}&lt;br /&gt;
{{Moveentry/6|565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3||||11|11|11}}&lt;br /&gt;
{{Moveentry/6|594|Alomomola|type=Water|2|Water 1|Water 2||||21|21|21}}&lt;br /&gt;
{{Moveentry/6|616|Shelmet|type=Bug|1|Bug|Bug||||28|28|28}}&lt;br /&gt;
{{Moveentry/6|665|Spewpa|type=Bug|1|Bug|Bug|||||9|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/6|704|Goomy|type=Dragon|1|Dragon|Dragon|||||9|9}}&lt;br /&gt;
{{Moveentry/6|705|Sliggoo|type=Dragon|1|Dragon|Dragon|||||9|9}}&lt;br /&gt;
{{Moveentry/6|706|Goodra|type=Dragon|1|Dragon|Dragon|||||9|1, 9}}&lt;br /&gt;
{{Moveentry/6|776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon||||||9}}&lt;br /&gt;
{{Moveentry/6|780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon||||||9}}&lt;br /&gt;
{{Moveentry/6|782|Jangmo-o|type=Dragon|1|Dragon|Dragon||||||13}}&lt;br /&gt;
{{Moveentry/6|783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1, 13}}&lt;br /&gt;
{{Moveentry/6|784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1, 13}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2|no|TM17|TM17|TM17|TM17|TM17|TM17}}&lt;br /&gt;
{{Moveentry/AllTM|Protect|6|except={{pcolor|Unown|000}},&amp;lt;br&amp;gt;{{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Regigigas|000}}, and {{pcolor|Tynamo|000}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
The user is protected from all attacks for a set amount of turns, which ends on the user&#039;s turn. However, items such as [[toss items]] can still hit.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You can evade moves until the next turn. Its chance of failing rises if you use it in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Misty Gyarados Protect.png|image1p=Gyarados|image2=Viola Surskit Protect.png|image2p=Surskit|image3=Nando Armaldo Protect.png|image3p=Armaldo|image4=Lenora Herdier Protect.png|image4p=Herdier}}&lt;br /&gt;
{{movep|type=normal|ms=130|pkmn=Gyarados|method=Gyarados&#039;s eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Gyarados|startcode=SS002|startname=Cerulean Blues|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=060|pkmn=Poliwag|method=Poliwag&#039;s body becomes outlined in blue and it can stop attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Max|user1=A Poliwag Max borrowed from the Pokémon Trainer&#039;s School|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movep|type=normal|ms=272|pkmn=Ludicolo|method=Two yellow discs are created in front of Ludicolo&#039;s hands. It can then block any attacks that hit the disks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poncho (AG067)|user1=Poncho&#039;s Ludicolo|startcode=AG067|startname=Go Go Ludicolo}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Purple Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Green Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Recurring wild Pokémon in the anime#Deoxys|user1=A wild Deoxys|startcode=AG171|startname=Pokémon Ranger - Deoxys&#039; Crisis! (Part 1)}}&lt;br /&gt;
{{movep|type=normal|ms=125|pkmn=Electabuzz|method=Electabuzz blocks the opponent&#039;s attack with its arms, or Electabuzz&#039;s body becomes surrounded by gold and a green barrier appears around its body, protecting it from attacks. Sometimes its body glows yellow before using the attack. If the barrier is kept for too long it might fail.}}&lt;br /&gt;
{{movemid|type=normal|user=Jump (AG126)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electabuzz|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=A blue force field surrounds Misdreavus&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Misdreavus|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax&#039;s body flashes white and then it is able to withstand attacks from the opposing Pokémon.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Snorlax|startcode=AG149|startname=Wheel of Frontier}}&lt;br /&gt;
{{movep|type=normal|ms=260|pkmn=Swampert|method=Swampert&#039;s body becomes surrounded in light green and a green barrier appears around it. Swampert can then block any attacks that hit it.}}&lt;br /&gt;
{{movemid|type=normal|user=Dome Ace Tucker|user1=Tucker&#039;s Swampert|startcode=AG153|startname=Tactic Theatrics!!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=A green barrier appears around Mew&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dr. Yung|user1=A mirage Mew|startcode=The Mastermind of Mirage Pokémon|startname=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=259|pkmn=Marshtomp|method=Marshtomp&#039;s body becomes surrounded in a green shield, blocking any attacks shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Marshtomp|startcode=AG167|startname=What I Did for Love!}}&lt;br /&gt;
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree&#039;s body glows light green and a green force field appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Butterfree|startcode=AG187|startname=The Unbeatable Lightness of Seeing!}}&lt;br /&gt;
{{movep|type=normal|ms=466|pkmn=Electivire|method=Electivire creates a green barrier or force field around its body, protecting it from attacks, or Electivire puts its arms in front of its face and its body starts to glow yellow-green. A green force field then surrounds its body and protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Electivire|startcode=AG192|startname=Home is Where the Start Is!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electivire|startcode=DP184|startname=Casting a Paul on Barry!}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid crosses its arms and a green barrier appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Elekid|startcode=DP003|startname=When Pokémon Worlds Collide!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=A green barrier appears around Burmy&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=484|pkmn=Palkia|method=A pink barrier appears around Palkia&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Palkia (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=483|pkmn=Dialga|method=A dark blue barrier appears around Dialga&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dialga (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=199|pkmn=Slowking|method=Slowking&#039;s body becomes surrounded by a light green barrier that it pushes out of its body to surround others.}}&lt;br /&gt;
{{movemid|type=normal|user=Conway|user1=Conway&#039;s Slowking|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=126|pkmn=Magmar|method=Magmar lifts its arms and its body becomes surrounded by a green outline. A light green barrier then comes out of Magmar&#039;s body around it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Ace Trainer (Trainer class)|user1=An Ace Trainer&#039;s Magmar|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=362|pkmn=Glalie|method=Glalie&#039;s body glow&#039;s gold and a green force field appears over Glalie&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poacher (DP116)|user1=A Pokémon Poacher&#039;s Glalie|startcode=DP116|startname=The Drifting Snorunt!}}&lt;br /&gt;
{{movep|type=normal|ms=420|pkmn=Cherubi|method=Cherubi&#039;s body becomes outlined in gold and a green force field comes out of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marilyn|user1=Marilyn&#039;s Cherubi|startcode=DP125|startname=Battling a Cute Drama!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=A green force field appears around Milotic&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Tower Tycoon Palmer|user1=Palmer&#039;s Milotic|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=485|pkmn=Heatran|method=The gray circle on Heatran&#039;s forehead glows white and a silver force field appears around Heatran&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcus|user1=Marcus&#039;s Heatran|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=042|pkmn=Golbat|method=A green force field surrounds Golbat&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Galactic Grunt (Trainer class)|user1=Galactic Grunts&#039; multiple Golbat|startcode=DP136|startname=Gateway to Ruin!}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle holds out two tentacles and a green force field appears over its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Shuckle|startcode=DP146|startname=Dressed for Jess Success!}}&lt;br /&gt;
{{movep|type=normal|ms=482|pkmn=Azelf|method=The gem on Azelf&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Azelf|user1=Azelf (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=481|pkmn=Mesprit|method=The gem on Mesprit&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Mesprit|user1=Mesprit (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=480|pkmn=Uxie|method=The gem on Uxie&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)#Uxie|user1=Uxie (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny crosses its ears and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}&lt;br /&gt;
{{movep|type=normal|ms=348|pkmn=Armaldo|method=Armaldo crosses its claws and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Armaldo|startcode=DP183|startname=League Unleashed!}}&lt;br /&gt;
{{movep|type=normal|ms=592|pkmn=Frillish|method=Frillish holds out its tentacles with the bottoms facing toward the opponent and a turquoise force field surrounds Frillish&#039;s body.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip|user1=Trip&#039;s Frillish|startcode=BW010|startname=A Rival Battle for Club Champ!}}&lt;br /&gt;
{{movep|type=normal|ms=557|pkmn=Dwebble|method=Dwebble pulls its body into its shell and the whole shell flashes white. Then, a wave of turquoise energy starting from the top of Dwebble&#039;s shell and moves downwards. Once the energy moves downwards, it leaves behind a darker turquoise glow, protecting Dwebble from attacks, or Dwebble pulls its body into its shell and a turquoise force field surrounds it, protecting it from attacks, or Dwebble lowers its head and a turquoise force field appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cilan&#039;s Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Dwebble (Pokémon)|user1=Two wild Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Dwebble|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=507|pkmn=Herdier|method=A turquoise force field comes out and surrounds Herdier&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Herdier|startcode=BW016|startname=Rematch at the Nacrene Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=576|pkmn=Gothitelle|method=Gothitelle puts one of its hands out in front of it when the opponent is about to attack it and a turquoise energy shield appears in front of Gothitelle&#039;s hand, protecting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sally|user1=A wild Gothitelle|startcode=BW021|startname=The Lost World of Gothitelle!}}&lt;br /&gt;
{{movemid|type=normal|user=Anthea and Concordia|user1=Anthea&#039;s Gothitelle|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=normal|ms=542|pkmn=Leavanny|method=A bluish-green force field appears around Leavanny&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Leavanny|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=608|pkmn=Lampent|method=Lampent holds its arms out and a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lampent (Pokémon)|user1=A wild Lampent|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick bows its head and holds its arms out in front of it. Then, a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Litwick (Pokémon)|user1=Four wild Litwick|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=578|pkmn=Duosion|method=A small turquoise energy shield appears in front of Duosion&#039;s body, and the shield grows larger until it surrounds Duosion&#039;s body. The shield protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Duosion|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr holds the wooden timber it holds in front of it with both of its hands horizontally. The timber then glows turquoise and a turquoise energy shield comes out of it and surrounds it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Linda (BW057)|user1=Linda&#039;s Timburr|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=normal|ms=645|pkmn=Landorus|method=Landorus holds one or both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Landorus (Pokémon)|user1=A wild Landorus|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=616|pkmn=Shelmet|method=Shelmet closes its shell over its face and a turquoise force field appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Bianca (anime)|user1=Bianca&#039;s Shelmet|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=A turquoise force field appears in front of Durant, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Multiple wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee&#039;s body, or Eevee stands on its hind legs and projects a bluish-green force field, protecting it from attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Virgil|user1=Virgil&#039;s Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movemid|type=normal|user=Serena&#039;s Eevee|startcode=XY089|startname=A Frolicking Find in the Flowers!}}&lt;br /&gt;
{{movep|type=normal|ms=282|pkmn=Gardevoir|method=Gardevoir holds both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Anthea and Concordia|user1=Concordia&#039;s Gardevoir|startcode=BW118|startname=Secrets From Out of the Fog!}}&lt;br /&gt;
{{movep|type=normal|ms=150MY|pkmn=Mewtwo|method=Mega Mewtwo Y forms a large blue, dome- shaped force field around itself. The dome protects everything inside from oncoming attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Mewtwo (Best Wishes series)|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=normal|ms=283|pkmn=Surskit|method=Surskit forms a turquoise force field in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Viola|user1=Viola&#039;s Surskit|startcode=XY005|startname=A Blustery Santalune Gym Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=665|pkmn=Spewpa|method=Spewpa&#039;s eyes glow turquoise and it forms a turquoise force field around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Spewpa (Pokémon)|user1=A wild Spewpa|startcode=XY012|startname=To Catch a Pokémon Smuggler!}}&lt;br /&gt;
{{movep|type=normal|ms=677|pkmn=Espurr|method=Espurr raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Elise|user1=Elise&#039;s Espurr|startcode=XY014|startname=Seeking Shelter from the Storm!}}&lt;br /&gt;
{{movep|type=normal|ms=678F|pkmn=Meowstic|method=Meowstic unfolds its ears, and circles form on its revealed inner ears, resembling eyes. It then forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Heath (XY045)|user1=Heath&#039;s Meowstic|startcode=XY045|startname=Splitting Heirs!}}&lt;br /&gt;
{{movep|type=normal|ms=040|pkmn=Wigglytuff|method=Wigglytuff raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nurse Joy&#039;s Wigglytuff|startcode=XY046|startname=The Clumsy Crier Quiets the Chaos!}}&lt;br /&gt;
{{movep|type=normal|ms=376M|pkmn=Metagross|method=Mega Metagross raises its hands and forms a turquoise force field in front of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Steven&#039;s Metagross|startcode=SS032|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=normal|ms=373|pkmn=Salamence|method=A turquoise force field appears in front of Salamence&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Sawyer|user1=Sawyer&#039;s Salamence|startcode=XY128|startname=A Riveting Rivalry!}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=A turquoise force field appears in front of Weavile&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Alain|user1=Alain&#039;s Weavile|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Generations===&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Deoxys Protect PG.png|image1p=Deoxys}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Player character|user1=Trainer&#039;s Deoxys|startcode=PG09|startname=The Scoop|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=615|pkmn=Cryogonal|method=Cryogonal creates a light green barrier in front of itself, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Zinzolin|user1=Zinzolin&#039;s Cryogonal|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
{{movep|type=normal|ms=461|pkmn=Weavile|method=Weavile creates a light green barrier in front of itself, blocking any attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Zinzolin|user1=Zinzolin&#039;s Weavile|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Ash Snorlax Protect AP.png|image1p=Snorlax}}&lt;br /&gt;
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax crosses its arm and avoids getting hurt by an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Ash&#039;s Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash|image3=Lucy Shuckle Protect Adventures.png|image3p=Shuckle|image4=Crystal Metagross Protect Adventures.png|image4p=Metagross}}&lt;br /&gt;
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Silver&#039;s Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite creates a forcefield around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lt. Surge|user1=Lt. Surge&#039;s Magnemite|startcode=PS157|startname=Magnificent Magnemite}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pike Queen Lucy|user1=Lucy&#039;s Shuckle|startcode=PS310|startname=Just My Luck...Shuckle}}&lt;br /&gt;
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less likely to succeed.}}&lt;br /&gt;
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crystal&#039;s Metagross|startcode=PS323|startname=A Cheeky Charizard Change-Up I}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Platinum&#039;s Rapidash|startcode=PS377|startname=Hurrah for Rapidash}}&lt;br /&gt;
&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user is immune to any type of attack.|image1=Monta Snivy Protect.png|image1p=Snivy}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy stands its ground to protect itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Monta&#039;s Snivy|startcode=PBW4|startname=Challenge the Battle Subway!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Diamond &amp;amp; Pearl manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user protects itself from attacks.|image1=Alakazam Protect PDP.png|image1p=Alakazam}}&lt;br /&gt;
{{movep|type=normal|ms=065|pkmn=Alakazam|method=Alakazam forms a barrier with it hands and protects itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Alakazam (Pokémon)|user1=A wild Alakazam|startcode=PDP08|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up its arms to block an attack.|image1=Gold Elekid Protect Golden Boys.png|image1p=Elekid}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid puts up one of its arms to block an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Gold (Golden Boys)|user1=Gold&#039;s Elekid|startcode=GB14|startname=Let&#039;s Fight! The Mini Pokémon Tournament|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
* [[Asuka and Maya|Asuka]] mentioned that {{p|Houndoom}} used Protect in &#039;&#039;[[GDZ60|The Legendary Pokémon and the Village of the Gods (Part Three)]]&#039;&#039; but the move wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up its hands to block an attack.|image1=Dusknoir Protect PBK.png|image1p=Dusknoir}}&lt;br /&gt;
{{movep|type=normal|ms=477|pkmn=Dusknoir|method=Dusknoir puts up its hands to protect itself.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Dusknoir (Pokémon)|user1=Unknown Trainer&#039;s Dusknoir|startcode=PBK8|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user avoids getting hit by any type of attack.|image1=Rich Boy Roselia Protect PMDP.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=normal|ms=315|pkmn=Roselia|method=Roselia crosses its arms and is not hit by an opponent&#039;s attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Rich Boy (Trainer class)|user1=A Rich Boy&#039;s Roselia|startcode=PMDP58|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genII=Protect II&lt;br /&gt;
|genIII=Protect III&lt;br /&gt;
|genIV=Protect IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genV=Protect V&lt;br /&gt;
|genVI=Protect VI&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Protect Stad2&lt;br /&gt;
|Colo=Protect Colo&lt;br /&gt;
|XD=Protect XD&lt;br /&gt;
|PBR=Protect PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Protect PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation II]], after the &amp;quot;[Pokémon&#039;s name] protected itself!&amp;quot; message appears, there is another message saying that the opponent&#039;s move missed. This is caused by Protect&#039;s effect internally leading moves with an accuracy check to miss, and was changed [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=守住 &#039;&#039;{{tt|Sáujyuh|Stand Guard}}&#039;&#039;&lt;br /&gt;
|zh_cmn=守住 &#039;&#039;{{tt|Shǒuzhù|Stand Guard}}&#039;&#039;&lt;br /&gt;
|da=Beskyt&lt;br /&gt;
|nl=Bescherm&lt;br /&gt;
|fi=Suojaus&lt;br /&gt;
|fr_ca=Protéger{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Abri&lt;br /&gt;
|de=Schutzschild&lt;br /&gt;
|el=Προστασία &#039;&#039;Prostasía&#039;&#039;&lt;br /&gt;
|he=הגנה &#039;&#039;Hagana&#039;&#039;&lt;br /&gt;
|hi=बचाओ &#039;&#039;Bachao&#039;&#039;&amp;lt;br&amp;gt;रक्षा कवच &#039;&#039;Raksha Kavach&#039;&#039;&lt;br /&gt;
|id=Lindungi&amp;lt;br&amp;gt;Bertahan&amp;lt;br&amp;gt;Berlindung&lt;br /&gt;
|it=Protezione&lt;br /&gt;
|ko=방어 &#039;&#039;{{tt|Bang&#039;eo|Protection}}&#039;&#039;&lt;br /&gt;
|pl=Ochrona&lt;br /&gt;
|pt_br=Proteção&lt;br /&gt;
|pt_eu=Proteção&amp;lt;br&amp;gt;Proteger&lt;br /&gt;
|ro=Protecția&lt;br /&gt;
|ru=Охрана &#039;&#039;Ochrana&#039;&#039;&lt;br /&gt;
|sr=Zaštita&lt;br /&gt;
|es=Protección&lt;br /&gt;
|sv=Försvara&lt;br /&gt;
|vi=Bảo Vệ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;!-- references which apply to multiple generations --&amp;gt;&lt;br /&gt;
* [http://pokemon-online.eu/threads/protect-rate.8236/#post-92659 Pokémon Online forums]&lt;br /&gt;
* [http://web.archive.org/web/20110826064256/http://www.upokecenter.com/dex/?attack=182]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Detect|Normal}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
[[Category:Protection moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schutzschild]]&lt;br /&gt;
[[fr:Abri]]&lt;br /&gt;
[[it:Protezione (mossa)]]&lt;br /&gt;
[[ja:まもる]]&lt;br /&gt;
[[pl:Protect]]&lt;br /&gt;
[[zh:守住（招式）]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Arcorann/Testing_grounds&amp;diff=2430915</id>
		<title>User:Arcorann/Testing grounds</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Arcorann/Testing_grounds&amp;diff=2430915"/>
		<updated>2016-04-20T11:20:56Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Created page with &amp;quot;Template colours:  {| ! Type ! Regular ! Light ! Dark |- |Normal||{{Normal color}}||{{Normal color light}}||{{Normal color dark}} |- |Fighting||{{Fighting color}}||{{Fighting...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Template colours:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Type&lt;br /&gt;
! Regular&lt;br /&gt;
! Light&lt;br /&gt;
! Dark&lt;br /&gt;
|-&lt;br /&gt;
|Normal||{{Normal color}}||{{Normal color light}}||{{Normal color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Fighting||{{Fighting color}}||{{Fighting color light}}||{{Fighting color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Flying||{{Flying color}}||{{Flying color light}}||{{Flying color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Poison||{{Poison color}}||{{Poison color light}}||{{Poison color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Ground||{{Ground color}}||{{Ground color light}}||{{Ground color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Rock||{{Rock color}}||{{Rock color light}}||{{Rock color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Bug||{{Bug color}}||{{Bug color light}}||{{Bug color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Ghost||{{Ghost color}}||{{Ghost color light}}||{{Ghost color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Steel||{{Steel color}}||{{Steel color light}}||{{Steel color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Fire||{{Fire color}}||{{Fire color light}}||{{Fire color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Water||{{Water color}}||{{Water color light}}||{{Water color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Grass||{{Grass color}}||{{Grass color light}}||{{Grass color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Electric||{{Electric color}}||{{Electric color light}}||{{Electric color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Psychic||{{Psychic color}}||{{Psychic color light}}||{{Psychic color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Ice||{{Ice color}}||{{Ice color light}}||{{Ice color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Dragon||{{Dragon color}}||{{Dragon color light}}||{{Dragon color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Dark||{{Dark color}}||{{Dark color light}}||{{Dark color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Fairy||{{Fairy color}}||{{Fairy color light}}||{{Fairy color dark}}&lt;br /&gt;
|-&lt;br /&gt;
|Unknown||{{Unknown color}}||{{Unknown color light}}||{{Unknown color dark}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=2117336</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=2117336"/>
		<updated>2014-05-11T09:03:41Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Slow|the move whose Japanese name can mean Slow|Curse (move)}}&lt;br /&gt;
[[File:ExpGraphLv100.png|300px|thumb|A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFD700|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|660099|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|774400|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|0000FF|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpGraphLv50.png|300px|thumb|A graph only to level 50 for the experience required for level up. Colors are the same as above.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;けいけんち&#039;&#039;&#039;) an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;experience points&#039;&#039;&#039;, which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience (in the [[Generation I|first]] [[Generation II|two]] Generations, the game will still erroneously state that it has gained experience points).&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
[[File:ExpToLevelCubed.png|thumb|300px|A graph of the ratio of the cumulative experience required to reach a certain level, to that level&#039;s numeral cubed]]&lt;br /&gt;
&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
All six functions are {{wp|cubic}} functions of the level, but Erratic and Fluctuating are designed to have a constantly changing multiplier of this cube. Erratic has this multiplier go from high (2.0) to low (0.6), while Fluctuating has this multiplier go from low (0.48) to high (1.64).&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], the amount of experience gained is dependent on both Pokémon&#039;s levels: the lower the victor&#039;s level is compared to the defeated Pokémon, the more experience points the victor will gain.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[File:Expcalc erratic.png|thumb|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Nearly all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}} or {{t|Water}} types.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly erratic experience point requirement to reach the next level from level 68 to level 98, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
Due to the erraticness of this function, it actually takes fewer experience points to go from level 99 to 100 than it does to go from level 69 to 70.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&amp;lt;!--I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[File:Expcalc fast.png|thumb|134px|The equation for the Fast experience group]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type|Normal}} Pokémon are in this group.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[File:Expcalc mfast.png|thumb|117px|The equation for the Medium Fast experience group]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
This experience group actually grows more slowly than the Medium Slow group up until about level 68 (level 47, if considering amount of experience required to reach the next level).&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[File:Expcalc mslow.png|thumb|358px|The equation for the Medium Slow experience group]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000.&lt;br /&gt;
&lt;br /&gt;
The {{wp|inflection point}} for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. In Generations I and II, this mislocation of the inflection point causes the [[experience underflow glitch]]. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[File:Expcalc slow.png|thumb|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[Legendary Pokémon]], Pokémon in this group are typically very hard to raise; all [[pseudo-legendary Pokémon]], by definition, are in this experience group. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[File:Expcalc fluctuating.png|thumb|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
Also like the Erratic experience group, the Fluctuating group gets its name from the wildly fluctuating requirement for each level to go to the next level, from Level 36 to Level 100.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Experience at each level===&lt;br /&gt;
Below is a table; on the left side of the level is the minimum number of experience points required for a Pokémon to be at that level, and the amount of experience points a Pokémon of that level will have when caught from the wild; on the right is the number of experience points required to advance from the respective level to the next level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color}}; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; colspan=&amp;quot;6&amp;quot; | Total experience&lt;br /&gt;
|&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; colspan=&amp;quot;6&amp;quot; | To next level&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #000000; color:#fff&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #008000; color:#fff&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #660099; color:#fff&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #774400; color:#fff&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #0000FF; color:#fff&amp;quot; | Fluctu- ating&lt;br /&gt;
! width=&amp;quot;40px&amp;quot; style=&amp;quot;background: #fff; color:#000000&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #000000; color:#fff&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #008000; color:#fff&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #660099; color:#fff&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #774400; color:#fff&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #0000FF; color:#fff&amp;quot; | Fluctu- ating&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | {{tt|0|1 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | {{tt|0|-54 in Generations I and II, read by the game as 16777162}}&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | {{tt|0|1 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | {{tt|8|7 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | {{tt|9|63 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | {{tt|10|9 in Generations I and II}}&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 33&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 156&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 169&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 47&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 172&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 216&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 179&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 637&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 236&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 428&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 178&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 305&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 169&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 98&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 942&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 409&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 512&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 314&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 640&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 276&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 384&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 174&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 217&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 271&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 117&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 1326&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 583&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 729&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 419&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 911&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 393&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 474&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 217&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 271&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 141&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 339&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 147&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 1800&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 800&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 560&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 1250&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 540&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 569&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 264&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 331&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 182&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 413&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 205&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 2369&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 1064&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 1331&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 742&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 1663&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 745&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 672&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 318&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 397&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 497&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 222&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 3041&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 1382&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 1728&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 973&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 2160&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 967&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 781&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 375&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 469&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 288&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 586&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 263&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 3822&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 1757&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 2197&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 1261&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 2746&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 1230&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 897&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 438&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 547&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 351&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 684&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 361&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 4719&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 2195&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 2744&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 1612&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 3430&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 1591&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1018&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 505&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 631&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 423&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 788&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 5737&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 2700&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 3375&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 4218&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 1957&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1144&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 576&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 721&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 902&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 6881&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 3276&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 4096&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 2535&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 5120&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 2457&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1274&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 654&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 817&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 585&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1021&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 589&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 8155&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 3930&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 4913&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 3120&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 6141&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 3046&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1409&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 735&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 919&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 678&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1149&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 686&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 9564&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 4665&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 5832&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 3798&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 7290&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 3732&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1547&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 822&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1027&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 777&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1283&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 794&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 11111&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 5487&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 6859&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 4575&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 8573&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 4526&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1689&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 913&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1141&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 885&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1427&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 914&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 12800&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 6400&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 8000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 5460&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 10000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 5440&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1832&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1008&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1261&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 998&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1576&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 1042&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 14632&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 7408&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 9261&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 6458&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 11576&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 6482&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 1978&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1110&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1387&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1119&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1734&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 1184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 16610&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 8518&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 10648&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 7577&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 13310&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 7666&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 2127&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1215&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1519&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1248&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 1898&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 1337&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 18737&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 9733&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 12167&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 8825&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 15208&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 9003&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 2275&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1326&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1657&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1383&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 2072&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 1503&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 21012&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 11059&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 13824&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 10208&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 17280&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 10506&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 2425&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1441&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1801&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1527&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 2251&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 1681&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 23437&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 12500&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 15625&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 11735&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 19531&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 12187&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 2575&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1560&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 1951&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1676&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 2439&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 1873&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 26012&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 14060&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 17576&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 13411&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 21970&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 14060&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 2725&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1686&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 2107&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1833&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 2633&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 2080&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 28737&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 15746&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 19683&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 15244&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 24603&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 16140&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 2873&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1815&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 2269&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 1998&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 2837&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 2299&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 31610&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 17561&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 21952&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 17242&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 27440&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 18439&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3022&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 1950&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 2437&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 2169&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 3046&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 2535&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 34632&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 19511&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 24389&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 19411&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 30486&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 20974&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3168&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 2089&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 2611&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 2349&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 3264&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 2786&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 37800&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 21600&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 27000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 21760&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 33750&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 23760&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3311&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 2232&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 2791&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 2534&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 3488&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 3051&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 41111&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 23832&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 29791&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 24294&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 37238&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 26811&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3453&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 2382&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 2977&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 2727&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 3722&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 3335&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 44564&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 26214&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 32768&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 27021&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 40960&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 30146&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3591&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 2535&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 3169&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 2928&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 3961&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 3634&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 48155&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 28749&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 35937&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 29949&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 44921&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 33780&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3726&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 2694&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 3367&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 3135&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 4209&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 3951&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 51881&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 31443&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 39304&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 33084&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 49130&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 37731&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3856&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 2857&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 3571&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 3351&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 4463&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 4286&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 55737&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 34300&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 42875&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 36435&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 53593&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 42017&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 3982&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 3024&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 3781&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 3572&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 4727&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 4639&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 59719&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 37324&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 46656&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 40007&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 58320&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 46656&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4103&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 3198&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 3997&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 3801&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 4996&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 3997&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 63822&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 40522&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 50653&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 43808&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 63316&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 50653&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4219&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 3375&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 4219&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 4038&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 5274&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 5316&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 68041&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 43897&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 54872&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 47846&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 68590&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 55969&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4328&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 3558&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 4447&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 4281&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 5558&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 4536&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 72369&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 47455&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 59319&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 52127&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 74148&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 60505&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 39&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4431&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 3745&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 4681&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 4533&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 5852&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 6055&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 76800&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 51200&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 64000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 56660&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 80000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 66560&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4526&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 3936&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 4921&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 4790&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 6151&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 5117&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 81326&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 55136&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 68921&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 61450&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 86151&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 71677&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4616&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 4134&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 5167&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 5055&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 6459&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 6856&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 85942&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 59270&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 74088&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 66505&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 92610&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 78533&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4695&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 4335&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 5419&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 5328&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 6773&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 5744&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 90637&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 63605&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 79507&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 71833&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 99383&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 84277&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4769&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 4542&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 5677&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 5607&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 7097&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 7721&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 95406&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 68147&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 85184&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 77440&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 106480&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 91998&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4831&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 4753&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 5941&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 5895&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 7426&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 6417&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 100237&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 72900&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 91125&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 83335&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 113906&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 98415&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 45&lt;br /&gt;
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| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 4968&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 6211&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 6188&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 7764&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 8654&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 105122&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 77868&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 97336&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 89523&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 121670&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 107069&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4930&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 5190&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 6487&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 6489&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 8108&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 7136&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 110052&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 83058&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 103823&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 96012&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 129778&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 114205&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 47&lt;br /&gt;
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| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 5415&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 6769&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 6798&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 8462&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 9658&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 115015&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 88473&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 110592&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 102810&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 138240&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 123863&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4986&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 5646&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 7057&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 7113&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 8821&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 7903&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 120001&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 94119&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 117649&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 109923&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 147061&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 131766&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 4999&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 5881&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 7351&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 7437&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 9189&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 10734&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 125000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 100000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 125000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 117360&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 156250&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 142500&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 6324&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 6120&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 7651&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 7766&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 9563&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 8722&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 131324&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 106120&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 132651&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 125126&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 165813&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 151222&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 6471&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 6366&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 7957&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 8103&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 9947&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 11883&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 137795&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 112486&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 140608&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 133229&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 175760&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 163105&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 6615&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 6615&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 8269&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 8448&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 10336&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 9592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 144410&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 119101&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 148877&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 141677&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 186096&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 172697&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 6755&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 6870&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 8587&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 8799&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 10734&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 13110&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 151165&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 125971&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 157464&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 150476&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 196830&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 185807&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 6891&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 7129&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 8911&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 9159&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 11138&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 10515&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 158056&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 133100&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 166375&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 159635&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 207968&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 196322&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7023&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 7392&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 9241&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 9524&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 11552&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 14417&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 165079&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 140492&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 175616&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 169159&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 219520&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 210739&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7150&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 7662&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 9577&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 9897&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 11971&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 11492&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 172229&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 148154&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 185193&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 179056&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 231491&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 222231&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7274&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 7935&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 9919&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 10278&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 12399&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 15805&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 179503&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 156089&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 195112&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 189334&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 243890&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 238036&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7391&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 8214&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 10267&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 10665&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 12833&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 12526&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 186894&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 164303&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 205379&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 199999&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 256723&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 250562&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 59&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7506&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 8497&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 10621&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 11061&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 13277&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 17278&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 194400&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 172800&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 216000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 211060&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 270000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 267840&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7613&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 8784&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 10981&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 11462&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 13726&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 13616&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 202013&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 181584&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 226981&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 222522&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 283726&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 281456&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 61&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7715&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 9078&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 11347&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 11871&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 14184&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 18837&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 209728&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 190662&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 238328&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 234393&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 297910&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 300293&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7812&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 9375&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 11719&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 12288&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 14648&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 14766&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 217540&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 200037&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 250047&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 246681&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 312558&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 315059&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7903&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 9678&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 12097&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 12711&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 15122&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 20485&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 225443&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 209715&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 262144&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 259392&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 327680&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 335544&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 7988&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 9985&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 12481&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 13143&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 15601&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 15976&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 233431&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 219700&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 274625&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 272535&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 343281&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 351520&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 8065&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 10296&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 12871&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 13580&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 16089&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 22224&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 241496&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 229996&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 287496&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 286115&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 359370&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 373744&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 8137&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 10614&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 13267&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 14025&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 16583&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 17247&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 249633&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 240610&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 300763&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 300140&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 375953&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 390991&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 8201&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 10935&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 13669&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 14478&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 17087&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 24059&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 257834&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 251545&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 314432&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 314618&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 393040&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 415050&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 9572&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 11262&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 14077&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 14937&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 17596&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 18581&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 267406&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 262807&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 328509&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 329555&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 410636&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 433631&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 9052&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 11593&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 14491&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 15405&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 18114&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 25989&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 276458&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 274400&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 343000&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 344960&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 428750&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 459620&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 9870&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 11928&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 14911&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 15878&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 18638&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 19980&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 286328&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 286328&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 357911&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 360838&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 447388&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 479600&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 10030&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 12270&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 15337&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 16359&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 19172&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 28017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 296358&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 298598&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 373248&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 377197&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 466560&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 507617&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 9409&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 12615&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 15769&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 16848&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 19711&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 21446&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 305767&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 311213&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 389017&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 394045&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 486271&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 529063&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 10307&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 12966&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 16207&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 17343&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 20259&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 30146&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 316074&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 324179&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 405224&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #9b59bc; color:#fff&amp;quot; | 411388&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #a68559; color:#fff&amp;quot; | 506530&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 559209&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | 10457&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | 13321&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | 16651&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | 17847&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | 20813&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 22978&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #595959; color:#fff&amp;quot; | 326531&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 491300&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 508844&lt;br /&gt;
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| style=&amp;quot;text-align:left; background: #5959ff; color:#fff&amp;quot; | 35715&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #59ac59; color:#fff&amp;quot; | 563975&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #5959ff; color:#fff&amp;quot; | 1071552&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 89&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #595959; color:#fff; {{roundybl|5px}}&amp;quot; | 600000&lt;br /&gt;
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| style=&amp;quot;text-align:right; background: #ffff59; color:#000000&amp;quot; | 1000000&lt;br /&gt;
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| style=&amp;quot;text-align:center; background: #fff; color:#000000&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #595959; color:#fff&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #59ac59; color:#fff&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #ffff59; color:#000000&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #9b59bc; color:#fff&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #a68559; color:#fff&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:left; background: #5959ff; color:#fff; {{roundybr|5px}}&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience gain in battle===&lt;br /&gt;
The amount of experience gained in battle depends primarily on the level and species of the Pokémon that was defeated in battle. The higher the defeated Pokémon&#039;s level is, the more experience points it yields. In [[Generation V]], the amount of experience gained is dependent on the levels of both the player&#039;s Pokémon and of the opponent: the higher the defeated opponent&#039;s level is compared to the user, the more experience points the user will gain.&lt;br /&gt;
&lt;br /&gt;
Several other things can affect the gain of experience. Prior to [[Generation VI]], if more than one Pokémon is sent into battle, the total available experience will be evenly divided among them. Note that in Generation V, the Pokémon&#039;s own level is taken into account &#039;&#039;after&#039;&#039; dividing experience, meaning lower level Pokémon will get more experience than higher level Pokémon.&lt;br /&gt;
&lt;br /&gt;
The {{DL|Experience-affecting item|Exp. Share|Exp. All}} and {{DL|Experience-affecting item|Exp. Share}} can also further affect the gain of experience. In Generation VI, if Exp. Share is turned on, any Pokémon that did not participate in battle will receive half of the experience that those battling received. If a Pokémon in the player&#039;s party is holding an Exp. Share in Generations II-V or if Exp. All is in the [[Bag]] in [[Generation I]], any Pokémon that participate in battle will receive half of the experience they normally would have. In Generations II-V, any Pokémon holding Exp. Share also receives a portion of 50% of the total originally available experience, depending on how many Pokémon were holding an Exp. Share. In [[Generation I]], when Exp. All is in the Bag, every Pokémon in the player&#039;s party also receives some experience from Exp. All; that amount is equal to the amount that a battling Pokémon would have received (before any bonuses) divided by the number of Pokémon in the player&#039;s party (this method of calculation appears to be [[#Apparent errors in Generation I|an error]]).&lt;br /&gt;
&lt;br /&gt;
Various other factors may boost the amount of experience received. These factors include:&lt;br /&gt;
*If the winning Pokémon is an [[outsider]] (was traded)&lt;br /&gt;
*If the player is in a Trainer battle&lt;br /&gt;
*If the Pokémon is holding a {{DL|Experience-affecting item|Lucky Egg}}&amp;lt;sup&amp;gt;Gen II+&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If the Pokémon has high enough [[Pokémon-Amie|Affection]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;&lt;br /&gt;
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt; or [[O-Power]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;) is active&lt;br /&gt;
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] and has not&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;&lt;br /&gt;
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.&lt;br /&gt;
&lt;br /&gt;
Pokémon that are fainted do not gain any experience. However, if a Pokémon is revived before the Pokémon they battled is defeated or switches out, they will still gain experience.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, experience can also be obtained after catching a [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Gain formula====&lt;br /&gt;
{{incomplete|section|Check Gen VI. Make an image for the flat formula that fits Gen VI and replace the current image with it.}}&lt;br /&gt;
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the opponent&#039;s level is not taken into account, and a scaled formula, where the difference between both opponents&#039; levels affects the amount of experience the winner receives. Only [[Generation V]] games ever used the scaled formula. All other Generations have used the flat formula, although each Generation generally makes its own additions or tweaks to the previous mechanics.&lt;br /&gt;
&lt;br /&gt;
The full flat and scaled formulas can be seen below on the right. For Generation VI, the flat formula shown below is further multiplied by factors &#039;&#039;p&#039;&#039;, &#039;&#039;f&#039;&#039;, and &#039;&#039;v&#039;&#039;. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.&lt;br /&gt;
&lt;br /&gt;
Note that if a Pokémon both participated in battle and was holding an Exp. Share - or, in Generation I, {{DL|Experience-affecting item|Exp. Share|Exp. All}} is in the [[Bag]] - they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI, as Exp. Share works differently in those games.&lt;br /&gt;
&lt;br /&gt;
[[File:ExpGainFormula.png|frame|Flat formula for experience gain from battle (Generation I to IV&amp;lt;!--and VI, when the image is updated...the tt also won&#039;t be needed then--&amp;gt;{{tt|*|Also Generation VI, if three more factors, p, f, and v, are placed in the numerator}})]]&lt;br /&gt;
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle (Generation V)]]&lt;br /&gt;
The variables in these formulas evaluate as follows (presented in alphabetical order)...&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to...&lt;br /&gt;
**1 if the fainted Pokémon is wild&lt;br /&gt;
**1.5 if the fainted Pokémon is owned by a Trainer&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the fainted Pokémon&#039;s species, values for the current Generation listed [[List of Pokémon by effort value yield|here]].&lt;br /&gt;
*&#039;&#039;e&#039;&#039; is equal to...&lt;br /&gt;
**1.5 if the winning Pokémon is holding a {{DL|Experience-affecting item|Lucky Egg}}&lt;br /&gt;
**1 otherwise.&lt;br /&gt;
*&#039;&#039;f&#039;&#039; is equal to...&lt;br /&gt;
**1.2 if the Pokémon has an [[Pokémon-Amie|Affection]] of two hearts or more&lt;br /&gt;
**1 otherwise&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted Pokémon.&lt;br /&gt;
*&#039;&#039;L&amp;lt;sub&amp;gt;p&amp;lt;/sub&amp;gt;&#039;&#039; is the level of the victorious Pokémon.&lt;br /&gt;
*&#039;&#039;p&#039;&#039; is equal to...&lt;br /&gt;
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]&amp;lt;sup&amp;gt;Gen V&amp;lt;/sup&amp;gt; or [[O-Power]]&amp;lt;sup&amp;gt;Gen VI&amp;lt;/sup&amp;gt;) is active&lt;br /&gt;
**If Exp. Point Power [x] is active...&lt;br /&gt;
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX&lt;br /&gt;
*&#039;&#039;s&#039;&#039; is equal to...&lt;br /&gt;
**In Generation I...&lt;br /&gt;
***If {{DL|Experience-affecting item|Exp. Share|Exp. All}} is not in the player&#039;s [[Bag]]...&lt;br /&gt;
****The number of Pokémon that participated in the battle and have not fainted&lt;br /&gt;
***If {{DL|Experience-affecting item|Exp. Share|Exp. All}} is in the player&#039;s [[Bag]]...&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted, &#039;&#039;when calculating the experience of a Pokémon that participated in battle&#039;&#039;&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted &#039;&#039;&#039;times&#039;&#039;&#039; the number of Pokémon in the player&#039;s party, &#039;&#039;when calculating the experience given by Exp. All&#039;&#039;&lt;br /&gt;
**In Generations II-V...&lt;br /&gt;
***If no Pokémon in the party is holding an {{DL|Experience-affecting item|Exp. Share}}...&lt;br /&gt;
****The number of Pokémon that participated in the battle and have not fainted&lt;br /&gt;
***If at least one Pokémon in the party is holding an {{DL|Experience-affecting item|Exp. Share}}...&lt;br /&gt;
****Twice the number of Pokémon that participated and have not fainted, &#039;&#039;when calculating the experience of a Pokémon that participated in battle&#039;&#039;&lt;br /&gt;
****Twice the number of Pokémon holding an Exp. Share, &#039;&#039;when calculating the experience of a Pokémon holding Exp. Share&#039;&#039;&lt;br /&gt;
**In Generation VI...&lt;br /&gt;
***1 when calculating the experience of a Pokémon that participated in battle&lt;br /&gt;
***2 when calculating the experience of a Pokémon that did not participate in battle and if Exp. Share is turned on&lt;br /&gt;
*&#039;&#039;t&#039;&#039; is equal to...&lt;br /&gt;
**1 if the winning Pokémon&#039;s current owner is its Original Trainer&lt;br /&gt;
**1.5 if the Pokémon was gained in a domestic trade&lt;br /&gt;
**&#039;&#039;Generation IV+ only&#039;&#039;: 1.7 if the Pokémon was gained in an international trade&lt;br /&gt;
*&#039;&#039;v&#039;&#039; is equal to...&lt;br /&gt;
**1.2 if the winning Pokémon is at or past the level where it would be able to [[evolution|evolve]], but it has not&lt;br /&gt;
**1 otherwise&lt;br /&gt;
&lt;br /&gt;
=====Example (Generation II to IV)=====&lt;br /&gt;
An originally owned {{p|Skitty}} holding a {{DL|Experience-affecting item|Lucky Egg}} and an internationally traded {{p|Meowth}} have just defeated a Level 78 Trainer-owned {{p|Garchomp}}, with an originally owned {{p|Salamence}} in the winner&#039;s [[party]] holding an {{DL|Experience-affecting item|Exp. Share}}.&lt;br /&gt;
&lt;br /&gt;
The base experience yield of a Garchomp is 218, meaning that a Level 78 Garchomp will normally yield 2429 experience points. Because the battle is a Trainer battle, this is multiplied by 1.5 to give 3643.&lt;br /&gt;
&lt;br /&gt;
The Exp. Share will automatically give half the experience points to the Salamence, giving it 1821 experience points.&lt;br /&gt;
The Skitty gets half of the remaining experience points, with a 1.5 multiplier because of the Lucky Egg. This means that the Skitty earns 1366 experience points.&lt;br /&gt;
&lt;br /&gt;
The Meowth gets half of the remaining experience points, with a 1.7 multiplier because it was internationally traded. This means that the Meowth earns 1548 experience points.&lt;br /&gt;
&lt;br /&gt;
=====Example (Generation V)=====&lt;br /&gt;
An internationally traded, level 55 {{p|Venusaur}} has just defeated a wild, level 62 {{p|Zekrom}}.&lt;br /&gt;
&lt;br /&gt;
The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by 1.7, meaning that this Zekrom will yield a total of 7376 experience points.&lt;br /&gt;
&lt;br /&gt;
====Apparent errors in Generation I====&lt;br /&gt;
In Generation I, Exp. All appears to be coded wrong. Rather than reserving half of the maximum experience for Pokémon that battled and half for Exp. All to split among party members, the value that Exp. All actually uses is the same experience that a Pokémon that participated in battle receives (before any trade bonus is applied). If only one Pokémon participated in battle, then this actually works the same as if half of the maximum experience had been reserved. It is possible that Exp. All was coded with only this case in mind.  However, if more than one Pokémon participated in battle, Exp. All will distribute less experience than it should, such that all of the experience reported to have been gained from the battle will not equal the maximum experience that the defeated Pokémon should have given.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], level 1 Pokémon in the Medium Slow group were calculated to have -54 experience points. However, due to the use of {{wp|unsigned integer}}s, the game interpreted this value as 16,777,162 experience points. If a level 1 Pokémon with negative experience points completed a battle without gaining enough experience points to reach 0 or higher, the game, attempting to determine its level based on the number of experience points it had, would consider it to be at level 100 (having gone well over the amount required to reach this level), causing it to instantaneously jump to this level.&lt;br /&gt;
&lt;br /&gt;
It is due to this bug that no level 1 Pokémon could be found in the wild without abusing a glitch or hacking the game in [[Generation I]] and [[Generation II]]. It is also for this reason that Pokémon hatched from Eggs at level 5 when Eggs were introduced in Generation II (although level 2-4 Pokémon could be found in the wild).&lt;br /&gt;
&lt;br /&gt;
The glitch was fixed in [[Generation III]], which uses a lookup table, rather than a formula, to determine experience requirements (this is also why the two new functions introduced in that generation are able to be piecewise functions). Despite this, {{pkmn|Egg}}s still hatched at level 5, and the lowest level that Pokémon could be found at in the wild was still level 2. [[Generation IV]] finally featured the first instance of legitimate level 1 Pokémon, where {{pkmn|Egg}}s hatch at level 1 and level 1 Pokémon can be found in the wild.&lt;br /&gt;
&lt;br /&gt;
====In Generation I====&lt;br /&gt;
{{youtubevid|r-aWS--eVec |v0id19|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====In Generation II====&lt;br /&gt;
{{youtubevid|SXH8u0plHrE|TTEchidna|Johto}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Pokémon may also gain experience in the Mystery Dungeon series. After a Pokémon is defeated, each member of the team will gain the full share of experience points. The base amount of experience earned is floor((Base Experience) * (Level - 1) / 10) + (Base Experience).&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with experience is defeated using only regular attacks, the experience gain is only 50% (rounded down) of the base value. If at least one move was used against the foe (and, if it is an attack that deals damage, must deal at least 1 damage), or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain is 150% of the base value.&lt;br /&gt;
&lt;br /&gt;
As with the core series of games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, and is defined differently for each Pokémon. It is not known if Pokémon can be grouped by experience growth as in the main games.&lt;br /&gt;
&lt;br /&gt;
Unlike in the core games, Pokémon cannot evolve upon level up (or while in a dungeon in general), although level is a factor in determining whether or not they can evolve.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Ranger series===&lt;br /&gt;
In the Pokémon Ranger games, experience is acquired in an entirely different way from in the main Pokémon games. When a Pokémon is successfully captured using the Styler, the Styler will gain experience points, and a certain number of experience points will cause the Styler to level up. However, each Pokémon of the same species will yield exactly the same amount of experience points, as there is no concept of level in the Ranger games.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Shadows of Almia&#039;&#039;, certain bonuses can be applied to the experience points gained under certain conditions, such as if the capture was made using only one line, or multiple Pokémon were captured at once.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a base yield of 608. The Pokémon with the lowest base experience yield are {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}}, with a base yield of 28.&lt;br /&gt;
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.&lt;br /&gt;
* The highest possible number of experience points that can be gained in a Single Battle is 457,970. This can be done by defeating a level 100 {{p|Blissey}} in a Trainer battle in Generation V, using an internationally traded Pokémon at level 1 that is holding a {{DL|Experience-affecting item|Lucky Egg}}, with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a Single Battle, provided that it was in the Erratic experience group. &amp;lt;!--Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points--&amp;gt;&lt;br /&gt;
** A Pokémon in the Fast experience group would advance to level 83.&lt;br /&gt;
** A Pokémon in the Medium Fast experience group would advance to level 77.&lt;br /&gt;
** A Pokémon in the Medium Slow experience group would advance to level 76.&lt;br /&gt;
** A Pokémon in the Slow experience group would advance to level 71.&lt;br /&gt;
** A Pokémon in the Fluctuating experience group would advance to level 69.&lt;br /&gt;
** Before [[Generation V]], the highest number of experience points it was possible to gain was 13,933. This could be done by defeating a level 100 {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, or {{p|Blissey}} in a Trainer battle, using an internationally traded Pokémon that is holding a Lucky Egg. This means that the most levels that a Pokémon could advance in a Single Battle is 25, if a level 1 Pokémon in the Medium Slow experience group defeated the level 100 Pokémon as mentioned above.&lt;br /&gt;
* The lowest possible number of experience points for a single Pokémon to obtain in a Single Battle is one. This can be done in Generation V by defeating a {{pkmn2|wild}} level 1 {{p|Patrat}}, {{p|Purrloin}}, or any other Pokémon with a base experience yield lower than 100, using a level 99 Pokémon.&lt;br /&gt;
** Before [[Generation V]], this could be done by defeating a {{pkmn2|wild}} level 1 {{p|Magikarp}} and splitting the experience points between three battling Pokémon.&lt;br /&gt;
* The Medium Fast experience group is the only group not to have either the highest or the lowest total experience requirement at any level, being bounded by the Slow and Fast functions. The Medium Slow group is the only one to have both the highest and the lowest total experience requirement in at least one level before level 50.&lt;br /&gt;
* The [[Tao trio]] member the player has to catch—{{p|Reshiram}}{{sup/5|Bl}} or {{p|Zekrom}}{{sup/5|W}}—does not yield experience points, even if it is knocked out at [[Dragonspiral Tower]] due to having a full party and boxes upon initial encounter.&lt;br /&gt;
** The same applies to {{p|Xerneas}}{{sup/6|X}} and {{p|Yveltal}}{{sup/6|Y}}.&lt;br /&gt;
* In [[Generation I]] it&#039;s possible to receive zero experience points: Have six pokemon in the party and fight a level 2 pokémon with the [[Exp All]] item in the bag. When the battle ends the experience given to the other participants will be zero.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[pt:Pontos de Experiência]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[it:Esperienza]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[pl:Doświadczenie]]&lt;br /&gt;
[[zh:经验值]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;diff=2115939</id>
		<title>Badge</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;diff=2115939"/>
		<updated>2014-05-08T08:28:43Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Stat boost */ Correction to Gen I boosts ref: http://tasvideos.org/forum/viewtopic.php?t=2352&amp;amp;start=940&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Badges in the [[core series]] Pokémon games|the element in the Pokémon Trading Card Game|Pokémon League (TCG)}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Cissy Badge.png|thumb|220px|[[Ash Ketchum]] examines the Coral Eye Badge he won from [[Cissy]]]]&lt;br /&gt;
A &#039;&#039;&#039;Badge&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バッジ&#039;&#039;&#039; &#039;&#039;Badge&#039;&#039;) is an item which denotes a [[Pokémon Trainer]] as having defeated a [[Gym Leader]].&lt;br /&gt;
&lt;br /&gt;
Trainers need to collect a certain number of [[Gym]] Badges in order to qualify for a region&#039;s [[Pokémon League]]. Young Trainers usually begin their initial Pokémon journey by traveling from city to city in order to collect them. Badges are small enough to fit easily between one&#039;s thumb and index finger and can be pinned to a shirt or kept in a Badge case.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Early Badges.png|right|220px|thumb]]&lt;br /&gt;
In early character artwork by [[Ken Sugimori]], a selection of familiar and unfamiliar Badges can be seen. It appears that the original concept of Badges was more similar to an {{wp|embroidered patch}} than the {{wp|Badge|pinned badge}} as it is portrayed in the {{pkmn|anime}}. Clockwise from top left opposite are a possible version of the [[Media:Red Green Red.png|Earth]] [[Media:Sugi art book.png|Badge]], an [[Media:Alpha boytrainer.png|unknown Badge]], another [[Media:Gold Silver Silver.png|unknown Badge]], a possible version of the [[Media:Red Blue Blue.png|Rainbow]] [[Media:Kensugiart3.png|Badge]], a possible [[Media:Sugimori1996.png|Volcano Badge]] and two [[Media:Alpha girltrainer.png|Cascade]] [[Media:Sugimori1996.png|Badges]].&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
===Stat boost===&lt;br /&gt;
In [[Generation]]s I-III, some Badges boost a certain stat or stats of the player&#039;s Pokémon. This boost is applied only in internal battles, not link battles. In Generation {{gen|I}} and {{gen|II}}, the stat or stats are multiplied by 9/8. In Generation II, if the attack is a [[critical hit]] and the attacker&#039;s used offensive stat stage is less than or equal to the opponent&#039;s defensive stat stage, all Badge boosts are ignored. In [[Generation III]], the stat or stats are multiplied by 1.1. This boost does not exist in [[Generation IV]] onwards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{arceus color light}}; border: 3px solid #{{arceus color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | Badges by stat boosted&lt;br /&gt;
|- style=&amp;quot;background:#{{arceus color}}&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! {{color2|000|Indigo League}}&lt;br /&gt;
! {{color2|000|Johto League}}&lt;br /&gt;
! {{color2|000|Hoenn League}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! {{color2|000|Stat#Attack|Attack}}&lt;br /&gt;
| Boulder Badge&lt;br /&gt;
| Zephyr Badge&lt;br /&gt;
| Stone Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! {{color2|000|Stat#Defense|Defense}}&lt;br /&gt;
| Thunder Badge&lt;br /&gt;
| Mineral Badge&lt;br /&gt;
| Balance Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! {{color2|000|Stat#Special Attack|Special Attack}} and&amp;lt;br&amp;gt;{{color2|000|Stat#Special Defense|Special Defense}}{{tt|*|Special in Generation I}}&lt;br /&gt;
| Volcano Badge&lt;br /&gt;
| Glacier Badge&lt;br /&gt;
| Mind Badge&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{color2|000|Stat#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Soul Badge&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Plain Badge&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Dynamo Badge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that in Generation I the game states that the Thunder Badge raises Speed and the Soul Badge raises Defense, but these are not the actual effects caused.&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
{{main|Obedience}}&lt;br /&gt;
Badges affect a {{OBP|Pokémon|species}}&#039;s behavior. [[Outsider Pokémon]] over a certain [[level]] will refuse to obey the player without the appropriate Badge. In {{game2|Diamond|Pearl|Platinum}} only, obedience is determined by the number of Badges, not which specific Badges the player has.&lt;br /&gt;
&lt;br /&gt;
In the anime in &#039;&#039;[[EP044|The Problem with Paras]]&#039;&#039;, [[Cassandra&#039;s grandmother]] mentioned this when [[Ash&#039;s Charmeleon]] refused to obey him.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{arceus color light}}; border: 3px solid #{{arceus color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 | Badges by obedience level&lt;br /&gt;
|- style=&amp;quot;background:#{{arceus color}}&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! {{color2|000|Indigo League}}&lt;br /&gt;
! {{color2|000|Johto League}}&lt;br /&gt;
! {{color2|000|Hoenn League}}&lt;br /&gt;
! {{color2|000|Sinnoh League}}&lt;br /&gt;
! {{color2|000|Unova League}}&lt;br /&gt;
! {{color2|000|Kalos League}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 20&lt;br /&gt;
| &lt;br /&gt;
| Zephyr Badge{{sup/4|HGSS}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Trio Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Basic Badge{{sup/5|B2W2}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 30&lt;br /&gt;
| Cascade Badge&lt;br /&gt;
| Hive Badge&lt;br /&gt;
| Knuckle Badge&lt;br /&gt;
| 2 Badges&lt;br /&gt;
| Basic Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Toxic Badge{{sup/5|B2W2}}&lt;br /&gt;
| Bug Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Insect Badge&lt;br /&gt;
| Cliff Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Rainbow Badge&lt;br /&gt;
| Fog Badge&lt;br /&gt;
| Heat Badge&lt;br /&gt;
| 4 Badges&lt;br /&gt;
| Bolt Badge&lt;br /&gt;
| Rumble Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Quake Badge&lt;br /&gt;
| Plant Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 70&lt;br /&gt;
| Marsh Badge&lt;br /&gt;
| Storm Badge{{sup/2|GSC}}&amp;lt;br&amp;gt;Mineral Badge{{sup/4|HGSS}}&lt;br /&gt;
| Feather Badge&lt;br /&gt;
| 6 Badges&lt;br /&gt;
| Jet Badge&lt;br /&gt;
| Voltage Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Freeze Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Legend Badge{{sup/5|B2W2}}&lt;br /&gt;
| Fairy Badge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! Up to Lv. 90&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Psychic Badge&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | All Pokémon&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Earth Badge&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Rising Badge&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Rain Badge&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8 Badges&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Legend Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Wave Badge{{sup/5|B2W2}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Iceberg Badge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HMs===&lt;br /&gt;
{{main|HM}}&lt;br /&gt;
While Trainers can teach their Pokémon [[HM]] moves and use them in battle, Trainers require the appropriate Badge to use them in the overworld in Generations [[Generation I|I]] through [[Generation IV|IV]]. In [[Generation V]], Badges are no longer needed to use HM moves in the overworld. In [[Generation VI]], Badges are again required in order for Trainers to use their respective HMs in the overworld.&lt;br /&gt;
&lt;br /&gt;
===Poké Mart stock===&lt;br /&gt;
From Generation IV onwards, the number of Badges a Trainer possesses affects which items [[Poké Mart]]s sell. The more Badges, the more items that become available for purchase, with more expensive items generally appearing after more Badges are obtained.&lt;br /&gt;
&lt;br /&gt;
{{shop|Generation IV}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200|PD|After learning how to catch Pokémon on Route 29 in HGSS, no requirement in DPPt}}|{{shopitem|Great Ball|600|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200|PD|After earning 5 Badges}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700|PD|After earning 1 Badge}}|{{shopitem|Hyper Potion|1200|PD|After earning 5 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500|PD|After earning 7 Badges}}|{{shopitem|Full Restore|3000|PD|After earning 8 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1500|PD|After earning 3 Badges}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Parlyz Heal|200}}|{{shopitem|Awakening|250|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250|PD|After earning 1 Badge}}|{{shopitem|Ice Heal|250|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600|PD|After earning 5 Badges}}|{{shopitem|Escape Rope|550|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350|PD|After earning 1 Badge}}|{{shopitem|Super Repel|500|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700|PD|After earning 7 Badges}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Generation V}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200|PD|After earning 5 Badges}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700|PD|After earning 1 Badge}}|{{shopitem|Hyper Potion|1200|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500|PD|After earning 7 Badges}}|{{shopitem|Full Restore|3000|PD|After earning 8 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1500|PD|After earning 3 Badges}}|{{shopitem|Antidote|100|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Parlyz Heal|200|PD|After earning 1 Badge}}|{{shopitem|Awakening|250|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250|PD|After earning 1 Badge}}|{{shopitem|Ice Heal|250|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600|PD|After earning 5 Badges}}|{{shopitem|Escape Rope|550|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350|PD|After earning 1 Badge}}|{{shopitem|Super Repel|500|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700|PD|After earning 5 Badges}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|Generation VI}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1,200|PD|After earning 3 Badges}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700|PD|After earning 1 Badge}}|{{shopitem|Hyper Potion|1,200|PD|After earning 2 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500|PD|After earning 4 Badges}}|{{shopitem|Full Restore|3,000|PD|After earning 5 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1,500|PD|After earning 2 Badges}}|{{shopitem|Antidote|100|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200|PD|After earning 1 Badge}}|{{shopitem|Awakening|250|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250|PD|After earning 1 Badge}}|{{shopitem|Ice Heal|250|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600|PD|After earning 3 Badges}}|{{shopitem|Escape Rope|550|PD|After earning 1 Badge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350|PD|After earning 1 Badge}}|{{shopitem|Super Repel|500|PD|After earning 2 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon League===&lt;br /&gt;
In the games, in order to enter the [[Pokémon League]] and challenge the [[Elite Four]] and {{pkmn|Champion}}, the player must have all eight Badges from that region (or in the case of the [[Indigo Plateau]], either [[Kanto]] or [[Johto]]). In [[Unova]], [[Kalos]], and Generation I/III Kanto, Badges are checked individually through a series of Badge Check Gates; in [[Hoenn]], [[Sinnoh]], and Generation II/IV Kanto, Badges are checked all at once.&lt;br /&gt;
&lt;br /&gt;
==List of Badges==&lt;br /&gt;
===Indigo League===&lt;br /&gt;
In Generation IV, these badges do not affect stats.&lt;br /&gt;
{{bdg/h|Indigo|8|Kanto}}&lt;br /&gt;
{{bdg|rock|Boulder|グレーバッジ|Gray|Brock|Pewter City|oa=[[Lola]], {{ka|Flint}}, and [[Forrest]]|hm={{m|Flash}}{{sup/1|RBY}}{{sup/3|FRLG}}|stat=Attack|It is a simple gray octagon.}}&lt;br /&gt;
{{bdg|water|Cascade|ブルーバッジ|Blue|Misty|Cerulean City|oa={{ka|Lily}}, {{an|Daisy}}, and [[Violet]]|hm={{m|Cut}}{{sup/1|RBY}}{{sup/3|FRLG}}|lvl=30|It is in the shape of a light blue raindrop.}}&lt;br /&gt;
{{bdg|electric|Thunder|オレンジバッジ|Orange|Lt. Surge|Vermilion City|hm={{m|Fly}}{{sup/1|RBY}}{{sup/3|FRLG}}|stat=Speed|It is in the shape of an eight-pointed gold star with an orange octagon in the center.}}&lt;br /&gt;
{{bdg|grass|Rainbow|レインボーバッジ|Rainbow|Erika|Celadon City|hm={{m|Strength}}{{sup/1|RBY}}{{sup/3|FRLG}}|lvl=50|It is shaped like a flower, showing grass, with rainbow colored petals.}}&lt;br /&gt;
{{bdg|poison|Soul|ピンクバッジ|Pink|Koga|Fuchsia City|og=[[Janine]]{{sup/2|GSC}}{{sup/4|HGSS}}|hm={{m|Surf}}{{sup/1|RBY}}{{sup/3|FRLG}}|stat=Defense|It is in the shape of a fuchsia heart.}}&lt;br /&gt;
{{bdg|psychic|Marsh|ゴールドバッジ|Gold|Sabrina|Saffron City|lvl=70|hm={{m|Rock Smash}}{{sup/3|FRLG}}|It is two concentric golden circles.}}&lt;br /&gt;
{{bdg|fire|Volcano|クリムゾンバッジ|Crimson|Blaine|{{#switch: {{#expr: {{#time: U}} mod 2}}|0=Cinnabar Island|1=Seafoam Islands}}|stat=Special Attack &amp;amp; Special Defense{{tt|*|Special in Generation I}}|hm={{m|Waterfall}}{{sup/3|FRLG}}|It is red and shaped like a flame with a small pink diamond in the center.}}&lt;br /&gt;
{{bdg|ground|Earth|グリーンバッジ|Green|Giovanni|Viridian City|og={{ga|Blue}}{{sup/2|GSC}}{{sup/4|HGSS}}|oa=[[Jessie]], [[James]], {{MTR}}, and [[Agatha]]|lvl=100|hm={{m|Rock Climb}}{{sup/4|HGSS}}|It is shaped like a plant, possibly an {{wp|Asparagus|asparagus}}, which grows on earth.}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Johto League===&lt;br /&gt;
In Generation IV, these Badges do not affect stats.&lt;br /&gt;
&lt;br /&gt;
{{bdg/h|Johto|8|Johto}}&lt;br /&gt;
{{bdg|flying|Zephyr|ウイングバッジ|Wing|Falkner|Violet City|hm={{m|Flash}}{{sup/2|GSC}}, {{m|Rock Smash}}{{sup/4|HGSS}}|lvl=20{{sup/4|HGSS}}|stat=Attack|It is shaped like a pair of wings.|The Badge is named after the {{wp|Anemoi#Zephyrus|Greek god of the west wind}}.}}&lt;br /&gt;
{{bdg|bug|Hive|インセクトバッジ|Insect|Bugsy|Azalea Town|hm={{m|Cut}}|lvl=30|It looks like a ladybug&#039;s back if viewed from above.}}&lt;br /&gt;
{{bdg|normal|Plain|レギュラーバッジ|Regular|Whitney|Goldenrod City|hm={{m|Strength}}|stat=Speed|It is a plain diamond.|This Badge is not obtainable until after the player talks to Whitney a second time.}}&lt;br /&gt;
{{bdg|ghost|Fog|ファントムバッジ|Phantom|Morty|Ecruteak City|hm={{m|Surf}}|lvl=50|It is shaped like a wispy ghost.}}&lt;br /&gt;
{{bdg|fighting|Storm|ショックバッジ|Shock|Chuck|Cianwood City|hm={{m|Fly}}|lvl=70{{sup/2|GSC}}|It is shaped like a fist.}}&lt;br /&gt;
{{bdg|steel|Mineral|スチールバッジ|Steel|Jasmine|Olivine City|hm=None|stat=Defense|lvl=70{{sup/4|HGSS}}|It is a steel-colored octagon.|oa=Jasmine&#039;s colleague}}&lt;br /&gt;
{{bdg|ice|Glacier|アイスバッジ|Ice|Pryce|Mahogany Town|hm={{m|Whirlpool}}|stat=Special Attack &amp;amp; Special Defense|It is a hexagon with a snowflake design.}}&lt;br /&gt;
{{bdg|dragon|Rising|ライジングバッジ|Rising|Clair|Blackthorn City|hm={{m|Waterfall}}|lvl=100|It is shaped like a dragon&#039;s face.|This Badge is not obtainable until the player has explored the [[Dragon&#039;s Den]].}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Hoenn League===&lt;br /&gt;
{{bdg/h|Hoenn|8|Hoenn}}&lt;br /&gt;
{{bdg|rock|Stone|ストーンバッジ|Stone|Roxanne|Rustboro City|hm={{m|Cut}}|stat=Attack|It is shaped like a rectangle with two of its corners more emphasized than the others.}}&lt;br /&gt;
{{bdg|fighting|Knuckle|ナックルバッジ|Knuckle|Brawly|Dewford Town|hm={{m|Flash}}|lvl=30|It is shaped like a boxing glove.}}&lt;br /&gt;
{{bdg|electric|Dynamo|ダイナモバッジ|Dynamo|Wattson|Mauville City|hm={{m|Rock Smash}}|stat=Speed|It is shaped like a coiled wire.}}&lt;br /&gt;
{{bdg|fire|Heat|ヒートバッジ|Heat|Flannery|Lavaridge Town|hm={{m|Strength}}|lvl=50|It is shaped like a wisp of fire.}}&lt;br /&gt;
{{bdg|normal|Balance|バランスバッジ|Balance|Norman|Petalburg City|hm={{m|Surf}}|stat=Defense|It is shaped like two circles, counterbalancing each other or a barbell.}}&lt;br /&gt;
{{bdg|flying|Feather|フェザーバッジ|Feather|Winona|Fortree City|hm={{m|Fly}}|lvl=70|It is shaped like feathers on a bird&#039;s wing.}}&lt;br /&gt;
{{bdg|psychic|Mind|マインドバッジ|Mind|Tate and Liza|Mossdeep City|hm={{m|Dive}}|stat=Special Attack &amp;amp; Special Defense|It is shaped like a heart, with two sides closing in, possibly in reference to how Tate and Liza are twins.}}&lt;br /&gt;
{{bdg|water|Rain|レインバッジ|Rain|Wallace|Sootopolis City|og=[[Juan]]{{sup/3|E}}|oa=[[Juan]]|hm={{m|Waterfall}}|lvl=100|It is shaped like three raindrops, arranged like a level-2 {{wp|Sierpinski triangle|Sierpiński gasket}}, possibly based, like the {{zw|Triforce}}, on the {{wp|mon (badge)|mon}} symbol of the {{wp|Japan}}ese {{wp|Hōjō clan}}, which is said to represent the three {{wp|scale (zoology)|scale}}s of a {{wp|Shinto}} {{wp|dragon}}.}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sinnoh League===&lt;br /&gt;
When Badges are touched in the games, they play a single note, and will make a C major scale when all eight are collected. When a player rubs the stylus across them numerous times to polish them (they gradually tarnish), they will begin to shine. This process can be continued until four sparkles are visible. The notes are also the most clearly defined and accurately tuned when there are four sparkles.&lt;br /&gt;
&lt;br /&gt;
Unlike other generations, it is the number of Badges that determines which Pokémon obey the Trainer, rather than the Badges themselves (this distinction is important owing to the fact that the order of obtaining the Cobble, Fen, and Relic Badges can differ). For every second Badge the maximum level of obeying Pokémon increases (2 Badges—level 30; 4 Badges—level 50; 6 Badges—level 70; 8 Badges—level 100). The number of Badges collected also affects the items that the player can purchase in [[Poké Mart]]s.&lt;br /&gt;
&lt;br /&gt;
{{bdg/h|Sinnoh|8|Sinnoh}}&lt;br /&gt;
{{bdg|rock|Coal|コールバッジ|Coal|Roark|Oreburgh City|hm={{m|Rock Smash}}|It is shaped like a boulder and a [[Poké Ball]] combined. It also resembles [[Roark]]&#039;s hard hat, or possibly a treasure chest.}}&lt;br /&gt;
