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	<updated>2026-06-24T03:13:55Z</updated>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Scottie&amp;diff=3704373</id>
		<title>Scottie</title>
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		<updated>2023-04-30T16:25:34Z</updated>

		<summary type="html">&lt;p&gt;Absolutelypm: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|{{pkmn|anime}} character identified as &#039;&#039;Scottie&#039;&#039; in the English closed captions of &#039;&#039;[[XY064|Battling with Elegance and a Big Smile!]]&#039;&#039;|Sawyer}}&lt;br /&gt;
{{Template:MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Scottie&lt;br /&gt;
|jname=ケイ&lt;br /&gt;
|jtrans=Kei&lt;br /&gt;
|image=HeroMaster0.png&lt;br /&gt;
|size=125px&lt;br /&gt;
|caption=Art from Pokémon Masters EX&lt;br /&gt;
|num=1&lt;br /&gt;
|enva=N/A&lt;br /&gt;
|java=N/A&lt;br /&gt;
|desc=A new Trainer on a new adventure with Pokémon, ready to take his important first steps toward becoming a Pokémon master.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scottie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ケイ&#039;&#039;&#039; &#039;&#039;Kei&#039;&#039;) is the male [[player character]] in [[Pokémon Masters EX]]. His female counterpart is [[Bettie]].&lt;br /&gt;
&lt;br /&gt;
Along with his [[sync pair]] {{p|Pikachu}}, Scottie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Scottie also forms sync pairs with other Pokémon during his adventures, including {{p|Torchic}}, {{p|Solgaleo}}, {{p|Regirock}}, {{p|Cobalion}}, and {{p|Mesprit}}, as well as various Pokémon hatched from [[Egg Pokémon (Masters)|Egg]]s.&lt;br /&gt;
&lt;br /&gt;
==Pikachu==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Pikachu&lt;br /&gt;
|ndex=025&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.&lt;br /&gt;
|hp=549|atk=274|def=117|spatk=359|spdef=156|spe=300&lt;br /&gt;
|hp2=669|atk2=334|def2=177|spatk2=419|spdef2=216|spe2=360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunderbolt}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Jump Start&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks. Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{mcolor|Thunder|000}} of Newfound Passion&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electric Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Electric-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
The [[sync grid]] for Scottie and Pikachu is an expanded grid which was released on January 15, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +3&lt;br /&gt;
| Thunder Shock: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +5&lt;br /&gt;
| Thunder Shock: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +5&lt;br /&gt;
| Thunder Shock: Power ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +4&lt;br /&gt;
| Thunderbolt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +5&lt;br /&gt;
| Thunderbolt: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +5&lt;br /&gt;
| Thunderbolt: Power ↑ +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Power +6&lt;br /&gt;
| Thunderbolt: Power ↑ +6&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunderbolt: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Jump Start!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 5&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 9&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 5&lt;br /&gt;
| Powers up the user&#039;s moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 1&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 11&lt;br /&gt;
| 132&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 1&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 11&lt;br /&gt;
| 132&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder of Newfound Passion: Power +25&lt;br /&gt;
| Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder of Newfound Passion: Power +25&lt;br /&gt;
| Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Torchic==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{fire color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fire color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scottie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;&#039;&#039;&#039;ケイ&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;{{{jtrans|Kei}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{fire color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{fire color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using his potential as his greatest weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Torchic&lt;br /&gt;
|ndex=255&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black.&lt;br /&gt;
|hp=656|atk=208|def=193|spatk=204|spdef=193|spe=366&lt;br /&gt;
|hp2=776|atk2=268|def2=253|spatk2=264|spdef2=253|spe2=426&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flame Charge}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Blazing Hope!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flamethrower}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Impact&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Haste&lt;br /&gt;
|Speed cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
The [[sync grid]] for Scottie and Torchic is an expanded grid, made available on March 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +3&lt;br /&gt;
| Flame Charge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Power +3&lt;br /&gt;
| Flamethrower: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flamethrower: Hostile Environment 5&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blazing Hope!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blazing Hope!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Emergency Barrier&lt;br /&gt;
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 9&lt;br /&gt;
| Raises the user’s Speed by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Sync Impact: Power +25&lt;br /&gt;
| Fire Sync Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Sync Impact: Power +25&lt;br /&gt;
| Fire Sync Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solgaleo==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{steel color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{steel color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scottie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;&#039;&#039;&#039;ケイ&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;{{{jtrans|Kei}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{steel color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{steel color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with his Legendary Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Solgaleo&lt;br /&gt;
|ndex=791&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Fighting&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.&lt;br /&gt;
|hp=573|atk=401|def=168|spatk=343|spdef=162|spe=283&lt;br /&gt;
|hp2=673|atk2=441|def2=208|spatk2=383|spdef2=202|spe2=323&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Claw}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of raising the user&#039;s Attack by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sunsteel Strike}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bright As the Sun!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack, Sp. Atk, and accuracy by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Focus Blast}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|142&lt;br /&gt;
|170&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Friendship {{mcolor|Searing Sunraze Smash|000|Sunraze Smash}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Steel-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
The [[sync grid]] for Scottie and Solgaleo is an expanded grid, made available on June 7, 2021.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Power +4&lt;br /&gt;
| Metal Claw: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Claw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Power +3&lt;br /&gt;
| Sunsteel Strike: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sunsteel Strike: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Power +3&lt;br /&gt;
| Focus Blast: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Blast: On a Roll 2&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bright As the Sun!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 5&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Focus Rush 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank after using its sync move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power +25&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power +25&lt;br /&gt;
| Shining Friendship Sunraze Smash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Regirock==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{rock color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{rock color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scottie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;&#039;&#039;&#039;ケイ&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;{{{jtrans|Kei}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{rock color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{rock color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
Scottie forms a sync pair with {{p|Regirock}} by exchanging BP Sync Pair Super Voucher.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Regirock&lt;br /&gt;
|ndex=377&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Fighting&lt;br /&gt;
