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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Evolution&amp;diff=2519716</id>
		<title>Evolution</title>
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		<updated>2016-10-17T02:23:56Z</updated>

		<summary type="html">&lt;p&gt;Ac2k: /* Basic Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|set in the video game {{ga|Pokémon Trading Card Game}}|Evolution (GB1)}} &#039;&#039;For the expansion of the [[Pokémon Trading Card Game]], see [[Evolutions (TCG)]].&#039;&#039;&lt;br /&gt;
[[File:Evotag.png|frame|right|{{p|Ivysaur}} evolving into {{p|Venusaur}}, depicted in {{game|Black and White|s}}.]]&lt;br /&gt;
&#039;&#039;&#039;Evolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|進化|しんか}}&#039;&#039;&#039; &#039;&#039;evolution&#039;&#039;) is a process in which a {{OBP|Pokémon|species}} changes into a different species of Pokémon. This change is not merely physical, however, as Pokémon of a higher evolutionary stage have different (and usually more powerful) [[base stats]] than their predecessors, may have different [[move]]s that can be learned, and sometimes change their [[type]]s, though usually at least one of the types of the previous form is preserved. Other statistics, such as [[Nature]] and {{EV}}s, as well as {{shiny|shininess}}, are preserved. With respect to real-world phenomena, Pokémon Evolution is more similar to {{wp|metamorphosis}} than {{wp|evolution}}. Evolution also appears to be a mostly independent phenomena from the {{wp|aging}} process for most species, though [[Baby Pokémon]] need to evolve to their next stage in order to [[Pokémon Breeding|breed]].&lt;br /&gt;
&lt;br /&gt;
[[Professor Elm]] and [[Professor Rowan]] are the leading experts in Pokémon Evolution. According to the latter&#039;s research, over 90% of all Pokémon are connected to at least one other through Evolution (this is true only if Legendary Pokémon are excluded.) Rowan is currently investigating whether Evolution is a form of maturity in Pokémon, and looking at the implications this process has on Legendary Pokémon, which don&#039;t evolve.&lt;br /&gt;
&lt;br /&gt;
==Evolution families==&lt;br /&gt;
An evolution family is a group of Pokémon who will all, if bred with {{p|Ditto}} or a Pokémon in the same [[Egg Group]], make a Pokémon Egg that will hatch into the same Pokémon, excluding baby Pokémon. This also means that the most basic form has the potential to become any of the rest of the family, although it will ultimately be able to follow only one evolutionary path.&lt;br /&gt;
&lt;br /&gt;
===Stages of evolution===&lt;br /&gt;
[[File:Piplup family anime.png|thumb|240px|right|Piplup evolution family in the anime]]&lt;br /&gt;
Pokémon can be divided into different evolutionary stages, based on where they appear in their evolution family. All Pokémon fall into one of four groups: [[baby Pokémon]], unevolved Pokémon, first-evolution Pokémon, and second-evolution Pokémon. These groups are also the basis for the {{Trading Card Game}}&#039;s grouping of {{TCG|Baby Pokémon}}, {{TCG|Basic Pokémon}}, {{TCG|Stage 1 Pokémon}}, and {{TCG|Stage 2 Pokémon}}, respectively.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that no evolution family contains both a baby Pokémon and a second-evolution Pokémon, many regard baby Pokémon as the most basic form, while moving their evolved counterparts one level higher. For example, originally, {{p|Pikachu}} was regarded as an unevolved Pokémon, however, with the release of {{p|Pichu}} in [[Generation II]], many now consider it to be more on par with Pokémon like {{p|Charmeleon}}, though its TCG classification remains the same.&lt;br /&gt;
&lt;br /&gt;
====Two-evolution families====&lt;br /&gt;
{{main|:category:Pokémon that are part of a three-stage evolutionary line|Pokémon that are part of a three-stage evolutionary line}}&lt;br /&gt;
Perhaps the most well-known types of evolution families are those that feature two separate evolutionary events in the Pokémon&#039;s development. Indeed, this type of evolution family is what all of the [[starter Pokémon]] in the [[core series]] are a part of (excluding the starter {{p|Pikachu}} in {{game|Yellow}}, as {{p|Pichu}} did not yet exist and it could not be evolved into {{p|Raichu}}; and {{p|Eevee}}, which could only be taken by {{ga|Blue}}), as well as all [[pseudo-legendary Pokémon]]. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Middle&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 55}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:147Dratini.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Dratini (Pokémon)|Dratini}}&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:148Dragonair.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Dragonair (Pokémon)|Dragonair}}&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:149Dragonite.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Dragonite (Pokémon)|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-evolution families====&lt;br /&gt;
{{main|:category:Pokémon that are part of a two-stage evolutionary line|Pokémon that are part of a two-stage evolutionary line}}&lt;br /&gt;
By far the most common type of evolution family, these families are based in a Pokémon that will only ever evolve once in its development. About one third of all Pokémon that would later get a baby form were part of this kind of evolution family before their baby form was revealed. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 20}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:019Rattata.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Rattata (Pokémon)|Rattata}}&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:020Raticate.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Raticate (Pokémon)|Raticate}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon that do not evolve====&lt;br /&gt;
{{main|List of Pokémon that are not part of an evolutionary line}}&lt;br /&gt;
The least common type of evolution family is that in which no evolutionary event takes place, meaning that it is made up of only one member. Many of the Pokémon that have no evolutionary relatives are [[Legendary Pokémon]]. However, there are still 61 other Pokémon that do not evolve. Below is a list of all non-Legendary Pokémon that do not evolve ({{p|Phione}} is not included due to its status as a Legendary being disputed).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #C4E673; border: 5px solid #E0F2B6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673; {{roundytl|5px}}&amp;quot; | [[Generation I|Gen I]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | [[Generation II|Gen II]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | [[Generation III|Gen III]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | [[Generation IV|Gen IV]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | [[Generation V|Gen V]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673; {{roundytr|5px}}&amp;quot; | [[Generation VI|Gen VI]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|083|Farfetch&#039;d}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| {{MSP|201|Unown}}&lt;br /&gt;
| {{p|Unown}}&lt;br /&gt;
| {{MSP|302|Sableye}}&lt;br /&gt;
| {{p|Sableye}}&lt;br /&gt;
| {{MSP|417|Pachirisu}}&lt;br /&gt;
| {{p|Pachirisu}}&lt;br /&gt;
| {{MSP|531|Audino}}&lt;br /&gt;
| {{p|Audino}}&lt;br /&gt;
| {{MSP|676|Furfrou}}&lt;br /&gt;
| {{p|Furfrou}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|115|Kangaskhan}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| {{MSP|203|Girafarig}}&lt;br /&gt;
| {{p|Girafarig}}&lt;br /&gt;
| {{MSP|303|Mawile}}&lt;br /&gt;
| {{p|Mawile}}&lt;br /&gt;
| {{MSP|441|Chatot}}&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| {{MSP|538|Throh}}&lt;br /&gt;
| {{p|Throh}}&lt;br /&gt;
| {{MSP|701|Hawlucha}}&lt;br /&gt;
| {{p|Hawlucha}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|127|Pinsir}}&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| {{MSP|206|Dunsparce}}&lt;br /&gt;
| {{p|Dunsparce}}&lt;br /&gt;
| {{MSP|311|Plusle}}&lt;br /&gt;
| {{p|Plusle}}&lt;br /&gt;
| {{MSP|442|Spiritomb}}&lt;br /&gt;
| {{p|Spiritomb}}&lt;br /&gt;
| {{MSP|539|Sawk}}&lt;br /&gt;
| {{p|Sawk}}&lt;br /&gt;
| {{MSP|702|Dedenne}}&lt;br /&gt;
| {{p|Dedenne}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|128|Tauros}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| {{MSP|211|Qwilfish}}&lt;br /&gt;
| {{p|Qwilfish}}&lt;br /&gt;
| {{MSP|312|Minun}}&lt;br /&gt;
| {{p|Minun}}&lt;br /&gt;
| {{MSP|455|Carnivine}}&lt;br /&gt;
| {{p|Carnivine}}&lt;br /&gt;
| {{MSP|550|Basculin}}&lt;br /&gt;
| {{p|Basculin}}&lt;br /&gt;
| {{MSP|703|Carbink}}&lt;br /&gt;
| {{p|Carbink}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| {{MSP|213|Shuckle}}&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| {{MSP|313|Volbeat}}&lt;br /&gt;
| {{p|Volbeat}}&lt;br /&gt;
| {{MSP|479|Rotom}}&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| {{MSP|556|Maractus}}&lt;br /&gt;
| {{p|Maractus}}&lt;br /&gt;
| {{MSP|707|Klefki}}&lt;br /&gt;
| {{p|Klefki}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|132|Ditto}}&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| {{MSP|214|Heracross}}&lt;br /&gt;
| {{p|Heracross}}&lt;br /&gt;
| {{MSP|314|Illumise}}&lt;br /&gt;
| {{p|Illumise}}&lt;br /&gt;
| style=&amp;quot;background: #C4E673&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #C4E673&amp;quot; |&lt;br /&gt;
| {{MSP|561|Sigilyph}}&lt;br /&gt;
| {{p|Sigilyph}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|142|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Aerodactyl}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|222|Corsola}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Corsola}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|324|Torkoal}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Torkoal}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;13&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|587|Emolga}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Emolga}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| {{MSP|225|Delibird}}&lt;br /&gt;
| {{p|Delibird}}&lt;br /&gt;
| {{MSP|327|Spinda}}&lt;br /&gt;
| {{p|Spinda}}&lt;br /&gt;
| {{MSP|594|Alomomola}}&lt;br /&gt;
| {{p|Alomomola}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|227|Skarmory}}&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| {{MSP|335|Zangoose}}&lt;br /&gt;
| {{p|Zangoose}}&lt;br /&gt;
| {{MSP|615|Cryogonal}}&lt;br /&gt;
| {{p|Cryogonal}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|234|Stantler}}&lt;br /&gt;
| {{p|Stantler}}&lt;br /&gt;
| {{MSP|336|Seviper}}&lt;br /&gt;
| {{p|Seviper}}&lt;br /&gt;
| {{MSP|618|Stunfisk}}&lt;br /&gt;
| {{p|Stunfisk}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|235|Smeargle}}&lt;br /&gt;