{{bdg|grass|Forest|フォレストバッジ|Forest|Gardenia|Eterna City|hm={{m|Cut}}|It is shaped like three trees of a forest, with the trunks whited out.}}&lt;br /&gt;
{{bdg|fighting|Cobble|コボルバッジ|Cobble|Maylene|Veilstone City|hm={{m|Fly}}|It is reminiscent of bricks or a tatami mat.|This is the third Badge in Diamond and Pearl, but the fourth in Platinum.|}}&lt;br /&gt;
{{bdg|water|Fen|フェンバッジ|Fen|Crasher Wake|Pastoria City|hm={{m|Defog}}{{sup/4|DP}}, {{m|Surf}}{{sup/4|Pt}}|It is shaped like a lake with gray reeds around it or a wave seen from the front. It also resembles Crasher Wake&#039;s Mask.|This is the fourth Badge in Diamond and Pearl, but the fifth in Platinum.}}&lt;br /&gt;
{{bdg|ghost|Relic|レリックバッジ|Relic|Fantina|Hearthome City|hm={{m|Surf}}{{sup/4|DP}}, {{m|Defog}}{{sup/4|Pt}}|It is similar in appearance to a Will-o&#039;-the-wisp or a ghostly aura. It also resembles Fantina&#039;s hair.|This is the fifth Badge in Diamond and Pearl, but the third in Platinum.}}&lt;br /&gt;
{{bdg|steel|Mine|マインバッジ|Mine|Byron|Canalave City|hm={{m|Strength}}|It is shaped like three stones and three pickaxes combined.}}&lt;br /&gt;
{{bdg|ice|Icicle|グレイシャバッジ|Glacier|Candice|Snowpoint City|hm={{m|Rock Climb}}|It is shaped like an iceberg or two icy mountains.}}&lt;br /&gt;
{{bdg|electric|Beacon|ビーコンバッジ|Beacon|Volkner|Sunyshore City|hm={{m|Waterfall}}|It is shaped like a lighthouse.}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Unova League===&lt;br /&gt;
Unlike previous Badges, the level at which traded Pokémon will obey the player goes up by ten per Badge, rather than the previous system of rising twenty levels after every even-numbered Badge. They can be polished like Sinnoh&#039;s Badges, although they do not make different notes when polished at the same level. Instead, the picture of the Gym Leader that the Badge was earned from gets grayer.&lt;br /&gt;
&lt;br /&gt;
In Black 2 and White 2 the Badges no longer dull over a period of time, and Sinnoh&#039;s notes were reintegrated into the Badge screen.&lt;br /&gt;
&lt;br /&gt;
Although Badges are not required to use any of the [[HM]]s outside of battle, some HMs cannot be obtained until after obtaining certain Badges. However, they are not required, as traded Pokémon that have learned an HM move in another game can still use the HM move before acquiring any Badges.&lt;br /&gt;
&lt;br /&gt;
===={{2v2|Black|White}}====&lt;br /&gt;
{{bdg/h|Unova|8|Unova}}&lt;br /&gt;
{{bdg|{{#switch: {{#expr: {{#time: U}} mod 3}}|0=grass|1=fire|2=water}}|Trio|トライバッジ|Tri|{{#switch: {{#expr: {{#time: U}} mod 3}}|0=Cilan|1=Chili|2=Cress}}|Striaton City|og=[[{{#switch: {{#expr: {{#time: U}} mod 3}}|0=Chili|1=Cress|2=Cilan}}]] and [[{{#switch: {{#expr: {{#time: U}} mod 3}}|0=Cress|1=Cilan|2=Chili}}]]|oa=[[{{#switch: {{#expr: {{#time: U}} mod 3}}|0=Chili|1=Cress|2=Cilan}}]] and [[{{#switch: {{#expr: {{#time: U}} mod 3}}|0=Cress|1=Cilan|2=Chili}}]]|lvl=20|It is shaped like a bow tie, similar to those worn by the Striaton Gym Leaders. It may also bear a resemblance to an opened pea pod, which contains two large peas; one green and one blue, with a smaller red pea at the center.|The Gym Leader faced depends on the starter Pokémon the player chose.}}&lt;br /&gt;
{{bdg|normal|Basic|ベーシックバッジ|Basic|Lenora|Nacrene City|lvl=30|It is shaped like a purple spine of a book, similar to those found in libraries.}}&lt;br /&gt;
{{bdg|bug|Insect|ビートルバッジ|Beetle|Burgh|Castelia City|lvl=40|It is shaped like a green heart divided into three parts or the wings and body of an insect.}}&lt;br /&gt;
{{bdg|electric|Bolt|ボルトバッジ|Bolt|Elesa|Nimbasa City|lvl=50|It is shaped like a lightning bolt or a {{p|Pikachu}} or {{p|Emolga}} tail, with an orange crown sticking out of the tip.}}&lt;br /&gt;
{{bdg|ground|Quake|クェイクバッジ|Quake|Clay|Driftveil City|lvl=60|It is shaped like a vertical piece of earth, the top half of which has cracked and slid out of place, resembling the result of an earthquake.}}&lt;br /&gt;
{{bdg|flying|Jet|ジェットバッジ|Jet|Skyla|Mistralton City|lvl=70|It is shaped like a stylized feather, with a soaring bird at the bottom.}}&lt;br /&gt;
{{bdg|ice|Freeze|アイシクルバッジ|Icicle|Brycen|Icirrus City|lvl=80|It is shaped like three white icicles.}}&lt;br /&gt;
{{bdg|dragon|Legend|レジェンドバッジ|Legend|{{#switch: {{#expr: {{#time: U}} mod 2}}|0=Iris|1=Drayden}}|Opelucid City|og={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Drayden{{sup/5|Bl}}|1=Iris{{sup/5|W}}}}|lvl=100|It is shaped like a dragon&#039;s head with the snout pointing downwards, a medieval mace, or a dragon&#039;s wing when stretched out.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{2v2|Black|White|2}}====&lt;br /&gt;
{{bdg/h|Unova|8|Unova}}&lt;br /&gt;
{{bdg|normal|Basic|ベーシックバッジ|Basic|Cheren|Aspertia City|lvl=20|It is shaped like a purple spine of a book, similar to those found in libraries.}}&lt;br /&gt;
{{bdg|poison|Toxic|トキシックバッジ|Toxic|Roxie|Virbank City|lvl=30|It is shaped like a smoke signal with four small purple circles lining up to a poison mark.}}&lt;br /&gt;
{{bdg|bug|Insect|ビートルバッジ|Beetle|Burgh|Castelia City|lvl=40|It is shaped like a green heart divided into three parts or the wings and body of an insect.}}&lt;br /&gt;
{{bdg|electric|Bolt|ボルトバッジ|Bolt|Elesa|Nimbasa City|lvl=50|It is shaped like a lightning bolt or a {{p|Pikachu}} or {{p|Emolga}} tail, with an orange crown sticking out of the tip.}}&lt;br /&gt;
{{bdg|ground|Quake|クェイクバッジ|Quake|Clay|Driftveil City|lvl=60|It is shaped like a vertical piece of earth, the top half of which has cracked and slid out of place, resembling the result of an earthquake.}}&lt;br /&gt;
{{bdg|flying|Jet|ジェットバッジ|Jet|Skyla|Mistralton City|lvl=70|It is shaped like a stylized feather, with a soaring bird at the bottom.}}&lt;br /&gt;
{{bdg|dragon|Legend|レジェンドバッジ|Legend|Drayden|Opelucid City|lvl=80|It is shaped like a dragon&#039;s head with the snout pointing downwards, a medieval mace, or a dragon&#039;s wing when stretched out.}}&lt;br /&gt;
{{bdg|water|Wave|ウェーブバッジ|Wave|Marlon|Humilau City|lvl=100|It is shaped like a raindrop with waves in it.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kalos League===&lt;br /&gt;
{{bdg/h|Kalos|8|Kalos}}&lt;br /&gt;
{{bdg|bug|Bug|バグバッジ|Bug|Viola|Santalune City|lvl=30|hm={{m|Cut}}|It is shaped like a beetle.}}&lt;br /&gt;
{{bdg|rock|Cliff|ウォールバッジ|Wall|Grant|Cyllage City|lvl=40|hm={{m|Strength}}|It is shaped like a cliff or a {{wp|indoor climbing|rock climbing}} wall.}}&lt;br /&gt;
{{bdg|fighting|Rumble|ファイトバッジ|Fight|Korrina|Shalour City|lvl=50|hm={{m|Surf}}|It is shaped like two fists clashing against each other.}}&lt;br /&gt;
{{bdg|grass|Plant|プラントバッジ|Plant|Ramos|Coumarine City|lvl=60|hm={{m|Fly}}|It is shaped like a leaf.}}&lt;br /&gt;
{{bdg|electric|Voltage|ボルテージバッジ|Voltage|Clemont|Lumiose City|oa={{color2|000|Clembot}}|lvl=70|hm=None|It is shaped like a shield with bolts shooting out of it.}}&lt;br /&gt;
{{bdg|fairy|Fairy|フェアリーバッジ|Fairy|Valerie|Laverre City|lvl=80|hm=None|It is shaped like wings.}}&lt;br /&gt;
{{bdg|psychic|Psychic|サイキックバッジ|Psychic|Olympia|Anistar City|lvl=90|hm=None|It is shaped like a crystal ball emanating smoke.}}&lt;br /&gt;
{{bdg|ice|Iceberg|アイスバーグバッジ|Iceberg|Wulfric|Snowbelle City|lvl=100|hm={{m|Waterfall}}|It is shaped like a snowflake with an iceberg in the center.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orange League===&lt;br /&gt;
These sets of Badges only appear in the anime. Trainers must receive these Badges from the [[Orange Crew]].&lt;br /&gt;
&lt;br /&gt;
{{bdg/h|Orange|4|Orange Archipelago}}&lt;br /&gt;
{{bdg|water|Coral-Eye|サクラバッジ|Sakura|Cissy|Mikan Island|It is shaped like a {{wp|clam}} shell with a small gemstone on it.|Its Japanese name comes from {{wp|cherry blossom}}, referring to its color.}}&lt;br /&gt;
{{bdg|ground|Sea Ruby|シラナミバッジ|Shiranami|Danny|Navel Island|It is shaped like an {{wp|oyster}} shell with a small gemstone on it.|Its Japanese name comes from the {{wp|maxima clam}}.}}&lt;br /&gt;
{{bdg|grass|Spike Shell|リンボウバッジ|Rinbō|Rudy|Trovita Island|It is shaped like a Triumphant Star Turban with a small gemstone on it.|Its Japanese name comes from the Triumphant Star Turban (&#039;&#039;rinbōgai&#039;&#039;), a spiked shell.}}&lt;br /&gt;
{{bdg|psychic|Jade Star|ルリバッジ|Ruri|Luana|Kumquat Island|It is shaped like a {{wp|conch}} shell with a small gemstone on it.|Its Japanese name comes from {{wp|lapis lazuli}}.}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The {{pkmn|anime}} has a few different rules for Badges than in the games. Primarily, Badges seem to do nothing beside signify the defeat of a given Gym Leader. A Pokémon may choose not to obey its Trainer even if he or she has gained all eight Badges, such as [[Ash&#039;s Charizard]].&lt;br /&gt;
&lt;br /&gt;
Gym Leaders are quite lenient about giving out Badges in the anime. Additionally, Trainers do not necessarily have to win a battle with the Gym Leader in order to earn a Badge. The Orange Crew, for example, all have entire Gym matches devoted to unconventional battling styles and [[Ash Ketchum]] was awarded several Badges because of his kind heart and determination.&lt;br /&gt;
&lt;br /&gt;
The exact nature of how Gym Badges are supposed to be collected has varied: A few instances, such as Ash&#039;s travels through Kanto, had the Trainer picking out Gyms in any order, and is likewise implied in Johto, Sinnoh and Unova. On the other hand, after Ash ends up fighting Norman for the first time, Norman stated to Ash that he was supposed to be the third Gym Leader to be faced, and points to Rustboro as the first Gym he should face, and the Sinnoh Badge case has indents for specific Badges (in Ash&#039;s case, the Badges from the Generation IV games), implying that the Trainer in question has to face the Gyms in a pre-determined order by the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
Participation in the [[Indigo Plateau Conference]] yields a final Pokémon League Badge at the closing ceremony. It is larger, however, and square shaped.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Tech]], a boarding school which educates Pokémon Trainers, is an expensive school for children of wealthy families. Moving up a grade in Pokémon Tech is the equivalent of winning two Gym Badges. Upon graduation, students may immediately apply for entry in the Pokémon League. &lt;br /&gt;
&lt;br /&gt;
Trainers can take a three-part test that awards a single Badge which allows entry into the Pokémon League, as seen in &#039;&#039;[[EP056|The Ultimate Test]].&#039;&#039; The test is called the Pokémon League Admissions Exam. It is convenient for people whose age, health, or work keeps them from traveling around to collect Badges. &lt;br /&gt;
&lt;br /&gt;
[[File:Many Unknown Kanto Badges.png|thumb|right|Badges in EP013&amp;lt;br&amp;gt;(composite screenshot)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s also implied in the anime that a Gym Badge serves as a primary ID for a Gym Leader (and probably a secondary ID for a Trainer), as Brock used his Boulder Badge to identify himself in order to clear his name from any accusations of stealing parts from a machine shop in Cerulean City.&lt;br /&gt;
&lt;br /&gt;
So far, Ash Ketchum has obtained Badges that are only available in the games, with the notable exception of those he obtained in the Orange Archipelago. Several unknown Badges can be seen at the beginning of &#039;&#039;[[EP013|Mystery at the Lighthouse]]&#039;&#039;, while many Trainers Ash has met have had Badges that differ from those that are obtainable in the games. This suggests that there are Gyms in locations which do not appear in the games and therefore more than eight Gyms in each region. Trainers with Badges not seen in the games include:&lt;br /&gt;
&lt;br /&gt;
===Gary===&lt;br /&gt;
[[Gary Oak]] acquired more than the standard eight Kanto League Badges, thus leading to confusion as to whether or not there is an infinite number of Badges that can be given out in a given region. By &#039;&#039;[[EP063|The Battle of the Badge]]&#039;&#039;, he is shown to have at least ten Badges, only three of which correspond to known Kanto league Badges, suggesting there are at least fifteen Gyms in Kanto. This would, therefore, provide one Gym for each of the (at the time) fifteen types. Among these may include the [[Fighting Dojo]], a Gym shown to be defunct by {{game|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
===Otoshi===&lt;br /&gt;
In addition, before Ash competes in the Indigo League, a Trainer named [[Otoshi]] is shown in the episode &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;; he owns eight Badges, but only shares four in common with Ash; later in the episode another Trainer is seen with eight other completely different Badges altogether. In total, Ash, Gary, Otoshi and the other Trainer display 27&amp;lt;!-- Ash&#039;s 8 + Gary&#039;s extra 7 + Otoshi&#039;s extra 4 + that other Trainer&#039;s 8 --&amp;gt; different types of Badges, so there must be at least this number of Gyms in Kanto at the time, assuming they are all from the same region.&lt;br /&gt;
&lt;br /&gt;
On closer inspection, Otoshi&#039;s Badges each look somewhat similar to Ash&#039;s Badges and only differ in size and shape. Similarly, what can be identified as a Soul Badge, Thunder Badge, Marsh Badge, and Volcano Badge slide across the screen every time his Marowak knocks out a Pokémon in his flashback. His Badges are in this order from upper-left to bottom-right: Thunder, ? (Rainbow), Cascade, Volcano, Marsh, Soul, Boulder, and Earth. This hints that there may be different varieties of the same Badge.&lt;br /&gt;
&lt;br /&gt;
Later, during Ash&#039;s Johto League challenge, he is given what is referred to in the show as the &amp;quot;{{DL|Legendary artifacts|Silver Wing}} Badge&amp;quot;; however, this is not an official Gym Badge and is not recognized in the games as a Badge at all, but rather a [[key item]] used to make {{p|Lugia}} appear in the [[Whirl Islands]].&lt;br /&gt;
&lt;br /&gt;
===Morrison===&lt;br /&gt;
At the Hoenn Pokémon League Championship in &#039;&#039;[[AG126|Saved by the Beldum!]]&#039;&#039;, [[Morrison]] is shown to have an eighth Badge different from Ash&#039;s, suggesting that there are at least nine Gyms in Hoenn.&lt;br /&gt;
&lt;br /&gt;
===Mismagius===&lt;br /&gt;
In {{Ash}}&#039;s dream in &#039;&#039;[[DP043|Malice in Wonderland]]&#039;&#039;, Ash has many Badges that haven&#039;t been on-screen before, as well as some older Badges. Considering it was only a dream, it is possible that some of the Badges seen don&#039;t exist at all.&lt;br /&gt;
&lt;br /&gt;
===Barry===&lt;br /&gt;
In &#039;&#039;[[DP101|Barry&#039;s Busting Out All Over!]]&#039;&#039;, it shows that {{an|Barry}} has three Badges. While the Forest Badge and the Mine Badge are no different, Barry has a third Badge that is different from the eight Sinnoh Badges. In &#039;&#039;[[DP163|Fighting Ire with Fire!]]&#039;&#039;, Barry was revealed to have obtained eight Badges already, two more of which are different. This could imply that there are at least eleven Gyms in Sinnoh. The possibility of more Sinnoh Gyms is further supported by something [[Tower Tycoon Palmer]] says to Ash in &#039;&#039;[[DP141|Challenging a Towering Figure!]]&#039;&#039;. After the Twinleaf Festival is coming to a close, and Ash and the gang prepares to depart, Palmer asks Ash about the Pokémon League. Ash says that he needs just one last Badge. Palmer then suggests (or something to that effect) that Ash choose Sunyshore to be his final Badge, as if there were other possible choices. The same unknown red Badge that Barry owns is shown at the end of &#039;&#039;[[DP182|An Old Family Blend!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Nando===&lt;br /&gt;
In &#039;&#039;[[DP174|Last Call, First Round!]]&#039;&#039; it is revealed that [[Nando]] has acquired seven Badges, three of which are unknown. Nando has two Badges that are the same as two of Barry&#039;s unknown Badges. This means that there are at least twelve Gyms in Sinnoh.&lt;br /&gt;
&lt;br /&gt;
===Trip===&lt;br /&gt;
In &#039;&#039;[[BW052|Ash Versus the Champion!]]&#039;&#039; [[Trip]] revealed all five of the Badges he had collected, three of which are unknown and not seen in-game. Since there are 10 Badges in Unova in the games (due to two of them being replaced in Black 2 and White 2), this means there are at least 13 Gyms there in the anime.&lt;br /&gt;
&lt;br /&gt;
===Cameron===&lt;br /&gt;
In &#039;&#039;[[BW093|Goodbye, Junior Cup - Hello Adventure!]]&#039;&#039;, {{un|Cameron}} revealed all seven of the Badges he collected, four of which are known and three of which are unknown. Two of those unknown Badges are the same as Trip&#039;s. This takes the total number of Unova Gyms to 14.&lt;br /&gt;
&lt;br /&gt;
===Gallery of unidentified Badges===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Gary Ten Badges.png|[[Gary Oak|Gary]]&#039;s ten Badges&lt;br /&gt;
File:Otoshi Badges.png|[[Otoshi]]&#039;s eight Badges&lt;br /&gt;
File:Badges in Red Box.png|An unnamed Trainer&#039;s eight unidentified Badges&lt;br /&gt;
File:Morrison Last Badge.png|[[Morrison]]&#039;s eighth Badge&lt;br /&gt;
File:DreamBadges.png|{{Ash}}&#039;s Badges in the dream&lt;br /&gt;
File:Barry Sinnoh badges.png|{{an|Barry}}&#039;s eight Badges&lt;br /&gt;
File:Nando Badges.png|[[Nando]]&#039;s seven Badges&lt;br /&gt;
File:Trip Unova Badges.png|[[Trip]]&#039;s five Badges&lt;br /&gt;
File:Cameron Badges.png|{{un|Cameron}}&#039;s Badges&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Sinnoh Gym Badges Adventures.png|thumb|right|200px|Platinum&#039;s Gym Badges]]&lt;br /&gt;
In [[Pokémon Adventures]], Badges have mystical and mysterious qualities that can somehow increase the power of the Pokémon owned by the Trainer who wields the Badges, just as the Boulder Badge increases the Pokémon&#039;s Attack stat in the games. In addition, Badges that don&#039;t allow higher leveled Pokémon to obey, such as the Soul Badge, do indeed allow the wearer to control even [[Legendary Pokémon]] such as {{p|Articuno}}.&lt;br /&gt;
&lt;br /&gt;
It is not known what sort of material Badges are made of, but it has been confirmed that the Gym Leaders each own a Badge made of different material than the kind given out to normal Trainers, as that is how the [[Masked Man]]&#039;s identity was narrowed down to among the 16 known Gym Leaders when [[Aibo]] scraped off a part of his hidden Badge with its {{m|Scratch}} attack.&lt;br /&gt;
&lt;br /&gt;
[[Team Rocket]] used seven Kanto Gym Badges to power a machine that combined {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}} into [[Thu-Fi-Zer|a single beast]]. The machine also had a secret slot for the Earth Badge, which Lance manipulated to further his own goals by turning [[Cerise Island]] into a giant Badge energy amplifier to fuel the Legendary {{p|Lugia}} with.&lt;br /&gt;
&lt;br /&gt;
Badges are not required to enter the Pokémon League tournament; however, without eight Badges corresponding to their home region, a Trainer must battle their way in to qualify for the finals.&lt;br /&gt;
&lt;br /&gt;
===In the Electric Tale of Pikachu manga===&lt;br /&gt;
[[File:Ash Kanto Badges EToP.png|thumb|200px|Ash&#039;s Kanto Badges]]&lt;br /&gt;
[[File:Ash Orange Islands Badges EToP.png|thumb|left|150px|Ash&#039;s Orange League Badges]]&lt;br /&gt;
In [[The Electric Tale of Pikachu]], Badges work in a way similar to the anime, however, there are some minor differences. All Badges have the Pokémon League logo printed on them.&lt;br /&gt;
&lt;br /&gt;
In addition, Pokémon Trainers are organized by class, much like Pokémon Tech &amp;quot;Class D&amp;quot;, &amp;quot;Class C&amp;quot; and so forth. Badges increase the rank of the Trainer who owns them. {{OBP|Ash Ketchum|EToP|Ash}} once believed that he could increase his rank by capturing rare wild Pokémon, however this was not the case.&lt;br /&gt;
&lt;br /&gt;
Ash has obtained eight Badges from Kanto, but only three (Boulder, Cascade, Earth) actually matching known Badges, and another three lookalike Badges (resembling the Soul, Marsh, and Volcano). Ash also obtained four Badges from the Orange Islands, but none of them match any known Badges.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Live!==&lt;br /&gt;
[[File:Diamond Badge.png|thumb|right|The Diamond Badge from [[Pokémon Live!]]]]&lt;br /&gt;
In [[Pokémon Live!]], {{an|Giovanni}} offers the &#039;&#039;Diamond Badge&#039;&#039; to Trainers who defeat his [[MechaMew2]]. He gives {{Ash}} the Diamond Badge prior to the battle, believing that Ash will never win. However, Ash defeats Giovanni with {{OBP|Mewtwo|original series}}&#039;s assistance, proceeding to give the Diamond Badge to {{an|Misty}} as a belated birthday gift. Pokémon Live! is not in continuity with the {{pkmn|anime}}, and the Diamond Badge is not mentioned elsewhere in the series; however, it is the inspiration for [[DiamondShipping]]&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Pokémon Project Studio Red and Blue]] computer programs, the Soul and Marsh Badges&#039; names are reversed, with the pink heart-shaped Badge being the Marsh Badge and the yellow circular Badge being the Soul Badge. Several anime and game handbooks also make this same switch. This appears to be because of an initial error in naming the Badges in {{2v2|Red|Blue}}. A soul would be more attuned to {{t|psychic}} abilities and one finds {{t|Poison|poisonous}} gases in a marsh.&lt;br /&gt;
* The Orange League is the only known Pokémon League with fewer than 8 Badges.&lt;br /&gt;
* With the exception of the Earth Badge, obtaining a region&#039;s eighth Badge enables the use of {{HM|07|Waterfall}} outside of battle. In Kanto, the Volcano Badge, its seventh Badge, enables the use of Waterfall, while the Earth Badge would technically enable the use of {{HM|08|Dive}}, if it could be used outside of battle in FireRed and LeafGreen.&lt;br /&gt;
* It is possible to obtain certain Badges in a non-linear order. The most notable example of this are the Kanto Badges in [[Generation]] {{gen|II}} and {{gen|IV}}, which can be obtained in virtually any order, although the Earth Badge must be obtained last in [[Generation IV]].&lt;br /&gt;
** In [[Generation III]], the only Gym that can be skipped entirely is the [[Fortree City Gym]]. The player can get to the point in the game where the guards at the Pokémon League check to see if the player has received all eight Badges. This is not the case with the [[Dewford Gym]] as it must be defeated in order for the player to fight [[Norman]], though it can be put off until after Flannery has been defeated.&lt;br /&gt;
* In {{2v2|FireRed|LeafGreen}}, the Earth Badge is the only Badge that doesn&#039;t allow the use of a HM outside of battle, while in {{2v2|HeartGold|SoulSilver}} it is the only Kanto Badge that does.&lt;br /&gt;
* The Rainbow Badge&#039;s colors correspond with the colors of all the other Kanto Badges, explaining the odd colors in its design.&lt;br /&gt;
* In the code of the Generation I games, items named for each Badge can be found. The items named &#039;&#039;&#039;BoulderBadge&#039;&#039;&#039; and &#039;&#039;&#039;CascadeBadge&#039;&#039;&#039; allow players to throw rocks and bait, respectively, at Pokémon outside of the Safari Zone when used in battle. The other Badges have no known purpose.&lt;br /&gt;
* The Basic Badge is the only Badge to be given out by more than one Gym.&lt;br /&gt;
* If one looks closely at the Iceberg Badge, it can be seen that there is real water in the hollow transparent center.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
* With the exception of the Rainbow and Rising Badges, all Badges in [[Kanto]] and [[Johto]] were renamed for audiences outside of Japan. All eight [[Hoenn]] League Badges keep their Japanese names, as do [[Sinnoh]] League Badges, with the exception of the Icicle Badge, due to its name originally being the Glacier Badge in Japanese. In English, the Glacier Badge is the [[Mahogany Gym]]&#039;s Badge, which was originally called the Ice Badge in Japanese. This naming conflict continued in Generation V, with the [[Icirrus Gym]]&#039;s Badge being the Icicle Badge in Japanese, where it was renamed the Freeze Badge in English.&lt;br /&gt;
** The Japanese names of the [[Kanto]] Badges are all colors, following the color pattern for the town and city names.&lt;br /&gt;
** The Trio and Insect Badges are the first Badges since the Glacier Badge in Generation II to get renamed in the English version of the games, without there being a localization conflict between the Japanese and English versions.&lt;br /&gt;
* The Storm Badge&#039;s English name may derive from the {{wp|lucha libre}} wrestler {{wp|Fray Tormenta}}—also the inspiration for [[Crasher Wake]]—whose name translates as &amp;quot;Friar Storm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{arceus color light}}|bordercolor={{arceus color}}&lt;br /&gt;
|zh_yue=聖章 {{tt|&#039;&#039;Singjēung&#039;&#039;|Holy Medal}}&lt;br /&gt;
|zh_cmn=徽章 {{tt|&#039;&#039;Huī​zhāng&#039;&#039;​|Badge}}&lt;br /&gt;
|da={{tt|Emblem|Badge}}{{tt|*|The Official Pokémon Handbook and pre-Diamond and Pearl series anime}}&amp;lt;br&amp;gt;{{tt|Salmærke|Hall Mark}}{{tt|*|post-Advanced Generation series anime}}&lt;br /&gt;
|fi={{tt|Ansiomerkki|Badge of Honor}}{{tt|*|Season 1 only}}&amp;lt;br&amp;gt;{{tt|Salimerkki|Gym Badge}}&lt;br /&gt;
|fr_eu=Badge&lt;br /&gt;
|de={{tt|Orden|Medal}}&lt;br /&gt;
|id={{tt|Lencana|Emblem}}&lt;br /&gt;
|it={{tt|Medaglia|Medal}}&lt;br /&gt;
|pl={{tt|Odznaka|Badge}}&lt;br /&gt;
|pt_eu={{tt|Crachá|Badge}}&lt;br /&gt;
|pt_br={{tt|Insígnia|Insignia}}&lt;br /&gt;
|es_la={{tt|Medalla}}&lt;br /&gt;
|es_eu={{tt|Medalla|Medal}}&lt;br /&gt;
|he={{tt|תג &#039;&#039;(Tag)&#039;&#039;|Tag}}&lt;br /&gt;
|bg={{tt|Значка &#039;&#039;(Znachka)&#039;&#039;|Badge}}&lt;br /&gt;
|ru={{tt|Значок &#039;&#039;(Znachok)&#039;&#039;|Badge}}&lt;br /&gt;
|ro={{tt|Insignă|Insignia}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{league}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Orden]]&lt;br /&gt;
[[es:Medalla]]&lt;br /&gt;
[[fr:Badge]]&lt;br /&gt;
[[it:Medaglia]]&lt;br /&gt;
[[ja:ジムバッジ]]&lt;br /&gt;
[[pl:Odznaki]]&lt;br /&gt;
[[pt:Insígnia]]&lt;br /&gt;
[[zh:徽章]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_the_First_Movie_(soundtrack)&amp;diff=2048254</id>
		<title>Pokémon the First Movie (soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_the_First_Movie_(soundtrack)&amp;diff=2048254"/>
		<updated>2013-12-31T11:58:17Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pokémon the First Movie&#039;&#039; (soundtrack)}}&lt;br /&gt;
{{CDInfobox|&lt;br /&gt;
name=&#039;&#039;Pokémon the First Movie&#039;&#039; |&lt;br /&gt;
subtitled=Music from and inspired by the motion picture |&lt;br /&gt;
image=PokemonFirstMovieSoundtrack.jpg |&lt;br /&gt;
image_size=200px |&lt;br /&gt;
caption=CD cover art featuring {{p|Mew}} and {{p|Mewtwo}} |&lt;br /&gt;
date=November 9, 1999 |&lt;br /&gt;
by=Atlantic Records |&lt;br /&gt;
catalogue_number=83261 |&lt;br /&gt;
tracks=16 |&lt;br /&gt;
colorscheme=Kanto}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pokémon the First Movie&#039;&#039;&#039;&#039;&#039; is the name of the soundtrack to the first English-language Pokémon movie, &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, and the first English-language [[Pikachu Shorts|Pikachu short]], &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;. It was produced by {{wp|Atlantic Records}}, and its catalog number is 83261. It was released in the United States on November 9, 1999. The CD&#039;s total length is 60:16.&lt;br /&gt;
&lt;br /&gt;
It is one of the few English Pokémon soundtracks not available in the iTunes store, possibly due to difficulty with licensing as many contemporary pop stars performed on the album. Buyers of this CD could mail a proof of purchase of the CD to receive a promotional {{TCG ID|Wizards Promo|Jigglypuff|7}} card.&lt;br /&gt;
&lt;br /&gt;
The album is a HyperCD, containing &amp;quot;exclusive film footage&amp;quot; as {{wp|CD-ROM}} data. This data consisted of part of the footage, as well as a link to a [http://www.atlantic-records.com/frames/pokemon_album/index.html website] that hosted the remainder of the data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Don&#039;t Say You Love Me]]&#039;&#039;&#039; by the band {{wp|M2M (band)|M2M}} was released as a [[Don&#039;t Say You Love Me (single)|single]] to promote the soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
# &#039;&#039;&#039;[[Pokémon Theme]]&#039;&#039;&#039; - {{wp|Billy Crawford}} [3:22]&lt;br /&gt;
# &#039;&#039;&#039;[[Don&#039;t Say You Love Me]]&#039;&#039;&#039; - {{wp|M2M (band)|M2M}} [3:46]&lt;br /&gt;
# &#039;&#039;&#039;It Was You&#039;&#039;&#039; - {{wp|Ashley Ballard}} and {{wp|So Plush}} [4:18]&lt;br /&gt;
# &#039;&#039;&#039;We&#039;re a Miracle&#039;&#039;&#039; - {{wp|Christina Aguilera}} [4:12]&lt;br /&gt;
# &#039;&#039;&#039;Soda Pop&#039;&#039;&#039; - {{wp|Britney Spears}} [3:23]&lt;br /&gt;
# &#039;&#039;&#039;Somewhere Someday&#039;&#039;&#039; - {{wp|&#039;N Sync}} [4:07]&lt;br /&gt;
# &#039;&#039;&#039;Get Happy&#039;&#039;&#039; - {{wp|B*Witched}} [3:06]&lt;br /&gt;
# &#039;&#039;&#039;(Hey You) Free Up Your Mind&#039;&#039;&#039; - {{wp|Emma Bunton}} [3:24]&lt;br /&gt;
# &#039;&#039;&#039;Fly With Me&#039;&#039;&#039; - {{wp|98 Degrees}} [3:52]&lt;br /&gt;
# &#039;&#039;&#039;[[Lullaby]]&#039;&#039;&#039; - {{wp|Willa Ford|Mandah}} [4:00]&lt;br /&gt;
# &#039;&#039;&#039;[[Vacation]]&#039;&#039;&#039; - {{wp|Vitamin C (artist)|Vitamin C}} [3:20]&lt;br /&gt;
# &#039;&#039;&#039;Makin&#039; My Way (Any Way That I Can)&#039;&#039;&#039; - {{wp|Billie Piper|Billie}} [4:25]&lt;br /&gt;
# &#039;&#039;&#039;[[Catch Me if You Can]]&#039;&#039;&#039; - {{wp|Angela Via}} [3:28]&lt;br /&gt;
# &#039;&#039;&#039;(Have Some) Fun with the Funk&#039;&#039;&#039; - {{wp|Aaron Carter}} [3:34]&lt;br /&gt;
# &#039;&#039;&#039;[[If Only Tears Could Bring You Back]]&#039;&#039;&#039; - {{wp|Midnight Sons}} [4:03]&lt;br /&gt;
# &#039;&#039;&#039;[[Brother My Brother]]&#039;&#039;&#039; - {{wp|Blessid Union of Souls}} [3:49]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{pmin|Latin America}}n version of this soundtrack included a hidden bonus track - the Spanish version of &#039;&#039;Pokémon Theme&#039;&#039; performed by Álvaro Véliz.&lt;br /&gt;
* Tracks 1 and 16 are featured in the actual film, while tracks 2, 4, 8 and 15 are featured in the film&#039;s end credits. Tracks 11 and 13 are featured in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, which accompanied the film in theaters and home video releases. The remaining tracks are unrelated to the movie.&lt;br /&gt;
&lt;br /&gt;
{{English CDs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Music notice}}&lt;br /&gt;
[[Category:English CDs]]&lt;br /&gt;
[[Category:Movie soundtracks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon: The first Movie]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_the_First_Movie_(soundtrack)&amp;diff=2048249</id>
		<title>Pokémon the First Movie (soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_the_First_Movie_(soundtrack)&amp;diff=2048249"/>
		<updated>2013-12-31T11:37:45Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: link to the actual website (yes it&amp;#039;s broken, but so was the other one)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Pokémon the First Movie&#039;&#039; (soundtrack)}}&lt;br /&gt;
{{CDInfobox|&lt;br /&gt;
name=&#039;&#039;Pokémon the First Movie&#039;&#039; |&lt;br /&gt;
subtitled=Music from and inspired by the motion picture |&lt;br /&gt;
image=PokemonFirstMovieSoundtrack.jpg |&lt;br /&gt;
image_size=200px |&lt;br /&gt;
caption=CD cover art featuring {{p|Mew}} and {{p|Mewtwo}} |&lt;br /&gt;
date=November 9, 1999 |&lt;br /&gt;
by=Atlantic Records |&lt;br /&gt;
catalogue_number=83261 |&lt;br /&gt;
tracks=16 |&lt;br /&gt;
colorscheme=Kanto}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pokémon the First Movie&#039;&#039;&#039;&#039;&#039; is the name of the soundtrack to the first English-language Pokémon movie, &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, and the first English-language [[Pikachu Shorts|Pikachu short]], &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;. It was produced by {{wp|Atlantic Records}}, and its catalog number is 83261. It was released in the United States on November 9, 1999. The CD&#039;s total length is 60:16.&lt;br /&gt;
&lt;br /&gt;
It is one of the few English Pokémon soundtracks not available in the iTunes store, possibly due to difficulty with licensing as many contemporary pop stars performed on the album. Buyers of this CD could mail a proof of purchase of the CD to receive a promotional {{TCG ID|Wizards Promo|Jigglypuff|7}} card.&lt;br /&gt;
&lt;br /&gt;
The album is a HyperCD, containing &amp;quot;exclusive film footage&amp;quot; as {{wp|CD-ROM}} data. This data consisted of a link to a [http://www.atlantic-records.com/frames/pokemon_album/index.html hidden website] that hosted the footage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Don&#039;t Say You Love Me]]&#039;&#039;&#039; by the band {{wp|M2M (band)|M2M}} was released as a [[Don&#039;t Say You Love Me (single)|single]] to promote the soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
# &#039;&#039;&#039;[[Pokémon Theme]]&#039;&#039;&#039; - {{wp|Billy Crawford}} [3:22]&lt;br /&gt;
# &#039;&#039;&#039;[[Don&#039;t Say You Love Me]]&#039;&#039;&#039; - {{wp|M2M (band)|M2M}} [3:46]&lt;br /&gt;
# &#039;&#039;&#039;It Was You&#039;&#039;&#039; - {{wp|Ashley Ballard}} and {{wp|So Plush}} [4:18]&lt;br /&gt;
# &#039;&#039;&#039;We&#039;re a Miracle&#039;&#039;&#039; - {{wp|Christina Aguilera}} [4:12]&lt;br /&gt;
# &#039;&#039;&#039;Soda Pop&#039;&#039;&#039; - {{wp|Britney Spears}} [3:23]&lt;br /&gt;
# &#039;&#039;&#039;Somewhere Someday&#039;&#039;&#039; - {{wp|&#039;N Sync}} [4:07]&lt;br /&gt;
# &#039;&#039;&#039;Get Happy&#039;&#039;&#039; - {{wp|B*Witched}} [3:06]&lt;br /&gt;
# &#039;&#039;&#039;(Hey You) Free Up Your Mind&#039;&#039;&#039; - {{wp|Emma Bunton}} [3:24]&lt;br /&gt;
# &#039;&#039;&#039;Fly With Me&#039;&#039;&#039; - {{wp|98 Degrees}} [3:52]&lt;br /&gt;
# &#039;&#039;&#039;[[Lullaby]]&#039;&#039;&#039; - {{wp|Willa Ford|Mandah}} [4:00]&lt;br /&gt;
# &#039;&#039;&#039;[[Vacation]]&#039;&#039;&#039; - {{wp|Vitamin C (artist)|Vitamin C}} [3:20]&lt;br /&gt;
# &#039;&#039;&#039;Makin&#039; My Way (Any Way That I Can)&#039;&#039;&#039; - {{wp|Billie Piper|Billie}} [4:25]&lt;br /&gt;
# &#039;&#039;&#039;[[Catch Me if You Can]]&#039;&#039;&#039; - {{wp|Angela Via}} [3:28]&lt;br /&gt;
# &#039;&#039;&#039;(Have Some) Fun with the Funk&#039;&#039;&#039; - {{wp|Aaron Carter}} [3:34]&lt;br /&gt;
# &#039;&#039;&#039;[[If Only Tears Could Bring You Back]]&#039;&#039;&#039; - {{wp|Midnight Sons}} [4:03]&lt;br /&gt;
# &#039;&#039;&#039;[[Brother My Brother]]&#039;&#039;&#039; - {{wp|Blessid Union of Souls}} [3:49]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{pmin|Latin America}}n version of this soundtrack included a hidden bonus track - the Spanish version of &#039;&#039;Pokémon Theme&#039;&#039; performed by Álvaro Véliz.&lt;br /&gt;
* Tracks 1 and 16 are featured in the actual film, while tracks 2, 4, 8 and 15 are featured in the film&#039;s end credits. Tracks 11 and 13 are featured in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, which accompanied the film in theaters and home video releases. The remaining tracks are unrelated to the movie.&lt;br /&gt;
&lt;br /&gt;
{{English CDs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Music notice}}&lt;br /&gt;
[[Category:English CDs]]&lt;br /&gt;
[[Category:Movie soundtracks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon: The first Movie]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sniper_(Ability)&amp;diff=1997002</id>
		<title>Sniper (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sniper_(Ability)&amp;diff=1997002"/>
		<updated>2013-10-28T12:34:30Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: effect Gen VI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Sniper&lt;br /&gt;
|jpname=スナイパー&lt;br /&gt;
|jptrans=Sniper&lt;br /&gt;
|jptranslit=Sunaipā&lt;br /&gt;
|colorscheme=water&lt;br /&gt;
|gen=4&lt;br /&gt;
|text4=Powers up moves if they become critical hits.&lt;br /&gt;
|text5=Powers up moves if they become critical hits.&lt;br /&gt;
|text6=Powers up moves if they become critical hits.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スナイパー&#039;&#039;&#039; &#039;&#039;Sniper&#039;&#039;) is an [[Ability]] introduced in [[Generation IV]]. Fourteen {{OBP|Pokémon|species}} can have this Ability.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Critical hits will do 1.5× the normal critical hit damage (i.e. 3× instead of 2× in Generation IV and [[Generation V]], and 2.25× instead of 1.5× in [[Generation VI]]).&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Sniper has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Sniper==&lt;br /&gt;
{{Ability/head|water}}&lt;br /&gt;
{{ability/entry|015|Beedrill|Bug|Poison|Swarm|None|Sniper}}&lt;br /&gt;
{{ability/entry|021|Spearow|Normal|Flying|Keen Eye|None|Sniper}}&lt;br /&gt;
{{ability/entry|022|Fearow|Normal|Flying|Keen Eye|None|Sniper}}&lt;br /&gt;
{{ability/entry|116|Horsea|Water|Water|Swift Swim|Sniper|Damp}}&lt;br /&gt;
{{ability/entry|117|Seadra|Water|Water|Poison Point|Sniper|Damp}}&lt;br /&gt;
{{ability/entry|167|Spinarak|Bug|Poison|Swarm|Insomnia|Sniper}}&lt;br /&gt;
{{ability/entry|168|Ariados|Bug|Poison|Swarm|Insomnia|Sniper}}&lt;br /&gt;
{{ability/entry|223|Remoraid|Water|Water|Hustle|Sniper|Moody}}&lt;br /&gt;
{{ability/entry|224|Octillery|Water|Water|Suction Cups|Sniper|Moody}}&lt;br /&gt;
{{ability/entry|230|Kingdra|Water|Dragon|Swift Swim|Sniper|Damp}}&lt;br /&gt;
{{ability/entry|451|Skorupi|Poison|Bug|Battle Armor|Sniper|Keen Eye}}&lt;br /&gt;
{{ability/entry|452|Drapion|Poison|Dark|Battle Armor|Sniper|Keen Eye}}&lt;br /&gt;
{{ability/entry|688|Binacle|Rock|Water|Tough Claws|Sniper|Pickpocket}}&lt;br /&gt;
{{ability/entry|689|Barbaracle|Rock|Water|Tough Claws|Sniper|Pickpocket}}&lt;br /&gt;
{{Ability/foot|water}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All Pokémon that can have Sniper can learn at least {{m|Focus Energy}} or at least one {{cat|moves with a high critical-hit ratio|move with a high critical-hit ratio}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_cmn=狙擊手 &#039;&#039;Jūjíshǒu&#039;&#039;&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|de=Superschütze&lt;br /&gt;
|it=Cecchino&lt;br /&gt;
|ko=스나이퍼 &#039;&#039;Sniper&#039;&#039;&lt;br /&gt;
|pt=Franco-Atirador&lt;br /&gt;
|es={{tt|Francotirad.|Francotirador}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Superschütze]]&lt;br /&gt;
[[es:Francotirador]]&lt;br /&gt;
[[fr:Sniper]]&lt;br /&gt;
[[it:Cecchino (abilità)]]&lt;br /&gt;
[[ja:スナイパー]]&lt;br /&gt;
[[zh:狙击手（特性）]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1995213</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1995213"/>
		<updated>2013-10-27T03:45:18Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* G5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The HP image for gen 2 is wrong since the formula should show HP type = &#039;&#039;&#039;4&#039;&#039;&#039; (a mod 4) + (b mod 4). It&#039;s missleading. [[User:Joim|Joim]] ([[User talk:Joim|talk]])&lt;br /&gt;
:Ah, good catch. Fixed. (Note that the image may be cached and not update instantly.) --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:49, 7 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Really, divided out of 15?==&lt;br /&gt;
&lt;br /&gt;
It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== These are... well wrong ==&lt;br /&gt;
&lt;br /&gt;
These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
&lt;br /&gt;
Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
&lt;br /&gt;
These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
::I fixed your base power formula. I notice, however, that the formulae here are contradicted by UPC, Smogon, Psypoke&#039;s calculator, Legendary Pokemon&#039;s calculator, game-capture.cc&#039;s calculator, and Pokemon Republic&#039;s calculator, all of which use the previously given formulae. Given that I now have six different sources, two of which are Japanese, I think someone should check this in experiment in all generations, just to make sure. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:21, 26 April 2013 (UTC)&lt;br /&gt;
:::I&#039;m actually still not sure the type calculation is right either. Someone would have to compare to actual save data. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 26 April 2013 (UTC)&lt;br /&gt;
::::Nope. Extracted the IVs from a save file and compared... the current formula sometimes gives type indexes one too high. I wonder if that has to do with rounding, but modulo doesn&#039;t give any decimal part, so it&#039;s strange... I guess someone would have to look into the code to see what exactly is up. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:04, 28 April 2013 (UTC)&lt;br /&gt;
:::::The behaviour you saw is consistent with the old formula. I just tested myself on FireRed, an Unown with IVs HP/Atk/Def/Spd/SpA/SpD 13/25/5/15/10/2 was super effective on a Fire-type, which is consistent with the old formula as against this one. Until someone can confirm that this formula is actually used in anything, I am reverting to the old formulae for now. Incidentally, which version did you check? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:19, 28 April 2013 (UTC)&lt;br /&gt;
::::::I&#039;m using Soul Silver. Extracted the save file from the cartridge and examined it in Pokegen. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 02:10, 29 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula simplifying  ==&lt;br /&gt;
&lt;br /&gt;
instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t this method change for Gen VI, due to the new Fairy type, and the necessity for adding a 17th value for Type. [[User:Xolotl|Xolotl]] ([[User talk:Xolotl|talk]]) 14:18, 2 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G5 ==&lt;br /&gt;
&lt;br /&gt;
So I have this Samurott with IVs of 25/30/30/28/18/6&lt;br /&gt;
&lt;br /&gt;
I&#039;ve checked type and it&#039;s Fighting (since it was super-effective on {{p|Bouffalant}}).&lt;br /&gt;
&lt;br /&gt;
With our calculations&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Floor[(1 + 0 + 0 + 0 +0 + 0)*15/63] = Floor[1*15/63] = Floor[0.23809523809] = 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type calculation seems correct. Can&#039;t really check the {{tt|BP|According to Pokégen it&#039;s 59 but well...}}, though. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 16:09, 2 August 2013 (UTC)&lt;br /&gt;
:We&#039;re trying to falsify the formula given earlier on the page, which for this value gives the same answer (Floor(1/4) = 0), so this doesn&#039;t really help. Do you have any other results? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 03:45, 27 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1987542</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1987542"/>
		<updated>2013-10-24T06:54:18Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T {{unsigned|Mr T Tar}}&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true? {{unsigned|Dansiman}}&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about Emerald? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)? {{unsigned|J-J-M}}&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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***Hi everyone! I have some questions.&lt;br /&gt;
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1. Say you have a level 90 Charmeleon and you EV Train it with Spinda (1 EV SP ATK). I have to fight it 252 times (without any pokerus or macho  brace) to gain 252 SP ATK EV&#039;s (=63 SP ATK STAT PTS), right? Now, if you have a level 90 pokemon fighting against level 14-17Spinda, you can have 252 battles without leveling up, right? My question is, if I have defeated 252 Spindas and not level up and use 10 rare candies to reach level 100 after that, will all those accumulated EV&#039;s count?&lt;br /&gt;
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2. If you have maxed out your pokemon&#039;s 510 EV&#039;s, what happens to the EV&#039;s you gain by fighting other pokemon? Is there some kind of  prioritizing EV&#039;s for a certain stat?&lt;br /&gt;
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[[User:Iamcharmeleon|Iamcharmeleon]] ([[User talk:Iamcharmeleon|talk]]) 09:09, 30 October 2012 (UTC)IAMCHARMELEON&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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Related question: If a Pokemon holding a Macho Brace or other EV-affecting item is switched into battle, and therefore two or more Pokemon earn experience from the battle WITHOUT the use of an Exp. Share, do the Pokemon without the EV-affecting item receive the normal number of EVs or the increased number? I know that Pokerus affects only the Pokemon experiencing it, but I can&#039;t find any description of the mechanics for a normal shared experience scenario as opposed to one involving an Exp. Share. [[User:Mousewings|Mousewings]] 08:49, 8 November 2011 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
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HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
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I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
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Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
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== 1st and Second Gen ==&lt;br /&gt;
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Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
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== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
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I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;br /&gt;
::::And apparently I didn&#039;t see it in the first post (the &amp;quot;base point&amp;quot; thingy). I&#039;m dumb &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)&lt;br /&gt;
::::From my understanding, 基礎ポイント means and &#039;&#039;&#039;only&#039;&#039;&#039; means effort value, since the book says &#039;&#039;基礎ポイント(base points) can affect about 60 stat value when Lv.100&#039;&#039;(translated), and a NPC in Route 9 Department Store says &#039;&#039;The items to rise 基礎ポイント are sold on Floor 3&#039;&#039;. I haven&#039;t found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)&lt;br /&gt;
:::::Thank you Swampert. We&#039;ll have to see if Ztobor might be correct that the English games will translate &amp;quot;基礎ポイント&amp;quot; as &amp;quot;base point&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)&lt;br /&gt;
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== Effect on stat points ==&lt;br /&gt;
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The German Pokéwiki has this to say about effort values.   Here is a rough translation:&lt;br /&gt;
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&amp;quot;At level 100, four EV&#039;s in a particular stat will result in an increase of one point for that stat.  At other levels, the number of EV&#039;s needed to do so is as follows:&lt;br /&gt;
&lt;br /&gt;
*Level 0-19: 40&lt;br /&gt;
*Level 20-29: 20&lt;br /&gt;
*Level 30-39: 13.3&lt;br /&gt;
*Level 40-49: 10&lt;br /&gt;
*Level 50-59: 8&lt;br /&gt;
*Level 60-69: 6.6&lt;br /&gt;
*Level 70-79: 5.7&lt;br /&gt;
*Level 80-89: 5&lt;br /&gt;
*Level 90-99: 4.4&lt;br /&gt;
*Level 100: 4&amp;quot;&lt;br /&gt;
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Should this be included here?  --[[User:Locrian|Locrian]] 13:32, 12 October 2010 (UTC)&lt;br /&gt;
:I was under the understanding that it was 4 EVs = 1 point for all levels... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:01, 14 October 2010 (UTC)&lt;br /&gt;
::You can add it if you want. I don&#039;t see what the problem would be, since it would show people the &amp;quot;true&amp;quot; effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). [[User:Ultraflame|Ultraflame]] 19:00, 16 October 2010 (UTC)&lt;br /&gt;
:::i say add it because i was gonna ask why my pokes were getting 1 pt every 8 evs when its supposed to be 4 evs i thought. looking at that chart it makes sense because they were at 55-58 when i was training them. [[User:TerrorKingMugen|TerrorKingMugen]] 16:47, 12 April 2011 (UTC)&lt;br /&gt;
::So what my question now is...when you level up, do these EVs &amp;quot;catch up&amp;quot; with their proper level? So if I EV trained a Bulbasaur at level 2 and he got +1 Sp ATK because he had 40 Sp ATK EVs, once he got to level 41, and theoretically gained no EVs, would that become +4 Sp Atk, or did I just screw Bulbasaur out of points? [[User:Poke poke poke|Poke poke poke]] 23:20, 19 April 2011 (UTC)&lt;br /&gt;
:::Technically, that chart is only an approximation. You didn&#039;t screw Bulbasaur out of any EV&#039;s, but it&#039;s not always obvious the work that the EV&#039;s are doing. To answer your question, yes, that +1 you got at Level 2 will... actually grow into +20 at Level 41. The figure of &amp;quot;40&amp;quot; only works for Level 10. At level 2, it actually takes 200 EV&#039;s to raise the Sp.Atk by 1 point. It&#039;s just that that +20 will be spread about through the other 38 levels, so you won&#039;t see it discretely. [[User:Ztobor|Ztobor]] 19:11, 5 June 2011 (UTC)&lt;br /&gt;
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== official name? ==&lt;br /&gt;
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Serebii are reporting that an NPC on Isshu Route 9 gives an official name to EVs as &amp;quot;base points&amp;quot;. Can anyone confirm this? [[User:Kidburla|Kidburla]] 15:11, 30 October 2010 (UTC)&lt;br /&gt;
:Please see the discussion above,  &amp;quot;Is &#039;Effort values&#039; an official terminology?&amp;quot;. Since Black and White haven&#039;t been released in any language other than Japanese, we only know that the term used in Japanese is &amp;quot;基礎ポイント&amp;quot;, which people have translated as &amp;quot;base point&amp;quot;. We&#039;ll just have to wait for the English-language release to find out the official English name. [[User:Ultraflame|Ultraflame]] 03:28, 31 October 2010 (UTC)&lt;br /&gt;
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== That Gen V section ==&lt;br /&gt;
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Is it proven yet? --[[User:Turtwig Lover|Turtwig Lover]] 12:18, 12 November 2010 (UTC)&lt;br /&gt;
:Yes, here: [http://www.smogon.com/forums/showthread.php?t=79340&amp;amp;page=62]. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 12:22, 12 November 2010 (UTC)&lt;br /&gt;
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== Still a bit confused... ==&lt;br /&gt;
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So are Rare Candies okay if you&#039;ve already got all your desired 512 EVs? Or is it better to level it up through battling, manually, all the way to Level 100?&lt;br /&gt;
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And would the following method work to get the best possible stats for a Pokemon with the same IVs?&lt;br /&gt;
Say: a Level 50 Gyarados with mixed random EVs via battling throughout the storyline, fed as many stat-reducing berries as possible, and then battled the correct number of the correct type of Pokemon to get 252/252/6 EVs, and then leveled up with a bunch of Rare Candies to Level 100?&lt;br /&gt;
:If the Pokémon has 510 EVs total then it doesn&#039;t matter whether you use Rare Candies or Battle experience to further level it up. And yes, that method should work. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:45, 24 November 2010 (UTC)&lt;br /&gt;
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== Gen III Deoxys ==&lt;br /&gt;
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It should be mentioned somewhere in the article, that the only Pokémon that gets stats recalculated at the end of every battle in Gen III is {{p|Deoxys}}, as opposed to the other Pokémon, which get their stats recalculated in the box or by leveling up. I recall, when I first got an event Deoxys in my FireRed game, I noticed that it wasn&#039;t getting normal stat recalculation upon leveling up when I was EV training it. Then I noticed that in FR/LG/E, the alternate formes of Deoxys have that behavior upon battling: their stats grow after every battle instead of the normal way of gaining a boost upon level-up. This doesn&#039;t happen with the normal Deoxys from R/S. Anyone feel free to add it to the article (and confirm it, if you have time and Deoxys, too). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:58, 17 January 2011 (UTC)&lt;br /&gt;
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== As for the &amp;quot;recalculations&amp;quot; in Gen. V ==&lt;br /&gt;
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I&#039;m rather confused as to what &amp;quot;stats being recalculated after every battle&amp;quot; entails. Does it mean that even if, say, your Emboar is fully EV trained, its EVs can still be changed just by its being in more battles? Sorry, I might just be missing some obvious wording, but it&#039;d help if someone would clear this up.... [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Puppy&amp;lt;/font&amp;gt;]] of [[User talk:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Doom&amp;lt;/font&amp;gt;]] and [[Poochyena (Pokémon)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Destruction&amp;lt;/font&amp;gt;]]  19:43, 27 February 2011 (UTC)&lt;br /&gt;
:In Generations III and IV, if, say, you have a Pokémon (not Deoxys) with 100 Attack and zero Attack EVs, if it then gains 252 Attack EVs without leveling up, evolving, going in the PC box, or using any vitamins, its Attack will still be 100 until you do one of those things.  In Generation V, this is changed so that increases in EVs will automatically increase stats as appropriate after every battle without the need of the [[box trick]] or similar.  —[[User:Minimiscience|Minimiscience]] 19:58, 27 February 2011 (UTC)&lt;br /&gt;
::Ah, so basically the stats are fully realized &#039;&#039;when you finish EV Training&#039;&#039; versus when reaching Level 100? And level gain is no longer required to have EVs account &#039;&#039;at all&#039;&#039;? Exciting. Thank you very much for the clarification. [[User:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;Puppy&amp;lt;/font&amp;gt;]] of [[User talk:Sadistic Blaziken|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Doom&amp;lt;/font&amp;gt;]] and [[Poochyena (Pokémon)|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Destruction&amp;lt;/font&amp;gt;]]  19:13, 3 March 2011 (UTC)&lt;br /&gt;
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== Effort Values checker? ==&lt;br /&gt;
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According to the articles regarding [[Blackthorn City]] and [[Opelucid City]], there is a lady who gives you a rough idea of your Pokemon&#039;s EVs.  Can we get a list of phrases?  In my playing experience, the only thing this person has &#039;&#039;ever&#039;&#039; said about any of my Pokémon is &amp;quot;It looks like your [Pokémon] ... could try a little harder&amp;quot;, whether it&#039;s my Starter (who has long since maxed out a few EVs) or a freshly bred/caught Pokemon with no EVs at all. --&#039;&#039;[[User:Stratelier|Stratelier]] 18:16, 14 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
:To my understanding, there are only two phrases. She will say &amp;quot;Could try a little harder&amp;quot; if you have not hit 510, and &amp;quot;has put in great effort&amp;quot; if it is at 510.[[User:Poke poke poke|Poke poke poke]] 23:59, 21 April 2011 (UTC)&lt;br /&gt;
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== Switching out ==&lt;br /&gt;
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How does switching out work with EVs? Say I have a Nosepass, holding a Power Belt, as my lead Pokémon, and find a wild Geodude. I automatically send out my Nosepass, of course, then switch to my Weavile and KO the geodude. Will my Nosepass now gain 5 Defense EVs (Geodude&#039;s 1 given + 4 from the Power Belt) or 1, or none?  On a side note, this page is getting pretty long. Are article talk pages ever archived or does that only apply to user talk pages? [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:36, 21 May 2011 (UTC)&lt;br /&gt;
:OK, I didn&#039;t see the conversation a few above me, and unless I&#039;m horribly wrong here, the power items will always give extra EVs when the Pokémon gains EVs from battle, so goodbye. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:44, 21 May 2011 (UTC)&lt;br /&gt;
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== Generation II confusion about special ==&lt;br /&gt;
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It says generation II is the same as generation I, and the special attack and special defence stat share the EV for special. That makes sense for backwards compatibility, but when I&#039;m trying to keep track of my EVs in generation II I can&#039;t work out which one is used.&lt;br /&gt;
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Example: Hoothoot has sp. atk. and sp. def. of 36 and 56 respectively. Generation II uses just one EV for both, so when I kill a hoothoot, what gets added to the single EV for special? 36 or 56? I&#039;m trying to keep track of how many EVs (or stat exp) my pokémon have earned, but don&#039;t know what to do for special and I can&#039;t find the answer anywhere. --[[User:Pan|Pan]] 09:36, 30 July 2011 (UTC)&lt;br /&gt;
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==So...==&lt;br /&gt;
This may be the same as a question above but is it possible to put more than 252 or 255 EVs into a stat? Like all 510? Or does it stop at 252 or 255? [[User:RedYoshi|RedYoshi]] 18:14, 19 September 2011 (UTC)&lt;br /&gt;
:It stops at 255. But since 4 EVs are needed to increase a stat by one at level 100, there&#039;s not much point putting the final three into the stat. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 18:44, 19 September 2011 (UTC)&lt;br /&gt;
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Is this what is needed to max out stats: IVs of 31 + the right nature/characteristic + 255 EVs? And is it true that you can only max out &#039;&#039;2&#039;&#039; stats? [[User:RedYoshi|RedYoshi]] 21:59, 19 September 2011 (UTC)&lt;br /&gt;
:I think that&#039;s right, I have a Hacked {{p|Arceus}} that was supposed to have Perfect stats, But the nature redid the stats so that only HP and Attack remained maxed. BTW this question seems to be more suited to the forums. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 22:09, 19 September 2011 (UTC)&lt;br /&gt;
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== Working in Gen V ==&lt;br /&gt;
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Okay, first of all I&#039;ve been EV training for a while in my Pokemon white. I check the stats before and after every battle, and the stats are never recalculated for the said Pokemon. Can anyone explain this to me? [[User:Flygonfanno1|Flygonfanno1]]&lt;br /&gt;
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Yes, I have the same problem. [[User:RedYoshi|RedYoshi]] 18:52, 16 November 2011 (UTC)&lt;br /&gt;
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:&amp;lt;s&amp;gt;From the Generation III section, still relevant in Generation V: &amp;quot;For every Pokémon that has gained Effort Points in battle, stats will be recalculated upon leveling up, except for Deoxys, whose stats are recalculated after every battle instead.&amp;quot;&amp;lt;/s&amp;gt; Nevermind, I was thinking about Gen. IV. [[User:Shiny Porygon|Shiny Porygon]] 18:35, 29 November 2011 (UTC)&lt;br /&gt;
::Shiny Porygon, the Gen V section tells you that they&#039;re now recalculated after every battle, not after levelling up.&lt;br /&gt;
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::It may just be that your Pokémon&#039;s at a low level, so a small amount of EVs don&#039;t make a difference yet. What level is the Pokémon you&#039;re EV training? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 14:57, 29 November 2011 (UTC)&lt;br /&gt;
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== Working with the earliest form of EV training ==&lt;br /&gt;
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I just got the base stats of the Pokemon list printed from bulbapedia and I need a bit of guidance. I don&#039;t really understand how much effort value a Pokemon will yield if it has a different base Special Attack than Special Defense. There was only Special in gen 1 and the Stat EXP I read gave a poor example such as defeating 656 Mew give Max EVS since it&#039;s obvious that he has a base stat of 100 all over, meaning he can end up with all the same stats at level 100 with Max DVs and EVs. If an Eevee is defeated on Pokemon Yellow, since that is your first rival battle with an Eevee, does Pikachu gain an average of 54.17 Stat EXP in all stats or does he gain a separate 55 HP, 55 Attack, 55 Speed, 50 Defense and 45 or 65 Special Stat EXP? Or does Pikachu gain a total of 325 Stat EXP? How does this work and how do you keep track of this? I wish someone answered me on Yahoo Answers so I wouldn&#039;t have to ask here. ([[User:MichaelXD|MichaelXD]] 23:32, 12 February 2012 (UTC))&lt;br /&gt;
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Or since 45 and 65 /2 is 55 on average would it gain an average of 55 Special instead? ([[User:MichaelXD|MichaelXD]] 23:39, 12 February 2012 (UTC))&lt;br /&gt;
:The Generation I special stat is listed in the footer of the stats template for the relevant Pokemon. They can&#039;t be determined from the Gen II and onwards stats. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:18, 13 February 2012 (UTC)&lt;br /&gt;
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Where is the footer of the stats template for the first 151 Pokemon? Also if I managed to take down an Eevee, 3 Pidgey, a Rattata, a Mankey, a Nidoran ♂, a Nidoran ◙, and a Spearow in Yellow with Pikachu in that order, how would the Stat EXP or their base stats converted to Stat EXP add up to my Pikachu&#039;s overall stats? ([[User:MichaelXD|MichaelXD]] 03:43, 13 February 2012 (UTC))&lt;br /&gt;
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I&#039;m going to inform you that I have found the template. I may need to ask my mom to print a separate page only for gen 1 since it&#039;s a bad idea to mix up Special Attacks with Special Defenses base stats for Pokemon Stadium as it doesn&#039;t help me very much. But you could pretty much explain how those are converted after I read my stats knowing that they must have different base stats everywhere. ([[User:MichaelXD|MichaelXD]] 03:48, 13 February 2012 (UTC))&lt;br /&gt;
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Hi, i think there&#039;s something wrong stated:&lt;br /&gt;
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in Generation one the Exp all shares also STat Experience, i could even proof it if you wish(or you do it yourself :p )&lt;br /&gt;
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So please fix this^_^&lt;br /&gt;
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But i dont know if Stat exp is really shared, or every Pokemon gets the Basic undevided value, so if you have fun to discover that, pls do it =P, i trained 6 pokemon and after my fighter(only one pokemon fighted the hole time) got maxstats the other pokemons still get stat exp via boxtrick, but have increased there stats randomly if i didnt fought with them.&lt;br /&gt;
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So i guess they will be DEVIDED ;)&lt;br /&gt;
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cu&lt;br /&gt;
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--[[User:Wbuster|Wbuster]] 18:51, 2 March 2012 (UTC)&lt;br /&gt;
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== Gen. I Stat Exp. - Divided by 4 or 8? ==&lt;br /&gt;
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The formula on this page for Gen. I has a 4 in the denominator, but the stat calculation formula on the page for IVs has the denominator for Stat Exp as 8. Which one is it?--[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 20:35, 3 April 2012 (UTC)&lt;br /&gt;
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== So For Clarification for Gen 1/2 ==&lt;br /&gt;
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Since there&#039;s no joined EV cap between the different stats, there&#039;s no need to worry about EV training in a &#039;useless&#039; stat on a Pokémon because all stats can eventually be trained to max anyway?&lt;br /&gt;
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Is there any way to calculate the number when a stat is finally maxed out in this generation? The ranges given on the page include the effects of natures which don&#039;t exist here. -- [[User:CryptRat|CryptRat]] 01:42, 20 May 2012 (UTC)&lt;br /&gt;
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==Appearance==&lt;br /&gt;
How can you tell if your Pokemon has certain EVs? [[User:Mr. Guye|Mr. Guye]] 01:22, 7 June 2012 (UTC)&lt;br /&gt;
Wouldn&#039;t {{t|Fighting}}-type Pokemon receive a lot of [[Attack]] and even more [[Defense]] EVs because of their [[type]] advantages? [[User:Mr. Guye|Mr. Guye]] 01:23, 7 June 2012 (UTC)&lt;br /&gt;
*I do not think so, due to EV points being based on the pokemon they fight. IVs, however, are based on the pokemon, and do effect their stats much like EVS, but are Hereditary rather than earned. Hope That helped --[[User:Kajoman|Kajoman]] ([[User talk:Kajoman|talk]]) 19:51, 26 August 2012 (UTC)&lt;br /&gt;
*Almost forgot. You can Calculate your IVs here: http://veekun.com/dex/gadgets/stat_calculator. EVs, however, are a bit trickier, and are probably just easier to record as you earn them --[[User:Kajoman|Kajoman]] ([[User talk:Kajoman|talk]]) 19:55, 26 August 2012 (UTC)&lt;br /&gt;
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== Effort points ==&lt;br /&gt;
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What are effort points? Does the article directly define them? Are they different from effort values in any way? [[Special:Contributions/Enervation|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;~&amp;lt;/span&amp;gt;]][[User:Enervation|Enervation]] 22:00, 11 June 2012 (UTC)&lt;br /&gt;
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== Gen V section needs an update ==&lt;br /&gt;
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I found out through my own training recently that in Black and White Versions, a second level gained by defeating a single opponent causes the effort points from the defeated opponent to be added into the stats for the second level gained and all other levels gained from that victory. I tried to make an edit about this to the Generation V section, but I doubt I made it acceptable. If anyone could confirm my findings, and also make appropriate changes to the article, that would be fantastic. Thanks. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 23:41, 11 August 2012 (UTC)&lt;br /&gt;
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== EV training section? ==&lt;br /&gt;
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Would it be better to make the EV training section here, make an entire new page for it, or just add a Tips section for EV trainers? Support, discussion, and help from other developers would be appreciated --[[User:Kajoman|Kajoman]] ([[User talk:Kajoman|talk]]) 19:29, 26 August 2012 (UTC)&lt;br /&gt;
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== join avenue ==&lt;br /&gt;
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In black 2 and white 2, if you open up a gym or kitchen, they sell things that raise stats, or ev&#039;s. And if you open a salon, you can lower the stats. I want to know by how much. [[User:Deoxys80|Deoxys80]] ([[User talk:Deoxys80|talk]]) 16:48, 20 October 2012 (UTC)&lt;br /&gt;
I think it gives you ev&#039;s based on the lv of training i.e, Attack Lv.4 gives 4 effort values, Speed Lv.8 gives 8 evs, Ect.[[User:Glalie Power|Glalie Power]] ([[User talk:Glalie Power|talk]]) 02:18, 25 October 2012 (UTC)&lt;br /&gt;
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== EV Points Earned? ==&lt;br /&gt;
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*How do you know I you receive any extra EV points. Are they shown in the stats each time you level up? --[[User:Kid Sonic|Kid Sonic]] ([[User talk:Kid Sonic|talk]]) 00:23, 10 February 2013 (UTC)&lt;br /&gt;
**4 EVs are equal to 1 base point for a stat. You do not need to level up to earn EV STATS. You earn them after enough battles (based on the Pokemon you fight or the &amp;quot;Power&amp;quot; held items. --[[User:Kid Sonic|Kid Sonic]] ([[User talk:Kid Sonic|talk]]) 03:02, 16 February 2013 (UTC)&lt;br /&gt;
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== When using EV-reducing berries ==&lt;br /&gt;
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*CAUTION: When using these kinds of berries to get rid of unwanted EVs, &#039;&#039;&#039;the base stat gets lowered by one point&#039;&#039;&#039;. For example, if your Shuckle has 124 HP, using a Pomeg Berry will lower it to 123. --[[User:Kid Sonic|Kid Sonic]] ([[User talk:Kid Sonic|talk]]) 02:58, 16 February 2013 (UTC)&lt;br /&gt;
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== The FULL EV calculation for ANY level ==&lt;br /&gt;
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Something that I found very annoying is that the listed EV calculation is one that works only for level 100 pokémon.&lt;br /&gt;
After some testing, this seems to be the correct calculation:&lt;br /&gt;
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&#039;&#039;Stat boost = EV*level/400&#039;&#039;&lt;br /&gt;
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then that number is rounded &#039;&#039;down&#039;&#039; to the closest integer.&lt;br /&gt;
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Examples:&lt;br /&gt;
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&#039;&#039;&#039;120 EVs at level 100:&#039;&#039;&#039;&lt;br /&gt;
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120*100/400 = 30 stat boost&lt;br /&gt;
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&#039;&#039;&#039;120 EVs at level 25:&#039;&#039;&#039;&lt;br /&gt;
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120*25/400 = 7.5 stat boost&lt;br /&gt;
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7.5 rounded down = 7 stat boost&lt;br /&gt;
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Can this please be updated to the article page? I&#039;m playing pokémmo atm and nobody seems to know anything other than &amp;quot;4 EVs = 1 stat boost&amp;quot;, but that only applies to level 100 pokémon, so this article page indirectly causes false (or incomplete) information to be spread. {{unsigned|Mornedil}}&lt;br /&gt;
:This formula actually does seem quite helpful. I support adding it to the page. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 01:52, 18 April 2013 (UTC)&lt;br /&gt;
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== EV Training ==&lt;br /&gt;
So here it is. Im training 3 Charmanders and 2 Charizards for an &amp;quot;ultimate team&amp;quot;(I already have the 6th at 100). I&#039;ve obviously been using the Macho Brace, and im also EV training them in specific stats. But the problem is, i haven&#039;t been counting the EV&#039;s accumulated, as some people do. So does anybody know the rough approximation of when a pokémon reaches its first maxed EV number with a Macho Brace? I reall don&#039;t want to mess up their training. Much appreciated.--[[User:XWaffle117x|XWaffle117x]] ([[User talk:XWaffle117x|talk]]) 01:40, 5 June 2013 (UTC)&lt;br /&gt;
:A single stat can only have 255 EVs, as such, unless the [[IV]] of the stat is known, it isn&#039;t possible to know if a stat is fully maxed out if the EVs are not kept track of. If you can figure out the IV for that stat, then it is possible to know how many EVs have been accumulated. Alternatively, certain people will give your Pokémon an Effort Ribbon if your Pokémon has attained 510 EVs. In Emerald, this person is located in [[Slateport_City#Energy_Guru|Slateport City]]. In Diamond, Pearl, and Platinum this person is found in [[Sunyshore_Market#Effort_Ribbons|Sunnyshore City Market]], and in HeartGold and SoulSilver this person is found in [[Blackthorn City]] in the House northeast of Pokémon Center. In Black and White (I&#039;m not sure if its for Black 2 and White 2) a person is found in Opelucid City who will tell if a Pokémon has 510 EVs.   --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 02:31, 5 June 2013 (UTC)&lt;br /&gt;
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Alright. I already knew a good amount of things about the EV&#039;s(like how many go into each stat, max #, etc.). But i was just wondering if there was a good guess on which level I should start training on the other stat. But i did forget about the girl in Slateport, i&#039;ll just have to trade over from FireRed to check if i have hit max for the stat. Thanks for your  help and time!!--[[User:XWaffle117x|XWaffle117x]] ([[User talk:XWaffle117x|talk]]) 07:40, 5 June 2013 (UTC)&lt;br /&gt;
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== Does decreasing Effort Values decrease stats? ==&lt;br /&gt;
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Hi, I am kind of new to EV training, and being as I just recently got my platinum reset, I was wondering at later levels, if you clear effort values, does it decrease the stat?[[User:Max2liam|Max2liam]] ([[User talk:Max2liam|talk]]) 01:39, 6 July 2013 (UTC)&lt;br /&gt;
:Yes, it does, but it depends how much Effort values you decrease. --[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 15:47, 6 July 2013 (UTC)&lt;br /&gt;
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== Move ==&lt;br /&gt;
User {{u|SnorlaxMonster}} has suggested moving this page to [[Base stat]]. I oppose this. I believe the official reference to EVs as base stats was a mistake on the part of those who wrote up the information release - the term does not even accurately describe what they are. &amp;quot;Base&amp;quot; in this context implies before changing or modification, which is essentially the opposite of what EVs are. However, regardless of whether or not the official reference to EVs as base stats was an accident, changing it at this point in time will only cause a lot of confusion, in part because the term doesn&#039;t describe it properly and in part because there is already something else called base stats. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 19:21, 9 August 2013 (UTC)&lt;br /&gt;
:If they&#039;re still calling it &amp;quot;base stats&amp;quot; when the game is released, that&#039;s the official term, so it doesn&#039;t matter how wrong or inaccurate it is; we &#039;&#039;&#039;must&#039;&#039;&#039; use it. In the meantime, &amp;quot;base stats&amp;quot; is the only officially-given term for it (mistake or not), so it&#039;s probably the most accurate option we have at the moment. Whether we want to actually move it yet and then perhaps have to move it again, that&#039;s probably for the staff to decide. For what it&#039;s worth, SnorlaxMonster also put up a move template on the current &amp;quot;base stat&amp;quot; page, suggesting the alternate title &amp;quot;species stat&amp;quot;; while I&#039;m not fond of the suggested title itself, I do like the idea of moving that article away from the title &amp;quot;base stat&amp;quot; regardless of whether this article gets moved to that title. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:04, 9 August 2013 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Please discuss the requested move on [[Talk:Base stats]]. There is already a section for it there.&#039;&#039;&#039; [[User:Bwburke94|Bwburke94]] ([[User talk:Bwburke94|talk]]) 21:06, 9 August 2013 (UTC)&lt;br /&gt;
::This is a separate issue from the discussion on [[Talk:Base stats]]. Both are proposals by {{u|SnorlaxMonster}}, but one is to move Effort values --&amp;gt; Base stats, the other to move Base stats --&amp;gt; Species stats. They are not the same thing at all, and the former move happening doesn&#039;t necessarily mean the latter move will happen - it is a different discussion. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:15, 9 August 2013 (UTC)&lt;br /&gt;
:::Incidentally, these have been referred to as base stats since at least before FR/LG, in which vitamins referred to raising the base stat, as well as the Berries from Pomeg to Tamato referring to lowering the base stat since D/P (Emerald also said something such as &amp;quot;Lowers base Speed&amp;quot; for the Tamato Berry, for example). This is simply the first time that they&#039;ve officially stated what base stats are, it&#039;s incredibly unlikely that this is a simple mistake. Personally, I feel that the official term should take priority. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 21:50, 9 August 2013 (UTC)&lt;br /&gt;
::::Nonono! They are NOT calling the EVs base stats! They never did! They are calling the result of what Bulbapedia currently calls EVs divided by four, plusses what Bulbapedia currently calls Base Stats multiplied with 2, plusses what Bulbapedia currently calls IVs, the Base Stats. That means the EVs shouldn&#039;t have there names changed, but the base stats need a name change on Bulbapedia! When the Pokémon company says &#039;Base Stats&#039; they mean EVs/4 + Base Stats x 2 + IVs. And then they don&#039;t just mean only the EVs. Get it? [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 11:44, 29 September 2013 (UTC)&lt;br /&gt;
::::: (([IV + (2 x Base) + EV/4] x Level)/100 + 5) x Nature = ((Base Stat x Level)/100 + 5) x Nature [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 11:51, 29 September 2013 (UTC)&lt;br /&gt;
Well, with the game out this needs to be brought up again.&lt;br /&gt;
&lt;br /&gt;
Some facts: When Super Training, every time you complete a level, the Pokémon&#039;s &amp;quot;base stats&amp;quot; by a certain number. This number caps out at 252 and for every 4 base stats you&#039;ve earned, the relevant stat at Level 100 increases by 1. I&#039;ve also found items such as Juices in the Juice Shoppe in Lumiose that, for example, raise a Pokémon&#039;s &amp;quot;base Defense stat&amp;quot; by 6 which also shows up on the Effort-o-Meter. After defeating Pokémon, your base stats on the Effort-o-Meter increase slightly. Using Vitamins or Wings also increase the amount of base stats shown on the Effort-o-Meter and contribute towards the total limit. There are certain berries that reduce base stats and an item in Super Training called a Reset Bag that &amp;quot;Completely resets all of the base stats of a Pokémon&amp;quot;, which decreases their stats accordingly as if they have 0 base stats.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t simply a mistake or a mistranslation, it&#039;s the official name. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 04:48, 24 October 2013 (UTC)&lt;br /&gt;
:Consider this. If a &amp;quot;base stat&amp;quot; is defined as the number shown on the Pokémon&#039;s summary page alongside the stat name, how can you distinguish this from your definition? To me, it&#039;s highly probable that it&#039;s this and not EV&#039;s specifically that they&#039;re going for, seeing as the latter were hidden for the first five generations. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 06:54, 24 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1953802</id>
		<title>Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1953802"/>
		<updated>2013-08-16T13:40:58Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia */ It&amp;#039;s 000 because of rounding in intermediate steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shuckle |&lt;br /&gt;
jname=ツボツボ |&lt;br /&gt;
tmname=Tsubotsubo |&lt;br /&gt;
art=HGSS |&lt;br /&gt;
size=190px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;shuck-kel&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
oldjdex=166 |&lt;br /&gt;
jdex=168 |&lt;br /&gt;
hdex=356 |&lt;br /&gt;
u2dex=232 |&lt;br /&gt;
obrow=109 |&lt;br /&gt;
opbrow=080 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Rock |&lt;br /&gt;
species=Mold |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=45.2 |&lt;br /&gt;
weight-kg=20.5 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Sturdy |&lt;br /&gt;
ability2=Gluttony |&lt;br /&gt;
abilityd=Contrary |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evde=1 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=80 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=14 |&lt;br /&gt;
pokefordex=shuckle |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shuckle&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ツボツボ&#039;&#039;&#039; &#039;&#039;Tsubotsubo&#039;&#039;) is a dual-type {{2t|Bug|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
[[File:Shuckle shell.png|thumb|left|200px|Shuckle in its shell]]&lt;br /&gt;
Shuckle bears resemblance to a small turtle. Shuckle is encased in a very hard red shell that has many holes in it. Its body inside the shell is yellow and presumably very soft. Shuckle&#039;s limbs appear limp until in use and are completely able.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Shuckle are well known for having high defenses, surpassing all other Pokémon in both {{stat|Defense|physical}} and {{stat|Special Defense}}. However, Shuckle&#039;s other stats are incredibly low, being either lowest or very near to lowest of all Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if a Shuckle is made to hold a standard [[Berry]], it will in time break down into {{DL|Drink|Berry Juice}}, which doubles its effectiveness. This functionality was removed from later generations.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Rather than actively hunting and foraging for food like most other {{OBP|Pokémon|species}}, it tends to collect Berries and store them in its shell. The Berries inside are liquefied and fermented by the Shuckle&#039;s digestive juices, which are then consumed by the Shuckle. These juices are also used to dissolve rocks for the Shuckle to hide under.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Mountain Habitat.png|thumb|{{DL|List of Pokémon by habitat|Mountain Pokémon}}]]&lt;br /&gt;
Shuckle tend to hide under rocks and fallen logs for long periods of time.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
This Pokémon&#039;s main diet consists of Berries, which it collects and stores in its shell.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Conway Shuckle.png|thumb|250px|right|Shuckle in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
In &#039;&#039;[[EP170|A Better Pill to Swallow]]&#039;&#039;, [[Old Man Shuckle|an old man]] was using the Berry Juice that Shuckle makes to create medicine. One of the Shuckle that he befriended was a {{Shiny|purple}} Shuckle whose Berry Juice attracted Pokémon to anyone who drank it. Because of this, {{TRT}} made it their mission to steal it.&lt;br /&gt;
&lt;br /&gt;
[[Butch]]&#039;s Shuckle debuted in &#039;&#039;[[DP065|Sleight of Sand!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Conway]] used a Shuckle in his battle against {{Ash}} in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
[[File:Old Man Shuckle Shiny Shuckle.png|thumb|200px|right|Shiny Shuckle in the anime]]&lt;br /&gt;
A Shuckle was one of the residents of [[Big Town]] in &#039;&#039;[[PK07|Pikachu &amp;amp; Pichu]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared on a poster in &#039;&#039;[[EP174|Imitation Confrontation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A picture of a Shuckle appeared in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle also appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Shuckle appeared in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039; under the ownership of {{si|Rebecca}}.&lt;br /&gt;
&lt;br /&gt;
A Shuckle made a brief cameo in [[SS024]], outside [[Professor Rowan]]&#039;s lab.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP170|Shuckle|Ash&#039;s Pokédex|Shuckle, the Mold Pokémon. When Shuckle places organic materials in its husk-like shell, the items are transformed into a [[Drink#Berry_Juice|unique juice]]. Shuckle are naturally shy and are most often found hiding beneath rocks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP185|Shuckle|Dawn&#039;s Pokédex|Shuckle, the Mold Pokémon. Shuckle stores [[Berry|Berries]] inside its shell, and the Berries eventually turn into a [[Drink#Berry_Juice|delicious juice]].}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Orm Adventures.png|thumb|150px|[[Orm]] and his Shuckle]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Shuckle first appeared with [[Kurt]]. Kurt&#039;s Shuckle helps the [[Poké Ball]] craftsman make his special Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Shuckle&#039;s most major appearance is in {{PAV|23}}, under the control of [[Orm]], in his battles against {{adv|Professor Oak}} (which he won with ease) and Oak&#039;s grandson {{adv|Blue}} (which he lost eventually). &lt;br /&gt;
&lt;br /&gt;
Another Shuckle was seen under [[Pike Queen Lucy]]&#039;s command, where it showed off its fair deftness by badly &lt;br /&gt;
poisoning {{adv|Emerald}}&#039;s {{p|Starmie}} (as well as take a number of attacks) before being washed out by a {{m|Surf}}. She hasn&#039;t used it since.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shuckle (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=The [[Berry|Berries]] it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|silverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|crystaldex=The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink.&lt;br /&gt;
|rsdex=Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|emeralddex=A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|firereddex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|leafgreendex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|stadium2dex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|dpptdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|heartgolddex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|soulsilverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|bwdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|b2w2dex=The berries stored in its vaselike shell eventually become a thick, pulpy juice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
gen3ex=frlg|&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea={{safari|Hoenn}} ({{m|Rock Smash}} boulders) |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[Deep Colosseum]] |&lt;br /&gt;
coloshadow=yes |&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Trade]] {{p|Surskit}} in [[Pyrite Town]] |&lt;br /&gt;
dprarity=Dongle |&lt;br /&gt;
dongledp=Emerald |&lt;br /&gt;
dparea={{rt|224|Sinnoh}} |&lt;br /&gt;
ptrarity=Dongle |&lt;br /&gt;
donglept=Emerald |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Cianwood City]] (given away), {{m|Rock Smash}} boulders in [[Cianwood City]] or [[Vermilion City]] |&lt;br /&gt;
ptarea={{rt|224|Sinnoh}} |&lt;br /&gt;
palarea=Sea |&lt;br /&gt;
bwrarity=Rare|&lt;br /&gt;
bwarea={{rt|14|Unova}}|&lt;br /&gt;
dwarea={{dwa|Icy Cave}} |&lt;br /&gt;
b2w2rarity=Rare |&lt;br /&gt;
b2w2area=[[Seaside Cave]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|channel=[[Cobalt Coast]]&lt;br /&gt;
|trozei=[[Secret Storage 8]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Mt. Blaze]] (5F-9F)&amp;lt;br&amp;gt;[[Howling Forest]] (7F-11F)&amp;lt;br&amp;gt;[[Oddity Cave]] (B6-B9)&lt;br /&gt;
|md2=[[Upper Steam Cave]] (1F-7F)&amp;lt;br&amp;gt;[[Landslide Cave]] (B1-B12)&lt;br /&gt;
|ranger3=[[Wireless Tower]]&amp;lt;br&amp;gt;[[Fire Temple]]&lt;br /&gt;
|rumble2=Lake: [[Soothing Shore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=rock}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gather More Pokémon! Sixth Campaign Shuckle|Japanese|Japan|10|April 22 to May 8, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Shuckle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=bug|type2=rock&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=50|gsc1image=no&lt;br /&gt;
|e1=Oran Berry|e1type=Berry|e1rar=100&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=100&lt;br /&gt;
|hgss1=Berry Juice|hgss1type=Drink|hgss1rar=100&lt;br /&gt;
|bw1=Berry Juice|bw1type=Drink|bw1rar=100&lt;br /&gt;
|b2w21=Berry Juice|b2w21type=Drink|b2w21rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
HP=      20 |&lt;br /&gt;
Attack=  10 |&lt;br /&gt;
Defense=230 |&lt;br /&gt;
SpAtk=   10 |&lt;br /&gt;
SpDef=  230 |&lt;br /&gt;
Speed=    5 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Shuckle|Bug|Rock|V|2}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Withdraw|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|37|Start|Rollout|Rock|Physical|30|90|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|7|5|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/levelV|13|9|Wrap|Normal|Physical|15|90|20}}&lt;br /&gt;
{{learnlist/levelV|Start|12|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|19|16|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/levelV|25|20|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|23|Rock Throw|Rock|Physical|50|90|15||&#039;&#039;&#039;||B2W2}}&lt;br /&gt;
{{learnlist/levelV|31|27|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/levelV|43|31|Power Trick|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|34|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/levelV|N/A|38|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|49|42|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|55|45|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|55|45|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|49|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM34|Sludge Wave|Poison|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Acid|Poison|Special|40|100|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Acupressure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Final Gambit|Fighting|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|313|Volbeat}}{{MSP|542|Leavanny}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|Mud-Slap|Ground|Special|20|100|10|Cute|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|Sand Tomb|Ground|Physical|35|85|15|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|415|Combee}}|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}{{learnlist/breedf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/tutor5|After You|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}} moves====&lt;br /&gt;
{{learnlist/eventh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/eventf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=6.9 |&lt;br /&gt;
area=Mt. Deepgreen |&lt;br /&gt;
P1=If the going gets too rough, I&#039;ll retreat within my shell! |&lt;br /&gt;
P2=No more tomfoolery! My health is halfway down. |&lt;br /&gt;
P3=I think it&#039;s hopeless... I want to hide in my shell... |&lt;br /&gt;
PL=Yes, finally leveled up! I&#039;ll beat on my shell like a tom-tom! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Rock |&lt;br /&gt;
assist3=Rock |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
browser3=It triggers rockfalls around itself that make Pokémon Tired. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=1|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=213&lt;br /&gt;
|name1=Shuckle&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=213|&lt;br /&gt;
name=Shuckle|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shuckle has the highest base {{stat|Defense}} and {{stat|Special Defense}} stats, both being at 230.&lt;br /&gt;
* Shuckle has the lowest base {{stat|Attack}} and {{stat|Special Attack}} stat of all {{type|Bug}} Pokémon.&lt;br /&gt;
** By using {{m|Power Trick}}, Shuckle can temporarily reach a pseudo base {{stat|Attack}} stat of 230, which would be the highest of all Pokémon.&lt;br /&gt;
*** This also gives Shuckle the lowest pseudo {{stat|Defense}} stat [[List of Pokémon by base stats|of all Pokémon]].&lt;br /&gt;
* Shuckle is tied with {{p|Munchlax}} for the lowest {{stat|Speed}} base stat of all Pokémon.&lt;br /&gt;
* Shuckle is tied with {{p|Feebas}} and {{p|Bonsly}} for the lowest {{stat|Special Attack}} base stat of all Pokémon.&lt;br /&gt;
* Shuckle is one of the few Pokémon to have official art for its Shiny form. It can also be seen in its Shiny form in a [[Pokémon.com online games#Unnamed Shuckle game|game]] at the Fun Zone section of [[Pokémon.com]].&lt;br /&gt;
* Despite being weak to {{type|Water}} moves and being unable to use the move {{m|Surf}}, it appears in the sea in [[Pal Park]].&lt;br /&gt;
* Shuckle has the most extreme stat distribution, being either the best or in the bottom three of every base stat category.&lt;br /&gt;
* A [[level]] 100 Shuckle can potentially deal the most damage in one single attack (481,266,000 damage) under the following conditions:&lt;br /&gt;
** Both allies in a triple battle use {{m|Helping Hand}}&lt;br /&gt;
** Both allies have the Ability {{a|Flower Gift}} and the weather is sunny&lt;br /&gt;
** Shuckle holds a {{DL|In-battle effect item|Metronome}}&lt;br /&gt;
** Shuckle has used {{m|Power Trick}}&lt;br /&gt;
** Shuckle has the Ability {{a|Pure Power}} as a result of {{m|Skill Swap}}&lt;br /&gt;
** It is the 5th turn of using a {{m|Defense Curl}}-boosted {{m|Rollout}} consecutively without any misses&lt;br /&gt;
** Rollout is a {{DL|Damage modification|critical hit}}&lt;br /&gt;
** The target is a level 1 {{p|Ledyba}}, {{p|Yanma}} or {{p|Combee}}&lt;br /&gt;
** Shuckle has 6 Attack boosts and the target has 6 Defense drops&lt;br /&gt;
** Shuckle has its maximum Defense stat (with [[Individual values|IVs]], [[Effort values|EVs]] and [[Nature]] taken into account) and the target likewise has its minimum Defense stat&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shuckle seems to be based on an {{wp|endolith}}, an organism that lives inside porous rocks or animal shells or possibly an {{wp|abalone}}. {{wp|Fungi}}, also known as mold, are common endoliths; this explains why Shuckle is the mold Pokémon. It may also be based on {{wp|scale insect}}s – small, shelled parasites that produce a sweet fluid called {{wp|honeydew (secretion)|honeydew}} that attracts other insects. Shuckle may have been based on a variety of {{wp|mollusk}}s, as it shares some characteristics with them. Some examples of the similar characteristics are the shell, muscular and limp-seeming feet, the use of acids to receive food or to break down obstacles, likes fermented foods, and both also live close to the water. It may also be based on {{wp|turtle}}s or {{wp|tortoise}}s, appearance-wise.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shuckle may be a combination of &#039;&#039;shuck&#039;&#039; (a husk or pod) and &#039;&#039;barnacle&#039;&#039; or &#039;&#039;turtle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tsubotsubo may derive from 壷 &#039;&#039;tsubo&#039;&#039; (jar) and 富士壺 &#039;&#039;fujitsubo&#039;&#039; ({{wp|barnacle}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=rock&lt;br /&gt;
|ja=ツボツボ &#039;&#039;Tsubotsubo&#039;&#039;|jameaning=From {{tt|壷 &#039;&#039;tsubo&#039;&#039;|jar}} and {{tt|富士壺 &#039;&#039;fujitsubo&#039;&#039;|barnacle}}&lt;br /&gt;
|fr=Caratroc|frmeaning=From &#039;&#039;{{tt|carapace|shell}}&#039;&#039; and &#039;&#039;{{tt|troc|exchange}}&#039;&#039;, referring to its ability of transforming Berries into Berry juice.&lt;br /&gt;
|es=Shuckle|esmeaning=Same as English name&lt;br /&gt;
|de=Pottrott|demeaning=From &#039;&#039;{{tt|Pott|a colloquial word for jar}}&#039;&#039; and &#039;&#039;{{tt|verrotten|to rot}}&#039;&#039;, referring to the fermentation of Berries in its shell.&lt;br /&gt;
|it=Shuckle|itmeaning=Same as English name&lt;br /&gt;
|ko=단단지 &#039;&#039;Dandanji&#039;&#039;|komeaning=&lt;br /&gt;
|zh_cmn=壺壺 / 壶壶 &#039;&#039;Húhú&#039;&#039;|zh_cmnmeaning=Repetition of the character {{tt|壺 &#039;&#039;hú&#039;&#039;|kettle/pot/jar}}. Also from {{tt|藤壺 &#039;&#039;ténghú&#039;&#039;|barnacle}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:Shuckle]]&lt;br /&gt;
[[pt:Shuckle (pokémon)]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pottrott]]&lt;br /&gt;
[[es:Shuckle]]&lt;br /&gt;
[[fr:Caratroc]]&lt;br /&gt;
[[ja:ツボツボ]]&lt;br /&gt;
[[pl:Shuckle]]&lt;br /&gt;
[[zh:壶壶]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Base_stats&amp;diff=1951055</id>
		<title>Talk:Base stats</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Base_stats&amp;diff=1951055"/>
		<updated>2013-08-11T01:22:26Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question ==&lt;br /&gt;
I came looking for an answer to Base Stats and how evolution affects them. I checked the evolution page as well and found nothing. After googling &amp;quot;pokemon base stats evolution&amp;quot; I found this: http://answers.yahoo.com/question/index?qid=20090323201124AA3kRL2&lt;br /&gt;
&lt;br /&gt;
Pokemon Evolution and Base Stats?&lt;br /&gt;
Will a pokemon that evolved earlier be stronger, or have different stats (i.e., maxing out a Riolu&#039;s happiness and evolving it at level 2 as opposed to levelling it to raise its happiness and having it evolve at, say, 20) simply because of base stats? Riolu&#039;s base Attack is 70 while its base Special Attack is 35, while Lucario has 110 and 115, respectively. So if I evolve Riolu at level 20, will it have more attack than special attack, but lower overall stats than had I levelled it at 2?&lt;br /&gt;
&lt;br /&gt;
Answer 1: it doesn&#039;t matter what level you evolve it because stats are retroactively recalculated after evolution to fit the new base stats&lt;br /&gt;
&lt;br /&gt;
Answer 2:they would be exactly the same, not counting IVs, EVs and nature a riolu that evolved at level 2 and raised to level 20 will be exactly the same as a riolu which evolved at level 20&lt;br /&gt;
&lt;br /&gt;
First off, is it true that &amp;quot;stats are retroactively recalculated after evolution&amp;quot;? And can someone try to add the answer to this article or the evoultion article (or both).&lt;br /&gt;
-Thanks --[[User:Lnk2128|Lnk2128]] 17:29, 18 April 2009 (UTC)&lt;br /&gt;
:Base stats are inherent to a species. Every Lucario has the same base stats. IVs are different (those are determined at the Pokémon&#039;s in-game creation time, whether it&#039;s an encounter in battle, given by an NPC, or received in an egg), and EVs are determined by what Pokémon it battles.&lt;br /&gt;
:To put it simply, if you cloned a level 1 Riolu, maxed its happiness, and rare candied it to level 2, evolving it and then battling six Bibarel, four Magneton, and two Pikachu to get it to level 20, it would be exactly the same as the level 1 Riolu you maxed the happiness of, trained it to level 20 against the EXACT SAME NUMBER of the EXACT SAME POKÉMON, and then evolved it. The problem is that cloning is really the only plausible way to have two Pokémon that start out the same, by having the exact same IVs, and training against the exact same Pokémon, aside from just using Rare Candies, is the only way to make sure EVs don&#039;t cause fluctuation in the stats (by level 20, EVs count for an up to 12-point difference in stats).&lt;br /&gt;
:In short, no, it does not matter when you evolve a Pokémon. If it ends up at the same endpoint, that&#039;s always how it will be at that endpoint provided the same things are done on the way there (use Sun Stone, train against 50 Gastly, or train against the Gastly first, you&#039;ll still have the same Bellossom).&lt;br /&gt;
:As for what the &amp;quot;retroactively recalculated&amp;quot; means, it means that the stat your Trapinch has in Attack does not carry over into its Vibrava form. For an Adamant natured Trapinch at level 35, with an IV of 26 in Attack and EVs of 200 in the same, its Attack is [((26 + 2 * 100 + (200/4)) * 35/100) + 5] * 1.1, or 111. This is just by leveling up, as you see that the stats are calculated when you do (though usually you just scroll through them without a thought, don&#039;t you? I do...). Now, on attaining level 35, its evolution into Vibrava is induced. Vibrava has only 70 base Attack, which causes your Pokémon to actually have a lower Attack stat until its evolution into Flygon (who has the same base Attack as Trapinch). As Vibrava, at level 35, the Pokémon has an Attack of [((26 + 2 * 70 + (200/4)) * 35/100) + 5] * 1.1, or 88.&lt;br /&gt;
:It&#039;s only complicated because you can&#039;t see the values; you have to know them. Too bad there&#039;s no real way to tell your IVs except through online calculators. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:59, 18 April 2009 (UTC)&lt;br /&gt;
::Now I understand it. The Trapinch example was exactly what I was looking for. Thanks alot ---[[User:Lnk2128|Lnk2128]] 15:32, 19 April 2009 (UTC)&lt;br /&gt;
:::Shouldn&#039;t the blunt points of this info be included in the article? I&#039;ve always tried to evolve my pokemon ASAP thinking they would gain better overall stats, and after specifically looking for this info I only found it after going though the pages on &amp;quot;forms,&amp;quot; &amp;quot;evolution,&amp;quot; &amp;quot;base stats&amp;quot; and their respective talk pages. --[[User:Barakku|Barakku]] 17:46, 5 May 2009 (UTC)&lt;br /&gt;
::Just another question: Was it always like that, or has it changed through Generation? [[User:Yohrd|Yohrd]] 06:55, 6 May 2009 (UTC)&lt;br /&gt;
:::It was always like that. The major discrepancy people see is the difference due to so many hidden values, such as IVs and EVs. Every Pokémon of a species has the same base stats, but it is highly likely that no two Pokémon of the same species which a particular trainer has will have the exact same stats, due to differences in those hidden values. [[User:Werdnae|Werdnae]] 07:55, 6 May 2009 (UTC)&lt;br /&gt;
::::I remember hearing about something like this as a kid, with my gen 1 Red. Everyone kept telling me it&#039;s all about the homegrown pokemon from a low level, hearing vaguely about how &amp;quot;no two pokemon are the same in stats,&amp;quot; fearing my pokemon were screwed forever. Reading over IVs, EVs, eevees, whathaveyous makes me think there really needs to be a section to bring all of this together. I don&#039;t want formulas for powergaming/ect, I want a simple understanding that THIS is something simple to ensure extra points in X stat, and THIS is all the crap you don&#039;t need to worry about (form changes instantly change stats, so you don&#039;t need to worry about evolving ASAP)--[[User:Barakku|Barakku]] 02:50, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
As to what level are the base stats on this site calculated? [[User:Xtreme Dragon Master|Xtreme Dragon Master]] 23:15, 27 July 2009 (UTC)&lt;br /&gt;
:They aren&#039;t that stats of a Pokémon at a particular level, thay are a base value taken from the game data. The game then puts the base stats into an equation (I don&#039;t know exactly what it does), which results in the stats you see when you check the Pokémon. BTW, you should sign on the same line as your comment, rather than on the next line. [[User:Werdnae|Werdnae]] 04:38, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
User {{u|SnorlaxMonster}} has suggested moving this page to {{redlink|Species Stat}}. I strongly oppose this. The term &amp;quot;base stat&amp;quot; has been in use by the community for over a decade and is the primary name for these stats, while the term &amp;quot;species stat&amp;quot; has never seen any kind of widespread usage, not by the community nor by official sources. It is unfortunate that Nintendo refuses to officially acknowledge the existence of EVs and instead called EVs base stats, but although that may cause some ambiguity, far more confusion will be caused by moving the article to a name that&#039;s not even in usage. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 19:00, 9 August 2013 (UTC)&lt;br /&gt;
:We should be using official terms regardless of their use in fandom.  For example, despite happiness being the term used and preferred by the fandom, once Friendship was shown to be the official term, it was changed.  I don&#039;t know if I necessarily agree with Species Stat as this page&#039;s title, I do believe that if base stat is the official term for EVs (and they&#039;ve been using this term for vitamins for quite a while), then that should be used as the title instead of EVs.  Confusion can be mitigated by adding a &amp;quot;if you want the term used by fandom etc etc&amp;quot; at the top of the page. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 19:14, 9 August 2013 (UTC)&lt;br /&gt;
:Oppose. We have used unofficial terms over official ones before (shiny Pokemon were officially &amp;quot;alternately colored&amp;quot; in Gen III) and moving the EVs article to a term that has widely been used for five generations to mean something else entirely would create more confusion than simply going with a disambiguation at the top of this page. In other words, in this case, switching &#039;&#039;&#039;creates&#039;&#039;&#039; confusion instead of curing it. [[User:Bwburke94|Bwburke94]] ([[User talk:Bwburke94|talk]]) 21:00, 9 August 2013 (UTC)&lt;br /&gt;
::I don&#039;t believe it matters what the community calls it; a disambig notice should be plenty to avoid confusion from people typing &amp;quot;base stat&amp;quot; into the search bar. As for the suggested move itself, I strongly agree that this article needs to be moved away from &amp;quot;base stats&amp;quot; because that term now officially refers to something else. I&#039;m not all that fond of &amp;quot;species stat&amp;quot; in particular, but I can&#039;t think of any better alternatives. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:09, 9 August 2013 (UTC)&lt;br /&gt;
:::The difference in this case is that the the term &amp;quot;base stats&amp;quot; has both a fan meaning and an official meaning, while there was never anything officially called Shiny Pokémon back in Gen III. If a term has 2 meanings that contradict each other, surely the official meaning should take priority? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 21:12, 9 August 2013 (UTC)&lt;br /&gt;
::There is no official term for what is currently referred to as base stats. This is an important point. Another fundamentally different point between this and happiness/friendship is that there was no existing use for Friendship that would easily be confused with something else. Yet another fundamentally different point is that friendship actually describes what happiness was - the meaning of base stats is actually the exact opposite of EVs. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:27, 9 August 2013 (UTC)&lt;br /&gt;
:::It&#039;s not about people entering base stats into the search bar. It&#039;s the fact that every other website, and just about every single member of the entire Pokemon community who knows about EVs, uses the term EVs to refer to EVs. Bulbapedia referring to EVs as Base stats will certainly cause confusion whilst EVs are still the term in complete widespread use. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:27, 9 August 2013 (UTC)&lt;br /&gt;
::::...and when Gen 6 gets released and early adopters start using the official terms, others will gradually hop on board with them and when critical mass is reached, nothing will be confusing any more. It&#039;ll be exactly the same situation as previous generations when people got used to the Japanese names and then complained when they were updated to the English names. Boo hoo, whine whine, and then they got over it. Insisting on using old fan terms instead of new official terms will just prolong the whining; it won&#039;t make the official term go away. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:38, 9 August 2013 (UTC)&lt;br /&gt;
::::: No, it&#039;s not even remotely close to the same situation at all. See the three points I made about the happiness/friendship change - they all apply. In addition, English/Japanese names are a terrible comparison - it&#039;s really blatantly obvious that you wouldn&#039;t keep Japanese Pokemon names on an English database, there&#039;s not even a discussion to be had there. The definition of the words base and stats in this context mean the exact opposite of what the term EVs refer to, and on top of this there&#039;s already an existing term with an opposite meaning that causes overlap, which doesn&#039;t have any other term by which it could be referred to. THAT is what causes confusion, I&#039;m not saying &amp;quot;never change anything because change causes confusion&amp;quot;, which is what you seem to be arguing against. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:48, 9 August 2013 (UTC)&lt;br /&gt;
::::::You still seem to be ignoring the point that &amp;quot;base stats&amp;quot; is now the &#039;&#039;&#039;official&#039;&#039;&#039; term for what was formerly known as EVs, so it doesn&#039;t matter whether it&#039;s confusing or does not accurately describe the topic; we &#039;&#039;&#039;must&#039;&#039;&#039; use it (unless, as was suggested on [[Talk:Effort values]], the press release is inaccurate to what the game will call them). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:53, 9 August 2013 (UTC)&lt;br /&gt;
::::::: The statement &amp;quot;official term for what was formerly known as EVs, so it doesn&#039;t matter whether it&#039;s confusing or does not accurately describe the topic; we must use it&amp;quot; reeks of utter bureaucratic inefficiency. There is no law of the universe dictating that that we must use it. If you believe we should use it, please focus on providing good arguments for why, not simply say that we must use it no matter what regardless of any downsides to using it - that is not even remotely conducive to the discussion. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 22:01, 9 August 2013 (UTC)&lt;br /&gt;
::::::::Here&#039;s a direct quote from the [[Bulbapedia:Manual of style|Bulbapedia Manual of Style]], which determines how things work on Bulbapedia.&lt;br /&gt;
:::::::::&#039;&#039;Formerly, the style was to name articles based on whichever name a character was most &amp;quot;well known by&amp;quot;. However, this created debate as to who judges which name is most commonly known, and thus created unnecessary conflict given how rarely a character is known to the English-speaking fanbase more commonly by anything but their English name. Hence, the style has since been abandoned.&#039;&#039;&lt;br /&gt;
::::::::&amp;quot;Base stats&amp;quot; is the official English name as far as we currently know. &amp;quot;Effort values&amp;quot; is the name they are most well known by. Thus, according to policy, we must use &amp;quot;base stats&amp;quot;. If you disagree with that policy, then that is a discussion with a much larger scope than this particular article, and should be taken up with the admins directly. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:14, 9 August 2013 (UTC)&lt;br /&gt;
:::::::::That manual of style entry was not made with something like this in mind, but rather characters of the anime. To blindly apply it to absolutely everything regardless of the circumstance, without stopping to consider whether it would actually improve Bulbapedia to do so, is exactly the kind of bureaucratic inefficiency I was talking about. Furthermore, why even have a discussion on this page? You could just move the page and be done with it, if it really is an absolute must. There&#039;s nothing to discuss here if that&#039;s how we&#039;re handling it. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 22:25, 9 August 2013 (UTC)&lt;br /&gt;
::::::::::It was written with characters in mind, but I believe it applies here too — it boils down to official name versus commonly-used name, which is the same issue we&#039;re disagreeing about here. I am not an admin, nor was I the person to add the move template; but if I did have the authority, I would have simply moved the &amp;quot;effort values&amp;quot; page in the first place because, yes, there&#039;s nothing to discuss about that. The thing to discuss is what the target name for the former &amp;quot;base stats&amp;quot; page should be. SnorlaxMonster suggested &amp;quot;species stats&amp;quot;; that doesn&#039;t ring nicely in my ear, but I can&#039;t think of anything better. (&amp;quot;Base stats (fan term)&amp;quot; is the best I can come up with, but I&#039;d rather not use a parenthetical disambiguation if we don&#039;t need to.) No one else has made any suggestions. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:36, 9 August 2013 (UTC)&lt;br /&gt;
(resetting indent)I don&#039;t really think there is much of reason to discuss EVs-&amp;gt; Base stats.  The official term should always take precedence.  However, without a new title for this page, it can&#039;t happen. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 22:41, 9 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The thing is this simply isn&#039;t like other situations. I&#039;ve given three reasons why, compared to something like the Happiness --&amp;gt; Friendship change, it would be detrimental to the quality of Bulbapedia to make this change. What is the point of enforcing a manual of style if you can&#039;t provide any reasons for why it would be beneficial to Bulbapedia to do so in this instance? The individual circumstances need to be considered, because there are so many things different from a situation like this compared to a situation like Japanese/English names.&lt;br /&gt;
:&amp;quot;While Wikipedia&#039;s written policies and guidelines should be taken seriously, they can be misused. Do not follow an overly strict interpretation of the letter of policy without consideration for the principles of policies. If the rules truly prevent you from improving the encyclopedia, ignore them. Disagreements are resolved through consensus-based discussion, not by tightly sticking to rules and procedures. Furthermore, policies and guidelines themselves may be changed to reflect evolving consensus.&amp;quot;&lt;br /&gt;
I realise that this is Bulbapedia, not Wikipedia, but I see no reason that the same concepts shouldn&#039;t apply. There is nothing to be gained by enforcing rules for the sake of rules rather than for the sake of improving Bulbapedia. So far nobody has even tried to provide an argument for WHY using the official term would be better even with the downsides of the unique circumstances in mind. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 22:52, 9 August 2013 (UTC)&lt;br /&gt;
:Fans who know about EVs will probably be well-informed enough to know that Gen 6 renamed them (and if they aren&#039;t, they should be smart enough to look at the disambig notice at the top saying see X other page if you wanted Y topic), while fans who didn&#039;t know about them will come to BP looking for base stats because that&#039;s the official term used in-game. I see absolutely no reason official names supplemented by disambig notices wouldn&#039;t be the optimal arrangement. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:56, 9 August 2013 (UTC)&lt;br /&gt;
::As someone noted on the Effort values discussion page, this actually wasn&#039;t just a mistake by the writers of a press release - it&#039;s actually how EVs have been officially referred to since Ruby and Sapphire. Therefore, EVs were not named base stats specifically in Generation VI - and, despite the fact that they&#039;ve been officially referred to as base stats for ten years, the entirety of the community still refers to them as EVs. Given that every single other website and every single member of the community still refers to them as EVs, moving them to Base stats simply causes a lot of unnecessary confusion. If the community does move to adopt the new terminology your stance would make more sense to me, but as is, they are completely universally referred to as EVs everywhere except in a couple of item descriptions and now a press release. Especially given the overlap with an existing term that refers to something that means the opposite and has no alternative, it makes far, far more sense to have the page under Effort values with a note that Nintendo has referred to them as base stats than the other way around, which would certainly cause confusion even with a disambiguation notice. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 23:15, 9 August 2013 (UTC)&lt;br /&gt;
