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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646729</id>
		<title>User talk:SnorlaxMonster/Archive/9</title>
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		<updated>2017-05-30T02:31:53Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: /* Image Replacement Permission */ Edit&lt;/p&gt;
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&lt;div&gt;{{User:SnorlaxMonster/nav}}&lt;br /&gt;
{{User:SnorlaxMonster/Archive}}&lt;br /&gt;
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== Continued from my questions ==&lt;br /&gt;
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Sorrry, I couldn&#039;t find the archived talk where I originally posted this. Anyway, why can&#039;t the Generation VI sprites just be treated like 120 by 120 still images? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:43, 14 August 2016 (UTC)&lt;br /&gt;
:The archive is [[User talk:SnorlaxMonster/Archive/8|here]]. You can find it by mousing over &amp;quot;Pokémon&amp;quot; in the template at the top of the page (maybe I should make that clearer).&lt;br /&gt;
:Anyway, there are no sprites in Gen VI, only models. Models just don&#039;t work the same way, so we decided to use artwork instead. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:35, 15 August 2016 (UTC)&lt;br /&gt;
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== Anime ordering ==&lt;br /&gt;
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Hi, I saw [[User:SnorlaxMonster/Anime ordering]] and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 13:57, 17 August 2016 (UTC)&lt;br /&gt;
:We already have the air dates on Bulbapedia. Having a list of them isn&#039;t really helpful in constructing that page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::It&#039;s in chronological order, not only the air dates.--[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 06:33, 18 August 2016 (UTC)&lt;br /&gt;
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== Super Mystery Dungeon Move Descriptions ==&lt;br /&gt;
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I&#039;m planning to begin adding Super Mystery Dungeon&#039;s move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move&#039;s basic info box, and another one that goes into more detail if needed, and I&#039;d like your opinion (others are welcome too) on which should be used before I start. Most of the time, they&#039;re either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile&#039;s short description doesn&#039;t mention its Defense/Sp. Defense raising effect. I&#039;ve included example images of Stockpile and three others in this [http://imgur.com/a/x3e8U imgur album]–Feint (expanded detail example), Extrasensory (where the &#039;short&#039; one is actually longer), and Splash (another &#039;expanded detail&#039; one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they&#039;ve all used the short one, but I wanted to make sure I&#039;m doing the most desirable thing before I put the effort into documenting them all. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 00:57, 18 August 2016 (UTC)&lt;br /&gt;
:I don&#039;t really know. I haven&#039;t played Super Mystery Dungeon or very much of Gates to Infinity, so I haven&#039;t really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::I see. I&#039;m not familiar with the older Mystery Dungeon games, so it&#039;s interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I&#039;ll go with the full-length ones. Thanks for answering! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 04:27, 18 August 2016 (UTC)&lt;br /&gt;
:::Just to chime in, I&#039;ve been using the long descriptions for the items I&#039;ve been editing. At first, I wasn&#039;t aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I&#039;ve stuck to the long ones for now, but many of the item descriptions haven&#039;t been reverted to the long version. I agree that going for the long one has less risk of losing information.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:44, 18 August 2016 (UTC)&lt;br /&gt;
::::Ah, I didn&#039;t realize that, so thanks for the heads up. I&#039;ll probably be doing more SMD additions today, so I&#039;ll be sure to double-check the Health Drink page (where I made those edits) first. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 15:42, 22 August 2016 (UTC)&lt;br /&gt;
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== Struggle and recoil ==&lt;br /&gt;
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UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle&#039;s effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle&#039;s description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that&#039;s just the standard recoil message that says &amp;quot;recoil&amp;quot;? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn&#039;t. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:14, 18 August 2016 (UTC)&lt;br /&gt;
:When you use Struggle in battle, it says &amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; was damaged by the recoil&#039;&#039;&amp;quot;, just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except {{m|Shadow End}}) and it&#039;s not affected by Abilities that affect other recoil moves, but the game calls it recoil so that&#039;s what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.&lt;br /&gt;
:It&#039;s also worth noting that the move descriptions for recoil moves are worded the same way as Struggle&#039;s (not that you can ever see Struggle&#039;s move description in-game). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:24, 18 August 2016 (UTC)&lt;br /&gt;
::Ok, fair point. Well, technically, it isn&#039;t the same recoil than the others; so Rock Head&#039;s description, for example, is either refering to specifically the non-Struggle &amp;quot;recoil&amp;quot; variant, or does only refer to &amp;quot;some&amp;quot; recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?&lt;br /&gt;
::Worth noting that {{m|Overheat}} and its variations also mention &amp;quot;recoil&amp;quot; in their descriptions. Would you prefer to include that on the page? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:37, 18 August 2016 (UTC)&lt;br /&gt;
:::Ability descriptions tend to try to be very concise because they don&#039;t have much room (particularly in older games). Struggle is an exception, but Ability descriptions don&#039;t tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn&#039;t affected by Rock Head.&lt;br /&gt;
:::I don&#039;t think Overheat is referring to the same concept (notably it doesn&#039;t say &amp;quot;recoil &#039;&#039;damage&#039;&#039;&amp;quot;, just &amp;quot;recoil&amp;quot;). I wouldn&#039;t be surprised if the description didn&#039;t consistently use the word used for recoil damage across languages (although it might anyway).&lt;br /&gt;
:::As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:45, 18 August 2016 (UTC)&lt;br /&gt;
::::Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren&#039;t all the same. Anyway, our description says it&#039;s damage, as does the pokemon.com glossary that we encountered at Multi Battle.&lt;br /&gt;
::::I&#039;ll be redefining then, if you don&#039;t mind. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:58, 18 August 2016 (UTC)&lt;br /&gt;
:::::Not that it matters anymore since we seem to have reached a consensus, but that page also says &#039;&#039;Struggle also causes recoil damage equal to 25% of the attacking Pokémon&#039;s maximum HP.&#039;&#039; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 18 August 2016 (UTC)&lt;br /&gt;
::::::Ok, even better then. And I guess one just cannot share &#039;&#039;too&#039;&#039; much relevant information in any constructive discussion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:30, 18 August 2016 (UTC)&lt;br /&gt;
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==Edit war==&lt;br /&gt;
Can you check this edit war about the order moves should be listed: [[User_talk:VioletPumpkin#ORAS order]]. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 17:06, 22 August 2016 (UTC)&lt;br /&gt;
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== [[Ash&#039;s Donphan]] trivium intervention request ==&lt;br /&gt;
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If it&#039;s not too much trouble, could I ask you to please take a look at the last few revisions of [[Ash&#039;s Donphan]] and give your opinion? I&#039;d like a ruling from someone higher up so I don&#039;t have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:06, 25 August 2016 (UTC)&lt;br /&gt;
:I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think [[Special:Diff/2493233|this edit]] brings it to a reasonable point. I&#039;m not sure about restricting it to just Oak&#039;s lab though: Charizard&#039;s return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper&#039;s lab. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 25 August 2016 (UTC)&lt;br /&gt;
::I was about to come here and say &amp;quot;never mind&amp;quot; after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:48, 25 August 2016 (UTC)&lt;br /&gt;
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== Pokemon Go Pokedex Data ==&lt;br /&gt;
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Are we going to add pokedex data for Pokemon from Pokemon GO ? [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:06, 30 August 2016 (UTC)&lt;br /&gt;
: I was planning on adding the data, but wanted to confirm and know where the data gets added [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:07, 30 August 2016 (UTC)&lt;br /&gt;
::The Pokédex entries are all taken from Omega Ruby, so there&#039;s no point listing them again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:08, 30 August 2016 (UTC)&lt;br /&gt;
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== Stadium 2 Pokédex data ==&lt;br /&gt;
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I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version&#039;s (Crystal uses Gold&#039;s, apparently); using Red seems to load  Gold&#039;s, Yellow has Silver&#039;s; haven&#039;t checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold&#039;s, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:02, 1 September 2016 (UTC)&lt;br /&gt;
:I believe you&#039;ve mentioned this before. In any case, there&#039;s not much to do about it until we actually know how it gets them. It&#039;s also worth noting that [[Pikachu (Pokémon)#Pokédex entries_3|our article for Pikachu]] has different capitalizations for &amp;quot;Berries&amp;quot; between Gold and Stadium 2. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:21, 1 September 2016 (UTC)&lt;br /&gt;
::I think I&#039;ve mentioned it few years ago. I am mentioning it again because GO&#039;s case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn&#039;t dropped entirely until Generation V as far as I know). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:34, 1 September 2016 (UTC)&lt;br /&gt;
:::Yeah, I figured there was an error on that page and it wasn&#039;t an actual difference. I have to focus on the Nintendo Direct now though, and I&#039;m quite busy with other IRL stuff, so this isn&#039;t something I&#039;m concerned about right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:38, 1 September 2016 (UTC)&lt;br /&gt;
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== Uploading images in Bulbagarden Archives ==&lt;br /&gt;
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Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. [[User:Saphir|Saphir]] ([[User talk:Saphir|talk]]) 10:54, 24 September 2016 (UTC)&lt;br /&gt;
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== Inquiry on news article deletion... ==&lt;br /&gt;
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I&#039;ve started [http://forums.bulbagarden.net/index.php?threads/question-about-a-deleted-article.219095/ a thread] on your deletion of the article I started on the Special Sun &amp;amp; Moon Edition Light Blue 2DS, and have mentioned the deletion as unfair. $aturn¥oshi said that I should inquire with you. - &#039;&#039;&#039;&#039;&#039;&amp;lt;font face=&amp;quot;Verdana&amp;quot;&amp;gt;[[User:LDEJRuff|LDE]][[User talk:LDEJRuff|JRuff]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 16:33, 15 October 2016 (UTC)&lt;br /&gt;
:I saw the thread, and I don&#039;t get it. I gave you my reason for deleting the page, which based on the thread you have seen. Why do you think that was unfair? (I should note that I did appreciate the effort you put into the article, but there&#039;s a certain minimum timeliness we need for covering news.) --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:07, 15 October 2016 (UTC)&lt;br /&gt;
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== Effect sections etc. ==&lt;br /&gt;
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This is a bunch of things, but I&#039;ll try to keep this short. I would kindly ask you to answer the first question, and I would appreciate if you took some time to answer any of the others, too.&lt;br /&gt;
# Do you believe that it would be worth the effort/time to go through all &amp;quot;Effect&amp;quot; sections (or those of moves) in an attempt to standardize them better? (That&#039;s not a leading question!)&lt;br /&gt;
# I&#039;ve been creating [[User:Nescientist/Effect section guideline|this]], and I believe that&#039;s what it should &#039;&#039;ideally&#039;&#039; be. (It&#039;s delibarately non-strict for some aspects, but it still seems incompatible with the current state of Effect sections sometimes.) Eridanus notified me he [[User_talk:SnorlaxMonster/Archive/7#Moves_articles|talked to you]] earlier, so if there&#039;s any go-to guy, it might be you. Do you agree?&lt;br /&gt;
# What&#039;s the current guidelines that are implicitly in effect? (I hope you get what I mean.)&lt;br /&gt;
# I intend to edit some Effect sections in the near future (if you&#039;re interested and not already aware, you could check Tiddlywinks&#039; talk). So I&#039;ve been thinking I could try to simultaneously standardize/simplify them better. If the &amp;quot;current guidelines&amp;quot; are not the &amp;quot;ideal&amp;quot; ones, which ones should I use? (I guess this question might be question 1 actually, and sneakily asks for some coordination/assistance. &#039;&#039;If&#039;&#039; there&#039;s plans/desire to change &amp;quot;current&amp;quot; to &amp;quot;ideal&amp;quot; for move effects, now might be a good opportunity.)&lt;br /&gt;
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Additionally, while I&#039;m here, could I ask you to possibly reply [[Bulbapedia talk:Project ItemDex#Item template inclusion|over here]] (you&#039;re listed as a contact)? It&#039;s not a top priority, and I won&#039;t start a lengthy discussion if you just don&#039;t know, but I would like to ensure this didn&#039;t simply go unnoticed. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:36, 16 October 2016 (UTC)&lt;br /&gt;
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== Policy question regarding mid-generation egg move parent updates on Pokémon pages ==&lt;br /&gt;
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Recently, an edit was made on {{p|Alomomola}} that (correctly) added Corsola as a possible parent to pass Endure. Corsola could not learn Endure by level up until B2W2, but by checking Alomomola&#039;s Gen V learnset page, I saw that Corsola was not listed as a possible parent there, nor is it listed in the Gen V learnset page of most other Pokémon it could pass its &#039;new&#039; B2W2 moves to. A similar situation arose with ORAS, where many Pokémon became new potential parents of some moves, but only some pages added them. As you know, the move pages have split columns to better note things like this, but the by breeding sections on the species pages do not. Since I couldn&#039;t find information on the correct way to handle this, and because I&#039;d like to help keep things consistent, I&#039;d like to ask if you know what the correct way is (either including the new parents, not including them, or something else)? Thanks! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 16:57, 16 October 2016 (UTC)&lt;br /&gt;
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== Moves that power up ==&lt;br /&gt;
&lt;br /&gt;
Could you align the category&#039;s wording and the moves that are in that category (one way or the other)? You may or may not be aware, but doubling in damage is not &#039;&#039;exactly&#039;&#039; doubling in power. And you may or may not be aware of [[User:Nescientist/Damage|this]], where I&#039;ve also been collecting info like that. If I knew what the deal was, I&#039;d be willing to help (also see the above section). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:33, 20 October 2016 (UTC)&lt;br /&gt;
:Could you go through and correct the wordings of appropriate moves to either &amp;quot;power&amp;quot; or &amp;quot;damage&amp;quot;? (Or just pick one, as you seem to be suggesting I do.) You&#039;re clearly much more familiar with the distinction than I am. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:59, 20 October 2016 (UTC)&lt;br /&gt;
::The wording you just added was fine. (And I plan to go through all of them at some point.) It&#039;s just that the category &amp;quot;Moves that power up&amp;quot; currently says they &amp;quot;increase in base power&amp;quot;. I was wondering if that wording should be changed, or whether the moves that actually double &#039;&#039;in damage&#039;&#039; should be in another category or something. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:07, 20 October 2016 (UTC)&lt;br /&gt;
:::If the moves are more accurately described as &#039;&#039;increasing in damage&#039;&#039; than &#039;&#039;increasing in power&#039;&#039;, then please change that; I don&#039;t know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:40, 20 October 2016 (UTC)&lt;br /&gt;
::::Ok, thanks, then let&#039;s stick to &amp;quot;Moves that power up&amp;quot; only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:26, 20 October 2016 (UTC)&lt;br /&gt;
:::::Keep in mind that there were already moves in &amp;quot;Moves that power up&amp;quot; that were equivalent to the moves I added, such as {{m|Gust}} and {{m|Twister}}.&lt;br /&gt;
:::::I don&#039;t get why you&#039;re categorizing {{m|Stored Power}} as both variable power and a move that powers up: what is different about it to all the other moves? It&#039;s the only move in the &amp;quot;Moves with variable power&amp;quot; category that has a fixed power (i.e. not — in-game).&lt;br /&gt;
:::::I think you may as well categorize them now, so we don&#039;t have to go find them again later whenever Tiddlywinks wants to make his new category. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 20 October 2016 (UTC)&lt;br /&gt;
::::::Ah, that&#039;s what made you add it to the others!? I don&#039;t know why Tiddlywinks added them; I presume he was just mistaken when he did (as he &#039;&#039;explicitly&#039;&#039; didn&#039;t add Earthquake). I didn&#039;t see them when I checked; I will remove those.&lt;br /&gt;
::::::For Stored Power, Tiddlywinks might have added &amp;quot;Moves with variable power&amp;quot; for a technical reason: it&#039;s a trigger that modifies its &#039;&#039;power&#039;&#039; (see [http://www.smogon.com/bw/articles/bw_complete_damage_formula here]). You added the &amp;quot;powers up&amp;quot; because it gets greater than advertised. I&#039;ve kinda said to Tiddlywinks that I&#039;d prefer to go that label-route; but I also don&#039;t like to &#039;&#039;undo&#039;&#039; what others have done without their consent (if it&#039;s a debatable thing).&lt;br /&gt;
::::::For the category, I&#039;m gonna create it once I can come up with an idea for its name. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 20 October 2016 (UTC)&lt;br /&gt;
:::::::Now I recall/know: Tiddlywinks wasn&#039;t in error, Gust and Twister apparently technically &#039;&#039;do&#039;&#039; work differently than Earthquake etc. I&#039;ve reworded their prose. (They work like Earthquake, Magnitude, Surf and Whirlpool have worked in the past; I edited their prose as well and also added them to the category.)&lt;br /&gt;
:::::::And on Stored Power, you were right; if Gust isn&#039;t variable power, neither is Stored Power.&lt;br /&gt;
:::::::And if it&#039;s ok, I would like to wait for the category until I/we get to more/all moves; for now, it&#039;s just Earthquake, Magnitude, Surf and Whirlpool, and the complete list of &amp;quot;increases damage (directly)&amp;quot; is on my user page already (well, hopefully). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:38, 20 October 2016 (UTC)&lt;br /&gt;
::::::::{{m|Stored Power}} is not (or was not, I&#039;ll go back to it in a moment) the only move in {{cat|Moves that have variable power}} with a numeric power value, {{m|Water Spout}} has it as well and would probably be a terrible fit for moves that &amp;quot;power up&amp;quot;. IMO, moves that power up should basically be something that&#039;s either &amp;quot;X&amp;quot; power (normally) or &amp;quot;X*mult&amp;quot; power (in most cases *2, but the multiplier itself should not really &#039;&#039;vary&#039;&#039;). I consider moves like {{m|Rollout}} and {{m|Fury Cutter}} close enough because they &amp;quot;power up&amp;quot; with successive uses, building very steadily/reliably. Stored Power&#039;s power &#039;&#039;&#039;varies&#039;&#039;&#039; based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that&#039;s very much &amp;quot;variable&amp;quot;. Stored Power does not at all fit an image of a move that&#039;s &amp;quot;powering up&amp;quot; IMO. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:46, 20 October 2016 (UTC)&lt;br /&gt;
:::::::::I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories &amp;quot;neatly&amp;quot; so you could use them on {{a|Forewarn}}. If it weren&#039;t for {{m|Eruption}} and Water Spout, I&#039;d be happy to agree with you, but it&#039;s &#039;&#039;very&#039;&#039; hard to reasonably exclude them from a category for &amp;quot;variable power&amp;quot;. I was a little unhappy that it couldn&#039;t be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with &amp;quot;&amp;amp;mdash;&amp;quot; for power, that should perhaps be something like &#039;&#039;Moves that do not have a fixed power&#039;&#039;. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as &amp;quot;Moves that have a power of &#039;&amp;amp;mdash;&#039;&amp;quot; without actually losing anything vital. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 20 October 2016 (UTC)&lt;br /&gt;
::::::::::There was another reason (strange factor); had I known, I wouldn&#039;t have removed it. Anyway, just focusing on Stored Power, I still feel like &amp;quot;higher than the label says&amp;quot; might be &amp;quot;powered up&amp;quot; (and it uses &#039;&#039;the user&#039;s&#039;&#039; stat stages). Unless I&#039;m mistaken, that&#039;s the case for all moves that power up, but not for any other move. Unless they&#039;re meant to be mutually exclusive, I would suggest we include both.&lt;br /&gt;
::::::::::The new power page looks splendid! (No, really!) Unless someone&#039;s faster, I would be taking care of Gen VI Abilities and moves within the next days. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 01:09, 21 October 2016 (UTC)&lt;br /&gt;
:::::::::::What I basically meant the &amp;quot;power up&amp;quot; category for was for moves that have a binary condition: multiplier or none. The core of these is very much the things like {{m|Pursuit}}, {{m|Acrobatics}}, {{m|Smelling Salts}}. Rollout and Fury Cutter are a moderate extension therefrom. But Stored Power is very different from these. And &amp;quot;variable power&amp;quot; is basically &amp;quot;the rest&amp;quot;.&lt;br /&gt;
:::::::::::And it really should be one category or the other. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 21 October 2016 (UTC)&lt;br /&gt;
::::::::::::I think the only reasonable way to divide moves between &amp;quot;powering up&amp;quot;/&amp;quot;powering down&amp;quot; and &amp;quot;having variable power&amp;quot; is to split based on whether or not the move has a fixed base power. Anything else and we&#039;re getting too subjective. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 28 October 2016 (UTC)&lt;br /&gt;
{{indent}}I think there&#039;s &#039;&#039;something&#039;&#039; valuable in that &amp;quot;subjectivity&amp;quot; that that strict division doesn&#039;t allow for. (In part, like I said before, the division you want is really better described like &amp;quot;moves without a fixed power&amp;quot;. &amp;quot;Variable&amp;quot; inherently &#039;&#039;invites&#039;&#039; subjective judgement. Better to use something less ambiguous if that&#039;s what you really want.) {{m|Magnitude}} is a very interesting case: it normally has variable power, but can also receive a 2x modifier, so a strict division between the current categories wouldn&#039;t allow both effects to be noted.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll propose this instead: Moves that power up should be a category &#039;&#039;&#039;only&#039;&#039;&#039; for moves &#039;&#039;exactly&#039;&#039; like {{m|Pursuit}} and {{m|Acrobatics}}: they double in power under a specific condition and never go any higher (i.e., no Rollout/Fury Cutter, no Echoed Voice, no Pledges). (Maybe it would be called something else too, if it&#039;s going to be so strictly defined.) Then, &#039;&#039;everything&#039;&#039; else goes under &amp;quot;Moves with variable power&amp;quot;, and &amp;quot;Moves that power up&amp;quot; is categorized under that as well. The only possible hitch here is, it may be weird if Magnitude is categorized both as having &amp;quot;variable power&amp;quot; and &amp;quot;powering up&amp;quot;, if powering up is itself a subclass of variable power. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 28 October 2016 (UTC)&lt;br /&gt;
:Wouldn&#039;t a category with Pursuit but without the Pledges be pointless?&lt;br /&gt;
:I think we only really need the {{tt|categories|I think we don&#039;t actually have to have multiple ones, but we should anyway}} for the [[power]] page. In my opinion, &amp;quot;Power up&amp;quot; should be meant to be for those that have a &amp;quot;standard&amp;quot; case but can power up, &amp;quot;variable&amp;quot;/&amp;quot;{{tt|varying|probably better, taken from Magnitude description &amp;amp;mdash; it&#039;s weird to have &amp;amp;quot;Moves that have variable power&amp;amp;quot; listed under &amp;amp;quot;Variable-power moves&amp;amp;quot;}}&amp;quot; (an unrelated category) for those that do not. How to define what a standard case is in an objective manner is tricky (on the other hand, we do not &#039;&#039;need&#039;&#039; to define that strictly, I guess).&lt;br /&gt;
:In my mind, moves with multiple standard cases ({{m|Magnitude}}, {{m|Present}}) and those with a continuous scale ({{m|Eruption}}, {{m|Reversal}}, {{m|Crush Grip}}) are &amp;quot;varying&amp;quot; (that&#039;s some kind of definition already, I guess). {{m|Rollout}} and {{m|Magnitude}} should be in both. For {{m|Punishment}}, {{m|Spit Up}} and {{m|Stored Power}}, I don&#039;t really care &amp;amp;mdash; they could be in either, or both. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:40, 29 October 2016 (UTC)&lt;br /&gt;
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== Parental Bond Information ==&lt;br /&gt;
&lt;br /&gt;
So, I tested out how Parental Bond works in the main series games, in Generation VI specifically. I tested to see if it did or did not work with moves with a charging turn such as Fly and Solar Beam, via Double Battles, and found that they do not synergize. I feel that you should add this information to the article of Parental Bond, because I cannot. --[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 07:41, 29 October 2016 (UTC)&lt;br /&gt;
:It is already on the page. &amp;quot;&#039;&#039;Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb).&#039;&#039;&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 29 October 2016 (UTC)&lt;br /&gt;
::Ah, I see. Apologies for bugging you at this ungodly hour for a matter that isn&#039;t of necessity. Still, I feel as if links should be given to some moves for example, as the link&#039;s blue coloring makes it easier to spot, and it would help elaborate further. Thank you for your time.--[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 08:10, 29 October 2016 (UTC)&lt;br /&gt;
:::It&#039;s not an &amp;quot;ungodly hour&amp;quot; for me in Australia, it was late afternoon/evening. I agree, so I&#039;ve added &#039;&#039;(such as Fly and Solar Beam)&#039;&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:04, 29 October 2016 (UTC)&lt;br /&gt;
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== Why did you readd this in obedience? Your edit summary just ends abruptly. ==&lt;br /&gt;
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http://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;amp;diff=2527666&amp;amp;oldid=2522856 [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:18, 5 November 2016 (UTC)&lt;br /&gt;
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== Hiya ==&lt;br /&gt;
&lt;br /&gt;
Not to be a pest, but could you please add Kommo-o to the Pseudo legendary page? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 03:17, 3 December 2016 (UTC)&lt;br /&gt;
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== Health drink french page ==&lt;br /&gt;
&lt;br /&gt;
Why did Bulbabot re-added [http://bulbapedia.bulbagarden.net/w/index.php?title=Health_drink&amp;amp;oldid=2552492&amp;amp;diff=prev this] after I removed it? This is wrong, the page it links to is the french page of [[Lookalike_Item#Mix_Elixir]]. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 08:55, 8 December 2016 (UTC)&lt;br /&gt;
:BulbaBot synchronizes the links between the different language wikis. If you want BulbaBot to stop doing that, you need to remove the link from the French wiki (which I have just done). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 8 December 2016 (UTC)&lt;br /&gt;
::Exactly what I thought ! Thanks ! [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 09:09, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Game Locations==&lt;br /&gt;
Something that has been bugging me is the [[Regional variant]] and how this affects the Game locations area of the pages for the Pokémon who have Alola variants and how I think they need minor improvements to help make it easier for people to understand that information on finding that Pokémon is not for the original version, but for the Alola version which would therefore require trade. The biggest issue regards the original Raichu, Exeggutor, and Marowak as none of them can be found without trading as it is impossible evolve into those forms in Sun and Moon. Doesn&#039;t need to be dealt with now, but I do think it should be in the future. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 03:28, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Go South Asia ==&lt;br /&gt;
&lt;br /&gt;
Should information about the Release of Pokemon GO be added to the &#039;&#039;Games&#039;&#039; section of the &#039;&#039;Pokémon in South Asia&#039;&#039; page??? If yes, then that info will have to be added by an administrator... → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 15:27, 14 December 2016 (UTC)&lt;br /&gt;
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== Toyland ==&lt;br /&gt;
&lt;br /&gt;
I am going t recreate the Toyland article but first, is Toyland the world rumble blast is set in or a specific area? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:33, 15 December 2016 (UTC)&lt;br /&gt;
:If you don&#039;t know the answer to that question, you might not be the best person to create the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:33, 15 December 2016 (UTC)&lt;br /&gt;
::It&#039;s fine, I just found out now that is the world rumble blast takes place in. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:39, 15 December 2016 (UTC)&lt;br /&gt;
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== Pasting from other articles ==&lt;br /&gt;
&lt;br /&gt;
Sorry if I&#039;m bothering you but is copying and pasting from other articles on this site OK?&lt;br /&gt;
oops I forgot to sign [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 11:13, 15 December 2016 (UTC)&lt;br /&gt;
:It is acceptable to use content directly from other Bulbapedia articles in Bulbapedia articles, but make sure you credit the source article in your edit summary. However, it is not acceptable to use content taken from other fansites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:17, 15 December 2016 (UTC)&lt;br /&gt;
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== My edit ==&lt;br /&gt;
&lt;br /&gt;
What was wrong with my edit for the Pokémon sun and moon section of the Pokémon 20th anniversary page? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 17:58, 16 December 2016 (UTC)&lt;br /&gt;
:Edit: Nevermind, It&#039;s just a restructuring of my edit.&lt;br /&gt;
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== New pages notability ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, imagine some very abstract Bulbapedia editor is dreaming of (high-quality) mainspace articles on subjects such as&lt;br /&gt;
* Nebby,&lt;br /&gt;
* Aura (game mechanic, the UB and Totem thing),&lt;br /&gt;
* Confusion (status condition; just imagine there&#039;d be a whole lotta details),&lt;br /&gt;
* Affection (may be a possibility to intersect Amie and Refresh),&lt;br /&gt;
* Template:ZMoveInfobox (in a similar vein to {{de|Perfektes Pika-Projektil|how the German wiki handles that}}),&lt;br /&gt;
* Target,&lt;br /&gt;
* anything, in general/by extension,&lt;br /&gt;
and that they&#039;re also able and willing to provide at least one of that, but they&#039;d like to avoid putting in work for articles that turn out to be either unnotable or userspace endlessly, what would they be supposed to do? Asking for a friend, of course. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:29, 17 December 2016 (UTC)&lt;br /&gt;
:Normally, if there&#039;s a topic of questionably notability, I like to build it in the userspace to establish notability (although I do have a lot of pages that are intended for mainspace but have sat in my userspace for ages). If you can build a detailed page in the userspace that&#039;s not just full of fluff and within scope (i.e. related to Pokémon), it&#039;s unlikely to get rejected. (Fun fact: Confusion is on a list of page ideas on a post-it note that has sat next to my desktop approximately since [[Talk:Status condition#Each major status ailment in its own article?|we gave status conditions their own pages back in 2010/2011]].) If you want to make sure your userspace page you think should be mainspaced doesn&#039;t get forgotten, it&#039;s a good idea to poke a staff member (feel free to come to me with this kind of thing, although depending on the topic you might be more successful by asking the appropriate Editorial Board member). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:45, 17 December 2016 (UTC)&lt;br /&gt;
::Thanks. While I do understand that, for Aura for example, I&#039;m not 100% sure it is notable myself. That&#039;s a case where someone should do research quite a bit, which is a potential waste of time. And for others one might not be able to judge how notable it &#039;&#039;turns out to be&#039;&#039; beforehand. And even if &#039;&#039;I&#039;&#039; think it turned out to be notable, is there some way I can ensure the EB thinks the same and it wasn&#039;t all a waste of time (I&#039;m likely biased if I invested time and effort)?&lt;br /&gt;
::So, in case of doubt, I can ask an appropriate staff member beforehand, on a case by case basis, and that staff member then might be able to guarantee that, if the article is of decent quality, it &#039;&#039;will&#039;&#039; get mainspaced?&lt;br /&gt;
::Can you tell me how notable/relevant/sensible you think the things I&#039;ve listed are? (For me to maybe scratch them off my list of &amp;quot;should be created... eventually&amp;quot;.)&lt;br /&gt;
::Status conditions are what I want to do next, so once I&#039;ve started a userpage on confusion, please be my guest. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:19, 17 December 2016 (UTC)&lt;br /&gt;
:::Normally, if a page requires a lot of research but isn&#039;t notable, then the information would simply be placed on other pages, so it wouldn&#039;t be entirely a waste.&lt;br /&gt;
:::You can certainly ask beforehand, but if they&#039;re unsure, what&#039;s typically going to happen is the staff member will tell you to create a draft to show how such a page could look. For example, I really don&#039;t see what content you could even have on an &amp;quot;Aura&amp;quot; page, so right now I don&#039;t think it&#039;s notable, but if you went and did a lot of research and actually made a page of a decent length, you could convince me it is.&lt;br /&gt;
:::For my personal opinions on your list:&lt;br /&gt;
:::*Nebby: would certainly be notable&lt;br /&gt;
:::*Aura: Convince me there is actually content that would be on this page. I can imagine a list of the auras each Totem Pokémon/Ultra Beast has, but I don&#039;t really know what else there would be. &lt;br /&gt;
:::*Confusion: As I mentioned earlier, I certainly think there&#039;s enough information there for a page.&lt;br /&gt;
:::*Affection: I was the one who [[Talk:Pokémon-Amie#Affection split|nominated the split]] last year, but since it only applied to Amie it didn&#039;t happen. Now that it&#039;s some shared stat between Amie and Refresh I think there is more of an argument, but the same could be said about of lot of the mechanics of both minigames.&lt;br /&gt;
:::*Template:ZMoveInfobox: I think Z-Moves are probably fine using the same infobox as other moves for now.&lt;br /&gt;
:::*Target: Assuming this refers to attack targets, I think a page detailing the game mechanics of targeting would be interesting, although I believe the official term for possible targets is &amp;quot;range&amp;quot; whereas &amp;quot;target&amp;quot; is specifically the Pokémon chosen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:34, 17 December 2016 (UTC)&lt;br /&gt;
::::Thanks!&lt;br /&gt;
::::*For Aura, I think there wouldn&#039;t be a lot information, but we do seem to have independent articles for virtually all other {{cat|game mechanics}} (as far as I know, at least). I&#039;m not trying to convice you, though (and I&#039;m not willing to do research atm), but I had imagined it &#039;&#039;might&#039;&#039; (ideally) be a nice page being linked to.&lt;br /&gt;
::::*For Z-Moves, I don&#039;t like how messy the type-specific Z-Moves&#039; templates look like, with half the template basically just confusing readers, screaming &amp;quot;READ THE TEXT!&amp;quot; instead of helping.&lt;br /&gt;
::::*For target/range, I&#039;d imagined that page to be about both what you select &#039;&#039;&#039;and&#039;&#039;&#039; what you actually hit/affect, and to differentiate/explain a little. I think I said somewhere before that we often conflate the two, and don&#039;t really explain the &#039;&#039;difference&#039;&#039; anywhere (or, that there is one, even). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:00, 17 December 2016 (UTC)&lt;br /&gt;
:::::[[User:Nescientist/Confusion (status condition)|This]] is all yours. If you want to mainspace it and need help linking to it, I might be able to assist when I&#039;m around; the vast majority should be done in a single edit [[Template:status|here]], though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 18 December 2016 (UTC)&lt;br /&gt;
::::::Just to be sure, I don&#039;t need to knock at someone&#039;s door, you&#039;ve taken care, right? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:::::::I haven&#039;t really done anything with your article yet, no.&lt;br /&gt;
:::::::My main concern right now is that it calls confusion a status condition, when it&#039;s not despite the way we currently use &amp;quot;status condition&amp;quot; on Bulbapedia. For example, [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-fini/ Tapu Fini&#039;s official site entry] makes sure to mention &amp;quot;status conditions or confusion&amp;quot;; while effects like Full Heal do remove confusion despite only specifying that they heal status conditions, I think we can consider that to be a case of incomplete effect descriptions, like Water Bubble or Gen VI Flower Veil; compare {{a|Guts}}, {{a|Shed Skin}} or {{a|Marvel Scale}}, which are not affected by confusion. There&#039;s also stuff like {{a|Leaf Guard}} to consider, which prevent the Pokémon becoming drowsy due to Yawn. Despite that concern, I don&#039;t really have an alternative name beyond &amp;quot;status&amp;quot;. For the same reason, I&#039;m not entirely sure it belongs on the status condition navigation template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 26 December 2016 (UTC)&lt;br /&gt;
::::::::Maybe what I said/researched [[Talk:Status condition#Volatile status condition vs. volatile battle status|here]] makes it easier then. For the nav template, I don&#039;t know or care, so you might want to not add it precautiously. Thank you anyway. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:30, 26 December 2016 (UTC)&lt;br /&gt;
:::::::::I can see how we&#039;re using it (and how you&#039;ve been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at [[Eeveelution]]). [[Talk:Status condition#Page reorganization / split proposal discussion|This proposal]] is also related to the confusion thing; in addition, it&#039;s also something I wouldn&#039;t want to start working on in my userspace unless there&#039;s indications of it being mainspace at some point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 7 January 2017 (UTC)&lt;br /&gt;
::::::::::To notify you of what you&#039;ll see anyway: [[User:Nescientist/Nebby|Nebby]]. I&#039;d recommend adding it at {{template|NPC}}, too. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:00, 24 January 2017 (UTC)&lt;br /&gt;
{{indent}} It&#039;s great to see Affection in the mainspace, and I really don&#039;t know whether you&#039;re the right person to yell at, but isn&#039;t mainspacing Nebby.. just as urgent (or even more urgent)? I feel like there&#039;s value wasted, every day. Could you somehow.. get it going, please? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:06, 18 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other wiki websites ==&lt;br /&gt;
&lt;br /&gt;
You have listed other Nintndo wikis in your userspace. Do you contribute to those wikis as much as you contribute here? If &#039;&#039;so&#039;&#039;, then you are &#039;&#039;&#039;the ultimate wiki contributor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
(also how do you change text color and change colors in your name?) --[[User:PersonThatReallyLikesPokemon|PersonThatReallyLikesPokemon]] ([[User talk:PersonThatReallyLikesPokemon|talk]]) 10:55, 26 December 2016 (UTC)&lt;br /&gt;
:No, I do not contribute to the other wikis I link to as much as Bulbapedia. Yu-Gi-Oh! Wikia is the only wiki on which I have activity comparable to my activity on Bulbapedia.&lt;br /&gt;
:If you want to change your signature, you can do so at [[Special:Preferences]]. If you want to change the color, you&#039;ll need to check the &amp;quot;Treat the above as wikicode&amp;quot; box. If you want to know how to add colors, you&#039;re free to look at the code of my signature, which you can do by viewing the edit window on any talk page that my signature is on (including this one).&lt;br /&gt;
:Also, there&#039;s no need to make headers bold and italic. As long as you mark them as headers (using the equals signs, which creating a new section automatically does), the software will automatically bold them for you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:24, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increased priority ==&lt;br /&gt;
&lt;br /&gt;
I thought I&#039;d check this with you before I edit multiple pages all of which you might want to edit afterwards. I&#039;d like to improve the priority moves&#039; wording, they seem to be pretty Gen I centric, and have likely carried over to where they don&#039;t fit. Assuming we want to be this specific at individual move pages (which is not what I&#039;d personally be going for), I suggest:&lt;br /&gt;
 Quick Attack inflicts damage, and is an increased [[priority]] move. If no other Pokémon uses an increased priority move during the turn Quick Attack is used, Quick Attack will go first regardless of the user&#039;s {{stat|Speed}}. If multiple Pokémon use a move with an increased priority of +1 during the same turn, their move order will be determined normally.&lt;br /&gt;
I have no idea what that other paragraph with sleep and freeze is supposed to say. Do you know? (I&#039;m inclined to believe it&#039;s only for Gen I, and also not important?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:I think most of the explanation can be left on the priority page. Maybe even just:&lt;br /&gt;
 Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
:I remember reading about that sleep/freeze thing for Gen I recently, actually. [https://www.youtube.com/watch?v=pvk_8yTyscU Here&#039;s a video explaining it.] From Gen II onward, you can actually select moves while asleep/frozen, so you move at the priority of the selected move rather than the last selected move. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 26 December 2016 (UTC)&lt;br /&gt;
::Yes, great, that&#039;s what I&#039;d personally be going for; so that&#039;s what I&#039;ll do then. I&#039;ll remove virtually everything but a link to priority, and that extra paragraph at Quick Attack. The sleep/freeze thing was what I had in mind, but because that was on all priority moves (not just Quick Attack), I thought I might&#039;ve missed something. Thank you! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:09, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you please add [[Thousand Arrows]] to [[Template:TypeEffectiveness]]? ==&lt;br /&gt;
&lt;br /&gt;
On [[Oricorio]]&#039;s page: &lt;br /&gt;
&lt;br /&gt;
 If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is 2×.&lt;br /&gt;
&lt;br /&gt;
Thousand Arrows would also break this rule.[[User:Pumpkinking0192]] suggests changing the whole thing to if the Pokemon is [[grounded]]. Anyway, can you please update this? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 17:06, 29 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: ==&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=Wela_Volcano_Park&amp;amp;diff=2572703&amp;amp;oldid=2572700]&lt;br /&gt;
&lt;br /&gt;
Can you direct me to the guideline where &#039;&#039;The italics is supposed to be the translation of the Japanese name&#039;&#039; is laid out? As I mentioned in my edit summary, I have been unable to find it. [[BP:MOS]] doesn&#039;t appear to say anything like that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hepburn romanization is not particularly useful for anyone&#039;&#039; also doesn&#039;t appear to be mentioned there, and as far as I can tell it simply is not true. This is an English-language wiki that does not appear to assume Japanese literacy on the part of its readers, so the Japanese text without a romanization is illegible to our readers and therefore practically useless (and depending on encoding might not even display properly, although I have never had this problem myself). There&#039;s actually a control for this -- why do we give the HP and RR for the Chinese and Korean names, respectively, at the bottom of the article? The only difference is that those languages aren&#039;t relevant to the topic except as random trivia.&lt;br /&gt;
&lt;br /&gt;
[[User:Satorukun0530|Satorukun0530]] ([[User talk:Satorukun0530|talk]]) 17:23, 30 December 2016 (UTC)&lt;br /&gt;
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== I don&#039;t understand the Aura Break thing. ==&lt;br /&gt;
&lt;br /&gt;
 [http://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;amp;curid=60392&amp;amp;diff=2576839&amp;amp;oldid=2576835 | Undo revision 2576835 by Unowninator (talk) &#039;&#039;It&#039;s easier to treat Aura Break and Power Construct as a pair of standard Abilities, even if they&#039;re not technically implemented that way&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Can you please elaborate? I don&#039;t understand what you mean. Also, I hate to be a bother, but you never responded to that Thousand Arrows thing. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 07:25, 6 January 2017 (UTC)&lt;br /&gt;
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== Trivia and Force Fire ==&lt;br /&gt;
&lt;br /&gt;
Sorry to bother you, but I&#039;m having trouble with {{u|Force Fire}}, who refuses to listen to what I&#039;m trying to say and instead is making counterarguments for something completely different. I&#039;ve tried to remove a couple of blatantly out-of-date trivia points on [[Flying (type)]] that haven&#039;t been true for three to six years, but Force Fire&#039;s counterarguments are all about whether the outdatedness is visible in the tables or not. Can you intervene one way or the other, please? Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:33, 10 January 2017 (UTC)&lt;br /&gt;
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== Regarding the [[Sun and Moon Shards]] ==&lt;br /&gt;
&lt;br /&gt;
I was about to [[BP:SPADING|spade]] the Sun and Moon Shards article, when I noticed that you made a few edits back in November.  I just wanted to double check and ask if it was confirmed that Eevee needs a high friendship or not to evolve in XD.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:38, 14 January 2017 (UTC)&lt;br /&gt;
:I made all the pages say what I believe to be the correct method. I haven&#039;t personally tested it though, so it would be worthwhile checking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:33, 14 January 2017 (UTC)&lt;br /&gt;
::I&#039;ve checked it, friendship is required. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:26, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Environment pages ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;ve decided to [[User:Eridanus/Platform|dig back it from userspace]]{{tt|*|though the name still mentions platforms. Will probably treat Colosseum and Gale of Darkness as the same; I think Gale reuses assets for old places?}}. Did we create any naming standards for filenames of these? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:45, 15 January 2017 (UTC)&lt;br /&gt;
:Uh, I&#039;ve just been using images that were uploaded for other purposes. If there wasn&#039;t one, I uploaded the image to an external site instead. It&#039;s probably fine to upload environment images directly though. There&#039;s currently no naming scheme.&lt;br /&gt;
:Notice that on my page, the headers only group environments that have the same effects (other than terrain effects, but they&#039;re special). That was a very deliberate choice. On yours, they have several different effects in one.&lt;br /&gt;
:BTW, I notice you say that Gen VII is coming soon. I&#039;ve actually got a spreadsheet detailing the whole game, but haven&#039;t put it on Bulbapedia yet (and it&#039;s missing Secret Power for everything but Ultra Space, since the only way to use it right now is via Metronome, as well as Burmy). The main reason I haven&#039;t put it up yet is due to not playing the post-game yet. However, another tricky part is that the floor mattering more than the background means I can&#039;t really lay it out the same way as I did Gen VI. I&#039;m also working on another major set of research for Bulbapedia at the moment (that is incredibly close to finish). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:55, 15 January 2017 (UTC)&lt;br /&gt;
::Oh, okay. I haven&#039;t noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it&#039;s the same in Generation IV and V, but haven&#039;t checked), being based on player&#039;s tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:03, 15 January 2017 (UTC)&lt;br /&gt;
:::I&#039;d recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:05, 15 January 2017 (UTC)&lt;br /&gt;
::::Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for [http://imgur.com/a/0RLjb all of them], there&#039;s the fact that some are a bit of a mess{{tt|*|Snowy and icy areas don&#039;t exactly have their own sets, as they just change Camouflage from Normal to Ice, otherwise reusing Secret Power and Nature Power from one of the other 3 sets; caves are split among two sets; and few tilesets break the pattern - an aquatic area uses one of the cave areas effects, a foresty area uses sandy areas effects and a snowy area uses &#039;regular&#039; set}}. Some tilesets make a return in Explorers (like the two that went unused), so it&#039;ll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to [https://www.spriters-resource.com/game_boy_advance/pokemonmysterydungeonredrescueteam/ Spriters Resources] so I am asking what should be the picture for PMD, considering dungeons are randomized. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:11, 16 January 2017 (UTC)&lt;br /&gt;
:::::You really just need an example of the tileset in use. Just because it appears in a formation that another person might never see should be irrelevant. Also, if you&#039;re working on PMD, you might find [http://imgur.com/a/lO8sl this page from the EoS guidebook] useful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:28, 16 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SOS Battle page ==&lt;br /&gt;
&lt;br /&gt;
Why did you undo my edit on the SOS Battle page concerning weather? I linked my source appropriately to a page on the OFFICIAL Pokémon website and on that page where it talks about SOS battles in different weather conditions, it explicitly says that weather called in by moves or abilities do not affect the potential SOS allies in an area. If the official Pokémon website isn&#039;t a reliable, accurate source of information, then what is? Bulbapedia is a useful resource but when the official Pokémon site directly contradicts it, the Official Pokémon site is probably the more reliable source in any given case, so I&#039;m going to place my edit back until such a time you can link to a source about the disputed detail that proves the information on the official Pokémon website is incorrect, because there was no source given about the detail prior to my edit. [[User:GeniusMike|GeniusMike]] ([[User talk:GeniusMike|talk]]) 16:11, 22 January 2017 (UTC) GeniusMike&lt;br /&gt;
:In my reversion, I directed you to look at [[Talk:SOS Battle|the talk page for the SOS Battle page]]. On that talk page, there is a section titled {{DL|Talk:SOS Battle|Weather ally change in v1.1}} currently discussing this matter. The conclusion the people discussing the topic there came to was that the official Pokémon site contradicted the way the game works, possibly as an attempt to simply the explanation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:18, 22 January 2017 (UTC)&lt;br /&gt;
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== Reverted changes regarding battery life of Gen II cartridges ==&lt;br /&gt;
&lt;br /&gt;
Please refer to [http://bulbapedia.bulbagarden.net/wiki/User_talk:Tiddlywinks#Old_reverted_changes_in_Crystal_.26_Silver_and_Gold_articles Tiddlywinks&#039; talk page] for some discussion. --[[User:Black Eagle|Black Eagle]] ([[User talk:Black Eagle|talk]]) 16:28, 23 January 2017 (UTC)&lt;br /&gt;
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== Possible Sockpuppeting ==&lt;br /&gt;
&lt;br /&gt;
I recently saw that a user called Pikachu21843 had recently made an edit to a page and then I noticed that a previous user had a very similar name with an extra 8 in the name. This seems like it could be a case of sockpuppeting. Either that or the newest user copied the older users title and just added/subtracted an 8, but that seems pretty weird, so I thought I should just bring this to your attention. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 12:37, 30 January 2017 (UTC)&lt;br /&gt;
:Just a heads up, are both users still active or has one account been blocked? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 01:09, 19 February 2017 (UTC)&lt;br /&gt;
::The user actually told me which was their main account the same day I left a message on their talk pages. I completely forgot to block the extra account. It&#039;s blocked now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 20 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zygarde ==&lt;br /&gt;
&lt;br /&gt;
I have tried contacting ForceFire and Tiddlywinks about this but have yet to get a solid response on what to do. This is what I sent to Tiddlywinks:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I&#039;m sure you know, there has been some discussion for the last year or two about Zygarde&#039;s place as a trio with Xerneas and Yveltal, and the reasoning behind why we haven&#039;t included it. ForceFire said that a main reason is &amp;quot;lack of game or anime evidence&amp;quot;. When I contacted ForceFire about SS036, which I believe has evidence proving Zygarde is indeed part of the trio, he said &amp;quot;I have an extremely limited understanding of the Japanese language and am not going to follow what fansubs say, since they usually take liberties. But I will bring it up with the other staff members and we will discuss it&amp;quot;. (This was when there was no English dub.) Now that there is an English dub, I tried contacting him two or three days ago, and he hasn&#039;t responded. Could you give some feedback?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Could you either give a response on what to do, or get ForceFire to answer my question on his talk page? (He has answered the question under mine but not yet mine.) --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:19, 31 January 2017 (UTC)&lt;br /&gt;
:This is currently being discussed. ForceFire or Tiddlywinks will let you know when a decision has been reached. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:45, 1 February 2017 (UTC)&lt;br /&gt;
::Good to hear. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:45, 1 February 2017 (UTC)&lt;br /&gt;
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== Nightmare glitch ==&lt;br /&gt;
&lt;br /&gt;
Some time last year, I discovered a glitch involving {{m|Nightmare}} while watching a YouTube video about {{game|Crystal}}. I&#039;ve left a link to that video {{talk|here|List of glitches in Generation II}}. Basically it was along the lines of a Full Heal being used on a sleeping Pokémon being affected by Nightmare, but the effect of Nightmare continuing after that despite the Pokémon not being asleep anymore. This may need some research, but I recall it not being on the glitch list, so I thought I&#039;d bring it to someone&#039;s attention. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:12, 3 February 2017 (UTC)&lt;br /&gt;
:[[List of glitches in Generation II#Nightmare damage bug|It looks like it has been added]]. Chickasaurus credits you in the video description. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:41, 3 February 2017 (UTC)&lt;br /&gt;
::I had actually done some research a few weeks ago, and adjusted the wording at Nightmare after I had examined the disassembly (and in a few moments, I&#039;ll also adjust the glitch page). It seems to happen because the item heal routine removes the Nightmare status from the player&#039;s active Pokémon regardless of who used the item (and whom it subsequently cured of sleep). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:33, 3 February 2017 (UTC)&lt;br /&gt;
:::So in that case, if the player&#039;s Pokémon was somehow afflicted by Nightmare when the opponent uses a Full Heal or Full Restore, the player&#039;s Pokémon would also be cured on Nightmare? I&#039;m not sure if there are any NPCs with Full Heals/Full Restores that could inflict Nightmare on your Pokémon however (even with Metronome/Mirror Move/Mimic). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 3 February 2017 (UTC)&lt;br /&gt;
::::Rereading the code from my edit summary, the same seems to hold true for bad poison as well, such that when your Pokémon is badly poisoned and the opponent uses &#039;&#039;any status healing item&#039;&#039; (!), your Pokémon will become regularly poisoned. Both may be hypothetical cases, however, I don&#039;t know. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:49, 3 February 2017 (UTC)&lt;br /&gt;
:::::For bad poison, several of Koga&#039;s Pokémon know Toxic, and since he&#039;s an Elite Four member he probably uses Full Restores, so that case might actually be possible to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:52, 3 February 2017 (UTC)&lt;br /&gt;
::::::My save file is lost, but if you&#039;re able to check it, maybe also try to become confused when the opponent uses a Full Heal/Full Restore and see whether you&#039;re cured of confusion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 3 February 2017 (UTC)&lt;br /&gt;
:::::::[http://forums.glitchcity.info/index.php?topic=7840.0 Apparently], that code is only called when the player uses a Full Heal. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L756 function that is used when the AI uses a Full Heal/Full Restore] cures the opponent&#039;s Pokémon of bad poison. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L577 function for when an opponent uses a Full Restore] also cures the Pokémon of confusion, but [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L566 the opponent&#039;s Full Heal function] does not. Apparently, this is likely due to the fact that the Full Heal/Full Restore don&#039;t cure confusion or Nightmare in Generation I and the code wasn&#039;t updated properly. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:43, 4 February 2017 (UTC)&lt;br /&gt;
::::::::Well, there goes my credibility. What they say makes sense, and I agree to that. It was a month ago, and I thought I had tracked it down to that function straight from the AI, but it appears I have not (correctly). I&#039;m sorry for the confusion. In case there you know of an AI opponent that uses Full Heals, you might want to update the glitch page accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:44, 4 February 2017 (UTC)&lt;br /&gt;
:::::::::As demonstrated by the Nightmare glitch, Claire definitely uses Full Heals. Still, it would be a good idea for someone to double-check in-game that opponents&#039; Full Heals don&#039;t cure confusion and that opponents&#039; Full Restores do cure confusion but not Nightmare. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:17, 4 February 2017 (UTC)&lt;br /&gt;
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== The Tapu ==&lt;br /&gt;
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A few things about the Tapu/Guardian Deities/Land Spirits:&lt;br /&gt;
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1. We really should come up with a consensus on whether we move Guardian Deities to Tapu or not. Personally, I think we should, because &amp;quot;Tapu&amp;quot; is used frequently in game AND is used frequently by the fans.&lt;br /&gt;
&lt;br /&gt;
2. We should add the Tapu (and the UBs and Type:Null/Silvally, for the matter) to the Legendary and Mythical Pokémon template. We know that all of those Pokémon are either Legendary or Mythical, and the template does not differentiate between the two. &lt;br /&gt;
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What do you think? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:17, 10 February 2017 (UTC)&lt;br /&gt;
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== Regarding Present ==&lt;br /&gt;
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Just a few thoughts and questions.  First, considering that the behavior of healing is different between GS, C, and Stad2, shouldn&#039;t that be noted or am I misunderstanding the wording that is being used?  Secondly, I figured that it would be better to start with how Present works in GS and then go to C and Stad2.  May I ask why that is incorrect?  (Additionally, there is now duplicated text in the Generation II section, but what should be changed could depend on the answer to my first question.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:25, 15 February 2017 (UTC)&lt;br /&gt;
:The page does start with how it works in Gold and Silver now; you changed it so a key part of the Gold and Silver functionality was labelled as exclusive to Crystal. Present can still heal the target in Gold and Silver (as is obvious due to the message given when the target&#039;s HP is full), but if it damages the target it uses that unusual damage formula in Gold and Silver only. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 15 February 2017 (UTC)&lt;br /&gt;
::I guess I understand what went wrong.  Though, I believe that I guess the way it is will have to do.  Anyways, I have made a few more edits to the page based on the original source, among other things.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 07:36, 17 February 2017 (UTC)&lt;br /&gt;
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== Follow up ==&lt;br /&gt;
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I spoke to an admin a couple of months ago regarding a situation with user Pikablu and I was instructed to talk it out with the user, and I did so, but I don&#039;t believe what he is saying and my suspicions keep rising even after I talked with him. I keep seeing him undo posts of mine, whether it is by editing the page or actually pressing the undo button, when they shouldn&#039;t have been done and several minutes ago, I noticed that he added back on SM015 that Professor Kukui&#039;s Rockruff is revealed to know Bite and learns Rock Throw, even know I&#039;ve already said in one of the edits that he never owned Rockruff and that we don&#039;t even know if it knows Bite or not. Could you please look into this. I forget what the other example were back then, but I can assure you, they were edits that were done, even though they were not meant to be there, edits that added wrong or speculative information. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 17:12, 23 February 2017 (UTC)&lt;br /&gt;
:He just did it again with his latest edit to the Rock Throw page. {{unsigned|Playerking95}}&lt;br /&gt;
::Hello? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 06:38, 3 March 2017 (UTC)&lt;br /&gt;
:::Based on other similar cases, it looks like on move pages the link should go to [[Ash&#039;s Rockruff]] while the display text should be &amp;quot;A wild Rockruff&amp;quot; if it has only used the move before being caught. I can&#039;t really comment on whether or not there is sufficient evidence that it knows Bite. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 3 March 2017 (UTC)&lt;br /&gt;
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== Pokémon GO learnsets ==&lt;br /&gt;
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Would you mind moving your [[User:SnorlaxMonster/Pokémon GO moves]] page into the mainspace preferably under [[List of learnsets in Pokémon GO]]? I think it is mature enough at this point and the data is up-to-date. I am asking you because it is your page. This way it can be linked from the [[Pokémon GO]] page.&lt;br /&gt;
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&amp;amp;mdash; Thanks, [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 19:04, 27 February 2017 (UTC)&lt;br /&gt;
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== Grammar dispute mediation ==&lt;br /&gt;
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May I ask for a staff opinion from you, please? Tiddlywinks has asked me to go to someone higher ranked than Force Fire.&lt;br /&gt;
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Tiddlywinks and Force Fire have been aggressively retaining usage of the incorrect &amp;quot;comprised of.&amp;quot; I have numerous sources ([http://grammarist.com/usage/compose-comprise/ 1] [http://www.quickanddirtytips.com/education/grammar/comprise-versus-compose 2] [http://www.businesswritingblog.com/business_writing/2015/01/comprised-of-vs-composed-of-a-test.html 3] for starters, and plenty more can be found with a quick Google search) stating that despite its prevalence, such usage is grammatically wrong. They have not produced even a single source in favor of their argument that it&#039;s acceptable. I would be willing to drop this fight if even a single such source is presented, but Tiddlywinks is refusing to do so and unilaterally saying that on this matter, their unresearched &#039;&#039;opinion&#039;&#039; trumps correctness. Can you step in, please? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:42, 1 March 2017 (UTC)&lt;br /&gt;
:To make it clear for the record, [[User talk:ShinyGiratina#Comprised]] (which was linked on the other page I linked you before) does point to a couple of dictionaries. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:09, 1 March 2017 (UTC)&lt;br /&gt;
::Even if &amp;quot;comprised of&amp;quot; has become an accepted usage, I would still rather we use alternatives in prose. I don&#039;t see any reason to revert edits that replace it with some other appropriate phrasing. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:00, 2 March 2017 (UTC)&lt;br /&gt;
:::Could I suggest &amp;quot;consists of&amp;quot;? It seems like a reasonable term, and shouldn&#039;t get any dispute as to its grammaticality. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 00:19, 2 March 2017 (UTC)&lt;br /&gt;
::::Plenty of the time that&#039;s a perfectly reasonable alternative. Of course, the specific wording should be selected based on context. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:20, 2 March 2017 (UTC)&lt;br /&gt;
{{indent}}Despite you saying that we should use alternatives, and that there&#039;s no reason to revert edits that replace comprise, ForceFire is continuing to revert such edits ([http://bulbapedia.bulbagarden.net/w/index.php?title=Cosmoem_(Pok%C3%A9mon)&amp;amp;curid=218180&amp;amp;diff=2608467&amp;amp;oldid=2608440 1] [http://bulbapedia.bulbagarden.net/w/index.php?title=Victory_Road_(Kalos)&amp;amp;curid=184472&amp;amp;diff=2608468&amp;amp;oldid=2608441 2] [http://bulbapedia.bulbagarden.net/w/index.php?title=Veilstone_City&amp;amp;curid=13222&amp;amp;diff=2608469&amp;amp;oldid=2608433 3]). Can you please have a word with him? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:34, 3 March 2017 (UTC)&lt;br /&gt;
:Those were edits by a banned user&#039;s sockpuppet, which I assume is why they were reverted. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:01, 3 March 2017 (UTC)&lt;br /&gt;
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== Meteorite key item ==&lt;br /&gt;
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Would it be okay if I created a userpage of the Meteorite key item as I saw that you created userpages for some items, such as the Exp. Share, and I have some information about the Meteorite sitting on my computer? [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 00:47, 2 March 2017 (UTC)&lt;br /&gt;
:Please do. Meteorite is one of the exceptional cases I&#039;ve been thinking about how to format, so having an example of how it works would be helpful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:49, 2 March 2017 (UTC)&lt;br /&gt;
::I created the page in my userspace. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:17, 2 March 2017 (UTC)&lt;br /&gt;
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== Battle Bond Greninja ==&lt;br /&gt;
Since no one is checking the new talk page I created for this due to not enough people looking at the Older 500 section on Recent Changes, I&#039;ll ask the first active staff member I saw:Isn&#039;t the Battle Bond Greninja locked w/a Hardy Nature like it is in the demo? Because someone(most likely reading Smogon&#039;s recommended sets and forgetting Showdown bypasses many  real-game legality checks due to it being a sim)made it look like it is random, when my transferred one was Hardy(and it was Hardy on my other 3DS as well), so ...can you figure out what is going on there?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 05:30, 2 March 2017 (UTC)&lt;br /&gt;
:I just collected mine, and it had a Hardy Nature; then I reset, moved the Wonder Card to the first slot, and collected it again, and that time it had a Brave nature. Note that I am running v1.0 and I transferred the Wonder Card while I was on v1.0, so those may have impacted this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:40, 2 March 2017 (UTC)&lt;br /&gt;
::Did it have Brave in the Demo or in the main Game or both? This requires a lot more research...anyone I can talk to for a deeper, more in-depth look on this from a technical perspective?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:05, 2 March 2017 (UTC)&lt;br /&gt;
:::Brave in the main game. I believe it&#039;s fixed to Hardy in the demo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:11, 2 March 2017 (UTC)&lt;br /&gt;
::::So if I soft reset my backup Moon file on the 3DS that I primarily play Sun on, I may get Timid like I want? Or should I ask someone else to try it under 1.1 with and w/o the Wonder Card movement as a further test of the mechanics first?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:20, 2 March 2017 (UTC)&lt;br /&gt;
:::::I would speculate that it can be any nature in both v1.0 and v1.1. Just keep collecting it and checking its nature, then soft resetting if it is not the nature you want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:23, 2 March 2017 (UTC)&lt;br /&gt;
::::::Thanks, I&#039;ll report back to you when I&#039;ve played the demo again and did the Greninja shenanigans...I wonder if it truly locked into Hardy in the Demo...and is it gender-Locked as well...makes me wonder..again, thank you for helping me and anyone else who got confused by the seemingly locked nature.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 11:15, 2 March 2017 (UTC)&lt;br /&gt;
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== Template ==&lt;br /&gt;
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Hello SnorlaxMonster!&lt;br /&gt;
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I see you&#039;ve been updating templates and I was wondering if you were going to update template:catalogue? I raised a few issues about it a year ago and I don&#039;t know much about templates to fix the issue myself. I&#039;ve copied-pasted what I wrote on the discussion page for [[List of Pokémon Global Link promotions/Dream World]] here:&lt;br /&gt;
* The links to the Pokémon Doll catalogue and Plain catalogue actually lead to another redirect. So I suggest the template should be changed to allow for a direct link.&lt;br /&gt;
* (This is not really a template issue, but I should raise the issue before changing it) Many of the dolls are grouped according to how they were released in the English Global Link, such as Reshiram, Zekrom and Keldeo, as well as Meloetta, Black Kyurem and White Kyurem. However, many of the Japanese and Korean releases had them released differently. For example, in Japan, while Reshiram and Zekrom were distributed together, Keldeo was actually given out with Meloetta, with Black and White Kyurem coming together in another distribution. In Korea, Reshiram and Zekrom actually came with Pikachu not Keldeo, while Meloetta, Keldeo, Black and White Kyurem all came together. So my suggestion would be split the groups into Meloetta, Keldeo, Reshira &amp;amp; Zekrom, and Black Kyurem &amp;amp; White Kyurem.&lt;br /&gt;
Thanks! --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:42, 2 March 2017 (UTC)&lt;br /&gt;
:I&#039;ve added the parameter &amp;lt;code&amp;gt;cataloguelink&amp;lt;/code&amp;gt; to {{template|Catalogue}}, which should fix your issue.&lt;br /&gt;
:That sounds reasonable to me. I&#039;ll admit, I&#039;m not the biggest fan of the current template, but it&#039;s nowhere near the top on my priorities to change it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:01, 2 March 2017 (UTC)&lt;br /&gt;
::Thank you! Yes, definitely not a priority (which is why I left it unchanged for a while), but luckily I already had it written down somewhere --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:42, 3 March 2017 (UTC)&lt;br /&gt;
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== Baby Pokémon ==&lt;br /&gt;
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I wrote this on the Baby talk page but didn&#039;t get a response, so I figured I&#039;d come to a mod&lt;br /&gt;
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Where does the criteria for baby Pokémon come from. Is it officially stated, or reverse-written by Bulbapedia/fans? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:03, 2 March 2017 (UTC)&lt;br /&gt;
:It&#039;s possible that there is some handbook, guidebook, or page on an official site which defines the term, but I think the Undiscovered evolving into non-Undiscovered Egg Group is a good definition. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:13, 3 March 2017 (UTC)&lt;br /&gt;
::Given that it was inferred by someone on Bulbapedia, would it be ok to make a similar definition for Legendary Pokémon, or would we just remove it altogether? I think it should be an all-or-none sort of thing. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:23, 3 March 2017 (UTC)&lt;br /&gt;
:::I&#039;m not saying it&#039;s definitely inferred—it&#039;s quite possible that it is officially used, I just haven&#039;t checked thoroughly. However, there&#039;s no dispute as to what constitutes a baby Pokémon, but there is for Legendary Pokémon, so I don&#039;t think it&#039;s reasonable to allow fans to define what Legendary Pokémon means.&lt;br /&gt;
:::There are fan descriptions of patterns, such as [[pseudo-legendary Pokémon]], which are entirely unofficial names for clear patterns. Legendary Pokémon clearly has a specific official meaning, we just don&#039;t quite know it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:26, 3 March 2017 (UTC)&lt;br /&gt;