|description=Regirock was sealed away by people long ago. If this Pokémon&#039;s body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.&lt;br /&gt;
|hp=697|atk=294|def=232|spatk=134|spdef=206|spe=240&lt;br /&gt;
|hp2=797|atk2=334|def2=272|spatk2=174|spdef2=246|spe2=280&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Throw}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Tomb}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ready to Rock!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP. Raises an ally&#039;s Defense by two stat ranks. Applies the Gradual Healing effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ancient Megalith Rock Impact&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Rock Teamwork&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Last Word&lt;br /&gt;
|The user uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rock Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Scottie and Regirock&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +3&lt;br /&gt;
| Rock Throw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +3&lt;br /&gt;
| Rock Throw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Power +3&lt;br /&gt;
| Rock Throw: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Throw: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +3&lt;br /&gt;
| Rock Tomb: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +3&lt;br /&gt;
| Rock Tomb: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Power +3&lt;br /&gt;
| Rock Tomb: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Accuracy +5&lt;br /&gt;
| Rock Tomb: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Tomb: Ripple Effect 4&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ready to Rock!: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 5&lt;br /&gt;
| Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Megalith Rock Impact: Power +25&lt;br /&gt;
| Ancient Megalith Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ancient Megalith Rock Impact: Power +25&lt;br /&gt;
| Ancient Megalith Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cobalion==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{fighting color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fighting color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scottie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;&#039;&#039;&#039;ケイ&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;{{{jtrans|Kei}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{fighting color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{fighting color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
Scottie forms a sync pair with {{p|Cobalion}} by exchanging BP Sync Pair Super Voucher.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Cobalion&lt;br /&gt;
|ndex=638&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.&lt;br /&gt;
|hp=633|atk=202|def=251|spatk=129|spdef=232|spe=269&lt;br /&gt;
|hp2=733|atk2=242|def2=291|spatk2=169|spdef2=272|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Smash}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (50%) of lowering the target&#039;s Defense by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sacred Sword}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|108&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores the target&#039;s raised stats when attacking with this move.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Justice for All!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Rises the Defense of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Cobalt Justice Fighting Impact&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Fighting Teamwork&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Fast-Track 4&lt;br /&gt;
|Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|First Aid 4&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On a Roll 1&lt;br /&gt;
|Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fighting Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Scottie and Cobalion&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Power +3&lt;br /&gt;
| Rock Smash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Smash: Ripple Effect 4&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Power +3&lt;br /&gt;
| Sacred Sword: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Power +3&lt;br /&gt;
| Sacred Sword: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Power +3&lt;br /&gt;
| Sacred Sword: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Move Gauge Refresh 1&lt;br /&gt;
| Has a chance (20%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sacred Sword: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Justice for All!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Justice for All!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Justice for All!: {{tt|Shielded 1|Previously Shielded Squad 1}}&lt;br /&gt;
| Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power +25&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power +25&lt;br /&gt;
| Cobalt Justice Fighting Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mesprit==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: right; background:#{{psychic color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{psychic color dark}}; width:30%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scottie&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;&#039;&#039;&#039;ケイ&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;{{{jtrans|Kei}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color light}}&amp;quot; | No.&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundybl&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color light}}&amp;quot; | Description&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background:#FFF&amp;quot; width=200px |&lt;br /&gt;
|}&lt;br /&gt;
Scottie forms a sync pair with {{p|Mesprit}} by exchanging BP Sync Pair Super Voucher.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mesprit&lt;br /&gt;
|ndex=481&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.&lt;br /&gt;
|hp=646|atk=166|def=231|spatk=210|spdef=231|spe=290&lt;br /&gt;
|hp2=746|atk2=206|def2=271|spatk2=250|spdef2=271|spe2=330&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confusion}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Reflect}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Physical Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Light Screen}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Special Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Curious Empathy!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Every Emotion Psychic Beam&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Psychic Teamwork&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are.&amp;lt;br&amp;gt;(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Freevenge 9&lt;br /&gt;
|Applies the Free Move Next effect to the user when it is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Entry Freebie&lt;br /&gt;
|Applies the Free Move Next effect to the user when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Synchro Healing 1&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Psychic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Scottie and Mesprit&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Aggravation 4&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Team Fast-Track 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: Shielded 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Light Screen: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Empathy!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Empathy!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Wall&lt;br /&gt;
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Precognition 1&lt;br /&gt;
| Quickly charges the user&#039;s move gauge when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 3&lt;br /&gt;
| Has a chance (40%) of raising the user&#039;s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Inflict and Heal 3&lt;br /&gt;
| Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user&#039;s Pokémon is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every Emotion Psychic Beam: Power +25&lt;br /&gt;
| Every Emotion Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Every Emotion Psychic Beam: Power +25&lt;br /&gt;
| Every Emotion Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon hatched from Eggs==&lt;br /&gt;
{{main|Egg Pokémon (Masters)}}&lt;br /&gt;
Scottie can also form sync pairs with a number of Pokémon hatched from Eggs. He is first gifted an Egg from [[Professor Bellis]], when she recruits Scottie in helping research the sync pair bond formed between Trainers and Eggs. The player is allowed to choose between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. These sync pairs are listed in the Dex and their details are shown below.&lt;br /&gt;
&lt;br /&gt;
The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)|here]].&lt;br /&gt;
&lt;br /&gt;
===Bulbasaur===&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Bulbasaur&lt;br /&gt;
|ndex=001&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun&#039;s rays, the seed grows progressively larger.&lt;br /&gt;
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191&lt;br /&gt;
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Ivysaur&lt;br /&gt;
|ndex=002&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=There is a bud on this Pokémon&#039;s back. To support its weight, Ivysaur&#039;s legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it&#039;s a sign that the bud will bloom into a large flower soon.&lt;br /&gt;