| {{p|Smeargle}}&lt;br /&gt;
| {{MSP|337|Lunatone}}&lt;br /&gt;
| {{p|Lunatone}}&lt;br /&gt;
| {{MSP|621|Druddigon}}&lt;br /&gt;
| {{p|Druddigon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|241|Miltank}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Miltank}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|338|Solrock}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Solrock}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|626|Bouffalant}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Bouffalant}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|351|Castform}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Castform}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|631|Heatmor}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Heatmor}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|352|Kecleon}}&lt;br /&gt;
| {{p|Kecleon}}&lt;br /&gt;
| {{MSP|632|Durant}}&lt;br /&gt;
| {{p|Durant}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|357|Tropius}}&lt;br /&gt;
| {{p|Tropius}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|359|Absol}}&lt;br /&gt;
| {{p|Absol}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|369|Relicanth}}&lt;br /&gt;
| {{p|Relicanth}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|370|Luvdisc}}&lt;br /&gt;
| {{p|Luvdisc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not belonging to an evolutionary family is not indicative of strength, or a lack thereof. Some Pokémon, such as {{p|Heracross}} and {{p|Skarmory}}, are comparable to fully evolved Pokémon while others, like {{p|Delibird}} and {{p|Luvdisc}}, are more comparable to unevolved Pokémon. Often this indicates a Pokémon&#039;s possibility to be eligible for future [[List of Pokémon with cross-generational evolutions|new evolutions]] or [[baby Pokémon|pre-evolutions]].&lt;br /&gt;
&lt;br /&gt;
====Branch evolution families====&lt;br /&gt;
{{main|List of Pokémon with branched evolutions}}&lt;br /&gt;
Several families, while also one- and two-evolution families, are also branch evolution families. What this means is that there is a split in the evolutionary line at some point so that even though two Pokémon of the same species evolve the same amount of times, they can become one of two or more entirely different creatures. {{p|Eevee}} is the best-known example of this, evolving eight different ways depending on the method used. An example of this type of evolution family is below.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #E0F2B6; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #C4E673; {{roundy|15px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| &amp;lt;small&amp;gt;Lowest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}&lt;br /&gt;
| &amp;lt;small&amp;gt;Middle&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Evolutionary stone#Water Stone|Water Stone}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Trigger&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Holding {{color2|000|Evolution-inducing held item#King&#039;s Rock|King&#039;s Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Highest&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:060Poliwag.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwag (Pokémon)|Poliwag}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:061Poliwhirl.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwhirl (Pokémon)|Poliwhirl}}&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:062Poliwrath.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Poliwrath (Pokémon)|Poliwrath}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0F2B6; {{roundy|1em}}&amp;quot; | [[File:186Politoed.png|96px]]&amp;lt;br&amp;gt;{{color2|000|Politoed (Pokémon)|Politoed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Advantages=====&lt;br /&gt;
A major difference between the final forms of an evolution family with a branch in evolution is in the way that their [[base stats]] line up. For example, {{p|Kirlia}} can evolve into both {{p|Gardevoir}} and {{p|Gallade}}, which both have 518 total base stats. However, Gallade&#039;s base stat in {{stat|Attack}} is 125 and its base stat in {{stat|Special Attack}} is 65. The reverse is true for Gardevoir, whose Special Attack is 125 and whose Attack is 65. This is true of many opposing evolutions, with one focusing in one specific stat, the other focusing in a separate stat, and both having the same total stats. This is especially obvious in the [[Eeveelution]]s, who each have exactly the same base stats, though organized differently.&lt;br /&gt;
&lt;br /&gt;
A listing of the stat focuses is below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #C4E673; border: 5px solid #E0F2B6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673; {{roundytl|5px}}&amp;quot; | Basic form&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | Evolutions&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #C4E673&amp;quot; | Types&lt;br /&gt;
! style=&amp;quot;background: #C4E673; {{roundytr|5px}}&amp;quot; | Difference&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|043|Oddish}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Oddish}}&lt;br /&gt;
| {{MSP|045|Vileplume}}&lt;br /&gt;
| {{p|Vileplume}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{color2|FFF|Grass (type)|Grass}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{color2|FFF|Poison (type)|Poison}}&lt;br /&gt;
| Defense is 85, Special Attack is 110, Special Defense is 90&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|182|Bellossom}}&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color}}&amp;quot; | {{color2|FFF|Grass (type)|Grass}}&lt;br /&gt;
| Defense is 95, Special Attack is 90, Special Defense is 100&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|060|Poliwag}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Poliwag}}&lt;br /&gt;
| {{MSP|062|Poliwrath}}&lt;br /&gt;
| {{p|Poliwrath}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{color2|FFF|Fighting (type)|Fighting}}&lt;br /&gt;
| Defense is 20 higher, Attack is 20 higher&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|186|Politoed}}&lt;br /&gt;
| {{p|Politoed}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| Special Attack is 20 higher, Special Defense is 10 higher&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|079|Slowpoke}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Slowpoke}}&lt;br /&gt;
| {{MSP|080|Slowbro}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{color2|FFF|Psychic (type)|Psychic}}&lt;br /&gt;
| Defense is 110, Special Defense is 80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|199|Slowking}}&lt;br /&gt;
| {{p|Slowking}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{color2|FFF|Psychic (type)|Psychic}}&lt;br /&gt;
| Special Defense is 110, Defense is 80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | {{MSP|133|Eevee}}&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | {{p|Eevee}}&lt;br /&gt;
| {{MSP|134|Vaporeon}}&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| Highest stat is HP&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|135|Jolteon}}&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{electric color}}&amp;quot; | {{color2|FFF|Electric (type)|Electric}}&lt;br /&gt;
| Highest stat is Speed&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|136|Flareon}}&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color}}&amp;quot; | {{color2|FFF|Fire (type)|Fire}}&lt;br /&gt;
| Highest stat is Attack&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|196|Espeon}}&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{color2|FFF|Psychic (type)|Psychic}}&lt;br /&gt;
| Highest stat is Special Attack, tied with Glaceon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|197|Umbreon}}&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{dark color}}&amp;quot; | {{color2|FFF|Dark (type)|Dark}}&lt;br /&gt;
| Highest stat is Special Defense, tied with Sylveon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|470|Leafeon}}&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color}}&amp;quot; | {{color2|FFF|Grass (type)|Grass}}&lt;br /&gt;
| Highest stat is Defense&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|471|Glaceon}}&lt;br /&gt;
| {{p|Glaceon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ice color}}&amp;quot; | {{color2|FFF|Ice (type)|Ice}}&lt;br /&gt;
| Highest stat is Special Attack, tied with Espeon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|700|Sylveon}}&lt;br /&gt;
| {{p|Sylveon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{color2|FFF|Fairy (type)|Fairy}}&lt;br /&gt;
| Highest stat is Special Defense, tied with Umbreon&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{MSP|236|Tyrogue}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{p|Tyrogue}}&lt;br /&gt;
| {{MSP|106|Hitmonlee}}&lt;br /&gt;
| {{p|Hitmonlee}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{color2|FFF|Fighting (type)|Fighting}}&lt;br /&gt;
| Attack is 120, Defense is 53, Speed is 87&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|107|Hitmonchan}}&lt;br /&gt;
| {{p|Hitmonchan}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{color2|FFF|Fighting (type)|Fighting}}&lt;br /&gt;
| Attack is 105, Defense is 79, Speed is 76&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|237|Hitmontop}}&lt;br /&gt;
| {{p|Hitmontop}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{color2|FFF|Fighting (type)|Fighting}}&lt;br /&gt;
| Attack is 95, Defense is 95, Speed is 70&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|265|Wurmple}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Wurmple}}&lt;br /&gt;
| {{MSP|267|Beautifly}}&lt;br /&gt;
| {{p|Beautifly}}&lt;br /&gt;
| style=&amp;quot;background:#{{bug color}}&amp;quot; | {{color2|FFF|Bug (type)|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; | {{color2|FFF|Flying (type)|Flying}}&lt;br /&gt;
| Attack and Special Attack higher than Defense and Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|269|Dustox}}&lt;br /&gt;
| {{p|Dustox}}&lt;br /&gt;
| style=&amp;quot;background:#{{bug color}}&amp;quot; | {{color2|FFF|Bug (type)|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color}}&amp;quot; | {{color2|FFF|Poison (type)|Poison}}&lt;br /&gt;
| Defense and Special Defense higher than Attack and Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|280|Ralts}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Ralts}}&lt;br /&gt;
| {{MSP|282|Gardevoir}}&lt;br /&gt;
| {{p|Gardevoir}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{color2|FFF|Psychic (type)|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color}}&amp;quot; | {{color2|FFF|Fairy (type)|Fairy}}&lt;br /&gt;
| Special Attack is 125, Attack is 65&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|475|Gallade}}&lt;br /&gt;