::::Alright, thanks. I may ask TPCi someday about how they decide legendary and mythical status, but since they&#039;ve taken down their online mail bag it&#039;s hard to contact them. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:37, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tapu Koko English ==&lt;br /&gt;
&lt;br /&gt;
Can you please release an english version of the Shiny Tapu Koko document so that users in different nations can read them. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 06:03, 7 March 2017 (UTC)&lt;br /&gt;
:Do you mean [http://www.pokemon.co.jp/images/sp/kapu-kokeko/shop.pdf this]? I didn&#039;t create it, the Japanese branch of The Pokémon Company did. I have no intention of translating 38 pages of store locations in Japan—it&#039;s simply not a worthwhile use of my time. All of the important information is already [[n:Shiny Tapu Koko to be distributed in Japan|in the article]]. If you&#039;re going to be in Japan during the time period, chances are most stores from the listed chains are going to participate. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:03, 7 March 2017 (UTC)&lt;br /&gt;
:::Thanks. Sorry for the inconvinience. i understand. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 00:26, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page suggestion: a list of city slogans ==&lt;br /&gt;
&lt;br /&gt;
Hey there! I had an idea earlier today for a page that collects all the city slogans so readers can browse them all in one place, instead of having to click on every city&#039;s page to see them one by one. I&#039;ve started a mockup at [[User:Pumpkinking0192/List of city slogans]] and [[User:Pumpkinking0192/Template:CitySlogan]], but it&#039;s only filled out enough to be a proof of concept.&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea, but if there&#039;s not going to be any staff interest in mainspacing such a page, then I&#039;d rather abandon it now instead of spending an hour or two filling it out. So before I expend that effort, I&#039;d like to ask: do you think it&#039;s a good idea? Are the staff likely to be willing to mainspace this concept, or something like it, once it&#039;s eventually complete? Are there any structural changes that you want to suggest, especially those that would be easier to make now rather than after all the data&#039;s collected? Thanks for your input! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:35, 8 March 2017 (UTC)&lt;br /&gt;
:Just asking some regular staff (not the Editorial Board), probably only English and Japanese are needed, but otherwise it looks promising. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:13, 8 March 2017 (UTC)&lt;br /&gt;
::Two things: 1) The page in my userspace is done and ready to go through the Editorial Board&#039;s approval process.&lt;br /&gt;
::2) As I was gathering the data, I noticed that all Kalos cities have either an &amp;quot;origin&amp;quot; section or a bullet point about the origin, detailing the real-world locations the cities may have been based on. However, no other city articles have this, and in fact in the past couple of months I had removed such a section from a couple of Alola city articles, thinking the precedent was that it should be excluded from city articles and put on [[Pokémon world in relation to the real world]], but in fact it appears there is no consistent precedent. What should be done about this? Should we remove it from the Kalos articles, or add it to all the others? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:47, 12 March 2017 (UTC)&lt;br /&gt;
:::I would suggest reformatting the sections. There&#039;s a great deal of waste in the separate tables, the always empty &amp;quot;English translation&amp;quot; cell, and other repetition. This is a smarter format:&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Pallet Town || Generations I and III || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation II || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation IV || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:14, 12 March 2017 (UTC)&lt;br /&gt;
::::With all due respect, I understand your reasoning, but I&#039;d rather wait and see whether I get a definite yes or no from the EB first, for three reasons:&lt;br /&gt;
::::1) That was a lot of work to compile, and I&#039;m not exactly eager to immediately turn around and do a lot more work, especially after I specifically asked SM about &amp;quot;structural changes ... that would be easier to make now rather than after all the data&#039;s collected&amp;quot;. If the EB asks it, sure, I&#039;ll do it, but in the meantime...&lt;br /&gt;
::::2) In your suggested layout, certain cities (Azalea most egregiously, but most Kanto/Johto cities tbh) would stretch the table horizontally so far that the table would be considerably wider than most readers&#039; screen resolutions, even on desktops/laptops. Our wiki already has a plethora of tables that are too wide to read easily on mobile; I&#039;d strongly prefer to avoid spreading that problem to desktop view.&lt;br /&gt;
::::3) In a perfect hypothetical future, I would love to see the page expanded with all the slogans in every language that the games have been officially released in. That would require the layout I&#039;ve done (or something like it), with my initial &amp;quot;In other languages&amp;quot; section restored. For now, though, I recognize that&#039;s just a pipe dream.&lt;br /&gt;
::::But thanks for your concern! None of my three concerns are absolute deal-breakers, so if the EB rejects this layout I&#039;m happy to work with you to try to find a way to reconcile our ideas. Thanks! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:15, 12 March 2017 (UTC)&lt;br /&gt;
:::::Feel free to play with your screen size. This isn&#039;t &amp;quot;stretching&amp;quot; anything.&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Azalea Town || Gen. II || Where People and Pokémon Live in Happy Harmony! || ポケモンと　ひとが　ともに　なかよく　くらす　まち || The town where Pokémon and people live happy together.&lt;br /&gt;
|-&lt;br /&gt;
| Gen. IV || Living Happily with Pokémon || ポケモンと　なかよしの　まち || The town of close friendships with Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::::I really feel that there&#039;s pretty much zero value in slogans in other languages. A lot of simple &#039;&#039;terms&#039;&#039;, sure, maybe there&#039;s fair value in various languages for those. For whole slogans? I really don&#039;t think so. It&#039;s basically a quote. We don&#039;t really include &#039;&#039;any&#039;&#039; other language for most quote-like things (move descriptions, bag descriptions, etc...); the Japanese for these slogans seems to be the closest thing to an exception, and there&#039;s no good reason to go any farther than that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:27, 12 March 2017 (UTC)&lt;br /&gt;
::::::Huh. The text in your table wraps. I thought our tables generally weren&#039;t able to wrap, so I was avoiding even trying that. That&#039;s one mystery solved! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:51, 13 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
1) Why do the party templates for Gen VI use the art for the Pokémon and not their sprites? I understand why the Gen VII templates use the art, because not all the sprites are updated, but it seems kind of silly when the other templates use sprites. &lt;br /&gt;
&lt;br /&gt;
2) I think that the sprites for Gen VI and VII should be animated. The other sprites that are animated in game are animated here, and Gen VI animated sprites are available. If you want, I can help get the pictures, but I don&#039;t have privileges on Archives. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:33, 8 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC Toxic ==&lt;br /&gt;
&lt;br /&gt;
The issue with Heal Bell and Baton Pass is both that they don&#039;t reset the toxic status effect. I added Heal Bell afterwards after finding out it had the same problem as Baton Pass, so the paragraph in the article about it might be a bit awkward. Just a heads up on why it references Heal Bell. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 09:59, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Gen VII sprites were uploaded, so I made [[User:Celadonkey/Spritebox/7|this]]. Can I mainspace it and put it on the Pokemon&#039;s pages? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:37, 18 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch Pokémon &amp;quot;in NDex order&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
You seem to take issue with excluding glitch Pokémon from a sentence about the list of Gen II Pokémon by index number, citing that &amp;quot;Glitch Pokemon are also in NDex order in Gen II&amp;quot;. I don&#039;t entirely understand what you mean. Glitch Pokémon aren&#039;t at &#039;&#039;all&#039;&#039; in the National Pokédex, right? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 14:15, 21 March 2017 (UTC)&lt;br /&gt;
:The Pokédex numbers of the glitch Pokémon in Generation II match their index numbers. I suppose they&#039;re not technically in the National Pokédex, but I don&#039;t think we need to make that clarification since in every way they can, the glitch Pokémon&#039;s index numbers match their National Pokédex numbers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
Could you please talk to the Grammerfreak. After the latest discussion had ended on my talk page, he posted &amp;quot;Who in the world is this Hull anyway?&amp;quot; in reference to the fact that the character Hull in SM011 had its name changed to Haru and since he&#039;s had a habit of attacking me in the past, the post there seems to be pretty petty and unnecessary, so what was the point of him posting it there? Could you talk with him? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 07:15, 22 March 2017 (UTC)&lt;br /&gt;
:It&#039;s entirely possible Grammerfreak actually didn&#039;t know who Hull was. I&#039;m going to {{wp|Wikipedia:AGF|assume good faith}} here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:34, 22 March 2017 (UTC)&lt;br /&gt;
:I was hoping to pitch in because I spotted the discussion during a random patrol, and I didn&#039;t know the discussion had already ended. My bad. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:44, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Regarding the NIWA, I believe that I now understand that Zelda Wiki is an non-independent member, though as confusing as it is and contradicting the NIWA&#039;s about page.  (If not, then could you explain what you meant?)  Either way and just to make sure, is Zelda Wiki still a member due to being a founding member or just because the change did not change their status?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:24, 2 April 2017 (UTC)&lt;br /&gt;
:There&#039;s some discussion about what&#039;s going to happen with Zelda Wiki inside NIWA. I haven&#039;t read the full backlog yet, but at the moment they are still a member. I don&#039;t know if that&#039;s going to change. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:12, 3 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pseudo-legendaries==&lt;br /&gt;
&lt;br /&gt;
About the description under &amp;quot;Other&amp;quot;, Kommo-o doesn&#039;t have a type immunity under any circumstances but rather is immune to specific moves(e.g. sound-based moves). I am requesting for a change as I am unable to edit this page as I don&#039;t have permission to edit this page.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:42, 15 April 2017 (UTC)&lt;br /&gt;
:It says type immunities, and while Soundproof and Bulletproof do provide immunities to specific moves, they are not type immunities, so I don&#039;t think they need to be noted there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:25, 15 April 2017 (UTC)&lt;br /&gt;
::Looking back on my previous message, I saw that I was a bit unclear in what I was trying to say. So can the fact that says that Kommo-o has a type immunity be removed? Also I would like to ask if it would be relevant to mention on Persian&#039;s page page that Persian-A is the only single-type fully evolved Alola variant? If not, I will not add this bit of information onto the page.&lt;br /&gt;
[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 12:39, 15 April 2017 (UTC)&lt;br /&gt;
:::&#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039;&lt;br /&gt;
:::The article does not currently claim that Kommo-o has a type immunity, so I don&#039;t know what you want changed.&lt;br /&gt;
:::As for Persian, I think it would be notable if it were the only single-type Alola Form, but since you have to qualify that with &amp;quot;fully-evolved&amp;quot; I don&#039;t think it is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:08, 15 April 2017 (UTC)&lt;br /&gt;
::::Thanks for the feedback on the Persian-A issue. &lt;br /&gt;
::::What I would like changed is that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; gets changed to something like &amp;quot;Goodra is the only pseudo-legendary that does not always have a type immunity while Kommo-o is the only pseudo-legendary to not have any type immunity&amp;quot;. &lt;br /&gt;
::::This is because Goodra may only have an immunity to grass if the ability is Sap Sipper while for Kommo-o, it&#039;s type combination and ability does not allow it to have a type immunity. I felt that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; was implying that Kommo-o COULD have a type immunity when in reality it couldn&#039;t on its own. &lt;br /&gt;
::::Basically I&#039;m requesting for the page to be edited to only say that Goodra has a type immunity(but not always) while Kommo-o doesn&#039;t have any.&lt;br /&gt;
::::P.S. Sorry if I sound unreasonable. Just something that is on the page that I wanted to point out[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:44, 15 April 2017 (UTC)&lt;br /&gt;
:::::I don&#039;t think that&#039;s necessary. The current statement doesn&#039;t imply that both Goodra and Kommo-o can have a type immunity under some circumstances, only that at least one of them does. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:49, 15 April 2017 (UTC)&lt;br /&gt;
::::::May I suggest that the line be removed altogether? Generally, our standard for trivia is that we cannot refer to two things as &amp;quot;the only one&amp;quot;. Since there are two of them, neither is &amp;quot;the only one&amp;quot; anymore, and the point has become unnecessary. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:39, 15 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Energy ==&lt;br /&gt;
&lt;br /&gt;
Could you confirm that [[Special:Diff/1746957|this edit of yours]] was just for format/consistency, not based on additional Gen III information? (And that [[Special:Diff/1967375|this edit of yours]] just spread that error?) It is what contradicts [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-timing-notes.html UPC] and Showdown, who say it&#039;s +2 in GenIII already (and I&#039;m quite sure they&#039;re trustworthy there). I&#039;d like to change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:40, 17 April 2017 (UTC)&lt;br /&gt;
:Yes, that would have simply being me filling in what appeared to be a gap. Also, it&#039;s worth noting the critical hit page was split from the [[damage modification]] page (although the history is now located at [[damage]]); [http://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;amp;type=revision&amp;amp;diff=1438460&amp;amp;oldid=1437470 this] is the diff in which that info was added (the history merge means it&#039;s necessary to compare non-sequential edits). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:56, 17 April 2017 (UTC)&lt;br /&gt;
::Ok, how should I have known? As that edit says they&#039;re not sure either, and I think I already fixed other mistakes in the critical hit page in the past, I&#039;ll go change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 17 April 2017 (UTC)&lt;br /&gt;
:::Yes, in hindsight it would have been a good idea to mention that it was split from there in the edit summary (as I should try and do for these item pages). The [http://www.psypokes.com/lab/criticalhits.php Psypokes page] cited in that edit summary does mention that Focus Energy started boosts by 2 stages in Generation IV, which I imagine is where that information came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:11, 17 April 2017 (UTC)&lt;br /&gt;
::::That page is quite sophisticated, but has a few mistakes/inaccuracies I think I can make up from the Crystal assembly. (And it&#039;s also missing Reflect etc.) I&#039;ll surely come back to the critical hit page, and maybe I&#039;ll try to see if I can confirm that +2 in-game (if only it were easy, and I knew the rest was correct). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:31, 17 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia on characters teams==&lt;br /&gt;
&lt;br /&gt;
Would adding trivia on character pages based on their teams typing be relevant e.g. Talonflame being the only Pokemon caught in Kalos not weak to Fairy at their final evolution? Although lots of facts can be extracted, they may seem very irrelevant.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:14, 17 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not going to categorically say it&#039;s not notable. However, that example you provided certainly isn&#039;t, even if it were true (Aegislash is an easy counter-example). I don&#039;t think the type effectiveness against Pokémon introduced in a particular generation is notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:22, 17 April 2017 (UTC)&lt;br /&gt;
::Sorry, I mis-worded my sentence there. I meant: Ash&#039;s Talonflame being the only Pokemon that he had caught in ::Kalos not weak to Fairy at their final evolution. &lt;br /&gt;
::Not sure if that would be very notable as well as saying that Jessie&#039;s Mimikyu being the only fairy type so ::far to be caught by Team Rocket(although Mime Jr. is a fairy-type, at the time it wasn&#039;t.&lt;br /&gt;
::Although there can be a lot of trivia said regarding anime characters owned Pokemon typing, some may or may not be irrelevant.&lt;br /&gt;
::Sorry for the confusion in my previous statement.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:43, 17 April 2017 (UTC)&lt;br /&gt;
:::Oh, you meant Ash&#039;s Pokémon. I&#039;m not sure about it in that case; it is only one of six, but they are specifically weak to Fairy. As for Team Rocket, I think Mime Jr. should count. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:45, 17 April 2017 (UTC)&lt;br /&gt;
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== Lillie&#039;s quotes ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m currently doing Lillie&#039;s quotes. I saw what happened with Looker having a separate Quote article. I&#039;m wondering if Lillie should be the same too, because I&#039;m not sure the requirements for a separate Quote article. Whether if it&#039;s due to being too long, or is it because Looker appears in many different generations of games. If it&#039;s due to the length, I think Lillie&#039;s quotes are too long to incorporate into her article. So should just I save it on [[Lillie]] first before the decision is made? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:28, 19 April 2017 (UTC) [Edits made on 09:53, 19 April 2017 (UTC)]&lt;br /&gt;
&lt;br /&gt;
==Link issue==&lt;br /&gt;
While looking into the Deep Sea Scale and Deep Sea Tooth pages I noticed that Scanner&#039;s redirect link only goes to the Key Items for Gen. VI which is bad for the Gen III items. Think we should change it into a disambiguation page? -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:45, 21 April 2017 (UTC)&lt;br /&gt;
:The Scanner should be given its own article. This is an issue with Key Items, and is one of several motivating factors for splitting items to their own articles now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:47, 21 April 2017 (UTC)&lt;br /&gt;
:I agree. Also another issue with both the items in Gen. III you can only get one per game and like the fossils you can only pick one (which is a factor they removed in Gen IV.Anyway have a nice night, getting ready for bed. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:54, 21 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A couple things I wanted ask you about ==&lt;br /&gt;
&lt;br /&gt;
Originally, I was going to ask an admin about only one thing, but while going through the thought process of how to put it, another question came into my mind as well. So, here we go:&amp;lt;br&amp;gt;&lt;br /&gt;
1) A short while ago, I went through different Pokémon character articles to see if there were any capture locations I could pinpoint more accurately than what was already given. In most of the few cases I ran into this, that was pretty easy. But with [[Ash&#039;s Gible]] I wasn&#039;t 100% sure. Its capture location had apparently been listed as just &amp;quot;Sinnoh&amp;quot; since the article was created, and after some thought, I changed it to &amp;quot;Around {{rt|222|Sinnoh}}&amp;quot;. However, since the group was on their way from Mt. Coronet to Sunyshore, which isn&#039;t exactly a straight route, I wasn&#039;t able to shake off the feeling that it wasn&#039;t completely accurate (hence the &amp;quot;around&amp;quot; part). And whenever I&#039;m in doubt, I look for reassurance from someone else. So, what do you think? Is it accurate enough now, or should it be changed?&amp;lt;br&amp;gt;&lt;br /&gt;
2) Speaking of locations, my second question can also be seen as a request. I wondered if a Pokémon was obtained as an Egg, could it be OK to list the location where the Egg was obtained besides just the location where it hatched? Just a thought, but I hope you&#039;ll at least consider it.&amp;lt;br&amp;gt;&lt;br /&gt;
Yours truly, [[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 07:17, 23 April 2017 (UTC).&lt;br /&gt;
:1) I think it would be better not to make assumptions about locations that are not explicitly named. There are a lot of anime-exclusive locations. Maybe it would be better just to write &amp;quot;Between Mt. Coronet and Sunnyshore City&amp;quot;?&lt;br /&gt;
:2) I can see value in having the Egg obtain location in the infobox. For now, it would at least be a good idea to make sure it is explicitly stated in the article&#039;s prose (I noticed that this was not the case for [[Ash&#039;s Donphan]]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:48, 23 April 2017 (UTC)&lt;br /&gt;
::1) Yup. Thought as much. I&#039;ll give it some thought and change it (as a side note, I changed [[May&#039;s Munchlax]]&#039;s capture location from just &amp;quot;Hoenn&amp;quot; to &amp;quot;An island between Pacifidlog and Slateport&amp;quot; since they were traveling between those two settlements at the time, but I didn&#039;t want to make assumptions about which one of the several routes present there they were on at the time).&lt;br /&gt;
::2) I&#039;m glad to hear you support that idea. How soon do you think it can be put into proper use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:20, 24 April 2017 (UTC)&lt;br /&gt;
:::Not meaning to be pushy, but do you have answer to my question? Also, I changed Gible&#039;s capture location to &amp;quot;Between Route 210 and Daybreak Town&amp;quot;, since the group was traveling from [[Wilma]]&#039;s place to Daybreak Town at the time. I think it&#039;s accurate enough. Do you agree? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:25, 30 April 2017 (UTC)&lt;br /&gt;
::::1) Was it ever stated in the anime that Wilma lives on Route 210? Couldn&#039;t you instead put something like &amp;quot;Near Wilma&#039;s house&amp;quot;?&lt;br /&gt;
::::2) I&#039;ve added the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter to the infobox, and put it into use on [[Ash&#039;s Donphan]] as an example. Feel free to put it into widespread use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:08, 2 May 2017 (UTC)&lt;br /&gt;
:::::1) A lot of routes don&#039;t get mentioned by name in the anime, but if we have two in-game locations and an episode takes place in between them, it&#039;s pretty safe to say that it takes place on the route between them. I just figured out that since Wilma&#039;s house is located east of Mt. Coronet, the direction Ash and co. were traveling at the time, I figured that they were traveling between its location on 210 and their next destination, Daybreak Town. If this doesn&#039;t convince you, I can change it.&lt;br /&gt;
:::::2) Thanks. I&#039;ve already put it into good use. Also, while these are rare cases, I&#039;ve seen a couple of other things that I feel could be improved as well. First: Some Pokémon hatched in a different location than where they were caught, most notably perhaps [[Ash&#039;s Greninja]], whose hatching location can only be pointed to somewhere in [[Kalos]], while its capture location can be accurately be pinpointed at [[Lumiose City]]. Is this notable enough to warrant a template edit so that the capture location can also be added for a Pokémon hatched from an Egg in case it&#039;s not the same as the hatching location, or can it be defined more accurately? Second: In the case of Fossil Pokémon, could there be a part in the template that reads when and where the Fossil was obtained and when it was revived, similar to how Eggs are obtained and hatched? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:29, 2 May 2017 (UTC)&lt;br /&gt;
::::::What do you think? Do you think these suggestions are notable enough to be put into use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:43, 5 May 2017 (UTC)&lt;br /&gt;
:::::::1) You&#039;re better off asking Pokemaster97 about this. I&#039;m not entirely happy just assuming routes without being explicitly referred to as such (or having a sign with a route number on it show up in the episode), but I can see your point about it being obvious that that is the intent.&lt;br /&gt;
:::::::2a) My intent with the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter was for when a Trainer obtains the Egg. If it hatched from an Egg in the wild, it doesn&#039;t make sense to consider when and where the Egg was &amp;quot;obtained&amp;quot; because it never was (including for the episode that the Egg is obtained in). Additionally, I think it would be a good idea to have separate &amp;quot;Hatched at&amp;quot; and &amp;quot;Caught at&amp;quot; locations usable for Pokémon that hatched from Eggs in the wild.&lt;br /&gt;
:::::::2b) Are there actually any anime fossil Pokémon that have their own pages such that this functionality would be useful? I don&#039;t remember any owned by major characters. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:02, 5 May 2017 (UTC)&lt;br /&gt;
::::::::1) Thanks for the hint. I&#039;ll contact him about the subject.&lt;br /&gt;
::::::::2a) Separate hatching and capture locations were pretty much what I was going after. Thanks for agreeing.&lt;br /&gt;
::::::::2b) I can think of [[Roark&#039;s Rampardos]] and [[Aero|Red&#039;s Aero]]. With the latter, the debut appearance currently listed there is the round where the fossil was obtained, and the resurrection round is listed under the &amp;quot;evolved in&amp;quot; segment of the template, which seems inaccurate in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:53, 5 May 2017 (UTC)&lt;br /&gt;
:::::::::Well? What do you think? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:35, 6 May 2017 (UTC)&lt;br /&gt;
::::::::::First off: Sorry for the incorrect categorizing. I should&#039;ve realized that the definition of &amp;quot;medicine&amp;quot; doesn&#039;t include Berries. My apologies. Second: Have you given any thought to my ideas presented above? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:13, 9 May 2017 (UTC)&lt;br /&gt;
:::::::::::I think keep Fossils out of the evolution line. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 13 May 2017 (UTC)&lt;br /&gt;
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== Parting Shot ==&lt;br /&gt;
&lt;br /&gt;
Excuse me, but could you possibly revisit it? I don&#039;t mean the parts where I just copied U-Turn (oops), but the dependencies: I now realize it may be supposed to say that the user will switch even if the target has Clear Body, is at -6 etc.?? I had removed that part because it sounded like the user also switches when the move misses, which is not the case (and I can&#039;t seem to find a nice way to make that distinction, but maybe you could make it clearer). Also, I removed the &amp;quot;even if it cannot switch out&amp;quot; part because a) U-Turn doesn&#039;t have it, b) the sentence is really awkward then (grammatically and information-presentation-wise), and c) imo it&#039;s clear anyway. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:00, 29 April 2017 (UTC)&lt;br /&gt;
:I reworded it based on Memento. Hopefully the new wording is a bit clearer. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:35, 30 April 2017 (UTC)&lt;br /&gt;
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== New page ==&lt;br /&gt;
&lt;br /&gt;
Hey SnorlaxMonster! I&#039;m not really sure who the most relevant person to ask this would be, but is [[User:Wowy/Harmony Scarf|this page]] notable? I&#039;ve seen a few red links for it around the place, which is why I made it. If it is, will you be able to mainspace it, and do you think the page should be under Harmony Scarf or Scarves? Thanks!--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:59, 29 April 2017 (UTC)&lt;br /&gt;
:Since they seem to be plot items rather than held items, I think it would make sense to give them their own page rather than combining them with [[Scarf (Mystery Dungeon)]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 30 April 2017 (UTC)&lt;br /&gt;
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== Sky Attack ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about the contents of [[Special:Diff/2190530|this edit]], specifically that the high crit ratio started in Gen V (not Gen III)? It doesn&#039;t seem to have a high critical hit ratio in Gens I+II, but the descriptions also don&#039;t say that. (Fun fact: Apparently has an explicit 0% flinch chance in Gen II.)&amp;lt;br&amp;gt;UPC, Showdown and the in-game descriptions contradict Gen V. But you could have more info, and I can&#039;t access [http://www.smogon.com/forums/showthread.php?t=26660&amp;amp;highlight=rock&amp;amp;page=4 this thread] from the edit history (but I imagine it could just confirm no increased ratio in Gen I or II). And in case there&#039;s nothing substantial: can we change it? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:40, 2 May 2017 (UTC)&lt;br /&gt;
:I just noticed that you also added &amp;quot;Gen III onward&amp;quot; [[Special:Diff/2615572|here]] a fair while later, so I&#039;m inclined to believe you were mistaken at Sky Attack. I&#039;m gonna leave this one to you, if you&#039;re able!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:15, 4 May 2017 (UTC)&lt;br /&gt;
::Ah, thanks for that thread link. I couldn&#039;t remember why I was so sure that Sky Attack didn&#039;t have a high critical hit ratio until Gen V, but that thread confirms it. Since Smogon has changed their forums a bit since that was originally posted, [http://www.smogon.com/forums/threads/dp-research-thread-3-newer.26660/page-4#post-553997 here is the link] to the first of the relevant posts. Since you can&#039;t read the thread because you don&#039;t have a Smogon forums account, I&#039;ve copied the important two posts into a pastebin [https://pastebin.com/0VP5xFgm here] so you can read the test results.&lt;br /&gt;
::That second edit is about the flinch chance (which was introduced in Gen III), not the critical hit chance. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:16, 5 May 2017 (UTC)&lt;br /&gt;
:::Oh, Flinch ≠ Crit? Got it!&lt;br /&gt;
:::If you think that confirms it, could you reference it somehow?&lt;br /&gt;
:::But maybe let me say: I&#039;m not entirely convinced by that (thx for the pastebin btw); I wouldn&#039;t rule out that it was just bad luck. They don&#039;t usually outright lie; they&#039;re Japanese! (I also do see a slim chance that they just screwed it up in Gen IV, but that it used to work in Gen III.)&lt;br /&gt;
:::Explanation: I believe in Gen III, high critical hit ratio also increases the rate from 1/16 to 1/8 (unlike what we currently say; see [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-critical-hit-method.html UPC]). Assuming the first test was in Gen III (do you have context?), if there was an 1/16 CH chance, there is a 12.9% chance to observe 8/108 CHs; but there is also a 3.3% chance to observe that if there was a 1/8 crit chance (per multinomial distributions, and also assuming I did the math correctly). In other words, there is a chance that this is misinterpreted bad luck. For the smaller DP sample, bad luck appears to be a little bit less likely (21.1% vs. 3.3%). (I&#039;m not sure how to extract the exact chance/likelihood/whatever that it&#039;s a 1/8 CH chance rather than the assumed 1/16, but I think it wouldn&#039;t be enough &#039;&#039;for me&#039;&#039; to overrule the description, and to say it is wrong). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 5 May 2017 (UTC)&lt;br /&gt;
::::Yes, from the context it is clear that the first test is in Gen III.&lt;br /&gt;
::::That&#039;s interesting point about the probability of it being a high critical hit ratio move still not being vanishingly small, although my suggestion would be to try testing it yourself if you&#039;re still not convinced. To me, it seems entirely feasible that Game Freak intended to make Sky Attack a high critical hit ratio move, but because it&#039;s a two-turn move something about that didn&#039;t work (e.g. it only has a high critical hit ratio on the turn it is initially used rather than the turn it hits, so Power Herb might give different results), then when they rebuilt the game engine in Gen V the bug didn&#039;t get programmed in again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 6 May 2017 (UTC)&lt;br /&gt;
:::::Hm, I think this is about whether you&#039;re (still?) convinced. I&#039;m not convinced either way, but as I said, I wouldn&#039;t have said &amp;quot;they&#039;re wrong, I know better&amp;quot;. On the other hand, maybe they &#039;&#039;are&#039;&#039; wrong.&lt;br /&gt;
:::::I thought about that, too, but then what about {{m|Razor Wind}}? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:13, 6 May 2017 (UTC)&lt;br /&gt;
::::::Ok, after discussing some of it with friends, I&#039;m almost sure the Smogon guys just unterestimated probabilities. I believe I found out how to &amp;quot;extract&amp;quot; properly, and that their Gen III observations are 20.5% likely to stem from a 1/16 CH ratio (and 79.5% from a 1/8 one; assuming it needs to be one of them), while the Gen IV observations are 13.6% likely (in contrast to 86.4%). That&#039;s not really much.&lt;br /&gt;
::::::In addition, I tested in Generation III (I&#039;m not easily able to in Gen IV). Out of 50 hits, 9 were critical hits. Despite being a small sample, my apparent &amp;quot;luck&amp;quot; boosts the same measure to 96.8% likely 1/8 chance (and only 3.2% 1/16).&lt;br /&gt;
::::::That&#039;s not compelling evidence for me that UPC is correct with everything (in particular, whether high CH chance moves are only boosted by 1 stage!), but it is enough for me to seriously doubt the &amp;quot;No increased CH ratio, wrong description&amp;quot; thesis. Is it also enough to convince you? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:35, 7 May 2017 (UTC)&lt;br /&gt;
:::::::I modified [https://github.com/pret/pokeruby/blob/master/data/data2.s#L1300 the critical hit ratio] in Ruby so that +0 had 100%. I did 10 straight {{m|Absorb}}s and saw 10 straight crits. Then I did a {{m|Leaf Blade}} and immediately got just a regular hit. Then I did 10 straight {{m|Razor Wind}}s...and got 10 straight crits (which should &#039;&#039;&#039;not&#039;&#039;&#039; happen if it has a high critical hit rate like Leaf Blade). Then I did a couple {{m|Sky Attack}}s and got a couple regular hits.&lt;br /&gt;
:::::::Razor Wind cannot have a high critical hit rate (+0), while Sky Attack must (I did 5 attacks where +1 was 100% instead of +0 (Absorb did not crit) and got crits each time, so it&#039;s +1). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:41, 7 May 2017 (UTC)&lt;br /&gt;
::::::::Well, that was unexpected. ([http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&amp;amp;move=13.html Because I can&#039;t read].)&lt;br /&gt;
::::::::Also, that&#039;s a neat way to confirm the +1 thing. Thanks, Tiddlywinks. (I believe you wouldn&#039;t be able to do the same for Razor Wind in FRLG or Emerald, or would you?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:32, 8 May 2017 (UTC)&lt;br /&gt;
:::::::::Razor Wind works the same in FR and Em work. 5 crits each on Wing Attack/Scratch and Razor Wind when +0 is 100%, and a regular hit with Slash. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:27, 9 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Users on the Pseudo-Legendaries page ==&lt;br /&gt;
Would it be notable in &amp;quot;Users&amp;quot; that Ryuki would be included in trainers that use pseudo-legendary Pokemon since he uses a Kommo-o in a Title Defence battle? Although I&#039;m not sure if it counts since I&#039;m not clear if Title Defence would count as an elite 4/champion battle. Also would it be notable to list Molayne using a Metagross as well as Ryuki using a Garchomp and Dragonite?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:35, 7 May 2017 (UTC)&lt;br /&gt;
:Would it be relevant? Because although these users aren&#039;t part of an elite 4 or champion, technically they&#039;re part of the final battle as a possible opponent.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:55, 10 May 2017 (UTC)&lt;br /&gt;
::If you check the page, SnorlaxMonster [http://bulbapedia.bulbagarden.net/w/index.php?title=Pseudo-legendary_Pok%C3%A9mon&amp;amp;type=revision&amp;amp;diff=2637504&amp;amp;oldid=2582630 already added it days ago]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:45, 10 May 2017 (UTC)&lt;br /&gt;
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== GSC Shiny Gyarados ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m being a bit nitpicky here, Gold / Silver / Crystal call the battle type 7 for Shiny Gyarados (which sets the DVs to 14 ATK / 10 DEF / 10 SPE / 10 SPC and prevents fleeing). It doesn&#039;t use the same handler than the other scripted battles (it calls F:598D). I&#039;m fine with not mentioning it on the Shiny Pokémon page though. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 07:53, 7 May 2017 (UTC)&lt;br /&gt;
:My point was that it was a special battle, not necessarily that it was the same type of special battle. It&#039;s one of several special battles that &amp;quot;Cannot flee&amp;quot; applies to, so how it&#039;s technically implemented is irrelevant to the reader (unless there&#039;s some particular distinction other than having fixed IVs that you want to emphasize). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:39, 7 May 2017 (UTC)&lt;br /&gt;
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== Image conversion ==&lt;br /&gt;
&lt;br /&gt;
Screenshoted images for Who&#039;s that Pokemon, can they be converted for bulbapedia?&lt;br /&gt;
SM009&lt;br /&gt;
https://s4.postimg.org/48rfaw1zt/WTP_SM010.png&lt;br /&gt;
&lt;br /&gt;
SM010&lt;br /&gt;
https://s30.postimg.org/8so1d66rx/149583593610562.png&lt;br /&gt;
&lt;br /&gt;
SM011&lt;br /&gt;
https://s22.postimg.org/5c460rlct/WTP_SM011.png --[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 14:32, 28 May 2017 (UTC)&lt;br /&gt;
:The screenshots seem fine themselves, but they are way too low resolution to be used. If you can retake them at reasonable resolutions, please [[a:Special:Upload|upload]] them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 29 May 2017 (UTC)&lt;br /&gt;
::Not sure how I can do that, I screenshoted these from youtube, could try again when they are on CITV as they worked with previous images--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 09:41, 29 May 2017 (UTC)&lt;br /&gt;
:::If you screenshotted them from YouTube they should be much higher resolution than that. I&#039;m seeing them as 180 x 101 pixels. Regardless, it is better to screenshot them from official sources like CITV. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:05, 29 May 2017 (UTC)&lt;br /&gt;
::::CITV start airing episodes from tomorrow so will screenshot them on CITV, unable to upload the images because I am not a Autoconfirmed users, Bots, Administrators, Bureaucrats, confirmed, Senior Administrators, Advisory Council, Technical staff.--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 12:54, 29 May 2017 (UTC)&lt;br /&gt;
:::::Yeah, I guess you&#039;re not autoconfirmed on the Archives yet. Once you&#039;ve taken the screenshots, upload them to an external site and link me them on [[a:User talk:SnorlaxMonster|my Archives talk page]] and I&#039;ll upload them for you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:30, 29 May 2017 (UTC)&lt;br /&gt;
::::::Will do, I really enjoy contributing to Bulbapedia--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 13:58, 29 May 2017 (UTC)&lt;br /&gt;
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== Image Replacement Permission ==&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m trying to change the Pokédex entry image on [[ゥ/ 4ァ 4,|this page]], but it seems that I must ask for permission from an administrator to do that. I would like to upload [https://puu.sh/w1Iws/91069e101c.png this image]. Could you help me? I would like to change the image of dex entries on glitch Pokémon pages with a better resolution. Thanks. [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 05:38, 29 May 2017 (UTC)&lt;br /&gt;
:The current image seems to be roughly in the native resolution, whereas your image is a blown up version. However, the current image is also a bit blurry and not quite the native resolution (whereas [[a:File:RBGlitchDexMissingno..png]] does appear to be). I scaled your image down to the native resolution and replaced the existing image. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:12, 29 May 2017 (UTC)&lt;br /&gt;
::Okay, thanks. Where can I upload other dex image? I would like to replace all the blurry version of glitch Pokémon [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 02:31, 30 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646387</id>
		<title>User talk:SnorlaxMonster/Archive/9</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646387"/>
		<updated>2017-05-29T06:14:58Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Revision&lt;/p&gt;
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&lt;div&gt;{{User:SnorlaxMonster/nav}}&lt;br /&gt;
{{User:SnorlaxMonster/Archive}}&lt;br /&gt;
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== Continued from my questions ==&lt;br /&gt;
&lt;br /&gt;
Sorrry, I couldn&#039;t find the archived talk where I originally posted this. Anyway, why can&#039;t the Generation VI sprites just be treated like 120 by 120 still images? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:43, 14 August 2016 (UTC)&lt;br /&gt;
:The archive is [[User talk:SnorlaxMonster/Archive/8|here]]. You can find it by mousing over &amp;quot;Pokémon&amp;quot; in the template at the top of the page (maybe I should make that clearer).&lt;br /&gt;
:Anyway, there are no sprites in Gen VI, only models. Models just don&#039;t work the same way, so we decided to use artwork instead. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:35, 15 August 2016 (UTC)&lt;br /&gt;
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== Anime ordering ==&lt;br /&gt;
&lt;br /&gt;
Hi, I saw [[User:SnorlaxMonster/Anime ordering]] and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 13:57, 17 August 2016 (UTC)&lt;br /&gt;
:We already have the air dates on Bulbapedia. Having a list of them isn&#039;t really helpful in constructing that page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::It&#039;s in chronological order, not only the air dates.--[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 06:33, 18 August 2016 (UTC)&lt;br /&gt;
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== Super Mystery Dungeon Move Descriptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to begin adding Super Mystery Dungeon&#039;s move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move&#039;s basic info box, and another one that goes into more detail if needed, and I&#039;d like your opinion (others are welcome too) on which should be used before I start. Most of the time, they&#039;re either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile&#039;s short description doesn&#039;t mention its Defense/Sp. Defense raising effect. I&#039;ve included example images of Stockpile and three others in this [http://imgur.com/a/x3e8U imgur album]–Feint (expanded detail example), Extrasensory (where the &#039;short&#039; one is actually longer), and Splash (another &#039;expanded detail&#039; one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they&#039;ve all used the short one, but I wanted to make sure I&#039;m doing the most desirable thing before I put the effort into documenting them all. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 00:57, 18 August 2016 (UTC)&lt;br /&gt;
:I don&#039;t really know. I haven&#039;t played Super Mystery Dungeon or very much of Gates to Infinity, so I haven&#039;t really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::I see. I&#039;m not familiar with the older Mystery Dungeon games, so it&#039;s interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I&#039;ll go with the full-length ones. Thanks for answering! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 04:27, 18 August 2016 (UTC)&lt;br /&gt;
:::Just to chime in, I&#039;ve been using the long descriptions for the items I&#039;ve been editing. At first, I wasn&#039;t aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I&#039;ve stuck to the long ones for now, but many of the item descriptions haven&#039;t been reverted to the long version. I agree that going for the long one has less risk of losing information.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:44, 18 August 2016 (UTC)&lt;br /&gt;
::::Ah, I didn&#039;t realize that, so thanks for the heads up. I&#039;ll probably be doing more SMD additions today, so I&#039;ll be sure to double-check the Health Drink page (where I made those edits) first. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 15:42, 22 August 2016 (UTC)&lt;br /&gt;
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== Struggle and recoil ==&lt;br /&gt;
&lt;br /&gt;
UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle&#039;s effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle&#039;s description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that&#039;s just the standard recoil message that says &amp;quot;recoil&amp;quot;? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn&#039;t. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:14, 18 August 2016 (UTC)&lt;br /&gt;
:When you use Struggle in battle, it says &amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; was damaged by the recoil&#039;&#039;&amp;quot;, just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except {{m|Shadow End}}) and it&#039;s not affected by Abilities that affect other recoil moves, but the game calls it recoil so that&#039;s what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.&lt;br /&gt;
:It&#039;s also worth noting that the move descriptions for recoil moves are worded the same way as Struggle&#039;s (not that you can ever see Struggle&#039;s move description in-game). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:24, 18 August 2016 (UTC)&lt;br /&gt;
::Ok, fair point. Well, technically, it isn&#039;t the same recoil than the others; so Rock Head&#039;s description, for example, is either refering to specifically the non-Struggle &amp;quot;recoil&amp;quot; variant, or does only refer to &amp;quot;some&amp;quot; recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?&lt;br /&gt;
::Worth noting that {{m|Overheat}} and its variations also mention &amp;quot;recoil&amp;quot; in their descriptions. Would you prefer to include that on the page? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:37, 18 August 2016 (UTC)&lt;br /&gt;
:::Ability descriptions tend to try to be very concise because they don&#039;t have much room (particularly in older games). Struggle is an exception, but Ability descriptions don&#039;t tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn&#039;t affected by Rock Head.&lt;br /&gt;
:::I don&#039;t think Overheat is referring to the same concept (notably it doesn&#039;t say &amp;quot;recoil &#039;&#039;damage&#039;&#039;&amp;quot;, just &amp;quot;recoil&amp;quot;). I wouldn&#039;t be surprised if the description didn&#039;t consistently use the word used for recoil damage across languages (although it might anyway).&lt;br /&gt;
:::As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:45, 18 August 2016 (UTC)&lt;br /&gt;
::::Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren&#039;t all the same. Anyway, our description says it&#039;s damage, as does the pokemon.com glossary that we encountered at Multi Battle.&lt;br /&gt;
::::I&#039;ll be redefining then, if you don&#039;t mind. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:58, 18 August 2016 (UTC)&lt;br /&gt;
:::::Not that it matters anymore since we seem to have reached a consensus, but that page also says &#039;&#039;Struggle also causes recoil damage equal to 25% of the attacking Pokémon&#039;s maximum HP.&#039;&#039; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 18 August 2016 (UTC)&lt;br /&gt;
::::::Ok, even better then. And I guess one just cannot share &#039;&#039;too&#039;&#039; much relevant information in any constructive discussion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:30, 18 August 2016 (UTC)&lt;br /&gt;
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==Edit war==&lt;br /&gt;
Can you check this edit war about the order moves should be listed: [[User_talk:VioletPumpkin#ORAS order]]. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 17:06, 22 August 2016 (UTC)&lt;br /&gt;
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== [[Ash&#039;s Donphan]] trivium intervention request ==&lt;br /&gt;
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If it&#039;s not too much trouble, could I ask you to please take a look at the last few revisions of [[Ash&#039;s Donphan]] and give your opinion? I&#039;d like a ruling from someone higher up so I don&#039;t have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:06, 25 August 2016 (UTC)&lt;br /&gt;
:I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think [[Special:Diff/2493233|this edit]] brings it to a reasonable point. I&#039;m not sure about restricting it to just Oak&#039;s lab though: Charizard&#039;s return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper&#039;s lab. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 25 August 2016 (UTC)&lt;br /&gt;
::I was about to come here and say &amp;quot;never mind&amp;quot; after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:48, 25 August 2016 (UTC)&lt;br /&gt;
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== Pokemon Go Pokedex Data ==&lt;br /&gt;
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Are we going to add pokedex data for Pokemon from Pokemon GO ? [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:06, 30 August 2016 (UTC)&lt;br /&gt;
: I was planning on adding the data, but wanted to confirm and know where the data gets added [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:07, 30 August 2016 (UTC)&lt;br /&gt;
::The Pokédex entries are all taken from Omega Ruby, so there&#039;s no point listing them again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:08, 30 August 2016 (UTC)&lt;br /&gt;
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== Stadium 2 Pokédex data ==&lt;br /&gt;
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I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version&#039;s (Crystal uses Gold&#039;s, apparently); using Red seems to load  Gold&#039;s, Yellow has Silver&#039;s; haven&#039;t checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold&#039;s, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:02, 1 September 2016 (UTC)&lt;br /&gt;
:I believe you&#039;ve mentioned this before. In any case, there&#039;s not much to do about it until we actually know how it gets them. It&#039;s also worth noting that [[Pikachu (Pokémon)#Pokédex entries_3|our article for Pikachu]] has different capitalizations for &amp;quot;Berries&amp;quot; between Gold and Stadium 2. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:21, 1 September 2016 (UTC)&lt;br /&gt;
::I think I&#039;ve mentioned it few years ago. I am mentioning it again because GO&#039;s case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn&#039;t dropped entirely until Generation V as far as I know). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:34, 1 September 2016 (UTC)&lt;br /&gt;
:::Yeah, I figured there was an error on that page and it wasn&#039;t an actual difference. I have to focus on the Nintendo Direct now though, and I&#039;m quite busy with other IRL stuff, so this isn&#039;t something I&#039;m concerned about right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:38, 1 September 2016 (UTC)&lt;br /&gt;
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== Uploading images in Bulbagarden Archives ==&lt;br /&gt;
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Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. [[User:Saphir|Saphir]] ([[User talk:Saphir|talk]]) 10:54, 24 September 2016 (UTC)&lt;br /&gt;
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== Inquiry on news article deletion... ==&lt;br /&gt;
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I&#039;ve started [http://forums.bulbagarden.net/index.php?threads/question-about-a-deleted-article.219095/ a thread] on your deletion of the article I started on the Special Sun &amp;amp; Moon Edition Light Blue 2DS, and have mentioned the deletion as unfair. $aturn¥oshi said that I should inquire with you. - &#039;&#039;&#039;&#039;&#039;&amp;lt;font face=&amp;quot;Verdana&amp;quot;&amp;gt;[[User:LDEJRuff|LDE]][[User talk:LDEJRuff|JRuff]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 16:33, 15 October 2016 (UTC)&lt;br /&gt;
:I saw the thread, and I don&#039;t get it. I gave you my reason for deleting the page, which based on the thread you have seen. Why do you think that was unfair? (I should note that I did appreciate the effort you put into the article, but there&#039;s a certain minimum timeliness we need for covering news.) --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:07, 15 October 2016 (UTC)&lt;br /&gt;
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== Effect sections etc. ==&lt;br /&gt;
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This is a bunch of things, but I&#039;ll try to keep this short. I would kindly ask you to answer the first question, and I would appreciate if you took some time to answer any of the others, too.&lt;br /&gt;
# Do you believe that it would be worth the effort/time to go through all &amp;quot;Effect&amp;quot; sections (or those of moves) in an attempt to standardize them better? (That&#039;s not a leading question!)&lt;br /&gt;
# I&#039;ve been creating [[User:Nescientist/Effect section guideline|this]], and I believe that&#039;s what it should &#039;&#039;ideally&#039;&#039; be. (It&#039;s delibarately non-strict for some aspects, but it still seems incompatible with the current state of Effect sections sometimes.) Eridanus notified me he [[User_talk:SnorlaxMonster/Archive/7#Moves_articles|talked to you]] earlier, so if there&#039;s any go-to guy, it might be you. Do you agree?&lt;br /&gt;
# What&#039;s the current guidelines that are implicitly in effect? (I hope you get what I mean.)&lt;br /&gt;
# I intend to edit some Effect sections in the near future (if you&#039;re interested and not already aware, you could check Tiddlywinks&#039; talk). So I&#039;ve been thinking I could try to simultaneously standardize/simplify them better. If the &amp;quot;current guidelines&amp;quot; are not the &amp;quot;ideal&amp;quot; ones, which ones should I use? (I guess this question might be question 1 actually, and sneakily asks for some coordination/assistance. &#039;&#039;If&#039;&#039; there&#039;s plans/desire to change &amp;quot;current&amp;quot; to &amp;quot;ideal&amp;quot; for move effects, now might be a good opportunity.)&lt;br /&gt;
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Additionally, while I&#039;m here, could I ask you to possibly reply [[Bulbapedia talk:Project ItemDex#Item template inclusion|over here]] (you&#039;re listed as a contact)? It&#039;s not a top priority, and I won&#039;t start a lengthy discussion if you just don&#039;t know, but I would like to ensure this didn&#039;t simply go unnoticed. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:36, 16 October 2016 (UTC)&lt;br /&gt;
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== Policy question regarding mid-generation egg move parent updates on Pokémon pages ==&lt;br /&gt;
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Recently, an edit was made on {{p|Alomomola}} that (correctly) added Corsola as a possible parent to pass Endure. Corsola could not learn Endure by level up until B2W2, but by checking Alomomola&#039;s Gen V learnset page, I saw that Corsola was not listed as a possible parent there, nor is it listed in the Gen V learnset page of most other Pokémon it could pass its &#039;new&#039; B2W2 moves to. A similar situation arose with ORAS, where many Pokémon became new potential parents of some moves, but only some pages added them. As you know, the move pages have split columns to better note things like this, but the by breeding sections on the species pages do not. Since I couldn&#039;t find information on the correct way to handle this, and because I&#039;d like to help keep things consistent, I&#039;d like to ask if you know what the correct way is (either including the new parents, not including them, or something else)? Thanks! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 16:57, 16 October 2016 (UTC)&lt;br /&gt;
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== Moves that power up ==&lt;br /&gt;
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Could you align the category&#039;s wording and the moves that are in that category (one way or the other)? You may or may not be aware, but doubling in damage is not &#039;&#039;exactly&#039;&#039; doubling in power. And you may or may not be aware of [[User:Nescientist/Damage|this]], where I&#039;ve also been collecting info like that. If I knew what the deal was, I&#039;d be willing to help (also see the above section). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:33, 20 October 2016 (UTC)&lt;br /&gt;
:Could you go through and correct the wordings of appropriate moves to either &amp;quot;power&amp;quot; or &amp;quot;damage&amp;quot;? (Or just pick one, as you seem to be suggesting I do.) You&#039;re clearly much more familiar with the distinction than I am. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:59, 20 October 2016 (UTC)&lt;br /&gt;
::The wording you just added was fine. (And I plan to go through all of them at some point.) It&#039;s just that the category &amp;quot;Moves that power up&amp;quot; currently says they &amp;quot;increase in base power&amp;quot;. I was wondering if that wording should be changed, or whether the moves that actually double &#039;&#039;in damage&#039;&#039; should be in another category or something. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:07, 20 October 2016 (UTC)&lt;br /&gt;
:::If the moves are more accurately described as &#039;&#039;increasing in damage&#039;&#039; than &#039;&#039;increasing in power&#039;&#039;, then please change that; I don&#039;t know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:40, 20 October 2016 (UTC)&lt;br /&gt;
::::Ok, thanks, then let&#039;s stick to &amp;quot;Moves that power up&amp;quot; only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:26, 20 October 2016 (UTC)&lt;br /&gt;
:::::Keep in mind that there were already moves in &amp;quot;Moves that power up&amp;quot; that were equivalent to the moves I added, such as {{m|Gust}} and {{m|Twister}}.&lt;br /&gt;
:::::I don&#039;t get why you&#039;re categorizing {{m|Stored Power}} as both variable power and a move that powers up: what is different about it to all the other moves? It&#039;s the only move in the &amp;quot;Moves with variable power&amp;quot; category that has a fixed power (i.e. not — in-game).&lt;br /&gt;
:::::I think you may as well categorize them now, so we don&#039;t have to go find them again later whenever Tiddlywinks wants to make his new category. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 20 October 2016 (UTC)&lt;br /&gt;
::::::Ah, that&#039;s what made you add it to the others!? I don&#039;t know why Tiddlywinks added them; I presume he was just mistaken when he did (as he &#039;&#039;explicitly&#039;&#039; didn&#039;t add Earthquake). I didn&#039;t see them when I checked; I will remove those.&lt;br /&gt;
::::::For Stored Power, Tiddlywinks might have added &amp;quot;Moves with variable power&amp;quot; for a technical reason: it&#039;s a trigger that modifies its &#039;&#039;power&#039;&#039; (see [http://www.smogon.com/bw/articles/bw_complete_damage_formula here]). You added the &amp;quot;powers up&amp;quot; because it gets greater than advertised. I&#039;ve kinda said to Tiddlywinks that I&#039;d prefer to go that label-route; but I also don&#039;t like to &#039;&#039;undo&#039;&#039; what others have done without their consent (if it&#039;s a debatable thing).&lt;br /&gt;
::::::For the category, I&#039;m gonna create it once I can come up with an idea for its name. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 20 October 2016 (UTC)&lt;br /&gt;
:::::::Now I recall/know: Tiddlywinks wasn&#039;t in error, Gust and Twister apparently technically &#039;&#039;do&#039;&#039; work differently than Earthquake etc. I&#039;ve reworded their prose. (They work like Earthquake, Magnitude, Surf and Whirlpool have worked in the past; I edited their prose as well and also added them to the category.)&lt;br /&gt;
:::::::And on Stored Power, you were right; if Gust isn&#039;t variable power, neither is Stored Power.&lt;br /&gt;
:::::::And if it&#039;s ok, I would like to wait for the category until I/we get to more/all moves; for now, it&#039;s just Earthquake, Magnitude, Surf and Whirlpool, and the complete list of &amp;quot;increases damage (directly)&amp;quot; is on my user page already (well, hopefully). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:38, 20 October 2016 (UTC)&lt;br /&gt;
::::::::{{m|Stored Power}} is not (or was not, I&#039;ll go back to it in a moment) the only move in {{cat|Moves that have variable power}} with a numeric power value, {{m|Water Spout}} has it as well and would probably be a terrible fit for moves that &amp;quot;power up&amp;quot;. IMO, moves that power up should basically be something that&#039;s either &amp;quot;X&amp;quot; power (normally) or &amp;quot;X*mult&amp;quot; power (in most cases *2, but the multiplier itself should not really &#039;&#039;vary&#039;&#039;). I consider moves like {{m|Rollout}} and {{m|Fury Cutter}} close enough because they &amp;quot;power up&amp;quot; with successive uses, building very steadily/reliably. Stored Power&#039;s power &#039;&#039;&#039;varies&#039;&#039;&#039; based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that&#039;s very much &amp;quot;variable&amp;quot;. Stored Power does not at all fit an image of a move that&#039;s &amp;quot;powering up&amp;quot; IMO. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:46, 20 October 2016 (UTC)&lt;br /&gt;
:::::::::I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories &amp;quot;neatly&amp;quot; so you could use them on {{a|Forewarn}}. If it weren&#039;t for {{m|Eruption}} and Water Spout, I&#039;d be happy to agree with you, but it&#039;s &#039;&#039;very&#039;&#039; hard to reasonably exclude them from a category for &amp;quot;variable power&amp;quot;. I was a little unhappy that it couldn&#039;t be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with &amp;quot;&amp;amp;mdash;&amp;quot; for power, that should perhaps be something like &#039;&#039;Moves that do not have a fixed power&#039;&#039;. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as &amp;quot;Moves that have a power of &#039;&amp;amp;mdash;&#039;&amp;quot; without actually losing anything vital. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 20 October 2016 (UTC)&lt;br /&gt;
::::::::::There was another reason (strange factor); had I known, I wouldn&#039;t have removed it. Anyway, just focusing on Stored Power, I still feel like &amp;quot;higher than the label says&amp;quot; might be &amp;quot;powered up&amp;quot; (and it uses &#039;&#039;the user&#039;s&#039;&#039; stat stages). Unless I&#039;m mistaken, that&#039;s the case for all moves that power up, but not for any other move. Unless they&#039;re meant to be mutually exclusive, I would suggest we include both.&lt;br /&gt;
::::::::::The new power page looks splendid! (No, really!) Unless someone&#039;s faster, I would be taking care of Gen VI Abilities and moves within the next days. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 01:09, 21 October 2016 (UTC)&lt;br /&gt;
:::::::::::What I basically meant the &amp;quot;power up&amp;quot; category for was for moves that have a binary condition: multiplier or none. The core of these is very much the things like {{m|Pursuit}}, {{m|Acrobatics}}, {{m|Smelling Salts}}. Rollout and Fury Cutter are a moderate extension therefrom. But Stored Power is very different from these. And &amp;quot;variable power&amp;quot; is basically &amp;quot;the rest&amp;quot;.&lt;br /&gt;
:::::::::::And it really should be one category or the other. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 21 October 2016 (UTC)&lt;br /&gt;
::::::::::::I think the only reasonable way to divide moves between &amp;quot;powering up&amp;quot;/&amp;quot;powering down&amp;quot; and &amp;quot;having variable power&amp;quot; is to split based on whether or not the move has a fixed base power. Anything else and we&#039;re getting too subjective. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 28 October 2016 (UTC)&lt;br /&gt;
{{indent}}I think there&#039;s &#039;&#039;something&#039;&#039; valuable in that &amp;quot;subjectivity&amp;quot; that that strict division doesn&#039;t allow for. (In part, like I said before, the division you want is really better described like &amp;quot;moves without a fixed power&amp;quot;. &amp;quot;Variable&amp;quot; inherently &#039;&#039;invites&#039;&#039; subjective judgement. Better to use something less ambiguous if that&#039;s what you really want.) {{m|Magnitude}} is a very interesting case: it normally has variable power, but can also receive a 2x modifier, so a strict division between the current categories wouldn&#039;t allow both effects to be noted.&lt;br /&gt;
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I&#039;ll propose this instead: Moves that power up should be a category &#039;&#039;&#039;only&#039;&#039;&#039; for moves &#039;&#039;exactly&#039;&#039; like {{m|Pursuit}} and {{m|Acrobatics}}: they double in power under a specific condition and never go any higher (i.e., no Rollout/Fury Cutter, no Echoed Voice, no Pledges). (Maybe it would be called something else too, if it&#039;s going to be so strictly defined.) Then, &#039;&#039;everything&#039;&#039; else goes under &amp;quot;Moves with variable power&amp;quot;, and &amp;quot;Moves that power up&amp;quot; is categorized under that as well. The only possible hitch here is, it may be weird if Magnitude is categorized both as having &amp;quot;variable power&amp;quot; and &amp;quot;powering up&amp;quot;, if powering up is itself a subclass of variable power. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 28 October 2016 (UTC)&lt;br /&gt;
:Wouldn&#039;t a category with Pursuit but without the Pledges be pointless?&lt;br /&gt;
:I think we only really need the {{tt|categories|I think we don&#039;t actually have to have multiple ones, but we should anyway}} for the [[power]] page. In my opinion, &amp;quot;Power up&amp;quot; should be meant to be for those that have a &amp;quot;standard&amp;quot; case but can power up, &amp;quot;variable&amp;quot;/&amp;quot;{{tt|varying|probably better, taken from Magnitude description &amp;amp;mdash; it&#039;s weird to have &amp;amp;quot;Moves that have variable power&amp;amp;quot; listed under &amp;amp;quot;Variable-power moves&amp;amp;quot;}}&amp;quot; (an unrelated category) for those that do not. How to define what a standard case is in an objective manner is tricky (on the other hand, we do not &#039;&#039;need&#039;&#039; to define that strictly, I guess).&lt;br /&gt;
:In my mind, moves with multiple standard cases ({{m|Magnitude}}, {{m|Present}}) and those with a continuous scale ({{m|Eruption}}, {{m|Reversal}}, {{m|Crush Grip}}) are &amp;quot;varying&amp;quot; (that&#039;s some kind of definition already, I guess). {{m|Rollout}} and {{m|Magnitude}} should be in both. For {{m|Punishment}}, {{m|Spit Up}} and {{m|Stored Power}}, I don&#039;t really care &amp;amp;mdash; they could be in either, or both. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:40, 29 October 2016 (UTC)&lt;br /&gt;
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== Parental Bond Information ==&lt;br /&gt;
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So, I tested out how Parental Bond works in the main series games, in Generation VI specifically. I tested to see if it did or did not work with moves with a charging turn such as Fly and Solar Beam, via Double Battles, and found that they do not synergize. I feel that you should add this information to the article of Parental Bond, because I cannot. --[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 07:41, 29 October 2016 (UTC)&lt;br /&gt;
:It is already on the page. &amp;quot;&#039;&#039;Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb).&#039;&#039;&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 29 October 2016 (UTC)&lt;br /&gt;
::Ah, I see. Apologies for bugging you at this ungodly hour for a matter that isn&#039;t of necessity. Still, I feel as if links should be given to some moves for example, as the link&#039;s blue coloring makes it easier to spot, and it would help elaborate further. Thank you for your time.--[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 08:10, 29 October 2016 (UTC)&lt;br /&gt;
:::It&#039;s not an &amp;quot;ungodly hour&amp;quot; for me in Australia, it was late afternoon/evening. I agree, so I&#039;ve added &#039;&#039;(such as Fly and Solar Beam)&#039;&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:04, 29 October 2016 (UTC)&lt;br /&gt;
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== Why did you readd this in obedience? Your edit summary just ends abruptly. ==&lt;br /&gt;
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http://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;amp;diff=2527666&amp;amp;oldid=2522856 [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:18, 5 November 2016 (UTC)&lt;br /&gt;
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== Hiya ==&lt;br /&gt;
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Not to be a pest, but could you please add Kommo-o to the Pseudo legendary page? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 03:17, 3 December 2016 (UTC)&lt;br /&gt;
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== Health drink french page ==&lt;br /&gt;
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Why did Bulbabot re-added [http://bulbapedia.bulbagarden.net/w/index.php?title=Health_drink&amp;amp;oldid=2552492&amp;amp;diff=prev this] after I removed it? This is wrong, the page it links to is the french page of [[Lookalike_Item#Mix_Elixir]]. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 08:55, 8 December 2016 (UTC)&lt;br /&gt;
:BulbaBot synchronizes the links between the different language wikis. If you want BulbaBot to stop doing that, you need to remove the link from the French wiki (which I have just done). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 8 December 2016 (UTC)&lt;br /&gt;
::Exactly what I thought ! Thanks ! [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 09:09, 8 December 2016 (UTC)&lt;br /&gt;
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==Game Locations==&lt;br /&gt;
Something that has been bugging me is the [[Regional variant]] and how this affects the Game locations area of the pages for the Pokémon who have Alola variants and how I think they need minor improvements to help make it easier for people to understand that information on finding that Pokémon is not for the original version, but for the Alola version which would therefore require trade. The biggest issue regards the original Raichu, Exeggutor, and Marowak as none of them can be found without trading as it is impossible evolve into those forms in Sun and Moon. Doesn&#039;t need to be dealt with now, but I do think it should be in the future. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 03:28, 13 December 2016 (UTC)&lt;br /&gt;
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== Pokemon Go South Asia ==&lt;br /&gt;
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Should information about the Release of Pokemon GO be added to the &#039;&#039;Games&#039;&#039; section of the &#039;&#039;Pokémon in South Asia&#039;&#039; page??? If yes, then that info will have to be added by an administrator... → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 15:27, 14 December 2016 (UTC)&lt;br /&gt;
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== Toyland ==&lt;br /&gt;
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I am going t recreate the Toyland article but first, is Toyland the world rumble blast is set in or a specific area? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:33, 15 December 2016 (UTC)&lt;br /&gt;
:If you don&#039;t know the answer to that question, you might not be the best person to create the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:33, 15 December 2016 (UTC)&lt;br /&gt;
::It&#039;s fine, I just found out now that is the world rumble blast takes place in. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:39, 15 December 2016 (UTC)&lt;br /&gt;
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== Pasting from other articles ==&lt;br /&gt;
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Sorry if I&#039;m bothering you but is copying and pasting from other articles on this site OK?&lt;br /&gt;
oops I forgot to sign [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 11:13, 15 December 2016 (UTC)&lt;br /&gt;
:It is acceptable to use content directly from other Bulbapedia articles in Bulbapedia articles, but make sure you credit the source article in your edit summary. However, it is not acceptable to use content taken from other fansites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:17, 15 December 2016 (UTC)&lt;br /&gt;
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== My edit ==&lt;br /&gt;
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What was wrong with my edit for the Pokémon sun and moon section of the Pokémon 20th anniversary page? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 17:58, 16 December 2016 (UTC)&lt;br /&gt;
:Edit: Nevermind, It&#039;s just a restructuring of my edit.&lt;br /&gt;
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== New pages notability ==&lt;br /&gt;
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I was wondering, imagine some very abstract Bulbapedia editor is dreaming of (high-quality) mainspace articles on subjects such as&lt;br /&gt;
* Nebby,&lt;br /&gt;
* Aura (game mechanic, the UB and Totem thing),&lt;br /&gt;
* Confusion (status condition; just imagine there&#039;d be a whole lotta details),&lt;br /&gt;
* Affection (may be a possibility to intersect Amie and Refresh),&lt;br /&gt;
* Template:ZMoveInfobox (in a similar vein to {{de|Perfektes Pika-Projektil|how the German wiki handles that}}),&lt;br /&gt;
* Target,&lt;br /&gt;
* anything, in general/by extension,&lt;br /&gt;
and that they&#039;re also able and willing to provide at least one of that, but they&#039;d like to avoid putting in work for articles that turn out to be either unnotable or userspace endlessly, what would they be supposed to do? Asking for a friend, of course. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:29, 17 December 2016 (UTC)&lt;br /&gt;
:Normally, if there&#039;s a topic of questionably notability, I like to build it in the userspace to establish notability (although I do have a lot of pages that are intended for mainspace but have sat in my userspace for ages). If you can build a detailed page in the userspace that&#039;s not just full of fluff and within scope (i.e. related to Pokémon), it&#039;s unlikely to get rejected. (Fun fact: Confusion is on a list of page ideas on a post-it note that has sat next to my desktop approximately since [[Talk:Status condition#Each major status ailment in its own article?|we gave status conditions their own pages back in 2010/2011]].) If you want to make sure your userspace page you think should be mainspaced doesn&#039;t get forgotten, it&#039;s a good idea to poke a staff member (feel free to come to me with this kind of thing, although depending on the topic you might be more successful by asking the appropriate Editorial Board member). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:45, 17 December 2016 (UTC)&lt;br /&gt;