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194&lt;br /&gt;
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Venusaur&lt;br /&gt;
|ndex=003&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=There is a large flower on Venusaur&#039;s back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower&#039;s aroma soothes the emotions of people.&lt;br /&gt;
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200&lt;br /&gt;
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|43&lt;br /&gt;
|51&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dire Hit&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Solar Beam}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Race You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Sync Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Reserves 2&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charmander===&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Charmander&lt;br /&gt;
|ndex=004&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.&lt;br /&gt;
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191&lt;br /&gt;
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Charmeleon&lt;br /&gt;
|ndex=005&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.&lt;br /&gt;
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194&lt;br /&gt;
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Charizard&lt;br /&gt;
|ndex=006&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.&lt;br /&gt;
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200&lt;br /&gt;
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flamethrower}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|56&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Sp. Atk&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Blast}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|116&lt;br /&gt;
|139&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Race You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Beam&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Reserves 2&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fire-type attacks&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Squirtle===&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Squirtle&lt;br /&gt;
|ndex=007&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Squirtle&#039;s shell is not merely used for protection. The shell&#039;s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.&lt;br /&gt;
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191&lt;br /&gt;
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;display:inline-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Masters&lt;br /&gt;
|name=Wartortle&lt;br /&gt;
|ndex=008&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon&#039;s toughness as a battler.&lt;br /&gt;
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194&lt;br /&gt;
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Blastoise&lt;br /&gt;
|ndex=009&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.&lt;br /&gt;
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200&lt;br /&gt;
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bubble Beam}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Sp. Atk&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hydro Pump}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|80%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Race You!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Raises the user&#039;s critical-hit rate by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Sync Beam&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Reserves 2&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Water-type attacks&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Scottie forms a sync pair with {{p|Pikachu}} at the start of the game.&lt;br /&gt;
&lt;br /&gt;
Scottie forms a sync pair with {{p|Torchic}} during the events of [[PML Arc#Chapter 20: Shifting Shadows|Chapter 20]] of the main story, where he assists a {{tc|Rising Star}} in finding her Torchic. After successfully finding her Pokémon, the Rising Star gifts Scottie with her second Torchic.&lt;br /&gt;
&lt;br /&gt;
Scottie forms a sync pair with {{p|Solgaleo}} during the events of {{DL|List of legendary events (Masters)|The Beast That Devours the Sun}} which first ran from January 1 to 22, 2020, and reran from April 6 to 24, 2020, December 7, 2020, to January 4, 2021, and June 7 to July 26, 2021. During the event, Scottie teams up with {{mas|Hau}} and {{mas|Roxie}} to challenge and defeat Solgaleo. After multiple wins against Solgaleo, the Sunne Pokémon decides to join Scottie as a sync pair.&amp;lt;br&amp;gt;The Beast That Devours the Sun was added to Legendary Adventures on January 24, 2022.&lt;br /&gt;
&lt;br /&gt;
Scottie forms a sync pair with {{p|Regirock}}, {{p|Cobalion}} and {{p|Mesprit}} by exchanging a BP Sync Pair Super Voucher in the shop.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Scottie Masters Trailer.png|thumb|250px|Scottie in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Scottie appeared in the [[Pokémon Masters Animated Trailer]], where he joined {{mas|Rosa}} and {{mas|Brock}} in a {{pkmn|journey}} across [[Pasio]]. In a forest, the trio came across {{mas|Erika}}, a {{tc|Beauty}}, and a {{tc|Lass}}; and battled their {{p|Vileplume}}, {{p|Lotad}}, and {{p|Whimsicott}}, respectively. Scottie&#039;s group soon came out victorious, earning the {{badge|Tranquility}}, after which Erika joined them on their journey.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Scottie&lt;br /&gt;
|pkmn=Pikachu&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|gender=male&lt;br /&gt;
|img=Scottie Pikachu Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|vajp=Ikue Ohtani&lt;br /&gt;
|vaen=Ikue Ohtani&lt;br /&gt;
|desc={{p|Pikachu}} is Scottie&#039;s only known Pokémon. Alongside [[Brock&#039;s Onix]] and {{mas|Rosa}}&#039;s {{p|Snivy}}, it battled {{mas|Erika}}&#039;s {{p|Vileplume}}, as well as a {{tc|Beauty}}&#039;s {{p|Lotad}} and a {{tc|Lass}}&#039;s {{p|Whimsicott}}. Despite the opposing Pokémon initially having the upper hand, Pikachu quickly defeated them with its Thunder attack.&lt;br /&gt;
&lt;br /&gt;
Pikachu&#039;s only known move is {{m|Thunder}}.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot; | [[File:Masters Protagonists Pikachu alt.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot; | [[File:Masters Protagonists Pikachu artwork.png|x250px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:250px&amp;quot; | [[File:Masters Marnie welcoming artwork.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
| Alternate artwork of Scottie, Bettie, and Pikachu&lt;br /&gt;
| Key artwork by {{color2|000|Ken Sugimori}}&lt;br /&gt;
| Artwork of Scottie, {{color2|000|Hau (Masters)|Hau}}, and {{color2|000|Sophocles (Masters)|Sophocles}} welcoming {{color2|000|Marnie (Masters)|Marnie}} to {{color2|000|Pasio}} by MONO-Land&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star The Beast That Devours the Sun.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Beast That Devours the Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Sync move]] mindscapes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 2.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 3.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{kanto color dark}}; background:#{{kanto color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 4.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:80px&amp;quot; | [[File:Scottie Bettie Mindscape 5.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Torchic&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Solgaleo&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Bulbasaur/Charmander/Squirtle&#039;s&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
| Egg Pokémon&amp;lt;br&amp;gt;sync move mindscape&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Pikachu&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Torchic&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Solgaleo&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Regirock&#039;s Dex entry comes from Pokémon Ruby.&lt;br /&gt;
&lt;br /&gt;
Cobalion&#039;s Dex entry comes from {{pkmn|Black and White|Pokémon White}}.&lt;br /&gt;
&lt;br /&gt;
Mesprit&#039;s Dex entry comes from {{pkmn|Diamond and Pearl|Pokémon Diamond}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{electric color light}}; border:3px solid #{{electric color}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ケイ &#039;&#039;Kei&#039;&#039;&lt;br /&gt;
| From 繋 &#039;&#039;kei&#039;&#039; (tie, fasten, or link)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Scottie&lt;br /&gt;
| From &#039;&#039;tie&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 결 &#039;&#039;Gyeol&#039;&#039;&lt;br /&gt;
| From 결 (結) &#039;&#039;gyeol&#039;&#039; (tie, bind, or join)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 阿齊 &#039;&#039;Ā Qí&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 齊 &#039;&#039;qí / chàih&#039;&#039; (all together)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 阿齊 &#039;&#039;A Chàih&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Jump Start!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=はじめの一歩 &#039;&#039;{{tt|Hajime no Ippo|First Step}}&#039;&#039;&lt;br /&gt;
|zh_cmn=最初的一步 &#039;&#039;{{tt|Zuìchū de Yībù|First Step}}&#039;&#039;&lt;br /&gt;
|fr=Le début de l&#039;aventure !&lt;br /&gt;