:::I absolutely disagree. The pages were where they were before because nobody took the time to notice that an official term had been created; you can&#039;t argue that things should stay the same because everyone used to be okay with the situation. The situation has changed: the values and the terminology for them are both becoming more visible in official media, which means it is becoming more urgent for us to use the official terms. In adopting new terminology, Bulbapedia is not a follower of the whims of the fan community, but a leader in adopting official terms &#039;&#039;regardless of their popularity or lackthereof&#039;&#039;. We are not Wikipedia and, unlike them, we do not go by common names when we are aware that they differ from official names. The values formerly known as EVs are &amp;quot;base stats&amp;quot;. Period. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:28, 9 August 2013 (UTC)&lt;br /&gt;
::::Nobody ever noticed, in ten years, that EVs had been referred to as base stats in-game? That doesn&#039;t seem very plausible. My argument is not even remotely close to being based on &amp;quot;things should stay the same because everybody used to be okay with it&amp;quot;, again, you seem to be arguing against things I haven&#039;t said. I brought up the point that the community has been using EVs for ten years despite it being officially referred to as base stats because you seemed to assume, earlier in the discussion, that it was a given that the community would eventually adopt the &amp;quot;new&amp;quot; terminology. After that point, you go back into suggesting that we should use official terms just because they&#039;re official without explaining why it&#039;s better, which, again, is just bureaucratic inefficiency that leads to a lesser quality. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 23:54, 9 August 2013 (UTC)&lt;br /&gt;
:::::It&#039;s entirely plausible and also &#039;&#039;true&#039;&#039; that nobody noticed, or at least nobody spoke up to bring it to the attention of the rest of us. Since the new term will be used &#039;&#039;in-game&#039;&#039; and the old one has never been, of &#039;&#039;course&#039;&#039; it&#039;s a given that the community will eventually adopt the new terminology, because otherwise no newbies will be able to know what anybody&#039;s talking about. I cannot fathom why you are so against following policy when doing so will not be harmful at all. Official name with a disambiguating note at the top. How is that not inherently better than an unofficial name? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:05, 10 August 2013 (UTC)&lt;br /&gt;
::::::Once again - base stats has been used in-game for &#039;&#039;ten years&#039;&#039;. &#039;&#039;How&#039;&#039; is it a given that the community will adopt it this generation, when they haven&#039;t for the last three generations that it&#039;s been used in-game? Your assertion that it&#039;s a fact that nobody noticed for ten years is frankly absurd. It&#039;s also absurd that you suggest no new players are capable of finding out what people are talking about when they refer to EVs, considering this hasn&#039;t changed in ten years. When players go to learn about the hidden values that affect their stats, it&#039;s much easier for them to learn what they are when everything refers to them by one name, instead of every single person and website except one referring to them by one name while one particular website refers to them by a completely different term that means the opposite and also describes the value inaccurately. That is why it&#039;s worse - it causes so much more confusion than just having the page under Effort values does. If the community does shift to using base stats as the term for EVs with a new term for base stats, then I would absolutely agree with you - but just assuming that it&#039;s a given when it hasn&#039;t yet happened after ten years and making changes that will cause confusion now based on that assumption is not something I can agree with. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 00:21, 10 August 2013 (UTC)&lt;br /&gt;
I am for the move. Bulbapedia should always reflect the current, official terminology used. The community will adapt to the official terms as they always do. There&#039;s no reason to keep the page at an inaccurate title simply on the basis that is has been used for a long time. Things change, plain and simple. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 00:25, 10 August 2013 (UTC)&lt;br /&gt;
:You are ignoring my points in exactly the same way as Pumpkinking0192... you say, as if it were a fact, that &amp;quot;the community will adapt to the official terms as they always do&amp;quot; - but the only adaptation that the community has made to this official term over the past ten years is to completely disregard it and instead use a term that actually makes sense. And, yet again, the argument here is &#039;&#039;not&#039;&#039; to keep it just because it&#039;s been this way for a long time, but to keep it because changing it under these circumstances will only cause a lot of unnecessary confusion. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 00:32, 10 August 2013 (UTC)&lt;br /&gt;
::You&#039;re ignoring our point that &amp;quot;base stats&amp;quot; is canon and &amp;quot;EVs&amp;quot; is not. Canon is inherently superior to non-canon. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:37, 10 August 2013 (UTC)&lt;br /&gt;
:::Canon is not inherently superior to non-canon in all situations without any consideration to context. I&#039;ve asked you to explain &#039;&#039;why&#039;&#039; it&#039;s better in this specific case. I&#039;ve given three points as to &#039;&#039;why&#039;&#039; it&#039;s not, but you seem to be incapable of explaining why it&#039;s better. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 00:41, 10 August 2013 (UTC)&lt;br /&gt;
::::Yes, it is inherently superior in all situations on Bulbapedia. If we can use a non-canon term when a canon one exists, we can just name any page anything we want. Anarchy! This is a professional-level wiki, not just any old fansite. We have standards. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:02, 10 August 2013 (UTC)&lt;br /&gt;
:::::I should point out that this is the first time that they&#039;ve been referred to in more than just passing on an item description as base stats and, from the sounds of things, this will be the first time that the games themselves go into detail about them. It&#039;s something that Game Freak clearly want to start making more available to a wider audience, meaning that this is really the first time that the term has been all that relevant. The fact that there was already a fan meaning for base stats is likely a reason that people didn&#039;t make the change before now, though given that the term is clearly going to be used more often from official sources and within the fanbase (newer players), it seems odd to me to not make the change now. Besides, all links to EVs will still redirect to the page, so it shouldn&#039;t be nearly as confusing as you&#039;re making it out to be. This isn&#039;t about being better, it&#039;s about being correct. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 01:09, 10 August 2013 (UTC)&lt;br /&gt;
Hold on. What if they&#039;re not referring to EVs? What if they&#039;re just referring to base stats and how they can be increased (just like what the descriptions for the Vitamins etc say)? Here&#039;s how I see it:&lt;br /&gt;
&lt;br /&gt;
From the &amp;quot;Understanding Stats&amp;quot; page:&lt;br /&gt;
:&amp;quot;&#039;&#039;The rate at which these stats will grow depends on an underlying set of stats called base stats. Each of the six main stats has its own base stat.&#039;&#039;&amp;quot;&lt;br /&gt;
That&#039;s not talking about EVs, that&#039;s talking about base stats. The Super Training page mentions how a Pokemon can increase its base stats (not its stats, but the actual underlying base stats) with Super Training. It does not say something like &amp;quot;with Super Training, a Pokemon can gain certain points called base stats that increase its stats&amp;quot;. It simply says that their base stats can be raised, not exactly &#039;&#039;what&#039;&#039; raises them (again, just like the Vitamin descriptions etc).&lt;br /&gt;
&lt;br /&gt;
From the Effort-o-Meter section on the &amp;quot;Super Training&amp;quot; page:&lt;br /&gt;
:&amp;quot;&#039;&#039;Each Pokémon has some stats that will grow more easily than others and some stats that will take more work to raise. The inside (green) part of the Effort-o-Meter graph shows the stat levels relevant to each Pokémon species. The outside (yellow) part of the graph shows the base stat increases that your Pokémon has achieved through Super Training.&#039;&#039;&amp;quot;&lt;br /&gt;
The green part is a Pokemon&#039;s base stat, and the yellow part is the base stat increases. That is, the yellow part shows how many effort values the Pokemon has gained, it&#039;s just not mentioned by name. To sum it up, I think Nintendo is just not using a name for what we know as &amp;quot;Effort Values&amp;quot;, they just use the term &amp;quot;base stat increases&amp;quot;, &#039;&#039;&#039;with &amp;quot;increases&amp;quot; &#039;&#039;being&#039;&#039; the &amp;quot;effort values&amp;quot;&#039;&#039;&#039;. I therefore think the term &amp;quot;effort values&amp;quot; should stay and Base Stat not moved. Or, if anything, have Effort Values moved to something like &amp;quot;Base Stat increases&amp;quot;. [[User:Angela-Samshi|Angela-Samshi]] ([[User talk:Angela-Samshi|talk]]) 01:21, 10 August 2013 (UTC)&lt;br /&gt;
:The use of the term &amp;quot;stat levels&amp;quot; in the Effort-o-Meter makes it clear that they&#039;ve now renamed both things, so leaving &amp;quot;base stats&amp;quot; at its current location is not an option. You&#039;ve raised a valid point, though; with this new information, it seems like &amp;quot;base stats&amp;quot; are now the term Nintendo&#039;s using for the combined &amp;quot;stat levels&amp;quot; + &amp;quot;base stat increases&amp;quot;/&amp;quot;EVs&amp;quot;/whatever. Nintendo&#039;s not being too clear on this, though. Maybe &amp;quot;base stats&amp;quot; should be an umbrella/disambiguation page directing users to &amp;quot;stat levels&amp;quot; and whatever the term we use for EVs is? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:40, 10 August 2013 (UTC)&lt;br /&gt;
::Personally I took the &amp;quot;increases that your Pokémon has achieved through Super Training&amp;quot; to imply that the meter shows the base stats gained from Super Training only more than it being than what you&#039;ve suggested. Besides, while base stat increases is hardly eloquent, it could just as easily have been meant to be referring to increases from 0 base stats for all we know. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 01:53, 10 August 2013 (UTC)&lt;br /&gt;
:::::Addressing this bit from Pumpkinking0192...&lt;br /&gt;
::::::&amp;quot;Yes, it is inherently superior in all situations on Bulbapedia. If we can use a non-canon term when a canon one exists, we can just name any page anything we want. Anarchy! This is a professional-level wiki, not just any old fansite. We have standards.&amp;quot; &lt;br /&gt;
:::::This is a blatant strawman argument if I&#039;ve ever seen one. I&#039;m starting to believe this is intentional - this is the third time you&#039;ve addressed an argument I never made while completely ignoring the argument I did make. I gave several reasons as to why, in this particular instance, it would be better for Bulbapedia to retain the current names. The only claim you&#039;ve even attempted to make to explain why it would be better to use the official term was that you assumed that it was a given that the community would move to the &amp;quot;new&amp;quot; terminology that&#039;s been around for ten years and apparently just wasn&#039;t noticed before now, and beyond that questionable assumption it&#039;s been nothing but &amp;quot;official is better no matter what, because I say it is&amp;quot;. If that&#039;s the best explanation you can offer up, have fun with your &amp;quot;standards&amp;quot; - personally, I prefer a higher standard of encyclopedia quality over a higher standard of bureaucratic rule enforcement, but that&#039;s just me. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 05:31, 10 August 2013 (UTC)&lt;br /&gt;
::::::It&#039;s not just me who says official is better. Look at both of the staff members who have posted on this page: Funktastic, a Junior Administrator, says, &amp;quot;&#039;&#039;We should be using official terms regardless of their use in fandom.&#039;&#039; [...] &#039;&#039;The official term should always take precedence.&#039;&#039;&amp;quot;. Crystal Talian, an Administrator, says, &amp;quot;&#039;&#039;Bulbapedia should always reflect the current, official terminology used. The community will adapt to the official terms as they always do.&#039;&#039;&amp;quot; This is a matter of Bulbapedia policy, not something to be messed around with on a whim because some guy on a talk page can use pretty rhetorical terms to try to convince everyone that their preferred fanon term is better. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:42, 10 August 2013 (UTC)&lt;br /&gt;
:::::::And they, too, never addressed my points nor provided a reason as to &#039;&#039;why&#039;&#039; official is better in this scenario. I brought this up and backed it with logical reasoning because I feel it is better for the quality of Bulbapedia - I am not acting &amp;quot;on a whim&amp;quot;. I liked the part where you attacked a strawman and when I called you out on it, you dismissed it as a &amp;quot;pretty rhetoric term&amp;quot;. I&#039;ll take using &amp;quot;pretty rhetoric terms&amp;quot; over using logical fallacies like you do. Even still you don&#039;t address &#039;&#039;why&#039;&#039; the official term would be better. It is clear to me that you have no intentions of doing so, so I will take my leave from this conversation, since we are aiming for incompatible goals. My final thoughts on the subject... I did provide a quote from Wikipedia above which explains, quite excellently, the concept of &amp;quot;Wikipedia is not a bureaucracy&amp;quot; - yet you are still interested only in enforcing policy to the letter with no consideration for circumstance, ostensibly in the name of professionalism. I guess Bulbapedia is a cut above Wikipedia when it comes to being a professional encyclopedia. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 06:15, 10 August 2013 (UTC)&lt;br /&gt;
::::::::We don&#039;t have to specify why official is better in &#039;&#039;this&#039;&#039; scenario because it is better in &#039;&#039;all&#039;&#039; scenarios. Bulbapedia reports what is in the game first and foremost and what the fan community does only as a supplementary scope. Whatever this gets renamed to, it will be the term that will be used in the game, which is therefore inherently more canonical than what is not in the game. I&#039;m glad you&#039;ve realized your goals are incompatible with Bulbapedia&#039;s prioritization of canon over widespread usage, which is something we can do and Wikipedia can&#039;t because Pokémon has a discernable canon and the real world doesn&#039;t. You call my preferences bureaucracy, I call them a basic understanding of the tenets of canonicity. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:26, 10 August 2013 (UTC)&lt;br /&gt;
:::::::::So to address a few things:&lt;br /&gt;
:::::::::*The fact that [[vitamin]]s and {{cat|Friendship-raising Berries}} have referred to EVs as &amp;quot;base stats&amp;quot; for a long time is precisely why this page should &#039;&#039;have already been moved&#039;&#039;. The reason this page needs to be moved now in particular though is that the term is going to be used a lot in-game, so calling this page &amp;quot;base stats&amp;quot; is wrong and very confusing for people not familiar with the online community.&lt;br /&gt;
:::::::::*People are unhappy with the happiness/friendship example, so I&#039;ll provide a better one: Egg Groups. Egg Groups had official names in Stadium 2, but since then all strategy guides began referring to them with new names. When Pokédex 3D came out and used the new names, that was enough evidence in favour of the new names to move all the Egg Groups, despite the fandom virtually exclusively using the old names. Many of the new names were also shared with existing things (such as [[Grass (Egg Group)]]), but the pages were moved anyway.&lt;br /&gt;
:::::::::*Using official names exclusively is not an unnecessarily bureaucratic measure; instead, it prevents debates like this where people are attached to the old fan names. There is nothing wrong with using a fan term, as long as no official term exists; once one does, we should change to the official term. Likewise, if something has its official name changed, we should also change the way we refer to it, even if the old official term is more popular. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:01, 10 August 2013 (UTC)&lt;br /&gt;
::::::::::The page is not moving until XY are released, and we can properly determine if there are now any official names. The way I read the Vitamins is that it&#039;s referring to the stat before temporary changes are taken into account. That is, the games are using &amp;quot;base&amp;quot; to refer to the stats &#039;&#039;before other modifications&#039;&#039;. The descriptions use &amp;quot;base&amp;quot; with a lowercase b, suggesting that they are using base simply as a word, not as an official term, in which case it would more than likely be capitalised. The use is required to clearly set them apart from in-battle stat boosting items, which are temporary effects. At this point, it looks more likely that EVs will get an official name, since they&#039;re now somewhat visible. The page will also not be moving to &amp;quot;Stat levels&amp;quot;. That&#039;s a description, the graph shows the levels of the stats. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:15, 10 August 2013 (UTC)&lt;br /&gt;
:::::::::::I should point out for future reference that the Japanese release seems to have referred to what was named base stats on the English site as Kiso points, which is what the Japanese have supposedly always called EVs. Obviously a moot point right now, though it may be something to keep in mind if the games don&#039;t clarify this any further. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 23:05, 10 August 2013 (UTC)&lt;br /&gt;
::::::::::::Pokemon Wiki has its page on EVs located at 努力値 (doryokuchi). For that matter, when I put きそポイント into Google most if not all of the hits refer to it as 努力値. It looks like they&#039;re in the same situation as us, then. Another thing to keep in mind, perhaps? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 01:22, 11 August 2013 (UTC)&lt;br /&gt;
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===Target title for this page===&lt;br /&gt;
:&#039;&#039;Please use the above section for discussion on &#039;&#039;&#039;whether&#039;&#039;&#039; to move the page. This section is for &#039;&#039;&#039;what&#039;&#039;&#039; the page currently titled &amp;quot;base stats&amp;quot; should be moved to, &#039;&#039;&#039;assuming it is moved&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
SnorlaxMonster suggested &amp;quot;species stats&amp;quot;. My best idea is &amp;quot;base stats (fan term)&amp;quot;, although I&#039;d prefer not to need parenthetical disambiguation if we can help it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:28, 9 August 2013 (UTC)&lt;br /&gt;
:I&#039;d like to wait until we have a clear official term, if there is one. If not, I think &amp;quot;Species stats&amp;quot; is the most reasonable and closest to what was used on the official site. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 00:26, 10 August 2013 (UTC)&lt;br /&gt;
::[http://www.pokemonxy.com/en-us/whats_new/super_training/ New page!] &#039;&#039;&amp;quot;The inside (green) part of the Effort-o-Meter graph shows the stat levels relevant to each Pokémon species. The outside (yellow) part of the graph shows the base stat increases that your Pokémon has achieved through Super Training.&amp;quot;&#039;&#039;&lt;br /&gt;
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::What the fans once called base stats are now officially known as &#039;&#039;&#039;stat levels&#039;&#039;&#039;, it would seem. That means that we can move this page to Stat levels and move Effort values to Base stats, yes? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 01:29, 10 August 2013 (UTC)&lt;br /&gt;
:::That sounds canonical to me. Let&#039;s move base stats to stat levels. For the record, we also need to fix instances of &amp;quot;stat levels&amp;quot; where people have loosely used it to refer to stat modifiers throughout the wiki. See my response to Angela-Samshi in the above section regarding EVs → base stats. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:40, 10 August 2013 (UTC)&lt;br /&gt;
::::From my reading it&#039;s not clear whether Nintendo is using it as an actual term, or merely as a loose description. I believe that there is still too much ambiguity to fix that as the name at this point. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 02:38, 10 August 2013 (UTC)&lt;br /&gt;
:::::I&#039;m going to disagree with Blazios. [http://www.pokemonxy.com/en-us/pokemon_101/stats/ This page] simply calls them &#039;&#039;&#039;stats&#039;&#039;&#039;. &#039;&#039;&#039;Stat levels&#039;&#039;&#039; sounds like something that isn&#039;t outside the Effort-O-Meter&#039;s graph, so I serious doubt stat levels is the official term. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 02:51, 10 August 2013 (UTC)&lt;br /&gt;
:::::Actually, I misread (tired, sorry), but I stand by that they shouldn&#039;t be called stat levels unless the term is used more times than just once. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 03:11, 10 August 2013 (UTC)&lt;br /&gt;
::::::For the record, I only suggested &amp;quot;species stats&amp;quot; because the page cannot stay here anymore and that was the best term I could come up with. From the single usage on the official site, I don&#039;t think &amp;quot;stat levels&amp;quot; is supposed to be the official term. However, I suppose it is the closest we do have to an official term, so I don&#039;t object to using it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:48, 10 August 2013 (UTC)&lt;br /&gt;
:::::::I disagree with Blazios comment regarding moving Effort Values to Base Stats, mainly because Nintendo isn&#039;t being too clear about if they name &amp;quot;effort values&amp;quot; as &amp;quot;base stats&amp;quot; (the Pokemon gain &amp;quot;base stats&amp;quot; through ST) or if they&#039;re just not naming them at all (simply calling them &amp;quot;base stat increases&amp;quot;, that is, the base stat has been raised). The official site is kind of ambiguous about this entire issue, though. However, the fact that it does mention &amp;quot;&#039;&#039;each of the six main stats has its own base stat&#039;&#039;&amp;quot; makes it sound like a &amp;quot;base stat&amp;quot; is a number that can be altered and not something that is gained. I suggest we wait until we have more infromation. The games aren&#039;t out yet, so imo there is no reason to rush. [[User:Angela-Samshi|Angela-Samshi]] ([[User talk:Angela-Samshi|talk]]) 11:48, 10 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Base_stats&amp;diff=1950329</id>
		<title>Talk:Base stats</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Base_stats&amp;diff=1950329"/>
		<updated>2013-08-10T02:38:42Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Target title for this page */&lt;/p&gt;
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&lt;div&gt;== Question ==&lt;br /&gt;
I came looking for an answer to Base Stats and how evolution affects them. I checked the evolution page as well and found nothing. After googling &amp;quot;pokemon base stats evolution&amp;quot; I found this: http://answers.yahoo.com/question/index?qid=20090323201124AA3kRL2&lt;br /&gt;
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Pokemon Evolution and Base Stats?&lt;br /&gt;
Will a pokemon that evolved earlier be stronger, or have different stats (i.e., maxing out a Riolu&#039;s happiness and evolving it at level 2 as opposed to levelling it to raise its happiness and having it evolve at, say, 20) simply because of base stats? Riolu&#039;s base Attack is 70 while its base Special Attack is 35, while Lucario has 110 and 115, respectively. So if I evolve Riolu at level 20, will it have more attack than special attack, but lower overall stats than had I levelled it at 2?&lt;br /&gt;
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Answer 1: it doesn&#039;t matter what level you evolve it because stats are retroactively recalculated after evolution to fit the new base stats&lt;br /&gt;
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Answer 2:they would be exactly the same, not counting IVs, EVs and nature a riolu that evolved at level 2 and raised to level 20 will be exactly the same as a riolu which evolved at level 20&lt;br /&gt;
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First off, is it true that &amp;quot;stats are retroactively recalculated after evolution&amp;quot;? And can someone try to add the answer to this article or the evoultion article (or both).&lt;br /&gt;
-Thanks --[[User:Lnk2128|Lnk2128]] 17:29, 18 April 2009 (UTC)&lt;br /&gt;
:Base stats are inherent to a species. Every Lucario has the same base stats. IVs are different (those are determined at the Pokémon&#039;s in-game creation time, whether it&#039;s an encounter in battle, given by an NPC, or received in an egg), and EVs are determined by what Pokémon it battles.&lt;br /&gt;
:To put it simply, if you cloned a level 1 Riolu, maxed its happiness, and rare candied it to level 2, evolving it and then battling six Bibarel, four Magneton, and two Pikachu to get it to level 20, it would be exactly the same as the level 1 Riolu you maxed the happiness of, trained it to level 20 against the EXACT SAME NUMBER of the EXACT SAME POKÉMON, and then evolved it. The problem is that cloning is really the only plausible way to have two Pokémon that start out the same, by having the exact same IVs, and training against the exact same Pokémon, aside from just using Rare Candies, is the only way to make sure EVs don&#039;t cause fluctuation in the stats (by level 20, EVs count for an up to 12-point difference in stats).&lt;br /&gt;
:In short, no, it does not matter when you evolve a Pokémon. If it ends up at the same endpoint, that&#039;s always how it will be at that endpoint provided the same things are done on the way there (use Sun Stone, train against 50 Gastly, or train against the Gastly first, you&#039;ll still have the same Bellossom).&lt;br /&gt;
:As for what the &amp;quot;retroactively recalculated&amp;quot; means, it means that the stat your Trapinch has in Attack does not carry over into its Vibrava form. For an Adamant natured Trapinch at level 35, with an IV of 26 in Attack and EVs of 200 in the same, its Attack is [((26 + 2 * 100 + (200/4)) * 35/100) + 5] * 1.1, or 111. This is just by leveling up, as you see that the stats are calculated when you do (though usually you just scroll through them without a thought, don&#039;t you? I do...). Now, on attaining level 35, its evolution into Vibrava is induced. Vibrava has only 70 base Attack, which causes your Pokémon to actually have a lower Attack stat until its evolution into Flygon (who has the same base Attack as Trapinch). As Vibrava, at level 35, the Pokémon has an Attack of [((26 + 2 * 70 + (200/4)) * 35/100) + 5] * 1.1, or 88.&lt;br /&gt;
:It&#039;s only complicated because you can&#039;t see the values; you have to know them. Too bad there&#039;s no real way to tell your IVs except through online calculators. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:59, 18 April 2009 (UTC)&lt;br /&gt;
::Now I understand it. The Trapinch example was exactly what I was looking for. Thanks alot ---[[User:Lnk2128|Lnk2128]] 15:32, 19 April 2009 (UTC)&lt;br /&gt;
:::Shouldn&#039;t the blunt points of this info be included in the article? I&#039;ve always tried to evolve my pokemon ASAP thinking they would gain better overall stats, and after specifically looking for this info I only found it after going though the pages on &amp;quot;forms,&amp;quot; &amp;quot;evolution,&amp;quot; &amp;quot;base stats&amp;quot; and their respective talk pages. --[[User:Barakku|Barakku]] 17:46, 5 May 2009 (UTC)&lt;br /&gt;
::Just another question: Was it always like that, or has it changed through Generation? [[User:Yohrd|Yohrd]] 06:55, 6 May 2009 (UTC)&lt;br /&gt;
:::It was always like that. The major discrepancy people see is the difference due to so many hidden values, such as IVs and EVs. Every Pokémon of a species has the same base stats, but it is highly likely that no two Pokémon of the same species which a particular trainer has will have the exact same stats, due to differences in those hidden values. [[User:Werdnae|Werdnae]] 07:55, 6 May 2009 (UTC)&lt;br /&gt;
::::I remember hearing about something like this as a kid, with my gen 1 Red. Everyone kept telling me it&#039;s all about the homegrown pokemon from a low level, hearing vaguely about how &amp;quot;no two pokemon are the same in stats,&amp;quot; fearing my pokemon were screwed forever. Reading over IVs, EVs, eevees, whathaveyous makes me think there really needs to be a section to bring all of this together. I don&#039;t want formulas for powergaming/ect, I want a simple understanding that THIS is something simple to ensure extra points in X stat, and THIS is all the crap you don&#039;t need to worry about (form changes instantly change stats, so you don&#039;t need to worry about evolving ASAP)--[[User:Barakku|Barakku]] 02:50, 7 May 2009 (UTC)&lt;br /&gt;
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== Level ==&lt;br /&gt;
As to what level are the base stats on this site calculated? [[User:Xtreme Dragon Master|Xtreme Dragon Master]] 23:15, 27 July 2009 (UTC)&lt;br /&gt;
:They aren&#039;t that stats of a Pokémon at a particular level, thay are a base value taken from the game data. The game then puts the base stats into an equation (I don&#039;t know exactly what it does), which results in the stats you see when you check the Pokémon. BTW, you should sign on the same line as your comment, rather than on the next line. [[User:Werdnae|Werdnae]] 04:38, 28 July 2009 (UTC)&lt;br /&gt;
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== Move ==&lt;br /&gt;
User {{u|SnorlaxMonster}} has suggested moving this page to {{redlink|Species Stat}}. I strongly oppose this. The term &amp;quot;base stat&amp;quot; has been in use by the community for over a decade and is the primary name for these stats, while the term &amp;quot;species stat&amp;quot; has never seen any kind of widespread usage, not by the community nor by official sources. It is unfortunate that Nintendo refuses to officially acknowledge the existence of EVs and instead called EVs base stats, but although that may cause some ambiguity, far more confusion will be caused by moving the article to a name that&#039;s not even in usage. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 19:00, 9 August 2013 (UTC)&lt;br /&gt;
:We should be using official terms regardless of their use in fandom.  For example, despite happiness being the term used and preferred by the fandom, once Friendship was shown to be the official term, it was changed.  I don&#039;t know if I necessarily agree with Species Stat as this page&#039;s title, I do believe that if base stat is the official term for EVs (and they&#039;ve been using this term for vitamins for quite a while), then that should be used as the title instead of EVs.  Confusion can be mitigated by adding a &amp;quot;if you want the term used by fandom etc etc&amp;quot; at the top of the page. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 19:14, 9 August 2013 (UTC)&lt;br /&gt;
:Oppose. We have used unofficial terms over official ones before (shiny Pokemon were officially &amp;quot;alternately colored&amp;quot; in Gen III) and moving the EVs article to a term that has widely been used for five generations to mean something else entirely would create more confusion than simply going with a disambiguation at the top of this page. In other words, in this case, switching &#039;&#039;&#039;creates&#039;&#039;&#039; confusion instead of curing it. [[User:Bwburke94|Bwburke94]] ([[User talk:Bwburke94|talk]]) 21:00, 9 August 2013 (UTC)&lt;br /&gt;
::I don&#039;t believe it matters what the community calls it; a disambig notice should be plenty to avoid confusion from people typing &amp;quot;base stat&amp;quot; into the search bar. As for the suggested move itself, I strongly agree that this article needs to be moved away from &amp;quot;base stats&amp;quot; because that term now officially refers to something else. I&#039;m not all that fond of &amp;quot;species stat&amp;quot; in particular, but I can&#039;t think of any better alternatives. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:09, 9 August 2013 (UTC)&lt;br /&gt;
:::The difference in this case is that the the term &amp;quot;base stats&amp;quot; has both a fan meaning and an official meaning, while there was never anything officially called Shiny Pokémon back in Gen III. If a term has 2 meanings that contradict each other, surely the official meaning should take priority? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 21:12, 9 August 2013 (UTC)&lt;br /&gt;
::There is no official term for what is currently referred to as base stats. This is an important point. Another fundamentally different point between this and happiness/friendship is that there was no existing use for Friendship that would easily be confused with something else. Yet another fundamentally different point is that friendship actually describes what happiness was - the meaning of base stats is actually the exact opposite of EVs. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:27, 9 August 2013 (UTC)&lt;br /&gt;
:::It&#039;s not about people entering base stats into the search bar. It&#039;s the fact that every other website, and just about every single member of the entire Pokemon community who knows about EVs, uses the term EVs to refer to EVs. Bulbapedia referring to EVs as Base stats will certainly cause confusion whilst EVs are still the term in complete widespread use. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:27, 9 August 2013 (UTC)&lt;br /&gt;
::::...and when Gen 6 gets released and early adopters start using the official terms, others will gradually hop on board with them and when critical mass is reached, nothing will be confusing any more. It&#039;ll be exactly the same situation as previous generations when people got used to the Japanese names and then complained when they were updated to the English names. Boo hoo, whine whine, and then they got over it. Insisting on using old fan terms instead of new official terms will just prolong the whining; it won&#039;t make the official term go away. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:38, 9 August 2013 (UTC)&lt;br /&gt;
::::: No, it&#039;s not even remotely close to the same situation at all. See the three points I made about the happiness/friendship change - they all apply. In addition, English/Japanese names are a terrible comparison - it&#039;s really blatantly obvious that you wouldn&#039;t keep Japanese Pokemon names on an English database, there&#039;s not even a discussion to be had there. The definition of the words base and stats in this context mean the exact opposite of what the term EVs refer to, and on top of this there&#039;s already an existing term with an opposite meaning that causes overlap, which doesn&#039;t have any other term by which it could be referred to. THAT is what causes confusion, I&#039;m not saying &amp;quot;never change anything because change causes confusion&amp;quot;, which is what you seem to be arguing against. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 21:48, 9 August 2013 (UTC)&lt;br /&gt;
::::::You still seem to be ignoring the point that &amp;quot;base stats&amp;quot; is now the &#039;&#039;&#039;official&#039;&#039;&#039; term for what was formerly known as EVs, so it doesn&#039;t matter whether it&#039;s confusing or does not accurately describe the topic; we &#039;&#039;&#039;must&#039;&#039;&#039; use it (unless, as was suggested on [[Talk:Effort values]], the press release is inaccurate to what the game will call them). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 21:53, 9 August 2013 (UTC)&lt;br /&gt;
::::::: The statement &amp;quot;official term for what was formerly known as EVs, so it doesn&#039;t matter whether it&#039;s confusing or does not accurately describe the topic; we must use it&amp;quot; reeks of utter bureaucratic inefficiency. There is no law of the universe dictating that that we must use it. If you believe we should use it, please focus on providing good arguments for why, not simply say that we must use it no matter what regardless of any downsides to using it - that is not even remotely conducive to the discussion. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 22:01, 9 August 2013 (UTC)&lt;br /&gt;
::::::::Here&#039;s a direct quote from the [[Bulbapedia:Manual of style|Bulbapedia Manual of Style]], which determines how things work on Bulbapedia.&lt;br /&gt;
:::::::::&#039;&#039;Formerly, the style was to name articles based on whichever name a character was most &amp;quot;well known by&amp;quot;. However, this created debate as to who judges which name is most commonly known, and thus created unnecessary conflict given how rarely a character is known to the English-speaking fanbase more commonly by anything but their English name. Hence, the style has since been abandoned.&#039;&#039;&lt;br /&gt;
::::::::&amp;quot;Base stats&amp;quot; is the official English name as far as we currently know. &amp;quot;Effort values&amp;quot; is the name they are most well known by. Thus, according to policy, we must use &amp;quot;base stats&amp;quot;. If you disagree with that policy, then that is a discussion with a much larger scope than this particular article, and should be taken up with the admins directly. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:14, 9 August 2013 (UTC)&lt;br /&gt;
:::::::::That manual of style entry was not made with something like this in mind, but rather characters of the anime. To blindly apply it to absolutely everything regardless of the circumstance, without stopping to consider whether it would actually improve Bulbapedia to do so, is exactly the kind of bureaucratic inefficiency I was talking about. Furthermore, why even have a discussion on this page? You could just move the page and be done with it, if it really is an absolute must. There&#039;s nothing to discuss here if that&#039;s how we&#039;re handling it. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 22:25, 9 August 2013 (UTC)&lt;br /&gt;
::::::::::It was written with characters in mind, but I believe it applies here too — it boils down to official name versus commonly-used name, which is the same issue we&#039;re disagreeing about here. I am not an admin, nor was I the person to add the move template; but if I did have the authority, I would have simply moved the &amp;quot;effort values&amp;quot; page in the first place because, yes, there&#039;s nothing to discuss about that. The thing to discuss is what the target name for the former &amp;quot;base stats&amp;quot; page should be. SnorlaxMonster suggested &amp;quot;species stats&amp;quot;; that doesn&#039;t ring nicely in my ear, but I can&#039;t think of anything better. (&amp;quot;Base stats (fan term)&amp;quot; is the best I can come up with, but I&#039;d rather not use a parenthetical disambiguation if we don&#039;t need to.) No one else has made any suggestions. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:36, 9 August 2013 (UTC)&lt;br /&gt;
(resetting indent)I don&#039;t really think there is much of reason to discuss EVs-&amp;gt; Base stats.  The official term should always take precedence.  However, without a new title for this page, it can&#039;t happen. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 22:41, 9 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The thing is this simply isn&#039;t like other situations. I&#039;ve given three reasons why, compared to something like the Happiness --&amp;gt; Friendship change, it would be detrimental to the quality of Bulbapedia to make this change. What is the point of enforcing a manual of style if you can&#039;t provide any reasons for why it would be beneficial to Bulbapedia to do so in this instance? The individual circumstances need to be considered, because there are so many things different from a situation like this compared to a situation like Japanese/English names.&lt;br /&gt;
:&amp;quot;While Wikipedia&#039;s written policies and guidelines should be taken seriously, they can be misused. Do not follow an overly strict interpretation of the letter of policy without consideration for the principles of policies. If the rules truly prevent you from improving the encyclopedia, ignore them. Disagreements are resolved through consensus-based discussion, not by tightly sticking to rules and procedures. Furthermore, policies and guidelines themselves may be changed to reflect evolving consensus.&amp;quot;&lt;br /&gt;
I realise that this is Bulbapedia, not Wikipedia, but I see no reason that the same concepts shouldn&#039;t apply. There is nothing to be gained by enforcing rules for the sake of rules rather than for the sake of improving Bulbapedia. So far nobody has even tried to provide an argument for WHY using the official term would be better even with the downsides of the unique circumstances in mind. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 22:52, 9 August 2013 (UTC)&lt;br /&gt;
:Fans who know about EVs will probably be well-informed enough to know that Gen 6 renamed them (and if they aren&#039;t, they should be smart enough to look at the disambig notice at the top saying see X other page if you wanted Y topic), while fans who didn&#039;t know about them will come to BP looking for base stats because that&#039;s the official term used in-game. I see absolutely no reason official names supplemented by disambig notices wouldn&#039;t be the optimal arrangement. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:56, 9 August 2013 (UTC)&lt;br /&gt;
::As someone noted on the Effort values discussion page, this actually wasn&#039;t just a mistake by the writers of a press release - it&#039;s actually how EVs have been officially referred to since Ruby and Sapphire. Therefore, EVs were not named base stats specifically in Generation VI - and, despite the fact that they&#039;ve been officially referred to as base stats for ten years, the entirety of the community still refers to them as EVs. Given that every single other website and every single member of the community still refers to them as EVs, moving them to Base stats simply causes a lot of unnecessary confusion. If the community does move to adopt the new terminology your stance would make more sense to me, but as is, they are completely universally referred to as EVs everywhere except in a couple of item descriptions and now a press release. Especially given the overlap with an existing term that refers to something that means the opposite and has no alternative, it makes far, far more sense to have the page under Effort values with a note that Nintendo has referred to them as base stats than the other way around, which would certainly cause confusion even with a disambiguation notice. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 23:15, 9 August 2013 (UTC)&lt;br /&gt;
:::I absolutely disagree. The pages were where they were before because nobody took the time to notice that an official term had been created; you can&#039;t argue that things should stay the same because everyone used to be okay with the situation. The situation has changed: the values and the terminology for them are both becoming more visible in official media, which means it is becoming more urgent for us to use the official terms. In adopting new terminology, Bulbapedia is not a follower of the whims of the fan community, but a leader in adopting official terms &#039;&#039;regardless of their popularity or lackthereof&#039;&#039;. We are not Wikipedia and, unlike them, we do not go by common names when we are aware that they differ from official names. The values formerly known as EVs are &amp;quot;base stats&amp;quot;. Period. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:28, 9 August 2013 (UTC)&lt;br /&gt;
::::Nobody ever noticed, in ten years, that EVs had been referred to as base stats in-game? That doesn&#039;t seem very plausible. My argument is not even remotely close to being based on &amp;quot;things should stay the same because everybody used to be okay with it&amp;quot;, again, you seem to be arguing against things I haven&#039;t said. I brought up the point that the community has been using EVs for ten years despite it being officially referred to as base stats because you seemed to assume, earlier in the discussion, that it was a given that the community would eventually adopt the &amp;quot;new&amp;quot; terminology. After that point, you go back into suggesting that we should use official terms just because they&#039;re official without explaining why it&#039;s better, which, again, is just bureaucratic inefficiency that leads to a lesser quality. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 23:54, 9 August 2013 (UTC)&lt;br /&gt;
:::::It&#039;s entirely plausible and also &#039;&#039;true&#039;&#039; that nobody noticed, or at least nobody spoke up to bring it to the attention of the rest of us. Since the new term will be used &#039;&#039;in-game&#039;&#039; and the old one has never been, of &#039;&#039;course&#039;&#039; it&#039;s a given that the community will eventually adopt the new terminology, because otherwise no newbies will be able to know what anybody&#039;s talking about. I cannot fathom why you are so against following policy when doing so will not be harmful at all. Official name with a disambiguating note at the top. How is that not inherently better than an unofficial name? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:05, 10 August 2013 (UTC)&lt;br /&gt;
::::::Once again - base stats has been used in-game for &#039;&#039;ten years&#039;&#039;. &#039;&#039;How&#039;&#039; is it a given that the community will adopt it this generation, when they haven&#039;t for the last three generations that it&#039;s been used in-game? Your assertion that it&#039;s a fact that nobody noticed for ten years is frankly absurd. It&#039;s also absurd that you suggest no new players are capable of finding out what people are talking about when they refer to EVs, considering this hasn&#039;t changed in ten years. When players go to learn about the hidden values that affect their stats, it&#039;s much easier for them to learn what they are when everything refers to them by one name, instead of every single person and website except one referring to them by one name while one particular website refers to them by a completely different term that means the opposite and also describes the value inaccurately. That is why it&#039;s worse - it causes so much more confusion than just having the page under Effort values does. If the community does shift to using base stats as the term for EVs with a new term for base stats, then I would absolutely agree with you - but just assuming that it&#039;s a given when it hasn&#039;t yet happened after ten years and making changes that will cause confusion now based on that assumption is not something I can agree with. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 00:21, 10 August 2013 (UTC)&lt;br /&gt;
I am for the move. Bulbapedia should always reflect the current, official terminology used. The community will adapt to the official terms as they always do. There&#039;s no reason to keep the page at an inaccurate title simply on the basis that is has been used for a long time. Things change, plain and simple. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 00:25, 10 August 2013 (UTC)&lt;br /&gt;
:You are ignoring my points in exactly the same way as Pumpkinking0192... you say, as if it were a fact, that &amp;quot;the community will adapt to the official terms as they always do&amp;quot; - but the only adaptation that the community has made to this official term over the past ten years is to completely disregard it and instead use a term that actually makes sense. And, yet again, the argument here is &#039;&#039;not&#039;&#039; to keep it just because it&#039;s been this way for a long time, but to keep it because changing it under these circumstances will only cause a lot of unnecessary confusion. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 00:32, 10 August 2013 (UTC)&lt;br /&gt;
::You&#039;re ignoring our point that &amp;quot;base stats&amp;quot; is canon and &amp;quot;EVs&amp;quot; is not. Canon is inherently superior to non-canon. [[User:Pumpkinking0192|Pumpkinking0192]] ([[Usertalk:Pumpkinking0192|talk]]) 00:37, 10 August 2013 (UTC)&lt;br /&gt;
:::Canon is not inherently superior to non-canon in all situations without any consideration to context. I&#039;ve asked you to explain &#039;&#039;why&#039;&#039; it&#039;s better in this specific case. I&#039;ve given three points as to &#039;&#039;why&#039;&#039; it&#039;s not, but you seem to be incapable of explaining why it&#039;s better. [[User:Viskiv|Viskiv]] ([[User talk:Viskiv|talk]]) 00:41, 10 August 2013 (UTC)&lt;br /&gt;
::::Yes, it is inherently superior in all situations on Bulbapedia. If we can use a non-canon term when a canon one exists, we can just name any page anything we want. Anarchy! This is a professional-level wiki, not just any old fansite. We have standards. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:02, 10 August 2013 (UTC)&lt;br /&gt;
:::::I should point out that this is the first time that they&#039;ve been referred to in more than just passing on an item description as base stats and, from the sounds of things, this will be the first time that the games themselves go into detail about them. It&#039;s something that Game Freak clearly want to start making more available to a wider audience, meaning that this is really the first time that the term has been all that relevant. The fact that there was already a fan meaning for base stats is likely a reason that people didn&#039;t make the change before now, though given that the term is clearly going to be used more often from official sources and within the fanbase (newer players), it seems odd to me to not make the change now. Besides, all links to EVs will still redirect to the page, so it shouldn&#039;t be nearly as confusing as you&#039;re making it out to be. This isn&#039;t about being better, it&#039;s about being correct. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 01:09, 10 August 2013 (UTC)&lt;br /&gt;
Hold on. What if they&#039;re not referring to EVs? What if they&#039;re just referring to base stats and how they can be increased (just like what the descriptions for the Vitamins etc say)? Here&#039;s how I see it:&lt;br /&gt;
&lt;br /&gt;
From the &amp;quot;Understanding Stats&amp;quot; page:&lt;br /&gt;
:&amp;quot;&#039;&#039;The rate at which these stats will grow depends on an underlying set of stats called base stats. Each of the six main stats has its own base stat.&#039;&#039;&amp;quot;&lt;br /&gt;
That&#039;s not talking about EVs, that&#039;s talking about base stats. The Super Training page mentions how a Pokemon can increase its base stats (not its stats, but the actual underlying base stats) with Super Training. It does not say something like &amp;quot;with Super Training, a Pokemon can gain certain points called base stats that increase its stats&amp;quot;. It simply says that their base stats can be raised, not exactly &#039;&#039;what&#039;&#039; raises them (again, just like the Vitamin descriptions etc).&lt;br /&gt;
&lt;br /&gt;
From the Effort-o-Meter section on the &amp;quot;Super Training&amp;quot; page:&lt;br /&gt;
:&amp;quot;&#039;&#039;Each Pokémon has some stats that will grow more easily than others and some stats that will take more work to raise. The inside (green) part of the Effort-o-Meter graph shows the stat levels relevant to each Pokémon species. The outside (yellow) part of the graph shows the base stat increases that your Pokémon has achieved through Super Training.&#039;&#039;&amp;quot;&lt;br /&gt;
The green part is a Pokemon&#039;s base stat, and the yellow part is the base stat increases. That is, the yellow part shows how many effort values the Pokemon has gained, it&#039;s just not mentioned by name. To sum it up, I think Nintendo is just not using a name for what we know as &amp;quot;Effort Values&amp;quot;, they just use the term &amp;quot;base stat increases&amp;quot;, &#039;&#039;&#039;with &amp;quot;increases&amp;quot; &#039;&#039;being&#039;&#039; the &amp;quot;effort values&amp;quot;&#039;&#039;&#039;. I therefore think the term &amp;quot;effort values&amp;quot; should stay and Base Stat not moved. Or, if anything, have Effort Values moved to something like &amp;quot;Base Stat increases&amp;quot;. [[User:Angela-Samshi|Angela-Samshi]] ([[User talk:Angela-Samshi|talk]]) 01:21, 10 August 2013 (UTC)&lt;br /&gt;
:The use of the term &amp;quot;stat levels&amp;quot; in the Effort-o-Meter makes it clear that they&#039;ve now renamed both things, so leaving &amp;quot;base stats&amp;quot; at its current location is not an option. You&#039;ve raised a valid point, though; with this new information, it seems like &amp;quot;base stats&amp;quot; are now the term Nintendo&#039;s using for the combined &amp;quot;stat levels&amp;quot; + &amp;quot;base stat increases&amp;quot;/&amp;quot;EVs&amp;quot;/whatever. Nintendo&#039;s not being too clear on this, though. Maybe &amp;quot;base stats&amp;quot; should be an umbrella/disambiguation page directing users to &amp;quot;stat levels&amp;quot; and whatever the term we use for EVs is? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:40, 10 August 2013 (UTC)&lt;br /&gt;
::Personally I took the &amp;quot;increases that your Pokémon has achieved through Super Training&amp;quot; to imply that the meter shows the base stats gained from Super Training only more than it being than what you&#039;ve suggested. Besides, while base stat increases is hardly eloquent, it could just as easily have been meant to be referring to increases from 0 base stats for all we know. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 01:53, 10 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Target title for this page===&lt;br /&gt;
:&#039;&#039;Please use the above section for discussion on &#039;&#039;&#039;whether&#039;&#039;&#039; to move the page. This section is for &#039;&#039;&#039;what&#039;&#039;&#039; the page currently titled &amp;quot;base stats&amp;quot; should be moved to, &#039;&#039;&#039;assuming it is moved&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
SnorlaxMonster suggested &amp;quot;species stats&amp;quot;. My best idea is &amp;quot;base stats (fan term)&amp;quot;, although I&#039;d prefer not to need parenthetical disambiguation if we can help it. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 23:28, 9 August 2013 (UTC)&lt;br /&gt;
:I&#039;d like to wait until we have a clear official term, if there is one. If not, I think &amp;quot;Species stats&amp;quot; is the most reasonable and closest to what was used on the official site. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 00:26, 10 August 2013 (UTC)&lt;br /&gt;
::[http://www.pokemonxy.com/en-us/whats_new/super_training/ New page!] &#039;&#039;&amp;quot;The inside (green) part of the Effort-o-Meter graph shows the stat levels relevant to each Pokémon species. The outside (yellow) part of the graph shows the base stat increases that your Pokémon has achieved through Super Training.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::What the fans once called base stats are now officially known as &#039;&#039;&#039;stat levels&#039;&#039;&#039;, it would seem. That means that we can move this page to Stat levels and move Effort values to Base stats, yes? - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 01:29, 10 August 2013 (UTC)&lt;br /&gt;
:::That sounds canonical to me. Let&#039;s move base stats to stat levels. For the record, we also need to fix instances of &amp;quot;stat levels&amp;quot; where people have loosely used it to refer to stat modifiers throughout the wiki. See my response to Angela-Samshi in the above section regarding EVs → base stats. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 01:40, 10 August 2013 (UTC)&lt;br /&gt;
::::From my reading it&#039;s not clear whether Nintendo is using it as an actual term, or merely as a loose description. I believe that there is still too much ambiguity to fix that as the name at this point. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 02:38, 10 August 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Protect_(move)&amp;diff=1945445</id>
		<title>Talk:Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Protect_(move)&amp;diff=1945445"/>
		<updated>2013-07-30T00:30:45Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Question about the erratic success table after the fourth consecutive use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DynamicPunch and No Guard versus Protect ==&lt;br /&gt;
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&lt;br /&gt;
My original edit concerning DynamicPunch + No Guard vs. Protect was very specific because I tested with other moves and only DynamicPunch broke through Protect. Have the edits since then been tested?&lt;br /&gt;
If not, the Effects section should be changed again so the DynamicPunch + No Guard combo is explicitly mentioned. I can do this, or someone else can if he or she wishes. If they have been tested, then the article may be left as-is.&lt;br /&gt;
&lt;br /&gt;
Furthermore, I&#039;d like to add the other effect I recently discovered concerning DynamicPunch + No Guard, but not until the previous conflict has been resolved. The newly discovered effect is as follows: DynamicPunch + No Guard will not ignore Protect if the move priorities have been altered. I have duplicated this effect twice. Both times, Quick Claw activated, which altered the move priorities. Subsequently, DynamicPunch did not ignore Protect. When I took the Quick Claw off the Pokémon with No Guard, DynamicPunch did ignore Protect every time. (I have already added this information to the {{m|DynamicPunch}} page.) [[User:Bubicus|bubicus]] 05:03, 27 September 2007 (UTC)&lt;br /&gt;
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== Rumors... ==&lt;br /&gt;
&lt;br /&gt;
I heard a rumor that before Gen IV was going to be introduced, the developers were considering making Protect block only Special moves and Detect only Physical moves. Because it is a rumor...&lt;br /&gt;
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&#039;&#039;&#039;Please only submit information you know to be accurate, and adhere to a neutral point of view. Do not misrepresent rumors, misconceptions or opinions as fact.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
... I am not going to put this on the page but I was hoping for somebody to elaborate into this. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:07, 17 October 2007 (UTC)&lt;br /&gt;
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:It&#039;s probably nothing more then a rumor; people have always wondered about those two skills, I think, as it seems strange to have doubles of the same thing like that. Probably, when the split between special and physical was annouced, this rumor sprung up as a result. I can&#039;t imagine the developers would entertain the option of making these two skills so conditional, not to mention, they would need to buff the PP on Detect, as well as let more Pokémon learn it (to be fair and balanced). Just my opinion though. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 20:23, 18 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, that is all I wanted though, confermation of it being a rumor. Thank You Jioruji. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:25, 18 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s always a chance it could have been &amp;quot;officially&amp;quot; mentioned somewhere, but I highly doubt it. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:36, 19 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ghost Curse? ==&lt;br /&gt;
&lt;br /&gt;
When I play Pokémon Colosseum, I&#039;ve been able to break Protect by using a Ghost type and having it use Curse. I&#039;m not sure if this works in any other game (I&#039;ve never tried it) but it should have some mention in here. [[User:Blaziken257|Blaziken257]] 01:41, 21 April 2008 (UTC)&lt;br /&gt;
:It&#039;s not a real damaging attack so it&#039;s logic, no need to speak about that in the article imo.--[[User:Froggy25|Froggy25]] 16:18, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Really? ==&lt;br /&gt;
&lt;br /&gt;
From the article:&lt;br /&gt;
&amp;quot;Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Protect&amp;quot;&lt;br /&gt;
So {{m|Pound}} with an accuracy of 100, has a 0 percent chance of hitting? While {{m|DynamicPunch|Dynamic Punch}} has a 50 percent chance? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 15:54, 28 December 2008 (UTC)&lt;br /&gt;
:My experiments seem to corroborate with that statement&amp;amp;mdash;I was able to make DynamicPunch hit through Protect, but not Spark. &amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 17:43, 28 December 2008 (UTC)&lt;br /&gt;
::So one can safely say that if the player uses {{m|Fissure}} after one of those moves against a Pokémon with Protect, its accuracy is 70%? That sounds pretty amazing. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 21:09, 28 December 2008 (UTC)&lt;br /&gt;
:::It also says that OHKO moves will always fail against Protect though, even with Lock-On or such active. So I don&#039;t think Fissure would work. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:26, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PKMN Anime: Safeguard = Protect ==&lt;br /&gt;
&lt;br /&gt;
The anime has made, and still continues to make, no distinction between Safeguard and Protect since both moves have been consistently shown to share the same function of protecting a user from damage with only the visual appearance of the moves and the method in which they are used as being the differentiating factors. --[[User:Arima|Arima]] 00:50, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Bit of Trivia... ==&lt;br /&gt;
&lt;br /&gt;
Should it be put that, ever since its introduction, it has always been TM 17? --[[User:TheXMJohnson|TheXMJohnson]] 03:34, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success chance ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the source for the success chance for Gen IV?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve proven that the chance for protect success is diminishing in B/W[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770], like it was in Gen 3. I&#039;m also 99.99% certain it&#039;s the same in Gen 4 as well.&lt;br /&gt;
--[[User:Kaphotics|Kaphotics]] 18:58, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success chance?  ==&lt;br /&gt;
&lt;br /&gt;
When it&#039;s used twice in a row, it goes from 100%, to 50%. Does this reset when not used in succession? ([[User:VictoryStar|VictoryStar]] 03:00, 6 April 2012 (UTC))&lt;br /&gt;
:Yes. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:20, 6 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Include List of Moves Unaffected by Protect? ==&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s a relatively short list, should this page also list the moves unaffected by Protect? True. you can probably just search the site for &amp;quot;not affected by Protect,&amp;quot; but it also makes sense having them listed together here.--[[User:Joec|Joec]] ([[User talk:Joec|talk]]) 18:43, 25 August 2012 (UTC)&lt;br /&gt;
:[[Protect (move)#Generation V]] *cough* ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 19:39, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black/White 2 changed animation ==&lt;br /&gt;
&lt;br /&gt;
Will this be fixed?--[[User:Goomba98|Goomba98]] ([[User talk:Goomba98|talk]]) 20:24, 16 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alternating Protect and Detect ==&lt;br /&gt;
&lt;br /&gt;
Can you alternate between detect and protect for infinite protection?[[User:Wishindo|Wishindo]] ([[User talk:Wishindo|talk]]) 21:27, 14 January 2013 (UTC)&lt;br /&gt;
:No. Please read the article before asking on the talk page, this is answered in the article. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:04, 15 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question about the erratic success table after the fourth consecutive use ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m surprised that such an effect would occur in Generation III, which fixed a lot of move oddities present in the previous Generations. UPokeCenter&#039;s description [http://www.upokecenter.com/dex/?lang=en&amp;amp;move=182 here] gives the following excerpt:&lt;br /&gt;
&amp;quot;A variable, X, starts at 0, and resets to 0 if the last move called for the user is not Detect, Endure, or Protect as user uses this attack or if this attack fails, and is raised by 1 (up to 3) each time this attack is successful. This attack has a 50% chance of failing if X is 1, a 75% chance if X is 2, and an 87.5% chance if X is 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if the table in the article is actually a relation between the success rate and &#039;&#039;&#039;X&#039;&#039;&#039;, rather than a relation between the success rate and the number of times used. According to UPokeCenter&#039;s description, the value of X is capped at 3 (the fourth consecutive use), so even if you used Protect and succeeded ten times in a row, X would still be 3.&lt;br /&gt;
&lt;br /&gt;
I believe the success table would have been ripped straight from the game data, which would make all values beyond the fourth cell actually garbage data relating to something other than the move Protect, since X never becomes 4 or higher.&lt;br /&gt;
&lt;br /&gt;
This could perhaps be verified by having someone load up a Gen III game in an emulator, spam savestates until Protect succeeds four times in a row, and then reload to see approximately how often the fifth Protect succeeds. If the X-value theory is correct, then Protect should work 1 in 8 times. If the table is correct, then Protect should only work 1 in ~555 times. [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 22:56, 12 March 2013 (UTC)&lt;br /&gt;
:Apologies for the delay, and yes, it&#039;s basically a relation between success rate and X. The glitch is presumably that X is not capped when it should be, causing the game to start reading garbage data (you can see the Low Kick data in there). As it happens, http://www.nicovideo.jp/watch/sm19862416 is the video that induced me to copy in the table, where the glitched table is exhibited in full detail (there are many long pauses in there). [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 00:30, 30 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Description of the effect may be slightly wrong. ==&lt;br /&gt;
&lt;br /&gt;
In Pokemon Colosseum, I used Protect, then an item (as that Pokemon&#039;s next turn), then protect again which failed the second time. So it seems that it is not whether Protect (or a similar move) was used last turn but rather if the last move that Pokemon used was one of those attacks. Because of confusion and how it may or may not affect the rate, it may be better worded as &amp;quot;if the last attempted move was Protect, Detect...&amp;quot;. This also may only be in Colosseum rather than the whole generation, or even just in double battles, I haven&#039;t had a chance to check it out.{{unsigned|Flaring Afro}}&lt;br /&gt;
&lt;br /&gt;
== Gen IV Table ==&lt;br /&gt;
&lt;br /&gt;
I think the moves unblocked by Protect in Gen IV are the same as the moves of Gen V. Tested all those. Anyone knows any  other moves which are unblocked by Protect? [[User:Um0999|um0999]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Personality_value&amp;diff=1921403</id>
		<title>Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Personality_value&amp;diff=1921403"/>
		<updated>2013-06-17T08:37:38Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: gender&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pokémon&#039;s &#039;&#039;&#039;personality value&#039;&#039;&#039; is an {{wp|Signedness|unsigned}} {{wp|32-bit}} {{wp|Integer (computer science)|integer}} that is created when the Pokémon is first encountered; it is set as soon as the Pokémon appears in the wild, the Pokémon&#039;s Egg is received from the {{pkmn|Day Care}} man or another [[Non-player character|NPC]], or the Pokémon itself is received from an NPC. As an unsigned 32-bit integer, its value can be anywhere between 0, which is represented as 00000000 00000000 00000000 00000000 (32 zeroes) in binary, and 4,294,967,295, represented as 11111111 11111111 11111111 11111111 (32 ones) in binary, inclusive. This value was introduced with the [[Pokémon data structure in the GBA|Pokémon data structure]] overhaul that occurred at the start of [[Generation III]], and is generated using the games&#039; [[Pseudorandom number generation in Pokémon|pseudorandom number generator]].&lt;br /&gt;
&lt;br /&gt;
For each operation, the portion of the 32-bit value used will be indicated at the beginning of the section by highlighting, unless the full value is used. The integer&#039;s full value will be known as &#039;&#039;p&#039;&#039;, other values will be declared as &#039;&#039;p&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt;&#039;&#039;, &#039;&#039;p&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&#039;&#039;, and so on. Much of this article will be discussing values in binary.&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
&amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s [[gender]] is determined by the lowest eight digits (a byte) of &#039;&#039;p&#039;&#039; in binary form; essentially, &amp;lt;code&amp;gt;&#039;&#039;p&#039;&#039; [[wp:modulo operation|%]] 256&amp;lt;/code&amp;gt;. This value will, from here on out, be known as &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In a Pokémon species&#039;s [[Pokémon base stats data structure in the GBA|base stat structure]], there is a byte called the &#039;&#039;gender threshold&#039;&#039;, with a value between &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;11111111&amp;lt;/code&amp;gt;. For genderless Pokémon such as {{p|Magnemite}}, the value of this byte is &amp;lt;code&amp;gt;11111111&amp;lt;/code&amp;gt;. For female only Pokémon such as {{p|Nidoran♀}}, the value of this byte is &amp;lt;code&amp;gt;11111110&amp;lt;/code&amp;gt;. For male only Pokémon such as {{p|Nidoran♂}}, the value of this byte is &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt;. Pokémon with &#039;&#039;both&#039;&#039; genders occupy the rest of the spectrum. For these Pokémon, if the value of &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; is &amp;lt;b&amp;gt;equal to or greater than&amp;lt;/b&amp;gt; that of the base stat value (the gender threshold), the Pokémon is male, otherwise it is female.&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse; float:left&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Base stat value&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gender ratio&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Genderless&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 254&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.0%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 100.0%&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 223&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 12.5%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 87.5%&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;10111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 191&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25.0%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 75.0%&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 50.0%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 50.0%&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 63&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 75.0%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25.0%&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 87.5%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 12.5%&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 100.0%&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 0.0%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because gender is determined by a greater than or equal check, Pokémon are not actually evenly distributed between male and female. For example, for a Pokémon with a 1:1 male to female gender ratio, there is actually a 129/256 (50.390625%) chance for the Pokémon to be male and 127/256 (49.609375%) chance for the Pokémon to be female.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
If &#039;&#039;p&#039;&#039; is even, that Pokémon has the first [[Ability]] for its species. If it&#039;s odd, it has the second. If a species has only one Ability while &#039;&#039;p&#039;&#039; is odd, it gets the only Ability it can. Pokémon transferred from [[Generation III]] to [[Generation IV]] or [[Generation V]] that can get one of the new Abilities will retain the Ability they had in the previous generation; however, if they are evolved and their personality value is odd, they will get the new Ability upon evolution. For example, a {{p|Porygon}} that has the Ability Trace is brought to a Generation IV game. If it then evolves into {{p|Porygon2}}, it may keep Trace (if &#039;&#039;p&#039;&#039; is even), or it may switch to the Ability {{a|Download}} (if &#039;&#039;p&#039;&#039; is odd). The reason this happens is because although the Ability is initially determined by the personality value, the Ability is stored as a separate value in the [[Pokémon data structure in Generation IV|Pokémon data]], and alongside the IVs in Generation III. When the Pokémon evolves in Generation IV, the personality value is rechecked, and a new Ability assigned.&lt;br /&gt;
&lt;br /&gt;
Note that a separate bit governs whether a Pokémon has their normal Abilities or Hidden Abilities in [[Generation V]]; the personality value of a Pokémon is always set to have its first Ability in this case, so as to allow the inclusion of a second Hidden Ability in a future generation.&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
In Generations {{Gen|III}} and {{Gen|IV}} a Pokémon&#039;s [[Nature]] is determined by &amp;lt;code&amp;gt;&#039;&#039;p&#039;&#039; % 25&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The number acquired as the remainder corresponds to the personality as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! &#039;&#039;p&#039;&#039; % 25&lt;br /&gt;
! Nature&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Hardy&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Lonely&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Brave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Adamant&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Naughty&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Bold&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Docile&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Relaxed&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Impish&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Lax&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Timid&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Hasty&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Serious&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Jolly&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Naive&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Modest&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Mild&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quiet&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Bashful&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Rash&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Calm&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Gentle&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Sassy&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Careful&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Quirky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]] the nature is untied from the personality value, and stored separately.&lt;br /&gt;
&lt;br /&gt;
==Shininess==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:The &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;red value&amp;lt;/span&amp;gt; will be represented as &#039;&#039;p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039;, while the &amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;blue value&amp;lt;/span&amp;gt; will be represented as &#039;&#039;p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Whether a Pokémon is {{Shiny}} or not depends on the values of the [[Trainer ID number]], [[secret ID number]], and personality value. There is an [[Shiny Pokémon#Generations III and IV|8 in 65536 chance]] (0.012207% or 2&amp;lt;sup&amp;gt;-13&amp;lt;/sup&amp;gt;) of a Pokémon being Shiny (which simplifies to 1/8192).&lt;br /&gt;
&lt;br /&gt;
Variables &#039;&#039;E&#039;&#039; and &#039;&#039;F&#039;&#039; are declared to hold the values that result.&lt;br /&gt;
&lt;br /&gt;
A bitwise {{wp|exclusive or}} (&#039;&#039;xor&#039;&#039;) operation (such as &#039;&#039;a&#039;&#039; xor &#039;&#039;b&#039;&#039; = &#039;&#039;c&#039;&#039;) is equivalent to saying &amp;quot;If each bit of &#039;&#039;a&#039;&#039; ≠ &#039;&#039;b&#039;&#039;, &#039;&#039;c&#039;&#039; is true.&amp;quot; In other words, 11010111 xor 01101010 = 10111101. Each xor in the operation is a bitwise xor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&#039;&#039; = &#039;&#039;ID&amp;lt;sub&amp;gt;Trainer&amp;lt;/sub&amp;gt;&#039;&#039; xor &#039;&#039;ID&amp;lt;sub&amp;gt;Secret&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;F&#039;&#039; = &#039;&#039;p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039; xor &#039;&#039;p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&#039;&#039; xor &#039;&#039;F&#039;&#039; &amp;lt; 8 , then &#039;&#039;Shiny&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
As an example, let&#039;s take a Trainer whose Trainer ID is 24294 and whose Secret ID is 38834.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&amp;lt;sub&amp;gt;Trainer&amp;lt;/sub&amp;gt;&#039;&#039; = 24294 = 0101111011100110 in binary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ID&amp;lt;sub&amp;gt;Secret&amp;lt;/sub&amp;gt;&#039;&#039; = 38834 = 1001011110110010 in binary.&lt;br /&gt;
&lt;br /&gt;
This Trainer encounters a Pokémon whose personality value is 2814471828.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;p&#039;&#039; = 2814471828 = 1010011111000001 0110111010010100 in binary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;p1&#039;&#039; = 1010011111000001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;p2&#039;&#039; = 0110111010010100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;E&#039;&#039; value is 0101111011100110 xor 1001011110110010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&#039;&#039; = 1100100101010100&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;F&#039;&#039; value is 1010011111000001 xor 0110111010010100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;F&#039;&#039; = 1100100101010101&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&#039;&#039; xor &#039;&#039;F&#039;&#039; = 0000000000000001, which is less than eight. Therefore, this Pokémon is Shiny.&lt;br /&gt;
&lt;br /&gt;
==Characteristic==&lt;br /&gt;
From [[Generation IV]] onward, Pokémon have a [[Characteristic]] which indicates their highest {{IV}}. In the case of a tie, the personality value is used to determine which stat is used.&lt;br /&gt;
&lt;br /&gt;
The stat checked first is the stat with the index of &amp;lt;code&amp;gt;&#039;&#039;p&#039;&#039; % 6&amp;lt;/code&amp;gt;, then proceeding through the index list of stats (after reaching 5 the game loops back to 0). The first checked stat to be a part of the tie determines the Characteristic that is used.&lt;br /&gt;
&lt;br /&gt;
===Stats by index number===&lt;br /&gt;
{| border=1 style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! &#039;&#039;p&#039;&#039; % 6&lt;br /&gt;
! Stat&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|HP&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Defense&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Speed&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Special Attack&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spinda&#039;s spots==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{p|Spinda}} has four spots: two on its face, and one on each of its ears. Each of the four bytes represents the coordinates of the spot on Spinda&#039;s face or ears. The first four digits of each byte represents the x-coordinate of the top left of the spot when translated into decimal notation, while the last four represent the y-coordinate of the top left of the spot when translated into decimal. There are [[Spinda (Pokémon)#Trivia|4,294,967,296 different]] spot variations.&lt;br /&gt;
&lt;br /&gt;
==Unown&#039;s letter (Generation III only)==&lt;br /&gt;
&amp;lt;code&amp;gt;000000&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; 000000&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; 000000&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; 000000&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;p&amp;lt;sub&amp;gt;letter&amp;lt;/sub&amp;gt;&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Generation III, {{p|Unown}}&#039;s letter is taken from the modulus of the combination of the least significant 2 bits of each byte in &#039;&#039;p&#039;&#039;. With A representing 0, and each letter thereafter representing the following number value (? as 26 and ! as 27), the letter can be determined by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;u&amp;lt;sub&amp;gt;p&amp;lt;/sub&amp;gt;&#039;&#039; = &#039;&#039;p&amp;lt;sub&amp;gt;letter&amp;lt;/sub&amp;gt;&#039;&#039; % 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Generation II this is determined using [[individual values]]. In Generations IV and V Unown&#039;s letter is determined by a separate byte, unrelated to the personality value.&lt;br /&gt;
&lt;br /&gt;
==Wurmple&#039;s evolution==&lt;br /&gt;
&amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value in red will be known as &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;; it is essentially &amp;lt;code&amp;gt;&#039;&#039;p&#039;&#039; % 65536&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{p|Wurmple}}&#039;s evolution does not depend on time of day, despite what many game guides say. In fact, the evolution is determined by taking &amp;lt;code&amp;gt;&#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039; % 10&amp;lt;/code&amp;gt;. If the remainder is less than 5, Wurmple will become a {{p|Silcoon}}, and if it is greater than or equal to 5, it will become a {{p|Cascoon}}.&lt;br /&gt;
&lt;br /&gt;
==Performance changes==&lt;br /&gt;
The day-to-day [[performance]] of a Pokémon, for the purposes of the [[Pokéathlon]], depends on the personality value as well as the day of the month. It also depends on Nature, which is also calculated based on personality value. The five least significant digits govern, from least significant to most significant, Power, Stamina, Skill, Jump, and Speed.&lt;br /&gt;
&lt;br /&gt;
The change in performance in a particular attribute is calculated as the sum of the following factors:&lt;br /&gt;
*&#039;&#039;&#039;The day of month modifier&#039;&#039;&#039;: This modifier depends on the day of the month and one particular digit of the personality value (determined based on the attribute in question). It is calculated as (((&#039;&#039;Day&#039;&#039; + &#039;&#039;Attribute&#039;&#039; + 3) × (&#039;&#039;Day&#039;&#039; - &#039;&#039;Attribute&#039;&#039; + 7) + &#039;&#039;Personality&#039;&#039;) mod 10) × 2 - 9, where:&lt;br /&gt;
** &#039;&#039;Attribute&#039;&#039; is 0 for Power, 1 for Stamina, 2 for Skill, 3 for Jump, and 4 for Speed&lt;br /&gt;
** &#039;&#039;Personality&#039;&#039; is the relevant value of the particular digit&lt;br /&gt;
*&#039;&#039;&#039;The Nature modifier&#039;&#039;&#039;: This modifier depends on the Nature of the Pokémon. Each of the neutral Natures raise one attribute by 10 points while lowering another by 10 points, while the other 20 Natures each raise one attribute by 35 points while lowering another by 35 points, based on which [[stats]] they normally raise and lower.&lt;br /&gt;
*&#039;&#039;&#039;The Aprijuice modifier&#039;&#039;&#039;: This modifier depends on the [[Aprijuice]] applied to the Pokémon. The Pokémon receives 1.5× the flavor values in the attributes corresponding to the strongest and second-strongest flavors of the Aprijuice, an additional 10-point bonus in the strongest flavor of the Aprijuice, and a penalty to the attribute corresponding to the weakest flavor of the Aprijuice based on its mildness and the sum of the Aprijuice&#039;s two strongest flavors (see [[Apriblender]] for further details).&lt;br /&gt;
&lt;br /&gt;
Note that the day of month modifier is at most -9 and at most +9 (and only takes on odd values therein). Also as a result, the day of month modifier cycles every 10 days (&#039;&#039;&#039;exception&#039;&#039;&#039;: for Power and Speed, the modifiers in effect for the first day of each month are different from those of Day 11, Day 21, and Day 31, though the latter three have the same modifiers).&lt;br /&gt;
&lt;br /&gt;
Also, since Nature is also determined by the last two digits of the personality value, the Nature of a Pokémon will constrain the day of month modifier in Power (and to a lesser extent, Stamina) for a Pokémon. For example, a Hardy {{p|Wurmple}} (last digit 0 or 5) will never get a +9 or a +7 from a day of month modifier in Power; if it evolves into a {{p|Cascoon}} (the last digit is 5) it furthermore entails that its best performance will be on the first day of each month, barring Aprijuice factors (as it has its sole +5 boost on the first day on each month)—in contrast, a Hardy {{p|Silcoon}} will have a +5 boost six times a month (on days ending with 4 or 6).&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}}&lt;br /&gt;
! Attribute&lt;br /&gt;
! Attribute modifier&lt;br /&gt;
! Personality digit&lt;br /&gt;
! Neutral Nature +10&lt;br /&gt;
! Neutral Nature -10&lt;br /&gt;
! Other Nature stat&lt;br /&gt;
|-&lt;br /&gt;
| Power&lt;br /&gt;
| 0&lt;br /&gt;
| Ones&lt;br /&gt;
| Hardy&lt;br /&gt;
| Bashful&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| 1&lt;br /&gt;
| Tens&lt;br /&gt;
| Docile&lt;br /&gt;
| Quirky&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| Skill&lt;br /&gt;
| 2&lt;br /&gt;
| Hundreds&lt;br /&gt;
| Quirky&lt;br /&gt;
| Serious&lt;br /&gt;
| Sp. Def&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 3&lt;br /&gt;
| Thousands&lt;br /&gt;
| Bashful&lt;br /&gt;
| Docile&lt;br /&gt;
| Sp. Atk&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| 4&lt;br /&gt;
| Ten-thousands&lt;br /&gt;
| Serious&lt;br /&gt;
| Hardy&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the association of Skill and Jump to Natures is reversed relative to a Pokémon&#039;s preferred flavors. That is, a Pokémon which prefers dry food will have a +35 boost in Jump (otherwise associated with bitter foods) rather than Skill. However, giving this Pokémon a dry Aprijuice will boost its Skill, rather than its Jump.&lt;br /&gt;
&lt;br /&gt;
The calculated value is then translated into a difference in stars as follows:&lt;br /&gt;
{| {{bluetable2}}&lt;br /&gt;
! Stars&lt;br /&gt;
| -4&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| &amp;lt; -120&lt;br /&gt;
| -119 - -80&lt;br /&gt;
| -79 - -40&lt;br /&gt;
| -39 - -15&lt;br /&gt;
| -14 - 14&lt;br /&gt;
| 15 - 39&lt;br /&gt;
| 40 - 79&lt;br /&gt;
| 80 - 119&lt;br /&gt;
| &amp;gt; 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that performance changes may not drop below the Pokémon&#039;s minimum performance rating, nor may it exceed the Pokémon&#039;s maximum performance rating. Thus, for example, a {{p|Cradily}} may never have its Speed or Jump rating improved or degraded as those attributes are fixed (as such, for example, it is advisable to give it dry Aprijuices for which sweetness or bitterness is its weakest flavor).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Any more personality value things?--&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Personality Value]]&lt;br /&gt;
[[fr:Personality Value]]&lt;br /&gt;
[[ja:性格値]]&lt;br /&gt;
[[zh:性格值]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1921402</id>
		<title>Talk:Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1921402"/>
		<updated>2013-06-17T08:31:29Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Generation V shake checks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The computer science term for &amp;quot;Floor&amp;quot; is, in fact, &amp;quot;int(&amp;quot;, which simply truncates the number.  &amp;quot;round(&amp;quot; would make a value like 6.9 become 7; &amp;quot;int(&amp;quot; would make it 6.  I believe Zhen is correct in this case. ~Evan&lt;br /&gt;
:What was that in reference to? - Jshadias&lt;br /&gt;
::Zhen&#039;s edit and your subsequent reversion, if I read the history right. ~Evan&lt;br /&gt;
:::He was just editing it to make it consistent with my other changes. In any case, the after revision is the right-side column. In any case, trunc() and floor() are the same, but int() is ambiguous. It simply means conversion to integer, which could be rounding or truncating. Wish I could get TeX-rendering working... - [[User:Zhen Lin|刘 (劉) 振霖]] 09:40, 12 Feb 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this formula accurate? ==&lt;br /&gt;
&lt;br /&gt;
When using the formula&lt;br /&gt;
&lt;br /&gt;
Chance = floor (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1&lt;br /&gt;
&lt;br /&gt;
with Pokémon with high catch rates (ex. Pidgey and Rattata), the formula says that there should be about a 200% chance to catch a Pidgey at 100% HP.  But there isn&#039;t a 200% chance or even a 100% chance.  I caught 5 Pokémon on Route 1 of FireRed without weakening any of them and I used 15 Pokéballs.  Despite the sample size, the fact that the Pokémon escaped even once is enough to raise concern about the formula.  Any other thoughts on the matter? -Wild Eep&lt;br /&gt;
&lt;br /&gt;
:Experimental data isn&#039;t the same as theoretical results. But then again, methinks you might be misinterpreting the results of using this formula. The formula does not return a percentage, it returns a number, and in order to capture a Pokémon, the randomly generated number between 0 and 255 (or possibly a higher number than that, say, 511) has to be below the number you obtain from this formula. But I&#039;m not the game mechanics expert. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 02:16, 25 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Hmm. . . using the formula for any pokémon at any level with full HP and no status ailments with a catch rate of 255 gives an output of 511.  Every site I could find has the exact same formula, and they all say the random number is between 0-255.  Those that site sources site [[user:Meowth346|Meowth346]] as their source, so maybe he knows, or can find out.  [[User:Slim|Slim]] 15:54, 29 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
:Indeed, there seems to be something off with either this formula or the listed CatchRates. Trying to catch a Pokemon simply by chucking a normal Pokeball at it (that is, no damage done, no status changes) simplifies as so: &lt;br /&gt;
&lt;br /&gt;
:Chance = floor (Poké Ball * (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (1 * (((( TotalHP * 4 ) - ( TotalHP * 2 )) * CatchRate ) / TotalHP ) + 0 + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor ((( TotalHP * 2 * CatchRate ) / TotalHP ) + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (( 2 * CatchRate ) + 1)&lt;br /&gt;
&lt;br /&gt;
:For any CatchRate of 128 or higher, Chance is at least 257. The random number between 0 and 255 this is compared to will always be less than this, and as a result any Pokemon with a CatchRate of 128 or higher should always be caught simply by chucking a Pokeball at it. Yet this does not seem to be the case -- you can&#039;t always catch an Abra this way, despite them having a CatchRate of 200. This should give them a Chance of 401, and thus a 100% catch rate. [[User:Wild Eep|Wild Eep]] and [[User:Slim|Slim]] seem to have noticed the same thing. [[User:Opaopa13|Opaopa13]] 05:12, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just noticed something -- note the following line in the article: &lt;br /&gt;
:::&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; is either the wild Pokémon&#039;s current HP, or if its current HP is greater than 255, use &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039;.&lt;br /&gt;
::It doesn&#039;t make sense to simply replace &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; with &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039; -- that would make for a very strange function, where a Pokemon with 256 HP would be easier to catch than one with 68. Replacing all of &#039;&#039;(&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 )&#039;&#039; just makes the problem worse. This suggests a typographical error somewhere in either the formula or its explanation.&lt;br /&gt;
&lt;br /&gt;
::I had a hunch, and replaced &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; * 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 ))&#039;&#039; with &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; / 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 2 ))&#039;&#039;. Unfortunately, that&#039;s not right either -- according to that forumla, a Pokemon above 50% health will have a negative Chance value and thus can NEVER be caught. We know that is not the case. However, I suspect something along those lines is the solution. Perhaps one of those multiplications is supposed to be a division instead. Is there any healthy chunk of experimental data to look at? [[User:Opaopa13|Opaopa13]] 05:24, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
The sensible thing to do is to ask someone who knows how to use a debugger/disassembler to investigate this. Unfortunately, the only person I know who can do this is pika. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:57, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examining an emulated copy of Pokemon Red, I did, indeed, find it impossible to NOT catch any Rattata or Pidgey I threw a Pokeball at.  I was more than ready to believe this formula were true.  But, as Opaopa13 said, we know it isn&#039;t, because anyone who has played the Red or Blue versions knows Abra is not so easy to catch.&lt;br /&gt;
&lt;br /&gt;
Interestingly, I tried the same thing on a Pidgey in an emulated copy of the Gold version (throwing a ball at it when it was at full health), and failed to capture it until my third try.&lt;br /&gt;
&lt;br /&gt;
I JUST DON&#039;T KNOW WHAT TO BELIEVE! - Pineapple&lt;br /&gt;
&lt;br /&gt;
:It would be easy to explain this if Abra&#039;s catch rate was just wrong, but the catch rates must have been data-mined, so that&#039;s out. Allow me to be completely speculative here, but perhaps it&#039;s something like a rare few Pokemon having an additional chance to escape capture? Or certain catch rates that are influenced by what badges you have? It would be odd to have something like that when the programmers could just alter something&#039;s catch rate instead, though...&lt;br /&gt;
&lt;br /&gt;
:Well, we _know_ we get the wrong results for Abra. I&#039;m guessing there was some minor typo somewhere, or else some minor modifier to the formula we aren&#039;t aware of. &lt;br /&gt;
&lt;br /&gt;
:On a side-note, I&#039;m still really confused by the &amp;quot;if CurrentHP &amp;gt; 256, use (CurrentHP / 4) instead&amp;quot; thing. I just can&#039;t imagine any reason, technical or modelling-wise, where &amp;quot;use CurrentHP = 255&amp;quot; doesn&#039;t work just as well or better. Or at least divide by 2! (Pokemon HP never exceeds 1024, right? Thinking in terms of the number of bits it takes to represent these numbers...). [[User:Opaopa13|Opaopa13]] 19:22, 7 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think, we should just remove the formula from the page until we can get some authoritative analysis, or otherwise from experimental data. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:17, 8 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I strongly suspect that the only problem with the formula on the site is the 2.  I know that&#039;s how the old equation  simplifies, so the original was probably off as well.  1+INT(B*(2-P)*C+S) makes perfect sense.  Then a Pidgey or other Pokemon with a catch rate of 255 is guaranteed to be caught, since at full health and no ailments, you get 256.  Any number from 0-255 will be lower than that, so you&#039;ll always catch it.  On the other hand, a legendary Pokemon with 1/10th of its health left, paralyzed, with an ultra ball thrown an it, is 1+INT(2*1.9*3+5), or 17.  17/256 (since it&#039;s a less than roll, not less than or equal to) is about 6.6% (1 in 15).  That seems about right, given that it&#039;s taken an average of 15-20 ultra balls for me to catch most of the legendaries.  The current formula says it would be 28/256, or 10.9% (about 1 in 9), which is definitely not right.  Easiest way to test would be to repeatedly try catching something with a catch rate around 120, using a standard ball, and see if it happens about half the time.  [[User:Arrkhal|Arrkhal]] 03:50, 20 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The correct formula ==&lt;br /&gt;
&lt;br /&gt;
Apparently someone at Smogon found an extremely complex formula on a Japanese website. A good friend of mine simplified it and it seems to be 100% Accurate:&lt;br /&gt;
&lt;br /&gt;
( ( 1 - CurHP * 2 / ( MaxHP * 3 ) ) * Catch * Ball * Status ) / 256&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
*1 for Normal&lt;br /&gt;
*1.5 for Poisoned, Paralyzed, or Burned&lt;br /&gt;
*2 for Asleep or Frozen&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*A level 2 Rattata, with 13/13 HP, catch rate 255, using a Pokeball. No status effects.&lt;br /&gt;
**( ( 1 - 13 * 2 / ( 13 * 3 ) ) * 255 * 1 * 1 ) / 256&lt;br /&gt;
**= 0.33203125&lt;br /&gt;
**~ 33%&lt;br /&gt;
*A level 70 Regigigas, with 1/234 HP, frozen, catch rate 3, using a Dusk ball.&lt;br /&gt;
**( ( 1 - 1 * 2 / ( 234 * 3 ) ) * 3 * 4 * 2 ) / 256&lt;br /&gt;
**= 0.093482906&lt;br /&gt;
**~ 9%&lt;br /&gt;
&lt;br /&gt;
[[User:DanPMK|MK]] 05:51, 20 May 2007 (UTC)&lt;br /&gt;
:This does appear to be more reasonable, however, I would like to see this so-called &amp;quot;extremely complex&amp;quot; formula. There may be some rounding going on which affects the precision of the results. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:05, 22 May 2007 (UTC)&lt;br /&gt;
::The original site had gone down, but thank god for Google cache. [http://209.85.165.104/search?q=cache:2tdg8lVDQ8wJ:no2.pic.bz/document/ball.html+http://no2.pic.bz/document/ball.html&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=1&amp;amp;gl=us Here]. It appears my friend was a bit exaggerating when he said complex; it&#039;s actually just a tad redundant. He reduced it to a simpler form is all. Cheers. [[User:DanPMK|MK]] 08:04, 1 June 2007 (UTC)&lt;br /&gt;
:::As I suspected, there is more to it. It seems that the formula result is interpreted in two different ways depending on what the value is. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:25, 1 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula is nowhere near correct ==&lt;br /&gt;
&lt;br /&gt;
I just tried catching a Lv. 13 Feebas at full health (30 HP).  I threw three dusk balls at it (while in the cavern, of course), and they all broke.  On the fourth try I was able to catch it.  It has a catch rate of 255, so according to this formula I have maybe a 400% chance of catching it at full health.  Even going by the catch rate alone, I should have had a 100% chance of catching it.  This wasn&#039;t an atypical situation either.  I tried catching a few more before and after this one, and I generally wasn&#039;t able to capture them until I weakened them (I caught maybe one or two without hurting it).  Once I threw an ultra ball at one, and it immediately broke.  I think the pokemon&#039;s HP ratio definitely has a lot more to do with catching it than what this formula suggests.&lt;br /&gt;
&lt;br /&gt;
If there are any sources on that other function that someone submitted in here (I don&#039;t know how to reply to comments, sorry :&amp;lt;), then that would be really nice.  But I tried that equation on the above-mentioned feebas and got (1-(30*2)/(30*3))*255*4*1)/256  (the pokeball page on here says that the dusk ball is 4x in caverns, and Wikipedia says it&#039;s twice as good as an ultraball, so I&#039;m going with 4x), which equals 340/256, or 1.328125.  This is still above a 100% catch rate on something that seemed like it was maybe 50%.  Even going with the assumption that the dusk ball is only 3x better than a pokeball, I still got 255/256, which awfully close to 100%.  So unless the dusk ball didn&#039;t have its 3x/4x effect (maybe from me fishing in the cavern instead of walking in the cavern?), I don&#039;t think this function is true either.&lt;br /&gt;
&lt;br /&gt;
--[[User:Stele007|Stele007]] 18:59, 21 May 2007 (UTC)&lt;br /&gt;
:Were you surfing by any chance? There has to be some way to explain this. Feebas is extremely easy to capture regardless. My friend caught several using Quick balls (4x for the first 5 turns) immediately at the start of battle and none of them missed. If you were, perhaps the Dusk balls did not work because of surfing. I know they do work while fishing... [[User:DanPMK|MK]] 06:25, 22 May 2007 (UTC)&lt;br /&gt;
:And by several I mean over a dozen. [[User:DanPMK|MK]] 06:28, 22 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Safari Zone==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something I&#039;d like to ask. In the [[Safari Zone]], you can throw bait and mud in [[Generation IV]]. These are said to make Pokémon easier to catch. However, does anybody know of how EXACTLY do they change the catch rate (Or make them easier to catch somehow)? Thank you. - [[User:JMS|JMS]] 21:27, 22 December 2007 (UTC)&lt;br /&gt;
:Actually, I think they alter the percent chance that the Pokémon&#039;ll run for it/accuracy of the ball. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:53, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, the equation is posted on the Japanese wikipage for Capture Rate:&lt;br /&gt;
::Solve for S (S = Safari)&lt;br /&gt;
&lt;br /&gt;
::S=(Capture Rate×100)÷1275×Rock Compensation÷Food Compensation&lt;br /&gt;
&lt;br /&gt;
::Rock Compensation = Times rock/mud is thrown at Pokémon × 2&lt;br /&gt;
::Food Compensation = Times food is thrown at Pokémon × 2&lt;br /&gt;
&lt;br /&gt;
::Then solve for a, which is a special equation for this time around:&lt;br /&gt;
&lt;br /&gt;
::a=(S×1275)÷100&lt;br /&gt;
&lt;br /&gt;
::Just keep in mind that the more mud/rocks you throw, the easier it is to capture, but the easier it is to run away. The more food you throw, the harder it is to capture but it&#039;ll stay around longer. - [[User:Gimmetokyo|GimmeTOKYO]]&lt;br /&gt;
&lt;br /&gt;
== Trivia... ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;span style=color:#888888&amp;gt;The appearances of Pokémon such as Nosepass, Tropius, Carnivine, etc., would suggest that their catch rate is low.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
What the hell?!?!? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:44, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah...  I don&#039;t know what that means, either.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:49, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::remove it because it makes no sense? i had thought dialga had a low catch rate when i got the game, and it turns out to be 30, quite high for a legendary... &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:50, 24 June 2008 (UTC)&lt;br /&gt;
:::I know what it&#039;s saying: They look like the kind of Pokémon that would have a lower catch rate than they actually do.  That&#039;s still based on the player&#039;s conjecture and probably not worth noting. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 18:54, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What I believe it was saying is that the rarity of these pokémon would suggest they have a low catch rate, just like one of a kind pokémon do. However, they actually have quite high catch rates. Does this seem right? [[User:Da Rammo|Da Rammo]] 06:34, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put a note in the lede to try to address this last interpretation. [[User:AySz88|AySz88]] 11:50, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easier explanation? ==&lt;br /&gt;
&lt;br /&gt;
I think there should be an easier explanation included in this article, something of a tl;dr section. To me, this is all mathematical mumbo-jumbo, and I commonly fail anything and everything algebraic. I could honestly care less how the game determines how a pokemon is caught, I just know that I need to lower the HP of the wild Pokémon and possibly inflict a status problem on it to catch it. Also, on major thing that&#039;s missing from the article is it doesn&#039;t explain if a higher number for a catch rate is better or worse. It may be a dumb question to ask (but I don&#039;t honestly get it, either) but you quite often have to write for the five-year-old poké-tards that will be here.&lt;br /&gt;
:Higher number for catch rate increases likelihood of capture. It&#039;s why Mewtwo&#039;s is 3. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:39, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
My brain hurts... too much math... [[User:Diachronos|Diachronos]] 16:55, 1 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will you please make this article in a way that actually makes sense? It tells me nothing helpful. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
:I agree, a simplified, even if less informative, version of this article would probably be more helpful to a lot more users.[[User:Gastly&amp;amp;#39;s mama|Gastly&amp;amp;#39;s mama]] 15:36, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I tried to write a more accessible way to interpret the formula.  Also see Reworking the &#039;&#039;a&#039;&#039; term below.... [[User:AySz88|AySz88]] 11:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CatchRate Calculator ==&lt;br /&gt;
&lt;br /&gt;
I have written a small catch-rate calculator program. You put in details of the opponent&#039;s HP,Max HP, Base CatchRate,status ailment, and choose which ball you are using (along with ball-specific factors), and it tells you the chances of catching the pokemon. Should i include a link on the page? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|f80|Lord}} of {{Colored link|:User_talk:Origamiguy|f80|Ori}}{{Colored link|User:Origamiguy/Mudkipz|08f|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:06, 10 January 2009 (UTC)&lt;br /&gt;
:I think so. Where does all this come from anyways? O_O [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
How does it work into the formula if the ball bonus adds instead of multiplying? Does it add before or after the status bonus? --[[User:Kaoz|Kaoz]] 16:29, 28 September 2009 (UTC)&lt;br /&gt;
:Order of operations. Multiplication first. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 16:42, 28 September 2009 (UTC)&lt;br /&gt;
::Are you sure? Because if it works just like I think you&#039;re saying, you just replace the Ball Multiplier with a flat &amp;quot;+30&amp;quot; rate (or whatever technically applies). I calculated the catch rate of Groudon using a Heavy Ball VS a Great Ball, and the Great Ball outperformed the specialty Poké Ball. If that&#039;s the case, Heavy Balls are pretty useless.--[[User:Purimpopoie|Purimpopoie]] 13:33, 18 October 2009 (UTC)&lt;br /&gt;
:: I doubt that &amp;quot;order of operations&amp;quot; applies here; it&#039;s relatively easy to just apply the +30 before the multiplications coding-wise (much like using parenthesis).  One would need to look at the game code somehow, probably, to see for certain.  [[User:AySz88|AySz88]] 12:07, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Luxury or Friendly? ==&lt;br /&gt;
&lt;br /&gt;
Which is more effective? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:05, 29 September 2009 (UTC)&lt;br /&gt;
:it depends, i know squat about the catch rate, but i do know the luxury ball increases how fast the pokemon&#039;s friendship raises while the friendly(?) ball gives an immediate boost... by how much i&#039;m not quite sure. - [[User:Geomexis|Geomexis]] 12:59, 18 January 2010 (UTC)&lt;br /&gt;
::Luxury Balls increase the rate at which your pokemon becomes friendly from actions as outlined in the [[Happiness]] article. Friend Balls automatically set the pokemon&#039;s happiness to 200 (instead of the usual 70) when caught. Both poke balls have a catch rate of 1x. Max happiness is 255 and happiness-based evolutions happen at 220+ so usually the Friend Ball will get you there quickly for cheap. ~[[User:mjblink|mjblink]]{{Unsigned|mjblink}}&lt;br /&gt;
&lt;br /&gt;
== Reworking the &#039;&#039;a&#039;&#039; term ==&lt;br /&gt;
&lt;br /&gt;
In every location in this article that I can tell, it would be clearer if &#039;&#039;a&#039;&#039; were already divided by 255, i.e. substituting &#039;&#039;a&#039;&#039;/255 = &#039;&#039;a&#039;&#039;/(2^8 - 1) in each formula with a new variable.  (Even that odd-looking 16711680 is 255 * 65536 .)  Then &#039;&#039;a&#039;&#039; simply becomes equal to the approximation to &#039;&#039;p&#039;&#039; and there is an obvious intuitive meaning to it.  I used this idea in the new lede, and it&#039;d probably be clearer to do this in the rest of the article as well.&lt;br /&gt;
&lt;br /&gt;
Is there some reason why &#039;&#039;a&#039;&#039; was defined this way that I don&#039;t know of? [[User:AySz88|AySz88]] 11:39, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia on HP ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a bit in the &amp;quot;Trivia&amp;quot; section about high-HP Pokémon being easier to catch at 1 HP than lower-HP ones.  This is true, but it also states that &amp;quot;Pokémon with higher HP stats (such as Chansey) are easier to capture when their HP is reduced, despite low catch rates compared to others.&amp;quot;  But there isn&#039;t a big-enough effect to overwhelm the catch rate except at very very low HP levels.  The equation in the current article can be reorganized this way:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/3 * (currentHP / maxHP) )&lt;br /&gt;
And at 1 HP:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/(3 * maxHP))&lt;br /&gt;
And comparing the HP penalties at 1 HP:&lt;br /&gt;
* 10 HP max: 1 - 2/(3 * 10) = 1 - 2/30 = 6.7% penalty (i.e. 0.933x)&lt;br /&gt;
* 20 HP max: 1 - 2/(3 * 20) = 1 - 2/60 = 3.3% penalty&lt;br /&gt;
* 100HP max: 1 - 2/(3 * 100) = 1 - 2/300 = 0.66% penalty&lt;br /&gt;
* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty&lt;br /&gt;
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I? ==&lt;br /&gt;
&lt;br /&gt;
In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn&#039;t seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article? {{unsigned|Socob}}&lt;br /&gt;
:The formula is definitely different in Generation I - I think Pokémon with very high catch rate (like Pidgey) were more difficult to catch, and Pokémon with very low catch rate (like Articuno) were easier to catch. By the way, the number of shakes has not been determined randomly since at least the beginning of Generation IV. [[User:Ultraflame|Ultraflame]] 16:06, 16 May 2010 (UTC)&lt;br /&gt;
::I thought so. It would be nice if we had some information about this, but I don&#039;t think that&#039;s very easy to get. About the shaking - I&#039;m not sure if that&#039;s also what you meant, but what I was referring to by &amp;quot;not randomly&amp;quot; in Generation I is that a Ball will always shake the same amount of times on a Pokémon as long as you don&#039;t change its HP/status condition (unless it&#039;s caught). -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 10:22, 21 May 2010 (UTC)&lt;br /&gt;
:::Actually, I just thought of this: You can try asking Pokémon ROM hacking communities about Generation I catch rate mechanics. [http://www.pokecommunity.com The PokéCommunity] is one of the few Pokémon sites that has a dedicated sub-forum for ROM hacking discussion. [[User:Ultraflame|Ultraflame]] 19:32, 21 May 2010 (UTC)&lt;br /&gt;
:I have put up a complete analysis of the R/B/Y capture algorithm on [http://www.dragonflycave.com/rbycapture.aspx my website], based on the actual code. Something about it should at least probably be included on the page. [[User:Dragonfree|Dragonfree]] 09:00, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Somewhere else on this site, I read that the lowest possible catch rate is 3 since if it were any lower, the Master ball would have a chance of failing. http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_catch_rate#Trivia [[User:KurosakisTwin|KurosakisTwin]] 17:22, 5 August 2010 (UTC)&lt;br /&gt;
:False. The Master Ball bypasses the formula entirely, so even if the catch rate were 0, the it would still catch the Pokémon. --[[User:A magical me|a_magical_me]] 23:09, 5 August 2010 (UTC)&lt;br /&gt;
::How do you know that? As far as I know, the Master Ball simply uses a value of 255 for the &#039;BonusBall&#039; variable in the formula.&lt;br /&gt;
::With this, if all the other factors in the formula multiplied would result in a number less than one, &#039;a&#039; would be less than 255 and thus, the Pokémon would have a chance of escaping. Quoting from the article, &amp;quot;The minimum value for &#039;a&#039; (for a Pokémon with full health) would be ⅓ × catch rate.&amp;quot; Since the result of the formula without the BonusBall component has to be at least one for the Master Ball to work reliably, this means that the catch rate must at least be 3 (as ⅓ × 3 = 1).&lt;br /&gt;
::This seems to be reasonable evidence to me as to why we&#039;ve never seen catch rates lower than 3. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:29, 7 August 2010 (UTC)&lt;br /&gt;
:::Also, I&#039;m pretty sure that the game wouldn&#039;t make an exception for the master ball. That would result in a lot more code, and therefore it&#039;s just easier to not make more code and make the lowest catch rate 3 so that the Master Ball can catch anything. [[User:KurosakisTwin|KurosakisTwin]] 09:01, 11 August 2010 (UTC)&lt;br /&gt;
::::Socob, I know because it&#039;s what [http://upokecenter.com/games/rs/guides/catchrate.php UPC says] and it&#039;s what [http://no2.pic.bz/document/ball.html the reference] in [[Catch rate#References|the article]] says. Also because I have read the relevant code in both Diamond and HeartGold, and I can tell you that the Master Ball is simply not implemented in the way you suggest.&lt;br /&gt;
:::: KurosakisTwin, it does not require &amp;quot;a lot more code&amp;quot;, just a couple lines—a small &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; statement—and is what any sane programmer would do.&lt;br /&gt;
:::: And here is something to think about: the lowest catch rate has been 3 since the beginning, way back in Red and Blue, when a [http://upokecenter.com/games/rby/guides/catchrate.php completely different algorithm] was used. --[[User:A magical me|a_magical_me]] 07:33, 21 August 2010 (UTC)&lt;br /&gt;
:::::Even UPC and the reference have their sources (which might be false), and even if they aren&#039;t, no matter how it&#039;s actually calculated in the games&#039; codes, the Master Ball works without fail, so the statements on UPC don&#039;t necessarily indicate the actual calculations.&lt;br /&gt;
