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	<updated>2026-06-25T22:46:58Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4443760</id>
		<title>Mega Shard</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4443760"/>
		<updated>2025-12-13T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;AgentD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Mega Shard&lt;br /&gt;
|jname=メガカケラ&lt;br /&gt;
|jtrans=Mega Shard&lt;br /&gt;
|art=Bag Mega Shard ZA Sprite&lt;br /&gt;
|sprite=Mega Shard ZA&lt;br /&gt;
|size=160px&lt;br /&gt;
|caption=Pokémon Legends: Z-A artwork&lt;br /&gt;
|gen=IX&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|game=ZA|group={{gameabbrev9|ZA}}|Other Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega Shard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メガカケラ&#039;&#039;&#039; &#039;&#039;Mega Shard&#039;&#039;) is a type of [[item]] introduced in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Mega Shards can be found by having Pokémon break clusters of [[Mega Crystal]]s scattered around [[Lumiose City]].&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|ZA}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
Mega Shards can be exchanged for [[Mega Stone]]s and [[Exp. Candy|Exp. Candies]] at the [[Quasartico Inc. (building)|Quasartico Inc.]] headquarters.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|A mysterious shard that can be found after smashing Mega Crystals using Pokémon moves. It seems that some people collect these shards.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/keyhead|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
| Destroy a [[Mega Crystal]] using a damaging move.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Shard Trades ===&lt;br /&gt;
Mega Shards can be exchanged for items at the following prices:&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy S&lt;br /&gt;
|8 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy M&lt;br /&gt;
|30 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy L&lt;br /&gt;
|100 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Weight&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Bracer&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Belt&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Lens&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Band&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Anklet&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pidgeotite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Manectite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Houndoominite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Audinite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lopunnite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sablenite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sharpedonite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gyradosite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Heracronite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aerodactylite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Eelektrossite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Glalitite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pinsir&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Falinksite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Scolipite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gardevoirite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Galladite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Skarmorite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Alakazite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Drampanite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Excadrite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Chandelurite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aggronite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Metagrossite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Salamencite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Magearnite&lt;br /&gt;
|999 Mega Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mega Crystal]]&lt;br /&gt;
* [[Mega Power]]&lt;br /&gt;
* [[Ange]]&lt;br /&gt;
* [[Mega Stone]]&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the fact that it is used as a currency, you can only have 999 Mega Shards at any given time. This is due to the fact that Mega Shards are treated as any other item, which also have a max cap of 999.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=超級碎片 &#039;&#039;Chīukāp Seuipín&#039;&#039;&lt;br /&gt;
|zh_cmn=超級碎片 / 超级碎片 &#039;&#039;Chāojí Suìpiàn&#039;&#039;&lt;br /&gt;
|fr=Méga-Fragment&lt;br /&gt;
|de=Mega-Splitter&lt;br /&gt;
|it=Megaframmento&lt;br /&gt;
|ko=메가조각 &#039;&#039;Mega Jogak&#039;&#039;&lt;br /&gt;
|es_eu=Megaesquirla&lt;br /&gt;
|es_la=Megafragmento&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Exchangeable items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mega-Splitter]]&lt;br /&gt;
[[es:Megaesquirla]]&lt;br /&gt;
[[fr:Méga-Fragment]]&lt;br /&gt;
[[it:Megaframmento]]&lt;br /&gt;
[[ja:メガカケラ]]&lt;br /&gt;
[[zh:超级碎片（道具）]]&lt;/div&gt;</summary>
		<author><name>AgentD</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4432495</id>
		<title>Mega Shard</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4432495"/>
		<updated>2025-11-28T16:02:52Z</updated>

		<summary type="html">&lt;p&gt;AgentD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Mega Shard&lt;br /&gt;
|jname=メガカケラ&lt;br /&gt;
|jtrans=Mega Shard&lt;br /&gt;
|art=Bag Mega Shard ZA Sprite&lt;br /&gt;
|sprite=Mega Shard ZA&lt;br /&gt;
|size=160px&lt;br /&gt;
|caption=Pokémon Legends: Z-A artwork&lt;br /&gt;
|gen=IX&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|game=ZA|group={{gameabbrev9|ZA}}|Other Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega Shard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メガカケラ&#039;&#039;&#039; &#039;&#039;Mega Shard&#039;&#039;) is a type of [[item]] introduced in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Mega Shards can be found by having Pokémon break clusters of [[Mega Crystal]]s scattered around [[Lumiose City]].&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|ZA}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