| {{p|Gallade}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | {{color2|FFF|Psychic (type)|Psychic}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color}}&amp;quot; | {{color2|FFF|Fighting (type)|Fighting}}&lt;br /&gt;
| Attack is 125, Special Attack is 65&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|361|Snorunt}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Snorunt}}&lt;br /&gt;
| {{MSP|362|Glalie}}&lt;br /&gt;
| {{p|Glalie}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ice color}}&amp;quot; | {{color2|FFF|Ice (type)|Ice}}&lt;br /&gt;
| All stats are 80&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|478|Froslass}}&lt;br /&gt;
| {{p|Froslass}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | {{color2|FFF|Ice (type)|Ice}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color}}&amp;quot; | {{color2|FFF|Ghost (type)|Ghost}}&lt;br /&gt;
| HP, Defense, Special Defense each 10 lower, Speed 30 higher&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{MSP|366|Clamperl}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Clamperl}}&lt;br /&gt;
| {{MSP|367|Huntail}}&lt;br /&gt;
| {{p|Huntail}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| Attack is 104, Special Attack is 94&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|368|Gorebyss}}&lt;br /&gt;
| {{p|Gorebyss}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color}}&amp;quot; | {{color2|FFF|Water (type)|Water}}&lt;br /&gt;
| Attack is 84, Special Attack is 114&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{MSP|412|Burmy}}&amp;lt;br&amp;gt;{{MSP|412G|Burmy}}&amp;lt;br&amp;gt;{{MSP|412S|Burmy}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{p|Burmy}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|413|Wormadam}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|{{p|Wormadam}}&lt;br /&gt;
| style=&amp;quot;background:#{{bug color}}&amp;quot; | {{color2|FFF|Bug (type)|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | {{color2|FFF|Grass (type)|Grass}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|Special Attack and Special Defense higher by 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|413G|Wormadam}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|{{p|Wormadam}}&lt;br /&gt;
| style=&amp;quot;background:#{{bug color}}&amp;quot; | {{color2|FFF|Bug (type)|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | {{color2|FFF|Ground (type)|Ground}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|Attack and Defense higher by 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|{{MSP|413S|Wormadam}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|{{p|Wormadam}}&lt;br /&gt;
| style=&amp;quot;background:#{{bug color}}&amp;quot; | {{color2|FFF|Bug (type)|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color}}&amp;quot; | {{color2|FFF|Steel (type)|Steel}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|Equal special and physical stats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP|414|Mothim}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot;|{{p|Mothim}}&lt;br /&gt;
| style=&amp;quot;background:#{{bug color}}&amp;quot; | {{color2|FFF|Bug (type)|Bug}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}&amp;quot; | {{color2|FFF|Flying (type)|Flying}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Lower Defenses but higher HP, Attacks, and Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Methods of evolution==&lt;br /&gt;
{{main|Methods of evolution}}&lt;br /&gt;
The various triggers for a Pokémon&#039;s evolution are almost as varied as the Pokémon themselves, and some Pokémon have a unique evolution method. The most common of them is Evolution by leveling up at or above a certain level. Other methods include the following:&lt;br /&gt;
*leveling up when [[friendship]] has reached a high level (220 or greater)&lt;br /&gt;
*leveling up while holding an item&lt;br /&gt;
*leveling up while knowing a certain move or a move of a certain type&lt;br /&gt;
*leveling up in a certain location&lt;br /&gt;
*[[trade|trading]] the Pokémon&lt;br /&gt;
*trading the Pokémon while [[evolution-inducing held item|holding an item]]&lt;br /&gt;
*trading the [[Karrablast (Pokémon)|Pokémon]] for specific [[Shelmet (Pokémon)|Pokémon]]&lt;br /&gt;
*using an [[evolutionary stone]] on it&lt;br /&gt;
*leveling up with a certain Pokémon or Pokémon of a certain type in the party&lt;br /&gt;
*leveling up while the [[3DS]] is upside-down&lt;br /&gt;
*level up or high friendship based on [[Time|time of day]]&lt;br /&gt;
*level up a [[Sliggoo (Pokémon)|Pokémon]] during certain types of [[weather]].&lt;br /&gt;
Additionally, holding an {{DL|Out-of-battle effect item|Everstone}} prevents a Pokémon from evolving, as well as surprising a Pokémon via the B Button. The latter method is known as an &amp;quot;Evolution cancel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Pokémon that get [[Fainting|knocked out]] during a {{pkmn|battle}} will evolve at the end of that battle if its requirements have been met. However, before [[Generation VI]], losing a battle would make Pokémon not evolve even if the conditions have been met.&lt;br /&gt;
&lt;br /&gt;
Pokémon that can evolve into more than one Pokémon will usually have the ways in which the evolution is activated being slightly similar, such as having both being initiated by [[evolutionary stone]] or by trading while [[held item|holding an item]]. Closely-related Pokémon, such as {{p|Nidoran♀}} and {{p|Nidoran♂}}, will also have very similar, if not identical, evolution methods.&lt;br /&gt;
&lt;br /&gt;
Some Pokémon have different evolutions depending on their gender. For example, only female {{p|Combee}} can evolve into {{p|Vespiquen}}; male Combee cannot evolve at all. Meanwhile, all {{p|Snorunt}} can evolve into {{p|Glalie}}, but females ones have the option of evolving into {{p|Froslass}} instead. This instance occurs in a similar way with {{p|Kirlia}}, albeit with males having split evolution instead.&lt;br /&gt;
&lt;br /&gt;
Also, there have been situations in which the current party must be configured in a specific manner for some Pokémon to evolve. So far, only three Pokémon need to have these special requirements. {{p|Mantyke}} will evolve into {{p|Mantine}} if leveled up with a {{p|Remoraid}} in the player&#039;s party. {{p|Nincada}} will evolve into {{p|Ninjask}} when it reaches level 20. However, if there happens to be an empty space in the player&#039;s party (and a spare [[Poké Ball]] in Generation IV onward), a {{p|Shedinja}} will also appear in the party. {{p|Pancham}} evolves into {{p|Pangoro}} if its level is 32 or higher and there is a Dark-type Pokémon in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
Some Pokémon evolve in other unique ways. If one trades a {{p|Karrablast}} for a {{p|Shelmet}}, they will evolve into {{p|Escavalier}} and {{p|Accelgor}}, respectively, though neither will evolve if one of them holds an {{DL|Out-of-battle effect item|Everstone}}. When {{p|Inkay}} reaches level 30, the player must hold the [[Nintendo 3DS|3DS]] upside-down for it to evolve into {{p|Malamar}}. Also introduced was a weather-based evolution: {{p|Sliggoo}} will evolve into {{p|Goodra}} beginning at level 50 only if it is [[rain]]ing in the area that the player is in. Finally, {{p|Sylveon}} can only be obtained by leveling up an {{p|Eevee}} that knows any {{type|Fairy}}  moves and has at least two hearts of affection in [[Pokémon-Amie]].&lt;br /&gt;
&lt;br /&gt;
==In the side games==&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
Some missions [[Hey You, Pikachu!]] involve {{p|Pikachu}} interacting with other Pokémon in certain ways to cause their evolution. In &#039;&#039;Caring for {{p|Caterpie}}&#039;&#039;, the player and Pikachu supervise a group of Caterpie, who will evolve into {{p|Metapod}} and then {{p|Butterfree}} if treated well. In &#039;&#039;Field Trip&#039;&#039;, Pikachu can water wild {{p|Oddish}} and {{p|Gloom}}, causing them to evolve into Gloom and {{p|Vileplume}}, respectively.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum and XD: Gale of Darkness===&lt;br /&gt;
In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, while evolution typically works as normal in the main series, [[Shadow Pokémon]] are incapable of evolving until they are [[Purification|purified]] and return to normal. In Pokémon XD: Gale of Dakrness, the player&#039;s {{p|Eevee}} is incapable of evolving into {{p|Espeon}} or {{p|Umbreon}} through normal methods, because the game does not have a [[Time]] mechanic. However, early in the game, the player is given their choice of evolution item to evolve it, including the [[Sun and Moon Shards]], [[Key Item]]s that will evolve Eevee into Espeon or Umbreon respectively after it levels up.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, because the mechanics of [[level]]s, [[experience]], and [[friendship]] do not exist, Pokémon typically evolve once they reach a certain [[link]] threshold with their partnered [[Warrior]] or [[Warlord]]. Pokémon that normally evolve via high [[friendship]] in the main series games, such as {{p|Golbat}}, instead evolve after reaching a certain link percentage, usually between 60 and 70 percent. Pokémon that normally evolve at a set level instead evolve when a certain [[stat]] reaches a specific value. For example, {{p|Spheal}} evolves when its HP has reached a value of 138, which is partially determined by the link with its Warrior. Warriors with Pokémon that require an [[evolutionary stone]] to evolve must equip themselves with that item and then perform an action that causes their link to improve, such as completing a battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pinball series===&lt;br /&gt;
In {{g|Pinball}} and {{g|Pinball: Ruby &amp;amp; Sapphire}}, the player can evolve Pokémon they caught in Catch &#039;Em Mode in a separate mode called Evolution Mode (EVO Mode in Pinball RS). In this mode the player selects an evolution-capable Pokémon in their possession, then guide their ball towards three symbols representative of their method of evolution in the main games, such as EX for [[Level]] evolution, or a [[Link Cable]] for Trade evolution. If the player collects the three symbols in time, they can bring their ball to the Center Hole to evolve their Pokémon, awarding them with their [[Pokédex]] entry and points.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{pkmn|Mystery Dungeon series}}, Evolution is restricted until the player complete the main scenario of the respective games. Evolution is typically done in a ritual held in several locations across the {{OBP|Pokémon world|Mystery Dungeon}}, including [[Luminous Cave]], the [[Luminous Spring]], or the Tree of Life. However, starting in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]], the player character and their partner may not evolve until they complete an additional scenario. Pokémon who evolve through unusual methods require an [[Mystery Dungeon evolutionary items|additional item]] to act as a catalyst.&lt;br /&gt;