::Thanks. While I do understand that, for Aura for example, I&#039;m not 100% sure it is notable myself. That&#039;s a case where someone should do research quite a bit, which is a potential waste of time. And for others one might not be able to judge how notable it &#039;&#039;turns out to be&#039;&#039; beforehand. And even if &#039;&#039;I&#039;&#039; think it turned out to be notable, is there some way I can ensure the EB thinks the same and it wasn&#039;t all a waste of time (I&#039;m likely biased if I invested time and effort)?&lt;br /&gt;
::So, in case of doubt, I can ask an appropriate staff member beforehand, on a case by case basis, and that staff member then might be able to guarantee that, if the article is of decent quality, it &#039;&#039;will&#039;&#039; get mainspaced?&lt;br /&gt;
::Can you tell me how notable/relevant/sensible you think the things I&#039;ve listed are? (For me to maybe scratch them off my list of &amp;quot;should be created... eventually&amp;quot;.)&lt;br /&gt;
::Status conditions are what I want to do next, so once I&#039;ve started a userpage on confusion, please be my guest. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:19, 17 December 2016 (UTC)&lt;br /&gt;
:::Normally, if a page requires a lot of research but isn&#039;t notable, then the information would simply be placed on other pages, so it wouldn&#039;t be entirely a waste.&lt;br /&gt;
:::You can certainly ask beforehand, but if they&#039;re unsure, what&#039;s typically going to happen is the staff member will tell you to create a draft to show how such a page could look. For example, I really don&#039;t see what content you could even have on an &amp;quot;Aura&amp;quot; page, so right now I don&#039;t think it&#039;s notable, but if you went and did a lot of research and actually made a page of a decent length, you could convince me it is.&lt;br /&gt;
:::For my personal opinions on your list:&lt;br /&gt;
:::*Nebby: would certainly be notable&lt;br /&gt;
:::*Aura: Convince me there is actually content that would be on this page. I can imagine a list of the auras each Totem Pokémon/Ultra Beast has, but I don&#039;t really know what else there would be. &lt;br /&gt;
:::*Confusion: As I mentioned earlier, I certainly think there&#039;s enough information there for a page.&lt;br /&gt;
:::*Affection: I was the one who [[Talk:Pokémon-Amie#Affection split|nominated the split]] last year, but since it only applied to Amie it didn&#039;t happen. Now that it&#039;s some shared stat between Amie and Refresh I think there is more of an argument, but the same could be said about of lot of the mechanics of both minigames.&lt;br /&gt;
:::*Template:ZMoveInfobox: I think Z-Moves are probably fine using the same infobox as other moves for now.&lt;br /&gt;
:::*Target: Assuming this refers to attack targets, I think a page detailing the game mechanics of targeting would be interesting, although I believe the official term for possible targets is &amp;quot;range&amp;quot; whereas &amp;quot;target&amp;quot; is specifically the Pokémon chosen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:34, 17 December 2016 (UTC)&lt;br /&gt;
::::Thanks!&lt;br /&gt;
::::*For Aura, I think there wouldn&#039;t be a lot information, but we do seem to have independent articles for virtually all other {{cat|game mechanics}} (as far as I know, at least). I&#039;m not trying to convice you, though (and I&#039;m not willing to do research atm), but I had imagined it &#039;&#039;might&#039;&#039; (ideally) be a nice page being linked to.&lt;br /&gt;
::::*For Z-Moves, I don&#039;t like how messy the type-specific Z-Moves&#039; templates look like, with half the template basically just confusing readers, screaming &amp;quot;READ THE TEXT!&amp;quot; instead of helping.&lt;br /&gt;
::::*For target/range, I&#039;d imagined that page to be about both what you select &#039;&#039;&#039;and&#039;&#039;&#039; what you actually hit/affect, and to differentiate/explain a little. I think I said somewhere before that we often conflate the two, and don&#039;t really explain the &#039;&#039;difference&#039;&#039; anywhere (or, that there is one, even). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:00, 17 December 2016 (UTC)&lt;br /&gt;
:::::[[User:Nescientist/Confusion (status condition)|This]] is all yours. If you want to mainspace it and need help linking to it, I might be able to assist when I&#039;m around; the vast majority should be done in a single edit [[Template:status|here]], though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 18 December 2016 (UTC)&lt;br /&gt;
::::::Just to be sure, I don&#039;t need to knock at someone&#039;s door, you&#039;ve taken care, right? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:::::::I haven&#039;t really done anything with your article yet, no.&lt;br /&gt;
:::::::My main concern right now is that it calls confusion a status condition, when it&#039;s not despite the way we currently use &amp;quot;status condition&amp;quot; on Bulbapedia. For example, [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-fini/ Tapu Fini&#039;s official site entry] makes sure to mention &amp;quot;status conditions or confusion&amp;quot;; while effects like Full Heal do remove confusion despite only specifying that they heal status conditions, I think we can consider that to be a case of incomplete effect descriptions, like Water Bubble or Gen VI Flower Veil; compare {{a|Guts}}, {{a|Shed Skin}} or {{a|Marvel Scale}}, which are not affected by confusion. There&#039;s also stuff like {{a|Leaf Guard}} to consider, which prevent the Pokémon becoming drowsy due to Yawn. Despite that concern, I don&#039;t really have an alternative name beyond &amp;quot;status&amp;quot;. For the same reason, I&#039;m not entirely sure it belongs on the status condition navigation template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 26 December 2016 (UTC)&lt;br /&gt;
::::::::Maybe what I said/researched [[Talk:Status condition#Volatile status condition vs. volatile battle status|here]] makes it easier then. For the nav template, I don&#039;t know or care, so you might want to not add it precautiously. Thank you anyway. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:30, 26 December 2016 (UTC)&lt;br /&gt;
:::::::::I can see how we&#039;re using it (and how you&#039;ve been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at [[Eeveelution]]). [[Talk:Status condition#Page reorganization / split proposal discussion|This proposal]] is also related to the confusion thing; in addition, it&#039;s also something I wouldn&#039;t want to start working on in my userspace unless there&#039;s indications of it being mainspace at some point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 7 January 2017 (UTC)&lt;br /&gt;
::::::::::To notify you of what you&#039;ll see anyway: [[User:Nescientist/Nebby|Nebby]]. I&#039;d recommend adding it at {{template|NPC}}, too. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:00, 24 January 2017 (UTC)&lt;br /&gt;
{{indent}} It&#039;s great to see Affection in the mainspace, and I really don&#039;t know whether you&#039;re the right person to yell at, but isn&#039;t mainspacing Nebby.. just as urgent (or even more urgent)? I feel like there&#039;s value wasted, every day. Could you somehow.. get it going, please? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:06, 18 March 2017 (UTC)&lt;br /&gt;
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== Other wiki websites ==&lt;br /&gt;
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You have listed other Nintndo wikis in your userspace. Do you contribute to those wikis as much as you contribute here? If &#039;&#039;so&#039;&#039;, then you are &#039;&#039;&#039;the ultimate wiki contributor&#039;&#039;&#039;.&lt;br /&gt;
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(also how do you change text color and change colors in your name?) --[[User:PersonThatReallyLikesPokemon|PersonThatReallyLikesPokemon]] ([[User talk:PersonThatReallyLikesPokemon|talk]]) 10:55, 26 December 2016 (UTC)&lt;br /&gt;
:No, I do not contribute to the other wikis I link to as much as Bulbapedia. Yu-Gi-Oh! Wikia is the only wiki on which I have activity comparable to my activity on Bulbapedia.&lt;br /&gt;
:If you want to change your signature, you can do so at [[Special:Preferences]]. If you want to change the color, you&#039;ll need to check the &amp;quot;Treat the above as wikicode&amp;quot; box. If you want to know how to add colors, you&#039;re free to look at the code of my signature, which you can do by viewing the edit window on any talk page that my signature is on (including this one).&lt;br /&gt;
:Also, there&#039;s no need to make headers bold and italic. As long as you mark them as headers (using the equals signs, which creating a new section automatically does), the software will automatically bold them for you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:24, 26 December 2016 (UTC)&lt;br /&gt;
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== Increased priority ==&lt;br /&gt;
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I thought I&#039;d check this with you before I edit multiple pages all of which you might want to edit afterwards. I&#039;d like to improve the priority moves&#039; wording, they seem to be pretty Gen I centric, and have likely carried over to where they don&#039;t fit. Assuming we want to be this specific at individual move pages (which is not what I&#039;d personally be going for), I suggest:&lt;br /&gt;
 Quick Attack inflicts damage, and is an increased [[priority]] move. If no other Pokémon uses an increased priority move during the turn Quick Attack is used, Quick Attack will go first regardless of the user&#039;s {{stat|Speed}}. If multiple Pokémon use a move with an increased priority of +1 during the same turn, their move order will be determined normally.&lt;br /&gt;
I have no idea what that other paragraph with sleep and freeze is supposed to say. Do you know? (I&#039;m inclined to believe it&#039;s only for Gen I, and also not important?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:I think most of the explanation can be left on the priority page. Maybe even just:&lt;br /&gt;
 Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
:I remember reading about that sleep/freeze thing for Gen I recently, actually. [https://www.youtube.com/watch?v=pvk_8yTyscU Here&#039;s a video explaining it.] From Gen II onward, you can actually select moves while asleep/frozen, so you move at the priority of the selected move rather than the last selected move. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 26 December 2016 (UTC)&lt;br /&gt;
::Yes, great, that&#039;s what I&#039;d personally be going for; so that&#039;s what I&#039;ll do then. I&#039;ll remove virtually everything but a link to priority, and that extra paragraph at Quick Attack. The sleep/freeze thing was what I had in mind, but because that was on all priority moves (not just Quick Attack), I thought I might&#039;ve missed something. Thank you! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:09, 26 December 2016 (UTC)&lt;br /&gt;
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== Can you please add [[Thousand Arrows]] to [[Template:TypeEffectiveness]]? ==&lt;br /&gt;
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On [[Oricorio]]&#039;s page: &lt;br /&gt;
&lt;br /&gt;
 If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is 2×.&lt;br /&gt;
&lt;br /&gt;
Thousand Arrows would also break this rule.[[User:Pumpkinking0192]] suggests changing the whole thing to if the Pokemon is [[grounded]]. Anyway, can you please update this? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 17:06, 29 December 2016 (UTC)&lt;br /&gt;
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== Re: ==&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=Wela_Volcano_Park&amp;amp;diff=2572703&amp;amp;oldid=2572700]&lt;br /&gt;
&lt;br /&gt;
Can you direct me to the guideline where &#039;&#039;The italics is supposed to be the translation of the Japanese name&#039;&#039; is laid out? As I mentioned in my edit summary, I have been unable to find it. [[BP:MOS]] doesn&#039;t appear to say anything like that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hepburn romanization is not particularly useful for anyone&#039;&#039; also doesn&#039;t appear to be mentioned there, and as far as I can tell it simply is not true. This is an English-language wiki that does not appear to assume Japanese literacy on the part of its readers, so the Japanese text without a romanization is illegible to our readers and therefore practically useless (and depending on encoding might not even display properly, although I have never had this problem myself). There&#039;s actually a control for this -- why do we give the HP and RR for the Chinese and Korean names, respectively, at the bottom of the article? The only difference is that those languages aren&#039;t relevant to the topic except as random trivia.&lt;br /&gt;
&lt;br /&gt;
[[User:Satorukun0530|Satorukun0530]] ([[User talk:Satorukun0530|talk]]) 17:23, 30 December 2016 (UTC)&lt;br /&gt;
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== I don&#039;t understand the Aura Break thing. ==&lt;br /&gt;
&lt;br /&gt;
 [http://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;amp;curid=60392&amp;amp;diff=2576839&amp;amp;oldid=2576835 | Undo revision 2576835 by Unowninator (talk) &#039;&#039;It&#039;s easier to treat Aura Break and Power Construct as a pair of standard Abilities, even if they&#039;re not technically implemented that way&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Can you please elaborate? I don&#039;t understand what you mean. Also, I hate to be a bother, but you never responded to that Thousand Arrows thing. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 07:25, 6 January 2017 (UTC)&lt;br /&gt;
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== Trivia and Force Fire ==&lt;br /&gt;
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Sorry to bother you, but I&#039;m having trouble with {{u|Force Fire}}, who refuses to listen to what I&#039;m trying to say and instead is making counterarguments for something completely different. I&#039;ve tried to remove a couple of blatantly out-of-date trivia points on [[Flying (type)]] that haven&#039;t been true for three to six years, but Force Fire&#039;s counterarguments are all about whether the outdatedness is visible in the tables or not. Can you intervene one way or the other, please? Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:33, 10 January 2017 (UTC)&lt;br /&gt;
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== Regarding the [[Sun and Moon Shards]] ==&lt;br /&gt;
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I was about to [[BP:SPADING|spade]] the Sun and Moon Shards article, when I noticed that you made a few edits back in November.  I just wanted to double check and ask if it was confirmed that Eevee needs a high friendship or not to evolve in XD.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:38, 14 January 2017 (UTC)&lt;br /&gt;
:I made all the pages say what I believe to be the correct method. I haven&#039;t personally tested it though, so it would be worthwhile checking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:33, 14 January 2017 (UTC)&lt;br /&gt;
::I&#039;ve checked it, friendship is required. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:26, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Environment pages ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;ve decided to [[User:Eridanus/Platform|dig back it from userspace]]{{tt|*|though the name still mentions platforms. Will probably treat Colosseum and Gale of Darkness as the same; I think Gale reuses assets for old places?}}. Did we create any naming standards for filenames of these? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:45, 15 January 2017 (UTC)&lt;br /&gt;
:Uh, I&#039;ve just been using images that were uploaded for other purposes. If there wasn&#039;t one, I uploaded the image to an external site instead. It&#039;s probably fine to upload environment images directly though. There&#039;s currently no naming scheme.&lt;br /&gt;
:Notice that on my page, the headers only group environments that have the same effects (other than terrain effects, but they&#039;re special). That was a very deliberate choice. On yours, they have several different effects in one.&lt;br /&gt;
:BTW, I notice you say that Gen VII is coming soon. I&#039;ve actually got a spreadsheet detailing the whole game, but haven&#039;t put it on Bulbapedia yet (and it&#039;s missing Secret Power for everything but Ultra Space, since the only way to use it right now is via Metronome, as well as Burmy). The main reason I haven&#039;t put it up yet is due to not playing the post-game yet. However, another tricky part is that the floor mattering more than the background means I can&#039;t really lay it out the same way as I did Gen VI. I&#039;m also working on another major set of research for Bulbapedia at the moment (that is incredibly close to finish). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:55, 15 January 2017 (UTC)&lt;br /&gt;
::Oh, okay. I haven&#039;t noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it&#039;s the same in Generation IV and V, but haven&#039;t checked), being based on player&#039;s tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:03, 15 January 2017 (UTC)&lt;br /&gt;
:::I&#039;d recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:05, 15 January 2017 (UTC)&lt;br /&gt;
::::Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for [http://imgur.com/a/0RLjb all of them], there&#039;s the fact that some are a bit of a mess{{tt|*|Snowy and icy areas don&#039;t exactly have their own sets, as they just change Camouflage from Normal to Ice, otherwise reusing Secret Power and Nature Power from one of the other 3 sets; caves are split among two sets; and few tilesets break the pattern - an aquatic area uses one of the cave areas effects, a foresty area uses sandy areas effects and a snowy area uses &#039;regular&#039; set}}. Some tilesets make a return in Explorers (like the two that went unused), so it&#039;ll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to [https://www.spriters-resource.com/game_boy_advance/pokemonmysterydungeonredrescueteam/ Spriters Resources] so I am asking what should be the picture for PMD, considering dungeons are randomized. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:11, 16 January 2017 (UTC)&lt;br /&gt;
:::::You really just need an example of the tileset in use. Just because it appears in a formation that another person might never see should be irrelevant. Also, if you&#039;re working on PMD, you might find [http://imgur.com/a/lO8sl this page from the EoS guidebook] useful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:28, 16 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SOS Battle page ==&lt;br /&gt;
&lt;br /&gt;
Why did you undo my edit on the SOS Battle page concerning weather? I linked my source appropriately to a page on the OFFICIAL Pokémon website and on that page where it talks about SOS battles in different weather conditions, it explicitly says that weather called in by moves or abilities do not affect the potential SOS allies in an area. If the official Pokémon website isn&#039;t a reliable, accurate source of information, then what is? Bulbapedia is a useful resource but when the official Pokémon site directly contradicts it, the Official Pokémon site is probably the more reliable source in any given case, so I&#039;m going to place my edit back until such a time you can link to a source about the disputed detail that proves the information on the official Pokémon website is incorrect, because there was no source given about the detail prior to my edit. [[User:GeniusMike|GeniusMike]] ([[User talk:GeniusMike|talk]]) 16:11, 22 January 2017 (UTC) GeniusMike&lt;br /&gt;
:In my reversion, I directed you to look at [[Talk:SOS Battle|the talk page for the SOS Battle page]]. On that talk page, there is a section titled {{DL|Talk:SOS Battle|Weather ally change in v1.1}} currently discussing this matter. The conclusion the people discussing the topic there came to was that the official Pokémon site contradicted the way the game works, possibly as an attempt to simply the explanation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:18, 22 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverted changes regarding battery life of Gen II cartridges ==&lt;br /&gt;
&lt;br /&gt;
Please refer to [http://bulbapedia.bulbagarden.net/wiki/User_talk:Tiddlywinks#Old_reverted_changes_in_Crystal_.26_Silver_and_Gold_articles Tiddlywinks&#039; talk page] for some discussion. --[[User:Black Eagle|Black Eagle]] ([[User talk:Black Eagle|talk]]) 16:28, 23 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Sockpuppeting ==&lt;br /&gt;
&lt;br /&gt;
I recently saw that a user called Pikachu21843 had recently made an edit to a page and then I noticed that a previous user had a very similar name with an extra 8 in the name. This seems like it could be a case of sockpuppeting. Either that or the newest user copied the older users title and just added/subtracted an 8, but that seems pretty weird, so I thought I should just bring this to your attention. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 12:37, 30 January 2017 (UTC)&lt;br /&gt;
:Just a heads up, are both users still active or has one account been blocked? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 01:09, 19 February 2017 (UTC)&lt;br /&gt;
::The user actually told me which was their main account the same day I left a message on their talk pages. I completely forgot to block the extra account. It&#039;s blocked now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 20 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zygarde ==&lt;br /&gt;
&lt;br /&gt;
I have tried contacting ForceFire and Tiddlywinks about this but have yet to get a solid response on what to do. This is what I sent to Tiddlywinks:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I&#039;m sure you know, there has been some discussion for the last year or two about Zygarde&#039;s place as a trio with Xerneas and Yveltal, and the reasoning behind why we haven&#039;t included it. ForceFire said that a main reason is &amp;quot;lack of game or anime evidence&amp;quot;. When I contacted ForceFire about SS036, which I believe has evidence proving Zygarde is indeed part of the trio, he said &amp;quot;I have an extremely limited understanding of the Japanese language and am not going to follow what fansubs say, since they usually take liberties. But I will bring it up with the other staff members and we will discuss it&amp;quot;. (This was when there was no English dub.) Now that there is an English dub, I tried contacting him two or three days ago, and he hasn&#039;t responded. Could you give some feedback?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Could you either give a response on what to do, or get ForceFire to answer my question on his talk page? (He has answered the question under mine but not yet mine.) --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:19, 31 January 2017 (UTC)&lt;br /&gt;
:This is currently being discussed. ForceFire or Tiddlywinks will let you know when a decision has been reached. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:45, 1 February 2017 (UTC)&lt;br /&gt;
::Good to hear. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:45, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nightmare glitch ==&lt;br /&gt;
&lt;br /&gt;
Some time last year, I discovered a glitch involving {{m|Nightmare}} while watching a YouTube video about {{game|Crystal}}. I&#039;ve left a link to that video {{talk|here|List of glitches in Generation II}}. Basically it was along the lines of a Full Heal being used on a sleeping Pokémon being affected by Nightmare, but the effect of Nightmare continuing after that despite the Pokémon not being asleep anymore. This may need some research, but I recall it not being on the glitch list, so I thought I&#039;d bring it to someone&#039;s attention. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:12, 3 February 2017 (UTC)&lt;br /&gt;
:[[List of glitches in Generation II#Nightmare damage bug|It looks like it has been added]]. Chickasaurus credits you in the video description. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:41, 3 February 2017 (UTC)&lt;br /&gt;
::I had actually done some research a few weeks ago, and adjusted the wording at Nightmare after I had examined the disassembly (and in a few moments, I&#039;ll also adjust the glitch page). It seems to happen because the item heal routine removes the Nightmare status from the player&#039;s active Pokémon regardless of who used the item (and whom it subsequently cured of sleep). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:33, 3 February 2017 (UTC)&lt;br /&gt;
:::So in that case, if the player&#039;s Pokémon was somehow afflicted by Nightmare when the opponent uses a Full Heal or Full Restore, the player&#039;s Pokémon would also be cured on Nightmare? I&#039;m not sure if there are any NPCs with Full Heals/Full Restores that could inflict Nightmare on your Pokémon however (even with Metronome/Mirror Move/Mimic). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 3 February 2017 (UTC)&lt;br /&gt;
::::Rereading the code from my edit summary, the same seems to hold true for bad poison as well, such that when your Pokémon is badly poisoned and the opponent uses &#039;&#039;any status healing item&#039;&#039; (!), your Pokémon will become regularly poisoned. Both may be hypothetical cases, however, I don&#039;t know. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:49, 3 February 2017 (UTC)&lt;br /&gt;
:::::For bad poison, several of Koga&#039;s Pokémon know Toxic, and since he&#039;s an Elite Four member he probably uses Full Restores, so that case might actually be possible to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:52, 3 February 2017 (UTC)&lt;br /&gt;
::::::My save file is lost, but if you&#039;re able to check it, maybe also try to become confused when the opponent uses a Full Heal/Full Restore and see whether you&#039;re cured of confusion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 3 February 2017 (UTC)&lt;br /&gt;
:::::::[http://forums.glitchcity.info/index.php?topic=7840.0 Apparently], that code is only called when the player uses a Full Heal. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L756 function that is used when the AI uses a Full Heal/Full Restore] cures the opponent&#039;s Pokémon of bad poison. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L577 function for when an opponent uses a Full Restore] also cures the Pokémon of confusion, but [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L566 the opponent&#039;s Full Heal function] does not. Apparently, this is likely due to the fact that the Full Heal/Full Restore don&#039;t cure confusion or Nightmare in Generation I and the code wasn&#039;t updated properly. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:43, 4 February 2017 (UTC)&lt;br /&gt;
::::::::Well, there goes my credibility. What they say makes sense, and I agree to that. It was a month ago, and I thought I had tracked it down to that function straight from the AI, but it appears I have not (correctly). I&#039;m sorry for the confusion. In case there you know of an AI opponent that uses Full Heals, you might want to update the glitch page accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:44, 4 February 2017 (UTC)&lt;br /&gt;
:::::::::As demonstrated by the Nightmare glitch, Claire definitely uses Full Heals. Still, it would be a good idea for someone to double-check in-game that opponents&#039; Full Heals don&#039;t cure confusion and that opponents&#039; Full Restores do cure confusion but not Nightmare. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:17, 4 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Tapu ==&lt;br /&gt;
&lt;br /&gt;
A few things about the Tapu/Guardian Deities/Land Spirits:&lt;br /&gt;
&lt;br /&gt;
1. We really should come up with a consensus on whether we move Guardian Deities to Tapu or not. Personally, I think we should, because &amp;quot;Tapu&amp;quot; is used frequently in game AND is used frequently by the fans.&lt;br /&gt;
&lt;br /&gt;
2. We should add the Tapu (and the UBs and Type:Null/Silvally, for the matter) to the Legendary and Mythical Pokémon template. We know that all of those Pokémon are either Legendary or Mythical, and the template does not differentiate between the two. &lt;br /&gt;
&lt;br /&gt;
What do you think? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:17, 10 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding Present ==&lt;br /&gt;
&lt;br /&gt;
Just a few thoughts and questions.  First, considering that the behavior of healing is different between GS, C, and Stad2, shouldn&#039;t that be noted or am I misunderstanding the wording that is being used?  Secondly, I figured that it would be better to start with how Present works in GS and then go to C and Stad2.  May I ask why that is incorrect?  (Additionally, there is now duplicated text in the Generation II section, but what should be changed could depend on the answer to my first question.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:25, 15 February 2017 (UTC)&lt;br /&gt;
:The page does start with how it works in Gold and Silver now; you changed it so a key part of the Gold and Silver functionality was labelled as exclusive to Crystal. Present can still heal the target in Gold and Silver (as is obvious due to the message given when the target&#039;s HP is full), but if it damages the target it uses that unusual damage formula in Gold and Silver only. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 15 February 2017 (UTC)&lt;br /&gt;
::I guess I understand what went wrong.  Though, I believe that I guess the way it is will have to do.  Anyways, I have made a few more edits to the page based on the original source, among other things.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 07:36, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follow up ==&lt;br /&gt;
&lt;br /&gt;
I spoke to an admin a couple of months ago regarding a situation with user Pikablu and I was instructed to talk it out with the user, and I did so, but I don&#039;t believe what he is saying and my suspicions keep rising even after I talked with him. I keep seeing him undo posts of mine, whether it is by editing the page or actually pressing the undo button, when they shouldn&#039;t have been done and several minutes ago, I noticed that he added back on SM015 that Professor Kukui&#039;s Rockruff is revealed to know Bite and learns Rock Throw, even know I&#039;ve already said in one of the edits that he never owned Rockruff and that we don&#039;t even know if it knows Bite or not. Could you please look into this. I forget what the other example were back then, but I can assure you, they were edits that were done, even though they were not meant to be there, edits that added wrong or speculative information. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 17:12, 23 February 2017 (UTC)&lt;br /&gt;
:He just did it again with his latest edit to the Rock Throw page. {{unsigned|Playerking95}}&lt;br /&gt;
::Hello? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 06:38, 3 March 2017 (UTC)&lt;br /&gt;
:::Based on other similar cases, it looks like on move pages the link should go to [[Ash&#039;s Rockruff]] while the display text should be &amp;quot;A wild Rockruff&amp;quot; if it has only used the move before being caught. I can&#039;t really comment on whether or not there is sufficient evidence that it knows Bite. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon GO learnsets ==&lt;br /&gt;
&lt;br /&gt;
Would you mind moving your [[User:SnorlaxMonster/Pokémon GO moves]] page into the mainspace preferably under [[List of learnsets in Pokémon GO]]? I think it is mature enough at this point and the data is up-to-date. I am asking you because it is your page. This way it can be linked from the [[Pokémon GO]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; Thanks, [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 19:04, 27 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grammar dispute mediation ==&lt;br /&gt;
&lt;br /&gt;
May I ask for a staff opinion from you, please? Tiddlywinks has asked me to go to someone higher ranked than Force Fire.&lt;br /&gt;
&lt;br /&gt;
Tiddlywinks and Force Fire have been aggressively retaining usage of the incorrect &amp;quot;comprised of.&amp;quot; I have numerous sources ([http://grammarist.com/usage/compose-comprise/ 1] [http://www.quickanddirtytips.com/education/grammar/comprise-versus-compose 2] [http://www.businesswritingblog.com/business_writing/2015/01/comprised-of-vs-composed-of-a-test.html 3] for starters, and plenty more can be found with a quick Google search) stating that despite its prevalence, such usage is grammatically wrong. They have not produced even a single source in favor of their argument that it&#039;s acceptable. I would be willing to drop this fight if even a single such source is presented, but Tiddlywinks is refusing to do so and unilaterally saying that on this matter, their unresearched &#039;&#039;opinion&#039;&#039; trumps correctness. Can you step in, please? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:42, 1 March 2017 (UTC)&lt;br /&gt;
:To make it clear for the record, [[User talk:ShinyGiratina#Comprised]] (which was linked on the other page I linked you before) does point to a couple of dictionaries. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:09, 1 March 2017 (UTC)&lt;br /&gt;
::Even if &amp;quot;comprised of&amp;quot; has become an accepted usage, I would still rather we use alternatives in prose. I don&#039;t see any reason to revert edits that replace it with some other appropriate phrasing. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:00, 2 March 2017 (UTC)&lt;br /&gt;
:::Could I suggest &amp;quot;consists of&amp;quot;? It seems like a reasonable term, and shouldn&#039;t get any dispute as to its grammaticality. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 00:19, 2 March 2017 (UTC)&lt;br /&gt;
::::Plenty of the time that&#039;s a perfectly reasonable alternative. Of course, the specific wording should be selected based on context. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:20, 2 March 2017 (UTC)&lt;br /&gt;
{{indent}}Despite you saying that we should use alternatives, and that there&#039;s no reason to revert edits that replace comprise, ForceFire is continuing to revert such edits ([http://bulbapedia.bulbagarden.net/w/index.php?title=Cosmoem_(Pok%C3%A9mon)&amp;amp;curid=218180&amp;amp;diff=2608467&amp;amp;oldid=2608440 1] [http://bulbapedia.bulbagarden.net/w/index.php?title=Victory_Road_(Kalos)&amp;amp;curid=184472&amp;amp;diff=2608468&amp;amp;oldid=2608441 2] [http://bulbapedia.bulbagarden.net/w/index.php?title=Veilstone_City&amp;amp;curid=13222&amp;amp;diff=2608469&amp;amp;oldid=2608433 3]). Can you please have a word with him? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:34, 3 March 2017 (UTC)&lt;br /&gt;
:Those were edits by a banned user&#039;s sockpuppet, which I assume is why they were reverted. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:01, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Meteorite key item ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay if I created a userpage of the Meteorite key item as I saw that you created userpages for some items, such as the Exp. Share, and I have some information about the Meteorite sitting on my computer? [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 00:47, 2 March 2017 (UTC)&lt;br /&gt;
:Please do. Meteorite is one of the exceptional cases I&#039;ve been thinking about how to format, so having an example of how it works would be helpful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:49, 2 March 2017 (UTC)&lt;br /&gt;
::I created the page in my userspace. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:17, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Bond Greninja ==&lt;br /&gt;
Since no one is checking the new talk page I created for this due to not enough people looking at the Older 500 section on Recent Changes, I&#039;ll ask the first active staff member I saw:Isn&#039;t the Battle Bond Greninja locked w/a Hardy Nature like it is in the demo? Because someone(most likely reading Smogon&#039;s recommended sets and forgetting Showdown bypasses many  real-game legality checks due to it being a sim)made it look like it is random, when my transferred one was Hardy(and it was Hardy on my other 3DS as well), so ...can you figure out what is going on there?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 05:30, 2 March 2017 (UTC)&lt;br /&gt;
:I just collected mine, and it had a Hardy Nature; then I reset, moved the Wonder Card to the first slot, and collected it again, and that time it had a Brave nature. Note that I am running v1.0 and I transferred the Wonder Card while I was on v1.0, so those may have impacted this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:40, 2 March 2017 (UTC)&lt;br /&gt;
::Did it have Brave in the Demo or in the main Game or both? This requires a lot more research...anyone I can talk to for a deeper, more in-depth look on this from a technical perspective?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:05, 2 March 2017 (UTC)&lt;br /&gt;
:::Brave in the main game. I believe it&#039;s fixed to Hardy in the demo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:11, 2 March 2017 (UTC)&lt;br /&gt;
::::So if I soft reset my backup Moon file on the 3DS that I primarily play Sun on, I may get Timid like I want? Or should I ask someone else to try it under 1.1 with and w/o the Wonder Card movement as a further test of the mechanics first?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:20, 2 March 2017 (UTC)&lt;br /&gt;
:::::I would speculate that it can be any nature in both v1.0 and v1.1. Just keep collecting it and checking its nature, then soft resetting if it is not the nature you want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:23, 2 March 2017 (UTC)&lt;br /&gt;
::::::Thanks, I&#039;ll report back to you when I&#039;ve played the demo again and did the Greninja shenanigans...I wonder if it truly locked into Hardy in the Demo...and is it gender-Locked as well...makes me wonder..again, thank you for helping me and anyone else who got confused by the seemingly locked nature.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 11:15, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
Hello SnorlaxMonster!&lt;br /&gt;
&lt;br /&gt;
I see you&#039;ve been updating templates and I was wondering if you were going to update template:catalogue? I raised a few issues about it a year ago and I don&#039;t know much about templates to fix the issue myself. I&#039;ve copied-pasted what I wrote on the discussion page for [[List of Pokémon Global Link promotions/Dream World]] here:&lt;br /&gt;
* The links to the Pokémon Doll catalogue and Plain catalogue actually lead to another redirect. So I suggest the template should be changed to allow for a direct link.&lt;br /&gt;
* (This is not really a template issue, but I should raise the issue before changing it) Many of the dolls are grouped according to how they were released in the English Global Link, such as Reshiram, Zekrom and Keldeo, as well as Meloetta, Black Kyurem and White Kyurem. However, many of the Japanese and Korean releases had them released differently. For example, in Japan, while Reshiram and Zekrom were distributed together, Keldeo was actually given out with Meloetta, with Black and White Kyurem coming together in another distribution. In Korea, Reshiram and Zekrom actually came with Pikachu not Keldeo, while Meloetta, Keldeo, Black and White Kyurem all came together. So my suggestion would be split the groups into Meloetta, Keldeo, Reshira &amp;amp; Zekrom, and Black Kyurem &amp;amp; White Kyurem.&lt;br /&gt;
Thanks! --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:42, 2 March 2017 (UTC)&lt;br /&gt;
:I&#039;ve added the parameter &amp;lt;code&amp;gt;cataloguelink&amp;lt;/code&amp;gt; to {{template|Catalogue}}, which should fix your issue.&lt;br /&gt;
:That sounds reasonable to me. I&#039;ll admit, I&#039;m not the biggest fan of the current template, but it&#039;s nowhere near the top on my priorities to change it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:01, 2 March 2017 (UTC)&lt;br /&gt;
::Thank you! Yes, definitely not a priority (which is why I left it unchanged for a while), but luckily I already had it written down somewhere --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:42, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baby Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I wrote this on the Baby talk page but didn&#039;t get a response, so I figured I&#039;d come to a mod&lt;br /&gt;
&lt;br /&gt;
Where does the criteria for baby Pokémon come from. Is it officially stated, or reverse-written by Bulbapedia/fans? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:03, 2 March 2017 (UTC)&lt;br /&gt;
:It&#039;s possible that there is some handbook, guidebook, or page on an official site which defines the term, but I think the Undiscovered evolving into non-Undiscovered Egg Group is a good definition. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:13, 3 March 2017 (UTC)&lt;br /&gt;
::Given that it was inferred by someone on Bulbapedia, would it be ok to make a similar definition for Legendary Pokémon, or would we just remove it altogether? I think it should be an all-or-none sort of thing. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:23, 3 March 2017 (UTC)&lt;br /&gt;
:::I&#039;m not saying it&#039;s definitely inferred—it&#039;s quite possible that it is officially used, I just haven&#039;t checked thoroughly. However, there&#039;s no dispute as to what constitutes a baby Pokémon, but there is for Legendary Pokémon, so I don&#039;t think it&#039;s reasonable to allow fans to define what Legendary Pokémon means.&lt;br /&gt;
:::There are fan descriptions of patterns, such as [[pseudo-legendary Pokémon]], which are entirely unofficial names for clear patterns. Legendary Pokémon clearly has a specific official meaning, we just don&#039;t quite know it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:26, 3 March 2017 (UTC)&lt;br /&gt;
::::Alright, thanks. I may ask TPCi someday about how they decide legendary and mythical status, but since they&#039;ve taken down their online mail bag it&#039;s hard to contact them. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:37, 3 March 2017 (UTC)&lt;br /&gt;
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== Tapu Koko English ==&lt;br /&gt;
&lt;br /&gt;
Can you please release an english version of the Shiny Tapu Koko document so that users in different nations can read them. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 06:03, 7 March 2017 (UTC)&lt;br /&gt;
:Do you mean [http://www.pokemon.co.jp/images/sp/kapu-kokeko/shop.pdf this]? I didn&#039;t create it, the Japanese branch of The Pokémon Company did. I have no intention of translating 38 pages of store locations in Japan—it&#039;s simply not a worthwhile use of my time. All of the important information is already [[n:Shiny Tapu Koko to be distributed in Japan|in the article]]. If you&#039;re going to be in Japan during the time period, chances are most stores from the listed chains are going to participate. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:03, 7 March 2017 (UTC)&lt;br /&gt;
:::Thanks. Sorry for the inconvinience. i understand. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 00:26, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page suggestion: a list of city slogans ==&lt;br /&gt;
&lt;br /&gt;
Hey there! I had an idea earlier today for a page that collects all the city slogans so readers can browse them all in one place, instead of having to click on every city&#039;s page to see them one by one. I&#039;ve started a mockup at [[User:Pumpkinking0192/List of city slogans]] and [[User:Pumpkinking0192/Template:CitySlogan]], but it&#039;s only filled out enough to be a proof of concept.&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea, but if there&#039;s not going to be any staff interest in mainspacing such a page, then I&#039;d rather abandon it now instead of spending an hour or two filling it out. So before I expend that effort, I&#039;d like to ask: do you think it&#039;s a good idea? Are the staff likely to be willing to mainspace this concept, or something like it, once it&#039;s eventually complete? Are there any structural changes that you want to suggest, especially those that would be easier to make now rather than after all the data&#039;s collected? Thanks for your input! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:35, 8 March 2017 (UTC)&lt;br /&gt;
:Just asking some regular staff (not the Editorial Board), probably only English and Japanese are needed, but otherwise it looks promising. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:13, 8 March 2017 (UTC)&lt;br /&gt;
::Two things: 1) The page in my userspace is done and ready to go through the Editorial Board&#039;s approval process.&lt;br /&gt;
::2) As I was gathering the data, I noticed that all Kalos cities have either an &amp;quot;origin&amp;quot; section or a bullet point about the origin, detailing the real-world locations the cities may have been based on. However, no other city articles have this, and in fact in the past couple of months I had removed such a section from a couple of Alola city articles, thinking the precedent was that it should be excluded from city articles and put on [[Pokémon world in relation to the real world]], but in fact it appears there is no consistent precedent. What should be done about this? Should we remove it from the Kalos articles, or add it to all the others? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:47, 12 March 2017 (UTC)&lt;br /&gt;
:::I would suggest reformatting the sections. There&#039;s a great deal of waste in the separate tables, the always empty &amp;quot;English translation&amp;quot; cell, and other repetition. This is a smarter format:&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Pallet Town || Generations I and III || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation II || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation IV || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:14, 12 March 2017 (UTC)&lt;br /&gt;
::::With all due respect, I understand your reasoning, but I&#039;d rather wait and see whether I get a definite yes or no from the EB first, for three reasons:&lt;br /&gt;
::::1) That was a lot of work to compile, and I&#039;m not exactly eager to immediately turn around and do a lot more work, especially after I specifically asked SM about &amp;quot;structural changes ... that would be easier to make now rather than after all the data&#039;s collected&amp;quot;. If the EB asks it, sure, I&#039;ll do it, but in the meantime...&lt;br /&gt;
::::2) In your suggested layout, certain cities (Azalea most egregiously, but most Kanto/Johto cities tbh) would stretch the table horizontally so far that the table would be considerably wider than most readers&#039; screen resolutions, even on desktops/laptops. Our wiki already has a plethora of tables that are too wide to read easily on mobile; I&#039;d strongly prefer to avoid spreading that problem to desktop view.&lt;br /&gt;
::::3) In a perfect hypothetical future, I would love to see the page expanded with all the slogans in every language that the games have been officially released in. That would require the layout I&#039;ve done (or something like it), with my initial &amp;quot;In other languages&amp;quot; section restored. For now, though, I recognize that&#039;s just a pipe dream.&lt;br /&gt;
::::But thanks for your concern! None of my three concerns are absolute deal-breakers, so if the EB rejects this layout I&#039;m happy to work with you to try to find a way to reconcile our ideas. Thanks! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:15, 12 March 2017 (UTC)&lt;br /&gt;
:::::Feel free to play with your screen size. This isn&#039;t &amp;quot;stretching&amp;quot; anything.&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Azalea Town || Gen. II || Where People and Pokémon Live in Happy Harmony! || ポケモンと　ひとが　ともに　なかよく　くらす　まち || The town where Pokémon and people live happy together.&lt;br /&gt;
|-&lt;br /&gt;
| Gen. IV || Living Happily with Pokémon || ポケモンと　なかよしの　まち || The town of close friendships with Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::::I really feel that there&#039;s pretty much zero value in slogans in other languages. A lot of simple &#039;&#039;terms&#039;&#039;, sure, maybe there&#039;s fair value in various languages for those. For whole slogans? I really don&#039;t think so. It&#039;s basically a quote. We don&#039;t really include &#039;&#039;any&#039;&#039; other language for most quote-like things (move descriptions, bag descriptions, etc...); the Japanese for these slogans seems to be the closest thing to an exception, and there&#039;s no good reason to go any farther than that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:27, 12 March 2017 (UTC)&lt;br /&gt;
::::::Huh. The text in your table wraps. I thought our tables generally weren&#039;t able to wrap, so I was avoiding even trying that. That&#039;s one mystery solved! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:51, 13 March 2017 (UTC)&lt;br /&gt;
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== Sprites ==&lt;br /&gt;
&lt;br /&gt;
1) Why do the party templates for Gen VI use the art for the Pokémon and not their sprites? I understand why the Gen VII templates use the art, because not all the sprites are updated, but it seems kind of silly when the other templates use sprites. &lt;br /&gt;
&lt;br /&gt;
2) I think that the sprites for Gen VI and VII should be animated. The other sprites that are animated in game are animated here, and Gen VI animated sprites are available. If you want, I can help get the pictures, but I don&#039;t have privileges on Archives. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:33, 8 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC Toxic ==&lt;br /&gt;
&lt;br /&gt;
The issue with Heal Bell and Baton Pass is both that they don&#039;t reset the toxic status effect. I added Heal Bell afterwards after finding out it had the same problem as Baton Pass, so the paragraph in the article about it might be a bit awkward. Just a heads up on why it references Heal Bell. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 09:59, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Gen VII sprites were uploaded, so I made [[User:Celadonkey/Spritebox/7|this]]. Can I mainspace it and put it on the Pokemon&#039;s pages? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:37, 18 March 2017 (UTC)&lt;br /&gt;
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== Glitch Pokémon &amp;quot;in NDex order&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
You seem to take issue with excluding glitch Pokémon from a sentence about the list of Gen II Pokémon by index number, citing that &amp;quot;Glitch Pokemon are also in NDex order in Gen II&amp;quot;. I don&#039;t entirely understand what you mean. Glitch Pokémon aren&#039;t at &#039;&#039;all&#039;&#039; in the National Pokédex, right? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 14:15, 21 March 2017 (UTC)&lt;br /&gt;
:The Pokédex numbers of the glitch Pokémon in Generation II match their index numbers. I suppose they&#039;re not technically in the National Pokédex, but I don&#039;t think we need to make that clarification since in every way they can, the glitch Pokémon&#039;s index numbers match their National Pokédex numbers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
Could you please talk to the Grammerfreak. After the latest discussion had ended on my talk page, he posted &amp;quot;Who in the world is this Hull anyway?&amp;quot; in reference to the fact that the character Hull in SM011 had its name changed to Haru and since he&#039;s had a habit of attacking me in the past, the post there seems to be pretty petty and unnecessary, so what was the point of him posting it there? Could you talk with him? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 07:15, 22 March 2017 (UTC)&lt;br /&gt;
:It&#039;s entirely possible Grammerfreak actually didn&#039;t know who Hull was. I&#039;m going to {{wp|Wikipedia:AGF|assume good faith}} here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:34, 22 March 2017 (UTC)&lt;br /&gt;
:I was hoping to pitch in because I spotted the discussion during a random patrol, and I didn&#039;t know the discussion had already ended. My bad. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:44, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Regarding the NIWA, I believe that I now understand that Zelda Wiki is an non-independent member, though as confusing as it is and contradicting the NIWA&#039;s about page.  (If not, then could you explain what you meant?)  Either way and just to make sure, is Zelda Wiki still a member due to being a founding member or just because the change did not change their status?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:24, 2 April 2017 (UTC)&lt;br /&gt;
:There&#039;s some discussion about what&#039;s going to happen with Zelda Wiki inside NIWA. I haven&#039;t read the full backlog yet, but at the moment they are still a member. I don&#039;t know if that&#039;s going to change. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:12, 3 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pseudo-legendaries==&lt;br /&gt;
&lt;br /&gt;
About the description under &amp;quot;Other&amp;quot;, Kommo-o doesn&#039;t have a type immunity under any circumstances but rather is immune to specific moves(e.g. sound-based moves). I am requesting for a change as I am unable to edit this page as I don&#039;t have permission to edit this page.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:42, 15 April 2017 (UTC)&lt;br /&gt;
:It says type immunities, and while Soundproof and Bulletproof do provide immunities to specific moves, they are not type immunities, so I don&#039;t think they need to be noted there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:25, 15 April 2017 (UTC)&lt;br /&gt;
::Looking back on my previous message, I saw that I was a bit unclear in what I was trying to say. So can the fact that says that Kommo-o has a type immunity be removed? Also I would like to ask if it would be relevant to mention on Persian&#039;s page page that Persian-A is the only single-type fully evolved Alola variant? If not, I will not add this bit of information onto the page.&lt;br /&gt;
[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 12:39, 15 April 2017 (UTC)&lt;br /&gt;
:::&#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039;&lt;br /&gt;
:::The article does not currently claim that Kommo-o has a type immunity, so I don&#039;t know what you want changed.&lt;br /&gt;
:::As for Persian, I think it would be notable if it were the only single-type Alola Form, but since you have to qualify that with &amp;quot;fully-evolved&amp;quot; I don&#039;t think it is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:08, 15 April 2017 (UTC)&lt;br /&gt;
::::Thanks for the feedback on the Persian-A issue. &lt;br /&gt;
::::What I would like changed is that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; gets changed to something like &amp;quot;Goodra is the only pseudo-legendary that does not always have a type immunity while Kommo-o is the only pseudo-legendary to not have any type immunity&amp;quot;. &lt;br /&gt;
::::This is because Goodra may only have an immunity to grass if the ability is Sap Sipper while for Kommo-o, it&#039;s type combination and ability does not allow it to have a type immunity. I felt that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; was implying that Kommo-o COULD have a type immunity when in reality it couldn&#039;t on its own. &lt;br /&gt;
::::Basically I&#039;m requesting for the page to be edited to only say that Goodra has a type immunity(but not always) while Kommo-o doesn&#039;t have any.&lt;br /&gt;
::::P.S. Sorry if I sound unreasonable. Just something that is on the page that I wanted to point out[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:44, 15 April 2017 (UTC)&lt;br /&gt;
:::::I don&#039;t think that&#039;s necessary. The current statement doesn&#039;t imply that both Goodra and Kommo-o can have a type immunity under some circumstances, only that at least one of them does. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:49, 15 April 2017 (UTC)&lt;br /&gt;
::::::May I suggest that the line be removed altogether? Generally, our standard for trivia is that we cannot refer to two things as &amp;quot;the only one&amp;quot;. Since there are two of them, neither is &amp;quot;the only one&amp;quot; anymore, and the point has become unnecessary. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:39, 15 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Energy ==&lt;br /&gt;
&lt;br /&gt;
Could you confirm that [[Special:Diff/1746957|this edit of yours]] was just for format/consistency, not based on additional Gen III information? (And that [[Special:Diff/1967375|this edit of yours]] just spread that error?) It is what contradicts [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-timing-notes.html UPC] and Showdown, who say it&#039;s +2 in GenIII already (and I&#039;m quite sure they&#039;re trustworthy there). I&#039;d like to change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:40, 17 April 2017 (UTC)&lt;br /&gt;
:Yes, that would have simply being me filling in what appeared to be a gap. Also, it&#039;s worth noting the critical hit page was split from the [[damage modification]] page (although the history is now located at [[damage]]); [http://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;amp;type=revision&amp;amp;diff=1438460&amp;amp;oldid=1437470 this] is the diff in which that info was added (the history merge means it&#039;s necessary to compare non-sequential edits). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:56, 17 April 2017 (UTC)&lt;br /&gt;
::Ok, how should I have known? As that edit says they&#039;re not sure either, and I think I already fixed other mistakes in the critical hit page in the past, I&#039;ll go change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 17 April 2017 (UTC)&lt;br /&gt;
:::Yes, in hindsight it would have been a good idea to mention that it was split from there in the edit summary (as I should try and do for these item pages). The [http://www.psypokes.com/lab/criticalhits.php Psypokes page] cited in that edit summary does mention that Focus Energy started boosts by 2 stages in Generation IV, which I imagine is where that information came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:11, 17 April 2017 (UTC)&lt;br /&gt;
::::That page is quite sophisticated, but has a few mistakes/inaccuracies I think I can make up from the Crystal assembly. (And it&#039;s also missing Reflect etc.) I&#039;ll surely come back to the critical hit page, and maybe I&#039;ll try to see if I can confirm that +2 in-game (if only it were easy, and I knew the rest was correct). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:31, 17 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia on characters teams==&lt;br /&gt;
&lt;br /&gt;
Would adding trivia on character pages based on their teams typing be relevant e.g. Talonflame being the only Pokemon caught in Kalos not weak to Fairy at their final evolution? Although lots of facts can be extracted, they may seem very irrelevant.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:14, 17 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not going to categorically say it&#039;s not notable. However, that example you provided certainly isn&#039;t, even if it were true (Aegislash is an easy counter-example). I don&#039;t think the type effectiveness against Pokémon introduced in a particular generation is notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:22, 17 April 2017 (UTC)&lt;br /&gt;
::Sorry, I mis-worded my sentence there. I meant: Ash&#039;s Talonflame being the only Pokemon that he had caught in ::Kalos not weak to Fairy at their final evolution. &lt;br /&gt;
::Not sure if that would be very notable as well as saying that Jessie&#039;s Mimikyu being the only fairy type so ::far to be caught by Team Rocket(although Mime Jr. is a fairy-type, at the time it wasn&#039;t.&lt;br /&gt;
::Although there can be a lot of trivia said regarding anime characters owned Pokemon typing, some may or may not be irrelevant.&lt;br /&gt;
::Sorry for the confusion in my previous statement.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:43, 17 April 2017 (UTC)&lt;br /&gt;
:::Oh, you meant Ash&#039;s Pokémon. I&#039;m not sure about it in that case; it is only one of six, but they are specifically weak to Fairy. As for Team Rocket, I think Mime Jr. should count. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:45, 17 April 2017 (UTC)&lt;br /&gt;
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== Lillie&#039;s quotes ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m currently doing Lillie&#039;s quotes. I saw what happened with Looker having a separate Quote article. I&#039;m wondering if Lillie should be the same too, because I&#039;m not sure the requirements for a separate Quote article. Whether if it&#039;s due to being too long, or is it because Looker appears in many different generations of games. If it&#039;s due to the length, I think Lillie&#039;s quotes are too long to incorporate into her article. So should just I save it on [[Lillie]] first before the decision is made? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:28, 19 April 2017 (UTC) [Edits made on 09:53, 19 April 2017 (UTC)]&lt;br /&gt;
&lt;br /&gt;
==Link issue==&lt;br /&gt;
While looking into the Deep Sea Scale and Deep Sea Tooth pages I noticed that Scanner&#039;s redirect link only goes to the Key Items for Gen. VI which is bad for the Gen III items. Think we should change it into a disambiguation page? -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:45, 21 April 2017 (UTC)&lt;br /&gt;
:The Scanner should be given its own article. This is an issue with Key Items, and is one of several motivating factors for splitting items to their own articles now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:47, 21 April 2017 (UTC)&lt;br /&gt;
:I agree. Also another issue with both the items in Gen. III you can only get one per game and like the fossils you can only pick one (which is a factor they removed in Gen IV.Anyway have a nice night, getting ready for bed. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:54, 21 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A couple things I wanted ask you about ==&lt;br /&gt;
&lt;br /&gt;
Originally, I was going to ask an admin about only one thing, but while going through the thought process of how to put it, another question came into my mind as well. So, here we go:&amp;lt;br&amp;gt;&lt;br /&gt;
1) A short while ago, I went through different Pokémon character articles to see if there were any capture locations I could pinpoint more accurately than what was already given. In most of the few cases I ran into this, that was pretty easy. But with [[Ash&#039;s Gible]] I wasn&#039;t 100% sure. Its capture location had apparently been listed as just &amp;quot;Sinnoh&amp;quot; since the article was created, and after some thought, I changed it to &amp;quot;Around {{rt|222|Sinnoh}}&amp;quot;. However, since the group was on their way from Mt. Coronet to Sunyshore, which isn&#039;t exactly a straight route, I wasn&#039;t able to shake off the feeling that it wasn&#039;t completely accurate (hence the &amp;quot;around&amp;quot; part). And whenever I&#039;m in doubt, I look for reassurance from someone else. So, what do you think? Is it accurate enough now, or should it be changed?&amp;lt;br&amp;gt;&lt;br /&gt;
2) Speaking of locations, my second question can also be seen as a request. I wondered if a Pokémon was obtained as an Egg, could it be OK to list the location where the Egg was obtained besides just the location where it hatched? Just a thought, but I hope you&#039;ll at least consider it.&amp;lt;br&amp;gt;&lt;br /&gt;
Yours truly, [[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 07:17, 23 April 2017 (UTC).&lt;br /&gt;
:1) I think it would be better not to make assumptions about locations that are not explicitly named. There are a lot of anime-exclusive locations. Maybe it would be better just to write &amp;quot;Between Mt. Coronet and Sunnyshore City&amp;quot;?&lt;br /&gt;
:2) I can see value in having the Egg obtain location in the infobox. For now, it would at least be a good idea to make sure it is explicitly stated in the article&#039;s prose (I noticed that this was not the case for [[Ash&#039;s Donphan]]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:48, 23 April 2017 (UTC)&lt;br /&gt;
::1) Yup. Thought as much. I&#039;ll give it some thought and change it (as a side note, I changed [[May&#039;s Munchlax]]&#039;s capture location from just &amp;quot;Hoenn&amp;quot; to &amp;quot;An island between Pacifidlog and Slateport&amp;quot; since they were traveling between those two settlements at the time, but I didn&#039;t want to make assumptions about which one of the several routes present there they were on at the time).&lt;br /&gt;
::2) I&#039;m glad to hear you support that idea. How soon do you think it can be put into proper use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:20, 24 April 2017 (UTC)&lt;br /&gt;
:::Not meaning to be pushy, but do you have answer to my question? Also, I changed Gible&#039;s capture location to &amp;quot;Between Route 210 and Daybreak Town&amp;quot;, since the group was traveling from [[Wilma]]&#039;s place to Daybreak Town at the time. I think it&#039;s accurate enough. Do you agree? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:25, 30 April 2017 (UTC)&lt;br /&gt;
::::1) Was it ever stated in the anime that Wilma lives on Route 210? Couldn&#039;t you instead put something like &amp;quot;Near Wilma&#039;s house&amp;quot;?&lt;br /&gt;
::::2) I&#039;ve added the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter to the infobox, and put it into use on [[Ash&#039;s Donphan]] as an example. Feel free to put it into widespread use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:08, 2 May 2017 (UTC)&lt;br /&gt;
:::::1) A lot of routes don&#039;t get mentioned by name in the anime, but if we have two in-game locations and an episode takes place in between them, it&#039;s pretty safe to say that it takes place on the route between them. I just figured out that since Wilma&#039;s house is located east of Mt. Coronet, the direction Ash and co. were traveling at the time, I figured that they were traveling between its location on 210 and their next destination, Daybreak Town. If this doesn&#039;t convince you, I can change it.&lt;br /&gt;
:::::2) Thanks. I&#039;ve already put it into good use. Also, while these are rare cases, I&#039;ve seen a couple of other things that I feel could be improved as well. First: Some Pokémon hatched in a different location than where they were caught, most notably perhaps [[Ash&#039;s Greninja]], whose hatching location can only be pointed to somewhere in [[Kalos]], while its capture location can be accurately be pinpointed at [[Lumiose City]]. Is this notable enough to warrant a template edit so that the capture location can also be added for a Pokémon hatched from an Egg in case it&#039;s not the same as the hatching location, or can it be defined more accurately? Second: In the case of Fossil Pokémon, could there be a part in the template that reads when and where the Fossil was obtained and when it was revived, similar to how Eggs are obtained and hatched? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:29, 2 May 2017 (UTC)&lt;br /&gt;
::::::What do you think? Do you think these suggestions are notable enough to be put into use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:43, 5 May 2017 (UTC)&lt;br /&gt;
:::::::1) You&#039;re better off asking Pokemaster97 about this. I&#039;m not entirely happy just assuming routes without being explicitly referred to as such (or having a sign with a route number on it show up in the episode), but I can see your point about it being obvious that that is the intent.&lt;br /&gt;
:::::::2a) My intent with the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter was for when a Trainer obtains the Egg. If it hatched from an Egg in the wild, it doesn&#039;t make sense to consider when and where the Egg was &amp;quot;obtained&amp;quot; because it never was (including for the episode that the Egg is obtained in). Additionally, I think it would be a good idea to have separate &amp;quot;Hatched at&amp;quot; and &amp;quot;Caught at&amp;quot; locations usable for Pokémon that hatched from Eggs in the wild.&lt;br /&gt;
:::::::2b) Are there actually any anime fossil Pokémon that have their own pages such that this functionality would be useful? I don&#039;t remember any owned by major characters. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:02, 5 May 2017 (UTC)&lt;br /&gt;
::::::::1) Thanks for the hint. I&#039;ll contact him about the subject.&lt;br /&gt;
::::::::2a) Separate hatching and capture locations were pretty much what I was going after. Thanks for agreeing.&lt;br /&gt;
::::::::2b) I can think of [[Roark&#039;s Rampardos]] and [[Aero|Red&#039;s Aero]]. With the latter, the debut appearance currently listed there is the round where the fossil was obtained, and the resurrection round is listed under the &amp;quot;evolved in&amp;quot; segment of the template, which seems inaccurate in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:53, 5 May 2017 (UTC)&lt;br /&gt;
:::::::::Well? What do you think? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:35, 6 May 2017 (UTC)&lt;br /&gt;
::::::::::First off: Sorry for the incorrect categorizing. I should&#039;ve realized that the definition of &amp;quot;medicine&amp;quot; doesn&#039;t include Berries. My apologies. Second: Have you given any thought to my ideas presented above? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:13, 9 May 2017 (UTC)&lt;br /&gt;
:::::::::::I think keep Fossils out of the evolution line. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 13 May 2017 (UTC)&lt;br /&gt;
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== Parting Shot ==&lt;br /&gt;
&lt;br /&gt;
Excuse me, but could you possibly revisit it? I don&#039;t mean the parts where I just copied U-Turn (oops), but the dependencies: I now realize it may be supposed to say that the user will switch even if the target has Clear Body, is at -6 etc.?? I had removed that part because it sounded like the user also switches when the move misses, which is not the case (and I can&#039;t seem to find a nice way to make that distinction, but maybe you could make it clearer). Also, I removed the &amp;quot;even if it cannot switch out&amp;quot; part because a) U-Turn doesn&#039;t have it, b) the sentence is really awkward then (grammatically and information-presentation-wise), and c) imo it&#039;s clear anyway. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:00, 29 April 2017 (UTC)&lt;br /&gt;
:I reworded it based on Memento. Hopefully the new wording is a bit clearer. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:35, 30 April 2017 (UTC)&lt;br /&gt;
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== New page ==&lt;br /&gt;
&lt;br /&gt;
Hey SnorlaxMonster! I&#039;m not really sure who the most relevant person to ask this would be, but is [[User:Wowy/Harmony Scarf|this page]] notable? I&#039;ve seen a few red links for it around the place, which is why I made it. If it is, will you be able to mainspace it, and do you think the page should be under Harmony Scarf or Scarves? Thanks!--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:59, 29 April 2017 (UTC)&lt;br /&gt;
:Since they seem to be plot items rather than held items, I think it would make sense to give them their own page rather than combining them with [[Scarf (Mystery Dungeon)]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 30 April 2017 (UTC)&lt;br /&gt;
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== Sky Attack ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about the contents of [[Special:Diff/2190530|this edit]], specifically that the high crit ratio started in Gen V (not Gen III)? It doesn&#039;t seem to have a high critical hit ratio in Gens I+II, but the descriptions also don&#039;t say that. (Fun fact: Apparently has an explicit 0% flinch chance in Gen II.)&amp;lt;br&amp;gt;UPC, Showdown and the in-game descriptions contradict Gen V. But you could have more info, and I can&#039;t access [http://www.smogon.com/forums/showthread.php?t=26660&amp;amp;highlight=rock&amp;amp;page=4 this thread] from the edit history (but I imagine it could just confirm no increased ratio in Gen I or II). And in case there&#039;s nothing substantial: can we change it? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:40, 2 May 2017 (UTC)&lt;br /&gt;
:I just noticed that you also added &amp;quot;Gen III onward&amp;quot; [[Special:Diff/2615572|here]] a fair while later, so I&#039;m inclined to believe you were mistaken at Sky Attack. I&#039;m gonna leave this one to you, if you&#039;re able!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:15, 4 May 2017 (UTC)&lt;br /&gt;
::Ah, thanks for that thread link. I couldn&#039;t remember why I was so sure that Sky Attack didn&#039;t have a high critical hit ratio until Gen V, but that thread confirms it. Since Smogon has changed their forums a bit since that was originally posted, [http://www.smogon.com/forums/threads/dp-research-thread-3-newer.26660/page-4#post-553997 here is the link] to the first of the relevant posts. Since you can&#039;t read the thread because you don&#039;t have a Smogon forums account, I&#039;ve copied the important two posts into a pastebin [https://pastebin.com/0VP5xFgm here] so you can read the test results.&lt;br /&gt;
::That second edit is about the flinch chance (which was introduced in Gen III), not the critical hit chance. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:16, 5 May 2017 (UTC)&lt;br /&gt;
:::Oh, Flinch ≠ Crit? Got it!&lt;br /&gt;
:::If you think that confirms it, could you reference it somehow?&lt;br /&gt;
:::But maybe let me say: I&#039;m not entirely convinced by that (thx for the pastebin btw); I wouldn&#039;t rule out that it was just bad luck. They don&#039;t usually outright lie; they&#039;re Japanese! (I also do see a slim chance that they just screwed it up in Gen IV, but that it used to work in Gen III.)&lt;br /&gt;
:::Explanation: I believe in Gen III, high critical hit ratio also increases the rate from 1/16 to 1/8 (unlike what we currently say; see [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-critical-hit-method.html UPC]). Assuming the first test was in Gen III (do you have context?), if there was an 1/16 CH chance, there is a 12.9% chance to observe 8/108 CHs; but there is also a 3.3% chance to observe that if there was a 1/8 crit chance (per multinomial distributions, and also assuming I did the math correctly). In other words, there is a chance that this is misinterpreted bad luck. For the smaller DP sample, bad luck appears to be a little bit less likely (21.1% vs. 3.3%). (I&#039;m not sure how to extract the exact chance/likelihood/whatever that it&#039;s a 1/8 CH chance rather than the assumed 1/16, but I think it wouldn&#039;t be enough &#039;&#039;for me&#039;&#039; to overrule the description, and to say it is wrong). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 5 May 2017 (UTC)&lt;br /&gt;
::::Yes, from the context it is clear that the first test is in Gen III.&lt;br /&gt;
::::That&#039;s interesting point about the probability of it being a high critical hit ratio move still not being vanishingly small, although my suggestion would be to try testing it yourself if you&#039;re still not convinced. To me, it seems entirely feasible that Game Freak intended to make Sky Attack a high critical hit ratio move, but because it&#039;s a two-turn move something about that didn&#039;t work (e.g. it only has a high critical hit ratio on the turn it is initially used rather than the turn it hits, so Power Herb might give different results), then when they rebuilt the game engine in Gen V the bug didn&#039;t get programmed in again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 6 May 2017 (UTC)&lt;br /&gt;
:::::Hm, I think this is about whether you&#039;re (still?) convinced. I&#039;m not convinced either way, but as I said, I wouldn&#039;t have said &amp;quot;they&#039;re wrong, I know better&amp;quot;. On the other hand, maybe they &#039;&#039;are&#039;&#039; wrong.&lt;br /&gt;
:::::I thought about that, too, but then what about {{m|Razor Wind}}? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:13, 6 May 2017 (UTC)&lt;br /&gt;
::::::Ok, after discussing some of it with friends, I&#039;m almost sure the Smogon guys just unterestimated probabilities. I believe I found out how to &amp;quot;extract&amp;quot; properly, and that their Gen III observations are 20.5% likely to stem from a 1/16 CH ratio (and 79.5% from a 1/8 one; assuming it needs to be one of them), while the Gen IV observations are 13.6% likely (in contrast to 86.4%). That&#039;s not really much.&lt;br /&gt;
::::::In addition, I tested in Generation III (I&#039;m not easily able to in Gen IV). Out of 50 hits, 9 were critical hits. Despite being a small sample, my apparent &amp;quot;luck&amp;quot; boosts the same measure to 96.8% likely 1/8 chance (and only 3.2% 1/16).&lt;br /&gt;
::::::That&#039;s not compelling evidence for me that UPC is correct with everything (in particular, whether high CH chance moves are only boosted by 1 stage!), but it is enough for me to seriously doubt the &amp;quot;No increased CH ratio, wrong description&amp;quot; thesis. Is it also enough to convince you? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:35, 7 May 2017 (UTC)&lt;br /&gt;
