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	<updated>2026-07-17T05:21:01Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lock_Capsule&amp;diff=2119950</id>
		<title>Talk:Lock Capsule</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lock_Capsule&amp;diff=2119950"/>
		<updated>2014-05-17T16:09:20Z</updated>

		<summary type="html">&lt;p&gt;AdmiralCurtiss: Lock Capsule Unlocked!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item is referenced in [[List of items by index number (Generation IV)]], but except for in [[April Fool&#039;s Day 2010]], I can&#039;t find any other reference to it. Can we confirm it as an actual item, or take it out of that page? [[User:CorporalStone|CorporalStone]] 16:49, 3 May 2010 (UTC)&lt;br /&gt;
:It &#039;&#039;&#039;is&#039;&#039;&#039; a real item... nobody knows the use of it though and it may just be an un-used item with no use at all. It&#039;s programmed into the games, so that&#039;s why it is on that page. ([[User:Yaminokame|Yaminokame]] 16:53, 3 May 2010 (UTC))&lt;br /&gt;
::...Are talk pages that aren&#039;t associated with any mainspace page supposed to exist? &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:47, 3 May 2010 (UTC)&lt;br /&gt;
:::Looking through a text dump, it appears to function similarly to the Manaphy egg in Ranger.. it transfers some sort of data to a currently unreleased game. There&#039;s data for &amp;quot;View Lock Capsule Card&amp;quot;, &amp;quot;The Lock Capsule was delivered safely&amp;quot; (in the context of a notice, it&#039;s grouped in with all the other notice stuff..) and the in-game bag text is &amp;quot;A sturdy Capsule that can only be opened with a special key.&amp;quot;. I&#039;m pretty sure Game Freak is going to do something with this... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:48, 3 May 2010 (UTC)&lt;br /&gt;
::::The real question is, why &#039;&#039;doesn&#039;t&#039;&#039; the page exist? I&#039;ll make it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:55, 3 May 2010 (UTC)&lt;br /&gt;
I got myself a lock capsule via pokesav, and could send someone one for study if their interested (i attached it to a shiny &amp;quot;movie 13 entei&amp;quot; i created, because Canada won&#039;t get that event, and probably wont get the lock capsule event, unless it&#039;s a wi-fi event. Canada never gets these events). I&#039;ll simply create a magikarp, attach a lock capsule to it, and send it via sendpkm. You can release the magikarp after wards if u don&#039;t want it. Contact me @ phantokachao@hotmail.com if your interested.--[[User:Kongu Chaos|Kongu Chaos]] 19:37, 23 May 2010 (UTC)&lt;br /&gt;
:But if you hack the Lock Capsule (which apparently won&#039;t have any use), can you unlock the screen that says &amp;quot;The Lock Capsule is held in the strictest safe-keeping&amp;quot; and allows you to send it out?--[[User:Purimpopoie|Purimpopoie]] 21:59, 29 August 2010 (UTC)&lt;br /&gt;
::There is no &#039;Use&#039; option on the Lock Capsule, so not by forcing it into the player&#039;s bag and trying to use it there. The interface itself, presuming that one exists probably has not even been found yet but the dialogue string &amp;quot;The Lock Capsule is held in the strictest safe-keeping&amp;quot; exists within the game code. --[[User:Chickasaurus|Chickasaurus]] 13:26, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Working Lock Capsule!==&lt;br /&gt;
Apparently I&#039;m the first person in the world to get this to work. Created a custom Mystery Gift that hands out the Lock Capsule, distributed it to HG/SS with https://github.com/polaris-/nintendo_dwc_emulator, and then I could transfer it to B/W with the Relocator and unlock it as intended.&lt;br /&gt;
A bit more info here: http://gbatemp.net/threads/save-nintendo-wifi-a-project-to-save-online-servers-for-ds-and-wii-games.362717/page-26#post-4998894&lt;br /&gt;
Screenshots here: http://imgur.com/a/443iT&lt;br /&gt;