&lt;br /&gt;
In {{g|Mystery Dungeon: Gates to Infinity}} forward, enemy Pokémon may evolve at will after defeating a member of the player&#039;s party. In {{pkmn|Super Mystery Dungeon}}, the player character and their partner evolve into their final forms several times throughout the story. In addition, recruitable Pokémon that exist as NPCs in this game or previous games will refuse evolution. However, because all Pokémon can be recruited separately though the [[Connection Orb]], the player can still access their respective evolved forms in alternate ways.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Snap===&lt;br /&gt;
In {{g|Snap}}, the player can interact with Pokémon in certain ways that will make them evolve.&lt;br /&gt;
* At the end of [[Pokémon Island]]&#039;s [[Pokémon Island Tunnel|Tunnel]] stage, if the player lures the three {{p|Magnemite}} together, they will fuse and become a {{p|Magneton}}.&lt;br /&gt;
* At the end of [[Pokémon Island Volcano|Volcano]] stage, if the player knocks a {{p|Charmeleon}} into the crater of magma it is circling around, it will evolve and come out as a {{p|Charizard}}.&lt;br /&gt;
* Luring a {{p|Slowpoke}} to a fishing area along the [[Pokémon Island River|River]] will prompt it to fish with its tail, hooking a {{p|Shellder}}, causing it to evolve into {{p|Slowbro}}.&lt;br /&gt;
* Hitting the {{p|Grimer}} in the [[Pokémon Island Cave|Cave]] three times with [[Pester Ball]]s will cause it to evolve into {{p|Muk}}.&lt;br /&gt;
* In the [[Pokémon Island Valley|Valley]], completing a series of events will cause a {{p|Magikarp}} to evolve into {{p|Gyarados}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
[[File:Pokémon GO evolution.png|thumb|150px|Zubat evolving in Pokémon GO]]&lt;br /&gt;
In [[Pokémon GO]], the player can evolve Pokémon by spending [[Candy]]. The Candy cost for evolution varies between Pokémon species, ranging from 12 (to evolve {{p|Caterpie}} into {{p|Metapod}}) to 400 (to evolve {{p|Magikarp}} into {{p|Gyarados}}).&lt;br /&gt;
&lt;br /&gt;
Each evolutionary family has their own kind of Candy. Candy can be obtained by catching or hatching Pokémon of that evolutionary family. The player can also obtain 1 Candy for its evolutionary family by permanently transferring it to [[Professor Willow]].&lt;br /&gt;
&lt;br /&gt;
The form {{p|Eevee}} normally evolves into seems to be random. However, the player can [[nickname]] their Eevee after one of the [[Eevee brothers]] in order to guarantee what the end result of the evolution will be.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Slowking evolution anime.png|thumb|right|{{p|Slowpoke}} and {{p|Shellder}} evolving into {{p|Slowking}} in &#039;&#039;[[EP260|A Crowning Achievement]]&#039;&#039;]]&lt;br /&gt;
[[File:Kakuna evolution anime.png|thumb|200px|left|{{p|Kakuna}} evolving into {{p|Beedrill}} in &#039;&#039;[[EP004|Challenge of the Samurai]]&#039;&#039;]]&lt;br /&gt;
[[File:Shelmet evolution Best Wishes.png|thumb|200px|right|Evolution in the {{series|Best Wishes}}]]&lt;br /&gt;
In the anime, Evolution happens in much the same way as it does in the games; though [[level]]-based evolutions and [[trade]]-based evolutions do not occur using those methods, there are similarities in the way they come about. For example, {{an|Misty}}&#039;s {{p|Poliwhirl}} evolved into {{TP|Misty|Politoed}} because it found {{Ash}}&#039;s {{DL|Evolution-inducing held item|King&#039;s Rock}} and was holding it when Misty sent it out, while in the games it is required that Poliwhirl be traded while holding the King&#039;s Rock for the evolution to take place (It should be noted that Poliwhirl had been through a machine in connection with it being healed at the Pokémon Center, while holding the item). When a {{p|Beedrill}} attacked Ash&#039;s {{p|Metapod}}, it caused a crack to appear on its shell, which {{AP|Butterfree}} came out of.&lt;br /&gt;
&lt;br /&gt;
Additionally, a difference can be seen in the fact that Pokémon evolve &#039;&#039;during&#039;&#039; a battle, as opposed to after it. Pokémon may also evolve when they are needed to, for an extra boost of power or gaining new abilities, instead of after a set amount of training, such as when Ash&#039;s {{p|Charmeleon}} evolved into {{AP|Charizard}}. In addition, Pokémon can sometimes choose not to evolve, even if they evolve by a &#039;natural&#039; method such as leveling up. It appears that Evolution has emotional implications for Pokémon - some Pokémon, such as Team Rocket&#039;s {{MTR}}, dislike their evolved forms, while others such as Ash&#039;s {{AP|Pikachu}} simply want to prove they can be powerful without evolving. Conversely, when Pokémon do evolve, this can often be linked with an experience that causes them to mature emotionally or deal with an emotional issue, such as when the {{p|Poochyena}} in &#039;&#039;[[AG011|A Bite to Remember]]&#039;&#039; evolved, or the {{p|Paras}} in &#039;&#039;[[EP044|The Problem With Paras]]&#039;&#039;. Poochyena, for some reason, had an aversion to using the move {{m|Bite}}, while Paras was extremely timid and weak in battle. Both of them evolved shortly after overcoming these issues.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon begins to evolve, it will be enveloped by a brightly-colored light while slowly changing form; in the Original, Advanced, and Diamond&amp;amp;Pearl series, the light is simply white in color while in the Black and White and XY series, the light is blue in color.&lt;br /&gt;
&lt;br /&gt;
For a list of all evolutions that Pokémon belonging to the main cast have undergone, see [[List of anime Pokémon by evolution]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
&#039;&#039;&#039;Evolution&#039;&#039;&#039; in the [[Pokémon Trading Card Game]] is very similar in some aspects to its counterpart in the [[core series]]. However, it differs mostly in the fact that there are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing the next stage on top of a Pokémon in play that it evolves into.&lt;br /&gt;
&lt;br /&gt;
Pokémon cannot be evolved on the first turn of the game or on the first turn they come into play. They also cannot be evolved if on the same turn they were previously evolved or devolved.&lt;br /&gt;
&lt;br /&gt;
===Stages of evolution===&lt;br /&gt;
There are four different stages of evolution in the TCG, Baby Pokémon, Basic Pokémon, Stage 1 Pokémon, and Stage 2 Pokémon. Of these, only Baby and Basic Pokémon may be placed onto the Bench during the setup phase and during play; Stage 1 and Stage 2 Pokémon are considered to be evolution cards and therefore unable to be played except on top of their corresponding pre-evolved forms. The stage of evolution is indicated in a conspicuous place on each and every Pokémon card, though the placement differs among the four generations of cards.&lt;br /&gt;
&lt;br /&gt;
Within the deck and discard pile, only Stage 1 and Stage 2 cards are considered to be &amp;quot;evolution cards&amp;quot; for the purpose of a Trainer card or Pokémon Power which allows them to be searched for. In play, a Basic Pokémon card can be considered an evolution card if it is evolved from its Baby stage.&lt;br /&gt;
&lt;br /&gt;
====Baby Pokémon====&lt;br /&gt;
{{main|Baby Pokémon#In the TCG|Baby Pokémon}}&lt;br /&gt;
A Baby Pokémon is much the same in the TCG as it is in the core series of games. In fact, as with baby Pokémon released beyond [[Generation II]], it is not even necessary for a Pokémon to even go through this stage of their evolutionary line, as the Pokémon can just start from their basic form. Baby Pokémon are among the weakest in the TCG, most often having 30 HP, as well as one of two special {{TCG|Poké-Body}}s: one prevents all damage done to the Baby Pokémon while it is Asleep (Baby Pokémon with this Poké-Body also usually have an attack that changes their status to Asleep), and the other forces a Pokémon attempting to attack the Baby Pokémon to flip a coin, the attack doing nothing if that coin ends up tails.&lt;br /&gt;
&lt;br /&gt;
====Basic Pokémon====&lt;br /&gt;
A Basic Pokémon is the most basic of Pokémon cards, as can be deduced from its name. Commonly basic Pokémon will have low HP, a common rarity, and low damage and {{TCG|Energy card|Energy}} costs. These cards can be placed directly into play without another Pokémon card needing to be in play first. Pokémon that evolve from a Pokémon released in a later generation, such as {{p|Electabuzz}} or {{p|Pikachu}}, always are basic Pokémon, despite being the second Pokémon in their own evolutionary lines. [[Baby Pokémon]], {{TCG|Shining Pokémon}}, {{TCG|Pokémon ☆|Pokémon}} {{Star}}, {{TCG|Pokemon SP}}, and {{TCG|Pokémon-EX}} are always Basic, and the latter four cannot evolve.&lt;br /&gt;
&lt;br /&gt;
====Stage 1 Pokémon====&lt;br /&gt;
A Stage 1 Pokémon are the first kind of evolution card, being able to be evolved from a Basic Pokémon. Stage 1 cards are most commonly uncommon in rarity. Stage 1 Pokémon are also able to be {{TCG|Dark Pokémon}} and {{TCG|Light Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
====Stage 2 Pokémon====&lt;br /&gt;
A Stage 2 Pokémon is the highest of evolution cards, commonly rare or holographic in rarity, and can only, in normal conditions, be evolved from a Stage 1 Pokémon. Stage 2 Pokémon are also able to be {{TCG|Dark Pokémon}} and {{TCG|Light Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
====Mega Evolution====&lt;br /&gt;
{{main|Mega Evolution#In the TCG|Mega Evolution}}&lt;br /&gt;
M Pokémon-EX cards were introduced in {{TCG|XY}} [[#Expansion|expansion]] and introduce the &#039;&#039;&#039;Mega Evolution&#039;&#039;&#039; mechanic featured in [[Pokémon X and Y]]. They are identified by a stylized {{Mega}} graphic on the card name. M Pokémon-EX can only be played by Mega Evolving from basic {{TCG|Pokémon-EX}}. Doing so ends a players {{DL|Appendix:Glossary (TCG)|Turn}} immediately. Other than this, M Pokémon-EX share the same rules and design as regular Pokémon-EX and evolving Pokémon, with the addition of boosted {{DL|Appendix:Glossary (TCG)|Hit Points}} and more powerful {{DL|Appendix:Glossary (TCG)|Attack}}s.&lt;br /&gt;
&lt;br /&gt;
===Ability to evolve===&lt;br /&gt;