:::::Still, if you have viewed the code as you say, there&#039;s not much I can argue against that. All of what I&#039;ve said above was, of course, simply evidence that pointed in the direction of a Master Ball with a value of 255. Naturally, the catch rates of 3 might be there to prevent &amp;quot;a&amp;quot; from being below 1 for entirely different reasons. If &amp;quot;a&amp;quot; is actually rounded down to an integer (which is actually stated in the article), then it would have to be at least 1 for the formula to work. However, this seems strange considering your last statement about the algorithm in Generation I. I haven&#039;t looked at it closely, but I guess it also needed catch rates of at least 3. I wonder, though, why the developers would go through the trouble of changing the algorithm, but leaving in the necessity of those catch rates of three or higher.&lt;br /&gt;
:::::Long story short: You looked at the code, I didn&#039;t, so you&#039;re probably right. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:28, 24 August 2010 (UTC)&lt;br /&gt;
== Critical Capture ==&lt;br /&gt;
Should we write about critical capture, of black and white, here?--[[User:Kantenoh|Kantenoh]] 21:56, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I belive from what i&#039;ve read and when it happened to me,that there&#039;s a not so small chance (I don&#039;t know how high), that the pokeball will, when thrown, let out a woosh (a higher pitched on than normaly), absorb a pokemon, let out a metalic sound (ping a little like its captured), shake(a fast shake not a roll) in mid-air, fall down like usualy, then shake only once (not 3 times like usually), and have because of that idk probably about 3 times the capture ratio i suppose.&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
&lt;br /&gt;
== Trainer pokemon level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about it for quite some time now, but pokemon are easier to capture depending on the level of the pokemon you battle it with.&lt;br /&gt;
&lt;br /&gt;
I tried to catch a pokemon with a lv.5 and lv.8 pokemon and i couldn&#039;t catch it with ultraballs in 5 tries, than i swaped it for lv.75 pokemon and it worked on first try.&lt;br /&gt;
&lt;br /&gt;
So could the level of the trainer&#039;s pokemon also apply somewhere in the formula?&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
&lt;br /&gt;
:5 tries is not NEARLY enough trials to draw any kind of conclusion from. If you really want to test this, you&#039;re going to have to set up a comprehensive experiment and run it thousands of times. Alternatively, someone who has read the source code can tell you for sure. --[[User:Toksyuryel|Toksyuryel]] 04:40, 9 January 2011 (UTC)&lt;br /&gt;
::I haven&#039;t read the code, but the people who wrote this article have. The only time your Pokémon&#039;s level is factored in is when you are using a [[Level Ball]]. This was actually recently brought up on the forums. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:41, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Critical Capture Rate ==&lt;br /&gt;
&lt;br /&gt;
What is the rate of a Critical Capture in Generation V? --[[User:Nathan2055|Nathan2055]][[User Talk:Nathan2055|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 21:22, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== High or low? ==&lt;br /&gt;
&lt;br /&gt;
It should say in the very beginning whether a high or low number makes it easier/harder for a Pokémon to catch. I don&#039;t even think it&#039;s ever in the article. - [[User:Colorshade|Colorshade]] 22:20, 13 April 2011 (UTC)&lt;br /&gt;
: Good suggestion; I&#039;ve added that. :) [[User:AySz88|AySz88]] 17:29, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Critical capture ambiguity ==&lt;br /&gt;
&lt;br /&gt;
In the Critical Capture section right now, it says &amp;quot;A random number is generated, and if it is less than the modified value, a critical capture occurs.&amp;quot;  But what range is the random number in? [[User:AySz88|AySz88]] 20:38, 18 May 2011 (UTC)&lt;br /&gt;
:It seems sensible for the range to be 0 to 255 inclusive, since that is the base of the modified value. [[User:Naokohiro|Naokohiro]] 23:54, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch chance ==&lt;br /&gt;
Can anybody tell me whether the chance to catch a Pokémon in Generation I is equal to them in Generation II (and the others) or the chance is different? E.g. I throw an ordinary ball to a full-healthy Weedle. Is the chance to catch it in all generations identically (according to [[Weedle]] 33,3%) despite the fact the capture methods are different? I&#039;m sorry again for my bad English! --[[User:LaBumm|LaBumm]] 04:29, 24 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Doubt Generation III Algorithm ==&lt;br /&gt;
I&#039;m starting to doubt the generation III algorithm. These are my findings in FireRed. I calculated for a paralyzed lvl 50 Moltres at 1 HP (exactly 1 HP due to endure) with a maximum HPmax of 165 (courtesy of Pokemon.Marriland.com) and a capture rate of 3 with an Ultra Ball.&amp;lt;br/&amp;gt;&lt;br /&gt;
A = (3x165-2x1)x3x2/3/156x1.5 = 8 (rounded down)&amp;lt;br/&amp;gt;&lt;br /&gt;
B = (2^16-1)xA^(1/4)/(255)^(1/4) = 27581 (rounded down)&amp;lt;br/&amp;gt;&lt;br /&gt;
This gives a success rate of:&amp;lt;br/&amp;gt;&lt;br /&gt;
(27581 / 65535)^4 = 0.031 (rounded down) or 3.1%&amp;lt;br/&amp;gt;&lt;br /&gt;
At the moment I have thrown 400 (FOUR HUNDRED!) Ultra Balls, and still not captured it.&amp;lt;br/&amp;gt;&lt;br /&gt;
The chance of that happening would be (1-0.031)^400 = 0.000002902 or 1:344550&amp;lt;br/&amp;gt;&lt;br /&gt;
Please tell me I made a mistake in my calculation. It lies rather far outside the normal 0.05 error margin for experimental testing of hypotheses.&amp;lt;br/&amp;gt;&lt;br /&gt;
I redid the same sort of testing for Zapdos, I didn&#039;t calculate my exact chances, this time I didn&#039;t manage to catch it in 200 tries.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ghostbird|Ghostbird]] 00:11, 25 November 2011 (UTC) EDITED: [[User:Ghostbird|Ghostbird]] 12:41, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I retried catching Moltres and this time I caught it after 15-20 tries. (I wasn&#039;t counting)&amp;lt;br/&amp;gt;&lt;br /&gt;
The only differences I knew of:&lt;br /&gt;
* I had defeated team rocket in Saffron and Giovanni in Viridian&#039;s gym.&lt;br /&gt;
* I was facing it with a pokémon over lvl 50. (However I caught Articuno using a lvl 30-ish pokemon)&lt;br /&gt;
* It was at more than 1 HP (he had a two pixel health bar).&lt;br /&gt;
&lt;br /&gt;
I retried catching Zapdos and this time I did 200 fruitless tries. I noticed that though it had very little health left, it almost always broke free at the first check.&amp;lt;br/&amp;gt;&lt;br /&gt;
Something that you should know:&lt;br /&gt;
* I&#039;ve been using a state reload system to quickly retry catching when the capture failed. (Otherwise these capture tests, which require as much attempts as possible, are infeasible.)&lt;br /&gt;
&lt;br /&gt;
I managed to Capture Zapdos on try 41 after reloading the original save (not a state save), (re)initiating combat and then using the reload state method. This time it generally broke free much later, often passing two shake checks and only breaking free at the last check, until I captured it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hypothesis:&lt;br /&gt;
* There&#039;s something that influences catch rate, which kicks in before you are at the [Use|Cancel] screen after selecting the capture device (Ultra Ball).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ghostbird|Ghostbird]] 17:55, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I believe your problem is the fact that you are using the same save state over and over. Typically, random number generators (RNG) initialize with a single random number called the seed and derive subsequent random values using a mathematical formula. When you save a state on your emulator, you are also saving the current state of the RNG used. So theoretically, you are asking the RNG for a random number in the same exact state each time, resulting in the same result every time you reload. I think this is why you managed to capture your Zapados some time after reloading the original save (new random seed). I&#039;m not sure exactly how you used the reload state method after reinitializing combat. Did you have to hard reload the game 41 times or did you reload once and use the save state 41 times? Please elaborate on this.  [[User:Invgamma|Invgamma]] 20:45, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Investigation of the RNG ==&lt;br /&gt;
&lt;br /&gt;
I recently thought about the specific cases where the catch formula does not seem to describe the behavior of certain Pokemon. On review, I noticed that the catch formula assumes that every random number generated is completely independent of every other random number. If the random number were using some sort of non-deterministic input to calculate a new seed every time a number is requested, this certainly would be true; however, this is normally not the case.&lt;br /&gt;
&lt;br /&gt;
Consider the case of an encounter with a rare Pokemon with a somewhat high catch rate. Assume that the game finds a new random seed whenever an encounter is supposed to happen (probably sometime before) and uses that number to both determine the Pokemon encountered and to seed further random numbers. When you ask the RNG to generate the next couple random numbers, they are completely dependent on the algorithm used and the seed. With a rare Pokemon, the number of random seeded values that result in an encounter with it is sizable, but smaller than a common Pokemon. If the RNG is not reseeded, the number of possible scenarios (with strings of random numbers) greatly decreases. In this case, it could simply be a mathematical oddity (of the algorithm) where the select few seeds that allows an encounter with a rare Pokemon has subsequent random values that allow it to easily be caught (or even possibly more difficult to catch).&lt;br /&gt;
&lt;br /&gt;
If this is the case, then the rarity of each Pokemon can easily influence catch probabilities by &amp;quot;shaping&amp;quot; the subsequent numbers (by pure mathematical accident). Some random values might even be impossible for, let&#039;s say, the first pokeball thrown right after an encounter of a rarer Pokemon.&lt;br /&gt;
[[User:Invgamma|Invgamma]] 21:02, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Just ran a couple of scenarios on an emulated version of Pokemon White. If I load save states right before encountering a Pokemon (a legendary that you can approach), you can get different random seeds for the battle (first action resulted differently each time). This probably means that the seed for the battle is determined based on conditions right when you encounter the pokemon.   [[User:Invgamma|Invgamma]] 23:58, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just to let you know, I&#039;ve done the investigation already :) Check Smogon&#039;s RNG Research thread[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=765] to get filled in on how the game seeds the battle RNG and (approximately) does the majority of battle RNG operations. RNG is only reseeded between battles. Every game uses 4 random numbers for the shake calculations, the only thing new in gen 5 is the critical capture calc. &lt;br /&gt;
:First it calculates if critical capture, then the shake/capture values. If result &amp;lt; CV, pass check. Total of 4 for regular catch, 1 for CC. &lt;br /&gt;
:Come ask about the battle RNG in IRC, synirc #smogonwifi&lt;br /&gt;
&lt;br /&gt;
== A comment on Critical Capture ==&lt;br /&gt;
&lt;br /&gt;
Having read through the article and especially the section describing the critical capture, it occurred to me that since it usually uses three shake checks, it is cubing the base probability of capture.  By only using one shake check, it does not get cubed, which is why it allows capture to occur easier.  However, the amount it increases capture rate is dependent on how difficult it is to capture in the first place.  Another way to think about what I previously said is to take any specific set of conditions (a species in the wild, how much HP it has out of its total HP, and if it has any status ailments) and calculate the probability of catching it with any one type of ball.  You could then take that final probability and, assuming that the same exact conditions and ball are used, a critical capture will increase the chances of capture to the cube root of the capture probability without a critical capture.  This relationship means that the lower the capture rate is in specific conditions, the more difference a critical will make in the probability of catching it.&lt;br /&gt;
&lt;br /&gt;
A couple examples would be if a legendary pokemon is attempting to be caught in specific conditions that would create a normal capture probability of 1%, if it is instead a critical capture, that will increase to a 21.5% capture probability.  However, at higher capture probability this difference is much smaller.  If there is an easily captured pokemon at low health, with a status ailment, and the normal capture probability is 90%, a critical capture in the same circumstances would mean a 96.5% capture probability.&lt;br /&gt;
&lt;br /&gt;
Is this worth adding into the article, or am I just having too much fun with the math?[[User:Morranr|Mor&amp;amp;#39;ranr]] 16:07, 19 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It would be cool to see the adjusted probability of that helping, but I don&#039;t think it would be one dimensional because of the different critical capture rates.&lt;br /&gt;
: If critical capture calc passes, shake check once; else thrice. &lt;br /&gt;
:[[User:Kaphotics|Kaphotics]] 00:04, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I definitely think it is useful to point out the relationship, and the difference in effect between Pokémon with low rates and high rates.  But it might be better to use &amp;quot;realistic&amp;quot; numbers for any examples in the article (i.e. 3/255 instead of 1%). [[User:AySz88|AySz88]] 05:07, 24 February 2012 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;Wait, shouldn&#039;t it be fourth root?  The article says there&#039;s needs to be one shake check to pass instead of &#039;&#039;four&#039;&#039; normally. [[User:AySz88|AySz88]] 05:14, 24 February 2012 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:: Oops, no, was accidentally looking at a different generation. [[User:AySz88|AySz88]] 07:40, 25 February 2012 (UTC)&lt;br /&gt;
::: Fourth roots and third roots never happen in game. The b equation listed is just a probability of you catching (ie all the shake compares lumped together). It does a*0x100 &amp;gt; rand(0,65535) for a pass shake calc. 4 times for gen 3-4, 3x for gen 5 after criticalcapture. That&#039;s the one gripe I have about this page, the mathematical approximations aren&#039;t what the game does. [[User:Kaphotics|Kaphotics]] 19:22, 25 February 2012 (UTC)&lt;br /&gt;
:::: I&#039;m not sure what you&#039;re saying here.  Yes, the algorithm used for a shake check is not literally a third or fourth root.  But while it&#039;s nice to document the exact algorithm somewhere, it&#039;s probably much more useful to explain the practical results of the algorithm - thus why there are the approximations used in the lede (and occasionally sprinkled elsewhere).  You can be sure that when the game designers were playing with formulas, they were doing it in general terms, not caring about whether the RNG was 16-bit or whether a division rounded up or down.  The algorithms in the code are crafted to follow their intent.  (The difference is famously illustrated in that [https://www.google.com/search?q=pokemon+serious+business old &amp;quot;Pokémon: Serious Business&amp;quot; image] that had an old version of this article - indeed, it&#039;s what inspired me to craft the new lede in the first place.)  Let&#039;s keep our audience in mind.&lt;br /&gt;
:::: Though, that does bring up something else: it might be a good idea to more clearly separate the exact algorithms from the approximate interpretations, instead of the hodgepodge mix in the article currently. [[User:AySz88|AySz88]] 05:23, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Kaphotics (or, anyone), could you elaborate on &amp;quot;It does a*0x100 &amp;gt; rand(0,65535) for a pass shake calc.&amp;quot;? I don&#039;t understand how multiplying by 256 is equivalent to 65536 / (255/&#039;&#039;a&#039;&#039;)&amp;lt;sup&amp;gt;(1/4)&amp;lt;/sup&amp;gt; as listed in the article. —[[User:Naokohiro|Naokohiro]] 10:55, 8 May 2012 (UTC)&lt;br /&gt;
::::: When I wrote that I wasn&#039;t thinking clearly, it does keep the 4th root and such. For every check it does - rand(0xFFFF) and compares it to b. If it is less than b, it passes the wiggle calc and checks again until it either fails or the wiggles result in capture. [[User:Kaphotics|Kaphotics]] 17:45, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V -- Interesting Probabilities ==&lt;br /&gt;
&lt;br /&gt;
Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This takes what would normally be a linear probability always equal to a and puts it on an exponential curve.&lt;br /&gt;
&lt;br /&gt;
If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a&amp;lt;sup&amp;gt;1/4&amp;lt;/sup&amp;gt; chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There&#039;s also a (1 - a*m)*a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt; chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a&amp;lt;sup&amp;gt;1/4&amp;lt;/sup&amp;gt; + (1 - a*m)*a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt; (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively).&lt;br /&gt;
&lt;br /&gt;
What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1).&lt;br /&gt;
Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn&#039;t completely at its weakest.&lt;br /&gt;
I just thought this information was interesting. It&#039;s almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is this something worth mentioning in the article? —[[User:Naokohiro|Naokohiro]] 00:58, 8 May 2012 (UTC)&lt;br /&gt;
::I haven&#039;t had Critical Capture debugged, but I noticed that what is currently the going theory on the page wasn&#039;t matching up with the battle RNG. The critical capture section is really... empty, so why not? If you want to put it in the article be sure to have an image of it! [[User:Kaphotics|Kaphotics]] 17:45, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen V Shake Rate==&lt;br /&gt;
Isn&#039;t the Gen V shake rate listed functionally the same as the Gen IV one? It seems slightly redundant having both formulas up, claiming to be different...[[User:Unknowen900|Unknowen900]] ([[User talk:Unknowen900|talk]]) 08:33, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level ball ==&lt;br /&gt;
&lt;br /&gt;
The formula seems to be flawed for the Level Ball. I&#039;m playing HeartGold and I was trying to catch a level 4 Aipom (full health) using my level 58 Crobat. According the the formula, I should have had a 140% chance of catch the Aipom with a Level Ball. I threw 3 or 4 level balls at the Aipom and all of them broke. I&#039;ve generally found most Pokémon to be more difficult to catch than this formula and their catch rates indicated that they should be, but the Level Ball, in particular, doesn&#039;t seem to increase catch rates significantly, if at all. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 01:59, 27 November 2012 (UTC)&lt;br /&gt;
:The number is 140, Then it generates a random number from 0-255, and it does something else. It&#039;s not a percentage. I think. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:21, 27 November 2012 (UTC)&lt;br /&gt;
::Nevermind. I just realized I missed a step. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 02:39, 27 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Formula Simplified (as much as possible) ==&lt;br /&gt;
Here&#039;s the simple explanation (in Gen V): Your chances to catch a Pokemon are based on 5 things normally (6, if you count capture power, but that is not a normal thing).&lt;br /&gt;
&lt;br /&gt;
1st) It&#039;s species specific catch chance. Meaning some pokemon are super easy to catch and come are super hard. The only way to look get this is to just look up the Pokemon, it&#039;s Catch Rate is listed in it&#039;s info box (on a scale of 0 to 255). So, if it has a 255, you will catch it. Pretty much a 100% chance. If it is a 45 (like Celibi) then you only have a 6% chance to catch it before any other factors.&lt;br /&gt;
&lt;br /&gt;
2nd) It&#039;s current health. If the creature is at full HP, than your normal chances are cut to 1/3. This means that a 255 would be a 33% chance with a Pokeball at full HP and a Celibi would be a 2% chance. This continues to decrease all the way to 1 HP, which gives you between 99% and 99.9% of your normal. Meaning the HP basically no longer negatively affects your catch chance at 1 HP.&lt;br /&gt;
&lt;br /&gt;
3rd) The type of ball used. You have a normal chance with a Pokeball. Your chance is multiplied by 1.5x for a Great Ball, 2x for an Ultra Ball, 3x for a Repeat or Net Ball, 3.5x for Dive or Dusk Ball, 4x for a Timer or Nest Ball (at max), and 5x for a Quick Ball. These all assume you are using them correctly (i.e. Dusk in caves, Repeat on owned Pokemon, and Quick in round 1). Timer and Nest balls can multiply your chances by everything from 1x to 4x (including 3.2134x or some other random number). Nest Balls are 4x for a level 1 Pokemon, 3x for a level 11, 2x for a level 21, and 1x for everything above level 30. Timer balls are 1x in the first round, 2x after 10 rounds, 3x after 20, and 4x after 30 rounds.&lt;br /&gt;
This means, if you are trying to catch a pokemon with a catch rate of 255 (easiest possible) at full HP with a Great Ball your chances would start at 100% for the 255, drop to 33% because he is at full HP, and then would increase back to 50% with a Great Ball ((((255 * .33) * 1.5) = 114.75) 114.75/255 = 0.495). The same Pokemon would be a 100% chance of catching it with a Quick, Dive, or Dusk Ball (also 100% with a Nest or Timer Ball at max conditions). It is still a 99% chance with a Repeat or Net Ball. It is only a 66% chance; however, with an Ultra Ball or a 50% chance with a Great Ball. It would be a 33% chance with a normal Pokeball (Basically normal, Great, and Ultra Balls suck).&lt;br /&gt;
&lt;br /&gt;
4th) Status Ailments. This is simple, and it stacks multiplicity. Meaning if the pokemon is Paralyzed, Poisoned, or Burned then your chances are 1.5x and if it is Slept or Frozen, then your chances are 2.5x. So, in the above example, a 255 Pokemon (100%) at full HP (33%) using a Great Ball (1.5x) gives you a 50% chance. If that same Pokemon is Paralyzed then your chances increase to 75%. If it is Paralyzed AND Poisoned then your chances are 100%. Also, if it was JUST Asleep (no Poison or Paralysis) then your chances are still 100% ((255 (Catch Rate) * 0.33 (Full HP) = 84.15) (84.15 * 1.5 (Great Ball) = 126.225) (126.225 * 2.5 = 315.5625) That is higher than 255 so you have a 100% chance).&lt;br /&gt;
&lt;br /&gt;
5th) Dark Grass. Basically this means that if your encounter is in Dark Grass it is harder to catch the Pokemon based on how far through the game you are. In the beginning of the game, it will further decrease the penalty for it&#039;s HP by up to half and at the end of the game you will have full chances. 100% normal chance if you have more than 600 Completed Pokedex Entries (not just seen, but caught). You will have a 90% of your normal chance if you have between 451 and 600 completed Pokedex entries, 80% for 301 to 450 entries, 70% for 151 to 300 entries, 60% for 30 to 151 entries, and 50% of your normal chance if you have less than 30 completed Pokedex entries. Meaning, almost the entire game you will sit at 60% in dark grass.&lt;br /&gt;
This means that if you have a Pokemon with a Catch Rate of 255 at full HP and you tried to catch him with a normal Pokeball then normally you have a 33% chance. If it happens in Dark Grass you have a 16.6% chance. If you used an Ultra Ball, normally you would have a 66% chance, in Dark Grass you would have a 33% chance. The math is a little longer to show here but ... Here: (250HP x3 = 750 - (250x2) = 250) &amp;lt;- 1st half of the HP formula. now ((250 * .5 (Dark Grass)) = 125), then (125 * 2 (Ultra Ball) = 250) and Finally ((250/(250 * 3)) = 0.333) &amp;lt;- 2nd half of the HP formula.&lt;br /&gt;
&lt;br /&gt;
I know that is sort of long, but I hope that makes more sense.&lt;br /&gt;
[[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 06:18, 17 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry forgot that whole Capture Power thing. The 6th factor is Capture Power. The catch rate is multiplied by 1.1x if Capture Power ↑ is active, 1.2x if ↑↑ is active, or 1.3x if ↑↑↑, Capture Power S, or Capture Power MAX is active. [[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 06:34, 17 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V shake checks ==&lt;br /&gt;
&lt;br /&gt;
The article currently states that three shake checks occur for a regular capture in the Generation V games. This is contradicted by Kaphotics on Smogon (and earlier on this page), who claims that four shake checks occur. Which is correct? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 08:31, 17 June 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_breeding&amp;diff=1907881</id>
		<title>Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_breeding&amp;diff=1907881"/>
		<updated>2013-05-24T12:00:40Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Generation V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pokémon breeding&#039;&#039;&#039; is a method of obtaining a new {{OBP|Pokémon|species}} by producing and hatching an {{pkmn|Egg}}. In the {{pkmn|anime}}, it also refers to Pokémon grooming and caretaking.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===How to breed===&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the [[Pokémon Day Care]] in [[Generation II]] and beyond, located on {{rt|34|Johto}} in [[Johto]], {{rt|117|Hoenn}} in [[Hoenn]], {{OBP|Four Island|town}} in the [[Sevii Islands]], [[Solaceon Town]] in [[Sinnoh]] and {{rt|3|Unova}} in [[Unova]]. Two Pokémon are compatible if they are of the same species, or share at least one [[Egg Group]], and are of opposite genders (see below); alternatively, breeding is usually still possible as long as one of them is {{p|Ditto}}, even if the other parent is genderless. [[Legendary Pokémon]] (excluding {{p|Phione}} and {{p|Manaphy}}), [[baby Pokémon]], {{p|Unown}}, {{p|Nidorina}} and {{p|Nidoqueen}} cannot breed whatsoever. Pokémon with gender unknown (besides the aforementioned Pokémon) can only breed with Ditto.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Breeding compatibility====&lt;br /&gt;
Insert chart here showing what the old man says, why, and what&#039;s the corresponding Egg rate, in each generation.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Breeding rate====&lt;br /&gt;
* &#039;&#039;&#039;Same species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 69.3% (has a value of 70).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two seem to get along very well.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Same species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 49.5% (has a value of 50).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two seem to get along.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 49.5% (has a value of 50).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two seem to get along.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 19.8% (has a value of 20).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two don&#039;t seem to like each other.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different Egg Groups, same genders or Undiscovered group&#039;&#039;&#039;&lt;br /&gt;
The Pokémon are incompatible and therefore will not make an Egg.&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two prefer to play with other Pokémon than each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Generation II, the compatibility is instead checked by interacting with Pokémon:&lt;br /&gt;
* &#039;&#039;&#039;Same species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It appears to care for &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Same species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s friendly with &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Different species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s friendly with &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Different species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It shows interest in &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Different Egg Groups, same genders or Undiscovered group&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It has no interest in &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Same Defense [[IV]] and Same Special [[IV]] or 8 apart from each other&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s brimming with energy&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Receiving the Egg====&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. If there was an Egg produced, the old man will be outside ([[Generation II]]), out of line with the fence ([[Generation III]]), facing the road ({{3v2|Diamond|Pearl|Platinum}}), face left or right instead of down and call the player over the [[Pokégear]] ({{2v2|HeartGold|SoulSilver}}), or call the player from a distance when passing by on the road below ([[Generation V]]). However, in {{2v2|Black|White}}, the old man will not call out to the player if the player&#039;s party is full, even if he has found an Egg. The man will hand the player an {{pkmn|Egg}} if he or she replies to his question with &amp;quot;Yes&amp;quot; and has an empty slot in the party, and permanently keep the Egg if the player responds &amp;quot;No&amp;quot;. If the player selects &amp;quot;Yes&amp;quot; but does not have a spare slot, the man will keep it until the player returns and offer it again. Otherwise, there is no way to refuse the Egg and receive it later.&lt;br /&gt;
&lt;br /&gt;
====What will hatch====&lt;br /&gt;
After walking around for a while, the Egg will hatch into a [[level]] 5 ([[Generation II]] and {{Gen|III}}) or level 1 ([[Generation IV]] and {{Gen|V}}) first-stage Pokémon of the female species&#039; (or non-Ditto parent&#039;s) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Ditto breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:445.png]]&lt;br /&gt;
| [[File:132.png]]&lt;br /&gt;
| [[File:443.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Garchomp|000}}&lt;br /&gt;
| {{pcolor|Ditto|000}}&lt;br /&gt;
| {{pcolor|Gible|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same species breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:609.png]]&lt;br /&gt;
| [[File:609.png]]&lt;br /&gt;
| [[File:607.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Chandelure|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Chandelure|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Litwick|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|evolution}} family breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:466.png]]&lt;br /&gt;
| [[File:125.png]]&lt;br /&gt;
| [[File:239.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Electivire|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Electabuzz|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Elekid|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|Egg Group}} breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:404.png]]&lt;br /&gt;
| [[File:400 f.png]]&lt;br /&gt;
| [[File:399.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Luxio|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Bibarel|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Bidoof|000}}&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | {{color2|000|Undiscovered (Egg Group)|Undiscovered Egg Group}} breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:485.png]]&lt;br /&gt;
| [[File:485.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Heatran|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Heatran|000}}{{color|e82010|♀}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Different {{color2|000|Egg Group}} breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:430.png]]&lt;br /&gt;
| [[File:040.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Honchkrow|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Wigglytuff|000}}{{color|e82010|♀}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|gender}} breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:192.png]]&lt;br /&gt;
| [[File:192.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybl|5px}}&amp;quot; | {{pcolor|Sunflora|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Sunflora|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybr|5px}}&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an Egg produced by the female species may hatch into either the male or female variant;  The pairs are the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Poison Pin Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:029.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:000.png]]&lt;br /&gt;
| {{MS|029}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|032}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Nidoran♀|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Any compatible&amp;lt;br&amp;gt;Pokémon&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♀|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♂|000}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:032.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:132.png]]&lt;br /&gt;
| {{MS|029}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|032}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Nidoran♂|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Ditto&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♀|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♂|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Firefly Pokémon&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:314.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:000.png]]&lt;br /&gt;
| {{MS|313}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|314}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Illumise|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; rowspan=&amp;quot;2&amp;quot; | Any compatible&amp;lt;br&amp;gt;Pokémon&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Volbeat|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Illumise|000}}&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:313.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:132.png]]&lt;br /&gt;
| {{MS|313}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|314}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Volbeat|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; rowspan=&amp;quot;2&amp;quot; | Ditto&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Volbeat|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybr|5px}}&amp;quot; | {{pcolor|Illumise|000}}{{tt|*|Generation V only}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also some Pokémon which will produce variable Eggs. The Pokémon that is in these Eggs will depend on whether or not the parents [[held item|held]] a certain type of [[incense]] while breeding.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Marill and Azumarill&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:183.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:184.png]]&lt;br /&gt;
| height=32px | {{bag|Sea Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|298}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Sea Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|183}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Marill|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Azumarill|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Azurill|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Marill|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Wobbuffet&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:202.png]]&lt;br /&gt;
| height=32px | {{bag|Lax Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|360}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Lax Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|202}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Wobbuffet|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Wynaut|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Wobbuffet|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Roselia and Roserade&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:315.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:407.png]]&lt;br /&gt;
| height=32px | {{bag|Rose Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|406}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Rose Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|315}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Roselia|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Roserade|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Budew|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Roselia|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Chimecho&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:358.png]]&lt;br /&gt;
| height=32px | {{bag|Pure Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|433}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Pure Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|358}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Chimecho|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Chingling|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Chimecho|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Sudowoodo&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:185.png]]&lt;br /&gt;
| height=32px | {{bag|Rock Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|438}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Rock Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|185}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Sudowoodo|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Bonsly|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Sudowoodo|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Mr. Mime&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:122.png]]&lt;br /&gt;
| height=32px | {{bag|Odd Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|439}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Odd Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|122}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Mr. Mime|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mime Jr.|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mr. Mime|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Chansey and Blissey&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:113.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:242.png]]&lt;br /&gt;
| height=32px | {{bag|Luck Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|440}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Luck Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|113}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Chansey|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Blissey|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Happiny|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Chansey|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Mantine&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:226.png]]&lt;br /&gt;
| height=32px | {{bag|Wave Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|458}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Wave Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|226}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Mantine|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mantyke|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mantine|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Snorlax&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:143.png]]&lt;br /&gt;
| height=32px | {{bag|Full Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|446}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Full Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|143}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Snorlax|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Munchlax|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Snorlax|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hatching Eggs===&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon&#039;s species&#039; required number of Egg cycles. {{p|Magikarp}} is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. Some baby fairies, such as {{p|Cleffa}}, {{p|Pichu}} and {{p|Igglybuff}} hatch quickly as well. Besides these, most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like {{p|Dratini}}, {{p|Bagon}}, {{p|Beldum}}, {{p|Larvitar}}, {{p|Gible}}, {{p|Aerodactyl}}, {{p|Snorlax}}, {{p|Spiritomb}}, {{p|Chansey}}, and {{p|Eevee}}, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps or biking. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 256 steps in the third generation and 255 steps in the fourth generation. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Day Care (if compatible Pokémon are present in the Day Care at the time), and all (or only a few) Eggs currently in the player&#039;s team are taken down one Egg cycle count. If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this, since the third generation, no two Eggs can hatch at the same time.&lt;br /&gt;
&lt;br /&gt;
The other way to reset the game counter is to receive an Egg from the Day-Care Man (or in the Manaphy Egg&#039;s case, from the Mystery Gift delivery man in the Poké Mart). Every time an Egg is received, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 (255 in the third generation) steps off the Egg hatching process for every Egg accepted from the Day-Care Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Day Care man following the pickup of an Egg. &lt;br /&gt;
&lt;br /&gt;
For example, a {{p|Gligar}} Egg requires 21 Egg cycles to hatch, a minimum of 5355 steps if not interrupted by an Egg hatching or Egg pickup. After each Egg cycle is completed, this Egg will drop one Egg cycle count, down to 20, then 19, then 18, so on and so forth until the Egg count hits zero. If nothing restricts the Egg from hatching, the Egg will hatch into Gligar. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
There are ways to speed this system up. Riding a [[bicycle]] (for example) would reduce the Egg&#039;s actual hatching time by traveling quickly, raising the step count faster, and completing Egg cycles faster. {{game2|Ruby|Sapphire|Emerald}} allow players to use the Mach Bike, which is twice as fast as the Acro Bike. {{game|FireRed and LeafGreen|s}} gives players a harder time hatching their Eggs due to the Bicycle having the same speed as the [[Running Shoes]]. Additionally, in Pokémon Emerald and onwards, if any Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is anywhere in a player&#039;s [[party]], it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg. In the Gligar example, the Egg would start at 21, and with {{p|Slugma}} in the party, the Egg would drop 2 Egg cycle counts after each Egg cycle, from 21 to 19 to 17 and so on. This feature became standard in [[Generation IV]]. Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch. The final way to speed up Egg hatching is to use the Pokétch step counter in {{game2|Diamond|Pearl|Platinum}} to attempt to pick up an Egg from the Day-Care Man one step after an Egg cycle completes. This will cut 254 steps off the hatching process (this particular Egg count reduction may not be affected by the Flame Body/Magma Armor Ability, and may only ever reduce the Egg cycle count by one). In the Gligar example, if the player had the Gligar Egg and biked for exactly 255 steps after receiving the Egg, the Egg would reduce one Egg cycle count (down to 20), and the Egg cycle step counter would reset. If the player could then reach the Day-Care Man with only one step, the Egg cycle step counter would read one step taken. Then, the player could receive an Egg from the Day-Care Man, and the Egg cycle step counter would be forced back to zero, and the Egg cycle would reduce again for the first Gligar Egg, reducing the Egg cycle count for the Gligar to 19 in only 256 steps, cutting out 254 steps otherwise.&lt;br /&gt;
&lt;br /&gt;
===Passing moves down===&lt;br /&gt;
The [[moves]] obtained by a Pokémon when hatching are as follows:&lt;br /&gt;
* The Pokémon will start with any moves that it would learn as a &amp;quot;Start&amp;quot; move in its learnset (In [[Generation II]] and [[Generation III]], they learned all moves that are level 5 and below in their learnset.).&lt;br /&gt;
* The Pokémon will start with any moves that it would learn by leveling up only if both parents know the move. This does not apply to moves that later evolutions can learn (such as {{p|Breloom}}&#039;s {{m|Mach Punch}}, which {{p|Shroomish}} cannot learn).&lt;br /&gt;
* The Pokémon will start with any [[TM]] or [[HM]] moves (and in {{v2|Crystal}}, [[Move Tutor]] moves) that the father knows and the baby can also learn by machine.&lt;br /&gt;
* The Pokémon will start with any [[Egg move]]s that the baby can learn and the father knows.&lt;br /&gt;
The moves will take precedence in the order listed, and if there are more than four moves to learn, the moves will start being overwritten much like when leveling up at the [[Pokémon Day Care]].&lt;br /&gt;
&lt;br /&gt;
From {{game|Emerald}} and onwards, there is a specific method to produce a {{p|Pichu}} that knows the move {{m|Volt Tackle}}: When breeding a {{p|Pikachu}} or {{p|Raichu}} holding a {{DL|Stat-enhancing item|Light Ball}}, the offspring Pichu will know the move Volt Tackle. The parent need not know the move itself, and is not required to be of any specific gender; however, a male Pikachu or Raichu has to breed either with a female counterpart or with Ditto so that the offspring is, in fact, a Pichu.&lt;br /&gt;
&lt;br /&gt;
===Inheriting stats===&lt;br /&gt;
A Pokémon&#039;s [[individual values]] are also passed down. This is determined differently between [[Generation II]] and [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In Generation II games, the baby inherits its [[stats]] from the parent of the opposite gender, unless one parent is Ditto, and in that case it inherits the stats from Ditto. The Defense IV (Individual Value) is passed, and also either the Special IV or the Special IV plus or minus 8 (plus for values in the 0-7 range; minus for values in the 8-15 range); the Special IV has a 50% chance of remaining the same. Attack and Speed IVs are determined entirely at random, whereas HP is determined by the IVs of the other four stats, using the same formula for wild Pokémon. The probability of a Pokémon inheriting &#039;&#039;all&#039;&#039; of its opposite-gender parent&#039;s IVs is therefore 1/512.&lt;br /&gt;
&lt;br /&gt;
When determining if two Pokémon are compatible, their Egg Group is only one criterion. For Pokémon of the same Egg Group, if the Defense IVs are the same, and either the Special IVs are the same or 8 off, they are incompatible. This is due to the high likelihood of a family relation, hence the inability to breed.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In {{game3|Ruby and Sapphire|Pokémon Ruby, Sapphire|s}}, {{v2|FireRed and LeafGreen|s}}, exactly three of the baby&#039;s IVs are inherited from either parent (which is to say that one parent can contribute a number of IVs that ranges from 0 to 3, and its mate will contribute the remaining number of IVs from other stats). The other three are determined at random, in such a way that it is &#039;&#039;possible&#039;&#039; that more of the offspring&#039;s IVs will coincide with those of its parents.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, the process is similar but more complicated. First, a random IV is passed from one of the parents to the baby. Afterwards, a random IV of any stat, other than HP, is inherited from either parent to the baby. If this IV is from the same stat as the first IV (not necessarily the same IV value, depending on whether or not the same parent passed it on), it will override it. Finally, another random IV of any stat other than HP and Defense, is passed from one of the parents to the baby. This IV will override any of the previous two if it is from the same stat. The remaining stats (a number ranging from 3 to 5) are determined at random, again with the possibility of one or more IVs coinciding with those of the parents.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Inheriting IVs in {{game|Diamond and Pearl|s}} is determined in the same way as in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
From {{game|Platinum}} on, the baby will inherit three IVs, each from a different stat and from a random parent. In addition, a new mechanic was added to breeding, where if either or both parents holds an [[EV-enhancing item|EV item]], instead, the baby will receive the IV of the corresponding stat from one of those parents and the baby will then inherit two other different random IVs, each from a random parent. For example, if a parent is holding the Power Anklet, the baby will inherit a {{stat|Speed}} IV from that parent, and it will also inherit two other different IVs from its parents, for example, Attack and Special Defense. As another example, if one parent holds a Power Anklet and the other parent holds a Power Weight, the baby will inherit either a Speed IV from the first parent or an {{stat|HP}} IV from the second parent, and it will also inherit two different IVs from its parents other than Speed or HP. This system is retained in {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Inheriting IVs in Generation V is determined in the same way as in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
===Inheriting Natures===&lt;br /&gt;
Another change introduced in Emerald is the ability to inherit [[Nature]], which also influences stats. If the mother (or {{p|Ditto}}) is holding an {{evostone|Everstone}}, the baby has a 50% chance of inheriting that Pokémon&#039;s Nature. It should be noted that Ditto always acts as the &amp;quot;mother&amp;quot; in a breeding match-up, so in Emerald, a female breeding with a Ditto does not have a better chance of passing down Natures to its offspring; the Ditto does. &lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], in Diamond, Pearl, and Platinum, inheriting Natures remains the same as in Emerald. However, in the Johto remakes, HeartGold and SoulSilver, inheriting Nature was changed a little. Whichever Pokémon is holding an {{evostone|Everstone}} will pass down its Nature, regardless of gender, or whether it is breeding with a Ditto. Another minor change that is present in all Generation IV games, is that the passing on of Natures via an Everstone will not work if the Pokémon are from different real-world countries (e.g. Argentina and Spain). This restriction is lifted in Generation V.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}} the odds of passing down the Nature of the parent holding an {{evostone|Everstone}} is now 100%. If both parents are holding an {{evostone|Everstone}}, the odds are 50/50 between each of the parents&#039; Natures. &lt;br /&gt;
&lt;br /&gt;
===Inheriting Abilities===&lt;br /&gt;
From Generation V, female Pokémon with Hidden Abilities have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. For example, if a female {{p|Darmanitan}} with {{a|Zen Mode}} bred with a male {{p|Simisage}}, the offspring {{p|Darumaka}} may have {{a|Inner Focus}} instead of the usual {{a|Hustle}}, and would evolve into a Darmanitan with Zen Mode (instead of {{a|Sheer Force}}). &lt;br /&gt;
&lt;br /&gt;
Hidden Abilities cannot be passed down from male or genderless Pokémon, and will not be passed down if the female was paired with a {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
When breeding with non-Hidden Ability females in {{2v2|Black|White|2}}, there is an 80% chance that the Ability slot of the female will be passed to the baby. For example, when breeding a female {{p|Venomoth}} with {{a|Shield Dust}}, the resultant {{p|Venonat}} has an 80% chance of having {{a|Compoundeyes}} rather than {{a|Tinted Lens}}. This change does not apply if Ditto is used as either parent. Hidden Ability breeding is same as it is in {{2v2|Black|White}}.&lt;br /&gt;
&lt;br /&gt;
===Breeding for Shininess===&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], a player can breed for &amp;quot;[[Shiny Pokémon|Shininess]].&amp;quot; Due to the method the Generation II games use for calculating whether a Pokémon is Shiny or not, an Egg bred from an alternately-colored Pokémon has a chance as high as 1/64 of being alternately colored itself, but only if the offspring is of the opposite gender as the Shiny parent. This does not apply in later games, however.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In [[Generation III]], a bred Pokémon has the same chance of being Shiny as any Pokémon met in the wild.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In Generation IV, a new mechanic was added to breeding: there is now a fivefold increased chance (5/8192 or approximately 1/1639 as opposed to the regular chance of 1/8192) of hatching a [[Shiny Pokémon]] when both parents are from different language games. This is due to [[Masuda method|special coding written into the game]] by director [[Junichi Masuda]]. Aside from this addition, the means of breeding for Shininess are otherwise unchanged.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In Generation V, the [[Masuda method]]&#039;s success rate increased from 5/8192 (~1/1639) to 6/8192 (~1/1366).&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the {{Key|V|Shiny Charm}} was introduced, which if owned by the player will increase the chance of hatching a Shiny Pokémon by a further 2/8192, to 3/8192 (~1/2731) for a regularly bred Pokémon, or 8/8192 (1/1024) if both parents are from different language games.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, Pokémon breeding refers to an entire line of work practiced by {{tc|Pokémon Breeder}}s, such as {{an|Brock}}. So far, the anime has shown and discussed little about the literal breeding of Pokémon to produce Eggs, but it is assumed this is part of a Pokémon Breeder&#039;s work. It has been shown that {{pkmn|Professor}}s get their [[starter Pokémon]] from breeders who specifically raise and breed them, like [[Old Man Swamp]] from &#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039;. There are also a few farm-like facilities that produce [[Pokémon Egg]]s of various species. {{Ash}} received [[Ash&#039;s Donphan|his]] {{AP|Eggs|Scraggy}} from such locations, as did {{an|May}} and her [[May&#039;s Glaceon|Egg]].&lt;br /&gt;
&lt;br /&gt;
Pokémon breeding in the anime focuses heavily on raising healthy Pokémon and keeping them in top condition by grooming them well and feeding them nutritious {{pkmn|food}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some aspects of breeding in the games have spawned debate and confusion, in particular, Pokémon which breed differently depending on whether they hold an [[incense]] item. However, the necessity for an item that wasn&#039;t available in previous generations is the suggested explanation as to why the resulting [[baby Pokémon]] wasn&#039;t available either.&lt;br /&gt;
* Some unusual pairings of Pokémon can be found within the Egg Groups, such as {{p|Seviper}} and {{p|Zangoose}} (which are even said to be mortal enemies), and the most famous pairing: [[HSOWA|Skitty and Wailord]]. Indeed, the characters in the game make special mention of the fact that no one has seen Pokémon breed. &lt;br /&gt;
* One particularly unusual oddity is that {{p|Nidorina}} and {{p|Nidoqueen}} cannot breed, despite the fact that their {{p|Nidoran♀|pre-evolution}} and male counterparts can.&lt;br /&gt;
* Although there is no known way for [[legendary Pokémon]] to be bred, there is evidence that it can occur somehow, since {{pkmn|Egg}}s with {{p|Articuno}}, {{p|Zapdos}} and {{p|Moltres}} can be hatched in [[Pokémon Snap]] and a baby {{p|Lugia}} has been seen in the {{pkmn|anime}}. Likewise, {{p|Manaphy}} can be hatched from a special Egg from {{ga|Pokémon Ranger}} in {{game|Diamond and Pearl|s}}. Furthermore, Manaphy is the only legendary Pokémon which can breed with a {{p|Ditto}}. However, the offspring will always be {{p|Phione}}, which doesn&#039;t evolve into Manaphy.&lt;br /&gt;
* When a Pokémon hatches from an Egg during both [[Generation II]] and [[Generation III]], it is at [[level]] 5. However, many Pokémon from the wild can be found between levels 2 and 4, which is below the level of newly hatched Pokémon. This oddity had since been addressed in [[Generation IV]], where all hatched Pokémon started at level 1.&lt;br /&gt;
* Despite conventional wisdom, no negative effects occur from inbreeding Pokémon in [[Generation III]] onward. Conversely in [[Generation II]], it is not possible for related Pokémon to produce any Egg with one another, despite related animals in real life still being able to produce offspring despite their genetic relationship; this was simply due to the manner of which [[individual values]] were stored in the [[Generation II]] game&#039;s data structure.&lt;br /&gt;
* The [[Pokémon Mansion journals]] (which predate Generation II&#039;s introduction of breeding) describe Mew giving birth as opposed to laying an Egg. These were not retconned in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.legendarypokemon.net/breeding Legendary Pokémon&#039;s advanced breeding information]&lt;br /&gt;
* [http://www.smogon.com/ingame/guides/breeding_guide_part1 Smogon&#039;s detailed guide on breeding and Egg-hatching]&lt;br /&gt;
&lt;br /&gt;
{{training}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Reproduction]]&lt;br /&gt;
[[it:Accoppiamento Pokémon]]&lt;br /&gt;
[[ja:遺伝]]&lt;br /&gt;
[[pl:Hodowla]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Masuda_method&amp;diff=1907880</id>
		<title>Masuda method</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Masuda_method&amp;diff=1907880"/>
		<updated>2013-05-24T11:53:55Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Masuda method&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|国際結婚|こくさいけっこん}}&#039;&#039;&#039; &#039;&#039;international marriage&#039;&#039;), also known as &#039;&#039;&#039;Masuda&#039;s method&#039;&#039;&#039;, is a fan-made term which describes a way to obtain [[Shiny Pokémon]] more easily in [[Generation IV]] and {{gen|V}}. Rather than encountering Shiny Pokémon with a probability of 1/8192, the Masuda method lets players breed Pokémon of differing real-world geographical origin with a 5/8192 (Generation IV) or 3/4096 (Generation V) probability of being Shiny upon hatching.&lt;br /&gt;
&lt;br /&gt;
It is named for [[Game Freak]] director [[Junichi Masuda]], who programmed it into {{game|Diamond and Pearl|s}}. He documented the method in his blog&amp;lt;ref&amp;gt;http://www.gamefreak.co.jp/blog/dir_english/?p=30&amp;lt;/ref&amp;gt;, where he mentioned a way for &amp;quot;rare colored Pokémon&#039;s Egg [to] be found little easier.&amp;quot; The mechanics behind this were discovered by [[Smogon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The key to using the Masuda method is not to breed any two Pokémon, but to breed two Pokémon created in games of different countries. An Egg resulting from such a pairing will have a higher likelihood of being Shiny. The most common way to arrange such a pairing is to use one foreign Pokémon and one from the game in which the breeding occurs, although the method will work in any game provided at least one of the Pokémon in the pair is from a country different to the country of the game cartridge.&lt;br /&gt;
&lt;br /&gt;
If both Pokémon are foreign to the cartridge but are both from the same country, then the Masuda method will not take effect. Foreign language Pokémon obtained via [[in-game trade]]s, such as the [[Meister]]&#039;s {{p|Magikarp|Foppa}} and [[Lt. Surge]]&#039;s {{p|Pikachu|Volty}}, are treated as being from the same country as the game they were generated in, so they cannot be bred with another Pokémon from the same country for the Masuda method. In Generation IV, if the Masuda method is in effect, so both parents come from different countries, the {{evostone|Everstone}} will fail to increase the chance of passing on a nature.&lt;br /&gt;
&lt;br /&gt;
A Pokémon traded internationally while still in its Egg will retain the internal marking which recognizes it as a foreign Pokémon even though it appears to be native to the cartridge it was hatched in.&lt;br /&gt;
&lt;br /&gt;
Some examples are illustrated below; Pokémon bred in circumstances which invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Two Pokémon from the same country&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:095.png]]&lt;br /&gt;
| [[File:208 f.png]]&lt;br /&gt;
| [[File:095.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{flag|United States|US game}} {{pcolor|Onix|000}} {{male}}&lt;br /&gt;
| {{flag|United States|US game}} {{pcolor|Steelix|000}} {{female}}&lt;br /&gt;
| {{pcolor|Onix|000}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Two Pokémon from two countries&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:362.png]]&lt;br /&gt;
| [[File:478.png]]&lt;br /&gt;
| [[File:361 s.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{flag|United States|US game}} {{pcolor|Glalie|000}} {{male}}&lt;br /&gt;
| {{flag|Japan|Japanese game}} {{pcolor|Froslass|000|ユキメノコ}} {{female}}&lt;br /&gt;
| [[File:ShinyVStar.png]] {{pcolor|Snorunt|000}} [[File:ShinyVStar.png]]&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Breeding with an in-game trade&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:130.png]]&lt;br /&gt;
| [[File:129 f.png]]&lt;br /&gt;
| [[File:129.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybl|5px}}&amp;quot; | {{flag|United States|US game}} {{pcolor|Gyarados|000}} {{male}}&lt;br /&gt;
| {{flag|United States|US game}} {{pcolor|Magikarp|000|Foppa}} {{female}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybr|5px}}&amp;quot; | {{pcolor|Magikarp|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics and reasoning==&lt;br /&gt;
The Masuda method is possible because of an internal marker on each Pokémon which identifies their &amp;quot;home location&amp;quot;, 0x17. If the game recognizes the two Pokémon in the daycare as having different home locations, then the chances of the Egg hatching into a Shiny Pokémon will increase. In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, the odds will be increased by five times: from the usual 1/8192 to 5/8192 (approximately 1/1639). In {{game|Black and White|s}}, the odds were increased again, to 3/4096 (6/8192 or approximately 1/1366). This is six times as likely as encountering a Shiny Pokémon in tall grass under normal conditions.&amp;lt;ref&amp;gt;http://www.smogon.com/forums/showpost.php?p=3322452&amp;amp;postcount=664&amp;lt;/ref&amp;gt;&lt;br /&gt;
Additionally, the {{Key|V|Shiny Charm}} item affects this method, increasing the chance to 1 in 1024 or eight times as likely as normally.&lt;br /&gt;
&lt;br /&gt;
==Reaction and purpose==&lt;br /&gt;
From Generation IV onwards, trading with games from other countries became easier due to the [[Nintendo DS]]&#039;s ability to communicate through [[Nintendo Wi-Fi Connection]]. The Masuda method was likely coded as incentive for players to use the [[Global Terminal|GTS]]&#039;s international trading services. &lt;br /&gt;
&lt;br /&gt;
Though the odds of obtaining a Shiny Pokémon are still fairly low, the chances have now been increased so significantly that players have touted it as a more reliable method than the {{game2|Diamond|Pearl|Platinum}}&#039;s [[Poké Radar]]. The Masuda method is even more appealing, since it allows players to customize their team further, with specific [[Egg move]]s and [[individual values|IVs]] that would be either unavailable or harder to obtain.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Shiny Pokémon]]&lt;br /&gt;
* [[Pokémon breeding]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Méthode Masuda]]&lt;br /&gt;
[[ja:国際結婚]]&lt;br /&gt;
[[zh:国际婚姻]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_breeding&amp;diff=1907879</id>
		<title>Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_breeding&amp;diff=1907879"/>
		<updated>2013-05-24T11:52:06Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Breeding for Shininess */ Shiny Charm + adding approximation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pokémon breeding&#039;&#039;&#039; is a method of obtaining a new {{OBP|Pokémon|species}} by producing and hatching an {{pkmn|Egg}}. In the {{pkmn|anime}}, it also refers to Pokémon grooming and caretaking.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===How to breed===&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the [[Pokémon Day Care]] in [[Generation II]] and beyond, located on {{rt|34|Johto}} in [[Johto]], {{rt|117|Hoenn}} in [[Hoenn]], {{OBP|Four Island|town}} in the [[Sevii Islands]], [[Solaceon Town]] in [[Sinnoh]] and {{rt|3|Unova}} in [[Unova]]. Two Pokémon are compatible if they are of the same species, or share at least one [[Egg Group]], and are of opposite genders (see below); alternatively, breeding is usually still possible as long as one of them is {{p|Ditto}}, even if the other parent is genderless. [[Legendary Pokémon]] (excluding {{p|Phione}} and {{p|Manaphy}}), [[baby Pokémon]], {{p|Unown}}, {{p|Nidorina}} and {{p|Nidoqueen}} cannot breed whatsoever. Pokémon with gender unknown (besides the aforementioned Pokémon) can only breed with Ditto.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Breeding compatibility====&lt;br /&gt;
Insert chart here showing what the old man says, why, and what&#039;s the corresponding Egg rate, in each generation.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Breeding rate====&lt;br /&gt;
* &#039;&#039;&#039;Same species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 69.3% (has a value of 70).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two seem to get along very well.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Same species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 49.5% (has a value of 50).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two seem to get along.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 49.5% (has a value of 50).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two seem to get along.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an Egg is 19.8% (has a value of 20).&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two don&#039;t seem to like each other.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different Egg Groups, same genders or Undiscovered group&#039;&#039;&#039;&lt;br /&gt;
The Pokémon are incompatible and therefore will not make an Egg.&lt;br /&gt;
The old man in the Day Care will say: &amp;quot;The two prefer to play with other Pokémon than each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Generation II, the compatibility is instead checked by interacting with Pokémon:&lt;br /&gt;
* &#039;&#039;&#039;Same species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It appears to care for &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Same species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s friendly with &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Different species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s friendly with &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Different species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It shows interest in &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Different Egg Groups, same genders or Undiscovered group&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It has no interest in &amp;lt;other&#039;s Pokémon nickname&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Same Defense [[IV]] and Same Special [[IV]] or 8 apart from each other&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s brimming with energy&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Receiving the Egg====&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. If there was an Egg produced, the old man will be outside ([[Generation II]]), out of line with the fence ([[Generation III]]), facing the road ({{3v2|Diamond|Pearl|Platinum}}), face left or right instead of down and call the player over the [[Pokégear]] ({{2v2|HeartGold|SoulSilver}}), or call the player from a distance when passing by on the road below ([[Generation V]]). However, in {{2v2|Black|White}}, the old man will not call out to the player if the player&#039;s party is full, even if he has found an Egg. The man will hand the player an {{pkmn|Egg}} if he or she replies to his question with &amp;quot;Yes&amp;quot; and has an empty slot in the party, and permanently keep the Egg if the player responds &amp;quot;No&amp;quot;. If the player selects &amp;quot;Yes&amp;quot; but does not have a spare slot, the man will keep it until the player returns and offer it again. Otherwise, there is no way to refuse the Egg and receive it later.&lt;br /&gt;
&lt;br /&gt;
====What will hatch====&lt;br /&gt;
After walking around for a while, the Egg will hatch into a [[level]] 5 ([[Generation II]] and {{Gen|III}}) or level 1 ([[Generation IV]] and {{Gen|V}}) first-stage Pokémon of the female species&#039; (or non-Ditto parent&#039;s) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Ditto breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:445.png]]&lt;br /&gt;
| [[File:132.png]]&lt;br /&gt;
| [[File:443.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Garchomp|000}}&lt;br /&gt;
| {{pcolor|Ditto|000}}&lt;br /&gt;
| {{pcolor|Gible|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same species breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:609.png]]&lt;br /&gt;
| [[File:609.png]]&lt;br /&gt;
| [[File:607.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Chandelure|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Chandelure|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Litwick|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|evolution}} family breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:466.png]]&lt;br /&gt;
| [[File:125.png]]&lt;br /&gt;
| [[File:239.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Electivire|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Electabuzz|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Elekid|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|Egg Group}} breeding&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:404.png]]&lt;br /&gt;
| [[File:400 f.png]]&lt;br /&gt;
| [[File:399.png]]&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Luxio|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Bibarel|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Bidoof|000}}&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | {{color2|000|Undiscovered (Egg Group)|Undiscovered Egg Group}} breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:485.png]]&lt;br /&gt;
| [[File:485.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Heatran|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Heatran|000}}{{color|e82010|♀}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Different {{color2|000|Egg Group}} breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:430.png]]&lt;br /&gt;
| [[File:040.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Honchkrow|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Wigglytuff|000}}{{color|e82010|♀}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|gender}} breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[File:192.png]]&lt;br /&gt;
| [[File:192.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybl|5px}}&amp;quot; | {{pcolor|Sunflora|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Sunflora|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybr|5px}}&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an Egg produced by the female species may hatch into either the male or female variant;  The pairs are the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Poison Pin Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:029.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:000.png]]&lt;br /&gt;
| {{MS|029}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|032}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Nidoran♀|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Any compatible&amp;lt;br&amp;gt;Pokémon&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♀|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♂|000}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:032.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:132.png]]&lt;br /&gt;
| {{MS|029}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|032}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Nidoran♂|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Ditto&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♀|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Nidoran♂|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Firefly Pokémon&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:314.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:000.png]]&lt;br /&gt;
| {{MS|313}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|314}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Illumise|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; rowspan=&amp;quot;2&amp;quot; | Any compatible&amp;lt;br&amp;gt;Pokémon&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Volbeat|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Illumise|000}}&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:313.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:132.png]]&lt;br /&gt;
| {{MS|313}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| {{MS|314}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{pcolor|Volbeat|000}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; rowspan=&amp;quot;2&amp;quot; | Ditto&lt;br /&gt;
| style=&amp;quot;background:#9CCD83;&amp;quot; | {{pcolor|Volbeat|000}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; {{roundybr|5px}}&amp;quot; | {{pcolor|Illumise|000}}{{tt|*|Generation V only}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also some Pokémon which will produce variable Eggs. The Pokémon that is in these Eggs will depend on whether or not the parents [[held item|held]] a certain type of [[incense]] while breeding.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF6DE; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; {{roundytr|5px}}&amp;quot; | Offspring&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Marill and Azumarill&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:183.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:184.png]]&lt;br /&gt;
| height=32px | {{bag|Sea Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|298}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Sea Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|183}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Marill|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Azumarill|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Azurill|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Marill|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Wobbuffet&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:202.png]]&lt;br /&gt;
| height=32px | {{bag|Lax Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|360}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Lax Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|202}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Wobbuffet|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Wynaut|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Wobbuffet|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Roselia and Roserade&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:315.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:407.png]]&lt;br /&gt;
| height=32px | {{bag|Rose Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|406}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Rose Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|315}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Roselia|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Roserade|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Budew|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Roselia|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Chimecho&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:358.png]]&lt;br /&gt;
| height=32px | {{bag|Pure Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|433}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Pure Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|358}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Chimecho|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Chingling|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Chimecho|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Sudowoodo&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:185.png]]&lt;br /&gt;
| height=32px | {{bag|Rock Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|438}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Rock Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|185}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Sudowoodo|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Bonsly|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Sudowoodo|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Mr. Mime&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:122.png]]&lt;br /&gt;
| height=32px | {{bag|Odd Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|439}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Odd Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|122}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Mr. Mime|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mime Jr.|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mr. Mime|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Chansey and Blissey&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:113.png]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:242.png]]&lt;br /&gt;
| height=32px | {{bag|Luck Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|440}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Luck Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|113}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Chansey|000}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{pcolor|Blissey|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Happiny|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Chansey|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Mantine&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:226.png]]&lt;br /&gt;
| height=32px | {{bag|Wave Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|458}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Wave Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|226}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Mantine|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mantyke|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Mantine|000}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;4&amp;quot; | Snorlax&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:143.png]]&lt;br /&gt;
| height=32px | {{bag|Full Incense}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|446}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | Full Incense&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MS|143}}&lt;br /&gt;
|- style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| height=32px | No item&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | {{pcolor|Snorlax|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Munchlax|000}}&lt;br /&gt;
|- style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{pcolor|Snorlax|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hatching Eggs===&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon&#039;s species&#039; required number of Egg cycles. {{p|Magikarp}} is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. Some baby fairies, such as {{p|Cleffa}}, {{p|Pichu}} and {{p|Igglybuff}} hatch quickly as well. Besides these, most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like {{p|Dratini}}, {{p|Bagon}}, {{p|Beldum}}, {{p|Larvitar}}, {{p|Gible}}, {{p|Aerodactyl}}, {{p|Snorlax}}, {{p|Spiritomb}}, {{p|Chansey}}, and {{p|Eevee}}, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps or biking. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 256 steps in the third generation and 255 steps in the fourth generation. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Day Care (if compatible Pokémon are present in the Day Care at the time), and all (or only a few) Eggs currently in the player&#039;s team are taken down one Egg cycle count. If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this, since the third generation, no two Eggs can hatch at the same time.&lt;br /&gt;
&lt;br /&gt;
The other way to reset the game counter is to receive an Egg from the Day-Care Man (or in the Manaphy Egg&#039;s case, from the Mystery Gift delivery man in the Poké Mart). Every time an Egg is received, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 (255 in the third generation) steps off the Egg hatching process for every Egg accepted from the Day-Care Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Day Care man following the pickup of an Egg. &lt;br /&gt;
&lt;br /&gt;
For example, a {{p|Gligar}} Egg requires 21 Egg cycles to hatch, a minimum of 5355 steps if not interrupted by an Egg hatching or Egg pickup. After each Egg cycle is completed, this Egg will drop one Egg cycle count, down to 20, then 19, then 18, so on and so forth until the Egg count hits zero. If nothing restricts the Egg from hatching, the Egg will hatch into Gligar. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
There are ways to speed this system up. Riding a [[bicycle]] (for example) would reduce the Egg&#039;s actual hatching time by traveling quickly, raising the step count faster, and completing Egg cycles faster. {{game2|Ruby|Sapphire|Emerald}} allow players to use the Mach Bike, which is twice as fast as the Acro Bike. {{game|FireRed and LeafGreen|s}} gives players a harder time hatching their Eggs due to the Bicycle having the same speed as the [[Running Shoes]]. Additionally, in Pokémon Emerald and onwards, if any Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is anywhere in a player&#039;s [[party]], it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg. In the Gligar example, the Egg would start at 21, and with {{p|Slugma}} in the party, the Egg would drop 2 Egg cycle counts after each Egg cycle, from 21 to 19 to 17 and so on. This feature became standard in [[Generation IV]]. Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch. The final way to speed up Egg hatching is to use the Pokétch step counter in {{game2|Diamond|Pearl|Platinum}} to attempt to pick up an Egg from the Day-Care Man one step after an Egg cycle completes. This will cut 254 steps off the hatching process (this particular Egg count reduction may not be affected by the Flame Body/Magma Armor Ability, and may only ever reduce the Egg cycle count by one). In the Gligar example, if the player had the Gligar Egg and biked for exactly 255 steps after receiving the Egg, the Egg would reduce one Egg cycle count (down to 20), and the Egg cycle step counter would reset. If the player could then reach the Day-Care Man with only one step, the Egg cycle step counter would read one step taken. Then, the player could receive an Egg from the Day-Care Man, and the Egg cycle step counter would be forced back to zero, and the Egg cycle would reduce again for the first Gligar Egg, reducing the Egg cycle count for the Gligar to 19 in only 256 steps, cutting out 254 steps otherwise.&lt;br /&gt;
&lt;br /&gt;
===Passing moves down===&lt;br /&gt;
The [[moves]] obtained by a Pokémon when hatching are as follows:&lt;br /&gt;
* The Pokémon will start with any moves that it would learn as a &amp;quot;Start&amp;quot; move in its learnset (In [[Generation II]] and [[Generation III]], they learned all moves that are level 5 and below in their learnset.).&lt;br /&gt;
* The Pokémon will start with any moves that it would learn by leveling up only if both parents know the move. This does not apply to moves that later evolutions can learn (such as {{p|Breloom}}&#039;s {{m|Mach Punch}}, which {{p|Shroomish}} cannot learn).&lt;br /&gt;
* The Pokémon will start with any [[TM]] or [[HM]] moves (and in {{v2|Crystal}}, [[Move Tutor]] moves) that the father knows and the baby can also learn by machine.&lt;br /&gt;
* The Pokémon will start with any [[Egg move]]s that the baby can learn and the father knows.&lt;br /&gt;
The moves will take precedence in the order listed, and if there are more than four moves to learn, the moves will start being overwritten much like when leveling up at the [[Pokémon Day Care]].&lt;br /&gt;
&lt;br /&gt;
From {{game|Emerald}} and onwards, there is a specific method to produce a {{p|Pichu}} that knows the move {{m|Volt Tackle}}: When breeding a {{p|Pikachu}} or {{p|Raichu}} holding a {{DL|Stat-enhancing item|Light Ball}}, the offspring Pichu will know the move Volt Tackle. The parent need not know the move itself, and is not required to be of any specific gender; however, a male Pikachu or Raichu has to breed either with a female counterpart or with Ditto so that the offspring is, in fact, a Pichu.&lt;br /&gt;
&lt;br /&gt;
===Inheriting stats===&lt;br /&gt;
A Pokémon&#039;s [[individual values]] are also passed down. This is determined differently between [[Generation II]] and [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In Generation II games, the baby inherits its [[stats]] from the parent of the opposite gender, unless one parent is Ditto, and in that case it inherits the stats from Ditto. The Defense IV (Individual Value) is passed, and also either the Special IV or the Special IV plus or minus 8 (plus for values in the 0-7 range; minus for values in the 8-15 range); the Special IV has a 50% chance of remaining the same. Attack and Speed IVs are determined entirely at random, whereas HP is determined by the IVs of the other four stats, using the same formula for wild Pokémon. The probability of a Pokémon inheriting &#039;&#039;all&#039;&#039; of its opposite-gender parent&#039;s IVs is therefore 1/512.&lt;br /&gt;
&lt;br /&gt;
When determining if two Pokémon are compatible, their Egg Group is only one criterion. For Pokémon of the same Egg Group, if the Defense IVs are the same, and either the Special IVs are the same or 8 off, they are incompatible. This is due to the high likelihood of a family relation, hence the inability to breed.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In {{game3|Ruby and Sapphire|Pokémon Ruby, Sapphire|s}}, {{v2|FireRed and LeafGreen|s}}, exactly three of the baby&#039;s IVs are inherited from either parent (which is to say that one parent can contribute a number of IVs that ranges from 0 to 3, and its mate will contribute the remaining number of IVs from other stats). The other three are determined at random, in such a way that it is &#039;&#039;possible&#039;&#039; that more of the offspring&#039;s IVs will coincide with those of its parents.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, the process is similar but more complicated. First, a random IV is passed from one of the parents to the baby. Afterwards, a random IV of any stat, other than HP, is inherited from either parent to the baby. If this IV is from the same stat as the first IV (not necessarily the same IV value, depending on whether or not the same parent passed it on), it will override it. Finally, another random IV of any stat other than HP and Defense, is passed from one of the parents to the baby. This IV will override any of the previous two if it is from the same stat. The remaining stats (a number ranging from 3 to 5) are determined at random, again with the possibility of one or more IVs coinciding with those of the parents.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Inheriting IVs in {{game|Diamond and Pearl|s}} is determined in the same way as in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
From {{game|Platinum}} on, the baby will inherit three IVs, each from a different stat and from a random parent. In addition, a new mechanic was added to breeding, where if either or both parents holds an [[EV-enhancing item|EV item]], instead, the baby will receive the IV of the corresponding stat from one of those parents and the baby will then inherit two other different random IVs, each from a random parent. For example, if a parent is holding the Power Anklet, the baby will inherit a {{stat|Speed}} IV from that parent, and it will also inherit two other different IVs from its parents, for example, Attack and Special Defense. As another example, if one parent holds a Power Anklet and the other parent holds a Power Weight, the baby will inherit either a Speed IV from the first parent or an {{stat|HP}} IV from the second parent, and it will also inherit two different IVs from its parents other than Speed or HP. This system is retained in {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Inheriting IVs in Generation V is determined in the same way as in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
===Inheriting Natures===&lt;br /&gt;
Another change introduced in Emerald is the ability to inherit [[Nature]], which also influences stats. If the mother (or {{p|Ditto}}) is holding an {{evostone|Everstone}}, the baby has a 50% chance of inheriting that Pokémon&#039;s Nature. It should be noted that Ditto always acts as the &amp;quot;mother&amp;quot; in a breeding match-up, so in Emerald, a female breeding with a Ditto does not have a better chance of passing down Natures to its offspring; the Ditto does. &lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], in Diamond, Pearl, and Platinum, inheriting Natures remains the same as in Emerald. However, in the Johto remakes, HeartGold and SoulSilver, inheriting Nature was changed a little. Whichever Pokémon is holding an {{evostone|Everstone}} will pass down its Nature, regardless of gender, or whether it is breeding with a Ditto. Another minor change that is present in all Generation IV games, is that the passing on of Natures via an Everstone will not work if the Pokémon are from different real-world countries (e.g. Argentina and Spain). This restriction is lifted in Generation V.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Black|White|2}} the odds of passing down the Nature of the parent holding an {{evostone|Everstone}} is now 100%. If both parents are holding an {{evostone|Everstone}}, the odds are 50/50 between each of the parents&#039; Natures. &lt;br /&gt;
&lt;br /&gt;
===Inheriting Abilities===&lt;br /&gt;
From Generation V, female Pokémon with Hidden Abilities have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. For example, if a female {{p|Darmanitan}} with {{a|Zen Mode}} bred with a male {{p|Simisage}}, the offspring {{p|Darumaka}} may have {{a|Inner Focus}} instead of the usual {{a|Hustle}}, and would evolve into a Darmanitan with Zen Mode (instead of {{a|Sheer Force}}). &lt;br /&gt;
&lt;br /&gt;
Hidden Abilities cannot be passed down from male or genderless Pokémon, and will not be passed down if the female was paired with a {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
When breeding with non-Hidden Ability females in {{2v2|Black|White|2}}, there is an 80% chance that the Ability slot of the female will be passed to the baby. For example, when breeding a female {{p|Venomoth}} with {{a|Shield Dust}}, the resultant {{p|Venonat}} has an 80% chance of having {{a|Compoundeyes}} rather than {{a|Tinted Lens}}. This change does not apply if Ditto is used as either parent. Hidden Ability breeding is same as it is in {{2v2|Black|White}}.&lt;br /&gt;
&lt;br /&gt;
===Breeding for Shininess===&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], a player can breed for &amp;quot;[[Shiny Pokémon|Shininess]].&amp;quot; Due to the method the Generation II games use for calculating whether a Pokémon is Shiny or not, an Egg bred from an alternately-colored Pokémon has a chance as high as 1/64 of being alternately colored itself, but only if the offspring is of the opposite gender as the Shiny parent. This does not apply in later games, however.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In [[Generation III]], a bred Pokémon has the same chance of being Shiny as any Pokémon met in the wild.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In Generation IV, a new mechanic was added to breeding: there is now a fivefold increased chance (5/8192 or approximately 1/1639 as opposed to the regular chance of 1/8192) of hatching a [[Shiny Pokémon]] when both parents are from different language games. This is due to [[Masuda method|special coding written into the game]] by director [[Junichi Masuda]]. Aside from this addition, the means of breeding for Shininess are otherwise unchanged.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In Generation V, the [[Masuda method]]&#039;s success rate increased from 5/8192 (~1/1639) to 6/8192 (~1/1366).&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the [[Shiny Charm]] was introduced, which if owned by the player will increase the chance of hatching a Shiny Pokémon by a further 2/8192, to 3/8192 (~1/2731) for a regularly bred Pokémon, or 8/8192 (1/1024) if both parents are from different language games.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, Pokémon breeding refers to an entire line of work practiced by {{tc|Pokémon Breeder}}s, such as {{an|Brock}}. So far, the anime has shown and discussed little about the literal breeding of Pokémon to produce Eggs, but it is assumed this is part of a Pokémon Breeder&#039;s work. It has been shown that {{pkmn|Professor}}s get their [[starter Pokémon]] from breeders who specifically raise and breed them, like [[Old Man Swamp]] from &#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039;. There are also a few farm-like facilities that produce [[Pokémon Egg]]s of various species. {{Ash}} received [[Ash&#039;s Donphan|his]] {{AP|Eggs|Scraggy}} from such locations, as did {{an|May}} and her [[May&#039;s Glaceon|Egg]].&lt;br /&gt;
&lt;br /&gt;
Pokémon breeding in the anime focuses heavily on raising healthy Pokémon and keeping them in top condition by grooming them well and feeding them nutritious {{pkmn|food}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some aspects of breeding in the games have spawned debate and confusion, in particular, Pokémon which breed differently depending on whether they hold an [[incense]] item. However, the necessity for an item that wasn&#039;t available in previous generations is the suggested explanation as to why the resulting [[baby Pokémon]] wasn&#039;t available either.&lt;br /&gt;
* Some unusual pairings of Pokémon can be found within the Egg Groups, such as {{p|Seviper}} and {{p|Zangoose}} (which are even said to be mortal enemies), and the most famous pairing: [[HSOWA|Skitty and Wailord]]. Indeed, the characters in the game make special mention of the fact that no one has seen Pokémon breed. &lt;br /&gt;
* One particularly unusual oddity is that {{p|Nidorina}} and {{p|Nidoqueen}} cannot breed, despite the fact that their {{p|Nidoran♀|pre-evolution}} and male counterparts can.&lt;br /&gt;
* Although there is no known way for [[legendary Pokémon]] to be bred, there is evidence that it can occur somehow, since {{pkmn|Egg}}s with {{p|Articuno}}, {{p|Zapdos}} and {{p|Moltres}} can be hatched in [[Pokémon Snap]] and a baby {{p|Lugia}} has been seen in the {{pkmn|anime}}. Likewise, {{p|Manaphy}} can be hatched from a special Egg from {{ga|Pokémon Ranger}} in {{game|Diamond and Pearl|s}}. Furthermore, Manaphy is the only legendary Pokémon which can breed with a {{p|Ditto}}. However, the offspring will always be {{p|Phione}}, which doesn&#039;t evolve into Manaphy.&lt;br /&gt;
* When a Pokémon hatches from an Egg during both [[Generation II]] and [[Generation III]], it is at [[level]] 5. However, many Pokémon from the wild can be found between levels 2 and 4, which is below the level of newly hatched Pokémon. This oddity had since been addressed in [[Generation IV]], where all hatched Pokémon started at level 1.&lt;br /&gt;
* Despite conventional wisdom, no negative effects occur from inbreeding Pokémon in [[Generation III]] onward. Conversely in [[Generation II]], it is not possible for related Pokémon to produce any Egg with one another, despite related animals in real life still being able to produce offspring despite their genetic relationship; this was simply due to the manner of which [[individual values]] were stored in the [[Generation II]] game&#039;s data structure.&lt;br /&gt;
* The [[Pokémon Mansion journals]] (which predate Generation II&#039;s introduction of breeding) describe Mew giving birth as opposed to laying an Egg. These were not retconned in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.legendarypokemon.net/breeding Legendary Pokémon&#039;s advanced breeding information]&lt;br /&gt;
* [http://www.smogon.com/ingame/guides/breeding_guide_part1 Smogon&#039;s detailed guide on breeding and Egg-hatching]&lt;br /&gt;
&lt;br /&gt;
{{training}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Reproduction]]&lt;br /&gt;
[[it:Accoppiamento Pokémon]]&lt;br /&gt;
[[ja:遺伝]]&lt;br /&gt;
[[pl:Hodowla]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_III)&amp;diff=1904362</id>
		<title>Save data structure (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_III)&amp;diff=1904362"/>
		<updated>2013-05-16T12:12:59Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Text data */ Japanese text table. I might finish the English one later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left: 16px;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;save data structure&#039;&#039;&#039; for Generation III is stored in the cartridge&#039;s battery-backed RAM chip (SRAM), or as a &amp;quot;.sav&amp;quot; file from most emulators. The structure consists of 128 KB of data, though not every byte is used. Emulators may append additional data for the purposes of maintaining real-time clock operations. &lt;br /&gt;
&lt;br /&gt;
The integrity of most of the file is validated by checksums.&lt;br /&gt;
&lt;br /&gt;
==Data types==&lt;br /&gt;
Unless otherwise noted, integer values occupy the specified number of bytes, and are {{wp|Endianness|little-endian}} and either unsigned or {{wp|two&#039;s complement}}.&lt;br /&gt;
&lt;br /&gt;
==Text data==&lt;br /&gt;
Text data for Generation III is stored in a proprietary character set. The text characters available for use by players in the game have the following byte values:&lt;br /&gt;
&lt;br /&gt;
:{|style=&amp;quot;width: 375px;&amp;quot; cols=&amp;quot;17&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;&lt;br /&gt;
!-0||-1||-2||-3||-4||-5||-6||-7||-8||-9||-A||-B||-C||-D||-E||-F&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!0-&amp;lt;br /&amp;gt;1-&amp;lt;br /&amp;gt;2-&amp;lt;br /&amp;gt;3-&amp;lt;br /&amp;gt;4-&amp;lt;br /&amp;gt;5-&amp;lt;br /&amp;gt;6-&amp;lt;br /&amp;gt;7-&amp;lt;br /&amp;gt;8-&amp;lt;br /&amp;gt;9-&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot; colspan=&amp;quot;16&amp;quot;|&#039;&#039;Unused, except for&#039;&#039; &amp;lt;font style=&amp;quot;font-family: monospace;&amp;quot;&amp;gt;0x00&amp;lt;/font&amp;gt; &#039;&#039;(space)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!A-&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||0||1||2||3||4||5||6||7||8||9||!||?||.||-&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!B-&lt;br /&gt;
|&amp;amp;#x2026;||&amp;amp;#x201c;||&amp;amp;#x201d;||&amp;amp;#x2018;||&amp;amp;#x2019;||&amp;amp;#x2642;||&amp;amp;#x2640;&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||,&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||/||A||B||C||D||E&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!C-&lt;br /&gt;
|F||G||H||I||J||K||L||M||N||O||P||Q||R||S||T||U&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!D-&lt;br /&gt;
|V||W||X||Y||Z||a||b||c||d||e||f||g||h||i||j||k&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!E-&lt;br /&gt;
|l||m||n||o||p||q||r||s||t||u||v||w||x||y||z&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!F-&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot; colspan=&amp;quot;16&amp;quot;|&#039;&#039;Unused, except for&#039;&#039; &amp;lt;font style=&amp;quot;font-family: monospace;&amp;quot;&amp;gt;0xFF&amp;lt;/font&amp;gt; &#039;&#039;(terminator)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the Japanese version, significantly more of the table is used, owing to the need to store both Japanese kana and English characters:&lt;br /&gt;
&lt;br /&gt;
:{|style=&amp;quot;width: 375px;&amp;quot; cols=&amp;quot;17&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;&lt;br /&gt;
!-0||-1||-2||-3||-4||-5||-6||-7||-8||-9||-A||-B||-C||-D||-E||-F&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!0-&lt;br /&gt;
|&amp;amp;nbsp;||あ||い||う||え||お||か||き||く||け||こ||さ||し||す||せ||そ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!1-&lt;br /&gt;
|た||ち||つ||て||と||な||に||ぬ||ね||の||は||ひ||ふ||へ||ほ||ま&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!2-&lt;br /&gt;
|み||む||め||も||や||ゆ||よ||ら||り||る||れ||ろ||わ||を||ん||ぁ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!3-&lt;br /&gt;
|ぃ||ぅ||ぇ||ぉ||ゃ||ゅ||ょ||が||ぎ||ぐ||げ||ご||ざ||じ||ず||ぜ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!4-&lt;br /&gt;
|ぞ||だ||ぢ||づ||で||ど||ば||び||ぶ||べ||ぼ||ぱ||ぴ||ぷ||ぺ||ぽ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!5-&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||ア||イ||ウ||エ||オ||カ||キ||ク||ケ||コ||サ||シ||ス||セ||ソ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!6-&lt;br /&gt;
|タ||チ||ツ||テ||ト||ナ||ニ||ヌ||ネ||ノ||ハ||ヒ||フ||ヘ||ホ||マ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!7-&lt;br /&gt;
|ミ||ム||メ||モ||ヤ||ユ||ヨ||ラ||リ||ル||レ||ロ||ワ||ヲ||ン||ァ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!8-&lt;br /&gt;
|ィ||ゥ||ェ||ォ||ャ||ュ||ョ||ガ||ギ||グ||ゲ||ゴ||ザ||ジ||ズ||ゼ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!9-&lt;br /&gt;
|ゾ||ダ||ヂ||ヅ||デ||ド||バ||ビ||ブ||ベ||ボ||パ||ピ||プ||ペ||ポ&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!A-&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||0||1||2||3||4||5||6||7||8||9||!||?||.||-&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!B-&lt;br /&gt;
|&amp;amp;#x2026;||&amp;amp;#x201c;||&amp;amp;#x201d;||&amp;amp;#x2018;||&amp;amp;#x2019;||&amp;amp;#x2642;||&amp;amp;#x2640;&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||,&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;||/||A||B||C||D||E&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;C-&#039;&#039;&#039;&lt;br /&gt;
|F||G||H||I||J||K||L||M||N||O||P||Q||R||S||T||U&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D-&#039;&#039;&#039;&lt;br /&gt;
|V||W||X||Y||Z||a||b||c||d||e||f||g||h||i||j||k&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;E-&#039;&#039;&#039;&lt;br /&gt;
|l||m||n||o||p||q||r||s||t||u||v||w||x||y||z&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;F-&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background-color: #dddddd;&amp;quot; colspan=&amp;quot;16&amp;quot;|&#039;&#039;Unused, except for&#039;&#039; &amp;lt;font style=&amp;quot;font-family: monospace;&amp;quot;&amp;gt;0xFF&amp;lt;/font&amp;gt; &#039;&#039;(terminator)&#039;&#039;&lt;br /&gt;
|} &amp;lt;!-- please check --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
String fields can take up all of the bytes in which they are allotted. If a string is shorter than the maximum length for its field, it can be terminated with &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In the name field for [[Pokémon Egg|Eggs]], the game places the bytes &amp;lt;code&amp;gt;0x60 0x6F 0x8B&amp;lt;/code&amp;gt; corresponding to タマゴ (tamago), the Japanese word for egg). This remains in the English version even though the characters have been replaced.&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
The Generation III save file is broken up into two game save blocks, each of which is broken up into 4 KB sections. Each 4 KB section is independently validated by checksum.&lt;br /&gt;
&lt;br /&gt;
One block of game save data represents the most recent game save, and the other block represents the previous game save.&lt;br /&gt;
&lt;br /&gt;
*If any checksum for the most recent game save fails, the game will use the previous game save instead.&lt;br /&gt;
*If any checksum for the previous game save fails, the player will be forced to start a new game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x000000&lt;br /&gt;
| 57344&lt;br /&gt;
| [[#Game save A, Game save B|Game save A]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x00E000&lt;br /&gt;
| 57344&lt;br /&gt;
| [[#Game save A, Game save B|Game save B]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x01C000&lt;br /&gt;
| 16384&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game save A, Game save B===&lt;br /&gt;
14 [[#Section format|sections]] representing a game save.&lt;br /&gt;
&lt;br /&gt;
Exactly which game save is the most recent and which one is the previous depends on the relative values of the &#039;&#039;[[#Save index|save index]]&#039;&#039; field.&lt;br /&gt;
&lt;br /&gt;
The game will alternate which region of the save file it writes to each time the game is saved. For example, if the most recent save was &#039;&#039;Game Save A&#039;&#039;, then the next time the game is saved, it will be written to &#039;&#039;Game Save B&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Section format==&lt;br /&gt;
All sections contain the same general format: they contain however many bytes of data, followed by a header.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0000&lt;br /&gt;
| 4080&lt;br /&gt;
| [[#Data|Data]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0FF4&lt;br /&gt;
| 2&lt;br /&gt;
| [[#Section ID|Section ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0FF6&lt;br /&gt;
| 2&lt;br /&gt;
| [[#Checksum|Checksum]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0FFC&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Save index|Save index]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Data===&lt;br /&gt;
The checksum-able data within the section. The actual number of bytes checked is determined by &#039;&#039;Section ID&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Section ID===&lt;br /&gt;
Specifies the save data being represented, as well as how many bytes to validate for the checksum. This is a 16-bit unsigned field and must have one of the following values:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! ID&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 3884&lt;br /&gt;
| [[#Section 0 - Trainer info|Trainer info]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Section 1 - team / items|Team / items]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 3968&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3968&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 3848&lt;br /&gt;
| [[#Section 4 - rival info|Rival info]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer A]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer B]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer C]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer D]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer E]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer F]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer G]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 3968&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer H]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Sections 5-13 - PC buffer|PC buffer I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All 14 sections must be present exactly once in each game save block.&lt;br /&gt;
&lt;br /&gt;
====Checksum====&lt;br /&gt;
Used to validate the integrity of saved data.&lt;br /&gt;
&lt;br /&gt;
A 16-bit checksum generated by adding up bytes from the section. The algorithm is as follows:&lt;br /&gt;
&lt;br /&gt;
*Initialize a 32-bit checksum variable to zero.&lt;br /&gt;
*Read 4 bytes at a time as 32-bit word (little-endian) and add it to the variable. The number of bytes to process in this manner is determined by &#039;&#039;Section ID&#039;&#039;.&lt;br /&gt;
*Take the upper 16 bits of the result, and add them to the lower 16 bits of the result.&lt;br /&gt;
*This new 16-bit value is the checksum.&lt;br /&gt;
&lt;br /&gt;
====Save index====&lt;br /&gt;
Every time the game is saved, its &#039;&#039;Save Index&#039;&#039; value goes up by one. This is true even when starting a new game: it continues to count up from the previous save.&lt;br /&gt;
&lt;br /&gt;
All 14 sections within a game save must have the same &#039;&#039;Save Index&#039;&#039; value. The most recent game save will have a greater &#039;&#039;Save Index&#039;&#039; value than the previous save.&lt;br /&gt;
&lt;br /&gt;
==Section 0 - trainer info==&lt;br /&gt;
This section contains information regarding the player character.&lt;br /&gt;
&lt;br /&gt;
Fields documented below simply list known values; there may be additional significant data in this section:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|RS}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|E}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|FRLG}}&lt;br /&gt;
| style=&amp;quot;background: #ffffff;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0000&lt;br /&gt;
| 8&lt;br /&gt;
| 0x0000&lt;br /&gt;
| 8&lt;br /&gt;
| 0x0000&lt;br /&gt;
| 8&lt;br /&gt;
| [[#Player name|Player name]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0008&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0008&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0008&lt;br /&gt;
| 1&lt;br /&gt;
| [[#Player gender|Player gender]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x000A&lt;br /&gt;
| 4&lt;br /&gt;
| 0x000A&lt;br /&gt;
| 4&lt;br /&gt;
| 0x000A&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Trainer ID|Trainer ID]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x000E&lt;br /&gt;
| 5&lt;br /&gt;
| 0x000E&lt;br /&gt;
| 5&lt;br /&gt;
| 0x000E&lt;br /&gt;
| 5&lt;br /&gt;
| [[#Time played|Time played]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x00AC&lt;br /&gt;
| 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 0x00AC&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Game Code|Game Code]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 0x00AC&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0AF8&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Security key|Security key]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player name===&lt;br /&gt;
The name of the player. Represented as a [[#Text data|string]] that can be from 1 to 7 characters in length.&lt;br /&gt;
&lt;br /&gt;
===Player gender===&lt;br /&gt;
Specifies the gender of the player character:&lt;br /&gt;
&lt;br /&gt;
*For boy characters, this is set to &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;&lt;br /&gt;
*For girl characters, this is set to &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that changing this value will, for an unknown reason, not be reflected immediately on the character sprite when first loading the game. To update the sprite, the player must load into a new map first, such as entering or exiting a building.&lt;br /&gt;
&lt;br /&gt;
===Trainer ID===&lt;br /&gt;
The player&#039;s internal [[Trainer ID number|Trainer ID]].&lt;br /&gt;
* The lower 16 bits represent the visible, public ID.&lt;br /&gt;
* The upper 16 bits represent the hidden, [[Secret ID]].&lt;br /&gt;
&lt;br /&gt;
===Time played===&lt;br /&gt;
Specifies how much time has elapsed during gameplay.&lt;br /&gt;
&lt;br /&gt;
This value is actually 4 values representing, in this order: the hours, minutes, seconds and &amp;quot;frames&amp;quot; that have elapsed. A frame is 1/60&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of a second.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;hours&#039;&#039; field is 16-bit. The other three fields are 8-bit.&lt;br /&gt;
&lt;br /&gt;
===Game Code===&lt;br /&gt;
&lt;br /&gt;
Identifies which game this save data applies to.&lt;br /&gt;
&lt;br /&gt;
*For [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]], this value will be &amp;lt;code&amp;gt;0x00000000&amp;lt;/code&amp;gt;.&lt;br /&gt;
*For [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]], this value will be &amp;lt;code&amp;gt;0x00000001&amp;lt;/code&amp;gt;.&lt;br /&gt;
*For [[Pokémon Emerald Version|Emerald]], this is the location of the &#039;&#039;[[#Security Key|Security Key]]&#039;&#039; field, so any value other than 0 or 1 can be used to identify Emerald.&lt;br /&gt;
&lt;br /&gt;
===Security key===&lt;br /&gt;
Used to encrypt sensitive data, such as money or item quantities. Applied to data via a simple {{wp|exclusive or}} operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; &#039;&#039;The ultimate origin of this value is not well understood. It may be derived from other data, or it may just be a random number. The offsets listed in the table above are not known to be 100% guaranteed, but a copy of the value appears at offset 0x01F4 in Emerald and 0x0F20 in Fire Red/Leaf Green.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]] either do not utilize this masking operation, or the mask is always zero. &#039;&#039;Editor&#039;s Note: This could use some further investigation. If the mask does exist, it would be located at the same spots as in Emerald. In all of my testing, Ruby/Sapphire data has not been protected by a security key.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Section 1 - team / items==&lt;br /&gt;
This section contains information regarding the player&#039;s team of Pokémon as well as their item inventory.&lt;br /&gt;
&lt;br /&gt;
Fields documented below simply list known values; there may be additional significant data in this section:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|RS}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|E}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|FRLG}}&lt;br /&gt;
| style=&amp;quot;background: #ffffff;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0234&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0234&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0034&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Team size|Team size]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0238&lt;br /&gt;
| 600&lt;br /&gt;
| 0x0238&lt;br /&gt;
| 600&lt;br /&gt;
| 0x0038&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Team Pokémon list|Team Pokémon list]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0490&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0490&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0290&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Money|Money]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0498&lt;br /&gt;
| 200&lt;br /&gt;
| 0x0498&lt;br /&gt;
| 200&lt;br /&gt;
| 0x0298&lt;br /&gt;
| 120&lt;br /&gt;
| [[#Item pockets|PC items]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0560&lt;br /&gt;
| 120&lt;br /&gt;
| 0x0560&lt;br /&gt;
| 120&lt;br /&gt;
| 0x0310&lt;br /&gt;
| 168&lt;br /&gt;
| [[#Item pockets|Item pocket]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x05B0&lt;br /&gt;
| 80&lt;br /&gt;
| 0x05D8&lt;br /&gt;
| 120&lt;br /&gt;
| 0x0310&lt;br /&gt;
| 120&lt;br /&gt;
| [[#Item pockets|Key item pocket]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0600&lt;br /&gt;
| 64&lt;br /&gt;
| 0x0650&lt;br /&gt;
| 64&lt;br /&gt;
| 0x0430&lt;br /&gt;
| 52&lt;br /&gt;
| [[#Item pockets|Ball item pocket]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0640&lt;br /&gt;
| 256&lt;br /&gt;
| 0x0690&lt;br /&gt;
| 256&lt;br /&gt;
| 0x0464&lt;br /&gt;
| 232&lt;br /&gt;
| [[#Item pockets|TM Case]]&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0740&lt;br /&gt;
| 184&lt;br /&gt;
| 0x0490&lt;br /&gt;
| 184&lt;br /&gt;
| 0x054C&lt;br /&gt;
| 172&lt;br /&gt;
| [[#Item pockets|Ball item pocket]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Team size===&lt;br /&gt;
The number of Pokémon currently on the team.&lt;br /&gt;
&lt;br /&gt;
===Team Pokémon list===&lt;br /&gt;
Data representing information for up to 6 Pokémon, as an array. For the format, please refer to: [[Pokémon data structure in Generation III]].&lt;br /&gt;
&lt;br /&gt;
All 100 bytes of the Pokémon record are used.&lt;br /&gt;
&lt;br /&gt;
Data representing Pokémon beyond the team size are dummied out with byte value &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Money===&lt;br /&gt;
The amount of money held by the player. Must be XORed with the [[#Security key|security key]] to yield the true value.&lt;br /&gt;
&lt;br /&gt;
===Item pockets===&lt;br /&gt;
Lists of item entries representing the player&#039;s item inventory for the various [[Bag]] pockets.&lt;br /&gt;
&lt;br /&gt;