[[User:AdmiralCurtiss|AdmiralCurtiss]] ([[User talk:AdmiralCurtiss|talk]]) 16:09, 17 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bad grammar==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The &#039;&#039;&#039;Lock Capsule&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックカプセル&#039;&#039;&#039; &#039;&#039;Lock Capsule&#039;&#039;) is a special [[key item]] present in {{game|HeartGold and SoulSilver|s}} whose use is currently unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Can somebody with sysop privileges rewrite this line to something like &amp;quot;The &#039;&#039;&#039;Lock Capsule&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ロックカプセル&#039;&#039;&#039; &#039;&#039;Lock Capsule&#039;&#039;) is a special [[key item]] present in {{game|HeartGold and SoulSilver|s}}. Its use is currently unknown.&amp;quot; please.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 12:45, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks --[[User:Chickasaurus|Chickasaurus]] 13:59, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This is in Black and White ==&lt;br /&gt;
&lt;br /&gt;
According to Serebii, this is used to get [[TM95]] in Black and White.  &lt;br /&gt;
[http://www.serebii.net/itemdex/lockcapsule.shtml]&lt;br /&gt;
Serebii also records no way to get to it on it&#039;s items page, so I guess Nintendo plan to release it for HGSS and then you send it over to BW.&lt;br /&gt;
Hmmm after all that fuss it just turned out it to be a way of getting an event TM... [[User:Jmvb|Jmvb]] 10:43, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transferring? ==&lt;br /&gt;
How exactly does that work? From what I&#039;ve heard, you can&#039;t transfer Pokémon with held items to Black &amp;amp; White. Besides, the Lock Capsule is a key item, isn&#039;t it? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:44, 16 October 2010 (UTC)&lt;br /&gt;
:It would perhaps be through a special interface we haven&#039;t found yet, or DS Download Play, where the &amp;quot;The Lock Capsule was delivered safely!&amp;quot; message is used? --[[User:Chickasaurus|Chickasaurus]] 07:51, 18 October 2010 (UTC)&lt;br /&gt;
== Proof of opening the Capsule ==&lt;br /&gt;
It was stupid to directly post to page as I should have put it her first, but there is absolutely no proof that the Lock Capsule is openable. There are pieces of evidence to suggest you can, but there has been no legimate way of opening it, even if you tried to activate the supposed event via Action Replay. On a far lesser extent, there has been no proof of it being transferable. If Im wrong correct me, but the problem is most events in Black and White are no longer triggered only via item. Like the Liberty Ticket event, either you need the item legitmately or you need to use hacking to actiate the event. Still there is no video that shows it being opened, no guide that shows how to do it nor is there an existing (or known) code to open the Capsule. Most of the current information on our page and other sites is speculation. Correct me if I&#039;m wrong&lt;br /&gt;
&lt;br /&gt;
--[[User:KingROTOM|KingROTOM]] 15:40, 12 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>AdmiralCurtiss</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save&amp;diff=2119356</id>
		<title>Save</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save&amp;diff=2119356"/>
		<updated>2014-05-15T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;AdmiralCurtiss: This article referenced saved data to be stored in RAM several times, which is not only misleading but also untrue for R/S and later, which write save data on flash memory. Changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]]&lt;br /&gt;
&#039;&#039;&#039;Saving&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レポート&#039;&#039;&#039; &#039;&#039;Report&#039;&#039;) is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation I|Generations I]] and [[Generation II|II]], and in {{wp|Flash memory}} from [[Generation III]] onward. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
