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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park&amp;diff=1076009</id>
		<title>Pal Park</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park&amp;diff=1076009"/>
		<updated>2010-05-09T20:16:43Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Pal_Park.png&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Pal Park&lt;br /&gt;
|japanese_name=パルパーク&lt;br /&gt;
|translated_name=Pal Park&lt;br /&gt;
|location=[[Fuchsia City]], {{rt|221}}&lt;br /&gt;
|map=Kanto Pal Park map.gif&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|region2=Sinnoh&lt;br /&gt;
|generation={{Gen|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pal Park&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パルパーク&#039;&#039;&#039; &#039;&#039;Pal Park&#039;&#039;) is a special Pokémon preserve present in the five [[Generation IV]] [[main series]] games, located at the east end of {{rt|221}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the [[Kanto Safari Zone|Safari Zone]] in [[Kanto]].&lt;br /&gt;
&lt;br /&gt;
The purpose behind Pal Park is to allow Pokémon obtained in the [[Generation III]] games to be transferred forward to Generation IV through use of the [[Nintendo DS]]&#039;s [[Game Boy Advance]] slot. Early in Generation IV, this was the only manner in which [[legendary Pokémon]] and [[starter Pokémon]] introduced before Generation IV, as well as {{p|Tangela}}, {{p|Tangrowth}}, and {{p|Tropius}} could be obtained, as they were unavailable in {{game|Diamond and Pearl|s}}. {{game|Platinum}} remedied this somewhat, with the expanded [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] and post-National Pokédex [[roaming Pokémon|roaming]] [[legendary birds]], though it was not until {{game|HeartGold and SoulSilver|s}} that all non-event Pokémon could be obtained with only the Generation IV games.&lt;br /&gt;
&lt;br /&gt;
According to [[Professor Oak]], Pal Park attracts Pokémon from other regions. To use Pal Park, a player must transfer six Pokémon from a Generation III game of the same language as the Generation IV game using a Nintendo DS or [[Nintendo DS Lite|DS Lite]]. Therefore, migrations from Japanese [[Generation III]] cartridges into English or another other non-Japanese [[Generation IV]] cartridges is impossible since the games would not recognize them as Pokémon games. However, a Pokémon from a third generation cartridge can be transferred into a fourth generation Pokémon game cartridge of another language if it was traded into another third generation game cartride of the same language as the fourth generation one and can then be migrated from there. After the Pokémon have been transferred, the player may opt to play the game on a [[Nintendo DSi]] or [[Nintendo DSi XL|DSi XL]] to recatch them in Pal Park itself, though due to these units&#039; lack of a Game Boy Advance slot, the Pokémon transfer must take place on another system.&lt;br /&gt;
&lt;br /&gt;
Pal Park&#039;s slogan is &amp;quot;A Place for New Beginnings&amp;quot;. This references its role as the beginning of the post-{{pkmn|League}} section of {{game|Diamond and Pearl|s}}, and the &amp;quot;new beginning&amp;quot; a transferred Pokémon will have.&lt;br /&gt;
&lt;br /&gt;
==Accessing Pal Park==&lt;br /&gt;
[[File:Pal Park HGSS.png|thumb|220px|{{ga|Lyra}} outside Pal Park in {{2v2|HeartGold|SoulSilver}}]]&lt;br /&gt;
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained {{hm|03|Surf}} and earned the {{badge|Relic}}{{sup|DP}} or {{badge|Fen}}{{sup|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on [[Route 221]] and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the &amp;quot;migrate from [game]&amp;quot; option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]&#039;s second slot.&lt;br /&gt;
&lt;br /&gt;
The Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen.&lt;br /&gt;
&lt;br /&gt;
==Principle==&lt;br /&gt;
===Purpose===&lt;br /&gt;
{{main|List of Pokémon by Pal Park location}}&lt;br /&gt;
&lt;br /&gt;
Pal Park allows people who have both the [[Generation III]] and [[Generation IV]] {{pkmn|games}} to transfer {{obp|Pokémon|species}} ahead via the [[Nintendo DS]]&#039;s [[Game Boy Advance]] slot. In {{3v2|Diamond|Pearl|Platinum}} the number of transfers per day is limited to one per 24 hour period per GBA cartridge. It is possible to [[#Manipulation|manipulate]] this to allow multiple transfers, however, no further migrations can be made until all six Pokémon transferred have been caught. The time restriction has been removed in {{2v2|HeartGold|SoulSilver}}. The player may choose to leave the park at any time; however, they must then re-capture all migrated Pokémon on a subsequent visit.&lt;br /&gt;
&lt;br /&gt;
Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all non-event Pokémon can be obtained within the Generation IV games. Pal Park remains useful though, as Pokémon trained in Generation III can be brought through onto the new games. There are also some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV but can be obtained normally in Generation III. Finally, there are some [[List of items unobtainable in Pokémon Diamond and Pearl|items]] that can only be obtained in Generation IV through Pal Park.&lt;br /&gt;
&lt;br /&gt;
===Function===&lt;br /&gt;
[[Image:palparkbox.png|thumb|right|200px|Transferring Pokémon over to [[Generation IV]]]]&lt;br /&gt;
Unlike in [[Generation II]], where the [[Time Capsule]] allowed Pokémon to return to [[Generation I]], the transfer from Generation III to Generation IV is &#039;&#039;permanent&#039;&#039; - all Pokémon sent over are &#039;&#039;removed&#039;&#039; from the GBA games.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to the Time Capsule, though, there is a move requirement on the Pokémon to be transferred: Pokémon moving from Generation III to Generation IV must know no [[HM]] moves from Generation III. These moves can be deleted before transfer in [[Lilycove City]] or [[Fuchsia City]]. This created some controversy, with players being unable to transfer special event Pikachu who knew {{M|Surf}} or {{M|Fly}} as well as many Pokémon that lost the ability to learn {{M|Dive}} in Generation IV. However, when {{Game|Platinum}} was released, those Pokémon who lost {{M|Dive}} could learn it again via [[move tutor]].&lt;br /&gt;
&lt;br /&gt;
After Pokémon have been imported from the GBA game in the bottom slot of the DS through the main menu of the Generation IV game, they may be captured in Pal Park through an event known as a Catching Show. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a Park Ball, which has a 100% capture rate, much like the Master Ball. Once a battle begins, there are only two commands that can be used - Throw Ball, or Run. Throwing a Park Ball at the Pokémon will capture it with a 100% capture rate, running away will escape from the battle.&lt;br /&gt;
[[Image:Pal_Park_Zones.png|thumb|left|200px|The five different areas in Pal Park]]&lt;br /&gt;
After a Pokémon is captured, if its status screen is viewed, it will display the region that it was originally captured in, [[Hoenn]] for {{game2|Ruby|Sapphire|Emerald}} (even if it was caught on [[Navel Rock]], [[Birth Island]] or [[Faraway Island]]); [[Kanto]] for {{game|FireRed}} and {{v2|LeafGreen}} (even if it was captured in an area of the [[Sevii Islands]]); and &amp;quot;[[Orre|distant land]]&amp;quot; for {{pkmn|Colosseum}} and [[Pokémon XD: Gale of Darkness|XD]]. It will also display the level at which the Pokémon was migrated.&lt;br /&gt;
&lt;br /&gt;
Everything will stay the same, such as [[Original Trainer|OT]], [[Trainer ID number|ID number]], [[Held item|item held]], [[Pokérus]] if the Pokémon has it, and even the original type of Poké Ball used to capture the Pokémon, despite a Park Ball being used to recapture it.&lt;br /&gt;
&lt;br /&gt;
The spots of {{p|Spinda}} will stay the same as well as whatever Forme of {{p|Deoxys}} was transferred. Deoxys Formes can later be changed at each one of the meteorites in [[Veilstone City]] in {{3v2|Diamond|Pearl|Platinum}} and on [[Route 3]] in {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
===Score===&lt;br /&gt;
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player&#039;s score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player&#039;s {{ga|Barry|rival}}. The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the berry.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