The number of item entries available per pocket in each game can be calculated by taking the number of bytes from the table above, and dividing by 4, which is the size of the [[#Item entry|item entry]] structure. The inventory limits are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ffffff;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! PC&lt;br /&gt;
! Pocket&lt;br /&gt;
! Key Item&lt;br /&gt;
! Ball&lt;br /&gt;
! TM/HM&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #cccccc;&amp;quot; | {{sup/3|RS}}||50||20||20||16||64||46&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #cccccc;&amp;quot; | {{sup/3|E}}||50||30||30||16||64||46&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #cccccc;&amp;quot; | {{sup/3|FRLG}}||30||42||30||13||58||43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item entry===&lt;br /&gt;
Item entries are defined using the following structure:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| 2&lt;br /&gt;
| [[#Item index|Item index]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| 2&lt;br /&gt;
| [[#Item quantity|Item quantity]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Item index====&lt;br /&gt;
The item&#039;s [[List of items by index number (Generation III)|index]].&lt;br /&gt;
&lt;br /&gt;
====Item quantity====&lt;br /&gt;
The number of this item available in the Bag. Must be XORed with the lower 16 bits of the [[#Security key|security key]] to yield the true value.&lt;br /&gt;
&lt;br /&gt;
The security key does NOT apply to items stored in the PC.&lt;br /&gt;
&lt;br /&gt;
==Section 4 - rival info==&lt;br /&gt;
This section contains information regarding the rival character.&lt;br /&gt;
&lt;br /&gt;
Fields documented below simply list known values; there may be additional significant data in this section:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|RSE}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|FRLG}}&lt;br /&gt;
| style=&amp;quot;background: #ffffff;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 0x0BCC&lt;br /&gt;
| 8&lt;br /&gt;
| [[#Rival name|Rival name]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rival name===&lt;br /&gt;
The name of the rival. Represented as a [[#Text data|string]] that can be from 1 to 7 characters in length.&lt;br /&gt;
&lt;br /&gt;
==Sections 5-13 - PC buffer==&lt;br /&gt;
These sections contain information regarding the contents of the [[Pokémon Storage System]].&lt;br /&gt;
&lt;br /&gt;
Although the PC buffer occupies 9 sections within the game save, it still functions like a single section in and of itself: it&#039;s like one big section that was split apart across multiple sections.&lt;br /&gt;
&lt;br /&gt;
The bytes within the PC buffer&#039;s component sections are contiguous within it. That is to say, the 3968 bytes occupied by section 5 represent bytes 0 to 3967 in the PC buffer, the 3968 bytes in section 6 represent bytes 3968 to 7935 in the PC buffer, and so-on.&lt;br /&gt;
&lt;br /&gt;
Altogether, the PC buffer contains 3968 bytes from each of 8 sections and 2000 bytes from 1 section, for a total of 33744 bytes.&lt;br /&gt;
&lt;br /&gt;
Fields documented below simply list known values; there may be additional significant data in this section:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{sup/3|RSEFRLG}}&lt;br /&gt;
| style=&amp;quot;background: #ffffff;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background: #cccccc; text-align: center;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0000&lt;br /&gt;
| 4&lt;br /&gt;
| [[#Current PC Box|Current PC Box]]&lt;br /&gt;
|- style=&amp;quot;background: #dddddd; text-align: center;&amp;quot;&lt;br /&gt;
| 0x0004&lt;br /&gt;
| 33600&lt;br /&gt;
| [[#PC Boxes Pokémon list|PC Boxes Pokémon list]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Current PC Box===&lt;br /&gt;
The most recently viewed PC box, minus 1. That is to say, 0 represents Box 1 and 13 represents Box 14.&lt;br /&gt;
&lt;br /&gt;
===PC Boxes Pokémon list===&lt;br /&gt;
A list of 420 Pokémon records. For the format, please refer to: [[Pokémon data structure in Generation III]].&lt;br /&gt;
&lt;br /&gt;
Only 80 bytes of the Pokémon record are used, meaning everything after the [[Pokémon_data_substructures_in_Generation_III|substructures]] is not included. Instead, those values are regenerated upon withdrawing a Pokémon from the PC. This is the basis of the [[Box trick]].&lt;br /&gt;
&lt;br /&gt;
Records are ordered as left-to right, top-to-bottom, per box. That is to say, the first 6 records represent the top row of Box 1 (boxes are 5 rows by 6 columns), and the first 30 records represent Box 1.&lt;br /&gt;
&lt;br /&gt;
Empty cells within boxes simply dummy records containing nothing but byte value &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{data structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|data structure}}&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1895424</id>
		<title>Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1895424"/>
		<updated>2013-04-28T07:21:08Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: reverting to old formulae pending confirmation of formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Pokémon games, {{m|Hidden Power}} is a {{type|Normal}} move when the type is displayed, such as in battle and on status screens. However, the actual type of Hidden Power is determined by the Pokémon&#039;s [[individual values]], and through calculation, can be set as one of the sixteen other natural types and with a power between 30 and 70.&lt;br /&gt;
&lt;br /&gt;
The type of Hidden Power can be checked in [[Veilstone Game Corner]]&#039;s prize house in {{game|Platinum}}, the [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}, in [[Mistralton City]]&#039;s Pokémon Center in {{game|Black and White|s}}, and at the [[PWT]] in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]. There remains no in-game way to determine the power level directly, however.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
===Type===&lt;br /&gt;
Consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/II|14|15|15|15|14}}&lt;br /&gt;
&lt;br /&gt;
The type is determined by taking the two {{wp|least significant bit}}s of the Attack and Defense IVs, then {{wp|Concatenation|concatenating}} these two values in that order.&lt;br /&gt;
&lt;br /&gt;
Mathematically, this is the equivalent of:&lt;br /&gt;
:[[File:HPtypeII.png]]&lt;br /&gt;
&lt;br /&gt;
Where a represents the Attack IV and b represents the Defense IV.&lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type as marked below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{platinum color}}; border: 3px solid #{{platinum color light}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytl|10px}}&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytr|10px}}&amp;quot; | Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
HPtype=4*(&#039;&#039;&#039;15 mod 4&#039;&#039;&#039;)+(&#039;&#039;&#039;15 mod 4&#039;&#039;&#039;)=&#039;&#039;&#039;4*3&#039;&#039;&#039;+3=&#039;&#039;&#039;12+3&#039;&#039;&#039;=&#039;&#039;&#039;15&#039;&#039;&#039;, which means that our Pikachu has a {{type|Dark}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
The damage of the Hidden Power is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:[[File:HPPowerII.png]]&lt;br /&gt;
&lt;br /&gt;
* The variables v through y (the &amp;quot;damage bits&amp;quot;) represent the {{wp|most significant bit}} of each IV. If a variable is less than eight, this bit is 0; otherwise, it is 1.&lt;br /&gt;
:* v and w depend on the Attack and Defense stats respectively.&lt;br /&gt;
:* x depends on the Speed stat.&lt;br /&gt;
:* y depends on the Special stat.&lt;br /&gt;
* Z is equal to the Special stat when the Special stat is less than or equal to 3; when the Special stat is greater than 3, Z is equal to 3.&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s power is therefore a number ranging from 31 to 70, inclusively. &lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/II|14&amp;lt;br&amp;gt;&#039;&#039;N/A&#039;&#039;|15&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|15&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|15&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|14&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Power = Floor[(5*(1 + &#039;&#039;&#039;2*1&#039;&#039;&#039; + &#039;&#039;&#039;4*1&#039;&#039;&#039; + &#039;&#039;&#039;8*1&#039;&#039;&#039;) + 3)/2+31] = Floor[(5*(&#039;&#039;&#039;1 + 2 + 4 + 8&#039;&#039;&#039;) + 3)/2+31] = Floor[(&#039;&#039;&#039;5*15&#039;&#039;&#039; + 3)/2+31] = Floor[(&#039;&#039;&#039;75 + 3&#039;&#039;&#039;)/2+31] = Floor[&#039;&#039;&#039;78/2&#039;&#039;&#039;+31] = Floor[&#039;&#039;&#039;39+31&#039;&#039;&#039;] = &#039;&#039;&#039;Floor[70]&#039;&#039;&#039; = &#039;&#039;&#039;70&#039;&#039;&#039;, which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/II|14|15|15|15|14}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;650px&amp;quot; style=&amp;quot;border: 2px solid #{{Dark color light}};&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| bgcolor=&amp;quot;#{{Dark color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyleft|10px}}&amp;quot; |[[Hidden Power (move)|&amp;lt;span style=color:#000&amp;gt;Hidden Power:&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| bgcolor=&amp;quot;#{{Dark color}}&amp;quot; style=&amp;quot;width: 33%&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Type:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dark_(type)|&amp;lt;span style=color:#000&amp;gt;Dark&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#{{Dark color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyright|10px}}&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Power:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#000&amp;gt;70&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation III and on==&lt;br /&gt;
{{incomplete|needs=Confirmation for Generation V games}}&lt;br /&gt;
&lt;br /&gt;
===Type===&lt;br /&gt;
Consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s type of a Pokémon with given IVs is represented by a number, calculated with this formula:&lt;br /&gt;
:[[File:HPcalc1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;HP&amp;lt;sub&amp;gt;type&amp;lt;/sub&amp;gt;&#039;&#039;&#039;=&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;a+2*b+4*c+8*d+16*e+32*f&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;*15/63&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &#039;&#039;a,b,c,d,e,f&#039;&#039; (the &amp;quot;type bits&amp;quot;) are the {{wp|least significant bit}} of their respective IV&#039;s. If a number is odd, its least significant bit is 1, and it is 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
* a depends on the HP IV.&lt;br /&gt;
* b and c depend on the Attack and Defense IV&#039;s respectively.&lt;br /&gt;
* d depends on the Speed IV.&lt;br /&gt;
* e and f depend on the Special Attack and Special Defense IV&#039;s respectively.&lt;br /&gt;
&lt;br /&gt;
This simply means that every element of the sum in the brace is the {{wp|remainder}} of division of corresponding IV and 2, multiplied by appropriate power of 2 (2&amp;lt;sup&amp;gt;0&amp;lt;/sup&amp;gt; in case of &#039;&#039;a&#039;&#039; and 2&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; in case of &#039;&#039;f&#039;&#039;). The sum may range from 0 (when all IVs are even) to 63 (when all IVs are odd), inclusive. It is worth mentioning that the computed sum may be easily calculated by putting its variables &#039;&#039;a,b,c,d,e,f&#039;&#039; together in reverse order and interpreting this as a number in the [[wp:Binary numeral system|binary system]], which then needs to be reverted to [[wp:Decimal|decimal system]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fedcba&amp;lt;sub&amp;gt;(2)&amp;lt;/sub&amp;gt;&#039;&#039; = 32&#039;&#039;f&#039;&#039;+16&#039;&#039;e&#039;&#039;+8&#039;&#039;d&#039;&#039;+4&#039;&#039;c&#039;&#039;+2&#039;&#039;b&#039;&#039;+&#039;&#039;a&#039;&#039; &amp;lt;sub&amp;gt;(10)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The summed value is then multiplied by 15 and divided by 63, to be sure that the number representing Hidden Power Type will range from 0 to 15, inclusively (16 values in total). The calculated number is then [[wp:Floor_function|rounded down (&#039;&#039;floor[]&#039;&#039;)]], which simply means that only integral part of the calculated number is considered.&lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type as marked below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{platinum color}}; border: 3px solid #{{platinum color light}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytl|10px}}&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytr|10px}}&amp;quot; | Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[(&#039;&#039;&#039;0 + 2 + 4 + 8 + 0 + 32&#039;&#039;&#039;)*15/63] = Floor[&#039;&#039;&#039;46*15/63&#039;&#039;&#039;] = &#039;&#039;&#039;Floor[10.952]&#039;&#039;&#039; = &#039;&#039;&#039;10&#039;&#039;&#039;, which means that our Pikachu has a {{type|Grass}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
Damage of the Hidden Power is calculated in a manner very similar to that of its type, using the following formula:&lt;br /&gt;
:[[File:HPcalc2.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &#039;&#039;&#039;HP&amp;lt;sub&amp;gt;Power&amp;lt;/sub&amp;gt;&#039;&#039;&#039; = &amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/font&amp;gt;u+2*v+4*w+8*x+16*y+32*z&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/font&amp;gt;*40/63&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;+30&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If we have the picture, why do we need the text? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The variables u through z (the &amp;quot;damage bits&amp;quot;) represent the second to last bit of each IV. If a variable has a remainder of 2 or 3 when divided by 4, this bit is 1. Otherwise, the bit is zero.&lt;br /&gt;
:* u depends on the HP stat.&lt;br /&gt;
:* v and w depend on the Attack and Defense stats respectively.&lt;br /&gt;
:* x depends on the Speed stat.&lt;br /&gt;
:* y and z depend on the Special Attack and Special Defense stats respectively.&lt;br /&gt;
&lt;br /&gt;
Like before, the sum may range from 0 to 63, inclusively. The calculated number is then multiplied by 40 and divided by 63 to make sure that the fraction will not exceed 40. Then, the number is increased by 30 and rounded down, making Hidden Power&#039;s power a number ranging from 30 to 70, inclusively. &lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Power = Floor[((1 + 2 + 4 + 8 + 16 + 32)*40/63)+30] = Floor [(63*40/63)+30] = Floor[70] = &#039;&#039;&#039;70&#039;&#039;&#039;, which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;650px&amp;quot; style=&amp;quot;border: 2px solid #{{Grass color light}};&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| bgcolor=&amp;quot;#{{Grass color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyleft|10px}}&amp;quot; |[[Hidden Power (move)|&amp;lt;span style=color:#000&amp;gt;Hidden Power:&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| bgcolor=&amp;quot;#{{Grass color}}&amp;quot; style=&amp;quot;width: 33%&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Type:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Grass_(type)|&amp;lt;span style=color:#000&amp;gt;Grass&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#{{Grass color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyright|10px}}&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Power:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#000&amp;gt;70&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Number of possible Hidden Powers===&lt;br /&gt;
As there are 6 IVs, ranging from 0 to 31 (32 in total), the number of different possible Hidden Powers should be 32&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;, which is more than one billion possibilities. But let us consider two Pokémon with one different IV:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;30&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;26&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
As we see, both 26 and 30 are divisible by 2 and give the remainder of 2 when divided by 4. So, in both cases the algorithms will interpret the IVs of those Pokémon in the same way, returning Grass-type Hidden Power with 70 power. It means that for the mentioned algorithms an IV of 30 is treated in the same way like IVs of 2,6,10,14,18,22 and 26 (8 in total). &lt;br /&gt;
&lt;br /&gt;
In fact, there are only four essentially different types of IV when calculating Hidden Power:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|IV that gives a remainder of 0 when divided by 4 - has damage bit 0 and type bit 0:&lt;br /&gt;
|0, 4, 8, 12, 16, 20, 24, 28&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|IV that gives a remainder of 1 when divided by 4 - has damage bit 0 and type bit 1:&lt;br /&gt;
|1, 5, 9, 13, 17, 21, 25, 29&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|IV that gives a remainder of 2 when divided by 4 - has damage bit 1 and type bit 0:&lt;br /&gt;
|2, 6, 10, 14, 18, 22, 26, 30&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|IV that gives a remainder of 3 when divided by 4 - has damage bit 1 and type bit 1:&lt;br /&gt;
|3, 7, 11, 15, 19, 23, 27, 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In other words: only four IVs that give different remainders when divided by four would cover all possible Hidden Power types and powers.&lt;br /&gt;
&lt;br /&gt;
If so, the number of possible Hidden Powers should be 4&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;=64*64=4096. This number, however is again far too large, as the real number of possible variations of Hidden power is simply 16*41=656, as Hidden Power exists in 16 types and has 41 different powers. The significant difference between 656 and 4096 is explained by the function &#039;&#039;floor[]&#039;&#039;, which reduces theoretically different numbers (for example 10.952 and 10.476) to the same integer, or whole number (in this case 10).&lt;br /&gt;
&lt;br /&gt;
===Percentage distribution of different variations of Hidden Power===&lt;br /&gt;
Due to the fact that both Hidden Power&#039;s type and its power are the products of rounding down, chances of getting a Pokémon with certain Hidden Power are not equal, as one might have thought, and are different for every Hidden Power&#039;s type and damage value. &lt;br /&gt;
&lt;br /&gt;
As it was stated before, the number of theoretically different Hidden Powers is 4096, which is the result of multiplying theoretical values of possible types (64) and powers (also 64). It means that every of 64 &amp;quot;types&amp;quot; comes into 64 &amp;quot;powers&amp;quot;. After rounding down, however, the number of 64 &amp;quot;types&amp;quot; is reduced to 16 and the number of 64 &amp;quot;powers&amp;quot; to 41.  &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto;&amp;quot; cellspacing=&amp;quot;40&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color}}; border: 3px solid #{{normal color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s type&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundytl}}&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}};&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}};&amp;quot; | Qty&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundytr}}&amp;quot; | %&lt;br /&gt;
|-style=&amp;quot;background-color: #{{fighting color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;0&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Fighting (type)|&amp;lt;span style=color:#fff&amp;gt;Fighting&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;320&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;7.8125%&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
| Flying&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| Poison&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| Ground&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| Rock&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bug&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Ghost&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Steel&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| Fire&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| Water&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| Electric&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| Psychic&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| Ice&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| Dragon&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| Dark&lt;br /&gt;
| 64&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;background: #{{normal color}}; border: 3px solid #{{normal color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s powers&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Powers&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}};&amp;quot; | Qty&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | %&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 30, 31, 33, 35, 36, 38,&amp;lt;br&amp;gt;40, 42, 43, 45, 47, 49,&amp;lt;br&amp;gt;50, 52, 54, 56, 57, 59,&amp;lt;br&amp;gt;61, 63, 64, 66, 68&lt;br /&gt;
| 23 × 128&lt;br /&gt;
| 3.125%&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 32, 34, 37, 39, 41, 44,&amp;lt;br&amp;gt;46, 48, 51, 53, 55, 58,&amp;lt;br&amp;gt;60, 62, 65, 67, 69, 70 &lt;br /&gt;
| 18 × 64&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Hidden Power is listed as a Normal-type move, it cannot damage as a Normal-type attack.&lt;br /&gt;
* In Generation II, the calculation of the type and power of Hidden Power is completely independent of the HP IV.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs:&lt;br /&gt;
* [http://www.psypokes.com/gsc/dvguide.php Psypoke&#039;s Hidden Power calculator (Generation II)]&lt;br /&gt;
* [http://www.psypokes.com/dex/hp.php Psypoke&#039;s Hidden Power calculator (Generation III and on)]&lt;br /&gt;
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon Hidden Power calculator (Generation III and on)]  &lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:めざめるパワー計算法]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1895422</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1895422"/>
		<updated>2013-04-28T07:19:21Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* These are... well wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Really, divided out of 15?==&lt;br /&gt;
&lt;br /&gt;
It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== These are... well wrong ==&lt;br /&gt;
&lt;br /&gt;
These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
&lt;br /&gt;
Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
&lt;br /&gt;
These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
::I fixed your base power formula. I notice, however, that the formulae here are contradicted by UPC, Smogon, Psypoke&#039;s calculator, Legendary Pokemon&#039;s calculator, game-capture.cc&#039;s calculator, and Pokemon Republic&#039;s calculator, all of which use the previously given formulae. Given that I now have six different sources, two of which are Japanese, I think someone should check this in experiment in all generations, just to make sure. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:21, 26 April 2013 (UTC)&lt;br /&gt;
:::I&#039;m actually still not sure the type calculation is right either. Someone would have to compare to actual save data. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:00, 26 April 2013 (UTC)&lt;br /&gt;
::::Nope. Extracted the IVs from a save file and compared... the current formula sometimes gives type indexes one too high. I wonder if that has to do with rounding, but modulo doesn&#039;t give any decimal part, so it&#039;s strange... I guess someone would have to look into the code to see what exactly is up. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:04, 28 April 2013 (UTC)&lt;br /&gt;
:::::The behaviour you saw is consistent with the old formula. I just tested myself on FireRed, an Unown with IVs HP/Atk/Def/Spd/SpA/SpD 13/25/5/15/10/2 was super effective on a Fire-type, which is consistent with the old formula as against this one. Until someone can confirm that this formula is actually used in anything, I am reverting to the old formulae for now. Incidentally, which version did you check? [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:19, 28 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula simplifying  ==&lt;br /&gt;
&lt;br /&gt;
instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1894063</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1894063"/>
		<updated>2013-04-26T07:21:00Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* These are... well wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
I&#039;m not sure if I understand this correctly, but can&#039;t you change the type and power of Hidden Power by evolution? [[User:Silvaze363|Silvaze363]] 20:31, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why it wouldnt have worked the same way in Gen II, TorchicBlaziken? --[[User:SHoggard|sHoggard - rookie Pokéwiz]] 21:21, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, there is. In Generation II the special attack and special defense share the same IV (for backwards compatibility with Gen I) and the IV for HP is derived from the other IVs. In short: the IV system in Generation II is different from later Generations. --[[User:Tai Ferret|Tai Ferret]] 20:43, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhmm.... I&#039;m not sure, if you have  read the article correctly. I wrote the bit about 32^6 and wrote it&#039;s &#039;&#039;&#039;far too big&#039;&#039;&#039;... and then I wrote about 4^6....So.... I really don&#039;t get, what&#039;s your point, you have just copied the article here -__- [[User:Piotr mil|Piotr mil]] 12:05, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Really, divided out of 15?==&lt;br /&gt;
&lt;br /&gt;
It seems kind of stupid that the game developers would do such an uneven job of distributing Hidden Power. Simply dividing it by 4 gives a perfectly uniform distribution. Are you sure that the way it is now is correct? [[User:Ztobor|Ztobor]] 03:42, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== These are... well wrong ==&lt;br /&gt;
&lt;br /&gt;
These are wrong, actually. This what you get for borrowing from Serebii, he doesn&#039;t fact check, he just tries to get stuff up fast, regardless of accuracy.&lt;br /&gt;
&lt;br /&gt;
Ask the people in PP chat, and they can usually give you the real stuff.&lt;br /&gt;
&lt;br /&gt;
These are the algorithms as from the game themselves.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//These are unfinished methods to calculate the HiddenPower type and attack power.&lt;br /&gt;
uint8_t getHiddenPowerType(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 1) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 1) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 1) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 5);&lt;br /&gt;
	//This is equivalent to  (a + b + c + d + e + f) / 4, but this is actually much faster. (division is SLOW) -- Chase&lt;br /&gt;
	return (a + b + c + d + e + f) &amp;gt;&amp;gt; 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
uint8_t getHiddenPowerAttack(int iv_hp, int iv_atk, int iv_def, int iv_spd, int iv_satk, int iv_sdef) const {&lt;br /&gt;
	//Warning, these are NOT the same as the ones in the last function.&lt;br /&gt;
	uint8_t a = ((iv_hp &amp;amp; 2) &amp;gt;&amp;gt; 1);&lt;br /&gt;
	uint8_t b = ((iv_atk &amp;amp; 2) &amp;lt;&amp;lt; 0);&lt;br /&gt;
	uint8_t c = ((iv_def &amp;amp; 2) &amp;lt;&amp;lt; 1);&lt;br /&gt;
	uint8_t d = ((iv_spd &amp;amp; 2) &amp;lt;&amp;lt; 2);&lt;br /&gt;
	uint8_t e = ((iv_satk &amp;amp; 2) &amp;lt;&amp;lt; 3);&lt;br /&gt;
	uint8_t f = ((iv_sdef &amp;amp; 2) &amp;lt;&amp;lt; 4);&lt;br /&gt;
	//This is very similar to ((1 + a + b + c + d + e + f)*6250)/10000 + 30, however much faster. (division is SLOW)  -- Chase&lt;br /&gt;
	return (((1 + a + b + c + d + e + f) * 10) &amp;gt;&amp;gt; 4) + 30;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fxblaster|Fxblaster]] 01:36, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually those are large and over complicated, something as simple as these two do the job exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int type = (iv_def &amp;amp; 1) + ((iv_spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((iv_satk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((iv_sdef &amp;amp; 1) &amp;lt;&amp;lt; 3);&lt;br /&gt;
int power = (((((iv_sdef&amp;amp;2)&amp;lt;&amp;lt;1) + (iv_satk&amp;amp;2) + ((iv_spd&amp;amp;2)&amp;gt;&amp;gt;&amp;gt;1))*10 + (iv_def&amp;amp;2)*3 + (iv_hp&amp;amp;2) + (iv_atk&amp;amp;2)) &amp;gt;&amp;gt;&amp;gt; 1)+30;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Chasesan|Chase]] 05:17, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, those formulas were completely wrong. I added working ones (I&#039;m still not sure about the base power calculation, but type checks out at least), though they&#039;re a bit ugly. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 06:32, 26 April 2013 (UTC)&lt;br /&gt;
::I fixed your base power formula. I notice, however, that the formulae here are contradicted by UPC, Smogon, Psypoke&#039;s calculator, Legendary Pokemon&#039;s calculator, game-capture.cc&#039;s calculator, and Pokemon Republic&#039;s calculator, all of which use the previously given formulae. Given that I now have six different sources, two of which are Japanese, I think someone should check this in experiment in all generations, just to make sure. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 07:21, 26 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula simplifying  ==&lt;br /&gt;
&lt;br /&gt;
instead of multiplying by 15 and dividing by 63, why not just multiple by 5 and divide by 21? You&#039;ll still get the same answer. [[User:JDDJS|JDDJS]] 20:35, 14 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;it is not forbidden, just statistically impossible. &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
this statement doesn&#039;t make any sense. If it&#039;s impossible, then it&#039;s forbidden. [[User:Jmvb|Jmvb]] 17:16, 24 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation II ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an idea how this is calculated in Generation II? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:16, 21 November 2012 (UTC)&lt;br /&gt;
:Check [http://www.psypokes.com/dex/hp.php this] out.[[User:UltimateSupreme|UltimateSupreme]]([[User talk:UltimateSupreme|T@lk]]) 16:01, 21 November 2012 (UTC)&lt;br /&gt;
::It&#039;s actually [http://www.psypokes.com/gsc/dvguide.php this page]. But I really should actually search myself first, not request other people&#039;s help then find it myself (which happens annoyingly often). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:03, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1894060</id>
		<title>Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1894060"/>
		<updated>2013-04-26T07:07:03Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Generation III and on */ fixing second formula, simplifying fraction, fixing probabilities. More research needed, but I can&amp;#039;t find the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Pokémon games, {{m|Hidden Power}} is a {{type|Normal}} move when the type is displayed, such as in battle and on status screens. However, the actual type of Hidden Power is determined by the Pokémon&#039;s [[individual values]], and through calculation, can be set as one of the sixteen other natural types and with a power between 30 and 70.&lt;br /&gt;
&lt;br /&gt;
The type of Hidden Power can be checked in [[Veilstone Game Corner]]&#039;s prize house in {{game|Platinum}}, the [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}, in [[Mistralton City]]&#039;s Pokémon Center in {{game|Black and White|s}}, and at the [[PWT]] in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]. There remains no in-game way to determine the power level directly, however.&lt;br /&gt;
&lt;br /&gt;
==Generation II==&lt;br /&gt;
===Type===&lt;br /&gt;
Consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/II|14|15|15|15|14}}&lt;br /&gt;
&lt;br /&gt;
The type is determined by taking the two {{wp|least significant bit}}s of the Attack and Defense IVs, then {{wp|Concatenation|concatenating}} these two values in that order.&lt;br /&gt;
&lt;br /&gt;
Mathematically, this is the equivalent of:&lt;br /&gt;
:[[File:HPtypeII.png]]&lt;br /&gt;
&lt;br /&gt;
Where a represents the Attack IV and b represents the Defense IV.&lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type as marked below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{platinum color}}; border: 3px solid #{{platinum color light}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytl|10px}}&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytr|10px}}&amp;quot; | Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
HPtype=4*(&#039;&#039;&#039;15 mod 4&#039;&#039;&#039;)+(&#039;&#039;&#039;15 mod 4&#039;&#039;&#039;)=&#039;&#039;&#039;4*3&#039;&#039;&#039;+3=&#039;&#039;&#039;12+3&#039;&#039;&#039;=&#039;&#039;&#039;15&#039;&#039;&#039;, which means that our Pikachu has a {{type|Dark}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
The damage of the Hidden Power is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
:[[File:HPPowerII.png]]&lt;br /&gt;
&lt;br /&gt;
* The variables v through y (the &amp;quot;damage bits&amp;quot;) represent the {{wp|most significant bit}} of each IV. If a variable is less than eight, this bit is 0; otherwise, it is 1.&lt;br /&gt;
:* v and w depend on the Attack and Defense stats respectively.&lt;br /&gt;
:* x depends on the Speed stat.&lt;br /&gt;
:* y depends on the Special stat.&lt;br /&gt;
* Z is equal to the Special stat when the Special stat is less than or equal to 3; when the Special stat is greater than 3, Z is equal to 3.&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s power is therefore a number ranging from 31 to 70, inclusively. &lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/II|14&amp;lt;br&amp;gt;&#039;&#039;N/A&#039;&#039;|15&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|15&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|15&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|14&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Power = Floor[(5*(1 + &#039;&#039;&#039;2*1&#039;&#039;&#039; + &#039;&#039;&#039;4*1&#039;&#039;&#039; + &#039;&#039;&#039;8*1&#039;&#039;&#039;) + 3)/2+31] = Floor[(5*(&#039;&#039;&#039;1 + 2 + 4 + 8&#039;&#039;&#039;) + 3)/2+31] = Floor[(&#039;&#039;&#039;5*15&#039;&#039;&#039; + 3)/2+31] = Floor[(&#039;&#039;&#039;75 + 3&#039;&#039;&#039;)/2+31] = Floor[&#039;&#039;&#039;78/2&#039;&#039;&#039;+31] = Floor[&#039;&#039;&#039;39+31&#039;&#039;&#039;] = &#039;&#039;&#039;Floor[70]&#039;&#039;&#039; = &#039;&#039;&#039;70&#039;&#039;&#039;, which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/II|14|15|15|15|14}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;650px&amp;quot; style=&amp;quot;border: 2px solid #{{Dark color light}};&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
| bgcolor=&amp;quot;#{{Dark color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyleft|10px}}&amp;quot; |[[Hidden Power (move)|&amp;lt;span style=color:#000&amp;gt;Hidden Power:&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| bgcolor=&amp;quot;#{{Dark color}}&amp;quot; style=&amp;quot;width: 33%&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Type:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dark_(type)|&amp;lt;span style=color:#000&amp;gt;Dark&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;#{{Dark color}}&amp;quot; style=&amp;quot;width: 33%; {{roundyright|10px}}&amp;quot; | &amp;lt;span style=color:#000&amp;gt;Power:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#000&amp;gt;70&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Generation III and on==&lt;br /&gt;
===Type===&lt;br /&gt;
{{&lt;br /&gt;
&lt;br /&gt;
Consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s type of a Pokémon with given IVs is represented by a number, calculated with this formula:&lt;br /&gt;
&lt;br /&gt;
:type = (def % 2) + ((spd % 2) * 2) + ((spatk % 2) * 4) + ((spdef % 2) * 8)&lt;br /&gt;
&lt;br /&gt;
Another way of expressing this is that the type is derived from the least significant bits of the Special Defense, Special Attack, Speed and Defense IVs, in order from most to least significant bit of the result; i.e.:&lt;br /&gt;
:type = (def &amp;amp; 1) + ((spd &amp;amp; 1) &amp;lt;&amp;lt; 1) + ((spatk &amp;amp; 1) &amp;lt;&amp;lt; 2) + ((spdef &amp;amp; 1) &amp;lt;&amp;lt; 3)&lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type as marked below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{platinum color}}; border: 3px solid #{{platinum color light}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytl|10px}}&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;background: #{{platinum color light}}; {{roundytr|10px}}&amp;quot; | Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
:type = 1 + (1 * 2) + (0 * 4) + (1 * 8) = 11, which means that our Pikachu has an {{type|Electric}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
===Base Power===&lt;br /&gt;
Base power of the Hidden Power is calculated in a manner very similar to that of its type, using the following formula:&lt;br /&gt;
:power = floor(((1 + ((hp / 2) % 2) + 2*((atk / 2) % 2) + 4*((def / 2) % 2) + 8*((spd / 2) % 2) + 16*((spatk / 2) % 2) + 32*((spdef / 2) % 2)) * 5) / 8 + 30)&lt;br /&gt;
where &#039;&#039;hp&#039;&#039; is the HP IV, &#039;&#039;atk&#039;&#039; is the Attack IV, &#039;&#039;def&#039;&#039; is the Defense IV, &#039;&#039;spd&#039;&#039; is the Speed IV, &#039;&#039;spatk&#039;&#039; is the Special Attack IV, &#039;&#039;spdef&#039;&#039; is the Special Defense IV, and &#039;&#039;%&#039;&#039; is the [[wp:Modulo_operation|modulo operator]] (i.e. x % y = the remainder of x / y).&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
:power = floor(((1 + 1*1 + 2*1 + 4*1 + 8*1 + 16*1 + 32*1) * 5) / 8 + 30), which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Number of possible Hidden Powers===&lt;br /&gt;
As there are 6 IVs, ranging from 0 to 31 (32 in total), the number of different possible Hidden Powers should be 32&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;, which is more than one billion possibilities. But let us consider two Pokémon with one different IV:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;30&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;26&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
As we see, both 26 and 30 are divisible by 2 and give the remainder of 2 when divided by 4. So, in both cases the algorithms will interpret the IVs of those Pokémon in the same way, returning Grass-type Hidden Power with 70 power. It means that for the mentioned algorithms an IV of 30 is treated in the same way like IVs of 2, 6, 10, 14, 18, 22 and 26 (8 in total).&lt;br /&gt;
&lt;br /&gt;
In fact, there are only four essentially different types of IV when calculating Hidden Power:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|IV that gives a remainder of 0 when divided by 4 - has damage bit 0 and type bit 0:&lt;br /&gt;
|0, 4, 8, 12, 16, 20, 24, 28&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|IV that gives a remainder of 1 when divided by 4 - has damage bit 0 and type bit 1:&lt;br /&gt;
|1, 5, 9, 13, 17, 21, 25, 29&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|IV that gives a remainder of 2 when divided by 4 - has damage bit 1 and type bit 0:&lt;br /&gt;
|2, 6, 10, 14, 18, 22, 26, 30&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|IV that gives a remainder of 3 when divided by 4 - has damage bit 1 and type bit 1:&lt;br /&gt;
|3, 7, 11, 15, 19, 23, 27, 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In other words: only four IVs that give different remainders when divided by four would cover all possible Hidden Power types and powers.&lt;br /&gt;
&lt;br /&gt;
If so, the number of possible Hidden Powers should be 4&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;=64*64=4096. This number, however is again far too large, as the real number of possible variations of Hidden power is simply 16*41=656, as Hidden Power exists in 16 types and has 41 different powers. The significant difference between 656 and 4096 is explained by the function &#039;&#039;floor[]&#039;&#039;, which reduces theoretically different numbers (for example 10.952 and 10.476) to the same integer, or whole number (in this case 10).&lt;br /&gt;
&lt;br /&gt;
===Percentage distribution of different variations of Hidden Power===&lt;br /&gt;
Due to the fact that Hidden Power&#039;s power is the product of rounding down, the chances of getting a Pokémon with a certain Hidden Power base power are not equal, as one might have thought, and are different for every Hidden Power&#039;s damage value. &lt;br /&gt;
&lt;br /&gt;
As stated before, the number of theoretically different values for base damage is 2&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; = 64, since there are two possibilities for each bit. After rounding down, however, the number of 64 &amp;quot;powers&amp;quot; is reduced to 41.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{normal color}}; border: 3px solid #{{normal color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s powers&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Powers&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}};&amp;quot; | Qty&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | %&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 30, 32, 34, 37, 39, 42, 44, 47, 49,&amp;lt;br /&amp;gt;52, 54, 57, 59, 62, 64, 67, 69, 70&lt;br /&gt;
| 18 × 64&lt;br /&gt;
| 1.5625% each&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| 31, 33, 35, 36, 38, 40, 41, 43, 45, 46, 48, 50,&amp;lt;br /&amp;gt;51, 53, 55, 56, 58, 60, 61, 63, 65, 66, 68&lt;br /&gt;
| 23 × 128&lt;br /&gt;
| 3.125% each&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Hidden Power is listed as a Normal-type move, it cannot damage as a Normal-type attack.&lt;br /&gt;
* In Generation II, the calculation of the type and power of Hidden Power is completely independent of the HP IV.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs:&lt;br /&gt;
* [http://www.psypokes.com/gsc/dvguide.php Psypoke&#039;s Hidden Power calculator (Generation II)]&lt;br /&gt;
* [http://www.psypokes.com/dex/hp.php Psypoke&#039;s Hidden Power calculator (Generation III and on)]&lt;br /&gt;
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon Hidden Power calculator (Generation III and on)]  &lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:めざめるパワー計算法]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Arcorann&amp;diff=1890233</id>
		<title>User:Arcorann</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Arcorann&amp;diff=1890233"/>
		<updated>2013-04-20T11:43:10Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Created page with &amp;quot;==About me==  -Pending-  User and occasional editor.  Currently putting more time into Touhou Wiki ([http://en.touhouwiki.net/wiki/User:Arcorann user page]). Admin on Kumikyok...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
-Pending-&lt;br /&gt;
&lt;br /&gt;
User and occasional editor.&lt;br /&gt;
&lt;br /&gt;
Currently putting more time into Touhou Wiki ([http://en.touhouwiki.net/wiki/User:Arcorann user page]). Admin on KumikyokuWiki ([http://kumikyoku.rintaun.net/wiki/User:Arcorann user page]).&lt;br /&gt;
&lt;br /&gt;
==Stuff I&#039;m working on==&lt;br /&gt;
&lt;br /&gt;
Nothing at the moment, just random corrections.&lt;br /&gt;
&lt;br /&gt;
==Subpage index==&lt;br /&gt;
&lt;br /&gt;
*[[/Testing grounds]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=1890223</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=1890223"/>
		<updated>2013-04-20T11:03:41Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Links */ update Smogon link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage&#039;&#039;&#039; is the name for the affliction caused when a [[Pokémon]] uses an offensive [[move]] against the foe. It cuts down the foe&#039;s {{stat|Hit Points}} by varying amounts.&lt;br /&gt;
&lt;br /&gt;
==Damage modification==&lt;br /&gt;
{{main|Damage modification}}&lt;br /&gt;
The damage that a move does varies heavily by the stats of the Pokémon as well as by certain items.&lt;br /&gt;
&lt;br /&gt;
Stats can be adjusted using in-battle stat enhancers, such as {{DL|Battle item|X Attack}} and {{DL|Battle item|X Defend}}, or moves, such as {{m|Swords Dance}} or {{m|Acid Armor}}.&lt;br /&gt;
&lt;br /&gt;
The [[type]] of an attack can also be a factor. Certain types of attacks are either &amp;quot;super effective&amp;quot; or &amp;quot;not very effective&amp;quot; against a Pokémon of another type. A full table of these effectiveness variables is given in the [[type chart]].&lt;br /&gt;
&lt;br /&gt;
Many [[held item]]s and [[berry|Berries]] can increase or decrease damage inflicted. For example, the {{DL|Type-enhancing item|NeverMeltIce}} will boost {{type|Ice}} moves by 20% in [[Generation III]] onward, but only by 10% in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
Some moves, such as {{m|Grass Knot}} or {{m|Night Shade}}, depend on other factors. There are also [[One-hit knockout move|one-hit KO moves]] like {{m|Sheer Cold}} that will do the maximum amount of damage and knock the opponent out in one hit.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[it:Danno]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=1890198</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=1890198"/>
		<updated>2013-04-20T09:32:03Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Links */ name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Damage}}&lt;br /&gt;
&#039;&#039;&#039;Damage modification&#039;&#039;&#039; is a system of multipliers used to change the [[damage]] dealt in a {{pkmn|battle}}. These modifiers affect how the damage is calculated by multiplying the move&#039;s [[base power]] in various ways. These modifiers range from doubling to halving and even negating the damage done.&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
Since each move has a [[type]], its &#039;&#039;effectiveness&#039;&#039; is largely determined by the targeted Pokémon&#039;s type. Moves can have regular effectiveness or be super effective, not very effective, or not effective at all. The effectiveness of types against one another has varied among generations, see [[Type chart (Generation I)|this page]] for its [[Generation I]] iteration and [[Type chart (Generation II-present)|this page]] for the current model.&lt;br /&gt;
&lt;br /&gt;
===Super effective===&lt;br /&gt;
{{redirect|&amp;quot;Super effective&amp;quot;|the webcomic|Super Effective (webcomic)}}&lt;br /&gt;
{{redirect|&amp;quot;It&#039;s super effective&amp;quot;|the podcast|It&#039;s Super Effective (podcast)}}&lt;br /&gt;
{{redirect|&amp;quot;Weakness&amp;quot;|the TCG mechanic|Glossary (TCG)#Weakness|Glossary (TCG) → Weakness}}&lt;br /&gt;
When a move is &#039;&#039;&#039;super effective&#039;&#039;&#039;, it inflicts double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{t|Psychic}} type Pokémon will be super effective because {{type|Bug}} moves are super effective against Psychic types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type|Water}} move like {{m|Surf}} will be damaged four times as much by the move as a {{type|Normal}} Pokémon would be, because both Rock and Ground Pokémon are weak to Water moves.&lt;br /&gt;
&lt;br /&gt;
===Not very effective===&lt;br /&gt;
{{redirect|&amp;quot;Resistance&amp;quot;|the TCG mechanic|Glossary (TCG)#Resistance|Glossary (TCG) → Resistance}}&lt;br /&gt;
When a move is &#039;&#039;&#039;not very effective&#039;&#039;&#039;, or resistant, it deals half of the damage it would normally do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type|Fighting}} move will be damaged normally, as Normal&#039;s weakness to Fighting is canceled out by Flying&#039;s resistance to it.&lt;br /&gt;
&lt;br /&gt;
===Not effective===&lt;br /&gt;
When a move is &#039;&#039;&#039;not effective&#039;&#039;&#039;, it does not damage the Pokémon at all and that Pokémon is &amp;quot;immune&amp;quot; to all attacks of that type; the move will yield a message of &amp;quot;It doesn&#039;t affect the Pokémon...&amp;quot; Certain types are also immune to specific [[status move]]s, such as {{type|Ground}} Pokémon being immune to the {{type|Electric}} {{m|Thunder Wave}}, or {{type|Grass}} Pokémon being immune to {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
==Critical hit==&lt;br /&gt;
{{redirect|&amp;quot;Critical hit&amp;quot;|the video podcast|It&#039;s Super Effective (podcast)#Related podcasts|It&#039;s Super Effective (podcast) → Related podcasts}}&lt;br /&gt;
A move will sometimes inflict a &#039;&#039;&#039;critical hit&#039;&#039;&#039; against another Pokémon. This will double the damage done prior to type effectiveness calculations.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Critical hits ignore stat modifiers, even if beneficial to the attacker. In this generation only, the probability of landing a critical hit is based on a Pokémon&#039;s base Speed.&lt;br /&gt;
Specifically, for a normal move such as {{m|Tackle}}, the probability of landing a critical hit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Speed / 512&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 11.7% chance of landing a critical hit on a normal move.&lt;br /&gt;
For moves with a high critical hit ratio such as {{m|Slash}}, the probability of landing a critical hit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Speed / 64&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 93.8% chance of landing a critical hit on a move with a high critical hit ratio.&lt;br /&gt;
&lt;br /&gt;
If the result of the second formula equals or exceeds 100% (for Pokémon with a base Speed of 64 or higher), then the result is rounded down to 255/256 or about 99.6%.&lt;br /&gt;
&lt;br /&gt;
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to quadruple the critical hit rate, but due to a glitch, they instead have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Stadium only, the probability of landing a critical hit with a move that does not have a high critical hit ratio after using Focus Energy or a Dire Hit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Speed / 128&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
Starting in [[Generation II]], the chance of a critical hit is no longer based on the Pokémon&#039;s speed, but rather the chance is the same for each Pokémon. Similar to [[stats]], there are temporary in-battle stages used to calculate the probability a particular move will be a critical hit. The stages are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; background: #{{status color}}; border: 3px solid #{{status color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytl|5px}}&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#{{status color light}}; {{roundytr|5px}}&amp;quot; | Percentage of critical hit&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|6.25%&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|12.5%&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|25%&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|33.3%&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An attacking move will always start out in stage 1. There are several ways to increase a move&#039;s stage (and therefore, chance that it will be a critical hit), as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; background: #{{physical color}}; border: 3px solid #{{physical color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}; {{roundytl|5px}}&amp;quot; | II&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}};&amp;quot; | III&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}};&amp;quot; | IV&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}};&amp;quot; | V&lt;br /&gt;
! style=&amp;quot;background:#{{physical color light}}; {{roundytr|5px}}&amp;quot; | Way&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Using a {{cat|Moves with a high critical-hit ratio|move with a high critical-hit ratio}}&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Holding a {{DL|In-battle effect item|Scope Lens}}&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Holding a {{DL|Evolution-inducing held item|Razor Claw}}&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Holding a {{DL|Stat-enhancing item|Stick}} (if the Pokémon is {{p|Farfetch&#039;d}})&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Holding a [[Lucky Punch]] (if the Pokémon is {{p|Chansey}})&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Having {{a|Super Luck}} as its Ability&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Being under the effect of {{m|Focus Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|Consuming a [[Lansat Berry]] (or being {{m|Baton Pass|passed}} its effect)&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|Using {{DL|Battle item|Dire Hit}} on it&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +2&lt;br /&gt;
|Using {{DL|Battle item|Dire Hit 2}} on it ([[Wonder Launcher]] only)&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +3&lt;br /&gt;
|Using {{DL|Battle item|Dire Hit 3}} on it (Wonder Launcher only)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Even though it is possible to get a stage higher than 5, it will still only have a 50% chance of landing in a critical hit. The effects of {{m|Focus Energy}}, the [[Lansat Berry]], and the several versions of {{DL|Battle item|Dire Hit}} cannot stack with themselves or each other. Additionally, if the move used is {{m|Storm Throw}} or {{m|Frost Breath}}, it will always result in a critical hit. On the other hand, if the target Pokémon has the Ability {{a|Battle Armor}} or {{a|Shell Armor}}, or is under the effect of {{m|Lucky Chant}}, a move will never be a critical hit, no matter the stage.&lt;br /&gt;
&lt;br /&gt;
When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Likewise, if the attacker uses {{m|Screech}} on the foe and then makes a critical hit, it will still get the benefit of the decreased Defense like normal then count the critical hit into damage calculation. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. However, it does not ignore modifiers caused by items or Abilities such as {{DL|In-battle effect item|Eviolite}}, {{a|Defeatist}}, or {{a|Slow Start}}, nor does it ignore the attack reduction caused by a {{status|burn}}.&lt;br /&gt;
&lt;br /&gt;
==Same-type attack bonus==&lt;br /&gt;
{{main|Same-type attack bonus}}&lt;br /&gt;
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type|Fire}} move used by a Fire-type Pokémon. Dual-type Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move. Pokémon with {{a|Adaptability}} have this increased to 200% (an effective boost of ~33.3%).&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
{{main|Weather conditions}}&lt;br /&gt;
{{type|Water}} and {{type|Fire}} moves&#039; damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a downpour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{main|Ability}}&lt;br /&gt;
Abilities come in a wide variety, and have various effects on damage modification. These effects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These Abilities include: &lt;br /&gt;
&lt;br /&gt;
* {{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type|Fire}}, {{type|Grass}}, {{type|Water}} and {{type|Bug}} moves respectively by 50% when the user&#039;s HP falls below 33%.&lt;br /&gt;
* {{a|Guts}} will increase the user&#039;s Attack by 50% if inflicted with a {{status|burn}}, {{status|paralysis}}, or {{status|poison}}.&lt;br /&gt;
* {{a|Thick Fat}} decreases the damage dealt to the user by opponents&#039; Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents&#039; Fire-type moves by 50%.&lt;br /&gt;
* {{a|Levitate}} provides immunity to {{type|Ground}} moves and {{a|Soundproof}} provides immunity to {{Cat|sound moves}}.&lt;br /&gt;
* {{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type|Electric}} and {{type|Water}} moves respectively, healing the user&#039;s HP by 25% instead.&lt;br /&gt;
* {{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type|Water}} move, but it also heals the user by 6.25% each turn during [[Weather conditions#Heavy rain|rain]]. However, it also causes the Pokémon to receive additional damage from {{type|Fire}} attacks and lose 6.25% of its HP in damage during {{weather|sun}}shine.&lt;br /&gt;
* {{a|Flash Fire}} negates the effect of opponents&#039; Fire-type moves and instead increases the power of the ability&#039;s user&#039;s own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents&#039; Electric-type moves and instead increases the user&#039;s Speed by one stage. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.&lt;br /&gt;
* {{a|Mold Breaker}}, {{a|Teravolt}}, and {{a|Turboblaze}} remove all ability-based immunities to the user&#039;s moves.&lt;br /&gt;
* {{a|Scrappy}} allows the user to hit {{type|Ghost}}s with {{type|Normal}} and {{type|Fighting}} damage-dealing moves.&lt;br /&gt;
* {{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} cause permanent rain, sunshine, sandstorm, and hail respectively.&lt;br /&gt;
* {{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5× to 2×.&lt;br /&gt;
* {{a|Hustle}} boosts the Attack stat of the user by 50%. &lt;br /&gt;
* {{a|Pure Power}} and {{a|Huge Power}} both double the user&#039;s Attack stat.&lt;br /&gt;
* {{a|Technician}} increases the power of the user&#039;s moves with base power 60 or less by 50%. &lt;br /&gt;
* {{a|Super Luck}} increases the user&#039;s critical hit ratio. &lt;br /&gt;
* {{a|Battle Armor}} and {{a|Shell Armor}} prevent critical hits being dealt to the user. &lt;br /&gt;
* {{a|Sniper}} increases the damage of a user&#039;s critical hits by 50%. &lt;br /&gt;
* {{a|Tinted Lens}} doubles the power of the user&#039;s moves that are not very effective. &lt;br /&gt;
* {{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the user by 25%.&lt;br /&gt;
* {{a|Wonder Guard}} gives the user immunity to all attacking moves that are not super effective.&lt;br /&gt;
* The moves {{m|Storm Throw}} and {{m|Frost Breath}} can cancel out the 50% damage if used on certain types due to the moves always resulting in a critical hit, and can cause 4×, 6× or 12× multipliers if used on other types.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:&#039;&#039;See also: [[Type-enhancing item]]&#039;&#039;&lt;br /&gt;
Some [[held item]]s increase the power of an attack by a small percentage. Most of these items boost attacks [[type-enhancing item|only of a certain type]] by 20%. Some [[stat-enhancing item|items]] can also modify damage by boosting the attacker&#039;s offensive stats or the victim&#039;s defensive stats. Some [[Berry#Generation IV|Berries]] also weaken an opponent&#039;s super-effective move.&lt;br /&gt;
&lt;br /&gt;
Other held items that modify damage include:&lt;br /&gt;
* {{DL|In-battle effect item|Muscle Band}} boosts [[physical move]]s by 10%&lt;br /&gt;
* {{DL|In-battle effect item|Wise Glasses}} boost [[special move]]s by 10%&lt;br /&gt;
* {{DL|In-battle effect item|Expert Belt}} boosts super-effective attacks by 20%&lt;br /&gt;
* {{DL|In-battle effect item|Life Orb}} boosts the power of all attacks by 30% (at a cost of 10% HP per damaging move used)&lt;br /&gt;
* {{DL|In-battle effect item|Metronome}} boosts the power of moves used repeatedly&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
A number of other variables can affect the amount of damage caused by an attack.&lt;br /&gt;
&lt;br /&gt;
* If the attacker is {{status|burned}} and their Ability is not {{a|Guts}}, their [[physical move|physical damage]] will be decreased by half.&lt;br /&gt;
* In a [[Double Battle]], moves that hit multiple targets do 75% of the damage they do in one-on-one battles.&lt;br /&gt;
* {{m|Reflect}} and {{m|Light Screen}} decrease opponents&#039; physical and special attacks, respectively, by 50% in a one-on-one battle and 33% in a Double Battle.&lt;br /&gt;
&lt;br /&gt;
===Randomization adjustment===&lt;br /&gt;
Every time a regular attack is executed, the actual damage caused is adjusted by a random multiplier - an integer percentage between 85% and 100%.&lt;br /&gt;
&lt;br /&gt;
In [[Generation]]s {{gen|I}} and {{gen|II}}, the random modifier does not have uniform probability for all percentages between 85 and 100. This is because the computer will generate a random number from 217 to 255 (217 is about 85.09% of 255), multiply it by 100, and then divide it by 255, to get the random number from 85 to 100 that the computer will divide by 100 to get the final adjustment.&lt;br /&gt;
&lt;br /&gt;
As a result, the odd numbers from 85 to 89 and the even numbers from 90 to 98 have a 7.69% (3 in 39) probability of being chosen, while the even numbers from 86 to 88 and the odd numbers from 91 to 99 have a 5.13% (2 in 39) probability of being chosen. The number 100, the least probable number, has a mere 2.56% (1 in 39) chance of being chosen.&lt;br /&gt;
&lt;br /&gt;
In all subsequent games, the random adjustment is determined by generating a 4 bit number (0 through 15). The computer then subtracts it from 100, and then divides the result by 100 to get the final adjustment. This results in the same integer percentage between 85% and 100%, with an even distribution of occurrence.&lt;br /&gt;
&lt;br /&gt;
==Damage formula==&lt;br /&gt;
The damage dealt when a Pokémon uses a damaging move depends on its Attack or Special Attack [[Stats|stat]], the opponent&#039;s corresponding Defense or Special Defense stat, and the move&#039;s base damage. In addition, the various circumstances explained above will also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
The damage formula is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- That above text is invalid as of June 26, 2010. The new formula text is as below:&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Damage = \left ( \frac{2 \times Level + 10}{250} \times \frac{Attack}{Defense} + 2 \right ) \times Modifier&lt;br /&gt;
\\&lt;br /&gt;
Modifier = STAB \times Type \times other \times (rand \in [0.85, 1.00])&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:DamageCalc.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the level of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; and &#039;&#039;Defense&#039;&#039; are the working Attack and Defense stats of the attacking and defending Pokémon, respectively. If the attack is Special, the Special Attack and Special Defense stats are used instead. Some moves like {{m|Psystrike}} use other stat than usually move of this category would use (in case of Psystrike, it uses Special Attack and Defense).&lt;br /&gt;
* &#039;&#039;Base&#039;&#039; is the base damage of the attack.&lt;br /&gt;
* &#039;&#039;Modifier&#039;&#039; is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalc.png]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a critical hit, 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not.&lt;br /&gt;
* &#039;&#039;rand&#039;&#039; is a random number from 0.85 to 1.00.&lt;br /&gt;
&lt;br /&gt;
The result is rounded down as remainders are not kept. It is possible to do zero damage [http://www.youtube.com/watch?&amp;amp;v=qPPTz0sDZzU].&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that has the following [[stats]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 181&lt;br /&gt;
&lt;br /&gt;
It uses the move {{m|Ice Fang}} ({{t|Ice}}, physical, base damage 65) against a level 78 {{p|Garchomp}}:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HP:&#039;&#039; 270&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Attack:&#039;&#039; 210&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Defense:&#039;&#039; 163&lt;br /&gt;
&lt;br /&gt;
Garchomp is {{t|Dragon}}/{{t|Ground}}, so it has a double weakness to {{t|Ice}}. Thus, &#039;&#039;Type&#039;&#039; = 4. Additionally, Glaceon, being an Ice-type, receives [[Same-type attack bonus|STAB]], so &#039;&#039;STAB&#039;&#039; = 1.5.&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalcExample.png]]&lt;br /&gt;
&lt;br /&gt;
We then plug &#039;&#039;Modifier&#039;&#039; into the rest of the formula:&lt;br /&gt;
&lt;br /&gt;
[[File:DamageCalcExample1.png]]&lt;br /&gt;
:[[File:DamageCalcExample2.png]]&lt;br /&gt;
&lt;br /&gt;
So depending on luck, {{p|Glaceon}} will do damage in the range 170-200 HP. Despite {{p|Garchomp}}&#039;s double weakness to {{t|Ice}}, Glaceon&#039;s {{m|Ice Fang}} will not defeat it in a single hit.&lt;br /&gt;
&lt;br /&gt;
Garchomp is up next. Garchomp gets a critical hit (&#039;&#039;Critical&#039;&#039; = 2) on Earthquake, a physical {{t|Ground}} move with 100 base damage. With its Ice type, Glaceon is neither weak nor resistant to Garchomp&#039;s attack, so &#039;&#039;Type&#039;&#039; = 1. Garchomp is Dragon/&#039;&#039;&#039;Ground&#039;&#039;&#039;, so it receives STAB, making &#039;&#039;STAB&#039;&#039; = 1.5. Say that Garchomp is also holding an Earth Plate, which powers up Ground-type moves by 20%. Then &#039;&#039;Other&#039;&#039; = 1.2.&lt;br /&gt;
&lt;br /&gt;
[[File:ModifierCalcExample2.png]]&lt;br /&gt;
&lt;br /&gt;
We insert the stats and &#039;&#039;Modifier&#039;&#039; in the formula and get:&lt;br /&gt;
&lt;br /&gt;
[[File:DamageCalcExample3.png]]&lt;br /&gt;
:[[File:DamageCalcExample4.png]]&lt;br /&gt;
&lt;br /&gt;
We see that Garchomp&#039;s attack will do anywhere from 241 to 284 damage, which is more than enough to take the Glaceon out in one hit.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Modifica al danno]]&lt;br /&gt;
[[ja:ダメージ]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pikachu_(Pok%C3%A9mon)&amp;diff=1879918</id>
		<title>Pikachu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pikachu_(Pok%C3%A9mon)&amp;diff=1879918"/>
		<updated>2013-04-11T07:08:35Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Undo revision 1879894 by Force Fire (talk) - What about Trainer-Fly or trading from R/B? I&amp;#039;d advise checking for this again though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Pikachu | type=electric | prevnum=024 | nextnum=026 | prev=Arbok | next=Raichu }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Pikachu |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;peek&#039;&#039;-uh-chew&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
jname=ピカチュウ |&lt;br /&gt;
tmname=Pikachu |&lt;br /&gt;
art=FRLG |&lt;br /&gt;
crysp=025Y |&lt;br /&gt;
size=190px |&lt;br /&gt;
ndex=025 |&lt;br /&gt;
jdex=022 |&lt;br /&gt;
hdex=156 |&lt;br /&gt;
fbrow=023 |&lt;br /&gt;
sdex=104 |&lt;br /&gt;
abrow=002 |&lt;br /&gt;
obrow=005 |&lt;br /&gt;
opbrow=154 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
species=Mouse |&lt;br /&gt;
height-ftin=1&#039;04&amp;quot; |&lt;br /&gt;
height-m=0.4 |&lt;br /&gt;
weight-lbs=13.2 |&lt;br /&gt;
weight-kg=6.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Static |&lt;br /&gt;
ability2= |&lt;br /&gt;
abilityd=Lightningrod |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Field |&lt;br /&gt;
egggroup2=Fairy |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evsp=2 |&lt;br /&gt;
expyield=82 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=pikachu |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Pikachu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ピカチュウ&#039;&#039;&#039; &#039;&#039;Pikachu&#039;&#039;) is an {{type|Electric}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Pichu}} when [[level]]ed up with high [[friendship]] and evolves into {{p|Raichu}} when exposed to a {{evostone|Thunderstone}}.&lt;br /&gt;
&lt;br /&gt;
Pikachu is popularly known as the mascot of the [[Pokémon]] franchise and a major representative of [[Nintendo]]&#039;s collective mascots.&lt;br /&gt;
&lt;br /&gt;
It is also the [[version mascot]] of {{game|Yellow}}, where it is the only [[starter Pokémon]] in that game. It has also made numerous appearances on the boxes of spin-off titles.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Pikachu is a short, chubby, rodent-like Pokémon with yellow fur all over its body. Pikachu&#039;s ears are long and come to a point with black tips. It has a small mouth, which resembles a sideways 3, it has black eyes with white pupils and two red circles on its cheeks. Its forearms are short and somewhat stubby, with 5 digits on each &amp;quot;hand&amp;quot; and its feet have three digits. It has two brown stripes on its back, and its tail is in the shape of Zigzag-styled lightning bolt, with a patch of brown fur at the base of the tail. Although it is technically a {{DL|List of Pokémon by body style|Pokémon with a quadruped body|quadruped}}, on multiple occasions it has been shown to be able to stand and walk upright on its hind legs. &lt;br /&gt;
&lt;br /&gt;
Besides its evolution and pre-evolution, it may be related to {{p|Marill}}, {{p|Plusle}}, {{p|Minun}}, {{p|Pachirisu}} and/or {{p|Emolga}} due to their many physical similarities.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP074|Pika and Goliath!]]&#039;&#039;, when [[Ash&#039;s Pikachu]] was injured, it was shown to have a heart rate of 156.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
A female Pikachu has a v-shaped &amp;quot;dent&amp;quot; at the end of its tail. Male Pikachu do not have this dent. In Black and White, male Pikachu have less black covering their ear, though this is only shown in frontal sprites.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Exclusive to Pikachu is the ability to release electric {{m|discharge}}s of varying intensity, at will, through electric sacs in its cheeks. This electric energy can be manipulated into a variety of [[Move|techniques]] which are mostly used in {{pkmn|battle}}, but which can be used to roast Berries as well.&lt;br /&gt;
&lt;br /&gt;
As Pikachu builds up energy in its electricity glands, it often needs to discharge, as to not result in a short, or worse, which can lead to physical {{status|paralysis}}, or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to remove unneeded energy safely. A sure sign that a location is inhabited by Pikachu is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a Pikachu may develop a rare condition similar to the human flu. This illness is most often caused by strong nearby electromagnetic forces, which severely affect the electric glands. If a Pikachu is introduced to a magnet, it will be attracted towards its cheeks and display other common attributes of magnetism.&lt;br /&gt;
&lt;br /&gt;
Pikachu and its evolution family, {{p|Pichu}} and {{p|Raichu}}, are the [[Signature move|only known Pokémon]] that can learn {{m|Volt Tackle}}. In a [[Pikachu variants#Surfing Pikachu|few rare cases]], Pikachu can learn to manipulate water and, with the help of a surfboard, perform the move {{m|Surf}}. [[Pikachu variants#Flying Pikachu|Other rare cases]] show that Pikachu can also learn, with the use of balloons, to perform the move {{m|Fly}}. Pikachu also have their own signature held item - the {{DL|Stat-enhancing item|Light Ball}}. This item boosts a Pikachu&#039;s {{stat|Attack}} and {{stat|Special Attack}} stats, and, when held by a Pikachu in the daycare center, causes the offspring to know the move {{m|Volt Tackle}}.&lt;br /&gt;
&lt;br /&gt;
Pikachu is known to have acute senses of hearing, thanks to its large ears. Most domestic Pikachu are able to understand and interpret human speech at levels far surpassing those of any pet dog.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
In the wild, Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electromagnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. Pikachu can be harmful pests, eating and sometimes destroying telephone poles, wires, and other electronic equipment.&lt;br /&gt;
&lt;br /&gt;
Despite this, it is a popular pet, and relatively easy to maintain, with little exercise necessary for its well-being. However, it is important to discharge the electricity in its cheeks periodically.&lt;br /&gt;
&lt;br /&gt;
As many know, pulling on a Pikachu&#039;s tail will result in a severe shock to the offender. Another defense of Pikachu&#039;s is the use of its nasty bite, which has been known to leave quite a mark.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Forest Habitat.png|thumb|{{DL|List of Pokémon by habitat|Forest Pokémon}}]]&lt;br /&gt;
They are found mostly in forests, but possibly because of their attraction to electricity or simply because they are not afraid of people, Pikachu commonly show up in civilized areas. They may even enter houses, presumably attracted by the electrical output generated by the dwellers&#039; appliances. Pikachu are native only to the [[Kanto]] region (specifically, [[Viridian Forest]] and the [[Power Plant|Kanto Power Plant]]), although they have been introduced to the [[Hoenn Safari Zone]] and to the [[Trophy Garden]] in [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Living in forested areas, Pikachu often are found foraging for [[Berry|Berries]]. Instead of climbing trees, they use small electrical shocks to release the Berries from the tree, roasting them at the same time.&lt;br /&gt;
&lt;br /&gt;
As pets, they can be fed a variety of processed food. Alternatively, like most Pokémon, Pikachu are tolerant to most &amp;quot;human&amp;quot; foods, and sometimes enjoy them more than the more nutritional food designed for their biology. An example of this is the fact that [[Ash&#039;s Pikachu]] has been known to have a fondness of ketchup. Pikachu is also occasionally seen eating apples.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Pikachu.png|thumb|250px|right|Pikachu in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Ash&#039;s Pikachu]]====&lt;br /&gt;
[[Ash Ketchum]] has a Pikachu that he [[Starter Pokémon|obtained]] from {{an|Professor Oak}} in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, the first episode of the Pokémon anime series. He is the signature Pokémon of the anime series who has appeared in every non-special episode and every Pokémon movie since. Ash&#039;s Pikachu does not like being in his [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
Ash was given the opportunity to release Pikachu in &#039;&#039;[[EP039|Pikachu&#039;s Goodbye]]&#039;&#039;, as Pikachu seemed very happy with the other Pikachu. Even though he did attempt to, the bond between the two was too strong, so Pikachu chose to stay with him. This episode also featured many other wild Pikachu.&lt;br /&gt;
&lt;br /&gt;
====[[Sparky|Ritchie&#039;s Pikachu]]====&lt;br /&gt;
[[Ritchie]] also has a Pikachu nicknamed [[Sparky]], who debuted in &#039;&#039;[[EP078|A Friend In Deed]]&#039;&#039;. Sparky, unlike most Pikachu, has a tuft of fur on the top of its head.&lt;br /&gt;
&lt;br /&gt;
====[[Ashachu]]====&lt;br /&gt;
Ash gets turned into a Pikachu in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039; by a Pokémon magician named {{Jo|Lily}}. He reverts to his human form at the beginning of [[EP242|the next episode]].&lt;br /&gt;
&lt;br /&gt;
====[[Puka]]====&lt;br /&gt;
Another Pikachu nicknamed [[Puka]] was owned by a man named {{ka|Victor}} on [[Seafoam Islands|Seafoam Island]] in &#039;&#039;[[EP067|The Pi-Kahuna]]&#039;&#039;. This blue-eyed Pikachu saved Ash from drowning by having the ability to sense tidal waves approaching.&lt;br /&gt;
&lt;br /&gt;
====[[Pikachutwo]]====&lt;br /&gt;
In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, {{an|Mewtwo}} clones Ash&#039;s Pikachu. This Pikachu can be told apart from Ash&#039;s due to spikes on the black marks at the tips of its ears. It is also comparatively more aggressive than Ash&#039;s Pikachu and slurs its speech, defects possibly caused by Ash tampering with Mewtwo&#039;s cloning machine during the cloning process.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
[[James]] used a {{DL|Pokémon League entrance exam instructor|Pikachu}} in the Pokémon League Entrance Exam in &#039;&#039;[[EP056|The Ultimate Test]]&#039;&#039;, but it was defeated by the [[Pokémon League entrance exam instructor|instructor]]&#039;s {{p|Graveler}}. James, after interfering with a battle {{Ash}} was having with the instructor, later tried to steal this Pikachu, only for that Pikachu to zap James instead, as instructed by its instructor.&lt;br /&gt;
&lt;br /&gt;
A Pikachu also had a part in &#039;&#039;[[SS019|Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!]]&#039;&#039;. He was kidnapped by a {{p|Skarmory}} and [[Team Go-Getters]] set out to rescue him as their first mission. Pikachu provided them with some items in the battle.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Numerous other Pikachu appeared in &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039; belonging to [[Nurse Joy]] to help Ash&#039;s Pikachu defeat [[Team Rocket]]&#039;s [[Jessie]], [[James]], and {{MTR}} to send them blasting off for the first time. They reappeared in a flashback in &#039;&#039;[[EP039|Pikachu&#039;s Goodbye]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Pikachu appeared in &#039;&#039;[[EP015|Battle Aboard the St. Anne]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Lt. Surge]]&#039;s {{TP|Lt. Surge|Raichu}} was once a Pikachu, as was [[Volkner]]&#039;s Raichu when Volkner was younger.&lt;br /&gt;
&lt;br /&gt;
A Pikachu has also been owned by [[Luana]]&#039;s son, [[Travis]]. Luana mistook Ash for Travis when she saw Pikachu on Ash&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG086|Lights, Camerupt, Action!]]&#039;&#039;, [[Elijah]] used a Pikachu in one of his movies. This Pikachu helped {{p|Plusle}} and {{p|Minun}} on their mission to rescue Princess {{p|Kirlia}} from the evil {{p|Exploud}}.&lt;br /&gt;
&lt;br /&gt;
A Pikachu appeared in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039; as a {{m|Transform|transformation}} of {{OBP|Mew|M08}}.&lt;br /&gt;
&lt;br /&gt;
A Pikachu named [[Abigail|Sugar]] belonging to the owners of a restaurant went missing prior to &#039;&#039;[[DP024|Cooking up a Sweet Story!]]&#039;&#039;, and Ash&#039;s Pikachu had to fill in for it so that its owner would have the confidence to win a cooking competition. At the end of the episode, Sugar returns, however, it has evolved into a {{p|Raichu}}.&lt;br /&gt;
&lt;br /&gt;
A Pikachu that belonged to an unnamed [[Aura|Aura Guardian]] appeared in a flashback in &#039;&#039;[[DP056|The Keystone Pops!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP002|Pikachu|Dawn&#039;s Pokédex|Pikachu, the Mouse Pokémon. It can generate electric attacks from the electric pouches located in both of its cheeks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW001|Pikachu|Trip&#039;s Pokédex|Pikachu, the Mouse Pokémon, and the evolved form of {{p|Pichu}}. Pikachu&#039;s tail is sometimes {{a|Lightningrod|struck by lightning}} as it raises it to check its surroundings.}}&lt;br /&gt;
{{Animedexbody|BW093|Pikachu|Cameron&#039;s Pokédex|Pikachu, the Mouse Pokémon, and the evolved form of Pichu. Pikachu can help other Pikachu who are feeling weak by sharing its electric current.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
{{main|Ash&#039;s Pikachu}}&lt;br /&gt;
Ash&#039;s Pikachu is a starring character in [[Ash and Pikachu]], a manga adaptation of the [[Pokémon anime]] which is based on {{Ash}}&#039;s adventures in the [[Johto]] region.&lt;br /&gt;
&lt;br /&gt;
[[File:Ash Pikachu EToP.png|thumb|200px|left|[[Ash&#039;s Pikachu]] as seen in [[The Electric Tale of Pikachu]]]]&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{main|Ash&#039;s Pikachu}}&lt;br /&gt;
Ash&#039;s Pikachu is a main character in the manga series [[The Electric Tale of Pikachu]], an adaptation of the [[Pokémon anime]].&lt;br /&gt;
&lt;br /&gt;
In the manga, Ash discovered Pikachu under the floorboards at his home, where he was chewing on wires to eat the electricity.&lt;br /&gt;
&lt;br /&gt;
[[Sparky]], [[Ritchie]]&#039;s Pikachu, appears in The Electric Tale of Pikachu as well, however, it is nicknamed &amp;quot;Chuchino&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
A story called &#039;&#039;[[PW38|Akari and Pikachu&#039;s Birthday]]&#039;&#039; is featured in the [[How I Became a Pokémon Card volume 6|final volume]] of [[How I Became a Pokémon Card]].&lt;br /&gt;
&lt;br /&gt;
===In the Magical Pokémon Journey and Pokémon Chamo-Chamo ☆ Pretty ♪ manga===&lt;br /&gt;
{{main|Pikachu (MPJ)}}&lt;br /&gt;
Pikachu is a main character in the [[Magical Pokémon Journey]] manga series. He is the first Pokémon befriended by [[Hazel]], appearing for the first time in &#039;&#039;[[PPP01|How Do You Do, Pikachu?]]&#039;&#039;. Pikachu is one of the few Pokémon in Magical Pokémon Journey that cannot speak human language, although the others seem to understand him. He is described as rather scatterbrained at times. Pikachu returns as a main character in [[Pokémon Chamo-Chamo ☆ Pretty ♪]], the sequel to the Magical Pokémon Journey series.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Pikachu]] also makes a cameo appearance in bonus chapters at the end of every volume of the Magical Pokémon Journey manga.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Pika.png|thumb|200px|right|Pikachu in [[Pokémon Adventures]]]]&lt;br /&gt;
{{main|Pika}}&lt;br /&gt;
{{main|Chuchu}}&lt;br /&gt;
Pikachu debuted in its own round in the {{chap|Red, Green &amp;amp; Blue}}, &#039;&#039;[[PS004|Wanted: Pikachu!]]&#039;&#039;. Here, a [[Pika]]chu was stealing all the crops in a town. The townsfolk kept chasing it around, but end up getting shocked by it. {{adv|Red}} arrives and captures it, ending the chaos. Although extremely disobedient at first, even prone to regularly electrocuting its owner, the two eventually got over this enmity, and this Pikachu, nicknamed &amp;quot;Pika&amp;quot;, became one of his most loyal and trusted fighters, being used in almost every major battle Red has had. It also served on Yellow&#039;s team while Red was held captive by the [[Elite Four]] during the {{chap|Yellow}} before being returned to him, during which Yellow discovered that it can {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Adventures volume 9|ninth volume]] during the {{chap|Gold, Silver, &amp;amp; Crystal}}, {{adv|Yellow}} is seen to have a new addition to her team: a [[Chuchu|Pikachu]] of her own nicknamed &amp;quot;Chuchu&amp;quot;, that she had found injured in [[Viridian Forest]] and nursed back to health. When Pika is left behind by Red on his trip to [[Mt. Silver]], Pika joined Yellow and Chuchu on their adventure to Johto.&lt;br /&gt;
&lt;br /&gt;
Pika and Chuchu share a loving relationship, one that is so strong that even [[Jasmine]] noticed, prompting her to hand Yellow a slip with the Pokémon Daycare&#039;s address on it. Later on, after Yellow and Wilton were brought to the Day Care after being shipwrecked, Yellow finds that Pika and Chuchu now have an Egg shortly after they were &amp;quot;put together.&amp;quot; The Egg eventually hatches into {{adv|Gold}}&#039;s Pichu.&lt;br /&gt;
&lt;br /&gt;
Wild Pikachu also appeared in the {{chap|Diamond &amp;amp; Pearl}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
A Pikachu makes a cameo in [[Pokémon Battle Frontier]] during one of the battles. Also, a photo album owned by {{FB|Salon Maiden|Anabel}} has a Pikachu on the cover.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Get da ze! manga===&lt;br /&gt;
{{main|Shū&#039;s Pikachu}}&lt;br /&gt;
In the [[Pokémon Get da ze!]] manga, [[Shū]]&#039;s first Pokémon was a Pikachu that he found abandoned in the forest.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
In [[Pokémon Gold &amp;amp; Silver: The Golden Boys]], [[Eusine]] was in possession of a Pikachu, which ended up being {{OBP|Gold|Golden Boys}}&#039;s.&lt;br /&gt;
&lt;br /&gt;
[[File:Red Pikachu PM.png|thumb|200px|right|[[Red&#039;s Pikachu (Pocket Monsters)|Red&#039;s Pikachu]]]]&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{main|Red&#039;s Pikachu (Pocket Monsters)}}&lt;br /&gt;
Pikachu is one of the main characters in the [[Pokémon Pocket Monsters]] manga series and its sequels. It was the first Pokémon that {{OBP|Red|Pocket Monsters}} captured on his own.&lt;br /&gt;
&lt;br /&gt;
Pikachu is one of the few Pokémon in the manga that cannot speak human language. He is the cousin of {{TP|Red|Clefairy}} and is considered the smarter of the two.&lt;br /&gt;
&lt;br /&gt;
Pikachu evolved into {{p|Raichu}} in &#039;&#039;[[PM023|Clefairy finally evolves?!]]&#039;&#039;, but he has since devolved back to the Pikachu stage.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Yellow|Pocket Monsters}} also has a Pikachu of his own.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Newspaper Strip===&lt;br /&gt;
[[Ash&#039;s Pikachu]] was the main character in the short-lived [[Pokémon Newspaper Strip]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Zensho manga===&lt;br /&gt;
{{Zensho|Satoshi}} has a Pikachu as one of the members of his team in [[Pokémon Zensho]]. It later evolves into a {{p|Raichu}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|The Electric Tale of Pikachu|[[ET01]]|An electric mouse Pokémon.&amp;lt;br&amp;gt;Habitat: Forests and woodlands&amp;lt;br&amp;gt;Diet: Mainly fruit&amp;lt;br&amp;gt;Distinguishing features: Has an electric generator on each cheek.&amp;lt;br&amp;gt;Beware of electrocution!}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
{{Mangadexheader}}&lt;br /&gt;
{{Mangadexbody|Pokémon Adventures|[[PS004]]|When several of these Pokémon gather, their electricity could build up and cause lightning storms. Forest dwellers, they are few in number and exceptionally rare. The pouches in their cheeks discharge electricity at their opponents. The Pikachu are believed to be highly intelligent.}}&lt;br /&gt;
{{Mangadexfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:PikachuBaseSet58.png|right|thumb|right|Pikachu in the TCG]]&lt;br /&gt;
[[File:Coin Pikachu Holon Phantoms.png|thumb|100px|left|Pikachu TCG Coin]]&lt;br /&gt;
{{main|Pikachu (TCG)}}&lt;br /&gt;
Pikachu somehow manages to find its way into many of the expansions, causing there to be {{#expr: {{PAGESINCATEGORY:Pikachu (TCG)}} - 1}} known non-reprint Pokémon cards featuring Pikachu. There are also various Trainer cards with Pikachu in the card&#039;s artwork too, including the very sought-after tournament promos such as {{OBP|No.1 Trainer|Tournament promo}}.&lt;br /&gt;
&lt;br /&gt;
The first Pikachu that appeared in the TCG was {{TCG ID|Base Set|Pikachu|58}} in the {{TCG|Base Set}} (which was reprinted in {{TCG|Base Set 2}} and in {{TCG|POP Series 2}} with different artwork). It was followed in {{TCG|Jungle|the next set}} by another {{TCG ID|Jungle|Pikachu|60}} (which was also reprinted in the {{TCG|Legendary Collection}}). The third Pikachu card released was the first-ever English {{TCG|Wizards Black Star Promos|promo card}}, {{TCG ID|Wizards Promo|Pikachu|1}}. The original Base Set Pikachu was also released as a special promotional card at {{wp|E3}}.&lt;br /&gt;
&lt;br /&gt;
In the early days of the TCG, several notable errors were made regarding the Pikachu cards. The Base Set Pikachu was released with altered artwork at first, depicting it with red cheeks, instead of the original yellow. While this matched [[Ken Sugimori]]&#039;s artwork, the yellow color on its cheeks was intentional by the artist, who depicted Pikachu using {{m|ThunderShock}}. This error appeared in both the E3 promotional version and the normal Base Set release. A second error was made in the production of Jungle set booster packs, which, instead of the Jungle set&#039;s Pikachu, contained, at times, first edition versions of the Pikachu that was released as a promo card.&lt;br /&gt;
&lt;br /&gt;
Pikachu has also been featured on a number of TCG {{TCG|coin}}s, with one being included with the English and European languages-only {{tcg|Base Set 2}}. This coin was also featured in the {{g|Play It!}} PC game. A Pikachu coin is also featured in the [[Game Boy]] game {{ga|Pokémon Trading Card Game}}, and is one of the coins that can be obtained in {{g|Card GB2: Here Comes Team GR!}}, where it is given by [[Club Master Isaac]] to winners of the [[Lightning Club]].&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
Two Pikachu figures has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Pikachu|18}}&lt;br /&gt;
* {{TFG|Black Star Promo}}: {{TFG ID|Black Star Promo|Pikachu|8}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros.]]===&lt;br /&gt;
{{main|Pikachu (Super Smash Bros.)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===As the Player===&lt;br /&gt;
{{main|Pikachu (PokéPark)}}&lt;br /&gt;
Pikachu appears as the [[player character]] in both [[PokéPark Wii: Pikachu&#039;s Adventure]] and its sequel, [[PokéPark 2: Wonders Beyond]]. He falls down a mysterious tunnel one day with his friends {{p|Charmander}}, {{p|Chikorita}}, and {{OBP|Piplup|PokéPark}} and ends up in the {{ga|PokéPark}}. There he goes on an quest to save the PokéPark from certain destruction. He later travels to a new PokéPark which is being threatened by the ever expanding [[Wish Park]]. At the new PokéPark he meets {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}}, and they help to save the PokéPark from danger.&lt;br /&gt;
&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{Eng|Pokémon Stadium}}: Pikachu stars in the mini-game &amp;quot;Thundering Dynamo&amp;quot; alongside {{p|Voltorb}}. This mini-game involves charging up electric power.&lt;br /&gt;
* [[Hey You, Pikachu!]]: Pikachu stars alongside an unnamed child (who bears a striking resemblance to {{ga|Red}}) who was recently taught how to interact with wild Pokémon by [[Professor Oak]]. The boy and Pikachu form a bond and go on many adventures together, and one day the Pikachu decides to live with the boy.&lt;br /&gt;
* {{g|Stadium 2}}: Pikachu can be used in &amp;quot;Pichu&#039;s Power Plant&amp;quot; if one is detected in a Transferred Pokémon game.&lt;br /&gt;
* {{g|Pinball}}: Pikachu serves as a Ball-Saver, but it will only work if the Lightning Meter is full.&lt;br /&gt;
* {{g|Pinball: Ruby &amp;amp; Sapphire}}: Pikachu has the same role as in Pokémon Pinball but is sometimes helped by {{p|Pichu}}. Pikachu also appears on the Catch &#039;Em Mode banner.&lt;br /&gt;
* {{g|Channel}}: Much like Hey You, Pikachu!, Pokémon Channel focuses on a boy and a Pikachu bonding through social interactions, such as going outside and talking to other Pokémon, and watching TV together.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=electric&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=When several of these Pokémon gather, their electricity could build and cause lightning storms.&lt;br /&gt;
|yellowdex=It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to {{m|bite}} you.&lt;br /&gt;
|stadiumdex=Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.&lt;br /&gt;
|golddex=This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.&lt;br /&gt;
|silverdex=It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.&lt;br /&gt;
|crystaldex=When it is angered, it immediately discharges the energy stored in the pouches in its cheeks.&lt;br /&gt;
|stadium2dex=This intelligent Pokémon roasts hard Berries with electricity to make them tender enough to eat.&lt;br /&gt;
|rubydex=Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it&#039;s evidence that this Pokémon mistook the intensity of its charge.&lt;br /&gt;
|sapphiredex=This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.&lt;br /&gt;
|emeralddex=It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.&lt;br /&gt;
|firereddex=It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.&lt;br /&gt;
|leafgreendex=When several of these Pokémon gather, their electricity could build and cause lightning storms.&lt;br /&gt;
|colosseumdex=Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.&lt;br /&gt;
|diamonddex=It lives in forests with others. It stores electricity in the pouches on its cheeks.&lt;br /&gt;
|pearldex=If it looses crackling power from the electrical pouches on its cheeks, it is being wary.&lt;br /&gt;
|platinumdex=It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.&lt;br /&gt;
|heartgolddex=This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.&lt;br /&gt;
|soulsilverdex=It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.&lt;br /&gt;
|bwdex=It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.&lt;br /&gt;
|b2w2dex=It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=electric |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Uncommon |&lt;br /&gt;
rbarea=[[Viridian Forest]], [[Power Plant]] |&lt;br /&gt;
jbrarity=Uncommon&amp;lt;br/&amp;gt;Unlimited|&lt;br /&gt;
jbarea=[[Viridian Forest]], [[Power Plant]]&amp;lt;br/&amp;gt;[[Rocket Game Corner]] |&lt;br /&gt;
yrarity=One |&lt;br /&gt;
yarea=[[Starter Pokémon]] from [[Professor Oak]] in [[Pallet Town]] |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea={{rt|2|Kanto}} |&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea={{rt|2|Kanto}} |&lt;br /&gt;
rsrarity=Rare |&lt;br /&gt;
rsarea={{safari|Hoenn}} |&lt;br /&gt;
erarity=Rare |&lt;br /&gt;
earea={{safari|Hoenn}} |&lt;br /&gt;
frlgrarity=Rare |&lt;br /&gt;
frlgarea=[[Viridian Forest]], [[Power Plant]] |&lt;br /&gt;
dprarity=Common |&lt;br /&gt;
dparea=[[Trophy Garden]] |&lt;br /&gt;
ptrarity=Common |&lt;br /&gt;
ptarea=[[Trophy Garden]] |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Viridian Forest]] |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
walkarea={{pw|Resort}}, {{pw|Yellow Forest}}, {{pw|Rally}}, and {{pw|Sightseeing}} |&lt;br /&gt;
gen5ex=none |&lt;br /&gt;
bwarea=[[Poké Transfer]]|&lt;br /&gt;
b2w2ex=none |&lt;br /&gt;
b2w2area=[[Poké Transfer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
[[File:PPW Pikachu.png|thumb|150px|right|Pikachu in [[PokéPark Wii: Pikachu&#039;s Adventure]].]]&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Electric&lt;br /&gt;
|snap=[[Pokémon Island Beach|Beach]], [[Pokémon Island Tunnel|Tunnel]], [[Pokémon Island River|River]] and [[Pokémon Island Cave|Cave]]&lt;br /&gt;
|channel=Collect all 101 Nice Cards&lt;br /&gt;
|pinball=[[Viridian Forest]]&lt;br /&gt;
|pinballrs={{safari|Hoenn}} (Ruby Field)&lt;br /&gt;
|trozei=[[Secret Storage 4]]&amp;lt;br&amp;gt;[[Secret Storage 20]]&amp;lt;br&amp;gt;Endless Level 1&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Starter Pokémon]]&amp;lt;br&amp;gt;[[Lightning Field]] (6F-10F)&lt;br /&gt;
|ranger=[[Lyra Forest]]&amp;lt;br&amp;gt;[[Panula Cave]]&amp;lt;br&amp;gt;[[Sekra Range]]&lt;br /&gt;
|md2=[[Starter Pokémon]]&amp;lt;br&amp;gt;[[Amp Plains]] (9F-10F)&amp;lt;br&amp;gt;[[Far Amp Plains]] (1F-4F)&lt;br /&gt;
|ranger2=[[Vien Forest]]&amp;lt;br&amp;gt;[[Crysta Cave]]&amp;lt;br&amp;gt;[[Volcano Cave]]&amp;lt;br&amp;gt;[[Chroma Road]]&amp;lt;br&amp;gt;[[Chroma Highlands]]&amp;lt;br&amp;gt;[[Chroma Ruins]]&lt;br /&gt;
|ranch=Random [[Hayley&#039;s trades|trade]] with [[Hayley]]{{tt|*|Available for transfer to Diamond, Pearl, or Platinum}}&lt;br /&gt;
|rumble=[[Silent Forest]] Normal Mode C, B &amp;amp; S&lt;br /&gt;
|rumble2=Autumnwood: [[Firebreathing Mountain]]&amp;lt;br&amp;gt;Forest: [[Trailhead Field]], [[World Axle - B1F]]&lt;br /&gt;
|ranger3={{ra|Submarine}}&amp;lt;br&amp;gt;[[Faldera Volcano]]&amp;lt;br&amp;gt;[[Thunder Temple]]&lt;br /&gt;
|conquest=[[Violight]]&lt;br /&gt;
|mdgti=Playable Pokémon, [[Pika Land]], [[Silent Tundra]], [[Slumbering Cave]], Magnagate dungeons,&amp;lt;br&amp;gt;, [[Dreamy Island]] (Mapless Street)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=electric|expand=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RGB}}|Nintendo 64 Pikachu|Japanese|Japan|5|September 21 to October 31, 1997|link=List of Japanese event Pokémon distributions in Generation I#Nintendo 64 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RGB}}|CoroCoro Surfing Pikachu|Japanese|Japan|?|September 1997|link=List of Japanese event Pokémon distributions in Generation I#Surfing Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RGB}}|CoroCoro Flying Pikachu|Japanese|Japan|?|October 1997|link=List of Japanese event Pokémon distributions in Generation I#Flying Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RGB}}|Summer 1998 Pokémon Battle Tour Pikachu|Japanese|Japan|?|July 19 to August 23, 1998|link=List of Japanese event Pokémon distributions in Generation I#Summer 1998 Pokémon Battle Tour Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RBY}}|Nintendo Power Pikachu|English|United States|?|October to November 1, 1999|link=List of European language event Pokémon distributions in Generation I#Nintendo Power Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|PCNY Evolution Stone Week Pikachu|English|United States|50|August 30 to September 1, 2003|link=List of PCNY event Pokémon distributions in Generation III#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|All Nippon Airways Pikachu|Japanese|Japan|10|December 5 to 25, 2004|link=List of Japanese event Pokémon distributions in Generation III#All Nippon Airways Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Yokohama Pikachu|Japanese|Japan|10|March 19 to April 3, 2005|link=List of Japanese event Pokémon distributions in Generation III#Yokohama Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|GW Pikachu|Japanese|Japan|10|April 25 to May 8, 2005|link=List of Japanese event Pokémon distributions in Generation III#GW Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Sapporo Pikachu|Japanese|Japan|10|July 1 to August 21, 2005|link=List of Japanese event Pokémon distributions in Generation III#Sapporo Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #3 Pikachu|Japanese|Japan|10|January 14 to 29, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Pikachu_3}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Journey Across America Pikachu|English|United States|70|February 25 to July 23, 2006|link=List of Journey Across America event Pokémon distributions#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Journey Across America Surfing Pikachu|English|United States|70|February 25 to July 23, 2006|link=List of Journey Across America event Pokémon distributions#Surfing Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #5 Pikachu|Japanese|Japan|10|March 21 to April 9, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Pikachu_2}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #6 Pikachu|Japanese|Japan|10|April 22 to May 7, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Top 10 Distribution Pikachu|Italian|Italy|70|June 23 to 26, 2006|link=List of Italian event Pokémon distributions in Generation III#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Top 10 Distribution Pikachu|Spanish|Spain|70|June 27 to August 27, 2006|link=List of Spanish event Pokémon distributions in Generation III#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Bryant Park Pikachu|English|United States|70|August 8, 2006|link=List of Bryant Park event Pokémon distributions#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Top 10 Distribution Pikachu|German|Germany|70|September 24 to November 5, 2006|link=List of German event Pokémon distributions in Generation III#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Top 10 Distribution Pikachu|French|France|70|September 26, 2006|link=List of French event Pokémon distributions in Generation III#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Top 10 Distribution Pikachu|English|United Kingdom|70|October 14 to November 19, 2006|link=List of English event Pokémon distributions in Generation III#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|TCG World Championships 2007 Pikachu|English|United States|50|August 10 to 12, 2007|link=List of local English event Pokémon distributions in Generation IV#TCG World Championships 2007 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|McDonald&#039;s Pikachu|Japanese|Japan|20|May 30 to June 19, 2008|link=List of local Japanese event Pokémon distributions in Generation IV#McDonald&#039;s Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}|PC Yokohama Pikachu|Japanese|Japan|40|October 10 to November 3, 2008|link=List of local Japanese event Pokémon distributions in Generation IV#PC Yokohama Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Nintendo Zone Pikachu|English|United States|20|November 14 to 27, 2008|link=List of local English event Pokémon distributions in Generation IV#Nintendo Zone Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}|2008 Birthday Pikachu|Japanese|Japan|40|December 26, 2008 to December 25, 2009|link=List of local Japanese event Pokémon distributions in Generation IV#2008 Birthday Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}|Onemuri Pikachu|Japanese|Japan|50|February 7 to March 15, 2009|link=List of local Japanese event Pokémon distributions in Generation IV#Sleeping Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}|Character Fair Pikachu|Korean|South Korea|30|July 24 to 26, 2009|link=List of local Korean event Pokémon distributions in Generation IV#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Kyoto Cross Media Experience 2009 Pikachu|Japanese|Japan|30|October 3 to 4, 2009|link=List of local Japanese event Pokémon distributions in Generation IV#Kyoto Cross Media Experience 2009 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Ario Pikachu|Japanese|Japan|20|November 21 to 23, 2009|link=List of local Japanese event Pokémon distributions in Generation IV#Ario Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|2009 Birthday Pikachu|Japanese|Japan|40|December 26, 2009 to November 3, 2010|link=List of local Japanese event Pokémon distributions in Generation IV#2009 Birthday Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Satoshi&#039;s Pikachu|Japanese|Japan&amp;lt;br&amp;gt;Wi-Fi|50|July 15 to August 10, 2010|link=List of Wi-Fi Japanese event Pokémon distributions in Generation IV#Satoshi&#039;s Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|7-Eleven Pikachu|Japanese|Japan|20|August 20 to September 5, 2010|link=List of local Japanese event Pokémon distributions in Generation IV#7-Eleven Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Nintendo Zone Pikachu|German|Germany|20|July 31 to August 27, 2010|link=List of local German event Pokémon distributions in Generation IV#Nintendo Zone Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Ash&#039;s Pikachu|English|North America|50|January 30 to February 20, 2011|link=List of local English event Pokémon distributions in Generation IV#Ash&#039;s Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Han Jiu&#039;s Pikachu|Korean|South Korea&amp;lt;br&amp;gt;Wi-Fi|50|February 1 to 28, 2011|link=List of Wi-Fi Korean event Pokémon distributions in Generation IV#Han Jiu&#039;s Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|All Nippon Airways Pikachu|Japanese|Japan|50|July 18 to September 30, 2011|link=List of local Japanese event Pokémon distributions in Generation V#All Nippon Airways Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Singing Pikachu|Japanese|Japan|30|July 30 to September 4, 2011|link=List of local Japanese event Pokémon distributions in Generation V#Singing Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|ExtremeSpeed Pikachu|Japanese|Japan|50|March 1 to May 6, 2012|link=List of local Japanese event Pokémon distributions in Generation V#ExtremeSpeed Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Pikachu Festival Pikachu|Japanese|Japan|100|March 23 to April 8, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Pikachu Festival Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Pika Pika Carnival Pikachu|English|Singapore|100|May 11 to 20, 2012|link=List of local English event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Pika Pika Carnival Pikachu|Japanese|Singapore|100|May 11 to 20, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Summer 2012 Pikachu|English|Europe|100|July 5 to September 29, 2012|link=List of local English event Pokémon distributions in Generation V#Summer 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Summer 2012 Pikachu|French|Europe|100|July 5 to September 29, 2012|link=List of local French event Pokémon distributions in Generation V#Summer 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Summer 2012 Pikachu|German|Europe|100|July 5 to September 29, 2012|link=List of local German event Pokémon distributions in Generation V#Summer 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Summer 2012 Pikachu|Italian|Europe|100|July 5 to September 29, 2012|link=List of local Italian event Pokémon distributions in Generation V#Summer 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Summer 2012 Pikachu|Spanish|Europe|100|July 5 to September 29, 2012|link=List of local Spanish event Pokémon distributions in Generation V#Summer 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Summer Carnival Pikachu|Korean|South Korea|100|July 14 to August 29, 2012|link=List of local Korean event Pokémon distributions in Generation V#Summer Carnival Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|World Championships 2012 Pikachu|English|United States|50|August 12, 2012|link=List of local English event Pokémon distributions in Generation V#World Championships 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|World Championships 2012 Pikachu|French|United States|50|August 12, 2012|link=List of local French event Pokémon distributions in Generation V#World Championships 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|World Championships 2012 Pikachu|German|United States|50|August 12, 2012|link=List of local German event Pokémon distributions in Generation V#World Championships 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|World Championships 2012 Pikachu|Italian|United States|50|August 12, 2012|link=List of local Italian event Pokémon distributions in Generation V#World Championships 2012 Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|World Championships 2012 Pikachu|Spanish|United States|50|August 12, 2012|link=List of local Spanish event Pokémon distributions in Generation V#World Championships 2012 Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====In-game events=====&lt;br /&gt;
{{eventAvail/h|type=electric}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Pokétopia Pikachu|Japanese|[[Pokémon Battle Revolution]]|10|December 14, 2006 onwards|link=List of game-based Pokémon distributions in Generation IV#Japanese Pokémon Battle Revolution Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Pokétopia Pikachu|English|[[Pokémon Battle Revolution]]|10|June 25, 2007 onwards|link=List of game-based Pokémon distributions in Generation IV#Pikachu_2}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Pokétopia Pikachu|French|[[Pokémon Battle Revolution]]|10|July 12, 2007 onwards|link=List of game-based Pokémon distributions in Generation IV#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Pokétopia Pikachu|German|[[Pokémon Battle Revolution]]|10|July 12, 2007 onwards|link=List of game-based Pokémon distributions in Generation IV#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Pokétopia Pikachu|Italian|[[Pokémon Battle Revolution]]|10|July 12, 2007 onwards|link=List of game-based Pokémon distributions in Generation IV#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DPP}}{{gameabbrev3|HGSS}}|Pokétopia Pikachu|Spanish|[[Pokémon Battle Revolution]]|10|July 12, 2007 onwards|link=List of game-based Pokémon distributions in Generation IV#Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Global Link promotions====&lt;br /&gt;
{{eventAvail/h|type=electric}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|B2W2}}|Global Link Pikachu|Japanese|PGL|10|September 19, 2012 to January 31, 2013|link=List of Pokémon Global Link promotions/Pokémon#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|B2W2}}|Global Link Pikachu|English|PGL|10|November 9, 2012 to May 30, 2013|link=List of Pokémon Global Link promotions/Pokémon#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|B2W2}}|Global Link Pikachu|French|PGL|10|November 9, 2012 to May 30, 2013|link=List of Pokémon Global Link promotions/Pokémon#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|B2W2}}|Global Link Pikachu|German|PGL|10|November 9, 2012 to May 30, 2013|link=List of Pokémon Global Link promotions/Pokémon#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|B2W2}}|Global Link Pikachu|Italian|PGL|10|November 9, 2012 to May 30, 2013|link=List of Pokémon Global Link promotions/Pokémon#Pikachu}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|B2W2}}|Global Link Pikachu|Spanish|PGL|10|November 9, 2012 to May 30, 2013|link=List of Pokémon Global Link promotions/Pokémon#Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=electric&lt;br /&gt;
|rb1=Berry|rb1type=Berries (Generation II)|rb1rar=100|rb1image=no&lt;br /&gt;
|y1=Light Ball|y1type=Stat-enhancing item|y1rar=100&lt;br /&gt;
|y2=Berry|y2type=Berries (Generation II)|y2rar=100|y2image=no&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=8|gsc1image=no&lt;br /&gt;
|rse1=Oran Berry|rse1type=Berry|rse1rar=50&lt;br /&gt;
|rse2=Light Ball|rse2type=Stat-enhancing item|rse2rar=5&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=50&lt;br /&gt;
|dppt2=Light Ball|dppt2type=Stat-enhancing item|dppt2rar=5&lt;br /&gt;
|pbr1=Light Ball|pbr1type=Stat-enhancing item|pbr1rar=100&lt;br /&gt;
|hgss1=Oran Berry|hgss1type=Berry|hgss1rar=50&lt;br /&gt;
|hgss2=Light Ball|hgss2type=Stat-enhancing item|hgss2rar=5&lt;br /&gt;
|ranch1=Shuca Berry|ranch1type=Berry|ranch1rar=100&lt;br /&gt;
|walk1=Shuca Berry|walk1type=Berry|walk1rar=100&lt;br /&gt;
|walk2=Lum Berry|walk2type=Berry|walk2rar=100&lt;br /&gt;
|walk3=Sitrus Berry|walk3type=Berry|walk3rar=100&lt;br /&gt;
|walk4=Leppa Berry|walk4type=Berry|walk4rar=100&lt;br /&gt;
|walk5=TinyMushroom|walk5type=Valuable item|walk5rar=100&lt;br /&gt;
|walk6=Oran Berry|walk6type=Berry|walk6rar=100&lt;br /&gt;
|event1=Light Ball|event1type=Stat-enhancing item|event1rar=100&lt;br /&gt;
|event2=Lucky Egg|event2type=Experience-affecting item|event2rar=100&lt;br /&gt;
|event3=Shell Bell|event3type=In-battle effect item|event3rar=100&lt;br /&gt;
|event4=Soothe Bell|event4rar=Out-of-battle effect item|event4rar=100&lt;br /&gt;
|event5=Chesto Berry|event5type=Berry|event5rar=100&lt;br /&gt;
|event6=Thunderstone|event6type=Evolutionary stone|event6rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=     35 |&lt;br /&gt;
Attack= 55 |&lt;br /&gt;
Defense=30 |&lt;br /&gt;
SpAtk=  50 |&lt;br /&gt;
SpDef=  40 |&lt;br /&gt;
Special=50 |&lt;br /&gt;
Speed=  90 |&lt;br /&gt;
type=Electric }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=3&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes |&lt;br /&gt;
lightningrod=maybe}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/level5|Start|Growl|Normal|Status|&amp;amp;mdash;|100|40}}&lt;br /&gt;
{{learnlist/level5|Start|ThunderShock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|5|Tail Whip|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level5|10|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level5|13|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level5|18|Electro Ball|Electric|Special|&amp;amp;mdash;|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|21|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level5|26|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level5|29|Thunderbolt|Electric|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|34|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level5|37|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|42|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|45|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|50|Thunder|Electric|Special|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15|||}}&lt;br /&gt;
{{learnlist/tm5|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}|Bestow|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|273|Seedot}}{{MSP|274|Nuzleaf}}{{MSP|275|Shiftry}}{{MSP|393|Piplup}}{{MSP|394|Prinplup}}{{MSP|395|Empoleon}}&amp;lt;br&amp;gt;{{MSP|417|Pachirisu}}{{MSP|504|Patrat}}{{MSP|505|Watchog}}{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|179|Mareep}}{{MSP|180|Flaaffy}}{{MSP|181|Ampharos}}{{MSP|309|Electrike}}{{MSP|310|Manectric}}{{MSP|311|Plusle}}&amp;lt;br&amp;gt;{{MSP|312|Minun}}{{MSP|403|Shinx}}{{MSP|404|Luxio}}{{MSP|405|Luxray}}{{MSP|522|Blitzle}}{{MSP|523|Zebstrika}}&amp;lt;br&amp;gt;{{MSP|587|Emolga}}|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|039|Jigglypuff}}{{MSP|040|Wigglytuff}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}&amp;lt;br&amp;gt;{{MSP|531|Audino}}{{MSP|572|Minccino}}{{MSP|573|Cinccino}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|DoubleSlap|Normal|Physical|15|85|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|176|Togetic}}{{MSP|468|Togekiss}}&amp;lt;br&amp;gt;{{MSP|287|Slakoth}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|311|Plusle}}{{MSP|312|Minun}}{{MSP|363|Spheal}}&amp;lt;br&amp;gt;{{MSP|364|Sealeo}}{{MSP|365|Walrein}}{{MSP|501|Oshawott}}{{MSP|502|Dewott}}{{MSP|503|Samurott}}{{MSP|572|Minccino}} &amp;lt;br&amp;gt;{{MSP|587|Emolga}}|Encore|Normal|Status|&amp;amp;mdash;|100|5|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|288|Vigoroth}}&amp;lt;br&amp;gt;{{MSP|289|Slaking}}{{MSP|417|Pachirisu}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|052|Meowth}}{{MSP|053|Persian}}{{MSP|300|Skitty}}{{MSP|301|Delcatty}}{{MSP|431|Glameow}}{{MSP|432|Purugly}}&amp;lt;br&amp;gt;{{MSP|509|Purrloin}}{{MSP|510|Liepard}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Fake Out|Normal|Physical|40|100|10|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}{{MSP|324|Torkoal}}&amp;lt;br&amp;gt;{{MSP|327|Spinda}}{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|035|Clefairy}}{{MSP|036|Clefable}}{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}{{MSP|517|Munna}}{{MSP|518|Musharna}}|Lucky Chant|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|225|Delibird}}|Present|Normal|Physical|&amp;amp;mdash;|90|15|Cute|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|058|Growlithe}}{{MSP|059|Arcanine}}{{MSP|288|Vigoroth}}{{MSP|289|Slaking}}{{MSP|506|Lillipup}}{{MSP|507|Herdier}}&amp;lt;br&amp;gt;{{MSP|508|Stoutland}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|626|Bouffalant}}|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|181|Ampharos}}|ThunderPunch|Electric|Physical|75|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|190|Aipom}}{{MSP|424|Ambipom}}{{MSP|572|Minccino}}{{MSP|573|Cinccino}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|Volt Tackle|Electric|Physical|120|100|15|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|176|Togetic}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}{{learnlist/breedf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/tutor5|Covet|Normal|Physical|60|100|40|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Magnet Rise|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Pikachu|Electric|Electric|5|2}}&lt;br /&gt;
{{Learnlist/prevo5|172|Pichu|||||Charm|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{Learnlist/prevo5|172|Pichu|||||Sweet Kiss|Normal|Status|&amp;amp;mdash;|75|10}}&lt;br /&gt;
{{Learnlist/prevo5|172|Pichu|||||Nasty Plot|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{Learnlist/prevo5|172|Pichu|||||Uproar|Normal|Special|90|100|10||B2W2}}&lt;br /&gt;
{{Learnlist/prevof|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
{{learnlist/eventh|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
{{learnlist/event5|[[List of local Japanese event Pokémon distributions in Generation V#All Nippon Airways Pikachu|All Nippon Airways]]&amp;lt;br&amp;gt;[[List of local English event Pokémon distributions in Generation V#World Championships 2012 Pikachu|World Championships 2012]]|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
{{learnlist/event5|[[List of local Japanese event Pokémon distributions in Generation V#All Nippon Airways Pikachu|All Nippon Airways]]{{sup/5|BW}}|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|Singing Pikachu}}|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|Singing Pikachu}}|Teeter Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|Singing Pikachu}}|Sing|Normal|Status|&amp;amp;mdash;|55|15}}&lt;br /&gt;
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|ExtremeSpeed Pikachu}}|ExtremeSpeed|Normal|Physical|80|100|5}}&lt;br /&gt;
{{learnlist/event5|[[List of local Japanese event Pokémon distributions in Generation V#Pikachu Festival Pikachu|Pikachu Festival]]&amp;lt;br&amp;gt;[[List of local Japanese event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu|Pika Pika]] [[List of local English event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu|Carnival]]|Volt Tackle|Electric|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/event5|[[List of Pokémon Global Link promotions/Pokémon#Pikachu|Global Link]]|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/eventf|Pikachu|Electric|Electric|5|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Anime move errors|Anime-only moves]]====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{electric color light}}; {{roundy}}; border: 3px solid #{{electric color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Move&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Episode&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| &#039;&#039;[[EP150|Hour of the Houndour]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{tcg lightning color light}}; {{roundy}}; border: 3px solid #{{tcg lightning color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Move&lt;br /&gt;