|de=Legen wir los!&lt;br /&gt;
|ko=시작의한걸음 &#039;&#039;{{tt|Sijag-ui Hangeoreum|First Step}}&#039;&#039;&lt;br /&gt;
|it=Chi ben comincia&lt;br /&gt;
|es=¡Primeros pasos!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Thunder of Newfound Passion&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=走り出す情熱の かみなり &#039;&#039;{{tt|Hashiridasu Jōnetsu no Kaminari|Charging Passion Thunder}}&#039;&#039;&lt;br /&gt;
|zh_cmn=熱情衝衝衝之 打雷 &#039;&#039;{{tt|Rèqíng Chōngchōngchōng zhī Dǎléi|Passion Charging Thunder}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;ai confiance en toi ! Fatal-Foudre !&lt;br /&gt;
|de=Donner des Aufbruchs&lt;br /&gt;
|ko=달려나가는 정열의 번개 &#039;&#039;{{tt|Dallyeonaganeun Jeong-yeor-ui Beon-gae|Passion Charging Thunder}}&#039;&#039;&lt;br /&gt;
|it=Impetuono dell&#039;esordio&lt;br /&gt;
|es=Trueno Aventurero&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Blazing Hope!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=燃える希望 &#039;&#039;{{tt|Moeru Kibō|Blazing Hope}}&#039;&#039;&lt;br /&gt;
|zh_cmn=燃燒的希望 &#039;&#039;{{tt|Ránshāo de Xīwàng|Blazing Hope}}&#039;&#039;&lt;br /&gt;
|fr=Mon espoir nous porte !&lt;br /&gt;
|de=In uns brennt die Hoffnung!&lt;br /&gt;
|ko=불타는희망 &#039;&#039;{{tt|Bultaneun Huimang|Blazing Hope}}&#039;&#039;&lt;br /&gt;
|it=Speranza ardente&lt;br /&gt;
|es=¡Futuro prometedor!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bright As the Sun!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=太陽のきらめき &#039;&#039;{{tt|Taiyō no Kirameki|Radiance of the Sun}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太陽的光輝 &#039;&#039;{{tt|Tàiyáng de Guānghuī|Radiance of the Sun}}&#039;&#039;&lt;br /&gt;
|fr=Splendeur solaire !&lt;br /&gt;
|de=So strahlt die Sonne!&lt;br /&gt;
|ko=태양의반짝임 &#039;&#039;{{tt|Taeyang-ui Banjjagim|Radiance of the Sun}}&#039;&#039;&lt;br /&gt;
|it=Un dono dal sole&lt;br /&gt;
|es=¡Destello solar!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Friendship Sunraze Smash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=いつも一緒に輝く サンシャインスマッシャー &#039;&#039;{{tt|Itsumo Issho ni Kagayaku Sanshain Sumasshā|Shining Together Forever - Sunraze Smash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一起閃耀到永遠之 日光迴旋下蒼穹 &#039;&#039;{{tt|Yìqǐ Shǎnyào dào Yǒngyuǎn zhī Rìguāng Huíxuán Xiàcāngqióng|Shining Together Forever - Sunraze Smash}}&#039;&#039;&lt;br /&gt;
|fr=Ensemble ! Hélio-Choc Dévastateur !&lt;br /&gt;
|de=Helle schmetternde sonnenwalze&lt;br /&gt;
|ko=언제나 함께 빛나는 선샤인스매셔 &#039;&#039;{{tt|Eonjena Hamkke Bitnaneun Seonsyain Seumaesyeo|Shining Together Forever - Sunraze Smash}}&#039;&#039;&lt;br /&gt;
|it=Supercollisione Solare brillante&lt;br /&gt;
|es=Embestida Solar Refulgente&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ready to Rock!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=巨石の守り &#039;&#039;{{tt|Kyoseki no Mamori|Megalith Protection}}&#039;&#039;&lt;br /&gt;
|zh_cmn=巨石守護 &#039;&#039;{{tt|Jùshí Shǒuhù|Megalith Protection}}&#039;&#039;&lt;br /&gt;
|fr=Dur comme la pierre !&lt;br /&gt;
|de=Antiker Steinschutz&lt;br /&gt;
|it=Saldo come una roccia&lt;br /&gt;
|ko=거석의수호 &#039;&#039;{{tt|Geoseog-ui Suho|Megalith Protection}}&#039;&#039;&lt;br /&gt;
|es=¡Protección megalítica!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ancient Megalith Rock Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=太古の巨石が放つ ロックインパクト &#039;&#039;{{tt|Taiko no Kyoseki ga Hanatsu Rokku Inpakuto|Ancient Megalith Rock Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=太古巨石釋放之 岩石衝擊 &#039;&#039;{{tt|Tàigǔ Jùshí Shìfàng zhī Yánshí Chōngjí|Ancient Megalith Rock Impact}}&#039;&#039;&lt;br /&gt;
|fr=Roches millénaires ! Impact Roche !&lt;br /&gt;
|de=Gesteinsstoß der Antike&lt;br /&gt;
|ko=태고의 거석이 발하는 록임팩트 &#039;&#039;{{tt|Taego-ui Geoseog-i Balhaneun Rok Impaekteu|Ancient Megalith Rock Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Roccia dell&#039;antico macigno&lt;br /&gt;
|es=Impacto Roca del Megalito Ancestral&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Justice for All!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=鉄紺の正義 &#039;&#039;{{tt|Tetsukon no Seigi|Steel Blue Justice}}&#039;&#039;&lt;br /&gt;
|zh_cmn=鐵紺色正義 &#039;&#039;{{tt|Tiěgàn-sè Zhèngyì|Steel Blue Justice}}&#039;&#039;&lt;br /&gt;
|fr=Justice bleu cobalt !&lt;br /&gt;
|de=Stahlblaue Redlichkeit&lt;br /&gt;
|it=Giustizia color cobalto&lt;br /&gt;
|ko=감청의정의 &#039;&#039;{{tt|Gamcheong-ui Jeong-ui|Steel Blue Justice}}&#039;&#039;&lt;br /&gt;
|es=¡Cobalto justiciero!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Cobalt Justice Fighting Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=鋼の正義で貫く ファイティングインパクト &#039;&#039;{{tt|Hagane no Seigi de Tsuranuku Faitingu Inpakuto|Piercing through with Steel Justice - Fighting Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=用鋼鐵正義貫徹之 格鬥衝擊 &#039;&#039;{{tt|Yòng Gāngtiě Zhèngyì Guànchè zhī Gédòu Chōngjí|Piercing through with Steel Justice - Fighting Impact}}&#039;&#039;&lt;br /&gt;
|fr=Justice d&#039;acier ! Impact Combat !&lt;br /&gt;
|de=Kampfstoß der stählernen Redlichkeit&lt;br /&gt;
|ko=강철의 정의로 관철하는 파이팅임팩트 &#039;&#039;{{tt|Gangcheor-ui Jeong-uiro Gwancheolhaneun Paiting Impaekteu|Piercing through with Steel Justice - Fighting Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Lotta della giustizia d&#039;acciaio&lt;br /&gt;
|es=Impacto Lucha del Acero de la Justicia&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Curious Empathy!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=感情への問いかけ &#039;&#039;{{tt|Kanjō e no Toikake|Questioning of Emotions}}&#039;&#039;&lt;br /&gt;
|zh_cmn=對感情的設問 &#039;&#039;{{tt|Duì Gǎnqíng de Shèwèn|Questioning of Emotions}}&#039;&#039;&lt;br /&gt;
|fr=Doute émotionnel&lt;br /&gt;
|de=Eine Frage der Gefühle&lt;br /&gt;
|it=Sondare le emozioni&lt;br /&gt;
|ko=감정의물음 &#039;&#039;{{tt|Gamjeong-ui Mur-eum|Questioning of Emotions}}&#039;&#039;&lt;br /&gt;
|es=¡Cuestión de emoción!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Every Emotion Psychic Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=飛び回る喜怒哀楽の サイキックレイ &#039;&#039;{{tt|Tobimawaru Kidoairaku no Saikikku Rei|All Sorts of Emotions Flying Around - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=四處飛行的喜怒哀樂之 超能力光線  &#039;&#039;{{tt|Sìchù Fēixíng de Xǐnù&#039;āiyuè zhī Chāonénglì Guāngxiàn|All Sorts of Emotions Flying Around - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|fr=Naissance des émotions ! Laser Psy !&lt;br /&gt;
|de=Psychostrahl der Geburt der Gefühle&lt;br /&gt;
|ko=날아다니는 희로애락의 사이킥레이 &#039;&#039;{{tt|Nar-adanineun Huiroaerag-ui Saikik Rei|All Sorts of Emotions Flying Around - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|it=Reggio Psico dei sentimenti nell&#039;aria&lt;br /&gt;
|es=Rayo Psíquico de Todas las Emociones&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Race You!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=息をあわせて！ &#039;&#039;{{tt|Iki o Awasete!|Get in Sync!}}&lt;br /&gt;
|zh_cmn=一二三上！ &#039;&#039;{{tt|Yī-Èr-Sān-Shàng!|1-2-3-Go!}}&#039;&#039;&lt;br /&gt;
|fr=Union parfaite !&lt;br /&gt;
|de=Ziehen wir an einem Strang!&lt;br /&gt;
|ko=호흡을맞춰서! &#039;&#039;{{tt|Hoheub-eul Matchwoseo!|Get in Sync!}}&#039;&#039;&lt;br /&gt;
|it=Restiamo uniti!&lt;br /&gt;
|es=¡En perfecta sintonía!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Keep it Up!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=勢いにのって！ &#039;&#039;{{tt|Ikioi ni Notte!|Seize the Momentum!}}&lt;br /&gt;
|zh_cmn=趁勢追擊！ &#039;&#039;{{tt|Chènshì Zhuījí!|Seize the Momentum!}}&#039;&#039;&lt;br /&gt;
|fr=Fonçons !&lt;br /&gt;
|de=Das ist die Gelegenheit!&lt;br /&gt;
|ko=기세를몰아서! &#039;&#039;{{tt|Gisereul Moraseo!|Seize the Momentum!}}&#039;&#039;&lt;br /&gt;
|it=Sull&#039;onda dell&#039;entusiasmo!&lt;br /&gt;
|es=¡Con ímpetu!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;On My Mark!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=隙を狙って！ &#039;&#039;{{tt|Suki o Neratte!|Take the Chance!}}&lt;br /&gt;
|zh_cmn=有機可乘！ &#039;&#039;{{tt|Yǒujīkěchéng!|Take the Chance!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est le moment !&lt;br /&gt;
|de=Warten wir auf unsere Chance!&lt;br /&gt;
|ko=틈을노려! &#039;&#039;{{tt|Teumeul Noryeo!|Take the Chance!}}&#039;&#039;&lt;br /&gt;
|it=Aspettiamo il nostro momento!&lt;br /&gt;
|es=¡Con tenacidad!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Hang in There!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=耐えていこう！ &#039;&#039;{{tt|Taeteikō!|Endure It Out!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=忍耐到底！ &#039;&#039;{{tt|Rěnnài Dàodǐ!|Endure It Out!}}&#039;&#039;&lt;br /&gt;
|fr=Tenons le choc !&lt;br /&gt;
|de=Wir überstehen das!&lt;br /&gt;
|ko=버티자! &#039;&#039;{{tt|Beotija!|Endure It Out!}}&#039;&#039;&lt;br /&gt;
|it=Stringiamo i denti!&lt;br /&gt;
|es=¡No me rendiré!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Strike Together!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=一気にいくよ！ &#039;&#039;{{tt|Ikki ni Iku yo!|Strike in One Go!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一舉進攻！ &#039;&#039;{{tt|Yījǔ Jìngōng!|Strike in One Go!}}&#039;&#039;&lt;br /&gt;
|fr=Donnons-nous à fond !&lt;br /&gt;
|de=Verlieren wir keine Zeit!&lt;br /&gt;
|ko=단숨에간다! &#039;&#039;{{tt|Dansume Ganda!|Strike in One Go!}}&#039;&#039;&lt;br /&gt;
|it=Andiamo all&#039;attacco!&lt;br /&gt;
|es=¡Al ataque!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Stand Together!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=みんな堪えて！ &#039;&#039;{{tt|Minna Taete!|Everyone Hold On!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大家撐住！ &#039;&#039;{{tt|Dàjiā Chēngzhù!|Everyone Hold On!}}&#039;&#039;&lt;br /&gt;