!0-3000&lt;br /&gt;
!3001-3299&lt;br /&gt;
!3300-3499&lt;br /&gt;
!3500-4000&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Manipulation===&lt;br /&gt;
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an infinite number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game&amp;amp;mdash;that has already had six Pokémon transferred&amp;amp;mdash;to send Pokémon into Diamond, Pearl, or Platinum. Also, one can set the DS&#039;s clock to the time displayed in the GBA cartridge &#039;&#039;before&#039;&#039; choosing the Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Lobby===&lt;br /&gt;
[[Image:Palparkentrance.jpg|right|thumb|Inside of the Pal Park lobby]]&lt;br /&gt;
Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show, another will give the player two [[Pokétch]] apps, the Kitchen Timer and Color Changer by showing her a {{p|Snorlax}} or {{p|Kecleon}} respectively. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost the exact same function as Sinnoh&#039;s Pal Park. It is available as soon as the player arrives in Fuchsia City.&lt;br /&gt;
&lt;br /&gt;
===Park===&lt;br /&gt;
[[Image:Palparkgrass.jpg|left|thumb|The field]]&lt;br /&gt;
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to the another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off of a ledge. &lt;br /&gt;
[[Image:Park der Freunde Wald.png|thumb|The forest]]&lt;br /&gt;
By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.&lt;br /&gt;
[[Image:Palparkpond.jpg|left|thumb|The mountain (left) and pond (right)]]&lt;br /&gt;
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.&lt;br /&gt;
&lt;br /&gt;
The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn&#039;t. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.&lt;br /&gt;
[[Image:Palparksurf.jpg|thumb|The sea]]&lt;br /&gt;
The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itlistbod|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show. (×6)|DPPtHGSS}}&lt;br /&gt;
{{Itlistbod|None|Given by [[Professor Oak]] upon entering Pal Park.|DPPt|display={{DL|Pokétch|Trainer Counter|Trainer Counter}}}}&lt;br /&gt;
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Snorlax}}.|DPPt|display={{DL|Pokétch|Kitchen Timer|Kitchen Timer}}}}&lt;br /&gt;
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Kecleon}}.|DPPt|display={{DL|Pokétch|Color Changer|Color Changer}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
The English and Japanese names are based on the word &amp;quot;pal&amp;quot;, an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to &#039;&#039;Park of (the) Friends&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in [[Route 221]], where the Pal Park is situated.&lt;br /&gt;
* Changing or altering the Nintendo DS&#039;s clock in any way will delay the Pal Park Catching Show for another 24 hours.&lt;br /&gt;
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto&#039;s]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.&lt;br /&gt;
* Although Pal Park is a [[Kanto]] Location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.&lt;br /&gt;
* Although Pal Park is a West Sinnoh Location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.&lt;br /&gt;
* The Pal Park is absent in the Korean versions of the Pokémon games since the none of the third generation games were released on the Korean peninsula.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* &#039;&#039;&#039;Spanish:&#039;&#039;&#039; &#039;&#039;Parque Compi&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Italian:&#039;&#039;&#039; &#039;&#039;Parco Amici&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;French:&#039;&#039;&#039; &#039;&#039;Parc des Amis&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;German:&#039;&#039;&#039; &#039;&#039;Park der Freunde&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by Pal Park location]]&lt;br /&gt;
* [[Time Capsule]]&lt;br /&gt;
* [[Dual-slot mode]]&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Kanto locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Parks]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Park der Freunde]]&lt;br /&gt;
[[fr:Parc des Amis]]&lt;br /&gt;
[[ja:パルパーク]]&lt;br /&gt;
[[pt:Pal Park]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park&amp;diff=1076001</id>
		<title>Pal Park</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park&amp;diff=1076001"/>
		<updated>2010-05-09T20:10:36Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Pal_Park.png&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Pal Park&lt;br /&gt;
|japanese_name=パルパーク&lt;br /&gt;
|translated_name=Pal Park&lt;br /&gt;
|location=[[Fuchsia City]], {{rt|221}}&lt;br /&gt;
|map=Kanto Pal Park map.gif&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|region2=Sinnoh&lt;br /&gt;
|generation={{Gen|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pal Park&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パルパーク&#039;&#039;&#039; &#039;&#039;Pal Park&#039;&#039;) is a special Pokémon preserve present in the five [[Generation IV]] [[main series]] games, located at the east end of {{rt|221}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the [[Kanto Safari Zone|Safari Zone]] in [[Kanto]].&lt;br /&gt;
&lt;br /&gt;
The purpose behind Pal Park is to allow Pokémon obtained in the [[Generation III]] games to be transferred forward to Generation IV through use of the [[Nintendo DS]]&#039;s [[Game Boy Advance]] slot. Early in Generation IV, this was the only manner in which [[legendary Pokémon]] and [[starter Pokémon]] introduced before Generation IV, as well as {{p|Tangela}}, {{p|Tangrowth}}, and {{p|Tropius}} could be obtained, as they were unavailable in {{game|Diamond and Pearl|s}}. {{game|Platinum}} remedied this somewhat, with the expanded [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] and post-National Pokédex [[roaming Pokémon|roaming]] [[legendary birds]], though it was not until {{game|HeartGold and SoulSilver|s}} that all non-event Pokémon could be obtained with only the Generation IV games.&lt;br /&gt;
&lt;br /&gt;
According to [[Professor Oak]], Pal Park attracts Pokémon from other regions. To use Pal Park, a player must transfer six Pokémon from a Generation III game of the same language as the Generation IV game using a Nintendo DS or [[Nintendo DS Lite|DS Lite]]. Therefore, migrations from Japanese [[Generation III]] cartridges into English or another other non-Japanese [[Generation IV]] cartridges is impossible since the games would not recognize them as Pokémon games. However, a Pokémon from a third generation cartridge can be transferred into a fourth generation Pokémon game cartridge of another language if it was traded into another third generation game cartride of the same language as the fourth generation one and can then be migrated from there. After the Pokémon have been transferred, the player may opt to play the game on a [[Nintendo DSi]] or [[Nintendo DSi XL|DSi XL]] to recatch them in Pal Park itself, though due to these units&#039; lack of a Game Boy Advance slot, the Pokémon transfer must take place on another system.&lt;br /&gt;
&lt;br /&gt;
Pal Park&#039;s slogan is &amp;quot;A Place for New Beginnings&amp;quot;. This references its role as the beginning of the post-{{pkmn|League}} section of {{game|Diamond and Pearl|s}}, and the &amp;quot;new beginning&amp;quot; a transferred Pokémon will have.&lt;br /&gt;
&lt;br /&gt;
==Accessing Pal Park==&lt;br /&gt;
[[File:Pal Park HGSS.png|thumb|220px|{{ga|Lyra}} outside Pal Park in {{2v2|HeartGold|SoulSilver}}]]&lt;br /&gt;
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained {{hm|03|Surf}} and earned the {{badge|Relic}}{{sup|DP}} or {{badge|Fen}}{{sup|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on [[Route 221]] and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the &amp;quot;migrate from [game]&amp;quot; option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]&#039;s second slot.&lt;br /&gt;
&lt;br /&gt;
The Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen.&lt;br /&gt;
&lt;br /&gt;
==Principle==&lt;br /&gt;
===Purpose===&lt;br /&gt;
{{main|List of Pokémon by Pal Park location}}&lt;br /&gt;
&lt;br /&gt;