:::::::I modified [https://github.com/pret/pokeruby/blob/master/data/data2.s#L1300 the critical hit ratio] in Ruby so that +0 had 100%. I did 10 straight {{m|Absorb}}s and saw 10 straight crits. Then I did a {{m|Leaf Blade}} and immediately got just a regular hit. Then I did 10 straight {{m|Razor Wind}}s...and got 10 straight crits (which should &#039;&#039;&#039;not&#039;&#039;&#039; happen if it has a high critical hit rate like Leaf Blade). Then I did a couple {{m|Sky Attack}}s and got a couple regular hits.&lt;br /&gt;
:::::::Razor Wind cannot have a high critical hit rate (+0), while Sky Attack must (I did 5 attacks where +1 was 100% instead of +0 (Absorb did not crit) and got crits each time, so it&#039;s +1). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:41, 7 May 2017 (UTC)&lt;br /&gt;
::::::::Well, that was unexpected. ([http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&amp;amp;move=13.html Because I can&#039;t read].)&lt;br /&gt;
::::::::Also, that&#039;s a neat way to confirm the +1 thing. Thanks, Tiddlywinks. (I believe you wouldn&#039;t be able to do the same for Razor Wind in FRLG or Emerald, or would you?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:32, 8 May 2017 (UTC)&lt;br /&gt;
:::::::::Razor Wind works the same in FR and Em work. 5 crits each on Wing Attack/Scratch and Razor Wind when +0 is 100%, and a regular hit with Slash. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:27, 9 May 2017 (UTC)&lt;br /&gt;
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== Users on the Pseudo-Legendaries page ==&lt;br /&gt;
Would it be notable in &amp;quot;Users&amp;quot; that Ryuki would be included in trainers that use pseudo-legendary Pokemon since he uses a Kommo-o in a Title Defence battle? Although I&#039;m not sure if it counts since I&#039;m not clear if Title Defence would count as an elite 4/champion battle. Also would it be notable to list Molayne using a Metagross as well as Ryuki using a Garchomp and Dragonite?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:35, 7 May 2017 (UTC)&lt;br /&gt;
:Would it be relevant? Because although these users aren&#039;t part of an elite 4 or champion, technically they&#039;re part of the final battle as a possible opponent.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:55, 10 May 2017 (UTC)&lt;br /&gt;
::If you check the page, SnorlaxMonster [http://bulbapedia.bulbagarden.net/w/index.php?title=Pseudo-legendary_Pok%C3%A9mon&amp;amp;type=revision&amp;amp;diff=2637504&amp;amp;oldid=2582630 already added it days ago]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:45, 10 May 2017 (UTC)&lt;br /&gt;
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== GSC Shiny Gyarados ==&lt;br /&gt;
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I&#039;m being a bit nitpicky here, Gold / Silver / Crystal call the battle type 7 for Shiny Gyarados (which sets the DVs to 14 ATK / 10 DEF / 10 SPE / 10 SPC and prevents fleeing). It doesn&#039;t use the same handler than the other scripted battles (it calls F:598D). I&#039;m fine with not mentioning it on the Shiny Pokémon page though. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 07:53, 7 May 2017 (UTC)&lt;br /&gt;
:My point was that it was a special battle, not necessarily that it was the same type of special battle. It&#039;s one of several special battles that &amp;quot;Cannot flee&amp;quot; applies to, so how it&#039;s technically implemented is irrelevant to the reader (unless there&#039;s some particular distinction other than having fixed IVs that you want to emphasize). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:39, 7 May 2017 (UTC)&lt;br /&gt;
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== Image conversion ==&lt;br /&gt;
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Screenshoted images for Who&#039;s that Pokemon, can they be converted for bulbapedia?&lt;br /&gt;
SM009&lt;br /&gt;
https://s4.postimg.org/48rfaw1zt/WTP_SM010.png&lt;br /&gt;
&lt;br /&gt;
SM010&lt;br /&gt;
https://s30.postimg.org/8so1d66rx/149583593610562.png&lt;br /&gt;
&lt;br /&gt;
SM011&lt;br /&gt;
https://s22.postimg.org/5c460rlct/WTP_SM011.png --[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 14:32, 28 May 2017 (UTC)&lt;br /&gt;
:The screenshots seem fine themselves, but they are way too low resolution to be used. If you can retake them at reasonable resolutions, please {{a|Special:Upload|upload}} them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 29 May 2017 (UTC)&lt;br /&gt;
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== Image Replacement Permission ==&lt;br /&gt;
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Hello! I&#039;m trying to change the Pokédex entry image on [[ゥ/ 4ァ 4,|this page]], but it seems that I must ask for permission from an administrator to do that. I would like to upload [https://puu.sh/w1Iws/91069e101c.png this image]. Could you help me? I would like to change the image of dex entries on glitch Pokémon pages with a better resolution. Thanks. [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 05:38, 29 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646386</id>
		<title>User talk:SnorlaxMonster/Archive/9</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646386"/>
		<updated>2017-05-29T06:13:05Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Oops&lt;/p&gt;
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&lt;div&gt;{{User:SnorlaxMonster/nav}}&lt;br /&gt;
{{User:SnorlaxMonster/Archive}}&lt;br /&gt;
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== Continued from my questions ==&lt;br /&gt;
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Sorrry, I couldn&#039;t find the archived talk where I originally posted this. Anyway, why can&#039;t the Generation VI sprites just be treated like 120 by 120 still images? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:43, 14 August 2016 (UTC)&lt;br /&gt;
:The archive is [[User talk:SnorlaxMonster/Archive/8|here]]. You can find it by mousing over &amp;quot;Pokémon&amp;quot; in the template at the top of the page (maybe I should make that clearer).&lt;br /&gt;
:Anyway, there are no sprites in Gen VI, only models. Models just don&#039;t work the same way, so we decided to use artwork instead. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:35, 15 August 2016 (UTC)&lt;br /&gt;
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== Anime ordering ==&lt;br /&gt;
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Hi, I saw [[User:SnorlaxMonster/Anime ordering]] and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 13:57, 17 August 2016 (UTC)&lt;br /&gt;
:We already have the air dates on Bulbapedia. Having a list of them isn&#039;t really helpful in constructing that page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::It&#039;s in chronological order, not only the air dates.--[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 06:33, 18 August 2016 (UTC)&lt;br /&gt;
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== Super Mystery Dungeon Move Descriptions ==&lt;br /&gt;
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I&#039;m planning to begin adding Super Mystery Dungeon&#039;s move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move&#039;s basic info box, and another one that goes into more detail if needed, and I&#039;d like your opinion (others are welcome too) on which should be used before I start. Most of the time, they&#039;re either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile&#039;s short description doesn&#039;t mention its Defense/Sp. Defense raising effect. I&#039;ve included example images of Stockpile and three others in this [http://imgur.com/a/x3e8U imgur album]–Feint (expanded detail example), Extrasensory (where the &#039;short&#039; one is actually longer), and Splash (another &#039;expanded detail&#039; one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they&#039;ve all used the short one, but I wanted to make sure I&#039;m doing the most desirable thing before I put the effort into documenting them all. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 00:57, 18 August 2016 (UTC)&lt;br /&gt;
:I don&#039;t really know. I haven&#039;t played Super Mystery Dungeon or very much of Gates to Infinity, so I haven&#039;t really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::I see. I&#039;m not familiar with the older Mystery Dungeon games, so it&#039;s interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I&#039;ll go with the full-length ones. Thanks for answering! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 04:27, 18 August 2016 (UTC)&lt;br /&gt;
:::Just to chime in, I&#039;ve been using the long descriptions for the items I&#039;ve been editing. At first, I wasn&#039;t aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I&#039;ve stuck to the long ones for now, but many of the item descriptions haven&#039;t been reverted to the long version. I agree that going for the long one has less risk of losing information.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:44, 18 August 2016 (UTC)&lt;br /&gt;
::::Ah, I didn&#039;t realize that, so thanks for the heads up. I&#039;ll probably be doing more SMD additions today, so I&#039;ll be sure to double-check the Health Drink page (where I made those edits) first. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 15:42, 22 August 2016 (UTC)&lt;br /&gt;
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== Struggle and recoil ==&lt;br /&gt;
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UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle&#039;s effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle&#039;s description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that&#039;s just the standard recoil message that says &amp;quot;recoil&amp;quot;? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn&#039;t. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:14, 18 August 2016 (UTC)&lt;br /&gt;
:When you use Struggle in battle, it says &amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; was damaged by the recoil&#039;&#039;&amp;quot;, just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except {{m|Shadow End}}) and it&#039;s not affected by Abilities that affect other recoil moves, but the game calls it recoil so that&#039;s what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.&lt;br /&gt;
:It&#039;s also worth noting that the move descriptions for recoil moves are worded the same way as Struggle&#039;s (not that you can ever see Struggle&#039;s move description in-game). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:24, 18 August 2016 (UTC)&lt;br /&gt;
::Ok, fair point. Well, technically, it isn&#039;t the same recoil than the others; so Rock Head&#039;s description, for example, is either refering to specifically the non-Struggle &amp;quot;recoil&amp;quot; variant, or does only refer to &amp;quot;some&amp;quot; recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?&lt;br /&gt;
::Worth noting that {{m|Overheat}} and its variations also mention &amp;quot;recoil&amp;quot; in their descriptions. Would you prefer to include that on the page? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:37, 18 August 2016 (UTC)&lt;br /&gt;
:::Ability descriptions tend to try to be very concise because they don&#039;t have much room (particularly in older games). Struggle is an exception, but Ability descriptions don&#039;t tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn&#039;t affected by Rock Head.&lt;br /&gt;
:::I don&#039;t think Overheat is referring to the same concept (notably it doesn&#039;t say &amp;quot;recoil &#039;&#039;damage&#039;&#039;&amp;quot;, just &amp;quot;recoil&amp;quot;). I wouldn&#039;t be surprised if the description didn&#039;t consistently use the word used for recoil damage across languages (although it might anyway).&lt;br /&gt;
:::As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:45, 18 August 2016 (UTC)&lt;br /&gt;
::::Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren&#039;t all the same. Anyway, our description says it&#039;s damage, as does the pokemon.com glossary that we encountered at Multi Battle.&lt;br /&gt;
::::I&#039;ll be redefining then, if you don&#039;t mind. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:58, 18 August 2016 (UTC)&lt;br /&gt;
:::::Not that it matters anymore since we seem to have reached a consensus, but that page also says &#039;&#039;Struggle also causes recoil damage equal to 25% of the attacking Pokémon&#039;s maximum HP.&#039;&#039; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 18 August 2016 (UTC)&lt;br /&gt;
::::::Ok, even better then. And I guess one just cannot share &#039;&#039;too&#039;&#039; much relevant information in any constructive discussion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:30, 18 August 2016 (UTC)&lt;br /&gt;
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==Edit war==&lt;br /&gt;
Can you check this edit war about the order moves should be listed: [[User_talk:VioletPumpkin#ORAS order]]. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 17:06, 22 August 2016 (UTC)&lt;br /&gt;
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== [[Ash&#039;s Donphan]] trivium intervention request ==&lt;br /&gt;
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If it&#039;s not too much trouble, could I ask you to please take a look at the last few revisions of [[Ash&#039;s Donphan]] and give your opinion? I&#039;d like a ruling from someone higher up so I don&#039;t have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:06, 25 August 2016 (UTC)&lt;br /&gt;
:I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think [[Special:Diff/2493233|this edit]] brings it to a reasonable point. I&#039;m not sure about restricting it to just Oak&#039;s lab though: Charizard&#039;s return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper&#039;s lab. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 25 August 2016 (UTC)&lt;br /&gt;
::I was about to come here and say &amp;quot;never mind&amp;quot; after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:48, 25 August 2016 (UTC)&lt;br /&gt;
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== Pokemon Go Pokedex Data ==&lt;br /&gt;
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Are we going to add pokedex data for Pokemon from Pokemon GO ? [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:06, 30 August 2016 (UTC)&lt;br /&gt;
: I was planning on adding the data, but wanted to confirm and know where the data gets added [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:07, 30 August 2016 (UTC)&lt;br /&gt;
::The Pokédex entries are all taken from Omega Ruby, so there&#039;s no point listing them again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:08, 30 August 2016 (UTC)&lt;br /&gt;
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== Stadium 2 Pokédex data ==&lt;br /&gt;
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I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version&#039;s (Crystal uses Gold&#039;s, apparently); using Red seems to load  Gold&#039;s, Yellow has Silver&#039;s; haven&#039;t checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold&#039;s, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:02, 1 September 2016 (UTC)&lt;br /&gt;
:I believe you&#039;ve mentioned this before. In any case, there&#039;s not much to do about it until we actually know how it gets them. It&#039;s also worth noting that [[Pikachu (Pokémon)#Pokédex entries_3|our article for Pikachu]] has different capitalizations for &amp;quot;Berries&amp;quot; between Gold and Stadium 2. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:21, 1 September 2016 (UTC)&lt;br /&gt;
::I think I&#039;ve mentioned it few years ago. I am mentioning it again because GO&#039;s case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn&#039;t dropped entirely until Generation V as far as I know). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:34, 1 September 2016 (UTC)&lt;br /&gt;
:::Yeah, I figured there was an error on that page and it wasn&#039;t an actual difference. I have to focus on the Nintendo Direct now though, and I&#039;m quite busy with other IRL stuff, so this isn&#039;t something I&#039;m concerned about right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:38, 1 September 2016 (UTC)&lt;br /&gt;
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== Uploading images in Bulbagarden Archives ==&lt;br /&gt;
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Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. [[User:Saphir|Saphir]] ([[User talk:Saphir|talk]]) 10:54, 24 September 2016 (UTC)&lt;br /&gt;
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== Inquiry on news article deletion... ==&lt;br /&gt;
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I&#039;ve started [http://forums.bulbagarden.net/index.php?threads/question-about-a-deleted-article.219095/ a thread] on your deletion of the article I started on the Special Sun &amp;amp; Moon Edition Light Blue 2DS, and have mentioned the deletion as unfair. $aturn¥oshi said that I should inquire with you. - &#039;&#039;&#039;&#039;&#039;&amp;lt;font face=&amp;quot;Verdana&amp;quot;&amp;gt;[[User:LDEJRuff|LDE]][[User talk:LDEJRuff|JRuff]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 16:33, 15 October 2016 (UTC)&lt;br /&gt;
:I saw the thread, and I don&#039;t get it. I gave you my reason for deleting the page, which based on the thread you have seen. Why do you think that was unfair? (I should note that I did appreciate the effort you put into the article, but there&#039;s a certain minimum timeliness we need for covering news.) --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:07, 15 October 2016 (UTC)&lt;br /&gt;
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== Effect sections etc. ==&lt;br /&gt;
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This is a bunch of things, but I&#039;ll try to keep this short. I would kindly ask you to answer the first question, and I would appreciate if you took some time to answer any of the others, too.&lt;br /&gt;
# Do you believe that it would be worth the effort/time to go through all &amp;quot;Effect&amp;quot; sections (or those of moves) in an attempt to standardize them better? (That&#039;s not a leading question!)&lt;br /&gt;
# I&#039;ve been creating [[User:Nescientist/Effect section guideline|this]], and I believe that&#039;s what it should &#039;&#039;ideally&#039;&#039; be. (It&#039;s delibarately non-strict for some aspects, but it still seems incompatible with the current state of Effect sections sometimes.) Eridanus notified me he [[User_talk:SnorlaxMonster/Archive/7#Moves_articles|talked to you]] earlier, so if there&#039;s any go-to guy, it might be you. Do you agree?&lt;br /&gt;
# What&#039;s the current guidelines that are implicitly in effect? (I hope you get what I mean.)&lt;br /&gt;
# I intend to edit some Effect sections in the near future (if you&#039;re interested and not already aware, you could check Tiddlywinks&#039; talk). So I&#039;ve been thinking I could try to simultaneously standardize/simplify them better. If the &amp;quot;current guidelines&amp;quot; are not the &amp;quot;ideal&amp;quot; ones, which ones should I use? (I guess this question might be question 1 actually, and sneakily asks for some coordination/assistance. &#039;&#039;If&#039;&#039; there&#039;s plans/desire to change &amp;quot;current&amp;quot; to &amp;quot;ideal&amp;quot; for move effects, now might be a good opportunity.)&lt;br /&gt;
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Additionally, while I&#039;m here, could I ask you to possibly reply [[Bulbapedia talk:Project ItemDex#Item template inclusion|over here]] (you&#039;re listed as a contact)? It&#039;s not a top priority, and I won&#039;t start a lengthy discussion if you just don&#039;t know, but I would like to ensure this didn&#039;t simply go unnoticed. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:36, 16 October 2016 (UTC)&lt;br /&gt;
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== Policy question regarding mid-generation egg move parent updates on Pokémon pages ==&lt;br /&gt;
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Recently, an edit was made on {{p|Alomomola}} that (correctly) added Corsola as a possible parent to pass Endure. Corsola could not learn Endure by level up until B2W2, but by checking Alomomola&#039;s Gen V learnset page, I saw that Corsola was not listed as a possible parent there, nor is it listed in the Gen V learnset page of most other Pokémon it could pass its &#039;new&#039; B2W2 moves to. A similar situation arose with ORAS, where many Pokémon became new potential parents of some moves, but only some pages added them. As you know, the move pages have split columns to better note things like this, but the by breeding sections on the species pages do not. Since I couldn&#039;t find information on the correct way to handle this, and because I&#039;d like to help keep things consistent, I&#039;d like to ask if you know what the correct way is (either including the new parents, not including them, or something else)? Thanks! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 16:57, 16 October 2016 (UTC)&lt;br /&gt;
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== Moves that power up ==&lt;br /&gt;
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Could you align the category&#039;s wording and the moves that are in that category (one way or the other)? You may or may not be aware, but doubling in damage is not &#039;&#039;exactly&#039;&#039; doubling in power. And you may or may not be aware of [[User:Nescientist/Damage|this]], where I&#039;ve also been collecting info like that. If I knew what the deal was, I&#039;d be willing to help (also see the above section). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:33, 20 October 2016 (UTC)&lt;br /&gt;
:Could you go through and correct the wordings of appropriate moves to either &amp;quot;power&amp;quot; or &amp;quot;damage&amp;quot;? (Or just pick one, as you seem to be suggesting I do.) You&#039;re clearly much more familiar with the distinction than I am. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:59, 20 October 2016 (UTC)&lt;br /&gt;
::The wording you just added was fine. (And I plan to go through all of them at some point.) It&#039;s just that the category &amp;quot;Moves that power up&amp;quot; currently says they &amp;quot;increase in base power&amp;quot;. I was wondering if that wording should be changed, or whether the moves that actually double &#039;&#039;in damage&#039;&#039; should be in another category or something. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:07, 20 October 2016 (UTC)&lt;br /&gt;
:::If the moves are more accurately described as &#039;&#039;increasing in damage&#039;&#039; than &#039;&#039;increasing in power&#039;&#039;, then please change that; I don&#039;t know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:40, 20 October 2016 (UTC)&lt;br /&gt;
::::Ok, thanks, then let&#039;s stick to &amp;quot;Moves that power up&amp;quot; only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:26, 20 October 2016 (UTC)&lt;br /&gt;
:::::Keep in mind that there were already moves in &amp;quot;Moves that power up&amp;quot; that were equivalent to the moves I added, such as {{m|Gust}} and {{m|Twister}}.&lt;br /&gt;
:::::I don&#039;t get why you&#039;re categorizing {{m|Stored Power}} as both variable power and a move that powers up: what is different about it to all the other moves? It&#039;s the only move in the &amp;quot;Moves with variable power&amp;quot; category that has a fixed power (i.e. not — in-game).&lt;br /&gt;
:::::I think you may as well categorize them now, so we don&#039;t have to go find them again later whenever Tiddlywinks wants to make his new category. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 20 October 2016 (UTC)&lt;br /&gt;
::::::Ah, that&#039;s what made you add it to the others!? I don&#039;t know why Tiddlywinks added them; I presume he was just mistaken when he did (as he &#039;&#039;explicitly&#039;&#039; didn&#039;t add Earthquake). I didn&#039;t see them when I checked; I will remove those.&lt;br /&gt;
::::::For Stored Power, Tiddlywinks might have added &amp;quot;Moves with variable power&amp;quot; for a technical reason: it&#039;s a trigger that modifies its &#039;&#039;power&#039;&#039; (see [http://www.smogon.com/bw/articles/bw_complete_damage_formula here]). You added the &amp;quot;powers up&amp;quot; because it gets greater than advertised. I&#039;ve kinda said to Tiddlywinks that I&#039;d prefer to go that label-route; but I also don&#039;t like to &#039;&#039;undo&#039;&#039; what others have done without their consent (if it&#039;s a debatable thing).&lt;br /&gt;
::::::For the category, I&#039;m gonna create it once I can come up with an idea for its name. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 20 October 2016 (UTC)&lt;br /&gt;
:::::::Now I recall/know: Tiddlywinks wasn&#039;t in error, Gust and Twister apparently technically &#039;&#039;do&#039;&#039; work differently than Earthquake etc. I&#039;ve reworded their prose. (They work like Earthquake, Magnitude, Surf and Whirlpool have worked in the past; I edited their prose as well and also added them to the category.)&lt;br /&gt;
:::::::And on Stored Power, you were right; if Gust isn&#039;t variable power, neither is Stored Power.&lt;br /&gt;
:::::::And if it&#039;s ok, I would like to wait for the category until I/we get to more/all moves; for now, it&#039;s just Earthquake, Magnitude, Surf and Whirlpool, and the complete list of &amp;quot;increases damage (directly)&amp;quot; is on my user page already (well, hopefully). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:38, 20 October 2016 (UTC)&lt;br /&gt;
::::::::{{m|Stored Power}} is not (or was not, I&#039;ll go back to it in a moment) the only move in {{cat|Moves that have variable power}} with a numeric power value, {{m|Water Spout}} has it as well and would probably be a terrible fit for moves that &amp;quot;power up&amp;quot;. IMO, moves that power up should basically be something that&#039;s either &amp;quot;X&amp;quot; power (normally) or &amp;quot;X*mult&amp;quot; power (in most cases *2, but the multiplier itself should not really &#039;&#039;vary&#039;&#039;). I consider moves like {{m|Rollout}} and {{m|Fury Cutter}} close enough because they &amp;quot;power up&amp;quot; with successive uses, building very steadily/reliably. Stored Power&#039;s power &#039;&#039;&#039;varies&#039;&#039;&#039; based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that&#039;s very much &amp;quot;variable&amp;quot;. Stored Power does not at all fit an image of a move that&#039;s &amp;quot;powering up&amp;quot; IMO. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:46, 20 October 2016 (UTC)&lt;br /&gt;
:::::::::I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories &amp;quot;neatly&amp;quot; so you could use them on {{a|Forewarn}}. If it weren&#039;t for {{m|Eruption}} and Water Spout, I&#039;d be happy to agree with you, but it&#039;s &#039;&#039;very&#039;&#039; hard to reasonably exclude them from a category for &amp;quot;variable power&amp;quot;. I was a little unhappy that it couldn&#039;t be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with &amp;quot;&amp;amp;mdash;&amp;quot; for power, that should perhaps be something like &#039;&#039;Moves that do not have a fixed power&#039;&#039;. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as &amp;quot;Moves that have a power of &#039;&amp;amp;mdash;&#039;&amp;quot; without actually losing anything vital. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 20 October 2016 (UTC)&lt;br /&gt;
::::::::::There was another reason (strange factor); had I known, I wouldn&#039;t have removed it. Anyway, just focusing on Stored Power, I still feel like &amp;quot;higher than the label says&amp;quot; might be &amp;quot;powered up&amp;quot; (and it uses &#039;&#039;the user&#039;s&#039;&#039; stat stages). Unless I&#039;m mistaken, that&#039;s the case for all moves that power up, but not for any other move. Unless they&#039;re meant to be mutually exclusive, I would suggest we include both.&lt;br /&gt;
::::::::::The new power page looks splendid! (No, really!) Unless someone&#039;s faster, I would be taking care of Gen VI Abilities and moves within the next days. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 01:09, 21 October 2016 (UTC)&lt;br /&gt;
:::::::::::What I basically meant the &amp;quot;power up&amp;quot; category for was for moves that have a binary condition: multiplier or none. The core of these is very much the things like {{m|Pursuit}}, {{m|Acrobatics}}, {{m|Smelling Salts}}. Rollout and Fury Cutter are a moderate extension therefrom. But Stored Power is very different from these. And &amp;quot;variable power&amp;quot; is basically &amp;quot;the rest&amp;quot;.&lt;br /&gt;
:::::::::::And it really should be one category or the other. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 21 October 2016 (UTC)&lt;br /&gt;
::::::::::::I think the only reasonable way to divide moves between &amp;quot;powering up&amp;quot;/&amp;quot;powering down&amp;quot; and &amp;quot;having variable power&amp;quot; is to split based on whether or not the move has a fixed base power. Anything else and we&#039;re getting too subjective. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 28 October 2016 (UTC)&lt;br /&gt;
{{indent}}I think there&#039;s &#039;&#039;something&#039;&#039; valuable in that &amp;quot;subjectivity&amp;quot; that that strict division doesn&#039;t allow for. (In part, like I said before, the division you want is really better described like &amp;quot;moves without a fixed power&amp;quot;. &amp;quot;Variable&amp;quot; inherently &#039;&#039;invites&#039;&#039; subjective judgement. Better to use something less ambiguous if that&#039;s what you really want.) {{m|Magnitude}} is a very interesting case: it normally has variable power, but can also receive a 2x modifier, so a strict division between the current categories wouldn&#039;t allow both effects to be noted.&lt;br /&gt;
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I&#039;ll propose this instead: Moves that power up should be a category &#039;&#039;&#039;only&#039;&#039;&#039; for moves &#039;&#039;exactly&#039;&#039; like {{m|Pursuit}} and {{m|Acrobatics}}: they double in power under a specific condition and never go any higher (i.e., no Rollout/Fury Cutter, no Echoed Voice, no Pledges). (Maybe it would be called something else too, if it&#039;s going to be so strictly defined.) Then, &#039;&#039;everything&#039;&#039; else goes under &amp;quot;Moves with variable power&amp;quot;, and &amp;quot;Moves that power up&amp;quot; is categorized under that as well. The only possible hitch here is, it may be weird if Magnitude is categorized both as having &amp;quot;variable power&amp;quot; and &amp;quot;powering up&amp;quot;, if powering up is itself a subclass of variable power. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 28 October 2016 (UTC)&lt;br /&gt;
:Wouldn&#039;t a category with Pursuit but without the Pledges be pointless?&lt;br /&gt;
:I think we only really need the {{tt|categories|I think we don&#039;t actually have to have multiple ones, but we should anyway}} for the [[power]] page. In my opinion, &amp;quot;Power up&amp;quot; should be meant to be for those that have a &amp;quot;standard&amp;quot; case but can power up, &amp;quot;variable&amp;quot;/&amp;quot;{{tt|varying|probably better, taken from Magnitude description &amp;amp;mdash; it&#039;s weird to have &amp;amp;quot;Moves that have variable power&amp;amp;quot; listed under &amp;amp;quot;Variable-power moves&amp;amp;quot;}}&amp;quot; (an unrelated category) for those that do not. How to define what a standard case is in an objective manner is tricky (on the other hand, we do not &#039;&#039;need&#039;&#039; to define that strictly, I guess).&lt;br /&gt;
:In my mind, moves with multiple standard cases ({{m|Magnitude}}, {{m|Present}}) and those with a continuous scale ({{m|Eruption}}, {{m|Reversal}}, {{m|Crush Grip}}) are &amp;quot;varying&amp;quot; (that&#039;s some kind of definition already, I guess). {{m|Rollout}} and {{m|Magnitude}} should be in both. For {{m|Punishment}}, {{m|Spit Up}} and {{m|Stored Power}}, I don&#039;t really care &amp;amp;mdash; they could be in either, or both. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:40, 29 October 2016 (UTC)&lt;br /&gt;
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== Parental Bond Information ==&lt;br /&gt;
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So, I tested out how Parental Bond works in the main series games, in Generation VI specifically. I tested to see if it did or did not work with moves with a charging turn such as Fly and Solar Beam, via Double Battles, and found that they do not synergize. I feel that you should add this information to the article of Parental Bond, because I cannot. --[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 07:41, 29 October 2016 (UTC)&lt;br /&gt;
:It is already on the page. &amp;quot;&#039;&#039;Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb).&#039;&#039;&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 29 October 2016 (UTC)&lt;br /&gt;
::Ah, I see. Apologies for bugging you at this ungodly hour for a matter that isn&#039;t of necessity. Still, I feel as if links should be given to some moves for example, as the link&#039;s blue coloring makes it easier to spot, and it would help elaborate further. Thank you for your time.--[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 08:10, 29 October 2016 (UTC)&lt;br /&gt;
:::It&#039;s not an &amp;quot;ungodly hour&amp;quot; for me in Australia, it was late afternoon/evening. I agree, so I&#039;ve added &#039;&#039;(such as Fly and Solar Beam)&#039;&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:04, 29 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did you readd this in obedience? Your edit summary just ends abruptly. ==&lt;br /&gt;
&lt;br /&gt;
http://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;amp;diff=2527666&amp;amp;oldid=2522856 [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:18, 5 November 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hiya ==&lt;br /&gt;
&lt;br /&gt;
Not to be a pest, but could you please add Kommo-o to the Pseudo legendary page? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 03:17, 3 December 2016 (UTC)&lt;br /&gt;
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== Health drink french page ==&lt;br /&gt;
&lt;br /&gt;
Why did Bulbabot re-added [http://bulbapedia.bulbagarden.net/w/index.php?title=Health_drink&amp;amp;oldid=2552492&amp;amp;diff=prev this] after I removed it? This is wrong, the page it links to is the french page of [[Lookalike_Item#Mix_Elixir]]. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 08:55, 8 December 2016 (UTC)&lt;br /&gt;
:BulbaBot synchronizes the links between the different language wikis. If you want BulbaBot to stop doing that, you need to remove the link from the French wiki (which I have just done). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 8 December 2016 (UTC)&lt;br /&gt;
::Exactly what I thought ! Thanks ! [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 09:09, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Game Locations==&lt;br /&gt;
Something that has been bugging me is the [[Regional variant]] and how this affects the Game locations area of the pages for the Pokémon who have Alola variants and how I think they need minor improvements to help make it easier for people to understand that information on finding that Pokémon is not for the original version, but for the Alola version which would therefore require trade. The biggest issue regards the original Raichu, Exeggutor, and Marowak as none of them can be found without trading as it is impossible evolve into those forms in Sun and Moon. Doesn&#039;t need to be dealt with now, but I do think it should be in the future. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 03:28, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Go South Asia ==&lt;br /&gt;
&lt;br /&gt;
Should information about the Release of Pokemon GO be added to the &#039;&#039;Games&#039;&#039; section of the &#039;&#039;Pokémon in South Asia&#039;&#039; page??? If yes, then that info will have to be added by an administrator... → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 15:27, 14 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Toyland ==&lt;br /&gt;
&lt;br /&gt;
I am going t recreate the Toyland article but first, is Toyland the world rumble blast is set in or a specific area? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:33, 15 December 2016 (UTC)&lt;br /&gt;
:If you don&#039;t know the answer to that question, you might not be the best person to create the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:33, 15 December 2016 (UTC)&lt;br /&gt;
::It&#039;s fine, I just found out now that is the world rumble blast takes place in. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:39, 15 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pasting from other articles ==&lt;br /&gt;
&lt;br /&gt;
Sorry if I&#039;m bothering you but is copying and pasting from other articles on this site OK?&lt;br /&gt;
oops I forgot to sign [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 11:13, 15 December 2016 (UTC)&lt;br /&gt;
:It is acceptable to use content directly from other Bulbapedia articles in Bulbapedia articles, but make sure you credit the source article in your edit summary. However, it is not acceptable to use content taken from other fansites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:17, 15 December 2016 (UTC)&lt;br /&gt;
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== My edit ==&lt;br /&gt;
&lt;br /&gt;
What was wrong with my edit for the Pokémon sun and moon section of the Pokémon 20th anniversary page? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 17:58, 16 December 2016 (UTC)&lt;br /&gt;
:Edit: Nevermind, It&#039;s just a restructuring of my edit.&lt;br /&gt;
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== New pages notability ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, imagine some very abstract Bulbapedia editor is dreaming of (high-quality) mainspace articles on subjects such as&lt;br /&gt;
* Nebby,&lt;br /&gt;
* Aura (game mechanic, the UB and Totem thing),&lt;br /&gt;
* Confusion (status condition; just imagine there&#039;d be a whole lotta details),&lt;br /&gt;
* Affection (may be a possibility to intersect Amie and Refresh),&lt;br /&gt;
* Template:ZMoveInfobox (in a similar vein to {{de|Perfektes Pika-Projektil|how the German wiki handles that}}),&lt;br /&gt;
* Target,&lt;br /&gt;
* anything, in general/by extension,&lt;br /&gt;
and that they&#039;re also able and willing to provide at least one of that, but they&#039;d like to avoid putting in work for articles that turn out to be either unnotable or userspace endlessly, what would they be supposed to do? Asking for a friend, of course. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:29, 17 December 2016 (UTC)&lt;br /&gt;
:Normally, if there&#039;s a topic of questionably notability, I like to build it in the userspace to establish notability (although I do have a lot of pages that are intended for mainspace but have sat in my userspace for ages). If you can build a detailed page in the userspace that&#039;s not just full of fluff and within scope (i.e. related to Pokémon), it&#039;s unlikely to get rejected. (Fun fact: Confusion is on a list of page ideas on a post-it note that has sat next to my desktop approximately since [[Talk:Status condition#Each major status ailment in its own article?|we gave status conditions their own pages back in 2010/2011]].) If you want to make sure your userspace page you think should be mainspaced doesn&#039;t get forgotten, it&#039;s a good idea to poke a staff member (feel free to come to me with this kind of thing, although depending on the topic you might be more successful by asking the appropriate Editorial Board member). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:45, 17 December 2016 (UTC)&lt;br /&gt;
::Thanks. While I do understand that, for Aura for example, I&#039;m not 100% sure it is notable myself. That&#039;s a case where someone should do research quite a bit, which is a potential waste of time. And for others one might not be able to judge how notable it &#039;&#039;turns out to be&#039;&#039; beforehand. And even if &#039;&#039;I&#039;&#039; think it turned out to be notable, is there some way I can ensure the EB thinks the same and it wasn&#039;t all a waste of time (I&#039;m likely biased if I invested time and effort)?&lt;br /&gt;
::So, in case of doubt, I can ask an appropriate staff member beforehand, on a case by case basis, and that staff member then might be able to guarantee that, if the article is of decent quality, it &#039;&#039;will&#039;&#039; get mainspaced?&lt;br /&gt;
::Can you tell me how notable/relevant/sensible you think the things I&#039;ve listed are? (For me to maybe scratch them off my list of &amp;quot;should be created... eventually&amp;quot;.)&lt;br /&gt;
::Status conditions are what I want to do next, so once I&#039;ve started a userpage on confusion, please be my guest. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:19, 17 December 2016 (UTC)&lt;br /&gt;
:::Normally, if a page requires a lot of research but isn&#039;t notable, then the information would simply be placed on other pages, so it wouldn&#039;t be entirely a waste.&lt;br /&gt;
:::You can certainly ask beforehand, but if they&#039;re unsure, what&#039;s typically going to happen is the staff member will tell you to create a draft to show how such a page could look. For example, I really don&#039;t see what content you could even have on an &amp;quot;Aura&amp;quot; page, so right now I don&#039;t think it&#039;s notable, but if you went and did a lot of research and actually made a page of a decent length, you could convince me it is.&lt;br /&gt;
:::For my personal opinions on your list:&lt;br /&gt;
:::*Nebby: would certainly be notable&lt;br /&gt;
:::*Aura: Convince me there is actually content that would be on this page. I can imagine a list of the auras each Totem Pokémon/Ultra Beast has, but I don&#039;t really know what else there would be. &lt;br /&gt;
:::*Confusion: As I mentioned earlier, I certainly think there&#039;s enough information there for a page.&lt;br /&gt;
:::*Affection: I was the one who [[Talk:Pokémon-Amie#Affection split|nominated the split]] last year, but since it only applied to Amie it didn&#039;t happen. Now that it&#039;s some shared stat between Amie and Refresh I think there is more of an argument, but the same could be said about of lot of the mechanics of both minigames.&lt;br /&gt;
:::*Template:ZMoveInfobox: I think Z-Moves are probably fine using the same infobox as other moves for now.&lt;br /&gt;
:::*Target: Assuming this refers to attack targets, I think a page detailing the game mechanics of targeting would be interesting, although I believe the official term for possible targets is &amp;quot;range&amp;quot; whereas &amp;quot;target&amp;quot; is specifically the Pokémon chosen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:34, 17 December 2016 (UTC)&lt;br /&gt;
::::Thanks!&lt;br /&gt;
::::*For Aura, I think there wouldn&#039;t be a lot information, but we do seem to have independent articles for virtually all other {{cat|game mechanics}} (as far as I know, at least). I&#039;m not trying to convice you, though (and I&#039;m not willing to do research atm), but I had imagined it &#039;&#039;might&#039;&#039; (ideally) be a nice page being linked to.&lt;br /&gt;
::::*For Z-Moves, I don&#039;t like how messy the type-specific Z-Moves&#039; templates look like, with half the template basically just confusing readers, screaming &amp;quot;READ THE TEXT!&amp;quot; instead of helping.&lt;br /&gt;
::::*For target/range, I&#039;d imagined that page to be about both what you select &#039;&#039;&#039;and&#039;&#039;&#039; what you actually hit/affect, and to differentiate/explain a little. I think I said somewhere before that we often conflate the two, and don&#039;t really explain the &#039;&#039;difference&#039;&#039; anywhere (or, that there is one, even). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:00, 17 December 2016 (UTC)&lt;br /&gt;
:::::[[User:Nescientist/Confusion (status condition)|This]] is all yours. If you want to mainspace it and need help linking to it, I might be able to assist when I&#039;m around; the vast majority should be done in a single edit [[Template:status|here]], though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 18 December 2016 (UTC)&lt;br /&gt;
::::::Just to be sure, I don&#039;t need to knock at someone&#039;s door, you&#039;ve taken care, right? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:::::::I haven&#039;t really done anything with your article yet, no.&lt;br /&gt;
:::::::My main concern right now is that it calls confusion a status condition, when it&#039;s not despite the way we currently use &amp;quot;status condition&amp;quot; on Bulbapedia. For example, [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-fini/ Tapu Fini&#039;s official site entry] makes sure to mention &amp;quot;status conditions or confusion&amp;quot;; while effects like Full Heal do remove confusion despite only specifying that they heal status conditions, I think we can consider that to be a case of incomplete effect descriptions, like Water Bubble or Gen VI Flower Veil; compare {{a|Guts}}, {{a|Shed Skin}} or {{a|Marvel Scale}}, which are not affected by confusion. There&#039;s also stuff like {{a|Leaf Guard}} to consider, which prevent the Pokémon becoming drowsy due to Yawn. Despite that concern, I don&#039;t really have an alternative name beyond &amp;quot;status&amp;quot;. For the same reason, I&#039;m not entirely sure it belongs on the status condition navigation template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 26 December 2016 (UTC)&lt;br /&gt;
::::::::Maybe what I said/researched [[Talk:Status condition#Volatile status condition vs. volatile battle status|here]] makes it easier then. For the nav template, I don&#039;t know or care, so you might want to not add it precautiously. Thank you anyway. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:30, 26 December 2016 (UTC)&lt;br /&gt;
:::::::::I can see how we&#039;re using it (and how you&#039;ve been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at [[Eeveelution]]). [[Talk:Status condition#Page reorganization / split proposal discussion|This proposal]] is also related to the confusion thing; in addition, it&#039;s also something I wouldn&#039;t want to start working on in my userspace unless there&#039;s indications of it being mainspace at some point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 7 January 2017 (UTC)&lt;br /&gt;
::::::::::To notify you of what you&#039;ll see anyway: [[User:Nescientist/Nebby|Nebby]]. I&#039;d recommend adding it at {{template|NPC}}, too. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:00, 24 January 2017 (UTC)&lt;br /&gt;
{{indent}} It&#039;s great to see Affection in the mainspace, and I really don&#039;t know whether you&#039;re the right person to yell at, but isn&#039;t mainspacing Nebby.. just as urgent (or even more urgent)? I feel like there&#039;s value wasted, every day. Could you somehow.. get it going, please? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:06, 18 March 2017 (UTC)&lt;br /&gt;
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== Other wiki websites ==&lt;br /&gt;
&lt;br /&gt;
You have listed other Nintndo wikis in your userspace. Do you contribute to those wikis as much as you contribute here? If &#039;&#039;so&#039;&#039;, then you are &#039;&#039;&#039;the ultimate wiki contributor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
(also how do you change text color and change colors in your name?) --[[User:PersonThatReallyLikesPokemon|PersonThatReallyLikesPokemon]] ([[User talk:PersonThatReallyLikesPokemon|talk]]) 10:55, 26 December 2016 (UTC)&lt;br /&gt;
:No, I do not contribute to the other wikis I link to as much as Bulbapedia. Yu-Gi-Oh! Wikia is the only wiki on which I have activity comparable to my activity on Bulbapedia.&lt;br /&gt;
:If you want to change your signature, you can do so at [[Special:Preferences]]. If you want to change the color, you&#039;ll need to check the &amp;quot;Treat the above as wikicode&amp;quot; box. If you want to know how to add colors, you&#039;re free to look at the code of my signature, which you can do by viewing the edit window on any talk page that my signature is on (including this one).&lt;br /&gt;
:Also, there&#039;s no need to make headers bold and italic. As long as you mark them as headers (using the equals signs, which creating a new section automatically does), the software will automatically bold them for you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:24, 26 December 2016 (UTC)&lt;br /&gt;
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== Increased priority ==&lt;br /&gt;
&lt;br /&gt;
I thought I&#039;d check this with you before I edit multiple pages all of which you might want to edit afterwards. I&#039;d like to improve the priority moves&#039; wording, they seem to be pretty Gen I centric, and have likely carried over to where they don&#039;t fit. Assuming we want to be this specific at individual move pages (which is not what I&#039;d personally be going for), I suggest:&lt;br /&gt;
 Quick Attack inflicts damage, and is an increased [[priority]] move. If no other Pokémon uses an increased priority move during the turn Quick Attack is used, Quick Attack will go first regardless of the user&#039;s {{stat|Speed}}. If multiple Pokémon use a move with an increased priority of +1 during the same turn, their move order will be determined normally.&lt;br /&gt;
I have no idea what that other paragraph with sleep and freeze is supposed to say. Do you know? (I&#039;m inclined to believe it&#039;s only for Gen I, and also not important?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:I think most of the explanation can be left on the priority page. Maybe even just:&lt;br /&gt;
 Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
:I remember reading about that sleep/freeze thing for Gen I recently, actually. [https://www.youtube.com/watch?v=pvk_8yTyscU Here&#039;s a video explaining it.] From Gen II onward, you can actually select moves while asleep/frozen, so you move at the priority of the selected move rather than the last selected move. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 26 December 2016 (UTC)&lt;br /&gt;
::Yes, great, that&#039;s what I&#039;d personally be going for; so that&#039;s what I&#039;ll do then. I&#039;ll remove virtually everything but a link to priority, and that extra paragraph at Quick Attack. The sleep/freeze thing was what I had in mind, but because that was on all priority moves (not just Quick Attack), I thought I might&#039;ve missed something. Thank you! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:09, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you please add [[Thousand Arrows]] to [[Template:TypeEffectiveness]]? ==&lt;br /&gt;
&lt;br /&gt;
On [[Oricorio]]&#039;s page: &lt;br /&gt;
&lt;br /&gt;
 If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is 2×.&lt;br /&gt;
&lt;br /&gt;
Thousand Arrows would also break this rule.[[User:Pumpkinking0192]] suggests changing the whole thing to if the Pokemon is [[grounded]]. Anyway, can you please update this? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 17:06, 29 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: ==&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=Wela_Volcano_Park&amp;amp;diff=2572703&amp;amp;oldid=2572700]&lt;br /&gt;
&lt;br /&gt;
Can you direct me to the guideline where &#039;&#039;The italics is supposed to be the translation of the Japanese name&#039;&#039; is laid out? As I mentioned in my edit summary, I have been unable to find it. [[BP:MOS]] doesn&#039;t appear to say anything like that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hepburn romanization is not particularly useful for anyone&#039;&#039; also doesn&#039;t appear to be mentioned there, and as far as I can tell it simply is not true. This is an English-language wiki that does not appear to assume Japanese literacy on the part of its readers, so the Japanese text without a romanization is illegible to our readers and therefore practically useless (and depending on encoding might not even display properly, although I have never had this problem myself). There&#039;s actually a control for this -- why do we give the HP and RR for the Chinese and Korean names, respectively, at the bottom of the article? The only difference is that those languages aren&#039;t relevant to the topic except as random trivia.&lt;br /&gt;
&lt;br /&gt;
[[User:Satorukun0530|Satorukun0530]] ([[User talk:Satorukun0530|talk]]) 17:23, 30 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t understand the Aura Break thing. ==&lt;br /&gt;
&lt;br /&gt;
 [http://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;amp;curid=60392&amp;amp;diff=2576839&amp;amp;oldid=2576835 | Undo revision 2576835 by Unowninator (talk) &#039;&#039;It&#039;s easier to treat Aura Break and Power Construct as a pair of standard Abilities, even if they&#039;re not technically implemented that way&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Can you please elaborate? I don&#039;t understand what you mean. Also, I hate to be a bother, but you never responded to that Thousand Arrows thing. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 07:25, 6 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia and Force Fire ==&lt;br /&gt;
&lt;br /&gt;
Sorry to bother you, but I&#039;m having trouble with {{u|Force Fire}}, who refuses to listen to what I&#039;m trying to say and instead is making counterarguments for something completely different. I&#039;ve tried to remove a couple of blatantly out-of-date trivia points on [[Flying (type)]] that haven&#039;t been true for three to six years, but Force Fire&#039;s counterarguments are all about whether the outdatedness is visible in the tables or not. Can you intervene one way or the other, please? Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:33, 10 January 2017 (UTC)&lt;br /&gt;
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== Regarding the [[Sun and Moon Shards]] ==&lt;br /&gt;
&lt;br /&gt;
I was about to [[BP:SPADING|spade]] the Sun and Moon Shards article, when I noticed that you made a few edits back in November.  I just wanted to double check and ask if it was confirmed that Eevee needs a high friendship or not to evolve in XD.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:38, 14 January 2017 (UTC)&lt;br /&gt;
:I made all the pages say what I believe to be the correct method. I haven&#039;t personally tested it though, so it would be worthwhile checking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:33, 14 January 2017 (UTC)&lt;br /&gt;
::I&#039;ve checked it, friendship is required. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:26, 14 January 2017 (UTC)&lt;br /&gt;
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== Environment pages ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;ve decided to [[User:Eridanus/Platform|dig back it from userspace]]{{tt|*|though the name still mentions platforms. Will probably treat Colosseum and Gale of Darkness as the same; I think Gale reuses assets for old places?}}. Did we create any naming standards for filenames of these? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:45, 15 January 2017 (UTC)&lt;br /&gt;
:Uh, I&#039;ve just been using images that were uploaded for other purposes. If there wasn&#039;t one, I uploaded the image to an external site instead. It&#039;s probably fine to upload environment images directly though. There&#039;s currently no naming scheme.&lt;br /&gt;
:Notice that on my page, the headers only group environments that have the same effects (other than terrain effects, but they&#039;re special). That was a very deliberate choice. On yours, they have several different effects in one.&lt;br /&gt;
:BTW, I notice you say that Gen VII is coming soon. I&#039;ve actually got a spreadsheet detailing the whole game, but haven&#039;t put it on Bulbapedia yet (and it&#039;s missing Secret Power for everything but Ultra Space, since the only way to use it right now is via Metronome, as well as Burmy). The main reason I haven&#039;t put it up yet is due to not playing the post-game yet. However, another tricky part is that the floor mattering more than the background means I can&#039;t really lay it out the same way as I did Gen VI. I&#039;m also working on another major set of research for Bulbapedia at the moment (that is incredibly close to finish). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:55, 15 January 2017 (UTC)&lt;br /&gt;
::Oh, okay. I haven&#039;t noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it&#039;s the same in Generation IV and V, but haven&#039;t checked), being based on player&#039;s tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:03, 15 January 2017 (UTC)&lt;br /&gt;
:::I&#039;d recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:05, 15 January 2017 (UTC)&lt;br /&gt;
::::Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for [http://imgur.com/a/0RLjb all of them], there&#039;s the fact that some are a bit of a mess{{tt|*|Snowy and icy areas don&#039;t exactly have their own sets, as they just change Camouflage from Normal to Ice, otherwise reusing Secret Power and Nature Power from one of the other 3 sets; caves are split among two sets; and few tilesets break the pattern - an aquatic area uses one of the cave areas effects, a foresty area uses sandy areas effects and a snowy area uses &#039;regular&#039; set}}. Some tilesets make a return in Explorers (like the two that went unused), so it&#039;ll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to [https://www.spriters-resource.com/game_boy_advance/pokemonmysterydungeonredrescueteam/ Spriters Resources] so I am asking what should be the picture for PMD, considering dungeons are randomized. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:11, 16 January 2017 (UTC)&lt;br /&gt;
:::::You really just need an example of the tileset in use. Just because it appears in a formation that another person might never see should be irrelevant. Also, if you&#039;re working on PMD, you might find [http://imgur.com/a/lO8sl this page from the EoS guidebook] useful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:28, 16 January 2017 (UTC)&lt;br /&gt;
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== SOS Battle page ==&lt;br /&gt;
&lt;br /&gt;
Why did you undo my edit on the SOS Battle page concerning weather? I linked my source appropriately to a page on the OFFICIAL Pokémon website and on that page where it talks about SOS battles in different weather conditions, it explicitly says that weather called in by moves or abilities do not affect the potential SOS allies in an area. If the official Pokémon website isn&#039;t a reliable, accurate source of information, then what is? Bulbapedia is a useful resource but when the official Pokémon site directly contradicts it, the Official Pokémon site is probably the more reliable source in any given case, so I&#039;m going to place my edit back until such a time you can link to a source about the disputed detail that proves the information on the official Pokémon website is incorrect, because there was no source given about the detail prior to my edit. [[User:GeniusMike|GeniusMike]] ([[User talk:GeniusMike|talk]]) 16:11, 22 January 2017 (UTC) GeniusMike&lt;br /&gt;
:In my reversion, I directed you to look at [[Talk:SOS Battle|the talk page for the SOS Battle page]]. On that talk page, there is a section titled {{DL|Talk:SOS Battle|Weather ally change in v1.1}} currently discussing this matter. The conclusion the people discussing the topic there came to was that the official Pokémon site contradicted the way the game works, possibly as an attempt to simply the explanation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:18, 22 January 2017 (UTC)&lt;br /&gt;
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== Reverted changes regarding battery life of Gen II cartridges ==&lt;br /&gt;
&lt;br /&gt;
Please refer to [http://bulbapedia.bulbagarden.net/wiki/User_talk:Tiddlywinks#Old_reverted_changes_in_Crystal_.26_Silver_and_Gold_articles Tiddlywinks&#039; talk page] for some discussion. --[[User:Black Eagle|Black Eagle]] ([[User talk:Black Eagle|talk]]) 16:28, 23 January 2017 (UTC)&lt;br /&gt;
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== Possible Sockpuppeting ==&lt;br /&gt;
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I recently saw that a user called Pikachu21843 had recently made an edit to a page and then I noticed that a previous user had a very similar name with an extra 8 in the name. This seems like it could be a case of sockpuppeting. Either that or the newest user copied the older users title and just added/subtracted an 8, but that seems pretty weird, so I thought I should just bring this to your attention. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 12:37, 30 January 2017 (UTC)&lt;br /&gt;
:Just a heads up, are both users still active or has one account been blocked? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 01:09, 19 February 2017 (UTC)&lt;br /&gt;
::The user actually told me which was their main account the same day I left a message on their talk pages. I completely forgot to block the extra account. It&#039;s blocked now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 20 February 2017 (UTC)&lt;br /&gt;
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== Zygarde ==&lt;br /&gt;
&lt;br /&gt;
I have tried contacting ForceFire and Tiddlywinks about this but have yet to get a solid response on what to do. This is what I sent to Tiddlywinks:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I&#039;m sure you know, there has been some discussion for the last year or two about Zygarde&#039;s place as a trio with Xerneas and Yveltal, and the reasoning behind why we haven&#039;t included it. ForceFire said that a main reason is &amp;quot;lack of game or anime evidence&amp;quot;. When I contacted ForceFire about SS036, which I believe has evidence proving Zygarde is indeed part of the trio, he said &amp;quot;I have an extremely limited understanding of the Japanese language and am not going to follow what fansubs say, since they usually take liberties. But I will bring it up with the other staff members and we will discuss it&amp;quot;. (This was when there was no English dub.) Now that there is an English dub, I tried contacting him two or three days ago, and he hasn&#039;t responded. Could you give some feedback?&amp;quot;&lt;br /&gt;
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Could you either give a response on what to do, or get ForceFire to answer my question on his talk page? (He has answered the question under mine but not yet mine.) --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:19, 31 January 2017 (UTC)&lt;br /&gt;
:This is currently being discussed. ForceFire or Tiddlywinks will let you know when a decision has been reached. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:45, 1 February 2017 (UTC)&lt;br /&gt;
::Good to hear. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:45, 1 February 2017 (UTC)&lt;br /&gt;
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== Nightmare glitch ==&lt;br /&gt;
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Some time last year, I discovered a glitch involving {{m|Nightmare}} while watching a YouTube video about {{game|Crystal}}. I&#039;ve left a link to that video {{talk|here|List of glitches in Generation II}}. Basically it was along the lines of a Full Heal being used on a sleeping Pokémon being affected by Nightmare, but the effect of Nightmare continuing after that despite the Pokémon not being asleep anymore. This may need some research, but I recall it not being on the glitch list, so I thought I&#039;d bring it to someone&#039;s attention. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:12, 3 February 2017 (UTC)&lt;br /&gt;
:[[List of glitches in Generation II#Nightmare damage bug|It looks like it has been added]]. Chickasaurus credits you in the video description. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:41, 3 February 2017 (UTC)&lt;br /&gt;
::I had actually done some research a few weeks ago, and adjusted the wording at Nightmare after I had examined the disassembly (and in a few moments, I&#039;ll also adjust the glitch page). It seems to happen because the item heal routine removes the Nightmare status from the player&#039;s active Pokémon regardless of who used the item (and whom it subsequently cured of sleep). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:33, 3 February 2017 (UTC)&lt;br /&gt;
:::So in that case, if the player&#039;s Pokémon was somehow afflicted by Nightmare when the opponent uses a Full Heal or Full Restore, the player&#039;s Pokémon would also be cured on Nightmare? I&#039;m not sure if there are any NPCs with Full Heals/Full Restores that could inflict Nightmare on your Pokémon however (even with Metronome/Mirror Move/Mimic). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 3 February 2017 (UTC)&lt;br /&gt;
::::Rereading the code from my edit summary, the same seems to hold true for bad poison as well, such that when your Pokémon is badly poisoned and the opponent uses &#039;&#039;any status healing item&#039;&#039; (!), your Pokémon will become regularly poisoned. Both may be hypothetical cases, however, I don&#039;t know. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:49, 3 February 2017 (UTC)&lt;br /&gt;
:::::For bad poison, several of Koga&#039;s Pokémon know Toxic, and since he&#039;s an Elite Four member he probably uses Full Restores, so that case might actually be possible to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:52, 3 February 2017 (UTC)&lt;br /&gt;
::::::My save file is lost, but if you&#039;re able to check it, maybe also try to become confused when the opponent uses a Full Heal/Full Restore and see whether you&#039;re cured of confusion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 3 February 2017 (UTC)&lt;br /&gt;
:::::::[http://forums.glitchcity.info/index.php?topic=7840.0 Apparently], that code is only called when the player uses a Full Heal. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L756 function that is used when the AI uses a Full Heal/Full Restore] cures the opponent&#039;s Pokémon of bad poison. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L577 function for when an opponent uses a Full Restore] also cures the Pokémon of confusion, but [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L566 the opponent&#039;s Full Heal function] does not. Apparently, this is likely due to the fact that the Full Heal/Full Restore don&#039;t cure confusion or Nightmare in Generation I and the code wasn&#039;t updated properly. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:43, 4 February 2017 (UTC)&lt;br /&gt;
::::::::Well, there goes my credibility. What they say makes sense, and I agree to that. It was a month ago, and I thought I had tracked it down to that function straight from the AI, but it appears I have not (correctly). I&#039;m sorry for the confusion. In case there you know of an AI opponent that uses Full Heals, you might want to update the glitch page accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:44, 4 February 2017 (UTC)&lt;br /&gt;
:::::::::As demonstrated by the Nightmare glitch, Claire definitely uses Full Heals. Still, it would be a good idea for someone to double-check in-game that opponents&#039; Full Heals don&#039;t cure confusion and that opponents&#039; Full Restores do cure confusion but not Nightmare. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:17, 4 February 2017 (UTC)&lt;br /&gt;
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== The Tapu ==&lt;br /&gt;
&lt;br /&gt;
A few things about the Tapu/Guardian Deities/Land Spirits:&lt;br /&gt;
&lt;br /&gt;
1. We really should come up with a consensus on whether we move Guardian Deities to Tapu or not. Personally, I think we should, because &amp;quot;Tapu&amp;quot; is used frequently in game AND is used frequently by the fans.&lt;br /&gt;
&lt;br /&gt;
2. We should add the Tapu (and the UBs and Type:Null/Silvally, for the matter) to the Legendary and Mythical Pokémon template. We know that all of those Pokémon are either Legendary or Mythical, and the template does not differentiate between the two. &lt;br /&gt;
&lt;br /&gt;
What do you think? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:17, 10 February 2017 (UTC)&lt;br /&gt;
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== Regarding Present ==&lt;br /&gt;
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Just a few thoughts and questions.  First, considering that the behavior of healing is different between GS, C, and Stad2, shouldn&#039;t that be noted or am I misunderstanding the wording that is being used?  Secondly, I figured that it would be better to start with how Present works in GS and then go to C and Stad2.  May I ask why that is incorrect?  (Additionally, there is now duplicated text in the Generation II section, but what should be changed could depend on the answer to my first question.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:25, 15 February 2017 (UTC)&lt;br /&gt;
:The page does start with how it works in Gold and Silver now; you changed it so a key part of the Gold and Silver functionality was labelled as exclusive to Crystal. Present can still heal the target in Gold and Silver (as is obvious due to the message given when the target&#039;s HP is full), but if it damages the target it uses that unusual damage formula in Gold and Silver only. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 15 February 2017 (UTC)&lt;br /&gt;
::I guess I understand what went wrong.  Though, I believe that I guess the way it is will have to do.  Anyways, I have made a few more edits to the page based on the original source, among other things.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 07:36, 17 February 2017 (UTC)&lt;br /&gt;
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== Follow up ==&lt;br /&gt;
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I spoke to an admin a couple of months ago regarding a situation with user Pikablu and I was instructed to talk it out with the user, and I did so, but I don&#039;t believe what he is saying and my suspicions keep rising even after I talked with him. I keep seeing him undo posts of mine, whether it is by editing the page or actually pressing the undo button, when they shouldn&#039;t have been done and several minutes ago, I noticed that he added back on SM015 that Professor Kukui&#039;s Rockruff is revealed to know Bite and learns Rock Throw, even know I&#039;ve already said in one of the edits that he never owned Rockruff and that we don&#039;t even know if it knows Bite or not. Could you please look into this. I forget what the other example were back then, but I can assure you, they were edits that were done, even though they were not meant to be there, edits that added wrong or speculative information. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 17:12, 23 February 2017 (UTC)&lt;br /&gt;
:He just did it again with his latest edit to the Rock Throw page. {{unsigned|Playerking95}}&lt;br /&gt;
::Hello? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 06:38, 3 March 2017 (UTC)&lt;br /&gt;
:::Based on other similar cases, it looks like on move pages the link should go to [[Ash&#039;s Rockruff]] while the display text should be &amp;quot;A wild Rockruff&amp;quot; if it has only used the move before being caught. I can&#039;t really comment on whether or not there is sufficient evidence that it knows Bite. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 3 March 2017 (UTC)&lt;br /&gt;
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== Pokémon GO learnsets ==&lt;br /&gt;
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Would you mind moving your [[User:SnorlaxMonster/Pokémon GO moves]] page into the mainspace preferably under [[List of learnsets in Pokémon GO]]? I think it is mature enough at this point and the data is up-to-date. I am asking you because it is your page. This way it can be linked from the [[Pokémon GO]] page.&lt;br /&gt;
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&amp;amp;mdash; Thanks, [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 19:04, 27 February 2017 (UTC)&lt;br /&gt;
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== Grammar dispute mediation ==&lt;br /&gt;
&lt;br /&gt;
May I ask for a staff opinion from you, please? Tiddlywinks has asked me to go to someone higher ranked than Force Fire.&lt;br /&gt;
&lt;br /&gt;
Tiddlywinks and Force Fire have been aggressively retaining usage of the incorrect &amp;quot;comprised of.&amp;quot; I have numerous sources ([http://grammarist.com/usage/compose-comprise/ 1] [http://www.quickanddirtytips.com/education/grammar/comprise-versus-compose 2] [http://www.businesswritingblog.com/business_writing/2015/01/comprised-of-vs-composed-of-a-test.html 3] for starters, and plenty more can be found with a quick Google search) stating that despite its prevalence, such usage is grammatically wrong. They have not produced even a single source in favor of their argument that it&#039;s acceptable. I would be willing to drop this fight if even a single such source is presented, but Tiddlywinks is refusing to do so and unilaterally saying that on this matter, their unresearched &#039;&#039;opinion&#039;&#039; trumps correctness. Can you step in, please? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:42, 1 March 2017 (UTC)&lt;br /&gt;
:To make it clear for the record, [[User talk:ShinyGiratina#Comprised]] (which was linked on the other page I linked you before) does point to a couple of dictionaries. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:09, 1 March 2017 (UTC)&lt;br /&gt;
::Even if &amp;quot;comprised of&amp;quot; has become an accepted usage, I would still rather we use alternatives in prose. I don&#039;t see any reason to revert edits that replace it with some other appropriate phrasing. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:00, 2 March 2017 (UTC)&lt;br /&gt;
:::Could I suggest &amp;quot;consists of&amp;quot;? It seems like a reasonable term, and shouldn&#039;t get any dispute as to its grammaticality. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 00:19, 2 March 2017 (UTC)&lt;br /&gt;
::::Plenty of the time that&#039;s a perfectly reasonable alternative. Of course, the specific wording should be selected based on context. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:20, 2 March 2017 (UTC)&lt;br /&gt;
{{indent}}Despite you saying that we should use alternatives, and that there&#039;s no reason to revert edits that replace comprise, ForceFire is continuing to revert such edits ([http://bulbapedia.bulbagarden.net/w/index.php?title=Cosmoem_(Pok%C3%A9mon)&amp;amp;curid=218180&amp;amp;diff=2608467&amp;amp;oldid=2608440 1] [http://bulbapedia.bulbagarden.net/w/index.php?title=Victory_Road_(Kalos)&amp;amp;curid=184472&amp;amp;diff=2608468&amp;amp;oldid=2608441 2] [http://bulbapedia.bulbagarden.net/w/index.php?title=Veilstone_City&amp;amp;curid=13222&amp;amp;diff=2608469&amp;amp;oldid=2608433 3]). Can you please have a word with him? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:34, 3 March 2017 (UTC)&lt;br /&gt;
:Those were edits by a banned user&#039;s sockpuppet, which I assume is why they were reverted. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:01, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Meteorite key item ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay if I created a userpage of the Meteorite key item as I saw that you created userpages for some items, such as the Exp. Share, and I have some information about the Meteorite sitting on my computer? [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 00:47, 2 March 2017 (UTC)&lt;br /&gt;
:Please do. Meteorite is one of the exceptional cases I&#039;ve been thinking about how to format, so having an example of how it works would be helpful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:49, 2 March 2017 (UTC)&lt;br /&gt;
::I created the page in my userspace. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:17, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Bond Greninja ==&lt;br /&gt;
Since no one is checking the new talk page I created for this due to not enough people looking at the Older 500 section on Recent Changes, I&#039;ll ask the first active staff member I saw:Isn&#039;t the Battle Bond Greninja locked w/a Hardy Nature like it is in the demo? Because someone(most likely reading Smogon&#039;s recommended sets and forgetting Showdown bypasses many  real-game legality checks due to it being a sim)made it look like it is random, when my transferred one was Hardy(and it was Hardy on my other 3DS as well), so ...can you figure out what is going on there?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 05:30, 2 March 2017 (UTC)&lt;br /&gt;
:I just collected mine, and it had a Hardy Nature; then I reset, moved the Wonder Card to the first slot, and collected it again, and that time it had a Brave nature. Note that I am running v1.0 and I transferred the Wonder Card while I was on v1.0, so those may have impacted this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:40, 2 March 2017 (UTC)&lt;br /&gt;
::Did it have Brave in the Demo or in the main Game or both? This requires a lot more research...anyone I can talk to for a deeper, more in-depth look on this from a technical perspective?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:05, 2 March 2017 (UTC)&lt;br /&gt;
:::Brave in the main game. I believe it&#039;s fixed to Hardy in the demo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:11, 2 March 2017 (UTC)&lt;br /&gt;