! Card&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| [[Pikachu (Jungle 60)]]&amp;lt;br&amp;gt;[[Pikachu (POP Series 4 13)]]&amp;lt;br&amp;gt;[[Pikachu (POP Series 6 9)]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| [[Pikachu (Wizards Promo 26)]]&amp;lt;br&amp;gt;[[Pikachu (EX Sandstorm 72)]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{m|Tackle}}&lt;br /&gt;
| [[Pikachu (Expedition 124)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smash Bros.-only moves====&lt;br /&gt;
[[File:SSBB Thunder Jolt.png|thumb|200px|right|Pikachu&#039;s Thunder Jolt in Brawl]]&lt;br /&gt;
&#039;&#039;&#039;Thunder Jolt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|でんげき|Dengeki}}&#039;&#039;&#039; &#039;&#039;Electric Attack&#039;&#039;) is {{p|Pikachu}}&#039;s standard special move in all three &#039;&#039;Smash Bros.&#039;&#039; games. When used, Pikachu will release a small, blue bolt that slowly jumps across the platform. It can also turn around at some corners.&lt;br /&gt;
&lt;br /&gt;
When used in midair, Pikachu will instead make a white ball that will travel in a downward diagonal line until it reaches a platform. In &#039;&#039;Brawl&#039;&#039;, there is a blue sphere around the white ball.&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=electric |&lt;br /&gt;
ndex=025 |&lt;br /&gt;
pinball=Catch |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
HC=C |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=-19 |&lt;br /&gt;
area=Energetic Forest |&lt;br /&gt;
P1=You can depend on my electric attacks! |&lt;br /&gt;
P2=My HP&#039;s been halved... |&lt;br /&gt;
P3=I&#039;m beat... My electric shocks are out of power... |&lt;br /&gt;
PL=OK! My level went up! Leave it to me! |&lt;br /&gt;
Partner=yes |&lt;br /&gt;
PP1=Let&#039;s keep at it, &amp;lt;name&amp;gt;! |&lt;br /&gt;
PP2=This is starting to hurt... |&lt;br /&gt;
PP3=I can&#039;t keep going like this... &amp;lt;name&amp;gt;, help... |&lt;br /&gt;
PPL=Yes! I leveled up! |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Electric |&lt;br /&gt;
assist=Electric |&lt;br /&gt;
fieldpower=2 |&lt;br /&gt;
field=Recharge |&lt;br /&gt;
loop=2 |&lt;br /&gt;
MinEXP=9 |&lt;br /&gt;
MaxEXP=9 |&lt;br /&gt;
browser=Pikachu discharges energy to recharge the [[Capture Styler|Styler]]&#039;s energy. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=D |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Electric |&lt;br /&gt;
assist2=None |&lt;br /&gt;
field2=Recharge |&lt;br /&gt;
field2power=3 |&lt;br /&gt;
browser2=It attacks by blasting electricity from its body. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Electric |&lt;br /&gt;
Assist3=None |&lt;br /&gt;
field3=Recharge |&lt;br /&gt;
field3power=3 |&lt;br /&gt;
browser3= It restores the Styler Energy. |&lt;br /&gt;
rumble=yes|&lt;br /&gt;
rumbleattack=2|&lt;br /&gt;
rumbledefense=1|&lt;br /&gt;
rumblespeed=3|&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=2|&lt;br /&gt;
rumble2defense=1|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
Pad=No entry. |&lt;br /&gt;
Conquest=yes |&lt;br /&gt;
ConquestAtk=1 |&lt;br /&gt;
ConquestSpd=4 |&lt;br /&gt;
ConquestDef=1 |&lt;br /&gt;
ConquestHP=1 |&lt;br /&gt;
ConquestRange=3 |&lt;br /&gt;
ConquestMove={{m|Thunderbolt}} |&lt;br /&gt;
ConquestAbility1={{DL|List of Abilities in Pokémon Conquest|Static}} |&lt;br /&gt;
ConquestAbility2={{DL|List of Abilities in Pokémon Conquest|Celebrate}} |&lt;br /&gt;
ConquestAbility3={{DL|List of Abilities in Pokémon Conquest|Lightningrod}} |&lt;br /&gt;
ConquestEvo=Evolves from {{p|Pichu}} when it has a link of 50% or higher&amp;lt;br&amp;gt;&lt;br /&gt;
Evolves into {{p|Raichu}} after battling while its [[Warrior]] is equipped with a {{evostone|Thunderstone}} |&lt;br /&gt;
ConquestLink={{DL|List of Pokémon Conquest characters|Akizane}}, &#039;&#039;&#039;[[Hanbei]]&#039;&#039;&#039;, and {{DL|List of Pokémon Conquest characters|Sōrin}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox&lt;br /&gt;
|family=Baby&lt;br /&gt;
|sprite1=172&lt;br /&gt;
|name1=Pichu&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|evotype1=Happiness&lt;br /&gt;
|sprite2=025&lt;br /&gt;
|name2=Pikachu&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Thunderstone&lt;br /&gt;
|sprite3=026&lt;br /&gt;
|name3=Raichu&lt;br /&gt;
|type1-3=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=electric|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=both|&lt;br /&gt;
ndex=025|&lt;br /&gt;
name=Pikachu|&lt;br /&gt;
animated=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Niue Dollar Pikachu.jpg|thumb|250px|right|$1 coin from {{wp|Niue}} featuring Pikachu]]&lt;br /&gt;
[[File:Stadium025.png|thumb|right|Pikachu&#039;s appearance in Pokémon Stadium.]]&lt;br /&gt;
* {{wp|Niue}} released a one-dollar coin featuring Pikachu as part of a commemorative promotion for the Pokémon franchise, with Pikachu on one side and the nation&#039;s coat of arms on the other.&lt;br /&gt;
* [[Veronica Taylor]] has stated that Pikachu is her favorite [[Pokémon (species)|Pokémon]], with {{p|Lapras}} being her second favorite.&lt;br /&gt;
* In 2008, Japanese researchers discovered a new protein which helps carry electrical impulses from the eyes to the brain and named it {{wp|Pikachurin}}. According to the researchers, the decision was based on both the Pokémon and protein possessing &amp;quot;lightning-fast moves and shocking electric effects&amp;quot;. &lt;br /&gt;
* There have been two Pikachu balloons in the {{wp|Macy&#039;s Thanksgiving Day Parade}}. The first, known as the &amp;quot;Flying Pikachu&amp;quot; was flown from 2001 through 2005, was used in a morning rush hour test of wind conditions in {{wp|Times Square}} after an accident in 2005&#039;s parade, and made its farewell appearance at the [[Pokémon 10th Anniversary|Party of the Decade]] in August 2006 in New York City&#039;s Bryant Park. The second version features glowing cheeks and chases a [[Poké Ball]] balloon, and debuted in the 2006 parade.&lt;br /&gt;
* Pikachu is one of fourteen Pokémon that one can collect [[Meister|foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* Pikachu and {{p|Raichu}} share the same [[species]] name with {{p|Rattata}}, {{p|Raticate}}, {{p|Sandshrew}}, and {{p|Sandslash}}. They are all known as Mouse Pokémon.&lt;br /&gt;
* The earliest sketch of Pikachu had a white muzzle, but soon became yellow like the rest of its body. This is still depicted in its front sprites from {{game2|Red|Green|Blue}} as well as in the international {{game|Red and Blue|s}}.&lt;br /&gt;
* According to [[A Sneak Peek at Pokémon]], Pikachu can deliver a constant current of 1000 {{wp|ampere}}s.&lt;br /&gt;
* As of Generation V, Pikachu has the most event-exclusive moves available to it.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Pikachu has physical aspects resembling several species of {{wp|rodent}}s. Its [[species]] name suggests that it is based on a {{wp|mouse}}. Despite its name, it bears little resemblance to the {{wp|pika}}. Its ears do bear similarity to those of other {{wp|lagomorphs}}, however.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Pikachu is a combination of ピカピカ &#039;&#039;pikapika&#039;&#039; (onomatopoeia for sparkle) and チューチュー &#039;&#039;chūchū&#039;&#039; (the sound of squeaking).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=electric|type2=electric&lt;br /&gt;
|ja=ピカチュウ &#039;&#039;Pikachu&#039;&#039;|jameaning=Combination of ピカピカ &#039;&#039;pikapika&#039;&#039; (onomatopoeia for sparkle) and チューチュー &#039;&#039;chūchū&#039;&#039; (the sound of squeaking)&lt;br /&gt;
|de=Pikachu|demeaning=Same as English/Japanese name&lt;br /&gt;
|fr=Pikachu|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Pikachu|esmeaning=Same as English/Japanese name&lt;br /&gt;
|it=Pikachu|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=피카츄 &#039;&#039;Pikachyu&#039;&#039;|komeaning=Transliteration of its Japanese name&lt;br /&gt;
|zh_cmn=皮卡丘 &#039;&#039;Píkǎqiū&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name.&lt;br /&gt;
|zh_yue=比卡超 &#039;&#039;Béikāchīu&#039;&#039;|zh_yuemeaning=Transliteration of its Japanese name. The last character means &#039;&#039;super&#039;&#039;.&lt;br /&gt;
|id=Pikacu ({{pkmn|Pocket Monsters}} only)|idmeaning=Transliteration of its Japanese name.&lt;br /&gt;
|th=ปิกะจู &#039;&#039;Pikachu&#039;&#039;|thmeaning=Same as English/Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{main|Pikachu (disambiguation)}}&lt;br /&gt;
* [[Ash&#039;s Pikachu]]&lt;br /&gt;
* [[Sparky]]&lt;br /&gt;
* [[Ashachu]]&lt;br /&gt;
* [[Pika]]&lt;br /&gt;
* [[Red&#039;s Pikachu (Pocket Monsters)]]&lt;br /&gt;
* [[Pikachu (Super Smash Bros.)]]&lt;br /&gt;
* [[Red&#039;s Pikachu (game)]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Pikachu|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Starter Pokémon|electric}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNextFoot | type=electric | prevnum=024 | nextnum=026 | prev=Arbok | next=Raichu }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that evolve by evolutionary stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Thunderstone]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Version mascots]]&lt;br /&gt;
[[Category:Starter Pokémon|025]]&lt;br /&gt;
[[Category:Mystery Dungeon starters|025]]&lt;br /&gt;
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]&lt;br /&gt;
[[Category:F.E.A.R.-compatible Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pikachu]]&lt;br /&gt;
[[es:Pikachu]]&lt;br /&gt;
[[fr:Pikachu]]&lt;br /&gt;
[[it:Pikachu]]&lt;br /&gt;
[[ja:ピカチュウ]]&lt;br /&gt;
[[pl:Pikachu]]&lt;br /&gt;
[[pt:Pikachu (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Endeavor_(move)&amp;diff=1878466</id>
		<title>Endeavor (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Endeavor_(move)&amp;diff=1878466"/>
		<updated>2013-04-08T03:28:37Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Undo revision 1878439 by NOBODY (talk) - Well, if your Octillery has more max HP than the Staravia, what did you expect?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=283 |&lt;br /&gt;
name=Endeavor |&lt;br /&gt;
jname=がむしゃら |&lt;br /&gt;
jtrans=Daredevil |&lt;br /&gt;
jtranslit=Gamushara |&lt;br /&gt;
gameimage=Endeavor.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=&amp;amp;mdash; |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=The appeal works great if performed last. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earns double the score on the final performance. |&lt;br /&gt;
pokefordex=endeavor |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
mths=yes|&lt;br /&gt;
mtb2w2=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Endeavor&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;がむしゃら&#039;&#039;&#039; &#039;&#039;Daredevil&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Endeavor causes the target&#039;s {{stat|HP}} to equal the user&#039;s current HP. It will deduct the difference from the target&#039;s HP. This move will fail if the user has more HP left than the target. &lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Gains power if the user’s HP is lower than the foe’s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Gains power the fewer HP the user has compared with the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}|Gains power if the target&#039;s HP is higher than the user&#039;s.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|An attack move that cuts down the foe’s HP to equal the user’s HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|An attack move that cuts down the target&#039;s HP to equal the user&#039;s HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|3}}&lt;br /&gt;
{{Moveentry/Level3|015|Beedrill|2|Bug|Poison|45|40|40}}&lt;br /&gt;
{{Moveentry/Level3|019|Rattata|1|Normal|Normal|41|34|34}}&lt;br /&gt;
{{Moveentry/Level3|020|Raticate|1|Normal|Normal|50|44|44}}&lt;br /&gt;
{{Moveentry/Level3|084|Doduo|2|Normal|Flying|no|46|46}}&lt;br /&gt;
{{Moveentry/Level3|085|Dodrio|2|Normal|Flying|no|54|54}}&lt;br /&gt;
{{Moveentry/Level3|104|Cubone|1|Ground|Ground|no|41|41}}&lt;br /&gt;
{{Moveentry/Level3|105|Marowak|1|Ground|Ground|no|49|49}}&lt;br /&gt;
{{Moveentry/Level3|191|Sunkern|1|Grass|Grass|25|21|21|B2W2=25}}&lt;br /&gt;
{{Moveentry/Level3|206|Dunsparce|1|Normal|Normal|41|FRLG=51|49|58|B2W2=46}}&lt;br /&gt;
{{Moveentry/Level3|237|Hitmontop|1|Fighting|Fighting|49|55|60}}&lt;br /&gt;
{{Moveentry/Level3|258|Mudkip|1|Water|Water|46|46|46}}&lt;br /&gt;
{{Moveentry/Level3|259|Marshtomp|2|Water|Ground|53|53|53}}&lt;br /&gt;
{{Moveentry/Level3|260|Swampert|2|Water|Ground|61|61|61}}&lt;br /&gt;
{{Moveentry/Level3|276|Taillow|2|Normal|Flying|26|26|26}}&lt;br /&gt;
{{Moveentry/Level3|277|Swellow|2|Normal|Flying|28|28|28}}&lt;br /&gt;
{{Moveentry/Level3|396|Starly|2|Normal|Flying|no|17|17}}&lt;br /&gt;
{{Moveentry/Level3|397|Staravia|2|Normal|Flying|no|18|18}}&lt;br /&gt;
{{Moveentry/Level3|398|Staraptor|2|Normal|Flying|no|18|18}}&lt;br /&gt;
{{Moveentry/Level3|409|Rampardos|1|Rock|Rock|no|30|30}}&lt;br /&gt;
{{Moveentry/Level3|527|Woobat|2|Psychic|Flying|no|no|47}}&lt;br /&gt;
{{Moveentry/Level3|528|Swoobat|2|Psychic|Flying|no|no|47}}&lt;br /&gt;
{{Moveentry/Level3|546|Cottonee|1|Grass|Grass|no|no|44}}&lt;br /&gt;
{{Moveentry/Level3|566|Archen|2|Rock|Flying|no|no|38}}&lt;br /&gt;
{{Moveentry/Level3|567|Archeops|2|Rock|Flying|no|no|40}}&lt;br /&gt;
{{Moveentry/Level3|577|Solosis|1|Psychic|Psychic|no|no|28}}&lt;br /&gt;
{{Moveentry/Level3|578|Duosion|1|Psychic|Psychic|no|no|28}}&lt;br /&gt;
{{Moveentry/Level3|579|Reuniclus|1|Psychic|Psychic|no|no|28}}&lt;br /&gt;
{{Moveentry/Level3|646|Kyurem|2|Dragon|Ice|no|no|71}}&lt;br /&gt;
{{Movefooter|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/Breed3|060|Poliwag|1|Water|Water|no|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}}}&lt;br /&gt;
{{Moveentry/Breed3|084|Doduo|2|Normal|Flying|{{MSP|276|Taillow}}{{MSP|277|Swellow}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|276|Taillow}}{{MSP|277|Swellow}}{{MSP|396|Starly}}{{MSP|397|Staravia}} {{MSP|398|Staraptor}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|276|Taillow}}{{MSP|277|Swellow}}{{MSP|396|Starly}}{{MSP|397|Staravia}} {{MSP|398|Staraptor}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|566|Archen}}{{MSP|567|Archeops}}}}&lt;br /&gt;
{{Moveentry/Breed3|114|Tangela|1|Grass|Grass|no|{{MSP|191|Sunkern}}|{{MSP|191|Sunkern}}{{MSP|546|Cottonee}}}}&lt;br /&gt;
{{Moveentry/Breed3|115|Kangaskhan|1|Normal|Normal|no|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}}}&lt;br /&gt;
{{Moveentry/Breed3|231|Phanpy|1|Ground|Ground|no|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|206|Dunsparce}}|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|206|Dunsparce}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}}}&lt;br /&gt;
{{Moveentry/Breed3|252|Treecko|1|Grass|Grass|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}}}&lt;br /&gt;
{{Moveentry/Breed3|293|Whismur|1|Normal|Normal|no|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|206|Dunsparce}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|206|Dunsparce}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}}}&lt;br /&gt;
{{Moveentry/Breed3|304|Aron|2|Steel|Rock|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}}}&lt;br /&gt;
{{Moveentry/Breed3|341|Corphish|1|Water|Water|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}|{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|566|Archen}}{{MSP|567|Archeops}}}}&lt;br /&gt;
{{Moveentry/Breed3|498|Tepig|1|Fire|Fire|no|no|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|206|Dunsparce}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}}}&lt;br /&gt;
{{Moveentry/Breed3|610|Axew|1|Dragon|Dragon|no|no|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}}}&lt;br /&gt;
{{Movefooter|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Normal|3}}&lt;br /&gt;
{{Moveheader/tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveheader/tutor/5|no|yes}}&lt;br /&gt;
{{Moveentry/tutor|015|Beedrill|2|Bug|Poison|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|019|Rattata|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|020|Raticate|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|056|Mankey|1|Fighting|Fighting|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|057|Primeape|1|Fighting|Fighting|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|060|Poliwag|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|061|Poliwhirl|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|062|Poliwrath|2|Water|Fighting|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|084|Doduo|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|085|Dodrio|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|104|Cubone|1|Ground|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|105|Marowak|1|Ground|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|111|Rhyhorn|2|Ground|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|112|Rhydon|2|Ground|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|113|Chansey|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|114|Tangela|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|115|Kangaskhan|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|128|Tauros|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|186|Politoed|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
 &lt;br /&gt;
{{Moveentry/tutor|191|Sunkern|1|Grass|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|192|Sunflora|1|Grass|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|220|Swinub|2|Ice|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|221|Piloswine|2|Ice|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|222|Corsola|2|Water|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|231|Phanpy|1|Ground|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|232|Donphan|1|Ground|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|237|Hitmontop|1|Fighting|Fighting|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|242|Blissey|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|252|Treecko|1|Grass|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|253|Grovyle|1|Grass|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|254|Sceptile|1|Grass|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|258|Mudkip|1|Water|Water|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|259|Marshtomp|2|Water|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|260|Swampert|2|Water|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|276|Taillow|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|277|Swellow|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|293|Whismur|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|294|Loudred|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|295|Exploud|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|304|Aron|2|Steel|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|305|Lairon|2|Steel|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|306|Aggron|2|Steel|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|335|Zangoose|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}} &lt;br /&gt;
{{Moveentry/tutor|341|Corphish|1|Water|Water|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|342|Crawdaunt|2|Water|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|390|Chimchar|1|Fire|Fire|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|391|Monferno|2|Fire|Fighting|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|396|Starly|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|397|Staravia|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|398|Staraptor|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|401|Kricketot|1|Bug|Bug|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|402|Kricketune|1|Bug|Bug|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|408|Cranidos|1|Rock|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|409|Rampardos|1|Rock|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|413|Wormadam|2|Bug|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes|||Plant}}&lt;br /&gt;
{{Moveentry/tutor|413|Wormadam|2|Bug|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes|||Sandy}}&lt;br /&gt;
{{Moveentry/tutor|413|Wormadam|2|Bug|Steel|X|X|X|X|X|yes|yes|X|B2W2=yes|||Trash}}&lt;br /&gt;
{{Moveentry/tutor|415|Combee|2|Bug|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|416|Vespiquen|2|Bug|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|427|Buneary|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|428|Lopunny|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|440|Happiny|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|464|Rhyperior|2|Ground|Rock|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|465|Tangrowth|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|468|Togekiss|2|Normal|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|473|Mamoswine|2|Ice|Ground|X|X|X|X|X|yes|yes|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|492|Shaymin|1|Grass|Grass|X|X|X|X|X|yes|yes|X|B2W2=yes|||Land}}&lt;br /&gt;
&lt;br /&gt;
{{Moveentry/tutor|498|Tepig|1|Fire|Fire|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|499|Pignite|2|Fire|Fighting|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|500|Emboar|2|Fire|Fighting|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|504|Patrat|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|505|Watchog|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|511|Pansage|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|512|Simisage|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|513|Pansear|1|Fire|Fire|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|514|Simisear|1|Fire|Fire|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|515|Panpour|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|516|Simipour|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|527|Woobat|2|Psychic|Flying|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|528|Swoobat|2|Psychic|Flying|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|535|Tympole|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|536|Palpitoad|2|Water|Ground|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|537|Seismitoad|2|Water|Ground|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|543|Venipede|2|Bug|Poison|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|544|Whirlipede|2|Bug|Poison|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|545|Scolipede|2|Bug|Poison|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|546|Cottonee|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|547|Whimsicott|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|550|Basculin|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|554|Darumaka|1|Fire|Fire|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|555|Darmanitan|1|Fire|Fire|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|556|Maractus|1|Grass|Grass|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|566|Archen|2|Rock|Flying|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|567|Archeops|2|Rock|Flying|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|577|Solosis|1|Psychic|Psychic|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|578|Duosion|1|Psychic|Psychic|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|579|Reuniclus|1|Psychic|Psychic|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|580|Ducklett|2|Water|Flying|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|581|Swanna|2|Water|Flying|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|597|Ferroseed|2|Grass|Steel|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|598|Ferrothorn|2|Grass|Steel|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|610|Axew|1|Dragon|Dragon|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|611|Fraxure|1|Dragon|Dragon|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|612|Haxorus|1|Dragon|Dragon|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|618|Stunfisk|2|Ground|Electric|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|626|Bouffalant|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|632|Durant|2|Bug|Steel|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|646|Kyurem|2|Dragon|Ice|X|X|X|X|X|no|no|X|B2W2=yes}}&lt;br /&gt;
{{Moveentry/tutor|646|Kyurem|2|Dragon|Ice|X|X|X|X|X|no|no|X|B2W2=yes|||Black}}&lt;br /&gt;
{{Moveentry/tutor|646|Kyurem|2|Dragon|Ice|X|X|X|X|X|no|no|X|B2W2=yes|||White}}&lt;br /&gt;
{{Moveentry/tutor|647|Keldeo|2|Water|Fighting|X|X|X|X|X|no|no|X|B2W2=yes|||Ordinary}}&lt;br /&gt;
{{Moveentry/tutor|647|Keldeo|2|Water|Fighting|X|X|X|X|X|no|no|X|B2W2=yes|||Resolute}}&lt;br /&gt;
{{Movefooter/tutor|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentry|172|Pichu|1|Electric||[[M12|12th Movie]] [[Shiny Pichu|Events]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|293|Whismur|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentryspecial|304|Aron|2|Steel|Rock|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentryspecial|341|Corphish|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Moveentryspecial|401|Kricketot|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user uses all of their strength and pushes the opponent back.|image1=Mumu Endeavor.png|image1p=Swampert}}&lt;br /&gt;
{{movep|type=normal|ms=260|pkmn=Swampert|method=Swampert uses all of its strength and pushes the opponent backwards.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Mumu|user1=Ruby&#039;s Mumu|startcode=PS261|startname=The Final Showdown II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genIII=Endeavor III|&lt;br /&gt;
genIV=Endeavor IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Endeavor is one of the major components of the [[Appendix:F.E.A.R.|F.E.A.R.]] strategy.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_cmn=強攻 &#039;&#039;{{tt|Qiánggōng|Dominant}}&#039;&#039;&lt;br /&gt;
|fr=Effort&lt;br /&gt;
|de=Notsituation&lt;br /&gt;
|el=Προσπάθεια&lt;br /&gt;
|it=Rimonta&lt;br /&gt;
|ko=죽기살기 &#039;&#039;Jukgisalgi&#039;&#039;&lt;br /&gt;
|pt_br=Esforço&lt;br /&gt;
|es=Esfuerzo&lt;br /&gt;
|sr=Nastojanje}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Notsituation]]&lt;br /&gt;
[[es:Esfuerzo]]&lt;br /&gt;
[[fr:Effort]]&lt;br /&gt;
[[it:Rimonta (mossa)]]&lt;br /&gt;
[[ja:がむしゃら]]&lt;br /&gt;
[[pl:Endeavor]]&lt;br /&gt;
[[pt:Endeavor]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=1860785</id>
		<title>Protect (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protect_(move)&amp;diff=1860785"/>
		<updated>2013-03-09T12:12:16Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveResearch|Generation IV unblockable move table, what versions the Generation III glitch accuracy applies to}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=182 |&lt;br /&gt;
name=Protect |&lt;br /&gt;
jname=まもる |&lt;br /&gt;
jtrans=Protect |&lt;br /&gt;
jtranslit=Mamoru |&lt;br /&gt;
gameimage=Protect.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=+4{{tt|*|+3 prior to Generation V}}|&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=1 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can avoid being startled by others. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Raises the score if the Voltage is low. |&lt;br /&gt;
pokefordex=protect |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self|&lt;br /&gt;
na=no|&lt;br /&gt;
tm2=yes|&lt;br /&gt;
tm#2=17|&lt;br /&gt;
tm3=yes|&lt;br /&gt;
tm#3=17|&lt;br /&gt;
tm4=yes|&lt;br /&gt;
tm#4=17|&lt;br /&gt;
tm5=yes|&lt;br /&gt;
tm#5=17|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Protect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;まもる&#039;&#039;&#039; &#039;&#039;Protect&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM17]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by [[weather conditions]] it is susceptible to, or damage from a [[status ailment]] that it obtained on a previous turn. Using Protect, {{m|Detect}}, or {{m|Endure}} consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not. Protect has an extra 1/256 chance of failing at any consecutive use, due to the accuracy check in the first two generations.&amp;lt;ref&amp;gt;[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&amp;amp;p=92750&amp;amp;viewfull=1#post92750 Pokémon Online forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following moves cannot be stopped by Protect:&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! [[Move|{{color|000000|Move}}]]&lt;br /&gt;
! [[Type|{{color|000000|Type}}]]&lt;br /&gt;
{{movelist|Curse|???}}&lt;br /&gt;
{{movelist|Future Sight|Psychic}}&lt;br /&gt;
{{movelist|Perish Song|Normal}}&lt;br /&gt;
{{movelist|Psych Up|Normal}}&lt;br /&gt;
{{movelist|Transform|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
===Generation III===&lt;br /&gt;
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. However, this holds only until the fourth consecutive turn, after which the chance of success follows an erratic sequence that is given in the table below:&amp;lt;ref&amp;gt;[http://no2.pic.bz/document/waza/each/6F.html ポケットモンスター情報センター　2号館] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 3px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Chance (/65536)&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Chance (/65536)&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Chance (/65536)&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Chance (/65536)&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Turn&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Chance (/65536)&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 65535&lt;br /&gt;
| 17&lt;br /&gt;
| 168&lt;br /&gt;
| 33&lt;br /&gt;
| 89&lt;br /&gt;
| 49&lt;br /&gt;
| 2000&lt;br /&gt;
| 65&lt;br /&gt;
| 110&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 32767&lt;br /&gt;
| 18&lt;br /&gt;
| 266&lt;br /&gt;
| 34&lt;br /&gt;
| 56&lt;br /&gt;
| 50&lt;br /&gt;
| 100&lt;br /&gt;
| 66&lt;br /&gt;
| 90&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 16383&lt;br /&gt;
| 19&lt;br /&gt;
| 289&lt;br /&gt;
| 35&lt;br /&gt;
| 57&lt;br /&gt;
| 51&lt;br /&gt;
| 65535&lt;br /&gt;
| 67&lt;br /&gt;
| 64&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 8191&lt;br /&gt;
| 20&lt;br /&gt;
| 270&lt;br /&gt;
| 36&lt;br /&gt;
| 61&lt;br /&gt;
| 52&lt;br /&gt;
| 65535&lt;br /&gt;
| 68&lt;br /&gt;
| 95&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 118&lt;br /&gt;
| 21&lt;br /&gt;
| 343&lt;br /&gt;
| 37&lt;br /&gt;
| 157&lt;br /&gt;
| 53&lt;br /&gt;
| 22&lt;br /&gt;
| 69&lt;br /&gt;
| 69&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 165&lt;br /&gt;
| 22&lt;br /&gt;
| 271&lt;br /&gt;
| 38&lt;br /&gt;
| 247&lt;br /&gt;
| 54&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| 99&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 166&lt;br /&gt;
| 23&lt;br /&gt;
| 264&lt;br /&gt;
| 39&lt;br /&gt;
| 129&lt;br /&gt;
| 55&lt;br /&gt;
| 23&lt;br /&gt;
| 71&lt;br /&gt;
| 187&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 102&lt;br /&gt;
| 24&lt;br /&gt;
| 65535&lt;br /&gt;
| 40&lt;br /&gt;
| 129&lt;br /&gt;
| 56&lt;br /&gt;
| 40&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 65534&lt;br /&gt;
| 25&lt;br /&gt;
| 51201&lt;br /&gt;
| 41&lt;br /&gt;
| 100&lt;br /&gt;
| 57&lt;br /&gt;
| 2&lt;br /&gt;
| 73&lt;br /&gt;
| 3084&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 68&lt;br /&gt;
| 26&lt;br /&gt;
| 38404&lt;br /&gt;
| 42&lt;br /&gt;
| 20&lt;br /&gt;
| 58&lt;br /&gt;
| 50&lt;br /&gt;
| 74&lt;br /&gt;
| 2820&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 243&lt;br /&gt;
| 27&lt;br /&gt;
| 25609&lt;br /&gt;
| 43&lt;br /&gt;
| 250&lt;br /&gt;
| 59&lt;br /&gt;
| 68&lt;br /&gt;
| 75&lt;br /&gt;
| 2827&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 182&lt;br /&gt;
| 28&lt;br /&gt;
| 20496&lt;br /&gt;
| 44&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 76&lt;br /&gt;
| 1285&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 197&lt;br /&gt;
| 29&lt;br /&gt;
| 10272&lt;br /&gt;
| 45&lt;br /&gt;
| 500&lt;br /&gt;
| 61&lt;br /&gt;
| 19&lt;br /&gt;
| 77&lt;br /&gt;
| 0&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 203&lt;br /&gt;
| 30&lt;br /&gt;
| 5168&lt;br /&gt;
| 46&lt;br /&gt;
| 60&lt;br /&gt;
| 62&lt;br /&gt;
| 70&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 194&lt;br /&gt;
| 31&lt;br /&gt;
| 78&lt;br /&gt;
| 47&lt;br /&gt;
| 1000&lt;br /&gt;
| 63&lt;br /&gt;
| 24&lt;br /&gt;
|-style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}};&amp;quot; | 16&lt;br /&gt;
| 214&lt;br /&gt;
| 32&lt;br /&gt;
| 75&lt;br /&gt;
| 48&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}};&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Protect fails if the user [[priority|goes last]] in the turn.&lt;br /&gt;
&lt;br /&gt;
The following moves cannot be stopped by Protect:&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! [[Move|{{color|000000|Move}}]]&lt;br /&gt;
! [[Type|{{color|000000|Type}}]]&lt;br /&gt;
{{movelist|Curse|???}}&lt;br /&gt;
{{movelist|Doom Desire|Steel}}&lt;br /&gt;
{{movelist|Future Sight|Psychic}}&lt;br /&gt;
{{movelist|Imprison|Psychic}}&lt;br /&gt;
{{movelist|Perish Song|Normal}}&lt;br /&gt;
{{movelist|Psych Up|Normal}}&lt;br /&gt;
{{movelist|Role Play|Psychic}}&lt;br /&gt;
{{movelist|Transform|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Protect now has a minimum success rate of 12.5%, which corresponds to four consecutive turns.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to &amp;lt;code&amp;gt;(100 - move {{stat|accuracy}})%&amp;lt;/code&amp;gt;. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Protect no longer has a minimum success rate, and still has 50% decay, which now includes {{m|Quick Guard}} and {{m|Wide Guard}} as well.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3715158&amp;amp;postcount=772 Smogon forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following moves cannot be stopped by Protect:&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! [[Move|{{color|000000|Move}}]]&lt;br /&gt;
! [[Type|{{color|000000|Type}}]]&lt;br /&gt;
! [[Damage category|{{color|000000|Cat.}}]]&lt;br /&gt;
{{movelist|Acupressure|Normal|cat=Status}}&lt;br /&gt;
{{movelist|Curse|Ghost|cat=Status}}&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}}&lt;br /&gt;
{{movelist|Feint|Normal|cat=Physical}}&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}}&lt;br /&gt;
{{movelist|Imprison|Psychic|cat=Status}}&lt;br /&gt;
{{movelist|Perish Song|Normal|cat=Status}}&lt;br /&gt;
{{movelist|Psych Up|Normal|cat=Status}}&lt;br /&gt;
{{movelist|Role Play|Psychic|cat=Status}}&lt;br /&gt;
{{movelist|Shadow Force|Ghost|cat=Physical}}&lt;br /&gt;
{{movelist|Transform|Normal|cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, Feint lifts Protect&#039;s protection for the rest of the turn.&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
The user is protected from all attacks for a set amount of turns, which ends on the user&#039;s turn. However, items such as [[toss items]] can still hit.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|Completely foils an opponent&#039;s attack. If used consecutively, its success rate decreases.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Foils attack that turn. It may fail.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Evades attack, but may fail if used in succession.{{tt|*|Move}}&amp;lt;br/&amp;gt;Negates all damage, but may fail if used in succession.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Evades attack, but may fail if used in succession.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/Level2|007|Squirtle|1|Water|Water|28|28|22|22}}&lt;br /&gt;
{{Moveentry/Level2|008|Wartortle|1|Water|Water|31|31|24|24}}&lt;br /&gt;
{{Moveentry/Level2|009|Blastoise|1|Water|Water|31|31|24|24}}&lt;br /&gt;
{{Moveentry/Level2|090|Shellder|1|Water|Water|25|25|FRLG=29|16|16}}&lt;br /&gt;
{{Moveentry/Level2|091|Cloyster|2|Water|Ice|--|--|--|--}}&lt;br /&gt;
{{Moveentry/Level2|098|Krabby|1|Water|Water|34|41|FRLG=39|29|32}}&lt;br /&gt;
{{Moveentry/Level2|099|Kingler|1|Water|Water|38|49|FRLG=42|29|32}}&lt;br /&gt;
{{Moveentry/Level2|138|Omanyte|2|Rock|Water|37|37|34|34}}&lt;br /&gt;
{{Moveentry/Level2|139|Omastar|2|Rock|Water|37|37|34|34}}&lt;br /&gt;
{{Moveentry/Level2|204|Pineco|1|Bug|Bug|--|--|--|--}}&lt;br /&gt;
{{Moveentry/Level2|205|Forretress|2|Bug|Steel|--|--|--|--}}&lt;br /&gt;
{{Moveentry/Level2|258|Mudkip|1|Water|Water|no|37|37|37}}&lt;br /&gt;
{{Moveentry/Level2|259|Marshtomp|2|Water|Ground|no|42|42|42}}&lt;br /&gt;
{{Moveentry/Level2|260|Swampert|2|Water|Ground|no|46|46|46}}&lt;br /&gt;
{{Moveentry/Level2|269|Dustox|2|Bug|Poison|no|17|17|17}}&lt;br /&gt;
{{Moveentry/Level2|279|Pelipper|2|Water|Flying|no|25|25|25}}&lt;br /&gt;
{{Moveentry/Level2|304|Aron|2|Steel|Rock|no|34|32|32|B2W2=29}}&lt;br /&gt;
{{Moveentry/Level2|305|Lairon|2|Steel|Rock|no|37|34|34|B2W2=29}}&lt;br /&gt;
{{Moveentry/Level2|306|Aggron|2|Steel|Rock|no|37|34|34|B2W2=29}}&lt;br /&gt;
{{Moveentry/Level2|313|Volbeat|1|Bug|Bug|no|29|29|29}}&lt;br /&gt;
{{Moveentry/Level2|324|Torkoal|1|Fire|Fire|no|27|36|36}}&lt;br /&gt;
{{Moveentry/Level2|341|Corphish|1|Water|Water|no|23|FRLG=22|23|23}}&lt;br /&gt;
{{Moveentry/Level2|342|Crawdaunt|2|Water|Dark|no|23|FRLG=22|23|23}}&lt;br /&gt;
{{Moveentry/Level2|347|Anorith|2|Rock|Bug|no|31|25|25}}&lt;br /&gt;
{{Moveentry/Level2|348|Armaldo|2|Rock|Bug|no|31|25|25}}&lt;br /&gt;
{{Moveentry/Level2|361|Snorunt|1|Ice|Ice|no|25|22|22}}&lt;br /&gt;
{{Moveentry/Level2|362|Glalie|1|Ice|Ice|no|25|22|22}}&lt;br /&gt;
{{Moveentry/Level2|372|Shelgon|1|Dragon|Dragon|no|30|30|30}}&lt;br /&gt;
{{Moveentry/Level2|373|Salamence|2|Dragon|Flying|no|30|30|30}}&lt;br /&gt;
{{Moveentry/Level2|381|Latios|2|Dragon|Psychic|no|25|25|25}}&lt;br /&gt;
{{Moveentry/Level2|410|Shieldon|2|Rock|Steel|no|no|--|--}}&lt;br /&gt;
{{Moveentry/Level2|411|Bastiodon|2|Rock|Steel|no|no|--|--}}&lt;br /&gt;
{{Moveentry/Level2|412|Burmy|1|Bug|Bug|no|no|--|--}}&lt;br /&gt;
{{Moveentry/Level2|413|Wormadam|2|Bug|Grass|no|no|10|10}}&lt;br /&gt;
{{Moveentry/Level2|414|Mothim|1|Bug|Flying|no|no|10|10}}&lt;br /&gt;
{{Moveentry/Level2|475|Gallade|2|Psychic|Fighting|no|no|50|50}}&lt;br /&gt;
{{Moveentry/Level2|481|Mesprit|1|Psychic|Psychic|no|no|16|16}}&lt;br /&gt;
{{Moveentry/Level2|541|Swadloon|2|Bug|Grass|no|no|no|20}}&lt;br /&gt;
{{Moveentry/Level2|543|Venipede|2|Bug|Poison|no|no|no|15}}&lt;br /&gt;
{{Moveentry/Level2|544|Whirlipede|2|Bug|Poison|no|no|no|15}}&lt;br /&gt;
{{Moveentry/Level2|545|Scolipede|2|Bug|Poison|no|no|no|15}}&lt;br /&gt;
{{Moveentry/Level2|562|Yamask|1|Ghost|Ghost|no|no|no|--}}&lt;br /&gt;
{{Moveentry/Level2|563|Cofagrigus|1|Ghost|Ghost|no|no|no|--}}&lt;br /&gt;
{{Moveentry/Level2|564|Tirtouga|2|Water|Rock|no|no|no|11}}&lt;br /&gt;
{{Moveentry/Level2|565|Carracosta|2|Water|Rock|no|no|no|11}}&lt;br /&gt;
{{Moveentry/Level2|594|Alomomola|1|Water|Water|no|no|no|21}}&lt;br /&gt;
{{Moveentry/Level2|616|Shelmet|1|Bug|Bug|no|no|no|28}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Normal|2|no|TM17|TM17|TM17|TM17}}&lt;br /&gt;
{{Moveentry/AllTM|Protect|2|except={{pcolor|Regigigas|000000}}}}&lt;br /&gt;
{{Movefooter|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|exp=yes|type=normal|gen=The Pokémon blocks any attacks that hit it with a sphere.|image1=Misty Gyarados Protect.png|image1p=Gyarados|image2=Drew Butterfree Protect.png|image2p=Butterfree|image3=Nando Armaldo Protect.png|image3p=Armaldo|image4=Trip Frillish Protect.png|image4p=Frillish}}&lt;br /&gt;
{{movep|type=normal|ms=130|pkmn=Gyarados|method=Gyarados&#039;s eyes glow red. Then, Gyarados releases small shockwaves from its mouth that can block an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Gyarados|startcode=SS002|startname=Cerulean Blues|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=060|pkmn=Poliwag|method=Poliwag&#039;s body becomes outlined in blue and it can stop attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Max|user1=A Poliwag Max borrowed from the Pokémon Trainer&#039;s School|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movep|type=normal|ms=272|pkmn=Ludicolo|method=Two yellow discs are created in front of Ludicolo&#039;s hands. It can then block any attacks that hit the disks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poncho (Hoenn)|user1=Poncho&#039;s Ludicolo|startcode=AG067|startname=Go Go Ludicolo}}&lt;br /&gt;
{{movep|type=normal|ms=386D|pkmn=Deoxys|method=Deoxys crouches together and a purple barrier appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Purple Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (M07)|user1=Deoxys (Green Crystal)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=normal|user=Deoxys (Pokémon)|user1=A wild Deoxys|startcode=AG171|startname=Pokémon Ranger - Deoxys&#039; Crisis! (Part 1)}}&lt;br /&gt;
{{movep|type=normal|ms=125|pkmn=Electabuzz|method=Electabuzz blocks the opponent&#039;s attack with its arms, or Electabuzz&#039;s body becomes surrounded by gold and a green barrier appears around its body, protecting it from attacks. Sometimes its body glows yellow before using the attack. If the barrier is kept for too long it might fail.}}&lt;br /&gt;
{{movemid|type=normal|user=Jump (anime)|user1=Jump&#039;s Electabuzz|startcode=AG126|startname=Saved by the Beldum}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electabuzz|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=A blue force field surrounds Misdreavus&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Misdreavus (Pokémon)|user1=Unknown Trainer&#039;s Misdreavus|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movep|type=normal|ms=260|pkmn=Swampert|method=Swampert&#039;s body becomes surrounded in light green and a green barrier appears around it. Swampert can then block any attacks that hit it.}}&lt;br /&gt;
{{movemid|type=normal|user=Dome Ace Tucker|user1=Tucker&#039;s Swampert|startcode=AG153|startname=Tactic Theatrics!!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=A green barrier appears around Mew&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dr. Yung|user1=A mirage Mew|startcode=The Mastermind of Mirage Pokémon|startname=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=normal|ms=259|pkmn=Marshtomp|method=Marshtomp&#039;s body becomes surrounded in a green shield, blocking any attacks shot at it.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Marshtomp|startcode=AG167|startname=What I Did for Love!}}&lt;br /&gt;
{{movep|type=normal|ms=012|pkmn=Butterfree|method=Butterfree&#039;s body glows light green and a green force field appears around it, blocking any attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Drew|user1=Drew&#039;s Butterfree|startcode=AG187|startname=The Unbeatable Lightness of Seeing!}}&lt;br /&gt;
{{movep|type=normal|ms=466|pkmn=Electivire|method=Electivire creates a green barrier or force field around its body, protecting it from attacks, or Electivire puts its arms in front of its face and its body starts to glow yellow-green. A green force field then surrounds its body and protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Electivire|startcode=AG192|startname=Home is Where the Start Is!}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Electivire|startcode=DP184|startname=Casting a Paul on Barry!}}&lt;br /&gt;
{{movep|type=normal|ms=239|pkmn=Elekid|method=Elekid crosses its arms and a green barrier appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul&#039;s Elekid|startcode=DP003|startname=When Pokémon Worlds Collide!}}&lt;br /&gt;
{{movep|type=normal|ms=412|pkmn=Burmy|method=A green barrier appears around Burmy&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cheryl&#039;s Burmy|startcode=DP030|startname=Some Enchanted Sweetening!}}&lt;br /&gt;
{{movep|type=normal|ms=484|pkmn=Palkia|method=A pink barrier appears around Palkia&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Palkia (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=483|pkmn=Dialga|method=A dark blue barrier appears around Dialga&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Dialga (movie)|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=normal|ms=199|pkmn=Slowking|method=Slowking&#039;s body becomes surrounded by a light green barrier that it pushes out of its body to surround others.}}&lt;br /&gt;
{{movemid|type=normal|user=Conway|user1=Conway&#039;s Slowking|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=126|pkmn=Magmar|method=Magmar lifts its arms and its body becomes surrounded by a green outline. A light green barrier then comes out of Magmar&#039;s body around it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Magmar (Pokémon)|user1=Unknown Trainer&#039;s Magmar|startcode=DP050|startname=Tag! We&#039;re It...!}}&lt;br /&gt;
{{movep|type=normal|ms=362|pkmn=Glalie|method=Glalie&#039;s body glow&#039;s gold and a green force field appears over Glalie&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Poacher (Sinnoh)|user1=A Pokémon Poacher&#039;s Glalie|startcode=DP116|startname=The Drifting Snorunt!}}&lt;br /&gt;
{{movep|type=normal|ms=420|pkmn=Cherubi|method=Cherubi&#039;s body becomes outlined in gold and a green force field comes out of its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marilyn|user1=Marilyn&#039;s Cherubi|startcode=DP125|startname=Battling a Cute Drama!}}&lt;br /&gt;
{{movep|type=normal|ms=350|pkmn=Milotic|method=A green force field appears around Milotic&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Tower Tycoon Palmer|user1=Palmer&#039;s Milotic|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=485|pkmn=Heatran|method=The gray circle on Heatran&#039;s forehead glows white and a silver force field appears around Heatran&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Marcus|user1=Marcus&#039;s Heatran|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=normal|ms=042|pkmn=Golbat|method=A green force field surrounds Golbat&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Galactic Grunt (Trainer class)|user1=Galactic Grunt&#039;s multiple Golbat|startcode=DP136|startname=Gateway to Ruin!}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle holds out two tentacles and a green force field appears over its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Shuckle (Pokémon)|user1=A Coordinator&#039;s Shuckle|startcode=DP146|startname=Dressed for Jess Success!}}&lt;br /&gt;
{{movep|type=normal|ms=482|pkmn=Azelf|method=The gem on Azelf&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)|user1=Azelf (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=481|pkmn=Mesprit|method=The gem on Mesprit&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)|user1=Mesprit (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=480|pkmn=Uxie|method=The gem on Uxie&#039;s forehead glows red and a light green barrier surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lake guardians (anime)|user1=Uxie (anime)|startcode=DP152|startname=The Battle Finale of Legend!}}&lt;br /&gt;
{{movep|type=normal|ms=428|pkmn=Lopunny|method=Lopunny crosses its ears and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}&lt;br /&gt;
{{movep|type=normal|ms=348|pkmn=Armaldo|method=Armaldo crosses its claws and a green force field surrounds its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Armaldo|startcode=DP183|startname=League Unleashed!}}&lt;br /&gt;
{{movep|type=normal|ms=592|pkmn=Frillish|method=Frillish holds out its tentacles with the bottoms facing toward the opponent and a turquoise force field surrounds Frillish&#039;s body.}}&lt;br /&gt;
{{movemid|type=normal|user=Trip|user1=Trip&#039;s Frillish|startcode=BW010|startname=A Rival Battle for Club Champ!}}&lt;br /&gt;
{{movep|type=normal|ms=557|pkmn=Dwebble|method=Dwebble pulls its body into its shell and the whole shell flashes white. Then, a wave of turquoise energy starting from the top of Dwebble&#039;s shell and moves downwards. Once the energy moves downwards, it leaves behind a darker turquoise glow, protecting Dwebble from attacks, or Dwebble pulls its body into its shell and a turquoise force field surrounds it, protecting it from attacks, or Dwebble lowers its head and a turquoise force field appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Cilan&#039;s Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Dwebble (Pokémon)|user1=Two wild Dwebble|startcode=BW011|startname=A Home for Dwebble!}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Dwebble|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=507|pkmn=Herdier|method=A turquoise force field comes out and surrounds Herdier&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Herdier|startcode=BW016|startname=Rematch at the Nacrene Gym!}}&lt;br /&gt;
{{movep|type=normal|ms=576|pkmn=Gothitelle|method=Gothitelle puts one of its hands out in front of it when the opponent is about to attack it and a turquoise energy shield appears in front of Gothitelle&#039;s hand, protecting it.}}&lt;br /&gt;
{{movemid|type=normal|user=Sally|user1=A wild Gothitelle|startcode=BW021|startname=The Lost World of Gothitelle!}}&lt;br /&gt;
{{movep|type=normal|ms=542|pkmn=Leavanny|method=A bluish-green force field appears around Leavanny&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Burgh|user1=Burgh&#039;s Leavanny|startcode=BW023|startname=Battling For The Love of Bug-Types!}}&lt;br /&gt;
{{movep|type=normal|ms=608|pkmn=Lampent|method=Lampent holds its arms out and a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lampent (Pokémon)|user1=A wild Lampent|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick bows its head and holds its arms out in front of it. Then, a turquoise energy shield appears around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Litwick (Pokémon)|user1=Four wild Litwick|startcode=BW026|startname=Scare at the Litwick Mansion!}}&lt;br /&gt;
{{movep|type=normal|ms=578|pkmn=Duosion|method=A small turquoise energy shield appears in front of Duosion&#039;s body, and the shield grows larger until it surrounds Duosion&#039;s body. The shield protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Officer Jenny|user1=Officer Jenny&#039;s Duosion|startcode=BW045|startname=Beheeyem, Duosion, and the Dream Thief!}}&lt;br /&gt;
{{movep|type=normal|ms=532|pkmn=Timburr|method=Timburr holds the wooden timber it holds in front of it with both of its hands horizontally. The timber then glows turquoise and a turquoise energy shield comes out of it and surrounds it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Linda (anime)|user1=Linda&#039;s Timburr|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=normal|ms=645|pkmn=Landorus|method=Landorus holds one or both its hands out in front of it and a turquoise energy shield appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Landorus (Pokémon)|user1=A wild Landorus|startcode=BW060|startname=Stopping the Rage of Legends! Part 2}}&lt;br /&gt;
{{movep|type=normal|ms=616|pkmn=Shelmet|method=Shelmet closes its shell over its face and a turquoise force field appears in front of it, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Bianca (anime)|user1=Bianca&#039;s Shelmet|startcode=BW063|startname=Evolution Exchange Excitement!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant creates a bluish-green force field in front of itself that protects it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Durant (Pokémon)|user1=Multiple wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
{{movep|type=normal|ms=133|pkmn=Eevee|method=A bluish-green force field appears around Eevee&#039;s body, protecting it from attacks.}}&lt;br /&gt;
{{movebtm|type=normal|user=Virgil|user1=Virgil&#039;s Eevee|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user puts up one of its arms to block an attack.|image1=Silver Sneasel Protect.png|image1p=Sneasel|image2=Platinum Rapidash Protect.png|image2p=Rapidash}}&lt;br /&gt;
{{movep|type=normal|ms=215|pkmn=Sneasel|method=Sneasel puts up both of its arms to block and protect itself from an attack.}}&lt;br /&gt;
{{movemid|type=normal|user=Silver&#039;s Sneasel|startcode=PS093|startname=Sneasel Sneak Attack|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite creates a forcefield around its body, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Lt. Surge|user1=Lt. Surge&#039;s Magnemite|startcode=PS157|startname=Magnificent Magnemite}}&lt;br /&gt;
{{movep|type=normal|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its shell and the shell starts to glow brightly, protecting it from attacks.}}&lt;br /&gt;
{{movemid|type=normal|user=Pike Queen Lucy|user1=Lucy&#039;s Shuckle|startcode=PS310|startname=VS. Shuckle}}&lt;br /&gt;
{{movep|type=normal|ms=376|pkmn=Metagross|method=Metagross crosses its front two legs in front of its face, protecting it from attacks. When used over and over again, the move becomes less efficient.}}&lt;br /&gt;
{{movemid|type=normal|user=Crystal (Adventures)|user1=Crys&#039;s Metagross|startcode=PS324|startname=VS. Charizard II}}&lt;br /&gt;
{{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash stands up on its hind legs and a bright energy surrounds the front of its hoofs, blocking an attack, or Rapidash rears up on its hind legs and crosses its front hoofs in front of its face, protecting it from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Platinum&#039;s Rapidash|startcode=PS377|startname=Hurrah for Rapidash}}&lt;br /&gt;
&lt;br /&gt;
===In the Be a Master!! Pokémon BW manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user is immune to any type of attack.|image1=Monta Snivy Protect.png|image1p=Snivy}}&lt;br /&gt;
{{movep|type=normal|ms=495|pkmn=Snivy|method=Snivy stands its ground to protect itself from attacks.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Monta&#039;s Snivy|startcode=PBW4|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user creates a forcefield to prevent attacks from hurting it.|image1=Gold Bayleef Protect Golden Boys.png|image1p=Bayleef}}&lt;br /&gt;
{{movep|type=normal|ms=153|pkmn=Bayleef|method=Bayleef creates a forcefield which avoids getting hit by an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Gold (Golden Boys)|user1=Gold&#039;s Bayleef|startcode=GB06|startname=Get up Again, Bayleef|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
genII=Protect II|&lt;br /&gt;
genIII=Protect III|&lt;br /&gt;
genIV=Protect IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation II]], after the &amp;quot;[Pokémon&#039;s name] protected itself!&amp;quot; message appears, another message saying that the opponent&#039;s Pokémon&#039;s move missed appears. The second message was removed in [[Generation III]], likely to avoid redundancy.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=守住 &#039;&#039;{{tt|Shǒuzhù|Stand Guard}}&#039;&#039;&lt;br /&gt;
|da=Beskyt&lt;br /&gt;
|nl=Bescherming&lt;br /&gt;
|fi=Suojaus&lt;br /&gt;
|fr=Abri&lt;br /&gt;
|de=Schutzschild&lt;br /&gt;
|el=Προστασία&lt;br /&gt;
|hi=बचाओ &#039;&#039;Bachao&#039;&#039;&amp;lt;br&amp;gt;रक्षा कवच &#039;&#039;Raksha Kavach&#039;&#039;&lt;br /&gt;
|id=Lindungi&amp;lt;br&amp;gt;Bertahan&lt;br /&gt;
|it=Protezione&lt;br /&gt;
|ko=방어 &#039;&#039;{{tt|Bang&#039;eo|Protection}}&#039;&#039;&lt;br /&gt;
|pt_br=Proteção&lt;br /&gt;
|pt_eu=Proteção&amp;lt;br&amp;gt;Proteger&lt;br /&gt;
|sr=Zaštita&lt;br /&gt;
|es=Protección&lt;br /&gt;
|ro=Protecția}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Detect|Normal}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schutzschild]]&lt;br /&gt;
[[es:Protección]]&lt;br /&gt;
[[fr:Abri]]&lt;br /&gt;
[[ja:まもる]]&lt;br /&gt;
[[pt:Protect]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Prima_Games&amp;diff=1860768</id>
		<title>Prima Games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Prima_Games&amp;diff=1860768"/>
		<updated>2013-03-09T11:49:15Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Stadium 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=XD and Colosseum guides}}&lt;br /&gt;
&#039;&#039;&#039;Prima Games&#039;&#039;&#039; is a company that writes companion strategy guides to video games. Prima has written all the strategy guides for the Pokémon series.&lt;br /&gt;
&lt;br /&gt;
=={{game|Red and Blue|s}}==&lt;br /&gt;
[[File:Redblue prima guide.jpg|thumb|right|150px|Prima&#039;s guide for Red and Blue]]&lt;br /&gt;
Two guides were made for these games. One featured {{p|Charizard}} on the cover; the other had {{p|Blastoise}}. Each guide offered a complete breakdown of [[Kanto]], including all cities, towns, routes and caves. Locations for all 150 Pokémon were given including their respective skills and statistics. A list of moves, and all available [[TM]] and [[HM]] locations was also given. Also included were a list of where to find items, tips on how to beat the [[Gym Leader]]s and maps of every location. This book was published on October 14, 1998.&lt;br /&gt;
{{-}}&lt;br /&gt;
=={{game|Yellow}}==&lt;br /&gt;
[[File:Yellow prima guide.jpg|thumb|right|150px|Prima&#039;s guide for Yellow]]&lt;br /&gt;
This guide was published almost a year after the Red and Blue versions. On the cover was a picture of {{p|Pikachu}}. In addition to Yellow, the guide covered the other two versions of the Pokémon games available as well. This book was published on October 13, 1999.&lt;br /&gt;
&amp;lt;!--=={{OBP|Pokémon Stadium|English}}==&lt;br /&gt;
=={{ga|Pokémon Trading Card Game}}==--&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
=={{game|Gold and Silver|s}}==&lt;br /&gt;
[[File:Goldsilver prima guide.jpg|thumb|right|150px|Prima&#039;s guide for Gold and Silver]]&lt;br /&gt;
Only one guide was made for these games. On the cover were {{p|Ho-Oh}} and {{p|Lugia}}. The guide gave a complete explanation of all the new features, such as the [[Pokégear]]. Details of the time-of-day dependent events were covered, with information on Pokémon specific to certain times.&lt;br /&gt;
&lt;br /&gt;
Locations of all TMs and HMs were given. Battle tactics for how to obtain all eight Gym Badges were also given. Tips on breeding, capturing, raising, and training the new Pokémon were explained. A sealed section that revealed all puzzles and mysteries was included in the book too. This book was published on October 11, 2000.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Master Pokédex===&lt;br /&gt;
A second book was released to complement the Gold &amp;amp; Silver guide. It features {{p|Pichu}} on the cover and contains in-depth information about all of the [[Generation I]] and [[Generation II]] Pokémon (excluding {{p|Celebi}})&#039;s stats, learnsets, locations, evolution information, and information about breeding and [[baby Pokémon]]. There is also a section with information about the [[Pokémon Pikachu 2 GS]].&lt;br /&gt;
&lt;br /&gt;
=={{game|Crystal}}==&lt;br /&gt;
[[File:Crystal prima guide.jpg|thumb|right|150px|Prima&#039;s guide for Crystal]]&lt;br /&gt;
This guide had a picture of {{p|Suicune}} on the cover. Quick-path walkthrough for Pokémon trainers on the move were given so the player could get to places faster. Complete maps and walkthroughs of the Johto and Kanto regions were shown. A comprehensive Pokédex containing Crystal moves, availability charts, and detailed stats for all 251 Pokémon were included. Every secret item location and puzzle solution was exposed in the book. Detailed Pokémon evolution and breeding tips were also a major part of the book. This book was published on July 24, 2001.&lt;br /&gt;
&lt;br /&gt;
==[[Pokémon Stadium 2]]==&lt;br /&gt;
This guide had {{p|Ho-Oh}} and {{p|Lugia}} from the game&#039;s boxart on the cover. Features included full teams for every trainer in the game, an extensive Pokédex containing learnsets for both Generation I and Generation II, and stats for all the Rental Pokémon available.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
=={{game|Ruby and Sapphire|s}}==&lt;br /&gt;
[[File:Prima RS.jpg|thumb|right|150px|Prima&#039;s guide for Ruby and Sapphire]]&lt;br /&gt;
Only one guide was published for these games. On the cover were both {{p|Kyogre}} and {{p|Groudon}}. Included in the book were:&lt;br /&gt;
* Tips for winning the Pokémon Contests &lt;br /&gt;
* Locations to all Secret Bases and Battle Towers &lt;br /&gt;
* Thorough Pokédex, featuring Ruby and Sapphire Pokémon, with locations, statistics, and skills &lt;br /&gt;
* Strategy to win all 2-on-2 battles and beat all enemy Pokémon Trainers &lt;br /&gt;
* Complete walkthrough of the vast new Pokémon world, including all cities, towns, streets, and dungeons &lt;br /&gt;
* Detailed moves list &lt;br /&gt;
* Tips to capturing, evolving, and customizing one&#039;s Pokémon &lt;br /&gt;
* Detailed charts for Technical and Hidden Machines&lt;br /&gt;
This book was published on March 25, 2003.&lt;br /&gt;
{{-}}&lt;br /&gt;
=={{game|FireRed and LeafGreen|s}}==&lt;br /&gt;
[[File:Prima FRLG.jpg|thumb|right|150px|Prima&#039;s guide for FireRed and LeafGreen]]&lt;br /&gt;
On the cover of the book is {{p|Venusaur}}, {{p|Charizard}}, {{ga|Red}}, and {{ga|Leaf}}. The book includes:&lt;br /&gt;
* Extensive strategy for new and veteran players.&lt;br /&gt;
* Massive walkthrough with stats on every enemy &lt;br /&gt;
* Exclusive maps to help the player navigate each area &lt;br /&gt;
* Detailed battle tactics&lt;br /&gt;
* Essential Pokédex, featuring stats and how to catch them&lt;br /&gt;
This book was published on September 14, 2004.&lt;br /&gt;
{{-}}&lt;br /&gt;
=={{game|Emerald}}==&lt;br /&gt;
[[File:Prima E.jpg|thumb|right|150px|Prima&#039;s guide for Emerald]]&lt;br /&gt;
On the cover of this book is {{p|Rayquaza}}. This book included:&lt;br /&gt;
* Tips for collecting the 200 + 2 Pokémon to complete the Hoenn Pokédex&lt;br /&gt;
* How to clear all 7 Battle Frontier arenas and get the Silver Symbols &lt;br /&gt;
* Detailed walkthrough guides the player through story mode &lt;br /&gt;
* Maps cover every region, including all-new, as-yet-unexplored areas &lt;br /&gt;
* Field, battle, and Contest moves lists, plus items list &lt;br /&gt;
* How to link Pokémon Emerald with Pokémon Ruby and Pokémon Sapphire, Pokémon FireRed and Pokémon LeafGreen, and Pokémon Colosseum&lt;br /&gt;
This book was published on April 26, 2005.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=={{game|Diamond and Pearl|s}}==&lt;br /&gt;
[[File:Prima DP.jpg|thumb|right|150px|Prima&#039;s guide for Diamond and Pearl]]&lt;br /&gt;
On the cover was {{ga|Lucas}}, {{ga|Dawn}}, {{ga|Barry}}, the Gym Leaders of [[Sinnoh]], {{p|Turtwig}}, {{p|Chimchar}}, {{p|Piplup}}, {{p|Dialga}} and {{p|Palkia}}. This book included:&lt;br /&gt;
* A large poster with exclusive Pokémon art.&lt;br /&gt;
* Each area of the new Sinnoh region comprehensively covered so players will be able to find all the new Pokémon.&lt;br /&gt;
This book was published April 22, 2007.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Pokédex===&lt;br /&gt;
This book was an expansion of the previous book. This guide had numerous Pokémon on the cover. The majority of the book is a Pokédex, but it also gives a guide of where to catch specific Pokémon after getting the [[National Pokédex]], as well as covering the [[Battle Zone]]. A poster of all the Pokémon known to the public ({{p|Darkrai}}, {{p|Shaymin}} and {{p|Arceus}} not included) was a bonus in the book.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=={{game|Platinum}}==&lt;br /&gt;
[[File:Prima Pt.jpg|thumb|right|150px|Prima&#039;s guide for Platinum]]&lt;br /&gt;
On the cover of the book are {{p|Giratina}}, Lucas, Dawn, Pearl, Turtwig, Chimchar, Piplup, Shaymin Sky Forme, and all of the Sinnoh [[Frontier Brains]].&lt;br /&gt;
&lt;br /&gt;
The book included:&lt;br /&gt;
* Complete Pokédex fully details all available Pokémon. Providing stats, levels, learned moves, and more. Including the newest additions to the Pokémon roster (excluding {{p|Arceus}} and information about the {{p|Rotom}} events).&lt;br /&gt;
* Full walkthrough with maps, covering each area with maps, screenshots, and text&lt;br /&gt;
* Details the main quest and all side quests&lt;br /&gt;
* Embossed cover&lt;br /&gt;
* Pokémon, item, and type data&lt;br /&gt;
* Two mini-posters with maps of the new areas&lt;br /&gt;
* Two pages of stickers featuring Ken Sugimori artwork&lt;br /&gt;
This book was released on March 22, 2009.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=={{game|HeartGold and SoulSilver|s}}==&lt;br /&gt;
[[File:HGSSGuide.gif|thumb|right|150px|Prima&#039;s guide for HeartGold and SoulSilver]]&lt;br /&gt;
On the cover are {{ga|Ethan}}, {{ga|Lyra}}, the Gym Leaders of [[Johto]], {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Totodile}}, {{p|Ho-Oh}}, and {{p|Lugia}}. This book primarily covers the pre-Elite Four part of the game for HeartGold and SoulSilver.&lt;br /&gt;
&lt;br /&gt;
The book includes:&lt;br /&gt;
* Full walkthrough with maps, covering each area with maps, screenshots, and text&lt;br /&gt;
* Details the game up to the defeat of the Pokémon League&lt;br /&gt;
* A Pokédex showing details for the Pokémon that can be found in the Johto region&lt;br /&gt;
* A mini-poster with the area map&lt;br /&gt;
This book was released on March 14, 2010.&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver Pokédex===&lt;br /&gt;
This book is an expansion of the first volume. It features a complete Pokédex of all 493 Pokémon, complete move lists, as well as the maps and strategy guides for the post-Elite Four areas of Kanto and the Battle Frontier. It also comes with a poster similar to the one from the Diamond and Pearl Pokédex. The major changes with this poster, is all the game sprites have been replaced with official artwork, and all the previous Pokémon that weren&#039;t on the previous poster (Darkrai, Shaymin, and Arceus), as well as the new Pokémon Formes introduced in Pokémon Platinum (excluding {{p|Rotom}}) have been included on this new poster which gave it a larger size than the  previous poster. It was released on April 27, 2010.&lt;br /&gt;
&lt;br /&gt;
=={{game|Black and White|s}}==&lt;br /&gt;
[[File:Black White Guide Cover.gif|thumb|right|150px|Prima&#039;s guide for Black and White]]&lt;br /&gt;
On the cover are {{ga|Hilbert}}, {{ga|Hilda}}, {{p|Snivy}}, {{p|Tepig}}, {{p|Oshawott}}, {{p|Reshiram}}, and {{p|Zekrom}}. The book covers the games up through the end of the main plot. &lt;br /&gt;
&lt;br /&gt;
The book includes:&lt;br /&gt;
* Full walkthrough with maps, covering each area with maps, screenshots, and text&lt;br /&gt;
* Details the game up to the defeat of the Pokémon League and Team Plasma&lt;br /&gt;
* A mini-poster with the area map and type match-up chart&lt;br /&gt;
&lt;br /&gt;
A collector&#039;s edition was also released which in addition the previously listed features, also includes a full [[List of Pokémon by Unova Pokédex number|Unova Pokédex]] listing. The collector&#039;s edition will feature a hard cover with a special lenticular cover featuring Reshiram and Zekrom. &lt;br /&gt;
&lt;br /&gt;
Both editions were released on March 6, 2011.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black and White Pokédex===&lt;br /&gt;
The second volume contains a full Unova Pokédex listing, including {{p|Victini}}. The cover displays many Generation V Pokémon, including the final forms of the Unova Starter Pokémon. Unlike previous second volume books, this one did not contain a full National Pokédex listing, and many of the charts cover only the Unova Pokédex. A bonus poster containing all 152 Pokémon in the Unova Pokédex was included. &lt;br /&gt;
&lt;br /&gt;
It covers how to complete the Unova Pokédex, wireless communications, using the Nintendo Wi-Fi Connection, the Pokémon Global Link, competitive battle strategies, the Battle Subway and Pokémon Musical. It was released on April 25, 2011.&lt;br /&gt;
&lt;br /&gt;
=={{game|Black 2 and White 2|s}}==&lt;br /&gt;
[[File:Prima Guide B2W2 Vol 1.jpg|thumb|right|150px|Official Pokémon Black 2 White 2 Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
The cover features the two new playable characters {{ga|Nate}} and {{ga|Rosa}} along with the three starters of the Unova region, Snivy, Oshawott and Tepig, and also the [[Form differences#Kyurem|two new forms of Kyurem]]. &lt;br /&gt;
&lt;br /&gt;
The book includes a complete walkthrough of the games, including all the new Gyms, Trainers, challenges, and the post-game as well as: &lt;br /&gt;
&lt;br /&gt;
* Tips and tricks for evolving your Pokémon. &lt;br /&gt;
* A guide to becoming a star at the Pokéstar Studios and winning at the Pokémon World Tournament&lt;br /&gt;
* All the info you need to master the Medal Rally and to catch all of the Pokémon to complete your Pokédex!&lt;br /&gt;
* Hints and special information to help you find hidden items, with a location index!&lt;br /&gt;
* Matchup strategies to help you beat the toughest quartet of Trainers in the game, the Elite Four!&lt;br /&gt;
&lt;br /&gt;
A collector&#039;s edition was released along side the standard version and included several items that were not available in the standard guide.&lt;br /&gt;
The collectors edition includes:&lt;br /&gt;
* A removable lenticular and four-color end sheets&lt;br /&gt;
* An interview with one of the members of the company behind the design of the games, Junichi Masuda of GAME FREAK, as well as unique art assets.&lt;br /&gt;
&lt;br /&gt;
The collector&#039;s edition features a hard cover that is individually numbered on the inside with a special removable enticular cover featuring White and Black Kyurem.&lt;br /&gt;
&lt;br /&gt;
Both editions were released on October 7th 2012.&lt;br /&gt;
&lt;br /&gt;
==Additional cover art==&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:DPPokedexGuide.gif|Pokémon Diamond and Pearl Pokédex guide&lt;br /&gt;
File:HGSSPokedex.jpg|Pokémon HeartGold and SoulSilver Pokédex guide&lt;br /&gt;
File:Black White Volume 2.gif|Pokémon Black and White Pokédex guide&lt;br /&gt;
File:TimeDarknessGuide.gif|[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] guide&lt;br /&gt;
File:SkyGuide.gif|[[Pokémon Mystery Dungeon: Explorers of Sky]] guide&lt;br /&gt;
File:ShadowsAlmiaGuide.gif|[[Pokémon Ranger: Shadows of Almia]] guide&lt;br /&gt;
File:Guardian Signs Guide cover.jpg|[[Pokémon Ranger: Guardian Signs]] guide&lt;br /&gt;
File:PokePark Guide.jpg|[[PokéPark Wii: Pikachu&#039;s Adventure]] guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GuidesandActivity}}&lt;br /&gt;
{{Project Merchandise notice|book}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide books]]&lt;br /&gt;
[[Category:Books]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_(Ability)&amp;diff=1852801</id>
		<title>Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_(Ability)&amp;diff=1852801"/>
		<updated>2013-02-21T05:58:04Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Pokémon Black and White */ add B2W2 from http://www.smogon.com/forums/showpost.php?p=4518806&amp;amp;postcount=1019, need confirmation on L1-10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Items in Colosseum, XD, and the Battle Pyramid; effect in Pokémon Mystery Dungeon}}&lt;br /&gt;
{{AbilityInfobox&lt;br /&gt;
|name=Pickup&lt;br /&gt;
|jpname=ものひろい&lt;br /&gt;
|jptrans=Picking Up Things&lt;br /&gt;
|jptranslit=Monohiroi&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=May pick up items.&lt;br /&gt;
|text4=The Pokémon may pick up items.&lt;br /&gt;
|text5=The Pokémon may pick up items.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ものひろい&#039;&#039;&#039; &#039;&#039;Picking Up Things&#039;&#039;) is an [[Ability]] introduced in [[Generation III]]. Ten {{OBP|Pokémon|species}} have this Ability.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation III to IV====&lt;br /&gt;
Pickup has no effect during battle.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
When an opponent or ally uses a held [[Berry]] or a held one-time use item, Pokémon with Pickup gain the used Berry or item if they are not already holding an item. A Pokémon with Pickup can also gain an item thrown at it using {{m|Fling}}. In [[Double Battle|Double]] and [[Triple Battle]]s if more than one Pokémon have Pickup, then only the faster Pokémon will pick up used items.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Pickup allows the player to receive free items. After a battle, any Pokémon on the team that has this Ability and is not already holding an item has a 10% chance of picking up an item, even if the Pokémon wasn&#039;t used in battle. It can be retrieved through the normal means of taking a held item.&lt;br /&gt;
&lt;br /&gt;
====Items received====&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
Abilities first appeared in {{game|Ruby and Sapphire|s}}. These are the items that Pokémon with this Ability may pick up:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{items color light}};&amp;quot;&lt;br /&gt;
! Rarity&lt;br /&gt;
! 30%&lt;br /&gt;
! colspan=6 | 10%&lt;br /&gt;
! 5%&lt;br /&gt;
! 4%&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}}&amp;quot; | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | Item&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Colosseum=====&lt;br /&gt;
Like in Ruby and Sapphire, the Pokémon may pick up items after each battle. &lt;br /&gt;
&lt;br /&gt;
=====Pokémon FireRed and LeafGreen=====&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the Ability focused on Berries, which are not as readily available in [[Kanto]] and the [[Sevii Islands]] as they are in [[Hoenn]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{items color light}};&amp;quot;&lt;br /&gt;
! Rarity&lt;br /&gt;
! 15%&lt;br /&gt;
! colspan=6 | 10%&lt;br /&gt;
! colspan=4 | 5%&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}}&amp;quot; colspan=5 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | Item&lt;br /&gt;
| {{Bag3|Oran Berry}}&lt;br /&gt;
| {{Bag3|Aspear Berry}}&lt;br /&gt;
| {{Bag3|Cheri Berry}}&lt;br /&gt;
| {{Bag3|Chesto Berry}}&lt;br /&gt;
| {{Bag3|Pecha Berry}}&lt;br /&gt;
| {{Bag3|Persim Berry}}&lt;br /&gt;
| {{Bag3|Rawst Berry}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| [[File:Bag TM Normal Sprite.png|TM10 (Hidden Power)|link=TM10]]&lt;br /&gt;
| {{Bag3|Belue Berry}}&lt;br /&gt;
| {{Bag3|Durin Berry}}&lt;br /&gt;
| {{Bag3|Pamtre Berry}}&lt;br /&gt;
| {{Bag3|Spelon Berry}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{Bag3|Watmel Berry}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
In {{game|Emerald}}, the Ability was changed to be affected by the Pokémon&#039;s level:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! colspan=6 style=&amp;quot;background: #{{items color light}}&amp;quot; | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3%&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|Potion|Potion}}&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
| {{Bag3|White Herb|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|HP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|White Herb|In-battle effect item}}&lt;br /&gt;
| [[File:Bag TM Psychic Sprite.png|TM44 (Rest)|link=TM44]] &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|X Attack|Battle item}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|HP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| [[File:Bag TM Psychic Sprite.png|TM44 (Rest)|link=TM44]] &lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|HP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
| [[File:Bag TM Fighting Sprite.png|TM01 (Focus Punch)|link=TM01]] &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|HP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| [[File:Bag TM Fighting Sprite.png|TM01 (Focus Punch)|link=TM01]] &lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|HP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Max Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[File:Bag TM Ground Sprite.png|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
======Battle Pyramid======&lt;br /&gt;
{{incomplete|section|needs items and percentage}}&lt;br /&gt;
In addition, the [[Battle Pyramid]] has a separate list of items that can be received:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! colspan=6 style=&amp;quot;background: #{{items color light}}&amp;quot; | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3%&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}} &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon XD: Gale of Darkness=====&lt;br /&gt;
{{incomplete|section|needs items}}&lt;br /&gt;
As in Pokémon Emerald, the item gained from Pickup is dependent on level:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! colspan=6 style=&amp;quot;background: #{{items color light}}&amp;quot; | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3%&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}} &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
| {{Bag3|???|???}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Protein|Vitamin}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|HP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Max Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[File:Bag TM Ground Sprite.png|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Diamond, Pearl and Platinum=====&lt;br /&gt;
The only changes in {{game2|Diamond|Pearl|Platinum}} were a few tweaks to the items received:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|Potion|Potion}}&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Shiny Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
| {{Bag3|White Herb|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Shiny Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Dawn Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|White Herb|In-battle effect item}}&lt;br /&gt;
| [[File:Bag TM Psychic Sprite.png|TM44 (Rest)|link=TM44]] &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Shiny Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Dawn Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| [[File:Bag TM Psychic Sprite.png|TM44 (Rest)|link=TM44]] &lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Shiny Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Dawn Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
| [[File:Bag TM Fighting Sprite.png|TM01 (Focus Punch)|link=TM01]] &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Shiny Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Dawn Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| [[File:Bag TM Fighting Sprite.png|TM01 (Focus Punch)|link=TM01]] &lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Dusk Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Shiny Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Dawn Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Max Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[File:Bag TM Ground Sprite.png|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
While the Pickup items remained very similar to {{3v2|Diamond|Pearl|Platinum}}, several changes were made in {{2v2|HeartGold|SoulSilver}}. Some evolutionary stones and TMs were replaced with similar items; new items were also added.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|Potion|Potion}}&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Max Repel|Repel}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
| {{Bag3|Iron Ball|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Iron Ball|In-battle effect item}}&lt;br /&gt;
| [[File:Bag TM Dark Sprite.png|TM56 (Fling)|link=TM56]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| [[File:Bag TM Dark Sprite.png|TM56 (Fling)|link=TM56]]&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
| [[File:Bag TM Grass Sprite.png|TM86 (Grass Knot)|link=TM86]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| [[File:Bag TM Grass Sprite.png|TM86 (Grass Knot)|link=TM86]]&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Max Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | [[File:Bag TM Ground Sprite.png|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Black and White=====&lt;br /&gt;
While the Pickup items remain very similar to {{2v2|HeartGold|SoulSilver}} overall, changes include previously-obtainable TMs replaced by Prism Scales, and where it was previously possible to obtain Ethers between levels 31 and 50, it is now possible to obtain a Lucky Egg between levels 41 and 60.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|Potion|Potion}}&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Max Repel|Repel}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Iron Ball|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Iron Ball|In-battle effect item}}&lt;br /&gt;
| {{Bag3|Lucky Egg|Experience-affecting item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Lucky Egg|Experience-affecting item}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 91-100&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Max Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Black 2 and White 2=====&lt;br /&gt;
Again, only minor changes have been made to the item table. Lucky Eggs have been removed and Ethers have been re-inserted in the same place as in {{2v2|HeartGold|SoulSilver}}. The Max Repel available between levels 1 to 10 has been replaced by a Hyper Potion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 1% &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag3|Potion|Potion}}&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag3|Antidote|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Nugget|Valuable item}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag3|Super Potion|Potion}}&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag3|Great Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag3|Repel|Repel}}&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Ether|Ether}}&lt;br /&gt;
| {{Bag3|Iron Ball|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag3|Escape Rope}}&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Iron Ball|In-battle effect item}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag3|Full Heal|Status ailment healing item}}&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag3|Ultra Ball|Poké Ball}}&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| 91-100&lt;br /&gt;
| {{Bag3|Revive|Revive}}&lt;br /&gt;
| {{Bag3|Rare Candy|Vitamin}}&lt;br /&gt;
| {{Bag3|Sun Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Moon Stone|Evolutionary stone}}&lt;br /&gt;
| {{Bag3|Heart Scale|Exchangeable item}}&lt;br /&gt;
| {{Bag3|Full Restore|Potion}}&lt;br /&gt;
| {{Bag3|Max Revive|Revive}}&lt;br /&gt;
| {{Bag3|PP Up|Vitamin}}&lt;br /&gt;
| {{Bag3|Max Elixir|Ether}}&lt;br /&gt;
| {{Bag3|Leftovers|In-battle effect item}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{Bag3|Prism Scale|Evolution-inducing held item}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Pickup==&lt;br /&gt;
{{Ability/head|items}}&lt;br /&gt;
{{Ability/entry|052|Meowth|Normal|Normal|Pickup|Technician|Unnerve}}&lt;br /&gt;
{{Ability/entry|190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}&lt;br /&gt;
{{Ability/entry|216|Teddiursa|Normal|Normal|Pickup|Quick Feet|Honey Gather}}&lt;br /&gt;
{{Ability/entry|231|Phanpy|Ground|Ground|Pickup|None|Sand Veil}}&lt;br /&gt;
{{Ability/entry|263|Zigzagoon|Normal|Normal|Pickup|Gluttony|Quick Feet}}&lt;br /&gt;
{{Ability/entry|264|Linoone|Normal|Normal|Pickup|Gluttony|Quick Feet}}&lt;br /&gt;
{{Ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}}&lt;br /&gt;
{{Ability/entry|424|Ambipom|Normal|Normal|Technician|Pickup|Skill Link}}&lt;br /&gt;
{{Ability/entry|446|Munchlax|Normal|Normal|Pickup|Thick Fat|Gluttony}}&lt;br /&gt;
{{Ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}&lt;br /&gt;
{{Ability/foot|items}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=items|exp=yes|gen=The user finds many rare items and picks them up, even going as far as stealing items from others.|image1=Tokin Pickup.png|image1p=Linoone}}&lt;br /&gt;
{{movep|type=items|ms=264|pkmn=Linoone|method=Linoone finds many rare items everywhere and puts them in its cheeks. It even goes as far as to steal items from others.}}&lt;br /&gt;
{{movebtm|type=items|user=Kimmy Shoney|user1=Kimmy Shoney&#039;s Tokin|startcode=AG112|startname=Showdown at Linoone|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=items|exp=yes|gen=The user picks up items it finds on the ground.|image1=Emerald Phanpy Adventures.png|image1p=Phanpy|image2=Lax Pickup.png|image2p=Munchlax}}&lt;br /&gt;
{{movep|type=items|ms=231|pkmn=Phanpy|method=Phanpy picks up items it finds on the ground and stores them in its mouth until its Trainer asks to receive them. It can hold up to three items at a time in its mouth.}}&lt;br /&gt;
{{movemid|type=items|user=Crystal (Adventures)|user1=Crys&#039;s Phanpy|startcode=PS312|startname=VS. Regirock|notes=Debut}}&lt;br /&gt;
{{movep|type=items|ms=446|pkmn=Munchlax|method=Munchlax picks up items it finds and stores them in its fur. It can carry many, many items in its fur at once.}}&lt;br /&gt;
{{movebtmManga|type=items|user=Lax (Adventures)|user1=Dia&#039;s Lax|startcode=PS338|startname=Stagestruck Starly}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=items|exp=yes|gen=The user finds items left behind.|image1=Munchlax Pickup DPA.png|image1p=Munchlax}}&lt;br /&gt;
{{movep|type=items|ms=446|pkmn=Munchlax|method=Munchlax picks up an item.}}&lt;br /&gt;
{{movebtmManga|type=items|user=Munchlax (Pokémon)|user1=A wild Munchlax|startcode=DPA05|startname=Find Munchlax!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{items color}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_cmn=物品拾取 &#039;&#039;Wùpǐn Shíqǔ&#039;&#039;&lt;br /&gt;
|fr=Ramassage&lt;br /&gt;
|de=Mitnahme&lt;br /&gt;
|it=Raccolta&lt;br /&gt;
|es=Recogida&lt;br /&gt;
|pt=Pegar&lt;br /&gt;
|ko=픽업 &#039;&#039;Pick-Up&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
&lt;br /&gt;
[[pt:Pickup]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mitnahme]]&lt;br /&gt;
[[es:Recogida]]&lt;br /&gt;
[[fr:Ramassage]]&lt;br /&gt;
[[it:Raccolta (abilità)]]&lt;br /&gt;
[[ja:ものひろい]]&lt;br /&gt;
[[pl:Pickup (Zdolność)]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1852399</id>
		<title>Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1852399"/>
		<updated>2013-02-20T11:45:55Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia */ calculation error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shuckle |&lt;br /&gt;
jname=ツボツボ |&lt;br /&gt;
tmname=Tsubotsubo |&lt;br /&gt;
art=HGSS |&lt;br /&gt;
size=190px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;shuck-kel&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
oldjdex=166 |&lt;br /&gt;
jdex=168 |&lt;br /&gt;
hdex=356 |&lt;br /&gt;
u2dex=232 |&lt;br /&gt;
obrow=109 |&lt;br /&gt;
opbrow=080 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Rock |&lt;br /&gt;
species=Mold |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=45.2 |&lt;br /&gt;
weight-kg=20.5 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Sturdy |&lt;br /&gt;
ability2=Gluttony |&lt;br /&gt;
abilityd=Contrary |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evde=1 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=80 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=14 |&lt;br /&gt;
pokefordex=shuckle |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shuckle&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ツボツボ&#039;&#039;&#039; &#039;&#039;Tsubotsubo&#039;&#039;) is a dual-type {{2t|Bug|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
[[File:Shuckle shell.png|thumb|left|200px|Shuckle in its shell]]&lt;br /&gt;
Shuckle bears resemblance to a small turtle. Shuckle is encased in a very hard red shell that has many holes in it. Its body inside the shell is yellow and presumably very soft. Shuckle&#039;s limbs appear limp until in use and are completely able.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Shuckle are well known for having high defenses, surpassing all other Pokémon in both {{stat|Defense|physical}} and {{stat|Special Defense}}. However, Shuckle&#039;s other stats are incredibly low, being either lowest or very near to lowest of all Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if a Shuckle is made to hold a standard [[Berry]], it will in time break down into {{DL|Drink|Berry Juice}}, which doubles its effectiveness. If held even longer, the Berry Juice will harden and turn into a {{DL|Vitamin|Rare Candy}}. This functionality was removed from later generations.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Rather than actively hunting and foraging for food like most other {{OBP|Pokémon|species}}, it tends to collect Berries and store them in its shell. The Berries inside are liquefied and fermented by the Shuckle&#039;s digestive juices, which are then consumed by the Shuckle. These juices are also used to dissolve rocks for the Shuckle to hide under.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Mountain.gif|right|frame|{{DL|List of Pokémon by habitat|Mountain Pokémon}}]]&lt;br /&gt;
Shuckle tend to hide under rocks and fallen logs for long periods of time.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
This Pokémon&#039;s main diet consists of Berries, which it collects and stores in its shell.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Conway Shuckle.png|thumb|250px|right|Shuckle in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
In &#039;&#039;[[EP170|A Better Pill to Swallow]]&#039;&#039;, [[Old Man Shuckle|an old man]] was using the Berry Juice that Shuckle makes to create medicine. One of the Shuckle that he befriended was a {{Shiny|purple}} Shuckle whose Berry Juice attracted Pokémon to anyone who drank it. Because of this, {{TRT}} made it their mission to steal it.&lt;br /&gt;
&lt;br /&gt;
[[Butch]]&#039;s Shuckle debuted in &#039;&#039;[[DP065|Sleight of Sand!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Conway]] used a Shuckle in his battle against {{Ash}} in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
[[File:Old Man Shuckle Shiny Shuckle.png|thumb|200px|right|Shiny Shuckle in the anime]]&lt;br /&gt;
A Shuckle was one of the residents of [[Big Town]] in &#039;&#039;[[PK07|Pikachu &amp;amp; Pichu]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared on a poster in &#039;&#039;[[EP174|Imitation Confrontation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A picture of a Shuckle appeared in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle also appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Shuckle appeared in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039; under the ownership of {{si|Rebecca}}.&lt;br /&gt;
&lt;br /&gt;
A Shuckle made a brief cameo in [[SS024]], outside [[Professor Rowan]]&#039;s lab.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP170|Shuckle|Ash&#039;s Pokédex|Shuckle, the Mold Pokémon. When Shuckle places organic materials in its husk-like shell, the items are transformed into a [[Drink#Berry_Juice|unique juice]]. Shuckle are naturally shy and are most often found hiding beneath rocks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP185|Shuckle|Dawn&#039;s Pokédex|Shuckle, the Mold Pokémon. Shuckle stores [[Berry|Berries]] inside its shell, and the Berries eventually turn into a [[Drink#Berry_Juice|delicious juice]].}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Orm Adventures.png|thumb|150px|[[Orm]] and his Shuckle]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Shuckle first appeared with [[Kurt]]. Kurt&#039;s Shuckle helps the [[Poké Ball]] craftsman make his special Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Shuckle&#039;s most major appearance is in {{PAV|23}}, under the control of [[Orm]], in his battles against {{adv|Professor Oak}} (which he won with ease) and Oak&#039;s grandson {{adv|Blue}} (which he lost eventually). &lt;br /&gt;
&lt;br /&gt;
Another Shuckle was seen under [[Pike Queen Lucy]]&#039;s command, where it showed off its fair deftness by badly &lt;br /&gt;
poisoning {{adv|Emerald}}&#039;s {{p|Starmie}} (as well as take a number of attacks) before being washed out by a {{m|Surf}}. She hasn&#039;t used it since.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shuckle (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=The [[Berry|Berries]] it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|silverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|crystaldex=The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink.&lt;br /&gt;
|rsdex=Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|emeralddex=A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|firereddex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|leafgreendex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|stadium2dex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|dpptdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|heartgolddex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|soulsilverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|bwdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|b2w2dex=The berries stored in its vaselike shell eventually become a thick, pulpy juice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
gen3ex=frlg|&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea={{safari|Hoenn}} ({{m|Rock Smash}} boulders) |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[Deep Colosseum]] |&lt;br /&gt;
coloshadow=yes |&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Trade]] {{p|Surskit}} in [[Pyrite Town]] |&lt;br /&gt;
dprarity=Dongle |&lt;br /&gt;
dongledp=Emerald |&lt;br /&gt;
dparea={{rt|224|Sinnoh}} |&lt;br /&gt;
ptrarity=Dongle |&lt;br /&gt;
donglept=Emerald |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Cianwood City]] (given away), {{m|Rock Smash}} boulders in [[Cianwood City]] or [[Vermilion City]] |&lt;br /&gt;
ptarea={{rt|224|Sinnoh}} |&lt;br /&gt;
palarea=Sea |&lt;br /&gt;
bwrarity=Rare|&lt;br /&gt;
bwarea={{rt|14|Unova}}|&lt;br /&gt;
dwarea={{dwa|Icy Cave}} |&lt;br /&gt;
b2w2rarity=Rare |&lt;br /&gt;
b2w2area=[[Seaside Cave]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|channel=[[Cobalt Coast]]&lt;br /&gt;
|trozei=[[Secret Storage 8]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Mt. Blaze]] (5F-9F)&amp;lt;br&amp;gt;[[Howling Forest]] (7F-11F)&amp;lt;br&amp;gt;[[Oddity Cave]] (B6-B9)&lt;br /&gt;
|md2=[[Upper Steam Cave]] (1F-7F)&amp;lt;br&amp;gt;[[Landslide Cave]] (B1-B12)&lt;br /&gt;
|ranger3=[[Wireless Tower]]&amp;lt;br&amp;gt;[[Fire Temple]]&lt;br /&gt;
|rumble2=Lake: [[Soothing Shore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=rock}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #6 Shuckle|Japanese|Japan|10|April 22 to May 7, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Shuckle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=bug|type2=rock&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=50|gsc1image=no&lt;br /&gt;
|e1=Oran Berry|e1type=Berry|e1rar=100&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=100&lt;br /&gt;
|hgss1=Berry Juice|hgss1type=Drink|hgss1rar=100&lt;br /&gt;
|bw1=Berry Juice|bw1type=Drink|bw1rar=100&lt;br /&gt;
|b2w21=Berry Juice|b2w21type=Drink|b2w21rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
HP=      20 |&lt;br /&gt;
Attack=  10 |&lt;br /&gt;
Defense=230 |&lt;br /&gt;
SpAtk=   10 |&lt;br /&gt;
SpDef=  230 |&lt;br /&gt;
Speed=    5 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Shuckle|Bug|Rock|V|2}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Withdraw|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|37|Start|Rollout|Rock|Physical|30|90|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|7|5|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/levelV|13|9|Wrap|Normal|Physical|15|90|20}}&lt;br /&gt;
{{learnlist/levelV|Start|12|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|19|16|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/levelV|25|20|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|23|Rock Throw|Rock|Physical|50|90|15||&#039;&#039;&#039;||B2W2}}&lt;br /&gt;
{{learnlist/levelV|31|27|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/levelV|43|31|Power Trick|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|34|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/levelV|N/A|38|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|49|42|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|55|45|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|55|45|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|49|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM34|Sludge Wave|Poison|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Acid|Poison|Special|40|100|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Acupressure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Final Gambit|Fighting|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|313|Volbeat}}{{MSP|542|Leavanny}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|Mud-Slap|Ground|Special|20|100|10|Cute|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|Sand Tomb|Ground|Physical|35|85|15|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|415|Combee}}|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}{{learnlist/breedf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/tutor5|After You|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}} moves====&lt;br /&gt;
{{learnlist/eventh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/eventf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=6.9 |&lt;br /&gt;
area=Mt. Deepgreen |&lt;br /&gt;
P1=If the going gets too rough, I&#039;ll retreat within my shell! |&lt;br /&gt;
P2=No more tomfoolery! My health is halfway down. |&lt;br /&gt;
P3=I think it&#039;s hopeless... I want to hide in my shell... |&lt;br /&gt;
PL=Yes, finally leveled up! I&#039;ll beat on my shell like a tom-tom! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Rock |&lt;br /&gt;
assist3=Rock |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
browser3=It triggers rockfalls around itself that make Pokémon Tired. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=1|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=213&lt;br /&gt;
|name1=Shuckle&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=213|&lt;br /&gt;
name=Shuckle|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shuckle has the highest base {{stat|Defense}} and {{stat|Special Defense}} stats, both being at 230.&lt;br /&gt;
* Shuckle has the lowest {{stat|Attack}} and {{stat|Special Attack}} stat of all {{type|Bug}} Pokémon.&lt;br /&gt;
** By using {{m|Power Trick}}, Shuckle can temporarily reach a pseudo base {{stat|Attack}} stat of 230, which would be the highest of all Pokémon.&lt;br /&gt;
*** This also gives Shuckle the lowest pseudo {{stat|Defense}} stat [[List of Pokémon by base stats|of all Pokémon]].&lt;br /&gt;
* Shuckle is tied with {{p|Munchlax}} for the lowest {{stat|Speed}} of all Pokémon.&lt;br /&gt;
* Shuckle is tied with {{p|Feebas}} and {{p|Bonsly}} for the lowest {{stat|Special Attack}} of all Pokémon.&lt;br /&gt;
* Shuckle couldn&#039;t learn any {{type|Bug}} moves before {{game|Platinum}}, or {{type|Rock}} moves by leveling up prior to [[Generation V]], despite being a Bug/Rock Pokémon.&lt;br /&gt;
* Despite Shuckle being described as having limp, weak muscles, it is able to learn {{m|Strength}}.&lt;br /&gt;
* Shuckle is one of the few Pokémon to have official art for its Shiny form. It can also be seen in its Shiny form in a [[Pokémon.com online games#Unnamed Shuckle game|game]] at the Fun Zone section of [[Pokémon.com]].&lt;br /&gt;
* In [[Generation II]], Shuckle is the only Pokémon that can learn {{m|Sweet Scent}} by breeding. &lt;br /&gt;
* Despite being weak to {{type|Water}} moves and being unable to use the move {{m|Surf}}, it appears in the sea in [[Pal Park]].&lt;br /&gt;
* Shuckle is the only Pokémon based on fungus that is not part {{type|Grass}}.&lt;br /&gt;
* Shuckle has the most extreme stat distribution, being in the top three or bottom three of every base stat category.&lt;br /&gt;
* A [[level]] 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a triple battle, holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, both of Shuckle&#039;s partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}} boosted Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}}, {{p|Yanma}} or {{p|Combee}} with minimum Defense stats, that have been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 481,266,000 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shuckle seems to be based on an {{wp|endolith}}, an organism that lives inside porous rocks or animal shells or possibly an {{wp|abalone}}. {{wp|Fungi}}, also known as mold, are common endoliths; this explains why Shuckle is the mold Pokémon. It may also be based on {{wp|scale insect}}s – small, shelled parasites that produce a sweet fluid called {{wp|honeydew (secretion)|honeydew}} that attracts other insects. Shuckle may have been based on a variety of {{wp|mollusk}}s, as it shares some characteristics with them. Some examples of the similar characteristics are the shell, muscular and limp-seeming feet, the use of acids to receive food or to break down obstacles, likes fermented foods, and both also live close to the water. It may also be based on {{wp|turtle}}s or {{wp|tortoise}}s, appearance-wise.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shuckle may be a combination of &#039;&#039;shuck&#039;&#039; (a husk or pod) and &#039;&#039;barnacle&#039;&#039; or &#039;&#039;turtle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tsubotsubo may derive from 壷 &#039;&#039;tsubo&#039;&#039; (jar) and 富士壺 &#039;&#039;fujitsubo&#039;&#039; ({{wp|barnacle}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=rock&lt;br /&gt;
|ja=ツボツボ &#039;&#039;Tsubotsubo&#039;&#039;|jameaning=From {{tt|壷 &#039;&#039;tsubo&#039;&#039;|jar}} and {{tt|富士壺 &#039;&#039;fujitsubo&#039;&#039;|barnacle}}&lt;br /&gt;
|fr=Caratroc|frmeaning=From &#039;&#039;{{tt|carapace|shell}}&#039;&#039; and &#039;&#039;{{tt|troc|exchange}}&#039;&#039;, referring to its ability of transforming Berries into Berry juice.&lt;br /&gt;
|es=Shuckle|esmeaning=Same as English name&lt;br /&gt;
|de=Pottrott|demeaning=From &#039;&#039;{{tt|Pott|a colloquial word for jar}}&#039;&#039; and &#039;&#039;{{tt|verrotten|to rot}}&#039;&#039;, referring to the fermentation of Berries in its shell.&lt;br /&gt;
|it=Shuckle|itmeaning=Same as English name&lt;br /&gt;
|ko=단단지 &#039;&#039;Dandanji&#039;&#039;|komeaning=&lt;br /&gt;
|zh_cmn=壺壺 / 壶壶 &#039;&#039;Húhú&#039;&#039;|zh_cmnmeaning=Repetition of the character {{tt|壺 &#039;&#039;hú&#039;&#039;|kettle/pot/jar}}. Also from {{tt|藤壺 &#039;&#039;ténghú&#039;&#039;|barnacle}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pottrott]]&lt;br /&gt;
[[es:Shuckle]]&lt;br /&gt;
[[fr:Caratroc]]&lt;br /&gt;
[[it:Shuckle]]&lt;br /&gt;
[[ja:ツボツボ]]&lt;br /&gt;
[[pl:Shuckle]]&lt;br /&gt;
[[pt:Shuckle (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1852398</id>
		<title>Rollout (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1852398"/>
		<updated>2013-02-20T11:44:32Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia */ calculation error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=205 |&lt;br /&gt;
name=Rollout |&lt;br /&gt;
jname=ころがる |&lt;br /&gt;
jtrans=Roll |&lt;br /&gt;
jtranslit=Korogaru |&lt;br /&gt;
gameimage=Rollout.png |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=30 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Allows performance of the same move twice in a row. |&lt;br /&gt;
pokefordex=rollout |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=04 |&lt;br /&gt;
mte=yes |&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Rollout&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ころがる&#039;&#039;&#039; &#039;&#039;Roll&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation II]]. In [[Generation IV]] and beyond, a {{p|Lickitung}} that levels up while knowing this move will be able to evolve into a {{p|Lickilicky}}. It was [[TM04]] in Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rollout inflicts damage over five turns, doubling in power for each consecutive hit.  The power will reset after five turns or if Rollout is interrupted.  The power of Rollout is also doubled if {{m|Defense Curl}} has been used previously by the Pokémon and the user has remained in battle since then.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon]]===&lt;br /&gt;
====Red and Blue Rescue Teams====&lt;br /&gt;
Rollout attacks 5 times in a single turn, with damage increasing by 50% of the first hit for each successive hit.  The move ends once all 5 attacks are done or if the move misses, whichever occurs first.&lt;br /&gt;
&lt;br /&gt;
====Explorers of Time, Darkness, and Sky====&lt;br /&gt;
Rollout works the same way, except that the damage is increased by 10% per successive hit.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Attacks five turns with rising power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|An attack lasting 5 turns with rising intensity.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Moveheader/Level|Rock|2}}&lt;br /&gt;
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|039|Jigglypuff|1|Normal|Normal|19|19|17|21|}}&lt;br /&gt;
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|31|26|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|075|Graveler|2|Rock|Ground|34|29|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|076|Golem|2|Rock|Ground|34|29|22|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|100|Voltorb|1|Electric|Electric|29|32|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|101|Electrode|1|Electric|Electric|29|34|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|108|Lickitung|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|138|Omanyte|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|139|Omastar|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|143|Snorlax|1|Normal|Normal|50|46|41|44||FRLG=49}}&lt;br /&gt;
{{Moveentry/Level2|155|Cyndaquil|1|Fire|Fire|no|no|40|49|}}&lt;br /&gt;
{{Moveentry/Level2|156|Quilava|1|Fire|Fire|no|no|46|57|}}&lt;br /&gt;
{{Moveentry/Level2|157|Typhlosion|1|Fire|Fire|no|no|46|61|}}&lt;br /&gt;
{{Moveentry/Level2|183|Marill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|184|Azumarill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|206|Dunsparce|1|Normal|Normal|no|no|17|16|B2W2=4|FRLG=21}}&lt;br /&gt;
{{Moveentry/Level2|211|Qwilfish|2|Water|Poison|no|no|no|17|}}&lt;br /&gt;
{{Moveentry/Level2|213|Shuckle|2|Bug|Rock|no|no|no|37|B2W2=--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|231|Phanpy|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|241|Miltank|1|Normal|Normal|34|34|19|19|}}&lt;br /&gt;
{{Moveentry/Level2|320|Wailmer|1|Water|Water|no|14|11|11|}}&lt;br /&gt;
{{Moveentry/Level2|321|Wailord|1|Water|Water|no|--, 14|--, 11|--, 11|}}&lt;br /&gt;
{{Moveentry/Level2|399|Bidoof|1|Normal|Normal|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|400|Bibarel|2|Normal|Water|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|446|Munchlax|1|Normal|Normal|no|no|41|44|}}&lt;br /&gt;
{{Moveentry/Level2|463|Lickilicky|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|498|Tepig|1|Fire|Fire|no|no|no|21|}}&lt;br /&gt;
{{Moveentry/Level2|499|Pignite|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|500|Emboar|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|543|Venipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|544|Whirlipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|545|Scolipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|554|Darumaka|1|Fire|Fire|no|no|no|3|}}&lt;br /&gt;
{{Moveentry/Level2|555|Darmanitan|1|Fire|Fire|no|no|no|--, 3|}}&lt;br /&gt;
{{Moveentry/Level2|564|Tirtouga|2|Water|Rock|no|no|no|5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|565|Carracosta|2|Water|Rock|no|no|no|--, 5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|7|}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|597|Ferroseed|2|Grass|Steel|no|no|no|6|}}&lt;br /&gt;
{{Moveentry/Level2|598|Ferrothorn|2|Grass|Steel|no|no|no|--, 6|}}&lt;br /&gt;
{{Moveentry/Level2|622|Golett|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Moveentry/Level2|623|Golurk|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Rock|3}}&lt;br /&gt;
{{Moveentry/Breed3|095|Onix|2|Rock|Ground|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|185|Sudowoodo|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|218|Slugma|1|Fire|Fire|no|no|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|299|Nosepass|1|Rock|Rock|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|322|Numel|2|Fire|Ground|{{MSP|231|Phanpy}}{{MSP|232|Donphan}}&amp;lt;br&amp;gt;{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|FRLG={{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|361|Snorunt|1|Ice|Ice|no|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|363|Spheal|2|Ice|Water|no|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|399|Bidoof|1|Normal|Normal|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|417|Pachirisu|1|Electric|Electric|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|420|Cherubi|1|Grass|Grass|no|no|{{MSP|039|Jigglypuff}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|438|Bonsly|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|568|Trubbish|1|Poison|Poison|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|590|Foongus|2|Grass|Poison|no|no|{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Movefooter|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Rock|2|no|TM04|no|no|no}}&lt;br /&gt;
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|025|Pikachu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|026|Raichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|027|Sandshrew|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|028|Sandslash|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|035|Clefairy|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|036|Clefable|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|039|Jigglypuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|040|Wigglytuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|074|Geodude|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|075|Graveler|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|076|Golem|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|081|Magnemite|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|082|Magneton|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|100|Voltorb|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|101|Electrode|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|102|Exeggcute|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|103|Exeggutor|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|108|Lickitung|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|109|Koffing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|110|Weezing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|111|Rhyhorn|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|112|Rhydon|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|113|Chansey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|138|Omanyte|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|139|Omastar|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|140|Kabuto|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|141|Kabutops|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|155|Cyndaquil|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|156|Quilava|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|157|Typhlosion|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|161|Sentret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|162|Furret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|165|Ledyba|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|166|Ledian|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|172|Pichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|173|Cleffa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|174|Igglybuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|175|Togepi|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|176|Togetic|2|Normal|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|183|Marill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|184|Azumarill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|185|Sudowoodo|1|Rock|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|194|Wooper|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|195|Quagsire|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|204|Pineco|1|Bug|Bug|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|205|Forretress|2|Bug|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|206|Dunsparce|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|208|Steelix|2|Steel|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|211|Qwilfish|2|Water|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|213|Shuckle|2|Bug|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|216|Teddiursa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|217|Ursaring|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|218|Slugma|1|Fire|Fire|yes|no|no|no|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|219|Magcargo|2|Fire|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|222|Corsola|2|Water|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|231|Phanpy|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|232|Donphan|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|241|Miltank|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|242|Blissey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Rock|3}}&lt;br /&gt;
{{Moveheader/tutor/3|no|yes|no}}&lt;br /&gt;