Pal Park allows people who have both the [[Generation III]] and [[Generation IV]] {{pkmn|games}} to transfer {{obp|Pokémon|species}} ahead via the [[Nintendo DS]]&#039;s [[Game Boy Advance]] slot. In {{3v2|Diamond|Pearl|Platinum}} the number of transfers per day is limited to one per 24 hour period per GBA cartridge. It is possible to [[#Manipulation|manipulate]] this to allow multiple transfers, however, no further migrations can be made until all six Pokémon transferred have been caught. The time restriction has been removed in {{2v2|HeartGold|SoulSilver}}. The player may choose to leave the park at any time; however, they must then re-capture all migrated Pokémon on a subsequent visit.&lt;br /&gt;
&lt;br /&gt;
Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all non-event Pokémon can be obtained within the Generation IV games. Pal Park remains useful though, as Pokémon trained in Generation III can be brought through onto the new games. There are also some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV but can be obtained normally in Generation III. Finally, there are some [[List of items unobtainable in Pokémon Diamond and Pearl|items]] that can only be obtained in Generation IV through Pal Park.&lt;br /&gt;
&lt;br /&gt;
===Function===&lt;br /&gt;
[[Image:palparkbox.png|thumb|right|200px|Transferring Pokémon over to [[Generation IV]]]]&lt;br /&gt;
Unlike in [[Generation II]], where the [[Time Capsule]] allowed Pokémon to return to [[Generation I]], the transfer from Generation III to Generation IV is &#039;&#039;permanent&#039;&#039; - all Pokémon sent over are &#039;&#039;removed&#039;&#039; from the GBA games.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to the Time Capsule, though, there is a move requirement on the Pokémon to be transferred: Pokémon moving from Generation III to Generation IV must know no [[HM]] moves from Generation III. These moves can be deleted before transfer in [[Lilycove City]] or [[Fuchsia City]]. This created some controversy, with players being unable to transfer special event Pikachu who knew {{M|Surf}} or {{M|Fly}} as well as many Pokémon that lost the ability to learn {{M|Dive}} in Generation IV. However, when {{Game|Platinum}} was released, those Pokémon who lost {{M|Dive}} could learn it again via [[move tutor]].&lt;br /&gt;
&lt;br /&gt;
After Pokémon have been imported from the GBA game in the bottom slot of the DS through the main menu of the Generation IV game, they may be captured in Pal Park through an event known as a Catching Show. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a Park Ball, which has a 100% capture rate, much like the Master Ball. Once a battle begins, there are only two commands that can be used - Throw Ball, or Run. Throwing a Park Ball at the Pokémon will capture it with a 100% capture rate, running away will escape from the battle.&lt;br /&gt;
[[Image:Pal_Park_Zones.png|thumb|left|200px|The five different areas in Pal Park]]&lt;br /&gt;
After a Pokémon is captured, if its status screen is viewed, it will display the region that it was originally captured in, [[Hoenn]] for {{game2|Ruby|Sapphire|Emerald}} (even if it was caught on [[Navel Rock]], [[Birth Island]] or [[Faraway Island]]); [[Kanto]] for {{game|FireRed}} and {{v2|LeafGreen}} (even if it was captured in an area of the [[Sevii Islands]]); and &amp;quot;[[Orre|distant land]]&amp;quot; for {{pkmn|Colosseum}} and [[Pokémon XD: Gale of Darkness|XD]]. It will also display the level at which the Pokémon was migrated.&lt;br /&gt;
&lt;br /&gt;
Everything will stay the same, such as [[Original Trainer|OT]], [[Trainer ID number|ID number]], [[Held item|item held]], [[Pokérus]] if the Pokémon has it, and even the original type of Poké Ball used to capture the Pokémon, despite a Park Ball being used to recapture it.&lt;br /&gt;
&lt;br /&gt;
The spots of {{p|Spinda}} will stay the same as well as whatever Forme of {{p|Deoxys}} was transferred. Deoxys Formes can later be changed at each one of the meteorites in [[Veilstone City]] in {{3v2|Diamond|Pearl|Platinum}} and on [[Route 3]] in {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
===Score===&lt;br /&gt;
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player&#039;s score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player&#039;s {{ga|Barry|rival}}. The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the berry.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
!0-3000&lt;br /&gt;
!3001-3299&lt;br /&gt;
!3300-3499&lt;br /&gt;
!3500-4000&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Manipulation===&lt;br /&gt;
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an infinite number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game&amp;amp;mdash;that has already had six Pokémon transferred&amp;amp;mdash;to send Pokémon into Diamond, Pearl, or Platinum. Also, one can set the DS&#039;s clock to the time displayed in the GBA cartridge &#039;&#039;before&#039;&#039; choosing the Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Lobby===&lt;br /&gt;
[[Image:Palparkentrance.jpg|right|thumb|Inside of the Pal Park lobby]]&lt;br /&gt;
Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show, another will give the player two [[Pokétch]] apps, the Kitchen Timer and Color Changer by showing her a {{p|Snorlax}} or {{p|Kecleon}} respectively. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost the exact same function as Sinnoh&#039;s Pal Park. It is available as soon as the player arrives in Fuchsia City.&lt;br /&gt;
&lt;br /&gt;
===Park===&lt;br /&gt;
[[Image:Palparkgrass.jpg|left|thumb|The field]]&lt;br /&gt;
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to the another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off of a ledge. &lt;br /&gt;
[[Image:Park der Freunde Wald.png|thumb|The forest]]&lt;br /&gt;
By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.&lt;br /&gt;
[[Image:Palparkpond.jpg|left|thumb|The mountain (left) and pond (right)]]&lt;br /&gt;
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.&lt;br /&gt;
&lt;br /&gt;
The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn&#039;t. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.&lt;br /&gt;
[[Image:Palparksurf.jpg|thumb|The sea]]&lt;br /&gt;
The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itlistbod|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show. (×6)|DPPtHGSS}}&lt;br /&gt;
{{Itlistbod|None|Given by [[Professor Oak]] upon entering Pal Park.|DPPt|display={{DL|Pokétch|Trainer Counter|Trainer Counter}}}}&lt;br /&gt;
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Snorlax}}.|DPPt|display={{DL|Pokétch|Kitchen Timer|Kitchen Timer}}}}&lt;br /&gt;
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Kecleon}}.|DPPt|display={{DL|Pokétch|Color Changer|Color Changer}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
The English and Japanese names are based on the word &amp;quot;pal&amp;quot;, an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to &#039;&#039;Park of (the) Friends&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in [[Route 221]], where the Pal Park is situated.&lt;br /&gt;
* Changing or altering the Nintendo DS&#039;s clock in any way will delay the Pal Park Catching Show for another 24 hours.&lt;br /&gt;
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto&#039;s]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.&lt;br /&gt;
* Although Pal Park is a [[Kanto]] Location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.&lt;br /&gt;
* Although Pal Park is a West Sinnoh Location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* &#039;&#039;&#039;Spanish:&#039;&#039;&#039; &#039;&#039;Parque Compi&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Italian:&#039;&#039;&#039; &#039;&#039;Parco Amici&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;French:&#039;&#039;&#039; &#039;&#039;Parc des Amis&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;German:&#039;&#039;&#039; &#039;&#039;Park der Freunde&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by Pal Park location]]&lt;br /&gt;
* [[Time Capsule]]&lt;br /&gt;
* [[Dual-slot mode]]&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{Kanto}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Kanto locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Parks]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Park der Freunde]]&lt;br /&gt;
[[fr:Parc des Amis]]&lt;br /&gt;
[[ja:パルパーク]]&lt;br /&gt;
[[pt:Pal Park]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psyduck_(Pok%C3%A9mon)&amp;diff=1073062</id>