::::So if I soft reset my backup Moon file on the 3DS that I primarily play Sun on, I may get Timid like I want? Or should I ask someone else to try it under 1.1 with and w/o the Wonder Card movement as a further test of the mechanics first?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:20, 2 March 2017 (UTC)&lt;br /&gt;
:::::I would speculate that it can be any nature in both v1.0 and v1.1. Just keep collecting it and checking its nature, then soft resetting if it is not the nature you want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:23, 2 March 2017 (UTC)&lt;br /&gt;
::::::Thanks, I&#039;ll report back to you when I&#039;ve played the demo again and did the Greninja shenanigans...I wonder if it truly locked into Hardy in the Demo...and is it gender-Locked as well...makes me wonder..again, thank you for helping me and anyone else who got confused by the seemingly locked nature.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 11:15, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
Hello SnorlaxMonster!&lt;br /&gt;
&lt;br /&gt;
I see you&#039;ve been updating templates and I was wondering if you were going to update template:catalogue? I raised a few issues about it a year ago and I don&#039;t know much about templates to fix the issue myself. I&#039;ve copied-pasted what I wrote on the discussion page for [[List of Pokémon Global Link promotions/Dream World]] here:&lt;br /&gt;
* The links to the Pokémon Doll catalogue and Plain catalogue actually lead to another redirect. So I suggest the template should be changed to allow for a direct link.&lt;br /&gt;
* (This is not really a template issue, but I should raise the issue before changing it) Many of the dolls are grouped according to how they were released in the English Global Link, such as Reshiram, Zekrom and Keldeo, as well as Meloetta, Black Kyurem and White Kyurem. However, many of the Japanese and Korean releases had them released differently. For example, in Japan, while Reshiram and Zekrom were distributed together, Keldeo was actually given out with Meloetta, with Black and White Kyurem coming together in another distribution. In Korea, Reshiram and Zekrom actually came with Pikachu not Keldeo, while Meloetta, Keldeo, Black and White Kyurem all came together. So my suggestion would be split the groups into Meloetta, Keldeo, Reshira &amp;amp; Zekrom, and Black Kyurem &amp;amp; White Kyurem.&lt;br /&gt;
Thanks! --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:42, 2 March 2017 (UTC)&lt;br /&gt;
:I&#039;ve added the parameter &amp;lt;code&amp;gt;cataloguelink&amp;lt;/code&amp;gt; to {{template|Catalogue}}, which should fix your issue.&lt;br /&gt;
:That sounds reasonable to me. I&#039;ll admit, I&#039;m not the biggest fan of the current template, but it&#039;s nowhere near the top on my priorities to change it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:01, 2 March 2017 (UTC)&lt;br /&gt;
::Thank you! Yes, definitely not a priority (which is why I left it unchanged for a while), but luckily I already had it written down somewhere --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:42, 3 March 2017 (UTC)&lt;br /&gt;
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== Baby Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I wrote this on the Baby talk page but didn&#039;t get a response, so I figured I&#039;d come to a mod&lt;br /&gt;
&lt;br /&gt;
Where does the criteria for baby Pokémon come from. Is it officially stated, or reverse-written by Bulbapedia/fans? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:03, 2 March 2017 (UTC)&lt;br /&gt;
:It&#039;s possible that there is some handbook, guidebook, or page on an official site which defines the term, but I think the Undiscovered evolving into non-Undiscovered Egg Group is a good definition. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:13, 3 March 2017 (UTC)&lt;br /&gt;
::Given that it was inferred by someone on Bulbapedia, would it be ok to make a similar definition for Legendary Pokémon, or would we just remove it altogether? I think it should be an all-or-none sort of thing. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:23, 3 March 2017 (UTC)&lt;br /&gt;
:::I&#039;m not saying it&#039;s definitely inferred—it&#039;s quite possible that it is officially used, I just haven&#039;t checked thoroughly. However, there&#039;s no dispute as to what constitutes a baby Pokémon, but there is for Legendary Pokémon, so I don&#039;t think it&#039;s reasonable to allow fans to define what Legendary Pokémon means.&lt;br /&gt;
:::There are fan descriptions of patterns, such as [[pseudo-legendary Pokémon]], which are entirely unofficial names for clear patterns. Legendary Pokémon clearly has a specific official meaning, we just don&#039;t quite know it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:26, 3 March 2017 (UTC)&lt;br /&gt;
::::Alright, thanks. I may ask TPCi someday about how they decide legendary and mythical status, but since they&#039;ve taken down their online mail bag it&#039;s hard to contact them. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:37, 3 March 2017 (UTC)&lt;br /&gt;
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== Tapu Koko English ==&lt;br /&gt;
&lt;br /&gt;
Can you please release an english version of the Shiny Tapu Koko document so that users in different nations can read them. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 06:03, 7 March 2017 (UTC)&lt;br /&gt;
:Do you mean [http://www.pokemon.co.jp/images/sp/kapu-kokeko/shop.pdf this]? I didn&#039;t create it, the Japanese branch of The Pokémon Company did. I have no intention of translating 38 pages of store locations in Japan—it&#039;s simply not a worthwhile use of my time. All of the important information is already [[n:Shiny Tapu Koko to be distributed in Japan|in the article]]. If you&#039;re going to be in Japan during the time period, chances are most stores from the listed chains are going to participate. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:03, 7 March 2017 (UTC)&lt;br /&gt;
:::Thanks. Sorry for the inconvinience. i understand. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 00:26, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page suggestion: a list of city slogans ==&lt;br /&gt;
&lt;br /&gt;
Hey there! I had an idea earlier today for a page that collects all the city slogans so readers can browse them all in one place, instead of having to click on every city&#039;s page to see them one by one. I&#039;ve started a mockup at [[User:Pumpkinking0192/List of city slogans]] and [[User:Pumpkinking0192/Template:CitySlogan]], but it&#039;s only filled out enough to be a proof of concept.&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea, but if there&#039;s not going to be any staff interest in mainspacing such a page, then I&#039;d rather abandon it now instead of spending an hour or two filling it out. So before I expend that effort, I&#039;d like to ask: do you think it&#039;s a good idea? Are the staff likely to be willing to mainspace this concept, or something like it, once it&#039;s eventually complete? Are there any structural changes that you want to suggest, especially those that would be easier to make now rather than after all the data&#039;s collected? Thanks for your input! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:35, 8 March 2017 (UTC)&lt;br /&gt;
:Just asking some regular staff (not the Editorial Board), probably only English and Japanese are needed, but otherwise it looks promising. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:13, 8 March 2017 (UTC)&lt;br /&gt;
::Two things: 1) The page in my userspace is done and ready to go through the Editorial Board&#039;s approval process.&lt;br /&gt;
::2) As I was gathering the data, I noticed that all Kalos cities have either an &amp;quot;origin&amp;quot; section or a bullet point about the origin, detailing the real-world locations the cities may have been based on. However, no other city articles have this, and in fact in the past couple of months I had removed such a section from a couple of Alola city articles, thinking the precedent was that it should be excluded from city articles and put on [[Pokémon world in relation to the real world]], but in fact it appears there is no consistent precedent. What should be done about this? Should we remove it from the Kalos articles, or add it to all the others? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:47, 12 March 2017 (UTC)&lt;br /&gt;
:::I would suggest reformatting the sections. There&#039;s a great deal of waste in the separate tables, the always empty &amp;quot;English translation&amp;quot; cell, and other repetition. This is a smarter format:&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Pallet Town || Generations I and III || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation II || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation IV || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:14, 12 March 2017 (UTC)&lt;br /&gt;
::::With all due respect, I understand your reasoning, but I&#039;d rather wait and see whether I get a definite yes or no from the EB first, for three reasons:&lt;br /&gt;
::::1) That was a lot of work to compile, and I&#039;m not exactly eager to immediately turn around and do a lot more work, especially after I specifically asked SM about &amp;quot;structural changes ... that would be easier to make now rather than after all the data&#039;s collected&amp;quot;. If the EB asks it, sure, I&#039;ll do it, but in the meantime...&lt;br /&gt;
::::2) In your suggested layout, certain cities (Azalea most egregiously, but most Kanto/Johto cities tbh) would stretch the table horizontally so far that the table would be considerably wider than most readers&#039; screen resolutions, even on desktops/laptops. Our wiki already has a plethora of tables that are too wide to read easily on mobile; I&#039;d strongly prefer to avoid spreading that problem to desktop view.&lt;br /&gt;
::::3) In a perfect hypothetical future, I would love to see the page expanded with all the slogans in every language that the games have been officially released in. That would require the layout I&#039;ve done (or something like it), with my initial &amp;quot;In other languages&amp;quot; section restored. For now, though, I recognize that&#039;s just a pipe dream.&lt;br /&gt;
::::But thanks for your concern! None of my three concerns are absolute deal-breakers, so if the EB rejects this layout I&#039;m happy to work with you to try to find a way to reconcile our ideas. Thanks! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:15, 12 March 2017 (UTC)&lt;br /&gt;
:::::Feel free to play with your screen size. This isn&#039;t &amp;quot;stretching&amp;quot; anything.&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Azalea Town || Gen. II || Where People and Pokémon Live in Happy Harmony! || ポケモンと　ひとが　ともに　なかよく　くらす　まち || The town where Pokémon and people live happy together.&lt;br /&gt;
|-&lt;br /&gt;
| Gen. IV || Living Happily with Pokémon || ポケモンと　なかよしの　まち || The town of close friendships with Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::::I really feel that there&#039;s pretty much zero value in slogans in other languages. A lot of simple &#039;&#039;terms&#039;&#039;, sure, maybe there&#039;s fair value in various languages for those. For whole slogans? I really don&#039;t think so. It&#039;s basically a quote. We don&#039;t really include &#039;&#039;any&#039;&#039; other language for most quote-like things (move descriptions, bag descriptions, etc...); the Japanese for these slogans seems to be the closest thing to an exception, and there&#039;s no good reason to go any farther than that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:27, 12 March 2017 (UTC)&lt;br /&gt;
::::::Huh. The text in your table wraps. I thought our tables generally weren&#039;t able to wrap, so I was avoiding even trying that. That&#039;s one mystery solved! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:51, 13 March 2017 (UTC)&lt;br /&gt;
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== Sprites ==&lt;br /&gt;
&lt;br /&gt;
1) Why do the party templates for Gen VI use the art for the Pokémon and not their sprites? I understand why the Gen VII templates use the art, because not all the sprites are updated, but it seems kind of silly when the other templates use sprites. &lt;br /&gt;
&lt;br /&gt;
2) I think that the sprites for Gen VI and VII should be animated. The other sprites that are animated in game are animated here, and Gen VI animated sprites are available. If you want, I can help get the pictures, but I don&#039;t have privileges on Archives. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:33, 8 March 2017 (UTC)&lt;br /&gt;
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== GSC Toxic ==&lt;br /&gt;
&lt;br /&gt;
The issue with Heal Bell and Baton Pass is both that they don&#039;t reset the toxic status effect. I added Heal Bell afterwards after finding out it had the same problem as Baton Pass, so the paragraph in the article about it might be a bit awkward. Just a heads up on why it references Heal Bell. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 09:59, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Gen VII sprites were uploaded, so I made [[User:Celadonkey/Spritebox/7|this]]. Can I mainspace it and put it on the Pokemon&#039;s pages? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:37, 18 March 2017 (UTC)&lt;br /&gt;
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== Glitch Pokémon &amp;quot;in NDex order&amp;quot;? ==&lt;br /&gt;
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You seem to take issue with excluding glitch Pokémon from a sentence about the list of Gen II Pokémon by index number, citing that &amp;quot;Glitch Pokemon are also in NDex order in Gen II&amp;quot;. I don&#039;t entirely understand what you mean. Glitch Pokémon aren&#039;t at &#039;&#039;all&#039;&#039; in the National Pokédex, right? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 14:15, 21 March 2017 (UTC)&lt;br /&gt;
:The Pokédex numbers of the glitch Pokémon in Generation II match their index numbers. I suppose they&#039;re not technically in the National Pokédex, but I don&#039;t think we need to make that clarification since in every way they can, the glitch Pokémon&#039;s index numbers match their National Pokédex numbers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 22 March 2017 (UTC)&lt;br /&gt;
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== Request ==&lt;br /&gt;
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Could you please talk to the Grammerfreak. After the latest discussion had ended on my talk page, he posted &amp;quot;Who in the world is this Hull anyway?&amp;quot; in reference to the fact that the character Hull in SM011 had its name changed to Haru and since he&#039;s had a habit of attacking me in the past, the post there seems to be pretty petty and unnecessary, so what was the point of him posting it there? Could you talk with him? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 07:15, 22 March 2017 (UTC)&lt;br /&gt;
:It&#039;s entirely possible Grammerfreak actually didn&#039;t know who Hull was. I&#039;m going to {{wp|Wikipedia:AGF|assume good faith}} here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:34, 22 March 2017 (UTC)&lt;br /&gt;
:I was hoping to pitch in because I spotted the discussion during a random patrol, and I didn&#039;t know the discussion had already ended. My bad. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:44, 22 March 2017 (UTC)&lt;br /&gt;
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== NIWA ==&lt;br /&gt;
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Regarding the NIWA, I believe that I now understand that Zelda Wiki is an non-independent member, though as confusing as it is and contradicting the NIWA&#039;s about page.  (If not, then could you explain what you meant?)  Either way and just to make sure, is Zelda Wiki still a member due to being a founding member or just because the change did not change their status?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:24, 2 April 2017 (UTC)&lt;br /&gt;
:There&#039;s some discussion about what&#039;s going to happen with Zelda Wiki inside NIWA. I haven&#039;t read the full backlog yet, but at the moment they are still a member. I don&#039;t know if that&#039;s going to change. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:12, 3 April 2017 (UTC)&lt;br /&gt;
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==Pseudo-legendaries==&lt;br /&gt;
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About the description under &amp;quot;Other&amp;quot;, Kommo-o doesn&#039;t have a type immunity under any circumstances but rather is immune to specific moves(e.g. sound-based moves). I am requesting for a change as I am unable to edit this page as I don&#039;t have permission to edit this page.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:42, 15 April 2017 (UTC)&lt;br /&gt;
:It says type immunities, and while Soundproof and Bulletproof do provide immunities to specific moves, they are not type immunities, so I don&#039;t think they need to be noted there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:25, 15 April 2017 (UTC)&lt;br /&gt;
::Looking back on my previous message, I saw that I was a bit unclear in what I was trying to say. So can the fact that says that Kommo-o has a type immunity be removed? Also I would like to ask if it would be relevant to mention on Persian&#039;s page page that Persian-A is the only single-type fully evolved Alola variant? If not, I will not add this bit of information onto the page.&lt;br /&gt;
[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 12:39, 15 April 2017 (UTC)&lt;br /&gt;
:::&#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039;&lt;br /&gt;
:::The article does not currently claim that Kommo-o has a type immunity, so I don&#039;t know what you want changed.&lt;br /&gt;
:::As for Persian, I think it would be notable if it were the only single-type Alola Form, but since you have to qualify that with &amp;quot;fully-evolved&amp;quot; I don&#039;t think it is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:08, 15 April 2017 (UTC)&lt;br /&gt;
::::Thanks for the feedback on the Persian-A issue. &lt;br /&gt;
::::What I would like changed is that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; gets changed to something like &amp;quot;Goodra is the only pseudo-legendary that does not always have a type immunity while Kommo-o is the only pseudo-legendary to not have any type immunity&amp;quot;. &lt;br /&gt;
::::This is because Goodra may only have an immunity to grass if the ability is Sap Sipper while for Kommo-o, it&#039;s type combination and ability does not allow it to have a type immunity. I felt that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; was implying that Kommo-o COULD have a type immunity when in reality it couldn&#039;t on its own. &lt;br /&gt;
::::Basically I&#039;m requesting for the page to be edited to only say that Goodra has a type immunity(but not always) while Kommo-o doesn&#039;t have any.&lt;br /&gt;
::::P.S. Sorry if I sound unreasonable. Just something that is on the page that I wanted to point out[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:44, 15 April 2017 (UTC)&lt;br /&gt;
:::::I don&#039;t think that&#039;s necessary. The current statement doesn&#039;t imply that both Goodra and Kommo-o can have a type immunity under some circumstances, only that at least one of them does. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:49, 15 April 2017 (UTC)&lt;br /&gt;
::::::May I suggest that the line be removed altogether? Generally, our standard for trivia is that we cannot refer to two things as &amp;quot;the only one&amp;quot;. Since there are two of them, neither is &amp;quot;the only one&amp;quot; anymore, and the point has become unnecessary. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:39, 15 April 2017 (UTC)&lt;br /&gt;
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== Focus Energy ==&lt;br /&gt;
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Could you confirm that [[Special:Diff/1746957|this edit of yours]] was just for format/consistency, not based on additional Gen III information? (And that [[Special:Diff/1967375|this edit of yours]] just spread that error?) It is what contradicts [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-timing-notes.html UPC] and Showdown, who say it&#039;s +2 in GenIII already (and I&#039;m quite sure they&#039;re trustworthy there). I&#039;d like to change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:40, 17 April 2017 (UTC)&lt;br /&gt;
:Yes, that would have simply being me filling in what appeared to be a gap. Also, it&#039;s worth noting the critical hit page was split from the [[damage modification]] page (although the history is now located at [[damage]]); [http://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;amp;type=revision&amp;amp;diff=1438460&amp;amp;oldid=1437470 this] is the diff in which that info was added (the history merge means it&#039;s necessary to compare non-sequential edits). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:56, 17 April 2017 (UTC)&lt;br /&gt;
::Ok, how should I have known? As that edit says they&#039;re not sure either, and I think I already fixed other mistakes in the critical hit page in the past, I&#039;ll go change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 17 April 2017 (UTC)&lt;br /&gt;
:::Yes, in hindsight it would have been a good idea to mention that it was split from there in the edit summary (as I should try and do for these item pages). The [http://www.psypokes.com/lab/criticalhits.php Psypokes page] cited in that edit summary does mention that Focus Energy started boosts by 2 stages in Generation IV, which I imagine is where that information came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:11, 17 April 2017 (UTC)&lt;br /&gt;
::::That page is quite sophisticated, but has a few mistakes/inaccuracies I think I can make up from the Crystal assembly. (And it&#039;s also missing Reflect etc.) I&#039;ll surely come back to the critical hit page, and maybe I&#039;ll try to see if I can confirm that +2 in-game (if only it were easy, and I knew the rest was correct). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:31, 17 April 2017 (UTC)&lt;br /&gt;
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==Trivia on characters teams==&lt;br /&gt;
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Would adding trivia on character pages based on their teams typing be relevant e.g. Talonflame being the only Pokemon caught in Kalos not weak to Fairy at their final evolution? Although lots of facts can be extracted, they may seem very irrelevant.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:14, 17 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not going to categorically say it&#039;s not notable. However, that example you provided certainly isn&#039;t, even if it were true (Aegislash is an easy counter-example). I don&#039;t think the type effectiveness against Pokémon introduced in a particular generation is notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:22, 17 April 2017 (UTC)&lt;br /&gt;
::Sorry, I mis-worded my sentence there. I meant: Ash&#039;s Talonflame being the only Pokemon that he had caught in ::Kalos not weak to Fairy at their final evolution. &lt;br /&gt;
::Not sure if that would be very notable as well as saying that Jessie&#039;s Mimikyu being the only fairy type so ::far to be caught by Team Rocket(although Mime Jr. is a fairy-type, at the time it wasn&#039;t.&lt;br /&gt;
::Although there can be a lot of trivia said regarding anime characters owned Pokemon typing, some may or may not be irrelevant.&lt;br /&gt;
::Sorry for the confusion in my previous statement.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:43, 17 April 2017 (UTC)&lt;br /&gt;
:::Oh, you meant Ash&#039;s Pokémon. I&#039;m not sure about it in that case; it is only one of six, but they are specifically weak to Fairy. As for Team Rocket, I think Mime Jr. should count. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:45, 17 April 2017 (UTC)&lt;br /&gt;
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== Lillie&#039;s quotes ==&lt;br /&gt;
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Hi. I&#039;m currently doing Lillie&#039;s quotes. I saw what happened with Looker having a separate Quote article. I&#039;m wondering if Lillie should be the same too, because I&#039;m not sure the requirements for a separate Quote article. Whether if it&#039;s due to being too long, or is it because Looker appears in many different generations of games. If it&#039;s due to the length, I think Lillie&#039;s quotes are too long to incorporate into her article. So should just I save it on [[Lillie]] first before the decision is made? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:28, 19 April 2017 (UTC) [Edits made on 09:53, 19 April 2017 (UTC)]&lt;br /&gt;
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==Link issue==&lt;br /&gt;
While looking into the Deep Sea Scale and Deep Sea Tooth pages I noticed that Scanner&#039;s redirect link only goes to the Key Items for Gen. VI which is bad for the Gen III items. Think we should change it into a disambiguation page? -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:45, 21 April 2017 (UTC)&lt;br /&gt;
:The Scanner should be given its own article. This is an issue with Key Items, and is one of several motivating factors for splitting items to their own articles now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:47, 21 April 2017 (UTC)&lt;br /&gt;
:I agree. Also another issue with both the items in Gen. III you can only get one per game and like the fossils you can only pick one (which is a factor they removed in Gen IV.Anyway have a nice night, getting ready for bed. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:54, 21 April 2017 (UTC)&lt;br /&gt;
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== A couple things I wanted ask you about ==&lt;br /&gt;
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Originally, I was going to ask an admin about only one thing, but while going through the thought process of how to put it, another question came into my mind as well. So, here we go:&amp;lt;br&amp;gt;&lt;br /&gt;
1) A short while ago, I went through different Pokémon character articles to see if there were any capture locations I could pinpoint more accurately than what was already given. In most of the few cases I ran into this, that was pretty easy. But with [[Ash&#039;s Gible]] I wasn&#039;t 100% sure. Its capture location had apparently been listed as just &amp;quot;Sinnoh&amp;quot; since the article was created, and after some thought, I changed it to &amp;quot;Around {{rt|222|Sinnoh}}&amp;quot;. However, since the group was on their way from Mt. Coronet to Sunyshore, which isn&#039;t exactly a straight route, I wasn&#039;t able to shake off the feeling that it wasn&#039;t completely accurate (hence the &amp;quot;around&amp;quot; part). And whenever I&#039;m in doubt, I look for reassurance from someone else. So, what do you think? Is it accurate enough now, or should it be changed?&amp;lt;br&amp;gt;&lt;br /&gt;
2) Speaking of locations, my second question can also be seen as a request. I wondered if a Pokémon was obtained as an Egg, could it be OK to list the location where the Egg was obtained besides just the location where it hatched? Just a thought, but I hope you&#039;ll at least consider it.&amp;lt;br&amp;gt;&lt;br /&gt;
Yours truly, [[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 07:17, 23 April 2017 (UTC).&lt;br /&gt;
:1) I think it would be better not to make assumptions about locations that are not explicitly named. There are a lot of anime-exclusive locations. Maybe it would be better just to write &amp;quot;Between Mt. Coronet and Sunnyshore City&amp;quot;?&lt;br /&gt;
:2) I can see value in having the Egg obtain location in the infobox. For now, it would at least be a good idea to make sure it is explicitly stated in the article&#039;s prose (I noticed that this was not the case for [[Ash&#039;s Donphan]]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:48, 23 April 2017 (UTC)&lt;br /&gt;
::1) Yup. Thought as much. I&#039;ll give it some thought and change it (as a side note, I changed [[May&#039;s Munchlax]]&#039;s capture location from just &amp;quot;Hoenn&amp;quot; to &amp;quot;An island between Pacifidlog and Slateport&amp;quot; since they were traveling between those two settlements at the time, but I didn&#039;t want to make assumptions about which one of the several routes present there they were on at the time).&lt;br /&gt;
::2) I&#039;m glad to hear you support that idea. How soon do you think it can be put into proper use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:20, 24 April 2017 (UTC)&lt;br /&gt;
:::Not meaning to be pushy, but do you have answer to my question? Also, I changed Gible&#039;s capture location to &amp;quot;Between Route 210 and Daybreak Town&amp;quot;, since the group was traveling from [[Wilma]]&#039;s place to Daybreak Town at the time. I think it&#039;s accurate enough. Do you agree? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:25, 30 April 2017 (UTC)&lt;br /&gt;
::::1) Was it ever stated in the anime that Wilma lives on Route 210? Couldn&#039;t you instead put something like &amp;quot;Near Wilma&#039;s house&amp;quot;?&lt;br /&gt;
::::2) I&#039;ve added the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter to the infobox, and put it into use on [[Ash&#039;s Donphan]] as an example. Feel free to put it into widespread use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:08, 2 May 2017 (UTC)&lt;br /&gt;
:::::1) A lot of routes don&#039;t get mentioned by name in the anime, but if we have two in-game locations and an episode takes place in between them, it&#039;s pretty safe to say that it takes place on the route between them. I just figured out that since Wilma&#039;s house is located east of Mt. Coronet, the direction Ash and co. were traveling at the time, I figured that they were traveling between its location on 210 and their next destination, Daybreak Town. If this doesn&#039;t convince you, I can change it.&lt;br /&gt;
:::::2) Thanks. I&#039;ve already put it into good use. Also, while these are rare cases, I&#039;ve seen a couple of other things that I feel could be improved as well. First: Some Pokémon hatched in a different location than where they were caught, most notably perhaps [[Ash&#039;s Greninja]], whose hatching location can only be pointed to somewhere in [[Kalos]], while its capture location can be accurately be pinpointed at [[Lumiose City]]. Is this notable enough to warrant a template edit so that the capture location can also be added for a Pokémon hatched from an Egg in case it&#039;s not the same as the hatching location, or can it be defined more accurately? Second: In the case of Fossil Pokémon, could there be a part in the template that reads when and where the Fossil was obtained and when it was revived, similar to how Eggs are obtained and hatched? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:29, 2 May 2017 (UTC)&lt;br /&gt;
::::::What do you think? Do you think these suggestions are notable enough to be put into use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:43, 5 May 2017 (UTC)&lt;br /&gt;
:::::::1) You&#039;re better off asking Pokemaster97 about this. I&#039;m not entirely happy just assuming routes without being explicitly referred to as such (or having a sign with a route number on it show up in the episode), but I can see your point about it being obvious that that is the intent.&lt;br /&gt;
:::::::2a) My intent with the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter was for when a Trainer obtains the Egg. If it hatched from an Egg in the wild, it doesn&#039;t make sense to consider when and where the Egg was &amp;quot;obtained&amp;quot; because it never was (including for the episode that the Egg is obtained in). Additionally, I think it would be a good idea to have separate &amp;quot;Hatched at&amp;quot; and &amp;quot;Caught at&amp;quot; locations usable for Pokémon that hatched from Eggs in the wild.&lt;br /&gt;
:::::::2b) Are there actually any anime fossil Pokémon that have their own pages such that this functionality would be useful? I don&#039;t remember any owned by major characters. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:02, 5 May 2017 (UTC)&lt;br /&gt;
::::::::1) Thanks for the hint. I&#039;ll contact him about the subject.&lt;br /&gt;
::::::::2a) Separate hatching and capture locations were pretty much what I was going after. Thanks for agreeing.&lt;br /&gt;
::::::::2b) I can think of [[Roark&#039;s Rampardos]] and [[Aero|Red&#039;s Aero]]. With the latter, the debut appearance currently listed there is the round where the fossil was obtained, and the resurrection round is listed under the &amp;quot;evolved in&amp;quot; segment of the template, which seems inaccurate in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:53, 5 May 2017 (UTC)&lt;br /&gt;
:::::::::Well? What do you think? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:35, 6 May 2017 (UTC)&lt;br /&gt;
::::::::::First off: Sorry for the incorrect categorizing. I should&#039;ve realized that the definition of &amp;quot;medicine&amp;quot; doesn&#039;t include Berries. My apologies. Second: Have you given any thought to my ideas presented above? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:13, 9 May 2017 (UTC)&lt;br /&gt;
:::::::::::I think keep Fossils out of the evolution line. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 13 May 2017 (UTC)&lt;br /&gt;
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== Parting Shot ==&lt;br /&gt;
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Excuse me, but could you possibly revisit it? I don&#039;t mean the parts where I just copied U-Turn (oops), but the dependencies: I now realize it may be supposed to say that the user will switch even if the target has Clear Body, is at -6 etc.?? I had removed that part because it sounded like the user also switches when the move misses, which is not the case (and I can&#039;t seem to find a nice way to make that distinction, but maybe you could make it clearer). Also, I removed the &amp;quot;even if it cannot switch out&amp;quot; part because a) U-Turn doesn&#039;t have it, b) the sentence is really awkward then (grammatically and information-presentation-wise), and c) imo it&#039;s clear anyway. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:00, 29 April 2017 (UTC)&lt;br /&gt;
:I reworded it based on Memento. Hopefully the new wording is a bit clearer. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:35, 30 April 2017 (UTC)&lt;br /&gt;
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== New page ==&lt;br /&gt;
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Hey SnorlaxMonster! I&#039;m not really sure who the most relevant person to ask this would be, but is [[User:Wowy/Harmony Scarf|this page]] notable? I&#039;ve seen a few red links for it around the place, which is why I made it. If it is, will you be able to mainspace it, and do you think the page should be under Harmony Scarf or Scarves? Thanks!--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:59, 29 April 2017 (UTC)&lt;br /&gt;
:Since they seem to be plot items rather than held items, I think it would make sense to give them their own page rather than combining them with [[Scarf (Mystery Dungeon)]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 30 April 2017 (UTC)&lt;br /&gt;
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== Sky Attack ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about the contents of [[Special:Diff/2190530|this edit]], specifically that the high crit ratio started in Gen V (not Gen III)? It doesn&#039;t seem to have a high critical hit ratio in Gens I+II, but the descriptions also don&#039;t say that. (Fun fact: Apparently has an explicit 0% flinch chance in Gen II.)&amp;lt;br&amp;gt;UPC, Showdown and the in-game descriptions contradict Gen V. But you could have more info, and I can&#039;t access [http://www.smogon.com/forums/showthread.php?t=26660&amp;amp;highlight=rock&amp;amp;page=4 this thread] from the edit history (but I imagine it could just confirm no increased ratio in Gen I or II). And in case there&#039;s nothing substantial: can we change it? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:40, 2 May 2017 (UTC)&lt;br /&gt;
:I just noticed that you also added &amp;quot;Gen III onward&amp;quot; [[Special:Diff/2615572|here]] a fair while later, so I&#039;m inclined to believe you were mistaken at Sky Attack. I&#039;m gonna leave this one to you, if you&#039;re able!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:15, 4 May 2017 (UTC)&lt;br /&gt;
::Ah, thanks for that thread link. I couldn&#039;t remember why I was so sure that Sky Attack didn&#039;t have a high critical hit ratio until Gen V, but that thread confirms it. Since Smogon has changed their forums a bit since that was originally posted, [http://www.smogon.com/forums/threads/dp-research-thread-3-newer.26660/page-4#post-553997 here is the link] to the first of the relevant posts. Since you can&#039;t read the thread because you don&#039;t have a Smogon forums account, I&#039;ve copied the important two posts into a pastebin [https://pastebin.com/0VP5xFgm here] so you can read the test results.&lt;br /&gt;
::That second edit is about the flinch chance (which was introduced in Gen III), not the critical hit chance. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:16, 5 May 2017 (UTC)&lt;br /&gt;
:::Oh, Flinch ≠ Crit? Got it!&lt;br /&gt;
:::If you think that confirms it, could you reference it somehow?&lt;br /&gt;
:::But maybe let me say: I&#039;m not entirely convinced by that (thx for the pastebin btw); I wouldn&#039;t rule out that it was just bad luck. They don&#039;t usually outright lie; they&#039;re Japanese! (I also do see a slim chance that they just screwed it up in Gen IV, but that it used to work in Gen III.)&lt;br /&gt;
:::Explanation: I believe in Gen III, high critical hit ratio also increases the rate from 1/16 to 1/8 (unlike what we currently say; see [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-critical-hit-method.html UPC]). Assuming the first test was in Gen III (do you have context?), if there was an 1/16 CH chance, there is a 12.9% chance to observe 8/108 CHs; but there is also a 3.3% chance to observe that if there was a 1/8 crit chance (per multinomial distributions, and also assuming I did the math correctly). In other words, there is a chance that this is misinterpreted bad luck. For the smaller DP sample, bad luck appears to be a little bit less likely (21.1% vs. 3.3%). (I&#039;m not sure how to extract the exact chance/likelihood/whatever that it&#039;s a 1/8 CH chance rather than the assumed 1/16, but I think it wouldn&#039;t be enough &#039;&#039;for me&#039;&#039; to overrule the description, and to say it is wrong). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 5 May 2017 (UTC)&lt;br /&gt;
::::Yes, from the context it is clear that the first test is in Gen III.&lt;br /&gt;
::::That&#039;s interesting point about the probability of it being a high critical hit ratio move still not being vanishingly small, although my suggestion would be to try testing it yourself if you&#039;re still not convinced. To me, it seems entirely feasible that Game Freak intended to make Sky Attack a high critical hit ratio move, but because it&#039;s a two-turn move something about that didn&#039;t work (e.g. it only has a high critical hit ratio on the turn it is initially used rather than the turn it hits, so Power Herb might give different results), then when they rebuilt the game engine in Gen V the bug didn&#039;t get programmed in again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 6 May 2017 (UTC)&lt;br /&gt;
:::::Hm, I think this is about whether you&#039;re (still?) convinced. I&#039;m not convinced either way, but as I said, I wouldn&#039;t have said &amp;quot;they&#039;re wrong, I know better&amp;quot;. On the other hand, maybe they &#039;&#039;are&#039;&#039; wrong.&lt;br /&gt;
:::::I thought about that, too, but then what about {{m|Razor Wind}}? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:13, 6 May 2017 (UTC)&lt;br /&gt;
::::::Ok, after discussing some of it with friends, I&#039;m almost sure the Smogon guys just unterestimated probabilities. I believe I found out how to &amp;quot;extract&amp;quot; properly, and that their Gen III observations are 20.5% likely to stem from a 1/16 CH ratio (and 79.5% from a 1/8 one; assuming it needs to be one of them), while the Gen IV observations are 13.6% likely (in contrast to 86.4%). That&#039;s not really much.&lt;br /&gt;
::::::In addition, I tested in Generation III (I&#039;m not easily able to in Gen IV). Out of 50 hits, 9 were critical hits. Despite being a small sample, my apparent &amp;quot;luck&amp;quot; boosts the same measure to 96.8% likely 1/8 chance (and only 3.2% 1/16).&lt;br /&gt;
::::::That&#039;s not compelling evidence for me that UPC is correct with everything (in particular, whether high CH chance moves are only boosted by 1 stage!), but it is enough for me to seriously doubt the &amp;quot;No increased CH ratio, wrong description&amp;quot; thesis. Is it also enough to convince you? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:35, 7 May 2017 (UTC)&lt;br /&gt;
:::::::I modified [https://github.com/pret/pokeruby/blob/master/data/data2.s#L1300 the critical hit ratio] in Ruby so that +0 had 100%. I did 10 straight {{m|Absorb}}s and saw 10 straight crits. Then I did a {{m|Leaf Blade}} and immediately got just a regular hit. Then I did 10 straight {{m|Razor Wind}}s...and got 10 straight crits (which should &#039;&#039;&#039;not&#039;&#039;&#039; happen if it has a high critical hit rate like Leaf Blade). Then I did a couple {{m|Sky Attack}}s and got a couple regular hits.&lt;br /&gt;
:::::::Razor Wind cannot have a high critical hit rate (+0), while Sky Attack must (I did 5 attacks where +1 was 100% instead of +0 (Absorb did not crit) and got crits each time, so it&#039;s +1). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:41, 7 May 2017 (UTC)&lt;br /&gt;
::::::::Well, that was unexpected. ([http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&amp;amp;move=13.html Because I can&#039;t read].)&lt;br /&gt;
::::::::Also, that&#039;s a neat way to confirm the +1 thing. Thanks, Tiddlywinks. (I believe you wouldn&#039;t be able to do the same for Razor Wind in FRLG or Emerald, or would you?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:32, 8 May 2017 (UTC)&lt;br /&gt;
:::::::::Razor Wind works the same in FR and Em work. 5 crits each on Wing Attack/Scratch and Razor Wind when +0 is 100%, and a regular hit with Slash. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:27, 9 May 2017 (UTC)&lt;br /&gt;
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== Users on the Pseudo-Legendaries page ==&lt;br /&gt;
Would it be notable in &amp;quot;Users&amp;quot; that Ryuki would be included in trainers that use pseudo-legendary Pokemon since he uses a Kommo-o in a Title Defence battle? Although I&#039;m not sure if it counts since I&#039;m not clear if Title Defence would count as an elite 4/champion battle. Also would it be notable to list Molayne using a Metagross as well as Ryuki using a Garchomp and Dragonite?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:35, 7 May 2017 (UTC)&lt;br /&gt;
:Would it be relevant? Because although these users aren&#039;t part of an elite 4 or champion, technically they&#039;re part of the final battle as a possible opponent.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:55, 10 May 2017 (UTC)&lt;br /&gt;
::If you check the page, SnorlaxMonster [http://bulbapedia.bulbagarden.net/w/index.php?title=Pseudo-legendary_Pok%C3%A9mon&amp;amp;type=revision&amp;amp;diff=2637504&amp;amp;oldid=2582630 already added it days ago]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:45, 10 May 2017 (UTC)&lt;br /&gt;
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== GSC Shiny Gyarados ==&lt;br /&gt;
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I&#039;m being a bit nitpicky here, Gold / Silver / Crystal call the battle type 7 for Shiny Gyarados (which sets the DVs to 14 ATK / 10 DEF / 10 SPE / 10 SPC and prevents fleeing). It doesn&#039;t use the same handler than the other scripted battles (it calls F:598D). I&#039;m fine with not mentioning it on the Shiny Pokémon page though. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 07:53, 7 May 2017 (UTC)&lt;br /&gt;
:My point was that it was a special battle, not necessarily that it was the same type of special battle. It&#039;s one of several special battles that &amp;quot;Cannot flee&amp;quot; applies to, so how it&#039;s technically implemented is irrelevant to the reader (unless there&#039;s some particular distinction other than having fixed IVs that you want to emphasize). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:39, 7 May 2017 (UTC)&lt;br /&gt;
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== Image conversion ==&lt;br /&gt;
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Screenshoted images for Who&#039;s that Pokemon, can they be converted for bulbapedia?&lt;br /&gt;
SM009&lt;br /&gt;
https://s4.postimg.org/48rfaw1zt/WTP_SM010.png&lt;br /&gt;
&lt;br /&gt;
SM010&lt;br /&gt;
https://s30.postimg.org/8so1d66rx/149583593610562.png&lt;br /&gt;
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SM011&lt;br /&gt;
https://s22.postimg.org/5c460rlct/WTP_SM011.png --[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 14:32, 28 May 2017 (UTC)&lt;br /&gt;
:The screenshots seem fine themselves, but they are way too low resolution to be used. If you can retake them at reasonable resolutions, please {{a|Special:Upload|upload}} them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 29 May 2017 (UTC)&lt;br /&gt;
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== Image Replacement Permission ==&lt;br /&gt;
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Hello! I&#039;m trying to change the Pokédex entry image on [[ゥ/ 4ァ 4,|this page]], but it seems that I must ask for permission from an administrator to do that. I would like to upload [https://puu.sh/w1Iws/91069e101c.png this image]. Could you help me? I would like to change all of the image of dex entry on glitch Pokémon pages with better resolution. Thanks. [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 05:38, 29 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646383</id>
		<title>User talk:SnorlaxMonster/Archive/9</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SnorlaxMonster/Archive/9&amp;diff=2646383"/>
		<updated>2017-05-29T05:38:05Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: /* Image Replacement Permission */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:SnorlaxMonster/nav}}&lt;br /&gt;
{{User:SnorlaxMonster/Archive}}&lt;br /&gt;
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== Continued from my questions ==&lt;br /&gt;
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Sorrry, I couldn&#039;t find the archived talk where I originally posted this. Anyway, why can&#039;t the Generation VI sprites just be treated like 120 by 120 still images? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:43, 14 August 2016 (UTC)&lt;br /&gt;
:The archive is [[User talk:SnorlaxMonster/Archive/8|here]]. You can find it by mousing over &amp;quot;Pokémon&amp;quot; in the template at the top of the page (maybe I should make that clearer).&lt;br /&gt;
:Anyway, there are no sprites in Gen VI, only models. Models just don&#039;t work the same way, so we decided to use artwork instead. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:35, 15 August 2016 (UTC)&lt;br /&gt;
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== Anime ordering ==&lt;br /&gt;
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Hi, I saw [[User:SnorlaxMonster/Anime ordering]] and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 13:57, 17 August 2016 (UTC)&lt;br /&gt;
:We already have the air dates on Bulbapedia. Having a list of them isn&#039;t really helpful in constructing that page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::It&#039;s in chronological order, not only the air dates.--[[User:PannenkoekenNL|PannenkoekenNL]] ([[User talk:PannenkoekenNL|talk]]) 06:33, 18 August 2016 (UTC)&lt;br /&gt;
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== Super Mystery Dungeon Move Descriptions ==&lt;br /&gt;
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I&#039;m planning to begin adding Super Mystery Dungeon&#039;s move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move&#039;s basic info box, and another one that goes into more detail if needed, and I&#039;d like your opinion (others are welcome too) on which should be used before I start. Most of the time, they&#039;re either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile&#039;s short description doesn&#039;t mention its Defense/Sp. Defense raising effect. I&#039;ve included example images of Stockpile and three others in this [http://imgur.com/a/x3e8U imgur album]–Feint (expanded detail example), Extrasensory (where the &#039;short&#039; one is actually longer), and Splash (another &#039;expanded detail&#039; one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they&#039;ve all used the short one, but I wanted to make sure I&#039;m doing the most desirable thing before I put the effort into documenting them all. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 00:57, 18 August 2016 (UTC)&lt;br /&gt;
:I don&#039;t really know. I haven&#039;t played Super Mystery Dungeon or very much of Gates to Infinity, so I haven&#039;t really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:45, 18 August 2016 (UTC)&lt;br /&gt;
::I see. I&#039;m not familiar with the older Mystery Dungeon games, so it&#039;s interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I&#039;ll go with the full-length ones. Thanks for answering! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 04:27, 18 August 2016 (UTC)&lt;br /&gt;
:::Just to chime in, I&#039;ve been using the long descriptions for the items I&#039;ve been editing. At first, I wasn&#039;t aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I&#039;ve stuck to the long ones for now, but many of the item descriptions haven&#039;t been reverted to the long version. I agree that going for the long one has less risk of losing information.--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:44, 18 August 2016 (UTC)&lt;br /&gt;
::::Ah, I didn&#039;t realize that, so thanks for the heads up. I&#039;ll probably be doing more SMD additions today, so I&#039;ll be sure to double-check the Health Drink page (where I made those edits) first. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 15:42, 22 August 2016 (UTC)&lt;br /&gt;
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== Struggle and recoil ==&lt;br /&gt;
&lt;br /&gt;
UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle&#039;s effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle&#039;s description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that&#039;s just the standard recoil message that says &amp;quot;recoil&amp;quot;? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn&#039;t. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:14, 18 August 2016 (UTC)&lt;br /&gt;
:When you use Struggle in battle, it says &amp;quot;&#039;&#039;&amp;lt;Pokémon&amp;gt; was damaged by the recoil&#039;&#039;&amp;quot;, just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except {{m|Shadow End}}) and it&#039;s not affected by Abilities that affect other recoil moves, but the game calls it recoil so that&#039;s what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.&lt;br /&gt;
:It&#039;s also worth noting that the move descriptions for recoil moves are worded the same way as Struggle&#039;s (not that you can ever see Struggle&#039;s move description in-game). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:24, 18 August 2016 (UTC)&lt;br /&gt;
::Ok, fair point. Well, technically, it isn&#039;t the same recoil than the others; so Rock Head&#039;s description, for example, is either refering to specifically the non-Struggle &amp;quot;recoil&amp;quot; variant, or does only refer to &amp;quot;some&amp;quot; recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?&lt;br /&gt;
::Worth noting that {{m|Overheat}} and its variations also mention &amp;quot;recoil&amp;quot; in their descriptions. Would you prefer to include that on the page? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:37, 18 August 2016 (UTC)&lt;br /&gt;
:::Ability descriptions tend to try to be very concise because they don&#039;t have much room (particularly in older games). Struggle is an exception, but Ability descriptions don&#039;t tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn&#039;t affected by Rock Head.&lt;br /&gt;
:::I don&#039;t think Overheat is referring to the same concept (notably it doesn&#039;t say &amp;quot;recoil &#039;&#039;damage&#039;&#039;&amp;quot;, just &amp;quot;recoil&amp;quot;). I wouldn&#039;t be surprised if the description didn&#039;t consistently use the word used for recoil damage across languages (although it might anyway).&lt;br /&gt;
:::As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:45, 18 August 2016 (UTC)&lt;br /&gt;
::::Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren&#039;t all the same. Anyway, our description says it&#039;s damage, as does the pokemon.com glossary that we encountered at Multi Battle.&lt;br /&gt;
::::I&#039;ll be redefining then, if you don&#039;t mind. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:58, 18 August 2016 (UTC)&lt;br /&gt;
:::::Not that it matters anymore since we seem to have reached a consensus, but that page also says &#039;&#039;Struggle also causes recoil damage equal to 25% of the attacking Pokémon&#039;s maximum HP.&#039;&#039; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 18 August 2016 (UTC)&lt;br /&gt;
::::::Ok, even better then. And I guess one just cannot share &#039;&#039;too&#039;&#039; much relevant information in any constructive discussion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:30, 18 August 2016 (UTC)&lt;br /&gt;
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==Edit war==&lt;br /&gt;
Can you check this edit war about the order moves should be listed: [[User_talk:VioletPumpkin#ORAS order]]. [[User:Jeangabin666|Jeangabin666]] ([[User talk:Jeangabin666|talk]]) 17:06, 22 August 2016 (UTC)&lt;br /&gt;
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== [[Ash&#039;s Donphan]] trivium intervention request ==&lt;br /&gt;
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If it&#039;s not too much trouble, could I ask you to please take a look at the last few revisions of [[Ash&#039;s Donphan]] and give your opinion? I&#039;d like a ruling from someone higher up so I don&#039;t have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:06, 25 August 2016 (UTC)&lt;br /&gt;
:I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think [[Special:Diff/2493233|this edit]] brings it to a reasonable point. I&#039;m not sure about restricting it to just Oak&#039;s lab though: Charizard&#039;s return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper&#039;s lab. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 25 August 2016 (UTC)&lt;br /&gt;
::I was about to come here and say &amp;quot;never mind&amp;quot; after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:48, 25 August 2016 (UTC)&lt;br /&gt;
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== Pokemon Go Pokedex Data ==&lt;br /&gt;
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Are we going to add pokedex data for Pokemon from Pokemon GO ? [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:06, 30 August 2016 (UTC)&lt;br /&gt;
: I was planning on adding the data, but wanted to confirm and know where the data gets added [[User:Upratik 12|&amp;lt;I&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;at&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ik_12&amp;lt;/span&amp;gt;&amp;lt;/I&amp;gt;]] &amp;lt;sub&amp;gt;&#039;&#039;  [[User talk:Upratik 12|&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/sub&amp;gt; 12:07, 30 August 2016 (UTC)&lt;br /&gt;
::The Pokédex entries are all taken from Omega Ruby, so there&#039;s no point listing them again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:08, 30 August 2016 (UTC)&lt;br /&gt;
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== Stadium 2 Pokédex data ==&lt;br /&gt;
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I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version&#039;s (Crystal uses Gold&#039;s, apparently); using Red seems to load  Gold&#039;s, Yellow has Silver&#039;s; haven&#039;t checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold&#039;s, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:02, 1 September 2016 (UTC)&lt;br /&gt;
:I believe you&#039;ve mentioned this before. In any case, there&#039;s not much to do about it until we actually know how it gets them. It&#039;s also worth noting that [[Pikachu (Pokémon)#Pokédex entries_3|our article for Pikachu]] has different capitalizations for &amp;quot;Berries&amp;quot; between Gold and Stadium 2. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:21, 1 September 2016 (UTC)&lt;br /&gt;
::I think I&#039;ve mentioned it few years ago. I am mentioning it again because GO&#039;s case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn&#039;t dropped entirely until Generation V as far as I know). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:34, 1 September 2016 (UTC)&lt;br /&gt;
:::Yeah, I figured there was an error on that page and it wasn&#039;t an actual difference. I have to focus on the Nintendo Direct now though, and I&#039;m quite busy with other IRL stuff, so this isn&#039;t something I&#039;m concerned about right now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:38, 1 September 2016 (UTC)&lt;br /&gt;
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== Uploading images in Bulbagarden Archives ==&lt;br /&gt;
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Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. [[User:Saphir|Saphir]] ([[User talk:Saphir|talk]]) 10:54, 24 September 2016 (UTC)&lt;br /&gt;
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== Inquiry on news article deletion... ==&lt;br /&gt;
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I&#039;ve started [http://forums.bulbagarden.net/index.php?threads/question-about-a-deleted-article.219095/ a thread] on your deletion of the article I started on the Special Sun &amp;amp; Moon Edition Light Blue 2DS, and have mentioned the deletion as unfair. $aturn¥oshi said that I should inquire with you. - &#039;&#039;&#039;&#039;&#039;&amp;lt;font face=&amp;quot;Verdana&amp;quot;&amp;gt;[[User:LDEJRuff|LDE]][[User talk:LDEJRuff|JRuff]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 16:33, 15 October 2016 (UTC)&lt;br /&gt;
:I saw the thread, and I don&#039;t get it. I gave you my reason for deleting the page, which based on the thread you have seen. Why do you think that was unfair? (I should note that I did appreciate the effort you put into the article, but there&#039;s a certain minimum timeliness we need for covering news.) --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:07, 15 October 2016 (UTC)&lt;br /&gt;
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== Effect sections etc. ==&lt;br /&gt;
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This is a bunch of things, but I&#039;ll try to keep this short. I would kindly ask you to answer the first question, and I would appreciate if you took some time to answer any of the others, too.&lt;br /&gt;
# Do you believe that it would be worth the effort/time to go through all &amp;quot;Effect&amp;quot; sections (or those of moves) in an attempt to standardize them better? (That&#039;s not a leading question!)&lt;br /&gt;
# I&#039;ve been creating [[User:Nescientist/Effect section guideline|this]], and I believe that&#039;s what it should &#039;&#039;ideally&#039;&#039; be. (It&#039;s delibarately non-strict for some aspects, but it still seems incompatible with the current state of Effect sections sometimes.) Eridanus notified me he [[User_talk:SnorlaxMonster/Archive/7#Moves_articles|talked to you]] earlier, so if there&#039;s any go-to guy, it might be you. Do you agree?&lt;br /&gt;
# What&#039;s the current guidelines that are implicitly in effect? (I hope you get what I mean.)&lt;br /&gt;
# I intend to edit some Effect sections in the near future (if you&#039;re interested and not already aware, you could check Tiddlywinks&#039; talk). So I&#039;ve been thinking I could try to simultaneously standardize/simplify them better. If the &amp;quot;current guidelines&amp;quot; are not the &amp;quot;ideal&amp;quot; ones, which ones should I use? (I guess this question might be question 1 actually, and sneakily asks for some coordination/assistance. &#039;&#039;If&#039;&#039; there&#039;s plans/desire to change &amp;quot;current&amp;quot; to &amp;quot;ideal&amp;quot; for move effects, now might be a good opportunity.)&lt;br /&gt;
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Additionally, while I&#039;m here, could I ask you to possibly reply [[Bulbapedia talk:Project ItemDex#Item template inclusion|over here]] (you&#039;re listed as a contact)? It&#039;s not a top priority, and I won&#039;t start a lengthy discussion if you just don&#039;t know, but I would like to ensure this didn&#039;t simply go unnoticed. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:36, 16 October 2016 (UTC)&lt;br /&gt;
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== Policy question regarding mid-generation egg move parent updates on Pokémon pages ==&lt;br /&gt;
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Recently, an edit was made on {{p|Alomomola}} that (correctly) added Corsola as a possible parent to pass Endure. Corsola could not learn Endure by level up until B2W2, but by checking Alomomola&#039;s Gen V learnset page, I saw that Corsola was not listed as a possible parent there, nor is it listed in the Gen V learnset page of most other Pokémon it could pass its &#039;new&#039; B2W2 moves to. A similar situation arose with ORAS, where many Pokémon became new potential parents of some moves, but only some pages added them. As you know, the move pages have split columns to better note things like this, but the by breeding sections on the species pages do not. Since I couldn&#039;t find information on the correct way to handle this, and because I&#039;d like to help keep things consistent, I&#039;d like to ask if you know what the correct way is (either including the new parents, not including them, or something else)? Thanks! [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 16:57, 16 October 2016 (UTC)&lt;br /&gt;
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== Moves that power up ==&lt;br /&gt;
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Could you align the category&#039;s wording and the moves that are in that category (one way or the other)? You may or may not be aware, but doubling in damage is not &#039;&#039;exactly&#039;&#039; doubling in power. And you may or may not be aware of [[User:Nescientist/Damage|this]], where I&#039;ve also been collecting info like that. If I knew what the deal was, I&#039;d be willing to help (also see the above section). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:33, 20 October 2016 (UTC)&lt;br /&gt;
:Could you go through and correct the wordings of appropriate moves to either &amp;quot;power&amp;quot; or &amp;quot;damage&amp;quot;? (Or just pick one, as you seem to be suggesting I do.) You&#039;re clearly much more familiar with the distinction than I am. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:59, 20 October 2016 (UTC)&lt;br /&gt;
::The wording you just added was fine. (And I plan to go through all of them at some point.) It&#039;s just that the category &amp;quot;Moves that power up&amp;quot; currently says they &amp;quot;increase in base power&amp;quot;. I was wondering if that wording should be changed, or whether the moves that actually double &#039;&#039;in damage&#039;&#039; should be in another category or something. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:07, 20 October 2016 (UTC)&lt;br /&gt;
:::If the moves are more accurately described as &#039;&#039;increasing in damage&#039;&#039; than &#039;&#039;increasing in power&#039;&#039;, then please change that; I don&#039;t know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:40, 20 October 2016 (UTC)&lt;br /&gt;
::::Ok, thanks, then let&#039;s stick to &amp;quot;Moves that power up&amp;quot; only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:26, 20 October 2016 (UTC)&lt;br /&gt;
:::::Keep in mind that there were already moves in &amp;quot;Moves that power up&amp;quot; that were equivalent to the moves I added, such as {{m|Gust}} and {{m|Twister}}.&lt;br /&gt;
:::::I don&#039;t get why you&#039;re categorizing {{m|Stored Power}} as both variable power and a move that powers up: what is different about it to all the other moves? It&#039;s the only move in the &amp;quot;Moves with variable power&amp;quot; category that has a fixed power (i.e. not — in-game).&lt;br /&gt;
:::::I think you may as well categorize them now, so we don&#039;t have to go find them again later whenever Tiddlywinks wants to make his new category. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:27, 20 October 2016 (UTC)&lt;br /&gt;
::::::Ah, that&#039;s what made you add it to the others!? I don&#039;t know why Tiddlywinks added them; I presume he was just mistaken when he did (as he &#039;&#039;explicitly&#039;&#039; didn&#039;t add Earthquake). I didn&#039;t see them when I checked; I will remove those.&lt;br /&gt;
::::::For Stored Power, Tiddlywinks might have added &amp;quot;Moves with variable power&amp;quot; for a technical reason: it&#039;s a trigger that modifies its &#039;&#039;power&#039;&#039; (see [http://www.smogon.com/bw/articles/bw_complete_damage_formula here]). You added the &amp;quot;powers up&amp;quot; because it gets greater than advertised. I&#039;ve kinda said to Tiddlywinks that I&#039;d prefer to go that label-route; but I also don&#039;t like to &#039;&#039;undo&#039;&#039; what others have done without their consent (if it&#039;s a debatable thing).&lt;br /&gt;
::::::For the category, I&#039;m gonna create it once I can come up with an idea for its name. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:20, 20 October 2016 (UTC)&lt;br /&gt;
:::::::Now I recall/know: Tiddlywinks wasn&#039;t in error, Gust and Twister apparently technically &#039;&#039;do&#039;&#039; work differently than Earthquake etc. I&#039;ve reworded their prose. (They work like Earthquake, Magnitude, Surf and Whirlpool have worked in the past; I edited their prose as well and also added them to the category.)&lt;br /&gt;
:::::::And on Stored Power, you were right; if Gust isn&#039;t variable power, neither is Stored Power.&lt;br /&gt;
:::::::And if it&#039;s ok, I would like to wait for the category until I/we get to more/all moves; for now, it&#039;s just Earthquake, Magnitude, Surf and Whirlpool, and the complete list of &amp;quot;increases damage (directly)&amp;quot; is on my user page already (well, hopefully). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:38, 20 October 2016 (UTC)&lt;br /&gt;
::::::::{{m|Stored Power}} is not (or was not, I&#039;ll go back to it in a moment) the only move in {{cat|Moves that have variable power}} with a numeric power value, {{m|Water Spout}} has it as well and would probably be a terrible fit for moves that &amp;quot;power up&amp;quot;. IMO, moves that power up should basically be something that&#039;s either &amp;quot;X&amp;quot; power (normally) or &amp;quot;X*mult&amp;quot; power (in most cases *2, but the multiplier itself should not really &#039;&#039;vary&#039;&#039;). I consider moves like {{m|Rollout}} and {{m|Fury Cutter}} close enough because they &amp;quot;power up&amp;quot; with successive uses, building very steadily/reliably. Stored Power&#039;s power &#039;&#039;&#039;varies&#039;&#039;&#039; based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that&#039;s very much &amp;quot;variable&amp;quot;. Stored Power does not at all fit an image of a move that&#039;s &amp;quot;powering up&amp;quot; IMO. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 22:46, 20 October 2016 (UTC)&lt;br /&gt;
:::::::::I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories &amp;quot;neatly&amp;quot; so you could use them on {{a|Forewarn}}. If it weren&#039;t for {{m|Eruption}} and Water Spout, I&#039;d be happy to agree with you, but it&#039;s &#039;&#039;very&#039;&#039; hard to reasonably exclude them from a category for &amp;quot;variable power&amp;quot;. I was a little unhappy that it couldn&#039;t be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with &amp;quot;&amp;amp;mdash;&amp;quot; for power, that should perhaps be something like &#039;&#039;Moves that do not have a fixed power&#039;&#039;. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as &amp;quot;Moves that have a power of &#039;&amp;amp;mdash;&#039;&amp;quot; without actually losing anything vital. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:50, 20 October 2016 (UTC)&lt;br /&gt;
::::::::::There was another reason (strange factor); had I known, I wouldn&#039;t have removed it. Anyway, just focusing on Stored Power, I still feel like &amp;quot;higher than the label says&amp;quot; might be &amp;quot;powered up&amp;quot; (and it uses &#039;&#039;the user&#039;s&#039;&#039; stat stages). Unless I&#039;m mistaken, that&#039;s the case for all moves that power up, but not for any other move. Unless they&#039;re meant to be mutually exclusive, I would suggest we include both.&lt;br /&gt;
::::::::::The new power page looks splendid! (No, really!) Unless someone&#039;s faster, I would be taking care of Gen VI Abilities and moves within the next days. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 01:09, 21 October 2016 (UTC)&lt;br /&gt;
:::::::::::What I basically meant the &amp;quot;power up&amp;quot; category for was for moves that have a binary condition: multiplier or none. The core of these is very much the things like {{m|Pursuit}}, {{m|Acrobatics}}, {{m|Smelling Salts}}. Rollout and Fury Cutter are a moderate extension therefrom. But Stored Power is very different from these. And &amp;quot;variable power&amp;quot; is basically &amp;quot;the rest&amp;quot;.&lt;br /&gt;
:::::::::::And it really should be one category or the other. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:39, 21 October 2016 (UTC)&lt;br /&gt;
::::::::::::I think the only reasonable way to divide moves between &amp;quot;powering up&amp;quot;/&amp;quot;powering down&amp;quot; and &amp;quot;having variable power&amp;quot; is to split based on whether or not the move has a fixed base power. Anything else and we&#039;re getting too subjective. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 28 October 2016 (UTC)&lt;br /&gt;
{{indent}}I think there&#039;s &#039;&#039;something&#039;&#039; valuable in that &amp;quot;subjectivity&amp;quot; that that strict division doesn&#039;t allow for. (In part, like I said before, the division you want is really better described like &amp;quot;moves without a fixed power&amp;quot;. &amp;quot;Variable&amp;quot; inherently &#039;&#039;invites&#039;&#039; subjective judgement. Better to use something less ambiguous if that&#039;s what you really want.) {{m|Magnitude}} is a very interesting case: it normally has variable power, but can also receive a 2x modifier, so a strict division between the current categories wouldn&#039;t allow both effects to be noted.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll propose this instead: Moves that power up should be a category &#039;&#039;&#039;only&#039;&#039;&#039; for moves &#039;&#039;exactly&#039;&#039; like {{m|Pursuit}} and {{m|Acrobatics}}: they double in power under a specific condition and never go any higher (i.e., no Rollout/Fury Cutter, no Echoed Voice, no Pledges). (Maybe it would be called something else too, if it&#039;s going to be so strictly defined.) Then, &#039;&#039;everything&#039;&#039; else goes under &amp;quot;Moves with variable power&amp;quot;, and &amp;quot;Moves that power up&amp;quot; is categorized under that as well. The only possible hitch here is, it may be weird if Magnitude is categorized both as having &amp;quot;variable power&amp;quot; and &amp;quot;powering up&amp;quot;, if powering up is itself a subclass of variable power. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 28 October 2016 (UTC)&lt;br /&gt;
:Wouldn&#039;t a category with Pursuit but without the Pledges be pointless?&lt;br /&gt;
:I think we only really need the {{tt|categories|I think we don&#039;t actually have to have multiple ones, but we should anyway}} for the [[power]] page. In my opinion, &amp;quot;Power up&amp;quot; should be meant to be for those that have a &amp;quot;standard&amp;quot; case but can power up, &amp;quot;variable&amp;quot;/&amp;quot;{{tt|varying|probably better, taken from Magnitude description &amp;amp;mdash; it&#039;s weird to have &amp;amp;quot;Moves that have variable power&amp;amp;quot; listed under &amp;amp;quot;Variable-power moves&amp;amp;quot;}}&amp;quot; (an unrelated category) for those that do not. How to define what a standard case is in an objective manner is tricky (on the other hand, we do not &#039;&#039;need&#039;&#039; to define that strictly, I guess).&lt;br /&gt;
:In my mind, moves with multiple standard cases ({{m|Magnitude}}, {{m|Present}}) and those with a continuous scale ({{m|Eruption}}, {{m|Reversal}}, {{m|Crush Grip}}) are &amp;quot;varying&amp;quot; (that&#039;s some kind of definition already, I guess). {{m|Rollout}} and {{m|Magnitude}} should be in both. For {{m|Punishment}}, {{m|Spit Up}} and {{m|Stored Power}}, I don&#039;t really care &amp;amp;mdash; they could be in either, or both. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:40, 29 October 2016 (UTC)&lt;br /&gt;
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== Parental Bond Information ==&lt;br /&gt;
&lt;br /&gt;
So, I tested out how Parental Bond works in the main series games, in Generation VI specifically. I tested to see if it did or did not work with moves with a charging turn such as Fly and Solar Beam, via Double Battles, and found that they do not synergize. I feel that you should add this information to the article of Parental Bond, because I cannot. --[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 07:41, 29 October 2016 (UTC)&lt;br /&gt;
:It is already on the page. &amp;quot;&#039;&#039;Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb).&#039;&#039;&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:47, 29 October 2016 (UTC)&lt;br /&gt;
::Ah, I see. Apologies for bugging you at this ungodly hour for a matter that isn&#039;t of necessity. Still, I feel as if links should be given to some moves for example, as the link&#039;s blue coloring makes it easier to spot, and it would help elaborate further. Thank you for your time.--[[User:KibiaXI|KibiaXI]] ([[User talk:KibiaXI|talk]]) 08:10, 29 October 2016 (UTC)&lt;br /&gt;
:::It&#039;s not an &amp;quot;ungodly hour&amp;quot; for me in Australia, it was late afternoon/evening. I agree, so I&#039;ve added &#039;&#039;(such as Fly and Solar Beam)&#039;&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:04, 29 October 2016 (UTC)&lt;br /&gt;
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== Why did you readd this in obedience? Your edit summary just ends abruptly. ==&lt;br /&gt;
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http://bulbapedia.bulbagarden.net/w/index.php?title=Badge&amp;amp;diff=2527666&amp;amp;oldid=2522856 [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:18, 5 November 2016 (UTC)&lt;br /&gt;
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== Hiya ==&lt;br /&gt;
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Not to be a pest, but could you please add Kommo-o to the Pseudo legendary page? [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 03:17, 3 December 2016 (UTC)&lt;br /&gt;
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== Health drink french page ==&lt;br /&gt;
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Why did Bulbabot re-added [http://bulbapedia.bulbagarden.net/w/index.php?title=Health_drink&amp;amp;oldid=2552492&amp;amp;diff=prev this] after I removed it? This is wrong, the page it links to is the french page of [[Lookalike_Item#Mix_Elixir]]. [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 08:55, 8 December 2016 (UTC)&lt;br /&gt;
:BulbaBot synchronizes the links between the different language wikis. If you want BulbaBot to stop doing that, you need to remove the link from the French wiki (which I have just done). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 8 December 2016 (UTC)&lt;br /&gt;
::Exactly what I thought ! Thanks ! [[User:MannedTooth|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt; MannedTooth &amp;lt;/span&amp;gt;]] ([[User_Talk:MannedTooth|Talk]]) 09:09, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Game Locations==&lt;br /&gt;
Something that has been bugging me is the [[Regional variant]] and how this affects the Game locations area of the pages for the Pokémon who have Alola variants and how I think they need minor improvements to help make it easier for people to understand that information on finding that Pokémon is not for the original version, but for the Alola version which would therefore require trade. The biggest issue regards the original Raichu, Exeggutor, and Marowak as none of them can be found without trading as it is impossible evolve into those forms in Sun and Moon. Doesn&#039;t need to be dealt with now, but I do think it should be in the future. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 03:28, 13 December 2016 (UTC)&lt;br /&gt;
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== Pokemon Go South Asia ==&lt;br /&gt;