A Pokémon card that is in the player&#039;s hand must say specifically that it evolves from a Pokémon card that is in play on the player&#039;s side. For example, {{TCG ID|Team Rocket|Dark Blastoise|3}} states on the card &amp;quot;&#039;&#039;&#039;Evolves from Dark Wartortle&#039;&#039;&#039;&amp;quot;. This means that any card named Dark Wartortle may be evolved into Dark Blastoise. However, a card simply named Wartortle cannot. Likewise, Pokémon such as {{TCG ID|EX Emerald|Rhyhorn|62}} cannot be evolved into a Pokémon that says on it &amp;quot;&#039;&#039;&#039;Evolves from Team Magma&#039;s Rhyhorn&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Pokémon cards from different sets may evolve into one another. For example, {{TCG ID|Neo Destiny|Dark Crobat|2}} can evolve from either {{TCG ID|Team Rocket|Dark Golbat|7}} of the {{TCG|Team Rocket}} set or {{TCG ID|EX Team Rocket Returns|Dark Golbat|34}} of the {{TCG|EX Team Rocket Returns}} set. So long as the card names match precisely both to (here Dark Crobat) and from (here Dark Golbat), the evolution is legal. This rule, of course, can be circumvented by certain means, such as {{TCG|Pokémon Power}}s and {{TCG|Trainer card}}s, however, this is not common.&lt;br /&gt;
&lt;br /&gt;
==In relation to the real world==&lt;br /&gt;
Evolution in Pokémon, for most species, is more akin to {{wp|metamorphosis}} than to {{wp|evolution|actual evolution}}. This is because real life evolution happens to a population rather than to individuals, and happens over much larger time scales than in the Pokémon world. In the Pokémon Adventures manga, it is mentioned that Pokémon Evolution is an entirely separate phenomenon from the normal process of evolution, and is a mysterious ability exclusive to Pokémon that is still not fully understood. In [[Pokémon Super Mystery Dungeon]], it is described in the health class at the school in [[Serene Village]] as when a Pokémon&#039;s body rapidly grows larger with many other changes bringing a Pokémon closer to being an adult, being described akin to {{wp|puberty}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{p|Eevee}} and {{p|Feebas}} are the only two Pokémon that reach their next evolutionary forms in multiple ways. Whereas in the handheld games, Eevee becomes {{p|Espeon}} or {{p|Umbreon}} with high [[friendship]] when leveled up depending on the [[time]] of day, in {{Pokémon XD}} it evolves when raised a level when the [[Sun and Moon Shards|Sun Shard or Moon Shard]] is in the [[bag]]. This is because Pokémon XD, like {{g|Colosseum}} and {{game|FireRed and LeafGreen|s}}, lacks a time function. Feebas, meanwhile, evolves into {{p|Milotic}} when its [[Beautiful (condition)|Beauty condition]] is high, which cannot be done in the [[Generation V]] games or {{g|X and Y}} unless the Feebas had its Beauty condition raised in [[Generation III]], [[Generation IV]], or [[Pokémon Omega Ruby and Alpha Sapphire]] previously. Due to this, the {{DL|Evolution-inducing held item|Prism Scale}} was introduced, so that Feebas caught in the wild or bred in [[Generation V]] onward would be able to evolve freely.&lt;br /&gt;
* Of all non-{{pkmn2|Legendary}} and non-[[Mythical Pokémon]], 90.87%&amp;lt;!--607 / (721 - 53)--&amp;gt; are part of an evolutionary line.&lt;br /&gt;
** Counting Legendary and Mythical Pokémon, 84.19%&amp;lt;!--607 / 721--&amp;gt; of all Pokémon are part of an evolutionary line.&lt;br /&gt;
* [[Generation III]] introduced the most Pokémon that do not evolve, with 18.&lt;br /&gt;
** Generations {{gen|IV}} and {{gen|VI}} are tied for the fewest, with just five each.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=bulba|&lt;br /&gt;
genI=Evolution I|&lt;br /&gt;
genII=Evolution II|&lt;br /&gt;
RS=Evolution RS|&lt;br /&gt;
FRLGE=Evolution FRLGE}}&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=bulba|&lt;br /&gt;
genIV=Evolution IV|&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
genV=Evolution V|&lt;br /&gt;
!---&amp;gt;&lt;br /&gt;
XY=Evolution XY|&lt;br /&gt;
ORAS=Evolution ORAS}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=C4E673|bordercolor=E0F2B6&lt;br /&gt;
|zh_yue=進化 &#039;&#039;Jeunfa&#039;&#039;&lt;br /&gt;
|zh_cmn=進化 / 进化 &#039;&#039;Jìnhuà&#039;&#039;&lt;br /&gt;
|cs=Evolucí&lt;br /&gt;
|da=Udvikling&lt;br /&gt;
|fi=Evoluutio&amp;lt;br/&amp;gt;Muodonmuutos&amp;lt;br/&amp;gt;Kehitys&lt;br /&gt;
|fr=Évolution&lt;br /&gt;
|de=Entwicklung&lt;br /&gt;
|gr=Εξέλιξη &#039;&#039;Exélixe&#039;&#039;&lt;br /&gt;
|hi=विकास &#039;&#039;Vikaas&#039;&#039;&amp;lt;br&amp;gt;Evolution&lt;br /&gt;
|hu=Evolúció&lt;br /&gt;
|id=Evolusi&lt;br /&gt;
|it=Evoluzione&lt;br /&gt;
|ko=진화 &#039;&#039;Jinhwa&#039;&#039;&lt;br /&gt;
|pl=Przekształcenie{{tt|*|EP014 and EP040}}&amp;lt;br/&amp;gt;Ewolucja&lt;br /&gt;
|pt=Evolução&lt;br /&gt;
|ru=Эволюция &#039;&#039;Evolyutsiya&#039;&#039;&lt;br /&gt;
|es=Evolución&lt;br /&gt;
|sv=Utveckling&lt;br /&gt;
|th=พัฒนาร่าง &#039;&#039;Phạtʹhnā R̀āng&#039;&#039;&lt;br /&gt;
|tr=Evrim&lt;br /&gt;
|vi=Tiến hóa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by evolution family]]&lt;br /&gt;
* [[List of Pokémon with cross-generational evolutions]]&lt;br /&gt;
* [[List of Pokémon with form differences]]&lt;br /&gt;
{{training}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Entwicklung]]&lt;br /&gt;
[[it:Evoluzione]]&lt;br /&gt;
[[fr:Évolution]]&lt;br /&gt;
[[ja:進化]]&lt;br /&gt;
[[pl:Ewolucja]]&lt;br /&gt;
[[zh:进化]]&lt;/div&gt;</summary>
		<author><name>Ac2k</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fighting_(TCG)&amp;diff=2464005</id>
		<title>Fighting (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fighting_(TCG)&amp;diff=2464005"/>
		<updated>2016-06-28T17:55:04Z</updated>

		<summary type="html">&lt;p&gt;Ac2k: /* Battle properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCGTypes|tcg fighting}}&lt;br /&gt;
The &#039;&#039;&#039;Fighting type&#039;&#039;&#039; is one of the eleven {{TCG|Type|TCG types}}.  It is represented by the color brown, and symbolized by a left-handed fist.&lt;br /&gt;
&lt;br /&gt;
The Fighting type contains all {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} Pokémon found in the main series video games. For example, {{p|Machamp}}, {{p|Golem}} and {{p|Dugtrio}} are all Fighting types in the TCG.&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Generally, Fighting Pokémon have a weakness to:&lt;br /&gt;
* {{TCG|Psychic}} (if the Pokémon was a {{type|Fighting}} in the video games)&lt;br /&gt;
* {{TCG|Grass}} (if the Pokémon was a {{t|Ground}}- or {{type|Rock}} in the video games)&lt;br /&gt;
* {{TCG|Water}} (if the Pokémon was a {{t|Ground}}- or {{type|Rock}} in the video games)&lt;br /&gt;
&lt;br /&gt;
Generally Fighting Pokémon have a resistance to:&lt;br /&gt;
* {{TCG|Lightning}} (if the Pokémon was a {{type|Ground}} in the video games)&lt;br /&gt;
&lt;br /&gt;
These types are generally weak to Fighting Pokémon:&lt;br /&gt;
* {{TCG|Darkness}} &lt;br /&gt;
* {{TCG|Colorless}} (if the Pokémon was a {{type|Normal}} in the video games)&lt;br /&gt;
* {{TCG|Lightning}}&lt;br /&gt;
&lt;br /&gt;
These types are generally resistant to Fighting Pokémon:&lt;br /&gt;
* {{TCG|Colorless}}{{tt|*|This includes any other TCG type with the following condition}} (if the Pokémon was a {{type|Flying}} or a {{type|Dragon}} in the video games)&lt;br /&gt;
* {{TCG|Psychic}} (if the Pokémon was a {{type|Ghost}} in the video games)&lt;br /&gt;
&lt;br /&gt;
==Fighting Pokémon in the TCG==&lt;br /&gt;
See [[:Category:Fighting-type Pokémon cards]] for all Pokémon cards that have this type.&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Combat (JCC)]]&lt;br /&gt;
[[it:Combattimento (GCC)]]&lt;br /&gt;
[[ja:闘]]&lt;br /&gt;
[[zh:格斗（TCG）]]&lt;/div&gt;</summary>
		<author><name>Ac2k</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=2457181</id>
		<title>Ground (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=2457181"/>
		<updated>2016-06-12T20:15:43Z</updated>

		<summary type="html">&lt;p&gt;Ac2k: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{types}}&lt;br /&gt;
{{redirect|Ground|the Egg Group formerly known as the Ground Egg Group|Field (Egg Group)}}&lt;br /&gt;
The &#039;&#039;&#039;Ground type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じめんタイプ&#039;&#039;&#039; &#039;&#039;Ground type&#039;&#039;) is one of the eighteen [[type]]s. Notable Trainers who specialize in Ground-type Pokémon are [[Giovanni]] of [[Viridian City]], [[Bertha]] of the [[Sinnoh]] [[Elite Four]], and [[Clay]] of [[Driftveil City]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Ground-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&amp;lt;!--as of generation 6--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ground|&lt;br /&gt;
HP=75.58 |&lt;br /&gt;
Attack=92.67 |&lt;br /&gt;
Defense=87.70 |&lt;br /&gt;
SpAtk=61.21 |&lt;br /&gt;
SpDef=64.84 |&lt;br /&gt;
Speed=59.07 |&lt;br /&gt;
Total=441.07 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&amp;lt;!--as of generation 6--&amp;gt;&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ground|&lt;br /&gt;
HP=89.59 |&lt;br /&gt;
Attack=109.68 |&lt;br /&gt;
Defense=103.38 |&lt;br /&gt;
SpAtk=77.08 |&lt;br /&gt;
SpDef=80.03 |&lt;br /&gt;
Speed=67.00 |&lt;br /&gt;
Total=526.76 }}&lt;br /&gt;
&amp;lt;!--out of 37; includes Mega Evolutions as separate Pokémon; does not include Arceus--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Ground&lt;br /&gt;
|weakto1=Grass&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|weakto3=Water&lt;br /&gt;
|resist1=Poison&lt;br /&gt;
|resist2=Rock&lt;br /&gt;
|weaken1=Electric&lt;br /&gt;
|weaken2=Fire&lt;br /&gt;
|weaken3=Poison&lt;br /&gt;
|weaken4=Rock&lt;br /&gt;
|resisted1=Bug&lt;br /&gt;
|resisted2=Grass&lt;br /&gt;
|noeffect1=Flying&lt;br /&gt;
|unaffected1=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
Ground-type Pokémon are immune to damage from the {{weather|sandstorm}} weather condition.&lt;br /&gt;
&lt;br /&gt;
{{typebattle&lt;br /&gt;
|type=Ground&lt;br /&gt;
|weakto1=Grass&lt;br /&gt;
|weakto2=Ice&lt;br /&gt;
|weakto3=Water&lt;br /&gt;
|resist1=Poison&lt;br /&gt;
|resist2=Rock&lt;br /&gt;
|weaken1=Electric&lt;br /&gt;
|weaken2=Fire&lt;br /&gt;
|weaken3=Poison&lt;br /&gt;
|weaken4=Rock&lt;br /&gt;
|weaken5=Steel&lt;br /&gt;
|resisted1=Bug&lt;br /&gt;
|resisted2=Grass&lt;br /&gt;
|noeffect1=Flying&lt;br /&gt;
|unaffected1=Electric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
===Defense===&lt;br /&gt;
Defensively, Ground-type Pokémon are somewhat risky. Despite having above average {{stat|HP}} and {{stat|Defense}}, their below average {{stat|Special Defense}} and {{stat|Speed}} worsens their weakness to common {{t|Water}}, {{t|Grass}}, and {{t|Ice}} types (all of which have generally [[special move]]sets). Ground only resists {{t|Poison}} (a type rarely used offensively) and {{t|Rock}}, but it is immune to {{type|Electric}} moves, including the crippling {{m|Thunder Wave}}.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