Mega Shards can be exchanged for [[Mega Stone]]s and [[Exp. Candy|Exp. Candies]] at the [[Quasartico Inc. (building)|Quasartico Inc.]] headquarters.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|A mysterious shard that can be found after smashing Mega Crystals using Pokémon moves. It seems that some people collect these shards.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/keyhead|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
| Destroy a [[Mega Crystal]] using a damaging move.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Shard Trades ===&lt;br /&gt;
Mega Shards can be exchanged for items at the following prices:&lt;br /&gt;
&amp;lt;!--Does anyone know how to make this table look pretty?--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy S&lt;br /&gt;
|8 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy M&lt;br /&gt;
|30 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy L&lt;br /&gt;
|100 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Weight&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Bracer&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Belt&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Lens&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Band&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Power Anklet&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pidgeotite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Manectite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Houndoominite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Audinite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lopunnite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sablenite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sharpedonite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gyradosite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Heracronite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aerodactylite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Eelektrossite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Glalitite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pinsir&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Falinksite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Scolipite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gardevoirite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Galladite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Skarmorite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Alakazite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Drampanite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Excadrite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Chandelurite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aggronite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Metagrossite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Salamencite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mega Crystal]]&lt;br /&gt;
* [[Mega Power]]&lt;br /&gt;
* [[Ange]]&lt;br /&gt;
* [[Mega Stone]]&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the fact that it is used as a currency, you can only have 999 Mega Shards at any given time. This is due to the fact that Mega Shards are treated as any other item, which also have a max cap of 999.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=超級碎片 &#039;&#039;Chīukāp Seuipín&#039;&#039;&lt;br /&gt;
|zh_cmn=超級碎片 / 超级碎片 &#039;&#039;Chāojí Suìpiàn&#039;&#039;&lt;br /&gt;
|fr=Méga-Fragment&lt;br /&gt;
|de=Mega-Splitter&lt;br /&gt;
|it=Megaframmento&lt;br /&gt;
|ko=메가조각 &#039;&#039;Mega Jogak&#039;&#039;&lt;br /&gt;
|es_eu=Megaesquirla&lt;br /&gt;
|es_la=Megafragmento&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Exchangeable items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mega-Splitter]]&lt;br /&gt;
[[es:Megaesquirla]]&lt;br /&gt;
[[fr:Méga-Fragment]]&lt;br /&gt;
[[it:Megaframmento]]&lt;br /&gt;
[[ja:メガカケラ]]&lt;br /&gt;
[[zh:超级碎片（道具）]]&lt;/div&gt;</summary>
		<author><name>AgentD</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protection&amp;diff=4417214</id>
		<title>Protection</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protection&amp;diff=4417214"/>
		<updated>2025-11-06T02:07:20Z</updated>

		<summary type="html">&lt;p&gt;AgentD: Added some recent info about Pokémon Legends Z-A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=Side game and spin-off information}}&lt;br /&gt;
[[File:Protect IX.png|thumb|350px|{{p|Crabrawler}} using {{m|Protect}} in [[Pokémon Scarlet and Violet]]]]&lt;br /&gt;
A &#039;&#039;&#039;protected&#039;&#039;&#039; Pokémon is unaffected by moves of a certain class during that turn. Many protection moves protect against all damaging moves.&lt;br /&gt;
&lt;br /&gt;
This effect may be described as &amp;quot;evades all attacks&amp;quot; or &amp;quot;negates all damage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==List of protection moves==&lt;br /&gt;
===Moves that protect only the user===&lt;br /&gt;
All of these moves protect the user from damaging moves, and some also protect it from [[status moves]]. With the sole exception of the Max Move {{m|Max Guard}}, they&#039;re all {{DL|Move variations|variations of Protect}}.&lt;br /&gt;
&lt;br /&gt;
They (plus {{m|Endure}}) have a growing chance of failure if used consecutively (except in Pokémon Legends Z-A). This applies across moves: if a Pokémon uses {{m|Obstruct}} and then Endure, Endure may fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! [[Priority]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! Generation&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Scope&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Baneful Bunker}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VII&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves confer {{status|poison}} on the attacker&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Burning Bulwark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| IX&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves confer {{status|burn}} on the attacker&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;old priority&amp;quot;&amp;gt;Has +2 priority in Generation II. Has +3 priority in Generations III and IV.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| —%&lt;br /&gt;