		<title>Psyduck (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psyduck_(Pok%C3%A9mon)&amp;diff=1073062"/>
		<updated>2010-05-06T14:31:48Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=water | prevnum=053 | nextnum=055 | prev=Persian | next=Golduck }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Psyduck |&lt;br /&gt;
jname=コダック |&lt;br /&gt;
tmname=Koduck |&lt;br /&gt;
art=FRLG |&lt;br /&gt;
size=150 |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;sye-&#039;&#039;duck&#039;&#039;&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
ndex=054 |&lt;br /&gt;
oldjdex=138 |&lt;br /&gt;
jdex=140 |&lt;br /&gt;
hdex=158 |&lt;br /&gt;
fbrow=121 |&lt;br /&gt;
sdex=043 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Duck |&lt;br /&gt;
height-ftin=2&#039;07&amp;quot; |&lt;br /&gt;
height-m=0.8 |&lt;br /&gt;
weight-lbs=43.2 |&lt;br /&gt;
weight-kg=19.6 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Damp |&lt;br /&gt;
ability2=Cloud Nine |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Water 1 |&lt;br /&gt;
egggroup2=Ground |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evsa=1 |&lt;br /&gt;
expyield=80 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=190 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=psyduck |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;コダック&#039;&#039;&#039;  &#039;&#039;Koduck&#039;&#039;) is a {{type2|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Golduck}} starting at [[level]] 33.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Psyduck resembles a yellow duck or platypus with a vacant stare. It has a small tuft of black hair at the top of its head. It walks on its hind legs, and has arms rather than wings. Its arms are useful in using its powerful psychic abilities. Its appearance, according to the Pokédex, is meant to trick enemies into thinking it is weak. It has arms with three claws on each to deliver scratches if threatened.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Psyduck is constantly stunned by its headache. It usually just stands there vacantly, trying to calm its headache. When the headache gets too bad, however, it releases tension in the form of strong psychic powers.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Psyduck are usually unable to think very clearly due to having a chronic {{wp|headache}}. Because of the headache, a Psyduck will always hold its head. When these headaches worsen, Psyduck may use psychic powers.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Watersedge.gif|right|frame|{{DL|List of Pokémon by habitat|Water&#039;s-edge Pokémon}}]]&lt;br /&gt;
Psyduck live in freshwater lakes, small ponds, or rivers in tropical areas. It is a widespread Pokémon common in [[Kanto]], [[Johto]], [[Hoenn]] and [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Misty_psyduck.jpg|thumb|right|{{TP|Misty|Psyduck}} in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Nine Psyduck appeared in &#039;&#039;[[DP087|The Psyduck Stops Here!]]&#039;&#039;; six parents and three babies. Three of the parents were blocking the path that {{Ash}} and {{ashfr|his friends}} tried to pass on their way to [[Celestic Town]]. The Psyduck weren&#039;t able to return to their real home, [[Lake Psyduck]], due to three {{p|Muk}}.&lt;br /&gt;
&lt;br /&gt;
====[[Misty&#039;s Psyduck]]====&lt;br /&gt;
[[Misty]] has a Psyduck that she accidentally caught in &#039;&#039;[[EP027|Hypno&#039;s Naptime]]&#039;&#039;. It is a constant source of frustration for her, as it frequently emerges from its [[Poké Ball]] to attempt to battle the opponent in substitution of one of her other Pokémon. Despite this, she has been shown to deeply care for it. Despite being generally shown as dimwitted and oblivious, when its {{wp|headache}} gets bad enough, it has been shown to use phenomenally powerful {{type2|Psychic}} moves which far exceed its potential.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
In &#039;&#039;[[EP091|Bye Bye Psyduck]]&#039;&#039;, a girl named {{oi|Marina}} owned a Psyduck that wasn&#039;t as dopey as the one Misty had.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG140|Sitting Psyduck]]&#039;&#039;, a Psyduck was owned by a rich girl named {{ka|Emily}}. However, the Psyduck didn&#039;t like having a pampered life-style and kept running away.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Psyduck appeared in &#039;&#039;[[AG035|Win, Lose, or Drew!]]&#039;&#039; as a Pokémon in the Contest.&lt;br /&gt;
&lt;br /&gt;
A Psyduck was used by one of the students of the [[Pokémon Trainer&#039;s School]] in &#039;&#039;[[AG015|Gonna Rule The School!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Team Rocket used a Psyduck in their scheme in &#039;&#039;[[DP010|Not on My Watch Ya Don&#039;t]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Psyduck made a small appearance in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039; as one of the Pokémon {{mov|Darkrai|Darkrai|10}} hit with a {{m|Dark Void}}.&lt;br /&gt;
&lt;br /&gt;
[[Dawn&#039;s Piplup]] spotted a Psyduck in &#039;&#039;[[DP104|Sleepless In Pre-Battle!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP027|Psyduck|Ash&#039;s Pokédex|Psyduck, a Water Pokémon. Uses mysterious powers to perform various attacks. Psyduck constantly suffers from a headache.}} &lt;br /&gt;
{{Animedexbody|EP032|Psyduck&#039;s attacks|Ash&#039;s Pokédex|Psyduck&#039;s attacks are: Number one: {{m|Tail Whip}}. Number two: {{m|Scratch}}. Number three: {{m|Disable}}. Number four: {{m|Confusion}}.}} &lt;br /&gt;
{{Animedexfooter/Pokémon|original|Kanto}}&lt;br /&gt;
{{Animedexheader|Emerald}}&lt;br /&gt;
{{Animedexbody|AG140|Psyduck|May&#039;s Pokédex|Psyduck, the Duck Pokémon. Psyduck suffers frequent headaches and can exhibit mysterious attacks when they become especially intense.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Emerald}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP087|Psyduck|Dawn&#039;s Pokédex|Psyduck, the Duck Pokémon. When a Psyduck&#039;s headache gets severe, it starts to exhibit odd powers.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Psyduck (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
Psyduck is the third Pokéfloat to appear. Fighting occurs on its head and beak. It then floats up and off the top of the screen as the fighting moves onto {{p|Chikorita}}.&lt;br /&gt;
&lt;br /&gt;
===[[Manga Appearances]]===&lt;br /&gt;
Many Psyducks have shown up in the manga owned by other trainers. &lt;br /&gt;
In the Red, Green, and Blue series, an undead Psyduck brought back by a [[Gastly]] owned by [[Koga]] made an appearance in the Pokemon Tower where it first appeared to Red like a normal Psyduck until it attempted an assault on him by which it&#039;s eyeballs suddenly sink into its eye sockets and some skins fell off, revealing its bones. Since it was just a mindless undead, it was easily destroyed by Red&#039;s Bulbasaur using [[Vine Whip]].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{game|Diamond and Pearl|s}}: A group of Psyduck can be found blocking the northern fork of {{rt|210}}. After the {{player}} obtains the [[badge]]s in [[Veilstone City]] and [[Pastoria City]], [[Cynthia]] will hand over a [[SecretPotion]] to cure their headaches.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=water&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=While lulling its enemies with its vacant look, this wily Pokémon will use {{t|Psychic|psychokinetic powers}}.&lt;br /&gt;
|yellowdex=Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.&lt;br /&gt;
|golddex=It has mystical powers but doesn&#039;t recall that it has used them. That is why it always looks puzzled.&lt;br /&gt;
|stadiumdex=Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers.&lt;br /&gt;
|silverdex=If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.&lt;br /&gt;
|crystaldex=The only time it can use its psychic power is when its sleeping brain cells happen to wake.&lt;br /&gt;
|stadium2dex=It has mystical powers but doesn&#039;t recall that it has used them. That is why it always looks puzzled.&lt;br /&gt;
|rubydex=Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.&lt;br /&gt;
|sapphiredex=If it uses its mysterious power, Psyduck can&#039;t remember having done so. It apparently can&#039;t form a memory of such an event because it goes into an altered state that is much like deep sleep.&lt;br /&gt;