{{Moveheader/tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveentry/tutor|007|Squirtle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|008|Wartortle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|009|Blastoise|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|025|Pikachu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|026|Raichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|027|Sandshrew|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|028|Sandslash|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|031|Nidoqueen|2|Poison|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|074|Geodude|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|075|Graveler|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|076|Golem|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|081|Magnemite|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|082|Magneton|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|095|Onix|2|Rock|Ground|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|100|Voltorb|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|101|Electrode|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|109|Koffing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|110|Weezing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|111|Rhyhorn|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|112|Rhydon|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|113|Chansey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|138|Omanyte|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|139|Omastar|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|140|Kabuto|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|141|Kabutops|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|143|Snorlax|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|155|Cyndaquil|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|156|Quilava|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|157|Typhlosion|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|161|Sentret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|162|Furret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|165|Ledyba|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|166|Ledian|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|172|Pichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Normal|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|183|Marill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|184|Azumarill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|194|Wooper|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|195|Quagsire|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|204|Pineco|1|Bug|Bug|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|205|Forretress|2|Bug|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|208|Steelix|2|Steel|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|211|Qwilfish|2|Water|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|213|Shuckle|2|Bug|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|216|Teddiursa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|217|Ursaring|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|218|Slugma|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|219|Magcargo|2|Fire|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|222|Corsola|2|Water|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|231|Phanpy|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|232|Donphan|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|241|Miltank|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|242|Blissey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|258|Mudkip|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|259|Marshtomp|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|260|Swampert|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|263|Zigzagoon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|264|Linoone|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|273|Seedot|1|Grass|Grass|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|274|Nuzleaf|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|275|Shiftry|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|293|Whismur|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|294|Loudred|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|295|Exploud|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|298|Azurill|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|299|Nosepass|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|300|Skitty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|301|Delcatty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|304|Aron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|305|Lairon|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|306|Aggron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|311|Plusle|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|312|Minun|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|316|Gulpin|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|317|Swalot|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|322|Numel|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|323|Camerupt|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|335|Zangoose|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|337|Lunatone|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|338|Solrock|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|361|Snorunt|1|Ice|Ice|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|362|Glalie|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|363|Spheal|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|364|Sealeo|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|365|Walrein|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|373|Salamence|2|Dragon|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|375|Metang|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|376|Metagross|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|377|Regirock|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|378|Regice|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|379|Registeel|1|Steel|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|383|Groudon|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|390|Chimchar|1|Fire|Fire|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|391|Monferno|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|399|Bidoof|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|400|Bibarel|2|Normal|Water|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|417|Pachirisu|1|Electric|Electric|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|420|Cherubi|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|421|Cherrim|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|425|Drifloon|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|426|Drifblim|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|432|Purugly|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|433|Chingling|1|Psychic|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|436|Bronzor|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|437|Bronzong|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|438|Bonsly|1|Rock|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|440|Happiny|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|446|Munchlax|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|462|Magnezone|2|Electric|Steel|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|463|Lickilicky|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|464|Rhyperior|2|Ground|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|468|Togekiss|2|Normal|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|476|Probopass|2|Rock|Steel|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|478|Froslass|2|Ice|Ghost|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Movefooter/tutor|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|300|Skitty|1|Normal|Normal|[[List of Japanese event Pokémon distributions in Generation III#Skitty|PokéPark Eggs]]{{sup/3|FRLG}}|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|185|Sudowoodo|1|Rock|Rock|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
* Jigglypuff uses Rollout as its B attack in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl|Brawl]]. The longer the B button is held down before being released, the more powerful and harder to control this move will be.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=rock|exp=yes|gen=The Pokémon curls into a ball and rolls at incredible speed through the opponent.|image1=Natasha Electrode Rollout.png|image1p=Electrode|image2=Whitney Miltank Rollout.png|image2p=Miltank|image3=Ash Donphan Rollout.png|image3p=Donphan|image4=Ursula Jigglypuff Rollout.png|image4p=Jigglypuff}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls into a ball and rolls with incredible speed, dealing heavy damage to anything it hits.}}&lt;br /&gt;
{{movemid|type=rock|user=Raymond|user1=Raymond&#039;s Donphan|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}&lt;br /&gt;
{{movemid|type=rock|user=Rochelle|user1=Rochelle&#039;s Donphan|startcode=EP120|startname=Roll on, Pokémon}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A wild Donphan|startcode=PK10|startname=Pikachu&#039;s PikaBoo}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=Multiple wild Donphan|startcode=AG114|startname=Date Expectations}}&lt;br /&gt;
{{movemid|type=rock|user=Tyson (Hoenn)|user1=Tyson&#039;s Donphan|startcode=AG131|startname=At the End of the Fray}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Donphan|startcode=AG154|startname=Reversing the Charges}}&lt;br /&gt;
{{movemid|type=rock|user=Kellyn|user1=A Donphan Kellyn captured with his Capture Styler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A Coordinator&#039;s Donphan|startcode=DP095|startname=Battling the Generation Gap!}}&lt;br /&gt;
{{movemid|type=rock|user=Ethan (game)|user1=Ethan&#039;s Donphan|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movep|type=rock|ms=076|pkmn=Golem|method=Golem pulls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=EP150|startname=Hour of the Houndour}}&lt;br /&gt;
{{movemid|type=rock|user=Gary Oak|user1=Gary&#039;s Golem|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movemid|type=rock|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Golem|startcode=BW096|startname=Meloetta and the Undersea Temple!}}&lt;br /&gt;
{{movep|type=rock|ms=231|pkmn=Phanpy|method=Phanpy curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Molly Hale|user1=Molly Hale&#039;s Phanpy|startcode=M03|startname=Spell of the Unown}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Phanpy|startcode=EP230|startname=Hatching a Plan}} &lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank pulls itself into a ball and rolls toward the opponent with incredible speed and power. The more time Miltank rolls, the more powerful the attack becomes.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|startcode=EP158|startname=A Goldenrod Opportunity}}&lt;br /&gt;
{{movemid|type=rock|user=Autumn (Sinnoh)|user1=Autumn&#039;s Ilta|startcode=DP062|startname=Tanks for the Memories!}}&lt;br /&gt;
{{movep|type=Rock|ms=074|pkmn=Geodude|method=Geodude curls into a ball and rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Roxanne|user1=Roxanne&#039;s Geodude|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movemid|type=rock|user=Geodude (Pokémon)|user1=Multiple wild Geodude|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=Rock|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=rock|ms=101|pkmn=Electrode|method=Electrode rolls at the opponent with great speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Natasha|user1=Natasha&#039;s Electrode|startcode=AG041|startname=What You Seed is What You Get}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movep|type=rock|ms=039|pkmn=Jigglypuff|method=Jigglypuff rolls towards the opponent with incredible speed and power and slams into them.}}&lt;br /&gt;
{{movemid|type=rock|user=Lisa Mitchum|user1=Lisa Mitchum&#039;s Jigglypuff|startcode=AG138|startname=Rough, Tough Jigglypuff}}&lt;br /&gt;
{{movemid|type=rock|user=Ursula|user1=Ursula&#039;s Jiggylpuff|startcode=DP161|startname=Yes in Dee Dee, It&#039;s Dawn!}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickitung|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=463|pkmn=Lickilicky|method=Lickilicky curls its body into a ball and rolls into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=544|pkmn=Whirlipede|method=Whirlipede jumps into the air and spins into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movebtm|type=rock|user=Whirlipede (Pokémon)|user1=Three wild Whirlipede|startcode=BW076|startname=BW076|startname=A Restoration Confrontation! Part 2}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=Whitney Miltank Rollout Adventures.png|image1p=Miltank|image2=Qwilfish Rollout Adventures.png|image2p=Qwilfish|image3=Lax Rollout.png|image3p=Munchlax}}&lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank rolls at a high speed and into the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|user1=Whitney&#039;s Mil Mil|startcode=PS105|startname=Smeargle Smudge|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=028|pkmn=Sandslash|method=Sandslash curls itself into a ball so its spines are sticking out, and it rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sandslash (Pokémon)|user1=Multiple wild Sandslash|startcode=PS145|startname=Sandslash Suprise}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls its body into a ball and rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sapphire (Adventures)|user1=Sapphire&#039;s Dono|startcode=PS205|startname=VS. Electrike II}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax jumps into the air and curls its body into a round ball. It then rolls into the opopnent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Lax (Adventures)|user1=Dia&#039;s Lax|startcode=PS363|startname=Dramatic Drapion &amp;amp; Crafty Kricketune II}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung jumps into the air, curls its body into a ball and rolls towards the opponent, slamming into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=rock|user=Diamond (Adventures)|user1=Dia&#039;s Kit|startcode=PS390|startname=Licking Lickitung}}&lt;br /&gt;
{{movep|type=rock|ms=211|pkmn=Qwilfish|method=Qwilfish falls to the ground and rolls towards the opponent at top speed, slamming into it with great force.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS428|startname=VS. Ledian}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=B-2 Graveler Rollout.png|image1p=Graveler}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax rolls on its sides.}}&lt;br /&gt;
{{movemid|type=rock|user=Munchlax (Pokémon)|user1=A wild Munchlax|startcode=DPA05|startname=Find Munchlax!!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls into a ball and then rolls into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=B-2|user1=B-2&#039;s Graveler|startcode=DPA10|startname=Serious Training On Iron Island}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user curls into a ball and rolls.|image1=Red Clefairy Rollout PM.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=rock|ms=161|pkmn=Sentret|method=Sentret curls into a ball and rolls.}}&lt;br /&gt;
{{movemid|type=rock|user=Sentret (Pokémon)|user1=Unknown Trainer&#039;s Sentret|startcode=PM069|startname=Demanding Tests at the Pokémon School!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=035|pkmn=Clefairy|method=Clefairy curls into a ball and rolls.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Red&#039;s Clefairy|startcode=PM069|startname=Demanding Tests at the Pokémon School!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=rock|&lt;br /&gt;
genII=Rollout II|&lt;br /&gt;
genIII=Rollout III|&lt;br /&gt;
genIV=Rollout IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rollout was one of the first [[Generation II]] moves introduced and named. It was shown along with the third Generation II Pokémon introduced, {{p|Donphan}}, when [[Raymond]] used it in the [[M01|first movie]].&lt;br /&gt;
* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move&#039;s introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}.&lt;br /&gt;
* If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.&lt;br /&gt;
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, both of Shuckle&#039;s partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}} with minimum Defense stats, that has been hit with 6 stages of negative Defense modifiers (such as {{m|Screech}}), it can deal 481,266,000 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
* The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of [[Generation V]]. In earlier generations, the power of {{m|Explosion}} was effectively 500, though Generation V changed it by no longer halving Defense.&lt;br /&gt;
** When used with Defense Curl, however, Rollout&#039;s base power is 960.&lt;br /&gt;
*** It shares this with {{m|Ice Ball}}, its {{type|Ice}} counterpart.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_cmn=滾動 &#039;&#039;{{tt|Gǔndòng|Roll}}&#039;&#039;{{tt|*|AG and DP series}}&amp;lt;br&amp;gt;打滾功 &#039;&#039;{{tt|Dǎgǔn-gōng|Rolling Skill}}&#039;&#039;{{tt|*|Original Series}}&lt;br /&gt;
|cs=Valivý útok&lt;br /&gt;
|nl=Uitrol&lt;br /&gt;
|fi=Hyrrävyöry ([[EP158]]-[[EP159]])&amp;lt;br/&amp;gt;Kierähdysisku ([[EP270]])&amp;lt;br/&amp;gt;Rullahyökkäys ([[Advanced Generation series|Advanced Generation]])&lt;br /&gt;
|fr=Roulade&lt;br /&gt;
|de=Walzer&lt;br /&gt;
|el=Κύλιση&lt;br /&gt;
|hi=लुदकने वाला हमला &#039;&#039;Ludakne Wala Hamla&#039;&#039;&lt;br /&gt;
|id=Berguling&amp;lt;br&amp;gt;Menggelinding&lt;br /&gt;
|it=Rotolamento&lt;br /&gt;
|ko=구르기 &#039;&#039;Gureugi&#039;&#039;&lt;br /&gt;
|pl=Beczka&lt;br /&gt;
|pt=Rolo Compressor&lt;br /&gt;
|pt_br=Rolo Compressor&lt;br /&gt;
|sr=Kotrljanje&lt;br /&gt;
|es_la=Aplanadora (seasons 3 and 5)&amp;lt;br/&amp;gt; Rodada (season 4, Advanced Generation present) &lt;br /&gt;
|es_eu={{tt|Desenrollar|This is a mistranslation; a direct translation of &amp;quot;Roll out&amp;quot;.}}&lt;br /&gt;
|ro=Eschivă}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rollout}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Evolution-inducing moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Walzer]]&lt;br /&gt;
[[fr:Roulade]]&lt;br /&gt;
[[it:Rotolamento (mossa)]]&lt;br /&gt;
[[ja:ころがる]]&lt;br /&gt;
[[pl:Rollout]]&lt;br /&gt;
[[pt:Rollout]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shuckle_(Pok%C3%A9mon)&amp;diff=1852397</id>
		<title>Talk:Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shuckle_(Pok%C3%A9mon)&amp;diff=1852397"/>
		<updated>2013-02-20T11:44:05Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berry Juice ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if Berry juice can become a rare candy in generation III and IV? i read on another page that an oran berry will become berry juice.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Kendai}} ([[User talk:Kendai|talk]] • [[Special:Contributions/Kendai|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-I suppose in regards to this little thing, I must wonder if we should keep the Berry Juice for the later gens up anymore, as it seems no one seems to know how you get it.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Tsum}} ([[User talk:Tsum|talk]] • [[Special:Contributions/Tsum|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Trick==&lt;br /&gt;
&lt;br /&gt;
Shuckle learning {{m|Power Trick}} would make it really powerful atacking, combine that with a powerful move &amp;amp; ... -[[User:Theininen|Theininen]] 17:24, 27 March 2008 (UTC)&lt;br /&gt;
:However, it will have the crappest defence ever. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Image:486MS.png|RAWR!!]] 18:03, 27 March 2008 (UTC)&lt;br /&gt;
::Always a drawback. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:27, 28 March 2008 (UTC)&lt;br /&gt;
::That&#039;s why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don&#039;t do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won&#039;t get slaughtered before it can attack. [[User:Diachronos|Diachronos]] 17:45, 9 September 2008 (UTC)&lt;br /&gt;
:::Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 [[User:Colbenik|Colbenik]] 16:24, 13 January 2009&lt;br /&gt;
::::You&#039;re missing a lot of factors. Let me list:&lt;br /&gt;
* Double Battle&lt;br /&gt;
* Item: Metronome (at maximum potential)&lt;br /&gt;
* Rollout hit: 5&lt;br /&gt;
* Defence curl used for powered up Rollout.&lt;br /&gt;
* Maximised Defence (+6 levels) prior to Power Trick.&lt;br /&gt;
* Power Trick Active&lt;br /&gt;
* Skill Swapped Pure Power/Huge Power&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Target defence reduced to 1 with defence down moves used on it (I.E. Screech)&lt;br /&gt;
* Helping Hand bonus&lt;br /&gt;
* Nature boosts defence&lt;br /&gt;
* Variance value at best&lt;br /&gt;
::::With this incredible list of factors, you should get much higher results. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:29, 13 January 2009 (UTC)&lt;br /&gt;
:::::I was actually trying to find highest single battle damage, so maybe I wasn&#039;t actually off...I had included all of the factors you listed except for Helping Hand and the Double Battle modifier[[User:Colbenik|Colbenik]] 22:43, 13 January 2009&lt;br /&gt;
::::::Just some trivia for the trivia: it takes 20 uses of the move for Metronome to get to maximum potential.  [http://www.smogon.com/dp/items/metronome Smogon] also says that Metronome only boosts consecutive &#039;&#039;selections&#039;&#039; of the move, meaning it could take as many as 100 turns of using just Rollout to get both Metronome and Rollout to full power. (Statistically, it may be fewer since Rollout may not necessarily reach 5 strikes each use.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 06:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::::It takes from 40~100 turns.. true. As for the maximum for a single battle, it just cuts out a 50% Power boost. The maximum damage in a single battle is 142,597,348. That&#039;s factoring out the Helping Hand bonus only obtainable in a double battle. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:51, 14 January 2009 (UTC)&lt;br /&gt;
::::::::When Huge Power is skill swapped, the attack is halved! Why doesn&#039;t anyone else know this?![[User:Pyles|Pyles]] 17:23, 16 February 2009 (UTC)&lt;br /&gt;
:::::::::I&#039;ve seen that it takes 10 uses of the move for Metronome to get to maximum potential on Smogon, but other sources say it takes 20 turns. Can someone confirm which one is true? And Pure Power bonus isn&#039;t affect by Skill Swap. The maximum damage would be 213,896,052 HP.&lt;br /&gt;
::::::::::I can also add that having the ability Flower Gift on the opposing pokemon would also increase the damage.&lt;br /&gt;
::::::::::: Old conversation is old, but I&#039;m positive that calculation is wrong. If Metronome only boosts 10 times (which I&#039;m assuming), then you&#039;ll get 142,597,348 as many people have. If it boosts by 20 times, you&#039;d get double the value, not 1.5, so someone clearly messed up. However, if you have Flower Gift on a partner Pokemon, it comes out to 213,896,052, so I guess it works out. I&#039;ll edit the Trivia with Flower Gift. [[User:MagicBarrier|MagicBarrier]] 02:52, 22 January 2010 (UTC)&lt;br /&gt;
:::::::::::: DERP. Well, if Metronome activates 20 times, that IS accurate. Still, I found the link from [http://www.smogon.com/dp/articles/damage_formula Smogon] that states that a Poke can only get a 100% boost from Metronome. Unless you can give me data to counteract this, I&#039;m still editing it. [[User:MagicBarrier|MagicBarrier]] 03:18, 22 January 2010 (UTC)&lt;br /&gt;
:::::::::::::Just suggestion, but could someone change this to be accurate for black and white, because now their are triple battles, allowing another 50% more power with another partner Pokémon using &amp;quot;helping hand&amp;quot;, making the new max damage 320,844,078  [[User:Npk1|Npk1]] 01:38, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have removed the trivia damage as it is incorrect. Please use Smogon&#039;s new [http://www.smogon.com/bw/articles/bw_complete_damage_formula B/W Damage Formula] article to properly calculate before re-adding. Be sure to use modifiers when appropriate; you cannot have two instances of Helping Hand modifiers. [[User:Kaphotics|Kaphotics]] 04:56, 2 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle and Berries==&lt;br /&gt;
&lt;br /&gt;
I think some information must be clarified about Shuckle and Berries(or Oran Berries):&lt;br /&gt;
&lt;br /&gt;
* Exactly how many time it takes for Shuckle to produce Berry Juice? And how is it measured: in steps, in real time, or when Shuckle level up?&lt;br /&gt;
* The same as above, for Rare Candy.&lt;br /&gt;
* And more important: is this feature still available on further generations? i.e., can Shuckle produce Berry Juice(and Rare Candy) on generations III and IV?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little aside: I hope so. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has anyone actually managed to use a Shuckle to produce Rare Candy? I have tried for a long time with different Shuckle (traded, high leveled, low leveled, high happiness), and all I get is Berry Juice. [[User:Jacce|Jacce]] 03:56, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone? [[User:Jacce|Jacce]] 09:02, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Damage Trivia==&lt;br /&gt;
&amp;quot;Although the circumstances would be nearly impossible, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, Metronome held item, Power Trick, a Skill Swap to Huge Power or Pure Power, and the Defense Curl/Rollout combo. On the 5th impact of Rollout, if used against a level 1 Ledyba or Yanma that have been hit with negative Defense modifiers (such as Screech), it can deal over 210,000,000 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t a Choice Band Ho-Oh with Huge/Pure Power and a maximum attack stat and attack modifiers do more damage to a Level 1 Dry Skin Paras with negative defence modifiers with an attack such as Sacred Power? Besides the point, it seems like a weird thing to put in trivia. --[[User:EmpoleonDynamite|EmpoleonDynamite]] 14:19, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Agreed. It&#039;s highly impractical as well, since that situation is way too hard to reproduce anyway. I do enjoy trivias, but this is just ridiculously specific. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 02:05, 6 June 2009 (UTC)&lt;br /&gt;
::Ho-Oh max attack is 788 with Pure Power (against 1,228 for a Pure Power and Power Tricked Shuckle) and Sacred Fire power is 100 (960 for a Defense Curled Rollout on the fifth turn). Anyway, maximum damage would be 26,807,962 HP for Ho-Oh, against 213,000,000 for Shuckle. {{unsigned|EnteiFire}}&lt;br /&gt;
Don&#039;t know but shouldn&#039;t it say that rollout would do over 1,000,000,000 damage? [[User:ShinyGlaceon|ShinyGlaceon]] 03:18, 17 February 2010 (UTC)&lt;br /&gt;
http://www.youtube.com/watch?v=OXiR4uz5znk So, legitimate damage?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This might be considered completely unimportant, but I was wondering if anyone else though the trivia should be reworded to not say &amp;quot;it can deal 213,896,052 damage.&amp;quot; Not sure if anyone else cares, but as far as I&#039;m concerned the max damage that attack can deal is 12, and the max damage any attack can deal is 714. Basically what I mean is, is there a better word than &amp;quot;deal&amp;quot; that anyone can think of that refers to hypothetical damage, rather than damage actually done? [[User:Jas61292|jas61292]] 06:26, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Location? ==&lt;br /&gt;
&lt;br /&gt;
From simple testing in HeartGold, shuckle doesn&#039;t seem to be avaliable from boulders in all areas, unless its encounter rate is ridiclously low.&lt;br /&gt;
&lt;br /&gt;
Memory from the original Gold and Silver tells that it was only avaliable from the rocks in cinawood and olivine, can anyone confirm this?{{unsigned|Parallel}}&lt;br /&gt;
&lt;br /&gt;
Actually you only get it from the Pokemaniac in Cianwood since he fears Silver. [[User:ShinyGlaceon|ShinyGlaceon]] 16:03, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, you can catch them wild aswell, by Rocksmash. {{unsigned|Parallel}}&lt;br /&gt;
:It&#039;s only Rocksmash in [[Vermilion City]] and [[Cianwood City]]. ([[User:Yaminokame|Yaminokame]] 17:26, 17 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== shiny artwork ==&lt;br /&gt;
&lt;br /&gt;
OK, instead of teasing us by saying that there exists official artwork of a shiny Shuckle, could someone maybe find and upload it?  Or at least provide the address?  I already checked- if someone had uploaded it to the archives, it&#039;s not under the &amp;quot;Shuckle&amp;quot; category.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:29, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sea in Pal Park?==&lt;br /&gt;
Shuckle can caught in the sea? Is that right? And if, why?--[[User:Empoleon96|Empoleon96]] 16:11, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Artwork ==&lt;br /&gt;
&lt;br /&gt;
Echoing the comment above, can someone please upload it? I&#039;ve looked, but I can&#039;t find it anywhere. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:03, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen II Moveset ==&lt;br /&gt;
&lt;br /&gt;
I changed the moveset page for gen II, as I noticed that Bide and Wrap were switched for some reason. I have a Shuckle on my team in a Gold version file that I&#039;ve been working on currently, and it definitely learned Bide at level 28 and knew Wrap when I caught it at level 15. However, it&#039;s possible that it may have been switched for Crystal? I don&#039;t know. It wasn&#039;t noted as such on the page. [[User:Silverlucario|Frezgle]] 03:21, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Power Trick (revisited) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m revisiting the old discussion up there ^, and saying I updated the math for when used in a Triple battle, but is it possible that the third Pokémon could have another ability that could contribute on top of the second with Flower Gift? &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; 21:00, 28 October 2011 (UTC)&lt;br /&gt;
:Thanks for pointing that out, I changed the number because I worked it out using the formula and got the 28, however I have found a way to get an even higher amount of damage, so I&#039;ll post the new formula here when I&#039;ve calculated it. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:37, 28 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically the same as before, except Shuckle Mimics Me First, one of the opposing Pokemon uses Rollout/Defense Curl, on the fifth hit Shuckle Me Firsts it, while another opposing Pokemon Tricks Shuckle a Choice Band. I found the formula here [http://www.smogon.com/dp/articles/damage_formula], it has pretty much every possible scenario.{{tt|*|The damage formula remained unchanged in Gen V}}&amp;lt;br&amp;gt;&lt;br /&gt;
(((((((100 x 2/5) + 2) x ({{tt|2160|Base Power on hit 5 after double Helping Hand and Defense Curl}} x {{tt|7368|Attack after Power Trick and Huge Power, 6 stat boosts and Flower Gift}}/50)/{{tt|1|Ledyba&#039;s Defense after 6 stat drops}})) + 2) x {{tt|2|Critical Hit}} x {{tt|1,5|Me First boost (that Shuckle Mimiced)}} x {{tt|1,5|STAB}} x {{tt|4|Type weakness}} x {{tt|1,5|Choice band, that is Tricked onto Shuckle on the turn it uses Me First}})&lt;br /&gt;
&lt;br /&gt;
=360,949,532 [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:50, 28 October 2011 (UTC)&lt;br /&gt;
::That&#039;s great, but my question still stands. I can&#039;t think of any other abilities that could help, but am I missing something? &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; 05:43, 29 October 2011 (UTC)&lt;br /&gt;
:::According to the damage formula site on Smogon there&#039;s nothing else, and I looked through the Gen V abilities and couldn&#039;t find anything, so I don&#039;t think so. I&#039;m not sure if Metronome works on Me First, but that could get a higher amount of damage. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 12:15, 29 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen2: berry to rare candy, a mere legend? ==&lt;br /&gt;
&lt;br /&gt;
I tried to test the idea that shuckle turns berry&#039;s to rare candy on a ROM by giving one to Shuckle and artificially speeding up time.  i can usually force time based mechanics to do as i wish, but i never managed to replicate this claim empiracally.  after the passage of two days and several thousands of steps, nothing changed.  i tried to level the shuckle up to level 50; still nothing.&lt;br /&gt;
after doing research, i didn&#039;t find so much as a single person claiming to have sucessfully pulled this off.&lt;br /&gt;
i&#039;m guessing it&#039;s just a legend.&lt;br /&gt;
&lt;br /&gt;
--[[User:Crubs|Crubs]] 18:10, 29 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
in the article it says its name is a combination of the words shuck and turtle, but to me it seems to be a combination of shuck and chuckle because the word chuckle means to make a short laugh or smile and to me it seems as a joke since it never smiles in the game does anyone else agree?It just seems more likely and i think it should be in the name origin.[[User:VENUS,MEGA,SCEPT,TORTE,SERP|VENUS,MEGA,SCEPT,TORTE,SERP]] 20:48, 28 May 2012 (UTC)&lt;br /&gt;
:No. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 21:03, 28 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Artwork ==&lt;br /&gt;
Since nobody can find official shiny artwork for Shuckle, I don&#039;t see how we can claim it exists. Consider it removed until someone coughs up. [[User:Me, Hurray!|Me, Hurray!]] 16:52, 29 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia Damage ==&lt;br /&gt;
I&#039;ve removed the incorrect damage that people keep re-adding to the page. There are multiple problems with it:&lt;br /&gt;
&lt;br /&gt;
* You can only have 1 instance of Helping Hand. The modifier does not stack with itself.&lt;br /&gt;
* Me First only will work on the first turn, the boost will not be in effect during Rollout-Turn5.&lt;br /&gt;
* Metronome&#039;s modifier will be at most 0x2000 after the 5th turn. Which is good. Start with n=0 on turn 1, after turn n+=1. The modifier for the held item (metronome) will be 0x2000.&lt;br /&gt;
* Pure Power / Huge Power&#039;s boost isn&#039;t a doubling of the attacking power iirc.&lt;br /&gt;
&lt;br /&gt;
Before anyone re-adds the calculated damage to the page, please show your work/reasoning on this discussion page so that it can be checked by others. Be sure to use the B/W Damage Formula @ Smogon and the modifier chaining method it describes. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:58, 27 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve re-added the damage from the Rollout page, which I previously had properly calculated (half a year ago). [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 01:19, 30 January 2013 (UTC)&lt;br /&gt;
::Doesn&#039;t the page on Helping Hand state that it stacks in Triple Battles? And Pure Power and Huge Power double base attack, it says so both on its page here and on the B/W Damage Formula page. Even ignoring the Me First boost and using only one Helping Hand, I still get (((2*100/5+2)*960*{{tt|1.5|Helping Hand}}*614*{{tt|2*1.5|Pure Power and Flower Gift}}*{{tt|4|+6 attack boost}}/1)/50+2)*{{tt|2|Critical hit}}*{{tt|1.5|STAB}}*{{tt|4|Type weakness}}*{{tt|2|Metronome}} = 213,896,016 after allowing for downward rounding. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 02:11, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Helping Hand: Trigger 21e5ff0 ~ Modifier: 0x1800 ~ If user has been the target of Helping Hand this turn.&lt;br /&gt;
:Helping Hand doesn&#039;t stack with itself; it&#039;s just a check to see if the attacking Pokemon has been &amp;quot;helped&amp;quot;&lt;br /&gt;
Huge Power and Pure Power do in fact double the base attack; but it never mentions skill swapping. At second glance, I&#039;m probably wrong on this; VS. Player source doesn&#039;t reduce the modifier even if it has been Skill Swapped. So sure, it&#039;s 0x2000&lt;br /&gt;
&lt;br /&gt;
You can&#039;t just simply multiply everything together. Modifiers have to be chained which leads to discrepancies in damage. The underlying reason we debug&#039;d for was to get the exact output the game would for faithful interpretation of battles :) All that was wrong with the old trivia was that it was using Me First and an extra Helping Hand (1.5 * 1.5 = 2.25); 481,000,000/2.25 ~ 213,000,000. Not sure if the chaining method results in a similar difference. I&#039;m pretty sure your train of thought and modifiers being used are correct; if you calculate it out using the method described on the article (rather than using the DPPt approximation) then you should have the actual number. Feel free to add/change it... I&#039;m just lazy. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 05:25, 30 January 2013 (UTC)&lt;br /&gt;
:According to [http://www.smogon.com/forums/showpost.php?p=3267995&amp;amp;postcount=1909 this post] on Smogon, Helping Hand stacks in Triple Battles. If we add the extra Helping Hand, the damage becomes 320,844,024. I think that observed results should override the theoretical analysis, and will probably change the number unless you can find evidence that contradicts this. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 01:27, 5 February 2013 (UTC)&lt;br /&gt;
::Posted in 2011. We explicitly checked ourselves; the way the trigger works (as described in the article) is &amp;quot;If user has been the target of Helping Hand this turn&amp;quot;, chainmod 0x1800. (~ *1.5). It&#039;s evaluated by a &amp;quot;has been helped&amp;quot; check. When Helping Hand is used on a target, it will set a flag for the user that it &amp;quot;has been helped&amp;quot;. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 19:34, 7 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be certain on this I&#039;ll have Bond697 go over it again and check.[[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 19:40, 7 February 2013 (UTC)&lt;br /&gt;
:::Apparently Flower Gift stacks (Smogon and UPC agree on this). In this case, then, it&#039;s 431,266,036. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:02, 20 February 2013 (UTC)&lt;br /&gt;
::::Sorry, didn&#039;t recalculate properly. It&#039;s actually 481,266,000 (the expression being floor(((2*100/5+2)*960*1.5*1.5*614*2*1.5*1.5*4/1)/50+2)*2*1.5*4*2). [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:44, 20 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1852377</id>
		<title>Rollout (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1852377"/>
		<updated>2013-02-20T11:10:28Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia */ Shuckle max damage - apparently Flower Gift stacks and Shuckle learns Defense Curl in Emerald&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=205 |&lt;br /&gt;
name=Rollout |&lt;br /&gt;
jname=ころがる |&lt;br /&gt;
jtrans=Roll |&lt;br /&gt;
jtranslit=Korogaru |&lt;br /&gt;
gameimage=Rollout.png |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=30 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Allows performance of the same move twice in a row. |&lt;br /&gt;
pokefordex=rollout |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=04 |&lt;br /&gt;
mte=yes |&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Rollout&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ころがる&#039;&#039;&#039; &#039;&#039;Roll&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation II]]. In [[Generation IV]] and beyond, a {{p|Lickitung}} that levels up while knowing this move will be able to evolve into a {{p|Lickilicky}}. It was [[TM04]] in Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rollout inflicts damage over five turns, doubling in power for each consecutive hit.  The power will reset after five turns or if Rollout is interrupted.  The power of Rollout is also doubled if {{m|Defense Curl}} has been used previously by the Pokémon and the user has remained in battle since then.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon]]===&lt;br /&gt;
====Red and Blue Rescue Teams====&lt;br /&gt;
Rollout attacks 5 times in a single turn, with damage increasing by 50% of the first hit for each successive hit.  The move ends once all 5 attacks are done or if the move misses, whichever occurs first.&lt;br /&gt;
&lt;br /&gt;
====Explorers of Time, Darkness, and Sky====&lt;br /&gt;
Rollout works the same way, except that the damage is increased by 10% per successive hit.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Attacks five turns with rising power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|An attack lasting 5 turns with rising intensity.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Moveheader/Level|Rock|2}}&lt;br /&gt;
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|039|Jigglypuff|1|Normal|Normal|19|19|17|21|}}&lt;br /&gt;
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|31|26|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|075|Graveler|2|Rock|Ground|34|29|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|076|Golem|2|Rock|Ground|34|29|22|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|100|Voltorb|1|Electric|Electric|29|32|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|101|Electrode|1|Electric|Electric|29|34|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|108|Lickitung|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|138|Omanyte|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|139|Omastar|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|143|Snorlax|1|Normal|Normal|50|46|41|44||FRLG=49}}&lt;br /&gt;
{{Moveentry/Level2|155|Cyndaquil|1|Fire|Fire|no|no|40|49|}}&lt;br /&gt;
{{Moveentry/Level2|156|Quilava|1|Fire|Fire|no|no|46|57|}}&lt;br /&gt;
{{Moveentry/Level2|157|Typhlosion|1|Fire|Fire|no|no|46|61|}}&lt;br /&gt;
{{Moveentry/Level2|183|Marill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|184|Azumarill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|206|Dunsparce|1|Normal|Normal|no|no|17|16|B2W2=4|FRLG=21}}&lt;br /&gt;
{{Moveentry/Level2|211|Qwilfish|2|Water|Poison|no|no|no|17|}}&lt;br /&gt;
{{Moveentry/Level2|213|Shuckle|2|Bug|Rock|no|no|no|37|B2W2=--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|231|Phanpy|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|241|Miltank|1|Normal|Normal|34|34|19|19|}}&lt;br /&gt;
{{Moveentry/Level2|320|Wailmer|1|Water|Water|no|14|11|11|}}&lt;br /&gt;
{{Moveentry/Level2|321|Wailord|1|Water|Water|no|--, 14|--, 11|--, 11|}}&lt;br /&gt;
{{Moveentry/Level2|399|Bidoof|1|Normal|Normal|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|400|Bibarel|2|Normal|Water|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|446|Munchlax|1|Normal|Normal|no|no|41|44|}}&lt;br /&gt;
{{Moveentry/Level2|463|Lickilicky|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|498|Tepig|1|Fire|Fire|no|no|no|21|}}&lt;br /&gt;
{{Moveentry/Level2|499|Pignite|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|500|Emboar|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|543|Venipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|544|Whirlipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|545|Scolipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|554|Darumaka|1|Fire|Fire|no|no|no|3|}}&lt;br /&gt;
{{Moveentry/Level2|555|Darmanitan|1|Fire|Fire|no|no|no|--, 3|}}&lt;br /&gt;
{{Moveentry/Level2|564|Tirtouga|2|Water|Rock|no|no|no|5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|565|Carracosta|2|Water|Rock|no|no|no|--, 5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|7|}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|597|Ferroseed|2|Grass|Steel|no|no|no|6|}}&lt;br /&gt;
{{Moveentry/Level2|598|Ferrothorn|2|Grass|Steel|no|no|no|--, 6|}}&lt;br /&gt;
{{Moveentry/Level2|622|Golett|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Moveentry/Level2|623|Golurk|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Rock|3}}&lt;br /&gt;
{{Moveentry/Breed3|095|Onix|2|Rock|Ground|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|185|Sudowoodo|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|218|Slugma|1|Fire|Fire|no|no|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|299|Nosepass|1|Rock|Rock|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|322|Numel|2|Fire|Ground|{{MSP|231|Phanpy}}{{MSP|232|Donphan}}&amp;lt;br&amp;gt;{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|FRLG={{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|361|Snorunt|1|Ice|Ice|no|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|363|Spheal|2|Ice|Water|no|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|399|Bidoof|1|Normal|Normal|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|417|Pachirisu|1|Electric|Electric|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|420|Cherubi|1|Grass|Grass|no|no|{{MSP|039|Jigglypuff}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|438|Bonsly|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|568|Trubbish|1|Poison|Poison|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|590|Foongus|2|Grass|Poison|no|no|{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Movefooter|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Rock|2|no|TM04|no|no|no}}&lt;br /&gt;
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|025|Pikachu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|026|Raichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|027|Sandshrew|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|028|Sandslash|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|035|Clefairy|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|036|Clefable|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|039|Jigglypuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|040|Wigglytuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|074|Geodude|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|075|Graveler|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|076|Golem|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|081|Magnemite|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|082|Magneton|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|100|Voltorb|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|101|Electrode|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|102|Exeggcute|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|103|Exeggutor|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|108|Lickitung|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|109|Koffing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|110|Weezing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|111|Rhyhorn|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|112|Rhydon|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|113|Chansey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|138|Omanyte|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|139|Omastar|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|140|Kabuto|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|141|Kabutops|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|155|Cyndaquil|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|156|Quilava|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|157|Typhlosion|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|161|Sentret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|162|Furret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|165|Ledyba|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|166|Ledian|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|172|Pichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|173|Cleffa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|174|Igglybuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|175|Togepi|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|176|Togetic|2|Normal|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|183|Marill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|184|Azumarill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|185|Sudowoodo|1|Rock|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|194|Wooper|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|195|Quagsire|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|204|Pineco|1|Bug|Bug|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|205|Forretress|2|Bug|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|206|Dunsparce|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|208|Steelix|2|Steel|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|211|Qwilfish|2|Water|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|213|Shuckle|2|Bug|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|216|Teddiursa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|217|Ursaring|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|218|Slugma|1|Fire|Fire|yes|no|no|no|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|219|Magcargo|2|Fire|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|222|Corsola|2|Water|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|231|Phanpy|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|232|Donphan|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|241|Miltank|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|242|Blissey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Rock|3}}&lt;br /&gt;
{{Moveheader/tutor/3|no|yes|no}}&lt;br /&gt;
{{Moveheader/tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveentry/tutor|007|Squirtle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|008|Wartortle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|009|Blastoise|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|025|Pikachu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|026|Raichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|027|Sandshrew|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|028|Sandslash|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|031|Nidoqueen|2|Poison|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|074|Geodude|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|075|Graveler|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|076|Golem|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|081|Magnemite|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|082|Magneton|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|095|Onix|2|Rock|Ground|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|100|Voltorb|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|101|Electrode|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|109|Koffing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|110|Weezing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|111|Rhyhorn|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|112|Rhydon|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|113|Chansey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|138|Omanyte|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|139|Omastar|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|140|Kabuto|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|141|Kabutops|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|143|Snorlax|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|155|Cyndaquil|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|156|Quilava|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|157|Typhlosion|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|161|Sentret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|162|Furret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|165|Ledyba|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|166|Ledian|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|172|Pichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Normal|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|183|Marill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|184|Azumarill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|194|Wooper|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|195|Quagsire|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|204|Pineco|1|Bug|Bug|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|205|Forretress|2|Bug|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|208|Steelix|2|Steel|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|211|Qwilfish|2|Water|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|213|Shuckle|2|Bug|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|216|Teddiursa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|217|Ursaring|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|218|Slugma|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|219|Magcargo|2|Fire|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|222|Corsola|2|Water|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|231|Phanpy|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|232|Donphan|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|241|Miltank|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|242|Blissey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|258|Mudkip|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|259|Marshtomp|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|260|Swampert|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|263|Zigzagoon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|264|Linoone|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|273|Seedot|1|Grass|Grass|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|274|Nuzleaf|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|275|Shiftry|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|293|Whismur|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|294|Loudred|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|295|Exploud|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|298|Azurill|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|299|Nosepass|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|300|Skitty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|301|Delcatty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|304|Aron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|305|Lairon|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|306|Aggron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|311|Plusle|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|312|Minun|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|316|Gulpin|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|317|Swalot|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|322|Numel|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|323|Camerupt|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|335|Zangoose|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|337|Lunatone|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|338|Solrock|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|361|Snorunt|1|Ice|Ice|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|362|Glalie|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|363|Spheal|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|364|Sealeo|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|365|Walrein|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|373|Salamence|2|Dragon|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|375|Metang|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|376|Metagross|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|377|Regirock|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|378|Regice|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|379|Registeel|1|Steel|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|383|Groudon|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|390|Chimchar|1|Fire|Fire|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|391|Monferno|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|399|Bidoof|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|400|Bibarel|2|Normal|Water|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|417|Pachirisu|1|Electric|Electric|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|420|Cherubi|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|421|Cherrim|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|425|Drifloon|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|426|Drifblim|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|432|Purugly|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|433|Chingling|1|Psychic|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|436|Bronzor|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|437|Bronzong|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|438|Bonsly|1|Rock|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|440|Happiny|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|446|Munchlax|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|462|Magnezone|2|Electric|Steel|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|463|Lickilicky|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|464|Rhyperior|2|Ground|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|468|Togekiss|2|Normal|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|476|Probopass|2|Rock|Steel|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|478|Froslass|2|Ice|Ghost|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Movefooter/tutor|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|300|Skitty|1|Normal|Normal|[[List of Japanese event Pokémon distributions in Generation III#Skitty|PokéPark Eggs]]{{sup/3|FRLG}}|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|185|Sudowoodo|1|Rock|Rock|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
* Jigglypuff uses Rollout as its B attack in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl|Brawl]]. The longer the B button is held down before being released, the more powerful and harder to control this move will be.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=rock|exp=yes|gen=The Pokémon curls into a ball and rolls at incredible speed through the opponent.|image1=Natasha Electrode Rollout.png|image1p=Electrode|image2=Whitney Miltank Rollout.png|image2p=Miltank|image3=Ash Donphan Rollout.png|image3p=Donphan|image4=Ursula Jigglypuff Rollout.png|image4p=Jigglypuff}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls into a ball and rolls with incredible speed, dealing heavy damage to anything it hits.}}&lt;br /&gt;
{{movemid|type=rock|user=Raymond|user1=Raymond&#039;s Donphan|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}&lt;br /&gt;
{{movemid|type=rock|user=Rochelle|user1=Rochelle&#039;s Donphan|startcode=EP120|startname=Roll on, Pokémon}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A wild Donphan|startcode=PK10|startname=Pikachu&#039;s PikaBoo}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=Multiple wild Donphan|startcode=AG114|startname=Date Expectations}}&lt;br /&gt;
{{movemid|type=rock|user=Tyson (Hoenn)|user1=Tyson&#039;s Donphan|startcode=AG131|startname=At the End of the Fray}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Donphan|startcode=AG154|startname=Reversing the Charges}}&lt;br /&gt;
{{movemid|type=rock|user=Kellyn|user1=A Donphan Kellyn captured with his Capture Styler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A Coordinator&#039;s Donphan|startcode=DP095|startname=Battling the Generation Gap!}}&lt;br /&gt;
{{movemid|type=rock|user=Ethan (game)|user1=Ethan&#039;s Donphan|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movep|type=rock|ms=076|pkmn=Golem|method=Golem pulls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=EP150|startname=Hour of the Houndour}}&lt;br /&gt;
{{movemid|type=rock|user=Gary Oak|user1=Gary&#039;s Golem|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movemid|type=rock|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Golem|startcode=BW096|startname=Meloetta and the Undersea Temple!}}&lt;br /&gt;
{{movep|type=rock|ms=231|pkmn=Phanpy|method=Phanpy curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Molly Hale|user1=Molly Hale&#039;s Phanpy|startcode=M03|startname=Spell of the Unown}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Phanpy|startcode=EP230|startname=Hatching a Plan}} &lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank pulls itself into a ball and rolls toward the opponent with incredible speed and power. The more time Miltank rolls, the more powerful the attack becomes.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|startcode=EP158|startname=A Goldenrod Opportunity}}&lt;br /&gt;
{{movemid|type=rock|user=Autumn (Sinnoh)|user1=Autumn&#039;s Ilta|startcode=DP062|startname=Tanks for the Memories!}}&lt;br /&gt;
{{movep|type=Rock|ms=074|pkmn=Geodude|method=Geodude curls into a ball and rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Roxanne|user1=Roxanne&#039;s Geodude|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movemid|type=rock|user=Geodude (Pokémon)|user1=Multiple wild Geodude|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=Rock|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=rock|ms=101|pkmn=Electrode|method=Electrode rolls at the opponent with great speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Natasha|user1=Natasha&#039;s Electrode|startcode=AG041|startname=What You Seed is What You Get}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movep|type=rock|ms=039|pkmn=Jigglypuff|method=Jigglypuff rolls towards the opponent with incredible speed and power and slams into them.}}&lt;br /&gt;
{{movemid|type=rock|user=Lisa Mitchum|user1=Lisa Mitchum&#039;s Jigglypuff|startcode=AG138|startname=Rough, Tough Jigglypuff}}&lt;br /&gt;
{{movemid|type=rock|user=Ursula|user1=Ursula&#039;s Jiggylpuff|startcode=DP161|startname=Yes in Dee Dee, It&#039;s Dawn!}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickitung|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=463|pkmn=Lickilicky|method=Lickilicky curls its body into a ball and rolls into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=544|pkmn=Whirlipede|method=Whirlipede jumps into the air and spins into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movebtm|type=rock|user=Whirlipede (Pokémon)|user1=Three wild Whirlipede|startcode=BW076|startname=BW076|startname=A Restoration Confrontation! Part 2}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=Whitney Miltank Rollout Adventures.png|image1p=Miltank|image2=Qwilfish Rollout Adventures.png|image2p=Qwilfish|image3=Lax Rollout.png|image3p=Munchlax}}&lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank rolls at a high speed and into the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|user1=Whitney&#039;s Mil Mil|startcode=PS105|startname=Smeargle Smudge|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=028|pkmn=Sandslash|method=Sandslash curls itself into a ball so its spines are sticking out, and it rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sandslash (Pokémon)|user1=Multiple wild Sandslash|startcode=PS145|startname=Sandslash Suprise}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls its body into a ball and rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sapphire (Adventures)|user1=Sapphire&#039;s Dono|startcode=PS205|startname=VS. Electrike II}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax jumps into the air and curls its body into a round ball. It then rolls into the opopnent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Lax (Adventures)|user1=Dia&#039;s Lax|startcode=PS363|startname=Dramatic Drapion &amp;amp; Crafty Kricketune II}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung jumps into the air, curls its body into a ball and rolls towards the opponent, slamming into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=rock|user=Diamond (Adventures)|user1=Dia&#039;s Kit|startcode=PS390|startname=Licking Lickitung}}&lt;br /&gt;
{{movep|type=rock|ms=211|pkmn=Qwilfish|method=Qwilfish falls to the ground and rolls towards the opponent at top speed, slamming into it with great force.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS428|startname=VS. Ledian}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=B-2 Graveler Rollout.png|image1p=Graveler}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax rolls on its sides.}}&lt;br /&gt;
{{movemid|type=rock|user=Munchlax (Pokémon)|user1=A wild Munchlax|startcode=DPA05|startname=Find Munchlax!!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls into a ball and then rolls into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=B-2|user1=B-2&#039;s Graveler|startcode=DPA10|startname=Serious Training On Iron Island}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user curls into a ball and rolls.|image1=Red Clefairy Rollout PM.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=rock|ms=161|pkmn=Sentret|method=Sentret curls into a ball and rolls.}}&lt;br /&gt;
{{movemid|type=rock|user=Sentret (Pokémon)|user1=Unknown Trainer&#039;s Sentret|startcode=PM069|startname=Demanding Tests at the Pokémon School!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=035|pkmn=Clefairy|method=Clefairy curls into a ball and rolls.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Red&#039;s Clefairy|startcode=PM069|startname=Demanding Tests at the Pokémon School!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=rock|&lt;br /&gt;
genII=Rollout II|&lt;br /&gt;
genIII=Rollout III|&lt;br /&gt;
genIV=Rollout IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rollout was one of the first [[Generation II]] moves introduced and named. It was shown along with the third Generation II Pokémon introduced, {{p|Donphan}}, when [[Raymond]] used it in the [[M01|first movie]].&lt;br /&gt;
* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move&#039;s introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}.&lt;br /&gt;
* If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.&lt;br /&gt;
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, both of Shuckle&#039;s partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}} with minimum Defense stats, that has been hit with 6 stages of negative Defense modifiers (such as {{m|Screech}}), it can deal 431,266,036 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
* The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of [[Generation V]]. In earlier generations, the power of {{m|Explosion}} was effectively 500, though Generation V changed it by no longer halving Defense.&lt;br /&gt;
** When used with Defense Curl, however, Rollout&#039;s base power is 960.&lt;br /&gt;
*** It shares this with {{m|Ice Ball}}, its {{type|Ice}} counterpart.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_cmn=滾動 &#039;&#039;{{tt|Gǔndòng|Roll}}&#039;&#039;{{tt|*|AG and DP series}}&amp;lt;br&amp;gt;打滾功 &#039;&#039;{{tt|Dǎgǔn-gōng|Rolling Skill}}&#039;&#039;{{tt|*|Original Series}}&lt;br /&gt;
|cs=Valivý útok&lt;br /&gt;
|nl=Uitrol&lt;br /&gt;
|fi=Hyrrävyöry ([[EP158]]-[[EP159]])&amp;lt;br/&amp;gt;Kierähdysisku ([[EP270]])&amp;lt;br/&amp;gt;Rullahyökkäys ([[Advanced Generation series|Advanced Generation]])&lt;br /&gt;
|fr=Roulade&lt;br /&gt;
|de=Walzer&lt;br /&gt;
|el=Κύλιση&lt;br /&gt;
|hi=लुदकने वाला हमला &#039;&#039;Ludakne Wala Hamla&#039;&#039;&lt;br /&gt;
|id=Berguling&amp;lt;br&amp;gt;Menggelinding&lt;br /&gt;
|it=Rotolamento&lt;br /&gt;
|ko=구르기 &#039;&#039;Gureugi&#039;&#039;&lt;br /&gt;
|pl=Beczka&lt;br /&gt;
|pt=Rolo Compressor&lt;br /&gt;
|pt_br=Rolo Compressor&lt;br /&gt;
|sr=Kotrljanje&lt;br /&gt;
|es_la=Aplanadora (seasons 3 and 5)&amp;lt;br/&amp;gt; Rodada (season 4, Advanced Generation present) &lt;br /&gt;
|es_eu={{tt|Desenrollar|This is a mistranslation; a direct translation of &amp;quot;Roll out&amp;quot;.}}&lt;br /&gt;
|ro=Eschivă}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rollout}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Evolution-inducing moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Walzer]]&lt;br /&gt;
[[fr:Roulade]]&lt;br /&gt;
[[it:Rotolamento (mossa)]]&lt;br /&gt;
[[ja:ころがる]]&lt;br /&gt;
[[pl:Rollout]]&lt;br /&gt;
[[pt:Rollout]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1852375</id>
		<title>Rollout (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1852375"/>
		<updated>2013-02-20T11:09:05Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia */ Shuckle max damage - apparently Flower Gift stacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=205 |&lt;br /&gt;
name=Rollout |&lt;br /&gt;
jname=ころがる |&lt;br /&gt;
jtrans=Roll |&lt;br /&gt;
jtranslit=Korogaru |&lt;br /&gt;
gameimage=Rollout.png |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=30 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Allows performance of the same move twice in a row. |&lt;br /&gt;
pokefordex=rollout |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=04 |&lt;br /&gt;
mte=yes |&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Rollout&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ころがる&#039;&#039;&#039; &#039;&#039;Roll&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation II]]. In [[Generation IV]] and beyond, a {{p|Lickitung}} that levels up while knowing this move will be able to evolve into a {{p|Lickilicky}}. It was [[TM04]] in Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rollout inflicts damage over five turns, doubling in power for each consecutive hit.  The power will reset after five turns or if Rollout is interrupted.  The power of Rollout is also doubled if {{m|Defense Curl}} has been used previously by the Pokémon and the user has remained in battle since then.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon]]===&lt;br /&gt;
====Red and Blue Rescue Teams====&lt;br /&gt;
Rollout attacks 5 times in a single turn, with damage increasing by 50% of the first hit for each successive hit.  The move ends once all 5 attacks are done or if the move misses, whichever occurs first.&lt;br /&gt;
&lt;br /&gt;
====Explorers of Time, Darkness, and Sky====&lt;br /&gt;
Rollout works the same way, except that the damage is increased by 10% per successive hit.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Attacks five turns with rising power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|An attack lasting 5 turns with rising intensity.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Moveheader/Level|Rock|2}}&lt;br /&gt;
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|039|Jigglypuff|1|Normal|Normal|19|19|17|21|}}&lt;br /&gt;
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|31|26|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|075|Graveler|2|Rock|Ground|34|29|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|076|Golem|2|Rock|Ground|34|29|22|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|100|Voltorb|1|Electric|Electric|29|32|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|101|Electrode|1|Electric|Electric|29|34|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|108|Lickitung|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|138|Omanyte|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|139|Omastar|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|143|Snorlax|1|Normal|Normal|50|46|41|44||FRLG=49}}&lt;br /&gt;
{{Moveentry/Level2|155|Cyndaquil|1|Fire|Fire|no|no|40|49|}}&lt;br /&gt;
{{Moveentry/Level2|156|Quilava|1|Fire|Fire|no|no|46|57|}}&lt;br /&gt;
{{Moveentry/Level2|157|Typhlosion|1|Fire|Fire|no|no|46|61|}}&lt;br /&gt;
{{Moveentry/Level2|183|Marill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|184|Azumarill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|206|Dunsparce|1|Normal|Normal|no|no|17|16|B2W2=4|FRLG=21}}&lt;br /&gt;
{{Moveentry/Level2|211|Qwilfish|2|Water|Poison|no|no|no|17|}}&lt;br /&gt;
{{Moveentry/Level2|213|Shuckle|2|Bug|Rock|no|no|no|37|B2W2=--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|231|Phanpy|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|241|Miltank|1|Normal|Normal|34|34|19|19|}}&lt;br /&gt;
{{Moveentry/Level2|320|Wailmer|1|Water|Water|no|14|11|11|}}&lt;br /&gt;
{{Moveentry/Level2|321|Wailord|1|Water|Water|no|--, 14|--, 11|--, 11|}}&lt;br /&gt;
{{Moveentry/Level2|399|Bidoof|1|Normal|Normal|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|400|Bibarel|2|Normal|Water|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|446|Munchlax|1|Normal|Normal|no|no|41|44|}}&lt;br /&gt;
{{Moveentry/Level2|463|Lickilicky|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|498|Tepig|1|Fire|Fire|no|no|no|21|}}&lt;br /&gt;
{{Moveentry/Level2|499|Pignite|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|500|Emboar|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|543|Venipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|544|Whirlipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|545|Scolipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|554|Darumaka|1|Fire|Fire|no|no|no|3|}}&lt;br /&gt;
{{Moveentry/Level2|555|Darmanitan|1|Fire|Fire|no|no|no|--, 3|}}&lt;br /&gt;
{{Moveentry/Level2|564|Tirtouga|2|Water|Rock|no|no|no|5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|565|Carracosta|2|Water|Rock|no|no|no|--, 5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|7|}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|597|Ferroseed|2|Grass|Steel|no|no|no|6|}}&lt;br /&gt;
{{Moveentry/Level2|598|Ferrothorn|2|Grass|Steel|no|no|no|--, 6|}}&lt;br /&gt;
{{Moveentry/Level2|622|Golett|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Moveentry/Level2|623|Golurk|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Rock|3}}&lt;br /&gt;
{{Moveentry/Breed3|095|Onix|2|Rock|Ground|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|185|Sudowoodo|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|218|Slugma|1|Fire|Fire|no|no|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|299|Nosepass|1|Rock|Rock|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|322|Numel|2|Fire|Ground|{{MSP|231|Phanpy}}{{MSP|232|Donphan}}&amp;lt;br&amp;gt;{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|FRLG={{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|361|Snorunt|1|Ice|Ice|no|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|363|Spheal|2|Ice|Water|no|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|399|Bidoof|1|Normal|Normal|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|417|Pachirisu|1|Electric|Electric|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|420|Cherubi|1|Grass|Grass|no|no|{{MSP|039|Jigglypuff}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|438|Bonsly|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|568|Trubbish|1|Poison|Poison|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|590|Foongus|2|Grass|Poison|no|no|{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Movefooter|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Rock|2|no|TM04|no|no|no}}&lt;br /&gt;
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|025|Pikachu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|026|Raichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|027|Sandshrew|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|028|Sandslash|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|035|Clefairy|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|036|Clefable|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|039|Jigglypuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|040|Wigglytuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|074|Geodude|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|075|Graveler|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|076|Golem|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|081|Magnemite|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|082|Magneton|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|100|Voltorb|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|101|Electrode|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|102|Exeggcute|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|103|Exeggutor|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|108|Lickitung|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|109|Koffing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|110|Weezing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|111|Rhyhorn|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|112|Rhydon|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|113|Chansey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|138|Omanyte|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|139|Omastar|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|140|Kabuto|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|141|Kabutops|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|155|Cyndaquil|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|156|Quilava|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|157|Typhlosion|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|161|Sentret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|162|Furret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|165|Ledyba|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|166|Ledian|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|172|Pichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|173|Cleffa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|174|Igglybuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|175|Togepi|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|176|Togetic|2|Normal|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|183|Marill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|184|Azumarill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|185|Sudowoodo|1|Rock|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|194|Wooper|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|195|Quagsire|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|204|Pineco|1|Bug|Bug|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|205|Forretress|2|Bug|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|206|Dunsparce|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|208|Steelix|2|Steel|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|211|Qwilfish|2|Water|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|213|Shuckle|2|Bug|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|216|Teddiursa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|217|Ursaring|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|218|Slugma|1|Fire|Fire|yes|no|no|no|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|219|Magcargo|2|Fire|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|222|Corsola|2|Water|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|231|Phanpy|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|232|Donphan|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|241|Miltank|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|242|Blissey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Rock|3}}&lt;br /&gt;
{{Moveheader/tutor/3|no|yes|no}}&lt;br /&gt;
{{Moveheader/tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveentry/tutor|007|Squirtle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|008|Wartortle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|009|Blastoise|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|025|Pikachu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|026|Raichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|027|Sandshrew|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|028|Sandslash|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|031|Nidoqueen|2|Poison|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|074|Geodude|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|075|Graveler|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|076|Golem|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|081|Magnemite|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|082|Magneton|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|095|Onix|2|Rock|Ground|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|100|Voltorb|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|101|Electrode|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|109|Koffing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|110|Weezing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|111|Rhyhorn|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|112|Rhydon|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|113|Chansey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|138|Omanyte|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|139|Omastar|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|140|Kabuto|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|141|Kabutops|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|143|Snorlax|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|155|Cyndaquil|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|156|Quilava|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|157|Typhlosion|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|161|Sentret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|162|Furret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|165|Ledyba|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|166|Ledian|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|172|Pichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Normal|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|183|Marill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|184|Azumarill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|194|Wooper|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|195|Quagsire|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|204|Pineco|1|Bug|Bug|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|205|Forretress|2|Bug|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|208|Steelix|2|Steel|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|211|Qwilfish|2|Water|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|213|Shuckle|2|Bug|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|216|Teddiursa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|217|Ursaring|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|218|Slugma|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|219|Magcargo|2|Fire|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|222|Corsola|2|Water|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|231|Phanpy|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|232|Donphan|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|241|Miltank|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|242|Blissey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|258|Mudkip|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|259|Marshtomp|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|260|Swampert|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|263|Zigzagoon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|264|Linoone|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|273|Seedot|1|Grass|Grass|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|274|Nuzleaf|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|275|Shiftry|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|293|Whismur|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|294|Loudred|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|295|Exploud|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|298|Azurill|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|299|Nosepass|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|300|Skitty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|301|Delcatty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|304|Aron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|305|Lairon|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|306|Aggron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|311|Plusle|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|312|Minun|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|316|Gulpin|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|317|Swalot|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|322|Numel|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|323|Camerupt|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|335|Zangoose|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|337|Lunatone|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|338|Solrock|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|361|Snorunt|1|Ice|Ice|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|362|Glalie|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|363|Spheal|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|364|Sealeo|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|365|Walrein|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|373|Salamence|2|Dragon|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|375|Metang|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|376|Metagross|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|377|Regirock|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|378|Regice|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|379|Registeel|1|Steel|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|383|Groudon|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|390|Chimchar|1|Fire|Fire|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|391|Monferno|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|399|Bidoof|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|400|Bibarel|2|Normal|Water|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|417|Pachirisu|1|Electric|Electric|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|420|Cherubi|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|421|Cherrim|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|425|Drifloon|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|426|Drifblim|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|432|Purugly|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|433|Chingling|1|Psychic|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|436|Bronzor|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|437|Bronzong|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|438|Bonsly|1|Rock|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|440|Happiny|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|446|Munchlax|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|462|Magnezone|2|Electric|Steel|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|463|Lickilicky|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|464|Rhyperior|2|Ground|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|468|Togekiss|2|Normal|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|476|Probopass|2|Rock|Steel|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|478|Froslass|2|Ice|Ghost|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Movefooter/tutor|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|300|Skitty|1|Normal|Normal|[[List of Japanese event Pokémon distributions in Generation III#Skitty|PokéPark Eggs]]{{sup/3|FRLG}}|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|185|Sudowoodo|1|Rock|Rock|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
* Jigglypuff uses Rollout as its B attack in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl|Brawl]]. The longer the B button is held down before being released, the more powerful and harder to control this move will be.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=rock|exp=yes|gen=The Pokémon curls into a ball and rolls at incredible speed through the opponent.|image1=Natasha Electrode Rollout.png|image1p=Electrode|image2=Whitney Miltank Rollout.png|image2p=Miltank|image3=Ash Donphan Rollout.png|image3p=Donphan|image4=Ursula Jigglypuff Rollout.png|image4p=Jigglypuff}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls into a ball and rolls with incredible speed, dealing heavy damage to anything it hits.}}&lt;br /&gt;
{{movemid|type=rock|user=Raymond|user1=Raymond&#039;s Donphan|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}&lt;br /&gt;
{{movemid|type=rock|user=Rochelle|user1=Rochelle&#039;s Donphan|startcode=EP120|startname=Roll on, Pokémon}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A wild Donphan|startcode=PK10|startname=Pikachu&#039;s PikaBoo}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=Multiple wild Donphan|startcode=AG114|startname=Date Expectations}}&lt;br /&gt;
{{movemid|type=rock|user=Tyson (Hoenn)|user1=Tyson&#039;s Donphan|startcode=AG131|startname=At the End of the Fray}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Donphan|startcode=AG154|startname=Reversing the Charges}}&lt;br /&gt;
{{movemid|type=rock|user=Kellyn|user1=A Donphan Kellyn captured with his Capture Styler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A Coordinator&#039;s Donphan|startcode=DP095|startname=Battling the Generation Gap!}}&lt;br /&gt;
{{movemid|type=rock|user=Ethan (game)|user1=Ethan&#039;s Donphan|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movep|type=rock|ms=076|pkmn=Golem|method=Golem pulls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=EP150|startname=Hour of the Houndour}}&lt;br /&gt;
{{movemid|type=rock|user=Gary Oak|user1=Gary&#039;s Golem|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movemid|type=rock|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Golem|startcode=BW096|startname=Meloetta and the Undersea Temple!}}&lt;br /&gt;
{{movep|type=rock|ms=231|pkmn=Phanpy|method=Phanpy curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Molly Hale|user1=Molly Hale&#039;s Phanpy|startcode=M03|startname=Spell of the Unown}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Phanpy|startcode=EP230|startname=Hatching a Plan}} &lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank pulls itself into a ball and rolls toward the opponent with incredible speed and power. The more time Miltank rolls, the more powerful the attack becomes.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|startcode=EP158|startname=A Goldenrod Opportunity}}&lt;br /&gt;
{{movemid|type=rock|user=Autumn (Sinnoh)|user1=Autumn&#039;s Ilta|startcode=DP062|startname=Tanks for the Memories!}}&lt;br /&gt;
{{movep|type=Rock|ms=074|pkmn=Geodude|method=Geodude curls into a ball and rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Roxanne|user1=Roxanne&#039;s Geodude|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movemid|type=rock|user=Geodude (Pokémon)|user1=Multiple wild Geodude|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=Rock|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=rock|ms=101|pkmn=Electrode|method=Electrode rolls at the opponent with great speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Natasha|user1=Natasha&#039;s Electrode|startcode=AG041|startname=What You Seed is What You Get}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movep|type=rock|ms=039|pkmn=Jigglypuff|method=Jigglypuff rolls towards the opponent with incredible speed and power and slams into them.}}&lt;br /&gt;
{{movemid|type=rock|user=Lisa Mitchum|user1=Lisa Mitchum&#039;s Jigglypuff|startcode=AG138|startname=Rough, Tough Jigglypuff}}&lt;br /&gt;
{{movemid|type=rock|user=Ursula|user1=Ursula&#039;s Jiggylpuff|startcode=DP161|startname=Yes in Dee Dee, It&#039;s Dawn!}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickitung|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=463|pkmn=Lickilicky|method=Lickilicky curls its body into a ball and rolls into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=544|pkmn=Whirlipede|method=Whirlipede jumps into the air and spins into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movebtm|type=rock|user=Whirlipede (Pokémon)|user1=Three wild Whirlipede|startcode=BW076|startname=BW076|startname=A Restoration Confrontation! Part 2}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=Whitney Miltank Rollout Adventures.png|image1p=Miltank|image2=Qwilfish Rollout Adventures.png|image2p=Qwilfish|image3=Lax Rollout.png|image3p=Munchlax}}&lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank rolls at a high speed and into the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|user1=Whitney&#039;s Mil Mil|startcode=PS105|startname=Smeargle Smudge|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=028|pkmn=Sandslash|method=Sandslash curls itself into a ball so its spines are sticking out, and it rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sandslash (Pokémon)|user1=Multiple wild Sandslash|startcode=PS145|startname=Sandslash Suprise}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls its body into a ball and rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sapphire (Adventures)|user1=Sapphire&#039;s Dono|startcode=PS205|startname=VS. Electrike II}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax jumps into the air and curls its body into a round ball. It then rolls into the opopnent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Lax (Adventures)|user1=Dia&#039;s Lax|startcode=PS363|startname=Dramatic Drapion &amp;amp; Crafty Kricketune II}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung jumps into the air, curls its body into a ball and rolls towards the opponent, slamming into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=rock|user=Diamond (Adventures)|user1=Dia&#039;s Kit|startcode=PS390|startname=Licking Lickitung}}&lt;br /&gt;
{{movep|type=rock|ms=211|pkmn=Qwilfish|method=Qwilfish falls to the ground and rolls towards the opponent at top speed, slamming into it with great force.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS428|startname=VS. Ledian}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=B-2 Graveler Rollout.png|image1p=Graveler}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax rolls on its sides.}}&lt;br /&gt;
{{movemid|type=rock|user=Munchlax (Pokémon)|user1=A wild Munchlax|startcode=DPA05|startname=Find Munchlax!!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls into a ball and then rolls into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=B-2|user1=B-2&#039;s Graveler|startcode=DPA10|startname=Serious Training On Iron Island}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user curls into a ball and rolls.|image1=Red Clefairy Rollout PM.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=rock|ms=161|pkmn=Sentret|method=Sentret curls into a ball and rolls.}}&lt;br /&gt;
{{movemid|type=rock|user=Sentret (Pokémon)|user1=Unknown Trainer&#039;s Sentret|startcode=PM069|startname=Demanding Tests at the Pokémon School!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=035|pkmn=Clefairy|method=Clefairy curls into a ball and rolls.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Red&#039;s Clefairy|startcode=PM069|startname=Demanding Tests at the Pokémon School!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=rock|&lt;br /&gt;
genII=Rollout II|&lt;br /&gt;
genIII=Rollout III|&lt;br /&gt;
genIV=Rollout IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rollout was one of the first [[Generation II]] moves introduced and named. It was shown along with the third Generation II Pokémon introduced, {{p|Donphan}}, when [[Raymond]] used it in the [[M01|first movie]].&lt;br /&gt;
* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move&#039;s introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}.&lt;br /&gt;
* If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.&lt;br /&gt;
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, both of Shuckle&#039;s partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted (via {{m|Mimic}}) Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}} with minimum Defense stats, that has been hit with 6 stages of negative Defense modifiers (such as {{m|Screech}}), it can deal 431,266,036 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
* The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of [[Generation V]]. In earlier generations, the power of {{m|Explosion}} was effectively 500, though Generation V changed it by no longer halving Defense.&lt;br /&gt;
** When used with Defense Curl, however, Rollout&#039;s base power is 960.&lt;br /&gt;
*** It shares this with {{m|Ice Ball}}, its {{type|Ice}} counterpart.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_cmn=滾動 &#039;&#039;{{tt|Gǔndòng|Roll}}&#039;&#039;{{tt|*|AG and DP series}}&amp;lt;br&amp;gt;打滾功 &#039;&#039;{{tt|Dǎgǔn-gōng|Rolling Skill}}&#039;&#039;{{tt|*|Original Series}}&lt;br /&gt;
|cs=Valivý útok&lt;br /&gt;
|nl=Uitrol&lt;br /&gt;
|fi=Hyrrävyöry ([[EP158]]-[[EP159]])&amp;lt;br/&amp;gt;Kierähdysisku ([[EP270]])&amp;lt;br/&amp;gt;Rullahyökkäys ([[Advanced Generation series|Advanced Generation]])&lt;br /&gt;
|fr=Roulade&lt;br /&gt;
|de=Walzer&lt;br /&gt;
|el=Κύλιση&lt;br /&gt;
|hi=लुदकने वाला हमला &#039;&#039;Ludakne Wala Hamla&#039;&#039;&lt;br /&gt;
|id=Berguling&amp;lt;br&amp;gt;Menggelinding&lt;br /&gt;
|it=Rotolamento&lt;br /&gt;
|ko=구르기 &#039;&#039;Gureugi&#039;&#039;&lt;br /&gt;
|pl=Beczka&lt;br /&gt;
|pt=Rolo Compressor&lt;br /&gt;
|pt_br=Rolo Compressor&lt;br /&gt;
|sr=Kotrljanje&lt;br /&gt;
|es_la=Aplanadora (seasons 3 and 5)&amp;lt;br/&amp;gt; Rodada (season 4, Advanced Generation present) &lt;br /&gt;
|es_eu={{tt|Desenrollar|This is a mistranslation; a direct translation of &amp;quot;Roll out&amp;quot;.}}&lt;br /&gt;
|ro=Eschivă}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rollout}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Evolution-inducing moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Walzer]]&lt;br /&gt;
[[fr:Roulade]]&lt;br /&gt;
[[it:Rotolamento (mossa)]]&lt;br /&gt;
[[ja:ころがる]]&lt;br /&gt;
[[pl:Rollout]]&lt;br /&gt;
[[pt:Rollout]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1852368</id>
		<title>Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1852368"/>
		<updated>2013-02-20T11:02:02Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: You&amp;#039;re still off by a factor of two&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shuckle |&lt;br /&gt;
jname=ツボツボ |&lt;br /&gt;
tmname=Tsubotsubo |&lt;br /&gt;
art=HGSS |&lt;br /&gt;
size=190px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;shuck-kel&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
oldjdex=166 |&lt;br /&gt;
jdex=168 |&lt;br /&gt;
hdex=356 |&lt;br /&gt;
u2dex=232 |&lt;br /&gt;
obrow=109 |&lt;br /&gt;
opbrow=080 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Rock |&lt;br /&gt;
species=Mold |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=45.2 |&lt;br /&gt;
weight-kg=20.5 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Sturdy |&lt;br /&gt;
ability2=Gluttony |&lt;br /&gt;
abilityd=Contrary |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evde=1 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=80 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=14 |&lt;br /&gt;
pokefordex=shuckle |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shuckle&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ツボツボ&#039;&#039;&#039; &#039;&#039;Tsubotsubo&#039;&#039;) is a dual-type {{2t|Bug|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
[[File:Shuckle shell.png|thumb|left|200px|Shuckle in its shell]]&lt;br /&gt;
Shuckle bears resemblance to a small turtle. Shuckle is encased in a very hard red shell that has many holes in it. Its body inside the shell is yellow and presumably very soft. Shuckle&#039;s limbs appear limp until in use and are completely able.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Shuckle are well known for having high defenses, surpassing all other Pokémon in both {{stat|Defense|physical}} and {{stat|Special Defense}}. However, Shuckle&#039;s other stats are incredibly low, being either lowest or very near to lowest of all Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if a Shuckle is made to hold a standard [[Berry]], it will in time break down into {{DL|Drink|Berry Juice}}, which doubles its effectiveness. If held even longer, the Berry Juice will harden and turn into a {{DL|Vitamin|Rare Candy}}. This functionality was removed from later generations.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Rather than actively hunting and foraging for food like most other {{OBP|Pokémon|species}}, it tends to collect Berries and store them in its shell. The Berries inside are liquefied and fermented by the Shuckle&#039;s digestive juices, which are then consumed by the Shuckle. These juices are also used to dissolve rocks for the Shuckle to hide under.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Mountain.gif|right|frame|{{DL|List of Pokémon by habitat|Mountain Pokémon}}]]&lt;br /&gt;
Shuckle tend to hide under rocks and fallen logs for long periods of time.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
This Pokémon&#039;s main diet consists of Berries, which it collects and stores in its shell.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Conway Shuckle.png|thumb|250px|right|Shuckle in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
In &#039;&#039;[[EP170|A Better Pill to Swallow]]&#039;&#039;, [[Old Man Shuckle|an old man]] was using the Berry Juice that Shuckle makes to create medicine. One of the Shuckle that he befriended was a {{Shiny|purple}} Shuckle whose Berry Juice attracted Pokémon to anyone who drank it. Because of this, {{TRT}} made it their mission to steal it.&lt;br /&gt;
&lt;br /&gt;
[[Butch]]&#039;s Shuckle debuted in &#039;&#039;[[DP065|Sleight of Sand!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Conway]] used a Shuckle in his battle against {{Ash}} in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
[[File:Old Man Shuckle Shiny Shuckle.png|thumb|200px|right|Shiny Shuckle in the anime]]&lt;br /&gt;
A Shuckle was one of the residents of [[Big Town]] in &#039;&#039;[[PK07|Pikachu &amp;amp; Pichu]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared on a poster in &#039;&#039;[[EP174|Imitation Confrontation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A picture of a Shuckle appeared in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle also appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Shuckle appeared in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039; under the ownership of {{si|Rebecca}}.&lt;br /&gt;
&lt;br /&gt;
A Shuckle made a brief cameo in [[SS024]], outside [[Professor Rowan]]&#039;s lab.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP170|Shuckle|Ash&#039;s Pokédex|Shuckle, the Mold Pokémon. When Shuckle places organic materials in its husk-like shell, the items are transformed into a [[Drink#Berry_Juice|unique juice]]. Shuckle are naturally shy and are most often found hiding beneath rocks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP185|Shuckle|Dawn&#039;s Pokédex|Shuckle, the Mold Pokémon. Shuckle stores [[Berry|Berries]] inside its shell, and the Berries eventually turn into a [[Drink#Berry_Juice|delicious juice]].}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Orm Adventures.png|thumb|150px|[[Orm]] and his Shuckle]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Shuckle first appeared with [[Kurt]]. Kurt&#039;s Shuckle helps the [[Poké Ball]] craftsman make his special Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Shuckle&#039;s most major appearance is in {{PAV|23}}, under the control of [[Orm]], in his battles against {{adv|Professor Oak}} (which he won with ease) and Oak&#039;s grandson {{adv|Blue}} (which he lost eventually). &lt;br /&gt;
&lt;br /&gt;
Another Shuckle was seen under [[Pike Queen Lucy]]&#039;s command, where it showed off its fair deftness by badly &lt;br /&gt;
poisoning {{adv|Emerald}}&#039;s {{p|Starmie}} (as well as take a number of attacks) before being washed out by a {{m|Surf}}. She hasn&#039;t used it since.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shuckle (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=The [[Berry|Berries]] it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|silverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|crystaldex=The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink.&lt;br /&gt;
|rsdex=Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|emeralddex=A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|firereddex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|leafgreendex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|stadium2dex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|dpptdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|heartgolddex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|soulsilverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|bwdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|b2w2dex=The berries stored in its vaselike shell eventually become a thick, pulpy juice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
gen3ex=frlg|&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea={{safari|Hoenn}} ({{m|Rock Smash}} boulders) |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[Deep Colosseum]] |&lt;br /&gt;
coloshadow=yes |&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Trade]] {{p|Surskit}} in [[Pyrite Town]] |&lt;br /&gt;
dprarity=Dongle |&lt;br /&gt;
dongledp=Emerald |&lt;br /&gt;
dparea={{rt|224|Sinnoh}} |&lt;br /&gt;
ptrarity=Dongle |&lt;br /&gt;
donglept=Emerald |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Cianwood City]] (given away), {{m|Rock Smash}} boulders in [[Cianwood City]] or [[Vermilion City]] |&lt;br /&gt;
ptarea={{rt|224|Sinnoh}} |&lt;br /&gt;
palarea=Sea |&lt;br /&gt;
bwrarity=Rare|&lt;br /&gt;
bwarea={{rt|14|Unova}}|&lt;br /&gt;
dwarea={{dwa|Icy Cave}} |&lt;br /&gt;
b2w2rarity=Rare |&lt;br /&gt;
b2w2area=[[Seaside Cave]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|channel=[[Cobalt Coast]]&lt;br /&gt;
|trozei=[[Secret Storage 8]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Mt. Blaze]] (5F-9F)&amp;lt;br&amp;gt;[[Howling Forest]] (7F-11F)&amp;lt;br&amp;gt;[[Oddity Cave]] (B6-B9)&lt;br /&gt;
|md2=[[Upper Steam Cave]] (1F-7F)&amp;lt;br&amp;gt;[[Landslide Cave]] (B1-B12)&lt;br /&gt;
|ranger3=[[Wireless Tower]]&amp;lt;br&amp;gt;[[Fire Temple]]&lt;br /&gt;
|rumble2=Lake: [[Soothing Shore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=rock}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #6 Shuckle|Japanese|Japan|10|April 22 to May 7, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Shuckle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=bug|type2=rock&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=50|gsc1image=no&lt;br /&gt;
|e1=Oran Berry|e1type=Berry|e1rar=100&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=100&lt;br /&gt;
|hgss1=Berry Juice|hgss1type=Drink|hgss1rar=100&lt;br /&gt;
|bw1=Berry Juice|bw1type=Drink|bw1rar=100&lt;br /&gt;
|b2w21=Berry Juice|b2w21type=Drink|b2w21rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
HP=      20 |&lt;br /&gt;
Attack=  10 |&lt;br /&gt;
Defense=230 |&lt;br /&gt;
SpAtk=   10 |&lt;br /&gt;
SpDef=  230 |&lt;br /&gt;
Speed=    5 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Shuckle|Bug|Rock|V|2}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Withdraw|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|37|Start|Rollout|Rock|Physical|30|90|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|7|5|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/levelV|13|9|Wrap|Normal|Physical|15|90|20}}&lt;br /&gt;
{{learnlist/levelV|Start|12|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|19|16|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/levelV|25|20|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|23|Rock Throw|Rock|Physical|50|90|15||&#039;&#039;&#039;||B2W2}}&lt;br /&gt;
{{learnlist/levelV|31|27|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/levelV|43|31|Power Trick|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|34|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/levelV|N/A|38|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|49|42|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|55|45|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|55|45|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|49|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM34|Sludge Wave|Poison|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Acid|Poison|Special|40|100|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Acupressure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Final Gambit|Fighting|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|313|Volbeat}}{{MSP|542|Leavanny}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|Mud-Slap|Ground|Special|20|100|10|Cute|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|Sand Tomb|Ground|Physical|35|85|15|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|415|Combee}}|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}{{learnlist/breedf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/tutor5|After You|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}} moves====&lt;br /&gt;
{{learnlist/eventh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/eventf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=6.9 |&lt;br /&gt;
area=Mt. Deepgreen |&lt;br /&gt;
P1=If the going gets too rough, I&#039;ll retreat within my shell! |&lt;br /&gt;
P2=No more tomfoolery! My health is halfway down. |&lt;br /&gt;
P3=I think it&#039;s hopeless... I want to hide in my shell... |&lt;br /&gt;
PL=Yes, finally leveled up! I&#039;ll beat on my shell like a tom-tom! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Rock |&lt;br /&gt;
assist3=Rock |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
browser3=It triggers rockfalls around itself that make Pokémon Tired. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=1|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=213&lt;br /&gt;
|name1=Shuckle&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=213|&lt;br /&gt;
name=Shuckle|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shuckle has the highest base {{stat|Defense}} and {{stat|Special Defense}} stats, both being at 230.&lt;br /&gt;
* Shuckle has the lowest {{stat|Attack}} and {{stat|Special Attack}} stat of all {{type|Bug}} Pokémon.&lt;br /&gt;
** By using {{m|Power Trick}}, Shuckle can temporarily reach a pseudo base {{stat|Attack}} stat of 230, which would be the highest of all Pokémon.&lt;br /&gt;
*** This also gives Shuckle the lowest pseudo {{stat|Defense}} stat [[List of Pokémon by base stats|of all Pokémon]].&lt;br /&gt;
* Shuckle is tied with {{p|Munchlax}} for the lowest {{stat|Speed}} of all Pokémon.&lt;br /&gt;
* Shuckle is tied with {{p|Feebas}} and {{p|Bonsly}} for the lowest {{stat|Special Attack}} of all Pokémon.&lt;br /&gt;
* Shuckle couldn&#039;t learn any {{type|Bug}} moves before {{game|Platinum}}, or {{type|Rock}} moves by leveling up prior to [[Generation V]], despite being a Bug/Rock Pokémon.&lt;br /&gt;
* Despite Shuckle being described as having limp, weak muscles, it is able to learn {{m|Strength}}.&lt;br /&gt;
* Shuckle is one of the few Pokémon to have official art for its Shiny form. It can also be seen in its Shiny form in a [[Pokémon.com online games#Unnamed Shuckle game|game]] at the Fun Zone section of [[Pokémon.com]].&lt;br /&gt;
* In [[Generation II]], Shuckle is the only Pokémon that can learn {{m|Sweet Scent}} by breeding. &lt;br /&gt;
* Despite being weak to {{type|Water}} moves and being unable to use the move {{m|Surf}}, it appears in the sea in [[Pal Park]].&lt;br /&gt;
* Shuckle is the only Pokémon based on fungus that is not part {{type|Grass}}.&lt;br /&gt;
* Shuckle has the most extreme stat distribution, being in the top three or bottom three of every base stat category.&lt;br /&gt;
* A [[level]] 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a triple battle, holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, both of Shuckle&#039;s partners must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}} boosted Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}}, {{p|Yanma}} or {{p|Combee}} with minimum Defense stats, that have been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 431,266,036 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shuckle seems to be based on an {{wp|endolith}}, an organism that lives inside porous rocks or animal shells or possibly an {{wp|abalone}}. {{wp|Fungi}}, also known as mold, are common endoliths; this explains why Shuckle is the mold Pokémon. It may also be based on {{wp|scale insect}}s – small, shelled parasites that produce a sweet fluid called {{wp|honeydew (secretion)|honeydew}} that attracts other insects. Shuckle may have been based on a variety of {{wp|mollusk}}s, as it shares some characteristics with them. Some examples of the similar characteristics are the shell, muscular and limp-seeming feet, the use of acids to receive food or to break down obstacles, likes fermented foods, and both also live close to the water. It may also be based on {{wp|turtle}}s or {{wp|tortoise}}s, appearance-wise.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shuckle may be a combination of &#039;&#039;shuck&#039;&#039; (a husk or pod) and &#039;&#039;barnacle&#039;&#039; or &#039;&#039;turtle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tsubotsubo may derive from 壷 &#039;&#039;tsubo&#039;&#039; (jar) and 富士壺 &#039;&#039;fujitsubo&#039;&#039; ({{wp|barnacle}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=rock&lt;br /&gt;
|ja=ツボツボ &#039;&#039;Tsubotsubo&#039;&#039;|jameaning=From {{tt|壷 &#039;&#039;tsubo&#039;&#039;|jar}} and {{tt|富士壺 &#039;&#039;fujitsubo&#039;&#039;|barnacle}}&lt;br /&gt;
|fr=Caratroc|frmeaning=From &#039;&#039;{{tt|carapace|shell}}&#039;&#039; and &#039;&#039;{{tt|troc|exchange}}&#039;&#039;, referring to its ability of transforming Berries into Berry juice.&lt;br /&gt;
|es=Shuckle|esmeaning=Same as English name&lt;br /&gt;
|de=Pottrott|demeaning=From &#039;&#039;{{tt|Pott|a colloquial word for jar}}&#039;&#039; and &#039;&#039;{{tt|verrotten|to rot}}&#039;&#039;, referring to the fermentation of Berries in its shell.&lt;br /&gt;
|it=Shuckle|itmeaning=Same as English name&lt;br /&gt;
|ko=단단지 &#039;&#039;Dandanji&#039;&#039;|komeaning=&lt;br /&gt;
|zh_cmn=壺壺 / 壶壶 &#039;&#039;Húhú&#039;&#039;|zh_cmnmeaning=Repetition of the character {{tt|壺 &#039;&#039;hú&#039;&#039;|kettle/pot/jar}}. Also from {{tt|藤壺 &#039;&#039;ténghú&#039;&#039;|barnacle}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pottrott]]&lt;br /&gt;
[[es:Shuckle]]&lt;br /&gt;
[[fr:Caratroc]]&lt;br /&gt;
[[it:Shuckle]]&lt;br /&gt;
[[ja:ツボツボ]]&lt;br /&gt;
[[pl:Shuckle]]&lt;br /&gt;
[[pt:Shuckle (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shuckle_(Pok%C3%A9mon)&amp;diff=1852367</id>
		<title>Talk:Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shuckle_(Pok%C3%A9mon)&amp;diff=1852367"/>
		<updated>2013-02-20T11:02:01Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Trivia Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berry Juice ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if Berry juice can become a rare candy in generation III and IV? i read on another page that an oran berry will become berry juice.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Kendai}} ([[User talk:Kendai|talk]] • [[Special:Contributions/Kendai|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-I suppose in regards to this little thing, I must wonder if we should keep the Berry Juice for the later gens up anymore, as it seems no one seems to know how you get it.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Tsum}} ([[User talk:Tsum|talk]] • [[Special:Contributions/Tsum|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Trick==&lt;br /&gt;
&lt;br /&gt;
Shuckle learning {{m|Power Trick}} would make it really powerful atacking, combine that with a powerful move &amp;amp; ... -[[User:Theininen|Theininen]] 17:24, 27 March 2008 (UTC)&lt;br /&gt;
:However, it will have the crappest defence ever. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Image:486MS.png|RAWR!!]] 18:03, 27 March 2008 (UTC)&lt;br /&gt;
::Always a drawback. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:27, 28 March 2008 (UTC)&lt;br /&gt;
::That&#039;s why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don&#039;t do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won&#039;t get slaughtered before it can attack. [[User:Diachronos|Diachronos]] 17:45, 9 September 2008 (UTC)&lt;br /&gt;
:::Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 [[User:Colbenik|Colbenik]] 16:24, 13 January 2009&lt;br /&gt;
::::You&#039;re missing a lot of factors. Let me list:&lt;br /&gt;
* Double Battle&lt;br /&gt;
* Item: Metronome (at maximum potential)&lt;br /&gt;
* Rollout hit: 5&lt;br /&gt;
* Defence curl used for powered up Rollout.&lt;br /&gt;
* Maximised Defence (+6 levels) prior to Power Trick.&lt;br /&gt;
* Power Trick Active&lt;br /&gt;
* Skill Swapped Pure Power/Huge Power&lt;br /&gt;
* Critical Hit&lt;br /&gt;
* Target defence reduced to 1 with defence down moves used on it (I.E. Screech)&lt;br /&gt;
* Helping Hand bonus&lt;br /&gt;
* Nature boosts defence&lt;br /&gt;
* Variance value at best&lt;br /&gt;
::::With this incredible list of factors, you should get much higher results. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:29, 13 January 2009 (UTC)&lt;br /&gt;
:::::I was actually trying to find highest single battle damage, so maybe I wasn&#039;t actually off...I had included all of the factors you listed except for Helping Hand and the Double Battle modifier[[User:Colbenik|Colbenik]] 22:43, 13 January 2009&lt;br /&gt;
::::::Just some trivia for the trivia: it takes 20 uses of the move for Metronome to get to maximum potential.  [http://www.smogon.com/dp/items/metronome Smogon] also says that Metronome only boosts consecutive &#039;&#039;selections&#039;&#039; of the move, meaning it could take as many as 100 turns of using just Rollout to get both Metronome and Rollout to full power. (Statistically, it may be fewer since Rollout may not necessarily reach 5 strikes each use.)&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 06:12, 14 January 2009 (UTC)&lt;br /&gt;
:::::::It takes from 40~100 turns.. true. As for the maximum for a single battle, it just cuts out a 50% Power boost. The maximum damage in a single battle is 142,597,348. That&#039;s factoring out the Helping Hand bonus only obtainable in a double battle. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:51, 14 January 2009 (UTC)&lt;br /&gt;
::::::::When Huge Power is skill swapped, the attack is halved! Why doesn&#039;t anyone else know this?![[User:Pyles|Pyles]] 17:23, 16 February 2009 (UTC)&lt;br /&gt;
:::::::::I&#039;ve seen that it takes 10 uses of the move for Metronome to get to maximum potential on Smogon, but other sources say it takes 20 turns. Can someone confirm which one is true? And Pure Power bonus isn&#039;t affect by Skill Swap. The maximum damage would be 213,896,052 HP.&lt;br /&gt;
::::::::::I can also add that having the ability Flower Gift on the opposing pokemon would also increase the damage.&lt;br /&gt;
::::::::::: Old conversation is old, but I&#039;m positive that calculation is wrong. If Metronome only boosts 10 times (which I&#039;m assuming), then you&#039;ll get 142,597,348 as many people have. If it boosts by 20 times, you&#039;d get double the value, not 1.5, so someone clearly messed up. However, if you have Flower Gift on a partner Pokemon, it comes out to 213,896,052, so I guess it works out. I&#039;ll edit the Trivia with Flower Gift. [[User:MagicBarrier|MagicBarrier]] 02:52, 22 January 2010 (UTC)&lt;br /&gt;
:::::::::::: DERP. Well, if Metronome activates 20 times, that IS accurate. Still, I found the link from [http://www.smogon.com/dp/articles/damage_formula Smogon] that states that a Poke can only get a 100% boost from Metronome. Unless you can give me data to counteract this, I&#039;m still editing it. [[User:MagicBarrier|MagicBarrier]] 03:18, 22 January 2010 (UTC)&lt;br /&gt;
:::::::::::::Just suggestion, but could someone change this to be accurate for black and white, because now their are triple battles, allowing another 50% more power with another partner Pokémon using &amp;quot;helping hand&amp;quot;, making the new max damage 320,844,078  [[User:Npk1|Npk1]] 01:38, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have removed the trivia damage as it is incorrect. Please use Smogon&#039;s new [http://www.smogon.com/bw/articles/bw_complete_damage_formula B/W Damage Formula] article to properly calculate before re-adding. Be sure to use modifiers when appropriate; you cannot have two instances of Helping Hand modifiers. [[User:Kaphotics|Kaphotics]] 04:56, 2 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shuckle and Berries==&lt;br /&gt;
&lt;br /&gt;
I think some information must be clarified about Shuckle and Berries(or Oran Berries):&lt;br /&gt;
&lt;br /&gt;
* Exactly how many time it takes for Shuckle to produce Berry Juice? And how is it measured: in steps, in real time, or when Shuckle level up?&lt;br /&gt;
* The same as above, for Rare Candy.&lt;br /&gt;
* And more important: is this feature still available on further generations? i.e., can Shuckle produce Berry Juice(and Rare Candy) on generations III and IV?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A little aside: I hope so. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has anyone actually managed to use a Shuckle to produce Rare Candy? I have tried for a long time with different Shuckle (traded, high leveled, low leveled, high happiness), and all I get is Berry Juice. [[User:Jacce|Jacce]] 03:56, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone? [[User:Jacce|Jacce]] 09:02, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Damage Trivia==&lt;br /&gt;