Offensively, Ground is one of the most powerful types. It is the only type {{DL|Damage modification|super effective}} against {{t|Electric}}, and is super effective against five types in total, a coverage matched only by {{t|Fighting}}, which is also super effective against the Rock and Steel types. The other types are {{t|Fire}}, {{t|Rock}}, {{t|Poison}}, and {{t|Steel}}.  Even though {{t|Grass}}- and {{t|Bug}}-type Pokémon resist Ground attacks, many of them lose this resistance due to secondary typings with a weakness to Ground (such as the common Grass/Poison and Bug/Poison types).&lt;br /&gt;
&lt;br /&gt;
Ground-type [[physical move]]s are commonly known and have many potent options, most notably {{m|Earthquake}}, which has high attack power and widespread compatibility due to its [[TM]] status in every generation. Ground-type [[special move]]s pale in comparison, considering the relatively low {{stat|Special Attack}} stats of the majority of Ground-type Pokémon. The special Ground-type move with the best mix of utility and power is unquestionably {{m|Earth Power}}, but it is generally considered inferior to Earthquake. While Earth Power has been a [[Move Tutor|tutor move]] in every generation since its debut, the facts that move tutors tend to be costly and don&#039;t appear in all games hurts their utility; even ignoring those issues, Earth Power is still not as widespread as Earthquake. Earth Power&#039;s Base Power is also 10 points lower than Earthquake&#039;s (though Earth Power does have a 10% chance to lower Special Defense).&lt;br /&gt;
&lt;br /&gt;
Ground&#039;s greatest disadvantage is its ineffectiveness against common {{type|Flying}} Pokémon and those with {{a|Levitate}} (unless they are [[grounded]]). However, most Ground-type Pokémon can learn Rock-type moves to take down Flying-types, Bug-types (which resists Ground), and also Ice-types (which Ground is weak against).&lt;br /&gt;
&lt;br /&gt;
===Contest properties===&lt;br /&gt;
In {{pkmn|Contest}}s, Ground-type moves are typically {{OBP|Tough|condition}} moves.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of Generation VI, there are 61 Ground-type Pokémon or 8.5% of all Pokémon (counting those that are Ground-type in at least one of their [[List of Pokémon with form differences|forms]], including [[Mega Evolution]]s), making it the 7th most common type.&lt;br /&gt;
&lt;br /&gt;
===Pure Ground-type Pokémon===&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{ground color light}}; {{roundy|1em}}; border: 5px solid #{{ground color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; {{roundybottom}}; background: #FFFFFF; border:1px solid #{{ground color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ground color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|{{MSP|027|Sandshrew}}&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|-&lt;br /&gt;
|028&lt;br /&gt;
|{{MSP|028|Sandslash}}&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|{{MSP|050|Diglett}}&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|{{MSP|051|Dugtrio}}&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|{{MSP|104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|{{MSP|105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|{{MSP|231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|{{MSP|232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|{{MSP|328|Trapinch}}&lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|{{MSP|383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|{{MSP|449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|{{MSP|450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|- &lt;br /&gt;
| 529&lt;br /&gt;
|{{MSP|529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ground-type Pokémon===&lt;br /&gt;
====Primary Ground-type Pokémon====&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{ground color light}}; {{roundy|1em}}; border: 5px solid #{{ground color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{ground color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ground color light}};&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|{{MSP|111|Rhyhorn}}&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|{{MSP|112|Rhydon}}&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|{{MSP|207|Gligar}}&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|{{MSP|329|Vibrava}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|{{MSP|330|Flygon}}&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|{{MSP|343|Baltoy}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|{{MSP|344|Claydol}}&lt;br /&gt;
|{{p|Claydol}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|{{MSP|383P|Groudon}}&lt;br /&gt;
|{{p|Groudon|Primal Groudon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|{{MSP|464|Rhyperior}}&lt;br /&gt;
|{{p|Rhyperior}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|{{MSP|472|Gliscor}}&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|{{MSP|530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|{{MSP|551|Sandile}}&lt;br /&gt;
|{{p|Sandile}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|{{MSP|552|Krokorok}}&lt;br /&gt;
|{{p|Krokorok}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|{{MSP|553|Krookodile}}&lt;br /&gt;
|{{p|Krookodile}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|{{MSP|618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|{{MSP|622|Golett}}&lt;br /&gt;
|{{p|Golett}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|{{MSP|623|Golurk}}&lt;br /&gt;
|{{p|Golurk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |645&lt;br /&gt;
|{{MSP|645|Landorus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Landorus}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|645T|Landorus}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Ground-type Pokémon====&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{ground color light}}; {{roundy|1em}}; border: 5px solid #{{ground color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{ground color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ground color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|{{MSP|031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|{{MSP|034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|{{MSP|074|Geodude}}&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|{{MSP|075|Graveler}}&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|{{MSP|076|Golem}}&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|{{MSP|095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|{{MSP|194|Wooper}}&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|{{MSP|195|Quagsire}}&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|{{MSP|208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|{{MSP|208M|Steelix}}&lt;br /&gt;
|{{p|Steelix|Mega Steelix}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|{{MSP|220|Swinub}}&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|{{MSP|221|Piloswine}}&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|{{MSP|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|{{MSP|247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|{{MSP|259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|{{MSP|260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|{{MSP|260M|Swampert}}&lt;br /&gt;
|{{p|Swampert|Mega Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|{{MSP|290|Nincada}}&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|{{MSP|322|Numel}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|{{MSP|323|Camerupt}}&lt;br /&gt;
|{{p|Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|{{MSP|323M|Camerupt}}&lt;br /&gt;
|{{p|Camerupt|Mega Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|{{MSP|339|Barboach}}&lt;br /&gt;
|{{p|Barboach}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|{{MSP|340|Whiscash}}&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|{{MSP|389|Torterra}}&lt;br /&gt;
|{{p|Torterra}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|{{MSP|413G|Wormadam}}&lt;br /&gt;
|{{p|Wormadam}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Burmy and Wormadam|Sandy Cloak]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | 423&lt;br /&gt;
|{{MSP|423|Gastrodon}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | {{p|Gastrodon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MSP|423E|Gastrodon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|{{MSP|443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|{{MSP|444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|{{MSP|445|Garchomp}}&lt;br /&gt;
|{{p|Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|{{MSP|445M|Garchomp}}&lt;br /&gt;
|{{p|Garchomp|Mega Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|{{MSP|473|Mamoswine}}&lt;br /&gt;
|{{p|Mamoswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|{{MSP|536|Palpitoad}}&lt;br /&gt;
|{{p|Palpitoad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|{{MSP|537|Seismitoad}}&lt;br /&gt;
|{{p|Seismitoad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|{{MSP|660|Diggersby}}&lt;br /&gt;
|{{p|Diggersby}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|718&lt;br /&gt;
|{{MSP|718|Zygarde}}&lt;br /&gt;
|{{p|Zygarde}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
{{movelist/battle-head|Ground}}&lt;br /&gt;
{{movelist/battle|1|Bone Club|Physical|Tough|65|85|20|anyadjacent|The user clubs the target with a bone. It may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|2|Bone Rush|Physical|Tough|25|90|10|anyadjacent|The user strikes the target with a hard bone two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Bonemerang|Physical|Tough|50|90|10|anyadjacent|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}}&lt;br /&gt;
{{movelist/battle|5|Bulldoze|Physical|Tough|60|100|20|alladjacent|The user stomps down on the ground and attacks everything in the area. Hit Pokémon&#039;s Speed stat is reduced.}}&lt;br /&gt;
{{movelist/battle|1|Dig|Physical|Clever|80|100|10|anyadjacent|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.}}&lt;br /&gt;
{{movelist/battle|5|Drill Run|Physical|Tough|80|95|10|anyadjacent|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|4|Earth Power|Special|Clever|90|100|10|anyadjacent|The user makes the ground under the target erupt with power. It may also lower the target&#039;s Sp. Def.}}&lt;br /&gt;
{{movelist/battle|1|Earthquake|Physical|Tough|100|100|10|alladjacent|The user sets off an earthquake that strikes every Pokémon around it.}}&lt;br /&gt;
{{movelist/battle|1|Fissure|Physical|Tough|—|30|5|anyadjacent|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.}}&lt;br /&gt;
{{movelist/battle|6|Land&#039;s Wrath|Physical|Beautiful|90|100|10|adjacentfoes|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.}}&lt;br /&gt;
{{movelist/battle|2|Magnitude|Physical|Tough|Varies|100|30|alladjacent|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}}&lt;br /&gt;