|emeralddex=When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.&lt;br /&gt;
|firereddex=It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.&lt;br /&gt;
|leafgreendex=While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.&lt;br /&gt;
|diamonddex=If its usual headache worsens, it starts exhibiting odd powers. It can&#039;t remember doing so, however.&lt;br /&gt;
|pearldex=It never remembers using its odd powers, so it always tilts its head in puzzlement.&lt;br /&gt;
|platinumdex=Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.&lt;br /&gt;
|heartgolddex=It has mystical powers but doesn&#039;t recall that it has used them. That is why it always looks puzzled.&lt;br /&gt;
|soulsilverdex=If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=water |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Common |&lt;br /&gt;
rbarea=[[Seafoam Islands]] and [[Route]]s {{rtn|24}} and {{rtn|25}}, [[Cerulean City]], and [[Kanto Safari Zone|Safari Zone]] with [[Fishing#In the Games|Super Rod]] |&lt;br /&gt;
yrarity=Common |&lt;br /&gt;
yarea=[[Route]] {{rtn|6}} ({{m|Surf|surfing}}) |&lt;br /&gt;
gsrarity=Common |&lt;br /&gt;
gsarea=[[Route]]s {{rtn|6}}, {{rtn|35}}, [[Ilex Forest]] |&lt;br /&gt;
crarity=Common |&lt;br /&gt;
carea=[[Route]]s {{rtn|6}}, {{rtn|35}}, [[Ilex Forest]], [[National Park]] |&lt;br /&gt;
rsrarity=Common |&lt;br /&gt;
rsarea=[[Hoenn Safari Zone|Safari Zone]] |&lt;br /&gt;
erarity=Common |&lt;br /&gt;
earea=[[Hoenn Safari Zone|Safari Zone]] |&lt;br /&gt;
frlgrarity=Common |&lt;br /&gt;
frlgex=firered|&lt;br /&gt;
frlgarea=Almost all water areas|&lt;br /&gt;
dprarity=Common |&lt;br /&gt;
dparea=Almost all water areas |&lt;br /&gt;
ptrarity=Common |&lt;br /&gt;
ptarea=Almost all water areas |&lt;br /&gt;
palarea=Pond |&lt;br /&gt;
hgssrarity=Common |&lt;br /&gt;
hgssarea=[[Route]]s {{rtn|6}}, {{rtn|35}}, [[Ilex Forest]], [[Whirl Islands]], [[Cerulean Cave]]&amp;lt;br&amp;gt;[[Johto Safari Zone|Safari Zone]] |&lt;br /&gt;
walkarea={{pw|Beautiful Beach}} and {{pw|Stormy Beach}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=water&lt;br /&gt;
|chanel=Upgrade binder&lt;br /&gt;
|pinballrs=Safari Zone (Ruby Field)&lt;br /&gt;
|trozei=[[Huge Storage 4]]&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Starter Pokémon]]&amp;lt;br&amp;gt;[[Joyous Tower]] (9F-12F)&lt;br /&gt;
|ranger=[[Safra Sea]]&lt;br /&gt;
|md2=[[Waterfall Cave]] (B1-B8)&lt;br /&gt;
|scramble=[[Bright Beach]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
| {{en|Pokémon Stadium}}&lt;br /&gt;
| [[Pokémon doll#Normal and Gorgeous Boxes|Normal Box]]&lt;br /&gt;
|-&lt;br /&gt;
| {{3v2|Gold|Silver|Crystal}}&lt;br /&gt;
| [[Berry]] ([[Time Capsule|trade]] from [[Generation I]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=     50 |&lt;br /&gt;
Attack= 52 |&lt;br /&gt;
Defense=48 |&lt;br /&gt;
SpAtk=  65 |&lt;br /&gt;
SpDef=  50 |&lt;br /&gt;
Special=50 |&lt;br /&gt;
Speed=  55 |&lt;br /&gt;
type=Water }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Water&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|water|water|4|1|Psyduck}}&lt;br /&gt;
{{mlentry4|Start|Scratch|Normal|Physical|40|100|35|Tough|3}}&lt;br /&gt;
{{mlentry4|Start|Water Sport|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cute|2}}&lt;br /&gt;
{{mlentry4|5|Tail Whip|Normal|Status|&amp;amp;mdash;|100|30|Cute|2}}&lt;br /&gt;
{{mlentry4|9|Water Gun|Water|Special|40|100|25|Cute|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|14|Disable|Normal|Status|&amp;amp;mdash;|80|20|Smart|2}}&lt;br /&gt;
{{mlentry4|18|Confusion|Psychic|Special|50|100|25|Smart|3}}&lt;br /&gt;
{{mlentry4|22|Water Pulse|Water|Special|60|100|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|27|Fury Swipes|Normal|Physical|18|80|15|Tough|2}}&lt;br /&gt;
{{mlentry4|31|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{mlentry4|35|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|40|Zen Headbutt|Psychic|Physical|80|90|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|44|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|0}}&lt;br /&gt;
{{mlentry4|48|Hydro Pump|Water|Special|120|80|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|water|water|4|1|Psyduck}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM03]]|Water Pulse|Water|Special|60|100|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM04]]|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM07]]|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM13]]|Ice Beam|Ice|Special|95|100|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM14]]|Blizzard|Ice|Special|120|70|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM29]]|Psychic|Psychic|Special|90|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM55]]|Brine|Water|Special|65|100|10|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM65]]|Shadow Claw|Ghost|Physical|70|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM03]]|Surf|Water|Special|95|100|15|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM05]]|Whirlpool|Water|Special|15|70|15|Beauty|0||&#039;&#039;&#039;|HGSS}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|[[HM07]]|Waterfall|Water|Physical|80|100|15|Tough|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|water|water|4|1|Psyduck}}&lt;br /&gt;
{{mlentry4|{{p|Vulpix}}&amp;lt;br&amp;gt;{{p|Lapras}}&amp;lt;br&amp;gt;{{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Mantine}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Mankey}}, {{p|Primeape}}|Cross Chop|Fighting|Physical|100|80|5|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Vigoroth}}, {{p|Slaking}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|Encore|Normal|Status|&amp;amp;mdash;|100|5|Cute|1|||HGSS}}&lt;br /&gt;
{{mlentry4|{{p|Sentret}}, {{p|Furret}}&amp;lt;br&amp;gt;{{p|Buneary}}, {{p|Lopunny}}&amp;lt;br&amp;gt;{{p|Lucario}}|Foresight|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Smart|1}}&lt;br /&gt;
{{mlentry4|{{p|Espeon}}&amp;lt;br&amp;gt;{{p|Absol}}|Future Sight|Psychic|Special|80|90|15|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Poliwag}}, {{p|Poliwhirl}}, {{p|Poliwrath}}, {{p|Politoed}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Glameow}}, {{p|Purugly}}|Hypnosis|Psychic|Status|&amp;amp;mdash;|60|20|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Pikachu}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Ekans}}, {{p|Arbok}}&amp;lt;br&amp;gt;{{p|Diglett}}, {{p|Dugtrio}}&amp;lt;br&amp;gt;{{p|Poliwag}}, {{p|Poliwhirl}}, {{p|Poliwrath}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Politoed}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Shellos}}, {{p|Gastrodon}}&amp;lt;br&amp;gt;{{p|Mamoswine}}|Mud Bomb|Ground|Special|65|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Espeon}}, {{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Kecleon}}|Psybeam|Psychic|Special|65|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Slowpoke}}, {{p|Slowbro}}&amp;lt;br&amp;gt;{{p|Espeon}}, {{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Gorebyss}}|Psychic|Psychic|Special|90|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Corsola}}&amp;lt;br&amp;gt;{{p|Milotic}}|Refresh|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|0}}&lt;br /&gt;
{{mlentry4|{{p|Slowpoke}}, {{p|Slowbro}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Kingdra}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Slaking}}&amp;lt;br&amp;gt;{{p|Relicanth}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Yawn|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2}}&lt;br /&gt;
{{eggmoves/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|water|water|4|1|Psyduck}}&lt;br /&gt;
{{mtentry4|Aqua Tail|Water|Physical|90|90|10|Cute|3||&#039;&#039;&#039;|no|yes|yes}}&lt;br /&gt;
{{mtentry4|Dive|Water|Physical|80|100|10|Beauty|2||&#039;&#039;&#039;|no|yes|yes}}&lt;br /&gt;
{{mtentry4|Headbutt|Normal|Physical|70|100|15|Tough|3|||no|no|yes}}&lt;br /&gt;
{{mtentry4|Ice Punch|Ice|Physical|75|100|15|Beauty|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Icy Wind|Ice|Special|55|95|15|Beauty|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Magic Coat|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Beauty|2|||no|no|yes}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Signal Beam|Bug|Special|75|100|15|Beauty|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|yes}}&lt;br /&gt;