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Should information about the Release of Pokemon GO be added to the &#039;&#039;Games&#039;&#039; section of the &#039;&#039;Pokémon in South Asia&#039;&#039; page??? If yes, then that info will have to be added by an administrator... → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 15:27, 14 December 2016 (UTC)&lt;br /&gt;
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== Toyland ==&lt;br /&gt;
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I am going t recreate the Toyland article but first, is Toyland the world rumble blast is set in or a specific area? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:33, 15 December 2016 (UTC)&lt;br /&gt;
:If you don&#039;t know the answer to that question, you might not be the best person to create the page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:33, 15 December 2016 (UTC)&lt;br /&gt;
::It&#039;s fine, I just found out now that is the world rumble blast takes place in. [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 06:39, 15 December 2016 (UTC)&lt;br /&gt;
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== Pasting from other articles ==&lt;br /&gt;
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Sorry if I&#039;m bothering you but is copying and pasting from other articles on this site OK?&lt;br /&gt;
oops I forgot to sign [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 11:13, 15 December 2016 (UTC)&lt;br /&gt;
:It is acceptable to use content directly from other Bulbapedia articles in Bulbapedia articles, but make sure you credit the source article in your edit summary. However, it is not acceptable to use content taken from other fansites. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:17, 15 December 2016 (UTC)&lt;br /&gt;
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== My edit ==&lt;br /&gt;
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What was wrong with my edit for the Pokémon sun and moon section of the Pokémon 20th anniversary page? [[User:Awesomevenustoise101|Awesomevenustoise101]] ([[User talk:Awesomevenustoise101|talk]]) 17:58, 16 December 2016 (UTC)&lt;br /&gt;
:Edit: Nevermind, It&#039;s just a restructuring of my edit.&lt;br /&gt;
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== New pages notability ==&lt;br /&gt;
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I was wondering, imagine some very abstract Bulbapedia editor is dreaming of (high-quality) mainspace articles on subjects such as&lt;br /&gt;
* Nebby,&lt;br /&gt;
* Aura (game mechanic, the UB and Totem thing),&lt;br /&gt;
* Confusion (status condition; just imagine there&#039;d be a whole lotta details),&lt;br /&gt;
* Affection (may be a possibility to intersect Amie and Refresh),&lt;br /&gt;
* Template:ZMoveInfobox (in a similar vein to {{de|Perfektes Pika-Projektil|how the German wiki handles that}}),&lt;br /&gt;
* Target,&lt;br /&gt;
* anything, in general/by extension,&lt;br /&gt;
and that they&#039;re also able and willing to provide at least one of that, but they&#039;d like to avoid putting in work for articles that turn out to be either unnotable or userspace endlessly, what would they be supposed to do? Asking for a friend, of course. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:29, 17 December 2016 (UTC)&lt;br /&gt;
:Normally, if there&#039;s a topic of questionably notability, I like to build it in the userspace to establish notability (although I do have a lot of pages that are intended for mainspace but have sat in my userspace for ages). If you can build a detailed page in the userspace that&#039;s not just full of fluff and within scope (i.e. related to Pokémon), it&#039;s unlikely to get rejected. (Fun fact: Confusion is on a list of page ideas on a post-it note that has sat next to my desktop approximately since [[Talk:Status condition#Each major status ailment in its own article?|we gave status conditions their own pages back in 2010/2011]].) If you want to make sure your userspace page you think should be mainspaced doesn&#039;t get forgotten, it&#039;s a good idea to poke a staff member (feel free to come to me with this kind of thing, although depending on the topic you might be more successful by asking the appropriate Editorial Board member). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:45, 17 December 2016 (UTC)&lt;br /&gt;
::Thanks. While I do understand that, for Aura for example, I&#039;m not 100% sure it is notable myself. That&#039;s a case where someone should do research quite a bit, which is a potential waste of time. And for others one might not be able to judge how notable it &#039;&#039;turns out to be&#039;&#039; beforehand. And even if &#039;&#039;I&#039;&#039; think it turned out to be notable, is there some way I can ensure the EB thinks the same and it wasn&#039;t all a waste of time (I&#039;m likely biased if I invested time and effort)?&lt;br /&gt;
::So, in case of doubt, I can ask an appropriate staff member beforehand, on a case by case basis, and that staff member then might be able to guarantee that, if the article is of decent quality, it &#039;&#039;will&#039;&#039; get mainspaced?&lt;br /&gt;
::Can you tell me how notable/relevant/sensible you think the things I&#039;ve listed are? (For me to maybe scratch them off my list of &amp;quot;should be created... eventually&amp;quot;.)&lt;br /&gt;
::Status conditions are what I want to do next, so once I&#039;ve started a userpage on confusion, please be my guest. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:19, 17 December 2016 (UTC)&lt;br /&gt;
:::Normally, if a page requires a lot of research but isn&#039;t notable, then the information would simply be placed on other pages, so it wouldn&#039;t be entirely a waste.&lt;br /&gt;
:::You can certainly ask beforehand, but if they&#039;re unsure, what&#039;s typically going to happen is the staff member will tell you to create a draft to show how such a page could look. For example, I really don&#039;t see what content you could even have on an &amp;quot;Aura&amp;quot; page, so right now I don&#039;t think it&#039;s notable, but if you went and did a lot of research and actually made a page of a decent length, you could convince me it is.&lt;br /&gt;
:::For my personal opinions on your list:&lt;br /&gt;
:::*Nebby: would certainly be notable&lt;br /&gt;
:::*Aura: Convince me there is actually content that would be on this page. I can imagine a list of the auras each Totem Pokémon/Ultra Beast has, but I don&#039;t really know what else there would be. &lt;br /&gt;
:::*Confusion: As I mentioned earlier, I certainly think there&#039;s enough information there for a page.&lt;br /&gt;
:::*Affection: I was the one who [[Talk:Pokémon-Amie#Affection split|nominated the split]] last year, but since it only applied to Amie it didn&#039;t happen. Now that it&#039;s some shared stat between Amie and Refresh I think there is more of an argument, but the same could be said about of lot of the mechanics of both minigames.&lt;br /&gt;
:::*Template:ZMoveInfobox: I think Z-Moves are probably fine using the same infobox as other moves for now.&lt;br /&gt;
:::*Target: Assuming this refers to attack targets, I think a page detailing the game mechanics of targeting would be interesting, although I believe the official term for possible targets is &amp;quot;range&amp;quot; whereas &amp;quot;target&amp;quot; is specifically the Pokémon chosen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:34, 17 December 2016 (UTC)&lt;br /&gt;
::::Thanks!&lt;br /&gt;
::::*For Aura, I think there wouldn&#039;t be a lot information, but we do seem to have independent articles for virtually all other {{cat|game mechanics}} (as far as I know, at least). I&#039;m not trying to convice you, though (and I&#039;m not willing to do research atm), but I had imagined it &#039;&#039;might&#039;&#039; (ideally) be a nice page being linked to.&lt;br /&gt;
::::*For Z-Moves, I don&#039;t like how messy the type-specific Z-Moves&#039; templates look like, with half the template basically just confusing readers, screaming &amp;quot;READ THE TEXT!&amp;quot; instead of helping.&lt;br /&gt;
::::*For target/range, I&#039;d imagined that page to be about both what you select &#039;&#039;&#039;and&#039;&#039;&#039; what you actually hit/affect, and to differentiate/explain a little. I think I said somewhere before that we often conflate the two, and don&#039;t really explain the &#039;&#039;difference&#039;&#039; anywhere (or, that there is one, even). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:00, 17 December 2016 (UTC)&lt;br /&gt;
:::::[[User:Nescientist/Confusion (status condition)|This]] is all yours. If you want to mainspace it and need help linking to it, I might be able to assist when I&#039;m around; the vast majority should be done in a single edit [[Template:status|here]], though. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:11, 18 December 2016 (UTC)&lt;br /&gt;
::::::Just to be sure, I don&#039;t need to knock at someone&#039;s door, you&#039;ve taken care, right? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:::::::I haven&#039;t really done anything with your article yet, no.&lt;br /&gt;
:::::::My main concern right now is that it calls confusion a status condition, when it&#039;s not despite the way we currently use &amp;quot;status condition&amp;quot; on Bulbapedia. For example, [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-fini/ Tapu Fini&#039;s official site entry] makes sure to mention &amp;quot;status conditions or confusion&amp;quot;; while effects like Full Heal do remove confusion despite only specifying that they heal status conditions, I think we can consider that to be a case of incomplete effect descriptions, like Water Bubble or Gen VI Flower Veil; compare {{a|Guts}}, {{a|Shed Skin}} or {{a|Marvel Scale}}, which are not affected by confusion. There&#039;s also stuff like {{a|Leaf Guard}} to consider, which prevent the Pokémon becoming drowsy due to Yawn. Despite that concern, I don&#039;t really have an alternative name beyond &amp;quot;status&amp;quot;. For the same reason, I&#039;m not entirely sure it belongs on the status condition navigation template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:23, 26 December 2016 (UTC)&lt;br /&gt;
::::::::Maybe what I said/researched [[Talk:Status condition#Volatile status condition vs. volatile battle status|here]] makes it easier then. For the nav template, I don&#039;t know or care, so you might want to not add it precautiously. Thank you anyway. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:30, 26 December 2016 (UTC)&lt;br /&gt;
:::::::::I can see how we&#039;re using it (and how you&#039;ve been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at [[Eeveelution]]). [[Talk:Status condition#Page reorganization / split proposal discussion|This proposal]] is also related to the confusion thing; in addition, it&#039;s also something I wouldn&#039;t want to start working on in my userspace unless there&#039;s indications of it being mainspace at some point. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:51, 7 January 2017 (UTC)&lt;br /&gt;
::::::::::To notify you of what you&#039;ll see anyway: [[User:Nescientist/Nebby|Nebby]]. I&#039;d recommend adding it at {{template|NPC}}, too. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:00, 24 January 2017 (UTC)&lt;br /&gt;
{{indent}} It&#039;s great to see Affection in the mainspace, and I really don&#039;t know whether you&#039;re the right person to yell at, but isn&#039;t mainspacing Nebby.. just as urgent (or even more urgent)? I feel like there&#039;s value wasted, every day. Could you somehow.. get it going, please? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:06, 18 March 2017 (UTC)&lt;br /&gt;
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== Other wiki websites ==&lt;br /&gt;
&lt;br /&gt;
You have listed other Nintndo wikis in your userspace. Do you contribute to those wikis as much as you contribute here? If &#039;&#039;so&#039;&#039;, then you are &#039;&#039;&#039;the ultimate wiki contributor&#039;&#039;&#039;.&lt;br /&gt;
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(also how do you change text color and change colors in your name?) --[[User:PersonThatReallyLikesPokemon|PersonThatReallyLikesPokemon]] ([[User talk:PersonThatReallyLikesPokemon|talk]]) 10:55, 26 December 2016 (UTC)&lt;br /&gt;
:No, I do not contribute to the other wikis I link to as much as Bulbapedia. Yu-Gi-Oh! Wikia is the only wiki on which I have activity comparable to my activity on Bulbapedia.&lt;br /&gt;
:If you want to change your signature, you can do so at [[Special:Preferences]]. If you want to change the color, you&#039;ll need to check the &amp;quot;Treat the above as wikicode&amp;quot; box. If you want to know how to add colors, you&#039;re free to look at the code of my signature, which you can do by viewing the edit window on any talk page that my signature is on (including this one).&lt;br /&gt;
:Also, there&#039;s no need to make headers bold and italic. As long as you mark them as headers (using the equals signs, which creating a new section automatically does), the software will automatically bold them for you. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:24, 26 December 2016 (UTC)&lt;br /&gt;
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== Increased priority ==&lt;br /&gt;
&lt;br /&gt;
I thought I&#039;d check this with you before I edit multiple pages all of which you might want to edit afterwards. I&#039;d like to improve the priority moves&#039; wording, they seem to be pretty Gen I centric, and have likely carried over to where they don&#039;t fit. Assuming we want to be this specific at individual move pages (which is not what I&#039;d personally be going for), I suggest:&lt;br /&gt;
 Quick Attack inflicts damage, and is an increased [[priority]] move. If no other Pokémon uses an increased priority move during the turn Quick Attack is used, Quick Attack will go first regardless of the user&#039;s {{stat|Speed}}. If multiple Pokémon use a move with an increased priority of +1 during the same turn, their move order will be determined normally.&lt;br /&gt;
I have no idea what that other paragraph with sleep and freeze is supposed to say. Do you know? (I&#039;m inclined to believe it&#039;s only for Gen I, and also not important?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:37, 26 December 2016 (UTC)&lt;br /&gt;
:I think most of the explanation can be left on the priority page. Maybe even just:&lt;br /&gt;
 Quick Attack inflicts damage. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.&lt;br /&gt;
:I remember reading about that sleep/freeze thing for Gen I recently, actually. [https://www.youtube.com/watch?v=pvk_8yTyscU Here&#039;s a video explaining it.] From Gen II onward, you can actually select moves while asleep/frozen, so you move at the priority of the selected move rather than the last selected move. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:56, 26 December 2016 (UTC)&lt;br /&gt;
::Yes, great, that&#039;s what I&#039;d personally be going for; so that&#039;s what I&#039;ll do then. I&#039;ll remove virtually everything but a link to priority, and that extra paragraph at Quick Attack. The sleep/freeze thing was what I had in mind, but because that was on all priority moves (not just Quick Attack), I thought I might&#039;ve missed something. Thank you! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:09, 26 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you please add [[Thousand Arrows]] to [[Template:TypeEffectiveness]]? ==&lt;br /&gt;
&lt;br /&gt;
On [[Oricorio]]&#039;s page: &lt;br /&gt;
&lt;br /&gt;
 If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is 2×.&lt;br /&gt;
&lt;br /&gt;
Thousand Arrows would also break this rule.[[User:Pumpkinking0192]] suggests changing the whole thing to if the Pokemon is [[grounded]]. Anyway, can you please update this? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 17:06, 29 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: ==&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=Wela_Volcano_Park&amp;amp;diff=2572703&amp;amp;oldid=2572700]&lt;br /&gt;
&lt;br /&gt;
Can you direct me to the guideline where &#039;&#039;The italics is supposed to be the translation of the Japanese name&#039;&#039; is laid out? As I mentioned in my edit summary, I have been unable to find it. [[BP:MOS]] doesn&#039;t appear to say anything like that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hepburn romanization is not particularly useful for anyone&#039;&#039; also doesn&#039;t appear to be mentioned there, and as far as I can tell it simply is not true. This is an English-language wiki that does not appear to assume Japanese literacy on the part of its readers, so the Japanese text without a romanization is illegible to our readers and therefore practically useless (and depending on encoding might not even display properly, although I have never had this problem myself). There&#039;s actually a control for this -- why do we give the HP and RR for the Chinese and Korean names, respectively, at the bottom of the article? The only difference is that those languages aren&#039;t relevant to the topic except as random trivia.&lt;br /&gt;
&lt;br /&gt;
[[User:Satorukun0530|Satorukun0530]] ([[User talk:Satorukun0530|talk]]) 17:23, 30 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t understand the Aura Break thing. ==&lt;br /&gt;
&lt;br /&gt;
 [http://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;amp;curid=60392&amp;amp;diff=2576839&amp;amp;oldid=2576835 | Undo revision 2576835 by Unowninator (talk) &#039;&#039;It&#039;s easier to treat Aura Break and Power Construct as a pair of standard Abilities, even if they&#039;re not technically implemented that way&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Can you please elaborate? I don&#039;t understand what you mean. Also, I hate to be a bother, but you never responded to that Thousand Arrows thing. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 07:25, 6 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia and Force Fire ==&lt;br /&gt;
&lt;br /&gt;
Sorry to bother you, but I&#039;m having trouble with {{u|Force Fire}}, who refuses to listen to what I&#039;m trying to say and instead is making counterarguments for something completely different. I&#039;ve tried to remove a couple of blatantly out-of-date trivia points on [[Flying (type)]] that haven&#039;t been true for three to six years, but Force Fire&#039;s counterarguments are all about whether the outdatedness is visible in the tables or not. Can you intervene one way or the other, please? Thanks. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:33, 10 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding the [[Sun and Moon Shards]] ==&lt;br /&gt;
&lt;br /&gt;
I was about to [[BP:SPADING|spade]] the Sun and Moon Shards article, when I noticed that you made a few edits back in November.  I just wanted to double check and ask if it was confirmed that Eevee needs a high friendship or not to evolve in XD.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:38, 14 January 2017 (UTC)&lt;br /&gt;
:I made all the pages say what I believe to be the correct method. I haven&#039;t personally tested it though, so it would be worthwhile checking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:33, 14 January 2017 (UTC)&lt;br /&gt;
::I&#039;ve checked it, friendship is required. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 10:26, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Environment pages ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;ve decided to [[User:Eridanus/Platform|dig back it from userspace]]{{tt|*|though the name still mentions platforms. Will probably treat Colosseum and Gale of Darkness as the same; I think Gale reuses assets for old places?}}. Did we create any naming standards for filenames of these? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:45, 15 January 2017 (UTC)&lt;br /&gt;
:Uh, I&#039;ve just been using images that were uploaded for other purposes. If there wasn&#039;t one, I uploaded the image to an external site instead. It&#039;s probably fine to upload environment images directly though. There&#039;s currently no naming scheme.&lt;br /&gt;
:Notice that on my page, the headers only group environments that have the same effects (other than terrain effects, but they&#039;re special). That was a very deliberate choice. On yours, they have several different effects in one.&lt;br /&gt;
:BTW, I notice you say that Gen VII is coming soon. I&#039;ve actually got a spreadsheet detailing the whole game, but haven&#039;t put it on Bulbapedia yet (and it&#039;s missing Secret Power for everything but Ultra Space, since the only way to use it right now is via Metronome, as well as Burmy). The main reason I haven&#039;t put it up yet is due to not playing the post-game yet. However, another tricky part is that the floor mattering more than the background means I can&#039;t really lay it out the same way as I did Gen VI. I&#039;m also working on another major set of research for Bulbapedia at the moment (that is incredibly close to finish). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:55, 15 January 2017 (UTC)&lt;br /&gt;
::Oh, okay. I haven&#039;t noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it&#039;s the same in Generation IV and V, but haven&#039;t checked), being based on player&#039;s tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:03, 15 January 2017 (UTC)&lt;br /&gt;
:::I&#039;d recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:05, 15 January 2017 (UTC)&lt;br /&gt;
::::Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for [http://imgur.com/a/0RLjb all of them], there&#039;s the fact that some are a bit of a mess{{tt|*|Snowy and icy areas don&#039;t exactly have their own sets, as they just change Camouflage from Normal to Ice, otherwise reusing Secret Power and Nature Power from one of the other 3 sets; caves are split among two sets; and few tilesets break the pattern - an aquatic area uses one of the cave areas effects, a foresty area uses sandy areas effects and a snowy area uses &#039;regular&#039; set}}. Some tilesets make a return in Explorers (like the two that went unused), so it&#039;ll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to [https://www.spriters-resource.com/game_boy_advance/pokemonmysterydungeonredrescueteam/ Spriters Resources] so I am asking what should be the picture for PMD, considering dungeons are randomized. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:11, 16 January 2017 (UTC)&lt;br /&gt;
:::::You really just need an example of the tileset in use. Just because it appears in a formation that another person might never see should be irrelevant. Also, if you&#039;re working on PMD, you might find [http://imgur.com/a/lO8sl this page from the EoS guidebook] useful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:28, 16 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SOS Battle page ==&lt;br /&gt;
&lt;br /&gt;
Why did you undo my edit on the SOS Battle page concerning weather? I linked my source appropriately to a page on the OFFICIAL Pokémon website and on that page where it talks about SOS battles in different weather conditions, it explicitly says that weather called in by moves or abilities do not affect the potential SOS allies in an area. If the official Pokémon website isn&#039;t a reliable, accurate source of information, then what is? Bulbapedia is a useful resource but when the official Pokémon site directly contradicts it, the Official Pokémon site is probably the more reliable source in any given case, so I&#039;m going to place my edit back until such a time you can link to a source about the disputed detail that proves the information on the official Pokémon website is incorrect, because there was no source given about the detail prior to my edit. [[User:GeniusMike|GeniusMike]] ([[User talk:GeniusMike|talk]]) 16:11, 22 January 2017 (UTC) GeniusMike&lt;br /&gt;
:In my reversion, I directed you to look at [[Talk:SOS Battle|the talk page for the SOS Battle page]]. On that talk page, there is a section titled {{DL|Talk:SOS Battle|Weather ally change in v1.1}} currently discussing this matter. The conclusion the people discussing the topic there came to was that the official Pokémon site contradicted the way the game works, possibly as an attempt to simply the explanation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:18, 22 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverted changes regarding battery life of Gen II cartridges ==&lt;br /&gt;
&lt;br /&gt;
Please refer to [http://bulbapedia.bulbagarden.net/wiki/User_talk:Tiddlywinks#Old_reverted_changes_in_Crystal_.26_Silver_and_Gold_articles Tiddlywinks&#039; talk page] for some discussion. --[[User:Black Eagle|Black Eagle]] ([[User talk:Black Eagle|talk]]) 16:28, 23 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Sockpuppeting ==&lt;br /&gt;
&lt;br /&gt;
I recently saw that a user called Pikachu21843 had recently made an edit to a page and then I noticed that a previous user had a very similar name with an extra 8 in the name. This seems like it could be a case of sockpuppeting. Either that or the newest user copied the older users title and just added/subtracted an 8, but that seems pretty weird, so I thought I should just bring this to your attention. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 12:37, 30 January 2017 (UTC)&lt;br /&gt;
:Just a heads up, are both users still active or has one account been blocked? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 01:09, 19 February 2017 (UTC)&lt;br /&gt;
::The user actually told me which was their main account the same day I left a message on their talk pages. I completely forgot to block the extra account. It&#039;s blocked now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 20 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zygarde ==&lt;br /&gt;
&lt;br /&gt;
I have tried contacting ForceFire and Tiddlywinks about this but have yet to get a solid response on what to do. This is what I sent to Tiddlywinks:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I&#039;m sure you know, there has been some discussion for the last year or two about Zygarde&#039;s place as a trio with Xerneas and Yveltal, and the reasoning behind why we haven&#039;t included it. ForceFire said that a main reason is &amp;quot;lack of game or anime evidence&amp;quot;. When I contacted ForceFire about SS036, which I believe has evidence proving Zygarde is indeed part of the trio, he said &amp;quot;I have an extremely limited understanding of the Japanese language and am not going to follow what fansubs say, since they usually take liberties. But I will bring it up with the other staff members and we will discuss it&amp;quot;. (This was when there was no English dub.) Now that there is an English dub, I tried contacting him two or three days ago, and he hasn&#039;t responded. Could you give some feedback?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Could you either give a response on what to do, or get ForceFire to answer my question on his talk page? (He has answered the question under mine but not yet mine.) --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:19, 31 January 2017 (UTC)&lt;br /&gt;
:This is currently being discussed. ForceFire or Tiddlywinks will let you know when a decision has been reached. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:45, 1 February 2017 (UTC)&lt;br /&gt;
::Good to hear. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:45, 1 February 2017 (UTC)&lt;br /&gt;
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== Nightmare glitch ==&lt;br /&gt;
&lt;br /&gt;
Some time last year, I discovered a glitch involving {{m|Nightmare}} while watching a YouTube video about {{game|Crystal}}. I&#039;ve left a link to that video {{talk|here|List of glitches in Generation II}}. Basically it was along the lines of a Full Heal being used on a sleeping Pokémon being affected by Nightmare, but the effect of Nightmare continuing after that despite the Pokémon not being asleep anymore. This may need some research, but I recall it not being on the glitch list, so I thought I&#039;d bring it to someone&#039;s attention. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:12, 3 February 2017 (UTC)&lt;br /&gt;
:[[List of glitches in Generation II#Nightmare damage bug|It looks like it has been added]]. Chickasaurus credits you in the video description. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:41, 3 February 2017 (UTC)&lt;br /&gt;
::I had actually done some research a few weeks ago, and adjusted the wording at Nightmare after I had examined the disassembly (and in a few moments, I&#039;ll also adjust the glitch page). It seems to happen because the item heal routine removes the Nightmare status from the player&#039;s active Pokémon regardless of who used the item (and whom it subsequently cured of sleep). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:33, 3 February 2017 (UTC)&lt;br /&gt;
:::So in that case, if the player&#039;s Pokémon was somehow afflicted by Nightmare when the opponent uses a Full Heal or Full Restore, the player&#039;s Pokémon would also be cured on Nightmare? I&#039;m not sure if there are any NPCs with Full Heals/Full Restores that could inflict Nightmare on your Pokémon however (even with Metronome/Mirror Move/Mimic). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 3 February 2017 (UTC)&lt;br /&gt;
::::Rereading the code from my edit summary, the same seems to hold true for bad poison as well, such that when your Pokémon is badly poisoned and the opponent uses &#039;&#039;any status healing item&#039;&#039; (!), your Pokémon will become regularly poisoned. Both may be hypothetical cases, however, I don&#039;t know. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:49, 3 February 2017 (UTC)&lt;br /&gt;
:::::For bad poison, several of Koga&#039;s Pokémon know Toxic, and since he&#039;s an Elite Four member he probably uses Full Restores, so that case might actually be possible to check. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:52, 3 February 2017 (UTC)&lt;br /&gt;
::::::My save file is lost, but if you&#039;re able to check it, maybe also try to become confused when the opponent uses a Full Heal/Full Restore and see whether you&#039;re cured of confusion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 3 February 2017 (UTC)&lt;br /&gt;
:::::::[http://forums.glitchcity.info/index.php?topic=7840.0 Apparently], that code is only called when the player uses a Full Heal. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L756 function that is used when the AI uses a Full Heal/Full Restore] cures the opponent&#039;s Pokémon of bad poison. The [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L577 function for when an opponent uses a Full Restore] also cures the Pokémon of confusion, but [https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L566 the opponent&#039;s Full Heal function] does not. Apparently, this is likely due to the fact that the Full Heal/Full Restore don&#039;t cure confusion or Nightmare in Generation I and the code wasn&#039;t updated properly. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:43, 4 February 2017 (UTC)&lt;br /&gt;
::::::::Well, there goes my credibility. What they say makes sense, and I agree to that. It was a month ago, and I thought I had tracked it down to that function straight from the AI, but it appears I have not (correctly). I&#039;m sorry for the confusion. In case there you know of an AI opponent that uses Full Heals, you might want to update the glitch page accordingly. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:44, 4 February 2017 (UTC)&lt;br /&gt;
:::::::::As demonstrated by the Nightmare glitch, Claire definitely uses Full Heals. Still, it would be a good idea for someone to double-check in-game that opponents&#039; Full Heals don&#039;t cure confusion and that opponents&#039; Full Restores do cure confusion but not Nightmare. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:17, 4 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Tapu ==&lt;br /&gt;
&lt;br /&gt;
A few things about the Tapu/Guardian Deities/Land Spirits:&lt;br /&gt;
&lt;br /&gt;
1. We really should come up with a consensus on whether we move Guardian Deities to Tapu or not. Personally, I think we should, because &amp;quot;Tapu&amp;quot; is used frequently in game AND is used frequently by the fans.&lt;br /&gt;
&lt;br /&gt;
2. We should add the Tapu (and the UBs and Type:Null/Silvally, for the matter) to the Legendary and Mythical Pokémon template. We know that all of those Pokémon are either Legendary or Mythical, and the template does not differentiate between the two. &lt;br /&gt;
&lt;br /&gt;
What do you think? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#98CC00&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#FFC37D&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:17, 10 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding Present ==&lt;br /&gt;
&lt;br /&gt;
Just a few thoughts and questions.  First, considering that the behavior of healing is different between GS, C, and Stad2, shouldn&#039;t that be noted or am I misunderstanding the wording that is being used?  Secondly, I figured that it would be better to start with how Present works in GS and then go to C and Stad2.  May I ask why that is incorrect?  (Additionally, there is now duplicated text in the Generation II section, but what should be changed could depend on the answer to my first question.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:25, 15 February 2017 (UTC)&lt;br /&gt;
:The page does start with how it works in Gold and Silver now; you changed it so a key part of the Gold and Silver functionality was labelled as exclusive to Crystal. Present can still heal the target in Gold and Silver (as is obvious due to the message given when the target&#039;s HP is full), but if it damages the target it uses that unusual damage formula in Gold and Silver only. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:20, 15 February 2017 (UTC)&lt;br /&gt;
::I guess I understand what went wrong.  Though, I believe that I guess the way it is will have to do.  Anyways, I have made a few more edits to the page based on the original source, among other things.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 07:36, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Follow up ==&lt;br /&gt;
&lt;br /&gt;
I spoke to an admin a couple of months ago regarding a situation with user Pikablu and I was instructed to talk it out with the user, and I did so, but I don&#039;t believe what he is saying and my suspicions keep rising even after I talked with him. I keep seeing him undo posts of mine, whether it is by editing the page or actually pressing the undo button, when they shouldn&#039;t have been done and several minutes ago, I noticed that he added back on SM015 that Professor Kukui&#039;s Rockruff is revealed to know Bite and learns Rock Throw, even know I&#039;ve already said in one of the edits that he never owned Rockruff and that we don&#039;t even know if it knows Bite or not. Could you please look into this. I forget what the other example were back then, but I can assure you, they were edits that were done, even though they were not meant to be there, edits that added wrong or speculative information. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 17:12, 23 February 2017 (UTC)&lt;br /&gt;
:He just did it again with his latest edit to the Rock Throw page. {{unsigned|Playerking95}}&lt;br /&gt;
::Hello? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 06:38, 3 March 2017 (UTC)&lt;br /&gt;
:::Based on other similar cases, it looks like on move pages the link should go to [[Ash&#039;s Rockruff]] while the display text should be &amp;quot;A wild Rockruff&amp;quot; if it has only used the move before being caught. I can&#039;t really comment on whether or not there is sufficient evidence that it knows Bite. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:13, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon GO learnsets ==&lt;br /&gt;
&lt;br /&gt;
Would you mind moving your [[User:SnorlaxMonster/Pokémon GO moves]] page into the mainspace preferably under [[List of learnsets in Pokémon GO]]? I think it is mature enough at this point and the data is up-to-date. I am asking you because it is your page. This way it can be linked from the [[Pokémon GO]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; Thanks, [[User:Rmkane|Rmkane]] ([[User talk:Rmkane|talk]]) 19:04, 27 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grammar dispute mediation ==&lt;br /&gt;
&lt;br /&gt;
May I ask for a staff opinion from you, please? Tiddlywinks has asked me to go to someone higher ranked than Force Fire.&lt;br /&gt;
&lt;br /&gt;
Tiddlywinks and Force Fire have been aggressively retaining usage of the incorrect &amp;quot;comprised of.&amp;quot; I have numerous sources ([http://grammarist.com/usage/compose-comprise/ 1] [http://www.quickanddirtytips.com/education/grammar/comprise-versus-compose 2] [http://www.businesswritingblog.com/business_writing/2015/01/comprised-of-vs-composed-of-a-test.html 3] for starters, and plenty more can be found with a quick Google search) stating that despite its prevalence, such usage is grammatically wrong. They have not produced even a single source in favor of their argument that it&#039;s acceptable. I would be willing to drop this fight if even a single such source is presented, but Tiddlywinks is refusing to do so and unilaterally saying that on this matter, their unresearched &#039;&#039;opinion&#039;&#039; trumps correctness. Can you step in, please? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:42, 1 March 2017 (UTC)&lt;br /&gt;
:To make it clear for the record, [[User talk:ShinyGiratina#Comprised]] (which was linked on the other page I linked you before) does point to a couple of dictionaries. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:09, 1 March 2017 (UTC)&lt;br /&gt;
::Even if &amp;quot;comprised of&amp;quot; has become an accepted usage, I would still rather we use alternatives in prose. I don&#039;t see any reason to revert edits that replace it with some other appropriate phrasing. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:00, 2 March 2017 (UTC)&lt;br /&gt;
:::Could I suggest &amp;quot;consists of&amp;quot;? It seems like a reasonable term, and shouldn&#039;t get any dispute as to its grammaticality. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 00:19, 2 March 2017 (UTC)&lt;br /&gt;
::::Plenty of the time that&#039;s a perfectly reasonable alternative. Of course, the specific wording should be selected based on context. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:20, 2 March 2017 (UTC)&lt;br /&gt;
{{indent}}Despite you saying that we should use alternatives, and that there&#039;s no reason to revert edits that replace comprise, ForceFire is continuing to revert such edits ([http://bulbapedia.bulbagarden.net/w/index.php?title=Cosmoem_(Pok%C3%A9mon)&amp;amp;curid=218180&amp;amp;diff=2608467&amp;amp;oldid=2608440 1] [http://bulbapedia.bulbagarden.net/w/index.php?title=Victory_Road_(Kalos)&amp;amp;curid=184472&amp;amp;diff=2608468&amp;amp;oldid=2608441 2] [http://bulbapedia.bulbagarden.net/w/index.php?title=Veilstone_City&amp;amp;curid=13222&amp;amp;diff=2608469&amp;amp;oldid=2608433 3]). Can you please have a word with him? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:34, 3 March 2017 (UTC)&lt;br /&gt;
:Those were edits by a banned user&#039;s sockpuppet, which I assume is why they were reverted. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:01, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Meteorite key item ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay if I created a userpage of the Meteorite key item as I saw that you created userpages for some items, such as the Exp. Share, and I have some information about the Meteorite sitting on my computer? [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 00:47, 2 March 2017 (UTC)&lt;br /&gt;
:Please do. Meteorite is one of the exceptional cases I&#039;ve been thinking about how to format, so having an example of how it works would be helpful. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:49, 2 March 2017 (UTC)&lt;br /&gt;
::I created the page in my userspace. [[User:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Patty&amp;lt;/span&amp;gt;]][[User talk:Pattyman|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Man&amp;lt;/span&amp;gt;]] 01:17, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Bond Greninja ==&lt;br /&gt;
Since no one is checking the new talk page I created for this due to not enough people looking at the Older 500 section on Recent Changes, I&#039;ll ask the first active staff member I saw:Isn&#039;t the Battle Bond Greninja locked w/a Hardy Nature like it is in the demo? Because someone(most likely reading Smogon&#039;s recommended sets and forgetting Showdown bypasses many  real-game legality checks due to it being a sim)made it look like it is random, when my transferred one was Hardy(and it was Hardy on my other 3DS as well), so ...can you figure out what is going on there?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 05:30, 2 March 2017 (UTC)&lt;br /&gt;
:I just collected mine, and it had a Hardy Nature; then I reset, moved the Wonder Card to the first slot, and collected it again, and that time it had a Brave nature. Note that I am running v1.0 and I transferred the Wonder Card while I was on v1.0, so those may have impacted this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:40, 2 March 2017 (UTC)&lt;br /&gt;
::Did it have Brave in the Demo or in the main Game or both? This requires a lot more research...anyone I can talk to for a deeper, more in-depth look on this from a technical perspective?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:05, 2 March 2017 (UTC)&lt;br /&gt;
:::Brave in the main game. I believe it&#039;s fixed to Hardy in the demo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:11, 2 March 2017 (UTC)&lt;br /&gt;
::::So if I soft reset my backup Moon file on the 3DS that I primarily play Sun on, I may get Timid like I want? Or should I ask someone else to try it under 1.1 with and w/o the Wonder Card movement as a further test of the mechanics first?--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 10:20, 2 March 2017 (UTC)&lt;br /&gt;
:::::I would speculate that it can be any nature in both v1.0 and v1.1. Just keep collecting it and checking its nature, then soft resetting if it is not the nature you want. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:23, 2 March 2017 (UTC)&lt;br /&gt;
::::::Thanks, I&#039;ll report back to you when I&#039;ve played the demo again and did the Greninja shenanigans...I wonder if it truly locked into Hardy in the Demo...and is it gender-Locked as well...makes me wonder..again, thank you for helping me and anyone else who got confused by the seemingly locked nature.--[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 11:15, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
Hello SnorlaxMonster!&lt;br /&gt;
&lt;br /&gt;
I see you&#039;ve been updating templates and I was wondering if you were going to update template:catalogue? I raised a few issues about it a year ago and I don&#039;t know much about templates to fix the issue myself. I&#039;ve copied-pasted what I wrote on the discussion page for [[List of Pokémon Global Link promotions/Dream World]] here:&lt;br /&gt;
* The links to the Pokémon Doll catalogue and Plain catalogue actually lead to another redirect. So I suggest the template should be changed to allow for a direct link.&lt;br /&gt;
* (This is not really a template issue, but I should raise the issue before changing it) Many of the dolls are grouped according to how they were released in the English Global Link, such as Reshiram, Zekrom and Keldeo, as well as Meloetta, Black Kyurem and White Kyurem. However, many of the Japanese and Korean releases had them released differently. For example, in Japan, while Reshiram and Zekrom were distributed together, Keldeo was actually given out with Meloetta, with Black and White Kyurem coming together in another distribution. In Korea, Reshiram and Zekrom actually came with Pikachu not Keldeo, while Meloetta, Keldeo, Black and White Kyurem all came together. So my suggestion would be split the groups into Meloetta, Keldeo, Reshira &amp;amp; Zekrom, and Black Kyurem &amp;amp; White Kyurem.&lt;br /&gt;
Thanks! --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:42, 2 March 2017 (UTC)&lt;br /&gt;
:I&#039;ve added the parameter &amp;lt;code&amp;gt;cataloguelink&amp;lt;/code&amp;gt; to {{template|Catalogue}}, which should fix your issue.&lt;br /&gt;
:That sounds reasonable to me. I&#039;ll admit, I&#039;m not the biggest fan of the current template, but it&#039;s nowhere near the top on my priorities to change it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:01, 2 March 2017 (UTC)&lt;br /&gt;
::Thank you! Yes, definitely not a priority (which is why I left it unchanged for a while), but luckily I already had it written down somewhere --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:42, 3 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Baby Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I wrote this on the Baby talk page but didn&#039;t get a response, so I figured I&#039;d come to a mod&lt;br /&gt;
&lt;br /&gt;
Where does the criteria for baby Pokémon come from. Is it officially stated, or reverse-written by Bulbapedia/fans? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 17:03, 2 March 2017 (UTC)&lt;br /&gt;
:It&#039;s possible that there is some handbook, guidebook, or page on an official site which defines the term, but I think the Undiscovered evolving into non-Undiscovered Egg Group is a good definition. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:13, 3 March 2017 (UTC)&lt;br /&gt;
::Given that it was inferred by someone on Bulbapedia, would it be ok to make a similar definition for Legendary Pokémon, or would we just remove it altogether? I think it should be an all-or-none sort of thing. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 03:23, 3 March 2017 (UTC)&lt;br /&gt;
:::I&#039;m not saying it&#039;s definitely inferred—it&#039;s quite possible that it is officially used, I just haven&#039;t checked thoroughly. However, there&#039;s no dispute as to what constitutes a baby Pokémon, but there is for Legendary Pokémon, so I don&#039;t think it&#039;s reasonable to allow fans to define what Legendary Pokémon means.&lt;br /&gt;
:::There are fan descriptions of patterns, such as [[pseudo-legendary Pokémon]], which are entirely unofficial names for clear patterns. Legendary Pokémon clearly has a specific official meaning, we just don&#039;t quite know it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:26, 3 March 2017 (UTC)&lt;br /&gt;
::::Alright, thanks. I may ask TPCi someday about how they decide legendary and mythical status, but since they&#039;ve taken down their online mail bag it&#039;s hard to contact them. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:37, 3 March 2017 (UTC)&lt;br /&gt;
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== Tapu Koko English ==&lt;br /&gt;
&lt;br /&gt;
Can you please release an english version of the Shiny Tapu Koko document so that users in different nations can read them. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 06:03, 7 March 2017 (UTC)&lt;br /&gt;
:Do you mean [http://www.pokemon.co.jp/images/sp/kapu-kokeko/shop.pdf this]? I didn&#039;t create it, the Japanese branch of The Pokémon Company did. I have no intention of translating 38 pages of store locations in Japan—it&#039;s simply not a worthwhile use of my time. All of the important information is already [[n:Shiny Tapu Koko to be distributed in Japan|in the article]]. If you&#039;re going to be in Japan during the time period, chances are most stores from the listed chains are going to participate. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:03, 7 March 2017 (UTC)&lt;br /&gt;
:::Thanks. Sorry for the inconvinience. i understand. Glaceon Rules. [[User:Eeveelutionred|Eeveelutionred]] ([[User talk:Eeveelutionred|talk]]) 00:26, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page suggestion: a list of city slogans ==&lt;br /&gt;
&lt;br /&gt;
Hey there! I had an idea earlier today for a page that collects all the city slogans so readers can browse them all in one place, instead of having to click on every city&#039;s page to see them one by one. I&#039;ve started a mockup at [[User:Pumpkinking0192/List of city slogans]] and [[User:Pumpkinking0192/Template:CitySlogan]], but it&#039;s only filled out enough to be a proof of concept.&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea, but if there&#039;s not going to be any staff interest in mainspacing such a page, then I&#039;d rather abandon it now instead of spending an hour or two filling it out. So before I expend that effort, I&#039;d like to ask: do you think it&#039;s a good idea? Are the staff likely to be willing to mainspace this concept, or something like it, once it&#039;s eventually complete? Are there any structural changes that you want to suggest, especially those that would be easier to make now rather than after all the data&#039;s collected? Thanks for your input! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:35, 8 March 2017 (UTC)&lt;br /&gt;
:Just asking some regular staff (not the Editorial Board), probably only English and Japanese are needed, but otherwise it looks promising. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:13, 8 March 2017 (UTC)&lt;br /&gt;
::Two things: 1) The page in my userspace is done and ready to go through the Editorial Board&#039;s approval process.&lt;br /&gt;
::2) As I was gathering the data, I noticed that all Kalos cities have either an &amp;quot;origin&amp;quot; section or a bullet point about the origin, detailing the real-world locations the cities may have been based on. However, no other city articles have this, and in fact in the past couple of months I had removed such a section from a couple of Alola city articles, thinking the precedent was that it should be excluded from city articles and put on [[Pokémon world in relation to the real world]], but in fact it appears there is no consistent precedent. What should be done about this? Should we remove it from the Kalos articles, or add it to all the others? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 06:47, 12 March 2017 (UTC)&lt;br /&gt;
:::I would suggest reformatting the sections. There&#039;s a great deal of waste in the separate tables, the always empty &amp;quot;English translation&amp;quot; cell, and other repetition. This is a smarter format:&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Pallet Town || Generations I and III || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation II || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| Generation IV || blah || なに || ...&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:14, 12 March 2017 (UTC)&lt;br /&gt;
::::With all due respect, I understand your reasoning, but I&#039;d rather wait and see whether I get a definite yes or no from the EB first, for three reasons:&lt;br /&gt;
::::1) That was a lot of work to compile, and I&#039;m not exactly eager to immediately turn around and do a lot more work, especially after I specifically asked SM about &amp;quot;structural changes ... that would be easier to make now rather than after all the data&#039;s collected&amp;quot;. If the EB asks it, sure, I&#039;ll do it, but in the meantime...&lt;br /&gt;
::::2) In your suggested layout, certain cities (Azalea most egregiously, but most Kanto/Johto cities tbh) would stretch the table horizontally so far that the table would be considerably wider than most readers&#039; screen resolutions, even on desktops/laptops. Our wiki already has a plethora of tables that are too wide to read easily on mobile; I&#039;d strongly prefer to avoid spreading that problem to desktop view.&lt;br /&gt;
::::3) In a perfect hypothetical future, I would love to see the page expanded with all the slogans in every language that the games have been officially released in. That would require the layout I&#039;ve done (or something like it), with my initial &amp;quot;In other languages&amp;quot; section restored. For now, though, I recognize that&#039;s just a pipe dream.&lt;br /&gt;
::::But thanks for your concern! None of my three concerns are absolute deal-breakers, so if the EB rejects this layout I&#039;m happy to work with you to try to find a way to reconcile our ideas. Thanks! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:15, 12 March 2017 (UTC)&lt;br /&gt;
:::::Feel free to play with your screen size. This isn&#039;t &amp;quot;stretching&amp;quot; anything.&lt;br /&gt;
{| border=1&lt;br /&gt;
! City || Games || English || Japanese || Translation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Azalea Town || Gen. II || Where People and Pokémon Live in Happy Harmony! || ポケモンと　ひとが　ともに　なかよく　くらす　まち || The town where Pokémon and people live happy together.&lt;br /&gt;
|-&lt;br /&gt;
| Gen. IV || Living Happily with Pokémon || ポケモンと　なかよしの　まち || The town of close friendships with Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| et cetera...&lt;br /&gt;
|}&lt;br /&gt;
:::::I really feel that there&#039;s pretty much zero value in slogans in other languages. A lot of simple &#039;&#039;terms&#039;&#039;, sure, maybe there&#039;s fair value in various languages for those. For whole slogans? I really don&#039;t think so. It&#039;s basically a quote. We don&#039;t really include &#039;&#039;any&#039;&#039; other language for most quote-like things (move descriptions, bag descriptions, etc...); the Japanese for these slogans seems to be the closest thing to an exception, and there&#039;s no good reason to go any farther than that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:27, 12 March 2017 (UTC)&lt;br /&gt;
::::::Huh. The text in your table wraps. I thought our tables generally weren&#039;t able to wrap, so I was avoiding even trying that. That&#039;s one mystery solved! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:51, 13 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
1) Why do the party templates for Gen VI use the art for the Pokémon and not their sprites? I understand why the Gen VII templates use the art, because not all the sprites are updated, but it seems kind of silly when the other templates use sprites. &lt;br /&gt;
&lt;br /&gt;
2) I think that the sprites for Gen VI and VII should be animated. The other sprites that are animated in game are animated here, and Gen VI animated sprites are available. If you want, I can help get the pictures, but I don&#039;t have privileges on Archives. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 14:33, 8 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC Toxic ==&lt;br /&gt;
&lt;br /&gt;
The issue with Heal Bell and Baton Pass is both that they don&#039;t reset the toxic status effect. I added Heal Bell afterwards after finding out it had the same problem as Baton Pass, so the paragraph in the article about it might be a bit awkward. Just a heads up on why it references Heal Bell. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 09:59, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the Gen VII sprites were uploaded, so I made [[User:Celadonkey/Spritebox/7|this]]. Can I mainspace it and put it on the Pokemon&#039;s pages? --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#287a43&amp;quot;&amp;gt;Celad&amp;lt;/span&amp;gt;]][[User_talk:Celadonkey|&amp;lt;span style=&amp;quot;color:#e85545&amp;quot;&amp;gt;onkey&amp;lt;/span&amp;gt;]] 18:37, 18 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch Pokémon &amp;quot;in NDex order&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
You seem to take issue with excluding glitch Pokémon from a sentence about the list of Gen II Pokémon by index number, citing that &amp;quot;Glitch Pokemon are also in NDex order in Gen II&amp;quot;. I don&#039;t entirely understand what you mean. Glitch Pokémon aren&#039;t at &#039;&#039;all&#039;&#039; in the National Pokédex, right? [[User:LpSamuelm|LpSamuelm]] ([[User talk:LpSamuelm|talk]]) 14:15, 21 March 2017 (UTC)&lt;br /&gt;
:The Pokédex numbers of the glitch Pokémon in Generation II match their index numbers. I suppose they&#039;re not technically in the National Pokédex, but I don&#039;t think we need to make that clarification since in every way they can, the glitch Pokémon&#039;s index numbers match their National Pokédex numbers. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:35, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
Could you please talk to the Grammerfreak. After the latest discussion had ended on my talk page, he posted &amp;quot;Who in the world is this Hull anyway?&amp;quot; in reference to the fact that the character Hull in SM011 had its name changed to Haru and since he&#039;s had a habit of attacking me in the past, the post there seems to be pretty petty and unnecessary, so what was the point of him posting it there? Could you talk with him? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 07:15, 22 March 2017 (UTC)&lt;br /&gt;
:It&#039;s entirely possible Grammerfreak actually didn&#039;t know who Hull was. I&#039;m going to {{wp|Wikipedia:AGF|assume good faith}} here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:34, 22 March 2017 (UTC)&lt;br /&gt;
:I was hoping to pitch in because I spotted the discussion during a random patrol, and I didn&#039;t know the discussion had already ended. My bad. [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 07:44, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Regarding the NIWA, I believe that I now understand that Zelda Wiki is an non-independent member, though as confusing as it is and contradicting the NIWA&#039;s about page.  (If not, then could you explain what you meant?)  Either way and just to make sure, is Zelda Wiki still a member due to being a founding member or just because the change did not change their status?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:24, 2 April 2017 (UTC)&lt;br /&gt;
:There&#039;s some discussion about what&#039;s going to happen with Zelda Wiki inside NIWA. I haven&#039;t read the full backlog yet, but at the moment they are still a member. I don&#039;t know if that&#039;s going to change. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:12, 3 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pseudo-legendaries==&lt;br /&gt;
&lt;br /&gt;
About the description under &amp;quot;Other&amp;quot;, Kommo-o doesn&#039;t have a type immunity under any circumstances but rather is immune to specific moves(e.g. sound-based moves). I am requesting for a change as I am unable to edit this page as I don&#039;t have permission to edit this page.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:42, 15 April 2017 (UTC)&lt;br /&gt;
:It says type immunities, and while Soundproof and Bulletproof do provide immunities to specific moves, they are not type immunities, so I don&#039;t think they need to be noted there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:25, 15 April 2017 (UTC)&lt;br /&gt;
::Looking back on my previous message, I saw that I was a bit unclear in what I was trying to say. So can the fact that says that Kommo-o has a type immunity be removed? Also I would like to ask if it would be relevant to mention on Persian&#039;s page page that Persian-A is the only single-type fully evolved Alola variant? If not, I will not add this bit of information onto the page.&lt;br /&gt;
[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 12:39, 15 April 2017 (UTC)&lt;br /&gt;
:::&#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039;&lt;br /&gt;
:::The article does not currently claim that Kommo-o has a type immunity, so I don&#039;t know what you want changed.&lt;br /&gt;
:::As for Persian, I think it would be notable if it were the only single-type Alola Form, but since you have to qualify that with &amp;quot;fully-evolved&amp;quot; I don&#039;t think it is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:08, 15 April 2017 (UTC)&lt;br /&gt;
::::Thanks for the feedback on the Persian-A issue. &lt;br /&gt;
::::What I would like changed is that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; gets changed to something like &amp;quot;Goodra is the only pseudo-legendary that does not always have a type immunity while Kommo-o is the only pseudo-legendary to not have any type immunity&amp;quot;. &lt;br /&gt;
::::This is because Goodra may only have an immunity to grass if the ability is Sap Sipper while for Kommo-o, it&#039;s type combination and ability does not allow it to have a type immunity. I felt that the sentence &#039;&#039;Goodra and Kommo-o are the only pseudo-legendary Pokémon that do not always have a type immunity.&#039;&#039; was implying that Kommo-o COULD have a type immunity when in reality it couldn&#039;t on its own. &lt;br /&gt;
::::Basically I&#039;m requesting for the page to be edited to only say that Goodra has a type immunity(but not always) while Kommo-o doesn&#039;t have any.&lt;br /&gt;
::::P.S. Sorry if I sound unreasonable. Just something that is on the page that I wanted to point out[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 14:44, 15 April 2017 (UTC)&lt;br /&gt;
:::::I don&#039;t think that&#039;s necessary. The current statement doesn&#039;t imply that both Goodra and Kommo-o can have a type immunity under some circumstances, only that at least one of them does. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:49, 15 April 2017 (UTC)&lt;br /&gt;
::::::May I suggest that the line be removed altogether? Generally, our standard for trivia is that we cannot refer to two things as &amp;quot;the only one&amp;quot;. Since there are two of them, neither is &amp;quot;the only one&amp;quot; anymore, and the point has become unnecessary. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:39, 15 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Energy ==&lt;br /&gt;
&lt;br /&gt;
Could you confirm that [[Special:Diff/1746957|this edit of yours]] was just for format/consistency, not based on additional Gen III information? (And that [[Special:Diff/1967375|this edit of yours]] just spread that error?) It is what contradicts [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-timing-notes.html UPC] and Showdown, who say it&#039;s +2 in GenIII already (and I&#039;m quite sure they&#039;re trustworthy there). I&#039;d like to change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:40, 17 April 2017 (UTC)&lt;br /&gt;
:Yes, that would have simply being me filling in what appeared to be a gap. Also, it&#039;s worth noting the critical hit page was split from the [[damage modification]] page (although the history is now located at [[damage]]); [http://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;amp;type=revision&amp;amp;diff=1438460&amp;amp;oldid=1437470 this] is the diff in which that info was added (the history merge means it&#039;s necessary to compare non-sequential edits). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:56, 17 April 2017 (UTC)&lt;br /&gt;
::Ok, how should I have known? As that edit says they&#039;re not sure either, and I think I already fixed other mistakes in the critical hit page in the past, I&#039;ll go change it. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:02, 17 April 2017 (UTC)&lt;br /&gt;
:::Yes, in hindsight it would have been a good idea to mention that it was split from there in the edit summary (as I should try and do for these item pages). The [http://www.psypokes.com/lab/criticalhits.php Psypokes page] cited in that edit summary does mention that Focus Energy started boosts by 2 stages in Generation IV, which I imagine is where that information came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:11, 17 April 2017 (UTC)&lt;br /&gt;
::::That page is quite sophisticated, but has a few mistakes/inaccuracies I think I can make up from the Crystal assembly. (And it&#039;s also missing Reflect etc.) I&#039;ll surely come back to the critical hit page, and maybe I&#039;ll try to see if I can confirm that +2 in-game (if only it were easy, and I knew the rest was correct). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:31, 17 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trivia on characters teams==&lt;br /&gt;
&lt;br /&gt;
Would adding trivia on character pages based on their teams typing be relevant e.g. Talonflame being the only Pokemon caught in Kalos not weak to Fairy at their final evolution? Although lots of facts can be extracted, they may seem very irrelevant.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:14, 17 April 2017 (UTC)&lt;br /&gt;
:I&#039;m not going to categorically say it&#039;s not notable. However, that example you provided certainly isn&#039;t, even if it were true (Aegislash is an easy counter-example). I don&#039;t think the type effectiveness against Pokémon introduced in a particular generation is notable. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:22, 17 April 2017 (UTC)&lt;br /&gt;
::Sorry, I mis-worded my sentence there. I meant: Ash&#039;s Talonflame being the only Pokemon that he had caught in ::Kalos not weak to Fairy at their final evolution. &lt;br /&gt;
::Not sure if that would be very notable as well as saying that Jessie&#039;s Mimikyu being the only fairy type so ::far to be caught by Team Rocket(although Mime Jr. is a fairy-type, at the time it wasn&#039;t.&lt;br /&gt;
::Although there can be a lot of trivia said regarding anime characters owned Pokemon typing, some may or may not be irrelevant.&lt;br /&gt;
::Sorry for the confusion in my previous statement.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 11:43, 17 April 2017 (UTC)&lt;br /&gt;
:::Oh, you meant Ash&#039;s Pokémon. I&#039;m not sure about it in that case; it is only one of six, but they are specifically weak to Fairy. As for Team Rocket, I think Mime Jr. should count. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:45, 17 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lillie&#039;s quotes ==&lt;br /&gt;
&lt;br /&gt;
Hi. I&#039;m currently doing Lillie&#039;s quotes. I saw what happened with Looker having a separate Quote article. I&#039;m wondering if Lillie should be the same too, because I&#039;m not sure the requirements for a separate Quote article. Whether if it&#039;s due to being too long, or is it because Looker appears in many different generations of games. If it&#039;s due to the length, I think Lillie&#039;s quotes are too long to incorporate into her article. So should just I save it on [[Lillie]] first before the decision is made? — &#039;&#039;&#039;[[User:Ruixiang95|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Ruixiang&amp;lt;/span&amp;gt;]][[User talk:Ruixiang95|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:28, 19 April 2017 (UTC) [Edits made on 09:53, 19 April 2017 (UTC)]&lt;br /&gt;
&lt;br /&gt;
==Link issue==&lt;br /&gt;
While looking into the Deep Sea Scale and Deep Sea Tooth pages I noticed that Scanner&#039;s redirect link only goes to the Key Items for Gen. VI which is bad for the Gen III items. Think we should change it into a disambiguation page? -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:45, 21 April 2017 (UTC)&lt;br /&gt;
:The Scanner should be given its own article. This is an issue with Key Items, and is one of several motivating factors for splitting items to their own articles now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:47, 21 April 2017 (UTC)&lt;br /&gt;
:I agree. Also another issue with both the items in Gen. III you can only get one per game and like the fossils you can only pick one (which is a factor they removed in Gen IV.Anyway have a nice night, getting ready for bed. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 04:54, 21 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A couple things I wanted ask you about ==&lt;br /&gt;
&lt;br /&gt;
Originally, I was going to ask an admin about only one thing, but while going through the thought process of how to put it, another question came into my mind as well. So, here we go:&amp;lt;br&amp;gt;&lt;br /&gt;
1) A short while ago, I went through different Pokémon character articles to see if there were any capture locations I could pinpoint more accurately than what was already given. In most of the few cases I ran into this, that was pretty easy. But with [[Ash&#039;s Gible]] I wasn&#039;t 100% sure. Its capture location had apparently been listed as just &amp;quot;Sinnoh&amp;quot; since the article was created, and after some thought, I changed it to &amp;quot;Around {{rt|222|Sinnoh}}&amp;quot;. However, since the group was on their way from Mt. Coronet to Sunyshore, which isn&#039;t exactly a straight route, I wasn&#039;t able to shake off the feeling that it wasn&#039;t completely accurate (hence the &amp;quot;around&amp;quot; part). And whenever I&#039;m in doubt, I look for reassurance from someone else. So, what do you think? Is it accurate enough now, or should it be changed?&amp;lt;br&amp;gt;&lt;br /&gt;
2) Speaking of locations, my second question can also be seen as a request. I wondered if a Pokémon was obtained as an Egg, could it be OK to list the location where the Egg was obtained besides just the location where it hatched? Just a thought, but I hope you&#039;ll at least consider it.&amp;lt;br&amp;gt;&lt;br /&gt;
Yours truly, [[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 07:17, 23 April 2017 (UTC).&lt;br /&gt;
:1) I think it would be better not to make assumptions about locations that are not explicitly named. There are a lot of anime-exclusive locations. Maybe it would be better just to write &amp;quot;Between Mt. Coronet and Sunnyshore City&amp;quot;?&lt;br /&gt;
:2) I can see value in having the Egg obtain location in the infobox. For now, it would at least be a good idea to make sure it is explicitly stated in the article&#039;s prose (I noticed that this was not the case for [[Ash&#039;s Donphan]]). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:48, 23 April 2017 (UTC)&lt;br /&gt;
::1) Yup. Thought as much. I&#039;ll give it some thought and change it (as a side note, I changed [[May&#039;s Munchlax]]&#039;s capture location from just &amp;quot;Hoenn&amp;quot; to &amp;quot;An island between Pacifidlog and Slateport&amp;quot; since they were traveling between those two settlements at the time, but I didn&#039;t want to make assumptions about which one of the several routes present there they were on at the time).&lt;br /&gt;
::2) I&#039;m glad to hear you support that idea. How soon do you think it can be put into proper use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 05:20, 24 April 2017 (UTC)&lt;br /&gt;
:::Not meaning to be pushy, but do you have answer to my question? Also, I changed Gible&#039;s capture location to &amp;quot;Between Route 210 and Daybreak Town&amp;quot;, since the group was traveling from [[Wilma]]&#039;s place to Daybreak Town at the time. I think it&#039;s accurate enough. Do you agree? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 06:25, 30 April 2017 (UTC)&lt;br /&gt;
::::1) Was it ever stated in the anime that Wilma lives on Route 210? Couldn&#039;t you instead put something like &amp;quot;Near Wilma&#039;s house&amp;quot;?&lt;br /&gt;
::::2) I&#039;ve added the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter to the infobox, and put it into use on [[Ash&#039;s Donphan]] as an example. Feel free to put it into widespread use. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:08, 2 May 2017 (UTC)&lt;br /&gt;
:::::1) A lot of routes don&#039;t get mentioned by name in the anime, but if we have two in-game locations and an episode takes place in between them, it&#039;s pretty safe to say that it takes place on the route between them. I just figured out that since Wilma&#039;s house is located east of Mt. Coronet, the direction Ash and co. were traveling at the time, I figured that they were traveling between its location on 210 and their next destination, Daybreak Town. If this doesn&#039;t convince you, I can change it.&lt;br /&gt;
:::::2) Thanks. I&#039;ve already put it into good use. Also, while these are rare cases, I&#039;ve seen a couple of other things that I feel could be improved as well. First: Some Pokémon hatched in a different location than where they were caught, most notably perhaps [[Ash&#039;s Greninja]], whose hatching location can only be pointed to somewhere in [[Kalos]], while its capture location can be accurately be pinpointed at [[Lumiose City]]. Is this notable enough to warrant a template edit so that the capture location can also be added for a Pokémon hatched from an Egg in case it&#039;s not the same as the hatching location, or can it be defined more accurately? Second: In the case of Fossil Pokémon, could there be a part in the template that reads when and where the Fossil was obtained and when it was revived, similar to how Eggs are obtained and hatched? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:29, 2 May 2017 (UTC)&lt;br /&gt;
::::::What do you think? Do you think these suggestions are notable enough to be put into use? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 09:43, 5 May 2017 (UTC)&lt;br /&gt;
:::::::1) You&#039;re better off asking Pokemaster97 about this. I&#039;m not entirely happy just assuming routes without being explicitly referred to as such (or having a sign with a route number on it show up in the episode), but I can see your point about it being obvious that that is the intent.&lt;br /&gt;
:::::::2a) My intent with the &amp;lt;code&amp;gt;eggmet&amp;lt;/code&amp;gt; parameter was for when a Trainer obtains the Egg. If it hatched from an Egg in the wild, it doesn&#039;t make sense to consider when and where the Egg was &amp;quot;obtained&amp;quot; because it never was (including for the episode that the Egg is obtained in). Additionally, I think it would be a good idea to have separate &amp;quot;Hatched at&amp;quot; and &amp;quot;Caught at&amp;quot; locations usable for Pokémon that hatched from Eggs in the wild.&lt;br /&gt;
:::::::2b) Are there actually any anime fossil Pokémon that have their own pages such that this functionality would be useful? I don&#039;t remember any owned by major characters. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:02, 5 May 2017 (UTC)&lt;br /&gt;
::::::::1) Thanks for the hint. I&#039;ll contact him about the subject.&lt;br /&gt;
::::::::2a) Separate hatching and capture locations were pretty much what I was going after. Thanks for agreeing.&lt;br /&gt;
::::::::2b) I can think of [[Roark&#039;s Rampardos]] and [[Aero|Red&#039;s Aero]]. With the latter, the debut appearance currently listed there is the round where the fossil was obtained, and the resurrection round is listed under the &amp;quot;evolved in&amp;quot; segment of the template, which seems inaccurate in my opinion. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:53, 5 May 2017 (UTC)&lt;br /&gt;
:::::::::Well? What do you think? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 04:35, 6 May 2017 (UTC)&lt;br /&gt;
::::::::::First off: Sorry for the incorrect categorizing. I should&#039;ve realized that the definition of &amp;quot;medicine&amp;quot; doesn&#039;t include Berries. My apologies. Second: Have you given any thought to my ideas presented above? --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 10:13, 9 May 2017 (UTC)&lt;br /&gt;
:::::::::::I think keep Fossils out of the evolution line. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:38, 13 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Parting Shot ==&lt;br /&gt;
&lt;br /&gt;
Excuse me, but could you possibly revisit it? I don&#039;t mean the parts where I just copied U-Turn (oops), but the dependencies: I now realize it may be supposed to say that the user will switch even if the target has Clear Body, is at -6 etc.?? I had removed that part because it sounded like the user also switches when the move misses, which is not the case (and I can&#039;t seem to find a nice way to make that distinction, but maybe you could make it clearer). Also, I removed the &amp;quot;even if it cannot switch out&amp;quot; part because a) U-Turn doesn&#039;t have it, b) the sentence is really awkward then (grammatically and information-presentation-wise), and c) imo it&#039;s clear anyway. Thanks! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:00, 29 April 2017 (UTC)&lt;br /&gt;
:I reworded it based on Memento. Hopefully the new wording is a bit clearer. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:35, 30 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New page ==&lt;br /&gt;
&lt;br /&gt;
Hey SnorlaxMonster! I&#039;m not really sure who the most relevant person to ask this would be, but is [[User:Wowy/Harmony Scarf|this page]] notable? I&#039;ve seen a few red links for it around the place, which is why I made it. If it is, will you be able to mainspace it, and do you think the page should be under Harmony Scarf or Scarves? Thanks!--[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 11:59, 29 April 2017 (UTC)&lt;br /&gt;
:Since they seem to be plot items rather than held items, I think it would make sense to give them their own page rather than combining them with [[Scarf (Mystery Dungeon)]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 30 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sky Attack ==&lt;br /&gt;
&lt;br /&gt;
Are you sure about the contents of [[Special:Diff/2190530|this edit]], specifically that the high crit ratio started in Gen V (not Gen III)? It doesn&#039;t seem to have a high critical hit ratio in Gens I+II, but the descriptions also don&#039;t say that. (Fun fact: Apparently has an explicit 0% flinch chance in Gen II.)&amp;lt;br&amp;gt;UPC, Showdown and the in-game descriptions contradict Gen V. But you could have more info, and I can&#039;t access [http://www.smogon.com/forums/showthread.php?t=26660&amp;amp;highlight=rock&amp;amp;page=4 this thread] from the edit history (but I imagine it could just confirm no increased ratio in Gen I or II). And in case there&#039;s nothing substantial: can we change it? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:40, 2 May 2017 (UTC)&lt;br /&gt;