If there is already saved game data stored on the game cartridge, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + &amp;lt;sc&amp;gt;Select&amp;lt;/sc&amp;gt; (Up + X + B in Generation VI) on the title screen before new data can be written. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]].&lt;br /&gt;
&lt;br /&gt;
In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player&#039;s chance of resuming from where they left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time they access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption.&lt;br /&gt;
&lt;br /&gt;
Saved game data of paired versions is compatible with either [[core series|version]].&lt;br /&gt;
&lt;br /&gt;
==The process of saving==&lt;br /&gt;
===Generation I===&lt;br /&gt;
The saving process in the Generation I games is very basic in that it only has a single confirmation prior to saving:&lt;br /&gt;
&lt;br /&gt;
{{Sign|RBY|header}}&lt;br /&gt;
{{Sign|RBY|Would you like to}}&lt;br /&gt;
{{Sign|RBY|SAVE the game?}}&lt;br /&gt;
{{Sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Static random-access memory|SRAM}}, an additional prompt displays:&lt;br /&gt;
&lt;br /&gt;
{{Sign|RBY|header}}&lt;br /&gt;
{{Sign|RBY|The older file}}&lt;br /&gt;
{{Sign|RBY|will be erased to}}&lt;br /&gt;
{{Sign|RBY|save. Okay?}}&lt;br /&gt;
{{Sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
Choosing &amp;lt;code&amp;gt;YES&amp;lt;/code&amp;gt; overwrites the previous saved game data in both cases. During the saving process, the messages &amp;lt;code&amp;gt;Now saving...&amp;lt;/code&amp;gt;{{sup/1|RB}} or &amp;lt;code&amp;gt;Saving...&amp;lt;/code&amp;gt;{{sup/1|Y}} and, upon completion, &amp;lt;code&amp;gt;{Player} saved the game!&amp;lt;/code&amp;gt; are printed on-screen.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
In [[Generation II]], the saving process is always executed in two steps, with the exception of the {{player}}&#039;s very first save.&lt;br /&gt;
&lt;br /&gt;
The first step is to confirm the same prompt from [[Generation I]]:&lt;br /&gt;
&lt;br /&gt;
{{Sign|RBY|header}}&lt;br /&gt;
{{Sign|RBY|Would you like to}}&lt;br /&gt;
{{Sign|RBY|save the game?}}&lt;br /&gt;
{{Sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
The second step is to confirm the overwriting of the current saved game data:&lt;br /&gt;
&lt;br /&gt;
{{Sign|RBY|header}}&lt;br /&gt;
{{Sign|RBY|There is already a}}&lt;br /&gt;
{{Sign|RBY|save file. Is it}}&lt;br /&gt;
{{Sign|RBY|OK to overwrite?}}&lt;br /&gt;
{{Sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
An additional message also displays during the saving process, advising the player not to turn off the power.&lt;br /&gt;
&lt;br /&gt;
{{Sign|RBY|header}}&lt;br /&gt;
{{Sign|RBY|SAVING... DON&#039;T}}&lt;br /&gt;
{{Sign|RBY|TURN OFF THE POWER.}}&lt;br /&gt;
{{Sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Static random-access memory|SRAM}}, the prompt in the second step instead displays:&lt;br /&gt;
&lt;br /&gt;
{{Sign|RBY|header}}&lt;br /&gt;
{{Sign|RBY|There is another}}&lt;br /&gt;
{{Sign|RBY|save file. Is it}}&lt;br /&gt;
{{Sign|RBY|OK to overwrite?}}&lt;br /&gt;
{{Sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
It is important to note that it uses very similar wording to the regular prompt from the second step.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
[[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored on the cartridge, a more detailed prompt is displayed:&lt;br /&gt;
&lt;br /&gt;
{{Sign|RS|header}}&lt;br /&gt;
{{Sign|RS|There is a different game file that is}}&lt;br /&gt;
{{Sign|RS|already saved.}}&lt;br /&gt;
{{Sign|RS|}}&lt;br /&gt;
{{Sign|RS|Is it okay to overwrite it?}}&lt;br /&gt;
{{Sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
{{game2|FireRed|LeafGreen|Emerald}} display a more severe prompt:&lt;br /&gt;
&lt;br /&gt;
{{Sign|FRLGspeech|header}}&lt;br /&gt;