{{mtentry4|Worry Seed|Grass|Status|&amp;amp;mdash;|100|10|Beauty|2|||no|no|yes}}&lt;br /&gt;
{{mtentry4|Zen Headbutt|Psychic|Physical|80|90|10|Beauty|2|||no|yes|yes}}&lt;br /&gt;
{{tutor/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only Moves====&lt;br /&gt;
*{{m|Bubble}} {{ic|Water}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=water |&lt;br /&gt;
ndex=054 |&lt;br /&gt;
pinball=Catch |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
HC=C |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=10.8 |&lt;br /&gt;
area=Turtleshell Pond |&lt;br /&gt;
P1=Owowowow! My head hurts! |&lt;br /&gt;
P2=Owowowowow! I only have half my HP left! |&lt;br /&gt;
P3=Owowowow... I&#039;m close to flopping on my face... |&lt;br /&gt;
PL=Owowowowow! Leveled up! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Water |&lt;br /&gt;
assist=Water |&lt;br /&gt;
fieldpower=0 |&lt;br /&gt;
field=None |&lt;br /&gt;
loop=32 |&lt;br /&gt;
MinEXP=N/A |&lt;br /&gt;
MaxEXP=N/A |&lt;br /&gt;
browser=Psyduck is a laid-back Pokémon that likes to vacantly float on water. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=C |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=054&lt;br /&gt;
|name1=Psyduck&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=33&lt;br /&gt;
|sprite2=055&lt;br /&gt;
|name2=Golduck&lt;br /&gt;
|type1-2=Water}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=water|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=054|&lt;br /&gt;
name=Psyduck|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Psyduck, as well as Golduck, has been in all four regional [[Pokédex]]es. It can be caught in every [[Safari Zone]].&lt;br /&gt;
* Psyduck is one of fourteen Pokémon that one could collect [[Meister|foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* Psyduck is the only Pokémon to learn {{m|Psychic}} by breeding. &lt;br /&gt;
**Psyduck could not learn Psychic any other way up until Generation IV, where it was allowed to learn it by TM.&lt;br /&gt;
* Psyduck requires the most loops around it to be captured in {{ga|Pokémon Ranger}}, surpassing even {{p|Metagross}}.&lt;br /&gt;
*Despite its own name and numerous Pokédex entries talking about how its headache increases its psychic powers, neither Psyduck nor Golduck are part {{t|Psychic}}. &lt;br /&gt;
===Origin===&lt;br /&gt;
Psyduck&#039;s apparent lack of feathers and ability to fly, along with its claws, suggest that its design draws inspiration from a {{wp|platypus}} with some influence from ducks. &lt;br /&gt;
&lt;br /&gt;
A similar creature called the &amp;quot;Thought Eater&amp;quot; appears in the role-playing game &#039;&#039;{{wp|Dungeons &amp;amp; Dragons}}&#039;&#039;. In early editions it bore a close resemblance to a platypus, though in more recent editions its look has been changed.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Psyduck&#039;s name is possibly a combination of &#039;&#039;psychic&#039;&#039;, referring to its mental powers, and &#039;&#039;{{wp|duck}}&#039;&#039;. Its Japanese name can be taken to mean &#039;&#039;small duck&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Enton - An extension of &#039;&#039;Ente&#039;&#039; (duck).&lt;br /&gt;
*[[List of French Pokémon names|French]]: Psykokwak - From &#039;&#039;psychotique&#039;&#039; (psychotic) and &#039;&#039;couac&#039;&#039; (a duck&#039;s cry).&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 고라파덕 &#039;&#039;Gorapadeok&#039;&#039;&lt;br /&gt;
*Spanish: Psyduck&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Taiwan)]]: 可達鴨&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Hong Kong)]]: 傻鴨 - Literally &amp;quot;silly duck&amp;quot;.  Probably because of its silly appearance and 傻 sounding a little like &#039;psy&#039;.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Misty&#039;s Psyduck]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Psyduck|Article on Wikipedia]]&lt;br /&gt;
*[http://psyduck.totodile.org/ Headache], the fanlisting for Psyduck&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Starter Pokémon}}&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=water | prevnum=053 | nextnum=055 | prev=Persian | next=Golduck }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Mystery Dungeon Starters|054]]&lt;br /&gt;
&lt;br /&gt;
[[de:Enton]]&lt;br /&gt;
[[es:Psyduck]]&lt;br /&gt;
[[fr:Psykokwak]]&lt;br /&gt;
[[ja:コダック]]&lt;br /&gt;
[[pl:Psyduck]]&lt;br /&gt;
[[pt:Psyduck (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Marowak_(ghost)&amp;diff=1072711</id>
		<title>Marowak (ghost)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Marowak_(ghost)&amp;diff=1072711"/>
		<updated>2010-05-06T03:43:42Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ghost.png|right|thumb|250px|The Marowak ghost before the [[Silph Scope]] unmasks it in {{game|FireRed and LeafGreen|s}}]]&lt;br /&gt;
In [[Generation I|Generations I]] and {{gen|III}}, the &#039;&#039;&#039;[[Literal ghost|ghost]]&#039;&#039;&#039; of a [[gender|female]] &#039;&#039;&#039;{{p|Marowak}}&#039;&#039;&#039; haunts [[Pokémon Tower]] in [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
At a point before the {{player}} reaches Lavender Town, members of [[Team Rocket]] invade Pokémon Tower and attempt to steal the skulls of {{p|Cubone}}, in order to sell them for [[Pokémon Dollar|large amounts of cash]]. One Cubone, however, was protected by its mother.  The Cubone escaped, but its mother was killed. As a result, the Marowak&#039;s ghost remained in the Pokémon Tower, forbidding access to the topmost floor. She would appear [[Literal ghost|in a disguise]], avoid all thrown [[Poké Ball]]s, and scare opponents so much that they would be unwilling to attack. However, the player unmasked her with the [[Silph Scope]] and subsequently {{pkmn|battle}}d her. Once she was defeated, her soul was calmed, and she departed to the afterlife.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
==={{game3|Red and Green|Pokémon Red, Green|s}}, and [[Pokémon Blue Version (Japanese)|Blue]]===&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=1&lt;br /&gt;
|game=Red and Blue&lt;br /&gt;
|ndex=105&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|move1=Growl&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Bone Club&lt;br /&gt;
|move2type=Ground&lt;br /&gt;
|move3=Leer&lt;br /&gt;
|move3type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==={{game|Yellow}}===&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=1&lt;br /&gt;
|game=Yellow&lt;br /&gt;
|ndex=105&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|move1=Tail Whip&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Leer&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Bone Club&lt;br /&gt;
|move3type=Ground&lt;br /&gt;
|move4=Headbutt&lt;br /&gt;
|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
==={{game|FireRed and LeafGreen|s}}===&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|game=FireRed&lt;br /&gt;
|ndex=105&lt;br /&gt;
|pokemon=Marowak&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=30&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|move1=Headbutt&lt;br /&gt;
|move1type=Normal&lt;br /&gt;
|move2=Leer&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move3=Focus Energy&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move4=Bonemerang&lt;br /&gt;
|move4type=Ground}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Even after the Silph Scope is used on it, the Marowak ghost will continue to dodge thrown [[Poké Ball]]s.&lt;br /&gt;
**Strangely, it will even dodge thrown balls while {{DL|Status condition|sleep}}ing. It could also dodge a Master Ball (if traded into the game in Generation III).&lt;br /&gt;
**This makes this Marowak the only [[wild Pokémon]] encountered after the player has access to Poké Balls that is completely impossible to {{pkmn2|caught|catch}}.&lt;br /&gt;
*Despite the fact that this Marowak is a [[literal ghost|ghost]], it is not treated as a {{type2|Ghost}} by the game, and thus is still affected by {{t|Normal}} and {{type2|Fighting}} moves.&lt;br /&gt;
*In [[Generation I]] games, a [[Poké Doll]] can be used against the Marowak, which will make it flee the fight and allow the player to pass on as if it were defeated. This allows the player to skip getting the Silph Scope and the Celadon Rocket hideout completely, and was addressed in the remakes.&lt;br /&gt;