| II&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|King&#039;s Shield}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves lower the attacker&#039;s {{stat|Attack}} stat by 1 stage&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Generations VI and VII, the attacker&#039;s Attack is lowered by 2 stages&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Max Guard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VIII&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fully protects from [[Max Move]]s and from {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Teatime}}, and {{m|Transform}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Obstruct}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VIII&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves lower the attacker&#039;s {{stat|Defense}} stat by 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;old priority&amp;quot;/&amp;gt;&lt;br /&gt;
| —%&lt;br /&gt;
| II&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Silk Trap}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| IX&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves lower the attacker&#039;s {{stat|Speed}} stat by 1 stage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spiky Shield}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves damage the attacker for 1/8 of its maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moves that protect the user&#039;s side of the field===&lt;br /&gt;
These moves protect the user as well as its allies, either only from non-damaging moves or with restrictive conditions.&lt;br /&gt;
&lt;br /&gt;
Since [[Generation VI]], the success of these moves is not tied to any other move—a notable distinction from the moves that protect only the user. However, {{m|Quick Guard}} and {{m|Wide Guard}} do affect the failure chances of the moves listed in the section above. In [[Generation V]] only, Quick Guard and Wide Guard also had to pass the same [[#Failure chances|failure check]] as protection moves that protect only the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! [[Priority]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! Generation&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Scope&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Crafty Shield}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +3&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Status move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does not protect from [[entry hazard]] moves, {{m|Perish Song}}, {{m|Rototiller}}, {{m|Flower Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mat Block}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 0&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Only works on first turn&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Quick Guard}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +3&lt;br /&gt;
| —%&lt;br /&gt;
| V&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Priority]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wide Guard}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +3&lt;br /&gt;
| —%&lt;br /&gt;
| V&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s that target multiple Pokémon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Generations V and VI, it only protects against damaging moves that target multiple Pokémon&amp;lt;/ref&amp;gt;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Protection fundamentally grants a turn of invulnerability from moves used directly by other Pokémon. It does not affect damage done at the end of a turn, such as {{status|poison}}, {{status|burn}}, {{m|Nightmare}}, {{m|Curse}}, [[seeding]], [[bound|binding]], {{weather|sandstorm}}, {{weather|hail}}, {{m|Future Sight}}, or {{m|Doom Desire}}; or the countdown of {{m|Perish Song}} or {{a|Perish Body}}.&lt;br /&gt;
&lt;br /&gt;
{{cat|Moves that do damage through protection|Some moves}} deal damage to Pokémon through protection. {{m|Hyper Drill}}, {{m|Mighty Cleave}}, {{m|G-Max One Blow}}, and {{m|G-Max Rapid Flow}} deal full damage through protection. All other damaging [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s are partially protected and deal 1/4 of their original damage. {{cat|Moves that break protection}}, like {{m|Feint}}, will deal full damage and remove the effects of protection.&lt;br /&gt;
&lt;br /&gt;
The [[Ability]] {{a|Unseen Fist}} allows all [[contact]] moves to bypass protection moves.&lt;br /&gt;
&lt;br /&gt;
The Max Move {{m|Max Guard}} behaves differently than other protection moves. Only Feint, G-Max One Blow, and G-Max Rapid Flow will deal damage through Max Guard, but no move will remove its protection effect. Max Guard also protects the user from [[#Unprotectable moves|some other moves]] that regular protection does not.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} only, due to [[List of glitches in Generation IV#Protection bypass glitch|a bug]], if an attack is given perfect accuracy through the effect of a move (such as {{m|Lock-On}}), the weather (such as {{m|Blizzard}} under hail), or an Ability (like {{a|No Guard}}), it ignores protection with inverted accuracy. [[One-hit knockout move]]s are unaffected by this bug and will not hit through protection. This bug was fixed in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]], protection would not activate for moves that the user was immune to. Primarily, this meant that {{m|King&#039;s Shield}} and {{m|Spiky Shield}}&#039;s negative effects would not activate.&lt;br /&gt;
&lt;br /&gt;
===Unprotectable moves===&lt;br /&gt;
The moves marked with a ✔ below are not affected by most protection moves.&lt;br /&gt;
&lt;br /&gt;