{{Sign|FRLGspeech|WARNING!}}&lt;br /&gt;
{{Sign|FRLGspeech|}}&lt;br /&gt;
{{Sign|FRLGspeech|There is a different game file that}}&lt;br /&gt;
{{Sign|FRLGspeech|is already saved.}}&lt;br /&gt;
{{Sign|FRLGspeech|}}&lt;br /&gt;
{{Sign|FRLGspeech|If you save now, the other file’s}}&lt;br /&gt;
{{Sign|FRLGspeech|adventure, including items and}}&lt;br /&gt;
{{Sign|FRLGspeech|POKéMON, will be entirely lost.}}&lt;br /&gt;
{{Sign|FRLGspeech|}}&lt;br /&gt;
{{Sign|FRLGspeech|Are you sure you want to save now}}&lt;br /&gt;
{{Sign|FRLGspeech|and overwrite the other save file?}}&lt;br /&gt;
{{Sign|FRLGspeech|footer}}&lt;br /&gt;
&lt;br /&gt;
{{Sign|E|header}}&lt;br /&gt;
{{Sign|E|WARNING!}}&lt;br /&gt;
{{Sign|E|}}&lt;br /&gt;
{{Sign|E|There is a different game file that}}&lt;br /&gt;
{{Sign|E|is already saved.}}&lt;br /&gt;
{{Sign|E|}}&lt;br /&gt;
{{Sign|E|If you save now, the other file’s}}&lt;br /&gt;
{{Sign|E|adventure, including items and}}&lt;br /&gt;
{{Sign|E|POKéMON, will be entirely lost.}}&lt;br /&gt;
{{Sign|E|}}&lt;br /&gt;
{{Sign|E|Are you sure you want to save now}}&lt;br /&gt;
{{Sign|E|and overwrite the other save file?}}&lt;br /&gt;
{{Sign|E|footer}}&lt;br /&gt;
&lt;br /&gt;
====In Pokémon Colosseum and Pokémon XD: Gale of Darkness====&lt;br /&gt;
[[Pokémon Colosseum]] requires the {{player}} to use the [[PC]] for saving, as opposed to the handheld [[core series]] games, which allow the player to save anywhere. The &amp;quot;save anywhere&amp;quot; feature was restored in [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual &amp;lt;code&amp;gt;Saving...&amp;lt;/code&amp;gt; prompt will read &amp;lt;code&amp;gt;Saving a lot of data...&amp;lt;/code&amp;gt; if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box,  using a PC directly, and saving when there is no save data present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message appears after a GTS trade or if the save data was corrupted and player is saving with a backup savefile.&lt;br /&gt;
&lt;br /&gt;
In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects &amp;lt;code&amp;gt;NEW GAME&amp;lt;/code&amp;gt; from the title screen while saved game data remains, the player is cautioned: &amp;lt;code&amp;gt;WARNING! There is already another saved game file. If you start an adventure now, you will not{{sup/4|DPPt}}/won&#039;t{{sup/4|HGSS}} be able to save it.&amp;lt;/code&amp;gt; If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message &amp;lt;code&amp;gt;There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.&amp;lt;/code&amp;gt; The instructions for how to delete saved game data are &amp;lt;code&amp;gt;Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.&amp;lt;/code&amp;gt; and appear both on the first warning message and when the player forces a saving process with saved game data currently stored on the game card; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the {{wp|Graphical user interface|GUI}} is presented on the touch screen, option buttons included.&lt;br /&gt;
&lt;br /&gt;
If the player decides to delete the previous data by pressing Up + &amp;lt;sc&amp;gt;Select&amp;lt;/sc&amp;gt; + B on the title screen, they will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: &amp;lt;code&amp;gt;Once data has been deleted, there is no way to recover it.&amp;lt;/code&amp;gt; Pokémon HeartGold and SoulSilver display an additional message: &amp;lt;code&amp;gt;Furthermore, Pokéwalker registered data will also be erased.&amp;lt;/code&amp;gt; The player is then asked to confirm the deletion once more before the saved game data is finally deleted.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In [[Generation V]], the saving process is similar to that of [[Generation IV]], but with two differences. First, there is now only one step again, like in [[Generation I]]. Second, while saving, there is a {{wp|progress bar}} at the bottom of the screen to indicate the current progress of the data being written. The long saving periods of Generation IV have been rectified by giving the {{player}} only eight boxes in the [[Pokémon Storage System]] until each one of the eight has at least one {{OBP|Pokémon|species}} in it, avoiding the need to encrypt empty box data. If major changes are made to the box system after all the boxes are available, the &amp;lt;code&amp;gt;Saving a lot of data...