:I just noticed that you also added &amp;quot;Gen III onward&amp;quot; [[Special:Diff/2615572|here]] a fair while later, so I&#039;m inclined to believe you were mistaken at Sky Attack. I&#039;m gonna leave this one to you, if you&#039;re able!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:15, 4 May 2017 (UTC)&lt;br /&gt;
::Ah, thanks for that thread link. I couldn&#039;t remember why I was so sure that Sky Attack didn&#039;t have a high critical hit ratio until Gen V, but that thread confirms it. Since Smogon has changed their forums a bit since that was originally posted, [http://www.smogon.com/forums/threads/dp-research-thread-3-newer.26660/page-4#post-553997 here is the link] to the first of the relevant posts. Since you can&#039;t read the thread because you don&#039;t have a Smogon forums account, I&#039;ve copied the important two posts into a pastebin [https://pastebin.com/0VP5xFgm here] so you can read the test results.&lt;br /&gt;
::That second edit is about the flinch chance (which was introduced in Gen III), not the critical hit chance. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:16, 5 May 2017 (UTC)&lt;br /&gt;
:::Oh, Flinch ≠ Crit? Got it!&lt;br /&gt;
:::If you think that confirms it, could you reference it somehow?&lt;br /&gt;
:::But maybe let me say: I&#039;m not entirely convinced by that (thx for the pastebin btw); I wouldn&#039;t rule out that it was just bad luck. They don&#039;t usually outright lie; they&#039;re Japanese! (I also do see a slim chance that they just screwed it up in Gen IV, but that it used to work in Gen III.)&lt;br /&gt;
:::Explanation: I believe in Gen III, high critical hit ratio also increases the rate from 1/16 to 1/8 (unlike what we currently say; see [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-critical-hit-method.html UPC]). Assuming the first test was in Gen III (do you have context?), if there was an 1/16 CH chance, there is a 12.9% chance to observe 8/108 CHs; but there is also a 3.3% chance to observe that if there was a 1/8 crit chance (per multinomial distributions, and also assuming I did the math correctly). In other words, there is a chance that this is misinterpreted bad luck. For the smaller DP sample, bad luck appears to be a little bit less likely (21.1% vs. 3.3%). (I&#039;m not sure how to extract the exact chance/likelihood/whatever that it&#039;s a 1/8 CH chance rather than the assumed 1/16, but I think it wouldn&#039;t be enough &#039;&#039;for me&#039;&#039; to overrule the description, and to say it is wrong). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:01, 5 May 2017 (UTC)&lt;br /&gt;
::::Yes, from the context it is clear that the first test is in Gen III.&lt;br /&gt;
::::That&#039;s interesting point about the probability of it being a high critical hit ratio move still not being vanishingly small, although my suggestion would be to try testing it yourself if you&#039;re still not convinced. To me, it seems entirely feasible that Game Freak intended to make Sky Attack a high critical hit ratio move, but because it&#039;s a two-turn move something about that didn&#039;t work (e.g. it only has a high critical hit ratio on the turn it is initially used rather than the turn it hits, so Power Herb might give different results), then when they rebuilt the game engine in Gen V the bug didn&#039;t get programmed in again. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 6 May 2017 (UTC)&lt;br /&gt;
:::::Hm, I think this is about whether you&#039;re (still?) convinced. I&#039;m not convinced either way, but as I said, I wouldn&#039;t have said &amp;quot;they&#039;re wrong, I know better&amp;quot;. On the other hand, maybe they &#039;&#039;are&#039;&#039; wrong.&lt;br /&gt;
:::::I thought about that, too, but then what about {{m|Razor Wind}}? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:13, 6 May 2017 (UTC)&lt;br /&gt;
::::::Ok, after discussing some of it with friends, I&#039;m almost sure the Smogon guys just unterestimated probabilities. I believe I found out how to &amp;quot;extract&amp;quot; properly, and that their Gen III observations are 20.5% likely to stem from a 1/16 CH ratio (and 79.5% from a 1/8 one; assuming it needs to be one of them), while the Gen IV observations are 13.6% likely (in contrast to 86.4%). That&#039;s not really much.&lt;br /&gt;
::::::In addition, I tested in Generation III (I&#039;m not easily able to in Gen IV). Out of 50 hits, 9 were critical hits. Despite being a small sample, my apparent &amp;quot;luck&amp;quot; boosts the same measure to 96.8% likely 1/8 chance (and only 3.2% 1/16).&lt;br /&gt;
::::::That&#039;s not compelling evidence for me that UPC is correct with everything (in particular, whether high CH chance moves are only boosted by 1 stage!), but it is enough for me to seriously doubt the &amp;quot;No increased CH ratio, wrong description&amp;quot; thesis. Is it also enough to convince you? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:35, 7 May 2017 (UTC)&lt;br /&gt;
:::::::I modified [https://github.com/pret/pokeruby/blob/master/data/data2.s#L1300 the critical hit ratio] in Ruby so that +0 had 100%. I did 10 straight {{m|Absorb}}s and saw 10 straight crits. Then I did a {{m|Leaf Blade}} and immediately got just a regular hit. Then I did 10 straight {{m|Razor Wind}}s...and got 10 straight crits (which should &#039;&#039;&#039;not&#039;&#039;&#039; happen if it has a high critical hit rate like Leaf Blade). Then I did a couple {{m|Sky Attack}}s and got a couple regular hits.&lt;br /&gt;
:::::::Razor Wind cannot have a high critical hit rate (+0), while Sky Attack must (I did 5 attacks where +1 was 100% instead of +0 (Absorb did not crit) and got crits each time, so it&#039;s +1). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:41, 7 May 2017 (UTC)&lt;br /&gt;
::::::::Well, that was unexpected. ([http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&amp;amp;move=13.html Because I can&#039;t read].)&lt;br /&gt;
::::::::Also, that&#039;s a neat way to confirm the +1 thing. Thanks, Tiddlywinks. (I believe you wouldn&#039;t be able to do the same for Razor Wind in FRLG or Emerald, or would you?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:32, 8 May 2017 (UTC)&lt;br /&gt;
:::::::::Razor Wind works the same in FR and Em work. 5 crits each on Wing Attack/Scratch and Razor Wind when +0 is 100%, and a regular hit with Slash. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:27, 9 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Users on the Pseudo-Legendaries page ==&lt;br /&gt;
Would it be notable in &amp;quot;Users&amp;quot; that Ryuki would be included in trainers that use pseudo-legendary Pokemon since he uses a Kommo-o in a Title Defence battle? Although I&#039;m not sure if it counts since I&#039;m not clear if Title Defence would count as an elite 4/champion battle. Also would it be notable to list Molayne using a Metagross as well as Ryuki using a Garchomp and Dragonite?[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:35, 7 May 2017 (UTC)&lt;br /&gt;
:Would it be relevant? Because although these users aren&#039;t part of an elite 4 or champion, technically they&#039;re part of the final battle as a possible opponent.[[User:Nikuriku|Nikuriku]] ([[User talk:Nikuriku|talk]]) 07:55, 10 May 2017 (UTC)&lt;br /&gt;
::If you check the page, SnorlaxMonster [http://bulbapedia.bulbagarden.net/w/index.php?title=Pseudo-legendary_Pok%C3%A9mon&amp;amp;type=revision&amp;amp;diff=2637504&amp;amp;oldid=2582630 already added it days ago]. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:45, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSC Shiny Gyarados ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m being a bit nitpicky here, Gold / Silver / Crystal call the battle type 7 for Shiny Gyarados (which sets the DVs to 14 ATK / 10 DEF / 10 SPE / 10 SPC and prevents fleeing). It doesn&#039;t use the same handler than the other scripted battles (it calls F:598D). I&#039;m fine with not mentioning it on the Shiny Pokémon page though. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 07:53, 7 May 2017 (UTC)&lt;br /&gt;
:My point was that it was a special battle, not necessarily that it was the same type of special battle. It&#039;s one of several special battles that &amp;quot;Cannot flee&amp;quot; applies to, so how it&#039;s technically implemented is irrelevant to the reader (unless there&#039;s some particular distinction other than having fixed IVs that you want to emphasize). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:39, 7 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image conversion ==&lt;br /&gt;
&lt;br /&gt;
Screenshoted images for Who&#039;s that Pokemon, can they be converted for bulbapedia?&lt;br /&gt;
SM009&lt;br /&gt;
https://s4.postimg.org/48rfaw1zt/WTP_SM010.png&lt;br /&gt;
&lt;br /&gt;
SM010&lt;br /&gt;
https://s30.postimg.org/8so1d66rx/149583593610562.png&lt;br /&gt;
&lt;br /&gt;
SM011&lt;br /&gt;
https://s22.postimg.org/5c460rlct/WTP_SM011.png --[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 14:32, 28 May 2017 (UTC)&lt;br /&gt;
:The screenshots seem fine themselves, but they are way too low resolution to be used. If you can retake them at reasonable resolutions, please {{a|Special:Upload|upload}} them. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:15, 29 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image Replacement Permission ==&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m trying to change the Pokédex entry image on [[ゥ/ 4ァ 4,|this page]], but it seems that I must ask for permission from an administrator to do that. I would like to upload [https://puu.sh/w1Iws/91069e101c.png this image]. Could you help me? I&#039;ll change the image of dex entry on glitch Pokémon with a better resolution. Thanks. [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 05:38, 29 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Alles_Sandro&amp;diff=2645735</id>
		<title>User:Alles Sandro</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Alles_Sandro&amp;diff=2645735"/>
		<updated>2017-05-27T09:28:17Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Created page with &amp;quot;Hello! My name is Alles Nice to meet you&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
My name is Alles&lt;br /&gt;
Nice to meet you&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Abcboy/Archive_4&amp;diff=2645489</id>
		<title>User talk:Abcboy/Archive 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Abcboy/Archive_4&amp;diff=2645489"/>
		<updated>2017-05-26T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Permission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
{{User:Abcboy/sandbox/Template}}&lt;br /&gt;
&#039;&#039;&#039;If I leave a message on [[Special:MyTalk|your talk page]], [[Special:MyTalk|go there to respond]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is currently {{#expr:({{#timel:G}}+19) mod 24}}:{{#time:i}} EST. If daylight savings time is in effect in the United States, it is actually {{#expr:({{#timel:G}}+20) mod 24}}:{{#time:i}} EDT.&lt;br /&gt;
&lt;br /&gt;
On weekdays, I&#039;m generally active from 17:00 to 23:00. On weekends, I&#039;m generally active from 10:00 to 23:00. In July and August, these times may change drastically depending on my geographical location and schedule.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;I will be unavailable from XXX XX to XXX XX, XXXX.&#039;&#039;&#039; If you need assistance during this time, please contact another {{bp|Staff|staff member}}. You may still leave a comment, but do not expect a timely reply by me.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon WiiWare requiring translation ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you or anyone else in the staff please take care of these: [[Talk:Adventure Log#New screenshot!]] and [[Talk:Dungeon tile#WiiWare description]]. Thank you. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 08:03, 12 January 2017 (UTC)&lt;br /&gt;
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== M07 on Hungama ==&lt;br /&gt;
&lt;br /&gt;
Hungama [https://www.facebook.com/story.php?story_fbid=1370323486332658&amp;amp;id=1113061562058853 announced] about the premiur of m07 on 22nd Jan 2017. Can you update the page with this? Also add the [http://archives.bulbagarden.net/wiki/File:Deoxy_aur_Tori_ki_Story.png movie logo]. Also please add the info of m06 and m07 in that table in movies section. --[[User:Yash Sen|Yash]] [[User Talk:Yash Sen|Sen]] 18:32, 18 January 2017 (UTC)&lt;br /&gt;
:Also add the name of the movie (and the previous one too) in Devnagari, &#039;&#039;Deoxy ओर तोरी की स्टोरी&#039;&#039;. Weird why they spelled Deoxy instead of Deoxys. Thanks. → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 16:31, 22 January 2017 (UTC)&lt;br /&gt;
::So it debuted on 22nd Jan. Again Japanese version, and opening credits were aired but not the ending. Also Disney XD India completed Indigo League arc on 24th January 2017 by airing EP080 and started Orange Islands arc on 25th Jan 2017 with EP081. Can you update the page with this? Also I don&#039;t think its really necessary but it would be better if you put the sentence in Indigo League para like &#039;&#039;from December 19, 2016 to December 29, 2016, reruns from Princess vs. Princess to It&#039;s Mr. Mimey Time aired; Misty Meets her Match aired before Snow Way Out! on December 30, 2017, skipping the banned Holiday Hi-Jynx.&#039;&#039; so to not cause confusion among the readers. Thanks! --[[User:Yash Sen|Yash]] [[User Talk:Yash Sen|Sen]] 10:00, 26 January 2017 (UTC)&lt;br /&gt;
:::Added. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 07:29, 29 January 2017 (UTC)&lt;br /&gt;
::::The Hindi name of the 6th movie &#039;&#039;Jirachi का वंडर&#039;&#039; should also be added. Also, I wonder if saying &amp;quot;from this movie onwards&amp;quot; is correct, as the opening theme sequence was aired as it does not have a song and only has instrumental music. The other movies have opening songs, which were skipped. Thanks. → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 08:22, 29 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XY140 ending ==&lt;br /&gt;
&lt;br /&gt;
Why is it considered an insert song? True, it starts during the episode, but the credits are shown when it is airing, so that makes it an ending song. The only problem why it is called a insert song would be because the usual ending sequence is not present and the episode continues, but in my opinion, this makes it similar to the ending song of the movies. Counterview? → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 06:57, 29 January 2017 (UTC)&lt;br /&gt;
:Where the ending themes are [http://imgur.com/a/3AMLP labeled エンディングテーマ &#039;&#039;ending theme&#039;&#039;], V is labeled as 挿入歌 &#039;&#039;insert song&#039;&#039;, including on the [http://www.tv-tokyo.co.jp/program/detail/201610/22836_201610271855.html TV Tokyo website]. I&#039;m fine with including it in the infobox of XY140 as the ending, but it&#039;s not an ending &#039;&#039;theme&#039;&#039;. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 07:29, 29 January 2017 (UTC)&lt;br /&gt;
::Then maybe when should use a note for it explaining all this in the infobox too... (Also with the English themes) → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 07:44, 29 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yuji ==&lt;br /&gt;
&lt;br /&gt;
Excuse me, but is there a reason why Yuji from Duel should be at &#039;&#039;&#039;Yuji (Duel)&#039;&#039;&#039; rather than just &#039;&#039;&#039;Yuji&#039;&#039;&#039;? (I believe it&#039;s the only English Yuji, and it has no makron!?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:24, 5 February 2017 (UTC)&lt;br /&gt;
::Since there&#039;s several pages to disambiguate, putting all of the possible referrals in the lead would be unwieldly. In addition, his Japanese name is ユージ &#039;&#039;Yūji&#039;&#039; just like the other ones. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 19:58, 5 February 2017 (UTC)&lt;br /&gt;
:::I see. But couldn&#039;t we just refer to &#039;&#039;&#039;Yūji&#039;&#039;&#039; there? I&#039;m trying to think user-centric, and I believe almost anyone searching &amp;quot;Yuji&amp;quot; would like to end up at the Duel character (which I believe is the same logic for why we direct people typing &amp;quot;Bulbasaur&amp;quot; to the species page). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:19, 5 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A very minor question ==&lt;br /&gt;
&lt;br /&gt;
Hello Abcboy! Sorry to bug you for this is very unimportant question, but I noticed that you added the Korean name for [[Sinnoh Now]] in January last year. How did you find that the name was 신오지방 지금? And is this the name given from the DPPt games? I ask because the anime gives the name 지금은 신오지방. I know that other languages, like Spanish, have different names from the game and anime, but I didn&#039;t want to assume that 신오지방 지금 was the in-game name. --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 07:14, 10 February 2017 (UTC)&lt;br /&gt;
:It&#039;s from the games. You can check the text dumps linked on my userpage if you need to double-check. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 07:57, 10 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More info? ==&lt;br /&gt;
&lt;br /&gt;
Hello! [https://www.youtube.com/watch?v=40pmwyxdIa8 This] came up on the Pokémon Korea website, and it&#039;s also getting released as an [http://www.melon.com/album/detail.htm?albumId=10042587 special album]. From the website, there doesn&#039;t seem to be any confirmation of it being the anime opening song, but just wanted to ask if you had any more information about it. Also, there&#039;s a big question mark at the end of the video. Not sure if I&#039;ve missed anything recently, but any idea what it is? --[[User:Wowy|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;(토크)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 08:41, 5 March 2017 (UTC)&lt;br /&gt;
:The song doesn&#039;t match up with the [[Alola!!]] opening animation (and when songs like [[Victory]] and [[Pichumichu]] match up, it really should). Unless it gets a remix, I doubt it&#039;ll be used as an anime opening. No idea what the silhouette is.&lt;br /&gt;
:I think the song deserves a page regardless, so if you could create one, that&#039;d be great. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 17:23, 5 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edit warring ==&lt;br /&gt;
&lt;br /&gt;
Hey there. I have a favor to ask you. Can you please lock the Recurring wild Pokémon in the anime page for a week or two just so we can prevent edit warring? --[[User:Seabiscuit2020|Seabiscuit2020]] ([[User talk:Seabiscuit2020|talk]]) 17:10, 23 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Electric Terrain ==&lt;br /&gt;
&lt;br /&gt;
Sorry for the late reply, but I made the edit because in [[SM019]], {{an|Sophocles}} mentions Tapu Koko&#039;s Ability being {{a|Electric Surge}}, hence why I figure it must&#039;ve been the Ability activating at the start of the battle instead of the {{m|Electric Terrain}} move being used. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 07:50, 25 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Italics or not? ==&lt;br /&gt;
&lt;br /&gt;
Hello, I was wondering if we should have italics in the names section such as on [[Red (Adventures)]]  or any other page or if we should do it like on [[Ruby (Adventures)]], which in my opinion looks better. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 17:40, 25 March 2017 (UTC)&lt;br /&gt;
:On sections like [[Potion#In other languages]], italics looks better to me than bold. I don&#039;t think the italic Pokémon nicknames are necessary; IMO, something like the following would suffice.&lt;br /&gt;
{| style=&amp;quot;margin-left:1.6em&amp;quot;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-weight: bold; font-size: 128%;&amp;quot;&amp;gt;Yellow&#039;s Pokémon&amp;lt;/span&amp;gt;&lt;br /&gt;
{{main|Ratty#Names|Ratty → Names}}&lt;br /&gt;
{{main|Dody#Names|Dody → Names}}&lt;br /&gt;
{{main|Kitty#Names|Kitty → Names}}&lt;br /&gt;
{{main|Chuchu#Names|Chuchu → Names}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravvy&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; background:#{{rock color light}}; border: 3px solid #{{ground color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Japanese&lt;br /&gt;
|ゴロすけ &#039;&#039;Golosuke&#039;&#039;&lt;br /&gt;
|From ゴローン &#039;&#039;Golone&#039;&#039; ({{p|Graveler}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|English&lt;br /&gt;
|Gravvy{{tt|*|VIZ Media}}&amp;lt;br&amp;gt;Golosk{{tt|*|Chuang Yi (FireRed &amp;amp; LeafGreen chapter)}}&lt;br /&gt;
|From &#039;&#039;Graveler&#039;&#039;&amp;lt;br&amp;gt;Similar to Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|French&lt;br /&gt;
|Gravounet{{tt|*|Kurokawa}}&lt;br /&gt;
|From &#039;&#039;Gravalanch&#039;&#039; (Graveler)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|German&lt;br /&gt;
|Geon&lt;br /&gt;
|From &#039;&#039;Georok&#039;&#039; (Graveler)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Spanish&lt;br /&gt;
|Gravvy&lt;br /&gt;
|Same as its English VIZ Media name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
|小隆隆 &#039;&#039;Xiǎolónglóng&#039;&#039;&lt;br /&gt;
|From 隆隆石 &#039;&#039;Lónglóngshí&#039;&#039; (Graveler)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Vietnamese&lt;br /&gt;
|Gorosuke&lt;br /&gt;
|Transliteration of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:--[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 18:01, 25 March 2017 (UTC)&lt;br /&gt;
::Like this? [http://bulbapedia.bulbagarden.net/w/index.php?title=Red_%28Adventures%29&amp;amp;type=revision&amp;amp;diff=2617156&amp;amp;oldid=2609468 here] --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 18:57, 25 March 2017 (UTC)&lt;br /&gt;
:::Yeah, that works. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:40, 25 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User:Aryan 10 ==&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t their name fall under the unacceptable username clause due to it referencing Nazi crap? If so, could you block them and ask them to try again, since their edits haven&#039;t broken another rule yet?? --[[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 15:48, 29 March 2017 (UTC)&lt;br /&gt;
:The user has been blocked. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 19:34, 29 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Upload imgs ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I want to add a photo (Pokemon Go pictures) but can not be uploaded. I can send pictures to your email ?&lt;br /&gt;
Thank you&lt;br /&gt;
-- [[User:Tomarzig]] [[User talk:Tomarzig|Talk]] 07:37, 7 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon in DXDI ==&lt;br /&gt;
&lt;br /&gt;
So Disney XD India continued airing episodes from EP106 from today 4th April 2017 after 1 month hiatus after EP102. Disney XD also aired the episodes in same order as Hungama aired, airing EP103 instead of Holiday-Hi Jynx, EP104 instead of EP090 and EP105 instead of EP099. They started airing Johto Journeys arc from today 18th April with EP117. Also in movie 7 stanza please add the Hindi name of the movie as {{tt|Deoxy aur Tori ki Story|Deoxys and the story of Tori}}. Can you make the following updates in the SA page? Thanks in advance! --[[User:Yash Sen|Yash]] [[User Talk:Yash Sen|Sen]] 06:15, 18 April 2017 (UTC)&lt;br /&gt;
:Also, I don&#039;t know if this is notable but if it is, Disney XD held a Pokémon Movie marathon on 19 April, airing the 7 movies that have debuted on hungama, using the same version (with the same edits). Source: [http://web.archive.org/web/20170419062812/http://timesofindia.indiatimes.com/tv/channel/disney-xd/params/tvchannel/channelid-10000000000350000] Should this be added to the page ? → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;PikaTepig999&amp;lt;/span&amp;gt;]] 06:36, 19 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soul-Heart Lyrics ==&lt;br /&gt;
You have the 11th lyric listed as &amp;quot;Let me be your guiding knight&amp;quot;, citing the CITV captions. However, the non-English European dubs lean more to &amp;quot;guiding light&amp;quot;. What should we go off of? [[User:Technickal|Technickal]] ([[User talk:Technickal|talk]]) 16:35, 18 April 2017 (UTC)&lt;br /&gt;
:Ed Goldfarb has sent me the lyrics that I&#039;ve just put on the page. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 18:04, 18 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two years between B2W2XY and Sun/Moon? ==&lt;br /&gt;
&lt;br /&gt;
Hi there! I&#039;m trying to track down citations for the core series timeline so they can be centralized in [[User:Pumpkinking0192/Game timeline|one place]]. I notice that in [http://bulbapedia.bulbagarden.net/w/index.php?title=History_of_the_Pok%C3%A9mon_world&amp;amp;diff=2553117&amp;amp;oldid=2552223 this edit], you wrote that Sun/Moon take place two years after B2W2 and XY. Could you point me toward where you got this from? I can&#039;t seem to find anything supporting it, but I&#039;m probably just looking in the wrong place. Thanks! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:12, 6 May 2017 (UTC)&lt;br /&gt;
:Grimsley&#039;s Sun/Moon concept art is titled &amp;quot;Grimsley (two years later)&amp;quot;. Since his design was the same two years after BW (in B2W2), it can only refer to two years from his last appearance in B2W2. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 23:18, 6 May 2017 (UTC)&lt;br /&gt;
::Thank you! [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:53, 7 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon GO text dumps ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen you have the text dumps of most Pokémon games on your userpage, but Pokémon GO is not on the list. Do you know if there&#039;s any way to get the text dump for it? I&#039;m currently trying to find the Brazilian Portuguese translations for all the moves, but I&#039;ve only found 61 - there are 111 remaining. --[[User:Mine4017|Mine4017]] ([[User talk:Mine4017|talk]]) 23:24, 11 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image Replacement Permission ==&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m trying to change the Pokédex entry image on [[ゥ/ 4ァ 4,|this page]], but it seems that I must ask for permission from an administrator to do that. I would like to upload [https://puu.sh/w1Iws/91069e101c.png this image]. Could you help me? Thanks. [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 14:01, 26 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=.8&amp;diff=2645484</id>
		<title>.8</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=.8&amp;diff=2645484"/>
		<updated>2017-05-26T13:37:17Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Wrong code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
name=.8 |&lt;br /&gt;
image=YGlitch206.png |&lt;br /&gt;
size=50px |&lt;br /&gt;
ndex=009 |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Water |&lt;br /&gt;
species=RAGON |&lt;br /&gt;
games=[[Pokémon Yellow Version]] |&lt;br /&gt;
hex=CC |&lt;br /&gt;
johtogurad={{p|Ledyba}}&lt;br /&gt;
catchrate=0 |&lt;br /&gt;
height-ftin=13&#039;01&amp;quot; |&lt;br /&gt;
height-m=3.99 |&lt;br /&gt;
weight-lbs=36.0 |&lt;br /&gt;
weight-kg=16.3 |&lt;br /&gt;
generation=1 |&lt;br /&gt;
johtoguard={{p|Ledyba}} |&lt;br /&gt;
gen1equivexists=yes |&lt;br /&gt;
gen1equivname=PkMn ◣ n |&lt;br /&gt;
gen1equiv=RB |&lt;br /&gt;
hybridof=Blastoise |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.8&#039;&#039;&#039;  is a {{type|Water}} [[glitch Pokémon]] found only in [[Pokémon Yellow Version]]. It is a hybrid of {{p|Blastoise}}. It can only be encountered by the [[Time Capsule exploit]] with {{p|Ledyba}}. It occupies [[List of Pokémon by index number (Generation I)|hexadecimal slot]] CC and will become a [[PkMn ◣ n]] if traded to {{game|Red and Blue|s}}. Its data entry, weight and height are the same as Dragonair&#039;s. The only differences are the sprite and the fact that its species appears as RAGON instead of DRAGON, just like [[4. .]].&lt;br /&gt;
&lt;br /&gt;
.8 can evolve into [[3TrainerPoké $]] when it reaches [[level]] 32.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexCC.png|thumb|center|.8&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[PkMn ◣ n]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Ledyba}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=79 |&lt;br /&gt;
Attack=83 |&lt;br /&gt;
Defense=100 |&lt;br /&gt;
Special=85 |&lt;br /&gt;
Speed=78 |&lt;br /&gt;
type=Water |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    50 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     50 |&lt;br /&gt;
Dragon=  100 | }}&lt;br /&gt;
&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{learnlist/levelh|.8|Water|Water|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Tackle|Normal|35|95|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Tail Whip|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|Start|Bubble|Water|20|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|71|Swords Dance|Normal|-|100|30}}&lt;br /&gt;
{{learnlist/level1|110|Vine Whip|Grass|35|100|10}}&lt;br /&gt;
{{learnlist/level1|167|HM05|Glitch|102|38|6||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|175|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|193|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|224|TM12|Normal|0|4|7||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|225|TM50|Glitch|56|28|25||&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|.8|Water|Water|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|.8|water|water|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|.8|water|water|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch206&lt;br /&gt;
|name1=.8&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=32&lt;br /&gt;
|sprite2=YGlitch176&lt;br /&gt;
|name2=3TrainerPoké $&lt;br /&gt;
|type1-2=Glitch&lt;br /&gt;
|type2-2=Normal&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=0&lt;br /&gt;
|sprite3=Spr 1y 115&lt;br /&gt;
|name3=Kangaskhan&lt;br /&gt;
|type1-3=Normal&lt;br /&gt;
|evotype2a=Level&lt;br /&gt;
|level2a=128&lt;br /&gt;
|sprite3a=Spr 1y 035&lt;br /&gt;
|name3a=Clefairy&lt;br /&gt;
|type1-3a=Normal&lt;br /&gt;
|evotype3a=Stone&lt;br /&gt;
|level3a=Moon Stone&lt;br /&gt;
|sprite4a=Spr 1y 035&lt;br /&gt;
|name4a=Clefairy&lt;br /&gt;
|type1-4a=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch206.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch206 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Aquatic I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*.8 shares its sprite with [[ゥ. B]] and [[PkMn pゥぁ ゥぇ (CE)]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.glitchcity.info/wiki/index.php/GlitchDex/Y:204 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:. ëê8ô y&#039;ô]]&lt;br /&gt;
[[it:.8]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=._p%E3%82%A5&amp;diff=2645483</id>
		<title>. pゥ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=._p%E3%82%A5&amp;diff=2645483"/>
		<updated>2017-05-26T13:37:00Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
| name=. pゥ&lt;br /&gt;
| image=Spr 1y 081.png&lt;br /&gt;
| size=50px&lt;br /&gt;
| caption=[[File:YGlitchNameCB.png|link=]]&#039;s sprite&lt;br /&gt;
| species=y  4  ♀ 4  ♀ 4  ♀  4  ♀A ゥ  4  ♀ G&lt;br /&gt;
| ndex=081&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Electric&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| hex=CB&lt;br /&gt;
| height-ftin=33&#039;36&amp;quot;&lt;br /&gt;
| height-m=10.97&lt;br /&gt;
| weight-lbs=1607.6&lt;br /&gt;
| weight-kg=729.2&lt;br /&gt;
| johtoguard={{p|Noctowl}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=P&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Magnemite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameCB.png|link=]] is an {{type|Electric}} [[glitch Pokémon]] in {{game|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Noctowl}}. It occupies hexadecimal slot CB and will become a [[P]] if traded to {{game|Red and Blue|s}}. It is a hybrid of {{p|Magnemite}} due to its identical sprite, type, and index number.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexCB.png|thumb|center|[[File:YGlitchNameCB.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[P]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Noctowl}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=25 |&lt;br /&gt;
Attack=35 |&lt;br /&gt;
Defense=70 |&lt;br /&gt;
Special=95 |&lt;br /&gt;
Speed=45 |&lt;br /&gt;
type=Electric}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|. pゥ|Electric|Electric|1|5}}&lt;br /&gt;
{{learnlist/level1|Start|Tackle|Normal|35|100|35}}&lt;br /&gt;
{{learnlist/level1|5|Horn Drill|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level1|6|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|119|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/level1|126|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|184|TM45|8 8 9 5|18|31|18}}&lt;br /&gt;
{{learnlist/level1|205|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|209|TM40|Normal|10|&amp;amp;mdash;|63}}&lt;br /&gt;
{{learnlist/level1|234|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|250|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|251|TM01|Normal|37|0|3}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameCB.png|link=]]|Electric|Electric|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|. pゥ|Electric|Electric|1|5}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameCB.png|link=]]|Electric|Electric|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=Spr 1y 081&lt;br /&gt;
|name1=. pゥ&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr_1y_081.png|&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=Spr_b_g1_081.png|&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Ball I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Electric |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:203 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:. pゥ]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=._p%E3%82%A5&amp;diff=2645482</id>
		<title>. pゥ</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=._p%E3%82%A5&amp;diff=2645482"/>
		<updated>2017-05-26T13:36:41Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
| name=. pゥ&lt;br /&gt;
| image=Spr 1y 081.png&lt;br /&gt;
| size=50px&lt;br /&gt;
| caption=[[File:YGlitchNameCB.png|link=]]&#039;s sprite&lt;br /&gt;
| species=y  4  ♀ 4  ♀ 4  ♀  4  ♀A ゥ  4  ♀ G&lt;br /&gt;
| ndex=081&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Electric&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| hex=CB&lt;br /&gt;
| height-ftin=33&#039;36&amp;quot;&lt;br /&gt;
| height-m=10.97&lt;br /&gt;
| weight-lbs=1607.6&lt;br /&gt;
| weight-m=729.2&lt;br /&gt;
| johtoguard={{p|Noctowl}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=P&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Magnemite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameCB.png|link=]] is an {{type|Electric}} [[glitch Pokémon]] in {{game|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Noctowl}}. It occupies hexadecimal slot CB and will become a [[P]] if traded to {{game|Red and Blue|s}}. It is a hybrid of {{p|Magnemite}} due to its identical sprite, type, and index number.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexCB.png|thumb|center|[[File:YGlitchNameCB.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=electric}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[P]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Noctowl}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=25 |&lt;br /&gt;
Attack=35 |&lt;br /&gt;
Defense=70 |&lt;br /&gt;
Special=95 |&lt;br /&gt;
Speed=45 |&lt;br /&gt;
type=Electric}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|. pゥ|Electric|Electric|1|5}}&lt;br /&gt;
{{learnlist/level1|Start|Tackle|Normal|35|100|35}}&lt;br /&gt;
{{learnlist/level1|5|Horn Drill|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level1|6|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|119|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/level1|126|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|184|TM45|8 8 9 5|18|31|18}}&lt;br /&gt;
{{learnlist/level1|205|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|209|TM40|Normal|10|&amp;amp;mdash;|63}}&lt;br /&gt;
{{learnlist/level1|234|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|250|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|251|TM01|Normal|37|0|3}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameCB.png|link=]]|Electric|Electric|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|. pゥ|Electric|Electric|1|5}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameCB.png|link=]]|Electric|Electric|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=Spr 1y 081&lt;br /&gt;
|name1=. pゥ&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr_1y_081.png|&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=Spr_b_g1_081.png|&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Ball I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Electric |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:203 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:. pゥ]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=.8&amp;diff=2645481</id>
		<title>.8</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=.8&amp;diff=2645481"/>
		<updated>2017-05-26T13:34:40Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
name=.8 |&lt;br /&gt;
image=YGlitch206.png |&lt;br /&gt;
size=50px |&lt;br /&gt;
ndex=009 |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Water |&lt;br /&gt;
species=RAGON |&lt;br /&gt;
games=[[Pokémon Yellow Version]] |&lt;br /&gt;
hex=CC |&lt;br /&gt;
johtogurad={{p|Ledyba}}&lt;br /&gt;
catchrate=0 |&lt;br /&gt;
height-ftin=13&#039;01&amp;quot; |&lt;br /&gt;
height-m=3.99 |&lt;br /&gt;
weight-lbs=36.0 |&lt;br /&gt;
weight-m=16.3 |&lt;br /&gt;
generation=1 |&lt;br /&gt;
johtoguard={{p|Ledyba}} |&lt;br /&gt;
gen1equivexists=yes |&lt;br /&gt;
gen1equivname=PkMn ◣ n |&lt;br /&gt;
gen1equiv=RB |&lt;br /&gt;
hybridof=Blastoise |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.8&#039;&#039;&#039;  is a {{type|Water}} [[glitch Pokémon]] found only in [[Pokémon Yellow Version]]. It is a hybrid of {{p|Blastoise}}. It can only be encountered by the [[Time Capsule exploit]] with {{p|Ledyba}}. It occupies [[List of Pokémon by index number (Generation I)|hexadecimal slot]] CC and will become a [[PkMn ◣ n]] if traded to {{game|Red and Blue|s}}. Its data entry, weight and height are the same as Dragonair&#039;s. The only differences are the sprite and the fact that its species appears as RAGON instead of DRAGON, just like [[4. .]].&lt;br /&gt;
&lt;br /&gt;
.8 can evolve into [[3TrainerPoké $]] when it reaches [[level]] 32.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexCC.png|thumb|center|.8&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[PkMn ◣ n]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Ledyba}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=79 |&lt;br /&gt;
Attack=83 |&lt;br /&gt;
Defense=100 |&lt;br /&gt;
Special=85 |&lt;br /&gt;
Speed=78 |&lt;br /&gt;
type=Water |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    50 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     50 |&lt;br /&gt;
Dragon=  100 | }}&lt;br /&gt;
&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{learnlist/levelh|.8|Water|Water|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Tackle|Normal|35|95|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Tail Whip|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|Start|Bubble|Water|20|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|71|Swords Dance|Normal|-|100|30}}&lt;br /&gt;
{{learnlist/level1|110|Vine Whip|Grass|35|100|10}}&lt;br /&gt;
{{learnlist/level1|167|HM05|Glitch|102|38|6||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|175|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|193|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|224|TM12|Normal|0|4|7||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|225|TM50|Glitch|56|28|25||&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|.8|Water|Water|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|.8|water|water|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|.8|water|water|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch206&lt;br /&gt;
|name1=.8&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=32&lt;br /&gt;
|sprite2=YGlitch176&lt;br /&gt;
|name2=3TrainerPoké $&lt;br /&gt;
|type1-2=Glitch&lt;br /&gt;
|type2-2=Normal&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=0&lt;br /&gt;
|sprite3=Spr 1y 115&lt;br /&gt;
|name3=Kangaskhan&lt;br /&gt;
|type1-3=Normal&lt;br /&gt;
|evotype2a=Level&lt;br /&gt;
|level2a=128&lt;br /&gt;
|sprite3a=Spr 1y 035&lt;br /&gt;
|name3a=Clefairy&lt;br /&gt;
|type1-3a=Normal&lt;br /&gt;
|evotype3a=Stone&lt;br /&gt;
|level3a=Moon Stone&lt;br /&gt;
|sprite4a=Spr 1y 035&lt;br /&gt;
|name4a=Clefairy&lt;br /&gt;
|type1-4a=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch206.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch206 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Aquatic I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*.8 shares its sprite with [[ゥ. B]] and [[PkMn pゥぁ ゥぇ (CE)]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.glitchcity.info/wiki/index.php/GlitchDex/Y:204 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:. ëê8ô y&#039;ô]]&lt;br /&gt;
[[it:.8]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=P&amp;diff=2645478</id>
		<title>P</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=P&amp;diff=2645478"/>
		<updated>2017-05-26T13:31:49Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Few things related to H/W fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Move|P (CB)}}&lt;br /&gt;
:&#039;&#039;If you were looking for the currency used in the [[core series]] [[Pokémon games]], see [[Pokémon Dollar]].&#039;&#039;&lt;br /&gt;
{{samename|character in [[Pokémon Trozei!]]|Professor P}}&lt;br /&gt;
{{GlitchPkmnInfobox|&lt;br /&gt;
name=p |&lt;br /&gt;
jname=ミ゛▼９ネ゛ |&lt;br /&gt;
tmname=Mi Kyū Ne |&lt;br /&gt;
image=RBGlitch017.png |&lt;br /&gt;
size=56px |&lt;br /&gt;
caption=[[File:RBGlitchNameCB.png|link=]]&#039;s sprite |&lt;br /&gt;
species={{PK}} &#039;m {{PK}} 4 |&lt;br /&gt;
ndex=017 |&lt;br /&gt;
typen=2|&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
games=[[Pokémon Red and Blue Versions]] |&lt;br /&gt;
hex=CB |&lt;br /&gt;
height-ftin=80&#039;3&amp;quot; |&lt;br /&gt;
height-m=24.5 |&lt;br /&gt;
hybridof=Pidgeotto |http://bulbapedia.bulbagarden.net/wiki/P |&lt;br /&gt;
weight-lbs=6099.0 |&lt;br /&gt;
weight-kg=2766.5 |&lt;br /&gt;
johtoguard={{p|Noctowl}} |&lt;br /&gt;
generation=1 |&lt;br /&gt;
gen1equivexists=yes |&lt;br /&gt;
gen1equivname=. pゥ |&lt;br /&gt;
gen1equiv=Y&lt;br /&gt;
| catchrate=190&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:P send out.png|thumb|[[File:RBGlitchNameCB.png|link=]] being sent out]]&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameCB.png|link=]] is a dual-type {{2t|Normal|Flying}} [[Glitch Pokémon]] found in {{game|Red and Blue|s}}. It can only be obtained by the [[Time Capsule exploit]] with {{p|Noctowl}}. [[File:RBGlitchNameCB.png|link=]] occupies hexadecimal slot CB and will become a [[. pゥ]] if traded to {{v2|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
Once its Pokédex entry is viewed, the game will play a never ending [[glitch song]] loop. This causes all buttons to cease to work until the game is reset. It is a hybrid of {{p|Pidgeotto}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexCB.png|thumb|center|[[File:RBGlitchNameCB.png|link=]]&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal|type2=flying}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Noctowl}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[. pゥ]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=63 |&lt;br /&gt;
Attack=60 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
Special=50 |&lt;br /&gt;
Speed=71 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=Flying}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|. pゥ|Normal|Flying|1|5}}&lt;br /&gt;
{{learnlist/level1|Start|Gust|Flying|50|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Sand-Attack|Ground|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|30|Stomp|Normal|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|35|Tail Whip|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|40|Fury Attack|Normal|15|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|48|Horn Drill|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level1|55|Leer|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|64|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameCB.png|link=]]|Normal|Flying|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:RBGlitchNameCB.png|link=]]|normal|flying|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameCB.png|link=]]|normal|flying|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=RBGlitch017&lt;br /&gt;
|name1=P&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Flying}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox&lt;br /&gt;
|fimage=RBGlitch017.png&lt;br /&gt;
|fsize=56px&lt;br /&gt;
|bimage=RBGlitch017_b.png&lt;br /&gt;
|bsize=56px&lt;br /&gt;
|mimage=MS Bird I.png&lt;br /&gt;
|msize=16px&lt;br /&gt;
|typen=2&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It is the heaviest and tallest Pokémon, along with [[h POKé]]. It is 80&#039; 3&amp;quot;, and weighs 6099 pounds.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/RB:220 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:P]]&lt;br /&gt;
[[it:P]]&lt;br /&gt;
[[zh:P（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PC_4S_H&amp;diff=2645477</id>
		<title>PC 4S H</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PC_4S_H&amp;diff=2645477"/>
		<updated>2017-05-26T13:29:16Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Conversion fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=PC4SH&lt;br /&gt;
| image=RBGlitch205.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:RBGlitchNameCA.png|link=]]&#039;s sprite&lt;br /&gt;
| species=Rocket&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;ID&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;Rocket&lt;br /&gt;
| ndex=205&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type2=Ground&lt;br /&gt;
| games={{game|Red and Blue|s}}&lt;br /&gt;
| hex=CA&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| height-ftin=9&#039; 93&#039;&lt;br /&gt;
| weight-lbs=2150.1&lt;br /&gt;
| height-m=5.1&lt;br /&gt;
| weight-kg=975.3&lt;br /&gt;
| mewspecial=202&lt;br /&gt;
| johtoguard={{p|Hoothoot}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=Glitch (CA)&lt;br /&gt;
| gen1equiv=Y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameCA.png|link=]] is a dual-type {{2t|Normal|Ground}} [[glitch Pokémon]] existing within {{game|Red and Blue|s}}. It can be obtained by performing the [[Time Capsule exploit]] with {{p|Hoothoot}}. It occupies hexadecimal slot CA and will become a [[Glitch (CA)]] when traded to [[Pokémon Yellow Version]].&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameCA.png|link=]]&#039;s front sprite [[game freeze|freezes]] the game.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexCA.png|thumb|center|[[File:RBGlitchNameCA.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal|type2=ground}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Hoothoot}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[Glitch (CA)]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=232 |&lt;br /&gt;
Attack=147 |&lt;br /&gt;
Defense=145 |&lt;br /&gt;
Special=136 |&lt;br /&gt;
Speed=128 |&lt;br /&gt;
type=normal |&lt;br /&gt;
type2=ground }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=ground|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=  0 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|PC4SH|Normal|Ground|1|5}}&lt;br /&gt;
{{learnlist/level1|Start|Barrage|Normal|15|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Clamp|Water|35|75|10}}&lt;br /&gt;
{{learnlist/level1|Start|Leech Life|Bug|20|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Hi Jump Kick|Fighting|85|90|20}}&lt;br /&gt;
{{learnlist/level1|1|Sand-Attack|Ground|—|100|15}}&lt;br /&gt;
{{learnlist/level1|9|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|11|Slam|Normal|80|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|19|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|28|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13|}}&lt;br /&gt;
{{learnlist/level1|30|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|32|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|33|TM29|Normal|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|36|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|40|Karate Chop|Normal|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|48|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|62|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13|}}&lt;br /&gt;
{{learnlist/level1|99|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|114|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/level1|119|TM05|Glitch|76|30|33}}&lt;br /&gt;
{{learnlist/level1|126|Absorb|Grass|20|100|20}}&lt;br /&gt;
{{learnlist/level1|144|Absorb|Grass|20|100|20}}&lt;br /&gt;
{{learnlist/level1|145|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|146|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|148|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|163|TM05|Glitch|76|30|33}}&lt;br /&gt;
{{learnlist/level1|167|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|185|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|204|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|Slam|Normal|80|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|207|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|209|TM45|Glitch|18|31|18}}&lt;br /&gt;
{{learnlist/level1|225|Pound|Normal|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|229|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|234|Leech Seed|Grass|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/level1|241|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|250|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/level1|254|DoubleSlap|Normal|15|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameCA.png|link=]]|Normal|Ground|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|PC4SH|Normal|Ground|1|5}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15}}&lt;br /&gt;
{{learnlist/tmf|PC4SH|[[File:RBGlitchNameCA.png|link=]]|Ground|1|5}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=RBGlitch205&lt;br /&gt;
|name1=PC4SH&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Ground&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=40&lt;br /&gt;
|sprite2=Spr 1b 075&lt;br /&gt;
|name2=Graveler&lt;br /&gt;
|type1-2=Rock&lt;br /&gt;
|type2-2=Ground&lt;br /&gt;
|evotype2=Trade&lt;br /&gt;
|sprite3=Spr 1b 076&lt;br /&gt;
|name3=Golem&lt;br /&gt;
|type1-3=Rock&lt;br /&gt;
|type2-3=Ground}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=RBGlitch205.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=RBGlitch095 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This Pokémon shares its base stats, types, TM learnset, sprites and starting moves with [[♀Pゥ ゥゥT]], [[ゥ (C1)]], [[PkMnaPkMnゥ ♂ fPkMnk]] and [[Glitch (DB)]], which also all have the same Pokédex number (205).&lt;br /&gt;
* [[File:RBGlitchNameCA.png|link=]] has the same level up moves (but not base moves) as [[&#039;M (FF)]]. &lt;br /&gt;
* [[File:RBGlitchNameCA.png|link=]] has the equal highest total base stats of any Pokémon with [[PokéWTrainer]]. Its Attack stat is also higher than any {{cat|Generation I Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/RB:202 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:PC4SH]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A1_/_g_J_1&amp;diff=2645476</id>
		<title>ァ / g J 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A1_/_g_J_1&amp;diff=2645476"/>
		<updated>2017-05-26T13:27:20Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Conversion fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox|&lt;br /&gt;
| name=ァ / g J 1&lt;br /&gt;
| image=Spr 1y 033.png&lt;br /&gt;
| imgsize=56px&lt;br /&gt;
| caption=ァ / g J 1&#039;s sprite&lt;br /&gt;
| ndex=033&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Poison&lt;br /&gt;
| height-ftin=23&#039;2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| species=h   ゥ♂ ゥ{{PDollar}}ゥ ゥ♂ ゥ{{PDollar}} ◣  ゥ ゥ 9ゥ ▼ h  pゥ ゥ ゥh  pゥ ▼ 4 89  pゥ pゥ▼ ▷   ◣ゥ 4 ゥ ゥ ◣ゥ&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt; {{PDollar}}y♀4♂&lt;br /&gt;
| height=23&#039; 9&amp;quot;&lt;br /&gt;
| weight=1031.6 lbs&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C9&lt;br /&gt;
| johtoguard={{p|Furret}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=◣ゥ 8&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Nidorino&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;ァ / g J 1&#039;&#039;&#039; is a {{type|Poison}} [[glitch Pokémon]] exclusive to {{game|Yellow}}. It occupies hexadecimal slot C9 and will become [[◣ゥ 8]] when traded to {{game|Red and Blue|s}}. Its Pokédex number is 033, making it a [[Glitch Pokémon family|hybrid]] of {{p|Nidorino}}.&lt;br /&gt;
&lt;br /&gt;
ァ / g J 1 has the longest known species of all known Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
[[File:YGlitchDexC9.png|frame|center|ァ / g J 1&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[◣ゥ 8]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Furret}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=61 |&lt;br /&gt;
Attack=72 |&lt;br /&gt;
Defense=57 |&lt;br /&gt;
Special=55 |&lt;br /&gt;
Speed=65 |&lt;br /&gt;
type=Poison}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     50 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 | }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ァ / g J 1|Poison|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Leer|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|Start|Tackle|Normal|35|95|35}}&lt;br /&gt;
{{learnlist/level1|Start|Horn Attack|Normal|65|100|25}}&lt;br /&gt;
{{learnlist/level1|3|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|10|Meditate|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level1|40|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|54|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/level1|71|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|92|TM54|Normal|2|8|62}}&lt;br /&gt;
{{learnlist/level1|94|TM54|Normal|2|8|62}}&lt;br /&gt;
{{learnlist/level1|97|TM54|Normal|2|8|62}}&lt;br /&gt;
{{learnlist/level1|163|Mist|Ice|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|168|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|179|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|195|TM16|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|202|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|205|TM54|Normal|2|8|62}}&lt;br /&gt;
{{learnlist/level1|247|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|254|Karate Chop|Normal|50|100|25}}&lt;br /&gt;
{{learnlist/levelf|ァ / g J 1|Poison|Poison|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ァ / g J 1|poison|poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM07|Horn Drill|Normal|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tmf|ァ / g J 1|poison|poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=normal&lt;br /&gt;
|sprite1=Spr 1y 033&lt;br /&gt;
|name1=ァ / g J 1&lt;br /&gt;
|forme1=Yellow&lt;br /&gt;
|type1-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=60&lt;br /&gt;
|sprite2=YGlitch011&lt;br /&gt;
|name2=ゥ/ 4ァ 4,&lt;br /&gt;
|forme2=Yellow&lt;br /&gt;
|type1-2=Bug}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Spr 1y 033.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=Spr b g1 033.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Rhydon I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:201 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:ァ / g J 1]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5U%3F&amp;diff=2645475</id>
		<title>ゥU?</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5U%3F&amp;diff=2645475"/>
		<updated>2017-05-26T13:26:16Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
name=ゥU   ? |&lt;br /&gt;
jname=ザ |&lt;br /&gt;
tmname=Za |&lt;br /&gt;
image=RBGlitch234.png|&lt;br /&gt;
size=56px |&lt;br /&gt;
caption=[[File:RBGlitchNameC8.png|link=]]&#039;s sprite |&lt;br /&gt;
ndex=234 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Pokémaniac |&lt;br /&gt;
height-ftin=23&#039;0&amp;quot; |&lt;br /&gt;
height-m=7.0 |&lt;br /&gt;
weight-lbs=880.6 |&lt;br /&gt;
weight-kg=399.4 |&lt;br /&gt;
games={{game|Red and Blue|s}} |&lt;br /&gt;
hex=C8 |&lt;br /&gt;
mewspecial=200 |&lt;br /&gt;
johtoguard={{p|Sentret}} |&lt;br /&gt;
gen1equivexists= yes |&lt;br /&gt;
gen1equivname= g g |&lt;br /&gt;
gen1equiv= Y |&lt;br /&gt;
catchrate= 97 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC8.png|link=]] is a {{t|Pokémaniac}}-type [[glitch Pokémon]] found in {{game|Red and Blue|s}}. It occupies hexadecimal slot C8.&lt;br /&gt;
&lt;br /&gt;
If traded to {{v2|Yellow}}, it will become a [[g g]]. It is only obtainable via the [[Time Capsule exploit]] with {{p|Sentret}}. If the [[Mew glitch]] is used with a special stat of 200, [[Glitch Trainer#Jacred|Jacred]] will be fought instead. Its cry is similar to {{p|Drowzee}}&#039;s and {{p|Hypno}}&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
[[File:RBGlitchDexC8.png|frame|center|[[File:RBGlitchNameC8.png|link=]]&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Pokémaniac}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Sentret}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[g g]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=179 |&lt;br /&gt;
Attack=96 |&lt;br /&gt;
Defense=209 |&lt;br /&gt;
Special=21 |&lt;br /&gt;
Speed=96 |&lt;br /&gt;
type=Pokémaniac}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Pokémaniac|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes= yes |&lt;br /&gt;
glitch= yes |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|[[File:RBGlitchNameC8.png|link=]]|Pokémaniac|Pokémaniac|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|Start|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|Start|TM28|Glitch|85|46|54}}&lt;br /&gt;
{{learnlist/level1|Start|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|32|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|52|SolarBeam|Grass|120|100|10}}&lt;br /&gt;
{{learnlist/level1|184|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|241|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameC8.png|link=]]|Pokémaniac|Pokémaniac|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:RBGlitchNameC8.png|link=]]|Pokémaniac|Pokémaniac|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM07|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}} &lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM23|Dragon Rage|Dragon|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM47|Explosion|Normal|170|100|5}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameC8.png|link=]]|Pokémaniac|Pokémaniac|1|0}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=RBGlitch234&lt;br /&gt;
|name1=ゥU?&lt;br /&gt;
|type1-1=Pokémaniac&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox&lt;br /&gt;
|fimage=RBGlitch234.png&lt;br /&gt;
|fsize=56px&lt;br /&gt;
|bimage=RBGlitch234_b.png&lt;br /&gt;
|bsize=56px&lt;br /&gt;
|mimage=MS Snake I.png&lt;br /&gt;
|msize=16px&lt;br /&gt;
|typen=1&lt;br /&gt;
|type1=Pokémaniac&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:RBGlitchNameC8.png|link=]] shares the same sprite as [[PkMnRPkMn &amp;quot;|{{PK}}{{MN}}R{{PK}}{{MN}} &amp;quot;]] and [[ゥ .4]].&lt;br /&gt;
* It is #234 in the [[National Pokédex]]. However, its [[Pokédex]] entry states it as 200, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/RB:200 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:ゥU?]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=G_g&amp;diff=2645472</id>
		<title>G g</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=G_g&amp;diff=2645472"/>
		<updated>2017-05-26T13:24:17Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox|&lt;br /&gt;
name=g g |&lt;br /&gt;
image=YGlitch000.png |&lt;br /&gt;
size=56px |&lt;br /&gt;
caption=g g&#039;s sprite|&lt;br /&gt;
species=4   4|&lt;br /&gt;
ndex=000 |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Glitch |&lt;br /&gt;
games={{game|Yellow}} |&lt;br /&gt;
hex=C8 |&lt;br /&gt;
mewspecial=N/A|&lt;br /&gt;
johtoguard={{p|Sentret}} |&lt;br /&gt;
catchrate=0|&lt;br /&gt;
generation=1 |&lt;br /&gt;
gen1equivexists=yes |&lt;br /&gt;
gen1equivname=ゥU? |&lt;br /&gt;
gen1equiv=RB |&lt;br /&gt;
height-ftin=80&#039;3&amp;quot; |&lt;br /&gt;
height-m=24.5 |&lt;br /&gt;
weight-lbs=6099.0 |&lt;br /&gt;
weight-kg=2766.5 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;g g&#039;&#039;&#039; is a {{type|Normal}} [[glitch Pokémon]] that is found in {{game|Yellow}}. It can only be obtained by the [[Time Capsule exploit]] with {{p|Sentret}}. Its [[Pokédex]] number is 000, and its hexadecimal number is C8. It cannot be encountered via the [[Mew glitch]] because instead of fighting g g, the player will fight [[Glitch Trainer#Jacred|Jacred]], a [[Glitch Trainer|glitch Trainer]]. If traded to the {{game3|Red and Blue|Red/Blue|s}} versions, g g will become a [[ゥU?]].&lt;br /&gt;
&lt;br /&gt;
g g has the same index number as the [[MissingNo.#Yellow normal form|Yellow MissingNo.]], and shares its sprite too, which &#039;&#039;also&#039;&#039; has a high tendency to freeze the game.&lt;br /&gt;
&lt;br /&gt;
g g&#039;s name is not recognized through the game properly, causing the user to press the A or B buttons multiple times while using g g unless it is given a [[nickname]]. At Level 201, g g will evolve into another [[glitch Pokémon]] called [[ゥ▾ ゥ♂]].&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC8.png|thumb|center|g g&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥU?]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Sentret}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
type=Normal |&lt;br /&gt;
HP=178 |&lt;br /&gt;
Attack=19 |&lt;br /&gt;
Defense=11 |&lt;br /&gt;
Special=23 |&lt;br /&gt;
Speed=0}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=Unknown|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   0 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=secondary}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|G g|Normal|Normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|10|25}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|Start|--|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|Start|Bind|Normal|15|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|6|TM03|Glitch|9|32|57}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|7|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|8|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|10|TM38|Glitch|91|0|0}}&lt;br /&gt;
{{learnlist/level1|12|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|13|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|15|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|16|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|17|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|18|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|20|TM54|Normal|2|8|62||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|25|Confusion|Psychic|50|100|25|}}&lt;br /&gt;
{{learnlist/level1|27|Lick|Ghost|20|100|30}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|30|Glitch|Glitch|||}}&lt;br /&gt;
{{learnlist/level1|31|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|33|Hi Jump Kick|Fighting|85|90|20}}&lt;br /&gt;
{{learnlist/level1|36|Pin Missile|Bug|14|85|20}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|37|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|38|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|39|TM25|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|40|DoubleSlap|Normal|15|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|42|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|48|Pound|Normal|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|51|TM50|Glitch|56|28|25}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|60|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|61|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|63|Thrash|Normal|90|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|71|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|79|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|83|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|84|Low Kick|Fighting|50|90|20}}&lt;br /&gt;
{{learnlist/level1|88|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|95|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level1|101|Thrash|Normal|90|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|103|Wrap|Normal|15|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|120|TM01|Normal|37|0|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|124|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|126|TM24|Glitch|118|31|0}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|127|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|129|Thrash|Normal|90|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|133|Defense Curl|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level1|135|Tackle|Normal|35|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|149|Thrash|Normal|90|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|157|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|160|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|161|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|162|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|163|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|164|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|165|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|166|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|167|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|168|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|169|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|170|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|171|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|172|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|173|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|174|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|175|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|179|Hypnosis|Psychic|&amp;amp;mdash;|60|20}}&lt;br /&gt;
{{learnlist/level1|181|Thrash|Normal|90|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|184|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|189|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|195|Leech Life|Bug|20|100|15}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|201|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/level1|202|Thrash|Normal|90|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|206|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|207|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|208|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|213|Guillotine|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|234|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|238|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|242|TM25|Glitch|0|0|0}}&lt;br /&gt;
{{learnlist/level1|247|Egg Bomb|Normal|100|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|250|Conversion|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
&amp;lt;!--{{learnlist/level1|255|Glitch|Glitch|||}}--&amp;gt;&lt;br /&gt;
{{learnlist/levelf|G g|Normal|Normal|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|G|Normal|Normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM35|Metronome|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm2|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tmf|G g|Normal|Normal|1|0}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=normal&lt;br /&gt;
|sprite1=YGlitch000&lt;br /&gt;
|name1=g g&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=201&lt;br /&gt;
|sprite2=YGlitch126&lt;br /&gt;
|name2=ゥ▾ ゥ♂&lt;br /&gt;
|type1-2=Fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch000.png |&lt;br /&gt;
fsize=48px |&lt;br /&gt;
bimage=YGlitchMissingno. b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=YGlitchMenuMissingno.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Glitch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Along with [[h POKé]], g g is the heaviest Pokémon, including glitch Pokémon.&lt;br /&gt;
* g g has the same backsprite as [[MissingNo.]] in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:200 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:G g]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E2%99%80P%E3%82%A5_%E3%82%A5%E3%82%A5T&amp;diff=2645471</id>
		<title>♀Pゥ ゥゥT</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E2%99%80P%E3%82%A5_%E3%82%A5%E3%82%A5T&amp;diff=2645471"/>
		<updated>2017-05-26T13:21:10Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=♀Pゥ ゥゥT&lt;br /&gt;
| image=RBGlitch205.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:RBGlitchNameC7.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=205&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type2=Ground&lt;br /&gt;
| games={{game|Red and Blue|s}}&lt;br /&gt;
| hex=C7&lt;br /&gt;
| mewspecial=199&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| height-ftin=23&#039; 0&amp;quot;&lt;br /&gt;
| height-m=7.0&lt;br /&gt;
| weight-lbs=880.6&lt;br /&gt;
| weight-kg=399.4&lt;br /&gt;
| johtoguard={{p|Feraligatr}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=u&lt;br /&gt;
| gen1equiv=Y&lt;br /&gt;
| catchrate=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC7.png|link=]] is a dual-type {{2t|Normal|Ground}} [[Glitch Pokémon]] found in {{game|Red and Blue|s}}. It can be encountered by performing the [[Mew glitch]] with a [[Stats#Special|Special stat]] of 199, but will cause the game to [[game freeze|freeze]].&lt;br /&gt;
[[File:RBGlitchNameC7.png|link=]] occupies hexadecimal slot C7 and will become a [[u]] if traded to [[Pokémon Yellow Version]].&lt;br /&gt;
&lt;br /&gt;
Its cry is identical to that of a {{p|Nidoking}}&#039;s.&lt;br /&gt;
&lt;br /&gt;
If its Pokédex entry is viewed, it may display a [[Error message|56 error]], and emit the first four notes of [[Lavender Town]]&#039;s music slowed down in a loop.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexC7.png|thumb|center|[[File:RBGlitchNameC7.png|link=]]&#039;s entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=normal|type2=ground}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Mew glitch]] (special stat 199)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Feraligatr}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[u]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=232 |&lt;br /&gt;
Attack=147 |&lt;br /&gt;
Defense=145 |&lt;br /&gt;
Special=136 |&lt;br /&gt;
Speed=128 |&lt;br /&gt;
type=normal |&lt;br /&gt;
type2=ground }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=ground|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=  0 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|[[File:RBGlitchNameC7.png|link=]]|Normal|Ground|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Barrage|Normal|15|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Clamp|Water|35|75|10}}&lt;br /&gt;
{{learnlist/level1|Start|Leech Life|Bug|20|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Hi Jump Kick|Fighting|85|90|20}}&lt;br /&gt;
{{learnlist/level1|14|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|18|Skull Bash|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|24|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|32|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|36|Comet Punch|Normal|18|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|45|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|57|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|61|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|62|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|66|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|90|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/level1|115|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13|}}&lt;br /&gt;
{{learnlist/level1|126|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|TM29|Normal|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|219|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13|}}&lt;br /&gt;
{{learnlist/level1|224|Cut|Normal|50|95|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|225|Guillotine|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|243|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameC7.png|link=]]|Normal|Ground|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:RBGlitchNameC7.png|link=]]|Normal|Ground|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameC7.png|link=]]|Normal|Ground|1|5}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=RBGlitch205&lt;br /&gt;
|name1=♀Pゥ ゥゥT&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=RBGlitch205.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=RBGlitch095 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=Ground&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:RBGlitchNameC7.png|link=]] shares its base stats, types, TM learnset and starting moves with [[ゥ (C1)]], [[PC4SH]], [[PkMnaPkMnゥ ♂ fPkMnk]] and [[Glitch (DB)]].&lt;br /&gt;
**Its {{2t|Normal|Ground}} type combination would later be used in [[Generation VI]] by {{p|Diggersby}}.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.glitchcity.info/wiki/index.php/GlitchDex/RB:199 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:♀Pゥ ゥゥT]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=3TrainerPok%C3%A9_$&amp;diff=2645470</id>
		<title>3TrainerPoké $</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=3TrainerPok%C3%A9_$&amp;diff=2645470"/>
		<updated>2017-05-26T13:20:13Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Fixing &amp;quot;name&amp;quot; on table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|3TRAINERPOKé ‎₽}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=3TrainerPoké&lt;br /&gt;
| dispname=3TrainerPoké {{PDollar}}&lt;br /&gt;
| jname=ィ゛ゃゾ┛&lt;br /&gt;
| tmname= Iyazo&lt;br /&gt;
| image=YGlitch176.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:YGlitchName00.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=176&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Glitch&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| species=P&#039;v Aq&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=00&lt;br /&gt;
| johtoguard=[[Five question marks#Hex FF|?????]]&lt;br /&gt;
| height-ftin=23&#039;2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| catchrate=4&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=&#039;M (00)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{wrongtitle|3TrainerPoké {{PDollar}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchName00.png|link=]] is a dual-type {{2t|Glitch|Normal}} [[glitch Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It can be found by trading an [[&#039;M (00)]] from {{game3|Red and Blue|Red or Blue Version|s}} to {{pkmn|Yellow Version}} or via the [[Time Capsule exploit]] with [[Five question marks#Hex FF|?????]]. Its cry is the item conformation sound.&lt;br /&gt;
&lt;br /&gt;
Like [[&#039;M (00)]], [[File:YGlitchName00.png|link=]] glitches the game in various ways, can evolve into a {{p|Kangaskhan}} (at level 0) and {{p|Clefairy}} (at level 128), and changes level and stats seemingly at random. In addition it possesses a {{m|Super Glitch}} move as one of its starting moves, which means encountering it and allowing it to attack is dangerous for the player&#039;s current game progress.&lt;br /&gt;
&lt;br /&gt;
The special stat required to catch a [[File:YGlitchName00.png|link=]] using method #3 of the [[Mew glitch]] is 0, although the game will display a blank text box if a special of 0 (modulo 256) is used, so [[File:YGlitchName00.png|link=]] cannot be obtained this way.&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchName00.png|link=]]&#039;s weight is 1031.6&amp;amp;nbsp;lbs and its height is 23&#039;2&amp;quot; (the same as [[4 4Hy]]), and occupies hexadecimal slot 00 in the game&#039;s memory.&lt;br /&gt;
&lt;br /&gt;
When the player defeats [[File:YGlitchName00.png|link=]] in a Trainer battle, it will fill the top of the screen with the letter E.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDex00.png|thumb|center|[[File:YGlitchName00.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=glitch|type2=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[&#039;M (00)]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ([[?????#Hex FF|????? (Hex FF)]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=33 |&lt;br /&gt;
Attack=233 |&lt;br /&gt;
Defense=206 |&lt;br /&gt;
Special=236 |&lt;br /&gt;
Speed=17 |&lt;br /&gt;
type=Glitch |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Glitch|&lt;br /&gt;
type2=Normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=primary|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|[[File:YGlitchName00.png|link=]]|glitch|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/level1|Start|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|Start|Comet Punch|Normal|18|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|26}}&lt;br /&gt;
{{learnlist/level1|70|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchName00.png|link=]]|glitch|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:YGlitchName00.png|link=]]|glitch|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM41|Softboiled|Normal|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchName00.png|link=]]|glitch|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch143&lt;br /&gt;
|name1=▼ pゥ&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=34&lt;br /&gt;
|sprite2=YGlitch176&lt;br /&gt;
|name2=3TrainerPoké $&lt;br /&gt;
|type1-2=Glitch&lt;br /&gt;
|type2-2=Normal&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=128&lt;br /&gt;
|sprite3=Spr 1y 035&lt;br /&gt;
|name3=Clefairy&lt;br /&gt;
|type1-3=Normal&lt;br /&gt;
|evotype3=Stone&lt;br /&gt;
|evostone3=Moon Stone&lt;br /&gt;
|sprite4=Spr 1y 036&lt;br /&gt;
|name4=Clefable&lt;br /&gt;
|type1-4=Normal&lt;br /&gt;
|evotype2a=Level&lt;br /&gt;