|fr=Tenons bon, les amis !&lt;br /&gt;
|de=Haltet durch, Freunde!&lt;br /&gt;
|ko=다들버텨줘! &#039;&#039;{{tt|Dadeul Beotyeojwo!|Everyone Hold On!}}&#039;&#039;&lt;br /&gt;
|it=Resistiamo tutti insieme!&lt;br /&gt;
|es=¡Aguantemos!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Let&#039;s Brainstorm!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=賢く攻めよう！ &#039;&#039;{{tt|Kashikoku Semeyō!|Fight Wisely!}}&lt;br /&gt;
|zh_cmn=機智進攻！ &#039;&#039;{{tt|Jīzhì Jìngōng!|Resourceful Assault!}}&#039;&#039;&lt;br /&gt;
|fr=Visons juste !&lt;br /&gt;
|de=Kämpfen wir mit Bedacht!&lt;br /&gt;
|ko=빈틈없이공격하자! &#039;&#039;{{tt|Binteum-eopsi Gong-gyeokhaja!|Attack without Oversight!}}&#039;&#039;&lt;br /&gt;
|it=Attacchiamo con astuzia!&lt;br /&gt;
|es=¡Sin tregua!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Let&#039;s Keep Cool!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=気合いをあげる！ &#039;&#039;{{tt|Kiai o Ageru!|Raise Your Spirits!}}&lt;br /&gt;
|zh_cmn=振奮氣勢！ &#039;&#039;{{tt|Zhènfèn Qìshì!|Raise Your Spirits!}}&#039;&#039;&lt;br /&gt;
|fr=Motivons-nous !&lt;br /&gt;
|de=Jetzt drehen wir auf!&lt;br /&gt;
|ko=기합을높이자! &#039;&#039;{{tt|Gihab-eul Nop-ija!|Raise Your Spirits!}}&#039;&#039;&lt;br /&gt;
|it=Mettiamoci più grinta!&lt;br /&gt;
|es=¡No desistamos!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Player characters|electric}}&lt;br /&gt;
{{Champions|electric}}&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Scottie]]&lt;br /&gt;
[[es:Scottie]]&lt;br /&gt;
[[fr:Bettie]]&lt;br /&gt;
[[it:Scottie]]&lt;br /&gt;
[[zh:阿齊]]&lt;/div&gt;</summary>
		<author><name>Absolutelypm</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tricia&amp;diff=3704370</id>
		<title>Tricia</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tricia&amp;diff=3704370"/>
		<updated>2023-04-30T16:11:21Z</updated>

		<summary type="html">&lt;p&gt;Absolutelypm: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox&lt;br /&gt;
|color={{blue color}}&lt;br /&gt;
|corecolor={{blue color light}}&lt;br /&gt;
|bordercolor={{blue color dark}}&lt;br /&gt;
|name={{color|FFF|Tricia}}&lt;br /&gt;
|jname={{color|FFF|トリカ}}&lt;br /&gt;
|tmname={{color|FFF|Trica}}&lt;br /&gt;
|image=ShopMasterCharacter.png&lt;br /&gt;
|size=125px&lt;br /&gt;
|caption=Model from Pokémon Masters EX&lt;br /&gt;
|gender=Female&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Blue&lt;br /&gt;
|relatives=[[Trista]] and [[Trinnia]] (sisters)&lt;br /&gt;
|hometown=[[Centra City]]&lt;br /&gt;
|region=[[Pasio]]&lt;br /&gt;
|game=yes&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|envagame=Faye Mata&amp;lt;ref name=&amp;quot;Faye Mata&amp;quot;&amp;gt;[https://twitter.com/FayeMata/status/1166911892977094656 Faye Mata on Twitter]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|javagame=Manami Numakura&amp;lt;!--Game files--&amp;gt;&lt;br /&gt;
|generation={{gen|VII}}&lt;br /&gt;
|games={{pkmn|Masters EX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トリカ&#039;&#039;&#039; &#039;&#039;Trica&#039;&#039;) is a character introduced in [[Pokémon Masters EX]]. She is one of the three receptionists at the [[Pokémon Center]] in [[Centra City]], along with [[Trista]] and [[Trinnia]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Tricia staffs the [[Poké Mart|shop]] at the Pokémon Center. Talking with her opens the Shop menu, allowing the player to scout [[sync pair]]s, purchase gems, and exchange [[item]]s.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
;Pokémon Center (voice clips)&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving ({{tt|option 1|Tricia randomly chooses to use only option 1 or only option 2 quotes each time the Pokémon Center reloads.}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Hope I see you again!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving ({{tt|option 2|Tricia randomly chooses to use only option 1 or only option 2 quotes each time the Pokémon Center reloads.}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Thanks!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pokémon Center&lt;br /&gt;
* Random blurbs&lt;br /&gt;
:&#039;&#039;&amp;quot;Where are the customers? We have some nice stuff.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I wonder when that person will come again...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Perhaps I should change the layout of the products.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I would definitely buy this!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s about time for me to replenish stock.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I sell smiles for free!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I get excited when I make a ton of sales!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to ({{tt|option 1|Tricia randomly chooses to use only option 1 or only option 2 quotes each time the Pokémon Center reloads.}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! Here are the current products!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to ({{tt|option 2|Tricia randomly chooses to use only option 1 or only option 2 quotes each time the Pokémon Center reloads.}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! We have an assortment of sorts, so please take your time looking around!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving ({{tt|option 1|Tricia randomly chooses to use only option 1 or only option 2 quotes each time the Pokémon Center reloads.}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you! Please come again soon!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving ({{tt|option 2|Tricia randomly chooses to use only option 1 or only option 2 quotes each time the Pokémon Center reloads.}})&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you! We look forward to your next visit!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When the player receives a log-in bonus from a daily bundle&lt;br /&gt;
:&#039;&#039;&amp;quot;I just sent something to your Present Box! Don&#039;t forget to pick it up!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Prestige Event - Battle Buffet Bash&lt;br /&gt;
*&#039;&#039;&#039;Bon Appétit!&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! Hello! I&#039;ve got some tasty news for you today!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I hope you&#039;re hungry, because we&#039;ve got a giant buffet set up downtown right now!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;For a limited time only, come and celebrate the Battle Buffet Bash!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s an event inspired by the [[Alola]] region&#039;s famous [[Battle Buffet]].&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;As you know, Pasio is host to oodles of Trainers from all over the world, and some of those Trainers also happen to be amazing cooks!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;If you visit the buffet now, you can sample all of their tastiest recipes! And it&#039;s all-you-can-eat!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;There&#039;s just one catch—if you choose the same dish as another Trainer, you&#039;ll have to battle it out to see who gets the grub!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Special Event - Happy Team Break Day!&lt;br /&gt;
* Blurb&lt;br /&gt;
:&#039;&#039;&amp;quot;How could this happen?!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh? You&#039;re here? All right! I guess I&#039;ve got to do my best now!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ahem... Welcome! We have an assortment of sorts, so please take your time looking around!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you! We look forward to your next visit! You...will visit again, won&#039;t you?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{blue color light}}; border: 3px solid #{{blue color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| トリカ &#039;&#039;Trica&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Viola tricolor}}&#039;&#039; subsp. &#039;&#039;tricolor&#039;&#039; (wild pansy)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| English, Spanish, Italian&lt;br /&gt;
| Tricia&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;tricolor&#039;&#039; (wild pansy)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Trixi&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;tricolor&#039;&#039; (wild pansy)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Aglaé&lt;br /&gt;
| From &#039;&#039;Aglaé&#039;&#039; ({{wp|Aglaea}}, one of the three {{wp|Charites}} in Greek mythology)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 트리커 &#039;&#039;Trico&#039;&#039;&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;tricolor&#039;&#039; (wild pansy)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 藍菫 &#039;&#039;Lánjǐn&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 藍 &#039;&#039;lán / làahm&#039;&#039; (blue) and 三色堇 &#039;&#039;sānsèjǐn / sāamsīkgán&#039;&#039; (&#039;&#039;Viola tricolor&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 藍菫 &#039;&#039;Làahmgán&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Masterscharacters|blue}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{DoubleProjectTag|CharacterDex|Sidegames|characters in the spin-off games.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Trixi]]&lt;br /&gt;
[[es:Tricia]]&lt;br /&gt;
[[fr:Aglaé]]&lt;br /&gt;
[[it:Tricia]]&lt;br /&gt;
[[ja:トリカ]]&lt;br /&gt;