{{m|Mat Block}} and {{m|Crafty Shield}} are not affected by this list. Mat Block has no exceptions aside from {{cat|moves that do damage through protection}}, and Crafty Shield protects against all status moves except those the user uses on itself, {{cat|Moves that target the user and all allies|moves that target the user&#039;s side of the field}}, {{cat|moves that target all Pokémon}}, and [[entry hazard]]s.&lt;br /&gt;
&lt;br /&gt;
Max Guard also protects against a few moves below that other protection moves do not: {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Shadow Force}}, {{m|Teatime}}, and {{m|Transform}}.&lt;br /&gt;
{{outdated|table}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
! rowspan=2 | {{color2|000|Move}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Type}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Damage category|Category}}&lt;br /&gt;
! colspan=8 | {{color2|000|Generation|Generations}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation II|II}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation III|III}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation IV|IV}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation V|V}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VI|VI}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VII|VII}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VIII|VIII}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation IX|IX}}&lt;br /&gt;
{{movelist|Acupressure|Normal|cat=Status}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Aromatic Mist|Fairy|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Bestow|Normal|cat=Status}} || || || ||{{No}}||{{Yes}}||{{Yes}}|| ||&lt;br /&gt;
{{movelist|Block|Normal|cat=Status}} || ||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Confide|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Conversion 2|Normal|cat=Status}} || ||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Curse|Ghost|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Decorate|Fairy|cat=Status}} || || || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}} || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Feint|Normal|cat=Physical}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Flower Shield|Fairy|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hold Hands|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hyper Drill|Normal|cat=Physical}} || || || || || || || ||{{Yes}}&lt;br /&gt;
{{movelist|Hyperspace Fury|Dark|cat=Physical}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hyperspace Hole|Psychic|cat=Special}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Mean Look|Normal|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Mighty Cleave|Rock|cat=Physical}} || || || || || || || ||{{Yes}}&lt;br /&gt;
{{movelist|Nightmare|Ghost|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}|| ||&lt;br /&gt;
{{movelist|Perish Song|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Phantom Force|Ghost|cat=Physical}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Play Nice|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Psych Up|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Roar|Normal|cat=Status}} ||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Role Play|Psychic|cat=Status}} || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Rototiller|Ground|cat=Status}} || || || || ||{{Yes}}||{{Yes}}|| ||&lt;br /&gt;
{{movelist|Shadow Force|Ghost|cat=Physical}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Sketch|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Spider Web|Bug|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}|| ||&lt;br /&gt;
{{movelist|Tearful Look|Normal|cat=Status}} || || || || || ||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Teatime|Normal|cat=Status}} || || || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Transform|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Whirlwind|Normal|cat=Status}} ||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moves that break protection===&lt;br /&gt;
These moves will deal damage through any protection move and will lift their protection, with the sole exception of Max Guard. Even if one of these moves makes [[contact]], it will not suffer the negative effect of moves like {{m|King&#039;s Shield}}. Also, in Pokémon Legends Z-A, all offensive [[Plus Move|Plus Moves]] will also deal damage through any protection moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! [[Priority]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! Generation&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| +2&lt;br /&gt;
| 100%&lt;br /&gt;
| IV&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In [[Generation IV]], Feint will fail if the target did not use a protection move&amp;lt;br&amp;gt;Does damage through {{m|Max Guard}}, but does not lift its effects&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyperspace Fury}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 0&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers user&#039;s {{stat|Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyperspace Hole}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 0&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 0&lt;br /&gt;
| 100%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Two-turn move&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 0&lt;br /&gt;
| 100%&lt;br /&gt;
| IV&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Two-turn move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Failure chances===&lt;br /&gt;
{{MoveResearch|Check whether [[Ally Switch]] on [[Generation IX]] onwards affect and/or be affected by this success rate mechanic.}}&lt;br /&gt;
Each time a move in the first column in the table below is successfully used without other moves used in between, the subsequent success rate for any of the moves in the second column drops.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Moves that decrease success rate&lt;br /&gt;
! Moves that check success rate&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Endure}}&amp;lt;br&amp;gt;{{DL||Moves that protect the user}}&amp;lt;br&amp;gt;{{m|Quick Guard}}&amp;lt;br&amp;gt;{{m|Wide Guard}}&lt;br /&gt;