{{movelist/battle|4|Mud Bomb|Special|Clever|65|85|10|anyadjacent|The user launches a hard-packed mud ball to attack. It may also lower the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|3|Mud Shot|Special|Tough|55|95|15|anyadjacent|The user attacks by hurling a blob of mud at the target. It also reduces the target&#039;s Speed.}}&lt;br /&gt;
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}}&lt;br /&gt;
{{movelist/battle|2|Mud-Slap|Special|Cute|20|100|10|anyadjacent|The user hurls mud in the target&#039;s face to inflict damage and lower its accuracy.}}&lt;br /&gt;
{{movelist/battle|6|Precipice Blades|Physical|Cool|120|85|10|adjacentfoes|The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.}}&lt;br /&gt;
{{movelist/battle|6|Rototiller|Status|Tough|—|—|10|all|Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of {{type|Grass}} Pokémon.}}&lt;br /&gt;
{{movelist/battle|3|Sand Tomb|Physical|Clever|35|85|15|anyadjacent|The user traps the target inside a harshly raging sandstorm for four to five turns.}}&lt;br /&gt;
{{movelist/battle|1|Sand Attack|Status|Cute|—|100|15|anyadjacent|Sand is hurled in the target&#039;s face, reducing its accuracy.}}&lt;br /&gt;
{{movelist/battle|2|Spikes|Status|Clever|—|—|20|foes|The user lays a trap of spikes at the opposing team&#039;s feet. The trap hurts Pokémon that switch into battle.}}&lt;br /&gt;
{{movelist/battle|6|Thousand Arrows|Physical|Beautiful|90|100|10|adjacentfoes|This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.}}&lt;br /&gt;
{{movelist/battle|6|Thousand Waves|Physical|Tough|90|100|10|adjacentfoes|The user attacks with a wave that crawls along the ground. Those hit can&#039;t flee from battle.}}&lt;br /&gt;
{{movelist/battle-foot|Ground}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Ground type===&lt;br /&gt;
A Pokémon with {{a|Color Change}}, {{a|Protean}}, {{a|Imposter}}, or {{a|Multitype}} will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, uses a Ground-type move, is sent out against a Ground-type opponent, or is holding an {{DL|Plate|Earth Plate}}.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Ground color}}; border: 2px solid #{{Ground color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Levitate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Gives full immunity to all Ground-type moves.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border: 1px solid #{{unova color dark}}&amp;quot; | V&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Sand Force|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Only Ground-type Pokémon can have these Abilities. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Ground color}}; border: 2px solid #{{Ground color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | III&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Arena Trap|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Prevents opposing Pokémon from fleeing.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation I]] introduced the most Ground-type Pokémon of any Generation, with 14, and [[Generation VI]] introduced the fewest, with two.&lt;br /&gt;
* Generation I introduced the most Ground-type moves of any Generation, with six, and Generations {{gen|IV}} and {{gen|V}} introduced the fewest, with two each.&lt;br /&gt;
* Generation VI is the only Generation to not introduce a pure Ground-type Pokémon.&lt;br /&gt;
* In the anime, Ground-type Pokémon&#039;s immunity to {{type|Electric}} attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular &#039;&#039;[[EP005|Showdown at Pewter City]]&#039;&#039;) also implies that Ground&#039;s immunity to Electric has a limit depending on the voltage, as [[Brock&#039;s Onix]], when first fighting Pikachu, was completely unaffected by Pikachu&#039;s electricity, but in the rematch, Pikachu&#039;s electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).&lt;br /&gt;
* Each type that resists {{t|Flying}} is weak to Ground, and vice versa.&lt;br /&gt;
* More Pokémon are immune to Ground-type moves than any other type, as both {{t|Flying}} Pokémon and {{a|Levitate|levitating}} Pokémon are immune to Ground.&lt;br /&gt;
* Ground is the only type in the [[Generation II]] games and their remakes that a notable Trainer does not specialize in.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color light}}&lt;br /&gt;
|ja=じめん (地面) &#039;&#039;Jimen&#039;&#039;&lt;br /&gt;
|zh_cmn=地上 &#039;&#039;Dìshàng&#039;&#039;&amp;lt;br&amp;gt;地面 &#039;&#039;Dìmiàn&#039;&#039;&lt;br /&gt;
|da=Jord&lt;br /&gt;
|nl=Grond&lt;br /&gt;
|fi=Maa&lt;br /&gt;
|fr=Sol&lt;br /&gt;
|de=Boden&lt;br /&gt;
|el=Εδάφους &#039;&#039;Edáfous&#039;&#039;&lt;br /&gt;
|he=אדמה &#039;&#039;Adama&#039;&#039;&lt;br /&gt;
|hi=ज़मीनी &#039;&#039;Zameeni&#039;&#039;&lt;br /&gt;
|id=Tanah&lt;br /&gt;
|it=Terra&lt;br /&gt;
|ko=땅 &#039;&#039;Ttang&#039;&#039;&lt;br /&gt;
|no=Grund&amp;lt;br&amp;gt;Jord&lt;br /&gt;
|pl=Ziemny&lt;br /&gt;
|pt_br=Solo&amp;lt;br&amp;gt;Terra&amp;lt;br&amp;gt;Terrestre&lt;br /&gt;
|pt_eu=Terra&lt;br /&gt;
|ro=Pământ&lt;br /&gt;
|ru=Земляной &#039;&#039;Zemlyanoi&#039;&#039;&lt;br /&gt;
|es=Tierra&lt;br /&gt;
|sv=Mark&amp;lt;br&amp;gt;Jord&lt;br /&gt;
|th=ดิน&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Boden (Typ)]]&lt;br /&gt;
[[fr:Sol]]&lt;br /&gt;
[[it:Terra (tipo)]]&lt;br /&gt;
[[ja:じめん]]&lt;br /&gt;
[[pl:Ziemia (typ)]]&lt;br /&gt;
[[zh:地上（属性）]]&lt;/div&gt;</summary>
		<author><name>Ac2k</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Normal_(type)&amp;diff=2457004</id>
		<title>Talk:Normal (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Normal_(type)&amp;diff=2457004"/>
		<updated>2016-06-12T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;Ac2k: /* Boomburst */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitch Pokémon? ==&lt;br /&gt;
&lt;br /&gt;
Why is [[Missingno.]] included on this page? I thought only real Pokémon were included, like [[Pidgey]], not [[Glitch]] or [[Fake Pokémon]]! Somebody explain to me why Missingo. should be kept on this page because I believe it should be removed. --[[User:Tesh|Tesh]] 17:19, 19 September 2007 (UTC)&lt;br /&gt;
:Because Missingno. has a place in all our hearts and is our best glitchy friend. :) *cough* Well, it&#039;s one of the only (I believe?) glitch Pokémon to have a real type (Glitches like [[.4]] have types like Pokémaniac and such) and after all, Missingno is just a very notable glitch. I say keep him. ;D [[User:TinaTheKirlia|TinaTheKirlia]] 17:22, 19 September 2007 (UTC)&lt;br /&gt;
Lol. But seriously, it should be left on the Glitch page. Now that we have Missingno. on this page, we may aswell start new pages for other Glitch types for all of the other Glitch Pokémon, and that&#039;s just plain ridiculous. [[User:Tesh|Tesh]] 17:27, 19 September 2007 (UTC)&lt;br /&gt;
:{{t|Bird}}. All I gotta say. Either way, no Missingno. should not appear here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:36, 19 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All glitch Pokémon deserve &#039;&#039;&#039;SOME&#039;&#039;&#039; publicity.&lt;br /&gt;
I&#039;m not saying all glitch types should have a type (they actually do have them too).&lt;br /&gt;
I am just saying if they have a REAL type they should be listed on that type&#039;s page.&lt;br /&gt;
--[[User:Pika54|I need help Making My User Page]] 19:04, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Attack chart... ==&lt;br /&gt;
&lt;br /&gt;
really needs to be completed. It&#039;s just wrong to have some attacks and not others, as well as inconveniant. We should put it up on other type pages, too.[[User:DittytheDitto|DittytheDitto]] 15:05, 15 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
According to the article, the Normal type is one of the best defensive types. I believe that. But if that is the case, why is the Defense and Special Defence stats so low? It is just 56 and 61 respectively. Can the stats be checked?&lt;br /&gt;
[[User:FireHazard|FireHazard]] 09:58, 30 August 2008 (UTC)&lt;br /&gt;
:Probably because of baby Pokémon, {{p|Bibarel|useless}} {{p|Raticate|idiots}} and the tons of pre-evolved Pokémon. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;10:02 30 Aug 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== Changer of type! ==&lt;br /&gt;
&lt;br /&gt;
Should Arceus really be included in the list of pure Normal-type Pokémon? After all, its type changes depending on the plate it holds.&lt;br /&gt;
[[User:FireHazard|FireHazard]] 10:00, 30 August 2008 (UTC)&lt;br /&gt;
:It&#039;s main type is normal &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 10:25, 30 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Gimmick&amp;quot; Strategies ==&lt;br /&gt;
I get the rest of them, but why is Spinda included in that?  I looked at its moveset and abilities, it cannot change it&#039;s type, and cannot learn any move in the game like smeargle can, there was nothing that I could see that made it have a super unusual strategy.  It having many forms does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Edit request ==&lt;br /&gt;
&lt;br /&gt;
{{p|Pidove}} and {{p|Minccino}}. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 04:43, 27 June 2010 (UTC)&lt;br /&gt;
:Done. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:56, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spelling ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve fixed this in the other articles about elemental types.  Often, the name of a type and the word &amp;quot;type&amp;quot; are joined together by a hyphen.  This is correct when they&#039;re acting as an adjective (&amp;quot;The Electric-type Pokémon are fast&amp;quot;, &amp;quot;Electric-type moves may paralyze&amp;quot;, &amp;quot;Electric-types are fast&amp;quot;, &amp;quot;An Electric-type is fast&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
However, this is not necessary when the words form a noun phrase (&amp;quot;The Electric type is useful&amp;quot;).  Read the game&#039;s text; it&#039;s handled that way from the top of my head, at least in Generations III and IV.&lt;br /&gt;
&lt;br /&gt;
[http://i29.photobucket.com/albums/c257/johans_nene/Nintendo/pokemon/screenshots/BIRD-WATERtype.png Screenshot of a notable case in Generation III].&lt;br /&gt;
&lt;br /&gt;