[[zh:藍菫]]&lt;/div&gt;</summary>
		<author><name>Absolutelypm</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trista&amp;diff=3704369</id>
		<title>Trista</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trista&amp;diff=3704369"/>
		<updated>2023-04-30T16:03:19Z</updated>

		<summary type="html">&lt;p&gt;Absolutelypm: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox&lt;br /&gt;
|color={{red color}}&lt;br /&gt;
|corecolor={{red color light}}&lt;br /&gt;
|bordercolor={{red color dark}}&lt;br /&gt;
|name=Trista&lt;br /&gt;
|jname=クルティ&lt;br /&gt;
|tmname=Curti&lt;br /&gt;
|image=NurseMasterCharacter.png&lt;br /&gt;
|size=125px&lt;br /&gt;
|caption=Model from Pokémon Masters EX&lt;br /&gt;
|gender=Female&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Pink&lt;br /&gt;
|relatives=[[Tricia]] and [[Trinnia]] (sisters)&lt;br /&gt;
|hometown=[[Centra City]]&lt;br /&gt;
|region=[[Pasio]]&lt;br /&gt;
|game=yes&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|envagame=Faye Mata&amp;lt;ref name=&amp;quot;Faye Mata&amp;quot;&amp;gt;[https://twitter.com/FayeMata/status/1166911892977094656 Faye Mata on Twitter]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|javagame=Manami Numakura&amp;lt;!--Game files--&amp;gt;&lt;br /&gt;
|generation={{gen|VII}}&lt;br /&gt;
|games={{pkmn|Masters EX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trista&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クルティ&#039;&#039;&#039; &#039;&#039;Curti&#039;&#039;) is a character introduced in [[Pokémon Masters EX]]. She is one of the three receptionists at the [[Pokémon Center]] in [[Centra City]], along with [[Tricia]] and [[Trinnia]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Trista staffs the reception desk at the Pokémon Center. Talking with her gives the player quick access to things they might need to use frequently:&lt;br /&gt;
* The &#039;&#039;&#039;Tips menu&#039;&#039;&#039; gives in-depth information about all the mechanics of Pokémon Masters EX. &lt;br /&gt;
* &#039;&#039;&#039;Trista&#039;s Guide&#039;&#039;&#039; is a short guide designed to ease new players into the game by introducing them to some important features the game has to offer.&lt;br /&gt;
* &#039;&#039;&#039;Event Info&#039;&#039;&#039; highlights three currently ongoing events with an image and a short blurb. Tapping on the image for any of these events will immediately take the player to the area info for that event.&lt;br /&gt;
&lt;br /&gt;
During the story, Trista passes on warnings to the player when potentially dangerous activity occurs. She also occasionally serves a role similar to that of traditional Pokémon Center nurses, helping to treat injured Pokémon and being consulted about health issues of Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
;Pokémon Center (voice clips)&lt;br /&gt;
* During conversation&lt;br /&gt;
:&#039;&#039;&amp;quot;Pardon me!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;d appreciate your help.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you very much!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ha...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Hmm...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! I can assist you with anything related to Pokémon battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you very much!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pokémon Center&lt;br /&gt;
* Random blurbs&lt;br /&gt;
:&#039;&#039;&amp;quot;Does anyone want to go exploring?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Today is a perfect day for an adventure.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Maybe I should do some exploring, too...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;That area info was intriguing!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;When it comes to area info, I&#039;m your girl!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Today&#039;s area info is...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Aw... I wish I had a partner Pokémon, too...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special blurb after a new event begins{{tt|*|starting from version 2.30.0}}&lt;br /&gt;
: &#039;&#039;&amp;quot;The event info has been updated!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! How can I help you today?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;We hope to serve you again!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When the player achieves a Bingo Blackout&lt;br /&gt;
:&#039;&#039;&amp;quot;Congratulations! Keep up the good work!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Battle Villa intro&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;ve got some exciting news for you—the [[Battle Villa]] just had its grand opening! You can check it out anytime you like now.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;The Pokémon Center is already buzzing with rumors about it. From what I hear, it sounds like a totally new kind of challenge!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Apparently, if you do well in the Battle Villa, you can earn amazing rewards that&#039;ll help you and your Pokémon grow even stronger!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You should give it a try, &amp;lt;player&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special [[Legendary Arena]] intro&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh! &amp;lt;player&amp;gt;! There&#039;s something you need to know.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;We got news that a [[Legendary Pokémon]] suddenly appeared in a certain area of [[Pasio]].&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;What&#039;s more, they say it has a frighteningly intimidating air about it and attacks any [[sync pair]]s that come close.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Where could it have come from? The Pokémon may be on edge after coming to an unfamiliar place.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Be careful if you go near it!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Main Story Villain Arc - Unova - Team Plasma &amp;amp; Two Heroes&lt;br /&gt;
*&#039;&#039;&#039;For the Kind People&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Please help us catch {{p|Genesect|it}}! As soon as we finished treatment–&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Come on back.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;The treatment is over, but you should stay still for a–&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;What?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If that&#039;s the case, I&#039;ll leave it with {{mas|Hilbert|you}} for now.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;But please don&#039;t push it too much.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Legendary Adventures - Lurking Shadow&lt;br /&gt;
*&#039;&#039;&#039;A New Plot&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Ah! &amp;lt;player&amp;gt;! Are you on your way out to do some exploring?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If you were thinking of heading to the beach, please be careful. I just got a concerning report from [[Pokémon Masters League|the tournament]] staff.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It sounds like an incredibly powerful [[sync pair]] is stirring up trouble around there.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;When the staff went to investigate, they were totally overwhelmed.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Be on the lookout for trouble, OK?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Legendary Adventures - The Dragon That Rules the Sky&lt;br /&gt;
*&#039;&#039;&#039;Starry Nights, Dragon Flights&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh! Pardon me, &amp;lt;player&amp;gt;! Do you have a moment?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So sorry to bother you! I just wanted to pass on a warning.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;An {{p|Rayquaza|unidentified dragon Pokémon}} seems to have appeared near the glaciers recently.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;No one has been able to spot its Trainer yet, and it seems to be quite on edge.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It&#039;s been attacking anyone that comes near it, injuring one [[sync pair]] after another.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If you were planning on visiting the glaciers anytime soon, please be extra careful! All right, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Legendary Adventures - Howling Shield of Eternity&lt;br /&gt;
*&#039;&#039;&#039;A New Visitor&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hello, &amp;lt;player&amp;gt;! I have something to tell you.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We have some reports of a meteor falling into the ruins last night.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Luckily, nobody was injured, but we&#039;re asking everyone to stay away from it as a safety precaution.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Special Event - Happy Team Break Day!&lt;br /&gt;
* Blurb&lt;br /&gt;