| {{m|Endure}}&amp;lt;br&amp;gt;{{DL||Moves that protect the user}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Generation V only:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{m|Quick Guard}}&amp;lt;br&amp;gt;{{m|Wide Guard}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] to [[Generation V]], the success rate halves each time. Since [[Generation VI]], the success rate is modified by thirds each time&amp;lt;ref&amp;gt;[https://www.smogon.com/dex/xy/moves/protect/ Protect | XY | Smogon Strategy Pokedex]&amp;lt;/ref&amp;gt; (so after two successful uses, the success rate is 1/9).&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] only, the success rate will never drop below 12.5%; [[Generation III]] was intended to behave the same, but [[#Generation III–IV|a bug]] causes the rate to follow an erratic sequence after the fourth successful use.&lt;br /&gt;
&lt;br /&gt;
If a protection move is broken or bypassed, or an [[item]] is used on the turn after a protection move, the success rate will not be reset.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], the failure check is implemented by comparing a threshold value to a random number (0 to 254), and if the random number is greater than or equal to the threshold, the move fails.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/51bad5a/battle/effects/protect.asm#L54-L61 Crystal protection failure check in pret disassembly on GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The threshold starts at 255 and is halved (with the remainder discarded) once for each time a protection move has been used consecutively (so halved once if they&#039;ve been used twice). As such, the chances of the move succeeding (assuming the user went first and doesn&#039;t have a substitute) are T/255, where T is the threshold.&lt;br /&gt;
&lt;br /&gt;
If the threshold reaches 0, then the move will automatically fail, and no random number will be generated. This means that the first use will always succeed (the random number is capped at 254, which is less than 255), while the ninth usage will never succeed, as all eight bits of the threshold will have been shifted out from the earlier halving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Threshold&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 255&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 127&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 63&lt;br /&gt;
| 24.7%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 31&lt;br /&gt;
| 12.2%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 5.9%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 2.7%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0% (fails)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III–IV====&lt;br /&gt;
In Generations {{gen|III}} and {{gen|IV}}, the failure check is implemented by comparing a threshold value to a random number (0 to 65535), and if the random number is greater than the threshold, the move fails. The threshold value is taken from an explicitly defined table which starts with 65535, and subsequent values are equal to the previous value halved (with the remainder ignored). The table only has four values, meaning the success rate is meant to have a lower bound.&lt;br /&gt;
&lt;br /&gt;
Two bugs affect the failure check prior to Generation IV. In [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby and Sapphire]] only, the wrong comparison is made, so protection moves also fail if the threshold value equals the random value,&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/battle_script_commands.c#L6097 RS protection bug (wrong comparison) in pret decompilation on GitHub]&amp;lt;/ref&amp;gt; meaning a protection move has a 1/65536 chance (0.001%) of failing on the first use (and the chance of failing in subsequent turns is also greater); this was fixed in [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed and LeafGreen]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokefirered/blob/9aaabcc30da51bea0c47d6e5df1dc6f8f534991c/src/battle_script_commands.c#L6231 FRLG protection correct comparison in pret decompilation on GitHub]&amp;lt;/ref&amp;gt; In all Generation III games, the number of protection uses is incremented with no regard for the limits of the table,&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/battle_script_commands.c#L6109 RS unbounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokefirered/blob/9aaabcc30da51bea0c47d6e5df1dc6f8f534991c/src/battle_script_commands.c#L6243 FRLG unbounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/4736b4b14d93873741b31aeb21f0fe739a0acc05/src/battle_script_commands.c#L6496 Em unbounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt; resulting in erratic values being retrieved after four successful turns; in Generation IV, this was fixed to prevent the counter from incrementing beyond the table&#039;s size.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/48eec075b5c67cbdbcd0af29ec95a5fedf5b55e6/src/battle_command.c#L3093 HGSS properly bounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Threshold&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 65535&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 32767&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 16383&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3+&lt;br /&gt;
| 8191&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4+&amp;lt;sup&amp;gt;{{gen|III}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Erratic values&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In [[Generation V]], the failure check is implemented by rolling a 32 bit value, and if the result is less than or equal to the threshold, it would pass. If the move is used in succession, (or with other protective moves), the success rate is halved until the 8th success. At 9+ successive turns, rather than the chance of success being halved, it only succeeds if the value rolled is &amp;lt;code&amp;gt;0x00000000&amp;lt;/code&amp;gt;, making all attempts above turn 9 effectively a &amp;lt;math&amp;gt;1 / 2^{32}&amp;lt;/math&amp;gt; (1/4294967295) chance of success.&amp;lt;ref&amp;gt;https://github.com/smogon/pokemon-showdown/commit/8f6313a70525a5f6adbba068c2d702c50f6d8373&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20130412143628/http://www.upokecenter.com/dex/?lang=en&amp;amp;move=182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Threshold&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0xFFFFFFFF&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x7FFFFFFF&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x3FFFFFFF&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x1FFFFFFF&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x0FFFFFFF&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x07FFFFFF&lt;br /&gt;