*If the player uses an cheating the device to make the Marowak catch-able and catches it, the game will treat it as if it was just an ordinary Marowak like the ones in the Safari Zone. However, the message after the battle saying that the Marowak&#039;s spirit had departed to the afterlife will still show up despite the fact that it was captured.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{animespecies|Marowak}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Red, Blue and Yellow characters]]&lt;br /&gt;
[[Category:FireRed and LeafGreen characters]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PS013&amp;diff=1072705</id>
		<title>PS013</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PS013&amp;diff=1072705"/>
		<updated>2010-05-06T03:29:38Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonAdventuresInfobox|&lt;br /&gt;
title_en=Sigh for Psyduck |&lt;br /&gt;
title_ja=VSコダック |&lt;br /&gt;
title_ro=VS. Koduck |&lt;br /&gt;
image=PS013.jpg |&lt;br /&gt;
chapter=Red, Green &amp;amp; Blue |&lt;br /&gt;
volume=1 |&lt;br /&gt;
number=13 |&lt;br /&gt;
location=[[Lavender Town]] |&lt;br /&gt;
prev_round=Wake Up--You’re Snorlax |&lt;br /&gt;
next_round=That Awful Arbok! }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sigh for Psyduck&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;VSコダック&#039;&#039;&#039;  &#039;&#039;VS. {{tt|Koduck|Psyduck}}&#039;&#039;) is the thirteenth round in the {{chap|Red, Green &amp;amp; Blue}} of the [[Pokémon Adventures]] manga.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Adv|Red}} arrives in [[Lavender Town]] in the middle of a rain-storm and is looking for somewhere dry to stay. He tries to ask people for help, but they completely ignore him. While wandering around, he comes across an old man, [[Mr. Fuji]], at a tombstone. Red asks what he is doing: he is paying his respects to his deceased {{p|Doduo}}. Red also pays his respects. Mr. Fuji appreciates Red&#039;s kindness and asks him to go to his house.&lt;br /&gt;
&lt;br /&gt;
At Mr. Fuji&#039;s house, he explains the origin of the [[Pokémon Tower]], a cemetery built to respect the souls of Pokémon. Red wonders why Mr. Fuji&#039;s Doduo was not buried in the Tower; Mr. Fuji tells him that there are ghosts in the Tower. Red refuses to believe that there are ghosts, but Mr. Fuji states that the ghosts have made the townsfolk frightful and untrustworthy. While Mr. Fuji explains, Red is looking through old pictures of Mr. Fuji and his Doduo and stumbles upon one that has {{Adv|Blue}} in it. Mr. Fuji informs Red that Blue went into the Tower about two weeks ago and never returned. Apparently, no one that enters the Tower returns. Intrigued by the mystery, Red runs into the building. &lt;br /&gt;
&lt;br /&gt;
While wondering why there is an odd fog inside the building, Red encounters a {{p|Psyduck}} and is confused to see a water type pokemon in such an earie place. But when the Psyduck&#039;s eyeballs suddenly sink into the back of its eye sockets along with some of its skins and revealing some bones as it crept closer to him, Red realizes that the Psyduck is actually a mindless undead. At the same time, many other undead pokemons show up and surround him in the fog. &lt;br /&gt;
&lt;br /&gt;
Red quickly sends out his Bulbasaur who whips the undead Psyduck into pieces using its Vine Whip attack. As the other undead pokemons close in on the duo, Red and his Bulbasaur dashes out for the exit in a panic. However, just before he is about to leave the tower, Red realizes that the undead pokemons can only stay in the fog. In the distance, he sees fire. The fire is coming from the tail of Blue&#039;s {{p|Charmeleon}}! He tries to run over to them, but Charmeleon keeps firing flames at him. When he gets a closer look, he sees that there is something different about Blue: he is being controlled by the fog...&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
*{{Adv|Red}} reaches [[Lavender Town]]. &lt;br /&gt;
*Red catches up with {{Adv|Blue}}.&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Adv|Red}}&lt;br /&gt;
* {{Adv|Blue}}&lt;br /&gt;
* [[Mr. Fuji]]&lt;br /&gt;
&lt;br /&gt;
====Cameos====&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ([[Pika]]; {{Adv|Red}}&#039;s)&lt;br /&gt;
* {{p|Poliwrath}} ([[Poli]]; Red&#039;s)&lt;br /&gt;
* {{p|Bulbasaur}} ([[Saur]]; Red&#039;s)&lt;br /&gt;
* {{p|Charmeleon}} ({{OP|Blue|Charizard}})&lt;br /&gt;
====Cameos====&lt;br /&gt;
* Zombie {{p|Slowpoke}}&lt;br /&gt;
* Zombie {{p|Slowbro}}&lt;br /&gt;
* Zombie {{p|Tangela}}&lt;br /&gt;
* Zombie {{p|Lickitung}}&lt;br /&gt;
* Zombie {{p|Psyduck}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mr. Fuji reveals that he once had a {{p|Doduo}}, but it passed away due to old age.&lt;br /&gt;
* A picture that Mr. Fuji has of his {{p|Doduo}} is of it hatching from an egg, even though the concept of Pokémon eggs had yet to be created.  This could be because it was a bird-like Pokémon, however.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
&lt;br /&gt;
{{Project Manga notice}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Kontra Psyduck]]&lt;br /&gt;
[[ja:ポケットモンスターSPECIAL 第13話]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PS014&amp;diff=1072703</id>
		<title>PS014</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PS014&amp;diff=1072703"/>
		<updated>2010-05-06T03:24:09Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonAdventuresInfobox|&lt;br /&gt;
title_en=That Awful Arbok! |&lt;br /&gt;
title_ja=VSアーボック |&lt;br /&gt;
title_ro=VS. Arbok |&lt;br /&gt;
image=PS014.png |&lt;br /&gt;
chapter=Red, Green &amp;amp; Blue |&lt;br /&gt;
volume=1 |&lt;br /&gt;
number=14 |&lt;br /&gt;
location=[[Lavender Town]] |&lt;br /&gt;
prev_round=Sigh for Psyduck |&lt;br /&gt;
next_round=Wartortle Wars }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That Awful Arbok!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;VSアーボック&#039;&#039;&#039;  &#039;&#039;VS. Arbok&#039;&#039;) is the fourteenth round in the {{chap|Red, Green &amp;amp; Blue}} of the [[Pokémon Adventures]] manga.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Adv|Red}} finds {{Adv|Blue}} being controlled by the fog in Pokémon Tower. While possessed, Blue battles Red&#039;s Bulbasaur with his Charmeleon. In the midst of the battle, Red deduces that Blue is being controlled by a [[Gastly]] and tries to stop it by using {{m|Razor Leaf}}, which doesn&#039;t work because of Gastly&#039;s type. However, Gastly is hit by Charmeleon&#039;s {{m|Fire Spin}}, causing Blue to regain his senses. &lt;br /&gt;
&lt;br /&gt;
In order to ensure that the Gastly faints, Red has Bulbasaur use {{m|SolarBeam}} which not only knocks out the Gastly but also destroys all of the undead pokemons in the fog. He then checks to see if Blue is alright. Blue shows his thanks and then goes further up the tower to find the person responsible for casting spells on the town&#039;s people and creating all of those undead pokemons using that Gastly. &lt;br /&gt;
&lt;br /&gt;
The culprit came out to be [[Koga]]. Blue has his Charmeleon attack him; however, it is only a projection. The real Koga is controlling his Pokémon from a distance and sends his Arbok after Red and Blue. Arbok sends an {{m|Acid}} attack but Charmeleon defends with {{m|Reflect}}. Afterwards, the reflect breaks and Charmeleon reacts by slicing through Arbok. Koga feels defeated and leaves, and Red and Blue leave the Pokémon Tower. &lt;br /&gt;
&lt;br /&gt;
Mr. Fuji thanks Red, but Red then acts modest and credits Blue for what happened. At the same time, the citizens of Lavender town, now back to normal, gather around the Pokemon Tower to bury all of the leftover corpses of the undead pokemons while Mr. Fuji finally finds a spot to bury is dead Duduo, knowing that it&#039;ll be forever in peace.&lt;br /&gt;
&lt;br /&gt;
==Major Events==&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Gastly}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Adv|Red}}&lt;br /&gt;
* {{Adv|Blue}}&lt;br /&gt;
* [[Mr. Fuji]]&lt;br /&gt;
* [[Koga]]&lt;br /&gt;
&lt;br /&gt;
====Cameos====&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Bulbasaur}} (&#039;&#039;[[Saur]]&#039;&#039;, {{Adv|Red}}&#039;s)&lt;br /&gt;
* {{p|Charmeleon}} ({{OP|Blue|Charizard}})&lt;br /&gt;