:&#039;&#039;&amp;quot;That&#039;s it, Trista... Just act like everything is normal, no matter what happens!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh! You&#039;re here! I&#039;m so relieved.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;I&#039;m still carrying out my duties as the receptionist, of course. So, without further ado...&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! How can I help you today?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;We hope to serve you again!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Special Event - Weather Alert&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, &amp;lt;player&amp;gt;! I have something I need to tell you!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ve received reports of extreme weather conditions, such as heavy rain and severe drought, in certain areas of [[Pasio]].&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ve been asking the [[sync pair]]s here to help investigate.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Would you be so kind as to help with the investigation, &amp;lt;player&amp;gt;?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;There are rewards involved as well, of course! Please help out!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Also, there&#039;s something I need to warn you about before you head out to investigate.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;It seems [[Team Break]] is trying to take advantage of this situation to get up to no good once again.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;ve even received reports that they&#039;ve been interfering with the investigation itself.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;So please be careful out there, &amp;lt;player&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Anyway, I wonder what&#039;s causing all this.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope this isn&#039;t a sign that something even more unusual is about to happen...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Masters of Land and Sea&lt;br /&gt;
*&#039;&#039;&#039;Super-Ancient Pokémon Spotted!&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hello! I&#039;ve just received some important information from {{mas|May}} and {{mas|Brendan}}.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;re not sure what caused {{p|Groudon|these}} {{p|Kyogre|two}} [[Legendary Pokémon]] to appear, so we&#039;re requesting an official survey of where they were spotted.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;We&#039;d like to confirm what&#039;s going on and make sure those areas are safe.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I apologize for the inconvenience, but as a safety precaution, please avoid visiting the beach and volcano areas.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Villain Event Prelude - Looming Shadow of Kanto&lt;br /&gt;
*&#039;&#039;&#039;Attention All Sync Pairs!&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Hello, &amp;lt;player&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Today we have an announcement for all [[sync pair]]s.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Apparently, [[Team Rocket]] is resuming its operations—and this time on [[Pasio]].&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;m sure you already know this, but Team Rocket is an organization that operated mainly in the [[Kanto]] and [[Johto]] regions.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;They cause all sorts of trouble by using Pokémon to steal things and carry out their awful plans.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;In light of safety, please be sure to keep an eye on your Pokémon and personal belongings.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Also, please try to travel in groups as much as possible.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;*sigh* Just as we got [[Team Break]] under control, now this happens.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I hope it&#039;s taken care of soon so everyone can finally be at ease.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Shine a Gentle Light&lt;br /&gt;
*&#039;&#039;&#039;Sad Ampharos&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;I&#039;ve looked {{p|Ampharos|her}} over, but it doesn&#039;t seem like there are any health issues.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;If there is a reason, it might be related to her feelings.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;To me, it seems she might be feeling a little isolated and sad because [[Pasio]] is a new environment for her.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Maybe we need to lighten her mood?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, a party! I think that&#039;s a wonderful idea.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Yes! I&#039;ll be looking forward to it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Party Begins?&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;How is Ampharos?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Guide through the Darkness&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;... ... ...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;{{mas|Jasmine|You}} must&#039;ve been very tired.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;And when you felt relieved, the tiredness came out all at once.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Trista&#039;s Guide&lt;br /&gt;
: &#039;&#039;&amp;quot;This large, artificial island known as [[Pasio]] features thrilling 3-vs-3 battles between teams comprised of Trainers and Pokémon known as [[Sync pair|Sync Pairs]]. Befriend and team up with Sync Pairs to experience thrilling battles on Pasio! Use the items you obtain to make them even more powerful!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Powerful Trainers from various regions, known as the [[Elite Four]] and {{pkmn|Champion}}s, have gathered on Pasio. Take an ultimate team that you believe in into battle and pit them against tough opponents! Aim for the Pasio [[Hall of Fame]]!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You can start by checking out the Main Story&#039;s [[PML Arc]], where you can recruit allies! There are many kind Trainers on Pasio who&#039;ll be happy to join you! Once you&#039;ve made some allies, get to work on building your teams!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;By the way, I heard you&#039;ll need to go through the PML Arc in order to take on the [[Champion Stadium]]...&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You can enjoy Sync Pair stories and special battles that are only available in the limited time events. You can also obtain amazing rewards along the way!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Enjoy the various Sync Pair stories you encounter!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;[[List of legendary events (Masters)|Legendary Adventures]] features [[Legendary Pokémon]] and their Trainers. Progress through the story to team up with them!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Take on powerful Legendary Pokémon in order to team up with them!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You need to complete Chapter 10: A Reason to Battle in the PML Arc of the Main Story (Normal) to unlock the Champion Stadium (Normal).&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Once you complete Champion Stadium on Normal difficulty, you get to challenge Victory Road and Champion Stadium on Hard mode. Victory Road lets you earn amazing completion rewards and teaches you various things you should know about battling, so be sure to check it out!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Try the Champion Stadium on Hard mode to face even more powerful Elite Four members and Champions!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;The Champion Stadium Hard mode refreshes each week, so definitely do your best to enter the Hall of Fame every week!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Progressing through various activities by completing battles and Missions will earn you Gems. Mission Bingo: Beginner and Special Completion Rewards from the Main Story and Champion Stadium in particular will earn you large amounts of Gems, so work on getting those first!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;You can use Gems in the Sync Pair Scout to team up with Sync Pairs. Collecting as many Gems as possible will help you meet all sorts of new Sync Pairs.&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;This special facility known as the [[Trainer Lodge]] lets you interact with other Trainers. This includes actions such as giving presents to Trainers and talking to them in order to boost your Friendship Level with them. Interacting with the other Trainers will boost your Friendship Levels, enabling you to unlock special stories and earn fabulous rewards!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Go and see what the Trainer Lodge has to offer!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{red color light}}; border: 3px solid #{{red color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| クルティ &#039;&#039;Curti&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Viola tricolor}}&#039;&#039; subsp. &#039;&#039;curtisii&#039;&#039; (dune pansy)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Trista&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;curtisii&#039;&#039; (dune pansy)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Courtney&lt;br /&gt;
| Similar to her Japanese name&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Tris&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;curtisii&#039;&#039; (dune pansy)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Thalie&lt;br /&gt;