| 3.125%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x03FFFFFF&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0x01FFFFFF&lt;br /&gt;
| 0.78125%&lt;br /&gt;
|-&lt;br /&gt;
| 9+&lt;br /&gt;
| 0x00000000&lt;br /&gt;
| 0.000000023283064%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], the failure check is implemented by picking a random number with a range of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; (so that there are &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; values: 0 to &amp;lt;code&amp;gt;X-1&amp;lt;/code&amp;gt;) and if the random number is 0, the move succeeds. &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is taken from an explicitly defined table which starts with 1, and subsequent values are equal to the previous value multiplied by 3.&amp;lt;ref&amp;gt;[https://twitter.com/0x7bdf/status/591858756733931521 AJ Ringer on Twitter: &amp;quot;Protect is a 1/3^(min(protect_counter, 6)) chance for success in 6th gen. From DllBattle.cro.&amp;quot;]&amp;lt;/ref&amp;gt; The table only has seven values, giving the success rate a lower bound of approximately 0.1%. In general, the success rate is &amp;lt;math&amp;gt;1/3^T&amp;lt;/math&amp;gt;, where &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; is the number of successful turns a protection move has been used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Range&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 33.3%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 11.1%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 27&lt;br /&gt;
| 3.7%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 81&lt;br /&gt;
| 1.2%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 243&lt;br /&gt;
| 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 729&lt;br /&gt;
| 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Darkness}}, and {{g|Mystery Dungeon: Explorers of Sky}}, protections moves last for multiple turns. In {{g|Mystery Dungeon: Gates to Infinity}}, this was changed to only a single turn, like the core series games.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Viola Surskit Protect.png|{{m|Protect}} being used by [[Viola]]&#039;s {{p|Surskit}}&lt;br /&gt;
Tyson Sceptile Detect.png|{{m|Detect}} being used by {{ho|Tyson}}&#039;s {{p|Sceptile}}&lt;br /&gt;
Cliff Mienfoo Quick Guard.png|{{m|Quick Guard}} being used by {{OBP|Cliff|BW046}}&#039;s {{p|Mienfoo}}&lt;br /&gt;
Sophocles Togedemaru Spiky Shield.png|{{m|Spiky Shield}} being used by [[Sophocles&#039;s Togedemaru]]&lt;br /&gt;
Sawyer Aegislash Kings Shield.png|{{m|King&#039;s Shield}} being used by [[Sawyer]]&#039;s {{p|Aegislash}}&lt;br /&gt;
Lance Gyarados Max Guard.png|{{m|Max Guard}} being used by [[Lance&#039;s Gyarados]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pagogo Protect.png|{{m|Protect}} being used by [[Liko]]&#039;s {{p|Terapagos}}, [[Pagogo]]&lt;br /&gt;
Ann Dewott Detect.png|{{m|Detect}} being used by [[Ann]]&#039;s {{p|Dewott}}&lt;br /&gt;
Geeta Glimmora Spiky Shield.png|{{m|Spiky Shield}} being used by [[Geeta]]&#039;s {{p|Glimmora}}&lt;br /&gt;
Sidian Garganacl Wide Guard.png|{{m|Wide Guard}} being used by [[Sidian]]&#039;s {{p|Garganacl}}&lt;br /&gt;
Lucius Gouging Fire Burning Bulwark.png|{{m|Burning Bulwark}} being used by [[Lucius&#039;s Gouging Fire]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===&#039;&#039;Pokémon Adventures===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Silver Sneasel Protect.png|{{m|Protect}} being used by [[Silver&#039;s Sneasel]]&lt;br /&gt;
Platinum Empoleon Aqua Jet.png|{{m|Detect}} being used by The [[Battle Castle]]&#039;s {{p|Zangoose}}&lt;br /&gt;
Marisso Spiky Shield.png|{{m|Spiky Shield}} being used by {{adv|X}}&#039;s {{p|Chesnaught}}, [[Marisso]]&lt;br /&gt;
Celosia Aegislash King Shield Adventures.png|{{m|King&#039;s Shield}} being used by [[Celosia]]&#039;s {{p|Aegislash}}&lt;br /&gt;
Croaky Mat Block.png|{{m|Mat Block}} being used by {{adv|Y}}&#039;s {{p|Greninja}}, [[Croaky]]&lt;br /&gt;
Nessa Toxapex Baneful Bunker Adventures 1.png|{{m|Baneful Bunker}} being used by [[Nessa]]&#039;s {{p|Toxapex}}&lt;br /&gt;
Obstagoon Obstruct Adventures.png|{{m|Obstruct}} being used by a wild {{p|Obstagoon}}&lt;br /&gt;
Henry Fanguru Max Guard.png|{{m|Max Guard}} being used by {{Henry}}&#039;s {{p|Oranguru}}, Fanguru&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Invulnerabilità]]&lt;/div&gt;</summary>
		<author><name>AgentD</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Research_Lab_(Kalos)&amp;diff=4417181</id>
		<title>Pokémon Research Lab (Kalos)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Research_Lab_(Kalos)&amp;diff=4417181"/>
		<updated>2025-11-06T01:07:46Z</updated>

		<summary type="html">&lt;p&gt;AgentD: Added info to the Items subsection, as requested in the Breaking News board. Also fixed error in the Pokémon Legends: Z-A subsection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Images; appearances as the Sycamore Pokémon Lab in animation and in the manga}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Pokémon Research Lab ZA.png&lt;br /&gt;
|type=vert&lt;br /&gt;
|location_name=Pokémon Research Lab&lt;br /&gt;
|japanese_name=ポケモン研究所&lt;br /&gt;
|translated_name=Pokémon Research Lab&lt;br /&gt;
|mapdesc=A laboratory for researching Pokémon. The acting director offers wonderful rewards if you assist her with her research.&lt;br /&gt;