|level2a=0&lt;br /&gt;
|sprite3a=Spr 1y 115&lt;br /&gt;
|name3a=Kangaskhan&lt;br /&gt;
|type1-3a=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch176.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch176 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=YGlitchMenu000.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Glitch |&lt;br /&gt;
type2=Normal |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchName00.png|link=]]&#039;s Japanese name is &amp;quot;ィﾞゃゾ┛&amp;quot; in the battle screen, &amp;quot;ィﾞゃゾ┛A&amp;quot; in the player&#039;s party, and &amp;quot;ィﾞゃゾ▔m&amp;quot; in the Pokédex entry.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:000 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:3Dres.Poké]]&lt;br /&gt;
[[it:3TrainerPoké $]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A17g&amp;diff=2645469</id>
		<title>ァ7g</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A17g&amp;diff=2645469"/>
		<updated>2017-05-26T13:17:37Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=ァ7g&lt;br /&gt;
| image=YGlitch079.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| height-ftin= 23&#039; 2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs= 1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| caption=[[File:YGlitchNameC6.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=079&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Water&lt;br /&gt;
| type2=Psychic&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C6&lt;br /&gt;
| species=&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| mewspecial=198&lt;br /&gt;
| johtoguard={{p|Croconaw}}&lt;br /&gt;
| catchrate=0&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥL ゥM 4&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Slowpoke&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC6.png|link=]] is a dual-type {{2t|Water|Psychic}} [[glitch Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
It is the {{v2|Yellow}} equivalent of [[ゥL ゥM 4]]. It is obtainable by using Method #3 of the [[Mew glitch]] with a Pokémon that has a special stat of 198.&lt;br /&gt;
&lt;br /&gt;
Its cry is a slowed-down version of the song when the player enters the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
Being that [[File:YGlitchNameC6.png|link=]] is a hybrid of Slowpoke, there is a chance that it will use Slowpoke&#039;s sprite.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC6.png|thumb|center|[[File:YGlitchNameC6.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water|type2=psychic}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥL ゥM 4]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 198)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Croconaw}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=90 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=65 |&lt;br /&gt;
Special=40 |&lt;br /&gt;
Speed=15 |&lt;br /&gt;
type=Water |&lt;br /&gt;
type2=Psychic }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ァ7g|water|psychic|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Confusion|Psychic|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|22|TM29|Glitch|0|0|0}}&lt;br /&gt;
{{learnlist/level1|25|TM25|Glitch|0|0|0}}&lt;br /&gt;
{{learnlist/level1|107|Quick Attack|Normal|40|100|30}}&lt;br /&gt;
{{learnlist/level1|184|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|205|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/level1|241|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameC6.png|link=]]|water|psychic|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ァ7g|water|psychic|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameC6.png|link=]]|water|psychic|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch079&lt;br /&gt;
|name1=ァ7g&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|type2-1=Psychic&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=125&lt;br /&gt;
|sprite2=Spr 1y 104&lt;br /&gt;
|name2=Cubone&lt;br /&gt;
|type1-2=Ground&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=28&lt;br /&gt;
|sprite3=Spr 1y 105&lt;br /&gt;
|name3=Marowak&lt;br /&gt;
|type1-3=Ground&lt;br /&gt;
|evotype1a=Level&lt;br /&gt;
|level1a=209&lt;br /&gt;
|sprite2a=Spr_1y_006&lt;br /&gt;
|name2a=. ゥ ( .I&#039; .&lt;br /&gt;
|type1-2a=Fire&lt;br /&gt;
|type2-2a=Flying}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox |&lt;br /&gt;
fimagen=3 |&lt;br /&gt;
fimage=YGlitch079.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
f2image=YGlitch079 2.png |&lt;br /&gt;
f2size=56px |&lt;br /&gt;
f3image=Spr 1y 079.png |&lt;br /&gt;
f3size=56px |&lt;br /&gt;
bimage=YGlitch079 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Quadruped I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2=Psychic |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://glitchcity.info/wiki/index.php/GlitchDex/Y:198 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:7g]]&lt;br /&gt;
[[it:ァ7g]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5_(_Z4&amp;diff=2645468</id>
		<title>ゥ ( Z4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5_(_Z4&amp;diff=2645468"/>
		<updated>2017-05-26T13:15:37Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=ゥ ( Z4&lt;br /&gt;
| image=YGlitch015.png&lt;br /&gt;
| size=168px&lt;br /&gt;
| caption=[[File:YGlitchNameC3.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=015&lt;br /&gt;
| species=.  II    II       {{PK}}&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Bug&lt;br /&gt;
| type2=Poison&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C3&lt;br /&gt;
| mewspecial=195&lt;br /&gt;
| johtoguard={{p|Quilava}}&lt;br /&gt;
| lv100exp=1000000&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=h POKé&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| hybridof=Beedrill&lt;br /&gt;
| height-ftin=23&#039;2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| catchrate=45&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC3.png|link=]] is a dual-type {{2t|Bug|Poison}} [[Glitch Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
It is found in {{game|Yellow}} by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of &#039;&#039;&#039;195&#039;&#039;&#039;. It can also be obtained by doing the [[Time Capsule exploit]] with {{p|Quilava}}. Its {{game3|Red and Blue|Red/Blue|s}} equivalent is [[h POKé]]. However, since h POKé&#039;s Pokédex entry freezes the game, some players might want to trade a ゥ ( Z4 in order to get h POKé.&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC3.png|link=]]&#039;s third sprite can appear only before catching it. It then switches between its first and second sprites in later encounters.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC3.png|thumb|center|[[File:YGlitchNameC3.png|link=]]&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=bug|type2=poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[h POKé]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 195)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Quilava}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=65 |&lt;br /&gt;
Attack=80 |&lt;br /&gt;
Defense=40 |&lt;br /&gt;
Special=45 |&lt;br /&gt;
Speed=75 |&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=poison }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Fighting= 25 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    25 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ゥ ( Z4|Bug|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Fury Attack|Normal|15|85|20}}&lt;br /&gt;
{{learnlist/level1|13|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|32|TM43|Normal|28|0|3}}&lt;br /&gt;
{{learnlist/level1|35|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|42|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|56|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|62|Pound|Normal|40|100|35}}&lt;br /&gt;
{{learnlist/level1|100|Horn Attack|Normal|65|100|25}}&lt;br /&gt;
{{learnlist/level1|128|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|175|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|182|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|201|TM05|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|208|TM30|Normal|0|0|20}}&lt;br /&gt;
{{learnlist/level1|224|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|225|TM01|Normal|37|0|3}}&lt;br /&gt;
{{learnlist/level1|229|Tackle|Normal|35|95|35}}&lt;br /&gt;
{{learnlist/level1|241|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|245|TM05|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|250|TM01|Normal|37|0|3}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameC3.png|link=]]|Bug|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ゥ ( Z4|Bug|Poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameC3.png|link=]]|Bug|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch015&lt;br /&gt;
|name1=ゥ ( Z4&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=205&lt;br /&gt;
|sprite2=Spr 1y 007&lt;br /&gt;
|name2=Squirtle&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=16&lt;br /&gt;
|sprite3=Spr 1y 008&lt;br /&gt;
|name3=Wartortle&lt;br /&gt;
|type1-3=Water&lt;br /&gt;
|evotype3=Level&lt;br /&gt;
|level3=36&lt;br /&gt;
|sprite4=Spr 1y 009&lt;br /&gt;
|name4=Blastoise&lt;br /&gt;
|type1-4=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox |&lt;br /&gt;
fimagen=3 |&lt;br /&gt;
fimage=YGlitch015.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
f2image=YGlitch015_2.png |&lt;br /&gt;
f2size=56px |&lt;br /&gt;
f3image=YGlitch015_3.png |&lt;br /&gt;
f3size=56px |&lt;br /&gt;
bimage=YGlitch015 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bug I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug|&lt;br /&gt;
type2=Poison |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchNameC3.png|link=]] is one of three glitch Pokémon that are part of a four-stage evolutionary line, the others being [[u]] and [[&#039;v]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:195 On Glitch City Laborotaries]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Z4]]&lt;br /&gt;
[[it:ゥ ( Z4]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5_.4&amp;diff=2645466</id>
		<title>ゥ .4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E3%82%A5_.4&amp;diff=2645466"/>
		<updated>2017-05-26T13:14:45Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=ゥ .4&lt;br /&gt;
| jname=ギ▶️アゴ&lt;br /&gt;
| tmname=Giago&lt;br /&gt;
| image=RBGlitch234.png&lt;br /&gt;
| size=80&lt;br /&gt;
| caption=[[File:RBGlitchNameC2.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=234&lt;br /&gt;
| species=&amp;lt;sc&amp;gt;ID&amp;lt;/sc&amp;gt;Rocket&amp;lt;sc&amp;gt;ID&amp;lt;/sc&amp;gt;Rocket&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Pokémaniac&lt;br /&gt;
| disptype1=Unknown&lt;br /&gt;
| games={{game|Red and Blue|s}}&lt;br /&gt;
| hex=C2&lt;br /&gt;
| mewspecial=194&lt;br /&gt;
| johtoguard={{p|Cyndaquil}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=PPkMnp&#039; &#039;&lt;br /&gt;
| gen1equiv=Y&lt;br /&gt;
| catchrate=97&lt;br /&gt;
| height-ftin=9&#039;93&amp;quot;&lt;br /&gt;
| height-m=5.1&lt;br /&gt;
| weight-lbs=2150.1&lt;br /&gt;
| weight-kg=975.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC2.png|link=]] is a {{type|Pokémaniac}} [[glitch Pokémon]] found only in {{game|Red and Blue|s}}. &lt;br /&gt;
&lt;br /&gt;
[[File:RBGlitchNameC2.png|link=]] can be found by doing Method #3 of the [[Mew glitch]] and using a Pokémon with a {{stat|Special}} stat of &#039;&#039;&#039;194&#039;&#039;&#039;, or via the [[Time Capsule exploit]] with {{p|Cyndaquil}}. When traded to the {{v2|Yellow}} version, it becomes a [[PPkMnp&#039; &#039;]]. Its [[cry]] is the sound that is played during the [[Poké Ball]]-shaking animation when the player is attempting to capture a Pokémon.&lt;br /&gt;
&lt;br /&gt;
When its [[Pokédex]] entry is viewed, a chaotic [[Glitch_song#Chaotic|glitch song]] plays, never ending and prevents the player from proceeding. In order to avoid viewing the Pokédex entry for [[File:RBGlitchNameC2.png|link=]] on the first capture, the player must have seen a {{p|Magneton}} because the &#039;own&#039; flag for the #234 [[Glitch Pokémon family|family]] is equivalent to seeing Magneton.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:RBGlitchDexC2.png|thumb|center|[[File:RBGlitchNameC2.png|link=]]&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Unknown}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Mew glitch]] (special stat 194)}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|area=Becomes [[PPkMnp&#039; &#039;]] in {{v2|Yellow}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=179 |&lt;br /&gt;
Attack=96 |&lt;br /&gt;
Defense=209 |&lt;br /&gt;
Special=21 |&lt;br /&gt;
Speed=96 |&lt;br /&gt;
type=Unknown}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=unknown|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=yes|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|ゥ .4|glitch|glitch|1|0}}&lt;br /&gt;
{{learnlist/level1|1|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|1|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|1|TM28|Glitch|85|46|54}}&lt;br /&gt;
{{learnlist/level1|1|Agility|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|9|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|18|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|19|Surf|Water|95|100|15}}&lt;br /&gt;
{{learnlist/level1|30|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|44|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|54|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|55|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/level1|61|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/level1|62|Karate Chop|Normal|50|100|20}}&lt;br /&gt;
{{learnlist/level1|70|Flash|Normal|—|70|20}}&lt;br /&gt;
{{learnlist/level1|94|TM11|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|97|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13|}}&lt;br /&gt;
{{learnlist/level1|109|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|170|Guillotine|Normal|5|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|183|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|184|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|195|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|205|Minimize|Normal|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level1|208|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|225|TM01|Normal|37|0|3}}&lt;br /&gt;
{{learnlist/level1|234|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|240|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|241|TM24|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|245|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|255|TM29|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/levelf|[[File:RBGlitchNameC2.png|link=]]|glitch|glitch|1|0}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|ゥ .4|glitch|glitch|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM07|Horn Drill|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM23|Dragon Rage|Dragon|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM47|Explosion|Normal|170|100|5}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:RBGlitchNameC2.png|link=]]|glitch|glitch|1|0}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=RBGlitch234&lt;br /&gt;
|name1=ゥ .4&lt;br /&gt;
|type1-1=Pokémaniac&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox&lt;br /&gt;
|fimage=RBGlitch234.png&lt;br /&gt;
|fsize=56px&lt;br /&gt;
|bimage=RBGlitch234_b.png&lt;br /&gt;
|bsize=56px&lt;br /&gt;
|mimage=MS Snake I.png&lt;br /&gt;
|msize=16px&lt;br /&gt;
|typen=1&lt;br /&gt;
|type1=Pokémaniac &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] has been rumored to be the most dangerous of all the [[glitch Pokémon]], given that it knows  {{m|Super Glitch}}, which may cause data corruption or [[game freeze]]s; however, upon forgetting Super Glitch, [[File:RBGlitchNameC2.png|link=]] possesses no more risk than any other [[glitch Pokémon]].&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] will not receive {{STAB}}.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] learns more [[HM]] moves through leveling up than through HMs.&lt;br /&gt;
** {{m|Flash}} is the only HM move that [[File:RBGlitchNameC2.png|link=]] can learn both via leveling up and HM.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]]&#039;s Pokédex entry is the same (Minus the species and name) as [[PC4SH]]&#039;s.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] is #234, making its [[National Pokédex]] equivalent {{p|Stantler}}.&lt;br /&gt;
* [[File:RBGlitchNameC2.png|link=]] has many marked similarities to [[PkMnRPkMn &amp;quot;]]: they are both pure {{type|Pokémaniac}}, they have the same back and front sprite, they are both #234, and they have identical learnsets.&lt;br /&gt;
** In fact, all Pokémaniac type glitch pokémon all share the same front sprites and back sprites, and they can all learn the same HMs and TMs.&lt;br /&gt;
&lt;br /&gt;
==Video (Pokédex data)==&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|mU3AsC0Bhs0|crazybuizel|unknown}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.glitchcity.info/wiki/index.php/GlitchDex/RB:194 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:.4]]&lt;br /&gt;
[[it:ゥ .4]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=PPkMnp%27_%27&amp;diff=2645462</id>
		<title>PPkMnp&#039; &#039;</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=PPkMnp%27_%27&amp;diff=2645462"/>
		<updated>2017-05-26T13:07:39Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|p  {{PK}}{{MN}}p&#039; &#039;}}&lt;br /&gt;
{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=p  {{PK}}{{MN}}p&#039; &#039;&lt;br /&gt;
| image=YGlitch230.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=p  {{PK}}{{MN}}p&#039; &#039; &#039;s sprite&lt;br /&gt;
| species=AA&lt;br /&gt;
| ndex=230&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=?&lt;br /&gt;
| type2=Poison&lt;br /&gt;
| disptype1=Unknown&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C2&lt;br /&gt;
| lv100exp=1250000&lt;br /&gt;
| height-ftin=23&#039; 2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| mewspecial=194&lt;br /&gt;
| johtoguard={{p|Cyndaquil}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥ .4&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| catchrate=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;p  {{PK}}{{MN}}p&#039; &#039;&#039;&#039;&#039; is a dual-type {{2t|?|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. &lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; can be encountered and obtained by performing the extended [[Mew Glitch]] using a Pokémon with a special stat of 194, but it can also be obtained via the [[Time Capsule exploit]] with a {{p|Cyndaquil}}.&lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; can also be obtained by trading over a [[ゥ .4]], its {{v2|Red and Blue|s}} equivalent.&lt;br /&gt;
&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; has a [[glitch screen]], particularly the black-box variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
p  {{PK}}{{MN}}p&#039; &#039; changes the item in the player&#039;s fifth bag slot, adding hex:20 (dec:32 or 2^5) to the identifier. It is possible to obtain glitch items with this (e.g. MAX ETHER into GnS&#039;l).&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC2.png|thumb|center|p  {{PK}}{{MN}}p&#039; &#039; &#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=glitch|type2=poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ .4]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 194)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Cyndaquil}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=2 |&lt;br /&gt;
Attack=2 |&lt;br /&gt;
Defense=104 |&lt;br /&gt;
Special=1 |&lt;br /&gt;
Speed=3 |&lt;br /&gt;
type1=Unknown |&lt;br /&gt;
type2=Poison }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Glitch|&lt;br /&gt;
type2=Poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes |&lt;br /&gt;
glitch=primary |&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|p {{PK}}{{MN}}p’ ’|Glitch|Poison|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Leer|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|Start|Comet Punch|Normal|18|85|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|DoubleSlap|Normal|15|85|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/level1|3|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|6|Pay Day|Normal|40|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|16|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|17|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/level1|25|Pin Missile|Bug|14|85|20}}&lt;br /&gt;
{{learnlist/level1|33|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|34|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|48|TM25|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|56|TM18|Flying|7|17|46}}&lt;br /&gt;
{{learnlist/level1|61|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|62|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/level1|76|Night Shade|Ghost|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|88|TM04|Water|&amp;amp;mdash;|18|39}}&lt;br /&gt;
{{learnlist/level1|95|Tackle|Normal|35|95|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|100|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|102|Defense Curl|Normal|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level1|132|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|133|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|166|Poison Sting|Poison|15|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|201|Sludge|Poison|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|Fire Blast|Fire|120|85|5}}&lt;br /&gt;
{{learnlist/level1|207|Pound|Normal|40|100|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|215|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|218|Bone Club|Ground|65|85|20}}&lt;br /&gt;
{{learnlist/level1|220|Supersonic|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|225|TM34|Normal|&amp;amp;mdash;|9|10}}&lt;br /&gt;
{{learnlist/level1|234|Sing|Normal|&amp;amp;mdash;|55|15}}&lt;br /&gt;
{{learnlist/level1|240|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|241|TM29|Normal|&amp;amp;mdash;|&amp;amp;mdash;|0}}&lt;br /&gt;
{{learnlist/level1|245|TM50|Glitch|26|28|25}}&lt;br /&gt;
{{learnlist/levelf|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|p  {{PK}}{{MN}}p’ ’|Glitch|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Glitch&lt;br /&gt;
|boxcolor2=Poison&lt;br /&gt;
|sprite1=YGlitch230&lt;br /&gt;
|name1=pPkMnp&#039; &#039;&lt;br /&gt;
|type1-1=Glitch&lt;br /&gt;
|disptype1-1=Unknown&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=205&lt;br /&gt;
|sprite2=Spr 1y 143&lt;br /&gt;
|name2=Snorlax&lt;br /&gt;
|type1-2=Normal}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch230.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch230 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Glitch |&lt;br /&gt;
type2=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:194 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:?-type glitch Pokémon]]&lt;br /&gt;
[[it:PPkMnp&#039; &#039;]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E2%99%80_.&amp;diff=2645461</id>
		<title>♀ .</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E2%99%80_.&amp;diff=2645461"/>
		<updated>2017-05-26T13:05:50Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Rounding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;If you were looking for the female gender, see [[gender]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=♀ .&lt;br /&gt;
| jname=ふイ ﾞヂ&lt;br /&gt;
| tmname=Fuidi&lt;br /&gt;
| image=YGlitch 193.png&lt;br /&gt;
| size=64px&lt;br /&gt;
| caption=[[File:YGlitchNameC1.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=205&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type1link=no&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| type2link=no&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C1&lt;br /&gt;
| species=4  h&lt;br /&gt;
| lv100exp=800,000&lt;br /&gt;
| mewspecial=193&lt;br /&gt;
| johtoguard={{p|Meganium}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥ (C1)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| catchrate=140&lt;br /&gt;
| height-ftin=80&#039;3&amp;quot;&lt;br /&gt;
| height-m= 24.5&lt;br /&gt;
| weight-lbs=6099.0&lt;br /&gt;
| weight-kg=2772.3&lt;br /&gt;
}}&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]] is a dual-type [[List of glitch types#Normal|Normal]]/[[List of glitch types#Normal|Normal]] [[glitch Pokémon]], found only in [[Pokémon Yellow Version]].&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]] can be obtained by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of &#039;&#039;&#039;193&#039;&#039;&#039;, by trading a [[ゥ (C1)]] from {{game3|Red and Blue|Red/Blue|s}} to Yellow, or via the [[Time Capsule exploit]] with {{p|Meganium}}.&lt;br /&gt;
&lt;br /&gt;
The Pokédex number for [[File:YGlitchNameC1.png|link=]] is #205, which makes this glitch&#039;s National Pokédex equivalent to that of {{p|Forretress}}&#039;s. When encountered, [[File:YGlitchNameC1.png|link=]] seems to corrupt parts of the game&#039;s memory responsible&lt;br /&gt;
for sound, as it will terminate the battle music and load for a considerable time (longer than [[MissingNo.]]) before appearing. [[File:YGlitchNameC1.png|link=]] can also replace the battle music with never-ending glitchy sounds that don&#039;t allow its cry (which is identical to {{p|Raticate}}&#039;s) to play, effectively locking up the game.&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]]&#039;s Pokédex entry can be bypassed by having seen a {{p|Haunter}}.&lt;br /&gt;
&lt;br /&gt;
When [[File:YGlitchNameC1.png|link=]] is sent into battle, the player will not be able to see [[File:YGlitchNameC1.png|link=]]&#039;s moves, as the battle menu will be covered by a black [[glitch screen]], the same one that covers its front sprite.&lt;br /&gt;
&lt;br /&gt;
When [[File:YGlitchNameC1.png|link=]] appears in color in {{eng|Pokémon Stadium}}, [[File:YGlitchNameC1.png|link=]]&#039;s sprite will be red and surrounded by a black glitch screen.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC1.png|thumb|center|[[File:YGlitchNameC1.png|link=]]&#039;s [[Pokédex]] entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|right|Encountering [[File:YGlitchNameC1.png|link=]] in the wild.]]&lt;br /&gt;
{{Availability/Header|type=normal|type2=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ (C1)]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 193)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Meganium}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=134 |&lt;br /&gt;
Attack=139 |&lt;br /&gt;
Defense=132 |&lt;br /&gt;
Special=80 |&lt;br /&gt;
Speed=145 |&lt;br /&gt;
type=normal |&lt;br /&gt;
type2=normal }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=yes|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|♀ .|normal|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Spike Cannon|Normal|20|100|15|}}&lt;br /&gt;
{{learnlist/level1|Start|Waterfall|Water|80|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Constrict|Normal|10|100|35|}}&lt;br /&gt;
{{learnlist/level1|1|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|2|Supersonic|Normal|—|55|20}}&lt;br /&gt;
{{learnlist/level1|3|Ember|Fire|40|100|25}}&lt;br /&gt;
{{learnlist/level1|4|Petal Dance|Grass|70|100|20}}&lt;br /&gt;
{{learnlist/level1|6|Hyper Beam|Normal|150|90|5|}}&lt;br /&gt;
{{learnlist/level1|7|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|9|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|10|Pay Day|Normal|40|100|20|}}&lt;br /&gt;
{{learnlist/level1|11|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|12|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|13|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|15|TM29|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|16|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|19|TM54|Normal|2|8|62}}&lt;br /&gt;
{{learnlist/level1|21|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|22|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|23|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|24|ThunderPunch|Electric|75|100|15}}&lt;br /&gt;
{{learnlist/level1|25|Wrap|Normal|15|85|20|}}&lt;br /&gt;
{{learnlist/level1|28|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|29|Tackle|Normal|35|95|35|}}&lt;br /&gt;
{{learnlist/level1|30|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|32|Scratch|Normal|40|100|35|}}&lt;br /&gt;
{{learnlist/level1|33|TM27|Ice|35|3|3}}&lt;br /&gt;
{{learnlist/level1|35|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|38|Absorb|Grass|20|100|20}}&lt;br /&gt;
{{learnlist/level1|40|Stomp|Normal|65|100|20|}}&lt;br /&gt;
{{learnlist/level1|41|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|42|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|44|Petal Dance|Grass|70|100|20}}&lt;br /&gt;
{{learnlist/level1|49|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|51|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|52|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|56|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|59|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|60|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|61|Hypnosis|Psychic|—|60|20}}&lt;br /&gt;
{{learnlist/level1|62|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|66|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|70|TM18|Flying|7|17|46}}&lt;br /&gt;
{{learnlist/level1|71|TM04|Water|0|18|39}}&lt;br /&gt;
{{learnlist/level1|74|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|80|Tackle|Normal|35|95|35|}}&lt;br /&gt;
{{learnlist/level1|82|Hydro Pump|Water|120|80|5}}&lt;br /&gt;
{{learnlist/level1|85|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|93|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|95|TM04|Water|0|18|39}}&lt;br /&gt;
{{learnlist/level1|99|Pay Day|Normal|40|100|20|}}&lt;br /&gt;
{{learnlist/level1|100|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|109|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|111|Fire Blast|Fire|110|85|5}}&lt;br /&gt;
{{learnlist/level1|112|Pay Day|Normal|40|100|20|}}&lt;br /&gt;
{{learnlist/level1|116|Bite|Normal|100|60|25}}&lt;br /&gt;
{{learnlist/level1|119|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/level1|122|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|126|TM25|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|127|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|131|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|132|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|135|Hypnosis|Psychic|—|60|20}}&lt;br /&gt;
{{learnlist/level1|139|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|140|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/level1|141|Wrap|Normal|15|90|20}}&lt;br /&gt;
{{learnlist/level1|143|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|144|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|161|Focus Energy|Normal|—|—|30}}&lt;br /&gt;
{{learnlist/level1|165|Recover|Normal|—|—|10}}&lt;br /&gt;
{{learnlist/level1|167|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|171|Ice Beam|Ice|90|100|10}}&lt;br /&gt;
{{learnlist/level1|175|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|177|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|179|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|180|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|184|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|185|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|187|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|193|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|194|Swords Dance|Normal|—|—|20}}&lt;br /&gt;
{{learnlist/level1|195|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|198|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|202|TM09|Glitch|255|33|16}}&lt;br /&gt;
{{learnlist/level1|203|Kinesis|Psychic|—|80|15}}&lt;br /&gt;
{{learnlist/level1|204|Swords Dance|Normal|—|—|20}}&lt;br /&gt;
{{learnlist/level1|205|Constrict|Normal|10|100|35}}&lt;br /&gt;
{{learnlist/level1|207|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|208|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|209|Bone Club|Ground|65|85|20}}&lt;br /&gt;
{{learnlist/level1|210|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|212|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|214|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|215|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|216|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|218|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|229|Tackle|Normal|35|95|35|}}&lt;br /&gt;
{{learnlist/level1|230|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/level1|234|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/level1|236|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|240|Barrage|Normal|15|85|20}}&lt;br /&gt;
{{learnlist/level1|241|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|242|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|245|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|247|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|249|Acid|Poison|40|100|30}}&lt;br /&gt;
{{learnlist/level1|250|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|253|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|254|TM11|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|255|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameC1.png|link=]]|normal|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|♀|normal|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameC1.png|link=]]|normal|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=YGlitch 193&lt;br /&gt;
|name1=♀ .&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]]&#039;s sprite randomly varies.&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch 193.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch 193 b.png|&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]], when compared to all other Pokémon, is tied with [[h POKé]] for being the [[List of Pokémon by height|tallest]].&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]] has the name of another glitch Pokémon in its species; [[4 h]], which is also a Normal/Normal type.&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]] has the same Pokédex number as [[PkMn (D8)]].&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]] sometimes will move the player&#039;s visual position on screen or spawn randomly moving glitch players when encountered.&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]]&#039;s sprite varies.  &amp;lt;!-- a picture will be added once I can do so --&amp;gt;&lt;br /&gt;
* The player can view [[File:YGlitchNameC1.png|link=]]&#039;s sprite without the [[glitch screen]] by using an original [[Game Boy]] or [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:193 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Symbole femelle (♀)]]&lt;br /&gt;
[[it:♀ .]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=%E2%99%80_.&amp;diff=2645460</id>
		<title>♀ .</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=%E2%99%80_.&amp;diff=2645460"/>
		<updated>2017-05-26T13:04:07Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: m (,) &amp;gt; (.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;If you were looking for the female gender, see [[gender]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=♀ .&lt;br /&gt;
| jname=ふイ ﾞヂ&lt;br /&gt;
| tmname=Fuidi&lt;br /&gt;
| image=YGlitch 193.png&lt;br /&gt;
| size=64px&lt;br /&gt;
| caption=[[File:YGlitchNameC1.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=205&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Normal&lt;br /&gt;
| type1link=no&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| type2link=no&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C1&lt;br /&gt;
| species=4  h&lt;br /&gt;
| lv100exp=800,000&lt;br /&gt;
| mewspecial=193&lt;br /&gt;
| johtoguard={{p|Meganium}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=ゥ (C1)&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| catchrate=140&lt;br /&gt;
| height-ftin=80&#039;3&amp;quot;&lt;br /&gt;
| height-m= 24.38&lt;br /&gt;
| weight-lbs=6099.0&lt;br /&gt;
| weight-kg=2772.3&lt;br /&gt;
}}&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]] is a dual-type [[List of glitch types#Normal|Normal]]/[[List of glitch types#Normal|Normal]] [[glitch Pokémon]], found only in [[Pokémon Yellow Version]].&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]] can be obtained by doing Method #3 of the [[Mew glitch]] with a Pokémon with a special stat of &#039;&#039;&#039;193&#039;&#039;&#039;, by trading a [[ゥ (C1)]] from {{game3|Red and Blue|Red/Blue|s}} to Yellow, or via the [[Time Capsule exploit]] with {{p|Meganium}}.&lt;br /&gt;
&lt;br /&gt;
The Pokédex number for [[File:YGlitchNameC1.png|link=]] is #205, which makes this glitch&#039;s National Pokédex equivalent to that of {{p|Forretress}}&#039;s. When encountered, [[File:YGlitchNameC1.png|link=]] seems to corrupt parts of the game&#039;s memory responsible&lt;br /&gt;
for sound, as it will terminate the battle music and load for a considerable time (longer than [[MissingNo.]]) before appearing. [[File:YGlitchNameC1.png|link=]] can also replace the battle music with never-ending glitchy sounds that don&#039;t allow its cry (which is identical to {{p|Raticate}}&#039;s) to play, effectively locking up the game.&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]]&#039;s Pokédex entry can be bypassed by having seen a {{p|Haunter}}.&lt;br /&gt;
&lt;br /&gt;
When [[File:YGlitchNameC1.png|link=]] is sent into battle, the player will not be able to see [[File:YGlitchNameC1.png|link=]]&#039;s moves, as the battle menu will be covered by a black [[glitch screen]], the same one that covers its front sprite.&lt;br /&gt;
&lt;br /&gt;
When [[File:YGlitchNameC1.png|link=]] appears in color in {{eng|Pokémon Stadium}}, [[File:YGlitchNameC1.png|link=]]&#039;s sprite will be red and surrounded by a black glitch screen.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC1.png|thumb|center|[[File:YGlitchNameC1.png|link=]]&#039;s [[Pokédex]] entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|right|Encountering [[File:YGlitchNameC1.png|link=]] in the wild.]]&lt;br /&gt;
{{Availability/Header|type=normal|type2=normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[ゥ (C1)]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 193)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Meganium}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=134 |&lt;br /&gt;
Attack=139 |&lt;br /&gt;
Defense=132 |&lt;br /&gt;
Special=80 |&lt;br /&gt;
Speed=145 |&lt;br /&gt;
type=normal |&lt;br /&gt;
type2=normal }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=normal|&lt;br /&gt;
type2=normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=yes|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|♀ .|normal|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Spike Cannon|Normal|20|100|15|}}&lt;br /&gt;
{{learnlist/level1|Start|Waterfall|Water|80|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/level1|Start|Constrict|Normal|10|100|35|}}&lt;br /&gt;
{{learnlist/level1|1|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|2|Supersonic|Normal|—|55|20}}&lt;br /&gt;
{{learnlist/level1|3|Ember|Fire|40|100|25}}&lt;br /&gt;
{{learnlist/level1|4|Petal Dance|Grass|70|100|20}}&lt;br /&gt;
{{learnlist/level1|6|Hyper Beam|Normal|150|90|5|}}&lt;br /&gt;
{{learnlist/level1|7|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|9|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|10|Pay Day|Normal|40|100|20|}}&lt;br /&gt;
{{learnlist/level1|11|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|12|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|13|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|15|TM29|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|16|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|19|TM54|Normal|2|8|62}}&lt;br /&gt;
{{learnlist/level1|21|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|22|--|Cooltrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|23|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|24|ThunderPunch|Electric|75|100|15}}&lt;br /&gt;
{{learnlist/level1|25|Wrap|Normal|15|85|20|}}&lt;br /&gt;
{{learnlist/level1|28|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|29|Tackle|Normal|35|95|35|}}&lt;br /&gt;
{{learnlist/level1|30|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|32|Scratch|Normal|40|100|35|}}&lt;br /&gt;
{{learnlist/level1|33|TM27|Ice|35|3|3}}&lt;br /&gt;
{{learnlist/level1|35|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|38|Absorb|Grass|20|100|20}}&lt;br /&gt;
{{learnlist/level1|40|Stomp|Normal|65|100|20|}}&lt;br /&gt;
{{learnlist/level1|41|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|42|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|44|Petal Dance|Grass|70|100|20}}&lt;br /&gt;
{{learnlist/level1|49|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|51|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|52|TM54|Normal|2|8|62|}}&lt;br /&gt;
{{learnlist/level1|56|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|59|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|60|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|61|Hypnosis|Psychic|—|60|20}}&lt;br /&gt;
{{learnlist/level1|62|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|66|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|70|TM18|Flying|7|17|46}}&lt;br /&gt;
{{learnlist/level1|71|TM04|Water|0|18|39}}&lt;br /&gt;
{{learnlist/level1|74|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|80|Tackle|Normal|35|95|35|}}&lt;br /&gt;
{{learnlist/level1|82|Hydro Pump|Water|120|80|5}}&lt;br /&gt;
{{learnlist/level1|85|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|93|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|95|TM04|Water|0|18|39}}&lt;br /&gt;
{{learnlist/level1|99|Pay Day|Normal|40|100|20|}}&lt;br /&gt;
{{learnlist/level1|100|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|109|TM41|Glitch|71|&amp;amp;mdash;|2}}&lt;br /&gt;
{{learnlist/level1|111|Fire Blast|Fire|110|85|5}}&lt;br /&gt;
{{learnlist/level1|112|Pay Day|Normal|40|100|20|}}&lt;br /&gt;
{{learnlist/level1|116|Bite|Normal|100|60|25}}&lt;br /&gt;
{{learnlist/level1|119|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/level1|122|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|126|TM25|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|127|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|131|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|132|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|135|Hypnosis|Psychic|—|60|20}}&lt;br /&gt;
{{learnlist/level1|139|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|140|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/level1|141|Wrap|Normal|15|90|20}}&lt;br /&gt;
{{learnlist/level1|143|TM15|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|144|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|161|Focus Energy|Normal|—|—|30}}&lt;br /&gt;
{{learnlist/level1|165|Recover|Normal|—|—|10}}&lt;br /&gt;
{{learnlist/level1|167|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|171|Ice Beam|Ice|90|100|10}}&lt;br /&gt;
{{learnlist/level1|175|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|177|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|179|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|180|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|184|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|185|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|187|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|193|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|194|Swords Dance|Normal|—|—|20}}&lt;br /&gt;
{{learnlist/level1|195|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|198|Twineedle|Bug|25|100|20}}&lt;br /&gt;
{{learnlist/level1|202|TM09|Glitch|255|33|16}}&lt;br /&gt;
{{learnlist/level1|203|Kinesis|Psychic|—|80|15}}&lt;br /&gt;
{{learnlist/level1|204|Swords Dance|Normal|—|—|20}}&lt;br /&gt;
{{learnlist/level1|205|Constrict|Normal|10|100|35}}&lt;br /&gt;
{{learnlist/level1|207|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|208|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|209|Bone Club|Ground|65|85|20}}&lt;br /&gt;
{{learnlist/level1|210|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|212|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|214|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|215|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|216|Poison Sting|Poison|15|100|35}}&lt;br /&gt;
{{learnlist/level1|218|TM03|Glitch|9|32|57}}&lt;br /&gt;
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}&lt;br /&gt;
{{learnlist/level1|229|Tackle|Normal|35|95|35|}}&lt;br /&gt;
{{learnlist/level1|230|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/level1|234|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/level1|236|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|240|Barrage|Normal|15|85|20}}&lt;br /&gt;
{{learnlist/level1|241|TM05|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|33}}&lt;br /&gt;
{{learnlist/level1|242|TM50|Glitch|56|28|25}}&lt;br /&gt;
{{learnlist/level1|245|Horn Drill|Normal|—|—|5}}&lt;br /&gt;
{{learnlist/level1|247|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|249|Acid|Poison|40|100|30}}&lt;br /&gt;
{{learnlist/level1|250|TM24|Glitch|118|31|0}}&lt;br /&gt;
{{learnlist/level1|253|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/level1|254|TM11|Normal|0|0|0}}&lt;br /&gt;
{{learnlist/level1|255|TM02|Glitch|15|51|11}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameC1.png|link=]]|normal|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|♀|normal|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM04|Whirlwind|Normal|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM42|Dream Eater|Psychic|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameC1.png|link=]]|normal|normal|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=YGlitch 193&lt;br /&gt;
|name1=♀ .&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|glitch=yes}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
[[File:YGlitchNameC1.png|link=]]&#039;s sprite randomly varies.&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch 193.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch 193 b.png|&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Bird I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Normal |&lt;br /&gt;
type2=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]], when compared to all other Pokémon, is tied with [[h POKé]] for being the [[List of Pokémon by height|tallest]].&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]] has the name of another glitch Pokémon in its species; [[4 h]], which is also a Normal/Normal type.&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]] has the same Pokédex number as [[PkMn (D8)]].&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]] sometimes will move the player&#039;s visual position on screen or spawn randomly moving glitch players when encountered.&lt;br /&gt;
* [[File:YGlitchNameC1.png|link=]]&#039;s sprite varies.  &amp;lt;!-- a picture will be added once I can do so --&amp;gt;&lt;br /&gt;
* The player can view [[File:YGlitchNameC1.png|link=]]&#039;s sprite without the [[glitch screen]] by using an original [[Game Boy]] or [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:193 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Symbole femelle (♀)]]&lt;br /&gt;
[[it:♀ .]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=4_4_Hy&amp;diff=2645459</id>
		<title>4 4 Hy</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=4_4_Hy&amp;diff=2645459"/>
		<updated>2017-05-26T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox&lt;br /&gt;
| name=4 4Hy&lt;br /&gt;
| jname=ア&lt;br /&gt;
| tmname=A&lt;br /&gt;
| image=YGlitch080.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:YGlitchNameC0.png|link=]]&#039;s Sprite.&lt;br /&gt;
| ndex=080&lt;br /&gt;
| typen=2&lt;br /&gt;
| type1=Water&lt;br /&gt;
| type2=Psychic&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=C0&lt;br /&gt;
| mewspecial=192&lt;br /&gt;
| johtoguard={{p|Bayleef}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=a&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| gen1equivlink=A (C0)&lt;br /&gt;
| height-ftin=23&#039;2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| hybridof=Slowbro&lt;br /&gt;
| catchrate=75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC0.png|link=]] is a dual-type {{2t|Water|Psychic}} [[glitch Pokémon]] found only in [[Pokémon Yellow Version]]. [[File:YGlitchNameC0.png|link=]] can be found via Method #3 of the [[Mew glitch]] using a Pokémon with a [[Stats#Special|Special stat]] of 192. It evolves into [[Q ◣]] at [[level]] 6. When traded to {{v2|Red and Blue|s}}, [[File:YGlitchNameC0.png|link=]] becomes an [[A (C0)|a]].&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameC0.png|link=]] is a hybrid of {{p|Slowbro}}, and occasionally uses its sprite. Viewing its summary screen causes the [[Vermilion City]] theme to play.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexC0.png|thumb|center|[[File:YGlitchNameC0.png|link=]]&#039;s [[Pokédex]] entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water|type2=psychic}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[A (C0)|a]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 192)&amp;lt;br&amp;gt;[[Time Capsule exploit]] ({{p|Bayleef}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=95 |&lt;br /&gt;
Attack=75 |&lt;br /&gt;
Defense=110 |&lt;br /&gt;
Special=100 |&lt;br /&gt;
Speed=30 |&lt;br /&gt;
type=water |&lt;br /&gt;
type2=psychic }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
type2=psychic|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Confusion|Psychic|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Disable|Normal|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level1|Start|Headbutt|Normal|70|100|15}}&lt;br /&gt;
{{learnlist/level1|1|TM34|Glitch|0|9|10}}&lt;br /&gt;
{{learnlist/level1|3|Super Glitch|Glitch|3|32|26}}&lt;br /&gt;
{{learnlist/level1|4|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|8|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|13|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|15|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|16|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/level1|22|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|33|Hi Jump Kick|Fighting|85|90|20}}&lt;br /&gt;
{{learnlist/level1|36|Double Kick|Fighting|30|100|30}}&lt;br /&gt;
{{learnlist/level1|37|TM34|Glitch|0|9|10}}&lt;br /&gt;
{{learnlist/level1|40|DoubleSlap|Normal|15|85|10}}&lt;br /&gt;
{{learnlist/level1|60|TM34|Glitch|0|9|10}}&lt;br /&gt;
{{learnlist/level1|62|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|63|Thrash|Normal|90|100|20}}&lt;br /&gt;
{{learnlist/level1|71|TM30|Normal|0|0|20}}&lt;br /&gt;
{{learnlist/level1|79|Poison Sting|Poison|15|100|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|102|Thrash|Normal|90|100|20}}&lt;br /&gt;
{{learnlist/level1|129|Thrash|Normal|90|100|20}}&lt;br /&gt;
{{learnlist/level1|135|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level1|141|Tail Whip|Normal|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level1|161|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|162|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|163|TM05|Glitch|76|30|21}}&lt;br /&gt;
{{learnlist/level1|165|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|167|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|168|TM08|Glitch|30|17|20}}&lt;br /&gt;
{{learnlist/level1|203|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|205|Explosion|Normal|170|100|5}}&lt;br /&gt;
{{learnlist/level1|208|Super Glitch|Glitch|3|32|26}}&lt;br /&gt;
{{learnlist/level1|230|Cut|Normal|50|95|30}}&lt;br /&gt;
{{learnlist/level1|234|Super Glitch|Glitch|45|33|8}}&lt;br /&gt;
{{learnlist/level1|235|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level1|236|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|250|Headbutt|Normal|70|100|15}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM18|Counter|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM31|Mimic|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM32|Double Team|Normal|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM39|Swift|Normal|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM46|Psywave|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM03|Surf|Water|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}&lt;br /&gt;
{{learnlist/tm1|HM05|Flash|Normal|&amp;amp;mdash;|70|20}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
:&#039;&#039;Note: The table is broken into two templates due to the current limitations of the template.&#039;&#039;&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Water&lt;br /&gt;
|boxcolor2=Psychic&lt;br /&gt;
|sprite1=YGlitch080&lt;br /&gt;
|name1=4 4Hy&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|type2-1=Psychic&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=6&lt;br /&gt;
|sprite2=YGlitch121&lt;br /&gt;
|name2=Q ◣&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Psychic&lt;br /&gt;
|evotype1a=Level&lt;br /&gt;
|level1a=201&lt;br /&gt;
|sprite2a=YGlitch126&lt;br /&gt;
|name2a=ゥ▾ ゥ♂&lt;br /&gt;
|type1-2a=Fire&lt;br /&gt;
}}&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|boxcolor1=Water&lt;br /&gt;
|boxcolor2=Psychic&lt;br /&gt;
|sprite1=YGlitch080&lt;br /&gt;
|name1=4 4Hy&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|type2-1=Psychic&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=236&lt;br /&gt;
|sprite2=YGlitch229&lt;br /&gt;
|name2=Glitch (CA)&lt;br /&gt;
|type1-2=Poison&lt;br /&gt;
}}&lt;br /&gt;
:The Pokémon will first evolve into the Glitch (CA), then into Q ◣ and then into ゥ▾ ゥ♂. If an evolution is stopped, any evolution further in the chain will not happen.&lt;br /&gt;
:In evolution, the game will claim that [[File:YGlitchNameC0.png|link=]] evolved into &amp;quot;TM55&amp;quot; when evolving into Q ◣, it evolved into &amp;quot;TM50&amp;quot; when evolving into ゥ▾ ||ゥ♂, and that it evolved into &amp;quot;TM02&amp;quot;, when evolving into Glitch (CA).&lt;br /&gt;
::*It will use these names as the Pokémon&#039;s nicknames.&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch080.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch080 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Fossil I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2=Psychic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchNameC0.png|link=]] and [[PkMnaPkMnゥ ♂ fPkMnk]] are the only [[glitch Pokémon]] to [[evolution|evolve]] into another [[Glitch Pokémon]] at a [[level]] under 100.&lt;br /&gt;
* [[File:YGlitchNameC0.png|link=]]&#039;s height is 23&#039;2&amp;quot; and its weight is 1031.6&amp;amp;nbsp;lbs. When compared to all regular Pokémon, it would be the [[List of Pokémon by weight|seventh heaviest Pokémon]]. It is about one-third [[MissingNo.]]&#039;s weight and about one sixth of [[h POKé]]&#039;s weight.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:192 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:44Hy]]&lt;br /&gt;
[[it:4 4Hy]]&lt;br /&gt;
[[zh:4 4 Hy（错误宝可梦）]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_(CA)&amp;diff=2645458</id>
		<title>Glitch (CA)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch_(CA)&amp;diff=2645458"/>
		<updated>2017-05-26T12:50:18Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Fixed metric conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown name}}&lt;br /&gt;
{{GlitchPkmnInfobox|&lt;br /&gt;
| name=Glitch (CA)&lt;br /&gt;
| image=YGlitch229.png&lt;br /&gt;
| size=100px&lt;br /&gt;
| species=&amp;lt;nowiki&amp;gt;||  ||&amp;lt;/nowiki&amp;gt; {{PK}}&lt;br /&gt;
| ndex=229&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Poison&lt;br /&gt;
| games={{game|Yellow}}&lt;br /&gt;
| hex=CA&lt;br /&gt;
| mewspecial=202&lt;br /&gt;
| height-ftin=23&#039;2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| johtoguard={{p|Hoothoot}}&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=PC4SH&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glitch (CA)&#039;&#039;&#039; is a  {{type|Poison}} [[glitch Pokémon]] in {{game|Yellow}}. It can only be obtained by performing the [[Time Capsule exploit]] with {{p|Hoothoot}}. It occupies hexadecimal slot CA and will become a [[PC4SH]] if traded to {{game|Red and Blue|s}}.&lt;br /&gt;
&lt;br /&gt;
Glitch (CA) has a [[Glitch Screen]], particularly the black box variant.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexCA.png|thumb|center|Glitch (CA)&#039;s Pokédex entry]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=poison}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[PC4SH]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Hoothoot}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=53 |&lt;br /&gt;
Attack=3 |&lt;br /&gt;
Defense=2 |&lt;br /&gt;
Special=3 |&lt;br /&gt;
Speed=126 |&lt;br /&gt;
type=Poison |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Poison|&lt;br /&gt;
Ground= 200|&lt;br /&gt;
Psychic= 200|&lt;br /&gt;
Bug= 200|&lt;br /&gt;
Grass= 50|&lt;br /&gt;
Poison=50|&lt;br /&gt;
Fighting= 50|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Glitch (CA)|Poison|Poison|1|5}}&lt;br /&gt;
{{learnlist/level1|Start|Kinesis|Psychic|&amp;amp;mdash;|80|15}}&lt;br /&gt;
{{learnlist/level1|Start|Karate Chop|Normal|50|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Comet Punch|Normal|18|85|15}}&lt;br /&gt;
{{learnlist/level1|Start|Sand-Attack|Normal|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level1|9|Aurora Beam|Ice|65|100|20}}&lt;br /&gt;
{{learnlist/level1|18|Pound|Normal|40|100|35}}&lt;br /&gt;
{{learnlist/level1|26|TM34|Normal|0|9|10}}&lt;br /&gt;
{{learnlist/level1|29|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|32|Comet Punch|Normal|18|85|15}}&lt;br /&gt;
{{learnlist/level1|40|Ice Punch|Ice|75|100|15}}&lt;br /&gt;
{{learnlist/level1|60|TM09|IIIItoto|255|33|16}}&lt;br /&gt;
{{learnlist/level1|135|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|150|TM07|Ghost|131|20|0}}&lt;br /&gt;
{{learnlist/level1|193|Guillotine|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|197|Guillotine|Normal|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/level1|204|Super Glitch|Glitch|&amp;amp;mdash;|&amp;amp;mdash;|&amp;amp;mdash;}}&lt;br /&gt;
{{learnlist/level1|205|Dig|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/level1|209|TM45|Glitch|18|31|18}}&lt;br /&gt;
{{learnlist/level1|213|Wing Attack|Flying|35|100|35}}&lt;br /&gt;
{{learnlist/level1|225|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/level1|236|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|241|Body Slam|Normal|85|100|15}}&lt;br /&gt;
{{learnlist/level1|250|Headbutt|Normal|70|100|15}}&lt;br /&gt;
{{learnlist/levelf|Glitch (CA)|Poison|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Glitch (CA)|Poison|Poison|1|5}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM33|Reflect|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm2|TM35|Metronome|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10}}&lt;br /&gt;
{{learnlist/tm2|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10}}&lt;br /&gt;
{{learnlist/tmf|Glitch (CA)|Poison|Poison|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=YGlitch229&lt;br /&gt;
|name1=Glitch (CA)&lt;br /&gt;
|type1-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=239&lt;br /&gt;
|sprite2=YGlitch121&lt;br /&gt;
|name2=Q ◣&lt;br /&gt;
|type1-2=Water&lt;br /&gt;
|type2-2=Psychic&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=239&lt;br /&gt;
|sprite3=YGlitch126&lt;br /&gt;
|name3=ゥ▾ ゥ♂&lt;br /&gt;
|type1-3=Fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=YGlitch229.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitch229 b.png |&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=MS Rhydon I.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It is one of the three Pokémon that can evolve into [[Q ◣]], the other two being [[4 4Hy]] and [[8 (DE)]].&lt;br /&gt;
* When caught, it may lock up the game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:202 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[it:Glitch (CA)]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=$_(glitch_Pok%C3%A9mon)&amp;diff=2645457</id>
		<title>$ (glitch Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=$_(glitch_Pok%C3%A9mon)&amp;diff=2645457"/>
		<updated>2017-05-26T12:44:10Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: Added metric units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|{{pdollar}}}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=$&lt;br /&gt;
| image=Missingno Y.png&lt;br /&gt;
| size=56px&lt;br /&gt;
| caption=[[File:YGlitchNameF9.png|link=]]&#039;s sprite&lt;br /&gt;
| ndex=000&lt;br /&gt;
| typen=1&lt;br /&gt;
| type1=Glitch&lt;br /&gt;
| height-ftin=23&#039; 2&amp;quot;&lt;br /&gt;
| height-m=7.1&lt;br /&gt;
| weight-lbs=1031.6&lt;br /&gt;
| weight-kg=467.9&lt;br /&gt;
| games={{v2|Yellow}}&lt;br /&gt;
| hex=F9&lt;br /&gt;
| mewspecial=N/A&lt;br /&gt;
| johtoguard={{p|Granbull}}&lt;br /&gt;
| lv100exp=16136684&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=yes&lt;br /&gt;
| gen1equivname=94 h&lt;br /&gt;
| gen1equiv=RB&lt;br /&gt;
| catchrate=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameF9.png|link=]] is a {{type|Glitch}} [[glitch Pokémon]] found in {{v2|Yellow}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Granbull}}.&lt;br /&gt;
&lt;br /&gt;
If the [[Mew glitch]] is attempted with the special stat of 249, the player will fight a [[glitch Trainer]] that will claim &amp;quot;&#039;&#039;d is trying to learn&#039;&#039;&amp;quot; for a long period of time until the game eventually [[game freeze|freezes]].&lt;br /&gt;
&lt;br /&gt;
[[File:YGlitchNameF9.png|link=]] shares the sprite of [[MissingNo.#In Yellow 4|Yellow MissingNo.]], which &#039;&#039;also&#039;&#039; has a high tendency of freezing the game.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:YGlitchDexF9.png|thumb|center|[[File:YGlitchNameF9.png|link=]]&#039;s Pokédex entry.]]&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[94 h]] in {{2v2|Red|Blue}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[Time Capsule exploit]] ({{p|Granbull}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=178 |&lt;br /&gt;
Attack=19 |&lt;br /&gt;
Defense=11 |&lt;br /&gt;
Special=23 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=glitch |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=glitch|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes |&lt;br /&gt;
glitch=yes |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|$|Glitch|Glitch|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Pay Day|Normal|40|100|20}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|--|CoolTrainer♀|&amp;amp;mdash;|&amp;amp;mdash;|13}}&lt;br /&gt;
{{learnlist/level1|Start|Bind|Normal|15|75|20}}&lt;br /&gt;
{{learnlist/levelf|[[File:YGlitchNameF9.png|link=]]|Glitch|Glitch|1|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|[[File:YGlitchNameF9.png|link=]]|Glitch|Glitch|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}}&lt;br /&gt;
{{learnlist/tm1|TM34|Bide|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM35|Metronome|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10}}&lt;br /&gt;
{{learnlist/tm2|TM41|Softboiled|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tmf|[[File:YGlitchNameF9.png|link=]]|Glitch|Glitch|1|5}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|sprite1=Missingno Y&lt;br /&gt;
|name1=$ (glitch Pokémon)&lt;br /&gt;
|displayname1=$&lt;br /&gt;
|type1-1=Glitch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
{{GlitchSpriteBox|&lt;br /&gt;
fimage=Missingno_Y.png |&lt;br /&gt;
fsize=56px |&lt;br /&gt;
bimage=YGlitchMissingno. b.png|&lt;br /&gt;
bsize=56px |&lt;br /&gt;
mimage=YGlitchMenu250.png |&lt;br /&gt;
msize=16px |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Glitch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[File:YGlitchNameF9.png|link=]]&#039;s cry is identical to that of [[▶ A]].&lt;br /&gt;
* Having specific VRAM data, [[File:YGlitchNameF9.png|link=]] and it&#039;s red and blue equivalent, [[94 h]] can evolve into {{p|Mew}} starting at level 1. Additionally, ゃパ (hex:DC) can evolve into Mew at level 33 regardless of VRAM.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:249 On Glitch City Laboratories]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[it:$ (Pokémon glitch)]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sky_Drop_(move)&amp;diff=1861750</id>
		<title>Sky Drop (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sky_Drop_(move)&amp;diff=1861750"/>
		<updated>2013-03-11T11:18:48Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveResearch|Can the target of Sky Drop be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}?}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=507 |&lt;br /&gt;
name=Sky Drop |&lt;br /&gt;
jname=フリーフォール |&lt;br /&gt;
jtrans=Freefall |&lt;br /&gt;
jtranslit=Furī Fōru|&lt;br /&gt;
gameimage=Sky Drop.png |&lt;br /&gt;
type=Flying |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=60 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=V |&lt;br /&gt;
tm5=yes |&lt;br /&gt;
tm#5=58 |&lt;br /&gt;
na=no |&lt;br /&gt;
pokefordex=Sky%20Drop|&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
field=no|&lt;br /&gt;
target=any| &lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sky Drop&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フリーフォール&#039;&#039;&#039; &#039;&#039;Freefall&#039;&#039;) is a damage-dealing {{type|Flying}} [[move]] introduced in [[Generation V]]. It is [[TM58]] as of Generation V.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
On the turn it is selected, Sky Drop brings the target to the air. While in the air, both the user and the target will be unable to take action and will avoid any move targeted at them except {{m|Gust}}, {{m|Thunder}}, {{m|Twister}}, {{m|Sky Uppercut}}, {{m|Hurricane}}, {{m|Smack Down}}, or any move used by a Pokémon with {{a|No Guard}}. If a Pokémon that is in the air has No Guard, it can be hit by any Pokémon. The next turn, the target is thrown down and receives damage. Sky Drop can hit non-adjacent opponents in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Sky Drop will fail if the target has a {{m|substitute}}, while the target is already semi-invulnerable via moves such as {{m|Fly}} and {{m|Bounce}} or another Sky Drop, and when {{m|Gravity}} is in effect. Gravity will also cancel Sky Drop. Sky Drop does no damage to {{type|Flying}} Pokémon and Pokémon with the Ability {{a|Levitate}}, but it will pick them up (and making them unable to move) on its first turn; if the capability to resist Ground-type moves is removed due to {{m|Smack Down}} or a held [[Iron Ball]], the move will damage these Pokémon. Sky Drop works normally on Pokémon under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon in a chain of {{m|Thrash}}, {{m|Outrage}}, or {{m|Petal Dance}} is brought up with Sky Drop, the Pokémon will discontinue using the move when freed, but will then become {{status|confusion|confused}} due to fatigue at the end of the turn anyway.&lt;br /&gt;
&lt;br /&gt;
Sky Drop can target allies, but will fail when attempting to perform the move on them.&lt;br /&gt;
&lt;br /&gt;
Sky Drop is unaffected by the [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
In a [[Rotation Battle]], if the target Pokémon is rotated out on the second turn of Sky Drop, the Pokémon will be dropped into their new rotated position and take no damage, while the rotated in Pokémon still gets to attack.&lt;br /&gt;
&amp;lt;!--The target may also be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, and then struck the following turn. (This needs to be tested) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Black and White, a [[Sky Drop glitch|glitch]] in [[Double Battle|Double]] and [[Triple Battle]]s can cause a Pokémon to be stuck in the semi-invulnerable state when Sky Drop is used until it faints. The glitch is activated when {{m|Gravity}} is used while two Pokémon are in the semi-invulnerable state after the use of Sky Drop. Gravity will bring the user of Sky Drop down while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out or hit with one of the moves listed above. Because of the glitch, Sky Drop has been banned in Wi-Fi Random Matches since November 10, 2010 and all subsequent official tournaments. While it was fixed in Black 2 and White 2, it is still banned in Wi-Fi Random Matches and official tournaments using these games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}[[Pokémon Conquest|&amp;lt;span style=&amp;quot;color#000;&amp;quot;&amp;gt;Conq&amp;lt;/span&amp;gt;]]|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Flying|5}}&lt;br /&gt;
{{Moveentry/Level5|142|Aerodactyl|2|Rock|Flying|49|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level5|627|Rufflet|2|Normal|Flying|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level5|628|Braviary|2|Normal|Flying|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Flying|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Flying|5|TM58|TM58|TM58|TM58|TM58}}&lt;br /&gt;
{{Moveentry/TM5|006|Charizard|2|Fire|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|142|Aerodactyl|2|Rock|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|144|Articuno|2|Ice|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|145|Zapdos|2|Electric|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|146|Moltres|2|Fire|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|149|Dragonite|2|Dragon|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|151|Mew|1|Psychic|Psychic|yes}}&lt;br /&gt;
{{Moveentry/TM5|227|Skarmory|2|Steel|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|249|Lugia|2|Psychic|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|250|Ho-Oh|2|Fire|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|279|Pelipper|2|Water|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|384|Rayquaza|2|Dragon|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|627|Rufflet|2|Normal|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|628|Braviary|2|Normal|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|641|Tornadus|1|Flying|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|642|Thundurus|2|Electric|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Flying|5}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rufflet is the only Pokémon who is capable of learning Sky Drop and can still evolve.&lt;br /&gt;
* Sky Drop is the only move that causes an opponent&#039;s Pokémon to become fully immobile whilst in use.&lt;br /&gt;
* Mew is the only non-Flying-type Pokémon that can learn Sky Drop, and therefore the only Pokémon that does not receive STAB from it (with the obvious exception of {{p|Smeargle}}).&lt;br /&gt;
* No Generation IV Pokémon can learn this move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}&lt;br /&gt;
|fr=Chute Libre&lt;br /&gt;
|de=Freier Fall&lt;br /&gt;
|es=Caída Libre&lt;br /&gt;
|it=Cadutalibera&lt;br /&gt;
|ko=프리폴 &#039;&#039;Free Fall&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves with a semi-invulnerable turn]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freier Fall]]&lt;br /&gt;
[[es:Caída Libre]]&lt;br /&gt;
[[fr:Chute Libre]]&lt;br /&gt;
[[it:Cadutalibera (mossa)]]&lt;br /&gt;
[[ja:フリーフォール]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sky_Drop_(move)&amp;diff=1861741</id>
		<title>Sky Drop (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sky_Drop_(move)&amp;diff=1861741"/>
		<updated>2013-03-11T11:13:15Z</updated>

		<summary type="html">&lt;p&gt;Alles Sandro: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveResearch|Can the target of Sky Drop be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}?}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=507 |&lt;br /&gt;
name=Sky Drop |&lt;br /&gt;
jname=フリーフォール |&lt;br /&gt;
jtrans=Freefall |&lt;br /&gt;
jtranslit=Furī Fōru|&lt;br /&gt;
gameimage=Sky Drop.png |&lt;br /&gt;
type=Flying |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=60 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=V |&lt;br /&gt;
tm5=yes |&lt;br /&gt;
tm#5=58 |&lt;br /&gt;
na=no |&lt;br /&gt;
pokefordex=Sky%20Drop|&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
field=no|&lt;br /&gt;
target=any| &lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sky Drop&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フリーフォール&#039;&#039;&#039; &#039;&#039;Freefall&#039;&#039;) is a damage-dealing {{type|Flying}} [[move]] introduced in [[Generation V]]. It is [[TM58]] as of Generation V.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
On the turn it is selected, Sky Drop brings the target to the air. While in the air, both the user and the target will be unable to take action and will avoid any move targeted at them except {{m|Gust}}, {{m|Thunder}}, {{m|Twister}}, {{m|Sky Uppercut}}, {{m|Hurricane}}, {{m|Smack Down}}, or any move used by a Pokémon with {{a|No Guard}}. If a Pokémon that is in the air has No Guard, it can be hit by any Pokémon. The next turn, the target is thrown down and receives damage. Sky Drop can hit non-adjacent opponents in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
Sky Drop will fail if the target has a {{m|substitute}}, while the target is already semi-invulnerable via moves such as {{m|Fly}} and {{m|Bounce}} or another Sky Drop, and when {{m|Gravity}} is in effect. Gravity will also cancel Sky Drop. Sky Drop does no damage to {{type|Flying}} Pokémon and Pokémon with the Ability {{a|Levitate}}, but it will pick them up (and making them unable to move) on its first turn; if the capability to resist Ground-type moves is removed due to {{m|Smack Down}} or a held [[Iron Ball]], the move will damage these Pokémon. Sky Drop works normally on Pokémon under the effect of {{m|Magnet Rise}} or {{m|Telekinesis}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon in a chain of {{m|Thrash}}, {{m|Outrage}}, or {{m|Petal Dance}} is brought up with Sky Drop, the Pokémon will discontinue using the move when freed, but will then become {{status|confusion|confused}} due to fatigue at the end of the turn anyway.&lt;br /&gt;
&lt;br /&gt;
Sky Drop can target allies, but will fail when attempting to perform the move on them.&lt;br /&gt;
&lt;br /&gt;
Sky Drop is unaffected by the [[Power Herb]].&lt;br /&gt;
&lt;br /&gt;
In a [[Rotation Battle]], if the target Pokémon is rotated out on the second turn of Sky Drop, the Pokémon will be dropped into their new rotated position and take no damage, while the rotated in Pokémon still gets to attack.&lt;br /&gt;
&amp;lt;!--The target may also be hit in the air if it was previously targeted by {{m|Lock-On}} or {{m|Mind Reader}}, and then struck the following turn. (This needs to be tested) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Black and White, a [[Sky Drop glitch|glitch]] in [[Double Battle|Double]] and [[Triple Battle]]s can cause a Pokémon to be stuck in the semi-invulnerable state when Sky Drop is used until it faints. The glitch is activated when {{m|Gravity}} is used while two Pokémon are in the semi-invulnerable state after the use of Sky Drop. Gravity will bring the user of Sky Drop down while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out or hit with one of the moves listed above. Because of the glitch, Sky Drop has been banned in Wi-Fi Random Matches since November 10, 2010 and all subsequent official tournaments. While it was fixed in Black 2 and White 2, it is still banned in Wi-Fi Random Matches and official tournaments using these games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}[[Pokémon Conquest|&amp;lt;span style=&amp;quot;color#000;&amp;quot;&amp;gt;Conq&amp;lt;/span&amp;gt;]]|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Flying|5}}&lt;br /&gt;
{{Moveentry/Level5|142|Aerodactyl|2|Rock|Flying|49|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level5|627|Rufflet|2|Normal|Flying|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level5|628|Braviary|2|Normal|Flying|50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Flying|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Flying|5|TM58|TM58|TM58|TM58|TM58}}&lt;br /&gt;
{{Moveentry/TM5|006|Charizard|2|Fire|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|142|Aerodactyl|2|Rock|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|144|Articuno|2|Ice|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|145|Zapdos|2|Electric|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|146|Moltres|2|Fire|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|149|Dragonite|2|Dragon|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|151|Mew|1|Psychic|Psychic|yes}}&lt;br /&gt;
{{Moveentry/TM5|227|Skarmory|2|Steel|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|249|Lugia|2|Psychic|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|250|Ho-Oh|2|Fire|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|279|Pelipper|2|Water|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|384|Rayquaza|2|Dragon|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|627|Rufflet|2|Normal|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|628|Braviary|2|Normal|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|641|Tornadus|1|Flying|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM5|642|Thundurus|2|Electric|Flying|yes|&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Flying|5}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rufflet is the only Pokémon who is capable of learning Sky Drop and can still evolve.&lt;br /&gt;
* Sky Drop is the only move that causes an opponent&#039;s Pokémon to become fully immobile whilst in use.&lt;br /&gt;
* Mew is the only non-Flying-type Pokémon that can learn Sky Drop, and therefore the only Pokémon that does not receive STAB from it (with the obvious exception of {{p|Smeargle}}).&lt;br /&gt;
* No Generation IV Pokémon can learn this move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}&lt;br /&gt;
|fr=Chute Libre&lt;br /&gt;
|de=Freier Fall&lt;br /&gt;
|es=Caída Libre&lt;br /&gt;
|it=Cadutalibera&lt;br /&gt;
|ko=프리폴 &#039;&#039;Free Fall&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves with a semi-invulnerable turn]]&lt;br /&gt;
&lt;br /&gt;
[[de:Freier Fall]]&lt;br /&gt;
[[es:Caída Libre]]&lt;br /&gt;
[[fr:Chute Libre]]&lt;br /&gt;
[[it:Cadutalibera (mossa)]]&lt;br /&gt;
[[ja:フリーフォール]]&lt;/div&gt;</summary>
		<author><name>Alles Sandro</name></author>
	</entry>
</feed>