| From &#039;&#039;Thalie&#039;&#039; ({{wp|Thalia (Grace)|Thalia}}, one of the three {{wp|Charites}} in Greek mythology)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Tish&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;curtisii&#039;&#039; (dune pansy)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 커티 &#039;&#039;Curti&#039;&#039;&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;curtisii&#039;&#039; (dune pansy)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 紅菫 &#039;&#039;Hóngjǐn&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 紅 &#039;&#039;hóng / hùhng&#039;&#039; (red) and 三色堇 &#039;&#039;sānsèjǐn / sāamsīkgán&#039;&#039; (&#039;&#039;Viola tricolor&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 紅菫 &#039;&#039;Hùhnggán&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Masterscharacters|red}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{DoubleProjectTag|CharacterDex|Sidegames|characters in the spin-off games.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Courtney]]&lt;br /&gt;
[[es:Tris]]&lt;br /&gt;
[[fr:Thalie]]&lt;br /&gt;
[[it:Tish]]&lt;br /&gt;
[[ja:クルティ]]&lt;br /&gt;
[[zh:紅菫]]&lt;/div&gt;</summary>
		<author><name>Absolutelypm</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trinnia&amp;diff=3704368</id>
		<title>Trinnia</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trinnia&amp;diff=3704368"/>
		<updated>2023-04-30T15:58:12Z</updated>

		<summary type="html">&lt;p&gt;Absolutelypm: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox&lt;br /&gt;
|color={{green color}}&lt;br /&gt;
|corecolor={{green color light}}&lt;br /&gt;
|bordercolor={{green color dark}}&lt;br /&gt;
|name=Trinnia&lt;br /&gt;
|jname=サクサ&lt;br /&gt;
|tmname=Saxa&lt;br /&gt;
|image=CafeMasterCharacter.png&amp;lt;!--Trinnia OD.png--&amp;gt;&lt;br /&gt;
|size=125px&lt;br /&gt;
|caption=Model from Pokémon Masters EX&lt;br /&gt;
|gender=Female&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Green&lt;br /&gt;
|relatives=[[Trista]] and [[Tricia]] (sisters)&lt;br /&gt;
|hometown=[[Centra City]]&lt;br /&gt;
|region=[[Pasio]]&lt;br /&gt;
|game=yes&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|envagame=Faye Mata&amp;lt;ref name=&amp;quot;Faye Mata&amp;quot;&amp;gt;[https://twitter.com/FayeMata/status/1166911892977094656 Faye Mata on Twitter]&amp;lt;/ref&amp;gt; &lt;br /&gt;
|javagame=Manami Numakura&amp;lt;!--Game files--&amp;gt;&lt;br /&gt;
|generation={{gen|VII}}&lt;br /&gt;
|games={{pkmn|Masters EX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trinnia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サクサ&#039;&#039;&#039; &#039;&#039;Saxa&#039;&#039;) is a character introduced in [[Pokémon Masters EX]]. She is one of the three receptionists at the [[Pokémon Center]] in [[Centra City]], along with [[Trista]] and [[Tricia]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Trinnia staffs the [[Pokémon Center Café|café]] at the [[Pokémon Center]]. Prior to version 2.23.0, talking with her would open the Team menu, allowing the player to edit their team as well as various methods of upgrading their [[sync pair]]s, such as leveling up and increasing potential. The player could also upgrade their gear here.&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.23.0, talking with Trinnia opens the Sync Pairs menu. This menu offers the same capabilities as the Team menu, but organized in a much clearer fashion. In addition, the Sync Pairs menu provides access to [[Professor Bellis]]&#039;s Lab, where the player can check on their Eggs and form sync pairs with their hatched Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
;Pokémon Center (voice clips)&lt;br /&gt;
* During conversation&lt;br /&gt;
:&#039;&#039;&amp;quot;Excuse me!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ehahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Yes?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Hmhmhmm!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you so much!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Pokémon Center&lt;br /&gt;
* Random blurbs&lt;br /&gt;
:&#039;&#039;&amp;quot;I hope we get lots of customers at the café.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;The role of a café is to connect people.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;What kind of person will stop by the café today?&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Please relax and enjoy yourselves!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Oh my, that person&#039;s Pokémon is cute!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let me take care of your team!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;If that person met that person... Hee-hee!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome! For anything related to your team members, please come this way!&amp;quot;&#039;&#039;{{tt|*|prior to version 2.23.0}}&lt;br /&gt;
:&#039;&#039;&amp;quot;Welcome!&amp;quot;&#039;&#039;{{tt|*|starting from version 2.23.0}}&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you! Please come again!&amp;quot;&#039;&#039;{{tt|*|prior to version 2.23.0}}&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you! Please come again anytime!&amp;quot;&#039;&#039;{{tt|*|starting from version 2.23.0}}&lt;br /&gt;
&lt;br /&gt;
* {{tt|Sync Pairs menu|One of these is chosen at random each time Trinnia is spoken to.}}&lt;br /&gt;
:&#039;&#039;&amp;quot;You can change your team lineup for battles in Edit Team.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You can train up your sync pairs in a variety of ways with Upgrades.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You can use items to upgrade each type of gear with Upgrade Gear.&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;You can check on your Eggs and hatched Pokémon in the Lab.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Story Event - Shining Star&lt;br /&gt;
*&#039;&#039;&#039;All for the Fans&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh wow... {{mas|Elesa}}&#039;s show was sooo amazing!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;E-E-Elesa! Wh-what are you doing here?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, yes we are! Um... Would it be OK to ask you for an autograph?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you so much!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;C-can I also get a picture with you?&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Oh, this is so great!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Perfect! Thank you so much!&amp;quot;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&amp;quot;Thank you for coming! I&#039;m looking forward to your next show!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Special Event - Happy Team Break Day!&lt;br /&gt;
* Blurb&lt;br /&gt;
:&#039;&#039;&amp;quot;I guess even Team Break members have teams.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When spoken to&lt;br /&gt;
:&#039;&#039;&amp;quot;I was a little scared, so I&#039;m really glad you came!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Let&#039;s get right to it, then! Welcome! For anything related to your team members, please come this way!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When leaving&lt;br /&gt;
:&#039;&#039;&amp;quot;Thank you! Please come again!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{green color light}}; border: 3px solid #{{green color dark}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| サクサ &#039;&#039;Saxa&#039;&#039;&lt;br /&gt;
| From &#039;&#039;{{wp|Viola tricolor}}&#039;&#039; subsp. &#039;&#039;saxatilis&#039;&#039; (synonym of &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Trinnia&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039; and &#039;&#039;trinitaria&#039;&#039; (Spanish for &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Sasha&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;saxatilis&#039;&#039; (synonym of &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Trini&lt;br /&gt;
| From &#039;&#039;trinitaria&#039;&#039; (&#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Euphrosyne&lt;br /&gt;
| From &#039;&#039;{{wp|Euphrosyne}}&#039;&#039; (one of the three {{wp|Charites}} in Greek mythology)&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Tilia&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;saxatilis&#039;&#039; (synonym of &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 사크사 &#039;&#039;Saxa&#039;&#039;&lt;br /&gt;
| From &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;saxatilis&#039;&#039; (synonym of &#039;&#039;Viola tricolor&#039;&#039; subsp. &#039;&#039;subalpina&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 綠菫 &#039;&#039;Lǜjǐn&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From 綠 &#039;&#039;lǜ / luhk&#039;&#039; (green) and 三色堇 &#039;&#039;sānsèjǐn / sāamsīkgán&#039;&#039; (&#039;&#039;Viola tricolor&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 綠菫 &#039;&#039;Luhkgán&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Masterscharacters|green}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{DoubleProjectTag|CharacterDex|Sidegames|characters in the spin-off games.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sasha]]&lt;br /&gt;
[[es:Trini]]&lt;br /&gt;
[[fr:Euphrosyne]]&lt;br /&gt;
[[it:Tilia]]&lt;br /&gt;
[[ja:サクサ]]&lt;br /&gt;
[[zh:綠菫]]&lt;/div&gt;</summary>
		<author><name>Absolutelypm</name></author>
	</entry>
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