&amp;lt;/code&amp;gt; message appears, and the saving will take significantly longer like when the message appears in Generation IV.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{Incomplete|section|When does the &amp;quot;Saving a lot of data...&amp;quot; message appear in [[Generation VI]]?}}&lt;br /&gt;
In [[Generation VI]], the saving process is similar to that of [[Generation V]], but the progress bar is removed, and the saving in progress text now says &amp;lt;code&amp;gt;Now saving your adventure... Don&#039;t turn off the power.&amp;lt;/code&amp;gt;. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to [[Generation IV|earlier]] [[generations]].&lt;br /&gt;
&lt;br /&gt;
In [[Lumiose City save glitch|unupdated versions]] of [[Pokémon X and Y]], there is a [[Lumiose City save glitch|save glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a {{wp|Patch (computing)|patch}} to fix it.&lt;br /&gt;
&lt;br /&gt;
==List of activities==&lt;br /&gt;
This is a list of activities which require saving before they can be used.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* When using the [[Pokémon Storage System]] to move {{OBP|Pokémon|species}} into other boxes&lt;br /&gt;
* When entering the [[Pokémon Center#Generation I|Cable Club]]&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
====In all games====&lt;br /&gt;
* When using the [[Pokémon Storage System]] to move {{OBP|Pokémon|species}} into other boxes&lt;br /&gt;
* When entering the [[Pokémon Center#Generation II|Cable Club]]&lt;br /&gt;
* Entering the [[Hall of Fame]] or defeating {{ga|Red}} (automatic)&lt;br /&gt;
&lt;br /&gt;
====Crystal only====&lt;br /&gt;
* Entering the {{Gdis|Battle Tower|II}} to participate in {{pkmn|battle}}s&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
====In all games====&lt;br /&gt;
* When entering the [[Pokémon Center#Generation III|Cable Club]] or [[Pokémon Center#Generation III|Wireless Club]]&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&lt;br /&gt;
* Entering the [[Hall of Fame]] (automatic)&lt;br /&gt;
&lt;br /&gt;
====Ruby and Sapphire only====&lt;br /&gt;
* Entering the {{Gdis|Battle Tower|III}} to participate in {{pkmn|battle}}s&lt;br /&gt;
&lt;br /&gt;
====Emerald only====&lt;br /&gt;
* Entering the {{Gdis|Battle Tower|III}} or another location in the {{Gdis|Battle Frontier|III}} to participate in {{pkmn|battle}}s&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====In all games====&lt;br /&gt;
* Entering the Colosseum or the [[Union Room]]&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&lt;br /&gt;
* Using [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
** Entering the [[Global Terminal|Global Trade Station]]&lt;br /&gt;
* Entering the [[Hall of Fame]] (automatic)&lt;br /&gt;
&lt;br /&gt;
====Diamond, Pearl and Platinum only====&lt;br /&gt;
* Using the [[Explorer Kit]]&lt;br /&gt;
* Entering the {{Gdis|Battle Tower|IV}} to participate in {{pkmn|battle}}s&lt;br /&gt;
&lt;br /&gt;
====Platinum only====&lt;br /&gt;
* Entering the {{Gdis|Battle Tower|IV}} or another location in the {{Gdis|Battle Frontier|IV}} to participate in {{pkmn|battle}}s&lt;br /&gt;
&lt;br /&gt;
====HeartGold and SoulSilver only====&lt;br /&gt;
* Entering the {{Gdis|Battle Tower|IV}} or another location in the {{Gdis|Battle Frontier|IV}} to participate in {{pkmn|battle}}s&lt;br /&gt;
* Entering the [[Trainer House]] to participate in {{pkmn|battle}}s&lt;br /&gt;
* Defeating {{ga|Red}} (automatic)&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
* Entering the Colosseum or the [[Union Room]]&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&lt;br /&gt;