|location=[[South Boulevard]], [[Vert District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Research Lab&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン研究所&#039;&#039;&#039; &#039;&#039;Pokémon Laboratory&#039;&#039;), previously known as the &#039;&#039;&#039;Sycamore Pokémon Lab&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プラターヌ　ポケモン研究所&#039;&#039;&#039; &#039;&#039;Platane Pokémon Laboratory&#039;&#039;), is a laboratory in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located along [[South Boulevard]] within the [[Vert District]]. The lab is currently run by acting director [[Mabel]], succeeding [[Professor Sycamore]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Pokémon X and Y===&lt;br /&gt;
In {{g|X and Y}}, the player can receive either {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}} upon defeating Professor Sycamore in a [[Pokémon battle]] early in the game, as well as their corresponding [[Mega Stone]]. After the player enters the [[Hall of Fame]], they can return to the lab to get the [[Poké Radar]] from one of the scientists on the second floor.&lt;br /&gt;
&lt;br /&gt;
On the second floor, the player can change Rotom&#039;s forms.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Z-A===&lt;br /&gt;
In {{g|Legends: Z-A}}, the player can receive either {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}} from Mable early in the game.&lt;br /&gt;
&lt;br /&gt;
On the second floor, the player can revive {{p|Tyrunt}} or {{p|Amaura}} from a [[Jaw Fossil]] or [[Sail Fossil]], respectively. This is unlocked after completing a [[Mission (Legends: Z-A)|side mission]] in which the player is given [[Pokémon Dollar|money]] to purchase a Jaw Fossil or Sail Fossil from the [[Stone Emporium]]. The player receives either Tyrunt or Amaura after the lab assistant revives it from the [[Fossil]].&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{main|Mable&#039;s research}}&lt;br /&gt;
In exchange for completing missions given to the player by Mable, she will give them rewards such as [[TM|TMs]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Locationcolor/med|vert}}|bordercolor={{Locationcolor/light|vert}}&lt;br /&gt;
|zh_cmn=寶可夢研究所 / 宝可梦研究所 &#039;&#039;{{tt|Bǎokěmèng Yánjiùsuǒ / Bǎokěmèng Yánjiūsuǒ|Pokémon Institute}}&#039;&#039;&lt;br /&gt;
|zh_yue=寶可夢研究所 &#039;&#039;Pokémon {{tt|Yìhngausó|Institute}}&#039;&#039;&lt;br /&gt;
|fr=Laboratoire Pokémon&lt;br /&gt;
|de=Pokémon-Labor&lt;br /&gt;
|it=Laboratorio Pokémon&lt;br /&gt;
|ko=포켓몬 연구소 &#039;&#039;Pokémon Yeonguso&#039;&#039;&lt;br /&gt;
|es_eu=Laboratorio Pokémon&lt;br /&gt;
|es_la=Laboratorio Pokémon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Sycamore Pokémon Lab&lt;br /&gt;
{{Langtable|color={{Locationcolor/med|vert}}|bordercolor={{Locationcolor/light|vert}}&lt;br /&gt;
|fr=Laboratoire Pokémon Platane&lt;br /&gt;
|de=Platans Pokémon-Labor&lt;br /&gt;
|it=Laboratorio Pokémon del Prof. Platan&lt;br /&gt;
|ko=플라타느 포켓몬 연구소 &#039;&#039;Platane Pokémon Yeonguso&#039;&#039;&lt;br /&gt;
|es_eu=Laboratorio del Prof. Ciprés&lt;br /&gt;
}}&lt;br /&gt;
				&lt;br /&gt;
==Related articles==&lt;br /&gt;
&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;br /&gt;
&lt;br /&gt;
[[zh:布拉塔诺宝可梦研究所]]&lt;/div&gt;</summary>
		<author><name>AgentD</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4414799</id>
		<title>Mega Shard</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4414799"/>
		<updated>2025-11-05T00:07:54Z</updated>

		<summary type="html">&lt;p&gt;AgentD: I changed the title of the table to Mega Shard Trades. However, the table still needs stylizing and pictures of the items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Mega Shard&lt;br /&gt;
|jname=メガカケラ&lt;br /&gt;
|jtrans=Mega Shard&lt;br /&gt;
|art=Bag Mega Shard ZA Sprite&lt;br /&gt;
|sprite=Mega Shard ZA&lt;br /&gt;
|size=160px&lt;br /&gt;
|caption=Pokémon Legends: Z-A artwork&lt;br /&gt;
|gen=IX&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|game=ZA|group={{gameabbrev9|ZA}}|Other Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega Shard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メガカケラ&#039;&#039;&#039; &#039;&#039;Mega Shard&#039;&#039;) is a type of [[item]] introduced in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Mega Shards can be found by having Pokémon break clusters of [[Mega Crystal]]s scattered around [[Lumiose City]].&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|ZA}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
Mega Shards can be exchanged for [[Mega Stone]]s and [[Exp. Candy S|Exp. Candies S]] at the [[Quasartico Inc.]] headquarters.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|A mysterious shard that can be found after smashing Mega Crystals using Pokémon moves. It seems that some people collect these shards.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/keyhead|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
| Destroy a [[Mega Crystal]] using a damaging move.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Shard Trades ===&lt;br /&gt;
Mega Shards can be exchanged for items at the following prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy S&lt;br /&gt;
|8 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pidgeotite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Manectite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Houndoominite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Audinite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lopunnite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sablenite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sharpedonite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gyradosite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Heracronite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aerodactylite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Eelektrossite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Glalitite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pinsir&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Falinksite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Scolipite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gardevoirite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Galladite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Skarmorite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Alakazite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Drampanite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Excadrite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Chandelurite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aggronite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Metagrossite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Salamencite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the fact that it is used as a currency, you can only have 999 Mega Shards at any given time. This is due to the fact that Mega Shards are treated as any other item, which also have a max cap of 999.