&amp;quot;Although the circumstances would be nearly impossible, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, Metronome held item, Power Trick, a Skill Swap to Huge Power or Pure Power, and the Defense Curl/Rollout combo. On the 5th impact of Rollout, if used against a level 1 Ledyba or Yanma that have been hit with negative Defense modifiers (such as Screech), it can deal over 210,000,000 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t a Choice Band Ho-Oh with Huge/Pure Power and a maximum attack stat and attack modifiers do more damage to a Level 1 Dry Skin Paras with negative defence modifiers with an attack such as Sacred Power? Besides the point, it seems like a weird thing to put in trivia. --[[User:EmpoleonDynamite|EmpoleonDynamite]] 14:19, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Agreed. It&#039;s highly impractical as well, since that situation is way too hard to reproduce anyway. I do enjoy trivias, but this is just ridiculously specific. -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 02:05, 6 June 2009 (UTC)&lt;br /&gt;
::Ho-Oh max attack is 788 with Pure Power (against 1,228 for a Pure Power and Power Tricked Shuckle) and Sacred Fire power is 100 (960 for a Defense Curled Rollout on the fifth turn). Anyway, maximum damage would be 26,807,962 HP for Ho-Oh, against 213,000,000 for Shuckle. {{unsigned|EnteiFire}}&lt;br /&gt;
Don&#039;t know but shouldn&#039;t it say that rollout would do over 1,000,000,000 damage? [[User:ShinyGlaceon|ShinyGlaceon]] 03:18, 17 February 2010 (UTC)&lt;br /&gt;
http://www.youtube.com/watch?v=OXiR4uz5znk So, legitimate damage?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This might be considered completely unimportant, but I was wondering if anyone else though the trivia should be reworded to not say &amp;quot;it can deal 213,896,052 damage.&amp;quot; Not sure if anyone else cares, but as far as I&#039;m concerned the max damage that attack can deal is 12, and the max damage any attack can deal is 714. Basically what I mean is, is there a better word than &amp;quot;deal&amp;quot; that anyone can think of that refers to hypothetical damage, rather than damage actually done? [[User:Jas61292|jas61292]] 06:26, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Location? ==&lt;br /&gt;
&lt;br /&gt;
From simple testing in HeartGold, shuckle doesn&#039;t seem to be avaliable from boulders in all areas, unless its encounter rate is ridiclously low.&lt;br /&gt;
&lt;br /&gt;
Memory from the original Gold and Silver tells that it was only avaliable from the rocks in cinawood and olivine, can anyone confirm this?{{unsigned|Parallel}}&lt;br /&gt;
&lt;br /&gt;
Actually you only get it from the Pokemaniac in Cianwood since he fears Silver. [[User:ShinyGlaceon|ShinyGlaceon]] 16:03, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, you can catch them wild aswell, by Rocksmash. {{unsigned|Parallel}}&lt;br /&gt;
:It&#039;s only Rocksmash in [[Vermilion City]] and [[Cianwood City]]. ([[User:Yaminokame|Yaminokame]] 17:26, 17 February 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== shiny artwork ==&lt;br /&gt;
&lt;br /&gt;
OK, instead of teasing us by saying that there exists official artwork of a shiny Shuckle, could someone maybe find and upload it?  Or at least provide the address?  I already checked- if someone had uploaded it to the archives, it&#039;s not under the &amp;quot;Shuckle&amp;quot; category.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:29, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sea in Pal Park?==&lt;br /&gt;
Shuckle can caught in the sea? Is that right? And if, why?--[[User:Empoleon96|Empoleon96]] 16:11, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Artwork ==&lt;br /&gt;
&lt;br /&gt;
Echoing the comment above, can someone please upload it? I&#039;ve looked, but I can&#039;t find it anywhere. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:03, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen II Moveset ==&lt;br /&gt;
&lt;br /&gt;
I changed the moveset page for gen II, as I noticed that Bide and Wrap were switched for some reason. I have a Shuckle on my team in a Gold version file that I&#039;ve been working on currently, and it definitely learned Bide at level 28 and knew Wrap when I caught it at level 15. However, it&#039;s possible that it may have been switched for Crystal? I don&#039;t know. It wasn&#039;t noted as such on the page. [[User:Silverlucario|Frezgle]] 03:21, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Power Trick (revisited) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m revisiting the old discussion up there ^, and saying I updated the math for when used in a Triple battle, but is it possible that the third Pokémon could have another ability that could contribute on top of the second with Flower Gift? &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; 21:00, 28 October 2011 (UTC)&lt;br /&gt;
:Thanks for pointing that out, I changed the number because I worked it out using the formula and got the 28, however I have found a way to get an even higher amount of damage, so I&#039;ll post the new formula here when I&#039;ve calculated it. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:37, 28 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically the same as before, except Shuckle Mimics Me First, one of the opposing Pokemon uses Rollout/Defense Curl, on the fifth hit Shuckle Me Firsts it, while another opposing Pokemon Tricks Shuckle a Choice Band. I found the formula here [http://www.smogon.com/dp/articles/damage_formula], it has pretty much every possible scenario.{{tt|*|The damage formula remained unchanged in Gen V}}&amp;lt;br&amp;gt;&lt;br /&gt;
(((((((100 x 2/5) + 2) x ({{tt|2160|Base Power on hit 5 after double Helping Hand and Defense Curl}} x {{tt|7368|Attack after Power Trick and Huge Power, 6 stat boosts and Flower Gift}}/50)/{{tt|1|Ledyba&#039;s Defense after 6 stat drops}})) + 2) x {{tt|2|Critical Hit}} x {{tt|1,5|Me First boost (that Shuckle Mimiced)}} x {{tt|1,5|STAB}} x {{tt|4|Type weakness}} x {{tt|1,5|Choice band, that is Tricked onto Shuckle on the turn it uses Me First}})&lt;br /&gt;
&lt;br /&gt;
=360,949,532 [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:50, 28 October 2011 (UTC)&lt;br /&gt;
::That&#039;s great, but my question still stands. I can&#039;t think of any other abilities that could help, but am I missing something? &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;color:#B8B8D0;&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039; 05:43, 29 October 2011 (UTC)&lt;br /&gt;
:::According to the damage formula site on Smogon there&#039;s nothing else, and I looked through the Gen V abilities and couldn&#039;t find anything, so I don&#039;t think so. I&#039;m not sure if Metronome works on Me First, but that could get a higher amount of damage. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 12:15, 29 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen2: berry to rare candy, a mere legend? ==&lt;br /&gt;
&lt;br /&gt;
I tried to test the idea that shuckle turns berry&#039;s to rare candy on a ROM by giving one to Shuckle and artificially speeding up time.  i can usually force time based mechanics to do as i wish, but i never managed to replicate this claim empiracally.  after the passage of two days and several thousands of steps, nothing changed.  i tried to level the shuckle up to level 50; still nothing.&lt;br /&gt;
after doing research, i didn&#039;t find so much as a single person claiming to have sucessfully pulled this off.&lt;br /&gt;
i&#039;m guessing it&#039;s just a legend.&lt;br /&gt;
&lt;br /&gt;
--[[User:Crubs|Crubs]] 18:10, 29 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
in the article it says its name is a combination of the words shuck and turtle, but to me it seems to be a combination of shuck and chuckle because the word chuckle means to make a short laugh or smile and to me it seems as a joke since it never smiles in the game does anyone else agree?It just seems more likely and i think it should be in the name origin.[[User:VENUS,MEGA,SCEPT,TORTE,SERP|VENUS,MEGA,SCEPT,TORTE,SERP]] 20:48, 28 May 2012 (UTC)&lt;br /&gt;
:No. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 21:03, 28 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Artwork ==&lt;br /&gt;
Since nobody can find official shiny artwork for Shuckle, I don&#039;t see how we can claim it exists. Consider it removed until someone coughs up. [[User:Me, Hurray!|Me, Hurray!]] 16:52, 29 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia Damage ==&lt;br /&gt;
I&#039;ve removed the incorrect damage that people keep re-adding to the page. There are multiple problems with it:&lt;br /&gt;
&lt;br /&gt;
* You can only have 1 instance of Helping Hand. The modifier does not stack with itself.&lt;br /&gt;
* Me First only will work on the first turn, the boost will not be in effect during Rollout-Turn5.&lt;br /&gt;
* Metronome&#039;s modifier will be at most 0x2000 after the 5th turn. Which is good. Start with n=0 on turn 1, after turn n+=1. The modifier for the held item (metronome) will be 0x2000.&lt;br /&gt;
* Pure Power / Huge Power&#039;s boost isn&#039;t a doubling of the attacking power iirc.&lt;br /&gt;
&lt;br /&gt;
Before anyone re-adds the calculated damage to the page, please show your work/reasoning on this discussion page so that it can be checked by others. Be sure to use the B/W Damage Formula @ Smogon and the modifier chaining method it describes. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:58, 27 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve re-added the damage from the Rollout page, which I previously had properly calculated (half a year ago). [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 01:19, 30 January 2013 (UTC)&lt;br /&gt;
::Doesn&#039;t the page on Helping Hand state that it stacks in Triple Battles? And Pure Power and Huge Power double base attack, it says so both on its page here and on the B/W Damage Formula page. Even ignoring the Me First boost and using only one Helping Hand, I still get (((2*100/5+2)*960*{{tt|1.5|Helping Hand}}*614*{{tt|2*1.5|Pure Power and Flower Gift}}*{{tt|4|+6 attack boost}}/1)/50+2)*{{tt|2|Critical hit}}*{{tt|1.5|STAB}}*{{tt|4|Type weakness}}*{{tt|2|Metronome}} = 213,896,016 after allowing for downward rounding. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 02:11, 30 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Helping Hand: Trigger 21e5ff0 ~ Modifier: 0x1800 ~ If user has been the target of Helping Hand this turn.&lt;br /&gt;
:Helping Hand doesn&#039;t stack with itself; it&#039;s just a check to see if the attacking Pokemon has been &amp;quot;helped&amp;quot;&lt;br /&gt;
Huge Power and Pure Power do in fact double the base attack; but it never mentions skill swapping. At second glance, I&#039;m probably wrong on this; VS. Player source doesn&#039;t reduce the modifier even if it has been Skill Swapped. So sure, it&#039;s 0x2000&lt;br /&gt;
&lt;br /&gt;
You can&#039;t just simply multiply everything together. Modifiers have to be chained which leads to discrepancies in damage. The underlying reason we debug&#039;d for was to get the exact output the game would for faithful interpretation of battles :) All that was wrong with the old trivia was that it was using Me First and an extra Helping Hand (1.5 * 1.5 = 2.25); 481,000,000/2.25 ~ 213,000,000. Not sure if the chaining method results in a similar difference. I&#039;m pretty sure your train of thought and modifiers being used are correct; if you calculate it out using the method described on the article (rather than using the DPPt approximation) then you should have the actual number. Feel free to add/change it... I&#039;m just lazy. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 05:25, 30 January 2013 (UTC)&lt;br /&gt;
:According to [http://www.smogon.com/forums/showpost.php?p=3267995&amp;amp;postcount=1909 this post] on Smogon, Helping Hand stacks in Triple Battles. If we add the extra Helping Hand, the damage becomes 320,844,024. I think that observed results should override the theoretical analysis, and will probably change the number unless you can find evidence that contradicts this. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 01:27, 5 February 2013 (UTC)&lt;br /&gt;
::Posted in 2011. We explicitly checked ourselves; the way the trigger works (as described in the article) is &amp;quot;If user has been the target of Helping Hand this turn&amp;quot;, chainmod 0x1800. (~ *1.5). It&#039;s evaluated by a &amp;quot;has been helped&amp;quot; check. When Helping Hand is used on a target, it will set a flag for the user that it &amp;quot;has been helped&amp;quot;. [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 19:34, 7 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be certain on this I&#039;ll have Bond697 go over it again and check.[[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 19:40, 7 February 2013 (UTC)&lt;br /&gt;
:::Apparently Flower Gift stacks (Smogon and UPC agree on this). In this case, then, it&#039;s 431,266,036. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 11:02, 20 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1851182</id>
		<title>Rollout (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rollout_(move)&amp;diff=1851182"/>
		<updated>2013-02-18T11:13:50Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Forgot to mention Defense Curl (which Shuckle can only use via Mimic in V)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=205 |&lt;br /&gt;
name=Rollout |&lt;br /&gt;
jname=ころがる |&lt;br /&gt;
jtrans=Roll |&lt;br /&gt;
jtranslit=Korogaru |&lt;br /&gt;
gameimage=Rollout.png |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=30 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |&lt;br /&gt;
gen=II |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Allows performance of the same move twice in a row. |&lt;br /&gt;
pokefordex=rollout |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=04 |&lt;br /&gt;
mte=yes |&lt;br /&gt;
mths=yes|&lt;br /&gt;
na=no |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
mtpt=yes|&lt;br /&gt;
na=no|&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Rollout&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ころがる&#039;&#039;&#039; &#039;&#039;Roll&#039;&#039;) is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation II]]. In [[Generation IV]] and beyond, a {{p|Lickitung}} that levels up while knowing this move will be able to evolve into a {{p|Lickilicky}}. It was [[TM04]] in Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rollout inflicts damage over five turns, doubling in power for each consecutive hit.  The power will reset after five turns or if Rollout is interrupted.  The power of Rollout is also doubled if {{m|Defense Curl}} has been used previously by the Pokémon and the user has remained in battle since then.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon]]===&lt;br /&gt;
====Red and Blue Rescue Teams====&lt;br /&gt;
Rollout attacks 5 times in a single turn, with damage increasing by 50% of the first hit for each successive hit.  The move ends once all 5 attacks are done or if the move misses, whichever occurs first.&lt;br /&gt;
&lt;br /&gt;
====Explorers of Time, Darkness, and Sky====&lt;br /&gt;
Rollout works the same way, except that the damage is increased by 10% per successive hit.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Attacks five turns with rising power.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|An attack lasting 5 turns with rising intensity.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Moveheader/Level|Rock|2}}&lt;br /&gt;
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|21|21|B2W2=7}}&lt;br /&gt;
{{Moveentry/Level2|039|Jigglypuff|1|Normal|Normal|19|19|17|21|}}&lt;br /&gt;
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|31|26|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|075|Graveler|2|Rock|Ground|34|29|22|18|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|076|Golem|2|Rock|Ground|34|29|22|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|100|Voltorb|1|Electric|Electric|29|32|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|101|Electrode|1|Electric|Electric|29|34|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|108|Lickitung|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|138|Omanyte|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|139|Omastar|2|Rock|Water|no|no|16|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|143|Snorlax|1|Normal|Normal|50|46|41|44||FRLG=49}}&lt;br /&gt;
{{Moveentry/Level2|155|Cyndaquil|1|Fire|Fire|no|no|40|49|}}&lt;br /&gt;
{{Moveentry/Level2|156|Quilava|1|Fire|Fire|no|no|46|57|}}&lt;br /&gt;
{{Moveentry/Level2|157|Typhlosion|1|Fire|Fire|no|no|46|61|}}&lt;br /&gt;
{{Moveentry/Level2|183|Marill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|184|Azumarill|1|Water|Water|15|15|15|15|B2W2=10}}&lt;br /&gt;
{{Moveentry/Level2|206|Dunsparce|1|Normal|Normal|no|no|17|16|B2W2=4|FRLG=21}}&lt;br /&gt;
{{Moveentry/Level2|211|Qwilfish|2|Water|Poison|no|no|no|17|}}&lt;br /&gt;
{{Moveentry/Level2|213|Shuckle|2|Bug|Rock|no|no|no|37|B2W2=--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|231|Phanpy|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|33|33|15|15|}}&lt;br /&gt;
{{Moveentry/Level2|241|Miltank|1|Normal|Normal|34|34|19|19|}}&lt;br /&gt;
{{Moveentry/Level2|320|Wailmer|1|Water|Water|no|14|11|11|}}&lt;br /&gt;
{{Moveentry/Level2|321|Wailord|1|Water|Water|no|--, 14|--, 11|--, 11|}}&lt;br /&gt;
{{Moveentry/Level2|399|Bidoof|1|Normal|Normal|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|400|Bibarel|2|Normal|Water|no|no|13|13|}}&lt;br /&gt;
{{Moveentry/Level2|446|Munchlax|1|Normal|Normal|no|no|41|44|}}&lt;br /&gt;
{{Moveentry/Level2|463|Lickilicky|1|Normal|Normal|no|no|33|33|}}&lt;br /&gt;
{{Moveentry/Level2|498|Tepig|1|Fire|Fire|no|no|no|21|}}&lt;br /&gt;
{{Moveentry/Level2|499|Pignite|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|500|Emboar|1|Fire|Fighting|no|no|no|23|}}&lt;br /&gt;
{{Moveentry/Level2|543|Venipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|544|Whirlipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|545|Scolipede|2|Bug|Poison|no|no|no|--|}}&lt;br /&gt;
{{Moveentry/Level2|554|Darumaka|1|Fire|Fire|no|no|no|3|}}&lt;br /&gt;
{{Moveentry/Level2|555|Darmanitan|1|Fire|Fire|no|no|no|--, 3|}}&lt;br /&gt;
{{Moveentry/Level2|564|Tirtouga|2|Water|Rock|no|no|no|5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|565|Carracosta|2|Water|Rock|no|no|no|--, 5|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level2|577|Solosis|1|Psychic|Psychic|no|no|no|7|}}&lt;br /&gt;
{{Moveentry/Level2|578|Duosion|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|579|Reuniclus|1|Psychic|Psychic|no|no|no|--, 7|}}&lt;br /&gt;
{{Moveentry/Level2|597|Ferroseed|2|Grass|Steel|no|no|no|6|}}&lt;br /&gt;
{{Moveentry/Level2|598|Ferrothorn|2|Grass|Steel|no|no|no|--, 6|}}&lt;br /&gt;
{{Moveentry/Level2|622|Golett|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Moveentry/Level2|623|Golurk|2|Ground|Ghost|no|no|no|9|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Rock|3}}&lt;br /&gt;
{{Moveentry/Breed3|095|Onix|2|Rock|Ground|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|185|Sudowoodo|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|218|Slugma|1|Fire|Fire|no|no|{{MSP|577|Solosis}}{{MSP|578|Duosion}}{{MSP|579|Reuniclus}}|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|299|Nosepass|1|Rock|Rock|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|322|Numel|2|Fire|Ground|{{MSP|231|Phanpy}}{{MSP|232|Donphan}}&amp;lt;br&amp;gt;{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|FRLG={{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|361|Snorunt|1|Ice|Ice|no|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}|{{MSP|039|Jigglypuff}}{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|363|Spheal|2|Ice|Water|no|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|399|Bidoof|1|Normal|Normal|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|}}&lt;br /&gt;
{{Moveentry/Breed3|417|Pachirisu|1|Electric|Electric|no|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|039|Jigglypuff}}{{MSP|155|Cyndaquil}}{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|206|Dunsparce}}{{MSP|231|Phanpy}}{{MSP|232|Donphan}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|498|Tepig}}{{MSP|499|Pignite}}{{MSP|500|Emboar}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}|}}&lt;br /&gt;
{{Moveentry/Breed3|420|Cherubi|1|Grass|Grass|no|no|{{MSP|039|Jigglypuff}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|438|Bonsly|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed3|568|Trubbish|1|Poison|Poison|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Moveentry/Breed3|590|Foongus|2|Grass|Poison|no|no|{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|}}&lt;br /&gt;
{{Movefooter|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Rock|2|no|TM04|no|no|no}}&lt;br /&gt;
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|025|Pikachu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|026|Raichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|027|Sandshrew|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|028|Sandslash|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|035|Clefairy|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|036|Clefable|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|039|Jigglypuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|040|Wigglytuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|074|Geodude|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|075|Graveler|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|076|Golem|2|Rock|Ground|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|081|Magnemite|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|082|Magneton|2|Electric|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|100|Voltorb|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|101|Electrode|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|102|Exeggcute|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|103|Exeggutor|2|Grass|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|108|Lickitung|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|109|Koffing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|110|Weezing|1|Poison|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|111|Rhyhorn|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|112|Rhydon|2|Ground|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|113|Chansey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|138|Omanyte|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|139|Omastar|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|140|Kabuto|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|141|Kabutops|2|Rock|Water|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|155|Cyndaquil|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|156|Quilava|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|157|Typhlosion|1|Fire|Fire|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|161|Sentret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|162|Furret|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|165|Ledyba|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|166|Ledian|2|Bug|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|172|Pichu|1|Electric|Electric|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|173|Cleffa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|174|Igglybuff|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|175|Togepi|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|176|Togetic|2|Normal|Flying|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|183|Marill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|184|Azumarill|1|Water|Water|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|185|Sudowoodo|1|Rock|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|194|Wooper|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|195|Quagsire|2|Water|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|204|Pineco|1|Bug|Bug|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|205|Forretress|2|Bug|Steel|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|206|Dunsparce|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|208|Steelix|2|Steel|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|211|Qwilfish|2|Water|Poison|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|213|Shuckle|2|Bug|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|216|Teddiursa|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|217|Ursaring|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|218|Slugma|1|Fire|Fire|yes|no|no|no|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|219|Magcargo|2|Fire|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|222|Corsola|2|Water|Rock|yes|no|no|no|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM2|231|Phanpy|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|232|Donphan|1|Ground|Ground|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|241|Miltank|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Moveentry/TM2|242|Blissey|1|Normal|Normal|yes|no|no|no|}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Moveheader/tutor|Rock|3}}&lt;br /&gt;
{{Moveheader/tutor/3|no|yes|no}}&lt;br /&gt;
{{Moveheader/tutor/4|no|yes|yes}}&lt;br /&gt;
{{Moveentry/tutor|007|Squirtle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|008|Wartortle|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|009|Blastoise|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|025|Pikachu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|026|Raichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|027|Sandshrew|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|028|Sandslash|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|031|Nidoqueen|2|Poison|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|035|Clefairy|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|036|Clefable|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|039|Jigglypuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|040|Wigglytuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|074|Geodude|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|075|Graveler|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|076|Golem|2|Rock|Ground|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|081|Magnemite|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|082|Magneton|2|Electric|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|095|Onix|2|Rock|Ground|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|100|Voltorb|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|101|Electrode|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|109|Koffing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|110|Weezing|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|111|Rhyhorn|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|112|Rhydon|2|Ground|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|113|Chansey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|138|Omanyte|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|139|Omastar|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|140|Kabuto|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|141|Kabutops|2|Rock|Water|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|143|Snorlax|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|151|Mew|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|155|Cyndaquil|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|156|Quilava|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|157|Typhlosion|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|161|Sentret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|162|Furret|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|165|Ledyba|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|166|Ledian|2|Bug|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|172|Pichu|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|173|Cleffa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|174|Igglybuff|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|175|Togepi|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|176|Togetic|2|Normal|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|183|Marill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|184|Azumarill|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|185|Sudowoodo|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|194|Wooper|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|195|Quagsire|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|204|Pineco|1|Bug|Bug|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|205|Forretress|2|Bug|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|206|Dunsparce|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|208|Steelix|2|Steel|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|211|Qwilfish|2|Water|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|213|Shuckle|2|Bug|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|216|Teddiursa|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|217|Ursaring|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|218|Slugma|1|Fire|Fire|X|X|yes|X|X|yes|yes|X|&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|219|Magcargo|2|Fire|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|222|Corsola|2|Water|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|231|Phanpy|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|232|Donphan|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|241|Miltank|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|242|Blissey|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|258|Mudkip|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|259|Marshtomp|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|260|Swampert|2|Water|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|263|Zigzagoon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|264|Linoone|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|273|Seedot|1|Grass|Grass|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|274|Nuzleaf|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|275|Shiftry|2|Grass|Dark|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|293|Whismur|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|294|Loudred|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|295|Exploud|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|298|Azurill|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|299|Nosepass|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|300|Skitty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|301|Delcatty|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|304|Aron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|305|Lairon|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|306|Aggron|2|Steel|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|311|Plusle|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|312|Minun|1|Electric|Electric|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|316|Gulpin|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|317|Swalot|1|Poison|Poison|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|322|Numel|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|323|Camerupt|2|Fire|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|327|Spinda|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|335|Zangoose|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|337|Lunatone|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|338|Solrock|2|Rock|Psychic|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|352|Kecleon|1|Normal|Normal|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|361|Snorunt|1|Ice|Ice|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|362|Glalie|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|363|Spheal|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|364|Sealeo|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|365|Walrein|2|Ice|Water|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|373|Salamence|2|Dragon|Flying|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|375|Metang|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|376|Metagross|2|Steel|Psychic|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|377|Regirock|1|Rock|Rock|X|X|yes|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|378|Regice|1|Ice|Ice|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|379|Registeel|1|Steel|Steel|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|383|Groudon|1|Ground|Ground|X|X|yes|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|390|Chimchar|1|Fire|Fire|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|391|Monferno|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|392|Infernape|2|Fire|Fighting|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|399|Bidoof|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|400|Bibarel|2|Normal|Water|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|417|Pachirisu|1|Electric|Electric|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|420|Cherubi|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|421|Cherrim|1|Grass|Grass|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|425|Drifloon|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|426|Drifblim|2|Ghost|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|432|Purugly|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|433|Chingling|1|Psychic|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|436|Bronzor|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|437|Bronzong|2|Steel|Psychic|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|438|Bonsly|1|Rock|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|440|Happiny|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|446|Munchlax|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|462|Magnezone|2|Electric|Steel|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|463|Lickilicky|1|Normal|Normal|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|464|Rhyperior|2|Ground|Rock|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|468|Togekiss|2|Normal|Flying|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Moveentry/tutor|476|Probopass|2|Rock|Steel|X|X|no|X|X|yes|yes|X|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/tutor|478|Froslass|2|Ice|Ghost|X|X|no|X|X|yes|yes|X|}}&lt;br /&gt;
{{Movefooter/tutor|Rock|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|300|Skitty|1|Normal|Normal|[[List of Japanese event Pokémon distributions in Generation III#Skitty|PokéPark Eggs]]{{sup/3|FRLG}}|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Rock}}&lt;br /&gt;
{{Moveentryspecial|185|Sudowoodo|1|Rock|Rock|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
* Jigglypuff uses Rollout as its B attack in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl|Brawl]]. The longer the B button is held down before being released, the more powerful and harder to control this move will be.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=rock|exp=yes|gen=The Pokémon curls into a ball and rolls at incredible speed through the opponent.|image1=Natasha Electrode Rollout.png|image1p=Electrode|image2=Whitney Miltank Rollout.png|image2p=Miltank|image3=Ash Donphan Rollout.png|image3p=Donphan|image4=Ursula Jigglypuff Rollout.png|image4p=Jigglypuff}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls into a ball and rolls with incredible speed, dealing heavy damage to anything it hits.}}&lt;br /&gt;
{{movemid|type=rock|user=Raymond|user1=Raymond&#039;s Donphan|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}&lt;br /&gt;
{{movemid|type=rock|user=Rochelle|user1=Rochelle&#039;s Donphan|startcode=EP120|startname=Roll on, Pokémon}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A wild Donphan|startcode=PK10|startname=Pikachu&#039;s PikaBoo}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=Multiple wild Donphan|startcode=AG114|startname=Date Expectations}}&lt;br /&gt;
{{movemid|type=rock|user=Tyson (Hoenn)|user1=Tyson&#039;s Donphan|startcode=AG131|startname=At the End of the Fray}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Donphan|startcode=AG154|startname=Reversing the Charges}}&lt;br /&gt;
{{movemid|type=rock|user=Kellyn|user1=A Donphan Kellyn captured with his Capture Styler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movemid|type=rock|user=Donphan (Pokémon)|user1=A Coordinator&#039;s Donphan|startcode=DP095|startname=Battling the Generation Gap!}}&lt;br /&gt;
{{movemid|type=rock|user=Ethan (game)|user1=Ethan&#039;s Donphan|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movep|type=rock|ms=076|pkmn=Golem|method=Golem pulls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=EP150|startname=Hour of the Houndour}}&lt;br /&gt;
{{movemid|type=rock|user=Gary Oak|user1=Gary&#039;s Golem|startcode=EP270|startname=Can&#039;t Beat the Heat!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=Multiple wild Golem|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Golem (Pokémon)|user1=A wild Golem|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movemid|type=rock|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Golem|startcode=BW096|startname=Meloetta and the Undersea Temple!}}&lt;br /&gt;
{{movep|type=rock|ms=231|pkmn=Phanpy|method=Phanpy curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Molly Hale|user1=Molly Hale&#039;s Phanpy|startcode=M03|startname=Spell of the Unown}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Phanpy|startcode=EP230|startname=Hatching a Plan}} &lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank pulls itself into a ball and rolls toward the opponent with incredible speed and power. The more time Miltank rolls, the more powerful the attack becomes.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|startcode=EP158|startname=A Goldenrod Opportunity}}&lt;br /&gt;
{{movemid|type=rock|user=Autumn (Sinnoh)|user1=Autumn&#039;s Ilta|startcode=DP062|startname=Tanks for the Memories!}}&lt;br /&gt;
{{movep|type=Rock|ms=074|pkmn=Geodude|method=Geodude curls into a ball and rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Roxanne|user1=Roxanne&#039;s Geodude|startcode=AG015|startname=Gonna Rule the School!}}&lt;br /&gt;
{{movemid|type=rock|user=Geodude (Pokémon)|user1=Multiple wild Geodude|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=Rock|user=Roark|user1=Roark&#039;s Geodude|startcode=DP015|startname=Shapes of Things to Come!}}&lt;br /&gt;
{{movep|type=rock|ms=101|pkmn=Electrode|method=Electrode rolls at the opponent with great speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Natasha|user1=Natasha&#039;s Electrode|startcode=AG041|startname=What You Seed is What You Get}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls itself into a ball and rolls toward the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP046|startname=A Maze-ing Race!}}&lt;br /&gt;
{{movemid|type=rock|user=Graveler (Pokémon)|user1=Multiple wild Graveler|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movep|type=rock|ms=039|pkmn=Jigglypuff|method=Jigglypuff rolls towards the opponent with incredible speed and power and slams into them.}}&lt;br /&gt;
{{movemid|type=rock|user=Lisa Mitchum|user1=Lisa Mitchum&#039;s Jigglypuff|startcode=AG138|startname=Rough, Tough Jigglypuff}}&lt;br /&gt;
{{movemid|type=rock|user=Ursula|user1=Ursula&#039;s Jiggylpuff|startcode=DP161|startname=Yes in Dee Dee, It&#039;s Dawn!}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung rolls towards the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickitung|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=463|pkmn=Lickilicky|method=Lickilicky curls its body into a ball and rolls into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Trainer (DP098)|user1=Unknown Trainer&#039;s Lickilicky|startcode=DP098|startname=If the Scarf Fits, &#039;&#039;Wear&#039;&#039; It!}}&lt;br /&gt;
{{movep|type=rock|ms=544|pkmn=Whirlipede|method=Whirlipede jumps into the air and spins into the opponent with incredible speed and power.}}&lt;br /&gt;
{{movebtm|type=rock|user=Whirlipede (Pokémon)|user1=Three wild Whirlipede|startcode=BW076|startname=BW076|startname=A Restoration Confrontation! Part 2}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=Whitney Miltank Rollout Adventures.png|image1p=Miltank|image2=Qwilfish Rollout Adventures.png|image2p=Qwilfish|image3=Lax Rollout.png|image3p=Munchlax}}&lt;br /&gt;
{{movep|type=rock|ms=241|pkmn=Miltank|method=Miltank rolls at a high speed and into the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Whitney&#039;s Miltank|user1=Whitney&#039;s Mil Mil|startcode=PS105|startname=Smeargle Smudge|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=028|pkmn=Sandslash|method=Sandslash curls itself into a ball so its spines are sticking out, and it rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sandslash (Pokémon)|user1=Multiple wild Sandslash|startcode=PS145|startname=Sandslash Suprise}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan curls its body into a ball and rolls into the opponent at a high speed.}}&lt;br /&gt;
{{movemid|type=rock|user=Sapphire (Adventures)|user1=Sapphire&#039;s Dono|startcode=PS205|startname=VS. Electrike II}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax jumps into the air and curls its body into a round ball. It then rolls into the opopnent with incredible speed and power.}}&lt;br /&gt;
{{movemid|type=rock|user=Lax (Adventures)|user1=Dia&#039;s Lax|startcode=PS363|startname=Dramatic Drapion &amp;amp; Crafty Kricketune II}}&lt;br /&gt;
{{movep|type=rock|ms=108|pkmn=Lickitung|method=Lickitung jumps into the air, curls its body into a ball and rolls towards the opponent, slamming into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=rock|user=Diamond (Adventures)|user1=Dia&#039;s Kit|startcode=PS390|startname=Licking Lickitung}}&lt;br /&gt;
{{movep|type=rock|ms=211|pkmn=Qwilfish|method=Qwilfish falls to the ground and rolls towards the opponent at top speed, slamming into it with great force.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS428|startname=VS. Ledian}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user rolls into the opponent.|image1=B-2 Graveler Rollout.png|image1p=Graveler}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax rolls on its sides.}}&lt;br /&gt;
{{movemid|type=rock|user=Munchlax (Pokémon)|user1=A wild Munchlax|startcode=DPA05|startname=Find Munchlax!!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler curls into a ball and then rolls into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=B-2|user1=B-2&#039;s Graveler|startcode=DPA10|startname=Serious Training On Iron Island}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user curls into a ball and rolls.|image1=Red Clefairy Rollout PM.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=rock|ms=161|pkmn=Sentret|method=Sentret curls into a ball and rolls.}}&lt;br /&gt;
{{movemid|type=rock|user=Sentret (Pokémon)|user1=Unknown Trainer&#039;s Sentret|startcode=PM069|startname=Demanding Tests at the Pokémon School!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=035|pkmn=Clefairy|method=Clefairy curls into a ball and rolls.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Red&#039;s Clefairy|startcode=PM069|startname=Demanding Tests at the Pokémon School!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=rock|&lt;br /&gt;
genII=Rollout II|&lt;br /&gt;
genIII=Rollout III|&lt;br /&gt;
genIV=Rollout IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rollout was one of the first [[Generation II]] moves introduced and named. It was shown along with the third Generation II Pokémon introduced, {{p|Donphan}}, when [[Raymond]] used it in the [[M01|first movie]].&lt;br /&gt;
* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move&#039;s introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}.&lt;br /&gt;
* If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.&lt;br /&gt;
* A [[level]] 100 {{p|Shuckle}} can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a [[triple battle]], holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, Shuckle&#039;s partner must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted (via {{m|Mimic}}) Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}} with minimum Defense stats, that has been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 320,844,024 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
* The base power of Rollout is 480 on the fifth turn, the highest base power of any move as of [[Generation V]]. In earlier generations, the power of {{m|Explosion}} was effectively 500, though Generation V changed it by no longer halving Defense.&lt;br /&gt;
** When used with Defense Curl, however, Rollout&#039;s base power is 960.&lt;br /&gt;
*** It shares this with {{m|Ice Ball}}, its {{type|Ice}} counterpart.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_cmn=滾動 &#039;&#039;{{tt|Gǔndòng|Roll}}&#039;&#039;{{tt|*|AG and DP series}}&amp;lt;br&amp;gt;打滾功 &#039;&#039;{{tt|Dǎgǔn-gōng|Rolling Skill}}&#039;&#039;{{tt|*|Original Series}}&lt;br /&gt;
|cs=Valivý útok&lt;br /&gt;
|nl=Uitrol&lt;br /&gt;
|fi=Hyrrävyöry ([[EP158]]-[[EP159]])&amp;lt;br/&amp;gt;Kierähdysisku ([[EP270]])&amp;lt;br/&amp;gt;Rullahyökkäys ([[Advanced Generation series|Advanced Generation]])&lt;br /&gt;
|fr=Roulade&lt;br /&gt;
|de=Walzer&lt;br /&gt;
|el=Κύλιση&lt;br /&gt;
|hi=लुदकने वाला हमला &#039;&#039;Ludakne Wala Hamla&#039;&#039;&lt;br /&gt;
|id=Berguling&amp;lt;br&amp;gt;Menggelinding&lt;br /&gt;
|it=Rotolamento&lt;br /&gt;
|ko=구르기 &#039;&#039;Gureugi&#039;&#039;&lt;br /&gt;
|pl=Beczka&lt;br /&gt;
|pt=Rolo Compressor&lt;br /&gt;
|pt_br=Rolo Compressor&lt;br /&gt;
|sr=Kotrljanje&lt;br /&gt;
|es_la=Aplanadora (seasons 3 and 5)&amp;lt;br/&amp;gt; Rodada (season 4, Advanced Generation present) &lt;br /&gt;
|es_eu={{tt|Desenrollar|This is a mistranslation; a direct translation of &amp;quot;Roll out&amp;quot;.}}&lt;br /&gt;
|ro=Eschivă}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rollout}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Evolution-inducing moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Walzer]]&lt;br /&gt;
[[fr:Roulade]]&lt;br /&gt;
[[it:Rotolamento (mossa)]]&lt;br /&gt;
[[ja:ころがる]]&lt;br /&gt;
[[pl:Rollout]]&lt;br /&gt;
[[pt:Rollout]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1851181</id>
		<title>Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1851181"/>
		<updated>2013-02-18T11:13:17Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: OK, since Shuckle can learn Mimic (in Gen III, Pal Park to IV, Poké Transfer to V) the previous figure was correct (forgot to mention Defense Curl last time though)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shuckle |&lt;br /&gt;
jname=ツボツボ |&lt;br /&gt;
tmname=Tsubotsubo |&lt;br /&gt;
art=HGSS |&lt;br /&gt;
size=190px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;shuck-kel&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
oldjdex=166 |&lt;br /&gt;
jdex=168 |&lt;br /&gt;
hdex=356 |&lt;br /&gt;
u2dex=232 |&lt;br /&gt;
obrow=109 |&lt;br /&gt;
opbrow=080 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Rock |&lt;br /&gt;
species=Mold |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=45.2 |&lt;br /&gt;
weight-kg=20.5 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Sturdy |&lt;br /&gt;
ability2=Gluttony |&lt;br /&gt;
abilityd=Contrary |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evde=1 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=80 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=14 |&lt;br /&gt;
pokefordex=shuckle |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shuckle&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ツボツボ&#039;&#039;&#039; &#039;&#039;Tsubotsubo&#039;&#039;) is a dual-type {{2t|Bug|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
[[File:Shuckle shell.png|thumb|left|200px|Shuckle in its shell]]&lt;br /&gt;
Shuckle bears resemblance to a small turtle. Shuckle is encased in a very hard red shell that has many holes in it. Its body inside the shell is yellow and presumably very soft. Shuckle&#039;s limbs appear limp until in use and are completely able.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Shuckle are well known for having high defenses, surpassing all other Pokémon in both {{stat|Defense|physical}} and {{stat|Special Defense}}. However, Shuckle&#039;s other stats are incredibly low, being either lowest or very near to lowest of all Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if a Shuckle is made to hold a standard [[Berry]], it will in time break down into {{DL|Drink|Berry Juice}}, which doubles its effectiveness. If held even longer, the Berry Juice will harden and turn into a {{DL|Vitamin|Rare Candy}}. This functionality was removed from later generations.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Rather than actively hunting and foraging for food like most other {{OBP|Pokémon|species}}, it tends to collect Berries and store them in its shell. The Berries inside are liquefied and fermented by the Shuckle&#039;s digestive juices, which are then consumed by the Shuckle. These juices are also used to dissolve rocks for the Shuckle to hide under.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Mountain.gif|right|frame|{{DL|List of Pokémon by habitat|Mountain Pokémon}}]]&lt;br /&gt;
Shuckle tend to hide under rocks and fallen logs for long periods of time.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
This Pokémon&#039;s main diet consists of Berries, which it collects and stores in its shell.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Conway Shuckle.png|thumb|250px|right|Shuckle in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
In &#039;&#039;[[EP170|A Better Pill to Swallow]]&#039;&#039;, [[Old Man Shuckle|an old man]] was using the Berry Juice that Shuckle makes to create medicine. One of the Shuckle that he befriended was a {{Shiny|purple}} Shuckle whose Berry Juice attracted Pokémon to anyone who drank it. Because of this, {{TRT}} made it their mission to steal it.&lt;br /&gt;
&lt;br /&gt;
[[Butch]]&#039;s Shuckle debuted in &#039;&#039;[[DP065|Sleight of Sand!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Conway]] used a Shuckle in his battle against {{Ash}} in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
[[File:Old Man Shuckle Shiny Shuckle.png|thumb|200px|right|Shiny Shuckle in the anime]]&lt;br /&gt;
A Shuckle was one of the residents of [[Big Town]] in &#039;&#039;[[PK07|Pikachu &amp;amp; Pichu]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared on a poster in &#039;&#039;[[EP174|Imitation Confrontation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A picture of a Shuckle appeared in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle also appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Shuckle appeared in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039; under the ownership of {{si|Rebecca}}.&lt;br /&gt;
&lt;br /&gt;
A Shuckle made a brief cameo in [[SS024]], outside [[Professor Rowan]]&#039;s lab.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP170|Shuckle|Ash&#039;s Pokédex|Shuckle, the Mold Pokémon. When Shuckle places organic materials in its husk-like shell, the items are transformed into a [[Drink#Berry_Juice|unique juice]]. Shuckle are naturally shy and are most often found hiding beneath rocks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP185|Shuckle|Dawn&#039;s Pokédex|Shuckle, the Mold Pokémon. Shuckle stores [[Berry|Berries]] inside its shell, and the Berries eventually turn into a [[Drink#Berry_Juice|delicious juice]].}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Orm Adventures.png|thumb|150px|[[Orm]] and his Shuckle]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Shuckle first appeared with [[Kurt]]. Kurt&#039;s Shuckle helps the [[Poké Ball]] craftsman make his special Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Shuckle&#039;s most major appearance is in {{PAV|23}}, under the control of [[Orm]], in his battles against {{adv|Professor Oak}} (which he won with ease) and Oak&#039;s grandson {{adv|Blue}} (which he lost eventually). &lt;br /&gt;
&lt;br /&gt;
Another Shuckle was seen under [[Pike Queen Lucy]]&#039;s command, where it showed off its fair deftness by badly &lt;br /&gt;
poisoning {{adv|Emerald}}&#039;s {{p|Starmie}} (as well as take a number of attacks) before being washed out by a {{m|Surf}}. She hasn&#039;t used it since.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shuckle (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=The [[Berry|Berries]] it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|silverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|crystaldex=The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink.&lt;br /&gt;
|rsdex=Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|emeralddex=A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|firereddex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|leafgreendex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|stadium2dex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|dpptdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|heartgolddex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|soulsilverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|bwdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|b2w2dex=The berries stored in its vaselike shell eventually become a thick, pulpy juice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
gen3ex=frlg|&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea={{safari|Hoenn}} ({{m|Rock Smash}} boulders) |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[Deep Colosseum]] |&lt;br /&gt;
coloshadow=yes |&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Trade]] {{p|Surskit}} in [[Pyrite Town]] |&lt;br /&gt;
dprarity=Dongle |&lt;br /&gt;
dongledp=Emerald |&lt;br /&gt;
dparea={{rt|224|Sinnoh}} |&lt;br /&gt;
ptrarity=Dongle |&lt;br /&gt;
donglept=Emerald |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Cianwood City]] (given away), {{m|Rock Smash}} boulders in [[Cianwood City]] or [[Vermilion City]] |&lt;br /&gt;
ptarea={{rt|224|Sinnoh}} |&lt;br /&gt;
palarea=Sea |&lt;br /&gt;
bwrarity=Rare|&lt;br /&gt;
bwarea={{rt|14|Unova}}|&lt;br /&gt;
dwarea={{dwa|Icy Cave}} |&lt;br /&gt;
b2w2rarity=Rare |&lt;br /&gt;
b2w2area=[[Seaside Cave]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|channel=[[Cobalt Coast]]&lt;br /&gt;
|trozei=[[Secret Storage 8]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Mt. Blaze]] (5F-9F)&amp;lt;br&amp;gt;[[Howling Forest]] (7F-11F)&amp;lt;br&amp;gt;[[Oddity Cave]] (B6-B9)&lt;br /&gt;
|md2=[[Upper Steam Cave]] (1F-7F)&amp;lt;br&amp;gt;[[Landslide Cave]] (B1-B12)&lt;br /&gt;
|ranger3=[[Wireless Tower]]&amp;lt;br&amp;gt;[[Fire Temple]]&lt;br /&gt;
|rumble2=Lake: [[Soothing Shore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=rock}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #6 Shuckle|Japanese|Japan|10|April 22 to May 7, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Shuckle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=bug|type2=rock&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=50|gsc1image=no&lt;br /&gt;
|e1=Oran Berry|e1type=Berry|e1rar=100&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=100&lt;br /&gt;
|hgss1=Berry Juice|hgss1type=Drink|hgss1rar=100&lt;br /&gt;
|bw1=Berry Juice|bw1type=Drink|bw1rar=100&lt;br /&gt;
|b2w21=Berry Juice|b2w21type=Drink|b2w21rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
HP=      20 |&lt;br /&gt;
Attack=  10 |&lt;br /&gt;
Defense=230 |&lt;br /&gt;
SpAtk=   10 |&lt;br /&gt;
SpDef=  230 |&lt;br /&gt;
Speed=    5 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Shuckle|Bug|Rock|V|2}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Withdraw|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|37|Start|Rollout|Rock|Physical|30|90|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|7|5|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/levelV|13|9|Wrap|Normal|Physical|15|90|20}}&lt;br /&gt;
{{learnlist/levelV|Start|12|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|19|16|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/levelV|25|20|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|23|Rock Throw|Rock|Physical|50|90|15||&#039;&#039;&#039;||B2W2}}&lt;br /&gt;
{{learnlist/levelV|31|27|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/levelV|43|31|Power Trick|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|34|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/levelV|N/A|38|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|49|42|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|55|45|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|55|45|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|49|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM34|Sludge Wave|Poison|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Acid|Poison|Special|40|100|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Acupressure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Final Gambit|Fighting|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|313|Volbeat}}{{MSP|542|Leavanny}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|Mud-Slap|Ground|Special|20|100|10|Cute|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|Sand Tomb|Ground|Physical|35|85|15|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|415|Combee}}|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}{{learnlist/breedf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/tutor5|After You|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}} moves====&lt;br /&gt;
{{learnlist/eventh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/eventf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=6.9 |&lt;br /&gt;
area=Mt. Deepgreen |&lt;br /&gt;
P1=If the going gets too rough, I&#039;ll retreat within my shell! |&lt;br /&gt;
P2=No more tomfoolery! My health is halfway down. |&lt;br /&gt;
P3=I think it&#039;s hopeless... I want to hide in my shell... |&lt;br /&gt;
PL=Yes, finally leveled up! I&#039;ll beat on my shell like a tom-tom! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Rock |&lt;br /&gt;
assist3=Rock |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
browser3=It triggers rockfalls around itself that make Pokémon Tired. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=1|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=213&lt;br /&gt;
|name1=Shuckle&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=213|&lt;br /&gt;
name=Shuckle|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shuckle has the highest base {{stat|Defense}} and {{stat|Special Defense}} stats, both being at 230.&lt;br /&gt;
* Shuckle has the lowest {{stat|Attack}} and {{stat|Special Attack}} stat of all {{type|Bug}} Pokémon.&lt;br /&gt;
** By using {{m|Power Trick}}, Shuckle can temporarily reach a pseudo base {{stat|Attack}} stat of 230, which would be the highest of all Pokémon.&lt;br /&gt;
*** This also gives Shuckle the lowest pseudo {{stat|Defense}} stat [[List of Pokémon by base stats|of all Pokémon]].&lt;br /&gt;
* Shuckle is tied with {{p|Munchlax}} for the lowest {{stat|Speed}} of all Pokémon.&lt;br /&gt;
* Shuckle is tied with {{p|Feebas}} and {{p|Bonsly}} for the lowest {{stat|Special Attack}} of all Pokémon.&lt;br /&gt;
* Shuckle couldn&#039;t learn any {{type|Bug}} moves before {{game|Platinum}}, or {{type|Rock}} moves by leveling up prior to [[Generation V]], despite being a Bug/Rock Pokémon.&lt;br /&gt;
* Despite Shuckle being described as having limp, weak muscles, it is able to learn {{m|Strength}}.&lt;br /&gt;
* Shuckle is one of the few Pokémon to have official art for its Shiny form. It can also be seen in its Shiny form in a [[Pokémon.com online games#Unnamed Shuckle game|game]] at the Fun Zone section of [[Pokémon.com]].&lt;br /&gt;
* In [[Generation II]], Shuckle is the only Pokémon that can learn {{m|Sweet Scent}} by breeding. &lt;br /&gt;
* Despite being weak to {{type|Water}} moves and being unable to use the move {{m|Surf}}, it appears in the sea in [[Pal Park]].&lt;br /&gt;
* Shuckle is the only Pokémon based on fungus that is not part {{type|Grass}}.&lt;br /&gt;
* Shuckle has the most extreme stat distribution, being in the top three or bottom three of every base stat category.&lt;br /&gt;
* A [[level]] 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a triple battle, holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, Shuckle&#039;s partner must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using a {{m|Defense Curl}}-boosted (via {{m|Mimic}}) Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}}, {{p|Yanma}} or {{p|Combee}} with minimum Defense stats, that have been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 320,844,024 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shuckle seems to be based on an {{wp|endolith}}, an organism that lives inside porous rocks or animal shells or possibly an {{wp|abalone}}. {{wp|Fungi}}, also known as mold, are common endoliths; this explains why Shuckle is the mold Pokémon. It may also be based on {{wp|scale insect}}s – small, shelled parasites that produce a sweet fluid called {{wp|honeydew (secretion)|honeydew}} that attracts other insects. Shuckle may have been based on a variety of {{wp|mollusk}}s, as it shares some characteristics with them. Some examples of the similar characteristics are the shell, muscular and limp-seeming feet, the use of acids to receive food or to break down obstacles, likes fermented foods, and both also live close to the water. It may also be based on {{wp|turtle}}s or {{wp|tortoise}}s, appearance-wise.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shuckle may be a combination of &#039;&#039;shuck&#039;&#039; (a husk or pod) and &#039;&#039;barnacle&#039;&#039; or &#039;&#039;turtle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tsubotsubo may derive from 壷 &#039;&#039;tsubo&#039;&#039; (jar) and 富士壺 &#039;&#039;fujitsubo&#039;&#039; ({{wp|barnacle}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=rock&lt;br /&gt;
|ja=ツボツボ &#039;&#039;Tsubotsubo&#039;&#039;|jameaning=From {{tt|壷 &#039;&#039;tsubo&#039;&#039;|jar}} and {{tt|富士壺 &#039;&#039;fujitsubo&#039;&#039;|barnacle}}&lt;br /&gt;
|fr=Caratroc|frmeaning=From &#039;&#039;{{tt|carapace|shell}}&#039;&#039; and &#039;&#039;{{tt|troc|exchange}}&#039;&#039;, referring to its ability of transforming Berries into Berry juice.&lt;br /&gt;
|es=Shuckle|esmeaning=Same as English name&lt;br /&gt;
|de=Pottrott|demeaning=From &#039;&#039;{{tt|Pott|a colloquial word for jar}}&#039;&#039; and &#039;&#039;{{tt|verrotten|to rot}}&#039;&#039;, referring to the fermentation of Berries in its shell.&lt;br /&gt;
|it=Shuckle|itmeaning=Same as English name&lt;br /&gt;
|ko=단단지 &#039;&#039;Dandanji&#039;&#039;|komeaning=&lt;br /&gt;
|zh_cmn=壺壺 / 壶壶 &#039;&#039;Húhú&#039;&#039;|zh_cmnmeaning=Repetition of the character {{tt|壺 &#039;&#039;hú&#039;&#039;|kettle/pot/jar}}. Also from {{tt|藤壺 &#039;&#039;ténghú&#039;&#039;|barnacle}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pottrott]]&lt;br /&gt;
[[es:Shuckle]]&lt;br /&gt;
[[fr:Caratroc]]&lt;br /&gt;
[[it:Shuckle]]&lt;br /&gt;
[[ja:ツボツボ]]&lt;br /&gt;
[[pl:Shuckle]]&lt;br /&gt;
[[pt:Shuckle (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1851177</id>
		<title>Shuckle (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shuckle_(Pok%C3%A9mon)&amp;diff=1851177"/>
		<updated>2013-02-18T11:05:18Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: Flower Gift doesn&amp;#039;t stack, and apparently Shuckle can&amp;#039;t learn Defense Curl in Gen V&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shuckle |&lt;br /&gt;
jname=ツボツボ |&lt;br /&gt;
tmname=Tsubotsubo |&lt;br /&gt;
art=HGSS |&lt;br /&gt;
size=190px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;shuck-kel&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
oldjdex=166 |&lt;br /&gt;
jdex=168 |&lt;br /&gt;
hdex=356 |&lt;br /&gt;
u2dex=232 |&lt;br /&gt;
obrow=109 |&lt;br /&gt;
opbrow=080 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Rock |&lt;br /&gt;
species=Mold |&lt;br /&gt;
height-ftin=2&#039;00&amp;quot; |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=45.2 |&lt;br /&gt;
weight-kg=20.5 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Sturdy |&lt;br /&gt;
ability2=Gluttony |&lt;br /&gt;
abilityd=Contrary |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evde=1 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=80 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=14 |&lt;br /&gt;
pokefordex=shuckle |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shuckle&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ツボツボ&#039;&#039;&#039; &#039;&#039;Tsubotsubo&#039;&#039;) is a dual-type {{2t|Bug|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
[[File:Shuckle shell.png|thumb|left|200px|Shuckle in its shell]]&lt;br /&gt;
Shuckle bears resemblance to a small turtle. Shuckle is encased in a very hard red shell that has many holes in it. Its body inside the shell is yellow and presumably very soft. Shuckle&#039;s limbs appear limp until in use and are completely able.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Shuckle are well known for having high defenses, surpassing all other Pokémon in both {{stat|Defense|physical}} and {{stat|Special Defense}}. However, Shuckle&#039;s other stats are incredibly low, being either lowest or very near to lowest of all Pokémon.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if a Shuckle is made to hold a standard [[Berry]], it will in time break down into {{DL|Drink|Berry Juice}}, which doubles its effectiveness. If held even longer, the Berry Juice will harden and turn into a {{DL|Vitamin|Rare Candy}}. This functionality was removed from later generations.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Rather than actively hunting and foraging for food like most other {{OBP|Pokémon|species}}, it tends to collect Berries and store them in its shell. The Berries inside are liquefied and fermented by the Shuckle&#039;s digestive juices, which are then consumed by the Shuckle. These juices are also used to dissolve rocks for the Shuckle to hide under.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Mountain.gif|right|frame|{{DL|List of Pokémon by habitat|Mountain Pokémon}}]]&lt;br /&gt;
Shuckle tend to hide under rocks and fallen logs for long periods of time.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
This Pokémon&#039;s main diet consists of Berries, which it collects and stores in its shell.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Conway Shuckle.png|thumb|250px|right|Shuckle in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
In &#039;&#039;[[EP170|A Better Pill to Swallow]]&#039;&#039;, [[Old Man Shuckle|an old man]] was using the Berry Juice that Shuckle makes to create medicine. One of the Shuckle that he befriended was a {{Shiny|purple}} Shuckle whose Berry Juice attracted Pokémon to anyone who drank it. Because of this, {{TRT}} made it their mission to steal it.&lt;br /&gt;
&lt;br /&gt;
[[Butch]]&#039;s Shuckle debuted in &#039;&#039;[[DP065|Sleight of Sand!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Conway]] used a Shuckle in his battle against {{Ash}} in &#039;&#039;[[DP185|Working on a Right Move!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
[[File:Old Man Shuckle Shiny Shuckle.png|thumb|200px|right|Shiny Shuckle in the anime]]&lt;br /&gt;
A Shuckle was one of the residents of [[Big Town]] in &#039;&#039;[[PK07|Pikachu &amp;amp; Pichu]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared on a poster in &#039;&#039;[[EP174|Imitation Confrontation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A picture of a Shuckle appeared in &#039;&#039;[[EP241|Hocus Pokémon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle also appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Shuckle appeared in &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Shuckle appeared in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039; under the ownership of {{si|Rebecca}}.&lt;br /&gt;
&lt;br /&gt;
A Shuckle made a brief cameo in [[SS024]], outside [[Professor Rowan]]&#039;s lab.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP170|Shuckle|Ash&#039;s Pokédex|Shuckle, the Mold Pokémon. When Shuckle places organic materials in its husk-like shell, the items are transformed into a [[Drink#Berry_Juice|unique juice]]. Shuckle are naturally shy and are most often found hiding beneath rocks.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP185|Shuckle|Dawn&#039;s Pokédex|Shuckle, the Mold Pokémon. Shuckle stores [[Berry|Berries]] inside its shell, and the Berries eventually turn into a [[Drink#Berry_Juice|delicious juice]].}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Orm Adventures.png|thumb|150px|[[Orm]] and his Shuckle]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Shuckle first appeared with [[Kurt]]. Kurt&#039;s Shuckle helps the [[Poké Ball]] craftsman make his special Poké Balls.&lt;br /&gt;
&lt;br /&gt;
Shuckle&#039;s most major appearance is in {{PAV|23}}, under the control of [[Orm]], in his battles against {{adv|Professor Oak}} (which he won with ease) and Oak&#039;s grandson {{adv|Blue}} (which he lost eventually). &lt;br /&gt;
&lt;br /&gt;
Another Shuckle was seen under [[Pike Queen Lucy]]&#039;s command, where it showed off its fair deftness by badly &lt;br /&gt;
poisoning {{adv|Emerald}}&#039;s {{p|Starmie}} (as well as take a number of attacks) before being washed out by a {{m|Surf}}. She hasn&#039;t used it since.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shuckle (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=The [[Berry|Berries]] it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|silverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|crystaldex=The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with Berries to make a drink.&lt;br /&gt;
|rsdex=Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|emeralddex=A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.&lt;br /&gt;
|firereddex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|leafgreendex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|stadium2dex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|dpptdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|heartgolddex=The Berries it stores in its vase-like shell decompose and become a gooey liquid.&lt;br /&gt;
|soulsilverdex=It stores Berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.&lt;br /&gt;
|bwdex=It stores berries in its shell. The berries eventually ferment to become delicious juices.&lt;br /&gt;
|b2w2dex=The berries stored in its vaselike shell eventually become a thick, pulpy juice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Cianwood City]] (given away)&amp;lt;br/&amp;gt; {{m|Rock Smash}} boulders in [[Cianwood City]], {{rt|40|Johto}}, [[Burned Tower]] or [[Dark Cave]]|&lt;br /&gt;
gen3ex=frlg|&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea={{safari|Hoenn}} ({{m|Rock Smash}} boulders) |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[Deep Colosseum]] |&lt;br /&gt;
coloshadow=yes |&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Trade]] {{p|Surskit}} in [[Pyrite Town]] |&lt;br /&gt;
dprarity=Dongle |&lt;br /&gt;
dongledp=Emerald |&lt;br /&gt;
dparea={{rt|224|Sinnoh}} |&lt;br /&gt;
ptrarity=Dongle |&lt;br /&gt;
donglept=Emerald |&lt;br /&gt;
hgssrarity=Rare |&lt;br /&gt;
hgssarea=[[Cianwood City]] (given away), {{m|Rock Smash}} boulders in [[Cianwood City]] or [[Vermilion City]] |&lt;br /&gt;
ptarea={{rt|224|Sinnoh}} |&lt;br /&gt;
palarea=Sea |&lt;br /&gt;
bwrarity=Rare|&lt;br /&gt;
bwarea={{rt|14|Unova}}|&lt;br /&gt;
dwarea={{dwa|Icy Cave}} |&lt;br /&gt;
b2w2rarity=Rare |&lt;br /&gt;
b2w2area=[[Seaside Cave]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=rock&lt;br /&gt;
|channel=[[Cobalt Coast]]&lt;br /&gt;
|trozei=[[Secret Storage 8]]&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Mt. Blaze]] (5F-9F)&amp;lt;br&amp;gt;[[Howling Forest]] (7F-11F)&amp;lt;br&amp;gt;[[Oddity Cave]] (B6-B9)&lt;br /&gt;
|md2=[[Upper Steam Cave]] (1F-7F)&amp;lt;br&amp;gt;[[Landslide Cave]] (B1-B12)&lt;br /&gt;
|ranger3=[[Wireless Tower]]&amp;lt;br&amp;gt;[[Fire Temple]]&lt;br /&gt;
|rumble2=Lake: [[Soothing Shore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=rock}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSE}}{{gameabbrev3|FRLG}}|Gotta Catch &#039;Em All #6 Shuckle|Japanese|Japan|10|April 22 to May 7, 2006|link=List of Japanese Gotta Catch &#039;Em All event Pokémon#Shuckle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=bug|type2=rock&lt;br /&gt;
|gsc1=Berry|gsc1type=Berries (Generation II)|gsc1rar=50|gsc1image=no&lt;br /&gt;
|e1=Oran Berry|e1type=Berry|e1rar=100&lt;br /&gt;
|dppt1=Oran Berry|dppt1type=Berry|dppt1rar=100&lt;br /&gt;
|hgss1=Berry Juice|hgss1type=Drink|hgss1rar=100&lt;br /&gt;
|bw1=Berry Juice|bw1type=Drink|bw1rar=100&lt;br /&gt;
|b2w21=Berry Juice|b2w21type=Drink|b2w21rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
HP=      20 |&lt;br /&gt;
Attack=  10 |&lt;br /&gt;
Defense=230 |&lt;br /&gt;
SpAtk=   10 |&lt;br /&gt;
SpDef=  230 |&lt;br /&gt;
Speed=    5 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=2&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Shuckle|Bug|Rock|V|2}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Withdraw|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/levelV|Start|Start|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|37|Start|Rollout|Rock|Physical|30|90|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|7|5|Encore|Normal|Status|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/levelV|13|9|Wrap|Normal|Physical|15|90|20}}&lt;br /&gt;
{{learnlist/levelV|Start|12|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|19|16|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/levelV|25|20|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|23|Rock Throw|Rock|Physical|50|90|15||&#039;&#039;&#039;||B2W2}}&lt;br /&gt;
{{learnlist/levelV|31|27|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/levelV|43|31|Power Trick|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|34|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/levelV|N/A|38|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|49|42|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelV|55|45|Power Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|55|45|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelV|N/A|49|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM34|Sludge Wave|Poison|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Shuckle|Bug|Rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Acid|Poison|Special|40|100|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Acupressure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cool|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}|Final Gambit|Fighting|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|313|Volbeat}}{{MSP|542|Leavanny}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|Mud-Slap|Ground|Special|20|100|10|Cute|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|Sand Tomb|Ground|Physical|35|85|15|Smart|0}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|415|Combee}}|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}{{learnlist/breedf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/tutor5|After You|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor5|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}} moves====&lt;br /&gt;
{{learnlist/eventh|Shuckle|bug|rock|5|2}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/event5|{{dwa|Icy Cave}}|Shell Smash|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/eventf|Shuckle|bug|rock|5|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=rock |&lt;br /&gt;
ndex=213 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=6.9 |&lt;br /&gt;
area=Mt. Deepgreen |&lt;br /&gt;
P1=If the going gets too rough, I&#039;ll retreat within my shell! |&lt;br /&gt;
P2=No more tomfoolery! My health is halfway down. |&lt;br /&gt;
P3=I think it&#039;s hopeless... I want to hide in my shell... |&lt;br /&gt;
PL=Yes, finally leveled up! I&#039;ll beat on my shell like a tom-tom! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Rock |&lt;br /&gt;
assist3=Rock |&lt;br /&gt;
field3=Crush |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
browser3=It triggers rockfalls around itself that make Pokémon Tired. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=1|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=213&lt;br /&gt;
|name1=Shuckle&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=rock|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=213|&lt;br /&gt;
name=Shuckle|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shuckle has the highest base {{stat|Defense}} and {{stat|Special Defense}} stats, both being at 230.&lt;br /&gt;
* Shuckle has the lowest {{stat|Attack}} and {{stat|Special Attack}} stat of all {{type|Bug}} Pokémon.&lt;br /&gt;
** By using {{m|Power Trick}}, Shuckle can temporarily reach a pseudo base {{stat|Attack}} stat of 230, which would be the highest of all Pokémon.&lt;br /&gt;
*** This also gives Shuckle the lowest pseudo {{stat|Defense}} stat [[List of Pokémon by base stats|of all Pokémon]].&lt;br /&gt;
* Shuckle is tied with {{p|Munchlax}} for the lowest {{stat|Speed}} of all Pokémon.&lt;br /&gt;
* Shuckle is tied with {{p|Feebas}} and {{p|Bonsly}} for the lowest {{stat|Special Attack}} of all Pokémon.&lt;br /&gt;
* Shuckle couldn&#039;t learn any {{type|Bug}} moves before {{game|Platinum}}, or {{type|Rock}} moves by leveling up prior to [[Generation V]], despite being a Bug/Rock Pokémon.&lt;br /&gt;
* Despite Shuckle being described as having limp, weak muscles, it is able to learn {{m|Strength}}.&lt;br /&gt;
* Shuckle is one of the few Pokémon to have official art for its Shiny form. It can also be seen in its Shiny form in a [[Pokémon.com online games#Unnamed Shuckle game|game]] at the Fun Zone section of [[Pokémon.com]].&lt;br /&gt;
* In [[Generation II]], Shuckle is the only Pokémon that can learn {{m|Sweet Scent}} by breeding. &lt;br /&gt;
* Despite being weak to {{type|Water}} moves and being unable to use the move {{m|Surf}}, it appears in the sea in [[Pal Park]].&lt;br /&gt;
* Shuckle is the only Pokémon based on fungus that is not part {{type|Grass}}.&lt;br /&gt;
* Shuckle has the most extreme stat distribution, being in the top three or bottom three of every base stat category.&lt;br /&gt;
* A [[level]] 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of {{m|Helping Hand}} from two allies in a triple battle, holding a {{DL|In-battle effect item|Metronome}}, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}}, and 6 Attack boosts. Also, Shuckle&#039;s partner must have the Ability {{a|Flower Gift}} and the weather must be sunny. On the 5th turn of using Rollout consecutively without any misses, if used against a level 1 {{p|Ledyba}} with minimum Defense stats, that have been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 160,422,012 damage with a {{DL|Damage modification|critical hit}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shuckle seems to be based on an {{wp|endolith}}, an organism that lives inside porous rocks or animal shells or possibly an {{wp|abalone}}. {{wp|Fungi}}, also known as mold, are common endoliths; this explains why Shuckle is the mold Pokémon. It may also be based on {{wp|scale insect}}s – small, shelled parasites that produce a sweet fluid called {{wp|honeydew (secretion)|honeydew}} that attracts other insects. Shuckle may have been based on a variety of {{wp|mollusk}}s, as it shares some characteristics with them. Some examples of the similar characteristics are the shell, muscular and limp-seeming feet, the use of acids to receive food or to break down obstacles, likes fermented foods, and both also live close to the water. It may also be based on {{wp|turtle}}s or {{wp|tortoise}}s, appearance-wise.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shuckle may be a combination of &#039;&#039;shuck&#039;&#039; (a husk or pod) and &#039;&#039;barnacle&#039;&#039; or &#039;&#039;turtle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tsubotsubo may derive from 壷 &#039;&#039;tsubo&#039;&#039; (jar) and 富士壺 &#039;&#039;fujitsubo&#039;&#039; ({{wp|barnacle}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=rock&lt;br /&gt;
|ja=ツボツボ &#039;&#039;Tsubotsubo&#039;&#039;|jameaning=From {{tt|壷 &#039;&#039;tsubo&#039;&#039;|jar}} and {{tt|富士壺 &#039;&#039;fujitsubo&#039;&#039;|barnacle}}&lt;br /&gt;
|fr=Caratroc|frmeaning=From &#039;&#039;{{tt|carapace|shell}}&#039;&#039; and &#039;&#039;{{tt|troc|exchange}}&#039;&#039;, referring to its ability of transforming Berries into Berry juice.&lt;br /&gt;
|es=Shuckle|esmeaning=Same as English name&lt;br /&gt;
|de=Pottrott|demeaning=From &#039;&#039;{{tt|Pott|a colloquial word for jar}}&#039;&#039; and &#039;&#039;{{tt|verrotten|to rot}}&#039;&#039;, referring to the fermentation of Berries in its shell.&lt;br /&gt;
|it=Shuckle|itmeaning=Same as English name&lt;br /&gt;
|ko=단단지 &#039;&#039;Dandanji&#039;&#039;|komeaning=&lt;br /&gt;
|zh_cmn=壺壺 / 壶壶 &#039;&#039;Húhú&#039;&#039;|zh_cmnmeaning=Repetition of the character {{tt|壺 &#039;&#039;hú&#039;&#039;|kettle/pot/jar}}. Also from {{tt|藤壺 &#039;&#039;ténghú&#039;&#039;|barnacle}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=rock | prevnum=212 | nextnum=214 | prev=Scizor | next=Heracross }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pottrott]]&lt;br /&gt;
[[es:Shuckle]]&lt;br /&gt;
[[fr:Caratroc]]&lt;br /&gt;
[[it:Shuckle]]&lt;br /&gt;
[[ja:ツボツボ]]&lt;br /&gt;
[[pl:Shuckle]]&lt;br /&gt;
[[pt:Shuckle (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;diff=1850271</id>
		<title>Transform (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;diff=1850271"/>
		<updated>2013-02-17T08:13:18Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Generation I */ catch rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=144 |&lt;br /&gt;
name=Transform |&lt;br /&gt;
gameimage=Transform.png |&lt;br /&gt;
jname=へんしん |&lt;br /&gt;
jtrans=Transform |&lt;br /&gt;
jtranslit=Henshin |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can be repeatedly used without boring the Judge. |&lt;br /&gt;
appealsc=1 |&lt;br /&gt;
scdesc=Earn +3 if the Pokémon gets the lowest score. |&lt;br /&gt;
pokefordex=transform |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Transform&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;へんしん&#039;&#039;&#039; &#039;&#039;Transform&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Transform changes the user&#039;s current type, current [[stats]], current stat levels, current moves, current species, and current [[cry]] to that of the target&#039;s. &lt;br /&gt;
&lt;br /&gt;
Each move copied by Transform will have 5 {{PP}}. With this in mind, if a Ditto encounters another Ditto in this game, both Ditto will continually Transform into each other, replenishing the 5 PP constantly and making the battle seemingly endless.&lt;br /&gt;
&lt;br /&gt;
Transform does not copy the target&#039;s [[status ailment]]s, level, current or maximum {{stat|HP}}, base experience, palette colors, [[catch rate]] or the generic minimize image. The current stat changes due to Transform will be ignored by [[critical hit]]s, because critical hits are based upon the Pokémon&#039;s original stats. Transform affects the user and not the target, so it is not affected by modification to the {{stat|accuracy}} stat and {{stat|evasion}} stat. However, Transform cannot be used on a target that is in the semi-invulnerable turn of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a {{p|Ditto}}, regardless of what species it originally was. It will then have all the stats and moves of a Ditto, except for its current HP, which will remain unaltered by this change.&lt;br /&gt;
&lt;br /&gt;
In Stadium, Transform will not work if the target&#039;s current species is Ditto.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Transform, if used by a [[Shiny Pokémon]], will cause the Pokémon species transformed into to appear Shiny. Likewise, a normal Pokémon transforming into a Shiny target&#039;s species will appear as a normal version. A transformed Pokémon retains its original species for determining if it is boosted by Pokémon-specific [[stat-enhancing item]]s, with the exception of [[Metal Powder]], which uses the target&#039;s species.&lt;br /&gt;
&lt;br /&gt;
Transform will now fail if used on an opponent who has already transformed. Wild Pokémon are now treated as their original species upon capture after transforming, rather than being treated as Ditto like in Generation I.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Transform does not copy the target Pokémon&#039;s [[Ability]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Unlike Generations II and III, the user of the move instead copies the target&#039;s {{Shiny|coloration}} and [[Form differences|form]]; therefore, if the target is {{Shiny}}, then the user&#039;s transformed state will be Shiny as well. If Transform is used on a [[Spiky-eared Pichu]], then the Pokémon who used it will transform into a Spiky-eared Pichu. If the alternate form requires holding an item, such as with [[Form differences#Giratina|Origin Forme]] {{p|Giratina}} or {{p|Arceus}}, and the Pokémon who used Transform is not holding the required item, the Pokémon will first transform to its target&#039;s current form, then immediately revert to the form dictated by the transformed Pokémon&#039;s held item; therefore, if it transforms into an Arceus but holds a [[Plate]], it will first assume the target Arceus&#039;s form, then immediately change to the form corresponding to its Plate.&lt;br /&gt;
&lt;br /&gt;
A transformed Pokémon retains its original species for determining if it is boosted by Pokémon-specific [[stat-enhancing item]]s, with the exception of [[Metal Powder]] and [[Quick Powder]], which use the target&#039;s species.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Transform will fail if used on a Pokémon behind a {{m|Substitute}} or a Pokémon under the effect of {{a|Illusion}}. If Transform is used on an [[Form differences#Giratina|Origin Forme]] {{p|Giratina}} the Pokémon who used Transform will remain in Origin Forme even if it is not holding a {{DL|Legendary artifacts|Griseous Orb}}, instead of reverting to Altered Forme. If Transform is used by a Pokémon not holding a [[Plate]] or not holding the same Plate on an {{p|Arceus}} holding a Plate, the Pokémon will retain the target {{p|Arceus}}&#039;s typing and not revert to the type corresponding to its held Plate (or lack of one), but its own {{m|Judgment}} will depend on the Plate it actually holds.&lt;br /&gt;
&lt;br /&gt;
{{a|Imposter}}, an Ability introduced in this generation, automatically causes the user to transform into the opponent.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
When Transform is used, it merely takes the form of a random Pokémon on the dungeon&#039;s floor. It does not copy that Pokémon&#039;s moves, typing, Ability or stats, and has only 1 PP, leaving the user only the basic attack and {{m|Struggle}} left to use (unless the user knows moves other than Transform).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Transforms the user into a copy of the target, including the type. All moves have only five PP each.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|The user assumes the foe&#039;s guise.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Alters the user’s cells to become a copy of the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user transforms into a copy of the foe with even the same move set.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Alters the user’s cells to copy the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user transforms into a copy of the foe right down to having the same move set.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}|The user transforms into a copy of the target right down to having the same move set.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/Level1|132|Ditto|1|Normal|Normal|--|--|--|--|--}}&lt;br /&gt;
{{Moveentry/Level1|151|Mew|1|Psychic|Psychic|10|10|10|--|--}}&lt;br /&gt;
{{Movefooter|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==Oddities==&lt;br /&gt;
Because Transform takes on the exact form of the Pokémon transformed into, strange things can occur when a Pokémon uses the move to become another. Specifically, Pokémon with multiple forms cause the transforming Pokémon to behave oddly.&lt;br /&gt;
&lt;br /&gt;
===Gastro Acid===&lt;br /&gt;
If the Pokémon that is Transforming has previously had {{m|Gastro Acid}} used on it and then subsequently uses Transform without switching out beforehand, the Pokémon that it transforms into will not regain its Ability, and thus will not change forms if the Ability of the Pokémon transformed into causes this.&lt;br /&gt;
&lt;br /&gt;
===Origin Forme Giratina===&lt;br /&gt;
In Generation IV, when a Pokémon transforms into [[Form differences#Giratina|Origin Forme]] {{p|Giratina}}, they will retain this form only briefly, and then will revert to Altered Forme. This is because only Giratina can hold the {{DL|Legendary artifacts|Griseous Orb}}, which forces this form outside of the [[Distortion World]]. Note that if the player is able to have a Pokémon that can transform when battling Giratina for the first time in the Distortion World, that Pokémon will be able to retain its transformation into Origin Forme (due to being inside of the Distortion World).&lt;br /&gt;
&lt;br /&gt;
In contrast, in Generation V, when a Pokémon transforms into Origin Forme {{p|Giratina}}, it will retain the Origin Forme.&lt;br /&gt;
&lt;br /&gt;
===Arceus===&lt;br /&gt;
In Generation IV, when a Pokémon transforms into {{p|Arceus}}, it will become Arceus in its Normal form, unless it is holding a [[plate]]. Holding a plate, the transformed Pokémon will at first take Arceus&#039;s current form, and then subsequently transform into the alternate form dictated by the plate.&lt;br /&gt;
&lt;br /&gt;
In contrast, in Generation V, when a Pokémon transforms into a plate-holding Arceus, it will retain the Arceus&#039;s appearance and type, but Judgment will remain Normal unless the transformed Pokémon is holding a plate itself, as the move copies the plate&#039;s type rather than the holder&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Transform loop===&lt;br /&gt;
In [[Generation I]] if Ditto (or another Pokémon with only Transform) faces another Pokémon with Transform in a {{pkmn|Trainer}} battle where neither Trainer has any items and no Pokémon besides the Pokémon with Transform, the battle will never end. This is because when Transform is used, the Pokémon will turn into its opponent, resulting in a Transform moveset of, again, only Transform. Since every time Transform is used, it gives the Pokémon using it the target&#039;s moveset with 5 {{PP}} each, Transform will continue to Transform into itself, restoring the PP every time it is used. Due to this, one will never reach a point where it can only use {{m|Struggle}}, unlike {{p|Wynaut}} and {{p|Wobbuffet}} in later generations who, although they too have no directly damaging moves, will eventually run out of PP and thus be able to use Struggle. This is likely why few Trainers have Ditto in the Generation I games.&lt;br /&gt;
&lt;br /&gt;
This issue is not present in any other games because of a change in Transform mechanics: from Generation II onwards, it is not possible to Transform into a Pokémon that is the Transformation of another Pokémon.&lt;br /&gt;
&lt;br /&gt;
===PP restoration===&lt;br /&gt;
While transformed, any attempt to use a PP restoring item on the moves acquired during transformation will fail. However, if the transformed Pokémon is holding a Leppa Berry, a copied move low on PP will be restored.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
In Generation I, if a Pokémon transforms into another Pokémon that knows more moves and, while transformed, switches the position of the move in the slot of a legitimate move and one which should contain no move, after reverting back to its original form, it will have access to the [[List of glitch moves|glitch move]] {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
===Ditto glitch===&lt;br /&gt;
{{main|Mew glitch#Ditto glitch|Mew glitch}}&lt;br /&gt;
The primary method of the Mew glitch involves having a wild Ditto transform into the player&#039;s Pokémon, as this copies the {{stat|Special}} stat, which is used to modify the species of Pokémon encountered.&lt;br /&gt;
&lt;br /&gt;
===Transform assumption glitch===&lt;br /&gt;
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses Transform is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been be legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.&lt;br /&gt;
&lt;br /&gt;
===Shiny Ditto glitch===&lt;br /&gt;
{{main|List of glitches in Generation II#Shiny Ditto glitch|List of glitches in Generation II}}&lt;br /&gt;
The Shiny Ditto glitch requires a game from [[Generation I]] and [[Generation II]], but only has an effect on a Generation II game. In Generation I, if a Pokémon uses the move {{m|Transform}} while already transformed, after being caught it will retain the {{IV}}s of the Pokémon it transformed into. Due to Shininess being determined by IVs in Generations I and II, this allows the player to make a wild Ditto Shiny by having it use Transform while already Transformed; this can be accomplished by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or a another Ditto), or by teaching a Shiny Pokémon Mimic, then having the wild Ditto use Mimic on the move Transform. While Shiny Pokémon do not exist in Generation I, due to being determined by IVs, this Ditto will be Shiny when traded to Generation II.&lt;br /&gt;
&lt;br /&gt;
===Sketch glitch===&lt;br /&gt;
{{main|Sketch glitch}}&lt;br /&gt;
In Generation II, if a Pokémon uses {{m|Sketch}} while transformed, it will permanently learn the Sketched move.&lt;br /&gt;
&lt;br /&gt;
===Transform held item glitch===&lt;br /&gt;
{{main|List of glitches in Generation IV#Transform held item glitch|List of glitches in Generation IV}}&lt;br /&gt;
In Japanese versions of Diamond and Pearl, if a Pokémon [[Held item|holding an item]] uses Transform and has its item stolen, as long as it does not faint before the end of the battle, both the transforming Pokémon and the thief will retain the item after the battle.&lt;br /&gt;
&lt;br /&gt;
===Mimic glitch===&lt;br /&gt;
{{main|Mimic glitch}}&lt;br /&gt;
In Japanese versions of Pokémon Diamond and Pearl, if a Pokémon uses Transform via {{m|Mimic}} then faints, it will keep the moves it learned via Transform.&lt;br /&gt;
&lt;br /&gt;
===Rage glitch===&lt;br /&gt;
{{main|Rage glitch}}&lt;br /&gt;
In [[Generation IV]], if a transformed Pokémon uses {{m|Rage}} and causes the message &amp;quot;Rage is building&amp;quot; to appear, then defeats or captures the opponent, the Pokémon will permanently learn the moves it knew while transformed.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user transforms into a copy of the foe right down to having the same move set.|image3=Duplica Ditto Transform.png|image3p=Duplica&#039;s Ditto|image1=Drake Ditto Transform.png|image1p=Drake&#039;s Ditto|image2=Mew Transform.png|image2p=Mew|image4=Narissa Ditto Transform.png|image4p=Ditto One and Two}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto&#039;s body glows white, multicolored or yellow, then transforms into the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|startcode=EP037|startname=Ditto&#039;s Mysterious Mansion|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto|startcode=EP111|startname=Hello, Pummelo!}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica|user1=Duplica&#039;s Mini-Dit|startcode=EP174|startname=Imitation Confrontation}}&lt;br /&gt;
{{movemid|type=normal|user=Brodie|user1=Brodie&#039;s Ditto|startcode=AG083|startname=Unfair-Weather Friends}}&lt;br /&gt;
{{movemid|type=normal|user=Ditto (Pokémon)|user1=A wild Ditto|startcode=PK15|startname=Pikachu&#039;s Ghost Carnival}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto One|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!}}&lt;br /&gt;
{{movemid|type=normal|user=Narissa|user1=Narissa&#039;s Ditto Two|startcode=DP173|startname=Dealing With a Fierce Double Ditto Drama!}}&lt;br /&gt;
{{movep|type=normal|ms=151|pkmn=Mew|method=Mew&#039;s body glows multicolored, then it transforms into any Pokémon.}}&lt;br /&gt;
{{movebtm|type=normal|user=Mew (M08)|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user morphs its body to look like the target.|image1=Duplica Ditto Transform Machoke EToP.png|image1p=Ditto; copying {{color2|{{normal color dark}}|Machoke (Pokémon)|Machoke}}|image2=Duplica Ditto Transform Ash EToP.png|image2p=Ditto; copying {{color2|{{normal color dark}}|Ash Ketchum (EToP)|Ash}}}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto morphs its body into a flimsy, giggly copy of the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Duplica&#039;s Ditto|startcode=ET07|startname=Pikachu&#039;s Excellent Adventure|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Drake (Orange League)|user1=Drake&#039;s Ditto|startcode=ET17|startname=The Orange Crew Supreme Gym Leader}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a copy of the foe right down to having the same move set.|image1=Ditty Transform.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto morphs its body into the shape of something. It also gains the opponent&#039;s abilities as well.}}&lt;br /&gt;
{{movemid|type=normal|user=Ditty|user1=Green&#039;s Ditty|startcode=PS016|startname=Tauros the Tyrant|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Team Rocket Grunt (Trainer class)|user1=A Team Rocket Grunt&#039;s Ditto|startcode=PS126|startname=Jumping Jumpluff}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user transforms into a replica of the foe.|image1=Giovanni Ditto Transform PM.png|image1p=Ditto}}&lt;br /&gt;
{{movep|type=normal|ms=132|pkmn=Ditto|method=Ditto turns into an exact replica of the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni&#039;s Ditto|startcode=PM018|startname=Who&#039;s The Real Clefairy?!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genI=Transform I|&lt;br /&gt;
genII=Transform II|&lt;br /&gt;
genIII=Transform III|&lt;br /&gt;
genIV=Transform IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German version of the [[Generation II]] games, this move was renamed from &#039;&#039;Wandler&#039;&#039; into &#039;&#039;Verwandler&#039;&#039;. The reason for this is unknown. Even though the difference in meaning is minimal, this change was retracted in the following generations.&lt;br /&gt;
* Transform is the only way to see the battle animation of {{p|Cherrim}}&#039;s [[Form differences|Sunshine Form]] prior to [[Generation V]], as Cherrim sent from a Poké Ball will always be sent out in Overcast Form, and Cherrim is not available in the wild in Generation IV. A Ditto that transforms into Cherrim, however, will play the animation of the alternate form if it escapes from a thrown Poké Ball.&lt;br /&gt;
* With the help of Transform, Pokémon can legitimately have more than 510 total [[effort values]]: if the target has EVs in some stats beside {{stat|HP}} and the Transform user has EVs in HP, after transforming the total number of its EVs can exceed 510 due to HP not being copied.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=變身 &#039;&#039;{{tt|Biànshēn|Transform}}&#039;&#039;&lt;br /&gt;
|nl=Transformeer&lt;br /&gt;
|fi=Muuntautuminen&lt;br /&gt;
|fr=Morphing&lt;br /&gt;
|de=Wandler&amp;lt;BR&amp;gt;Verwandler (Gen II only)&lt;br /&gt;
|el=Μεταμόρφωση&lt;br /&gt;
|pt_br=Transformação&lt;br /&gt;
|id=Transformasi&amp;lt;br&amp;gt;Berubah&lt;br /&gt;
|it={{tt|Trasformaz.|Stands for Trasformazione}}&lt;br /&gt;
|ko=변신 &#039;&#039;Byeonsin&#039;&#039;&lt;br /&gt;
|sr=Transformacija&lt;br /&gt;
|es=Transformación}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wandler]]&lt;br /&gt;
[[es:Transformación]]&lt;br /&gt;
[[fr:Morphing]]&lt;br /&gt;
[[it:Trasformazione (mossa)]]&lt;br /&gt;
[[ja:へんしん]]&lt;br /&gt;
[[pl:Transform]]&lt;br /&gt;
[[pt:Transform]]&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Transform_(move)&amp;diff=1850270</id>
		<title>Talk:Transform (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Transform_(move)&amp;diff=1850270"/>
		<updated>2013-02-17T08:12:44Z</updated>

		<summary type="html">&lt;p&gt;Arcorann: /* Catch rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sketch==&lt;br /&gt;
Can {{p|Smeargle}} copy Transform with {{m|Sketch}}? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:18, 8 June 2007 (UTC)&lt;br /&gt;
: Yes, I think it does. [[User:Tesh|Tesh]] 19:46, 17 September 2007 (UTC)&lt;br /&gt;
In Gen II. Otherwise, no.--[[User:Goukazaru|Goukazaru]] 23:00, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shiny==&lt;br /&gt;
Okay, if Ditto is shiny and uses Transform on a regular Pokemon, will the transformed Ditto be Shiny? Will it be shiny if its a normal Ditto transforming into a Shiny Pokemon? What about if their both shiny?--[[User:Goukazaru|Goukazaru]] 23:00, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
If the Ditto that you&#039;re using is Shiny, YES, it will transform shiny no matter what type of Pokémon you use it on. If you use a regular Ditto on a Shiny Pokémon, NO, it will not transform shiny. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:03, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually on a wifi battle I used Transform with my mew against a shiny girantina and It was a shiny girantina.Darkmaster0 21:36, 25 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hunting ditto, I saw a not-shiny turn into my shiny Rapidash. It even gave the sparkle after it escaped the first pokeball. It is most definitely not shiny itself, however.&lt;br /&gt;
&lt;br /&gt;
==Substitute==&lt;br /&gt;
How about with Substitute and Baton Pass? On substitute, does ditto transform into the Substitute? If so, and it uses Baton Pass, and it gets sent back out via Baton Pass, will it still be a Ditto or the substitute? Finally, if a Pokemon transforms into Ditto, then into another Pokemon (like, say, Shedinja), and gets caught, will it be a Shedinja still, or Ditto? ---[[User:ht14|ht14]] 21:45, 12 March 2007 (GMT)&lt;br /&gt;
:No, it won&#039;t turn into the substitute. It&#039;ll just fail (I think). And for your last question, you&#039;re saying that the ditto transforms twice in one battle. That can&#039;t be done, unless you use a mew. And if it gets caught, It woundn&#039;t be the transformed Pokémon, it&#039;ll be the Mew. (right?)--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:51, 13 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, is this true? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a Ditto, regardless of what species it originally was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, wait, if there&#039;s a wild Smeargle that somehow copies your Ditto&#039;s transform and you catch it, you&#039;ll have caught a Ditto, and not a Smeargle? --[[User:Someone Else|Someone Else]] 14:44, 27 March 2008 (UTC)&lt;br /&gt;
No, the effect of Transorm is only during the battle.&lt;br /&gt;
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:If this were true as of [[Generation III]], then you&#039;d pretty much need a [[Master Ball]] to catch the World&#039;s Edge Island {{p|Mew}} in {{v2|Emerald}}.  Trust me, if that&#039;s true for [[Generation I]], then they fixed it after either that generation or [[Generation II]].  --[[User:Shiningpikablu252|Shiningpikablu252]] 15:36, 27 March 2008 (UTC)&lt;br /&gt;
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::This IS true, but *ONLY* in RBY. It was fixed for GSC.[[User:Blueapple128|Blueapple128]] 17:21, 25 October 2008 (UTC)&lt;br /&gt;
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==Stats and other things==&lt;br /&gt;
I&#039;ve a few queries as to what happens with transform and the following:&lt;br /&gt;
* Hold Items - Does the Transformed Pokémon have it&#039;s original item, or what the target is holding?&lt;br /&gt;
* Stats - Are they the exact same as the target with same EVs, or are they calculated on the EVs of the transformed Pokémon?&lt;br /&gt;
** On the same note, what happens with nature stat changes?&lt;br /&gt;
[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 09:53, 7 August 2008 (UTC)&lt;br /&gt;
:Right. The held item remains the same for both Pokemon. So the transformed Pokemon will still have its original item. The stats of the target, including the EV&#039;s are copied and including any stat increases/decreases. The nature of the target is also copied. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:31, 25 October 2008 (UTC)&lt;br /&gt;
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So, wait. If you have a level 1 ditto, and you use transform against a level 100 Mewtwo, you&#039;ll have the level 100&#039;s stats, but with a level 1&#039;s HP? Or do you have the stats of a level 1 Mewtwo with the same IVs, EVs, Nature, etc? [[User:Talonos|Talonos]] 22:22, 1 November 2009 (UTC)&lt;br /&gt;
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== Ditto ==&lt;br /&gt;
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I battled Ditto vs. Ditto in Crystal, where my speed was higher than the opponent. What happened was that my Ditto successfully transformed, but the other Ditto didn&#039;t. Eventually, the opponent DID get into {{m|Struggle}}. So I&#039;m confused... [[User:Ht14|ht14]] 03:52, 29 August 2008 (UTC)&lt;br /&gt;
:Might happen only in DP. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:10, 29 August 2008 (UTC)&lt;br /&gt;
::I guess that&#039;s true, as it&#039;s confirmed with [[Serebii.net]]...[[User:Ht14|ht14]] 22:09, 4 September 2008 (UTC)&lt;br /&gt;
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== Transform glitch? ==&lt;br /&gt;
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On the Ditto page, it says that there is a glitch in D/P involving Ditto using transform on the foe then keeping the foe&#039;s moveset somehow after the battle. Is this true? If it is, how do you do it? [[User:Blueapple128|Blueapple128]] 17:22, 25 October 2008 (UTC)&lt;br /&gt;
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Yes it happened to me before but i deleted the moves and brought it to a tutor and got transform again i thinl its because if you use transform then you switch out then run ayat you keep the moveset[[User:Leftywright|Leftywright]] 07:58, 9 August 2010 (UTC)&lt;br /&gt;
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== Usage on Pokémon in the midst of a move with a semi-invulnerable turn ==&lt;br /&gt;
My tests indicate that Transform &#039;&#039;cannot&#039;&#039; be used on a Pokémon who is in the midst of a move with a semi-invulnerable turn like Dig, Fly, and Bounce, at least in Generation IV.  However, the pages for Dig and Fly both indicate that Transform will &#039;&#039;not&#039;&#039; miss on a Pokémon using these moves.  But both of those pages list this under Generation I, so the behavior may have changed in Generation IV.  I don&#039;t want to simply change these pages if the behavior in older generations does not match IV.  Is anyone here able to test Transform on a Pokémon using Dig or Fly in a previous generation? &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:13, 6 November 2008 (UTC)&lt;br /&gt;
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== Transformed Sketch? ==&lt;br /&gt;
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If a Ditto/Mew Transformed into a Smeargle, then tried to use Sketch, would it fail? And, if not, would the Sketched move stay on the Ditto/Mew that transformed? It sounds like it wouldn&#039;t work but it would be awesome to get moves other than Transform on a Ditto. --[[User:Alex S.|Alex S.]] 04:08, 6 February 2009 (UTC)&lt;br /&gt;
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:Although I never tried it, I&#039;m pretty sure that this actually did work in Generation II, which led to a bit of a hullabaloo over whether or not to allow moves gained like this to be included in Tournament play.  However, as I&#039;ve said, I&#039;ve never actually done this myself.  Can anyone confirm?  [[User:Schreiber|Schreiber]] 23:53, 12 November 2009 (UTC)&lt;br /&gt;
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== STAB Question ==&lt;br /&gt;
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Will a pokémon that uses Transform and changes type(s) get STAB for the new type(s) or retain the STAB for the original type(s)? Is it the same for all generations?&lt;br /&gt;
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[[User:White Phoenix|White Phoenix]] 03:18, 21 May 2009 (UTC)&lt;br /&gt;
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:Now that it&#039;s not worded for a forum, I&#039;ll tell you. The Transformed Pokémon copies everything BUT the target&#039;s item, and HP. Otherwise, stats, attacks, ability, and types are the same. And because they&#039;re now a new type, they get the STAB of the copied Pokémon, but only if the moves used are the same type, just like what happens normally. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:47, 21 May 2009 (UTC)&lt;br /&gt;
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== Copying IVs ==&lt;br /&gt;
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Obviously, at one point; Ditto was able to copy its foes [[Individual Values|IVs]], at least to some extent; it was presumably the whole basis to the &amp;quot;Shiny Ditto Trick&amp;quot; In Gen I/II. However, very little information is given about the idea of copying IVs, so it makes me wonder if it still works... or even to what extent it worked to begin with. (The &amp;quot;Shiny Ditto Trick&amp;quot; was somewhat convoluted...) --[[User:Saethori|Saethori]] 23:53, 1 August 2009 (UTC)&lt;br /&gt;
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== Copy Ability? ==&lt;br /&gt;
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Does it copy the target&#039;s ability? I was battling a ditto recently, and i paralized it after it transformed. If it didn&#039;t copy the ability, then it would&#039;ve still had limber and wouldn&#039;t have been able to be paralized, right? [[User:Morgil27|Morgil27]] 03:55, 15 April 2010 (UTC)&lt;br /&gt;
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== Capture Method Change? ==&lt;br /&gt;
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I was just hunting a ditto with my snorlax in front. I didn&#039;t have anyone weak enough to damage it without KOing it, so I just tried hucking balls at it. It escaped them quickly. However, to my surprise, I got one, then two wiggles out of two Heavy Balls before it escaped them. Am I right in thinking that once a pokémon uses Transform, any of the special considerations for capture aside from level (and gender, I think?) that apply for the original are applied to the Transformed one? In other words, once a pokémon Transforms, do special balls check for the new Transformed form instead of the original ditto for capture rate-increasing criteria? [[User:FerreTrip|FerreTrip]] 16:58, 17 August 2010 (UTC)&lt;br /&gt;
: I just caught one of the buggers after having it Transform into my gyarados, putting it to sleep with my newly-withdrawn venomoth, then hucking a Net Ball at it. Caught it right away. I think this might be further proof. (Nicknamed it &amp;quot;TrickyFish&amp;quot;, btw. X3 ) [[User:FerreTrip|FerreTrip]] 17:06, 17 August 2010 (UTC)&lt;br /&gt;
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== Exp Yield ==&lt;br /&gt;
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From my own experience in HG/SS, it DOES copy the Pokemon&#039;s Exp Yield: I defeated two different Ditto: One used transform on Pidgeot and the other was fainted before that, and both were Level 35. The one that fainted before transforming rewarded 270 Exp where the one that was able to transform into Pidgeot rewarded 810 Exp. This wasn&#039;t the case in B/W though, because I&#039;ve seen Ditto transform into nearly every Pokemon I&#039;ve ever used at Giant Chasm from Emboar to Arceus, and always rewarded around 1,000 or so Exp no matter which it transformed into. [[User:Shiramu Kuromu|Shiramu Kuromu]] 23:51, 21 May 2011 (UTC)&lt;br /&gt;
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== Chatter? ==&lt;br /&gt;
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If a ditto transform into a chatot that knows chatter what would happen if the ditto tried to use it? [[User:Savelijah|Savelijah]] 14:08, 26 May 2011 (UTC)&lt;br /&gt;
:Just tested it. It works normally. Ditto always uses Chatot&#039;s default cry though, not its cry via Chatter. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:20, 26 May 2011 (UTC)&lt;br /&gt;
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== Type Change ==&lt;br /&gt;
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When transforming into a Pokémon that had been &amp;quot;Soaked&amp;quot; would Ditto take the Pokémon&#039;s original type or Water? [[User:Male gardevoir|--Wild Gardevoir ♂]] 02:28, 1 September 2011 (UTC)&lt;br /&gt;
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== In Double battles? ==&lt;br /&gt;
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Here&#039;s a Generation III question -- can multiple Pokemon each use Transform during a [[double battle]], long as that they are not using it on each other?  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:24, 13 February 2012 (UTC)&lt;br /&gt;
:I was doing some testing last night and realized that at least in Generation V the answer is &#039;yes&#039; -- I had a Smeargle and Ditto both transform into the same wild Patrat around Nacrene. --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:56, 13 February 2012 (UTC)&lt;br /&gt;
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== EV yield ==&lt;br /&gt;
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Does Transform copy EV yield? [[User:Tk3141|Tk3141]] 02:05, 19 April 2012 (UTC)&lt;br /&gt;
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== Mew Transform Glitch ==&lt;br /&gt;
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Hey guys, in Pokemon Blue i was battling Blue&#039;s Gyarados with a level 19 Mew, it transformed into enemy Pokemon and, after Mew defeated Gyarados, it went up to level 20, level in which Mew learns Megapunch. At last Mew retained the Gyarados sprite but regained the old moves plus Megapunch. Should we add this case in &amp;quot;Oddities&amp;quot;?  --{{unsigned|snort}}&lt;br /&gt;
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== Pokemon Stat-enhancing Items + Transform ==&lt;br /&gt;
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I don&#039;t know if this is worth an edit but, with the exception of Ditto&#039;s two items, a pokemon will retain the boosts from its [[Stat-enhancing item]] item even after Transformation.&lt;br /&gt;
i.e If Latios transformed into another Pokemon holding Soul Dew. Latios would have the Target Pokemon&#039;s stats and those stats would be boosted by Soul Dew.&lt;br /&gt;
--[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 06:29, 22 September 2012 (UTC)&lt;br /&gt;
:I&#039;ve added it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:29, 5 January 2013 (UTC)&lt;br /&gt;
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==Catch rate==&lt;br /&gt;
For a long time catch rate had been listed as being copied in Generation I. However, this [http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;amp;diff=1807740&amp;amp;oldid=1800616 was disproven]. I think what it might be is the item held when traded to Gen II that is copied (since this value is identical to the catch rate in Gen I). Could someone test this? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:29, 5 January 2013 (UTC)&lt;br /&gt;
:It&#039;s both, I think. Maybe the person who tested it originally didn&#039;t get that Ditto&#039;s HP down as far as he thought? I no longer have a GBC Link Cable to test it with, but if either the hold item or the catch rate is changing, then they both are - since they are the same data bit. Still, from my testing in Gen I, it looks like a Ditto is much easier to catch as something with low catch rate than as something with a high catch rate. As such, I bet it does transform its hold item as well. But again, I have no way to know for sure, as I lack the ability to trade to my Gen II games. --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 23:52, 16 February 2013 (UTC)&lt;br /&gt;
::I just tested it on my Red: I encountered a L26 Ditto and had it transform into a Spearow, then got it to about 30% health and threw a Great Ball at it. The ball shook once before the Ditto broke out, whereas if it had Spearow&#039;s catch rate it would have been caught with certainty. Therefore, catch rate is definitely not copied. I can&#039;t see how you would test the Gen II item theory, though, since in a trade the Ditto appears as itself and IIRC you can&#039;t have a link battle between Gen I and Gen II games. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 08:12, 17 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcorann</name></author>
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