* Using [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
** Entering the [[Global Terminal]]&lt;br /&gt;
** Using {{DL|C-Gear|Game Sync}}&lt;br /&gt;
* Changing the Wi-Fi settings through the [[C-Gear]]&lt;br /&gt;
* Entering the [[Battle Subway]] to participate in {{pkmn|battle}}s&lt;br /&gt;
* Using [[Poké Transfer]]&lt;br /&gt;
* Entering the [[Hall of Fame]] (automatic)&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
* Entering the [[Hall of Fame]] (automatic)&lt;br /&gt;
* Entering the [[Battle Maison]]&lt;br /&gt;
* Enabling the Internet&lt;br /&gt;
** Entering the [[Global Trade System]]&lt;br /&gt;
** Using The [[Wonder Trade]]&lt;br /&gt;
** [[Trade|Trading]] a {{OBP|Pokémon|species}}&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
Saved game data can become corrupted due to various factors:&lt;br /&gt;
* Interruption of the saving process in [[Generation I]] and {{Gen|II}} games;&lt;br /&gt;
* Cheating;&lt;br /&gt;
* Abusing certain [[glitch]]es.&lt;br /&gt;
&lt;br /&gt;
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the saved game data in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt; in such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.&lt;br /&gt;
&lt;br /&gt;
==In side games==&lt;br /&gt;
===In the Pokémon Ranger series===&lt;br /&gt;
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.&lt;br /&gt;
&lt;br /&gt;
When no save machine is available, {{player}}s may use a &amp;quot;quick save&amp;quot; feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will be stored permanently.&lt;br /&gt;
&lt;br /&gt;
In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
Saving typically happens in the player&#039;s bed or at [[Kangaskhan Rock]]s. However, if the player wishes to save (and immediately return to the main menu), they may use a &amp;quot;quick save&amp;quot; option found in the in-dungeon menu&#039;s &amp;lt;code&amp;gt;Options&amp;lt;/code&amp;gt; section, and then selecting &amp;lt;code&amp;gt;Quicksave or Give Up&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the menu is expanded, and the button is relocated to a new section known as the &amp;lt;code&amp;gt;Rest&amp;lt;/code&amp;gt; section.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Conquest===&lt;br /&gt;
To delete saved game data in [[Pokémon Conquest]], press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Generation I]] and {{Gen|II}} games as well as in {{game|Emerald}}, there are cloning [[glitch]]es which exploit the use of saving.&lt;br /&gt;
* The question for double-checking a save, i.e., the information given to the {{player}} that saving will cause the previous saved game data to be overwritten (assuming that there is already saved game data present), was made official internationally in Generation II. However, the question is present in {{game|Red and Green|s}} as a one-time reconfirmation and it is implemented in a very unusual manner, since it is only made when the player performs their first save. This was changed in {{game|Blue| (Japanese)}}, where the saving process will only involve a confirmation request and a message of a successful save. The Japanese version of {{game|Yellow}} performs exactly like the international releases of all Generation I games.&lt;br /&gt;
* In the Japanese version of the Generation I games, only Pokémon Yellow included a message similar to the &amp;lt;code&amp;gt;Now saving...&amp;lt;/code&amp;gt;{{sup/1|RB}} or &amp;lt;code&amp;gt;Saving...&amp;lt;/code&amp;gt;{{sup/1|Y}} messages found in the international releases. In the Japanese Pokémon Yellow, this message read :ポケモンレポートに かきこんでいます &#039;&#039;Writing Pokémon report...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Kangaskhan Storage]]&lt;br /&gt;
&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sichern]]&lt;br /&gt;
[[ja:レポート]]&lt;/div&gt;</summary>
		<author><name>AdmiralCurtiss</name></author>
	</entry>
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