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=超級碎片 &#039;&#039;Chīukāp Seuipín&#039;&#039;&lt;br /&gt;
|zh_cmn=超級碎片 / 超级碎片 &#039;&#039;Chāojí Suìpiàn&#039;&#039;&lt;br /&gt;
|fr=Méga-Fragment&lt;br /&gt;
|de=Mega-Splitter&lt;br /&gt;
|it=Megaframmento&lt;br /&gt;
|ko=메가조각 &#039;&#039;Mega Jogak&#039;&#039;&lt;br /&gt;
|es_eu=Megaesquirla&lt;br /&gt;
|es_la=Megafragmento&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Exchangeable items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mega-Splitter]]&lt;br /&gt;
[[es:Megaesquirla]]&lt;br /&gt;
[[fr:Méga-Fragment]]&lt;br /&gt;
[[it:Megaframmento]]&lt;br /&gt;
[[ja:メガカケラ]]&lt;br /&gt;
[[zh:超级碎片（道具）]]&lt;/div&gt;</summary>
		<author><name>AgentD</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4413594</id>
		<title>Mega Shard</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mega_Shard&amp;diff=4413594"/>
		<updated>2025-11-04T15:42:58Z</updated>

		<summary type="html">&lt;p&gt;AgentD: I added a table of Mega Shard Exchange Rates. However, it might be incomplete or incorrect as I have not played through the whole game. It also needs stylizing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Mega Shard&lt;br /&gt;
|jname=メガカケラ&lt;br /&gt;
|jtrans=Mega Shard&lt;br /&gt;
|art=Bag Mega Shard ZA Sprite&lt;br /&gt;
|sprite=Mega Shard ZA&lt;br /&gt;
|size=160px&lt;br /&gt;
|caption=Pokémon Legends: Z-A artwork&lt;br /&gt;
|gen=IX&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|game=ZA|group={{gameabbrev9|ZA}}|Other Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega Shard&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メガカケラ&#039;&#039;&#039; &#039;&#039;Mega Shard&#039;&#039;) is a type of [[item]] introduced in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
Mega Shards can be found by having Pokémon break clusters of [[Mega Crystal]]s scattered around [[Lumiose City]].&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|ZA}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
Mega Shards can be exchanged for [[Mega Stone]]s and [[Exp. Candy S]] at the [[Quasartico Inc.]] headquarters.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|A mysterious shard that can be found after smashing Mega Crystals using Pokémon moves. It seems that some people collect these shards.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/keyhead|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
| Destroy a [[Mega Crystal]] using a damaging move.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Shard Exchange Table ===&lt;br /&gt;
Mega Shards can be exchanged for items at the following prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|Exp. Candy S&lt;br /&gt;
|8 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pidgeotite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Manectite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Houndoominite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Audinite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lopunnite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sablenite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Sharpedonite&lt;br /&gt;
|180 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gyradosite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Lucarionite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Heracronite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aerodactylite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Eelektrossite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Glalitite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Pinsir&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Falinksite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Scolipite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Gardevoirite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Galladite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Skarmorite&lt;br /&gt;
|240 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Alakazite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Drampanite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Excadrite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Chandelurite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|-&lt;br /&gt;
|Aggronite&lt;br /&gt;
|360 Mega Shards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the fact that it is used as a currency, you can only have 999 Mega Shards at any given time. This is due to the fact that Mega Shards are treated as any other item, which also have a max cap of 999.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=超級碎片 &#039;&#039;Chīukāp Seuipín&#039;&#039;&lt;br /&gt;
|zh_cmn=超級碎片 / 超级碎片 &#039;&#039;Chāojí Suìpiàn&#039;&#039;&lt;br /&gt;
|fr=Méga-Fragment&lt;br /&gt;
|de=Mega-Splitter&lt;br /&gt;
|it=Megaframmento&lt;br /&gt;
|ko=메가조각 &#039;&#039;Mega Jogak&#039;&#039;&lt;br /&gt;
|es_eu=Megaesquirla&lt;br /&gt;
|es_la=Megafragmento&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Exchangeable items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mega-Splitter]]&lt;br /&gt;
[[es:Megaesquirla]]&lt;br /&gt;
[[fr:Méga-Fragment]]&lt;br /&gt;
[[it:Megaframmento]]&lt;br /&gt;
[[ja:メガカケラ]]&lt;br /&gt;
[[zh:超级碎片（道具）]]&lt;/div&gt;</summary>
		<author><name>AgentD</name></author>
	</entry>
</feed>