* {{p|Arbok}} (Koga&#039;s)&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
====Cameos====&lt;br /&gt;
* Zombie {{p|Psyduck}}&lt;br /&gt;
* {{p|Golbat}} (Koga&#039;s)&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This was the last round of the Pokémon Adventures manga to be translated into {{pmin|Poland|Polish}}.&lt;br /&gt;
* This round focuses heavily on death, even showing Charmeleon (presumably) killing Koda&#039;s Arbok by slicing it into two pieces. &lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
*When Red encounters Ninja Koga, Koga states that, &amp;quot;...You&#039;d think that an Evil Crime Syndicate could &#039;&#039;built&#039;&#039; a simple base...&amp;quot;. Koga could have meant &amp;quot;...&#039;&#039;could have built&#039;&#039; a simple base...&amp;quot;  or &amp;quot;...&#039;&#039;could build&#039;&#039; a simple base...&amp;quot;&lt;br /&gt;
{{Project Manga notice}}&lt;br /&gt;
[[pl:Kontra Arbok]]&lt;br /&gt;
[[ja:ポケットモンスターSPECIAL 第14話]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PS013&amp;diff=1072691</id>
		<title>PS013</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PS013&amp;diff=1072691"/>
		<updated>2010-05-06T03:06:50Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonAdventuresInfobox|&lt;br /&gt;
title_en=Sigh for Psyduck |&lt;br /&gt;
title_ja=VSコダック |&lt;br /&gt;
title_ro=VS. Koduck |&lt;br /&gt;
image=PS013.jpg |&lt;br /&gt;
chapter=Red, Green &amp;amp; Blue |&lt;br /&gt;
volume=1 |&lt;br /&gt;
number=13 |&lt;br /&gt;
location=[[Lavender Town]] |&lt;br /&gt;
prev_round=Wake Up--You’re Snorlax |&lt;br /&gt;
next_round=That Awful Arbok! }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sigh for Psyduck&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;VSコダック&#039;&#039;&#039;  &#039;&#039;VS. {{tt|Koduck|Psyduck}}&#039;&#039;) is the thirteenth round in the {{chap|Red, Green &amp;amp; Blue}} of the [[Pokémon Adventures]] manga.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Adv|Red}} arrives in [[Lavender Town]] in the middle of a rain-storm and is looking for somewhere dry to stay. He tries to ask people for help, but they completely ignore him. While wandering around, he comes across an old man, [[Mr. Fuji]], at a tombstone. Red asks what he is doing: he is paying his respects to his deceased {{p|Doduo}}. Red also pays his respects. Mr. Fuji appreciates Red&#039;s kindness and asks him to go to his house.&lt;br /&gt;
&lt;br /&gt;
At Mr. Fuji&#039;s house, he explains the origin of the [[Pokémon Tower]], a cemetery built to respect the souls of Pokémon. Red wonders why Mr. Fuji&#039;s Doduo was buried in the Tower; Mr. Fuji tells him that there are ghosts in the Tower. Red refuses to believe that there are ghosts, but Mr. Fuji states that the ghosts have made the townsfolk frightful and untrustworthy. While Mr. Fuji explains, Red is looking through old pictures of Mr. Fuji and his Doduo and stumbles upon one that also includes {{Adv|Blue}}. Mr. Fuji informs Red that Blue went into the Tower about two weeks ago and never returned. Apparently, no one that enters the Tower returns. Intrigued by the mystery, Red runs into the building. While wondering why there is an odd fog inside the building, Red encounters a {{p|Psyduck}} and is confused to see a water pokemon in such an earie place like the Pokemon Tower. But when the Psyduck&#039;s eyeballs suddenly sink into the back of its eye sockets along with some of its skins and revealing some bones as it crept closer to him, Red realizes that the pokemon is actually a mindless undead. At the same time, many other undead pokemons show up and surround him. Red quickly sends out his Bulbasaur who whips the undead Psyduck into pieces using its Vine Whip attack. As the other undead pokemons close in on the duo, Red and his Bulbasaur dashes out for the exit in a panic. However, just before he is about to leave the tower, Red realizes that the undead pokemons can only stay in the fog. In the distance, he sees fire. The fire is coming from the tail of Blue&#039;s {{p|Charmeleon}}! He tries to run over to them, but Charmeleon keeps firing flames at him. When he gets a closer look, he sees that there is something different about Blue: he is being controlled by the fog...&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
*{{Adv|Red}} reaches [[Lavender Town]]. &lt;br /&gt;
*Red catches up with {{Adv|Blue}}.&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Adv|Red}}&lt;br /&gt;
* {{Adv|Blue}}&lt;br /&gt;
* [[Mr. Fuji]]&lt;br /&gt;
&lt;br /&gt;
====Cameos====&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ([[Pika]]; {{Adv|Red}}&#039;s)&lt;br /&gt;
* {{p|Poliwrath}} ([[Poli]]; Red&#039;s)&lt;br /&gt;
* {{p|Bulbasaur}} ([[Saur]]; Red&#039;s)&lt;br /&gt;
* {{p|Charmeleon}} ({{OP|Blue|Charizard}})&lt;br /&gt;
====Cameos====&lt;br /&gt;
* Zombie {{p|Slowpoke}}&lt;br /&gt;
* Zombie {{p|Slowbro}}&lt;br /&gt;
* Zombie {{p|Tangela}}&lt;br /&gt;
* Zombie {{p|Lickitung}}&lt;br /&gt;
* Zombie {{p|Psyduck}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mr. Fuji reveals that he once had a {{p|Doduo}}, but it passed away due to old age.&lt;br /&gt;
* A picture that Mr. Fuji has of his {{p|Doduo}} is of it hatching from an egg, even though the concept of Pokémon eggs had yet to be created.  This could be because it was a bird-like Pokémon, however.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
&lt;br /&gt;
{{Project Manga notice}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Kontra Psyduck]]&lt;br /&gt;
[[ja:ポケットモンスターSPECIAL 第13話]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=POKESAV&amp;diff=1052965</id>
		<title>POKESAV</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=POKESAV&amp;diff=1052965"/>
		<updated>2010-04-12T02:08:30Z</updated>

		<summary type="html">&lt;p&gt;Animalinstinct3: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PokesavScreenshot.PNG|thumb|right|Screenshots of Pokésav 0.39 English]]&lt;br /&gt;
&#039;&#039;&#039;Pokésav&#039;&#039;&#039; is a program that edits [[Pokémon Diamond and Pearl Versions|Diamond, Pearl]], [[Pokémon Platinum Version|Platinum]], [[Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver]] save files, developed by a Japanese programmer named COM. One version works with any Diamond or Pearl save file, and another works with Platinum, including those backed up from a commercial cartridge using a flashcart or a cheating device such as the Gameshark Duo. The application can also export [[Action Replay]] DS codes, which when activated will provide the same effects in-game as editing the save file. &lt;br /&gt;
&lt;br /&gt;
With Pokésav, players can edit many aspects of the game including Pokémon, their movesets, the inventory, and in-game records. Because of this, many people consider it to be a &amp;quot;hacking&amp;quot; program used to gain an unfair advantage in competitive play. Creating a Pokémon of any caliber may only take a few minutes with the use of Pokésav, whereas it may take hours and hours to legitimately breed and train the same Pokémon. This brings up questions as to whether the use of the program is ethical.&lt;br /&gt;
&lt;br /&gt;
To combat the usage of programs like Pokésav, Nintendo has banned the use of all Pokémon they determine to be &amp;quot;hacked&amp;quot; from online play. This includes such Pokémon with impossible movesets, abilities, or even mono-gender pokemons with genders that they&#039;re not suppose to have such as a {{p|Spiritomb}} with {{a|Wonder Guard}} or a male {{p|Chansey}} (supposely all Chanseys are females). However, sometimes Nintendo&#039;s servers cannot differentiate edited Pokémon from trained Pokémon, so these legitimate looking Pokémon are often let through.&lt;br /&gt;
&lt;br /&gt;
When the early version of {{game|HeartGold and SoulSilver|s}}&#039;s Pokésav was released, Sinnoh location names were still in the program, making it difficult to set some values. This was later fixed.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://projectpokemon.org/editing/pokesav/ &#039;&#039;Pokésav&#039;&#039; (English)]&lt;br /&gt;
* [http://pokesav.umimi.com/ Official website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Cheating devices]]&lt;br /&gt;
[[Category:Electronic devices]]&lt;br /&gt;
[[Category:Pokémon Diamond and Pearl]]&lt;/div&gt;</summary>
		<author><name>Animalinstinct3</name></author>
	</entry>
</feed>