Examples of wrong use in this article:&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) Trainers that specialize in the Normal-type include Whitney (...)&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) The Normal-type is considered to be one of the best types defensively, (...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examples of good use in this article:&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) Although Normal-type attacks (...)&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) and many Normal-type Pokémon have high stats defensively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Informal but still acceptable:&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) There are also many Normal-types that rely on (...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Please fix this because people at forums are starting to copy this horrible habit from you fellow Bulbapedians ;) --[[User:Johans|Johans]] 23:45, 1 July 2010 (UTC)&lt;br /&gt;
:Done. I think I got them all, but if you see any more just point them out. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:06, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A bit of trivia ==&lt;br /&gt;
Ugh, just check its grammar and validness, please... --[[User:ЫъГЬ|ЫъГЬ]] 16:25, 2 September 2010 (UTC)&lt;br /&gt;
* Not counting moves, which power varies, Normal type moves holds titles of both the most powerfull ({{m|Explosion}}) and the weakest one ({{m|Constrict}}). Notably, both introdused in [[Generation I]].&lt;br /&gt;
:: &#039;&#039;Excluding moves of varying power, the most powerful and the most ineffective moves are both of the Normal-type. They are {{m|Explosion}} and {{m|Constrict}}, respectively(, and were both introduced in [[Generation I]]). &#039;&#039; I don&#039;t know if the bracketed part is absolutely essential, but I&#039;ve worded it better. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:31, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tabunne? ==&lt;br /&gt;
Look at the list, and you see Tabunne. It&#039;s just speculation! How can you put it there?&lt;br /&gt;
&lt;br /&gt;
Has it been confirmed? Nope.&lt;br /&gt;
&lt;br /&gt;
Has it appeared in a screenshot that is confirmed? Nope.&lt;br /&gt;
&lt;br /&gt;
Anything other proof? Nope.&lt;br /&gt;
&lt;br /&gt;
So it shouldn&#039;t be there.--[[User talk:444Zekrom|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;444&amp;lt;/span&amp;gt;]][[User:444Zekrom|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;]][[Zekrom|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ekrom&amp;lt;/span&amp;gt;]] 08:13, 7 September 2010 (UTC)&lt;br /&gt;
:Thanks for pointing it out. I&#039;ve removed it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:26, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Head Charge recoil==&lt;br /&gt;
Is the [[recoil]] of {{m|Head Charge}} ⅓ or 25%?  I&#039;ll say it&#039;s 25% until someone confirms, because the main article says it is and it&#039;s the [[signature move]] of {{p|Bouffalant}} when there&#039;s {{m|Double-Edge}}. --[[User:Enervation|Enervation]] 23:06, 17 August 2011 (UTC)&lt;br /&gt;
:: It is 25%. Though the amounts of recoil may be the same and the intensity of the description isn&#039;t, don&#039;t change it. The description of the move we are using is the one the game uses so we copy, even if GAMEFREAK have made a mistake, we copy it. Hope I&#039;ve cleared that up --[[User talk:Epsilonexus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Epsilonexus&amp;lt;/span&amp;gt;]] 17:12, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
If we add in Water(type) that there has been a dual-type Water/Flying Pokemon in every Generation in Trivia section,so we to do the same here with Normal/Flying [[User:Rajjoaby|Rajjoaby]] ([[User talk:Rajjoaby|talk]]) 19:14, 10 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Normal and Electric types have the fewest weaknesses, with just one.&amp;quot; ground and fighting false ([[User talk:Rodriguezjames55|talk]])&lt;br /&gt;
&lt;br /&gt;
== Considering the leak... ==&lt;br /&gt;
&lt;br /&gt;
Things may change a bit according to CoroCoro leak... *cough* secondary Normal-type Pokémon *cough*. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 14:24, 11 May 2013 (UTC)&lt;br /&gt;
:A section for secondary Normal types will be added soon. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 14:29, 11 May 2013 (UTC)&lt;br /&gt;
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== Jigglypuff ==&lt;br /&gt;
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Since Jigglypuff has been retconned to be a Normal/Fairy-type in Generation VI, can someone update the page to include Jigglypuff as a pure Normal-type and as a Normal/Fairy-type? Like how Magnemite, Magneton, and Rotom are labeled after their type changes? For example:&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|{{MSP|039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}{{tt|*|Generation I-V}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|{{MSP|039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}{{tt|*|Generation VI onwards}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 17:31, 11 June 2013 (UTC)&lt;br /&gt;
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== New Move Boomburst ==&lt;br /&gt;
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Officialnintendomagazine.com says that Noiven learns a new Normal move called Boomburst&#039; &amp;quot;which emits an explosive sound wave that attacks all surrounding Pokemon with the resulting energy. But beware, Boomburst will also strike any nearby allies.&amp;quot;[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:57, 11 June 2013 (UTC)&lt;br /&gt;
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== Litleo ==&lt;br /&gt;
&amp;quot;Almost all Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig and Meloetta&#039;s Aria Forme (Normal/Psychic), Bibarel (Normal/Water), Deerling and Sawsbuck (Normal/Grass), Meloetta&#039;s Pirouette Forme (Normal/Fighting), and Helioptile (Electric/Normal).&amp;quot; &lt;br /&gt;
Can someone add &amp;quot;Litleo (Fire/Normal)&amp;quot;? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 05:55, 24 June 2013 (UTC)&lt;br /&gt;
==Untitled==&lt;br /&gt;
Jigglypuff should be added to the group too since it will gain fairy as a secondary type from pokémon X/Y. [[User:Male supremo|Male supremo]] ([[User talk:Male supremo|talk]]) 12:13, 24 June 2013 (UTC)&lt;br /&gt;
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== About dual type Normal pokemon ==&lt;br /&gt;
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Currently, the characteristics section points out how the majority of dual type normal pokemon are part flying. It then lists all the exceptions, which as of now is a fair amount. I understand why this was notable prior to Gen V when the only two exceptions were Girafarig and Bibarel, but not it seems unnecessary. Given that there are likely to be even more dual type normal pokemon come October, wouldn&#039;t it better to move to this to the trivia section?[[User:ElementX|ElementX]] ([[User talk:ElementX|talk]]) 13:00, 1 July 2013 (UTC)&lt;br /&gt;
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== Move request ==&lt;br /&gt;
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Can anyone add the move {{m|Play Nice}} because it is the only Normal-type move missing from the list of Normal-type moves? [[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:01, 30 December 2013 (UTC)&lt;br /&gt;
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:People, if we don&#039;t add the move {{m|Play Nice}} for too long, the moves section will never be completed, can anyone edit this with the addition? [[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:11, 31 December 2013 (UTC)&lt;br /&gt;
::If you&#039;re not going to do it yourself, be patient and someone will get it eventually, but I urge you to try doing it yourself. It&#039;s really not that hard, and it&#039;ll give you practice understanding templates. Just follow the format the other moves are in, and put in the information given on the {{m|Play Nice}} page. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:15, 31 December 2013 (UTC)&lt;br /&gt;
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== Introduction of Normal-Type moves Trivia ==&lt;br /&gt;
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According to the little asterisk in the trivia section beside the number of moves introduced in Gen I, it mentions that it includes those that have changed type. There&#039;s nothing wrong with that, but it says it includes Moonlight, Charm, and Sweet Kiss, all of which weren&#039;t originally from Gen I. According to the moves&#039; pages, they were all introduced in Gen II. Could someone double check that information and correct it if the trivia on this page is wrong? I apologize if I&#039;ve misunderstood the information in the trivia section, but I just wanted to check on that. Please And thank you. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 20:06, 19 June 2014 (UTC)&lt;br /&gt;
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==Guillotine?==&lt;br /&gt;
Guillotine should have 30% accuracy, not -%. It is a One-hit-KO move, and its page even says 30% accuracy. [[User: Slaking Kong|SlakingKong]] 07:04, 8 April 2015 (EST)&lt;br /&gt;
:Um, no. Its page actually says that its accuracy is —%, and that its accuracy was 30% only in Gen I.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 11:10, 8 April 2015 (UTC)&lt;br /&gt;
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== We Should Mention Ion Deluge ==&lt;br /&gt;
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How to do so, though? We have an Interacting with Normal Type section in Abilities, should we add one in Moves too? [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 21:17, 26 May 2015 (UTC)&lt;br /&gt;
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== What does it mean by &amp;quot;non-neutral type relations&amp;quot;? ==&lt;br /&gt;
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&amp;quot;The Normal type has the fewest non-neutral type relations, with only four.&amp;quot; If it means what I think it does, then I&#039;m only counting 3: Rock, Steel and Ghost. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 02:03, 2 May 2016 (UTC)&lt;br /&gt;
:You forgot Fighting, since every other type is neutral to normal except ghost (immune), fighting (super-effective against normal), rock and steel (both resists normal).[[User:Animaltamer7|Animaltamer7]]02:24, 2 May 2016 (UTC)&lt;br /&gt;
::Oh, so it means both ways, huh? Thanks. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 02:30, 2 May 2016 (UTC)&lt;br /&gt;
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== Boomburst ==&lt;br /&gt;
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The table says that Boomburst affects any adjacent Pokémon, but on the Boomburst article it says that it hits all adjacent Pokémon. [[User:Ac2k|Ac2k]] ([[User talk:Ac2k|talk]]) 12:57, 12 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ac2k</name></author>
	</entry>
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